The Fox: Freak Magnet


By Dean Haspiel, Mark Waid, JM DeMatteis, Mike Cavallaro, Terry Austin & various (Red Circle Comics/Archie)
ISBN: 978-1-936975-93-8 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content included for comedic and literary effect.

In the early days of the US comicbook biz, just after Superman and Batman had ushered in a new genre of storytelling, a rash of publishers jumped onto the bandwagon and made their own bids for cash and glory. Many thrived and many more didn’t, relished only as trivia by sad old blokes like me. Some few made it to an amorphous middle-ground: not forgotten, but certainly not household names either…

MLJ were one of the quickest outfits to pump out a mystery-man pantheon, following the spectacular successes of the Man of Tomorrow and Darknight Detective with their own small but inspirational pantheon of gaudily clad crusaders.

It all began in November 1939 (one month after a little game-changer entitled Marvel Comics #1) with Blue Ribbon Comics #1: content comprising the standard blend of two-fisted adventure strips, prose pieces and gag panels and, from #2 on, costumed heroes. They rapidly followed up with Top-Notch and Pep Comics. However, after only a few years Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in the blossoming market and in December 1941 nudged aside their masked heroes and action strips to make room for a far less imposing hero; an “average teen” who would have ordinary adventures like the readers, but with triumphs, romance and slapstick emphasised.

Pep #22 (December 1941) featured a gap-toothed, freckle-faced, red-headed goof taking his lead from the popular Andy Hardy movies starring Mickey Rooney. Goldwater developed the concept of a youthful everyman protagonist, tasking writer Vic Bloom and artist Bob Montana with the job of making the concept work. A 6-page tale introduced Archie Andrews and pretty girl-next-door Betty Cooper plus an unconventional best friend/confidante Jughead Jones; all growing up in a small-town utopia called Riverdale.

The feature was an instant hit and by the winter of 1942 had migrated to its own title. Archie Comics #1 was the company’s first solo-star magazine and with it began a metamorphosis of the entire company. With the introduction of rich, raven-haired Veronica Lodge, all the pieces were in play for the comic book industry’s second Genuine Phenomenon (as influential, if not so all-pervasive, as Superman)…

By 1946 the kids had taken over, and MLJ – renamed Archie Comics – retired its heroic characters years before the end of the Golden Age, becoming, to all intents and purposes, a publisher of family comedies. Its success, like Superman’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV shows, movies, and a chain of restaurants. In the swinging sixties the pop hit Sugar, Sugar (a tune from their animated show) became a global smash, and their wholesome garage band The Archies has been a fixture of the comics ever since.

Nonetheless the company had by this stage also blazed through a rather impressive legion of costumed champions (such as The Shield who predated Captain America by 13 months) who would form the backbone of numerous future superhero revivals, most notably during the High-Camp/Marvel Explosion/Batman TV show-frenzied mid-60’s…

The heroes impressively resurfaced in the 1980s under the company’s Red Circle banner but again failed to catch enough public attention. Archie let them lie fallow – except for occasional revivals and intermittent guest-shots in regular Archie titles – until 1991, when the company licensed its heroes to superhero specialists DC for a magically fun, all-ages iteration (and where’s that star-studded curated collection, huh?!).

Impact Comics was a vibrant, engaging and fun all-ages rethink that really should have been a huge hit but was again incomprehensibly unsuccessful. When the Impact line folded in 1993 the characters returned to limbo until the company had one more crack at them in 2008, briefly and boldly incorporating Mighty Crusaders & Co into DC’s own maturely angst-ridden, stridently dark continuity… with the usual overwhelming lack of success.

In 2012 the company began restoring their superhero credentials with a series of online adventures under the aegis of a revived Red Circle subdivision. They began with The Mighty Crusaders (reinforced by traditional monthly print versions six months later): new costumed capers emphasising fun and action equally welcoming to inveterate fanboys and eager newcomers alike…

Moreover…

One of the company’s most tantalising and oddly appealing Golden Age second stringers was a notional Batman knockoff dubbed The Fox. Debuting in Blue Ribbon #4 (cover dated June 1940, but on sale from March 28th) the feature followed ambitious, go-getting young photojournalist Paul Patton, who initially dressed up as a costumed crusader to get exclusive scoops before inevitably and properly catching the hero-bug and doing his thing for the Right Reasons.

Running until #22 – March 1943 – the first Fox strips were scripted by Joe Blair and drawn by Irwin Hasen (who recycled the timelessly elegant costume design for DC/All American’s pugilistic powerhouse Wildcat in January 1942’s Sensation Comics #1). The dark detective vanished in the wave of Archie’s ascent, until revived as a walk-on in Mighty Crusaders #4 (April 1966). He was particularly well-served during a subsequent 1980s revival when visual narrative genius Alex Toth illustrated many of his new adventures. In 2013 the character – or rather his son – was singled out for solo stardom in the most recent (and mainly digital) Red Circle resurrection.

This superbly riotous collection collects the first story-arc and a few cool on-line extras published in 2013 as the sublimely witty and engaging action-romp The Fox: Freak Magnet #1-5. There was also a second miniseries/sequel collection that we’ll get to in the fullness of time…

As seen in New Crusaders: Rise of the Heroes, this Earth’s masked heroes were generally enjoying a well-deserved retirement in the ideal little city of Red Circle, until tracked down and murdered by old foe The Brain Emperor. Only elderly Joe Higgins was left to save their children and heirs. He shepherded them to safety thanks to a long-established and practised escape plan devised by the Mighty Crusaders and tutored the instant orphans to the eventual attainment of their true potential as heroes in their own right…

Higgins was a lucky choice: the world’s first masked superman and a trusty Shield against all evil and injustice…

At first, all that has very little to do with Paul Patton Jr., who has voluntarily followed in his own father’s footsteps both as a photojournalist and masked mystery man – and for the same venal petty reasons – only to discover that both jobs come at an inescapable price. In his case trouble and insanity always finds him, so he might as well be dressed and ready for the occasions…

Following a Foreword by Mike Allred, the further adventures of The Fox – as imagined by plotter/artist Dean Haspiel and scripter/dialoguer Mark Waid – begin with ‘Freak Magnet part 1: Public Face’ as the reluctant champion accidentally exposes the shady secrets of the world’s most beautiful social media tycoon whilst on a cushy photo assignment. Magnificent Lucy Fur seems to have everything going for her, but the Fox’s infallible gift for stumbling into unfortunate situations soon “outs” the beautiful siren as manic murder-monster Madame Satan

No sooner has our Roguish Reynard despatched her and caught a breath than he’s accosted by an extradimensional princess in distress, desperately seeking a few good men in ‘Diamonds Are a Girl’s Best Friend’. The frantic Queen of Diamonds has already shanghaied some of Earth’s greatest champions, sending them to save her beloved husband from wicked menace the Druid who has transformed hubby into a ravening monster. Now, however, as her power to fight back – and options – dwindle, she finally arrives at merely mortal but weirdly lucky Patton…

Given no chance to refuse, the fed-up Fox is soon questing through a bizarre world, enduring horrific hallucinations (including his not-so-understanding wife Mae who infrequently suits-up as the savage She-Fox) and a succession of marauding man-things. After he defeats a particularly big beast, it reverts to the battered form of missing pulp hero Bob Phantom

That issue also began a back-up serial by JM DeMatteis, Mike Cavallaro & Terry Austin, included here as ‘Shield: The Face of Hate part 1 – A Very Cold War’ which finds aged but still vital Joe Higgins in a bar, recounting one of his WWII exploits…

Debuting way back when in Pep Comics #1, Higgins was an FBI scientist who devised a suit which gave him enhanced strength, speed and durability, battling the USA’s enemies as The Shield in the days before America entered WWII. He also devised a serum which enhanced those powers, smashing spies, saboteurs, subversives and every threat to Democracy and decency. This particular old soldier’s yarn concerns a 1944 mission in Antarctica to crush an Axis super-weapon, but which found him facing not just a legion of monsters but also his Nazi and Japanese counterparts Master Race and Hachiman

Chapter three of Freak Magnet resumed with Haspiel & Waid’s lucky lad wandering through ‘Hell’s Half Acre’ like a Lycra-draped Indiana Jones in Dante’s Inferno; en route defeating and curing lost hero/mutated monster Inferno, the Flame Breather prior to rescuing gun-toting pulp-era vigilante The Marvel from a macabre torture chamber. Unfortunately, once released, the Scourge of Gangland is a wee bit traumatised and can no longer tell friend from foe…

Meanwhile back in World War II, ‘The Face of Hate part 2 – The Enemy of My Enemy’ (DeMatteis, Cavallaro & Austin) sees the sworn enemies’ 3-way battle boil over into berserker rage… until a grotesque horror jumps all three of them…

In the Diamond Dimension of today, whilst Inferno tackles a maddened Marvel, Fox must face the Queen’s ensorcelled husband in ‘The Voodoo You Do’ (Haspiel & Waid), until the nigh-omnipotent Druid takes a personal hand. Happily, at that moment the more-or-less dutiful wives appear, the power of love and sparkly expensive engagement rings having allowed the Queen and Mae to cross the dimensional divide and tip the scales. With the Druid blasted to chunks, Patton believe the madness has subsided for a while… until the Diamond Ruler blasts the Earthlings home and Patton arrives alone in Antarctica, dumped into another insanely dangerous situation…

‘Shield: The Face of Hate part 3 – A Mind of Shattered Glass’ (DeMatteis, Cavallaro & Austin) saw the hate-filled human foes swallow their feelings to unite in combat against an incredible predatory horror which has grown from a fragment of a far greater being destroyed in antiquity and scattered throughout the universe. This entity fed on hate and planned to transform Earth into a world of monsters, but just as it completes its evolution into a new, much more malign and menacing Druid, a black clad, long-eared and annoyingly familiar figure materialises…

The time-tossed twin sagas combine for the epic conclusion ‘Freak Magnet: Future’s End’ (by DeMatteis & Haspiel) as Fox, Shield, Hachiman and Master Race team up: striving together to save humanity and finding themselves forever changed by the cosmic experience.

A fulsome ‘Afterword by Dean Haspiel’ follows and is augmented by one more comics treat as our effulgent everyman crafts a delicious and hilariously thrilling short yarn starring Paul Patten Jr., explaining his choice of cameras in ‘Epilogue: A Picture Lasts Forever’

This delightful exercise in reviving the fun-filled excitement of comics that don’t think they’re Shakespeare or Orwell also includes such extra inducements as a covers-&-variants gallery (23 in total) from Haspiel and guests Darwyn Cooke, Fiona Staples, Mike Norton, Allen Passalaqua, Paul Pope, Mike & Laura Allred, David Mack, Howard Chaykin, Jesus Aburto, Mike Cavallaro & Alex Toth, as well as a fact-packed ‘Special Feature’ section revealing some of ‘The Fox Files’.

Beginning with the lowdown on the cagy crusaders in ‘Origin of the Freak Magnet’ and ‘She-Fox: The Vivacious Vixen’, there’s even room for bonus featurette ‘Red Circle Heroes: Extra Pulp’, offering character insights and publication histories for ‘Bob Phantom’, ‘Inferno’ and ‘The Marvel’.

… And best yet, there’s a great big tantalising “To Be Continued…”

Full of vim & vigour, this phenomenal Will Eisner-inspired romp delivers no-nonsense, outrageously emphatic superhero hijinks drenched in slick, smart, tried-&-true comic book bombast and outrageous action which manages to feel brand-new whilst simultaneously remaining faithful to all the past iterations and re-imaginings of the assorted superheroes.

