A Quick & Easy Guide to Consent


By Isabella Rotman with Luke B. Howard (Limerance Press/Oni Press-Lion Forge Publishing Group)
ISBN: 978-1-62010-794-2 (PB) eISBN: 978-1-62010-815-4

I’ve constantly argued here that comic strips are a matchless tool for education: rendering the most complex topics easily accessible and displaying a potent facility to inform, affect and alter behaviour. Here’s another superb example of the art form using its great powers for good.

The Quick & Easy Guide series has an admirable record of confronting uncomfortable issues with taste, sensitivity and breezy forthrightness: offering sound solutions as well as awareness or solidarity. Here, Maine-based cartoonist Isabella Rotman (Wait What?: A Comic Book Guide to Relationships, Bodies and Growing Up; You’re So Sexy When You Aren’t Transmitting STIs) and New Orleans colourist Luke Howard collaborate on a cogent, compelling primer covering the irrefutable basics When, Where, Why and most especially What can be taken as Consent. This is such a charged issue that the light, informative lecture is preceded by a very clear and well thought out Content Warning defining terms and the specifics of situations, with firm regard to gender, scope and even an Informational Disclaimer – that’s how hot a topic this still is…

Terms are examined and situations explored during a tenuous first encounter between two healthy young adults. However, as things heat up, a phantasmal guide pops in to steer the participants and give voice to their suppressed concerns, through chapters such as ‘What is Consent?’, ‘Consent is Simple’, ‘What is Sex?’ and ‘Consent Must be Freely Given!’, all emphasised through sidebars like ‘Tell Them What Turns You On!’ and an enumeration of what definitively ‘Have Nothing to do With Consent!’

The dialogue and comics show-&-tells are punctuated by quotes from professional Sexual Consent Educators, augmented by role plays, quizzes and a section outlining and defining current (US only) ‘Age of Consent’ laws, before asking ‘Is Everyone Fully Informed?’ This last is primarily about all the many factors – physical and emotional – potential partners should always be apprised of, but also broadmindedly enquires ‘What About Kink?’, and even tackles the ever-present – and potentially devastating – ‘Fear of Rejection’

In closing, the convivial confrontation offers a list of potential faux pas in ‘So Don’t…’; a summation ‘In Review…’ before providing a ‘Yes. No. Maybe So Checklist’ as well as a selection of ‘Safer Sex: Contraception’, ‘…STI Risk Reduction’ and ‘…Activities’ suggestions.

Being wise beyond her years and probably acutely aware of how inventive humans are, the author closes with sagacious questionnaire ‘Anything Else?’, plus a fulsome Bibliography and list of Resources to contact including Sex & Relationship Education, appropriate Hotlines and online Checklists… although considering how hostile most parents, many governments and all organised religions are to such dangerous knowledge in the sweaty hands of actual consentors/consentees, these might no longer be of much use…

I hail from (and am a grateful survivor of) a fabulous far-distant era where we happily ravaged the planet without a qualm and believed emotional understanding led to universal acceptance. At the same time, it seems most of us never stopped being greedy cave monkeys obsessively snatching whatever we wanted with no consideration of others or the greater consequences. Then again, some seem (apparently) a little more in tune with the planet now, and finally learning to share and play well with others…

This witty, no-nonsense treatise offers sage advice on becoming our best selves by dealing with our selfish natures – something that really should have been bred out of humanity eons, if not centuries, ago. This should be compulsory reading in every school and college… and pub, and nightclub, and scenic natural beauty spot, and cinema and waiting room and…
A Quick & Easy Guide to Consent™ & © 2020 Isabella Rotman. All rights reserved.

Positive


By Tom Bouden, translated by Yves Cogneau with Charles “Zan” Christensen (Northwest Press)
ISBN: 978-0-98459409-2 (TPB/Digital edition)

Many things are dangerous and don’t go away just because we stop talking about them. Coincidentally, here’s something short, sweet and utterly, comfortingly satisfying. Please enjoy. BTW: today is HIV Long-Term Survivors Day.

First observed on June 5th 2014 as a day honouring long-term survivors of HIV, and to raise awareness about their needs, issues, and journeys, this day became an annual commemoration as it coincides with the anniversary of the first official reporting of what became known as “the AIDS epidemic” when the US Centre for Disease Control reported five cases of a mysterious disease affecting young gay men on 5th June 1981.

Human Immunodeficiency Virus is a Lentivirus attacking the body’s immune system. If untreated, the infection usually leads to Acquired Immunodeficiency Syndrome – commonly known as AIDS. For the longest time, the condition was a killer, but can now be controlled quite successfully now through a variety of medications, treatments and necessary lifestyle modification. The biggest dangers remains its ease of transmission and long gestation period. Many sufferers pass it on in a honeymoon period of apparent prime health and sexual activity with no symptoms apparent.

At its height, AIDS ravaged the world, and has killed approximately 38 million people. It also completely changed global society. However, as it hasn’t been a headline grabbing threat for so long and horniness is eternal, across the world – and generations! – infections are on the rise again as a people blithely interact thinking history is dead and can’t hurt them…

Sadly, how those testing positive for HIV were treated also revealed a lot about the people around them. This powerful but truly uplifting graphic tome was created in 2008 by Belgian cartoonist Tom Bouden (Max and Sven, The Importance of Being Earnest, In Bed with David & Jonathan, Queerville): a means of exploding idiotic myths, factually explaining how a positive diagnosis changes the life of someone with the disease and affects those around them.

Subtitled “A Graphic Novelette of Life with Aids”, the charming tale is delivered in traditional, welcoming Ligne Claire style (like Tintin or Blake and Mortimer); laced with warm humour to balance the tension, fear and pain, and begins eight years ago as young marrieds Sarah and Tim’s latest row is interrupted by a visit from their doctor. He has results explaining Sarah’s recent bout of assorted maladies, but needs her to take a second, confirmatory test…

And so begins a methodical, revelatory but worthwhile discourse as the couple carefully share her diagnosis with friends, family and past intimates, contrived with compassion and sensitivity and braced with solid facts throughout. Navigating and negotiating assorted treatments; dealing with mounting work issues and living as normal as life as feasible, Sarah and Tim build support networks while moving ever onward: embracing bucket lists and pill packs, discarding despair and fostering hope until they reach the stage where they can consider the next positive step… having a child…

Fronted by an emphatically positive Introduction from activist and Gay League executive Joe Palmer, this is a lovely, sensible and above all straightforward examination of HIV in the real world. That said, parents might want to review and possibly police some pages if young children are around, as it contains forthright depictions of nudity and lovemaking.
© 2013 Tom Bouden. All rights reserved.

