Moon Girl and Devil Dinosaur volume one: BFF


By Brandon Montclare, Amy Reeder, Natacha Bustos, Tamra Bonvillain & various (Marvel)
ISBN: 978-1-3029-0005-2 (TPB/Digital edition)

The Marvel Universe is absolutely stuffed with astounding young geniuses but Lunella Lafayette is probably the most memorable you’ll ever meet. Very young, very gifted and proudly black, she lives with her parents on Manhattan’s Lower East Side when not attending Public School 20 Anna Silver on Essex Street.

Thanks to her obsessive interest in astronomy and alien races the other kids mockingly call her “Moon Girl” whilst the brilliant, bored 4th grader’s teachers universally despair because she already knows so much more than they do…

It’s a hassle, but Lunella actually has bigger problems. Time is running out and her numerous applications to specialist schools such as the Fantastic Four’s Future Foundation have all gone unanswered. The situation needs resolving as it’s pretty important and urgent. Lunella has – correctly – deduced that she carries dormant Inhuman genes, and the constantly moving mutagenic Terrigen Cloud recently released into Earth’s atmosphere (see both the Infinity and Inhumanity events) could transform her into a monster at any windswept moment…

Thanks to her investigations, she’s an expert in advanced and extraterrestrial technology, and her quest for a cure or Terrigen-deterrence procedure sees her perpetually sneaking out past bedtime in search of gadgets and detritus left behind after frequent superhero clashes around town…

That impetus reaches its hope-filled climax when her handmade detectors locate a discarded Kree Omni-Wave Projector in opening chapter ‘Repeat After Me’…

At some unspecified time in Earth’s distant prehistory, various emergent species of hominids eked out a perilous existence beside the last of the great lizards and other primordial giants. At one particular key moment, a wide-eyed innocent of the timid yet clever Small Folk saved a baby tyrannosaur from ruthless pre-human hunters the Killer Folk.

They had already slaughtered its mother and siblings with cunning snares and were merrily torturing the little lizard with blazing firebrands – which turned its scorched hide a livid, blazing red – before Moon Boy intervened…

Under the roaring light of a blazing volcano, boy and beast bonded, becoming inseparable companions. It was soon apparent the scarlet saurian was no ordinary reptile: blessed with uncanny intelligence and unmatchable ferocity, Devil became an equal partner in a relationship never before seen in the world. It did not, however, prevent the duo becoming targets for ruthless Killer Folk leader Thorn-Teeth who now slaughters and sacrifices beasts and Small Folk to a mystic “Nightstone”. A more advanced observer might remark on how much it resembles a Kree Omni-Wave Projector…

When Moon-Boy steals the dread talisman, he is savagely beaten near to death even as – in a gym class on Essex Street – Coach Hrbek confiscates and accidentally activates a fancy doodad Lunella’s been playing with instead of paying attention to getting fit.

Lights flash, time shreds and universes collide. A hole opens in space and a pack of bizarre monkey men shamble into modern New York. Arriving too late in the antediluvian valley, Devil Dinosaur thunders straight through the portal, intent on avenging his dying comrade…

Arriving in an impossibly confusing new world, Devil understandably panics. After causing much chaos and carnage, the bombastic beast sniffs little Lunella and snatches her up…

A mad chase ensues in ‘Old Dogs and New Tricks’ as deeply confused Devil marauds through Manhattan with outraged Lunella unable to escape or control the ferocious thunder lizard.

Meanwhile, the Killer Folk rapidly adapt to the new environment. Hiding out and observing everything occurring in the Yancy Street Subway Station, they soon prove the old adage about primitive not meaning stupid. Within days they have grasped the fundamentals of English and new concepts like money and clothes, as well as the  trickier notions of “gangs” and “protection rackets”…

Most importantly, Thorn-Teeth remembers that when they arrived, one of the hairless Small Folk was holding his Nightstone…

In ‘Out of the Frying Pan’, Moon Girl is having little luck ditching the overly-attentive, attention-attracting Torrid T-Rex. Tragically, when she finally does, the Killer Folk grab her and the Omni-Wave…

Their triumph is short-lived, since the lizard’s superior sense of smell summons Devil to the rescue, although, in the resulting melee, the precious device is lost. Growing grudgingly fond of the colossal critter, Lunella stashes Devil in her super-secret lab underneath PS 20, but when a spot of student arson sets the school ablaze, her hideaway is exposed and Devil bursts up through the ground to rescue kids trapped on an upper floor…

The fracas also unfortunately attracts the kind of superhero response Lunella has been dreading. ‘Hulk + Devil Dinosaur – ‘Nuff Said’ sees smug, teenaged Gamma-powered Avenger Amadeus Cho butt in with his bulging muscles and inability to listen to reason…

Poor Devil is no match for the Totally Awesome Hulk, forcing Moon Girl to intervene with some her own inventions. Across town, the Killer Folk – proudly carrying the Nightstone – deal with the last obstacle to their supremacy in the Yancy Street criminal underworld…

The Battle of PS 20 reaches its inevitable conclusion and Cho confiscates Devil Dinosaur, leaving Lunella thoroughly grounded and (apparently) behaving like a normal little girl in ‘Know How’.

Of course, it’s all a trick and as soon as everybody is lulled into complacency Moon Girl kits herself out with more devious gadgetry and busts Devil out of the Top Secret Wing of the Natural History Museum. She’s on a tight deadline now: her weather-monitoring gear confirms the Terrigen Cloud is rolling back towards Manhattan…

The spectacular jailbreak results in a ‘Eureka!’ moment coinciding with the Killer Folk consolidating their grip on the streets and using the Omni-Wave to capture Moon Girl. It also results in Lunella’s mother discovering who broke a dinosaur out of jail, and she furiously heads to the school for a reckoning with her wayward child…

The final conflict sees our little warrior at last victorious over the Killer Folk, albeit too late. As Moon Girl and Devil Dinosaur roar in triumph on the rooftops, Lunella realises she is trapped outside with the Terrigen cloud descending. Her time and opportunity to create a cure has come and gone…

To Be Continued…

Collecting Moon Girl and Devil Dinosaur #1-6 from January to June 2016, this compelling, immensely entertaining romp is crafted by writers Brandon Montclare & Amy Reeder, with art from Natacha Bustos, colours by Tamra Bonvillain and letters from Travis Lanham. With a cover and variants gallery from Trevor Von Eeden, Pascal Campton, Paul Pope, Jeffrey Veregge & Pia Guerra, this addictively engaging yarn affords non-stop fun: a wonderful all-ages Marvel saga that is as fresh, thrilling, moving and hilariously funny now as it ever was.

Moon Girl and Devil Dinosaur: BFF is the kind of tale to lure youngsters into the comics habit and a perfect tool to seduce jaded older fans back into the fold…
© 2016 Marvel Characters, Inc. All rights reserved.

Miles Morales: The Ultimate Spider-Man Ultimate Collection volume 1


By Brian Michael Bendis, Sarah Pichelli, Chris Samnee, David Marquez & various (Marvel)
ISBN: 978-0-7851-9778-2 (TPB/digital edition)

After Marvel’s financial and creative problems in the late 1990s, the company came back swinging. A key new concept involved remodelling and modernising their core pantheon for the new youth culture. The Ultimate imprint abandoned the monumental, slavish continuity which had always been Marvel’s greatest asset, giving its revamped players a separate reality to play in. Varying degrees of radical makeover appealed to a contemporary 21st century audience and proved a godsend as base material for the new Marvel Cinematic Universe.

Peter Parker was once again reduced to a callow, nerdy high-school geek, brilliant but perpetually bullied by his physical superiors. There were even fresh, fashionable, more scientifically feasible rationales for the fore-destined spider bite which imparted those patented, impossible arachnoid abilities.

His uncle Ben Parker still died because of the lad’s lack of responsibility. The Daily Bugle was still there, as was bombastically outrageous J. Jonah Jameson. Now, however, in a more cynical, litigious world, well-used to cover-ups and conspiracy theories, arch-foe Norman Osborn – a corrupt, ruthless billionaire businessman – was behind everything.

Any gesture towards the faux-realism of traditional superhero fare was surrendered to the tried-and-tested soap-opera melodrama which inevitably links all characters together in invisible threads of karmic coincidence and familial consanguinity but, to be honest, it seldom hurt the narrative. After all, as long as internal logic isn’t contravened, subplots don’t have to make sense to be entertaining.

After a short and spectacularly impressive career, the originally outcast Peter finally gained a measure of acceptance and was hailed a hero when the Ultimate Comics Spider-Man valiantly and very publicly met his end at Osborn’s hands during a catastrophic super-villain showdown…

Soon after he died, a new champion cast in his image arose to carry on the fight…

Written throughout by Brian Michael Bendis, this collection concerns controversial new kid Miles Morales, and contains material published before mega-crossover events Time Runs Out and Secret Wars merged him and other remnants of the Ultimate Universe with the mainstream Marvel continuity. It specifically re-presents an introductory teaser from Ultimate Comics Fallout #4 (August 2011), Ultimate Comics Spider-Man #1-12 (-February 2013) and trans-multiversal team-up Spider-men #1-5 (June to September 2012).

In the aftermath of Parker’s last moments, brilliant African American/Latino child prodigy Miles Morales was revealed to have gained similar powers. The freshly empowered 13-year old quickly adjusted to his astounding new physical abilities whilst painfully discovering the daily costs of living a life of lies and how an inescapable sense of responsibility is the worst of all possible burdens…

The revelations here begin by spinning back to the relatively recent past when manic industrialist Osborn repeated the genetic experiment which first bestowed incredible powers on Peter Parker via the accidental bite of a deliberately-mutated spider. Unfortunately, the deranged mastermind failed to anticipate a burglar waltzing in and carrying off the latest test animal as part of his haul …

When grade-schooler Miles gets into prestigious, life-changing Brooklyn Visions Academy Boarding School by the most callous of chances, the boy cynically realises life is pretty much a crap-shoot… and unfair to boot. Feeling guilty about his unjust success and sorry for the 697 other poor kids who don’t get his lucky break, he sneaks off to visit his uncle Aaron. The visit has to be secret since his uncle is a “bad influence” and a career criminal …

Whilst there, a huge spider with a number on its back bites Miles and the boy begins to feel very odd. He also starts fading from sight…

Suddenly super-fast and strong, able to leap huge distances and become practically invisible, Miles rushes to consult geeky pal Ganke, a prodigious nerd already attending Brooklyn Visions. Applying “scientific testing”, the self-proclaimed hero-expert confirms Miles is similar to Spider-Man but can also deliver shocking, destructive blasts through his hands.

When Morales heads home, Ganke continues online research and deduces the connection to the wallcrawler, and is soon strenuously pushing his friend towards becoming a costumed crusader just like him…

However, after Miles intervenes during a tenement fire and saving a mother and baby, shock sets in and he resolves never to use his powers again…

Time passes: Miles and Ganke have been roommates at the Academy for almost a year when news of a major metahuman clash rocks the city. Troubled Miles heads out and becomes an accidental witness to Spider-Man’s murder. Seeing a brave man perish so nobly, he is again consumed by guilt: if he had used his own powers when they first manifested, he might have been able to help save a true hero…

Part of the crowds attending Parker’s memorial, Miles and Ganke talk to another mourner, a girl who actually knew Parker. Gwen Stacy offers quiet insights to the grieving boys and a phrase which alters the course of Miles’ life forever – “with great power comes great responsibility…”

Clad in a Halloween Spidey costume borrowed from Ganke, Miles takes to the night streets for the first time and stops minor miscreant Kangaroo from committing murder…

Feeling he’s come full circle, on his third night out the exhilarated 13-year old encounters the terrifying and furiously indignant Spider-Woman who thrashes and arrests him. Morales wakes at a Government agency in S.H.I.E.L.D. custody where Hawkeye, Iron Man and master manipulator Nick Fury coldly assess him.

However, before they can reach a decision on the boy’s fate, murderous malcontent Electro breaks free of the Triskelion’s medical custody ward and goes on a rampage. Despite easily defeating the seasoned heroes, the voltaic villain is completely unprepared for a new Spider-Man: especially as the kid’s extra powers include camouflage capability and an irresistible “venom-strike” sting…

As Miles considers the full implications of his victory, Fury imparts a staggeringly simple homily: “With great power…” even as he arranges for the kid a properly designed and tooled high-tech costume to crusade in…

Now a day resident at the Brooklyn Boarding School, Miles spends only weekends at home and is coming to terms with some unpleasant truths. Foremost is that his secrets must be kept from his parents, but also poisoning the family air is the fact that his father used to be a street-thug and now passionately hates costumed heroes like Spider-Man.