Fast, fulfilling and immediately addictive, The Fox should always have been Archie’s long-awaited superhero superstar… and might just yet be the one…

If you yearn for all the uncomplicated fantastic Fights ‘n’ Tights furore of your youth – whenever that was – this is a book you must not miss.
THE FOX ™ & © RED CIRCLE COMICS ® ACP, Inc. The individual characters; names and likenesses are the exclusive trademarks of Archie Comics Publications, Inc. © 2014 Archie Comics Publications, Inc. All rights reserved.

Pandora in Puzzlevale: The Secret Town (volume 1)


By Paul Duffield, Poqu, Siobhan McKenna & various (Pheonix Comic Books/David Fickling Books)
ISBN: 978-1-78845-349-3 (TPB)

These days, kids are more likely to find their formative strip narrative experiences online or in specially tailored graphic novels rather than the anthological, pick ‘n’ mix of pictorial periodicals that defined my long-dead youth. And yet, once upon a time, the comics industry was a commercial colossus that thrived by producing copious amounts of gaudy, flimsy pamphlets in a multitude of subjects and sub-genres, subdivided into a range of successful, self-propagating, seamlessly self-perpetuating age-specific publications.

These eye-catching items generated innumerable tales and immeasurable delight, designed to entertain, inform and educate tightly-defined target demographics including Toddler/Pre-school, Younger & Older Juvenile, Girls, Boys. General and even Young Teens, but today Britain can barely maintain a few paltry out-industry licensed tie-ins and spin-offs for a dwindling younger readership. Where once cheap and prolific, strip magazines in the 21st century are extremely cost-intensive and manufactured for a highly specific niche market, whilst all those beguiling and bombastic genres that originally fed and nurtured comics are more immediately disseminated via TV, movies and interactive media. There are a few venerable, long-lived holdouts like The Beano & 2000 AD, but overall the trend since the 1970s has been downwards and declining.

That seeming inevitability was happily turned on its head in January 2012 when Oxford-based family publisher David Fickling Books launched The Phoenix: a traditional (seeming) anthology comic weekly aimed at girls and boys between 7 and 14, revelling in those good old days of picture-story entertainment Intent whilst embracing the full force of modernity in style and Content. It has been generating fun, fantasy, educational episodes and wild adventure for kids ever since, scoring many impressive results whilst lifting the standards of comics literature and quality of graphic novels. Each weekly issue still offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy and, in the years since its premiere, the comic has gone from strength to strength. It is, most importantly, big and bold, totally tuned in to its contemporary readership and tremendous fun.

The powers that be at the company also understand the sheer wonder of the creative urge and spend a vast amount of time and energy getting readers to have a go themselves: honing their own comics storytelling skills and making their own characters and stories via various outlets cumulatively designated The Phoenix Comics Club.

You can run that by your preferred search engine or just buy this book and access their portal via the enclosed QR code…

Moreover, as established comics companies seem to give up the ghost (in this country at least), old-school prose publishers embraced the graphic novels that evolved to fill their vacated niche. With a less volatile and tenuous business model and far more sustainable long-term goals, book sellers have prospered from magazine makers’ surrender, and there have never been so many and varied cartoon and comics chronicles, compilations and tomes for readers to enjoy. Happily, many of The Phoenix’s superb serials and series have joined that market, having been superbly repackaged as all-ages graphic albums. There are comedy adventures Bunny Vs Monkey, Mega Robo Bros, Toby and the Pixies, Evil Emperor Penguin, Donut Squad, Looshkin, Star Cat, Long Gone Don, Corpse Talk and fantasy dramas like No Country, Tosh’s Island, Tamsin, Pirates of Pangaea, Lost Tales, Troy Trailblazer, Tales of Fayt and The Adventures of John Blake.

The comic has inspired factual series like the award-winning Martin Brown’s Lesser Spotted Animals sequence and an entrancing and absorbing range of puzzle/activity books including Von Doogan and the Curse of the Golden Monkey/The Great Air Race, Bunny vs Monkey: The Whopping World of Puzzles! or How to Make Awesome Comics (With Professor Panels & Art Monkey!), and more…

The one we’re looking at today is Pandora in Puzzlevale: The Secret Town, the first of a serial offering a dazzling display of cartoon virtuosity and brain-busting challenges co-composed by writer/art director Paul Duffield, graphic staging scenarist Poqu and illustrator Siobhan McKenna. A comic strip mystery that operates and progresses by solving assorted tests and conundrums, it all begins in ‘Welcome to Puzzlevale’ as aspiring crimebuster and Detective Crow devotee Pandora is dragged from her comic long enough to realise that the tedious drive to their holiday home has been paused. Although the route to the much-anticipated “secrets-themed” village seemed straightforward, the road is long, winding and confusing. Now, heavy mists are falling and the satnav doesn’t seem to work right anymore…

When Mum and Dad pull up at a petrol station to ask directions, Pandora is fully engrossed in her comic, but eventually she looks up and realises she’s all alone. Her parents are gone…

Thus opens the catalogue of confusion and a casebook of ratiocination and logical deduction as the young girl is drawn deeper and deeper into a program apparently designed to test her physical and mental abilities.

For readers the principle is simple: by accessing the book and selecting a choice of action at a critical moment in each episode, you/Pandora are directed to another page to experience the ramifications of that decision. The final objective is to find her folks and learn the nested secrets of Puzzlevale but it’s you who will be doing much of the work…

In-world, there are people in the mist-shrouded hamlet such as fortune tellers, tea shop staff, rambling bystanders and potential witnesses like gossip Granny Garnett and enigmatic rhymer Rita Idyll – but everyone’s motives and accounts are unverifiable and not to be trusted so Pandora is ultimately left to fend for herself. At least in this very strange and mutable place, she occasionally has Detective Crow by her side and leading her on…

Her methodology includes clue finding, location identification, map-making, maze-defeating, symbol deciphering, wordsearch weaving, witness-statement verifying, code-breaking, rune reading, message translating, riddle-solving, character assessing, crossword completing, key & lock retrieving, object unearthing, back-story compiling and comparison testing as well as frequent odd behaviour explanation, with all facts slowly forming a working hypothesis and eventual plan of action in her trusty ever-present notebook…

But there are so many questions, such as why do the buildings seem to shift, and why do so many villagers wear masks and all-concealing costumes?

Pandora’s quest is divided into 26 sequential ‘Mysteries’ undertaken across five chapters – ‘Welcome to Puzzlevale’, ‘The Curious Crow’, ‘The Mysterious Mask’, ‘The Great Escape’, and ‘The Mists of Change’ – each with its own set of tests and challenges contributing to a Big Picture solution, but even after Pandora completes them all, she’s left with much more to solve and a divergent path to follow…

To Be Continued…

Story! Games! Action! Beguiling mystery unravelled in the manner of multiple-choice decisions and all there in the irresistible shape of entertaining pictures. How much cooler can a book get?

Well, quite a lot actually since this premier tome devotes a bunch of pages to related activities in a swathe of features offered under the aegis of the aforementioned Phoenix Comics Club: tips and snippets by Duffield & McKenna on ‘Drawing Pandora’, and how Poqu crafts the buildings, backgrounds and locations of Puzzlevale, as well as how to construct puzzles, draft alphabets and design symbols, before we conclude for now with a full list of mystery solving clues and hints detailing how it all came about in a closing glimpse at ‘Pandora’s Notes’

Bring paper, pencils and your intellectual A-game, and have the time of your life…
Text and illustrations © The Phoenix Comic, 2025. All rights reserved.

Pandora in Puzzlevale: The Secret Town will be published on June 5th 2025 and is available for pre-order now.

Setting the Standard: Comics by Alex Toth 1952-1954


By Alex Toth, Mike Peppe & various, edited by Greg Sadowski (Fantagraphics Books)
ISBN: 978-1-60699-408-5 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Alex Toth was a master of graphic communication who shaped two different art-forms and is largely unknown in both of them. He died on this day in 2006.

Born in New York in 1928, the son of Hungarian immigrants with a dynamic interest in the arts, Toth was something of a prodigy. After enrolling in the High School of Industrial Arts he doggedly went about improving his skills as a cartoonist. His earliest dreams were of a strip like Milton Caniff’s Terry and the Pirates, but his uncompromising devotion to the highest standards soon soured him on newspaper strip work when he discovered how hidebound and innovation-resistant the family-values based industry had become whilst he was growing up.

Aged 15 he sold his first funnybook works to Heroic Comics and, after graduating in 1947, worked for All American/National Periodical Publications who would amalgamate and evolve into DC Comics. He pursued his craft on Dr. Mid-Nite, All Star Comics, The Atom, Green Lantern, Johnny Thunder, Sierra Smith, Johnny Peril, Danger Trail and a host of other features and on the way dabbled with newspaper strips (see Casey Ruggles: the Hard Times of Pancho and Pecos)… and found that nothing had changed…

Ceaselessly seeking to improve his own work, he never had time for fools or formula-hungry editors who wouldn’t take artistic risks. In 1952 Toth quit DC to work for Thrilling Pulps publisher Ned Pines who was retooling his prolific Better/Nedor/Pines nested comics companies (Thrilling Comics, Fighting Yank, Doc Strange, Black Terror and dozens more) into Standard Comics: a comics house targeting older readers looking for sophisticated, genre-based titles.

Beside fellow graphic masters Nick Cardy, Mike Sekowsky, Art Saaf, John Celardo, George Tuska, Ross Andru & Mike Esposito and particularly favourite inker Mike Peppe, Toth set the bar high for a new kind of story-telling: wry, restrained and thoroughly mature. This quiet revolution took place in a wave of short-lived titles dedicated to War, Crime, Horror, Science Fiction and especially Romance…

After Simon &Kirby invented love comics, Standard – through artists like Cardy and Toth and writers like the amazing and unsung Kim Aamodt – polished and honed the ubiquitous fare of the nascent comics category, delivering clever, witty, evocative and yet tasteful melodramas: heart-tuggers both men and women could enjoy.

Before going into the military, where he still found time to create a strip (Jon Fury for the US army’s Tokyo Quartermaster newspaper The Depot’s Diary), Toth illustrated 60 glorious tales for Standard; as well as a few rare pieces for EC and others. On his return – to a very different industry on the defensive against public antagonism, and one he didn’t much like – Toth split his time between Western/Dell/Gold Key (Zorro and many movie/TV adaptations) and National/DC (assorted short pieces, Hot Wheels and Eclipso): illustrating scripts he increasingly found uninspired, moribund and creatively cowardly. Soon, after drawing X-Men #12 (cover-dated May 1965) over Jack Kirby’s layouts, Toth moved primarily into TV animation. At Hanna-Barbera from 1964 on he designed and storyboarded for shows such as Jonny Quest, Space Ghost, Herculoids, Birdman, Shazzan!, Scooby-Doo, Where Are You?, Sealab 2020, Fantastic Four and Super Friends amongst many others.

He returned sporadically to comics, setting the style and tone for DC’s late 1960’s horror line in House of Mystery, House of Secrets and especially The Witching Hour, as well as illustrating more adult fare for Warren’s Creepy, Eerie and The Rook. In the early 1980s Toth redesigned The Fox for Red Circle/Archie, produced stunning one-offs for Archie Goodwin’s Batman and war comics (whenever they offered him a “good script”) and contributed to landmark or anniversary projects like Batman: Black and White.

