Kindred – A Graphic Novel Adaptation


By Octavia E. Butler, adapted by Damian Duffy & John Jennings (Abrams ComicArts)
ISBN: 978-1-4197-0947-0 (HB), 978-1-4197-2855-6 (TPB), 978-1-6131-2862-6 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

This month we’re again focussing on material pertinent to Black History Month whilst simultaneously indulging ourselves in the mandatory Halloween fright-fest. Maybe one year minorities and women will get a whole month to themselves or perhaps the powers that decree these arbitrary festivals might even acknowledge that these subjects are acceptable everyday fare…

However, here and now let’s peruse a different kind of scary story qualifying on either and both counts..

Octavia Estelle Butler (1947-2006) overcame the stacked handicaps of being female, shy, dyslexic, depressive, fatherless, poor and black in post-war America to become a shining light of the socially-aware science fiction scene that grew out of the works of Philip K Dick, Harlan Ellison, Theodore Sturgeon, Samuel R. Delaney, Zenna Henderson, John Brunner and others. Reared in ethnically diverse but still segregated Pasadena, California, she studied hard, followed her passions, took every opportunity available to studious young women of colour to became one of the most innovative, lauded science fiction authors of her generation.

Butler went to community college just as the Black Power Movement took off and – attending writers workshops – realised that her own experiences could and should inform her writing. In series like her Parable books, Patternist and Xenogenesis sequences, stand-alone novels and dozens of award-winning short stories, Butler explored how societies and splinter groups acted, addressing themes of alienation, exclusion, social and biological evolution, control through belief systems, mutual coexistence of species, genetic manipulation, parapsychic abilities and biological adjustment.

These subjects were frequently screened through a lens of co-dependent cultures of dominance and submission and framed in terms of “racism, sexism, ethnocentrism, classism, and all the other ‘isms’ that cause so much suffering in the world.” Elements of loss, contamination, interbreeding, miscegenation, mutation, symbiosis, surrender of autonomy and especially fear continually resurface as scenes of coercion, rape and violence: exploring how and why the weak are ruled by the strong while suggesting such actions are a kind of evolutionary parasitism that might be corrected by sociobiological interventions…

Her works are often associated with the vibrant subgenre of Afrofuturism (as so ideally depicted in Ta-Nehisi Coates’ Black Panther stories and the Marvel movies featuring secret paradise Wakanda) but Butler’s stories are rife with disenfranchised outsiders or lowly minority characters who are putatively weak, seen as born compromised, enduring and tolerating appalling changes of state and status simply to survive.

Such is certainly the case with the protagonist of Kindred. Adapted here by Damian Duffy and illustrated by John Jennings, the 1979 novel was a stand-alone time-travel tale written by Butler in response to a colleague’s questions about why antebellum slaves tolerated captivity and treatment. Her response was this story, offering brutal, inescapable context justifying  how those accepting years of “willing” subservience might have worked. I believe it’s still in preproduction-limbo for a TV series , but until then you can hunt it out in two kinds of print: prose and pictorial…

The graphic odyssey is preceded by a heartfelt ‘Introduction by Nnedi Okorafor’ before the shocking drama opens with a ‘Prologue’ as African American Dana contemplates the limb she no longer has.

A mystery starts to unravel on June 9th 1976, as she and her (white) husband Kevin Franklin celebrate her 26th birthday by unpacking the boxes that brought all their worldly goods into their new home. They’re both writers and have lots to stuff into this house, but their dreamy domesticity ends abruptly as she’s seized by an uncanny force and vanishes. Dana reappears by ‘The River’ just in time to save a little a white boy named Rufus from drowning…

Dana is then attacked and beaten by his mother and shot at by his father before warping back to Kevin and home. Her soaked, dishevelled condition categorically proves that what she experienced was no delusion but truly an inexplicable event that has shattered her joy and composure. Dana no longer feels safe or secure: here or anywhere…

A similar dreadful incident reoccurs mere hours later with Dana manifesting in Rufus’ bedroom just as he’s igniting ‘The Fire’ that would have destroyed the vast plantation house he lives in. The boy is at least four years older this time and deeply troubled, but Dana patiently establishes a working relationship with him, based on a shared fear of his parents. With open mind and terrified conviction, Dana concludes that she is somehow being pulled through history to a place where her kind are objects bought and sold, a fact Rufus confirms when he reveals the year is 1815. Further cautious conversation draw from the boy his surname – Weylin – and the plantation’s location in Maryland. With horror, Dana recalls snippets of her personal family history and realizes this half-crazed, privileged, firebug WHITE brat is her direct ancestor…

Despite her bizarre clothes, hair, manners and spurious claims to be a freed woman, when Dana tries to flee the manorial house she is caught up in a slave-taker’s punishment raid. After torturing actual runaways they then turn on her and a callous beating edges into a sexual assault that only a sudden switch back to 20th century California prevents from becoming her last moment alive. Grievously battered, she refuses to let Kevin call an ambulance. By his reckoning, she’s only been gone for three minutes, but Dana cannot bear the thought of vanishing again from a hospital…

Anticipating another vanishing, husband and wife assemble a “go-bag” of 20th century medicines and tools for her next abduction and Kevin bones up on black history from their reference library. Here and now, knowledge is power…

Fondly recalling how they first got together, Dana is unprepared for the next summoning, but when the force grips her now, Kevin reacts rapidly. Grabbing her, he is transported with her and sees first-hand the living past. Rufus is visibly older and has just broken his leg in ‘The Fall’. Reacting with fury to the news that these adults are married – scandalously illegal miscegenation! – Rufus is taken into their confidence when they conclusively prove they come from the future.

Forced to be Dana’s “owner” whilst a guest in the Weylin household, Kevin spends too much time apart from his wife whilst she is assigned to the plantation staff. After savagely beating her for teaching blacks to write, Dana’s shameful, shocking ability to read is secretly exploited by Rufus’ parents, who remain unaware the strange slave is making many friends and useful connections amongst the lower orders. Tragically, when the future calls her again, Kevin is nowhere to be found and left behind…

And so the story unfolds, years passing as eyeblink instalments with Dana gradually building a seditious second life among slaves she secretly seeks to radicalise and protect, under the aegis of her family recollections. She searches in vain for her lost husband and contrives a disturbing, discordant, deeply unhealthy relationship with cruelly manipulative (and now adult) ancestor/owner Rufus in ‘The Fight’, before the time-lost lovers are finally reunited in ‘The Storm’.

Eventually, an ending arrives after Dana’s lowest moments in ‘The Rope’…

The scattered threads of family are then drawn together in an ‘Epilogue’ that trusts but cannot prove that the mystery is solved and the travelling done…

A chilling, complex and extremely challenging reappraisal of many kinds of status quo, Kindred is more topical and germane than ever, examining social, racial and gender roles in a culture that has never been less stable or secure. Delivered with the full, uncompromising force of graphic narrative and in the charged, unrestrained terms and language of the 19th century via 1970s liberal outrage, this is a rewarding, informative yet potentially shocking narrative demanding your full attention and a tacit acceptance that history must not be shaded or censored. If raw, unsanitised violence, non-voyeuristic nudity and harsh language are more distressing to you than learning uncomfortable truths, you might be better served by another book today…

Adding value here, this adaptation (which was followed by the team’s treatment of Butler’s Parable of the Sower and Parable of the Talents) includes biographies ‘About Octavia E. Butler’ and ‘About the adaptor and artist’ plus ‘Acknowledgements’ and items recommended ‘For Further Reading’…

Kindred is powerful and upsetting, just like it was always meant to be, and is a story you should know in all its forms. There’s no time like the present.
Kindred © The Estate of Octavia E. Butler. Adaptation © 2017 Damian Duffy and John Jennings. Introduction © 2017 Nnedi Okorafor. Based on the novel Kindred by Octavia E. Butler © 1979. All rights reserved.

