Barack Hussein Obama


By Steven Weissman (Fantagraphics Books International)
ISBN: 978-1-60699-623-2

Steven Weissman was born in California in 1968 and grew up to be an exceptionally fine and imaginative cartoonist. He has worked for Alternative Comics, Last Gasp, Dark Horse, Marvel, DC, Vice and Nickelodeon Magazine among others, and his artistic sensibilities have been influenced and shaped by such disparate forces as Super-Deformed manga, “Our Gang” comedies, Abbott and Costello, Dan Clowes, Mike Allred and Peanuts – the strip, not the foodstuff.

Much of his groundbreaking, award-winning early work, dating from the mid-1990s, offered a post-modern, skewed and alternative view of friendship, childhood, world weirdness and people’s meanness and can all be enjoyed over and over again in such stunning compilations as Tykes, Yikes!, Lemon Kids, Don’t Call Me Stupid, Mean, Chewing Gum in Church, White Flower Day, Chocolate Cheeks and others. The French and Japanese – who really know quality comics – love him lots.

In 2012 Weissman literally went back to the drawing board, un-and-recreating himself and his aesthetic methodology for a weekly online strip entitled Barack Hussein Obama which has since been collected into a stunning and unbelievably enchanting hardcover cartoon book about the unsuspected nature of modern America.

Spiky, acerbic, tellingly mundane and captivatingly absurdist, it follows the day to day tribulations of this ordinary shmoe who just happens to be the President of the USA as he distractedly fails to deal with that persistently annoying old Joe Biden guy, the pushy, overly excitable Rodham Clinton dame and that obnoxious oaf Newt all whilst trying to placate his testily disappointed wife and their terminally trendy kids Malia and Sasha.

It’s a full, if confusing life, always filled with minor crises. When he’s not being accidentally racist at Press Conferences or making jokes journalists don’t get, Barack is happily sharing old family recipes or chatting with foreign dignitaries he can’t understand, even if Joe is always butting in, telling him off and acting hurt whilst the Secret Service guy is constantly hanging around looking mean…

…And then there’s that bad-tempered Clinton lady sneaking off to get cosy with sex-bomb Muammar el-Qaddafi, the recurring stiff-necked, stuck-up ghost of long-dead President James Garfield peddling advice, the ongoing hunt for Osama Bin Laden and the old lady who managed to steal Barack’s identity and bought all that pet food and piano lessons…

No wonder the President needs to occasionally slip away now and then to get totally baked…

All in all though Barack thought it was going pretty well until the bird started talking to him. It wasn’t long before Mr. President transformed into a gigantic parakeet on Air-force One and headed for the peacefully deep blue skies…

With guest appearances – sort of – by Truman Capote, Nicholas Sarközy, Alfred E. Neuman, The Punisher’s War Journal and more, this is a look inside the Oval Office like none you’ve ever seen, but no matter how much Tea Party Republicans would like it to be, it certainly isn’t another searing expose of dubious shenanigans from the pretender to a stolen throne.

It is, though, a generous, gentle and spectacularly surreal trip into the head of a very special and oddly observant US citizen who has creatively concocted a world that all rulers and/or prospective despots should visit at least once.

This isn’t the real Obama, but it might well be the one the average American deserves…

A lot of very smart people are saying a lot of very deep, very clever and appreciative things about this deliciously winning book, so I won’t waste my time competing with them. I will however tell you that Barack Hussein Obama is one of the most enticing, intriguing and sheerly delightful reads of the last year and anybody with half a brain – or even more: more is always better – would be crazy not to pick up a copy.

© 2012 Steven Weissman. All rights reserved.

There’s a HAIR in My Dirt! – A Worm’s Story


By Gary Larson, coloured by Nick Bell of Wildstorm Productions (Little, Brown and Co/HarperCollins)
ISBNs: 978-0-31664-519-5 (HC)       978-0060932749 (PB)

We may not be rocket scientists but all cartoonists tend to lurk at the sharp end of the IQ bell curve – and then there’s Gary Larson. He could be a rocket scientist if he wanted to. Happily though, his inclinations tend towards natural history and the Life Sciences.

And making people laugh in a truthful, thinking kind of way…

Larson was born in 1950 and raised in WashingtonState. After school and college (also WashingtonStatewhere he got a degree in communications) he bummed around and got a job in a music store – which he hated. During a self-imposed sabbatical he evolved into a cartoonist by submitting to Pacific Search (now Pacific Northwest Magazine) in Seattle who promptly astonished him by accepting and paying for his six drawings. Bemused and emboldened Larson kept on doodling and in 1979 The Seattle Times began publishing his strip Nature’s Way. When The San Francisco Chronicle picked up the gag feature they renamed it The Far Side…

From 1980 on the Chronicle Syndicate peddled the strip with huge success. The Far Side became a global phenomenon and Larson’s bizarre, skewed and bitingly surreal strip starring nature Smug in Tooth and Claw almost took over the world. With 23 collections (over 45 million copies sold), two animated movies, calendars, greetings cards and assorted merchandise seemingly everywhere, the smartypants scribbler was at the top of his game when he retired the feature on January 1st 1995.

After fifteen years at the top, Larson wanted to quit while he was ahead. He still did the occasional promo piece or illustration but increasingly devoted his time to ecological causes and charities such as Conservation International. He still does.

Of course he couldn’t stop drawing or thinking or, indeed, teaching and in 1998 created the stunningly smart and cool children’s book for concerned and nervous adults under the microscope here.

There’s a HAIR in My Dirt! brilliantly, mordantly tells a parable within a fable and serves up a marvellously meaningful message for us to absorb and ingest whilst simultaneously making us laugh like loons and worry like warts.

One day underground a little worm having dinner with his folks finds something unnatural and icky in his meal and starts bemoaning the lowly status and general crappiness of his annelidic existence (look it up, I’m showing off and making a comedic point too…). To counter this outburst of whingeing Father Worm offers a salutary tale to put things into their proper perspective…

Thus begins the tragic tale of Harriet, a beautiful human maiden living – she believed – at one with world in the woods, enraptured with the bountiful Magic of Nature and of one particular frolicsome day encountering cute squirrels, lovely flowers, icky bugs, happy birds, playful deer, tortoises and every kind of creature… and completely missing the point about all of them…

Masquerading as an acerbic faux fairytale teller, Larson delivers an astoundingly astute and unforgettable ecology lesson equally effective in educating young and old alike about Nature’s true nature – and yet still miraculous wonders – all whilst maintaining a monolithic amount of outrageous comic hilarity.

This sublime illustrated yarn became a New York Times Best Seller on its release and still serves as a fabulous reminder of what really clever people can achieve even if they don’t do rocket science…

Seriously though: There’s a HAIR in My Dirt! is one of the smartest, funniest and most enticingly educational kid’s book ever created and should be on every school curriculum. Since it isn’t, perhaps it’s best if you picked one up for the house…?
© 1998 FarWorks, Inc. All rights reserved.

Totally Mad – 60 Years of Humour, Satire, Stupidity and Stupidity


By “The Usual Gang of Idiots” & edited by John Ficarra (Time Home Entertainment)
ISBN: 978-1-61893-030-9

Win’s Christmas Gift Recommendation: a truly timeless tome bringing back a golden age of laughter – no matter how young you are… 10/10

EC Comics began in 1944 when comicbook pioneer Max Gaines sold the superhero properties of his All-American Comics company to half-sister National/DC, retaining only Picture Stories from the Bible. His plan was to produce a line of Educational Comics with schools and church groups as the major target market.

Gaines augmented this core title with Picture Stories from American History, Picture Stories from Science and Picture Stories from World History, but the so-worthy notion was already struggling when he died in a boating accident in 1947.