His later, personal works included Torpedo (look for a fully updated review of the series here soon!) and the magnificently audacious Bravo for Adventure!

Alex Toth died of a heart attack at his drawing board on May 27th 2006.

After reprinting an extensive informative and almost exhaustive interview with the artist from Graphic Story Magazine – conducted by Vincent Davis, Richard Kyle and Bill Spicer in 1968 – this fabulous full colour chronicle then reprints every scrap of Toth’s superb Standard fare beginning with impressive melodrama in ‘My Stolen Kisses’ from Best Romance #5 (February 1952), after which light-hearted combat star Joe Yank nearly lost everything to ‘Black Market Mary’ in the debut issue of his own title (#5 March 1952).

Perhaps a word of explanation is warranted here: due to truly Byzantine commercial and promotional considerations, all Standard Comics premiered with issue #5, although the incredibly successful Romance comics were carried over from their earlier Better Comics incarnations such as New Romances #10 (March 1952) for which Toth illustrated the touching ‘Be Mine Alone’ and the parable of empty jealousy ‘My Empty Promise’ from #11.

The hilarious ‘Bacon and Bullets’ offered a different kind of love in Joe Yank #6 (May) – a very pretty pig named Clementine – after which witty 3-pager ‘Appointment with Love’ (Today’s Romance #6 May) provides a charming palate cleanser before the hard-bitten ‘Terror of the Tank Men’ from Battlefront #5 (June 1952) offers a more traditional view of the then-raging Korean War.

‘Shattered Dream!’ (My Real Love #5 June) is an ordinary romance well told whilst ‘The Blood Money of Galloping Chad Burgess’ (The Unseen #5 June 1952) reveals the sheer quality and maturity of Standard’s horror stories, with ‘The Shoremouth Horror’ (Out of the Shadows #5) from that same month proving Toth to be an absolute master of terror and genius at the pacing and staging needed to scare the pants off you in pictorial form…

‘Show Them How to Die’ (This is War #5 July) is a superbly gung-ho combat classic whilst the eerie ‘Murder Mansion’ and ‘The Phantom Hounds of Castle Eyne’ – both from the August cover-dated Adventures into Darkness #5 – again demonstrate the artist’s uncanny flair for building suspense. The single pager ‘Peg Powler’ (The Unseen #6 September) is reprinted beside the original artwork – which makes me wish the entire collection was available in black & white – after which the highly experimental ‘Five State Police Alarm’ (Crime Files #5) displays the artist’s amazing facility with duo-tone and craft-tint techniques before salutary saga ‘I Married in Haste’ (Intimate Love #19, September) offers a remarkably modern view of relationships.

Science Fiction was the metier of Fantastic Worlds #5 which provided both contemporary ‘Triumph over Terror’ and futuristic fable ‘The Invaders’ to finish off Toth’s September commissions after which ‘Routine Patrol’ and ‘Too Many Cooks’ offer two-fisted thrills from This is War #6 (October). ‘The Phantom Ship’ is a much reprinted classic chiller from Out of the Shadows #6, with October also releasing the extremely unsettling ‘Alice in Terrorland’ from Lost Worlds #5.

Toth only produced four covers for Standard, and the first two, Joe Yank #8 and Fantastic Worlds #6, precede ‘The Boy Who Saved the World’ from the latter (November 1952) after which service rivalry informed ‘The Egg-Beater’ from Jet Fighters #5. The cover of Lost Worlds #6 (December) perfectly introduces the featured ‘Outlaws of Space’, after which the single-page ‘Smart Talk’ (New Romance #14) perfectly closes the first year and sets up 1953 to open strongly with ‘Blinded by Love’ from Popular Romance #22 January) in which the classic love triangle has never looked better…

This was clearly Toth’s ideal year as ‘The Crushed Gardenia’ from Who is Next? #5 shows his incredible skills to their utmost in one of the best crime stories of all time. ‘Undecided Heart’ (Intimate Love #21 February) is a delightful comedy of errors whilst both ‘The House That Jackdaw Built’ and ‘The Twisted Hands’ from Adventures into Darkness #8 perfectly reveal the artist’s uncanny facility for building tension and anxiety. The cover to Joe Yank #10 is followed by splendid aviation yarn ‘Seeley’s Saucer’ from March’s Jet Fighters #7, whilst the clever and racy ‘Free My Heart’ (Popular Romance #23, April) adds new depth to the term “sophisticated” and ‘The Hands of Don José’ (Adventures into Darkness #9) is just plain nasty in the manner horror fans adore. ‘No Retreat’ (This is War #9 May) offers more patriotic combat, but ‘I Want Him Back’ (Intimate Love #22) depicts a far softer, more personal duel whilst ‘Geronimo Joe’ (Exciting War #8 May) proves that in combat there’s no room for rivalry…

Toth was rapidly reaching the acme of his design genius as ‘Man of My Heart’ (New Romances #16 June), ‘I Fooled My Heart’ (Popular Romance #24 July – and reprinted in full as original art in the notes section) and both ‘Stars in my Eyes’ and ‘Uncertain Heart’ from New Romances #17 (August) saw him develop a visual vocabulary to cleanly impart plot and characterisation simultaneously. He often stated he preferred these mature, well-written romance stories for the room they gave him to experiment and expand his craft, and these later efforts prove him right: especially in the moving ‘Heart Divided’ (Thrilling Romances #22) and compelling ‘I Need You’ (September’s Popular Romances #25).

‘The Corpse That Lived’ (Out of the Shadows #10) is a historically based tale of grave-robbing, whilst deeply moving ‘Chance for Happiness’ (Thrilling Romances #23 October) is as powerful today as it ever was. ‘My Dream is You!’ (New Romances #18) turned fresh eyes on the old dilemma of career vs husband and far darker love is depicted in ‘Grip on Life’ (The Unseen #12 November), before true love actually triumphs in ‘Guilty Heart’ (Popular Romance #26). Another ‘Smart Talk’ advice page ends 1953 (New Romances #19) and neatly precedes an edgy affair in ‘Ring on Her Finger’ (Thrilling Romances #24 January 1954), after which ‘Frankly Speaking’ from the same issue leads to terrifying period horror in ‘The Mask of Graffenwehr’ (Out of the Shadows #11).

February saw a fine crop of Toth tales, beginning with charming medical drama ‘Heartbreak Moon’ (Popular Romance #27), spooky mining mystery ‘The Hole of Hell’ (The Unseen #13), 1-page amorous advisory ‘Long on Love’ (Popular Romance #27), lesson in obsession ‘Lonesome for Kisses’ and two more advice pages – ‘If You’re New in Town’ and ‘Those Drug Store Romeos’ – from Intimate Love #26. These last stories were eked out in the months after Toth had left, having been drafted and posted to Japan. However, even though he had (presumably) rushed them out whilst preparing for the biggest change in his young life, there was no loss but a further jump in artistic quality.

One final relationship ‘Smart Talk’ page (New Romances #20 March 1954) precedes a brace of classic mystery masterpieces from Out of the Shadows #12: ‘The Man Who Was Always on Time’ (also reproduced in original art form in the copious ‘Notes’ section at the back of this monumental book) before the graphic wonderment regrettably concludes with the cynically spooky ‘Images of Sand’ – a sinister cautionary tale of tomb-robbing…

After all that, the last 28 pages of this compendium comprise a thorough and informative section of story annotations, illustrations and a wealth of original art reproductions to top off this sublime collection in ideal style.

Alex Toth was a tale-teller and a master of erudite refinement, his avowed mission to pare away every unnecessary line and element in life and in work. His dream was to make perfect graphic stories. He was eternally searching for how to best tell a story, to the exclusion of all else. This long-ignored but still utterly compelling collection shows how talent, imagination and dedication to that ideal can elevate even the most genre-bound vignette into a paragon of form and a mere comic into high art. Get this book, absorb it all and learn through wonder and delight.
All stories in this book are in the public domain but the specific restored images and design are © 2011 Fantagraphics Books. Notes are © 2011 Greg Sadowski and the Graphic Story Magazine interview is © 2011 Bill Spicer. All rights reserved.

Star Trek Classics volume 5: Who Killed Captain Kirk?


By Peter David, Tom Sutton, Gordon Purcell, Ricardo Villagran & various (IDW)
ISBN: 978-1-61377-831-9 (TPB/Digital edition)

Word came today that we’ve lost another comics giant. Peter Allen David (23rd September 1956 – 24th May 2025) wrote thousands of comics stories, including continuity-changing runs on Spider-Man, The Incredible Hulk (which he wrote for 12 years), Aquaman, Supergirl, Captain Marvel, She-Hulk, Scarlet Spider, The Phantom, Young Justice, Dreadstar, X-Factor and Wolverine, as well as notable runs on countless more.

In an industry heavily reliant on adapting media properties, Peter David was the go-to guy for dozens of tie-in titles including all Star Trek books at various companies, Babylon 5, manga import Negima, Halo: Helljumper, Tron and younger reader titles like Powerpuff Girls and Little Mermaid. His television credits include Babylon 5, and animated series like Ben 10 and Young Justice, and Space Cases which he co-created with Bill Mumy.

In comics he created or co-created Spiderman 2099, Fallen Angel, Sachs and Violens, Soulsearchers and Co., SpyBoy, The Atlantis Chronicles and more.

A tireless scribe and popular culture maven, his nigh 100 books include original creations, genre and franchise spin-off  novels for all Star Trek franchises, Babylon 5, Alien Nation, Battlestar Galactica, Swamp Thing, Transformers, novelisations and adaptations, movie, biographies commentary and nonfiction.

Outspoken, ferociously liberal, minority-advocating and never, never boring, he was a master of spit-take comedy moments and crushing emotional body blows in his work, and we are all poorer for his going.

A fuller appreciation and a bunch of stuff I should have got around to reviewing long ago will follows in the weeks to come. Here, however, is a re-review of one of his very best. Go buy this, or indeed anything with his name on it. You won’t be disappointed.

The stellar Star Trek brand and franchise probably hasn’t reached any new worlds yet, but it certainly has permeated every aspect of civilisation here on Earth. You can find daily live-action or animated TV appearances constantly screening somewhere on the planet as well as toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the movie division proceeding even as I type this.

Many comics companies have published sequential narrative adventures based on the exploits of Gene Roddenberry’s legendary brainchild, and the splendid 1980s run produced under the DC banner were undoubtedly some of the very finest, especially when scripted by novelist, journalist, screenwriter and all-around comics genius Peter David.

Never flashy or sensational, the series embraced the same storytelling values as the shows, movies and original prose adventures; being simultaneously strongly character- & plot-driven – and starring some of the most well-known (and well-quoted) characters in the world.

An especially fine example is this superior epic, blending spectacular drama, subtle but rational dramatic interplay and good old fashioned thrills, with the added bonus of much madcap whimsy thanks to David’s impassioned fan-pandering efforts…

The swashbuckling space-opera (originally printed in DC’s Star Trek #49-55 and boldly spanning April to October 1988) remains a devotee’s dream, pulling together many prior and ongoing plotlines – albeit in a manner easily accessible to newcomers – to present a fantastic whodunit liberally sprinkled with in-jokes and TV references for über-fans to wallow in.

Illustrated by Tom Sutton & Ricardo Villagran, it began in ‘Aspiring to be Angels’ as, following the aftermath of a drunken shipboard stag night riot (caused by three very senior officers separately spiking the punch), the Enterprise crew discover a rogue Federation ship with impenetrable new cloaking technology is destroying remote colonies in a blatant attempt to provoke all-out war with the Klingons.

