Dreamworks Dragons – Riders of Berk volume 5: The Legend of Ragnarok


By Simon Furman, Jack Lawrence, Sara Richard & various (Titan Comics)
ISBN: 978-1-78276-080-1

DreamWorks Dragons: Riders of Berk and its follow-up Defenders of Berk are part of one of the most popular cartoon franchises around. Loosely adapted from Cressida Cowell’s engagingly energetic children’s books, the show is based upon and set between the How to Train Your Dragon movies. Of course if you have children you are almost certainly already aware of that already.

Wowing young and old alike across the globe, the series also spawned a series of comic albums. This fifth digest-sized collection features another epic encounter scripted by the ever-enthralling Simon Furman and ably illuminated Jack Lawrence, plus a delicious solo vignette.

In case you’re not absolutely au fait with the exhilarating world of the wondrous winged reptiles: brilliant but introverted boy-hero Hiccup saved his island people from being overrun by hostile dragons by understanding them. Now he and his unruly teenaged compatriots of the Dragon Rider Academy gleefully roam the skies with their devoted scaly friends, getting into trouble and generally saving the day.

When not squabbling with each other, the trusty teens strive to keep the peace between the vast variety of wondrous Wyrms and isolated Berk island’s bellicose Viking settlers.

These days, the dragons have all been generally domesticated, and the Riders’ daily duties generally involve finding, taming and cataloguing new species whilst protecting the settlement from attacks by far nastier folk such as Alvin the Treacherous and his piratical Outcasts and – all too often – fresh horrors and menaces…

As usual, before the comic confrontations commence there’s a brace of information pages reintroducing Hiccup and his devoted Night Fury Toothless, as well as tomboyish Astrid on Deadly Nadder Stormfly, obnoxious jock Snotlout astride his Monstrous Nightmare Hookfang, portly dragon-scholar Fishlegs on ponderous Gronckle Meatlug and the dim, jovially violent twins Tuffnut & Ruffnut on two-headed Zippleback Barf &Belch. Also afforded quick name-checks are Hiccup’s dad Chief Stoick, chief armourer/advisor Gobber and insidious arch-enemy Alvin too…

Completed by the colouring wizardry of Digikore and lettering from Jim Campbell, ‘The Legend of Ragnarok’ opens with our young champions romping in the sky as, far below, village pest and incurable dragon-hater Mildew rants on about the End of Days and unavoidable coming of the all-consuming Midgard Serpent.

Gobber and Stoick don’t give much credence to his babblings about Ragnarok, but they are concerned by the recent sea-quake, and subsequent whirlpools and tidal surges. In response the Chief reluctantly orders the recall of the fishing ships and sea patrols…

Hiccup, meanwhile, has troubles of his own. He’s never yet met a dragon he couldn’t befriend but the unruly Changewing he’s currently trying to train at the academy might ruin his spotless record. Not only is she incredibly hostile, but whenever he looks into her eyes the beast hypnotises him. He’s pretty fed up with regaining consciousness in the rafters of the great hall or on the edge of cliffs…

Turbulent seas continue to batter the island and as the Berk boats come in obsessed marauder Alvin takes his chances and launches a full invasion. The bizarre conditions have also unsettled the dragons, so Hiccup and Astrid are braving the skies on watch when they spot a stampede of terrified wild saurians from other islands. As they close in, however, the roiling seas are breached by the biggest monster they have ever seen.

Can the island-sized beast possibly be the Midgard Serpent, herald of the world’s ending?

Alvin doesn’t care. It wrecked his ships and his plans so he’s considering temporarily allying with Stoick to destroy it…

As it rears above Berk, ready to smash the island to shards, learned Fishlegs identifies it as a Leviathan-class Seashocker – commonly known as a Purple Death – before rallying with the villagers, Alvin’s Outcasts and the Dragon Riders for their last battle.

Hiccup meanwhile has hatched a desperate plan involving the cantankerously mesmerising Changewing which might save them all… as long as his newest conquest plays along…

Counterbalancing the apocalyptic action is a short tale starring Astrid by Furman & Sara Richard. ‘Queen of the Hill’ finds the feisty female warrior and faithful Stormfly washed up on a mystery island and menaced by a horde of Smothering Smokebreaths. With her dragon wounded and her axe lost, Astrid has to devise a cunning way to keep the predators at bay until help comes or her companion heals…

Although ostensibly crafted for excitable juniors and TV kids, this is another sterling example of supremely smart and funny adventure-sagas no self-indulging fun-fan or action aficionado of any age or vintage should miss: compelling, enticing, and splendidly satisfying.
© 2015 DreamWorks Animation L.L.C.

Marvel Adventures Hulk volume 4: Tales to Astonish


By Peter David, Juan Santacruz, Raul Fernandez & various (Marvel)
ISBN: 978-0-7851-2981-3

In 2003 the ever-expanding House of Ideas instituted the Marvel Age line: an imprint updating classic original tales and characters for a new and younger readership.

The enterprise was tweaked in 2005, evolving into Marvel Adventures with core titles morphing into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man. The tone was very much that of the company’s burgeoning TV cartoon franchises, in delivery if not name. Supplemental series included Super Heroes, The Avengers, Iron Man and Hulk. These ran until 2010 when they were cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

Most of the re-imagined tales have been collected in cheerfully inviting digest-sized compilations such as this one which features the final four mini-epics from the Green Giant’s own short-lived series. In the original mainstream continuity Bruce Banner was a military scientist accidentally caught in a gamma bomb blast of his own devising. As a result he would unexpectedly transform into a giant green monster of unstoppable strength and fury when distressed or surprised.

Alternating between occasional hero and mindless monster, he rampaged across the Marvel Universe for years, finally finding his size 700 feet to become one of young Marvel’s most resilient stars.

