Superboy: A Celebration of 75 Years


By Jerry Siegel & Joe Shuster, Bill Finger, Otto Binder, Robert Bernstein, Jim Shooter, Paul Levitz, Gerry Conway, Elliot S! Maggin, Geoff Johns, Karl Kesel, Brian Michael Bendis, Peter J. Tomasi, Patrick Gleason, John Sikela, Curt Swan, Al Plastino, George Papp, James Sherman, Joe Staton, Phil Jimenez, Jerry Ordway, George Pérez, Ivan Reis, Tom Grummett, Dusty Abell, Matthew Clark, Francis Manapul, Viktor Bogdanovic, Jonathan Glapion & various (DC Comics)
ISBN: 978-1-4012-9951-4 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Superman was the initiating spark that created the superhero genre. Without him we would have no modern gods to worship. However, within a decade of his launch, creators Jerry Siegel & Joe Shuster had evolved a revised a concept nearly as powerful and persistent: the sheer delight of a child no adult could dominate or control…

Ever-innovating DC’s Universe has hosted many key entertainment concepts that have done much to bring about the vibrant comics industry of today. This stunning compilation – part of a series reintroducing and exploiting the comics pedigree of veteran DC icons and concepts – is available in hardback and digital formats and offers an all-too-brief sequence of snapshots detailing how one of the most beguiling came to be, and be and be again.

Gathering material from More Fun Comics #101; Superboy #10, 89; Adventure Comics #210, 247, 271, 369-370; DC Comics Presents #87; Infinite Crisis #6; Superboy and the Legion of Super-Heroes #233, 259; Adventures of Superman #501; Superboy (volume 2) #59; Teen Titans (vol. 3) #24, Adventure Comics (vol. 2) #2; Young Justice (vol. 3) #3 and Superman (vol. 4) #6, 10-11, it reintroduces the many heroes – and villains – who have earned the soubriquet of the Boy of Steel,. Moreover, the landmark moments are all preceded by brief critical analyses by Karl Kesel, outlining the significant stages in their development.

It begins with Part I – 1945-1961: A Boy and His Dog

After the Man of Tomorrow made his mark as Earth’s premier champion, his originators took a long look and reasoned that a different tone could offer a fresh look. What would it be like for a fun-loving lad who could do literally anything?

The answer came in More Fun Comics #101 (cover-dated January/February 1945 but on sale from November 18th 1944) wherein Jerry Siegel & Joe Shuster shared ‘The Origin of Superboy!’ This fleshed out fabled and fabulous doomed Krypton and baby Kal-El’s flight: thereby giving him accessible foster parents and a childhood full of fun and incident…

The experiment was a monster hit. The lad swiftly claimed the lead slot of Adventure Comics and – in 1949 – his own title, living a life locked 20 years behind his adult counterpart. Cover-dated October 1950, Superboy #10 originated ‘The Girl in Superboy’s Life’, with Bill Finger & John Sikela introducing Smallville newcomer Lana Lang, who instantly sees resemblances between Clark Kent and the Boy of Steel and sets out to confirm her suspicions…

Despite battling crooks, monsters, aliens, scandal and the girl next door, Superboy enjoyed a charmed and wonderful life which only got better in Adventure Comics #210 (March 1955), as Otto Binder, Curt Swan & Sy Barry introduced ‘The Super-Dog from Krypton!’ Although waywardly mischievous and dangerously playful, Krypto heralded a wave of survivors from the dead world and made the Kid From Krypton feel less lonely and unique. Every boy needs a dog…

The next tale is a certified landmark. Adventure Comics #247 (April 1958) was at the cusp of the Silver Age costumed character revival, when Otto Binder & Al Plastino introduced a concept that would reshape comics fandom: ‘The Legion of Super-Heroes!’ The many-handed mob of juvenile universe-savers debuted in a Superboy tale wherein three mysterious kids invited the Smallville Sensation to the future to join a team of metahuman champions inspired by his historic feats. The throwaway concept inflamed public imagination and after a slew of further appearances throughout Superman Family titles, the LSH eventually took over Superboy’s lead spot in Adventure for their own far-flung, quirkily future-set escapades, with the Caped Kryptonian reduced to one of the crowd…

Before then, though, Adventure Comics #271 (April 1960) revealed ‘How Luthor Met Superboy!’ as Siegel & Plastino united to depict how teenaged scientist Lex Luthor and Superboy became fast friends, before the genius became deranged after a laboratory fire extinguished by the Boy of Steel caused Lex to lose his hair. Enraged beyond limit, the youthful inventor turned his talents to crime, evil and vengeance…

Robert Bernstein & George Papp introduced ‘Superboy’s Big Brother!’ in Superboy #89 (June 1961) in which an amnesiac, super-powered space traveller crashes in Smallville, speaking Kryptonese and carrying star-maps written by the Boy of Steel’s long-dead father Jor-El

Jubilant, baffled and suspicious in equal amounts, Superboy eventually, tragically discovers ‘The Secret of Mon-El’ by accidentally exposing the stranger to a lingering, inexorable death, before desperately providing critical life-support by depositing the dying alien in the Phantom Zone until a cure could be found.

Anybody who regularly reads these reviews know how crotchety and hard-to-please I can be. Brace yourself…

The following section – Part II – 1968-1980: The Space Age – concentrates on Superboy’s Legion career. That’s not the problem because those are great stories, well deserving of their own book, but they’re wasted here while the Boy of Steel’s adventures from this period are completely neglected. That’s work by the likes of Frank Robbins, Binder, Jim Shooter, Curt Swan, Bob Brown, Wally Wood and others we don’t get to see. Poor editorial decision, that…

Calm again, so let’s see how the Boy of Tomorrow fares one thousand years from now. During this period the youthful, generally fun-loving and carefree Club of Champions peaked; having only just evolved into a dedicated and driven dramatic action series starring a grittily realistic combat force in constant, galaxy-threatening peril. Although now an overwhelming force of valiant warriors ready and willing to pay the ultimate price for their courage and dedication, science itself, science fiction and costumed crusaders all increasingly struggled against a global resurgence in spiritual questioning and supernatural fiction…

The main architect of the transformation was teenaged sensation Jim Shooter, whose Legion of Super-Heroes scripts and layouts (generally finished and pencilled by the astoundingly talented and understated Curt Swan) made the series accessible to a generation of fans growing up with their heads in the Future. Ultimately, however, as tastes and fashions shifted, the series was unceremoniously ousted from its ancestral home and full-length adventures to become a truncated back-up feature in Action Comics. Typically, that shift occurred just as the stories were getting really, really good and truly mature…

Here, tense suspense begins with Adventure Comics #369’s (June 1968) and ‘Mordru the Merciless!’ (Shooter, Swan & Jack Abel) as the Legion are attacked by their most powerful enemy, a nigh-omnipotent sorcerer the entire assemblage only narrowly defeated once before.

A sneak attack shatters the team and only four escape, using a time bubble to flee to the remote and archaic time-period where Superboy lived. With him come Mon-El (freed from the Phantom Zone after 1,000 years to become a Legion stalwart), Shadow Lass and Duo Damsel – the last remnants of a once-unbeatable team.

Mordru’s magic is stronger, though, and even the time-barrier cannot daunt him…

Disguised as mere mortals, the fugitive Legionnaires’ courage shines through. When petty gangsters take over Smallville, the teen heroes quash the parochial plunderers and opt to return to the 30th century and confront Mordru, only to discover he’s found them first. The saga concludes in #370 with ‘The Devil’s Jury!’ wherein the kids escape and hide in plain sight by temporarily wiping their own memories to thwart the Dark Lord’s probes. Against appalling odds and with only Clark’s best friend Pete Ross and Insect Queen Lana Lang to aid them, the heroes’ doomed last stand only succeeds because Mordru’s overbearing arrogance causes his own downfall. Then, when the exhausted fugitives got back to the future, they joyously learn Dream Girl and benign sorceress White Witch have undone the deluded Dark Lord’s worst atrocities…

Since that time the fortunes and popularity of the Legion have perpetually waxed and waned, with their future history tweaked and overwritten, retconned and rebooted over and over again to comply with editorial diktat and popular fashion. After disappearing from the newsstands, the team returned as Guests in Superboy, before eventually taking over the title. Deju Vu, much?

November 1977’s Superboy and the Legion of Super-Heroes #233 sees the Krypton Kid join his teammates to thwart ‘The Infinite Man Who Conquered the Legion!’: an extra-long blockbuster battle by Paul Levitz, James Sherman & Bob Wiacek, after which issue #259 (January 1980) drops Superboy and the… to become Legion of Super-Heroes #259, subsequently ending an era. ‘Psycho War!’ by Gerry Conway, Joe Staton & Dave Hunt then sees the time-lost teen targeted by a deranged war veteran using futuristic trauma weapons, forcing his legion chums to mindwipe Kal-El and return him to his original time forever…

In the mid-1980s, DC’s editorial hierarchy felt their vast 50-year continuity was stopping them winning new readers. The solution was a colossal braided-mega series to streamline, redefine and even add new characters to the mix.

The worlds-shattering, reality-altering bombast of Crisis on Infinite Earths resulted in such spectacular commercial success, those movers-&-shakers must have felt more than justified in revamping a number of their hoariest icons for their next 50 years of publishing. As well as Superman, Flash, & Wonder Woman, many moribund and directionless titles were reconsidered for a radical revision. It didn’t all go to plan…

The background on a new Boy of Steel is covered in the essay and stories comprising Part III 1985-2006: Dark Reflection, opening with twinned tales from DC Comics Presents #87 (November 1985) by Elliot S! Maggin, Swan & Al Williamson. In ‘Year of the Comet’ Superman of Earth-1 meets and mentors teen Clark from an alternate world: one previously devoid of superheroes and alien invaders, after which ‘The Origin of Superboy-Prime’ exposes crucial differences that would make Earth Prime’s Last Son of Krypton so memorable. Events culminated in ‘Touchdown’ by Geoff Johns, Phil Jimenez, Jerry Ordway, George Pérez, Ivan Reis, inkers Andy Lanning, Oclair Albert Marc Campos, Drew Geraci, Sean Parsons, Norm Rapmund & Art Thibert, from #6 of Infinite Crisis (May 2006). Teen Clark had evolved into Superboy-Prime: one of the most sadistic, unstoppable monsters in DCU history… but here he met his end battling another kid calling himself Superboy.

That hero gets his own out-of-chronology section: Part IV 1993-2019: The New Kid detailing how he grew out of another different publishing landmark. Post-Crisis on Infinite Earths, Superman was stripped-down and pared back to basics, grittily re-imagined by John Byrne, and marvellously built upon by a succession of immensely talented comics craftsmen, resulted in some genuine comics classics. Most significant was a 3-pronged story-arc which saw the martyrdom, loss, replacement and inevitable resurrection of the World’s Greatest Superhero in a stellar saga which broke all records and proved that a jaded general public still cared about the venerable, veteran icon of Truth, Justice and the American Way.

The dramatic events also provided a spectacular springboard for a resurgent burst of new characters who revitalised and reinvigorated more than one ailing franchise over the next decade, all exploding from braided mega-saga “Reign of the Supermen” which introduced a quartet of heroes each claiming the mantle of Superman (Don’t panic: the Real Deal Man of Steel returned too!).

The final contender for the S-shield cropped up in Adventures of Superman #501. ‘…When He Was a Boy!’ (by Kesel, Tom Grummett & Doug Hazlewood) reveals the secret history of a brash, cocky kid wearing an adaptation of the Man of Tomorrow’s outfit and claiming to be the deceased hero’s clone, recently escaped from top secret bio-factory Cadmus. After alienating everybody at the Daily Planet, the horny, inexperienced juvenile latches onto ambitious young journalist Tana Moon and falls under the spell of corrupt media mogul Vinnie Edge. Soon the kid is fighting crime live on TV to boost ratings…

Blending fast action with smart sassy humour, the clone Superboy was a breakout hit that ran for years, even infiltrating the established Superman Family. A key moment came in Superboy (volume 2) #59 by Kesel, Dusty Abell, Dexter Vines as a virtual ‘Mission to Krypton’ results in the clone finally earning a family name as Kon-El of the House of El…

In the build-up to DC’s Infinite Crisis crossover event, many long-running story-threads were pulled together ready for the big bang. Crafted by Geoff Johns, Matthew Clark & Art Thibert, ‘The Insiders Part 1’ (Teen Titans #24, July 2005) reveals how Kon-El’s belief that he was Superman’s clone is shattered after learning that half of his DNA comes courtesy of Luthor. Just as the traumatised kid is about to share the revelation with his Teen Titan team-mates, Lex activates deep psychological programming to override Superboy’s consciousness and make him evil and murderous…

From November 2009, ‘The Boy of Steel Part Two’ (Adventure Comics vol 2 #2, by Johns & Francis Manapul) offers a gentler moment as Kon-El, now living in Smallville as Conner Kent, enjoys a potentially romantic interlude with team mate Wonder Girl before jumping to May 2019 and ‘Seven Crises Part Three’ from Young Justice volume 3 #3, by Brian Michael Bendis, Patrick Gleason, Viktor Bogdanovic & Jonathan Glapion. Having skipped two universe-altering events (Flashpoint and Rebirth) the formerly erased-from-continuity Impulse has found old friend Conner living in a mystic realm as part of his quest to put his old band back together. It’s fast, furious, heart-warming and hilarious. You should really get all of this tale in its own compilation – Young Justice: Gemworld – even before I review it next year…

Wrapping up this saunter in Super-kids’ shoes is the freshest take on the concept in decades. Part V 2016 and Beyond: Like Father, Like Son offers a too short glimpse at Jon Kent, the child of Superman and Lois Lane, inserted into mainstream continuity after the New 52 Superman died. If this is making your brain hurt, don’t fret. It’s only unnecessary background for some truly exemplary comics yarns…

Superman (volume 4) #6, 10, 11 are by Peter J. Tomasi, Patrick Gleason, Mick Gray, Mark Morales & Christian Alamy, and firstly depict the ‘Son of Superman’ helping Dad defeat evil Kryptonian mechanoid The Eradicator before settling into outrageous action comedy beside, with and frequently against Damian Wayne: son of Bruce and the latest, most psychotic Robin yet. ‘In the Name of the Father: World’s Smallest Parts One and Two’ pits the junior odd couple against aliens, monsters and girls, but mostly each other. It’s unmissable stuff and you should expect me to wax delirious about the new Super Sons in the New Year…

Adding immeasurably to the wonderment is a superb gallery of covers by Swan with Stan Kaye & Abel, Neal Adams, Mike Grell, Dick Giordano, Eduardo Barreto, Jim Lee & Sandra Hope, Grummett, Kesel & Hazlewood, Mike McKone & Marlo Alquiza, Manapul, Doug Mahnke & Wil Quintana & Gleason with Alejandro Sanchez, Gray & John Kalisz.

