The Golden Menhir – An Illustrated Asterix Album


By René Goscinny & Albert Uderzo, translated by Adriana Hunter (Sphere)
ISBN: 978-1-40873-494-0 (PB), ?978-1-40873-492-6 (Digital edition)

This book includes Discriminatory Content included for comedic effect.

The most upsetting thing about major comics creators and storytellers in general is that when they die the magic stops and there’s nothing new to enjoy. That’s why we all celebrate when something undiscovered or simply long-forgotten turns up…

Asterix the Gaul is probably France’s greatest literary export. The feisty, wily little warrior who fought the iniquities and viewed the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and (whenever necessary) a magic potion imbuing the imbiber with incredible strength, speed and vitality, is the go-to reference all we non-Gallic gallants resort to when we think of France.

The wily, wee, warrior wonder was created in 1959 by two of our artform’s greatest masters, with his first official appearance being on October 29th in Pilote #1. In actuality, he had already debuted in a pre-release teaser – or “pilot” – weeks earlier.

René Goscinny was arguably the most prolific – and remains one of the most read – writers of comic strips the world has ever known. Born in Paris in 1926, he grew up in Argentina where his father taught mathematics. From an early age René showed artistic promise. He studied fine arts and graduated in 1942. Three years later, while René worked as junior illustrator for an ad agency, his uncle invited him to stay in America, where the lad ultimately found gainful employment as a translator. After National Service in France, Goscinny returned to the US, settling in Brooklyn to pursue an artistic career. In 1948 he was an assistant in a small studio which included Harvey Kurtzman, Will Elder, Jack Davis & John Severin, as well as visiting European giants-in-waiting Joseph Gillain (Jijé) and Maurice de Bévère (Morris) with whom Goscinny would produce 46 volumes of Lucky Luke between 1955-1977.

Goscinny also met Georges Troisfontaines, head of World Press Agency, the company providing comics for Le Journal de Spirou. After contributing scripts to Belles Histoires de l’Oncle Paul and Jerry Spring, Goscinny was promoted to head of World Press’ Paris office. Here he met his ultimate creative collaborator Albert Uderzo. In his spare time (!), René also created Sylvie and Alain et Christine with Martial Durand (“Martial”) and Fanfan et Polo, drawn by Dino Attanasio. Also in 1955, Goscinny, Uderzo, Charlier & Jean Hébrad formed independent syndicate Édifrance/Édipresse, to create magazines for business and general industry; such as Clairon for the factory union and Pistolin for a chocolate factory.

With Uderzo, René spawned Bill Blanchart, Pistolet and Benjamin et Benjamine, whilst illustrating his own scripts for Le Capitaine Bibobu. Under nom-de-plume Agostini, René wrote Le Petit Nicholas (drawn by Jean-Jacques Sempé), and in 1956 began a productive association with revolutionary periodical Le Journal de Tintin, writing for various artists including Attanasio (Signor Spagetti); Bob De Moor (Monsieur Tric); Maréchal (Prudence Petitpas); Berck (Strapontin); Globule le Martien and Alphonse with Tibet; as well as Modeste et Pompon for André Franquin. With Uderzo he crafted the fabulously funny adventures of inimitable Indian brave Oumpah-Pah. Goscinny also wrote for magazines Paris-Flirt and Vaillant.

In 1959, Édifrance/Édipresse launched Pilote and René went into overdrive. The first issue featured re-launched versions of Le Petit Nicolas, Jehan Pistolet/Jehan Soupolet, original serials Jacquot le Mousse and Tromblon et Bottaclou (drawn by Godard), plus a little something called Astérix le gaulois: incontrovertibly the greatest achievement of his epic partnership with Uderzo.

When Georges Dargaud bought Pilote in 1960, Goscinny became Editor-in-Chief, still making time to add new series Les Divagations de Monsieur Sait-Tout (with Martial); La Potachologie Illustré (Cabu); Les Dingodossiers (Gotlib) and La Forêt de Chênebeau (Mic Delinx). He also wrote frequently for television, but never stopped creating strips like Les Aventures du Calife Haroun el Poussah (for Record and illustrated by Swedish artist Jean Tabary). A minor success, it was re-tooled as Iznogoud when it transferred to Pilote. And he was writing Lucky Luke too remember, utterly owing comics from East to west…

Goscinny died far too young in November 1977.

Alberto Aleandro Uderzo was born on April 25th 1927, in Fismes on the Marne. A child of Italian immigrants, as a boy he showed artistic flair from an early age and devoured Mickey Mouse strips in Le Pétit Parisien. Alberto became a French citizen at age seven and dreamed of being an aircraft mechanic, but at 13 was apprenticed to the Paris Publishing Society, learning design, typography, calligraphy and photo retouching. When WWII came, he spent time with farming relatives in Brittany, and joined his father’s furniture-making business. Brittany beguiled Uderzo: when a location for Asterix’s idyllic village was being decided upon, the region was the only choice.

In France’s post-war rebuilding, Uderzo returned to Paris to become a successful illustrator in the country’s burgeoning comics industry. His first published work – a pastiche of Aesop’s Fables – appeared in Junior and, in 1945, he was introduced to industry giant Edmond- Françoise Calvo (The Beast is Dead). Uderzo’s subsequent efforts included indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated novels; laboured in animation; as a journalist, an illustrator for France Dimanche and devised a vertical comic strip ‘Le Crime ne Paie pas’ for France-Soir. In 1950, he drew a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. in Bravo!

Another inveterate transatlantic traveller, he met Goscinny in 1951. Soon fast friends, they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or “gracious living”) for women’s weekly Bonnes Soirée, after which an avalanche of strips and serials poured forth.

Jehan Pistolet and Luc Junior were devised for La Libre Junior and they crafted a comedy Western about a very Red (but not so American) Indian who evolved into Oumpah-Pah. In 1955, with the birth of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replacing Christian Godard on Benjamin et Benjamine before, in 1957 adding Charlier’s Clairette to his bulging portfolio. The following year, he made his Tintin debut, as Oumpah-Pah finally found a home and rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane. When Pilote launched in October 1959, Uderzo was its major creative force, limning Charlier’s Tanguy et Laverdure and a comedy historical strip about Romans…

Although Asterix was a massive hit from the start, Uderzo continued with Charlier on Michel Tanguy, (subsequently Les Aventures de Tanguy et Laverdure), but soon after the first Latin laugh-fest was collected in a single volume (as Astérix le gaulois in 1961) it was clear the hysterical histories would demand most of his time – especially as the incredible Goscinny seemed to require no rest or ever run out of ideas (after the writer’s death, the publication rate of Asterix tales dropped from two per year to one volume every 3-to-5). By 1967 – the origin date of today’s item of interest – Asterix occupied all Uderzo’s time and attention in both the serial stories and special premiums and bonus materials.

In 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation, and when Goscinny passed away three years later, Uderzo had to be convinced to continue the series as writer and artist. Happily, he gave in and produced a further 10 tomes before retiring in 2009. He sold the rights to Hachette who continued the franchise with writer Jean-Yves Ferri & illustrator Didier Conrad. By October 2025, 41 official adventures were in print (most recently Asterix in Lusitania written by Fabcaro), making it the best-selling book series in Europe. Including assorted spin-off volumes sold worldwide, the series is the best selling comics franchise in Europe and the fourth best on Earth. Asterix made Goscinny & Uderzo France’s bestselling international authors. According to UNESCO’s Index Translationum, Uderzo is the 10th most-often translated French-language author in the world and 3rd most-translated French language comics author – right behind his old mate René and the grand master Hergé.

Astérix has been translated into 111 languages, with a host of animated and live-action movies, games and even his own theme park (Parc Astérix, near Paris). Uderzo died in 2020

So what’s it all about?

Originally seen in Pilote #1 (29th October 1959, with the first page appearing a week earlier in a promotional issue #0 distributed from June 1st 1959), the saga is set in the year 50 BC (never BCE!) on the outermost tip of Uderzo’s beloved Brittany coast. Here a small village of redoubtable warriors and their families frustrate every effort of the immense but not so irresistible Roman Empire to complete the conquest of Gaul. Unable to defeat these Horatian hold-outs, the Empire instead resorts to a policy of containment, leaving the little seaside hamlet hemmed in by heavily fortified permanent garrisons Totorum, Aquarium, Laudanum & Compendium. The Gauls couldn’t care less: they daily defy the world’s greatest military machine by simply going about their everyday affairs, protected by a magic potion provided by the resident druid and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

Like all the best entertainments the premise works on two levels: as action-packed comedic romps of sneaky and bullying baddies coming a-cropper for younger readers and as pun-filled, sly and witty satire for older, wiser heads, transformed by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge (who played no small part in making the indomitable little Gaul so very palatable to the English tongue) and here by their modern-day successor Adriana Hunter.

The books are all copiously covered elsewhere on this site, but today’s treat is something a bit different and requires a bit of context…

Back when Methuselah  a child, us kids all ran around uncontrolled and unsupervised like wild beasts. This meant we were in charge of our own entertainment. Television was non-recordable, radio was severely limited, books were made of paper and music came on various sizes of plastic disc that needed another entire machine – and a wall-socket – to work. We all sat around thinking up mischief to make so someone had the idea of putting audio recordings of films and TV favourites (like Thunderbirds, The Aristocats, The Sound of Music, Batman or Planet of the Apes) on vinyl in a package with a booklet of comics or even stills and text. Adults thought back then that listening to truncated dialogue or tinny soundtracks whilst reading was the next best thing to being there…

Oddly, in regard to comics related Book and Records Sets, they were not wrong…

In swinging, melody-mad 1967, Goscinny & Uderzo produced an all-new adventure of their galloping gallic superstars for this format: a short play for voices packed with tunes and musical puns and the mellow sounds of the village bard, accompanied and augmented by a brief booklet of prose directions and superb illustrated spreads (included at the back of this remastered redesigned edition as bonus feature Rediscovered Treasure) by Uderzo.

The story of Le Menhir d’Or is simple enough, beginning when village bard Cacophonix informs his far from appreciative home crowd that he will be competing in the Grand Gaulish Bard competition being held in the fabled and sacred Forest of the Carnutes. The prize is a small Golden Menhir… and the appreciation of all who hear the wonderful winning music.

Despite the customary barracking and utter lack of support, the minstrel cannot be dissuaded from attending and Chief Vitalstatistix grudgingly allows his top man Asterix to go with him.

Having heard what Cacophonix is capable of, our hero is not keen to go but fears that other bards might kill the arrogant songsmith once they hear him. Obelix decides to go too… because he hasn’t been in any fights recently…

The provisionally gentle giant gets his first treat almost immediately when the trio are attacked by bandits, but the journey is relatively peaceful and quiet – especially after Asterix convinces the singer to save his voice for the competition…

Meanwhile in Totorum, effete aesthete General Harumfus is bored. He especially craves music to soothe his jaded soul, and foolishly listens to Centurion Malapropus when the tangle-tongued oaf suggests that the nearby Gaul song contest might provide suitable melodic diversion. Enthralled, Harumfus despatches his full military forces to pick up the eventual winner for his personal edification…

Instead, through a concatenation of unlucky circumstances, and with Asterix & Obelix momentarily distracted keeping the crowds of spectators from showing Cacophonix their ardent appreciation, the centurion drags the bard back to Totorum. This in turns compels the Gaulish entourage to give chase and deliver a most emphatic impromptu encore of Asterix & Obelix’s greatest hits…

Never one to surrender or stint other peoples’ lives, General Harumfus refuses to back down… until he final hears the Bard perform and decides to seek his entertainment elsewhere. Anywhere elsewhere…

Although short and skewed towards dialogue and narration, The Golden Menhir is a sharp, good-natured, adventure packed with wry humour and expressive energy. It barrels along, delivering barrages of puns, verbal, visual and musical and vibrates with slapstick action, all marvellously rendered in Uderzo’s seductively stylish bigfoot art-style.