With disaster looming, his son William was dragged into the family business and with much support and encouragement from unsung hero Sol Cohen – who held the company together until the initially unwilling Bill Gaines abandoned his dreams of a career in chemistry – transformed the ailing enterprise into Entertaining Comics…

After a few tentative false starts and abortive experiments, Gaines and his multi-talented associate Al Feldstein settled into a bold, fresh publishing strategy, utilising the most gifted illustrators in the field to tell a “New Trend” of stories aimed at an older and more discerning readership.

From 1950 to 1954 EC was the most innovative and influential publisher in America, dominating the genres of crime, horror, war and science fiction, spawning a host of cash-in imitations and, under the auspices of writer, artist and editor Harvey Kurtzman, the inventor of an entirely new beast: the satirical comicbook…

Mad also inspired dozens of knock-offs and even a controversial sister publication, Panic.

Kurtzman was a cartoon genius and probably the most important cartoonist of the last half of the 20th century. His early triumphs in the fledgling field of comicbooks (Mad, Two-Fisted Tales, Frontline Combat) would be enough for most creators to lean back on, but Kurtzman was a force in newspaper strips (See Flash Gordon Complete Daily Strips 1951-1953) and a restless innovator, a commentator and social explorer who kept on looking at folk and their doings: a man with exacting standards who just couldn’t stop creating.

He invented a whole new format and gave the USA Populist Satire when he transformed his highly successful full-colour comicbook baby Mad into a mainstream monochrome magazine, safely distancing the outrageously comedic publication from fall-out caused by the 1950s socio-political witch-hunt which eventually killed all EC’s other titles, and bringing the now more socially acceptable publication to a far wider, broader audience.

He pursued his unique brand of thoughtfully outré comedy and social satire with the magazines Trump, Humbug and Help!, all the while conceiving challenging and powerfully effective humour strips such as Little Annie Fannie (for Playboy), The Jungle Book, Nutz, Goodman Beaver, and Betsy and her Buddies. Seemingly tireless, he also inspired the next generation through his creations on Sesame Street and with his teaching of cartooning at the School of Visual Arts in New York. He died far too early in 1993.

…And he was just one of the astonishingly gifted creators who have turned Mad into a staggeringly influential cultural phenomenon and global brand in the intervening years…

Just in time to be an ideal gift, and celebrating the history and progress of an institution we all grew up with if not in, Totally Mad reviews the rise and rise of the magazine with tantalising snippets of gags and features accompanied by great big buckets of captivating excerpts and illustrations from the many brilliant creators who have contributed to its success.

Be Warned: this is not a “best of” collection – it would be impossible to choose, and besides there are hundreds of reprint book compilations and websites for that. This is a celebration of past and present glories and a compulsive taster for further exploration, but with very few complete stories…

At 256 pages this huge (312x235mm) and luxurious compendium includes historical articles, hundreds of pages of amazingly funny art and cleverly barbed observations, divided by decades and augmented by hundreds of full-colour, iconic cover reproductions, referencing favourite features such as Spy vs Spy (both by originator Antonio Prohias and successor Peter Kuper), Mad Fold-Ins, Al Jaffee’s ‘Scenes We’d Like to See’, Dave Berg’s ‘The Lighter Side of…’, ‘Snappy Answers to Stupid Questions’, ‘Mad Mini-Posters’, whilst Film and TV parodies include ‘Gunsmoked’, ‘My Fair Ad-Man’, ‘East Side Story’, ‘Flawrence of Arabia’, ‘Star Blecch’, ‘Jaw’d’, ‘Saturday Night Feeble’, ‘LA Lewd’, ‘Dorky Dancing’, and assorted mega-movie franchises ad infinitum…

Whatever your period, and whichever is your most dearly revered, it’s probably sampled here…

Following an eccentric and loving Introduction from Stephen Colbert and Eric Drysdale -illustrated by Sam Viviano – veteran contributor Frank Jacobs provides a photo-packed profile of the magazine’s unique father-figure by asking – and answering – ‘Who Was Bill Gaines?’ after which ‘Mad in the 1950s’ recalls the Kurtzman era with brightly hued extracts from giant ape spoof ‘Ping Pong!’, ‘Superduperman!’, ‘Lone Stranger Rides Again!’, ‘Sound Effects!’, ‘Melvin of the Apes!’, ‘Mad Reader!’, ‘Bringing Back Father!’ and ‘Starchie’, highlighting the talents of Will Elder, Wallace Wood, Jack Davis, John Severin, Basil Wolverton & Bernie Krigstein, before moving into the magazine phase by spoofing advertising and popular pastimes with ‘Readers Disgust’, ‘What Makes a Glass of Beer Taste so Good?’ and more.

Arch-caricaturist Mort Drucker began his stellar run at this time as did the mildly maniacal Don Martin, whilst proven comics masters Joe Orlando, Wood, Davis and George Woodbridge reached astonishing peaks of artistic excellence with a parade of stunning covers and end-pages by Kurtzman, Kelly Freas, Norman Mingo and others proving as effective now as in your granddad’s day…

In ‘Who is Alfred E. Neuman?’, Jacobs recounts the twisted and turbulent origins of the magazine’s iconic gap-toothed-idiot mascot after which ‘Mad in the 1960s’ highlights the rise of Television and the counter-culture whilst ‘Was Mad Ever Sued?’ finds Jacobs  testifying to some truly daft and troubling moments in the mag’s life…

Some of the very best bits of ‘Mad in the 1970s’ is followed by the conclusion of ‘Who Was Bill Gaines?’ after which Davis, Dick DeBartolo & Jacobs’ legendary ‘Raiders of the Lost Art’ skit opens ‘Mad in the 1980s’ as patriotism, movie blockbusters, Hip-hop and computer games seized the public’s collective imagination…

‘What Were the Mad Trips?’ explores a grand tradition of company holidays, after which the transitional years of ‘Mad in the 1990s’ covers Rap music, the rise of celeb culture and the magazine’s forays into a rapidly changing world. This is followed by ‘Mad After Gaines’ which details the internal adjustments that took place following the death of the hands-on, larger-than life publisher in 1992 whilst ‘Mad in the 2000s’ details the brand’s shift into the digital world, with exemplars from creators old and new spoofing medicines, newspaper strips, elections, dead phrases, celebrity causes, religion, cell-phones, man-boobs, war in Iraq, Obesity, satirical rival ‘The Bunion’, contemporary Racism and media sensations Donald  Trump, whilst parodies included ‘Bored of the Rings’, ‘Sluts in the City’, ‘Spider-Sham’, and so much more…

Current editor John Ficarra provides a suitable Afterword and this magnificent tome also includes a poster pack of a dozen of the very best covers from Mad’s epochal run.

Most of you can happily stop now, but if you’re into shopping lists here’s just a small portion of the other contributing “idiots” who have madr the magazine a national institution… like graft and pimples:

Sergio Aragonés is represented throughout with his Mad Marginals as well as many masterful cartoons and pastiches, and writers include Vic Cohen, Tom Koch, Larry Siegel, Nick Meglin, Earl Doud, Lou Silverstone, Jacobs, DeBartolo, Arnie Kogen, Chevy Chase, Marylyn Ippolito, Max Brandel, Stan Hart, Billy Doherty, Barry Liebman, Desmond Devlin, Russ Cooper, Joe Raiola, Charlie Kadau, Robert Bramble, Michael Gallagher, Butch D’Ambrosio amongst so many others.

All-rounders both scripting and scribbling include Dave Berg, Al Jaffee, Aragonés, Don Martin, John Caldwell, Paul Peter Porges, Don “Duck” Edwing, Tom Cheney, Drew Friedman, Peter Kuper, Christopher Baldwin, Feggo and star artists making a splash range from venerable veterans such as Frank Frazetta, John Cullen Murphy and Angelo Torres to Mark Frederickson, Bob Clarke, Gary Belkin, Paul Coker Jr., Mutz, Jack Rickard, Irving Schild, Gerry Gersten, Rick Tulka, Harry North, Richard Williams, Tom Bunk, Bill Wray, Steve Brodner, Mark Stutzman, Tom Richmond, Gary Hallgren… the list is nigh endless.

