Toys in the Basement


By Stéphane Blanquet, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-60699-402-3 (HB)

It’s that special time if you have kids who love the darker, grimmer side of storytelling. Originally published abroad as Chocottes au sous -sol!, this sublime slice of macabre all-ages Euro-whimsy comes courtesy of wildly talented, incredibly prolific animator, auteur and multimedia artist Stéphane Blanquet who has to date over 64 art books, graphic novels, collaborative works and books for kids published since 1994. These include Dungeon: Monstres (volume 2), Kramer’s Ergot, and Zero Zero, as well as the numerous international exhibitions, shows and movies to his name…

Do you remember the heart-wrenching scene in 1964 stop-motion television classic Rudolph, the Red-Nosed Reindeer when the runaway ruminant finds the Island of Misfit Toys? Do you recall how all they wanted was children to love them? Hold on to that thought…

Once upon a time at a Halloween fancy-dress party a disgruntled little boy is sulking. In his heart he’s a vicious pirate king, but his cheapskate mother would only pay for a pink bunny costume nobody else wanted…

As the other kids tease and bully him, he retreats to a corner where he meets a geeky kid in a chicken suit. Poultry boy has a broken leg and a raging thirst, but his friend – a girl kitted out as a kitten – has been down in cellar fetching drinks for ages. After some pleading, Pink Bunny, extremely keen to avoid any further embarrassment – or to be seen with a nerd dressed like a chicken – goes after her.

At the bottom of the stairs he finds her paralysed with fear: the basement is filled with maimed and broken toys, alive, angry and determined to wreak bloody vengeance on the cruel children who maltreated and abandoned them. Luckily, because of their stupid outfits, the toys assume the kids are also dolls, because if they were real children…

Playing for time, Catgirl and Bunnyboy follow the malevolent maladjusted playthings into a vast underground cavern where all the world’s broken toys are massing, readying for the day they will rise and take over. The undercover tykes gasp in horror at the artificial army’s secret weapon – a gigantic ravenous Frankensteinian beast named Amelia, cobbled together from thousands of discarded toy fragments, all hungry for righteous slaughter…

It’s at that moment Chicken-boy stumbles upon them and blows their cover…

Dosed with dry, mordant wit and just the right tone of moodily macabre Ghost Train suspense, Toys in the Basement is a simply terrific goose-bumpy thriller rendered magical by the wildly eccentric, brilliantly imaginative and creepily fluid artwork of Blanquet. This dark delight – sadly out of print but still available from the regular online vendors  – also has the perfect moral message for loot-hungry, attention-deprived youngsters; and their kids and grandchildren too.
© 2005 Editions La Joie de Lire SA. This edition © 2010 Fantagraphics Books. All rights reserved.

Another Realm


By Kristyna Baczynski (Avery Hill Publishing)
ISBN: 978-1-917355-35-3 (TPB/Digital edition)

The basis of all drama is an examination of the human condition – albeit sometimes in extraordinary forms, configurations or circumstances. Somehow, that’s even more true when your characters aren’t human at all – as seen throughout this compelling compendium of past works by author/illustrator Kristyna Baczynski. The author/artist hails from the Pennines of Yorkshire, by way of the Carpathians of the Ukraine. That’s not at all germane here, but does hint at many places visited to get here, with events already witnessed. It also sounds incredibly romantic, conjuring up all manner of deep-seated preconceptions about windy moors, bleak moody peaks, poignant meetings, sudden surprises and perpetually building new homes and friendships.

In a nutshell, preconceptions, aspirations, dreams, realisations and that old devil hope are what this book is about…

The appetising menu consists of Baczynski’s first longform comics work – released in 2018 – adroitly accompanied by a glorious smorgasbord of briefer comics works crafted since 2012. During that period they have built a body of work spanning independent zine culture to mainstream publishing, with major names including 2000 AD, Penguin Random House, Hachette, Carlton and Canongate paying bills whilst self-publishing and small press freedoms renourish their soul, and reinvigorate the speculative whimsy…

The review opens with the main course and a fresh look at Retrograde Orbit.

In a faraway star system, a little girl grows up as refugee and immigrant. Flint finds it hard to adapt to life on mining colony world Tisa. Even though she has no real memories of the place, she feels the call of her long-abandoned homeworld Doma. The exodus was due to a geological or maybe industrial toxic detonation, but no one at school cares or understands, and mother and grandmother never want to talk about it…

Years that are never easy go by anyway, and those feelings of something missing don’t go away. Days pass too and Flint grows up, acting out like any teen. She inevitably graduates into a mining job, but the something-missing still plagues her. Moments pass as she collects memoirs and mementos of her lost world, whilst growing increasingly colder and duller.

…And then a message is received from the supposedly dead, barren planet. Flint now has a purpose and a goal, and nothing will stand in the way of her return…

This lyrical, uplifting yarn offers a beautifully understated, moving glimpse at the power of Place in our lives, employing science fiction themes and trappings to dissect the most primitive and fundamental longings to which humans are subject. It also reminds us that there’s always hope. In a glorious celebration of humanity’s constant follies and greatest assets, this tale is certain to be a beloved touchstone for every lover of aspiration and resolve.

The remainder of this virtuoso graphic dishes consist of tasty and tempting small press tales, self-published unless otherwise noted. Leading off and addressing recurring themes of living alone (and the perniciousness of plants!) is ‘My New Hobby Craves Violence’ wherein lonely bookshop worker Pip, fresh out of a soured relationship, adopts a strange pot plant and – aided by online kibitzers and supporters – nurses it back to life with appalling, life-changing repercussions…

‘Vessel’ then audits the life of a youngster looking to fill herself with vivid experiences before ‘A Measure of Space’ shares the life of one of those who survived the meteor crash that shook the world and changed all life upon it…

First seen in 24×7 (published by Fanfare in 2016) ‘Hand Me Down’ traces the mighty passage of life from great saurids through us to what follows humanity, as recorded by an artefact that survives a cascade of eras and epochs by being precious to those at the top of each food chain, after which ‘Vantage’ similarly follows the progress of assorted life forms who think the world revolves for and around them…

Next comes a selection of pieces appropriately deemed Short and Sweet, beginning with a pictorial proposition (from OffLife #6, 2013) that the brain and mindscape are just a ‘Repository’ of experience, followed by scary yarn ‘Yaga’s Light’ (Bimba #2, 2013) wherein dying, desperate peasants follow a phantom into the woods and beg the evil capricious witch there to save them…

That’s augmented by surreal cautionary vignette ‘Scratcher’ (OffLife #10, 2014) and twinned tales from (The Hic & Hoc Illustrated Journal of Humour, 2013). A witty peek at a bunch of funny bones, ‘Fossil Waffle’ is supplemented by a bargain-boasting going-out-of- business sale after Earth calls in the Receivers and canny ET buyers enjoy ‘Galactic Savings’. Next, The Warriors of Junkfood (2026) unleashes kaiju fast food as rampaging ‘Greasy Bandits’, prior to one woman failing to control her appetite for ‘Dinner at Eight’ (from The Strumpet, 2013) before (from The Stool Pigeon, 2012) a beleaguered broken bunny battles on and broaches ‘Another Year, Another Easter’…

Closing our narrative window, ‘Compliments – A Study’ is a dose of self-analysis latterly confirmed by ‘Bleeding’ and a demonstration that ‘A Drawing is Like a Seed’ before a cruelly funny countdown to ultimate feline mortality is explored in ‘Nine Lives’ (originally self-published before picked up by Fantagraphics for The Treasury of Mini Comics volume 2 in 2015). We then close on an expansive ‘Gallery’ of 11 miasmic scenes all intended to further stretch the mind and heart.

The intoxicating joy of drawing and sheer buzz of creation bursts from every page of this cartoon cavalcade, as a rich cosmopolitan blend of inspirational formative events and an international/intergalactic taste for the unexplored and as yet unreachable stars above. From human depths to stellar heights, Another Realm is a gateway to adventure and home away from home for all dreamers to visit as often as possible.
© Kristyna Baczynski 2026. All rights reserved.

Win’s Christmas Gift Recommendation: Star-Struck Wonderment… 8/10

Another Realm will be released on October 28th 2026 in Britain and on December 2nd in the USA. It is available for pre-order now.

Marvel Zombies Vs. Army of Darkness


By John Layman, Fabiano Neves, Fernando Blanco, Sean Phillips & Arthur Suydam with John Byrne, Terry Austin, Joe Simon, Jack Kirby, Carmine Infantino, Ross Andru, Dick Giordano, Jim Lee, Jim Starlin, Frank Miller & various (MARVEL/Dynamite Entertainment)
ISBN: 978-0-7851-4243-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Swiftly catching a cultural wave to become one of turn-of-the-century Marvel’s most popular niche-franchises, a canny blend of gratuitous violence, sharp wit and arrant buffoonery led to the Marvel Zombies taking the comics-reading world by storm in the mid-2000s. So big was the concept that, like a flesh-eating infection, it even escaped the confines of corporate continuity to engender an inter-company crossover with another hugely popular horror franchise. The result was carnage, mayhem, buckets of blood, macabre laughs via a 5-issue miniseries that mutated into this hard-to-find but fab-to-read treat…

You will need not nets, swords or shotguns but cold hard currency in various formats…

In one of so many Marvel universes an intruder from beyond brought an extra-dimensional curse to that tragic reality: a pestilence that without exception turned the infected (for which read “bitten” and “chewed on”) victims into ravenous, undead eating machines.

Confronted by wave after wave of valiant superheroes, “patient zero” defeated them all and his contagion spread exponentially as defenders fell to rise again as voracious monsters. Before a day was out, a chain-reaction of hungry terror devastated the world, leaving its costumed champions as no less than the apex predators atop a rapidly diminishing food source…

Ash Williams – as played on-screen by actor Bruce Campbell (and who wrote the eerily  excellent DC Horror Presents: Sgt. Rock vs. the Army of the Dead) is the implausible demon-killing star of the Evil Dead/Army of Darkness movies devised by Sam Raimi. A horny, misogynistic oaf and utterly charmless goon, he is nonetheless chosen by fate to destroy all “deadites”: ravening evil ghosts intent on ending all life, and originally spawned by a malignant, malevolent sentient tome known as The Necronomicon.

For a total butthole, Ash is surprisingly competent at his job…

Dark Horse Comics produced the first Evil Dead comic book series in 1992 before Dynamite Entertainment picked up the license in 2004, opening with dark ‘n’ daft miniseries Army of Darkness: Ashes 2 Ashes. That led to 2005’s Army of Darkness: Shop Till You Drop (Dead) and Army of Darkness vs. Re-Animator before an on-going series was finally commissioned in 2006. Considering his predilection for gory, sardonic splatter-tainment, the dimension-hopping, time-jumping Ash was a dead cert to visit Marvel’s funerary fun house…

This slim, sinister inter-company chronicle collects Marvel Zombies Vs. Army of Darkness #1-5 (May – September 2007), by scripter John Layman and illustrator Fabiano Neves, with Fernando Blanco, Sean Phillips and colourist June Chung all contributing to the moody mix.