Toys in the Basement


By Stéphane Blanquet, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-60699-402-3 (HB)

It’s that special time if you have kids who love the darker, grimmer side of storytelling. Originally published abroad as Chocottes au sous -sol!, this sublime slice of macabre all-ages Euro-whimsy comes courtesy of wildly talented, incredibly prolific animator, auteur and multimedia artist Stéphane Blanquet who has to date over 64 art books, graphic novels, collaborative works and books for kids published since 1994. These include Dungeon: Monstres (volume 2), Kramer’s Ergot, and Zero Zero, as well as the numerous international exhibitions, shows and movies to his name…

Do you remember the heart-wrenching scene in 1964 stop-motion television classic Rudolph, the Red-Nosed Reindeer when the runaway ruminant finds the Island of Misfit Toys? Do you recall how all they wanted was children to love them? Hold on to that thought…

Once upon a time at a Halloween fancy-dress party a disgruntled little boy is sulking. In his heart he’s a vicious pirate king, but his cheapskate mother would only pay for a pink bunny costume nobody else wanted…

As the other kids tease and bully him, he retreats to a corner where he meets a geeky kid in a chicken suit. Poultry boy has a broken leg and a raging thirst, but his friend – a girl kitted out as a kitten – has been down in cellar fetching drinks for ages. After some pleading, Pink Bunny, extremely keen to avoid any further embarrassment – or to be seen with a nerd dressed like a chicken – goes after her.

At the bottom of the stairs he finds her paralysed with fear: the basement is filled with maimed and broken toys, alive, angry and determined to wreak bloody vengeance on the cruel children who maltreated and abandoned them. Luckily, because of their stupid outfits, the toys assume the kids are also dolls, because if they were real children…

Playing for time, Catgirl and Bunnyboy follow the malevolent maladjusted playthings into a vast underground cavern where all the world’s broken toys are massing, readying for the day they will rise and take over. The undercover tykes gasp in horror at the artificial army’s secret weapon – a gigantic ravenous Frankensteinian beast named Amelia, cobbled together from thousands of discarded toy fragments, all hungry for righteous slaughter…

It’s at that moment Chicken-boy stumbles upon them and blows their cover…

Dosed with dry, mordant wit and just the right tone of moodily macabre Ghost Train suspense, Toys in the Basement is a simply terrific goose-bumpy thriller rendered magical by the wildly eccentric, brilliantly imaginative and creepily fluid artwork of Blanquet. This dark delight – sadly out of print but still available from the regular online vendors  – also has the perfect moral message for loot-hungry, attention-deprived youngsters; and their kids and grandchildren too.
© 2005 Editions La Joie de Lire SA. This edition © 2010 Fantagraphics Books. All rights reserved.

Another Realm


By Kristyna Baczynski (Avery Hill Publishing)
ISBN: 978-1-917355-35-3 (TPB/Digital edition)

The basis of all drama is an examination of the human condition – albeit sometimes in extraordinary forms, configurations or circumstances. Somehow, that’s even more true when your characters aren’t human at all – as seen throughout this compelling compendium of past works by author/illustrator Kristyna Baczynski. The author/artist hails from the Pennines of Yorkshire, by way of the Carpathians of the Ukraine. That’s not at all germane here, but does hint at many places visited to get here, with events already witnessed. It also sounds incredibly romantic, conjuring up all manner of deep-seated preconceptions about windy moors, bleak moody peaks, poignant meetings, sudden surprises and perpetually building new homes and friendships.

In a nutshell, preconceptions, aspirations, dreams, realisations and that old devil hope are what this book is about…

The appetising menu consists of Baczynski’s first longform comics work – released in 2018 – adroitly accompanied by a glorious smorgasbord of briefer comics works crafted since 2012. During that period they have built a body of work spanning independent zine culture to mainstream publishing, with major names including 2000 AD, Penguin Random House, Hachette, Carlton and Canongate paying bills whilst self-publishing and small press freedoms renourish their soul, and reinvigorate the speculative whimsy…

The review opens with the main course and a fresh look at Retrograde Orbit.

In a faraway star system, a little girl grows up as refugee and immigrant. Flint finds it hard to adapt to life on mining colony world Tisa. Even though she has no real memories of the place, she feels the call of her long-abandoned homeworld Doma. The exodus was due to a geological or maybe industrial toxic detonation, but no one at school cares or understands, and mother and grandmother never want to talk about it…

Years that are never easy go by anyway, and those feelings of something missing don’t go away. Days pass too and Flint grows up, acting out like any teen. She inevitably graduates into a mining job, but the something-missing still plagues her. Moments pass as she collects memoirs and mementos of her lost world, whilst growing increasingly colder and duller.

…And then a message is received from the supposedly dead, barren planet. Flint now has a purpose and a goal, and nothing will stand in the way of her return…

This lyrical, uplifting yarn offers a beautifully understated, moving glimpse at the power of Place in our lives, employing science fiction themes and trappings to dissect the most primitive and fundamental longings to which humans are subject. It also reminds us that there’s always hope. In a glorious celebration of humanity’s constant follies and greatest assets, this tale is certain to be a beloved touchstone for every lover of aspiration and resolve.

The remainder of this virtuoso graphic dishes consist of tasty and tempting small press tales, self-published unless otherwise noted. Leading off and addressing recurring themes of living alone (and the perniciousness of plants!) is ‘My New Hobby Craves Violence’ wherein lonely bookshop worker Pip, fresh out of a soured relationship, adopts a strange pot plant and – aided by online kibitzers and supporters – nurses it back to life with appalling, life-changing repercussions…

‘Vessel’ then audits the life of a youngster looking to fill herself with vivid experiences before ‘A Measure of Space’ shares the life of one of those who survived the meteor crash that shook the world and changed all life upon it…

First seen in 24×7 (published by Fanfare in 2016) ‘Hand Me Down’ traces the mighty passage of life from great saurids through us to what follows humanity, as recorded by an artefact that survives a cascade of eras and epochs by being precious to those at the top of each food chain, after which ‘Vantage’ similarly follows the progress of assorted life forms who think the world revolves for and around them…

Next comes a selection of pieces appropriately deemed Short and Sweet, beginning with a pictorial proposition (from OffLife #6, 2013) that the brain and mindscape are just a ‘Repository’ of experience, followed by scary yarn ‘Yaga’s Light’ (Bimba #2, 2013) wherein dying, desperate peasants follow a phantom into the woods and beg the evil capricious witch there to save them…

That’s augmented by surreal cautionary vignette ‘Scratcher’ (OffLife #10, 2014) and twinned tales from (The Hic & Hoc Illustrated Journal of Humour, 2013). A witty peek at a bunch of funny bones, ‘Fossil Waffle’ is supplemented by a bargain-boasting going-out-of- business sale after Earth calls in the Receivers and canny ET buyers enjoy ‘Galactic Savings’. Next, The Warriors of Junkfood (2026) unleashes kaiju fast food as rampaging ‘Greasy Bandits’, prior to one woman failing to control her appetite for ‘Dinner at Eight’ (from The Strumpet, 2013) before (from The Stool Pigeon, 2012) a beleaguered broken bunny battles on and broaches ‘Another Year, Another Easter’…

Closing our narrative window, ‘Compliments – A Study’ is a dose of self-analysis latterly confirmed by ‘Bleeding’ and a demonstration that ‘A Drawing is Like a Seed’ before a cruelly funny countdown to ultimate feline mortality is explored in ‘Nine Lives’ (originally self-published before picked up by Fantagraphics for The Treasury of Mini Comics volume 2 in 2015). We then close on an expansive ‘Gallery’ of 11 miasmic scenes all intended to further stretch the mind and heart.

The intoxicating joy of drawing and sheer buzz of creation bursts from every page of this cartoon cavalcade, as a rich cosmopolitan blend of inspirational formative events and an international/intergalactic taste for the unexplored and as yet unreachable stars above. From human depths to stellar heights, Another Realm is a gateway to adventure and home away from home for all dreamers to visit as often as possible.
© Kristyna Baczynski 2026. All rights reserved.

Win’s Christmas Gift Recommendation: Star-Struck Wonderment… 8/10

Another Realm will be released on October 28th 2026 in Britain and on December 2nd in the USA. It is available for pre-order now.