Wrist-wreckingly huge, eye-poppingly great and mind-bogglingly fun, this is one all the family will be happy to pore through… and probably fight over.
© 2012 E.C. Publications, Inc. All rights reserved.

The Brain Eaters Bible – Sound Advice for the Newly Reanimated Zombie


By J. D. McGhoul with Pat Kilbane, Brian Ulrich, Dean Jones, Neil D’Monte & others (St. Martin’sGriffin)
ISBN: 978-1-250-02401-5

Win’s Christmas Gift Recommendation: an ideal antidote for adult over-indulgence… 8/10

With the world in the dry, dusty grip of a Zombie Apocalypse and at least oneAmericanUniversityoffering Zombie Studies as part of its curriculum, it was only a matter of time before the perhaps misunderstood flesh-addicted revenants gained their own advocate for their particular post-lifestyle.

I’ve never been the biggest fan of zombie stories but occasionally something really tasty comes along and I’m forced to re-evaluate my position. Such an item is this wryly outrageous almanac from comedian, author and actor Pat Kilbane (Mad TV, Seinfeld, Semi-Pro, My Name Is Earl), a vast production team of artists, designers, photographers, make-up and FX folk, actors, models, martial artists, stuntmen and armourers, and ex-lab technician J.D. McGhoul who, since his passing, has worked tirelessly as an activist and educator for the burgeoning population of meat-seeking martyrs whose only hope is for a little piece – preferably of frontal, temporal or parietal lobe…

Together this dedicated group have merrily compiled a deliciously morbid foundation class in everything the newly-infected but so much more than brain-dead “walker” needs to keep unfit, unwell and full…

Although nobody living really knows the origins of the PACE (Postmortem Ambulation with Cannibalistic Encephalophilia) virus – the unsavoury savant here attributes it to stem-cell research gone wonky – the effects are obvious, apparent and permanent.

Thus there are plenty of sagacious asides about the worthlessness of moisturisers but extreme necessity of Febreze™, the commonsense of keeping your head covered, the pros and cons of working in groups and the necessity of never, ever underestimating the cunning and nastiness of the “Freshies” who constitute your preferred fodder…

Following the introspective Introduction and ‘Mouthful of Mud’ – the first of seven insightful Journal Entries about the unlife of the undead from Mr. McGhoul – the first comprehensive chapter Eat Brains describes in piercing detail ‘A Way of Life’, the ‘Reasons for Eating Brains’, ‘Only Live Brains; Only Human’, mind you, and then advises ‘Listen to your Cravings’, ‘Types of Brains’, ‘A Tough Nut’, ‘Brain Bits for the Connoisseur’ and ‘Health Concerns’ before discoursing ‘On Cannibalism’ and recommending ‘Just Love It’…

Know Your Body deals with ‘A New You’, ‘The PACE Infection’, how ‘A Plague is Born’, ‘Infection’, ‘Zombie Organs’, ‘Bodily Capacities’ and ‘Other Anatomical Facts’ whilst Hunt deals with ‘Brain Acquisition’, ‘Our Right to Make People Extinct’, ‘Pack Hunting’, ‘Ambush Hunting’, ‘New Principles of Combat’, ‘Close Combat Attack Techniques’, ‘Using Firearms’, ‘Using Other Weapons’ and offers some ‘Final Thoughts on Hunting & Combat’.

Interspersed with and following more plangent Journal Entries‘Hell’s Ragged Edge’, ‘Bitter and Raw’ and ‘Headhunter Laureate’, chapter 4 details how to Know Your Enemy: categorising the types and tactics of ‘Your Opposition in War’, ‘Sizing Them Up’ and pictorially detailing ‘Human Weaponry’‘Handguns’, ‘Submachine Guns’, ‘Rifles and Carbines’, ‘Shotguns’, ‘Bows and Arrows’, ‘Thrown Weapons’, ‘Swung Weapons’ and ‘Thrusting Weapons’, before demonstrating ‘Human Combat Training’, ‘The Human Fear Response’, ‘Human Vulnerabilities’ and how in the end they are ‘Their Own Worst Enemy’.

‘Whom Shall I Fear’ is another inspiring extract from the author’s Journal Entries after which Move Your Head offers ‘A Defensive Mantra’, ‘Protective Stances’, ‘Self-Defense Techniques’, what is best when ‘Fighting Multiple Foes’, the merits of ‘Zombie Headgear’, ‘Serpentining’, ‘The Invisible Hunter’, how to be ‘The Elusive Traveller’ and why one must learn to ‘Stop, Look, Listen, Smell’, ‘Destroy Captured Assets’ and ‘Leave No Witnesses’…

From the Journal Entries comes the philosophy of ‘Self-Knowledge’ whilst the spiritual aspect and overarching mission of the Zombie Way is detailed in Infect Others as ‘The Four I’s’‘Ingest’, ‘Infect’, ‘Inject’ and ‘Instruct’ before the final Journal Entry‘My Brother’s Maker’ reveals the aspirational hope that one day the world can be theirs…

Ostensibly written by erudite undead philosopher J.D. McGhoul, and with a savagely detached tongue firmly embedded in a torn and ragged cheek, this tome delivers a devilishly sly and hilarious fresh take on the undead, told with devastating, deadpan delivery and Goriously illustrated with photos, diagrams and drawings: a uproarious, marvellously authentic treat for every mordantly shambling horror fanatic and bleakly black humourist…

And if you can’t sleep at night just wear a steel crash helmet and keep telling yourself “Zombies don’t exist”.  You’ll be fine.

Probably.
© 2010 Mythodrome Inc. All Rights Reserved.

‘There’s a Lot of it About’


By Geoffrey Dickinson (Columbus Books)
ISBN: 978-0-86287-253-3

Since we’re well into the snot and sniffles season I thought I’d cheer myself up with this handy handbook of ailments and medical mis-practice from one of Britain’s best and most influential cartoonists Geoffrey Dickinson, a veteran mainstay of Punch, Time, The Financial Times and many others. This is probably his best collection of gags but his second opinion on medical matters ‘Probably Just a Virus’ is almost as good but a lot harder to find these days…

British cartooning has been magnificently served over the centuries by masters of form, line, wash and most importantly clever ideas, repeatedly poking our funny bones, pricking our pomposities and feeding our fascinations, and nothing says more about us than our rocky relationship with the beloved yet dreaded agents of the National Health Service.

Award-winning cartoonist Geoffrey Samuel Dickinson was born on May 5th 1933 inLiverpool and studied at Southport School Art (1950-1953) before graduating to the Royal Academy Schools. Set on a career as a landscape painter he taught art in Croyden, atTavistockBoysSchool and theSelhurstGrammar School until 1967.

To supplement his income he freelanced as a graphic designer and animator for the BBC and began selling gags to Punch as early as 1963.

In 1966 his famous cover for the April 15th issue of Time Magazine was deemed to have officially launched “the Swinging Sixties” and London as the capital city of cool, and a year later he took a staff position with Punch as Deputy Art Editor under the legendary Bill Hewison, but still found time to freelance, working for Reader’s Digest, Which?, Esquire, Highlife, Hallmark Cards and many more.

In 1984 Dickinsonleft the humour standard to take up a position at the Financial Times, drawing cartoons for the daily and producing illustration material for the weekend supplement. He died far too young in 1988.