Unusual for such intersecting universe imbroglios, the events of this yarn are “in-continuity”, occurring during, contiguous with and ultimately affecting the tragic happenings seen in ‘Marvel Zombies: Dead Days’. It even offers key story points not revealed in the exclusively Marvel tales, so completists be warned…

It all begins after Ash arrives on (an) Earth in the hours before the infection first hits. A no-nonsense blue-collar kind of guy, the Deadite Destroyer can take demonic monsters and time-travel in his stride but is flabbergasted to see grown men in tights beating each other up.

Watching Daredevil battle supervillain Thunderball, the nonplussed necromantic nomad is unable to discern who is good and who evil, but his amazement is suspended after the wicked spirit of the Necronomicon appears to taunt him with a prophecy… “this world will die and an army of the dead will rise”…

Stuck in a la la land of costumed clowns, Ash opts to go straight to the top, seeking out Avengers Mansion, where the assembled heroes refuse to believe his warnings of doom. Being dumped in a lake by The Scarlet Witch only serves to jog his memory, however, and he recalls his last moments before arriving in this fruity, steroid-infested madhouse…

He was happily dead and about to enter Heaven when a costumed maniac attacked, biting the deceased, turning them into flesh-eating horrors and wrecking the entire Afterlife. Ash escaped back to the lands of the living, but the creature followed him…

The superheroes are leaving to investigate reports of a monster when Ash finds them again, and Colonel America orders Spider-Man to take the raving lunatic away for his own safety. By the time the traveller convinces the Wallcrawler that he isn’t crazy, the damage has been done. Almost all of the World’s Mightiest Heroes are now ravening undead horrors and Ash is ‘Earth’s Mightiest Zero’…

Stunned, the late-arriving webspinner is easy meat for the Star-Spangled zombie, leaving Ash helpless before a hungry rabble of former heroes. Events kick into grisly top gear in ‘Marvel Team-Ups’ as Spider-Man, frantically fighting the hunger that’s killing him, whisks Ash to temporary safety before fleeing, leaving the extra-dimensional demon killer all alone …until seeming kindred spirit The Punisher shows up.

The man with the skull on his chest doesn’t care about undead monsters: he’s busy killing a few living ones like The Kingpin, Hammerhead and The Owl. However, once his current task is completed, he comes around to Ash’s way of thinking, but his confrontational manner of only dealing with things head on soon ends his usefulness. The vigilante does leave Ash with a lot of serious ordnance, though which cocky Mr. Williams uses to save hot babe Dazzler from imminent death by superhero bite…

Ash is convinced the Necronomicon is summoning Deadites to this Earth and – after informing the mutant musical transducer that an evil magic book is behind all the grief – Dazzler takes him to the home of Doctor Strange, reasoning that if the chronicle of chaos is to be found anywhere it will be in the library of Earth’s Sorcerer Supreme…

They are far too late: ‘Night of the Livid Dead’ finds Ash reunite with Scarlet Witch (now the only still-breathing Avenger) and encounters his Marvel Earth counterpart as well as a flesh-eating humanoid duck named Howard, but the mystic they’re seeking is long gone. Ash and his new team do however convince other tormented tomes in the library to tell them where the Necronomicon is currently located and, leaving scenes of escalating horror behind them, the mortals fly to Latveria to confront a foreigner with the unlikely name of Doctor Doom…

By the time they get there the plague has gone global and the Balkan kingdom is under siege: possibly the only place on Earth where humans still live – and only then behind the straining forcefields of Castle Doomstadt.

‘The Book of Doom’ opens with the Iron Dictator disregarding Ash’s warnings of infernal invasion in favour his own conclusions of a simple pan-dimensional virus, before dumping him in the pens where a breeding stock of humans is cached, ready to repopulate Earth after Doom inevitably destroys the zombie hordes.

Unconvinced by his captor’s arrogant assurances, Ash busts out and meets Scarlet Witch on her way to the dictator’s library. Soon they are interrogating the Devil Doctor’s copy of the Necronomicon and Ash discovers he been played from page one…

Reeling with despair and defeat he then releases a hot chick in a glass tube who calls herself Amora the Enchantress, blissfully unaware that she is both an evil goddess and a plague-carrying zombie Doom has been experimenting on…

The tale and the world comes to an explosive, blood-drenched end in concluding chapter ‘The Stalking Dead’ wherein an army of undead heroes converge on Latveria, but not before Ash and Doom pull a minor rabbit out of their combined hats, ferrying the last humans to a place of other-dimensional safety. The hapless Haunt Hunter, however, is less lucky and lands in a dimension with a monster problem even he hasn’t encountered before…

Fast-paced, irreverent, raucous and gorily outrageous, this laugh-out-loud saga of no-guts-&-less-glory will sit well with readers hungry for immature entertainment and all comic book completists, and comes with a splendid gallery of covers-&-variants by Arthur Suydam, recreating eight classic scenes from Marvel history. Also included are inspirational originals by John Byrne, Terry Austin, Joe Simon, Jack Kirby, Carmine Infantino, Ross Andru, Dick Giordano, Jim Lee, Jim Starlin and Frank Miller.
© 2007, 2009 Marvel Characters, Inc. All rights reserved. All Marvel characters, names and distinctive likenesses are trademarks of Marvel Characters, Inc. Army of Darkness and all characters, names and distinctive likenesses are trademarks of Orion Pictures™ & © 1993-2009 Orion Pictures Corporation, Inc. All rights reserved. Licensed by Metro-Goldwyn-Mayer Studios Inc. to Dynamic Forces Inc. Dynamite, Dynamic Entertainment & its logo ™

& © & Dynamic Forces Inc. Inc. All rights reserved.

The Complete Peanuts volume 11: 1971-1972


By Charles M. Schulz & various (Fantagraphics Books/Canongate Books UK)
ISBN: 978-1-60699-1456-9 (US HB/Digital edition), 978-0857864079 (UK HB)

This book includes Discriminatory Content produced in less enlightened times.

Peanuts is unequivocally the most important comic strip in the history of graphic narrative. It is also the most deeply personal. Cartoonist Charles M Schulz crafted his moodily hilarious, hysterically introspective, shockingly surreal philosophical epic for half a century: 17,897 strips spanning October 2nd 1950 to February 13th 2000. He died – from complications of cancer and in suitably mythopoeaic manner – the day before his last strip was printed.

At its height, Peanuts ran in 2,600 newspapers, in 21 languages and 75 countries. Many of those venues still run it in perpetual reprints, as they have ever since his death. During his lifetime, book collections, a merchandising mountain and television spin-offs had made the publicity-shy doodler an actual billionaire at a time when that really meant something…

None of that matters. Peanuts – a title Schulz loathed, but one the Syndicate forced upon him – changed the way comics strips were received and perceived: proving cartoon comedy could have edges and nuance and meaning as well as soon-forgotten pratfalls and punchlines.

For this 11th compendium we begin with a photo-portait of the man at work followed by an effusive Foreword from film & theatre star Kristin Chenoweth, recalling her time (1998-1999) as part of the gang. This is thanks to her stage triumph as Sally in musical phenomenon You’re a Good Man, Charlie Brown and here she shares memories and thoughts on Schultz; and thoughts on what makes the little sister tick on stage and on page…

As always, however, our pictorial focus and primary point of contact remains quintessential loser Charlie Brown who, alongside and yet simultaneously far behind fanciful, increasingly multi-personalitied, high-maintenance mutt Snoopy, remains squarely at odds with a mercurial supporting cast. They all timelessly hang out, doing what at first sight looks like Kids Stuff in an ever-more complex and adverse universe of perverse happenstance. But remember now, with this collecton it’s the socially aware, all-change era of “the Seventies”, when lots of untouchable notions were being deconstructed and reconsidered everywhere… even on the funny pages.

Individual strip slices focus on play and copious leisure time; varying degrees of musicality; childish pranks; interpersonal alignments; mounting pressures of evermore oppressive education and mass media lensed through wide (but often squinty) young eyes that witness it all with unguarded openess. These moments come pre-leavened by agonised teasing, aroused and/or crushed hope, naïve, baffled generalisations and observations with our little tots occasionally acting a bit too much like grown-ups.

With this tome’s tales, themes and tropes defining the series (especially in the wake of so many animated TV specials) became mantra-like and endlessly variable for the growing radership. Focus now is less on Charlie Brown and more on those around him but this time everybody’s hunger for acceptance has been subsumed into a deliciously overarching environmental constant that grows more abundant in its fallout… everyone is growing aware  of relationships and LOVE…

Of course, most human interactions still find our boy a pitiable outlier who only really understands sports – or so he thinks. People come and go but although Mean Girl Violet and Pig-Pen might be fading into the background, a core grpup consisting of musical prodigy Schroeder, self-taught psychoanalyst/dictator-in-waiting Lucy van Pelt, her brilliant but off-kilter little brother Linus and Charlie’s sister Sally are all abundantly on view, but regularly ensnared in the sundry traps of romance and attraction, and seem to be leaving our boy behind…

Snoopy, by strutting his many and varied imaginry selves – such as a predatory vulture waiting to pick off frozen kids in the snow – plays many key roles. These include the savvy sports-beagle; the pronosticating owner of an eerily insightful “Beagle Board”; a reputed war hero/author and so many more, but he too has a dubious, inexplicable relationship. His time with his secretary – a tiny, ditzy bird called Woodstock – is open to frequent comment, much of it from the beagle himself…

Our titular star still pines for the unattainable  “Little Red-haired Girl” who so tragically moved away before he could summon the nerve to speak to her…

The kids and critters are primarily fixtures honed to generate joke-routines and gag-sequences around signature foibles, but some (like African American Franklin and even author-Snoopy) enjoy more serious roles too and have become signposts for specific cntemporary themes. In this book one extended instance is when Snoopy’s favourite writer (Helen Sweetstory of The Six Bunny-Wunnies fame) is removed from the school library, as the strip homed in on the then-growing real-world crime of parentally-steered book-banning…

Another star on the rise is Patricia Reichardt AKA tomboy Peppermint Patty (who had debuted four years earlier on August 22nd 1966). She had been a strong, opinionated female achetype and a counsellor to younger girls, when not inadvertantly outshining Charlie Brown in sporting endeavours, but here gains far greater feminist prominence. Her key moments include making a stand for personal female individuality after School introduces more feminine dress codes (but only for half the students); struggling with learning issues and slowly, painfully finding herself falling for utterly oblivious, deeply lonely “Chuck” Brown.

That overstrained relationship is agony to watch unfold (…crash, burn and then begin all over again) with Patty growing increasingly upset and unnerved by new kid Marcie (she of the bottle-specs and 1000-yard stare) who tags along, calling her “Sir”…

Sally Brown has grown from frail infant to needy complainer, and just enough to become another trigger for Charlie’s relentless self-excoriation. As she ages (a rare event in a strip about eternal tots) and forms her own anxieties, she declaims loud opinions and propounds steadfastly misinformed views, with him relegated to being her dumber, protective but outgunned and baffled big brother. Sally now gets all the best lines yet still struggles with school in many strips depicting her attitudes to study and homework, which reveal the contest is pretty even and not at all one-sided…

Resigned to – but far from uncomplaining about – life as a loser in the gunsights of cruel and capricious fate, the boy Brown is still helpless in the clutches of openly sadistic Lucy. When not sabotaging his efforts to fly a kite or kick a football or while endlessly sabotaging his beloved baseball games, she monetises his discomfort with spiteful verve via a 5¢ walk-in psychoanalysis booth, ensuring that whether at play, in competition, in despair, allowing hope to flower or just brooding, the round-headed kid truly endures the character-building trials of the damned.

