Tintin and the Picaros


By Hergé and Studios Hergé, translated by Leslie Lonsdale-Cooper & Michael Turner (Egmont)
ISBN: 978-1-40520-823-9 (album HB) 978-1-405206-35-8 (Album PB)

This book includes Discriminatory Content produced in less enlightened times.

Georges Prosper Remi, AKA Hergé created an undying masterpiece of graphic literature with his serialised tales of a plucky boy reporter and entourage of iconically odd associates. Singly, and later with assistants including Edgar P. Jacobs, Bob de Moor, Roger Leloup and other supreme stylists comprising the Hergé Studio, he created 23 timeless yarns (initially episodic instalments for a variety of newspaper periodicals) which have since grown beyond their mass-entertainment roots to attain the status of High Art and international cultural icons.

On leaving school in 1925, Remi began working for conservative Catholic newspaper Le Vingtiéme Siècle where he fell under the influence of its Svengali-esque editor Abbot Norbert Wallez. A devoted Boy Scout, one year later the young artist was producing his first strip series – The Adventures of Totor – for monthly Boy Scouts of Belgium magazine. By 1928 Remi was also in charge of producing the contents of the LVS’s weekly children’s supplement Le Petit Vingtiéme.

While Remi was illustrating The Adventures of Flup, Nénesse, Poussette and Cochonette – written by the staff sports reporter – Wallez required his compliant creative cash-cow to concoct a new and contemporary adventure series. Perhaps a young reporter who roamed the world, doing good whilst displaying solid Catholic values and virtues?

The rest is history…

Some of that history is quite dark: During the Nazi Occupation of Belgium, Le Vingtiéme Siècle was closed down and Hergé was compelled to move his supremely popular strip to daily newspaper Le Soir (Brussels’ most prominent French-language periodical, and thus appropriated and controlled by the Nazis). He diligently toiled on for the duration, and, following Belgium’s liberation, was accused of collaboration and even of being a Nazi sympathiser. It took the intervention of Belgian Resistance war hero Raymond Leblanc to dispel the cloud over Hergé, which he did by simply vouching for the cartoonist through words and deeds.

Leblanc provided cash to create a new magazine – Le Journal de Tintin – which he published and managed. The anthology comic swiftly achieved a huge weekly circulation, allowing Remi and his studio team to remaster past tales: excising material dictated by the Fascist invaders to ideologically shade the wartime adventures. Post-war modernising exercises also improved and updated the great tales, just in time for Tintin to become a global phenomenon, both in books and as an early star of animated TV adventure.

With the war over and his reputation restored, Hergé entered the most successful period of his artistic career. He had mastered his storytelling craft, possessed a dedicated audience eager for his every effort and was finally able to say exactly what he wanted in his work, free from fear or censure, if not his personal demons and declining health…

The greatest sign of this was not substantially in the comics tales – although Hergé continued to tinker with the form of his efforts – but rather in how long the gaps were between new exploits. The previous (22nd) romp had completed serialisation in 1967 and was duly collected as an album in 1968. It was then eight years before Tintin et les Picaros was simultaneously serialised in Belgium and France in Tintin-l’Hebdoptmiste magazine (from 16th September 1975 to April 13th 1976) but at least the inevitable book collection came out almost immediately upon completion.

Tintin and the Picaros is in all ways the concluding adventure, as many old characters and locales from previous tales make one final appearance. A partial sequel to The Broken Ear (please link to September 15, 2018) it finds operatic phenomenon Bianca Castafiore implausibly arrested for spying in Central American republic San Theodoros, with Tintin, Captain Haddock and Professor Calculus eventually lured to her rescue.

Insidious Colonel Sponsz – last seen in The Calculus Affair (please link to June 13, 2019) – is Bordurian Military Advisor to the Government of usurper General Tapioca, and has used his position to exact revenge on the intrepid band who humiliated him in his own land. When Tintin & company escape into the jungles during a murder attempt they soon link up with old comrade Alcazar, now leading a band of Picaro guerrillas dedicated to restoring him to power.

Central and South American revolutions were all the rage in the 1970s and Hergé’s cast had been involved with this one on and off since 1935. With the welcome return of anthropologist Doctor Ridgewell and the hysterical Arumbayas, and even an improbable action role (kind of) for obnoxious insurance salesman and comedy foil Jolyon Wagg, the doughty band bring about the final downfall of Tapioca in a thrilling yet bloodless coup during Carnival time, thanks to a hilarious comedy maguffin (initially targeting dipsomaniac Haddock) that turns out to be a brilliant piece of narrative misdirection by the author.

Sly, subtle, thrilling and warmly comforting, this tale was generally slated when first released but with the perspective of intervening decades can be seen as a most fitting place to end The Adventures of Tintin… but only until you pick up another volume and read them again – as you indubitably will.
Tintin and the Picaros: artwork © 1976 by Editions Casterman, Paris & Tournai. Text © 1976 Egmont UK Limited. All rights reserved.

Today in 1887 Betty Boop creator Bud Counihan was born, as was Dixie Dugan creator J.P. McEvoy in 1894. In 1909 DC stalwart Jack Miller (Rip Hunter, Aquaman, Deadman) was born, and as you’ve just seen Tintin debuted today in 1929 in the first episode of Tintin in the Land of the Soviets.

In 1932 the first Sunday Mickey Mouse page appeared as did UK footie mag Scorcher in 1970. Most momentously, Marvel mainstay John Buscema died today in 2002.

The Phantom: The Complete Newspaper Dailies volume 1 1936-1937


By Lee Falk & Ray Moore: introduction by Ron Goulart (Hermes Press)
ISBN: 978-1-932563-41-5 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There are plenty of comics-significant anniversaries this year, and this guy is probably right at the top of the birthday cake. As next month sees his 90th anniversary here’s tasty reminder of why he is considered one of our industry’s landmark figures.

For such a long-lived, influential series, in terms of compendia or graphic novel collections, The Phantom has been very poorly served by the English language market (except in Australia where he has always been accorded the status of a pop culture god). Numerous companies have sought to collect the strips – one of the longest continually running adventure serials in publishing history – but in no systematic or chronological order and never with any sustained success. At least the former issue began to be rectified with this initial curated collection from Archival specialists Hermes Press. This particular edition is a lovely large hardback (albeit also available in digital formats), printed in landscape format, displaying two days strip per page in black & white with ancillary features and articles in dazzling colour where required.

Born Leon Harrison Gross, Lee Falk created the Jungle Avenger at the request of his King Features Syndicate employers who were already making history, public headway and loads of money with his first strip sensation Mandrake the Magician. Although technically not the first ever costumed champion in comics, The Phantom’s instant popularity made him the prototype paladin as he was the first to wear a skin-tight body-stocking and have a mask with opaque eye-slits…

“The Ghost Who Walks” debuted on February 17th 1936 in an extended sequence pitting him against an ancient global confederation of pirates. Falk wrote and drew the daily strip for the first two weeks before handing over illustration to artist Ray Moore. A spectacular and hugely influential Sunday feature began in May 1939. In a text feature stuffed with sumptuous visual goodies like movie posters; covers for comics, Feature and Little Big Books plus many kinds of merchandise, Ron Goulart’s eruditely enticing ‘Introduction: Enter the Ghost Who Walks’ tells all you need to know about the character’s creation before the vintage magic begins with ‘Chapter 1: The Singh Brotherhood’.

American adventurer Diane Palmer returns to the USA by sea, carrying a most valuable secret making her the target of mobsters, sleazy society ne’er-do-wells and exotic cultists. Thankfully, she seems to have also attracted an enigmatic guardian angel who calls himself the Phantom

Successive attacks and assaults endanger the dashing debutante, and she learns an ancient brotherhood of ruthless piratical thieves wants her secret, but that they have been opposed for centuries by one man. Kidnapped and held hostage at the bottom of the sea, Diana is saved by the mystery man who naturally falls in love and eventually shares an incredible history with her…

In the 17th century a British sailor survived an attack by pirates, and – washing ashore on the African coast – swore on the skull of his murdered father to dedicate his life and that of his descendants to destroying all pirates and criminals. The Phantom fights crime and injustice from a base deep in the jungles of Bengali, and throughout Africa is known as the Ghost Who Walks. His unchanging appearance and unswerving war against injustice have led to him being considered an immortal avenger by the credulous and the wicked. Down the decades, one hero after another has fought and died in an unbroken family line, and the latest wearer of the mask, indistinguishable from the first, continues the never-ending battle. And he’s looking to extend the line and the legend…

In the meantime, however, there’s the slight problem of Emperor of Evil Kabai Singh and his superstitious armies to deal with…

‘Chapter 2: The Sky Band’ (originally published from 9th November 1936 to April 10th 1937) finds the mystery avenger caught in love’s old game as a potential rival for Diana’s affections materialises in the rather stuffy form of career soldier Captain Meville Horton: a decent, honourable man who sadly knows when he’s outmatched, unwanted and in the way. Mistakenly determined to do the right thing too, our masked mystery man concentrates on destroying a squadron of thieving aviators targeting the burgeoning sky clipper trade: airborne bandits raiding passenger planes and airships throughout the orient. Initial efforts infuriatingly lead to the Phantom’s arrest: implicated in the sky pirates’ crimes, before escaping from police custody with the aid of his devoted “pygmy witch doctor” Guran and faithful Bandar tribe allies, he’s soon hot on the trail of the real mastermind…

Upon infiltrating their base, he discovers the airborne brigands are all women, and that his manly charms have driven a lethal wedge between the deadly commander and her ambitious second in command Sala

A patient plaything of the manic Baroness, The Phantom eventually turns the tide not by force but by batting his invisible eyes and exerting his masculine wiles upon the hot-blooded – if certifiably psychopathic – harridan, unaware until too late that his own beloved, true-blue Diana is watching. When she then sets a trap for the Sky Band, it triggers civil war in the gang, a brutal clash with the British army and the seeming end of our hero, triggering Diana’s despondent decision to return alone to America…

‘Chapter 3: The Diamond Hunters’ opened on April 12th 1936 and revealed how the best laid plans can go awry. In Llongo territory, white prospectors Smiley and Hill unearth rich diamond fields but cannot convince or induce local tribes to grant them mineral rights to the gems they consider worthless. Like most indigenous Africans, they’re content to live comfortably under the “Phantom’s Peace” and it takes all the miners’ guile – including kidnapping a neighbouring chief’s daughter and framing the Llongo; gunrunning and claiming the Ghost Who Walks has died – to set the contented residents at each other’s throats. Recovering from wounds, the Phantom is slow to act, but when he does his actions are decisive and unforgettable…

With the plot foiled and peace restored, Smiley flees, only to encounter a returned Diana who has acted on news that her man still lives. Seeing a chance for revenge and profit, Smiley kidnaps “the Phantom’s girl”, provoking his being shunned by all who live in the region, a deadly pursuit and spectacular last-minute rescue. Smiley’s biggest and last mistake is reaching the coast and joining up with a band of seagoing pirates…

At least he is the catalyst for Diana and The Ghost finally addressing their romantic issues…

To Be Continued…

‘Afterword: For Those Who Came in Late…’ then sees editor Ed Rhoades offer his own thoughts on the strip’s achievements and accomplishments.

Stuffed with chases, assorted fights, torture, blood & thunder antics, daredevil stunts and many a misapprehension and coincidence – police and government authorities clearly having a hard time believing a pistol-packing masked man with a pet wolf might not be a bad egg – this a pure enthralling excitement that still packs a punch and plenty of sly laughs.
© 2010 King Features Syndicate, Inc.: ® Hearst Holdings, Inc.; reprinted with permission. All rights reserved.

Today in 1907, astounding illustrator Bruno (Doom Patrol, Teen Titans) Premiani was born, as was artist and inker Chic (Nemesis, Batman, all the best 1960s Thor, X-Men and FF stories) Stone in 1923.

In 1975 Archie co-creator Bob Montana died; and the day is infamous in the UK as the last day Buster was published. Kidding. Nobody noticed because we’d all stopped buying it. We are really sorry now though…

The Jack Kirby Omnibus Volume One: Green Arrow and others


By Jack Kirby with Joe Simon, France E. Herron, Dave Wood, Bill Finger, Robert Bernstein, Frank Giacoia, George Roussos, Roz Kirby & various (DC Comics)
ISBN: 978-1-4012-3107-1 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Happy New Year! Let’s look at something old and valued!

Green Arrow is one of DC’s Golden All-Stars. He’s been a fixture of the company – in many instances for no discernible reason – more or less continually since his 1941 debut in More Fun Comics #73, cover dated November but on sale from September 19th 1941. Happy 85th and Many Happy Returns, Emerald Archer!

