The Incredible Adventures of Professor Branestawm


By Norman Hunter, illustrated by W. Heath Robinson (Puffin/Red Fox and others)
ISBNs: PSS33 (1969 Puffin edition)             978-1-86230-736-0 (Red Fox 2008)

Although I’m pushing a number of comic-based kids books this week I’d be utterly remiss if I didn’t also include at least one example of the venerably traditional illustrated novel which used to be the happily inescapable staple of bedtime for generations. This particular example is particularly memorable, not simply because it’s a timeless masterpiece of purely English wit and surreal invention, but also because most editions are blessed with a wealth of stunning pictures by an absolute master of absurdist cartooning and wry, dry wit.

Norman George Lorimer Hunter was born on November 23rd, 1899in Sydenham; a decade after that part of Kentbecame part of the ever-expanding Countyof London. He started work as an advertising copywriter and moved into book writing soon after with Simplified Conjuring for All: a collection of new tricks needing no special skill or apparatus for their performance with suitable patter, Advertising Through the Press: a guide to press publicity and New and Easy Magic: a further series of novel magical experiments needing no special skill or apparatus for their performance with suitable patter published between 1923 and 1925.

He was working as a stage magician in Bournemouthduring the early 1930s when he first began concocting the genially explosive exploits of the absolute archetypical absent-minded boffin for radio broadcasts. The tales were read by the inimitable Ajax – to whom the first volume is dedicated – as part of the BBC Home Service’s Children’s Hour.

In 1933 The Incredible Adventures of Professor Branestawm was published in hardback with 76 enthrallingly intricate illustrations by W. Heath Robinson to great success, prompting the sequel Professor Branestawm’s Treasure Hunt (illustrated by James Arnold & George Worsley Adamson) four years later.

During WWII Hunter moved back to Londonand in 1949 emigrated to South Africawhere he worked outside the fiction biz until his retirement. He returned to Britainin 1970, following the release of Thames Television’s Professor Branestawm TV series which adapted many of the short stories from the original books in the summer of 1969.

Following the show Hunter resumed writing: another 11 Branestawn tomes between 1970-1983, plus a selection of supplemental books including Professor Branestawm’s Dictionary (1973), …Compendium of Conundrums, Riddles, Puzzles, Brain Twiddlers and Dotty Descriptions (1975), …Do-it-yourself Handbook (1976) and many magic-related volumes.

Norman Hunter died in 1995.

William Heath Robinson was born on May 31st 1872 into something of an artistic dynasty. His father Thomas was chief staff artist for Penny Illustrated Paper. His older brothers Thomas and Charles were also illustrators of note.

After schooling William tried unsuccessfully to become a watercolour landscape-artist before returning to the family trade and in 1902 produced the fairy story ‘Uncle Lubin’ before contributing regularly to The Tatler, Bystander, Sketch, Strand and London Opinion. During this period he developed the humorous whimsy and penchant for eccentric, archaic-looking mechanical devices that made him a household name.

During the Great War he uniquely avoided the Jingoistic stance and fervour of his fellow artists, preferring instead to satirise the absurdity of conflict itself with volumes of cartoons such as The Saintly Hun. Then, after a 20-year career of phenomenal success and creativity in cartooning, illustration and particularly advertising, he found himself forced to do it again in World War Two.

He died on13th September 1944.

Perhaps inspired by the Branestawm commission, Heath Robinson’s 1934 collection Absurdities hilariously describes the frail resilience of the human condition in the Machine Age and particularly how the English deal with it all. They are also some of his funniest strips and panels. Much too little of his charming and detailed illustrative wit is in print today, a situation that cries out for Arts Council Funding or Lottery money, perhaps more than any other injustice in the sadly neglected field of cartooning and Popular Arts.

The first inspirational Professor Branestawm storybook introduces the dotty, big-domed, scatterbrained savant as a ramshackle cove with five pairs of spectacles – which he generally wears all at once – and his clothes held together with safety pins …probably because the many explosions he creates always blow his buttons off.

The wise buffoon spends most of his days thinking high thoughts and devising odd devices in his “Inventory” whilst his mundane requirements are taken care of by dotty, devoted, frequently frightened or flustered housekeeper Mrs. Flittersnoop. Branestawm’s best chum is the gruff Colonel Dedshott of the Catapult Cavaliers, although said old soldier seldom knows what the scientist is talking about…

The over-educated inspirationalist and his motley crew first appeared in ‘The Professor Invents a Machine’ which saw the debut of an arcane device that moved so quickly that Branestawm and Dedshott were carried a week into the past and accidentally undid a revolution in Squiglatania – and ended up upsetting everybody on both sides of the argument.

In ‘The Wild Waste-Paper’ Mrs. Flittersnoop’s incessant tidying up caused a spill of the Professor’s new Elixir of Vitality and the consequent enlargement and animation of a basket full of furiously angry bills, clingy postcards and discarded envelopes, whilst in

‘The Professor Borrows a Book’ the absent-minded mentor mislaid a reference tome and had to borrow another from the local library.

A house full of books is the worst place to lose one, and when the second one went walkies Branestawm had to borrow a third or pay the fine on the second. By the time he’d finished the Professor had checked out fourteen copies and was killing himself covertly transporting it from library to library…

When his stuff-stuffed house was raided by ‘Burglars!’ the shocked and horrified thinker was driven to concoct the ultimate security system. It was the perfect device to defend an Englishman’s Castle – unless he was the type who regularly forgot his keys and that he had installed an anti-burglar machine…

When he lost a day because he hadn’t noticed his chronometer had stopped, the Professor invented a new sort of timepiece that never needed winding. Even the local horologist wanted one.

Sadly the meandering mentalist had forgotten to add a what-not to stop them striking more than twelve and as the beastly things inexorably added one peal every hour soon there were more dings than could fit in any fifty-nine minutes. ‘The Screaming Clocks’ quickly became most unwelcome and eventually an actually menace to life and limb…

The Professor often thought so hard that he ceased all motion. Whilst visiting ‘The Fair at Pagwell Green’ Mrs. Flittersnoop and Colonel Dedshott mistook a waxwork of the famously brilliant bumbler for the real thing and brought “him” home to finish his pondering in private. Sadly the carnival waxworks owner alternatively believed he had a wax statue that had learned to talk…

‘The Professor Sends an Invitation’ saw the savant ask Dedshott to tea but forget to include the laboriously scripted card. By means most arcane and convoluted, the doughty old warrior received an ink-smudged blotter in an addressed envelope and mobilised to solve a baffling cipher. Of course his first port-of-call had to be his clever scientific friend – who had subsequently forgotten all about upcoming culinary events…

‘The Professor Studies Spring Cleaning’ found Branestawm applying his prodigious intellect and inventive acumen to the seasonal tradition that so vexed Mrs. Flittersnoop before inevitably finding a way to make things worse. He thus constructed a house-engine that emptied and cleaned itself. Of course it couldn’t really tell the difference between sofa, couch cupboard or housekeeper…

‘The Too-Many Professors’ appeared when the affable artificer invented a solution which brought pictures to life. Flittersnoop was guardedly impressed when illustrations of apples and chocolates became edibly real but utterly aghast when a 3-dimensional cat and elephant began crashing about in the parlour.

