Cork High and Bottle Deep


By Virgil Partch, Edited by Jonathan Barli (Fantagraphics Books)
ISBN: 978-1-60699-664-5

Virgil Parch is possibly the greatest of those almost forgotten key men of comedy cartooning: a pervasive creative force who worked away tirelessly for years, making people laugh and slowly, steadily changing the very look and nature of the industry.

Although largely forgotten these days, Virgil Franklin Partch II (1926-2004) is probably one of the most influential and successful of all American cartoonists.

His arch, absurd, rude, sly, subtle, skewed, whacky and astoundingly unique gags, strips, stories and animated shorts were generated with machine gun rapidity from a seemingly inexhaustible well of comedy excess, which could be rendered in a variety of styles which utterly revolutionised the American publishing from the moment in 1941 that the artist switched from a Walt Disney Studio ideas-man to freelance gag-maker.

He is most well regarded for his cavalier abandonment of traditional form and anatomy. Partch is the guy who liberated gag-cartooning from the bonds of slavish attention to body detail: replacing broadly human shape and proportion with a wildly free and frenetic corporeal expressionism – perhaps even symbolism – which captivated legions of fellow artists and generations of fun-starved readers. This is the guy who made 19 fingers on one hand work…

Following 2013’s VIP – The Mad World of Virgil Partch– asuperbly comprehensive art book/biography – comes this themed collection of his most arch, dark and absurd gag panels all devoted to his favourite hobby and avocation: the heroic and determined downing of strong liquor…

This glorious pocket-sized (174 x 174mm) hardback collection gathers – in colour and black-&-white – the vast majority of his hootch-flavoured (and, perhaps, often -inspired) party favours, ranging from the antics of barflies and boozy babes to the aggravated effects of a lifetime of dedicated tippling and how to offset or escape them…

Subtitled “Amidst the stormy seas of booze, with your faithful skipper, the mad Vipper” the first section focuses on the general run of alcohol-induced visions starring blurry, cheery, dreary, maudlin and dumbfounded imbibers of every class and station as well as the long-suffering worldly-wise barkeeps who attend them; an often (literally) staggering precession of invention, surreal acceptance and inevitable regret, ranging from atrocious visual puns to bewilderingly brilliant observations.

The general carousing is followed by a steady stream of themed sections beginning with an astoundingly visually inventive succession of suggestions on The Hangover… and Some Cures, complete with a sneaky subsection of .descriptive diagnoses of particular brain seizures ranging from the ‘Thirsty-Bedouin Hangover’ to the ‘God! Is that Me? or Hallucination Case’…

Assuming you survive that, the blinding switch to full painted colour will shock you sober enough for ‘VIP Views The Drink as seen by…’; a savage selection of interested parties including The Bartender, The Wife and The Guy On the Wagon…

Digging deeper, the artist then invites you to observe fizzy, happy people at ‘Dr. Freud’s Cocktail Party’ displaying Introversion, Exhibitionism , Wish Fulfilment, Hallucination, Rejection and a host of other “isms”, after another large round of general gags and panels runs into ‘VIP’s Tips: How to Taper Off…’

Virgil Partch possessed an eternally refilling reservoir of comedy imagination and a unique visual perspective which made him a true catalyst of cartoon change, and Fantagraphics Books have once again struck pure gold by reviving, commemorating and celebrating this lost legend of cartooning.

Best of all, this is an astoundingly funny collection: a wealth of outrageously funny, deliciously barbed funny drawings and clever ideas as powerfully hilarious now as they ever were, and all brilliantly rendered by a master draughtsman no connoisseur of comedy can afford to miss.

Cheers!

© 2014 Fantagraphics Books. All rights reserved.

Benson’s Cuckoos


By Anouk Ricard, translated by Helge Dascher (Drawn & Quarterly)
ISBN: 978-1-77046-138-3

Here’s another superb example of sophisticated yet simple Euro-cartooning designed to charm and challenge in equal amounts.

Couched in British TV terms, this beautifully bonkers animorphic fable of modern life is akin to watching David Brent guest star in Little Britain whilst apparently coming down off a mixed selection of unsanctioned recreational pharmaceuticals, but for those with better things to do than stay glued to the goggle box, here’s a more informative, longer-winded appreciation…

Anouk Ricard is an extremely gifted storyteller, author, artist and animator who hails from Istres in the South of France. Her creative output ranges from puzzles to films, book and magazine illustration to science tracts and much, much more.

Her comic albums – both for children and adult audiences – have garnered many awards and nominations, with the all-ages Anna and Froga series (2004) and Galaxy Darling (2009, with Hugo Piette in Spirou) particularly popular amongst critics and the public.

She was born in 1970 and graduated from the Arts décoratifs de Strasbourg in 1995 before beginning her multi-directional career. Now based in Lyon, 2012 saw Ricard win a raft of awards and honours for Coucous Bouzon, a wryly surreal anthropomorphic satirical parody on modern day office practice and politics.

The disturbing and hilarious lampoon, delivered as a calculatedly naïve, faux juvenile soap opera melodrama, is now available in English and will presumably be racking up a few more gongs and trophies…

Benson’s Cuckoos produces and distributes those bird-themed clocks loved and loathed in equal amounts by holidaygoers everywhere, and our cautionary tale begins when highly strung Richard (he’s the blue duck on the cover) goes for an interview for an office position which has suddenly and mysteriously become vacant.

The encounter is a nightmare. Mr. Benson is erratic, unfocused and quite emotionally detached – and possibly completely mad. Told to turn up on Monday, Richard leaves the interview unsure whether he has got the job or not…

His first day is even stranger. For starters he has to provide his own computer and the first colleague he meets threatens him sexually…

Dragged into a staff meeting within minutes of setting up, he meets receptionist Sophie who tells him how George – the person he’s replacing – simply vanished one day. She seems nice but won’t let him sit in George’s chair…

The day goes downhill from there and the job appears less and less appealing as the hours pass. Almost everybody is terse and self-absorbed when not outright hostile and Benson roams around wearing strange hats and alternately threatening to fire everybody and over-sharing uncomfortable personal observations.

The next day, pressured for a progress report, Richard opens a fresh can of worms when he innocently asks to see George’s old files. Amidst an aura of sullen intractability, Sophie takes pity on him and passes on an old one but it mysteriously vanishes from his desk before he can read it…

Feeling disturbed he stops in for a session with his analyst but the self-absorbed charlatan just fobs him off with a fresh prescription for antidepressants.

