Asterix and Obelix All at Sea


By Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books)
ISBN: 978-0-75284-778-8

A son of Italian immigrants, Alberto Aleandro Uderzo was born on April 25th 1927 in Fismes on the Marne. As a child reading Mickey Mouse in Le Pétit Parisien he showed artistic flair from an early age and dreamed of becoming an aircraft mechanic. Albert became a French citizen when he was seven and found employment at thirteen, apprenticed to the Paris Publishing Society, where he learned design, typography, calligraphy and photo retouching.

When World War II broke out he spent time with farming relatives in Brittany and joined his father’s furniture-making business. Brittany beguiled and fascinated Uderzo: when a location for Asterix‘s idyllic village was being mooted, the region was the only choice.

In the post-war rebuilding of France, Uderzo returned to Paris and became a successful artist in the recovering nation’s burgeoning comics industry.

His first published work, a pastiche of Aesop’s Fables, appeared in Junior and in 1945 he was introduced to industry giant Edmond-François Calvo (whose own masterpiece The Beast is Dead is far too long overdue for a commemorative reissue…).

The tireless Uderzo’s subsequent creations included the indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated Em-Ré-Vil’s novel Flamberge, worked in animation, as a journalist and illustrator for France Dimanche, and created the vertical comicstrip ‘Le Crime ne Paie pas’ for France-Soir.

In 1950 he illustrated a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

An inveterate traveller, the artistic prodigy met Rene Goscinny in 1951. Soon becoming fast friends, they resolved to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or gracious living) for women’s weekly Bonnes Soirée, following which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were created for La Libre Junior and they resulted in a western starring a “Red Indian” who eventually evolved into the delightfully infamous Oumpah-Pah. In 1955, with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine and in 1957 added Charlier’s Clairette to his portfolio.

The following year, he made his debut in Tintin, as Oumpah-Pah finally found a home and a rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane.

When Pilote launched in 1959 Uderzo was a major creative force for the new magazine, collaborating with Charlier on Tanguy et Laverdure and launching – with Goscinny – a little something called Asterix…

Although the gallant Gaul was a massive hit from the start, Uderzo continued working on Les Aventures de Tanguy et Laverdure, but once the first hilarious historical romp was collected in an album as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially since the incredible Goscinny never seemed to require rest or run out of ideas.

By 1967 Asterix occupied all Uderzo’s time and attention, so in 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation. When Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist, producing a further ten volumes until 2010 when he retired.

After nearly 15 years as a weekly comic serial subsequently collected into book-length compilations, in 1974 the 21st (Asterix and Caesar’s Gift) was the first published as a complete original album before serialisation. Thereafter each new release was an eagerly anticipated, impatiently awaited treat for the strip’s millions of fans…

More than 325 million copies of 35 Asterix books have sold worldwide, making his joint creators France’s best-selling international authors, and now that torch has been passed and new sagas of the indomitable are being created by Jean-Yves Ferri and Didier Conrad…

One of the most popular comics on Earth, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut, with twelve animated and live-action movies, TV series, assorted games, toys, merchandise and even a theme park outside Paris (Parc Astérix, naturellement)…

Like all the best stories the narrative premise works on more than one level: read it as an action-packed comedic romp of sneaky and bullying baddies coming a-cropper if you want or as a punfully sly and witty satire for older, wiser heads. We Brits are further blessed by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable little Gaul so very palatable to English tongues.

Many of the intoxicating epics are set in various exotic locales throughout the Ancient World, with the Garrulous Gallic Gentlemen reduced to quizzical tourists and bemused commentators in every fantastic land and corner of the civilisations that proliferated in that fabled era. The rest – more than half of the canon – take place in Uderzo’s beloved Brittany, where, circa 50 B.C., a little hamlet of cantankerous, proudly defiant warriors and their families resisted every effort of the mighty Roman Empire to complete the conquest of Gaul.

The land is divided by the notional conquerors into provinces of Celtica, Aquitania and Amorica, but the very tip of the last just refuses to be pacified…

Whenever the heroes were playing at home, the Romans, unable to defeat the last bastion of Gallic insouciance, futilely resorted to a policy of absolute containment. Thus the little seaside hamlet was permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls couldn’t care less, daily defying and frustrating the world’s greatest military machine simply by going about their everyday affairs, protected by the miraculous magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend Obelix…

Firmly established as a global brand and premium French export from the mid-1960s onwards, Asterix the Gaul continues to grow in quality as new creators toil ever onward, crafting further fabulous sagas and building a stunning legacy of graphic excellence and storytelling gold…

Uderzo’s sixth session as sole creator was Asterix and Obelix All at Sea (originally entitled La Galère d’Obélix): released in 1996 and the 30th volume of the ever-unfolding saga. It began in the cruel and callous capital of civilisation wherein the Master of the World was having a bit of a bad day. Not as bad however as his Grand Admiral Crustacius, who has just allowed a bunch of galley slaves to mutiny and steal Julius Caesar‘s personal galley…

As the severely tongue-lashed mariner and his browbeaten aide Vice-Admiral Nautilus scurry away to pursue the fugitives, aboard the magnificent vessel magnificent Greek rebel Spartakis – bearing a striking resemblance to the magnificent Kirk Douglas in all his glory – debates with his recently-liberated comrades from many nations on where in the Rome-ruled world they can go to remain free…

A British oarsman then suggests a certain Gaulish village on the coast of Armorica which the empire has never conquered…

Meanwhile in the faraway subject of their discussions, Asterix and Obelix are in an argumentative mood too, but their clash is put aside when word comes that the entire complement of all four encircling garrisons are massing on the far side of the forest.

Always eager for a little martial recreation the villagers dose up on Getafix the Druid’s strength-boosting magic potion. Once again Obelix is frustrated in his attempt to get a share of the tantalising elixir and stumbles off in high dudgeon.

The generally genial giant had fallen into a vat of potion as a baby and grown up a permanently superhuman, eternally hungry hulk who hated being told no and didn’t believe more of the mouth-watering miracle mixture could harm him…

The Romans are utterly unaware of the danger insouciantly sauntering towards them, engaged as they are in drill to celebrate the imminent arrival of Admiral Crustacius. Thoroughly thrashing the amassed legions, the victorious Gauls wonder why Roman-bashing addict Obelix is absent and Getafix, dreading the worst, dashes back to discover his greatest fears realised.

The intransigent idiot has imbibed deeply from the potion and been turned to stone…

Nothing the Druid can conceive seems able to cure the calcified colossus and it’s during this time of trouble that Spartakis and his freed slaves arrive, requesting sanctuary. As the welcoming villagers carry the huge ornate galley into the village, the Obelix ordeal takes a strange turn as his stony spell wears off and the former fighting fool returns to flesh and blood – albeit as the puny helpless little boy he was before ever falling into the potion pot. The little wimp can’t even eat roast boar anymore…

The little lad is the darling of the town but cannot abide his weak ineffectual status. The situation becomes truly intolerable after the boy is captured by Crustacius and shipped off to Rome. After suitably castigating the soldiery, Asterix, Getafix and faithful mutt Dogmatix give chase in Caesar’s ship, manned by Spartakis and his valiant crew.

Powered by potion, the pursuers easily overtake the Romans, who have been hampered by the obnoxious antics of Obelix and the predations of the perennially, phenomenally unlucky pirates to whom – after a period of traditional chastisement – Asterix gives Caesar’s stolen galley.

Crucially, however, in his haste the little warrior leaves behind a barrel of potion when his comrades and little Obelix all transfer to a new, less noticeable vessel.

As the Gauls sail off in the pirate’s ship, Getafix has an inspired idea and suggests to Spartakis that they make for the last remnant of Atlantis, explaining that the idyllic Canary Islands survived the inundation of the magic continent and the people living there now are reclusive beings of great power and knowledge who might be able to restore Obelix to his natural state…

When they finally arrive in that beautiful land of miracles they are greeted by old man Absolutlifabulos and hordes of beautiful, happy children riding dolphins, centaurs, swans and winged cattle. The jolly dotard explains that the Atlanteans have reverted themselves to carefree immortal childhood, but their powers cannot do anything to cure Obelix.

As the downhearted Gauls make their way home, Spartakis and his men opt to stay and become forever kids too…

Meanwhile on Caesar’s galley Crustacius has discovered Getafix’s stashed potion and powered up, dreaming of ousting his foul-tempered boss and making himself Emperor, even as leagues away a Roman boarding party invades the pirate galley and menaces the powerless Gauls.