Almost as bad is the discovery that Uncle Aaron is a major thief and bad-guy known in the game as The Prowler

Ever since a living piece of Aaron’s loot bit Miles and transformed him, the Prowler has been laying low, but the tide turns here as he resurfaces in Mexico, narrowly escaping a deal-gone-sour with local super-powered gang-lord the Scorpion. Meanwhile the new Spider-Man has been making a name for himself in New York, and news of a junior Arachnid Avenger is making global headlines…

With additional art from Chris Samnee, David Messina and David Marquez, classmate, confidante and fellow nerd Ganke undertakes to “train” Miles using candid footage of the deceased Peter Parker in action and – when continued sightings of the boy hero reach Aaron south of the border – the wily rogue instantly puts two and two together and heads back to the Big Apple.

As the troubled teen tackles street scum and old Spidey villains like Omega Red – triumphing more by luck than skill or judgement – Uncle Aaron murders underworld tech-guru The Tinkerer and swipes his ingenious arsenal of criminal gadgets before confronting Miles at school. He’s thinking possible partnership…

Since Parker perished his Aunt May and true love Gwen have been world travelling. They’re in Paris when the shocking news of a successor reaches them…

In New York, Police Captain Quaid is also coming to terms with a new wallcrawling crazy complicating his life, but is utterly unaware that major grief has hit town as the Scorpion, following the Prowler, has realized New York is wide open for a new Kingpin of Crime to step in and take over…

After a brutal battle against The Ringer, Spider-Man and Quaid reach an accommodation of sorts, but Prowler’s first North American clash with the Scorpion doesn’t go nearly as well and Aaron Morales once again accosts his nephew with veiled threats and a shocking offer…

Of course it all devolves into a fist-fight before calmer heads prevail and Miles really thinks over what’s on the table: one of the world’s most effective and capable villains is offering to train him in combat, strategy and survival on the streets whilst schooling him in the myriad ways the underworld works…

Only problem is that the Prowler has no intention of reforming and won’t say what he expects in return…

Eventually Miles realises his uncle has been secretly grooming him ever since some of his loot bit the youngster, and refuses to let the manipulative creep tricks Miles into attacking the seemingly unstoppable Mexican gang-lord seizing control of the city…

The action (illustrated by David Marquez) begins with a blistering raid on the Scorpion’s plush new club where, in the heat of battle, the novice wall-crawler at last realises Aaron will never change or make amends, but his simply eradicating opposition in advance of his own attempt to take over the underworld…

Events explode tragically when Aaron accosts Miles at school, trying to blackmail him with threats of telling the boy’s father all about Spider-Man, and resulting in a devastating showdown. Equipped with years of criminal experience and Tinkerer’s ingenious arsenal, Aaron goes crazy, determined to finish his rebellious nephew.

The fight inevitably escalates, endangering a busload of civilians who all apparently see the neophyte wallcrawler first save them before killing the Prowler in a horrific explosion…

To Be Continued…

Meanwhile in the mainstream Marvel Universe, “our” Peter Parker underwent his own turmoil and travails, surviving to become a more-or-less grown man and first rank superhero…

The miniseries Spider-Men #1-5 was designed as part of celebrations for the webspinner’s 50th anniversary, and offers a slight but magically enthralling guest-star-packed riff on one of the superhero genre’s most popular themes.

The action begins in the original universe where Peter is on patrol, stopping some fleeing thieves – and almost getting arrested for his help – when he spots an eerie light. Investigating, he discovers the latest hideout of old foe Mysterio and – after a brief struggle – overpowers the sinister Special Effects savant.

Something is off though and the villain’s babblings make no sense. The creep is clearly delusional, screaming Spider-Man is already dead before breaking loose to trigger a bizarrely glowing device he’d been defending.

In a blaze of light, Spider-Man transits from a dark warehouse at night to a sunny rooftop in a radically different New York. Things get even stranger when he stops a mugging and the victim thanks him but says his costume is in “terrible taste” before enquiring if he knew Peter Parker.

…And that’s when the kid in a way cooler Spider suit shows up…

In another universe, the Ultimate Mysterio wakes up and activates a telemetric avatar of himself to follow Spider-Man across dimensions, where Parker is – in true Marvel style – fighting his namesake in a fever of confused misapprehension. Utterly underestimating his diminutive opponent, the elder Arachnoid is defeated by the kid’s secret powers (invisibility and a debilitating venom sting) and wakes up in a S.H.I.E.L.D. cell where an African-American Nick Fury confirms that he’s fallen into an alternate Earth…

Eventually released into Miles’ custody, the newcomer is introduced to a New York where Peter Parker is a revered – albeit dead – hero. Before he can adapt, the Mysterio avatar attacks with a lethal arsenal of ballistic weapons and mind-warping chemical weapons…

By the time Ultimate operatives Thor, Hawkeye and Iron Man appear, the battle is won and the mechanoid trashed, but as ferociously curious Tony Stark examines the dimensional transfer tech in our world, their Mysterio is preparing another deadly assault…

As the assembled heroes seek a way home for the wallcrawling wanderer, Parker is torturing himself by visiting “his” old haunts and hangouts, leading to gut-wrenching meetings with Aunt May, Mary Jane Watson and a Gwen Stacy who wasn’t murdered by the Green Goblin

…And in the other universe, Mysterio just can’t let go: once again preparing to launch his devilish devices across the rift to kill Spider-Man… all of them and whoever stands with them…

Aided by painter/colourist Justin Ponsor, Bendis & Sara Pichelli crafted a hugely impressive and fresh take on alternate Earth team-ups: drenched in warmth and tragedy, brimming with breathtaking action and stuffed with light-hearted, razor sharp humour, elevating it from the ranks of formularized Costumed Dramas into it easily one of the best superhero tales of the decade.

This initial Ultimately Ultimate compendium also offers a colossal gallery of covers and variants by Kaare Andrews. Jorge Molina, Marquez, Rain Beredo, Pichelli, Ponsor, Adi Granov Marko Djurdjevic, Mark Bagley, Marcos Martin, Terry & Rachel Dodson, Travis Charest, Tommy Lee Edwards, Jimmy Cheung, Humberto Ramos & Mike Deodato to delight and thrill in a rollercoaster ride of tense, evocative suspense and easy-going adventure that is the essential Spider-Man.

Tense, breathtaking, action-packed, evocative, suspenseful and full of the light-hearted, self-aware razor sharp humour which blessed the original Lee/Ditko tales, this second Spider-Man is here to stay …unless they kill him too…
© 2019 MARVEL.

Brother Voodoo Marvel Masterworks volume 1


By Len Wein, Doug Moench, Roy Thomas, Marv Wolfman, David Anthony Kraft, Roger Slifer, Roger Stern, Scott Lobdell, Jean-Marc Lofficier, Randy Lofficier, Gene Colan, Don Perlin, Jim Mooney, Tony DeZuñiga, Ron Wilson, Marshall Rogers, Vicente Alcazar, Fred Hembeck, Geoff Isherwood & various (MARVEL)
ISBN: 978-1-3029-2923-7 (HB/Digital edition)

In 1968 the consciousness-raising sporting demonstration of Black Power at the Olympic Games politicised a generation of youngsters. By this time a few comics companies had already made tentative but concerted efforts to address what were national and socio-political iniquities. Nevertheless, issues of race and ethnicity took a bloody long time to filter through to still-impressionable young minds avidly absorbing knowledge and attitudes via four-colour pages that couldn’t even approximate the skin tones of African-Americans.

As with TV and films, breakthroughs were small, incremental and too often reduced to a cold war of daringly liberal “firsts.” Excluding characters in 1940s-1950s jungle themed comic books, Marvel clearly led the field with a recurring character: historically impossible Gabe Jones, a black soldier in Sgt. Fury’s Howling Commandos – debuting in #1 (May 1963).

Technically, he was beaten to that dubious honour by DC’s Jackie Johnson. Created by Robert Kanigher & Joe Kubert, the negro prizefighter joined Sgt Rock’s Easy Company in late 1961 (Our Army at War #113), but it was years before he was a regularly-seen character…

By the way, so unlikely a character was ol’ Gabe in 1963 that he was – without even consulting editor Stan Lee – helpfully re-coloured Caucasian at the printers who didn’t realise his ethnicity but just knew that he just couldn’t be non-white. Jones was eventually followed by actual black superheroes Black Panther in Fantastic Four #52 (July 1966), and the Falcon in Captain America #117 (September 1969). America’s first hero or colour to helm his own title had come and gone (largely unnoticed) in a little remembered or regarded title from Dell Comics. Debuting December 1965 and created by artist Tony Tallarico & scripter D.J. Arneson, Lobo was a wild west gunslinger battling injustice just like any cowboy would.

Arguably the greater breakthrough was Joe Robertson, City Editor of the Daily Bugle: an erudite, brave, proudly ordinary mortal distinguished by his sterling character, not costume or skin tone. He debuted in Amazing Spider-Man # 51 (August 1967), proving in every panel thereafter that the world wouldn’t end if black folk and white folk shared the same spaces…

This big change slowly grew out of raised public awareness during a terrible time in US history: even worse than today’s festering social wounds and agonisingly commonplace occurrences of cops claiming to misjudge immediate life-or-death situations, perilous racial pressures and a seemingly constant, officially policy of Black Lives Not Mattering. These tragedies occur unpardonably often the UK too, so we’ve nothing to be smug about…

Britain has suffered race riots since the Sixties, leaving simmering scars that only comedians and openly racist politicians dare to talk about. Things today don’t seem all that different, except the bile and growing taste for violence is turned towards European accents, or health workers as well as brown skins, and now includes non-white sectarian aggravation too…

As the 1960s became a newer, darker decade, more positive and inclusive incidences of ethnic characters appeared in the USA, with DC finally getting an African-America hero in John Stewart (Green Lantern #87 December 1971/January 1972) – although his designation as a replacement Green Lantern might be construed as more conciliatory and insulting than revolutionary.

The first DC hero with his own title was Black Lightning. He didn’t debut until April 1977, although Jack Kirby had introduced Vykin in Forever People #1, the Black Racer in New Gods #3 (March and July 1971) and Shilo Norman as Scott Free’s apprentice (and eventual successor) in Mister Miracle #15 (August 1973). A month later there was Dr. Jericho Drumm: Brother Voodoo

It was a turbulent time culturally, but it was also a life-or-death moment for comics. The American industry was in turmoil if not meltdown, much like the youth of the nation they courted. With costs of production skyrocketing, every title had to be a success and no one seemed clear on what audiences wanted…

Superheroes had dominated for most of the 1960s: peaking globally before explosively falling to ennui and overkill. Traditional genres like horror, westerns, romance and science fiction returned, fed by radical trends in movie-making where another wrinkle had emerged: films by and for African American audiences. Most called them “Blacksploitation” films…

Marvel was already a pioneer in diversity. As well as a plethora of white Christian males there were pagan gods, female characters (a few but not for long), extraterrestrials, native Americans, Atlanteans and monsters spearheading their own features. Why not another black lead with roots in multiple of genres at once?

Contemporary Blaxsploitation cinema and novels had fired up commercial interests throughout America, and in that miasma of outlandish dialogue, daft outfits and barely concealed – if justified – outrage, an angry black man with a shady past and questionable morals must have felt like a sure-fire hit to Marvel’s bosses. Luke Cage, Hero for Hire launched in the summer of 1972. A year later, Black Panther finally got his own series in Jungle Action #5 and Blade: Vampire Hunter debuted in Tomb of Dracula #10 (July 1973. Surely there was room for more?

Astonishingly soon after, with the Comics Code prohibition against horror hastily rewritten (amazing how plunging sales can affect ethics), scary comics returned in force and a fresh crop of supernatural superheroes and monsters began appearing on newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving Fights ‘n’ Tights titles.

In fact, the lifting of the Code ban resulted in such an avalanche of horror titles in response to the industry-wide downturn in superhero sales, that it probably caused a few more venerable costumed crusaders to – albeit temporarily – bite the dust.

Almost overnight nasty monsters – both new and reprinted from the1950s (and narcotics; but that’s another story) became acceptable fare on four-colour pages. Whilst a parade of pre-code reprints made sound business sense, the creative aspect of the contemporary fascination in supernatural themes was catered to by adapting popular cultural icons, before risking whole new concepts on an untested public. Oddly the last Code-embargoed genre – Crime comics – never figured in this particular populist revival…

As always in entertainment, the watch-world was fashion: what was hitting big outside comics was to be incorporated into the mix as soon as possible. When proto-horror Morbius debuted in Amazing Spider-Man #101 (cover-dated October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars.

