Heavy Metal Presents New Tales of the Arabian Nights


By Richard Corben & Jan Strnad (Heavy Metal Books/Simon & Schuster)
ISBN: 930-36844-4

Richard Corben is one of America’s greatest proponents of graphic narrative: an animator, illustrator, publisher and cartoonist, springing from the tumultuous wave of independent counterculture commix of the 1960s and 1970s to become a major force in comic storytelling with his own unmistakable style and vision. He is equally renowned for his mastery of airbrush, captivatingly excessive anatomical stylisation and delightfully wicked, darkly comedic horror, fantasy and science fiction tales.

Until relatively recently Corben steered clear of the Fights ‘n’ Tights comicbook mainstream. He didn’t sell out – American publishing simply caught up, finally growing mature enough to accommodate him, due in no small part to his broad and pervasive influence…

Born in Anderson, Missouri in 1940, he graduated with a Fine Arts degree in 1965 and found work as an animator. At that time, the neutered comicbooks of the Comics-Code Authority era were just starting to lose disaffected, malcontent older fans to the hippy-trippy, freewheeling, anything-goes publications of independent-minded creators across the continent who were increasingly making the kind of material Preachers and Mummy and her lawyers wouldn’t approve of…

Creativity honed by the resplendent and explicitly mature 1950s EC Comics, Carl Barks’ perfectly crafted Duck tales and other classy early strips, a plethora of young artists like Corben responded with a variety of small-press publications – including Grim Wit, Slow Death, Skull, Fever Dreams and his own Fantagor – which featured shocking, rebellious, sexed-up, raw, brutal, psychedelically-inspired cartoons and strips blending the new wave of artists’ unconventional lifestyles with their earliest childhood influences… honestly crafting the kind of stories they would like to read.

Corben inevitably graduated to more professional – and paying – venues. As his style and skills developed he worked for Warren Publishing in Eerie, Creepy, Vampirella, Comix International and outrageous adult science fiction anthology 1984/1994. He famously coloured some strips for the revival of Will Eisner’s the Spirit.

Soon after he was producing stunning graphic escapades for a number of companies, making animated movies, painting film posters and producing record covers such as the multi-million-selling Meatloaf album Bat Out of Hell. He never stopped creating comics but preferred personal independent projects with collaborators such as Bruce Jones, Jan Strnad and Harlan Ellison – who provided an effusive introduction here.

In 1975 Corben approached French fantasy phenomenon Métal Hurlant and became a fixture of its American iteration Heavy Metal – from which this stunning saga was collected.

Always garnering huge support and acclaim in Europe, he was regularly collected in luxurious albums even as he fell out of favour – and print – in his own country. This particular tome gathers a particularly impressive fantasy serial from the early days of Heavy Metal (specifically from June 1978 to August 1979) which cunningly reveals the final voyage and fate of a legendary hero…

This superb, criminally out-of-print but still readily available fable opens with a history of the charismatic storyteller Shahrazad and how she charmed her murderously strict husband, then goes on to concentrate on the tale she kept from him; and only shared with her wayward sister Dunyazad… ‘Sinbad in the Land of the Jinn’.

‘The Last Voyage of Sinbad’ begins when merchant Badr al-Bakkar recognises a Sufi sage as the legendary seaman and begs to know what turned such a worldly warrior into a penitent priest. As the broken old wanderer speaks of his secret Eighth Voyage a saga of tragedy and wonder unfolds…

Sinbad was a bored and restless husband who broke many of the Prophet’s Holy Injunctions and, whilst drunk one night, encountered a Jinn who attacked him, claiming the sot had killed his wife.

In retaliation the supernatural horror demanded the life of Sinbad’s beloved spouse Zulaykha, but could not find her…

The woman had vanished from the face of the Earth and the terrified adventurer resolved to find her and save her from the vengeance of the merciless Ifrit.

He is aided in his quest by the enigmatic Akissa, who claims to be the selfsame demon wife Sinbad supposedly murdered. She wishes to be divorced from her brutal trickster husband and offers to guide Sinbad and his crew to the magical realm of Zu’l Janahayn, the Jinni King of Kings who can grant any wish should he please. All they must do is find his floating citadel of Ketra…

And thus begins a quest of shocking terror, stupendous action, wanton debauchery and stunning duplicity, which resulted in the near-breaking of our hero, magical horrors and valiant perseverance…

The artist’s infamous signature-stylisation includes abundant nudity, excessive, balletic violence and astoundingly proportioned male and female physiques and these are all prominently displayed in this cunning and beguiling continuation of the fabulous legend of an immortal hero, which still finds room for a brilliantly contemporary twist…

Richard Corben is a unique visual stylist blessed with a love of the dark and graced with a scathingly sharp sense of humour. Combine that with our apparently insatiable hunger for monsters and mystery and this book becomes the ideal treat to while away the witching hour…
© 1978, 1979 Richard Corben and Jan Strnad. Introduction © 1979 Harlan Ellison. All rights reserved.