Superboy has a long, proud history of shaking things up and providing off-kilter fun to offset the general angst level of superhero storytelling. Even with my petty caveats, this compelling primer of snapshots is staggeringly entertaining and a monolithic testament to the inestimable value of a strong core concept matured over decades of innovation.
© 1960, 1964, 1969, 1977, 1982, 1984, 1987, 1997, 2000, 2006, 2005, 2011, 2018, 2020 DC Comics. All Rights Reserved.

Today in 1945 Go Nagai was born. You can meet him in our truly ancient review of Mazinger.

In 1956 Alex Raymond died today. We covered Flash Gordon on the Planet Mongo volume 1: Sundays 1934-1937 recently, but this master also triumphed with Secret Agent X-9, Jungle Jim, Blondie and Rip Kirby.

DC Finest: Team-Ups: Chase to the End of Time


By Bob Haney, Cary Burkett, Martin Pasko, Dave Michelinie, Len Wein, Cary Bates, Steve Englehart, Paul Levitz, Jim Aparo, José Luis García-López, Murphy Anderson, Curt Swan, Dick Dillin, Joe Staton, Rich Buckler, Don Newton, Romeo Tanghal, Frank McLaughlin, Frank Chiaramonte, Dick Giordano, Jack Abel, Bob Smith & various (DC Comics)
ISBN: 978-1-79950-082-7 (TPB)

This book includes Discriminatory Content produced in less enlightened times

Here’s another stunning and timely compilation comprising the best of vintage comics; one more astounding and epic DC Finest edition. These weighty, full colour treasure troves are chronologically curated themed tomes highlighting past glories from the company that invented superheroes and so much more. Sadly, they’re not yet available digitally, as were the last decade’s Bronze, Silver and Golden Age collections, but we live in hope…

As you’ve probably noticed, a big part of superhero fiction involves interacting – if not always uniting – with other costumed stars. Every producer, purveyor and publisher of Fights ‘n’ Tights fare employs and exploits the concept of allied action and chums in conflict, with apparently every consumer insatiably coveting them and more of the same. With The Man of Steel and a whole bunch of super-suited & booted associates happily and profitably cavorting across big screens everywhere now, let’s look at a few of his past collaborations… and while we’re at it, peek at some of his best pal’s other playmates at the same time…

From the moment a kid first sees his second superhero the only thing he/she wants is to observe how the new gaudy gladiator stacks up against the first. From the earliest days of the comics industry – and according to DC Comics Presents first editor Julie Schwartz, it was the same with the pulps and dime novels that preceded it – we’ve wanted our idols to meet, associate, battle together (and if you follow the Timely/Marvel model, that means against each other) far more than we want to see them trounce their archenemies in a united front…

The concept of team-up comic books – an established star pairing or battling (usually both) with less well-selling company characters – was far from new when DC awarded their then-biggest gun (it was the publicity-drenched weeks before the release of Superman: The Movie and Tim Burton’s Batman was over a decade away) a regular arena to share adventures with other stars of their firmament, just as Batman had been doing since the middle of the 1960s.

The Brave and the Bold began in 1955 as an anthology adventure comic featuring short tales of period heroes: a format mirroring contemporary movie fascination with historical dramas. Written by Bob Kanigher, issue #1 led with Golden Gladiator, the Silent Knight and Joe Kubert’s now legendary Viking Prince. From #5 the Gladiator was increasingly alternated with Robin Hood, and manly, mainly mainstream romps carried the title until the end of the decade when the burgeoning costumed character revival saw B&B transform into a try-out vehicle like sister publication Showcase.

Brave and the Bold #25 (August/September 1959) debuted Task Force X: Suicide Squad, followed by Justice League of America (#28), Cave Carson (#31) and Hawkman (#34). Since only the JLA hit first time out, there were return engagements for the Squad, Carson and Hawkman. Something truly different appeared in #45-49 with science fictional Strange Sports Stories before B&B #50 triggered a new concept that once again truly caught reader imaginations.

It paired superheroes Green Arrow and Martian Manhunter in a one-off team-up, as did succeeding issues: Aquaman and Hawkman in #51, WWII wonders Sgt. Rock, Captain Cloud, Mme. Marie and the Haunted Tank in #52 and Atom with Flash in #53. The next team-up – Robin, Aqualad & Kid Flash – swiftly evolved into the Teen Titans. After Metal Men/the Atom and Flash/Martian Manhunter, new hero Metamorpho, the Element Man debuted in #57-58. Then it was back to superhero pairings with #59, and although no one realised it at the time this particular conjunction (Batman & Green Lantern) would be particularly significant. Soon the book would become a vehicle for Batman team-ups…

With the 1978 release of Superman The Movie it was time to reward the Man of Tomorrow with a similar dedicated publication, although in truth, the Action Ace had already enjoyed the sharing experience once before, when World’s Finest Comics briefly ejected the Caped Crusader and Superman paired with a coterie of heroes including Flash, Robin, Aquaman, Teen Titans, Vigilante, Dr. Fate and others (i#198-214; cover-dated November 1970 to October/November 1972) before the traditional status quo was re-established.

This superb all action collection intriguingly re-presents the first 14 star-studded monthly DC Comics Presents releases and the equivalent contemporary issues of The Brave and the Bold – #141-155). These together collectively span May/June 1978 through October 1979. We open with B&B and resident creators Bob Haney & Jim Aparo, so before the off here’s some background.

Robert Gilbert Haney, Jr. was born on 15th March 1926, growing up in Philadelphia listening to radio dramas and serials, and reading newspaper strips like Prince Valiant and Flash Gordon. Higher education at Swathmore College led to service in the US Navy. He was one of the lucky ones to survive The Battle of Okinawa relatively unscathed.

Follow up studies at Columbia University led to a Master’s degree, after which Haney began a prolific storytelling career by writing a slew of popular novels under a number of noms de plume. In 1947, he moved sideways into comic books, beginning with racy tale ‘College for Murder’ in Harvey Comics’ Black Cat #9 (cover-dated January 1948). From then until 1955 he freelanced for various publishers like Fawcett, Hillman, Standard and St. John on genre tales packed with action, grit and wit.

When anti-comics witch-hunts in the 1950s led to a bowdlerising, self-inflicted Comics Code, Haney shifted gears and began an almost exclusive position as a scripter at DC/National Comics, initially for the war comic division. His first sale was ‘Frogmen’s Secret’ in All American Men of War #17 (January 1955), and he scripted the very first Sgt Rock story in 1959, and countless more for all the combat titles.

Immensely versatile, he wrote for every genre division from licensed to humour, western to superhero and for titles including Blackhawk, Adventures of Rex the Wonder Dog, Sea Devils, Tomahawk, Challengers of the Unknown, Superman’s Pal Jimmy Olsen, My Greatest Adventure, Doom Patrol, Aquaman, Hawkman, Space Ranger, Green Arrow, Deadman, The Unknown Soldier, and the very first Batman team-up in The Brave and the Bold #59. For decades the book would be his personal playground and where he delivered his take on most of the company’s vast pantheon…

Haney co-created the Teen Titans, Metamorpho, Eclipso, Enchantress (in Strange Adventures), Aquagirl, Cain of The House of Mystery and the Super-Sons, but ultimately his style began to clash with DC’s changing teen demographic. Happily, he had also been working in animation since the mid-1960s, scripting episodes of The New Adventures of Superman and The Superman/Aquaman Hour of Adventure TV shows; and in the 1980s, DC’s loss was cartoon kids’ gain. Haney worked extensively on new shows including Karate Kat, Silverhawks and ThunderCats, as well as producing books of general fiction and consumer journalism. Ultimately, rapprochement with a new DC management saw Haney return to comics for nostalgia-tinged titles including Elseworlds 80-Page Giant #1 (August 1999); Silver Age: The Brave and the Bold #1 (July 2000); and – posthumously published –Teen Titans Lost Annual #1 (March 2008).

Haney died on November 25th 2004, in La Mesa, California.

Taking his cues from news headlines, popular films and proven genre-sources, Haney continually produced gripping yarns that thrilled and enticed, with no need for more than a cursory nod to an ever-more-onerous continuity. Anybody could pick up an issue of B&B and be sucked into a world of wonder. Consequently, these tales are just as fresh and welcoming today, their themes and premises just as immediate now as then. Moreover, Jim Aparo’s magnificent art is still as compelling and engrossing as it always was.

James N. Aparo (August 24th 1932 – July 19th 2005) was a true but quiet giant of comic books. Self-taught, he grew up in New Britain Connecticut, and, after failing to join EC Comics whilst in his 20s, slipped easily into advertising, newspaper and fashion illustration. Even after finally becoming a comics artist he assiduously maintained his links with his first career. For most of his career he was a triple-threat, pencilling, inking and lettering his pages. In 1963 he began drawing Ralph Kanna’s newspaper strip Stern Wheeler, and three years later was working on a wide range of features for go-getting visionary editor Dick Giordano at Charlton Comics. Aparo especially shone on the minor company’s licensed top gun The Phantom. In 1968 when Giordano was lured away to National/DC he brought his top performers (primarily Steve Ditko, Steve Skeates and Aparo) with him. Aparo began a life-long association with the company where legends live illustrating and reinvigorating moribund title Aquaman – although he also continued with The Phantom until his duties grew with the addition of numerous short stories for the monolith’s burgeoning horror anthologies and revived 1950s supernatural champion The Phantom Stranger.

Aparo went on to become a multi award-winning mainstay of DC’s artistic arsenal, with stellar runs on The Spectre, The Outsiders and Green Arrow, but his star was always and forever linked to Batman’s.

In B&B #141’s ‘Pay – Or Die!’ that relationship and the artist’s versatility shines as Black Canary helps Batman quash The Joker’s byzantine extortion scheme.

Fast-paced, straightforward, done-in-one dramas almost by definition, these quick treats were perfect introducer tales and seldom carried over, but in #142, ‘Enigma of the Death-Ship!’ sees Aquaman and wife Mera battle the Dark Knight to suppress a family secret, before the sordid trail of a covert Gotham drug lord leads to the most respected man in America in the next issue, with Cary Burkett collaborating with Haney for conclusion ‘Cast the First Stone’ as manic crime-crusher The Creeper confronts his mentor and finds even the most esteemed hero can have feet of clay…

The brave, bold portion of our entertainment pauses here to allow the Metropolis Marvel his moment to shine with a debut 2-part thriller from DC Comics Presents #1 & 2 (July/August & September/October 1978), featuring Silver Age Flash Barry Allen, who had also been Superman’s first co-star in that aforementioned World’s Finest Comics run. ‘Chase to the End of Time!’ and ‘Race to the End of Time!’ by scripter Marty Pasko & utterly astounding José Luis García-López inked by Dan Adkins, rather reprises that selfsame WF tale. Here warring alien races trick both heroes into speeding relentlessly through the time-stream to prevent Earth’s history from being corrupted and destroyed. As if that isn’t dangerous enough, nobody could predict the deadly intervention of the Scarlet Speedster’s most dangerous foe, Professor Zoom, the Reverse-Flash, but the heroes sort it all out in the end…

In B&B #144 Haney& Aparo deliver a magical mystery tale of ‘The Arrow of Eternity’ as Caped Crusader and Emerald Archer head back in time to Agincourt and foil a wicked plot by time-tamperer the Gargoyle, whilst in DCCP #3, David Michelinie’s tantalising pastiche of classic Adam Strange/Mystery in Space thrillers results in a modern masterpiece for García-López to draw and ink in ‘The Riddle of Little Earth Lost’. Here Man of Two Worlds and Man of Steel foil the diabolical cosmic catastrophe scheme of deranged ex-tyrant Kaskor to transpose, subjugate and/or destroy Earth and light-years distant planet Rann.