Desperate for a little respite when he arrives home, Richard collapses on the couch and turns on the TV.

There’s a Crimewatch style show on. Lost and Found is featuring the case of a wife whose husband never came home from work. His name was George McCall and he was the Accounts Manager at Benson’s Cuckoos…

The next day the film crew turns up at work and all too soon Richard and Sophie are exposed to the harsh and unjust scrutiny of trial by media…

From there the strange tale inescapably escalates into a bizarre and paranoiac crime-caper punctuated by a succession of further odd events and mysterious disappearances which inexorably reduce our reluctant hero to the status of an alienated, disoriented and powerless player in a grand conspiracy.

Moreover, for Richard and Sophie the course of true love runs anything but smooth before the hyper-surreal and increasingly absurdist drama is concluded…

Moody, calculatedly deranged and feeling like Kafka seen through rainbow-tinted spectacles, Benson’s Cuckoos is a sublime psychological fantasy, an enticingly funny comic treatise on the hidden perils of being a grown up and a grand old-fashioned mystery thriller that will delight any reader smart enough to realise that ducks don’t use computers but can always find some way to get into trouble…

© 2014 Anouk Ricard. Translation © 2014 Helge Dascher. All rights reserved.

The Mythology of S. Clay Wilson volume 1: Pirates in the Heartland


By S. Clay Wilson, edited by Patrick Rosenkranz (Fantagraphics Books)
ISBN: 978-1-60699-747-5

This book is filled with dark, violent sexual imagery and outrageous situations intended to make adults laugh and think.

If the cover and the copy above hasn’t clued you in, please be warned that this book contain nudity, images of extreme violence, sexual intimacy and excess – both hetero- and homo-sexual – and language commonly used in the privacy of the bedroom, drunken street brawls and probably school playgrounds whenever supervising adults aren’t present.

If the mere thought of all that offends you, read no further and don’t buy the book. The rest of us will just have to enjoy some of the most groundbreaking cartoon experiences ever created without you.

Steve Clay Wilson was a pioneering light of America’s transformative Underground Commix movement: an uncompromising, controversial, in-your-face pioneer of the counterculture, constantly challenging attitudes and sensitivities whilst telling the kind of cartoon tales he wanted – or perhaps had – to.

Something of a contradiction to those who knew him, charming, charismatic Wilson lived life to the full and took his art seriously.

And what art! Stark, complex, shocking, incredibly detailed tableaux jumping with modern Rabelaisian content: mesmerising scenes packed with intense multi-layered busyness, crammed with outrageous, iconic characters in constant surging motion – mostly combative and hilariously violent.

The manly hedonistic exuberance of frantic fighters rejoicing in the wild freedom as exemplified by bikers, cowboys, pirates, bull dykes and devils, augmented by other violent ne’er-do-wells, grotesques, human-scaled beasts and things which could be drawn but never described…

His work seethed and abounded with excess: monsters, mutilations, booze and drug-fuelled romps populated with priapic plunderers and ravening beasts, dangerous and disturbed women and always, always unsettling scenes of society’s biggest taboos – sex and personal freedom.

All Americans already worshipped violence; Wilson just pushed the visuals for that sacrament as far as he could into surreal parody…

Everybody who knew Wilson adored him, but around him they were usually a little nervous and stepped lightly…

The modern successor to Peter Bruegel and Hieronymus Bosch moved on to other artistic arenas when the Underground movement foundered but he never toned down his visions. In 2008 he suffered massive brain damage in mysterious circumstances and has been undergoing full-time palliative care ever since.

This intimate and informative oversize (286 x 202mm) hardcover biography and graphic overview is compiled from previous writings and extensive interviews with the people he grew up with and who shared his eventful life.

Moreover each telling anecdote and reminiscence is augmented with photos, paintings, illustrated letters and private or previously unpublished artworks, and each chapter offers a wealth of strips: comprising all of his published comics work from the heady days of America’s counterculture explosion in 1968 to its virtual demise in 1976.

Our history opens with a warm, picture-packed, fact-filled Introduction by college pal and flatmate John Gary Brown before the hagiography of horrors begins with ‘Wilson’s Childhood’.

Described by Robert Crumb as “the strongest, most original artist of my generation” Steven Clay Wilson grew up in down-home Lincoln, Nebraska, thriving on a diet of EC comics (especially Piracy), post-war prosperity and Great Plains sensibilities. His early life was filled with good family, cool pets, cycling, school and drawing.

Lots of drawing (much of it impressively included in the first chapter) takes us out of High School and unto college but before that unfolds there’s a gory welter of early triumphs in the black and white comics section which includes such classics as ‘Shorts in the Bowl’ from Gothic Blimp Works #1, ‘River City Shoot-Out’from the second issue and ‘No Loot for You, Captain Namrooth’ from Gothic Blimp Works #6, all from 1969, followed by a ‘Goodtimes Front Cover’ for May 1st 1970.

The entirety – 26 images – of the mega-successful arts project which became ‘S. Clay Wilson Portfolio Comix’ leads into the strip ‘Afterwards’ from Hydrogen Bomb Funnies, 1970 and the tableaux ‘It’s a Thrill to Kill’ from Thrilling Murder Comics 1971 and ‘The 137th Dream of Lester Gass’ (Illuminations 1971).

A productive strip period begins with ‘Insect Paranoia’ from Insect Fear #1, ‘Insect Angst’ (#2, both 1970) and ‘Insomnia Angst’ (#3, 1972), followed by ‘Boogie Boogie Horror Yarn’ (Laugh in the Dark, 1971) and closes with ‘Whip Tip Tales’ and ‘Soft Core Porn Yarn’from San Francisco Comic Book issues #1 and #3 in 1970.

Wilson’s turbulent brush with art school and academia at the University of Nebraska is detailed in ‘Higher Education’ as is his understandably less than glorious military service and adoption of the drop out life style, all topped off by more manic strips and panels (he called them “Deep Scenes”) beginning with ‘The Hog Ridin’ Fools’ (Zap Comix #2, 1968 and featuring a very early appearance of Wilson’s signature character the Checkered Demon). That issue also provides ‘Just as you said Madge… He’s Shitting’and ‘Head First’, whilst from the third comes ‘Captain Pissgums and His Pervert Pirates’, ‘Gilded Moments’,‘Captain Edwards St. Miguel Tilden Bradshaw and his crew come to Grips with bloodthirsty foe pirates’, ‘Come Fix’and ‘Arnie, my bra ain’t on’.