At one decimated site they discover a stunted, albino Klingon child who holds the secrets of the marauders, but his traumatised mind will need patience and very special care to coax them out…

Naturally the suspicious, bellicose Klingons also investigating the atrocity want first dibs on the supposed Federation “rebels”, and political tensions mount as Kirk and his embattled opposite number Kron not-so-diplomatically spar over procedure in a ‘Marriage of Inconvenience’. Emotions are already fraught aboard Enterprise. Preparations for a big wedding are suffering last-minute problems and a promising ensign is currently being cashiered for the High Crime of Species Bigotry…

Moreover, unknown to all, a telepathic crew-member has contracted Le Guin’s Disease (that’s one of those in-jokes I mentioned earlier), endangering the entire ship. The crisis point comes with the Federation and Klingon Empire on the verge of open hostilities. Thankfully the renegade ship moves too precipitately and is defeated in pitched battle. However, when Security teams board the maverick ship what they recover only increases the mystery of its true motives and origins…

Taking advantage of a rare peaceful moment, ensigns Kono and Nancy Bryce finally wed, only to be drawn into a ‘Haunted Honeymoon’ as the Enterprise is suddenly beset by uncanny supernatural events, culminating in the crew being despatched to a biblical torture-realm resembling ‘Hell in a Handbasket’. When the effects of the telepathic plague are finally spent, normality returns for the crew, just in time for them to discover Kirk has been stabbed…

Gordon Purcell illustrates ‘You’re Dead, Jim’, with Dr. McCoy swinging into action to preserve the fast-fading life of his friend. Lost in delirium, Kirk is reliving his eventful life and is ready to just let go when Spock intervenes. With the Captain slowly recovering and categorically identifying his attacker, justice moves swiftly. The assailant is arrested and the affair seems open and shut, but ‘Old Loyalties’ deliver a shocking twist to set up a fractious reunion as Kirk’s Starfleet Academy bullying nemesis Sean Finnegan (who first appeared in beloved classic TV episode Shore Leave – as written by the legendary Theodore Sturgeon) arrives to sort everything out…

The senior officer has been sent by the Federation Security Legion to investigate the case, and what he finds in ‘Finnegan’s Wake’ (with Sutton & Villagran reuniting for the epic conclusion) is an astounding revelation upsetting everyone’s firmly held convictions, before unearthing a sinister vengeance scheme decades in the making…

Masterfully weaving a wide web of elements into a fabulous yarn of great and small moments, Peter David crafted one of his best and most compelling yarns in these pages: a tale to rank amongst the greatest Star Trek stories in any medium and one which will please fans of the franchise and any readers who just love quality comics as well as underscoring just how much poorer we are all today.
® and © 2013 CBS Studios, Inc. © 2013 Paramount Pictures Corp. Star Trek and related marks and logos are trademarks of CBS Studios, Inc. All Rights Reserved.

DC Finest: Aquaman – The King of Atlantis


By Robert Bernstein & Ramona Fradon, with Jack Miller, Joe Millard, Otto Binder, George Kashdan, Bob Haney, Nick Cardy, Kurt Schaffenberger, Curt Swan, Jim Mooney, Sheldon Moldoff, Stan Kaye, Charles Paris & various (DC Comics)
ISBN: 978-1-77952-989-3 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

It’s a big year for comics anniversaries, and we can’t let this guy go unmentioned. This epic compilation is one of the long-awaited DC Finest editions: full colour continuations of their chronolgically curated monochrome Showcase Presents line, delivering “affordably priced, large-size (comic book dimensions and generally around 600 pages) paperback collections”. Whilst primarily and understandably concentrating on superheroes, later releases will also cover genre selections like horror and war books, and themed compendia. Sadly, they’re not yet available digitally, as were the last decade’s Bronze, Silver & Golden Age collections, but we live in hope…

Aquaman is that oddest of comic book phenomena: a survivor. One of the few superheroes to carry on in unbroken exploits since the Golden Age, the Sea King has endured endless cancellations, reboots and makeovers in the name of trendy relevance and fickle fashion but has somehow always recovered: coming back fresher, stronger and more intriguing. He’s also one of the earliest comic champions to make the jump to cartoon TV stardom…

Created by Mort Weisinger & Paul Norris, Aquaman began his reign in in the wake of and in response to Timely Comics’ barnstorming antihero Namor the Sub-Mariner. The watery latecomer debuted in More Fun Comics #73 (November 1941) beside fellow born survivor Green Arrow. Strictly second-string for most of his career, the Marine marvel nevertheless swam on far beyond many stronger features, rendered with style by Norris, Louis Cazeneuve, John Daly, Charles Paris, and ultimately young Ramona Fradon, who took over drawing in 1954.

The Fifties Superhero Interregnum saw Fradon (countless genre anthology tales, The Brave & The Bold, Metamorpho, Fantastic Four, Super Friends, Plastic Man, Freedom Fighters, Brenda Starr, SpongeBob Comics) assume full art chores, by which time Aquaman was settled like a barnacle in a regular Adventure Comics back-up slot, offering slick, smart and extremely genteel aquatic action. She was to draw every single adventure until 1960, making the feature one of the best looking if only mildly thrilling hero strips of the era.

By then, Aquaman had settled into a nice regular back-up slot in Adventure Comics that Fradon drew without missing a beat until 1961: indelibly stamping the submersible stalwart with her unique blend of charm and sleek competence. Month after month, page by page the hero inexhaustibly solved maritime mysteries, crushed nautical naughtiness, wandered and time-travelled, rescuing fish and people from subsea disaster, solving whatever crimes he came across and generally promoting American paternal niceness.

In 1956, Showcase #4 rekindled the reading public’s imagination and slowly but surely spawned a fresh zest for costumed crimebusters. As well as re-imagining its lost Golden Age stalwarts, National/DC undertook to update and remake its hoary survivors. Records are incomplete, sadly, so we don’t always know who wrote what, but this compilation definitely gathers a wealth of Aquaman strips from Adventure Comics #229-284 (October 1956-May 1961), plus short yarns from Superman’s Girlfriend Lois Lane #12 (October 1959), Action Comics #272 (January 1961), Detective Comics #293-300 (July 1961- February 1962) and World’s Finest Comics #125 (May 1962), plus the longer stories from Showcase #30-33 (January/February to July/August 1961), and at long last those from Aquaman #1-3 (cover-dated January/February -May/June 1962)…

Without preamble we dive right into a quartet of sagas by an author unknown, with Adventure Comics #229 revealing how the Sea King spends time in crime-infested Canadian waters and auditions a number of sea creatures to seeking to be ‘Aquaman’s Undersea Partner’, after which smugglers use a stolen shrinking ray to briefly turn the hero into ‘The Tom Thumb Aquaman’ prior to being his being perplexed and endangered by a computor’s prediction of ‘Three Fates for Aquaman’.

Although a citizen of the world, the Marine Marvel was American by default, decent by choice and patriotic by inclination, always helping law men and peacekeepers. Thus AC #232 (January 1957) wryly describes how the Sea King is asked to boost recruitment by joining a US ship’s crew incognito in ‘Aquaman Joins the Navy!’
Aquaman endured public scorn and mockery after comedy impersonator Wackyman used high tech mecahnical sea creatures to lampoon the hero. However, the reasons for the skits of ‘The Sea Clown’ were far from innocent, after which Jack Miller tapped into UFO fever, revealing how aliens from Pluto demand the Sea King fill ‘The Super-Aquarium’ with his “finny friends” before an unknown writer made him ‘The Show-off of the Sea’, ruining an actor’s TV big break… but for the very best of reasons.

In Adventure #236 Otto Binder detailed a battle against a crooked shipping magnate who unleashed ‘The Iceberg of Doom’ before four more uncredited tales swiftly ensued. Chemical pollution was the reason behind Aquaman’s brutal cruelty in ‘The Secret of the Sea King’, a plot to mine shipping lanes was crushed in ‘The Floating Doom’, and ‘The Voyage of the Good Ship Aquaman’ finds the big hearted hero helping an elderly rescue ship skipper before #240 reveals how he helps a children’s author complete ‘The Alphabet Book of the Sea!’ whilst Miller wrote ‘The Mutiny Against Aquaman’ wherein a crooked lawyer poisons his sea pals to facilitate cheating a young man out of an inheritance…

Editorial wisdom at the time decreed comics were ephemeral throway fodder that not even the readership cared about, so many themes and plots resurfaced over the course of months. In ‘The Amazing Feats of Aqua-Melvin’ another, different clown is tranfused with the hero’s blood and develops similar powers, but not the acumen to realise he’s being conned by crooks, whilst in 243 ‘Aquaman’s Amazing Bets!’ the Sea King teaches a gambler/conman a lesson before Robert Bernstein breaks hearts by unleashing ‘The Copy Cat Creature!’ – a fabulous loving beastie from primeval times that adores Aquaman but is simply too big and boisterous to allowed to live in the modern world

In #245, George Kashdan introduces ‘The Sorceror of the Sea’ who outpowers the watery wonder, just as he’s trying to put modern pirates out of business, before we visit ‘The Town That Went Underwater’ where an apparently obsessed Aquaman is determined to make every inhaitant visit his new underwater theme park. Of course, there is deadly reason behind his antics…

Miller detailed ‘Aquaman’s Super Sea-Squad!’ next as his top-trained fish pals help stave off nuclear disaster and a month later wrote how he became ‘The Traitor of the Seven Seas!’: allowing aliens to abduct his beloved sea creatures, after which Bernstein described how aseries of head blows turn the hero evil and greedy. Luckily, faithful octopus Topo is amatch for the piratical Barnacle Gang exploiting the sea change in ‘Wanted: Aqua-Crook!’

For Adventure Comics #250, Joe Millard & Fradon delivered ‘The Guinea Pig of the Sea’ as the Sea King is abducted by a well-intentioned but obsessive researcher fed up with waiting for a moment in the hero’s hectic schedule to open up, prior to being catapulted into the future to find Earth ‘A World Without Water!’ – and remember at this juncture Aquaman needed water every 60 munutes or he would die…

Millard gave way to Miller for a salty tale of Aquaman’s plight as ‘The Robinson Crusoe of the Sea’ (Adventure Comics #252, September 1958), when a chemical spill renders the Sea King allergic to seawater, offering a charming sequence of crisis management stunts by Topo…

Now an affable, dedicated seagoing nomad with a tendency to find trouble, Aquaman braves ‘The Ocean of 1,000,000 B.C.’ (by Bernstein in AC #253, October 1958) after swimming through a time warp, helping a seashore-dwelling caveman against a marauding dragon before finding his way back to the future, in time to end ‘The Menace of the Electric Man’ – a rare dark drama by Miller involving an escaped convict who gains deadly voltaic powers…

Three from Berstein begin with whimsical fantasy ‘Aquaman’s Double Trouble!’ as too many crises at once lead to sea God Neptune stepping in for the hero whilst in ‘The Ordeal of Aquaman!’ crooks maroon the hero in an “arid desert” only to discover how water aware the hero is, prior to battling a crook surgically altered and modified to become ‘The Imitation Aquaman!’

