Crossing Midnight book 2:


By Mike Carey, Jim Fern, Eric Nguyen & Mark Pennington (Vertigo)
ISBN: 978-1-84576-726-6

Lots of westerners are fascinated with the myths and culture of Japan, but superbly sinister storyteller Mike Carey (his work, not him; he’s a thoroughly decent and upright young fellow) has taken it to a staggering new level of wit and sophistication, blending elegant fantasy with contemporary horror and crime cinema in this tale of a magical quest through the darkest lands of the of the Rising Sun both fabulously mythic and brutally, bewilderingly raw and modern.

Kai and Toshi Hara are twins born either side of the Witching Hour in Nagasaki, and that crucial time difference has shaped and blighted their lives. Born seven minutes after midnight Toshi is no ordinary girl: bold, energetic and utterly immune to all harm from edges and points. No blade will cut her; butt her 14 minute older brother seems painfully weak and mortal.

Their loving parents have problems too. Their mother was killed by Aratsu, celestial Lord of the Knives and restored without a soul whilst their father has been sucked into the deadly world of the Yakuza…

This second volume (collecting issues #6-12 of the impressive and stylish Vertigo comic book) finds Kai still hunting for his missing sister through the darkest, nastiest places of the city, whilst his sister undergoes an esoteric training period before she can become a full – if reluctant – servant to her divine master.

Kai finds an unlikely ally among the police and discovers the utterly mundane horrors of the Enjokosai when a trio of schoolgirls aid him in the hunt for his sister, much to their short-lived regret, as a dreadful supernatural beast comes hunting in those places where innocence is unashamedly for sale.

Enjokosai: “reward” or “compensated dating” is a publicly acknowledged and generally accepted phenomenon and common practice that sees Japanese schoolgirls flirt and accompany men for gifts, and although the girl is nominally dominant and dictates how far she will – or won’t – go, the dangers of openly eroticized children bargaining with sexually predatory men is one that thankfully just isn’t tolerated in many places outside Japan.

Kai’s search brings the vindictive world of the Kami directly to these thoroughly modern ladies with horrific consequences, but they’re just more collateral damage in a millennial struggle that is swiftly approaching a bloody climax.

With war brewing in the realm of spirits and shadows, rebellious Toshi is working to her own agenda but against creatures so ancient and diabolically experienced how can she possibly succeed or escape?

Split into two story-arcs, ‘A Map of Midnight’ and the intensely disturbing ‘Bedtime Stories’ Carey, Jim Fern, Eric Nguyen and Mark Pennington have truly pushed the boundaries of horror fiction, interweaving legendary Nippon and modern Japan with dystopian culture clashes, childhood terrors, gangster action and even social politics into a dazzling and very adult fairytale epic that nearly defies categorisation. It really is a series no mature fantasy fan should miss…
© 2007 Mike Carey and Jim Fern. All Rights Reserved.

Crossing Midnight book 1: Cut Here


By Mike Carey, Jim Fern, Rob Hunter & Mark Pennington (Vertigo)
ISBN: 978-1-84576-666-5

The variety and power of mythology is the greatest gift of our convoluted collective history as a species and for the imaginative amongst us it works twice. As children we absorb tales of magic and love and heroism with open-mouthed, unblinking wonder and they become part of our day-to-day existence: “fairy-tale romance”, “evil stepmother”, “Prince Charming” and a hundred other phrases are part of a verbal short-hand we all share without thinking. And when we’re older we seek out modern rehashings of those tales in our preferred media of fictional entertainment.

What horror-movie can’t be reduced to Hansel and Gretel or Little Red Riding Hood, and which action blockbuster hasn’t got an indomitable Jack overcoming all obstacles? And Rom-Coms?: c’mon!

For some there are also tales from other cultures which can be ingested in pure form such as the various interpretations of China’s Monkey King (see Journey to the West, Monkey Subdues the White Bone Demon or Havoc in Heaven for example) or even the triumphant Fables revising our childhood landscape with all the scary, salacious bits restored…

And then there’s synthesis…

Lots of westerners are fascinated with the myths and culture of Japan, but scary storyteller Mike Carey has taken it to a captivating new level, blending elegant fantasy with contemporary horror stories and gangster cinema in this tale (comprising issues #1-5 of the much-missed Vertigo comic book) of a magical quest through the darkest parts of the modern lands of the Rising Sun.

Kai and Toshi Hara are twins born in Nagasaki, one either side of the Witching Hour, and that crucial time difference will forever blight their lives… Born seven minutes after midnight Toshi is no ordinary girl: bold, energetic and utterly immune to any and all harm from edges and points; no blade will touch; but her older brother seems painfully weak and mortal. Unknown to all when they were little kids they accidentally slipped into a spirit world, and although they came back their friend Saburo was never seen again.

