Brother Voodoo Marvel Masterworks volume 1


By Len Wein, Doug Moench, Roy Thomas, Marv Wolfman, David Anthony Kraft, Roger Slifer, Roger Stern, Scott Lobdell, Jean-Marc Lofficier, Randy Lofficier, Gene Colan, Don Perlin, Jim Mooney, Tony DeZuñiga, Ron Wilson, Marshall Rogers, Vicente Alcazar, Fred Hembeck, Geoff Isherwood. Gil Kane, John Romita Sr., & various (MARVEL)
ISBN: 978-1-3029-2923-7 (HB), 978-1-3029-3804-8 (Digital edition)

This book includes some Discriminatory Content produced during less enlightened times.

It’s Black History Month soon as well as US Midterm elections. Here’s some excellent reading matter to get you through it all…

In 1968 the consciousness-raising demonstration of Black Power at the Olympic Games politicised a generation of youngsters. By this time a few comics companies had already made tentative but concerted efforts to address what were national and socio-political iniquities. Nevertheless, issues of race and ethnicity took a bloody long time to filter through to still-impressionable young minds avidly absorbing knowledge and attitudes via four-colour pages that couldn’t even approximate the skin tones of African-Americans.

As with TV and films, breakthroughs were small, incremental and too often reduced to a cold war of daringly liberal “firsts.” Excluding characters in 1940s-1950s jungle themed comic books, Marvel clearly led the field with a recurring character: historically impossible Gabe Jones, a black soldier in Sgt. Fury’s Howling Commandos; debuting in #1 (May 1963).

Technically, he was beaten to that dubious honour by DC’s Jackie Johnson. Created by Robert Kanigher & Joe Kubert, the “negro prizefighter” joined Sgt Rock’s Easy Company in late 1961 (Our Army at War #113), but it was years before he became a regular character…

By the way, so unlikely a character was ol’ Gabe in 1963 that he was – without consulting editor Stan Lee – helpfully re-coloured as Caucasian at the printers, who didn’t realise his ethnicity but just knew that he just couldn’t be non-white.

Jones was eventually followed by actual black superheroes Black Panther in Fantastic Four #52 (July 1966), and The Falcon in Captain America #117 (September 1969). America’s first hero of colour to helm his own title had come and gone largely unnoticed in a little remembered or regarded title from Dell Comics. Debuting December 1965 and created by artist Tony Tallarico & scripter D.J. Arneson, Lobo was a wild west gunslinger battling injustice just like any cowboy would.

Arguably the greater funnybook breakthrough was Joe Robertson, City Editor of the Daily Bugle: an erudite, brave, proudly ordinary mortal distinguished by his sterling character, not costume or skin tone. He debuted in Amazing Spider-Man # 51 (August 1967), proving in every panel thereafter that the world would not end if black folk and white folk shared the same spaces…

This big change slowly grew out of raised public awareness during a terrible time in US history: even worse than today’s festering social wounds and agonisingly commonplace occurrences of cops claiming to misjudge immediate life-or-death situations, perilous racial pressures and a seemingly constant, officially policy of Black Lives Not Mattering and Hispanic-looking ones not counting. These tragedies occur unpardonably often in the UK too, so we’ve nothing to be smug about, and should in fact be calling out and shaming more politicians and rabble-rousers on an hourly basis…

Britain has been afflicted with race riots since the Sixties, leaving simmering scars that only comedians and openly racist power-seekers dare talk about – and even then they aren’t seeking debate but just yanking chains and blowing dogwhistles. Things today don’t seem all that different, except the bile and growing taste for violence is turned towards European accents, or health workers as well as brown skins, and now includes non-white sectarian aggravation too…

As the 1960s gave way to a newer, darker decade, more positive and inclusive incidences of ethnic characters appeared in the US, with DC finally getting an African-America hero in John Stewart (Green Lantern #87 December 1971/January 1972) – although his designation as a replacement Green Lantern might be construed as more conciliatory and insulting than revolutionary.

The first DC hero with his own title was Black Lightning. He didn’t debut until April 1977, although Jack Kirby had introduced Vykin in Forever People #1, the Black Racer in New Gods #3 (March and July 1971) and Shilo Norman as Scott Free’s apprentice (and eventual successor) in Mister Miracle #15 (August 1973). One month later there was Dr. Jericho Drumm AKA Brother Voodoo…

It was a turbulent time culturally, but it was also a life-or-death moment for comics. The American industry was in turmoil if not meltdown, much like the youth of the nation they courted. With costs of production skyrocketing, every title had to be a success and no one seemed clear on what audiences wanted…

Superheroes had dominated the 1960s: peaking globally before explosively falling to ennui and overkill. Traditional genres like horror, westerns, romance and science fiction returned, fed by radical trends in movie-making where another wrinkle had emerged: films by and for African-American audiences. Most called them “Blacksploitation” films…

As previously stated, Marvel was already a pioneer in diversity. As well as a plethora of white Christian males there were pagan gods, female characters (a few but not for long), Atlanteans, extraterrestrials, native Americans and monsters spearheading their own features. Why not another black lead with roots addressing multiple genres at once? Contemporary cinema and prose novel Blaxsploitation had fired up commercial interests throughout America, and in that miasma of outlandish dialogue, daft outfits and barely concealed – and justified – outrage, an angry black man with a shady past and questionable morals must have felt like a surefire hit to Marvel’s bosses. Luke Cage, Hero for Hire launched in the summer of 1972. A year later, Black Panther finally got his own series in Jungle Action #5, with Blade: Vampire Hunter debuting in Tomb of Dracula #10 (July 19730. Surely there was room for more?

Astonishingly soon after, with the Comics Code prohibition against horror hastily rewritten (amazing how plunging sales affects morality), macabre scary comics returned in force and a fresh crop of supernatural superheroes and monsters began appearing on newsstands to supplement those ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of embattled but surviving Fights ‘n’ Tights titles. In fact, tinkering with the Code ban resulted in such an avalanche of horror titles in response to the industry-wide downturn in superhero sales, that it probably caused a few more venerable costumed crusaders to – albeit temporarily – bite the dust.

Almost overnight nasty monsters – both new and reprinted from the1950s – (and narcotics; but that’s another story) became acceptable fare on four-colour pages. Whilst a parade of pre-code reprints made sound business sense, the creative aspect of the latest fascination with supernatural themes was catered to by adapting popular cultural icons, before risking whole new concepts on an untested public. Oddly the last Code-embargoed genre – Crime comics – never figured in this particular populist revival…

As always in entertainment, the watchword was fashion: what was hitting big outside comics was incorporated into the mix as soon as possible. When proto-horror Morbius debuted in Amazing Spider-Man #101 (cover-dated October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars. They began with a traditional werewolf and a vampire before chancing something new: a haunted biker tapping into both Easy Rider’s freewheeling motorcycling chic and the prevailing supernatural zeitgeist. Recycling an old western title, the all-new Ghost Rider debuted in Marvel Spotlight #5, August 1972. He’d been preceded by Native American/western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4. From these cautious beginnings spooky floodgates opened to such an extent that there was even room for non-white stars like The Living Mummy and today’s star turn…

This quirky compendium collects Brother Voodoo’s earliest exploits from a time when he was equal parts tragic outsider/in-joke laughing stock and long before he was reclaimed as a major hero and rebooted as Doctor Voodoo. The adventures from Strange Tales #169-173, Tales of the Zombie #6 &10, Marvel Team-Up #24, Werewolf by Night #38-41, Marvel Two-in-One #41, Doctor Strange #48, Moon Knight #21, Marvel Super-Heroes #1 and Doctor Strange: Sorcerer Supreme #16, 17, & 20 are supplemented by extracts from Tomb of Dracula #34-37. They epically span cover-dates September 1973 to August 1990 and are preceded by an informative Introduction from illustrator Ron Wilson detailing how the series came to be.

Built from an idea by then Editor-in-Chief Roy Thomas, with defining input from Stan Lee, John Romita and eventually assigned to creators Len Wein & Gene Colan, the end result was a complex, convoluted affair spread out over many issues. It’s also painfully fair to say that there’s a lot of dialogue and some notions that haven’t fared well as we’ve become a more inclusive society. If you can’t temper your modern sensibilities in the face of well-meaning but outdated attitudes, it might be best to look elsewhere for early evidence of role models for young black readers…

Brother Voodoo was a series that took its time to tell a tale, and we need to remember that the idea was to create a hero who could have lots of adventures for as long as possible: a new Doctor Strange, Spider-Man or Daredevil created at a moment when society and the comic industry were in total turmoil. Lots of good ideas debuted and died unfulfilled, only to blossom again in years to come. With their hero ready to launch, Marvel capitalised on the zeitgeist as much as possible. The company had launched a wave of titles (many of them cost-effective reprint anthologies) and restored defunct titles to crowd rival publishers off newsstands.

Cover dated May 1968, Strange Tales #168 was officially the final issue of a prestigious horror book that had run from 1951 before becoming a vehicle for The Human Torch, Nick Fury, Agent of S.H.I.E.L.D. and Doctor Strange in the 1960s. When Marvel became a top-selling brand in 1968, its numbering had carried on for Doctor Strange’s first solo title. Then, cover dated September 1973, the book was revived after a 5-year hiatus as a try-out title, kicking off with Brother Voodoo. He occupied #169-174, after which The Golem, classic horror reprints and Jim Starlin’s landmark reinterpretation of Adam Warlock took the magazine to its ultimate oblivion in 1975.

Enough background now: let’s get down among the dead men…

The drama commences in the eponymous ‘Brother Voodoo!’ (Wein, Gene Colan & Dan Adkins), as a UN special investigator lands in Haiti and is suddenly saved from murderous ambush by an oddly-garbed man with incredible powers, emerging from clouds of smoke amidst thunderous frenetic drum beats. Accompanied by elderly aide Bambu, the stranger escorts Dr Maitland to safety even as his mind flashes back to how it all began…

Years ago, Jericho Drumm abandoned his brother Daniel and family heritage as voodoo priests for rationalism, wealth and acclaim of the USA. Almost 20 years later, celebrated psychologist Dr. Drumm returned to Haiti to witness his brother’s murder by magic. Daniel had taken his brother’s preordained place as houngan (voodoo priest) of his people but was dying from a curse laid by evil loa (spirit)/serpent god Damballah. Utterly disbelieving, Jericho was helpless to prevent his brother’s death and his own subsequent humiliation by Damballah, but after swallowing his civilised pride, sought out Daniel’s teacher Papa Jambo. Accepting his fate, Jericho learned the lore and accepted the onerous responsibilities of protecting the world from evil magic.

Now it’s the present and he divides his time between his Caribbean homeland and a medical practice in the French Quarter of New Orleans. Occasional physician Dr. Jericho Drumm ministers to the world’s unknown ailments and hidden horrors…

The origin flashback extended to a second issue ‘Baptism of Fire!’ tracing Jericho’s accelerated course of study and triumphant battle against the loa lord. Amongst his many new gifts, the power that tipped the balance of battle was his eerie ability to channel his dead brother’s power and soul – a chilling tactic only possible because Daniel now lived within him…

With ST #171 we finally learn why the UN is under attack in Haiti when ‘March of the Dead!’ (with Frank Giacoia inking Colan’s gloriously beautiful, increasingly eerie pencils) sees Drumm attacked by the walking dead.

Thanks to the Comics Code, at this time the literal word “zombie” was banned in newsstand publications, compelling writers and editors to take torturous steps to do their job. Marvel’s monochrome magazines used the term with impunity and without sanction, but for the mainstream colour titles, Wein had to coin a new appellation, which is why Brother Voodoo here clashes with “zuvembies” in a graveyard. You couldn’t make it up, could you?

These specific “soulless ones” prowl at the command of sinister Baron Samedi, sabotaging much-needed industry providing jobs for the impoverished nation. This tale catapults BV into the heart of Marvel continuity as the true perpetrators are exposed as far-from-supernatural assailants and one of the MU’s greatest threats to life and liberty – Advanced Idea Mechanics.

Dick Giordano inked #172 & 173 as our hero returns to Louisiana. Seeking to assist a woman targeted by mystic malevolence in ‘Fiend in the Fog!’ Police chief’s daughter Loralee Tate is singled out by voodoo villain and cult leader Black Talon with Drumm inexorably drawn into a massive conspiracy demanding a ‘Sacrifice Play!’ and the (initially) unwelcome aid of local legend Mama Limbo. The spooky thrills culminate in a do-or-die battle with Talon’s tribe, Drumm’s defeat and capture, all resulting in a painful cliffhanger as the series ceased here with the April 1974 episode.

Mere months later, the already drawn conclusion resurfaced in one of those aforementioned mature Marvel magazines. Black Talon’s tale concluded in July’s Tales of the Zombie #6, with Doug Moench scripting Wein’s plot and Frank Chiaramonte inking Colan – who always worked best in monochrome. ‘End of a Legend!’ exposed devious duplicity and reaped a rich harvest of destruction after Drumm broke loose and unleashed all the forces at his command…

Brother Voodoo next appeared in New York City, joining Spider-Man in Marvel Team-Up #24 (August 1974) in a Wein yarn illustrated by Jim Mooney & Sal Trapani: a decidedly offbeat hero haunting the Big Apple to quash a Manhattan killer cult in ‘Moondog is Another Name for Murder!’ Almost one year later, BV returned as Tales of the Zombie #10 delivered ‘The Resurrection of Papa Jambo!’ (March 1975, by Moench & Tony DeZuñiga) wherein Drumm’s long-departed tutor is forcibly resurrected by malign Dramabu, the Death-Lord. As the revered savant stalks shanty towns in Haiti, claiming sacrificial fodder for his power-hungry new master, the houngan hero & Bambu return to their roots to make some hard decisions and save their people…

Following that, Voodoo joined Marvel’s own ranks of the living dead: reduced to occasional cameos and guests shots in other series. Represented here in excerpts from The Tomb of Dracula #34-37 (July to October 1975 as crafted by Marv Wolfman, Colan & Tom Palmer), he visits the Brazilian Amazon, rescuing vampire hunter Frank Drake from a “zuvembi” army unleashed by the Transylvanian terror. Increasingly though, times & tastes were changing, with superheroes again ascendent as the horror fad faded. Soon, only The Tomb of Dracula would remain…

Lovingly realised by Moench & Don Perlin, furry former phenomenon Werewolf by Night had ridden the storm longer than most: deftly adapting to new trends and ideas by allowing character and not plot to dictate the course. An earlier arc depicting Haiti holding a cure for lycanthrope Raymond Coker was revisited and the extract here from WBN #38 (May 1976) set up an epic intervention and unfolding wonder as Coker requests the aid of Brother Voodoo. Cover-dated July, Werewolf by Night #39 reveals how – after being visited by a trinity of infinite beings who threaten to alter his existence forever – wild werewolf Jack Russell is propelled into a lifechanging crisis. His celestial visitants are also in touch with Coker as he squats in a hut in far off Haiti, and they even appear to Russell’s sister Lissa and girlfriend Topaz.

The “Three Who Are All” are manoeuvring players into a game of cosmic consequences and when Jack gets home, he finds Coker and Drumm waiting. No sooner are introductions made than another army of zuvembies attack and Russell learns that ‘Some are Born to the Night!’ Portentous proclamations of unfulfilled destinies push the adventurers and Topaz back to Haiti where they are abducted and brought to an infernal pit nurturing a shocking travesty of life, with Jack’s old enemy Dr. Glitternight in charge of ‘Souls in Darkness’.

Revealed in WBN #41 as an ex-member of the gestalt once called “Five Who Are All”, the villain’s obsessive monster-making is explained before his attempts to dominate reality are spectacularly thwarted through the return of a missing fourth being and the indomitable resistance of Jack and Brother Voodoo in ‘…And Death Shall Be the Change’…

Key to their eventual triumph is the moment when Russell discovers how to transform into a werewolf fully in control of his mental faculties day or night. Returning to the US, the Werewolf-by-Choice naturally became a superhero and moved to New York, but for Jericho Drumm it was time to fade into the shadows once more. As such he was prime fodder for guest vehicle Marvel Two-in-One, and #41 (July 1978) sees David Anthony Kraft, Ron Wilson & Pablo Marcos close an open case where The Black Panther had vanished whilst fighting a “zombie-vampire” stalking New York’s streets and abducting prominent African Americans. Here, concluding chapter ‘Voodoo and Valor!’ sees Drumm volunteer his specialised services to The Thing to save T’Challa, and end the crisis. The trail takes them to Uganda for a confrontation with African supervillain Doctor Spectrum and a far deadlier crazed killer… Idi Amin.

For August 1981’s Doctor Strange #48, Roger Stern, Marshall Rogers & Terry Austin reveal how the voodoo vigilante and his passenger Daniel are possessed by minor god Damballah and require ‘The Power of Dr. Strange’ to restore them to sanity and safety, after which Moon Knight #21 (July 1982) is paid a visit by ‘The Master of Night Earth!’ Crafted by Moench, Vicente Alcazar, John Tartaglione & Bob Camp, this dark delight sees the Fist of Khonshu join Brother Voodoo in Haitian port city Mirebalais. Battling gunrunners before colliding with a thug possessed by Daniel Drumm, the lunar avenger is soon helping head off a revolution: one fought by zuvembies on zombie alligators fighting for a greedy politician with voodoo training…

May 1990 brought giant anthology Marvel Super-Heroes (Spring Special) #1where, buried deep inside, Scott Lobdell, Fred Hembeck & Dell Barras detailed short done-in-one saga ‘Don’t Do that Voodoo You Do So Well’ with Jericho saving hurricane victims, encountering again a lost love from his youth. Contemporaneously, he scored a short back-up series in Doctor Strange: Sorcerer Supreme (April-August 1990) seen here as ‘The Book of the Vishanti: The Mark of the Vodû! Part I-III’ as featured in issues #16-17 & 20. A way to reinvent the hero whilst revisiting and revising his origins, the serial (by Roy Thomas, Randy & Jean-Marc Lofficier and illustrators Geoff Isherwood & Mickey Ritter) reprised Voodoo’s career & legacy, whilst laying out how the origins, history and practise of voodoo slotted into Marvel’s cosmology and continuity.