The Broadcast


By Eric Hobbs & Noel Tuazon (NBM/ComicsLit)
ISBN: 978-1-56163-590-0 (TPB)

When you read that as many as one million Americans were fooled into hysterical panic by Orson Welles’ now-legendary Halloween radio broadcast of the War of the Worlds, it’s hard not to think “how dumb are you?” or “don’t you people read books?” but the sad fact remains that a vast proportion of the population back then heard only a little piece of the innovative updating of the H.G. Wells classic on October 30th 1930 and some genuinely thought the end of humanity had come.

…Or it never happened at all and the media perpetrated one more lie upon for inexplicable reasons…

This superbly understated, low-key monochromatic tale takes a canny peek at human nature in a time of sustained privation (the Great Depression had just hit the USA a damned sight harder than any Martian death-ray could) and urgent – if only imagined – emergency as a small community in rural Indiana endures a couple of unhappy coincidences that result in a horrific but very human confrontation…


At the height of a brutal storm, a small band of farmers and families huddle in a barn. It’s been a bad day all around. Young Gavin Baker has finally asked wealthy Thomas Shrader if he could marry his daughter Kim, but that meeting didn’t go well. Nevertheless, the lovers still plan to escape to New York where Kim can become a writer…

Shrader has made a killing bailing out and buying up failing farms over the past year and isn’t well liked by newly-destitute townsfolk such as widower Jacob Lee or cropper Eli Dawson, but he’s the only employer left, so they make do…

A severely beaten, wandering Negro named Martin Steinbeck stumbles into the Baker place later that day. He’s clearly had a brutally rough encounter and is astonished when the family offer him help and sustenance rather than hatred and further violence. Later, throughout the community townsfolk tune in their radios and catch what they believe to be newscasts reporting Martian invaders blasting New York and New Jersey. Suddenly, a storm hits and the Indiana town loses power…

With phones and lights out, panicked, terrified citizens all head towards the Shrader place with its solid storm cellar, but, when Kim discovers a truck with dead bodies it in, the only conclusion is that the aliens have already reached the Heartland…

As the families arrive, Shrader delivers an ultimatum: only five people will be allowed refuge: him, his wife and three others – and only if rebellious Kim is one of them…

With imminent doom lurking in the growing darkness, friendship, civility and human empathy start to break down, and a very human atrocity appears inevitable…

This is an enchantingly subtle and impressive tale, deftly avoiding histrionics and bombast, and is ultimately uplifting and positive. Eric Hobbs (The Librarian, Nightcrawler Tales, Awakenings) focused on the communal heroism of the common man, with the misty, raw line-&-wash illustration of Noel Tuazon (Elk’s Run, Kismet, Man of Fate, Tumor) marrying dreamy introspection with painful sufferance to bestow the ensemble cast with a look far removed from the general run of modern comics.

The book also offers a photo-&-clippings gallery displaying the media’s response to that original radio broadcast; deleted scenes; character sketches and a brief commentary on the creator’s working process. Tense, ironic and deeply moving, this is a lost gem of our art form, long overdue for some popular attention and absolutely ripe for a modern digital rerelease.
© 2010 Eric Hobbs.

Marvel Zombies Vs. Army of Darkness


By John Layman, Fabiano Neves, Fernando Blanco, Sean Phillips & Arthur Suydam with John Byrne, Terry Austin, Joe Simon, Jack Kirby, Carmine Infantino, Ross Andru, Dick Giordano, Jim Lee, Jim Starlin, Frank Miller & various (MARVEL/Dynamite Entertainment)
ISBN: 978-0-7851-4243-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Swiftly catching a cultural wave to become one of turn-of-the-century Marvel’s most popular niche-franchises, a canny blend of gratuitous violence, sharp wit and arrant buffoonery led to the Marvel Zombies taking the comics-reading world by storm in the mid-2000s. So big was the concept that, like a flesh-eating infection, it even escaped the confines of corporate continuity to engender an inter-company crossover with another hugely popular horror franchise. The result was carnage, mayhem, buckets of blood, macabre laughs via a 5-issue miniseries that mutated into this hard-to-find but fab-to-read treat…

You will need not nets, swords or shotguns but cold hard currency in various formats…

In one of so many Marvel universes an intruder from beyond brought an extra-dimensional curse to that tragic reality: a pestilence that without exception turned the infected (for which read “bitten” and “chewed on”) victims into ravenous, undead eating machines.

Confronted by wave after wave of valiant superheroes, “patient zero” defeated them all and his contagion spread exponentially as defenders fell to rise again as voracious monsters. Before a day was out, a chain-reaction of hungry terror devastated the world, leaving its costumed champions as no less than the apex predators atop a rapidly diminishing food source…

Ash Williams – as played on-screen by actor Bruce Campbell (and who wrote the eerily  excellent DC Horror Presents: Sgt. Rock vs. the Army of the Dead) is the implausible demon-killing star of the Evil Dead/Army of Darkness movies devised by Sam Raimi. A horny, misogynistic oaf and utterly charmless goon, he is nonetheless chosen by fate to destroy all “deadites”: ravening evil ghosts intent on ending all life, and originally spawned by a malignant, malevolent sentient tome known as The Necronomicon.

For a total butthole, Ash is surprisingly competent at his job…

Dark Horse Comics produced the first Evil Dead comic book series in 1992 before Dynamite Entertainment picked up the license in 2004, opening with dark ‘n’ daft miniseries Army of Darkness: Ashes 2 Ashes. That led to 2005’s Army of Darkness: Shop Till You Drop (Dead) and Army of Darkness vs. Re-Animator before an on-going series was finally commissioned in 2006. Considering his predilection for gory, sardonic splatter-tainment, the dimension-hopping, time-jumping Ash was a dead cert to visit Marvel’s funerary fun house…

This slim, sinister inter-company chronicle collects Marvel Zombies Vs. Army of Darkness #1-5 (May – September 2007), by scripter John Layman and illustrator Fabiano Neves, with Fernando Blanco, Sean Phillips and colourist June Chung all contributing to the moody mix.

Unusual for such intersecting universe imbroglios, the events of this yarn are “in-continuity”, occurring during, contiguous with and ultimately affecting the tragic happenings seen in ‘Marvel Zombies: Dead Days’. It even offers key story points not revealed in the exclusively Marvel tales, so completists be warned…

It all begins after Ash arrives on (an) Earth in the hours before the infection first hits. A no-nonsense blue-collar kind of guy, the Deadite Destroyer can take demonic monsters and time-travel in his stride but is flabbergasted to see grown men in tights beating each other up.

Watching Daredevil battle supervillain Thunderball, the nonplussed necromantic nomad is unable to discern who is good and who evil, but his amazement is suspended after the wicked spirit of the Necronomicon appears to taunt him with a prophecy… “this world will die and an army of the dead will rise”…

Stuck in a la la land of costumed clowns, Ash opts to go straight to the top, seeking out Avengers Mansion, where the assembled heroes refuse to believe his warnings of doom. Being dumped in a lake by The Scarlet Witch only serves to jog his memory, however, and he recalls his last moments before arriving in this fruity, steroid-infested madhouse…

He was happily dead and about to enter Heaven when a costumed maniac attacked, biting the deceased, turning them into flesh-eating horrors and wrecking the entire Afterlife. Ash escaped back to the lands of the living, but the creature followed him…

The superheroes are leaving to investigate reports of a monster when Ash finds them again, and Colonel America orders Spider-Man to take the raving lunatic away for his own safety. By the time the traveller convinces the Wallcrawler that he isn’t crazy, the damage has been done. Almost all of the World’s Mightiest Heroes are now ravening undead horrors and Ash is ‘Earth’s Mightiest Zero’…

Stunned, the late-arriving webspinner is easy meat for the Star-Spangled zombie, leaving Ash helpless before a hungry rabble of former heroes. Events kick into grisly top gear in ‘Marvel Team-Ups’ as Spider-Man, frantically fighting the hunger that’s killing him, whisks Ash to temporary safety before fleeing, leaving the extra-dimensional demon killer all alone …until seeming kindred spirit The Punisher shows up.