A hugely popular character both in comics and greater global media beyond the printed page, he has often undergone radical changes in scope and direction to keep his stories fresh and his exploits explosively compelling…

Culled from Marvel Adventures Hulk #13-16 (covering September to December 2008) this quirky quartet of tales features Banner and the Hulk in essentially the same roles older fans will remember: a brilliant scientist and hunted man who turns into a fury-fuelled green gargantuan when provoked. The major difference of this version – other than the updating to modern times – is that here former juvenile delinquent Rick Jones was his lab-assistant when the gamma blast hit Banner and joins in his fugitive flight across America bringing a lab monkey (dubbed “Monkey”) which he stole before escaping from the army units of general Thaddeus “Thunderbolt” Ross…

For months the tortured trio have been making their way across the country staying below the radar, seeking a cure for Bruce’s condition and somehow always stumbling across rampaging villains and conflicted heroes who don’t know whether to help the Hulk or fight him…

If you’re of a compulsive disposition continuity-wise, these breezily bombastic blockbusters all take place on Marvel’s Earth-20051 but you should also be aware of one other thing: outrageous humour – from broad slapstick to surreal whimsy to bitingly sharp continuity in-jokes – plays a big part in the proceedings…

Written throughout by Peter David, winningly illustrated by Juan Santacruz & Raul Fernandez, with colours from Angel Marin and letters by Dave Sharpe, events kick off with ‘Are You My Mummy?’ as Bruce, Rick and Monkey sneak into New York City only to find the populace have been turned into shambling zombies wrapped in rotting bandages – even the Silver Surfer, Fantastic Four, X-Men and Mighty Avengers…

When the enwrapped heroes attack Bruce “Hulks out” and battles his way to Central Park, leaving Rick to be chased into a museum. Here the terrified teen discovers mutant maniac the Living Pharaoh is behind the catastrophe, but after Monkey swipes the villain’s control wand the mutant uncontrollably shifts into cosmic powerhouse the Living Monolith.

This only gives the frustrated Hulk a better, bigger target to smash…

The fugitives are in town to surreptitiously use the Gamma-tech and atomic devices of Bruce’s old mentor Professor Trimpe in their quest for a cure, but as they break into his lab in ‘Small Doubts’ they are disturbed by janitor Sam Sterns and, in the melee that follows, the machinery goes wild and Banner goes green and the trio are sucked through a wormhole into a subatomic world.

Before long they’re battling to save its benighted, downtrodden masses from the emotion-warping tyrant Psycho-Man…

Eventually catapulted back to their own size and situation, they’re just in time to rescue the United Nations’ delegates and diplomats from ‘Following the Leader’. The release of all that gamma energy had turned floor-sweeper Sterns into an evil, giant-headed super-genius able to grow androids in instants and mind-control humans (especially politicians) who knew he could rule the world more efficiently that self-serving humans…

Thankfully Trimpe’s all-purpose accelerator in conjunction with Hulk’s unreasoning anger and pummelling fists are enough to handle the crisis and, after dumping megalomaniac and his plastic minions into the Microverse, Rick, Bruce and Monkey can finally try to sort out that cure…

Tragically that’s not to be as a sudden anti-nuclear protest upsets the applecart. Although the distraction allows our heroes to sneak into the lab, they are caught by sadistic spy Emil Blonsky. Impersonating a security guard, the killer had planned on swiping some plutonium, but now he’s prepared to settle on simply blowing up the nuclear plant…

In the resulting struggle Trimpe’s machines trigger again and Bruce is mutated to ‘The 7th Level’ into an ever more monstrous Hulk.

Blonsky fares even worse, metamorphosed into a ghastly gamma-spawned Abomination able to pound the Hulk to pulp and still determined to turn the entire state into a radioactive hole in the ground…

Fast-paced, enthralling and deliciously witty, these riotous super-sagas are augmented by a pulse-pounding cover gallery by Sean Gordon Murphy, David Nakamura & Guru eFX, Santacruz & Vicente Cifuentes, Tom Grummett, Gary Martin & Moose Bauman.

Never the success the company hoped, Marvel Adventures was superseded in 2012 by specific comics tied to Disney XD TV shows designated “Marvel Universe cartoons”, but these kid-friendly comics collections are still an intriguing, astonishingly entertaining and more culturally accessible means of introducing long-established stars and concepts to newcomers and represent a fantastic reservoir of fresh and entertaining Fights ‘n’ Tights fun for all lovers of the genre.
© 2008 Marvel Characters, Inc. All rights reserved.

Spirou & Fantasio volume 10: Virus


By Tome & Janry, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-297-3

Spirou (which translates as both “squirrel” and “mischievous” in the Walloon language) was created by French cartoonist François Robert Velter under his nom-de-plume Rob-Vel. The inspirational invention at the request of Belgian publisher Éditions Dupuis in direct response to the phenomenal success of Hergé’s Tintin for competing outfit Casterman.

Not long after, soon-to-be legendary weekly comic Spirou launched (on April 21st 1938) with Rob-Vel’s red-headed rascal as the lead of the anthology which bears his name to this day.

The eponymous star was originally a plucky bellboy/lift operator employed by the Moustique Hotel (a wry reference to the publisher’s premier periodical Le Moustique) whose improbable adventures with pet squirrel Spip gradually grew into high-flying, far-reaching and surreal action-comedy dramas.

Spirou and his chums have spearheaded the magazine for most of its life, with a phalanx of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939. She was assisted by Belgian artist Luc Lafnet until 1943 when Dupuis purchased all rights to the property, after which comic-strip prodigy Joseph Gillain (“Jijé”) took the helm.

In 1946 Jijé’s assistant André Franquin assumed the creative reins, gradually sidelining the long-established brief, complete gag-vignettes in favour of epic adventure serials, introducing a wide and engaging cast of regulars and eventually creating phenomenally popular magic animal the Marsupilami to the mix.

Franquin continued crafting increasingly fantastic Spirou sagas until his abrupt resignation in 1969 and his tenure is remembered for the wealth of weird and wonderful players and villains he added to the cast. As well as comrade, rival and co-star Fantasio and perennial exotic arch-enemies such as Zorglub and Fantasio’s unsavoury cousin Zantafio, a particular useful favourite was crackpot inventor and modern-day Merlin of mushroom mechanics Pacôme Hégésippe Adélard Ladislas, the Count of Champignac (and sly tribute to an immortal be-whiskered druid dubbed Getafix…)

Franquin was succeeded by Jean-Claude Fournier who updated the feature over the course of nine stirring yarns tapping into the rebellious, relevant zeitgeist of the times: tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

However, by the 1980s the series was looking a tad outdated and directionless. Three different creative teams then alternated on the feature, until it was at last revitalised by Philippe Vandevelde – writing as Tome – and artist Jean-Richard Geurts AKA Janry, who adapted, referenced and in all the best ways returned to the beloved Franquin era.

Their sterling efforts began with the tale under review here and quickly revived the floundering feature’s fortunes. They contributed thirteen more wonderful albums to the canon between 1984 and 1998, and allowed the venerable strip to diversify into parallel strands (Spirou’s Childhood/Little Spirou and guest-creator specials A Spirou Story By…).

Tome & Janry were followed on the core feature by Jean-David Morvan & José-Luis Munuera, and in 2010 Yoann & Vehlmann took over the never-ending procession of astounding escapades…

Cinebook have been publishing Spirou & Fantasio‘s exploits since 2009, alternating between Tome & Janry’s superb reinterpretations of Franquin and earlier triumphs by the great man himself. This tenth release is officially the cartoon crimebusters’ 33rd collected caper.

