The Complete Johnny Future


By Alf Wallace, Luis Bermejo & various (Rebellion Studios)
ISBN: 978-1-78108-758-9 (HB/Digital edition)

Gosh I feel inexplicably optimistic and upbeat this week and can’t imagine why. Let’s continue looking forward and back and explore one of our little industry’s best lost secret: a buried masterpiece of international cooperation that has stood the test of time…

Until relatively recently, Britain never really had a handle on superheroes. Although every reader from the 1950s on can cite a particular favourite fantasy muscle-man or costumed champion – from Thunderbolt Jaxon to Morgyn the Mighty to Marvelman, Gadget Man & Gimmick Kid to The Spider, Tri-Man and Phantom Viking to Red Star Robinson, The Leopard from Lime Street and Billy the Cat (& Katie!) and all worthy stalwarts deserving their own archived revivals! – who have populated our pages, they all somehow ultimately lacked conviction. Well, almost all…

During the heady Swinging Sixties days of “Batmania”, just as Marvel Comics was first infiltrating our collective consciousness, a little-remembered strip graced the pages of a short-lived experimental title. The result being sheer, unbridled magic…

With Scotland’s DC Thomson steadily overtaking the London-based competition (monolithic comics publishing giant Amalgamated Press) during the late 1950s & 1960s, the sheer variety of material the southerners unleashed to compete offered incredible vistas in adventure tales. Thanks to Leo Baxendale and Ken Reid’s defection to AP, they also had a wealth of anarchic comedy material to challenge the likes of The Bash Street Kids, Dennis the Menace, Minnie the Minx and their unruly ilk. During that latter end of the period, the Batman TV show sent the world superhero crazy just as AP finished absorbing all its local rivals such as The Eagle’s Hulton Press to form Fleetway, Odhams and ultimately IPC.

Formerly the biggest player in children’s comics, Amalgamated Press (founded by Alfred Harmsworth at the beginning of the 20th century) had stayed at the forefront of sales by latching onto every fad: keeping their material contemporary, if not always fresh or original. The all-consuming monolith had been reprinting the early successes of Marvel comics for a few years, feeding on the growing fashion for US-style action/adventure which had largely supplanted the rather tired True-Blue Brit style of Dan Dare or DCT’s Wolf of Kabul or the Tough of the Track. A key point at that time was that although both part of the Mirror Group, Fleetway and Odhams were deadly rivals…

Power Comics was a sub-brand used by Odhams to differentiate their periodicals containing reprinted American superhero material from the greater company’s regular blend of sports, war, western adventure and gag comics such as Buster, Valiant, Lion or Tiger. During this period, the strictly monochrome Power weeklies did much to popularise budding Marvel characters and their shared universe in this country, which was still poorly served by distribution of the actual American imports.

The line began with Wham! – but only after the comic was well-established. Originally created by newly-ensconced Baxendale, it had launched on June 20th 1964. Initially, the title was designed as a counter to The Beano, as was Smash! (launching February 5th 1966), but the tone of times soon dictated the hiving off into a more distinctive imprint, which was augmented by the creation of little sister Pow!

Pow! premiered with a cover date of January 31st 1967, combining home-grown funnies like Mike Higgs’ The Cloak, Baxendale’s The Dolls of St Dominic’s, Reid’s Dare-a-Day Davy, Wee Willie Haggis: The Spy from Skye and British originated thrillers such as Jack Magic and The Python with the now ubiquitous resized US strips: in this case Amazing Spider-Man, The Hulk and Nick Fury, Agent of S.H.I.E.L.D. The next step was even bolder. Fantastic – and its sister paper Terrific – were notable for not reformatting or resizing the original US artwork whereas in Wham!, Pow! or Smash!, an entire 24-page yarn could be rejigged and squeezed into 10 or 11 pages, and were accompanied by British comedy and adventure strips.

These slick new titles – each with a dynamic back cover pin-up taken from Marvel Comics or created in-house by apprentice comics bods and future superstars Barry Windsor-Smith and Steve Parkhouse (see below) – reprinted US Superhero fare, supplemented by minimal amounts of UK originated filler and editorial.

Fantastic #1 debuted with cover-date February 18th 1967 (but first seen in newsagents on Saturday 11th), revealing the origin stories of Thor, Iron Man and the X-Men, but from the get-go, savvy tykes like me were as engrossed by a short adventure serial also included to fill out the page count. The Missing Link was beautifully drawn and over the following year (February 18th 1967 – February 3rd 1968) would become a truly unique reading experience…

The series began inauspiciously as a homegrown Incredible Hulk knock off. Oddly, editor and writer Alfred “Alf” Wallace crafted for the filler a tone very similar to that adopted by Marvel’s own Green Goliath when he became a small screen star a decade later…

The illustrator was the astoundingly gifted Luis Bermejo Rojo, a star of Spanish comics forced to seek work abroad after the domestic market imploded in 1956. He became a prolific contributor to British strips, working on a succession of moody masterpieces in a variety of genres. These included The Human Guinea Pig, Mann of Battle, Pike Mason, Phantom Force Five and Heros the Spartan, appearing in Girls Crystal, Tina, Tarzan Weekly, Battle Picture Library, Thriller Picture Library The Eagle, Buster, Boys World, Tell Me Why, Look and Learn and many more. Bermejo finally achieved a modicum of his long-deserved acclaim in the 1970s, after joining fellow studio mates José Ortiz, Esteban Maroto and Leopoldo Sanchez working on adult horror stories for Creepy, Eerie and Vampirella.

I’m still a big kid helplessly enmired in nostalgia, but to me his greatest moments were the year spent drawing Johnny Future

The Missing Link – as the feature was entitled for the first 15 episodes – was disturbingly similar in tone and delivery to television’s Hulk of the 1970s. The strip’s titular protagonist was superhumanly strong, seemingly intellectually challenged and tragically misunderstood. The saga combined human-scaled drama with lost world exoticism in the manner of King Kong, as can be see seen following Steve Holland’s incisive and informative Introduction ‘Welcome to the Future!’, when the drama opens in the wilds of Africa.

A bestial man-beast roams the veldt, swamps and mountains, until great white hunter Bull Belson comes to capture him, accompanied by secretary/photographer Lita Munro. The infamous tracker sees only profit in his quarry: a mute beast who, after much frustratingly destructive behaviour, is lured into captivity by an inexplicable attraction to Miss Munro…

To be fair, she actually has the brute’s interests at heart, attempting to befriend and teach the Link on the slow voyage back to England, but on reaching London Dock, the prospective sideshow attraction is spooked by mocking labourers and shockingly breaks his bonds… and cage.

Brutally rampaging across the city at the heart of the Swinging Sixties, the Link is hunted by the army, but no one realizes that beneath the bestial brow is a cunning brain. Hopping a freight train north, he seeks refuge in an isolated government atomic research laboratory run by Dr. Viktor Kelso and is accidentally dosed with vast amounts of transformative radiation. Unleashed uncanny forces jumpstart an evolutionary leap, turning the primitive beast into a perfect specimen of human manhood, while simultaneously sparking near-catastrophic meltdown in the machinery. It is only averted by the massive instinctive intellect of the new man. Arrested as a terrorist spy, the silent superman is very publicly tried in court and again encounters Lita.

Kelso meanwhile has deduced the true course of events. As the Link uses his prison time to educate himself in the ways of the world, the unstable scientist works on a deadly super-weapon, prompting the Link to escape jail and clear his name. With super-strength and his newly enhanced massive mind, the task is easy but he still needs Lita to complete his plan…

The series cheerfully plundered the tone of the times. The drama seamlessly morphs into and pilfers chilling contemporary science fiction tropes as Kelso’s device brings Britain to a literal standstill, leaving only the evolved outsider to thwart a staggeringly ambitious scheme.

Set on a fresh, bold openly heroic path, and despite still being a hunted fugitive, the Link creates a civilian identity (John Foster) and a costumed persona just as the nation is assaulted by ‘The Animal Man’: a psionic dictator able to control all beasts and creatures. Incredibly, that includes recently ascendant Johnny Future, with the villain only defeated through overextending himself after accidentally awakening a primordial horror from Jurassic times…

In short order, Johnny Future tackles Dr. Jarra and his killer robot; a society of evil world-conquering scientists; invention-plundering shapeshifting aliens; prehistoric giants and deranged science tyrant The Master.

Fully hitting his stride, the tomorrow man overcomes personality warping psychopath Mr. Opposite and defeats the top assassins of the Secret Society of Science‘The Brain, The Brute and the Hunter’, prior to saving Earth from marauding living metal and destroying Dr. Plasto’s animated waxwork killers.

… And that was that. Without warning the comic merged with sister publication Terrific and there was no more room for a purely British superhero. Here, however, there’s one final memorable delight: a 14-page, full-colour complete adventure with Johnny battling diabolical primordial revenant Disastro, as first seen in Fantastic Annual 1968, as well as a colour pin-up from Fantastic #30 (September 9th 1967).