So it was pretty inevitable that the foul-smelling concoction would be spilled all over the photograph albums…

In a case of creativity feeding on itself, ‘The Professor Does a Broadcast’ relates how the brilliant old duffer was asked to give a lecture on the Wireless (no, not about radio, but for it…). Unaccustomed as he was to public speaking, the tongue-tied boffin had Dedshott rehearse and drill him until he could recite the whole speech in eleven minutes. Of course the scheduled programme was supposed to last half an hour…

A grand Fancy Dress Ball resulted in two eccentric pillars of Pagwell Society wittily masquerading as each other. Naturally ‘Colonel Branestawm and Professor Dedshott’ were a great success but when the Countess of Pagwell‘s pearls were purloined whilst the old duffers changed back to their regular attire nobody noticed the difference or believed them…

‘The Professor Moves House’ found the inventor forced to rent larger premises because he had filled up the old one with his contraptions. However Branestawm’s attempts to rationalise the Moving Men’s work patterns proved that even he didn’t know everything. At least the disastrous ‘Pancake Day at Great Pagwell’ rescued his reputation when his magnificent automatic Pancake-Making Machine furiously fed a multitude of friends and civic dignitaries. The Mayor liked it so much he purchased it to lay all the municipality’s pavements…

This gloriously enchanting initial outing ends with ‘Professor Branestawm’s Holiday’ as the old brain-bonce finally acquiesced to his housekeeper’s urgent urgings and went for a vacation to the seaside. Keen on swotting up on all things jellyfish the savant set off but forgot to check in at his boarding house, prompting a desperate search by Dedshott, Flittersnoop and the authorities.

Things were further complicated by a Pierrot Show which boasted the best Professor Branestawn impersonator inBritain: so good in fact that even the delinquent dodderer’s best friends could not tell the difference.

With the performer locked up in a sanatorium claiming he wasn’t a Professor, it was a lucky thing the one-and-only scatty scholar was unable to discern the difference between a lecture hall and a seaside show-tent…

As I’ve already mentioned, these astonishingly accessible yarns were originally written for radio and thus abound with rhythmic cadences and onomatopoeic sound effects that just scream to be enjoyed out loud. This eternally fresh children’s classic, augmented by 76 of Heath-Robinson’s most memorable character caricatures and insane implements, offer some of the earliest and most enduring example of spiffing techno-babble and fabulous faux-physics – not to mention impressive iterations of the divine Pathetic Fallacy in all its outrageous glory – and no child should have to grow up without visiting and revisiting the immortal, improbable Pagwell Pioneer.

In 2008 a 75th Anniversary edition of The Incredible Adventures of Professor Branestawm was released by Red Fox but you’re just a likely to find this uproarious ubiquitous marvel in libraries, second-hand shops or even jumble sales – so by all means do…
© 1933 Norman Hunter. All rights reserved.

Luke on the Loose


By Harry Bliss, coloured by Françoise Mouly & Zeynep Memecan (Toon Books/Raw Junior)
ISBN: 978-1-935179-05-4

Win’s Christmas Gift Recommendation: the bestest book yet for keeping adults quiet and opening a world of adventure for younger kids… 10/10

Here’s another sublimely enticing yarn for early readers and older instructors possibly bored with wholesomely anodyne little tots.

Award-winning creator Harry Bliss was reared on a diet of Will Elder’s Mad Magazine cartoons and, after surviving to adulthood, started selling his own manic doodles and covers to the prestigious periodical the New Yorker. He’s also illustrated many fine and fabulous children’s books such as Sharon Creech’s A Fine, Fine School, Doreen Cronin’s Diary of… series – a Worm, a Fly and a Spider so far – as well as Which Would You Rather Be? by William Steig and the marvellously stirring Louise, the Adventures of a Chicken by Kate DiCamillo. This is his first comic book, but you’d never know it. Hopefully, if lots of us buy it, he’ll keep up the great work…

Opening with a handy all-ages-accessible map of the City That Never Sleeps (just remember “the Bronx is up and the Battery’s Down”), Luke on the Loose introduces a little lad with a lot of energy and a dangerous amount of single-minded determination, whose inquisitive focus and blind concentration leads him into a great big New York Adventure…

Whilst being taken for a walk with his father inCentral Park, Luke’s attention is captured by a flock of pigeons. Slipping out of his distracted dad’s grasp, Luke chases after the birds and just keeps on going…

Even running as fast as he can – which is pretty darn quick – the boy can’t catch his cooing quarry but his phenomenal progress through the urban arboreal esplanade causes a wave of commotion that leaves people, pooches and sundry other passers-by windswept and reeling…

Also reeling is Luke’s Mum once Dad telephones her…

Caught in the moment of complete absorption Luke hurtles onward, out of the park, across the bridge and into the wilds ofBrooklyn, vaulting moms with strollers, hurtling over kerbside diners and young lovers and crashing through a queue at an ice-cream stand. Unable to escape the determined pursuit the flurried flock heads up and, thanks to a handy fire-escape, so does Luke…

Raucous, riotous and riveting, infinitely re-readable and packed with overlapping gags in layers of beguiling pictorial detail, Luke on the Loose is superbly engaging, thrill-a-minute and hilariously exciting: the kind of fun tale boisterous little boys will adore in that so-brief window every day between full-speed rushing about and total sleeping shut-down…

Little girls will love it too, but probably take time to savour it rather than rocket about copying the hyper-active little star meteor …

Toon Books/Raw Junior was established by Art Spiegelman and Françoise Mouly as an imprint of the groundbreaking and legendary alternative comics magazine, dedicated to producing high-quality comics stories in premium formats to suit pre-schoolers and beginning readers and form the first steps of a life enriched by strips and reading.

Their books of superbly superior comic tales come in three educational standards (Level 1: First Comic for brand new readers, Level 2: Easy-to-Read for Emerging Readers and Level 3: Chapter Books for Advanced Beginners) and the company enhances their publications with on-line supplements.

TOON-BOOKS.com offers follow ups like interactive audio-versions (read by the authors), a choice of languages and a “cartoon maker” facility allowing readers to make their own adventures about the characters they have just met in the printed editions. Most books also include tips for parents and teachers on ‘How to Read Comics with Kids’…

© 2009 Raw Junior, LLC. All rights reserved.

Maya Makes a Mess


By Rutu Modan (Toon Books/Raw Junior)
ISBN: 978-1-935179-17-7

Win’s Christmas Gift Recommendation: open this one well before Xmas dinner to let everybody digest fully… 8/10

Perhaps better known for her incisively mature comics material such as the phenomenal and evocative Exit Wounds, Israeli cartoonist, editor and publisher Rutu Modan has also illustrated many works by other writers. However, even though her self-penned newspaper serial The Murder of the Terminal Patient, autobiographical webcomic Mixed Emotions, and a numerous short works in anthologies such as Jamilti and Other Stories, have perfectly showcased her broad graphic talents, until the release of Maya Makes a Mess, she had never written and drawn a comic for young children.

Born in 1966 in Tel Hashomer, Modan moved with her equally multi-talented and over-achieving family to Tel Aviv in the mid-1970s. After graduating from the Belazel Academy of Art and Design, Rutu co-edited the Hebrew iteration of Mad Magazine, before forming comics company Actus Tragicus with fellow Mad alumni Yirmi Pinkus.

This particular tale has a delightfully faux-English ambiance to it and apparently stems from a hard-learned lesson in etiquette and table-manners involving the internationally acclaimed multi-award-winning author and her young daughter Michal…

It opens when Mummy sternly tells little Maya to stop eating her pasta with her hands and continues as the little tyke endures a torrent of unnecessary orders such as “sit up” and “use a napkin”. When she tries to feed the dog a titbit her Father further admonishes her and asks how she would behave if she was eating with The Queen…

Just then there’s a loud ring of the doorbell and an elegant footman enters, blows a trumpet fanfare and delivers a formal invitation. Maya’s presence has been requested at a Royal Dinner Party that very night.

