Showcase Presents The Witching Hour volume 1


By Alex Toth, Bob Haney, George Kashdan, Ed Herron, Jack Miller, Carl Wessler, Dennis O’Neil, Steve Skeates, Len Wein, Marv Wolfman, Gerry Conway, Jack Oleck, Mike Friedrich, Alan Riefe, Dave Kaler, Phil Seuling, Jack Phillips, Murray Boltinoff, Sergio Aragonés, Nick Cardy, Carmine Infantino, Jack Kirby, Gil Kane, Neal Adams, Mike Sekowsky, George Tuska, Wally Wood, Dick Giordano, Joe Orlando, Bob Brown, Gray Morrow, Murphy Anderson, Pat Boyette, Bill Draut, Howard Sherman, Howard Post, Jerry Grandenetti, John Celardo, Art Saaf, Jack Sparling, Michael Wm. Kaluta, José Delbo, Lee Elias, Sid Greene, Jeff Jones, Tony DeZuñiga, Bernie Wrightson, Jim Aparo, John Calnan & many & various (DC Comics)
ISBN: 978-0-85768-196-6

American comicbooks started slowly until the creation of superheroes unleashed a torrent of creative imitation and invented a new genre. Implacably vested in the Second World War, the Overman swept all before him (and the far too occasional her) until the troops came home and more traditional genres supplanted the Fights ‘n’ Tights crowd.

Although new kids kept up the buying, much of the previous generation also retained their four-colour habit but increasingly sought older themes in the reading matter. The war years altered the psychology of the world, and as a more world-weary, cynical young public came to see that all the fighting and dying hadn’t really changed anything, their chosen forms of entertainment (film and prose as well as comics) reflected this. As well as Western, War and Crime comics, madcap escapist comedy and anthropomorphic funny animal features were immediately resurgent, but gradually another periodic revival of spiritualism and interest in the supernatural led to a wave of increasingly impressive, evocative and even shocking horror comics.

There had been grisly, gory and supernatural stars before, including a pantheon of ghosts, monsters and wizards draped in mystery-man garb and trappings (The Spectre, Mr. Justice, Sgt. Spook, Frankenstein, The Heap, Dr. Fate and dozens of others), but these had been victims of circumstance: The Unknown acting as a power source for super-heroics. Now the focus shifted to ordinary mortals thrown into a world beyond their ken or control with the intention of unsettling, not vicariously empowering the reader.

Almost every publisher jumped on an increasingly popular bandwagon, with B & I (which became the magical one-man-band Richard E. Hughes’ American Comics Group) launching the first regularly published horror comic in the Autumn of 1948 – although Adventures Into the Unknown was technically pipped by Avon, who had released an impressive single issue entitled Eerie in January 1947 before launching a regular series in 1951.

By this time Classics Illustrated had already long-milked the literary end of the medium with adaptations of the Headless Horseman, Dr. Jekyll and Mr. Hyde (both 1943), The Hunchback of Notre Dame (1944) and Frankenstein (1945) among others.

If we’re keeping score this was also the period in which Joe Simon & Jack Kirby identified another “mature market” gap and invented the Romance comic (Young Romance #1, September 1947), but they too saw the sales potential for spooky material, resulting in the seminal Black Magic (launched in 1950) and its boldly obscure psychological drama anthology companion Strange World of Your Dreams (1952).

The company that would become DC Comics eventually bowed to the inevitable, launching a comparatively straight-laced anthology that nevertheless became one of their longest-running and most influential titles with the December 1951/January 1952 launch of The House of Mystery.

When the hysterical censorship scandal which led to witch-hunting hearings (feel free to type Senate Subcommittee on Juvenile Delinquency, April-June 1954 into your search engine at any time… you can do that because it’s still notionally a free country at time of writing) was curtailed by the industry adopting a castrating straitjacket of self-regulatory rules.

HoM and its sister title House of Secrets were dialled back into rationalistic, fantasy adventure vehicles, which nevertheless dominated the market until the 1960s when super-heroes (which had started to creep back after Julius Schwartz began the Silver Age of comics by reintroducing The Flash in Showcase #4, 1956) finally overtook them.

Green Lantern, Hawkman, The Atom and a slew of other costumed cavorters generated a gaudy global bubble of masked mavens which even forced dedicated anthology suspense titles to transform into super-character split-books.

However, nothing combats censorship better than falling profits and at the end of the 1960s the Silver Age superhero boom stalled and crashed, leading to the surviving publishers of the field agreeing to loosen their self-imposed restraints against crime and horror comics. Nobody much cared about gangster titles at that time but as the liberalisation coincided with another bump in global interest in all aspects of the supernatural, the resurrection of scary stories was a foregone conclusion and obvious “no-brainer.”

Even ultra-wholesome Archie Comics re-entered the field with their rather tasty line of Red Circle Thrillers

With Tales of the Unexpected #105 and House of Mystery #174 National/DC switched to anthology horror material before creating an all-new title to further exploit the morbid fascination with all thingies fearsome and spooky (they even resurrected the cancelled House of Secrets in late 1969) for those heady days when it was okay – and profitable – to scare the heck out of little kids by making them laugh.

Edited until #14 by Dick Giordano, The Witching Hour first struck at the end of 1968 (with a February/March 1969 cover-date). From the outset it was an extremely experimental and intriguing beast and this amazingly economical Showcase Presents collection reprints the first 19 issues, completely covering the first three years as the fear fad grew to become the backbone of DC’s sales. It is perhaps the most talent-stuffed title of that entire period…

Hopefully, as DC continues its archival conversion of Silver Age classics into new full-colour and digital editions, this collection will be available too in all its gory hues and glory…

In this graphic grimoire the traditionally cool and creepy horror-hosts who introduce such spooky fare are three witches. Based as much on Macbeth as the ancient concept of Maiden, Mother and Crone this torrid trio constantly battled to outdo or out-gross each other in the telling of terror tales. Moreover, Cynthia, Mildred and Mordred – as well as shy monster man-servant Egor – were designed and usually delineated by master artist Alex Toth; making framing sequences between yarns as good as and sometimes better than the stories they brazenly bracket.

One minor quibble: records from the period are not complete and occasionally a creator is unknown, but this volume also sadly misattributes the artist too. I’ve attempted to correct the mistakes when I’m certain, but please be warned and beware – I’m not always right either…

Following a stunning Nick Cardy cover, Toth starts the ball rolling by introducing the sinister sisters and their ongoing contest before Dennis O’Neil & Pat Boyette relate the story of a time-travelling tap-dancer in ‘Save the Last Dance for Me’.

Toth then writes and illustrates a compelling period piece of peril in ‘Eternal Hour!’ and Jack Sparling relates the eerie fate of wave-obsessed Stanley’s search for ‘The Perfect Surf’.

Toth’s scary sisters then close out the premier issue (with, I suspect, additional inks from Neal Adams), but still find room for ‘Silk Gauze’, an informational page by persons unknown which first appeared in Tales Unexpected#126.

Although attributed to Toth, #2’s introductory episode is by his old Standard Comics stable-mate Mike Sekowsky (inked by Giordano) and leads into Sparling’s dream-chiller ‘Scream!’, after which young José Delbo delineates shocking period tale of slavery and vengeance ‘The Trip of Fools!’ before Sid Greene’s short ghost story ‘The Beat Goes On!’ and Sparling’s ‘Once Upon a Surprise Ending!’ end an issue regrettably short on writer credits.

Following another Sekowsky/Giordano intro, Toth & Vince Colletta illustrate Don Arneson’s medieval mood masterpiece ‘The Turn of the Wheel!’, whilst Alan Riefe & Sparling told a decidedly different ghost-story in ‘The Death Watch’, after which Steve Skeates & Bernie Wrightson reveal a very alterative fantasy hero in ‘…And in a Far-Off Land!’, followed by the first of a series of short prose vignettes: an anonymous fright-comedy entitled ‘Potion of Love’.

