Showcase Presents Wonder Woman volume 1


By Robert Kanigher, Ross Andru & Mike Esposito & various (DC Comics)
ISBN: 978-1-4012-1373-2 (TPB)

Until DC finally get around to republishing and digitally releasing their vast untapped comic treasures, I’m reduced to recommending some of their superb past printed glories whenever I feel like celebrating a key anniversary of the world’s preeminent female superhero who first caught the public’s attention in October 8 decades ago…

Wonder Woman was created by polygraph pioneer William Moulton Marston – apparently at the behest of his remarkable wife Elizabeth and their life partner Olive Byrne. The vast majority of the outlandish adventures were limned by classical illustrator by Harry G. Peter. She debuted in All Star Comics #8 (cover-dated December 1941) before gaining her own series and the cover-spot in new anthology title Sensation Comics a month later. She was an instant hit, and won her own eponymous title in late Spring of that year (Summer 1942).

Using the nom de plume Charles Moulton, Marston & Co scripted all the Amazing Amazon’s many and fabulous exploits until his death in 1947, whereupon Robert Kanigher took over the writer’s role. The venerable H.G. Peter continued until his own death in 1958. Wonder Woman #97 – in April of that year – was his last hurrah and the discrete end of an era.

This first cheap and cheerful monochrome Showcase collection covers what came next: specifically issues #98-117, spanning May 1958-October 1960.

With the notable exception of Superman, Batman, Wonder Woman and inoffensive back-up B-listers Aquaman and Green Arrow (plus – arguably – Johnny Quick, who held on until December 1954 and cowboy crimebuster Vigilante who finally bit the dust a month earlier), costumed heroes died out at the beginning of the 1950s, replaced by a plethora of merely mortal champions and a welter of anthologised genre titles.

When after almost no time at all, Showcase #4 rekindled the readership’s imagination and zest for masked mystery-men with a new iteration of The Flash in 1956, the fanciful floodgates opened wide once more. As well as re-imagining Golden Age stalwarts such as Green Lantern, The Atom and Hawkman, National/DC consequently updated all its hoary survivors such as the aforementioned Emerald Archer and Sea King. Also included in that revitalising agenda were the company’s High Trinity: Man of Steel, Caped Crusader and the ever-resilient Princess of Power…

Artists Ross Andru & Mike Esposito had debuted as cover artists 3 issues earlier, but with opening inclusion Wonder Woman #98 they took over the entire comic book as Robert Kanigher reinvented much of the old mythology and even tinkered with her origins in ‘The Million Dollar Penny!’ when goddess Athena visits an island of super-scientific immortal women, informing Queen Hippolyta that she must send an emissary and champion of justice to crime-ridden “Man’s World.”

Declaring an open competition for the job, the queen isn’t surprised when her daughter Diana wins and is given the task of turning a penny into a million dollars in a day – all profits going to children’s charities, of course…

Just as the new Wonder Woman begins her coin chore, American airman Steve Trevor bails out of his malfunctioning jet high above the magically hidden isle, unaware that should any male set foot on Amazon soil the immortals would lose all their powers. Promptly thwarting impending disaster, Diana and Steve team up to accomplish her task, encountering along the way ‘The Undersea Menace’ before building ‘The Impossible Bridge!’

Issue #99 opened in similar bombastic fashion with ‘Stampede of the Comets!’ as Trevor is lost undertaking a pioneering space mission and Wonder Woman goes to his rescue thanks to incredible Amazon engineering ingenuity. After foiling an alien attack against Earth, the reunited lovers return in time for the introduction of the Hellenic Heroine’s new covert identity as Air Force Intelligence Lieutenant Diana Prince in ‘Top Secret!’ – beginning a decade of tales with Steve perpetually attempting to uncover her identity and make the most powerful woman on Earth his blushing bride, whilst his bespectacled, glorified secretary stands unnoticed, exasperated and ignored right beside – or slightly behind – him…

The 100th issue was a spectacular battle saga commencing with ‘The Challenge of Dimension X!’ and an alternate Earth Wonder Woman competing with the Amazing Amazon for sole rights to the title: all culminating with a deciding bout in ‘The Forest of Giants!’, whilst ‘Wonder Woman’s 100th Anniversary!’ deals with the impossibility of capturing the far-too-fast and furious Amazon’s exploits on film for Paradise Island’s archives…

‘The Undersea Trap!’ opened #101, with Steve tricking his “Angel” into agreeing to marry him if she has to rescue him three times in 24 hours (just chalk it up to simpler times, or you’ll pop a blood vessel, OK?) after which the odd couple are trapped by a temporal tyrant in ‘The Fun House of Time!’

Steve’s affection and wits are tested by an alien giant in ‘The Three Faces of Wonder Woman’ when he’s forced to pick out his true love from a trio of identical duplicates to save the world in #102, before ‘The Wonder Woman Album’ returns to the previously explored “impossible-to-photograph” theme in #103, but devotes most space to sinister thriller ‘The Box of Three Dooms!’ wherein the murderous Gadget Maker attempts to destroy the Amazon with a booby-trapped gift.

‘Trial By Fire’ pits Diana Prince against a host of deadly traps only Wonder Woman could survive after which ‘Key to Deception!’ closes #104 by reintroducing Golden Age villain the Duke of Deception as a militaristic Martian marauder in a gripping interplanetary caper.

Issue #105 debuted Wonder Girl in the ‘Secret Origin of Wonder Woman’, revealing how centuries ago the gods and goddesses of Olympus bestowed unique powers on the daughter of Queen Hippolyta and how – as a mere teenager – the indomitable Diana brought the Amazons to Paradise Island. Continuity – let alone consistency and rationality – were never as important to Kanigher as strong story or breathtaking visuals, and this eclectic odyssey is a great yarn that simply annoyed the heck out of a lot of fans… but not as much as the junior Amazon would in years to come…

Second feature ‘Eagle of Space’ is a more traditional tale of predatory space Pterodactyls and a dinosaur planet where Steve and Diana lend a civilising hand to the indigenous caveman population.

‘The Human Charm Bracelet!’ in #106 sees Wonder Woman battling an unbeatable extraterrestrial giant who wants Earth for his plaything, and her younger self encounters a chameleonic lass in ‘The Invisible Wonder Girl!’