Miller wrote a brace of action tales beginning with #258’s ‘The Incredible Fish of Doctor Danton!’ as Aquaman and a young scientist battle sea beasts mutated by atomic radiation, before the hero is cast out of his body by a crook and must take psychic residence in a fish before ending up ‘The Octopus Man!’ and regaining his own form…

As the Silver Age took true hold, the Sea King’s initial revamp began in Adventure Comics #260 (May 1959) with Bernstein & Fradon’s ‘How Aquaman Got His Powers!’ with the Sea King interfering in US naval manoeuvres to keep Atlantis safe from discovery and harm. From here on, the hero’s nebulous origin – offspring of a union between a human (American) lighthouse keeper and refugee from the embargoed undersea city – was expanded upon and filled out. Eventually, all the trappings of the modern superhero manifested: themed hideout, steadfast sidekick and even supervillains! Moreover, greater attention was paid to continuity and the concept of one shared universe…

In #261, Bernstein pits the hero against a deranged lion tamer in ‘Aquaman Duels the Animal Master!’, and has him launch ‘The Undersea Hospital!’ for ailing sea creatures a month later, before Miller has the hero bring democracy and fair elections to an island nation in AC #263’s ‘The Great Ocean Election!’ prior to Bernstein taking us to New Venice (a US city with canals not roads) where ‘Aquaman and His Sea-Police!’ teach rude and uncaring malefactors how to use boats properly and not litter their submerged marine metropolis…

For Adventure #265 (October 1959) he & Fradon exposed ‘The Secret of the Super Safe!’ detailing a plan to keep the subsea stalwart in soggy isolation whilst dealing with a counterfeiter and blackmailers, before an early crossover heralded Aquaman’s entrance into the wider DC universe.

DC supported the popular 1950s Adventures of Superman TV show with a number of successful spin-off titles. Superman’s Girlfriend Lois Lane #12 (October 1959) featured ‘The Mermaid of Metropolis’ wherein the plucky “news hen” suffers crippling injuries in a scuba-diving accident. On hand to save her is Aquaman and a surgeon who turns her (without her permission or even knowledge!) into a mermaid so she can live a worthwhile life without legs beneath the waves…

I know, I know: but just accepting the adage “Simpler Times” often helps me at times like this. In all seriousness, this silly story by Bernstein is a key moment in the development of DC’s shared universe continuity. The fact that it’s drawn by Kurt Schaffenberger – one of the most accomplished artists ever to work in American comics – makes it even more adorable, for all its silliness; and you can’t make me change my mind…
As National/DC began cautiously remodelling its superhero survivors, amongst the first to feel the benefits were Green Arrow and the Subsea Sentinel. The program included a new origin and expanded cast for each and here (AC #266, November 1959) Bernstein & Fradon tested the waters as ‘Aquaman Meets Aquagirl!’ This offered more information on fabled modern Atlantis whilst testing the waters (Sorry! Not sorry) for a possible sidekick. Remember, in those days the Sea King spent most of his time explaining things to an octopus…

In Adventure Comics #267 the editors tried a novel experiment. At this time the title starred Superboy plus two back-up features – generally Aquaman and Green Arrow. That issue’s seagoing saga ‘The Manhunt on Land!’ saw villain Shark Norton trade territories with GA’s foe The Wizard. A rare crossover with both parts written by Bernstein; the heroes worked the same case with the Sea King facing Norton under open skies whilst the Emerald Archer pursued his foe beneath the waves in his own exploit. Illustrated by the great Lee Elias, ‘The Underwater Archers!’ was a fitting climax to the test, but sadly the arrow portion of the show didn’t make it into this tome, being apparently six pages too many…

In the next issue’s ‘The Adventures of Aquaboy!’ we saw the early years of the Sea King, and following that, permanent sidekick Aqualad was introduced in #269 (February 1960) as Bernstein & Fradon completed the refit by introducing permanent junior partner ‘The Kid from Atlantis!’: a young, purple-eyed outcast from the forbidden city possessing the same powers as Aquaman but terrified of fish… at least until the Sea King applies a little firm but kindly psychology. By the end of the tale the little guy has happily adapted and would help patrol the endless oceans – and add a child’s awestruck perspective to the mix – for nearly a decade thereafter.

With Bernstein & Fradon firmly in control, in quick succession came birthday surprise ‘The Menace of Aqualad!’ (which premiered the Aqua-Cave), battle against mad scientist Captain Noah who was happy to trigger ‘The Second Deluge!’ in his quest for riches, and first proper supervillain ‘The Human Flying Fish!’: a convict rebuilt by a different mad scientist to be Aquaman’s evil counterpart and superior. After all that the heroes took a breather from evil to swim ‘Around the World in 80 Hours!’ only to face constant peril as all Earth’s seagoing crooks used their planned course as a killing ground…

Miller introduced spoiled rich brat Dale Conroy who spends millions to become the hero’s ‘Aqua-Queen!’ in #274, prior to intriguing mystery ‘The Interplanetary Mission!’ in Adventure Comics #275. This was published mere months after the Justice League of America debuted in The Brave and the Bold #28, wherein aliens ask for Aquaman’s help on a rescue mission in space. They are, in fact, human crooks seeking an irresistible weapon and hoping to dupe the bush league hero: securing Kryptonite by to use against Superman. The Man of Steel did not appear, but nets of shared continuity were being gradually interwoven. Heroes would no longer work in assured solitude…

It was back to business as usual for ‘The Aqua-thief of the Seven Seas!’ as Aquaman must clear his name after being framed for stealing a chest full of diamonds, whilst a topical global sporting event prompts the Sea King to organise ‘The Underwater Olympics’ – even though he has ulterior motives that involve more Kryptonite and secret plans. In #278, poor ‘Aqualad Goes to School!’, before proving he has no real need of education, after which cautionary tale ‘Silly Sailors of the Sea!’ see the seagoing heroes give wayward boat joyriders a lesson in responsibility. All of these light pieces were setting the scene for a really Big Event…

Cover-dated January/February 1961, Showcase #30 saw Jack Miller & Fradon vastly expand upon the origin of Aquaman in full-length epic ‘The Creatures from Atlantis!’ Here extra-dimensional creatures conquer the sunken civilisation and Aquaman and Aqualad infiltrate the forbidden city to save the so-superior beings who had always shunned them. From this point on, fanciful whimsy would be downplayed in favour of character-driven drama.

The epic reimagination is followed by another prototype team-up as seen in Action Comics #272 (January 1961) ‘Superman’s Rival Mental Man!’: a clever criminal-sting yarn by Jerry Siegel, Curt Swan & Stan Kaye, centring around Lois’ unsuspected talents as a comic strip artist and career sidestep. Typically, her success as a cartoon creator somehow causes her invention “Mental Man” to come to life and woo her… or does he?

Back in Adventure Comics #280 ‘The Lost Ocean!’ finds the sea sentinels fighting a giant Jurassic centipede to save their favourite TV show before offering more of the same in Showcase #31 (March/April 1961). Second full-length try-out ‘The Sea Beasts from One Million B.C.’ is a wild romp of fabulous creatures, dotty scientists and evolution rays presaging a new path for the Sea King, as Miller scripted the debut Aquaman yarn for comics veteran Nick Cardy. He would visually make Aquaman his own for the next half-decade.

Adventure Comics #282 then delivered tense thriller ‘One Hour to Doom!’ Inked by Charles Paris, this was Fradon’s last Aqua art job for nearly a year and a half, revealing how the heroes survive being trapped on land and away from life-sustaining water, before Showcase #32 (May/June 1961) offered another spectacular epic as Miller & Cardy pull out all the stops for ‘The Creature King of the Sea!’: an action-packed deadly duel against a monstrous villain with murder in mind.

It segued into ‘The Charge of Aquaman’s Sea Soldiers!’, drawn by Jim Mooney in Adventure #284, with the salty stars and their finny legions battling Professor Snark’s scheme to convert Earth’s ocean to fresh water. With this tale the series upped sticks for a new home, replaced by Tales of the Bizarro World. Aquaman and Aqualad were headed to the hind end of Detective Comics, beginning with #293 (July 1961) where they needed only six pages to solve Miller & Cardy’s mystery of ‘The Sensational Sea Scoops’ uncovered by a reporter tracking a submarine pirates. All this time the artist – who had initially altered his drawing style to mirror Fradon – had been gradually reverting to his natural humanistic mode. By the time of fourth Showcase outing ‘Prisoners of the Aqua-Planet’ (#33), the Sea King was a rugged, burly He-Man, and his world – no matter how fantastic – now had an added edge of realism to it, even in this wild romp as the heroes are pressganged into an interplanetary war and shanghaied to a distant water-world…

Detective #294’s deceptively displayed ‘The Fantastic Fish that Defeated Aquaman’ whilst DC #295 saw our heroes defy ‘The Curse of the Sea Hermit’ (Kashdan script), before a new month exposed ‘The Mystery of Demon Island!’ by Miller and the unflagging Cardy. To accompany his more realistic art, and perhaps in honour of their new home, stories became – briefly – less fantasy oriented. ‘Aqualad, Stand-In for a Star’ – (#297 by Miller & Batman regular Sheldon Moldoff) was a standard hero-in-Hollywood crime caper, before Cardy returned to draw #298’s‘The Secret Sentry of the Sea’ – encompassing security duty at a secret international treaty signing…

The next month saw another milestone. After two decades of continuous adventuring the Sea King finally got a comic book of his own. Aquaman #1 (January/February 1962) was a 25-page fantasy thriller introducing one of the most controversial supporting characters in comics lore. Pixie-like Water-Sprite Quisp was part of a strange trend for cute imps and elves who attached themselves to far too many heroes of the time, but his contributions in ‘The Invasion of the Fire-Trolls’ and succeeding issues were numerous and obviously carefully calculated and considered…

The wanderer’s residency in Detective Comics was coming to an end. In #299 the sea scions taught an old blowhard a lesson in tall-tale telling whilst #300’s relic theft-&-recovery case ‘The Mystery of the Undersea Safari!’ was the last Aqua-caper before he moved again, this time to World’s Finest Comics. However, prior to that, his own second issue appeared. ‘Captain Sykes’ Deadly Missions’ is a lovely-looking thriller with fabulous monsters and a flamboyant pirate blackmailing the Sea King into retrieving deadly mystical artefacts.

The World’s Finest run started with #125’s ‘Aquaman’s Super-Sidekick’ by Miller & Cardy as the junior partner briefly becomes an unstoppable uncontrollable pintsized powerhouse before Aquaman #3 closes this compilation in grand style and full-length thrills as ‘The Aquaman from Atlantis’ offers more exposure for the lost city in a tale of traitors, treasures and time-travelling bandit who accidentally takes Aquaman back to the era of swords, sandals and strange creatures…

The 72 adventures gathered here encompass and embrace a period of renewal, taking Aquaman from peripatetic back-up bit-player to his own comic book and the brink of TV stardom. The stories were intentionally undemanding fare, ranging from simply charming to simply bewildering examples of all-ages action to rank alongside the best the company offered at that time. That’s what made them ideal templates for tales of later TV-spawned iterations like Super Friends, Batman: The Brave and the Bold and especially landmark sixties icon The Superman/Aquaman Hour. Comics writers from those years include the abovementioned Bernstein, Binder, Miller, Millard, Kashdan, as well (possibly) as Bob Haney, Edmund Hamiliton, Jerry Coleman and other DC regulars. However at the start the art was always by Fradon, whose captivatingly clean economical line always made the pictures something special…

DC has a long history of gentle, innocuous yarn-spinning with quality artwork. Fradon’s Aquaman is one of the most neglected runs of such universally-accessible material, and it’s a sheer pleasure to discover just how readable they still are. When the opportunity arises to compare her astounding work to the best of a stellar talent like as Nick Cardy, this book becomes a true fan’s must-have item and even more so when the stories are still suitable for kids of all ages. Even though it’s not complete and not available digitally yet, this is a landmark moment for all lovers of pure cartooning brilliance and all-ages adventure storytelling. Why not treat the entire family to a seaside spectacle of timelessly inviting adventure?
© 1956-1962, 2024 DC Comics. All Rights Reserved.