Originally serialised in Spirou #2305-2321 in 1982 and subsequently released as an album in 1984, this epic episode begins as a shady figure cases an icebreaker just back from the Antarctic. For some reason the HK Glacier has been placed in stringent quarantine and the observer – soon revealed as enquiring reporter Fantasio – discovers why as he trips over a very sick-looking mariner sneaking off the vessel.

It is old enemy and unscrupulous pirate John Helena – AKA “the Moray” – and he has been infected with a highly contagious disease…

In fact, it’s so virulent anyone in close proximity suffers from allergic attacks, even without contracting the primary sickness…

Knowing he’s on to something big, Fantasio rings partner-in-peril Spirou and has his comrade bring down a van to sneak Helena through the cordon of armed government troops. Safely ensconced in a chapel, the Moray tells them of Isola Red, a top-secret lab in the polar wastes where scientists are working with thousands of different viruses and exactly how he got infected with one of them. He completes his tale of woe by demanding that they take him to Count Champignac – the only man alive who can save him… and the world…

The fungal phenomenon is naturally up to the task but his proposed remedy is both complex and risky and involves the dauntless duo infiltrating Isola Red to use the cached toxins there as part of the cure. What the valiant adventurers don’t know is that the chateau is already under covert observation by a thoroughly shady-looking third-party…

Moreover and meanwhile, in a prestigious government building the mastermind behind everything is dispatching his own clean-up team to make the growing problem go away entirely…

Soon Spirou and Fantasio – with the rapidly declining Helena in tow in a hazmat suit – are touching down at Russian base Mirnov-Skaya. Spip is with them but also has to wear an isolation outfit since the vindictive little tyke couldn’t resist taking a bit of the Moray…

The camp is the last official outpost of civilisation and its gregarious commander Captain Sergeiev is delighted to offer every assistance to reach the secret base somewhere deep in the icy interior. After all, the polar explorer is an old friend of the well-travelled inventor Count Champignac…

After a few embarrassing moments of hilarity, the heroes set off as an official rescue party in borrowed snow-cats, with the camp doctor Placebov, hulking guide/driver Nadia Tovarich and even Sergeiev’s action-loving pet seal Vasily along for the ride. The desperate first-responders are sadly unaware that their unknown adversary’s money has bought a traitor who now rides along with them…

Things seem completely hopeless when the mastermind’s clean-up squad explosively ambush the convoy but the killers too are in the dark: they have been followed by yet another interested party…

Although the assassins are soon driven off, it seems they have done enough: the partial cure Spirou was carrying is wrecked and Helena’s suit is breached. They are all now probably exposed to the virus’s full effects…

Back in Europe, Champignac has been making some waves and his efforts, combined with certain journalistic endeavours, have brought low the hidden mastermind and a government official running a clandestine biological weapons plant at the bottom of the world. With the news still breaking, the Count, a military taskforce and a horde of reporters all set off for Antarctica…

In the meantime the doomed heroes have pushed on to Isola Red, in a hopeless attempt to find some miracle cure. What they encounter is truly shocking but does point the way to a solution to all their problems.

Unless of course, the freshly-reinforced mercenary clean-up squad kills them all first…

Blending rambunctious slapstick, riotous chases and gallons of gags with thrills, spills and – wait for it – chills; this is a terrific tale packed with laughs and superb action, deftly wielding a potently satirical anti-war, anti-capitalist message.

Fast-paced and exuberant, Virus is a joyous yet suspenseful romp happily accessible to readers of all ages and drawn with beguiling style and seductively wholesome élan. Catch it if you can…
Original edition © Dupuis, 1984 by Tome & Janry. All rights reserved. English translation 2016 © Cinebook Ltd.

Mega Robo Bros volume 1


By Neill Cameron with Lisa Murphy (David Fickling Books)
ISBN: 978-1-910200-83-4

In 2012 David Fickling Books launched a traditional anthology comic for girls and boys reviving the good old days of picture-story entertainment Intent whilst embracing the full force of modernity in terms of delivery and Content. Each strip-packed issue of The Phoenix offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. In the years since its premiere, the magazine has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who actually matter – the perpetually-engaged kids and parents who read it every week…

Just like the golden age of Beano, Dandy and other childhood treasures, The Phoenix masterfully manages the magical trick of marrying hilarious comedy with enthralling adventure serials… sometimes in the same scintillating strip such as the stars of this latest compilation: a mega-magnificent sci fi frolic packed into an extra-long full-colour lexicon of high-octane comedy-action.

Plunging straight into the enchanting immersive experience, we open in a futuristic London on a Monday morning. Alex and his younger brother Freddie have missed the airbus for school and dad has to take them. It’s a uniquely Sharma-family catastrophe…

In most ways the boys are typical: boisterous, fractious kids, always arguing, but devoted to each other and not too bothered that they’re adopted. It’s also no big deal to them that they were created by the mysterious Dr. Roboticus before he vanished and are considered by those in the know as the most powerful robots on Earth.

For now though it’s enough that Mum and Dad love them, even though the Robo Bros are a bit more of a handful than most kids. They live as normal a life as possible; going to school, making friends, putting up with bullies and hating homework: it’s all part of the ‘Mega Robo Routine’…

This week, however, things are a little different. On Wednesday the lads meet Baroness Farooq of covert agency R.A.I.D. (Robotics Analysis Intelligence and Defence) who is initially unimpressed but changes her mind after seeing what they do to her squad of Destroyer Mechs – all while between singing rude songs, reading comics and squabbling with each other.

Thursday is even better. As a treat, the entire family goes to Robo World where little Freddy rescues a trio of malfunctioning exhibits. The baby triceratops with dog-programming is ok, but the French-speaking deranged ape and gloomy existentialist penguin will be a handful…

And all because Mum was trying to explain how her sons’ sentience makes them different from all other mechanoids…

Friday wasn’t so good. Alex had another one of his nightmares, of the time before they came to live with the Sharmas…

With the scene exquisitely set, the drama kicks into overdrive with ‘Mega Robo School Trip’ as a visit to the museum gives a hidden menace watching the boys the opportunity to create chaos by hacking the exhibits and forcing the boys to use all their super-powers to set things right. It takes all of the Baroness’ astounding influence to hush up the incident. The boys are supposed to be getting as normal a childhood as possible, with friends and family aware that they’re artificial and sentient, but not that they are unstoppable weapons systems.

