Walt Disney’s Donald Duck by Carl Barks: volume 6 – The Old Castle’s Secret


By Carl Barks & various (Fantagraphics Books)
ISBN: 978-1-60699-653-9 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Donald Duck ranks among a small number of fictional characters who have transcended the bounds of reality to become – like Sherlock Holmes, Tarzan, Popeye and James Bond -meta-real. As such, his origins are complex and convoluted. His official birthday is June 9th 1934: a dancing, nautically-themed bit-player in the Silly Symphony cartoon short The Wise Little Hen. However, that date is based on the feature’s release, as announced by distributors United Artists and latterly acknowledged by the Walt Disney Company. Recent research reveals the piece was initially screened at Carthay Circle Theatre in Los Angeles on May 3rd, part of a Benefit show. The Wise Little Hen officially premiered on June 7th at the Radio City Music Hall in New York City, before a general release date was settled.

The animated feature was adapted by Ted Osborne & Al Taliaferro for the Silly Symphonies Sunday comic strip and thus classified by historians as Donald’s official debut in Disney comics. Controversially, though, he was also deemed to have originated in The Adventures of Mickey Mouse strip which had begun 1931. Thus the Duck has more “birthdays” than the Queens and Kings of England (plus the generally dis-United Kingdom and gradually diminishing Commonwealth) which probably explains why he’s such a bad-tempered old cuss. Today is not so much a birthday as graduation party…

Visually, Donald Fauntleroy Duck was largely the result of animator Dick Lundy’s efforts, and, with partner-in-fun Mickey Mouse, is one of TV Guide’s 50 Greatest Cartoon Characters of All Time. The Duck has his own star on the Hollywood walk of fame and has appeared in more films than any other Disney player. During the 1930s his screen career grew from background/supporting roles to a team act with Mickey and Goofy, to a series of solo cartoons that began with 1937’s Don Donald, which also introduced love interest Daisy Duck and nephews Huey, Louie and Dewey.

By 1938 Donald was officially more popular than signature company icon Mickey, especially after the brash bird’s service as a propaganda warrior in a series of animated morale boosters and information features during WWII. The merely magnificent Der Fuehrer’s Face took the 1942 Academy Award (that’s an Oscar to you and me) for Animated Short Film

Crucially for our purposes, Donald is also planet Earth’s most-published non-superhero comics character, and has been blessed with some of the greatest writers and illustrators ever to punch a keyboard or pick up a pen or brush. A publishing phenomenon and mega star across Europe – particularly Italy, Germany, the Netherlands, Greece, Sweden, Denmark, Norway, Finland and Iceland – Donald & Co have spawned countless original stories and characters. Sales are stratospheric there and in the more than 45 other countries they export to. Japanese manga publishers have their own carefully-tailored iterations too…

The aforementioned Silly Symphonies adaptation and Mickey Mouse newspaper strip guest shots were trumped in 1937 when Italian publisher Mondadori launched an 18-page story by Federico Pedrocchi in comic book format. It was quickly followed by a regular serial in Britain’s Mickey Mouse Weekly. The comic was produced under license by Willbank Publications/Odhams Press and ran from 8th February 1936 to 28th December 1957.

In #67 (May 15th 1937) it launched Donald and Donna (a prototype Daisy Duck girlfriend), drawn by William A. Ward. Running for 15 weeks it was followed by Donald and Mac before ultimately settling on Donald Duck, and became a solid fixture until the magazine folded. That comic inspired similar Disney-themed publication across Europe, with Donald regularly appearing beside company mascot Mickey.

In the USA, a daily Donald Duck newspaper strip launched on February 2nd 1938, with a colour Sunday strip added in 1939. Writer Ted Karp joined Taliaferro in expanding the duck cast, adding a signature automobile, dog Bolivar, cousin Gus Goose, grandmother Elvira Coot and even expanded the roles of both distaff ducks Donna and Daisy

In 1942, Donald’s licensed comic books canon began with October cover-dated Dell Four Color Comics, Series II #9. As Donald Duck Finds Pirate Gold it was conceived by Homer Brightman & Harry Reeves, scripted by Karp and illustrated by Disney Studios employees Carl Barks & Jack Hannah. That was the moment everything changed…

Carl Barks was born in Merrill, Oregon in 1901, and raised in rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks was an animator before quitting in 1942 to work in the new-fangled field of comic books. With studio partner Jack Hannah (another future strip illustrator) Barks adapted Karp’s rejected script for an animated cartoon short into Donald Duck Finds Pirate Gold, and although not his first published comics work, it was the story that shaped the rest of Carl’s career.

From then until his official retirement in the mid-1960s, Barks operated in self-imposed seclusion: writing, drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a coherent Duck Universe of memorable – and highly bankable – characters. These included Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951) to supplement Disney’s stable of cartoon actors. The greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged nonagenarian.

Whilst producing all that landmark material Barks was also just a working guy, generating cover art, illustrating other people’s scripts when asked, and contributing stories to a burgeoning canon of Duck Lore. After Gladstone Publishing began re-packaging Barks material amongst other Disney strips in the 1980s, he discovered the well-earned appreciation he never imagined existed. So potent were his creations that they inevitably fed back into Disney’s animation output, even though his brilliant comic work was done for Dell/Gold Key and not directly for the studio. The greatest tribute was undoubtedly animated TV series Duck Tales: heavily based on his classic Uncle Scrooge tales.

Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the blockbuster tale: blending wit, history, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps that utterly captivated readers of every age and vintage. Without the Barks expeditions there would never have been an Indiana Jones

During his working life Barks was blissfully unaware that his efforts (uncredited by official policy, as was all Disney’s comics output) had been recognised by a rabid and discerning public as “the Good Duck Artist”. When some of his most dedicated fans finally tracked him down, a belated celebrity began.

In 2013, Fantagraphics Books began chronologically collecting Barks’ Duck stuff in wonderful, carefully curated archival volumes, tracing his output year-by-year in hardback tomes and digital editions that finally do justice to the self-closeted creator. These will comprise the Complete Carl Barks Disney Library. The physical copies are sturdy and luxurious albums – 193 x 261mm – that would grace any bookshelf, with volume 6 re-presenting works from 1948 – albeit not in strict release order. I should also note that all Four Color issues come from Series II of that mighty anthological vehicle and all covers are by Barks.

It begins eponymously with ‘The Old Castle’s Secret’ (FC #189, June 1948) as a financial crisis in McDuck’s empire triggers a mission for Donald and the nephews: accompanying Scrooge to the ancestral pile in Scotland to search for millions in hidden treasure. Apparently the craggy citadel is haunted, but what they actually encounter is both more rationalistically dangerous and fantastically unbelievable…

Two single-page gags from the same issue follow, with ‘Bird Watching’ exposing the hidden perils of the hobby before superstition is painfully debunked in ‘Horseshoe Luck’ after which ‘Wintertime Wager’ (Walt Disney’s Comics and Stories #88, January) introduces annoying cousin Gladstone Gander. Amidst chilling winter snows, the miraculously lucky, smugly irksome oik invites himself over for Christmas and soon he and Donald are involved in an escalating set of ordeals that might cost the Duck his house. Thankfully, Daisy and the boys are there to solve the problem…

Gainful employment was a regular dilemma for Donald, so February’s ‘Watching the Watchman’ (WDC&S #89) finds him taking a midnight-to-daybreak job at the docks, despite being pitifully unable to alter his sleep patterns. Once again, Huey, Louie & Dewey offer outrageous assistance but this time it’s the Duck’s failure to stay awake that foils a million dollar heist. The kids are actually Donald’s rivals in ‘Wired’ (WDC&S #90, March) when all seek big bucks as telegram messengers. Sadly, millionaires are not generally friendly, welcoming or prone to giving giant gratuities…

A dedicated social climber, Donald plans a garden party in WDC&S #91 (April), but his notion of fancy dress and family solidarity utterly enrage the boys, who retaliate with manic mesmerism in ‘Going Ape’, after which March of Comics #20 finds butterfly-hunter Donald at war with avaricious lepidopterist Professor Argus McFiendy across two continents. Donald’s sharp and ruthless tactics inspire onlooker Sir Gnatbugg-Mothley to fund a safari to ‘Darkest Africa’ in search of the rarest butterfly on Earth. The daunting quest for Almostus Extinctus is frenetically fraught, astoundingly action-packed and fabulously fun-filled but please be aware that despite Barks’ careful research and diligent, sensitive storytelling some modern folk could be upset by his depictions of indigenous peoples in terms of the accepted style of those decades-distant times…

Nevertheless, the bombastic war ends with a delicious sting in the tail.

