Fantastic Four Epic Collection volume 4 1966-1967: The Mystery of the Black Panther


By Stan Lee & Jack Kirby with Marie Severin, Joe Sinnott, Frank Giacoia and various (Marvel)
ISBN: 978-1-3029-1556-8 (TPB)

Win’s Christmas Gift Recommendation: Epic and Groundbreaking… 10/10

Concocted by Stan Lee and Jack Kirby, with inks by George Klein & Christopher Rule, Fantastic Four #1 (bi-monthly and cover-dated November 1961) was crude, rough, passionate and uncontrolled excitement unlike anything young fans had ever seen before.

Thrill-hungry kids pounced on it and the raw storytelling caught a wave of change starting to build in America. It and succeeding issues changed comicbooks forever.

This full-colour compendium – also available as a digital download – collects issues #52-67 and Annuals #4-5, plus material from Not Brand Echh #1 & 5 (spanning July 1966 to December 1967): an astounding progression of landmark tales as Stan & Jack cannily built on that early energy to consolidate the FF as the leading title and most innovative series of the era.

As seen in the ground-breaking premier issue, maverick scientist Reed Richards, his fiancée Sue Storm, their close friend Ben Grimm and Sue’s teenaged brother survived an ill-starred private space-shot after Cosmic Rays penetrated their ship’s inadequate shielding and mutated them all.

Richards’ body became elastic, Sue gained the power to turn invisible, Johnny Storm could turn into living flame whilst tragic Ben shockingly devolved into a shambling, rocky freak. After the initial revulsion and trauma pass, they solemnly agree to use their abilities to benefit mankind and thus was born The Fantastic Four.

The FF became the indisputable central title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: a forge for new concepts and characters at a time when Kirby was in his conceptual prime and continually unleashing his vast imagination on plot after spectacular plot whilst Lee scripted some of the most passionate superhero sagas that Marvel – or any publisher, for that matter – has ever seen.

Both were on an unstoppable roll, at the height of their creative powers, and full of the confidence that only success brings, with The King particularly eager to see how far the genre and the medium could be pushed…

Without preamble the wonderment commences with an actual social revolution as a new unforgettable character debuted. ‘The Black Panther!’ (Fantastic Four #52, cover-dated July 1966) was an enigmatic African monarch whose secretive kingdom was the only source of a vibration-absorbing alien metal. These mineral riches had enabled him to turn his country into a technological wonderland. Bold and confident, he lured the quartet into his savage super-scientific kingdom as part of an extended plan to gain vengeance on the murderer of his father. He was also the first black superhero in American comics.

After battling the team to a standstill, King T’Challa reveals his tragic origin in ‘The Way it Began..!’, which also introduces sonic super-villain Klaw. In the aftermath Johnny and his tag-along college roommate Wyatt Wingfoot embark on a quest to rescue the Torch’s Inhuman lover Crystal (imprisoned with her people behind an impenetrable energy barrier in the Himalayas). Their journey is interrupted when they discover the lost tomb of Prester John in #54’s‘Whosoever Finds the Evil Eye…!’ and almost perish in devastating, misguided combat…

After aiding the FF against world-devouring Galactus, the Silver Surfer was imprisoned on Earth by the vengeful space-god. The brooding, perpetually moralising ex-herald had quickly become a fan-favourite, and his regular appearances were always a guarantee of something special.

When Strikes the Silver Surfer!’ sees him in uncomprehending, brutal battle with the Thing, whose insecurities over his blind girlfriend Alicia Masters explode into searing jealousy when the gleaming skyglider comes calling, after which business as unusual resumes when ‘Klaw, the Murderous Master of Sound!’ ambushes the team in their own home in #56.

Throughout all the stories since their imprisonment, a running sub-plot with the Inhumans had been slowly building, with Johnny and Wyatt stuck on the other side of the Great Barrier: wandering the wilds and seeking a method of liberating the Hidden City.

Their quest led directly into the spectacular battle yarn ‘The Torch that Was!’: lead feature in the fourth FF Annual (November 1966) in which The Mad Thinker recovers and resurrects the original Human Torch (in actuality the world’s first android and a major star of Timely/Marvel’s Golden Age) to destroy the flaming teenager…

The blistering battle briefly reunites the entire team and leads into an epic clash with their greatest foe.

Fantastic Four #57-60 is Lee & Kirby at their very best; with unbearable tension, incredible drama and breathtaking action on a number of fronts as the most dangerous man on Earth steals the Silver Surfer’s cosmic power, even as the Inhumans finally win their freedom and we discovered the tragic secret of mighty mute Black Bolt in all its awesome fury.

It all begins with a jailbreak by the Sandman in #57’s ‘Enter… Dr. Doom!’, escalates in ‘The Dismal Dregs of Defeat!’ as Doom tests his limitless stolen power; builds to a crescendo in ‘Doomsday’ with the heroes’ utter defeat and humiliation before culminating in brains and valour saving the day – and all humanity – in truly magnificent manner in ‘The Peril and the Power!’

Even though the team had just defeated cosmically-empowered Doom and returned to the Silver Surfer his purloined life-energies, there was never a dull moment: no sooner had the heroes relaxed than a new and improved foe attacked once more in Fantastic Four #61’s ‘Where Stalks the Sandman?’.

This began another explosive multi-part tale wherein Johnny and imprisoned beloved Crystal are reunited, even as Reed is beaten in battle and lost to the anti-matter hell of the Negative Zone’s sub-space corridor…

It’s Crystal to the rescue in ‘…And One Shall Save Him!’ as amphibious guest-star Triton (of the newly liberated Inhuman Royal Family) plucks the doomed genius from the jaws of disaster and inadvertently introduces another unique enemy. This diabolical monster follows Reed back from the anti-matter universe and straight into partnership with the still-seething Sandman. The resulting battle against ‘Blastaar, the Living Bomb-Burst!’ (FF #63, June 1967) wrecks half the city before some modicum of security is restored…

Looking for a little peace and quiet, the exhausted team then tackle ‘The Sentry Sinister’: a frenetic south seas adventure romp pitting the vacationing heroes against a super-scientific automaton buried for millennia by an ancient star-faring race.

This tropical treat expanded the burgeoning interlocking landscape to an infinite degree by introducing the ancient, imperial and alien Kree who would grow into one of the fundamental pillars supporting the vast continuity of the Marvel Universe.

Although regarded on Earth as a long-dead race, the Kree themselves resurface in the very next issue as the team is targeted by an alien emissary of vengeance ‘…From Beyond this Planet Earth!’

Pitiless Ronan the Accuser has come looking to see what could possibly have destroyed an invincible Sentry – and finds out to his great regret – but whilst the fight ensues Alicia is abducted by a super scientific stranger…

The mystery of her disappearance is revealed in #66 in ‘What Lurks Behind the Beehive?’ as the outraged FF trail the seemingly helpless artisan to a man-made technological wonderland. Here a band of rogue geniuses have genetically engineered the next phase in evolution only to lose control of it even before it can be properly born…

‘When Opens the Cocoon!’ exposes the secret of the creature known as Him and only Alicia’s gentle nature is able to placate the nigh-omnipotent creature (who would eventually evolve into doom-ridden cosmic voyager Adam Warlock), after which the tight continuity pauses to allow the Inhumans (time-lost race of paranormal beings long secluded from mortal men) and Black Panther to share the stage in 1967’s Fantastic Four Annual wherein sinister invader Psycho-Manattempts to ‘Divide… and Conquer!’ the Earth.

Frank Giacoia inked this tale, with the emotion-bending micro-marauder holding both the King of Wakanda and the Royal Family of Attilan at bay until the FF can pitch in, delayed as they were by the news that the Sue Richards is pregnant… and soon to be confined in the most appallingly sexist manner until the birth…

The Annual also includes another comedy insight into the creation of Marvel Epics as Stan, Jack & Frank ask ‘This is a Plot?’ and – after the now customary Kirby pin-ups (Inhumans Black Bolt, Gorgon, Medusa, Karnak, Triton, Crystal and Maximus, a colossal group shot of Galactus, Silver Surfer and others, plus a double-page spread of the quirky quartet) – a rapidly rising star-in-the-making gets his first solo appearance.

‘The Peerless Power of the Silver Surfer’ is a pithily potent fable of ambition and ingratitude reintroducing and upgrading the threat-level of the Mad Thinker’s lethal Artificial Intelligence murder-machine Quasimodo…

Ending on a comedic note, this enticing tome includes a brace of pertinent parodies from Marvel’s spoof title Not Brand Echh, opening with (#1 August 1967) Lee, Kirby & Giacoia’s reassessment of Doom’s theft of the Power Cosmic in ‘The Silver Burper!’) and ending in a blistering boisterous bout between ‘The Ever-Loving Thung vs The Inedible Bulk!’(courtesy of Lee, Marie Severin & Giacoia).

Art lovers and history buffs can also enjoy a boundless hidden bounty at the end of this volume as we close with fascinating freebies in the form of the initial designs for Coal Tiger (who evolved into the Black Panther), Kirby & Sinnott’s unused first cover for FF #52 as well as a dozen Kirby/Sinnott original art pages.

Also on show is a pencil rough for FF #64, an alternative cover to #65 plus a previous collection cover drawn by Kirby and painted by Dean White.

Epic, revolutionary and unutterably unmissable, these are the stories which made Marvel the unassailable leaders in fantasy entertainment and which remain some of the most important superhero comics ever crafted. The verve, conceptual scope and sheer enthusiasm shines through on every page and the wonder is there for you to share. If you’ve never thrilled to these spectacular sagas then this book of marvels is the perfect key to another – far brighter – world and time.
6© 1966, 1967, 2019 MARVEL. All rights reserved.

Thor Marvel Masterworks volume 14


By Gerry Conway, Roy Thomas, Bill Mantlo, John Buscema, Rich Buckler, Sal Buscema & various (Marvel)
ISBN: 978-0-7851-9188-9 (HB)

Win’s Christmas Gift Recommendation: Eternal Escapism at its best… 8/10

Whilst the ever-expanding Marvel Universe had grown ever-more interconnected as it matured through its first decade, with characters literally tripping over each other in New York City, the Asgardian heritage of Thor and the soaring imagination of Jack Kirby had most often drawn the Thunder God away from mortal realms into stunning, unique landscapes and scenarios.

However, by the time of this power-packed compendium, the King was long gone and was in fact readying himself to return to the House of (mostly his) Ideas, and only echoes of his groundbreaking presence remained. John Buscema had visually made the Thunder God his own, whilst a succession of scripters struggled to recapture the epic scope of Kirby’s vision and Stan Lee’s off-kilter but comfortingly compelling faux-Shakespearean verbiage…

Once upon a time, disabled doctor Donald Blake took a vacation in Norway only to stumble into an alien invasion. Trapped in a cave, he found an ancient walking stick which, when struck against the ground, turned him into the Norse God of Thunder! Within moments he was defending the weak and smiting the wicked.