This tale is available right now digitally, but the physical paperback doesn’t go on sale until March 4th 2027, by which time there will probably be an audiobook version (no-brainer that one guys…)

This is possibly the last huzzah of the sublime, supremely enjoyable comics storytelling of Goscinny & Uderzo and you’d be as Crazy as the Romans not to join in one last rousing chorus…
© 1967 Goscinny/Uderzo. © 2020 LES ÉDITIONS ALBERT RENÉ. THE GOLDEN MENHIR © 2026 LES ÉDITIONS ALBERT RENÉ. For this edition and its translation into British English. All rights reserved.

Batman: Terror of the High Skies


By Joe R. Lansdale, Edward Hannigan & Dick Giordano (Little, Brown & Co.)
ISBN: 978-0-316-17765-8 (TPB)

September 19th is the 12th Annual Batman Day and this year it coincides with the 32nd International Talk Like A Pirate Day. That’s gonna be some strange dinner party conversation, right there, me Hearties! Moreover, World Police expect to deploy specially trained penguins to keep rival marchers Ap-Aarrrrrt!

Prior to the days of all-out Superhero cinema, we parochial comics fans tended to regard and measure our greatest assets in purely graphic narrative terms, but truthfully characters such as Superman, Spider-Man and especially Batman have long-since grown beyond their origins and are now fully modern mythological creatures who inhabit a mass of medias and even age ranges. A precious case in point is this superbly rowdy, rollicking. rousing and rather rare “Boy’s Own adventure” released in November 1992 as part of the perennial and hopefully never-ending drive to get kids reading.

Terror of the High Skies was written by the brilliant and joyously prolific Texan Joe R. Lansdale, whose credits range from novels to screenplays (Bubba Ho-Tep, Hap and Leonard) and cartoons (Superman: The Animated Series, DC Showcase: Jonah Hex) to comic books (Jonah Hex: Two Gun, Molo & Shadows West, Red Range, Pigeons From Hell, The Steam Man, Batman) in genres as broad as horror, comedy, westerns, crime-thrillers, fantasy science fiction and all points in between. He is as adept at challenging adult audiences as he is beguiling – far harder to impress – young readerships… and he knows kung fu too!

The illustrated prose tale begins as young Toby Tyler slowly adjusts to life in Gotham City after growing up in Mud Creek, East Texas. One night, as his parents play host to old friend – and Police Commissioner – Jim Gordon, Toby hears a cat in distress and climbs out of his bedroom window onto the roof of his building. Once there, he finds a flying galleon heaving-to and infamous criminal The Joker capering about all gussied-up in the guise of a movie pirate.

Toby’s a big fan of films and keeps up to date on the news, so when the Mountebank of Mirth makes the kid walk the plank off the roof he overhears some clues that will eventually lead to the Clown Prince’s defeat. It’s also where and when he first meets the daring Dark Knight, as Batman swoops out of the darkness to save him before racing off to confront Joker and his gang of plundering sky-pirates…

Already deeply involved in solving taunting card-clues to the raucous rogue’s future crimes, Batman comes close to ending the case right there, but the wily Harlequin of Hate hastily hightails it to embarks on a campaign of pirate-themed plundering, unaware that plucky Toby has deduced where and when he will strike next.

With the focus very much on the valiant boy – just as young Jim Hawkins is the narrative voice of Robert Louis Stevenson’s genre-founding Treasure Island – readers are treated to a splendid adventure as Toby is allowed to join Batman’s search for the Joker in a fantastic chase encompassing a visit to the Batcave; meeting and rescuing his favourite horror-film actor; stowing away aboard the cloud-soaring marauder; facing a (mechanical) sea monster and eventually foiling a spectacular scheme to unleash a wave of madness on unsuspecting Gotham City.

Boldly boisterous, fast-paced and engaging; delivered very much in the manner of Batman the Animated Series (for which Lansdale also wrote a number of episodes), this delightful text escapade is enhanced by eight breathtaking full-page action-illustrations by Batman veterans Ed Hannigan & Dick Giordano and would make a perfect primer for younger fans to begin their – hopefully – life-long love affair with reading… once some forward-thinking editorial bigwig has it re-released and commissions a new one too…
© 1992 DC Comics. All Rights Reserved. Published under license from DC Comics.

Neill Cameron’s Donut Squad: Destiny of the Donuts! (Book 3)


By Neill Cameron & various (David Fickling Books)
ISBN: 978-1-78845-390-5 (TPB Standard edition), 978-1-78845-436-0 (Waterstones edition)

Had enough to eat yet? Do You Like Donuts?

Only you can truly answer that question, but if you’re undecided, and dangerously unaware of the ramifications of indecision, then rowdy raconteur and inestimable art fiend Neill Cameron has another batch of artisanal, edibly-edifying arguments you might want to consider before deciding. They’re all jam-packed into a manic new compendium of strips, activities and artificially-sweetened exploits starring a bargain box of comics champions cherrypicked from modern British periodical treasure trove The Phoenix. Since debuting in 2012 and just like Beano, Dandy and other perennial childhood treasures, the wonderful weekly has masterfully mixed hilarious comedy with enthralling adventure serials… and frequently in the same scintillating strip.

Everybody braced in? Got your snacks? Napkins? Sick bags? Right then, let’s go…

Crafted by Cameron (Mega Robo Bros, Freddy, Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea), a unique team of toothsome adventurers reconvene here in a world much improved by an absence of bagels. As enny fule kno, Bagels are the arch enemy of Donuts and probably all Life, but you won’t see many here as this time we’re threatened by our own suicidal tastes and unwise behaviour. No change there, then…

As always, we open with a temptingly gussied-up menu reintroducing family favourites like Dadnut & Li’l Timmy; DS commander-in-chief Sprinkles; impetuous Jammyboi; Chalky (ghost of a murdered Victorian Donut); nerve-wracked Anxiety Donut; violent vigilante Justice Donut and potty-mouthed piratical Caramel Jack! (he’s a little bit salty!). There are, of course, more and fresher delights to come…

Old treats like new Official Donut Squad merchandise, Great Moments in Donut History, Classics of World Donut Cinema, ‘Donutiquette (Tips for Polite Donut-Eating When Travelling)’, ‘Ask your Father’ abound, garnished by further examples of senseless violence with Justice Donut, cruel pranks by Jammyboi and whatever it is Spronky does. These are supplemented by developing character arcs like Anxiety Donut going on a life & attitude changing extended adventure, with shocking repercussions…

Other items on view include ‘Legends of the Origins of Chalky the Ghost Donut’, new arrivals like Daddy Donuts (the Donut who is Maybe TOO Rich), The Donut Mysteries and Extreme Donut Eating. These accompany a flurry of new (and even New World!) taste sensations – like the ‘Danger Nuts’Spikynut!, Explodonut! & Regular Donut (contains a higher level of saturated fats than is optimal for Heart Health!) – or international embassages Matcha Comin’ Atcha!, Takoyakinut!, Double Ultimate Chili Cheese Corndog and/or Medicinut.

As well as the launch of culinary pastime ‘Danger Donut Roulette’, other premiering attractions comprise New Season British Classic Flavours (Rhubarb Crumble!, Jam Roly-Poly! & Toad-in-the-Hole Donuts) and other themed delights; Legends of the Dark Donut; semi-regular outbursts of enigmatic tragicomedic experimental drama Waiting for Godonut and seldom seen sightings of Jean-Pierre and Albert: French-Canadian Vampire Donuts

Underpinning regular and fresh features is an eponymous saga of vast cosmic import. Peppering the unfolding nonsense is a series of episodes in an overarching plotline inserting itself across sixteen fearful-future feuilletés designated ‘Destiny of the Donuts’. Here we will see how foolish, health-conscious humans will imbue smart gadgets like fit-bits and heart monitors with ruthless sentience and an programmed compulsion to eradicate unhealthy eating and the weaklings who do it or comprise it.

This will lead/has led to a war of extinction across the ages, with mean, nasty robots stopping the consumption of tasty snacks until human civilisation collapsed. Now with the last humans living in the ruins of what they wrought, the final dregs of indulgent humankind strikes back down the timelines, steered by our sugar sweet stalwarts and ferocious saturated fatties in rather random temporal assaults on the already triumphant terror mechs…

The galvanising sweet survivor who has lived through it all and intends to go back and fix all that horrible healthy history is a grizzled veteran warrior who used to be called Anxiety… and he’s brought the chewed up and spat out leftovers of his old squad who will make themselves known in good time…

Whether this is your first bite or a just another heaping helping, please be warned that although the main enemy of Donut Squad are bready brutes the Bagels, the timey-wimey shenanigans of these tick-tock fit-bit terrors are hard to suppress and – even after the regular activity features – the peril has not parked nor gone into reverse. Thus, Cameron’s ‘Phoenix Comic Club’ art classes on How to Draw Donuts are insidiously infiltrated by the old foe and manifest here as ‘How to Draw Bagels’ (including ‘How to Draw Platoon Commander Poppyseed’; ‘…A Sesame Seed Bagel’; ‘…A Plain Bagel’ and ‘…A Slightly Smaller Bagel’ before an anachronistic Bonus Comics section unleashes manic wildcard mild card Spronky to bizarrely interact with Time, bun/bakery mechanics and the page-count of reality one last bunch of times…

Smart, witty, laugh out loud weird and totally bonkers, the seemingly piecemeal treats contained herein define what kids love without knowing why. They also completely bewilder us oldsters and keep us in our place. Devious, eccentric and captivating, sugar rush all round is guaranteed and if you get toothache it’s from laughing not chronal confabulations…

Moreover, just like cucumber, DONUT SQUAD WILL RETURN…
Text and illustrations © Neill Cameron 2026. All rights reserved.

Neill Cameron’s Donut Squad: Destiny of the Donuts! is scheduled for UK release on 10th September 2026 and is available for pre-order now; or wait until next year and get it yesterday while walking off all those donuts and bagels…

Star Comics All-Star Collection volume 1


By Lennie Herman, Sid Jacobson, Stan Kay, Bob Bolling, Warren Kremer, Howard Post, Vince Colletta, Jon D’Agostino, Jacqueline Roettcher & various (Marvel)
ISBN: 978-0-7851-4291-1 (TPB), 978-1-3025-0691-9 (Digital edition)

This book includes Discriminatory Content and especially outdated gender roles produced in less enlightened times.

Once upon a time the US comic book industry aimed at younger readers was utterly dominated by Dell/Gold Key with their TV & Disney licenses, and Harvey Comics who had largely switched from a variety of genres to a wholesome, kid-friendly pantheon by the end of the 1950s. Despite valiant and consistent efforts from DC, Charlton and Marvel to compete, this Big Two owned the pre-school sector until declining morals, television cartoon saturation and rising print costs finally forced them to bow out.

