Supergirl’s Zoo-per Heroes: Krypto’s Big Break


By Rob Justus with Wes Abbott (DC Comics)
ISBN: 978-1-79950-601-0 (HB) 978-1-79950-602-7 (Digital edition)

Somehow, despite her longevity, comics popularity and screen star status, Superman’s cousin Kara Zor-El has always struggled to maintain the career impetus and position she deserves. Even after a multi-season hit TV show and the (second) big screen movie currently offending incels and insecure basement dwellers everywhere, the Girl of Steel has devotees but not a perceptible global presence like her cousin Kal, Wonder Woman, Batman, The Hulk or Spider-Man.

To be scrupulously fair, the same argument applies to Harley Quinn, Black Canary, Batgirl, She-Hulk, Scarlet Witch and even The Black Widow. I think I sense a pattern…

However, one arena where girls loudly and proudly dominate is the Young Adult graphic novel marketplace. DC alone has multiple marvellous titles starring Amazon Princesses Diana & Nubia, Catwoman, Batgirl/Oracle, Lois Lane, Harley Quinn, Zatanna, Poison Ivy, Green Lantern Jessica Cruz, Raven, Mera, and even new original characters like Primer, Starfire’s daughter Mandy (in I Am Not Starfire!), and TV Supergirl spin-off Dreamer

A far more attractive and apparently accessible option over decades has been the Kryptonian Good Boi who debuted in a Superboy yarn way back in Adventure Comics #210 (cover-dated March 1955 and on sale from January 25th), where Otto Binder, Curt Swan & Sy Barry introduced ‘The Super-Dog from Krypton!’ Although unruly, boisterous, waywardly mischievous and dangerously playful, Krypto heralded a wave of survivors from the dead world and made the (male) Kid From Krypton feel less lonely and unique. Every boy needs a dog and Krypto hung around for ever, before eventually valiantly dying as part of the Crisis on Infinite Earths event. He has returned many times in many moods ever since. The current movie franchise incarnation is – much like the debut dog – a rowdy rascal, and can be seen on screen and in this standalone tale targeting that burgeoning YA GN market that was released in February 2026…

Crafted by multi award winning – aren’t they all? – Canadian author/artist Rob Justus (Death and Sparkles, Brave Enough, Superman’s Good Guy Gang) and lettered by Wes Abbott, this first in a proposed series of shaggy doggish tales is also greatly-informed by animated TV shows like Justice League Unlimited and opens with teen hero Supergirl popping aboard the JLA’s satellite “The Watchtower” prior to a fun time with Krypto. Sadly, the Dog of Tomorrow – already in the dog house with the senior superstars for past misdemeanours – is in one of his more playful moods…

The Girl of Steel allowed him aboard on their way to the Cosmic Dog Park and he promised to be good, but it’s sooooo hard as the big wheel in the sky is packed with such intriguing smells and toys…

After another of his joyous unsupervised romps, Kara is on frantic clean up duty. That means doing the adult heroes’ laundry – again – but the problem is extremely bad this time, as first she has to find it all. Not only has Krypto snuffled, ruffled and barfed on costumes (and super sweaty super socks and …underwear!), but he then ejected the clothes out into space where they have been hyper-charged by weird space energies (cosmic rays, solar winds, atmospheric radiation, lightning and Eclipso’s magic!) genetically infusing hero DNA into the individual fabrics…

Desperately seeking to gather the gruesome grubby garments, Supergirl – with Krypto joining in the chase by following his nose – track some costumes to shabby, old-fashioned Metropolis Zoo. Here, weary, downhearted animals are being mistreated by neglectful greedy Zookeeper Cass, until, at the height of a thunderstorm, four power-packed outfits land on them and duplicate in them very specific superpower sets….

At exactly the wrong moment the boosted beasts – the fastest sloth alive, Wonder seal, Super lion and the Bat rhino – bust out, just as Krypto arrives demanding the cosmic clothing back. He is happy to fight everyone to retrieve them, but, after bonding over garbage they all team up instead, which is good as Supergirl is much less understanding – even though she thinks she can speak “animal”…

The situation utterly escalates when one last costume – Zatanna’s hat – empowers Cass with eldritch abilities and she sees her now superpowered tatty cash-cows as the way to get really rich really fast…

Then all that’s left is a full-combat trial by fire and the birth of a new team. After all, there are many more lost costumes still to find…

To Be Continued…

Not merely another child-friendly iteration of Super-Pets, Supergirl’s Zoo-per Heroes are a wild and woolly bunch of wonders you can’t afford to deny yourself and, if you have animals or kids (frequently a tricky distinction, I admit), you can even share the fun with them… but only if they’re good too…
Text and Illustrations © 2026 DC Comics. All Rights Reserved..

Today in 1958 artist Shawn McManus (Omega Men, Doctor Fate, The Sandman, Fables) was born, sharing the natal date with writer/editor Christopher Priest – née Jim Owsley – (The Falcon, Black Panther, The Ray, Conan the Barbarian, Quantum & Woody) in 1961 and True Brits Mike McKone (Spider-Man, Fantastic Four, Justice League International) in 1969 and Tony Lee (Superboy, Star Trek, Doctor Who) in 1970.

This date in 1940 Dale Messick’s landmark strip Brenda Starr, Reporter began, but also saw the loss of cartoonist Abner Dean (What Am I Doing Here?, Cave Drawings for the Future) in 1982; French creator Jacques Lob (Ténébrax, Submerman, Blanche Épiphanie, Superdupont, Le Transperceneige) in 1990 and Spanish artist Jaime Brocal Remohí (The Saint, Creepy, Eerie, Kami no Ude, El otro Necronomicón ) in 2002.

Jess Bradley’s Squid Bits! : That’s a Nice Hat!


By Jess Bradley with Emily Kimball, Kate Brown & various (DFB/Phoenix)
ISBN: 978-1-78845-395-0 (TPB)

The Phoenix has been the shining saving grace of traditional British kids’ comics since 2012, regaling rabid readers with anthology strips for girls, boys and all points between, offering humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. Although pretty strong in its action and mystery yarns, the publication is probably best known for its award-winning comedy stylings, and has always offered perplexing pages of puzzles, fun facts and info downloads in cartoon form.

And then there’s Squid Bits.

Concocted by Jess Bradley (Comic Strip Science series, Super Dweeb, A Day in the Life of…), the composite self (un)help feature offers advice, suggestions, recipes, style tips, listicles, little snippets of information and much more by dredging up (more like making up!!!) countless tips from all human knowledge: history to astrology, science to economics, baking to nonsense and beyond. These articles are all purportedly supplied by mystery cartoonist The Squid and THEY CANNOT BE TRUSTED!

At the height of the Ritalin* Generation and after years of periodical dis, mis and even hiss information (there’s lots of stuff on lizards and reptiles) across many pages of octopoidal excess, the mix-&-match wonderment and sheer randomised inventiveness – undoubtedly sparked by an excess of imagination and too much tea and confectionary – has been compiled and curated into an almanac of absurdity, unleashed upon the reading public as Jess Bradley’s Squid Bits: That’s a Nice Hat. The perpetrators even have the temerity to threaten more books coming!

The seemingly utilitarian assemblages of pictorial bric-a-brac are manipulated and wrangled on-page by a Greek chorus of stick-figure doodles called “The Doodles” (individually Dog, Cat, Lizard, Rabbit, Mouse & Goat) seeking to please, placate and ingratiate their multi-tentacled Master/Benefactor/Employer. However, as the graffiti gang introduce themselves in an introductory chapter, old rivalries emerge and the linear sextet are consumed by millinery madness. From this point onwards all six lie, cheat, create, purloin, commandeer, otherwise obtain and steal – especially steal – a succession of staggering titfers and chapeaus to impress their unseen overlord.

Amidst and in between all bouts of hat madness and 2-dimensional personal quests for validation, a vast selection of exemplary, data-drenched drawings from the Squid Bits feature bombards your-ever-expanding brainpan, technically making you smarter, but absolutely no use at all in any kind of crisis…

Recurring features within the strip include the life of ‘Red Panda – Nature’s Jerk!’; the lectures of piscine critic ‘Art Shark’; the indescribable ‘Banana!’; ‘The Amazing Lizard Bros!’; ‘Werewolf Problems!’; ‘President Dog!’; ‘Undercover Pigeon!’; ‘Dr. Bacon, M.D.’; ‘Cecil P. Wombat – Expert on Everything!’;‘Adventures in Opposite Land!’ and so very much you never needed or wanted to know about slugs, shopping, fighting, monsters, ghosts, flatulence, vampires or other staples of modern childhood.

Also incrementally improving reader’s lives are such perennial favourites as ‘Totally Real Nature Guide’; ‘Squid Bits Horoscopes’; ‘In the Olden Days’; ‘Squid Bits Weather Report!’ ‘That Escalated Quickly…’; ‘For Sale!’; ‘Squid Bits Homework Help!’; ‘Job Interviews!’; ‘Monster Fashion!’; excerpts from ‘The Adventurer’s Guide’ and the ever-topical and handy “Check List!” of things you probably don’t need for a far better life.

These are counterbalanced by occasional or one-off events such as ‘5th Annual Nudibranch Festival!’, ‘Cut ‘n’ Keep Gentle Reminder!’; a visit to ‘The Evil Forest!’; ‘Stick Insect Romance!’ and ‘Time Travel Foibles’; ‘Too Many Guinea Pigs’ and ‘What Were You Before the Experiment?’

As always, wrapping up these multi-pronged life-lessons and graphic shenanigans are opportunities to get creative and construct your own Fake News. This timely opportunity appears as activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils, a ruler, no respect for rules and especially You to a compact online course (QR code provided!), Alternatively, do it in the ancient ways as all aspects of comic strip creation are presented and supervised “in-book” by Bradley herself. The section details ‘How to Draw the Squid Bits Way!’ and individual lessons and topics include the draughting delights of Red Panda, Banana & Art Shark.