Too rushed to even put on a party frock, Maya is hustled into a jet in the garden and flown off to the Palace. Soon the little girl is crammed into a grand ballroom setting with lots of fancy dishes on posh tables being delicately consumed by dull Dukes and dry dowagers, glowering generals and diffident debutantes. Even the Corgis at her feet are snooty.

Faced with too much cutlery and suspicious looking stuff she probably doesn’t like, Maya asks for pasta and ketchup and, since there’s no spaghetti fork, is advised to eat it like she’s used too…

The entire room is stunned by her splashily bare-handed response and the Queen, utterly aghast, enquires why the little girl eats like that. When Maya responds that it makes the food taste better, the stately royal matron can only try it that way herself.

And what the Queen does, everybody else must also do…

This is terrific tome for those just starting to read on their own, delivering deliciously anarchic, amusing antics from a fantastically forceful but likable little lass successfully striking back against all those stupid grown-up rules. Moreover, rendered in a delightful digital and lavish adaptation of Hergé’s classic and miraculously effective Ligne Claire art style, this is also a beguilingly seductive visual experience for bookworms and browsers of any vintage.

Art Spiegelman and Françoise Mouly set up Toon Books/Raw Junior as an imprint of the groundbreaking and legendary alternative comics magazine, designed to provide high-quality comics stories in formats that would entice pre-schoolers and beginning readers into a life long love affair with strips in particular and reading in general.

Their stable of talented creators have produced a wealth of superbly superior comic tales in three accredited educational standards (Level 1: First Comic for brand new readers, Level 2: Easy-to-Read for Emerging Readers and Level 3: Chapter Books for Advanced Beginners) and the company supplements their releases with on-line tool TOON-BOOKS.com which offers follow-up such as interactive audio-versions in many languages and a “cartoon maker” facility enabling readers to become writers of their own adventures about the characters they have just met in the printed editions.

Most books also include a page of tips for parents and teachers on ‘How to Read Comics with Kids’…

© 2012 Rutu Modan and Raw Junior, LLC. All rights reserved.

Marvel Adventures Spider-Man volume 1: Amazing


By Paul Tobin, Matteo Lolli, Scott Koblish & various (Marvel)
ISBN: 978-0-7851-4118-1

Since its earliest days the company we know as Marvel has always courted the youngest comicbook audiences. Whether animated tie-ins such as Terrytoons Comics, Mighty Mouse, Super Rabbit Comics, Duckula, assorted Hanna-Barbera and Disney licenses and a myriad of others, or original creations such as Tessie the Typist, Millie the Model, Homer the Happy Ghost, Li’l Kids or even Calvin, the House of Ideas has always understood the necessity of cultivating the next generation of readers.

These days however, general kid’s interest titles are on the wane and with Marvel’s proprietary characters all over screens large and small, the company usually prefers to create child-friendly versions of its own pantheon, making that eventual hoped-for transition to more mature comics as painless as possible.

In 2003 the company created a Marvel Age line which updated and retold classic original tales by Stan Lee, Jack Kirby and Steve Ditko and mixed in with the remnants of the manga-based Tsunami imprint, all intended for a younger readership. The experiment was tweaked in 2005 becoming Marvel Adventures with the core titles transformed into Marvel Adventures: Fantastic Four and Marvel Adventures: Spider-Man and the reconstituted classics replaced by all new stories. Additional series included Marvel Adventures series Super Heroes, The Avengers and Hulk. These iterations ran until 2010 when they were cancelled and replaced by new – and continuity-continuing – volumes of Marvel Adventures: Super Heroes and Marvel Adventures: Spider-Man.

This digest-sized collection collects the first four stories from the second (2010) volume and actually starts in the middle of the action – although writer Paul Tobin and artists Matteo Lolli and Scott Koblish (as well as inkers Christian Dalla Vecchia, Terry Pallot Koblish & Andrew Hennessy) take great pains to keep the stories as clear as possible.

Sixteen year old Peter Parker has been the mysterious Spider-Man for little more than six months. In that time he has constantly prowled the streets and skyscrapers ofNew York, driven to fight injustice. However as a kid just learning the ropes he’s pretty much in over his head all the time…

The opening tale finds him on a crusade against the all-pervasive Torino crime-family, and attempting to expose their bought-and-paid-for Judge Clive Baraby, whilst ex-girlfriend and wannabe journalist Gwen dogs his webbed heels and her father Police Captain George Stacy – who knows the boy’s secret and allows him to continue his vigilante antics – picks up all the well-thumped thugs the incensed wall-crawler leaves in his wake.

Even though Spidey can’t touch the corrupt Baraby, his campaign of attrition has the Torinos on the ropes and the Mafioso have engaged the services of super-assassin Bullseye to kill the Web-spinner. However, the Man who Never Misses is infuriatingly slow to act and soon there’s on open contract on the kid crusader…

Peter’s civilian life is pretty complicated too. Since he and Gwen split, the lad has taken up with schoolmate Sophia Sanduval – an extremely talented lass nicknamed Chat – who knows Peter’s secret, can communicate with animals and has a part-time job with the Blonde Phantom Detective Agency…

She also pays attention in class and suggests how what they learned in history can be used to trap the untouchable Baraby…

The second story opens with a brutal dog-napping and leads inexorably to a clash with merciless mercenary Midnight when the villain invades Peter’s school during a martial arts exhibition by Shang Chi, Master of Kung Fu. Along the way Chat introduces Pete to new buddy Flapper – a very wise owl indeed – and new kid Carter Torino enrols at Parker’s school. How does the troubled new boy know the constantly watching Bullseye…?

Before the subplots get too intense however,Midnightand his ninjas attack Shang-Chi and Spider-Man joins the fracas, subsequently learning a few things from the combat expert – including who to return that stolen dog to…

Whilst close-mouthed gang-prince Carter gets closer to Gwen, Wolverine guest-stars in the third untitled tale when Chat asks her bug-boy beau to help hunt down the wild-haired mutant for a client who wants Logan to model their hair gel. Typically, whenever the Clawed Canadian appears trouble isn’t far behind, and when a gang ofTorino goons jumps Wolverine, Spidey is forced to join in the carnage. And that’s when Bullseye makes his move…

As conflicted Carter Torino confronts his criminal family, this volume concludes with a savage showdown between Bullseye and the sorely overmatched Spider-Man and also sees the death of one of the supporting cast…

Never the success the company hoped, the Marvel Adventures project was superseded in 2012 by specific comics tied to those Disney XD television shows designated as “Marvel Universe cartoons”, but these collected stories are still an intriguing and more culturally accessible means of introducing the character and concepts to kids born sometimes two generations or more away from the originating events.

Fast-paced and impressive, these Spidey tales are extremely enjoyable yarns but parents should note that some of the themes and certainly the violence might not be what everybody considers “All-Ages Super Hero Action” and would perhaps better suit older kids…
© 2010 Marvel Characters, Inc. All rights reserved.

Copper

Win’s Christmas Gift Recommendation: still readily available and utterly essential because everybody needs to dream big and wild… 10/10


By Kazu Kibuishi (Scholastic)
ISBN: 978-0-545-09893-9

Every so often a strip comes along that perfectly encapsulates the astonished joyous awe, suspenseful sadness and gleeful terror of being young, simultaneously managing to regress every adult who reads it back to those halcyon days of sheer, wide-eyed wonder. Little Nemo, Pogo, Barnaby, Akiko on the Planet Smoo, Eric Shanower’s assorted forays into the worlds of Oz and especially Calvin and Hobbes all possess that amazing facility to utterly beguile young and old alike, and I’m sure I detect the faintest echoes of all of them in this superb and far too infrequent online series from cartoonist, designer, author and editor Kazu Kibuishi which began life as a kind of personal art-therapy webcomic in 2002.