With Asterix about to be killed, little Obelix goes berserk and the emotional overload restores him to his corpulent, hyper-charged self, much to the distress of the terrified soldiers…

By the time Crustacius reaches Rome he has made the same mistake Obelix did and his rapid overdosing on potion only provides Julius Caesar with another statue for the Circus Maximus…

In Gaul however, Obelix, with a lot of frustration to work through, debarks at recently repaired Aquarium for a spot of cathartic violence before he accompanies his faithful chums back to the village for a celebratory feast…

Packed with thrilling action, good-natured joshing, raucous, bombastic, bellicose hi-jinks and a torrent of punishing puns to astound and bemuse youngsters of all ages, this rollicking fantasy and paean to true friendship cements Uderzo’s reputation as a storyteller whilst his stunning illustrative ability affords glimpses of sheer magic to lovers of cartoon art. Asterix and Obelix All at Sea proves that the potion-powered paragons of Gallic Pride will never lose their potent punch. © 1996 Les Editions Albert René, Goscinny/Uderzo. Revised English translations © 1998, 2002 Les Editions Albert René, Goscinny/Uderzo. All rights reserved.

The Bluecoats volume 3: The Skyriders


By Willy Lambil & Raoul Cauvin, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-014-6

The glamour of the American Experience has fascinated Europeans virtually since the actual days of owlhoots and gunfighters.Hergé was a devotee, and the spectrum of memorable comics ranges from Italy’s Tex Willer to such French and Belgian classics as Blueberry and Lucky Luke,and even colonial dramas such as Pioneers of the New World or Milo Manara and Hugo Pratt’s Indian Summer.

‘Les Tuniques Bleues’ orThe Bluecoats began at the end of the 1960s, created by Louis “Salvé” Salvérius & Raoul Colvin – who has written every best-selling volume since. The strip was created to replace Lucky Luke when the laconic gunslinger defected from weekly anthology Spirou to rival comic Pilote, and his replacement swiftly became one of the most popular bande dessinée series on the Continent.

Salvé was a cartoonist of the Gallic big-foot/big-nose humour style, and when he died suddenly in 1972 his replacement, Willy “Lambil” Lambillotte slowly introduced a more realistic – although still comedic – illustrative manner. Lambil is Belgian, born in 1936 who, after studying Fine Art in college, joined publishing giant Dupuis as a letterer in 1952.

Born in 1938, scripter Raoul Cauvin is also Belgian and before joining Dupuis’ animation department in 1960 studied Lithography. He soon discovered his true calling – comedy writing – beginning his glittering and prolific career at Spirou.

In addition to Bluecoats he has written dozens of other long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: more than 240 separate albums. Bluecoats alone has sold more than 15 million copies.

The sorry protagonists of the series are Sergeant Cornelius Chesterfield and Corporal Blutch: a pair of worthy fools in the manner of Laurel and Hardy, two hapless, ill-starred US cavalrymen posted to the wild frontier and various key points of mythic America.

The original format was single-page gags about an Indian-plagued Wild West fort, but with the second volume ‘Du Nord au Sud’ (‘North and South‘) the sad-sack soldiers went back East to fight in the American Civil War (this tale was rewritten in the 18th album ‘Blue rétro’ to describe how the chumps were drafted into the military during the war). All subsequent adventures, although ranging far beyond America and taking in a lot of genuine and thoroughly researched history, are set within the timeframe of the Secession conflict.

Blutch is your average whinging little-man-in-the street: work-shy, mouthy, devious and especially critical of the army and its inept commanders. Ducking, diving, even deserting whenever he can, he’s you or me – except sometimes he’s quite smart and heroic if no other easier option is available.

Chesterfield is a big burly man; a career soldier who has passionately bought into all the patriotism and esprit-de-corps of the Military. He is brave, never shirks his duty and wants to be a hero. He also loves his cynical little pal. They quarrel like a married couple, fight like brothers but simply cannot agree on the point and purpose of the horrendous war they are trapped in…

The Skyriders is the third album of the translated Cinebook series (chronologically the eighth French volume ‘Les cavaliers du ciel’) and opens with Chesterfield dashing to see his severely wounded pal. However, when he finds out Blutch has bribed a surgeon to declare him unfit for duty, the doughty sergeant goes through the roof…

Dragging Blutch back to the Front lines, the sergeant is just in time to be ordered by frankly quite mad Captain Stark to join him in another heroic cavalry charge against the massed Rebel infantry. The division has suffered a few losses recently so the unstoppable wave of valiant Union horsemen will number exactly three…

The assault naturally fails and the deranged officer is captured, with Blutch and the deeply shaken Chesterfield making it back to their own lines more by luck than skill.

The Union generals are in a bit of a tizzy. They have plenty of artillery and ground troops but are being worn down by the swift-moving Confederate cavalry’s harrying tactics. What they need is some method of observing the enemy’s position. Also, with the news of Stark’s capture comes the apprehension of his revealing key positions so the strategists are forced into trying something new.

All they need are a big balloon and a couple of expendable idiots…

The first observation flight is a huge success, so much so that the generals go up themselves after the principle is proved. Sadly, the Brass are far better fed than Blutch and Chesterfield and the wicker basket they crowd into proves painfully insufficient to their needs…

Broken and battered the big bosses choose to keep their bandaged feet on the ground from then on and our Bluecoats remain the army’s only airborne soldiery, enduring shot and shell as they spy on the enemy from above…

Stark meanwhile has not talked and the Confederates are beginning to lose traction in the battle. Correctly blaming the balloon for their reversals of fortune, the Gray commanders determine to destroy their aerostatic nemesis at all costs and a daring sortie on the observation post enables them to cut the balloon free from its moorings…

Adrift in the sky the hapless duo try everything to get down safely – consequently causing great consternation to the Rebel forces – before finally crashing to earth on top of their own already balloon-damaged commanding officers.

Ordered to rescue Captain Stark or face a firing squad, Chesterfield then devises an audacious, suicidal plan: using the balloon at night, he and Blutch will infiltrate the Confederate camp and bust their mad boss out.

What could possibly go wrong?

As always their manic midnight misadventures result in pain, humiliation and not a few explosions and, incredibly, victory and success – of a sort…

This is another hugely amusing anti-war saga targeting young and less cynical audiences. Historically authentic, always in good taste despite its uncompromising portrayal of violence, the attitudes expressed by the down-to-earth pair never make battle anything but arrant folly and, like the hilarious yet insanely tragic war-memoirs of Spike Milligan, these are comedic tales whose very humour makes the occasional moments of shocking verity doubly powerful and hard-hitting.

Fun, informative, beautifully realised and eminently readable, Bluecoats is the sort of war-story that appeals to the best, not worst, of the human spirit.
© Dupuis 1976 by Lambil & Cauvin. English translation © 2009 Cinebook Ltd. All rights reserved.

Spirou & Fantasio: The Marsupilami Thieves


By André Franquin,translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-167-9

Spirou (whose name translates as both “squirrel” and “mischievous” in the Walloon language) was created by French cartoonist François Robert Velter AKA Rob-Vel for Belgian publisher Éditions Dupuisin response to the phenomenal success of Hergé’s Tintin for rival outfit Casterman.

The legendary anthology was launched on April 21st 1938 with this other red-headed lad as the lead of the anthology weekly comic which bears his name to this day.

He began life as a plucky bellboy/lift operator employed by the Moustique Hotel (a reference to publisher’s premier periodical Le Moustique) whose improbable adventures with his pet squirrel Spip eventually evolved into high-flying surreal comedy dramas.

Spirou and his pals have spearheaded the magazine for most of its life, with a phalanx of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939.

She was aided by Belgian artist Luc Lafnet until 1943 when Dupuis purchased all rights to the feature, after which comic-strip prodigy Joseph Gillain (“Jijé”) took over.

In 1946 Jijé‘sassistant André Franquin assumed the reins, slowly sidelining the short, gag-like vignettes in favour of longer epic adventure serials, introducing a wide and engaging cast of regulars and eventually creating a phenomenally popular magic animal dubbed Marsupilami to the mix (first seen in Spirou et les héritiers in 1952 and now a spin-off star of screen, plush toy store, console games and albums all his own), crafting increasingly fantastic tales until he resigned in 1969.

He was succeeded by Jean-Claude Fournier who updated the feature over the course of nine stirring adventures that tapped into the rebellious, relevant zeitgeist of the times with tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

By the 1980s the series seemed outdated and without direction: three different creative teams alternated on the serial, until it was at last revitalised by Philippe Vandevelde writing as Tome and artist Jean-Richard Geurts best known as Janry, who adapted, referenced and in many ways returned to the beloved Franquin era. Their sterling efforts consequently revived the floundering feature’s fortunes and resulted in fourteen wonderful albums between 1984 and 1998.

As the strip diversified into parallel strands (Spirou’s Childhood/Little Spirou and guest-creator specials A Spirou Story By…) the team on the main vehicle were succeeded by Jean-David Morvan & José-Luis Munuera, and in 2010 Yoann and Vehlmann took over the never-ending procession of amazing adventures…

Cinebook have been publishing Spirou and Fantasio’s exploits since October 2009, concentrating on translating Tome & Janry’s superb pastiche/homages of Franquin, but for this fifth edition (originally entitled Les voleurs du Marsupilami or ‘The Marsupilami Robbers’), they’ve reached back all the way to 1952 and translated the second appearance of the adorable wonder-beast by the great man himself.