They began with a traditional werewolf and a vampire before chancing something new: a haunted biker who tapped into both Easy Rider’s freewheeling motorcycling chic and the prevailing supernatural zeitgeist. Recycling an old western’s title, the all-new Ghost Rider debuted in Marvel Spotlight #5, August 1972. He had been preceded by western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4. From these beginnings spooky floodgates opened to such an extent there was even room for non-white stars like The Living Mummy and our star turn today…

This quirky compendium collects Brother Voodoo’s earliest exploits from a time when he was equal parts tragic outsider and in-joke laughing stock and long before he was reclaimed as a major hero and rebooted as Doctor Voodoo. These adventures from Strange Tales #169-173, Tales of the Zombie #6 &10, Marvel Team-Up #24, Werewolf by Night #38-41, Marvel Two-in-One #41, Doctor Strange #48, Moon Knight #21, Marvel Super-Heroes #1 and Doctor Strange: Sorcerer Supreme #16, 17, 20 also include extracts from Tomb of Dracula #34-37: epically spanning cover-dates September 1973 to August 1990. The mystic materials are preceded by an informative Introduction from Ron Wilson on how the series came to be and his editorial origins…

Built from an idea by then Editor-in-Chief  Roy Thomas, with defining input from Stan Lee, John Romita and eventual assigned creators Len Wein & Gene Colan, the end result was a complex and convoluted affair spread out over a number of issues. It’s also fair to say that there’s a lot of dialogue and some notions that haven’t fared well as we’ve become a more inclusive society. If you can’t temper your modern sensibilities in the face of well-meaning but dated attitudes, it might be best to look elsewhere for evidence of role models for young black readers…

Brother Voodoo was a series that took its time to tell a tale, and we need to remember that the idea was to create a hero who could have lots of adventures for as long as possible: a new Doctor Strange or Spider-Man or Daredevil, created at a moment when society and the comic industry were in utter turmoil. Lots of good ideas debuted and died unfulfilled, only to blossom again in years to come…

With their hero ready to launch, Marvel capitalised on the times as much as possible. The company had launched a wave of new titles (many of them cost-effective reprint anthologies) and restored defunct titles to crowd rival publishers off newsstands. Cover dated May 1968, Strange Tales #168 was officially the last issue of a prestigious horror book that had run from the 1951 before becoming a vehicle for The Human Torch, Doctor Strange and Nick Fury, Agent of S.H.I.E.L.D. in the 1960s. When Marvel the top-selling brand in 1968, its numbering had carried on for Doctor Strange’s first solo title.

Cover dated September 1973, the book was revived after a 5-year hiatus as a try-out title, kicking off with Brother Voodoo who occupied #169-174, after which The Golem, classic horror reprints and Jim Starlin’s landmark reinterpretation of Adam Warlock took the magazine to its ultimate oblivion in 1975.

Enough background now: let’s get down among the dead men…

The drama commences in the eponymous ‘Brother Voodoo!’ (Wein, Gene Colan & Dan Adkins), as a UN special investigator lands in Haiti and is saved from murderous ambush by an oddly-garbed man with incredible powers, emerging from clouds of smoke amidst thunderous frenetic drum beats. Accompanied by elderly aide Bambu, the stranger escorts Dr Maitland to safety even as his mind flashes back to how it all began…

Years ago, Jericho Drumm abandoned his brother Daniel and family heritage as voodoo priests for the rationalism, wealth and acclaim of the USA. Almost 20 years later, celebrated psychologist Dr. Drumm returned to Haiti to witness his brother’s murder by magic. Daniel had taken his brother’s destined place as houngan (voodoo priest) of his people but was dying from a curse laid by evil loa (spirit)/serpent god Damballah

Utterly disbelieving, Jericho was helpless to prevent his brother’s death and his own subsequent humiliation by Damballah, and after swallowing his civilised pride sought out Daniel’s teacher Papa Jambo to accept his fate, learn the lore and accept the onerous responsibilities of protecting the world from evil magic. Now splitting his time between his Caribbean homeland and his practice in the French Quarter of New Orleans, Dr. Jericho Drumm ministers to the world’s unknown ailments and hidden horrors…

The origin flashback extended to the next issue with a ‘Baptism of Fire!’ tracing Jericho’s accelerated course of study and triumphant battle against the loa lord. Amongst his many new gifts, the power that tipped the balance was his eerie ability to channel his dead brother’s power and soul: a chilling tactic possible because Daniel now lived within him…

We return to the present with ST #171 and learn why the UN is under attack in Haiti when ‘March of the Dead!’ (with Frank Giacoia inking Colan’s gloriously beautiful, increasingly scary pencils) sees Drumm attacked by the walking dead.

Thanks to the Comics Code, at this time the literal word “zombie” was banned in newsstand publications, compelling writers and editors to take torturous steps to do their job. Marvel’s monochrome magazines used the term with impunity and without sanction, but for the mainstream colour titles, Wein had to coin a new appellation, which is why Brother Voodoo here clashes with “zuvembies” in a graveyard. You couldn’t make it up, could you?

These specific “soulless ones” prowl at the command of sinister Baron Samedi, sabotaging much-needed industry providing jobs for the impoverished nation. The tale catapults BV into the heart of Marvel continuity as the true perpetrators are exposed as far-from-supernatural assailants and one of the MU’s greatest threats to life and liberty…

Dick Giordano inked #172 and 173 as the hero returns to Louisiana. Seeking to assist a woman targeted by mystic malevolence, in ‘Fiend in the Fog!’, police chief’s daughter Loralee Tate is singled out by voodoo villain and cult leader Black Talon and Drumm is inexorably drawn into a massive conspiracy demanding a ‘Sacrifice Play!’ and the initially unwelcome aid of local legend Mama Limbo. The spooky thrills culminate in a do-or-die battle with the Talon’s tribe and Brother Voodoo’s defeat and capture, resulting in a painful cliffhanger since the series ceased here with April 1974 episode…

Mere months later, the already drawn conclusion resurfaced in one of those aforementioned mature Marvel magazines. The Black Talon tale concluded in July’s Tales of the Zombie #6, with Doug Moench scripting Wein’s plot and Frank Chiaramonte inking Colan – who always worked best in monochrome. ‘End of a Legend!’ exposes devious duplicity and reaps a rich harvest of destruction when Drumm breaks loose and unleashes all his power…

He then appeared in New York, joining Spider-Man in Marvel Team-Up #24 (August 1974) in a Wein yarn illustrated by Jim Mooney & Sal Trapani: a decidedly offbeat hero haunting the Big Apple to quash a Manhattan murder cult in ‘Moondog is Another Name for Murder’

Almost one year later, Brother Voodoo returned as Tales of the Zombie #10 delivered ‘The Resurrection of Papa Jambo!’ (March 1975, by Moench & Tony DeZuñiga) wherein Jericho Drumm’s long-departed tutor is forcibly revived by malign Dramabu, the Death-Lord. As the revered savant stalks the shanty towns of Haiti, claiming sacrificial fodder for his power-hungry new master, the harassed hero and Bambu return to their roots and make some hard decisions to save their people…

Following that yarn, Brother Voodoo joined Marvel’s own ranks of the living dead: reduced to occasional cameos and guests shots in other series. Represented here in excerpts from The Tomb of Dracula #34-37 (July to October 1975 as crafted by Marv Wolfman, Colan & Tom Palmer), the houngan visits the Brazilian Amazon, rescuing vampire hunter Frank Drake from an army of zuvembies unleashed by the Transylvanian terror. Times and tastes were changing, with superheroes again ascendent, and the horror fad fading. Soon, only The Tomb of Dracula would remain…

Lovingly realised by Moench & Don Perlin, former furry hit Werewolf by Night had ridden the storm longer than most: deftly adapting to new trends and ideas by allowing character and not plot dictate the course. An earlier arc depicting Haiti holding a cure for lycanthrope Raymond Coker was revisited and an extract here from WBN#38 (May 1976) sets up an epic intervention and unfolding wonder as Coker now requests the aid of Brother Voodoo…

Cover-dated July, Werewolf by Night #39 reveals ‘Some Are Born to the Night’ as – after being visited by a trinity of infinite beings who threaten to alter his existence forever – wild werewolf Jack Russell is hurled into a life-changing crisis. The celestial visitants are also in touch with Coker as he squats in a hut in far off Haiti, and even appear to Russell’s sister Lissa and girlfriend Topaz.

The “Three Who Are All” are manoeuvring players into a game of cosmic consequences and when Jack gets home, he finds Coker and Drumm waiting. No sooner are introductions made than another army of zuvembies attack and Russell learns that Some are Born to the Night!’

Portentous proclamations of unfulfilled destinies propel the adventurers and Topaz back to Haiti where they are abducted and taken to an infernal pit nurturing a shocking travesty of life with resurrected wizard/old enemy Dr. Glitternight in charge of Souls in Darkness’…

Revealed in WBN #41 as an ex-member of the gestalt once called “Five Who Are All”, the villain’s obsessive monster-making is explained before his attempts to dominate reality are spectacularly thwarted through the return of a missing fourth being and the indomitable resistance of Jack and Brother Voodoo in ‘…And Death Shall Be the Change’

Key to their eventual triumph is the moment when Russell discovers how to transform into a werewolf fully in control of his mental faculties day or night. Returning to America, the Werewolf-by-Choice naturally became a superhero and moved to New York, but for Jericho Drumm it was time to fade into the shadows once more…

Marvel Two-in-One #41 (July 1978) sees David Anthony Kraft, Ron Wilson & Pablo Marcos close an open case where The Black Panther had vanished whilst fighting a “zombie-vampire” stalking New York’s streets and abducting prominent African Americans. Here, concluding chapter ‘Voodoo and Valor!’ sees Drumm volunteer his specialised services to BenThe ThingGrimm to save T’Challa, and end the crisis. The trail takes them to Uganda for a confrontation with Doctor Spectrum and far deadlier crazed killer Idi Amin

Jumping to August 1981 and Doctor Strange #48, Roger Stern, Marshall Rogers & Terry Austin reveal how the voodoo vigilante and his passenger Daniel are possessed by minor god Damballah and require ‘The Power of Dr. Strange’ to restore them to sanity and safety, after which Moon Knight #21 (July 1982) is paid a visit by ‘The Master of Night Earth!’

Crafted by Moench, Vicente Alcazar, John Tartaglione & Bob Camp. This dark delight sees the Fist of Khonshu join Brother Voodoo in Haitian port city Mirebalais. Battling gunrunners before colliding with a thug possessed by Daniel Drumm, the lunar avenger is soon helping head off a revolution: one fought by zuvembies on zombie alligators fighting for a greedy politician with voodoo training…

May 1990 brought giant anthology Marvel Super-Heroes (Spring Special) #1 and buried deep inside Scott Lobdell, Fred Hembeck & Dell Barras detailed short done-in-one saga ‘Don’t Do that Voodoo You Do So Well’ with Drumm saving hurricane victims and unexpectedly encountering again a lost love from his youth…

Contemporaneously, Drumm scored a short back-up series in Doctor Strange: Sorcerer Supreme (April-August 1990) seen here as ‘The Book of the Vishanti: The Mark of the Vodû! Part I-III’ as featured in issues #16-17 and 20. A way of reinventing the hero whilst revisiting and revising his origins, the serial by Roy Thomas, Randy & Jean-Marc Lofficier and illustrator Geoff Isherwood, Mickey Ritter reprised the Brother’s career and legacy, whilst laying out how the history and practise of voodoo slotted into Marvel’s cosmology. and continuity.

With covers by Romita, Gil Kane, Giordano, Giacoia, Rich Buckler, Ernie Chan, Earl Norem, Palmer, Keith Pollard, Bill Sienkiewicz & Jim Lee, pages of original art by Colan, Kane and a host of forementioned inkers, this tome also offers contemporary house ads, info pages on Brother Voodoo and Black Talon from The Official Handbook of the Marvel Universe and the 2008 cover of Essential Marvel Horror volume 2. These are supplemented by full creator biographies, ‘Introducing Brother Voodoo!’ – a heavily illustrated feature by Tony Isabella from Tales of the Zombie #2 in anticipation of his imminent debut in Strange Tales #169 and ‘Brother Voodoo Lives Again’ from TotZ #5 discussing his move out of colour comics.

Definitely not everybody’s role model or anyone’s “Great White Hope”, Brother Voodoo remains a noble experiment and intriguing concept that still offers great enjoyment and astounding art for those who like their fun challenging and off centre.

Don’t let silly prejudice make you miss out on something special…
© 2021 MARVEL.