According to his introduction, Kibuishi – whose other works include the successful Amulet sequence of supernatural junior graphic novels, Explorer – the Mystery Boxes, Flight and other fine graphic marvels – turned an unused T-shirt design into a purely creative exercise during a low period in his personal life.

The monochrome and wordless ‘Rocket Pack Fantasy’ introduced a nervous but inquisitive little kid and his morose dog in a wild-riding daydream, but the real beginning was the full-colour page ‘Big Robot’ – another off-hand tribute to Winsor McCay which gave the characters voices and names in another action-packed dream – after which the boy Copper and his stalwart canine Fred met monsters and pursued an adorable little red-headed girl trapped in ‘Bubbles’.

Fred became stroppier and more surly with every instalment: ‘Waves’ found the boisterous buddies surfing Hokusai breakers whilst ‘Climbing’ found the dog and his boy pondering the pros and cons of scaling the mountains above the clouds and ‘Ruins’ saw an explorer’s enthusiasm brought low by canine pessimism, although they were in total agreement about the necessity of an epic voyage to get genuine Aunt Koko ‘Melon Bread’ – accept no substitutes…

‘Mushroom Crossing’ was the first extended exploit: an 8-page visual extravaganza which found the duo negotiating a chasm via spectacular fungoid stepping stones, before returning to single page thrills such as jogging with the ‘Racing Shrimp’…

Another unobtainable and enigmatic young lady mischievously introduced her dark-haired self in ‘Bridges’ after which Fred humiliated himself before a jury of his peers by performing ‘Somersaults’ and only perked up after a visit to the ‘Tide Pool’.

A baffling world of ‘Freestyle’ art led to a frustrating chase as Copper narrowly missed both his dream girls in ‘Ballads’, whilst a sad seasonal celebration left the oneiric adventurers ‘Blue’ leaving Fred to ponder the perils of venturing ‘Outside’.

‘Picnic’ is a silent 4-page rumination on travel by balloon which first appeared in the aforementioned themed-anthology Flight whilst ‘Fall’ examines Autumnal sensitivities and Fred’s latest bout of amour, before the ramblers return to the seas in time to get caught in a staggering ‘Storm’.

That elusive dark minx then left Fred a little present whilst Copper examined an imaginary ‘Summer House’, but the preoccupied pair missed both her and a cute blonde number in ‘Transit’, after which another seaside excursion on a surfboard offered a very deceptive ‘Lull’ in their action-packed lives…

‘Happy’ introduced a couple of effusively weird and needy characters but building a boat in ‘Sail’ soon restored our unlikely heroes’ grouchy equilibrium and visiting a beautiful ‘Waterfall’ did the same for their contemplative calm.

Outer space beckoned in ‘Mission Control’ but gambling held no fascination for them in ‘Arcade’, although dabbling with Ham Radio ‘Signals’ brought the boy frustratingly close to that little blonde girl, even as his far-from-shopping-savvy canine companion found no solace at all in his latest impulse ‘Purchase’…

‘Dive’ then uncovered the dog’s deepest secrets and the pair soon discovered that robots made great ‘Dancers’ before an 18-page epic (also from Flight) offered a delightful extended exploit as Copper built his own airplane – despite Fred’s help – and they embark upon a truly fantastic ‘Maiden Voyage’…

Even Fred’s pessimistic musings couldn’t spoil a quiet afternoon of the ‘Good Life’, though Copper’s crazy quest for adrenaline thrills – such as leaping off the ‘Jump Station’ – just might. Still, riding a giant turtle in ‘Slowrider’ was pretty restful even if scooter-riding through a bustling ‘Metropolitan’ centre was a mixed blessing…

After hurdling giant flying mushroom ‘Steps’ Fred learned a sad lesson about pet-keeping in ‘Bunny’ before the wanderers encountered the strangest ‘Signpost’ ever and the boy joined a maritime mission in the role of aquatic ‘Observer’. Ruminations on labour then stemmed from messing with ‘Clockwork’ and Fred’s shaky self-esteem got a battering in the ‘Marketplace’.

‘Angler’ proved that the dog just doesn’t get the point of fishing whilst laser-tag received a dramatic boost when the lads played ‘Shooter’.

The beguiling peregrinations in this printed compilation end with an all-original 8-page adventure when the boys go for a walk in the woods and meet a monkey who seems – at first – only interested in their ‘Lunch Pack’. Of course, they couldn’t be more wrong…

This glorious and enthralling chronicle also includes a comprehensive and extremely informative look at the process of webcomic creation in ‘Behind the Scenes’ which will certainly aid any keen would-be creators make their own comics.

Kibuishi happily shares all his work secrets in ‘The Drawing Board’, ‘Thumbnails’, ‘Panels’, ‘Pencilling’, ‘Lettering’, ‘Inking’, before offering some instruction in the scientific arts of ‘Going Digital’ and ‘Colouring’.

Sheer whimsical surreality wedded to exuberant questing creativity, beautifully illustrated with warmth and subtle invention, makes Copper an utterly captivating read for young and old alike. This is a book unafraid to use poignant yearning, loss and introspection as well as slyly gentle humour and bold action and this series – hopefully to resume with new material one day – should sit happy in every nursery and on every family’s bookshelf.
© 2010 Kazu Kibuishi. All rights reserved.

Benny and Penny in The Big No-No!


By Geoffrey Hayes (Toon Books/Raw Junior)
ISBN: 978-0-9799238-9-0

Win’s Christmas Gift Recommendation: the perfect present for keeping adults quiet and opening a world of adventure for young kids… 10/10

Once upon a time – and for the longest time imaginable – comics were universally denigrated as a creative and narrative ghetto cherished only by children and simpletons. For decades the producers, creators and lovers of the medium struggled to change that perception and gradually acceptance came. Now most folk accept that the word and pictures in sequential union can make stories and tell truths as valid, challenging and life-changing as any other full-blown art-form

Sadly, along the way the commercial underpinnings of the industry went too far. Where once there were a myriad of successful, self-propagating comics scrupulously generating tales and delights intended to entertain, inform and educate such specific demographics as Toddler/Kindergarten, Young and Older Juvenile, General, Boys and Girls periodical publications, nowadays Britain and America can only afford to maintain a few paltry out-industry licensed tie-ins and spin-offs for younger readerships.

The greater proportion of strip magazines are necessarily manufactured for a highly specific – and dwindling – niche market, whilst the genres that fed and nurtured comics are more effectively and expansively disseminated via TV, movies and assorted video and interactive games media.

Thankfully old-fashioned book publishers and the new graphic novel industry have a different business model and far more sensible long-term goals, so the lack has been increasingly countered and the challenge to train and bring youngsters into the medium taken up outside the mainstream – and dying – periodical markets.

I’ve banged on for years about the comics industry’s tragic loss of the beginner reading markets, but what they’ve been collectively offering young/early consumers – and their parents – has seldom jibed with what those incredibly selective people are interested in or need. Recently however the book trade has moved with the times and where numerous publishing houses have opened comic medium divisions, one in particular has gone all-out to cultivate tomorrow’s graphic narrative nation.

Toon Books/Raw Junior was established by Art Spiegelman and Françoise Mouly as an imprint of the groundbreaking and legendary alternative comics magazine, intended and designed to provide beautiful, high-quality comics stories in premium formats that would entice pre-schoolers and beginning readers into a lifelong love affair with strips in particular and reading in general.