Courtesy of Haney & Aparo, The Phantom Stranger and Batman face ‘A Choice of Dooms!’ pursuing voodoo crime lord Kaluu in B&B #145 whilst DCCP #4 welcomed Len Wein to script the superb ‘Sun-Stroke!’ for García-López, as Man of Steel and madly-malleable Metal Men join forces to thwart solar-fuelled genius I.Q. and toxic elemental menace Chemo after an ill-considered plan to enhance Earth’s solar radiation exposure provokes a cataclysmic solar-flare…

Haney and guest artists Romeo Tanghal & Frank McLaughlin switch worlds and times in B&B #146 as the Batman of World War II assists faceless superspy the Unknown Soldier in stopping Nazi assassin Count von Stauffen from murdering America’s top brass and greatest scientists to sabotage the nation’s most secret weapon project, whereas modern day Sea King Aquaman is embroiled in ‘The War of the Undersea Cities’ (by Wein, Paul Levitz & Murphy Anderson) in DCCP #5.

This time, Superman must step in after Aquaman’s subjects in Poseidonis re-open ancient hostilities with the mer-folk of undersea neighbour Tritonis, home of the caped Kryptonian’s college girlfriend Lori Lemaris. Fortunately, cooler heads prevail when the deadly Ocean Master is revealed to be meddling in their sub-sea politics…

Supergirl enjoyed her first ever B&B Bat team-up. She had previously paired with Wonder Woman in #63, in the outrageously-dated and utterly indefensible ‘Revolt of the Super-Chicks!’ but here in #147 however, Burkett & Aparo’s ‘Death-Scream from the Sky!’ sees her and the Gotham Guardian save the world from extermination by satellite and shady surprise super villain Dr. Light

A DCCP two-parter opens with ‘The Fantastic Fall of Green Lantern’ (Levitz, Curt Swan & Francisco Chiaramonte) in #6 which sees the Man of Steel briefly inherit the awesome power ring after Hal Jordan falls in battle against his female antithesis Star Sapphire. Although triumphant against her, “Green Superman” is subsequently ambushed by warriors from antimatter universe Qward leading to ‘The Paralyzed Planet Peril!’ (#7 by Levitz, Dick Dillin & Chiaramonte) wherein those bellicose aliens seek to colonise Earth… until robotic AI hero Red Tornado swirls in to the rescue.

Back in B&B, Good Cheer mingles with Drama as ‘The Night the Mob Stole X-Mas!’ delivers seasonal fluff by Haney pencilled by Joe Staton, with Aparo applying his overpowering inks to a tale of cigarette smugglers and aging mafioso, with Plastic Man helping to provide a mandatory Christmas miracle. The disbanded Teen Titans briefly reform in #149 for Haney & Aparo’s ‘Look Homeward, Runaway!’ to help Batman hunt and redeem a kid gang moving from petty crime to the big leagues after which in DCCP #8, ‘The Sixty Deaths of Solomon Grundy’ (Steve Englehart & Murphy Anderson) teams Swamp Thing with Action Ace. At this time the bog-beast still believed he was a transformed human and not an enhanced plant, and Alec Holland searches the sewers of Metropolis for a cure to his condition, only to stumble onto a battle between the Man of Steel and the mystic zombie who was “born on a Monday”…

Anniversary event The Brave and the Bold #150 was celebrated with a pairing that was both old hat and never seen before. Haney & Aparo’s ‘Today Gotham… Tomorrow the World!’ commemorates the landmark anniversary with an extended tale of Bruce Wayne’s abduction by terrorists and the undercover superhero who secretly shadows him. No hints here from me…

In that other caped crimebuster’s book, Pasko returns to script Staton & Jack Abel’s ‘Invasion of the Ice People!’ in #9, wherein Wonder Woman assists in repelling an arctic assault by malign disembodied intellects whist in B&B #151, The Flash becomes prey and appetiser for a predatory haunt feeding off patrons at Gotham’s hippest nightspot… and Batman barely breaks the spell at the ‘Disco of Death’ (Haney & Aparo). Another 2-part tale commences with DCCP #10’s ‘The Miracle Man of Easy Company’ (Cary Bates, Staton & Abel), as a super-bomb blasts Superman back to WWII and a momentous if amnesia-tainted meeting with indomitable everyman soldier Sgt. Rock. However before the Caped Kryptonian returns home to battle a brainwashed and power-amplified Hawkman in #11’s ‘Murder by Starlight!’ (Bates, Staton & Chiaramonte) there’s an intriguing interruption. B&B #152 splits the saga as Haney & Aparo reveal ‘Death Has a Golden Grab!’. Here mighty mite The Atom helping the Gotham Gangbuster stop a deadly bullion theft.  Chronologically #153 – courtesy of Burkett, Don Newton & Bob Smith – then sees Red Tornado help Batman survive old school greed and the hi-tech ‘Menace of the Murder Machines’ before DCCP #12 arranged a duel between the Man of Steel and New God Mister Miracle in ‘Winner Take Metropolis’ by Englehart, Richard Buckler & Dick Giordano.


B&B #154 finds Element Man Metamorpho treading ‘The Pathway of Doom…’ to save former girlfriend Sapphire Stagg and help Batman disconnect a middle eastern smuggling pipeline, prior to the brave, bold portion of our entertainment coming to a close with #155’s ‘Fugitive from Two Worlds!’ as Haney & Aparo detail Green Lantern Hal Jordan clashing with the Dark Knight over jurisdiction rights regarding an earthshaking alien criminal.

Closing this perfectly curated portion of comics history is another two-part tale spanning centuries as Levitz scripts an ambitious epic limned by Dillin & Giordano that begins with ‘To Live in Peace… Nevermore!’ When the Legion of Super-Heroes visit the 20th century they must prevent Superman saving a little boy from alien abduction to preserve the integrity of the time-line. It doesn’t help that the lad is Jon Ross, son of Clark Kent’s oldest friend and most trusted confidante. Furious and deranged by loss, Pete Ross risks the destruction of reality itself by enlisting the aid of Superboy to battle his older self in ‘Judge, Jury… and No Justice!’, but achieves only stalemate and a promise from the Man of Tomorrow to somehow make things right…

This titanic tome offers a tantalising snapshot of combined A-lister capers and demonstrates the breadth of DC’s roster of lesser stars in punchy, pithy adventures acting as a perfect shop window and catalogue of legendary fascinating characters – and creators. It also delivers a delightful variety of self-contained, satisfying entertainments ranging from the merely excellent all the way to utterly unmissable. DC Finest: Team-Ups is an ideal introduction to the DC Universe for every kid of any age and passport to Costumed Dramas of a simpler, more inviting time.
© 1978, 1979, 2025 DC Comics. All Rights Reserved.

Action Comics: 80 Years of Superman the Deluxe Edition


By Jerry Siegel & Joe Shuster, Fred Guardineer, Don Cameron, Mort Weisinger, Jerry Coleman, Otto Binder, Edmond Hamilton, Len Wein, Cary Bates, Marv Wolfman, John Byrne, Roger Stern, Joe Kelly, Grant Morrison, Paul Levitz, Mort Meskin, Ed Dobrotka, Fred Ray, Wayne Boring, Al Plastino, Jim Mooney, Curt Swan, Carmine Infantino, Gil Kane, Dick Giordano, Kerry Gammill, Bob McLeod, Ben Oliver, Neal Adams plus Many & various (DC Comics)
ISBN: 978-1-4012-7887-8 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

It’s a fact (if such mythological concepts still exist): the American comic book industry would be utterly unrecognisable without the invention of Superman. His unprecedented adoption by a desperate and joy-starved generation quite literally gave birth to a genre if not an actual art form. Within three years of his June 1938 debut, the intoxicating blend of eye-popping action and social wish-fulfilment which hallmarked the early Man of Steel had grown to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction, fantasy, whimsical comedy and, once the war in Europe and the East embroiled America, patriotic relevance. He’s also been regular blockbuster business in his many and varied screen interpretations, too.

In comic book terms, though, Superman is master of the world, having utterly changed the shape of a fledgling industry and modern entertainment in general. There were newspaper strips, radio & TV shows, cartoons, games, toys, mountains of merchandise and those movies mentioned. Everyone on Earth gets a picture in their heads when they hear his name.

It all started with Action Comics #1 and continues to this day, so this bold compilation (presumably soon to be superseded by a 90th Anniversary edition) celebrates the magic, not just with the now-traditional re-runs of classic Superman tales, but with informative articles and fascinating glimpses of some of the other characters who shared the title with him. This epic album gathers material from Action Comics #0, 1, 2, 42, 64, 241, 242, 252, 285, 286, 309, 419, 484, 554, 584, 655, 662 & 800, opening with writer/DC publisher Paul Levitz’s Introduction, a fond Foreword from Laura Siegel Larson and Jules Feiffer’s scene-setting, context-creating essay ‘The Beginning’ before the immortal pictorial wonderment commences.

Most early tales were untitled, but for everyone’s convenience have been given descriptive appellations by the editors. Thus, after that unmistakeable, iconic cover and a single page describing the foundling’s escape from exploding Planet Krypton (also explaining his astonishing powers in 9 panels), with absolutely no preamble ‘The Coming of Superman’ by Jerry Seigel & Joe Shuster introduces a costumed crusader – masquerading by day as reporter Clark Kent – averting numerous tragedies. As well as saving an innocent woman from the electric chair and roughing up a wife-beater, the tireless crusader works over racketeer Butch Matson – consequently saving suave and feisty colleague Lois Lane from abduction and worse since she is attempting to vamp the thug at the time!

The mysterious Man of Steel makes a big impression on her by then outing a lobbyist for the armaments industry bribing Senators on behalf of greedy munitions interests fomenting war in Europe…

To say the editors were amazed by Superman’s popularity was a gross understatement. They had their money bet on a knock-off Mandrake the Magician crafted by veteran cartoonist Fred Guardineer as graphic top dog. Here, Zatara: Master Magician’s mystic/illusion powers are fully demonstrated in ‘The Mystery of the Freight Train Robberies’ but it’s still a run-of-the-mill, rather sedate affair when compared to the astounding exploits of the Caped Wonder.

Next up is a sneak peek at ‘The Ashcans’: unused and alternative illustrations that didn’t make that crucial first cut, after which Action #2 (with a Leo O’Mealia generic adventure cover) supplies the conclusion of Superman’s first case as ‘Revolution in San Monte’ finds the mercurial mystery-man travelling to the war-zone to spectacularly dampen down hostilities already in progress…

‘The Times’ by Tom DeHaven deconstructs the mythology of the title before Fred Ray’s Superman cover (November 194)1 introduces Action #42’s ‘The Origin of the Vigilante’ by Mort Weisinger & and incredible Mort Meskin. This spectacular western-themed hero-romp proves the anthology title had plenty of other captivating characters to enchant audiences…

AC #64 debuted ‘The Terrible Toyman’ (Don Cameron, Ed Dobrotka & George Roussos), wherein an elderly inventor of children’s novelties and knick-knacks conducts a spectacular campaign of high-profile and potentially murderous robberies, with Lois as his unwilling muse and accessory, and is followed by a little tale of serendipity as Marv Wolfman harks back to his early days and explains ‘How I Saved Superman’. That’s followed by a genuine lost treasure as ‘Too Many Heroes’ offers an unpublished 1940s Superman tale – credited to Siegel & Shuster – rescued from destruction and obscurity. What a gift!

David Hajdu exposes the allure of the alter ego in ‘Clark Kent, Reporter’, after which we jump to June 1958 and the beginning of the Silver Age. Action Comics #241 cover-featured ‘The Key to Fort Superman’: a fascinating, clever puzzle-play guest-featuring Batman, scripted by Jerry Coleman and limned by Wayne Boring & Stan Kaye as an impossible intruder vexes the Man of Steel in his most sacrosanct sanctuary. One month later Otto Binder & Al Plastino introduced both the greatest new villain and most expansive new character concept the series had seen in years.

‘The Super-Duel in Space’ has evil alien scientist Brainiac attempt to add Metropolis to his collection of miniaturised cities in bottles. As well as a titanic tussle in its own right, the tale totally changed the Man of Steel’s internal mythology: introducing Kandor, a city packed with Kryptonians who all escaped the planet’s destruction when Brainiac abducted them. Although Superman rescues his fellow survivors, the villain escaped to strike again, and it would be years before the hero could restore Kandorians to their true size.

After some intriguing and noteworthy test-runs, a future star of Superman’s ever-expanding universe launched in Action Comics #252. ‘The Supergirl from Krypton!’ (May 1959), saw Superman discover he has a living relative in cousin Kara Zor-El who had been born on a city-sized fragment of Krypton, which was hurled intact into space when the planet exploded. Eventually Argo City turned to Kryptonite like the rest of the detonated world’s debris, and her dying parents repeated recent history as, observing Earth through their scopes, they despatched Kara to safety as they perished.

