Star Comics All-Star Collection volume 1


By Lennie Herman, Sid Jacobson, Stan Kay, Bob Bolling, Warren Kremer, Howard Post, Vince Colletta, Jon D’Agostino, Jacqueline Roettcher & various (Marvel)
ISBN: 978-0-7851-4291-1 (TPB), 978-1-3025-0691-9 (Digital edition)

This book includes Discriminatory Content and especially outdated gender roles produced in less enlightened times.

Once upon a time the US comic book industry aimed at younger readers was utterly dominated by Dell/Gold Key with their TV & Disney licenses, and Harvey Comics who had largely switched from a variety of genres to a wholesome, kid-friendly pantheon by the end of the 1950s. Despite valiant and consistent efforts from DC, Charlton and Marvel to compete, this Big Two owned the pre-school sector until declining morals, television cartoon saturation and rising print costs finally forced them to bow out.

The Wester Publishing companies suffered a slow erosion, gradually losing valuable prime properties like Popeye, Star Trek, assorted Hanna-Barbera and Warner Brothers cartoon stars, plus sundry other treasures until the parent company called it a day in 1984. Harvey had already shut up shop in 1982 when company founder Alfred Harvey retired.

The latter’s vast archived artwork store was sold off and, with properties and rights up for grabs, Marvel Comics (who had already secured those lost Star Trek and Hanna-Barbera titles) was frontrunner for licensing the family firm’s iconic characters. These included Richie Rich, Casper the Friendly Ghost, Sad Sack, Hot Stuff – the Little Devil, Wendy the Good Little Witch and so many others. That bid ultimately foundered, but business savvy Editor-in-Chief Jim Shooter, recognised a huge gap in the market, and subsequently launched a cloned imprint of the Harvey stable which would also encompass new TV/toy properties like Jim Henson’s Muppet Babies & Fraggle Rock; Alf; Madballs; Strawberry Shortcake, Care Bears; Thundercats; Ewoks and every Saturday Morning TV sensation still to come. He resolved to devise and deliver the next generation of worthily wholesome, entry-level comics for entertainment-hungry young minds and their concerned parents…

Marvel’s Star Comics line launched in 1985, edited by ex-Harvey head-honcho Sid Jacobson, with familiar-looking titles sporting an incontestably similar look and feel, which was achieved primarily by hiring former Harvey stalwarts like Jacobson, Lennie Herman, Warren Kremer, Howard Post, Ernie Colon and others.

Millionaire prince and all-around good kid Royal Roy especially invoked the ire of the Harvey heirs who sued for copyright infringement of their astonishingly prolific Richie Rich: a glittering prize who had shone in over 55 separate titles between his debut in 1953 and the bust of 1982. Roy was cancelled after 6 issues – as were many Star series – in a brutal “Survival of the Funnest” policy – and the suit was quietly dropped. None of which affects the fact that those Eighties child stars were, in their own right, superb examples of all-ages fun, excitement and adventure joyously revisited in this collection first released in from 2009: gathering that first wave of titles and latterly expanded on in a coordinated curated kids comics book sequence (remember now: “gotta get ‘em all!”).

Re-presenting Planet Terry #1-2, Top Dog #1-3, Royal Roy #1-2 & Wally the Wizard #1-2 in a veritable nova of bubbly contagious thrills and frolics, the eccentric escapades open with a star who was just a little lost boy in space…

Planet Terry was created by Lennie Herman (who died just before the big Star Comics launch) and the merely magnificent Warren Kremer, whose animation-based art style became the defining look of Harvey Comics during its happy heyday, and starred a young lad searching the universe for the parents he had never known. Introduced in ‘The Search’ (Herman, Kremer & Vince Colletta), little Terry was something of a nuisance, periodically landing on alien worlds, pestering the inhabitants and asking “Has anyone seen my mother and father?”

Found wandering in a life-pod which raised and educated him, the only clues PT had to his past are a name bracelet and an empty picture frame. However, this time when he returns to the obnoxious planet Bznko, Terry accidentally drives off a menace which bores folks to death with bad jokes, so the inhabitants give him a junked lady robot as a reward. This proves to be a blessing in disguise as Robota inadvertently leads the lonely lad to ‘A Clue’ when they later crashland on a mining asteroid and meet aged Enoch Diggs who recognises the lifepod the infant Terry was originally found in…

‘Some Answers’ are forthcoming as the dithery prospector reveals he once worked on Confederation Cosmos Cruiser Space Warp, where the captain’s wife was going to have a baby. Needing a sterile environment for the newborn infant, the crew placed him in the emergency lifeboat, but his jubilant father accidentally triggered it whilst celebrating his son’s birth and the infant was rocketed into deep space. Although they searched everywhere, the heartbroken spacemen never located the pod and assumed baby Terry was lost forever…

Although Enoch can’t remember the names of Terry’s parents, he suggests another old shipmate might, and the re-energised searchers rush to another asteroid to find him. Sadly, they instead encounter ‘The Malt Shop Menace’, before recruiting another voyager when Robota saves a brutish monster…

Omnus gratefully joins their decidedly odd and growing family. Little do they know that a sinister conspiracy is at work to keep the whereabouts and secret of the Space Warp lost forever…

In #2 (by Herman, Kremer & Jon D’Agostino) the quest continues as the outcasts encounter sabotage and opposition before landing their freshly repaired ship on the lost world of the Gorkels where the trio clumsily fulfil an ancient prophecy in ‘The Saga of Princess Ugly’. In return for repairing Terry’s downed vessel, he, Robota and Omnus must rescue an abducted Princess by battling hostile jungles, shapeshifting beasts, killer vines, a whirlpool and a volcano all controlled by archvillain Vermin the Vile in ‘Too Close (enough) for Comfort’ before saving the girl from ‘The Doom of the Domed City’ and uncovering the final resting place of the elusive Space Warp…

Also by Herman, Kremer & D’Agostino, Royal Roy debuted on his birthday in ‘The Mystery of the Missing Crown’, wherein the Prince of wealthy Ruritanian Cashalot discovers that the traditional, venerable Royal Highness Crown has gone missing on the very day of his investiture. Whilst King Regal and Queen Regalia understandably panic, super suave, ultra cool bodyguard Ascot diligently investigates as assorted resplendent relatives dither and interfere, so Roy and his pet crocodile Gummy keep their heads and maintain their poise by ‘Picking up the Scent’. They soon expose a supernatural agency at work after ‘A Midnight Visit’ by ghostly ancestor William the Warhorse

Topping off that opening issue was a snappy, snazzy short fun yarn starring reptilian Gummy in ‘Crocadog’ prior to #2 hosting ‘The Grand Ball’. Scripted by Stan Kay, it occupied most of Roy’s attention as the underage but still eligible Prince took a fancy to simple commoner Crystal Clear whilst ambitious – and mean – social climber Lorna Loot spent all her time – and considerable cash – unsuccessfully attempting to beguile the boy by turning herself into a contemporary Cinderella in ‘A Strange Stranger’

‘Maneuvers!’ then sees Roy fulfil his hereditary duties by joining Cashalot’s army on dawn exercises. As ruler-in-waiting of a rich but peaceful nation, the plucky lad isn’t too surprised to find that the entire armed forces consists of one reluctant prince and a keen but aging general…

Top Dog featured a far more modern and mundane situation, depicting the lives of average American boy Joey Jordan and a mutt he brought home one day. Herman, Kremer & Jacqueline Roettcher’s ‘The Dog-Gone Beginning’ revealed how, whilst looking for his lost baseball, the kid had accidentally spotted a dog reading the newspaper and talking to himself. Exposed, the canny canine begged the boy to keep his secret else all the four-footed wonder could expect was a short and painful life being poked, prodded and probed by scientists…

Once the lad swore to keep his secret, Top Dog agreed to come live with Joey in ‘House About a Dog, Mom?’ Whilst the boy tries to teach the pooch to bark – one of the few languages he can’t speak! – Joey’s accommodating family gradually get used to the seemingly normal dog and his boy.

However, when Mervin Megabucks (the richest, meanest kid in town) overhears them playing and chatting, the spoiled brat refuses to believe Joey is a ventriloquist and when the junior Jordan refuses to sell, Mervin steals Top Dog as the perfect addition to his palatial high-tech house. However, even torture won’t make the purloined pooch speak again, and when Joey stages ‘The Big Breakout’, Mervin’s mega-robots prove no match for dogged determination leaving the peewee plutocrat brat baffled, bamboozled and dog-less…

Top Dog #2 exposes ‘Spies!’ after the restless dog of a thousand talents seems to harbour a dark side. Going out on nightly jaunts, the marvellous mutt apparently leads a double life as a security guard at a Defence Plant, triple-crossing everybody by photographing military secrets for a foreign power. It’s actually a diminutive enemy agent in a dog costume but Vladimir’s handlers hadn’t reckoned on a real dog looking (and speaking) just like their hairy infiltrator. Thus they accidentally give the purloined plans to the chatty all-American canine.

After spectacularly trapping the sinister spies without revealing his own astounding intellect, Top Dog is framed in #3 by Joey’s best friend Larry who’s been feeling neglected and rejected since the brilliant bow-wow moved in. With a feral hound dubbed ‘The Mad Biter’ on the prowl and attacking people, it’s simple to send our perspicacious pup to the Pound, where he encounters lots of bad dogs who probably deserve to be ‘Caged’.

Faithful Joey never gives up and after bailing his canine comrade out, they convince the guilt-ridden perjurer to see the light by via an impromptu midnight ‘Ghost Story’. Even with Larry recanting his lies, neighbourhood families don’t trust Top Dog, but that all changes once the maligned mutt tracks down the real Biter and engages him in ‘A Fight to the Finish’

The final initial entry was written and illustrated by Archie Comics veteran Bob Bolling who concocted a fabulous medieval wonderland for Wally the Wizard to play in. In #1’s ‘A Plague of Locusts’, mystical Merlin’s older, smarter brother Marlin is having trouble with a stubbornly inquisitive apprentice. Wally wants to know everything NOW, has no discipline and is full of foolish ideas and misconceptions. As a serious scientist, Marlin has no time for silly superstitions, so after the lad accidentally releases a time-travelling demon from an age-old prison, the mage refuses to believe him.

Gorg however swears faithfully to repay the favour before disappearing…

Despatched to deliver a potion to King Kodger, Wally also helps a dragon save his hatchling from a deep well, only just reaches the sovereign in time and has a feed on the Royal Barge where he once again fails to impress beauteous Princess Penelope

Meanwhile in Bloodmire Castle, wicked plotters Vastar the Vile, his sister Sybilious the Bilious and wicked warlock Erasmo conspire to conquer the kingdom by unleashing a huge metal locust to consume all in its path. Noble knights led by invincible Sir Flauntaroy are helpless before the brazen beast and Wally realises only Marlin can save them. Sadly, the boy gets lost on route to fetch him, but happily for everybody, the dragon and demon the rationalist sorcerer refuses to believe in are ready to pay their debts to the apprentice…

Sid Jacobson, Howard Post & D’Agostino handled the second issue wherein Wally enters the annual apprentice’s games, with Marlin now suddenly transformed into a traditional magic-making mage. In fact, Marlin, as a three-time champion of ‘The Magic-a-Thon!’ is secretly regretful that Wally is too inexperienced to compete… a fact his disciple discerns and tries to fix. Desperately cramming for a week and eventually (with the coaching of his proud master) Wally sets off to compete but a lovelorn barbarian accidentally cleaves the kid’s crib notes in twain, leaving him able to create only half-spells and conjure up mere semi-monsters…

Undaunted, Wally continues and perseveres, even after a huge storm deprives him of the demi-directions and his back-up pouch of herbs and potions. He is determined to win using nothing but his wits, guts and unflagging optimism…

This clutch of classic children’s tales also includes the enchanting covers and the original house-ads which introduced the characters to the Kids in America and four decades later is still a fabulous blast of intoxicating wonder and entertainment readers of all ages cannot fail to love. With children’s comics back in force again after too long a fallow period, it’s apt, sensible and fun to acknowledge the timeless classics we used to draw upon and which drew kids in. Historical compilations like this one belong on the shelves of every funnybook-loving parent and even those lonely couples with only a vague twinkle in their eyes…
© 1985 and 2009 Marvel Characters, Inc. All rights reserved.

