The Groo Adventurer


By Sergio Aragonés, Mark Evanier & Stan Sakai (Epic/Marvel)
ISBN: 978-0-87135-703-8

Both in comic narrative and the infinitely more strenuous field of gag-cartooning Sergio Aragonés has produced vast volumes of excellent work. His darkly skewed sensibilities and grasp of the cosmically absurd, wedded to a totally unique drawing style and frankly terrifying professional discipline have made his (usually) silent doodles a vibrant proof of the maxims that laughter is universal and a picture is worth a thousand words.

After working for years for Mad Magazine and DC’s horror titles on gag features and the occasional full comic strip in 1981, with writer and associate Mark Evanier, Aragonés produced a madcap four-page parody of the Sword-and-Sorcery genre as a contribution to the Creators Rights benefit comicbook Destroyer Duck published by Eclipse Comics.

Following a second outing in Mike Grell’s Starslayer (#5) Pacific Comics launched Groo the Wanderer in his own title. After 8 issues (December 1982-April 1984) the troubled company folded but the unsinkable barbarian (that’s a joke I’ll explain later) resurfaced in the Groo Special one-shot from Eclipse (October 1984), before finding a home at Epic Comics: Archie Goodwin’s creator-owned corner of the Marvel Universe.

Aragonés had first created his witless warrior in the 1970s but no publisher would take on the property unless he sold all rights – an almost universal situation in the industry until the advent of the Direct Sales market transferred power from companies and distributors to creators and consumers.

This volume collects the first four (of 120) issues from the Epic incarnation (March-April 1985) and reintroduces readers to the smelliest, ugliest, stupidest itinerant mercenary in the world. Luckily he’s also the best swordsman in creation and too thick to be harmed. The unstoppable brain-donor has since moved on to Image and Dark Horse Comics, but they haven’t completely gone belly-up yet…

Groo is always hungry and wanders because most places he stops at burn down, wash away or crash into rubble soon after he gets there. He loves to fight and the entire world trembles at the mention of his name. They do the same when they smell him too…

Produced in unique fashion by Aragonés, wordsmith Evanier, letterer Stan Sakai (creator of Usagi Yojimbo) and colourist Tom Luth, the idiot’s adventures form one of the longest running humour comicbook series in America and this volume is merely one of 27 to date.

Beginning with ‘The Song of Groo’ which introduces a wandering minstrel to the insane cast of a mediaeval wonderland of kingdoms, villages and provinces roughly mirroring Earth circa 1000AD, wherein the peripatetic poltroon botches a simple guard’s job and precipitates an international war, whilst ‘Dragon Killer’ allows him the opportunity to slay a beast, wipe out a paradise and blow up an entire country.

‘The Medallion’ is a safe-passage token that proves to be the most fray-provoking, schism-inducing peace symbol in the world and this chronicle concludes with ‘World Without Women!’ as the ever-eager hero-in-his-own-mind rescues helpless wives and maidens from zeppelin-riding pirates who keep them in utter luxury, returning the frail, fragile creatures to their rightful lives of dirt, drudgery and husbandly domination…

A magically cynical and silly comedy of errors Groo is the comic that people who hate comics read: brilliantly tongue-in-cheek, sharply sarcastic and devastatingly self-deprecating. An irresistible humour tour-de-force astoundingly scribed and illustrated by jesters who don’t know when – or how – to stop. New readers can start practically anywhere – and still be none the wiser…

Oh yeah, that sinking thing: among his other lack of abilities Groo cannot travel by ship. He’s not sea-sick or anything – it’s just that his mere presence on a maritime vessel causes it to sink…
© 1985, 1990 Sergio Aragonés. All Rights Reserved.

Jack Kirby’s The Demon


By Jack Kirby & Mike Royer (DC Comics)

ISBN: 978-1-4012-1916-1

There’s a magnificent abundance of Jack Kirby collections around these days (though still not all of it, so I remain a partially disgruntled fan) and this magnificent hardback compendium re-presents the complete “King’s Canon” of possibly his most enduring – although subsequently misunderstood and mishandled – DC creation after the comics landmark that was his Fourth World Cycle.

Famed for his larger than life characters and gigantic, cosmic imaginings, “King” Kirby was an astute, spiritual man who had lived though poverty, gangsterism, the Depression and World War II. He had seen Post-War optimism, Cold War paranoia, political cynicism and the birth and death of peace-seeking counter-cultures. He was open-minded and utterly wedded to the making of comics stories on every imaginable subject.