Good Night, Hem


By Jason (Fantagraphics Books)
ISBN: 978-1-68396-461-2 (HB/Digital edition)

This book includes Discriminatory Content produced for dramatic and comedic effect.

Happy Birthday Jason!

Born this day in 1965 in Molde, Norway, John Arne Sæterøy is known globally by his enigmatic, utilitarian nom de plume. The shy & retiring draughts-scribe started on the path to overnight international cartoon superstardom in 1995, once first graphic novel Lomma full ay regn (Pocket Full of Rain) won Norway’s biggest comics prize: the Sproing Award. Prior to that, he had contributed to alternate/indie magazine KonK whilst, from 1987, studying graphic design and illustration at Oslo’s Art Academy, before going on to Norway’s National School of Arts. After graduating in 1994, three years later he founded his own comic book Mjau Mjau, citing Lewis Trondheim, Jim Woodring and Tex Avery as his primary influences and constantly refining his style into a potent form of meaning-laden anthropomorphic minimalism.

Moving to Copenhagen Jason worked at Studio Gimle alongside Ole Comoll Christensen (Excreta, Mar Mysteriet Surn/Mayday Mysteries, Den Anden Praesident, Det Tredje Ojet) and Peter Snejbjerg (Den skjulte protocol/The Hidden Protocol, World War X, Tarzan, Books of Magic, Starman, Batman: Detective 27). His efforts were internationally noticed, making waves in France, The Netherlands, Slovenia, Spain, Germany and other Scandinavian countries as well as the Americas, and he won another Sproing in 2001 for self-published series Mjau Mjau. From 2002 he turned nigh-exclusively to producing graphic novels… and won a succession of major awards.

Jason’s breadth of interest is wide and deep: comics, movies, animated cartoons, music, high literature and pulp fiction all feature equally with no sense of rank or hierarchy. This puckish and egalitarian mixing and matching of inspirational sources always and inevitably produces picture-treatises well worth a reader’s time. Over successive tales Jason employed a repertory company of stock characters to explore deceptively simplistic milieux based on classic archetypes of movies, childhood entertainments and historical and literary favourites. These all role play in deliciously absurd and increasingly surreal sagas centred on his preferred themes of relationships and loneliness. In latter years, Jason returned to these “found” players as he built his own highly esoteric universe, and in Good Night, Hem, even has a whole bizarre bunch of them “team-up”…

As always, visual/verbal bon mots unfold in beguiling, sparse-dialogued, or even pantomimic progressions, with compellingly formal page layouts rendered in a stripped-down adaptation of Hergé’s Claire Ligne style: solid blacks, and thick outlines dominating settings of seductive monochrome simplicity.

Good Night, Hem is a deliciously wry triptych of novellas again harnessing and displaying all that signature arbitrary surreality, only marginally restrained by the overarching conceit that it is three snapshots of real life he-man author Ernest Hemingway. That gritty scribe was previously utilised in 2006’s The Left Bank Gang wherein he and fellow glitterati-in-waiting including Ezra Pound, James Joyce, F. Scott Fitzgerald and others struggle with a lack of success and decide to rob a bank.

Here, that situation is sidelined, as in 1925 the wastrel émigrés – now also including the likes of future screenwriter Donald Ogden Stewart and artist Max Ernst – meet Hem’s exact double in the form of a man dressed as a musketeer. They have no conception that the newcomer is the actual Athos of fiction: a tragic, love benighted-immortal who has outlived his time and has never found peace or love…

The time & space conquering hero was previously seen in 2008’s The Last Musketeer (please link to 14th July 2023) and 2011’s Athos in America and soon makes his indelible mark on the Americans. He is even dragged along as Hemingway cajoles/bullies them all into joining him at the bullfighting festival in Pamplona…

In the midst of all that blood, sand, jealousy and constant sexual tension, Hem – keen to exploit Athos’ innocence and their uncanny resemblance – then asks a monumentally stupid favour…

Abandoning literary speculation for baroque adventure, the second tale marches right into brutal he-man action territory as hero-in-waiting (and his own mind) Hem hatches a plan to end World War II at a stroke. It’s August 1944 in Paris, and war correspondent Ernest Hemingway uses his contacts to assemble a do-or-die squad to accompany him on a mission into embattled Berlin to punch out Adolf Hitler. First though, comes a period of intense secret training and more opportunities for bitter romance, betrayal and lethally unruly machismo before the mission – and all its appalling consequences – are realised…

The final chapter opens in 1959 and delves deep into contemplation as Hem seeks to write his memoirs. Trapped into reminiscing about his life and those he met, whilst resident in pre-revolutionary, Mafia-run Cuba, he recalls how Athos recently reappeared. He was utterly untouched by the weight of 30 more years and asked the author to pen an introduction for his own proposed autobiography: an encounter that set the writer on a spiral of painful self-examination…

These quirky episodes are populated with cinematic, darkly comic anthropomorphs and festooned with bewitching ruminations on love, loneliness, friendship, renown, expectation and life goals viewed – as ever – through a charmingly macabre cast of bestial archetypes and socially-lost modern chumps and people you think you know.

Blending literary pretention and modern fictive mythology with the iconography and ironic bombast of Reservoir Dogs and Inglourious Basterds is a stroke of genius no one else could pull off. Jason’s work always jumps directly into the reader’s brain and heart, incisively probing the nature of “human-ness” via the beastly and unnatural asking persistent and pertinent hard questions. Although smart sight-gags are less prominent here, his staff of “funny-animal” players still uncannily depict the subtlest emotions with devastating effect, proving again just how good a cartoonist he is. Effortlessly switching back and forth between genre, milieu and narrative pigeonholes, this grab-bag of graphic goodies again proves that Jason is a creative force in comics like no other: one totally deserving as much of your time, attention and disposable income as possible.
All characters, stories and artwork © 2021 Jason. All rights reserved. This edition © 2021 Fantagraphics books. All rights reserved.

JLA Classified: New Maps of Hell


By Warren Ellis, Jackson Guice, David Baron, Phil Balsman & various (DC Comics)
ISBN: 978-1-4012-0944-5 (TPB/Digital edition)

Once again, we’re saddened by news of the passing of another comics stalwart who died too young and at the height of his powers. Jackson “Butch” Guice was born in Chattanooga Tennessee died on June 27th 1961 and worked in comics for most of his life, beginning on fanzines, small press and independent titles such as The Crusaders, and after making waves on The Micronauts went on to stellar career illustrating the industry’s top titles and characters (including X-Men, X-Factor, Doctor Strange, Captain America, Nick Fury, Winter Soldier, Superman, Supergirl, Wonder Woman, The Flash, Aquaman, Birds of Prey, Resurrection Man and more), independent hits (like Swords of The Swashbucklers, Badger, Nexus, Chronicles of Corum, Eternal Warrior, Storming Paradise, Ruse, Mandalay, Olympus) with his hyper realistic style particular effective in licensed properties and adaptions like Indiana Jones and the Temple of Doom, Wild Cards, Aliens, Terminator and Predator. He died on May 1st 2025.