Today in 1928 Lyman Young’s strip epic Tim Tyler’s Luck launched, followed by Al Capp’s Li’l Abner in 1934.

This day in 1919 prolific illustrator and inker Jim Mooney (Tommy Tomorrow, Supergirl, Omega the Unknown, Robin, Batman, Pussycat, Man-Thing, Spider-Man, Thundercats, Elvira, Mistress of the Dark) was born, as were artist/inker Gene Day (Star*Reach, Star Wars, Master of Kung Fu) in 1951; all-rounder Donna Barr (Desert Peach, Stinz) in1952; UK artist Rob Davis (Judge Dredd, Doctor Who, Nelson) in 1954; artist Bret Blevins (New Mutants, Sleepwalker, Bozz Chronicles) in 1960; both Billy Tucci (Shi, Sgt. Rock: The Lost Battalion) and cartoonist Shannon Wheeler (Too Much Coffee Man, Postage Stamp Funnies) in 1966 and Malaysian artist Billy Tan Mung Khoy AKA Billy Tan (Uncanny X-Men, Green Lantern, Tomb Raider) in 1970.

Passing on this day were Jack Cole (Plastic Man, Betsy and Me) in 1958; British editor creator John Geering (Sparky, The Topper, Cracker, Plug, Nutty, The Beano, The Dandy on Puss ‘n’ Boots, Smudge, Bananaman, DangerMouse, Count Duckula) in 1999 and Tintin colour artist Josette Baujot in 2009.

Moomin: The Complete Tove Jansson Comic Strip volume 2


By Tove Jansson with Lars Jansson (Drawn & Quarterly)
ISBN: 978-1-897299-19-7 (Album HB) 978-1-770465-49-7 (Digital edition)

Tove Marika Jansson was born into an artistic, intellectual and practically Bohemian Swedish family in Helsinki, Finland on August 9th 1914, making today her 112th anniversary, so hyvää vuosipäivää to her and all you fans…

Her father Viktor was a sculptor, whilst mother Signe Hammarsten-Jansson enjoyed a successful career as illustrator, graphic designer and commercial artist. Tove’s brothers Lars and Per Olov became a cartoonist/writer and photographer respectively. The family and its close intellectual, eccentric circle of friends seem to have been cast rather than born, with a witty play or challenging sitcom as the piece they were all destined to act in.

After a period of intensive study from 1930-1938 (University College of Arts, Crafts and Design, Stockholm, the Graphic School of The Finnish Academy of Fine Arts, then L’Ecole d’Adrien Holy and L’Ecole des Beaux-Arts, Paris), Tove became a successful exhibiting artist through the troubled period of the war. Intensely creative in many fields, she published the first fantastic Moomins adventure in 1945: Småtrollen och den stora översvämningen (The Little Trolls and the Great Flood or more euphoniously The Moomins and the Great Flood): a whimsical epic of gentle, inclusive, accepting, understanding, bohemian, misfit trolls and their strange friends. Always an over-achiever, from 1930 to 1953 she worked as an artist and cartoonist for Swedish satirical magazine Garm, achieving a measure of notoriety with an infamous political sketch of Hitler in nappies (a political method of self-expression currently back in vogue with many modern im-Potentates), lampooning the Appeasement policies of Chamberlain and other European leaders in the build-up to World War II. Tove was also a much-in-demand illustrator for many magazines and children’s books. She had been selling her own comic strips as early as 1929…

Moomintroll was literally her signature character. The lumpy, big-eyed goof began life as a spindly sigil beside her signature in political works. She called him “Snork” and claimed she had designed him in a fit of pique as a child – the ugliest thing a precocious little girl could imagine – as a response to losing an argument about Immanuel Kant with her brother.

The term “Moomin” came from maternal uncle Einar Hammarsten who attempted to stop Tove pilfering food when she visited by warning her that a Moomintroll guarded the kitchen, creeping up on trespassers and breathing cold air down their necks. Over childhood years and far beyond, Snork/Moomin filled out, became timidly nicer (if a little clingy and insecure), a placid therapy-tool to counteract the grimness of the post-war world.

The Moomins and the Great Flood was relatively unsuccessful but she persisted, as much for her own therapeutic benefit as any other reason, so in 1946 the sequel Kometjakten (Comet in Moominland) was published. Many commentators believe this terrifying tale a skilful, compelling allegory of Nuclear destruction, with both it and 1948’s third illustrated saga Trollkarlens hatt (Finn Family Moomintroll – occasionally The Happy Moomins) translated into English in 1952. The success prompted British media giant Associated Press to commission a newspaper strip about her seductively sweet, sensibly surreal surrogate family.

Jansson had no prejudices regarding strip cartoons. Her earlier works included Lunkentus (Prickinas och Fabians äventyr, 1929); Vårbrodd (Fotbollen som Flög till Himlen, 1930) and Allas Krönika (Palle och Göran gå till sjöss, in1933). She had already successfully adapted Comet in Moominland for Swedish/Finnish paper Ny Tid. Thus, Mumintrollet och jordens undergång (Moomintrolls and the End of the World) was proven a popular feature and Jansson readily accepted a chance to extend her message across the world.

In 1953, The London Evening News launched the first of 21 Moomin serial sagas which captivated readers of all ages. Tove’s involvement ended in 1959, a casualty of her own success and a punishing publication schedule. So great was the pressure that she had early on recruited brother Lars to help. He proudly and most effectively continued the feature until its end in 1975. Free of the strip, she returned to painting, writing and her other creative pursuits: generating book illustrations, plays, murals, public art, stage designs, costumes for dramas and ballets, a Moomin opera, 9 more Moomin-related picture-books & novels, as well as 13 books and short-story collections more obviously intended for grown-ups.

Her awards are too numerous to mention (literally dozens of international art and literary plaudits), but consider this: how many modern artists – let alone comics creators – get their faces on the national currency or have commemorative coins struck bearing their image?

Tove Jansson died on June 27th 2001 but her timorous critters and their better, nicer world has proliferated beyond belief.

Tove could deploy slim economical line and pattern to create sublime worlds of fascination, and her dexterity made simple forms into incredibly expressive and potent symbols. In this second oversized (312 x 222mm) monochrome hardback (or electrical options are available for the screen of your preference!) compilation commences with ‘Moomin’s Winter Follies’, wherein the rotund, gracious and deeply considerate young troll has an accident on ice that prompts the family to begin their annual preparations for the winter’s hibernation.

However, after all these efforts lead to nothing but petty disaster, boldly unconventional Moomin Pappa decides that tradition isn’t everything and decrees that they shall all stay awake for the icy months ahead…

The family and their many friends are soon bedevilled by the obnoxiously enthusiastic Mr. Brisk who cajoles the easygoing Moomins to indulge in his abiding passion for winter sports. Results are painful and far from impressive, but ruggedly athletic Brisk does turn the head of overly romantic and lonely Mymble. As usual, the object of her affections is blithely oblivious, with eyes only for the upcoming Winter Games, but when beauteous Snorkmaiden also starts succumbing to Brisk’s physical charms, Moomin is forced to take up ski-jumping just to win back her attention.

When that goes poorly, he is tempted into contemplating murder until cooler heads, his own gentle nature and the onset of spring produces a milder and more suitable solution…

Moomins are placid free spirits, bohemians untroubled by hidebound domestic mores and societal pressures. Moomin Mamma is warm and capable but overly concerned with propriety and appearances, whilst Pappa spends most of his time trying to rekindle his adventurous youth or dreaming of fantastic journeys. However, when prideful snobbish Mrs. Fillyjonk moves in next door, her snooty attitudes unfavourably affect the entire family, resulting in the hiring of ‘Moomin Mamma’s Maid’.

The search for a suitable servant results in disruption and discontent before dour, distressed and doom-obsessed Misabel – along with her direly depressed dog Pimple – further blight the formerly happy household. Misabel suffers from secrets and persecution complexes, and when Fillyjonk goes missing, a detective starts hanging around, adding to the general aura of anxiety until Moomin Mamma shakes herself out of her status-induced funk and starts a campaign to cheer up and change the latest additions to her wildly imaginative, but oddly welcoming, home…

‘Moomin Builds a House’ sees Mymble’s eccentrically forgetful yet fruitful mother come to visit, inflicting her latest batch of wild & wilful youngsters (17, or thereabouts!) on the normally compassionate and understanding trolls. The children are, to put it mildly, little monsters: destructive, practical joking, firestarter hellions who would put the Belles of St. Trinian’s to shame and to rout…

Soon, impressionable Moomin is driven out of his home and, egged on by the worst of the brood Little My, attempts to build his own house in the woods. With none of Moomin Pappa’s craft skills, the lad’s efforts are far from satisfactory but nonetheless his flighty paramour Snorkmaiden soon joins him, intent on making the shaky edifice their romantic hideaway. Sadly, with Little My still around, their best laid plans quickly come unstuck…

This utterly incomparable and heartwarming box of graphic delights concludes with a brilliantly satirical salutary romp as ‘Moomin Begins a New Life’, wherein an itinerant thinker enters the valley, sharing his secret recipe for “How to be Happy”. Although self-proclaimed, The Prophet is remarkably convincing and, seeing how his pronouncements and suggestions have changed the lives of all their friends and neighbours, the graciously impressionable Moomins attempt to adjust their behaviour to maximise their joy, unaware that they are already as happy and content as anyone can be…

With the entire locality blissed out, the well-intentioned Prophet then convinces the constable to release all the folk in jail, allowing mischievous trickster and devoted scofflaw Stinky to resume his prankish shenanigans. After convincing Pappa to set up an illicit still producing hard liquor – which incites Snorkmaiden to run off with another young man – Stinky subsequently convinces desolate, deserted Moomin to turn to the dark side, becoming a glamorous highwayman and jewel thief to win her back…

Having spread malice and disorder, Stinky’s next stunt is badly misjudged. He invites a puritan, fire-&-brimstone rival philosopher dubbed the Black Prophet to come and save all the sinners. Thankfully, as the rival Prophets’ war of words escalates, Moomin Mamma at last reaches the end of her patience and intervenes…

Following the Wild Things wonderment is short essay ‘Tove Jansson: To Live in Peace, Plant Potatoes, and Dream’: a comprehensive biography and commentary by Alisia Grace Chase, PhD celebrating the astound achievements of this genteel giant of literature and the arts.

These are truly magical tales for the young laced with the devastating observation and razor-sharp mature wit which enhances and elevates only the greatest kid’s stories into classics of literature. These volumes are an international treasure and no fan of the medium – or biped with even a hint of heart and soul – can afford to be without them.
© 2007 Solo/Bulls. All other material © its creators. All rights reserved.

Today in 1907 nonstop cartoonist Mel Graff (Adventures of Patsy, Secret Agent X-9, Captain Easy) was born, sharing the day with utterly unique Tove Jansson who joined the party in 1914 as did eventual pulp scribe turned Atlas Comics & EC genre anthology author Daniel Keyes (Flowers for Algernon) in 1927.

Mandrake the Magician artisan Fred Fredericks came along in 1929; Belgian creator William Vance (XIII, Marshall Blueberry, Bob Morane, Bruno Brazil) in 1935; British cartoonist Posy Simmons (Bear, Mrs Weber’s Diary, Gemma Bovary, Tamara Drewe) in 1955 and comic book craftsman Bob McLeod (New Mutants, Conan, Wonder Woman, Superman) in1951. Ultra stylist Rick Leonardi (Spider-Man 2099, Uncanny X-Men, Cloak and Dagger, Batman Beyond) arrived in 1957, sharing cake & candles with Fish Police creator Steve Moncuse, and Gene Luen Yang (Chinese Born American, Superman Smashes the Klan, Monkey Prince) popped by in 1971.