On January 3rd 1924, Belgian superstar creator André Franquin was born in Etterbeek. Drawing from an early age the lad began formal art training at École Saint-Luc in 1943. When the war forced the school’s closure a year later, Franquin found animation work at Compagnie Belge d’Animation in Brussels where he met Maurice de Bevere (Lucky Luke creator “Morris”), Pierre Culliford (Peyo, creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945 all but Culliford signed on with Dupuis, and Franquin began his career as a jobbing cartoonist and illustrator, producing covers for Le Moustique and scouting magazine Plein Jeu.

All during those early days Franquin and Morris were being trained by Jijé who was the main illustrator at Spirou. He turned the youngsters and fellow neophyte Willy Maltaite AKA Will (Tif et Tondu, Isabelle, Le jardin des désirs) into a perfect creative bullpen known as the La bande des quatre or “Gang of Four” who revolutionised Belgian comics with their prolific and engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (Spirou #427, June 20th 1946) and the eager lad ran with it for two decades, enlarging the scope and horizons until it became purely his own.

Almost every week fans would meet startling new characters such as comrade and rival Fantasio and crackpot inventor the Count of Champignac. Along the way Spirou and Fantasio became globe-trotting journalists, continuing their weekly exploits in unbroken four-colour glory.

The heroes travelled to exotic places, uncovering crimes, revealing the fantastic and clashing with a coterie of exotic arch-enemies such as Zorglub and Zantafio as well as one of the first strong female characters in European comics, rival journalist Seccotine (renamed Cellophine in this current English translation).

In a splendid example of good practise, Franquin mentored his own band of apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle,Boule et Bill), Jidéhem (Sophie, Starter, Gaston Lagaffe) and Greg (Bruno Brazil, Bernard Prince, Achille Talon, Zig et Puce), who all worked with him on Spirou et Fantasio.

In 1955 a contractual spat with Dupuis saw Franquin sign up with rivals Casterman on Tintin, where he collaborated with René Goscinny and old pal Peyo whilst creating the raucous gag strip Modeste et Pompon.

He soon patched things up with Dupuis and returned to Spirou, subsequently co-creating Gaston Lagaffe in 1957 but was obliged to carry on his Tintin work too…

From 1959, writer Greg and background artist Jidéhem assisted Franquin but by 1969 the artist had reached his Spirou limit and resigned, taking his mystic yellow monkey with him…

His later creations include fantasy series Isabelle,illustration sequence Monsters and bleak adult conceptual series Idées Noires,but his greatest creation – and one he retained all rights to on his departure – is Marsupilami, which in addition to comics tales has become a star of screen, plush toy store, console and albums.

Franquin, plagued in later life by bouts of depression, passed away on January 5th 1997 but his legacy remains, a vast body of work that reshaped the landscape of European comics.

The Marsupilami Thieves was originally serialised in Spirou #729-761 (collected into an album in 1954); a sequel to previous adventure Spirou et les héritiers in which the valiant lad and his inseparable companion colleague encountered an incredible elastic-tailed anthropoid in the jungles of Palombia and brought the fabulous, affable creature back to civilisation.

Franquin’s follow-up tale – crafted from an idea by fellow cartoonist Jo Almo (Geo Salmon) – sees the triumphant journalists visit the big City Zoo where their latest headline has ended up, only to be stricken with guilt and remorse at the poor creature’s sorry state of incarceration.

Resolving to free the poor thing and return him to his rainforest home, their plan is foiled when the poor thing suddenly dies in its cage. Distraught and suspicious, the boys muscle their way in to see the vet and discover the corpse has gone missing…

Acting quickly Spirou and Fantasio rouse the authorities and the commotion prevents the body thief from escaping. All through the night the keepers and our heroes scour the institution and in the dark of night finally spook the mysterious malefactor from his cosy hiding place…

There follows a spectacular and hilarious midnight chase through the zoo, with the lads harrying a dark figure who must be some kind of athlete past a panoply of angry animals, hindered more than helped by inept keepers…

They almost catch the intruder, but a last burst of furious energy propels the bandit over a back wall, but not before Spirou snatches a paper clue from him…

The precious scrap takes the determined investigators to the flat of Victor Shanks, where his wife Clementine provides further information. Her man is flying off to the city of Magnana for his new job and to deliver a package…

The boys’ frantic chase to the airport is plagued by manic misfortune and they miss Victor by mere moments, but undeterred borrow a neighbour’s car and attempt to follow overland.

This leads to a fractious episode of fisticuffs with striking Customs Officers. After a night in jail, the undeterred duo and the kvetching Spip eventually fetch up in Magnana and the search begins.

A month later they are frustrated and ready to throw in the towel when Spirou literally runs into Clementine Shanks and tracks her to a football stadium where formerly unemployed desperate Victor is now a star of the local soccer team…

Confronting the essentially good-hearted rogue Fantasio and Spirou force the truth from him. In return for his new job Victor drugged and swiped the Marsupilami for ruthless showman The Great Zabaglione as a star attraction for his circus and travelling menagerie…

Determined to see the little creature free, the boys attempt to infiltrate the show but are quickly discovered and forcefully expelled, but after a chance meeting with weird science master Count of Champignac try once more disguised as miraculous magic act Cam and Leon…

This time the ruse works but after a phenomenally outrageous opening performance the brutal Zabaglione rumbles the reporters and things look bleak for the lads and the Marsupilami until guilt-wracked Victor steps in to save the day.

…And once the dust settles the wondrous beast is free, but happily opts to stay with the boys and share their fun-filled, exciting exploits…

Soaked in superb slapstick comedy and with gallons of gags throughout, this exuberant yarn is packed with angst-free action, thrills and spills and also offers an early ecological message and an always-timely moral regarding the humane treatment of animals. There is even a fascinating history and creative overview of the timeless wandering heroes in the back-up feature ‘Spirou & Fantasio’s Stories Last Through Generations’.

The Marsupilami Thieves is the kind of lightly-barbed, comedy-thriller to delight readers who are fed of a marketplace far too full of adults-only carnage, testosterone-fuelled breast-beating, teen-romance monsters or sickly sweet fantasy.

Easily accessible to readers of all ages and drawn with all the beguiling style and seductive but wholesome élan which makes Asterix, Lucky Luke, The Bluecoats and Iznogoud so compelling, this is a true and enduring landmark tale from a long line of superb exploits, certain to be as much a household name as those series – and even that other kid with the white dog…
Original edition © Dupuis, 1954 by Franquin. All rights reserved. English translation 2013 © Cinebook Ltd.

The Phoenix Presents… Star Cat book 01


By James Turner (David Fickling Books)
ISBN: 978-1-910200-06-3

In January 2012 Oxford-based family publisher David Fickling Books launched a traditional-seeming weekly comic aimed at girls and boys which sought to revive the good old days of picture-story entertainment Intent whilst embracing the full force of modernity in style and Content.

Every issue offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy and, in the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

The Phoenix was voted No.2 in Time Magazine‘s global list of Top Comics and Graphic Novels and is the only UK strip publication started in the last forty years to have passed the 100 issue mark. The magazine celebrated its first anniversary by releasing a digital edition available globally as an app and is still continually expanding its horizons.

It is, most importantly, big and bold and tremendous fun. You should subscribe today…

Moreover, whilst comics companies all seem to have given up the ghost (in this country at least), old-school prose publishers and the newborn graphic novel industry have evolved to fill their vacated niche.

With a less volatile business model and far more sustainable long-term goals, book sellers have prospered from periodical publishers’ surrender. There have never been so many and varied cartoon and comics chronicles, compilations and tomes for readers to enjoy.

This year – at long last – many of the favourite serials and series from The Phoenix joined that growing market, having been superbly repackaged as graphic albums.

One of the wildest rides in the amazing anthology is Space Cat by the astoundingly clever James Turner (Super Animal Adventure Squad, The Unfeasible Adventures of Beaver and Steve). The strip began in issue #0 and has been popping back ever since…

The premise is timeless and instantly engaging, featuring the far-out endeavours of a bunch of spacefaring nincompoops in the classic mock-heroic manner. There’s so very far-from-dauntless Captain Spaceington, extremely dim amoeboid Science Officer Plixx, an inarticulate and barely housebroken beastie dubbed The Pilot and Robot One, who quite arrogantly and erroneously believes himself one of the smartest thinkers in the cosmos.

The colossal, formidable void-busting vessel they traverse the universe in looks like a gigantic ginger tom because that is what it is: half cat, half spaceship. What more do you need to know?