In case you were wondering: March of Comics releases were prestigious promotional giveaways tied to retail products and commercial clients like Sears, combining licensed characters from across Whitman/KK/Dell’s joint catalogue. The often enjoyed print runs topping 5 million copies per issue. Being a headliner for them was a low key editorial acknowledgement of a creator’s capabilities and a franchise’s pulling power…

In the regular comics world, Donald’s eternal war of nerves with the kids boiled over in FC #189 (June) as ‘Bean Taken’ saw his obsessive side dominant in a guessing game, a single-pager preceding another exploring the downside of sandlot baseball in ‘Sorry to Be Safe’ (FC #199, October) and standard 10-page romp ‘Spoil the Rod’ (WDC&S #92, May). Here passing do-gooder Professor Pulpheart Clabberhead seeks to stop Donald’s apparent abuse of Huey, Louie and Dewey – but only until he gets to know them…

Although the science fiction boom and flying saucer mania was barely beginning in 1948, Barks was an early advocate and ‘Rocket Race to the Moon’ (WDC&S #93, June) sees newspaper-seller Donald suckered into piloting an experimental lunar exploration ship. Sadly, Professors Cosmic and Gamma seem more concerned with a large cash-prize contest than advancing knowledge, and rival rocketman Baron De Sleezy is a ruthless schemer, but no one – not even the stowaway nephews – was prepared for what lived on the moon…

Patriotism inspires our bellicose birdbrain to enlist as ‘Donald of the Coast Patrol’ (WDC&S #94, July) but it’s his gullibility and bad temper that helps him bag a bunch of spies before true wickedness rears its downy head as ‘Gladstone Returns’ (WDC&S #95, August). The ghastly Gander was designed as a foil for Donald, intended to be even more obnoxious than the irascible, excitable film fowl and this originally untitled tale reintroduces him as a big super-lucky noxious noise every inch as blustery a blowhard as Donald. Here, both furiously boast and feud, trying to one-up each other in a series of scams that does neither any good – especially once the nephews and Daisy join the battle…

Arguably Barks’ first masterpiece, ‘Sheriff of Bullet Valley’ was the lead tale from Dell Four Color Comics #199, drawing much of its unflagging energy and trenchant whimsy from Barks’ own love of cowboy fiction, albeit seductively tempered with his self-deprecatory sense of absurdist humour. For example, a wanted poster on the jailhouse wall portrays the artist himself, offering the princely sum of $1000 and 50¢ for his inevitable capture.

Donald is, of course, a self-declared expert on the Wild West (he’s seen all the movies) so when he and the boys drive through scenic Bullet Valley, a wanted poster catches his eye and his imagination. Soon he’s signed up and sworn in as a doughty deputy, determined to catch rustlers plaguing the locals. Unfortunately for him, the good old days never really existed and today’s bandits use radios, trucks, tommy guns and ray machines to achieve their nefarious ends. Can Donald’s impetuous boldness and the nephews’ collective brains and ingenuity defeat the ruthless high-tech raiders? Of course they can…

That same issue provided a brace of short gags, beginning with ‘Best Laid Plans’ as Donald’s feigned illness earns him extra hard labour rather than a malingering day in bed, and closing with ‘The Genuine Article’, wherein suspicions of an antique’s provenance leads to disaster…

The lads’ plans to go fishing are scuppered – but not for too long – when Donald demands their caddying services in ‘Links Hijinks’ (WDC&S #96, September), but it all really goes south once Gladstone horns in and Donald’s competitive spirit overwhelms everybody…

That tendency to overreact informs ‘Pearls of Wisdom’ (WDC&S #97, October) when the nephews find a small pearl in a locally-sourced oyster and big-dreaming Donald goes overboard in exploiting the “hidden millions” presumably peppering the ocean floor, before we close with another mission for Uncle Scrooge.

To close a deal with British toff Lord Tweeksdale, McDuck must prove his family pedigree by excelling in the most “asinine, stupid, crazy, useless sport in the world”: fox hunting. Designating Donald his champion, the Downy Dodecadillionaire of Duckburg is thankfully unaware Huey, Louie & Dewey also consider themselves ‘Foxy Relations’ (WDC&S #98, November), injecting themselves covertly into proceedings with catastrophic repercussions…

The visual verve over, we move on to validation as ‘Story Notes’ offers commentary for each Duck tale and Donald Ault relates ‘Carl Barks: Life Among the Ducks’, before ‘Biographies’ explain why he and commentators Alberto Beccatini, R, Fiore, Craig Fischer, Jared Gardner, Leonardo Gori, Rich Kreiner, Ken Parille, Stefano Priarone, Francesco (“Frank”) Stajano and Mattias Wivel are saying all those nice and informative things. We close with examination of provenance as ‘Where Did These Duck Stories First Appear?’ explains the somewhat byzantine publishing schedules of Dell Comics.

Carl Barks was one of the greatest exponents of comic art the world has ever seen, and almost all his work featured Disney’s Duck characters: reaching and affecting untold millions of readers across the world and he all too belatedly won far-reaching recognition. You might be late to the party but it’s never too soon to climb aboard the Barks Express.

Walt Disney’s Donald Duck “The Old Castle’s Secret” © 2013 Disney Enterprises, Inc. All contents © 2013 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.
Today in 1937 Donald Duck began his solo comics career.

In 1897 journalist turned strip writer Glenn Chaffin (Tailspin Tommy) was born, as was legendary fan artist John G. Fantucchio (Rocket’s Blast Comicollector (RBCC), The Collector, The Buyer’s Guide for Comic’s Fandom, Fantastic Fanzine, Comic Crusader) in 1938, and inker, illustrator and production god John Verpoorten in 1940. A year later along came Underground Commix and Graphic Novel pioneer Jaxon AKA Jack Jackson (God Nose, Comanche Moon, The Secret of San Saba)…

The date saw the deaths of both Golden Age star/political cartoonist Gill Fox (Torchy, Plastic Man, The Spirit daily) and Disney animator and story-maker Jack Bradbury in 2004, and legendary humour artist Will Elder (Mad, Little Annie Fanny) in 2008.

In 2006, Mark Tatulli’s silent strip Li? launched today.

Marney the Fox


By Scott M. Goodall & John Stokes (Rebellion Studios)
ISBN: 978-1-78108-598-1 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also contains Discriminatory Content included for dramatic effect.

At first glance British comics prior to the advent of 2000 A.D., Action and Misty seemingly fell into fairly ironclad categories. Back then, you had genial and fantastic preschool fantasy; a prodigious selection of adapted TV and media properties; action; adventure; war and comedy strands. A closer look, though, would confirm that there was always a subversive undertone, especially in such antihero series as Dennis the Menace, The Spider or the early Steel Claw.

…And then there was Marney the Fox.

Created and scripted by prolific Scott Goodall (Captain Hurricane, Kelly’s Eye, Cursitor Doom, Captain Scarlet and dozens more), the series ran in all-purpose anthology Buster from June 22nd 1974 to September 4th 1976 and – even in a weekly periodical notorious for its broad and seemingly mismatched mix of themes and features – stuck out like a sore thumb.

Not for any lack of quality, of course.

Compellingly scripted by Goodall and set in his beloved Devonshire country, the serial was lavishly, almost hauntingly illustrated by frequent collaborator John Stokes (Black Knight, Father Shandor, Maxwell Hawke, L.E.G.I.O.N., Aliens, Star Wars, The Invisibles), with whom the writer had already crafted for Buster seminal classics Fishboy and The War Children.

Marney the Fox was very much a passion project and a creature of its times. If you look at the ordering descriptions online or even revel in the gorgeous and serene cover embellishing this luxurious hardback/digital compilation, you might conclude it’s a natural history strip or animal adventure along the lines of Lassie or Black Beauty.

Don’t be deceived. The books you should be thinking of here are Ring of Bright Water, Tarka the Otter and A Kestrel for a Knave (or Kes, if you don’t read As Much As You Should, but do watch movies). The deftly-constructed atrocities beautifully limned in every 2-page monochrome instalment were – and remain – brilliant nature propaganda and should be mandatory reading for every person who lives in, near or with the natural environment…

For two years the weekly trials and tribulations of barely-weaned orphaned fox cub Marney the Wandering One were a painfully beautiful, frequently harrowing account of the horrors rural folk – from poachers to soldiers on manoeuvres to roadbuilders to landed gentry and their bloody hounds – all casually inflicted on unwelcome wildlife: ones that must have traumatised and successfully indoctrinated a generation of kids.