Tiny Titans volume 4: The First Rule of Pet Club…


By Art Baltazar & Franco with Geoff Johns & various (DC Comics)
ISBN: 978-1-4012-2892-7 (TPB), 978-1-4012-4528-3 (Digital edition)

DC’s Cartoon Network imprint was a potent and fun-filled bastion of children’s comics in America and consolidated the link between TV and 2D jollies and thrills with stunning interpretations of television landmarks like Ben 10, Scooby Doo, Powerpuff Girls, Dexter’s Laboratory and others. The comics line also generated truly exceptional material based on screen iterations of their proprietary characters such as Teen Titans Go!, Legion of Super Heroes, Batman: Brave and the Bold and Krypto the Super Dog as well as original material like Billy Batson and the Magic of Shazam!, which were merely indistinguishable in tone and content.

Arguably the imprint’s finest release was a series ostensibly aimed at early readers but which quickly became a firm favourite of older fans – and a multi-award winner too. Superbly mirroring the magical wonderland inside a child’s head where everything is happily mixed up together, Tiny Titans became a sublime nostalgia-weaponised antidote to continuity cops and slavish fan-boy quibbling by reducing the vast cast of successive Teen Titans animated series, the greater boutique of mainstream comic books and, eventually, DC’s entire Universe to little kids and their parents/guardians in the wholesome kindergarten environment of Sidekick City Elementary School – a scenario spring-loaded with in-jokes, sight-gags and beloved yet gently mocked paraphernalia of generations of strip readers and telly-watchers…

Art Baltazar and co-creator Franco (Aureliani) mastered a witty, bemusingly charming style of storytelling that just happily rolls along, with assorted characters getting by, trying to make sense of the great big world and just coincidentally having “Adventures in Awesomeness”. The method generally involves stringing together smaller incidents and moments into an overall themed portmanteau tale and it works astoundingly well. Rounding up issues #19-25 and spanning cover-dates October 2009 – April 2010 of the magically madcap, infinitely addictive all-ages mini-masterpiece, this fourth volume begins on a romantic note by looking at the kids ‘Deep in Like’.

After a handy and as-standard identifying roll-call page, ‘Imagine Me and You…’ finds scary blob Plasmus and tiny winged Bumblebee brightening up each other’s drab day, before a similar cupid moment affects The Brain and best-est pal M’sieu Mallah, even as diligent overachiever Robin (accompanied by faithful Bat-hound Ace) finds his earnest attempts to finish his homework disturbed by a succession of pesky young ladies including Starfire, Batgirl & Duella all caught up in a ‘Like Triangle’. ‘Dates’ then sees Bumblebee & Plasmus inadvertently causing chaos during an afternoon movie monster mash – and even in the ‘Intermission’ – after which a sly sight gag for us oldies highlights the company’s many Wonder Girls in ‘Jump Rope’.

DC’s hallowed anthropoid obsession is highlighted in ‘New Recruits’ when Beast Boy chairs a meeting of the Titans Ape Club before regular feature The Kroc Files depicts ultimate butler Alfred, roguish reptilian star Kroc and Plasmus each demonstrating ‘How to Enjoy a Lollipop’ in their own signature manner. The issue closes with a word puzzle whilst the next promises to disclose The Hole Truth about Raven: beginning with a daybreak disaster at ‘Home with the Trigons’. Raven’s dad is an antlered, crimson transdimensional devil-lord as well as a teacher at Sidekick Elementary, so when he oversleeps, his sorceress scion gets him to work on time by simply opening a few wormholes. Of course, leaving those dimensional doors around is just asking for trouble…

Meanwhile, it’s washday at Wayne Manor, but Alfred won’t let Robin, Beast Boy or Aqualad go down ‘To the Batcave’. Sadly, even the dapper domestic can’t withstand united pester-power and eventually gives in… and learns to regret it. Following a perplexing maze game-page, the All Pet Club Issue! launches as Starfire and mean sister Blackfire write home for their beloved critters Silky & Poopu, so they can go to the oh-so-secret social event, whilst can-do kid Cyborg actually builds himself a brace of chrome companions in ‘Pet-Tronics’

With ‘Club Hoppin’, the entire school gathers with their accommodatingly and uniquely compatible pets to interview potential new members – specifically tongue-tied-&-thunderstruck Captain Marvel Junior and his fuzzy pal Hoppy, the Marvel Bunny. With so many members, the club must find roomier quarters, leading to a painful tryst for Beast Boy and Terra in ‘Meanwhile, on the Moon…’

There’s a brilliant vacuum-packed bonus pin-up of the Tiny Titans in space by Franco before ‘Hot Dogs, Titans, & Stretchy Guys!’ presents the kids back on solid ground and wrapped up with the DCU’s many flexible fellows as ‘Offspring into Action’ introduces Plastic Man’s excitably boisterous bonny boy. Then, ‘Just Playing and Bouncing’ sees Bumblebee spend some time with the diminutive Atoms Family but lose control of their Teeny-Weeny, Super Duper Bouncy Ball and accidentally get Plastic Man, Offspring, Elongated Man and Elastic Lad all wound up, before helplessly watching it bowl over Principal Slade and Coach Lobo in ‘Coffee Dog Latte’.

Thankfully, Robin has exactly the right gimmick in his utility belt to set things straight, but can’t stay long as he’s en route to his Bird Scouts meeting where potential new members Hot Spot and Flamebird are trying out for Hawk, Dove, Raven & Talon. Distressingly, when shiny Golden Eagle turns up, the girls all want to make him the new leader…

The semi-regular ‘Epilogue’ page often supplies one more punch-line to cap each themed issue and this one leads directly into a convoluted and confounding Elastic Four pin-up/cover which in turn precedes a spookily uproarious tale of Bats, Bunnies, and Penguins in the Batcave! Oh My!...

It all begins in ‘Ice to Meet Ya!’ when Wayne Manor’s extraordinarily if not excessively large penguin population get into a turf war with the house rabbits, displacing the Batcave’s regular inhabitants in ‘Driving Me Batty’. The conflict escalates in ‘All in the Batman Family’ before Robin gets a rather stern admonition from his senior partner to put things right… or else.

Happily, ever-so-cute & capable Batgirl is willing to lend a hand. Unfortunately, so too are the kids she’s baby-sitting (Tim & Jason: you’ll either get that or you won’t, bat-fans) and impishly infuriating Batmite. With even Batcow helping out, things soon start calming down, but ‘Meanwhile, at the Titans’ Treehouse…’ not all of the fugitive Bat-bats have heard the good news…

Once your ribs have stopped hurting you can then enjoy a Tiny Titans Aw Yeah Pin-up from Franco before ‘The All Small Issue!’ opens with assorted big kids accidentally drinking ‘Milk! Milk!’ from the Atoms’ fridge and shrinking away to nearly nothing. Good thing the Atomic nippers think to call their dad, who’s with fellow professional dwindlers Ant, Molecule and substitute Atoms Adam & Ryan (another in-continuity howler targeting old fogey fans) for a Team Nucleus meeting…

That compressive cow-juice causes more trouble in the ‘Epilogue’ before a Blue Beetle puzzle clears the mind in advance of an outrageous ending as ‘Superboy Returns!’ in a fairly cosmic crossover – and requiring some additional scripting by Geoff Johns.

When Conner Kent shows up, all the girls are really impressed and distracted, whilst – across town – Speedy is trading a lot of junk he shouldn’t be touching to Mr. Johns’ Sidekick City Pawn Shop and Bubblegum Emporium in ‘Brightest Day in the Afternoon!’ When Starfire & Stargirl then buy the seven different coloured “mood rings” from the shop, they and BFFs Duella, Batgirl, Wonder Girl, Terra and Shelly, are turned into Green, Red, Yellow, Orange, Blue, Violet and Indigo Lanterns! Soon, the Tiny Titans are up in the air again and annoying The Guardians of the Universe and their super-serious Green Lantern Corps.

It all ends well, though, in an Emerald ‘Epilogue’ and a lavish pin-up of a posse of pistachio-painted interplanetary peacekeepers…

Despite being ostensibly aimed at super-juniors and TV kids, these wonderful, wacky yarns – which marvellously marry the heart and spirit of such classic strips as Peanuts, The Perishers or Calvin and Hobbes with something uniquely mired and marinated in pure comic-bookery – are deliciously hilarious tales no self-respecting or self-indulging joy-lover should miss: accessible, entertaining, and wickedly intoxicating. Go mellow out with some kids’ stuff, now, okay? Why should they have all the fun?
© 2009, 2010 DC Comics. All Rights Reserved.

Today in 1948 cartoon gadfly Garry Trudeau (Doonesbury) was born, followed in 1950 by scripter and gamed developer Bill Kunkel (Doorway to Nightmare, Vigilante, Marvel Team-Up, Richie Rich). In 1942, Italian artist Giove Toppi died. He was the first cartoonist to draw Mickey Mouse in comics.

Benny Breakiron volume 2: Madame Adolphine


By Peyo, with backgrounds by Will, translated by Joe Johnson (Papercutz/NBM)
ISBN: 978-1-59707-436-0 (HB Album/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

In anticipation of 2028’s proposed CG animation version (which cannot possibly match the style and charm of these scribbled pages!) here’s a quick look back at how the Europeans handled superheroes and kids in crisis from a master of our artform…

Pierre Culliford was born in Belgium in 1928 to a family of British origin living in the Schaerbeek district of Brussels. An admirer of the works of Hergé and US comics licensed to Le Journal de Mickey, Robinson and Hurrah!, he refined his artistic skills, and developed his storytelling abilities but the war and family bereavement forced him to forgo further education and find work. After time toiling as a cinema projectionist, in 1945 Culliford joined C.B.A. animation studios, where he met André Franquin, Morris & Eddy Paape. When the studio closed, he briefly studied at the Brussels Academy of Fine Arts before moving full-time into graphic advertising. In his spare time, he began submitting comic strips to the burgeoning flock of post-war comics publishers.

His first sale came in April 1946: Pied-Tendre, a tale of American Indians in Riquet, the comics supplement to the daily L’Occident newspaper. Further sales to other venues followed and in 1952 his knight Johan found a permanent spot in Le Journal de Spirou. Retitled Johan et Pirlout, the strip prospered and in 1958 introduced a strange bunch of blue woodland gnomes called Les Schtroumpfs. Culliford – who now used the nom de plume Peyo – would turn those adorable little mites (known to us and most of the world as The Smurfs) into an all-encompassing global empire, but before being sucked onto that relentless treadmill, he still found time to create a few other noteworthy strips such as the titanic tyke on view here today.

In 1960 Benoît Brisefer – AKA Benedict Ironbreaker or in Dutch Steven Sterk – debuted in Le Journal de Spirou #1183 (December 1960). With a few slyly added tips of the hat to Siegel & Shuster’s Superman, the wryly bucolic adventures celebrated a small town small boy with superhuman strength living in a generally quiet and unassuming little Belgian city.

Quiet, well-mannered, gentle and a bit lonely, Benny just happens to be the mightiest boy on Earth: able to crush steel or stone in his tiny hands, leap vast distances and run faster than a racing car. He is also pretty much immune to all physical harm, but his fatal, somewhat ubiquitous weakness is that all his strength deserts him whenever he catches a cold…

Benny never tries to conceal his abilities but somehow no adults ever catch on. They generally think he’s telling fibs or boasting, and whenever he tries to prove he can bend steel in his hands, the unlucky lad gets another dose of the galloping sniffles…

Most kids avoid him. It’s hard to make friends or play games when a minor kick can pop a football like a balloon and a shrug can topple trees.

Well-past-it Brits of my age and vintage might remember the character from weekly comics in the 1960’s. As Tammy Tuff – The Strongest Boy on Earth, and later as Benny Breakiron and Steven Strong, our beret-wearing blockbuster appeared in Giggle and other periodicals from 1967 onwards.