Their loving parents have problems too. When father asks the wrong question about shipments at the office he falls foul of the Yakuza, and always Toshi is becoming more difficult, more rebellious…

One night when they are barely into their teens a figure appears in her room: Aratsu, celestial Lord of the Knives has come to claim her as his new servant, and unless she complies her family will suffer. Suddenly discovering his own supernatural ability Kai drives Aratsu away but he will return and if she goes it will be as if she never existed…

Seemingly helpless the twins are inexorably drawn into the world of the Kami, spirits and shadows real and hungry who shed no tears when their mortal pawns die in horrendous ways. As the real and unreal increasingly weave together Kai finds himself in the unusual role of protector, saving his father and rescuing Toshi from a life of immortal servitude and unending horror

Burt eventually Aratsu gets his way and Kai determines to get his sister back at all costs…

Carey, Fern, Hunter and Pennington have crafted a superb blend of legendary Nippon and modern Japan with dystopian culture clashes, childhood nightmares and gangster action swirling together in this compelling horror, mystery fairytale epic that almost defies categorisation. I define it as a book no adult fantasy fan should miss…
© 2007 Mike Carey and Jim Fern. All Rights Reserved.

Dracula


Adapted by Otto Binder & Craig Tennis, art by Alden McWilliams (Ballantine Books)
No ISBN: U2271

You’re never to young to be exposed to the classics or scared out of your wits, and this delightful remnant from my own far-distant youth always brings back the gory, glory days of Bela Lugosi on TV and trying to sneak in to the latest Hammer Horror at the pictures (too young, not too cheap!) as well as such diverse treats as Famous Monsters of Filmland and other assorted illicit thrills that made we baby-boomers such terrific well-rounded, fully-socialised individuals.

At a time when scary movies, as well as Super-Spies, superheroes and comics in general, were all experiencing a popular revival, lots of strips made the jump to paperback format as publishers courted new markets. Along with lots of Mad collections, newspaper comic-strips, resized black and white comicbook reprints (such as High Camp Superheroes) and a host of other retreads, the occasional all-new item appeared.

One such is this delightfully forthright, faithful and respectful – if tension and terror free – adaptation of Bram Stoker’s gothic classic, adroitly encapsulated by comics and pulp sci fi legend Otto Binder (and Craig Tennis – of whom I know almost nothing other than he was a TV scripter) and drawn by the “deserves-to-be-legendary” Al McWilliams, a superb comics illustrator and draughtsman often confused with and nearly as good as his near-namesake Al Williamson.

The story is as you remember it; effective and pretty rather than beautiful and terrifying, but for a little seven year old it was a treasured item to be pored over, traced and adored, and today’s film fans might be enticed by Christopher Lee’s voluble introduction.

Even though it was reprinted by Manor Books in 1975, I suspect this isn’t the easiest of books to find, and to be completely honest the alternating portrait and landscape layouts make reading it a bit of a juggling act, but still and all I wish somebody somewhere would rescue this little gem from near obscurity. Any opportunistic publishers listening out there?
© 1966 Russ Jones Productions.

Requiem Vampire Knight Tome 2: Dracula and The Vampires Ball


By Pat Mills & Ledroit (Panini Books UK)
ISBN: 978-1-84653-438-6

The second double compilation of Pat Mills and Olivier Ledroit’s darkly spectacular masterpiece of nihilistic anti-heroism intensifies the decadent horrors with the next two translated volumes that created such a storm when first released in France. Dracula and The Vampire Ball resumes the tale of Heinrich Augsburg, a Nazi soldier doomed to unlive his life as a vampire warrior in a macabre inverse world of evil, which began in Requiem Vampire Knight Tome 1: Resurrection and Danse Macabre.

Resurrection is a brooding, blood-drenched world of eternal strife and warfare: a grim, fantastic mirror of Earth with the seas and land-masses reversed, where time runs backwards, populated by all the worst sinners of Earth reincarnated as monsters of myth – a realm where the ranked dead expiate or exacerbate the sins of their former lives.

This tome further explores the deeds that brought Heinrich (now called Requiem) to the very apex of the hell-world’s hierarchy as a full knight at the court of Dracula, trapped in a spiral of bloodletting, debauchery and intrigue. His position is not secure. Not only has he earned the enmity of the treacherous faction of elite Nosferatu led by Lady Claudia Demona, Lord Mortis and Baron Samedi, but it appears that he may be a returned soul…

Long before Augsberg died on a frozen battlefield, killed by a Russian he was trying to rape, the Templar Heinrich Barbarossa had committed such atrocities in the name of Christianity that he was guaranteed a place in Dracula’s inner circle when he inevitably reached Resurrection. But soon this new Vampire Knight Thurim committed an unpardonable crime and was excised from the court and Resurrection itself.