Their burgeoning stable of talented creators have produced a wealth of superbly superior comic tales in three educational standards (Level 1: First Comic for brand new readers, Level 2: Easy-to-Read for Emerging Readers and Level 3: Chapter Books for Advanced Beginners) and the company even supplements their publications with an on-line tool.

TOON-BOOKS.com offers follow up such as interactive audio-versions read by the authors – and in a multitude of languages – and a “cartoon maker” facility which allows readers to become writers of their own adventures about the characters they have just met in the printed editions. Most books also include a page of tips for parents and teachers on ‘How to Read Comics with Kids’…

I’m kicking off a week of Kids Stuff with the multi-award winning Benny and Penny in The Big No-No!, the second in an on-going series of complete tales starring a typical brother-and sister act of sometimes wayward suburban mice.

Author Geoffrey Hayes is a veteran of the Children’s entertainment scene, having written and/or illustrated more than 40 books (including Otto and Uncle Tooth, Bear by Himself, the Patrick Bear series and Margaret Wise Brown’s When the Wind Blew among so many others) and proudly affirms that Benny & Penny’s anthropomorphic exploits are drawn in coloured pencil.

When a new kid moves in next door bellicose, rambunctious older brother Benny is keen to sneak a peek through the garden fence, but is as usual distracted by his annoying little sister. Soon his attention wanders, but when he can’t find his pail, suspicion quickly settles on the mysterious as yet unseen newcomer…

Taking stuff is a “No-No” – something that you just don’t do, but then again so is climbing into someone else’ garden uninvited – especially if they leave such big, scary-looking footprints…

When Benny finds a pail in the dirt, he indignantly reclaims it and gets into a literal mud-slinging match with the little mole girl Melina. He even calls her a monster!

Escaping the mean new kid and running safely back to their own yard, the mice then discover Benny’s pail, just where he left it.

Because they’re good kids Benny and Penny take the stolen bucket back and apologise, but even after making amends and becoming friends with Melina – especially Penny – big, boisterous Benny just can’t avoid messing about and making trouble – or is he just being a boy?

The girls certainly think so!

Aimed at the four-and-above age-range and released as a child-sized (236x162mm), gloriously evocative, beguilingly beautiful 32 page full colour hardback, Benny and Penny in The Big No-No! is the kind of pictorial treasure that kids and their minders will be drawn back to over and over again.
© 2009 Raw Junior, LLC. All rights reserved.

Batman: the Brave and the Bold volume 1


By Matt Wayne, J. Torres, Andy Suriano, Phil Moy, Carlo Barberi, Dan Davis & Terry Beatty (DC Comics)
ISBN: 978-1-4012-2878-1

The Brave and the Bold began in 1955 as an anthology adventure comic featuring short complete tales about a variety of period heroes: a format which mirrored that era’s filmic fascination with historical dramas. Devised and written by Bob Kanigher, issue #1 led with Roman epic Golden Gladiator, medieval mystery-man The Silent Knight and Joe Kubert’s now legendary Viking Prince. Soon the Gladiator was increasingly alternated with Robin Hood, but the adventure theme carried the title until the end of the decade when the burgeoning costumed character revival saw B&B transform into a try-out vehicle like Showcase.

Used to premiere concepts and characters such as Task Force X: the Suicide Squad, Cave Carson, Hawkman and Strange Sports Stories and the epochal Justice League of America, the comic soldiered on until issue #50 when it provided another innovative new direction which once again truly caught the public’s imagination.

That issue paired two superheroes – Green Arrow & Martian Manhunter – in a one-off team-up, as did succeeding ones: Aquaman and Hawkman in #51, WWII Battle Stars Sgt Rock, Captain Cloud, Mme. Marie & the Haunted Tank in #52 and Atom & Flash in #53. The next team-up, Robin, Aqualad & Kid Flash, evolved into the Teen Titans and after Metal Men/the Atom and Flash/Martian Manhunter appeared a new hero; Metamorpho, the Element Man debuted in #57-58.

From then it was back to the extremely popular superhero pairings with #59, and although no one realised it at the time, this particular conjunction, Batman with Green Lantern, would be particularly significant….

After a return engagement for the Teen Titans, two issues spotlighting Earth-2 champions Starman & Black Canary and Wonder Woman with Supergirl, an indication of things to come came when Batman duelled hero/villain Eclipso in #64: an acknowledgement of the brewing TV-induced mania mere months away.

Within two issues, following Flash/Doom Patrol and Metamorpho/Metal Men, Brave and the Bold #67 saw the Caped Crusader take de facto control of the title and the lion’s share of the team-ups. With the exception of #72-73 (Spectre/the Flash and Aquaman/Atom) the comic was henceforth a place where Batman invited the rest of company’s heroic pantheon to come and play…

Decades later the Batman Animated TV series masterminded by Bruce Timm and Paul Dini in the 1990s revolutionised the Dark Knight and subsequently led to some of the absolute best comicbook adventures in his seventy-year publishing history with the creation of the spin-off print title.

With constant funnybook iterations and tie-ins to a succession of TV cartoon series, Batman has remained popular and a sublime introducer of kids to the magical world of the printed page.

The most recent incarnation was Batman: the Brave and the Bold, which gloriously teamed up the all-ages small-screen Dark Knight with a torrent and profusion of DC’s other heroic creations, and once again the show was supplemented by a cool kid’s comicbook full of fun, verve and swashbuckling dash, cunningly crafted to appeal as much to the parents and grandparents as those fresh-faced neophyte kids…

This stellar premier collection re-presents the first 6 issues in a hip and trendy, immensely entertaining package suitable for newcomers, fans and aficionados of all ages and, although not necessary to the reader’s enjoyment, a passing familiarity with the TV episodes will enhance the overall experience (and they’re pretty good too)…

Following the format of the TV show, each tale opens with a brief vignette adventure before telling a longer tale. Issue #1 has the Caped Crimebuster and Aquaman putting paid to robotic rogue Carapax. This fed into main feature ‘The Panic of the Composite Creature’ (by Matt Wayne, Andy Suriano & Dan Davis) wherein Batman and the pulchritudinous Power Girl saved London from Lex Luthor‘s latest monster-making mechanism.

Phil Moy then illustrates Superman and the Gotham Guardian mopping up the terrible Toyman before ‘The Attack of the Virtual Villains’ finds the Bat and Blue Beetle in El Paso battling evil Artificial Intellect The Thinker in a compelling computer-game world…

After an introductory battle between Wonder Woman, Dark Knight and telepathic tyrant Dr. Psycho‘s zombie villains, ‘President Batman!’ (Wayne, Suriano & Davis) sees the Great Detective substitute for the Commander-in-Chief with Green Arrow as bodyguard when body-swapping mastermind Ultra-Humanite attempts to seize control of the nation. Then, in the full-length ‘Menace of the Time Thief!’ Aquaman and his bat-eared chum prevent well-intentioned Dr. Cyber from catastrophically rewriting history, following a magical and too brief prologue wherein sorcerer Felix Faust is foiled by a baby Batman and the glorious pushy terrible toddlers Sugar and Spike…

J. Torres, Carlo Barberi & Terry Beatty stepped in for both the chilling vignette wherein the nefarious Key was caught by Batman and a Haunted Tank whilst ‘The Case of the Fractured Fairy Tale’ began when the awesome Queen of Fables started stealing children for her Enchanted Forest and the Caped Crusader needed the help of both Billy Batson and his adult alter ego Captain Marvel…

This first compilation concludes with a preliminary clash between Hourman and Batman against the crafty Calculator, after which ‘Charge of the Army Eternal!’ (Torres, Suriano & Davis) finds the villainous General Immortus at the mercy of his own army of time-lost warriors and bandits and desperately seeking the help of the Gotham Gangbuster and ghostly Guardian Kid Eternity.