In those distant heady days, origins weren’t as important as image and storytelling, so creators Mort Weisinger & George Papp never bothered. The first inkling of formative motivations came in More Fun Comics # 89 (March 1943) wherein Joe Samachson & Cliff Young detailed ‘The Birth of the Battling Bowman!’ With the secret revealed, it was promptly ignored for years, leaving later workmen France Herron, Jack Kirby and his wife Roz to fill in the blanks again…

Jack Kirby was – and remains – the most important single influence in the history of US comics. There are millions of words written – such as those here by former Kirby assistant-made-good Mark Evanier in a revelatory. myth-busting Introduction to this gloriously enthralling hardback compilation – about what the King has done and meant, and you should read those too, if you are at all interested in our medium.

Tragically this particular tome is not available digitally, but that will just make it an even more impressive and rewarding once you get a copy. It might even prompt the publisher to reprint and repackage these mini masterpieces…

For those of us who grew up with his work, Kirby’s are the images which furnish and clutter our interior mindsets. Close your eyes and think “robot” and the first thing that pops up is a Kirby kreation. Every fantastic, futuristic city in our heads is crammed with his chunky yet towering spires. Because of Jack, we all know what the bodies beneath those stony-head statues on Easter Island look like, and we are all viscerally aware that you can never trust great big aliens parading around in their underpants…

When comic books began, in a remarkably short time Kirby and creative partner Joe Simon became the wonder-kid dream-team of the nascent industry. After generating a year’s worth of the influential monthly Blue Bolt, and dashing off Captain Marvel Adventures (#1) for Fawcett, Martin Goodman nailed them down. He appointed Simon editor at Timely, where “S&K” created a host of iconic stars like Red Raven, the first Marvel Boy, Hurricane, The Vision, The Young Allies, immortal villain The Red Skull and of course million-selling mega-hit Captain America (and Bucky AKA Winter Soldier).

When Goodman failed to make good on his financial obligations, Simon & Kirby quit and were snapped up by National DC, who welcomed them with open arms and a fat chequebook. Bursting with ideas the staid company were never really comfortable with, the pair were initially an uneasy fit, and were given two moribund strips to play with until they found their creative feet: Sandman and Manhunter. They turned both around virtually overnight and, once established and left to their own devices, switched to the “Kid Gang” genre they pioneered at Timely. Joe & Jack created wartime sales sensation The Boy Commandos and Homefront iteration the Newsboy Legion before being called up to serve in the war they had been fighting on comic book pages since 1940. When they returned it was to a very different funnybook business, and soon they left National to create their own little empire.

Simon & Kirby heralded and ushered in the first American age of mature comics – not just by inventing the Romance genre, but with all manner of challenging modern material about real people in extraordinary situations. They saw it all disappear again in less than eight years. Their small stable of magazines – generated for an association of interlinked companies known as Prize/Crestwood/Pines/Essenkay/Mainline Comics – blossomed and as quickly wilted when the industry abruptly contracted throughout the 1950s. After years of working for others, Simon & Kirby had finally established their own publishing house, producing comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comicbook pogrom.

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, publishers adopted a castrating straitjacket of draconian self-regulation. Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock & Gore, even though the market’s appetite for suspense and the uncanny was still extremely high. Non superhero Crime comics vanished and mature themes challenging society’s status quo were suppressed…

Simon quit the business for advertising, but Kirby soldiered on, taking his skills and ideas to a number of safer, if less daring, companies. As the panic subsided, Kirby returned briefly to DC where he worked on mystery tales and Green Arrow (a long-lived back-up in Adventure Comics & World’s Finest Comics) whilst concentrating on his long-dreamed-of newspaper strip feature Sky Masters of the Space Force. During that period, Kirby also re-packaged a superteam concept kicking around in his head since he and Joe had closed their innovative, ill-timed ventures. At the end of 1956, Showcase #6 (a try-out title that launched many DC mainstays) premiered Challengers of the Unknown. After 3 more test issues “the Challs” won their own title, with Kirby in command for the first 8. Then a legal dispute with Editor Jack Schiff kicked off and the King was gone…

During that brief 3-year period (cover-dates 1957-1959), Kirby also crafted a plethora of short comics yarns which this fabulous tome re-presents in originally-published order. The roster comprises superhero, mystery and science fiction shorts from Tales of the Unexpected #12, 13, 15-18, 21- 24; House of Mystery #61, 63, 65, 66, 70, 72, 76, 84, 85; House of Secrets #3, 4, 8, 12; My Greatest Adventure #15- 18, 20, 21, 28; Adventure Comics #250-256 and World’s Finest Comics # 96-99: a long-lost gem from All-Star Western #99 plus 3 quirky vignettes by Simon & Kirby from 1946-1947 for Real Fact Comics #1, 2 & 6.

Records from those days when no creator was allowed a by-line are sparse and scanty, so many of these carry no writer’s credit (and besides, Kirby was notorious for rewriting scripts he was unhappy drawing) but Group Editor Schiff’s regular stable of authors included Dave Wood, Bill Finger, Ed Herron, Joe Samachson, George Kashdan, Jack Miller & Otto Binder, so feel free to play the “whodunit” game…

National DC Comics was relatively slow in joining the post-war mystery comics boom, but as 1951 closed they at last launched a gore-free, comparatively straight-laced anthology which nevertheless became one of their longest-running and most influential titles: The House of Mystery (cover-dated December 1951/January 1952). Its success inevitably led to a raft of similar, creature-filled fantasy anthologies including Sensation Mystery, Tales of the Unexpected, My Greatest Adventure and House of Secrets. With the Comics Code in full effect, plot options for mystery and suspense stories were savagely curtailed: limited to ambiguous, anodyne magical artefacts, wholesomely educational mythological themes, science-based miracles and criminal chicanery.

Although marvellously illustrated, stories were rationalistic, fantasy-adventure vehicles and they dominated until the early 1960s when superheroes (reinvigorated after Julius Schwartz reintroduced The Flash in Showcase #4, October 1956) usurped them…

In this compilation, following that aforementioned Introduction – describing Kirby’s 3 tours of duty with DC in very different decades – the vintage wonderment commences with another example of the ingenious versatility of Jack & Joe.

Originating in the wholesome and self-explanatory Real Fact Comics, ‘The Rocket-Lanes of Tomorrow’ (#1, March/April 1946) and ‘A World of Thinking Robots’ from #2 (May/June 1946) are forward-looking, retro-fabulous graphic prognostications of the “World That’s Coming”. A longer piece in #6 (July/August 1947) then details the history and achievements of ‘Backseat Driver’ and road-safety campaigner Mildred McKay. These were amongst the very last strips the duo produced for National before moving to Crestwood/Pines, so we skip ahead a decade and more for Jack’s return in House of Secrets #3 (March/April 1957) where ‘The Three Prophecies’ eerily depicts a spiritualist conman being fleeced by an even more skilful grifter… until Fate takes a hand…

Mythological mysticism informs ‘The Thing in the Box’ (House of Mystery #61, April 1957) wherein a salvage diver is obsessed with a deadly casket his captain is all too eager to dump into the ocean. From the same month, Tales of the Unexpected #12 focuses on ‘The All-Seeing Eye’ as a journalist responsible for many impossible scoops realises the potential dangers of the ancient artefact he employs far outweigh its benefits…

In House of Secrets #4 (May/June 1957) the ‘Master of the Unknown’ seems destined to take the big cash prize on a TV quiz show until the producer deduces his uncanny secret, after which ‘I Found the City under the City’ (My Greatest Adventure #15, from the same month) details how fishermen recover the last testament of a lost oceanographer and read of how he intended to foil an impending invasion by aquatic aliens…

From May 1957, France E. Herron & Kirby investigated ‘The Face Behind the Mask’ (Tales of the Unexpected #13): a gripping crime-caper involving gullible men, a vibrant femme fatale and a quest for eternal youth. There was no fakery to ‘Riddle of the Red Roc’ (House of Mystery #63, June) as a venal explorer hatches and trains the invulnerable bird of legend, creating an unstoppable thief before succumbing to his own greed. My Greatest Adventure #16 (July/August) features a truly fearsome threat as an explorer is sucked into a deadly association, creating death and destruction to learn ‘I Died a Thousand Times’

That month, Unexpected #15 offered ‘Three Wishes to Doom’: a crafty thriller proving that even with a genie’s lamp, crime does not pay, after which weird science transforms a rash scientist into ‘The Human Dragon’ (HoM #65 August, with George Roussos inking his old pal Jack), although his time to repent is brief as a criminal mastermind capitalises on his misfortune…

There’s an understandable frisson of foreshadowing to ‘The Magic Hammer’ (TotU #16 August) as it relates how a prospector finds a magical mallet capable of creating storms and goes into the rainmaking business… until the original owner turns up…

A smart gimmick underscores a tantalising tale of plagiarism and possible telepathy in ‘The Thief of Thoughts’ (HoM #66 September) whilst straight Sci Fi tropes inform the tale of a hotel detective and a most unusual guest in ‘Who is Mr. Ashtar?’ (TotU #17, September) before MGA #17 (September/October 1957) reveals how aliens intent on invasion brainwash a millionaire scientist to eradicate humanity in ‘I Doomed the World’. Happily one glaring error was made…

In Tales of the Unexpected #18 (October), Kirby shows how an astute astronomer saves us all by outwitting an energy being with big appetites in ‘The Man Who Collected Planets’, after which MGA #18 (November/December 1957) ushers in the comic book Atomic Age with ‘I Tracked the Nuclear Creature’, detailing how a hunter sets out to destroy a macabre mineral monster created by uncontrolled fission…

A new year dawned with Roussos inking ‘The Creatures from Nowhere!’ (HoM #70, January 1958) as escaped alien beasts rampage through a quiet town, and HoS #8 (January/February) finds greed, betrayal, murder and supernatural suspense are the watchwords when a killer tries to silence ‘The Cats Who Knew Too Much!’ Tales of the Unexpected #21 (also January) sees a smart investor proving too much for apparent extraterrestrial ‘The Mysterious Mr. Vince’, whilst a month later Unexpected #22 sees an ‘Invasion of the Volcano Men’ start in fiery fury and panicked confrontations before resolving into an alliance against uncontrolled forces of nature.

Kirby never officially worked for National’s prodigious Westerns division, but apparently his old friend and neighbour Frank Giacoia did, and occasionally needed Jack’s legendary pencilling speed to meet deadlines. ‘The Ambush at Smoke Canyon!’ features long-running cavalry hero Foley of the Fighting 5th single-handedly stalking Pawnee renegades in a somewhat standard sagebrush saga scripted by Herron and inked by Giacoia from All-Star Western #99 (February/March 1958).

Meanwhile in House of Mystery #72 (March) a shameless B-Movie Producer seemingly becomes ‘The Man Who Betrayed Earth’ whilst in MGA #20 (March/April), interplanetary bonds of friendship are forged when space pirates kidnap assorted sentients and a canny Earthling saves the day in ‘I Was Big-Game on Neptune’

Inadvertent cosmic catastrophe is narrowly averted in TotU #23 (March) when one man realises how to make contact with ‘The Giants from Outer Space’, after which issue #24 (April) slips into wild whimsy as ‘The Two-Dimensional Man!’ strives desperately to correct his incredible condition before being literally blown away…

When an early space-shot brings back all-consuming horror in MGA #21 (May/June 1958), a brace of boffins realise ‘We Were Doomed by the Metal-Eating Monster’ before ‘The Artificial Twin’ (HoM #76, July) combines mad doctor super-science with deception and fraud, whilst House of Secrets #12 (September) reveals a frantic man struggling to close ‘The Hole in the Sky’ before invading aliens use it to conquer humanity…

Also scattered throughout this extraordinary compendium of the bizarre is a stunning and bombastic Baker’s Dozen of Kirby’s fantastic covers from the period, but for most modern fans the real meat is the short, sharp salvo of superhero shockers that follow…

On his debut, Green Arrow proved quite successful. With boy partner Speedy, he was one of precious few masked stalwarts to survive beyond the Golden Age. A blatant blend of Batman and Robin Hood seemed to have very little going for itself, but the Emerald Archer always managed to keep himself in vogue. He carried on adventuring in the back of other heroes’ comic books, joined the Justice League of America just as their star was rising and later became – courtesy of Denny O’Neil & Neal Adams – the spokes-hero of the anti-establishment generation, during the 1960-70’s “Relevancy Comics” trend.

Later, under Mike Grell’s stewardship and thanks to epic miniseries Green Arrow: the Longbow Hunters, he at last became a headliner: re-imagined as an urban predator dealing with corporate thugs and serial killers rather than costumed goof-balls. This version, more than any other, informs and underpins the TV incarnation seen in Arrow.