But now Requiem, already plagued by memories of his doomed affair with the Jewess Rebecca, is the subject of dangerous talk. Far too many vampires are remarking how similar to the disgraced Thurim the newcomer seems…

And what’s worse for him is that as the interminable battles (incredibly realised by the epic mastery of Ledroit) with such foes as the Gods of Limbo, the arcane order of Archaeologists, Lamias, Werewolves, Ghouls and others, Requiem discovers that Rebecca too is on Resurrection and the only way she can find peace is to “expire” the one responsible for her being there…

Blending decadent, opulent, Machiavellian dalliance with the wildest dreams – and grim, black wit – of a new De Sade, the tensions of the palace even outstrip the constant eye-popping action on myriad battlefields, so this book ends far too quickly on yet another cliffhanger when Rebecca is first captured by the Vampires only to escape with the still besotted and now wildly off-reservation Requiem. And their headlong flight has catapulted the doomed ex-lovers straight into the mouth of a cosmic dragon storm…

Supplemented by a gallery of the artist’s series paintings this astonishing, captivating work for the Goth within is an adult fantasy fan’s darkest dream come true. More please and soon…

© 2000, 2001, 2009 Nickel, Mills, Ledroit. All rights Reserved.

Requiem Vampire Knight Tome 1: Resurrection and Danse Macabre


By Pat Mills & Ledroit (Panini Books UK)
ISBN: 978-1-84653-437-9

As is so often the case Europe is the last and most beneficial arena for the arts and untrammelled creativity, and none more so than comics and sequential narrative. For some reason the Continent cherishes the best of the world’s past as well as nurturing the fresh and new, without too much concern for historical bugbears of political correctness, gaffes and contemporary censoriousness – which is why so many British and American strip creators produce their best work there.

Perhaps it’s simply because they revere not revile popular arts as much as classical ones….

Requiem Vampire Knight is an impressive example of self-publishing done right, and happily with commensurate rewards. For years writer Pat Mills wanted to break into the European market and in 2000 he did so by setting up Nickel Editions with publisher Jacques Collin (whose Zenda Editions produced some of the nicest looking albums of the 1980s) and artist Olivier Ledroit who illustrated the first four books of the incredibly popular Chroniques de la Lune Noire (Black Moon Chronicles) for Zenda before the series transferred to Dargaud. Mills and Ledroit were already old comrades having previously worked on the impressive Sha.

Mills is well known to readers of this blog (see for example Marshal Law: Fear and Loathing and his incontestable masterpiece Charley’s War) but perhaps Ledroit is not so familiar. After studying Applied Arts he began his career as an illustrator for games magazines and broke into Bandes Dessinee (that’s comics to thee and me) in 1989 with the aforementioned Black Moon Chronicles, written by François Marcela Froideval.

Specialising in fantasy art Ledroit drew Thomas Mosdi’s Xoco (1994) before teaming with Pat Mills on the acerbic, futurist thriller Sha, set in an ultra-religious fascistic USA (1996-1999). His lush painterly style was adapted to fairytales in 2003 with L’Univers Féerique d’Olivier Ledroit, and he is credited as one of the founding fathers of the darkly baroque fantasy sub-genre BD Gothique.

From a financially shaky start Requiem Vampire Knight quickly proved that quality will always find an audience, and Nickel swiftly expanded whilst continuing the excessively adult adventures of deceased warrior Heinrich Augsburg. The series is released as annual albums, and has been serialized in Germany as Requiem Der Vampirritter, and in Heavy Metal in America (beginning in Volume 27 #1, March 2003).

Now Panini have brought this evocative series to Britain in superb oversized, A4 format, double-editions presenting two albums per volume beginning with Resurrection and Danse Macabre.

Heinrich is a German officer killed on the Eastern Front in 1944. As he died all he could think of was his guilt over a doomed affair with the Jewess Rebecca whom he chose not to save when the Gestapo came for her…

He awakens confused, with few memories intact, on the incredible blood-drenched world of Resurrection: a grim, fantastic mirror of Earth with the seas and land-masses reversed, populated by all the monsters of myth and where time runs backwards. In this Hell of constant warfare the sins committed on Earth determine your rank and form. Since Heinrich has been reborn as a Vampire, top of the slaughterers’ heap, his Earthly transgressions must have been truly unforgivable…