William Gibson’s Neuromancer – a Marvel Graphic Novel


By Tom de Haven and Bruce Jensen (Marvel/Epic)
ISBN: 0-87135-574-4

Even during the burgeoning comics boomtimes of the 1980s when the most inane, insane or banal illustrated material seemed capable of achieving a measure of success and acclaim, occasionally books everybody “knew” would be huge hits somehow failed to score or survive.

Perhaps the most surprising of these was a high-profile graphic adaptation of William Gibson’s landmark first novel, which looked great, triumphantly rode the zeitgeist of the era (in fact it created it) and was massively anticipated by avid readers within the industry and beyond it…

At this time Marvel led the field of high-quality original graphic novels: offering Marvel Universe tales, series launches, creator-owned properties, movie adaptations and licensed assets in lavishly expansive packages (square-ish pages of 285 x 220mm rather than the customary 258 x 168mm) which felt and looked instantly superior to the gaudily standard flimsy comicbook pamphlets – irrespective of how good, bad or incomprehensible the contents proved to be…

With the Gibson-minted term “Cyberspace” (first coined in his 1982 short story ‘Burning Chrome’ – as well as the acronym “ICE”: Intrusion Countermeasures Electronics) on everyone’s mind and the suddenly legitimised literary Noir sub-genre of Cyberpunk revolutionising film and comicbooks, Marvel’s Epic imprint released the first two chapters of the multi-award winning Neuromancer in an effective and challenging 48 page adaptation by author and screenwriter Tom de Haven (It’s Superman!, Galaxy Rangers), illustrated by bookcover illustrator Bruce Jensen.

This slim introductory teaser tome comprises ‘Chiba City Blues’ and ‘The Shopping Expedition’ describing a frantic and terrifying dystopian future where life is cheap, drugs are everywhere, money is everything and human bodies are merely the basic canvas for electronic or mechanical augmentations.

Those with any imagination, hope or human potential spend all the time they can in the omni-pervasive wonder-world of cyberspace where anything is possible and escape is always tantalising close… just like death.

Burned out hacker-hustler Case is on a downward spiral. He used to be a top “Cowboy”, hired to break data security and steal for the Big Boys. His major mistake was keeping some for himself and getting caught…

Instead of killing him, his “clients” took away his talent with chemicals and surgery and then let him loose to die slowly and very publicly by inches over years…

Now his trials are almost at an end: someone in the vast under-city is hunting him and all the derelict’s remaining connections are turning their backs on him…

When he is finally cornered by the deeply disturbing augmented assassin Mollie Millions (who first debuted in Gibson’s 1981 short story Johnny Mnemonic) Case’s life changes forever – but not necessarily for the better…

Mollie’s boss Armitage needs the world’s greatest hacker to crack an impossible data store and in return he’s prepared to repair all the cyber-cripple’s neural handicaps. Of course it won’t be pleasant and the boss is going to take a few biological precautions to ensure complete loyalty…

Addictively desperate to return to Cyberspace the hobbled hacker agrees, but as he undertakes his task he increasingly finds that everyone involved has their own exclusive agenda: even Armitage’s silent partner, the mysterious Artificial Intelligence Wintermute, is playing its own deadly game…

Intriguing and engrossing, this ultimately frustrating artefact isn’t so much my recommendation (although on its own truncated terms its not a bad piece of work and you might just like on its own terms) as a heartfelt wish for a new – and complete – pictorial interpretation and an impassioned plug for the prose novel itself if you still haven’t got around to it…
Introduction © 1989 William Gibson.  © 1989 Byron Preiss Visual Publications, Inc. Original novel Neuromancer © 1984 William Gibson. All rights reserved.

Re-Gifters


By Mike Carey, Sonny Liew & Marc Hempel (Minx/Titan Books edition)
ISBN: 978-1-84576-579-8

In 2007 DC comics attempted a bold experiment in building new markets by creating the Minx imprint: dedicated to producing comics material for the teen/young adult audience – especially the ever-elusive girl readership – that had embraced translated manga material, momentous global comics successes such as Maus and Persepolis and those abundant and prolific fantasy serials which produced such pop phenomena as Roswell High, Twilight and even Harry Potter.

Sadly after only a dozen immensely impressive and decidedly different graphic novels Minx shut up shop in October 2008, markedly NOT citing publishing partner Random House’s failure to get the books onto the appropriate shelves of major bookstore chains as the reason.