Months swiftly passed with the Lord of Storms tackling rapacious extraterrestrials, Commie dictators, costumed crazies and cheap thugs, but these soon gave way to a vast kaleidoscope of fantastic worlds and incredible, mythic menaces, usually tackled with an ever-changing cast of stalwart immortal warriors at his side…

Just prior to these monthly episodes from Thor #229-241 (November 1974 to November 1975, plus a bonus tale from Marvel Premiere # 26 – and all available in hardcover and digital formats), the Thunder God and his cosmic companions had become a quarrelsome, self-doubting band of fantasy spacemen generally roving the outer limits of the Marvel Universe, only occasionally touching base with Earth and Asgard, but that editorial policy had changed as more and more adventures began – and ended – in the troubled lands of Midgard…

With these sagas scripter Gerry Conway ended his long association with the Asgardians – fondly covered in his Introduction ‘Looking Backward 2015-1974 (with Apologies to Edward Bellamy)’ – and a brief period of instability but never a drop in quality ensued before a new regular scribe could begin…

“Homaging” Kirby, penciller Rich Buckler and veteran inker Chic Stone depicted the godly prince safely back on Earth and facing a new kind of terror in Thor #229 as ‘Where Darkness Dwells, Dwell I!’ sees fellow Avenger Hercules uncover an uncanny string of suicides amongst the mortals of Manhattan. After consulting the Storm Lord and his recently returned lover Sif, the Prince of Power is ambushed by a shadowy figure and himself succumbs to dark despondency…

Plucked from psychological catatonia by Iron Man and the recuperating Asgardian Krista, severely shaken Hercules recovers enough to lead Thor deep beneath the city to jointly confront and conquer a horrific lord of fear in #230’s climactic ‘The Sky Above… the Pits Below!’ (inked by Joe Sinnott).

Of greater moment is the revelation in hallowed Asgard that almighty Odin is mysteriously missing…

John Buscema returned in #231, inked by Dick Giordano to limn ‘A Spectre from the Past!’, wherein Thor learns that former true love Jane Foster is dying, another victim of the recently defeated fear lord. Whilst doting current paramour Sif fruitlessly returns to Asgard seeking a cure, the grieving Thunderer is momentarily distracted when Hercules is attacked by an unbelievably powerful anthropoidal throwback. Disembodied spirit Armak the First Man has somehow possessed the body of an unwary séance attendee and now runs savagely amok in the streets…

Since gaining his liberty Galactus’ herald Firelord had been aimlessly travelling the globe. Lured by Asgardian magic he now becomes wicked Loki‘s vassal in ‘Lo, the Raging Battle!’…

Heartsick Thor, meanwhile, will not leave Jane’s hospital bedside, prompting Sif and Hercules to travel alone to the ends of the universe to retrieve the mystic and fabled Runestaff of Kamo Tharnn. No sooner do they depart than the ensorcelled Firelord attacks and whilst incensed, impatient Thor is knocking sense back into him, his evil half-brother leads an Asgardian army in a sneak attack on America…

With ‘Midgard Aflame’ (Buscema & Stone) Thor furiously leads the human resistance and learns for the first time that his father is missing. Odin’s faithful vizier reveals that the All-Father has deliberately divested himself of his memory and chosen to reside somewhere on Earth as a hapless mortal, the better to learn humility…

With humanity preparing to unleash their atomic arsenal against the occupying Asgardians, the invasion suddenly ends with a savage duel between Thor and Loki in ‘O, Bitter Victory!’ (Buscema & Sinnott) after which the Thunderer returns to Jane’s side, unaware that he is being stalked by a merciless old enemy.

Simultaneously but far, far away Sif and Hercules have clashed with he ‘Who Lurks Beyond the Labyrinth!’ and secured a remedy for Thor’s mortal beloved…

Thor #236 opens as the Thunder God revels in furious combat with the Absorbing Man. Unknown to the blockbusting battlers, at that very moment Sif is expressing her own love for her wayward prince by using the Runestaff to fix Jane in ‘One Life to Give!’

…And somewhere in California, an imposing old man called Orrin ponders his strangely selective amnesia and wonders how he can possibly possess such incredible strength and vitality…

With battle concluded, Thor hastens back to Jane and finds her completely cured. His joy is short-lived however, as he realises that Sif is gone, seemingly forever…

Issue #237 finds reunited lovers Don Blake and Jane Foster cautiously getting reacquainted and pondering Sif’s incredible sacrifice when a horde of Asgardian Trolls led by ‘Ulik Unchained’ calamitously attack New York. Before long they have made off with the recently restored Jane under cover of the blockbusting melee that inevitably ensues…

Conway concluded his contributions with Thor #238 as the Thunderer capitulates to his hostage-taking foe and is taken below the worlds of Earth and Asgard on the ‘Night of the Troll!’

Ulik wants to overthrow his king Geirrodur and is confident his hold over his mighty arch foe will accomplish the act for him, but is utterly unprepared for the new martial spirit which now enfuses his formerly frail mortal hostage…

…And in California old man Orrin decides to use his power to help the poor, quickly arousing the ire of big business, brutal strike-breakers and the local authorities…

Writer/Editor Roy Thomas and artist Sal Buscema join Sinnott in Thor #239 as the Thunder God brutally ends his association with the trolls even as in California Orrin’s rabble-rousing civil unrest is cut short when a colossal pyramid containing Egyptian gods erupts from the ground in ‘Time-Quake!’

Thor knows nothing of the latest upheaval. He has returned to distant Asgard, uncovering a mysterious force draining his people of their power and vitality. Warned by duplicitous seer Mimir, the anguished godling rushes back to Earth to clash with the puissant Horus ‘When the Gods Make War!’ (Thomas, Bill Mantlo, Sal Buscema & Klaus Janson).

The depleted Egyptian pantheon have desperate need of an All-Father and have conditioned Odin/Orrin to believe that he is their long-lost patron Atum-Re…

Go-getting, proactively take-charge Jane is already waiting in California when Thor arrives and she is present when the elder deity devastatingly assaults his astounded son. Happily, her cool head prevails and soon the warring deities are talking. An uneasy alliance forms and the truth comes out. Horus, Isis and Osiris are in an apocalyptic battle with vile Death God Seth and need the power of a supreme over-god to assure a victory for the forces of Life. Sadly, that energy is being siphoned from Asgard…

The cosmic conflict concludes in #241 as ‘The Death-Ship Sails the Stars!’ (Mantlo, John Buscema & Sinnott) with the ghastly Seth and his demonic servants ultimately repulsed and Jane again playing a major role: even triumphally shaking Odin out of his compliant, mind-wiped state…

Also included here is a contemporaneous solo tale of Hercules, taken from Marvel Premiere #26 (November 1975), setting up his forthcoming role in new team title The Champions. Crafted by Mantlo, George Tuska & Vince Colletta – and sporting a new Kirby cover – ‘The Game of Raging Gods’ finds the legendary hero relocated to California on the college lecture circuit and targeted by old enemies Typhon the Titan and witch woman Cylla…

Also adding lustre are the cover to all-reprint Giant-Size Thor #1, and original art covers by Gil Kane, Al Milgrom & John Romita and Kirby & Frank Giacoia.

The tales gathered here may lack the sheer punch and verve of the early years but fans of ferocious Fights ‘n’ Tights fantasy will find this tome still stuffed with intrigue and action, magnificently rendered by artists who, whilst not possessing Kirby’s vaulting visionary passion, were every inch his equal in craft and dedication, making this a definite and decidedly economical must-read for all fans of the character and the genre.
© 1974, 1975, 2017 Marvel Characters, Inc. All rights reserved.

Fantastic Four Marvel Masterworks volume 15


By Roy Thomas, Gerry Conway, Len Wein, Tony Isabella, Marv Wolfman, Chris Claremont, Rich Buckler, Bob Brown, Dick Ayers, John Buscema, Joe Sinnott & various (Marvel)
ISBN: 978-0-7851-6625-2 (HB)

Win’s Christmas Gift Recommendation: Frantic Festive Fireworks… 8/10

Monolithic modern Marvel truly began with the adventures of a small super-team who were as much squabbling family as coolly capable costumed champions. Everything the company produces now is due to the quirky quartet and the groundbreaking, inspired efforts of Stan Lee and Jack Kirby…

This full-colour compendium – available in hardcover and digital editions – collects Fantastic Four #151-163 and Giant-Size Fantastic Four #3-4: collectively spanning November 1974 to October 1975 with Stan Lee long gone from the prestigious title but with his co-creator still very much in evidence through a new generation of artists mimicking his visual verve and punch.

What You Should Already Know: maverick scientist Reed Richards, his fiancé Sue Storm, their close friend Ben Grimmand Sue’s teenaged tag-along little brother Johnny miraculously survived an ill-starred private space-shot after cosmic rays penetrated their stolen ship’s inadequate shielding. As they crashed back to Earth the uncanny radiation mutated them all in unimaginable ways…

Richards’ body became astoundingly elastic, Sue gained the power to turn invisible and project forcefields whilst Johnny could turn into living flame and tragic Ben devolved into a shambling, rocky freak. They agreed to use their abilities to benefit mankind and thus was born the Fantastic Four.

Following an effusive and fact-filled Introduction from writer editor Roy Thomas the dramatic tensions resume withGiant-Size Fantastic Four #3 courtesy of plotter Gerry Conway, scripter Marv Wolfman and illustrators Rich Buckler & Joe Sinnott. The extra-special quarterly magazine was devoted to offering epic thrills, herein revealing ‘Where Lurks Death …Ride the Four Horsemen!’ as cosmic aliens arrive, intent on scourging the Earth.

Forewarned after the team stumble across the first horror in ‘…There Shall Come Pestilence’, the harried heroes split up with Inhuman stand-in for Sue Richards Medusa and Johnny striving against international madness in ‘…And War Shall Take the Land!’ whilst Reed and Ben strive to conquer the personification of Famine in ‘…And the Children Shall Hunger!’, before all reuniting to wrap up the final invader in‘…All in the Valley of Death!’

Crafted by Conway, Buckler & Sinnott, FF #151 then begins revealing the truth about a mysterious Femizon who had been stalking the Thing. ‘Thundra and Lightning!’ introduces the male-dominated alternate Future Earth dubbed Machus and its brutal despot Mahkizmo, the Nuclear Man, who explosively invades the Baxter Building in search of a mate to dominate and a new world to conquer…

Inked by Jim Mooney, #152 exposes ‘A World of Madness Made!’ as the team are held captive in the testosterone-saturated side-dimension whilst Medusa seemingly flees, but actually seeks reinforcements from the diametrically-opposed Femizon future alternity, resulting in two universes crashing together in the concluding ‘Worlds in Collision!’ by Tony Isabella, Buckler & Sinnott.

Rapidly reworked by Len Wein, Fantastic Four #154 features ‘The Man in the Mystery Mask!’ – a recycled partial reprint from Strange Tales #127 in which Stan Lee, Dick Ayers & Paul Reinman pitted Ben and Johnny against ‘The Mystery Villain!’.