With covers by Romita, Gil Kane, Giordano, Giacoia, Rich Buckler, Ernie Chan, Earl Norem, Palmer, Keith Pollard, Rogers & Austin, Bill Sienkiewicz & Jim Lee; pages of original art by Colan, Kane and a host of forementioned inkers, this tome also offers contemporary house ads; pertinent info pages (Brother Voodoo & Black Talon) from The Official Handbook of the Marvel Universe and 2008’s cover of Essential Marvel Horror volume 2. These are augmented by creator biographies; ‘Introducing Brother Voodoo!’ – an illustrated feature by Tony Isabella from Tales of the Zombie #2 in anticipation of his imminent debut in Strange Tales #169. and ‘Brother Voodoo Lives Again’ from TotZ #5 – discussing his move out of colour comics.

Definitely not everybody’s role model or anyone’s “Great White Hope”, Brother Voodoo remains a noble experiment and intriguing concept that still offers great enjoyment and astounding art for those who like their fun challenging and off centre.

Don’t let other people’s prejudice make up your mind or you might miss out on something special.
© 2021 MARVEL.

Ghost Stories of an Antiquary – The Compendium (A Graphic Collection of Short Stories by M.R. James adapted by Leah Moore and John Reppion)


By M.R. James, Leah Moore & John Reppion, Aneke, Kit Buss, Fouad Mezher, Alisdair Wood, George Kambadais, Abigail Larson, Al Davison, Meghan Hetrick &various (SelfMadeHero)
ISBN: 978-1-91422-441-6 (HB)

Thanks to cinema, television and the internet, in modern times our deepest emotions are mostly prodded and provoked by creators through sounds and most especially by visuals, but for the longest time artists got into our heads through words and occasionally static images, letting our own imaginations do all the damage.

A truly Great British tradition is the Christmas Ghost Story. The art form, at least in literary iteration, has never been better expressed than in the cool, dry, chillingly understated tales of scholar and cleric M. R. James, whose sinister soirees and skilful acts of after-dinner revelry ruled in an empire of clerks and bureaucrats, and incredibly high levels of literacy across the classes.

A series of BBC TV adaptations appeared on our small screens sporadically from the late 1960s onwards, thoroughly warping the unformed minds of a generation of kids like me and Mark Gatiss who, in fact, revived the tradition in 2013 with his dramatization of The Tractate Middoth on December 25th 2013 with A Ghost Story for Christmas…

So successful were M. R. James’ painfully small canon of stories that he has been given the honour of defining a genre. “Jamesian” style revolves around and usually includes a familiar if bucolic setting such as an English hamlet, manorial estate or seaside town, ancient European edifices like old Abbeys and University libraries where quiet, naive bookish types finds lost books or ancient artefacts, thereby arousing the ire of something far better left dead and forgotten…

A man equally well known for his educational, scholastic and ecumenical achievements as his horrorist hobby, Montague Rhodes James OM, MA, FBA (August 1st 1862 – June 12th 1936) – when not disturbing the dreams of a nation and empire – was a medieval researcher and latterly Provost of King’s College Cambridge and Eton College. This sedate secondary existence somehow was not at odds with his ceaseless forays into tales of darkness, retribution and debts paid at all cost. His works are a cautionary cavalcade of subdued, understated, ferociously evocative revelations wherein comfortable elements of the ordinary and safely commonplace are over and again suddenly compromised by the relentless howling unknown.

This fearsome full-colour compendium revives and combines eight of his best, as first unleashed in a brace of comics adaptations from Leah Moore & John Reppion realised by an international cast of crafts-folk and published in 2016 – 2017. These tales sacrifice the vague self-inflicted scourging of prose and one’s own warped imagination for visual certainty – if not any greater degree of comfort or safety…

Each volume came with an arcane Introduction (Ramsey Campbell’s ‘Pictures That Live’ in the first and ‘Something is Coming’ by Jason Arnopp in the second), and they are included in this graphic grimoire of eerily arcane anticipation and unspoken outcomes, which also offers  a full biographical breakdown of the creators/adaptors.

The perilously refined literary pilgrimage begins with Spanish artist Aneke (Carmen: The Graphic Novel, Ripcord) whose vivid interpretation of  ‘Canon Alberic’s Scrap-Book’ (first published in National Review, March 1895) finds a student and collector of scriptural antiquities re-experience the close call he had when offered an illicit mediaeval manuscript volume. He had no qualms about purchasing the relic… until he saw what was hidden at the back of the text…

This is followed by Kit Buss (The Thrill Electric, The Masked Knight), whose stylish take adds fresh lustre to the classic ‘Lost Hearts’ (debuting in Pall Mall Magazine, December 1895 and adapted into a TV masterpiece by Robin Chapman for the BBC’s Christmas top-slot in 1973). This describes how young orphan Stephen is adopted by his elderly cousin resident in a remote mansion. The lucky lad’s extremely distant benefactor is obsessed with immortality but the truly disturbing problem is frequent peripheral glimpses of a gypsy girl and Italian boy with holes in their chests…

Both tales were later included in 1904’s anthology Ghost Stories of an Antiquary, as were all the rest that follow.

A far more sedate yet equally sinister situation unfolds here with slow perversity after a university museum curator acquires a rare artwork in ‘The Mezzotint’ (1904). Odd corner of the eye, almost unnoticeable shifts are captured by Fouad Mehzer (Saraya, Samanodal) who brings to unlife a photomechanical print of a local scene depicted seemingly changing whenever people look away. Moreover, research finds elements of that subtly shifting picture bear ghastly echoes of a local atrocity from years past…

From that same landmark 1904 anthology volume comes ‘The Ash-Tree’ – reconfigured with dark vigour here by Alisdair Wood (May Payne, Horrere, Claret) – and forcefully exposing how the inheritor of an ancient, much-accursed country estate discovers to his horror the Things which have caused so much misery over the centuries and where they’ve been hiding…

Without pause, Ghost Stories of an Antiquary Part II continues the Devil’s dance with ‘Number 13’ converted into a potently claustrophobic pictorial narrative by Greek illustrator George Kambadais (The Lion King, John Carter of Mars). Also premiering as prose in GSoaA, it traces the path of  a church historian visiting Scandinavia, who whilst staying at one Danish inn uncovers true terror through the uncanny appearances and disappearances of both his sometime neighbours and even the aforementioned thirteenth room itself…

Another gift of that landmark book, ‘Count Magnus’ is limned here by Abigail Larson (The Cats of Ulthar) and coloured by Al Davison, observing as travelogue author Mr Wraxall tours Sweden and becomes obsessed (or maybe possessed?) by the legend of a long gone local potentate. Wraxall breaks all bounds of propriety in his prying – and even some of the padlocks holding the Count’s coffin closed in his fortified mausoleum – before he is done, but by the time the writer regains his senses it’s all gone far too far…

Another deservedly legendary and indeed infamous tale from GSoaA is ‘…Oh, Whistle, and I’ll Come to You, My Lad…’ It’s one of James’ most celebrated chillers which, as adapted by Jonathan Miller in 1968, set the entire tone and format for the BBC’s seasonal horror-offerings for decades to come. The original prose piece concerns a stuffy, solitary academic who discovers an old whistle whilst poking about in a ruin once occupied by the Knights Templar. He then unleashes something incomprehensible and malign after he blows on it. Here that macabre inescapable concatenation of events is stylishly reconfigured by Al Davison (The Spiral Cage, Doctor Who, The Minotaur’s Tale) and cunningly adds some much-needed gallows comedy to the enterprise, before Meghan Hetrick (Fairest, Young Justice) tackles the last tale of the tome.

Gleaming like starkly exotic stained glass cut to chilling panel size, ‘The Treasure of Abbott Thomas’ was written to “fill up” Ghost Stories of an Antiquary but also included in 1931’s The Collected Ghost Stories of M.R. James on its own merits. Anthologised many times and places, it was adapted as 1974’s BBC Ghost Story For Christmas.

Delivered in a non-linear narrative, it is a clever treasure hunt tracing scholarly antiquary Mr Somerton and his valet William Brown as they seek a fabled trove of gold reputedly hidden in Germany’s Steinfeld Abbey by renegade feudal cleric Abbot Thomas von Eschenhausen. Smart and ingenious, Somerton gradually deciphers long-unsolved clues and is pulled to numerous locations across Europe, but ultimately is not wise enough to leave what he unearths well alone…

Calmly disquieting, approachably uneasy and superbly scary, these are stories every fear fan should know; and there are plenty more artists and so many more stories just waiting to be exposed to the light of the modern day…
Part I Introduction © 2016 by Ramsey Campbell. Part II Introduction © 2017 by Jason Arnopp. All rights reserved.

Win’s Christmas Gift Recommendation: Timeless Terror Treats to Traumatise All Night Long… 8/10

Batman: A Celebration of 75 Years


By Bob Kane & Bill Finger, Gardner F. Fox, Don Cameron, Edmond Hamilton, John Broome, Bob Kanigher, Dennis J. O’Neil, Archie Goodwin, Steve Englehart, Mike W. Barr, Peter Milligan, Doug Moench, Chuck Dixon, Greg Rucka, Paul Dini, Scott Snyder, Brad Metzer, Jack Burnley, Sheldon Moldoff, Jerry Robinson, Dick Sprang, Lew Sayre Schwartz, Win Mortimer, Carmine Infantino, George Roussos, Charles Paris, Murphy Anderson, Joe Giella, Sid Greene, Neal Adams, Dick Giordano, Alex Toth, Marshall Rogers & Terry Austin, Frank Miller & Steve Mitchell, Michael Golden & Mike DeCarlo, Alan Davis & Paul Neary, Tom Mandrake, Jim Aparo, Graham Nolan & Cam Smith, Rick Burchett & Rodney Ramos, J.H. Williams III, Simone Bianchi, Greg Capullo & Jonathan Glapion, Chip Kidd & various (DC Comics)
ISBN: 978-1-4012-4758-4 (HB) 978-1-4012-5186-4 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Somehow, I never got around to covering many of the best anthologised DC “Celebration” collections, and with another (possibly last!) Christmas coming, what better time to explore the delights of genuinely guaranteed comic book good times? This one’s a cracker too…

Batman is a creature of the night. Batman is the world’s greatest detective, escapologist and master of disguise. Batman fights criminals, madmen and bad women, aliens and monsters. Batman is all that and more. He apparently sees in black-&-white in world of fabulous hues and constantly shifting blinding colour – mostly red.

Batman is in many ways the ideal superhero: uniquely adaptable and able to work in any type or genre of story, as is clearly evident from the dazzling plethora of vintage tales collected in so many captivating volumes over the years. These vie equally with immediately recent tales collected into albums scant moment after going off-sale as periodical comic books.

Launching a year after Superman, “The Bat-Man” (and latterly Robin, the Boy Wonder) cemented DC/National Comics as market frontrunner and conceptual leader of a burgeoning new publishing industry: comic books.

Having established the fantastic parameters of metahumans with their Man of Tomorrow, the strictly mortal physical perfection and dashing derring-do of DC’s Dynamic Duo became the swashbuckling benchmark by which all other four-colour crimebusters were measured. The epitome of swashbuckling, Batman bloomed at this time and the impetus enabled him to endure and survive the decline of superheroes at the end of the 1940s.

Although he’s frequently played second fiddle to his pioneering predecessor Superman (who debuted in Action Comics #1, June 1938), the Dark Knight has, over his 87 years, grown to become the planet’s most popular superhero. He does have some bragging rights to longevity, however, as he debuted in the company’s most prestigious – and arguably premiere – comics title.

Detective Comics #1 had a March 1937 cover-date and was the third and last anthology title devised by luckless pioneer Major Malcolm Wheeler-Nicholson. In 1935, the entrepreneur had seen the potential in Max Gaines’ new invention (comic books) and quickly conceived and released packages of all-new material entitled New Fun: The Big Comic Magazine and follow-up New Fun/New Adventure (which ultimately became Adventure Comics) under the banner of National Allied Publications. March 30th 1939 saw Batman‘s debut in May cover-dated Detective Comics #27. About one year after that dynamic debut Batman’s resounding growth in popularity resulted in a bombastic bold boy sidekick and the launch of Batman #1 (cover-dated “Spring” 1940 and released on April 25th of that year). At that time, only precursor/stablemate Superman was more successful…

This book was compiled in 2014 to celebrate The Dark Knight’s 75th Anniversary and still only scratched the surface. Imagine the page count in 13 years’ time when it’s a centenary! Seen here are contents and extracts from Detective Comics #27, 33, 83, 211, 216, 327, 359, 395, 442, 474, 574, 633, 711, 757 & 821; Batman #1, 49, 181, 497, 608; Batman (vol. 2) #2; World’s Finest Comics #94, DC Series #21, Batman Special #1 plus Detective Comics #27 – an all-new vintage treat that we’ll get to in due course…

Divided into category-chapters preceded by a text overview, we begin Part I (1939-1954): The Dynamic Duo with originating escapade ‘The Case of the Chemical Syndicate’ by Bob Kane and as yet still anonymous close collaborator/co-originator Bill Finger. A spartan, understated yarn introduced dilettante playboy criminologist Bruce Wayne, drawn into a straightforward murder-mystery as a cabal of industrialists were successively murdered. The killings stop when an eerie figure dubbed “The Bat-Man” intrudes on Police Commissioner Gordon’s stalled investigation, ruthlessly exposing and dealing with the hidden killer.

Following on, Batman’s first ever origin moment. It came in Detective Comics #33 (November 1939, on sale from September 30th), scripted by Gardner F. Fox and Finger in lead story ‘The Batman Wars Against the Dirigible of Doom’ . This cunningly included 2-page prologue ‘The Legend of the Batman – Who He Is and How He Came to Be’ and revealed how a young boy witnessed his parents’ hold-up and murder by a petty thug, consequently dedicating his life to becoming a perfect human specimen to avenge them and punish all criminals. Those 12 panels were reprinted at the beginning of Batman #1 (Spring 1940 and included here) and, with occasional minor tweaking, stayed the official version for 50 years.

Next – and taking as read years of baroque villain debuts and the heroes’ war efforts – we jump to Detective Comics #83 (January 1944) when the team supreme are growing comfortable in their endeavours and the mysteries are often cosy and gently humorous. Here, courtesy of Don Cameron, Kane & George Roussos, Wayne’s portly British butler Alfred augments his diet regime with exercise and an abrupt disappearance, leading the Gotham Guardians to a murderous mesmerising medic and criminal insurance scam in ‘Accidentally on Purpose!’, after which we close-up on two debuts in one sitting as seen in Batman #49, (October 1948, by Finger, Kane & Lew Sayre Schwartz). When a madman called the Mad Hatter goes on a crime spree, newly arrived press photographer Vicki Vale is on scene to capture evidence that the mighty hero might also be socialite Bruce Wayne… and nothing our heroes can do will dissuade her from enjoying ‘The Scoop of the Century!’

The archest of archfoes briefly gains the upper hand in ‘The Jungle Cat-Queen!’ (Detective #211, September 1954 and written by Edmond Hamilton) when the Caped Crusaders are trapped on a wild atoll without their modern tools and must face wild beasts and furious feline felon Catwoman. Thanks to artists Dick Sprang & Charles Paris, she never looked better…

Dick Sprang (July 28th 1915 – May 10th 2000) began earning money from art and narrative as a designer and illustrator in Ohio whilst still in high school. He edited and contributed art to magazines and pulps from the early 1930s onwards. On graduation in 1934 Sprang joined the bullpen of Toledo, Ohio publishing chain Scripps-Howard delivering deadline-busting ads, editorial cartoons and illustrations. Working with the company engravers Sprang mastered every aspect of print technology before moving to New York City in 1936 to illustrate pulps; everything from westerns to detective to general adventure yarns. Regular clients included Popular Detective, Popular Western, Phantom Detective, G-Men, Detective Novels Magazine, Crack Detective & Black Hood Detective/Hooded Detective, for which he also wrote stories. In 1937, Sprang began ghosting/assisting on newspaper strips including Secret Agent X-9 and The Lone Ranger, which led to his writing episodes of the latter’s radio show.

As pulps declined and comic books proliferated, he capitalised on the trend, forming a studio shop with Ed Kressy (Fact Finders, The Lone Ranger, Power Nelson) & Norman Fallon (Speed Comics, Shock Gibson, World’s Finest Comics). In 1941 they were hired by DC supremo Whitney Ellsworth who anticipated with dread Bob Kane being drafted. The trio began crafting inventory material to offset that inevitable day, which gradually slipped out over the course of the conflict. His first newsstand appearance was on part of the cover for Batman #18 (August/September 1943) whilst his first full outing was the next issue.

For Batman #19, he pencilled all four stories and the cover, but only inked the first three (!) leaving Fallon to embellish the fourth yarn. By 1946, and although utterly uncredited, Sprang was the leading artist on Batman comic book material, which marrying and moving to Sedona, Arizona barely impacted. In fact, he taught commercial photographer/new bride Lora Ann Neusiis to letter and colour his pages and, as “Pat Gordon”, she took off some of the load until their divorce in 1951. Gordon carried on working for DC until around 1961…

In 1955, despite still being unknown to fans, Sprang took on the Superman/Batman team-up feature in World Finest Comics and soldiered on with it, as well as newspaper strips, countless covers and more. His astounding artistry enhanced DC titles for 20 years, including Real Fact Comics #1-3, 18, Strange Adventures #1, Superman, Superman’s Girl Friend, Lois Lane & Superman’s Pal, Jimmy Olsen, and he fully recreated Batman’s look for the forward-facing 1950s, with a new Batplane, Batmobile and other paraphernalia. Sprang’s Joker was definitive and he co-created the Riddler and prototype of Supergirl.