Nevertheless the books which were published are still out there and most of them are well worth tracking down – either in the US originals or the British editions published by Titan Books.

My particular favourite is the second release: a magnificently beguiling and engaging black and white, cross-cultural romantic martial arts melange by writer Mike Carey and artists Sonny Liew & Marc Hempel.

The trio’s glorious offbeat and upbeat Vertigo miniseries My Faith in Frankie is generally regarded as a prototype for the Minx model, and that quirky quixotic brilliance is in full flower in this tale of feisty yet desperately dutiful Korean-American teen Jen “Dixie” Dik Seong who channels her suppressed aggression into hapkido and her blossoming crush on hunky Adam into daydreaming, clumsiness and humiliating imbecility…

A klutz in real life, Dixie is a demon in martial arts battle, but as her best friend and dojo-mate Avril is keenly aware, the flummoxed lass’s poor head is stuck in the clouds these days…

It’s hard enough for Dixie to juggle school, a quick-fire temper, her precious heritage and loving-but-generally clueless parents with burgeoning hormones and astoundingly annoying younger brothers; without the added distraction of infatuation with a rich, self-absorbed white boy who is also her only serious rival in the upcoming National Hapkido Tournament.

After a chance encounter with mouthy street punks and bad boy Dillinger, Dixie blows all her savings and the Tournament entrance fee which her father gave her on an ancient warrior statue for Adam; leading to a huge fight with Avril but which actually succeeds in getting the boy to notice her.

So much so, in fact, that he wants her advice in getting snooty babe Megan to go out with him…

When Dixie discovers that a business loan for her father from traditional Korean bankers depends on her performance in the tournament, the furious and lovelorn girl is forced to battle for a wild-card place in the event by joining a knockout “Street Sweep Competition” against half the kids in Los Angeles… including the dire and dangerous Dillinger…

Moreover, Adam has finally got into Megan’s good books – and other places – by re-gifting Dixie’s statue to the most popular girl in school…

Re-Gifters is a bright, witty, sublimely funny and intriguing coming of age comedy which follows all the rules of the romance genre but still manages to inject a vast amount of novelty and individual character into the mix: a perfect vehicle for attracting to the medium new and youthful readers with no abiding interest in outlandish power-fantasies or vicarious vengeance-gratification – and yes, that does mean women…

Track this down and read a genuinely different kind of comic book – but do it before some hack movie producer inevitably turns the tale into just another teen rom-com…
© 2007 Mike Carey, Sonny Liew & Marc Hempel. All rights reserved.

Love and Rockets: New Stories volume 4


By The Hernandez Brothers (Fantagraphics Books)
ISBN: 978-1-60699-490-0

A year goes by like twelve long months when you’re waiting for a really special treat, but if that deferred object of desire is the next annual instalment of Love and Rockets: New Stories then the wait is always worth it.

One of the transcendent, formative forces of the 1980s comics revolution, Love and Rockets was an anthology magazine featuring the slick, intriguing, sci-fi tinged hi-jinx of punky young things Maggie and Hopey – las Locas – and heart-warming, gut-wrenching soap-opera epics set in a rural Central American paradise called Palomar.

The Hernandez Boys (three guys from Oxnard, California: Jaime, Gilberto and Mario), gifted synthesists all, enthralled and enchanted with incredible stories sampling and referencing a thousand influences – everything from Comics, TV cartoons, masked wrestlers and the exotica of American Hispanic pop culture to German Expressionism.

There was also a perpetual backdrop displaying the holy trinity of youth: Sex and Drugs and Rock and Roll – for which last please also include alternative music, hip hop and punk.

The result was dynamite. Mario only officially contributed on rare occasions, but Jaime’s slick, enticing visual forays explored friendship and modern love by destroying stereotypes of feminine attraction through his fetching coterie of Gals Gone Wild, whilst Gilberto created a hyper-real landscape and playground of wit and passion created for his extended generational saga Heartbreak Soup: a quicksilver chimera of breadline Latin-American village life with a vibrant, funny and fantastically quotidian cast.

The denizens of Palomar still inform and shape his latest tales both directly and as imaginative spurs for ostensibly unaffiliated stories.

Everything from life, death, adultery, magic, serial killing and especially gossip could happen in Palomar’s meta-fictional environs, as the artist mined his own post-punk influences via a devastatingly effective primitivist style which blended the highly personal mythologies of comics, music, drugs, powerful women, gangs, sex and family using a narrative format which is the graphic equivalent of Magical Realism.

Winning critical acclaim but scant financial reward the brothers eventually went their own ways but a few years ago creatively reunited to produce these annual collections of new material in their particularly peculiar shared or, rather, intermittently adjacent pen-and-ink universes.