Within the pages of ‘There’s a Lot of it About’ – and following a pithy introduction from much-missed master of acerbic wit Alan Coren – the fit, the fat, the festering and the foolish will all learn the truth about the health of the nation in such chapters of chilling encounters and dodgy diagnoses as ‘The Waiting-Room’, ‘In the Surgery’ and ‘Sharp Practice’, before meeting stroppy secretaries, seen-it-all sawbones and formidably starched matrons as well as the puling punks, cadaverous clerks and clerics, cocky kids, goofy old gaffers, loony little old ladies, brusque businessmen and other tedious time-wasters all abusing valuable visiting hours ‘On the Touchline’, ‘At the Barbers’ and ‘At the Dentist’…

Moreover, as well as warning of ‘Student Doctors’, ‘Showbiz Doctors’ and the ‘Bogus Doctor’, we follow fully-rounded physicians into their private lives ‘On Holiday’, ‘At the Wheel’, in the garden with ‘Doctor Greenfinger’, at the ‘Doctor’s Wedding’, over ‘The Festive Season’ and on ‘The Morning After’, before examining doctors in love undergoing ‘Affairs of the Heart’…

These kinds of cartoon collections were once ubiquitous best-sellers available everywhere, but these days are perennial library and jumble sale fare – in fact I actually found this brilliant cure-all for the blues at a Hospital charity shop – but if you ever see a Dickinson (or indeed, any cartoon collection) in such a place, do yourself a favour, help out a good cause and have a healthy horse-laugh with these all-but-forgotten masters of illustrative mirth.

They’re really good for what ails you…
© 1985 Geoffrey Dickinson. 1933-1988

Lat’s Lot- the Second Collection


By Datuk Mohammad Nor Khalid AKA “Lat” (Berita Publishing)
No ISBN:

Mohammad Nor Khalid is probably Malaysia’s most beloved and prolific cartoonist, having begun his professional career aged 13 and working continuously in comics, strip illustration and journalism as well as the editorial and political works that have made him a household name in Asia.

Born in 1951 the son of a government clerk in the Malaysian military, the artist spent his early life in a rural village (superbly captured and eulogised in his graphic recollection Kampung Boy) before moving to the city in 1962 – with those later autobiographical reminiscences and observations recalled in cartoon sequel Town Boy. As early as 1960 the precocious nine-year old was selling his drawings – or trading them for cinema tickets.

Exposed to a steady diet of music, films and imported comics such as Beano and Dandy, as well as home-grown material such as the bombastic adventure strips of Raja Hamzah, within two years Khalid was supplementing the family income with his edgy, exuberant and sublimely inclusive drawings.

Mentored by senior cartoonist Rejab bin Had (known nationally as “Rejabhad”) the boy sold his first comicbook series Tiga Sekawan (Three Friends Catch a Thief) to Sinaran Brothers Publishers who believed the postal submissions came from an adult professional. Khalid, saddled with his baby nickname “bulat” – which means “round” – from an early age, turned the moniker into the diminutive and distinctive pen-name Lat by which a goodly portion of the world now knows him…

In 1968, he began the weekly strip Keluarga Si Mamat (Mamat’s Family) for Berita Minggu, the Sunday edition of national newspaper Berita Harian. The series ran for 26 years.

On leaving school, Lat became a crime reporter for Berita Harian in the capital Kuala Lumpur, but in 1974 switched to drawing full-time after a cartoon feature in Hong Kong paper Asia Magazine (on the Malaysian circumcision ceremony Bersunat) brought him to the attention of editor-in-chief Tan Sri Lee Siew Yee of the New Straits Times. Unaware that the artist was already an employee, the big boss promptly commissioned a series of cartoons entitled Scenes of Malaysian Life. The paper thereafter also dispatched Lat on a four-month sabbatical toEngland where he studied atSt. Martin’sCollege ofArt inLondon. Whilst there, Lat was exposed to such varied and iconoclastic draughtsmen as Gerald Scarfe, Frank Dickens and Ralph Steadman…

On his return, the inspired young craftsman totally transformed Scenes of Malaysian Life and in 1975 was made chief editorial cartoonist with absolute carte blanche to draw whatever he liked…

Working for such prominent national newspapers Lat blended astute observation, palpable honesty, utter neutrality and a superbly self-deprecating ironic gentility with a keen sense of what ordinary Malaysians knew, felt and were interested about.  In 1978 his first compilation book was released and, ever-bolshie, I’ve decided to review the second one, which was rushed out a few months later to cope with the frantic demand for more, more, more…

Ceaselessly working, Lat has published more than 20 books and cartoon collections and branched out into animation, design, merchandising and even theme-park creation. He’s also produced an animated feature (‘Mina Smiles’) promoting literacy for Unesco.

This glorious over-sized 144 page monochrome masterpiece features 74 of his very best strips and panels, covering all aspects of the Malaysian experience both at home and abroad – even the experiences and emotions of Lat’s ‘Trip Across U.S.A.’ so eerily echo my own ( or indeed anyone’s) first trip to the Big Country…

The full page cartoon statements on ‘Going to Work’, ‘The Long Wait’, ‘Married Life’ and longer pieces dedicated to such diverse topics as Elvis impersonators, ‘Penang Revisited’, ‘Police Force: the Way We Were’ and the Tamil/Bollywood romance of ‘Velappan and Minachi’ display the author’s wickedly sly sense of the absurd, and there’s a stinging selection of political scoops such as ‘Hussein and the Pay Rise’, ‘Pay Claims’, ‘Endau – Rompin Summit’, ‘Asri’s Story’ and ‘Visitor from Japan’ to smirk over.

Poignant childhood memories such as ‘Football in the Kampung’, ‘Life with Dad’, ‘Football Fever’, ‘Exam Time’, ‘Hostel Life’, ‘Metrication Woes’, ‘Our First Woman Soccer Referee’ and ‘Down Negri Way’, the hidden depths of sardonic surreality in ‘My Ardent Fan’, ‘Let’s Do the Bump’ or ‘My Fair Body’ sit happily beside razor-sharp commentaries about ordinary folk in ‘The Male Look’, ‘The Short Cut’, ‘Panorama’ and many more to tickle the fancy.

Moreover the bustling multi-national, multi-faith, complicated but wonderfully functional melting pot is superbly celebrated in such strips as ‘In an Indian Restaurant’, ‘The Hawkers’, ‘At the Tea Stall’, ‘Fasting Time Again’, ‘A Hakka Wedding’, ‘The Orang Putehs’ and so many others which make this book above everything else a perfect advert for an exotic land and welcoming society we should all have on our “must see” list…

In 1994 Lat was awarded the honorific “Datuk” (equivalent to our own Knighthood) by the Sultan of Perak, recognising the cartoonist’s contribution to promoting social harmony and understanding through his years of artistic endeavour.

Referencing recognisable dashes of Searle’s unsavoury oik Nigel Molesworth with an amazing aura of madcap cartoonist Sergio Aragonés, these superb specimens display the vibrant life of a completely different culture – so comfortingly like to our own – but are, most impressively, a brilliant and uniquely personal peek into the mind and heart of a perfect artistic ambassador: one we should all be far more aware of.
© 1978 Berita Publishing Sdn. Bhd. All rights reserved.

Bad Girls


By Steve Vance, Jennifer Graves, Christine Norrie, J. Bone & Daniel Krall (DC comics)
ISBN: 978-1-4012-2359-5

Ever since English-language comics “grew up” and proclaimed they weren’t “just for kids anymore” the industry and art form has struggled to produce material that would appeal to young consumers and a general teen readership.

And Girls. We’ve never been able to keep enough girls reading comics – or even talking to us, if I’m brutally honest…

Haunted by a terrifying suspicion that the core buyers were a specific hooked generation who aged with the passing years and would die out without renewing or replenishing the buying base, mainstream companies have, since the 1990’s, frantically sought ways to make the medium as attractive to new and youthful buyers and potential fans.

Fighting a losing battle on format – it’s always going to be sequential pictures, whether on a screen or in some kind of book or pamphlet, requiring a basic ability to read – and never able to combat the vibrant, bells-and-whistles immediacy of TV, DVDs, streamed video or games consoles, comic producers, apparently distrusting the basic innate strengths of our medium, could only repeatedly attempt to appeal to young consumers’ other sensibilities and interests.

Leaving aside the obvious – and ancient – failed tactic of making comicbook iterations out of their perceived rival entertainments, the only other way to entice newbies into our playground has been to widen the genre divides and offer fresh or imported ideas, stories and art styles that (like manga) might appeal to people who don’t normally think of comics as entertainment.