On returning from World War II, with his long-term creative partner Joe Simon, he created the genre of Romance comics for the Crestwood/Prize publishing outfit. Amongst that dynamics duo’s other concoctions for Prize was a, noir-ish, psychologically underpinned supernatural anthology Black Magic and its short-lived but fascinating companion title Strange World of Your Dreams. These titles eschewed the traditional gory, heavy-handed morality plays and simplistic cautionary tales for deeper, stranger fare, and until the EC comics line hit their peak were far and away the best mystery titles on the market.

Kirby understood the fundamentals of pleasing his audience and always strived diligently to combat the appalling state of prejudice about the comics medium – especially from industry insiders and professionals who despised the “kiddies world” they felt trapped in.

After his controversial, grandiose Fourth World titles were cancelled Kirby looked for other concepts which would stimulate his vast creativity and still appeal to an increasingly fickle market. General interest in the Supernatural was rising, with books and movies exploring the unknown in gripping and stylish new ways, and the Comics Code Authority had already released its censorious choke-hold on mystery and horror titles, thereby saving the entire industry from implosion when the superhero boom of the 1960s fizzled away.

At DC’s suggestion the King had already briefly returned to his Black Magic experimentation in a superb but poorly received and largely undistributed monochrome magazine. Spirit World #1 – and only – launched in the summer of 1971, but as before, editorial cowardice and back-sliding scuppered the project before it could get going.

Material from a second, unpublished issue eventually appeared in the colour comic-books Weird Mystery Tales and Forbidden Tales of Dark Mansion #6, but with most of his ideas misunderstood, ignored or side-lined by the company Kirby opted for more traditional fare. Never truly defeated though, he cannily blended his belief in the marketability of the supernatural with flamboyant super-heroics to create another unique and lasting mainstay for the DC universe: one that lesser talents would make a pivotal figure of the company’s continuity.

The Demon #1 launched in September 1972 and introduced a howling, leaping monstrosity (famously modelled after a 1939 sequence from Hal Foster’s Arthurian classic Prince Valiant) which battled beside its master Merlin as Camelot died in flames: a casualty of the rapacious greed of sorceress Morgaine Le Fey.

Out of that apocalyptic destruction, a man arose and wandered off into the mists of history…

In our contemporary world Jason Blood, demonologist and paranormal investigator, had a near-death experience with an aged collector of illicit arcana, which resulted in a hideous nightmare about a demonic being and the last stand of Camelot. He has no idea that Le Fey was alive and had sinister plans for him…

And in distant Moldavia, strange things were stirring in crumbling Castle Branek, wherein lay hidden the lost Tomb of Merlin…

Blood was wealthy, reclusive and partially amnesiac, but one night he agreed to host a small dinner party, entertaining acquaintances Harry Mathews, psychic UN diplomat Randu Singh, his wife Gomali and their flighty young friend Glenda Mark. It did not go well.

Firstly there was the painful small talk, and the sorcerous surveillance of Le Fey, but the real problems started when an animated stone giant arrived to “invite” Blood to visit Castle Branek. This epic journey led to Merlin’s last resting place but just as Blood thought he might find some answers to his enigmatic past Le Fey pounced. Suddenly he began to change, transforming into the horrific beast of his dreams…

Issue #2, ‘My Tomb in Castle Branek!’ opened with wary villagers observing a terrific battle between a yellow monster and Le Fey’s forces, but when the Demon was defeated and Blood arrested, only the telepathic influence of Randu in America could aid him. Le Fey was old, dying, and needed Merlin’s grimoire, the Eternity Book, to extend her life. Thus she manipulated Blood, who had lived for centuries unaware that the Demon Etrigan – Merlin’s hellish Attack Dog – was chained inside him, to regain his memories and awaken the slumbering master mage. It looked like the last mistake she would ever make…

Kirby’s tried and trusted approach was always to pepper high concepts throughout blazing, breakneck action, and #3 was one the most imaginative yet. ‘The Reincarnators’ saw Blood back in the USA, aware at last and with a small but devoted circle of friends. Adapting to a less lonely life he encountered a cult who could physically regress people to a prior life – and use those time-lost beings to commit murder…

The Demon #4-5 comprised a two-part adventure, wherein a simple witch and her macabre patron actually captured the reawakened, semi-divine Merlin. ‘The Creature from Beyond’ and ‘Merlin’s Word’s… Demon’s Wrath!’ introduced that cute little monkey, Kamara the Fear-Monster (later used with devastating effect by Alan Moore in Saga of the Swamp Thing #26-27) and featured another startling “Kirby-Kreature” – Somnanbula, the Dream Beast.