Also in view are ‘How to Draw Expressive Doodles’, ‘How to Draw Expressions’, ‘Have Fun With Hairstyles’, ‘Let’s Talk Body Language’, ‘Bringing it All Together’, ‘Lost in a Haunted House’, ‘Blowing Bubbles’, ‘Tentacle Attack’, plus extension specialisms ‘Guinea Pig Balancing Champions’ and – most crucially of all – ‘Sulky Pie Dropper’. Won’t get nowhere sketch-wise without knowing that one, Just ask Art Shark…

Hugely funny, infinitely (for a given value of infinite, of course) inventive and addictively, daftly and deftly drawn, Jess Bradley’s Squid Bits: That’s a Nice Hat is a wondrous “dipping book” and another item that your kids will have to explain to you. Thus, you’d be ill-advised to let your kids have a copy if you’re driving anywhere with them in the back. Otherwise, it’s great and worth your keenest attentions. I tip my hat to it, of course…
Text and Illustrations © Jess Bradley, 2026.

*Other forms of Methylphenidate are available, but should not be considered as a an alternative to study and diligent parenting.

Today in 1949, British all-rounder comics creator John Higgins (Judge Dredd, Watchmen, World Without End, Dr Who, Batman: The Killing Joke, Razorjack) was born, sharing the date with both Underground Commix star Bobby London (Dirty Duck, Air Pirates, Popeye) and writer-turned-producer & Dark Horse Comics founder Mike Richardson (The Mask, Star Wars, Aliens, Predator, Cravan: Mystery Man of the 20th Century, Deep Gravity) in 1950. In 1951 Dean of Disney Duck delights Don Rosa arrived, as did realist comics artist Bo Hampton (Greylore, Viking Glory, Batman: Castle of the Bat) in 1954 and Allan Heinberg (Wonder Woman, Young Avengers) in 1967.

1985 today saw the last published edition of UK comics bastion Jack and Jill after more than 1640 weekly issues.

Today in 1888, American cartoonist turned Comics pioneer Frank Bellew died, as did immortal legend Steve Ditko in 2018.

Asterix Gift Edition: Albums 1-5: Asterix the Gaul, Asterix and the Golden Sickle, Asterix and the Goths, Asterix the Gladiator, Asterix and the Banquet


By René Goscinny & Albert Uderzo. translated by Anthea Bell & Derek Hockridge (Sphere)
ISBN: 978-1-40872-831-4 (HB)

This book includes Discriminatory Content produced in less enlightened times. This book includes Discriminatory Content included for comedic effect.

Asterix the Gaul is probably France’s greatest literary export. The feisty, wily little warrior who fought the iniquities and viewed the myriad wonders of Julius Caesar’s Roman Empire with brains, bravery and (whenever necessary) a magical potion imbuing the imbiber with incredible strength, speed and vitality, is the go-to reference all we non-Gallic gallants resort to when we think of France.

The diminutive, doughty, daring darling was created at the close of the 1950s by two of our artform’s greatest masters, with his first official appearance being on October 29th in Pilote #1, even though he had actually debuted in a pre-release teaser – or “pilot” – weeks earlier. On this date in fact. Joyeux anniversaire, mon petit brave!

René Goscinny was arguably the most prolific – and remains one of the most read – writers of comic strips the world has ever known. Born in Paris in 1926, he grew up in Argentina where his father taught mathematics. From an early age René showed artistic promise. He studied fine arts and graduated in 1942. Three years later, while working as junior illustrator at an ad agency, his uncle invited him to stay in America, where he worked as a translator. After National Service in France, he returned to the States and settled in Brooklyn, pursuing an artistic career and becoming, in 1948, an assistant in a small studio which included Harvey Kurtzman, Will Elder, Jack Davis & John Severin, as well as European giants-in-waiting Joseph Gillain (Jijé) and Maurice de Bévère (Morris) with whom from 1955-1977 Goscinny produced 46 volumes of Lucky Luke.

Goscinny also met Georges Troisfontaines, head of World Press Agency, the company that provided comics for Le Journal de Spirou. After contributing scripts to Belles Histoires de l’Oncle Paul and Jerry Spring, Goscinny was promoted to head of World Press’ Paris office. Here he met his ultimate creative collaborator Albert Uderzo. In his spare time (!), René also created Sylvie and Alain et Christine with Martial Durand (“Martial”) and Fanfan et Polo, drawn by Dino Attanasio. In 1955, Goscinny, Uderzo, Charlier & Jean Hébrad formed independent syndicate Édifrance/Édipresse, creating magazines for business and general industry like Clairon for the factory union and Pistolin for a chocolate factory. With Uderzo, René spawned Bill Blanchart, Pistolet and Benjamin et Benjamine, whilst illustrating his own scripts for Le Capitaine Bibobu.

Under nom-de-plume Agostini, he wrote Le Petit Nicholas (drawn by Jean-Jacques Sempé), and in 1956 began an association with revolutionary periodical Le Journal de Tintin, writing for various illustrators including Attanasio (Signor Spagetti); Bob De Moor (Monsieur Tric); Maréchal (Prudence Petitpas); Berck (Strapontin); Globule le Martien and Alphonse with Tibet; as well as Modeste et Pompon for André Franquin, and with Uderzo the fabulously funny adventures of inimitable Indian brave Oumpah-Pah. Goscinny also wrote for magazines Paris-Flirt and Vaillant. In 1959, Édifrance/Édipresse launched Pilote and René went into overdrive. The first issue featured re-launched versions of Le Petit Nicolas, Jehan Pistolet/Jehan Soupolet, original serials Jacquot le Mousse and Tromblon et Bottaclou (drawn by Godard), plus a little something called Astérix le gaulois: incontrovertibly the greatest achievement of his partnership with Uderzo.

When Georges Dargaud bought Pilote in 1960, Goscinny became Editor-in-Chief, still making time to add new series Les Divagations de Monsieur Sait-Tout (with Martial); La Potachologie Illustré (Cabu); Les Dingodossiers (Gotlib) and La Forêt de Chênebeau (Mic Delinx). He also wrote frequently for television, but never stopped creating strips like Les Aventures du Calife Haroun el Poussah (for Record and illustrated by Swedish artist Jean Tabary). A minor success, it was re-tooled as Iznogoud when it transferred to Pilote. Goscinny died far too young, in November 1977.

Alberto Aleandro Uderzo was born on April 25th 1927, in Fismes on the Marne, a child of Italian immigrants. As a boy reading Mickey Mouse in Le Pétit Parisien, he showed artistic flair from an early age. Alberto became a French citizen at age seven and dreamed of being an aircraft mechanic, but at 13 became an apprentice of the Paris Publishing Society, learning design, typography, calligraphy and photo retouching. When WWII came, he spent time with farming relatives in Brittany, joining his father’s furniture-making business. Brittany beguiled Uderzo: when a location for Asterix’s idyllic village was being decided upon, the region was the only choice…

In France’s post-war rebuilding, Uderzo returned to Paris to become a successful illustrator in the country’s burgeoning comics industry. His first published work – a pastiche of Aesop’s Fables – appeared in Junior and, in 1945, he was introduced to industry giant Edmond- Françoise Calvo (The Beast is Dead). Young Uderzo’s subsequent creations included indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated novels, worked in animation, as a journalist, as illustrator for France Dimanche and devised vertical comic strip ‘Le Crime ne Paie pas’ for France-Soir. In 1950, he drew a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. in Bravo!

Another inveterate traveller, he met Goscinny in 1951. Soon fast friends, they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or “gracious living”) for women’s weekly Bonnes Soirée, after which an avalanche of strips and serials poured forth.

Jehan Pistolet and Luc Junior were devised for La Libre Junior and they produced a comedy Western starring a very Red (but not so American) Indian who evolved into Oumpah-Pah. In 1955, with the birth of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replacing Christian Godard on Benjamin et Benjamine before, in 1957 adding Charlier’s Clairette to his bulging portfolio. The following year, he made his Tintin debut, as Oumpah-Pah finally found a home and rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane. When Pilote launched in October 1959, Uderzo was its major creative force, limning Charlier’s Tanguy et Laverdure and a comedy historical strip about Romans…

Although Asterix was a massive hit from the start, Uderzo continued with Charlier on Michel Tanguy, (subsequently Les Aventures de Tanguy et Laverdure), but soon after that first comedy history was collected in a single volume as Astérix le gaulois in 1961, it was clear the series would demand most of his time – especially as the incredible Goscinny never seemed to require rest or run out of ideas (after the writer’s death, the publication rate of Asterix tales dropped from two per year to one volume every 3-to-5).

By 1967, Asterix occupied all Uderzo’s time and attention. In 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation, and when Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist. Happily, he gave in and produced a further 10 tomes before retiring in 2009. According to UNESCO’s Index Translationum, Uderzo is the 10th most-often translated French-language author in the world and 3rd most-translated French language comics author – right behind his old mate René and the grand master Hergé.

So what’s it all about?

Like all the best entertainments the premise works on two levels: as action-packed comedic romps of sneaky and bullying baddies coming a-cropper for younger readers and as pun-filled, sly and witty satire for older, wiser heads, transformed here by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge (who played no small part in making the indomitable little Gaul so very palatable to the English tongue).

Originally seen in Pilote #1-38 (29th October 1959 – 4th July 1960, with the first page appearing a week earlier in a promotional issue #0 distributed from June 1st 1959), the story is set in the year 50 BC (never BCE!) on the outermost tip of Uderzo’s beloved Brittany coast. Here a small village of redoubtable warriors and their families frustrate every effort of the immense but not so irresistible Roman Empire to complete the conquest of Gaul.