That all ended on his retirement in 1963. When he wasn’t beguiling sedentary adventure fans, Sprang had become a noted explorer and historian of Arizona, Utah and Colorado, and happily commenced a career that brought him the fame comics hadn’t. His many celebrated discoveries and contributions are on show at Northern Arizona Universities Cline Library Special Collections in Flagstaff and the Utah Historical Society in Salt Lake City.

More of his wonders adorn Part II (1955-1969): The Caped Crusader which assesses that evolution via further fascinating examples. Next comes Hamilton, Sprang & Paris’ sold gold sci fi crime masterwork. ‘The Batman of Tomorrow!’ (DC #216, February 1955) visits the 20th century from his home in 3054 to save injured Bruce Wayne from Vicki Vale’s latest exposé and catch a cunning crook in a fast paced and fantastical romp.

‘The Origin of the Superman-Batman Team’ was seen in original team up title World’s Finest Comics (#94 by Hamilton, Sprang & Stan Kaye, June 1958) showing how the Man of Tomorrow seemingly replaces the Caped Crusader with a new partner, thereby provoking a close review of facts and a startling revelation for all concerned…

The Silver Age of US comic books utterly revolutionised a flagging medium, bringing a modicum of sophistication to the returning sub-genre of masked mystery men. However, for quite some time, changes instigated by Julius Schwartz in Showcase #4, which rippled out to affect all National/DC Comics’ superhero characters, generally passed Batman & Robin by. Fans buying Batman, Detective Comics, World’s Finest Comics and even Justice League of America would read adventures that in look and tone were largely unchanged from the safely anodyne fantasies that had turned the grim Darknight Detective into a mystery-solving, alien-fighting costumed boy scout as the 1940s became the largely non-superhero 1950s.

Although individual yarns could still amaze, the Gotham Gangbusters were in a perilous rut and risked being forgotten, even as they were being readied for small screen stardom. Change was needed and stolid, stable Batman scripter-turned-editor Jack Schiff was moving on to more amenable pastures and editorial environs.

By the end of 1963 Schwartz had revived much of DC’s superhero line – and the entire industry – with his modernized masked champions and costumed characters. Now he was tasked to work his magic with the Caped Crusader.

Bringing his usual team of creators with him, he stripped down the trappings and returned to the core-concept, bringing a modern take to the capture of criminals, whilst downplaying all the aliens, outlandish villains and daft transformation tales. He even oversaw a streamlining and rationalisation of the art style itself. The most apparent change to us kids was a yellow circle around the Bat-symbol, but more fundamentally the stories themselves changed. Subtle menace re-entered the comfortable and abstract world of Gotham City. The revolution began with Detective Comics #327 (May 1964, by John Broome, Carmine Infantino & Joe Giella) as ‘The Mystery of the Menacing Mask!’ presented a baffling “Howdunnit?” steeped in action and suspense.

Tracking an underground pipeline of missing crooks and encountering a wise guy who was literally untouchable underlined the renewed intention to emphasise the “Detective” part of the title for the foreseeable future. This comic was to be a brain-teaser from now on, and the advent of the Batman TV show soon followed… and the world went Bat-manic. The series inevitably influenced the comics and, as well as a lightening of tone, threw up new characters. The next new villain was not one of them…

‘Beware of… Poison Ivy!’ in Batman #181 (June 1966) introduced a deadly damsel seeking to be top banana in the ladies criminal ranks and an addition to the Caped Crusader’s Rogues Gallery that owed much to her appearance in the Batman syndicated newspaper strip of the era. However, in this tale she’s only a criminal boss using sex appeal and hallucinogenic perfumes as her tools to split up the Dynamic Duo and defeat rival villainesses in a sly tale from Robert Kanigher, Moldoff & Joe Giella.

The TV show had premiered on January 12th 1966 and ran for 3 seasons (120 episodes in total), airing twice weekly for its first two seasons. It was a monumental worldwide hit sparking a wave of trendy imitation. Resultant media hysteria and fan frenzy generated an insane amount of Bat-awareness, no end of spin-offs and merchandise (including a still-fabulously watchable movie) while introducing us all to the phenomenon of overkill. Batmania exploded across the world and then as almost as quickly turned toxic and vanished. To this day, no matter how much we might squeal and foam about it, or what has occurred since in terms of comics, games or movies, to a huge portion of this planet’s population Batman is always going to be that “Zap! Biff! Pow!” costumed buffoon…

This next innovation was the biggest change in Bat-lore for decades. ‘The Million Dollar Debut of Batgirl!’ (Detective Comics, #359, cover-dated January 1967, by Fox, Infantino & Sid Greene) introduced Barbara Gordon, mousy librarian and daughter of the venerable Police Commissioner into the superhero limelight. By the time the third TV season began on September 14, 1967, she was well-established.

A previous different Batgirl (Betty Kane, niece of the 1950s Batwoman), was already a comics fixture, but for reasons far too complex and irrelevant to mention, was conveniently forgotten to make room for the new, empowered woman in the fresh tradition of Emma Peel, Honey West and the Girl from U.N.C.L.E. She was pretty hot too, which is always a plus for television…

Whereas she fought the Penguin on the small screen, Batgirl’s paper premiere features the no less ludicrous but at least visually forbidding Killer Moth in a clever yarn that still stands up today. The Lethal Lepidopteran was about to kidnap Bruce Wayne until Babs – dressed up for a fancy dress party – stumbles in and busts up his scheme…

Part III (1970-1986): Creature of the Night shows how – in purely comic book terms – after the TV show did terrible things to Batman’s reputation, the efforts to return respect, awe and majesty to the character begam almost as soon as the show stopped. The efforts were greatly aided by another phenomenon beyond editorial control.

When superheroes waned in the 1950s reader tastes turned to traditional genres like westerns, war, science fiction, romance and especially horror. That cycle repeated again as the 1960s closed, with supernatural themes primary piquing the interests of jaded readerships. It took very little effort to shift Batman back into the gothic shadows of his own early days…

Dennis O’Neil’s script for Detective #395’s ‘The Secret of the Waiting Graves’ (January 1970, limned by Neal Adams & Dick Giordano and recoloured for this edition by Cory Adams) instituted a far more mature – even sinister and almost gothic – take on the Caped Crusader here. In central Mexico the hero finally tracks down and barely survives confrontation with psychotic, nigh-immortal lovers Juan and Delores Muerto… whose passion for each other was fuelled by deadly drugs and sustained by a century of murder…

Adams’ captivating dynamic hyperrealism was a key cog in the reconstruction of the epic Batman edifice but it was also an irresistibly compelling one, and worked well against eerie backdrops of the resurgent horror boom, but all trends tail off. Now confirmed as a truly scary mortal manhunter, Batman’s scope widened and straight crime and adventure sagas also featured heavily. When Archie Goodwin became writer/editor of Detective Comics he generated a string of top tales (for the rest, check out Tales of the Batman: Archie Goodwin) of which the next item is indisputably the best. A stylistic masterpiece, Goodwin’s ‘Death Flies the Haunted Skies!’ (DC #442, September 1974) is a magnificent barnstorming thriller of aviators apparently picked off by a random assassin and a high point in an era of landmark tales. It is illumined by the unique Alex Toth (Zorro, Green Lantern, The Witching Hour, Space Ghost, Bravo for Adventure, Torpedo, Johnny Thunder, Eclipso, X-Men) and is as potent today as it ever was.

With the supernatural fading for fans, action-adventure and retro were the next big deal and ‘The Deadshot Ricochet!’ (DC #474, December 1977) was the penultimate exploit of dream team Steve Englehart, Marshall Rogers & Terry Austin, who had utterly revitalised the Batman mythos with a string of sharp thrillers reinventing the hero’s classic rogue’s gallery.

The single-issue saga updates an old loser for the second ever appearance of a murderous high society dilettante sniper (after his initial outing in Batman #59, 1950). The tale so reinvigorated third-rate trick-shooter Floyd Lawton that he’s seldom been missing from the DC Universe since, starring in series such as Suicide Squad and Secret Six: in a couple of eponymous miniseries and on both silver and small screens.

The tradition of Batman Christmas Miracle tales (maybe we should say “mystery plays”?) is seen next in a short punchy redemption yarn about a bad man who sees the light in ‘Wanted: Santa Claus – Dead or Alive’ by O’Neil, Frank Miller & Steve Mitchell from DC Special Series #2/Super-Star Holiday Special (April 1980) after which Mike W. Barr, Michael Golden & Mike DeCarlo deliver an epic stand-alone saga via Batman Special #1 (April 1984) by introducing the hero’s ultimate antithesis in ‘…The Player on the Other Side!’

The night Bruce Wayne’s parents died, elsewhere two career criminals were killed by police patrolman Jim Gordon. As young Bruce trained himself to be the enemy of all crime, so too did the son of those thieves, becoming over decades the exact equivalent and moral opposite of the hero who would one day safeguard Gotham. Now, as assassin and nemesis of decency and lawmen everywhere, the greatest criminal on Earth comes for Commissioner Gordon. The Wrath will let nothing and no-one get in the way of his vengeance and only Batman even knows he exists…

After fifty years, DC rewrote and reinvented itself with a company-wide reboot. Landmark maxi-series Crisis on Infinite Earths streamlined and retconned the entire ponderous continuity; rejecting the concept of a vast multiverse and re-knitting timelines so that there had only EVER been one Earth. For new readers, this solitary DC world provided a perfect place to jump on at a notional starting point: a planet literally festooned with iconic heroes and villains draped in a clear and cogent backstory that was now fresh and newly unfolding. Many of their greatest properties got a reboot, all enjoying the tacit conceit that the characters had been around for years and the readership were simply tuning in on just another working day.

As witnessed in Part IV (1986-2011): The Dark Knight with Batman’s popularity at an intoxicating peak, Crisis on Infinite Earths transformed the entire DC Universe and reinvented big guns like Superman and Wonder Woman, but left the Bat corners of it all largely untouched apart from some careful tweaking. Robin Dick Grayson had still been followed by new recruit Jason Todd, but this new kid was now a troubled runaway plucked off the streets and a true wild card. His exploits were seen as way to imbue verve and a bit of fun into the mythology as well as revive the classic villains, primarily in a strand from Detective Comics by Barr and “British Invaders” Alan Davis & Paul Neary.

From DC #574 (May 1987) the introspective ‘…My Beginning… and My Probable End.’ sees Batman on deathwatch and pondering so many bad decisions as his confidante Dr. Leslie Thomkins struggles to save Todd from his own bravado, prior to Peter Milligan & Tom Mandrake detailing a case of duplication, deception and impossible substitution in ‘Identity Crisis’ Detective #633 (August 1991).

The Nineties were filled with eye-catching publishing stunts and in 1992 DC began their epic Death of Superman story-arc, and its instant success led to a similar tradition-shaking, continuity-shattering epic for their other iconic household-name property. Groundwork had already been laid with the introduction of steroid-pumped archvillain Bane and Jean-Paul Valley, a mild-mannered student programmed since birth by an ancient warrior-cult to be their hereditary instrument of assassination, so all that was needed was to sort creative personnel and decide just how best to shake up the life of the Gotham Guardian. KnightFall and the subsequent arcs KnightQuest and KnightsEnd follow the brutal fall, replacement and inevitable return of Bruce Wayne as the indomitable, infallible Batman and was another spectacular success from the old guard which showed all the comic book upstarts and Young Turks the true value of proper storytelling. It also proved the unshakable power of established characters, as the world was gripped by the Dark Knight’s horrific defeat at the hands of a blatantly superior nemesis.

The crossover publishing event impacted many comics outside the usual Bat-book suspects, spawned a bunch of toys, three novelisations, many (necessarily incomplete) trade paperback collections and even jumped the pond to Britain’s staid BBC who turned it into a serialised audio-play on Radio One. You can find the saga in its own triptych of collections, but here we sample the shock and awe through 11th chapter ‘Broken Bat’ (Batman #497, July 1993, courtesy of Doug Moench, Jim Aparo & Giordano) wherein the brutal Bane utterly defeats and destroys the overmatched hero…

Returned reinvigorated, Batman blossomed in many directions thereafter and next Chuck Dixon, Graham Nolan & Cam Smith reveal a relatively peaceful party-going Bruce enjoying a clandestine ‘Knight Out’ (Detective #711 (July 1997), tackling opportunistic thieves without breaking out the batsuit, whilst DC #757 (2001, by Greg Rucka, Rick Burchett & Rodney Ramos) sees the hero under pressure to catch murdering bandits and rescue a family trapped at the bottom of the river in ‘Air Time’.

Paul Dini & J.H. Williams spectacularly expose ‘The Beautiful People’ (DC #821, September 2006) working for merciless, murderous identity-stealing maniac Facade as the High Society predator overreaches himself facing the Dark Knight…

Bringing us up nearly to date, Part V (2011 and Beyond): Rebirth focuses on 2011 and DC’s New 52: a second continuity-wide reboot revising the opposing forces into even grimmer, Darker Knight and sundry. The Batman of this hellish vision debuted in Detective Comics volume 2 #1 with what might then have been assumed to be the last Joker story, whilst here from Batman (vol. 2 #2 December 2011) ‘Trust Fall’ by Scott Snyder, Greg Capullo & Jonathan Glapion sees Bruce Wayne meeting Gotham’s Mayor (who will turn out to be hugely significant to his family life) and discovering his beloved city is actually ruled by a secret society dubbed “The Court of Owls”…

Adapted from 2014’s anniversary release Detective Comics (vol. 2 #27) this book concludes with a tasty treat as Brad Metzer adapts his own updated script for the tribute to the original Kane & Finger tale. Here, however, thanks to super-designer Chip Kidd, ‘The Case of the Chemical Syndicate’ weds the modern words to the original pictures for a truly stunning marriage of old and new: the spartan, understated yarn introducing again dilettante playboy criminologist Bruce Wayne, drawn into a crime-caper as a cabal of industrialists are successively murdered. The killings only stop when eerie figure “The Bat-Man” intrudes on Police Commissioner Gordon’s stalled investigation to ruthlessly expose and deal with the hidden killer.

Augmented by covers by Kane, Burnley, Win Mortimer, Moldoff, Curt Swan, Stan Kaye, Infantino, Anderson, Giella, Adams, Aparo, Rogers & Austin, Davis & Neary, Golden, Jones, Nolan, Tom Palmer, Dave Johnson, Simone Bianchi, Capullo & Glapion, this crime compendium is a true wonder of wit and wild times and you should not be without it.
© 1939, 1940, 1944, 1942, 1948, 1945, 1954, 1955, 1858, 1964, 1966, 1967, 1970, 1974, 1977, 1980, 1984, 1987, 1991, 1993, 1997, 2001, 2002, 2006, 2011, 2014 DC Comics. All Rights Reserved.

Win’s Christmas Gift Recommendation: Timeless Ever-Evolving Wonderment… 9/10

Batman’s Mystery Casebook


By Sholly Fisch, Christopher A. Uminga & various (DC Comics)
ISBN: 978-1-7795-0586-6 (TPB), 978-1-7795-0878-2 (Digital edition)

In recent years DC opened up its shared superhero universe: generating Original Graphic Novels featuring its many stars in stand-alone adventures for the demographic so sadly misnamed Young Adult. To date, results have been rather hit or miss, but when they’re good, they are very good indeed…

One sublime example of the process at its best is this cheery practical class in crimefighting which picks the brains and capitalises on the experience of Gotham’s gaggle of gangbusters and delivers life-defining details in the form of a comics activity book for all ages…

Author Sholly Fisch is no stranger to comics, having splendidly scripted Scooby Doo in various print incarnations and almost every DC superhero in All-New Batman: The Brave and the Bold and other animation-based spin-offs, Superman, Star Wars and so much more. When not doing that, he’s a developmental psychologist consulting for companies making digital games and toys, with clients including Sesame Street, Cyberchase, The Magic School Bus Rides Again and The Cat in the Hat Knows a Lot About That. If you love fun superheroics and vintage comics trivia, you should seek out his work.

Cartoonist/designer/visualiser Christopher A. Uminga has worked for numerous media giants including DC Comics/Warner Bros., Lucasfilm, Foot Locker, Disney’s WonderGround Gallery and more, and is assisted in making this complex and arresting tome work by colourist Silvana Brys and lettering entity Andword Design (Morgan Martinez, Justin Birch & Deron Bennett)…

A quick word to the wise: Although for years DC’s mainstream continuity has depicted the Dark Knight as a driven, tormented borderline(?!) sociopath doing good for what seems to be all the wrong reasons, Batman has always been a heroic archetype who works for all ages and on vastly differing levels of intensity. This version is far more Caped Crimecrusher than Bat out of Hell, and reaffirms his reputation as “the World’s Greatest Detective” in a series of “fair play mystery” vignettes with the reader invited to pay close attention and participate at every moment of each case. Kids can enjoy alone or with the grandparents who watched the 1966 Batman TV phenomenon unfold and parents who watched the 1990s movies and stunning Batman: The Animated Adventures series they spawned…

It begins in ‘Prologue: Whodunit?’ as Batman, Robin & Batgirl examine a crime scene and talk the readers through the clues left behind that lead to their deft deduction of the culprit…

With every reader fully briefed ‘Chapter 1: The Case of the Perilous Puzzles’ sees The Riddler running riot, obsessively dropping his verbal hints for us to solve, but don’t get so caught up that you miss the cunning visual clues scattered around, since the Dynamic Duo might be too busy escaping death traps to spot them…

Each adventure is augmented by a quick lesson in historical criminology, deduction and data gathering (just like the old Dick Tracy Crime Stoppers feature) beginning with a foundation in forensic science courtesy of ‘Batcave Crime Lab: Crime Scene Investigation’ with Clayface inadvertently assisting enquiries…

Of course Two-Face stars in piratically-positioned second chapter ‘The Case of the Dual Identity’ and the hunt offers many chances to study modus operandi before the boom is lowered, after which ‘Batcave Crime Lab: Fingerprints’ reveals the secrets of the ancient and hallowed system.