If you could think of something it would probably be answered by the astoundingly accurate Space Table of Space Contents, or the brilliant and informative cartoon cutaway and info-blurb page which reveals all the interior secrets of the mighty moggy cosmic craft and its motley crew in ‘Welcome Aboard the Star Cat’…

With introductions over and readers up to speed, the wild rides begins with ‘Star Cat’ wherein the team are contacted by Chicken-with-a-mission The Space Mayor who tasks the solar swashbucklers with recapturing escaped felon Dark Rectangle before the two-dimensional tyrant can rob the Space Bank, a task only completed through sheer dumb luck and the Ginger rocket’s uncurbed predilection for Space Mice…

The sinister shape of Dark Rectangle is next seen menacing the lost planet of Inflatia where his plans to deflate the universe are foiled by the team who have mistakenly fetched up there in search of critical stores on what they think is the Ice Cream Planet in ‘The Big Let Down’ after which ‘Nub’ sees the Star Cat ferrying the cutest, most endangered creatures in the galaxy – Nubchicks – to the safety of the Space Zoo.

Unfortunately that planar potentate Dark Rectangle needs the little darlings to power his new Universe Bomb…

When a number of planets are mysteriously drained of all energy, the Space Mayor has no choice but to assign Captain Spaceington and his substandard star warriors to the case, forcing Robot One to pit his transistorised wits against ‘The Horror of Mecha Dracula’, whilst in ‘The Art of Robbery’ the nefarious Rob-Ot‘s scheme to swipe the Moona Lisa from the Space Museum of Space Art is foiled by the hapless stupidity of ever-hungry Plixx…

The mis-educated Science Officer’s addiction to cake also wrecks the space/time continuum and ticks off God after she messes up a chronal experiment with a ‘Turnip in Time’ before the good ship Star Cat is invaded by the wicked shapeshifting menace known as ‘The Thingy’ after which a mission to the far edge of space brings them all into contact with a most unpleasant omnipotent entity who tests our weird wanderers – and by extension our entire civilisation – with ‘Incorporeal Punishment’…

‘With Friends Like These, Who Needs a Nemesis?’ sees the return of Dark Rectangle when the sorely lacking Spaceington finds his ship and crew requisitioned by the obnoxious, insufferably perfect Captain Starblaze “the Bravest Captain in all of Space”.

Surely it’s not jealousy that makes Spaceington attempt to sabotage his rival’s top secret mission?

Saving the best for last, this stellar saga concludes with a mercy mission that goes awry when the monumental moggy take a shortcut through the Spooky Quadrant and the crew unwisely clash with a ghastly Space Vampyr in ‘Nothing to Fear But Fear Itself (But Fear is Really, Really Scary)…’

The Phoenix Presents… Star Cat is a spectacularly hilarious comic treat: surreal, ingenious, wildly infectious fun. No pet owner, comedy connoisseur or lover of the Wild Black Yonder could afford to miss this brilliant cartoon cat treat.
Text and illustrations © James Turner 2014. All rights reserved.

Papyrus volume 5: The Anger of the Great Sphinx


By Lucien De Geiter, coloured by Georges Vloeberghs & translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-115-0

Papyrus is the rapturously beguiling masterwork of Belgian cartoonist Lucien de Gieter. It premiered in 1974 in legendary weekly Spirou, running to more than 30 albums and consequently spawned a wealth of merchandise, a television cartoon show and a video game.

De Gieter was born in 1932 and studied at Saint-Luc Art Institute in Brussels before going into industrial design and interior decorating. He made the jump into sequential narrative in 1961, first through ‘mini-récits’ (fold-in, half-sized booklets) inserts for Spirou, starring his jovial cowboy ‘Pony’, and later by writing for art-star regulars such as Kiko, Jem, Eddy Ryssack and Francis.

He later joined Peyo’s studio as inker on ‘Les Schtroumpfs’ (The Smurfs) and took over the long-running newspaper strip ‘Poussy’.

In the 1960s De Gieter launched mermaid fantasy ‘Tôôôt et Puit’ whilst Pony was promoted to the full-sized pages of Spirou, deep-sixing the Smurfs to expand his horizons by going to work for Tintin and Le Journal de Mickey.

From 1972-1974 he assisted cartooning legend Berck on ‘Mischa’ for Germany’s Primo, whilst his newest project: a historical confection which would occupy his full attention and delight millions of fervent fans for the following four decades.

The annals of Papyrus encompass a huge range of themes and milieux, mixing Boy’s Own adventure with historical fiction, fantastic fantasy and interventionist mythology: the epic yarns gradually evolving from traditional “Bigfoot” cartoon style and content towards a more realistic, dramatic and authentic iteration. Moreover each tale readily blended light fantasy escapades with the latest historical theories and discoveries.

Papyrus is a fearlessly forthright young fisherman favoured by the gods who quickly rises to become a hero of Egypt and friend to Pharaohs. As a youngster the plucky Fellah was singled out and given a magic sword courtesy of the daughter of crocodile-headed Sobek.

The youthful champion’s first task was to free supreme deity Horus from imprisonment in the Black Pyramid of Ombos thereby restoring peace to the Double Kingdom, but his most difficult and seemingly never-ending duty is to protect Pharaoh’s wilful, high-handed and insanely danger-seeking daughter Theti-Cheri – a princess with an astounding knack for finding trouble …

The Anger of the Great Sphinx is the fifth Cinebook translation (20th album of the series and originally released in 1997 as La Colère du grand Sphinx); a spooky testing of faith through vile supernatural villainy eventually thwarted by unflinching daring and honest devotion…

The eerie escapade opens when restless Papyrus discovers the princess sleepwalking in the corridors of Pharaoh’s great Palace in Memphis. Cautiously following, he trips over court jester Puin and by the time he recovers his feet Theti-Cheri has seized a waiting chariot and hurtled into the dark desert beyond the gates.

Extremely alarmed, the lad leaps astride Puin’s phenomenally intelligent donkey Khamelot and rushes after her…

In the bleak wastes Papyrus is attacked by a living sandstorm threatening to end the line of Pharaohs, but successfully drives it off with his magic sword, just as terrified Puin catches up. As the sun rises they see that they are near the venerable complex of pyramids and Re Harmakhis, Guardian of the Horizon.

The mighty monuments and the Great Sphinx are all but buried under the eternally shifting sands…

Nervous Puin wants to return to the city, leaving such great concerns to Pharaoh and the gods, but Papyrus refuses to abandon the mesmerised princess who can be seen between the paws of the great statue. As he approaches, the stone beast roars that Theti-Cheri now belongs to him because her father has broken an ancient pact to keep the sands from covering him and his temples.

As assign of his dissatisfaction, the princess will die at sunset…

Desperate for a solution, the boy hero agrees to give the insidious sandstorm his magic sword if it will save the princess and the swirling devil advises the lad to find Anty, the Divine Ferryman and seek passage to the Island of the Gods where he can petition the Divinities for merciful intervention…

Dashing to the Nile with Puin and Khamelot in hot pursuit, Papyrus is forced to match wits with the duplicitous Ferryman – a conniving talking crocodile boat with a grudge against the boy from previous encounters.

Once again the rogue vessel tries to cheat and bamboozle the boy. Whilst ostensibly taking the trio to the gods’ home, Anty plies the humans with a hallucinogenic drink (resulting in a stunning and baroque display of the author’s spectacular imagination and artistic virtuosity) before leaving them unconscious in a bed of reeds.

Here they are discovered by trio of sibling dotards – dubbed Pepi I, Pepi II and Pepi III – who minister to them. They are in turn saved by Papyrus when bullying brigands try to rob their hovel. The elders are fishermen now but once they were paid by Pharaoh to keep the Sphinx and pyramids clear of sand.

In recent years though they appear to have been forgotten…

With horror the boy realises they have been left back near the Sphinx and the day is fast fading. With ho hope left of gaining the gods’ aid he rushes off to find Anty and teach the conniving Ferryman the error of his wicked ways before returning to hand his wonderful sword over to the smugly triumphant sandstorm…

At his most despondent moment, through the roaring sand Papyrus sees the Pepis. The elderly janitors have organised the entire village: young and old alike are toiling amid the storm to clear the Sphinx for the sake of their beloved princess.

When Khamelot inadvertently reminds the frantically labouring peasants of a tried-and-true way to dampen down the swirling grains and make them more manageable, the furiously screaming storm devil is at last beaten and blows away…

In the quiet still morning the Sphinx is again free from obstruction and obscurity, but Papyrus is heartbroken to see that it is all too late.

Carrying the corpse of Theti-Cheri into the desert he denies his faith, screaming at the gods who have been so unfair… and they answer, revealing the foolish mistake the passionate, impatient lad has made…

With the princess joyously restored and Re Harmakhis gleaming in all his golden glory Pharaoh at last arrives in a blare of trumpets to reaffirm his dynasty’s obligations and devotion to the gods, elevating the three Pepis to the exalted station of Eternal Guardians of the Sphinx. The newly appointed opponents of the shifting sands have recently taken possession of a certain magic sword and gratefully return it to the boy who restored their family fortunes…

Epic, chilling, funny, enthralling and masterfully engaging, this is another amazing adventure to thrill and beguile lovers of wonder from nine to ninety-nine, again proving Papyrus to be a sublime addition to the family-friendly pantheon of continental champions who wed heroism and humour with wit and charm, and anybody who has worn out those Tintin and Asterix albums would be wise beyond their years to add these classic chronicles to their dusty, wellbeloved bookshelves.
© Dupuis, 1997 by De Gieter. All rights reserved. English translation © 2012 Cinebook Ltd.