Here, however, Bob Brown, Frank Giacoia & Mike Esposito find that Reed’s early lesson in leadership has been hijacked by another old friend with explosive and annoying results…

Meanwhile over in Giant-Size Fantastic Four #4 Wein, Chris Claremont, John Buscema, Chic Stone & Sinnott unite to introduce ‘Madrox the Multiple Man’: a young mutant who grew up on an isolated farm unaware of the incredible power he possessed.

When his parents pass away, the kid is inexplicably drawn to New York City, but the mysterious hi-tech suit he wears to contain his condition malfunctions and the boy devolves into a mobile fission device that can endlessly, lethally replicate itself…

Thankfully the FF are aided by mutant Moses Charles Xavier who dutifully takes young Jamie under his wing…

A minor classic follows from Fantastic Four #155-157 as the long dormant Silver Surfer resurfaces in ‘Battle Royal!’(by Wein, Buckler & Sinnott), apparently now a murderous and willing thrall of Doctor Doom.

The dictator can command the Stellar Skyrider because he holds the alien’s lover Shalla Bal – threatening to take her in marriage – but as seen in ‘Middle Game!’ (with Roy Thomas joining as co-writer and Editor) the Surfer cannot kill and merely delivers the defeated FF as prisoners to the Devil Doctor’s citadel.

However, there are schemes within schemes unfolding and Doom is playing a waiting game whilst he covertly siphons the Skyrider’s Power Cosmic to fuel a deadly Doomsman mechanoid…

With Thomas in full authorial control ‘And Now… the Endgame Cometh!’ sees the heroes fight back to conquer the Lethal Latverian, all blithely unaware that the entire charade has been a crafty confection of malign and manipulative demon Mephisto…

The furore is followed by another nostalgia-tinged 2-part epic beginning with FF #158’s ‘Invasion from the 5th (Count it, 5th!) Dimension’ – by Thomas, Buckler & Sinnott – wherein one of the Torch’s earliest solo scourges returns to occupy the homeland of the Inhumans.

Extra-dimensional dictator Xemu opens his campaign of vengeance by dispatching mutant Quicksilver to lure his sister-in-law Medusa back to Attilan. The intention is to force defiant King Black Bolt to utilise his doomsday sonic power on the invader’s behalf, for which the conqueror needs the silent king’s beloved as a bargaining chip.

However, when the FF accompany her into the obvious trap, they bring a hidden ally who unobtrusively turns the tables on Xemu, unleashing ‘Havoc in the Hidden Land!‘ coincidentally and at long last reuniting the First Family of comic book fiction…

This formidable high-tension Fights ‘n’ Tights tome terminates in pan-dimensional panic which ensues when a multiversal conflict is cunningly concocted by a hidden mastermind orchestrating Armageddon for a trio of dimensionally-adjacent planets in ‘In One World… and Out the Other!’

Devised by Thomas, J. Buscema & Stone, the first chapter sees shapeshifting Reed Richards sell his patents to a vast corporation, even as in the streets his counterpart from another universe is kidnapped by barbarian warlord Arkon the Magnificent. That abduction is investigated by a very Grimm Thing who has uncomfortable suspicions about what’s occurring…

With Buckler & Sinnott assuming the delineation, ‘All the World Wars at Once!’ expands the saga as Johnny Storm visits the recently liberated 5th Dimension Earth to discover it under assault by androids from yet another slightly different one…

As the Thing teams up with his other-earth counterpart to quell a dinosaur invasion, “our” world is assaulted by an army from the 5th dimension led by the Human Torch. With each realm believing itself provoked by trans-terrestrial aggressors, the divided team only knows one thing: each invading force is using weaponry invented by Richards…

The crisis peaks in ‘The Shape of Things to Come!’ as the mastermind is exposed and the scheme to annihilate three worlds come close to fruition, necessitating a voyage to a cosmic nexus point and a devastating battle with yet another twisted alternate-reality hero to save three worlds in a spectacular and poignant ‘Finale!’ in #163.

This power-packed package also includes the covers to all-reprint Giant-Sized Fantastic Four #5 and 6; the original unused cover for GSFF #5 (which became FF #158-159); house ads and the all-new material from The Fabulous Fantastic Four Marvel Treasury Edition (#2, December 1975).

This bombastic oversized tabloid edition featured a bevy of classic yarns and is represented here by front-&-back cover art from John Romita, a frontispiece by Marie Severin, a Stan Lee Introduction, the contents page and a double-page pin-up of the team and supporting cast by John Buscema & Giacoia.

Although Kirby had taken the unmatched imagination and questing sense of wonder with him on his departure, the sheer range of beloved characters and concepts he had created with Lee carried the series for years afterwards. So once writers who shared the originators’ sensibilities were crafting the stories a mini-renaissance began…

Although the “World’s Greatest Comics Magazine” didn’t quite return to the stratospheric heights of yore, this period offers fans a tantalising taste of the glory days. These honest and extremely capable efforts are probably most welcome to dedicated superhero fans and continuity freaks like me, but will still thrill and enthral the generous and forgiving casual browser looking for an undemanding slice of graphic narrative excitement.
© 1974, 1975, 2017 Marvel Characters, Inc. All rights reserved.

Defenders Marvel Masterworks volume 4


By Steve Gerber, Bill Mantlo, Gerry Conway, Roger Slifer, Len Wein, Chris Claremont, Scott Edelman, Sal Buscema, Mike Esposito, Don Heck, Sam Grainger & various (Marvel)
ISBN: 978-0-7851-6627-6 (HB)

Win’s Christmas Gift Recommendation: Monumental Marvel Magic for Festive Fun Seekers… 8/10

The Defenders were the last of the big star-name conglomerate super-groups, and would eventually number amongst their membership almost every hero – and some few villains – in the Marvel Universe. No real surprise there, since the initial line-up was composed of the company’s major league bad-boys: misunderstood and mad, outcast and bad and so often actually dangerous to know.

The genesis of the team derived from their status as publicly distrusted “villains”, and they never achieved the “in-continuity” fame or acceptance of other teams, but that simply seemed to leave the creators open to taking a few more chances and playing the occasional narrative wild card.

This Fabulous fourth hardcover/eBook Masterworks collection assembles a veritable host of Fights ‘n’ Tights wonders from across the Marvel firmament to star in Defenders #22-30 and Giant-Sized Defenders #5: cumulatively encompassing cover-dates April-December 1975 and irrevocably reshaping their shared and ever-expanding universe.

The action commences after Steve Englehart shares recollections of the brilliant and much missed Steve Gerber before the action opens with Defenders #22’s ‘Fangs of Fire and Blood!’ (by Gerber, Sal Buscema & Mike Esposito) as the sinister secret society known as the Sons of the Serpent begin another hate-fuelled, racist terror-pogrom, forcing the outcast champions into an uncomfortably public response.

The stakes are raised in ‘The Snakes Shall Inherit the Earth!’ with Hank Pym – in his Yellowjacket persona – returning to the Defenders to confront his most reviled old enemies. Even with his assistance, the Defenders are defeated in combat and left ‘…In the Jaws of the Serpent!’ (inked by Bob McLeod), necessitating a nick-of-time rescue by Daredevil, Luke Cage and Son of Satan Daimon Hellstrom before the epic ends in a stunning and still sickening realistic twist as ‘The Serpent Sheds its Skin’ (inked by Jack Abel)…

Giant Sized Defenders #5 was an all-hands-on-deck production, detailing a story that would transform a seminal and rare early Marvel non-event. ‘Eelar Moves in Mysterious Ways’credited to writers Gerber, Gerry Conway, Roger Slifer, Len Wein, Chris Claremont & Scott Edelman – was illustrated by dependable Don Heck & Esposito: a spectacular and satisfyingly cohesive result revealing how the Defenders meet with future heroes the Guardians of the Galaxy in a time-twisting disaster yarn that sets up the next continued arc for the monthly comicbook…

‘Savage Time’ (Defenders #26 by Gerber, Buscema & Vince Colletta) has Hulk, Doctor Strange, Nighthawk and Valkyrie accompany the Guardians back to 3015AD in a bold bid to liberate the last survivors of mankind from the alien, all-conquering Badoon, after hearing the future history of the world as dictated by time-lost space explorer Vance Astro.

The mission properly commences with ‘Three Worlds to Conquer!’ which introduces stellar enigma and future god Starhawk to his soon to be companions Martinex, Yondu and Charlie 27 (as well as us).

Events becomes infinitely more complicated and satirically scathing when ‘My Mother, The Badoon!’ reveals the sex-based divisions that so compellingly motivate the marauding lizard-men and then triumphantly climaxes in the stirring ‘Let My Planet Go!’

The pressures of producing regular comics is staggering and constant, with the slightest communications delay, illness, personal emergency or even work lost in transit causing all manner of costly hiccups. During the 1970s these “Dreaded Deadline Dooms” occurred all too often and in response Marvel instituted a policy of keeping one-size-fits-all, complete stories for every title in “inventory”: i.e. stashed in a drawer ready to use in an emergency. Designed to fill pages on time but produced with the intention of never being used, most of them were not that good, but despite at first glance seeming to be one of those, ‘Gold Diggers of Fear!’ (Defenders #30, by Bill Mantlo, Sam Grainger & Abel) manages to tap into Gerber’s off-the-wall sensibilities with impressive effect.

The done-in-one yarn pits Strange, Hulk, Nighthawk and Valkyrie against Tapping Tommy, a high-tech Maggia assassin who bases his murderous modus operandi and weaponry on Busby Berkeley musical numbers…

This bizarrely appealing volume ends with a rerun of the first appearance of future warriors from Marvel Super Heroes #18 (January 1969).

‘Guardians of the Galaxy: Earth Shall Overcome!’ is a terse, grittily engaging encounter which introduces a disparate band of freedom fighters united to save Earth from occupation and humanity from extinction at the scaly hands of the reptilian Brotherhood of Badoon.

It all starts when Jovian militia-man Charlie-27 returns home from a six-month tour of scout duty to find his entire colony subjugated by invading aliens. Fighting free, he jumps into a randomly programmed teleporter and emerges on Pluto, just in time to scotch the escape of crystalline scientist Martinex.

Both are examples of radical human genetic engineering: subspecies carefully designed to populate and colonise Sol system’s outer planets but now possibly the last of their kinds. After helping the mineral man complete his mission of sabotage – blowing up potentially useful material before the Badoon can get their hands on it – the odd couple set the teleporter for Earth and jump…

Unfortunately, the invaders have already taken the homeworld…

The Supreme Badoon Elite are there, busily mocking the oldest Earthman alive. Major Vance Astro had been humanity’s first intersolar astronaut; solo flying in cold sleep to Alpha Centauri at a plodding fraction of the speed of light.

When he got there 1000 years later, humanity was waiting for him, having cracked trans-luminal speeds a mere two centuries after he took off. Now he and Centauri aborigine Yondu are a comedy exhibit for the cruel conquerors actively eradicating both of their races…

The smug invaders are utterly overwhelmed when Astro breaks free, utilising psionic powers he developed in hibernation, before Yondu butchers them with the sound-controlled energy arrows he carries.

In their pell-mell flight, the pair stumble across incoming Martinex and Charlie-27 and a new legend of valiant resistance was born…

The eccentric team, as originally envisioned by Arnold Drake, Gene Colan & Mike Esposito were presented to an audience undergoing immense social change, with dissent in the air, riot in the streets and with the Vietnam War on their TV screens every night.