Soon he is sent for training and orientation, joining the Vampires Court of Dracula, where all the worst monsters of history rule, becoming embroiled in the eternal warfare and perpetual intrigues. But as time passes and he gets younger, he remembers more of his Earthly life and realises that he has been on Resurrection before… Moreover he has earned the particular enmity of a faction of utterly decadent elite Nosferatu ruled by the sadistic Lady Claudia Demona, Lord Mortis and Baron Samedi…

For any fan of Mills’ work there nothing truly new here to be shocked by, but the liberating license to explore his favourite themes guided only by his own conscience and creative integrity has resulted in a complex, intensely compelling mystery of revenge and regret on the most uncompromising of worlds where there is literally no justice and no good deed ever goes unpunished. Blending cosmic warfare with cynically sardonic deadpan humour, wrapped in the ludicrously OTT trappings of sadomasochistic fetishism, this is a truly epic saga of Gothic hopelessness perfect for the post-punk, post-revisionary, lavishly anti-reductionist fantasy fan. But it’s probably best if you don’t show your gran or the vicar…

The art is utterly astonishing. In places delightfully reminiscent of Philippe Druillet’s startlingly visual and deceptively vast panel-scapes from such lost masterpieces as Yragael: Urm (and there’s another one to chuck on the “must review soon” pile) as well the paradoxically nihilistic energy of such decadent Michael Moorcock civilisations as Granbretan or Melniboné, Ledroit has captured a truly unique scenario with his vibrant palette . Never has the horrific outer darkness been so colourfully captured and the sheer scope of the numerous monsters and spectacular battles is utterly eye-popping.

A grim and witty dream, this is a fabulously realized adult fantasy of blood and thunder that is enthralling and captivating: (Im)Pure Graphic Wonderment!

© 2000, 2001, 2009 Nickel, Mills, Ledroit. All rights Reserved.

Songs of the Black Würm Gism: the Starry Wisdom volume 2


By various, edited by DM Mitchell (Creation Oneiros)
ISBN: 978-902197-28-9

Although (somewhat aptly) borderline to my usual reviewing fare this intriguing and disturbingly adult collection of words and pictures is worth a brief mention, not only because of the stellar crew of contributors but also for the simple reason that it creatively honours the legacy of an author whose works shaped twentieth century horror writing and consequently greatly informed the comicbook continuities of many a publishing giant.

The Starry Wisdom was first published in1995 (with a revised edition in 2003, ISBN: 978-1-84068-087-4) and contained a number of tales inspired by the terrifying visions of H.P. Lovecraft. It included works by Ramsey Campbell, J.G. Ballard, Alan Moore, Brian Lumley and an unholy host of others. Now a second chilling and disturbing volume has been compiled featuring contributions from some of the world’s most individual horror writers and artists.

Enclosed within this tome are 22 features, essays, photo-spreads and stories from Grant Morrison, Aishling Morgan, Herzan Chimera & James Havoc, David Britton & Mike Butterworth, Jacques Dengue, Ian Miller, John Beal, DM Mitchell, Hank Kirton, Jacques Bertrand Houpinière, Frater Erich Zann, Alexandria D. Douros, David Conway, Kenji Siratori, The Reverend Paul Stevens, Claudia Bellocq, Joshua Hayes, Wakamatsu Yukio, Reza Negarestani, Alan Moore and even Lovecraft himself (!).

As you’d expect this is a chilling surreal exploration of the nastiest places in reality – and beyond – so it’s strictly one for grown-up and those minors so debauched and twisted that they are beyond the salvation of good and rational souls. Does that sound like anybody you know?

© 2009 DM Mitchell and individual creators. All rights reserved.

Dark Entries – a John Constantine Novel


By Ian Rankin & Werther Dell’edera (Vertigo Crime/Titan Books Edition)
ISBN: 978-1-84856-342-1

Award-winning – and officially honourable – crime writer Ian Rankin makes a remarkable debut as a graphic novelist in this superbly unsettling horror story starring the best anti-hero in the business. John Constantine, seedy modern magician and consummate bad seed. tends to bring out the best in his writers, and although the plot here is nothing new the treatment of the large cast of characters is a deft juggling act nicely handled, while the narrative set-pieces are gripping and stuffed with good old fashioned creepy tension.

Constantine has acquired a certain reputation in the right circles over the course of his life, so he’s not too suspicious when a sleazy TV producer offers him wads of cash to advise on the latest reality show Dark Entries (I have to admit I loathe the title) wherein six contestants are isolated in a rigged haunted house, competing for big prizes and fully expecting to be scared out of their wits.

Unfortunately what’s terrifying these housemates is nothing the producers and technicians devised but appears to be the real thing.