In this era, the beagle is the true star of our show, with his primary quest for fame or at least more and better food playing out against a magnificently baroque inner life. There are wild encounters with birds, skateboarding, dance-offs, ice skating and snow-sport trysts, philosophical ruminations, martial assignations and ever-more-popular catchphrases to learn. As burgeoning whimsy and dreams of writing bestsellers blossom, we catch constant glimpses of the dog’s WWI other life, but also acknowledge the the world’s growing teen scene with his reinvention in new personas like college frat boy Joe Cool and cosmopolitan rake Joe French.

Perhaps his most momentous new alter ego is The Attorney who so often steps in to lend legal sagacity to the kids in times of growing litigiousness and political protest…

Naturally all of these shadow-dogs harbour fondness for little Woodstock and abiding animus for natural enemy Lucy, whose life is also plagued by mounting hurdles. Paramount are her weirdo brother Linus (who has become obsessed with undiscovered cryptids like Gully Cats and Queen snakes)  and his comfort blanket; that dog; failure to boss everyone around enough, that dog and piano-boy Schroeder’s utter inability to realise that he loves her…

Timeless episodes of play, peril, peewee psychoanalysis, philosophical ponderings, anxiously anticipatory cinema-visits and personal recrimination are cunning beards for some heavy topics. Always realised in stark monochrome are more new characters, more plot developments (like the threatened return of Snoopy’s childhood nemesis Lila!) and the founding of even more traditions we all revere to this day.

As suggested, the beagle is the only force capable of challenging – if not fully countering -Lucy. Over these two years, her campaign to curb the weird dog; cure her brother of comfort blanket dependency; seduce Schroeder and generally reorder reality to her preferences reach astounding heights and appalling depths, but Snoopy keeps trying and scores many minor victories. In the main, though, Lucy continues to consistently suck all the joy out of the white wonder stuff, green summers, fallen leaves, refreshing rain, hobbies, sports, music and anthing else other people like. Except skipping. Playing with a jump rope is still acceptable…

Hilariously, her reality takes a solid knock when Mr & Mrs Van Pelt announce the imminent arrival of a new baby sister, an intruder shellshocked Lucy instantly names “Rerun”…

From the start Schulz established way points in his year: formally celebrating certain calendar occasions – real or invented – as perennial shared events: St. Valentine’s Day, Mothers & Fathers’ Days, Fourth of July strips and the like are accompanied in their turn by yearly milestones lincluding Christmas, Easter, Halloween/Great Pumpkin Day and Beethoven’s Birthday.

Here they are augmneted by another American ritual as many of the cast return to (and are dismissed from) summer camp. This results in fresh heartbreak for all after Patty finally meets the nigh-legendary Little Red-haired Girl and realises all hope is lost. There’s even more endless heartbreak heading for Charlie Brown too, as he looks on and can do nothing. The poor oaf still has no idea how to begin to respond to closer ties with his dream girl or why even Patty cares…

Sports fun looms large and terrifying as ever, but star athlete-turned-coach/manager Snoopy is more interested in new passions than boring old baseball, hockey, tennis and football. These include fishing, swimming, skiing, skating and new sensation Frisbee-ing, as well as embracing the ups and downs of perilous passtime “Ha-Ha, Herman!” and watching Lucy learn some hard truths while rollerskating…

Even she finds far more absorbing pastimes but still revels in crushing the spirits of her teammates in whatever endeavour they are failing at. Linus endures more disappointment in two Great Pumpkin seasons as well as his rare-animal searches, and before you know it, there’s the traditional countdown to Christmas and another year filled with weird, woolly and wonderful moments…

Neatly interspersed with the daily doses of gloom, the Sunday page debuted on January 6th 1952: a half-page slot offering more measured fare than 4-panel dailies. Thwarted ambition, sporting failures, crushing frustration – much of it psychoanalysis or sport related – abound, alternating with Snoopy’s inner life of aviation, war stories, star gazing, shooting the breeze with bird buddies, weather woes, fame and food fiascos. These and other signature sorties across the sabbath indulgences afforded Schulz room to be his most imaginative, whimsical and provocative… or just plain jokey…

Tentpole moments to relish this time include intensification of the magnificently barbed romantic triangle involving Lucy, Schroeder & Beethoven; Linus kicking the blanket habit only to be dragged back in under again; more Snoopy v Lucy deathmatches as well as a claws & paws clash of our dog and the despised cat-next-door. Charlie Brown’s food feud with the beagle continues, as do assorted night terrors, Lucy’s unique solutions to complex questions; Valentines’ card coup counting, doggy dreams; sporting endeavours,  all counterpointed by Snoopy’s latest top secret mission for the Head Beagle and the paving over of his puphood home…

To Be Continued…

To wrap it all up, Gary Groth celebrates and deconstructs the man and his work in ‘Charles M. Schulz: 1922 to 2000’, preceded by a copious ‘Index’ offering instant access to favourite scenes you’d like to see again…

Readily available in many formats, this volume guarantees total enjoyment: comedy gold and social glue metamorphosing into an epic of spellbinding graphic mastery that still adds joy to billions of lives, and continues to make new fans and devotees long after its maker’s passing.
The Complete Peanuts: 1971-1972 (Volume Eleven) © 2009 Peanuts Worldwide, LLC. “Charles M. Schulz: 1922 to 2000” © 2009 Gary Groth. All rights reserved.

Jamie Smart’s Bunny vs Monkey Book 12: Day of the Heroes!


By Jamie Smart, with Sammy Borras, Paul Duffield & Armin Roshdi (DFB/Phoenix)
ISBN: 978-1-78845-391-2 (HB), 978-1-78845-434-6 (Waterstones Exclusive Edition)

Bunny vs Monkey has been the inspirationally bonkers breakout star of The Phoenix since the premiere issue back in 2012, cataloguing a madcap vendetta gripping animal archenemies set amidst an idyllic arcadia, masquerading as more-or-less mundane but critically endangered English woodlands. Concocted with gleefully gusto – but increasingly with a cerebral cosmic crescendo in mind – by cartoonist/comics artist/novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember, Find Chaffy; Megalomaniacs), these trendsetting, mindbending yarns have been wisely retooled as multi award-winning, bestselling graphic albums available in digest softcover such as this one hardback and sponsored special editions and even as AUDIOBOOKs. Just let that one last one sink in…

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in after a disastrous British space shot. OR DID IT?

Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite every effort of genteel, contemplative, reasonably sensible resident Bunny to dissuade him. For all his patience, propriety and refined breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this moment remains a rude, troublemaking, chaos-causing, noise-loving lout intent on building his perfect “Monkeyopia” and/or being a robot, with or without the aid of evil supergenius Skunky or useless “henches” Metal Steve & Action Beaver…

All those daily wonders and catastrophes were exacerbated by a mixed melange of mildly unconventional Crinkle creatures, none more so than aforementioned monochrome mad scientist Skunky, whose intellect and cavalier attitude to life and consequences presents as a propensity for building dangerous robots, bio-beasts and sundry other super-weapons. He is, at his core, a dangerously inquisitive thinker and tinkerer…

With artistic fiddling about from design deputy Sammy Borras, the unending war of nerves and mega-ordnances assumes a posture of asymmetric – if not arrhythmic and asthmatic – warfare as a series of sequences starring assorted minor artisans sees much of the cast taking a bit of a breather… at least on paper. It all opens with a few fluffy tales of ‘Bunny in… “Home is Where the Heart is”.’ It all begins one not so very ‘Good Morning’ as Monkey’s thoughtlessness and Skunky’s careless use of volcanoes and microwave ovens finally provokes the wracked rabbit to pack up and leave. Still hungry for ‘The Good Life’ our gentle hero seeks an isolated wilderness to be ‘A New Home’ but discovers all the best spots of perfect peacefulness have been previously “bagsied” by enigmatic furry Thoreau Le Fox…

However things turn really odd when Bunny uncovers sacred standing stones and manifests a sentient palatial edifice that floats on air and offers to cater to every whim…

Meanwhile back wherever Crinkle Woods is, Monkey & Skunky are missing their old niceness nemesis and unleash colossal mutant hybrid shark ‘Hammer Honk’ to keep the ADHD-ape amused, even as, far away on “A Day in the Life of Bunny … and his enchanted House!” arachnophobe Bunny adopts an 8-legged housemate in ‘“Brenda”’. Thanks to her passion for digging, before long she has uncovered ‘A New Guest’ who turns out to be the miraculous Grand Spirit of the Woodland… and a bit of a nuisance…

Nothing lasts forever, and the peaceful days end in ‘Underpants!’ when Monkey & Action-Beaver invade the magical kingdom with newly-minted monster Terror-Dactyl in search of entertainment and encounter a very unwelcoming Woodland Spirit…

As if anticipating Bunny’s imminent return, sensible but naïve robot Metal E.V.E. is trying to build him a perfect new home, but the good deed is hijacked by time-warping Skunky who casually turns all involved into ‘Old Folks’ just as disorder is fully restored and the Grand Spirit evicts all the crazy critters and despatches them ‘Home’…

As they all resettle in, focus shifts to superfast sweetheart aye-aye Ai in “Ai’ll Be Back!” – a relay race of rapid-fire adventures that opens with ‘Thants!’ as a REALLY GIANT giant anteater is turned loose during National Ant Day and only Ai can stop the tongue-lashing it begins, after which chaos is unleashed when our misplaced Madagascan finds Skunky’s Graveyard of Failed Scientific Experiments and is bitten by a disembodied undead head, sustaining a nasty ‘Zombiebooboo’…

Whilst Monkey indulges in a spot of robotic ‘Dino-War!’ – and briefly acquires the stern maternal influence he always needed – Squirrel Weenie, Pig Piggerton and Metal E.V.E. become the first of many woodfolk turned ‘Tiny and Whiney’ and stuffed in Skunky’s Jar of Idiots. Sadly one of them is bitey, zombie-contagious Ai and before long the plague of the gambolling dead is everywhere, as seen in apocalyptic vision ‘Guhhhh!’, prompting the evil genius to sideline his attempts to build/grow a superbrain ‘From Scratch’ to sort things out. Of course, said brain ‘Smartypants’ has ideas of its own, and once Monkey meddles some more, the war of Zombies vs Supercomputer! rages out of control until the mighty mind in a jar devises a cure for undead bitey-ness which it then cruelly locks away in ‘The Box’…

However, despite being afflicted with zombie hunger, the aye-aye has enough grit and resolve to step up and sort it, to become ‘Ai, Saviour of the World’…

With what passes for normality restored to the Woods we next pay some attention to ‘Pig + Weenie in “Pig & Weenie Fun Police”’ as after five days of noxious obnoxiousness and Monkey playing with his ‘Fart Face’ chemical weapon, the sweet simpletons found an official vigilante team to stop the horror. However once the job is done it’s hard to stop and soon they are annoying/cheering up Underwater Adventurer Le Fox as he tries to be a ‘Water Grump!’ and unwelcomely refereeing the 563rd Annual ‘Bonk Bonk’ Race, befriending and defending Skunky’s runaway terror ‘Robotron’ before confronting Pig’s potent desire to be a poodle in ‘Arf!’