Although greatly outnumbered, the Kid’s ability to summon past heroes such as The Vigilante, Shining Knight, Viking Prince and G.I. Robot proves invaluable, especially once the General inevitably betrays his rescuers…

This fabulously fun rollercoaster ride also includes informative ‘Secret Bat Files’ on Luthor, Power Girl, Thinker, Blue Beetle, Ultra-Humanite, Green Arrow, Dr. Cyber, Aquaman, Queen of Fables, Captain Marvel, General Immortus and Kid Eternity, and the package is topped off with a spiffy cover gallery courtesy of James Tucker, Scott Jeralds & Hi-Fi.

DC’s Cartoon Network imprint is arguably the last bastion of all-ages children’s comics in Americaand has produced some truly magical homespun material (such as Tiny Titans or Billy Batson and the Magic of Shazam!) as well as stunning interpretations of such television landmarks as Scooby Doo, Powerpuff Girls, Ben 10, Dexter’s Laboratory and others.

The links between kids’ animated features and comicbooks are long established and, I suspect, for young consumers, indistinguishable. After all, it’s just adventure entertainment in the end…

Despite being ostensibly aimed at TV viewing kids, these mini-sagas are also wonderful, traditional comics thrillers no self-respecting fun-fan should miss: accessible, entertaining, well-rendered yarns for the broadest range of excitement-seeking readers, making this terrific tome a perfect, old fashioned delight. What more do you need to know?
© 2009 DC Comics. Compilation © 2008, 2009 DC Comics. All Rights Reserved.

Rose


By Jeff Smith & Charles Vess (Cartoon Books)
ISBN: 978-1888963113

In Bone Jeff Smith created a fully-realised fantasy milieu with which to tell an astounding magical epic as much Tex Avery and Walt Kelly as J. R. R. Tolkien or the Brothers Grimm. Once the prime series was firmly up and running, much of the rich and textured back-story of that incredible world was further fleshed out and filled in by the author in collaboration with top-flight fantasy illustrator Charles Vess in an enchanting dark fable simply entitled Rose.

Many years ago the Harvestar princesses ‘Briar and Rose’ learned the origins of the world and its creatures. When the land was fresh and reality was still closely linked to the world of dreams the first dragon Mim kept the balance between them. However when the malevolent spirit called Lord of the Locusts possessed her, this primal dreamer went mad and began to destroy everything. Mim’s own dragon children were forced to battle her and after horrendous, blood-soaked clashes they triumphed by turning her to stone, burying the rapacious Locust Lord forever. From debris and carnage the valley was created…

Rose is a gifted but inattentive young student, blessed with a great affinity for The Dreaming World, but her elder sister Briar’s “Dreaming Eye” is blind. Most people assume that when the time comes it is Rose who will inherit the throne and role of the People’s protector…

And that day seems not far off when their father tells them that they must depart for Old Man’s Cave and their graduation test. The sisters had been schooled for years by mystic philosophers called The Disciples of Venu to become Veni-Yan-Cari or “Awakened Ones”, strong in the ways of the Dreaming Arts, but the girls never imagined that the day to take up their responsibilities would come so soon.

‘Our Brightest Hope’ opens with the sagacious Great Red Dragon discussing the sisters with the mystic Headmaster. However the gravest news concerns the river dragon Balsaad who may have turned down an old, dark path…

At dawn a small party of soldiers led by Palace Guard Captain Lucius Down escorts the girls on their trip and Rose, as always, brings along her valiant talking hounds Cleo and Euclid. As they set off Briar is even more acerbic and crabby than usual until Rose is overwhelmed by one of her “gitchy” premonitions. The feeling is strong, disorienting but brief and perhaps simply caused by the distracting proximity of the astonishingly hunky Lucius…

The feelings persist throughout the trip and Captain Down, ever-cautious, soon discovers one of the giant rat-creatures known as “Hairy Men” stalking the party, but drives it off with little fuss.

Soon the pilgrims are ensconced at an inn in the village of Oak Bottom where the girls stayed years before as toddlers, enjoying simple, open hospitality. Rose’s interest in Lucius is clear to all and aspects of her awakening gifts manifest with embarrassing frequency. However the noble Captain seems bizarrely concerned with the comfort of ‘The Ice Queen’ Briar…

When the girls at last are safely deposited with their tutors at the cave in ‘We Ask, Teach’ the surly elder girl seems determined to be difficult, challenging the sages at all points and Rose again feels sympathy for her sibling’s lack of the Family’s hereditary powers. Later Rose has a strangely disturbing dream where she and the dogs respond to a small dragon’s pleas for help and rescue it from a river. The scenes suddenly become nightmarish as she is drawn into a dark cavern by a monstrous giant insect which has smothered her mother and father with fiercely clinging locusts…

Shaken and anxious Rose decides to skip school and play with Euclid and Cleo but annoyingly encounters the scolding Red Dragon who chides her for neglecting her responsibilities. However as she rides back, the dogs spot a figure they think is Briar heading up a remote path. Following, a fearsome apparition terrifyingly orders them to ‘Turn Back’ and a storm of grasshoppers attacks, but undaunted Rose and her loyal hounds persevere and are ambushed by the dragon of her dream, grown to colossal size and bristling with mocking ferocity…

‘Balsaad’ is only driven off after a brutal struggle in which Rose severs his hand with her sword and the chastened princess then rushes to her tutors to inform them but is intercepted by Briar who advises her not tell of her dream and its real-world repercussions in ‘The Warning’…

With the season’s first snows falling Rose is summoned to ‘The Cave’ and questioned by the Headmaster, admitting to having encountered the rogue dragon ravaging the countryside but, heeding her beloved elder sister, denies any knowledge of or pertinent dreams about the creature or its dreaded “Emancipator”. Even whilst suspecting that her elders already know the truth Rose sticks to her story and trusts in her sister, confiding that she is going out into the blizzard to destroy Balsaad.

Her faith in Briar is badly shaken however, when she accidentally spots the beguiled Lucius sneaking into her elder sister’s room…

As the heartbroken Rose marches ‘Into the Night…’ accompanied by Euclid and Cleo she discovers a nocturnal gathering of the normally timid Hairy Men, moving to an irresistible rendezvous at some silent command as the nearby hamlet is being eradicated by the rampant Balsaad until he too responds when ‘The Master Calls’, reaffirming his commitment to the hidden Emancipator’s scheme to free the Lord of the Locusts in ‘The Pact’.

At last given license to destroy all the humans – and those pesky dogs – Balsaad roars off whilst Rose, Euclid and Cleo again encounter the Red Dragon in ‘Frozen’. The antediluvian Scarlet Sage is unable to dissuade the indomitable Princess and regretfully advises how to defeat the beast and the hideous sacrifice Rose must enact to make things right…

At ‘Midnight’ Lucius and his men are ambushed by a rabid army of rat creatures leaving just Rose and dogs to save Oak Bottom in an epic battle against the black river-wyrm and his manipulative master but, just as the benevolent Red Dragon predicted, for Rose to fulfil ‘The Promise’, the tragic princess has to abandon all her hopes, dreams and aspirations before reluctantly destroying the greatest love of her life…

Far darker in tone than the series it spun off from, the saga of Rose combines classic mythic themes and borrowed legends to tell a deeply moving parable about family, duty and responsibility, captivatingly made real by one of the world’s greatest fantasy illustrators.