For a fuller epitaph and gallery of Butch’s astounding ability and variety please check out In Memoriam: Comic Artist Jackson “Butch” Guice.

Butch was very much an in-demand collaborator and switched titles swiftly and often, making finding a book fully focussed on his work rather rare. We will cover more idiosyncratic collections – like Mandalay and Swords of the Swashbucklers – later, but for now let’s revisit a short sharp superhero feast showing him in all his solo glory.

JLA Classified: New Maps of Hell

Here’s a grand, old-fashioned, straightforward, no-strings-attached superhero blockbuster: one any old punter can pick up with no worry over continuity or identification and where good guys and bad guys are clearly defined. That’s due in large part to the fact that nobody really does those anymore, but at least it gives me the opportunity to take another look at a slow burner from 2006, which definitely grows on you with every re-read.

Produced at a time when the Justice League of America was enjoying immense popularity and benefiting from a major reboot courtesy of Grant Morrison, this politically-barbed, end-of-the-world epic starring Superman, Batman, Wonder Woman, Flash, Green Lantern, Oracle and Martian Manhunter first ran in #10-15 of supplemental title JLA Classified (cover-dates September 2005 to February 2006), with gritty futurist scribe Warren Ellis upping the angst-quotient on a hoary old plot whilst illustrator Jackson Guice adds a terrifying veracity to events via his gifts for realism and authenticity.

It begins as Clark Kent and wife Lois Lane stumble onto a dirty little secret. Assorted, and one would assume unconnected, scientists and bean counters at President Lex Luthor’s Lexcorp conglomerate have been committing suicide in large numbers and the intrepid reporters suspect something very nasty is going on…

In Gotham City, Batman learns police and authorities have been turned away from an extremely unconventional crime-scene by Feds and a private security company, and he too starts digging…

In the Bermuda Triangle, a researcher team is invited to the Amazon’s ancient library of knowledge, only to die when the sky-floating island explodes in a horrendous detonation.

Legacy Flash Wally West has terrible dreams of his beloved predecessor Barry Allen (dead and venerated at this juncture) which lead him to a similar catastrophic conflagration, whilst Green Lantern Kyle Rayner ruminates on a primordial legend of the Corps’ origins until a wave of explosions rouse him to action…

In the ruins of each disaster the scattered, hard-pressed heroes find an ancient parchment of alien hieroglyphs, and when Superman recovers another page of the same from the shredded remnants of a plummeting space station, the call goes out to activate the League…

Tasking cyber-savant Oracle and aged Martian sole survivor J’onn J’onzz with uncovering information, the team learn of an antediluvian scourge that had wracked the red planet millions of years past: A God/Devil testing a species’ right to survive and which heralded its coming through a written code. Apparently, Luthor’s scientists have found such writings in remnants of ancient Sumeria and begun deciphering the text…

Mobilising to stop the summoning, our heroes confront Luthor in the White House but are too late. In Las Vegas the bowels of Hell vomit horrors into the streets and as the frantic super squad rush to battle they are snatched up, separated by the malign entity.

It has spent eons traversing the universe testing the worth of intelligent races and individually putting them to their sorest tests. However, the monstrous terror has never faced beings like the JLA before, or a mind like the Batman’s, and soon the horror’s own darkest secret is exposed and its fatal weakness exploited to devastating effect…

With a painted cover gallery by Michael Stribling, this tale offers simple, solid Fights ‘n’ Tights fun gilded with a cynically sly post-modern edge: a sound example of costumed action blockbuster comics at their best.
© 2005, 2006 DC Comics. All Rights Reserved.

The Marquis of Anaon volume 3: The Providence


By Vehlmann & Bonhomme, coloured by Delf: translated by Mark Bence (Cinebook)
ISBN: 978-1-84918-277-5 (PB Album/Digital edition)

These books include Discriminatory Content included for dramatic effect.

In 1972 Fabien Vehlmann entered the world in Mont-de-Marsan. He was raised in Savoie, growing up to study business management before taking a job with a theatre group. His prodigious canon of pro comics work began in 1998 and soon earned him the soubriquet of “Goscinny of the 21st Century”.

In 1996, after entering a writing contest in Le Journal de Spirou, he caught the comics bug and two years later – with illustrative collaborator Denis Bodart – produced mordantly quirky, sophisticated portmanteau period crime comedy Green Manor. From there his triumphs grew to include – amongst many others – Célestin Speculoos for Circus, Nicotine Goudron for L’Écho des Savanes and a stint on major property Spirou and Fantasio

Scion of an artistic family, Matthieu Bonhomme received his degree in Applied Arts in 1992, before learning the comics trade working in the atelier of western & historical strip specialist Christian Rossi. Running from 2002-2008, Le Marquis d’Anaon was Bonhomme’s first regular series, after which he began writing as well as illustrating a variety of tales, from L’Age de Raison, Le Voyage d’Esteban, The Man Who Shot Lucky Luke and so much more.

Now, where were we? Imagine The X-Files set in Age of Enlightenment France (circa 1720), played as a solo piece by a young hero reluctantly growing into and accepting the role of crusading troubleshooter. With potent overtones of Jane Eyre, Wuthering Heights, The Fall of the House of Usher and similar gothic romances, it all began in 2001’s L’Isle de Brac: first of 5 albums (all available in English-language paperback and digital formats) tracing the development of a true champion against darkness and human venality.