‘A Day in the Life of “Pig & Weenie Fun Police!”’ sees the variety of purely existential perils involved in cheering folk up, after which a family visit to Jonty, Monty, Ponty and Big Bertha Piggerton broadens Weenie’s horizons and highlights who is ‘The Wrong Pig’ whilst preceding a genuine rescue mission as the Fun Police save beleaguered Bunny from a House of Nightmares in ‘The Winchester’ and overindulge in one final mission to stop Skunky’s recently-mined ‘Shiny Pebbles’ fuelling an arsenal to techno terrors…

Generally regarded as “The Unluckiest Red Panda in the World!!”, next to shine here is ‘Lucky in “Stay Lucky!”’ with a simple fun session with the gang going awry in ‘Card Luck’, and doubled down on in ‘Statuesque’ as Monkey’s latest Bunny-bothering collaterally lands Lucky in the muck, prior to everything changing after encountering mystic monument ‘The Tablet’ in the really deep, dark woods…

‘Brown Duck’ then details a noisome scatological sidestep, but if we all hold our noses it’s soon over and the fallout of a cosmic change sparked by latrine lunacy and toilet terrorism can be registered as a ‘Lucky Chance’ and heralding a flipping of fortune for the pitiable panda…

As she becomes “the Luckiest Red Panda in the World!”, her ‘Attitude Adjustment’ scuppers a potentially lethal attempt to blow Action Beaver into space. Karmically, her new status doesn’t extend to those around her, so when ‘The Decoy’ finds a duplicate of Monkey making mayhem for all and his acts as Cardboard Samurai Monkey creating a cascade of all-conquering ‘Cardboard Creations’ she steps in to shield them. However, confusion and carnage culminate in a cross-chronological panda pair-up as time-travel allows ‘The Next Lucky’ to come back from the future to warn that her fortunes are about to change again…

The animal assemblage concludes for now with a look at enigmatic sage ‘“Le Fox in “Big ol’ Grump!”’ It opens long ago as an impressionable fox cub meets a crusty hibernating bruin who shapes his mental and philosophical growth in ‘Bearing It’… but not as much as the pesky bees buzzing him…

In the present, perpetually irritable Le Fox is caught in Monkey’s latest attempts to annoy Bunny in ‘Natural Mystery’ and retaliates with devasting aplomb, before ‘Ah, Poop!’ sees Skunky unwisely boast to his partner in perfidy that his poo collection is now perfectly complete even as deep underground, Le Fox shares his views on despondency with sad Metal E.V.E. and demonstrates vengeance as a means of ‘Coping’ when Monkey interrupts their musings…

Eternally anarchic Monkey’s meddling with Skunky’s reality-warping Wishinator leads to Le Fox achieving Godzilla-like size and temperament in ‘Wish Big’ but all his rampaging and ‘Stomping About’ is rightly directed at one small hairy nutcase, before a calamitous event heralds big changes for everybody as eerie, appalling Signalmen invade the wood and all those left free must find ‘A Place to Hide’…

As those few survivors seek ways to make Le Fox ‘Smaller’ desperation forms an alliance of former foes, but no one made them joint pilot the ridiculous mega-mecha Bunny vs Monkey-a-tron in a last-ditch duel of colossi, even if it does somehow save the day and create ‘An Understanding’ and peaceful resolutions not even one last unleashed tentacle monster can disrupt…

Wrapping up these sidereal shenanigans, farty fooffawraws and monster bum gags are a few related activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils and yourself to a compact online course in all aspects of comic strip creation supervised by Jamie Smart and Armin Roshdi. This time the subjects are ‘How to draw the Floating Island’, including tips on The Cosy Cabin, Pond and Sewer Waterfalls before closing with an extensive plug for the Phoenix Comics Club website, complete with instant access via QR codes, plus previews of other treats & wonders to be seen in The Phoenix to wind down from all that philosophical fun and Kaiju kerfuffle…

Another book for your kids to explain to you, Bunny vs Monkey – Day of the Heroes! is weird wit, wild invention, potent sentiment and superb cartooning incautiously crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. Is that you?
Text and illustrations © Fumboo Ltd. 2026. All rights reserved.

Win’s Christmas Gift Recommendation: Just Trust Me… It’s Beyond Your Control But Worth It … 10/10

Bunny vs Monkey – Day of the Heroes! will be released on October 8th 2026 and is favailable for pre-order now.

The Bluecoats volume 20: Bloomers and Bone Saws


By Willy Lambil & Raoul Cauvin, with Leonardo; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-199-6 (Album PB/Digital edition)

This book includes Discriminatory Content employed for dramatic and comedic effect.

Devised by Louis “Salvé” Salvérius & Raoul Cauvin – who scripted the first 64 volumes until retirement in 2020 – Les Tuniques Bleues (or Dutch iteration De Blauwbloezen) began as the 1960s ended: created to soften the blow of losing Lucky Luke when that mild-mannered maverick megastar defected from Le Journal de Spirou to arch-rival periodical Pilote. From the start, the substitute strip was popular: swiftly becoming one of the most-consumed bande dessinée series in Europe. After stints by the Jose-Luis Munuera/BeKa writing partnership, it is now scribed by Kris and up to 70 volumes.

Salvé was a cartoonist in the Gallic big-foot/big-nose humour manner, and after his sudden death in 1972, successor Willy “Lambil” Lambillotte gradually moved towards a more realistic – albeit still overtly comedic – tone and look. Born in 1936, Lambil is Belgian and, after studying Fine Art in college, joined publishing giant Dupuis in 1952 as a letterer. Arriving on Earth two years later, scripter Cauvin was also Belgian and (prior to joining Dupuis’ animation department in 1960) studied Lithography. He soon discovered his true calling was comedy and began a glittering, prolific writing career at LJdS. In addition, he scripted dozens of long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: clocking up more than 240 separate albums. Les Tuniques Bleues alone has sold over 15 million copies… and counting. Cauvin died on August 19th 2021, but his vast legacy of barbed laughter remains and – as of ten minutes ago – Lambril, at 90, is still drawing the Boys in Blue…

The Bluecoats are long-suffering protagonists Sergeant Cornelius Chesterfield and Corporal Blutch: worthy, honest fools in the manner of Laurel & Hardy; ill-starred US cavalrymen defending a vision of a unified America during the War Between the States – well, at least one of them is, as the comrades spend all of their time bickering over the war, patriotism, honour, and the stupid callousness of their leaders and cause…

The original format offered single-page gags set around an Indian-plagued Wild West fort, but from second volume Du Nord au Sud, the sad-sack soldiers were situated back East, perpetually fighting in the American Civil War. Subsequent exploits are set within the scant timeframe of the Secession conflict, but often range far beyond the traditional environs of the sundered USA, dipping into and embracing actual events (like today’s tale), tackling genuine, thoroughly researched moments of history…

Blutch is an everyday, whinging little-man-in-the street: work-shy, mouthy, devious and ferociously critical of the army and its inept orchestrators and commanders. Ducking, diving, deserting at every opportunity, he’s you or me – except at his core he’s smart, principled, loyal and even heroic… if no easier option presents itself.

Chesterfield is a big, burly professional fighting man: a proud career soldier of the 22nd Cavalry who devoutly believes in nationalistic patriotism and the esprit-de-corps of The Army. Brave, bold, never shirking his duty and appallingly hungry to be a medal-wearing hero, he’s quite naïve yet also loves his cynical little pal. Naturally, they quarrel like a married couple, fight like brothers and simply cannot agree on the point and purpose of the horrendous war they are trapped in. That situation again stretches their friendship to breaking point in this cunningly conceived instalment, in which both find themselves again at odds…

On offer here is a far more plain-speaking and trenchant outing than usual, one including actual historical characters rather than regulation schtick & settings providing mostly humour. Coloured as ever by Vittorio Leonardo, Les Tuniques Bleues – Miss Walker was serialised continentally in Le Journal de Spirou #3773-3778, before becoming the 54th album in 2010, and now Cinebook’s 20th translated Bluecoats book.

As already hinted, it differs from the majority of tales treading a fine line between comedy and righteous anger, so if you share these books with younger kids, best read this one pre-emptively first. Here, swingeing wit and sardonic comedy are doctor’s orders with slapstick reigned in and “bigfoot clown” antics toned down and with even the illustration carefully reined in. Thus the more authentic illustration provides a magnificently barbed, double pronged assault on masculine attitudes and military protocols and procedures, as a wild card arrives to propagate rebellion on two fronts (sexism and military ruthlessness)…

Mary Edwards Walker (26th November 1832-21st February 1919) qualified as a doctor in 1855, earning her degree from the renowned and prestigious Syracuse Medical College, New York. In her most eventful life she was an abolitionist; battlefield surgeon (the US army’s first female one); prisoner of war; Prohibitionist, writer; lecturer and suffragette, as well as the only woman in US history to be awarded the Medal of Honor. When war broke out, she was immediately rejected on applying to serve as a Union forces medic, but, after working in a Washington DC field hospital, she was sought out and hired by the military to work on the front lines. You should go read up on her. She was a forceful, successful and amazing pioneer and advocate of all the right causes…

Deeply wedded to her beliefs and causes, Dr. Walker’s comics analogue makes quite a splash when she arrives. Clad in her outlandish trademark “bloomers”, she looks very much like a man…

As usual the Confederate and Union armies have fought themselves to a bloody standstill and barely have enough men mobile enough to mount an attack. Particularly vexatious are the daily-rising desertion rates, but now these are compounded by the fact that the Union medical team has been eradicated and survivors, sick and wounded are just piling up in an old community building in a nearby village. Thankfully, General Alexander’s request for a replacement reaches Ulysees Grant at just the right moment. The military Commander-in-Chief has a growing problem involving one doctor he would be happy to lend his suffering troops…

As always a command decision divides the old comrades and unleashes calamity and catastrophe. It begins with the ferocious, short-tempered doctor requesting a permanent assistant and which wily Blutch immediately volunteers for in his constant search to stay out of the Greycoats’ – and his own superiors’ – sights.

Despite Chesterfield’s constant chiding, lazy, idle Blutch is soon avidly sweeping floors, making beds, changing bandages, scrubbing bodies and delousing patients and the scratch-hospital itself. Soon he’s unwillingly progressed to dressing wounds and helping to lop off limbs…

Meanwhile, his formidable new boss goes about making more enemies. From the start Walker laid down her law: the hospital was her domain and she could not be overruled regarding its function. Moreover, she obsessively despised smoking, boozing and gambling and refused to let her patients – or any man in her sight – indulge in such dangerous vices. Sadly, for the nonplussed Alexander’s general staff, Walker is possibly the best surgeon and doctor they will ever meet. Her rate of success is astounding and many who should be dead are diligently restored to active service.