The Phoenix Presents Long Gone Don Book 1: The Monstrous Underworld


By The Etherington Brothers (David Fickling Books)
ISBN: 978-1-910200-04-9

Kids love to be scared and they thrive on imaginative adventure, especially if it comes liberally dosed with oodles of wry sardonic comedy. Such being the case it’s quite understandable how Long Gone Don came to be such a popular and enduring feature of British comics phenomenon The Phoenix, where it has run almost continuously from the first issue.

Since 2012 David Fickling Books have published a traditional weekly anthology comic for girls and boys which has successfully restored the glorious heyday of picture-story entertainment; embracing the full force of modernity whilst telling old-fashioned fun and thrilling stories.

Each issue offers humour, adventure, puzzles and educational strips and material in an exultation of cartoon fun and fantasy. Since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the people who really matter – the utterly engaged kids and parents who read it…

The Phoenix was voted No.2 in Time Magazine‘s global list of Top Comics and Graphic Novels and is the only strip publication started in the UK in the last forty years to have passed the 100 issue mark. The magazine celebrated its first anniversary by developing a digital edition available globally as an app and is continually expanding its horizons…

As devilishly devised by The Etherington Brothers – Robin and Lorenzo, whose past efforts have included Malcolm Magic and Yore (in The Dandy), Monkey Nuts, Baggage and the brilliant puzzle-venturer Von Doogan – this thrilling and hilarious spooky romp stars unlucky Don Skelton, whose proper history doesn’t really begin until after an astounding concatenation of crazy circumstances leave the hapless schoolboy dead in a bowl of Oxtail Soup…

From there it’s a quick and disorienting drop into the netherest of Nether Regions where the bewildered waif discovers his unruly hair has turned milk-white and the fantastic, green-sanded landscape is dotted with familiar objects expanded to most unlikely proportions…

No sooner has he struggled out of the colossal bowl he’s splashed down into than Don is taken under the scabby wing of a rather lugubrious and excitable crow with an outrageous Spanish accent who tries to explain the unlikely situation to the stunned and incredulous lad…

Moreover the antsy avian – one Castanet, by name – strongly stresses the sense of urgency needed to get off the Arrival Plains as Brobdingnagian means of expiration tend to land with a crash every moment…

Having safely escorted the newcomer away from the region of plummeting dooms, Castanet then begins his introduction to the bizarre afterlife by taking Don to the chaotic pit of trouble dubbed Broilerdoom (“Afterlife of the Lost, the Damned and the Generally Terrifying”) where they are promptly robbed and forced to participate in a rigged election.

Don, however, manages to vote for the wrong guy, instantly setting off citywide alarms and immediately earning the undying enmity of monstrous dictator General Spode and his unctuous assistant Valush, if not the supreme dictator’s glamorous but bored consort Regina…

Soon boy and bird are being hotly pursued through the grotty avenues and alleyways by the demonic yet incompetent soldiery but are only saved when an even bigger and scarier monster called Lewd makes his terrifying entrance.

The giant outlaw and his agile assistant Safina are no fans of Spode and, after duffing up the militia, take the fugitives deep into the sordid, sprawling slums of Krapookerville where they can catch their breath in relative safety…

Their current base is an inn of iniquity named The Demon Drink where, between brawls, the outlaws give Don a quick lesson in post-life geography and geopolitics. He soon learns his companions are more rebels than rogues and have taken his miscast vote as a sign to strike against the despotic General. Don then meets the freedom fighters’ inside agent…

Seen as catalysts for change, Don and Castanet are despatched to coax the city’s Great Hero Ripley out of retirement. The person Don mistakenly voted for has become a celebrity gardener and has no intention of facing Spode again but he does suggest another potential candidate and rallying point for the masses…

Soon the entire under region is aflame with unrest and rebellion and Don has made the acquaintance of one of the underworld’s most incredible and awe-inspiring entities whilst turning said underworld upside down…

Rocket-paced, spectacular, absorbing and utterly hilarious, this uncanny adventure is conceived and rendered in a gorgeous, loving pastiche of the magnificent style of Goscinny and Uderzo, a kind of Asterix in the Underworld meets Eric the Viking.

Fast, fun and funny, Long Gone Don is a superb serving of macabre mirth no lovers of daft or dark delights can afford to miss.

Text © Robin Etherington, 2014. Illustrations © Lorenzo Etherington, 2014. All rights reserved.
To find out more about The Phoenix or subscribe, visit: www.thephoenixcomic.co.uk

Kevin Keller: Welcome to Riverdale


By Dan Parent & Rich Koslowski (Archie Comics)
ISBN: 978-1-936975-23-5

Following the debut of Superman, MLJ were one of many publishers to jump on the “mystery-man” bandwagon, concocting their own small but inspired pantheon of gaudily clad crusaders. In November 1939 they launched Blue Ribbon Comics, promptly following up with Top-Notch and Pep Comics. The content was the standard mix of masked champions, two-fisted adventurers, prose pieces and gags.

Not long after, Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) saw a gap in the blossoming but crowded market and in December 1941 the Fights ‘n’ Tights, He-Man crowd were gently nudged aside by a far from imposing hero; an ordinary teenager who would have ordinary adventures just like the readers, but with the laughs, good times, romance and slapstick emphasised.

Goldwater developed the concept of a youthful everyman protagonist and tasked writer Vic Bloom & artist Bob Montana with the job of making it work and, inspired by the popular Andy Hardy movies starring Mickey Rooney, their new notion premiered in Pep Comics #22. The unlikely star was a gap-toothed, freckle-faced red-headed kid obsessed with impressing the pretty blonde next door.

A 6-page untitled tale introduced hapless boob Archie Andrews and wholesomely pretty Betty Cooper. The boy’s unconventional best friend and confidante Jughead Jones also debuted in the first story as did idyllic small-town utopia Riverdale. The little tale was a huge hit and by the winter of 1942 the kid had won his own title. Archie Comics #1 was MLJ’s first non-anthology magazine and with it began a slow transformation of the entire company. With the introduction of ultra-rich, raven-haired Veronica Lodge, all the pieces were in play for the industry’s second Genuine Phenomenon…

By 1946 the kids were in charge, so MLJ became Archie Comics, retiring most of its costumed characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family-friendly comedies. The hometown settings and perpetually fruitful premise of an Eternal Romantic Triangle – with girl-hating best bud Jughead and scurrilous rival Reggie Mantle to test, duel and vex our boy in their own unique ways – the scenario was one that not only resonated with the readership but was infinitely fresh…

Archie’s success, like Superman’s, forced a change in content at every other publisher (except Gilberton’s Classics Illustrated) and created a culture-shifting multi-media brand which encompassed TV, movies, newspaper strips, toys and merchandise, a chain of restaurants and, in the swinging sixties, a pop music sensation when Sugar, Sugar – from the animated TV cartoon – became a global summer smash hit.

Clean and decent garage band “The Archies” has been a fixture of the comics ever since…

Archie is good-hearted, impetuous and lacking common sense, Betty his sensible, pretty girl next door who loves the ginger goof, and Veronica is rich, exotic and glamorous: only settling for our boy if there’s nobody better around. She might actually love him too, though. Archie, of course, is utterly unable to choose who or what he wants…

The unconventional, food-crazy Jughead is Mercutio to Archie’s Romeo, providing rationality and a reader’s voice, as well as being a powerful catalyst of events in his own right. That charming triangle (and annexe) has been the rock-solid foundation for seven decades of funnybook magic. Moreover the concept is eternally self-renewing…

This perennial eternal triangle has generated thousands of charming, raucous, gentle, frenetic, chiding and even heart-rending humorous dramas ranging from surreal wit to frantic slapstick, with the kids and a constantly expanding cast of friends (boy genius Dilton Doily, genial giant jock Big Moose and occasional guest Sabrina the Teenage Witch amongst many others), growing into an American institution and part of the American cultural landscape.

The feature has thrived by constantly refreshing its core archetypes; boldly and seamlessly adapting to the changing world outside its bright and cheerful pages, shamelessly co-opting youth, pop culture, fashion trends and even topical events into its infallible mix of slapstick and young romance.

Each and every social revolution has been painlessly assimilated into the mix and over the decades the company has confronted most social issues affecting youngsters in a manner both even-handed and tasteful.

Constant addition of new characters such as African-American Chuck and his girlfriend Nancy, fashion-diva Ginger, Hispanic couple Frankie and Maria and spoiled home-wrecker-in-waiting Cheryl Blossom contribute to a wide and refreshingly broad-minded scenario. In 2010 Archie jumped the final hurdle when openly gay Kevin Keller became an admirable advocate capably tackling and dismantling the last major taboo in mainstream comics.