Perhaps the jingoistic militaristic overtones were off-putting or maybe the tenor of the times were against the Guardians, since costumed hero titles were entering a temporary downturn, but whatever the reason the feature was a rare “Miss” for Early Marvel and the futuristic freedom fighters were not seen again for years until Gerber incorporated them into his run on Marvel Two-In-One…

And once the action concludes you can still enjoy a brief gallery of original art pages by Buscema & Colletta and Grainger & Abel.

For the longest time The Defenders was the best and weirdest superhero comicbook in the business, and this bitty, unwieldy collection was where it all started. The next volume would see the inspirational unconventionality reach even greater heights of drama and lunacy…

If you love superheroes but crave something just a little different these yarns are for you… and the best is still to come.
© 1968, 1975, 2016 Marvel Characters, Inc. All rights reserved.

Amazing Spider-Man Epic Collection volume 1: Great Power 1962-1964


By Stan Lee & Steve Ditko, with Jack Kirby & various (Marvel)
ISBN: 978-0-7851-8834-6 (TPB)

Win’s Christmas Gift Recommendation: Timeless and Essential Comics Perfection… 10/10

Marvel is often termed “the House that Jack Built” and King Kirby’s contributions are undeniable and inescapable in the creation of a new kind of comic book storytelling, but there was another unique visionary toiling at Atlas-Comics-as-was: one whose creativity and even philosophy seemed diametrically opposed to the bludgeoning power, vast imaginative scope and clean, broad lines of Kirby’s ever-expanding search for the external and infinite.

Steve Ditko was quiet and unassuming, voluntarily diffident to the point of invisibility, but his work was both subtle and striking: innovative and meticulously polished. Always questing for detail, he ever explored the man within. He found heroism – and humour and ultimate evil – all contained within the frail but noble confines of human scope and consciousness. His drawing could be oddly disquieting… and, when he wanted, decidedly creepy.

Crafting extremely well-received monster and mystery tales for and with Stan Lee, Ditko had been rewarded with his own title. Amazing Adventures/Amazing Adult Fantasy featured a subtler brand of yarn than Rampaging Aliens and Furry Underpants Monsters and the ilk which, though individually entertaining, had been slowly losing traction in the world of comics ever since National/DC had successfully reintroduced costumed heroes.

Lee & Kirby had responded with Fantastic Four and the ahead-of-its-time Incredible Hulk but there was no indication of the renaissance to come when the cover of officially just-cancelled Amazing Fantasy featured a brand new and rather eerie adventure character.

This compelling and economical full-colour trade paperback and digital compilation re-presents the early run of Amazing Spider-Man #1-17, plus Annual #1 and that auspicious tale from Amazing Fantasy #15 (spanning August 1962 through October 1964): allowing newcomers and veteran readers to relive some of the greatest moments in sequential narrative.

The wonderment came and concluded in 11 captivating pages: ‘Spider-Man!’ tells the parable of Peter Parker, a smart but alienated kid bitten by a radioactive spider on a high school science trip. Discovering he has developed arachnid abilities – which he augments with his own natural engineering genius – he does what any lonely, geeky nerd would do when given such a gift… he tries to cash in for girls, fame and money.

Creating a costume to hide his identity in case he makes a fool of himself, Parker becomes a minor celebrity – and a vain, self-important one. To his eternal regret, when a thief flees past, he doesn’t lift a finger to stop him, only to find when he returns home that his Uncle Ben has been murdered.

Crazy for vengeance, Parker stalks the assailant who made his beloved Aunt May a widow and killed the only father he had ever known, only to find that it is the felon he couldn’t be bothered with. Since his social irresponsibility led to the death of the man who raised him, the boy swears to always use his powers to help others…

It wasn’t a new story, but the setting was one familiar to every kid reading it and the artwork was downright spooky. This wasn’t the gleaming high-tech world of moon-rockets, giant monsters and flying cars – this stuff could happen to anybody…

Amazing Fantasy #15 came out the same month as Tales to Astonish #35 (cover-dated September 1962) – the first to feature the Astonishing Ant-Man in costumed capers, but it was the last issue of Ditko’s Amazing playground. In this volume you’ll find the ‘Fan Page – Important Announcement from the Editor!’ that completely misled fans as to what would happen next…

However, the tragic last-ditch tale struck a chord with the reading public and by Christmas a new comicbook superstar was ready to launch in his own title, with Ditko eager to show what he could do with his first returning character since the demise of Charlton action hero Captain Atom…

Holding on to the “Amazing” prefix to jog reader’s memories, the bi-monthly Amazing Spider-Man #1 arrived with a March 1963 cover-date and two complete stories. It also prominently featured the Fantastic Four and took the readership by storm. The opening tale, again simply entitled ‘Spider-Man!’, recapitulated the origin whilst adding a brilliant twist to the conventional mix…

By now the wall-crawling hero was feared and reviled by the general public thanks in no small part to J. Jonah Jameson, a newspaper magnate who pilloried the adventurer from spite and for profit. With time-honoured comicbook irony, Spider-Man then had to save Jameson’s astronaut son John from a faulty space capsule in extremely low orbit…

The second yarn ‘Vs the Chameleon!’ finds the cash-strapped kid trying to force his way onto the roster – and payroll – of the FF whilst elsewhere a spy perfectly impersonates the web-spinner to steal military secrets. This is a stunning example of the high-strung, antagonistic crossovers and cameos that so startled the jaded kids of the early 1960s. Heroes just didn’t act like that and they certainly didn’t speak directly to the fans as in ‘A Personal Message from Spider-Man’ that’s reprinted here…

With his second issue, our new champion began a meteoric rise in quality and innovative storytelling. ‘Duel to the Death with the Vulture!’ catches Parker chasing a flying thief as much for profit as justice. Desperate to help his aunt make ends meet, Spider-Man starts to taking photos of his cases to sell to Jameson’s Daily Bugle, making his personal gadfly his sole means of support.

Matching his deft comedy and moody soap-operatic melodrama, Ditko’s action sequences were imaginative and magnificently visceral, with odd angle shots and quirky, mis-balanced poses adding a vertiginous sense of unease to fight scenes. But crime wasn’t the only threat to the world and Spider-Man was just as (un)comfortable battling “aliens” in ‘The Uncanny Threat of the Terrible Tinkerer!’

Amazing Spider-Man #3 introduced possibly the apprentice hero’s greatest enemy in ‘Versus Doctor Octopus’; a full-length saga wherein a dedicated scientist survives an atomic accident only to discover his self-designed mechanical tentacles have permanently grafted to his body. Power-mad, Otto Octavius initially thrashes Spider-Man, sending the lad into a depression until an impromptu pep-talk from Human Torch Johnny Storm galvanises Spider-Man to one of his greatest victories. Also included here is a stunning ‘Special Surprise Bonus Spider-Man Pin-up Page!’…

‘Nothing Can Stop… the Sandman!’ was another instant classic wherein a common thug who gains the power to transform to sand (another pesky nuclear snafu) invades Parker’s school, and must be stopped at all costs, whilst issue #5 finds the webspinner ‘Marked for Destruction by Dr. Doom!’ – not so much winning as surviving his battle against the deadliest man on Earth.

Presumably he didn’t mind too much, as this marked the transition from bi-monthly to monthly status for the series. In this tale Parker’s social nemesis, jock bully Flash Thompson, first displays depths beyond the usual in contemporary comicbooks, beginning one of the best love/hate buddy relationships in popular literature…

Sometime mentor Dr. Curtis Connors debuts in #6 when Spidey comes ‘Face-to-face with… The Lizard!’ Ttttas the wallcrawler fights far from the concrete canyons and comfort zone of New York – specifically in the murky Florida Everglades. Parker was back in the Big Apple in #7 to breathtakingly tackle ‘The Return of the Vulture’ in a full-length masterpiece.

Fun and youthful hi-jinks were a signature feature of the series, as was Parker’s budding romance with “older woman” Betty Brant, Jameson’s secretary/PA at the Daily Bugle. Youthful exuberance was the underlying drive in #8′s lead tale ‘The Living Brain!’ wherein an ambulatory robot calculator threatens to expose Spider-Man’s secret identity before running amok at beleaguered Midtown High, just as Parker is finally beating the stuffings out of school bully Flash Thompson.

This 17-page triumph was accompanied by ‘Spiderman Tackles the Torch!’: a 6-page vignette drawn by Jack Kirby and inked by Ditko, wherein a boisterous wall-crawler gate-crashes a beach party thrown by the flaming hero’s girlfriend… with suitably explosive consequences.

Amazing Spider-Man #9 is a qualitative step-up in dramatic terms, as Aunt May is revealed to be chronically ill – adding to Parker’s financial woes – with the action supplied by ‘The Man Called Electro!’ – an accidental super-criminal with grand aspirations.

Spider-Man was always a loner, never far from the streets and small-scale-crime, and with this tale – wherein he also quells a prison riot single handed – Ditko’s preference for tales of gangersterism starts to show through; a predilection confirmed in #10′s ‘The Enforcers!’ This is a classy mystery with a masked mastermind known as the Big Man using a position of trust at the Bugle to organise all New York mobs into one unbeatable army against decency.

Longer plot-strands are also introduced as Betty mysteriously vanishes, although most fans remember this one for the spectacularly climactic 7-page fight scene in an underworld chop-shop that has still never been beaten for action-choreography.

The wonderment intensifies with a magical 2-part yarn. ‘Turning Point’ and ‘Unmasked by Dr. Octopus!’ sees the return of the lethally deranged and deformed scientist and the disclosure of a long-hidden secret which had haunted Parker’s girlfriend Betty Brant for years.

The dark, tragedy-filled tale of extortion and excoriating tension stretches from Philadelphia to the Bronx Zoo and cannily tempers the trenchant melodrama with spectacular fight scenes in unusual and exotic locations, before culminating in a truly staggering super-powered duel as only the masterful Ditko could orchestrate it.

A new super-foe premiered in Amazing Spider-Man #13 with ‘The Menace of Mysterio!’ as a seemingly eldritch bounty-hunter hired by publisher J. Jonah Jameson to capture Spider-Man eventually reveals his own dark criminal agenda, whilst #14 is an absolute milestone in the series as a hidden criminal mastermind manipulates a Hollywood studio into making a movie about the wall-crawler.

Even with guest-star opponents the Enforcers and Incredible Hulk, ‘The Grotesque Adventure of the Green Goblin’ is most notable for introducing Spider-Man’s most perfidious and flamboyant enemy.

Jungle superman and thrill-junkie ‘Kraven the Hunter!’ makes Spider-Man his intended prey at the behest of embittered Spidey-foe the Chameleon in #15, and promptly reappears in the first Amazing Spider-Man Annual that follows.