The high fantasy adventures of the junior heroine clearly caught somebody’s fancy as they started coming thick and fast: ‘Wonder Woman – Amazon Teen-Ager!’ opened #107 as the youngster finds a romantic interest in merboy Ronno, undergoing a quest to win herself a superhero costume, whilst her adult self is relegated to a back-up battle against ‘Gunslingers of Space!’

‘Wanted… Wonder Woman!’ features Flying Saucer aliens framing our heroine for heinous crimes as a precursor to a planetary invasion and ‘The Stamps of Doom!’ offers a plot by another murderous inventor to kill the Princess in #108, before the next issue steps back in time to feature ‘Wonder Girl in Giant Land’ with the nubile neophyte easily overcoming ambush by colossal aliens. Her mature self is represented by ‘The Million Dollar Pigeon!’ wherein gangsters think they’ve found a foolproof method of removing the Amazing Amazon from their lives…

Wonder Woman #110 was a full-length saga with the indomitable warrior maid searching Earth for a missing alien princess in ‘The Bridge of Crocodiles!’ If the wanderer can’t be found, her concerned family intend laying waste the entire planet…

In #111, ‘The Robot Wonder Woman’ commissioned by gangsters provides no competition for the genuine article, whilst ‘Battle of the Mermen!’ sees Wonder Girl drawn into a sub-sea rumble between competing gangs of teenaged fish-boys…

The youthful incarnation led off the next issue. ‘Wonder Girl in the Chest of Monsters!’ takes the concept to unparalleled heights of absurdity as, in contemporary times, a heroic girl is rewarded with three Amazon wishes and travels back in time for an adventure with Wonder Woman’s younger self, whilst #113 return to relatively straight action with ‘The Invasion of the Sphinx Creatures!’ with the Adult Amazon battling the ancient weapons of a resurrected Pharoah-Queen, before ‘Wonder Girl’s Birthday Party!’ recounts how each anniversary event seems to coincide with geological disaster, mythological menace or uncanny event…

Aliens once more attack in #114’s ‘The Monster Express!’, turning parade balloons into ravening monsters until Diana and Steve intercede, after which ‘Wonder Girl’s Robot Playmate!’ demonstrate how hard it is growing up special…

Old enemy Angle Man returns revamped for the Silver Age in #115’s ‘Graveyard of Monster Ships!’ whilst ‘Mer-Boy’s Undersea Party!’ proves that above or below the waves Wonder Girls just don’t want to have fun, whilst in #116 both Ronno and Young Diana prove capable of serious heroism in ‘The Cave of Secret Creatures!’, before the Adult Amazon finally stops a millennial menace to mankind in ‘The Time -Traveller of Terror!’

This initial enchanting epistle concludes with Wonder Woman #117 wherein ‘The Fantastic Fishermen of the Forbidden Sea!’ revive Golden Age stars Etta Candy and the Holliday Girls – in modernised, marginally less offensive incarnations – for a fantastic tale of aquatic invaders before Amazon time-travel techniques allow the impossible to occur when ‘Wonder Girl Meets Wonder Woman!’… or do they?

By modern standards these exuberant, effulgent fantasies are all-out crazy, but as examples of the days when less attention was paid to continuity and concepts of shared universes and adventure in the moment were paramount, these outrageous romps simply sparkle with fun, thrills and sheer spectacle.

Wonder Woman is rightly revered as a focal point of female strength, independence and empowerment, but the welcoming nostalgia and easy familiarity of these costumed fairy tales remain a delight for all open-minded readers with the true value of these exploits being the incredible quality of entertainment they provide.
© 1958-1960, 2007 DC Comics, Inc. All Rights Reserved.

Deitch’s Pictorama


By Kim, Simon & Seth Kallen Deitch (Fantagraphics Books)
ISBN: 978-1-560979-52-4 (TPB)

There may be something to this DNA stuff. Eugene Merril “Gene” Deitch (August 8th 1924-April 16th 2020) was a revered, Oscar-winning animator, filmmaker and cartoonist who worked on or created timeless classics like Popeye, Tom & Jerry, Munro, Tom Terrific and Nudnik, whilst his first son Kim has been at the forefront of comics’ avant-garde since the days of the Counter Culture and “underground commix” scene. Kim’s brothers Simon and Seth Kallen have both made their mark in the popular creative arts. Then again, maybe it’s simply growing up exposed to open-minded creativity that makes exemplary artists and artisans…

In this classic collaborative venture the Deitch boys crafted a graphic narrative oddity that is both compelling and utterly captivating. Cunningly combining heavily illustrated prose, comics, calligraphy, illustrative lettering, cartooning and plain old strips, the five tales herein contained blend into a tribute to the versatility of illustrated storytelling in all its variations.

It begins more-or-less traditionally with ‘the Sunshine Girl’: a potent and beguiling paean to bottle caps and the all-consuming collecting bug, promptly followed by intriguing prose-ish fantasy, ‘The Golem’. This salutary account in turn leads into the disturbing ‘Unlikely Hours’, and whimsical shaggy (talking) dog story ‘Children of Aruf’.

Wisely leaving the very best until last, the Picto-fictorial fun concludes with the superbly engaging and informative semi-autobiographical ‘The Cop on the Beat, the Man in the Moon and Me’: a particular treat for anyone interested in the history of comics and popular music.

Naturally I’ve been as vague as I can be, because this is a book that revels and rejoices in storytelling, with half the artistry and all the joy coming from reading it for yourself, so – as long you’re an older reader – you should do just that.
© 2008 Gene, Kim, Seth Kallen and Simon Deitch. All Rights Reserved.

 

 

Bogart Creek volume 2


By Derek Evernden (Renegade Arts Entertainment)
ISBN: 978-1-98890-390-3 (PB) eISBN: 978-1-98890-397-2

Welcome to September, start of Autumn and notionally a season of mellow fruitfulness. Sod all that though, let’s kick off with some much-needed hearty chuckles, thanks to a second helping of quirkily Canadian observational comedy…

Cartoonist Derek Evernden has a skewed, devious way of looking at the world and its many potentialities; probably the result of growing up in a small, quiet, very pleasant place. Everyone knows early and repeated exposure to that kind of environment twists your brains…

You know that old line about writing/drawing what you know? Evernden grew up in actual Bogart Creek, Ontario, so let’s all hope at least some of this stuff is just made up, right? He’s Canadian, so must be polite and sympathetic, but clearly, he’s also the other sort of Canadian: someone with a lot to laugh at, plenty of time to take notice and probably perfused with that slow-burning, ever-mounting rage everyone gracious and well-mannered has boiling inside, because of the nonsense the rest of us get up to…