Now some malign force seems determined to “out” the Robo Bros for an unspecified but undoubtedly sinister purpose…

Even greater cloaking measures are necessary when the enemy causes a sky-train crash and the boys very publicly prevent a ‘Mega Robo Disaster’, but even they are starting to realise something big is up and Mum is a bit extraordinary herself.

Then Freddy overhears some disturbing news about another one of Dr. Roboticus’ other creations in ‘Mega Robo Full House’…

The crisis comes in ‘Mega Robo Royal Rumble’ after Gran takes Alex and Freddy to a Royal Street Party outside Buckingham Palace. When the hidden enemy hacks the giant robot guards and sets them loose on the Queen and her family, the wonder-bots have to save them on live TV beamed around the world. The secret is out…

Now the entire world is camped outside their quiet little house, so Mum has R.A.I.D. restore some semblance of the ‘Mega Robo Status Quo’ by building a super-secret tunnel system in the cellar. It’s a big day all around: Farooq is finally convinced that Alex is at last ready to join R.A.I.D. as a full-fledged operative… after school and on weekends, of course…

Freddy is far from happy to learn that he’s not invited. The Baroness still considers him too young and immature…

He quickly proves it when big brother Alex becomes the ‘Mega Robo Secret Agent’. Freddy at last shares with dad the real reason he’s acting up, but has the opportunity to redeem himself and save the day when the ‘Mega Robo Nemesis’ at last makes his move and Alex finds himself completely out of his depth. Then only Freddy can save the day… if anyone can…

Written and drawn by Neill Cameron (Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea), this is an astonishingly engaging tale which rockets along, blending outrageous comedy with warmth, wit and incredible verve. Alex and Freddy are utterly authentic boys, irrespective of their artificial origins, and their exploits strike exactly the right balance of future shock, family fun and bombastic superhero action to capture readers’ hearts and minds. With the right budget and producer what a movie this would make!

Unmissable excitement for kids of all ages and vintage, this is a true “must-have” item.

Text and illustrations © Neill Cameron 2016. All rights reserved.
Mega Robo Bros will be released on June 2nd 2016 and is available for pre-order now.

Yakari and the Great Burrow


By Derib & Job, coloured by Dominque and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-272-0

Children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre who chose the working name “Derib”. He had begun his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on Smurfs strips for venerable weekly Spirou. Together they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a couple of years later with their next collaboration.

Launching in 1969, Yakari detailed the life of a young Sioux boy on the Great Plains; sometime after the introduction of horses by the Conquistadores and before the coming of the modern White Man.

Overflowing with gentle whimsy, the beguiling strip explores a sublimely bucolic existence at one with nature and generally free from strife. For the sake of our entertainment however the seasons are punctuated with the odd crisis, generally resolved without fame or fanfare by a little lad who is smart, compassionate, brave… and can converse with all animals…

Derib – equally excellent in both enticing, comically dynamic “Marcinelle” cartoon style yarns and with devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s a crime that such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic on AIDS ever published), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we wait in hope and anticipation…

Many of his stunning works over the decades feature his beloved Western themes, magnificent geographical backdrops and epic landscapes and Yakari is considered by most fans and critics to be the feature which catapulted him to deserved mega-stardom.

Originally released in 1984, Le Grand Terrier was the tenth European album and recently became Cinebook’s lucky 13th, but chronology and continuity addicts won’t suffer unless they are of a superstitious turn of mind since this tale is both stunningly simple and effectively timeless; offering certain enjoyment from a minimum of foreknowledge…

It all begins one bright sunny morning as the boy brave boldly follows a succession of strange arrows in the grass: a unique trail designed to lure him into a cunning mystery.

Riding four-legged friend Little Thunder, Yakari treks far across the prairie but only finds a taunting voice challenging him to return tomorrow if he thinks he’s a “real Sioux”…

The next day, as he enters a wooded area he’s pelted with little stones and furiously chases two bear cubs into a deep tunnel in the earth. It’s merely the start of a vast network of tunnels and dead-ends: an underground maze which seems to promise a slow doom. Lost and despondent, when things look their very bleakest, Yakari learns the truth when his animal friends Linden Tree the beaver, Black Mask the raccoon and little bears Huckle and Berry erupt into the subterranean chamber. The fun-loving youngsters have turned an old hibernation hole into a terrific den for adventures and prank-playing…

With Yakari a willing partner, the assorted cubs then collaborate to drive the bears’ parents crazy. It works far too well, however, and when the ponderous hairy heavyweights collide in a frenzy of frustrated pursuit, their terrific impact shakes the earth and collapses the kids’ escape tunnels…

Bolting sunwards in panic, the youngsters head for the surface… but only three of them make it…

Now it’s a frantic race against time as Yakari assembles all his beastly buddies in a mammoth rescue attempt before time and air run out…

Always visually spectacular, seductively smart and happily heart-warming, Job’s smart yet spartan script again affords Derib a splendid opportunity to go wild with the illustrations; crating a momentous, claustrophobic scenario which only makes the eventual happy ending even more unlikely until it actually happens…

The exploits of this valiant little voyager who speaks to animals and enjoys a unique place in an exotic world is a decades-long celebration of joyously gentle, marvellously moving and enticingly entertaining adventure, honouring and eulogising an iconic culture with grace, wit, wonder and especially humour.

These seductive sagas are true landmarks of comics and Yakari is a strip no fan of graphic entertainment should ignore.
Original edition © 1984 Derib + Job – Editions du Lombard (Dargaud- Lombard s.a.) English translation 2015 © Cinebook Ltd.

Iznogoud’s Fairy Tale


By Goscinny & Tabary, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-260-7

For the greater part of his far-too-short lifetime René Goscinny (1926-1977) was one of the world’s most prolific and widely-read writers of comic strips.

He still is.

Amongst his most popular and enduring comic collaborations are Lucky Luke, Le Petit Nicolas, Signor Spaghetti and, of course, Asterix the Gaul, but there were so many others, such as the despicably dark deeds of a dastardly usurper whose dreams of diabolical domination perpetually proved to be ultimately no more than castles in the sand…

In the rueful aftermath of the Suez crisis, the French returned – by way of comics, at least – to the hotly contested Arabian deserts as Goscinny teamed with hugely gifted Swedish émigré Jean Tabary (1930-2011) – who numbered Richard et Charlie, Grabadu et Gabaliouchtou, Totoche, Corinne et Jeannot and Valentin le Vagabond amongst his other hit strips – to deliriously detail the innocuous history of imbecilic Arabian (im)potentate Haroun el-Poussah.

However, as is so often the case, it was the strip’s villainous foil – power-hungry vizier Iznogoud – who stole the show… possibly the conniving little blackguard’s only successful coup.