Lovely, thrilling and unforgettable entertainment for anybody with an ounce of imagination…
Rose is ™ & © 2000, 2001, 2002 Jeff Smith. All rights reserved.

Cartoon Network 2-in-1: Ben 10 Alien Force/The Secret Saturdays


By many and various
(DC Comics)
ISBN: 978-1-4012-2878-1

The links between kids’ animated features and comicbooks are long established and, I suspect, for young consumers, indistinguishable. After all, it’s just adventure entertainment in the end…

DC’s Cartoon Network imprint is arguably the last bastion of children’s comics in America and has produced some truly magical homespun material (such as Tiny Titans, Batman: Brave and the Bold or Billy Batson and the Magic of Shazam!) as well as stunning interpretations of such television landmarks as Scooby Doo, Powerpuff Girls, Dexter’s Laboratory and others.

This particular dynamic and fast-paced parcel of thrills gathers a brace of contemporary kids’ TV sensations in back-to-back exploits taken from monthly periodical Cartoon Network Action-Pack (issues # 26-42) and opens with the further adventures of a boy who becomes a one-man alien legion of extraterrestrial champions with the mere flick of a wrist…

Ben Tennyson was a plucky kid who could become ten different alien super-heroes by activating a fantastic device called the Omnitrix. At first the young boy clandestinely battled fantastic foes with his eccentric Grandpa Max and obnoxious cousin Gwen but by the time of these tales Ben is a teenager, having retired for a few years before again taking up the mantle of planetary protector.

He is also well on the way to becoming a global household name and has his own power-packed teen posse including Gwen, reformed super bad-boy Kevin Ethan Levin and romantic interest/techno-ninja Julie Yamamoto, all whilst struggling to master the far more powerful Ultimatrix device…

In short complete tales (following a handy guide to the cast and checklist of alien alternates which Ben can morph into) the reluctant hero, his hyper-charged avatars and BFFs tackle a continual stream of world-shaking threats and typical teen traumas beginning with ‘The New Order’ by Matt Wayne & Rob Haynes, wherein Kevin’s car is stolen.

The sweet ride is packed with advanced alien tech and only Gwen’s skill in manipulating “manna” or magic enables them to track it to old enemies the Forever Knights, servants of elitist primal race the Highbreed. Cue big, big fight…

Another fact-page, this time delivering the details on the Highbreed and their devoted servants the Forever Knights and insidiously cloaked infiltrators dubbed DNAliens is followed by ‘Bad Boy’ (Charlotte Fullerton, Mike Cavallaro & Mike DeCarlo) wherein Kevin seems to return to his evil ways by impersonating Ben. It’s all a ploy to fool DNAliens, but nobody thought to tell Gwen that…

‘A Blast from the Past’ (Fullerton & Min. S. Ku) sees a Space cop’s overeager son attempt to arrest Kevin only to accidentally uncover a very real hidden menace, whilst ‘A Brief Mystery of Time’ by the same creative team finds Ben stuck in a deadly time loop until sometimes ally Professor Paradox offers a few useful if unusual hints…

‘Double Trouble’ reintroduces Ben’s evil doppelganger Albedo, who has devised a perfect way to reactivate his own Omnitrix and finally replace the hero – or so he thinks – whilst in ‘Ship Shape’, a small gift from Ben to Julie causes big trouble after her alien mecha-pet suddenly goes wild and Ben’s planned ‘Lazy Day’ (Amy Wolfram & Ku) goes horribly wrong after Gwen reminds him of an appointment with a covert colony of DNAliens…

Robbie Busch, Cavallaro & DeCarlo then reveal a sweet trap for the young heroes at the local Ice Cream emporium, courtesy of a de-frocked Forever Knight who was their ‘Soda Jerk’, Jason Hall & Ku describe how ‘The Past is the Key to the Future’ when a long-dormant Highbreed doomsday bomb activates and Ben has to travel five years back in time to when he first became a hero to uncover the means of deactivating it – without being seen by his earlier self – before the Ben 10 bits conclude with Jake Black & Ku’s ‘Backcountry Battleground’ wherein a snowboarding holiday turns into a catastrophic confrontation when Ben, Gwen and Kevin unearth a DNAlien installation threatening all of Earth…

The second half of the bifurcated blockbuster is dedicated to a family of clandestine crypto-zoologists covertly discovering and protecting Earth’s hidden beasts of fact and fable against all threats and menaces as The Secret Saturdays.

“Doc” (don’t call him Solomon) and Drew Saturday are members of a hidden society called The Secret Scientists, dedicated to protecting the Earth from hidden threats both ancient and modern, unravelling mysteries, and saving lost and undiscovered species from human encroachment and exploitation.

When not in their hidden base and wildlife preserve they travel the globe with their precocious son Zak – who has an un explained psychic ability to connect with “cryptids” – and rescued creature-comrades gorilla-cat Fiskerton, genetically augmented dragon Komodo and pterosaur Zon, unravelling the unknown and battling hostile foes and forces.

Most notable among those are villainous TV crypto-zoologist V.V. Argost, beast-hunting mercenary Van Rook and Piecemeal, a dastardly and depraved culinary cove obsessed with and dedicated to eating the rarest creatures in the world…

The show was created by Jay Stephens and premiered in October 2008, framed very much in the mould of classic 1960s Hanna-Barbera adventure animations such as Jonny Quest and the Herculoids, beginning here with ‘The Cannibal Curse’ written and inked by Stephens with pencils by Scott Jeralds in which the family travel to Fiji to accept a ceremonial apology from the descendants of natives who ate Doc’s great, great, great grandfather, only to encounter Dakuwaqa, possibly a “living fossil” dunkleosteus but certainly not a genuine immortal shark god…? But they could be wrong…

Brandon Sawyer & Mike Manley take the clan to the Russian Steppes for ‘Crying Wolf!’ in search of Kalmakian snakes, but Zak and Fiskerton’s unconventional appearance soon has the natives screaming “Wawkalak!” However even though Fisk certainly isn’t the fabled Russian werewolf, the inevitable bandits hassling the town certainly have some uncanny creature in their thrall…

‘Way Past Bedtime’ (John Rozum, Jeralds & Manley) sees Zak, Fisk and Komodo try to escape their babysitter Abby Grey, only to be taken on a wild excursion to a lost sepulchre by the compulsive and tempestuous tomb-raider. In the crypt they encounter a fantastic watch-beast and the murderous Van Hook, looking for a lost artefact…

‘Sticks and Stones’ (Rozum, Will Sweeney & Manley) finds Zak, Fisk and Komodo trying to retrieve a replica artefact they’ve accidentally lost in the preserve beneath the Saturday base. Unfortunately Argost is also after it and he’s brought a pet peril of his own. To make things perfect, that’s when the storm and flash-floods hit…

By the same team, ‘The Storm that Shook Japan’ found the entire family investigating a devastated town with anthropoid ally Professor Mizuki. However the depredations of the tree-dwelling giant Lightning-Thunder-Birds are as nothing compared to the humans who have been wilfully clear-cutting their ancient forests, after which Komodo steals the spotlight in ‘Escape from Weird World’ when the canny dragon is stolen by Argost’s manservant Munya, only to orchestrate a mass breakout from his critter Colditz, whilst the entire reunited family encounter terror and cruel misunderstanding in Italy after an old shepherd dies and flocks begin disappearing. Only Doc’s uncanny perspicacity prevents a huge tragedy by unravelling the ancient mystery of the Guardian of ‘The Cave of the Cacus’…

The all-ages adventure ends on a rather gruesome and grisly note with Rozum, Jeralds & Manley’s ‘Meal Worms’ as the search for invisible skyfish in Mexico results in another nasty encounter with ghastly gourmand Piecemeal and the first sighting of a terrifying species of atmospheric jellyfish…

Despite being ostensibly aimed at TV kids, these mini-sagas are wonderful old-fashioned comics thrillers which no self-respecting fun-fan should miss: accessible, entertaining, well-rendered yarns for the broadest range of excitement-seeking readers, making this terrific tome a perfect, old fashioned delight. What more do you need to know?
™ and © 2010 Cartoon Network. Compilation © 2008, 2009 DC Comics. All Rights Reserved.