This fourth volume commences with the third chapter of Jaime’s compelling “those were the days” graphic revival of las Locas, aptly designated ‘The Love Bunglers’; further following the tribulations of middle-aged Maggie Chascarrillo, still looking for her life’s path and true love; still an uncomprehending, unsuspecting object of desire to the men – and some of the women – who flock around her.

Here the repercussions of the shocking return of her disturbed and long missing brother has shaken her world and looks likely to escalate into inescapable tragedy…

Gilbert again plunders the movie career of captivating, complex aging B-movie queen Fritz (See High Soft Lisp, The Troublemakers and Love from the Shadows) and her teen-tyro niece Dora “Killer” Rivera – granddaughter of Palomar’s formidable Matriarch Luba and another pneumatic, no-nonsense, take-charge character determined to do everything her way and own all her own mistakes – for the trendy, torrid and trashy ‘King Vampire’: a beguiling contemporary fang-banger romance wherein a troubled teen and her geeky boy-pal are spurned by the local Goth gang but not the two true bloodsuckers who have just flapped into town…

‘The Love Bunglers part 4’ cleanses the pictorial palate nicely as Maggie continues to stumble from misapprehension to miscue, after which Jaime offers another glimpse into her formative years with ‘Return To Me’, a stunning prequel to the previous volume’s astonishing, revelatory ‘Browntown’…

Gilbert then steps away from filmic conceit to examine the actress Fritz in the seductively mesmeric and innocuously shocking ‘And Then Reality Kicks In’ as the dowager starlet frankly discusses her drinking problem and stalled career with a friend before Jaime memorably closes out this year’s model with the poignant, trenchant and amazingly upbeat conclusion to ‘The Love Bunglers’

Warm-hearted, deceptively heart-wrenching, challenging, charming and irresistibly addictive, Love and Rockets: New Stories is a grown up comics fan’s dream come true and remains as valid and groundbreaking as its earlier incarnations – the diamond point of the cutting edge of American graphic narrative.

© 2011 Gilbert and Jaime Hernandez. This edition © 2011 Fantagraphics Books. All Rights Reserved.

Nuts


By Gahan Wilson (Fantagraphics Books)
ISBN: 978-1-60699-454-2

Mordant cartoonist Gahan Wilson has been tickling funnybones and twanging tense nerves with his darkly dry concoctions since the 1960s; contributing sparklingly horrific and satirically suspenseful drawings and strips to Playboy, Collier’s, The New Yorker and other magazines as well as writing science fiction, criticism, book and film reviews for Again Dangerous Visions, The Magazine of Fantasy & Science Fiction, The Twilight Zone Magazine and Realms of Fantasy.

In his broad and long career he has worn many creative hats, even creating his own supernatural computer game, Gahan Wilson’s the Ultimate Haunted House, with Byron Preiss.

In April 1970, when National Lampoon first began its devastatingly hilarious all-out attack on the American Dream, Wilson was invited to contribute a regular strip to the comics section. Nuts began in 1972 and ran until 1981, generally a single-page complete graphic epigram “starring” a grotty little chubby homunculus dubbed The Kid. This fabulous monochrome (with occasional colour) collection gathers that complete serial for collectors and potential addicts in a perfect hardback package that readers will dip into over and over again.

Taking his lead from popular sickly-sweet strips about or starring little children and the brilliant but definitely not jejune Peanuts (which was populated, to all intents and purposes, with teeny-weeny neurotic middle-aged midgets), Wilson sought to do the exact opposite and attempt to access the fear, frustration, confusion and unalloyed joy of being a young, impressionable, powerless, curious and demanding…

…and magnificently succeeded.

Dense, claustrophobic, intense and trenchantly funny, the self-contained strips ranged from satire to slapstick to agonising irony, linking up over the years to form a fascinating catalogue of growing older in the USA: a fearfully faithful alternate view of childhood and most importantly, of how we adults choose to recall those distant days…

Each strip begins with the question “Remember how…” or “One of the…” or some equally folksy enquiry before unveiling bafflement, bewilderment, night-terrors or a deeply-scarring embarrassment which haunts us till doomsday, all wrapped in a comradely band-of-brothers, shared-coping-mechanism whimsy that is both moving and quintessentially nostalgic.