Landing on Earth, she met Superman and he created the cover-identity of Linda Lee, hiding her in an orphanage in small town Midvale so that she could master her new powers in secrecy and safety. Larry Tye’s ‘Endurance’ discusses longevity and political merit before we return to Superman’s official Action Comics co-star throughout the 1960s…

Hogging the cover (by Super-stalwarts Curt Swan & George Klein) the simpler times of practicing in secret ended as a big change in the Maid of Might’s status occurred. When her new adoptive parents learned of their new daughter’s true origins, Superman allowed cousin Kara to announce her existence to the world in 2-part saga ‘The World’s Greatest Heroine!’ (#285 February 1962) and ‘The Infinite Monster!’ (#286, March). Here Siegel & Jim Mooney detail how Supergirl becomes the darling of the universe, openly saving planet Earth and finally getting the credit for it.

Those long-standing TV connections were exploited in Action Comics #309 (February 1964) for hoary secret-identity save plot ‘The Superman Super-Spectacular!’ as a telethon posed a puzzle for the always overbooked Man of Steel. Written by Edmond Hamilton and illustrated by Swan & Klein, it sets up a scene where the Action Ace can use none of his usual tricks to be both Superman and Clark simultaneously, and delivers a truly shocking and utterly era-appropriate solution…

Hurtling forward to December 1972 and Action #419 we meet a surprisingly successful back-up feature created by Len Wein, Carmine Infantino & Dick Giordano. ‘The Assassin-Express Contract!’ introduced Christopher Chance as the Human Target, hiring himself out to impersonate endangered individuals such as the businessman “accidentally” sitting in the sights of a hitman, thanks to a disgruntled employee dialling a wrong number…

From a period where Golden Age stories were assumed to have occurred on parallel world Earth-Two, ‘Superman Takes a Wife’ first appeared in 40th Anniversary issue #484 (June 1978). Here Cary Bates, Swan & Joe Giella detail how the original 1938 Man of Tomorrow became editor of the Metropolis Daily Star in the 1950s and married Lois Lane. Thanks to villains Colonel Future and The Wizard who had discovered a way to make Superman forget his own existence, only she knew that her husband was once Earth’s greatest hero…

More meta-realistic meandering led to ‘If Superman Didn’t Exist’ (by Marv Wolfman & Gil Kane in Action #554 (April 1984) which posits an alien-subjugated Earth deprived of heroes until two kids with big dreams invent one…

In 1985 DC Comics rationalised, reconstructed and reinvigorated their continuity with Crisis on Infinite Earths. They also used the event to regenerate key properties at the same time. The biggest gun they had was Superman and it’s hard to argue that the change was not before time. The big guy was in another slump, but he’d weathered those before. So how could a root and branch retooling be anything but a pathetic marketing ploy that would alienate the real fans for a few fly-by-night Johnny-come-latelies who would jump ship as soon as the next fad surfaced? This new Superman was going to suck…

But he didn’t.

Public furore began with all DC’s Superman titles being “cancelled” (actually suspended) for three months, and yes, that did make the real-world media sit-up and take notice of the character everybody thought they knew for the first time in decades. However, there was method in this seeming corporate madness.

The missing mainstays were replaced by a 6-part miniseries running from October to December 1986. Entitled Man of Steel it was written and drawn by Marvel’s mainstream superstar John Byrne and inked by venerated veteran Dick Giordano. The bold manoeuvre was a huge and instant success and the retuned Superman titles all came storming back with the accent on breakneck pace and action. Superman had always enjoyed brief or lengthy partnerships with other if lesser heroes and Action Comics was confirmed as a team-up vehicle for the Man of Steel. Issue #584 had a January 1987 cover-date and featured a case fighting with and beside the Teen Titans as the young heroes had to battle an apparently out-of-control Caped Kryptonian with a ‘Squatter’ secretly riding in his head…

Following a gentle cartoon “roasting” by Gene Luen Yang in ‘Supersquare’, Roger Stern, Kerry Gammill & Dennis Janke review ‘Ma Kent’s Photo Album’ (from AC #655, July 1990) offering some insights into growing up different before a major turning point began…

As years passed, Lois and Clark gradually grew beyond professionalism into a work romance but the hero had always kept his greatest secret from her. That all changed after the Man of Tomorrow narrowly defeated mystic predator Silver Banshee and decided no more ‘Secrets in the Night’ between him and his beloved (by Stern & Bob McLeod: #662, February 1991).

Action #800 (April 2003) offers a reverential examination of the ongoing myth thus far as ‘A Hero’s Journey’ combines a Joe Kelly script with art from Pasqual Ferry, Duncan Rouleau, Alex Ross, Tony Harris, Bill Sienkiewicz, Dave Bullock, Ed McGuiness, J.H. Williams III, Dan Jurgens, Klaus Janson, Killian Plunkett, Jim Lee, Tim Sale, Lee Bermejo, Cam Smith, Marlo Alquiza & Scott Hanna: cherry-picking unmissable moments from a life well lived…

In 2011, DC again rebooted their entire line and Superman was reimagined once more. ‘The Boy Who Stole Superman’s Cape’ by Grant Morrison & Ben Oliver comes from Action Comics #0, (November 2012), focussing on a decidedly blue-collar champion just learning the game and painfully aware of the consequences if he makes a mistake, before we wrap up the celebrations with April 2018’s ‘The Game’ by Levitz & Neal Adams. Here primal archenemies Superman and Luthor face off for another round in their never-ending battle…

Before the curtain comes down, there’s still more unbridled joy and rekindled memories as ‘Cover Highlights’ resurrects stunning examples from the Golden, Silver, Bronze, Dark and Modern ages of the Man of Tomorrow, as well as the very best of Action Comics ‘Now’.

Should you be of a scholarly or just plain reverential mood you can then study the copious ‘Biographies’ section so you know who to thank…

Exciting, epochal and unmissable, this is a book for all fans of superhero stories and the man who started them all.
© 1938, 1941, 1943, 1958, 1959, 1961, 1963, 1972, 1978, 1984, 1986, 1990, 1991, 2003, 2012, 2018 DC Comics. All Rights Reserved.

DC Finest: The Doom Patrol – The World’s Strangest Heroes


By Arnold Drake, Bob Haney, Bruno Premiani, Bob Brown, Dick Giordano, Sal Trapani, Bill Molno, Geoge Roussos & various (DC Comics)
ISBN: 978-1-79950-038-3 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

This stunning compilation is part of the first tranche of long-awaited DC Finest editions: full colour continuations of their chronolgically curated monochrome Showcase Presents line, delivering “affordably priced, large-size (comic book dimensions and generally around 600 pages) paperback collections” highlighting past glories.Whilst primarily and understandably concentrating on the superhero character pantheon, there will also be genre selections like horror and war books, and themed compendia such as the much anticpiated gathering of early ape stories (brace yourself for DC Finest: The Gorilla World in July!).

Sadly, they’re not yet available digitally, as were the lst decade’s Bronze, Silver and Golden Age collections, but we live in hope…

In 1963 traditionally cautious comic book publishers at last realised superheroes were back in a big way and began reviving and/or creating a host of costumed characters to battle with and against outrageous menaces and dastardly villains. Thus, the powers-that-be at National Comics decided venerable adventure-mystery anthology title My Greatest Adventure would dip its toe in the waters with a radical take on the fad. Still, infamous for cautious publishing, they introduced a startling squad of champions with thematic roots still firmly planted in the B-movie monster films of the era that had not-so-subtly informed the parent comic.

No traditional team of masked adventurers, this cast comprised a robot, a mummy and an occasional 50-foot woman, joining forces with and guided by a vivid, brusque, domineering, crippled mad scientist. They would fight injustice in a whole new way…

Covering June 1963 to May 1965, this stunning compilation collects the earliest exploits of the “Fabulous Freaks”, gathered from My Greatest Adventure #80-85 and thereafter issues #86-102 of the rapidly renamed title, once overwhelming reader response compelled editor Murray Boltinoff to change it to the Doom Patrol. For good measure this comprehensive collection also contains an early crossover from Challengers of the Unknown #48, a team-up from The Brave and the Bold #65 and a guest shot in Teen Titans #6.

The origins and many of the earlier dramas were especially enhanced and elevated by the drawing skills of Italian cartoonist/classicist artist Giordano Bruno Premiani, whose highly detailed, subtly humanistic illustration made even the strangest situation dauntingly authentic and grittily believable.

Eponymous premier tale ‘The Doom Patrol’ was co-scripted by Arnold Drake & Bob Haney, depicting how a mysterious wheelchair-bound scientist summons three outcasts to his home through the promise of changing their miserable lives forever. Competitive car racer and professional daredevil Cliff Steele had died in a horrific pile up, but his undamaged brain had been transplanted into a fantastic mechanical body. Test pilot Larry Trainor had been trapped in an experimental plane and become permanently irradiated by stratospheric radiation, with the dubious benefit of gaining a semi-sentient energy avatar which would escape his body to perform incredible feats but only for up to a minute at a time. To pass safely amongst men, Trainor had to constantly wrap himself in unique radiation-proof bandages…

Former movie star Rita Farr was exposed to mysterious gases which bestowed a terrifying, unpredictable and, at first, uncontrollable ability to shrink or grow to incredible sizes.

The outcasts were brought together by brilliant but enigmatic Renaissance Man The Chief, who sought to mould the solitary misfits into a force for good. He quickly proved his point when a mad bomber attempted to blow up the city docks. The surly savant directed the trio of strangers in defusing it, and no sooner had the misfits realised their true worth than they were on their first mission…

Second chapter ‘The Challenge of the Timeless Commander’, sees an implausibly ancient despot seeking to seize a fallen alien vessel: intent on turning its extraterrestrial secrets into weapons of world conquest, culminating in ‘The Deadly Duel with Gen. Immortus’, wherein the Doom Patrol defeat the old devil and thereafter dedicate their lives to saving humanity from all threats.

My Greatest Adventure #81 featured ‘The Nightmare Maker’, combining everyday disaster response – saving a damaged submarine – with a nationwide plague of monsters. Stuck at base, The Chief monitors missions by means of a TV camera attached to Robotman/Steele’s chest, and quickly deduces the uncanny secret of the beasts and their war criminal creator Josef Kreutz

Solely scripted by Drake, a devious espionage ploy outs the Chief – or at least his image, if not name – in #82’s ‘Three Against the Earth!’, leading the team to believe Rita is a traitor. When the cabal of millionaires actually behind the scheme are exposed as an alien advance guard who assumed the wheelchair-bound leader to be a rival invader, the inevitable showdown nearly costs Cliff what remains of his life…

MGA #83’s ‘The Night Negative Man Went Berserk!’ spotlights the living mummy as a radio astronomy experiment interrupts Negative Man’s return to Trainor’s body: pitching the pilot into a coma and sending the ebony energy being on a global spree of destruction. Calamity piles upon calamity when crooks steal the military equipment constructed to destroy the radio-energy creature and only desperate improvisation by Cliff and Rita allows avatar and host to reunite…

Issue #84 heralded ‘The Return of General Immortus’ as ancient Babylonian artefacts lead the squad to the eternal malefactor, only to have the wily warrior turn the tables and take control of Robotman. Even though his comrades soon save him, Immortus escapes with the greatest treasures of all time, before My Greatest Adventure #85 ends an era. It was the last issue, featuring ‘The Furies from 4,000 Miles Below’: monstrous subterranean horrors fuelled by nuclear forces. Most importantly, despite having tricked Elasti-Girl into resuming her Hollywood career, the paternalistic heroes are all pretty grateful when she turns up to save them all from radioactive incineration…

An unqualified success, the comic book was seamlessly transformed into The Doom Patrol with #86: celebrated by debuting ‘The Brotherhood of Evil’: an assemblage of international terrorist super-criminals led by French genius-in-a-jar The Brain. He was backed up by his greatest creation, a super-intelligent talking gorilla dubbed Monsieur Mallah. Diametrically opposed and with some undisclosed back story amping up tension, the teams first cross swords after Brotherhood applicant Mr. Morden steals Rog: a giant robot the Chief has constructed for the US military…

DP #87 revealed ‘The Terrible Secret of Negative Man’ after Brotherhood femme fatale Madame Rouge seeks to seduce Larry. When the Brain’s unstoppable mechanical army invades the city, Trainor is forced to remove his bandages and let his lethal radiations disrupt their transmissions…

An occasional series of short solo adventures kicked off in this issue with ‘Robotman Fights Alone’. Here Cliff is dispatched to a Pacific island in search of an escaped killer, only to walk into a devastating series of WWII Japanese booby-traps before all mysteries surrounding the leader are finally revealed in #88 with ‘The Incredible Origin of the Chief’: a blistering drama telling how brilliant but impoverished student Niles Caulder suddenly received unlimited funding from an anonymous patron interested in his researches on extending life. Curiosity drove Caulder to track down his benefactor, and he was horrified to discover the money came from the head of a criminal syndicate claiming to be eons old…

Immortus had long ago consumed a potion which extended his life and wanted the student to recreate it since the years were finally catching up. To insure Caulder’s full cooperation, the General had a bomb inserted in the researcher’s chest and powered by his heartbeat. After building a robot surgeon, Caulder tricked Immortus into shooting him, determined to thwart the monster at all costs. Once clinically dead, his Ra-2 doctor-bot removed the now-inert explosive and revived the bold scientist. Tragically, the trusty mechanoid had been too slow and Caulder lost the use of his legs forever…

Undaunted, ‘The Man Who Lived Twice’ destroyed all his research and went into hiding for years, with Immortus utterly unaware that Caulder had actually succeeded in the task which had stymied history’s greatest doctors and biologists. Now, under the alias of super-thief The Baron, Immortus captures the Doom Patrol and demands a final confrontation with the Chief. Luckily, the wheelchair-locked inventor is not only a biologist and robotics genius but also adept at constructing concealed weapons…

In DP #89 the team tackle a duplicitous scientist who devises a means to transform himself into ‘The Animal-Vegetable-Mineral Menace’ before ‘The Private War of Elasti-Girl’ finds the Miss of Many Sizes using unsuspected or acknowledged detective skills to track down a missing soldier and reunite him with his adopted son. ‘The Enemy within the Doom Patrol’ then sees shape-shifting Madame Rouge infiltrate the team and turn them against each other whilst issue #91 introduces multi-millionaire Steve Dayton.