With Peyo’s little blue cash-cows taking up ever larger amounts of his concentration and time, other members of his studio assumed greater responsibilities for Benoît as years passed. Willy “Will” Maltaite, Gos, Yvan Delporte, Françoise Walthéry and Albert Blesteau all pitched in. and Jean Roba created many eye-catching Le Journal de Spirou covers, but by 1978 the demands of the Smurfs were all-consuming and all the studio’s other strips were retired.

You can’t keep a good super-junior down, though, and after Peyo’s death in 1992, his son Thierry Culliford and cartoonist Pascal Garray revived the strip, adding six more volumes to the eight generated by Peyo and his team between 1960 and 1978. Thanks to the efforts of US publisher Papercutz, the first four of those gloriously genteel and outrageously engaging power fantasies are still available to English-language readers again – both as robust full-colour hardbacks and as all-purpose eBooks – and this second translated exploit begins in the sedate city of Vivejoie-la-Grande, where the kid goes about his rather solitary life, doing good deeds in secret and being as good a boy as he can…

After another day of being shunned by everyone around, disconsolate Benny heads for the park and is befriended by a sweet old lady named Adolphine. No respecter of advanced age or graceful retirement, the old dear romps boisterously and disgracefully with the lad – to the disgust of the other park patrons. Eventually, Benny escorts her to his home where she has a strange fit and collapses.
When even a doctor refuses to help, Benny finds a phone number in her bag and acts as any good boy should. Soon a rather strange gentleman comes to collect her, but he’s none too gentle in his behaviour and throws the old lady in the boot of his car! Far more distressingly, when Benny sees her in the street next day, Madame Adolphine says she has never met him before!

Baffled but unwilling to let the matter go, Benny tracks her down to a toyshop run by seedy inventor Serge Vladlavodka and finds her standing over the tinkerer’s unconscious body with a massive mallet in her hand. Moreover, Madame’s manner is brusque and almost callous and the belligerent biddy bustles off whilst Benny is trying to revive her prone victim. When Serge at last recovers, he also rushes away, fearing the harm she might cause. Accompanying him, Benny learns a startling secret…

There are two Adolphines – and one is indeed a sweet old lady. The other is an increasingly unstable, aggressive and just plain mean robot doppelganger who soon begins robbing banks and terrorising the public, so guess which one the police subsequently arrest?

As indignant Benny singlehandedly busts the organic pensioner out of prison, amok automaton Adolphine recruits a gang of nasty professional thugs and embarks on a crime spree the cops are utterly helpless to handle. Good thing Benny is made of sterner stuff…

This superbly surreal spoof has delicious echoes of classic Ealing Comedies like The Ladykillers or The Lavender Hill Mob as it follows the little wonder boy’s resolute, dynamic and spectacular campaign to save his friend: blending deft wit with bombastic and hilarious slapstick. Madame Adolphine is a fabulously winning fantasy about childhood validation and agency, offering a distinctly Old-World spin to the concept of superheroes and providing a wealth of action, thrills and chortles for lovers of incredible adventure and comics excellence.
© Peyo ™ & ©2013 – licensed through Lafig Belgium. English translation © 2013 by Papercutz. All rights reserved.

Today in 1871 pioneering cartoonist Lyonel Feininger (The Kin-der-Kids) was born, followed in 1913 by Golden Age creator Marc Swayze (Mary Marvel, Captain Marvel, The Phantom Eagle, Flyin’ Jenny) and in 1917, animator-turned-cartoonist GustavoGusArriola (Krazy Kat, Tom and Jerry, Gordo). In 1932 Argentinian satirist & cartoonist Joaquín Salvador Lavado Tejón AKA “Quino” (Mafalda) was born, with master raconteur Hermann Huppen (Jeremiah, Les Tours de Bois-Maury, Bernard Prince, Comanche) arriving in 1938, and comic book artist/animator Jimmy Janes (Legion of Super-Heroes, Moon Knight, Xanadu) in 1947; writer/editor/comics historian Mike Tiefenbacher in 1952; writer J. Michael Straczynski (Babylon 5, Spider-Man, Fantastic Four, Rising Stars, Superman: Earth One, Captain America) in 1954; all-rounder Richard Moore (Boneyard, Déjà Vu, Far West) in 1966; letterer Liz Agraphiotis in 1970; illustrator Pete Woods (Archie, Deadpool, Superman, Harley Quinn) in 1971 and writer Brian K. Vaughan (Pride of Baghdad, Batman, X-Men, Y: The Last Man, Ex Machina, Runaways, Saga, Paper Girls) in 1976.

Supergirl’s Zoo-per Heroes: Krypto’s Big Break


By Rob Justus with Wes Abbott (DC Comics)
ISBN: 978-1-79950-601-0 (HB) 978-1-79950-602-7 (Digital edition)

Somehow, despite her longevity, comics popularity and screen star status, Superman’s cousin Kara Zor-El has always struggled to maintain the career impetus and position she deserves. Even after a multi-season hit TV show and the (second) big screen movie currently offending incels and insecure basement dwellers everywhere, the Girl of Steel has devotees but not a perceptible global presence like her cousin Kal, Wonder Woman, Batman, The Hulk or Spider-Man.

To be scrupulously fair, the same argument applies to Harley Quinn, Black Canary, Batgirl, She-Hulk, Scarlet Witch and even The Black Widow. I think I sense a pattern…

However, one arena where girls loudly and proudly dominate is the Young Adult graphic novel marketplace. DC alone has multiple marvellous titles starring Amazon Princesses Diana & Nubia, Catwoman, Batgirl/Oracle, Lois Lane, Harley Quinn, Zatanna, Poison Ivy, Green Lantern Jessica Cruz, Raven, Mera, and even new original characters like Primer, Starfire’s daughter Mandy (in I Am Not Starfire!), and TV Supergirl spin-off Dreamer

A far more attractive and apparently accessible option over decades has been the Kryptonian Good Boi who debuted in a Superboy yarn way back in Adventure Comics #210 (cover-dated March 1955 and on sale from January 25th), where Otto Binder, Curt Swan & Sy Barry introduced ‘The Super-Dog from Krypton!’ Although unruly, boisterous, waywardly mischievous and dangerously playful, Krypto heralded a wave of survivors from the dead world and made the (male) Kid From Krypton feel less lonely and unique. Every boy needs a dog and Krypto hung around for ever, before eventually valiantly dying as part of the Crisis on Infinite Earths event. He has returned many times in many moods ever since. The current movie franchise incarnation is – much like the debut dog – a rowdy rascal, and can be seen on screen and in this standalone tale targeting that burgeoning YA GN market that was released in February 2026…

Crafted by multi award winning – aren’t they all? – Canadian author/artist Rob Justus (Death and Sparkles, Brave Enough, Superman’s Good Guy Gang) and lettered by Wes Abbott, this first in a proposed series of shaggy doggish tales is also greatly-informed by animated TV shows like Justice League Unlimited and opens with teen hero Supergirl popping aboard the JLA’s satellite “The Watchtower” prior to a fun time with Krypto. Sadly, the Dog of Tomorrow – already in the dog house with the senior superstars for past misdemeanours – is in one of his more playful moods…

The Girl of Steel allowed him aboard on their way to the Cosmic Dog Park and he promised to be good, but it’s sooooo hard as the big wheel in the sky is packed with such intriguing smells and toys…

After another of his joyous unsupervised romps, Kara is on frantic clean up duty. That means doing the adult heroes’ laundry – again – but the problem is extremely bad this time, as first she has to find it all. Not only has Krypto snuffled, ruffled and barfed on costumes (and super sweaty super socks and …underwear!), but he then ejected the clothes out into space where they have been hyper-charged by weird space energies (cosmic rays, solar winds, atmospheric radiation, lightning and Eclipso’s magic!) genetically infusing hero DNA into the individual fabrics…

Desperately seeking to gather the gruesome grubby garments, Supergirl – with Krypto joining in the chase by following his nose – track some costumes to shabby, old-fashioned Metropolis Zoo. Here, weary, downhearted animals are being mistreated by neglectful greedy Zookeeper Cass, until, at the height of a thunderstorm, four power-packed outfits land on them and duplicate in them very specific superpower sets….

At exactly the wrong moment the boosted beasts – the fastest sloth alive, Wonder seal, Super lion and the Bat rhino – bust out, just as Krypto arrives demanding the cosmic clothing back. He is happy to fight everyone to retrieve them, but, after bonding over garbage they all team up instead, which is good as Supergirl is much less understanding – even though she thinks she can speak “animal”…

The situation utterly escalates when one last costume – Zatanna’s hat – empowers Cass with eldritch abilities and she sees her now superpowered tatty cash-cows as the way to get really rich really fast…

Then all that’s left is a full-combat trial by fire and the birth of a new team. After all, there are many more lost costumes still to find…

To Be Continued…

Not merely another child-friendly iteration of Super-Pets, Supergirl’s Zoo-per Heroes are a wild and woolly bunch of wonders you can’t afford to deny yourself and, if you have animals or kids (frequently a tricky distinction, I admit), you can even share the fun with them… but only if they’re good too…
Text and Illustrations © 2026 DC Comics. All Rights Reserved..

Today in 1958 artist Shawn McManus (Omega Men, Doctor Fate, The Sandman, Fables) was born, sharing the natal date with writer/editor Christopher Priest – née Jim Owsley – (The Falcon, Black Panther, The Ray, Conan the Barbarian, Quantum & Woody) in 1961 and True Brits Mike McKone (Spider-Man, Fantastic Four, Justice League International) in 1969 and Tony Lee (Superboy, Star Trek, Doctor Who) in 1970.

This date in 1940 Dale Messick’s landmark strip Brenda Starr, Reporter began, but also saw the loss of cartoonist Abner Dean (What Am I Doing Here?, Cave Drawings for the Future) in 1982; French creator Jacques Lob (Ténébrax, Submerman, Blanche Épiphanie, Superdupont, Le Transperceneige) in 1990 and Spanish artist Jaime Brocal Remohí (The Saint, Creepy, Eerie, Kami no Ude, El otro Necronomicón ) in 2002.

Jess Bradley’s Squid Bits! : That’s a Nice Hat!


By Jess Bradley with Emily Kimball, Kate Brown & various (DFB/Phoenix)
ISBN: 978-1-78845-395-0 (TPB)

The Phoenix has been the shining saving grace of traditional British kids’ comics since 2012, regaling rabid readers with anthology strips for girls, boys and all points between, offering humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. Although pretty strong in its action and mystery yarns, the publication is probably best known for its award-winning comedy stylings, and has always offered perplexing pages of puzzles, fun facts and info downloads in cartoon form.

And then there’s Squid Bits.

Concocted by Jess Bradley (Comic Strip Science series, Super Dweeb, A Day in the Life of…), the composite self (un)help feature offers advice, suggestions, recipes, style tips, listicles, little snippets of information and much more by dredging up (more like making up!!!) countless tips from all human knowledge: history to astrology, science to economics, baking to nonsense and beyond. These articles are all purportedly supplied by mystery cartoonist The Squid and THEY CANNOT BE TRUSTED!

At the height of the Ritalin* Generation and after years of periodical dis, mis and even hiss information (there’s lots of stuff on lizards and reptiles) across many pages of octopoidal excess, the mix-&-match wonderment and sheer randomised inventiveness – undoubtedly sparked by an excess of imagination and too much tea and confectionary – has been compiled and curated into an almanac of absurdity, unleashed upon the reading public as Jess Bradley’s Squid Bits: That’s a Nice Hat. The perpetrators even have the temerity to threaten more books coming!

The seemingly utilitarian assemblages of pictorial bric-a-brac are manipulated and wrangled on-page by a Greek chorus of stick-figure doodles called “The Doodles” (individually Dog, Cat, Lizard, Rabbit, Mouse & Goat) seeking to please, placate and ingratiate their multi-tentacled Master/Benefactor/Employer. However, as the graffiti gang introduce themselves in an introductory chapter, old rivalries emerge and the linear sextet are consumed by millinery madness. From this point onwards all six lie, cheat, create, purloin, commandeer, otherwise obtain and steal – especially steal – a succession of staggering titfers and chapeaus to impress their unseen overlord.