Under-employed middle class scholar/pragmatic philosopher Jean-Baptiste Poulain is a merchant’s son, ardent disciple of Cartesian logic and former medical student. Well educated but impoverished, he accepted a post to tutor the son of the mysterious Baron of Brac. It was a career decision that shaped the rest of his life…

On the windswept, storm-battered and extremely isolated island off the Brittany Coast, Poulain experienced fear and outrage, superstition and suspicion before ultimately exposing the appalling secret the island overlord his serfs called “the Ogre”, bringing justice and finality to all concerned. In the aftermath, Poulain left but could never outrun the obnoxious title the islanders bestowed upon him in their Bretagne argot: Le Marquis d’Anaon – “the Marquis of Lost Souls”…

Two years later Poulain caught a supposedly demonic but actually faith-based serial killer (The Black Virgin) and in this third exploit tackles a new kind of horror that we have all become increasingly aware of…

It begins in Paris, where not so polite society bores a now notorious sage whilst making him a target of bumptious educated fools. At a soiree where Poulain more than holds his own against aristocratic snobs, he is approached by visiting celebrity the Countess of Almedía, who has a unique problem she needs to consult a truly learned man about…

Wishing to establish a salon of her own in Andalusia, the Contessa invites Poulain to relocate to Spain for a few months, sweetening the offer with extraordinarily generous remuneration. Despite speaking no Spanish, he is soon a passenger aboard ship, acquainting himself with fellow recruit and poet of renown Françoise de la Sange. Their safe passage is abruptly interrupted by a monstrous storm which “the Marquis” cannot help but revel in. As a consequence, he is the first to spot a derelict galleon tossed in the tumult…

When calm waters return, battered hulk La Providence lies before them and he eagerly joins a wary but greedy boarding party. The ship is a floating horror, filled with skeletons and scenes of carnage but according to the recovered Captain’s log, there are far fewer bodies than there should be for a vessel that left the Congo stuffed with ivory and exotic timber and commanded by an extremely entrepreneurial slaver.

Moreover, a lifeboat is also missing…

The Contessa’s dutiful captain decides he must tow the wreck to the nearest port – Bordeaux – but the unanticipated four day diversion quickly sours after a string of mysterious events disrupt shipboard routine and panic the crew. Poulain mentally retraces his steps and realises that what he saw aboard the Providence – already impossible for a rational man to accept – might not be the worst of the perils about to visit himself and his companions…

As men start disappearing, chaos mounts when the captain dies and is replaced by steadfast pragmatic Chief Erwan. Sinking the towed hulk does not end the deaths and by the time Poulain divines the true answer the ship has been diverted again for the nearest dry land… a proposition the Marqis of Lost Souls cannot allow to happen at any cost….

Accompanied by cleverly contrived faux broadsheet character precis ‘Gazette Of the year 1731 – CONCERNING SEVERAL illustrated& authentic tales of the MARQUIS OF ANAON’

This seagoing terror tale offers another tight, taut authentic compellingly script from Vehlmann, depicted via Bonhomme’s densely informative but never obtrusive illustrated realism delivering a moody, ingenious, utterly enthralling tale of modern horror, imbedded in an(other) era of superstition, class separation, burgeoning natural wonder, reason ascendant and crumbling belief. This is spooky enigma enhancing and testing a troubled, self-doubting quester who barely holds at bay the crippling notion that all his knowledge might be trumped one night by a non-rational ever lurking unknown…

The exploits of The Marquis of Anaon area minor mystery milestone well-deserving of a greater audience and one no thinking fear fan should miss.
Original edition © Dargaud Paris 2004 by Vehlmann & Bonhomme. All rights reserved. English translations © 2015 by Cinebook Ltd.

Mercy: Shake the World


By J.M. Dematteis & Paul Johnson (Dover Comics & Graphic Novels)
ISBN: 978-0-486-79905-6 (TPB/Digital edition)

Originally conceived as one of a tranche of titles developed by editor Art Young for the Disney Company’s ambitious but ultimately stillborn Touchmark adult comics imprint (the others being Sebastian O, Enigma and Shadows Fall) in the early 1990s, Mercy was first released as a 64-page one-shot comic book in the initial wave of DC’s Vertigo line in 1993. Thematically at odds with the dark, uncompromising and nihilistic fare of titles such as Swamp Thing, Hellblazer, Doom Patrol and even the groundbreaking but bleakly lyrical Sandman, the astounding near-life experiences of Joshua Rose came and went relatively unremarked then, but at last got a fair chance to shine in this resurrected softcover collection packed with fascinating extras and bonus material.

Finally finding a more receptive audience for its still-fresh, immensely innovative spiritual odyssey, the uplifting tale is preceded by an absorbing reunion in print of the creators as transcribed in ‘About Mercy: Shake the World – a conversation between writer J.M. Dematteis and artist Paul Johnson’, prior to the phantasmagorical revelation road unfolding through a cascade of stunning painted visuals that begin in a coldly antiseptic hospital room…

Middle-aged and long-bled of all inner joy, Joshua Rose was almost glad when the stroke put him into a coma.

Jaded, world-weary and bitterly disappointed to his core, Joshua has no illusions about life’s wonders or humanity’s merits. He lies inert in his exorbitantly expensive private clinical cell, impaled on and afflicted by dozens of tubes, needles and machines. Seemingly dead to the world, he is in fact acutely aware of not just his own physical surroundings, but also every inconceivable nook and cranny of universal time and space.

Spurning his wife and his world, Rose’s morose and twisted psyche roams Infinity, despising everything he sees in it, especially the miraculous mute woman glowing blue, and constantly flashing across his consciousness, dragging him to uncountable encounters with people in all their pathetic, pitiful privation, sordid weakness, tawdry injustice and innate inescapable misery. He derisively calls her “Mercy” but as she silently lures him ever onwards to scenes of family discord in London, an agonising personal trial in a primeval South American rainforest and a death-haunted, woe-infested apartment in Brooklyn, Joshua passively observes her tireless confrontations with monsters and worse and, somewhere deep inside, begins at last to change…

Crafted in true collaborative fashion by Dematteis and Johnson, the deeply evocative and astonishingly expressionistic voyage of discovery is deconstructed in a number of extra features beginning with intriguing ‘Excerpts from the Outline’ exploring the writer’s initial plot concepts before being expanded with forensic intensity through illustrator Johnson’s beguiling monochrome ‘Page Layouts’.

Then, augmented by page after page of lavish and lovely full colour ‘Production Art’, character sketches and design roughs, accompanied by the artist’s thoughts on his process in ‘About the Art’, the entire delicious and eccentric delight is finally summed up in original editor Art Young’s laudatory ‘Afterword’, putting to bed one of the most intoxicating and passionate paeans to humble humanity ever crafted in comics form.

Mercy was different then and it’s still different now: an ideal confection for contemplative comics connoisseurs who remain forever bright at heart…
© 2015 dover publications, inc. Introduction © 2015 J.M. Dematteis & Paul Johnson. Art & text © 2015 J.M. Dematteis & Paul Johnson. Afterword © 2015 Art Young. All rights reserved.

Paul Auster’s The New York Trilogy: City of Glass, Ghosts, The Locked Room


By Paul Auster, adapted and illustrated by Paul Karasik, Lorenzo Mattotti & David Mazzucchelli (Faber & Faber)
ISBN: 978-0-571-38928-5 (HB/Digital edition)

This book includes Discriminatory Content produced for dramatic effect.