Created by writer/artist Dan Parent and inker Rich Koslowski, Kevin debuted in Veronica #202 (September 2010), a charming, good looking and exceeding together lad who utterly bowled over the rich go-getter. She was totally smitten with him whilst he was far more interested in food, sports and hanging out with Jughead…

When Kevin finally explained to Veronica why she was wasting her time, she became his best buddy: after all they had a lot of common – stylish clothes, shopping and boys…

Immensely popular from the outset (Veronica #202 was the first comicbook in the company’s long history to go into a second printing), Kevin struck a chord with the readership and soon guest shots evolved into a miniseries before the new kid on the block inevitably won his own ongoing title.

Kevin Keller: Welcome to Riverdale collects the first four issues of the groundbreaking solo monthly and opens with handy text feature ‘Kevin Keller: Catch up with the Characters’ reintroducing the bonny lad, his dad (retired army colonel) Thomas, mum Kathy and sisters Denise and Patty.

The feature also brings newcomers up to speed on recent history before the mirth and merriment begins with ‘There’s a First Time for Everything’ from issue #1 wherein the much-travelled Army Brat finally begins settling in at Riverdale High.

In short order he is elected Class President, has his first commercial writing published and reveals a shocking secret…

For all his accomplishments Kevin has never gone on a date, and when a certain someone asks him out he turns to Betty for some confidence-boosting advice. He isn’t a complete neophyte and has had a date before, but due to his catastrophic nervousness it turned into a complete disaster…

Unfortunately Reggie overhears their huddled conversation and the self-proclaimed romance expert elects to give Kevin the benefit of his vast experience…

The exuberant preparations turns into a catalogue of horror and as more well-meaning friends get involved it looks certain that Kevin will repeat that horrific experience. Happily a few stabilising words from love-hating Jughead and an eventful morning with the remarkably understanding Colonel Keller soon restore some necessary calm and equilibrium…

The next tale moves from straight slapstick to heartwarming empathy as Class President Kevin is asked to organise a prom in ‘May I Have this Dance?’ and discovers that he has a secret admirer. Once Veronica finds out it’s not a secret for long…

As the seventies-themed fashion disaster begins to take shape, further furtive communications reveal that the clandestine wooer is someone still not fully at ease with his gender orientation, forcing Kevin to be at his most understanding and forgiving…

Contentious themes and prejudices are tackled in ‘Stranded in Paradise’ when the summer vacation begins and Kevin gets a job as a lifeguard.

The beach is the time-honoured hangout of the Riverdale kids, but when spoiled princess Cheryl Blossom and her rich Pembroke School cronies invade the space, sparks soon fly. The grubby “Townies” are challenged to a surfing contest for possession of the sands with Kevin star competitor for the home team, but he has completely underestimated the vicious tactics of loathsome homophobe Sloan…

The comics portion of this tome concludes with an international epic set at the 2012 London Olympics. ‘Games People Play’ sees Colonel Keller – who has dual British and American citizenship – invited to be a torchbearer.

Having spent four years in England, Kevin is delighted to be going back for a visit and reconnecting with old pal Brian. He doesn’t even mind when shopping-crazy Veronica inveigles an invite to join the family.

However when nominated runner Dad falls foul of London’s Underground at a crucial moment, Kevin is ready and more-or-less willing to step in for what appears to be the unluckiest and most dangerous section of the entire torch route…

Following a moving and appreciative ‘Afterword’ by Dan Parent there’s also a splendid section of ‘Official Kevin Keller Bonus Features’ including ‘Retro Fashion’ pages, ‘Kevin’s Prom Style’, ‘Kevin’s Summer Style with B & V’, ‘Kevin Keller & Friends Style’ and a triptych of ‘Unreleased Promotional Sketches’.

With a cover gallery that includes modern cartoon masterpieces and remastered classic Archie images retrofitted to suit our 21st century star, this is an superb, hilarious and magically inclusive collection for you, your kids and grandparents to enjoy over and over again…

© 2012 Archie Comics Publications, Inc. All rights reserved.

The Phoenix Presents Gary’s Garden book 1


By Gary Northfield (David Fickling Books)
ISBN: 978-1-910200-09-4

In January 2012 Oxford-based family publisher David Fickling Books launched a traditional-seeming weekly comic aimed at girls and boys which sought to revive the good old days of picture-story entertainment Intent whilst embracing the full force of modernity in style and Content.

Every issue offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy and, in the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

The Phoenix was recently voted No.2 in Time Magazine‘s global list of Top Comics and Graphic Novels and is the only UK strip publication started in the last forty years to have passed the 100 issue mark. The magazine celebrated its first anniversary by releasing a digital edition available globally as an app and is still continually expanding its horizons.

It is, most importantly, big and bold and tremendous fun. You should subscribe today…

Moreover, whilst comics companies all seem to have given up the ghost (in this country at least), old-school prose publishers and the newborn graphic novel industry have evolved to fill their vacated niche.

With a less volatile business model and far more sustainable long-term goals, book sellers have prospered from periodical publishers’ surrender. There have never been so many and varied cartoon and comics chronicles, compilations and tomes for readers to enjoy.

This year – at long last – many of the favourite serials and series from The Phoenix joined that growing market, having been superbly repackaged as graphic albums.

Two of them – Von Doogan and the Curse of the Golden Monkey and Bunny vs. Monkey – were selected for The Reading Agency’s prestigious Summer Reading Challenge (which began on July 12th): the first comic-books ever to have featured on the organisation’s Summer Reading Challenge List.

One of the most rewarding and captivating strips in the comic is marvellous minibeast comedy-adventure Gary’s Garden, crafted by Gary Northfield (Beano‘s Derek the Sheep, The Terrible Tales of the Teeytinysaurs).

It is the fourth fabulous release to assuredly delight and enchant young an old alike…

The premise is beguilingly simple and utterly addictive: laggard grown-up Gary, like most of us, doesn’t do as much as he should in his back yard – and the assorted birds, beasts and bugs despise him for it – but at least it means they can all live their lives in relative peace and quiet…

The occasional series began in #2, and this initial collection opens with ‘Chompy’, a rather irascible, over- imaginative but under-achieving caterpillar who here has to set straight a worm with delusions of grandeur…

‘Practice Makes Perfect!’ then peeps in on an artistically pompous spider who makes his enwrapped prey all play in his make-shift orchestra whilst an old worm whinges about the ‘Noisy Neighbours’ in the apples adjacent to his, after which ‘Spring Clean!’ sees the obnoxious garden birds wreak playful havoc with Gary’s socks and smalls as they dry on the washing line…

‘Larry Ladybird, Lord of the Jungle!’ reveals the inner dreamer of an action hero inside a little spotty bug, whilst manic squirrel Rupert kicks into overdrive in ‘Acorn Antics’ when his prospective winter larder is endangered by strong winds and vegetarian mole Thelma. Absolutely no semblance of sanity then returns as the ever-vigilant birds raid Gary’s larder for junk food after suffering a ‘Snack Attack!’…

In the pond, slow and sure Jennifer watches with poignant regret as all the tads grow their ‘First Legs’ and rush off pell-mell to join the metaphorical rat-race whilst in ‘Hide and Peek’ readers get a brilliant lesson in camouflage from a leaf bug, a butterfly and a stick…

Clearly a devotee of the works of Edgar Rice Burroughs, Mr. Northfield then wryly spoofs the Barsoomian Chronicles, when, in a moment of inspired madness we are introduced to ‘John Ladybird, of Mars’ as the self-appointed explorer crosses dimensions, vast gulfs and a garden trampoline for the journey of a lifetime.

Sadly, Chompy is not the most appreciative of audiences for such tales of wonder…

Birds are not the kindest of characters, but they’re not as dangerous as next door’s cat. Happily ‘Podgy Pigeon’ is smart enough to make fools of them all before heroic night stalkers ‘Boris & Monroe’ enter the picture.

The fox is a veteran ninja of darkness and only occasionally wonders if he was wise to take on excitable hedgehog Monroe as his apprentice…

‘Dream On, Chompy!’ finds our voracious idiot trying to rush nature in his eagerness to join his winged brothers in the sky, whilst an elderly spider tries – and generally fails – to remind everyone to take things easily in ‘“Mornin’ Henry!”’ after which frustrated country music star ‘Terrance the Snail’ makes his noisy debut and Jennifer in the pond makes a disturbing self-discovery in ‘Last Legs’…

‘Ronald the Spider’ reveals his tap dancing gifts to a literally captive audience before it’s Flash Gordon‘s a turn for a bit of leg pulling – all six of them – in ‘Zarpovia! Pt 1’ when Professor Ladybird Zarpov discovers an incredible alien world teeming with incomprehensibly strange life in Gary’s front room…

Recruiting bold adventurers Larry Ladybird, Lord of the Jungle and John Ladybird of Mars, the trio explore the glass-sided universe in the astounding ‘Zarpovia! Pt 2’, before those masters of darkness return in ‘Boris & Monroe: Bagsie Me First’, to prove that foolhardy bravery and astonishing agility are no substitute for a little caution…

There’s acrimony and dissent at a ‘Camouflage Club’ meeting, leading to a breakaway movement, but in the interim Gary gets a barracking from the birds in ‘Nice Hat’ and wily Humphrey Housefly lives another day after two ‘Grumpy Spiders’ can’t decide on who should eat him.