Tragically, that’s where her biggest fault comes into play and it’s one Blutch wholeheartedly supports. Wherever Mary Walker cures the wounded, her lectures somehow provoke mass-desertions…

Her unrestrained truthfulness infects the unceasing arguments between Blutch & Chesterfield and soon the whole camp from callow replacements to scarred veterans are (over)hearing facts they would rather not face, and before long those desertion figures are skyrocketing…

With morale in tatters, the staff try reason and bluster, but Walker refuses to mend her ways or hold her tongue, and Alexander, alerted to the imminent threat of another Confederate attack, embarks on a ruthless scheme. It involves having Walker and Blutch take a medical wagon to troops lying wounded beyond the camp, and Chesterfield soon has reason to regret inveigling himself aboard to look after his wrong-headed (but instantly-aware-of-subterfuge) pal…

The entire notion is to have Walker captured by the enemy. An apolitical healer at heart, she immediately begins treating Rebel wounded… until the cycle begins again and Confederate troops start to abscond in droves. With battle postponed due to lack of manpower, the Greys find their own way of removing the doctor, which circuitously lands Blutch & Chesterfield back where they started. However, with Walker safely removed from doing more harm, General Alexander has time to punish the pestilential pair in a most unique and far-seeing manner…

Highlighting not only the disparities between officers and enlisted men but also foundational America’s class structure and entrenched gender divisions, Bloomers and Bone Saws is a disturbingly edgy epic that makes fun from the very worst of human endeavours. Shocking, powerful and hard-hitting as well as painfully funny, beautifully realised and eminently readable, this is one of the most sardonic Bluecoats yarns in the canon and finest kind of war-story/Western. It appeals to the best, not worst, of the human spirit; and hopefully that means you.
© Dupuis, 2010 by Lambil & Cauvin. All rights reserved. English translation © 2026 Cinebook Ltd.

Superman: The Amazing Transformations of Jimmy Olsen


By Otto Binder, Alvin Schwartz, Robert Bernstein, Jerry Siegel, Leo Dorfman, E. Nelson Bridwell, Cary Bates, Curt Swan, John Forte, Kurt Schaffenberger, Pete Costanza, Ray Burnley, Creig Flessel, Stan Kaye, George Klein & various (DC Comics)
ISBN: 978-1-4012-1369-5 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Over nearly nine decades, Superman has provided excitement, imagination and fun in more or less equal amounts; albeit admittedly not so much of that last one in recent times! This lost and longed for compilation relies heavily on the last two categories and offers the kind of reading experience we just don’t get enough of these days…

Although unnamed, a red-headed, be-freckled plucky kid worked alongside Clark Kent and Lois Lane from Action Comics #6 (cover-dated November 1938 and on sale from September 26th). He was called by his first name from Superman #13 (November-December 1941) onwards, but only after unlikely input from an even more ubiquitous mass entertainment. That lad was James Bartholemew AKA “Jimmy” Olsen who was a major player in The Adventures of Superman radio show from its debut on April 15th 1940; somebody for the hero to explain stuff to for the listener’s benefit, and the closest thing to a sidekick the Man of Tomorrow ever needed.

When the similarly titled TV show launched in the Fall of 1952 it became a monolithic hit and National Periodicals began cautiously expanding their valuable and precious franchise with new characters and titles. First up were gloriously charming, light-hearted escapades of a rash, capable but naïve photographer and “cub reporter” from the Daily Planet and titular star of Superman’s Pal Jimmy Olsen, which launched in 1954 with a September/October cover date. The title was popular for over two decades, blending action, adventure, broad, wacky comedy, fantasy and science fiction in the gentle manner initial scripter Otto Binder had perfected a decade previously at Fawcett Comics on the magnificent Captain Marvel. As the feature progressed, one of the most popular plot-themes (and most fondly remembered and referenced today by most Baby-Boomer fans) was the unlucky lad’s appalling talent for being warped, mutated and physically manipulated by fate, aliens and even his friends.

The Amazing Transformations of Jimmy Olsen gathers some of the very best and most iconic tales from the series; as they originally appeared in issues #22, 28, 31-33, 41-42, 44, 49, 53, 59, 65, 72, 77, 80, 85 & 105 of the weirdly popular comic book, plus the lead story from giant-size anthology Superman Family #173, into which SPJO evolved when times got tough for Superhero publishers in the 1970s.

The spellbinding wonderment opens with a selection of beautifully reconfigured covers (from #22, 44, 59 & 105) acting as contents/credit pages, after which the stories commence with Binder, Curt Swan & Ray Burnley’s ‘The Super-Brain of Jimmy Olsen’ wherein resident crackpot inventor Professor Phineas Potter evolves the boy of today into a man from 1,000,000AD. This apparently benevolent being seems to have a hidden agenda, however, and is even capable of bending the Man of Steel to his towering will…

The same creative team crafted ‘The Human Skyscraper’, with another Potter production enlarging Jimmy to monumental size, whilst in ‘The E-L-A-S-T-I-C Lad’ Superman is inadvertently responsible for the boy reporter gaining stretching powers after leaving a chest of alien artefacts with the nosy, accident-prone kid…

Alvin Schwartz, Swan & Burnley’s ‘The Jimmy Olsen from Jupiter’ then sees aliens mutate him into one of their scaly selves, complete with mind reading powers, before Binder’s ‘The Human Flame-Thrower!’ depicts how Potter’s latest experiment causes the worst case of high-octane halitosis in history, after which Robert Bernstein, Swan & John Forte highlight the lad’s negligent idiocy as Jimmy eats alien fruit and becomes ‘The Human Octopus!’

Creig Flessel inked the hilariously ingenious ‘Jimmy the Genie!’ in which boy and magical sprite exchange roles, prior to Binder, Swan & Stan Kaye delivering a gleeful masterpiece. ‘The Wolf-Man of Metropolis!’ is a beloved, oft-reprinted classic blending horror, mystery, romance and heart-warming charm into a cautionary tale impossible to ignore or forget.

Next, Professor Potter is blamed for – but entirely innocent of – turning Jimmy into ‘The Fat Boy of Metropolis!’ – a nonsensical but clever crime caper from Swan & Forte – whilst sheer mischance results in scripter Jerry Siegel’s now-legendary if not culturally significant saga of ‘The Giant Turtle Man!’ and his oddly casualty-free rampage…

Leo Dorfman, Swan & George Klein then contribute a sparkling tale of alien love gone amiss, which results in our boy temporarily becoming ‘Jimmy Olsen, Freak!’, a frequent consequence of Jimmy’s remarkable love life. Thanks to Siegel, Swan & Klein, when Jimmy spurns amorous attentions of surrealistic Fifth Dimensional hottie Miss Gzptlsnz, she quite understandably turns him into ‘The Human Porcupine’ in a wild and possibly thematically influential precursor to vengeance sagas like Fatal Attraction, Basic Instinct or What’s Opera, Doc? The self-same creators also crafted intriguing enigma ‘The World of Doomed Olsens!’ wherein the Olsen boy is aggressively confronted by manifestations of his most memorable metamorphoses… a dilemma that was nothing like what it seemed…

‘The Colossus of Metropolis!’ finds Jimmy deliberately and daringly grown to giant size to tackle rampaging Super-Ape Titano before Siegel, Forte & Klein’s ‘Jimmy Olsen, the Bizarro Boy!’ poses a parlous comedy of errors with Potter’s cure for those backwards-living un-beings going painfully awry, resulting in the poor warped lad being ‘Exiled on the Bizarro World!’ The immensely popular Legion of Super-Heroes guest-star in many of these tales and play a pivotal part in ‘The Adventures of Chameleon-Head Olsen!’, a madcap mirth spree as only Siegel, Forte & Klein could make ’em, whilst the far more menacing account of ‘The World of 1,000 Olsens! (Binder, E. Nelson Bridwell & Pete Costanza) was a product of changing times and darker tastes; with an actual archenemy trapping Jimmy on a murderous alien world where everybody looks like yet hates the cub reporter…

This fabulously strange and cruelly out of print brew concludes with a smart thriller set in the Bottled City of Kandor where Jimmy resumes occasional costumed-hero identity Flamebird beside Superman (AKA the original Nightwing), hoping to save the last of Kryptonian civilisation from the ‘Menace of the Micro-Monster!’ This sharp terrorism-tinged action-shocker by Cary Bates & Kurt Schaffenberger satisfyingly closes a magically engaging tome by proving that even the silliest ass can sometimes be the hero and not the goat…

As well as reliving some of the most delightful episodes of DC’s pre-angst-drenched, cosmically catastrophic days, these stories also perfectly frame the changing mores and tastes which reshaped comics from the safe 1950s to the seditious, rebellious 1970s, all the while keeping to the prime directive of the industry: keep them entertained and keep them wanting more.

I know I certainly do…
© 1957-1965, 1967, 1975, 2007 DC Comics. All Rights Reserved.

Neill Cameron’s How to Make Awesome Comics


By Neill Cameron (The Phoenix Comic Books/David Fickling Books)
ISBN: 978-1-78845-147-5 (TPB)

A lifetime ago in January 2012, Oxford-based publisher David Fickling Books launched a traditional-seeming anthology comic weekly aimed at girls and boys between 6 – 12 which revelled in reviving the good old days of picture-story entertainment intent, whilst embracing the full force of modernity in style and content. Each issue offers humour & adventure strips (most subsequently gathered into a formidable library of stunning Graphic Novels); quizzes; puzzles; educational material and drawing/storytelling tips comprising a joyous parade of cartoon fun and fantasy and, in the years since its premiere, The Phoenix has become a staple of kids’ fun, winning praise from the Great and the Good, child literacy experts and the only people who really count – the utterly engaged kids and parents who read it…

The magazine celebrated its first anniversary by launching a digital edition available globally as an app and continually expands its horizons. These days they offer internet added value via an ongoing tutorial fun-lab dubbed the Phoenix Comics Club…

It is, most importantly, big and bold and tremendous fun.

The publishers are also a fantastically inclusive bunch, ever-eager to get us involved. Conceived and delivered by best-selling Graphic Novelist Neill Cameron (Donut Squad, Mega Robo Bros, Freddy, Tamsin of the Deep, Pirates of Pangea), activity feature ‘How to Make Awesome Comics’ has featured intermittently since issue #0, offering enticing insights and practical tips through the auspices of cartoon know-it-all Professor Panels and his long-suffering collaborator Art Monkey. Its sage pages were first gathered and released in book form in 2014, and now there’s a fully updated and improved version to impart just how to be the best… and why you shouldn’t draw on walls…

As part of the company’s line of comic albums those invaluable observations and exercises were superbly repackaged into a lexicon of hands-on instruction: a not-so-serious foundation course in cartoon wonder-making no aspiring comic book genius can afford to be without.

Broken down into six chapters and (more or less) 21 easily assimilated lessons, the book also makes full use of modern technologies, with exercises, cartoon cheats and spare drawing pages all included as well as downloadable from the internet.

Leaping straight in following the standard equipment check, tuition begins in Chapter 1 with Getting Started, via Lessons 1 & 2: Anyone Can Make Awesome Comics and Awesome Comics can be about Anything. These offer tutorial insights from the Prof ranging from stick-figure first-concepts to fully inked and coloured final work, all augmented by opportunities to create your own strips through the first of many Art Monkey Challenges… plus a Level 1 Bonus Challenge…

Chapter 2 introduces Great Ideas! and in Lessons 3 through 6 covers How to Have Awesome Ideas, How to Have Awesomer Ideas, How to Have Awesomest Ideas before finishing with a treatise on Real Life Awesome (biographical comics) accompanied by an Art Monkey Challenge of dedicated daily fun and complexity…

With work-philosophy fully engaged and imaginations suitably fired up, Chapter 3 then determines What’s a Comic? as Lesson 7 (Warning! Clowns at work!) focuses on the basics with How Awesome Comics Work, whilst L8 details How to Make Funny Comics – with many strip examples!