After his long career and numerous venue changes, by the time of Schwartz’s resurrection of the Superhero genre the Battling Bowman was a solid second feature in Adventure and World’s Finest Comics where, as part of a wave of retcons, reworkings and spruce-ups DC administered to their remaining costumed old soldiers, a fresh start began in the summer of 1958. Part of that revival happily coincided with Kirby’s return to National Comics.

As revealed in Evanier’s Introduction, after working on anthological stories for Schiff, the King was asked to revise the idling archer and responded by beefing up science fictional aspects. When supervising editor – and creator – Weisinger objected, changes were toned down and Kirby saw the writing on the wall. He lost interest and began quietly looking elsewhere for work…

What resulted was a tantalisingly short run of 11 astounding action-packed, fantasy-filled swashbucklers, the first of which was scripted by Bill Finger as ‘The Green Arrows of the World’ (Adventure Comics #251, July 1958) sees costumed archers from many nations attending a conference in Star City. They are blithely unaware a fugitive criminal with murder in his heart is hiding within their masked midst…

August’s #251 takes a welcome turn to astounding science fiction as Kirby scripted and resolved ‘The Case of the Super-Arrows’ wherein the Amazing Archers take possession of high-tech trick shafts sent from 3000 AD. World’s Finest Comics #96 (writer unknown) then reveals ‘Five Clues to Danger’ – a classic kidnap mystery made even more impressive by Kirby’s lean, raw illustration and wife Roz’s sharp inking. A practically unheard-of continued case spanned Adventure #252 & 253 as Dave Wood, Jack & Roz posed ‘The Mystery of the Giant Arrows’ before GA & Speedy briefly became ‘Prisoners of Dimension Zero’ – a spectacular riot of giant aliens and incredible exotic other worlds, followed in WFC #97 (October 1958) with a grand old-school crime-caper in Herron’s ‘The Mystery of the Mechanical Octopus’. Kirby was having fun and going from strength to strength. Adventure #254 featured ‘The Green Arrow’s Last Stand’ (by Wood): a particularly fine example with the Bold Bowmen crashing into a hidden valley where Sioux warriors thrive unchanged since the time of Custer. The next issue saw the heroes battling a battalion of Japanese soldiers who refused to surrender their island bunker in ‘The War That Never Ended!’ (also by Wood). December’s WFC #98 nearly ended the heroes’ careers in Herron’s ‘The Unmasked Archers’, when a private practical joke caused the pair to inadvertently expose themselves to public scrutiny and deadly danger…

As previous stated, in the heady early days origins weren’t as important as just plain getting on with it. The definitive version was left to later workmen Herron, Jack & Roz (in Kirby’s penultimate tale), filling in the blanks with ‘The Green Arrow’s First Case’ as the superhero revival hit its stride. It appeared in Adventure Comics #256 – cover-dated January 1959 – and this time the story stuck, becoming, with numerous tweaking over successive years, the basis of the modern Amazing Archer of page and screen. Here we learned how wealthy wastrel Oliver Queen was cast away on a deserted island and learned to use a handmade bow and survive. When scurvy mutineers fetched up on his desolate shores, Queen used his newfound skills to defeat them and returned to civilisation with a new career and purpose…

Kirby’s spectacular swansong came in WFC #99 (January 1959) in ‘Crimes under Glass’. Written by Robert Bernstein, it sees GA & Speedy confronting crafty criminals with a canny clutch of optical armaments, before the Archer steadfastly slid back into the sedate, gimmick-heavy rut of pre-Kirby times…

The King had moved on to other enterprises – Archie Comics with Joe Simon and a little outfit which would soon be calling itself Marvel Comics – but his rapid rate of creation had left completed tales in DC’s inventory pile which slowly emerged for months thereafter and neatly wrap up this comprehensive compendium of the uncanny. From My Greatest Adventure #28 (February 1959) ‘We Battled the Microscopic Menace!’ pits brave boffins against a ravening devourer their meddling with unknown forces had unleashed, whilst a month later HoM #84 depicted a terrifying struggle against ‘The Negative Man’ as an embattled researcher fought his own unleashed energy doppelganger.

It all ends in an unforgettable spectacular as House of Mystery #85 (April 1959) awakens ‘The Stone Sentinels of Giant Island’ to rampage across a lost Pacific island and threaten the brave crew of a scientific survey vessel… until one wise man deduces their incredible secret…

Jack was and is unique and uncompromising: his words and pictures are an unparalleled, hearts-and-minds grabbing delight no comics lover could resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the American comics scene and the entire comics planet: affecting billions of readers and thousands of creators in every arena of artistic endeavour for generations. He still wins new fans and apostles every day, from the young and naive to the most cerebral of intellectuals. His work is instantly accessible, irresistibly visceral, deceptively deep and simultaneously mythic and human. This collection from his transformative middle period exults in sheer escapist wonderment, and no one should miss the graphic exploits of these perfect adventures in that ideal setting of not-so-long-ago in a simpler, better time and place than ours.
© 1946, 1947, 1957, 1958, 1959, 2011 DC Comics. All Rights

Today in 1912 British cartoonist and strip master Tony Weare was born. Where the tarnation is that Matt Marriot compilation? Ten years later in Trenton, New Jersey Sherrill David Robinson followed. You know Jerry for co creating the Joker and his Batman stuff, but try tracking down his Still Life panels…

In 1980, Gary Larson’s The Far Side debuted, only to stop original material on the same day 15 years later. How weird is that? Of course you could ascertain all that by seeing observing There’s a HAIR in My Dirt! – A Worm’s Story please link to November 2nd 2021.

Showcase Presents Robin The Boy Wonder


By E. Nelson Bridwell, Ed Hamilton, John Broome, Leo Dorfman, Gardner F. Fox, Cary Bates, Mike Friedrich, Frank Robbins, Denny O’Neil, Bob Haney, Elliot Maggin, Bob Rozakis, Ross Andru, Curt Swan, Sheldon Moldoff, Pete Costanza, Chic Stone, Gil Kane, Irv Novick, Murphy Anderson, Dick Dillin, Rich Buckler, Bob Brown, Mike Grell, A. Martinez Al Milgrom & various (DC Comics)
ISBN: 978-1-4012-1676-4 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

As previously mentioned, there are a lot of comics anniversaries occurring in this otherwise dreadful year. The ultimate and original sidekick is probably the most significant of DC’s representatives, and indeed there have been a few intriguing collections released to celebrate the occasion. This one, however, is probably the best but remains criminally out of print, if not utterly unavailable…

Robin the Boy Wonder debuted in Detective Comics #38 (cover dated April 1940 and on sale from March 6th). Co-created by Bob Kane, Bill Finger & Jerry Robinson, he was a juvenile circus acrobat whose parents were murdered by a mob boss. The story of how Batman took the orphaned Dick Grayson under his scalloped wing and trained him to fight crime has been told, retold and revised many times over the decades and still regularly undergoes tweaking to this day.

Grayson fought beside Batman until 1970 when, as an indicator of those turbulent times, he flew the nest, becoming a Teen Wonder college student. His creation as a junior hero for younger readers to identify with has inspired an incomprehensible number of costumed sidekicks and kid crusaders, and Grayson continued in similar innovative vein for the older, more worldly-wise readership of America’s increasingly rebellious youth culture.

The first Robin even had his own solo series in Star Spangled Comics from 1947 to 1952, a solo spot in the back of Detective Comics from the end of the 1960s – a position he alternated and shared with Batgirl – and a starring feature in anthology comic Batman Family. During the 1980s he led the New Teen Titans, initially in his original costumed identity but eventually in the reinvented guise of Nightwing, all while re-establishing a (somewhat turbulent) working relationship with his masked mentor.

This broad ranging easy on the eye monochrome compilation covers the period from Julie Schwartz’s captivating reinvigoration of the Dynamic Duo in 1964 until 1975 with Robin-related stories and material from Batman #184, 192, 202, 213, 227, 229-231, 234-236, 239-242, 244-246, 248-250, 252, 254 and portions of 217; Detective Comics #342, 386, 390-391, 394-395, 398-403, 445, 447, 450-251; World’s Finest Comics #141, 147, 195, 200; Superman’s Pal Jimmy Olsen #91, 111, 130 and Justice League of America #91-92.

The wonderment begins with the lead story from Batman #213 (July-August 1969) – a 30th Anniversary reprint Giant – which featured an all-new retelling of ‘The Origin of Robin’ courtesy of E. Nelson Bridwell, Ross Andru & Mike Esposito, perfectly reinterpreting that epochal event for the Vietnam generation. After that, the tales proceed in (more or less) chronological order, covering episodes where Robin took centre-stage.

First up is ‘The Olsen-Robin Team versus… the Superman-Batman Team!’ (from World’s Finest #141, May 1964, by Edmond Hamilton, Curt Swan & George Klein). In a stirring blend of science fiction thriller and crime caper, the underappreciated sidekicks fake their own deaths to undertake a secret mission even their adult partners must remain unaware of – for the very best of reasons of course. A sequel from WF #147 (February 1965) delivers an engaging drama of youth-in-revolt as ‘The New Terrific Team!’ quit their assistant roles to strike out on their disgruntled own. Naturally there’s a perfectly reasonable – if incredible – reason here, too…

Detective Comics #342 (August 1965) featured ‘The Midnight Raid of the Robin Gang!’ by John Broome, Sheldon Moldoff & Joe Giella, wherein the Boy Wonder joins a youthful gang of costumed criminals, after which Superman’s Pal Jimmy Olsen #91 (March 1966) delivers ‘The Dragon Delinquent!’ (Leo Dorfman & Pete Costanza) as Robin and the cub reporter, unknown to each other, both infiltrate the same biker gang with potentially fatal consequences.

‘The Boy Wonder’s Boo-Boo Patrol!’ – originally a back-up in Batman #184 (September 1966, Gardner Fox, Chic Stone & Sid Greene), shows the daring lad’s star-potential in a clever tale of thespian skulduggery and classic conundrum solving, before ‘Dick Grayson’s Secret Guardian!’ (Batman #192, June 1967, Fox, Moldoff & Giella) depicts his physical prowess in one of comic books’ first instances of the exo-skeletal augmentation gimmick.

‘Jimmy Olsen, Boy Wonder!’ (SPJO #111, June 1968, by Cary Bates & Costanza) finds the reporter trying to prove his covert skills by convincing the Gotham Guardian that he was actually Robin, whilst that same month in Batman #203 the genuine article tackles the ‘Menace of the Motorcycle Marauders!’ (Mike Friedrich, Stone & Giella) consequently learning a salutary lesson in the price of responsibility…

Cover-dated April 1969, Detective Comics #386 featured the Boy Wonder’s first solo back-up in what was to become his semi-regular spot for years. ‘The Teen-Age Gap!’ (as described by Friedrich, Andru & Esposito) depicts a High School Barn Dance which only narrowly escapes becoming a riot thanks to his diligent intervention, after which Gil Kane & Murphy Anderson assume the art-chores with #390’s ‘Countdown to Chaos!’ (August 1969), bringing the series stunningly alive. Friedrich concocted a canny tale of corruption and kidnapping leading to a paralysing city ‘Strike!’ for the Caped kid to spectacularly expose and foil in the following issue.

Batman #217 (December 1969) was a landmark in the character’s long history as Dick leaves home to attend Hudson University. Only the pertinent portion from ‘One Bullet Too Many!’ by Frank Robbins, Irv Novick & Dick Giordano is included here, closely followed by ‘Strike… Whilst the Campus is Hot’ (Detective #394 from the same month, by Robbins, Kane & Anderson) as the callow freshman stumbles into a campus riot organised by criminals and radical activists, forcing the now Teen Wonder to ‘Drop Out… or Drop Dead!‘ to stop the seditious scheme…

Detective #398-399 (April & May 1970) ran a 2-part spy-thriller with Vince Colletta replacing Anderson as inker. ‘Moon-Struck’ has lunar rock samples borrowed from NASA apparently causing a plague among Hudson’s students until Robin exposes a Soviet scheme to sabotage the Space Program in ‘Panic by Moonglow’. The 400th anniversary issue (June 1970) finally teamed the Teen Wonder with his alternating back-up star in ‘A Burial For Batgirl!’ (Denny O’Neil, Kane & Colletta): a college-based murder mystery which again heavily references the political and social unrest then plaguing US campuses, but which still finds space to be smart and action-packed as well as topical, before chilling conclusion ‘Midnight is the Dying Hour!’ wraps up the saga.

Never afraid to repeat a good idea, Superman’s Pal Jimmy Olsen #130 (July 1970) sees Bob Haney & Murphy Anderson detail the exploits of ‘Olsen the Teen Wonder!’ as the boy reporter again apes Batman’s buddy – this time to infiltrate an underworld newspaper – whilst World’s Finest #195 (August 1970) finds Jimmy & Robin targeted for murder by the Mafia in ‘Dig Now, Die Later!’ by Haney, Andru & Esposito. Simultaneously in DC #402 ‘My Place in the Sun’ (Friedrich, Kane & Colletta), embroils Grayson and fellow Teen Titan Roy Speedy Harper in a crisis of social conscience, before our scarce-bearded hero wraps up his Detective run with corking crime-busting caper ‘Break-Out’ in the September issue.