Quickly inserted into the show as a new contestant Constantine finds himself mired in a diabolical mystery involving the seemingly innocent competitors, and too late realises that he’s fallen for the oldest trap in the world. Stitched up like a kipper, his only chance is to free his companions before he can escape the house and the horrors that built it.

Sharp, gritty and deeply compelling this is a powerful recapitulation of classic horror and murder yarns complete with a sting-in-the tail that will leave the reader breathless and hungry for more.

Viscerally illustrated by Italian artist Werther Dell’edera this black and white hardback is similar in format to the old Paradox Press DC imprint to which gave us A History of Violence and Road to Perdition among other gritty adult thrills. Dark Entries is easily in the same class and would make any reader a very happy – if nervous – fan.

© 2009 DC Comics. All rights reserved.

Rork 3: the Graveyard of Cathedrals/Starlight


By Andreas (NBM)
ISBN: 978-1-56163-150-6

To me a great comic strip begins with the simple line. The greatest drawing is always about the power of black against white. Colour enhances but it seldom creates. For my money, one of the best line artists in the business is the modern fantasist Andreas.

Andreas Martens is an incredibly versatile artist born in East Germany (from a time when that meant another country not a different location), trained at the Academy of Fine Arts in Düsseldorf and the Saint-Luc Institute in Brussels. His work has appeared in Le 9e Rêve, and Tintin where in conjunction with his teacher Eddie Paape he created the seminal Udolfo.

Andreas has adapted the works of Francois Rivière (collected as Révélations Posthumes in 1980) and produced a graphic edition of Charlotte Brontë’s Jane Eyre for Je Bouquine. Among his many original efforts are Raffington Detective, Cyrrus, Arq and a host of others. All his works are steeped in classical style, draped in period glamour and drenched in visual tension. Many are thematically linked. But before all these he created one of the most stylish and memorable “challengers of The Unknown” in horror fiction with the introduction and continuing adventures of the enigmatic psychic savant Rork.

His pale and moody hero, (who debuted in Pilote in 1978) draws on the tone and sometimes content of dark-fantasists August Derleth, H. P. Lovecraft and especially the Carnacki stories of William Hope Hodgson; traveling the world and the great beyond unraveling great mysteries and discovering startling wonders not for fame or glory but because he must…

In the early 1990s Dark Horse Comics serialized his adventures in their superb anthology of European comics Cheval Noir, and those translations formed the basis of a little seen or remarked upon series of albums from NBM. This volume is a particular favourite of mine (even if the spine and binding are less than robust), featuring two tales in a continuing story arc as the ethereal knowledge-seeker is returned to Earth from a Transcendent Realm to intervene in the inevitably grisly fate of a scientific expedition in the wilds of Central America.

Douglas Holbein was obsessed with the story of The Chavesians, an order of architectural mystics declared heretical by the Spanish Inquisition and banished to the New World by Queen Isabella. The centuries-old sect, which built the great churches of Christendom, did not die in the harsh jungles, but continued the craft, erecting monolithic buildings in the lush wilderness, ever-seeking to learn the secrets of God through their vast stone Faith Machines.

Now Holbein’s team have found the site of the ‘Graveyard of Cathedrals’ they accidentally disrupt a centuries-old truce between the sect’s last adherents with potentially catastrophic consequences and only the reality-shocked Rork can save them…

Following his harrowing return Rork is summoned to the deserts of Mexico by mysterious means to aid an old friend atoning for her past sins in an isolated and ancient pueblo. Increasingly endangered by a jealous Medicine Man, the woman called Low Valley cares for the Indians of the settlement as she awaits a certain lunar conjunction. The swift-approaching night when ‘Starlight’ again rains down on the people promises – or perhaps warns of – radical transformation when the heavens flare again. But the impoverished and desperate people must be made to remember that not all change is good…

Exotic, chilling and lyrically beguiling, the classical mysticism and otherwordly dread of these tales is a continuously heady and captivating brew, especially with the intense, linear illustration and stark design of Andreas to mesmerize and shock your widened eyes. This series should be at the top of the publisher’s list of books to re-release…

© 1996 Le Lombard. English translation © 1992 Dark Horse.

Showcase Presents Phantom Stranger volume 2


By various (DC Comics)
ISBN13: 978-1-4012-1722-8

By the end of 1972 the horror and mystery boom had stabilized into a key component of both DC and Marvel’s core output, with fantasy and sword and sorcery adventurers also scoring well with fans, but the glory days of huge comic-book print-runs were gone forever. However, although a depleted force, superhero comics did not disappear as some older heads suspected they might, and an initially unwieldy amalgam, the horror-hero, soon became a useful crossover sales tool.