Sub-Mariner Marvel Masterworks volume 7


By Bill Everett, Mike Friedrich, Steve Gerber, Roy Thomas, Dan Adkins, Alan Weiss, Sam Kweskin, John Tartaglione, Jim Mooney & various (MARVEL)
ISBN: 978-0-7851-9915-1 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

In his most primal incarnation (other origins are available but may differ due to timeslips, circumstance and screen dimensions) Prince Namor, the Sub-Mariner is the proud, noble and generally upset offspring of the union of a water-breathing Atlantean princess and an American polar explorer. That doomed romance resulted in a hybrid being of immense strength and extreme resistance to physical harm, able to fly and thrive above and below the waves.

Over the years, a wealth of creators have played with the fishy tale and today’s Namor is frequently hailed as Marvel’s First Mutant as well as the original “bad boy Good Guy”. What remains unchallenged is that he was created by young, talented Bill Everett, for non-starter cinema premium Motion Picture Weekly Funnies: #1 (October 1939) so – technically – Namor predates Marvel, Atlas and Timely Comics. The Marine Miracleman first caught the public’s avid attention as part of an elementally appealing fire vs. water headlining team-up in the October 1939 Marvel Comics #1 (which renamed itself Marvel Mystery Comics from #2 onwards). The amphibian antihero shared honours and top billing with The Human Torch, having debuted (albeit in a truncated, monochrome version) in the aforementioned promotional booklet designed to be handed out to moviegoers earlier in the year.

Our late-starter antihero rapidly emerged as one of the industry’s biggest draws, winning his own title at the end of 1940 (cover-dated Spring 1941). His appeal was baffling but solid and he was one of the last super-characters to vanish at the end of the first heroic age. In 1954, when Atlas (as the company then was) briefly revived its “Big Three” line-up – the Torch and Captain America being the other two – Everett returned for an extended run of superbly dark, mordantly moody, creepily contemporary fantasy fables. Even so, his input wasn’t sufficient to keep the title afloat and eventually Sub-Mariner sank again.

In 1961, as Stan Lee & Jack Kirby were reinventing superheroes with their Fantastic Four, they revived and reimagined the awesome, all-but-forgotten aquanaut as a troubled, angry semi-amnesiac. Decidedly more bombastic, regal and grandiose, this returnee despised humanity: embittered and broken by the loss of his subsea kingdom… which had been (seemingly) destroyed by American atomic testing. His urge for rightful revenge was infinitely complicated after he became utterly besotted with the FF’s Susan Storm

Namor knocked around the budding Marvel universe for years, squabbling with star turns such as The Hulk, Avengers, X-Men and Daredevil before securing his own series as one half of Tales to Astonish. From there he graduated in 1968 to his own solo title again.

Cumulatively spanning cover-dates June 1972 – April 1973, this seventh subsea selection trawls Sub-Mariner #50-60, and sees the triumphant return of originator Everett in salty sagas preceded by a heartfelt appreciation and more creative secret-sharing from Roy Thomas in his Introduction before the dry land dramas and thrill-soaked yarns recommence…

Previously, Namor had endured months of escalating horror as old enemies such as Prince Byrrah, Warlord Krang, Attuma, Dr. Dorcas and sinister shapeshifter Llyra constantly assaulted his sunken kingdom. They were soundly defeated, but the constant battles led to the murder of Namor’s lifelong companion and bride-to-be Lady Dorma. The prince had been betrayed by his most trusted ally and, heartsick, angry and despondent, he abdicated the throne, choosing to pursue the human half of his hybrid heritage as a surface dweller…

The decision was fraught with more potential grief, leading to perpetual battles with surface world authorities, deranged psionic hermit Stephan Tuval, mind-tyrant Turalla, monster-maker Aunt Serr, M.O.D.O.K. and AIM. Namor seldom fought alone and initial clashes with old friends such as Diane Arliss and Walt Newell (part-time undersea Avenger Stingray), Spider-Man, Daredevil and Human Torch Johnny Storm, led to refreshed alliances, before culminating in a poignant but so-brief reunion with his long-lost father Leonard McKenzie, a man Namor had for his entire life believed killed by Atlanteans in 1920.

When that tragic hostage to fortune was murdered by post-human horror Tiger Shark and Llyra, doubly orphaned, traumatised Namor lost his memory again, and was used as cannon fodder by Doctor Doom before eventually breaking free and retrenching in confusion to ponder his obscured future…

A fresh start begins in #50 as Bill Everett resurfaces to ask ‘Who Am I?’, with the bewildered amphibian reeling in confusion at the beach until his heroic instincts kick in and he saves a drowning teenager from seaweed and pollution. His actions are completely misunderstood and she savagely attacks him, before swimming off… right out to sea…

Lesson learned, Namor concentrates on his own woes and sets off for Antarctica, eventually fetching up in the Ross Sea to explore the crumbling remains of Atlantis. His reveries are shattered when he is attacked by mutant crab creatures guarding the tomb of his beloved long-lost cousin and WWII partner in crimefighting Namora

Confronting sinister leader Salamar the Sustainer, Namor is apprised of a bizarre plot to exploit the vast oil reserves under the ocean floor, but soon uncovers old foes shaping events: treacherous cousin Byrrah and Llyra. He also meets again that abrasive teenager and discovers she is Namora’s wayward daughter…

As all hell breaks loose, former prince and newfound cousin Namorita make a break for it in a hail of weapons fire as ‘Armageddon… at Fifty Fathoms Full!’ (scripted by Mike Friedrich) exposes a scaly hidden hand behind the carnage. Byrrah is in league with the alien Brotherhood of Baddoon, who want the – radioactive – oil reserves, albeit not for the reasons they share with the usurper. Ultimately, the aliens, Byrrah, and Salamar’s savage crab people can’t agree and the seagoing cousins are participants in a Battle Royale that ends in environmental catastrophe…

Seeking to confirm Namorita’s account of how Namora died and fob her off on his old girlfriend Betty Dean Prentiss, Sub-Mariner cruises into a clash with ultra-nationalist Japanese mutant and future X-Man Sunfire as ‘The Atomic Samurai!’ – ever receptive to deranged patriotic ranting – falls under the sway of war criminal Dragon-Lord, last of the samurai who plans to unleash his new Nipponese army and deadly defoliants upon America; a tactic that could destroy the oceans…

After a spectacular new incidence of the classic Golden Age fire vs water duel, Everett takes full creative command for the follow-up ‘…And the Rising Sun Shall Fall!’ as Sunfire sees sense and switches sides to save the seas, resulting in all-out war in concluding half-chapter ‘Now Comes… the Decision!’, a brief battle that leaves room in #54 for a “Mighty Marvel Mini Classic!” as Friedrich & Alan Weiss detail how ‘Namor the First, Prince of Atlantis battles The Mer-Mutants’: a light but lovely puff piece involving a mermaid acting as a subsea honey trap for her hungry kin…

Issue #55 sees Namor at last wave goodbye to “Nita” and Betty, before heading back to Antarctica and an unexpected and brutal encounter with a scavenging wrecker dubbed ‘The Abominable Snow-King!’ The literally monstrous Torg’s ambition is to hurl enslaved sea life against humanity but soon sinks once the Sub-Mariner gets involved, after which Friedrich & veteran illustrator Dan Adkins steer the abdicated Prince back to his forsaken kingdom in ‘Atlantis, Mon Amour!’ Sadly, he’s too late to stop his former subjects making a fear fuelled mistake that results in atrocity and genocide when refugee aliens come begging for aid…

When Everett returned he deftly opened the doors to Marvel’s Atlas era-past with a tempestuous yarn that would eventually affect the entire continuity. ‘…In the Lap of the Gods’ reintroduces pliable 1950s sensation Venus whose impact would ripple out across the MU and ultimately reveal a hidden history as part of the Agents of Atlas sub-franchise. It begins in a shattering storm as Namor rescues a lovely mystery woman stranded on a rock and stumbles into a long-running grudge match between the Hellenic gods of Love and War. A contemporary tale of dissent and unrest, the story reunites him with Namorita, who, in his absence, has become a college student and activist. Moreover, her favourite lecturer – Humanities Professor Victoria N. Starr – also has a concealed alter ego and lethal stalker: malign divinity and former pantheon mate Ares

Having held at bay one angry god, Namor returns to Atlantis, resolved to restore the undersea nation to forefront of civilisation but his program of changes is stalled when ‘Hands Across the Waters, Hands Across the Skies…’ (Everett supervising, steering – and inking – dialoguer Steve Gerber & layout artist Sam Kweskin) uncover a survivor and witness to the recent massacre of alien ambassadors by Atlanteans. Tamara of the Sisterhood claims to offer forgiveness and seek understanding, but many of the original perpetrators would rather there were no witnesses or recriminations to deal with. Most tellingly, the superstrong survivor and her pet monster have their own plans and soon the prince is sucked into more pointless battle…

With John Tartaglione now inking Everett’s plot, Gerber & Kweskin forecast ‘Thunder Over the Seas!’: a tale of tragic miscomprehension as Namor again clashes with the surface world. Now the Sub-Mariner’s new advisor, Tamara is targeted by Atlantean scout Lorvex who is driven wild by her exotic beauty and rarity. Obsessively stalking and assaulting her, Lorvex drives her into Russian trawler nets and the refugee soon becomes a prized possession after the vessel and its contents are impounded by the US Coast Guard. Soon she is a cause célèbre and topic of heated debate at the United Nations…

Having dealt with Lorvex, Namor goes looking for his new friend, crashing into chaos as the war of words over the alien mermaid triggers the usual bellicose response amongst humans. By the time surface-dwelling Namorita summons her cousin to rescue Tamara, Avenger Thor has stepped in to keep the peace. Sadly it’s far too late to prevent ‘The Invasion of New York!’ (Everett, Gerber, Kweskin & Jim Mooney), with Lorvex exploiting the campaign to regain position and secretly abduct Tamara from UN custody. Enraged and resigned, Sub-Mariner acts decisively and violently to end the crisis, and accepts at last the fate he has been really fighting, finally accepting again the throne and responsibilities of ruling Atlantis.

To Be Continued and Concluded…

During these later issue Everett’s steadily declining health increasingly limited his output. As part of the Bonus features the cover and first 4 pages of Sub-Mariner #61 are included here, as drawn by the old master with Win Mortimer & Mooney. He plotted two further issues and died on February 27th 1973. Those will be seen in the final collection of this sequence. Here, however, follows a visual memorial from editor and friend Thomas, limned by Marie Severin & Frank Giacoia that appeared in Sub-Mariner #65 (cover-dated September 1973).

With covers throughout by Gil Kane, Everett, Vince Colletta, Giacoia, Joe Sinnott, Sal Buscema, Weiss, John Romita, Jim Starlin & Rich Buckler, other sunken treasures salvaged here include a watercolour and pen & ink pinup by Bill, a Venus pinup from Marvel Spotlight #2 (February 1972) and 7 original art pages and covers by Everett and assorted collaborators.