Bogart Creek is a daily single panel gag delivered in a variety of artistic styles; viewing the world – especially popular culture – with a mordant, cruelly satirical eye. It deftly delivers charmingly rendered and seditious examples of how reality actually operates, through popular themes like murder, philosophy, crime, history, vengeance, psychiatry, cryptozoology and the natural world. Think of it as a school for smirking realists…

Like all of us, Evernden is a child of mass-culture, inspired by movies, fashion, sports, popular culture, the media and anything else passing strangers might discuss at a water cooler or bus stop in deference to social convention…

The strip is also hopelessly mired in painful punning on a mega “dad-joke” scale; absurdist revelation and surreal slapstick. The creator has mastered the art of wedding funny notions to effective dialogue and efficient, smart cartooning. Evernden proudly admits his debt to and influence of Gary Larson’s The Far Side, but he can’t keep blaming that poor guy for all of this new stuff in this second collection of infectious, debased hilarity…

On prominent display here are monochrome and full-colour japes and jests concerning home-schooled surgeons, morgue sports, school days, lab animals, manufacturing and the job market, animal amusements, protesting, historical moments, fat-shaming, driving, monsters, inventors, bucket lists and Christmas. There’s also a frighteningly large number of gags aimed at (and scoring palpable hits on) superhero, sci fi and horror movies, balanced by a delightful concentration on the sheer arbitrary lunacy of modern life…

Smart, inventive, cruelly witty, instantly addictive and cheekily outrageous, this is a collection (in paperback or digital editions) to restore any weary adult in need of tension release and a therapeutic schadenfreude. We’ve all been proverbially up the creek before, but at least now you have a jolly tome to paddle back to reality with.
Cover illustration, book design and cartoons all © 2020 Derek Evernden. All rights reserved.

 

Sock Monkey Treasury: A Tony Millionaire’s Sock Monkey Collection


By Tony Millionaire (Fantagraphics Books)
ISBN: 978-1-60699-696-6 (HB)

Tony Millionaire loves to draw and does it very, very well: referencing classical art, classic children’s book illustration and an eclectic mix of pioneering comic strip draughtsmen like George McManus, Rudolph Dirks, Cliff Sterrett, Frank Willard, Harold Gray, Elzie Segar and George Herriman. These influences, styles and sensibilities he seamlessly blends with the vision of European engravings masters from the “legitimate” side of the pictorial storytelling racket. The result is eye-popping

Born Scott Richardson, he especially cites Johnny (Raggedy Ann and Andy) Gruelle and English illustrator Ernest H. Shepard (The Wind in the Willows, Winnie the Pooh) as definitive formative influences.

He has a variety of graphical strings to his bow – such as his own coterie of books for children like the superbly stirring Billy Hazelnuts series; animation triumphs and the brilliant if disturbing weekly strip Maakies – which describes the riotously vulgar and absurdly surreal adventures of an Irish monkey called Uncle Gabby and his fellow über-alcoholic and nautical adventurer Drinky Crow. They are abetted but never aided by a peculiarly twisted, off-kilter cast of reprobates, antagonists and confrontational well-wishers. However, those guys are the mirror universe equivalents of the stars of this sublime confection, gathering many past glories in one huge (286 x 203mm), sumptuous 336-page hardback – 80 in full colour. It collects twelve uniquely dark and fanciful multiple award-winning, all-ages adventures originally published as occasional miniseries between 1998 and 2007 by Dark Horse Comics. Also included are the two-colour hardcover storybooks Millionaire created in 2002 and 2004. Should you prefer, the tome is also available in digital editions.

In a Victorian House – of variable shape and size – by the sea, an old Sock Monkey named Uncle Gabby has great adventures and ponders the working of a wonderful yet often scary world. His constant companion is a small cuddly-toy bird with button eyes. Mr. Crow doesn’t understand why he cannot fly and sometimes eases his sorrow with strong spirits.

Their guardian is a small girl named Ann-Louise, and many other creatures living and artificial share the imposing edifice…

The gloriously imaginative forays into the fantastic begin as the material monkey is chased through the house by marauding toy pirates in their bombastic brigantine. In his flight, Uncle Gabby espies a gleaming, glittering glass concoction hanging from the ceiling. Convinced something so beautiful must be the Promised Land, he enlists his artificial avian pal to help him enter ‘Heaven’. Sadly, the pirates have not given up and the chaos soon escalates…

‘Borneo’ describes the pair’s discovery of a shrunken human head and subsequent heroic oceanic odyssey to return the decapitated talisman to its home. Of course, if they had thought to unseal the sewn-shut lips, he could have told them they were going in the wrong direction…

The next tale is a macabre all-action thriller which begins when a lost bat gets stuck in the attic ‘Dollhouse’. Mr. Crow, meanwhile, is attempting to console freshly widowed Mrs. Smalls in the cellar. Things go even more savagely awry when the faux crow and well-meaning matchmaker Monkey seek to introduce the grieving mouse to the strapping, winged stranger, utterly unaware of his pedigree as a South American Rodent-Eating Bat…

Knick-knacks, trinkets and ornaments have been going missing in the next tale, and Ann-Louise attributes the thefts to ‘The Trumbernick’ who lives in the Grandfather clock. Having mislaid his hipflask, Mr. Crow investigates and finds the horde of goodies, in truth purloined by a capricious Blue Jay…

Disillusioned by the death of a beloved myth and disheartened by the antics of a venal – and extremely violent – bird, they are subsequently stunned to see an actual Trumbernick return, righteously enraged at the blow to his spotless reputation…

In ‘The Hunters’, stuffed bird and Sock Monkey – inspired by a room full of trophies and stuffed beasts – decide to take up the sport of slaughter. All too soon they find that their size, relative ineffectuality and squeamishness – not to mention the loquacity and affability of their intended prey – prove a great impediment to their ambitions…

Millionaire proves the immense power of his storytelling in ‘A Baby Bird’, as Uncle Gabby’s foolish meddling with a nest – after being specifically told not to – results in tragedy, with brutal self-immolating repercussions that would make King Lear quail…

The author abandoned masterful pen-&-ink etching style for soft mutable charcoal rendering in ‘The Oceanic Society’, wherein excitable doll Inches unknowingly performs an act of accidental cruelty at the shore: inviting the vengeance of many outraged sea creatures against the inhabitants of Ann-Louise’s house…