The Wester Publishing companies suffered a slow erosion, gradually losing valuable prime properties like Popeye, Star Trek, assorted Hanna-Barbera and Warner Brothers cartoon stars, plus sundry other treasures until the parent company called it a day in 1984. Harvey had already shut up shop in 1982 when company founder Alfred Harvey retired.

The latter’s vast archived artwork store was sold off and, with properties and rights up for grabs, Marvel Comics (who had already secured those lost Star Trek and Hanna-Barbera titles) was frontrunner for licensing the family firm’s iconic characters. These included Richie Rich, Casper the Friendly Ghost, Sad Sack, Hot Stuff – the Little Devil, Wendy the Good Little Witch and so many others. That bid ultimately foundered, but business savvy Editor-in-Chief Jim Shooter, recognised a huge gap in the market, and subsequently launched a cloned imprint of the Harvey stable which would also encompass new TV/toy properties like Jim Henson’s Muppet Babies & Fraggle Rock; Alf; Madballs; Strawberry Shortcake, Care Bears; Thundercats; Ewoks and every Saturday Morning TV sensation still to come. He resolved to devise and deliver the next generation of worthily wholesome, entry-level comics for entertainment-hungry young minds and their concerned parents…

Marvel’s Star Comics line launched in 1985, edited by ex-Harvey head-honcho Sid Jacobson, with familiar-looking titles sporting an incontestably similar look and feel, which was achieved primarily by hiring former Harvey stalwarts like Jacobson, Lennie Herman, Warren Kremer, Howard Post, Ernie Colon and others.

Millionaire prince and all-around good kid Royal Roy especially invoked the ire of the Harvey heirs who sued for copyright infringement of their astonishingly prolific Richie Rich: a glittering prize who had shone in over 55 separate titles between his debut in 1953 and the bust of 1982. Roy was cancelled after 6 issues – as were many Star series – in a brutal “Survival of the Funnest” policy – and the suit was quietly dropped. None of which affects the fact that those Eighties child stars were, in their own right, superb examples of all-ages fun, excitement and adventure joyously revisited in this collection first released in from 2009: gathering that first wave of titles and latterly expanded on in a coordinated curated kids comics book sequence (remember now: “gotta get ‘em all!”).

Re-presenting Planet Terry #1-2, Top Dog #1-3, Royal Roy #1-2 & Wally the Wizard #1-2 in a veritable nova of bubbly contagious thrills and frolics, the eccentric escapades open with a star who was just a little lost boy in space…

Planet Terry was created by Lennie Herman (who died just before the big Star Comics launch) and the merely magnificent Warren Kremer, whose animation-based art style became the defining look of Harvey Comics during its happy heyday, and starred a young lad searching the universe for the parents he had never known. Introduced in ‘The Search’ (Herman, Kremer & Vince Colletta), little Terry was something of a nuisance, periodically landing on alien worlds, pestering the inhabitants and asking “Has anyone seen my mother and father?”

Found wandering in a life-pod which raised and educated him, the only clues PT had to his past are a name bracelet and an empty picture frame. However, this time when he returns to the obnoxious planet Bznko, Terry accidentally drives off a menace which bores folks to death with bad jokes, so the inhabitants give him a junked lady robot as a reward. This proves to be a blessing in disguise as Robota inadvertently leads the lonely lad to ‘A Clue’ when they later crashland on a mining asteroid and meet aged Enoch Diggs who recognises the lifepod the infant Terry was originally found in…

‘Some Answers’ are forthcoming as the dithery prospector reveals he once worked on Confederation Cosmos Cruiser Space Warp, where the captain’s wife was going to have a baby. Needing a sterile environment for the newborn infant, the crew placed him in the emergency lifeboat, but his jubilant father accidentally triggered it whilst celebrating his son’s birth and the infant was rocketed into deep space. Although they searched everywhere, the heartbroken spacemen never located the pod and assumed baby Terry was lost forever…

Although Enoch can’t remember the names of Terry’s parents, he suggests another old shipmate might, and the re-energised searchers rush to another asteroid to find him. Sadly, they instead encounter ‘The Malt Shop Menace’, before recruiting another voyager when Robota saves a brutish monster…

Omnus gratefully joins their decidedly odd and growing family. Little do they know that a sinister conspiracy is at work to keep the whereabouts and secret of the Space Warp lost forever…

In #2 (by Herman, Kremer & Jon D’Agostino) the quest continues as the outcasts encounter sabotage and opposition before landing their freshly repaired ship on the lost world of the Gorkels where the trio clumsily fulfil an ancient prophecy in ‘The Saga of Princess Ugly’. In return for repairing Terry’s downed vessel, he, Robota and Omnus must rescue an abducted Princess by battling hostile jungles, shapeshifting beasts, killer vines, a whirlpool and a volcano all controlled by archvillain Vermin the Vile in ‘Too Close (enough) for Comfort’ before saving the girl from ‘The Doom of the Domed City’ and uncovering the final resting place of the elusive Space Warp…

Also by Herman, Kremer & D’Agostino, Royal Roy debuted on his birthday in ‘The Mystery of the Missing Crown’, wherein the Prince of wealthy Ruritanian Cashalot discovers that the traditional, venerable Royal Highness Crown has gone missing on the very day of his investiture. Whilst King Regal and Queen Regalia understandably panic, super suave, ultra cool bodyguard Ascot diligently investigates as assorted resplendent relatives dither and interfere, so Roy and his pet crocodile Gummy keep their heads and maintain their poise by ‘Picking up the Scent’. They soon expose a supernatural agency at work after ‘A Midnight Visit’ by ghostly ancestor William the Warhorse

Topping off that opening issue was a snappy, snazzy short fun yarn starring reptilian Gummy in ‘Crocadog’ prior to #2 hosting ‘The Grand Ball’. Scripted by Stan Kay, it occupied most of Roy’s attention as the underage but still eligible Prince took a fancy to simple commoner Crystal Clear whilst ambitious – and mean – social climber Lorna Loot spent all her time – and considerable cash – unsuccessfully attempting to beguile the boy by turning herself into a contemporary Cinderella in ‘A Strange Stranger’

‘Maneuvers!’ then sees Roy fulfil his hereditary duties by joining Cashalot’s army on dawn exercises. As ruler-in-waiting of a rich but peaceful nation, the plucky lad isn’t too surprised to find that the entire armed forces consists of one reluctant prince and a keen but aging general…

Top Dog featured a far more modern and mundane situation, depicting the lives of average American boy Joey Jordan and a mutt he brought home one day. Herman, Kremer & Jacqueline Roettcher’s ‘The Dog-Gone Beginning’ revealed how, whilst looking for his lost baseball, the kid had accidentally spotted a dog reading the newspaper and talking to himself. Exposed, the canny canine begged the boy to keep his secret else all the four-footed wonder could expect was a short and painful life being poked, prodded and probed by scientists…

Once the lad swore to keep his secret, Top Dog agreed to come live with Joey in ‘House About a Dog, Mom?’ Whilst the boy tries to teach the pooch to bark – one of the few languages he can’t speak! – Joey’s accommodating family gradually get used to the seemingly normal dog and his boy.

However, when Mervin Megabucks (the richest, meanest kid in town) overhears them playing and chatting, the spoiled brat refuses to believe Joey is a ventriloquist and when the junior Jordan refuses to sell, Mervin steals Top Dog as the perfect addition to his palatial high-tech house. However, even torture won’t make the purloined pooch speak again, and when Joey stages ‘The Big Breakout’, Mervin’s mega-robots prove no match for dogged determination leaving the peewee plutocrat brat baffled, bamboozled and dog-less…

Top Dog #2 exposes ‘Spies!’ after the restless dog of a thousand talents seems to harbour a dark side. Going out on nightly jaunts, the marvellous mutt apparently leads a double life as a security guard at a Defence Plant, triple-crossing everybody by photographing military secrets for a foreign power. It’s actually a diminutive enemy agent in a dog costume but Vladimir’s handlers hadn’t reckoned on a real dog looking (and speaking) just like their hairy infiltrator. Thus they accidentally give the purloined plans to the chatty all-American canine.

After spectacularly trapping the sinister spies without revealing his own astounding intellect, Top Dog is framed in #3 by Joey’s best friend Larry who’s been feeling neglected and rejected since the brilliant bow-wow moved in. With a feral hound dubbed ‘The Mad Biter’ on the prowl and attacking people, it’s simple to send our perspicacious pup to the Pound, where he encounters lots of bad dogs who probably deserve to be ‘Caged’.

Faithful Joey never gives up and after bailing his canine comrade out, they convince the guilt-ridden perjurer to see the light by via an impromptu midnight ‘Ghost Story’. Even with Larry recanting his lies, neighbourhood families don’t trust Top Dog, but that all changes once the maligned mutt tracks down the real Biter and engages him in ‘A Fight to the Finish’

The final initial entry was written and illustrated by Archie Comics veteran Bob Bolling who concocted a fabulous medieval wonderland for Wally the Wizard to play in. In #1’s ‘A Plague of Locusts’, mystical Merlin’s older, smarter brother Marlin is having trouble with a stubbornly inquisitive apprentice. Wally wants to know everything NOW, has no discipline and is full of foolish ideas and misconceptions. As a serious scientist, Marlin has no time for silly superstitions, so after the lad accidentally releases a time-travelling demon from an age-old prison, the mage refuses to believe him.

Gorg however swears faithfully to repay the favour before disappearing…

Despatched to deliver a potion to King Kodger, Wally also helps a dragon save his hatchling from a deep well, only just reaches the sovereign in time and has a feed on the Royal Barge where he once again fails to impress beauteous Princess Penelope

Meanwhile in Bloodmire Castle, wicked plotters Vastar the Vile, his sister Sybilious the Bilious and wicked warlock Erasmo conspire to conquer the kingdom by unleashing a huge metal locust to consume all in its path. Noble knights led by invincible Sir Flauntaroy are helpless before the brazen beast and Wally realises only Marlin can save them. Sadly, the boy gets lost on route to fetch him, but happily for everybody, the dragon and demon the rationalist sorcerer refuses to believe in are ready to pay their debts to the apprentice…

Sid Jacobson, Howard Post & D’Agostino handled the second issue wherein Wally enters the annual apprentice’s games, with Marlin now suddenly transformed into a traditional magic-making mage. In fact, Marlin, as a three-time champion of ‘The Magic-a-Thon!’ is secretly regretful that Wally is too inexperienced to compete… a fact his disciple discerns and tries to fix. Desperately cramming for a week and eventually (with the coaching of his proud master) Wally sets off to compete but a lovelorn barbarian accidentally cleaves the kid’s crib notes in twain, leaving him able to create only half-spells and conjure up mere semi-monsters…

Undaunted, Wally continues and perseveres, even after a huge storm deprives him of the demi-directions and his back-up pouch of herbs and potions. He is determined to win using nothing but his wits, guts and unflagging optimism…

This clutch of classic children’s tales also includes the enchanting covers and the original house-ads which introduced the characters to the Kids in America and four decades later is still a fabulous blast of intoxicating wonder and entertainment readers of all ages cannot fail to love. With children’s comics back in force again after too long a fallow period, it’s apt, sensible and fun to acknowledge the timeless classics we used to draw upon and which drew kids in. Historical compilations like this one belong on the shelves of every funnybook-loving parent and even those lonely couples with only a vague twinkle in their eyes…
© 1985 and 2009 Marvel Characters, Inc. All rights reserved.