Then L9 Awesome Words + Awesome Pictures offers some sound lettering tips before this heavy session closes with a welcome pause in which students can peruse a batch of Bonus Comic strips such as ‘Mecha Monkey Meltdown’; ‘Sir Meows-a-Lot and the Bandit Mouse’; ‘Triceracop’; ‘Kung Fu Banana Squad’; ‘BananaBarbarian’ and more…

Returning to learning, Chapter 4 deals with Awesome Drawing, with Lessons 10 to 15 revealing How to Draw Anything Awesomely (like characters & costumes) with L11 pinpointing How to Draw Cartoons Awesomely, before we learn in rapid succession How to Draw Awesome Faces, How to Draw Awesome Robots, How to Draw Awesome Pirates and, of course How to Draw Awesome Monsters. As always that monkey is there to lay down those pesky but so useful challenges…

The really important stuff is Telling Stories as covered in Chapter 5 with How to Tell Awesome Stories, How to Create Awesome Heroes, How to Create Awesome Villains, Creating Awesome Drama before culminating with the big secret in L20’s Awesome Endings…

Finally the practicalities of production and dissemination are revealed in Chapter 6 with How to Make Your Very Own Comics, covering such arcane but crucial topics as folding, pagination and layout; copying and reproduction and getting your work into the hands of your readers…

Packed with superb examples, handy breakdown & layout tips, lots of practical exercises and offering tons of cool ideas plus a library of inspirational examples, this perspicacious primer even includes a wealth of Awesome Appendix of More Awesome Stuff: comprising visual inventories of gallery of stock characters, Cool Robot Accessories and Pirate Moustachery. You will see How to Draw Dinosaurs Step-by-Step, as well as Creepy Creatures and Penguins – also all Step-by-Step – before ending with More Fun Comics challenges for the now-adept student to complete…

There are a host of books, both academic and/or instructional, designed to inculcate a love of comics whilst offering tips, hacks and a hands-on education in crafting your own sequential narratives. There are precious few that do it with as much style, enthusiasm and cunning craft as Neill Cameron’s beguiling release under the all-ages aegis of The Phoenix. This bright & breezy album hones in on and perfectly highlights all the core skills necessary to crafting picture-stories, cleverly drenching them in an aura of rambunctious, addictive fun. With such a boost how can any prospective or neophyte storyteller fail to be galvanised into making their own magic?
Text and illustrations © Neill Cameron, © 2014, 2016, 2026. All rights reserved.

Win’s Christmas Gift Recommendation: A Seasonal Secret Weapon to Ensure Silent Nights… 8/10

How to Make Awesome Comics! will be released on October 8th 2026 and is available for pre-order now.

Ugly Mug Issue Nine


By many and various anonymous aligned to The House of Harley, but particularly including Julian Geek, Denny Derbyshire, Ed Pinsent, Alberto Monteiro, John Bagnall, Dave Kilburn, Miranda Smart, Adam Falp & various (House of Harley)
ISBN: 978-1-0669144-1 (A4 Card cover TPB)

In these, my elderly end-times, a year goes by just like 365¼ days, which means that (notionally) I only have to blink or slip into a brief nap/coma for something fun or welcoming to pop up. Of course that can apply to nasty stuff too, but that is SO NOT the case here…

Comics can be a billion dollar business these days, but thankfully remains at its heart & soul a form of expression all about doing something creative for people to react to. Hopefully, they’ll be appreciative and give you lots of money and offer to have your babies… or at least try to swindle you out of your rights. That latter one’s not actually so bad, as it does mean you’re doing something others appreciate…

What I crave – and can now revel in again – is the latest extravaganza from unchecked artistic iconoclasterers The House of Harley; who have completed one more supercharged, in-your-facial-area assemblage of stories, cartoons, thoughts and even characters from people who don’t care if pastors complain, Mumsnet worries or The Telegraph pitches a disingenuous, profit-seeking hissy-fit. Self-chained to this fertile, dynamic pictorial coalface are folk who would draw strips and tell tales even if the act carried the threat of exile, death penalty or mandatory Ed Sheeran tickets. They go on concocting and unleashing the sort of word-wedded images the industry and art form continually refreshes, renews and reinvents itself with.

Every year since they started, shady, covert Art-Quango The House of Harley has unleashed an annual (well duh!) anthological aggregation of short stories, poster-works, diagrammatic diatribes and tableaux, augmented by further exploits of ongoing made-up individuals, new characters and pictorial serials. They also invite guests to aid & abet those efforts by getting what’s needful off their artistic chests, so it’s now well past time you indulged their splendid efforts.

This year’s model puts its foot down on the side of LAW & ORDER, proudly presenting old guard and new models (in Quarter, Half, Single and multi-page narrative outbreaks and graphic outbursts) all set between nostalgia-kicking covers by Julian Geek. Within, strangely fresh yet familiarly comforting fare nestles menacingly between full-colour poster-art homage frontispiece ‘Beware! The Claws of the Cat!’ and closing apocalyptic vision ‘Project Final X’ – both from Jason Atomic.

The interior trigger-edged, truncheon-terse treats unfold after the customary wild contents and introductory section, announcing the reserve forces of returning resident Ugly Mug contributors whilst welcoming new kids on the block Miranda Smart, Adam Falp & Dave Kilburn. The overall effect is shocking insights into “the causes of social collapse” and a potent invitation to the final showdown of our kind…

Stationed within and throughout are works by old lags of the House of Harley studio, seeking to keep things from spinning out of control with tales of enforced health like ‘The Cancer Detection Dogs’, revealing what is ‘Tender to the Touch’ and exactly when ‘Cometh the Hour’ or even a sharing a home visit from ‘Dr. Anadi (With Curses She is Handy)’…

‘Scatter’ is a suburban probe into abandoned rental bikes, ‘Seb, Superimposed’ follows one woman’s personal quest to be drunk and disorderly courtesy, as an extended cartoon chat exposes what happens ‘While the City Slumbers’, and there’s even a spot of recreational downtime in ‘Let’s Bake Up a Batch of Ugly Mugs’…

Shorter call-ups to duty include further forays for Mark E Smith Music Teacher (promoting plastic bags and work experience gigs whilst exposing The Truth about Taylor Swift), and more naked exposures via Life with Freda Nipple (nudist, career woman, penal reformer, rag ‘n’ bone man nostalgist) as well as a Q&A on 2-tier policing with PCSO Dan and Busy Lizzie revealing what is not right about Woody Allen…

Regular guest Ed Pinsent is much represented, pictorially prognosticating thanks to ‘Hex Patterns’, tuning in on R.S.D. Laing, Record Collector after ‘He Suffers a Chemical Reaction’, exposing ‘The Horrible Story of Monster Pig – and How He Became So Fat!’ before climaxing big with the ninth arcane instalment of Pinsent’s beguiling ‘Windy Wilberforce’ serial The Saga of the Scroll (fear not, back issues of Ugly Mug are available to all with the wherewithal) as Harry Excess finds fun and fish in the desert….

Other contributions from those bearing visitor passes include Social Historian Gareth Corduroy (AKA John Bagnall) unearthing the lost working class blessing of ‘The Pit Pool’; a dose of abstract impressionist portraiture in Denny Derbyshire’s ‘Twin Peeks’; Julian Geek’s controversial TV debate stance in ‘321 with Mean Bean and Da Bug’; Miranda Smart’s challenging tableau ‘The Art of Complaining’ and Adam Falp’s vision of ‘Seven Sisters Road’ all counterpointed by Brazilian creator Alberto Monteiro ‘Several Intense Scenes’…

… And about us leprechauns pop up as Dave Kilburn offers contemporary Celtic mythology via a succession of scandalous exploits starring Irish fae folk The Leps (Seamus & Eamonn, St Patrick, His Lordship, The Vulnerable Lord Cecil and others), beginning with ‘The Shillelagh of Temptation’ and supplemented by an untitled boozing binge, a ‘Mid-week drinking’ session and a spot of bonfire building…

Innocuously including and pointedly presenting “robot dogs, radioactive popcorn, broken glass, canoodling couples, different kinds of dealers, stale beer & chips, ADHD, a black-&-white rainbow, pavement potholes, symbolic sheep, naked giants, shopping receipts, miracle cures, crime scene cakes, savage cabbage and the proverbial two birds with one stone”, this doughty dossier delivers more racy, pacey fun fare than any British X-mas Annual of yore. These cunning creations teem with turbulent observation and force, and come armed to the nines with wryly witty visual oomph, making it the ideal example of where we will draw the line and leave our marks…

Buy one. Read one. Do one yourself. You know you want to…
All contents © their respective creators.

Win’s Christmas Gift Recommendation: Wild Fun and the Latest Last Word in Sheer Creativity Perfection… 8/10

For all this and so much more please check out houseofharley.net/shop or their Etsy shop.

If you’re still keen to embrace the dying embers of old world transactionalism, you can support enlightened capitalism and get a copy from a real world retailer like Gosh! Comics, London.

My spiffy review copy came with a bunch of extra goodies “From the Sketchbooks of The House of Harley” – Limited Edition minicomics Boat Race #1, Scratch An Itch #1 and Hands Up #1 – each offering even more contentious Comics & Improper art vouchsafing visual verve and vitality in strict monochrome and/or assorted multi-hued palettes. Maybe yours will too; or perhaps it’s simply that age and rank still hath their privileges…

Batman: A Celebration of 75 Years


By Bob Kane & Bill Finger, Gardner F. Fox, Don Cameron, Edmond Hamilton, John Broome, Bob Kanigher, Dennis J. O’Neil, Archie Goodwin, Steve Englehart, Mike W. Barr, Peter Milligan, Doug Moench, Chuck Dixon, Greg Rucka, Paul Dini, Scott Snyder, Brad Metzer, Jack Burnley, Sheldon Moldoff, Jerry Robinson, Dick Sprang, Lew Sayre Schwartz, Win Mortimer, Carmine Infantino, George Roussos, Charles Paris, Murphy Anderson, Joe Giella, Sid Greene, Neal Adams, Dick Giordano, Alex Toth, Marshall Rogers & Terry Austin, Frank Miller & Steve Mitchell, Michael Golden & Mike DeCarlo, Alan Davis & Paul Neary, Tom Mandrake, Jim Aparo, Graham Nolan & Cam Smith, Rick Burchett & Rodney Ramos, J.H. Williams III, Simone Bianchi, Greg Capullo & Jonathan Glapion, Chip Kidd & various (DC Comics)
ISBN: 978-1-4012-4758-4 (HB) 978-1-4012-5186-4 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Somehow, I never got around to covering many of the best anthologised DC “Celebration” collections, and with another (possibly last!) Christmas coming, what better time to explore the delights of genuinely guaranteed comic book good times? This one’s a cracker too…

Batman is a creature of the night. Batman is the world’s greatest detective, escapologist and master of disguise. Batman fights criminals, madmen and bad women, aliens and monsters. Batman is all that and more. He apparently sees in black-&-white in world of fabulous hues and constantly shifting blinding colour – mostly red.