A timeless landmark and still magnificently thrilling battle, tale, the ‘Sinister Six’ begins after a team of villains comprising Electro, Kraven, Mysterio, Sandman, Vulture and Doctor Octopus abduct Aunt May and Betty, and Spider-Man is forced to confront them without his Spider-powers – lost in a guilt-fuelled panic attack. A staggeringly enthralling Fights ‘n’ Tights saga, this influential tale also featured cameos (or, more honestly, product placement segments) by every other extant hero of the budding Marvel universe.

Also included from the colossal comic book are special feature pages on ‘The Secrets of Spider-Man!’ and the comedic short ‘How Stan Lee and Steve Ditko Created Spider-Man’ and a gallery of pin-up pages featuring ‘Spider-Man’s Most Famous Foes!’ – (the Burglar, Chameleon, Vulture, Terrible Tinkerer, Dr. Octopus, Sandman, Doctor Doom, The Lizard, Living Brain, Electro, The Enforcers, Mysterio, Green Goblin and Kraven the Hunter) – plus pin-ups of Betty and Jonah, Parker’s classmates and house and heroic guest stars…

Amazing Spider-Man #16 extended that circle of friends and foes as the webslinger battles the Ringmaster and his Circus of Evil and meets a fellow loner hero in a dazzling and delightful ‘Duel with Daredevil’.

An ambitious 3-part saga began in Amazing Spider-Man #17 wherein the rapidly-maturing hero touches emotional bottom before rising to triumphant victory over all manner of enemies. Sadly, ‘The Return of the Green Goblin!’ only opens that encounter here and you’ll need the next Epic Collection to conclude the saga…

Offering some consolation however is the entire debut tale from AF #15, in original art form, taken from the Library of Congress where it now resides and fully curated and commented upon by historian and scholar Blake Bell. Also on view are unused Ditko covers and early monochrome pin-ups, unretouched cover art for AS #11 and a barrage of pulse-pounding house ads, plus a photo-feature on the Marvel Bullpen circa 1964.

These immortal epics are something no serous fan can be without, and will make the ideal gift for any curious newcomer.
© 1962, 1963, 1964, 2019 MARVEL. All rights reserved.

Marvel Team-Up Marvel Masterworks volume 3

By Len Wein, Gerry Conway, Ross Andru, Jim Mooney, Gil Kane & various (Marvel)
ISBN: 978-1-3029-0970-3 (HB)

Win’s Christmas Gift Recommendation: Classic Comics Collaborations… 8/10

In the 1970s, as Marvel slowly grew to a position of market dominance in the wake of the losing their two most innovative and inspirational creators, they did so less by experimentation and more by expanding proven concepts and properties. The only real exception to this was the en masse creation of horror titles in response to the industry down-turn in super-hero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The concept of team-up books was not new when Marvel decided to award their most popular hero the lion’s share of this new title, but they wisely left their options open by allocating an occasional substitute lead in the Human Torch. In those long-lost days, editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline at that time – they may well have been right.
Nevertheless, Marvel Team-Up was the second full Spider-Man title (abortive companion title Spectacular Spider-Man was created for the magazine market in 1968 but had died after two issues). It launched in March 1972, and became a resounding hit.

This third titanic compilation (in hardback or digital formats) gathers material from MTU #23-30 plus the team-up styled Giant-Size Spider-Man #1-3: spanning July 1974 to February 1975 and opens with a fond, informative recollection from then Editor-in-Chief Roy Thomas in his cheery Introduction before we plunge into the many-starred dramas…

Following a try-out in Giant-Size Super Heroes that pitted the wallcrawler against Living Vampire Morbius and the manic Man-Wolf, a quarterly double-length Spider-Man team vehicle was added to Marvel’s schedule.

Giant-Size Spider-Man #1 was cover-dated July 1974 and saw the web-spinner in frantic search of an experimental flu vaccine, improbably carried on an ocean liner in ‘Ship of Fiends!’ The quest brought him into clashing contact with newly-revived vampire lord Dracula and a scheming Maggia Capo at ‘The Masque of the Black Death!’, all courtesy of Gerry Conway, Ross Andru & Don Heck…

Here that bizarre battle is accompanied by its original editorial text feature ‘An Illuminating Introduction to Giant Size Spider-Man’ before we move on to the monthly MTU wherein The Torch and Iceman fractiously unite to stop Equinox, the Thermo-Dynamic Man on ‘The Night of the Frozen Inferno!’ (by Len Wein, Gil Kane & Mike Esposito).

Still embracing supernatural themes and trends, the webslinger discovers ‘Moondog is another Name for Murder!’ in a defiantly quirky yarn illustrated by Jim Mooney & Sal Trapani which brings the decidedly offbeat Brother Voodoo to the Big Apple to quash a Manhattan murder cult…

Wein, Mooney & Frank Giacoia then determine that ‘Three into Two Won’t Go!’ as Daredevil joins Spider-Man in thrashing inept costumed kidnappers Cat-Man, Bird-Man and Ape-Man, after which Giant-Size Spider-Man #2 sees the amazing arachnid drawn into battle with Shang-Chi, Master of Kung Fu as sinister immortal Fu Manchu frames Spider-Man in ‘Masterstroke!’ The duped heroes clear the air in ‘Cross… and Double-Cross!’ before uniting to foil the cunning Celestial’s scheme to mindwipe America from the ‘Pinnacle of Doom!’ and MTU #26 finds the Torch and Thor battling to save the world from Lava Men in The Fire This Time…’ by Wein, Mooney, Giacoia & Dave Hunt.

At this time, in a desperate effort to build some internal continuity into the perforce brutally brief encounters, the scripters introduced a shadowy trio of sinister observers with an undisclosed agenda who would monitor superhero episodes and eventually be revealed as providers of outrageous technologies for many of the one-shot villains who came and went so quickly and ignominiously…

They weren’t involved when the Chameleon frames Spider-Man (again) and tricks the Hulk into freeing a man – for the most unexpected reason of all – from the New York Men’s Detention Center in #27’s ‘A Friend in Need!’ (Wein, Mooney & Giacoia). They did, however, have a hand in ‘The City Stealers!’ (#28 by new regular creative team Gerry Conway, Mooney & Vince Colletta) when strange mechanoids swipe the island of Manhattan, necessitating Spidey and Hercules (mostly Hercules) having to drag it back to its original position…

After that minor miracle Spider-Man experiences an odd, time-displaced disaster as Giant-Size Spider-Man #3 explores ‘The Yesterday Connection!’ wherein lovely alien Desinna seeks the aid of Spidey in 1974 and – in ‘The Secret Out of Time’ – the hands-on help of legendary 1930s adventurer Doc Savage.

Across a gulf of four decades the heroes individually discover something is not right in ‘Other People in Other Times!’, and with the escape of a savage rampaging monster, two eras seem doomed to destruction. At least until until wiser, more suspicious heads and powers prevail in ‘Tomorrow is Too Late’ and ensure that ‘The Future is Now!’

Marvel Team-Up #29 displays a far less constrained – or even amicable – pairing as flaming kid Johnny Storm and patronising know-it-all Iron Man butt heads whilst tracking a seeming super-saboteur in ‘Beware the Coming of Infinitus! or How Can You Stop the Reincarnated Man?’

Spider-Man and The Falcon then find that ‘All That Glitters is not Gold!’ in #30 whilst tracking a mind-control drug back to its crazy concoctor Midas, the Golden Man, closing the comics capers for another volume. Adding extra lustre there’s still visual treats aplenty in the form of contemporaneous house ads, covers and frontispieces from seasonal tabloid treasury Giant Superhero Holiday Grab-Bag (with art from John Buscema and John Romita) and a triptych of original art pages and covers Gil Kane, Esposito & Giacoia.

These stories are of variable quality but nonetheless all exhibit an honest drive to entertain and please. Artistically the work is superb, and most fans of the genre would find little to complain about so, although not really a book for casual or more maturely-oriented readers, there’s bunches of fun on hand and young readers will have a blast, so there’s no real reason not to add this tome to your library…
© 1974, 1975, 2018 Marvel Characters, Inc. All rights reserved.

Marvel Two in One Epic Collection volume 1 1973-1976: Cry Monster


By Steve Gerber, Bill Mantlo, Len Wein, Mike Friedrich, Chris Claremont, Roy Thomas, Roger Slifer, Marv Wolfman, Scott Edelman, Tony Isabella, Jim Starlin, Gil Kane, Sal Buscema, Ron Wilson, George Tuska, Herb Trimpe, Bob Brown, Arvell Jones & various (Marvel)
ISBN: 978-1-3029-1332-8 (TPB)

Win’s Christmas Gift Recommendation: A Brash, Bold Cornucopia of Classic Comics Collaborations… 8/10

Imagination isn’t everything. As Marvel slowly grew to a position of dominance in the wake of losing their two most innovative and inspirational creators, they did so less by risky experimentation and more by expanding and exploiting proven concepts and properties.

The only real exception to this was their en masse creation of horror titles in response to the industry down-turn in super-hero sales – a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The concept of team-up books – an established star pairing, or battling – often both – with less well-selling company characters, was not new when Marvel decided to award their most popular hero the lion’s share of this new title, but they wisely left their options open by allocating an occasional substitute lead in the Human Torch. In those long-lost days, editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline, they may well have been right.

After the runaway success of Spider-Man‘s collaborations in Marvel Team-Up, the House of Ideas reinforced the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four‘s most iconic member – beginning with two test runs in Marvel Feature before graduating to its own somewhat over-elaborate title.

This compelling compendium – available in trade paperback and digital formats – gathers the contents of Marvel Feature #11-12, Marvel Two-In-One #1-19 and Marvel Team-Up #47, covering the period September 1973 – September 1976, and it all kicks off with a perennial favourite pairing as the Thing once more clashes with the Hulk in ‘Cry: Monster! (by Len Wein, Jim Starlin & Joe Sinnott from MF #11).

Here Kurrgo, Master of Planet X and the lethal Leader manipulated both blockbusting brutes into duking it out – ostensibly to settle a wager – but with the mighty minded, misshapen masterminds concealing hidden agendas…

That ever-inconclusive yet cataclysmic clash leaves Ben stranded in the Nevada desert where Mike Friedrich, Starlin & Sinnott promptly drop him in the middle of the ongoing war against mad Titan Thanos as Iron Man helps the Thing crush monstrous alien invaders in ‘The Bite of the Blood Brothers!’ (#12, November 1973): another spectacular and painfully pretty all-action punch-up.

Still stuck in the desert when the dust settles, Ben eventually treks to an outpost of civilisation just in time to be diverted to Florida in Marvel Two-In-One #1 (cover-dated January 1974) as Steve Gerber, Gil Kane & Sinnott magnificently reveal the ‘Vengeance of the Molecule Man!’ with Ben learning some horrifying home truths about what constitutes being a monster by battling with and beside ghastly, grotesque anti-hero Man-Thing.