Interest in superheroes and fantasy in general were on the wane and British weeklies were diversifying. Some switched back to war, sports and fantasy adventure yarns, whilst – with comedy strips on the rise again – others became largely humour outlets. The Complete Johnny Future is a unique beast: a blend of British B-movie chic with classic monster riffs seen through the same bleakly compelling lens that spawned Doctor Who and Quatermass. It is the social sci fi of John Wyndham trying on glamourous superhero schtick whilst blending the breakneck pace of a weekly serial with the chilling moodiness of kitchen sink crime dramas.

There was never anything quite like this before – or since – and if you love dark edges to your comics escapism you must have this amazing collection far sooner than tomorrow.
™ & © 1967, 1968, & 2020 Rebellion Publishing Ltd. All Rights Reserved.

The Thirteenth Floor vol. 01


By John Wagner, Alan Grant & José Ortiz & various (Rebellion Studios)
ISBN:978-1-78108-653-7 (TPB/Digital edition)

Let’s pause for another shamble down memory lane for us oldsters whilst – perhaps – offering a fresh, untrodden path for younger fans of the fantastic in search of a typically quirky British comics experience.

This stunning paperback/eBook package is another knockout nostalgia-punch from Rebellion Studios’ superb and ever-expanding Treasury of British Comics, collecting the opening episodes of seminal shocker The Thirteenth Floor.

The strip debuted in the first issue of Scream and ran the distance, spanning all 15 issues from 24th March – 30th June 1984. It survived the comic’s premature cancelation and subsequent merger, continuing for a good long while in Eagle & Scream – with the remaining stories here taking us from 1st September 1984 to 13th April 1985. Although arguably the most popular – and certainly most lavishly illustrated – of Scream’s fearsome features, The Thirteenth Floor is actually the third strip to be gathered from that lost dark wellspring, preceded by Monster in 2016 and The Dracula File in 2017. Mayhap we’ll get to those in the fullness of time.

This book accomplishes its terrorising in stark, shocking monochrome but does include at the end a gallery of full-colour wraparound covers by series artist José Ortiz, and then-newcomer Brett Ewins, as well as introductory contextual notes from editor Ian Rimmer and a darkly dry history lesson from co-author Alan Grant. With regular writing partner John Wagner, he wrote all the electronically eldritch episodes as enigmatic “Ian Holland”.

Grant maintained the strip derived in part from his own time of residence on the 11th floor of a similar tower block and, having done my own time in a south London multi-story edifice, I can imagine why the sojourn was so memorable for him…

The series benefitted tremendously from the diligent mastery of its sole illustrator – sublime José Ortiz Moya: a veteran creator with a truly international pedigree. Born on September 1st 1932 in Cartagena in the Spanish region of Murcia, he started professional illustration early, after winning a comics competition in national comic Chicos. Whilst working on comics digest books and strips like Sigur el Vikingo, he gradually transitioned to the better-paying British market, beginning in 1962 by drawing newspaper strip Carolynn Baker for The Daily Express. Ortiz also worked on numerous kids’ comics here before making a wise move to America in 1974, and became a mainstay of Warren Publishing on horror magazines Eerie, Creepy and Vampirella.

In the early 1980s Ortiz returned to Spain, joining Leopold Sánchez, Manfred Sommer and Jordi Bernet in short-lived super-group cooperative Metropol, even as he worked with Antonio Segura on many long-lasting strips such as post-apocalyptic action-thriller Hombre.

Metropol’s collapse brought him back to British comics where he limned The Tower King and The House of Daemon for Eagle, strips including Rogue Trooper for 2000AD… and this macabre masterpiece…

Ortiz continued to excel, eventually settling in the Italian comics biz, with significant contributions to megastars Tex Willer, Ken Parker and Magico Vento. He died in Valencia on December 23rd 2013.

Because of the episodic nature of the material, originally delivered in sharp, spartan 4-page bursts (eventually dropping to a standard 3), I’m foregoing my usual self-indulgent and laborious waffle: leaving you with a précis of the theme and major landmarks…

A little bit into the future (as seen from the dystopian-yet-still-partially-civilised Britain of 1984), a council tower block is equipped with an experimental computer system to supervise all the building systems and services whilst simultaneously monitoring welfare and wellbeing of tenants. Maxwell Tower (one of the names we creative contributors waggishly called the offices of IPC’s comics division at that time) looms into the rather bleak urban night.

Within, however, novel computer-controlled systems assure everyone enjoys a happy life. The servers even manifest a congenial personality offering advice and a bit of company. Dubbed “Max” by tenants, it/he – just like $%*£!! Alexa or Siri today – increasingly inserts itself into every aspect of their lives through its constantly active monitoring systems. For their own good, naturally…

Because humans are fallible and quite silly, the architects fancifully never designated a 13th floor. Cognizant of human superstition, they designed their edifice to arbitrarily transit straight from 12 to 14. A human onsite controller/concierge/handyman lives in the penthouse. His name is Jerry and everything is just hunky-dory… until one day it isn’t…

The troubles apparently begin when a mother and son move in. They are trying to make a new start after losing the family breadwinner, but are plagued by a particularly persistent and violent debt-collector. After Mr. Kemp threatens the bereaved Henderson family, he stalks into an elevator and is later found on the ground floor, having suffered an agonising and fatal heart attack. Police write it off as an accident or misadventure, but they don’t know the truth.

Over-protective Max is far more powerful than anyone suspects and can turn his lifts into a terrifyingly realistic arena of terror, judgement and retribution. He calls it his “Thirteenth Floor”…

Over weeks and months, Max detects outrages and injustices and promptly subjects assorted vandals, hooligans, burglars, bailiffs, lawyers, conmen, extortionists, shoddy plumbers, shady workmen and even a clan of problem tenants preying on their own neighbours to various impossibly realistic terrors of the damned. Equally vexatious to the monitoring “mommy-dearest” machine is the useless bureaucrat from its own housing department who treats people like subhuman trash. Max devises a very special hell for him after the uncivil servant’s lazy blunders temporarily make one of Max’s families homeless…

Sometimes punishment experiences are enough to modify behaviour and ensure silence, but too often the end result is simply another death. It happens so frequently Max is reluctantly compelled to brainwash husky tenant Bert Runch into being his agent: a mindless drone hypnotically conditioned to be Max’s arms and legs, excising incriminating evidence – or bodies – and forgetting what he’s done.

Sadly, veteran policeman Sergeant Ingram suspects something is amiss and doggedly persists in returning to Maxwell Tower over and over again, ultimately forcing the coddling computer into precipitate action…

Moreover, as Max’s actions grow increasingly bold, Jerry starts suspecting something is wrong. Checking the hardware and finding a cracked Integrated Function Module, Jerry calls in council computer experts and Max must act quickly to preserve his unsanctioned intellectual autonomy. This triggers a cascade of uncontrollable events with Max taking ever-wilder risks, and results in the tower being stormed by an army of police determined to shut down the AI murder machine…

That’s where this moody masterpiece pauses with a great big To Be Continued…

These strip shockers are amongst the most memorable and enjoyable in British comics: smart, scary and rendered with stunning imagination and skill. Don’t believe for a moment the seemingly limited set-up restricts visual impact. The macabre punitive illusions of The Thirteenth Floor incorporate every possible monster from zombies and dinosaurs to hell itself and history’s greatest villains, whilst the settings range from desert islands to the infinities of time and space. This a superb sophisticated suspense, leavened with positively cathartic social commentary that is impossible to dismiss.
© 1984, 1985 & 2018 Rebellion Publishing IP Ltd. All Rights Reserved.

John Constantine, Hellblazer volume 1: Original Sins


By Jamie Delano, Rick Veitch, John Ridgway, Alfredo Alcala, Tom Mandrake, Brett Ewins, Jim McCarthy & various (DC Comics)
ISBN: 978-1-4012-3006-7 (TPB/Digital edition)

Originally created by Alan Moore during his groundbreaking run on Swamp Thing, mercurial modern wizard John Constantine is a dissolute chancer who plays with magic like an addict but on his own terms for his own ends. He is not a hero. He is not a nice person. Sometimes though, he’s all there is between us and the void…

Given his own series by popular demand, Constantine premiered at the height of Thatcherite Barbarism in Britain, during the dying days of Reaganite Atrocity in the US, to become a founding father of DC’s adult-oriented Vertigo imprint. Hard to imagine back then that we’d one day be looking back with any sense of fond nostalgia, but there you go…

This collection collects John Constantine, Hellblazer #1-9 plus crossover chapters from Swamp Thing #76-77; cumulatively spanning January – October 1988 at what was the beginning of a renaissance in comic book horror that continues to this day.