Never as common as Marvel’s burgeoning pantheon of spooky crusaders, the most successful of the DC stalwarts were Swamp Thing and the 1950’s revival Phantom Stranger. This volume concludes his impressive second run of tales (see also Showcase Presents the Phantom Stranger volume 1 (ISBN: 978-1-4012-1088-5) and includes not only his crossover trips into the greater DC Universe, but also includes the rare final appearances that seemingly ended his career until revived in the post Crisis on Infinite Earths 1980s.

The monochrome magic begins with an impressive chiller from Bob Haney, Ross Andru and Mike Esposito that originally appeared in the Batman team-up vehicle the Brave and the Bold (#89, April/May 1970). ‘Arise Ye Ghosts of Gotham’ saw a religious sect return to the city that had driven them out two centuries previously, only to awaken the vengeful spirits of their banished ancestors until pacified by our initially squabbling heroes.

The Stranger’s return to Brave and the Bold (#98, October/November 1971), was a much more traditional tale, superbly crafted by Haney and Jim Aparo. ‘Mansion of the Misbegotten!’ was a twist-ridden mystery of demon-cults and possession that fully exploited the world-wide obsession with Satanism that began with Rosemary’s Baby and peaked with The Exorcist, as the Gotham Guardian found himself outwitted, outmatched and in dire need of assistance to foil a seemingly diabolical force threatening the life of his godson.

Following on is ‘A Stranger Walks Among Us!’ by Len Wein, Dick Dillin and Dick Giordano, as the haunted hero saved Halloween and the World’s Greatest Superheroes from a magical murder plot and consequently joined the Justice League of America (in issue #103 of their own comic, December 1972).

From the same month the Stranger’s own solo adventures featured ‘Circle of Evil’ (Phantom Stranger #22) by Wein and Aparo, wherein the coalition of evil calling itself the Dark Circle initiated its master plan by attacking the hero through blind psychic – and nominal love-interest – Cassandra Craft, whilst Ghost-Breaker Dr. Thirteen exposed another hoary hoax in ‘Creatures of the Night’ by Steve Skeates and Tony DeZuniga. These counterpoints to eldritch adventure, although usually excellent, were rapidly reaching their sell-by date, and very soon Thirteen would be battling real monsters he couldn’t rationalize away…

‘Panic in the Night!’ from #23 saw the Stranger and Cassandra in Paris battling analogues of the Phantom of the Opera and Hunchback of Notre Dame as they gathered an unlikely ally for their imminent final clash with the Dark Circle. However, great as this yarn is, the real gem is the back-up feature which transformed Terry Thirteen.

‘The Spawn of Frankenstein!’ saw the discovery of an ice-entombed man-monster lead to dark tragedy. When Victor Adams, a colleague of Dr. Thirteen, attempted to revive the beast it resulted in his death and Thirteen’s wife Marie being crippled and hurled into a coma. The vengeance-crazed Ghost-Breaker resolved to hunt down and destroy the unthinking monster, utterly unaware – and perhaps uncaring – that the beast was both rational and wholly innocent of any misdeed.

Written by Marv Wolfman and illustrated by the unique talent of Michael Kaluta, this debut promised much, but the feature was plagued by inconsistency. Phantom Stranger #24 (March/April 1973) saw the epic conclusion of the long war against the Dark Circle as the hero and Cassandra battled the ‘Apocalypse!’ in the shadow of Mount Corcovado (that’s the one with the Jesus statue “Christo Redentor” overlooking Rio de Janeiro) with old foes Tannarak and Tala, Queen of Darkness along for the spectacular and long-overdue ride.’The Spawn of Frankenstein continued by Wolfman and Kaluta as the revived monster decided to revenge itself upon Victor Adams for dragging him back to cruel, unwanted life (by returning the favour…) by resurrecting the dead scientist in return…

A new tone and a resumption of episodic, supernatural triage marked issue #25 as the mysterious wanderer pitted himself against a voodoo cult in ‘Dance of the Serpent’ (by Wein – from an idea by Michael J Pellowski – and Aparo) whilst Kaluta ended his run on Frankenstein with another untitled tale wherein Rachel Adams (wife of the departed Doctor) was kidnapped by Satanists before being rescued by the monster; a tale that led into #26’s crossover ‘From Dust Thou Art…’ by Wein, Wolfman and Aparo, which teamed the monster and the Stranger against demons in need of earthly bodies.

The radical change was completed with the next issue as innovative horror-anthology artist Gerry Talaoc replaced the sleek, realistic Aparo (who moved on to the Brave and the Bold and a long career illustrating Batman), whilst journeyman mainstay Arnold Drake assumed the writer’s seat. Together they introduced another long-term nemesis for the Stranger in the deeply disturbed psychiatrist and parapsychologist ‘Dr. Zorn: Soul-Master!’