From his first encounter with and narrow escape from despicable mankind, young Marney endures a ghastly litany of close shaves, bolstered by far too few happy, peaceful moments as he flees from crisis to crisis until mercifully finding refuge and contentment. I had to put that last bit in because this is a sublime piece of comics wonderment that everybody should read, but the seven-day-cliffhanger cycle and sheer mental and physical abuse the little guy barely survives every week would have Batman, Daredevil and Judge Dredd rushing for Valium and comfort blankies in an instant…

So take it from me: the fox lives happily ever after, okay?

Augmented by an Introduction from John Stokes, this is magical and unique comics entertainment, suitably acid-coating the hard, harsh life of British wildlife and the ignorance and cruelty of many – but not all – people. It’s also a story you must see and will never forget…
™ & © 1974, 1975, 1976, & 2017 Rebellion Publishing Ltd. All Rights Reserved.

Today in 1923 Marvel’s man behind the curtain Sol Brodsky was born, as was writer Steve Englehart in 1947; editorial whirlwind Marie Javins in 1966; British boys Ian Churchill in 1969 and Bryan Hitch one year later.

Today long ago, Machiko Hasegawa’s yonkoma manga Sazae-san began its epic 68-volume run (April 22nd 1946 – February 21st 1974) and in 1990, Scott Stantis began the still-running family strip The Buckets. In 2002 we lost British journeyman illustrator Denis (The Shark, Commando, Buffalo Bill, Wizard) McLoughlin.

Spirou and Fantasio volume 7: The Rhinoceros’ Horn


By André Franquin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-224-9 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also contains Discriminatory Content included for comedic effect.

André Franquin was born in Etterbeek, Belgium on January 3rd 1924 and died on January 5th 1997. In between there were good times and bad, which he offset by creating the most incredible characters and stories, and by making people laugh and think – but mostly laugh. This is one of the very best you can find translated into English.

Adventure-seeking brave lad Spirou headlined the magazine he was named for from the first issue (dated April 21st 1938). He was created by French cartoonist Françoise Robert Velter using his pen-name Rob-Vel for Belgian publisher Éditions Dupuis in direct response to the success of Hergé’s Tintin for rival outfit Casterman. Originally a plucky bellboy/lift operator employed by the Moustique Hotel (a puckish reference to the publisher’s premier periodical Le Moustique), his improbable exploits with pet squirrel Spip gradually but steadily grew into high-flying, far-reaching, surreal comedy dramas. That evolution was mainly thanks to Velter’s wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939 and Belgian artist/assistant Luc Lafnet… at least until 1943 when Dupuis purchased all rights to the property, after which comic-strip prodigy Joseph Gillain (Jijé) took the helm.

When Jijé handed his own trainee/assistant total responsibility for the flagship feature part-way through serial Spirou et la maison préfabriqué (Le Journal de Spirou #427, June 20th 1946), André Franquin ran with it for the next 20 years, enlarging the scope and horizons until it was purely his own. Almost every week fans would meet startling new characters such as comrade/rival Fantasio or crackpot inventor and Merlin of mushroom mechanics the Count of Champignac. Spirou and Fantasio became globe-trotting journalists, travelling to exotic places, uncovering crimes, exploring the fantastic and clashing with a coterie of exotic arch-enemies such as Zorglub and Fantasio’s unsavoury cousin Zantafio.

Franquin, plagued in later life by bouts of depression, passed away in 1997 but his legacy remains; a vast body of work which reshaped the landscape of European comics.

With that brave experiment clearly having paid dividends over decades it’s perhaps timely to remind readers that times and taste having changed radically since then, and as such current UK publisher Cinebook felt the need to issue a heartfelt warning and carefully considered apologia regarding some content of The Rhinoceros’ Horn

I’ll précis it here: it was seventy years ago and our attitudes to hunting, other ethnicities and especially the modern obscenity of killing for ivory and horn have thankfully changed. Please read this book with that in mind. The publishers, of course, phrased it much better…

The Rhinoceros’ Horn was originally serialised in two sequences in Le Journal de Spirou: #764-787 (Spirou et la Turbotraction) and #788-797(La corne de rhinocéros), and spanned 1952 and early 1953 before being united in 1955 hardback album La corne de rhinocéros. The story begins with Spirou exulting over the success of Fantasio’s latest enterprise – personal helicopters worn as backpacks – but discovers his pal is rather down in the dumps. The ingenious journo’s just been dressed down by his editor on The Mosquito and warned that the paper has hired a new reporter: a real go-getting hotshot. Dejected and desperate, Fantasio resolves to revive his flagging career by staging a publicity stunt: robbing the Good Bazaar Department Store

As the rattled reporter draws up his plans and sends a warning to the store of his intentions, a colossal explosion shakes the town. Persons unknown have blown up the nearby Turbot car plant. With even more to prove now, Fantasio proceeds…

Dragged along for the ride and to photograph the stunt, Spirou and snarky squirrel Spip reluctantly join their pal in the harebrained venture. Alighting on the roof of the emporium courtesy of those petrol-powered “Fantacopters”, they deftly break in through the fire-door, Spirou recording everything with his gigantic flash camera. Of course, our lead-footed burglars make an appalling clatter and tremendous mess, but no night-watchmen confront them. They’ve all been incapacitated and tied up by real robbers…

Hearing villains approaching, the lads take refuge in a wardrobe in the bedrooms department and discover an old acquaintance already there. Behring works for Turbot and was wounded in the explosion earlier. Moreover, he’s carrying the company’s blueprints for their latest advancement. The burglars in the darkened store are actually trying to finish him off to get them. Handing the boys an envelope and begging them to get it to his employer Mr. Martin, the troubleshooter loses consciousness just as the involuntary heroes are challenged by a shadowy figure demanding the precious prize. It’s not the bad guys, however, but Fantasio’s journalistic nemesis…

Cellophine is already streets ahead of them: she knows of the plot to steal Turbot’s revolutionary supercar. All she needs is the address Behring muttered to secure an interview with the in-hiding Martin and her next terrific scoop.

…And that’s when the gun-toting goons make their move, demanding blueprints and the rendezvous address. Thankfully, Spirou is still holding the camera and super-bright flashgun…

Calamitously – and hilariously – fleeing for their lives through the darkened store, the guys eventually escape via fantacopters from the top storey, allowing Cellophine to lock the bandits up on the roof before dragging Behring to safety. Next morning the boys are in Whistleton but Martin has already fled. His note reveals nothing, but later a sinister stranger in a café advises them to surrender the blueprints and warns them not to join Mr. Martin at Bab-el-bled in North Africa.

Ignoring him and returning home, they encounter distressingly persistent Cellophine and Spirou clues her in. Sadly, the thugs have also tracked them down and overhear the plans, so when the boys catch a jet liner to Africa, heavily disguised heavies are in the seats behind them…

These villains are on the lads’ tails all though the avenues and alleyways of Bab-el-bled, before a wig malfunction in the Souk warns Spirou that they’re being shadowed and another hectic chase ensues. Thinking they’ve at last shaken their pursuers our heroes go to Martin’s house only to learn he was ambushed by the bandits…

Happily the troubled Turbot exec had escaped and fled further into North Africa. He’s apparently rushing off to the M’saragba Animal Reservation but as the boys try to follow Cellophine appears and pips them to the last spot on the plane – stowed away in the baggage hold.

Forced to follow by train, it is eight days later when Fantasio & Spirou finally reach the Reserve and yet again – as infinitely aggravating Cellophine explains – they’ve just missed Martin. He was chased into the bush by the implacable bandits…

Going after him they find him just after the thugs do. Having shot Martin, the villains are smugly gloating when the sinister stranger from Whistleton café appears. He’s a cop and finally has enough evidence to arrest them for blowing up the factory, but they are all too late. The harassed entrepreneur has already got rid of his portion of the plans, giving them to a local friend to hide.