Used to getting whatever he wants, he creates a superhero persona solely to woo and wed Rita Farr. With such ambiguous motivations ‘Mento – the Man who Split the Doom Patrol’ was a radical character for the times, but at least his psycho-kinetic helmet proved a big help in defeating the plastic robots of grotesque alien invader Garguax

DP #92 tasks the team with a temporal terrorist in ‘The Sinister Secret of Dr. Tyme’ and features abrasive Mento again saving the day, after which #93’s ‘Showdown on Nightmare Road’ features The Brain’s latest monstrous scheme: being transplanted inside Robotman’s skull whilst poor Cliff is dumped into a horrific beast… until the Chief out-plays the French Fiend at his own game…

Creature-feature veteran Bob Brown stepped in to illustrate #94’s lead tale ‘The Nightmare Fighters’ as an eastern mystic’s uncanny abilities are swiftly debunked by solid American science. Premiani returned to render back-up solo-feature ‘The Chief… Stands Alone’, wherein Caulder eschews his deputies’ aid to bring down bird-themed villain The Claw with a mixture of wit, nerve and weaponised wheelchair, prior to DP #95 disclosing The Chief’s disastrous effort to cure Rita and Larry, resulting in switched powers and the ‘Menace of the Turnabout Heroes’. Naturally, that’s the very moment Animal-Vegetable-Mineral Man picks for a return bout…

Doom Patrol #96 opens on ‘The Day the World Went Mad!’ as frantic investigations reveal a global wave of insanity is being caused by a deadly alliance of old foes The Brotherhood of Evil, alien tyrant Garguax and undying terrorist General Immortus. Cue last-ditch heroics to save everything, before that sinister syndicate attacks Earth again in #97, transforming humans into crystal zombies, spectacularly resulting in ‘The War Against the Mind Slaves’, and heralding the return of super-rich wannabee and self-made superhero Mento. The net result is a stunning showdown free-for-all on the moon, after which #98 sees both ‘The Death of the Doom Patrol’ – a grievous over-exaggeration on behalf of transmutational foe Mr. 103 who was actually compelled to save Caulder from radiation poisoning – and Bob Brown-drawn solo-thriller ’60 Sinister Seconds’, in which Negative Man must find and make safe four atomic bombs in different countries… all within one minute…

Brown handled both tales in Doom Patrol #99, starting with an old-fashioned battle against a deranged entomologist whose mechanical insects deliver ‘The Deadly Sting of the Bug Man’ before proceeding to the groundbreaking first appearance of shapeshifting juvenile delinquent ‘The Beast-Boy’. The green kid burgles then saves the team with his incredible ability to become any animal he could imagine…

An extended storyline began with #100 and ‘The Fantastic Origin of Beast-Boy’ (limned by Premiani) wherein the obnoxious kid is revealed as orphan Gar Logan: a child being slowly swindled out of his inheritance by his ruthless guardian Nicholas Galtry. The conniving accountant even leases his emerald-hued charge to scientist Dr. Weir for assorted evil experiments, but when the Patrol later tackle rampaging dinosaurs, the trail leads unerringly to Gar, who at last explains his uncanny powers…

Whilst a toddler in Africa, Logan contracted a rare disease. His scientist father tried an experimental cure which left him the colour of cabbage but with the ability to change shape at will. Now it appears that Weir has used the lad’s altered biology to unlock the secrets of evolution – or has he? Despite foiling the scheme, the team have no choice but to return the boy to his guardian. Rita, however, is not prepared to leave the matter unresolved…

The anniversary issue also saw the start of an extended multi-part thriller exploring Cliff’s early days after his accident and subsequent resurrection, beginning with ‘Robotman… Wanted Dead or Alive’. Following Caulder’s implantation of Cliff’s brain into a mechanical body, the shock drove the patient crazy and Steele went on a city-wide rampage…

Doom Patrol #101’s riotous romp ‘I, Kranus, Robot Emperor!’, sees an apparently alien mechanoid exposed with a far more terrestrial and terrifying origin, before the real meat of the issue comes from the events of the ongoing war between Galtry and the Chief for possession of Beast Boy. The tale ends on a pensive cliffhanger as the Patrol then dash off to rescue fellow adventurers The Challengers of the Unknown – but before that the second instalment of the Robotman saga sees the occasionally rational, if paranoid, Cliff Steele hunted by the authorities and befriended by crippled, homeless derelicts in ‘The Lonely Giant’.

Firmly established in the heroic pantheon, the Doom Patrol surprisingly teamed with fellow outsiders The Challengers of the Unknown at the end of 1965. The crossover began in the Challs’ title (specifically #48, cover-dated February/March 1966). Scripted by Drake and limned by Brown, ‘Twilight of the Challengers’ opened with the death-cheaters’ apparent corpses, and the DP desperately hunting whoever killed them…

Thanks to the Chief, all our heroes recover and a furious coalition takes off after a cabal of bizarre supervillains. The drama explosively concluded in Doom Patrol #102, with ‘8 Against Eternity’, battling murderous shape-shifting maniac Multi-Man and his robotic allies to stop a horde of zombies from a lost world attacking humanity.

More team-ups and guest shots close this collection beginning with The Brave and the Bold #65 (May 1966), with Haney, Dick Giordano & Sal Trapani crafting ‘Alias Negative Man!’ Here Larry’s radio energy avatar is trapped by The Brotherhood of Evil and the Chief recruits speedster The Flash to impersonate and replace him… until the heroes can save their friend.

The weird wonderment pauses for now with Bill Molno & George Roussos illustrating Haney’s ‘The Fifth Titan’ from Teen Titans #6 (November/December 1966) seeing obnoxious juvenile know-it-all Beast Boy Jump ship. Feeling unappreciated by his adult mentors, the young hero wrongly assumes he’ll be welcomed by his peers. After being rejected again, he falls under the spell of an unscrupulous circus owner and the costumed kids need to set things right and set Gar free…

Although as kids we all happily suspended disbelief and bought into the fanciful antics of the myriad masked heroes available, somehow the exploits of Doom Patrol – and their strangely synchronistic Marvel counterparts The X-Men (freaks and outcasts, wheelchair geniuses, both debuting in the summer of 1963) – always seemed just a bit more authentic than the usual cape-&-costume crowd. With the edge of time and experience on my side it’s obvious just how incredibly mature and hardcore Drake, Haney & Premiani’s take on superheroes actually was. These superbly engaging, frantically fun and breathtakingly beautiful tales should be rightfully ranked amongst the finest Fights ‘n’ Tights tales ever told. Come and see what I mean…
© 1963, 1964, 1965, 1966, 2024 DC Comics. All Rights Reserved.

Showcase Presents Blue Beetle


By Len Wein, Joey Cavalieri, Paris Cullins, Gil Kane, Ross Andru, Don Heck & various (DC Comics)
ISBN: 978-1-4012-5147-5 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

The Blue Beetle premiered in Mystery Men Comics #1, released by Fox Comics and dated August 1939. The pulp-inspired hero was created by Charles Nicholas and possibly initially scripted by Will Eisner. “Charles Nicholas” was a shared pseudonym used by Chuck Cuidera (Blackhawk), Jack Kirby (everything) and Charles Wojtkowski (Blonde Phantom, Young Allies, Nyoka, Iron Corporal) with that last one generally attributed with inventing our remarkably resilient Azure Avenger.

The Cobalt Crimecrusher was inexplicably popular from the start: translating his comics venues into merchandise, a radio show and even a newspaper comic strip. Constantly traded and acquired by numerous publishers, BB survived the extinction of most of them: blithely undergoing many revisions to his origins and powers. By the mid-1950s he ended up at Charlton Comics, appearing sporadically in a few long-inventoried tales before seemingly fading away. However, that was only until the superhero resurgence of the early 1960s when Joe Gill, Bill Fraccio, Tony Tallarico and, latterly, neophyte scripter/devoted Golden Age acolyte Roy Thomas revised and revived the character. Technically, it resulted in a 10-issue run cover-dated June 1964 to 1966 (actually two separate 5-issue runs), but if you also check out our Action Heroes Archive review you’ll see that it wasn’t quite that simple…

Pulling together many disparate strands from previous incarnations, former cop and valiant troubleshooter Dan Garrett was reshaped into an archaeologist gifted with a mysterious and magical ancient Egyptian scarab recovered from lost tomb. This trinket would transform him into a lightning-throwing, flying superman whenever he touched the scarab and uttered the trigger phrase “Khaji Dha!”

After another brief sojourn in comic book limbo, Garret (note the different spelling, it varies from issue to issue, but we’ll stick to double “r”, double “t”, okay?) resurfaced as Steve Ditko took on the concept, tweaking it to construct a fresh new, retooled hero. This one started as a back-up feature in Captain Atom #83 (November 1966) before graduating to his own solo title. Ted Kord was a troubled scientist with mystery and undisclosed tragedy in his past, as well as an unspecified connection to Garrett. In fact, he was the police’s prime suspect in the academic’s disappearance and possible murder…

The Ditko version was sublime but short-lived: an early casualty when the Sixties Superhero boom reversed and horror again ruled the newsstands, Charlton’s “Action Hero” experiment was gone by the close of 1968, leading a long line of costumed champions into limbo and clearing the decks for a horror renaissance.

Time passed and reading tastes changed again. After the cosmos-consuming Crisis on Infinite Earths re-sculpted DC’s universes in 1986, a host of stars and even second stringers got floor-up rebuilds to fit them for a tougher, uncompromising, straight-shooting, no-nonsense New American readership of the Reagan era. In the intervening years, DC had pursued an old policy: acquiring characters and properties of defunct publishers. A handful of Charlton buy-outs had featured in Crisis and now Captain Atom, The Question and two Blue Beetles seamlessly slotted into the new DCU, ahead of the rest of the lost contingent…

Primarily scripted and steered by Len Wein (Swamp Thing, New X-Men, Batman, almost everything else), this massive monochrome compilation gathers the entire 24-issue run of Blue Beetle volume 6 (cover-dates June 1986 through May 1988) plus a superb crossover origin/restated backstory from Secret Origins (volume 2) #2, originally released as a vanguard to the series. Sans preamble, a steady diet of light-hearted swashbuckling begins with Len Wein, Paris Cullins & Bruce D, Patterson’s ‘Out from the Ashes!’ wherein a Chicago office building burns down. Suddenly, above the roaring flames a giant mechanical bug floats into view and from it plunges rookie hero Blue Beetle. He is desperate but determined to help the beleaguered firefighters… but not with the conflagration. His target is deranged super-arsonist Firefist, but the glorified acrobat’s tricky gadgets seem to be no match for the heavily armoured foe’s ferocious firepower. Barely escaping with his life, Beetle takes some comfort from the fact that even if he didn’t stop the bad guy or save the skyscraper, he has rescued an imperilled fireman…

In the aftermath, the masked man heads back to work: revealed to us as junior genius Ted Kord who has just (most reluctantly) assumed control of his tyrannical father’s technological innovations and manufacturing business. Ted doesn’t like business but loves inventing, which is why he spends as much time as possible with the company’s quirky thinktank geniuses Jeremiah Duncan, Melody Case and Murray Takamoto. Now he learns the company is sitting on a discovery of Earth-shattering importance. What Ted doesn’t know is that someone nefarious and extremely close wants it, or that far, far away someone has broken into the crypt on Pago Island where Ted’s mad scientist uncle Jarvis Kord killed Dan Garrett – the original Blue Beetle. An archaeological rival, Conrad Carapax is seeking the fabled something that cost his competitor his life…

Suddenly, Firefist attacks again and the neophyte hero rushes off to challenge him. The woefully one-sided battle gets serious in ‘This City’s Not for Burning!’ as the arsonist almost kills our hero again, forcing Ted to get smart and investigate where and why; not how. Despite catastrophic collateral their final clash leads to victory of sorts but leaves the hero open to betrayal from within his trust circle and targeted by a major supervillain seeking the modified wonder element Promethium undergoing modifications in Kord Inc’s labs…

Also adding to Ted’s woes and generally amping up tensions is slowly circling – and rapidly spiralling – cop Lt. Max Fisher who cannot shake the conviction that the glib scientist in his sights knows something about the Garret disappearance…

With Firefist apparently dead, two separate evil masterminds amp up their plans with the disguised janitor at affiliate/partner S.T.A.R. Labs convincing career criminal Farley Fleeter to revive his old gang The Madmen to attack Kord Inc. in BB #3’s ‘If This Be Madness…!’ As the melee is interrupted by the handily close-by Blue Beetle, corporate machinations and untrustworthy trusted friends all further their own treacherous schemes against Ted, allowing one of those villains in the shadows to make a move, revealing ‘The Answer is Alchemy!’ Here old Flash-foe Al Desmond/Mr. Element/Doctor Alchemy steals the hotly contested Promethium sample to reenergise his failing, matter-reshaping Philosopher’s Stone, but the battle to reclaim it is wild and violent, and against all odds the Beetle triumphs…

With a plethora of soap opera subplots in place, the tales assume a more action-driven shape and pace in the Azure Avenger’s first team up. ‘Ask the Right Question!’ introduces DC’s remodelled iteration of Ditko’s other, Other, OTHER immortal creation – albeit prior to his reinvention by Denny O’Neil & Denys Cowan. As up-&-coming masked mobster The Muse organises Chicago’s disparate gangs into an army a well-dressed but faceless vigilante in a powerplay to seize control from reigning Don Vincent Perignon. After the customary introductory confusion-clash Beetle and Question (AKA investigative journalist Vic Sage) set about dismantling the organisation and usurpation in ‘Face-Off!’ (BB #6) and blockbusting, Dell Barras-inked conclusion ‘Gang War!’