It seems odd in these blasé modern times but the Demon was a controversial book in its day – cited as providing the first post-Comics Code depiction of Hell and one where problems were regularly solved with sudden, extreme violence. ‘The Howler!’ in issue #6, was a truly spooky yarn with Blood hunting a primal entity of rage and brutal terror that transformed its victims into murderous lycanthropic killers, whilst #7 introduced a spiteful, malevolent young fugitive from a mystical otherplace.

‘Witchboy’ Klarion and his cat-familiar Teekl were utterly evil little sociopaths in an time where all comic-book politicians were honest, cops only shot to wound and “bad” kids were only misunderstood: another Kirby first…

‘Phantom of the Sewers’ skilfully combined movie and late night TV horror motifs in the dark and tragic tale of actor Farley Fairfax, cursed by the witch he once spurned. Unfortunately Glenda Mark was the spitting image of the departed Galatea, and when decades later the demented thespian kidnapped her to raise the curse, it could only end in a flurry of destruction, death and consumed souls.

This three-part thriller was followed by another extended epic (The Demon #11-13) ‘Baron von Evilstein’ a powerful parable about worth and appearance featuring the ultimate mad scientist and the tragic monster he so casually built. It’s a truth that bears repeating: ugly doesn’t equal bad…

Despite Kirby’s best efforts The Demon was not a monster hit, unlike the science-fictional disaster drama Kamandi, and by #14 it’s clear that the book was in its last days. Not because the sheer pace of imagination, excitement and passion diminished – far from it – but because the well-considered, mood-drenched stories were suddenly replaced by rocket-fast eldritch romps – with returning villains.

First back was Klarion the Witchboy who created a ‘Deadly Doppelganger’ to replace Jason Blood and kill his friends in #14-15, before the series – and this wonderful hardcover treasury of wicked delights – ended in a climactic showdown with the ‘Immortal Enemy’ Morgaine Le Fey…

Kirby continued with Kamandi, explored WWII in The Losers and created the magnificent Omac: One Man Army Corps, but still could not achieve the all-important sales the company demanded. Eventually he returned to Marvel and new challenges such as Black Panther, Captain America, 2001: A Space Odyssey, Devil Dinosaur, Machine Man and especially The Eternals.

As always in these wondrously economical collections it should be noted that the book is stuffed with un-inked Kirby pencilled pages and roughs, and Mark Evanier’s fascinating, informative introduction is, as ever, a fact-fan’s delight.

Jack Kirby was and is unique and uncompromising: his words and pictures are an unparalleled, hearts-and-minds grabbing delight no comics lover could resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the entire American comics scene and indeed the entire comics planet – affecting the lives of billions of readers and thousands of creators in all areas of artistic endeavour for generations and still winning new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep and simultaneously mythic and human.

He is the King and time has shown that the star of this book is one of his most potent legacies.

© 1972, 1973, 1974, 2008 DC Comics. All Rights Reserved.

Penny Century (Las Locas volume 4)


By Jaime Hernandez (Fantagraphics Books)
ISBN: 978-1-60699-342-2

Please pay attention: this book contains stories and images of an extremely adult nature, specifically designed for adult consumption and the kind of coarse and vulgar language that most kids are fluent in by the age of ten. If reading about such things is likely to offend you, please stop now and go away. I’ll be back with far more wholesome, family friendly and acceptable violence and explosions tomorrow. So come back then.

Love and Rockets is an anthology comics publication that originally featured slick, intriguing, sci-fi-ish larks, heart-warming, terrifying, gut-wrenching soap-opera fantasies and bold experimental comic narratives that pretty much defied classification, all wrapped up in the ephemera of the LA Hispanic and punk music scene. The synthesistic Hernandez Bros joyously plundered their own relatively idyllic childhoods to captivate with incredible stories that sampled a thousand influences conceptual and actual – everything from comics and TV through alternative music to German Expressionism and masked wrestlers.

Jaime Hernandez was always the most visible part of the graphic and literary revolution that is Love and Rockets, his slick, seductive, clean black line and beautiful composition, not to mention impeccably rendered heroes and villains and the comfortingly recognisable comic book iconography, being particularly welcomed by readers weaned on traditional Marvel and DC superheroes.

However his love of that material, as well as the best of Archie Comics cartoonists (I often see shades of the great Sam Schwartz and Harry Lucey in his drawing and staging), accomplished and enticing as it is, often distracted from the power of his writing, especially in his extended saga of Maggie Chascarillo and Hopey Glass – Las Locas.