Toth illustrates the sisters’ ‘Witching Hour Welcome Wagon’ (a useful identifying rule of thumb for the uninitiated is that the master usually signed his work – and was allowed to…) after which new kid Gerard Conway spectrally scripted ‘A Matter of Conscience’ for art veterans Sparling & George Roussos. Another anonymous prose piece ‘If You Have Ghosts’ precedes a smashing yarn entitled ‘Disaster in a Jar’ by Riefe & Boyette and Conway scripts period witchfinder thriller ‘A Fistful of Fire’ for Delbo – a vastly underrated artist who was on the best form of his career at this time.

Toth’s Weird Sisters close out that issue and eerily, hilariously open #5 before Wrightson lavishly embellishes a nifty but uncredited (as is every script in this one) nautical nightmare ‘The Sole Survivor!’, followed by text-teaser ‘The Non-Believer!’ and Boyette’s stunning, clownish creep-feature ‘A Guy Can Die Laughing!’

Stanley Pitt & Giordano’s dating dilemma ‘The Computer Game’ was one of the first to explore that now-hoary plot., and after Toth signs off the witches, there’s an added one-page black-comedy bonus from Sid Greene with ‘My! How You’ve Grown!’

Sekowsky & Giordano limned Dave Kaler’s take on the sisters’ intro for The Witching Hour #6 after which a far darker horror debuts as ‘A Face in the Crowd!’ by Conway, Mike Roy & Mike Peppe, wherein Nazi war-criminal and concentration camp survivor meet in an American street; Marv Wolfman & Delbo described a tale of neighbourly intolerance in ‘The Doll Man!’ and ‘Treasure Hunt’ by Skeates, John Celardo & Giordano showed why greed isn’t always good. Also included were Conway’s prose tale ‘Train to Doom’, ‘Mad Menace’ – a half-page gag strip by John Costanza – and ‘Distortion!’; another Greene-limned one-pager.

Toth & Mike Friedrich were on spectacular form for #7’s intro and bridging sequences, whilst Bill Draut was compulsively effective in prison manhunt saga ‘The Big Break!’, whose scripter Steve Skeates also wrote modern-art murder-mystery ‘The Captive!’ for Roussos. Then Friedrich & Jack Abel advise a most individual baby to ‘Look Homeward, Angelo!’. Whilst text piece ‘Who Believes Ouija?’ and Jack Miller & Michael Wm. Kaluta’s gothically delicious ‘Trick or Treat’ round out the sinister sights in this issue.

Sergio Aragonés & Neal Adams provide the witch-bits for #8, bracketing their own satanically sardonic ‘Above and Beyond the Call of Duty!’, as well as ‘Three Day Home Trial!’ (Aragonés & Cardy) and staggeringly inventive ‘Computerr’ by that man again and Toth.

‘The Career Man’ is a witty but anonymous prose piece and the issue closes with a Twice Told Tale by Ron Whyte & Sparling, as an urban myth is revealed in ‘The Sign of the Hook!’

Toth & Draut began #9, after which Bob Brown & Murphy Anderson illustrate ghostly tale ‘The Long Road Home!’ and, after text story ‘The Dark Well’, peripatetic, post-apocalyptic, ironic occasional series ‘The Day after Doomsday’ (by Len Wein & Sparling) makes a welcome appearance.

Delbo delightfully delineates a terrifying tale of Old China in ‘The Last Straw’ and, after George Tuska takes over the Weird Sisters link-segments, a doomsday debacle closes the dramas with a ‘Trumpet Perilous!’ drawn by Sparling & Abel.

The witches opening issue #10 are once more by Toth & Draut, promptly followed by a magnificent illustration job by the great Gray Morrow on regrettably uncredited ‘A Warp in Time… Loses Everything!’ after which the all-word ‘I’ll See You in My Dreams’ precedes Conway & Toth’s superb forbidden romance ‘Hold Softly, Hand of Death!’. Tuska handles the Sisters before Sparling’s faux-fact page ‘Realm of the Mystics’ ends this excursion into the outer dark.

Toth drew the intro and Jack Oleck’s ‘The Mark of the Witch’ (inked by Draut) in #11, whilst – following text-tale ‘Retired Undefeated!’ – Tuska inspirationally illustrates creepy chronal conundrum ‘The Sands of Time, the Snows of Death!’

The Witching Hour #12 is similarly blessed, as after a sinisterly sexy Skeates/Toth intro, the devilish duo then describe an horrific ‘Double Edge’ battle between witch-queens and valiant mortals, followed by a Machiavellian actor’s ‘Double Take’ (Skeates & Tuska) and a demonic duel and ‘Double Cross!’ by Skeates & Gil Kane. The ever-anonymous prose piece is the mordantly merry ‘The Dead Can’t Talk But…’

Giordano’s last issue as editor was #13, which opened in grand style as fellow comicbook hosts Cain, Abel and the Mad Mod Witch (from Houses of Mystery and Secrets and The Unexpected, respectively) attend ‘New Year’s Eve at the Witching Hour’ (illustrated by Neal Adams), followed by a marvellously experimental and effective psycho-thriller by Alan Gold & Gray Morrow entitled ‘The Maze’: a far more traditional but no less scary story ‘The Accursed Clay!’ (Miller, Sparling & Frank Giacoia) and the just plain strange tale of ‘The Rush-Hour Ride of Abner Pringle!’ by Wein & Delbo.

As an added treat the text token is ‘The Witching Hour Mistree’ by that shy but not retiring rogue Egor…

When veteran editor Murray Boltinoff assumed the reins with #14 (April-May 1971) an element of experimentalism was surrendered but the more conventional material was no less welcomed by the horror-hungry readership: more proof, if any were needed, that artistic endeavour and envelope-pushing aren’t to everybody’s taste.

George Tuska replaced Toth as regular illustrator of introductory and bridging sections, but otherwise most fright-seeking kids could hardly tell the difference.

The all-science fiction issue’s terror-tales open with a beautiful yet oddly-stilted yarn from Conway and Jeff Jones who explore the solitary burdens of ‘Fourteen Months’ in deep space, whilst ‘Which Witch is Which?’ (by Kaler and drawn by Stanley & Reg Pitt) depicts the comeuppance of an intergalactic Lothario.

As “Al Case”, Editor Boltinoff provides text feature ‘Dead Letter Office’ before the issue ends on a classic visual high note with ‘The Haunted House in Space!’ illustrated by the dream team of Al Williamson & Carlos Garzon.

After the usual grisly graphic girl-talk TWH #15 starts with a murder masterpiece from George Kashdan & Wally Wood revealing ‘Freddy is Another Name For Fear!’, after which Al Case scripts ‘End of a World’ before Phil Seuling & Gray Morrow steal the show with the fearsome fable of the ‘Bayou Witch’ and Case & Art Saaf ring down the curtain with ‘I Married a Witch!’

Issue #16 saw House of Mystery expand from 32 to 52 pages – as did all DC titles for the next couple of years – opening the doors for a superb period of new material and the best of the company’s prodigious archives to an appreciative, impressionable audience.

The mysterious magic began after Tuska’s punchy prelude with cautionary ‘Never Kill a Witch!’ by Carl Wessler, John Calnan & Bernie Case, after which Boltinoff – as Bill Dennehy – provides a slick, edgy reinterpretation of a classic fairytale for Morrow to lavishly limn in ‘The Spell of Sinner Ella!’, before switching back to his Case persona for the Tony DeZuñiga illustrated duelling drama ‘You Can’t Hide From Death’.

The classic reprints began with ‘The Wondrous Witch’s Cauldron’ (drawn by the legendary Lee Elias from House of Secrets #58), followed by a Joe Orlando illustrated, Charles King scripted text piece ‘Last Meal’ and Howie Post and Draut’s ghoulish period parable ‘The Curse of the Cat’ which both came originally from House of Mystery #177.

Kashdan & Heck open #17 with a modern magic myth in ‘This Little Witch Went to College’ after which a classic 1950’s fear-feature from Sensation Mystery Comics #109 saw Carmine Infantino & Joe Giella devastatingly depict the ‘Fingers of Fear!’ whilst from House of Secrets #46, Howard Sherman delineated ‘The Second Life of Simon Steele’. Dennehy, Calnan & Colletta provide a new yarn with an old moral in ‘The Corpse Who Carried Cash!’ before Wessler & mood-master Jerry Grandenetti fantastically finish the fear-fest with ‘The Man in the Cellar’.