Amidst and in between all bouts of hat madness and 2-dimensional personal quests for validation, a vast selection of exemplary, data-drenched drawings from the Squid Bits feature bombards your-ever-expanding brainpan, technically making you smarter, but absolutely no use at all in any kind of crisis…

Recurring features within the strip include the life of ‘Red Panda – Nature’s Jerk!’; the lectures of piscine critic ‘Art Shark’; the indescribable ‘Banana!’; ‘The Amazing Lizard Bros!’; ‘Werewolf Problems!’; ‘President Dog!’; ‘Undercover Pigeon!’; ‘Dr. Bacon, M.D.’; ‘Cecil P. Wombat – Expert on Everything!’;‘Adventures in Opposite Land!’ and so very much you never needed or wanted to know about slugs, shopping, fighting, monsters, ghosts, flatulence, vampires or other staples of modern childhood.

Also incrementally improving reader’s lives are such perennial favourites as ‘Totally Real Nature Guide’; ‘Squid Bits Horoscopes’; ‘In the Olden Days’; ‘Squid Bits Weather Report!’ ‘That Escalated Quickly…’; ‘For Sale!’; ‘Squid Bits Homework Help!’; ‘Job Interviews!’; ‘Monster Fashion!’; excerpts from ‘The Adventurer’s Guide’ and the ever-topical and handy “Check List!” of things you probably don’t need for a far better life.

These are counterbalanced by occasional or one-off events such as ‘5th Annual Nudibranch Festival!’, ‘Cut ‘n’ Keep Gentle Reminder!’; a visit to ‘The Evil Forest!’; ‘Stick Insect Romance!’ and ‘Time Travel Foibles’; ‘Too Many Guinea Pigs’ and ‘What Were You Before the Experiment?’

As always, wrapping up these multi-pronged life-lessons and graphic shenanigans are opportunities to get creative and construct your own Fake News. This timely opportunity appears as activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils, a ruler, no respect for rules and especially You to a compact online course (QR code provided!), Alternatively, do it in the ancient ways as all aspects of comic strip creation are presented and supervised “in-book” by Bradley herself. The section details ‘How to Draw the Squid Bits Way!’ and individual lessons and topics include the draughting delights of Red Panda, Banana & Art Shark.

Also in view are ‘How to Draw Expressive Doodles’, ‘How to Draw Expressions’, ‘Have Fun With Hairstyles’, ‘Let’s Talk Body Language’, ‘Bringing it All Together’, ‘Lost in a Haunted House’, ‘Blowing Bubbles’, ‘Tentacle Attack’, plus extension specialisms ‘Guinea Pig Balancing Champions’ and – most crucially of all – ‘Sulky Pie Dropper’. Won’t get nowhere sketch-wise without knowing that one, Just ask Art Shark…

Hugely funny, infinitely (for a given value of infinite, of course) inventive and addictively, daftly and deftly drawn, Jess Bradley’s Squid Bits: That’s a Nice Hat is a wondrous “dipping book” and another item that your kids will have to explain to you. Thus, you’d be ill-advised to let your kids have a copy if you’re driving anywhere with them in the back. Otherwise, it’s great and worth your keenest attentions. I tip my hat to it, of course…
Text and Illustrations © Jess Bradley, 2026.

*Other forms of Methylphenidate are available, but should not be considered as a an alternative to study and diligent parenting.

Today in 1949, British all-rounder comics creator John Higgins (Judge Dredd, Watchmen, World Without End, Dr Who, Batman: The Killing Joke, Razorjack) was born, sharing the date with both Underground Commix star Bobby London (Dirty Duck, Air Pirates, Popeye) and writer-turned-producer & Dark Horse Comics founder Mike Richardson (The Mask, Star Wars, Aliens, Predator, Cravan: Mystery Man of the 20th Century, Deep Gravity) in 1950. In 1951 Dean of Disney Duck delights Don Rosa arrived, as did realist comics artist Bo Hampton (Greylore, Viking Glory, Batman: Castle of the Bat) in 1954 and Allan Heinberg (Wonder Woman, Young Avengers) in 1967.

1985 today saw the last published edition of UK comics bastion Jack and Jill after more than 1640 weekly issues.

Today in 1888, American cartoonist turned Comics pioneer Frank Bellew died, as did immortal legend Steve Ditko in 2018.

Asterix Gift Edition: Albums 1-5: Asterix the Gaul, Asterix and the Golden Sickle, Asterix and the Goths, Asterix the Gladiator, Asterix and the Banquet


By René Goscinny & Albert Uderzo. translated by Anthea Bell & Derek Hockridge (Sphere)
ISBN: 978-1-40872-831-4 (HB)

This book includes Discriminatory Content produced in less enlightened times. This book includes Discriminatory Content included for comedic effect.

Asterix the Gaul is probably France’s greatest literary export. The feisty, wily little warrior who fought the iniquities and viewed the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and (whenever necessary) a magical potion imbuing the imbiber with incredible strength, speed and vitality, is the go-to reference all we non-Gallic gallants resort to when we think of France.

The diminutive, doughty, daring darling was created at the close of the 1950s by two of our artform’s greatest masters, with his first official appearance being on October 29th in Pilote #1, even though he had actually debuted in a pre-release teaser – or “pilot” – weeks earlier. On this date in fact. Joyeux anniversaire, mon petit brave!

René Goscinny was arguably the most prolific – and remains one of the most read – writers of comic strips the world has ever known. Born in Paris in 1926, he grew up in Argentina where his father taught mathematics. From an early age René showed artistic promise. He studied fine arts and graduated in 1942. Three years later, while working as junior illustrator at an ad agency, his uncle invited him to stay in America, where he worked as a translator. After National Service in France, he returned to the States and settled in Brooklyn, pursuing an artistic career and becoming, in 1948, an assistant in a small studio which included Harvey Kurtzman, Will Elder, Jack Davis & John Severin, as well as European giants-in-waiting Joseph Gillain (Jijé) and Maurice de Bévère (Morris) with whom from 1955-1977 Goscinny produced 46 volumes of Lucky Luke.

Goscinny also met Georges Troisfontaines, head of World Press Agency, the company that provided comics for Le Journal de Spirou. After contributing scripts to Belles Histoires de l’Oncle Paul and Jerry Spring, Goscinny was promoted to head of World Press’ Paris office. Here he met his ultimate creative collaborator Albert Uderzo. In his spare time (!), René also created Sylvie and Alain et Christine with Martial Durand (“Martial”) and Fanfan et Polo, drawn by Dino Attanasio. In 1955, Goscinny, Uderzo, Charlier & Jean Hébrad formed independent syndicate Édifrance/Édipresse, creating magazines for business and general industry like Clairon for the factory union and Pistolin for a chocolate factory. With Uderzo, René spawned Bill Blanchart, Pistolet and Benjamin et Benjamine, whilst illustrating his own scripts for Le Capitaine Bibobu.

Under nom-de-plume Agostini, he wrote Le Petit Nicholas (drawn by Jean-Jacques Sempé), and in 1956 began an association with revolutionary periodical Le Journal de Tintin, writing for various illustrators including Attanasio (Signor Spagetti); Bob De Moor (Monsieur Tric); Maréchal (Prudence Petitpas); Berck (Strapontin); Globule le Martien and Alphonse with Tibet; as well as Modeste et Pompon for André Franquin, and with Uderzo the fabulously funny adventures of inimitable Indian brave Oumpah-Pah. Goscinny also wrote for magazines Paris-Flirt and Vaillant. In 1959, Édifrance/Édipresse launched Pilote and René went into overdrive. The first issue featured re-launched versions of Le Petit Nicolas, Jehan Pistolet/Jehan Soupolet, original serials Jacquot le Mousse and Tromblon et Bottaclou (drawn by Godard), plus a little something called Astérix le gaulois: incontrovertibly the greatest achievement of his partnership with Uderzo.

When Georges Dargaud bought Pilote in 1960, Goscinny became Editor-in-Chief, still making time to add new series Les Divagations de Monsieur Sait-Tout (with Martial); La Potachologie Illustré (Cabu); Les Dingodossiers (Gotlib) and La Forêt de Chênebeau (Mic Delinx). He also wrote frequently for television, but never stopped creating strips like Les Aventures du Calife Haroun el Poussah (for Record and illustrated by Swedish artist Jean Tabary). A minor success, it was re-tooled as Iznogoud when it transferred to Pilote. Goscinny died far too young, in November 1977.

Alberto Aleandro Uderzo was born on April 25th 1927, in Fismes on the Marne, a child of Italian immigrants. As a boy reading Mickey Mouse in Le Pétit Parisien, he showed artistic flair from an early age. Alberto became a French citizen at age seven and dreamed of being an aircraft mechanic, but at 13 became an apprentice of the Paris Publishing Society, learning design, typography, calligraphy and photo retouching. When WWII came, he spent time with farming relatives in Brittany, joining his father’s furniture-making business. Brittany beguiled Uderzo: when a location for Asterix’s idyllic village was being decided upon, the region was the only choice…

In France’s post-war rebuilding, Uderzo returned to Paris to become a successful illustrator in the country’s burgeoning comics industry. His first published work – a pastiche of Aesop’s Fables – appeared in Junior and, in 1945, he was introduced to industry giant Edmond- Françoise Calvo (The Beast is Dead). Young Uderzo’s subsequent creations included indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated novels, worked in animation, as a journalist, as illustrator for France Dimanche and devised vertical comic strip ‘Le Crime ne Paie pas’ for France-Soir. In 1950, he drew a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. in Bravo!

Another inveterate traveller, he met Goscinny in 1951. Soon fast friends, they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or “gracious living”) for women’s weekly Bonnes Soirée, after which an avalanche of strips and serials poured forth.

Jehan Pistolet and Luc Junior were devised for La Libre Junior and they produced a comedy Western starring a very Red (but not so American) Indian who evolved into Oumpah-Pah. In 1955, with the birth of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replacing Christian Godard on Benjamin et Benjamine before, in 1957 adding Charlier’s Clairette to his bulging portfolio. The following year, he made his Tintin debut, as Oumpah-Pah finally found a home and rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane. When Pilote launched in October 1959, Uderzo was its major creative force, limning Charlier’s Tanguy et Laverdure and a comedy historical strip about Romans…

Although Asterix was a massive hit from the start, Uderzo continued with Charlier on Michel Tanguy, (subsequently Les Aventures de Tanguy et Laverdure), but soon after that first comedy history was collected in a single volume as Astérix le gaulois in 1961, it was clear the series would demand most of his time – especially as the incredible Goscinny never seemed to require rest or run out of ideas (after the writer’s death, the publication rate of Asterix tales dropped from two per year to one volume every 3-to-5).

By 1967, Asterix occupied all Uderzo’s time and attention. In 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation, and when Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist. Happily, he gave in and produced a further 10 tomes before retiring in 2009. According to UNESCO’s Index Translationum, Uderzo is the 10th most-often translated French-language author in the world and 3rd most-translated French language comics author – right behind his old mate René and the grand master Hergé.

So what’s it all about?

Like all the best entertainments the premise works on two levels: as action-packed comedic romps of sneaky and bullying baddies coming a-cropper for younger readers and as pun-filled, sly and witty satire for older, wiser heads, transformed here by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge (who played no small part in making the indomitable little Gaul so very palatable to the English tongue).

Originally seen in Pilote #1-38 (29th October 1959 – 4th July 1960, with the first page appearing a week earlier in a promotional issue #0 distributed from June 1st 1959), the story is set in the year 50 BC (never BCE!) on the outermost tip of Uderzo’s beloved Brittany coast. Here a small village of redoubtable warriors and their families frustrate every effort of the immense but not so irresistible Roman Empire to complete the conquest of Gaul.