Thor Epic Collection volume 8: War of the Gods 1975-1977


By Len Wein, David Anthony Kraft, Steve Englehart, John Buscema, Pablo Marcos, Tony DeZuñiga & various (MARVEL)
ISBN: 978-1-3029-3364-7 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Thunderous Fun… 8/10

Once upon a time, disabled doctor Donald Blake took a vacation in Norway only to stumble into an alien invasion. Trapped in a cave, he found an ancient walking stick which, when struck against the ground, turned him into the Norse God of Thunder! Within moments he was defending the weak and smiting the wicked.

Months swiftly passed with the Lord of Storms tackling rapacious extra-terrestrials, Commie dictators, costumed crazies and cheap thugs, but these soon gave way to a vast kaleidoscope of fantastic worlds and incredible, mythic menaces, usually tackled with an ever-changing cast of stalwart immortal warriors at his side…

Whilst the ever-expanding Marvel Universe had grown ever-more interconnected as it matured through its first decade, with characters literally tripping over each other in New York City, the Asgardian heritage of Thor and the soaring imagination of Jack Kirby had most often drawn the Thunder God away from mortal realms into stunning, unique landscapes and scenarios.

However, by the time of this compelling compendium, the King had been long gone and was actually back for a last hurrah. Only echoes of his groundbreaking presence remained in the evolving multiverse he had made. In the interim, John Buscema had visually claimed the Thunder God as his own, as a succession of scripters struggled to match the epic scope of Kirby’s vision and Stan Lee’s off-kilter, comfortingly faux-Shakespearean verbiage…

This power-packed trade paperback/eBook gathers Thor #242-259, Annual #5 and Marvel Spotlight #30, spanning December 1975- May 1977: a period when writer/editor Len Wein arrived to steady a rather shaky ship…

Previously, a round-robin flurry of writers detailed how lordly Odin had gone missing before being rescued from bondage to a pantheon of Egyptian gods, but now stability resumed with #242 as Wein joined illustrators Buscema & Joe Sinnott for epic time travel tale ‘When the Servitor Commands!’

In the 20th century, a colossal all-conquering warrior construct scoops up Thor, his lover Jane Foster (mystically imbued with the life force of goddess Sif) and visiting Asgardians Fandral the Dashing, Voluminous Volstagg and Hogun the Grim at the behest of despotic chrononaut  and old enemy Zarrko the Tomorrow Man

The time tyrant claims to be on the side of the angels for now: seeking heroes to help stop a trio of entropic entities travelling back from the end of eternity, callously destroying all life as they go. Although suspicious, the assembled Asgardians agree to help stop ‘Turmoil in the Time Stream!’ caused by the uncanny Time-Twisters

Clashes with vagrant monsters and warriors plucked from other eras barely slow the heroes, but neither do they hinder the widdershins progress of the Armageddon entities in ‘This is the Way the World Ends!’ However, by the time the voyagers discover ‘The Temple at the End of Time!’ – which originally spawned the Time-Twisters – and end the crisis before it began, Zarrko has already reverted to type and tried to betray them… much to his own regret…

A rematch between Thunder God and an extra-terrestrial Flaming Fury sparks up in #246 as ‘The Fury of Firelord!’ follows the unworldly alien’s meeting with a lovely witch working for Latin American rebel and would-be tin pot dictator El Lobo. Whilst Thor heads south to stop a civil war, in Asgard his boon companion Balder comes to a staggering conclusion: Odin may be back in body, but his spirit is still ailing. In fact, the All-Father might well be completely insane…

When Thor also succumbs to sinister gypsy enchantments, ‘The Flame and the Hammer!’ unite to crush the feeble democracy of Costa Verde, once again vibrant valiant Jane is there to save the day…

An out-of-chronology break follows as try-out title Marvel Spotlight #30 serves up a tale of the Warriors Three. Crafted by Wein, Buscema & Sinnott, ‘A Night on the Town!’ finds Fandral, Volstagg and Hogun drawn into a tale of love on the rocks when their Manhattan carousal is interrupted by a woman’s suicide attempt. Her cry for help impels the heroic trio to save her fiancé from a life of crime and leads to action, adventure and matrimony…

Back in Thor #248, ‘There Shall Come… Revolution!’ (inked by Tony DeZuñiga) starts the build-up to anniversary issue #250 with the earthbound Asgardians recalled to the Realm Eternal by bold Balder whose battered body is living proof that Odin has become a brutal, vicious tyrant. Rebellion builds in ‘The Throne and the Fury!’ (Wein, Buscema & DeZuñiga, and featuring the first of a series of new covers by Jack Kirby) as Thor and Company batter their way into the godly citadel. As the heroes seek to ally with old enemy Karnilla the Norn Queen, amidst the madness, Jane assumes the form of Sif in time to join the potentially universe-shattering battle as Odin is proved an imposter and defeated in ‘Asgard Should Perish!’

In the aftermath – AKA #251 – the search for the true All-Father leads Thor to the underworld to see if Odin is dead. Despite cataclysmic combat against the legions of the dead, ‘To Hela and Back!’ proves a frustrating waste of time, barely ameliorated by a new clue in #252. ‘A Dragon at the Gates!’, by Wein, Buscema & DeZuñiga, sees the Thunderer undertake a quest for knowledge that draws him into another brutal battle with ultimate troll Ulik which concludes in the next issue with seeming defeat for the Prince of Asgard and ‘Chaos in the Kingdom of the Trolls!’

These issues also include a return for venerable back-up feature Tales of Asgard, Home of the Mighty Norse Gods: a glimpse of Thor’s boyhood by David Anthony Kraft & Pablo Marcos wherein the young warrior learns the value of restraint and self-reliance while learning how to wield Mjolnir in ‘The Weapon and the Warrior!’

Mighty Thor #254 reprinted #159 due to another deadline crisis, and is only represented here by its cover after which Wein & DeZuñiga launch a new epic interstellar adventure in Thor #255’s ‘Lo, the Quest Begins!’ After embattled Asgard survived invasion the heroes learned their divine Liege Lord has gone missing again. Having exhausted every avenue of investigation available, Thor must search the galaxies, prompted by vague hints from all-knowing spirit Mimir of a distant destination – the Doomsday Star…

Boarding spacefaring dragonship Starjammer, Thor, Lady Sif, Fandral, Hogun and Volstagg set (solar) sail, leaving a beleaguered Eternal Realm under the stewardship of Balder and his dark inamorata the Norn Queen. However, before they even leave local space, the seekers encounter – and battle – malign aliens marooned ever since they initially fought the Storm Lord in his debut adventure…

A classic case of Marvel Misunderstanding occurs in #256 as the voyagers encounter an ancient and colossal colony ship populated by the last survivors of a civilisation that died from over-exploiting their environment. As the Asgardians are joined by Rigellian Recorder Memorax, the slowly-fading Levianons reveal how their poverty and resource-blighted existence has been further threatened by an invasive beast who takes the elderly like a ‘Lurker in the Dark!’

When the hideous Sporr abducts recently wounded Sif, enraged Thor leads a savage counter-assault that sparks incomprehensible tragedy in concluding chapter ‘Death, Thou Shalt Die!’

Another mineral-based miscreant resurfaces in #258. ‘If the Stars be Made of Stone!’ sees the Starjammer attacked by space pirates inexplicably led by human supervillain – and early Thor foe – the Grey Gargoyle. It’s not a job he wants, but as the unwilling captain conspires with the beaten-&-enslaved Asgardians for a chance to see again the Green Hills of Earth, their plot is exposed by fanatical second-in command Fee-Lon.

As in Asgard, Balder and Karnilla resist an invasion helmed by arch-traitors Enchantress and Executioner, brutal usurper Fee-Lon proves a truly ferocious and capable brigand, but ultimately fights in vain to end the gods’ ‘Escape into Oblivion!’

Thor’s hunt for his father will conclude in the next volume but this one holds still more action and drama in the form of Mighty Thor Annual #5 which depicts ‘War of the Gods!’

Crafted by Steve Englehart, Buscema & DeZuñiga, it opens with the origin of Asgard’s divine inhabitants while explaining the geographical limitations of pantheons and worship, after which an adolescent Thunderer is drawn by his earthly worshippers into battle with alien gods he never knew of.

As the territorial clash between Norsemen and invading Greeks escalates, Asgardians and Hellenics fight to the death but aloof Odin and Zeus know a secret that makes all the bloodshed simultaneously pointless and crucial…

This early peek into Marvel’s ever-expanding cosmology is followed by house ads, Kirby’s wraparound cover for Marvel Treasury Edition #10 (reprinting the Mangog saga from Thor #154-157), cover roughs by Gil Kane and a wealth of original art and covers by Buscema, Kirby, Kane, Frank Giacoia, Sinnott, DeZuñiga, John Romita art pages.

The tales gathered here may lack the sheer punch and verve of the early years but fans of ferocious Fights ‘n’ Tights fantasy will find this tome still stuffed with intrigue and action, magnificently rendered by artists who, whilst not possessing Kirby’s vaulting visionary passion, were every inch his equal in craft and dedication, making this a must-read for all fans of the character and the genre.
© 2022 MARVEL

Thor Volume One


By Dan Jurgens & John Romita Jr., Klaus Janson, with Howard Mackie, Scott Hanna, & various (MARVEL)
ISBN: 978-0-7851-4632-2 (TPB/Digital edition)

In the middle of 1962, Stan Lee and Jack Kirby launched their latest offbeat superhero creation in anthology monsters-and-mysteries title Journey into Mystery #83. The tale introduced meek, disabled American doctor Donald Blake who took a vacation in Norway only to encounter the vanguard of an alien invasion. Fleeing in terror, he was trapped in a cave and found an old, gnarled walking stick. When, in helplessness and frustration, he smashed the cane into a huge boulder obstructing his escape, his insignificant frame was transformed into the hulking and brawny Norse God of Thunder, Thor!

The series grew from formulaic beginnings battling aliens, commies and cheap thugs into a vast, breathtaking cosmic playground for Kirby’s burgeoning imagination with Journey into Mystery inevitably becoming the Mighty Thor. After years of celestial adventuring, the peculiarities and inconsistencies of the Don Blake/Thor relationship were re-examined – as well as his doomed romance with his nurse Jane Foster – and all was finally clarified and explained regarding how an immortal godling could also be frail Don Blake.

The epic saga took the immortal hero back to his long-distant youth, ultimately revealing that the mortal surgeon was no more than an Odinian deception: a living shell designed to teach the Thunder God humility and compassion…

Time passed, Kirby left and the Thunderer’s fortunes waxed and waned. During the troubled mid-1990’s the title vanished, culled with The Avengers, Iron Man, Captain America and Fantastic Four and subcontracted out to Image creators Jim Lee and Rob Liefeld during 1996-1997 in a desperate attempt to improve sales after Marvel’s apocalyptic Onslaught publishing event.

In 1998 Heroes Return and Heroes Reborn saw those properties rejoin the greater Marvel Universe, relaunched with brand new first issues with the Thunder God reappearing a few weeks later. In July, Mighty Thor volume 2 launched, and this compendium gathers #1-8, plus Peter Parker, Spider-Man #2 spanning July 1998 to February #1999.

It begins with ‘In Search of the Gods’ by Dan Jurgens, John Romita Jr. & Klaus Janson and finds the Thunderer back on Midgard after more than a year away from the home cosmos, and instantly involved in a desperate hostage situation.

Acting immediately, he ends the crisis only to discover the perpetrator is the now-powerless Guardian God Heimdall. In the recently relaunched Avengers #1, Thor had found Asgard devastated and deserted and now that shocking mystery has been further compounded on Earth…

Elsewhere, Death Goddess Hela and Volla the Prophetess conspire in anticipation of cosmic calamity and desires reaching fruition, even as a military shipment goes badly wrong at New York’s docks where EMT/paramedic Jake Olsen gets the call to assist…

Before leaving Heimdall with (now) Doctor Jane Foster, Thor and the sentinel Asgardian explored shattered Asgard again, inadvertently liberating an unknown horror from ancient captivity, but that is forgotten as the docks situation worsens and Thor joins the hard-pressed Avengers in battling reawakened Odinian ultimate weapon The Destroyer

Despite the best efforts of the World’s Mightiest Heroes, the carnage is shattering and people die. People like Olson… and Thor…

Thor’s story nevertheless continues as his journey to Hela’s realm is interrupted by disturbing new cosmic entity Marnot who claims the Thunderer’s soul and returns it to the living world, bound to equally-miraculously resurrected Olsen in a revival of the spell that created Don Blake and just in time to stop The Destroyer. However, the new-old arrangement will prove to be a true ‘Deal with the Devil!’