World-weary cop Harvey Bullock and Catwoman are involved in third chapter ‘The Case of the Art Attack’ but Batgirl – and the reader! – can’t be rushed to hasty conclusions if they think things through, before ‘Batcave Crime Lab: Tracks’ offers a quick refresher on Locard’s Exchange Principle (weren’t you paying attention last chapter?) as we learn to watch where we – and everybody else – steps…

Bruce Wayne & Alfred Pennyworth show off their sleuthing skills in civilian style for ‘The Case of the History Mystery’, taking us back to WWI and an encounter with Enemy Ace Hans von Hammer, augmented by some modern milestones in ‘Batcave Crime Lab: DNA’.

We’re back in supervillain territory for chapter 5 as ‘The Case of the Cold Cash’ seems to prove chilly Mister Freeze is the bad guy… until our heroes take a closer look; all complemented by the Terrific Trio taking stock of fraud in ‘Batcave Crime Lab: Fakes and Phonies’.

Batgirl and Robin have their wits truly tested in ‘The Case of the Digital Ghost’ before ‘Batcave Crime Lab: Eyewitness Testimony’ wonderfully tests every reader’s memory and visual acuity – with helpful hints from Commissioner Gordon – as we rush to the conclusion in Chapter 7 as The Joker & Harley Quinn threaten appalling consequences for all in ‘The Case of the Perilous Parade’: a thrilling manhunt that literally demands your full attention…

‘Epilogue’ then provides a summation wrap-up from Batman, plus a so-cool poster to declare “Case Closed!” on this vivid and vibrant anticrime primer… for now!

The caseload is done-in-one (hopefully only until we get a sequel and series puh-leeeze!) but this thrilling tome also offers a tantalising peek at Sara Farizan & Nicoletta Baldari’s Gotham-set tale of bullying and being the new kid My Buddy Killer Croc that’s also worth some of your time and attention.

Smart, compelling, brilliantly entertaining, astoundingly infectious and deliciously addictive, Batman’s Mystery Casebook is a superbly challenging activity and adventure romp packed with charm and wit to captivate fans and nervous neophytes alike: one introducing a new wondrous world with a rousing reminder that all is never as it seems…
© 2022 DC Comics. All Rights Reserved.

Marvel Firsts: The 1960s


By Stan Lee, Jack Kirby, Steve Ditko, Larry Lieber, Roy Thomas, Gary Friedrich, Arnold Drake, Steve Parkhouse, Don Heck, Bill Everett, Dick Ayers, Gene Colan, John Buscema, George Tuska, Christpher Rule, George Klein, Paul Reinman, Joe Sinnott, George Roussos, Sol Brodsky, Vince Colletta, Chic Stone, John Verpoorten, Syd Shores, Frank Giacoia, Sid Greene, Stan Goldberg, Sam Rosen, Art Simek, Terry Szanics, John Duffy & various (MARVEL)
ISBN: 978-0-7851-5864-6 (TPB), 978-1-3025-0063-4 (Digital edition)

This book includes some Discriminatory Content produced during less enlightened times.

Win’s Christmas Gift Recommendation: Timeless Fantasy Masterpiece for All Old Alike… 9/10

For most fans, the Marvel Age of Comics began with Fantastic Four #1 at the tail end of 1961, but the company itself cites Marvel Comics #1 from 1939, when the outfit was called Timely, as the big natal event. That means this year is their 87th anniversary. The first modern (for which read Post-War) comic books badged with a Marvel Comics brand were mystery anthology Journey into Mystery #69 and teen-humour hit Patsy Walker #95 (both cover-dated June 1961), each displaying an “MC” box on the cover. These soon proliferated until iconic storyteller Steve Ditko redesigned the masthead corner box for Amazing Spider-Man #2 (cover dated May 1963 and on sale from February 12th). By the July releases the name was on all issues and Marvel was forever linked to a comics revolution…

Whenever the event was, has been celebrated in a number of big-ticket compilations. This hefty carefully curated edition from 2011 wasn’t one of them, but is a superb overview of the decade of innovation that made the House of Ideas a global force and household name. It collects the first story of each character’s own series (not necessarily the same as a debut appearance), highlighting key moments through material taken from Rawhide Kid #17, Amazing Adventures #1, Fantastic Four #1, Tales to Astonish #27, 51 & 70, Incredible Hulk #1, Amazing Fantasy #15, Journey into Mystery #83, Strange Tales #101, 110 & 135, Two-Gun Kid #60, Tales of Suspense #39, 49 & 59, Sgt. Fury and his Howling Commandoes #1, The Avengers #1, X-Men #1, Daredevil #1, Ghost Rider #1, Marvel Super-Heroes #12, 19-20, Captain Savage #1 & Silver Surfer #1. These collectively cover August 1960 to May 1969 and also incorporate a vast gallery of covers from the other titles that came and went with such breathtaking rapidity in those days.

As stated, the company that would be Marvel was still going (albeit in dire straits) when Stan Lee, Jack Kirby, Ditko and a select band of other multi-genre creators started that revolution, and these tales offer unmatched insights into how it all happened by re-presenting official first appearances…

Opening in January 1960 with 16 genre covers ranging from Battle #70 to Love Romances #87 to Patsy Walker #89, the first inklings of what’s to come are seen in narrative components taken from Rawhide Kid #17, by Lee, Kirby and inker Dick Ayers.

The Kid was one of Atlas’ older icons, having starred in his own title since 1955. A stock sagebrush centurion clad in buckskins, he was an early casualty when Atlas’ distribution crisis forced the company to cut back to 16 titles in the autumn of 1957. With westerns huge on TV and youthful rebellion a hot topic in 1960, Lee & Kirby conceived a brand-new sixgun stalwart – and a teenager to boot! – and launched him in the summer of the year, economically continuing the numbering of his cancelled predecessor.

It’s important to remember that these yarns aren’t trying to be gritty or authentic: they’re accessing the vast miasmic morass of wholesome, homogenised Hollywood mythmaking that generations of consumer preferred to learning the grim everyday toil, travail and terror of the real Old West, so sit back, reset your moral compass to “fair enough” and revel in simplistic Black Hats vs White Hats with all the dynamic bombast and bravura Kirby & Ayers could muster.

It all begins with adopted teen Johnny Bart teaching all and sundry in a cow-town named Rawhide to ‘Beware! The Rawhide Kid’ after his retired Texas Ranger Uncle Ben (!) is gunned down by fame-hungry cheat Hawk Brown. After very publicly exercising his right to vengeance, the naive kid flees Rawhide before offering justifications or explanation, resigned to living as an outlaw forevermore. His reputation is further enhanced when he routs a masked gang robbing the ‘Stagecoach to Shotgun Gap!’, after which Don Heck delivers one of his slickly authentic western yarns as a veteran gunslinger devises a way to end his own fearsome career ‘With Gun in Hand!’ The issue closed with by Lee, Kirby & Ayers revealing how another tragic misunderstanding confirms Johnny Bart’s destiny ‘When the Rawhide Kid Turned… Outlaw!’

Following a trio of romantic comedy covers (My Girl Pearl #7; Teen-Age Romance #77 & Life with Millie #8) we turn to the splendidly addictive men-vs-monsters anthology titles wherein Amazing Adventures #1 (cover-dated June 1961) begins a cautious experiment by launching a low-key – un-costumed even – paranormal mystically empowered investigator for a short run of pre-superhero escapades. ‘I Am the Fantastic Dr. Droom!’ (Lee & Kirby with Ditko inking) sees a seemingly sedate American drawn to Tibet to be trained in ancient mysteries before returning home as an occult consultant. The cover for Linda Carter, Student Nurse #1 then takes us to the big moment when everything changed…

Cover-dated November 1961 and on sale from August 8th, Fantastic Four #1 introduced a brave new world in eponymous epic ‘The Fantastic Four’ as maverick genius Reed Richards summons his fiancée Sue Storm, their pilot pal Ben Grimm and Sue’s teenaged brother Johnny before heading off on their first mission. Via flashback we learn they are driven survivors of a private spaceshot that went horribly wrong after Cosmic Rays penetrated their ship’s inadequate shielding. On crashing back to Earth, they found they’d all been hideously mutated into outlandish freaks.

Richards’ body became elastic, Sue could become invisible, Johnny Storm could turn into living flame and tragic Ben was reduced to a shambling, rocky living horror. Shaken but unbowed, they vowed to dedicate their new abilities to benefiting mankind. Crafted by Lee & Kirby. inked by George Klein & Christopher Rule, the drama intensified with ‘The Fantastic Four meet the Mole Man’ as they foil another outcast who tyrannically controls monsters and slave humanoids from far beneath the Earth. This summation of the admittedly mediocre plot cannot do justice to the engrossing wonder of that breakthrough issue… we really have no grasp today of just how different in tone, and how shocking it all was.

Next comes Ditko’s cover to Amazing Adult Fantasy #7, preceding a throwaway vignette from another of the company’s anthological monster mags. Taken from Tales to Astonish #27 (January 1962) a 7-page short introduces Dr Henry Pym, the maverick scientist who discovered a shrinking potion and invoked peril, wonder and a kind of companionship amongst the lowliest creatures on Earth and under it. This engaging piece of fluff – which owed more than a little to movie The Incredible Shrinking Man – was plotted by Lee, scripted by his brother Larry Lieber and stunningly illustrated by Kirby & Ayers.

The Incredible Hulk smashed right into his own bi-monthly comic and, after some classic romps by Young Marvel’s finest creators, crashed right out again. After 6 issues the series was cancelled and Lee retrenched, making the Gruff Green Giant a perennial guest-star in other Marvel titles until such time as they could restart the drama in their new Split-Book format in Tales to Astonish where Ant/Giant-Man was rapidly proving to be a character who had outlived his time.

Cover-dated May 1962, that first issue observes puny atomic scientist Bruce Banner, sequestered on a secret military base in the Midwest desert, perpetually bullied by bombastic commander General “Thunderbolt” Ross as a clock counts down to the world’s first Gamma Bomb detonation. Besotted by the General’s daughter Betty, Banner endures the General’s constant jibes as the timer ticks on and tension increases. At the final moment Banner sees a teenager lollygagging at Ground Zero and frantically rushes to the site to drag the boy away. Unknown to everyone, the assistant he’s entrusted to delay the countdown has an agenda of his own…

Rick Jones is a wayward but good-hearted kid. After initial resistance he lets himself be pushed into a safety trench, but just as Banner prepares to join him The Bomb explodes…

Somehow surviving the blast, Banner and the boy are secured by soldiers, but that evening as the sun sets the scientist undergoes a monstrous transformation. He grows larger and his skin turns stony grey…

In 6 simple pages that’s how it all starts, and no matter what any number of TV or movie reworkings or comicbook retcons and psycho-babble re-evaluations would have you believe that’s still the best and most primal take on the origin. A good man, an unobtainable girl, a foolish kid, an unknown enemy and the horrible power of destructive science unchecked…

Written by Lee, drawn by Kirby & inked by Paul Reinman, ‘The Coming of the Hulk’ barrels along as the man-monster & Jones are kidnapped by Banner’s Soviet counterpart The Gargoyle for a rousing round of espionage and Commie-bashing…

Crafting extremely well-received monster and mystery tales for and with Stan Lee, Ditko had been rewarded with his own title. Amazing Adventures/Amazing Adult Fantasy featured a subtler alternative kind of yarns other than Rampaging Aliens or Furry Underpants Monsters, which – though individually entertaining – had been slowly losing traction in the world of comics ever since National/DC had successfully reintroduced costumed heroes.

Lee & Kirby had responded with Fantastic Four and the ahead-of-his-time Hulk, but there was no indication of the renaissance to come when the cover of officially just-cancelled Amazing Fantasy #15 (August 1962) highlighted a brand new and rather eerie adventure character. The wonderment came and went in 11 captivating pages as ‘Spider-Man!’ told the parable of Peter Parker, a smart yet alienated kid bitten by a radioactive spider on a high school science trip. Discovering he has developed arachnid abilities (which he augments with his own natural engineering genius) Parker does what any lonely, geeky nerd would do when given such a gift… he tries to cash in for girls, fame and money.

Creating a costume to hide his identity in case he makes a fool of himself, Parker becomes a minor celebrity and a vain, self-important one. To his eternal regret, when a thief flees past, he doesn’t lift a finger to stop him, only to find when he returns home that his Uncle Ben has been murdered. Crazy for vengeance, Parker stalks the assailant who made his beloved Aunt May a widow and killed the only father he had ever known, to find that it is the felon he couldn’t be bothered with. Since his irresponsibility led to the death of the man who raised him, the boy swears to always use his powers to help others…

It wasn’t a new story, but the setting was familiar to every kid reading it and the artwork was downright spooky. This wasn’t the gleaming high-tech world of moon-rockets, giant aliens and flying cars, this stuff could happen to anybody. The tragic last ditch tale struck a chord with the readers and by Christmas a new comic book superstar was ready to launch in his own title, with Ditko eager to show what he could do with his first returning character since the demise of Charlton action hero Captain Atom.

The Mighty Thor was the comic series in which Kirby’s restless fascination with all things Cosmic was honed and refined through his dazzling graphics and captivating concepts. The King’s examination of space-age mythology began in modest fantasy title Journey into Mystery where, in the summer of 1962, a tried-&-true comic book concept (feeble mortal transformed into god-like hero) was revived by the fledgling outfit to add a Superman analogue to their growing roster of costumed adventurers. Journey into Mystery #83 (August 1962) saw a bold costumed warrior jostle aside the regular fare of monsters, robots and sinister scientists in a brash, vivid explosion of verve and vigour. The initial exploit follows crippled US doctor Donald Blake vacationing in Norway and encountering the vanguard of an alien invasion. Fleeing, he is trapped in a cave and finds an old, gnarled walking stick. In his frustration, he smashes the stick into a huge boulder obstructing his escape and his spindly frame transforms into Norse God of Thunder Mighty Thor!

Plotted by Lee, scripted by Lieber and illustrated by Kirby & inker Joe Sinnott (at this juncture a full illustrator, Sinnott would become Kirby’s primary inker for most of his Marvel career), ‘The Stone Men of Saturn’ is pure early Marvel: bombastic, fast-paced, gloriously illogical and captivatingly action-packed. The hugely under-appreciated Art Simek was the letterer and logo designer.

It was clear that they were making it up as they went along (not in itself a bad thing) and all that infectious enthusiasm showed. Amazing Fantasy #15 came out the same month as JiM #83 and a month later Tales to Astonish #35 – the first featuring Henry Pym as Astonishing Ant-Man in costumed capers appeared. In this volume you’ll find the cover to TtA #35 to mark that occasion…

Hot on the heels of the runaway success of the FF, Stan & Jack spun the most colourful – and youngest – member of the team into a solo series, seeking to recapture the glory of the 1940s when the original Human Torch was one of the company’s “Big Three” superstars. Within a year, magic-&-monsters anthology Strange Tales became home for the hot-headed hero. ST #101 saw Johnny Storm start his off-duty career with eponymous exploit ‘The Human Torch’. Scripted by Lieber (over a plot by brother Stan) and sublimely illustrated by Kirby & Ayers, the plucky lad investigates sabotage at a seaside amusement park and uncovers Commie-conniving by Red spy The Destroyer. Kirby pencilled the first few adventures before moving on, with Ayers assuming artistic control for most of its run, although The King generated some of the best covers of his Marvel career throughout the Torch’s Strange Tales tenure.

An odd inconsistency – or, more likely, tension- and drama-inducing gimmick – did crop up here. Although public figures in the FF, Johnny and sister Sue lived part-time in Long Island hamlet Glenville, where, despite the townsfolk being fully aware of her as the glamorous and heroic Invisible Girl, they seemed oblivious to the fact that her brother is the equally famous Torch. Many daft-but-ingenious pages of Johnny protecting his “secret identity” ensued before the situation was brilliantly resolved…

Despite the runway success of its new-fangled superheroes, Marvel still offered a range of genres like westerns. August 1962 saw the retooling of another retired Atlas property when Two-Gun Kid #60 (cover-dated November) introduced Eastern lawyer Matt Hawk. He moved to barbarous, unruly Tombstone, Texas in ‘The Beginning of the Two-Gun Kid’ (Lee, Kirby & Ayers). After merciless and relentless bullying, the tenderfoot is mentored by aged gunslinger Ben Dancer and becomes a powerful, ultrafast deadly accurate shootist.

When Ben is driven out of town by thugs working for land baron Clem Carter, Hawk adopts a masked identity to see that justice is done. Heck then limns stand-alone tale ‘The Outcast’, exposing the naked ambition of a Navajo warrior, before Hawk returns to complete his origin story in ‘I Hate the Two-Gun Kid!’ as romantic interest Nancy Carter succumbs to a scheme by her stepbrother to defraud her and frame the new hero in town…

More striking covers – Modelling with Millie #21 & Amazing Spider-Man #1 – precede the debut of Marvel’s next milestone in Tales of Suspense #39 (March 1963 and on sale for Christmas 1962). Created in the aftermath of the Cuban Missile Crisis at a time when “Red-baiting” & “Commie-bashing” were national obsessions in the U.S. the emergence of a brilliant new Thomas Edison employing Yankee ingenuity and invention to safeguard the World was an inevitable proposition.