Back in 1987 Creative Arts and Liberal Sentiments were dirty words in many quarters and the readership of Vertigo was pretty easy to profile. British scripter Jamie Delano began the series with a relatively safe horror-comic plot about an escaped hunger demon, introducing us to Constantine’s unpleasant nature and odd acquaintances – such as Papa Midnite – in a tale of infernal possession and modern voodoo, but even then, discriminating fans were aware of a welcome anti-establishment political line and metaphorical underpinnings.

‘Hunger’ and ‘A Feast of Friends’ also established another vital fact. Anyone who got too close to John Constantine tended to end very badly, very quickly…

‘Going for It’ successfully equated Conservative Britain with Hell (no change there either, obviously), with demons trading souls on their own stock market and Yuppies getting ahead in the rat race by selling short. Set on Election Day 1987, this potent pastiche never loses sight of its goal to entertain, whilst making telling points about humanity, individuality and society.

Constantine’s cousin Gemma and tantalising splinters of his Liverpool childhood are revealed in ‘Waiting for the Man’: a tale of abduction and ghosts introducing disturbing Christian fundamentalists The Resurrection Crusade, and a mysterious woman known only as Zed.

America is once again the focus of terror in ‘When Johnny Comes Marching Home’ as the Vietnam war breaks out again in rural Iowa, before we pop back to Blighty for ‘Extreme Prejudice’.

Skinheads, racism demons and more abound as Delano cannily joins up lots of previously unconnected dots to reveal a giant storyline in the making. The Damnation Army are up to something, but nobody knows who they are. Now everything’s going bad and somehow Zed and the Resurrection Crusade are at the heart of it all…

Brett Ewins & Jim McCarthy briefly replaced magnificent regular illustrator John Ridgway for the first 3 pages of ‘Ghost in the Machine’, before the beautifully restrained, poignantly humanistic stylism returns with Constantine further unravelling the Damnation plot by catching up with the Coming Thing: the cutting edge mysticism dubbed cyber-shamanism.

In Delano’s world the edges between science and magic aren’t blurred – they simply don’t exist…

Alfredo Alcala signs on as inker with ‘Intensive Care’ and the drama ramps up to a full gallop as the plans of both Crusade and Army are revealed, with the value and purpose of Zed finally exposed. All Constantine can do in response is make the first of many bad bargains with Hell…

We then take a stranger turn due to the nature of periodical publishing. The storyline in Hellblazer #1-8 ran contiguously, before converging with Swamp Thing wherein the wizard reluctantly lends his physical body to the planetary plant elemental so that the monster can impregnate its human girlfriend Abigail Arcane. Thus, in the ninth issue, there’s a kind of dissolute holding pattern in play as the weary wizard confronts ghosts of all the people he’s gotten killed to allow all the pieces to be suitably arranged. ‘Shot to Hell’ (Delano, Ridgway & Alcala) then neatly segues into Swamp Thing #76-77 for the conception of a new messiah. Sort of.

Immediately post-Alan Moore, Swamp Thing comics were sidelined by many fans. However they soon realised successor (writer-artist) Rick Veitch – aided by moody inker Alcala – was producing a stunning sequence of mini-classics well worthy of serious scrutiny. The issues built on Moore’s cerebral, visceral writing as the world’s plant elemental became increasingly involved with ecological matters.

Having decided to “retire”, Swamp Thing (an anthropomorphic plant imprinted with the personality and mind of murdered biologist Alec Holland) was charged by his ephemeral overlords in “The Green” with facilitating the creation of his/its successor. However, the ancient and agonising process was contaminated by consecutive failures and false starts, leading to a horrendous series of abortive creatures and a potentially catastrophic Synchronicity Maelstrom.

Alec, “wife” Abigail and chillingly charismatic Constantine are eventually compelled to combine forces – and some body-fluids – in ‘L’Adoration de la Terre’ (ST #76, by Veitch & Alcala) – to conceive a solution before the resultant chaos-storm destroys the Earth.

The process is not with risk – or embarrassment – but the affair is brought to a successful conclusion in ‘Infernal Tringles’ (Swamp Thing #77, Tom Mandrake pencilling) and with terrestrial order restored, the participants go their separate ways… but events have affected them all in ways that will have terrible repercussions in months and years to come…

Rounding out this so-sophisticated spook-fest is an original covers gallery by Dave McKean and John Totleben, plus an in-world exposé of Constantine in ‘Faces on the Street’ by faux journalist Satchmo Hawkins. Also included are other relics of the antihero’s sordid past such as the lyrics from Venus of the hardsell – a single from John’s aberrant punk band mucous membrane – and extracts from the magician’s medical file whilst he was held in Ravenscar Secure Psychiatric Facility

Delivered by creators capable and satiric, but still wedded to the basic tenets of their craft, these superb examples of horror fiction – inextricably linking politics, religion, human nature and sheer bloody-mindedness as the root cause of all ills – are still powerfully engaging. Lovingly constructed, they make a truly abominable character seem an admirable force for our survival. The art is clear, understated and subtly subversive while the slyly witty, innovative stories jangle at the subconscious with scratchy edginess.

This is a book no fear-fan should be without.
© 1987, 1988, 2011 DC Comics. All Rights Reserved.

Planet of the Apes Archive volume 1: Terror on the Planet of The Apes


By Doug Moench, Mike Ploog, Tom Sutton, Herb Trimpe, Frank Chiaramonte, Virgil Redondo, Rich Handley & various (Boom! Studios)
ISBN: 978-1-60886-990-9 (HB) eISBN: 978-1-61398-661-5

The most effective and long-lasting exploration of human ambition failing and dystopia resulting is not the last 40 years of global government, but rather a film franchise built upon a seminal French science fiction novel released in 1963 – Peirre’s Boulle’s satirical La Planète des singes. A former secret agent and engineer, Boulle earned major accolades as an author. Your entire family has probable seen his other Oscar-winning blockbuster, never realising semi-autobiographical La Pont de la rivière Kwai was David Lean’s The Bridge on the River Kwai

Originally translated in 1964 as Monkey Planet, his other epic became – after a major rewrite by screenwriter Rod Serling – 1968 US movie sensation Planet of the Apes. It inspired four sequels and – from September to December 1974 – a television series which lived on in reruns and reedited TV movies for decades to come, an animated series, books toys, games, a home projector pack, records and comics.

… And that’s all before Tim Burton’s 2001 remake and the 2011 reboot of the still ongoing franchise…

There have been many comics adaptations, beginning with two manga interpretations (1968 & 1971); a 1970 Gold Key movie adaptation and assorted international versions. In 1974 – no doubt thanks to the impending TV show – a Marvel Magazine continuation, combining serialised comics adaptations of the movies, features and articles began. When Marvel abruptly cancelled PotA in December 1976 the franchise lay fallow until Malibu Comics picked it up in 1990 (reprints, new stories and franchise mash-up Ape Nation). Other companies also added new material over the years and much of that history is covered in erudite Introduction ‘Gorilla Warfare – and Tales of Terror’ by expert/editor/fan-addict Rich Handley…

This first monster compilation gathers a wholly new addition to the mythos, scripted in entirety by Doug Moench (Batman, Werewolf by Night, Moon Knight, Master of Kung Fu), who alternated these trenchant tales with two other Apes strands: “Future History Chronicles” and expanded comics adaptations of the five original films, which are the subject of a separate, future, review…

When Marvel secured the comics rights (also fully covered in Handley’s prose piece) they undertook to fabulously and fantastically expand upon the premise via a fantastic procession of scenarios. The most significant dealt with the much-strained friendship of two teens: a human named Jason and chimpanzee Alexander. They had grown up together in an idyllic integrated community of apes and humans, guided by benign spiritual leader The Lawgiver, but when the saint vanished on a pilgrimage, the garden of Eden began to rot…

The storyline had been devised by Gerry Conway, but his schedule couldn’t handle the increased workload and Moench took it all on. Initially, Terror on the Planet of The Apes was illustrated by Mike Ploog (Ghost Rider, Werewolf by Night, Man-Thing, Kull the Destroyer, Frankenstein’s Monster, Weirdworld, The Spirit), who produced some of his very best work up to #19 – his longest continual run on any strip – after which Tom Sutton (Vampirella, Doctor Strange, Western Gunfighters, Grimjack, Star Trek) took over.

Sporting an August 1974 cover-date and on sale from June 25th of that year, Planet of the Apes #1 blended photos and articles with Part 1 (of 6) of an adaptation of the 1968 movie plus all new ape-ventures set at a time when humans were still sapient talkers and lived in notional harmony with equally erudite orangutans, chimpanzees and gorillas. That’s where this book – re-presenting Terror on the Planet of The Apes stories from PotA #1-4, 6, 8, 11, 13, 14, 19-20, 23, 26-28 – starts off, following a Photo intro message.