The same team open #18 with ‘The Worm that Turned to Terror’, a schizophrenic slice of domestic hell followed by ‘The Diggers!’: a nasty, vengeful yarn from Bobs Haney and Brown with Giacoia inks that encompasses half a century of French war and regret.

Tales of the Unexpected #13 was the original source of both the Ed Herron/Jack Kirby conundrum ‘The Face Behind the Mask’ and the Herron/Cardy creepy-crime caper ‘I Was a Prisoner of the Supernatural’, after which modernity resumes with Jim Aparo’s ‘Hypnotic Eye’ and Kashdan, Calnan & Colletta’s cautionary tale ‘When Satan Comes Calling!’

The final issue in this superbly spooky compendium is The Witching Hour #19 which – after the customary Tuska drawn kaffeeklatsch with Mordred, Mildred and Cynthia – commences in a stylish, sparkling Jack Phillips & Grandenetti chiller ‘A Tomb for the Winning!’, swiftly followed by ‘The Four Threads of Doom’ (by anonymous & Cardy from Tales of the Unexpected #12) after which a different anonymous and Tuska provide a fresh new thriller in ‘Stop Beating, Heart! You’re Killing Me!’.

One final Cardy reprint ‘The Lamp That Changed People!’ (House of Mystery #20) follows before this wonderful debut volume of witchly wonderment concludes with Kashdan/Elias shocker ‘What Evil Haunts This House?’

These terror-tales captivated reading public and critics alike when they first appeared and it’s indisputable that the supernatural sector saved DC during one of the toughest downturns in comics publishing history. Now their blend of garish mordant mirth, classic horror scenarios and suspense set-pieces can most familiarly be seen in such shows and series as Dimension 404, Goosebumps, Horrible Histories, and their many imitators.

If you crave beautifully realised, tastefully gore-free sagas of tension and imagination, not to mention a huge supply of bad-taste, kid-friendly cartoon chaos, stay up past The Witching Hour as long and as often as you possibly can…
© 1969, 1970, 1971, 1972, 2011 DC Comics. All Rights Reserved.

John Constantine, Hellblazer volume 1: Original Sins (New Edition)


By Jamie Delano, Rick Veitch, John Ridgway, Alfredo Alcala, Tom Mandrake, Brett Ewins, Jim McCarthy & various (DC Comics)
ISBN: 978-1-4012-300-6-7

Originally created by Alan Moore during his groundbreaking run on Swamp Thing, John Constantine is a mercurial modern wizard, a dissolute chancer who plays like an addict with magic on his own terms for his own ends. He is not a hero. He is not a nice person. Sometimes though, he’s all there is between us and the void…

Given his own series by popular demand, Constantine premiered at the height of Thatcherite Barbarism in Britain, during the dying days of Reaganite Atrocity in the US, to become a founding father of DC’s adult-oriented Vertigo imprint.

This collection is available in paperback and digital formats, collecting John Constantine, Hellblazer #1-9 plus crossover chapters from Swamp Thing #76-77; cumulatively spanning January to October 1988 and beginning a renaissance in comicbook horror that thrives to this day.

Back in 1987 Creative Arts and Liberal Sentiments were dirty words in many quarters and the readership of Vertigo was pretty easy to profile. British scripter Jamie Delano began the series with a relatively safe horror-comic plot about an escaped hunger demon, introducing us to Constantine’s unpleasant nature and odd acquaintances – such as Papa Midnite – in a tale of infernal possession and modern voodoo, but even then, discriminating fans were aware of a welcome anti-establishment political line and metaphorical underpinnings.

‘Hunger’ and ‘A Feast of Friends’ also established another vital fact. Anyone who got too close to John Constantine tended to end very badly, very quickly…

‘Going for It’ then successfully equated Conservative Britain with Hell, with demons trading souls on their own stock market and Yuppies getting ahead in the rat race by selling short. Set on Election Day 1987, this potent pastiche never loses sight of its goal to entertain, whilst making telling points about humanity, individuality and society.

Constantine’s cousin Gemma and tantalising splinters of his Liverpool childhood are revealed in ‘Waiting for the Man’: a tale of abduction and ghosts which introduces disturbing Christian fundamentalists the Resurrection Crusade, and a mysterious woman known only as Zed.

America is once again the focus of terror in ‘When Johnny Comes Marching Home’ as the Vietnam war breaks out again in rural Iowa, before we pop back to Blighty for ‘Extreme Predjudice’.

Skinheads, racism demons and more abound as Delano cannily joins up lots of previously unconnected dots to reveal a giant storyline in the making. The Damnation Army are up to something, but nobody knows who they are. Now everything’s going bad and somehow Zed and the Resurrection Crusade are at the heart of it all…

Brett Ewins & Jim McCarthy briefly replace magnificent regular artist John Ridgway for the first three pages of ‘Ghost in the Machine’, before the beautifully restrained and poignantly humanistic stylism returns with Constantine further unraveling the Damnation plot by catching up with the Coming Thing: the cutting edge mysticism dubbed cyber-shamanism.

In Delano’s world the edges between science and magic aren’t blurred – they simply don’t exist…

Alfredo Alcala signs on as inker with ‘Intensive Care’ and the drama ramps up to a full gallop as the plans of both Crusade and Army are revealed, and the value and purpose of Zed are finally exposed. All Constantine can do in response is make the first of many bad bargains with Hell….

The volume then takes a stranger turn due to the nature of periodical publishing…

The storyline in Hellblazer #1-8 ran contiguously, before converging with Swamp Thing, wherein the wizard reluctantly lends his physical body to the planetary plant elemental so that the vegetable guardian can impregnate its human girlfriend Abigail Arcane.

Thus, in the ninth issue, there’s a kind of dissolute holding pattern in play as the weary wizard confronts the ghosts of all the people he’s gotten killed to allow all the pieces to be suitably arranged. ‘Shot to Hell’ (Delano, Ridgway & Alcala) then neatly segues into Swamp Thing #76-77 for the conception of a new messiah. Sort of…

The post-Alan Moore Swamp Thing comics were long neglected after the author’s departure, but eventually fans realised that writer-artist Rick Veitch – aided by veteran inker Alcala – produced a stunning sequence of mini-classics well worthy of serious scrutiny. The issues built on Moore’s cerebral, visceral writing as the world’s planet elemental became increasingly involved with ecological matters.

Having decided to “retire”, Swamp Thing (an anthropomorphic plant with the personality and mind of murdered biologist Alec Holland) was charged by his ephemeral overlords in “the Green” with facilitating the creation of his/its successor. However, the ancient and agonising process was contaminated by consecutive failures and false starts, leading to a horrendous series of abortive creatures and a potentially catastrophic Synchronicity Maelstrom.

Alec, “wife” Abigail and the chillingly charismatic Constantine are eventually compelled to combine forces – and indeed some body-fluids – in ‘L’Adoration de la Terre’ (Swamp Thing #76, by Veitch & Alcala) – to create a solution before the resultant chaos-storm destroys the Earth.

The process is not with risk – or shame – but the affair is brought to a successful conclusion in ‘Infernal Tringles’ (Swamp Thing #77, and with Tom Mandrake pencilling) and with terrestrial order restored, the participants go their separate ways… but the events have affected them all in ways that will have terrible repercussions in the months and years to come…

Rounding out the so-sophisticated spook-fest is an original covers gallery by Dave McKean and John Totleben, and an “in-world” exposé of Constantine by faux journalist Satchmo Hawkins in ‘Faces on the Street’.