Topics include the unremitting horror of germs, sudden death, being ill, inappropriate movies, forced visits, grandparents, things adults do that they don’t want you to see, unexplained noises, the butcher’s shop, accidents and rusty nails, things in closets, doctors and needles, dying pets, Santa Claus, seasonal disappointments, summer camp, sleep, bodily functions, school and lessons (two completely different things), fungus, bikes and toys, haircuts, comicbooks, deaths of relatives, hot weather, candy, overhearing things you shouldn’t, stranger danger, hobby-kits and glue, daydreaming, babies and so many other incomprehensible daily pitfalls on the path to maturity…

Peppered also with full page, hilariously annotated diagrams of such places of enduring childhood fascination as ‘The Alley’, ‘The Kit for Camp Tall Lone Tree’, ‘Mr. Schultz’s Cigar Store’, ‘The Movie Theater Seat’, ‘Table Set Up For Making Models’, ‘The Doctor’s Waiting Room’, ‘The Closet’, ‘The Sick Bed’ and ‘The Private Drawer’, this glorious procession also covers occasions of heartbreaking poignancy and those stunning, blue moon moments of serendipity and triumph when everything is oh-so-briefly perfect…

Complete with a 3-D strip and ‘Nuts to You’, a comprehensive appreciation and history by Gary Groth, this funny, sad, chilling and sublimely true picture-passport to growing up is unmissable cartoon gold.

© Fantagraphics Books. All Nuts strips © 2011 Gahan Wilson. All rights reserved.

Ultimate Spider-Man: Death of Spider-Man


By Brian Michael Bendis, Mark Bagley, Andy Lanning, Andrew Hennessey & various (Marvel/Panini UK)
ISBN: 978-1-84653-498-0

There’s no way around this and Spoiler-Warnings are pointless so you’ll just have to bear up. It even made the papers…

The Ultimate Comics Spider-Man dies. It says so on the cover. However Writer Brian Michael Bendis and returning artist Mark Bagley end the adventures and young adventurer they began in 2000 in a spectacular, thoroughly action-packed and deeply moving manner and Marvel promises that a new hero will arise from the ashes of this tale…

Marvel’s Ultimates imprint began in 2000 with major characters and concepts re-imagined to bring them into line with the tastes of modern readers – a different market from the baby-boomers and their descendents content to stick with the delights sprung from founding talents Jack Kirby, Steve Ditko and Stan Lee – or possibly – one unable or unwilling to deal with the five decades (seven if you include the Golden Age Timely tales retroactively co-opted into the mix) of continuity baggage conglomerated around the originals.

Eventually this darkly nihilistic alternate universe became as continuity-constricted as its predecessor and in 2008 the cleansing event “Ultimatum” culminated in a reign of terror which apparently (this is still comics, after all) killed dozens of super-humans and millions of lesser mortals.

The era-ending event was a colossal tsunami which inundated Manhattan after which a number of new compendia continued the superhero soap-opera of young Peter Parker and his fellow survivors daily readjusting to a braver, cleaner new world.

Parker is the perennial hard-luck loser kid: a secretive yet brilliant geek just trying to get by in a world where daily education is infinitely more trouble than beating monsters and villains. Between High School and slinging fast food he still finds time to fight crime although his very public heroics during the crisis made him a beloved hero of police and citizenry alike – which is the creepiest thing he has ever endured.

He lives in a big house with his Aunt May and despite his low self-esteem has stellar lovelies like Gwen Stacy, Mary Jane Watson and others seemingly hungry for his scrawny tuchus. He even briefly dated mutant babe Kitty Pride…

Many kids were homeless after the deluge, with schools and accommodation stretched to breaking point. May Parker opened her doors to a select band of orphaned super-kids like the Human Torch, Iceman and even Gwen, all living anonymously in the relatively unaffected borough of Queens.

Oversight agency S.H.I.E.L.D and their representatives Iron Man, Thor and Captain America, were assigned to teach Parker how to be a proper hero, whilst once-nemesis Jonah Jameson became an unexpected ally. With so many fortuitous events in place it could only be a prelude to disaster for the original hard luck hero…

This volume collects the five-part conclusion to the Ultimate Spider-Man saga from 2011 with issues #156-160 of the monthly comicbook and then defuses the tragedy somewhat by ending with a reprinting of the 2002 Ultimate Spider-Man Super Special.

The main story is basic, primal and unforgettable: Norman Osborn, the Green Goblin, escapes from S.H.I.E.L.D. custody whilst the Ultimates and Avengers are otherwise occupied and, freeing fellow prisoners Electro, Doctor Octopus, Kraven the Hunter, Sandman and the Vulture – all of whom know Spider-Man’s civilian identity and address – rampage their way across New York determined to slaughter Parker and everyone who knows him.

After a cataclysmic conflict with echoes of Gotterdammerung and the fall of Beowulf the young warrior sacrifices everything and goes out the way a hero should…

Tense, breathtaking, evocative and even funny in the right places, this is the way a true champion should fight his final battle…

With a gallery of alternate covers by Kaare Andrews, Ed McGuiness & Morry Hollowell, Steve McNiven, Frank Cho, Michael Kaluta and Joe Quesada this epic volume concludes with a giant collaborative and life-affirming venture both in terms of Ultimate Comics co-stars and impressive guest artists from happier, more hopeful times.