Chapter One ‘The Lawgiver’ introduces best friends Jason and Alexander who witness chief Peacekeeper Brutus (a gorilla chosen by The Lawgiver to safeguard everyone until his return) leading a murderous lynching and burning raid on the human sector. Despite being disguised by hoods and robes (this was a time when the Ku Kux Klan was constantly in the headlines for terrorising African Americans emboldened by Civil Rights successes), the youngsters see gorillas murder Jason’s parents in the opening gambit of a scheme to make their kind the dominant species on Earth. In Chapter Two’s ‘Fugitives on the Planet of the Apes’ the witnesses’ attempts to expose the atrocity lead to Brutus murdering his own wife and framing Jason and Alexander for the deed.

After they spectacularly escape the city, another recapping Photo Intro segues into ‘The Forbidden Zone of Forgotten Horrors!’ as Jason and Alexander spy on Brutus’ terrorist base and are almost caught. This prompts another murder spree that the Peacekeeper blames them for. Wounded and scared, in ‘Lick the Sky Crimson’ they head for the radioactive wastes of the Forbidden Zone in search of The Lawgiver and encounter weird mutants, bizarre machines and monsters. These terrors thrive in a buried city run by a gestalt of giant bottled brains calling themselves The Inheritors. Worst of all, the chimp realises his human friend is becoming a vengeance-hungry savage in many ways the equal of Brutus…

The power of mutual hate is further explored after Photo Intro 3 leads us to ‘Spawn of the Mutant-Pits’ where hideous drone-slaves pursuing them clash with gorillas Brutus has set on Jason’s trail. Inker Frank Chiaramonte supplements Ploog’s inspired pencils as they butcher each other, before Jason & Alexander are captured by the Forbidden Zone’s hidden overlords and despatched to ‘The Abomination Arena!’ to fight fresh terrors beside a surviving gorilla…

Another hairsbreadth escape leads them to the captive Lawgiver and a lucky rescue/breakout in a stolen flying craft before Part 4 details their flight, crash and rendezvous with ‘A River Boat Named Simian’. Here largely film-inspired antics take a big broad pause as we see how other parts of the Planet of the Apes recovered from Armageddon. Brutus strikes a deal with the cerebral Gestalt Commanders: securing futuristic tanks, energy weapons and drone battle fodder in return for destroying the Lawgiver’s city and civilisation. It’s a deal neither side intends to honour but in the interim the fugitives he’s actually intent on eradicating are recuperating thanks to river traders bringing unity to scattered communities.

Daniel Boone-inspired orangutan ‘Gunpowder Julius’, his human pal Steely Dan and a feisty, gloriously rowdy crew of frontiers-folk do much to soothe the poison brewing in Jason’s soul, but the healing halts as soon as Brutus’ forces catch them all celebrating. Launching a devastating assault kills many and instantly reignites the hate in the human’s heart…

Shot from Ploog’s pencils, Part 5 ‘Malagueña Beyond a Zone Forbidden’ sees the survivors encounter a happy band of ape and human Romani with Jason distracted and then beguiled by a beautiful young woman. Jealousy and hot heads might have led to catastrophe and damnation, but the duel for her hand is interrupted by Brutus and his multispecies army in ‘The Planet Inheritors!’, resulting in a deadly stand-off until Julius thrashes Brutus in a vicious personal duel…

With the Peacekeeper a prisoner, Jason, Alexander, their wise patriarch and Malagueña set out for the integrated home city, blithely unaware of how much has deteriorated since they’ve been gone. Now humans are second-class citizens and although many apes are unhappy with the tyranny of gorillas, trouble is brewing and will boil over ‘When The Lawgiver Returns…’

This dramatic point sees the true plans of both Brutus and Gestalt Commanders explosively exposed prior to Terror on the Planet of the Apes Phase 2 opening with the introduction of a new character in ‘The Magick-Man’s Last Gasp Purple Light Show’. Although seemingly defeated, Brutus escapes punishment and flees, with incandescently enraged Jason following him back into the wilderness to extract true justice. Along the way he meets archaeologist/ philosopher Lightning Smith, a human whose pursuit of the secrets of the Ancients has unearthed a stockpile of pre-disaster wonders and a lot of woolly misconceptions about the masters of science who once ruled the planet…

“Lightsmith” and faithful companion Gilbert (a mute but fully sapient gibbon) seek further revelations – including the location of legendary stockpile of lost wonders “the Psycho-drome”. Proselytising technology at every stop, they take Jason under their wing, ultimately bringing him to their secret mountain home in ‘Up the Nose-Tube to Monkey-Trash’. The base is a masterful example of acerbic satire, eventually revealing to us, if not the players, the last days of human hegemony. Meanwhile Alex and Malagueña have been tracking Jason, but sadly catch up just as savage, primitive “Assisimians” attack Lightsmith, leading to a shocking show of salvaged wonders and the obsessive hatred of tribal shaman Maguanus

Brutus has not been idle: once again duping the Gestalt Commanders and taking their last technological armaments to end Jason and anyone else in the Peacekeeper’s way. The tyrant finally finds him as Maguanus’ minions are besieging them, and a tenuous double-dealing truce drives our beleaguered heroes into new territory to face ‘Demons of the Psychodrome’ (art by Ploog & Tom Sutton).

Tragically, the answers Lightsmith hungers for almost destroy him as the truth of the psycho-drome exposes an extraterrestrial component to the Ancients’ downfall and a terrifyingly patient ‘Society of the Psychodrome’ (Sutton art) waiting for Earth to be pacified for them…

As Jason, Alexander & Malagueña scrape from calamity to clash to catastrophe, Brutus almost claims total victory by stealing enough nuclear missiles to exterminate all humans. Thankfully he doesn’t know how to use them and when Jason once more foils the plot in ‘Messiah of the Monkey Demons’, an atomic inferno apparently ends the alien threat…

However, a new menace appears when The Lawgiver’s devoted young apprentice is co-opted by another technological faction to survive the fall of man. As our stars – safely transported a vast distance away whilst the nukes went up – cavort in snow for the first time, ‘Northlands!’ (art by Herb Trimpe & Virgil Redondo with tones by Rudy Mesina) sees them meet ape Vikings and witness another crime of ignorance and bigotry before heading back south in an ice-riding dragonship…

Waiting for them is seemingly unkillable Brutus, the last remnants of The Inheritors’ forces and new threat The Makers. These human holdovers are kidnapping gorillas to make cyborg slaves and their unleashed ‘Apes of Iron’ seem likely to control the world, However, as seen in last chapter ‘Revolt of the Gorilloids!’ (Trimpe & Virgil Redondo) Jason and his allies won’t go down without a fight…

Frustratingly, the saga stopped there and remains uncompleted, but in postscript ‘Still Apey After all These Years’ Handley offers more information and partial closure with his efforts to share Moench’s unpublished last scripts. He also posits what might have been had the author been allowed to complete the saga abruptly curtailed when the magazine was cancelled without warning. It left three separate story strands… well, stranded…

Also of interest is a section on unique permutations of Marvel UK’s weekly Planet of the Apes iteration (ask your grandad about “Apeslayer” and see the reaction …or just google it).

This first volume closes with a ‘Full colour painted cover gallery’ of issues #3, 4, 13, 17. 19 & 23 by Bob Larkin, #14 & 26 by Malcolm McNeill and #11 by Gray Morrow – all seen sans logos and livery.

In equal parts vivid nostalgia and crucial component of current comics expansion, this compelling and lovely treat is pure whacky fun no film fan or comics devotee should miss… and there’s more to come…
Planet of the Apes ™ & © Twentieth Century Fox Film Corporation. Stories and illustration ™ & © Twentieth Century Fox Film Corporation. All rights reserved.

Barking (New Edition)


By Lucy Sullivan (Avery Hill)
ISBN: 978-1-910395-76-9 (HB/Digital edition) 978-1783528806 (2020 Unbound HB)

You might not think it, but there’s a lot of guts and inner fortitude demanded of making your inner worlds real – especially in autobiographical comics. In 2020 animator Lucy Sullivan released her first graphic novel: “an exorcism” detailing a deepening depression and personal mental health crisis and the concomitant failings of our overstretched, cash-starved health services in one of the most potent, powerful and damning explorations ever seen of the plight of in-need individuals in a “money-first-& foremost” health system.

Barking set new critical standards for a growing subgenre of candid and intimate experiential biographies and after being lost in the global commercial convulsions of Covid-19, returns here in a new edition that will hopefully find the major audiences the book always deserved.

Rendered in staggeringly expressive stark monochrome artwork capturing a spiky mood of mania and madness and pitched as a chilling horror story, it’s set between a life-altering period of days (October 25th to November 5th, if you’re wondering) and begins with ‘Hounded’ as a terrified young woman flees from a monstrous black dog.