Also included are other relics of the antihero’s sordid past such as the lyrics from Venus of the hardsell – a single from John’s aberrant punk band mucous membrane – plus extracts from the magician’s medical file whilst he was an inmate of the Ravenscar Secure Psychiatric Facility

Delivered by creators capable and satiric, but still wedded to the basic tenets of their craft, these superb examples of contemporary horror fiction – inextricably linking politics, religion, human nature and sheer bloody-mindedness as the root cause of all ills – are still powerfully engaging. Beautifully constructed, they make a truly abominable character seem an admirable force for our survival. The art is clear, understated and subtly subversive while the slyly witty, innovative stories jangle at the subconscious with scratchy edginess.

This is a book no fear-fan should be without.
© 1987, 1988, 2011 DC Comics. All Rights Reserved

Secret of San Saba: A Tale of Phantoms and Greed in the Spanish Southwest


By Jack Jackson (Kitchen Sink Press)
ISBN: 978-0-87816-080-8 (HB)                    978-0-87816-081-5 (PB)

I’m reading lots of graphic novels digitally these days, and it’s clear how much superb classic material – especially genre works with war and western themes – isn’t much of priority to content providers yet.

You try tracking down Sam Glanzman’s The Haunted Tank or Joe Kubert Sgt. Rock compilations, or even a relatively well-exposed screen property like Jonah Hex (other than the admittedly superb Justin Grey/Jimmy Palmiotti books of recent vintage) and see what joy you get…

Another such classic omission is this stunningly impressive western/horror mash-up from the inimitable Jack Jackson, still tragically only available in the original oversized (277 x 201 mm) monochrome softcover and hardback album editions, originally published by Kitchen Sink as part of their Death Rattle Series.

Known as ‘Jaxon’ since his Underground Commix heyday, Jackson’s infectious fascination with the history of Texas is a signature of much of his work even from the earliest days. Here the Commix legend expertly combines a love of historical documentary with the fabulous Lovecraftian horrors of the cosmic void, resulting in a breathtaking and wonderful period supernatural thriller, skillfully woven into the fabric and lore of the Southwest desert lands…

When a silvery entity crashes to Earth in a blazing fireball, it galvanises the fading dreams of Xotl, a young Faraone warrior who had lost faith in his gods.

As the years pass, the natives worship the fearsomely fulgent power of the star-fallen thing, and when the mighty Apaches conquer the Faraone, the twice-defeated tribe turn to the newly arrived Europeans for help. This is a tragic mistake, revealed too late, after the tribe finds that Priests and Colonists might speak of God but only truly worship wealth.

When the newcomers learn of the Cosmic Slug that fell from the stars, all they can see is the overwhelming wealth its silver mantle represents…

The decades-long battle between Apaches and Missionaries to control the slimy silver wellspring makes for a powerful if cynical tale, full of the intoxicating artistry, spellbinding storytelling, and the mesmerising aura of authenticity that is Jackson’s most telling narrative tool.

Based on the ancient Texas stories and legends of ‘Blanco’ and ‘Negro Bultos’ (supernatural treasure mounds), this most fantastic story should be, has to be true, if only because he has drawn it.

Superbly compelling, this is a must-read item for any serious fan of both comics and horror fiction, so let’s have it back and out in every format possible, pretty please…
© 1989 Jack Jackson. All rights reserved.

El Diablo


By Brian Azzarello, Danijel Zezelj & various (Vertigo)
ISBN: 978-1-4012-1625-2                  :978-1-84576-777-8 (UK Titan Books edition)

This extra-adult all-Vertigo interpretation of the classic DC Western avenger dates from a 2001 4-issue miniseries, and is an early precursor to the superb Loveless (for which see our recent Loveless: A Kin Of Homecoming review or best yet get the book). It is not as far as I’m aware available digitally yet.

Moses Stone is a gunman turned sheriff in the frontier town of Bollas Raton. His fearsome reputation, as much as his actions, serves to keep the town peaceful, and he’s perfectly content not shooting anybody.

Then one night the awesome and terrifying El Diablo comes to town and exacts a gruesome vengeance on a band of outlaws, yet inexplicably refuses to kill Stone when the lawman tries to halt the carnage.

Unable to understand or let it lie, sheriff and posse trail the vigilante to the town of Halo, New Mexico where the bloodshed continues and a ghastly secret is revealed.

Although a deep, brooding mystery with supernatural overtones, fans of the original western avenger (created by Robert Kanigher & Gray Morrow and debuting in All-Star Western #2, (October1970) will be disappointed to find that tragic Lazarus Lane – brutalised by thieves, struck by lightning and only able to wake from his permanent coma at the behest of Indian shaman White Owl – is all but absent from this darkly philosophical drama.

The demonically-infested agent of vengeance is long, long overdue for a comprehensive collection. The original occasional series of short tales from All-Star and Weird Western was illustrated by Morrow, Joe Kubert, Alan Weiss, Dick Giordano, Neal Adams, Alfredo Alcala and Bernie Wrightson whilst scripters included Sergio Aragonés, Cary Bates & Len Wein.

And that’s not even counting the Sagebrush Satan’s many team-ups with the likes of Jonah Hex in various iterations of the bounty killers own title…

In this moody epic however, the phantom of the plains is more presence than personality.

There’s an awful lot of talking and suspense-building but thanks to the moody graphics of Danijel Zezelj the tension and horror remain intense and when the action comes it is powerful and unforgettable.

The title star is a force but not a presence in El Diablo, but the tale of Moses Stone is nonetheless a gripping mystery-thriller that will chill and intrigue all but the most devoutly traditional cowboy fans.

And let’s be having a proper El Diablo compilation soon, pretty please?
© 2001, 2008 DC Comics. All Rights Reserved

H.P. Lovecraft’s The Hound and Other Stories


Adapted by Gou Tanabe, translated by Zack Davisson (Dark Horse)
ISBN: 978-1-50670-312-1

If you’re one of those people who’s never read a manga tale, or who’s been tempted but discouraged by the terrifying number of volumes these tales can run to, here’s a delicious feast of fantasy fables complete in one book revealing all that’s best about comics from the East in one darkly digestible big gulp.

Most manga can be characterised by a fast, raucous, even occasionally choppy style and manner of delivery but this volume of emphatically eerie adaptations is atmospheric, suitably scary and marvellously moody: just as you’d hope when recreating classic tales by the undisputed master of supernatural terror…

Howard Phillips Lovecraft was a frail, troubled and particularly ill-starred man. Born August 20th 1890, he was truly afflicted with the hunger to write but only achieved any degree of success after his death in March 1937 – following a life of desperate penury – from the complications of intestinal cancer. Once he was gone, his literary star ascended and posthumous publications made him a household name who changed the face of fiction forever.

His stories have deeply affected generations of readers all over the world. One person particularly moved is international literary specialist Gou Tanabe who has previously adapted the works of Maxim Gorky and Anton Chekov to manga form.

Perfectly capturing the relentlessly oppressive and inescapably sombre sense of approaching fatality that permeates most of Lovecraft’s potent prose, ‘The Temple’ was written in 1920 and first published five years later in the September issue of Weird Tales. The adaptor’s mildly updated version originated in esteemed anthology magazine COMIC BEAM in March and April 2009. It details the depredations of German U-Boat U-29 and the doomed fools who man her.

After a particularly rewarding campaign Commander Karl Heinrich Graf von Altberg-Ehrenstein and his officers are taking the night air when they notice a dead British mariner gripping the sub’s handrail. Whilst trying to unlock the death grip and discard the corpse, one of them salvages an ancient artefact – a small carved head – and pockets it.

From that moment on their mission is doomed…

Soon, madness and mishap plague the vessel. Death decimates the crew and inexorably the survivors drift ever deeper into depths both physical and metaphorical. When only one remains, he finds the U-boat drawn to a fantastic city and magnificent temple sunken beneath the waves, filled with statuary like the little head in his pocket…

Just as he raises his pistol to end the horror, the shattered sole survivor sees shining lights in the sunken edifice…

Lovecraft penned ‘The Hound’ in September 1922 and Weird Tales published it in 1924. Gou Tanabe’s chilling interpretation debuted in the July 2014 online edition of Comic Walker. The tale is grim, grisly, exquisitely decadent and supremely shocking, detailing the extravagant excess of English gentleman grave-robbers and diabolist magical parvenus St. John and our unnamed narrator.