A delightful sentiment-soaked divertissement comes in BB #8 as ‘Henchman!’ sees Ted Kord reject job applicant and former criminal minion Ed Buckley, inadvertently driving him back to lawlessness and a position with evil genius The Calculator: a tragic mistake that the hero is happy to pay for when reformed-&-honest Ed subsequently saves the Beetle’s life…

The other lurking super-villain reveals himself at last in #9 & 10 as ‘Timepiece!’ (Cullins & Barras art) and sequel ‘Time on his Hands!’ (Chuck Patton & Barras) – both tie-ins to crossover event Legends. They see America’s superheroes outlawed by Presidential decree as part of New God Darkseid’s plan to destroy the very concept of heroism. As Ted’s conscience and desire to save innocents compete, another close friend falls foul of time bandit Chronos, and he suits up to settle the matter with the villain, law or no law. Meanwhile elsewhere, the Kord Promethium project has advanced to a point where it’s ready to be stolen by more lurking fiends, whilst on Pago Island, Carapax has uncovered a terrifying menace…

Guest-starring the New Teen Titans (Nightwing, Cyborg, Wonder Girl, Starfire, Jericho & Changeling/Beast Boy) ‘Havoc is… the Hybrid’ (#11, Cullins & Barras) sees deranged former Doom Patrol member Mento (Steve Dayton) unleash a personal pack of Promethium-mutated villains against the super-team with Blue Beetle caught as ‘Man in the Middle’ (co-scripted by Joey Cavalieri) before Wein, Cullins & Barras reveal the final fate of another unlucky unfaithful Kord collaborator in ‘Prometheus Unbound!’

Simultaneously, Carapax finally recovers and is subsumed by the maverick tech he accidentally unleashed. In BB #14 to Ted makes a momentous decision. Set on finally confronting Max Fisher about the death of Garrett, Ted is unaware that the cop is already facing ‘The Phantom of Pago Island!’ after travelling to the atoll and meeting a monster which promptly slaughters his entire party. Resolved to deal with Fisher, Blue Beetle arrives in time to join him ‘In Combat with… Carapax!’ (pencilled by Ross Andru) with both escaping believing the killer robot gone for good. As they form a tenuous new relationship with Fisher increasingly exploiting the fact that he knows Kord is a superhero, another manic supervillain (Catalyst) and megalomaniacal business competitor (Klaus Cornelius) lurk in the wings, kidnapping Jeremiah Duncan for info on Kord’s business secrets…

In ‘Anywhere I Hang my Head is Home!’ – art by Andru & Danny Bulanadi – cop and vigilante unite to catch a ruthless “Skid Row Slasher”, before Fisher oversteps by picking targets for the Beetle, even as the gallant hero is battling new masked menace Overthrow in #17’s ‘The Way the Brawl Bounces!’ (Cullins & Bulanadi) before and inevitably the original Blue Beetle returns to reclaim his mantle in ‘…And Death Shall Have No Dominion’ (all Cullins art): a grim and brutal clash with a shocking sting in the tale.

Exposing criminality and deceptions at S.T.A.R. Labs, Ted hunts a potential heir of Dan Garrett and clashes with a bizarre mechanoid organism in #19’s ‘A Matter of Animus!’ (as Andru & Bulanadi begin a sustained run), prompting a trip to Kord’s middle east facility as ‘Iran Scam!’ (another company crossover event component – this time for Millennium) reveals how a close enemy is actually an agent for ancient alien cabal the Manhunters, in a sly cover for a worthy pop at how women are oppressed under the Ayatollahs. It’s counterbalanced and leavened by purer superheroics in follow-up Millennium chapter ‘If This Works, It’ll Be a Miracle!’ (BB #21) wherein Ted and Justice League International take on a nest of Manhunters.

Crisis successfully averted, Ted is blindsided by vengeful Chronos who traps the Blue Beetle millions of years in the past before Kord turns the tables on him in #22’s ‘A Question of Time!’ (Andru, Gil Kane & Bulanadi art) before returning to now and a second episode with the Madmen in ‘Don’t Get Mad, Get Even!’ (Don Heck & Bulanadi). Now the series abruptly terminates on a cliffhanger as – in the midst of battling Carapax again – Ted’s dad Thomas Kord reclaims “his” company from the son and heir who’s ruining it in ‘If At first, You Don’t Succeed…!’

With the solo series ended, Ted made a welcome home as a beloved but underestimated comedy foil in various Justice League iterations, whilst this book closes on that promised origin yarn ,as seen in Secret Origins #2. Crafted by Wein & Kane, ‘Echoes of Future Past!’ spectacularly traces valiant Dan Garrett’s life, career and ultimate sacrifice in a bravura masterclass on superheroism as a humble college professor becomes a divinely chosen wonder man saving Earth from undead giant mummies, corrupt governments, scientific madmen, supervillains and worse before paying the final price and inspiring a lineage of heroes…

With covers by Cullins Patterson, Barras, Terry Austin, Patton, Andru, Bulanadi, Steve Bové, Dick Giordano, Mike Mignola, Chris Wozniak, Keith S. Wilson, Garry Leach, Gil Kane & Ricardo Villagran this bold bonanza of Fights ‘n’ Tights delights is a book no superhero lover should miss – unless DC finally get around to giving one of comics’ grandest brands the archive treatment he/they deserve…
© DC 1986, 1987, 1988, 2015, DC Comics All Rights Reserved.

Identity Crisis 20th Anniversary Deluxe Edition


By Brad Meltzer, Rags Morales & Michael Bair & various (DC Comics)
ISBN: 978-1-7795-2592-5 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Dark Highlights Not to Be Forgotten… 9/10

This book includes Discriminatory Content included for dramatic effect.

For most of us older acolytes, comics – drenched as they are in childhoods shared and solitary – are a nostalgic wonderland as much as fantasy playground. We grew up with certain characters and they mean a lot to us. It’s often a wrench to share such golden moments with other – usually new or just younger – disciples, especially if those new guys have different notions on what we communally cherish.

Jam-packed with all the heroes and villains and supporting cast Silver Agers and Boomers grew up with, 2004 miniseries Identity Crisis was, more than any other, the story that changed the tone and timbre of the DC universe forever.

For such an impressive, far-reaching comics event, the core collection is a rather slim and swift read. Whilst the serialised comic book drove the narrative forward in the manner of a whodunit, most of the character by-play and staggeringly tectonic ripples of the bare-bones murder-mystery at the heart of the story could only be properly experienced in interlinked, individual issues of involved (or perhaps “implicated”) titles. As this was all absorbed week-by-week, month-by-month, the cumulative effect was both bewildering and engrossing, and I doubt that such a muti-level entertainment experience could be duplicated or even attempted in traditional publishing… or any other medium.

Comprising and compiling Identity Crisis #1-7, with additional editorial material from Identity Crisis, Absolute Edition, this potent memento mori opens with an ‘Introduction by Dan Didio’ explaining some hows and whys of the tale. Still controversial after all these years, the plot unfolds next, involving DC heroes brutally, painfully and uncompromisingly re-assessing their careers whilst frantically hunting a murderer.

This assailant struck too close to home however, killing Sue Dearborn-Dibny, the beloved and adored-by-all wife of second-string hero/deceptively top drawer detective The Elongated Man. The deed is done in ‘Coffin’, exposing a toxic ‘House of Lies’ and leading to escalating incidents that point to a cape-&-cowl ‘Serial Killer’ on the rampage. However, with heroes at each other’s throats and cuttingly questioning past mistakes – especially a very vocal younger generation of costumed champions only just learning of cover-ups and dubious decisions made by their mentors – eventually, rational heads and deductive procedures force distraught protagonists to ask ‘Who Benefits’.

This leads to revelatory discoveries on ‘Father’s Day’ and appalling disclosures between ‘Husbands and Wives’ before the culprit is unmasked and the superhero community reels and begins a long, painful recovery…

As the investigation proceeds, the heroes – and villains – confront and reassess many of their bedrock principles including tactics, allegiances and even the modern validity of that genre staple, the Secret Identity.

Throughout, characterisation is spot-on and dialogue is memorable with the artwork never short of magnificent. Moreover, this time the aftershocks of revelation did indeed live up to their hype. How sad then than this central book feels like a rushed “Readers Digest” edition, whilst many of the key moments are scattered in a dozen other (unrelated) collections. Maybe it’s time to start more modern omnibus collected editions, and even make them available digitally  too?

As befits a 20th Anniversary Deluxe Edition, there is a vast amount of extra material, and behind the scenes treats including a ‘Cover Gallery’, heavily-illustrated essays ‘The Making of Identity Crisis’, ‘The Making of The Covers’, ‘The Making of the Action Figures’ (!!) and an appreciative memorial piece ‘Remembering Michael Turner’.

Gripping, painful in places but extraordinarily cathartic, Identity Crisis is a book every superhero fan must see and will never forget.
© 2004, 2005, 2011, 2024 DC Comics. All Rights Reserved.

Tiny Titans volume 3: Sidekickin’ it


By Art Baltazar & Franco with (DC Comics)
ISBN: 978-1-4012-2653-4 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Fun Family Fables …9/10

DC’s characters have become a mainstay of kids’ television fare with their much-missed Cartoon Network imprint arguably the last bastion of children’s comics in America, consolidating the link between TV and 2D fun and thrills with stunning interpretations of such TV landmarks as Ben 10, Scooby Doo, Powerpuff Girls, Dexter’s Laboratory and others. That kids’ comics line also reverse-engineered truly exceptional material based on TV iterations of their proprietary characters like Legion of Super Heroes, Batman: Brave and the Bold, Supergirl and Krypto the Super Dog as well as material like Billy Batson and the Magic of Shazam! which was merely similar in tone and content.

For many – me included – the imprint’s finest release, and one which has a created a sub-genre recreated at many different publishers, was a series ostensibly aimed at beginning readers, but which became a firm favourite of older fans… and a multi-award winner too.

Superbly mirroring the magical wonderland inside a child’s head where everything is happily mixed up together, Tiny Titans is a sublime antidote to continuity cops and slavish fan-boy quibbling (erm, uh…  I think you’ll find that in…) by reducing the vast cast of the Teen Titans Go! animated series, the greater boutique of the mainstream comic books and (ultimately) the entire DC Universe to little kids and their parents/guardians in the wholesome kindergarten environment of Sidekick City Elementary School. It’s a scenario spring-loaded with in-jokes, sight-gags and beloved yet gently mocked paraphernalia of generations of strip readers and screen-watchers…

Collecting issues #13-18 (April to September 2009) of the magically madcap and infinitely addictive all-ages mini-masterpiece, this third volume begins on a petulant note with Pet Club at Wayne Manor. Art Baltazar and co-creator Franco (Aureliani) have mastered a witty, bemusingly gentle manner of storytelling that just happily rolls along, with the assorted characters getting by and trying to make sense of the great big world, having “Adventures in Awesomeness”. The method generally involves stringing together smaller incidents and moments into an overall themed portmanteau tale and it works astoundingly well.

After a handy and as-standard identifying roll-call page, ‘Tough Cookie’ features Raven feeding park critters but desperately striving to keep her hard-as-nails rep intact, after which bubble-headed Psimon goes to science club and gets caught in some uncool name-calling. The main event kicks off with the kids and their pets convening at Stately Wayne Manor and incurring the wrath of dapper, long-suffering manservant Alfred. The Penguins don’t help… no, wait, they actually do. ‘A Hot Spot’ then finds Raven and Kid Devil trading power sets with Firestarter Hotspot and evoking the joys of being a Bird Scout, after which The Kroc Files shows the Wayne’s wonderful ultimate butler and the roguish reptilian each demonstrating ‘How to Pick up the Dry Cleaning’, before the issue ends with a Tiny Titans Bubble Squares puzzle and a pinup of bird-themed champions Hawk, Dove and Raven.