Reborn as ‘God and Man’ in #3, the Storm Lord again walks the Earth – but only as the dormant-until-summoned alter-ego of another frail mortal host with a painfully complex personal life. It makes battling the sea-monsters of beguiling sea-goddess Sedna beside former Avenger Namor the Sub-Mariner a far from friendly reunion in ‘From the Ashes’ and leads to Mjolnir rebelling after Thor’s take-charge personality overrules Olsen’s legal authority when the Thunderer compels the paramedic to perform illegal surgery to save a life in ‘Heroes’

The wreckers of Asgard and Marnot have all been manoeuvring in the background throughout and following a flashback to Asgardian childhood ‘What’s a God to Do?’ finds Thor edging closer to the truth after another pointless clash with best pal Hercules. Once the dust has settled, Thor finds his people have been framed for attacking Olympus even as in Asgard the fate of the vanquished All-Father is revealed. However,  the ‘Deception’ has proven effective and Thor and Hercules are attacked by the entire outraged Hellenic pantheon…

The true architects of most of this mayhem are a pantheon of previously unknown Dark Gods – Perrikus, Adva, D’Chel, Slottoth, Tokkots and Majeston Zelia – so powerful that they have managed to take possession of the fallen Fabled Realm, constantly attack Thor since his return to Asgard and now bar him entirely from reaching his sundered home…

This initial collection concludes with a stellar crossover between hammer-hurler and webspinner as Thor #8 sees the Thunder God encounter Spider-Man when Tokkots goes on an Earthly rampage of destruction in ‘…and the Home of the Brave!’ before being spectacularly defeated and despatched to enslaved Asgard in ‘Plaything of the Gods’ (Peter Parker, Spider-Man #2, by Howard Mackie, Romita Jr. & Scott Hanna).

An all action, rocket-paced return to comic book basics, this revival includes a wealth of covers and variants by Romita Jr., Janson & Hanna, and, whilst perhaps not to everyone’s taste (it’s woefully short of anything even approaching a funny moment) is a blistering epic to delight the Fight’s ‘n’ Tights faithful, with the artwork undeniably some of the best of the modern Marvel Age. If you want your pulse to pound and your graphic senses to swim, this is the ideal item for you.
© 1998, 1999, 2010 Marvel Characters, Inc. All rights reserved. Digital version © 2020 MARVEL

Cyclops volume 2: A Pirate’s Life for Me


By John Layman, Javier Garrón, Chris Sotomayor, & various (Marvel)
ISBN: 978-0-7851-9076-9 (TPB/Digital edition)

When mutant genius Henry McCoy learned he was dying, he used time-travel tech in a last-ditch attempt to give his life meaning. Seeking to prevent an inter-species war, he brought the young, naïve X-Men of his own youth into the future to reason with his radicalised former comrade Scott Summers, praying the still idealistic and hopeful teens could divert Mutant Enemy Terrorist No. 1 from his path of doctrinaire madness…

The gamble paid off in all the wrong ways. Rather than shocking modern day Cyclops back to his senses, the confrontation hardened the renegade’s heart and strengthened his resolve. Moreover, after McCoy the younger somehow cured his older self, he and the rest of the X-Kids were trapped in their own future and began gradually defecting to the fundamentalist team…

Eventually, the temporally-misplaced First Class ended up living with the elder Cyclops’ crew, but everything changed after Gladiator of the Shi’ar realised Jean Grey AKA Marvel Girl – and future host of the cosmic force known as the Phoenix – was back. The alien emperor rashly attempted to abduct and execute her for the crimes of her older self, but his insane pre-emptive punishment plan was foiled by an assembly of X-Men, Guardians of the Galaxy and intergalactic buccaneers Hepzibah, Ch’od, Raza Longknife, Korvus and insectoid medical wizard Sikorsky – collectively known as The Starjammers.

During the sideral shenanigans, 16-year-old Scott met his long-believed-dead dad. Now going by Corsair and undisputed leader of the cosmic privateers, Christopher Summers invited his boy to stay behind when the mutant heroes returned to Earth…

Enduring and barely surviving a steep learning curve to become a full-blooded galactic buccaneer whilst forging bonds of comradeship with the exotic crew, Scott eventually takes off with his dad for some true father-son time only to discover Corsair’s darkest secret whilst being marooned on a desolate planetoid.

Facing slow death, Cyclops devises a way off but it’s possibly worse than being eaten by the mudball world’s predatory lifeforms…

Scripted by John Layman, illustrated by Javier Garrón and coloured by Chris Sotomayor, this compendium collects issues #6-12 of Cyclops: (December 2014-June 2015), following the chronal castaway into emotional typhoons and universe-shredding crises before making safe harbour back on Earth…

It begins with the Summers family back aboard the Starjammer with the kid geekily seeking to impress his crewmates. His eagerness leads to disaster and the ship’s ambush by master star pirate Captain Malafect of the mighty vessel Desolation. Outgunned, outnumbered and seemingly helpless, Corsair savagely turns on his son, beating and denouncing him…

When the triumphant villain maroons the Starjammers to die a slow death in a lifepod, he keeps Scott as his newest recruit and Corsair just so’s he can torment and torture his old shipmate…

Soon the kid is learning the darkest sides of space pillaging, and it’s all he can do to keep the bodycount low. His squeamishness and eagerness to please doesn’t initially endear him to his new shipmates either, but he gradually befriends some of them. Pretending to torture Corsair helps his standing but the real turnabout comes after Captain’s daughter Vileena decides she really likes the “Pirate Boy”…

The X-Man Cyclops was regarded as one of the most brilliant tacticians ever born and now his timeslipped junior self proves that gift came early as the complex long game he initiated when the Starjammer was first taken begins to pay off.

As his marooned former shipmates are picked up by slavers, he leads a (relatively bloodless) raid and acquires a Shi’ar super-weapon dubbed a “starcracker”, endearing him further to Malefect and Vileena whilst losing forever the leader of the crew faction intent on killing him…

Riding high in the buccaneer’s regard, Scott leads an away mission whilst the Captain seeks to sell the ultimate weapon leading to the liberation of his father and an all-out war that pits his new friends against his old crew. In the end, it can only end in disaster and tragedy…

Rightly, the tale should end here, but also included is the final issue which was the tenth instalment of publishing event Black Vortex (Cyclops #12; June 2015). The story detailed how many of Marvel’s space-based heroes and villains became embroiled in the quest to possess a cosmic mirror that bestowed infinite power on any who used it.  Prior to this chapter, Scott reunited with his X-Men as a mystery opponent named Mr. Knife out-manoeuvred the Guardians of the Galaxy, Nova, Captain Marvel and many more…

Now reunited with his school chums and on the run again Scott sacrifices himself – as do Iceman and Groot – to the Black Vortex, hoping the resultant power-hike will help their friends before ultimately corrupting them…

Unfortunately, readers won’t learn the answer here, as we conclude with a feature on Garrón & Sotomayor’s process for turning drawings into full colour art , leaving us to the seas of fate and another collection for answers and culmination…

With covers & variants gallery by Alexander Lozano and Andrea Sorrentino, this is – despite my cavils and quibbles – a thrilling, heart-warming, funny and astoundingly action-packed romp. Cyclops: A Pirate’s Life For Me combines cosmic intrigue and dashing derring-do with solid characterisation and wild blue yonder wonderment, and will delight any fan of cosmically light-hearted Marvel Movies like Guardians of the Galaxy or Thor: Love and Thunder. What more could any wide-eyed, entertainment-starved child of the wondering stars want?
© 2014 Marvel Characters, Inc. All rights reserved. 2021 MARVEL

Hawkeye Epic Collection volume 1: The Avenging Archer 1964-1988


By Stan Lee & Don Heck, Roy Thomas, Len Wein, Steven Grant,  Mark Gruenwald, David Michelinie, Mike Friedrich, J.M. DeMatteis, Scott Edelman, Roger Stern, Charlie Boatner, Jack Kirby, Gene Colan, Sal Buscema, John Byrne, Carmine Infantino, Greg LaRoque, George Evans, Jimmy Janes, Paul Neary, Joe Staton, Dick Ayers, Mike Netzer, Trevor Von Eeden, Eliot R. Brown & various (MARVEL)
ISBN: 978-0-7851-3723-8 (TPB/Digital edition)

Clint Barton is probably the world’s greatest archer: swift, bold, unerringly accurate and augmented by a fantastic selection of multi-purpose high-tech arrows. Other masked bow persons are available… including a young, female Hawkeye…

Following an early brush with the law and as a reluctant Iron Man villain, Barton reformed to join the Mighty Avengers, serving with honour and distinction, despite always feeling overshadowed by his more glamorous, super-powered comrades.

Long a mainstay of Marvel continuity and probably Marvel’s most popular B-list hero, the Battling Bowman has risen to great prominence in recent years, boosted by his film and television incarnation.

This brash and bombastic collection – available in paperback and digital formats – re-presents breakthrough miniseries Hawkeye #1-4, the major early appearances from Tales of Suspense #57, 60, 64 and momentous moments from The Avengers #16, 63-65, 189, 223: supplemented by outings in Marvel Team-Up #22, 92, 95; Captain America #317 and pertinent material from Marvel Tales #100; Marvel Fanfare #3, 39 and Marvel Super Action #1, all chronologically covering September 1964 to August 1988. It should be noted that some of these tales feature his occasional wife and partner Mockingbird

It naturally begins with a blockbusting debut from Tales of Suspense #57. In ‘Hawkeye, the Marksman!’ by Stan Lee & Don Heck – as the villainous Black Widow resurfaces to beguile an ambitious and frustrated former carnival performer-turned-neophyte-costumed vigilante. She convinces him to attack her archenemy Iron Man and, despite a clear power-imbalance, the amazing ingenious archer comes awfully close to beating the Golden Avenger…

Natasha Romanoff (sometimes Natalia Romanova) was a Soviet Russian spy who came in from the cold to become one of Marvel’s earliest female stars. She started life as a svelte, sultry honey-trap during Marvel’s early “Commie-busting” days, periodically targeting Tony Stark and battling Iron Man. She was subsequently redesigned as a torrid, tights-&-tech super-villain before defecting to the USA, falling for an assortment of Yankee superheroes – including Hawkeye, Daredevil and Hercules – and enlisted as an agent of S.H.I.E.L.D., setting up as a freelance do-gooder before joining (and occasionally leading) The Avengers.

Tales of Suspense #60 (December 1964, by Lee, Heck & Dick Ayers) featured an extended plotline with Stark’s “disappearance” leading to Iron Man being ‘Suspected of Murder!’. Capitalizing on the chaos, lovestruck Hawkeye and the Widow again attacked the Armoured Avenger, but another failure led to her being recaptured and re-educated by enemy agents…

Abruptly transformed from fur-draped seductress into gadget-laden costumed villain, she resurfaced in #64 (April 1965 by Lee, Heck & Chic Stone), again steering the bewitched bowman into attacking her enemy. Her final failure led to huge changes…

Most importantly, one month later, Avengers #16 saw the superstar team split up following climactic battles against Zemo and the Masters of Evil. Laid out by Jack Kirby & embellished by Ayers, ‘The Old Order Changeth!’ introduced a dramatic change of concept for the series. As Lee increasingly wrote to the Marvel’s unique strengths – tight continuity and strongly individualistic characterisation – he found juggling individual stars in their own titles in addition to a combined team episode every month was almost impossible…

As Captain America and substitute sidekick Rick Jones fight their way back to civilisation, the Avengers institute changes and seek out their own replacements. The big-name stars resigned making way for three erstwhile villains: Quicksilver, the Scarlet Witch and Hawkeye, all reformed, reenergised and hungry for redemption…

The Straightshooter became a mainstay and backbone of the team, but in Avengers #63, survived a battle epiphany that triggered a big change after returning from a mission in Wakanda.

Beginning a 3-part tale illustrated by Gene Colan & George Klein ‘And in this Corner… Goliath! saw Barton abandon the arrow schtick in favour of true super-powers as Roy Thomas finally gave the enigmatic Avenger an origin.

The first chapter was part of a broader tale: an early crossover experiment intersecting with the 14th issue of both Sub-Mariner and Captain Marvel, wherein a coterie of cerebral second-string villains combined to conquer the world by stealth…

Within the Avengers portion of proceedings, Hawkeye revealed his civilian identity for the first time. He was ex-circus performer Clint Barton and shared his origins before forsaking bow and trick-arrows to become a size-changing hero using Pym particles. He then adopted the now-vacant name Goliath to save the Black Widow.