Palomar was the conceptual and cultural playground of brother Gilberto, whilst Jaime initially began with a fantasy-tinged adventure serial (as seen in volume #1 ‘Maggie the Mechanic’) which eventually evolved into a prolonged examination of love and friendship as Maggie and Hopey, chums since childhood and occasional lovers, drifted into and away from each other over the years. The later stories also yielded focus to an increasing number of truly unique friends and acquaintances…

This volume ostensibly stars Hopey’s lifelong friend and wild child Beatriz Garcia who meticulously reinvented herself as the cosmic starlet and ambiguous super-heroine Penny Century, but the whole utterly magnetic cast are on board for a series of revelatory tales, casting light on both the shadowy histories and portentous futures as Maggie and Hopey approach middle age – still beautiful, still feisty but not really that much wiser…

Collected from the spin-offs and miniseries ‘Whoa Nellie!’, ‘Maggie and Hopey Color Fun’ and ‘Penny Century’ produced between 1996 and 2002, the pageant of wonders begins with a disturbingly compelling side-trip into the world of women’s wrestling, following the lives and glory-days of two women as they strive to become tag-team champions: a visually mesmeric and touchingly poignant dissection of an extraordinary friendship.

The spotlight lands squarely on Hopey in the second extended tale as the older but no wiser wildcat revisits her good old days with Maggie, before the main event, told through a succession of short stories, commences. Beginning with two instalments of ‘Locas’, and three of ‘Penny Century’ the narrative is interspersed with nineteen fascinating complementary vignettes and sidebars such as ‘La Pantera Negra’, ‘Hopey Hop Sacks’, ‘Look Out’, ‘Chiller!’, ‘C’Mon Mom!’, and ‘Loser Leave Oxnard’ – the secret origins of most of the extended cast are laid bare in progressively more funny and tragic tales of missed opportunities and lost last chances…

Every bit as surreal and meta-fictional as brother Beto’s incredible tales of Luba and Palomar, Jaime’s continuing development as a writer both stirring and meaningful is a delight to experience, whilst his starkly beautiful drawing – even when he affectionately dabbles with other styles – is an utter joy. It’s an amazing trick to tell such wistful, insightful and even outright sad stories with so much genuine warmth and slapstick humour but this book easily pulls it all off.

You’ll laugh, you’ll cry, and you’ll own one hell of a good book when you buy Penny Century… and you may regret it forever if you don’t.
© 2010 Gilbert Hernandez. All Rights Reserved.

High Soft Lisp


By Gilbert Hernandez (Fantagraphics Books)
ISBN: 978-1-60699-318-7

Please pay attention: this book contains stories and images of an extremely adult nature, specifically designed for adult consumption and the kind of coarse and vulgar language that most kids are fluent in by the age of ten. If reading about such things is likely to offend you, please stop now and go away. Tomorrow I’ll write about something with violence and explosions, so come back then.

In addition to being part of the graphic and literary revolution that is Love and Rockets (where his astonishingly compulsive tales of Palomar and the later stories of those characters collected as Luba gained such critical acclaim) Gilbert Hernandez has produced stand-alone tales such as Sloth, Grip and Girl Crazy, all marked by his bold, instinctive, simplified line artwork and a mature, sensitive use of the literary techniques of Magical Realist writers Carlos Fuentes and Gabriel García Márquez: techniques which he has added to and made his own.

Love and Rockets is an anthology comics publication that features slick, intriguing, sci-fi-ish larks, heart-warming, terrifying, gut-wrenching soap-opera fantasy and bold experimental comic narratives that pretty much defy classification. The synthesistic Hernandez Bros still captivate with incredible stories that sample a thousand influences conceptual and actual – everything from Archie Comics and alternative music to German Expressionism and masked wrestlers.

Palomar was the conceptual and cultural playground of Gilberto, created for the extended serial Heartbreak Soup: a poor Latin-American village with a vibrant, funny and fantastically quotidian cast. Everything from life death, adultery, magic, serial killing and especially gossip could happen in the meta-fictional environs of Palomar, and did, as the artist explored his own post-punk influences, comics, music, drugs, comics, strong women, gangs, sex, family and comics, in a style that seemed informed by everything from Tarzan comics to Saturday morning cartoons and the Lucy Show.

Beto, as he signs himself, returns to Palomar constantly, usually with tales involving the formidable matriarch Luba, who ran the village’s bath house, acted as Mayor and sometimes police chief – as well as adding regularly and copiously to the general population. Her children, brought up with no acknowledged fathers in sight, are Maricela, Guadalupe, Doralis, Casimira, Socorro, Joselito and Concepcion.

Luba eventually migrated to the USA and reunited with her half-sisters Petra and the star of this volume, Rosalba “Fritz” Martinez. This collection was compiled from assorted material that first appeared in Love and Rockets volume II and Luba’s Comics and Stories, with some new pages and many others redrawn and rewritten.