The splinter group ‘Mimicry Club’ barely survives its first meeting when mickey-taking poseurs gatecrash the event, after which sensitive Ladybird Melissa develops an abiding but unhealthy affection for the coldly distant, stoic ‘Mr Leaf’ to bring a close to our beastly cabaret.

But don’t fret because there’s one last treat in store. ‘Gary’s Garden: Top Chumps’ provides 34 fascinating pictorial Score Cards (also available as free printable download pages), revealing all the silly secrets and dreams of the quirkily quotidian cast.

The Phoenix Presents… Gary’s Garden is a truly laugh-out-loud comic treat: madcap, endearing and absurdly hilarious. Don’t miss out on the perfect opportunity to get back to – or get back at – Nature by…

Text and illustrations © Gary Northfield 2014. All rights reserved.

The Reading Agency is a charity whose mission is to give everyone an equal chance in life by helping people become confident and enthusiastic readers. The Summer Reading Challenge encourages children aged 4 to 11 to read 6 books during the summer holiday.

Children can read whatever they like just as long as they are borrowed from the library. Every time children finish a book they get stickers and rewards and there’s a certificate for everyone who finishes. The Summer Reading Challenge is open to all school children and is designed for all reading abilities.

Visit www.readingagency.org.uk
To find out more about The Phoenix or subscribe, visit www.thephoenixcomic.co.uk.

The Phoenix Presents How to Make Awesome Comics (With Professor Panels & Art Monkey!)


By Neill Cameron (David Fickling Books)
ISBN: 978-1-910200-03-2

Ah, Summer Holidays!

Are your kids driving you crazy yet?

I haven’t covered a “How To” book for ages and as this one’s entertaining, wonderfully fit for purpose, cheap and readily available there’s clearly no time like the present. This new release would well serve any budding artists and storytellers and will keep idle hands and minds amused, absorbed and entertained for hours…

There are a host of books, both academic and/or instructional, designed to inculcate a love of comics whilst offering tips, secrets and an education in how to make your own sequential narratives. There are precious few that do it with as much style, enthusiasm and cunning craft as this beguiling release from Neill Cameron under the all-ages aegis of The Phoenix.

In January 2012 Oxford-based family publisher David Fickling Books launched a traditional-seeming anthology comic weekly aimed at girls and boys between 6 and 12 which revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy and, in the years since its premiere, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

The Phoenix was recently voted No.2 in Time Magazine‘s global list of Top Comics and Graphic Novels and is the only strip publication started in the UK in the last forty years to have passed the 100 issue mark. The magazine celebrated its first anniversary by developing a digital edition available globally as an app and is continually expanding its horizons.

It is, most importantly, big and bold and tremendous fun.

The publishers are also a fantastically inclusive bunch, always eager to get kids involved. ‘How to Make Awesome Comics’ by Neill Cameron has featured intermittently since issue #0, offering enticing insights and practical tips through the auspices of the know-it-all Professor Panels and his long-suffering collaborator Art Monkey.

Now as part of the company’s new line of graphic albums those invaluable observations and exercises have been superbly repackaged into a lexicon of hands-on instruction: a not-so-serious foundation course in cartoon wonder-making no aspiring comicbook genius can afford to be without.

Broken down into 21 easily assimilated lessons the book also makes full use of modern technologies, with exercises, cartoon cheats and spare drawing pages all downloadable from the internet.

Leaping straight in the tuition opens in Chapter 1 with Lessons 1 and 2: Anyone Can Make Awesome Comics and Awesome Comics can be about Anything; offering education from the Prof ranging from stick-figure first-concepts to fully inked and coloured final work, augmented by chances to create your own strips in the first of many Art Monkey Challenges.

Chapter 2 covers Lessons 3 through 6 and How to Have Awesome Ideas, How to Have Awesomer Ideas, How to Have Awesomest Ideas and ends with a treatise on Real Life Awesome (biographical comics) all accompanied by Art Monkey Challenges of increasing fun and complexity…

With the work-philosophy fully engaged, Chapter 3 then focuses on the basics with How Awesome Comics Work, How to Make Funny Comics Which are Awesome and some sound lettering tips in Awesome Words + Awesome Pictures before a welcome pause in which students can peruse a batch of bonus comic strips such as ‘Mecha Monkey Meltdown’, ‘Triceracop’, ‘Kung Fu Banana Squad’ and more…

Returning to learning, Chapter 4 deals with How to Draw Anything Awesomely, How to Draw Cartoons Awesomely, How to Draw Awesome Faces, How to Draw Awesome Robots, How to Draw Awesome Pirates and, of course How to Draw Awesome Monsters.

The truly important stuff is covered in Chapter 5 with How to Tell Awesome Stories, How to Create Awesome Heroes, How to Create Awesome Villains, Creating Awesome Drama and culminating with the big secret, Awesome Endings…

Finally the practicalities of production and dissemination are revealed in Chapter 6 with How to Make Your Very Own Comics (…Which are Awesome), covering such arcane but crucial topics as folding, pagination and layout, copying and reproduction and getting your work into the hands of your readers…

Packed with superb examples, handy breakdown & layout tips, lots of practical exercises and offering tons of cool ideas plus a library of inspirational examples, this magical primer even includes a wealth of Awesome Appendices comprising a gallery of stock characters, Cool Robot Accessories, an Inventory of Pirate Moustachery, How to Draw Dinosaurs, Creepy Creatures and Penguins – all Step-by-Step – and ending with More Fun Comics and Pinups for the now-adept student to complete…

This bright and breezy album perfectly highlights all the core skills necessary to crafting picture-stories and cleverly doses them with an aura of rambunctious, addictive fun. With such a boost how can any prospective or neophyte storyteller fail to be galvanised into making their own magic?

Brilliantly colourful and with clear concise instructions covering the undeniable basics that every artist of any age needs to master, this book is an indispensable aid and a tremendously inspiring introduction for the aspiring Artist of Tomorrow.

Text and illustrations © 2014 Neill Cameron. All rights reserved.

Asterix and the Secret Weapon


By Uderzo, translated by Anthea Bell & Derek Hockridge (Orion Books)
ISBN: 978-0-75284-716-0

The son of Italian immigrants, Alberto Aleandro Uderzo was born on April 25th 1927, in Fismes, on the Marne. As a child reading Mickey Mouse in Le Pétit Parisien he showed artistic flair from an early age but dreamed of becoming an aircraft mechanic. Albert became a French citizen when he was seven and found employment at 13, apprenticed to the Paris Publishing Society, where he learned design, typography, calligraphy and photo retouching.

When World War II broke out he spent time with farming relatives in Brittany and joined his father’s furniture-making business. Brittany beguiled and fascinated Uderzo: when a location for Asterix‘s idyllic village was being mooted, the region was the only choice.

In the post-war rebuilding of France, Uderzo returned to Paris and became a successful artist in the recovering nation’s burgeoning comics industry.

His first published work, a pastiche of Aesop’s Fables, appeared in Junior and in 1945 he was introduced to industry giant Edmond-François Calvo (whose own masterpiece The Beast is Dead is far too long overdue for a commemorative reissue…).

The tireless Uderzo’s subsequent creations included the indomitable eccentric Clopinard, Belloy, l’Invulnérable, Prince Rollin and Arys Buck. He illustrated Em-Ré-Vil’s novel Flamberge, worked in animation, as a journalist and illustrator for France Dimanche, and created the vertical comicstrip ‘Le Crime ne Paie pas’ for France-Soir.

In 1950 he illustrated a few episodes of the franchised European version of Fawcett’s Captain Marvel Jr. for Bravo!

An inveterate traveller, the artistic prodigy met Rene Goscinny in 1951. Soon becoming fast friends, they decided to work together at the new Paris office of Belgian Publishing giant World Press. Their first collaboration was in November of that year; a feature piece on savoir vivre (how to live right or gracious living) for women’s weekly Bonnes Soirée, following which an avalanche of splendid strips and serials poured forth.

Jehan Pistolet and Luc Junior were created for La Libre Junior and they resulted in a western starring a “Red Indian” who eventually evolved into the delightfully infamous Oumpah-Pah. In 1955, with the formation of Édifrance/Édipresse, Uderzo drew Bill Blanchart for La Libre Junior, replaced Christian Godard on Benjamin et Benjamine and in 1957 added Charlier’s Clairette to his portfolio.