The man with the skull on his chest doesn’t care about undead monsters: he’s busy killing a few living ones like The Kingpin, Hammerhead and The Owl. However, once his current task is completed, he comes around to Ash’s way of thinking, but his confrontational manner of only dealing with things head on soon ends his usefulness. The vigilante does leave Ash with a lot of serious ordnance, though which cocky Mr. Williams uses to save hot babe Dazzler from imminent death by superhero bite…

Ash is convinced the Necronomicon is summoning Deadites to this Earth and – after informing the mutant musical transducer that an evil magic book is behind all the grief – Dazzler takes him to the home of Doctor Strange, reasoning that if the chronicle of chaos is to be found anywhere it will be in the library of Earth’s Sorcerer Supreme…

They are far too late: ‘Night of the Livid Dead’ finds Ash reunite with Scarlet Witch (now the only still-breathing Avenger) and encounters his Marvel Earth counterpart as well as a flesh-eating humanoid duck named Howard, but the mystic they’re seeking is long gone. Ash and his new team do however convince other tormented tomes in the library to tell them where the Necronomicon is currently located and, leaving scenes of escalating horror behind them, the mortals fly to Latveria to confront a foreigner with the unlikely name of Doctor Doom…

By the time they get there the plague has gone global and the Balkan kingdom is under siege: possibly the only place on Earth where humans still live – and only then behind the straining forcefields of Castle Doomstadt.

‘The Book of Doom’ opens with the Iron Dictator disregarding Ash’s warnings of infernal invasion in favour his own conclusions of a simple pan-dimensional virus, before dumping him in the pens where a breeding stock of humans is cached, ready to repopulate Earth after Doom inevitably destroys the zombie hordes.

Unconvinced by his captor’s arrogant assurances, Ash busts out and meets Scarlet Witch on her way to the dictator’s library. Soon they are interrogating the Devil Doctor’s copy of the Necronomicon and Ash discovers he been played from page one…

Reeling with despair and defeat he then releases a hot chick in a glass tube who calls herself Amora the Enchantress, blissfully unaware that she is both an evil goddess and a plague-carrying zombie Doom has been experimenting on…

The tale and the world comes to an explosive, blood-drenched end in concluding chapter ‘The Stalking Dead’ wherein an army of undead heroes converge on Latveria, but not before Ash and Doom pull a minor rabbit out of their combined hats, ferrying the last humans to a place of other-dimensional safety. The hapless Haunt Hunter, however, is less lucky and lands in a dimension with a monster problem even he hasn’t encountered before…

Fast-paced, irreverent, raucous and gorily outrageous, this laugh-out-loud saga of no-guts-&-less-glory will sit well with readers hungry for immature entertainment and all comic book completists, and comes with a splendid gallery of covers-&-variants by Arthur Suydam, recreating eight classic scenes from Marvel history. Also included are inspirational originals by John Byrne, Terry Austin, Joe Simon, Jack Kirby, Carmine Infantino, Ross Andru, Dick Giordano, Jim Lee, Jim Starlin and Frank Miller.
© 2007, 2009 Marvel Characters, Inc. All rights reserved. All Marvel characters, names and distinctive likenesses are trademarks of Marvel Characters, Inc. Army of Darkness and all characters, names and distinctive likenesses are trademarks of Orion Pictures™ & © 1993-2009 Orion Pictures Corporation, Inc. All rights reserved. Licensed by Metro-Goldwyn-Mayer Studios Inc. to Dynamic Forces Inc. Dynamite, Dynamic Entertainment & its logo ™

& © & Dynamic Forces Inc. Inc. All rights reserved.

Deadman: Book Three


By Cary Bates, Gerry Conway, Arnold Drake, Bob Haney, Paul Levitz, Martin Pasko, Dick Dillin, Jim Aparo, Fred Carillo, Mike Grell, Kurt Scaffenberger, Romeo Tanghal, Tex Blaisdell, Vince Colletta, Dick Giordano, Bob Layton & various (DC Comics)
ISBN: 978-1-4012-3728-8 (TPB), 978-1-4012-4198-8 (Digital edition)

This book includes Discriminatory Content produced during less enlightened times.

Deadman debuted in Strange Adventures #205 cover-dated October 1967 and on sale from August 29th. He heralded a new kind of superhero comic at a time when costumed crusaders were in their second decline in 20 years, and edgy if not actually scary supernatural stories were increasingly attracting the attention of the entire world.

In his wake TV introduced Dark Shadows, sci fi anthologies Outer Limits and Twilight Zone segued into Rod Serling’s Night Gallery whilst movies like Rosemary’s Baby revolutionised scary cinema. In literature, a revival of Gothic romance set pulses racing and hearts fluttering once more. However, in many ways it was business as usual as horror stories had been a top seller since books began and plays, comics, radio, and TV since its earliest incarnations had dwelt heavily upon tales of the unknown…

As the 1960s ended, its colossal superhero boom became a slow but certain bust, with formerly major successes no longer able to find enough readers to keep them alive. The appetite for costumed clowns was paling in favour of a resurgence of more traditional genres, and one rational editorial response was to reshape comic characters to fit evolving contemporary tastes.

Publishers swiftly changed gears and even staid, cautious DC reacted rapidly, making masked heroes fit the new landscape. Newly revised and revived costumed features included roving mystic troubleshooter The Phantom Stranger and golden age colossus The Spectre, whilst resurgent traditional genres spawned atrocity-faced WWII spy Unknown Soldier and cowboy bounty hunter Jonah Hex, spectral western avenger El Diablo and game-changing monster hero Swamp Thing, spearheading a wave of new formats, anthologies and concepts.

Moreover, supernatural themes and horror-tinged plots were shoehorned into those superhero titles that weathered the trend-storm. Arguably, the moment of surrender and change had already arrived with the creation of Boston Brand in the autumn of 1967, when venerable science fiction anthology Strange Adventures was abruptly retooled as the haunted home of an angry ghost…

This third Deadman collection (of five) again proves that changing times and tastes demand different heroes, with pertinent material from World’s Finest Comics #223 & 227: The Phantom Stranger #33, 39-41; Brave and the Bold #133, Superman Family #183 and DC Super-Stars #18, cumulatively spanning cover-dates May/June 1974 to Winter 1978, and confirming that as tastes vacillate, the valiant dead can keep on going simply by changing a bit of perspective…

High wire acrobat Boston Brand was a rough, tough, jaded performer who had seen everything and masked his decent human heart behind an obnoxious exterior and cynical demeanour. As “Deadman”, Brand had been the star attraction of Hills Circus and lover of its reluctant owner Lorna Carling. He also acted as a secret guardian for the misfits it employed and sheltered. One fateful night, Brand almost missed his cue because he had to stop a local cop harassing circus mystic Vashnu. It would have better if Brand had been late, because as soon as he started his act – 40 feet up and without a net – someone put a rifle slug into his heart. Despite being dead before he hit the ground, Brand was scared and furious. Nobody could see or hear him screaming, and Vashnu kept babbling on that he was the chosen of Rama Kushna – “the spirit of the universe”. The hokum all proved horribly true when that entity astonishingly made contact, telling Boston that he would walk among men until he found his killer.

The gig came with some advantages. He was invisible, untouchable, immune to physical laws and able to take possession of the living and drive them like meat cars. His only clue was witnesses in the audience who claimed that a man with a hook had shot him…

Brand’s hunt brought him into contact with killer mystic The Sensei – a master murderer who has dealt with ghosts before – and helplessly, frustratingly, experienced the end of the Hook. When the Sensei executed Boston’s quarry, Rama Kushna asked if a balance has been struck and capitalised on Brand’s furious negative response. Brand demanded true justice for everyone and inadvertently elected himself the agent of its enactment…

The search had brought him into contact with Batman (and other superheroes) and together they saved a Tibetan spiritual paradise on Earth. Sensei’s League of Assassins deemed benevolent Shangri La Nanda Parbat bad for the business of murder, and Deadman’s efforts to save the city from invasion were coloured by the fact that within its boundaries he becomes a living, breathing person again…

By the time of this outing, and thanks to a rapprochement with his aerialist twin brother Cleveland Brand, Deadman has found his killer, but only uncovered infinitely more injustice and innate rottenness at the heart of the world. Now he roams aimlessly, despondent and nearly mad…

Opening in World’s Finest Comics #223, Superman & Batman recruit Brand to help in their search for a serial killer. Shocks abound when all evidence points to the culprit being the brain-damaged, secretly institutionalised, unsuspected older brother of Bruce Wayne! When the whole truth emerges in ‘Wipe the Blood Off My Name’ (Bob Haney, Dick Dillin & Vince Colletta), the lonely, isolated ghost goes off the rails and decides to keep on possessing mentally vacant Thomas Wayne Jr.