We reviewers frequently use the phrase “better read that critiqued” for difficult books, because although it’s a lazy cop-out it’s also immensely useful and mostly true. It’s generally a cue that what we’re recommending is exceptionally special and that you’d be an idiot not to take the hint and dive into the item under the lens…

The three prose novels comprising The New York Trilogy are far better read than critiqued by me (or anyone else) and you should get to them ASAP. Written by Paul Auster (Moon Palace, The Book of Illusions, Winter Journal, 4 3 2 1) and originally published as 1985’s City of Glass, with both Ghosts and The Locked Room released a year later, they are lauded as postmodern masterpieces. The stories use the trappings and tone of detective and mystery fiction – especially the haunting modes of Film Noir – to explore literary and philosophical themes and do it in a totally absorbing and compulsive manner, equal parts gripping, mystifying and oddly charming.

The prose trilogy has been adapted to many other forms, including an audiobook version, and opening piece City of Glass has been two separate plays; one in the US and the other here in Britain. Art Spiegelman illustrated a prose rerelease in 2006, and there was a gallery show at the 2009 Dedica Literary Festival in Pordenone, Italy, but to my admittedly prejudiced mind, nothing has bettered the graphic novel adapted by Paul Karasik (How to Read Nancy: The Elements of Comics in Three Easy Panels, You Shall Die by Your Own Evil Creation!) and David Mazzucchelli (Asterios Polyp, Batman: Year One, Daredevil: Born Again, Rubber Blanket, Big Man).

It was first published by Avon Books in 1994 as Neon Lit: Paul Auster’s City of Glass (a Graphic Mystery), but despite being named one of “The Top 100 English-Language Comics of the Century”, vanished without trace until rereleased in 2004 as City of Glass: The Graphic Novel and finally finding fame on the international scene; if not the English-speaking world. Now it forms the spine of a fabulous complete compilation of Auster’s triptych as Karasik – who has worked with Auster for decades (until his death April 2024) on adapting Ghosts and The Locked Room – completes a task decades in the making.

In the shadows of Kurt Vonnegut, Thomas Pynchon, Philip K. Dick, and John Barth, and enlisting the fundamental themes and tools of postmodernism – metafiction, unreliable narration, self-reflexivity, intertextuality – these graphic interpretations also act in conjunction with Auster’s own personal beliefs about human nature, communication and language, concerns about isolation, identity, coincidence, chance and the inescapable lure of obsession.

Layered with meaning and conceptual red herrings, City of Glass “stars” a crime fiction writer inexorably drawn into a real-life investigation following a bizarre and disturbing wrong number on the telephone. The case comes with real dangers, chilling consequences and alarming revelations, but just like poor demented Don Quixote, the paid fantasist cannot let go and will not reclaim his good sense, and thereby pays the full price…

It’s followed by two premiers as both illustrated adaptations Ghosts and The Locked Room are published for the first time in this volume. Illustrated by master draughtsman Lorenzo Mattotti (Fires, Stigmata, Labyrinths, Murmur, Dr Jekyll & Mr Hyde, Guirlanda) from Kurasik’s script, Ghosts is a far more formally orchestrated crime caper and mystery play. Set firmly in the celluloid wonderland of post-WWII America, with characters assuming colour-based pseudonyms Mr. Brown, Mr. Gray, Mr. Green, Mr. White, Mr. Black and more, all the layers of players are circling youthful but driven surveillance specialist Mr. Blue who gradually grows too close to his subject and suddenly finds he’s in far too deep…

Concluding the project, Kurasic writes and draws the tale of The Locked Room. Here a failing and uninspired editorial writer rediscovers his own spark of creative greatness after the wife of an almost forgotten childhood pal asks him to assess and curate the literary life’s work of an unsuspected genius wordsmith. Sadly, as the works of Fanshawe permeate the failure’s life, the missing man’s wife dominates his emotional world, and our unhappy, unremarkable and unreliable narrator begins to realise he is being buried alive whilst Fanshawe is neither missing nor dead but rather close by with an alarming personal agenda in play…

This evocative tribute to the subgenre of locked room mysteries and power of lost loves concludes a powerful and beguiling walk in the shadows that will stay with the reader forever, and which makes this very visual New York threesome a book that must be seen and savoured.
Paul Auster’s The New York Trilogy: City of Glass, Ghosts, The Locked Room © William Golding 1954. Adaptations and illustrations © Aimée de Jongh 2024. All rights reserved.
Paul Auster’s The New York Trilogy: City of Glass, Ghosts, The Locked Room will be published on April 10th 2025 and is available for pre-order now.

Batman: The Cult – Deluxe Edition


By Jim Starlin & Bernie Wrightson, with Bill Wray, John Costanza & various (DC Comics)
ISBN: 978-1-77952-827-8 (HB Deluxe/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Once the runaway success of The Dark Night Returns proved that fans wanted tales with darker, edgier heroes and would stump up big bucks to get them, the floodgates opened for miniseries released on expensive Baxter paper in book-like formats. DC quickly complied, following up with this deceptively effective thriller by two of the industry’s biggest fan-favourites: Jim Starlin and master of horror and suspense Bernie Wrightson, ably augmented by colour artist Bill Wray and lettered John Costanza.

The tale is a straightforward if apocalyptic action-adventure modern film fans will readily recognise, as so many visual elements and beats (if not villains) of the saga appeared in the Nolan Dark Knight Trilogy. Following trenchantly sardonic introduction ‘Burn This Book’ as written by Starlin for the 1990 collected edition, it begins with ‘Ordeal’ as the Batman, experiencing mind-bending hallucinations and irresistible cravings to commit bloody slaughter, slowly awakes to the realisation that he has lost track of how long he has been a has been a prisoner of the army of hoboes, gutter-trash and voluntarily missing citizens who have taken over Gotham City’s worst streets. The legion of the lost are being led by a charismatic self-appointed priest named Deacon Blackfire, with his holy word disseminated by extremely capable lieutenant Jake Baker and cadre of fanatical faithful fronted by the revolting Ratface

Moreover, this dark messiah claims to be an immortal savant who drove off of the indigenous Miagani people who populate the land now called Gotham City long before the White Men came…

Batman knows exactly what Deacon is doing: employing standard techniques developed by cult-leaders and spies to break down resistance. Pain, isolation, sense deprivation, drugs and starvation are all used to break down resistance and individuality: but the harried hero just can’t stop his iron resolve crumbling under the assault. It is more than any man could bear…

In flashbacks that heighten the aura of confusion, the story unfolds. With increasing severity and frequency the city’s worst predators are found beaten or dead, as the worst areas of the metropolis suddenly became safer to live in. The good news soon took a dark turn as fewer thugs were worked over and dumped, and far more just went missing, with only bloodstains and silence to mark their passing. Batman had followed the clues into the sewers… and wasn’t seen again.