OZ: The Wonderful Wizard of Oz


By L. Frank Baum, adapted by Eric Shanower & Skottie Young (Marvel)
ISBN: 978-0-7851-2921-9 (hb)          978-0-7851-2922-7 (tpb)

We all know the story of The Wizard of Oz – or at least the bare bones of it harvested to make the admittedly stunning 1939 film – but the truth is there’s a vast amount from that legendary 1900 novel by jobbing journalist and prolific author Lyman Frank Baum that remained unfilmed, and this superb and faithful adaptation by rabid fan Eric Shanower and artist Skottie Young rectifies and redresses those glaring tinseltown omissions and alterations with stunning skill and mesmerising charm.

As superb an illustrator as author, Shanower himself produced five original graphic novels set in Baum’s magic kingdom (The Enchanted Apples of Oz, The Secret Island of Oz, The Ice King of Oz, The Forgotten Forest of Oz, and The Blue Witch of Oz between 1986 and 1992, recently compiled into one scintillating chronicle as Adventures in Oz) as well as a new prose work, short stories and contributions to various academic and critical volumes on Baum and his creations.

In 2009 Marvel began producing a sequence of miniseries by Shanower and Skottie Young faithfully adapting Baum’s original texts, and the first 8-part classic has been collected as both a premier hardcover and trade paperback edition that will delight and astound both veteran and completely fresh readers.

Much of the familiar skeleton is there. Dorothy and her little dog Toto are spirited away from dreary, flat Kansas by a cataclysmic cyclone in the family house which, after many hours in the air, dumps the pair in a fantastic land of rolling hills and glorious vistas.

Under the fallen domicile is a dead witch and the blue-clad Munchkins who populate the place couldn’t be happier.

When the Good Witch of the North appeared, she explains that Dorothy has done a great thing, but she cannot help the little girl return home to her Uncle Henry and Aunt Em. Nobody has ever heard of Kansas, but perhaps the great and terrible Wizard of Oz could help. Dorothy and Toto are advised to follow the Yellow Brick Road to his City of Emeralds in the centre of Oz, and since the girl’s cheap boots were hardly up to the journey, it’s pretty lucky she was awarded the Silver Shoes of the deceased Hag…

She walked for a long time, feted everywhere by happy, witch-free folks and eventually encountered a scarecrow in a field of corn. He wasn’t much different from the ones at home except that he winked at her and struck up a conversation…

The straw man was uncomfortable and Dorothy extricated him from his uncomfortable position stranded on high with a pole up his back, after which they discussed her plight and the Wizard’s ability to do anything. After relating how he was made the Scarecrow, hoping the green sage could provide him with brains, asked the little lass if he could accompany her to the City of Emeralds…

Their route took them through a darkly wooded area overgrown with trees and as night was falling, Dorothy wanted to stop. The Scarecrow saw a cottage deep in the trees and although it was scary and abandoned they planned to rest there. However, whilst looking for water they heard eerie screams and followed them to a tin woodman immobile and rusting…

Once the little girl had used a handy oilcan to liberate him the Woodsman related a tragic – and gruesome – tale of cursed love and an enchanted axe which that turned an enamoured young man, piece by piece, into an unfeeling kettle without a heart.

Perhaps the Wizard could provide one if he joined them on their quest…?

As they journeyed onwards together through the seemingly endless forest Dorothy’s provisions began to run out and they were attacked by a fearsome and magnificent lion. As Toto bravely defended his mistress, the King of Beasts made to devour the dog and angry Dorothy slapped the savage beast’s face.

The predator crumbled into tears and shared his own tale of woe: a life built on bluff and the permanent terror that all the forest creatures currently afraid of him might discover that the Lion was far more scared of them. He too joined the party for Oz…

As they proceeded on their way they encountered and conquered many perils together: huge gorges cutting across the road, savage sabre-toothed Kalidahs, a huge river and a field of toxic poppies.

It was here that the Lion, Toto and Dorothy fell into an unshakable sleep, but luckily the Tin Woodman saved the life of a Field-mouse who happened to be the Queen of the mice. and in gratitude she bade all her millions of subjects to carry the slumberers to safety after which she gave Dorothy a whistle that could summon aid from the mice should she ever again need it.

Eventually they reached pleasant countryside where all the houses were painted green and at long last saw the high green wall of the City of Emerald…

After much shilly-shallying each postulant was granted an audience with the Wizard, who looked alarmingly different to each one of them and said they could only achieve their heart’s desires if they performed one little task – killing the deadly Wicked Witch of the West…

With no other choice the questors set off for the Land of the Winkies, defeating talking wolves, savage crow armies and killer bees before succumbing to an attack by flying monkeys which dismembered the Scarecrow and the Woodman and saw the Lion and Dorothy dragged off as slaves.

The feisty child’s life was one of terrible drudgery until the Witch stole one of the magic silver shoes and Dorothy threw a bucket of scrub-water over her…

With the Witch dead, the jubilant and liberated Winkies rebuilt the Woodman and reassembled the Scarecrow so that the triumphant adventurers could begin an epic Pilgrimage back to Oz and their promised rewards.

But their trials and tribulations were far from over…

And that’s barely past the half-way point in this astoundingly captivating book which is incontrovertibly the very best adaptation yet of one of the world’s greatest tales.

Shanower’s adaptation provides a far darker, more naturalistically vivid and far edgier atmosphere – after all, this was a story originally written at a time when it was still okay to frighten children or make them feel sad, and the grim facts of harsh life weren’t covered up unnecessarily – whilst Skottie Young’s gloriously stylised and vibrant interpretation is a wonder to behold, capturing idyllic fields of pastoral wonder, strange peoples, fantastic magic, scary beasts and spectacular events with supreme aplomb, all perfectly enhanced by the sensitive colour palette of Jean-Francois Beaulieu and Jeff Eckleberry’s deft calligraphy.

Also included are Shanower’s impassioned introduction ‘Blame it on Toto’, Baum’s original dedication from 1900 accompanied by a superb illustration of Dorothy and Toto by Young, a complete cover gallery of the miniseries, including variants by Shanower himself and J. Scott Campbell, an overview of the novels, theatrical productions and films and a stunning sketchbook section featuring working drawings and designs for Dorothy, The Cowardly Lion, Scarecrow, Tin Woodman, The Good Witch of the North, Toto, Winged Monkeys, The Wizard of Oz and The Wicked Witch of the West. All capped off by a behind-the-scenes feature on how the covers and colour pages were processed and assembled

If you’ve seen the films and cartoons you only think you know Oz. Start reading these magnificently lush and luxurious comics adaptations and learn the truth – and while you’re at it, don’t forget to read Baums’s (unabridged) prose masterpieces too; you can even read them for free, courtesy of Project Gutenberg.

Win, the Wise and Powerful, has Spoken…
© 2008, 2009 Marvel Characters, Inc. All rights reserved.