An innocent attempt by the little girl and Mr. Crow to find Uncle Gabby a romantic companion goes hideous wrong and results in monstrous ‘Heartbreak’ when they throw away his actual true love and replace her with a ghastly mechanical monkey horror. The bereft puppet can then only find surcease in escalating acts of hideous destruction…

In 2002 Millionaire took his characters into a whimsical watercolour wonderland with “a Populare Pictonovelette” hardback entitled ‘The Glass Doorknob’. The beguiling tale is included here in a series of full-colour plates supplemented by blocks of text, describing how the house dwellers once saw an indoor rainbow beneath a doorknob and subsequently spent all summer trying to recreate the glorious spectacle by acquiring and aligning every other item of glass, crystal or pellucid material they could find or steal…

The return to stark monochrome augurs the onset of terrifying 4-part epic ‘The Inches Incident’ which begins off the coast of Cape Ann when grizzled mariner Oyster Joe discovers thieving stowaways plundering his sailing ship.

Amidst spectacular hunts for sea monsters, those villains Uncle Gabby and Mr. Crow explain how their former friend Inches mysteriously shanghaied and dumped them at sea…

Their new ally returns them home, but upon arrival they discover that the doll has become Evil! Boldly braving the house, they discover the poor creature has been possessed by an inconceivable horror which drives them off and provokes a fantastic sea voyage to find the devil’s only nemesis…

This staggering, bleakly charming compendium closes with an existential treat from 2004. Coloured by Jim Campbell, ‘Uncle Gabby’ was another one-shot hardback – albeit in standard comics format – which offered a few revelatory indulgences on the puppet heroes’ poignant origins, all wrapped up in a baroque bestiary and imaginative travelogue as Sock Monkey discloses his shocking ability to un-name things and thereby end their existences…

Visually intoxicating, astoundingly innovative and stunningly surreal, Sock Monkey yarns judiciously leaven wonder with heartbreak and gleeful innocence with sheer terror. Millionaire describes them as for “adults who love children’s stories” and these tall tales all offer enchanting pictorial vistas and skewed views of the art of storytelling that no fan of comics or fantasy could ever resist.
Sock Monkey Treasury © 2014 Tony Millionaire. This edition © 2014 Fantagraphics Books.

Yakari and the Beavers


By Derib & Job, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-09-0 (Album PB)

Children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre AKA “Derib”. The illustrator had launched his own career as an assistant at Studio Peyo (home of Les Schtroumpfs/The Smurfs), working on strips for venerable weekly Le Journal de Spirou.

Together at Le Crapaud à lunettes, Derib & Job created the splendid Adventures of the Owl Pythagore before striking pure comics gold a few years later with their follow-up collaboration.

Derib – equally au fait with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s a crime that groundbreaking strips such as Celui-qui-est-né-deux-fois; Jo (the first comic ever published dealing with AIDS); Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we still patiently wait in hope and anticipation…

Many of Derib’s stunning works over the decades feature his cherished Western themes; magnificent geographical backdrops and epic landscapes. Yakari is considered by fans and critics to be the strip which first led him to deserved mega-stardom.

Debuting in 1969, Yakari follows the life of a young Oglala Lakota boy on the Great Plains; set sometime after the introduction of horses by the Conquistadores but before the coming of modern Europeans.

The series – which has generated two separate TV cartoon series and a movie release – has achieved 40 albums: a testament to the strip’s evergreen vitality and brilliance of its creators, even though originator Job has moved on and Frenchman Joris Chamblain assumed the writer’s role in 2016.

Overflowing with gentle whimsy and heady compassion, young Yakari enjoys a largely bucolic existence: at one with nature and generally free from privation or strife. For the sake of our delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart, brave… and can – thanks to the boon of his totem guide the Great Eagle – converse with all animals…

Published in 1977, Yakari chez les castors became the third European album, released as the strip grew in prominence and popularity. A year after, the feature began running in Le Journal de Tintin, subsequently spawning two animated TV series (1983 and 2005), all the usual merchandising spin-offs and achieving monumental global sales in 17 languages to date.

Yakari and the Beavers opens in summer as the nomadic Sioux make camp at a confluence of rivers. The children are playing, testing their strength, speed and archery skills, but with burly Buffalo Seed winning most of the honours – and the fascinated attention of pretty Rainbow – physically less-developed Yakari soon slopes off to cavort with his faithful and forthright pony Little Thunder.

As they romp and swim in the river, they encounter a strange wooden construction ranging from bank to bank and unexpectedly arouse the ire of an excitable beaver named Thousand Mouths. He is the impatient and irascible foreman of a band of buck-toothed brethren, determined to finish the family home in record time, but his fellows are far less enthusiastic…

When one – Linden Tree – spots the palomino, it starts a stampede of rodents who would all rather ride horses than chew timber and move mud. Soon, while they’re all goofing around, their boss is going ballistic and a wise old beaver is teaching a rapt Yakari everything he needs to know about dam-building…

After more idle days in camp, Yakari’s thoughts return to the beavers. Before long he and Little Thunder are heading back to the dam, but are distracted by an astonishing noise. Tracing it, they discover extremely ambitious beaver Double-Toothfar from the river, attempting to chew down a colossal tree all alone…

This eager beaver confides his dreams of being a sculptor, but their conversation is curtailed when a bad-tempered grizzly bear wanders up, menacing little straggler Wild Rose. With the ursine interloper clearly not amenable to reason, Yakari drives the surly brute off with a rough-hewn jousting lance rapidly gnawed into shape by Double-Tooth’s flashing gnashers…

On escorting the kits back to the river, Yakari is astounded to see the progress made in the wood-and-mud abode and delighted to be asked to help. In actual fact most of the assistance comes from hard-pressed Little Thunder who reluctantly becomes the engine transporting trees and saplings from the woods to the river…

Returning late to camp, Yakari is observed by Rainbow who wants to know what her friend is up to. Next morning, she invites herself along as they return to the Beaver Lodge and cannot understand why, in the midst of listening to the hairy toilers chattering, Yakari spurs his pony away and races away.

Mounted behind him she listens incredulously as the boy explains that little Linden Tree is missing and then makes him backtrack to the really important bit. Yakari understands and can talk to all birds and beasts…

Racing downriver the children are soon joined by Yakari’s totem animal, sagacious Great Eagle, who provides a telling clue to the lost beaver’s whereabouts. However, after daring subterranean depths, the little brave eventually finds his lost friend but is himself trapped. Happily, the artistic skills of late-arriving Double-Tooth prove invaluable in devising a climbing device and soon everybody – even utterly bemused Rainbow – are all celebrating back at the Lodge.