Crime levels are down all over: thieves, pimps and muggers are too scared to venture out. Commissioner Gordon knows it’s too good to be true, as does Robin (reformed street kid Jason Todd) but public opinion is hugely supportive of Deacon Blackfire’s clean-up campaign…

… And deep underground, the Dark Knight is crumbling as the army of derelicts find they have a taste for blood and power. Already their definition of what constitutes valid targets has slipped…

In ‘Capture’, the broken Bat has become one of Blackfire’s army, but still baulks at murder. On a tightly controlled sortie up into the city he abruptly rejects Baker’s suggestions and Blackfire’s instructions, instead escaping into the night, rambling and incoherent as he fights off the drugs and conditioning. When Blackfire moves to seize control of the entire city, assassinating police and almost all of the civic officials, Batman is retaken, but this time Robin follows him to the grim world of tunnels and terror. The dynamic duo soon make a break for freedom, but end up deeper underground and unearth horrifying proof of the depths of the Deacon’s terrible madness… or is it magical malignancy?

‘Escape’ sees the hobo army run amok like zombies in the streets as Robin struggles to break the broken Batman out of the sewer citadel. Gordon discovers impossible evidence indicating Deacon’s claims to immortality might not be spurious. Total anarchy has taken hold with citizens being casually murdered in their homes and when Gordon is gunned down the State Governor declares Martial Law and deploys a woefully under-prepared National Guard. With Batman mentally incapacitated and physically depleted, four million citizens flee the city just before the military units are systematically massacred and their top-of-the-line ordnance becomes Blackfire’s.

In response, the federal government simply pulls out, abandoning Gotham and what remains of its population to the cult’s disciples…

The situation appears hopeless and Robin and Alfred can only wait to see if Bruce Wayne will ever become Batman again. After a harrowing re-examination of his history and purpose, a determined, angry and far Darker Knight emerges, with new tactics, harsher weapons and an unshakable hunger to destroy Blackfire and take back his city, as final chapter ‘Combat’ sees the fightback begin with the debut of the “Monster Truck Batmobile” and a sustained assault on the concrete hell beneath Gotham. However, even with the hard-fought battle won and Deacon seemingly dead and gone, inexplicable facts are still emerging…

Added feature ‘The Cult of Wrightson’ closes the case with a stunning treat for art lovers; reprinting 25 pages of roughs, designs, page layouts, pencils and inked pages and even colour process guides, to unravel the creativity behind all that magic and illusion…

Batman: the Cult is a grim and powerful thriller emphasising the psychological rather than physical or technical attributes of the most popular superhero in the world, but the saga is still packed with tension and suspense, peppered with spectacular action set-pieces and bolstered with outlandish gadgets. Fierce, frenzied and ferociously fun, this is a long-neglected slice of Batlore ripe and ready for your reappraisal.
© 1990, 2024 DC Comics. All Rights Reserved.

Vampirella Archives volume One


By Forrest J. Ackerman, Don Glut, Nicola Cuti, Bill Parente, R. Michael Rosen, Al Hewetson, Terri Abrahms, Nick Beal, Bill Warren, Richard Carnell, Jack Erman, T. Casey Brennan, Gardner F. Fox, Vern Burnett, Larry Herndon, Buddy Saunders, Doug Moench, Tom Sutton, Billy Graham, Reed Crandall, Neal Adams, Ernie Colon, Billy Graham, Mike Royer, Tony Tallarico, Jerry Grandenetti, Bill Fraccio, Dick Piscopo, William Barry, Jack Sparling, Ed Robbins, David St. Clair, Jeff Jones, Dan Adkins, Frank Bolle, Frank Frazetta, Vaughn Bodé, Ken Kelly Bill Hughes, Larry Todd & various (Dynamite Entertainment)
ISBN: 978-1-60690-175-5 (HB/Digital edition) 978-1524126506 (TPB)

This book includes Discriminatory Content produced in less enlightened times

After years of stifling restriction, the American comic book industry finally started to break out of a self-imposed straitjacket in the mid-1960s. Kids of the Counterculture had begun creating and disseminating material relevant to their lives in self-produced “Underground Commix” whilst other publishers sought other ways around the draconian Comics Code applied to comic books.

The most elegant solution was the one chosen by Jim Warren, who had originally established himself with black & white B-Movie fan periodical Famous Monsters of Filmland and satire magazine Help! In 1965 he took his deep admiration of the legendary 1950s EC Comics to its logical conclusion: reviving the concept of anthology horror short stories and pitching them at older fans of the new generation. Of course that actually meant all us kids under 10…

Creepy was stuffed with clever, sardonic, tongue-in-cheek strip chillers illustrated by the top artists in the field (many of them ex-EC stars). Warren circumvented the US’s all-powerful Comics Code Authority – which had ended EC’s glory days and eventually their entire comics line – by publishing his new venture as a newsstand magazine. It was a truly no-lose proposition. Older readers didn’t care to be associated with “kid’s stuff” comic books whilst magazines had tempting cachet (i.e. mild nudity and a little more explicit violence) for readers of a transitional age; moreover the standard monochrome format was a quarter of the costs of colour periodicals.

Creepy was a huge and influential hit, especially among the increasingly rebellious, Rock ‘n’ Roll-crazed teen market, frequently cited as a source of inspiration for the nascent commix underground and furiously feeding on growing renewed public interest in the supernatural. In true Darwinian “Grow or Die” mode, Warren looked around for new projects, following up with companion shocker Eerie and the controversial war title Blazing Combat.

As the decade closed he launched a third horror anthology, but Vampirella was a little bit different. Although it featured the now traditional “host” to introduce and comment on the stories, this narrator was a sexy starlet who occasionally participated in stories. Before too long she actually became the hero and crowd-pulling star of her own regular feature, but that’s material for a later volume…

The other big change was that here female characters played a far more active role. They were still ornamental, prizes, victims and targets but increasingly, whether name stars or bit players, they were as likely to be the big menace or save the day. Whatever their role, though, they were still pretty much naked throughout. Some traditions must be protected at all costs.

Another beguiling Warren staple was the eye-catching painted cover fronting every issue. Here, as crafted by Frank Frazetta, Bill Hughes, Larry Todd & Vaughn Bodé, Jeff Jones & Bodé and Ken Kelly, they are the only full colour pages in an otherwise magnificently monochrome/duo-toned tome. However to be fair I must say that the reproduction on some black-&-white pages leaves much to be desired…

This massive magazine-size (216 x 32 x 279 mm if you opt for physical editions) collection gathers in their entirety the contents of the first seven issues (spanning September 1969 to September 1970). This was a crucial transitional period which saw superheroes dying out at every publishing company; replaced by a genre revival and spearheaded by a tidal wave of horror titles after the Comics Code was frantically rewritten to combat plunging sales.