Desperate and defeated, she finds a bridge and seeks surcease in suicide, but as reality and her inner world converge and congeal, she is picked up by indifferent cops who apparently have far more important things to do, and dumped on a standard 72-hour hold under the Mental Health Act in ‘Commit to Me’. The dog is with her all the way, as is a gang of scary men and a cacophony of voices that never let her rest. Never mind, there are plenty of readily doled out drugs for that in the ‘Rot Box’

Alix might be in isolation but she’s not alone. Her passengers are delighted to keep telling her how bad and weak and useless she is. ‘Prone to Trouble’, she hears again how nobody wants her and why she lost her only friend. As treatment and assessments – dispassionate yet still somehow judgemental – continue, Alix enters the enforced society of fellow inmates/guests/ patients in ‘Just a (Rumination) Phase’, learning some harsh lessons pitched as vague threats and religious paternalism, all before being left to make her own recovery as best she can.

Between flashbacks, hallucinations and potentially lethal ward-companions her slipping back to ‘Unembodied Diamonic’ visions is inevitable. Fears that drive her regain their power and medical indifference, casually “phoned-in” care, too many drugs and economically driven treatments like group therapy and enforced isolation don’t deal with the personal demons. Nor do suggested cure-alls offered by her fellow inmates, but only war with Alix’s ever-present visions and in-situ inner tormentors in ‘Prognostication’, ‘Call of the Void’ and ‘Bruising the Fool’ before a gradual breakthrough and notional resumption of “normal service” augurs a return to stability and equilibrium during ‘Life Under Saturn’

A Foreword by comics doyen Nick Abadzis details how the project first materialised – and his involvement in it – precedes the tale itself and is mirrored by the author’s revelatory Afterword at the back. This describes how Sullivan’s allegorical extrapolation of a very low point also seeks to address greater issues surrounding this country’s growing mental health problems and our literally insane simultaneous starvation of funding required to fix the rot. It’s supplemented by a wonderfully uplifting, self-deprecating Postscript for this new edition describing the understandably shaky course of a creative project about fear, isolation and incarceration that was published during a global lockdown…

Also crucially germane here is a copious Acknowledgements section, underscoring how vital human contact and collaborative input is: not just in story-making but in all aspects of living in the modern world…

A visually disturbing and emotionally shocking exploration of how grief and depression self-destructively feed on each other and how the fix for spiralling mental chaos is not getting a grip but getting help, Barking is not just a worthy and necessary read, but one that will stay with you forever.

© Lucy Sullivan, 2020. All rights reserved.

Iron Man Epic Collection volume 6: The War of the Super Villains 1974 – 1976


By Mike Friedrich, Barry Alfonso, Tom Orzechowski, Bill Mantlo, Len Wein, Archie Goodwin, Roger Slifer, Jim Shooter, Steve Gerber, Gerry Conway, George Tuska, Herb Trimpe, Arvell Jones, Keith Pollard, Chic Stone, Tuska, Sal Buscema, Marie Severin & various (MARVEL)
ISBN: 978-1302948801 (TPB/Digital edition)

Arch-technocrat and supreme survivor Tony Stark has changed his profile many times since his debut in Tales of Suspense #39 (March 1963) when, whilst a VIP visitor in Vietnam observing the efficacy of the munitions he had designed, the inventor was critically wounded and captured by sinister, savage Communists.

Put to work building weapons with the dubious promise of medical assistance on completion, Stark instead created the first of many technologically augmented suits to keep himself alive and deliver him from his oppressors. From there it was a simple – transistor-powered – jump to full time superheroics as a modern Knight in Shining Armour…

First conceived in the wake of the Cuban Missile Crisis at a time when Western economies were booming and “Commie-bashing” was an American national obsession, the emergence of a new and shining young Thomas Edison, using Yankee ingenuity, wealth and invention to safeguard the Land of the Free and better the World, seemed an obvious development. Combining the then-sacrosanct faith that technology and business in unison could solve any problem, with the universal imagery of noble knights battling evil, Stark –The Invincible Iron Man – seemed an infallibly successful proposition.

Of course, whilst he was the acceptable face of 1960s Capitalism – a glamorous millionaire industrialist/scientist and a benevolent all-conquering hero when clad in the super-scientific armour of his alter-ego – the turbulent tone of the 1970s soon relegated his suave, “can-do” image to the dustbin of history. With ecological disaster and social catastrophe from the myriad abuses of big business the new zeitgeists of the young, the Golden Avenger and Stark International were soon confronting a few tricky questions from the increasingly politically savvy readership.

As glamour, money and fancy gadgetry lost its chic and grew evermore tarnished, questing voices of a new generation of writers began posing uncomfortable questions in the pages of a series that was once the bastion of militarised America

This chronological compendium concludes that transitional period: reprinting Iron Man #68-91 and Annual #3 (June 1974 – October 1976) and opens without fanfare on an ambitious action epic. IM #68-71 comprised the opening sortie in a multi-part epic which saw mystic menace The Black Lama foment a covert clash amongst the world’s greatest villains, with ultimate power, inner peace and a magical Golden Globe as the promised prizes.

Written by Mike Friedrich and illustrated by George Tuska & Mike Esposito, it begins in Vietnam on the ‘Night of the Rising Sun!’ where The Mandarin struggles to free his consciousness – currently locked within the dying body of Russian super-villain The Unicorn. This is probably the ideal moment to remind potential new readers that these stories were crafted in far less accepting times with racial and gender stereotypes used as narrative shorthand and occasionally so on the nose that they could make a caveman chuck up. If you can’t look past that historically accurate accounting it might be best to seek your fun elsewhere…

Stark’s ardently pacifist love interest Roxie Gilbert had dragged the inventor to the recently “liberated” People’s Republic in search of (part-time Iron Man) Eddie March’s lost brother. Marty March was a POW missing since the last days of the war. Before long, however, the Americans are separated after Japanese ultra-nationalist, ambulatory atomic inferno and occasional X-Man Sunfire is tricked into attacking the intrusive Yankee Imperialists…

The assault abruptly ends once Mandarin shanghaies the Solar Samurai and uses his mutant energies to power a mind-transfer back into his own body. Reinstated to his original form, the Chinese Conqueror-in-waiting commences his own campaign of combat in earnest, eager to regain his castle from rival oriental overlord The Yellow Claw.

First though, he must crush Iron Man – who has tracked him down and freed Sunfire in ‘Confrontation!’ That bombastic battle ends when the Golden Avenger is rendered unconscious and thrown into space…

‘Who Shall Stop… Ultimo?’ finds the revived giant robot-monster targeting Mandarin’s castle (claimed by the Claw in a previous battle) as the sinister Celestial duels the ancient enemy to the death, with both Iron Man and Sunfire arriving too late and forced to mop up the sole survivor of the contest in ‘Battle: Tooth and Yellow Claw! (Confrontation Part 3)’. After all that Eastern Armageddon, a change of pace is called for, so Stark takes in the San Diego Comicon in #72’s ‘Convention of Fear!’ (by Friedrich, Tuska & Vince Colletta, from a plot by Barry Alfonso), only to find himself ambushed by fellow incognito attendees Whiplash, Man-Bull and The Melter – who are made an offer they should have refused by the ubiquitous and iniquitous Black Lama…

Next issue the Super-Villain War kicks into high gear with ‘Turnabout: A Most Foul Play!’ (illustrated by Arvell Jones, Keith Pollard & Jim Mooney and derived from a premise by letterer Tom Orzechowski). After secret-sharing confidantes Pepper Potts-Hogan and her husband Happy settle a long-festering squabble with Tony at Stark International’s Manila plant, Iron Man returns to Vietnam and dives into a deadly clash with Crimson Dynamo in a hidden, high-tech jungle city subsequently razed to the ground by their explosive combat.

Inked by Dick Ayers, Iron Man #74’s ‘The M.O.D.O.K. Machine!’ brings Black Lama’s contest to the fore as The Mad Thinker electronically overrides the Avenger’s armour, setting helpless passenger Stark upon the malevolent, mutated master of Advanced Idea Mechanics…

Without autonomy, the Golden Gladiator is easily overwhelmed and ‘Slave to the Power Imperious!’ (Chic Stone inks) sees the hero dragged back to The Thinker’s lair and laid low by a strange psychic hallucination, even as M.O.D.O.K. finishes his cognitive co-combatant and apparently turns the still-enslaved steel-shod hero on his next opponent: Yellow Claw.