Today in 1928 Lyman Young’s strip epic Tim Tyler’s Luck launched, followed by Al Capp’s Li’l Abner in 1934.

This day in 1919 prolific illustrator and inker Jim Mooney (Tommy Tomorrow, Supergirl, Omega the Unknown, Robin, Batman, Pussycat, Man-Thing, Spider-Man, Thundercats, Elvira, Mistress of the Dark) was born, as were artist/inker Gene Day (Star*Reach, Star Wars, Master of Kung Fu) in 1951; all-rounder Donna Barr (Desert Peach, Stinz) in1952; UK artist Rob Davis (Judge Dredd, Doctor Who, Nelson) in 1954; artist Bret Blevins (New Mutants, Sleepwalker, Bozz Chronicles) in 1960; both Billy Tucci (Shi, Sgt. Rock: The Lost Battalion) and cartoonist Shannon Wheeler (Too Much Coffee Man, Postage Stamp Funnies) in 1966 and Malaysian artist Billy Tan Mung Khoy AKA Billy Tan (Uncanny X-Men, Green Lantern, Tomb Raider) in 1970.

Passing on this day were Jack Cole (Plastic Man, Betsy and Me) in 1958; British editor creator John Geering (Sparky, The Topper, Cracker, Plug, Nutty, The Beano, The Dandy on Puss ‘n’ Boots, Smudge, Bananaman, DangerMouse, Count Duckula) in 1999 and Tintin colour artist Josette Baujot in 2009.

Moomin: The Complete Tove Jansson Comic Strip volume 2


By Tove Jansson with Lars Jansson (Drawn & Quarterly)
ISBN: 978-1-897299-19-7 (Album HB) 978-1-770465-49-7 (Digital edition)

Tove Marika Jansson was born into an artistic, intellectual and practically Bohemian Swedish family in Helsinki, Finland on August 9th 1914, making today her 112th anniversary, so hyvää vuosipäivää to her and all you fans…

Her father Viktor was a sculptor, whilst mother Signe Hammarsten-Jansson enjoyed a successful career as illustrator, graphic designer and commercial artist. Tove’s brothers Lars and Per Olov became a cartoonist/writer and photographer respectively. The family and its close intellectual, eccentric circle of friends seem to have been cast rather than born, with a witty play or challenging sitcom as the piece they were all destined to act in.

After a period of intensive study from 1930-1938 (University College of Arts, Crafts and Design, Stockholm, the Graphic School of The Finnish Academy of Fine Arts, then L’Ecole d’Adrien Holy and L’Ecole des Beaux-Arts, Paris), Tove became a successful exhibiting artist through the troubled period of the war. Intensely creative in many fields, she published the first fantastic Moomins adventure in 1945: Småtrollen och den stora översvämningen (The Little Trolls and the Great Flood or more euphoniously The Moomins and the Great Flood): a whimsical epic of gentle, inclusive, accepting, understanding, bohemian, misfit trolls and their strange friends. Always an over-achiever, from 1930 to 1953 she worked as an artist and cartoonist for Swedish satirical magazine Garm, achieving a measure of notoriety with an infamous political sketch of Hitler in nappies (a political method of self-expression currently back in vogue with many modern im-Potentates), lampooning the Appeasement policies of Chamberlain and other European leaders in the build-up to World War II. Tove was also a much-in-demand illustrator for many magazines and children’s books. She had been selling her own comic strips as early as 1929…

Moomintroll was literally her signature character. The lumpy, big-eyed goof began life as a spindly sigil beside her signature in political works. She called him “Snork” and claimed she had designed him in a fit of pique as a child – the ugliest thing a precocious little girl could imagine – as a response to losing an argument about Immanuel Kant with her brother.

The term “Moomin” came from maternal uncle Einar Hammarsten who attempted to stop Tove pilfering food when she visited by warning her that a Moomintroll guarded the kitchen, creeping up on trespassers and breathing cold air down their necks. Over childhood years and far beyond, Snork/Moomin filled out, became timidly nicer (if a little clingy and insecure), a placid therapy-tool to counteract the grimness of the post-war world.

The Moomins and the Great Flood was relatively unsuccessful but she persisted, as much for her own therapeutic benefit as any other reason, so in 1946 the sequel Kometjakten (Comet in Moominland) was published. Many commentators believe this terrifying tale a skilful, compelling allegory of Nuclear destruction, with both it and 1948’s third illustrated saga Trollkarlens hatt (Finn Family Moomintroll – occasionally The Happy Moomins) translated into English in 1952. The success prompted British media giant Associated Press to commission a newspaper strip about her seductively sweet, sensibly surreal surrogate family.

Jansson had no prejudices regarding strip cartoons. Her earlier works included Lunkentus (Prickinas och Fabians äventyr, 1929); Vårbrodd (Fotbollen som Flög till Himlen, 1930) and Allas Krönika (Palle och Göran gå till sjöss, in1933). She had already successfully adapted Comet in Moominland for Swedish/Finnish paper Ny Tid. Thus, Mumintrollet och jordens undergång (Moomintrolls and the End of the World) was proven a popular feature and Jansson readily accepted a chance to extend her message across the world.

In 1953, The London Evening News launched the first of 21 Moomin serial sagas which captivated readers of all ages. Tove’s involvement ended in 1959, a casualty of her own success and a punishing publication schedule. So great was the pressure that she had early on recruited brother Lars to help. He proudly and most effectively continued the feature until its end in 1975. Free of the strip, she returned to painting, writing and her other creative pursuits: generating book illustrations, plays, murals, public art, stage designs, costumes for dramas and ballets, a Moomin opera, 9 more Moomin-related picture-books & novels, as well as 13 books and short-story collections more obviously intended for grown-ups.

Her awards are too numerous to mention (literally dozens of international art and literary plaudits), but consider this: how many modern artists – let alone comics creators – get their faces on the national currency or have commemorative coins struck bearing their image?

Tove Jansson died on June 27th 2001 but her timorous critters and their better, nicer world has proliferated beyond belief.

Tove could deploy slim economical line and pattern to create sublime worlds of fascination, and her dexterity made simple forms into incredibly expressive and potent symbols. In this second oversized (312 x 222mm) monochrome hardback (or electrical options are available for the screen of your preference!) compilation commences with ‘Moomin’s Winter Follies’, wherein the rotund, gracious and deeply considerate young troll has an accident on ice that prompts the family to begin their annual preparations for the winter’s hibernation.

However, after all these efforts lead to nothing but petty disaster, boldly unconventional Moomin Pappa decides that tradition isn’t everything and decrees that they shall all stay awake for the icy months ahead…

The family and their many friends are soon bedevilled by the obnoxiously enthusiastic Mr. Brisk who cajoles the easygoing Moomins to indulge in his abiding passion for winter sports. Results are painful and far from impressive, but ruggedly athletic Brisk does turn the head of overly romantic and lonely Mymble. As usual, the object of her affections is blithely oblivious, with eyes only for the upcoming Winter Games, but when beauteous Snorkmaiden also starts succumbing to Brisk’s physical charms, Moomin is forced to take up ski-jumping just to win back her attention.

When that goes poorly, he is tempted into contemplating murder until cooler heads, his own gentle nature and the onset of spring produces a milder and more suitable solution…

Moomins are placid free spirits, bohemians untroubled by hidebound domestic mores and societal pressures. Moomin Mamma is warm and capable but overly concerned with propriety and appearances, whilst Pappa spends most of his time trying to rekindle his adventurous youth or dreaming of fantastic journeys. However, when prideful snobbish Mrs. Fillyjonk moves in next door, her snooty attitudes unfavourably affect the entire family, resulting in the hiring of ‘Moomin Mamma’s Maid’.

The search for a suitable servant results in disruption and discontent before dour, distressed and doom-obsessed Misabel – along with her direly depressed dog Pimple – further blight the formerly happy household. Misabel suffers from secrets and persecution complexes, and when Fillyjonk goes missing, a detective starts hanging around, adding to the general aura of anxiety until Moomin Mamma shakes herself out of her status-induced funk and starts a campaign to cheer up and change the latest additions to her wildly imaginative, but oddly welcoming, home…

‘Moomin Builds a House’ sees Mymble’s eccentrically forgetful yet fruitful mother come to visit, inflicting her latest batch of wild & wilful youngsters (17, or thereabouts!) on the normally compassionate and understanding trolls. The children are, to put it mildly, little monsters: destructive, practical joking, firestarter hellions who would put the Belles of St. Trinian’s to shame and to rout…

Soon, impressionable Moomin is driven out of his home and, egged on by the worst of the brood Little My, attempts to build his own house in the woods. With none of Moomin Pappa’s craft skills, the lad’s efforts are far from satisfactory but nonetheless his flighty paramour Snorkmaiden soon joins him, intent on making the shaky edifice their romantic hideaway. Sadly, with Little My still around, their best laid plans quickly come unstuck…

This utterly incomparable and heartwarming box of graphic delights concludes with a brilliantly satirical salutary romp as ‘Moomin Begins a New Life’, wherein an itinerant thinker enters the valley, sharing his secret recipe for “How to be Happy”. Although self-proclaimed, The Prophet is remarkably convincing and, seeing how his pronouncements and suggestions have changed the lives of all their friends and neighbours, the graciously impressionable Moomins attempt to adjust their behaviour to maximise their joy, unaware that they are already as happy and content as anyone can be…

With the entire locality blissed out, the well-intentioned Prophet then convinces the constable to release all the folk in jail, allowing mischievous trickster and devoted scofflaw Stinky to resume his prankish shenanigans. After convincing Pappa to set up an illicit still producing hard liquor – which incites Snorkmaiden to run off with another young man – Stinky subsequently convinces desolate, deserted Moomin to turn to the dark side, becoming a glamorous highwayman and jewel thief to win her back…

Having spread malice and disorder, Stinky’s next stunt is badly misjudged. He invites a puritan, fire-&-brimstone rival philosopher dubbed the Black Prophet to come and save all the sinners. Thankfully, as the rival Prophets’ war of words escalates, Moomin Mamma at last reaches the end of her patience and intervenes…

Following the Wild Things wonderment is short essay ‘Tove Jansson: To Live in Peace, Plant Potatoes, and Dream’: a comprehensive biography and commentary by Alisia Grace Chase, PhD celebrating the astound achievements of this genteel giant of literature and the arts.

These are truly magical tales for the young laced with the devastating observation and razor-sharp mature wit which enhances and elevates only the greatest kid’s stories into classics of literature. These volumes are an international treasure and no fan of the medium – or biped with even a hint of heart and soul – can afford to be without them.
© 2007 Solo/Bulls. All other material © its creators. All rights reserved.

Today in 1907 nonstop cartoonist Mel Graff (Adventures of Patsy, Secret Agent X-9, Captain Easy) was born, sharing the day with utterly unique Tove Jansson who joined the party in 1914 as did eventual pulp scribe turned Atlas Comics & EC genre anthology author Daniel Keyes (Flowers for Algernon) in 1927.