Robin’s romps transferred to the back of Batman, beginning with #227 (December 1970) and ‘Help Me – I Think I’m Dead!’ (Friedrich, Novick & Esposito) as ecological awareness and penny-pinching Big Business catastrophically collide on the campus, beginning an extended epic seeing the Teen Thunderbolt explore communes, alternative cultures and the burgeoning spiritual New Age fads of the day. Inked by Frank Giacoia ‘Temperature Boiling… and Rising!’ (#229, February 1971) continues the politically-charged drama, albeit uncomfortably interrupted by a trenchant fantasy team-up with Superman sparked when the Man of Steel attempts to halt a violent campus clash between students and National Guard.

Crafted by Friedrich, Dick Dillin & Giella, ‘Prisoners of the Immortal World!’ (WFC #200, February 1971), has brothers on opposite sides of the teen scene abducted with Robin & Superman to a distant planet where undying vampiric aliens wage eternal war on each other. A return to more pedestrian perils in Batman #230 (March 1971) sees ‘Danger Comes A-Looking!’ for our young hero in the form of a gang of right-wing, anti-protester jocks and a deluded friend who prefers bombs to brotherhood, courtesy of Friedrich, Novick & Dick Giordano. ‘Wiped Out!’ (#231, May 1971) then offers an eye-popping end to the jock gang whilst #234 sees a clever road-trip tale in ‘Vengeance for a Cop!’, when a campus guard is gunned down forcing Robin to track the only suspect to a commune. ‘The Outcast Society’ has its own unique system of justice, but eventually the shooter is apprehended in the cataclysmic ‘Rain Fire!’ (#235 & 236 respectively).

The Collective experience blooms into psychedelic and psionic strangeness in #239 as ‘Soul-Pit’ (illustrated by new penciller Rich Buckler) finds Grayson’s would-be girlfriend, “Jesus-freaks” and runaway kids all sucked into a telepathic duel between a father and son, played out in the ‘Theatre of the Mind!’ before exposing the ‘Secret of the Psychic Siren!’ and culminating in a lethal clash with a clandestine cult in ‘Death-Point!’ (Batman#242, June 1972). After that eerie epic we slip back a year to peruse the Teen Wonder’s participation in one of the hallowed JLA/JSA summer team-ups, beginning in Justice League of America #91 (August 1971) and ‘Earth… the Monster-Maker!’, as Supermen, Flashes, Green Lanterns, Atoms and a brace of Hawkmen from two separate Realities simultaneously and ineffectually battle an alien boy and his symbiotically-linked dog (sort of) on almost identical planets a universe apart. There’s still time to painfully patronise the Robins of both until ‘Solomon Grundy… the One and Only!’ gives everyone a brutal but ultimately life-saving lesson on acceptance, togetherness, youthful optimism and lateral thinking…

Elliot Maggin, Novick & Giordano then set ‘The Teen-Age Trap!’ (Batman#244, September 1972), with Grayson mentoring troubled kids – and finding plenty of troublemakers his own age – whilst ‘Who Stole the Gift from Nowhere!’ is a delightful old-fashioned change-of-pace mystery yarn. However, ‘How Many Ways Can a Robin Die?’ by Robbins, Novick, Dillin & Giordano (Batman #246, December 1972) is actually a Dark Knight story with Teen Wonder helpless hostage throughout, whereas #248 opens another run of solo stories with ‘The Immortals of Usen Castle’ (Maggin, Novick & Frank McLaughlin) wherein another deprived-kids day trip turns into an episode of Scooby-Doo, Where are You? The ‘Case of the Kidnapped Crusader!’ (pencilled by Bob Brown) then puts the Student Centurion on the trail of an abducted consumer advocate and ‘Return of the Flying Grayson!’ (Maggin, Novick & McLaughlin from #250) painfully reminds the hero of his Circus past after tracking down pop-art thieves.

Batman #252 (October 1973) sees Maggin, Dillin & Giordano’s light-hearted pairing of Robin with a Danny Kaye pastiche for charming romp ‘The King from Canarsie!’, before ‘The Phenomenal Memory of Luke Graham!’ (#254 January/February 1974 and inked by Anderson) causes nothing but trouble for the hero, his college professors and a gang of robbers…

It was a year before the Teen Wonder’s solo sallies resumed with ‘The Touchdown Trap’ in Detective Comics #445 as new scripter Bob Rozakis and artist Mike Grell catapulted our hero into a 50-year-old college football feud that refused to die, whilst ‘The Puzzle of the Pyramids’ (#447 and illustrated by A. Martinez & Mazzaroli) offers another clever crime conundrum. This eccentrically eclectic monochrome compendium concludes with an action-packed, chase-heavy human drama by Al Milgrom & Terry Austin as ‘The Parking Lot Bandit!’ & ‘The Parking Lot Bandit Strikes Again!’ (DC #450-451, August & September 1975), giving the titanic teen one last chance to strike a bit of terror into the hearts of evil-doers…

These stories span a turbulent and chaotic period for comic books: perfectly encapsulating and describing the vicissitudes of the superhero genre’s premier juvenile lead: complex yet uncomplicated adventures drenched in charm and wit, moody tales of rebellion and self-discovery, and rollercoaster, all-fun romps. Action is always paramount, and angst-free satisfaction is pretty much guaranteed. These cracking yarns are something no fan of old-fashioned Fights ‘n’ Tights fiction should miss.
© 1964-1975, 2008 DC Comics. All Rights Reserved.

Today in 1922, Belgian auteur Marc Sleen was born. We still haven’t seen English versions of his Nero yet, but have slavishly and repeatedly begged you all to tune in to the oeuvre of Ronald Searle, who left us all far less today in 2011.

What I Did


By Jason, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-60699-414-6 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Absurdly Enchanting Comics Capers… 9/10

This book includes Discriminatory Content included for dramatic, comedic and ironic effect.

Born in 1965 in Molde, Norway, John Arne Sæterøy is known by enigmatic, utilitarian nom de plume Jason. The shy & retiring auteur first took the path to cartoon superstardom in 1995, once debut graphic novel Lomma full ay regn (Pocket Full of Rain) won Norway’s biggest comics prize: the Sproing Award. From 1987 he had contributed to alternate/indie magazine KonK while studying graphic design and illustration at Oslo’s Art Academy.

From there he took on Norway’s National School of Arts and, on graduating in 1994, founded his own comic – Mjau Mjau. Constantly refining his style into a potent form of meaning-mined anthropomorphic minimalism, Jason cited Lewis Trondheim, Jim Woodring & Tex Avery as primary influences. He moved to Copenhagen, working at Studio Gimle alongside Ole Comoll Christensen (Excreta, Mar Mysteriet Surn/Mayday Mysteries, Den Anden Praesident, Det Tredje Ojet) & Peter Snejbjerg (Den skjulte protocol/The Hidden Protocol, World War X, Tarzan, Books of Magic, Batman: Detective 27). Jason’s efforts were internationally recognised, making waves in France, The Netherlands, Slovenia, Spain, Germany and other Scandinavian countries as well as the Americas. He won another Sproing in 2001 – for self-published series Mjau Mjau – and in 2002 turned nigh-exclusively to producing graphic novels. He won even more major awards.

His breadth of interest is wide & deep: comics, movies, animated cartoons, music, literature art history and pulp fiction all feature equally with no sense of rank or hierarchy. Jason’s puckish, egalitarian mixing & matching of inspirational sources always and inevitably produces picture-treatises well worth a reader’s time. Over a succession of tales he has built and re-employed a repertory company of stock characters to explore deceptively simplistic milieux based on classic archetypes distilled from movies, childhood yarns, historical and literary favourites. These all role-play in deliciously absurd and surreal sagas centred on his preferred themes of relationships and loneliness. Latterly, Jason returned to such “found” players as he built his own highly esoteric universe, and even has a whole bizarre bunch of them “team-up” or clash…

As always, visual/verbal bon mots unfold in beguiling, sparse-dialogued (or even, as here, silently pantomimic) progressions, with compellingly formal page layouts rendered in a pared back stripped-down interpretation of Hergé’s Claire Ligne style: solid blacks, thick outlines dominating settings of seductive monochrome simplicity augmented by a beguiling palette of stark pastels and muted primary colours.

A master of short-form illustrated tales, many Jason yarns have been released as snappy little albums perfect for later inclusion in longer anthology collections like this one which gathers a triptych of his very best. The majority of tales brim with bleak isolation, swamped by a signature surreality. They are, as warned, largely populated with cinematically-inspired, darkly comedic, charmingly macabre animal people ruminating on inescapable concerns whilst re-enacting bizarrely cast, bestial movie tributes

This sterling hard cover compilation gathers ‘Hey, Wait…’, ‘Sshhhh!’ and ‘The Iron Wagon’ which first appeared in Mjau Mjau between 1997 & 2001, and if you’re keeping score, the reviews and illustrations are taken from the 2018 second edition…

The volume opens with an eerie and glorious and wildly funny paean to boyhood friendships – in the manner of the movie Stand By Me – as young Bjorn and Jon enjoy a life of perfect childhood until a tragic accident ends the idyll and reshapes them forever. Life, however, goes on, but for one of the lads it’s an existence populated forever onwards with ghosts and visions…

Jason’s work always jumps directly into the reader’s brain and heart, using the beastly and unnatural to gently pose eternal questions about basic human needs in a soft but relentless quest for answers. That you don’t ever notice the deep stuff because of the clever gags and safe, familiar funny-animal characters should indicate just how good a cartoonist he is…

‘Sshhhh!’ is a delightfully evocative romantic melodrama created without words: a bittersweet extended tale of boy-bird meeting girl-bird in a world overly populated with spooks and ghouls and skeletons but afflicted far more harshly by missed chances, loneliness and regret.

These comic tales are strictly for adults but allow us all to look at the world through wide-open young eyes. This is especially true of the final tale in this collection – a slyly beguiling adaptation of a classic detective story from 1909, but enhanced to a macabre degree by the easy cartooning, skilled use of silence and moment and a two-tone colour palette.

As you’d expect of a classic “Scandi-crime drama” ‘The Iron Wagon’ is a clever, enthralling and deeply dark mystery yarn originally written by Stein Riverton, and has the same quality of cold yet harnessed stillness which makes the Swedish television adaptations of Henning Mankell’s Wallander so superior to those English-language interpretations. Here, the stylised artwork is delivered in formalised page layouts; solid blacks, thick lines and settings of seductive simplicity are augmented here by stunning Deep Red overlays to enhance the Hard Black and Genteel White he usually prefers.

In the coastal retreat of Hvalen a desperate author is haunted by ghosts and nightmares. However, the townsfolk are all too engrossed with the death of the game warden on the Gjaernes Estate to notice or care. The family seems cursed with constant troubles. First the old man was lost at sea, now the murder of Warden Blinde just as he was betrothed to Hilde Gjaernes blights the farm. People are talking, saying it’s all the fault of the long dead grandfather who lost his fortune and life dabbling with weird inventions…

Even now, sensitive souls still hear his accursed Iron Wagon roaring through the night, presaging another death in the village…

Luckily there are more sensible folk abroad to summon a detective from Kristiania (Oslo), but Asbjørn Krag is not the kind of policeman anybody was anticipating and as the young writer becomes enmired in the horrific unfolding events, he realises that not only over-imaginative fools hear things.

In the depths of the night’s stillness he too shudders at the roaring din of the Iron Wagon…

Moody, suspenseful and utterly engrossing, this would be a terrific yarn even without Jason’s superbly understated art, but in combination the result is pure dynamite.

This collection – despite being “merely” early works – resonates with the artist’s signature themes and shines with his visual dexterity. It’s one of Jason’s very best and will warm the cockles of any fan’s heart.
All characters, stories, and artwork © 2010 Jason. All rights reserved.

Today in 1900 cartoonist Otto Soglow was born; he’s most revered for The Little King strip. Someone else utterly neglected by modern comics publishers is wartime patriot and Anglo-Canadian creator Jon Stables AKA Jon St. Ables (get it?) who carried most of the creative workload at Maple Leaf Comics until it closed down in 1946. As he was born in 1912, he had to find other artistic outlets until his death in 1999. And he did.

A year earlier (in 1998, okay?) we lost the astounding Joe Orlando. The editor who saved DC in the late 1960s through his horror comics revival was also a superb illustrator, gag-guy and story-man, as you could see in Judgment Day and Other Stories or any of the superb DC horror comics editions we’ve covered over the decades.