Fritz is a terrifyingly complex creature, a psychiatrist, therapist, B-Movie actress, belly dancer, drunk, gun-fetishist, sexually aggressive and a manipulative serial spouse. Beautiful, enticingly damaged, with a possibly intentional speech impediment she sashays from crisis to triumph and back again, and this moving, shocking, funny chronicle uses the rambling recollections of one of her husbands, motivational speaker Mark Herrera, to follow her life from punkette outsider at High-School through her various career and family ups and downs.

Under the umbrella title of ‘Dumb Solitaire’ what purports to be the memoir of Senor Herrera reveals in scathing depth the troubled life of the woman he cannot stay away from, in an uncompromising and sexually explicit “documentary” which pulls no punches, makes no judgements and yet still manages to come off as a feel-good tale.

High Soft Lisp is the most intriguing depiction of feminine power and behaviour since Flaubert’s Madame Bovary – and probably just as controversial – with the added advantage of Beto’s intoxicating drawing adding shades of meaning that mere text just cannot impart.

Very funny, very moving, remarkable and unmissable: no mature fan of the medium can afford to miss this treat.

© 2010 Gilbert Hernandez. All Rights Reserved.

300


By Frank Miller & Lynn Varley (Dark Horse)
ISBN: 978-1-56971-402-7

Generally I reserve these graphic novel reviews for less successful affairs since I figure that most people have probably checked out something which has garnered as much press attention outside the comics industry as this chronicle has; but when I was joining my local library at the weekend this sturdy landscape-format hardback literally leapt off the shelf at me (almost killing the small child reaching stubby, stained fingers up to it). I took it as an omen from the gods to proceed.

Fear not, I didn’t steal it from that clumsy urchin either: his mother took one look at the thing and (ignoring the excessively graphic violence lovingly, almost poetically rendered by Miller and painted by Lynn Varley) dropped it like a burning brick when she saw that some of the warriors had no pants on.

Storming off to complain that the cartoon men had their willies out she left the tome in my bemused hands…

300 is not a history book.

This visually arresting drama retelling the Battle of Thermopylae is not a way to crib on your exams but rather a potent hymn to the ancient manly virtues of courage, honour, duty, patriotism and sacrifice, told mostly through the words and attitudes of an aging king (in the ancient world anyone who reached their fifth decade was truly remarkable) who decided that his code of conduct was more important than his life and even those of the men who loved and trusted him.

A picture book for adults, this fable is pared down to a rhythmic, economical asperity as austere as the legendary code of the Spartans it eulogises, with only the rich primal colours of passion – deep blues, blood reds, warm golds – to lift the spirits. The narrative is delivered in short choppy cadences that evoke the no-nonsense, terse lifestyle of the warrior king.

Originally released as a five issue miniseries, drawn as double page spreads for a truly epic scope, the five chapters Honor, Duty, Glory, Combat and Victory tell of the voracious Persian emperor Xerxes, whose armies were incomprehensibly vast and who determined to add the squabbling collection of states known as Greece to his dominions. It tells of the harsh, Darwinian life of Sparta and the unbending pride and courage of their king Leonidas.

In 480BC, unable to muster Sparta’s army to resist the Persian invasion due to the corrupt intervention of his own priests, Leonidas and 300 friends went “for a walk” to the “Hot Gates” of Thermopylae, where with the dubious aid of a few thousand lesser Greeks they fought an incredible holding action until betrayed by one of their own. Finally surrounded, with no hope of escape, the Spartans all went to their gods with heads and spears held high, their example as much as their actions inspiring Greece to finally destroy the mad ambitions of Xerxes…

If you’ve seen the film based on this book, you still haven’t experienced the raw power and untrammeled tension of Miller’s original interpretation. Here there’s no padding: no perfumed council debates, no farewell lovemaking, no treacherous Dominic West (Theron to you) to dilute the polemical energy of the tale. The equation is pure simplicity: Homeland Endangered + Way Of Life Imperiled = Resistance At All Costs.

Now in its tenth printing – and still going strong – this is a book that perfectly displays everything comics can do that is unique to our art-form. If you still haven’t read 300, waste no more time: this tale was made for you…

© 1998, 1999, 2006 Frank Miller. All rights reserved.