Batman is in many ways the ideal superhero: uniquely adaptable and able to work in any type or genre of story, as is clearly evident from the dazzling plethora of vintage tales collected in so many captivating volumes over the years. These vie equally with immediately recent tales collected into albums scant moment after going off-sale as periodical comic books.

Launching a year after Superman, “The Bat-Man” (and latterly Robin, the Boy Wonder) cemented DC/National Comics as market frontrunner and conceptual leader of a burgeoning new publishing industry: comic books.

Having established the fantastic parameters of metahumans with their Man of Tomorrow, the strictly mortal physical perfection and dashing derring-do of DC’s Dynamic Duo became the swashbuckling benchmark by which all other four-colour crimebusters were measured. The epitome of swashbuckling, Batman bloomed at this time and the impetus enabled him to endure and survive the decline of superheroes at the end of the 1940s.

Although he’s frequently played second fiddle to his pioneering predecessor Superman (who debuted in Action Comics #1, June 1938), the Dark Knight has, over his 87 years, grown to become the planet’s most popular superhero. He does have some bragging rights to longevity, however, as he debuted in the company’s most prestigious – and arguably premiere – comics title.

Detective Comics #1 had a March 1937 cover-date and was the third and last anthology title devised by luckless pioneer Major Malcolm Wheeler-Nicholson. In 1935, the entrepreneur had seen the potential in Max Gaines’ new invention (comic books) and quickly conceived and released packages of all-new material entitled New Fun: The Big Comic Magazine and follow-up New Fun/New Adventure (which ultimately became Adventure Comics) under the banner of National Allied Publications. March 30th 1939 saw Batman‘s debut in May cover-dated Detective Comics #27. About one year after that dynamic debut Batman’s resounding growth in popularity resulted in a bombastic bold boy sidekick and the launch of Batman #1 (cover-dated “Spring” 1940 and released on April 25th of that year). At that time, only precursor/stablemate Superman was more successful…

This book was compiled in 2014 to celebrate The Dark Knight’s 75th Anniversary and still only scratched the surface. Imagine the page count in 13 years’ time when it’s a centenary! Seen here are contents and extracts from Detective Comics #27, 33, 83, 211, 216, 327, 359, 395, 442, 474, 574, 633, 711, 757 & 821; Batman #1, 49, 181, 497, 608; Batman (vol. 2) #2; World’s Finest Comics #94, DC Series #21, Batman Special #1 plus Detective Comics #27 – an all-new vintage treat that we’ll get to in due course…

Divided into category-chapters preceded by a text overview, we begin Part I (1939-1954): The Dynamic Duo with originating escapade ‘The Case of the Chemical Syndicate’ by Bob Kane and as yet still anonymous close collaborator/co-originator Bill Finger. A spartan, understated yarn introduced dilettante playboy criminologist Bruce Wayne, drawn into a straightforward murder-mystery as a cabal of industrialists were successively murdered. The killings stop when an eerie figure dubbed “The Bat-Man” intrudes on Police Commissioner Gordon’s stalled investigation, ruthlessly exposing and dealing with the hidden killer.

Following on, Batman’s first ever origin moment. It came in Detective Comics #33 (November 1939, on sale from September 30th), scripted by Gardner F. Fox and Finger in lead story ‘The Batman Wars Against the Dirigible of Doom’ . This cunningly included 2-page prologue ‘The Legend of the Batman – Who He Is and How He Came to Be’ and revealed how a young boy witnessed his parents’ hold-up and murder by a petty thug, consequently dedicating his life to becoming a perfect human specimen to avenge them and punish all criminals. Those 12 panels were reprinted at the beginning of Batman #1 (Spring 1940 and included here) and, with occasional minor tweaking, stayed the official version for 50 years.

Next – and taking as read years of baroque villain debuts and the heroes’ war efforts – we jump to Detective Comics #83 (January 1944) when the team supreme are growing comfortable in their endeavours and the mysteries are often cosy and gently humorous. Here, courtesy of Don Cameron, Kane & George Roussos, Wayne’s portly British butler Alfred augments his diet regime with exercise and an abrupt disappearance, leading the Gotham Guardians to a murderous mesmerising medic and criminal insurance scam in ‘Accidentally on Purpose!’, after which we close-up on two debuts in one sitting as seen in Batman #49, (October 1948, by Finger, Kane & Lew Sayre Schwartz). When a madman called the Mad Hatter goes on a crime spree, newly arrived press photographer Vicki Vale is on scene to capture evidence that the mighty hero might also be socialite Bruce Wayne… and nothing our heroes can do will dissuade her from enjoying ‘The Scoop of the Century!’

The archest of archfoes briefly gains the upper hand in ‘The Jungle Cat-Queen!’ (Detective #211, September 1954 and written by Edmond Hamilton) when the Caped Crusaders are trapped on a wild atoll without their modern tools and must face wild beasts and furious feline felon Catwoman. Thanks to artists Dick Sprang & Charles Paris, she never looked better…

Dick Sprang (July 28th 1915 – May 10th 2000) began earning money from art and narrative as a designer and illustrator in Ohio whilst still in high school. He edited and contributed art to magazines and pulps from the early 1930s onwards. On graduation in 1934 Sprang joined the bullpen of Toledo, Ohio publishing chain Scripps-Howard delivering deadline-busting ads, editorial cartoons and illustrations. Working with the company engravers Sprang mastered every aspect of print technology before moving to New York City in 1936 to illustrate pulps; everything from westerns to detective to general adventure yarns. Regular clients included Popular Detective, Popular Western, Phantom Detective, G-Men, Detective Novels Magazine, Crack Detective & Black Hood Detective/Hooded Detective, for which he also wrote stories. In 1937, Sprang began ghosting/assisting on newspaper strips including Secret Agent X-9 and The Lone Ranger, which led to his writing episodes of the latter’s radio show.

As pulps declined and comic books proliferated, he capitalised on the trend, forming a studio shop with Ed Kressy (Fact Finders, The Lone Ranger, Power Nelson) & Norman Fallon (Speed Comics, Shock Gibson, World’s Finest Comics). In 1941 they were hired by DC supremo Whitney Ellsworth who anticipated with dread Bob Kane being drafted. The trio began crafting inventory material to offset that inevitable day, which gradually slipped out over the course of the conflict. His first newsstand appearance was on part of the cover for Batman #18 (August/September 1943) whilst his first full outing was the next issue.

For Batman #19, he pencilled all four stories and the cover, but only inked the first three (!) leaving Fallon to embellish the fourth yarn. By 1946, and although utterly uncredited, Sprang was the leading artist on Batman comic book material, which marrying and moving to Sedona, Arizona barely impacted. In fact, he taught commercial photographer/new bride Lora Ann Neusiis to letter and colour his pages and, as “Pat Gordon”, she took off some of the load until their divorce in 1951. Gordon carried on working for DC until around 1961…

In 1955, despite still being unknown to fans, Sprang took on the Superman/Batman team-up feature in World Finest Comics and soldiered on with it, as well as newspaper strips, countless covers and more. His astounding artistry enhanced DC titles for 20 years, including Real Fact Comics #1-3, 18, Strange Adventures #1, Superman, Superman’s Girl Friend, Lois Lane & Superman’s Pal, Jimmy Olsen, and he fully recreated Batman’s look for the forward-facing 1950s, with a new Batplane, Batmobile and other paraphernalia. Sprang’s Joker was definitive and he co-created the Riddler and prototype of Supergirl.

That all ended on his retirement in 1963. When he wasn’t beguiling sedentary adventure fans, Sprang had become a noted explorer and historian of Arizona, Utah and Colorado, and happily commenced a career that brought him the fame comics hadn’t. His many celebrated discoveries and contributions are on show at Northern Arizona Universities Cline Library Special Collections in Flagstaff and the Utah Historical Society in Salt Lake City.

More of his wonders adorn Part II (1955-1969): The Caped Crusader which assesses that evolution via further fascinating examples. Next comes Hamilton, Sprang & Paris’ sold gold sci fi crime masterwork. ‘The Batman of Tomorrow!’ (DC #216, February 1955) visits the 20th century from his home in 3054 to save injured Bruce Wayne from Vicki Vale’s latest exposé and catch a cunning crook in a fast paced and fantastical romp.

‘The Origin of the Superman-Batman Team’ was seen in original team up title World’s Finest Comics (#94 by Hamilton, Sprang & Stan Kaye, June 1958) showing how the Man of Tomorrow seemingly replaces the Caped Crusader with a new partner, thereby provoking a close review of facts and a startling revelation for all concerned…

The Silver Age of US comic books utterly revolutionised a flagging medium, bringing a modicum of sophistication to the returning sub-genre of masked mystery men. However, for quite some time, changes instigated by Julius Schwartz in Showcase #4, which rippled out to affect all National/DC Comics’ superhero characters, generally passed Batman & Robin by. Fans buying Batman, Detective Comics, World’s Finest Comics and even Justice League of America would read adventures that in look and tone were largely unchanged from the safely anodyne fantasies that had turned the grim Darknight Detective into a mystery-solving, alien-fighting costumed boy scout as the 1940s became the largely non-superhero 1950s.

Although individual yarns could still amaze, the Gotham Gangbusters were in a perilous rut and risked being forgotten, even as they were being readied for small screen stardom. Change was needed and stolid, stable Batman scripter-turned-editor Jack Schiff was moving on to more amenable pastures and editorial environs.

By the end of 1963 Schwartz had revived much of DC’s superhero line – and the entire industry – with his modernized masked champions and costumed characters. Now he was tasked to work his magic with the Caped Crusader.

Bringing his usual team of creators with him, he stripped down the trappings and returned to the core-concept, bringing a modern take to the capture of criminals, whilst downplaying all the aliens, outlandish villains and daft transformation tales. He even oversaw a streamlining and rationalisation of the art style itself. The most apparent change to us kids was a yellow circle around the Bat-symbol, but more fundamentally the stories themselves changed. Subtle menace re-entered the comfortable and abstract world of Gotham City. The revolution began with Detective Comics #327 (May 1964, by John Broome, Carmine Infantino & Joe Giella) as ‘The Mystery of the Menacing Mask!’ presented a baffling “Howdunnit?” steeped in action and suspense.

Tracking an underground pipeline of missing crooks and encountering a wise guy who was literally untouchable underlined the renewed intention to emphasise the “Detective” part of the title for the foreseeable future. This comic was to be a brain-teaser from now on, and the advent of the Batman TV show soon followed… and the world went Bat-manic. The series inevitably influenced the comics and, as well as a lightening of tone, threw up new characters. The next new villain was not one of them…

‘Beware of… Poison Ivy!’ in Batman #181 (June 1966) introduced a deadly damsel seeking to be top banana in the ladies criminal ranks and an addition to the Caped Crusader’s Rogues Gallery that owed much to her appearance in the Batman syndicated newspaper strip of the era. However, in this tale she’s only a criminal boss using sex appeal and hallucinogenic perfumes as her tools to split up the Dynamic Duo and defeat rival villainesses in a sly tale from Robert Kanigher, Moldoff & Joe Giella.