Sadly most of those – good, bad or indifferent – went unread anyway, because they were only advertised in comics and retailed through dedicated in comicbook stores – infamous as impenetrable girl-free zones…

One such delightful lost experiment was released by DC as a 5-part miniseries in 2003. Author Steve Vance’s best comics work is child-accessible, with long and intensely enjoyable runs on the animation-inspired Adventures in the DC Universe and Simpsons Comics (among others) and in this witty blend of high school comedy and science fiction conspiracy movie, he and artist co-creator Jennifer Graves had a huge amount of sly fun producing what could still be a perfect Teen Movie in the manner of Heathers, Bring It On, Mean Girls, John Tucker Must Die or even Teen Wolf.

As a comicbook, however, it just never found the wide audience it deserved, so kudos to DC for reviving it as a graphic collection in 2009. After all, it’s never too late …

Almost every American kid endures the savage crucible of organised education, and the youthful attendees of San Narciso High are a pretty typical bunch. Even in a brand new institution opening for its very first day, there are the faceless majority and nerds and jocks and the popular ones: all part of the mythically perennial melting pot.

… And then there’s Lauren Case, a forthright, sensible young lady who has changed schools many, many times.

In ‘Girl Power’ she starts off well-enough, safely lost in the crowd, but before the first morning is over, an acrobatic and painful encounter with science geek Ronald Bogley leads to a face off with the community’s ultra-spoiled princesses Tiffany, Brittany, Destinee and Ashley.

Ms Case suffers the hallowed punishment of a crushing snub from the haughty Mean Girls whilst the Jock Squad – ever eager to impress the de facto rulers of the roost – treat poor Ronald to the traditional watery going-over in the restrooms. However a dunking in the oddly purple toilet water results, for just a split second, in the nerd gaining the strength to smash walls in his bare hands. Alert to all sorts of possibilities, Ronald fills a drinking bottle with the lavender lavatory liquid for testing in his lab…

Later in science class Lauren is partnered with Ronald and inadvertently blows up the lab, but at least she makes friend out of quick-thinking Simone who puts out the resultant conflagration.

At the end of a very trying first day Lauren offers a hand of peace and guiltily patronising friendship to the bespectacled geek – who is utterly smitten with her – when the Princess Pack turns up, intrigued that the new girl’s propensity for mischief and mayhem might make her eligible for their condescending attention. She might even, with a lot of hard work, become one of them…

Knowing anything they want is theirs by divine right, the girls drink the strange purple juice Ronald left and invite Lauren to join them at a club that night…

With their departure Ronald comes out of hiding and shows her his science project; lab mice Snowie and Doodles who are demonstrating increased vitality after drinking the purple potion he “discovered”…

Hating herself, Lauren joins the Popular People at Club Trystero and strikes up a conversation with Simone, but quickly drops her when the anointed ones show up. Soon she is lost in the swirl of drink, music and attentive, fawning, testosterone-fuelled boys but gets a severe unreality check when the spoiled ones abruptly begin demonstrating super-powers (Brittany – shape-shifting, Destinee – invisibility, Tiffany – flight and Ashley – super-strength), trashing the place with sublime indifference and their usual casual disregard to consequences.

Knowing that the insanely entitled girls will be more vile and malicious than ever, she tells Ronald, who reveals that after closely observing his beloved mice, he’s discovered that the liquid only imparts permanent abilities to females.

He then suggests that Lauren become a superhero to battle Tiffany and her terrible tarts, but naturally she hotly rejects his insane suggestion. Realising only he can now stop the bad girls, Ronald rushes to the toilets for more of the purple water only to find a repair crew fixing the damage he caused and the water there is fresh, clear and very, very, normal…

In ‘Party Girls’ (illustrated by Christine Norrie & J. Bone) the Petty, Pretty Things are going firmly off the rails, with stealing test answers and framing others for indiscretions – just because they can – quickly graduating to raiding ATMs, purloining booze and shop-lifting.

Meanwhile Ronald accidentally stumbles upon the true source of the purple power juice and begins more testing, unaware that a Federal investigation team is covertly examining the damaged washroom and other odd occurrences in San Narciso…

At an unsanctioned party the girls go wild, at last realising that their incredible abilities can make them… celebrities!

In her egomaniacal smugness Tiffany causes one boy severe injury but when the police arriveBrittanyturns into a cop and “escorts” her sinister sisters out of custody…

Narrowly escaping arrest herself, Lauren awakes the next morning feeling awful and gradually realises that she can read minds…

With her new cacophonous and distracting ability it doesn’t take long to discover that Ronald has dosed her with the mystery fluid, but ‘Mindfield’ offers temptation beyond endurance, as her power – once she gets the hang of it – makes Lauren’s life so much easier. Still a probationary member of Tiffany’s clique, she also becomes privy to the terrified intimate thoughts of Destinee, Ashley and Brittany, and what they really feel about themselves and their self-obsessed leader. Aware of how close to the dark side she has drifted, Lauren confides everything to Simone. Meanwhile Agents Osgood and Buckner are keenly watching the Bad Girls’ every move and when Destinee is caught shoplifting again a frantic chase results in the invisible girl’s death…

‘Girl, Intercepted’ (art by Norrie & Daniel Krall) opens at the funeral with Destinee, Ashley and Tiffany far more concerned about how they’re dressed than the fate of their departed… associate… uncaring of the rumours now circulating. Lauren decides to use her power to surreptitiously help her school mates and teachers – although for some reason she cannot read science teacher Mr. Heisenberg’s mind – but Ronald has his own problems: Snowie and Doodles have broken free of their cage and escaped…

At least that’s what Heisenberg wants the geeky kid to believe…

Events come to an unbelievable head after the girls finally discover Lauren’s sneaky secret power and throw her out of a skyscraper, before going on one final petulant rampage. In a torrent of frantic revelation the agents’ true aims are exposed, the origin of the power-potion disclosed, Heisenberg’s schemes are uncovered and a few more astounding surprises unleashed in ‘All Bad Things Must Come to an End’: a thrilling and cynically satisfying conclusion that will delight fun-loving readers and viewers alike.

This fabulous engaging tome also includes the gallery of spiffy covers by Darwyn Cooke and a Sketches section of Jennifer Graves’ production designs.

By the Way: DC are currently offering a swathe of games-based adaptations specifically aimed at their more mature consumers whilst simultaneously winding down the Cartoon Network comics division which has always produced superb introductory strip material for those pre-school and very young readers who must surely be the industry’s best hope for a new generation of potential life-long fans.

I’m Just Saying…
© 2003 Steve Vance and Jennifer Graves. All Rights Reserved. Cover, text and compilation © 2009 DC Comics. All Rights Reserved.

Judge Dredd: the Complete Case Files 01


By John Wagner, Pat Mills, Carlos Ezquerra, Ian Gibson, Mike McMahon, Brian Bolland & various (Rebellion)
ISBN: 978-1-90426-579-0

Britain’s last great comic icon could be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s also well on the way to becoming the longest-lasting adventure character in our admittedly meagre comics stable, having been continually published every week since February 1977 when he first appeared in the second issue of science-fiction anthology 2000AD – and now that the Dandy’s slated for cancellation, veterans Korky the Cat and Desperate Dan might one day be overtaken in the comedy stakes too…

However with at least 52 2000AD strips a year, annuals, specials, a newspaper strip (in the Daily Star and later The Metro), the Judge Dredd Megazine, numerous reprinted classic comics collections and even two rather appalling DC Comics spin-off titles, that adds up to a phenomenal amount of material, most of which is still happily in print.

Bolland by his own admission was an uneconomically slow artist and much of his Dredd work appeared as weekly portions of large epics with other artists handling other episodes,

Judicial Briefing: Dredd and his dystopian ultra-metropolis of Mega-City One – originally it was to be a 21st century New York – were created by a very talented committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others, but with the major contribution coming from legendary writer John Wagner, who has written the largest portion of the canon under his own and several pseudonyms.