With things back to normal the irrepressible, frustrated artist corners Yakari for one last secret project. Some days later, the busy beavers are stunned to see Double-Tooth’s river-borne aesthetic magnum opus poled into the lee of the dam by the proud Yakari…

The exploits of the valiant little brave who can speak with animals and enjoys a unique place in an exotic world is a decades-long celebration of joyously gentle, moving and inexpressibly entertaining adventures honouring and eulogising an iconic culture with grace, wit, wonder and especially humour.

These gentle sagas are lost treasures of kids’ comics literature and Yakari is a series no fan of graphic entertainment should be without.
Original edition © 1977 Le Lombard/Dargaud by Derib + Job. English translation 2005 © Cinebook Ltd.

Farewell, Brindavoine


By Tardi, translated by Jenna Allen (Fantagraphics)
ISBN: 978-1-68396-433-9 (Album HB)

Credited with creating a new style of expressionistic illustration dubbed “the New Realism”, Jacques Tardi is one of the greatest comics creators in the world, blessed with a singular vision and adamantine ideals. A strident anti-war activist, he apparently refused France’s greatest honour because he wanted to be completely free to say and create what he wants.

Tardi was born in the Commune of Valence, Drôme in August 1946 studying at École Nationale des Beaux-Arts de Lyon and subsequently the prestigious Parisian École Nationale Supérieure des arts Décoratifs. He launched his comics career in 1969 at the home of modern French comics Pilote, with the series we’re looking at today first seen in 1972-1973.

From illustrating stories by Jean Giraud, Serge de Beketch and Pierre Christian, he moved on to westerns, crime tales and satirical works in magazines such as Record, Libération, Charlie Mensuel and L’Écho des Savanes all whilst graduating into adapting prose novels by Louis-Ferdinand Céline and Léo Malet.

The latter’s detective Nestor Burma was the subject of all-new albums written and drawn by Tardi once the established literary canon was exhausted, leading to the creation of Polonius in Métal Hurlant (1976) and the now-legendary Les Aventures Extraordinaires d’Adèle Blanc-Sec – an epic period fantasy adventure which ran in the daily Sud-Ouest. The series numbers ten volumes thus far and inhabits the same pocket reality as the star of this tome.

The passionate creator has crafted many crushingly powerful anti-war books and stories (C’était la guerre des tranchées, Le trou d’obus, Moi René Tardi, prisonnier de guerre au Stalag IIB and other) dealing with the common soldier’s plight; written novels, created radio series, worked in movies, and co-created – with writer Jean Vautrin – Le Cri du Peuple: a quartet of albums about the Parisienne revolt of the Communards.

Far too few of this French master’s creations are available in English (barely a dozen out of more than fifty) but, thanks to NBM, iBooks and Fantagraphics, we’re catching up.

This lavish full-colour hardback (also available digitally) began life as Adieu Brindavoine, with its obscure yet complex Victoriana, shady political intrigues, dastardly plutocratic plotters and cast-iron-&-clockwork chic, leading to Tardi being proclaimed in later years the Godfather of Steampunk. His surreally-structured absurdist episodes and incidents – strung together in an almost stream-of-consciousness mode – work best on the visual perceptions with dialogue used only to ensure clarity or bemuse perception…

Following a context-supplying appreciation in Benoít Mouchart’s Preface, we begin in Neuilly-Sur-Seine in May 1914, as an aged messenger braves the cluttered and controversial home of gentleman photographer Lucien Brindavoine. Surly Basil Zarkhov has a startling – and potentially life-changing – proposition, but is gunned down by a skylight-shattering intruder before he can share it. However, thanks to his deathbed exposition, Lucien is soon heading by steamship for Istanbul, and another risky meeting…

Constantly encountering strikingly odd individuals, he is soon unwillingly partnered with effetely obnoxious intoxicated Englishman Mr. Oswald Carpleasure and hurtling across the desert towards Afghanistan in a battered motor vehicle. In their immediate future is a fantastic lost city, but the sinister gunman is in hot pursuit and wicked Olga Vogelgesang is determined to destroy them with her deadly state-of-the-military-art biplane…

After much privation and bewilderment, Lucien finally reaches the lost Iron City and is greeted by the orchestrators of many of his woes. Learning of an incredible plutocratic plot affords him little comfort, but before long the baroque devils in nominal charge fall upon each other like deranged wolves, enabling, if not compelling Brindavoine to flee in the most advanced passenger craft in the world…

Thanks to a breaking world war, he doesn’t get far…

Following the tale’s conclusion, a compelling comic epilogue from a previously unseen narrator (think Rocky Horror Show) deviously adds to the confusion by “explaining” what’s happened and Lucien’s ultimate fate before introducing a thematic follow-up.

‘Lambs to the Slaughter’ is set in November 1914 with deserters from all the armies involved holing up in a shattered church. Plagued by visions of perfect pasts and potential tomorrows, they are completely unprepared for when the mad military of today finds them…

Bizarre, visually resplendent, darkly funny, evocative and deliciously challenging, Farewell, Brindavoine is a comic tour de force on every level and a sublime example of how fashion, fantasy and futurism can work miracles when woven together by a master craftsman.
This edition of Farewell, Brindavoine © 2021 Fantagraphics Books, Inc. Adieu Brindavoine © 2011 Casterman. Translation © 2021 Jenna Allen. Preface © 2021 Benoít Mouchart. All rights reserved.

Farewell, Brindavoine is physically released on August 26th 2021 and available for pre-order. Digital editions can be purchased now.

Lucky Luke: The Complete Collection volume 2


By Morris, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-455-7 (Album HB)

On the Continent, the populace has a mature relationship with comics: according them academic and scholarly standing as well as meritorious nostalgic value and the validation of acceptance as an art form. This hardback/digital compilation celebrates the formulative early triumphs of a fictional hero who is certainly a national treasure for both Belgium and France, whilst tracing the lost origins of a global phenomenon. It’s also timely in that the worldwide western wonder celebrates his 75th Anniversary this year…

As we know him now, Lucky Luke is a rangy, good-natured, lightning-fast cowboy roaming the fabulously mythic Old West, having light-hearted adventures with his horse Jolly Jumper whilst interacting with a host of historical and legendary figures and icons.