Ultimate Spider-Man Super Special was basically a travelogue of the alternate Marvel Universe held together by Spider-Man examining his motives for being a hero. If you’re not that bothered by who drew things, feel free to skip the next paragraph and jump to the summing up.

Working on a pretty ultimate jam-session, a number of creators all drew a slice of the story. In order of presentation they were Alex Maleev, Dan Brereton, John Romita Sr. & Al Milgrom, Frank Cho, Jim Mahfood, Scott Morse, Craig Thompsom, Michael Avon Oeming, Jason Pearson, Sean Phillips, Mark Bagley & Rodney Ramos, Bill Sienkiewicz, P. Craig Russell, Jacen Burrows & Walden Wong, Leonard Kirk & Terry Pallot, Dave Gibbons, Michael Gaydos, James Kochalka, David Mack, Brett Weldele, Ashly Wood and Art Thibert illustrating cameos from the other Blade the Vampire Hunter, Elektra, Daredevil, Captain America, Fantastic Four and Human Torch, the Ultimates/Avengers, Doctor Strange, Iron Man, Black Widow, S.H.I.E.L.D., X-Men, Wolverine and Punisher.

Although not the edgiest of tales or most effective in respect of story-telling, the bold creative choices make it an art connoisseur’s delight and, of course, most dyed-in-the-woollen-long-johns comics fans will love all the hitting and kicking.

Comics as a medium and superheroes as a genre are infamous for raising the dead, so if you are inconsolable about the demise of a minor legend there’s comfort to be had there, if you wish. However if you like a little closure with your drama and spectacle this is a modern epic to wallow in and thoroughly adore…

™ & © 2002 and 2011 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A., Italy. All rights reserved. A British Edition published by Panini UK, Ltd.

The Cabbie vol. 1


By Marti Riera with an introduction by Art Spiegelman (Fantagraphics Books)
ISBN: 978-1-60699-4504

After far too long out of print Fantagraphics have rescued one of the darkest and yet most grimly illuminating classics of European cartooning from relative obscurity with this augmented, remastered reissue of Marti’s The Cabbie – a stylish, nightmarish psycho-sexual noir thriller that has as much seedy kick now as it had when first translated in 1987 by Catalan Communications…

Dick Tracy is one of the most well-known strips in the world and his contributions to the art form are many and indisputable. They occurred over many decades and the medium of graphic narrative grew up with it. Imagine the effect instant exposure – almost over exposure – to such an uncompromising, bombastic, iconic property on the artists of a nation where free-expression and creative autonomy was suppressed for generations.

That’s what happened when the death of General Franco (who held Spain in a fascistic time-warp from his victory in October 1936 until his death in November 1975) instantly opened-up and liberalized all aspects of Spanish life.

As Art Spiegelman says in his introduction ‘decades of political and social repression gave way to a glorious eruption of creativity that allowed a full-fledged counterculture to come to life at just about the same time that America’s “Love Generation” gave way to what Tom Wolfe labelled the “Me Generation.”’

How odd yet fitting then that an American symbol of “the Establishment” so enchanted and captivated the young cartoonist Marti Riera that he assimilated every line and nuance to create this bleak, stripped-down and very angry homage concerning the tribulations of a seedy, desperate taxi-driver trapped in a vanished past and prey to a world at once free and dangerous, ungoverned and chaotic.

Driving the seediest part of town our hero picks up a high-rolling gambler who’s just won big, but his night goes horribly wrong when a knife-wielding thief hijacks the cab and robs his passenger. Luckily the Cabbie can handle himself and he quickly, brutally subdues the thug.

He’s a decent, hard-working man who lives with his ailing mother, humouring her talk of a mysterious inheritance, and allowing her to keep the embalmed cadaver of his father in the spare bedroom, but he’s tragically unaware that his citizen’s arrest will have terrible repercussions for them both.

When the son of the thief he captured is released from prison he immediately begins a grim campaign of retribution against the Cabbie that creates a maelstrom of tragedy, degradation and despair.

This is a harsh and uncompromising tale of escalating crime and uncaring punishments: blackly cynical, existentially scary and populated with a cast of battered, desolate characters of increasingly degenerate desperation. Even the monsters are victims. But for all that The Cabbie is an incredibly compelling drama with strong allegorical overtones and brutally mesmerizing visuals.