The first kernel of inspiration came as a piece of background shtick in early 1960s kids’ cartoon book Les Vacances du Petit Nicholas (which we all saw as Nicholas on Holiday). A fuller formation and development came with Les Aventures du Calife Haroun el Poussah, created for Record: debuting in the January 15th issue of 1962.

A petite hit, the feature subsequently jumped ship to Pilote – a new comic created and edited by Goscinny – where it was artfully refashioned into a starring vehicle for the unpleasant little upstart who had been hogging all the laughs and limelight.

The Vile Vizier went from strength to strength. According to the brief introduction in this volume, the unwieldy catchphrase “I want to be Caliph instead of the Caliph!” quickly became part of casual French idiom and, in October 1974, the wee rascal won his own socio-political commentary column in newspaper Journal du Dimanche.

Insidious Iznogoud is Grand Vizier to Haroun Al Plassid, the affable, easy-going Caliph of Ancient Baghdad, but the sneaky little second-in-command has loftier ambitions, or as he is always declaiming “I want to be…”

The retooled rapscallion resurfaced in Pilote in 1968, quickly becoming a massive hit, resulting in 29 albums to date (17 by dream team Goscinny & Tabary), his own solo comic, a computer game, animated film, TV cartoon show and even a live-action movie.

Like all great storytelling, Iznogoud works on two levels: for youngsters it’s a comedic romp with adorably wicked baddies invariably hoisted on their own petards and coming a-cropper, whilst older, wiser heads can revel in pun-filled, witty satires and superbly surreal antics.

Following Goscinny’s death in 1977, Tabary began scripting tales, switching to book-length complete adventures rather than the short, snappy vignettes which typified his collaborations. Upon his own passing, Tabary’s children Stéphane, Muriel and Nicolas took over the franchise.

The deliciously malicious whimsy is resplendent in its manic absurdity, cleverly contemporary cultural critiques, brilliantly delivered creative anachronisms and fourth-wall busting outrages which serve to keep the assorted escapades bizarrely fresh and hilariously inventive.

Le conte de fée d’Iznogoud (Iznogoud’s Fairy Tale) was originally released in 1976; wracking up an even dozen deliciously daft album compilations, and proffering a potent remarkable quartet of trend-setting tales with our ambitious autocrat as ever scheming to seize power from his good but gullible Lord and Master.

Following the aforementioned Introduction and a preface page reintroducing our constant cast, the merry madness kicks off with ‘Fairy Tale’ as extremely inept Fairy Godmother Blunderbell – in search of an impoverished princess to assist – lands instead in the truculent toad’s lap.

Once she’s convinced him that even if her spells don’t go exactly to plan, the recipient of her magic experiences astounding transformations, it’s not long before she’s gulled into making him the Caliph instead of the Caliph.

…At least that was the plan: have we mentioned that Blunderbell’s not the most accurate spell-caster in the world?

Mystic mayhem also abounds in ‘Mirror Image’ as, on the eve of the ten-yearly vote to reaffirm the Caliph as supreme ruler, Iznogoud is accosted by Al Hiss the Genie from the other side of his looking glass. The fantastic land is completely the same as but exactly reversed from home, and Iznogoud’s shenanigans actually succeed in fixing this election. However although the little schemer actually ousts the Caliph, he has forgotten one crucial factor…

Newly arrive tradesman Tremolo has a strong line in enchanted furnishings. After an astonishingly annoying bout of window shopping the Vizier and his foolish flunky Wa’at Alahf take possession of a fearsomely final divan of despatch dubbed ‘The Send-Away Bed’…

Whoever lies in it vanishes forever, but thanks to visiting dignitaries and the world’s worst case of coffee-nerves, the machinations needed to get the normally sleep-loving Caliph to try it out are doomed to failure… as is Iznogoud…

All the rules and much of the internal logic are thrown away for the closing, epic length saga of ‘The Magic Minarets’ as the strips disgruntled fans rise up in revolt, demanding a proper resolution to the Vizier’s schemes.

What they actually get is a madcap metaphysical odyssey as Iznogoud is sucked into a fantastic realm where he must competitively quest for ten wizardly ideals whilst his moral fibre is tested. The prize for success is the granting of his greatest desire…

However, even after cheating his way to victory, fate has a way of upsetting his game…

Such convoluted witty, fast-paced hi-jinks and craftily crafted comedy set pieces have made this addictive series a household name in France where “Iznogoud” is also common parlance for a certain kind of politician: over-ambitious, unscrupulous – and frequently insufficient in inches (or should that be centimetres?).

Desiring to become “Caliph in the Caliph’s place” is a popular condemnation in French, targeting those perceived as overly-ambitious, and, since 1992 the Prix Iznogoud is awarded annually to “a personality who failed to take the Caliph’s place”.

Nominees are chosen from prominent French figures who have endured spectacular defeats in any one year and been given to the likes of Édouard Balladur (1995) and Nicolas Sarkozy (1999). The jury panel is headed by politician André Santini, who gave himself one after failing to become president of Île-de-France in regional elections in 2004.

When first released in Britain during the late 1970s and 1980s (and latterly in 1996 as a periodical comicbook) these tales made little impression on British audiences, but at last this wonderfully beguiling strip has deservedly found an appreciative audience among today’s more internationally aware, politically jaded comics-and-cartoon savvy connoisseurs…
Original edition © 2012 IMAV éditions by Goscinny & Tabary. All rights reserved. English translation © 2015 Cinebook Ltd.

Dreamworks Dragons – Riders of Berk volume 4: The Stowaway


By Simon Furman, Iwan Nazif & various (Titan Comics)
ISBN: 978-1-78276-079-5

DreamWorks Dragons: Riders of Berk and its follow-up Defenders of Berk are part of one of the most popular cartoon franchises around. Loosely adapted from Cressida Cowell’s gloriously charming children’s books, the show is based upon and set between the How to Train Your Dragon movies. Of course if you have children you are almost certainly already aware of that already.

Having wowed young and old alike across the globe, the series has also spawned a series of comic albums and this third digest-sized collection features two stellar incendiary serpentine sagas scripted as ever by the ever-enthralling Simon Furman.

In case you’re not absolutely au fait with the exhilarating word of winged reptiles: brilliant but introverted boy-hero Hiccup saved his island people from being overrun by hostile dragons by befriending them. Now he and his unruly teenaged compatriots of the Dragon Rider Academy gleefully roam the skies with their devoted scaly friends, getting into trouble and generally saving the day.