Bored and indolent, they renew their sordid, blasphemous hobby in a Dutch boneyard, exhuming an arcane trinket from a grave sealed for half a millennium and reap a ghastly bounty after releasing a vengeful howling horror…

After its first foray into the material world the surviving dabbler attempts every stratagem to escape or expiate the beast, and finds some things have no use for apologies or reparations…

Concluding this first (hopefully of many) Lovecraft treasure trove is another export from Comic Walker (August 2014 this time).

‘The Nameless City’ was written in January 1921 and published ten months later in The Wolverine. Tapping into the then-vogue for arcane exploratory adventure also favoured by the likes of literary horrorist brethren Seabury Quinn, Clark Ashton Smith, and latterly August Derleth and Robert E. Howard, here Lovecraft shares the story of an itinerant western wanderer (think Indiana Jones without a sense of humour or chance in Hell) who survives the Arabian deserts only to stumble upon a previously unsuspected deserted conurbation suddenly exposed by the roaring eternal winds.

Genned-up on local legends, the explorer cannot resist entering the vast metropolis. However, as he plunges deeper within, he finds thousands of boxes like a legion of coffins and realises the occupants are far from human. They may not even be dead…

Enthralling, understated and astoundingly effective, these classic tales – printed in the traditional ‘read-from-back-to-front’ manga format – have been reverently adapted and packaged in an inexpensive, digest-sized monochrome paperback that will delight avowed aficionados and beguile terror-loving newcomers alike.
© 2014 Gou Tanabe. All rights reserved. This English-language edition© 2017 Dark Horse Comics, Inc.

Garth: The Cloud of Balthus


By Jim Edgar & Frank Bellamy, with John Allard (Titan Books)
ISBN 10: 0-90761-034-X                   ISBN: 978-0-90761-034-2

British Superman Garth first appeared in the Daily Mirror on Saturday, July 24th 1943, the creation of professional cartoonist Steve Dowling and BBC radio producer Gordon Boshell, at the behest of the editor who wanted an adventure strip to complement their other comic strip features, Buck Ryan, Belinda Blue Eyes, Just Jake and immortal, morale-boosting Jane.

A blond giant and physical marvel, Garth washed up on an island shore and into the arms of a pretty girl, Gala, with no memory of who he was. Nonetheless he saved the entire populace from a brutal tyrant and a legend began. Boshell never had time to write the series, so Dowling, already producing the successful family strip The Ruggles, scripted Garth until a new writer could be found.

Don Freeman dumped the amnesia plot in ‘The Seven Ages of Garth’ (which ran from September 18th 1944 until January 20th 1946) by introducing imposing jack-of-all-sciences Professor Lumiere whose psychological experiments regressed the burly hero back through some past lives.

In the next tale ‘The Saga of Garth’ (January 22nd 1946 to July 20th 1946) his origin was revealed. As a child, he’d been found floating in a coracle off the Shetlands and adopted by a kindly old couple. When grown he became a Navy Captain until he was torpedoed off Tibet in 1943…

Freeman continued as writer until 1952 (‘Flight into the Future’ was his last tale), and was briefly replaced by script editor Hugh McClelland (who only wrote ‘Invasion From Space’) until Peter O’Donnell took over in February 1953 with ‘Warriors of Krull’.

He wrote 28 adventures until resigning in 1966 to devote more time to his own strip; something he called Modesty Blaise.

His place was taken by Jim Edgar; a short-story writer who also scripted such prestigious newspaper strips as Matt Marriott, Wes Slade and Gun Law.

Dowling retired in 1968 and his long-time assistant John Allard took over the strip until a suitable permanent artist could be found. Allard completed ten complete tales until Frank Bellamy began a legendary run with the 13th daily instalment of ‘Sundance’ (which ran from 28th June to 1 October 11th 1971).

Allard remained as background artist and assistant until Bellamy took full control during ‘The Orb of Trimandias’.

One thing Professor Lumiere had discovered and which gave this strip its distinctive appeal – even before the fantastic artwork of Bellamy elevated it to dizzying heights of graphic brilliance – was Garth’s involuntary ability to travel through time and re-experience past and future lives. This simple concept lent the strip an unfailing potential for exotic storylines and fantastic exploits, pushing it beyond its humble beginning as a British response to Siegel and Shuster’s American phenomenon Superman.

The tales in this criminally out of print monochrome tome begin with the aforementioned ‘Sundance’ as mighty Garth is sucked back to 1876 to relive his life as an officer of George Custer’s 7th Cavalry on the Eve of the Battle of the Little Big Horn.

The time-tossed titan has a brief but passionate love affair with Indian maiden Falling Leaf before dying valiantly for his beliefs and their love. It is an evocative, powerful tale that totally captures the bigotry, arrogance and futility of the White Man and the tragic demise of the Indian way of life…

Then eponymous epic ‘The Cloud of Balthus’ shows the open, simple elegance of the narrative concept in Garth. Whilst vacationing in the Caribbean our hero becomes embroiled in an espionage plot involving freelance super-spies and a US space station, but even that is mere prelude to fantastic adventure and deadly terrors when he and his delectable, double-dealing companion Lee Wan are abruptly abducted by nebulous energy beings in a taut, tension-fraught thriller.

‘The Orb of Trimandias’ plunges Garth back in time to the Venice of the Borgias, when he becomes again English Soldier-of-Fortune Lord Carthewan: a decent man battling an insane and all-powerful madman for the secret of a supernaturally potent holy relic. This gripping, exotic yarn is replete with flamboyant action, historical celebrities, sexy women and magnificently stirring locales. It’s a timeless treasure of adventure that has the added fillip of briefly reuniting Garth with his star-crossed true love, the ethereal Space Goddess Astra.

This lovely volume (long overdue for re-issue – at least in digital form if no other way is possible) concludes with a high-octane gothic horror story. ‘The Wolfman of Ausensee’ sees Garth as a rather reluctant companion of movie starlet Gloria Delmar on a shoot at the forbidding Austrian schloss (that’s a big ugly castle to you) of a playboy whose family was once cursed by witches.

Despite the title giving some of the game away, this is still a sharp and savvy spook-fest that ranks easily amongst the best Hammer Horror films, and just gets better with each rereading.

Garth is the quintessential British Action Hero – strong, smart, good-looking with a big heart and nose for trouble. His back-story gives him all of eternity and every genre to play in and the magnificent art of Frank Bellamy also made his too-brief tenure a stellar one.

Comic-strips seldom get this good, and even though this book and its sequel are still relatively easy to come by, it is still a crime and a mystery that all these wonderful tales have been out of print for so long.
© 1984 Mirror Group Newspapers. All rights reserved.

Hellboy volume 11: The Dead Bride and others


By Mike Mignola, Richard Corben, Kevin Nowlan, Scott Hampton, Dave Stewart & Clem Robins (Dark Horse Books)
ISBN: 978-1-59582-740-1

Towards the end of World War II an uncanny otherworldly baby was confiscated from Nazi cultists by American superhero The Torch of Liberty and a squad of US Rangers moments after his eldritch nativity on Earth. The good guys had interrupted a satanic ritual predicted by parapsychologist Professor Trevor Bruttenholm and his associates who were waiting for Hell to literally come to Earth…

The heroic assemblage was stationed at a ruined church in East Bromwich, England when the abominable infant with a huge stone right hand materialised in an infernal fireball. This “Hellboy” was subsequently raised by Bruttenholm, and grew into a mighty warrior engaged in fighting a never-ending secret war against the uncanny and supernatural. The Professor assiduously schooled and trained his happy-go-lucky foundling whilst forming and consolidating an organisation to destroy arcane and occult threats – the Bureau for Paranormal Research and Defense.

After years of such devoted intervention, education and warm human interaction, in 1952 the neophyte hero began hunting down agents of the malign unknown, from phantoms to monsters as lead agent for the BPRD. Hellboy rapidly became its top operative; the world’s most successful paranormal investigator…

As decades passed, Hellboy gleaned snatches of his origins and antecedents, learning he was a supposedly corrupted beast of dark portent: a demonic messiah destined to destroy the world and bring back ancient powers of evil.