New Gods by Jack Kirby


By Jack Kirby, Mike Royer, Vince Colletta, Don Heck, D. Bruce Berry, Greg Theakston, Mike Thibodeaux & various (DC Comics)
ISBN: 978-1-4012-8169-4 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Monumental Masterpieces… 9/10

Today in 1970 American comic books changed forever. On December 1st newsstands saw Superman meet the counterculture head on courtesy of Jack Kirby in a title like no other ever before. It was only one crucial component part of a bold experiment that quite honestly failed, but still undid and remade everything. That was Forever People #1 and it was followed on December 22nd with New Gods #1, as the world just kept on changing…

When Jack Kirby returned to the home of Superman in 1970 he brought with him one of the most powerful concepts in comic book history. The epic grandeur of his Fourth World saga grafted a complete new mythology onto and over the existing DC universe and blew the developing minds of a generation of readers. If only there had been a few more of them…

Starting in Superman’s Pal Jimmy Olsen, where he revived his 1940s kid-team The Newsboy Legion, introduced large-scale cloning in the form of The Project and hinted that the city’s gangsters had extraterrestrial connections, Kirby moved on to a main course beginning with The Forever People, intersecting where appropriate with New Gods and Mister Miracle to form an interlinked triptych of finite-length titles that together presented an epic mosaic. Those three groundbreaking titles collectively introduced rival races of gods, dark and light, risen from the ashes of a previous Armageddon to battle forever… and then their conflict spreads to Earth…

Kirby’s concepts, as always, fired and inspired contemporaries and successors. Gods of Apokolips & New Genesis became a crucial keystone of DC continuity and integral foundation of that entire fictional universe, surviving the numerous revisions and retcons which periodically bedevil long-lived comics fans. Many major talents dabbled with the concept over decades and a host of titles have come and gone starring Kirby’s creations. That’s happening now even as I type this…

As previously stated, the herald of all this innovation had been Superman’s Pal Jimmy Olsen, which Kirby had used to lay groundwork since taking it over with #133. There readers first met Darkseid, Intergang, The Evil Project and so much more, but it was also used as an emotional setup for a fascinating notion that had seldom if ever previously troubled the mighty, generally satisfied and well situated Man of Tomorrow…

After The Forever People #1, crossovers with DC mainstays were dropped in favour of a tense new normal. Those kids were Kirby’s way of depicting how conflict affected peripheral players and dragged them in and down, but the next and most important component was seeing the seasoned soldiers do their work. New Gods would focus on the war itself…

Cover-dated February/March 1971 and on sale 55 years ago today, the premiere issue infamously opened with an ‘Epilogue’ and closed with a ‘Prologue’ as Kirby & inker Vince Colletta declared that ‘Orion Fights for Earth!’

We learned that (relatively) soon after creation began gods were born, lived and died – primarily by warring with each other. When the Old Gods died in a cosmos-shaking conflagration their perfect primal world was sundered. When the chaos cooled the fragments had congealed into two new but lesser planets: the dark vicious globe of Apokolips and gleaming noble orb New Genesis. Over millennia another generation of superior beings of might and majesty populated the spinning spheres, but sadly, a tragic trait New Gods shared with their progenitors was a capacity for destruction and taste for conflict. Denizens of both worlds always and inevitably find new ways to end each other’s immortal lives.

The tale proper begins on joyous, spiritual New Genesis years after the latest all-out war with Apokolips ceased. Mighty Orion arrives in paradisical Supertown where divine patriarch Highfather communes with cosmic mystery The Source. The metaphysical conduit despatches the turbulent, ever-anxious wolf in their fold to the antithetical diabolical hell-world, only to find despot Darkseid gone and – against all treaties – captive humans from Earth being “examined” for signs of the tyrant’s dream. For both races the basic tool is Mother Box: sentient circuitry connected to The Source and a lifelong cyber-symbiotic companion, able to communicate, advise and manipulate the physical world.

The lord of Apokolips wants to do away with all that and rule everything personally. Furthermore he has decided this means controlling an irresistible, intangible ultimate weapon. The “Anti-Life Equation” is a cheat code for totalitarianism: the instant negation of choice and free will, and anyone using it would command all that lives. Darkseid’s obsessive search for it had led him to Earth and now he had kidnapped a cross-section of humans to test his extraction methodology. That he is gone and his realm is governed by Mass Control Units means the Evil One has found his key to success…

After batting his way into the world, against Parademons, Darkseid’s Dog Cavalry and assorted terror weapons, Orion frees the mortals before New Genesis God of Knowledge Metron delivers advice and a message. Thus after outwitting and outfighting vile brute Kalibak the Cruel the peaceful God of War uses a matter-transmitting Boom Tube to return them all to Earth…

However, Darkseid and his elite warrior caste are waiting for him. They have already infiltrated Earth through its criminal class and begun testing humanity in search of the unique mind holding the Equation. Apparently, a sufficient amount of instilled terror should shake it loose…

‘O’ Deadly Darkseid!’ then confirms that there are no civilians in war as – after fighting off a savage ambush on arrival and confronting Darkseid himself – Orion drafts the shaken, rescued hostages as his point men and intel unit. Private eye Dave Lincoln, secretary Claudia Shane, aging insurance salesman Victor Lanza and student Harvey Lockman are scared but resolved to help their world however possible, even as the transplanted tyrant sees his forces scattered all over Earth, applying a range of schemes to make humanity scream and shatter and give up that equation.

As New Genesis’ comrades volunteer for the fight on this isolated island Earth, the call to arms comes in Lincoln’s backyard as God of Depravity DeSaad triggers his gigantic Fear Machine and feeds off the paralysing horror it generates. However, thanks to sentient miracle computer Mother Box, his innate personal power and the blockbusting Astro-Force Orion commands, the initial skirmish is easily won…

Dwelling in spaces far beyond the physical and mundane, New Gods are subject to forces beyond mortal understanding. One of them is the embodiment of cessation who personally calls for each of them as they perish. NG #3 opens with glorious, jovial innocent God of Illumination Lightray barely escaping his moment with the great shadow (again thanks to coldly methodical Metron) as ‘Death is the Black Racer!’ finds the spirit derailed and deposited on Earth.

Throughout the overlapping clashes and conflicts there is undeniable indications that even the gods are being moved and shaped by even greater forces that have larger plans in motion. Thus the macabre soul collector inexplicably nests within the immobile form of paralysed Vietnam veteran Willie Walker, and – apparently inadvertently – derails a plot by Apokolips-backed mob Intergang to destroy all communications in Metropolis and create even more chaos and panic…

Orion’s shattering counterattacks segue straight into issue #4 as New Genesis suffers its first casualty. In response, ‘The O’Ryan Gang and the Deep Six!’ sees him and his reluctant human allies tracking down an Intergang device that frustrates and negates Mother Boxes before stumbling into a staggering and diabolical plan to render Earth’s oceans off limits to humanity…

With Mike Royer replacing Colletta as inker, ‘Spawn’ sees Orion captive of six subsea Apokolyptians who warp sea life and grow an unstoppable marine mutant monster. Meanwhile, Kalibak arrives in Metropolis hungry for vengeance and bloodletting. The various players and cosmic factions are angling towards a catastrophic confrontation, but in Metropolis at least, some of the poor endangered mortals are seeking to take charge of their own destinies…

At this juncture, DC comic books expanded to 52 pages and as well as Golden Age reprints, “Kirby’s Korner” ran short background vignettes of upcoming characters and cosmic guest stars. Here, inked by Colletta, ‘The Young Gods of Supertown Introducing Fastbak!’ focuses on Supertown, where a rowdy juvenile speed freak constantly tests himself and the patience of peacekeeping Monitors but finds there are some things even his miraculous tech cannot outrace…

Cover-dated January 1972, New Gods #6 launched ‘The Glory Boat!’ a complex and tragic morality tale and metaphor for fractured Vietnam era society wherein father and his peace-nik son clashed over duty and morality in war time as Lightray joins Orion to destroy or subvert the colossal horror devised by the Deep Six leading to a shocking secret exposed concerning the increasing out-of-control Orion…

Before that though, New Gods #7 finally revealed how it all began for the heirs of those first gods. When the primal Godworld sundered into gleaming New Genesis and sulphurous Apokolips the beings who eventually populated them were constant foes and rivals. After untold eons of sniping and acrimony, however, a young prince of the dark world sought to overthrow his mother and seize power. However, when ambitious Darkseid engineered a fresh war with New Genesis it started with the inadvertent murder of Avia, wife of New Genesis leader Izaya the Inheritor. As a result the conflict grew without let-up or rules, Darkseid and his bellicose uncle Steppenwolf had underestimated the ingenuity and ferocity of the Light Gods and the resulting conflict almost destroyed both worlds as the ancient enemies harnessed all the destructive capabilities of the universe.

Teleporting tanks, energy-generators, bio-toxic agents and genetic monsters wreaked havoc at ground level in personal combat, but entire solar systems also died. The planetary opposites were in peril of extinction as escalating science – and emotionless even-handed researcher Metron – found increasingly catastrophic ways to destroy. Gravity-bombs, sun-sized lasers and precision-aimed asteroids almost ended all factions forever. Mercifully, war-weary visionary Izaya found solace in the mystical Source, and badly rattled Darkseid agreed to a hastily-brokered truce before the gods once more extinguished themselves.

A pause in fighting was agreed, allowing both sides to regroup and, in the case of New Genesis at least, seek other paths. To seal ‘The Pact!’ Darkseid and newly renamed Highfather traded their young sons as hostages to the tenuous peace process…

Kirby & Royer’s staggering cosmic spectacle is accompanied by another history lesson as backup feature ‘The Young Gods of Supertown! Vykin the Black!’ finds the Forever People’s science-nerd neatly expunging one monstrous results of the last war’s bio-bombs beneath the savaged crust of New Genesis after which NG #8 returns to the present and increasing resistance by one Metropolis cop to the foreign super-conflict imported to his turf. ‘The Death Wish of Terrible Turpin!’ sees Orion coming to terms with Lightray learning that he the son of Darkseid even as his despised half-brother Kalibak rips the city apart in a deadly deranged display of wounded honour demanding satisfaction…

When Orion brutally reacts to the challenge, nobody expected the doughty earthman to settle the issue for them…

The issue closes with another peep at the past in self-explanatory clash ‘The Young Gods of Supertown: Fastbak Returns in Beat the Black Racer!!’ whilst in New Gods #9, Kirby exposes a darker side to the Good Gods as ‘The Bug!’ details how they ruthlessly deal with “lesser beings” infesting New Genesis since the last war. However, as seen through the eyes of insectoid colony scout Forager, the pests are a sentient species with their own culture and imperatives. Unfortunately it’s one easily manipulated by Darkseid’s flunky Mantis who Boom Tubes them all to Metropolis in search of newer, safer conquests in concluding chapter

‘Earth – the Doomed Dominion!’ Here, Orion & Lighray barely repel a mass colonisation only to discover a shocking secret about Forager…

The Fourth World was a huge risk and massive gamble for an industry and company that was a watchword for conservatism. It was probably incredibly tough for editors and publishers to stop themselves interfering, and they often didn’t. With numbers low, and spooky stories proliferating everywhere, Kirby was pressured to drop the weird stuff and concentrate on old standards. Despite promises of support and complete autonomy, the King had already surrendered much to get his dream rolling. Crushing deadlines and ridiculous expected monthly page counts were one thing, but management had no understanding of what he was planning and promotion was non-existent. Thus, inevitably the series and its interlinked companions failed to find sufficient sales to keep on until the planned conclusion. Nobody in comics argued with numbers so New Gods #11 was the last, with the core title cancelled before Kirby could complete his grand experiment.

The King did however, go out in style as ‘Darkseid and Sons!’ saw Kalibak and Orion battle to the death, with the Black Racer in attendance as a hidden enemy tipped the scales against the war god… until the least expected player of all incongruously rebalanced the scales and ensured the death of another major actor in the grand design…

…And that was that. New Gods and Forever People were axed although Mister Miracle carried on with a sharp change of emphasis until it too passed on. Eventually time and tastes brought sequels and, at long last, Kirby’s return to craft a proper ending… of sorts. As explained in The King Returns! the growth of an independent comics industry and dedicated system of retail stores in the 1980s sparked a wave of fan-favourite reprints in expensive formats. In 1984 The New Gods miniseries reprinted the 11 issues from 1971-1972 and concluded with the long-delayed, all-new conclusion. All concerned admitted it wasn’t what Kirby had intended at the time and was very much the product of the older wiser, creator but ‘Even Gods Must Die!’ (inked by Bruce D. Berry) spectacularly and bombastically wrapped up the saga whilst setting the scene for a new chapter. If you were a fan of any of the non-Kirby revivals of the intervening years though, there was nothing for you. This was all Jack…

Moreover, the conclusion led to a re-energised new beginning as ‘The Hunger Dogs’ by Kirby, Berry, Royer & Grek Theakston, aided by Bill Wray & Tony Dispoto, expanded the saga with a true epic in the format Kirby had always predicted would come: book-length pictorial tomes…

 Released in March 1985 as DC Graphic Novel #5, wildly experimental, deeply philosophical, potently profound parable The Hunger Dogs explored the consequences of power lost and repercussions as fascism inevitably collapses. Set on Apokolips in the aftermath of a failed prophecy (that Darkseid would die at the hands of his son in the pits of the world’s gigantic slum sector Armagetto) it traces the efforts of eternal rebel dreamer Himon and his daughter Bekka in the face of the Dark Lord’s seeming total triumph.