As Martin is carried to hospital, Spirou & Fantasio volunteer to retrieve those accursed documents but have not reckoned on the quirky ingenuity of the chief of the Wakukus, the vastness of the reserve and the sheer bloody-mindedness of local flora and fauna. After days of unpleasant and painful adventures, they finally locate the safeguarding tribe and, following even more nerve-wracking moments convince the chief that they too are friends of Martin. That’s when the king delivers his bombshell…

Tasked with keeping safe the plans – now contained on a spool of microfilm – the wily Wakuku had his subjects capture a rhino before drilling a hole in its horn and sealing the container within. They then released it back into the wild. He has no idea where it is now or even which of the 200 in the park it might be…

Determined to complete their mission, the lads spend months tracking and capturing assorted beasts. The task becomes only slightly easier after they find a dipsomaniac white trader who sells them hunting gear and latterly, yellow paint so that they can tell the rhinos they’ve already checked from the ones so cunningly evading them…

It’s a backbreaking, heartbreaking and increasingly pointless task but only when their resolve crumbles and they brokenly give up and head for home do they find the prize in the very last place they looked…

Even the trip back is a tribulation, and eventually they collapse only to awake in a nice clean hospital with Martin and Cellophine offering to fill in the blanks on this baffling case. Six weeks later the lads are recuperating at home when Behring shows up. He’s got a little reward for them from the grateful Turbot Company but, as usual, Cellophine is on hand to spoil it for Fantasio…

Stuffed with superb slapstick situations, riotous Keystone Cops chases and gallons of gags, this exuberant, high-spirited yarn is a true celebration of angst-free action, thrills and spills. accessible to readers of all ages and drawn with all the beguiling style and seductively wholesome élan which makes Asterix, and Lucky Luke so compelling, this is an enduring comics treat from a long line of superb exploits, certain to be as much a household name as those series – and even that other kid with the white dog…
Original edition © Dupuis, 1955 by Franquin. All rights reserved. English translation 2014 © Cinebook Ltd.

Today in 1942 Underground Commix pioneer Dan O’Neill (Air Pirates Funnies, Odd Bodkins) was born, preceding both Teris Sue Wood (Wandering Star) in1965 and super-glamour artist Michael Turner (Witchblade, Fathom, Superman/Batman) in 1971.

Deaths on this date include British satirist & caricaturist Thomas Rowlandson in 1827. In 1962 Golden Age cartoonist/animator Robert Winsor McCay (Nemo in Adventureland, Impie, Bulletman, Ajax the Sun Man, Blackstone the Magician) and animator turned cartoonist Bob Wickersham (Spencer Spook, Funny Films, Ha Ha Comics, The Kilroys, The Kellys, Flippity and Flop, Colonel Punchy Penguin) both passed on as did veteran comics book illustrator Art Saaf (Sheena, Jumbo Comics, Princess Pantha, Boris Karloff Tales of Mystery, Ripley’s Believe It or Not!, The Twilight Zone, Supergirl) in 2007.

In 1938 on this date, Tif et Tondu and Spirou premiered in the debut issue of Le Journal de Spirou.

Romo the WolfBoy by ILYA


By ILYA (SelfMadeHero)
ISBN: 978-1-914224-44-7 (HB)

This book includes Discriminatory Content included for comedic and dramatic effect.

ILYA is a multi-award winning comic book writer and artist whose work has been published by Marvel, DC, Dark Horse, Kodansha and independent companies all over the world. Previous prose and/or pictorial accomplishments include the Manga Drawing Kit; Time Warp: The Future’s Now …and it’s a Riot; BIC; The End of the Century Club sequence; Room for Love; The Clay Dreaming and modern drama Skidmarks. Commercial clients comprise the BBC, Royal Academy of Arts, newspapers The Times, Guardian, East End Life and legendary stripzine Deadline. ILYA has worked with Eddie Campbell on Deadface and Bacchus, edits the Mammoth Book of Best New Manga series, and like all comics creators has a secret identity, sometimes answering to the soubriquet Ed Hillyer…

This latest venture combines his obvious love of British mythologies, whimsies and historical micro-cultures, all cunningly interwoven with cheeky comics lore from across the world. A genre-mixing mystery saga of the strange and (potentially) paranormal, the potent pastiche debut yarn introduces a brace of old-fashioned odd fellows evolving into emergent crime-solving associates…

The unfolding imbroglio is delivered primarily in welcoming pencil hues and traditional block-text & image format with the occasional modern graphic narrative tweak, all premiering a fresh pantheon of eclectic wonders, as we peep into the closeted lives of a troupe of travelling entertainers in Victorian England. Revelations are seen through the learning experiences and rapid advancement of a secretive neophyte recently enrolled as a stage hand, and the bizarrely enigmatic living attraction who befriends and adopts the secretive newcomer…

Romo the Wolfboy (…in Strange Case of Cackle and Hide) heaps tragedy upon mystery as tight-lipped “Francis X” – who ran away to the circus for reasons of their own – develops transformative friendships (and some foe-making) after being accepted into the closed family circuit of Blimey O’Riley’s Travelling Circus. The serried hierarchical ranks of outsiders have their own ways, cherished observances and even unique language – and also hard-held misconceptions and prejudices – but Francis is smiled upon by Ringmaster O’Riley himself. It’s an attraction and fascination shared by the weird, non-verbal freak attraction who is said to have been raised by wild animals…

As Francis and Romo spar and bond, they come to grips with this odd enclosed world in miniature that encompasses love and hate, fear and acceptance and all the broad panoply of human life in between. However, everything takes an unpleasant and even uncanny turn after the big top is set up in the next village. Here, despite the gob-smacked anticipation of the locals, sabotage, unwarranted assaults and ultimately murder-attempts start chipping away at the wandering clan’s solidarity, Soon a monstrous uncannily giggling villain is recognised if not actually identified, and Romo and Francis X are catapulted into the role of guardians and problem-solvers. The hunt for the obsessed village elite determined to destroy them all… or at least banish the players from the region… is hard, baffling work, and most disturbingly, many incidents defy logic or reason while somehow connecting past sins to future threats. …And what role do the chickens play in all this?

Bracketed by context-creating preludes ‘The Carny Code’ and ‘Introducing…’ the hilarious, uproarious and outrageous events are balanced by further extras at the end. Enhancing enjoyment with education and elucidation we ‘Roll up Roll up’ to explain historical carny argot “Ciazarn” – readily deployed through the tale to enhance the experience – in a fascinating briefing that seamlessly segues into teasing tweaks of meta-reality moments as the author offers a list of devious ‘Easter Eggs’ buried within the sawdust saga before ending the entertainment with extracts from his ‘Romo the WolfBoy Production Blog’

Wry, anachronistically bold, and breezily beguiling, Romo the WolfBoy began as online episodes on ILYA’s Substack, playing out over a year, Thus this unmissable day out delight and jolly jaunt concludes with an acknowledgement of the Kickstarter contributors who helped its transition to the thick comforting pages here with big thank you ‘Made Possible by Public Funds’

All the fun of the fair plus every additional chill and thrill you could possibly stand besides, the wonderment here is but a teaser of more and greater marvels to come, so read this now and writhe in anticipation for forthcoming encore Romo the WolfBoy and Francis X (Investigators of the Paranormal) in The Fall and Rise of Springheeled Tom
© & ™ Ed Hillyer / ILYA. All rights reserved.

Today in 1924, Roy Crane’s epic, trailblazing strip Wash Tubbs began a run that would carry the little wonder all the way to 1988 and spawn tough guy prototype Captain Easy. In 1950 Eagle launched, bringing thrills glamour and Dan Dare to the benighted comics-deprived children of Britain.

Prior to all that, in 1920 Golden Age Great Sheldon Moldoff (Hawkman, Black Pirate, Kid Eternity, Batman, Gangbusters) was born, followed in 1949 by Dave Gibbons (Dan Dare, Rogue Trooper, Watchmen, Give Me Liberty, The Originals); Chuck Dixon (Batman, Robin, Nightwing, Punisher) and Katsuhiro Otomo (Akira) in 1954; Daniel Clowes (Eightball, Ghost World, Like a Velvet Glove Cast in Iron) in 1961 and Korean manhwa star Hyung Min-woo (Priest) in 1974.

On this date in 1957 we lost British veteran cartoonist and poster-maker Will Owen (Lux, Bovril, The Bisto Kids) and New Zealand satirist John (Varoomshka) Kent in 2003.

Daily Mail Nipper Annual, 1940 Facsimile Edition


ISBN: 978-0-90080-431-1 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

As we apparently stumble into another global conflagration sparked by hatred and steered by greedy, needy raving lunatics, why not return with me again to the early days of World War II and experience the charm and creativity of the English in the face of impending disaster and unfolding calamity? Or perhaps I should say try and find this wonderful reproduction of one of those war years’ most popular strips, now all but forgotten…

Cartoonist, comics creator and celebrated animator Brian White first created this roguish charmer of a toddler in 1933 and he outlasted the Nazis by a good margin, only putting down his toys in 1947. However the bonny lad’s pantomimic antics – most strips were slapstick gags without dialogue – were loved by children and adults in equal measure. The feature ran in The Daily Mail and even with wartime restrictions, seasonal annuals were a foregone conclusion. The public demanded it.