Any adult follower of the art form should be conversant with this superb work and with a second volume forthcoming hopefully we soon all will be…
The Cabbie (Taxista) © 2011 Marti. Introduction © 2011 Art Spiegelman. This edition © 2011 Fantagraphics Books.

Doctor Strange: Into Shamballa – Marvel Graphic Novel #23


By J.M. DeMatteis & Dan Green (Marvel)
ISBN: 0- 87135-559-0 or ISBN13: 978-0-87135-166-1

Once upon a time Marvel published far more all-original graphic novels than reprint collections or assorted compendia of past glories, utilising new formats and print innovations to tell “big stories” on larger than normal pages (285 x 220mm rather than the now customary 258 x 168mm) featuring not only licensed assets like Conan, high profile movie adaptations and creator-owned properties, but also proprietary characters the company owned lock, stock and barrel.

One such spectacular home-grown special event is this quirky, lyrically lovely visual and philosophical diversion starring the company’s own New Age Astral Avenger…

Steven Strange was once America’s greatest surgeon, a brilliant man, yet vain and arrogant, caring nothing for the sick, except as a means to wealth and glory. When a self-inflicted drunken car-crash ended his career, Strange hit the skids.

Then, fallen as low as man ever could, the debased doctor overheard a barroom tale which led him on a delirious odyssey – or perhaps pilgrimage – to Tibet, where an impossibly aged mage and eventual enlightenment through daily redemption transformed the derelict into a solitary, ever-vigilant watchdog for frail humanity against all the hidden dangers of the dark. Now he battles otherworldly evil as the Sorcerer Supreme, a Master of the Mystic arts.

After years of unceasing battle, a momentary lull in the eldritch crusade allows Strange time for contemplation and reminiscence. His thoughts return to the beginning of his second life amidst the misty crags of the Himalayas. He is often troubled by his long-departed mentor’s more impenetrable teachings and questions, even doubts begin to cloud the wizardly warrior’s sense of mission and purpose…

Visiting the Ancient One’s abandoned abode, Strange meets again his past master’s devoted body servant Hamir the Hermit and takes possession of his mentor’s final gift: a puzzle-box which defies his every effort to discern its true meaning.

Just as Strange’s frustration peaks he is summoned by the puissant and (seemingly) benevolent Lords of Shamballa and press-ganged into undertaking a global odyssey to jump-start the spiritual evolution of humanity and thereby mid-wife the Golden Age of Mankind.

But for that joyous miracle to occur the Doctor must perform three drastic and draconian feats of mystic surgery; in South America, India and England, harried each time by an unknown and deeply malevolent adversary.

However, no matter how far he travels or bravely he strives Stephen Strange cannot solve his most urgent internal dilemma: what kind of transcendent world can be built only on the corpses of three-quarters of humanity…?

Challenging, allegorical and elegiacally moving, Into Shamballa offers a far more mature and spiritual experience than most comics tales whilst still maintaining the thrill and wonder so necessary to lovers of graphic narrative.

Enticingly scripted by Searcher into the Mysteries J.M. DeMatteis and stunningly painted by Dan Green, this off-beat gem typifies all that was great about the bold and innovative middle-period of “the House of Ideas”.
© 1989 Marvel Entertainment Group/Marvel Characters, Inc. All Rights Reserved.

Add Toner – a Cometbus Collection


By Aaron Cometbus (Last Gasp)
ISBN: 978-0-86719-753-2

Before the advent of computers and the internet gave everybody with a keyboard and an ounce of determination the ability to become writers and publishers, only those truly dedicated, driven or Full-On Compulsive individualists self-published.

…Or those with something to say.

Aaron Cometbus (not his real name: use your search engine if you absolutely must find out about the man, but the best route would be to read his wonderful work) has been a drummer, roadie, author, designer, traveller, raconteur, social historian, bookseller and cultural anthropologist of the American Punk movement from long before he began his hugely acclaimed and long-running ‘Zine Cometbus in 1981.

In the decades over which his hand-crafted publication has been released (as photocopy pamphlet, offset magazine and even audio-mag) his writing and art have covered every aspect of the life of the contemporary outsider from self-exploratory introspection, reportage, criticism, oral history, music journalism, philosophical discourse and even unalloyed fiction – from epigram to novella, news bulletin to chatty remembrance – usually in a distinctive hand-lettered style all his own, augmented by cartoons, photo-collage, comics and a dozen other monochrome techniques beloved of today’s art-house cognoscenti.

Cometbus tells stories and has been doing so since the first death of the Punk Rock movement at the end of the 1970s, but the material is and always has been about real, involved people, not trendy, commercialised bastardisations.

In 2002 Last Gasp released Despite Everything, a 600+ page Omnibus distillation of the best bits from the first 43 issues (and still available) and now, with the publication of Cometbus #54,a second compilation has been released.