Combining the cherished belief that (US) technology could solve every problem with universal imagery of noble knights battling evil, the proposition became certainty. Of course, kids thought it great fun and very, very cool. Scripted by Lieber (over Lee’s plot) and illustrated by the criminally unappreciated Don Heck, ‘Iron Man is Born’ saw electronics wizard turned arms maker Tony Stark field testing inventions in Vietnam when he is wounded by a landmine. Captured by Viet Cong leader Wong-Chu, Stark is given a grim ultimatum. Create weapons for the Reds and a doctor will remove from his chest the shrapnel that will kill him within seven days. If not…

Knowing Commies can’t be trusted, Stark and aged Professor Yinsen – another captive scientist – build a mobile iron lung (remember this is years before transplants or pacemakers) to keep his heart beating, equipping it with all the weapons their ingenuity and resources can secretly build. Naturally they succeed, defeating Wong-Chu, but not without tragic sacrifice.

Next was a new genre title, again given a fresh treatment by Lee, Kirby & Ayers. Sgt. Fury and his Howling Commandos (May 1963) was an improbable, over-the-top WWII combat comics series similar in tone to later ensemble action movies like The Magnificent Seven, The Wild Bunch or The Dirty Dozen. The surly squad of sorry reprobates were the first of three teams concocted by men-on-fire Kirby & Lee to secure Marvel’s growing position as the publisher to watch. Sgt. Fury started out as a pure Kirby creation. As with his various war comics, The King made everything look harsh and real and appalling: the people and places are all grimy and tired, battered yet indomitable. Jack had served in some of the worst battles of the war and never forgot horrific and heroic things he saw. These he more graphically expressed in his efforts during the 1950s genre boom at many different companies. However, even at kid-friendly, Comics Code-sanitised Marvel, those experiences perpetually leaked through onto his powerfully gripping pages.

The saga began with blistering premier ‘Sgt. Fury, and his Howling Commandoes’ (that’s how they spellleded it in the storrie-title – altho knot enneewaire else): a rip-snorting yarn bursting with full-page panels interspersed with ‘Meet the Howling Commandos’ – a double-page spread spotlighting the 7-member First Attack Squad; Able Company, comprising Fury himself; former circus strongman/Corporal “Dum-Dum” Dugan and privates Robert “Rebel” Ralston (a Kentucky jockey); college student Jonathan “Junior” Juniper; jazz trumpeter Gabe Jones; Brooklyn mechanic Izzy Cohen and glamorous movie heartthrob Dino Manelli.

Controversially even for the 1960s, this battle Rat Pack was an integrated unit with Jewish and black members as well as Catholics, Southern Baptists and New York white guys all merrily serving together. The Howling Commandos pushed envelopes and busted taboos from the very start and the first mission was a non-stop riot pitting ‘Seven Against the Nazis!’ whilst putting the squad through their unique paces. The ragged band of indomitable warriors took on hordes of square-necked Nazis to save D-Day and rescue a French resistance fighter carrying vital plans of the invasion and is counterpointed by a far more low-key introduction for the next debut.

Something definitely different debuted at the back of Strange Tales #110.

When the budding House of Ideas introduced a warrior wizard to their proliferating pantheon in the summer of 1963 it was a bold but curious move. Bizarre adventures with menacing monsters were still incredibly popular both in and outside comics but mention of magic or the supernatural – especially vampires, werewolves and their eldritch ilk – were savagely proscribed by the censorship panel which dictated almost all aspects of story content. At this time (nearly a decade after an anti-comics public campaign led to Senate hearings) all comics were ferociously monitored and adjudicated by a draconian Comics Code Authority. Even though some of smaller company’s strongest sellers were mystery mags, their underlying themes and premises were almost universally mad science & alien wonders, not necromantic or thaumaturgic horrors. That might explain Lee’s unobtrusive introduction of Ditko’s mystic defender: an exotic, twilit troubleshooter inhabiting the shadowy outer fringes of rational, civilised society in one of those aforementioned monster titles.

Tales of Suspense #41 (May 1963) saw neophyte Iron Man battle crazed tech-wizard Doctor Strange, and with the codename successfully and legally in copyrightable print, preparations began for a truly different kind of ongoing hero. Marvel had recently published a quasi-mystic champion in balding, trench-coated Doctor Droom (later rechristened – or is that re-paganed? – Dr. Druid) and when Stephen Strange scored big, the prototype was retro-written into Marvel continuity as an alternative candidate and precursor for the ultimate role of Sorcerer Supreme.

Thus, without any preamble, our first meeting with the man of mystery comes courtesy of a quiet little chiller which has never been surpassed for sheer mood and imagination. Lee & Ditko’s ‘Doctor Strange Master of Black Magic!’ (Strange Tales #110, July 1963) saw a terrified man troubled by dreams approach an exceptional consultant in his search of a cure. That perfect 5-page fright-fest introduced entire fresh realms and featured deceit, desperation, double-dealing and the introduction of both a mysterious, aged oriental mentor and devilish dream demon Nightmare in an unforgettable yarn that might well be Ditko’s finest moment.

After a period of meteoric expansion, by mid-1963 the ever-expanding Marvel Universe was finally ready to emulate the successful DC concept that cemented the legitimacy of the Silver Age of American comics. The notion of putting a bunch of all-star eggs in one basket had made Justice League of America such a winner it inspired fading Atlas to try superheroes again. Nearly 18 months after FF #1, Marvel had a viable stable of leading men (but only sidekick women) so Lee & Kirby assembled a handful of them and moulded them into a force for justice and soaring sales. Seldom has it ever been done with such style and sheer exuberance. Cover dated September 1963, The Avengers #1 kicks off with ‘The Coming of the Avengers’: one of the industry’s cannier origin tales. Instead of starting at a zero point and acting as if the reader knew nothing, Stan & Jack (plus inker Ayers) assumed consumers had at least a passing familiarity with their other titles and wasted very little time or energy on introductions.

In Asgard, God of Mischief Loki is imprisoned on a dank isle, hungry for vengeance on his half-brother Thor. Observing Earth, the wicked godling espies monstrous, misunderstood Hulk and engineers a situation wherein the man-brute seemingly goes on a rampage, simply to trick the Thunder God into battling the brute. When the Hulk’s sidekick Rick Jones radios the FF for assistance, devious Loki diverts the transmission and smugly awaits the outcome of his trickery Sadly, Iron Man, Ant-Man & The Wasp also pick up the redirected SOS and respond. As heroes converge in the US Southwest to search for the Jade Giant, they realize that something is oddly amiss…

This terse, epic, compelling and wide-ranging yarn (New York, New Mexico, Detroit and Asgard in 22 pages) is Lee & Kirby at their bombastic best, but that same month they also premiered another super squad that was the hero team’s polar opposite. X-Men #1 introduced gloomy, serious Scott Summers (Cyclops), ebullient Bobby Drake/Iceman, wealthy golden boy Warren Worthington III codenamed Angel, and erudite, brutish genius Henry McCoy as The Beast. The teens were students of wheelchair-bound telepath Professor Charles Xavier, dedicated to broker peace and achieve integration between sprawling masses of humanity and Homo Superior: an emergent off-shoot species of mutants with incredible extra abilities.

Scripted by Lee ‘X-Men’ opens with the boisterous boy students welcoming newest classmate Jean Grey (promptly dubbed Marvel Girl): a young woman possessing the ability to move objects with her mind. Whilst Xavier is explaining the team goals and mission in life, actual Evil Mutant Magneto is single-handedly taking over US missile-base Cape Citadel. A seemingly unbeatable threat, the master of magnetism is nonetheless valiantly driven off by the young heroes on their first outing in under 15 minutes. It doesn’t sound like much, but the gritty, dynamic power of Kirby’s art, solidly inked by veteran Paul Reinman, imparted raw aggressive energy to the tale which carried the bi-monthly book irresistibly forward.

As Henry Pym matured from Ant-Man to Giant-Man, he took on a crimefighting partner in Janet Van Dyne: The Wasp. Although she almost never got a chance to solo star, with Tales to Astonish #52 (January 1964) Jan was granted a back-up series where she narrated horror stories like the one included here. Crafted by Lee, Lieber & George Roussos, ‘Somewhere Waits a Wobbow!’is a standard cautionary tale of fate and justice catching up to a crooked ne’er-do-well, and is followed here by a similar new position for an alien first introduced in Fantastic Four #13. From the same team and the same month, Tales of the Watcher began in Tales of Suspense #49 with the omnipotent intergalactic voyeur sharing ‘The Saga of the Sneepers!’ with predatory extraterrestrials observing Earth and making plans of conquest…

As the evolved Atlas Comics grew in popularity, it gradually supplanted its broad variety of genre titles with more and more superheroes. The recovering powerhouse was still hampered by a crippling distribution deal that limited the company to 16 titles per month (which would restrict their output until 1968), so each new untried book would have to fill the revenue-generating slot (however small) of an existing title.

Moreover, as costumed characters were selling, each new similarly-themed title would limit the monster, western, war, humour or girls’ comics that had been the outfit’s recent bread and butter. It was putting a lot of those eggs in one basket, and superheroes had failed twice before for Marvel. So Daredevil, the Man Without Fear (April 1964) might have seemed a risky venture. Yes, the artist was one of the industry’s most talented veterans, but not to the young kids who were its audience. Most importantly, he wasn’t Kirby or Ditko…

‘The Origin of Daredevil’ sees how young Matthew Murdock grew up in the slums, raised by his dad Battling Jack Murdock, a second-rate prize-fighter. Determined that his boy will be someone, Jack extracts a solemn promise from his son that he will never fight. Mocked by other kids who sarcastically dub him “Daredevil”, Matt abides by his vow, but secretly trains his body to physical perfection. One day he saves a blind man from being hit by a speeding truck, only to be struck in the face by its radioactive cargo. His sight is burned away forever but his other senses are super-humanly enhanced and he gains a sixth: “radar-sense”. He tells no-one, not even his dad.

Jack is in dire straits. As his career declined, he signed with The Fixer, knowing full well what the corrupt promoter expected from his fighters. Yet Jack’s star started to shine again and his downward spiral reversed itself. Unaware that he was being set up, Murdock got a shot at the Big Time, but when ordered to take a dive, refused. Winning was the proudest moment of his life. When his bullet-riddled corpse was found, the cops had suspicions but no proof…

Heartbroken Matt graduates college with a law degree and sets up in business with old room-mate Franklin “Foggy” Nelson. They hire young secretary Karen Page and, with his life on track, Matt now has time to solve his father’s murder. His promise had stopped him from fighting but what if he became somebody else? Scripted by Lee and moodily illustrated by Bill Everett (with assistance from Ditko) this is a rather nonsensical yet visually compelling yarn that just goes through the motions, barely hinting at the magic yet to come.

A cover gallery highlighting Marvel Tales Annual #1, Tales to Astonish #60 and photo-satire mag Monsters to Laugh With #1 then leads to the return of Captain America in his own series. After his resurrection in Avengers #4, the golden Age Cap exponentially grew in popularity and was quickly awarded his own solo feature, sharing Tales of Suspense with Iron Man. Sparsely scripted by Lee with the staggeringly perfect team of Kirby & Chic Stone illustrating, ‘Captain America’ is one phenomenal extended fight as an army of thugs invade Avengers Mansion because “only the one without superpowers” is at home. They soon learn the folly of that misapprehension…

Veteran war-hero Nick Fury was reimagined in Fantastic Four #21 (December 1963) as a grizzled, world-weary CIA Colonel at the periphery of really big events in a fast-changing world. Fury’s latter-day self then emerged as a big-name star once espionage yarns went global in the wake of popular TV sensations like The Man from U.N.C.L.E. The elder iteration was given a second series in Strange Tales #135 (August 1965). Nick Fury, Agent of S.H.I.E.L.D. (which back then stood for Supreme Headquarters International Espionage Law-enforcement Division) combined Cold War tensions with sinister schemes of World Conquest by a subversive, all-encompassing, hidden enemy organisation. The unfolding saga came with captivating Kirby-designed super-science gadgetry…

Kirby’s genius for graphic wizardry and gift for dramatic staging mixed with Lee’s manic melodrama to create a tough, tense series which the writers & artists who followed turned into a non-stop riot of action and suspense. The main event opens in ST #135 as the Human Torch lead feature was summarily replaced. In the rocket-paced first episode, Fury is asked to volunteer for the most dangerous job in the world: leading a new counter-intelligence agency sworn to stop secret subversive super-science organisation Hydra. With assassins dogging his every move, the Take-Charge Guy with the Can-Do Attitude proves he is ‘The Man for the Job!’ in a potent 12-page thriller by Lee, Kirby & Ayers.

Originally devised by Bill Everett in 1939, Prince Namor, the Sub-Mariner is the offspring of a water-breathing Atlantean princess and a US polar explorer: a hybrid being of immense strength, highly resistant to physical harm, able to fly and exist above and below the waves. Namor technically predates Marvel/Atlas/Timely Comics. He first caught public attention as part of the fire vs. water headlining team in Marvel Comics #1 (October 1939 and Marvel Mystery Comics from the second issue onward), sharing honours and top billing with the original Human Torch, but he had originally been seen (albeit in a truncated monochrome version) in Motion Picture Funnies: a weekly promotional giveaway handed out to moviegoers earlier in the year.

Rapidly emerging as one of the company’s biggest draws, Namor gained his own title at the end of 1940 (cover-dated Spring 1941) and was one of the last super-characters to go at the end of the first heroic age. In 1954, when Atlas briefly revived its Big Three super characters, Everett returned for an extended run of superb fantasy tales, but even so the time wasn’t right and the title sunk again. When Lee & Kirby began reinventing comic books in 1961 they retooled the forgotten awesome amphibian as a troubled, semi-amnesiac, decidedly regal and grandiose antihero in FF #4. Namor despised humanity; embittered at the loss of his sub-sea kingdom (which was seemingly destroyed by atomic testing) whilst being simultaneously besotted with Sue Storm.

Namor knocked around the budding continuity, squabbling with assorted heroes like Hulk, Avengers & X-Men, before winning his own series as half of Tales to Astonish. Marvel’s split-books had been devised as a way to promote their growing stable of stars whilst toiling under a highly restrictive distribution deal limiting the number of titles they could release each month. In 1968 the company ended this commitment and expanded exponentially.

After spectacularly battling Daredevil in the Scarlet Swashbuckler’s 7th issue, TtA #70 heralded ‘The Start of the Quest!’ as Lee, Gene Colan (in pseudonymous disguise as Adam Austin) & Vince Colletta set Sub-Mariner to storming an Atlantis under martial law ordered by his usurping Warlord Krang. The effort is for naught and our returning hero is rejected by his own people. Callously imprisoned, the troubled Prince is freed by his oft-neglected and ignored paramour Lady Dorma, charging him to undertake a mystical quest to find the lost Trident of King Neptune… which only the rightful ruler of Atlantis can hold.

More covers follow: Monsters Unlimited #1, Patsy Walker’s Fashion Parade #1, reprint anthologies Marvel Collectors’ Items Classics #1, Fantasy Masterpieces #1, Marvel Tales #3, King Size Special Marvel Super-Heroes #1 & Thor #126 (a first issue as Journey into Mystery was sensibly retitled here) before a new masked-&-costumed western hero debuted in Ghost Rider #1 (December 1966).

‘The Origin of the Ghost Rider’ by Gary Friedrich, Roy Thomas, Ayers & Colletta revealed how Eastern teacher Carter Slade is shot by fake Indians and brought back from the brink of death by real ones. Saved by recently-orphaned Jamie Jacobs, Slade is healed by shaman Flaming Star who trains Slade in combat and grants him gifts enabling him to perform tricks of stage magic (such as night time invisibility, image projection and bodily discorporation). Creating a glowing costume, Slade goes after plundering white men impersonating native tribes – and who killed Jamie’s parents – as a spectral avenging spirit “He who rides the Night Winds”…

Older fans – or their grandparents – might possibly recognise this hero as a western legend created by Ray Krank & Dick Ayers for Tim Holt #11 (Magazine Enterprises, 1949) and later immortalised by Frank Frazetta. They are stunningly, litigiously similar and Marvel made good use of the original’s reputation and recently voided copyright ownership. The same holds true for their next superhero addition, who crops up following another cover gallery featuring Not Brand Echh #1 and animated cartoon tie-in one-shot America’s Best (TV) Comics #1.

After years as an also-ran/up-and-comer, by 1968 Marvel Comics was in the ascendant. Their sales were catching up with industry leaders National/DC Comics and Gold Key, and they at last secured a new distribution deal that allowed them to expand their titles exponentially. Once the doubled-up stars of split-books Tales of Suspense, Tales to Astonish & Strange Tales all got their own titles, the House of Ideas just kept on going. One dead-cert idea was a star named after the company… one with a vast amount of name-recognition and nostalgic pedigree as well.

After the DC/Fawcett court case of the 1940s-1950s, the name Captain Marvel disappeared from newsstands, but in 1967, during the superhero boom and camp craze generated by the Batman TV show, publisher MLF secured rights to the name and produced giant-sized comics featuring an intelligent robot who could divide his body into segments and shoot lasers from his eyes. Quirky, charming and devised by the legendary Carl (Human Torch) Burgos who had recently worked for Marvel, the comic nevertheless did not attract a large following. Upon its demise, the name was quickly snapped up by the resurgent Marvel Comics Group. Marvel Super-Heroes was a brand-new title. It had been giant-sized reprint title Fantasy Masterpieces, combining monster & mystery tales with Golden Age Timely classics. With #12, it added an all-new experimental lead section for characters without homes. These would include Inhuman Queen Medusa and a new Black Knight when not debuting new concepts like Guardians of the Galaxy, Phantom Eagle (oddly omitted from this volume) and, to start the ball rolling, an troubled alien spy sent to Earth from the Kree Galaxy. He held a Captain’s rank and his name was Mar-Vell.