With victory in the eternal conflict assured thanks to New Genesis traitor Esak, Darkseid is utterly unprepared when the gutter trash “Lowlies” who blindly worship, fear and despise him rise in revolt. Led by a most unsuspected mercilessly charismatic leader, the pitiful Hunger Dogs at the base of Darkseid’s pyramid of oppression prove too much for the despot and the entire universe shifts under his quaking boots…

This handy compendium also offers bonus material including pinups of ‘Lightray!’ & ‘Kalibak the Cruel!’ from NG #4, before the ‘Mother Box Files’ gather a dozen pertinent Kirby characters as revisited by himself, Theakston and Terry Austin from assorted editions of the DC Who’s Who fact files. Here a tremendous group treatment of The New Gods and New Genesis are complimented by solo entries for Black Racer, Darkseid, the Deep Six, Forager, Highfather, Kalibak, Lightray, Metron, Orion and Steppenwolf and supported by the covers and new art from that 1984 prestige reprint New Gods series, by Kirby, Mike Thibodeaux, Royer & Berry.

Closing the wonderment are more delights in ‘The Art of Jack Kirby’, including hand-coloured original designs for Orion, Lightray, Mantis & Mister Miracle; Concept Drawings of the New Gods, plus a selection of stunning pencilled pages from the original run and long-awaited continuation and conclusion.

What more do you need to know?
© 1970, 1971, 1972, 1973, 1984, 1985, 1986, 2018 DC Comics. All Rights Reserved.

Today in 1908, Italian Gian Luigi Bonelli was born; he created Tex Willer. We can’t offer the original, but perhaps a taste can be gleaned from Tex: The Lonesome Rider?

In 1951 Black Lightning and The Champions creator Tony Isabella was born, with Bill (Elementals; Fables) creator Willingham arriving five years later.

In 1974 Welsh-born Canuck Adrian Dingle died, with nobody then appreciating that his creation of Canadian woman superhero Nelvana of the Northern Lights in Triumph-Adventure Comics #1 (August 1941) actually predates the debut of Wonder Woman. Where’s her movie franchise then, eh?

Conan the Barbarian Epic Collection volume 1: The Coming of Conan (1970-1972)


By Roy Thomas & Barry Windsor-Smith with John Jakes, Gil Kane, Dan Adkins, Sal Buscema, Frank Giacoia, Tom Palmer, Tom Sutton, “Diverse Hands”, Marie Severin, John Romita Sr. & various (MARVEL)
ISBN: 978-1-3029-2555-0 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Because We Believe in Blockbusters… 9/10

During the 1970’s the US comic book industry opened up after more than 15 years of cautiously calcified publishing practises that had come about as a reaction to censorious oversight of its self- inflicted Comics Code Authority. This body was created to keep the publishers’ product wholesome after the industry suffered their very own McCarthy-style Witch-hunt during the 1950s.

One of the first genres revisited was Horror/Mystery comics and from that sprang pulp masterpiece Conan the Cimmerian, via a tale in anthology Chamber of Darkness #4, whose hero bore no little thematic resemblance to the Barbarian. It was written by Roy Thomas and drawn by Barry (Windsor-) Smith, a recent Marvel find, and one who was gradually breaking out of the company’s all-encompassing Jack Kirby house-style.

Despite some early teething problems – including being cancelled and reinstated in the same month – the comic book adventures of Robert E. Howard’s brawny warrior became as big a success as the revived prose paperbacks which had heralded a world flowering in tales of fantasy and the supernatural.

After decades away, the brawny brute recently eventually to the aegis of Marvel. Designated “the Original Marvel Years” (due to the character’s sojourn with other publishers/intellectual properties rights holders), this bombastic tome of groundbreaking action fantasy yarns re-presents the contents of Conan the Barbarian #1-13 plus that trailblazing short story, cumulatively spanning cover-dates April 1970 to January 1972. Digitally remastered and available as a trade paperback or eBook, these are the absorbing arcane adventures that sparked a revolution in comics and a franchising empire in my youth, and are certainly good enough to do so again. They are also astonishingly readable…

The drama begins most fittingly after a glimpse at a classic map of ‘The Hyborean Age of Conan’ plus an accompanying quote I’m sure every devoted acolyte already knows by heart, after which that precursor romp sets the scene.

Set in modern America, ‘The Sword and the Sorcerers!’ primes the pump with the tale of a successful writer who foolishly decides to kill off his most beloved character Starr the Slayer: a barbarian so beloved that he has taken on a life of his own and is determined to do whatever is necessary to keep it…

After that we are catapulted back in time approximately 12,000 years into a forgotten age of terrors and wonders as scripter Thomas broadly follows Howard’s life path for young Conan of Cimmeria, beginning with the still teenaged warrior’s meeting with a clairvoyant wizard who predicts a regal destiny in ‘The Coming of Conan’ (inked by Dan Adkins), through brief but brutal enslavement in ‘The Lair of the Beastmen’ (Sal Buscema finishes), before experiencing a minor Ragnarok and witnessing ‘The Twilight of the Grim Grey God!’

An aura of lyrical cynicism grows to balance the wealth of mystical menaces and brooding horror as the wanderer becomes a professional thief and judge of human foibles in ‘The Tower of the Elephant’. Conan’s softer side is revealed in CtB #5 after meeting bewitching ‘Zukala’s Daughter’ (Frank Giacoia inks) and liberating a wizard-plagued town. Buscema returned for ‘Devil Wings over Shadizar’, wherein the warrior lad tackles a welter of antediluvian terrors, with both Adkins & Sal B applying their pens and brushes to expose ‘The Lurker Within’ – based on Howard’s magnificent chiller The God in the Bowl – after which tomb raider Conan crushes zombies and dinosaurs in ‘The Keepers of the Crypt’ (inked by Toms Palmer & Sutton)…

Thomas’s avowed plan was to closely follow Conan’s established literary career from all-but-boyhood to his eventual crowning as King of Aquilonia, adding to and adapting Howard’s prose works and that of his posthumous collaborators on the way. This agenda led to some of the best, freshest comics of the decade. The results of (not-yet-Windsor-) Smith’s search for his own graphic style led to unanimous acclaim and many awards for the creative duo.

By issue #9 the character had taken the comics world by storm and any threat of cancelation was long gone. ‘The Garden of Fear’ – adapted by Thomas & Smith, with inks by Sal B from Howard’s short story – features a spectacular battle with a primordial survivor in a lost valley before the wanderer returns to big city life, and learns too late to ‘Beware the Wrath of Anu!’

This god-slaying bout is mere prelude to another classic Howard adaptation, ‘Rogues in the House’: an early masterpiece of action and intrigue benefitting from a temporary doubling in page count.

‘Dweller in the Dark’ is an all-original yarn of monsters and maidens, notable because artist Smith inked his own pencils, and indications of his detailed fine-line illustrative style can be seen for the first time. An added bonus in that issue was a short back-up yarn by Thomas & Gil Kane with “Diverse Hands” called in to ink ‘The Blood of the Dragon!’: telling of a very different Hyborian hero getting what he deserves…

Fantasy author John Jakes plotted the final tale in this initial outing as ‘Web of the Spider-God’ offers a sardonic drama of the desert with the surly Cimmerian battling thirst, tyranny. pompous priests and a big, big bug in a riotous romp finished off by Thomas, Smith & Buscema.

Adding value to the treasury is a vast bonus section which includes pencilled cover art (used and unused); Thomas’ original script breakdowns as annotated by the artist; extracts from Marvelmania (the company’s first in-house fanzine); unused illustrations, house ads and Marvel bulletin items; cover roughs, concepts and finished art by Marie Severin & Gil Kane; Jakes’ plot synopsis and many pages of original art from the tales collected herein.

Also on show are cover galleries of the Marvel Books reprint paperback line and the Conan Classic comics series – all by Windsor-Smith – plus even before-&-after alterations demanded by the Comics Code Authority on the still contentious and controversial title.

These re-mastered epics are a superb way to enjoy some of US comics’ most influential and enjoyable blockbuster moments. They should have a place carved out on your bookshelf.
© 2020 Conan Properties International, LLC (“CPI”).

Herrrrge’s AdVentures of TinnnnTinn! (well, some of them) were largely drawn by Bob deMoor, who was born today in 1925, as was the wonderful Michael Zulli in 1952. Have you read The Puma Blues: The Complete Collection in One Volume?

In 1982 today, mangaka Katsuhiro Otomo saw the first episode of his astounding Akira epic published.

Dan Dare: The 2000 A.D. Years volume 1


By Pat Mills, Gerry Finley-Day, Steve Moore, Ken Armstrong, Kelvin Gosnell, Garry Leach, Dave Gibbons, Brian Bolland, Massimo Belardinelli, Ian Kennedy, Bill Nuttall, Jack Potter, Peter Knight, John Aldrich, J. Swain, Tony Jacobs, Tom Frame & various (Rebellion)
ISBN: 978-1-78108 349-9 (Album HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Pure & Superhero Sensationalism… 9/10

If you’ll permit a personal question: How old are you?

The answer will pretty much determine your reaction to this book…

Launching on April 14th 1950 and running until April 26th 1969, Eagle was the most influential comic of post-war Britain, and possibly in our nation’s history. It was the brainchild of a Southport vicar, the Reverend Marcus Morris, who was increasingly concerned about the detrimental effects of American comic books on British children and wanted a good, solid, middle-class Christian antidote.

A huge number of soon-to-be prominent creative figures worked on the weekly, and although “Pilot of the Future” Dan Dare is rightly revered as the star, the other strips were almost as popular at the time, with many rivalling the lead in quality and entertainment value according to the mores and developing tastes of that hope-filled, luxury-rationed, fresh-faced generation.

At its peak, the original Eagle sold close to a million copies a week, but inevitably, changing tastes and a game of “musical owners” killed the title. In 1960, Hulton sold out to Odhams, who became Longacre Press. A year later they were bought by The Daily Mirror Group who evolved into IPC. In cost cutting exercises many later issues carried cheap(er) Marvel Comics reprints rather than British-originated material. It took time, but those Yankee Cultural Incursionists won out in the end. In 1969, with the April 26th issue Eagle was subsumed into cheap ‘n’ cheerful iron clad anthology Lion, eventually disappearing altogether. Successive generations have revived the title, but not the success. Never as popular, a revived second iteration ran from 27th March 1982 to January 1994 (having switched from weekly to monthly release in May 1991). Naturally when Eagle enjoyed its Second Coming the Pilot of the Future returned to his true home…

So as we celebrate 75 years of post-empire adventuresome wonderment, let’s just be clear on one thing. It’s Dan & Digby we all recall most fondly but we’ll take what we can get…

There’s precious little that I can say about Dan Dare that hasn’t been said before and better. What I will say is that everything you’ve heard is true. Vintage strips by Frank Hampson and his team of dedicated artists are a high point in world, let alone British comics, ranking beside Tintin, Asterix, Tetsuwan Atomu, Lone Wolf & Cub and the best of Kirby, Adams, Toth, Noel Sickles, Milt Caniff, Roy Crane, Carl Barks and Elzie Segar. If you don’t like this stuff, there’s probably nothing any of us can do to change your mind, and all we can do is hope you never breed…

Breakneck pace, truly astonishing high concepts underpinned by hard science balanced with nonstop action leavened with wholesome music hall larks and some of the most beautiful and powerful art ever to grace a comic page makes Hampson’s hero immortal and as much a magical experience now as it was in 1950. Many companies have kept the legend alive in curated collections over the decades, so go read this 2018 Titan edition combining material from three of their 2004-2009 hardback collections.