Unable to defeat these Horatian hold-outs, the Empire resorts to a policy of containment, leaving the little seaside hamlet hemmed in by heavily fortified permanent garrisons – Totorum, Aquarium, Laudanum and Compendium. The Gauls don’t care: they daily defy the world’s greatest military machine by just going about their everyday affairs, protected by a magic potion provided by the resident druid and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

In Asterix the Gaul, this immaculate comedy-drama scenario is hilariously demonstrated when Centurion Crismus Bonus – fed up with his soldiers being casually beaten up by the fiercely free pre-Frenchmen – sends reluctant spy Caligula Minus to ferret out the secret of their incredible strength. The affable insurgents take the infiltrator in and, soon dosed up with potion, the perfidious Roman escapes with the answer – if not the formula itself…

Soon after, wise, wily Druid Getafix is captured by the invaders and the village seems doomed, but crafty Asterix is on the case. Breaking into Compendium and resolved to teach the Romans a lesson, he drives them crazy for ages by resisting all efforts at bribery and coercion, until abruptly wizard and warrior seemingly capitulate. They make the Romans a magic potion – but not the one the rapacious oppressors were hoping for…

Although comparatively raw and unpolished, the good-natured, adventurous humour and sheer energy of the yarn barrels along, delivering barrages of puns, oodles of insane situations and loads of low-trauma slapstick action, all marvellously rendered in Uderzo’s seductively stylish bigfoot art-style. From the second saga on, the unique and expanding cast would encroach on events, especially the unique and expanded, show-stealing sidekick Obelix – who had fallen into a vat of potion as a baby – and became a genial, permanently superhuman, eternally hungry foil to our little wise guy…

Asterix and the Golden Sickle originally unfolded in Pilote #42-74, recounting disastrous consequences after Getafix loses his ceremonial precious metal blade just as the grand Annual Conference of Gaulish Druids is beginning. Since time is passing and no ordinary replacement will suffice to cut ingredients for magic potion, Asterix offers to go all the way to Lutetia (you can call it Paris if you want) to find another one.

Since Obelix has a cousin there – Metallurgix the Smith – he volunteers for the trip too and the punning pair are swiftly away, barely stopping to teach assorted bandits the errors of their pilfering ways, but still finding a little time to visit many roadside inns and taverns serving traditional roast boar. There is concurrently a crisis in Lutetia: a mysterious gang is stealing all the Golden Sickles and forcing prices up. The Druid community is deeply distressed and, more worrying still, master sickle-maker Metallurgix has gone missing too. When Asterix and Obelix investigate the dastardly doings in their own bombastic manner they discover a nefarious plot that seems to go all the way to the office of the local Roman Prefect…

The early creative experiment was quickly crystallizing into a supremely winning format of ongoing weekly episodes slowly building into complete readily divisible adventures. The next epic cemented the strip’s status as a popular icon of Gallic excellence.

Asterix and the Goths ran from 1962-1963 and followed a dangling plot-thread of the Druid Conference as Getafix, brand new sickle in hand, sets off for the Forest of the Carnutes to compete. However, on Gaul’s Eastern border savage Goths – fierce barbarians who remain unconquered despite the might of the Empire – have crossed into pacified Roman territory. These hairy louts are intent on capturing the mightiest Druid and turning his magic against the rule of Julius Caesar

Although non-Druids aren’t barred from the forest, Asterix & Obelix had accompanied Getafix to its edge, and as the Conference competition round ends in victory for him and his power-potion, the Goths strike, abducting the old boy in his moment of triumph. Alerted by fellow Druid Prefix, our heroic duo track the kidnappers, but are mistaken for Visigoths by Roman patrols, allowing the Goths to cross the border into Germania. Although Romans are no threat, they can be a time-wasting hindrance, so Asterix & Obelix disguise themselves as Romans to invade the Barbarian lands…

By now well-used to being held prisoner, Getafix is making himself a real nuisance to his bellicose captors and a genuine threat to the wellbeing of his long-suffering Goth-appointed translator. Thus when Asterix & Obelix are captured dressed as Goths, they concoct a cunning plan to end the ever-present threat of Gothic invasion – a scheme that continues successfully for almost two thousand years…

Asterix the Gladiator ran across Pilote #126 to 168 (1963) with the canny rebel and increasingly show-stealing pal despatched to the heart of the Roman Empire on an ill-conceived mission of mercy. When Prefect Odius Asparagus seeks to give Julius Caesar a unique gift, he decides upon one of the indomitable Gauls giving his occupying forces such a hard time. Thus, he has village Bard Cacofonix abducted and bundled off to Rome. Although in two minds about losing the raucous harpist, pride wins out and the villagers mount a rescue attempt, but after thrashing the Romans again they discover that their lost comrade is already en route for the Eternal City…

Assigned to retrieve the missing musician, Asterix & Obelix hitch a ride on a Phoenician galley operated under a bold new business plan by captain/general manager Ekonomikrisis. On the way to Italy the boys first encounter a band of pirates who would become frequent guest-stars and perennial gadflies. The pirates were a creative in-joke between the close-knit comics community: Barbe-Rouge/Redbeard was a buccaneering strip created by Charlier & Victor Hubinon also appearing in Pilote at the time.

As Asterix & Obelix make friends among the cosmopolitan Roman crowds, Caesar has already received his latest present. Underwhelmed by his new Bard, the Emperor re-gifts Cacofonix to the Circus Maximus, to be thrown to the lions just as his chief of Gladiators Caius Fatuous is “talent-spotting” two incredibly tough strangers who would make ideal arena fighters…

Since it’s the best way to get to Cacofonix, our heroes join the Imperial Gladiatorial school; promptly introducing a little Gallic intransigence to the tightly disciplined proceedings. When the great day arrives, the lions get the shock of their lives and the entertainment-starved citizens of Rome experience a show they will never forget…

As always, the good-natured, comedic situations and sheer finesse of the yarn rattles along, delivering barrages of puns, oodles of insane situations and loads of low-trauma slapstick action, marvellously rendered in Uderzo’s expansive, authentic and continually improving big-foot art-style.

Asterix and the Banquet comes from Pilote #172-213 (also 1963), inspired by the Tour de France cycle race. After being continually humiliated by the intractable Gauls coming and going as they please, Roman Inspector General Overanxius instigates a policy of exclusion, building a colossal wall around the little village, determined to shut them off from their country and the world. Modern world leaders might get a clue from this book, here – if they read books. Even books with pictures…

Incensed, Asterix bets the smug Prefect that Gauls can go as and wherever they please and to prove it invites the Romans to a magnificent feast where they can sample fresh culinary delights from various regions. Breaking out of the stockade and through the barricades, A & O gather produce from as far afield as Rotomagus (Rouen); Lutetia (Paris, where they also picked up a determined little mutt who would eventually become a star cast-member); Camaracum (Cambrai) and Durocortorum (Rheims), whilst easily evading or overcoming the assembled patrols and legions of man-hunting soldiers. However, the heroes don’t reckon on the corrupting power of the huge – and growing – bounty on their heads and some Gauls are apparently more greedy than patriotic…

Even with Asterix held captive and all the might of the Empire ranged against them, Gaulish honour is upheld and Overanxius, after some spectacular fights, chases and close calls, is made to eat his words (and a few choice Gallic morsels) in this delightful, bombastic and exceedingly clever celebration of pride and whimsy.

Astérix is one of the most popular comics in the world, translated into 111 languages, with a host of animated and live-action movies, games and even his own theme park (Parc Astérix, near Paris). Approaching 400 million copies of 41 Asterix books and spin-off volumes have been sold worldwide, making Goscinny & Uderzo France’s bestselling international authors. This is sublime, supremely enjoyable comics storytelling and you’d be as Crazy as the Romans not to increase those statistics by finally getting around to acquiring your own copies of this fabulous, frolicsome French Folly. This collection is a great way to enjoy that legacy of legends but be aware that – weighing over a kilo – you might want to top up on magic potion before picking it up…
© 1961-1965 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

Today in 1907, Disney animator/Gold Key artist & scripter George Waiss (Uncle Scrooge, Donald Duck, Junior Woodchucks, Looney Tunes, Porky Pig) was born, followed in 1919 by Argentinean Golden Age artist Arturo Cazeneuve (Seven Soldiers of Victory, Newsboy Legion, Blue Beetle).

Despite ushering in the age of Immortal Asterix this day in 1959, we lost cartoonist/writer/artist and creator of Millie the Model Ruth Atkinson in 1997 and pioneering strip cartoonist Martha B.MartyLinks (Emmy Lou, Bobby Sox) in 2008.

Walt Disney’s Donald Duck by Carl Barks: volume 6 – The Old Castle’s Secret


By Carl Barks & various (Fantagraphics Books)
ISBN: 978-1-60699-653-9 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Donald Duck ranks among a small number of fictional characters who have transcended the bounds of reality to become – like Sherlock Holmes, Tarzan, Popeye and James Bond -meta-real. As such, his origins are complex and convoluted. His official birthday is June 9th 1934: a dancing, nautically-themed bit-player in the Silly Symphony cartoon short The Wise Little Hen. However, that date is based on the feature’s release, as announced by distributors United Artists and latterly acknowledged by the Walt Disney Company. Recent research reveals the piece was initially screened at Carthay Circle Theatre in Los Angeles on May 3rd, part of a Benefit show. The Wise Little Hen officially premiered on June 7th at the Radio City Music Hall in New York City, before a general release date was settled.

The animated feature was adapted by Ted Osborne & Al Taliaferro for the Silly Symphonies Sunday comic strip and thus classified by historians as Donald’s official debut in Disney comics. Controversially, though, he was also deemed to have originated in The Adventures of Mickey Mouse strip which had begun 1931. Thus the Duck has more “birthdays” than the Queens and Kings of England (plus the generally dis-United Kingdom and gradually diminishing Commonwealth) which probably explains why he’s such a bad-tempered old cuss. Today is not so much a birthday as graduation party…

Visually, Donald Fauntleroy Duck was largely the result of animator Dick Lundy’s efforts, and, with partner-in-fun Mickey Mouse, is one of TV Guide’s 50 Greatest Cartoon Characters of All Time. The Duck has his own star on the Hollywood walk of fame and has appeared in more films than any other Disney player. During the 1930s his screen career grew from background/supporting roles to a team act with Mickey and Goofy, to a series of solo cartoons that began with 1937’s Don Donald, which also introduced love interest Daisy Duck and nephews Huey, Louie and Dewey.

By 1938 Donald was officially more popular than signature company icon Mickey, especially after the brash bird’s service as a propaganda warrior in a series of animated morale boosters and information features during WWII. The merely magnificent Der Fuehrer’s Face took the 1942 Academy Award (that’s an Oscar to you and me) for Animated Short Film

Crucially for our purposes, Donald is also planet Earth’s most-published non-superhero comics character, and has been blessed with some of the greatest writers and illustrators ever to punch a keyboard or pick up a pen or brush. A publishing phenomenon and mega star across Europe – particularly Italy, Germany, the Netherlands, Greece, Sweden, Denmark, Norway, Finland and Iceland – Donald & Co have spawned countless original stories and characters. Sales are stratospheric there and in the more than 45 other countries they export to. Japanese manga publishers have their own carefully-tailored iterations too…

The aforementioned Silly Symphonies adaptation and Mickey Mouse newspaper strip guest shots were trumped in 1937 when Italian publisher Mondadori launched an 18-page story by Federico Pedrocchi in comic book format. It was quickly followed by a regular serial in Britain’s Mickey Mouse Weekly. The comic was produced under license by Willbank Publications/Odhams Press and ran from 8th February 1936 to 28th December 1957.

In #67 (May 15th 1937) it launched Donald and Donna (a prototype Daisy Duck girlfriend), drawn by William A. Ward. Running for 15 weeks it was followed by Donald and Mac before ultimately settling on Donald Duck, and became a solid fixture until the magazine folded. That comic inspired similar Disney-themed publication across Europe, with Donald regularly appearing beside company mascot Mickey.