Joe Dredd is a fanatically dedicated Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper and more efficient than humans, and jobs are both beloved pastime and treasured commodity. Boredom has reached epidemic proportions and almost everybody is just one askance glance away mental meltdown. Judges are peacekeepers who maintain order at all costs: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

Dredd’s world is a polluted and precarious Future (In)Tense with all the key analogues for successful science fiction (as ever a social looking-glass for the times it’s created in) situated and sharply attuned to a Cold War Consumer Civilisation. The planet is divided into political camps with post-nuclear holocaust America locked in a slow death-struggle with the Sov Judges of the old Eastern Communist blocs. The Eastern lawmen are militaristic, oppressive and totalitarian – and that’s by the US Judges’ standards – so just imagine what they’re actually like…

They are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realise is that the strip is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action.

Such was not the case when the super-cop debuted in 2000AD Prog (that’s issue number to you) #2 (March 5th 1977), stuck at the back of the new weekly comic in a tale finally scripted after much intensive re-hashing by Peter Harris and illustrated by Mike McMahon & Carlos Ezquerra.

The blazing, humourless, no-nonsense (all that would happily come later) action yarn introduced the bike-riding Sentinel of Order in the tale of brutal bandit Whitey whose savage crime spree was ended with ferocious efficiency before the thug was sentenced to Devil’s Island – a high-rise artificial plateau surrounded by the City’s constant stream of lethal, never-ending, high-speed traffic…

In Prog 3 he investigated The New You in a cunning thriller by Kelvin Gosnell & McMahon wherein a crafty crook tried to escape justice by popping into his local face-changing shop, whilst #4 saw the first appearance of the outcast mutants in The Brotherhood of Darkness (Malcolm Shaw & McMahon) when the ghastly pariahs invaded the megalopolis in search of slaves.

The first hints of humour began in Prog 5’s Krong by Shaw & Ezquerra, with the introduction of Dredd’s Italian cleaner Maria, wherein deranged horror film fan and hologram salesman Kevin O’Neill – yes it’s an in-joke – unleashed a giant mechanical gorilla on the city. The issue was the first of many to cover-feature old Stone Face…

Frankenstein 2 pitted Dredd against an audacious medical mastermind hijacking citizens to keep his rich aging clients in fresh, young organs, after which #7 saw ruthless reprobate Ringo’s gang of muggers flaunting their criminality in the very shadow of The Statue of Judgement until Dredd lowered the boom on them…

Charles Herring & Massimo Belardinelli produced the Antique Car Heist in #8, which first indicated that the super-cop’s face was hideously disfigured, when the Judge tracked down a murderous thief who stole an ancient petrol-burning vehicle, after which co-creator John Wagner returned in Prog 9 to begin his staggering run of tales with Robots, illustrated by veteran British science fiction artist Ron Turner, which set the scene for an ambitious mini-saga in #10-17. The gripping vignette was set at the Robot of the Year Show, and revealed the callous cruelty indulged in by citizens upon their mechanical slaves as a by-product of a violent blackmail threat by a disabled maniac in a mechanical-super chair…

Those casual injustices paved the way for Robot Wars (alternately illustrated over the weeks by Ezquerra, Turner, McMahon & Ian Gibson) wherein carpenter-robot Call-Me-Kenneth experienced a mechanical mind meltdown and became a human-hating steel Spartacus, leading a bloody revolution against the fleshy oppressors. The slaughter was widespread and terrible before the Judges regained control, helped in no small part by loyal, lisping Vending droid Walter the Wobot, who became at the epic’s end Dredd’s second live-in comedy foil…

With order restored a sequence of self-contained stories firmed up the vision of the crazed city. In Prog 18 Wagner & McMahon introduced the menace of mind-bending Brainblooms cultivated by a little old lady career criminal, Gerry Finley-Day & John Cooper described the galvanising effect of the Muggers Moon on Mega-City 1’s criminal class whilst Dredd demonstrated the inadvisability of being an uncooperative witness…

Wagner & McMahon introduced Dredd’s bizarre paid informant Max Normal in #20, whose latest tip ended the profitable career of The Comic Pusher, Finley-Day & Turner turned in a workmanlike thriller as the super-cop tackled a seasoned killer with a deadly new weapon in The Solar Sniper and Wagner & Gibson showed the draconian steps Dredd was prepared to take to bring in mutant assassin Mr Buzzz.

Prog 23 launched into all-out ironic satire mode with Finley-Day & McMahon’s Smoker’s Crime when Dredd trailed a killer with a bad nicotine habit to a noxious City Smokatorium, after which Malcolm Shaw, McMahon & Ezquerra revealed the uncanny secret of The Wreath Murders in #24. The next issue began the feature’s long tradition of spoofing TV and media fashions when Wagner & Gibson concocted a lethal illegal game show in You Bet Your Life whilst #26 exposed the sordid illusory joys and dangers of the Dream Palace (McMahon) and #27-28 offered some crucial background on the Judges themselves when Dredd visited The Academy of Law (Wagner & Gibson) to give Cadet Judge Giant his final practical exam. Of course for Dredd there were no half measures or easy going and the novice barely survived his graduation…

With the concluding part in #28, Dredd moved to second spot in 2000AD (behind brutally jingoistic thriller Invasion) and the next issue saw Pat Mills & Gibson tackle robot racism as Klan-analogue The Neon Knights brutalised the reformed and broken artificial citizenry until the Juggernaut Judge crushed them.

Mills then offered tantalising hints on Dredd’s origins in The Return of Rico! (McMahon) when a bitter criminal resurfaced after twenty years on the penal colony of Titan, looking for vengeance upon the Judge who had sentenced him. From his earliest days as a fresh-faced rookie, Joe Dredd had no time for corrupt lawmen – even if one were his own clone-brother…

Whitey escaped from Devil’s Island (Finley-Day & Gibson) in Prog 31, thanks to a cobbled-together device that turned off weather control, but didn’t get far before Dredd sent him back, whilst the fully automated skyscraper resort Komputel (Robert Flynn & McMahon) became a multi-story murder factory that only the City’s greatest Judge could counter before Wagner (frequently using the pseudonym John Howard) took sole control for a series of  savage whacky escapades beginning with #33’s Walter’s Secret Job (Gibson) as the besotted droid was discovered moonlighting as a cabbie to buy pwesents for his beloved master.

McMahon and Gibson illustrated the two-part tale of Mutie the Pig: a flamboyant criminal who was also a bent Judge, and performed the same tag-team effort for The Troggies, a debased colony of ancient humans living under the city and preying on unwary citizens…

Something of a bogie man for wayward kids and exhausted parents, Dredd did himself no favours in Prog 38 when he burst in on Billy Jones (Gibson) and revealed a massive espionage plot utilising toys as surveillance tools, and tackled The Ape Gang in #39 (19th November 1977 and drawn by McMahon), seamlessly graduating to the lead spot whilst shutting down a turf war between augmented, educated, criminal anthropoids in the unruly district dubbed “the Jungle”…

The Mega-City 5000 was an illegal and murderously bloody street race the Judges were determined to shut down, but the gripping action-illustration of the Bill Ward drawn first chapter was sadly overshadowed by hyper-realist rising star Brian Bolland, who began his legendary association with Dredd by concluding the mini-epic in blistering, captivating style in Prog 41.

From out of nowhere in a bold change of pace, Dredd was then seconded to the Moon for a six-month tour of duty in #42 to oversee the rambunctious, nigh-lawless colony set up by the unified efforts of three US Mega-Cities there. The place was as bonkers as Mega-City One and a good deal less civilised – a true Final Frontier town…

The extended epic began with Luna-1 by Wagner & Gibson, with Dredd and stowaway Walter almost shot down en route in a mysterious missile attack and then targeted by a suicide bomb robot before they could even unpack.