With the second issue Gerber cannily trades a superfluous supporting character from his Man-Thing series to add some much-needed depth to the team-up title. ‘Manhunters from the Stars!’ pits Ben, old enemy Sub-Mariner (another series Gerber was currently writing) and the Aquatic Avenger’s powerful cousin Namorita against each other and aliens hunting the emotionally and intellectually retarded superboy Wundarr. Again a dynamically, intoxicatingly tale illustrated by Kane & Sinnott, this case also leaves the Thing as de facto guardian of the titanic teenaged tot…

Sal Buscema signed on as penciller with #3 as the Rocky Ranger joins the Man Without Fear ‘Inside Black Spectre!’: a crossover instalment of the extended epic then playing out in Daredevil #108-112 (in case you’re wondering, this action-packed fight-fest occurs between the second and third chapters) after which ‘Doomsday 3014!’ (Gerber, Buscema & Frank Giacoia) finds Ben and Captain America catapulted into the 31st century to save Earth from enslavement by the reptilian Brotherhood of Badoon, leaving Wundarr with Namorita for the foreseeable future…

The furious future-shocker concludes in MTIO #5 as the Guardians of the Galaxy (not the movie group) climb aboard the Freedom Rocket to help the time-lost heroes liberate New York before returning home. The overthrow of the aliens was completed by another set of ancient heroes in Defenders #26-29 (that’s the subject of a different review).

Marvel Two-In-One #6 began a complex crossover tale with the aforementioned Defenders as Dr. Strange and the Thing witness a cosmic event which begins with a subway busker’s harmonica and leads inexorably to a ‘Death-Song of Destiny!’ (Gerber, George Tuska & Mike Esposito) before Asgardian outcasts Enchantress and the Executioner attempt to seize control of unfolding events in #7’s ‘Name That Doom!’ (pencilled by Sal Buscema).

As they are thwarted by Grimm and the valiant Valkyrie, there’s enough of an ending here for casual readers, but fans and completists will want to hunt down Defenders #20 or Defenders Masterworks volume 3 for the full story…

Back here though, issue #8 teams Grimm and supernatural sensation Ghost Rider in quirkily compelling Yuletide yarn ‘Silent Night… Deadly Night!’ (Gerber, Buscema & Esposito) as the audacious Miracle Man tries to take control of a very special birth in a stable…

Gerber moved on after plotting Thor team-up ‘When a God goes Mad!’ for Chris Claremont to script and Herb Trimpe & Joe Giella to finish: a rather meagre effort with the Puppet Master and Radion the Atomic Man making a foredoomed power play, but issue #10 – by Claremont, Bob Brown & Klaus Janson – is a slice of inspired espionage action-intrigue with Ben and Black Widow battling suicidal terrorist Agamemnon who plans to detonate the planet’s biggest nuke in blistering thriller ‘Is This the Way the World Ends?’.

Marvel Two-In-One quickly became a kind of clearing house for cancelled series and uncompleted storylines. Supernatural series The Golem ran in Strange Tales #174, 176 & 177 (June-December 1974) before being summarily replaced mid-story by Adam Warlock, and MTIO #11 provided plotter Roy Thomas, scripter Bill Mantlo and artists Brown & Jack Abel to offer some spectacular closure when ‘The Thing goes South’: resulting in stony bloke and animated statue finally crushing the insidious plot of demonic wizard Kaballa.

Young Ron Wilson began his lengthy association with the series and the Thing in #12 as Iron Man and Ben tackle out of control, mystically-empowered ancient Crusader Prester John in ‘The Stalker in the Sands!’; a blistering desert storm written by Mantlo and inked by Vince Colletta, after which Luke Cage, Power Man pops in to help stop a giant monster in kI Created Braggadoom!, the Mountain that Walked like a Man!’ – an unabashed homage scripted by Roger Slifer & Len Wein – whilst Mantlo, Trimpe & John Tartaglione deliver a spooky encounter with spectres and demons in #14’s ‘Ghost Town!’ This moody mission was shared with exorcist Daimon Hellstrom, The Son of Satan and left Ben rattled for months to come…

Mantlo, Arvell Jones & Dick Giordano brought on ‘The Return of the Living Eraser!’: a dimension-hopping invasion yarn introducing Ben to Morbius, the Living Vampire, after which a canny crossover epic begins with the Thing and Ka-Zar plunging ‘Into the Savage Land!’ to dally with dinosaurs and defeat resource plunderers. The action then switches to New York as Spider-Man joins the party in MTIO #17 to combat ‘This City… Afire!’ (Mantlo, Sal Buscema & Esposito) after mutated madman Basilisk transports an active volcano from Antarctica to the Hudson River, with the cataclysmic conclusion (from Marvel Team-Up #47) following, wherein Mantlo, Wilson & Dan Adkins have the heroes finish off the epic and save the day in fine style with ‘I Have to Fight the Basilisk!’

Another short-changed supernatural serial is laid to rest in MTIO #18. ‘Dark, Dark Demon-Night!’ – Mantlo, Scott Edelman, Wilson, Jim Mooney & Adkins – sees enigmatic mystical watchdog The Scarecrow escape from its painted prison to foil a demonic invasion with the reluctant assistance of the Thing, after which Tigra the Were-Woman slinks into Ben’s life to vamp a favour and crush a sinister scheme by a rogue cat creature in ‘Claws of the Cougar!’ by Mantlo, Sal Buscema, & Don Heck.

That yarn ends the narrative thrills and chills for now, but there’s still room for a trove of house ads and original art by Kane & Wilson to delight and astound.

These stories from Marvel’s Middle Period are of variable quality but nonetheless represent an honest attempt to entertain and exhibit a dedicated drive to please. Whilst artistically the work varies from adequate to utterly superb, most fans of the frantic Fights ‘n’ Tights genre would find little to complain about.

Although not really a book for casual or more maturely-oriented readers there’s still buckets of fun on hand and young readers will have a blast, so why not to add this colossal comics chronicle to your straining superhero bookshelves?
© 1973, 1974, 1975, 1976, 2018 Marvel Characters, Inc. All rights reserved.

Avengers Marvel Masterworks volume 14


By Steve Englehart, Roy Thomas, Sal Buscema, Dave Cockrum, Joe Staton, George Tuska, Don Heck & various (Marvel)
ISBN: 978-0-7851-8805-6 (HB)

The Avengers have always proved that putting all one’s star eggs in a single basket pays off big-time: even when all Marvel’s classic all-stars such as Thor, Captain America and Iron Man are absent, it merely allows the team’s lesser lights to shine more brightly.

Of course, all the founding stars were regularly featured due to the rotating, open door policy which means that every issue includes somebody’s fave-rave – and the boldly grand-scale impressive stories and artwork are no hindrance either.

This monumental tome (available in hardback and digital editions) collects the team’s world-saving and universe-preserving from issues #129-135 of their monthly comic book, plus Giant-Size Avengers #2-4 – spanning November 1974 through June 1975 – and sees scripter Steve Englehart explore the outer limits of Marvel history and cosmic geography as he begins an epic revelation of universal structure, the beginnings of Marvel time and the formative years of some of the most intriguing characters in comics…

Preceded by his reminiscent commentaries and secrets of his cognitive process in a fulsome Introduction, the drama opens with issue #129’s ‘Bid Tomorrow Goodbye!’ (illustrated by Sal Buscema & Joe Staton) as Kang the Conqueror appears, determined to possess the legendary female figure he calls the Celestial Madonna.

Apparently, this anonymous creature will birth the saviour of the universe, and since no records survive disclosing which of the three women in Avengers Mansion at that crucial moment (mutant sorcery student Scarlet Witc, martial artist Mantis and aged witch Agatha Harkness) she actually is, the time-reaver is resolved to abduct all three and forcibly make himself the inevitable father of the child…

This time, not even the assembled Avengers can stop him and, after crushing and enslaving them, Kang makes off with his hostages, leaving only the swiftly declining Swordsman free to contest him…

The tale continues into Giant-Size Avengers #2 with ‘A Blast from the Past!’ (rendered by Dave Cockrum) as reluctant returnee Hawkeye rushes to the team’s rescue, reuniting with old adversary/mentor Swordsman and enigmatic entity Rama-Tut – who eventually reveals himself as Kang’s reformed future self…

Against all odds, the merely mortal heroes manage to free the enslaved Avengers and rout the unrepentant Kang – but only at the cost of Swordsman’s life…

Avengers #130 poses ‘The Reality Problem!’ (Sal B & Staton) depicting the heartbroken and much-chastened Mantis joining the team in Vietnam to investigate her mysteriously clouded past, only to be drawn into pointless combat with Communist exiles and former Avenger foes Titanium Man, Radioactive Man and Crimson Dynamo thanks to the devious manipulations of petty sneak thief The Slasher…

Brief but heated battle concluded, the origin trail then leads to ‘A Quiet Half-hour in Saigon!’ during which the American Adventurers are again attacked by Kang who traps them in Limbo and unleashes a macabre Legion of the Unliving – comprising enslaved dead heroes plucked from the corridors of time – against them…

With yet another chronal villain Immortus added to the mix, ‘Kang War II’ sees temporarily resurrected heroes and villains Wonder Man, 1940’s android Human Torch, the Monster of Frankenstein, martial arts assassin Midnight, the actually ghostly Flying Dutchman and Baron Zemo decimate the Avengers and the trauma and tragedy are further exacerbated as Mantis keeps seeing the spectre of her deceased lover…

This absorbing thriller by Englehart, Roy Thomas, Sal Buscema & Staton segues inexorably into Giant-Size Avengers #3’s ‘…What Time Hath Put Asunder!’ Illustrated by Cockrum & Joe Giella, it shows Earth’s Mightiest Heroes pulling victory from the ashes of defeat and receiving a unique gift from one of the assembled Masters of Time…

Avengers #133 travels to ‘Yesterday and Beyond…’ (by Englehart, Sal B & Staton) as the shocked heroes accompany Mantis to the beginnings of recorded Galactic history and the unravelling of her true past, whilst Vision is separately dispatched to glimpse his own obscure and complex origins; a double quest which encompasses both the Kree and Skrull empires, the previously defeated Star-Stalker, the long-deceased Priests of Pama, Thanos and the telepathic Titan dubbed Moondragon, as well as a goodly portion of classic superhero history in ‘The Times That Bind!’ before #135 reveals that ‘The Torch is Passed!’ (limned by George Tuska & Frank Chiaramonte), before bringing all the disparate elements together in Giant-Size Avengers #4.

‘…Let All Men Bring Together’ (art by Don Heck & John Tartaglione) brought a satisfactory conclusion to the long-standing and pitfall-plagued romance between the Scarlet Witch and Vision and detailed another, far more cosmic union with a brace of weddings and the ultimate ascension of the Celestial Madonna – even though demonic extra-dimensional despot Dormammu attempts to spoil the celebrations…

Supplementing the circumstances above described, this collection also offers contemporary features from Marvel’s FOOM magazine #12 which spotlighted the romance and weddings with a vision cover by John Buscema & P. Craig Russell, back cover image by Paty (Cockrum) & Al Milgrom; an overview of the awesome android in ‘Visions’ and ‘Vision, This is Your Life!’ and David Anthony Kraft’s ‘The Scarlet Witch: Meditations on a Ms.’ – all including early art contributions from John Byrne, Paty, Dave Wenzel and an extended family pin-up.