Wilson drew at a phenomenal rate and Zap Comix #4 1969 unleashed ‘A Ball in the Bung Hole’, an untitled phantasmagorical double-spread, ‘Leather Tits’ and the debut of his occasional lewd lead ‘Star-Eyed Stella’ whilst Zap #5 1970 barely contained ‘Lester Gass the Midnight Misogynist’, ‘Ruby the Dyke Meets Weedman’and ‘Snake Snatch Tale’.

At the end of 1966 Wilson relocated to ‘Lawrence, Kansas’, a burgeoning Midwestern oasis of counterculture thought and self-expression, and a useful place to concentrate his creative energies before his inevitable move to the West Coast. This chapter is abutted by another wave of glorious filth and ferocity comprising non-biblical epic ‘The Felching Vampires Meet the Holy Virgin Mary’ (Felch Cumics 1975), adult fairy tale ‘Puducchio’ from Pork (1974) which also provided a quartet of single frame gags, after which Bent (1971) provides Deep Scene ‘Dwarf Snuffing Station #103’, ‘Pendants’, a return engagement for ‘Star-Eyed Stella’and ‘Nail Tales’.

Declaring “Art is Therapy”, Wilson always saw its creation as a collaborative process: one which demanded a response. On reaching the golden lands of ‘The Barbary Coast’ his artistic jams with the likes of Crumb – who claims the flatlander inspired him to completely release all his artistic inhibitions – and creative compadres like Spain Rodriguez, Rick Griffin, Robert Williams and Victor Moscoso made them royalty in the San Francisco heart of the revolution.

That star-studded, astounding period and how it began to fade makes up the last revelatory chapter in this initial volume and concludes with one last selection of colour and monochrome masterpieces including the eye-popping ‘Deranged doctors perform operational experiments on mutated patients under the antiseptic incandescent gaze of the Big Daddy Devil Doctor’ from Arcade #3, 1975, illustrations for William Burroughs’seminal short story‘Fun City in Badan’ (Arcade #4), ‘The Corpse Gobblin’ Ogre of Columbite Mountain’(Arcade #5), ‘Monster Bride’ (Arcade #6) and ‘Vampire Lust’(Arcade #7, 1976).

Also on show are multi-hued strip ‘Last Foe’ (Apple Pie July 1975), the cover from Zap Comix #3, the front and back covers from S. Clay Wilson Portfolio Comix, Bent and Pork,‘It’s a treat to blast away the flat foot’s feet’ from Tales of Sex and Death #1, (1971), eight-page, in-record minicomic insert ‘The Saga of Yukon Pete’ from the vinyl platter of the same name by Son of Pete and the Muffdivers, wrapping up in fine style with the infernally euphoric ‘Surfsup’ strip from Tales from the Tube #1, 1972.

Scholarly yet surprisingly engaging, this superb collation, contrived and shepherded by Patrick Rosenkranz, offers an amazingly and unforgettable close-up view of one of the most important cartoonists in American history. This is a book no serious lover of the art form or devotee of grown-up comics can afford to miss.

The Mythology of S. Clay Wilson volume one: Pirates in the Heartland © 2014 Fantagraphics Books. All comics and images by S. Clay Wilson © 2014 S. Clay Wilson. All biographical text © 2014 Patrick Rosenkranz. All other material © 2014 its respective creators and owners. All rights reserved.

Glacial Period


By Nicolas De Crécy translated by Joe Johnson (NBM ComicsLit/Louvre: Musée du Louvre Éditions)
ISBN: 978-1-56163-855-0

In 2005 one of the greatest museums in the world began an intriguing ongoing project with the upstart art form of comics; inviting some of the world’s most accomplished masters of graphic narrative to create new works in response to the centuries of acquired treasures residing within the grand repository of arts, history and culture.

The tales are produced in close collaboration with the forward-looking authorities of the Louvre, and always push the envelope of what can be accomplished by master craftsman inspired by their creative antecedents and forebears. These are no thinly-concealed catalogues of exhibition contents gift-wrapped in cartoon terms to gull potential visitors off their couches and into a stuffy edifice of public culture, but vibrant and challenging comics events calculated to make you think again about what creativity and history mean…

The first of those stellar tomes, originally released as Période glaciaire, has been recently repackaged as a deluxe and lavish oversized (286 x 222mm) hardback edition by NBM giving a readers that rarest of things – a second bite of the cherry…

Born in Lyon in September 1966 into a large family of artistic overachievers,Nicolas de Crécy was, in 1987, part of the first graduating class of students from de l’école de Bande dessinée des Beaux-Arts d’Angoulême.

After working at Studios Disney at Montreuil, he published his first album Foligatto in 1991. Since then he has produced more than thirty albums; both one-off books such as Journal d’un fantôme, Escales, Plaisir de myope and La Nuit du grand méchant loup and series/serials such as Léon la came, Monsieur Fruit and Salvatore.

He is justly considered a wünderkind of French comics and his unique take on the role of the Louvre is – typically – boldly off-kilter, ingeniously amusing and fantastically sardonic…

Thousands of years from now Earth is a frozen dustheap. Scrabbling through its barren remains one day comes a turbulent group of scientists and archaeologists. The humans are a tendentious bunch, constantly bickering and pontificating on what the civilisation they are obsessed with understanding was like. Most have their own theories and perhaps only looking for finds to validate their views.

Far more open and philosophical are the tubby talking dogs who act as frontrunners; their hyper-keen noses sniffing out areas where potential finds are buried. Especially sensitive – in every meaning of the term – is Hulk.

The rotund canine rogue can feel the tension in the party and when he sleeps (as often as possible) he has strange dreams and visions of beautiful old things…

When he and official expedition leader Juliette are briefly separated from the group in a storm the ensuing calm reveals an ancient structure freshly uncovered. Soon the humans are all over the “temple” and making grand plans, but the irascible mutt knows this find is mere dross and rubbish…

Another angry discussion results in top historian Paul being left behind to research and catalogue the temple whilst the others press on to uncover the fabled lost metropolis buried somewhere in this desolate region…

Hulk isn’t fooled: he sees that imperious alpha male Gregor has designs on Juliette and is slowly isolating her from the others. After she ignores the canny canine’s warnings, Hulk wanders off into the cold night and next morning impatient Gregor convinces the party to go on without him.