League of Extraordinary Gentlemen – Century part 1: 1910


By Alan Moore & Kevin O’Neill (Top Shelf/Knockabout)
ISBN: 978-0-86166-160-2

The Victorian era saw the birth of mass publishing, particularly in imaginative, entertaining escapist popular literature. The modern genres of fantasy, science fiction, horror and adventure all grew out of the latter half of the 19th century. Writers of varying skill and unshackled imagination recounted personal concepts of honour and heroism, wedded unflinchingly to an unshakable belief in English Superiority. In all worlds and even beyond them the British gentleman took on all comers for Right and Decency, regarding danger as a game and showing “Johnny Foreigner” just how that game should be played.

For all the problems such material might raise with modern sensibilities, most of these stories remain uncontested as classics of literature, generating all the archetypes for modern fictional heroes. Open as they are to charges of Racism, Sexism (even misogyny), Class Bias and Cultural Imperialism the best of them remain the greatest of all ripping yarns.

An august selection of some of these prototypical champions were seconded by Alan Moore and Kevin O’Neill at the end of the last century, resulting in two more great books about great heroes.

In Century: 1910 the first of a tryptich delineating the hundred years following the previous shared exploits of vampire-tainted Wilhelmina Murray, Great White Hunter Allan Quatermain, Invisible Man Hawley Griffin, charismatic “Hindoo” savant Captain Nemo and Dr. Henry Jekyll and Mister Hyde, the repercussions of both League of Extraordinary Gentleman volumes I and II are being felt through a shaky Empire still recovering from a Martian Invasion.

It is twelve years later and Nemo lies dying. His daughter Janni escapes his deathbed wishes and proclamations, fleeing to England on a ship which also carries the returning Jack the Ripper. Once “Mack the Knife” resumes his old occupation, psychic ghost-breaker Carnacki begins receiving troubling visions which might impact upon the upcoming coronation of the new King.

As ever spymaster Mycroft Holmes is on top of the situation and assigns Miss Harker, Quartermain, gender-optional immortal Orlando, gentleman thief Raffles and time traveller Andrew Norton to deal with the colliding events, but opposition from a circle of magicians led by “the most wicked man that ever lived” threaten to undo everybody’s plans. Meanwhile Janni’s fortunes have been ill-starred and she resignedly takes charge of the super-vessel Nautilus to exact a terrible vengeance…

Moore’s astounding imagination and vast cultural reservoir have provided the detail-fiends with another elite selection of literary and popular culture touchstones to enhance the proceedings, and this darkly sardonic tale is illustrated with the usual brilliance of the graphic-compulsive Kevin O’Neill.

This certainly bodes well for the future of a concept far too good to abandon. Just be glad there are no more films to tarnish the glister of this superb series…

This book is another fascinating blend of scholarship, imagination and artistry recast into a fabulous pastiche of an entire literary movement. It’s also a brilliant piece of comics magic of a sort no other art form can touch, and just as with the previous volumes there is a text feature at the back, which some might find a little wordy.

Read it anyway: it’s there for a reason and is more than worth the effort as it further outlines the antecedents of the League in an absorbing and stylish manner. It might also induce you to read some other very interesting books…
© & â„¢2009 Alan Moore & Kevin O’Neill. All Rights Reserved.

The Definitive Prince Valiant Companion


Compiled by Brian M. Kane, with an introduction by Ray Bradbury (Fantagraphics Books)
ISBN: 978-1-60699-305-7

One of the greatest and most successful comic strips of all time, Prince Valiant in the Days of King Arthur launched on Sunday 13th February 1937, a glorious weekly full-colour window not onto the past but rather onto what history should have been. It followed the life and adventures of a refugee boy driven by invaders from his homeland who rose to become one of the mightiest heroes of the age of Camelot.

Created by the incredible Harold “Hal” Foster, the noble lad grew to manhood in a heady sea of wonderment, siring a dynasty and roaming the globe whilst captivating and influencing generations of readers and thousands of creative types in all the arts. There have been films, cartoon series, and all manner of toys, games and collections based the strip – one of the few to have lasted from the thunderous thirties to the present day (over 3750 episodes and counting) and even in these declining days of the newspaper strip as a viable medium it still claims over 300 American papers as its home.

Foster wrote and illustrated the strip until he retired in 1971 when, after auditioning such notables as Wally Wood and Gray Morrow, Big Ben Bolt artist John Cullen Murphy was selected by Foster to continue the legend. In 2004 Cullen retired (he died a month later on July 2nd) and the strip has soldiered on under the extremely talented auspices of Mark Schultz and Gary Gianni ever since.