Mandrake the Magician artisan Fred Fredericks came along in 1929; Belgian creator William Vance (XIII, Marshall Blueberry, Bob Morane, Bruno Brazil) in 1935; British cartoonist Posy Simmons (Bear, Mrs Weber’s Diary, Gemma Bovary, Tamara Drewe) in 1955 and comic book craftsman Bob McLeod (New Mutants, Conan, Wonder Woman, Superman) in1951. Ultra stylist Rick Leonardi (Spider-Man 2099, Uncanny X-Men, Cloak and Dagger, Batman Beyond) arrived in 1957, sharing cake & candles with Fish Police creator Steve Moncuse, and Gene Luen Yang (Chinese Born American, Superman Smashes the Klan, Monkey Prince) popped by in 1971.

Tiny Titans volume 4: The First Rule of Pet Club…


By Art Baltazar & Franco with Geoff Johns & various (DC Comics)
ISBN: 978-1-4012-2892-7 (TPB), 978-1-4012-4528-3 (Digital edition)

DC’s Cartoon Network imprint was a potent and fun-filled bastion of children’s comics in America and consolidated the link between TV and 2D jollies and thrills with stunning interpretations of television landmarks like Ben 10, Scooby Doo, Powerpuff Girls, Dexter’s Laboratory and others. The comics line also generated truly exceptional material based on screen iterations of their proprietary characters such as Teen Titans Go!, Legion of Super Heroes, Batman: Brave and the Bold and Krypto the Super Dog as well as original material like Billy Batson and the Magic of Shazam!, which were merely indistinguishable in tone and content.

Arguably the imprint’s finest release was a series ostensibly aimed at early readers but which quickly became a firm favourite of older fans – and a multi-award winner too. Superbly mirroring the magical wonderland inside a child’s head where everything is happily mixed up together, Tiny Titans became a sublime nostalgia-weaponised antidote to continuity cops and slavish fan-boy quibbling by reducing the vast cast of successive Teen Titans animated series, the greater boutique of mainstream comic books and, eventually, DC’s entire Universe to little kids and their parents/guardians in the wholesome kindergarten environment of Sidekick City Elementary School – a scenario spring-loaded with in-jokes, sight-gags and beloved yet gently mocked paraphernalia of generations of strip readers and telly-watchers…

Art Baltazar and co-creator Franco (Aureliani) mastered a witty, bemusingly charming style of storytelling that just happily rolls along, with assorted characters getting by, trying to make sense of the great big world and just coincidentally having “Adventures in Awesomeness”. The method generally involves stringing together smaller incidents and moments into an overall themed portmanteau tale and it works astoundingly well. Rounding up issues #19-25 and spanning cover-dates October 2009 – April 2010 of the magically madcap, infinitely addictive all-ages mini-masterpiece, this fourth volume begins on a romantic note by looking at the kids ‘Deep in Like’.

After a handy and as-standard identifying roll-call page, ‘Imagine Me and You…’ finds scary blob Plasmus and tiny winged Bumblebee brightening up each other’s drab day, before a similar cupid moment affects The Brain and best-est pal M’sieu Mallah, even as diligent overachiever Robin (accompanied by faithful Bat-hound Ace) finds his earnest attempts to finish his homework disturbed by a succession of pesky young ladies including Starfire, Batgirl & Duella all caught up in a ‘Like Triangle’. ‘Dates’ then sees Bumblebee & Plasmus inadvertently causing chaos during an afternoon movie monster mash – and even in the ‘Intermission’ – after which a sly sight gag for us oldies highlights the company’s many Wonder Girls in ‘Jump Rope’.

DC’s hallowed anthropoid obsession is highlighted in ‘New Recruits’ when Beast Boy chairs a meeting of the Titans Ape Club before regular feature The Kroc Files depicts ultimate butler Alfred, roguish reptilian star Kroc and Plasmus each demonstrating ‘How to Enjoy a Lollipop’ in their own signature manner. The issue closes with a word puzzle whilst the next promises to disclose The Hole Truth about Raven: beginning with a daybreak disaster at ‘Home with the Trigons’. Raven’s dad is an antlered, crimson transdimensional devil-lord as well as a teacher at Sidekick Elementary, so when he oversleeps, his sorceress scion gets him to work on time by simply opening a few wormholes. Of course, leaving those dimensional doors around is just asking for trouble…

Meanwhile, it’s washday at Wayne Manor, but Alfred won’t let Robin, Beast Boy or Aqualad go down ‘To the Batcave’. Sadly, even the dapper domestic can’t withstand united pester-power and eventually gives in… and learns to regret it. Following a perplexing maze game-page, the All Pet Club Issue! launches as Starfire and mean sister Blackfire write home for their beloved critters Silky & Poopu, so they can go to the oh-so-secret social event, whilst can-do kid Cyborg actually builds himself a brace of chrome companions in ‘Pet-Tronics’

With ‘Club Hoppin’, the entire school gathers with their accommodatingly and uniquely compatible pets to interview potential new members – specifically tongue-tied-&-thunderstruck Captain Marvel Junior and his fuzzy pal Hoppy, the Marvel Bunny. With so many members, the club must find roomier quarters, leading to a painful tryst for Beast Boy and Terra in ‘Meanwhile, on the Moon…’

There’s a brilliant vacuum-packed bonus pin-up of the Tiny Titans in space by Franco before ‘Hot Dogs, Titans, & Stretchy Guys!’ presents the kids back on solid ground and wrapped up with the DCU’s many flexible fellows as ‘Offspring into Action’ introduces Plastic Man’s excitably boisterous bonny boy. Then, ‘Just Playing and Bouncing’ sees Bumblebee spend some time with the diminutive Atoms Family but lose control of their Teeny-Weeny, Super Duper Bouncy Ball and accidentally get Plastic Man, Offspring, Elongated Man and Elastic Lad all wound up, before helplessly watching it bowl over Principal Slade and Coach Lobo in ‘Coffee Dog Latte’.

Thankfully, Robin has exactly the right gimmick in his utility belt to set things straight, but can’t stay long as he’s en route to his Bird Scouts meeting where potential new members Hot Spot and Flamebird are trying out for Hawk, Dove, Raven & Talon. Distressingly, when shiny Golden Eagle turns up, the girls all want to make him the new leader…

The semi-regular ‘Epilogue’ page often supplies one more punch-line to cap each themed issue and this one leads directly into a convoluted and confounding Elastic Four pin-up/cover which in turn precedes a spookily uproarious tale of Bats, Bunnies, and Penguins in the Batcave! Oh My!...

It all begins in ‘Ice to Meet Ya!’ when Wayne Manor’s extraordinarily if not excessively large penguin population get into a turf war with the house rabbits, displacing the Batcave’s regular inhabitants in ‘Driving Me Batty’. The conflict escalates in ‘All in the Batman Family’ before Robin gets a rather stern admonition from his senior partner to put things right… or else.

Happily, ever-so-cute & capable Batgirl is willing to lend a hand. Unfortunately, so too are the kids she’s baby-sitting (Tim & Jason: you’ll either get that or you won’t, bat-fans) and impishly infuriating Batmite. With even Batcow helping out, things soon start calming down, but ‘Meanwhile, at the Titans’ Treehouse…’ not all of the fugitive Bat-bats have heard the good news…

Once your ribs have stopped hurting you can then enjoy a Tiny Titans Aw Yeah Pin-up from Franco before ‘The All Small Issue!’ opens with assorted big kids accidentally drinking ‘Milk! Milk!’ from the Atoms’ fridge and shrinking away to nearly nothing. Good thing the Atomic nippers think to call their dad, who’s with fellow professional dwindlers Ant, Molecule and substitute Atoms Adam & Ryan (another in-continuity howler targeting old fogey fans) for a Team Nucleus meeting…

That compressive cow-juice causes more trouble in the ‘Epilogue’ before a Blue Beetle puzzle clears the mind in advance of an outrageous ending as ‘Superboy Returns!’ in a fairly cosmic crossover – and requiring some additional scripting by Geoff Johns.

When Conner Kent shows up, all the girls are really impressed and distracted, whilst – across town – Speedy is trading a lot of junk he shouldn’t be touching to Mr. Johns’ Sidekick City Pawn Shop and Bubblegum Emporium in ‘Brightest Day in the Afternoon!’ When Starfire & Stargirl then buy the seven different coloured “mood rings” from the shop, they and BFFs Duella, Batgirl, Wonder Girl, Terra and Shelly, are turned into Green, Red, Yellow, Orange, Blue, Violet and Indigo Lanterns! Soon, the Tiny Titans are up in the air again and annoying The Guardians of the Universe and their super-serious Green Lantern Corps.

It all ends well, though, in an Emerald ‘Epilogue’ and a lavish pin-up of a posse of pistachio-painted interplanetary peacekeepers…

Despite being ostensibly aimed at super-juniors and TV kids, these wonderful, wacky yarns – which marvellously marry the heart and spirit of such classic strips as Peanuts, The Perishers or Calvin and Hobbes with something uniquely mired and marinated in pure comic-bookery – are deliciously hilarious tales no self-respecting or self-indulging joy-lover should miss: accessible, entertaining, and wickedly intoxicating. Go mellow out with some kids’ stuff, now, okay? Why should they have all the fun?
© 2009, 2010 DC Comics. All Rights Reserved.

Today in 1948 cartoon gadfly Garry Trudeau (Doonesbury) was born, followed in 1950 by scripter and gamed developer Bill Kunkel (Doorway to Nightmare, Vigilante, Marvel Team-Up, Richie Rich). In 1942, Italian artist Giove Toppi died. He was the first cartoonist to draw Mickey Mouse in comics.

Benny Breakiron volume 2: Madame Adolphine


By Peyo, with backgrounds by Will, translated by Joe Johnson (Papercutz/NBM)
ISBN: 978-1-59707-436-0 (HB Album/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

In anticipation of 2028’s proposed CG animation version (which cannot possibly match the style and charm of these scribbled pages!) here’s a quick look back at how the Europeans handled superheroes and kids in crisis from a master of our artform…

Pierre Culliford was born in Belgium in 1928 to a family of British origin living in the Schaerbeek district of Brussels. An admirer of the works of Hergé and US comics licensed to Le Journal de Mickey, Robinson and Hurrah!, he refined his artistic skills, and developed his storytelling abilities but the war and family bereavement forced him to forgo further education and find work. After time toiling as a cinema projectionist, in 1945 Culliford joined C.B.A. animation studios, where he met André Franquin, Morris & Eddy Paape. When the studio closed, he briefly studied at the Brussels Academy of Fine Arts before moving full-time into graphic advertising. In his spare time, he began submitting comic strips to the burgeoning flock of post-war comics publishers.

His first sale came in April 1946: Pied-Tendre, a tale of American Indians in Riquet, the comics supplement to the daily L’Occident newspaper. Further sales to other venues followed and in 1952 his knight Johan found a permanent spot in Le Journal de Spirou. Retitled Johan et Pirlout, the strip prospered and in 1958 introduced a strange bunch of blue woodland gnomes called Les Schtroumpfs. Culliford – who now used the nom de plume Peyo – would turn those adorable little mites (known to us and most of the world as The Smurfs) into an all-encompassing global empire, but before being sucked onto that relentless treadmill, he still found time to create a few other noteworthy strips such as the titanic tyke on view here today.