Crafted by Lee, Colan & Giacoia, initial 15-page MS-H instalment ‘The Coming of Captain Marvel!: Phase One!!’ devolved directly from FF #64-65 wherein the quartet defeated a super-advanced Sentry robot from a mythical space empire, only to be attacked by a high official of those long-lost extraterrestrials in their very next issue! After defeating Ronan the Accuser, the FF heard no more from the far-from-extinct Kree, but the millennia-old civilisation was once again interested in Earth. Dispatching a surveillance mission, the Kree wanted to know everything about us. Unfortunately, the agent they chose was a troubled man of conscience; whilst commanding officer Colonel Yon-Rogg was a ruthless rival for the love of the ship’s medical officer Una. No sooner has the good captain made tentative planetfall and clashed with the US military from the local missile base than this first instalment ends…

Although cover-dated January 1968, Capt. Savage and his Leatherneck Raiders #1 was released in November of the previous year, literally promoting a long-running supporting character from Sgt. Fury and His Howling Commandos to lead status and the Pacific Theatre of War in WWII. Crafted by Friedrich, Ayers & Syd Shores ‘The Last Banzai!’ sees US submarine commander Simon Savage reluctantly appointed the head of a squad of elite (multicultural/multi-ethnic) marines to clear the way for imminent Allied landings on the fortified atoll of Tarawa. It’s a dirty job but…

The aforementioned expansion is celebrated by a gallery of debuting series covers for Groovy #1, Captain America #100, Incredible Hulk #102, Iron Man and The Sub-Mariner #1, Iron Man #1, Sub-Mariner #1, Captain Marvel #1, Doctor Strange #169, Nick Fury, Agent of S.H.I.E.L.D. #1 and Spectacular Spider-Man #1 and cemented by the first full solo tale of one the company’s breakthrough stars.

Although pretty much a last-minute addition to Fantastic Four #48-50’s ‘Galactus Trilogy’, Jack Kirby’s scintillating creation the Silver Surfer swiftly became a watchword for depth and subtext in the Marvel Universe and one Lee kept as his own personal toy for many years. Tasked with finding planets for space god Galactus to consume and, despite the best efforts of intergalactic voyeur Uatu the Watcher, one day the Surfer discovers Earth, where the latent nobility of humanity reawakens his own suppressed morality; causing the shining scout to rebel against his master and help the FF save the world. In retaliation, Galactus imprisons his one-time herald on Earth, making him the ultimate outsider on a planet remarkably ungrateful for his sacrifice. The Galactus Saga was a creative high from a period when the Lee/Kirby partnership was absolutely on fire. The tale has all the power and grandeur of a true epic and has never been surpassed for drama, thrills and sheer entertainment. It’s not included here: for that treat you’ll need to see a Fantastic Four Epic Collection or many another Marvel collection…

In May 1968, after frequent guest-shots and even a solo adventure in the back of Fantastic Four Annual #5, the Surfer finally got his own (initially double-length) title at long last. Illustrated by John Buscema & Joe Sinnott, ‘The Origin of the Silver Surfer!’ finds the drama opening on a prolonged flashback sequence of the outcast’s forays on Earth and repeated examples of crass humanity’s brutal callousness and unthinking hostility. Then we see how Norrin Radd, discontented soul from an alien paradise Zenn-La, became the gleaming herald of a planetary scourge. Radd had constantly chafed against a civilisation in comfortable, sybaritic stagnation, but when Galactus shattered their cosy million years of progress in a fleeting moment, without hesitation the discontented dissident offered himself as a sacrifice to save the world from the Devourer’s hunger. Converted into an indestructible, gleaming human meteor, Radd agreed to scour the galaxies looking for uninhabited worlds rich in the energies Galactus needs to survive, thus saving planets with life on them from destruction. He didn’t always find them in time…

The stories in this series were highly acclaimed – if not commercially successful – both for Buscema’s agonised, emphatic and lush artwork as well as Lee’s deeply spiritual and cod-philosophical scripts. The tone was accusatory; with the isolated alien’s travails and social observations creating a metaphoric status akin to a Christ-figure for an audience that was maturing and rebelling against America’s creaking and unsavoury status quo.

Marvel the business had early learned the value of reprinting past glories; both to update new readers and to cheaply monopolise sales points. Here a gallery blends ongoing titles like newly retitled Captain Savage and his Battlefield Raiders #5 and adult-oriented comics magazine Pussycat #1 with double-sized classics reprint compilations Tales of Asgard #1 and The Mighty Marvel Western #1 before Marvel Super-Heroes #19 (March 1969 and on the stands in December 1968) sees Tarzan analogue Ka-Zar in his first solo story ‘My Father, My Enemy!’ courtesy of Arnold Drake, Steve Parkhouse, George Tuska & Sid Greene. Beginning as a barbarian wild man in a lost sub-polar realm of swamp-men and dinosaurs, Ka-Zar eventually evolved into one of Marvel’s more complex – and exceedingly mutable – characters. Wealthy heir to one of Britain’s oldest noble families, his best friend is a sabre-tooth tiger, his wife is feisty jungle warrior/zoologist Shanna the She-Devil and his brother is a homicidal super-scientific bandit. He is one of Marvel/Timely’s oldest heroes; pulp hero predated Martin Goodman’s first foray into comics and strip incarnation Kazar the Great was in Marvel Comics #1, right beside Human Torch, Sub-Mariner and The Angel…

Lord Kevin Plunder was perpetually torn between the clean life-or-death simplicity of the jungle and the bewildering constant compromises of modern civilisation as he guest-starred in titles as varied as X-Men, Daredevil & Amazing Spider-Man. As this enjoyable, under-appreciated tale unfolds many of the modern hero’s inconsistencies and conflicts are squared as the aristocratic outsider quits his English castle for the Antediluvian Savage Land to investigate claims that his dead father was a scientific devil intent on using his discovery of anti-metal for evil. Tragically, his warped brother Parnival is ruthless and determined to hide the truth for his own vile ends. A consequent wild excursion to Antarctica sees the discovery and obfuscation of the truth, strange aliens, dinosaurs, lost cities, spectacular locations, pervasive mystery and all-out action. Comics don’t get better than this…

Ending these astounding formative adventures is a tale from February 1969, just as comics began experiencing another downturn in superhero sales and the resurrection of other, more traditional genres with fresh modern tones. Co-written and pencilled by Lieber with Thomas, Giacoia & Vince Colletta, ‘This Man… This Demon!’ was the final solo try-out in Marvel Super-Heroes (#20, cover-dated May) before it became an all-reprint vehicle. It restated Dr. Victor von Doom’s origins and revealed his tragic, doomed relationship with “insignificant” Roma girl Valeria. That relationship is then exploited by demon alchemist Diablo who claims to need an ally but actually wants a new slave. The terrifying monarch of Latveria deals with the charlatan in typically effective style…

Marvel continued expanding for the remainder of the decade, but not with superheroes, as a final clutch of covers – Mad About Millie #1, Chili #1, My Love #1, Tower of Shadows #1, Chamber of Darkness #1, Our Love Story #1, Marvel’s Greatest Comics #22, Homer, the Happy Ghost #1, Peter the Little Pest #1, the revived Kid Colt Outlaw(#140), Ringo Kid #1 and Where Monsters Dwell #1 – highlights the publisher’s return to broader choices and themes, following as always the trends of TV and movies. Also included is a brief bonus section sharing Stan Lee’s original synopsis for FF #1 and iconic contemporary house ads.

The 1960s was the turning point in the history of US comic books: the moment a populist industry became an art form. These tales helped sparked that renaissance and remain some of the best stories and art you will ever experience. Nuff Said?
© 2017 Marvel Characters, Inc. All rights reserved.

Star Trek Gold Key Archives volume 2


By Dick Wood, Len Wein, Alfredo Giolitti & various (IDW)
ISBN: 978-1-63140-108-4 (HB), 978-1-62302-656-1 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times

Star Trek debuted on American televisions on September 8th 1966, running until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, the series only really became popular after going into syndication, running constantly in American local TV regions throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing quite a devoted fanbase.

Being a third world country, Britain didn’t see the show until July 12th 1969 during the rocket fever surrounding the Apollo moon landings. BBC One screened “Where No Man Has Gone Before” in black-&-white before proceeding to broadcast the rest of the series in the wrong order. “Arena” was the first episode screened in colour (November 15th 1969), but viewers didn’t care. We were all hooked anyway and many of the show’s catchphrases – quite a few erroneous and some entirely fictitious – swiftly entered the popular lexicon of the nation.

The series spawned a licensed but British-originated comic strip which ran from the late 1960s into the 1970s in Joe 90, TV21 & TV21 and Valiant. These have also been collected and I’ll get to them in the fullness of time and space.

Back in the USA, although there was some merchandising, the phenomenon was a little less enthusiastically embraced. Even though there was a comic book from “properties magnate” Gold Key and running for almost a decade after the show’s cancellation, authenticity at the start wasn’t really a watchword. Nor was immediacy or urgency an issue. In fact, only six issues were released during the show’s entire three-season run. Published between July 1967 and December 1968, they were all gathered in the first Star Trek Gold Key Archive…

Printing giant Whitman Publishing had been producing their own books and comics for decades via their Dell and Gold Key imprints which rivalled in sales and popularity and often surpassed DC and Timely/Marvel at the height of their powers. Famously Whitman never capitulated to the wave of anti-comics hysteria resulting in the crippling self-censorship of the 1950s and Dell Comics never displayed a Comics Code Authority symbol on their covers.

They never needed to: their canny blend of media and entertainment licensed titles were always produced with a family market in mind and the creative staff took their editorial stance from the mores of the filmic Hayes Code and the burgeoning television industry.

Just like the big and little screen, the product enticed but never shocked and kept contentious social issues implicit instead of tacit. It was a case of “violence and murder are fine, but never titillate”…

Moreover, the vast majority of their adventure comics’ covers were high quality photos or paintings – adding a potent degree of veracity and verisimilitude to even the most outlandish of concepts for us wide-eyed waifs in need of awesome entertainment. The company seemed the only logical choice for a licensed comic book, and to be honest, these stories are cracking space opera yarns, even if they occupy an odd position in the hearts of older screen-dominant fans. In the UK, distribution of US comics was haphazard at best, but Gold Key Trek yarns were reprinted in our beloved hardback Christmas annuals. Nevertheless, the earliest ones bore little resemblance to what we’d seen on TV. Our little minds were perplexed and we did wonder, but as the tales offered plenty of action and big sci fi concepts we just enjoyed them anyway. Those original British Star Trek yarns came in serialised comic-strip form, superbly illustrated and bearing a close resemblance to the source material. The feature only appeared as 2 or 3-page instalments in weekly anthologies, but was at least instantly familiar to TV viewers.

The reason for the inaccuracies between the US screen and page versions was simple and probably a clear indicator of the attitude both studio and publisher held about science fiction material. Scripter Dick Wood (a veteran comics writer with credits ranging from on hundreds of series from Batman to Crime Does Not Pay to Doctor Solar, Man of the Atom) had never seen any episodes when commissioned to write the comic, with he and Italian artists Nevio Zaccara – and latterly Alberto Giolitti – receiving only the briefest of outlines and scant reference materials from the show’s producers. The comics craftsmen were working almost utterly in a vacuum…

Nevertheless, by the time of these interstellar exploits (reprinting Star Trek #7-12 and cover-dated March 1970 to November 1971) the well-intentioned contradictions to now-firmly established Trek lore were slowly fading, thanks to better reference. Also vastly increasing veracity for a solid Gold Key seller was creator who had an actual familiarity with TV episodes which solidly steered the printed Enterprise incidents towards canonical parity with the TV phenomenon.

Following revelatory Introduction ‘The Adventure Continues…’ from licensed-character specialists/authors Scott & David Tipton, another stunning photo-collage cover – a rarity at the time outside Gold Key titles – leads into an eerie cosmic quest as Kirk and his crew discover ‘The Voodoo Planet’ (#7 by Wood & Giolitti). In an unexplored region of space, Enterprise discovers an uninhabited duplicate of Earth, complete with monuments and landmarks. When a hidden mastermind then causes the Eiffel Tower to crumble, word comes that the original back home has also come tumbling down…

As the seemingly magical destruction continues, Enterprise tracks a transmission and travels to another planet almost obscured by debris and space junk and finds there a primitive race practising voodoo. Shock follows shock as a landing party finds escaped Earth war-criminal Count Dressler has subjugated the natives and adapted their abilities to launch devastating attacks on the world that exiled him…

However, the villain’s arrogance proves his undoing as Dressler underestimates the ingenuity of Mr. Spock and sheer bloody-mindedness of James T. Kirk…

‘The Youth Trap’  was released with a September 1970 cover-date and sees assorted crew members transformed into children by a manic alien explorer who has turned a fantastic survival technology into an irresistible weapon. Whilst Kooba’s appalled comrades only want to get home, the madman believes his chronal ray will win him a universe. Once again the combination of Spock’s brains and Kirk’s daredevil brawn win the day…

From the February 1971 9th issue, Wood was replaced by devoted Trek viewer Len Wein (Swamp Thing, Batman, Spider-Man, Hulk) who joined astounding Alberto Giolitti to explore ‘The Legacy of Lazarus’, wherein the ever outward-bound Enterprise fetches up to a remote planet and finds it populated with all the great figures of humanity’s past. When Spock vanishes, his trail leads to a hidden cavern where Earth’s greatest historian Alexander Lazarus has combined robotics and recovered alien technology to locate and gather in the actual brainwaves of history’s giants and create the most astounding resource for knowledge ever conceived.

Sadly, the great feat has only whetted the savant’s appetite. Lazarus wants to perform the same feat with the great and good of Vulcan’s past. To get started, he needs the brain of a native and Spock is the nearest and therefore only logical candidate. Luckily for the endangered Science Officer, Kirk and his shipmates can call on the wisdom and courage of Earth’s greatest heroes to aid in their rescue attempt…

With Star Trek #10 (May 1971) stills from Paramount were no longer forthcoming and George Wilson began his series of captivating painted covers. Meanwhile, on the pages within, mystery and imagination hold sway as the starship is plucked out of the void by a cosmic genie whilst Kirk, Spock, Dr. Leonard McCoy and Chief Engineer Montgomery Scott are dumped at the feet of a storybook tyrant who demands they steal for him the awesome ‘Sceptre of the Sun’. All too soon though, the doughty space-farers unravel the lies underpinning the seeming omnipotence of Chang the Sorcerer and find his true origins stem from a long-lost expedition from Earth in ages past…

From August 1971, ‘The Brain Shockers’ details how neophyte Yeoman Pandora Trask is tricked by a marauding alien into opening a hatch she wasn’t meant to, unleashing a wave of malignant emotions hidden aboard the Enterprise. These deadly feelings were originally extracted and bottled at the time Vulcans first sought to abandon passion for logic and were being transported to a secret destination, but now their rampage through the ship and the assailant’s world will wreak total havoc unless Spock can outthink both them and immortal, seemingly suicidal custodian Malok…

Closing this bombastic treasure-trove is ‘The Flight of the Buccaneer’ (#12, November 1971) with Kirk, McCoy, Scott & Spock ordered undercover to infiltrate a nest of interstellar pirates and recover Star Fleet’s stolen store of Dilithium crystals in a fast-paced, all-guns-blazing romp referencing and homaging Treasure Island…

Packed with photo-covers, promotional photos and a complete Cover Gallery this is another fabulously enticing, expansive and epic compendium of thrills: truly engaging stories to delight young and old alike and well worthy of your rapt attentions.
® and © 2014 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

DC Finest Green Lantern (volume 3) – Hard-Travelling Heroes


By Denny O’Neil, Gardner F. Fox, John Broome, Mike Friedrich, Bob Haney, Gil Kane, Jack Sparling, Mike Sekowsky, Sid Greene, Dick Dillin, Ross Andru & Mike Esposito, Neal Adams, Frank Giacoia, Dick Giordano, Joe Giella, Murphy Anderson, Wallace Wood, Vince Colletta, Bernie Wrightson, John Costanza, Joe Letterese, Ben Oda & various (DC Comics)
ISBN: 978-1-79951-027-7 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Pure Superhero Sensationalism… 10/10

After a hugely successful revival and reworking of Golden Age all-star The Flash, DC (National Periodical Publications as they were then) built on a resurgent superhero trend. Cover-dated October 1959 and on sale from July 28th, Showcase #22 hit newsstands at the same time as the fourth issue of the new Flash comic book (#108) and once again the guiding lights were editor Julie Schwartz and writer John Broome. Assigned as illustrator was genre-versatile action ace Gil Kane.

Brash, cocky test pilot Hal Jordan was in California when an alien cop crashed on Earth. Mortally wounded, Abin Sur commanded his ring – a device which could materialise thoughts – to find a replacement officer: one both honest and without fear. Scanning the planet, the wonder weapon selected Jordan, whisking him to the crash-site. The dying alien bequeathed his ring, lantern-shaped Battery of Power and his profession (patrolman of Sector 2814) to the astonished Earthman.

In 6 pages the story established characters, scenario and narrative thrust of a series that would become the spine of all DC continuity. With the concept of the superhero being re-established among the buying public, there was no shortage of gaudily clad competition. Better books thrived by having something a little “extra”. With Green Lantern, that was primarily the superb scripts of John Broome & Gardner Fox and astounding, ever-evolving drawing of Gil Kane (ably abetted by a string of top inkers) whose dynamic anatomy and dramatic action scenes were maturing with every page he drew. Happily, the concept itself was also a provider of boundless opportunity. Other heroes had extraterrestrial, other-dimensional and even trans-temporal adventures, but the valiant champion of this series was also a cop: a lawman working for the biggest police force in the entire universe.