This glorious book – available in both hardback and softcover – is a complete updating of a 1992 celebratory edition, and features a complete story index and précising of the 3757 adventures to date, including a summary and overview of Val’s life; some key historic interviews and articles on the creators gathered over the years from such disparate sources as Everyday Magazine, the St Louis Dispatch and The Comics Journal covering Foster’s last recorded interview, an examination of Cullen Murphy’s pre-Valiant career, a look at the contribution of both Murphy and uncredited “ghost penciller” Frank Bolle and a brand new appreciation of Schultz and Gianni’s tenure.

A well as a copious and fascinating collection of printed pages, unpublished art, working drawings and candid photographs this superb black and white book also houses a sixteen page full-colour selection of episodes from each creator.

Beautiful, captivating and utterly awe-inspiring Prince Valiant is a World Classic of storytelling, and this book is something no fan should be without. If however you have never experienced the majesty and grandeur of the strip this thoroughly readable and tantalising appreciation might also be your gateway to a life-changing world of wonder and imagination…

Prince Valiant © 2009 King Features Syndicate. All other content and properties © 2009 their respective creators or holders. All rights reserved.

The Hobbit


By J.R.R. Tolkien, adapted by Charles Dixon & Sean Deming, illustrated by David Wenzel (Eclipse Book)
ISBN: 1-56060-054-3-1295

I’m a great believer in art remaining true to its roots: Nobody writes a novel with the ultimate intention of it becoming a lousy movie, nor a song or symphony merely to sell the ring-tone rights (maybe these days they do – it would certainly explain why there are so many bad books and crap tunes. Just call me the last of the dewy-eyed idealists, then).

So just to keep things straight: even though I’m about to review the graphic novel adaptation – and favourably – Read the Book. Even though there’s been a stage play, a radio drama, an animated feature and (soon) a two-film franchise – Read the Book.

Every time you see something leap the creative hurdle from original artwork to another, different, separate medium: Read the Book. Or comic or play or song or…

The Hobbit was first published in 1937 to world-wide success and acclaim. It won the New York Herald-Tribune Award for best juvenile fiction, was nominated for a Carnegie Medal and is rightly considered to be a classic of World Literature. In my overblown and utterly personal opinion it completely outclasses and knocks spots off the sequel Tolkien’s publishers demanded. You ought to read that too: it’s called Lord of the Rings.

In 1989 Eclipse Comics produced a three-part prestige miniseries adapting the Hobbit, which was then collected into a successful graphic novel that helped break the then-new format out of the comics fan ghetto. Since the company’s demise the collection has been re-issued by HarperCollins (1998, ISBN: 978-0-26110-266-8) and other companies and is relatively easy to find.

I’m sticking with the original here simple because it has the wonderful painted cover by David Wenzel gracing it. The story itself, of how a sedate and sedentary little Halfling called Bilbo Baggins is cajoled by the wizard Gandalf into leaving his complacent life of middle class prosperity for the seductive lure of adventure, is as enchanting as it ever was.

The diminutive Hobbit agrees, somewhat reluctantly, to become a Thief/Burglar for 14 disinherited dwarfs who yearn to liberate their ancestral home – and treasure – from the awesome dragon Smaug, and incorporates all the fascinating ephemerals that have graced Western mythology and tale-telling for centuries. (Read the Book).

Tolkien’s text is sensitively abridged rather than adapted by Chuck Dixon and Sean Deming, who strove to retain as much of the original as possible, whilst the illustration is by turns pretty, jolly, enthralling and when the dragon, goblins, trolls and especially Gollum appear, wholesomely terrifying. Wenzel started out as a wanna-be comics artist before moving into the field of fantasy and especially children’s illustration in the 1980s where he worked with icons like Rudolph the Red Nosed Reindeer and creators like Maurice Sendak, but he returned to comics for this project: probably his greatest achievement and one he’d dreamed of for much of his career (See Middle Earth: the World of Tolkien Illustrated)…

This is a truly magical interpretation of the classic and one that any devotee will find hard to dislike. If you are a lover of traditional fantasy you should get a copy – after you’ve Read the Book.

© 1989, 1990 the Estate of J.R.R. Tolkien. Based on The Hobbit © 1965 by J.R.R. Tolkien. Illustration © 1989, 1990 David Wenzel. Adaptation © 1989, 1990 Charles Dixon & Sean Deming. All Rights Reserved.

The Merchants of Venus – A DC Science Fiction Graphic Novel


By Frederick Pohl, adapted by Neal McPheeters & Victoria Petersen (DC Comics)
ISBN: 0-930289-08-0

Alternatively entitled ‘The Merchants of Venus Underground’ Pohl’s captivating novella appeared in the compilation The Gold at Starbow’s End in 1972; a biting satire on free market capitalism seamlessly blended into a gripping escapade of treasure hunting in the grand style of Jack London, Joseph Conrad or Carl Barks.