Batman has other ideas though…

Apparently ignoring these events, Deadman then clashes with The Phantom Stranger (#33, November 1974 by Drake & Mike Grell) during the Man with No Name’s war against spiritual mad scientist Dr Zorn. In ‘Deadman’s Bluff!’, the ghost’s protracted, and apparently obsessively pointless hunt for his own murderer is exploited by the villain. As ever, the chase ends in frustration and fury for Boston, even though Zorn fails to spark war between the ethereal avengers, and instead causes an antagonistic partnership to be formed between them. After months of relentless manhunting, Batman’s search for Thomas Wayne culminates in ‘Death Flaunts its Golden Grin’ (WFC #227, February 1975 by Haney, Dillin & Tex Blaisdell), as the caped crusaders accidentally find the fugitives whilst tracking global smugglers. That moment of triumph is brief and ends in tragedy for all concerned, after which the guy in the hat gets reacquainted with the spectre in skin-tights for Phantom Stranger #39’s ‘Death Calls Twice for a Deadman’: a last-ditch effort to revive dwindling sales as horror stories faced their own decline.

Guest-starring The Sensei, it signalled a belated return to the company’s over-arching continuity, but was too little, too late. Deadman similarly co-starred in PS #40’s ‘In the Kingdom of the Blind’ and #41’s concluding chapter ‘A Time for Endings’(February-March 1976 and both by Paul Levitz & Fred Carillo). Now modern mage Dr Nathan Seine sought to bring Elder Gods to Earth using blind psychic Cassandra Craft as a medium…

With that tale’s finish, his series ended and the Phantom Stranger all-but-vanished until the winter of 1978 and a giant-sized Deadman team-up tale from DC Super-Stars #18 that is happily forthcoming.

First, though, Deadman – by Haney & Jim Aparo – remanifests in Brave and the Bold #133 to deliver ‘Another Kind of Justice!’ to aging rum-runner Turk Bannion when his heir and murderer turns to a more modern form of smuggling with Dark Knight & Wandering Wraith objecting. Uncanny events hit a lighter note next as Cary Bates, Kurt Schaffenberger & Colletta explore inexplicable somnolent excursions on ‘The Day Lois Lane Walked All Over Superman!’ (Superman Family #183, May June 1977). Here, though, Brand invisibly aids all concerned as a monomaniacal psychic messes with mind-control and body-borrowing…

Closing this grimoire of the dead-&-gone is that epic clash from DC Super-Stars #18. Concocted by Gerry Conway, Marty Pasko, Romeo Tanghal, Dick Giordano & Bob Layton, ‘Phantom Stranger and Deadman’ was an extended Halloween extravaganza seeing the moribund supernatural champions – with venerable vintage ghost-breaker Dr. Terrence Thirteen and necromantic nemesis Tala, Goddess of Evil in attendance – attempting to eradicate an infestation of demons lethally infiltrating the comic book Mecca of the season: Rutland, Vermont (long associated in both Marvel and DC titles as the only place to be on the Eve of All Hallows). The war was for humanity’s survival and no-one escaped unscathed…

With covers by Aparo & Neal Adams, this graphic grimoire perfectly captures the echoes of an era in transition through a delirious run of comics classics no ardent art lover or fanatical fear aficionado can do without.
© 1964, 1975, 1976, 1977, 1978, 2012 DC Comics. All Rights Reserved.

H.P. Lovecraft’s The Call of Cthulhu


Adapted by Gou Tanabe, with lettering and touch-up by Steve Dutro & translated by Zack Davisson (Dark Horse)
ISBN: 978-1-50674-140-6 (Tank?bon TPB), 978-1-50674-644-9 (Digital edition)

This book includes Discriminatory Content used for dramatic effect.

As it’s now officially cold and dark at night… or at least dark if not actually cold… it’s an apposite moment to reflect that this year is technically the 100th anniversary of a world-changing classic of literature. Moreover, if you’re one of those people who’s STILL never read a manga tale, or who’s been tempted but discouraged by the terrifying number of volumes such sagas can run to, here’s a delicious feast of fearsome fantasy exploiting centenary and an unmissable opportunity thanks to the killer pedigree of an astounding adaptation. Complete in one eerie epistle, this displays all that’s best about comics out of the East in one darkly digestible big gulp.

Most manga can be characterised by a fast, raucous, even occasionally choppy style and manner of delivery but this volume of emphatically eerie adaptations is atmospheric, suitably scary and marvellously moody: just as you’d hope when recreating classic tales by the undisputed master of supernal terror…

Howard Phillips Lovecraft was frail, troubled and remarkably ill-starred. Born August 20th 1890, he was truly and tragically afflicted with a drive to write, but only achieved any degree of success after he died (in March 1937) closing a brief life of desperate penury. Other than disappointment and despondency, his end came from complications of intestinal cancer that ate him from inside. Once he was gone, his literary star swiftly ascended, and posthumous publications pushed by his many friends and writing colleagues made him a household name who changed the face of fiction forever.

His stories have deeply – often life-changingly! – affected generations across and around the world. One person particularly moved is international literary specialist Gou Tanabe. He previously adapted works of Maxim Gorky and Anton Chekov to manga form. During a career lull in 2005 he was introduced to the works of Lovecraft and began assiduously adapting them between his regular commitments, with The Outsider completed in 2007.

Perfectly capturing the relentlessly oppressive and inescapably sombre sense of inexorably approaching fatality permeating most of Lovecraft’s potent prose, ‘The Call of Chthulu’ was done in 2019, transforming the legendary novella which written in mid-1926, but first published three years later in the February issue of pulp magazine Weird Tales. The story has become a foundational document of the subgenre and mythopoeia (shared universe) called The Cthulhu Mythos: frequently referenced and added to across a plethora of media from comics to games as well as constantly accessed by dozens of authors.

Accomplished in stark and staggering monochrome tinged with a palette of morbid grey textures and triggered by an explosive bursts of creepy colour, the saga opens in multihued torrent of horror ‘A Foreword…’ before first chapter ‘The Horror in Clay’ traces the progress of dutiful nephew Francis Wayland Thurston as he unpicks the trail of his recently deceased grand-uncle George Gammell Angell. That deceased historian, scholar and linguistics professor had become increasingly obsessed by artefacts and elements of an apparently lost civilisation and was seemingly aware of his impending death, and now his heir is similarly tormented by nightmares and deeply disturbed by an clay tablet.

It was made by modern sculptor H.A. Wilcox, a troubled soul also afflicted by pervasive night terrors, who had sought out Professor Angell after entering fugue states, seeing visions of human blood, dank mountains and towers rising from the sea. He heard bizarre sounds like alien words that stayed with him in the waking world and had created a clay tablet with a monstrous thing and phrases in an unknown language on it, all while sleeping…

Thurston had first become intrigued and ensnared at his grand-uncle’s funeral in Providence, Rhode Island, and by the time his patron’s effects had been shipped to Thurston’s home in Boston, the young man was caught and drawn ever inwards to something impossible…

Angell’s papers described something ancient called the Cthulhu Cult and cited early findings by an anthropologist studying rural natives in Western Greenland, whilst Wilcox’s tablet and its inscription depicted something beyond comprehension yet irresistibly beguiling. The phrases “Cthulhu fhtagn” and “R’Lyeh” were all over the files, but what really seduced the researcher was a 1908 report provided by a New Orleans policeman…

Angell’s researches had been surprisingly fruitful and responses – so many of them – came from his learned colleagues and other interested parties from all over the world. Many concerned old aboriginal outposts and enclaves, or brutal, spontaneous bloodlettings and mob violence, savage outrages or suicides of fringe religious groups. There was a high incidence of madness and death amongst overly-sensitive creative artists. Often the mantra “Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’agl fhtagn” – translated as “in his house at R’Lyeh dead Cthulhu waits dreaming” – was connected to such incidents.