Sea-themed issue #14 opens with a proudly shouted ‘Aw Yeah Titans!’ and class trip to Paradise Island. The boys just can’t understand why they have to stand on tables while the girls can run about freely wherever they like and play with the all the weird animals…

Back in Sidekick City, Cyborg’s vacuum cleaning invention runs amok while Beast Boy and little Miss Martian stage a shapeshifting duel, even as on Paradise Island ‘Stay for Dinner’ sees Wonder Girl and the other Wonder Girl guests for lunch – as lunch – of Mrs. Cyclops.

Wrapping up affairs is another Kroc Files (‘How to Bake a Chocolate Cake’), a string of gags in Time for Jokes by the Riddler’s kid Enigma plus a ‘Paradise Island Pet Club Pin-up!’

The next issue finds ‘Bunnies, Bunnies, Everywhere Bunnies’ at Wayne Manor, where Alfred opts to stay home and watch the kids and their pets. Sadly, magician Zatara joins the fun and once more loses his magic wand to playful Beppo the Super Monkey. Cue rapid rabbit reproduction…

Elsewhere, Deathstroke’s daughter Rose lands her share of babysitting duties, and soon learns how to handle the Tiny Terror Titans before a ‘Tiny Titans Epilogue’ reveals a marvellous secret regarding one of those proliferating bunnies, as issue concludes with more activity freebies: ‘Pet Club Mammal Travel’ and a bonus pin-up of Rose and those Tiny Terrors…

Issue #16 revisits a perennial puzzle of comics, specifically ‘Who’s the Fastest?!’ as Coach Lobo sets his heart on making the Sidekick Elementary kids ultra-fit. Part of the regimen includes a footrace around the entire world, and Supergirl, Inertia and Kid Flash all think they have it nailed…

Lesser-powered tykes find unique ways to cope with natural obstacles – such as the ocean – in ‘As the Race Continues…’ while the Coach takes a load off with coffee and comics, and the Wonder Girls and Shelly trade costume tips. Down south, late starters Mas y Menos join the final dash to the finish where a non-starter surprisingly triumphs…

In the aftermath, shrinking-hero contingent The tiny Tiny Titans indulge in ‘One more Contest’ before an ‘Aw Yeah Pin-up’ of Supergirl and Kid Flash follows a Tiny Titans Coin Race activity page. ‘Raven’s Book of Magic Spells’ starts as a play date but is bewilderingly disrupted when Trigon’s devilish daughter shows off her latest present in ‘Mixin’ it Up’: accidentally manifesting unlikely mystical heavyweight Mr. Mxyzptlk. And so, hilarity and impish insanity ensue…

Back in what passes for the land of reason, Robin, Beast Boy and Cyborg are tasked with recovering Batman’s cape and mask in ‘Battle for the Cow’ (if you read DC regularly, you know how painful a pun that is). Naturally, Starfire and Bumblebee have a sensible, pain-free solution to their woes, after which the Boy Wonder’s birthday party displays a fashion parade of alternative costumes in the present-giving portion of festivities…

Those tiny Titans go clothes hunting in ‘Shop Shrinking’ while Kid Flash, Robin and Cyborg ask ‘Hey, What’s Continuity?’ Wrapping up is another Kroc Files contrasting how Alfred and the lizardly lout cope with ‘Walking in the Rain’, topped off with Special Bonus Pin-up ‘The Return of the Bat-Cow!’

Concluding the juvenile japery is a fall from grace which can only be called ‘Infinite Detention’ as lunch lady Darkseid is demoted to Janitor for the Day and typically overreacts to boisterous behaviour in the hallways. With both good kids and bad suffering after-class incarceration, arguments ensue and the stern Monitor increase the tally for the slightest infraction. Soon kids are facing days of detention. Sadly for the Monitor, his nemesis Anti-Monitor has popped by with coffee and more stupid pranks…

One final Kroc Files reveals ‘How to go Bowling’ and Enigma offers another session of ‘Aw Yeah Joke Time!’ before the tome terminates with a selection of character sketches and studies repackaged as ‘Class Photos’.

Despite being ostensibly aimed at super-juniors and TV kids, these wonderful, wacky yarns – which marvellously marry the heart and spirit of such classic strips as Peanuts and The Perishers with something uniquely mired and marinated in pure comicbookery – are an unforgettable riot of laughs no self-respecting fun-fan should miss: accessible, entertaining, and wickedly intoxicating. What more do you need to know?
© 2009, 2010 DC Comics. All Rights Reserved.

Teen Titans: The Silver Age Volume Two


By Bob Haney, Len Wein, Marv Wolfman, Nick Cardy, Irv Novick, Bill Draut, Gil Kane, Wally Wood, Neal Adams, Sal Amendola & various (DC Comics)
ISBN: 978-1-4012-8517-3 (TPB/Digital edition)

In the 1960s the hallowed concept of kid hero teams was already ancient when the impending Batman TV show prompted DC to trust their big heroes’ assorted sidekicks with their own regular outlet of expression. The outcome was a fab, hip and groovy ensemble as dedicated to helping kids as they were to stamping out insidious evil. Happy 60th anniversary, youngsters!

The biggest difference between the creation of the Teen Titans and wartime groups like The Young Allies, Newsboy Legion and Boy Commandos or even 1950s holdovers that included The Little Wise Guys or Boys Ranch was quite simply that burgeoning phenomena “The Teenager”: a discrete social and commercial force that had been born in the forties but ran wild in the following decade. These were kids who could – and should – be allowed to do things themselves, without constant adult help or supervision…

This quirkily eclectic compilation re-presents the rapidly-evolving –- ending – Swinging Sixties exploits from Teen Titans #12-24, plus a guest-shot from The Brave and the Bold #83, collectively spanning November/December 1967 to November/December 1969, with originating writer Bob Haney still scripting and the accent heavily on fun. The action resumes here with twin contemporary hot-topics “The Space-Race” and “Disc Jockeys” informing whacky sci fi thriller ‘Large Trouble in Space-Ville!’ as illustrated by Irv Novick (The Shield, Batman, The Flash) & Nick Cardy (Lady Luck, Aquaman, Batman) with the gang thwarting aliens stealing Earth’s monuments.

Cardy flies solo for TT #13, producing a seasonal comics masterpiece in ‘The TT’s Swingin’ Christmas Carol!’, a stylish retelling that’s one of the most reprinted Titans tales ever. At this time Cardy’s art really opened up as he grasped the experimental flavour of the times. The cover of #14, as well as interior illustration for the grim psycho-thriller ‘Requiem for a Titan’, are unforgettable. The tale introduces the team’s first serious returning villain The Gargoyle (Mad Mod does not count!): mesmerising, memorable and madly menacing. Although Cardy only inked Lee Elias’s pencils for #15’s eccentric tryst with Hippie counter-culture, ‘Captain Rumble Blasts the Scene!’ is another genuinely unique crime-thriller from a time when nobody over age 25 understood what the youth of the world was doing…

Teen Titans #16 returned to more solid ground with superb, scene-setting thriller ‘The Dimensional Caper!’, wherein rapacious sinister aliens infiltrate a rural high-school (and how many times have you seen that plot used since this 1968 epic?). Cardy’s art reached dizzying heights of innovation both here and in the next issue’s waggish jaunt to London ‘Holy Thimbles, It’s the Mad Mod!’ (alternatively and uninspiringly retitled ‘The Return of the Mad Mod’ here). The frantic criminal chase through the first and best Cool Britannia era which unfolds even includes a command performance from Her Majesty, the Queen…

Next up is a fandom landmark – and hint of things to come – as novice writers Len Wein & Marv Wolfman got their big break with a tale introducing (Soviet) Russian superhero Starfire (latterly redubbed Red Star for the post-Crisis on Infinite Earths generation) which set them firmly on a path of teen super-team writing. ‘Eye of the Beholder’ is a cool cat-burglar/super heist yarn set in trendy Stockholm, drawn with superb understatement by comics stalwart Bill Draut (Black Magic, Girls’ Love Stories, House of Secrets, Phantom Stranger), acting as a perfect indicator of the changing style and attitude that would imminently become part of the Teen Titans and comics industry…

Maintaining the experiments with youthful authorial voices, the entertainment continues with a beautifully realised comedy-thriller as boy Bowman Speedy joins the team full-time. ‘Teen Titans: Stepping Stones for a Giant Killer!’ (#19, January/February 1969) is written by Mike Friedrich with stunning art from Gil Kane (Green Lantern, Spider-Man, Rex the Wonder Dog, Star Hawks) & Wally Wood (Cannon, T.H.U.N.D.E.R. Agents, All-Star Comics, Daredevil), pitting the team against youthful criminal mastermind Punch. He intends killing the Justice League of America, and sagely reasons that a trial run against the junior division can’t hurt…

TT #20 took the long-brewing plot-thread of extra-dimensional invaders and gave it a counterculture twist in ‘Titans Fit the Battle of Jericho’: a spectacular rollercoaster romp deftly blending teen revolt, organised crime, anti-capitalist activism, bug-eyed monsters and cruelly cunning creepy conquerors, written by Neal Adams, pencilled by him and Sal (Phoenix, Archie Comics, Batman, Star Trek) Amendola, with inks by brush-maestro Cardy – one of the all-out prettiest illustration jobs of that decade.

Cover-dated April-May 1969, team-up vehicle The Brave and the Bold # 83 then took a radical turn as, in Haney & Adams’ ‘Punish Not my Evil Son!’, the Titans (sans Aqualad, who was dropped to appear more prominently in Aquaman and because there just ain’t that much subsea malfeasance) strive to save Bruce Wayne’s latest foster-son from his own inner demons in a tense thriller about trust and betrayal…

Symbolic super-teens Hawk and Dove briefly join proceedings for #21’s ‘Citadel of Fear’ (Adams & Cardy): chasing smugglers, finding aliens and ramping up the surly teen rebel quotient whilst moving the invasion story-arc towards its stunning conclusion. ‘Halfway to Holocaust’ is only half of #22, with the alien abduction of Kid Flash and Robin leading to a cross-planar climax where Wonder Girl, Speedy and a radical new ally quash the creeps’ ambitions forever, which still left enough room for a long overdue makeover in ‘The Origin of Wonder Girl’ by Wolfman, Kane & Cardy.

For years the series – and DC in general – had fudged the fact that their younger Amazon Princess was not actually human, a sidekick, or even a person, but rather an incarnation of the adult Wonder Woman as a child. As continuity backwriting strengthened its stranglehold on the industry, it was felt that the team’s token “chick” needed a fuller background, so this moving tale reveals she is in fact a human foundling rescued by Wonder Woman and raised on Paradise Island where their super-science gave her all the powers of a true Amazon.

They even found her a name – Donna Troy – and an apartment, complete with hot roommate. All Donna has to do was sew herself a glitzy, figure-hugging new costume…

Now thoroughly grounded in “reality”, the team jet south in #23’s fast-paced yarn ‘The Rock ‘n’ Roll Rogue’ (Haney, Kane & Cardy), seeking to rescue musical rebel Sammy Soul from his grasping family and subsequently, his missing dad from Amazonian headhunters.

This volume, and an era of relative innocence, ends on ‘Skis of Death!’ by the same creators, seeing the adventurous quartet vacationing in the mountains and uncovering a scam to defraud Native Americans of their tribal lands. It’s a terrific old-style tale but with the next issue the most radical change in DC’s cautious publishing history made Teen Titans a comic which had thrown out the rulebook… and maybe one day the company will get around to compiling it and the issues that followed into a third Titan-ish Tome in this sadly unfinished sequence….

Although perhaps dated in delivery, these tales were a liberating experience for kids when first released and remain a highly entertaining experience even now. They truly betokened a new empathy with independent youth and tried to address problems that were more relevant to and generated by that specific audience. That they are so captivating in execution is a wonderful bonus. This is absolute escapism and absolutely delightful.
© 1967, 1968, 1969, 2018 DC Comics. All Rights Reserved.

Tiny Titans volume 2: Adventures in Awesomeness


By Art Baltazar & Franco & various (DC Comics)
ISBN: 978-1-4012-2328-1 (TPB/digital edition)

Links between animated features and comic books are long established and, for younger consumers, indistinguishable. Honestly, it’s all just entertainment in the end…

For quite some time at the beginning of this century, DC’s Cartoon Network imprint was arguably the last bastion of children’s comics in America and worked to consolidate that link between television and printed fun and thrills with stunning interpretations of such small screen landmarks as Ben 10, Scooby Doo, Powerpuff Girls, Dexter’s Laboratory and many more screen gems.

The kids’ comics line also generated truly exceptional material based on TV iterations of the publisher’s proprietary characters – such as Legion of Super Heroes, Batman: Brave and the Bold and Krypto the Super Dog as well as material like Billy Batson and the Magic of Shazam! which was merely similar in tone and content. For many (mostly adults) the line’s finest release was a series ostensibly aimed at early-readers but which quickly became a firm favourite of older fans and a multi-award winner too.

Superbly mirroring the magical wonderland inside a child’s head where everything is joyfully all smooshed up together, Tiny Titans became a sublime antidote to continuity cops and slavish fan-boy quibbling (all together now: “… erm, uh… I think you’ll find that in…”) by reducing the vast cast of the Teen Titans Go! animated series, the far greater boutique supplied by mainstream comics – and eventually the entire DC Universe continuity – to little kids and their parents/guardians in a wholesome kindergarten environment.