It is a fate he despised and utterly rejected…

This eerily esoteric collection of tales concocted by Mike Mignola re-presents a selection of short stories as originally published on/in USAToday.com, Hellboy In Mexico, Hellboy: Double Feature of Evil, Hellboy: The Sleeping and the Dead #1-2, Hellboy: The Bride of Hell and Hellboy: Buster Oakley Gets His Wish, all between 2009 and 2011. These tales draw together many subtly scattered clues disseminated throughout his innumerable tempestuous exploits and contribute to more than fifteen years of slowly boiling magical suspense… as well as hinting at the incredible enigma of the horrific hero’s doom-drenched double destiny…

Following some informative commentary from Mignola the arcane action begins with ‘Hellboy in Mexico or, A Drunken Blur’, (May 2010) illustrated by Richard Corben with colourist Dave Stewart & letterer Clem Robins applying their own seamless contributions to the mix…

In 1982 Hellboy and amphibious ally Abe Sapien are winding down after a strenuous mission in Mexico. Looking for a quiet drink they amble into a ramshackle cantina and discover a sort of shrine comprising a Holy Virgin statue and hundreds of faded photos, posters and tickets for luchadors (masked wrestlers). One of them features Hellboy and three grinning, hooded grapplers…

Shocked and stunned, Hellboy’s mind drifts back to a drunken binge in 1956…

And thus unfolds an untold tale of sterling comradeship and collaborative chaos-crushing as the Demon Detective joins a trio of fun-loving masked brothers who combined their travels on the wrestling circuit with a spot of monster-hunting and devil-destroying, and how it all fell apart after young Esteban fell to the deadly embrace of vampiric bat-god Camazotz

With the golden times over Hellboy went on an epic memory-eradicating booze-bender until months later BPRD agents found, dried out and brought home their errant top gun…

From Hellboy: Double Feature of Evil (November 2010) – and again illustrated by Corben – comes a brace of theatrically themed terrors. ‘Sullivan’s Reward’ sees Hellboy lured to a phantom-infested manse with a wicked reputation and corrupt mortal owner after which ‘The House of Sebek’ details the mystically inept lengths a horny Egyptology buff descends to in order to slake his lusts. Sadly for him, old crocodile gods never die but do get really ticked off when summoned for the wrong reasons…

A love of classic vampire yarns permeates the epic clash from ‘The Sleeping and the Dead’ #1-2 (December 2010-February 2011) as Scott Hampton, Stewart & Robbins render Mignola’s spooky saga of a nosferatu clan abiding for centuries in a sleepy Suffolk village until Hellboy visited England in 1966 and explosively cleaned house, hearth and home…

Corben returns to illustrate ‘The Bride of Hell’ (December 2009), wherein an American student vanishes in France in 1985. Sent to save her, Hellboy encounters deranged Satan-worshippers, fiends from the Pit and the ghosts of Knight Templar, and learns a small piece of lost history from the annals of the eternal war between Man and the Devil. Tragically, that lesson doesn’t include an appendix on the irresponsibility and unpredictability of human nature and the tale takes a sharp twist which leaves the hero bereft and defeated…

Created as a promotional piece for USA Today’s website ‘Hellboy: The Whittier Legacy’ (by Mignola with Stewart & Robbins from October 2010) sees the Paranormal Paragon track down the last disgruntled by-blow (it means “illegitimate child”: can’t say my stuff isn’t educational or informative) of an infamous family of Rhode Island Occultists (no; not eye-doctors) determined to enjoy the power and knowledge of his true ancestors. Of course, the old pretender might have shared the heritage, but not the wisdom or foresight to leave well enough alone…

Wrapping up the perilous proceedings, ‘Buster Oakley Gets His Wish’ (April 2011) affords man of many gifts Kevin Nowlan an opportunity to display his mastery of art, colours and letters in a blackly hilarious romp set in Rooks County, Kansas in 1985. Buster was just a bored young farmboy until he performed that ritual from the witchcraft book he’d gotten hold of. Now as Hellboy investigates cow mutilations, he is confronted by weird aliens and teams up with a tragic bovine ally who wishes he’d never heard of the Unknown…

‘Hellboy Sketchbook’ then shares all the covers, story-layouts, doodles, roughs, models and designs; all fully annotated by contributors Nowlan, Corben, Hampton, editor Scott Allie and Mignola, to flesh out the fearsome thrills and chills experience.

Delivered as a succession of short, sharp shockers of beguiling power and ingenuity, this succulent slice of Hellboy’s irresistible history is a perfect example of comics storytelling at its very best: offering astounding supernatural spectacle, amazing arcane action and momentous mystical suspense – something every fear fan and adventure aficionado will enjoy.
™ and © 2009, 2010, 2011 Mike Mignola. Hellboy is ™ Mike Mignola. All rights reserved.

American Vampire volume 1


By Scott Snyder, Rafael Albuquerque, Stephen King & various (Vertigo)
ISBN: 978-1-4012-2830-9                  978-1-4012-2974-0 (SC)

In myth, literature and entertainment, there are many sorts of vampires. Here’s one species that’s a superbly grounded counterpoint to the scarlet deluge of lovey-dovey, kissey-poo tales of forbidden love between innocent modern maids and moody, tragic carriers of the Curse of the Night’s Children: one that uses for its themes Darwinian Survival of the Fittest, old-fashioned Revenge and the ultimate grisly example of Manifest Destiny; all played out against the chillingly familiar backdrop of the bloody birth of a modern nation…

In Scott Snyder & Rafael Albuquerque’s first narrative arc, augmented and supplemented here by a stunning sidebar storyline from the functionally mythical Stephen King (who also provides a trenchant Introduction with ‘Suck on This’) – the kind of vampires that you should rightly beware of are introduced and explained, but although there are love stories in this series they’re probably not the sort you want your impressionable kids to read…

The sinister suspense begins with ‘Big Break’ as, in the Hollywood of 1925, struggling but popular and ambitious would-be starlets Pearl Jones and Hattie Hargrove follow their dream of celluloid stardom, working days as bit-players in movie mogul D. B. Bloch’s latest silent epic.

The girls have only been best friends for a short while but shared hardship makes them closer than sisters even if, too often, Pearl is distracted by itinerant musician Henry Preston and the aggravatingly persistent and obnoxious drifter who hangs out near their Ladies-Only boarding house.

The actresses’ careers seem destined to blossom when leading man Chase Hamilton invites the fame-hungry gamins to one of Bloch’s legendary Producer’s Parties. Despite shaded warnings from their laconic stalker, Pearl and Hattie attend but when the unctuous Chase takes the Jones girl aside to meet D. B. it isn’t the kind of assignation she expects…

Reeling with horror, the feisty actress finds herself a morsel and kickback-offering for a pack of wealthy European money-men who are literally blood-sucking monsters…

King & Albuquerque then take us back to the hoary days of 1880 and Sidewinder, Colorado, as veteran wordsmith Will Bunting relates the true story behind his novel ‘Bad Blood’ to a group of eager fans and historians…

The ancient scribbler recounts the fantastic yet apparently non-fictional tale of outlaw Skinner Sweet, a remorseless thief frustrating progress, killing good folks and stealing funds from sun-shy, Euro-trash millionaire railroad speculator Mr. Percy. When the psychotic bandit is finally captured by Pinkerton agent Jim Book and deputy Felix Camillo, the triumphant banker lays on a special train for a gaggle of journalists to record the victory of civilisation over lawlessness…

As the killer’s gang subsequently derails the train and massacres everyone who survived the crash, Skinner cruelly and casually takes time out to reveal how he killed Book’s wife…

Sweet then guns down Book and overwhelms Camillo, but is utterly unprepared for the attack of effete-seeming Percy who shrugs off fusillades of bullets before slaughtering them all. Skinner won’t die easily though, and in close combat with the fanged, gore-guzzling horror blows the European monstrosity’s eye out, consequently taking its blood into his own body before at last expiring…

Unknown to all, Bunting has seen everything and, as fully-healed Percy tends to Book and Camillo, wisely decides to say nothing of the horror he’s witnessed…

The Hollywood story then resumes with ‘Morning Star’ as Hattie and Henry discover Pearl is missing. Driving to the isolated mansion they discover her; ravaged, chewed to ribbons as if by some animal, yet inexplicably clinging to life.