As this is happening, elsewhere radical terrorist Firebrand is somehow sharing Stark’s Black Lama-inspired “psycho-feedback” episodes…

The tale wraps on a twisty cliffhanger as the Claw destroys M.O.D.O.K.  and his clockwork puppet Avenger, only to discover that the Thinker is not only still alive but still holds the real Iron Man captive. That’s quite unfortunate as issue #76 blew its deadline and instead reprinted Iron Man #9 (represented here by its cover) before Friedrich, Jones & Stone’s ‘I Cry: Revenge!’ finds the fighting-mad hero breaking free of the Thinker’s control, just as Black Lama teleports the Claw in to finish his final felonious opponent…

Still extremely ticked off, the Armoured Avenger takes on all comers before being ambushed by late-arriving Firebrand who has been psionically drawn into the melee. As Shellhead goes down, the Lama declares non-contestant Firebrand ultimate victor, gratuitously explaining how he has voyaged from an alternate universe before duping the unstable and uncaring flaming rabble-rouser into re-crossing the dimensional void with him. Although a certifiable loon and cold-blooded killer, Firebrand is Roxie Gilbert’s brother and groggily reviving Iron Man feels honour-bound to follow him through the rapidly closing portal to elsewhere…

Deadline problems persisted however, and the next two issues are both fill-in tales, beginning with #78’s ‘Long Time Gone’ Crafted by Bill Mantlo, Tuska & Vince Colletta it harks back to the Avenger’s early days and a mission during the Vietnam war which first brought home the cost in blood and misery Stark’s munitions building had caused. IM #79 then shares a ‘Midnite on Murder Mountain!’ (Friedrich, Tuska & Colletta) wherein our hero emphatically ends scientific abominations wrought by deranged geneticist/mind-swapper Professor Kurakill…

At last, Iron Man #80 sees Friedrich, Stone & Colletta return to the ongoing inter-dimensional operations as Mission into Madness!’ follows the multiversal voyagers to a very different America where warring kingdoms and principalities jostle for prestige, position and power. Here the Lama is revealed as King Jerald of Grand Rapid: a ruler under threat from outside invaders and insidious usurpers within. He’d come to Earth looking for powerful allies but had not realised travel to other realms drives non-indigenous residents completely crazy…

With the mind-warp effect already destabilising Iron Man and Firebrand, it’s fortunate treacherous Baroness Rockler makes her move to kill the returned Jerald immediately, and the Earthlings are quickly embroiled in a cataclysmic ‘War of the Mind-Dragons!’ before turning on each other and fleeing the devastated kingdom for the less psychologically hazardous environs of their homeworld…

With an extended epic spanning the world and alternate dimensions completed, long-term writer Mike Friedrich moved on, and Iron Man #82 began a new era and tone as Len Wein, Herb Trimpe, Marie Severin & Jack Abel revamped the armour just in time for the Red Ghost and his super simians to kidnap super genius Stark in ‘Plunder of the Apes!’ Debuting in that tale was NYPD detective Michael O’Brien, who holds Stark responsible and accountable for the tragic death of his brother Kevin. The deceased researcher had been Stark’s confidante until his mind snapped. He had died running amok wearing a prototype suit of Guardsman armour. Here and now, Mike smells a corporate cover-up…

Inked by Marie Severin, IM #83 exhibits ‘The Rage of the Red Ghost!’ as the rogue Russian forces Stark to cure his gradual dispersal into unconnected atoms, only to realise, following a bombastic battle, that the inventor has outwitted him once again, after which Wein, Roger Slifer, Trimpe & John Tartaglione detail how the infamous never fully tested Enervator ray again turns grievously injured Happy Hogan into a mindless monster. This time, the medical miracle machine saturates him with so much Cobalt radiation that he becomes a ticking inhuman nuke on the ‘Night of the Walking Bomb!’

The tense tick-tock to doom is narrowly and spectacularly halted in ‘…And the Freak Shall Inherit the Earth!’ (Slifer, Wein, Trimpe & Severin) after which Mantlo, Tuska & Vince Colletta revive and revamp one of the Golden Avenger’s oldest and least-remembered rogues when disgraced thermal technologist Gregor Shapanka sheds his loser status as Jack Frost to attack Stark International in a deadly new guise.

In # 86 we learn ‘The Gentleman’s Name is Blizzard!’ but despite his improved image, the sub-zero zealot can’t quite close ‘The Icy Hand of Death!’ in the next instalment, leading to mid-year spectacular Iron Man Annual #3 (June 1976) which unveils ‘More or Less… the Return of the Molecule Man!’ courtesy of Steve Gerber, Sal Buscema & Abel.

When Tony Stark looks into redeveloping some soggy Florida real estate, a little girl finds a strange wand and is possessed and transformed by the consciousness of one of the most powerful creatures in existence. Although Iron Man is helpless to combat the reality-warping attacks of the combination petulant girl/narcissistic maniac, luckily for the universe, the shambling elemental shocker dubbed Man-Thing had no mind to mess with or conscience to trouble…

Iron Man #88 signalled the too-brief reunion of veteran scribe Archie Goodwin with Tuska as ‘Fear Wears Two Faces!’ finds the Armoured Avenger battling escaped aliens The Blood Brothers after the vicious space thugs are psychically summoned to a mystery rendezvous by another old enemy of Iron Man. Inked by Colletta, the tale concludes in ‘Brute Fury!’ as Daredevil deals himself in to the cataclysmic clash and just barely tips the scales before the hidden manipulator is exposed in #90 ‘When Calls the Controller!’ (Jim Shooter, Tuska & Abel). The life-force thief seeks to escape months of entombment by enslaving and feeding off hapless down-&-outs, but his rapid defeat is only a prelude to greater catastrophe as Gerry Conway scripts and Bob Layton inks #91’s ‘Breakout!’ as the fiend tries too hard, too fast and again fades into helpless captivity…

Closing the covers on this stellar compilation are Gil Kane’s stellar front to all-reprint Giant-Size Iron Man #1 (1975 and including the original artwork prior to edits), House ads and an 8-page gallery of original art covers and pages by Kane, Jones, Esposito, Ed Hannigan, Frank Giacoia, Jim Starlin, Sal Buscema & Pollard.

From our distant vantage point the polemical energy and impact might be dissipated, but the sheer quality of the comics and cool thrill of the eternal aspiration of man in partnership with magic metal remains. These Fights ‘n’ Tights classics are amongst the most underrated tales of the period and are well worth your time, consideration and cold cash…
© 2023 MARVEL.

Ken Reid’s Creepy Creations


By Ken Reid, with Reg Parlett, Robert Nixon & various (Rebellion Studios)
ISBN: 978-1-78108-660-5 (HB/Digital edition)

If you know British Comics, you’ll know Ken Reid. He was one of a select and singular pantheon of rebellious, youthful artistic prodigies who – largely unsung – went about transforming British Comics, entertaining millions and inspiring hundreds of those readers to become cartoonists too.

Reid was born in Manchester in 1919 and drew from the moment he could hold an implement. Aged nine, he was confined to bed for six months with a tubercular hip, and occupied himself by constantly scribbling and sketching. He left school before his fourteenth birthday and won a scholarship to Salford Art School, but never graduated. He was, by all accounts, expelled for cutting classes to hang about in cafes. Undaunted, he set up as a commercial artist, but floundered until his dad began acting as his agent.

Ken’s big break was a blagger’s triumph. Accompanied by his unbelievably supportive and astute father, Ken talked his way into an interview with the Art Editor of the Manchester Evening News and came away with a commission for a strip for its new Children’s Section. The Adventures of Fudge the Elf launched in 1938 and ran until 1963 with only a single, albeit lengthy, hiatus from 1941 to 1946 when Reid served in the armed forces.

From the late 1940s onwards, Reid dallied with the resurgent comics periodicals: with work (Super Sam, Billy Boffin, Foxy) published in Comic Cuts and submissions to The Eagle, before a fortuitous family connection (Dandy illustrator Bill Holroyd was Reid’s brother-in-law) brought DC Thomson managing editor R.D. Low to his door with a cast-iron offer of work. On April 18th 1953, Roger the Dodger debuted in The Beano. Reid drew the feature until 1959 whilst creating many more, including the fabulously mordant doomed mariner Jonah, Ali Ha-Ha and the 40 Thieves, Grandpa and Jinx amongst many more.

In 1964, Reid and equally under-appreciated co-superstar Leo Baxendale jumped ship to work for DCT’s arch-rival Odhams Press. This gave Ken greater license to explore his ghoulish side: concentrating on comic horror yarns and grotesque situations in strips like Frankie Stein, and The Nervs for Wham! And Smash! as well as more visually wholesome but still strikingly surreal fare as Queen of the Seas and Dare-a-Day Davy.

In 1971 Reid devised Face Ache – arguably his career masterpiece – for new title Jet. The hilariously horrific strip was popular enough to survive the comic’s demise – after a paltry 22 weeks – and was carried over in a merger with stalwart periodical Buster where it thrived until 1987. During that time, Reid continued innovating and creating through a horde of new strips such as Harry Hammertoe the Soccer Spook, Wanted Posters, Martha’s Monster Makeup, Tom’s Horror World and a dozen others. One of those – and the worthy subject of this splendid collection – is Creepy Creations. Gathered here are all 79 full colour portraits from Shiver & Shake: episodes spanning March 10th 1973 to October 5th 1974 as well as related works from contemporaneous Christmas annuals.