The investigations takes a solidly chilling turn when Angell hears ‘The Tale of Inspector Legrasse’ who had survived a manic battle with murder cultists in the Louisiana swamps, uncovered appalling atrocities and confiscated a small greenish-black stone idol of a many eyed tentacled thing…

This raid had utterly crushed the vile ‘Cthulhu Cult’ but in the aftermath, when grilling smug unshakable Castro, the spiritual leader of the killers told Legrasse a fantastic tale of interstellar empires ruled by cosmic gods: beings death could not hold and who – sustained by human sacrificial blood offered by those who worshipped them – waited in the dark cold places of the world for their moment to return. Their lord was a supernal force answering to the name Cthulhu…

The weary cop wanted Professor Angell to help him weed out other instances of the cult but time caught up with them. Now, nearly twenty years later Thurston resolves to follow up and begins by tracking down Wilcox. The artist has become fully immersed in the cult and is clearly an enemy, and may have been the cause of Angell’s sudden death…

Thus Thurston locates and interviews Legrasse himself and, with reports of mass hysteria mounting across the world, takes possession of ‘The Terrible Statue’ the cop has kept all this time. Fired up and now fully obsessed, Thurston follows reports and scours global news outlets and finds a likely case in Australia where a salvaged vessel was found carrying a statue similar to the one Legrasse held, clutched in the arms of sole survivor Gustaf Johansen. He had claimed to have lived through a bizarre sea battle in the South Pacific Gyre….

Piecing events together, Thurston deduces the assault coincided with a recent massive earthquake that shook the world and increased cult incidents, and seeks to interview the repatriated mariner. The journey is convoluted but ultimately lands him in Norway… but too late. From the newly widowed Fru Johansen, Thurston learns that her husband arrived back broken and increasingly raving, only to be recently killed in a unlikely accident…

Thankfully, she has compiled all his papers and log books and wants the shocked scholar to read them…

The tale therein is one of utter insanity, detailing how the tragic complement of schooner Emma succumbed to ‘The Madness from the Sea’ after a monumental storm and maelstrom threw the vessel onto a newly arisen island in the Gyre. Their doom was sealed when Emma was attacked by heavily-fortified steam yacht Alert, manned by piratical barbarians who worshipped a stone idol and screamed the chant “Cthulhu fhtagn”. A protracted battle resulted in the destruction of these maniacs but also the loss of Emma, whose handful of survivors commandeered Alert and washed ashore on the foreboding island.

It was a place of studied horror and ancient terrors, bleak, dark and soul-crushing, where incomprehensibly ancient, uncomfortably warped buildings and structures overwhelmed their senses. This was ‘R’Lyeh’ and their fate was confirmed when vast doors opened to unleash the city’s sleeping guardian. It made short work of the pitiful human wretches and only Second Mate Johansen and Able Seaman William Briden made it back to the barely seaworthy Alert.

However, as seen in Final Chapter ‘Great Old Ones’, some things simply cannot be deterred or avoided, a painful recognition finally accepted by Thurston himself as he closed his investigation and prepared for the inescapable fate remorselessly approaching him…

Tapping into the modern vogue for arcane exploratory adventure (as also favoured and perfected by the likes of literary horrorist brethren Seabury Quinn, Clark Ashton Smith, and latterly August Derleth and Robert E. Howard and popularised by contemporary media from video games to MMORPGs) here Lovecraft delivered what most feel to be his most perfect and potent story. Moreover it has never been better interpreted than by Gou Tanabe – and you can learn more about both through the text feature ‘About the Creators’ that closes this book.

Enthralling, understated and astoundingly effective, this supernatural saga is a milestone of horror fiction, reverently adapted and packaged in manner that will delight avowed aficionados and beguile fear-loving newcomers alike.
CTHULHU NO YOBIGOE LOVECRAFT KESSAKUSHU © 2019 Gou Tanabe. All rights reserved. This English-language edition © 2024 Dark Horse Comics, LLC.

Win’s Christmas Gift Recommendation: Ideal Dread for Dark Nights… 9/10

Ghost Stories of an Antiquary – The Compendium (A Graphic Collection of Short Stories by M.R. James adapted by Leah Moore and John Reppion)


By M.R. James, Leah Moore & John Reppion, Aneke, Kit Buss, Fouad Mezher, Alisdair Wood, George Kambadais, Abigail Larson, Al Davison, Meghan Hetrick &various (SelfMadeHero)
ISBN: 978-1-91422-441-6 (HB)

Thanks to cinema, television and the internet, in modern times our deepest emotions are mostly prodded and provoked by creators through sounds and most especially by visuals, but for the longest time artists got into our heads through words and occasionally static images, letting our own imaginations do all the damage.

A truly Great British tradition is the Christmas Ghost Story. The art form, at least in literary iteration, has never been better expressed than in the cool, dry, chillingly understated tales of scholar and cleric M. R. James, whose sinister soirees and skilful acts of after-dinner revelry ruled in an empire of clerks and bureaucrats, and incredibly high levels of literacy across the classes.

A series of BBC TV adaptations appeared on our small screens sporadically from the late 1960s onwards, thoroughly warping the unformed minds of a generation of kids like me and Mark Gatiss who, in fact, revived the tradition in 2013 with his dramatization of The Tractate Middoth on December 25th 2013 with A Ghost Story for Christmas…

So successful were M. R. James’ painfully small canon of stories that he has been given the honour of defining a genre. “Jamesian” style revolves around and usually includes a familiar if bucolic setting such as an English hamlet, manorial estate or seaside town, ancient European edifices like old Abbeys and University libraries where quiet, naive bookish types finds lost books or ancient artefacts, thereby arousing the ire of something far better left dead and forgotten…

A man equally well known for his educational, scholastic and ecumenical achievements as his horrorist hobby, Montague Rhodes James OM, MA, FBA (August 1st 1862 – June 12th 1936) – when not disturbing the dreams of a nation and empire – was a medieval researcher and latterly Provost of King’s College Cambridge and Eton College. This sedate secondary existence somehow was not at odds with his ceaseless forays into tales of darkness, retribution and debts paid at all cost. His works are a cautionary cavalcade of subdued, understated, ferociously evocative revelations wherein comfortable elements of the ordinary and safely commonplace are over and again suddenly compromised by the relentless howling unknown.

This fearsome full-colour compendium revives and combines eight of his best, as first unleashed in a brace of comics adaptations from Leah Moore & John Reppion realised by an international cast of crafts-folk and published in 2016 – 2017. These tales sacrifice the vague self-inflicted scourging of prose and one’s own warped imagination for visual certainty – if not any greater degree of comfort or safety…

Each volume came with an arcane Introduction (Ramsey Campbell’s ‘Pictures That Live’ in the first and ‘Something is Coming’ by Jason Arnopp in the second), and they are included in this graphic grimoire of eerily arcane anticipation and unspoken outcomes, which also offers  a full biographical breakdown of the creators/adaptors.

The perilously refined literary pilgrimage begins with Spanish artist Aneke (Carmen: The Graphic Novel, Ripcord) whose vivid interpretation of  ‘Canon Alberic’s Scrap-Book’ (first published in National Review, March 1895) finds a student and collector of scriptural antiquities re-experience the close call he had when offered an illicit mediaeval manuscript volume. He had no qualms about purchasing the relic… until he saw what was hidden at the back of the text…

This is followed by Kit Buss (The Thrill Electric, The Masked Knight), whose stylish take adds fresh lustre to the classic ‘Lost Hearts’ (debuting in Pall Mall Magazine, December 1895 and adapted into a TV masterpiece by Robin Chapman for the BBC’s Christmas top-slot in 1973). This describes how young orphan Stephen is adopted by his elderly cousin resident in a remote mansion. The lucky lad’s extremely distant benefactor is obsessed with immortality but the truly disturbing problem is frequent peripheral glimpses of a gypsy girl and Italian boy with holes in their chests…

Both tales were later included in 1904’s anthology Ghost Stories of an Antiquary, as were all the rest that follow.