His ongoing exploits have made him one of the best-selling comic characters in Europe (81 collected books and more than 300 million albums in at least 33 languages thus far), with all the usual spin-off toys, computer games, puzzles, animated cartoons, TV shows and live-action movies.

This wild and woolly delight – originally released in 2017 as L’Intégrale 2 – features a far more boisterous and raw hero in transition, who hits his stride and struts his stuff after a preliminary text feature fills us in on the tone of the times, Morris’ filmic and comics influences and an eventful US sojourn…

Lucky Luke was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”). For years we believed it was for Le Journal de Spirou Christmas Annual (L’Almanach Spirou 1947), before being launched into his first weekly adventure ‘Arizona 1880′ on December 7th 1946. However, the previous volume in this superb archival series (in hardback album and digital editions) revealed the strip actually debuted in the multinational weekly comic, but without a title banner and only in the edition released in France…

This second outing re-presents – in strict chronological order – strips created between October 1949 and December 1952 before being collected in albums Under a Western Sky (1952), Lucky Luke versus Poker Pat (1953) and Outlaws (1954). Here all the art and pages have been restored, rejiggled and remastered to achieve maximum contemporary authenticity with the original weekly serialisation.

The previous collection covered how the neophyte auteur became a dependable staple of the Euro-comics scene whilst toiling as a caricaturist for magazine Le Moustique and working at the CBA (Compagnie Belge d’Actualitiés) cartoon studio, where he met future comics superstars Franquin and Peyo. Morris was one of “la Bande des quatre” – The Gang of Four – comprising Jijé, Will and old comrade Franquin: leading proponents of a new, loosely free-wheeling artistic style known as the “Marcinelle School” which dominated Le Journal de Spirou in aesthetic contention with the “Ligne Claire” style used by Hergé, EP Jacobs and other artists in Le Journal de Tintin.

In 1948 said Gang (excluding Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, meeting fellow traveller René Goscinny, scoring work at newly-formed EC sensation Mad and always making copious notes and sketches of the swiftly vanishing Old West. Morris stayed for six years, an “American Period” seeing him chase an outsider’s American Dream while winning fame and acclaim in his own country. That glittering sojourn is carefully unpicked and shared by expert researchers Christelle & Bertrand Pissavy-Yvernault.

Their heavily-illustrated essay covers his East-to-West trek, family life and quest to experience the wonderland of his fantasies. The in-depth treatise is packed with intimate photos and his published illustrations of the period, culled from Le Moustique, plus comics pages, film memorabilia (from the movies that so influenced his stories at that time) and also includes both art work from European and US publications by fellow expat and eventual collaborator Rene Goscinny. There’s even an in-depth analysis of how what Morris Saw became what Lucky Did closely referencing the comics stories that follow…

Working solo (with early script assistance from his brother Louis De Bevere) until 1955, Morris produced nine albums of affectionate sagebrush parody and action before formally uniting with Goscinny, who became the regular wordsmith as Luke attained the dizzying heights of superstardom, commencing with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began in Le Journal de Spirou on August 25th 1955.

Before we get there though, there’s plenty of solo action to enjoy beginning with ‘The Return of Trigger Joe’ from LJdS #602-618 (October 27th 1949-February 16th 1950) and collected in 1952’s Sous le Ciel de l’ouest/Under a Western Sky) album. Here the lonesome wanderer meets another prairie nomad who’s his match in all cowboy disciplines, who becomes a rather ruthless competitor when they sign up for the Nugget Gulch horse race. Of course, “John Smith” believes he’s a shoo-in since he’s riding the stolen Jolly Jumper, but hasn’t counted on Luke’s close relationship with the wonder horse. Once that scheme fails – but not before extended slapstick shenanigans in the race scenes – Smith falls back on his old ways as bank robber Trigger Joe, but his pilfering the prize money only leads to disaster when Lucky trails him deep into the searing desert…

Next up chronologically and also from Under a Western Sky, ‘Round Up Days’ (LJdS #619-629; February 23rd – May 4th 1950) sees Lucky actually working as a cowboy, hiring on for a cattle round-up (lots of rodeo style comedy here!) before encountering rustlers and cleaning up cow town Bottleneck City…

Closing the first album, ‘The Big Fight’ (LJdS #630-646; May 11th – August 31st 1950) sees Luke briefly adopt a two-fisted simpleton with the strength of Hercules and school him in the arts of pugilism for a prize-fight against infamous Killer Kelly. Things are going well until bookmaker Slats “Slippery” Nelson tries to fix the outcome. Thankfully, Lucky is his match in cunning and a faster gun than the gambler’s hirelings…

The next album release was December 1953’s Contre Pat Poker/ Lucky Luke versus Pat Poker, but its contents – ‘Clean-up in Red City’ and ‘Rough and Tumble in Tumbleweed’ were reprinted out of chronological order so here the former (from LJdS #685-697; May 31st – August 23rd 1951) and detailing how Lucky becomes a sheriff after being embarrassingly robbed, and kicks out all the gamblers, shysters and crooked saloon owners led by sinister charlatan Pat Poker – is followed by the eponymous lead adventure from 1954 album Hors-la-loi/Outlaws: a highly significant action romp signalling the debut of Lucky’s greatest foes.

The strip ‘Outlaws’ originally ran in LJdS #701-731 from September 20th 1951 to April 17th 1952 with our hero hired by the railroad companies to end the depredations of Emmett Bill, Grat and Bob Dalton – real life badmen who plagued the region during the 1890s, imported into the strip and given a comedic, but still vicious spin. The cat & mouse chase across the west sees Luke constantly frustrated by close calls and narrow escapes in superbly gripping movie set-pieces until, inevitably, justice claims the killers.