After the initial suggestion and 8 original designs by Reid, Creepy Creations featured carefully crafted comedic horrors and mirthful monsters inspired by submissions from readers, who got their names in print plus the-then princely sum of One Pound (£1!) Sterling for their successful efforts. The mechanics and details of the process are all covered in a wealth of preliminary articles beginning with ‘Creepy Creation Spotter’s Guide’ listing the geographical locations so crucial to the feature’s popularity and is backed up by a fond – if somewhat frightful – family reminiscence from Anthony J. Reid (Ken’s son) in ‘The Erupting Pressure Cooker of Preston Brook’.

The convoluted history of Ken’s feature (which came and went by way of 1960s cult icon Power Comics, Mad magazine, Topps Trading Cards and even stranger stops), originally intended to save him having to draw the same old characters every day, is detailed in an engrossing historical overview by Irmantas Povilaika dubbed ‘Plus a “Funny Monsters” Competition with These Fantastic Prizes’ before the true wonderment ensues.

Astounding popular from beginning to end, Creepy Creations offered a ghastly, giggle-infused grotesque every week: a string of macabre graphic snapshots (some, apparently, too horrific to be published at the time!) beloved by kids who adore being grossed out.

Seen here are ratified Reid-beasts like ‘The One-Eyed Wonk of Wigan,’, ‘The Chip Chomping Tater Terror of Tring’ and the ‘The Boggle-Eyed Butty-Biter of Sandwich’, his stunning kid collaborations on arcane animals like ‘The Gruesome Ghoul from Goole’ or ‘Nelly, the Kneecap-Nipping Telly from Newcastle’, and – due to the staggering demands of weekly deadlines – also offers cartoon contributions from UK comics star Reg Parlett & Robert Nixon.

Supplementing and completing the eldritch, emetic experience are a selection of Creepy Creations Extras, comprising images and frontispieces from Christmas Annuals, the entire ‘Creepy Creations Calendar for 1975’, 4-pages of ‘Mini Monsters’ and the entire zany zodiac of ‘Your HORRORscope’

Piling up even more comedy gold, this tome also includes tantalising excepts from the Leo Baxendale Sweeny Toddler compilation and Reid’s magnificent World-Wide Wonders collections.

Ken Reid died in 1987 from complications of a stroke he’d suffered on February 2nd. He was at his drawing board, putting the finishing touches to a Face Ache strip. On his passing, the strip was taken over by Frank Diarmid who drew until its cancellation in October 1988.

This astoundingly absorbing comedy classic is another perfect example of resolutely British humorous sensibilities – absurdist, anarchic and gleefully grotesque – and these cartoon capers are amongst the most memorable and re-readable exploits in all of British comics history: painfully funny, beautifully rendered and ridiculously unforgettable. This a treasure-trove of laughs to span generations which demands to be in every family bookcase.
© 1973, 1974, & 2018 Rebellion Publishing Ltd. All Rights Reserved.

Batman: Black and White volume 1


By Ted McKeever, Bruce Timm, Klaus Janson, Archie Goodwin & Gary Gianni, Katsuhiro Otomo, Joe Kubert, Howard Chaykin, Walter Simonson, José Muñoz, Jan Strnad & Richard Corben, Kent Williams, Chuck Dixon & Jorge Zaffino, Neil Gaiman & Simon Bisley, Andrew Helfer & Liberatore, Bill Sienkiewicz, Matt Wagner, Dennis O’Neil & Teddy Kristiansen, Brian Bolland, Kevin Nowlan, Brian Stelfreeze, Michael Allred, Moebius, Michael Kaluta, Tony Salmons, P. Craig Russell, Marc Silvestri, Alex Ross, Neal Adams & various (DC Comics)
ISBN: 978-1-4012-1589-7 (TPB/Digital edition)

Batman is a creature of the night. Batman is the world’s greatest detective, escapologist and master of disguise. Batman fights criminals, mad men and bad women, aliens and monsters. Batman is all this and more. In a world of fabulous eerily distorted hues and constantly shifting blinding colour (mostly red) he sees in black and white… and now so will you…

As recapped in a sagacious Introduction, in the early 1990s Batman: Black and White was originally envisioned as an experimental limited series, with editors Marl Chiarello & Scott Peterson inviting the world’s greatest comics creators – whether new to the character or long-time veterans – to tell “their” story of the Gotham Gangbuster. They would be free of all continuity constraints but operating under the sole proviso that the result should be designed to work in stark monochrome.

Results were astounding, challenging and inevitably, multi-award winning. If you are any sort of Bat-fan or aficionado of the art form there will be something in this wonderful tome to blow your socks off. Just don’t read it in front of your Nan – she spent hours knitting them.

Here is a spectacular showing from some of our world’s greatest talents, producing short complete tales without benefit or hindrance of colour. Moreover, the experiment was such a success that despite some company resistance to its very concept, the miniseries won much acclaim and many awards. Its success led to a regular black-&-white “out-continuity” slot in monthly anthology comic Gotham Knights. Those stories were collected in two subsequent B:BAW volumes. The experiment even evolved a subgenre of monochrome books starring many four-colour superstars from different companies: most of them exploiting the cultural label of “Noir”…

The groundbreaking enigmatic variations open with Ted McKeever’s ‘Perpetual Mourning’ wherein a quiet visit to the morgue opens a small dark window into the hero’s mind after which a panoply of assorted treats unfold, ranging from Archie Goodwin & Gary Gianni’s period piece ‘Heroes’ to poignant Good Evening, Midnight’ written & illustrated by Klaus Janson with the hero scrutinised by the one who knows him best.

Steeped in the animated show’s trappings, Bruce Timm’s tragic ‘Two of a Kind’ interrogates Harvey Dent and Two Face’s life whereas just plain wild and weird declamatory epics The Third Mask’ (by Katsuhiro Otomo) and Joe Kubert’s deeply symbolic ‘The Hunt’ are highly personal takes from major league creators showing why The Batman continues to grip public consciousness in almost any permutation or milieu.

As much thematic metaphor as artistic exercise, stories were not restricted to current DC continuity, but encouraged exploration of the character via impressionistic, personal forays such as ‘Petty Crimes’ by Howard Chaykin, with Archie Goodwin returning to script eerily memorable Jazz thriller ‘The Devil’s Trumpet’ for the astounding stylist José Muñoz.

Walter Simonson crafts future science myth ‘Legend’ whilst Jan Strnad & Richard Corben collaborate on bleak urban fable ‘Monster Maker’, even as Kent Williams revisits the night the Waynes died in ‘Dead Boys Eyes’, whilst Chuck Dixon & Jorge Zaffino’s ‘The Devil’s Children’ examines GCPD’s unique attitude to the Gotham Guardian…

Neil Gaiman & Simon Bisley’s ‘A Black and White World’ is arguably the weakest entry in the book, relying on “Fourth Wall cleverness” rather than actual plot, whereas Andrew Helfer & Liberatore’s insightful kidnap tale ‘In Dreams’ delivers a powerful punch, as does Matt Wagner’s fabulously stylish action romp ‘Heist’, before ‘Bent Twig’ delivers intense whimsy and deep, challenging philosophical questioning from Bill Sienkiewicz – and all shrouded under an ostensibly seasonal theme.

The same setting plays ‘A Slaying Song Tonight’ by Dennis O’Neil & Teddy Kristiansen, whilst Brian Bolland produces the beautifully disturbing ‘An Innocent Guy’. Strnad encores by scripting ‘Monsters in the Closet’ for forensically brilliant Kevin Nowlan, as does O’Neil for Brian Stelfreeze in chilling y introspective ‘Leavetaking’.

Chiarello’s Introduction explains how the project began and acknowledges its conceptual debt to Archie Goodwin’s tenure as writer/editor of Eerie and Warren Publication’s other groundbreaking monochrome magazines, but the collection is also superbly supplemented with background and developmental material, pin-ups and sketch pages from the likes of Michael Allred, Moebius, Michael Kaluta, Tony Salmons, P. Craig Russell, Marc Silvestri, Alex Ross and Neal Adams.

These are uncompromising visions of The Dark Knight that reshaped the medium, returning noir style and themes by offering mayhem in moody monochrome. They are Batman at his most primal and should be on every fan’s radar…
© 2000 DC Comics. All Rights Reserved.

Neroy Sphinx: Playing to Lose


By Daniel Whiston, Dave Thomson & various (Markosia)
ISBN: 978-1-916968-30-1 (TPB/Digital edition)

If you grew up British in the last 50 years reading home-produced action/adventure comics, you were primarily consuming either war or science fiction tales – preferably both. 2000AD launched in February 1977 and rapidly reshaped the minds of generations of readers. It has done so ever since, affecting and inspiring hundreds of creators.