Brian “H.B.” White was born in Dunstable in 1902 and divided his artistic gifts between moving pictures and cartooning for comics and papers. His other strip success included Dare-a-Day Danny and Little Tough Guy in Knockout; Keyhole Kate in Sparky; Plum Duffy in The Topper and Double Trouble for the London Evening Standard.

His film work was as impressive and far-reaching, beginning with cartoon short Jerry the Troublesome Tyke in 1925 and ending with the Halas & Batchelor team that created the landmark animated film Animal Farm in 1954.

HB died in 1984, but his work is timelessly accessible and deserves to be re-discovered.

Bold, vivid and ingenious, The Nipper Annuals were a part of British life for almost two generations, but in this splendid revived and resurrected edition topics of Wartime utility played the foremost part of the morale-boosting process in strips and features actually produced in the earliest weeks of the war.

As well as the superb bold line artwork, there are plenty of fascinating advertisements of the period for the grown-ups; dedicated pages for the kids to draw their own strips (ready-ruled with panels and borders – always the worst job, as any cartoonist will tell you!) and a handy calendar for 1940. Please recall, British Annuals were released around autumn to be on sale during Christmas time and were always forward-dated for the following year.

And to top it off the entire package also doubles as a colouring book! What Larks!

Kidding aside, this was a wonderful look back offering insight into our comic strip past from a master craftsman. That it has such entertainment and socio-historical value is a blessed bonus, but the real treasure is the work itself. All credit to those responsible for re-releasing it, and I fervently wish more companies would make similar efforts to keep our cultural history accessible.
© 1995 B&H Publications/White Crescent Press Ltd. (I presume.)

Today in 1927 Spanish comics master Victor de la Fuente (Haggarth, Los gringos, Tex Willer, et al) was born, followed by Portuguese star Carlos Roque (Wladimyr) in 1936; Cuban raconteur Eduardo Muñoz Bachs (El Cuento); Kirby-trained US journeyman Steve Sherman in 1949 and controversial Italian megastar Tanino (RanXerox) Libertore in 1953.

Latterday leading lights include US Manga trailblazer Toren Smith of Studio Proteus, arriving today in 1960; amazing Amanda Conner (Batgirl, Power Girl, Harley Quinn) in 1967; J. Scott Campbell (Gen 13, Danger Girl) in 1973 and Rafael Albuquerque (Blue Beetle) in 1981. In 1999, Argentine scripting powerhouse Ricardo Barreiro (Bárbara, Slot Barr, As de Pique, Ciudad, Estrella Negra, Parque Chas, El Eternauta: Odio cósmico) died today.

Megalomaniacs: The Invasion Begins!


By Jamie Smart, with Sammy Borras, coloured by John Cullen (David Fickling Books)
ISBN: 978-1-78845-384-4 (PB)

Everybody loves rampaging monsters right? So what happens when someone too clever for his own good wants a go at the old traditional yarn-spinning and combines thrills and chills with manic intervention, all-ages cheeky vulgarity and excessive invention?

That’s right, kids – you get Megalomaniacs!

The Next Big Thing (that’s irony there, but you won’t get it yet) from multi award-winning cartoon wizard, comics artist and old-fashioned novelist Jamie Smart (Bunny vs. Monkey, Flember Looshkin – the Adventures of the Maddest Cat in the World!!, Max & Chaffy, Fish Head Steve!, Corporate Skull, Space Raoul, and many brilliant strips for The Beano, Dandy and others) is vividly vibrant, compellingly contagious comics nonsense in the grand manner which feels sublimely nostalgic to old attention-stunted duffers like me, who also demand constant engagement and entertainment… and bright shiny colours…

Yet another magnificent graduate of UK kids periodical The Phoenix, this unsavoury-starred silly saga thematically resembles the wonder years of fantasy yarns: delivering a series of wicked spoofs of Silver Age superhero comics liberally ladled with classic B-movie sci fi schmutter…

In the dark of night over go-getting metropolis Bobbletown, the sky is lit with sinister sky-fire as a rain of asteroids delivers fiercely competitive monsters and mechanoids to menace our already-embattled planet. Constantly-warring rival conquerors irregularly arrive, all intent on making our world theirs. The assorted fiercely combative rivals are fantastically powerful beasts, boggles, robots, devils and worse… but are also unfortunately quite teeny-weeny and have some trouble making themselves feared, obeyed or even noticed… at first…

Rendered as complete insert minicomics – complete with dramatically deceptive covers! – the legend of the Megalomaniacs opens with super special prologue chapter ‘They Came From Outer Spaaace!’ and features an “Idiot Human” and “Some Pigs” who become spectators/victims/participants in the advent of our future overlords. Primary peril is laser-emitting, mesmerising Queen Eyeball arriving mere moments before her despised archfoe Lord Skull and who immediately does battle with the mystical space vampire… until rowdy robot ravager Crusher crashes to Earth and joins the fight.

These marauding terrors from beyond the stars are insanely single-minded and awesomely powerful and just keep coming, as seen in ‘Welcome to the Town of Bobbletown’ wherein catastrophically cute Cyber Kitten joins the ever-expanding melee, but is equally unprepared for the beguiled response of the cretinous colossi stomping about and “aww cu-uuute”…

The witless humans are less sanguine when another meteor delivers bug bloodsucker Mozzz who pillages their plasma in ‘Prangs for the Memory!’ prior to icily animated gruesome gelato taste-treat Mister Scoopy bending minds through the massed morons’ tastebuds in ‘Oh, What a Meltdown!’ after which extraterrestrial oik/bovver boy from beyond The Fist belts Lord Skull and late-arriving literal hottie Sun-Girl in ‘Who Will Escape… the Hand of Fate?’

Tiny tyrants trying to topple Earth, the invaders experience ‘A Bad Case of the Sniffles!’ when ambulatory ambulance-filler The Sickness plagues the already-engaged Megalomaniacs in beleaguered Bobbletown, before the beaches disgorge diminutive diabolist demon of the depths K-Thulu in ‘The Wet Terror!’ after which human resistance is mustered by school nerds the Bobbletown Science Club (Rosie, Debbie & Fibius). They contest Crusher, whose plan to ‘Destroy All Science!’ is proved to be a non-starter…

‘Stay Cool!’ sees star-borne snowball Chillax mutate into a so-far-from-massive marauding  snowman after which the duelling dilemmas detail ‘The (Not So) Great Escape!’ as the already entrenched  old foes meet hirsute newcomer The Hound prior to a petite pause as Bonus comic ‘A Wheel-y Good Idea’ sees Lord Skull find a better way to keep his cumbersome coffin close before we segue into ‘Unicool vs The Fist’ wherein a new pointy headed horsey horror who’s good with rainbows blasts down to kick up a fuss…

‘A Beautiful Day on the Farm!’ introduces spoiled-brat smarty-pants Riley who thinks the invaders are perfect pets… until Grandpa becomes the latest meat-chariot for Queen Eyeball.

As alliances form, shift and inevitably shatter, ‘What a Hot-Head!’ greets explosive new guy Bombybo who scuppers his own bid for stardom by making a fireworks shop his lair even as Cyber Kitten and The Hound endure a rematch in ‘The Fur and the Fury!’ and the mechanical misanthrope gets a bizarre, gender-challenging upgrade into deadly debutante Posh Crusher! in ‘How Delightful!’ whilst ‘Bob, the Invisible Blob!’ debuts and almost bows out when Chillax ambushes him…

Things get nasty in ‘Slime for a Bite!’ as Zombie Mary stumbles into town in search of new – but necessarily living – fwends: an offer Lord Skull and Chillax are delighted to decline, before the star voyagers discover the delights of go karts in ‘Mega Racers’ and the Mayor of Bobbletown gets organised enough to mount a resistance effort…

Things get really dicey in ‘How My Invasion Began by The Goofy Carrot!’ when the smartest vegetable in the universe co-opts the local observatory, whilst ‘Sun-Girl!’ stops humanity’s mass-escape to Croydon but still finds ‘Time to Shine!’ after barbarous oaf Gurf literally hits town and Zombie Mary shambles back still craving ‘Fwends!’ to boss about in the local human school.

Still keen to corner the paralyzing fear concession, Lord Skull overdoes things with his ‘Spooky Scheming!’ and is overwhelmed when the Mayor retaliates in ‘Bobbletown Fights Back!’ With an astronomer doing science-y things with lasers, the advent of astral interloper The Sandwich is missed by most, but not the hairy space horror Terry Beard who determines that ‘Everyone Looks Better… With a Beard!’ His Megalomaniac cohort disagree but what do they know, really?