Pearl wakes in the Morgue, having been visited by her mysterious stalker. Skinner Sweet has shared his unique blood with her and now, as the once-deceased actress listens in astonishment, the smirking ghoul explains some facts of life – and death – to her.

Like himself she has been attacked by ancient, old-world vampires, and by sharing their blood – accidentally in his case but quite deliberately when Sweet bestowed his own kiss upon her – Pearl has become a new kind of hybrid-bloodsucker, perfectly evolved to inhabit the New World, with completely different weaknesses to the old guard and, hopefully, sharing Sweet’s lust for revenge, taste for chaos and hunger for life…

After giving her a quick lesson on the differences between the European nosferatu who have carved themselves an almost unassailable position of closeted wealth and power in the young nation and the new American Vampires (now numbering two), the morally bankrupt wanderer takes off, leaving his hungry offspring to sink, swim or stand on her own shape-shifting, taloned feet…

He does leave a present, however: locked in her closet, Chase Hamilton quickly realises he is about to pay for all his many sins…

‘Deep Water’ finds author Will Bunting also in 1925, talking about the re-issue of his fantastic novel to a store full of avid fans. The tale, describing the iconic life of heroic Jim Book and his battle against vampire outlaw Skinner Sweet, resumes at the point when the infected owlhoot wakes up in his own grave. Far above him the cabal of expatriate vampires secretly dominating America’s nascent financial system continue accruing wealth and power and insouciantly turn the entire town of Sidewinder into Colorado’s latest reservoir and boating lake…

For nearly thirty years Book continues with his peacekeeping profession and eventually Camillo is elected Mayor of new town Lakeview. More worryingly Bunting had turned the tale of Sweet and the vampires into a popular dime-novel so sensation-seekers and treasure-hunters regularly dredge the man-made mere for souvenirs of the infamous outlaw…

One day in 1909 a couple of them unearth the now legendary badman’s buried, sunken coffin and unleash a rabid horror unlike anything ever seen in the world before: a leech unaffected by running water, stakes or sunlight. Hungry for revenge and sustenance Skinner Sweet emerges into a new America and starts hunting old “friends” he owes a debt to…

In Tinsel Town meanwhile, Pearl returns to her lodgings and tells shell-shocked Hattie to flee before continuing her own quest for vengeance in ‘Rough Cut’. The immortal Euro-cabal are, as usual, discussing what to do about their personal nemesis Sweet and his protracted annoyance, unaware they have a far more pressing problem. That all changes after the unstoppable and infinitely superior Pearl butchers three of them. Without knowing what could kill this New World species of vampire, the clique resorts to age-old stratagems even as Miss Jones – resuming mortal form – turns to Henry for a little comfort and support…

Just then the phone rings and Bloch demands that she surrender herself or Hattie will die horribly…

Back in 1909 Sweet’s ‘Blood Vengeance’ eliminates every human in Lakeview and proclaims his intentions to a horrified coterie of haughty, privileged, old-world bloodsuckers who previously believed themselves the planet’s apex predators. Even so, the resurgent outlaw has more pressing business. Before the last man in town died, Sweet made him send a telegram to Jim Book…

‘Double Exposure’ sees Pearl desperately negotiating for Hattie’s life, knowing surrender only leads her to becoming the cabal’s eternal, experimental lab rat. She is utterly unaware she has already been betrayed by someone close to her: someone pitifully greedy and unable to resist the subtle pressures and obvious blandishments of the European ancients.

However, even bushwhacked, mysteriously weakened and brutally assaulted, Pearl, with the aid of her last true friend, turns the tables and even destroys Bloch’s fortress before escaping to prepare for one last showdown…

The writer’s tale is also approaching a climax as ‘One Drop of Blood’ finds Book, Felix, the young Bunting and Camillo’s daughter Abilena hunting Sweet through the hellish ruins of Lakeview just as the bloodthirsty travesty discovers that his powers and energies are unaccountably waning. Watching unsuspected from a distant position of seclusion, “Euro-Vamps” bide their time and witness the shocking finale as the valiant comrades use dynamite to bury the debilitated devil in a deep mine-shaft under tons of unyielding rock – but not before the sadistic Skinner deliberately infects Book with his own tainted, mutagenic blood…

Pearl’s story in this first stunning volume concludes in a sustained spray of scarlet gore as she climactically confronts Bloch and his surviving comrades only to face one final tragic betrayal in ‘Curtain Call’ whilst ‘If Thy Right Hand Offend Thee…’ discloses Book’s climactic battle with the cursed thirst Sweet had inflicted upon him, even as unstoppable Skinner enjoys one last chat with the Euro-leech who created him…

The time-distanced yet parallel tales then coincide and conclude with a hint of foreboding; presaging more horrors in the days and decades to come…

This initial creepy, compelling chronicle also includes a pithy Afterword from Snyder, a welter of variant covers by Albuquerque, Jim Lee, Bernie Wrightson, Andy Kubert, JH Williams III and Paul Pope, a feature on the script-to-art process and 6 pages of designs and sketches by the supremely skilled and multi-faceted Albuquerque to delight and impress all fans of truly mature supernatural thrills and chills.

Far more True Blood than Twilight and substantially closer to Sam Peckinpah than John Ford or Tod Browning, this lightning-paced, sardonically gory excursion into blood and sand and love and death is a spectacular, absorbing thrill-riot by two of the industry’s best talents, backed up and covered by an absolute master of tone and terror, combining to craft a splendid, sordid, sexy and utterly spellbinding saga, riddled with far deeper metaphors than “unrequited love sucks”.

American Vampire offers solid screams and enchantingly fresh ideas all fear-fiends will find irresistible, making this modern classic an absolute “must-have” and a certain reminder that there are such things as monsters and some beasts just should not be tamed…
© 2010, Scott Snyder and Stephen King. All Rights Reserved.

Hey Wait…


By Jason, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-56097-641-7

It’s usually a cheap cop-out by tired or hackneyed critics but some creators’ work comes close to defying description. That’s never more true than when reviewing another brilliant graphic exposition by Jason.

Jason is secretly John Arne Saeterrøy: born in Molde, Norway in 1965 and an overnight international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won that year’s Sproing Award (Norway’s biggest comics prize).

He won another Sproing in 2001 for the series Mjau Mjau and in 2002 turned almost exclusively to producing graphic novels.

A global star among the cartoon cognoscenti, Jason has earned many major awards from all over the planet. His work always jumps directly into the reader’s brain and heart, utilising the beastly and unnatural to gently pose eternal questions about basic human needs in a soft but relentless quest for answers. That you don’t ever notice the deep stuff because of the clever gags and safe, familiar “funny-animal” characters should indicate just how good a cartoonist and storyteller he is…

The stylised static-seeming artwork is delivered in formalised page layouts rendered in a minimalist evolution of Hergé’s Claire Ligne style, solid blacks, thick outlines and settings of seductive simplicity – often augmented by a deft and subtle use of flat colour which enhances his hard, moody, suspenseful and utterly engrossing Cinema-inspired world.

The superbly understated art acts in concert with his dead-on, deadpan pastiche repertoire of scenarios which dredge deep from our shared experience of old film noir classics, horror and sci fi B-movies and other visual motifs which transcend time and culture, and the result is narrative dynamite. His preferred oeuvre mixes such fantasy elements with a deep and overwhelming inquiry into why bad stuff happens to ordinary “people”…

A compact (176 x 254mm) monochrome paperback, Hey Wait… is just such a confection: an eerie and glorious paean to boyhood friendships with young Bjorn and Jon enjoying a life of perfect childhood of collecting comics, watching movies and gadding about until a tragic accident – perhaps the result of boon companions egging each other on a little too much? – ends the idyll forever.