When not squabbling with each other, the trusty teens strive to keep the peace between the vast variety of wondrous Wyrms and isolated Berk island’s bellicose Viking settlers.

These days, now the dragons have all been generally domesticated, those duties generally involve finding, taming and cataloguing new species whilst protecting village and farms from constant attacks by far nastier folk such as Alvin the Treacherous and his fleet of piratical Outcasts and, all too often, fresh horrors…

As usual, before the comic confrontations commence action takes wing there’s a brace of handy information pages reintroducing Hiccup and his devoted Night Fury Toothless, as well as tomboyish Astrid on Deadly Nadder Stormfly, obnoxious jock Snotlout and Monstrous Nightmare Hookfang, portly dragon-scholar Fishlegs on ponderous Gronckle Meatlug and the terribly dim yet jovially violent twins Tuffnut and Ruffnut on double-headed Zippleback Belch & Barf. There’s also a quick intro for big boss Stoick and chief armourer Gobber…

Eponymous epic ‘The Stowaway’ (illustrated by Iwan Nazif with the colouring wizardry of Digikore and lettering from Jim Campbell) opens with our young champions joyously training in the sky when a trading ship docks. The merchants of the Fraghen have had to fight their way through an Outcast blockade to deliver their wares, but don’t seem too badly damaged. Moreover, as well as trade-goods they bring a gorgeous lad named Hroar: a real devotee of dragons who had somehow managed to stow away on the long-ship all the way from distant Knaff…

The brawny young barbarian Adonis is gregarious, makes friends easily and says all the right things. Hiccup wishes he could like him, but there’s just something too perfect about his colleagues’ new best friend.

…And besides, Toothless clearly doesn’t trust him…

Astrid does, though, and Hroar also does everything he can to make himself liked by the other dragon riders. Nevertheless, whenever a minor spat or problem with the flying reptiles disrupts the daily routine, the stowaway is there. In fact there are a lot of little incidents. The big beasts all seem very fractious these days…

The bonny boy is popular with the adults too, particularly Hiccup’s father Stoick who pressures his son to admit Hroar to the Dragon Academy. Bowing to the inevitable, Hiccup maliciously pairs the neophyte with the ferocious Typhoomerang Torch. After far too short an interval, the boy from Knaff is showing them all up…

Convinced something untoward is going on, Hiccup starts questioning the trader crew and reaches a shocking conclusion. Sadly it’s just a shade too late as Hroar has already lured Astrid into a trap on distant Dragon Island.

Now it’s up to Hiccup and his friends to save her from a sinister villain with a secret power no dragon rider has ever seen before…

Cue spectacular climactic battle, hard-won victory and satisfying comeuppance…

Although ostensibly crafted for excitable juniors and TV kids, this is another sublimely smart and funny saga no self-indulging fun-fan or action aficionado of any age or vintage should miss: compelling, enticing, and wickedly wonderful.
©2015 DreamWorks Animation L.L.C.

Little Adventures in Oz volume 1


By Eric Shanower (IDW)
ISBN: 978-1-60010-589-0

We all know the story of The Wizard of Oz – or at least the bare bones of it as harvested to make the admittedly stunning 1939 movie classic – but the truth is that there is a vast surplus of fantastic wonders from that legendary 1900 novel by jobbing journalist and prolific author Lyman Frank Baum that remained unfilmed.

Happily this collection of superb and faithful extrapolations by rabid fan Eric Shanower draws heavily from the prose canon, restoring almost all of those glaring tinseltown omissions and alterations whilst keeping in play all those beloved stars the wider world knows. He does so with stunning skill, wondrous wit and mesmerising charm.

As superb an illustrator as author, Shanower (whose far too occasional “straight” comics work includes Prez: Smells Like Teen President, The Elsewhere Prince and the astoundingly ambitious Age of Bronze) produced five original albums set in Baum’s magic kingdom for independent publisher First Comics’ groundbreaking line of graphic novels, all codified as Adventures in Oz.

Between 1986 and 1992 he crafted The Enchanted Apples of Oz, The Secret Island of Oz, The Ice King of Oz, The Forgotten Forest of Oz, and The Blue Witch of Oz; since then going on to release a new prose work, numerous short stories and scholarly contributions to various academic and critical volumes on Baum and his creations.

In 2007 Shanower paired with Skottie Young at Marvel Comics to adapt the original Baum books in a stellar sequence which utterly reinvigorated the immortal franchise. That inspired the repackaging of his earlier one-man show and the comic tales were eventually compiled into a set of scintillating chronicles as Little Adventures in Oz. This initial volume reproduces the first and third so-very beautiful Shanower albums, repackaged and remastered in a splendid new edition, bundled up with a glittering hoard of visual treasures and behind-the-scenes gems to delight every devotee of the canon and lover of modern fairy tales.

The extraordinary excursion to miraculous lands and climes opens with a beautiful map of the incredible kingdom and its environs, before launching into 1986’s The Enchanted Apples of Oz.

Kansas expatriate Dorothy Gale is strolling along the Yellow Brick Road with Scarecrow and wise hen Billina when a magical castle materialises. Entering the sparkling keep, they meet stately Valynn who has in the courtyard ‘The Apple Tree’ which has sustained Oz since time began. Its enchanted fruits are what underpin the realm’s magic; allowing chickens to talk, imbuing inanimate objects with life and dangerously capable of breaking any enchantment…

Such a resource has made the place a target for evil-doers so for many lonely centuries solitary sentinel Valynn has defended the castle, most notably from sinister sorcerer Bortag…

Touched by the guardian’s lonely plight, Dorothy takes her to see Queen Ozma, in hope of relieving her of the onerous duty. Bortag, however, has not ended his depredations and swoops down on his flying swordfish Drox, making short work of Scarecrow and Billina who have volunteered to guard the tree in Valynn’s absence.

His sack full of stolen fruit, the sinister scrumper then rushes to the edge of Oz – just where it meets the Deadly Desert – and feeds his plunder to a hideous sleeping hag. She is the legendarily evil Wicked Witch of the South and, horrifically, at first touch of the plundered pippins ‘The Witch Awakes’…

Secrets are revealed in ‘Bortag’s Unfortunate Past’ as the homely Quadling mage is spurned by the monster he has loved for countless ages. She immediately returns to the tree and begins voraciously consuming Enchanted Apples. With each bite magic diminishes and the fabulous denizens of Oz become increasingly mundane. Billina barely has time to convince the jilted wizard to fix the crisis his unrequited love has caused before she reverts to a mere clucking fowl…

With all Oz’s mystical champions helpless before the Witch, it’s up to Dorothy and grieving, repentant lovelorn Bortag to stop the Witch’s brutal depredations. Luckily, they still have one advantage: ‘The Magic Belt’…

Witty, wise, thrilling and potent with the narrative power of comradeship and redemption, this stunning yarn is followed by another lavishly-limned suspenseful thriller as The Ice King of Oz opens with ‘The Proposal’…

The Emerald City is abuzz with excitement as a heretofore-unknown realm sends a diplomatic delegation to Oz. After the usual exchange of fantastic gifts the ambassador Popsicle drops his bombshell. The Ice King intends to cleave to other traditional forms of alliance by marrying Princess Dorothy…

The revelation is greeted with great surprise and a gentle but firm refusal which only results in ‘Treachery’ as the icy embassage vanishes overnight, taking Ozma with them as a flash-frozen prisoner.