It’s a scenario spring-loaded with multilayered in-jokes, sight-gags and the beloved yet gently mocked trappings and paraphernalia generations of strip readers and screen-watchers can never forget… and all located in the utopian Sidekick City Elementary School. Art Baltazar and co-creator Franco (Aureliani) mastered a witty, bemusingly gentle manner of storytelling that just happily rolls along, with assorted (sort-of familiar) characters getting by, trying to make sense of the great big world. The method generally involves stringing together smaller incidents and moments into an overall themed portmanteau tale and it works astoundingly well.

After handy and as-standard identifying roll-call pages ‘Meet the… Tiny Titans’ and a poster page cover of ‘Titans in Space’, the pint-sized tomfoolery opens with ‘Ya Think?’ as transparent-headed Psimon deliberates over his checkers game with similarly glass-fronted The Brain… until Kid Flash and Wonder Girl start heckling…

Meanwhile, at school, Starfire gets a text from her dad telling her to come home. Of course, she invites all her friends and two-and-a-half days later the entire class is wandering around alien planet Tameran…

Once they get back Robin convenes a meeting of his new avian themed ‘Bird Scouts’, only to find his alternate identities causing a little contention and confusion…

The issue ends with a Franco Tiny Titans pinup preceded by a return confrontation between Psimon and his hecklers in ‘To Get to the Other Side’. Sadly, once again his tormentors get the last word…

‘Report Card Pickup!’ finds adult Justice Leaguers confronting Principal Slade (AKA Deathstroke) and substitute teacher Mr. Trigon over the grades of the little folk whilst introducing a new intake from Sidekick City Preschool – ominously dubbed the Tiny Terror Titans

Starfire gives Blue Beetle an unwanted makeover in ‘Happy Feeling Blue’ whilst Robin, Batgirl and Ace the Bat-hound get invitations to BB’s birthday party in ‘Joke’s on You’.

Elsewhere, the other Wonder Girl (the series played extremely fast-&-loose with continuity so suck it up if you’re expecting serious logic, ok?) and tiny winged Bumblebee indulge their ‘Book Smarts’ until Beast Boy shows up. Meanwhile under the sea, Aqualad chairs a meeting of ‘Pet Club, Atlantis’ until Raven and The Ant spoil things by breaking the first rule…

Concluding with a Puzzler page and a bonus pinup, #8 gives way to a 9th issue and inescapable predicament as the kids go ape because of ‘Monkey Magic’

When Beppo the Super-Chimp gets hold of a magic wand at Robin’s Comic Book Party, the attendees are soon reduced to hirsute ancestral forms. Thankfully Batgirl & Bumblebee are meeting with the size-shifting Atom family (The Atom, Mrs. Atom, Crumb, Dot, baby Smidgen and little dog Spot) and initially missing the ensuing chaos.

Bad boys of the Brotherhood of Evil aren’t so lucky when Beppo flies over and suddenly Brain and Psimon are as simian and banana-dependent as their talking-gorilla comrade M’sieu Mallah and before long Starfire and Batgirl also get monkey-zapped…

Resolute, bureaucratic Robin then institutes the first meeting of ‘The Titan Apes’ but that only provokes the pesky Super-Chimp to really see what his wand can do and even after Raven’s magic sorts everything out, Beppo rises to the challenge…

Closing with another Tiny Titans Puzzler Page and pinup of the diminutive ‘Atom’s Family’ the animal antics carry over into the next month as ‘World’s Funnest!’ sees Supergirl entertaining Batgirl at ‘Tea Time’. Tragically, the Girl of Steel has forgotten to feed pet cat Streaky and her guest has been equally derelict in her duties to Ace, forcing the power pets to seek redress as the little ladies set out on a global jaunt, meeting annoying monsters Kroc and Bizarro

A Tiny Titans Word Link Puzzler and Bonus Pinup of the eventually-reconciled stars wraps up the issue before the penultimate outing reveals romantically declined Beast Boy in the throes of ‘Terra Trouble’. The green Romeo’s intended inamorata is a feisty lass with refined tastes and in ‘Counting on Love Rocks!’ she shows him the depth and density of her disaffection, after which Robin greets visiting Russian student Starfire and gets wrapped up in a tempestuous ‘Name Exchange’ dilemma.

Terra meanwhile is not fooled by a viridian ‘Rock Dog’ and Beast Boy ends up with more bruises. Wiser, younger heads (mask, helmets, etc) just go to a carnival and leave them to it, with the lovesick loser escalating his campaign with a little ‘Rock Show’ whereas Aqualad and scary blob Plasmus attend a monster movie ‘Double Feature’

Agonisingly undaunted, Beast Boy decides on a costume makeover and new origin. Dressed like Superman he builds a ‘Rocket Box’ but yet again fails to kindle a spark…

Silent mirth then illuminates ‘Tiny Titans Presents… The Kroc Files: Changing a Lightbulb’ before another TT Puzzler and ‘Super Bonus Pin-Up! of Alfred and the Penguins’ escort us smartly to the final outing in this smart and sassy tome.

‘Faces of Mischief’ focuses on the school staff as ‘Morning with the Trigons’ finds the substitute teacher and demonic overlord called in on short notice. It’s ‘Monday Morning’ and as the Principal and Trigon goof off to a baseball game, Slade leaves cafeteria server Darkseid in charge. This is the chance the Apokolyptian Lord of Destruction has been waiting for…

With the adult slackers listening to ‘Take Me Out to the Ballgame’, the kids are forced to endure exams and their ‘Finals Crisis’ seems eternal. After apparent ages, Robin needs a ‘Hall Pass’ but is soon accosted by not just the official Monitor but also the diabolical Anti-Monitor (trust me, if you’re wedded to DC Lore, this is comedy gold: for the rest of you, it’s still hilariously drawn…)

Finally, the dread day ends for the kids, but as Raven heads home with Slade’s kids Rose and Jericho, she hears something that could ruin her life and takes drastic steps to ensure ‘Our Little Secret’ just as their dads concoct a sinister do-over for the following week…

Bringing the graphic glee to a halt is a silent ‘Kroc Files: Sending an E-Mail’, a TT Baseball Unscramble Puzzler and a pin-up of the entire nefarious ‘Sidekick City Elementary Faculty’.

Despite being aimed at super-juniors and TV kids, these wonderful, wacky yarns – which marvellously marry the heart and spirit of such classic strips as Peanuts and The Perishers with something uniquely mired and marinated in unadulterated nerdish comic bookery – are unforgettable gags and japes no self-respecting fun-fan should miss: accessible, entertaining, and wickedly intoxicating to readers of any age and temperament. What more do you need to know?
© 2008, 2009 DC Comics. All Rights Reserved.

Teen Titans: The Silver Age volume One


By Bob Haney, Bruno Premiani, Nick Cardy, Irv Novick, Bill Molno, Sal Trapani, Jack Abel & various (DC Comics)
ISBN: 978-1-4012-7508-2 (TPB/Digital edition)

Although primarily concerned with celebrating Pride Month and simultaneously prepping for a really big blowout/hunkering down for the new dystopia following our imminent election, I couldn’t let the month end without shouting out to an anniversary celebrating a publishing landmark that truly changed the comics landscape. Here you go, Groovers and True Believers…

The concept of kid hero teams was not a new one when the 1960s Batman TV show prompted DC to entrust their big stars’ assorted sidekicks with their own regular venue in a fab, hip and groovy ensemble as dedicated to helping kids as they were to stamping out insidious evil. The biggest difference between the creation of the Teen Titans and earlier wartime youth teams like The Young Allies, Newsboy Legion, Boy Champions and Boy Commandos or even 1950s holdovers such as The Little Wise Guys or Boys Ranch was quite simply the burgeoning phenomena of “The Teenager” as a discrete commercial and social force. These newcomers were kids who could – and should – be allowed to do things themselves without constant adult help or supervision.

This quirkily eclectic compilation re-presents the landmark try-out appearances from The Brave and the Bold #54 & 60 and Showcase #59 – collectively debuting in 1964 and1965 – as well as the first 11 issues of the Teen Titans solo title, spanning January/February 1966 to September/October 1967.

As early as April 30th – albeit cover-dated June/July – 1964, The Brave and the Bold #54 saw DC’s Powers-That-Be test the waters in a gripping tale by writer Bob Haney superbly illustrated by unsung genius Bruno Premiani. The Thousand-and-One Dooms of Mr. Twister’ initially united Kid Flash, Aqualad and Robin the Boy Wonder in desperate battle with a modern wizard-cum-Pied Piper who sought to abduct every teen of scenic Hatton Corners. The young heroes accidentally meet in the town by chance after involved students individually invite them to mediate in a long-running dispute with the town’s adults…

This element of a teen “court of appeal” was the motivating principle in many of the group’s subsequent cases. One year later the team reformed for a second adventure (B&B #60, by the same creative team) and introduced two new elements. ‘The Astounding Separated Man’ features more misunderstood kids (weren’t we all?): this time in coastal hamlet Midville and threatened by an outlandish monster whose giant body parts detach and move independently. Wonder Girl was added to the roster (not actually a sidekick, or even a person at that juncture, but rather an SFX incarnation of Wonder Woman as a child – a fact the writer and editor of the series seemed blissfully unaware of (or simply ignored) but most importantly the kids finally had a team name: ‘Teen Titans’.

Their final try-out appearance was in Showcase (#59, November/December 1965) and the birthplace of so many hit comic concepts. It was also the first drawn by the brilliant Nick Cardy (who became synonymous with the 1960s series). ‘The Return of the Teen Titans’ pits the neophyte team against teen pop trio The Flips’ who are apparently also a gang of super-crooks. As was so often the case, the grown-ups had got it all wrong again…

One month later Teen Titans #1 debuted (cover-dated January/February 1966 and released mere weeks before the Batman TV show aired on January 12th), with Robin very much the point of focus on the cover… and most succeeding ones. Haney & Cardy crafted an exotic thriller entitled ‘The Beast-God of Xochatan!’ which sees the team acting as Peace Corps representatives in a South American drama of sabotage, giant robots and magical monsters. The next issue held a fantastic mystery of revenge and young love involving ‘The Million-Year-Old Teen-Ager’ who was preserved by accidental entombment and revived in the 20th century. He might have survived modern intolerance, bullying and culture shock on his own, but when his ancient blood enemy also turned up, the Titans were ready to lend a hand…

‘The Revolt at Harrison High’ in #3 cashed in on a contemporary craze for drag-racing in a tale of bizarre criminality. Produced during a historically iconic era, many readers now can’t help but cringe when reminded of such daft foes as Ding-Dong Daddy and his evil biker gang, and of course the hip, trendy dialogue (it wasn’t that accurate then, let alone now) is pitifully dated, but the plot is strong and the art magnificent.

‘The Secret Olympic Heroes’ guest-starred Green Arrow’s cocky teen partner Speedy in a very human tale of parental pressure at the Olympics, although there’s also skulduggery aplenty from a terrorist organisation intent on disrupting the games. Next TT #5’s ‘The Perilous Capers of the Terrible Teen’ finds the Titans facing the dual task of aiding a troubled young man and capturing elusive super-villain The Ant, despite all evidence indicating that they’re the same person, after which another DC sidekick made his Titans debut.

Illustrated by Bill Molno & Sal Trapani ‘The Fifth Titan’ then brings aboard Beast Boy (the obnoxious juvenile know-it-all from the Doom Patrol). Feeling unappreciated by his adult mentors, the young hero wrongly assumes he’ll be welcomed by his peers. Rejected again, he falls under the spell of an unscrupulous circus owner and the kids need to set things right…

Slow and overly convoluted, it’s possibly the low-point of a stylish run, but many fans disagree, citing #7’s ‘The Mad Mod, Merchant of Menace’ as the biggest stinker. However, beneath painfully dated dialogue there’s a witty, tongue-in-cheek tale of swinging London, cool capers and novel criminality, plus the return of magnificent Nick Cardy to the art chores.

It was back to America for ‘A Killer called Honey Bun’ (illustrated by Irv Novick & Jack Abel): another tale of intolerance and misunderstood kids, played against a backdrop of espionage in Middle America, and featuring a deadly prototype robotic superweapon in the menacing title role…

TT #9’s ‘Big Beach Rumble’ finds the Titans refereeing a swiftly-escalating vendetta between rival colleges on holiday when modern day pirates led by the barbarous Captain Tiger crash the scene. Novick pencilled it and Cardy’s inking made it all very palatable in a light and uncomplicated way. Editor George Kashdan clearly concurred as the art teem continued for the next few issues, beginning with ‘Scramble at Wildcat’: a rowdy crime caper featuring dirt-bikes and desert ghost-towns, with skeevy biker The Scorcher profiting from a pernicious robbery spree…

Wrapping up this first outing, Speedy returned in #11’s spy-thriller ‘Monster Bait’, with the young heroes going undercover to save a boy being blackmailed into betraying his father and his country…

Although dated in delivery now, these tales were an incomprehensibly liberating experience for kids when first released. They betokened a new empathy with increasingly independent youth and sought to address problems that were more relevant to and generated by that specific audience. That they are so captivating in execution is a wonderful bonus. This is absolute escapism and absolutely delightful and you absolutely should get this book.
© 1964, 1965, 1966, 1967, 2017 DC Comics. All Rights Reserved.