The closest thing to space Satan surfaces next as corrupting conjuror Shazm-o! goes to birthday party and confirms the sense of the adage ‘Don’t Try This At Home!’

‘The Pigeon’s Barely in the Episode!’ – but Riley is – and observes Eyeball’s elevation to bad beast Oculus (the All-Seeing Eye!) in time to team up with other, lesser alien outcasts, prompting ‘A Brief Recap – Riley, Saviour of the World!’ as the united contestants war against the peepy blinder. Sadly, they soon learn ‘None Shall Escape… the All-Seeing Eye of Oculus!’ and it’s all up to Riley and her favourite heavy kitchen utensil to save the day and the world…

The crisis may have passed but there are still tales to tell such as late-maturing saga ‘If You Cheese!’ as Riley and her chastened new pals meet animated fearsome fromage Stink-o just before Halloween Special ‘What Spooks the Spooksters?’ sees all concerned, very concerned indeed, when deadly drop-in Pumkinella starts marshalling her arcane forces, after which the terrors temporarily terminate in ‘Meanwhile, Back on the Farm!’ as body-hogging Queen Eyeball (nee Oculus) merges with Grandpa again to form the mesmerising Meatbag, but forgets to stay away from the pigs at feeding time…

As always, wrapping up these sidereal shenanigans and cosmic contumely are opportunities to gt involved via activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils and you to a compact online course in all aspects of comic strip creation supervised by Jamie Smart detailing ‘How to draw Lord Skull’, ‘Zombie Mary’ and ‘The Goofy Carrot’ , before closing with an extensive plug for the aforementioned Phoenix Comics Club website complete with instant access via a QR code, plus previews of other treats and wonders available from M Smart and The Phoenix, to wind down from all that cosmic furore…

Another book for your kids to explain to you, Megalomaniacs is a zany zenith of absurdist all-ages (and species) cage-fighting delight, whacked up on weird wit, brilliant invention and superb cartooning, all crammed into one eccentrically excellent package. Make your move now if you think you’re hard to please enough…
Text and illustrations © Fumboo Ltd. 2026. All rights reserved.

Today in 1917, certified comics genius Sheldon Mayer (Sugar and Spike, all things DC) was born as were Doggyguard creator Michel Rodrigue in 1961, Mark (Northguard) Shainblum and James (London’s Dark, Starman) Robinson in 1963, and Brad (Identity Crisis) Meltzer in 1971.

Reading wise, in 1961 Eric RobertsWinker Watson debuted today in The Dandy, David Sutherland’s Billie the Cat launched in 1967’s weekly Beano, and TV Action (the reboot of Countdown) began in 1972. In 1973, Zach Mosely’s The Adventures of Smilin’ Jack ended today, followed one year later by Go Nagai’s final instalment of robot revenge manga Cutey Honey. In 1997, 46 US strip creators traded places for a day in the unbelievably tricky but cool publishing event Comic Strip Switcheroo (AKA  the Great April Fools’ Day Comics Switcheroonie)…

Pandora in Puzzlevale: (volume 2) Call of the Crow


By Paul Duffield, Poqu, Siobhan McKenna & various (DFB/Phoenix)

ISBN: 978-1-78845-3769 (TPB)

These days, kids are more likely to find their formative strip narrative experiences online or in specially tailored graphic novels than the anthological, pick ‘n’ mix of pictorial periodicals that defined my long-dead youth. Such was not always the case, but at least comics like The Phoenix are still plugging away, blending the best of the old days with modern appurtenances of all types, just like this splendid sequel saga, culled from the sagacious periodical’s pages.

Pandora in Puzzlevale: The Secret Town debuted a comic strip mystery that progressed as our plucky protagonist solved assorted tests and conundra to recover the parents who had vanished from her side as they all enjoyed a little road trip.

It began as the aspiring crimebuster and Detective Crow C fan was dragged from her comic long enough to realise the tedious drive to their holiday home had been paused. Although the route to the much-anticipated “secrets-themed” village seemed straightforward, the road was long, winding and confusing. When heavy mists descended and the satnav packed in, Mum & Dad pulled up at a petrol station for directions. Engrossed in reading, Pandora eventually looked up to discover she was all alone. Her parents were gone…

Her catalogue of confusion and casebook of ratiocinative deduction filled up quickly as she was drawn into a schema apparently designed to test her physical and mental abilities. That meant taking up precarious residence in a strange hamlet with all odd cons: somewhere everyone had a secret that they wouldn’t share unless Pandora played their games…

In case you’re still wondering, this book – like its predecessor – is all about active participation. By accessing these pages and selecting an action at a critical moment in each episode, you/Pandora are directed to another page to experience the ramifications of that choice. The final objective is still to find the folks uncover the nested truths of the village… and escape Puzzlevale… but it’s you who will be doing the work.

In-world, seemingly helpful people are plentiful in the mist-shrouded village – like fortune tellers, tea shop staff, rambling bystanders and potential witness/gossip Granny Garnett and enigmatic rhymer Rita Idyll, but most welcoming and useful is a were-wolfly hotel clerk. Max/Monster Max is positively friendly but in truth everyone’s motives and accounts are unverifiable and not to be trusted, so Pandora is ultimately left to fend for herself.

At least in this very strange and mutable place, she increasingly has Magically Real Detective Crow by her side and steering her path, and relative stability in a room at local hotel The Veil. Pandora’s methodology includes clue finding, location identification, map-making, maze-defeating, symbol deciphering, wordsearch weaving, witness statement verifying, code-breaking, rune reading, message translating, riddle-solving, character assessing, crossword completing, key & lock retrieving, object unearthing, back-story compiling and comparison testing as well as frequent odd behaviour explanation, with facts meticulously forming a working hypothesis and dictating her plan of action: all jotted down in her trusty, ever-present notebook. She needs all that and more, this time…

After a moody recap, the next morning sees Pandora and her crow companion reviewing the case and wishing the ever-encroaching mists would let up, before a querulous, decision-loaded morning learning the hotelier’s secrets from Max’s sister ensues. This belatedly occurs in The Grand Gardens of Blatherwick Manor. However, getting to the silent sibling means foiling snooty question master/butler Reeves, and steadfast truth obstacle/fount of knowledge Lord Blatherwick

As unceasing enigmas unfold. Pandora and former fictional detective Crow Boy join new ally (or is she?) Aunty Amethyst in overcoming intellectual and physical challenges, but there are so many! She still hasn’t solved the old ones, like why do the buildings shift, and why do so many wear masks and all-concealing costumes? It isn’t long before she decides “when in Rome…”

Pandora’s quest is divided into 25 sequential ‘Mysteries’ undertaken across four chapters – ‘Trapped in Puzzlevale’, ‘A Family Secret’, ‘Bridging the Divide, and ‘To Raven City’ – each with its own set of tests and challenges contributing to a Big Picture solution, but even after Pandora completes them, she’s left with more to solve and another weird path to follow…

Now with an abrupt hard-earned elevation to official status, magical transformation and the end in clear sight, how can this be anything but To Be Continued…

Pandora in Puzzlevale: Call of the Crow is the second in a serialised sleuth-fest offering a dazzling display of cartoon virtuosity and brain-busting challenges co-composed by writer/art director Paul Duffield, graphic staging scenarist Poqu & illustrator Siobhan McKenna. Their compelling blend of Story! Games! & Action! offers beguiling mystery to be unravelled in the manner of multiple-choice decisions and all there in the irresistible shape of entertaining pictures. How much cooler can a book get?

Well, quite a lot actually, since this tome devotes posterior pages to related activities and features offered under the aegis of the Phoenix Comics Club. Here are tips by Duffield & McKenna on ‘Drawing Crow Boy’, ‘Building blocks’ to ‘Final details’ as well as how to craft puzzles, whilst Poqu shares constructing ‘Secret woodland’, before we conclude with a full list of solutions, clues and hints in closing glimpses at ‘The Final Mystery’ and ‘Pandora’s Notes’

Bring paper, pencils and your intellectual A-game, and have the time of your life…
Text and illustrations © The Phoenix Comic, 2026. All rights reserved.

Today in 1893 Josette Frank was born. Go look her up now. She earned it. In 1901 Carl Barks was born. Absolutely him too.

If you’re not all worthied out, Hy Eisman (who walked in giants’ footsteps on Popeye and Katzenjammer Kids) arrived in 1927 as did writer/entrepreneur/ publisher/agent Mike Friedrich in 1947.