The TV show had premiered on January 12th 1966 and ran for 3 seasons (120 episodes in total), airing twice weekly for its first two seasons. It was a monumental worldwide hit sparking a wave of trendy imitation. Resultant media hysteria and fan frenzy generated an insane amount of Bat-awareness, no end of spin-offs and merchandise (including a still-fabulously watchable movie) while introducing us all to the phenomenon of overkill. Batmania exploded across the world and then as almost as quickly turned toxic and vanished. To this day, no matter how much we might squeal and foam about it, or what has occurred since in terms of comics, games or movies, to a huge portion of this planet’s population Batman is always going to be that “Zap! Biff! Pow!” costumed buffoon…

This next innovation was the biggest change in Bat-lore for decades. ‘The Million Dollar Debut of Batgirl!’ (Detective Comics, #359, cover-dated January 1967, by Fox, Infantino & Sid Greene) introduced Barbara Gordon, mousy librarian and daughter of the venerable Police Commissioner into the superhero limelight. By the time the third TV season began on September 14, 1967, she was well-established.

A previous different Batgirl (Betty Kane, niece of the 1950s Batwoman), was already a comics fixture, but for reasons far too complex and irrelevant to mention, was conveniently forgotten to make room for the new, empowered woman in the fresh tradition of Emma Peel, Honey West and the Girl from U.N.C.L.E. She was pretty hot too, which is always a plus for television…

Whereas she fought the Penguin on the small screen, Batgirl’s paper premiere features the no less ludicrous but at least visually forbidding Killer Moth in a clever yarn that still stands up today. The Lethal Lepidopteran was about to kidnap Bruce Wayne until Babs – dressed up for a fancy dress party – stumbles in and busts up his scheme…

Part III (1970-1986): Creature of the Night shows how – in purely comic book terms – after the TV show did terrible things to Batman’s reputation, the efforts to return respect, awe and majesty to the character begam almost as soon as the show stopped. The efforts were greatly aided by another phenomenon beyond editorial control.

When superheroes waned in the 1950s reader tastes turned to traditional genres like westerns, war, science fiction, romance and especially horror. That cycle repeated again as the 1960s closed, with supernatural themes primary piquing the interests of jaded readerships. It took very little effort to shift Batman back into the gothic shadows of his own early days…

Dennis O’Neil’s script for Detective #395’s ‘The Secret of the Waiting Graves’ (January 1970, limned by Neal Adams & Dick Giordano and recoloured for this edition by Cory Adams) instituted a far more mature – even sinister and almost gothic – take on the Caped Crusader here. In central Mexico the hero finally tracks down and barely survives confrontation with psychotic, nigh-immortal lovers Juan and Delores Muerto… whose passion for each other was fuelled by deadly drugs and sustained by a century of murder…

Adams’ captivating dynamic hyperrealism was a key cog in the reconstruction of the epic Batman edifice but it was also an irresistibly compelling one, and worked well against eerie backdrops of the resurgent horror boom, but all trends tail off. Now confirmed as a truly scary mortal manhunter, Batman’s scope widened and straight crime and adventure sagas also featured heavily. When Archie Goodwin became writer/editor of Detective Comics he generated a string of top tales (for the rest, check out Tales of the Batman: Archie Goodwin) of which the next item is indisputably the best. A stylistic masterpiece, Goodwin’s ‘Death Flies the Haunted Skies!’ (DC #442, September 1974) is a magnificent barnstorming thriller of aviators apparently picked off by a random assassin and a high point in an era of landmark tales. It is illumined by the unique Alex Toth (Zorro, Green Lantern, The Witching Hour, Space Ghost, Bravo for Adventure, Torpedo, Johnny Thunder, Eclipso, X-Men) and is as potent today as it ever was.

With the supernatural fading for fans, action-adventure and retro were the next big deal and ‘The Deadshot Ricochet!’ (DC #474, December 1977) was the penultimate exploit of dream team Steve Englehart, Marshall Rogers & Terry Austin, who had utterly revitalised the Batman mythos with a string of sharp thrillers reinventing the hero’s classic rogue’s gallery.

The single-issue saga updates an old loser for the second ever appearance of a murderous high society dilettante sniper (after his initial outing in Batman #59, 1950). The tale so reinvigorated third-rate trick-shooter Floyd Lawton that he’s seldom been missing from the DC Universe since, starring in series such as Suicide Squad and Secret Six: in a couple of eponymous miniseries and on both silver and small screens.

The tradition of Batman Christmas Miracle tales (maybe we should say “mystery plays”?) is seen next in a short punchy redemption yarn about a bad man who sees the light in ‘Wanted: Santa Claus – Dead or Alive’ by O’Neil, Frank Miller & Steve Mitchell from DC Special Series #2/Super-Star Holiday Special (April 1980) after which Mike W. Barr, Michael Golden & Mike DeCarlo deliver an epic stand-alone saga via Batman Special #1 (April 1984) by introducing the hero’s ultimate antithesis in ‘…The Player on the Other Side!’

The night Bruce Wayne’s parents died, elsewhere two career criminals were killed by police patrolman Jim Gordon. As young Bruce trained himself to be the enemy of all crime, so too did the son of those thieves, becoming over decades the exact equivalent and moral opposite of the hero who would one day safeguard Gotham. Now, as assassin and nemesis of decency and lawmen everywhere, the greatest criminal on Earth comes for Commissioner Gordon. The Wrath will let nothing and no-one get in the way of his vengeance and only Batman even knows he exists…

After fifty years, DC rewrote and reinvented itself with a company-wide reboot. Landmark maxi-series Crisis on Infinite Earths streamlined and retconned the entire ponderous continuity; rejecting the concept of a vast multiverse and re-knitting timelines so that there had only EVER been one Earth. For new readers, this solitary DC world provided a perfect place to jump on at a notional starting point: a planet literally festooned with iconic heroes and villains draped in a clear and cogent backstory that was now fresh and newly unfolding. Many of their greatest properties got a reboot, all enjoying the tacit conceit that the characters had been around for years and the readership were simply tuning in on just another working day.

As witnessed in Part IV (1986-2011): The Dark Knight with Batman’s popularity at an intoxicating peak, Crisis on Infinite Earths transformed the entire DC Universe and reinvented big guns like Superman and Wonder Woman, but left the Bat corners of it all largely untouched apart from some careful tweaking. Robin Dick Grayson had still been followed by new recruit Jason Todd, but this new kid was now a troubled runaway plucked off the streets and a true wild card. His exploits were seen as way to imbue verve and a bit of fun into the mythology as well as revive the classic villains, primarily in a strand from Detective Comics by Barr and “British Invaders” Alan Davis & Paul Neary.

From DC #574 (May 1987) the introspective ‘…My Beginning… and My Probable End.’ sees Batman on deathwatch and pondering so many bad decisions as his confidante Dr. Leslie Thomkins struggles to save Todd from his own bravado, prior to Peter Milligan & Tom Mandrake detailing a case of duplication, deception and impossible substitution in ‘Identity Crisis’ Detective #633 (August 1991).

The Nineties were filled with eye-catching publishing stunts and in 1992 DC began their epic Death of Superman story-arc, and its instant success led to a similar tradition-shaking, continuity-shattering epic for their other iconic household-name property. Groundwork had already been laid with the introduction of steroid-pumped archvillain Bane and Jean-Paul Valley, a mild-mannered student programmed since birth by an ancient warrior-cult to be their hereditary instrument of assassination, so all that was needed was to sort creative personnel and decide just how best to shake up the life of the Gotham Guardian. KnightFall and the subsequent arcs KnightQuest and KnightsEnd follow the brutal fall, replacement and inevitable return of Bruce Wayne as the indomitable, infallible Batman and was another spectacular success from the old guard which showed all the comic book upstarts and Young Turks the true value of proper storytelling. It also proved the unshakable power of established characters, as the world was gripped by the Dark Knight’s horrific defeat at the hands of a blatantly superior nemesis.

The crossover publishing event impacted many comics outside the usual Bat-book suspects, spawned a bunch of toys, three novelisations, many (necessarily incomplete) trade paperback collections and even jumped the pond to Britain’s staid BBC who turned it into a serialised audio-play on Radio One. You can find the saga in its own triptych of collections, but here we sample the shock and awe through 11th chapter ‘Broken Bat’ (Batman #497, July 1993, courtesy of Doug Moench, Jim Aparo & Giordano) wherein the brutal Bane utterly defeats and destroys the overmatched hero…

Returned reinvigorated, Batman blossomed in many directions thereafter and next Chuck Dixon, Graham Nolan & Cam Smith reveal a relatively peaceful party-going Bruce enjoying a clandestine ‘Knight Out’ (Detective #711 (July 1997), tackling opportunistic thieves without breaking out the batsuit, whilst DC #757 (2001, by Greg Rucka, Rick Burchett & Rodney Ramos) sees the hero under pressure to catch murdering bandits and rescue a family trapped at the bottom of the river in ‘Air Time’.

Paul Dini & J.H. Williams spectacularly expose ‘The Beautiful People’ (DC #821, September 2006) working for merciless, murderous identity-stealing maniac Facade as the High Society predator overreaches himself facing the Dark Knight…

Bringing us up nearly to date, Part V (2011 and Beyond): Rebirth focuses on 2011 and DC’s New 52: a second continuity-wide reboot revising the opposing forces into even grimmer, Darker Knight and sundry. The Batman of this hellish vision debuted in Detective Comics volume 2 #1 with what might then have been assumed to be the last Joker story, whilst here from Batman (vol. 2 #2 December 2011) ‘Trust Fall’ by Scott Snyder, Greg Capullo & Jonathan Glapion sees Bruce Wayne meeting Gotham’s Mayor (who will turn out to be hugely significant to his family life) and discovering his beloved city is actually ruled by a secret society dubbed “The Court of Owls”…

Adapted from 2014’s anniversary release Detective Comics (vol. 2 #27) this book concludes with a tasty treat as Brad Metzer adapts his own updated script for the tribute to the original Kane & Finger tale. Here, however, thanks to super-designer Chip Kidd, ‘The Case of the Chemical Syndicate’ weds the modern words to the original pictures for a truly stunning marriage of old and new: the spartan, understated yarn introducing again dilettante playboy criminologist Bruce Wayne, drawn into a crime-caper as a cabal of industrialists are successively murdered. The killings only stop when eerie figure “The Bat-Man” intrudes on Police Commissioner Gordon’s stalled investigation to ruthlessly expose and deal with the hidden killer.

Augmented by covers by Kane, Burnley, Win Mortimer, Moldoff, Curt Swan, Stan Kaye, Infantino, Anderson, Giella, Adams, Aparo, Rogers & Austin, Davis & Neary, Golden, Jones, Nolan, Tom Palmer, Dave Johnson, Simone Bianchi, Capullo & Glapion, this crime compendium is a true wonder of wit and wild times and you should not be without it.
© 1939, 1940, 1944, 1942, 1948, 1945, 1954, 1955, 1858, 1964, 1966, 1967, 1970, 1974, 1977, 1980, 1984, 1987, 1991, 1993, 1997, 2001, 2002, 2006, 2011, 2014 DC Comics. All Rights Reserved.

Win’s Christmas Gift Recommendation: Timeless Ever-Evolving Wonderment… 9/10