In 1960 Benoît Brisefer – AKA Benedict Ironbreaker or in Dutch Steven Sterk – debuted in Le Journal de Spirou #1183 (December 1960). With a few slyly added tips of the hat to Siegel & Shuster’s Superman, the wryly bucolic adventures celebrated a small town small boy with superhuman strength living in a generally quiet and unassuming little Belgian city.

Quiet, well-mannered, gentle and a bit lonely, Benny just happens to be the mightiest boy on Earth: able to crush steel or stone in his tiny hands, leap vast distances and run faster than a racing car. He is also pretty much immune to all physical harm, but his fatal, somewhat ubiquitous weakness is that all his strength deserts him whenever he catches a cold…

Benny never tries to conceal his abilities but somehow no adults ever catch on. They generally think he’s telling fibs or boasting, and whenever he tries to prove he can bend steel in his hands, the unlucky lad gets another dose of the galloping sniffles…

Most kids avoid him. It’s hard to make friends or play games when a minor kick can pop a football like a balloon and a shrug can topple trees.

Well-past-it Brits of my age and vintage might remember the character from weekly comics in the 1960’s. As Tammy Tuff – The Strongest Boy on Earth, and later as Benny Breakiron and Steven Strong, our beret-wearing blockbuster appeared in Giggle and other periodicals from 1967 onwards.

With Peyo’s little blue cash-cows taking up ever larger amounts of his concentration and time, other members of his studio assumed greater responsibilities for Benoît as years passed. Willy “Will” Maltaite, Gos, Yvan Delporte, Françoise Walthéry and Albert Blesteau all pitched in. and Jean Roba created many eye-catching Le Journal de Spirou covers, but by 1978 the demands of the Smurfs were all-consuming and all the studio’s other strips were retired.

You can’t keep a good super-junior down, though, and after Peyo’s death in 1992, his son Thierry Culliford and cartoonist Pascal Garray revived the strip, adding six more volumes to the eight generated by Peyo and his team between 1960 and 1978. Thanks to the efforts of US publisher Papercutz, the first four of those gloriously genteel and outrageously engaging power fantasies are still available to English-language readers again – both as robust full-colour hardbacks and as all-purpose eBooks – and this second translated exploit begins in the sedate city of Vivejoie-la-Grande, where the kid goes about his rather solitary life, doing good deeds in secret and being as good a boy as he can…

After another day of being shunned by everyone around, disconsolate Benny heads for the park and is befriended by a sweet old lady named Adolphine. No respecter of advanced age or graceful retirement, the old dear romps boisterously and disgracefully with the lad – to the disgust of the other park patrons. Eventually, Benny escorts her to his home where she has a strange fit and collapses.
When even a doctor refuses to help, Benny finds a phone number in her bag and acts as any good boy should. Soon a rather strange gentleman comes to collect her, but he’s none too gentle in his behaviour and throws the old lady in the boot of his car! Far more distressingly, when Benny sees her in the street next day, Madame Adolphine says she has never met him before!

Baffled but unwilling to let the matter go, Benny tracks her down to a toyshop run by seedy inventor Serge Vladlavodka and finds her standing over the tinkerer’s unconscious body with a massive mallet in her hand. Moreover, Madame’s manner is brusque and almost callous and the belligerent biddy bustles off whilst Benny is trying to revive her prone victim. When Serge at last recovers, he also rushes away, fearing the harm she might cause. Accompanying him, Benny learns a startling secret…

There are two Adolphines – and one is indeed a sweet old lady. The other is an increasingly unstable, aggressive and just plain mean robot doppelganger who soon begins robbing banks and terrorising the public, so guess which one the police subsequently arrest?

As indignant Benny singlehandedly busts the organic pensioner out of prison, amok automaton Adolphine recruits a gang of nasty professional thugs and embarks on a crime spree the cops are utterly helpless to handle. Good thing Benny is made of sterner stuff…

This superbly surreal spoof has delicious echoes of classic Ealing Comedies like The Ladykillers or The Lavender Hill Mob as it follows the little wonder boy’s resolute, dynamic and spectacular campaign to save his friend: blending deft wit with bombastic and hilarious slapstick. Madame Adolphine is a fabulously winning fantasy about childhood validation and agency, offering a distinctly Old-World spin to the concept of superheroes and providing a wealth of action, thrills and chortles for lovers of incredible adventure and comics excellence.
© Peyo ™ & ©2013 – licensed through Lafig Belgium. English translation © 2013 by Papercutz. All rights reserved.

Today in 1871 pioneering cartoonist Lyonel Feininger (The Kin-der-Kids) was born, followed in 1913 by Golden Age creator Marc Swayze (Mary Marvel, Captain Marvel, The Phantom Eagle, Flyin’ Jenny) and in 1917, animator-turned-cartoonist GustavoGusArriola (Krazy Kat, Tom and Jerry, Gordo). In 1932 Argentinian satirist & cartoonist Joaquín Salvador Lavado Tejón AKA “Quino” (Mafalda) was born, with master raconteur Hermann Huppen (Jeremiah, Les Tours de Bois-Maury, Bernard Prince, Comanche) arriving in 1938, and comic book artist/animator Jimmy Janes (Legion of Super-Heroes, Moon Knight, Xanadu) in 1947; writer/editor/comics historian Mike Tiefenbacher in 1952; writer J. Michael Straczynski (Babylon 5, Spider-Man, Fantastic Four, Rising Stars, Superman: Earth One, Captain America) in 1954; all-rounder Richard Moore (Boneyard, Déjà Vu, Far West) in 1966; letterer Liz Agraphiotis in 1970; illustrator Pete Woods (Archie, Deadpool, Superman, Harley Quinn) in 1971 and writer Brian K. Vaughan (Pride of Baghdad, Batman, X-Men, Y: The Last Man, Ex Machina, Runaways, Saga, Paper Girls) in 1976.

Supergirl’s Zoo-per Heroes: Krypto’s Big Break


By Rob Justus with Wes Abbott (DC Comics)
ISBN: 978-1-79950-601-0 (HB) 978-1-79950-602-7 (Digital edition)

Somehow, despite her longevity, comics popularity and screen star status, Superman’s cousin Kara Zor-El has always struggled to maintain the career impetus and position she deserves. Even after a multi-season hit TV show and the (second) big screen movie currently offending incels and insecure basement dwellers everywhere, the Girl of Steel has devotees but not a perceptible global presence like her cousin Kal, Wonder Woman, Batman, The Hulk or Spider-Man.

To be scrupulously fair, the same argument applies to Harley Quinn, Black Canary, Batgirl, She-Hulk, Scarlet Witch and even The Black Widow. I think I sense a pattern…

However, one arena where girls loudly and proudly dominate is the Young Adult graphic novel marketplace. DC alone has multiple marvellous titles starring Amazon Princesses Diana & Nubia, Catwoman, Batgirl/Oracle, Lois Lane, Harley Quinn, Zatanna, Poison Ivy, Green Lantern Jessica Cruz, Raven, Mera, and even new original characters like Primer, Starfire’s daughter Mandy (in I Am Not Starfire!), and TV Supergirl spin-off Dreamer

A far more attractive and apparently accessible option over decades has been the Kryptonian Good Boi who debuted in a Superboy yarn way back in Adventure Comics #210 (cover-dated March 1955 and on sale from January 25th), where Otto Binder, Curt Swan & Sy Barry introduced ‘The Super-Dog from Krypton!’ Although unruly, boisterous, waywardly mischievous and dangerously playful, Krypto heralded a wave of survivors from the dead world and made the (male) Kid From Krypton feel less lonely and unique. Every boy needs a dog and Krypto hung around for ever, before eventually valiantly dying as part of the Crisis on Infinite Earths event. He has returned many times in many moods ever since. The current movie franchise incarnation is – much like the debut dog – a rowdy rascal, and can be seen on screen and in this standalone tale targeting that burgeoning YA GN market that was released in February 2026…

Crafted by multi award winning – aren’t they all? – Canadian author/artist Rob Justus (Death and Sparkles, Brave Enough, Superman’s Good Guy Gang) and lettered by Wes Abbott, this first in a proposed series of shaggy doggish tales is also greatly-informed by animated TV shows like Justice League Unlimited and opens with teen hero Supergirl popping aboard the JLA’s satellite “The Watchtower” prior to a fun time with Krypto. Sadly, the Dog of Tomorrow – already in the dog house with the senior superstars for past misdemeanours – is in one of his more playful moods…

The Girl of Steel allowed him aboard on their way to the Cosmic Dog Park and he promised to be good, but it’s sooooo hard as the big wheel in the sky is packed with such intriguing smells and toys…

After another of his joyous unsupervised romps, Kara is on frantic clean up duty. That means doing the adult heroes’ laundry – again – but the problem is extremely bad this time, as first she has to find it all. Not only has Krypto snuffled, ruffled and barfed on costumes (and super sweaty super socks and …underwear!), but he then ejected the clothes out into space where they have been hyper-charged by weird space energies (cosmic rays, solar winds, atmospheric radiation, lightning and Eclipso’s magic!) genetically infusing hero DNA into the individual fabrics…

Desperately seeking to gather the gruesome grubby garments, Supergirl – with Krypto joining in the chase by following his nose – track some costumes to shabby, old-fashioned Metropolis Zoo. Here, weary, downhearted animals are being mistreated by neglectful greedy Zookeeper Cass, until, at the height of a thunderstorm, four power-packed outfits land on them and duplicate in them very specific superpower sets….

At exactly the wrong moment the boosted beasts – the fastest sloth alive, Wonder seal, Super lion and the Bat rhino – bust out, just as Krypto arrives demanding the cosmic clothing back. He is happy to fight everyone to retrieve them, but, after bonding over garbage they all team up instead, which is good as Supergirl is much less understanding – even though she thinks she can speak “animal”…

The situation utterly escalates when one last costume – Zatanna’s hat – empowers Cass with eldritch abilities and she sees her now superpowered tatty cash-cows as the way to get really rich really fast…

Then all that’s left is a full-combat trial by fire and the birth of a new team. After all, there are many more lost costumes still to find…

To Be Continued…

Not merely another child-friendly iteration of Super-Pets, Supergirl’s Zoo-per Heroes are a wild and woolly bunch of wonders you can’t afford to deny yourself and, if you have animals or kids (frequently a tricky distinction, I admit), you can even share the fun with them… but only if they’re good too…
Text and Illustrations © 2026 DC Comics. All Rights Reserved..

Today in 1958 artist Shawn McManus (Omega Men, Doctor Fate, The Sandman, Fables) was born, sharing the natal date with writer/editor Christopher Priest – née Jim Owsley – (The Falcon, Black Panther, The Ray, Conan the Barbarian, Quantum & Woody) in 1961 and True Brits Mike McKone (Spider-Man, Fantastic Four, Justice League International) in 1969 and Tony Lee (Superboy, Star Trek, Doctor Who) in 1970.

This date in 1940 Dale Messick’s landmark strip Brenda Starr, Reporter began, but also saw the loss of cartoonist Abner Dean (What Am I Doing Here?, Cave Drawings for the Future) in 1982; French creator Jacques Lob (Ténébrax, Submerman, Blanche Épiphanie, Superdupont, Le Transperceneige) in 1990 and Spanish artist Jaime Brocal Remohí (The Saint, Creepy, Eerie, Kami no Ude, El otro Necronomicón ) in 2002.