Unable to defeat these Horatian hold-outs, the Empire resorts to a policy of containment, leaving the little seaside hamlet hemmed in by heavily fortified permanent garrisons – Totorum, Aquarium, Laudanum and Compendium. The Gauls don’t care: they daily defy the world’s greatest military machine by just going about their everyday affairs, protected by a magic potion provided by the resident druid and the shrewd wits of a rather diminutive dynamo and his simplistic best friend…

In Asterix the Gaul, this immaculate comedy-drama scenario is hilariously demonstrated when Centurion Crismus Bonus – fed up with his soldiers being casually beaten up by the fiercely free pre-Frenchmen – sends reluctant spy Caligula Minus to ferret out the secret of their incredible strength. The affable insurgents take the infiltrator in and, soon dosed up with potion, the perfidious Roman escapes with the answer – if not the formula itself…

Soon after, wise, wily Druid Getafix is captured by the invaders and the village seems doomed, but crafty Asterix is on the case. Breaking into Compendium and resolved to teach the Romans a lesson, he drives them crazy for ages by resisting all efforts at bribery and coercion, until abruptly wizard and warrior seemingly capitulate. They make the Romans a magic potion – but not the one the rapacious oppressors were hoping for…

Although comparatively raw and unpolished, the good-natured, adventurous humour and sheer energy of the yarn barrels along, delivering barrages of puns, oodles of insane situations and loads of low-trauma slapstick action, all marvellously rendered in Uderzo’s seductively stylish bigfoot art-style. From the second saga on, the unique and expanding cast would encroach on events, especially the unique and expanded, show-stealing sidekick Obelix – who had fallen into a vat of potion as a baby – and became a genial, permanently superhuman, eternally hungry foil to our little wise guy…

Asterix and the Golden Sickle originally unfolded in Pilote #42-74, recounting disastrous consequences after Getafix loses his ceremonial precious metal blade just as the grand Annual Conference of Gaulish Druids is beginning. Since time is passing and no ordinary replacement will suffice to cut ingredients for magic potion, Asterix offers to go all the way to Lutetia (you can call it Paris if you want) to find another one.

Since Obelix has a cousin there – Metallurgix the Smith – he volunteers for the trip too and the punning pair are swiftly away, barely stopping to teach assorted bandits the errors of their pilfering ways, but still finding a little time to visit many roadside inns and taverns serving traditional roast boar. There is concurrently a crisis in Lutetia: a mysterious gang is stealing all the Golden Sickles and forcing prices up. The Druid community is deeply distressed and, more worrying still, master sickle-maker Metallurgix has gone missing too. When Asterix and Obelix investigate the dastardly doings in their own bombastic manner they discover a nefarious plot that seems to go all the way to the office of the local Roman Prefect…

The early creative experiment was quickly crystallizing into a supremely winning format of ongoing weekly episodes slowly building into complete readily divisible adventures. The next epic cemented the strip’s status as a popular icon of Gallic excellence.

Asterix and the Goths ran from 1962-1963 and followed a dangling plot-thread of the Druid Conference as Getafix, brand new sickle in hand, sets off for the Forest of the Carnutes to compete. However, on Gaul’s Eastern border savage Goths – fierce barbarians who remain unconquered despite the might of the Empire – have crossed into pacified Roman territory. These hairy louts are intent on capturing the mightiest Druid and turning his magic against the rule of Julius Caesar

Although non-Druids aren’t barred from the forest, Asterix & Obelix had accompanied Getafix to its edge, and as the Conference competition round ends in victory for him and his power-potion, the Goths strike, abducting the old boy in his moment of triumph. Alerted by fellow Druid Prefix, our heroic duo track the kidnappers, but are mistaken for Visigoths by Roman patrols, allowing the Goths to cross the border into Germania. Although Romans are no threat, they can be a time-wasting hindrance, so Asterix & Obelix disguise themselves as Romans to invade the Barbarian lands…

By now well-used to being held prisoner, Getafix is making himself a real nuisance to his bellicose captors and a genuine threat to the wellbeing of his long-suffering Goth-appointed translator. Thus when Asterix & Obelix are captured dressed as Goths, they concoct a cunning plan to end the ever-present threat of Gothic invasion – a scheme that continues successfully for almost two thousand years…

Asterix the Gladiator ran across Pilote #126 to 168 (1963) with the canny rebel and increasingly show-stealing pal despatched to the heart of the Roman Empire on an ill-conceived mission of mercy. When Prefect Odius Asparagus seeks to give Julius Caesar a unique gift, he decides upon one of the indomitable Gauls giving his occupying forces such a hard time. Thus, he has village Bard Cacofonix abducted and bundled off to Rome. Although in two minds about losing the raucous harpist, pride wins out and the villagers mount a rescue attempt, but after thrashing the Romans again they discover that their lost comrade is already en route for the Eternal City…

Assigned to retrieve the missing musician, Asterix & Obelix hitch a ride on a Phoenician galley operated under a bold new business plan by captain/general manager Ekonomikrisis. On the way to Italy the boys first encounter a band of pirates who would become frequent guest-stars and perennial gadflies. The pirates were a creative in-joke between the close-knit comics community: Barbe-Rouge/Redbeard was a buccaneering strip created by Charlier & Victor Hubinon also appearing in Pilote at the time.

As Asterix & Obelix make friends among the cosmopolitan Roman crowds, Caesar has already received his latest present. Underwhelmed by his new Bard, the Emperor re-gifts Cacofonix to the Circus Maximus, to be thrown to the lions just as his chief of Gladiators Caius Fatuous is “talent-spotting” two incredibly tough strangers who would make ideal arena fighters…

Since it’s the best way to get to Cacofonix, our heroes join the Imperial Gladiatorial school; promptly introducing a little Gallic intransigence to the tightly disciplined proceedings. When the great day arrives, the lions get the shock of their lives and the entertainment-starved citizens of Rome experience a show they will never forget…

As always, the good-natured, comedic situations and sheer finesse of the yarn rattles along, delivering barrages of puns, oodles of insane situations and loads of low-trauma slapstick action, marvellously rendered in Uderzo’s expansive, authentic and continually improving big-foot art-style.

Asterix and the Banquet comes from Pilote #172-213 (also 1963), inspired by the Tour de France cycle race. After being continually humiliated by the intractable Gauls coming and going as they please, Roman Inspector General Overanxius instigates a policy of exclusion, building a colossal wall around the little village, determined to shut them off from their country and the world. Modern world leaders might get a clue from this book, here – if they read books. Even books with pictures…

Incensed, Asterix bets the smug Prefect that Gauls can go as and wherever they please and to prove it invites the Romans to a magnificent feast where they can sample fresh culinary delights from various regions. Breaking out of the stockade and through the barricades, A & O gather produce from as far afield as Rotomagus (Rouen); Lutetia (Paris, where they also picked up a determined little mutt who would eventually become a star cast-member); Camaracum (Cambrai) and Durocortorum (Rheims), whilst easily evading or overcoming the assembled patrols and legions of man-hunting soldiers. However, the heroes don’t reckon on the corrupting power of the huge – and growing – bounty on their heads and some Gauls are apparently more greedy than patriotic…

Even with Asterix held captive and all the might of the Empire ranged against them, Gaulish honour is upheld and Overanxius, after some spectacular fights, chases and close calls, is made to eat his words (and a few choice Gallic morsels) in this delightful, bombastic and exceedingly clever celebration of pride and whimsy.

Astérix is one of the most popular comics in the world, translated into 111 languages, with a host of animated and live-action movies, games and even his own theme park (Parc Astérix, near Paris). Approaching 400 million copies of 41 Asterix books and spin-off volumes have been sold worldwide, making Goscinny & Uderzo France’s bestselling international authors. This is sublime, supremely enjoyable comics storytelling and you’d be as Crazy as the Romans not to increase those statistics by finally getting around to acquiring your own copies of this fabulous, frolicsome French Folly. This collection is a great way to enjoy that legacy of legends but be aware that – weighing over a kilo – you might want to top up on magic potion before picking it up…
© 1961-1965 Goscinny/Uderzo. Revised English translation © 2004 Hachette. All rights reserved.

Today in 1907, Disney animator/Gold Key artist & scripter George Waiss (Uncle Scrooge, Donald Duck, Junior Woodchucks, Looney Tunes, Porky Pig) was born, followed in 1919 by Argentinean Golden Age artist Arturo Cazeneuve (Seven Soldiers of Victory, Newsboy Legion, Blue Beetle).

Despite ushering in the age of Immortal Asterix this day in 1959, we lost cartoonist/writer/artist and creator of Millie the Model Ruth Atkinson in 1997 and pioneering strip cartoonist Martha B.MartyLinks (Emmy Lou, Bobby Sox) in 2008.

Walt Disney’s Donald Duck by Carl Barks: volume 6 – The Old Castle’s Secret


By Carl Barks & various (Fantagraphics Books)
ISBN: 978-1-60699-653-9 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Donald Duck ranks among a small number of fictional characters who have transcended the bounds of reality to become – like Sherlock Holmes, Tarzan, Popeye and James Bond -meta-real. As such, his origins are complex and convoluted. His official birthday is June 9th 1934: a dancing, nautically-themed bit-player in the Silly Symphony cartoon short The Wise Little Hen. However, that date is based on the feature’s release, as announced by distributors United Artists and latterly acknowledged by the Walt Disney Company. Recent research reveals the piece was initially screened at Carthay Circle Theatre in Los Angeles on May 3rd, part of a Benefit show. The Wise Little Hen officially premiered on June 7th at the Radio City Music Hall in New York City, before a general release date was settled.

The animated feature was adapted by Ted Osborne & Al Taliaferro for the Silly Symphonies Sunday comic strip and thus classified by historians as Donald’s official debut in Disney comics. Controversially, though, he was also deemed to have originated in The Adventures of Mickey Mouse strip which had begun 1931. Thus the Duck has more “birthdays” than the Queens and Kings of England (plus the generally dis-United Kingdom and gradually diminishing Commonwealth) which probably explains why he’s such a bad-tempered old cuss. Today is not so much a birthday as graduation party…

Visually, Donald Fauntleroy Duck was largely the result of animator Dick Lundy’s efforts, and, with partner-in-fun Mickey Mouse, is one of TV Guide’s 50 Greatest Cartoon Characters of All Time. The Duck has his own star on the Hollywood walk of fame and has appeared in more films than any other Disney player. During the 1930s his screen career grew from background/supporting roles to a team act with Mickey and Goofy, to a series of solo cartoons that began with 1937’s Don Donald, which also introduced love interest Daisy Duck and nephews Huey, Louie and Dewey.