Alone and no longer distracted, Hulk’s incredible faculties detects a faint scent and he begins to dig down. Before long he has broken into a stone vault filled with fascinating artefacts and, as ever, following his nose discovers a mesmerising maze of corridors, revealing incredible facts about the lost civilisation…

Under the cold light skies above, Juliette and Gregor clash over who is truly in charge and poor studious Joseph suffers for his chivalry when he intervenes. Further interpersonal violence is only prevented when the treacherously unstable landscape shifts and from the icy crust an ancient structure begins to inexorably rise.

Hysterically elated, Gregor drags the stunned archaeologists into the fabled metropolis and all are stunned by the images and artefacts they find. Soon they are frantically hypothesising, guessing and just plain spitballing as they plunge deeper and deeper into the still shaky and shifting edifice. Entranced and intoxicated by the panoply of pictures and statues, the humans’ imaginations are running amok…

Soon from outside Esteban calls out to them – he has spotted another glistening building forcing its way out of the snows…

The treasure trove seems unending: a final repository of ancient magnificence that leads them ever inward as the monumental mausoleum inexorably pushes upwards into the dying sunlight.

Elsewhere, deep below them, Hulk is making his own explorations and encounters something uncanny and bizarre. Soon he is conversing with the oldest statues and objet d’art in the vaults of history. The relics know that the Louvre is in its tectonic death throes and need his help to save all the wonderful “living” treasures which have waited here for patient millennia…

Sharing with him the true stories, mistakes and triumphs of the past races of man, dog and anxious, animated exhibits unite in a desperate attempt to save their quintessential timeless splendours from final obliteration…

Accompanied by a formidable and informative List of Works which feature most prominently in this captivating yarn, Glacial Period is a bemusing, wide-eyed and light-hearted epic as well as an utterly engrossing and darkly charming graphic discussion on the nature and value of art and our eternal ever-changing relationship to it. It is also an entrancing, witty literal shaggy dog story in comics form that reads superbly even if you wouldn’t be caught dead in a museum, French or otherwise.

Why not give it a go and see if your cool attitude thaws after all…?
© 2005 Futuropolis/Musée du Louvre Éditions. English Edition © 2006 NBM.

God is Dead Volume 1


By Jonathan Hickman, Mike Costa, Di Amorim & Rafael Ortiz (Avatar Press)
ISBN: 978-1-59291-229-2

Launched in September 2013, Jonathan Hickman and Mike Costa’s God is Dead spectacularly began extrapolating on the age-old question “What if God(s) were real?” in a wry and deliciously dark summer blockbuster style.

Now the first six issues, illustrated by Di Amorim and others, have been collected into a bombastic bludgeoning bible of senses-shattering Apocalyptic apocrypha that begins one day in May 2015 when the pantheons of ancient Egypt, Greece, Viking Scandinavia, the Mayans and Hindu India all explosively return: shattering monuments, landscapes and nations whilst slaughtering millions of mortals, faithful and disbelievers alike…

Within two months the ineffable gods have fully re-established themselves, pushing rational, scientific mankind to the brink of extinction, reclaiming their old places of worship and terrified congregations of adherents.

On the run from the new faithful, Dr. Sebastian Reed is rescued from certain death by the stunning Gaby and joins The Collective, an underground think tank of fugitive scientists, even as the Gods savagely revel in their bloody return to power and glory.

In a secret bunker the suicide of the American President leaves an obsessively aggressive General in charge of the US military. He has no intention of letting any primitive usurper run roughshod over the Greatest Nation on Earth…

As rationalist deep thinkers and innocuous PhDs Thomas Mims, Airic Johnson and Henry Rhodes welcome the fresh recruit, in the heavens Odin convenes a grand congress to settle the final disposition of the mortal world and all its potential worshippers…

The fable resumes as the American Army goes nuclear. However, although the strike vaporises an army of mortal converts, it cannot harm sublime Quetzalcoatl and merely provokes a punishing response from the assembled and arrogant Lords of the Air.

Far beneath the earth the scientists are engaged in heated debate over the nature of their enemies. Eventually they agree that they have insufficient data and resolve to capture one of the returned gods…

In America resistance ends when the common soldiery convert to the Mayan religion and sacrifice their stubborn atheist general, but this only leads to greater strife as the Pantheons, with humanity subdued, now turn on each other. Gods are not creatures willing to share or be long bound by pacts and treaties…

Over the Himalayas Gaby and her security consultant dad Duke are ferrying the test tube jockeys when their irreplaceable jet is downed by a monstrous dragon even as, in newly holy sites around the globe, the war of the gods gorily eliminates one greedy pantheon after another.

It’s a blessed circumstance for the surviving scientists who find an immolated Hindu deity and promptly harvest the carcass for investigation and experimentation.

With mythological monsters increasingly repopulating the world, the gaggle of geniuses rapidly reverse-engineer the godly genetic soup and decide to make their own deities: Gods of Science to take back the world for rational men…

The first attempt is an unmitigated catastrophe, savagely eviscerating one of the boffins before Duke manages to kill it. Terrified but undaunted, Gaby leads the way to the next, inevitable step: human trials using what they have gleaned to transform themselves…

Up above the god-war is almost over and Odin, Thor and Loki turn their vastly depleted forces towards Mount Olympus and a showdown with Zeus who has until now kept out of the devastating internecine conflict.

The sole divine survivor of that staggering clash – now omnipotent on Earth – then discerns the experiment of the mortal inventors and flashes to their secret lab.

He is too late. The end results of the religion of rationality have already travelled to Olympus and when the ancient frustrated arrogant all-father returns, he is confronted by a triumvirate of new gods born of needles and serums, ready to finally decide who will rule the world…

That astoundingly vicious clash is then followed by a portentous Interlude (by Costa & Rafael Ortiz) which follows that oriental dragon into previously unseen China to meet entrepreneurial Sammi whose future seems ‘Gloriously Bright’, after which the newly re-emergent gods of that ‘Middle Kingdom’ have their own crucial confrontation with the golden Wyrm of the Heavens…

With additional art by Jacen Burroughs and Hickman, God is Dead provides a brutally engaging, uncompromising, brilliantly vicarious dark-edged romp to satisfy any action-loving adult’s need for comics carnage and breathtaking big-concept storytelling.
© 2014 Avatar Press Inc. God is Dead and all related properties ™ & © 2014 Jonathan Hickman and Avatar Press Inc.