Many Marvel Comics are more exuberant than qualitative, but this volume, especially from an art-lover’s point of view, is a wonderful exception: historical treasures with narrative bite and indescribable style and panache that fans will delight in forever.
© 2016 Marvel Characters, Inc. All rights reserved.

Spirou in Berlin


By Flix, coloured by Marvin Clifford with Ralf Marczinczik, & translated by Michael Waaler (Europe Comics)
No ISBN: digital only

This book includes Discriminatory Content produced for dramatic and humorous effect.

Although I’ve never for a moment considered history dry or dull, I can readily appreciate the constant urge to personalise characters or humanise events and movements, especially when that job is undertaken with care, respect, diligence and a healthy amount of bravado. An excellent case in point is this superb, digital-only (still!) romp from 2018, compellingly riffing on major geopolitical events that still feel relevant right now, through the somewhat suborned antics of two of Europe’s – if not the world’s – biggest comics stars.

In case you were one of those who were asleep, surreptitiously ogling a classmate who wouldn’t even acknowledge your existence, or just carving your name into a desk or body part: on November 9th 1989, a very physical symbol of ideological separation and political gamesmanship was torn down by the “inconsequential” prisoners stuck on either side of it. Now you can be told just how that might have happened, all comfortingly translated into a compelling, lively and lovely digital edition thanks to the benevolence of collective imprint Europe Comics…

For most English-speaking comic fans and collectors, Spirou is probably Europe’s biggest secret. The character is a rough contemporary of – and crassly calculated commercial response to – Hergé’s iconic Tintin, whilst the comic he has headlined for decades is only beaten in sheer longevity and manic creativity by our own Beano and the USA’s Detective Comics.

Conceived at Belgian Printing House by Jean Dupuis in 1936, an anthological magazine targeting a juvenile audience debuted on April 21st 1938; neatly bracketed by DC Thomson’s The Dandy which launched on 4th December 1937 and The Beano on July 30th 1938. Edited by Charles Dupuis (a mere tadpole, only 19 years old, himself) it took its name from the lead feature, recounting improbable adventures of the plucky Bellboy/lift operator employed by the Moustique Hotel – a sly reference to the publisher’s premier periodical Le Moustique.

Joined from June 8th 1939 by pet squirrel, Spip (the longest running character in the strip after Spirou himself), the series was realised by French artist Robert Velter (who signed himself Rob-Vel). Dutch language edition Robbedoes debuted some weeks later, running more-or-less in tandem with the French parent comic until its cancellation in 2005.

The bulk of the periodical was taken up with cheap US imports (but no tariffs!) like Fred Harman’s Red Ryder, William Ritt & Clarence Gray’s Brick Bradford and Siegel & Shuster’s landmark Superman – although home-grown product crept in too. Most prominent were Tif et Tondu by Fernand Dineur (which ran under assorted creators until the1990s) and L’Epervier Blue by Sirius (Max Mayeu), latterly accompanied by work from comic strip wunderkind Joseph Gillain – AKA Jijé. Legendarily, during World War II Jijé singlehandedly drew the entire comic, including home grown versions of banned US imports, simultaneously assuming production of the Spirou strip and creating current co-star and partner Fantasio.

Except for a brief period when the Nazis closed the comic down (September 1943 – October 1944) Le Journal de Spirou and its boyish star – now a globe-trotting journalist – have continued their exploits in unbroken four-colour glory. Among other major features that began within those hallowed pages are Jean Valhardi (by Jean Doisy & Jije), Blondin et Cirage (Victor Hubinon), Buck Danny, Jerry Spring, Les Schtroumpfs (The Smurfs to you and me), Gaston Lagaffe/Gomer Goof and Lucky Luke.

Spirou the character (whose name translates as both “squirrel” and “mischievous”) has helmed the magazine in perpetuity, evolving under numerous creators into an urbane yet raucous fantasy/adventure hero heavily wedded to light humour. With comrade/rival Fantasio and crackpot inventor the Count of Champignac (created by Andre Franquin) Spirou voyages to exotic locales, foiling crimes, revealing the fantastic and garnering a coterie of exotic arch-enemies.

When Velter went off to fight in WWII, his wife Blanche Dumoulin took over the strip. As “Davine” and assisted by Luc Lafnet she handled everything until publisher Dupuis assumed control of and all rights to the strip in 1943, assigning it to Jijé who handed it to his assistant Franquin in 1946. It was the start of a golden age. Among Franquin’s innovations were archvillains Zorglub and Zantafio, the aforementioned Champignac and one of the first strong female characters in European comics, rival journalist Seccotine (renamed Cellophine for Cinebook’s English translations. However, his greatest creation – and one he retained on his final departure in 1969 – was incredible magic animal Marsupilami. The miracle beast had debuted in Spirou et les héritiers (1952), and is now a star of screen, plush toy store, console and albums.

From 1959, writer Greg and background artist Jidéhem assisted Franquin, but by 1969 the artist had reached his Spirou limit and resigned, taking his mystic yellow monkey with him. He was succeeded by Jean-Claude Fournier, who updated the feature over the course of 9 rousing yarns tapping into the rebellious, relevant zeitgeist of the times, telling tales of environmental concern, nuclear energy, drug cartels and repressive regimes. By the 1980s, the series seemed stalled: three different creative teams alternated on the serial: Raoul Cauvin & Nic Broca, Yves Chaland and Philippe Vandevelde (writing as Tome) and illustrator Jean-Richard Geurts AKA Janry. These last adapted and referenced the still-beloved Franquin era and revived the feature’s fortunes, producing 14 wonderful albums between 1984-1998. Since their departure, Lewis Trondheim and the teams of Jean-Davide Morvan & Jose-Luis Munuera and Fabien Vehlmann & Yoann brought the official album count to 55. In 2022, scripters Sophie Guerrive & Benjamin Abitan united with artist and Olivier Schwartz on La Mort de Spirou). There have also been dozens of specials, spin-offs series and one-shots, official and otherwise. This review concerns one of those…

As heroic Everymen, Spirou & Fantasio inhabit a broad swathe of recent history in tales ranging from wild comedic fantasy to edgy, trenchant satires. In 2018, German publisher Carlsen Verlag sought to celebrate 80 years of Spirou in a new tale by a German creator: one that would be inaugurally released in German before Dupuis published French and Dutch editions. Their choice was beloved and much-admired comics creator/children’s book author Flix (Faust, Don Quijote, Münchhausen – Die Wahrheit übers Lügen, held, Schöne Töchter, Glückskind, Der Swimmingpool des kleinen Mannes, Verflixt!).

As Felix Görmann, he was born in Münster – about 45 miles from the German-Dutch border – on 16th October 1976. He grew up with the Berlin Wall very much a part of life and reading loads of comics, particularly Franquin, Peyo, Morris and the best of Le Journal de Spirou. Drawn to humour by inclination, he experienced a major system reset at age 16 after seeing Frank Miller’s The Dark Knight Returns.

Görmann resolved to be a comics creator and to that end studied Communication Design at Saarbrücken’s Saar College of Fine Arts before attending the Escola Massana in Barcelona. His rise was meteoric and his output prolific. Citing influences as diverse as Bill Watterson (Calvin & Hobbes), Will Eisner (The Spirit, A Contract With God) and Craig Thompson (Blankets, Ginseng Roots) as well as Euro-stars from Christophe Blain (Socrate le Demi-Chien, Isaac Le Pirate) and Guy Delisle (Inspecteur Moroni, Shenzen, Pyongyang – A journey in North Korea) to countrymen Ralf König (Bullenklöten, The Killer Condom, Down to the Bone) and “Mawil”/Markus Witzel (Teufel & Pistolen, Hitman, Supa-Hasi, Lucky Luke), Flix was ultimately the first German to create new adventures for Spirou & Fantasio. It was such a well-received affair that in 2019 Spirou in Berlin won the Peng! Münchner Comicpreis. In 2022, Flix created a similarly Spirou-inspired notional follow-up. Set in 1930s Berlin, the Das Humboldt-tier sees a little girl befriend a Marsupilami kept at the Museum of Natural History. Hopefully we’ll see that someday soon…

Here however, is a glorious edgy, gleefully barbed take on past events as, at the most precarious and tumultuous moment of the 44-years-long Cold War, East German apparatchiks and master manipulators starved of all resources but putting on a deceptive public show of affluence, activate a desperate last-ditch plan. They have a bizarre scheme to shatter the global economy and gain economic dominance, and one of the West’s craziest villains to build the kit necessary to expedite it, but still need the unique expertise of the Count de Champignac to make it work.

Sadly, their supposedly seamless abduction of the mushroom mage is rumbled by regular house guests Spirou, Fantasio and Spip, who go after their friend and break/sneak/are allowed to enter into the German Democratic Republic (GDR), utterly unaware that their interference is not only anticipated but actively required…

Of course, the machinations of the Stasi – officially the Ministry for State Security (MfS) – are constantly but quietly scotched by decent East Germans like Paul & Paula, Rainier and Momo (and her army of liberated zoo animals), all working to be free from fear, liberated from lies and out from beneath crushingly brutal oppression. The ordinary East Berliners have a crucial need for their truth to be published on the other side of the Wall, but Spirou refuses to go anywhere until Fantasio and the Count are safe (PDQ)…

Wry, thrilling and sublimely whacky, this cartoon romp is a perfect, canny codicil to the comic canon, embracing the best of all Spirou sagas by wrapping the timeless tale up in a fast-paced, rollercoaster ride of subversive messaging. Total fun with verities that have never been more worth reviewing, Spirou in Berlin is a book all grown up kids need to see.
© 2018, 2019 – CARLSSEN/DUPUIS – Flix. All rights reserved.

The Golden Age Green Lantern Archives volumes 1 & 2


By Bill Finger, Martin Nodell, E.E. Hibbard, Irwin Hasen & various (DC Comics)
ISBN: 978-1-56389-507-4 (HB vol 1), 978-1-56389-794-8 (HB vol 2)

This book includes Discriminatory Content produced in less enlightened times.

Time for another Birthday briefing as we exploit the month of renewal and fresh starts by celebrating 85 glorious years for another Golden Age stalwart: someone who has gained a modern cachet as probably DC’s most venerably proud gay icon…

The ever-expanding array of companies that became DC published many iconic “Firsts” in the early years of the industry. Associated outfit All-American Publications (co-publishers until bought out by National/DC in 1946) originated the first comic book super-speedster as well as the monumentally groundbreaking Wonder Woman, The Atom, Hawkman, Johnny Thunder and so many others who became mainstays of DC’s pantheon of stars.

Thanks to comics genius and editorial wunderkind Sheldon Mayer, All-American Comics  published the first comic book super-speedster in Flash Comics. They followed up a few months later with another evergreen and immortal all-star.

Lighting up newsstands from May 17th 1940, The Green Lantern debuted in anthological All-American Comics #16 (cover-dated July of that auspicious year). It was the company’s flagship title just as superheroes began to truly dominate the market, supplanting newspaper strip reprints and stock genre characters in the still primarily anthology-based industry.

The Emerald Gladiator would be swiftly joined in A-AC by The Atom, Red Tornado, Sargon the Sorcerer and Doctor Mid-Nite, until eventually only gag strips such Mutt and Jeff and exceptional topical tough-guy military strips Hop Harrigan (Ace of the Airwaves) and Red, White and Blue remained to represent mere mortal heroes. And then, tastes shifted after the war and costumed crusaders faded away, to be replaced by cowboys, cops, clowns and private eyes…

Devised by up-and-coming cartoonist Martin Nodell (and fleshed out by Bill Finger in the same generally unsung way he had contributed to the success of Batman), GL soon became AA’s second smash sensation.