By 1938 Donald was officially more popular than signature company icon Mickey, especially after the brash bird’s service as a propaganda warrior in a series of animated morale boosters and information features during WWII. The merely magnificent Der Fuehrer’s Face took the 1942 Academy Award (that’s an Oscar to you and me) for Animated Short Film

Crucially for our purposes, Donald is also planet Earth’s most-published non-superhero comics character, and has been blessed with some of the greatest writers and illustrators ever to punch a keyboard or pick up a pen or brush. A publishing phenomenon and mega star across Europe – particularly Italy, Germany, the Netherlands, Greece, Sweden, Denmark, Norway, Finland and Iceland – Donald & Co have spawned countless original stories and characters. Sales are stratospheric there and in the more than 45 other countries they export to. Japanese manga publishers have their own carefully-tailored iterations too…

The aforementioned Silly Symphonies adaptation and Mickey Mouse newspaper strip guest shots were trumped in 1937 when Italian publisher Mondadori launched an 18-page story by Federico Pedrocchi in comic book format. It was quickly followed by a regular serial in Britain’s Mickey Mouse Weekly. The comic was produced under license by Willbank Publications/Odhams Press and ran from 8th February 1936 to 28th December 1957.

In #67 (May 15th 1937) it launched Donald and Donna (a prototype Daisy Duck girlfriend), drawn by William A. Ward. Running for 15 weeks it was followed by Donald and Mac before ultimately settling on Donald Duck, and became a solid fixture until the magazine folded. That comic inspired similar Disney-themed publication across Europe, with Donald regularly appearing beside company mascot Mickey.

In the USA, a daily Donald Duck newspaper strip launched on February 2nd 1938, with a colour Sunday strip added in 1939. Writer Ted Karp joined Taliaferro in expanding the duck cast, adding a signature automobile, dog Bolivar, cousin Gus Goose, grandmother Elvira Coot and even expanded the roles of both distaff ducks Donna and Daisy

In 1942, Donald’s licensed comic books canon began with October cover-dated Dell Four Color Comics, Series II #9. As Donald Duck Finds Pirate Gold it was conceived by Homer Brightman & Harry Reeves, scripted by Karp and illustrated by Disney Studios employees Carl Barks & Jack Hannah. That was the moment everything changed…

Carl Barks was born in Merrill, Oregon in 1901, and raised in rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks was an animator before quitting in 1942 to work in the new-fangled field of comic books. With studio partner Jack Hannah (another future strip illustrator) Barks adapted Karp’s rejected script for an animated cartoon short into Donald Duck Finds Pirate Gold, and although not his first published comics work, it was the story that shaped the rest of Carl’s career.

From then until his official retirement in the mid-1960s, Barks operated in self-imposed seclusion: writing, drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a coherent Duck Universe of memorable – and highly bankable – characters. These included Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951) to supplement Disney’s stable of cartoon actors. The greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged nonagenarian.

Whilst producing all that landmark material Barks was also just a working guy, generating cover art, illustrating other people’s scripts when asked, and contributing stories to a burgeoning canon of Duck Lore. After Gladstone Publishing began re-packaging Barks material amongst other Disney strips in the 1980s, he discovered the well-earned appreciation he never imagined existed. So potent were his creations that they inevitably fed back into Disney’s animation output, even though his brilliant comic work was done for Dell/Gold Key and not directly for the studio. The greatest tribute was undoubtedly animated TV series Duck Tales: heavily based on his classic Uncle Scrooge tales.

Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the blockbuster tale: blending wit, history, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps that utterly captivated readers of every age and vintage. Without the Barks expeditions there would never have been an Indiana Jones

During his working life Barks was blissfully unaware that his efforts (uncredited by official policy, as was all Disney’s comics output) had been recognised by a rabid and discerning public as “the Good Duck Artist”. When some of his most dedicated fans finally tracked him down, a belated celebrity began.

In 2013, Fantagraphics Books began chronologically collecting Barks’ Duck stuff in wonderful, carefully curated archival volumes, tracing his output year-by-year in hardback tomes and digital editions that finally do justice to the self-closeted creator. These will comprise the Complete Carl Barks Disney Library. The physical copies are sturdy and luxurious albums – 193 x 261mm – that would grace any bookshelf, with volume 6 re-presenting works from 1948 – albeit not in strict release order. I should also note that all Four Color issues come from Series II of that mighty anthological vehicle and all covers are by Barks.

It begins eponymously with ‘The Old Castle’s Secret’ (FC #189, June 1948) as a financial crisis in McDuck’s empire triggers a mission for Donald and the nephews: accompanying Scrooge to the ancestral pile in Scotland to search for millions in hidden treasure. Apparently the craggy citadel is haunted, but what they actually encounter is both more rationalistically dangerous and fantastically unbelievable…

Two single-page gags from the same issue follow, with ‘Bird Watching’ exposing the hidden perils of the hobby before superstition is painfully debunked in ‘Horseshoe Luck’ after which ‘Wintertime Wager’ (Walt Disney’s Comics and Stories #88, January) introduces annoying cousin Gladstone Gander. Amidst chilling winter snows, the miraculously lucky, smugly irksome oik invites himself over for Christmas and soon he and Donald are involved in an escalating set of ordeals that might cost the Duck his house. Thankfully, Daisy and the boys are there to solve the problem…

Gainful employment was a regular dilemma for Donald, so February’s ‘Watching the Watchman’ (WDC&S #89) finds him taking a midnight-to-daybreak job at the docks, despite being pitifully unable to alter his sleep patterns. Once again, Huey, Louie & Dewey offer outrageous assistance but this time it’s the Duck’s failure to stay awake that foils a million dollar heist. The kids are actually Donald’s rivals in ‘Wired’ (WDC&S #90, March) when all seek big bucks as telegram messengers. Sadly, millionaires are not generally friendly, welcoming or prone to giving giant gratuities…

A dedicated social climber, Donald plans a garden party in WDC&S #91 (April), but his notion of fancy dress and family solidarity utterly enrage the boys, who retaliate with manic mesmerism in ‘Going Ape’, after which March of Comics #20 finds butterfly-hunter Donald at war with avaricious lepidopterist Professor Argus McFiendy across two continents. Donald’s sharp and ruthless tactics inspire onlooker Sir Gnatbugg-Mothley to fund a safari to ‘Darkest Africa’ in search of the rarest butterfly on Earth. The daunting quest for Almostus Extinctus is frenetically fraught, astoundingly action-packed and fabulously fun-filled but please be aware that despite Barks’ careful research and diligent, sensitive storytelling some modern folk could be upset by his depictions of indigenous peoples in terms of the accepted style of those decades-distant times…

Nevertheless, the bombastic war ends with a delicious sting in the tail.

In case you were wondering: March of Comics releases were prestigious promotional giveaways tied to retail products and commercial clients like Sears, combining licensed characters from across Whitman/KK/Dell’s joint catalogue. The often enjoyed print runs topping 5 million copies per issue. Being a headliner for them was a low key editorial acknowledgement of a creator’s capabilities and a franchise’s pulling power…

In the regular comics world, Donald’s eternal war of nerves with the kids boiled over in FC #189 (June) as ‘Bean Taken’ saw his obsessive side dominant in a guessing game, a single-pager preceding another exploring the downside of sandlot baseball in ‘Sorry to Be Safe’ (FC #199, October) and standard 10-page romp ‘Spoil the Rod’ (WDC&S #92, May). Here passing do-gooder Professor Pulpheart Clabberhead seeks to stop Donald’s apparent abuse of Huey, Louie and Dewey – but only until he gets to know them…

Although the science fiction boom and flying saucer mania was barely beginning in 1948, Barks was an early advocate and ‘Rocket Race to the Moon’ (WDC&S #93, June) sees newspaper-seller Donald suckered into piloting an experimental lunar exploration ship. Sadly, Professors Cosmic and Gamma seem more concerned with a large cash-prize contest than advancing knowledge, and rival rocketman Baron De Sleezy is a ruthless schemer, but no one – not even the stowaway nephews – was prepared for what lived on the moon…

Patriotism inspires our bellicose birdbrain to enlist as ‘Donald of the Coast Patrol’ (WDC&S #94, July) but it’s his gullibility and bad temper that helps him bag a bunch of spies before true wickedness rears its downy head as ‘Gladstone Returns’ (WDC&S #95, August). The ghastly Gander was designed as a foil for Donald, intended to be even more obnoxious than the irascible, excitable film fowl and this originally untitled tale reintroduces him as a big super-lucky noxious noise every inch as blustery a blowhard as Donald. Here, both furiously boast and feud, trying to one-up each other in a series of scams that does neither any good – especially once the nephews and Daisy join the battle…

Arguably Barks’ first masterpiece, ‘Sheriff of Bullet Valley’ was the lead tale from Dell Four Color Comics #199, drawing much of its unflagging energy and trenchant whimsy from Barks’ own love of cowboy fiction, albeit seductively tempered with his self-deprecatory sense of absurdist humour. For example, a wanted poster on the jailhouse wall portrays the artist himself, offering the princely sum of $1000 and 50¢ for his inevitable capture.