‘Showdown on Luna-1’ introduced permanent Deputy-Marshal Judge Tex from Texas-City whose jaded, laissez-faire attitudes got a good shaking up as Dredd demonstrated he was one lawman who wasn’t gong to coast by for the duration of his term in office. Hitting the dusty mean streets, Dredd began to clean up the wild boys in his town by outdrawing a mechanical Robo-Slinger and uncovering another assassination ploy. It seemed that reclusive mega-billionaire Mr. Moonie had a problem with the latest law on his lunar turf…

Whilst dispensing aggravating administrative edicts like a frustrated Solomon, Dredd chafed to hit the streets and do some real work in #44’s McMahon-limned ‘Red Christmas’. An opportunity arose when arrogant axe-murderer Geek Gorgon abducted Walter and demanded a showdown he lived to regret, whilst ’22nd Century Futsie!’ (Gibson) saw Moonie Fabrications clerk Arthur Goodworthy crack under the strain of over-work and go on a destructive binge with Dredd compelled to protect the Future-shocked father’s family from Moonie’s over-zealous security goons.

The plotline at last concluded in Prog 46 with ‘Meet Mr. Moonie’ (Gibson) as Dredd and Walter confronted the manipulative manufacturer and uncovered his horrific secret. The feature moved to the prestigious middle spot with this episode, allowing the artists to really open up and exploit the colour centre-spread, none more so than Bolland as seen in #47’s Land Race as Dredd officiated over a frantic scramble by colonists to secure newly opened plots of habitable territory. Of course there’s always someone who doesn’t want to share…

Ian Gibson then illustrated 2-part drama ‘The Oxygen Desert’ in #48-49, wherein veteran moon-rat Wild Butch Carmody defeats Dredd using his superior knowledge of the airless wastes beyond the airtight domes. Broken, the Judge quits and slides into despondency but all is not as it seems…

Prog 50 saw the debut of single-page comedy supplement Walter the Wobot: Fwiend of Dwedd – but more of that later – whilst the long-suffering Justice found himself knee-boot-deep in an international interplanetary crisis when ‘The First Lunar Olympics’ (Bolland) against a rival lunar colony controlled by the Machiavellian Judges of the Sov-Cities bloc escalated into assassination and a murderous politically-fuelled land grab. The issue was settled in ostensibly civilised manner with strictly controlled ‘War Games’ yet there was still a grievously high body-count by the time the moon-dust settled… This vicious swipe at contemporary sport’s politicisation was and still is bloody, brutal and bitingly funny…

Bolland also illustrated the sardonic saga of ruthless bandits who were up for a lethal laugh in #52’s The Face-Change Crimes, using morphing tech to change their appearances and rob at will until Dredd beat them at their own game, before Wagner & Gibson crafted a four-part mini-epic (Progs 53-56) wherein motor fanatic Dave Paton’s cybernetic, child-like pride-and-joy blew a fuse and terrorised the domed territory, slaughtering humans and even infiltrating Dredd’s own quarters before the Judge finally stopped Elvis, The Killer Car.

Bolland stunningly limned the savagely mordant saga of a gang of killer bandits who hijacked the moon’s air before themselves falling foul of The Oxygen Board in #57, but only managed the first two pages of 58’s Full Earth Crimes leaving Mike McMahon to complete the tale of regularly occurring chaos in the streets whenever the Big Blue Marble dominated the black sky above…

It was a fine and frantic note to end on as with ‘Return to Mega-City’ Dredd rotated back Earthside and business as unusual. Readers were probably baffled as to why the returned cop utterly ignored a plethora of crime and misdemeanours, but Wagner & McMahon provided the logical and perfect answer in a brilliant, action-packed set-up for the madcap dramas to come.

This first Case Files chronicle nominally concludes with Wagner & McMahon’s Firebug from Prog 60 as the ultimate lawgiver dealt with a crazed arsonist literally setting the city ablaze and discovered a venal motive to the apparent madness, but there’s still a wealth of superb bonus material to enjoy before we end this initial outing.

Kicking off proceedings and illustrated by Ezquerra is the controversial First Dredd strip which was bounced from 2000AD #1 and vigorously reworked – a fascinating glimpse of what the series might have been, followed by the first Walter the Wobot: Fwiend of Dwedd stwips (sowwy – couldn’t wesist!) from 2000AD Progs 50-58.

Scripted by Joe Collins, these madcap comedy shorts were an antidote to the savage and brutal action strips in the comic and served to set the scene for Dredd’s later full-on satirical lampoonery.

Tap Dancer was illustrated by Ian Gibson and dealt with an embarrassing plumbing emergency whilst Shoot Pool! (Gibson) saw the Wobot again taking the Judge’s instructions far too literally…

Brian Bolland came aboard to give full rein to his own outrageous sense of the absurd with the 5-part tale of Walter’s Brother, a bizarre tale of evil twins, a cunning frame-up and mugging that inevitably resulted in us learning all we ever needed to know about the insipidly faithful and annoying rust-bucket. Dredd then had to rescue the plastic poltroon from becoming a prate of the airwaves in Radio Walter before the star-struck servant found his 15 seconds of fame as the winner of rigged quiz-show Masterbrain, and this big, big book concludes with a trio of Dredd covers from Progs 10, 44 and 59, courtesy of artists Ezquerra, Kev O’Neill and McMahon.

Always mesmerising and beautifully drawn, these short punchy stories starring Britain’s most successful and iconic modern comics character are the constantly evolving narrative bedrock from which all the later successes of the Mirthless Moral Myrmidon derive. More importantly, they timeless classics that no real comic fan can ignore – and just for a change something that you can easily get your hungry hands on. Even my local library has copies of this masterpiece of British literature and popular culture…

© 1977, 1978, 2006 Rebellion A/S. All rights reserved. Judge Dredd & 2000AD are ® &™ Rebellion A/S.

Both


By Tom Gauld & Simone Lia (Bloomsbury)
ISBN: 978-1-77046-065-2

Tom Gauld is a Scottish cartoonist whose works have appeared in Time Out and the Guardian. He has illustrated such children’s classics as Ted Hughes’ The Iron Man and his own books include Guardians of the Kingdom, 3 Very Small Comics, Robots, Monsters etc., Hunter and Painter and The Gigantic Robot.

At the prestigious RCA he met fellow genetically-predisposed scribbler Simone Lia – author of Please God, Find me a Husband! and Fluffy (a Bunny in Denial), kids books Billy Bean’s Dream, Follow the Line, Red’s Great Chase and Little Giant and she produced the strips ‘Sausage and Carrots for The DFC and ‘Lucie’ for Phoenix Comic as well as the Guardian and Independent.

Clearly comics kindred spirits, Gauld and Lia formed Cabanon Press in 2001and began self-publishing quirky, artily surreal strips and features. Their first two publications enigmatically entitled First and Second were collected in 2002 as Both and serve as a shining example of the kind of uniquely authorial/literary cartoon creativity and wonderment British pen-jockeys excel at.

Likened to the works of Edward Gorey, their studied, intense tirades, animorphic escapades and meanderingly perambulatory excursions are more Stream of subtly steered Consciousness than plotted stories: eerily mundane progressions mesmerisingly manufactured and  rendered in a number of styles to evoke response if not elicit understanding.

Which is a long-winded and poncey way of saying: “This stuff is great! You’ve got to see this…”

Within these digest sized, hard-backed monochrome pages you will encounter a talking table lamp, sensitive sentient food, quarrelsome knights, and socially inept and incompatible astronauts, and discover the human tragedy of contracting ‘Road Leg’.

There are of course bunnies, big bugs, sheep, steamrollers, the frustrations of ‘Outside’, love poems, comedy feet and a belligerent, outraged sweetcorn kernel, plus vignettes like ‘I’m in Love’ before the low-key domestic serial ‘End of Season Finale’ introduces off-duty Mexican Wrestlers, as well as political insight from the ‘Bread and Bhagi Show’ and psychological thrills courtesy of ‘Monkey Nut and Harrowed Marrow’. There are, however, no ducks…

Some comics pretty much defy description and codification – and a good thing too.