Phantoms of the Louvre


By Enki Bilal translated by Joe Johnson (NBM ComicsLit/Louvre: Musée du Louvre Éditions)
ISBN: 978-1-56163-841-3

A few years ago the legendary Louvre Museum in Paris began an intriguing and extremely rewarding collaboration with the world of comics, and their latest beguiling translated bande dessinée is now available in English courtesy of those fine folks at NBM.

Phantoms of the Louvre is a lush and beautiful, oversized hardback graphic art book which reproduces the stunning results of master storyteller Bilal’s creative response to the collected treasures and even architecture of the prestigious institution.

The origins and details of the project are described in his Preface and the 22 artworks which resulted had their own exhibition in the Louvre in 2013.

The premise is delightfully simple: each item and place in the galleries is blessed or afflicted by a ghost somehow attached to an item which affected their lives or passing, and Bilal incorporates a photo of each artefact with an image of the ghost.

The story of every phantom is then told in poetic prose augmented by photos, sketches and designs of the revenant in question…

Enes Bilalović AKA Enki Bilal was born in Belgrade in 1951, breaking into French comics in 1972 with Le Bal Maudit for Pilote. Throughout the 1970s he grew in skill and fame, and achieved English-language celebrity once his work began appearing in America’s Heavy Metal magazine.

Best known for his self-scripted Nikopol Trilogy (Gods in Chaos, The Woman Trap and Cold Equator) his other bleakly beguiling and ferociously contemplative works include Ship of Stone, The Town That Didn’t Exist, Exterminator 17, Four?, Magma, Julia & Roem and many, many more. In recent years Bilal returned to contemporary political themes with his much-lauded, self-penned Hatzfeld Tetralogy…

As always, the work is produced in close collaboration with the forward-looking authorities of the Musée du Louvre, but this is no gosh-wow, “Night-at-the-Museum”, thinly-concealed catalogue of contents from a stuffy edifice of public culture. Rather, here is a gripping, intense, informative and insightful glimpse into the power of art and history as engines of imagination and personal obsession.

Weaving fact into an imaginary tapestry of fictions detailing the putative lives of those affected by or affecting the creation of the inspirational treasures, the stunning procession of lost souls leads off with ‘Aloyisias Alevratos’ inspired by The Winged Victory of Samothrace, detailing an ancient sculptor’s history whilst ‘Antonio Di Aquila’ recounts the short, tragic life of one of Leonardo da Vinci’s assistants/models during the period when the master painted the Portrait of Lisa Gherardini, wife of Francesco Del Giocondo, called Mona Lisa, La Gioconda or La Joconde…

‘Enheduana Arwi-A’ was a remarkable woman who engraved part of the tablet containing The Code of Hammurabi whilst ‘Arjuna Asegaff’ turned a troubled life around to become a popular model who posed for Baron Pierre-Narcisse Guérin’s The return of Marcus Sextus and ‘Analia Avellaneda’ developed a new pigment which fascinated Doménikos Theotókopoulous, called “El Greco” during the creation of Saint Louis, King of France and a Page, but cost the tragic lady her life…

‘Ahmose Chepseset’ was a crazed vandal in ancient Egypt whose actions despoiled much of the relic dubbed Man’s Head, vengeful half-caste ‘Djeynaba’ was a near-supernatural blight who tainted the Red Rooms and unrepentant Nazi ‘Colonel Markus Dudke’ killed himself in The Grand Gallery…

‘Lantelme Fouache’ was the brutal father whose murder inspired Eugene Delacriox’ The Orphan Girl at the Cemetery whilst fisherman ‘Jacobus Grobbendoeke’ was recovered from the sea and incorporated into The Fish Market (after) Frans Snyders, whilst illicit woman warrior ‘Hecuba’ wore the Corinthian-style helmet as part of her imposture of a male hoplite seven centuries before Christ.

A doomed childhood love touched ‘Melencoloia Hrasny’ and Albrecht Dürer which resulted in a famed Portrait of the Artist whereas ill-fated Janissary ‘Zvonimir Karakasevic’ suffered a slow death which led to his becoming a forgotten component of sculptor Jean-Baptiste Pigalle’s Voltaire Nude. Poor farm boy ‘Lakshek’ had more affinity for the bovines which inspired the Human-headed Winged Bull than the cruel, callous men who carved it…

Roman soldier ‘Longinus’ used his spear to wound the crucified Messiah depicted as Christ Dead, the Amazon ‘Marpada’ adored her equine companions – as exemplified by the marble Horse Head – far more than men and ‘Gaius Livius Maximus’ was a doctor of Rome who ended his own life upon the ancient Bed on display here.

‘Bella De Montefalco’ was the childish accidental instigator of a grotesque crime of passion hinted at in The Shadows of Francesca da Rimini and Paolo Malatesta Appear to Dante and Virgil by Ary Scheffer, but professional duellist ‘Lyubino Nuzri’ was a willing killer who met his fate in the forever after haunted Alcove Room, and the ‘The Regodesebes Twins’ mere tools of destiny whose cruel deaths only tangentially affected The Countess Del Carpio, Marquessa de La Solana as portrayed by Francisco de Goya y Lucietes shortly before her own demise…

A criminal and beast in human form, butcher ‘Willem Tümpeldt’ provided The Slaughtered Ox immortalised by Rembrandt Harmenszoon Van Rijn but Muslim artist ‘Doura Ximenez’ had to dress as a man and remain unknown to craft the anonymous Supposed Portrait of Gabrielle d’Estrées and her sister the Duchess de Villars which concludes this tour of the night galleries…

With detailed floor plan maps showing where the art works, rooms and artefacts referenced are displayed, this is a truly magical collection that no art lover or devotee of the medium can afford to miss…

© 2012 Futuropolis/Musée du Louvre Éditions. © NBM 2014 for the English translation by Joe Johnson. All rights reserved.

Death Sentence


By Montynero & Mike Dowling (Titan Comics)
ISBN: 978-1-78276-008-5

For most of us Sex Sells.