Morris ended the gang forever, but they were insanely popular with fans and the ideal foils for Lucky, so eventually they returned in the form of their own cousins, but we’ll tell that tale another time and place…

Here it’s back to ‘Rough and Tumble in Tumbleweed’ (LJdS #735-754; May 15th – September 25th 1952) as sheep farmers are harassed and imperilled by cattlemen. Luke’s attempts to broker peace are swiftly derailed after escaped convict Pat Poker slips into town and uses his gift for cheating to take over the local saloon and hire shepherd-hating gunslinger Angelface to remove their mutual enemy. Sadly for them, even this alliance of evil is insufficient to tame the wily western wonder…

By now a certified Christmas must-have item, December 1954’s Lucky Luke album Outlaws also carried the ‘Return of the Dalton Brothers’ as first seen in LJdS #755-764 (October 2nd – December 4th 1952). Here, a fraud named Bill Bonney campaigns to become sheriff of a prosperous frontier town by claiming to be the killer of the infamous owlhoots, and seems unstoppable until Lucky orchestrates a brief and equally fraudulent resurrection of the bandit brothers…

Morris died in 2001 having drawn fully 70 adventures, plus spin-off yarns of Rantanplan (“dumbest dog in the West” and a charming spoof of cinema canine Rin-Tin-Tin), with Achdé, Laurent Gerra, Benacquista & Pennac taking over the franchise, producing more tales of the immortal cowboy.

A treasure trove of vintage cartoon material, designs and sketches, contemporaneous extras, commentary, original art, creator biographies and more, this is a delight for older kids who have a gained a bit of perspective and historical understanding, although the action and slapstick situations are no more contentious than most Laurel and Hardy films (perfectly understandable as Morris was a devout fan of the bumbling duo).

These youthful forays of an indomitable hero offer grand joys in the tradition of Destry Rides Again and Support Your Local Sheriff, superbly executed by a master storyteller: a wonderful introduction to a unique genre for modern kids who might well have missed the romantic allure of the Wild West that never was…

Bon anniversaire, Lucky!
© Morris/Dupuis, 1949 to 1954 for the first publications in Le Journal de Spirou.
© Morris/Dupuis 2017 for this volume of the collection. All other material © 2017 its respective creators/owners.

Young Gods and Friends


By Barry Windsor Smith (Fantagraphics Books)
ISBN: 978-1-56097-491-8 (HB)

Barry Windsor Smith is a consummate creator whose work has moved millions and a principled artist who has always been poorly served by the mainstream publishing houses. Whether with his co-creation of Sword-and-Sorcery comics via Conan the Barbarian or his later work-for-hire material for The Thing (in Marvel Fanfare #15 – and utterly hilarious), Machine Man, Iron Man, X-Men, Weapon X or his tremendously addictive original run of Archer & Armstrong for Valiant Comics with Jim Shooter, BWS’ stunning visuals always entranced but never led to anything long-lived or substantial… and always the problem seems to be the clash between business ethics and creative freedom…

In 1995 Dark Horse, an outfit specialising in licensed and creator-owned properties, offered him a carte-blanche chance to do it his way in his own tabloid-sized anthology – Barry Windsor-Smith: Storyteller. The magazine carried three features written and drawn by the artist; The Paradoxman, The Freebooters and Young Gods. Although the work was simply stunning, it soon became apparent independent publishers could be cut from the same cloth as the mainstream…

It’s not my business to comment on that: I’ve been both freelancer and publisher so I know there are at least two sides to everything (and you can share Mr. Windsor Smith’s in this stunning collection from Fantagraphics available in oversized hardback and digital editions). The series ended acrimoniously in 1997 after nine issues with all the stories unfinished. This tome collected all the published material of one strip-strand, including chapters still in progress at the time of the split, some new and reformatted material and other extras that fans and lovers of whimsical fiction would be crazy to miss, backed-up by fascinating commentary and insights from the creator himself.

But it is still incomplete and that’s a true shame…

Created as a light-hearted and wittily arch tribute to Jack Kirby’s majestic pantheon of cosmic comic deities, Young Gods and Friends nominally stars foul-mouthed earthbound goddess Adastra, just getting by in contemporary times as a pizza-delivery person in New York City. However, it all slowly and hilariously builds, spreading into a mythico-graphic Waiting for Godot tribute as we trace her past, discover warring pantheons that decided arranged weddings were better than Ragnaroks and meet those bold and heroic nuptualists who would do and have done anything to avoid the arrangement: becoming delightfully diverted down a dozen different paths as the story oh-so-slowly builds.

As I’ve mentioned, the series came to an abrupt halt with the 9th episode, but there was a tenth ready and that is shimmied in here, as well as material and fragments that would have been supplemented the first dozen instalments – including deleted scenes, outtakes and reworked snippets.

On a purely artistic level of artistic appreciation, this collection and extrapolation is a sheer delight; with superb art, splendid writing and all sorts of added extras, but the hungry story-consumer in me can’t help but yearn for what might have been and how much has been lost.

Beautiful wry, witty and completely enchanting – and tragically disappointing because of that…

Enjoy it if you can…
™ & © 2003 Barry Windsor Smith. All Rights Reserved.

The Big Guy and Rusty, the Boy Robot (2nd Edition)


By Frank Miller, Geof Darrow & various (Dark Horse/Legend)
ISBN: 978-1-61655-853-6 (HB) eISBN 978-1-63008-645-9

Above all else, robots are an artefact of personal childhood mythology: a synthesis of comics and toys and cartoons absorbed without inhibition as your brain was laying out the blueprints of the mature (don’t snicker, it’s childish) person you became. They’re always going to taste of fear and wonder and uncomplicated joy. That doesn’t mean you can’t revisit them with adult eyes and sensibilities, only that the results might be a little… off-kilter.

The Big Guy and Rusty, the Boy Robot was an occasional but intense collaboration between Legendary creators Frank Miller & Geof Darrow (Hard Boiled): a gloriously madcap, stridently ironic tribute to 1950s/1960s B-movie madness and a post-modern love letter to the magic of Osamu Tezuka’s Astro Boy.

The characters first popped up in Dark Horse Comics’ Legend Imprint title Mike Allred’s Madman Comics #6-7 before graduating to their own oversized 1995 miniseries, and elsewhere. Like Bosch or Brueghel, Darrow’s exuberant, meticulously extravagant manically-detailed tableaux churned with life and macabre animation whilst Miller played with revered plot tropes and movie memes and took measured swipes at contemporary American society.