Jess Bradley’s Squid Bits! : That’s a Nice Hat!


By Jess Bradley with Emily Kimball, Kate Brown & various (DFB/Phoenix)
ISBN: 978-1-78845-395-0 (TPB)

The Phoenix has been the shining saving grace of traditional British kids’ comics since 2012, regaling rabid readers with anthology strips for girls, boys and all points between, offering humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. Although pretty strong in its action and mystery yarns, the publication is probably best known for its award-winning comedy stylings, and has always offered perplexing pages of puzzles, fun facts and info downloads in cartoon form.

And then there’s Squid Bits.

Concocted by Jess Bradley (Comic Strip Science series, Super Dweeb, A Day in the Life of…), the composite self (un)help feature offers advice, suggestions, recipes, style tips, listicles, little snippets of information and much more by dredging up (more like making up!!!) countless tips from all human knowledge: history to astrology, science to economics, baking to nonsense and beyond. These articles are all purportedly supplied by mystery cartoonist The Squid and THEY CANNOT BE TRUSTED!

At the height of the Ritalin* Generation and after years of periodical dis, mis and even hiss information (there’s lots of stuff on lizards and reptiles) across many pages of octopoidal excess, the mix-&-match wonderment and sheer randomised inventiveness – undoubtedly sparked by an excess of imagination and too much tea and confectionary – has been compiled and curated into an almanac of absurdity, unleashed upon the reading public as Jess Bradley’s Squid Bits: That’s a Nice Hat. The perpetrators even have the temerity to threaten more books coming!

The seemingly utilitarian assemblages of pictorial bric-a-brac are manipulated and wrangled on-page by a Greek chorus of stick-figure doodles called “The Doodles” (individually Dog, Cat, Lizard, Rabbit, Mouse & Goat) seeking to please, placate and ingratiate their multi-tentacled Master/Benefactor/Employer. However, as the graffiti gang introduce themselves in an introductory chapter, old rivalries emerge and the linear sextet are consumed by millinery madness. From this point onwards all six lie, cheat, create, purloin, commandeer, otherwise obtain and steal – especially steal – a succession of staggering titfers and chapeaus to impress their unseen overlord.

Amidst and in between all bouts of hat madness and 2-dimensional personal quests for validation, a vast selection of exemplary, data-drenched drawings from the Squid Bits feature bombards your-ever-expanding brainpan, technically making you smarter, but absolutely no use at all in any kind of crisis…

Recurring features within the strip include the life of ‘Red Panda – Nature’s Jerk!’; the lectures of piscine critic ‘Art Shark’; the indescribable ‘Banana!’; ‘The Amazing Lizard Bros!’; ‘Werewolf Problems!’; ‘President Dog!’; ‘Undercover Pigeon!’; ‘Dr. Bacon, M.D.’; ‘Cecil P. Wombat – Expert on Everything!’;‘Adventures in Opposite Land!’ and so very much you never needed or wanted to know about slugs, shopping, fighting, monsters, ghosts, flatulence, vampires or other staples of modern childhood.

Also incrementally improving reader’s lives are such perennial favourites as ‘Totally Real Nature Guide’; ‘Squid Bits Horoscopes’; ‘In the Olden Days’; ‘Squid Bits Weather Report!’ ‘That Escalated Quickly…’; ‘For Sale!’; ‘Squid Bits Homework Help!’; ‘Job Interviews!’; ‘Monster Fashion!’; excerpts from ‘The Adventurer’s Guide’ and the ever-topical and handy “Check List!” of things you probably don’t need for a far better life.

These are counterbalanced by occasional or one-off events such as ‘5th Annual Nudibranch Festival!’, ‘Cut ‘n’ Keep Gentle Reminder!’; a visit to ‘The Evil Forest!’; ‘Stick Insect Romance!’ and ‘Time Travel Foibles’; ‘Too Many Guinea Pigs’ and ‘What Were You Before the Experiment?’

As always, wrapping up these multi-pronged life-lessons and graphic shenanigans are opportunities to get creative and construct your own Fake News. This timely opportunity appears as activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils, a ruler, no respect for rules and especially You to a compact online course (QR code provided!), Alternatively, do it in the ancient ways as all aspects of comic strip creation are presented and supervised “in-book” by Bradley herself. The section details ‘How to Draw the Squid Bits Way!’ and individual lessons and topics include the draughting delights of Red Panda, Banana & Art Shark.

Also in view are ‘How to Draw Expressive Doodles’, ‘How to Draw Expressions’, ‘Have Fun With Hairstyles’, ‘Let’s Talk Body Language’, ‘Bringing it All Together’, ‘Lost in a Haunted House’, ‘Blowing Bubbles’, ‘Tentacle Attack’, plus extension specialisms ‘Guinea Pig Balancing Champions’ and – most crucially of all – ‘Sulky Pie Dropper’. Won’t get nowhere sketch-wise without knowing that one, Just ask Art Shark…

Hugely funny, infinitely (for a given value of infinite, of course) inventive and addictively, daftly and deftly drawn, Jess Bradley’s Squid Bits: That’s a Nice Hat is a wondrous “dipping book” and another item that your kids will have to explain to you. Thus, you’d be ill-advised to let your kids have a copy if you’re driving anywhere with them in the back. Otherwise, it’s great and worth your keenest attentions. I tip my hat to it, of course…
Text and Illustrations © Jess Bradley, 2026.

*Other forms of Methylphenidate are available, but should not be considered as a an alternative to study and diligent parenting.

Today in 1949, British all-rounder comics creator John Higgins (Judge Dredd, Watchmen, World Without End, Dr Who, Batman: The Killing Joke, Razorjack) was born, sharing the date with both Underground Commix star Bobby London (Dirty Duck, Air Pirates, Popeye) and writer-turned-producer & Dark Horse Comics founder Mike Richardson (The Mask, Star Wars, Aliens, Predator, Cravan: Mystery Man of the 20th Century, Deep Gravity) in 1950. In 1951 Dean of Disney Duck delights Don Rosa arrived, as did realist comics artist Bo Hampton (Greylore, Viking Glory, Batman: Castle of the Bat) in 1954 and Allan Heinberg (Wonder Woman, Young Avengers) in 1967.

1985 today saw the last published edition of UK comics bastion Jack and Jill after more than 1640 weekly issues.

Today in 1888, American cartoonist turned Comics pioneer Frank Bellew died, as did immortal legend Steve Ditko in 2018.

Asterix Gift Edition: Albums 1-5: Asterix the Gaul, Asterix and the Golden Sickle, Asterix and the Goths, Asterix the Gladiator, Asterix and the Banquet


By René Goscinny & Albert Uderzo. translated by Anthea Bell & Derek Hockridge (Sphere)
ISBN: 978-1-40872-831-4 (HB)

This book includes Discriminatory Content produced in less enlightened times. This book includes Discriminatory Content included for comedic effect.

Asterix the Gaul is probably France’s greatest literary export. The feisty, wily little warrior who fought the iniquities and viewed the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and (whenever necessary) a magical potion imbuing the imbiber with incredible strength, speed and vitality, is the go-to reference all we non-Gallic gallants resort to when we think of France.

The diminutive, doughty, daring darling was created at the close of the 1950s by two of our artform’s greatest masters, with his first official appearance being on October 29th in Pilote #1, even though he had actually debuted in a pre-release teaser – or “pilot” – weeks earlier. On this date in fact. Joyeux anniversaire, mon petit brave!

René Goscinny was arguably the most prolific – and remains one of the most read – writers of comic strips the world has ever known. Born in Paris in 1926, he grew up in Argentina where his father taught mathematics. From an early age René showed artistic promise. He studied fine arts and graduated in 1942. Three years later, while working as junior illustrator at an ad agency, his uncle invited him to stay in America, where he worked as a translator. After National Service in France, he returned to the States and settled in Brooklyn, pursuing an artistic career and becoming, in 1948, an assistant in a small studio which included Harvey Kurtzman, Will Elder, Jack Davis & John Severin, as well as European giants-in-waiting Joseph Gillain (Jijé) and Maurice de Bévère (Morris) with whom from 1955-1977 Goscinny produced 46 volumes of Lucky Luke.

Goscinny also met Georges Troisfontaines, head of World Press Agency, the company that provided comics for Le Journal de Spirou. After contributing scripts to Belles Histoires de l’Oncle Paul and Jerry Spring, Goscinny was promoted to head of World Press’ Paris office. Here he met his ultimate creative collaborator Albert Uderzo. In his spare time (!), René also created Sylvie and Alain et Christine with Martial Durand (“Martial”) and Fanfan et Polo, drawn by Dino Attanasio. In 1955, Goscinny, Uderzo, Charlier & Jean Hébrad formed independent syndicate Édifrance/Édipresse, creating magazines for business and general industry like Clairon for the factory union and Pistolin for a chocolate factory. With Uderzo, René spawned Bill Blanchart, Pistolet and Benjamin et Benjamine, whilst illustrating his own scripts for Le Capitaine Bibobu.

Under nom-de-plume Agostini, he wrote Le Petit Nicholas (drawn by Jean-Jacques Sempé), and in 1956 began an association with revolutionary periodical Le Journal de Tintin, writing for various illustrators including Attanasio (Signor Spagetti); Bob De Moor (Monsieur Tric); Maréchal (Prudence Petitpas); Berck (Strapontin); Globule le Martien and Alphonse with Tibet; as well as Modeste et Pompon for André Franquin, and with Uderzo the fabulously funny adventures of inimitable Indian brave Oumpah-Pah. Goscinny also wrote for magazines Paris-Flirt and Vaillant. In 1959, Édifrance/Édipresse launched Pilote and René went into overdrive. The first issue featured re-launched versions of Le Petit Nicolas, Jehan Pistolet/Jehan Soupolet, original serials Jacquot le Mousse and Tromblon et Bottaclou (drawn by Godard), plus a little something called Astérix le gaulois: incontrovertibly the greatest achievement of his partnership with Uderzo.

When Georges Dargaud bought Pilote in 1960, Goscinny became Editor-in-Chief, still making time to add new series Les Divagations de Monsieur Sait-Tout (with Martial); La Potachologie Illustré (Cabu); Les Dingodossiers (Gotlib) and La Forêt de Chênebeau (Mic Delinx). He also wrote frequently for television, but never stopped creating strips like Les Aventures du Calife Haroun el Poussah (for Record and illustrated by Swedish artist Jean Tabary). A minor success, it was re-tooled as Iznogoud when it transferred to Pilote. Goscinny died far too young, in November 1977.

Alberto Aleandro Uderzo was born on April 25th 1927, in Fismes on the Marne, a child of Italian immigrants. As a boy reading Mickey Mouse in Le Pétit Parisien, he showed artistic flair from an early age. Alberto became a French citizen at age seven and dreamed of being an aircraft mechanic, but at 13 became an apprentice of the Paris Publishing Society, learning design, typography, calligraphy and photo retouching. When WWII came, he spent time with farming relatives in Brittany, joining his father’s furniture-making business. Brittany beguiled Uderzo: when a location for Asterix’s idyllic village was being decided upon, the region was the only choice…

In France’s post-war rebuilding, Uderzo returned to Paris to become a successful illustrator in the country’s burgeoning comics industry. His first published work – a pastiche of Aesop’s Fables – appeared in Junior and, in 1945, he was introduced to industry giant Edmond- Françoise Calvo (The Beast is Dead). Young Uderzo’s subsequent creations included indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated novels, worked in animation, as a journalist, as illustrator for France Dimanche and devised vertical comic strip ‘Le Crime ne Paie pas’ for France-Soir. In 1950, he drew a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. in Bravo!