If that’s not you and you’re easily shocked or offended, stop Right Here, Right Now and come back for a less grown up review tomorrow…

As for the salacious, tawdry, vulgar rest of humanity, however, fornication is a force that cannot be resisted and we’re always gagging for it.

One outrageous potential result of that inescapable biological imperative was recently examined and scathingly lampooned in a dark and decadent fable from scripter, artist and games designer Montynero and sublime illustrator Mike Dowling. Death Sentence – after an initial and truncated appearance in Clint Magazine in 2012 – was retooled and completed in a breakthrough 6-issue miniseries which took the comics world by storm when it was released in October 2013.

Now the entire sordid episode has been compiled – along with a scintillating selection of irresistible extras – in a stout and sturdy hardcover collection that promises to be one of the most talked about books of the year…

The author’s own Introduction kicks everything off (and is complemented by another from Rob Williams) before the seductively apocalyptic tale begins with ‘I Wanna Be Adored’ wherein frustrated artist Verity Fette is getting some very distressing news in a Camden doctor’s surgery.

She’s just been diagnosed with G+: a new, universally fatal sexually transmitted disease that has a rather peculiar side-effect.

Although this STI kills in six months, for the length of that time the victim “suffers” from increased vigour, stamina, sex drive and even develops some form of super power…

Over in Primrose Hill, disgraced, shambolic and rapidly fading rock star Daniel Waissel AKA Weasel awakes from another unspecified period of debauched excess and tries to make sense of what his A&R man Russ is saying.

Apparently having G+ might be the only thing to revive his failing career and, if his power is music-related, perhaps he can still get all six of the albums he’s contracted for finished before he joins all the other dead legends going out in a blaze of lucrative glory…

Whilst Verity is quitting her meaningless job, over the river in a South Bank TV studio comedian, media darling, affirmed libertine and G+ carrier David “Monty” Montgomery is charmingly, charismatically, shockingly titillating the nation again; avowing that his final months on Earth won’t alter his pleasure-seeking behaviour or sensuous attitudes…

Later, Weasel’s powers at last manifest when a couple of irate drug dealers turn up, wanting payment for the prodigious amount of pharmaceuticals the creatively blocked musician has consumed, but neither he nor the other two G+ sufferers are aware that a shady government agency is keeping tabs on them.

Unfortunately, when the spooks decide to “acquire” Verity the result is spectacular and very messy…

Determined to keep the populace in the dark, the Department of National Security goes into utter bastard mode: blaming the gory fiasco on fictitious terrorists whilst covertly hunting the terrified ‘Dissolved Girl’ through the seedy streets of London.

Weasel is – as always – an emotional wreck, avoiding decisions – or making rock & roll – via a constant flurry of sex and drugs. His wake-up call comes when he realises his new normal has ended his latest bedmate in a most unsavoury manner…

Monty, however, is completely in control: aware of what he’s doing and not about to let a few interfering coppers get in his way.

Appalled and guilt-ridden, Verity regains consciousness on a remote Scottish island, where a very nice old lady makes her an intriguing offer before inviting the still-frustrated artist into the huge secret base beneath the heather…

‘Royals‘ finds bored and increasingly irresistibly Monty pondering how to top his already prodigious and unsurpassed career of licentious excess before heading off to Buckingham Palace…

North of the border Verity is beguiled by talk of a cure and agrees to let Dr. Lunn train her in the use of her rapidly-expanding abilities whilst on a quiet London street fugitive Weasel sneaks into the bedroom of his son.

Leaving Mickey with his mother might well be only good thing he’s ever done in his whole wasted life…

This sentimental act is a big blunder though, as a flotilla of copters leads a blistering military ambush which, after a spectacular chase, finally leads to the capture of the musical rebel without a clue…

When he arrives on the island, the nice doctors are keen on helping Weasel learn about himself and sexy fellow inmate Verity. They happily provide space, time, tuition, medical grade drugs…

Down South, Monty, having crowned himself King of Britain, is barely able to contain his self-absorbed glee. ‘In the City’ sees him really stretching himself, and after a psionic flexing of his mental muscle, bloodily destroying a division of the army as well as the ruling elite of Britain, he declares London a city free from all laws.

Influenced as much by a sense of wild liberty as Monty’s surging mental influence, the population descends into gory debauchery, prompting the American President and NATO to take matters into their own hand before the seditious super-maniac works himself up into becoming a global threat…

In Scotland Dr. Lunn is helpless to prevent the DNS frantically turning her research subjects into weapons to use against the rogue G+ victim who has turned London into a sex-fuelled charnel house. Their main concern is to end the affair before the full NATO fleet steaming ominously towards Britain takes the matter into their own terrified, remorseless, thermonuclear hands…

‘This Woman’s Work’ ratchets up the tension as Monty increasingly opts for slaughter over sex whilst Verity and Weasel have no choice but to grudgingly accept that they might be the only way to stop him. The crisis then reaches a catastrophic climax in ‘To the End’…but not in a way you’d suspect or be comfortable with…

Each chapter is bolstered by a series of faux news articles and public service features ranging from ‘Pop goes the Weasel’ to a medical advice website page for potential G+ sufferers, and this lewdly lavish hardback tome also includes a fifteen-strong covers-&-variants gallery, a fulsome, informative and frequently hilarious ‘Death Sentence Commentary’ from Montynero and Mike Dowling, and more.

Bold, slick, immensely engrossing and intoxicatingly enjoyable, Death Sentence is a black, uproarious fairytale for adults that blends superhero tropes with outrageous cheek, deliriously shocking situations and in-your-face irreverence, making it one of the most notable and unmissable comics tales of the last half century…

Buy it, read it and spread it around to everyone…

Death Sentence ™ and © 2014 Montynero, Mike Dowling and Titan Comics. All rights reserved.

Babak Ganjei’s Road House


By Babak Ganjei (Records Records Records Books)
ISBN: 978-0-9566330-7-1

Comics are a uniquely universal and predominantly graphic engine of narrative which can be as clear, concise and precise as a diagram or as shaded and meaningfully obscurantist as “Beat” poetry or The Clangers.

Moreover, when sequential panels are loaded with layers of pristine clarity which are simultaneously hooded or non-specific imagery, the effects can be spectacularly engaging.

According to author/illustrator Babak Ganjei this particular pictorial feast results from a momentary connection of artistic drudgery to a state of pure channelled creativity.