Also on view are a Charley Parker spoof strip starring ‘The Visage’, extended interviews ‘Steve Englehart Speaks!: Journey to the center of a Vision’ and ‘Roy Thomas Speaks!: Journey to the center of a Vision’, plus the cover to all-reprint Giant-Size Avengers #5, house ads, original cover art by Dave Cockrum and interior pages by Sal Buscema & Staton and Tuska & Chiaramonte as well a gallery of covers from previous collections dedicated to the Celestial Madonna…

Roy Thomas and Steve Englehart were at the forefront of Marvel’s second generation of story-makers, brilliantly building on and consolidating the compelling creation of Stan Lee, Jack Kirby & Steve Ditko: spearheading and constructing a logical, fully functioning wonder-machine of places and events that so many others were inspired by and could add to. Between them they also showed how much more graphic narratives could become and these terrific tales are perfect examples of superhero sagas done just right.

Don’t trust my opinions; check out the wonderment for yourselves…
© 1974, 1975 2006 Marvel Characters, Inc. All rights reserved.

Iron Man Marvel Masterworks volume 10


By Mike Friedrich, Barry Alfonso, Tom Orzechowski, Bill Mantlo, George Tuska, Arvell Jones, Keith Pollard, Chic Stone & various (Marvel)
ISBN: 978-1-3029-0351-0 (HB)

Win’s Christmas Gift Recommendation: Iron Clad Entertainment Gold… 8/10

Arch-technocrat and supreme survivor Tony Stark has changed his profile many times since his debut in Tales of Suspense #39 (March 1963) when, whilst a VIP visitor in Vietnam observing the efficacy of the munitions he had designed, the inventor was critically wounded and captured by sinister, savage Communists.

Put to work building weapons with the dubious promise of medical assistance on completion, Stark instead created the first Iron Man suit to keep himself alive and deliver him from his oppressors. From there it was a simple jump to full time superheroics as a modern Knight in Shining Armour…

First conceived in the wake of the Cuban Missile Crisis at a time when Western economies were booming and “Commie-bashing” was an American national obsession, the emergence of a new and shining young Thomas Edison, using Yankee ingenuity, wealth and invention to safeguard the Land of the Free and better the World, seemed an obvious development. Combining the then-sacrosanct faith that technology and business in unison could solve any problem, with the universal imagery of noble knights battling evil, Stark – the Invincible Iron Man – seemed an infallibly successful proposition.

Of course, whilst he was the acceptable face of 1960s Capitalism – a glamorous millionaire industrialist/scientist and a benevolent all-conquering hero when clad in the super-scientific armour of his alter-ego – the turbulent tone of the 1970s soon relegated his suave, “can-do” image to the dustbin of history.

With ecological disaster and social catastrophe from the myriad abuses of big business the new zeitgeists of the young, the Golden Avenger and Stark International were soon confronting a few tricky questions from the increasingly politically savvy readership.

With glamour, money and fancy gadgetry not quite so cool anymore the questing voices of a new generation of writers began posing uncomfortable questions in the pages of a series that was once the bastion of militarised America…

This grand and gleaming chronological compendium – available in hardback and digital editions – completes that transitional period; reprinting Iron Man #68-81 (June 1974 – December 1975) and offering one last insightful measure of historical context courtesy of then-departing writer Mike Friedrich’s Introduction.

Iron Man #68-71 comprised the opening sortie in a multi-part epic which saw mystic menace The Black Lama foment a war amongst the world’s greatest villains, with ultimate power, inner peace and a magical Golden Globe as the promised prizes.

Written by Mike Friedrich and illustrated by Tuska & Mike Esposito, it all begins in Vietnam on the ‘Night of the Rising Sun!’ where the Mandarin struggles to free his consciousness which is currently trapped within the dying body of Russian super-villain the Unicorn.

Stark’s pacifist love interest Roxie Gilbert had dragged the inventor to the recently “liberated” People’s Republic in search of (part-time Iron Man) Eddie March‘s lost brother Marty: a POW missing since the last days of the war. Before long, however, the Americans are separated after Japanese ultra-nationalist, ambulatory atomic inferno and sometime X-Man Sunfire is tricked into attacking the intrusive Yankee Imperialists…

The assault abruptly ends once Mandarin shanghaies the Solar Samurai and uses his mutant energies to power a mind-transfer back into his own body. Reinstated in his original form, the Chinese Conqueror commences his own campaign of combat in earnest, eager to regain his castle from rival oriental overlord Yellow Claw.

Firstly, though, he must crush Iron Man – who had tracked him down and freed Sunfire in ‘Confrontation!’ That bombastic battle ends when the Golden Avenger is rendered unconscious and thrown into space…

‘Who Shall Stop… Ultimo?’ then finds the reactivated giant robot-monster targeting the Mandarin’s castle (claimed by the Claw in a previous battle) as the sinister Celestial duels the ancient enemy to the death, with both Iron Man and Sunfire arriving too late and forced to mop up the sole survivor of the contest in ‘Battle: Tooth and Yellow Claw! (Confrontation Part 3)’…

After all that Eastern Armageddon, a change of pace was called for, so Stark takes in the San Diego Comicon in #72’s ‘Convention of Fear!’ (by Friedrich, Tuska & Colletta, from a plot by Barry Alfonso), only to find himself ambushed by fellow incognito attendees Whiplash, Man-Bull and The Melter – who are made an offer they should have refused by the ubiquitous Black Lama…

Next issue the Super-Villain War kicks into high gear with ‘Turnabout: A Most Foul Play!’ (illustrated by Arvell Jones, Keith Pollard & Jim Mooney and derived from a premise by letterer Tom Orzechowski).

After secret-sharing confidantes Pepper Potts-Hogan and her husband Happy settle a long-festering squabble with Tony at Stark International’s Manila plant, Iron Man returns to Vietnam and a deadly clash with the Crimson Dynamo in a hidden, high-tech jungle city which is subsequently razed to the ground by their explosive combat.

Iron Man #74’s ‘The MODOK Machine!’ (inked by Dick Ayers) brings the Black Lama’s contest to the fore as the Mad Thinker electronically overrides the Avenger’s armour and set helpless passenger Stark upon the malevolent, mutated master of Advanced Idea Mechanics…

Without autonomy, the Golden Gladiator is easily overwhelmed and ‘Slave to the Power Imperious!’ (inked by Chic Stone) sees him dragged back to the Thinker’s lair and laid low by a strange psychic hallucination even as MODOK finishes his cognitive co-combatant and apparently turns the still-enslaved steel-shod hero on his next opponent… Yellow Claw.

As this is happening, elsewhere radical terrorist Firebrand is somehow sharing Stark’s Black Lama-inspired “psycho-feedback” episodes…

The tale wraps on a twisty cliffhanger as the Claw destroys MODOK and his clockwork puppet Avenger, only to discover that the Thinker is not only still alive but still holds the real Iron Man captive.

That’s quite unfortunate as the following issue – #76 – blew its deadline and instead reprinted Iron Man #9 (represented here by just the cover) before Friedrich, Jones & Stone’s ‘I Cry: Revenge!’ finds the fighting-mad hero breaking free of the Thinker’s control, just as Black Lama teleports the Claw in to finish his final felonious opponent…

Still extremely ticked off, the Armoured Avenger takes on all comers but is ambushed by the late-arriving Firebrand who has been psionically drawn into the ongoing melee.

As Iron Man goes down, the Lama declares non-contestant Firebrand the ultimate victor, explaining he has voyaged from an alternate universe before duping the unstable and uncaring flaming rabble-rouser into re-crossing the dimensional void with him…

Although a certifiable maniac and cold-blooded killer, Firebrand is Roxie Gilbert’s brother and the groggily reviving Iron Man feels honour-bound to follow him through the rapidly closing portal to elsewhere…

Deadline problems persisted, however, and the next two issues are both hasty fill-in tales, beginning with #78’s ‘Long Time Gone’ – by Bill Mantlo, Tuska & Vince Colletta – which harks back to the Avenger’s early days and a mission during the Vietnam war which first brought home the cost in blood and misery Stark’s munitions building had caused. IM #79 shares ‘Midnite on Murder Mountain!’ (Friedrich, Tuska & Colletta) wherein the hero emphatically ends the scientific abominations wrought by deranged geneticist and determined mind-swapper Professor Kurakill…

At last, Iron Man #80 returned to the ongoing inter-dimensional saga as Mission into Madness!’ – Friedrich, Stone & Colletta – follows the multiversal voyagers to a very different America where warring kingdoms and principalities jostle for prestige, position and power.

Here the Lama is revealed as King Jerald of Grand Rapid: a ruler under threat from outside invaders and insidious usurpers within. He’d come to our Earth looking for powerful allies but had not realised that travel to other realms slowly drives non-indigenous residents completely crazy…

With the mind-warp effect already destabilising Iron Man and Firebrand, it’s fortunate that treacherous Baroness Rockler makes her move to kill the returned Jerald immediately, and the Earthlings are quickly embroiled in a cataclysmic ‘War of the Mind-Dragons!’ before turning on each other and fleeing the devastated kingdom for the less psychologically hazardous environs of their homeworld…

Closing the covers on this stellar compilation are Gil Kane’s stellar front to all-reprint Giant-Size Iron Man #1 and a short gallery of original art covers and pages by Kane, Jones & Pollard.

With this volume Marvel fully embedded itself in the camp of the young and the restless who experienced at first hand and every day the social upheaval America was undergoing. Their rebellious teen sensibility and increased political conscience permeated forthcoming publications as the core audience grew beyond Flower Power protests into a generation of acutely aware activists. Future tales would increasingly bring reformed and repentant capitalist Stark into many unexpected and outrageous situations…

These Fights ‘n’ Tights classics are amongst the most underrated tales of the period and are well worth your time, consideration and cold cash…
© 1974, 1975, 2016 Marvel Characters, Inc. All rights reserved.

Captain Marvel Marvel Masterworks volume 4


By Steve Englehart, Mike Friedrich, Chris Claremont, Jim Starlin, Alfredo Alcala, Al Milgrom & various (Marvel)
ISBN: 978-0-7851-5877-6 (HB)

Win’s Christmas Gift Recommendation: Maximum Marvel Mayhem… 8/10

In 1968, upstart Marvel was in the ascendant. Their sales were rapidly overtaking industry leaders National/DC and Gold Key Comics and, having secured a new distributor which would allow them to expand their list of titles exponentially, the company was about to undertake a creative expansion of unparalleled proportions.

Once each individual star of “twin-books” Tales of Suspense, Tales to Astonish and Strange Tales was awarded their own title, the House of Ideas just kept on going. In progress was a publishing plan which sought to take conceptual possession of the word “Marvel” through both reprint series like Marvel Tales, Marvel Collector’s Items Classics and Marvel Super-Heroes. Eventually, showcase titles such as Marvel Premiere, Marvel Spotlight and Marvel Feature also proudly trumpeted the name, so another dead-cert idea was to publish an actual hero named for the company – and preferably one with some ready-made cachet and pedigree as well.