A far more sedate yet equally sinister situation unfolds here with slow perversity after a university museum curator acquires a rare artwork in ‘The Mezzotint’ (1904). Odd corner of the eye, almost unnoticeable shifts are captured by Fouad Mehzer (Saraya, Samanodal) who brings to unlife a photomechanical print of a local scene depicted seemingly changing whenever people look away. Moreover, research finds elements of that subtly shifting picture bear ghastly echoes of a local atrocity from years past…

From that same landmark 1904 anthology volume comes ‘The Ash-Tree’ – reconfigured with dark vigour here by Alisdair Wood (May Payne, Horrere, Claret) – and forcefully exposing how the inheritor of an ancient, much-accursed country estate discovers to his horror the Things which have caused so much misery over the centuries and where they’ve been hiding…

Without pause, Ghost Stories of an Antiquary Part II continues the Devil’s dance with ‘Number 13’ converted into a potently claustrophobic pictorial narrative by Greek illustrator George Kambadais (The Lion King, John Carter of Mars). Also premiering as prose in GSoaA, it traces the path of  a church historian visiting Scandinavia, who whilst staying at one Danish inn uncovers true terror through the uncanny appearances and disappearances of both his sometime neighbours and even the aforementioned thirteenth room itself…

Another gift of that landmark book, ‘Count Magnus’ is limned here by Abigail Larson (The Cats of Ulthar) and coloured by Al Davison, observing as travelogue author Mr Wraxall tours Sweden and becomes obsessed (or maybe possessed?) by the legend of a long gone local potentate. Wraxall breaks all bounds of propriety in his prying – and even some of the padlocks holding the Count’s coffin closed in his fortified mausoleum – before he is done, but by the time the writer regains his senses it’s all gone far too far…

Another deservedly legendary and indeed infamous tale from GSoaA is ‘…Oh, Whistle, and I’ll Come to You, My Lad…’ It’s one of James’ most celebrated chillers which, as adapted by Jonathan Miller in 1968, set the entire tone and format for the BBC’s seasonal horror-offerings for decades to come. The original prose piece concerns a stuffy, solitary academic who discovers an old whistle whilst poking about in a ruin once occupied by the Knights Templar. He then unleashes something incomprehensible and malign after he blows on it. Here that macabre inescapable concatenation of events is stylishly reconfigured by Al Davison (The Spiral Cage, Doctor Who, The Minotaur’s Tale) and cunningly adds some much-needed gallows comedy to the enterprise, before Meghan Hetrick (Fairest, Young Justice) tackles the last tale of the tome.

Gleaming like starkly exotic stained glass cut to chilling panel size, ‘The Treasure of Abbott Thomas’ was written to “fill up” Ghost Stories of an Antiquary but also included in 1931’s The Collected Ghost Stories of M.R. James on its own merits. Anthologised many times and places, it was adapted as 1974’s BBC Ghost Story For Christmas.

Delivered in a non-linear narrative, it is a clever treasure hunt tracing scholarly antiquary Mr Somerton and his valet William Brown as they seek a fabled trove of gold reputedly hidden in Germany’s Steinfeld Abbey by renegade feudal cleric Abbot Thomas von Eschenhausen. Smart and ingenious, Somerton gradually deciphers long-unsolved clues and is pulled to numerous locations across Europe, but ultimately is not wise enough to leave what he unearths well alone…

Calmly disquieting, approachably uneasy and superbly scary, these are stories every fear fan should know; and there are plenty more artists and so many more stories just waiting to be exposed to the light of the modern day…
Part I Introduction © 2016 by Ramsey Campbell. Part II Introduction © 2017 by Jason Arnopp. All rights reserved.

Win’s Christmas Gift Recommendation: Timeless Terror Treats to Traumatise All Night Long… 8/10

Ugly Mug Issue Nine


By many and various anonymous aligned to The House of Harley, but particularly including Julian Geek, Denny Derbyshire, Ed Pinsent, Alberto Monteiro, John Bagnall, Dave Kilburn, Miranda Smart, Adam Falp & various (House of Harley)
ISBN: 978-1-0669144-1 (A4 Card cover TPB)

In these, my elderly end-times, a year goes by just like 365¼ days, which means that (notionally) I only have to blink or slip into a brief nap/coma for something fun or welcoming to pop up. Of course that can apply to nasty stuff too, but that is SO NOT the case here…

Comics can be a billion dollar business these days, but thankfully remains at its heart & soul a form of expression all about doing something creative for people to react to. Hopefully, they’ll be appreciative and give you lots of money and offer to have your babies… or at least try to swindle you out of your rights. That latter one’s not actually so bad, as it does mean you’re doing something others appreciate…

What I crave – and can now revel in again – is the latest extravaganza from unchecked artistic iconoclasterers The House of Harley; who have completed one more supercharged, in-your-facial-area assemblage of stories, cartoons, thoughts and even characters from people who don’t care if pastors complain, Mumsnet worries or The Telegraph pitches a disingenuous, profit-seeking hissy-fit. Self-chained to this fertile, dynamic pictorial coalface are folk who would draw strips and tell tales even if the act carried the threat of exile, death penalty or mandatory Ed Sheeran tickets. They go on concocting and unleashing the sort of word-wedded images the industry and art form continually refreshes, renews and reinvents itself with.

Every year since they started, shady, covert Art-Quango The House of Harley has unleashed an annual (well duh!) anthological aggregation of short stories, poster-works, diagrammatic diatribes and tableaux, augmented by further exploits of ongoing made-up individuals, new characters and pictorial serials. They also invite guests to aid & abet those efforts by getting what’s needful off their artistic chests, so it’s now well past time you indulged their splendid efforts.

This year’s model puts its foot down on the side of LAW & ORDER, proudly presenting old guard and new models (in Quarter, Half, Single and multi-page narrative outbreaks and graphic outbursts) all set between nostalgia-kicking covers by Julian Geek. Within, strangely fresh yet familiarly comforting fare nestles menacingly between full-colour poster-art homage frontispiece ‘Beware! The Claws of the Cat!’ and closing apocalyptic vision ‘Project Final X’ – both from Jason Atomic.

The interior trigger-edged, truncheon-terse treats unfold after the customary wild contents and introductory section, announcing the reserve forces of returning resident Ugly Mug contributors whilst welcoming new kids on the block Miranda Smart, Adam Falp & Dave Kilburn. The overall effect is shocking insights into “the causes of social collapse” and a potent invitation to the final showdown of our kind…

Stationed within and throughout are works by old lags of the House of Harley studio, seeking to keep things from spinning out of control with tales of enforced health like ‘The Cancer Detection Dogs’, revealing what is ‘Tender to the Touch’ and exactly when ‘Cometh the Hour’ or even a sharing a home visit from ‘Dr. Anadi (With Curses She is Handy)’…

‘Scatter’ is a suburban probe into abandoned rental bikes, ‘Seb, Superimposed’ follows one woman’s personal quest to be drunk and disorderly courtesy, as an extended cartoon chat exposes what happens ‘While the City Slumbers’, and there’s even a spot of recreational downtime in ‘Let’s Bake Up a Batch of Ugly Mugs’…

Shorter call-ups to duty include further forays for Mark E Smith Music Teacher (promoting plastic bags and work experience gigs whilst exposing The Truth about Taylor Swift), and more naked exposures via Life with Freda Nipple (nudist, career woman, penal reformer, rag ‘n’ bone man nostalgist) as well as a Q&A on 2-tier policing with PCSO Dan and Busy Lizzie revealing what is not right about Woody Allen…

Regular guest Ed Pinsent is much represented, pictorially prognosticating thanks to ‘Hex Patterns’, tuning in on R.S.D. Laing, Record Collector after ‘He Suffers a Chemical Reaction’, exposing ‘The Horrible Story of Monster Pig – and How He Became So Fat!’ before climaxing big with the ninth arcane instalment of Pinsent’s beguiling ‘Windy Wilberforce’ serial The Saga of the Scroll (fear not, back issues of Ugly Mug are available to all with the wherewithal) as Harry Excess finds fun and fish in the desert….