We lost attorney, psychologist and Wonder Woman co-creator Elizabeth Holloway Marston today in 1993 – so look her up too – as well as Dick Giordano who died in 2010. Italian spaghetti westerner Leone Cimpellin AKA “Ghilbert” (Red Carson, Casey Ruggles, Jonny Logan) bit his last bullet in 2017.

In 1982 Eagle relaunched in Britain. It was pretty good, had lots of cool contributors, but just wasn’t the same…

Demeter & Persephone: Spring Held Hostage – A Greek Myth


By Justine & Ron Fontes, Steve Kurth & Barbara Schulz (Graphic Universe)
ISBN: 978-1-58013-318-0 (HB), 978-0-82256-570-3 9 (TPB/Digital edition)

Look! Out the window!! The sun! Flowers!

The heroic tales and legends of older cultures have, for centuries formed an integral part of children’s educational development – and a good thing too. These days though, those magnificently inspiring and memorably visual yarns are as likely to be disseminated in graphic novel form as through the illustrated prose books which had such a formative influence on my early days.

Demeter & Persephone: Spring Held Hostage was released in 2007, one self-contained tome in a larger series which also retold in comics other Hellenic myths such as the Labours of Hercules, or Jason’s journey with the Argonauts as well as other cultures’ founding fables like Isis & Osiris or King Arthur.

Packaged as full-colour, 48 page, card-cover booklets they – hopefully – introduced a wealth of kids to the magical riches of human imagination. They also read very well as comics in their own right.

All religious stories are devised to explain away contemporary unsolved questions and unknowable mysteries. The liturgical lesson retold here was one people’s attempt to rationalise the progress of the seasons and the man-made miracle of agriculture, opening in the paradisiacal golden age of ‘A Winterless World’ where, thanks to the joyful bounty of the goddess Demeter, plants bloomed all year long and the Earth was bathed in perpetual warmth. The harvest goddess’ greatest joy was her glorious daughter Persephone, offspring of one of Zeus’ constant infidelities with any deity, supernatural creature or mortal he took a fancy to…

The supreme god ruled over the skies and Earth whilst his brothers Poseidon and Hades controlled the oceans and underworld respectively. However, when the dolorous, lonely Lord of the Dead saw Persephone he wanted her for his wife, and callous, unthinking Zeus told him to just steal her and take her down to ‘The Dark Domain’ he ruled…

Despite her plight, Demeter’s daughter found a great deal that was admirable about Hades and his vast kingdom of judgement, punishment and reward. However, knowing how perilous her fate was, Persephone refused to eat anything that her embarrassed abductor offered, knowing that to do so would bind her to him forever. In the bright lands above, Demeter frantically searched for her child. Discovering how Persephone had been taken, the Harvest Goddess pleaded with Zeus who refused to intervene, prompting her to abandon the pantheon’s home on Mount Olympus. She wandered the Earth as ‘A Worried Mother’ and in the guise of a broken old woman became the nurse to Prince Demophoon of Eleusis, infant son of King Celeus.

Months passed whilst Demeter neglected the world’s lush abundance, defiantly ignoring the desperate pleas of man and god alike. Plants withered and starvation gripped the Earth, and on Olympus the crisis at last forced Zeus to act. He despatched messenger god Hermes to the underworld to negotiate with Hades and a compromise was reached. ‘The Seeds of Change’ saw a now reluctant Persephone leave the abductor she had come to care for. In all that time she had eaten nothing but as they parted she swallowed a few pomegranate seeds from a fruit Hades offered as final gesture…

Even whilst back in the clean air above, this caused great consternation as their consumption gave Hades a legitimate claim to Persephone. Moreover, she had come to love him but as her mother refused to be separated from her, her marriage to Hades would have doomed mankind to starvation. ‘The Pomegranate Problem’ was only solved by Rhea, mother of all gods, who suggested that the lovers should marry but that Persephone must spend two thirds of each year with her mother who would then cause the world’s plants to germinate, blossom, grow and ripen. After that the daughter would spend four months with her husband in the underworld, with Earth consequently becoming temporarily cold, dark and bleakly barren.

Satisfied with the solution but plagued by guilt, Demeter eventually returned to Eleusis where the baby Demophoon had grown to manhood. Here she taught her human charge the secrets of cultivation and plant improvement and the prince travelled the Earth, sharing his divinely-bestowed knowledge of agriculture to a grateful and eager humanity…

Engrossing, dynamic, pretty and blessed with a light touch despite its toxic message of male ownership and inescapable dominance (it’s history, you can’t ignore or cover up but must adapt and redefine terms and context!) this splendid introduction to mythology is designed for kids with a reading age of nine or above – that’s Year 4, I think – and also contains a full glossary; Further Reading and an index as well as fact-features on Creating Demeter & Persephone and biographies of the creators.
© 2007 Lerner Publishing Group, Inc. All rights reserved.

Today in 1902, Ozzie artist, caricaturist, cartoonist Alex Gurney (Bluey and Curly) was born, as was master scribe Bob Haney in 1926 and Spanish cartoonist Francisco Ibáñez Talavera (Mortadelo y Filemón/Morty & Phil). In 1954, Dan Adkins came along, with Bob Budiansky joining the party in 1958 and Sailor Moon creator Noaka Takeuchi in 1967.

In 2002 we lost Canadian underground star Rand Holmes, and writer of The Official Underground and Newave Comix Price Guide/King Features Editor Jay Kennedy in 2007. In 2012 died strip legend Fran Matera whose Steve Roper and… ran from November 23rd 1936 to December 26th 2004.
In 1958 today Ken Reid’s astounding Jonah set sail in The Beano for the first time.

I have no idle comics thoughts for Monday so just read a book instead. However…

Tomorrow in 1892 Swedish children’s periodical Kamratposten launched. Italian western star Gino D’Antonio (Storia del West) was born in 1927 as was Kate Worley in 1958, Todd McFarlane in 1961, Harold Sakushi (Gorillaman, Stopper Busujima, Beck) in 1969 and Paolo Rivera (Spider-Man, Daredevil, The Valiant) in 1981. In 2017 Underground Commix superstar Mervyn “Skip” Williamson (Bijou Funnies, Snappy Sammy Smoot) died.

Otto’s Orange Day


By Frank Cammuso & Jay Lynch (Toon Books/Raw Junior)
ISBN: 978-0-9799238-2-1 (HC) 978-1-935179-27-6 (PB/Digital edition)

If you give them a chance and the right material, kids love to read. Happily, these days there’s a grand renaissance of books for the next generation to cut their milk-teeth on, and thanks to the dedication of folk like David Fickling Books (and their wonderful comic The Phoenix) in Britain and Toon Books/Raw Junior in the USA, almost enough avenues for youngsters to grow up reading comics too. This one comes courtesy of award-winning political cartoonist Frank Cammuso (also the creator of, Salem Hyde, Edison, Beaker, Knights of the Lunch Table, Max Hamm: Fairy Tale Detective) who joined here with legendary industry giant Jay Lynch (Mad, Bijou Funnies, Phoebe and the Pigeon People, Nard ‘n’ Pat, Wacky Packages, Garbage Pail Kids) to relate a boisterous and visually flamboyant yarn of foolish enthusiasm…

Otto was a ginger cat and utterly obsessed. He always said – long and loud and often – that orange is ‘My Favorite Colour’. He proclaimed it in verse and through dance and even had a song about the best hue in the world. That’s why his Aunt Sally Lee sent him an old dusty lamp she found in a store. It was pretty dusty and banged up, but beneath the grime, it gleamed orange…

Otto gave the old relic a thorough dusting and was amazed to see a gigantic blue genie offering him one wish. Otto had no doubts what it should be…

Opening the door he found the entire world painted in shades of the greatest colour of all. He couldn’t wait for winter when he could make orange snowmen! Sadly, he soon started seeing the downside and learned to ‘Be Careful What You Wish For!’ Roads were more dangerous, people were hard to recognise and even Otto couldn’t stomach orange lamb chops with orange mashed potatoes and orange spinach!

Knowing he had to turn things back, Otto tried to find the lamp but it was difficult to do when all his toys and games were orange too…

However, even when he finally locates the magic artefact there’s still another problem: only one go per owner and the genie says that changing the world back counts as ‘A New Wish’ and is far from happy to start making changes now…

Aimed at the five-&-over age-range, this splendidly child-sized (152 x 126 mm) tome is a gloriously evocative, sleekly exciting kid-friendly caper, produced in 32-page, full-colour landscape format and the kind of illustrated extravaganza kids of all ages will adore – and probably fight over. At least there’s a sequel to placate multi-kid cat-loving households…

Toon Books/Raw Junior was founded by Art Spiegelman & Françoise Mouly to provide high-quality comics stories to entice pre-schoolers and beginning readers into a life-long relationship with graphic narrative and traditional reading.