A hurried council-of-war results in hastily-assembled rescue party, supplemented by new companion Flicker. Originally a human Candle-Maker, he was turned into a one of his own tapers by the Wicked Witch of the West. Only recently restored to life, he remains a man made of wax with a head fiercely aflame…

Transported in a magical vehicle by Glinda the Good‘s sorcery, Dorothy, Scarecrow, tin man Nick Chopper and Flicker voyage ever southward to ‘The Land of Ice’ enduring many sub-zero perils until they broach the snowy wastelands and find themselves ‘In the Ice Palace’…

However, after a calamitous confrontation against the cold commander’s amassed legions, our heroes seem doomed to remain ‘In the Ice King’s Power’ until Dorothy’s common sense and Flicker’s valiant determination find a way to pierce his frozen façade…

Compellingly, hypnotically illustrated and written with beguiling grace, this is a fabulous romp for devotees and newcomers alike, and this captivating collection also includes a vast treasure-trove of extras beginning with a sublime Art Gallery of original covers, painted cover studies, character designs, early concept-art, plus the first four pages of an as-yet unfinished tale entitled ‘General Jinjur of Oz’.

Word of Warning: do not read this. It’s utterly brilliant and causes a real wrench when you realise there’s no more and no conclusion…

Also included are a lovely painting of Dorothy and the Cowardly Lion, 5 pages of pencil art layouts for The Enchanted Apples of Oz, a gallery of Shanower Christmas Cards and a watercolour vignette disclosing ‘A Concise History of the Marvelous Land of OZ’.

If you still constantly crave to visit the lost lands of childhood wonder, this superb picture parade is probably your only passport to adventure…

© 2010 Eric Shanower. All rights reserved. © 2010 Idea and Design Works, LLC.

Marvel Adventures Avengers: Captain America


By Scott Gray, Roger Langridge, Todd Dezago, Roger Stern, Craig Rousseau, Matteo Lolli, Lou Kang, John Byrne & various (Marvel)
ISBN: 978-0-7851-4562-3

Since its earliest days Marvel always courted the youngest comicbook consumers. Whether animated tie-ins such as Terrytoons Comics, Mighty Mouse, Super Rabbit Comics, Duckula, assorted Hanna-Barbera and Disney licenses and a myriad of others, or original creations such as Millie the Model, Homer the Happy Ghost, Li’l Kids and Calvin – or as in the 1980s Star Comics line – an entire imprint for originated or licensed comics targeting peewee punters, the House of Ideas has always understood the necessity of cultivating the next generation of readers.

These days, however, general kids’ interest titles are all but dead and, with Marvel characters all over screens large and small, the company usually prefers to create child-friendly versions of its own proprietary pantheon, making that eventual hoped-for transition to more mature comics as painless as possible.

In 2003 the company instituted a Marvel Age line which updated and retold classic original tales by Stan Lee, Jack Kirby & Steve Ditko, mixing it with the remnants of the manga-based Tsunami imprint, all intended for a younger readership.

The experiment was tweaked in 2005, evolving into Marvel Adventures with core titles transformed into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man. The tone was very much that of the company’s burgeoning TV cartoon franchises, in delivery if not name. Additional Marvel Adventures series included Super Heroes, The Avengers and Hulk. These iterations ran until 2010 when they were cancelled and replaced by new volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

Those tales have all been collected in welcoming digest-sized compilations such as this one which gathers a selection of yarns starring the Sentinel of Liberty. This particular patriotic play-list comprises three all-ages tales – taken from Marvel Adventures Super Heroes #8 and 12, plus an early outing from Marvel Age Spider-Man Team-Up #2 and rounded out with a mainstream continuity yarn from Captain America volume 1 #255 from March 1981.

The Sentinel of Liberty was created by Joe Simon & Jack Kirby at the end of 1940 and launched straight into his own Timely Comics’ (Marvel’s earliest iteration) title. Captain America Comics #1 was cover-dated March 1941 and was a monster smash-hit. Cap was the absolute and undisputed star of Timely’s “Big Three” – the other two being the Human Torch and Sub-Mariner. He was also one of very the first to fall from popularity at the end of the Golden Age.

When the Korean War and Communist aggression dominated the American psyche in the early 1950s Cap was briefly revived – as were his two fellow superstars – in 1953 before sinking once more into obscurity until a resurgent Marvel Comics once more needed them. When the Stars-&-Stripes Centurion finally reappeared he finally found a devoted following who stuck with him through thick and thin.

Soon after taking over the Avengers, he won his own series and, eventually, title. Cap waxed and waned through the most turbulent period of social change in American history but always struggled to find an ideological place and stable footing in the modern world, plagued by the trauma of his greatest failure: the death of his boy partner Bucky…

If you’re of a slavish disposition continuity-wise, the first three Star-Spangled sagas all occur on Marvel’s Earth-20051 whilst the last is situated in the regulation Earth-616.

It opens with an updated origin – in keeping with the later filmic iteration – as ‘The Legend Reborn’ (by Scott Gray & Craig Rousseau as seen in MASH #8, April 2009) sees World War II’s greatest hero decanted from an arctic iceberg by agents of SHIELD.

Future-shocked and mistrusting, Steve Rogers breaks out of protective custody and explores the 21st century beside teen-rebel and street-performer Rick Jones, until secret society Hydra try to “recruit” him and Cap is finally forced to pick a side…

The introductory epic is augmented by an enticing war-time tale. ‘Spy for the Cameras!’ (Roger Langridge & Rousseau) finds Cap and annoyingly plucky reporter Rosalind Hepburn exposing an undercover plot in Hollywoodland…

Issue #12 (August 2009) saw Cap and Rick return in ‘Web of Deceit’ by Gray & Matteo Lolli. Here the time-lost hero is transported into Hydra’s digital domain to face unimaginable and lethally implausible peril, until Rick’s buddies in the Online Brigade log in to save the day…

This is followed by another deliciously wry WWII romp from Langridge & Rousseau, with news-hen Rosalind, Cap and Bucky battling a prototype mutant cyborg in ‘If This Be P.R.O.D.O.K.!’