It all begins with ‘Rusty Fights Alone!’ as a landmark genetics experiment in Japan opens a doorway to ancient supernal terror, releasing a demonic beast that rampages through Tokyo devouring and transforming the populace into monsters. With police and defence forces helpless, the authorities have only one hope: a plucky prototype android boy determined to do his best…

His best is nowhere near enough and with deep regret and trepidation Japan’s Prime Minister concedes to the pleas of his panicked Cabinet and accepts an offer of assistance from the Americans…

Concluding chapter ‘The Big Guy Kicks Butt!’ sees a blockbusting, armed -&-armoured mammoth mechanoid – programmed with the amiable personality of a salt-of-the-earth US GI and carrying the acme of American ordnance – deployed to save the city and the world. It’s a knock-down, drag-out no-holds barred battle that devastates everything, but ultimately true grit and American know-how win the day. In the aftermath, the battered warrior-bot is lauded by the survivors and awarded the rather annoying little robot as his eternal companion, sidekick and protégé…

Added extras include a hilarious spoof cover gallery by Darrow & colourist Dave Stewart plus an extra vignette of comics fun. ‘Terror Comes on the Fourth!!!!!!’ finds the mechanoid marvels battling a disgusting giant bug-beast menacing Moonsanto Beach with its genetic atrocities, just as vacationing patriots seek to celebrate the nation’s birthday. Not on the rowdy, righteous robots’ watch, no sirree!…

Topped off with a bevy of brillant pin-ups by Darrow & Stewart, and guest cameos from Todd McFarlane’s Spawn and Joe Quesada & Jimmy Palmiotti’s Ash, this is a bombastic, blustering action riot: a sly pastiche dipped in satire and a powerfully self-indulgent treat for unrepentant kids of all ages.
™ & © 1995, 1996, 2015 Frank Miller, Inc. and Geofrey Darrow. All rights reserved.

The Clockwork Girl


By Sean O’Reilly & Kevin Hanna, illustrated by Mike Thomas, Grant Bond, Karen Krinbrink, Mirana Reveier & others (Arcana Studio)
ISBN: 978-0-9809204-1-3 (TPB Arcana) 978-0-06208-039-4 (HB Harper Design) 978-0062091291 (PB film edition)

The literary concept of autonomous automatons has been with us a long time now: my first exposure was wind-up warrior Tik-Tok from L. Frank Baum’s Ozma of Oz in 1907 (that’s when the book was published, not when my parents read it to me), but even he wasn’t the first. You could try tracking down 1868’s “Huge Hunter” AKA The Steam Man of the Prairies (by Edward S. Ellis) or dip into mythology for Talos, the bronze construct who defended Europa in ancient Crete to see how wedded we are to the notion of constructed comrades and champions.

“Mechanical Men” are one of those rare confabulations that existed in people’s heads long before we actually discovered, built or confirmed them – just like teleportation, the Higgs Boson or equal pay for women. It’s a rare person who doesn’t have some inner conception of what a robot should be…

As such a chimeric concept, hand-made beings fit almost anywhere in storytelling, as seen here in this modern fairy tale, crafted with the intention of becoming a film classic for kids of all ages. The 5-issue miniseries came out in 2008 and was collected as a graphic novel the same year, with the movie finally released in 2014…

In the fantastic city of Harfang, a metropolis both ancient and futuristic, wise men and savants, enquiring minds and inventors enjoy lives of wondrous creativity and hold regular contests to determine who is the most brilliant and inspired among them. Here Dendrus the Grafter specialises in resurrections, radical surgery and biological blending whilst his old friend and greatest rival Wilhelm the Tinkerer has devoted his life to mastering physics, engineering and all mechanical disciplines…

One night, just before the Haraway Fair that would determine this year’s greatest intellectual achievement, the Tinkerer finally succeeds in creating true life from cold metal, cogs and springs. Unlike his soulless, lumbering previous attempt T-Bolt, this latest effort is a sublime creature of wonder and delight who will show the world what genius is…

Dendrus, meanwhile, is having problems with a previous triumph. Last year Huxley was a sensation: a masterpiece of biological cross-pollination and reconstructive surgery, but lately the lad has been living up to his daunting appearance and – undeserved – reputation, increasingly becoming an unruly handful and headache for his “father”…

Leaving the “monster boy” to check out the usual parade of insane experiments on display (by the usual scientific suspects), Dendrus is there when the Tinkerer unveils his metal marvel: a beautiful, beguiling Clockwork Girl who is truly alive. He proudly awards Wilhelm first prize, but is too distracted by the chaos of the Botanist’s exhibit escaping to notice the effect the gleaming gamin has on awestruck Huxley…

Utterly enraptured, the beast boy can talk of nothing else to best pal Maddox, and soon they are trailing the victor’s carriage back to the Tinkerer’s castle and risking their lives to get in and meet her. Persistence overcomes all odds and soon they are in her tower chamber, chatting with the charming innocent. Huxley is astonished to discover she has no name. At his insistence she christens herself, plucking the name “Tesla” out of thin air and her imagination…

Before they leave, Huxley agrees to meet with her again tomorrow, and show her the world her neglectful, fame-besotted father has brought her into…

Meanwhile, Wilhelm broods, remembering the fiasco of T-Bolt’s debut at last year’s fair; how Dendrus betrayed him and his abominable monster-boy denied him of his glorious due – a rather one-sided and inaccurate summation of what actually happened…

Next day, in the wilds around the castle, Huxley is amazed at Tesla’s joyous response to each new observation and experience, but wonder turns to terror as a sudden rain shower sparks pain and terror in the mechanical maid. Saving her day-old life through prompt action, he shares his unique origins with her as they shelter whilst she – literally – opens her heart to him, inadvertently proving how alike they truly are…

It’s an innocent moment presaging heartbreak, as when the kids return to their respective homes, their perpetually meddling parents forbid any further contact. It’s a recipe for disaster…

Unable to stay apart, the kids disobey and in the melee that follows, Maddox is grievously injured and Huxley driven off, with Tesla rushing out into the deadly rain to somehow make things right.

As Dendrus and Wilhelm recover their wits and finally reconcile, it may be too late to save the children that have brought them back together. Thankfully, science and cooperation will provide the solution…

An enchanting pastiche of Romeo and Juliet, The Clockwork Girl blends whimsy, humour and the drama of first love in a charming romp with a happy ending, and comes with a bonus section that includes ‘Origins’ of the project, ‘Story Concepts’ and sketches by Sean O’Reilly & Kevin Hanna, plus Pin-Ups from illustrators and guest artists Sean “Cheeks” Galloway, Mirana Reveier, Jose Lopez & Aron Lusen, Barnaby Ward, Paul Adam, Vincent Perea, Hanna, Javier Giangiacomo, Royden Lepp and Bengal.

A wonderful confection proving the power of diversity and confirming the rewards of inclusion, this is a timeless treat long overdue for a revisit and some serious acclaim.
© 2008 Arcana Studio, Inc. All rights reserved.