This volume begins with Vampirella #1, that aforementioned painted cover and a black-&-red Frazetta frontispiece – probably scripted by Editor Bill Parente – setting the blackly humorous tone for a fearsome fangtastic fun fest. The original contents page follows – as do they all in their appropriate place. The compendium also includes every letters page and fan feature – and even nostalgia-triggering ads of the era. If you’re a modern monster fan or kit collector you’ll probably simultaneously weep and drool at the sight of these lost treasures.

The strip sensationalism begins with ‘Vampirella of Drakulon’ by Forrest J. Ackerman & Tom Sutton; introducing a planet where the rivers ran with blood and life evolved to drink it.

However, following a withering drought, Drakulon is dying. Happily for the sultry starving vampire, a ship from Earth arrives, full of people with food in their veins and a ship that can take her to where there’s plenty more.

Vampi’s role from the outset was to be another story host and for the rest of this collection that’s what she mostly is. Her role as an active adventurer didn’t properly begin for quite a while. So, here the chills continue with ‘Death Boat!’ by Don Glut & Billy Graham with the survivors of a shipwreck being picked off one by one by a bloodsucker in their midst. They perish one per night but when the mortals number just two both are still wrong about who the killer is…

Glut & master draughtsman Reed Crandall conspired on ‘Two Silver Bullets!’ as a trapper fights to save his daughter from a werewolf after which ‘Goddess from the Sea’ by Glut and Neal Adams offers a splendid treat for art-lovers: the story of a man seduced by a sea-siren was shot directly from the illustrator’s incredible pencil art. Glut & Mike Royer offer a timely Halloween warning in ‘Last Act: October!’ whilst ‘Spaced-Out Girls!’ (Glut & Tony Tallarico) sees a saucer full of saucy extraterrestrial honeys come shopping for husbands before the premier package closes with Nicola Cuti & Ernie Colon’s mindbending magical murder mystery ‘A Room Full of Changes’.

The spooky story-bonanza resumes in issue #2, opening with coming attraction featurette ‘Vampi’s Feary Tales…’ – courtesy of Sutton – after which Vampi’s putative cousin ‘Evily’ is introduced by Bill Parente & veteran horror-meister Jerry Grandenetti. Here Drakulonian émigré and Earthly sorceress climactically clash over star-billing and bragging rights…

‘Montezuma’s Monster’ is scripted by R. Michael Rosen (incorrectly credited to Glut) and illustrated by Bill Fraccio & Tallarico in their composite identity of Tony Williamsune, detailing the fate of a treasure-hungry explorer who doesn’t believe in feathered serpents whilst ‘Down to Earth!’ by Ackerman & Royer leaves the hosting to Vampirella’s blonde counterpart Draculine as our star auditions for a film role…

That theme continues in ‘Queen of Horror!’ (Glut & Dick Piscopo) wherein a B-Movie starlet uses unique and uncanny advantages to get everything she deserves whilst Cuti & William Barry reveal the tragedy of two brothers who discover a new predatory species of inland cephalopod in ‘The Octopus’. Cuti & Colon’s ‘One, Two, Three’ then explores the power of love in a world of robots and Glut & Graham render a ‘Rhapsody in Red!’ with weary travellers fetching up at a lonely house to deliver a big surprise to the resident vampire…

The third issue augmented ‘Vampi’s Feary Tales…’ with correspondence section ‘Vampi’s Scarlet Letters’ before ‘Wicked is Who Wicked Does’ features the return of Evily in a short shocking battle against ogres by Parente & Sutton. Al Hewetson & Jack Sparling count ‘4- 3- 2- 1- Blast Off! To a Nightmare!’ in the tale of a spaceship full of 24-hour party people who end up as hors d’oeuvres for something very nasty even as ‘Eleven Steps to Lucy Fuhr’ (by Terri Abrahms [story]; Nick Beal [adaptation] and art by Ed Robbins) sees many men drawn to a bizarre bordello and a sinister fate… until the unlikeliest of saviours takes a hand.

‘I Wake Up… Screaming!’ is an all Billy Graham affair as a frightened girl is made aware of her true nature in a sci fi chiller whilst Cuti & Piscopo mine mythology to deliver a salutary tale of fairy tale oppression and bloody liberation in ‘The Calegia!’ A cunning vampire meets his lethal match in Graham’s ‘Didn’t I See You on Television?’ after which Rosen & Sparling close the issue detailing the downfall of a vicious spoiled brat caught in ‘A Slimy Situation!’

Vampirella #4 opens on Sutton revealing past episodes of witch killing in ‘Vampi’s Feary Tales: Burned at the Stake!’ prior to Parente & David St. Clair reaching psychedelic heights in a tale of alien amazons and their deadly ‘Forgotten Kingdom’ whilst Cuti & Royer combine murder and time travel in ‘Closer than Sisters’. A city-slicker falls for a hillbilly hottie and gets sucked into a transformative shocker after trying ‘Moonshine!’ (Glut & Barry), Bill Warren & Sparling reveal the fate of a beautiful and obsessive scientist who bends the laws of God and Man ‘For the Love of Frankenstein’ and a most modern black widow asks a controlling stalker to ‘Come Into My Parlor!’ in a wry yarn by Rosen & Piscopo. Richard Carnell (story); Jack Erman (adaptation) & Sparling then close the show with a weird and nasty tale of a nobleman auditioning women for marriage in ‘Run for Your Wife!’

The fifth issue begins with the usual ‘Vampi’s Feary Tales…’ as Sutton exposes ‘The Satanic Sisterhood of Stonehenge!’ before Glut, Fraccio & Tallarico see a greedily impatient heir speed his benefactress to her ultimate end, unheeding of her beloved pets and ‘The Craft of a Cat’s Eye’. Cavemen battle dinosaurs in an arena of ‘Scaly Death’ – a visceral treat from Glut & Graham – whilst the astounding Jeff Jones lends fine art sensibilities to the murderous saga of a girl, a guy and ‘An Axe to Grind’, after which Parente & Sutton detail the crimes of a sadistic Duke whose fate is sealed by an aggrieved astrologer and astrally ‘Avenged by Aurora’

Glut, Fraccio & Tallarico see graves robbed and corpses consumed in neat bait-&-switch thriller ‘Ghoul Girl’ whilst T. Casey Brennan & Royer reveal the solution of a bereaved husband who finds an ‘Escape Route!’ back to his dead beloved, before Glut & Sparling end it all again via an implausible invasion from the moon in ‘Luna’.