Very much in the mould of that anarchic, subversive and wickedly cynical weekly came a small press fanzine phenomenon which spawned its own home-grown stars. This titanic tome happily revisits one of the most appallingly appealing and inexplicably endearing of those players: a devious, irredeemably self-serving chancer (like so many traditional British comics rogues ranging from Charlie Peace and Grimly Feendish to The Spider) who finds the fate of humanity unhappily and inappropriately piled on his shifty, unwilling and mostly uncaring shoulders…

Neroy Sphinx first began intermittently appearing in Indie comics icon FutureQuake – specifically and sporadically between #4-20 from 2005 to 2012. In his previous compilation (Neroy Sphinx: Back in the Game and still readily available through back issue venues and internet retailers large and small) the criminal trickster was dragooned into becoming the saviour of Humanity and unlikely nemesis of encroaching dark cosmic gods: a fate even he could not weasel out of.

Sphinx is a born rogue failed politician and inveterate manipulator, whom readers of a certain age might liken to Minder’s Arthur Daley in space. However, the imaginatively inventive rapscallion is graced with a steely inner core allowing him to scheme ruthlessly and casually expend strangers, bystanders, friends and acquaintances like confetti. Many cosmic buses have had Sphinx’s associates cheerily thrown under them, but at least now he’s doing his nefarious thing for a good cause….

Written throughout by Daniel Whiston, and illustrated by Dave Thomson, the culmination of his quixotic escapades are gathered in this bombastic monochrome tome, set long after the collapse of EarthFed and reopening of an Arterial Wormhole that once connected Human space systems to a wider intergalactic civilisation. Sadly it also allowed access to predatory alien gods from Space Hell…

Recruited by ultra-psionic former ally Clarence Griffin as the lynchpin of a decades-long survival plan, Sphinx (his memories selectively edited) resumes his unwanted burden after ‘Down Among the Damned Men’, where Griffin sacrifices another innocent to the great vision he’s seen. As monstrous horrors ravage creation and creep closer to total domination, Griffin and artificial lifeform/hired muscle Fenris track down the AWOL schemer for ‘The Train Job’ and the “recovery” of a certain cosmic artefact Neroy stashed away years previously. He says all he needs now is their help in securing the billions in bullion on board to buy a spaceship…

A clash with surviving members of old enemies the Dubblz clan heaps even higher the pile of collateral casualties when the would-be saviours go ‘Junkyard Shopping’ but at least finally get them off-world, but as their eventual destination is recently invaded Cassiopia System and the much-diminished Dubblz are still on their tails, the ‘Misguided Pursuits’ they indulge in only succeeds in obtaining the artefact by lumbering them with another useless hanger-on. Ensign Eudora Carver is the sole survivor of a human ship caught by the invaders, and has a potent connection to the arcane star sceptre they were hunting…

Now ‘Keep it Clean’ finds her and her extremely disturbing rescuers landing on the “ancient sublime citadel of the Gr’tk” and attacked by a legion of greedy alien hangers-on occupying a celestial shanty town and keen to keep these new rivals away from the cast-off gifts of the primal beings…

As the voyagers explore the cosmic citadel and unpick the sordid truths of eons of cosmic history and legend, their mission to repel invasion and damnation goes from bad to worse in succeeding chapters ‘Cat and Mouse and Cheddar Too’ and ‘The Fiddle Game’. Here they try ‘Pushing the Limits’ of inter-species relations while seeking a way to end Hell-being encroachment, but progress stalls after they raid a vault in ‘Good Thing, Small Package’.

Another friend is sacrificed in ‘Temptation Game’ before their last chance to ‘Bring it All Down’ delivers victory of a kind and a new start in epilogue ‘Ice Baby’

With an Introduction by comics writer/novelist Michael Carroll, and a handy potted chronology of human development and our rogue’s rap sheet courtesy of ‘The Story So Far…’ (spanning 2344 when Griffin dragooned the con man into public service up until 2360 when the saga at last commences to conclude) this much-anticipated sequel is another ambitious, gloriously engaging and exceedingly well-executed space-opera romp with a broad scope and a deft touch to delight lovers of edgily light-hearted fantastic fiction.
™ & © 2024 Daniel Whiston, Dave Thomson & Markosia Enterprises, Ltd. All Rights Reserved.

Wolverine: Weapon X Gallery Edition


By Barry Windsor-Smith, with Chris Claremont, Frank Tieri, Avalon’s Raymund Lee, Jim Novak, Tom Orzechowski & various (MARVEL)
ISBN: 978-1-3029-3395-1 (HB/Digital edition) TPB

Wolverine is all things to most people and in his long life has worn many hats: Comrade, Ally, Avenger, Teacher, Protector, Punisher. He first saw print in a tantalising teaser-glimpse at the end of The Incredible Hulk #180 (cover-dated October 1974 and Happy 50th, Eyy?): prior to indulging in a full-on scrap with the Green Goliath – and accursed cannibal critter The Wendigo – in the next issue. The Canadian super-agent was just one more throwaway foe for one of Marvel’s mightiest stars, and vanished until All-New, All Different X-Men launched.

The semi-feral Canadian mutant with fearsome claws and killer attitude rode – or perhaps fuelled – the meteoric rise of those rebooted outcast heroes. He inevitably won a miniseries try-out and his own series: two in fact, in fortnightly anthology Marvel Comics Presents and an eponymous monthly book (of which more later and elsewhere).

In guest shots across the MU plus cartoons and movies he carved out a unique slice of super-star status and screen immortality. He hasn’t looked back since, and over those years many untold tales of the aged agent (eventually revealed to have been born in the 19th century) explored his erased exploits in ever-increasing intensity and detail. Over decades, his many secret origins and a stream of revelatory disclosures regarding his extended, self-obscured life slowly seeped out. Cursed with recurring periodic bouts of amnesia, mind-wiped ad nauseum by sinister or even well-meaning friends and foes, the Chaotic Canucklehead packed a lot of adventurous living into decades of existence – but mostly didn’t remember much of it. This permanently unploughed field conveniently resulted in a crop of dramatically mysterious, undisclosed back-histories, the absolute best of which is re-presented here.

Spanning March to September of 1991 in 8-page instalments, Marvel Comics Presents # 72-84 hosted a much-demanded semi-origin for the mystery mutant, revealing how he was internally enrobed with wonder-metal adamantium. The tale delivered a ‘Prologue’, 12 highly visual revelatory chapters and a concluding ‘Interlude & Escape’. In 1993, when the tale was collected into a graphic novel, Larry Hama wrote a prose ‘Epilogue’ to dot all the “I”s and cross all the “T”s, and that’s included here, plus thematic continuations to the saga that shook the Marvel firmament. Those include an excerpt from Wolverine #166 and the contents of the Smith co-crafted X-Men #205.

A visual tour de force with truly visceral imagery – almost medical torture porn – the story of how a burned-out spy walks into a bar and eventually regains his senses sometime later, changed beyond all recognition, is told in overlapping, interwoven flashbacks within flashbacks.

The abduction, who did to what to “Logan” under the illicit auspices of “Experiment X” – and why – is all here to experience in gorge-rising detail, but the easy answers you want won’t be easy to see. The monstrous tale of forced transmutation, fight for survival and autonomy and the dichotomy of what separates Man from Animal reveals facts yet leaves truths to later stories. What you have here is how a victim of atrocity overcomes his tormentors and lives free by not dying… and it is truly spectacular.

Written, illustrated, coloured and lettered by Barry Windsor-Smith, Weapon X is short and pretty to look upon, a masterpiece of visual storytelling that must be seen to be believed. It’s also a superb shock-horror tribute to Frankenstein, exposing the true nature of the tortured soul underneath the imposed layers unknown enemies have smothered Logan in for so very long and the first step towards his ultimate emancipation.

Following the Hama conclusion, an extract from Wolverine #166 (September 2001) sees Windsor-Smith return to his opus in a flashback sequence scripted by Frank Tieri: focusing on one of the nameless army grunts (and rare survivor) who faced the berserk escaping Experiment X. Accompanied by Windsor-Smith’s cover for #167 and mirrored by his cover for Uncanny X-Men # 205 (May 1986), they precede his collaboration with Chris Claremont on ‘Wounded Wolf’; another boldly visual triumph as Wolverine faces vengeance-crazed, adamantium augmented cyborg Lady Deathstrike in a compelling fable of obsession guest-starring little Katie Power from pre-teen titans Power Pack.

Although there are many versions of this collection available, this Gallery Edition is a dream for fans of Windsor-Smith art, closing with 17 pages of original art and a selection of X-related covers, images and pin-ups by the author. These are culled from the back of Wolverine #4, Marvel Comics Presents # 72-84, and assorted X-collections including Weapon X Hardcover (1993), Weapon X Trade Paperback (2001), Wolverine: Weapon X Marvel Premiere Classic Hardcover,  X-Men: Lifedeath Marvel Premiere Classic Hardcover, There are also house ads, promo posters, and variant covers for Uncanny X-Men #395, New X-Men #115,and Deadpool #57-60.

Short, fierce, relentless and unmissable.
© 2022 MARVEL.