Donald is, of course, a self-declared expert on the Wild West (he’s seen all the movies) so when he and the boys drive through scenic Bullet Valley, a wanted poster catches his eye and his imagination. Soon he’s signed up and sworn in as a doughty deputy, determined to catch rustlers plaguing the locals. Unfortunately for him, the good old days never really existed and today’s bandits use radios, trucks, tommy guns and ray machines to achieve their nefarious ends. Can Donald’s impetuous boldness and the nephews’ collective brains and ingenuity defeat the ruthless high-tech raiders? Of course they can…

That same issue provided a brace of short gags, beginning with ‘Best Laid Plans’ as Donald’s feigned illness earns him extra hard labour rather than a malingering day in bed, and closing with ‘The Genuine Article’, wherein suspicions of an antique’s provenance leads to disaster…

The lads’ plans to go fishing are scuppered – but not for too long – when Donald demands their caddying services in ‘Links Hijinks’ (WDC&S #96, September), but it all really goes south once Gladstone horns in and Donald’s competitive spirit overwhelms everybody…

That tendency to overreact informs ‘Pearls of Wisdom’ (WDC&S #97, October) when the nephews find a small pearl in a locally-sourced oyster and big-dreaming Donald goes overboard in exploiting the “hidden millions” presumably peppering the ocean floor, before we close with another mission for Uncle Scrooge.

To close a deal with British toff Lord Tweeksdale, McDuck must prove his family pedigree by excelling in the most “asinine, stupid, crazy, useless sport in the world”: fox hunting. Designating Donald his champion, the Downy Dodecadillionaire of Duckburg is thankfully unaware Huey, Louie & Dewey also consider themselves ‘Foxy Relations’ (WDC&S #98, November), injecting themselves covertly into proceedings with catastrophic repercussions…

The visual verve over, we move on to validation as ‘Story Notes’ offers commentary for each Duck tale and Donald Ault relates ‘Carl Barks: Life Among the Ducks’, before ‘Biographies’ explain why he and commentators Alberto Beccatini, R, Fiore, Craig Fischer, Jared Gardner, Leonardo Gori, Rich Kreiner, Ken Parille, Stefano Priarone, Francesco (“Frank”) Stajano and Mattias Wivel are saying all those nice and informative things. We close with examination of provenance as ‘Where Did These Duck Stories First Appear?’ explains the somewhat byzantine publishing schedules of Dell Comics.

Carl Barks was one of the greatest exponents of comic art the world has ever seen, and almost all his work featured Disney’s Duck characters: reaching and affecting untold millions of readers across the world and he all too belatedly won far-reaching recognition. You might be late to the party but it’s never too soon to climb aboard the Barks Express.

Walt Disney’s Donald Duck “The Old Castle’s Secret” © 2013 Disney Enterprises, Inc. All contents © 2013 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.
Today in 1937 Donald Duck began his solo comics career.

In 1897 journalist turned strip writer Glenn Chaffin (Tailspin Tommy) was born, as was legendary fan artist John G. Fantucchio (Rocket’s Blast Comicollector (RBCC), The Collector, The Buyer’s Guide for Comic’s Fandom, Fantastic Fanzine, Comic Crusader) in 1938, and inker, illustrator and production god John Verpoorten in 1940. A year later along came Underground Commix and Graphic Novel pioneer Jaxon AKA Jack Jackson (God Nose, Comanche Moon, The Secret of San Saba)…

The date saw the deaths of both Golden Age star/political cartoonist Gill Fox (Torchy, Plastic Man, The Spirit daily) and Disney animator and story-maker Jack Bradbury in 2004, and legendary humour artist Will Elder (Mad, Little Annie Fanny) in 2008.

In 2006, Mark Tatulli’s silent strip Li? launched today.

Marney the Fox


By Scott M. Goodall & John Stokes (Rebellion Studios)
ISBN: 978-1-78108-598-1 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also contains Discriminatory Content included for dramatic effect.

At first glance British comics prior to the advent of 2000 A.D., Action and Misty seemingly fell into fairly ironclad categories. Back then, you had genial and fantastic preschool fantasy; a prodigious selection of adapted TV and media properties; action; adventure; war and comedy strands. A closer look, though, would confirm that there was always a subversive undertone, especially in such antihero series as Dennis the Menace, The Spider or the early Steel Claw.

…And then there was Marney the Fox.

Created and scripted by prolific Scott Goodall (Captain Hurricane, Kelly’s Eye, Cursitor Doom, Captain Scarlet and dozens more), the series ran in all-purpose anthology Buster from June 22nd 1974 to September 4th 1976 and – even in a weekly periodical notorious for its broad and seemingly mismatched mix of themes and features – stuck out like a sore thumb.

Not for any lack of quality, of course.

Compellingly scripted by Goodall and set in his beloved Devonshire country, the serial was lavishly, almost hauntingly illustrated by frequent collaborator John Stokes (Black Knight, Father Shandor, Maxwell Hawke, L.E.G.I.O.N., Aliens, Star Wars, The Invisibles), with whom the writer had already crafted for Buster seminal classics Fishboy and The War Children.

Marney the Fox was very much a passion project and a creature of its times. If you look at the ordering descriptions online or even revel in the gorgeous and serene cover embellishing this luxurious hardback/digital compilation, you might conclude it’s a natural history strip or animal adventure along the lines of Lassie or Black Beauty.

Don’t be deceived. The books you should be thinking of here are Ring of Bright Water, Tarka the Otter and A Kestrel for a Knave (or Kes, if you don’t read As Much As You Should, but do watch movies). The deftly-constructed atrocities beautifully limned in every 2-page monochrome instalment were – and remain – brilliant nature propaganda and should be mandatory reading for every person who lives in, near or with the natural environment…

For two years the weekly trials and tribulations of barely-weaned orphaned fox cub Marney the Wandering One were a painfully beautiful, frequently harrowing account of the horrors rural folk – from poachers to soldiers on manoeuvres to roadbuilders to landed gentry and their bloody hounds – all casually inflicted on unwelcome wildlife: ones that must have traumatised and successfully indoctrinated a generation of kids.

From his first encounter with and narrow escape from despicable mankind, young Marney endures a ghastly litany of close shaves, bolstered by far too few happy, peaceful moments as he flees from crisis to crisis until mercifully finding refuge and contentment. I had to put that last bit in because this is a sublime piece of comics wonderment that everybody should read, but the seven-day-cliffhanger cycle and sheer mental and physical abuse the little guy barely survives every week would have Batman, Daredevil and Judge Dredd rushing for Valium and comfort blankies in an instant…

So take it from me: the fox lives happily ever after, okay?

Augmented by an Introduction from John Stokes, this is magical and unique comics entertainment, suitably acid-coating the hard, harsh life of British wildlife and the ignorance and cruelty of many – but not all – people. It’s also a story you must see and will never forget…
™ & © 1974, 1975, 1976, & 2017 Rebellion Publishing Ltd. All Rights Reserved.

Today in 1923 Marvel’s man behind the curtain Sol Brodsky was born, as was writer Steve Englehart in 1947; editorial whirlwind Marie Javins in 1966; British boys Ian Churchill in 1969 and Bryan Hitch one year later.

Today long ago, Machiko Hasegawa’s yonkoma manga Sazae-san began its epic 68-volume run (April 22nd 1946 – February 21st 1974) and in 1990, Scott Stantis began the still-running family strip The Buckets. In 2002 we lost British journeyman illustrator Denis (The Shark, Commando, Buffalo Bill, Wizard) McLoughlin.

Spirou and Fantasio volume 7: The Rhinoceros’ Horn


By André Franquin, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-224-9 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also contains Discriminatory Content included for comedic effect.

André Franquin was born in Etterbeek, Belgium on January 3rd 1924 and died on January 5th 1997. In between there were good times and bad, which he offset by creating the most incredible characters and stories, and by making people laugh and think – but mostly laugh. This is one of the very best you can find translated into English.

Adventure-seeking brave lad Spirou headlined the magazine he was named for from the first issue (dated April 21st 1938). He was created by French cartoonist Françoise Robert Velter using his pen-name Rob-Vel for Belgian publisher Éditions Dupuis in direct response to the success of Hergé’s Tintin for rival outfit Casterman. Originally a plucky bellboy/lift operator employed by the Moustique Hotel (a puckish reference to the publisher’s premier periodical Le Moustique), his improbable exploits with pet squirrel Spip gradually but steadily grew into high-flying, far-reaching, surreal comedy dramas. That evolution was mainly thanks to Velter’s wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939 and Belgian artist/assistant Luc Lafnet… at least until 1943 when Dupuis purchased all rights to the property, after which comic-strip prodigy Joseph Gillain (Jijé) took the helm.

When Jijé handed his own trainee/assistant total responsibility for the flagship feature part-way through serial Spirou et la maison préfabriqué (Le Journal de Spirou #427, June 20th 1946), André Franquin ran with it for the next 20 years, enlarging the scope and horizons until it was purely his own. Almost every week fans would meet startling new characters such as comrade/rival Fantasio or crackpot inventor and Merlin of mushroom mechanics the Count of Champignac. Spirou and Fantasio became globe-trotting journalists, travelling to exotic places, uncovering crimes, exploring the fantastic and clashing with a coterie of exotic arch-enemies such as Zorglub and Fantasio’s unsavoury cousin Zantafio.

Franquin, plagued in later life by bouts of depression, passed away in 1997 but his legacy remains; a vast body of work which reshaped the landscape of European comics.