‘Stars, Stripes and Spiders!’ is by Todd Dezago, Lou Kang & Pat Davidson (originally debuting in Marvel Age Spider-Man Team-Up #2, December 2004 and inspired by Len Wein and Gil Kane’s tale from the original Marvel Team-Up #13).

When a certain wall-crawling high-school student and part-time hero stumbles into Captain America tackling an AIM cadre stealing a super-soldier serum, the nervous lad learns a few things about the hero game from the guy who wrote the book. Not making that lesson any easier is petrifying super-villain the Grey Gargoyle…

Closing out this fast-paced primer of patriotic action is a classic retelling of Cap’s early career by Roger Stern & John Byrne. The story was the finale in a superb run by the duo: a mini-renaissance of well-conceived and perfectly executed yarns epitomising all the fervour and pizzazz of Captain America in his glory days. ‘The Living Legend’ is a moody, rocket-paced origin saga which was the definitive version of the hero’s nativity for decades…

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing, amazingly entertaining and superbly accessible means of introducing characters and concepts to kids born sometimes three generations or more away from the originating events.

Beguiling, enthralling and impressive, these riotous super stories are extremely enjoyable yarns, although parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and might perhaps better suit older kids…

© 1981, 2000, 2009, 2011 Marvel Characters, Inc. All rights reserved.

Clifton volume 2: The Laughing Thief


By De Groot & Turk, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-07-4

For some inexplicable reason most of Europe’s comics cognoscenti – most especially the French and Belgians – seem fascinated with us Brits. Maybe it’s our shared heritage of Empires lost and cultures in transition? An earlier age would have claimed it’s simply a case of “Know your Enemy”…

Whether we look at Anglo air ace Biggles, indomitable adventurers Blake and Mortimer, the Machiavellian machinations of Green Manor or even the further travails of Long John Silver, the serried stalwarts of our Scepter’d Isles cut a dashing swathe through the pages of the Continent’s assorted magazines and albums.

And then there’s Clifton…

Originally devised by child-friendly strip genius Raymond Macherot (Chaminou, Les croquillards, Chlorophylle, Sibylline) for iconic Tintin Magazine, the doughty True Brit troubleshooter first appeared in December 1959. After three albums worth of material – compiled and released between 1959 and 1960 – Macherot left Tintin for arch-rival Spirou and his eccentric comedy crime-fighter sadly floundered until Tintin brought him back at the height of the Swinging London scene, courtesy of Jo-El Azaza & Greg (Michel Régnier).

These strips were subsequently collected as Les lutins diaboliques in French and De duivelse dwergen for Dutch-speakers in 1969.

Then it was back into retirement until the early 1970s when writer Bob De Groot and illustrator Philippe “Turk” Liegeois revived Clifton for the long haul, producing ten tales of which this – Le voleur qui rit – Clifton from 1973 – was their second collaboration.

Thereafter, from 1984 on, artist Bernard Dumont – AKA Bédu – limned De Groot’s scripts before eventually assuming the writing chores as well, until the series ended in 1995. In keeping with its rather haphazard nature and typically undying nature, the Clifton experience resumed once again in 2003, crafted by De Groot and Michel Rodrigue in four further adventures; a grand total of 25 to date.

The setup is deliciously simple: pompous and irascible Colonel Sir Harold Wilberforce Clifton, ex-RAF, former Metropolitan police Constabulary and recently retired from MI5, has a great deal of difficulty dealing with being put out to pasture in rural Puddington. He thus takes every opportunity to get back in the saddle, occasionally assisting the Government or needy individuals as an amateur sleuth.

Sadly for Clifton – as with that other much-underappreciated national treasure Captain Mainwaring in Dad’s Army – he is too keenly aware that he is usually the only truly competent man in a world full of blithering idiots…

In this second translated album – first seen in 2005 – the Gentleman Detective is embroiled in not one but two uncanny incidences, beginning with eponymous epic ‘The Laughing Thief’ wherein the still much-missed lawman rather forcefully inserts himself into a current case baffling Scotland Yard.

London is being wracked by devilishly clever crimes executed with infallible precision by a crack crew of blaggers, but the profits of each caper seem far below what such expert criminals should be bothering with. Moreover, each perfectly executed heist is preceded by a telephone warning from a braying braggart with the most annoying and distinctive laugh imaginable…

The crooks are incredibly bold and arrogant. Even after Clifton intervenes in the second robbery, the scoundrels easily outwit him, leave the dapper sleuth unconscious with dozens of other peculiarly proud and strangely supportive victims…

Moreover, although police “higher-ups” welcome Clifton’s help, officer-in-charge Lieutenant Hardfeeling doesn’t want the show-stealer around and is doing all he can to impede the Colonel’s investigations, despite the protests of his senior colleagues and the bobbies on the beat…

Nevertheless, persistence is its own reward, and when Clifton finally deduces the true reasons for the publicity-seeking crime-spree the resultant confrontation is both spectacularly satisfying and hilariously rewarding…

Being British and an ex-spy, Clifton has hung on to the odd gadget or two, such as an amazingly tricked out umbrella which plays a major part in this volume’s second tale ‘The Mystery of the Running Voice’. A suspenseful spooky yarn, it begins when the unhappy retiree meets old comrade Donald McDonald Muckyduck, who appears to have worn out every vestige of verve and is on the verge of a nervous breakdown…

Close consultation reveals that the former police Inspector is being haunted by a robber ghost; one that has already claimed six victims. However upon viewing the crime scene photos Clifton gains an inkling into how the trick is done and temporarily moves to bucolic village Flatfish-on-Apron, setting himself up as bait for a diabolical genius with a penchant for clever gimmicks…

Visually spoofing Swinging Sixties London and staidly stuffy English Manners with wicked effect, these gentle thrillers are big on laughs but also pack a lot of consequence-free action into their eclectic mix. Delightfully surreal, instantly accessible and doused with daft slapstick à la Jacques Tati and intrigue like Margaret Rutherford as Miss Marple, this brace of romps rattle along in the grand old tradition of Will Hay, Terry-Thomas and Alistair Sim – or Wallace and Gromit if you’re a callow yoof – offering readers a splendid treat and loads of timeless laughs.
Original edition © 1973 Le Lombard (Dargaud-Lombard S. A.) 1988 by De Groot & Turk. English translation © 2005 Cinebook Ltd.