In the USA, a daily Donald Duck newspaper strip launched on February 2nd 1938, with a colour Sunday strip added in 1939. Writer Ted Karp joined Taliaferro in expanding the duck cast, adding a signature automobile, dog Bolivar, cousin Gus Goose, grandmother Elvira Coot and even expanded the roles of both distaff ducks Donna and Daisy

In 1942, Donald’s licensed comic books canon began with October cover-dated Dell Four Color Comics, Series II #9. As Donald Duck Finds Pirate Gold it was conceived by Homer Brightman & Harry Reeves, scripted by Karp and illustrated by Disney Studios employees Carl Barks & Jack Hannah. That was the moment everything changed…

Carl Barks was born in Merrill, Oregon in 1901, and raised in rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks was an animator before quitting in 1942 to work in the new-fangled field of comic books. With studio partner Jack Hannah (another future strip illustrator) Barks adapted Karp’s rejected script for an animated cartoon short into Donald Duck Finds Pirate Gold, and although not his first published comics work, it was the story that shaped the rest of Carl’s career.

From then until his official retirement in the mid-1960s, Barks operated in self-imposed seclusion: writing, drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a coherent Duck Universe of memorable – and highly bankable – characters. These included Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951) to supplement Disney’s stable of cartoon actors. The greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged nonagenarian.

Whilst producing all that landmark material Barks was also just a working guy, generating cover art, illustrating other people’s scripts when asked, and contributing stories to a burgeoning canon of Duck Lore. After Gladstone Publishing began re-packaging Barks material amongst other Disney strips in the 1980s, he discovered the well-earned appreciation he never imagined existed. So potent were his creations that they inevitably fed back into Disney’s animation output, even though his brilliant comic work was done for Dell/Gold Key and not directly for the studio. The greatest tribute was undoubtedly animated TV series Duck Tales: heavily based on his classic Uncle Scrooge tales.

Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the blockbuster tale: blending wit, history, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps that utterly captivated readers of every age and vintage. Without the Barks expeditions there would never have been an Indiana Jones

During his working life Barks was blissfully unaware that his efforts (uncredited by official policy, as was all Disney’s comics output) had been recognised by a rabid and discerning public as “the Good Duck Artist”. When some of his most dedicated fans finally tracked him down, a belated celebrity began.

In 2013, Fantagraphics Books began chronologically collecting Barks’ Duck stuff in wonderful, carefully curated archival volumes, tracing his output year-by-year in hardback tomes and digital editions that finally do justice to the self-closeted creator. These will comprise the Complete Carl Barks Disney Library. The physical copies are sturdy and luxurious albums – 193 x 261mm – that would grace any bookshelf, with volume 6 re-presenting works from 1948 – albeit not in strict release order. I should also note that all Four Color issues come from Series II of that mighty anthological vehicle and all covers are by Barks.

It begins eponymously with ‘The Old Castle’s Secret’ (FC #189, June 1948) as a financial crisis in McDuck’s empire triggers a mission for Donald and the nephews: accompanying Scrooge to the ancestral pile in Scotland to search for millions in hidden treasure. Apparently the craggy citadel is haunted, but what they actually encounter is both more rationalistically dangerous and fantastically unbelievable…

Two single-page gags from the same issue follow, with ‘Bird Watching’ exposing the hidden perils of the hobby before superstition is painfully debunked in ‘Horseshoe Luck’ after which ‘Wintertime Wager’ (Walt Disney’s Comics and Stories #88, January) introduces annoying cousin Gladstone Gander. Amidst chilling winter snows, the miraculously lucky, smugly irksome oik invites himself over for Christmas and soon he and Donald are involved in an escalating set of ordeals that might cost the Duck his house. Thankfully, Daisy and the boys are there to solve the problem…

Gainful employment was a regular dilemma for Donald, so February’s ‘Watching the Watchman’ (WDC&S #89) finds him taking a midnight-to-daybreak job at the docks, despite being pitifully unable to alter his sleep patterns. Once again, Huey, Louie & Dewey offer outrageous assistance but this time it’s the Duck’s failure to stay awake that foils a million dollar heist. The kids are actually Donald’s rivals in ‘Wired’ (WDC&S #90, March) when all seek big bucks as telegram messengers. Sadly, millionaires are not generally friendly, welcoming or prone to giving giant gratuities…

A dedicated social climber, Donald plans a garden party in WDC&S #91 (April), but his notion of fancy dress and family solidarity utterly enrage the boys, who retaliate with manic mesmerism in ‘Going Ape’, after which March of Comics #20 finds butterfly-hunter Donald at war with avaricious lepidopterist Professor Argus McFiendy across two continents. Donald’s sharp and ruthless tactics inspire onlooker Sir Gnatbugg-Mothley to fund a safari to ‘Darkest Africa’ in search of the rarest butterfly on Earth. The daunting quest for Almostus Extinctus is frenetically fraught, astoundingly action-packed and fabulously fun-filled but please be aware that despite Barks’ careful research and diligent, sensitive storytelling some modern folk could be upset by his depictions of indigenous peoples in terms of the accepted style of those decades-distant times…

Nevertheless, the bombastic war ends with a delicious sting in the tail.

In case you were wondering: March of Comics releases were prestigious promotional giveaways tied to retail products and commercial clients like Sears, combining licensed characters from across Whitman/KK/Dell’s joint catalogue. The often enjoyed print runs topping 5 million copies per issue. Being a headliner for them was a low key editorial acknowledgement of a creator’s capabilities and a franchise’s pulling power…

In the regular comics world, Donald’s eternal war of nerves with the kids boiled over in FC #189 (June) as ‘Bean Taken’ saw his obsessive side dominant in a guessing game, a single-pager preceding another exploring the downside of sandlot baseball in ‘Sorry to Be Safe’ (FC #199, October) and standard 10-page romp ‘Spoil the Rod’ (WDC&S #92, May). Here passing do-gooder Professor Pulpheart Clabberhead seeks to stop Donald’s apparent abuse of Huey, Louie and Dewey – but only until he gets to know them…

Although the science fiction boom and flying saucer mania was barely beginning in 1948, Barks was an early advocate and ‘Rocket Race to the Moon’ (WDC&S #93, June) sees newspaper-seller Donald suckered into piloting an experimental lunar exploration ship. Sadly, Professors Cosmic and Gamma seem more concerned with a large cash-prize contest than advancing knowledge, and rival rocketman Baron De Sleezy is a ruthless schemer, but no one – not even the stowaway nephews – was prepared for what lived on the moon…

Patriotism inspires our bellicose birdbrain to enlist as ‘Donald of the Coast Patrol’ (WDC&S #94, July) but it’s his gullibility and bad temper that helps him bag a bunch of spies before true wickedness rears its downy head as ‘Gladstone Returns’ (WDC&S #95, August). The ghastly Gander was designed as a foil for Donald, intended to be even more obnoxious than the irascible, excitable film fowl and this originally untitled tale reintroduces him as a big super-lucky noxious noise every inch as blustery a blowhard as Donald. Here, both furiously boast and feud, trying to one-up each other in a series of scams that does neither any good – especially once the nephews and Daisy join the battle…

Arguably Barks’ first masterpiece, ‘Sheriff of Bullet Valley’ was the lead tale from Dell Four Color Comics #199, drawing much of its unflagging energy and trenchant whimsy from Barks’ own love of cowboy fiction, albeit seductively tempered with his self-deprecatory sense of absurdist humour. For example, a wanted poster on the jailhouse wall portrays the artist himself, offering the princely sum of $1000 and 50¢ for his inevitable capture.

Donald is, of course, a self-declared expert on the Wild West (he’s seen all the movies) so when he and the boys drive through scenic Bullet Valley, a wanted poster catches his eye and his imagination. Soon he’s signed up and sworn in as a doughty deputy, determined to catch rustlers plaguing the locals. Unfortunately for him, the good old days never really existed and today’s bandits use radios, trucks, tommy guns and ray machines to achieve their nefarious ends. Can Donald’s impetuous boldness and the nephews’ collective brains and ingenuity defeat the ruthless high-tech raiders? Of course they can…

That same issue provided a brace of short gags, beginning with ‘Best Laid Plans’ as Donald’s feigned illness earns him extra hard labour rather than a malingering day in bed, and closing with ‘The Genuine Article’, wherein suspicions of an antique’s provenance leads to disaster…

The lads’ plans to go fishing are scuppered – but not for too long – when Donald demands their caddying services in ‘Links Hijinks’ (WDC&S #96, September), but it all really goes south once Gladstone horns in and Donald’s competitive spirit overwhelms everybody…

That tendency to overreact informs ‘Pearls of Wisdom’ (WDC&S #97, October) when the nephews find a small pearl in a locally-sourced oyster and big-dreaming Donald goes overboard in exploiting the “hidden millions” presumably peppering the ocean floor, before we close with another mission for Uncle Scrooge.

To close a deal with British toff Lord Tweeksdale, McDuck must prove his family pedigree by excelling in the most “asinine, stupid, crazy, useless sport in the world”: fox hunting. Designating Donald his champion, the Downy Dodecadillionaire of Duckburg is thankfully unaware Huey, Louie & Dewey also consider themselves ‘Foxy Relations’ (WDC&S #98, November), injecting themselves covertly into proceedings with catastrophic repercussions…

The visual verve over, we move on to validation as ‘Story Notes’ offers commentary for each Duck tale and Donald Ault relates ‘Carl Barks: Life Among the Ducks’, before ‘Biographies’ explain why he and commentators Alberto Beccatini, R, Fiore, Craig Fischer, Jared Gardner, Leonardo Gori, Rich Kreiner, Ken Parille, Stefano Priarone, Francesco (“Frank”) Stajano and Mattias Wivel are saying all those nice and informative things. We close with examination of provenance as ‘Where Did These Duck Stories First Appear?’ explains the somewhat byzantine publishing schedules of Dell Comics.

Carl Barks was one of the greatest exponents of comic art the world has ever seen, and almost all his work featured Disney’s Duck characters: reaching and affecting untold millions of readers across the world and he all too belatedly won far-reaching recognition. You might be late to the party but it’s never too soon to climb aboard the Barks Express.

Walt Disney’s Donald Duck “The Old Castle’s Secret” © 2013 Disney Enterprises, Inc. All contents © 2013 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.
Today in 1937 Donald Duck began his solo comics career.

In 1897 journalist turned strip writer Glenn Chaffin (Tailspin Tommy) was born, as was legendary fan artist John G. Fantucchio (Rocket’s Blast Comicollector (RBCC), The Collector, The Buyer’s Guide for Comic’s Fandom, Fantastic Fanzine, Comic Crusader) in 1938, and inker, illustrator and production god John Verpoorten in 1940. A year later along came Underground Commix and Graphic Novel pioneer Jaxon AKA Jack Jackson (God Nose, Comanche Moon, The Secret of San Saba)…

The date saw the deaths of both Golden Age star/political cartoonist Gill Fox (Torchy, Plastic Man, The Spirit daily) and Disney animator and story-maker Jack Bradbury in 2004, and legendary humour artist Will Elder (Mad, Little Annie Fanny) in 2008.

In 2006, Mark Tatulli’s silent strip Li? launched today.

Marney the Fox


By Scott M. Goodall & John Stokes (Rebellion Studios)
ISBN: 978-1-78108-598-1 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also contains Discriminatory Content included for dramatic effect.

At first glance British comics prior to the advent of 2000 A.D., Action and Misty seemingly fell into fairly ironclad categories. Back then, you had genial and fantastic preschool fantasy; a prodigious selection of adapted TV and media properties; action; adventure; war and comedy strands. A closer look, though, would confirm that there was always a subversive undertone, especially in such antihero series as Dennis the Menace, The Spider or the early Steel Claw.

…And then there was Marney the Fox.

Created and scripted by prolific Scott Goodall (Captain Hurricane, Kelly’s Eye, Cursitor Doom, Captain Scarlet and dozens more), the series ran in all-purpose anthology Buster from June 22nd 1974 to September 4th 1976 and – even in a weekly periodical notorious for its broad and seemingly mismatched mix of themes and features – stuck out like a sore thumb.

Not for any lack of quality, of course.