With that brave experiment clearly having paid dividends over decades it’s perhaps timely to remind readers that times and taste having changed radically since then, and as such current UK publisher Cinebook felt the need to issue a heartfelt warning and carefully considered apologia regarding some content of The Rhinoceros’ Horn

I’ll précis it here: it was seventy years ago and our attitudes to hunting, other ethnicities and especially the modern obscenity of killing for ivory and horn have thankfully changed. Please read this book with that in mind. The publishers, of course, phrased it much better…

The Rhinoceros’ Horn was originally serialised in two sequences in Le Journal de Spirou: #764-787 (Spirou et la Turbotraction) and #788-797(La corne de rhinocéros), and spanned 1952 and early 1953 before being united in 1955 hardback album La corne de rhinocéros. The story begins with Spirou exulting over the success of Fantasio’s latest enterprise – personal helicopters worn as backpacks – but discovers his pal is rather down in the dumps. The ingenious journo’s just been dressed down by his editor on The Mosquito and warned that the paper has hired a new reporter: a real go-getting hotshot. Dejected and desperate, Fantasio resolves to revive his flagging career by staging a publicity stunt: robbing the Good Bazaar Department Store

As the rattled reporter draws up his plans and sends a warning to the store of his intentions, a colossal explosion shakes the town. Persons unknown have blown up the nearby Turbot car plant. With even more to prove now, Fantasio proceeds…

Dragged along for the ride and to photograph the stunt, Spirou and snarky squirrel Spip reluctantly join their pal in the harebrained venture. Alighting on the roof of the emporium courtesy of those petrol-powered “Fantacopters”, they deftly break in through the fire-door, Spirou recording everything with his gigantic flash camera. Of course, our lead-footed burglars make an appalling clatter and tremendous mess, but no night-watchmen confront them. They’ve all been incapacitated and tied up by real robbers…

Hearing villains approaching, the lads take refuge in a wardrobe in the bedrooms department and discover an old acquaintance already there. Behring works for Turbot and was wounded in the explosion earlier. Moreover, he’s carrying the company’s blueprints for their latest advancement. The burglars in the darkened store are actually trying to finish him off to get them. Handing the boys an envelope and begging them to get it to his employer Mr. Martin, the troubleshooter loses consciousness just as the involuntary heroes are challenged by a shadowy figure demanding the precious prize. It’s not the bad guys, however, but Fantasio’s journalistic nemesis…

Cellophine is already streets ahead of them: she knows of the plot to steal Turbot’s revolutionary supercar. All she needs is the address Behring muttered to secure an interview with the in-hiding Martin and her next terrific scoop.

…And that’s when the gun-toting goons make their move, demanding blueprints and the rendezvous address. Thankfully, Spirou is still holding the camera and super-bright flashgun…

Calamitously – and hilariously – fleeing for their lives through the darkened store, the guys eventually escape via fantacopters from the top storey, allowing Cellophine to lock the bandits up on the roof before dragging Behring to safety. Next morning the boys are in Whistleton but Martin has already fled. His note reveals nothing, but later a sinister stranger in a café advises them to surrender the blueprints and warns them not to join Mr. Martin at Bab-el-bled in North Africa.

Ignoring him and returning home, they encounter distressingly persistent Cellophine and Spirou clues her in. Sadly, the thugs have also tracked them down and overhear the plans, so when the boys catch a jet liner to Africa, heavily disguised heavies are in the seats behind them…

These villains are on the lads’ tails all though the avenues and alleyways of Bab-el-bled, before a wig malfunction in the Souk warns Spirou that they’re being shadowed and another hectic chase ensues. Thinking they’ve at last shaken their pursuers our heroes go to Martin’s house only to learn he was ambushed by the bandits…

Happily the troubled Turbot exec had escaped and fled further into North Africa. He’s apparently rushing off to the M’saragba Animal Reservation but as the boys try to follow Cellophine appears and pips them to the last spot on the plane – stowed away in the baggage hold.

Forced to follow by train, it is eight days later when Fantasio & Spirou finally reach the Reserve and yet again – as infinitely aggravating Cellophine explains – they’ve just missed Martin. He was chased into the bush by the implacable bandits…

Going after him they find him just after the thugs do. Having shot Martin, the villains are smugly gloating when the sinister stranger from Whistleton café appears. He’s a cop and finally has enough evidence to arrest them for blowing up the factory, but they are all too late. The harassed entrepreneur has already got rid of his portion of the plans, giving them to a local friend to hide.

As Martin is carried to hospital, Spirou & Fantasio volunteer to retrieve those accursed documents but have not reckoned on the quirky ingenuity of the chief of the Wakukus, the vastness of the reserve and the sheer bloody-mindedness of local flora and fauna. After days of unpleasant and painful adventures, they finally locate the safeguarding tribe and, following even more nerve-wracking moments convince the chief that they too are friends of Martin. That’s when the king delivers his bombshell…

Tasked with keeping safe the plans – now contained on a spool of microfilm – the wily Wakuku had his subjects capture a rhino before drilling a hole in its horn and sealing the container within. They then released it back into the wild. He has no idea where it is now or even which of the 200 in the park it might be…

Determined to complete their mission, the lads spend months tracking and capturing assorted beasts. The task becomes only slightly easier after they find a dipsomaniac white trader who sells them hunting gear and latterly, yellow paint so that they can tell the rhinos they’ve already checked from the ones so cunningly evading them…

It’s a backbreaking, heartbreaking and increasingly pointless task but only when their resolve crumbles and they brokenly give up and head for home do they find the prize in the very last place they looked…

Even the trip back is a tribulation, and eventually they collapse only to awake in a nice clean hospital with Martin and Cellophine offering to fill in the blanks on this baffling case. Six weeks later the lads are recuperating at home when Behring shows up. He’s got a little reward for them from the grateful Turbot Company but, as usual, Cellophine is on hand to spoil it for Fantasio…

Stuffed with superb slapstick situations, riotous Keystone Cops chases and gallons of gags, this exuberant, high-spirited yarn is a true celebration of angst-free action, thrills and spills. accessible to readers of all ages and drawn with all the beguiling style and seductively wholesome élan which makes Asterix, and Lucky Luke so compelling, this is an enduring comics treat from a long line of superb exploits, certain to be as much a household name as those series – and even that other kid with the white dog…
Original edition © Dupuis, 1955 by Franquin. All rights reserved. English translation 2014 © Cinebook Ltd.

Today in 1942 Underground Commix pioneer Dan O’Neill (Air Pirates Funnies, Odd Bodkins) was born, preceding both Teris Sue Wood (Wandering Star) in1965 and super-glamour artist Michael Turner (Witchblade, Fathom, Superman/Batman) in 1971.

Deaths on this date include British satirist & caricaturist Thomas Rowlandson in 1827. In 1962 Golden Age cartoonist/animator Robert Winsor McCay (Nemo in Adventureland, Impie, Bulletman, Ajax the Sun Man, Blackstone the Magician) and animator turned cartoonist Bob Wickersham (Spencer Spook, Funny Films, Ha Ha Comics, The Kilroys, The Kellys, Flippity and Flop, Colonel Punchy Penguin) both passed on as did veteran comics book illustrator Art Saaf (Sheena, Jumbo Comics, Princess Pantha, Boris Karloff Tales of Mystery, Ripley’s Believe It or Not!, The Twilight Zone, Supergirl) in 2007.

In 1938 on this date, Tif et Tondu and Spirou premiered in the debut issue of Le Journal de Spirou.

Romo the WolfBoy by ILYA


By ILYA (SelfMadeHero)
ISBN: 978-1-914224-44-7 (HB)

This book includes Discriminatory Content included for comedic and dramatic effect.

ILYA is a multi-award winning comic book writer and artist whose work has been published by Marvel, DC, Dark Horse, Kodansha and independent companies all over the world. Previous prose and/or pictorial accomplishments include the Manga Drawing Kit; Time Warp: The Future’s Now …and it’s a Riot; BIC; The End of the Century Club sequence; Room for Love; The Clay Dreaming and modern drama Skidmarks. Commercial clients comprise the BBC, Royal Academy of Arts, newspapers The Times, Guardian, East End Life and legendary stripzine Deadline. ILYA has worked with Eddie Campbell on Deadface and Bacchus, edits the Mammoth Book of Best New Manga series, and like all comics creators has a secret identity, sometimes answering to the soubriquet Ed Hillyer…

This latest venture combines his obvious love of British mythologies, whimsies and historical micro-cultures, all cunningly interwoven with cheeky comics lore from across the world. A genre-mixing mystery saga of the strange and (potentially) paranormal, the potent pastiche debut yarn introduces a brace of old-fashioned odd fellows evolving into emergent crime-solving associates…

The unfolding imbroglio is delivered primarily in welcoming pencil hues and traditional block-text & image format with the occasional modern graphic narrative tweak, all premiering a fresh pantheon of eclectic wonders, as we peep into the closeted lives of a troupe of travelling entertainers in Victorian England. Revelations are seen through the learning experiences and rapid advancement of a secretive neophyte recently enrolled as a stage hand, and the bizarrely enigmatic living attraction who befriends and adopts the secretive newcomer…

Romo the Wolfboy (…in Strange Case of Cackle and Hide) heaps tragedy upon mystery as tight-lipped “Francis X” – who ran away to the circus for reasons of their own – develops transformative friendships (and some foe-making) after being accepted into the closed family circuit of Blimey O’Riley’s Travelling Circus. The serried hierarchical ranks of outsiders have their own ways, cherished observances and even unique language – and also hard-held misconceptions and prejudices – but Francis is smiled upon by Ringmaster O’Riley himself. It’s an attraction and fascination shared by the weird, non-verbal freak attraction who is said to have been raised by wild animals…

As Francis and Romo spar and bond, they come to grips with this odd enclosed world in miniature that encompasses love and hate, fear and acceptance and all the broad panoply of human life in between. However, everything takes an unpleasant and even uncanny turn after the big top is set up in the next village. Here, despite the gob-smacked anticipation of the locals, sabotage, unwarranted assaults and ultimately murder-attempts start chipping away at the wandering clan’s solidarity, Soon a monstrous uncannily giggling villain is recognised if not actually identified, and Romo and Francis X are catapulted into the role of guardians and problem-solvers. The hunt for the obsessed village elite determined to destroy them all… or at least banish the players from the region… is hard, baffling work, and most disturbingly, many incidents defy logic or reason while somehow connecting past sins to future threats. …And what role do the chickens play in all this?