The purest form of graphic narrative creates connections with the reader that occur on a visceral, pre-literate level, visually meshing together on a page to produce something which makes feelings – if not necessarily sense.

When creators can access that pictorially responsive area of our brains as well as these two by ricocheting around the peripheries of the art form with such hilariously enticing and bizarrely bemusing concoctions, all serious fans and readers should sit up and take notice.

No more hints: go find this fabulously funny book now.

© 2003 Tom Gauld and Simone Lia. All rights reserved.
You can see more of their work at www.tomgauld.com and simonelia.com

Captain Pugwash and the Quest of the Golden Handshake


By John Ryan (Fontana Picture Lions/Puffin)
ISBN: 0-00-662253-4 (Fontana 1985)   978-0-14055-486-1 (Puffin 1997)

Paperback: 32 pages

I recently reviewed an old John Ryan kid’s book and enjoyed it so much that I simply had to share another all-ages masterpiece with you…

John Ryan was an artist and storyteller who straddled three distinct disciplines of graphic narrative, with equal qualitative if not financial success.

The son of a diplomat, Ryan was born in Edinburgh on March 4th 1921, served in Burma and India and, after attending the Regent Street Polytechnic (1946-48), took up a post as assistant Art Master at Harrow School from 1948 to 1955. It was during this time that he began contributing strips to Fulton Press publications.

On April 14th 1950 Britain’s grey, post-war gloom was partially lifted with the first issue of a new comic that literally gleamed with light and colour with which avid children were soon understandably enraptured; blown away by the gloss and dazzle of Dan Dare, Pilot of the Future, a charismatic star-turn venerated to this day and a host of other spectacularly illustrated stories strips and features.

The Eagle was a tabloid-sized paper with full colour inserts alternating with text and a range of various other comic features. “Tabloid” is a big page and one can get a lot of material onto each one. Deep within, on the bottom third of a monochrome page was an eight panel strip entitled ‘Captain Pugwash – The story of a Bad Buccaneer and the many Sticky Ends which nearly befell him’ delivered with dash and aplomb by John Ryan.

The indefatigable artist’s quirky, spiky style also lent itself to the numerous spot illustrations required throughout the comic every week and he also regularly produced ‘Lettice Leefe, the Greenest Girl in School’ for Eagle’s distaff companion comic Girl.

Pugwash, his harridan of a wife and the useless, lazy crew of the Black Pig ran until issue #19 when the feature disappeared.

This was no real hardship as Ryan had been writing and illustrating the incomparable and brilliantly mordant ‘Harris Tweed – Extra Special Agent’ a full page (tabloid, remember, upwards of twenty crammed and meticulously detail stuffed panels a page, per week) from The Eagle #16 onwards.

Tweed ran for three years as a full page until 1953 when it dropped to a half page strip and was repositioned as a purely comedic venture.

In 1956 the indefatigable old sea-dog (I’m referring to Horatio Pugwash, but it could so easily be Ryan: an unceasing story-peddler with a big family, he still found time to be head cartoonist at the Catholic Herald for four decades) made the jump to children’s picture books and animated features for television.

A Pirate Story was the first Pugwash chronicle (originally published by Bodley Head before switching to the children’s publishing specialist Puffin) and the first of a huge run of children’s books on a number of different subjects. Pugwash himself starred in 21 tomes; there were a dozen books based on the animated series Ark Stories, as well as Sir Prancelot and a number of other creations. Ryan worked whenever he wanted to in the comic world and eventually the books and the strips began to cross-fertilise.

When A Pirate Story was released in 1957 the BBC pounced on the property, commissioning Ryan to produce five-minute episodes (86 in all from 1957 to 1968, which were reformatted in full colour and rebroadcast in 1976). In the budding 1950s arena of animated television cartoons, Ryan developed a new system for producing cheap, high-quality animations to a tight deadline. Naturally he began with Pugwash, keeping the adventure milieu, but replaced the shrewish wife with a tried-and-true boy assistant. Tom the Cabin Boy is the only capable member of a crew which included such visual archetypes as Willy, Pirate Baranabas and Master Mate (fat, thin and tall – all dim) instantly affirming to the rapt, young audience that grown-ups are fools and kids do, in fact, rule.

Ryan also drew a weekly Pugwash strip in the Radio Times for eight years, before going on to produce a number of other animated series including Mary, Mungo and Midge, The Friendly Giant and Sir Prancelot as well as adaptations of some of his many children’s books. In 1997 an all new CGI-based Pugwash animated TV series began.

John Ryan returned to pirate life in the 1980s, drawing three new Pugwash storybooks: The Secret of the San Fiasco, The Battle of Bunkum Bay and today’s riot of scurvy delights The Quest of the Golden Handshake…

There was even a thematic prequel in Admiral Fatso Fitzpugwash, in which it is revealed that the not-so-salty seadog had a medieval ancestor who became First Sea Lord, despite being terrified of water…

In the Golden Handshake the Querulous Captain finds a genuine treasure map at an auction but a bidding war with nefarious nemesis Cut-Throat Jake turns into a full-blown riot in which the coveted chart is torn in half.

Never knowingly daunted, Pugwash and company steal Jake’s half of the map that night but on returning to the safety of the Black Pig are horrified to discover that their rival has had the same idea…

Luckily the brilliant cabin boy had anticipated the move and has already copied their portion of the priceless document. Heartened and enraptured by thoughts of vast wealth, the crew hastily set sail for South America, determined to plunder the Lost Treasure of the Stinkas…

However Jake is a brilliant rogue and smuggles himself and two burly accomplices aboard, planning to let Pugwash do all the heavy lifting and await his moment to claim his revenge and the gold…

Packed with in-jokes, glorious tom-foolery and daring adventure, the voyage to the New World in a “haunted” ship culminates in a splendid battle of half-wits before Tom, as usual, saves the day in his quiet, competent and deucedly clever way…

The first Pugwash was very traditional in format with blocks of text and single illustrations that illuminated a particular moment. But by 1982 the entire affair became a lavishly painted comic strip, with as many as eight panels per page, with standard word balloons. A fitting circularity to his careers and a nice treat for us old-fashioned comic drones.

The most recent edition of A Pirate Story (2008 from Frances Lincoln Children’s Books) came with a free audio CD, and just in case I’ve tempted you beyond endurance here’s a full list (I think) of the good(?) Captain’s exploits: Captain Pugwash: A Pirate Story (1957), Pugwash Aloft (1960), Pugwash and the Ghost Ship (1962), Pugwash in the Pacific (1963), Pugwash and the Sea Monster (1976), Captain Pugwash and the Ruby (1976), Captain Pugwash and the Treasure Chest (1976), Captain Pugwash and the New Ship (1976), Captain Pugwash and the Elephant (1976), The Captain Pugwash Cartoon Book (1977), Pugwash and the Buried Treasure (1980), Pugwash the Smuggler (1982), Captain Pugwash and the Fancy Dress Party (1982), Captain Pugwash and the Mutiny (1982), Pugwash and the Wreckers (1984), Pugwash and the Midnight Feast (1984), The Battle of Bunkum Bay (1985), The Quest of the Golden Handshake (1985), The Secret of the San Fiasco (1985), Captain Pugwash and the Pigwig (1991) and Captain Pugwash and the Huge Reward (1991), but quite frankly read any Pugwash pirate publication and you’ll be we’ll and truly hooked…

This magical, wry and enchantingly smart yarn is one of Ryan’s very best and long overdue for re-issue – as are they all – and a sure winner with fans of all ages if you can find it (talk about real buried treasures…).

We don’t have that many multi-discipline successes in comics, so why don’t you go and find out why we should celebrate one who did it all, did it first and did it well? Your kids will thank you and if you’ve any life left in your old and weary adult fan’s soul, you will too…

© 1984, 1997, 2012 John Ryan and presumably the Estate of John Ryan. All rights reserved.