This fabulous but strictly non-digital assemblage gathers Green Lantern #62-82 (July 1968-March 1971) including contemporaneous guest appearances in The Flash #191 and World’s Finest Comics #201. These all follow neatly on from GL’s previous DC Finest compilation, so you should get that too. It has no bearing on your understanding, as these are deftly designed to be read fresh at any stage of your fandom-hood, but they are really good too and I wouldn’t want you to miss out…

At the time this selection of stories began, DC was a company in transition – as indeed was America itself – with new ideas (which in comic book terms meant younger writers) being given greater headway than ever before, an influx of new kids unseen since the very start of the industry, when excitable young artists and writers ran wild with imagination.

However Green Lantern #62 had veteran scribe Gardner Fox providing clever scientific mystery/crime caper ‘Steal Small… Rob Big!’ for Jack Sparling & Sid Greene to limn before Denny O’Neil’s metaphysical, history-warping thriller ‘This is the Way… the World… Ends!’ in #63 sees Hal apparently hallucinating as the Guardians of the Universe seek to support his battle against time-warping despot Gracchus by acting though his so-human subconscious…

Mike Sekowsky & Joe Giella illustrated O’Neil’s ‘Death to Green Lantern’ wherein a long-forgotten minor foe almost destroys the Green Guardian’s reputation before ending his life… Social historians might want to note the early inclusion of benevolent and necessary (as well as favourably depicted and written) hippie flower children acting as more than mere comedic asides: Those times they really were a-changin’…

A return to straight superhero drama comes as Fox, Sekowsky & Giella’s deliver doomsday eco-thriller ‘Dry Up… and Die!’ which apparently ends the criminal career of Doctor Polaris before Broome takes GL back to the future for another planet-saving sci-fi romp in #66’s ‘5708 AD… A Nice Year to Visit – But I Wouldn’t Want to Live Then!’

GL #67 offered two shorter tales, the first of which – ‘Green Lantern Does his Ring Thing!’ by Fox, Dick Dillin & Giella – is a delightful old-school conundrum as old foe Bill Baggett again wrests mental control of the ring away from the Emerald Gladiator whilst ‘The First Green Lantern!’ (Fox & Greene) reveals how the Corps began in the first (and only, I think) of a projected series: Tales of the Power Ring.

Contemporary space opera was the order of the day in intriguing action thriller ‘I Wonder Where the Yellow Went!’ by O’Neil and featuring the wonderfully welcome return of a rejuvenated Gil Kane, aided and abetted by Giella. Kane’s last efforts of the decade on the hero he visually created was to be an eye-popping run of beautiful, dynamic classics, and none more so than the youth-rebellion parable ‘If Earth Fails the Test… it Means War!’, cleverly scripted by Broome and inked by the incomparable Wally Wood.

Vince Colletta inked the less impressive Broome & Kane space spoof ‘A Funny Thing Happened on the Way to Earth’, but honour and quality are restored with Broome, Kane & Giella’s tense countdown-to-disaster conundrum ‘The City that Died!’: one of two tales in #71, and one that reintroduced Olivia Reynolds: a potential love interest for Hal whose subconscious mind is a planet-shattering energy source. The second story was another jolly Jordan Brothers yarn by Broome, Dillin & Murphy Anderson, but ‘Hip Jordan Makes the Scene!’ is a regrettably old-fashioned tale of a grifting hippie way out of tune with readers’ sensibilities… and that’s a shame because it is quite funny.

The annual traditional of an Emerald Gladiator/Scarlet Speedster team-up appears next as The Flash #191 hosts the heroes’ perplexing quest to unite and stop another alien catastrophe involving Olivia Reynolds and many marauding robots in Broome, Ross Andru & Mike Esposito’s ‘How to Invade Earth – Without Really Trying!’

Then in Green Lantern #72 O’Neil, Kane & Giella manifest and materialise ‘Phantom of the Space Opera!’ in a visually magical but rather heavy-handed co-opting of Wagner’s Ring of the Nibelungs (a favourite work of music-loving Kane) transposed to deep space. However, this was more than compensated for by the brilliant two-parter that followed. ‘From Space Ye Came…’ in Green Lantern #73, and climactic conclusion ‘Lost in Space!’ by Mike Friedrich, Kane & Anderson sees an unforgettable clash of ultimate enemies as renegade Green Lantern Sinestro makes a brutal attempt on Jordan’s life using his foe’s unrequited love for Carol Ferris as a psychological wedge. However, the alien mastermind was unaware of just how unstable Ferris was in her dual identity of gem-possessed space amazon Star Sapphire…

With #76 Denny O’Neil would become sole scripter and in collaboration with comics genius Neal Adams completely redefine contemporary superhero strips with relevancy-driven stories. First, though, the opening chapter of Hal Jordan/Green Lantern’s chequered career comes to its glorious swan-song with #75 and ‘The Golden Obelisk of Qward!’ Here the Emerald Crusader and a desperate doctor invaded the antimatter universe to save Olivia Reynolds and destroy a weapon capable of demolishing our galaxy. Broome, Kane & Giella went out on a high note, blending modern sensibilities with the plot-driven sense of wonder and high-octane action which made Green Lantern such an astounding hit and the very foundation stone of DC mythology.

In 1969, after nearly a decade of earthly crimebusting, interstellar intrigue and spectacular science fiction shenanigans, the Silver Age Green Lantern was swiftly becoming one of the earliest big-name casualties of the downturn in superhero sales. Editor Schwartz knew something extraordinary was needed to save the series and the result was a bold experiment that created a fad for socially relevant, ecologically aware, more mature stories which spread throughout costumed hero comics and utterly revolutionised the industry and nigh-radicalised the readers.

Tapping relatively youthful superstar-in-waiting O’Neil and with hyper-realistic artist Neal Adams to produce the revolutionary fare, Schwartz watched in fascinated disbelief as 13 groundbreaking issues captured and encapsulated the tone of the times. These garnered critical praise and awards within the industry and crucially valuable publicity from the real world outside. Sadly, the stories simultaneously registered such poor sales that the series was cancelled anyway, with the heroes unceremoniously packed off to the back of marginally less endangered title The Flash. O’ Neil, in tight collaboration with Adams, assaulted all the traditional monoliths of contemporary costumed dramas with tightly targeted, protest-driven stories. The comic book was re-titled Green Lantern/Green Arrow with the Emerald Archer constantly mouthing off as a hot-headed, liberal sounding-board and platform for a generation-in-crisis, as staid, conservative, quasi-reactionary Hal Jordan played the part of the oblivious but well-meaning old guard.

America was a bubbling cauldron of social turmoil and experimentation. In comic book terms, everything was challenged and ended with GL/GA #76. Cover-dated April 1970, on sale from February 19th, it was the first issue of the new decade and from the start O’Neil & Adams redefined superheroes; transforming complacent establishment masked boy scouts into uncertain, questioning champions and strident explorers of the revolution and enigmatic, apparently self-consuming America.

Inked by Frank Giacoia, ‘No Evil Shall Escape My Sight!’ broke the mould of the medium, re-positioning the very concept of the costumed crusader as newly-impoverished ex-millionaire turned social rebel Oliver (Green Arrow) Queen challenges GL’s cosy worldview. The specific villain du jour is a wealthy landlord whose treatment of his poverty-stricken tenants isn’t actually illegal but certainly is wickedly immoral. Soon the lofty space-cop painfully discovers real villains wear business suits, operate expense accounts, hurt people just because of skin colour and can happily poison their own nests for short-term gain.

Of course, that the story is a magnificently illustrated brilliant crime thriller with science-fiction overtones doesn’t hurt either…

O’ Neil became sole scripter with this story and, in close collaboration with socially “involved” ultra-realistic art-genius Adams, instantly overturned contemporary costumed dramas with their societally-targeted protest-stories. At least the “Ring-slinger” was able to perceive his faults, and was more or less willing to listen to new ideas…

Follow-up ‘Journey to Desolation’ in #77 was every bit as groundbreaking.

At the conclusion of #76 an immortal Guardian of the Universe – affectionately known as “the Old Timer” – is assigned to accompany the Emerald Duo on a voyage to “discover America”: a soul-searching exploration into the dichotomies which divided the nation, and a tremendously popular pastime for the nation’s disaffected citizens back then.

The first stop brought the trio to a poverty-stricken mining town run as a private kingdom by a ruthless entrepreneur happy to use agent-provocateurs and Nazi war criminals to keep his wage slaves in line. When a young protest singer looks likely to become the next Bob Dylan and draw unwelcome publicity, he has to be eliminated… as do the three nosy strangers who drive into town at just the wrong moment…

Although the heroes provide temporary solutions and put away viciously human criminals, these tales were always carefully heavy handed in exposing bigger ills and those issues which couldn’t be fixed with a wave of a Green Ring; invoking an aura of helplessness that was metaphorically emphasised during this story when Hal is summarily stripped of much of his power for no longer being the willing, unquestioning stooge of his officious, high-and-mighty alien masters. Even with Jordan off active duty (but still on-call!), his power levels and actions were still arbitrarily controlled by his little blue bosses…

The confused, now merely-mortal Lantern discovers another unpalatable aspect of human nature in ‘A Kind of Loving, a Way of Death!’ after newly-widowed Black Canary joins the peripatetic cast. Seeking to renew her stalled relationship with Green Arrow, she is waylaid by bikers, grievously injured and taken in by a charismatic hippy guru. Sadly, drop-out Joshua is more Manson than Messiah and his brand of Peace & Love only extends to white people. Everybody else is simply target practise…

The plight of Native Americans was stunningly highlighted in ‘Ulysses Star is Still Alive!’, as corporate logging interests attempt to deprive a mountain tribe of their very last scraps of heritage, again provoking the Green Knights to pick a side and take extraordinarily differing courses of action to help. GL/GA #80 then returns some science fictional gloss in a tale of judicial malfeasance. In ‘Even an Immortal Can Die!’ (inked by Dick Giordano), after the Old Timer uses his powers to save Green Lantern rather than prevent a pollution catastrophe in the Pacific Northwest, he is immediately sanctioned. For his selfish deed he is chastised by his fellow Guardians and dispatched to the planet Gallo for judgement by the supreme arbiters of Law in the universe.

His earth friends accompany him there and find a disturbing new administration with a decidedly off-kilter view of justice in a barbed and telling attack on the then-seen-to-be biased if not corrupt US Supreme Court… same as it ever was…

Adams’ staggering facility for capturing likenesses added extra-piquancy to this yarn that we’re just not equipped to grasp all these decades later, with the usurping, overbearing villain derived from the Judge of the infamous trial of anti-war protesters “The Chicago Eight”

Insight into the Guardians’ history underpins ‘Death Be My Destiny!’ when Lantern, Arrow & Canary travel with the now-sentenced and condemned Old Timer to the ancient planet Maltus (that’s a pun, son: just type Thomas Robert Malthus into your search engine of choice or even look in a book). They arrive on a world literally choking on its own out-of-control population. The uncanny cause of the catastrophe casts an unlovely light on the perceived role and worth of women in modern society…

Penultimately closing on a more traditional note, GL/GA #82 enquired ‘How Do You Fight a Nightmare?’ (with additional inks from Bernie Wrightson) as Lantern Jordan’s greatest foe unleashes Harpies, Alien Amazons and all manner of female furies on the hapless hero before Black Canary & Green Arrow can turn the tide, all whilst asking a few extremely pertinent and extremely pointed questions about women’s rights…

We properly close here with a nifty sidestep into the more cosmic heydays of the hero as World’s Finest Comics #201 (recently converted into a team-up vehicle for Superman), finds Jordan back at full strength and gulled into contesting ‘A Prize of Peril!’ (O’Neil, Dillin & Giella) after clashing with Superman. A close miss in near space prompts a competition to decide whether either Emerald Gladiator or Man of Steel has sole jurisdiction of Earth’s skies; at least that is the ostensible goal, but those adjudicating are not at all what they seem…

Augmented with covers by Kane, Sparling, Adams, Sekowsky, Anderdon, Jack Adler, Jo Kubert, Greene & Joe Giella, these costumed drama romps are in themselves a great read for most ages, but when also considered as the building blocks of all DC continuity they become vital fare for any fan keen to make sense of the modern superhero experience. This blockbusting book showcases the imaginative and creative peak of Broome, Fox & Kane as well as the start of the new world in comics, as a plot-driven plethora of action sagas and masterful thrillers give way to emotive, evocative dramas that literally reshaped the DC Universe. These tales of wit and courage, illustrated with astounding dynamism defined – and marked the end of – the Silver Age of comics and they are still as captivating and engrossing now as they ever were; perhaps even more so. If you love the gloss, scope and glamour of superhero fiction, you will never read better.
© 1968, 1969, 1970, 1971, 2026 DC Comics. All Rights Reserved.

Star Trek Archives volume 5: Best of Captain Kirk


By Peter David, James Fry, Gordon Purcell, Arne Starr & various (IDW)
ISBN: 978-1-60010-571-5 (TPB) 978-1-62302-507-6 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

The stellar Star Trek brand and franchise probably hasn’t reached any new worlds (strange or otherwise) just yet, but it certainly has permeated every aspect of civilisation here on Earth. Even though Canadians saw it first on Sept 6th 1966,“The Man Trap” went out on September 8th in the USA, which is why today is STAR TREK DAY.

The brand is arguably the biggest franchise engine on Earth, permeating every merchandisable sector imaginable. You can find daily live-action and animated screen appearances constantly screening somewhere on the planet, toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the assorted movie divisions proceeding apace even as I type this. There’s a wealth of new series – live action and animated, all-ages and strictly adult and even as I just hinted, competing blockbuster film franchises. Like the most hallowed of fiction (Dracula, Tarzan, Peter Pan, Sherlock Holmes) the show and its spinoffs have become part of shared human cultural heritage and like Shakespeare & Dickens (and The Simpsons!) the show has added concepts to and enlarged the vocabulary of the language. Happy 60th Birthday Star Trek. Live long and keep on prospering…

Many companies have published comic book adventures based on the exploits of Gene Roddenberry’s immortal brainchild. Currently, IDW have that treasured funnybook license and have combined splendid new tales with a choice selection of older examples from other publishers. A particularly fine extended exploit fills this epic sequence taken from the wonderful run of missions produced under the DC badge during the 1980s and early 1990s. Never flashy or sensational, those tales assiduously and scrupulously referenced the TV and movie canon whilst embracing the same storytelling values, by concentrating on stories simultaneously character-led and plot-driven – and never taking themselves too seriously.

Here Federation history blends seamlessly with suspenseful drama and spectacular action, subtle character interplay, boisterous humour and good old fashioned thrills as much-missed scripter Peter David and his artistic allies concocted a tense, politically-tinged saga first seen; between cover-dates April – September 1990, in issues #7-12 of DC’s monthly Star Trek comic book.

Peter Allen David (23rd September 1956-24th May 2025) wrote thousands of stories: continuity-changing runs on Spider-Man, The Incredible Hulk (which he helmed for 12 years), Aquaman,  Supergirl, Captain Marvel, She-Hulk, Scarlet Spider, The Phantom, Young Justice, Dreadstar, X-Factor and Wolverine, as well as notable runs on countless more. In an industry heavily reliant on adapting media properties, he was the go-to guy for dozens of tie-in titles including all Star Trek books at various companies; Babylon 5; manga import Negima; Halo: Helljumper; Tron and younger reader titles like Powerpuff Girls and The Little Mermaid. His screen credits include Babylon 5 and animated series including Ben 10, Young Justice and Space Cases which he co-created with Bill Mumy. In comics he created or co-created Spiderman 2099, Fallen Angel, Sachs and Violens, Soulsearchers and Co., SpyBoy, The Atlantis Chronicles and so much more.

A tireless scribe and popular culture maven, his nigh 100 prose books include original creations, genre and franchise spin-off  novels for all Star Trek sub-franchises, Babylon 5, Alien Nation, Battlestar Galactica, Swamp Thing, Transformers, novelisations and adaptations, movie, biographies commentary and nonfiction. Outspoken, ferociously liberal, minority-advocating and never, never boring, he was a master of spit-take comedy moments and crushing emotional body blows in his work, and we are all poorer for his passing.

Previously on the Final Frontier: a number of hostile alien races – the Klingons just prior to a grand rapprochement with the Federation – and a now-uncomfortably un-PC fundamentalist species called Nasguls (based on then-contemporary bugbear Iran under the Ayatollahs) had recently fallen foul of James T. Kirk’s unconventional problem-solving methods. Having had enough of that human’s impious interference, the sacred Salla of the Nasguls had placed a planet-sized bounty on the Enterprise’s Captain.

Kirk didn’t care: he always has bigger problems, but finally fed up with his interstellar shenanigans and maverick solutions, Starfleet had appointed civilian protocol officer R. J. Blaise to the USS Enterprise to ensure Kirk behaves properly. Somehow this particular beautiful woman is completely immune to our hero’s amatory charms…

The astral action opens on Earth where Starfleet Vice-Admiral Tomlinson and the Federation President are enduring a fractious and tiresome meeting with the Klingon ambassador and the august Salla himself. The tyrannical aliens have temporarily suspended their disdain for each other and are now (relatively) united in pursuing quasi-legal avenues; seeking to have Kirk cashiered from the service, tried in a Federation court and then (naturally) executed.