Now, though, we’re not taking about that guy, but seeing how he was regenerated and modified for a far different Britian under a different kind of cosh…

A wellspring of unleashed and unruly creativity, Britain’s last great comic sensation could be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare and Eagle with the terrifying anarchy and irreverent absurdity of Dennis the Menace and his rowdy pals in Beano. In February 1977, with Britain not feeling so great a science-fiction weekly anthology was launched. The creative and editorial staff had high hopes and aspirations for 2000 A.D. but the guys paying them were simply content to ride out the movie-inspired boom and ready to cancel after the first six months to a year. They were ready for decades, but sales never dipped enough for that axe to fall, no matter what those art and story boys perpetrated…

The trendy ultra-dystopian atmosphere that had led to the creation of Mega-City One’s finest was also used to flavour the revival of the comic’s intended big gun and prime property. And his constant evolution as seen here in the weekly material from 2000 A.D. #1-23 and 28-51, plus additional action from 2000 A.D. Summer Special 1977, 2000 A.D. Sci-Fi Special 1978, 2000 A.D. Annual 1978 & Dan Dare Annual 1979.

‘Introduction – This was our Dan Dare’ by Garth Ennis recounts the Hows and some Whys of the resurrection and radicalization from steadfast pilot to “Space Hyper-Hero”. The serial episodes #1-11 (scripted by Ken Armstrong, Pat Mills & Kelvin Gosnell, with Massimo Belardinelli illustrating and letterers Bill Nuttall, Jack Potter & Peter Knight) opened in 2177 AD as freighter Sirius is ferried to a space museum. When it is suddenly destroyed by an inimical alien force emerging from Jupiter’s Red Spot, the sole survivor is its career-spacer captain Dan Dare

The disaster brings the hardworking, diligent officer into conflict with SASA (Solar, Astronautical and Space Administration) penpusher the Solar Fleet Controller based in Lunaciti who charges Dare with negligence and tries to court martial him. After all, everyone knows there’s no life on Jupiter…

Refusing to back down, Dare explosively escapes and goes on the run, stowing away on Jupiter-bound cruiser Odyssey…

Each episode began on the prized centre spread, offering artists intriguing layout options and full colour in the otherwise monochrome periodical and here every instalment is reinforced with text feature ‘Dan Dare – My Part in his Revival’ (parts 1-9 as provided by Pat Mills to fanzine Spaceship Away).

Unfolding at breakneck pace, the tale sees him gradually win over sceptical Martian martinet and ship Captain Mr. Monday just as the hostile force attacks again, hurling appalling biological units against the aghast crew. A total convert now, Monday puts all his resources into discovering who and what is behind the attacks, leading to a brain-busting away mission into the red spot and surface of supermassive world where vile invaders The Biogs are set to test the resistance of solar system races and if their potential worthiness to become fuel for them…

The result is staggering stellar warfare with the bio-beasts eventually repelled by Dare’s resistance and an astounding sacrifice by Monday…

Scene set and scenario established, the serial kicked into even higher gear when Steve Moore assumed scripting chores for ‘Hollow World’ (#12-23, illustrated by Belardinelli and lettered by Peter Knight, John Aldrich, Nuttall, J. Swain, Tony Jacob & Tom Frame). This time working spacer Dare ships out on freighter Titan 1 C., only to have the vessel captured as they escape the Milky Way galaxy and end up inside a planet inside a red sun inside the Magellanic cloud…

The culprits are the barbaric Skath and their monstrous piratical mutant ruler The Two of Verath. However the biggest shock is that they are grudgingly served by Dare’s ancient enemy The Mekon, now reduced to toiling for his own survival. The little goblin is astounded to discover how his supposedly long-dead enemy is still around and so different looking (and so will you be!) but happily sets to torturing Dare and the crew for answers.

Inevitably Dare escapes and the old enemies renew their personal war, but it’s an unequal contest as the Mekon betrays The Two, seizes control of the Skath and unleashes hell and banditry against humanity and its allies…

Although Dan and his surviving crew escape back home, they are disbelieved by SASA officialdom. The war that follows is catastrophic and results in further betrayal and death across the universe…

Gerry-Finley-Day took over with 2000 AD #28 as Dave Gibbons & Brian Bolland introduced a new supporting cast in ‘Legion’ (#283). Now an acknowledged troubleshooter and problem solver, Dare is asked by SASA to find out why so many colonists have vanished in the region dubbed “the Lost Worlds”. Accepting the commission, Dare’s first stop is rag-tag satellite Topsoil to brutally and cunningly “recruit” the most violent scum in space: fight-crazed bruisers like Great Bear, hired killers like Hit-Man and lethal survivors like cashiered pilot Polanski

Packed aboard a deadly flying space fortress, the appalling unappealing argonauts dive into danger, pitting the crew against space bugs, malignant dust devils, seductive space sirens, vampires and cosmic slavers as they methodically catalogue what killed all those colonists across a region of the void that simply does not love mankind…

Casualties were high and the sentient terrors of ‘Greenworld’ (#34-35) cost them plenty, but did provide one new volunteer – a “monkey” dubbed Haley Junior – in advance of lengthy epic ‘Star Slayer’ (#36-51). This found the searchers clashing with an intergalactic empire of savage marauders, liberating slaves on a dozen worlds and ultimately overthrowing the terrifying Dark Lord. In the course of that cosmic quest Dan Dare scored the front cover spot every week – just like he had in the old days of the readers’ dads…

Although the mission pauses here, a section of Bonus Strips follows, supported throughout the book by numerous classic cutaway diagrams of Dare’s vehicles by Gibbons. Sadly a lot of credits have been lost, as with the untitled first tale, taken from 2000 AD Summer Special 1977 wherein Dare and his crew are hurled into an antimatter dimension by invaders seeking to make Earth fuel for a journey home, after which Belardinelli limns anonymous full colour clash with the devil ‘Dan Dare and the Curse of Mytax’ (2000 AD Annual 1978) as the spaceman outwits a meddling vicious godling who can warp reality.

From 2000 AD Sci-Fi Special 1978, ‘Visco’ – written and painted in grey-tones by Garry Leach (& lettered by John Aldrich) – finds Dare traversing Mars’ icy Uchronian wastes and stumbling across a lethal science project that bends minds and breaks existence… until he demonstrates what old-fashioned willpower can do…

The last two tales come from The Dan Dare Annual 1979 and begin with an untitled proper romp by writer unknown, fabulously painted by legendary illustrator Ian Kennedy.

Set on the Fortress exploring The Lost Worlds, here Dare and crew come to the aid of a planet invaded by evil invaders in the biggest starship ever encountered, and prove yet again that it’s not about size, but what you do with it…

The strip wonders close with a monochrome and anonymous treat revealing just what happened to the Pilot of the Future in his last original era clash with the Mekon. ‘Dan Dare: The 2000 A.D. Origin’ traces that final battle through to the aftermath as Earth sought to preserve something of its greatest hero, and what happened next… or at least eventually…

This initial collection then concludes with a stunning cover gallery and biographies.

Epic, bombastic and eternally gratifying, this a treat three generations (at least) can get stuck into, highlighting what made Britain Great in the least obnoxious way anyone could imagine. Come get some!
© 1977, 1978, 1979, 2015, Rebellion/AS. All Rights Reserved.

Believe it or don’t, today in 1918 cartoonist Robert Ripley debuted his fact-panel Ripley’s Believe or Not. One year later Elzie Segar launched Thimble Theatre. Boy, dem wuz the days, huh?

Here in 1952 Leo Baxendale debuted Minnie the Minx in The Beano.

Less celebratory though, in 2001 we lost arch teen cartoonist Dan DeCarlo and in 2006 Golden Age Superman, Batman and Starman illustrator Jack Burnley.

Walt Disney’s Donald Duck volume 5: “Christmas on Bear Mountain” by Carl Barks


By Carl Barks (Fantagraphics Books)
ISBN: 978-1-60699-697-3 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: The Utter Acme of All-Ages Entertainment… 10/10

Carl Barks was born in Merrill, Oregon in 1901, growing up in the rural areas of the West during some of the leanest times in US history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks worked as an animator at Disney’s studio before quitting in 1942 to work in the new-fangled field of comic books. With cartoon studio partner Jack Hannah (another occasional strip illustrator) Barks adapted a Bob Karp script for an animated cartoon short into the comic book Donald Duck Finds Pirate Gold. It was published as Dell Four Color Comics Series II #9 in October of that year and – although not his first published comics work – it was the story that shaped the rest of his career.

From then until his official retirement in the mid-1960s, Barks worked in self-imposed seclusion, writing and drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable and highly bankable characters. These included Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951) to supplement Disney’s stable of cartoon actors. His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged septuagenarian and the harassed, hard-pressed star of this show.

Whilst producing all that landmark material Barks was just a working guy, generating cover art, illustrating other people’s scripts when asked and contributing stories to the burgeoning canon of Duck Lore. After Gladstone Publishing began re-packaging Barks material – and a selection of other Disney strips – in the 1980s, he discovered the well-earned appreciation he never imagined existed…

So potent were his creations that they inevitably fed back into Disney’s animation output itself, even though his brilliant comic tales were done for licensing company Dell/Gold Key, and not directly for the studio. The greatest tribute was undoubtedly the animated series Duck Tales: heavily based on his comics output. Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the blockbuster tale: blending wit, history, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps that utterly captivated readers of every age and vintage. Without the Barks expeditions there would never have been an Indiana Jones

Throughout his working life Barks was blissfully unaware that his work – uncredited by official policy as was all Disney’s cartoon and comic book output – had been singled out by a rabid and discerning public as being by “the Good Duck Artist”. When his most dedicated fans finally tracked him down, a belated celebrity began.

In 2013 Fantagraphics Books began collecting Barks’ Duck stuff in wonderful, carefully curated archival volumes, tracing his output year-by-year in hardback tomes (and digital editions) that finally did justice to the quiet creator. These will eventually comprise a Complete Carl Barks Disney Library. The physical copies are sturdy and luxurious albums – 193 x 261mm – that would grace and enhance any bookshelf, with volume 5 – Walt Disney’s Donald Duck: “Christmas on Bear Mountain” (for reasons irrelevant here) acting as debut release, and re-presenting works from 1947 – albeit not in strictly chronological release order.

It begins eponymously with the landmark introduction of Bark’s most enduring creation. Scrooge McDuck premiered in seasonal full-length Donald Duck yarn ‘Christmas on Bear Mountain’ (as seen in Four Color #178 December 1947): a disposable comedy foil to move along a simple tale of Seasonal woe and joy. Here a miserly relative seethes in opulent isolation, hating everybody and opting to share the gloom by tormenting his nephews Donald, Huey, Louie & Dewey by gifting them his mountain cabin for the Holidays.

Scrooge schemed, intent on terrorising them in a bear costume, but fate had other ideas…

The old coot was crusty, energetic, menacing, money-mad and yet oddly lovable – and thus far too potentially valuable to be misspent or thrown away. Undoubtedly, the greatest cartoon creation of legendary and magnificent story showman Barks, the Downy Dodecadillionaire returned often and eventually expanded to fill all available space in the tales from the scenic metropolis of Duckburg.

From the same issue a brace of one-page gags expose Donald’s views on car culture in ‘Fashion in Flight’ and annoying people looking for directions in ‘Turn for the Worse’ before ‘Donald’s Posy Patch’ (Walt Disney’s Comics and Stories #80, May) turns into another painfully humiliating experience as the bellicose bird tries getting rich by growing blooms…

June’s WDC&S #81 finds him and the boys prospecting and running afoul of the post-war arms and rocket-race in ‘Donald Mines his Own Business’ before Four Color #147 (May) takes them on an epic voyage of fantastic discovery to ‘Volcano Valley’ after accidentally buying an army surplus bomber.

Always looking for a quick buck, Donald and the kids turn to commercial charters: flying innocuous-seeming Major Pablo Mañana back to Central American beauty-spot Volcanovia, but they all have a devilishly difficult time getting out again. This yarn sets a solid pattern for Bark’s adventure/travelogue yarns in years to come, blending comedy, thrills, whimsy and social commentary into an irresistible treat…

July’s WDC&S #82 finds adult and juvenile ducks enjoying an ever-escalating war over who’s the best conjuror in ‘Magical Misery’ and by the time Daisy Duck deals with them, Donald is ready for a day of peace and quiet. Sadly, ‘Ring Wrongs’ (AKA ‘Vacation Time’ from August’s WDC&S #83) reveals that thanks to Huey, Louie & Dewey, he’s the target of a relentless wave of door-to-door salesmen and sees him react with typical zest and vigour…

An inappropriate experiment in hypnosis transforms Donald (mentally) into a kangaroo and prompts an ‘Adventure Down Under’ (FC #159, August) with the eventually restored Drake and his nephews compelled to become ‘roo hunters to fund return passage to Duckburg. They are mightily outmatched by Mournful Mary – Queen of the Kangaroos – until they meet some local aborigines and experience a change of heart.