Other contributions from those bearing visitor passes include Social Historian Gareth Corduroy (AKA John Bagnall) unearthing the lost working class blessing of ‘The Pit Pool’; a dose of abstract impressionist portraiture in Denny Derbyshire’s ‘Twin Peeks’; Julian Geek’s controversial TV debate stance in ‘321 with Mean Bean and Da Bug’; Miranda Smart’s challenging tableau ‘The Art of Complaining’ and Adam Falp’s vision of ‘Seven Sisters Road’ all counterpointed by Brazilian creator Alberto Monteiro ‘Several Intense Scenes’…

… And about us leprechauns pop up as Dave Kilburn offers contemporary Celtic mythology via a succession of scandalous exploits starring Irish fae folk The Leps (Seamus & Eamonn, St Patrick, His Lordship, The Vulnerable Lord Cecil and others), beginning with ‘The Shillelagh of Temptation’ and supplemented by an untitled boozing binge, a ‘Mid-week drinking’ session and a spot of bonfire building…

Innocuously including and pointedly presenting “robot dogs, radioactive popcorn, broken glass, canoodling couples, different kinds of dealers, stale beer & chips, ADHD, a black-&-white rainbow, pavement potholes, symbolic sheep, naked giants, shopping receipts, miracle cures, crime scene cakes, savage cabbage and the proverbial two birds with one stone”, this doughty dossier delivers more racy, pacey fun fare than any British X-mas Annual of yore. These cunning creations teem with turbulent observation and force, and come armed to the nines with wryly witty visual oomph, making it the ideal example of where we will draw the line and leave our marks…

Buy one. Read one. Do one yourself. You know you want to…
All contents © their respective creators.

Win’s Christmas Gift Recommendation: Wild Fun and the Latest Last Word in Sheer Creativity Perfection… 8/10

For all this and so much more please check out houseofharley.net/shop or their Etsy shop.

If you’re still keen to embrace the dying embers of old world transactionalism, you can support enlightened capitalism and get a copy from a real world retailer like Gosh! Comics, London.

My spiffy review copy came with a bunch of extra goodies “From the Sketchbooks of The House of Harley” – Limited Edition minicomics Boat Race #1, Scratch An Itch #1 and Hands Up #1 – each offering even more contentious Comics & Improper art vouchsafing visual verve and vitality in strict monochrome and/or assorted multi-hued palettes. Maybe yours will too; or perhaps it’s simply that age and rank still hath their privileges…

The Death of Groo the Wanderer (Marvel Graphic Novel #32)


By Sergio Aragonés, Mark Evanier, Stan Sakai & Tom Luth (Epic/Marvel)
ISBN: 978-0-87135-290-3 (1990 Album TPB)

Groo is a living paradox: a brilliant fighting man and unbeatable warrior sell-sword, and also – AT THE SAME TIME – far too stupid to be harmed and the dumbest loose assemblage of organic molecules on the planet. Always hungry, he wanders because most places where he pauses burn down, wash away or crash into rubble soon after he gets there. He loves to fight and the entire world trembles at the mention of his name. They do the same whenever they are downwind of him too…

Produced in unique fashion by Sergio Aragonés, wordsmith Mark Evanier, letterer Stan Sakai (creator of Usagi Yojimbo) and colourist Tom Luth, the idiot’s adventures form one of the longest running humour comic book series in America and there seems to be no chance of stopping the creators as long as we keep buying these incredible, hilarious sagas…

Both in comic narrative and the infinitely more strenuous idea-consuming field of gag-cartooning, Sergio Aragonés Domenech (born today in 1937 so Happy Birthday amigo!) has produced vast volumes of excellent stuff. His darkly skewed sensibilities and deathgrip on the cosmically absurd, wedded to a utterly unique, anarchically meticulous drawing style and frankly terrifying professional discipline, have made his (frequently) silent doodles a vibrant proof of the maxims that laughter is universal and a picture is worth a thousand words.

Also an actor of some merit and repute, the Spanish-born Mexican-American most famously worked for years at Mad Magazine and on DC’s horror anthology titles when he first moved to the USA. Here he mostly delivered pages of gags and occasional full comic scripts and strips. Then in 1981, with comics scripting, screenwriting associate Mark Evanier, Aragonés knocked out a madcap 4-page parody of the entire Sword-&-Sorcery genre as his contribution to the Creators Rights benefit comic book Destroyer Duck being published by Eclipse Comics.

Following a second outing in Mike Grell’s Starslayer (#5), Pacific Comics launched Groo the Wanderer in his own title. After 8 issues (December 1982-April 1984) that beleaguered, troubled company folded but the unsinkable yet unwashed barbarian (that’s a joke I’ll explain later) resurfaced in a Groo Special one-shot from Eclipse (October 1984), before finding a relatively stable home at Epic Comics, Archie Goodwin’s creator-owned corner of the Marvel Universe.

Aragonés had first doodled his witless warrior in the 1970s, but no publisher would take on the property unless he sold all rights – a nigh-universal situation in the industry until the advent of the Direct Sales market transferred power from companies and distributors to creators and consumers. Groo is arguably the most successful creator-owned property of the US comic book market, and this randomly selected volume of so very many pretty much epitomises what the meandering (but never a mendicant!) moron is all about. Since that Epic incarnation (an uproarious 120 issue run plus dozens of graphic novel compilations) the witless wall-eyed wanderer moved on to Image and Dark Horse Comics, but they haven’t completely gone belly-up yet. Moreover, he has teamed up with the best in the biz (like Tarzan and Conan) and continues to escape in new editions whenever you least expect it…

This all original volume from 1987 reintroduces readers to the ugliest, stupidest, stinky-est itinerant mercenary in the world. Luckily he’s also the best swordsman in creation and too thick to be harmed, because when he shuffles his unshod, dirty feet into the domain of King Krag he inadvertently encounters a thoroughly nasty man with a good many reasons to psychotically hate him…

At this time the kingdom is being ravaged by a colossal dragon, but as the only man on the planet crazy enough to fight it has a huge bounty on his head, how stupid would he have to be to come and attempt to kill it? If you’re having difficulty answering that, either you’ve not been paying attention or Groo has found a new apprentice…

Due to the kind of circumstance-concatenation that only happens in this series, everybody in the land of Groo-haters thinks the oaf is finally dead – even Groo – but with all the folk who have ever suffered at his hands gathered in one place, they all start to realise that a world without Groo just isn’t the same…

Fear not, however. Order, if not sense, is eventually restored… but only after a grand display of confusions, contusions, conflagrations, conflicts, pratfalls, pitfalls, punch-lines and punch-ups. There’s even a little room left over for a soupçon of romance (Mmmm, Soup! Mmmm, leftovers…)

Originally published in the extravagant, luxurious over-sized 285mm x 220mm European album format (other later versions are available!) allowing even more room for the artist’s tireless tornado of visual hits and narrative graffiti, this is a masterpiece of mirth and madness comedy addicts will adore and the great most telling strength of the series is that new readers can start practically anywhere – and still be none the wiser…

Marvellously cynical, wildly witty and stunningly silly, Groo remains the comic of first resort for people who hate comics: titanically tongue-in-cheek, sharply sarcastic and searingly self-deprecating. An irresistible humour tour-de-force astoundingly scribed and illustrated by jesters who don’t know when – or how – to stop.

The unstoppable brain-donor (Groo, not Aragonés) has since rambled on to other ventures but there’s still plenty of material for you to track down…

Oh yeah, that sinking thing: among his other lack of abilities Groo cannot travel by ship. He’s not seasick or anything, it’s just that his physical presence on nautical apparatus of any sort causes it to sink. This book has one of the very best riffs on that running (swimming? sinking?) gag I’ve ever seen… and while we’re sharing secrets, according to our admittedly so-very-wry and untrustworthy narrator/creators, a hallowed, unchanging creative process forms the basis of the prolific partnership.

Groo’s tales are initially plotted and pencilled by Aragonés before being handed off to Evanier (Scooby-Doo, Blackhawk, Crossfire, DNAgents, New Gods, Garfield) to dialogue in those bits least filled with pictorial idiocy and graphic contumely. After all that, Stan Sakai (Usagi Yojimbo, The Adventures of Nilson Groundthumper and Hermy, 47 Ronin) letters the pages (in indelible ink!) before Sergio gets them back to embellish and change back to what he wanted in the first place. A colourist (usually Tom Luth) colours it all in for picky customers who want no truck with measly monochrome…

If you must read only one Groo book, any one will do. I like this one and so do all of these dissatisfied customers…

© 1987, 1990, 2026 Sergio Aragonés. All Rights Reserved.