Add Toner, which samples issues #44-46, 46½, and 47-48 is a far more comprehensive collection with stories, reminiscences, interviews, artworks and added features such as the novella ‘Lanky’ and a selection of previously withheld and self-censored pieces which simply captivate and enthral.

Particularly informative and moving for me are the collected illustrated interviews with the “staff” and patrons of punk watering hole and communal meeting space Dead End Café from #46 (gloriously redolent and evocative of my own art-school punk band hang-out The Horn of Plenty in St. Albans) and a fabulous three-chapter oral history examination of the post-hippie “Back to nature” movement divided into interviews with ‘The Kids’, ‘The Adults’ and an appreciation of ‘Back to the Land’: a fascinating period in American history neglected by just about everybody, probably since most of those flower-power Arcadians and disenchanted just-plain-folks grew more pot than potatoes…

With graphic contributions and supplementary interviews from Phil Lollar, Nate Powell, Katie Glicksberg, Idon, Lawrence Livermore & Michael Silverberg, this is a gloriously honest and seditiously entertaining view of life from the trenches: happy, sad, funny and shocking…

Eccentric, eclectic and essentially, magically picayune, Add Toner is a fabulous cultural doctorate from the Kerouac of m-m-my generation…

© Aaron Cometbus. All rights reserved.

Velveteen & Mandala


By Jiro Matsumoto (Vertical)
ISBN: 978-1-935654-30-8

Civilisation has radically changed. What we knew is no longer right or true, but disturbing remnants remain to baffle and terrify, as High School girl Velveteen and her decidedly off-key classmate and companion/enemy Mandala eke out an extreme existence on the banks of a river in post-Zombie-Apocalypse Tokyo.

Here, using an abandoned tank as their crash-pad, the girls while away the days and nights slaughtering roaming hordes of zombies – at least whenever they stop squabbling with each other.

From the very outset of this grim, sexy, gratuitous splatter-punk horror-show there is something decidedly “off” going on: a gory mystery beyond the usual “how did the world end this time?”

On the surface, Velveteen and Mandala (Becchin To Mandara in its original release in the periodical Manga Erotics f, between 2007-2009) is a Buffy-style monster-killing yarn beginning at ‘The Riverside’ with the pair awaking from dreams to realise and remember the hell they now inhabit whilst ‘Smoke on the Riverside’ reveals a few of the nastier ground-rules of their new lives and especially Velveteen’s propensity for arson and appetite for destruction…

‘Sukiyaki’ finds the girls on edge as food becomes an issue whilst the introduction of ‘The Super’ who monitors their rate of zombie dispatch leads to more information (but not necessarily any answers) in this enigmatic world, whilst ‘The Cellar’ amps up the uncertainty when Velveteen steals into her new boss’s ghastly man-cave inner sanctum.

In a medium where extreme violence is commonplace, Matsumoto increasingly uses unglamorised nudity and brusque vulgarity to unsettle and shock the reader but the flashback events of … ‘School Arcade, Underground Shelter’ – if true and not hallucination – indicate that this society this debased might not be worth saving from the undead…

In ‘Omen’ and ‘Good Omen (Whisper)’ the mysteries begins to unravel as B52 bombers dumps thousands more corpses by the Riverside, adding to the “to do” roster of the walking dead that the girls must deal with once darkness falls…

Throughout the story Matsumoto liberally injects cool artefacts of fashion, genre and pop-culture seemingly at random, but as the oppressive horrors get ever closer to ending our heroines in ‘Genocide’ and ‘Deep in the Dark’, a certain sense can be imagined, so that when the Super is removed and Velveteen is promoted to his position in ‘Parting’ the drama spirals into a hallucinogenic but perhaps utterly untrustworthy climax in ‘Mandala’s Big Farewell Party’ and ‘Nirvana’ before the revelations of ‘Flight’…

Deliberately obfuscatory and strictly aimed at over 18s, this dark, nasty and scatologically excessive tale graphically celebrates the differences between grotesque, flesh-eating dead-things and the constantly biologically mis-functioning still-living (although the zombie “Deadizens” are still capable of cognition, speech and rape…), all wrapped up in the culturally acceptable and traditional manner of one blowing the stuffings out of the other…

Young Jiro Matsumoto is probably best known in Japan for the dystopian speculative sci-fi revenge thriller Freesia, but here his controversial yet sublime narrative gifts are turned to a much more psychologically complex – and almost meta-fictional – layering of meaning upon revelation upon contention that indicates that if you have a strong enough stomach the very best is still to come…

© 2009 Jiro Matsumoto. All right reserved. Translation © 2011 Vertical, Inc.