With a select pantheon of creators they have produced many brilliant books sub-divided into First Comic for brand new readers (Level 1), (Easy-to-Read for Emerging Readers Level 2) and Chapter Books for Advanced Beginners (Level 3).

The company supports publications with on-line tools at TOON-BOOKS.com, offering interactive audio-versions read by the authors – in a multitude of languages – and a “cartoon maker” facility which allows readers to become writers of their own adventures.

I haven’t seen or reviewed – anything of theirs since 2019, but maybe I should…
© 2008 RAW Junior, LLC. All rights reserved.

Today in 1842 Canadian cartoonist, journalist/lawyer and creator of the satirical weekly Le Canard Hector Berthelot was born, backed up in 1895 by the astounding Milt Gross (Count Screwloose of Tooloose) and in 1921 the utterly yet mildly magnificent John (Captain Pugwash, Harris Tweed, Sir Prancelot, Mary Mungo and Midge) Ryan. Making the scene in 1932 was car dude and Rat Fink creator Ed “Big Daddy” Roth, with Simon Bisley showing up in 1962 and Skottie Young in 1978.

We lost Charles (Crime Does Not Pay, The Little Wise Guys, Airboy, Steel Sterling, Crimebuster) Biro in 1972 and Barney Google guy Fred Lasswell in 2001, but can commiserate over the fact that Knockout weekly began today in 1939 and clocked up 24 years of publication whilst Alex Raymond debuted private eye strip Rip Kirby right about now in 1946.

Billy and Buddy volume 10: Walks on the Wild Side


By Christophe Cazenove & Jean Bastide in the style of Roba, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-186-6 (Album PB/Digital edition)

Known as Boule et Bill in Europe (at least in the French speaking bits – the Dutch and Flemish call them Bollie en Billie or perhaps Bas et Boef if readers first glimpsed them in legendary weekly Sjors), this evergreen, immensely popular cartoon saga of a dog and his boy first debuted at Christmas in 1959. The perennial family favourite resulted from Belgian writer-artist Jean Roba (Spirou et Fantasio, La Ribambelle) putting his head together with Maurice Rosy: the magazine’s Artistic Director and Ideas Man, who had also ghosted art and/or scripts on Jerry Spring, Tif et Tondu, Bobo and Attila during a decades-long, astoundingly productive career at the legendary periodical.

Intended as a European answer to Charles Schulz’s Peanuts, Boule et Bill quickly went its own way, developing a unique style and personality to become Roba’s main occupation for the next 45 years. He had launched the feature as a mini-récit (32-page, half-sized freebie inserts) in the December 24th edition of Le Journal de Spirou.

Like Dennis the Menace in The Beano, the strip was a huge hit from the start, and for 25 years held the coveted and prestigious back-cover spot. It was even syndicated to rival publishers and became a popular feature in Le Journal de Mickey, rubbing shoulders with Walt Disney’s top stars. Older Brits might recognise the art as early episodes – retitled It’s a Dog’s Life – ran in Fleetway’s prestigious weekly Valiant from 1961 to 1965…

A cornerstone of European life, the strip has generated a live-action movie, four animated TV series, computer games, permanent art exhibitions, sculptures and even postage stamps. As with a select few immortalized Belgian comics creations, Bollie en Billie were awarded a commemorative plaque and have a street named after them in Brussels…

Large format album compilations began immediately, totalling 21 volumes throughout the 1960s and 1970s from publisher Dupuis. These were completely redesigned and re-released in 1985 when Roba moved to Dargaud and became his own editor. The standard albums (44 to date) are supplemented by a range of early-reader books for toddlers. Assorted collections are available in 14 languages, selling well in excess of 25 million copies.

Roba crafted more than a thousand pages of gag-strips in his beguiling, idealised domestic comedy setting, all about a little lad and an exceedingly smart Cocker Spaniel. Long before his death in 2006, the auteur wisely appointed successors for the strip, which has thus continued to this day. He began by surrendering art chores to his long-term assistant Laurent Verron in 2003, and the successor subsequently took on the scripting too upon Roba’s passing. Verron was soon joined by gag-writers Veys, Corbeyran, Chric & Cucuel whilst this tome comes courtesy of latest team Christophe Cazenove & Jean Bastide. For this collection Verron is still present, as illustrator of the “cabochons”: illustrated icons at the top of each strip. They’re what old folks like us employed before emoticons…

As Billy and Buddy, the strip returned to British eyes in 2009: stars of enticing Cinebook compilations introducing to 21st century readers an endearingly bucolic sitcom-styled nuclear family set-up consisting of one bemused, long-suffering and short-tempered dad; a warmly compassionate but constantly wearied and distracted mum; a smart but mischievous son and a genius dog who has a penchant for finding bones, puddles and trouble. As the feature accommodates the passage of time, we see a few more mod-cons and a bigger role for girls – such as dog-loving Hazel but, in essence, nothing has changed… and that’s the whole point…

Y a d’la promenade dans l’air was the 39th European collection, comfortingly resuming in the approved manner and further exploring the evergreen relationship of a dog and his boy (and tortoise) for our delight and delectation. Available in paperback and digital editions and delivered as a series of stand-alone rapid-fire, single-page gags, Walks on the Wild Side is packed with visual puns, quips, slapstick and jolly jests and japes: all affirming the gradual socialisation and behaviour of little Billy as measured in carefree romps with four-footed friends and an even split between parental judgements and getting away with murder…

This time though those pawed pals are extensively featured in many human-free romps with the proudly affable pooch’s ever-growing street pack: Muffin, Scamp, Vix and the rest…

Buddy is the perfect pet for an imaginatively playful lad, although the manipulative mutt is still far too fond of purloined food, buried bones (ownership frequently and raucously to be determined), and, as seen in this volume, sleeping where he really shouldn’t. However, when not being a problem, he’s a unique helper when dad plays plumber and also ferociously protective of his boy, tortoise and ball and even down-on-their-luck strangers…

The pesky pooch simply cannot understand why everyone wants to constantly plunge him into foul-tasting soapy water, but it’s just a sacrifice he’s prepared to make to be with Billy, and as seen here a trial he’s prepared to endure for peace, pieces of food and the occasional Psy-ops/April’s Fool gag…

Buddy’s fondly platonic relationship with tortoise Caroline is heavily emphasised here and his knack for clearing off whenever Dad has one of his explosive emotional meltdowns (over the cost of treats, repair bills or other impositions) is again dialled down, but most traditional themes and schemes are revisited abundantly albeit with novel twists like taking the dog(s) for a nice drive…

Our inseparable duo interact with many pals (particularly Billy’s school chum and cavalry-loving playmate Pat – who acts as confidante and best two-legged crony in all mischief making) and at every carefree moment they all play pranks, encounter other animals, dodge surveillance, hunt and hoard (bones, toys, shoes, phones and other crucial household items), rummage in bins, wilfully and/or honestly misunderstand adults, cause accidents and cost money, with both kid and mutt equally adept at all of the above.

This time, domestic chaos is heightened by many visits to wild country and green pastures and Buddy’s new passion for recycling/pre-cycling…

And of course, hostile neighbour Madame Stick and her evil cat Corporal are on hand to spoil all fun and frustrate their frolics…

Roba was a master of this cartoon art form and under his successors the strips remain genially paced, filled with wry wit and potent sentiment: enchantingly funny episodes running the gamut from heart-warming to hilarious, silly to surreal and thrilling to just plain daft.

This collection is exactly what fans would expect and deserve: another charming homage to and lasting argument for a child for every pet and vice versa. Here is a supremely engaging family-oriented compendium of cool and clever comics no one keen on introducing youngsters to the medium should be without.
Original edition © Dargaud, 2018 by Cazenove & Bastide in the style of Roba © Studio Boule & Bill 2018. English translation © 2025 Cinebook Ltd.
Today in 1902 Bud Fisher’s Mutt & Jeff successor Al Smith was born, followed in 1904 by Theodor Seuss Geisel AKA Dr Seuss. In 1913 Fred Bassett creator Alex Graham was born, with German colour artist Tatjana Wood arriving ten years later and the amazing, beguiling Mark Evanier coming along in 1952.

In 1962 we lost cartoonist/author/critic/Member of Parliament J.F. Horrabin, originator of wonders such as The Adventures of the Noah Family and Dot and Carrie.