After the infamous DC/Fawcett copyright court case of the 1940s-1950s, the prestigious designation Captain Marveldisappeared from newsstands. In 1967, during the “Camp” craze superhero boom generated by the Batman TV series, publisher MLF secured rights to the name and produced a number of giant-sized comics featuring an intelligent robot able to divide his body into segments and shoot lasers from his eyes.

Quirky, charming and devised by the legendary Carl Burgos (creator of the Golden Age Human Torch), the series nevertheless failed to attract a large following in that flamboyantly flooded marketplace and on its demise the name was quickly snapped up by Marvel Comics Group.

Marvel Super-Heroes was a brand new title: it had been reconfigured from double-sized reprint title Fantasy Masterpieces, which comprised vintage monster-mystery tales and Golden Age Timely Comics classics, but with the twelfth issue it added a showcase section for characters without homes such as Medusa, Ka-Zar, Black Knight and Doctor Doom, plus new concepts like Guardians of the Galaxy and Phantom Eagle to try out in all-new stories.

To start the ball rolling, the title headlined an alien spy sent to Earth from the Kree Galaxy. He held a Captain’s rank and his name was Mar-Vell.

After two appearances, Captain Marvel catapulted straight into his own title and began a rather hit-and-miss career, battling spies, aliens, costumed cut-ups such as Sub-Mariner, Mad Thinker and Iron Man. Most frequently, however, he clashed with elements of his own rapaciously colonialist race – such as imperial investigative powerhouse Ronan the Accuser – all the while slowly switching allegiances from the militaristic Kree to the noble, freedom-loving denizens of Earth.

Disguised as NASA scientist Walter Lawson, he infiltrated a US missile base and grew closer to security chief Carol Danvers, gradually going native even as he was constantly scrutinised by his ominously orbiting commanding officer Colonel Yon-Rogg – Mar-Vell’s ruthless rival for the love of the teeming starship’s medical officer Una…

The impossible situation came to a head when Mar-Vell gave his life to save the empire from overthrow from within. As a reward, vast, immortal hive-mind the Supreme Intelligence inextricably bonded the expiring warrior with voice-of-a-generation and professional side-kick Rick Jones who – just like Billy Batson (the naïve lad who turned into the original Fawcett Captain Marvel by shouting “Shazam!”) – switched places with a mighty adult hero whenever danger loomed.

By striking a pair of ancient, wrist worn “Nega-bands” together they could temporarily trade atoms: one active in our universe whilst the other floated, a ghostly untouchable, ineffectual voyeur to events glimpsed from the ghastly anti-matter Negative Zone.

The Captain was an alien lost on Earth, a defector from the militaristic Kree who fought for humanity three hours at a time, atomically chained to Rick by mysterious wristbands which enabled them to share the same space in our universe, but whenever one was active here the other was trapped in a terrifying isolated antimatter hell…

The book was cancelled soon after that… only to return some more!

A series which would not die, Captain Marvel returned again in the summer of 1972 for another shot at stardom and intellectual property rights security and secured its place when Jim Starlin used the title to wage a cosmic war with his greatest creation: the Mad Titan Thanos.

This fourth stellar Masterworks compilation (available in luxurious hardback and far-ranging eBook formats and spanning September 1972 to September 1976 whilst gathering Captain Marvel #34-46) details what happens after the ultimate villain was defeated and seemingly killed.
It is preceded by an Introduction by incoming scripter Steve Englehart who – with co-plotter and illustrator Al Milgrom – charted an even more cosmic course for the Good Captain…

With the universe saved and restored, Starlin’s run ended on a relatively minor note in Captain Marvel #34 as ‘Blown Away!’ – plotted by Jim, inked by Jack Abel and dialogued by Englehart – explored the day after doomsday.

As Rick tries to revive his on-again, off-again musical career, newly extant secret cabal the Lunatic Legion despatches Nitro, the Exploding Man to acquire a canister of nerve gas from an Air Force base where Carol Danvers is Chief of Security…

Although the Protector of the Universe defeats Nitro, he succumbs to the deadly toxin which escapes its canister in the explosive melee. From this exposure he would eventually contract the cancer that killed him – as depicted in Marvel’s first Graphic Novel, The Death of Captain Marvel – but that’s a tale for a different review…

Issue #35 finds Mar-Vell all but lifeless in ‘Deadly Genesis’ (Englehart, dialoguer Mike Friedrich & artist Alfredo Alcala). Simultaneously, Rick languishes in the Negative Zone where he is attacked by insectoid monster Annihilus …until a barely-remembered 3-hour time-limit automatically switches his body with the comatose Kree hero.

Later, as Rick’s manager Mordecai Boggs drives him to a gig, Rick’s consciousness slips into the N-Zone and animates Mar-Vell’s unresponsive body to escape Annihilus, and the lad realises this new power is merely one tactic in a cunning plan devised by the duplicitous, devious Supreme Intelligence…

Meanwhile on Earth, Rick’s vacated body has been taken to hospital where old friends Ant-Man and the Wasp are fortuitously visiting when the Living Laser attacks. The villain has been artificially augmented by his new masters, but it’s not enough to stop the retired Avengers or prevent Rick reclaiming his body and using the Nega-bands to restore his bonded soul mate to their particular brand of normality…

At this time, deadline difficulties caught up with the title and #36 was reduced to running a reprint of his origin from Marvel Super-Heroes #12. This Essential edition only includes the foreboding 3-page bookend ‘Watching and Waiting’ by Englehart, Starlin, Alan Weiss & friends, before the saga properly relaunches in #37 with ‘Lift-Off!’ from Englehart, Milgrom & Klaus Janson.

Although Mar-Vell easily discerns that the Lunatic Legion’s attacks stem from the Moon, Rick insists on playing a gig before they set off. After bidding farewell to Mordecai and his sometime stage partner Dandy, they wisely prepare for their trip by outfitting the boy with an advanced spacesuit…

Mar-Vell blasts off but only makes it as far as the outer atmosphere before being attacked by another Lunatic agent. Cyborg Nimrod is no match for Kree firepower, however, and in the Neg-Zone implacable Annihilus endures a painful defeat when he again assaults Rick who joyously revels in the sheer power packed into his EVA gear…

Crisis averted, the bored, naive kid swallows a “vitamin” Dandy slipped him before departure and is transported on a trip unlike any he’s ever experienced. Tragically, as Mar-Vell reaches the air-filled lost city in the “Blue Area of the Moon” he too begins to experience bizarre hallucinations and is utterly unable to defend himself when the all-powerful Watcher ambushes him…

The austere, aloof cosmic voyeur Uatu is part of an ancient, impossibly powerful race of immortal beings who observe all that occurs throughout the vast multiverse but never act on any of it. Non-interference is their fanatical doctrine, but Uatu has continually bent – if not broken – the adamantine rule ever since he debuted in Fantastic Four #13…

Now, somehow, the Legion have co-opted the legendarily neutral astral witness. Once Uatu defeats Mar-Vell, the demi-god despondently dumps his victim with the Lunatic Legion who are exposed as rebel, supremacist Kree plotting to overthrow the Supremor. Fundamentalists of the original race which assimilated the millions of other species, the colonially aggressive and racially purist Blue Kree plan to execute their captive who seemingly has ‘…No Way Out!’, but are unprepared for the closer psychic link which the hallucinations have forged between Earth kid and Kree captain…

With the insurgents defeated, Mar-Vell and Rick follow the repentant Uatu as he returns to his own distant world in #39 to voluntarily undergo ‘The Trial of the Watcher’

In the aftermath of that mind-bendingly bizarre proceeding, Rick and Mar-Vell are finally liberated from their comic bond. With both now independently existing in the positive-matter universe and able to return and leave the Negative Zone at will, their troubles seem over. They couldn’t be more wrong…

CM #40 shifts focus as ‘Rocky Mountain ‘Bye!’ (inked by Al McWilliams) reveals how the space-farers return to an Earth which has no real use for them. As Mar-Vell battles a deadly beast possessing the corpse of his first love Una, Rick finds his music career and even his beliefs are considered irrelevant and of no value. Equally heart-sore and dispirited, the former cellmates reunite and decide to travel to the stars together…

The first stop is Hala, capital of the Kree Empire and Mar-Vell’s birthworld as #41 reveals ‘Havoc on Homeworld!’ (Englehart, Milgrom, Bernie Wrightson, P. Craig Russell, Bob McLeod & Terry Austin) with the populace suddenly swept up in a race war against “Pinks” (human flesh-toned Kree mulattos like our hero).

Determined to warn the Supremor of the conflict and the schemes of the Lunatic Legion, the heroes are appalled to learn the strife has been actively instigated by the colossal mind-collective…

It transpires that, from his earliest moments in military service, Mar-Vell has been groomed by the Supremor to be its ultimate foe. As the ruthless amalgamation of military minds seeks to jump-start the development of the evolutionarily-stalled Kree, it desperately needs an enemy to contend against and grow strong…

Distracting his baffled, betrayed opponents with Ronan the Accuser, the Supreme Intelligence places one Nega-band on Rick and another on Mar-Vell and casually banishes them to the farthest reaches of the empire…

Issue #42 sees them deposited in an insane pastiche of Earth’s wild west mining towns and quickly embroiled in interstellar claim-jumping and a ‘Shoot-Out at the O.K. Space Station!’ (inks by Frank Giacoia & Mike Esposito). As the Kree with a star on his chest lays down the law and has a showdown with the cosmically-charged Stranger, close by Drax the Destroyer is ravaging worlds and planetoids, slowly going insane for lack of purpose. Rick goes his own way and is almost fatally distracted by a beautiful girl nobody else can see…

Drax was created to kill Thanos, but since the Titan’s defeat – by someone else – the devastating construct has wandered the universe, slowly going crazy.

CM #43 shows how – unaware that Thanos still lives – the purposeless nemesis takes the opportunity to assuage his frustrations by attacking the hero who stole his glory in ‘Destroy! Destroy!’ (Englehart & Milgrom).

The epic clash ends in #44 as ‘Death Throws!’ sees the pointless conflict escalate until Rick’s imaginary friend intervenes and opens the Destroyer’s eyes…

With sanity restored all round, Mar-Vell then voyages to a Kree colony world ravaged by cyborgs and life-absorbing Null-Trons and discovers Supremor has been subtly acting to merge him and Rick into one puissant being to further his evolutionary agenda in ‘The Bi-Centennial!’

Forewarned, and with a small band of most unlikely allies, the cosmic conflict then wraps up in blockbusting fashion as Rick and Mar-Vell unite by not combining to defeat the Supremor in a battle ‘Only One Can Win!’ (scripted by Chris Claremont, and limned by Milgrom & Austin)…

This bombastic battle book of cosmic conflict and stellar spectacle also incorporates bonus treats in the form of the cover of all-reprint Giant-Size Captain Marvel #1, cover art from Ron Wilson & Giacoia and original artwork and colour guides from Starlin.

Captain Marvel was never the company’s most popular or successful character but the good stuff is amongst the very best the House of Ideas produced in its entire history.

If you want to see how good superhero comics can be, you’ll just have to take the rough with the smooth and who knows… you might see something that will blow your mind…
© 1974, 1975, 1976, 2017 Marvel Characters, Inc. All rights reserved.