Another inveterate traveller, he met Goscinny in 1951. Soon fast friends, they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or “gracious living”) for women’s weekly Bonnes Soirée, after which an avalanche of strips and serials poured forth.

Jehan Pistolet and Luc Junior were devised for La Libre Junior and they produced a comedy Western starring a very Red (but not so American) Indian who evolved into Oumpah-Pah. In 1955, with the birth of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replacing Christian Godard on Benjamin et Benjamine before, in 1957 adding Charlier’s Clairette to his bulging portfolio. The following year, he made his Tintin debut, as Oumpah-Pah finally found a home and rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane. When Pilote launched in October 1959, Uderzo was its major creative force, limning Charlier’s Tanguy et Laverdure and a comedy historical strip about Romans…

Although Asterix was a massive hit from the start, Uderzo continued with Charlier on Michel Tanguy, (subsequently Les Aventures de Tanguy et Laverdure), but soon after that first comedy history was collected in a single volume as Astérix le gaulois in 1961, it was clear the series would demand most of his time – especially as the incredible Goscinny never seemed to require rest or run out of ideas (after the writer’s death, the publication rate of Asterix tales dropped from two per year to one volume every 3-to-5).

By 1967, Asterix occupied all Uderzo’s time and attention. In 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation, and when Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist. Happily, he gave in and produced a further 10 tomes before retiring in 2009. According to UNESCO’s Index Translationum, Uderzo is the 10th most-often translated French-language author in the world and 3rd most-translated French language comics author – right behind his old mate René and the grand master Hergé.

So what’s it all about?

Like all the best entertainments the premise works on two levels: as action-packed comedic romps of sneaky and bullying baddies coming a-cropper for younger readers and as pun-filled, sly and witty satire for older, wiser heads, transformed here by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge (who played no small part in making the indomitable little Gaul so very palatable to the English tongue).

Originally seen in Pilote #1-38 (29th October 1959 – 4th July 1960, with the first page appearing a week earlier in a promotional issue #0 distributed from June 1st 1959), the story is set in the year 50 BC (never BCE!) on the outermost tip of Uderzo’s beloved Brittany coast. Here a small village of redoubtable warriors and their families frustrate every effort of the immense but not so irresistible Roman Empire to complete the conquest of Gaul.

Unable to defeat these Horatian hold-outs, the Empire resorts to a policy of containment, leaving the little seaside hamlet hemmed in by heavily fortified permanent garrisons – Totorum, Aquarium, Laudanum and Compendium. The Gauls don’t care: they daily defy the world’s greatest military machine by just going about their everyday affairs, protected by a magic potion provided by the resident druid and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

In Asterix the Gaul, this immaculate comedy-drama scenario is hilariously demonstrated when Centurion Crismus Bonus – fed up with his soldiers being casually beaten up by the fiercely free pre-Frenchmen – sends reluctant spy Caligula Minus to ferret out the secret of their incredible strength. The affable insurgents take the infiltrator in and, soon dosed up with potion, the perfidious Roman escapes with the answer – if not the formula itself…

Soon after, wise, wily Druid Getafix is captured by the invaders and the village seems doomed, but crafty Asterix is on the case. Breaking into Compendium and resolved to teach the Romans a lesson, he drives them crazy for ages by resisting all efforts at bribery and coercion, until abruptly wizard and warrior seemingly capitulate. They make the Romans a magic potion – but not the one the rapacious oppressors were hoping for…

Although comparatively raw and unpolished, the good-natured, adventurous humour and sheer energy of the yarn barrels along, delivering barrages of puns, oodles of insane situations and loads of low-trauma slapstick action, all marvellously rendered in Uderzo’s seductively stylish bigfoot art-style. From the second saga on, the unique and expanding cast would encroach on events, especially the unique and expanded, show-stealing sidekick Obelix – who had fallen into a vat of potion as a baby – and became a genial, permanently superhuman, eternally hungry foil to our little wise guy…

Asterix and the Golden Sickle originally unfolded in Pilote #42-74, recounting disastrous consequences after Getafix loses his ceremonial precious metal blade just as the grand Annual Conference of Gaulish Druids is beginning. Since time is passing and no ordinary replacement will suffice to cut ingredients for magic potion, Asterix offers to go all the way to Lutetia (you can call it Paris if you want) to find another one.

Since Obelix has a cousin there – Metallurgix the Smith – he volunteers for the trip too and the punning pair are swiftly away, barely stopping to teach assorted bandits the errors of their pilfering ways, but still finding a little time to visit many roadside inns and taverns serving traditional roast boar. There is concurrently a crisis in Lutetia: a mysterious gang is stealing all the Golden Sickles and forcing prices up. The Druid community is deeply distressed and, more worrying still, master sickle-maker Metallurgix has gone missing too. When Asterix and Obelix investigate the dastardly doings in their own bombastic manner they discover a nefarious plot that seems to go all the way to the office of the local Roman Prefect…

The early creative experiment was quickly crystallizing into a supremely winning format of ongoing weekly episodes slowly building into complete readily divisible adventures. The next epic cemented the strip’s status as a popular icon of Gallic excellence.

Asterix and the Goths ran from 1962-1963 and followed a dangling plot-thread of the Druid Conference as Getafix, brand new sickle in hand, sets off for the Forest of the Carnutes to compete. However, on Gaul’s Eastern border savage Goths – fierce barbarians who remain unconquered despite the might of the Empire – have crossed into pacified Roman territory. These hairy louts are intent on capturing the mightiest Druid and turning his magic against the rule of Julius Caesar

Although non-Druids aren’t barred from the forest, Asterix & Obelix had accompanied Getafix to its edge, and as the Conference competition round ends in victory for him and his power-potion, the Goths strike, abducting the old boy in his moment of triumph. Alerted by fellow Druid Prefix, our heroic duo track the kidnappers, but are mistaken for Visigoths by Roman patrols, allowing the Goths to cross the border into Germania. Although Romans are no threat, they can be a time-wasting hindrance, so Asterix & Obelix disguise themselves as Romans to invade the Barbarian lands…

By now well-used to being held prisoner, Getafix is making himself a real nuisance to his bellicose captors and a genuine threat to the wellbeing of his long-suffering Goth-appointed translator. Thus when Asterix & Obelix are captured dressed as Goths, they concoct a cunning plan to end the ever-present threat of Gothic invasion – a scheme that continues successfully for almost two thousand years…

Asterix the Gladiator ran across Pilote #126 to 168 (1963) with the canny rebel and increasingly show-stealing pal despatched to the heart of the Roman Empire on an ill-conceived mission of mercy. When Prefect Odius Asparagus seeks to give Julius Caesar a unique gift, he decides upon one of the indomitable Gauls giving his occupying forces such a hard time. Thus, he has village Bard Cacofonix abducted and bundled off to Rome. Although in two minds about losing the raucous harpist, pride wins out and the villagers mount a rescue attempt, but after thrashing the Romans again they discover that their lost comrade is already en route for the Eternal City…

Assigned to retrieve the missing musician, Asterix & Obelix hitch a ride on a Phoenician galley operated under a bold new business plan by captain/general manager Ekonomikrisis. On the way to Italy the boys first encounter a band of pirates who would become frequent guest-stars and perennial gadflies. The pirates were a creative in-joke between the close-knit comics community: Barbe-Rouge/Redbeard was a buccaneering strip created by Charlier & Victor Hubinon also appearing in Pilote at the time.

As Asterix & Obelix make friends among the cosmopolitan Roman crowds, Caesar has already received his latest present. Underwhelmed by his new Bard, the Emperor re-gifts Cacofonix to the Circus Maximus, to be thrown to the lions just as his chief of Gladiators Caius Fatuous is “talent-spotting” two incredibly tough strangers who would make ideal arena fighters…

Since it’s the best way to get to Cacofonix, our heroes join the Imperial Gladiatorial school; promptly introducing a little Gallic intransigence to the tightly disciplined proceedings. When the great day arrives, the lions get the shock of their lives and the entertainment-starved citizens of Rome experience a show they will never forget…

As always, the good-natured, comedic situations and sheer finesse of the yarn rattles along, delivering barrages of puns, oodles of insane situations and loads of low-trauma slapstick action, marvellously rendered in Uderzo’s expansive, authentic and continually improving big-foot art-style.

Asterix and the Banquet comes from Pilote #172-213 (also 1963), inspired by the Tour de France cycle race. After being continually humiliated by the intractable Gauls coming and going as they please, Roman Inspector General Overanxius instigates a policy of exclusion, building a colossal wall around the little village, determined to shut them off from their country and the world. Modern world leaders might get a clue from this book, here – if they read books. Even books with pictures…

Incensed, Asterix bets the smug Prefect that Gauls can go as and wherever they please and to prove it invites the Romans to a magnificent feast where they can sample fresh culinary delights from various regions. Breaking out of the stockade and through the barricades, A & O gather produce from as far afield as Rotomagus (Rouen); Lutetia (Paris, where they also picked up a determined little mutt who would eventually become a star cast-member); Camaracum (Cambrai) and Durocortorum (Rheims), whilst easily evading or overcoming the assembled patrols and legions of man-hunting soldiers. However, the heroes don’t reckon on the corrupting power of the huge – and growing – bounty on their heads and some Gauls are apparently more greedy than patriotic…

Even with Asterix held captive and all the might of the Empire ranged against them, Gaulish honour is upheld and Overanxius, after some spectacular fights, chases and close calls, is made to eat his words (and a few choice Gallic morsels) in this delightful, bombastic and exceedingly clever celebration of pride and whimsy.

Astérix is one of the most popular comics in the world, translated into 111 languages, with a host of animated and live-action movies, games and even his own theme park (Parc Astérix, near Paris). Approaching 400 million copies of 41 Asterix books and spin-off volumes have been sold worldwide, making Goscinny & Uderzo France’s bestselling international authors. This is sublime, supremely enjoyable comics storytelling and you’d be as Crazy as the Romans not to increase those statistics by finally getting around to acquiring your own copies of this fabulous, frolicsome French Folly. This collection is a great way to enjoy that legacy of legends but be aware that – weighing over a kilo – you might want to top up on magic potion before picking it up…
© 1961-1965 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

Today in 1907, Disney animator/Gold Key artist & scripter George Waiss (Uncle Scrooge, Donald Duck, Junior Woodchucks, Looney Tunes, Porky Pig) was born, followed in 1919 by Argentinean Golden Age artist Arturo Cazeneuve (Seven Soldiers of Victory, Newsboy Legion, Blue Beetle).

Despite ushering in the age of Immortal Asterix this day in 1959, we lost cartoonist/writer/artist and creator of Millie the Model Ruth Atkinson in 1997 and pioneering strip cartoonist Martha B.MartyLinks (Emmy Lou, Bobby Sox) in 2008.