In #64’s ‘Like a Death Ray from the Sky!he reluctantly reunited with his mobster brother Barney Barton and led the team against a terror satellite scheme cooked up by Egghead before #65 (inked by Sam Grainger) saw him attacked by his old enemy/mercenary mentor the Swordsman in ‘Mightier than the Sword?

Jumping to June 1974 – a time when the archer pursued a solo career – Marvel Team-Up #22 (by Len Wein, Sal Buscema & Frank Giacoia) unleashes ‘The Messiah Machine!’ as Battling Bowman and Amazing Spider-Man frustrate deranged computer Quasimodo’s ambitious if absurd mechanoid invasion of Earth.

Cover-dated February 1979, reprint title Marvel Tales #100 concealed ‘Killers of a Purple Rage!’: a new short tale by Scott Edelman, Michael Netzer & Terry Austin which finds time-displaced Two-Gun Kid and Hawkeye battling each other and then mind controlling menace Killgrave the Controller

Avengers #189 (November 1979, by Steven Grant, John Byrne & Dan Green) then reveals how official reservist Hawkeye get a day job at Cross Technological Enterprises in ‘Wings and Arrows!’ Before long, he’s earning every penny as the new security chief by battling alien avian interloper Deathbird

For Marvel Team-Up #92 (April 1980) Grant, Carmine Infantino & Pablo Marcos reunite Archer and Arachnid after a new iteration of Mr. Fear steals CTE technology and almost cripples the heroes with ‘Fear!’ after which vigilante activist El Águila raids the corporate citadel in a tight tale from Marvel Fanfare #3 (July 1982). Crafted by Charlie Boatner, Trevor Von Eeden & Josef Rubinstein, ‘Swashbucklers’ at last opens Hawk’s eyes to what his bosses are truly like and what they do with their discoveries…

Cover-dated September 1982, Avengers #223 talked ‘Of Robin Hoods and Roustabouts’. Devised by David Michelinie, Greg LaRocque, Brett Breeding & Crew, it saw reinstated Avenger Clint Barton join Ant-Man Scott Lang, when he and daughter Cassie attend a circus and stumble into a clash with skills-mimic Taskmaster to extricate an old friend from the maniac’s clutches and influence.

Hawkeye was always a team player and unlucky in love, but that was all about to change. In the interests of complete clarity, this collection pops briefly back to 1976 for some classy comics context and the first (costumed) appearance of occasional wife and frequent paramour Bobbi “Mockingbird” Morse as first seen in January 1976.

Preceded by a Howard Chaykin frontispiece from monochrome Marvel Super Action #1, former Ka-Zar romantic interest Dr. Barbera Morse was reinvented by Mike Friedrich, George Evans & Frank Springer in ‘Red-Eyed Jack is Wild!’ Adopting unwieldy nomme de guerre Huntress, skilled combat operative Morse devotes herself to cleaning up corruption inside S.H.I.E.L.D., no matter what the cost…

Huntress became Mockingbird in Marvel Team-Up #95 (July) in a smart thriller by Grant, Jimmy Janes & Bruce Patterson. ‘…And No Birds Sing!’ ended the long-extant S.H.I.E.L.D. corruption storyline as Morse invited Spider-Man to join forces and expose the true cancer at the heart of America’s top spy agency…

All this was laying the groundwork for something truly game-changing…

Written and drawn by the hugely underrated and much-missed Mark Gruenwald, assisted by inkers Brett Breeding & Danny Bulanadi and running from September-December 1983, Hawkeye #1-4 was one of Marvel’s earliest miniseries and remains one of the very best and most eventful adventures of the Ace Archer. Much like the character himself, this project was seriously underestimated when first released. Most industry pundits and the more voluble fans expected very little from a second-string hero drawn by a professional writer. Guess again, suckers!

 ‘Listen to the Mockingbird’ sees Clint still moonlighting as security chief for electronics corporation CTE when he captures a renegade S.H.I.E.L.D. agent. She reveals that his bosses are all crooks, secretly involved in shady mind-control experiments.

After some initial doubts, in ‘Point Blank’ Barton teams with the svelte and sexy super-agent to foil the plot, gaining in the process a new costume and an instant rogues’ gallery of archfoes such as Silence, Oddball and Bombshell by third chapter ‘Beating the Odds’

As the constant hunt and struggle wears on, Barton succumbs to – but is not defeated by – a life-changing physical injury leading to permanent disability. He also impetuously marries in explosive conclusion ‘Till Death us do Part…’ wherein the sinister mastermind behind everything is finally revealed and summarily dealt with.

In those faraway days both Gruenwald and Marvel Top Gun Jim Shooter maintained that a miniseries had to deal with significant events in a character’s life, and this bright and breezy, no-nonsense, compelling and immensely enjoyable yarn certainly kicked out the deadwood and re-launched Hawkeye’s career.

In short order from here the bowman went on to create and lead his own team: The West Coast Avengers, gained a regular series in Solo Avengers/Avengers Spotlight and his own titles, consequently becoming one of the most vibrant and popular characters of the period and today as well as a modern-day action movie icon…

However, there are still treats to share

Next here is fun foray from Captain America 317 (May 1986) by Gruenwald, Paul Neary & Dennis Janke. In ‘Death-Throws’ Hawkeye and Mockingbird hunt circus-themed villains and their boss Crossfire with the Sentinel of Liberty reduced almost to a spectator and proud dad watching the kids grow up…

The comics wonderment concludes with a little-seen story from Marvel Fanfare #39 (August 1988). Courtesy of J.M. DeMatteis, Joe Staton & Kim DeMulder, ‘The Cat’s Tale’ finds the Ace Archer seriously off his game until taken on a vision-quest by Navajo shaman Jesse Black Crow to confront the predatory feline spirit that is poisoning his existence…

Packed with terrific tales of old-fashioned romance, skulduggery and derring-do, this book comes with extras including the Gil Kane cover to Marvel Triple Action #10, text articles on the Hawkeye miniseries from Marvel Age #6; the event’s 1983 house ad by Gruenwald & Brett Breeding and the covers and introduction from the 1988 TPB collection (and three subsequent re-releases), plus text pieces from Archie Goodwin, & Gruenwald.

Also on view are contemporaneous info pages from the Official Handbook of the Marvel Universe, about Hawkeye, Mockingbird, Death-Throws, Ringleader, Oddball, Bombshell, Tenpin and KnickKnack, plus diagrammatic cutaways by Eliot R. Brown, detailing the secrets of ‘Hawkeye’s Skymobile’, ‘Hawkeye’s Quiver and Bows’ and ‘Mockingbird’s Battle-Staves’.

This is a no-nonsense example of the straightforward action-adventure yarns that cemented Marvel’s reputation and success and a collection to enhance any Fights ‘n’ Tights fans’ place of honour on the bookshelf.
© 2021 MARVEL.

Mighty Marvel Masterworks volume 2: The Invasion of Asgard


By Stan Lee & Jack Kirby, with Chic Stone, George Roussos, Vince Colletta, Paul Reinman, Don Heck & various (MARVEL)
ISBN: 978-1-3029-3442-2 (PB/Digital edition)

These stories are timeless and have been gathered many times before, but today I’m once again focussing on format. The Mighty Marvel Masterworks line launched with economy in mind: classic tales of Marvel’s key creators and characters re-presented in chronological publishing order. It’s been a staple since the 1990s, but always in lavish, hardback collectors editions. These editions are cheaper, on lower quality paper and – crucially – smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for the digital editions, that’s no issue at all…

Even more than The Fantastic Four, The Mighty Thor was the arena in which Jack Kirby’s boundless fascination with all things Cosmic was honed and refined through his dazzling graphics and captivating concepts. The King’s plethora of power-packed signature pantheons began in a modest little fantasy/monster title called Journey into Mystery where – in the summer of 1962 – a tried-and-true comicbook concept (feeble mortal transformed into god-like hero) was revived by the rapidly resurgent company who were not yet Marvel Comics: adding a Superman analogue to their growing roster of costumed adventurers.

Cover-dated August 1962, Journey into Mystery #83 saw a bold costumed Adonis jostling aside the regular fare of monsters, aliens and sinister scientists in a brash, vivid explosion of verve and vigour. The initial exploit followed disabled American doctor Donald Blake who took a vacation in Norway and encountered the vanguard of an alien invasion. Fleeing, he was trapped in a cave where he found an old, gnarled walking stick. When, in frustration, he smashed the stick into the huge boulder blocking his escape, his puny frame was transformed into the Norse God of Thunder!

Plotted by Stan Lee, scripted by his brother Larry Lieber and illustrated by Kirby and inker Joe Sinnott (at this juncture a full illustrator, Sinnott would become Kirby’s primary inker for most of his Marvel career), that introduction was pure primal Marvel: bombastic, fast-paced, gloriously illogical and captivatingly action-packed. It was the start of a new kind of legend and style of comics’ storytelling…

Spanning February to October 1964, this gloriously economical full-colour paperback tome – also available in eFormats – revisits pioneering Asgardian exploits from JiM #101-109 in a blur of innovation and seat-of-the-pants myth-revising and universe-building…

Lee had taken over scripting with Journey into Mystery #97, the issue that launched a spectacular back-up series. Tales of Asgard – Home of the Mighty Norse Gods gave Kirby a vehicle to indulge his fascination with legends and began by adapting classic traditional tales before eventually switching to all-new material shaped for Marvel’s pantheon. Here, Kirby built his own cosmos and mythology, which would underpin the company’s entire continuity.

Journey into Mystery #101 featured ‘The Return of Zarrko, the Tomorrow Man!’ and sees Odin halve Thor’s powers for wilful disobedience, just as the futuristic felon abducts the Thunder God to help him conquer the 23rd century. A two-parter (with the first chapter inked by George Roussos), it was balanced by another exuberant tale of the boy Thor.

‘The Invasion of Asgard!’ sees the valiant lad fight a heroic rearguard action whilst introducing a host of future villainous mainstays such as the Rime Giants, King Geirrodur and Trolls.

‘Slave of Zarrko, the Tomorrow Man!’ is a tour de force epic conclusion most notable for the introduction of Chic Stone as inker. To many of us oldsters, his clean, full brush lines make him The King’s best embellisher ever. This triumphant futuristic thriller is counterbalanced by brooding short  from ancient history. ‘Death Comes to Thor!’ has the teen hero face his greatest challenge yet, with two women who would play huge roles in his life introduced in this brief 5-pager; young goddess Sif and Hela, Queen of the Dead.

On a creative roll, Lee, Kirby & Stone next introduced ‘The Enchantress and the Executioner’ ruthless renegade Asgardians determined to respectively seduce or destroy the warrior prince at the front of JiM #103 whilst the rear detailed ‘Thor’s Mission to Mirmir!’, disclosing how the gods created humanity. That led one month later to a revolutionary saga in the present day lead feature when ‘Giants Walk the Earth!’

For the first time, Kirby’s imagination was given full rein after Loki tricks Odin into visiting Earth, only to release in his absence, ancient elemental enemies Surtur and Skagg, the Storm Giant from eternal Asgardian bondage.

This cosmic clash depicted noble gods battling demonic evil in a new Heroic Age, and the greater role of the Norse supporting cast – especially noble warrior Balder – was reinforced by a new Tales of Asgard strand focussing on individual Gods and Heroes. Inked by Don Heck, ‘Heimdall: Guardian of the Mystic Rainbow Bridge!’ was first, highlighting the mighty sentinel’s uncanny senses and crucial role in defending the realm from its foes…

JiM #105-106 saw the teaming of two old foes in ‘The Cobra and Mr, Hyde!’ and ‘The Thunder God Strikes Back!’: another continued story packed with tension and spectacular action, and proving Thor was swiftly growing beyond the constraints of traditional single issue adventures. The respective back-ups ‘When Heimdall Failed!’ (Lee, Kirby & Roussos) and ‘Balder the Brave’ (inked by Vince Colletta) further fleshed out the back-story of an Asgardian pantheon deviating more and more from those classical Eddas and Sagas kids had to plough through in schools.

A petrifying villain premiered ‘When the Grey Gargoyle Strikes!’ in Journey into Mystery #107: a rare yarn highlighting the fortitude of Dr. Blake rather than the power of the Thunder God, who was increasingly reducing his own alter-ego to an inconsequentiality. Closing the issue, the Norn Queen debuted in a quirky reinterpretation of the classic myth in ‘Balder Must Die!’ illustrated by Kirby & Colletta.