Bracketed by context-creating preludes ‘The Carny Code’ and ‘Introducing…’ the hilarious, uproarious and outrageous events are balanced by further extras at the end. Enhancing enjoyment with education and elucidation we ‘Roll up Roll up’ to explain historical carny argot “Ciazarn” – readily deployed through the tale to enhance the experience – in a fascinating briefing that seamlessly segues into teasing tweaks of meta-reality moments as the author offers a list of devious ‘Easter Eggs’ buried within the sawdust saga before ending the entertainment with extracts from his ‘Romo the WolfBoy Production Blog’

Wry, anachronistically bold, and breezily beguiling, Romo the WolfBoy began as online episodes on ILYA’s Substack, playing out over a year, Thus this unmissable day out delight and jolly jaunt concludes with an acknowledgement of the Kickstarter contributors who helped its transition to the thick comforting pages here with big thank you ‘Made Possible by Public Funds’

All the fun of the fair plus every additional chill and thrill you could possibly stand besides, the wonderment here is but a teaser of more and greater marvels to come, so read this now and writhe in anticipation for forthcoming encore Romo the WolfBoy and Francis X (Investigators of the Paranormal) in The Fall and Rise of Springheeled Tom
© & ™ Ed Hillyer / ILYA. All rights reserved.

Today in 1924, Roy Crane’s epic, trailblazing strip Wash Tubbs began a run that would carry the little wonder all the way to 1988 and spawn tough guy prototype Captain Easy. In 1950 Eagle launched, bringing thrills glamour and Dan Dare to the benighted comics-deprived children of Britain.

Prior to all that, in 1920 Golden Age Great Sheldon Moldoff (Hawkman, Black Pirate, Kid Eternity, Batman, Gangbusters) was born, followed in 1949 by Dave Gibbons (Dan Dare, Rogue Trooper, Watchmen, Give Me Liberty, The Originals); Chuck Dixon (Batman, Robin, Nightwing, Punisher) and Katsuhiro Otomo (Akira) in 1954; Daniel Clowes (Eightball, Ghost World, Like a Velvet Glove Cast in Iron) in 1961 and Korean manhwa star Hyung Min-woo (Priest) in 1974.

On this date in 1957 we lost British veteran cartoonist and poster-maker Will Owen (Lux, Bovril, The Bisto Kids) and New Zealand satirist John (Varoomshka) Kent in 2003.

Daily Mail Nipper Annual, 1940 Facsimile Edition


ISBN: 978-0-90080-431-1 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

As we apparently stumble into another global conflagration sparked by hatred and steered by greedy, needy raving lunatics, why not return with me again to the early days of World War II and experience the charm and creativity of the English in the face of impending disaster and unfolding calamity? Or perhaps I should say try and find this wonderful reproduction of one of those war years’ most popular strips, now all but forgotten…

Cartoonist, comics creator and celebrated animator Brian White first created this roguish charmer of a toddler in 1933 and he outlasted the Nazis by a good margin, only putting down his toys in 1947. However the bonny lad’s pantomimic antics – most strips were slapstick gags without dialogue – were loved by children and adults in equal measure. The feature ran in The Daily Mail and even with wartime restrictions, seasonal annuals were a foregone conclusion. The public demanded it.

Brian “H.B.” White was born in Dunstable in 1902 and divided his artistic gifts between moving pictures and cartooning for comics and papers. His other strip success included Dare-a-Day Danny and Little Tough Guy in Knockout; Keyhole Kate in Sparky; Plum Duffy in The Topper and Double Trouble for the London Evening Standard.

His film work was as impressive and far-reaching, beginning with cartoon short Jerry the Troublesome Tyke in 1925 and ending with the Halas & Batchelor team that created the landmark animated film Animal Farm in 1954.

HB died in 1984, but his work is timelessly accessible and deserves to be re-discovered.

Bold, vivid and ingenious, The Nipper Annuals were a part of British life for almost two generations, but in this splendid revived and resurrected edition topics of Wartime utility played the foremost part of the morale-boosting process in strips and features actually produced in the earliest weeks of the war.

As well as the superb bold line artwork, there are plenty of fascinating advertisements of the period for the grown-ups; dedicated pages for the kids to draw their own strips (ready-ruled with panels and borders – always the worst job, as any cartoonist will tell you!) and a handy calendar for 1940. Please recall, British Annuals were released around autumn to be on sale during Christmas time and were always forward-dated for the following year.

And to top it off the entire package also doubles as a colouring book! What Larks!

Kidding aside, this was a wonderful look back offering insight into our comic strip past from a master craftsman. That it has such entertainment and socio-historical value is a blessed bonus, but the real treasure is the work itself. All credit to those responsible for re-releasing it, and I fervently wish more companies would make similar efforts to keep our cultural history accessible.
© 1995 B&H Publications/White Crescent Press Ltd. (I presume.)

Today in 1927 Spanish comics master Victor de la Fuente (Haggarth, Los gringos, Tex Willer, et al) was born, followed by Portuguese star Carlos Roque (Wladimyr) in 1936; Cuban raconteur Eduardo Muñoz Bachs (El Cuento); Kirby-trained US journeyman Steve Sherman in 1949 and controversial Italian megastar Tanino (RanXerox) Libertore in 1953.

Latterday leading lights include US Manga trailblazer Toren Smith of Studio Proteus, arriving today in 1960; amazing Amanda Conner (Batgirl, Power Girl, Harley Quinn) in 1967; J. Scott Campbell (Gen 13, Danger Girl) in 1973 and Rafael Albuquerque (Blue Beetle) in 1981. In 1999, Argentine scripting powerhouse Ricardo Barreiro (Bárbara, Slot Barr, As de Pique, Ciudad, Estrella Negra, Parque Chas, El Eternauta: Odio cósmico) died today.

Megalomaniacs: The Invasion Begins!


By Jamie Smart, with Sammy Borras, coloured by John Cullen (David Fickling Books)
ISBN: 978-1-78845-384-4 (PB)

Everybody loves rampaging monsters right? So what happens when someone too clever for his own good wants a go at the old traditional yarn-spinning and combines thrills and chills with manic intervention, all-ages cheeky vulgarity and excessive invention?

That’s right, kids – you get Megalomaniacs!

The Next Big Thing (that’s irony there, but you won’t get it yet) from multi award-winning cartoon wizard, comics artist and old-fashioned novelist Jamie Smart (Bunny vs. Monkey, Flember Looshkin – the Adventures of the Maddest Cat in the World!!, Max & Chaffy, Fish Head Steve!, Corporate Skull, Space Raoul, and many brilliant strips for The Beano, Dandy and others) is vividly vibrant, compellingly contagious comics nonsense in the grand manner which feels sublimely nostalgic to old attention-stunted duffers like me, who also demand constant engagement and entertainment… and bright shiny colours…

Yet another magnificent graduate of UK kids periodical The Phoenix, this unsavoury-starred silly saga thematically resembles the wonder years of fantasy yarns: delivering a series of wicked spoofs of Silver Age superhero comics liberally ladled with classic B-movie sci fi schmutter…

In the dark of night over go-getting metropolis Bobbletown, the sky is lit with sinister sky-fire as a rain of asteroids delivers fiercely competitive monsters and mechanoids to menace our already-embattled planet. Constantly-warring rival conquerors irregularly arrive, all intent on making our world theirs. The assorted fiercely combative rivals are fantastically powerful beasts, boggles, robots, devils and worse… but are also unfortunately quite teeny-weeny and have some trouble making themselves feared, obeyed or even noticed… at first…

Rendered as complete insert minicomics – complete with dramatically deceptive covers! – the legend of the Megalomaniacs opens with super special prologue chapter ‘They Came From Outer Spaaace!’ and features an “Idiot Human” and “Some Pigs” who become spectators/victims/participants in the advent of our future overlords. Primary peril is laser-emitting, mesmerising Queen Eyeball arriving mere moments before her despised archfoe Lord Skull and who immediately does battle with the mystical space vampire… until rowdy robot ravager Crusher crashes to Earth and joins the fight.

These marauding terrors from beyond the stars are insanely single-minded and awesomely powerful and just keep coming, as seen in ‘Welcome to the Town of Bobbletown’ wherein catastrophically cute Cyber Kitten joins the ever-expanding melee, but is equally unprepared for the beguiled response of the cretinous colossi stomping about and “aww cu-uuute”…

The witless humans are less sanguine when another meteor delivers bug bloodsucker Mozzz who pillages their plasma in ‘Prangs for the Memory!’ prior to icily animated gruesome gelato taste-treat Mister Scoopy bending minds through the massed morons’ tastebuds in ‘Oh, What a Meltdown!’ after which extraterrestrial oik/bovver boy from beyond The Fist belts Lord Skull and late-arriving literal hottie Sun-Girl in ‘Who Will Escape… the Hand of Fate?’

Tiny tyrants trying to topple Earth, the invaders experience ‘A Bad Case of the Sniffles!’ when ambulatory ambulance-filler The Sickness plagues the already-engaged Megalomaniacs in beleaguered Bobbletown, before the beaches disgorge diminutive diabolist demon of the depths K-Thulu in ‘The Wet Terror!’ after which human resistance is mustered by school nerds the Bobbletown Science Club (Rosie, Debbie & Fibius). They contest Crusher, whose plan to ‘Destroy All Science!’ is proved to be a non-starter…

‘Stay Cool!’ sees star-borne snowball Chillax mutate into a so-far-from-massive marauding  snowman after which the duelling dilemmas detail ‘The (Not So) Great Escape!’ as the already entrenched  old foes meet hirsute newcomer The Hound prior to a petite pause as Bonus comic ‘A Wheel-y Good Idea’ sees Lord Skull find a better way to keep his cumbersome coffin close before we segue into ‘Unicool vs The Fist’ wherein a new pointy headed horsey horror who’s good with rainbows blasts down to kick up a fuss…

‘A Beautiful Day on the Farm!’ introduces spoiled-brat smarty-pants Riley who thinks the invaders are perfect pets… until Grandpa becomes the latest meat-chariot for Queen Eyeball.