Events take a most unwelcome turn in ‘Not… Sweeney!’ (by David, James W. Fry & Arne Starr) as news comes that the most dreaded bounty hunter in the universe has decided to collect the price on Kirk’s head. Although caring little for the death-sentence dogging him, the starship captain is utterly incensed when it adversely affects his job. Despatched to Tau Gamma II to rescue a human colony before the geologically unstable planet shakes itself to bits, Kirk is flabbergasted to find the survivors demanding another ship or to be left to the world’s erratic mercies, rather than endure certain doom when Sweeney comes for the Enterprise’s captain…

Their anxiety proves well-founded when, mere hours later, the infallible stalker arrives with a fleet of ships and instantly attacks…

After a tremendous struggle in ‘Going, Going…’, Kirk – with Spock and Blaise as collateral captives – is confined aboard the disturbingly effete bounty hunter’s flagship and made the star of an impromptu auction. Kirk has made many enemies in his career and a ferocious bidding war begins, but Sweeney’s attentions are soon diverted by the captive Vulcan. The scrupulously polite and terrifyingly brilliant manhunter has never met a prisoner like Spock, and his distracting new fascination eventually leads to Sweeney’s first defeat as Kirk and Blaise break out of the Brig just as competing Klingon and Nasgul forces warp in to claim the prize lot in Sweeney’s auction…

Things come to a head when the situation deteriorates into a petulant shooting war in ‘…Gone!’, leaving Kirk to pull off yet another hairsbreadth escape and even save the Tau Gamma II colonists. However, no longer willing to tolerate the political machinations, Kirk forces the issue to a head by surrendering himself to Federation authorities on Earth and demanding his day in court to clear his name once and for all…

Given the chance for a show trial, the Salla and his Klingon antagonists revel in the chance to destroy the greatest hindrance to their plans and ‘The Trial of James T. Kirk’ opens with ‘The First Thing We Do…’

This story-within-a-story is stuffed with hilarious cameos and vignettes from many old TV episodes (but in an easily accessible manner for newcomers unfamiliar with lore) and sees Kirk’s attorneys Samuel T. Cogsley and Areel Shaw (look them up if you need to) deftly manoeuvre to remove most of the charges whilst rolling out a host of fan-favourites from TV episodes to act as “character witnesses”…

Despite making some telling points, an Enterprise crewman turning to the Dark Side and the frank sworn testimony of R. J. Blaise, the case is clearly going against the Klingons and Nasgul. Thus they individually and clandestinely resort to their respective Plan Bs in ‘…Lets Kill All the Lawyers!’ The bellicose warrior race fly in their own Emperor to give personal testimony and demand Kirk’s destruction, whilst the fundamentalist tyrant of the Nasgul opts for a far more hands-on and devastatingly final solution…

Pencilled by Gordon Purcell, the saga explosively concludes in ‘Trial and Error!’ as deft work by Spock and the Bridge Crew uncover a plot to eradicate the courtroom and everyone in it, leading to a cessation of hostilities between Federation and Klingons and Kirk’s full exoneration.

Sadly, those efforts completely fail to expose the treacherous mole high in Star Fleet Command who was crucial to instigating the entire affair…

This tale is pure classic Trek. Fans loved it then and you will now. It’s also a superb example of how to do a licensed property in comic form, and readers and wannabe creators should buy and take note. Balancing action and drama are captivating moments of interpersonal byplay filling out the roles of beloved characters like Uhura & Sulu and – as you’d expect from Peter David – the story is packed with outrageously hilarious quotable moments…

These yarns are magical romps of fun and thrills fully embracing and enhancing canonical Star Trek for the dedicated devotee, offering memorable comic book adventure for followers of our art-form and, most importantly, providing an important bridge between the insular world of fans and the wider mainstream. Stories like these about such famous characters can only bring more people into comics and isn’t that what we all want?
Star Trek ® and © 2009 CBS Studios, Inc. All Rights Reserved. Star Trek and related marks are trademarks of CBS Studios, Inc.

Batman: Terror of the High Skies


By Joe R. Lansdale, Edward Hannigan & Dick Giordano (Little, Brown & Co.)
ISBN: 978-0-316-17765-8 (TPB)

September 19th is the 12th Annual Batman Day and this year it coincides with the 32nd International Talk Like A Pirate Day. That’s gonna be some strange dinner party conversation, right there, me Hearties! Moreover, World Police expect to deploy specially trained penguins to keep rival marchers Ap-Aarrrrrt!

Prior to the days of all-out Superhero cinema, we parochial comics fans tended to regard and measure our greatest assets in purely graphic narrative terms, but truthfully characters such as Superman, Spider-Man and especially Batman have long-since grown beyond their origins and are now fully modern mythological creatures who inhabit a mass of medias and even age ranges. A precious case in point is this superbly rowdy, rollicking. rousing and rather rare “Boy’s Own adventure” released in November 1992 as part of the perennial and hopefully never-ending drive to get kids reading.

Terror of the High Skies was written by the brilliant and joyously prolific Texan Joe R. Lansdale, whose credits range from novels to screenplays (Bubba Ho-Tep, Hap and Leonard) and cartoons (Superman: The Animated Series, DC Showcase: Jonah Hex) to comic books (Jonah Hex: Two Gun, Molo & Shadows West, Red Range, Pigeons From Hell, The Steam Man, Batman) in genres as broad as horror, comedy, westerns, crime-thrillers, fantasy science fiction and all points in between. He is as adept at challenging adult audiences as he is beguiling – far harder to impress – young readerships… and he knows kung fu too!

The illustrated prose tale begins as young Toby Tyler slowly adjusts to life in Gotham City after growing up in Mud Creek, East Texas. One night, as his parents play host to old friend – and Police Commissioner – Jim Gordon, Toby hears a cat in distress and climbs out of his bedroom window onto the roof of his building. Once there, he finds a flying galleon heaving-to and infamous criminal The Joker capering about all gussied-up in the guise of a movie pirate.

Toby’s a big fan of films and keeps up to date on the news, so when the Mountebank of Mirth makes the kid walk the plank off the roof he overhears some clues that will eventually lead to the Clown Prince’s defeat. It’s also where and when he first meets the daring Dark Knight, as Batman swoops out of the darkness to save him before racing off to confront Joker and his gang of plundering sky-pirates…

Already deeply involved in solving taunting card-clues to the raucous rogue’s future crimes, Batman comes close to ending the case right there, but the wily Harlequin of Hate hastily hightails it to embarks on a campaign of pirate-themed plundering, unaware that plucky Toby has deduced where and when he will strike next.

With the focus very much on the valiant boy – just as young Jim Hawkins is the narrative voice of Robert Louis Stevenson’s genre-founding Treasure Island – readers are treated to a splendid adventure as Toby is allowed to join Batman’s search for the Joker in a fantastic chase encompassing a visit to the Batcave; meeting and rescuing his favourite horror-film actor; stowing away aboard the cloud-soaring marauder; facing a (mechanical) sea monster and eventually foiling a spectacular scheme to unleash a wave of madness on unsuspecting Gotham City.

Boldly boisterous, fast-paced and engaging; delivered very much in the manner of Batman the Animated Series (for which Lansdale also wrote a number of episodes), this delightful text escapade is enhanced by eight breathtaking full-page action-illustrations by Batman veterans Ed Hannigan & Dick Giordano and would make a perfect primer for younger fans to begin their – hopefully – life-long love affair with reading… once some forward-thinking editorial bigwig has it re-released and commissions a new one too…
© 1992 DC Comics. All Rights Reserved. Published under license from DC Comics.

The Spectre volume 1: Crimes and Judgements


By John Ostrander & Tom Mandrake with DIGITAL CHAMELEON, Carla Feeny, Todd Klein & various(DC Comics)
ISBN: 978-1-4012-4718-8 (TPB) 978-1-4012-5253-3 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

The Spectre is one of the oldest characters in DC’s vast stable, created by Jerry Siegel & Bernard Baily in 1940 for More Fun Comics #52 & 53. However, just like Siegel’s other iconic co-creation, the Ghostly Guardian soon began to suffer from a basic design flaw: he was just too darn powerful. In fact, unlike Superman, he’s already dead, so he can’t really be dramatically imperilled by anything.

Starting out as a virtually omnipotent phantasm and singleminded fighter of evil, the Sinister Spirit ultimately resolved over various returns and refits spanning more than 66 years into a succession of tormented souls bound to the merciless personification of the biblical Wrath of God. That last revelation came about thanks to a piece of inspired rethinking in a revival from the early 1990s. The character had already been rebooted and resurrected many times, but none better than that superbly incisive iteration, wherein scripter John Ostrander shifted the narrative spotlight onto the relative Tabula Rasa that was Jim Corrigan. He was the tough-guy, depression era cop whose brutal murder unleashed The Spectre into the burgeoning world of costumed heroes…

His story was a genuinely gruesome one: on the eve of his wedding police detective Corrigan was captured by the Gat Benson mob, shoved in a barrel of cement and pitched off a pier. Called back to the land of the living, he was commanded by a glowing light and disembodied voice to “confront Evil”…

Over the following decade of his subsequent dark crusade, fighting crime and crushing demonic monsters, the Avenging Astral Angel was indisputably the most formidable hero of the Golden Age. For most of the Spectre’s time on Earth, Corrigan had been its human face: a way for readers to glimpse the softer side of a relentless punisher of misdeeds. Ostrander’s take on the character delved deeper. For nearly five years he and artistic collaborator Tom Mandrake lent a tragic, barbaric humanity to a champion who was simply too big and too strong for periodical comics. With DC currently returning to the back catalogue of the Grim Ghost, let’s revisit that stellar run. Initial offering Crime and Judgements gathers issues #1-12 of The Spectre (volume 3, spanning cover-dates December 1992 to November 1993) in a deliriously dark collation of macabre mood and shocking suspense wherein Corrigan and The Spectre finally learned the truth about their relationship.

It begins as Corrigan visits the bedside of dying thug Louis Snipe in ‘Crimes of Violence’. Fifty years previously this gunsel was one of the gang who murdered Corrigan, but before their potentially final exchange can progress they are interrupted by social worker Amy Beitermann, who gets a strange vibe off the ex-policeman…

Moments later she inadvertently witnesses his uncanny secret in action as The Spectre emerges to deliver gory justice to gangbangers perpetrating a drive-by shooting on the steps of the hospital. She keeps the unbelievable details of the resultant bloodbath from Police Inspector Nate Kane. She knows the older man has a crush on her, and isn’t above using his doting interest to ply him with questions about former cop-turned-Private Investigator named Corrigan…

Later, as the Spectre concludes his business with Snipe, somewhere in the city, a blood-spilling serial killer takes his latest victim and Corrigan once more questions the point of his existence. Half a century of punishing the guilty and nothing has changed…

‘Crimes of Passion’ opens with the Ghostly Guardian drawn to a house where a repeating phantom constantly relives her own murder. When she refuses to disclose any details of the crime or perpetrator Spectre reacts with typical furious overkill. Elsewhere, Amy enters the storefront of fortune teller Madame Xanadu. Beitermann’s enquiries have traced Corrigan to an office in that building, but her abrupt meeting with the sultry seer proves more than she can handle, especially after the sorceress summarily demands she find Corrigan for her.

The driven spirit they’re pursuing has been just as inquisitive. Unfortunately his questioning of the unquiet ghost’s husband, lover and sister leads to nothing but death and damnation for all the wrong people…

…And at the docks Nate Kane inspects the site of the latest atrocity attributed to the Reaver but finds himself unexpectedly encumbered with two bodies: one of them encased in cement and in a 50-year-old barrel…

‘Crimes and Punishments’ finds Amy visiting Kane at the Precinct house. Poking around, she is aghast to find a concrete corpse and beyond words when she sees it has Corrigan’s agonised face. Across town, commercial artist Danny Geller is thinking about passion and the kind of woman he likes, but the Spectre is busy, or at least Corrigan is. Having caused the suicide of an innocent, the human half of the Astral Amalgamation is in need of confession and seeks out Amy. He can’t understand why, but Jim is inexplicably drawn to her…

It’s exactly the wrong moment for a street gang to jump them and The Spectre’s revolting response-in-kind utterly disgusts the stunned social worker. When she questions why such violence is necessary, Spectre mystically shows her Corrigan’s savage childhood with an abusive, travelling-preacher father and later how the cop he became met his eventual end.

Although that panorama is too awful to bear, Amy takes some solace in seeing how happy Jim once was with his fiancée Clarice Winston…

The revelatory visions conclude with ‘Crime and Judgment’ as Corrigan re-experiences his meeting with God’s Will in Limbo. Amy intangibly observes his mission laid out again and realises the newly-dead man missed something the first time: the Voice actually saying “Confront Evil. Confront and Comprehend…”

Flashing back in time to the moment The Spectre began, Amy watches as Clarice is killed and how Corrigan dragged her back from Heaven. His beloved lived again… but she shouldn’t have…

Challenging The Spectre only causes him to turn his excoriating gaze upon Amy. He probes and exposes her greatest guilt. Once she was married to an unfaithful man. When she caught her spouse in his lustful betrayals she spitefully reacted just like him and unknowingly passed on the killer contagion he had afflicted her with and consequently to many of her own retaliatory one-night partners. In her own eyes Amy is every inch a killer too…

However, when the aroused, irate Spectre attempts to administer judgement, Corrigan rises to resist his other half and, after a tremendous struggle, a deal is struck…

A new story arc begins with a road accident that leaves a kidnapper dead before the missing child can be found. With no hope remaining, Amy asks Jim for specialised help and the detective follows the abductor’s soul to its reward in The Pit. Ignoring his own justly-suffering father, Corrigan probes deeper into the Abode of the Damned and meets again Shathan the Eternal. Their epic battle triggers ‘A Rage in Hell’ before the Ghostly Guardian gets what he needs and the child is saved…

All the same, The Devil landed a last telling blow, citing the legend of how a demonic Prince of the Damned escaped Hell. This Spirit of Wrath volubly and piously repented and was bound to a human. Together they roam Earth, doing Heaven’s work. Somehow, this story deeply unsettles The Spectre….

With uncomfortable suspicions of infernal taint destabilising his usually implacable composure, the Grim Ghost seeks out Amy. Although her ailment and condition has forced her to avoid intimacy with guys like poor Nate, she feels comfortable in the arms of a dead man, and takes the opportunity to talk Jim into trying to ameliorate his alter ego’s excesses. The inconclusive initial results are seen as Spectre goes on a rampage against a succession of callous casual murderers and greedy gangbangers in ‘The Bleeding Gun’. Greater forces are in play, though. Xanadu, urgently seeking her phantom lodger, unleashes magic forces against uncooperative Amy even as Danny Geller makes another killing. Every day he’s getting closer to the one woman he really wants…

With Jim and Amy trapped in a fantastic realm, ‘Vision and Power’ reveals that when Xanadu was sheltering Corrigan after his latest resurrection, she began tapping tiny slivers of its mystic energies and has become addicted. Taunting her victims by claiming this magic could even cure Amy – something The Spectre would never allow – the seer then steals all that arcane might, but is overwhelmed by the force of the mission underpinning the power…

With Xanadu on a brutally bloody rampage of distorted judgment and punishment, Corrigan (free and free-thinking for the first time in decades) has no choice but to convince her to surrender the infinite force before picking up his burden once again…

The second act of Shathan’s vengeance begins when his diabolical lieutenant Azmodus – carried back to Earth in the wrathful Spectre’s wake – starts possessing mortals and sowing destruction. Nate, meanwhile, discovers all the Reaver’s victims were HIV-positive like Amy, and gets a nasty inkling of what’s really going on when he finally realises the ex-cop she was asking about and the concrete corpse both have the same face as the creepy new guy she’s been seeing.

When he confronts them his ‘Righteous Anger’ leads to a shattering series of further revelations. Kane learns ‘No Good Deed Goes Unpunished’ as news of the HIV angle goes public and he’s made the police’s scapegoat for their failure to catch the Reaver. As the Spectre is dragged from Amy’s side after body-hopping Azmodus begins a campaign of spectacular slaughter, the Astral Avenger is trapped by his own zealousness within the demon whilst it continues its appalling kill-spree. Geller too has been busy, and although his body-count is far less impressive it has a single purpose. All this time he’s been hunting the harlot who infected him with a vile death-sentence. Now he’s found her. The ‘Unforgivable Acts’ by all the players then continue with restored Xanadu pondering Amy’s destiny, well aware that not even The Spectre is mighty enough to foil Fate.

The Supernal Spirit has other ideas, however, following the killer’s latest victim to the Gates of Heaven, resolved to glean the Reaver’s identity. Unfortunately, Archangel Michael won’t permit that and The Spectre finally faces a foe he cannot defeat…

‘The Deepest Cut’ begins the end as cashiered Kane – who pluckily stationed himself outside Amy’s home – also falls to the Reaver, but the inevitable attack is abruptly delayed once Azmodus arrives. The devil has been gathering power with each possession and subsequent bloodbath, and now he has found the ideal host in Danny Geller. Drawing The Spectre into the Greater Realms for a catastrophic final confrontation, Azmodus leaves Danny enough autonomy to fulfil his dark dream and deal Amy her ‘Final Fate’…

However, both physical and ethereal demons have made the same mistake, underestimating the victim’s will to live, Madame Xanadu’s need to atone and Nate’s dying wish to save the woman he loves…

…As always The Spectre will be there at the end to scourge the truly guilty…

With a stunning cover gallery by Mandrake, Glen Fabry, Sandy Plunkett, Charles Vess, Garry Leach, Dan Brereton, Matt Wagner, Michael Wm. Kaluta, Greg Hildebrandt & Bryn Barnard, this turbulent tome offers powerful and deviously convoluted tales that go beyond the genre’s usual cause-&-effect, calamity-&-rescue rigmarole to examine the nature of Love and Hate and Good and Evil.

Powerful, scary, sensitive, and often shocking, the intricate developing relationships and interactions also compel The Spectre’s mortal aspect to confront traumas of suppressed childhood as he relives his own death and the ghastly repercussions of his return. With intense, brooding art from Mandrake, this incarnation of the character was by far the most accessible and successful and, if it had launched a year or so later, might well have been a star of the budding Vertigo imprint. Nevertheless, even as a spooky outlier of the mainstream DC Universe it still stands unparalleled in its maturity and complexity.

This is a book no lover of grown-up super-sagas can afford to miss.
© 1992, 1993, 2014 DC Comics. All Rights Reserved.