After months of manipulation, the God of Evil once again attempted direct confrontation with his despised step-sibling in ‘At the Mercy of Loki, Prince of Evil!’ With Jane Foster a helpless victim of Asgardian magic, the willing assistance of new Marvel star Doctor Strange made this a captivating team-up read, whilst ‘Trapped by the Trolls!’ (Colletta inks) showed the power and promise of tales set solely on the other side of the Rainbow Bridge as Thor liberates enslaved Asgardians from subterranean bondage.

Bringing down the curtain on this increasingly cosmic carnival, Journey into Mystery #109 was another superb adventure masquerading as a plug for recent addition to the Marvel roster.

‘When Magneto Strikes!’ pits Thor against the X-Men’s archfoe in a cataclysmic clash of fundamental powers, although you could hardly call it a team-up since the heroic mutants are never actually seen. The tantalising hints and cropped glimpses are fascinating teasers now, but the kid I then was felt annoyed not to have seen these new heroes… oh, wait… maybe that was the point?

The Young Thor feature ‘Banished from Asgard’ is an uncharacteristically lacklustre effort to end on, with Odin and Thor enacting a devious plan to trap a traitor in Asgard’s ranks, but the vignette hinted at much greater thrills to follow…

Rounding off the increasingly spectacular shenanigans are a gallery of original art pages and a rousing landmark house ad for the entire Marvel Comics line.

These foundational tales of the God of Thunder show the development not only of one of Marvel’s core narrative concepts but, more importantly, the creative evolution of perhaps the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these matchless adventures to discover the true secret of what makes comic book superheroes such a unique experience.
© 2022 MARVEL.

Morbius Epic Collection volume 1: The Living Vampire 1971-1975


By Roy Thomas, Steve Gerber, Don McGregor, Gerry Conway, Mike Friedrich, Doug Moench, Gil Kane, Pablo Marcos, Ross Andru, Paul Gulacy, P. Craig Russell, Tom Sutton, Rich Buckler, Luiz Dominguez, Virgil Redondo, Mike Vosburg, Frank Robbins & various (DC Comics)
ISBN: 978-1-3029-2835-3 (TPB/Digital edition)

One of the most crucial aspects defining classical horror archetypes and characters is tragedy in equal amount to fear and violence. Frankenstein’s monster and werewolves are more victims than villains and even true predators like Dracula wed desire to necessity to underpin their dark depredations. This factor was the prime driver of Marvel’s many misunderstood monster stars in the early 1970s, and none more so than doomed researcher Michael Morbius who surrendered his humanity in service of physical survival and paid the price in shame, regret and guilt every time his thirst resurged….

This century’s transition of Marvel’s print canon to every size of screen seems unstoppable and with their pioneering horror hero/villain now a film presence, the company released a wave of collections to support the release. The most comprehensive and contextually crucial are the Epic Collections revisiting his life in more or less chronological order.

This initial titanic tome re-presenting Amazing Spider-Man #101-102; Marvel Team-Up #3-4; Giant-Size Super-Heroes #1; (Adventure into) Fear #20-26; Giant-Size Werewolf by Night #4, and pertinent material from Vampire Tales #1-8, cumulatively comprising cover-dates October 1971 to April 1975. It traces the science-spawned nosferatu through debut, guest villain shots and ultimately to his time in the spotlight as a confirmed horror hero…

It all begins with The Amazing Spider-Man #101: the second chapter in an anniversary trilogy tale begun by Stan Lee, Gil Kane & Frank Giacoia which saw the wallcrawler accidentally mutate himself and gain four extra arms…

Roy Thomas takes over with ‘A Monster Called… Morbius!’ as our 8-limbed arachnid oddity desperately seeks a way to reverse his condition. Whilst hiding out in Dr. Curt Connors’ Long Island home/lab, Peter Parker stumbles across a costumed horror who drinks human blood. The newcomer has just reached shore fleeing from a ship that he left a charnel house. Making matters even worse is Connors’ sudden arrival in scaly savage form of The Lizard. Suddenly surprised and always enraged, the saurian attacks, set on killing all intruders…

Amongst the many things banned by the Comics Code Authority in 1954 were horror staples zombies, werewolves and vampires, but changing tastes and spiralling costs of the era were seeing superhero titles dropping like flies in a blizzard.

With interest in suspense and the supernatural growing globally , all publishers pushed for a return to scary comics, and the covert introduction of a “Living Vampire” in superhero staple Spider-Man led to another challenge to the CCA, the eventually revision of the Code’s horror section and a resurgent rise of supernatural heroes and titles.

For one month Marvel also experimented with double-sized comic books (DC’s switch to 52-page issues lasted almost a year: August 1971 to June 1972 cover-dates). Thus, Amazing Spider-Man #102 featured a bombastic 3-chapter blockbuster brawl beginning with ‘Vampire at Large!’ wherein the octo-webspinner and anthropoid reptile joined forces to hunt a science-spawned bloodsucker after discovering a factor in the bitey brute’s saliva could cure both part-time monsters’ respective conditions.

‘The Way it Began’ abruptly diverges from the main narrative to present the tragic tale of Nobel Prize winning biologist Michael Morbius and how be turned himself into a haunted night-horror in hopes of curing his fatal blood disease, before ‘The Curse and the Cure!’ brought a blistering conclusion: restoring the status quo and requisite appendage-count…

Gerry Conway assumed the writer’s role for the third appearance of the living (not dead; never ever undead but “Living”, okay?), breathing humanoid predator who drank blood to live, in Marvel Team-Up #3 (July 1972). Illustrated by Ross Andru & Giacoia) it saw Spidey and Human Torch Johnny Storm hunting a resurgent Morbius after he attacks student Jefferson Bolt and somehow passes on his plague of thirst.

The conflicted scientist still seeks a cure and tracks old colleague Hans Jorgenson to Parker’s college, but his now-vampiric servant Bolt wants just what all true bloodsuckers want in ‘The Power to Purge!’

The horror was still acting the villain in MTU #4, as the Torch was replaced by most of Marvel’s sole mutant team (The Beast having gone all hairy – and solo – in another science-based workaround to publish comic book monsters who were anything but supernatural) in ‘And Then… the X-Men!’

This enthralling thriller was magnificently illustrated by Kane at the top of his game and inked by Steve Mitchell, with the webslinger and X-Men at odds while both hunting the missing Jorgenson. After the unavoidable butting of heads, the heroes united to overcome Morbius and left him for Professor Charles Xavier to contain or cure…

Sadly, as we already know, his Nobel Prize-winning research only led to the death of his greatest friend and colleague, the abandonment of his true love and an unlife sentence as a rampaging killer…

Like Hawkeye, The Punisher, Wolverine and many others, Morbius followed the classic Marvel character arc and tradition of villain-turned-hero, but he fits far more in the mould of Doctor Doom, Magneto, The Hulk and Namor the Sub-Mariner: a driven protagonist whose needs and agendas generally set him apart from and in conflict with society and civilisation. Despite his every wish and effort, Morbius is repeatedly forced to feed on humanity: a victim of his own mutated body.

As the superhero decline continued and horror bloomed, Morbius found refuge in Marvel’s black-&-white magazines. Designated mature material, these titles skated around Comics Code rules, offering adult scenes and themes and an early home for numerous horror stars, barbarians like Conan and Kull, as well as more sophisticated superhero fare for The Punisher, Mockingbird, Moon Knight and others.

Vampire Tales #1 launched in August 1973 with ‘Morbius’ as lead feature. Following the painted cover by Esteban Maroto, contents page and vintage vamp movie still, a moody monochrome shocker by Steve Gerber & Pablo Marcos details the bloodsucker’s relocation to Los Angeles and immersion in its wild night life scene as he searches for former lover Martine… Instead he became entangled with sinister swinger Carolyn: a satanic cultist looking for recruits …and victims…

Lured to a séance with spiritualist Madame Laera, Morbius is intended to feed a demon but instead turns the tables on his attackers…

The bloody predator was a constant presence there, but in this instance story-sense overrules chronology and that first outing is followed by a return to four-colour publishing with a classic monster team-up from Giant-Size Super-Heroes #1 (June 1974).

With the monster boom in full swing, Marvel during this period flooded newsstands with horror antiheroes. Morbius had already launched in his own newsstand, code-sanctioned series but is here cannily paired with another of  the Amazing Spider-Mans’s eeriest enemies in a double-length epic as ‘Man-Wolf at Midnight!’ (Conway, Kane & Mike Esposito) finds John Jameson again gripped by murderous moon-madness. Now, however, the tormented former astronaut was controlled by the Living Vampire and used to help the bloodsucker secure a possible cure for his appalling condition ‘When Strikes the Vampire!’

The saga then shifts to (Adventure into) Fear #20 (cover-dated February 1973). The title had previously hosted the macabre Man-Thing, and his/its promotion to a solo title gave Morbius opportunity to spread his own (glider) wings. Spawned by scripter Mike Friedrich and artists Paul Gulacy, Jack Abel & George Roussos, ‘Morbius the Living Vampire!’ revealed how the bloodsucker escaped X-Men captivity before moving to Los Angeles to live (whenever possible) off victims who deserved his voracious bite.

The initial tale also set up a bizarre relationship with Rabbi Krause and Reverend Daemond who sought to cure him, before one was exposed as a human devil, catapulting Morbius into intergalactic conflict that had shaped humanity over millennia.

That began in Fear #21 as ‘Project: Second Genesis!’ – by Gerber, Kane & Vince Colletta – sees Morbius ordered to consume a most remarkable little girl by Daemond. Despite his best intentions and all his moral compunctions, the vampire succumbs to temptation and attacks the child Tara only to face her super-powered future-self.

He is then reluctantly recruited by a cult of alien technologists who claim to have shepherded homo sapiens from barbarism to civilisation. These “Caretakers” are trying to create a race of supermen but are losing a secret war with Daemon.

By the time Morbius returns to the reverend’s fold however, the mage and his acolyte – Martine – have summoned cat demon Balkatar to destroy the Living Vampire…

Illustrated by Rich Buckler & Luis Dominguez ‘…This Vampire Must Die!’ finds Morbius easily overwhelmed before the victorious demon abruptly defies Daemond, bringing his foe to another realm – The Land Within – to become a very grim saviour. His kind breed but do not die and their king wants Morbius to cull the overcrowded herd by acting as an invited apex predator…

A little fan side note: this storyline fed into Gerber’s later arcs in The Defenders and Guardians of the Galaxy so continuity completists should pay close attention…

Instead the appalled vampire escapes and discovers he is on another planet, standing ‘Alone Against Arcturus!’ (Fear #23, by Gerber, P. Craig Russell & Colletta). The world has been devastated by genetic conflagration and is now populated by automatons, cyborgs and mutants who were once the same race as the Caretakers. They long only for death…

Realising the same unresolved conflict is currently unfolding on Earth, Morbius employs alien technology and volunteer “meals” to ‘Return to Terror!’ and his birthworld in #24 (October 1974, and inked by Jack Abel). Tragically the ship crash lands in front of Blade the Vampire Slayer

Morbius has still not met an actual vampire and thinks he’s fighting a crazy man whilst Blade believes he’s facing a blood sucker from space and the brutal clash ends inconclusively. In the aftermath Morbius treks back to LA to find the war between Daemond and the Caretakers has intensified…

We now travel back to October 1973 for a run of Vampire Tales appearances starting with #2 and ‘The Blood Sacrifice of Amanda Saint!’ with Don McGregor, Buckler & Marcos revealing how a potential snack becomes an unlikely and enduring ally after devil cult Demon-Fire targets her.

Forced into the role of rescuer and defender, Morbius endures mystery, monsters, the torture of a toxic family and his own taste of American Gothic as he unceasingly defends Amanda whilst tearing apart a mystic secret society entwined around a culture in decline and modern American mythology.

The fightback begins with ‘Demon Fire!’ (#3 February 1974 and inked by Klaus Janson), moves mercilessly on to Malevolence, Maine and the ‘Lighthouse of the Possessed’ (April 1974, illustrated by Tom Sutton) to repel more monstrosities and turn back a ‘Blood Tide!’ (#5 June, Buckler & Ernie Chua/Chan)…

Morbius took a break in #6 – represented here by the cover and ‘Frontispiece’ – before we resume in Malevolence, Maine with #7, asking ‘Where is Gallows Bend and What the Hell Am I Doing There?’ before events shamble to a chilling conclusion in #8 (December 1974, limned by Mike Vosburg & Frank Chiaramonte) at ‘High Midnight’ presenting a final clash with hidden manipulators Apocalypse and Death-Flame and a return to less complex exploits in the colour comics…

The monochrome madness was supported  throughout by painted covers from JAD, Boris, & Maroto and was all augmented by essays, photo-features and material from the magazines.