The following year, he made his debut in Tintin, as Oumpah-Pah finally found a home and a rapturous audience. Uderzo also drew Poussin et Poussif, La Famille Moutonet and La Famille Cokalane.

When Pilote launched in 1959 Uderzo was a major creative force for the new magazine collaborating with Charlier on Tanguy et Laverdure and launching – with Goscinny – a little something called Asterix…

Although the gallant Gaul was a massive hit from the start, Uderzo continued working on Les Aventures de Tanguy et Laverdure, but once the first hilarious historical romp was collected in an album as Astérix le gaulois in 1961 it became clear that the series would demand most of his time – especially since the incredible Goscinny never seemed to require rest or run out of ideas.

By 1967 Asterix occupied all Uderzo’s time and attention, so in 1974 the partners formed Idéfix Studios to fully exploit their inimitable creation. When Goscinny passed away three years later, Uderzo had to be convinced to continue the adventures as writer and artist, producing a further ten volumes until 2010 when he retired.

After nearly 15 years as a weekly comic serial subsequently collected into book-length compilations, in 1974 the 21st (Asterix and Caesar’s Gift) was the first to be published as a complete original album before serialisation. Thereafter each new release was an eagerly anticipated, impatiently awaited treat for the strip’s millions of fans…

More than 325 million copies of 35 Asterix books have sold worldwide, making his joint creators France’s best-selling international authors, and now that torch has been passed and new sagas of the indomitable are being created by Jean-Yves Ferri and Didier Conrad…

One of the most popular comics features on Earth, the collected chronicles of Asterix the Gaul have been translated into more than 100 languages since his debut, with twelve animated and live-action movies, TV series, assorted games, toys, merchandise and even a theme park outside Paris (Parc Astérix, naturellement)…

Like all the best stories the narrative premise works on more than one level: read it as an action-packed comedic romp of sneaky and bullying baddies coming a-cropper if you want or as a punfully sly and witty satire for older, wiser heads. We Brits are further blessed by the brilliantly light touch of master translators Anthea Bell & Derek Hockridge who played no small part in making the indomitable little Gaul so very palatable to English tongues.

Many of the intoxicating epics are set in various exotic locales throughout the Ancient World, with the Garrulous Gallic Gentlemen reduced to quizzical tourists and bemused commentators in every fantastic land and corner of the civilisations that proliferated in that fabled era. The rest – more than half of the canon – take place in Uderzo’s beloved Brittany, where, circa 50 B.C., a little hamlet of cantankerous, proudly defiant warriors and their families resisted every effort of the mighty Roman Empire to complete the conquest of Gaul.

The land is divided by the notional conquerors into provinces of Celtica, Aquitania and Amorica, but the very tip of the last just refuses to be pacified…

Whenever the heroes were playing at home, the Romans, unable to defeat the last bastion of Gallic insouciance, futilely resorted to a policy of absolute containment. Thus the little seaside hamlet was permanently hemmed in by the heavily fortified garrisons of Totorum, Aquarium, Laudanum and Compendium.

The Gauls couldn’t care less, daily defying and frustrating the world’s greatest military machine simply by going about their everyday affairs, protected by the miraculous magic potion of resident druid Getafix and the shrewd wits of the diminutive dynamo and his simplistic, supercharged best friend Obelix…

Firmly established as a global brand and premium French export by the mid-1960s, Asterix the Gaul continued to grow in quality as Goscinny and latterly Uderzo toiled ever onward, crafting further fabulous sagas and building a stunning legacy of graphic excellence and storytelling gold.

The 29th volume was Asterix and the Secret Weapon (originally titled Astérix: La Rose et le Glaive); released in 1991 and Uderzo’s fifth as a solo creator. It began in the boisterous and far from idyllic little hamlet with a multi-generational battle of the sexes in full swing…

The perpetual jockeying for position between males and females comes to a head when Chief’s wife Impedimenta and the village matrons fire the Bard Cacofonix from his role as teacher of the children and bring in a new educator more to their liking.

The Bard Bravura is a woman – and someone who knows how to get things done properly. With the village men reluctant to get involved Cacofonix has no choice but to resign in high dudgeon and go live in the forest…

The situation worsens when the mothers demand a party to welcome their new Bard and Chief Vitalstatistix is bullied into arranging it. At the feast Bravura sings and is discovered to be just slightly less awful than Cacofonix ever was. At least her bellowing doesn’t result in instant thunderstorms…

Meanwhile in Rome Julius Caesar is listening to another bright spark with an idea to defeat and destroy the Gallic Gadflies who won’t admit they are part of his empire. Wily Manlius Claphamomnibus however is convinced he has discovered a fatal chink in the rebels’ indomitable armour…

Bravura is rapidly becoming unwelcome to at least half the village: enflaming the women with her talk of “masculine tyranny”, and aggravating the men by singing every morning before the sun comes up. She even manages to offend easygoing Obelix by refusing to let him bring canine wonder Dogmatix to the kindergarten class he attends every day…

Most shocking of all, the Bard has convinced the women to wear trousers rather than skirts and Impedimenta has taken to being carried around on a shield just like a proper Chief…

With the situation rapidly becoming intolerable, outraged Vitalstatistix orders his top troubleshooter to sort it out but Bravura won’t listen to the diminutive warrior. She thinks Asterix is an adorable little man and bamboozles him into giving her his hut.

… And at sea a band of phenomenally unlucky pirates attack a Roman ship filled with Claphamomnibus’ secret weapons and quickly wish it had been the Gauls who usually thrash and sink them instead of these monsters sending them to the bottom of the sea…

Relations have completely broken down in the village. The Bard’s suggestion that Impedimenta should be chief has resulted in a massive spat and Vitalstatistix too has repaired to the forest for the foreseeable future. It’s not long before every man in town has joined him…

In an effort to calm the seething waters Druid Getafix had organised a referendum to decide who should rule, but whilst all the women naturally voted for Impedimenta, no men except Asterix and Obelix dared to vote for Vitalstatistix. After all, they weren’t married…

When the little warrior confronts Bravura she again belittles him and even suggests that if they get together they could rule the village jointly. Incensed beyond endurance the furious hero slaps her when she kisses him and immediately crumbles in shock and horror.

He has committed the unpardonable sin. The Gaulish Code utterly forbids warriors to harm women or maltreat guests and in his rage he has betrayed his most sacred principles…

He’s still in shock when Getafix defends him at a trial where Bravura even angers the wise old sage to the point that he also storms off to join Cacofonix and Vitalstatistix…

Before day’s end the entire male contingent – overcome by a wave of masculine solidarity and “Sod This-ery” – is living a life of carefree joy under the stars and Impedimenta is rightly concerned with how they village can be defended without the Druid’s magic potions.

Bravura has an answer to that too: an infallible peace plan to present to the besieging Romans…

Meanwhile on the dock at Aquarium, the Secret Weapons are disembarking to the amusement and – quite quickly – sheer terror and consternation of the weary garrison. From the safety of some bushes Asterix and Obelix watch in astonishment as an army of ferocious women – a female Legion of lethal warriors – take over the running of the fort and prepare for total war….

Extremely worried the spies quickly report back to the men in the trees. The situation is truly dire for no honourable Gaul could possibly fight a woman. Despite the ongoing domestic situation Vitalstatistix decides the women of the village must be warned and despatches the horrified Asterix and still-bewildered Obelix to carry the message.

Worried and nervous at their potential reception the unlikely lads wander into a rather embarrassing fashion show and are greeted with a wave of questions from the women who are missing their men more that they realised…

Bravura arrogantly refuses the offer to provide the women with their own magic potion, confident in her peace plan, but when she meets with Claphamomnibus she is beaten, abused and humiliated by the cocky Roman but finds a sympathetic ear and keen collaborator in Asterix who has a scheme to take vengeance and send the notionally irresistible female furies packing…

It will, of course, mean the men and women of the village working closely together…

Although quite heavy-handed by today’s standards, this is at its core a superb topical lampooning of the endlessly entertaining “Battle of the Sexes”, combining swingeing satire, broad slapstick and surreal comedy in a delicious confection of sexual frisson and eternally evergreen “The Wife…” jokes.

Bravura is one of Uderzo’s most enigmatic caricatures, bearing resemblances to a number of high profile female public figures of the time, including then French Prime Minister Edith Cresson, Belgian tele-journalist Christine Ockrent and even German operatic star Diana Damrau, but the grievances of both male and female combatants are as unchanging and perennial as the characters here who enact and – for a short time at least – embody them…

Stuffed with light-hearted action, good-natured joshing, raucous, bombastic, bellicose hi-jinks and a torrent of punishing puns to astound and bemuse youngsters of all ages, this tale again celebrates the spectacular illustrative ability of Uderzo and proves that the potion-powered paragon of Gallic Pride will never lose its potent punch.
© 1991 Les Editions Albert René, Goscinny/Uderzo. Revised English translations © 1991, 2002 Les Editions Albert René, Goscinny/Uderzo. All rights reserved.