Eschewing the Gothic trappings that had carried the series thus far this driven meddler, callously warping his patients and performing illicit experiments for the US Military-Industrialist Complex, was a far more insidious and freshly contemporary threat in tune with the times. Thwarted but seldom defeated he returned to bedevil the Stranger many times.

Frankenstein was taken over by Steve Skeates and the legendary Bernard Baily (Golden Age co-creator of Hourman and the Spectre) and ‘The Terror and the Compassion’ saw the misunderstood beast stumble into a commune that was actually a demonic coven intent on blood sacrifice and raising the devil…

‘The Counterfeit Madman!’ by the new regular team saw the Stranger explore the mind of mad-dog killer Johnny Ganz. Was the young offender a true psychopath or a cunning crook pretending to be a multiple-personality sufferer? Was there another innocent victim trapped inside the killer’s skull with him? An element of moral ambiguity had been added by Drake that layered the later adventures with enticing and challenging dilemmas absent from most comic fiction and only matched by Steve Gerber’s challenging work on Man-Thing. The back-up,‘Night of the Snake God’ however, was a more traditional tale which continued the Spawn of Frankenstein’s battle against the hippie cult in a solid if undemanding manner.

Zorn returned to his unscrupulous scientific explorations of the supernatural in Phantom Stranger #29’s ‘The Devil Dolls of Dr. Z!’ whilst matters hardly progressed at all in ‘The Snake-God Revealed!’, which saw the Spawn of Frankenstein lose momentum – and story-space – as his strip was reduced to six pages. The next issue led with another contemporary terror in ‘The Children’s Crusade!’ as a modern Pied Piper seduces a town’s young into his charismatic cult whilst ‘Turn-about!’ concludes – and not before time – the exploits of the Spawn of Frankenstein.

Issue #31 (June-July 1974) is an exotic yarn dealing with the aftermath of the Vietnam war as a disgraced US “general” smuggling drugs for a local warlord awakens a slumbering demon in ‘Sacred is the Monster Kang!’ The Stranger tales were usually 12 pages long at this period, but the back-up feature that originally filled up the comics – The Black Orchid – is not included in this volume.

Bill Draut, one of the Stranger’s earliest illustrators returned in #32’s ‘It Takes a Witch…!’ an old-fashioned spooky whodunit, whilst superstar-in-waiting Mike Grell illustrated another Dr. Zorn vehicle that guest-starred the ghost of Boston Brand. In ‘Deadman’s Bluff!’ the ghost’s protracted hunt for his murderer ended as usual in frustration, but an antagonistic partnership was established for the future…

Talaoc returned for ‘A Death in the Family!’ in #34 where a “clean” brother was compelled to assume control of the family’s business – running a crime mob. His guilt was further compounded when his dead sibling returned from the grave to give him a few pointers. Increasingly the Stranger was becoming a mere witness to supernatural events in his own series, so perhaps it’s no coincidence that this issue featured a return for the more hands-on Dr. Thirteen (wife Marie cured and both of them ignoring their brief stint of Frankensteinian tragedy). ‘…And the Dog Howls Through the Night!’ was another straightforward yet gripping adventure from Skeates and Tony Dezuniga, which I suspect had been waiting a few years in a drawer before publication.

‘The Demon Gate’ was the debut tale for writer David Michelinie who made the Stranger a target for the derivative Dr. Nathan Seine who wanted to siphon off the hero’s mystic energy and soul to cure his dying wife, and like ‘Crimson Gold’, a deadly African treasure hunt for Nazi treasure in #36, it briefly betokened a more active role for the immortal wanderer. Drake and Paul Levitz scripted ‘Images of the Dead’ in Phantom Stranger #37, another highly charged moral quandary wherein a young artist was forced to commit reprehensible crimes to earn money for his wife’s hospital bills…

Talaoc made way for fellow Philippino artist Fred Carrillo with issue #38 as Nathan Seine returned to extract a bitter revenge in Levitz’s ‘The Curse of the Stalking Skull’ and this new creative team brought back Boston Brand for ‘Death Calls Twice for a Deadman’ in a last-ditch effort to revive dwindling sales. Including the sometime Batman villain the Sensei signaled a belated return to the company’s over-arching continuity, but it was too little, too late.

Deadman also co-starred in #40’s ‘In the Kingdom of the Blind’ and #41’s concluding chapter (February-March 1976) ‘A Time for Endings’ as Dr. Seine tried to bring Elder Gods to Earth using the long-absent Cassandra Craft as a medium. With the tale’s finish the series ended and the Stranger all-but vanished until the winter of 1978 and a giant-sized tale from DC Super-Stars #18.