Compellingly scripted by Goodall and set in his beloved Devonshire country, the serial was lavishly, almost hauntingly illustrated by frequent collaborator John Stokes (Black Knight, Father Shandor, Maxwell Hawke, L.E.G.I.O.N., Aliens, Star Wars, The Invisibles), with whom the writer had already crafted for Buster seminal classics Fishboy and The War Children.

Marney the Fox was very much a passion project and a creature of its times. If you look at the ordering descriptions online or even revel in the gorgeous and serene cover embellishing this luxurious hardback/digital compilation, you might conclude it’s a natural history strip or animal adventure along the lines of Lassie or Black Beauty.

Don’t be deceived. The books you should be thinking of here are Ring of Bright Water, Tarka the Otter and A Kestrel for a Knave (or Kes, if you don’t read As Much As You Should, but do watch movies). The deftly-constructed atrocities beautifully limned in every 2-page monochrome instalment were – and remain – brilliant nature propaganda and should be mandatory reading for every person who lives in, near or with the natural environment…

For two years the weekly trials and tribulations of barely-weaned orphaned fox cub Marney the Wandering One were a painfully beautiful, frequently harrowing account of the horrors rural folk – from poachers to soldiers on manoeuvres to roadbuilders to landed gentry and their bloody hounds – all casually inflicted on unwelcome wildlife: ones that must have traumatised and successfully indoctrinated a generation of kids.

From his first encounter with and narrow escape from despicable mankind, young Marney endures a ghastly litany of close shaves, bolstered by far too few happy, peaceful moments as he flees from crisis to crisis until mercifully finding refuge and contentment. I had to put that last bit in because this is a sublime piece of comics wonderment that everybody should read, but the seven-day-cliffhanger cycle and sheer mental and physical abuse the little guy barely survives every week would have Batman, Daredevil and Judge Dredd rushing for Valium and comfort blankies in an instant…

So take it from me: the fox lives happily ever after, okay?

Augmented by an Introduction from John Stokes, this is magical and unique comics entertainment, suitably acid-coating the hard, harsh life of British wildlife and the ignorance and cruelty of many – but not all – people. It’s also a story you must see and will never forget…
™ & © 1974, 1975, 1976, & 2017 Rebellion Publishing Ltd. All Rights Reserved.

Today in 1923 Marvel’s man behind the curtain Sol Brodsky was born, as was writer Steve Englehart in 1947; editorial whirlwind Marie Javins in 1966; British boys Ian Churchill in 1969 and Bryan Hitch one year later.

Today long ago, Machiko Hasegawa’s yonkoma manga Sazae-san began its epic 68-volume run (April 22nd 1946 – February 21st 1974) and in 1990, Scott Stantis began the still-running family strip The Buckets. In 2002 we lost British journeyman illustrator Denis (The Shark, Commando, Buffalo Bill, Wizard) McLoughlin.

Spirou and Fantasio volume 7: The Rhinoceros’ Horn


By André Franquin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-224-9 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also contains Discriminatory Content included for comedic effect.

André Franquin was born in Etterbeek, Belgium on January 3rd 1924 and died on January 5th 1997. In between there were good times and bad, which he offset by creating the most incredible characters and stories, and by making people laugh and think – but mostly laugh. This is one of the very best you can find translated into English.

Adventure-seeking brave lad Spirou headlined the magazine he was named for from the first issue (dated April 21st 1938). He was created by French cartoonist Françoise Robert Velter using his pen-name Rob-Vel for Belgian publisher Éditions Dupuis in direct response to the success of Hergé’s Tintin for rival outfit Casterman. Originally a plucky bellboy/lift operator employed by the Moustique Hotel (a puckish reference to the publisher’s premier periodical Le Moustique), his improbable exploits with pet squirrel Spip gradually but steadily grew into high-flying, far-reaching, surreal comedy dramas. That evolution was mainly thanks to Velter’s wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939 and Belgian artist/assistant Luc Lafnet… at least until 1943 when Dupuis purchased all rights to the property, after which comic-strip prodigy Joseph Gillain (Jijé) took the helm.

When Jijé handed his own trainee/assistant total responsibility for the flagship feature part-way through serial Spirou et la maison préfabriqué (Le Journal de Spirou #427, June 20th 1946), André Franquin ran with it for the next 20 years, enlarging the scope and horizons until it was purely his own. Almost every week fans would meet startling new characters such as comrade/rival Fantasio or crackpot inventor and Merlin of mushroom mechanics the Count of Champignac. Spirou and Fantasio became globe-trotting journalists, travelling to exotic places, uncovering crimes, exploring the fantastic and clashing with a coterie of exotic arch-enemies such as Zorglub and Fantasio’s unsavoury cousin Zantafio.

Franquin, plagued in later life by bouts of depression, passed away in 1997 but his legacy remains; a vast body of work which reshaped the landscape of European comics.

With that brave experiment clearly having paid dividends over decades it’s perhaps timely to remind readers that times and taste having changed radically since then, and as such current UK publisher Cinebook felt the need to issue a heartfelt warning and carefully considered apologia regarding some content of The Rhinoceros’ Horn

I’ll précis it here: it was seventy years ago and our attitudes to hunting, other ethnicities and especially the modern obscenity of killing for ivory and horn have thankfully changed. Please read this book with that in mind. The publishers, of course, phrased it much better…

The Rhinoceros’ Horn was originally serialised in two sequences in Le Journal de Spirou: #764-787 (Spirou et la Turbotraction) and #788-797(La corne de rhinocéros), and spanned 1952 and early 1953 before being united in 1955 hardback album La corne de rhinocéros. The story begins with Spirou exulting over the success of Fantasio’s latest enterprise – personal helicopters worn as backpacks – but discovers his pal is rather down in the dumps. The ingenious journo’s just been dressed down by his editor on The Mosquito and warned that the paper has hired a new reporter: a real go-getting hotshot. Dejected and desperate, Fantasio resolves to revive his flagging career by staging a publicity stunt: robbing the Good Bazaar Department Store

As the rattled reporter draws up his plans and sends a warning to the store of his intentions, a colossal explosion shakes the town. Persons unknown have blown up the nearby Turbot car plant. With even more to prove now, Fantasio proceeds…

Dragged along for the ride and to photograph the stunt, Spirou and snarky squirrel Spip reluctantly join their pal in the harebrained venture. Alighting on the roof of the emporium courtesy of those petrol-powered “Fantacopters”, they deftly break in through the fire-door, Spirou recording everything with his gigantic flash camera. Of course, our lead-footed burglars make an appalling clatter and tremendous mess, but no night-watchmen confront them. They’ve all been incapacitated and tied up by real robbers…

Hearing villains approaching, the lads take refuge in a wardrobe in the bedrooms department and discover an old acquaintance already there. Behring works for Turbot and was wounded in the explosion earlier. Moreover, he’s carrying the company’s blueprints for their latest advancement. The burglars in the darkened store are actually trying to finish him off to get them. Handing the boys an envelope and begging them to get it to his employer Mr. Martin, the troubleshooter loses consciousness just as the involuntary heroes are challenged by a shadowy figure demanding the precious prize. It’s not the bad guys, however, but Fantasio’s journalistic nemesis…

Cellophine is already streets ahead of them: she knows of the plot to steal Turbot’s revolutionary supercar. All she needs is the address Behring muttered to secure an interview with the in-hiding Martin and her next terrific scoop.

…And that’s when the gun-toting goons make their move, demanding blueprints and the rendezvous address. Thankfully, Spirou is still holding the camera and super-bright flashgun…

Calamitously – and hilariously – fleeing for their lives through the darkened store, the guys eventually escape via fantacopters from the top storey, allowing Cellophine to lock the bandits up on the roof before dragging Behring to safety. Next morning the boys are in Whistleton but Martin has already fled. His note reveals nothing, but later a sinister stranger in a café advises them to surrender the blueprints and warns them not to join Mr. Martin at Bab-el-bled in North Africa.

Ignoring him and returning home, they encounter distressingly persistent Cellophine and Spirou clues her in. Sadly, the thugs have also tracked them down and overhear the plans, so when the boys catch a jet liner to Africa, heavily disguised heavies are in the seats behind them…

These villains are on the lads’ tails all though the avenues and alleyways of Bab-el-bled, before a wig malfunction in the Souk warns Spirou that they’re being shadowed and another hectic chase ensues. Thinking they’ve at last shaken their pursuers our heroes go to Martin’s house only to learn he was ambushed by the bandits…

Happily the troubled Turbot exec had escaped and fled further into North Africa. He’s apparently rushing off to the M’saragba Animal Reservation but as the boys try to follow Cellophine appears and pips them to the last spot on the plane – stowed away in the baggage hold.

Forced to follow by train, it is eight days later when Fantasio & Spirou finally reach the Reserve and yet again – as infinitely aggravating Cellophine explains – they’ve just missed Martin. He was chased into the bush by the implacable bandits…

Going after him they find him just after the thugs do. Having shot Martin, the villains are smugly gloating when the sinister stranger from Whistleton café appears. He’s a cop and finally has enough evidence to arrest them for blowing up the factory, but they are all too late. The harassed entrepreneur has already got rid of his portion of the plans, giving them to a local friend to hide.

As Martin is carried to hospital, Spirou & Fantasio volunteer to retrieve those accursed documents but have not reckoned on the quirky ingenuity of the chief of the Wakukus, the vastness of the reserve and the sheer bloody-mindedness of local flora and fauna. After days of unpleasant and painful adventures, they finally locate the safeguarding tribe and, following even more nerve-wracking moments convince the chief that they too are friends of Martin. That’s when the king delivers his bombshell…

Tasked with keeping safe the plans – now contained on a spool of microfilm – the wily Wakuku had his subjects capture a rhino before drilling a hole in its horn and sealing the container within. They then released it back into the wild. He has no idea where it is now or even which of the 200 in the park it might be…

Determined to complete their mission, the lads spend months tracking and capturing assorted beasts. The task becomes only slightly easier after they find a dipsomaniac white trader who sells them hunting gear and latterly, yellow paint so that they can tell the rhinos they’ve already checked from the ones so cunningly evading them…

It’s a backbreaking, heartbreaking and increasingly pointless task but only when their resolve crumbles and they brokenly give up and head for home do they find the prize in the very last place they looked…

Even the trip back is a tribulation, and eventually they collapse only to awake in a nice clean hospital with Martin and Cellophine offering to fill in the blanks on this baffling case. Six weeks later the lads are recuperating at home when Behring shows up. He’s got a little reward for them from the grateful Turbot Company but, as usual, Cellophine is on hand to spoil it for Fantasio…

Stuffed with superb slapstick situations, riotous Keystone Cops chases and gallons of gags, this exuberant, high-spirited yarn is a true celebration of angst-free action, thrills and spills. accessible to readers of all ages and drawn with all the beguiling style and seductively wholesome élan which makes Asterix, and Lucky Luke so compelling, this is an enduring comics treat from a long line of superb exploits, certain to be as much a household name as those series – and even that other kid with the white dog…
Original edition © Dupuis, 1955 by Franquin. All rights reserved. English translation 2014 © Cinebook Ltd.

Today in 1942 Underground Commix pioneer Dan O’Neill (Air Pirates Funnies, Odd Bodkins) was born, preceding both Teris Sue Wood (Wandering Star) in1965 and super-glamour artist Michael Turner (Witchblade, Fathom, Superman/Batman) in 1971.

Deaths on this date include British satirist & caricaturist Thomas Rowlandson in 1827. In 1962 Golden Age cartoonist/animator Robert Winsor McCay (Nemo in Adventureland, Impie, Bulletman, Ajax the Sun Man, Blackstone the Magician) and animator turned cartoonist Bob Wickersham (Spencer Spook, Funny Films, Ha Ha Comics, The Kilroys, The Kellys, Flippity and Flop, Colonel Punchy Penguin) both passed on as did veteran comics book illustrator Art Saaf (Sheena, Jumbo Comics, Princess Pantha, Boris Karloff Tales of Mystery, Ripley’s Believe It or Not!, The Twilight Zone, Supergirl) in 2007.

In 1938 on this date, Tif et Tondu and Spirou premiered in the debut issue of Le Journal de Spirou.