As alliances form, shift and inevitably shatter, ‘What a Hot-Head!’ greets explosive new guy Bombybo who scuppers his own bid for stardom by making a fireworks shop his lair even as Cyber Kitten and The Hound endure a rematch in ‘The Fur and the Fury!’ and the mechanical misanthrope gets a bizarre, gender-challenging upgrade into deadly debutante Posh Crusher! in ‘How Delightful!’ whilst ‘Bob, the Invisible Blob!’ debuts and almost bows out when Chillax ambushes him…

Things get nasty in ‘Slime for a Bite!’ as Zombie Mary stumbles into town in search of new – but necessarily living – fwends: an offer Lord Skull and Chillax are delighted to decline, before the star voyagers discover the delights of go karts in ‘Mega Racers’ and the Mayor of Bobbletown gets organised enough to mount a resistance effort…

Things get really dicey in ‘How My Invasion Began by The Goofy Carrot!’ when the smartest vegetable in the universe co-opts the local observatory, whilst ‘Sun-Girl!’ stops humanity’s mass-escape to Croydon but still finds ‘Time to Shine!’ after barbarous oaf Gurf literally hits town and Zombie Mary shambles back still craving ‘Fwends!’ to boss about in the local human school.

Still keen to corner the paralyzing fear concession, Lord Skull overdoes things with his ‘Spooky Scheming!’ and is overwhelmed when the Mayor retaliates in ‘Bobbletown Fights Back!’ With an astronomer doing science-y things with lasers, the advent of astral interloper The Sandwich is missed by most, but not the hairy space horror Terry Beard who determines that ‘Everyone Looks Better… With a Beard!’ His Megalomaniac cohort disagree but what do they know, really?

The closest thing to space Satan surfaces next as corrupting conjuror Shazm-o! goes to birthday party and confirms the sense of the adage ‘Don’t Try This At Home!’

‘The Pigeon’s Barely in the Episode!’ – but Riley is – and observes Eyeball’s elevation to bad beast Oculus (the All-Seeing Eye!) in time to team up with other, lesser alien outcasts, prompting ‘A Brief Recap – Riley, Saviour of the World!’ as the united contestants war against the peepy blinder. Sadly, they soon learn ‘None Shall Escape… the All-Seeing Eye of Oculus!’ and it’s all up to Riley and her favourite heavy kitchen utensil to save the day and the world…

The crisis may have passed but there are still tales to tell such as late-maturing saga ‘If You Cheese!’ as Riley and her chastened new pals meet animated fearsome fromage Stink-o just before Halloween Special ‘What Spooks the Spooksters?’ sees all concerned, very concerned indeed, when deadly drop-in Pumkinella starts marshalling her arcane forces, after which the terrors temporarily terminate in ‘Meanwhile, Back on the Farm!’ as body-hogging Queen Eyeball (nee Oculus) merges with Grandpa again to form the mesmerising Meatbag, but forgets to stay away from the pigs at feeding time…

As always, wrapping up these sidereal shenanigans and cosmic contumely are opportunities to gt involved via activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils and you to a compact online course in all aspects of comic strip creation supervised by Jamie Smart detailing ‘How to draw Lord Skull’, ‘Zombie Mary’ and ‘The Goofy Carrot’ , before closing with an extensive plug for the aforementioned Phoenix Comics Club website complete with instant access via a QR code, plus previews of other treats and wonders available from M Smart and The Phoenix, to wind down from all that cosmic furore…

Another book for your kids to explain to you, Megalomaniacs is a zany zenith of absurdist all-ages (and species) cage-fighting delight, whacked up on weird wit, brilliant invention and superb cartooning, all crammed into one eccentrically excellent package. Make your move now if you think you’re hard to please enough…
Text and illustrations © Fumboo Ltd. 2026. All rights reserved.

Today in 1917, certified comics genius Sheldon Mayer (Sugar and Spike, all things DC) was born as were Doggyguard creator Michel Rodrigue in 1961, Mark (Northguard) Shainblum and James (London’s Dark, Starman) Robinson in 1963, and Brad (Identity Crisis) Meltzer in 1971.

Reading wise, in 1961 Eric RobertsWinker Watson debuted today in The Dandy, David Sutherland’s Billie the Cat launched in 1967’s weekly Beano, and TV Action (the reboot of Countdown) began in 1972. In 1973, Zach Mosely’s The Adventures of Smilin’ Jack ended today, followed one year later by Go Nagai’s final instalment of robot revenge manga Cutey Honey. In 1997, 46 US strip creators traded places for a day in the unbelievably tricky but cool publishing event Comic Strip Switcheroo (AKA  the Great April Fools’ Day Comics Switcheroonie)…

Pandora in Puzzlevale: (volume 2) Call of the Crow


By Paul Duffield, Poqu, Siobhan McKenna & various (DFB/Phoenix)

ISBN: 978-1-78845-3769 (TPB)

These days, kids are more likely to find their formative strip narrative experiences online or in specially tailored graphic novels than the anthological, pick ‘n’ mix of pictorial periodicals that defined my long-dead youth. Such was not always the case, but at least comics like The Phoenix are still plugging away, blending the best of the old days with modern appurtenances of all types, just like this splendid sequel saga, culled from the sagacious periodical’s pages.

Pandora in Puzzlevale: The Secret Town debuted a comic strip mystery that progressed as our plucky protagonist solved assorted tests and conundra to recover the parents who had vanished from her side as they all enjoyed a little road trip.

It began as the aspiring crimebuster and Detective Crow C fan was dragged from her comic long enough to realise the tedious drive to their holiday home had been paused. Although the route to the much-anticipated “secrets-themed” village seemed straightforward, the road was long, winding and confusing. When heavy mists descended and the satnav packed in, Mum & Dad pulled up at a petrol station for directions. Engrossed in reading, Pandora eventually looked up to discover she was all alone. Her parents were gone…

Her catalogue of confusion and casebook of ratiocinative deduction filled up quickly as she was drawn into a schema apparently designed to test her physical and mental abilities. That meant taking up precarious residence in a strange hamlet with all odd cons: somewhere everyone had a secret that they wouldn’t share unless Pandora played their games…

In case you’re still wondering, this book – like its predecessor – is all about active participation. By accessing these pages and selecting an action at a critical moment in each episode, you/Pandora are directed to another page to experience the ramifications of that choice. The final objective is still to find the folks uncover the nested truths of the village… and escape Puzzlevale… but it’s you who will be doing the work.

In-world, seemingly helpful people are plentiful in the mist-shrouded village – like fortune tellers, tea shop staff, rambling bystanders and potential witness/gossip Granny Garnett and enigmatic rhymer Rita Idyll, but most welcoming and useful is a were-wolfly hotel clerk. Max/Monster Max is positively friendly but in truth everyone’s motives and accounts are unverifiable and not to be trusted, so Pandora is ultimately left to fend for herself.

At least in this very strange and mutable place, she increasingly has Magically Real Detective Crow by her side and steering her path, and relative stability in a room at local hotel The Veil. Pandora’s methodology includes clue finding, location identification, map-making, maze-defeating, symbol deciphering, wordsearch weaving, witness statement verifying, code-breaking, rune reading, message translating, riddle-solving, character assessing, crossword completing, key & lock retrieving, object unearthing, back-story compiling and comparison testing as well as frequent odd behaviour explanation, with facts meticulously forming a working hypothesis and dictating her plan of action: all jotted down in her trusty, ever-present notebook. She needs all that and more, this time…

After a moody recap, the next morning sees Pandora and her crow companion reviewing the case and wishing the ever-encroaching mists would let up, before a querulous, decision-loaded morning learning the hotelier’s secrets from Max’s sister ensues. This belatedly occurs in The Grand Gardens of Blatherwick Manor. However, getting to the silent sibling means foiling snooty question master/butler Reeves, and steadfast truth obstacle/fount of knowledge Lord Blatherwick

As unceasing enigmas unfold. Pandora and former fictional detective Crow Boy join new ally (or is she?) Aunty Amethyst in overcoming intellectual and physical challenges, but there are so many! She still hasn’t solved the old ones, like why do the buildings shift, and why do so many wear masks and all-concealing costumes? It isn’t long before she decides “when in Rome…”

Pandora’s quest is divided into 25 sequential ‘Mysteries’ undertaken across four chapters – ‘Trapped in Puzzlevale’, ‘A Family Secret’, ‘Bridging the Divide, and ‘To Raven City’ – each with its own set of tests and challenges contributing to a Big Picture solution, but even after Pandora completes them, she’s left with more to solve and another weird path to follow…

Now with an abrupt hard-earned elevation to official status, magical transformation and the end in clear sight, how can this be anything but To Be Continued…

Pandora in Puzzlevale: Call of the Crow is the second in a serialised sleuth-fest offering a dazzling display of cartoon virtuosity and brain-busting challenges co-composed by writer/art director Paul Duffield, graphic staging scenarist Poqu & illustrator Siobhan McKenna. Their compelling blend of Story! Games! & Action! offers beguiling mystery to be unravelled in the manner of multiple-choice decisions and all there in the irresistible shape of entertaining pictures. How much cooler can a book get?

Well, quite a lot actually, since this tome devotes posterior pages to related activities and features offered under the aegis of the Phoenix Comics Club. Here are tips by Duffield & McKenna on ‘Drawing Crow Boy’, ‘Building blocks’ to ‘Final details’ as well as how to craft puzzles, whilst Poqu shares constructing ‘Secret woodland’, before we conclude with a full list of solutions, clues and hints in closing glimpses at ‘The Final Mystery’ and ‘Pandora’s Notes’

Bring paper, pencils and your intellectual A-game, and have the time of your life…
Text and illustrations © The Phoenix Comic, 2026. All rights reserved.

Today in 1893 Josette Frank was born. Go look her up now. She earned it. In 1901 Carl Barks was born. Absolutely him too.

If you’re not all worthied out, Hy Eisman (who walked in giants’ footsteps on Popeye and Katzenjammer Kids) arrived in 1927 as did writer/entrepreneur/ publisher/agent Mike Friedrich in 1947.

We lost attorney, psychologist and Wonder Woman co-creator Elizabeth Holloway Marston today in 1993 – so look her up too – as well as Dick Giordano who died in 2010. Italian spaghetti westerner Leone Cimpellin AKA “Ghilbert” (Red Carson, Casey Ruggles, Jonny Logan) bit his last bullet in 2017.

In 1982 Eagle relaunched in Britain. It was pretty good, had lots of cool contributors, but just wasn’t the same…