“I was hung-over; sitting in my studio, everyone else was working around me. I had Road House streaming from Netflix, I started drawing it; more than anything just to look busy. However as I got through the first few scenes I thought how it would be nice to truly immerse myself in a project that would take some time and with that time become it’s own thing”…

The enterprise grew and, despite overrunning the artist’s self-imposed time and space restrictions, gelled into a compulsive exhibition of artistic motor skills and disassociative construction of story elements. The brain wants logic and sees patterns: the hands and eyes just keep moving. Just ask any freelancer who has spent three days awake finishing a rush deadline job…

In case you haven’t caught it, Road House was released in 1989, a low-budget action flick starring Patrick Swayze, Sam Elliott and Ben Gazarra. It was directed by Rowdy Herrington, and John Wilson (founder of the Golden Raspberry Awards) listed it as “one of the 100 Most Enjoyably Bad Movies Ever Made”.

The transformed, reconstituted result is a beguiling 192 page landscape hardback continuity (185 of which are the resultant images) delivered in a stark, enthralling monochrome which offers a truly raw storytelling experience, with one panel per page each captioned with brief, pithy “found” quotes from a wide range of other sources such as Foucoult, Foster Wallace and Baudrillard, Ali to Richard Pryor to Steve Martin…

A moodily effective, oddly gripping little (148 x 210mm) experimental treat, Babak Ganjei’s Road House is practically Dadaist in delivery and ferociously enticing, something no lover of comics or practitioner of the visual arts should miss… and perhaps later attempt for themselves.

Perhaps this is the beginning of a new trend or Olympic sport…

Tantalising thought, no…?

© Records Records Records 2013.

The Weirding Willows volume 1: What the Wild Things Are


By Dave Elliott, Barnaby Bagenda, Sami Basri & various (Atomeka/Titan Comics)
ISBN: 987-1-78276-035-1

Phillip Jose Farmer’s Tarzan Alive (1972) and Doc Savage: His Apocalyptic Life (1973) are probably the earliest modern examples of our current fascination with concatenating assorted literary icons and fictive childhood companions into heroic associations and fantasy brotherhoods, but as fantasy consumers we’ve always wanted our idols to clash or team up.

So many comics from Scarlet in Gaslight (Sherlock Holmes and Dracula) to Planetary (pulp vigilantes and other companies’ superheroes cheekily retooled) to the magnificent League of Extraordinary Gentlemen (everybody you’ve ever heard of and some you haven’t) and an uncountable number of TV shows, books and movies have mined this boundless seam of entertainment gold.

The Weirding Willows by Dave Elliott, Barnaby Bagenda, Sami Basri and an army of colourists continues that topical trend; recombining the innocent headliners of many a beloved British children’s book into a slick, harsh, creepily adult reconfiguration…

One cautionary note: as with every entry into this amalgamating sub-genre, if you are a literary purist you are going to hate this – or indeed any – contemporarily-toned, edgily in-your-face interpretation. Nothing I can say will change your mind, so don’t bother.

There are plenty of other graphic novels and albums around that will better suit your temperament. Please try one of those…

The series launched in the latest iteration of anthology title A1 and this collection of first story-arc What the Wild Things Are also includes a whole new chapter exclusive to this lush and beguiling hardback compilation.

Rural, bucolic Willow Weir is a quintessentially English hamlet with a big secret. The riverside association of houses and farms intersects a number of portals to numerous other Realms and Dimensions, and things strange and uncanny are often seen – if not discussed. The human folk who abide there are not so simple and frequently as odd as the creatures that roam the wild woods and harmless-seeming riverbanks…

Following author Elliott’s Introduction a handy map offers the geographical lowdown on the green and pleasantly deceptive land before the tale unfolds with ‘A Wicked Witch This Way Comes’ wherein we meet worldly wise teen totty Alice Moreau, a girl greatly at odds with her father’s scientific preoccupations.

Dad and daughter reside in the house abandoned by Professor Donald H. Lambert when he rode his time machine into the future, and the abrasive single parent soon filled the vacant dwelling with an assortment of animals for his experiments.

This particular morning he is dickering with Dr. Henry Jekyll who has provided formal introduction for a green-bedecked dowager temptress named Margareete Marche; a traveller from a distant land who wishes to commission the radical surgeon to construct for her an army of winged monkeys…

Insolent Alice isn’t impressed: she’s far more concerned that sheep are going missing from nasty Farmer McGregor‘s spread. Naturally darling Daddy is the prime suspect. There’s no love lost between father and daughter, ever since she followed a rabbit through a portal to Wonderland and told her father all about it. He didn’t believe a word and has mocked her ever since…

The unpleasant confrontation with McGregor is cut short when a trio of talking rabbits summon her away to deal with another crisis. She doesn’t get far, though, as Montgomery Doolittle arrives with a barge full of fresh beasts for the operating table…

The cargo has also drawn a new player to the dell of domesticity. This black-maned wild child is desperate to rescue his beloved companions Baloo and Bagheera from the clutches of the obnoxious white man who can talk to animals…

‘If You Go Down to the Woods Today…’ sees Alice finally follow her bunny buddies as enraged Mowgli tries – and fails – to free his wild brothers: becoming instead more prospective raw material for Doctor Moreau. As Alice slips away no one pays any attention to a bizarrely grinning cat named Cheshire, and her own attentions are soon fully occupied by the rampages of an extremely angry example of the surgical efforts of an earlier modern Prometheus…

‘The Prisoner of Doctor Moreau’ finds Mowgli imprisoned with an exotic young woman named Kamaria, as across the river Alice brokers a peace between the rabbit race and Frankenstein’s Monster. As usual he has been gravely misunderstood: his frantic acts were merely the result of extreme concern for a lost companion.

Rosalind had gone missing and he has tracked her through a portal from Pellucidar – the world at the Earth’s Core – and is quite concerned. So is everybody else when they learn that Rosalind is a dinosaur…

‘What Lies Beneath Badger’s House’ introduces badger Victor Stoker, toad Dudley Cook, mole Morris Moore & ratty Terry James as well as a sinister hidden city deep down under Badger’s house, whilst in Moreau’s cellar laboratory the Cheshire Cat gives Mowgli some dangerous advice.