Please be aware that – despite Bark’s careful research and diligent, sensitive storytelling – some modern readers could be upset by his depictions from over seven decades ago…

‘If the Hat Fits’ is a gag-page of chapeau chuckles from FC #147 (May) preceding a mid-length tale describing Donald’s efforts to master dancing in ‘The Waltz Kings’ (WDC&S #84, September) counterbalanced a month later by #85’s ‘The Masters of Melody’, wherein the boys struggle to learn playing musical instruments…

‘Donald Duck and the Ghost of the Grotto’ is an early masterpiece originating in Four Color #159 (August 1947), with Donald and the lads in the West Indies, running a kelp boat and harvesting seaweed from the abundant oceans. After being temporarily stranded on an isolated reef, they discover monsters, a shipwrecked galleon, an ongoing abduction mystery dating back centuries and a particularly persistent phantom, all blending into a supremely thrilling and beguiling mystery that has never dated…

WDC&S #86 exposes the rise and fall of ‘Fireman Donald’, whose smug hubris deprives him of a job he’s actually good at, after which ‘The Terrible Turkey’ from #87 details the Duck’s frankly appalling efforts to secure a big bird for the Thanksgiving feast despite skyrocketing poultry prices…

Donald and Mickey Merry Christmas 1947 (cover-dated January 1948) sees the boys strive a little too late and much too hard to be ‘Three Good Little Ducks’ and ensure a wealth of swag on Christmas morning, before one final single-pager sees kitchen confusion for Donald in ‘Machine Mix-up’ (FC #178, December)…

With the visual verve done we move on to validation as ‘Story Notes’ offers erudite commentary for each Duck tale. Donald Ault relates ‘Carl Barks: Life Among the Ducks’ before ‘Biographies’ reveals why he and commentators Alberto Beccatini, Joseph Robert Cowles, Craig Fischer, Jared Gardner, Rich Kreiner, Ken Parille, Stefano Priarone, R. Fiore, and Mattias Wivel are saying all those nice and informative things. We close with provenance as ‘Where Did These Duck Stories First Appear?’ explains the somewhat byzantine publishing schedules of Dell Comics.

Carl Barks was one of the greatest exponents of comic art the world has ever seen, and almost all his work featured Disney’s characters: reaching and affecting untold millions of readers across the world and he all too belatedly won far-reaching recognition. You might be late to the party but it’s never too soon to climb aboard the Barks Express.
Walt Disney’s Donald Duck “Christmas on Bear Mountain” © 2013 Disney Enterprises, Inc. All contents © 2013 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.

Today in 1913 master story-man screenwriter and occasional comics author Alfred Bester was born. His visual feasts included lots of DC comics such as Green Lantern, and newspaper strips The Phantom and Mandrake the Magician. You are incomplete if you haven’t read The Demolished Man, The Stars My Destination (aka Tiger, Tiger) and Who He?

In 1919 British cartoon genius Ken Reid was born so look him up here too if you need a quick giggle. 30 years later modern comics maestro everyman Paul Neary joined the party. You know him as an inker, but he was a writer, illustrator and editor without equal so google that name too when you have a moment…

Justice League of America – The Last Survivors of Earth!


By Denny O’Neil, Mike Friedrich, Robert Kanigher, Dick Dillin, Neal Adams, Joe Giella, Murphy Anderson, Curt Swan, Dick Giordano & various (DC Comics)
ISBN: 978-1-4012-8920-1 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Action, Imagination and Social Conscience: a True Xmas Tradition… 9/10

After the actual invention of the comic book superhero – for which read the Action Comics debut of Superman in 1938 – the most significant event in the industry’s progress was the combination of individual sales-points into a group. Thus, what seems blindingly obvious to us with the benefit of four-colour hindsight was proven: a number of popular characters could multiply readership by combining forces. Plus, of course, a mob of superheroes is just so much cooler than one… or one-and-a-half if there’s a sidekick involved…

And so, the debut of the Justice Society of America is rightly revered as a true landmark in the development of comic books, and when Julius Schwartz revived the superhero genre in the late 1950s, the turning point came with an inevitable union of his reconfigured mystery men. That moment came with #28 of The Brave and the Bold, a classical adventure title that had recently transformed into a try-out magazine like Showcase. Just before Christmas 1959 the ads began running. …Just Imagine! The mightiest heroes of our time… have banded together as the Justice League of America to stamp out the forces of evil wherever and whenever they appear!

The rest is history: the JLA captivated the youth of a nation, reinvigorated an industry and even inspired a small family concern into creating the Fantastic Four, thereby transforming the art-form itself. Following a spectacular rise, TV spin-offs brought international awareness which led to catastrophic overexposure: by 1968 the new superhero boom looked to be dying just as its predecessor had at the end of the 1940s.

Sales were down generally in the comics industry and costs were beginning to spiral, and more importantly “free” entertainment, in the form of television, was by now ensconced in even the poorest household. If you were a kid in the sixties, think on just how many brilliant cartoon shows were created in that decade, when artists like Alex Toth and Doug Wildey were working in West Coast animation studios. Moreover, comic book heroes were now appearing on the small screen. Superman, Aquaman, Batman, upstart Marvel’s heroes and even the Justice League of America were there every Saturday in your own living room…

It was also a time of great political and social upheaval. Change was everywhere and unrest even reached the corridors of DC. When a number of creators agitated for increased work benefits the request was not looked upon kindly. Many left the company for other outfits. Some quit the business altogether… and some were pushed out…

This fabulous compendium volume reflects the turmoil of those times as the original writer and penciller who had created every single adventure of the World’s Greatest Superheroes since their inception gave way to a new wave of scripters and a fresh if not young artist.

Richard Allen “Dick” Dillin (17th December 1928 – 1st March 1980) had started in the 1940s at Quality Comics on Blackhawk, Plastic Man and their war anthologies. An utterly reliable prolific draughtsman, he moved to DC when the company bought out Quality and spent over a decade drawing their Blackhawk. When Sekowsky left, he would draw every JLA issue for the next twelve years, as well as many other adventures of DC’s top characters – and even a wealth of horror stories when the company started scaring kids for money again…

Collecting issues #77-95 (cover-dates December 1969 to December 1971) and generously re-presenting the stirring covers of #85 & 93: giant all-reprint editions, this tome captures a culture in transition and visible change in the way DC stories were told, over a period when the market changed forever, and comics stopped being casual disposable mass-entertainment.

By the end of the period covered in this volume the publishers had undertaken the conceptual and commercial transition from a mass-market medium which slavishly followed trends and fashions to become a niche industry producing only what its dedicated fans wanted…

Without preamble the drama commences with the heroes’ confidence and worldview shattered after enigmatic political populist Joe Dough suborns and compromises their beloved teen mascot in ‘Snapper Carr… Super-Traitor!’ as crafted by Denny O’Neil, Dillin & Joe Giella, a coming-of-age yarn that changed the comfy, cosy superhero game forever.

Greater social awareness parading through comics at this time manifested in the next epic 2-parter, which also revives another Golden Age Great (presumably to cash in on the mini-boom in screen Westerns). The Vigilante – a cowboy-themed superhero who battled bandits and badmen in a passel of DC titles from 1941-1954 – here alerts the team to ‘The Coming of the Doomsters!’ just in time to foil alien invaders who use pollution as their secret weapon. The vile plot concludes in ‘Come Slowly Death, Come Slyly!’ as the heroes stop the toxic baddies whilst subtly introducing young readers to potential ecological disasters in the making. This gave us plenty of time to offset greenhouse gases and end our dependence on fossil fuels and has given us the healthy planet we enjoy today…

Another landmark of this still-impressive tale was the introduction of the JLA Satellite, as the team moved from a hole in a mountain to a high-tech orbiting fortress. As they are moving in, ‘Night of the Soul-Stealer!’ sees Thanagarian Lorch Nor collecting heroic spirits in a magic box, but it is only prelude to an even greater threat as JLA #81 reveals his good intentions when the ‘Plague of the Galactic Jest-Master’ threatens to inflict a greater mind-crushing horror upon our entire universe…

Next is another grand collaboration between JLA and the Justice Society of America as ruthless property speculators (is there any other kind?) from outer space seek to raze two separate Earths in ‘Peril of the Paired Planets’. Only the ultimate sacrifice of a true hero averts trans-dimensional disaster in climactic conclusion ‘Where Valor Fails… Will Magic Triumph?’

Justice League of America #84 (November 1970) hosted ‘The Devil in Paradise!’: a guest-script from veteran Robert Kanigher wherein a well-meaning but demented scientist builds his own Eden to escape Earth’s increasing savagery, before going off the deep end and attempting to cleanse the world and start civilisation afresh.

With superheroes on the outs the team was severely truncated too. JLA #86 confronted issues of overpopulation and impending global starvation as Mike Friedrich began a run of excellent eco-thrillers with ‘Earth’s Final Hour!’. Here crooked business entrepreneur (can I say “any other kind” again?) Theo Zappa tries to trade away Earth’s plankton (base of our entire food-chain) to a race of aliens with only Superman, Batman, Flash, Aquaman, Atom & Hawkman on hand to thwart him, whilst #87’s ‘Batman… King of the World!’ brings in occasional guest-star Zatanna and semi-retired Green Lantern Hal Jordan to tackle a deadly alien robot raider. This was a devious and barely veiled attack on Big Business and the Vietnam war, most renowned these days for introducing a group of alien superheroes mischievously based on Marvel’s Mighty Avengers.

The human spirit and enduring humanity are highlighted as ancient refugees from the lost city of Mu return to find us in charge of the planet they had abandoned millennia ago. ‘The Last Survivors of Earth!’ proves that even when superheroes are outmatched by scientifically-instigated global catastrophes, the simple patience, charity and self-confidence of ordinary folks can move mountains and save worlds…

‘The Most Dangerous Dreams of All!’ is one of the oddest tales in the JLA canon, with a thinly disguised Harlan Ellison psychically inserting himself into the consciousness of Superman and Batman to woo Black Canary with near-fatal repercussions, in a rather self-indulgent but intriguing examination of the creative process. Back on – and under – solid ground again for #90, ‘Plague of the Pale People!’ sees Aquaman’s submerged kingdom of Atlantis conquered by a primitive subsea tribe (the Saremites from Flash #109) using nerve gas negligently dumped in the ocean by the US military. In a mordant and powerful parable about lost faith and taking responsibility, the JLA must deal with problems much tougher than whomping monsters, repelling invaders and locking up bad guys…

JLA #91 (August 1971) heralds a hero-heavy first chapter in the annual JLA/JSA team-up with ‘Earth… the Monster-Maker!’ as the Supermen, Flashes, Green Lanterns, Hawkmen, Atoms & Robins of two Realities simultaneously and ineffectually battle an alien boy and his symbiotically-linked dog on two planets a universe apart. The result is meaningless carnage and imminent death until ‘Solomon Grundy… the One and Only!’ gives all concerned a life-saving lesson on togetherness and lateral thinking…

Following the cover of reprint giant #93, Neal Adams steps in to provide additional pencils for tense mystery ‘Where Strikes Demonfang?’ as ghostly guardian Deadman helps Batman, Aquaman & Green Arrow foil a murder mission by previously infallible archer Merlyn and the League of Assassins.

The issue and this tome end on a cliffhanger as Flash, Green Lantern & Hawkman are lost in a teleporter accident, leaving Batman, Black Canary, Green Arrow & Atom to fight ‘The Private War of Johnny Dune!’ wherein a disaffected African American freshly returned from Vietnam discovers the power and temptation of superpowers. Tragically, even the ability to control minds isn’t enough to change an unjust society 200 years in the making…

Augmented by stunning covers from Murphy Anderson, Curt Swan, Dick Giordano & Adams, these thoroughly wonderful thrillers mark an end and a beginning in comic book storytelling as whimsical adventure was replaced by inclusivity, social awareness and tacit acknowledgement that a smack in the mouth can’t solve all problems.

The audience was changing and the industry was forced to change with them. But underneath it all the drive to entertain remained strong and effective. Charm’s loss is drama’s gain and today’s readers might be surprised to discover just how much punch these tales had – and still have.

And for that you must get this book…
© 1969, 1970, 1971, 2019 DC Comics. All Rights Reserved.

Today in 1929, Dick Dillin was born. You can appreciate his lifetime of comics creation drawing everyone from Aquaman to Zatanna in everything from Blackhawk to World’s Finest Comics… and you should. Or you could just scroll up.

In Britain, Strongman’s Daughter Pansy Potter debuted in 1938, courtesy of Hugh McNeill and The Beano. Red Ryder co-creator Stephen Slesinger died today in 1953 and in 2006 ultra prolific comics phenomenon Joe Gill passed away. He co-created Captain Atom and most reprinted Charlton comics you’ve heard of. Why not track down Strange Suspense: The Steve Ditko Archives vol 1 for a taste?