Life, however, goes on (and on and on and on) for one of the inseparable childhood comrades but it has become a life sentence…

The survivor’s existence becomes populated from then on with mundane encounters, tedious assignations, failed aspirations and the usual parade of ghosts and visions, but then again so is everybody else’s tedious day to day progress to the end …

Hey Wait… resonates with Jason’s favourite themes and shines with his visual dexterity and skewed sensibilities. disclosing a decidedly different slant on secrets and obsessions. Primal art supplemented by sparse and spartan dialogue, enhanced to a macabre degree by immaculate cartooning and skilled use of silence and moment utilised with devastating economy, affords the same quality of cold, bleak yet perfectly harnessed stillness which makes Scandinavian crime dramas such compelling, addictive fare.

This comic tale allows us all to look at the world through wide-open young eyes but never sugar-coats what’s there to see…
© 1998, 1999, 2001, 2005 Jason. Translation © 2001 Fantagraphics Books. All rights reserved.

Red Range: A Wild West Adventure


By Joe R. Lansdale, Sam Glanzman & various (It’s Alive!/IDW)
ISBN: 978-1631409943

Once upon a time, not that very long ago, nearly all of fiction was engorged with tales of Cowboys and Indians. As always happens with such periodic popular phenomena – for example the Swinging Sixties’ Superspy and Batmania booms or the recent trend for Vampire and/or Werewolf Boyfriends – there was a tremendous amount of momentary merit, lots of utter dross and a few irrefutable gems that would affect public tastes from then on.

Most importantly, once such surges have petered out there’s also generally a small cadre of frustrated devotees who mourn its passing and, on growing up, resolve to do something to venerate or even revive their lost and faded favourite fad…

Following World War II the American family entertainment market – for which read comics, radio and the burgeoning television industry – became comprehensively enamoured of the clear-cut, simplistic sensibilities and easy, escapist solutions offered by the antiseptic anodyne branch of Tales of the Old West; already a firmly established favourite of paperback fiction, movie serials and feature films.

I’ve often pondered on how almost simultaneously a dark, bleak, nigh-nihilistic and oddly left-leaning Film Noir genre quietly blossomed alongside that wholesome revolution, seemingly for the cynical minority of entertainment intellectuals who somehow knew that returned veterans still hadn’t found a Land Fit for Heroes… but that’s a thought for another time and a different review.

Even though comicbooks had encompassed Western heroes from the very start – there were cowboy crusaders in the premier issues of both Action Comics and Marvel Comics – the post-war years saw a vast outpouring of anthology titles with new gun-slinging idols to replace the rapidly-dwindling supply of costumed Mystery Men, and true to formula, most of these pioneers ranged from transiently mediocre to outright appalling.

With every comic-book publisher turning hopeful eyes westward, it was natural that most of the historical figures would quickly find a home and of course facts counted little, as indeed they never had with cowboy literature…

Despite minor re-flowerings in the early 1970s and mid-1990s, for the longest of times Cowboy comics largely vanished from our funnybook pages: seemingly unable to command enough mainstream commercial support to survive the crushing competition of garish wonder-men and the furiously seductive futurescapes.

Europe and Britain also embraced the Sagebrush zeitgeist and produced some pretty impressive work, with France and Italy eventually making the genre their own by the end of the 1960s. They still make the best straight Western strips in the world…

Happily, however, an American revolution in comics retailing and print technologies at the end of the 20th century allowed fans to create and disseminate relatively inexpensive comicbooks of their own and, happier still, many of those fans are incredibly talented creators in other genres. A particularly impressive case in point is this captivating lost treasure originally published by independent creator-led outfit Mojo Press.

The brainchild of Richard Klaw (publisher, reviewer, essayist, writer, historian and self-confessed geek maven), the little outfit published some amazing and groundbreaking horror, fantasy, science fiction and Western graphic novels and prose books between 1994 and their much-lamented demise in 1999.

As revealed in Klaw’s informative Introduction ‘When Old is New and New Old’, Red Range was probably their most controversial release: an uncompromising adventure tale and deftly-disguised (a tad too much so, apparently) attack on contemporary racism and institutionalised bigotry astoundingly approached as an ultra-violent cowboy revenge yarn.

Originally published in stark black and white in 1999, Joe E. Lansdale and Sam Glanzman’s amazing unfinished odyssey has been remastered and adapted to full-colour (courtesy of Jorge Blanco & Jok and letterer Douglas Potter) and given a new lease of life in this sublime hardcover edition, just as America’s latest President seems set to return the nation to those days of implicit supremacism, casual segregation and wealth-based Jim Crow laws…

A Word of Warning: if your sensibilities and senses are liable to freak out at profoundly yet historically accurate scenes of violence or repeated use of the “N” word as used by drawn representations of murdering racist bastards in white sheets, don’t buy this book. Actually, do buy it; just don’t whine that you weren’t warned…

In Texas in the late 19th century a band of Klansmen are brutally torturing a black family who have had the temerity to buy land and plant crops. The ignorant butchers’ repugnant fun is mercilessly interrupted when a masked negro vigilante known as The Red Mask attacks, killing many of them and driving off their leader Batiste.

The unlikely avenger is too late to save the parents but does take their son Turon under his wing. As they ride to his hideout, the lone rider confides in his youthful new companion.

Caleb Range’s story is appallingly similar to the boy’s own recent tragedy. It’s probably one repeated hundreds of times every day in America since the Black Man was emancipated…

Back in town, Batiste recruits a specialist tracker and plenty more white men eager to teach coloureds their rightful place. Hunting down Red Mask the bigot again underestimates his quarry’s determination and facility with weapons…

Angry, frustrated and humiliated, Batiste gathers yet more men and sets out to end his nemesis forever. The relentless pursuit leads into the desert wastes and straight out of any semblance of rationality as Caleb and Turon survive one more cataclysmic battle before falling into a lost world of ancient tribes and ravenous dinosaurs with Batiste and his few surviving killers hard on their heels…

In this place however, the so-superior white men are seen as less than human by the indigenous humans: nothing more than prey and provender. Regrettably, they hold pretty much the same opinion regarding Caleb and Turon, who quickly discover they might not just be lost in space but also time…

To Be Continued…

Vivid, shocking, staggeringly exciting, ferociously uncompromising and yet often outrageously, laugh-out-loud funny, Red Range has both message and moral but never for a moment lets that stand in the way of telling a great story. Hopefully, this long-overlooked gem will get fair shake this time around…

Adding value and enlightenment, this opening chapter in a hopefully longer saga is augmented by ‘Beneath the Valley of the Klan Busters: (A Sort of) Afterword by Stephen R. Bissette’ which offers some historical and social context to the proceedings and inside gen on creators Lansdale and Glanzman, as well as a potted history of the role of black people in western movies from 1920s star-turn Bill Pickett to Jamie Foxx in Django Unchained.

The bonus goodies continue with a silent monochrome masterpiece of action and bleak, black humour in ‘I Could Eat a Horse!’ (first seen in Wild West Show, 1996), with the artist displaying a firm grip of both killer slapstick and grim irony as Cowboy, Indian and other beasts go in search of meal, before Bissette rides us into the sunset with an erudite and fascinating trip down memory lane for “Pop Culture Cowpokes and Carnosaurs” with ‘A Brief History of Cowboys & Dinosaurs’

These fresh looks at an overexposed idiom prove there’s still meat to found on those old bones, and cow-punching aficionados, fans of nostalgia-tainted comics and seekers of the wild and new alike can all be assured that there’s a selection of range-riding rollercoaster thrills and moody mysteries still lurking in those hills and on that horizon…

What more could you possibly ask for?
Red Range: A Wild West Adventure © 1999-2017 Joe R. Lansdale. “I Could Eat a Horse” © 2017 Sam Glanzman. “When Old is New and New Old” © 2017 Richard Klaw. “Beneath the Valley of the Klan Busters” and “A Brief History of Cowboys & Dinosaurs” © 2017 Stephen R. Bissette. All rights reserved.

Red Range: A Wild West Adventure is scheduled for publication June 28th 2017 and is available for pre-order now.