Audee Walthers works as a pilot on the desolate colony of Venus. Most of the work is babysitting tourists who come to see the ancient remnants of Heechee civilisation: million year old tunnels and incomprehensible technology from a star-faring race that upped and vanished overnight, long before our ancestors climbed down from the trees.

There isn’t much to see. The odd tool or prayer-fan,  bizarre and incomprehensible gadgets immune to aging and damage often dot the sub-surface tunnels the aliens left, and which are still being found regularly, but Venus is a big planet and everybody dreams of finding lost The Heechee jackpot:  a cluttered warren, actual images of the mysterious unknown creatures or best of all, understandable tech that will be usable and pay off in big rewards from the Government or Corporations.

Audee is especially keen on that fabled big find. His liver is failing and in a ruthlessly commercial society where everything is costed and paid for, he hasn’t got the cash to stay alive much longer. So when millionaire Boyce Cochenour and his popsy Dorotha Keefer hit “town” the pilot smells someone as desperate as he for hunting Heechee, and moves Heaven and Earth to meet them. Together they will find that special something or all die trying…

This enthralling yarn led to some of the very best adventure/science fiction novels ever written, and once you’ve read this review and are seeking out the graphic novel you should add Gateway, Beyond the Blue Event Horizon, Heechee Rendezvous, Annals of the Heechee and The Boy who Would Live Forever (A Novel of Gateway) to your shopping list. They’re not comics but they’re just as good…

During the 1980s DC, on a creative roll like many publishers large and small, attempted to free comics narrative from its previous constraints of size and format as well as content. To this end, legendary editor Julie Schwartz called upon contacts from his early days as a Literary Agent to convince major names from the fantasy literature world to allow their early classics to be adapted into a line of Science Fiction Graphic Novels.

This comfortably traditional adaptation from the highly experimental graphic novel series comes courtesy of painter and straight illustrator Neal McPheeters, who adapted the tale with his wife Victoria Petersen, with lettering from Todd Klein.

This is a fine tale well-told and effectively illustrated. It’s a great shame it and the other DC Science Fiction Graphic Novels are currently out of print. Collected together they’d make a killer “DC Absolute” compilation…
© 1972 Frederick Pohl. Illustrations © 1986 DC Comics Inc. All Rights Reserved.

King – a Comic Biography: The Special Edition


By Ho Che Anderson (Fantagraphics Books)
ISBN: 978-1-60699-310-1

There are books to read, books you should read – and some perhaps, that you shouldn’t – and there are important books. The relatively new field of graphic novels has many of the first but precious few important books yet.

It’s hard enough to get noticed within the industry (simply excelling at your craft is not enough) but when we do generate something wonderful, valid, powerful, true to our medium yet simultaneously breaking beyond into the wide world and making a mark, the reviews from that appreciative greater market come thick and fast – so I’m not going to spend acres of text praising this superb, controversial and unique examination of the man that lived beside – not “behind” or “within” the myth of Martin Luther King, Jr.

Over the course of ten years (1993-2002) young Canadian cartoonist Ho Che Anderson struggled to produce three comics books that offered another perspective of a man who was as much sinner as saint, but whose determination, passion, energy and sheer luck drove a cleansing wedge into a rotting, repressive, stifled society and succeeded in opening enough doors for America’s racial underclass, so that forty years later a black American can govern the World’s greatest superpower.

Not that four decades is so brief an interlude: but than again, how many European or white Commonwealth countries can boast that their highest echelons of power have made even that much progress?

In both stark black and white and mesmerising colour, Anderson uses all the strengths and tools of sequential narrative to reveal, relate, question and challenge the oft-recounted facts of the Georgia Pastor’s life in this magnificent volume, released to celebrate Barack Obama’s – and the American people’s – landmark achievement. Gathered within are those hard-crafted three issues, extra and deleted scenes, the thematically linked one-shot Black Dogs and many other extras in one compelling tome, with a fascinating overview from Anderson; sketches and reminisces, a treatise on his working practises and a gallery of related art.

This is a true historical examination and a perfect example of comics at its most effective – biography not hagiography – and as important a landmark achievement for our art-form as Maus, Safe Area Goražde or American Splendor, Watchmen, Pride of Baghdad or Persepolis. Whenever and wherever we have to defend our Art from decriers and peddlers of prejudice, King will be one of the paltry few examples that cannot be contradicted or ignored. It’s a book no thinking fan can afford to miss.
King: The Special Edition © 2010 Fantagraphics Books. All content © 2010 Ho Che Anderson. All rights reserved.