Also cover-dated December 1974, Fear #25 sported a Gerber plot and Doug Moench script  for Frank Robbins & Frank Giacoia to illustrate. After briskly recapitulating the Caretakers of Arcturus storyline ‘And What of a Vampire’s Blood?’ rapidly brings events to a conclusion as Morbius’ presence triggers a premature final battle between the ancient schemers, Daemond, Martine, Tara,  and the freshly-hatched Children of the Comet, resulting in ‘A Stillborn Genesis!’ (Moench, Robbins & Giacoia in #26, February 1975) and an abrupt change of direction…

That’s for the next volume however, whilst here we enjoy a crossover clash from April 1975’s Giant-Size Werewolf by Night #4 which brings the story portion of this pulse-pounding package to a close with a long-delayed and anticipated clash with fellow hostage to macabre fortune Jack Russell.

Cursed with uncontrolled lycanthropy under a full moon, and also a California kid, he endured ‘A Meeting of Blood’ (by Moench & Virgil Redondo) after the mutated biologist tracks Martine following Daemond’s destruction and discovers a possible cure for his own exsanguinary condition.

Unfortunately, the chase brings him into savage and inconclusive combat with a certain hairy hellion and the solution is forever lost…

This initial outing comes with a wealth of extras beginning with 9 house ads from 1973-1974; editorial page ‘Mail it to Morbius’ from Fear #21; un-inked original art pages by Kane; full art originals by Gulacy & Abel, Russell, Colletta & Abel; cover art by Kane, Giacoia, John Romita Sr., and Ron Wilson.

The compendium concludes with cover reproductions of Marvel Treasury Edition #14 (1977: front by Kane & Giacoia, back by Romita Sr., plus contents page by Dave Cockrum); #18 (1978: front & back by Bob Budiansky & Chan); cover galleries of Marvel Tales – #234 (Todd McFarlane), #252 (Marshal Rogers) and 253 (Moebius & Sylvain) – Spider-Man Megazine #3-4 (Ron Frenz/Stuart Immonen), Spider-Man Strange Adventures (Steve Lightle) and Marvel Selects: Spider-Man #2-3 4 (Mike Wieringo).

Compelling, complex, dark, often daft and always fretfully poised on the tightrope between superhero shenanigans and antihero angst, Morbius is one of Marvel’s most fluid and versatile characters, and can honestly promise something to please every type of fan or casual reader. Moreover, there’s even better to come that won’t work unless you take a big bite out of this tempting tome.
© 2021 MARVEL.

Captain Marvel volume 1: Nothing to Lose


By Peter David, ChrisCross, Ivan Reis, Paco Medina & various (Marvel Comics)
ISBN 978-0-7851-1104-7 (TPB/Digital edition)

Once upon a time, individuality was king and identity constantly – and litigiously – defended. These days, superhero comics are filled with spin-offs, legacies and alternates. Where once DC eradicated an entire multiverse to ensure readers would see there was only one Superman, Batman or Wonder Woman now there are dozens of iterations of every costumed character and fans couldn’t be happier.

However, there was always one title/character that bucked the trend…

One of the most venerated, beloved characters in American comics was created by Bill Parker & Charles Clarence Beck as part of the wave of opportunistic creativity following the successful launch of Superman in 1938. Although there were many similarities in the early years, the Fawcett Comics character moved swiftly and solidly into realms of light entertainment and even broad comedy, whilst throughout the 1940s the Man of Steel increasingly sidelined whimsy in favour of family-friendly action and drama.

Homeless orphan and thoroughly good kid Billy Batson was selected by an ancient wizard to battle injustice and subsequently granted the powers of six gods and mythical heroes. By speaking aloud the wizard’s name – an acronym for divine patrons Solomon, Hercules, Atlas, Zeus, Achilles and Mercury – he transformed from scrawny boy to brawny (adult) champion Captain Marvel.

At the height of his popularity, “the Big Red Cheese” was published twice monthly, hugely outselling Superman, and in 1941 DC/National Comics launched an infamous court case citing copyright infringement. However, as the decade progressed and tastes changed, sales slowed, and the case was settled just as many publishers started switching from costumed heroes to “Real Men” and monsters. Like many superheroes, Captain Marvel and his gods-powered kin disappeared, becoming a fond memory for older fans. A big syndication success, he was missed all over the world. In Britain, where an English reprint line had run for many years, creator/publisher Mick Anglo had an avid audience and no product, and so transformed the Captain and company into atomic age heroes Marvelman, Young Marvelman and Kid Marvelman continuing to thrill readers into the early 1960s, even if here there were no girls allowed.

Then, as America lived through another superhero boom-&-bust, the 1970s dawned with a shrinking industry and wide variety of comics genres servicing a base that was increasingly founded on collectors and fans rather than casual or impulse buyers. National/DC Comics needed sales and were prepared to look for them in unusual places.

After the court settlement with Fawcett in 1953 they had secured the rights to Captain Marvel, Captain Marvel Junior, Mary Marvel and all the spin-off Family. Now, even though the name itself had been taken up by Marvel Comics (via a circuitous and quirky robotic character published by Carl Burgos and M.F. Publications in 1967), the publishing monolith decided to tap into that discriminating if aging fanbase.

In 1973, riding a wave of national nostalgia on TV and in movies, DC brought back the entire beloved Marvel crew in their own kinder, weirder universe. To circumvent the intellectual property clash, they named the new title Shazam! (…With One Magic Word!) – the trigger phrase used by myriad Marvels to transform to and from mortal form, and a word that had entered the American language due to the success of the franchise the first time around.

Meanwhile, at the other place…

In 1968, upstart Marvel was in the ascendant. Their sales were rapidly overtaking industry leaders National/DC and Gold Key Comics and, having secured a new distributor allowing them to expand their list of titles exponentially, the company was about to undertake a creative expansion of unparalleled proportions.

Once individual stars of “split-books” Tales of Suspense, Tales to Astonish and Strange Tales were awarded their own titles, the House of Ideas just kept on going. In progress was a publishing plan seeking to take conceptual possession of the word “Marvel” through both reprint series such as Marvel Tales, Marvel Collector’s Items Classics and Marvel Super-Heroes. Eventually, showcase titles such as Marvel Premiere, Marvel Spotlight and Marvel Feature also proudly trumpeted the name, so another dead-cert idea was to have an actual hero named for the company – and preferably one with some ready-made cachet and pedigree as well.

After the infamous 1940s-1950s copyright case of the, the prestigious appellation Captain Marvel disappeared from newsstands. In 1967, during the “Camp” craze/superhero boom generated by the Batman TV series, publisher MLF produced a number of giant-sized comics featuring an intelligent robot able to divide his body into segments and shoot lasers from his eyes. Their legal right to have done so is still disputed…

Quirky, charming and devised by Carl Burgos (creator of the Golden Age Human Torch), the series failed to attract a large following in that flamboyantly flooded marketplace and on its demise the name was snapped up by Marvel Comics Group who properly secured rights to the name and have defended it ever since by publishing numerous characters who all seemed doomed to high quality runs and early cancelation…

In 1968, Marvel Super-Heroes was a brand new title: reconfigured from extended-length reprint vehicle Fantasy Masterpieces, which mixed vintage monster-mystery tales with Golden Age Timely Comics classics. With the 12th issue it added a try-out section for characters without homes. These included the Inhuman Medusa, Ka-Zar, Black Knight and Doctor Doom, plus new concepts Guardians of the Galaxy and Phantom Eagle, in all-new stories.

They kicked off with an alien spy sent to Earth from the Kree Galaxy. He held a Captain’s rank and his name was Mar-Vell. After two appearances, Captain Marvel catapulted straight into his own title for a rather hit-and-miss career combatting spies, aliens and costumed cut-ups like Sub-Mariner, Mad Thinker and Iron Man. Most frequently, however, he clashed with elements of his own rapaciously colonialist race – such as imperial investigative powerhouse Ronan the Accuser – all while slowly switching allegiances from the militaristic Kree to the noble, freedom-loving denizens of Earth.

This particular incarnation of the “trademark-that-must-not-die” features the son of that Kree warrior and long-time company supporting character/professional sidekick Rick Jones in a symbiotic relationship echoing the heyday of Mar-Vell’s flower-power glory days. Fair warning though, despite the excellent writing and great art, if you are not at least passingly familiar with Marvel’s close continuity, this is not a series of books you want to read without a little preparation.

Scripted by Peter David, with colours by Chris Sotomayor and letters from RS (Richard Starkings) & Comiccraft’s Albert!, Nothing to Lose collects Captain Marvel volume 2 #1-6 (cover-dates November 2002-April 2003, and I said it was confusing didn’t I?). It expands the saga of Genis, an artificially-matured test-tube baby son of Mar-Vell.

The Kree warrior turned Cosmic Protector saved Earth and Universe countless times before dying of cancer in the landmark Death of Captain Marvel (the company’s first official Graphic Novel), and here, after years trying to live up to and surpass his father’s achievements – he even debuted using the codename “Legacy” – the pressure starts to show.

Genis sought to emulate his father as a galaxy-spanning crusader, with mixed results, before hooking up with Rick Jones – his Dad’s original sidekick and, for a time, lifeline to reality. The human offered the promise of insider insights into what made him such a hero…

When Nothing to Lose opens with ‘Shards’ – illustrated by ChrisCross – he is, in fact, in just the same situation his father endured with the teen-aged Jones back in 1960’s. Their bodies are linked by “Nega-bands” – fantastically powerful alien wrist-bands which both wear, but only in turns, as they have the drawback of merging their molecular structure. This means only one body can inhabit the positive-matter universe at once, whilst the other is trapped in sub-atomic pocket-reality The Microverse. From there, the captive can observe and communicate, but not affect the “real” world.

The new Captain Marvel possesses his father’s greatest power, “Cosmic Awareness”: an ability to discern everything happening everywhere at once. Sadly, and inevitably, the gift is turning Genis into a raving madman. Just knowing something bad is happening doesn’t mean that the only solution you can offer is ultimately the right one for the universe. With so much to do, the captain has not allowed Rick to return to Earth for months…

This situation is tragically demonstrated when Marvel stops a suicide bomber from detonating on a crowded bus, only to see her murdered by one of her intended victims. His every action forces him to make immediate decisions and choose who to help for the greater good, but every choice seems to lead to unknowable cosmic consequences. This hopeless situation is repeated, magnified and drastically clarified after his intervention in an Badoon invasion and other missions.

As days pass Rick faces the fact that his partner’s omniscience and growing clairvoyance is more curse than blessing, and an increasing capriciousness is affecting Captain Marvel’s compulsion to “Do Good”. ‘Shock Absorber’ see Jones explore his options by going on an arduous pilgrimage and consulting (relatively) local god Shinga Doon, whilst the cosmic avenger starts taking advice and moral instruction from the Punisher

In ‘Pamavision’ Genis joins the militaristic Kree’s colonial space fleet as they invade and colonise strategic world Toped: meeting the man who trained his father, embracing the bellicose expansionist culture and rising fast in the ranks. In the Microverse, Rick is unexpectedly joined by another truth-seeker just as his guru meets a sudden and mysterious death…

The Toped campaign goes badly wrong for the Kree in ‘Uriah’ (rendered by Ivan Reis) as the Captain uncovers sedition, ambition and espionage run wild, whilst Rick learns his fellow stranded acolyte – Epiphany – is far more than she seems. When war with the Shi’ar looms and romantic intrigue runs riot, Marvel’s solution is to kill everybody and then himself…

ChrisCross returns for ‘Au Pere’ as a truly brutal father & son moment in the great beyond leads to Genis discovering that both he and Rick have been manipulated by trans-cosmic siblings Epiphany and Entropy with a view to ousting the current supervisor of reality.

They have done their work well and deranged Genis eagerly anticipates battling the universe’s most powerful conceptual entities, killing Supreme Being Eternity and ending painful reality well before its due date…

Happily for all, Rick hasn’t given up hope in the spectacular and awe-inspiring Paco Medina-limned closing chapter ‘Four Characters in Search of Creation’…

This slim tome includes covers and variants by Alex Ross, CrissCross, Joe Jusko, Kia Asamiya, Phil Noto, JG Jones and Andy Kubert as well as an ‘Alex Ross Captain Marvel Concept Artwork’ feature, sharing his design process and thoughts on the character’s powerful reworking.

Wry, sardonic, explosively action-packed and sublimely provocative, Peter David’s blackly tongue-in-cheek examination of power and perspective has some truly chilling moments, and has a lot to say on the nature of heroism, all leavened by his absurdist sensibilities and love of comedy word-play. His take on duty and honour is wickedly engaging, with the sumptuous art carrying the sneaky double-dealing and savage conflicts with ease.
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