‘Phantom Stranger and Deadman’ (by Gerry Conway, Marty Pasko, Romeo Tanghal, Dick Giordano and Bob Layton) was an extended Halloween extravaganza as the mystic champions, with Dr. Thirteen and Tala in attendance, attempted to stamp out an infestation of demons that had infiltrated the comicbook Mecca of the season: Rutland, Vermont (long associated in both Marvel and DC titles as the only place to be on the Eve of All Hallows).

One final tale appeared a few months later in the 150th issue of House of Secrets (February-March 1978) as Conway and Talaoc related a generational tale of restless evil in ‘A God by any Other Name.’ The Stranger and Dr. Thirteen united to complete the work of Rabbi Samuel Shulman and Father John Christian who in the dire environs of London, 1892, joined spiritual forces to destroy the World’s first malignant machine intellect Molloch. But those Satanic Mills have a habit of being rebuilt by greedy men…

More than most the Phantom Stranger is a strong character and concept at the mercy of pitiless fashion. Revived at the end pf the 1960s on a wave of interest in the supernatural, and seemingly immune to harm, he struggled to find an audience in the general marketplace before direct sales techniques made publishing a less hit-or-miss proposition. Blessed with a vast cohort of talented creators, however, the stories themselves have proved to be of lasting quality, and would so easily transfer to today’s television screens that I wonder why they haven’t yet. Mystery, exotic locales, forbidden monsters spectacular effects and a cool hat: C’mon, you know you’d watch it…

But until then you’ll have to thrill and scare yourselves with these fantastic tales.

© 1970, 1971, 1972, 1973, 1974, 1975, 1976, 1978, 2006 DC Comics. All Rights Reserved.

House of Mystery: Room & Boredom


By Matthew Sturges, Bill Willingham, Luca Rossi & various (Vertigo)
ISBN13: 978-1-84856-120-5

Re-imagined under the impressive Vertigo umbrella, one of DC’s most venerable titles returns as a tribute to Something Old cunningly disguised as Something New. Apart from a brief period in the Bat-crazed super-heroic mid-1960s when the Martian Manhunter and the ineffably quirky Dial H for Hero seized control, HoM was an anthology title that told tales of mystery and imagination in the tasteful, sedate manner of its parent company. It launched with a December 1951/January 1952 cover date and ran for 321 issues, finally folding in October 1983. When superheroes fell out of favour at the end of the 1960s, it became one of DC’s top selling titles.

At a place where realities meet – or at least overlap – a ramshackle house of indeterminate size, shape and age sometimes stands. In its own capacious grounds the unique structure offers a welcome to the star-crossed and time-lost souls of infinity. The lower floor has been converted into a welcoming hostelry.

Like the bar in “Cheers”, creatures from literally anywhere (many looking like characters out of the previous comic-book incarnation) drop in for a brew and a chinwag, often paying their way with a novel yarn, but for a select few such as the Bartender, the Poet, the Pirate and the Drama Queen the house is more like “Hotel California” – in that they can check out any time they like, but they can never leave…

Fig Keele is an architecture student with a problem and a history. Her home fell apart and two spectral, floating horrors started chasing her. Fleeing in panic she fortuitously found an entrance to the House, but now it won’t let her go. Surprisingly, she adapted pretty quickly to the inhabitants, but what really freaks her out is that the house speaks to her…

Writer Matthew Sturges, with sometime collaborator Bill Willingham, has managed the near-impossible task of combining the best elements of the old within this compellingly fresh horror yarn, and even concocted a cocktail of actual mysteries to keep the pot boiling away. Strikingly illustrated by Luca Rossi, who has incorporated a stylistic ghost of Bernie Wrightson into his artwork, the story of Fig and her fellow residents is punctuated by a series of very classy “pub-stories” illustrated by some of the industry’s best and brightest talents.

Those vignettes include two by Willingham; ‘The Hollows’, a disturbing love-story by Ross Campbell, and the delightfully far-fetched ‘In Too Deep’ from Jill Thompson, whilst Sturges scripted the remaining three ‘Spats and the Neck’ from Zachary Baldus, ‘Familiar’ by Steve Rolston and Jordan‘s Tale’ by Sean Murphy.

Collecting issue #1-5 of the Vertigo comic book, this is enchanting blend of ancient and modern, horror and comedy, mystery and adventure: it’s also a huge amount of fun for anyone old enough to handle a little sex and a smidgen of salty language whilst unraveling the intricacies of a great big, all-absorbing puzzle. Just remember once you’re in you might never want to come out…

© 2008 DC Comics. All Rights Reserved.