Meanwhile, the multi-species search party have found Rosalind on McGregor’s Farm, ferociously guarding a clutch of recently laid eggs…

That discovery only leads to tragedy as the obnoxious smallholder shoots Rosalind and claims the eggs for himself in ‘Here There Be Dragons!’ Thankfully Alice quickly deals with the farmer before monstrous Damon can get his second-hand hands on him…

Things take an even stranger turn when Victor, Morris, Dudley and Terry turn up. The Badger seems to know an awful lot about the experiments of the long-dead Dr. Frankenstein…

Night comes on and, in Moreau’s cellar as the full moon shines down on Kamaria, she begins to change and howl…

At a loss, Alice brings the whole menagerie back to her place in ‘What the Wild Things Are!’, much to the angry astonishment of her father, and at least has the satisfaction of proving that her “childish ramblings” were all true, all along…

However, when the rampant Kamaria werewolf tumultuously breaks out, strange alliances are quickly formed before the whole lethally helter-skelter hurly-burly is unconventionally settled in the low-key conclusion ‘Worlds Within Worlds’.

In the aftermath Alice at last finds time to renew an old acquaintanceship with a four-armed green man from another world…

Each chapter is concluded with an excerpt from The Weirding Willows Field Guide, detailing pertinent facts and shameful secrets about Alice, Philippe Moreau, Monty Doolittle, Damon Frankenstein, Victor Stoker, Dudley Cook, Morris Moore & Terry James, Margareete Marche, Dr. Henry Jekyll & Edward Hyde, Mowgli, The Worriers Three (talking rabbits Benjamin Buckle, Peter Pipp & Hoetoe Darwin), Professor Donald H. Lambert and enigmatic, formidable bunny-with-a-secret Norman Pipp, and the tome terminates with the author’s afterword ‘Inspirations’ and some informative creator ‘Biographies’.

Magnificently, mesmerisingly illustrated, this is a visual feast no fan of fantastic fantasy mash-ups will want to miss…

The Weirding Willows © 2014 Dave Elliott. ATOMEKA © 2014 Dave Elliott & Garry Leach. Atomeka Press, all contents copyright their respective creators.

The Extinction Parade


By Max Brooks & Raulo Caceres (Avatar Press/Titan Comics)
ISBN: 987-1-59291-234-6

I’ve never been the keenest consumer of zombie stories but occasionally something really intriguing and different crops up and I’m compelled to re-think my position. Somehow, that usually only occurs when Max Brooks is involved.

Brooks is a successful actor and screenwriter (most notably part of the team scripting Saturday Night Live) and cartoon fans might recognize his name from the voice credits of Buzz Lightyear of Star Command, Batman Beyond and Justice League. You probably laughed at a lot of his dad’s movies: High Anxiety, Young Frankenstein and the first version of the Producers amongst others.

The guy also loves to play around with the conventions of horror. His previous books include The Zombie Survival Guide, World War Z and the graphic novel The Zombie Survival Guide: Recorded Attacks.

Now he’s come up with what seems a brilliant “no-brainer” concept that somebody should have had decades ago (and probably did in some old EC horror or DC story, as some veteran fright fan is sure to comment somewhere)…

In his latest charnel confection – a comicbook series from cutting (bleeding?) edge adult publisher Avatar Press – he’s also finally and thankfully returned vampires to their proper place as cold, relentless, loveless apex predators; discarding dubious modern notions of Nosferatu as chaste touchy-feely dreamboats for adolescents or pulchritudinous, perpetually priapic passion pets for hot and horny humans.

Brook’s vampires just kill and kill and kill – as much for fun as for sustenance…

The initial five issue arc of The Extinction Parade introduces us to two such bloodsuckers: haughty, disdainful, distant and aristocratically discrete female night-hunters who have dined on the best, brightest and most dangerous examples of humanity – “solbreeders” – for untold ages.

As such they have often encountered outbreaks of the slow, shambling, stupidly voracious plague-zombies which have periodically broken out amongst the human populations. They always watched with haughty amusement as the brain-dead “Subdead” mindlessly attacked until they’d exhausted their frightened food supply or some king or band of warriors wiped them out. Then the vampires usually hunted the victorious human heroes, assured at least of some thrilling sport…

The saga is set in the exotic technopolises of modern Malay peninsula where the queens of the damned look on and laugh from on high at human inefficiency as Singapore, Sumatra and Sarawak, Thailand, Cambodia and Burma and all points East are ravaged and reduced by a gory tide of unthinking mobile contagion carriers, killing and consuming everyone in their shuddering path…

Blithe and oblivious, the immortal killers carry on their sybaritic bloodletting, glorying in the carnage and delighted that to the ever-expanding wave of subdead biting beasts they are utterly invisible and undetectable. Even these monsters they can destroy with ease and no hint of fear or retaliation…

As city after city, nation after nation, continent after continent succumbs to the plague, all the vampire girls can think of is the opportunity to abandon caution and restraint, indulging in wanton public slaughter: “nights of glory” spent preying on the rapidly declining humans before the stupid but relentless subdead can…

And then with fire and death everywhere an impossible new notion finally sinks into minds stupefied by blood, euphoria and centuries of untouchable, blasé privilege…

With all parts of Earth accessible as never before, with the subdead multiplying with every bite and no sense of preservation or the future, what will vampires eat when there are no humans left?

To be fair, their daylight caretaker Willem tried to tell them repeatedly that this time something was different, but when have vampires ever listened to servants or humans?  The first inkling the spoiled bloodsuckers have of a real problem is the night their major domo is not there when they awake from their red-spattered repose…

The pitifully few undead elite gather to watch an inexorable tide wipe out what might be the last vestiges of humanity in the city, and rage and frustration and perhaps fear grip the shell-shocked dowagers of doom. Without thinking they explode into action, tearing apart the unthinking oblivious subdead shamblers.

Tirelessly, methodically they dismember and destroy the Zombie pack. It is a turning point in the history of the undead. The vampires will war with the unthinking eaters for the right to consume mortals.

However, the battle has highlighted a disturbing fact: vampires are not completely immune to the taint that drives zombies to mindless endless hunger…

To Be Continued…

Narrated in an effective first person narrative with bleak deadpan delivery, this is also a visceral, visual gorefest from illustrator Raulo Caceres that no lover of shock-horror could resist. This luxurious full colour paperback compilation also includes a seventeen page covers-&-variants gallery plus a scarlet-spattered eleven page preview of forthcoming volume The Extinction Parade: War.

The Extinction Parade ™ & © 2014 Max Brooks.