In Vampirella #6, Vampi’s Feary Tales…’ features Dan Adkins’ graphic chat on centaurs as prelude to romantic tragedy the ‘Curse of Circe!’ as Gardner Fox & Grandenetti combine to relate how a strange sea creature offers the witch’s latest conquest his only certain method of escape. Cuti & Sparling then share a story of civil war in the land of ghosts and how love toppled ‘The Brothers of Death’ whilst ‘Darkworth!’ by Cuti & Royer shows how a stripper graduates to murdered assistant of a stage magician and pulls off her own amazing trick in the name of vengeance, after which Fox & Adkins explore the lives of the recently dead with ‘New Girl in Town!’ and Vern Burnett & Frank Bolle return to gothic roots to depict embattled humans outwitting nocturnal predators by volunteering a ‘Victim of the Vampyre!’

Larry Herndon, Fraccio & Tallarico (as Tony Williamsune) get creepily contemporary as a doctor tries to fix an overdosed patient and sends him way, way out on a ‘One Way Trip!’ before Buddy Saunders & Bolle combine adultery and attempted murder in ‘The Wolf-Man’: a wickedly scientific shocker about a very different kind of feral killer…

Vampirella #7 saw Archie Goodwin join as Associate Editor and perhaps his influence can be seen as the issue experiments with a connected theme and extended tale scripted by Nicola Cuti. Graham & Frazetta start the ball rolling by explaining ‘Why a Witch Trilogy’ and Vampirella introduces ‘Prologue: The Three Witches’ before Sutton to segues into the sad story of ‘The White Witch’ who could never feel the sunlight. Ernie Colon picks up the experimental progression as ‘The Mind Witch’ trades magic for science to expose the fate of a psychic predator, after which Graham closes the deal with ‘The Black Witch’ who thought she could conquer love but failed to realise its appalling power…

After Cuti & Sutton’s palate-cleansing ‘Epilogue: The Three Witches’, Doug Moench graduates from letter writer in #3 to scripter as ‘Plague of the Wolf’ – illustrated by Bolle – tracks a bloody serial killer’s progress under the full moon and ‘Terror Test’ offers shocking psychological thrills by Rosen & “Williamsune” with more than one sting in the tail.

In ‘The Survivor’, Saunders & Colon unite to explore a post-apocalyptic world where dedicated archaeologists still struggle to escape their bestial natures and this mammoth first compilation concludes with Rosen & Grandenetti viewing ‘The Collection Creation’ with an artist who finds the wrong kind of immortality…

Stark, surprisingly shocking and packed with clever ideas beautifully rendered, this epic tome (narrowly) escapes and transcends its admittedly exploitative roots to deliver loads of laughs and lots of shocks: a tried and true terror treat for fans of spooky doings and guiltily glamorous games.
© 2012 DFL. All rights reserved.

High Soft Lisp


By Gilbert Hernandez (Fantagraphics Books)
ISBN: 978-1-60699-318-7 (TPB/Digital edition)

This book includes Discriminatory Content included for dramatic effect.

Please pay attention: this book contains stories and images of an adult nature, specifically designed for adult consumption, employing the kind of coarse, vulgar language most kids are fluent in by the age of ten. If reading about such things is likely to offend you, please stop now and go away. Tomorrow I’ll write about something with violence and explosions, so come back then.

In addition to being part of the graphic and literary revolution that is Love and Rockets (where his astonishingly compulsive tales of Palomar and the later stories of those characters collected as Luba gained such critical acclaim), Gilbert Hernandez has produced compelling stand-alone tales such as Sloth, Grip and Girl Crazy. They are all marked by his bold, simplified line artwork and a mature, sensitive use of the literary techniques of Magical Realist writers Carlos Fuentes and Gabriel García Márquez: techniques which he has added to and made his own.

Love and Rockets is an anthology comics publication featuring slick, intriguing, sci fi-ish larks, heart-warming, terrifying, gut-wrenching soap-opera fantasy and bold experimental comic narratives that pretty much defy classification. The astounding Hernandez Bros still captivate with incredible stories that sample a thousand influences conceptual and actual – everything from Archie Comics and alternative music to German Expressionism and luchadores.

Palomar was the conceptual and cultural playground “Beto” devised for extended serial Heartbreak Soup: a dirt-poor Latin-American village with a vibrant, funny and fantastically quotidian cast. Everything from life death, adultery, magic, serial killing and especially gossip could happen in Palomar’s meta-fictional environs – and did – as the artist explored his own post-punk influences: comics, music, drugs, comics, strong women, gangs, sex, family and comics, and all in a style somehow informed by everything from Tarzan comics to Saturday morning cartoons and The Lucy Show.

Happily, Beto often returns to Palomar, frequently for new tales involving the formidable matriarch Luba, who ran the village’s bath house, acted as Mayor (and sometimes police chief) as well as adding regularly to the general population. Her children, brought up with no acknowledged fathers in sight or ever looked for, are Maricela, Guadalupe, Doralis, Casimira, Socorro, Joselito and Concepcion.

Luba eventually migrated to the USA and reunited with her half-sisters Petra and – the star of this volume – Rosalba “Fritz” Martinez. This collection was compiled from assorted material that first appeared in Love and Rockets volume II and Luba’s Comics and Stories, with new pages and many others redrawn and rewritten.

Fritz is a terrifyingly complex creature. She is a psychiatrist and therapist, former B-Movie actress, occasional belly dancer, persistent drunk and ardent gun-fetishist, as well as a sexually aggressive and manipulative serial spouse. Beautiful, enticingly damaged, with a possibly-intentional and affected speech impediment, she sashays from crisis to triumph and back again.

This moving, shocking, funny chronicle uses the rambling recollections of one of her past husbands – sleazy motivational speaker Mark Herrera – to review her life from High School punkette outsider through her various career and family ups and downs…

Under the umbrella title of ‘Dumb Solitaire’, what purports to be the memoir of Senor Herrera reveals in scathing depth the troubled life of a woman he just cannot stay away from in an uncompromising and sexually explicit “documentary” which pulls no punches, makes no judgements and yet still manages to come off as a feel-good tale.

High Soft Lisp is the most intriguing depiction of feminine power and behaviour since Flaubert’s Madame Bovary – and probably just as troubling and controversial – with the added advantage of intoxicating drawing adding shades of meaning mere text cannot impart.

Extremely funny and powerfully moving, remarkable and unmissable: no fan of the medium, student of humanity or lover of life in the raw should deprive themselves of this treat.
© 2010 Gilbert Hernandez. All Rights Reserved.