The arcane avenger gained his own solo-starring title little more than a year after his premiere and also appeared in other anthologies including Comics Cavalcade and All Star Comics for just over a decade before, like most first-generation superheroes, he faded away in the early1950s. However, GL first suffered the uniquely humiliating fate of being edged out of his own strip and comic book by his pet, Streak the Wonder Dog

However, that’s the stuff of other reviews. This spectacular, quirkily beguiling deluxe Archive edition (collecting the Sentinel of Justice’s appearances from All-American Comics #16-30 – covering July 1940 to September 1941 as well as the Fall 1941cover-dated Green Lantern#1) opens with a rousing reminiscence from Nodell in a Foreword discussing the origins of the character before the parade of raw enchantment starts with the incredible history of The Green Flame of Life

Ambitious young engineer Alan Scott only survives the sabotage and destruction of a passenger-packed train due to the occult intervention of a battered old railway lantern. Bathed in its eerie emerald light, he is regaled by a mysterious green voice with the legend of how a meteor once fell in ancient China. It spoke to the people, predicting Death, Life and Power.

The star-stone’s viridian glow brought doom to the savant who reshaped it into a lamp, sanity to a madman centuries later and now promised incredible power to bring justice to wronged innocents.

Instructing Scott to fashion a ring from its metal and draw a charge of power from the lantern every 24 hours, the ancient artefact urges the engineer to use his formidable willpower to end all evil: a mission Scott eagerly takes up by promptly crushing corrupt industrialist Dekker – who had callously caused wholesale death just to secure a lucrative rail contract…

The ring makes Scott immune to all minerals and metals, enables him to fly and pass through walls, but as he battles Dekker’s thugs the grim avenger painfully discovers that living – arguably “organic” – materials such as wood or rubber can penetrate his jade defences and cause him mortal harm. The saboteurs duly punished, Scott resolves to carry on the fight and devises a “bizarre costume” to conceal his identity and strike fear and awe into wrongdoers.

Most of the stories at this time were untitled, and A-AC #17 (August 1940) finds Scott in Metropolis (long before it became the fictional home of Superman) where his new employer is squeezed out of a building contract by a crooked City Commissioner in bed with racketeers. With lives at risk from shoddy construction, the Green Lantern moves to stop the gangsters but nearly loses his life to overconfidence before finally triumphing, after which #18 finds Scott visiting the 1940 New York World’s Fair. This yarn (which I suspect was devised for DC’s legendary comic book premium New York World’s Fair Comics #2 but shelved at the last moment) introduces feisty romantic interest Irene Miller as she attempts to shoot the gangster who framed her brother.

Naturally, gallant he-man Scott had to get involved, promptly discovering untouchable gang-boss Murdock owns his own Judge, by the simple expedient of holding the lawman’s daughter captive…

However, once Alan applies keen wits and ruthless mystic might to the problem, Murdock’s power – and life – are forfeit, after which, in #19, Scott saves a man from an attempted hit-&-run and finds himself ferreting out a deadly ring of insurance scammers collecting big pay-outs through inflicting “accidents” upon unsuspecting citizens.

All-American Comics #20 opened with a quick recap of GL’s origin before instituting a major change in the young engineer’s life. Following the gunning down of a roving radio announcer and assassination of that reporter’s wife, our hero investigates APEX Broadcasting System in Capitol City and again meets Irene Miller. She works at APEX and, with Alan’s help, uncovers a scheme whereby broadcasts are used to transmit coded instructions to smugglers. Once the Ring-wielder mops up the gang and their inside man, engineer Scott takes a job at the company and begins a hapless romantic pursuit of capable, valiant Irene.

Thanks to scripter Bill Finger, Green Lantern was initially a grim, mysterious and spookily implacable figure of vengeance, weeding out criminals and gangsterism but, just as with early Batman sagas, there was always a strong undercurrent of social issues, ballsy sentimentality and human drama. All-American #21 sees the hero expose a cruel con wherein a crooked lawyer presses young criminal Cub Brenner into posing as the long-lost son of a wealthy couple to steal their fortune. Of course, the kid has a change of heart and everything ends happily, but not before stupendous skulduggery and atrocious violence ensue…

In #22, when prize-fighter Kid McKay refuses to throw a bout, mobsters abduct his wife and even temporarily overcome the fighting-mad Emerald Guardian. Moreover, when one brutal thug puts on the magic ring, he swiftly suffers a ghastly punishment allowing GL to emerge victorious. Slick veteran Everett E. Hibbard provided the art for A-AC #23, and his famed light touch frames GL’s development into a less fearsome and more public spirited and approachable champion. As Irene continues to rebuff Alan’s advances – in vain hopes of landing his magnificent mystery man alter ego – the engineer accompanies her to interview movie star Delia Day and stumbles into a cruel blackmail racket. Despite their best efforts the net result is heartbreak, tragedy and many deaths.

Issue #24 then sees the Man of Light going undercover to expose philanthropist tycoon R.J. Karns, who maintains his vast fortune by trafficking unemployed Americans into slavery on a tropical Devil’s Island, and #25 finds Irene uncovering sabotage at a steel mill. With GL’s unsuspected help she then exposes purported enemy mastermind The Leader as no more than an unscrupulous American insider trader trying to force prices down for a simple Capitalist coup…

Celebrated strip cartoonist Irwin Hasen began his long association with Green Lantern in #26 when the hero aids swindled citizens whose lending agreements with a loan shark are being imperceptibly altered by a forger to keep them paying in perpetuity, after which the artist illustrated the debut appearance of overnight sensation Doiby Dickles in All-American #27 (June 1941). The rotund, middle-aged Brooklyn-born cab driver was simply intended as light foil and occasional sidekick for the poker-faced Emerald Avenger, but rapidly grew to be one of the most popular and beloved comedy stooges of the era; soon sharing covers and even by-lines with the star.

In this initial dramatic outing, he bravely defends fare Irene (sorry: irresistible – awful, but irresistible) from assailants as she carries plans for a new radio receiver device. For his noble efforts, Doiby is sought out and thanked by Green Lantern. After the verdant vigilante investigates further, he discovers enemy agents at the root of the problem, but when Irene is again targeted, the Emerald Avenger is apparently killed. This time, to save Miss Miller, Doiby disguises himself as “de Lantrin” and confronts the killers alone before the real deal turns up to end things. As a reward, the Brooklyn bravo is offered an unofficial partnership…

In #28 the convenient death of millionaire Cyrus Brand and a suspicious bequest to a wastrel nephew lead Irene, Doiby & Alan to sinister gangster The Spider, who manufactures deaths by natural causes, after which #29 finds GL and the corpulent cabbie hunting mobster Mitch Hogan, who forces pharmacies to buy his counterfeit drugs and products. The brute utilises strongarm tactics to ensure even the courts carry out his wishes – at least until the Lantern and his wrench-wielding buddy give him a dose of his own medicine…

The last All-American yarn here is from issue #30 (cover-dated September 1941) and again sees Irene sticking her nose into other peoples’ business. This time she exposes a brace of crooked bail bondsmen exploiting former criminals trying to go straight, before being again kidnapped. This high-energy compilation concludes with the rousing contents of Green Lantern #1 from Fall 1941, scripted by Finger and exclusively illustrated by Nodell, who had by this time dropped his potentially face-saving pseudonym Mart “Dellon”. The magic begins with a 2-page origin recap in ‘Green Lantern – His Personal History’, before ‘The Masquerading Mare!’ sees GL & Doiby smash the schemes of racketeer Scar Jorgis… who goes to quite extraordinary lengths to obtain a racehorse inherited by Irene.

Following an article by Dr. William Moulton Marston (an eminent psychologist familiar to us as the creator of Wonder Woman) discussing the topic of ‘Will Power’, comic thrills resume when a city official is accused of mishandling funds allocated to buy pneumonia serum in ‘Disease!!’ Although GL & Doiby spearhead a campaign raising money to prevent an epidemic, events take a dark turn when untouchable, unimpeachable Boss Filch experiences personal tragedy and exposes his grafting silent partners high in the city’s government hierarchy…

Blistering spectacle is the focus of ‘Arson in the Slums’, as Alan and Irene are entangled in a crusading publisher’s strident campaign to renovate a ghetto. Of course, philanthropic Barton and his real estate pal Murker have only altruistic reasons for their drive to re-house the city’s poorest citizens. Sure, they do…

Doiby is absent from that high octane thriller but guest-stars with the Emerald Ace in prose tale ‘Hop Harrigan in “Trailers of Treachery” – by an unknown scripter and probably illustrated by Sheldon Mayer: a ripping yarn starring AA’s aviation ace (and radio star) after which ‘Green Lantern’ & Doiby travel South of the Border to scenic Landavo to investigate tampering with APEX’s short-wave station and end up in a civil war. They soon discover the entire affair has been fomented by foreign agents intent on destroying democracy on the continent…

With the threat of involvement in the “European War” a constant subject of US headlines, this type of spy story was gradually superseding general gangster yarns, and as Green Lantern displayed his full bombastic might against tanks, fighter planes and invading armies, nobody realised that within mere months America and the entire comic book industry were to be refitted and reconfigured beyond all recognition. Soon mystery men would be patriotic morale boosters parading and sermonising ad infinitum in every corner of the industry’s output as the real world brutally intruded on the hearts and minds of the nation…

Including a breathtaking selection of stunning and powerfully evocative covers by Sheldon Moldoff, Hasen & Howard Purcell, this magnificent book is a sheer delight for lovers of the early Fights ‘n’ Tights genre: gripping, imaginative and exuberantly exciting – but yet again remains out of print and unavailable in digital formats. One day, though…


Golden Age Green Lantern Archives volume 2

This second engagingly impressive hardcover Archive edition spans October 1941 to May 1942, collecting the Viridian Vigilante’s appearances from Green Lantern Quarterly #2-3 (Winter & Spring 1942) and the leads tales from All-American Comics #31-38. It opens with rousing reminiscences, intriguing comparisons and tantalising trivia titbits, in a Foreword by godfather of American fandom Dr. Jerry Bails, prior to the procession of pictorial peril begins…

Ambitious young engineer Alan Scott survived the sabotage and destruction of a passenger-packed train due only to the intervention of a battered old railway lantern. Bathed in its eerie verdant glow, he was regaled by a mysterious “green voice” with the legend of how a meteor fell in ancient China and spoke to the people: predicting Death, Life and Power.

After bringing doom to the mystic who reshaped it into a lamp and, centuries later, sanity to a madman, it now promised incredible might to bestow justice to the innocent. Instructing the engineer to fashion a ring from its metal and draw a charge of power from the lantern every 24 hours, the ancient artefact urged the engineer to use his formidable willpower to end all evil – a mission Scott eagerly embraced. The ring made him immune to all minerals and metals, and enabled him to fly and pass through solid matter amongst many other miracles, but was powerless against certain organic materials such as wood or rubber which could penetrate his jade defences and cause him mortal harm…

After wandering the country for months, Scott eventually settled in Capitol City, taking a job as first engineer and eventually radio announcer at APEX Broadcasting System. He also fruitlessly pursued feisty reporter Irene Miller. Before long he had a trusted sidekick in the flabby form of Doiby Dickles, a rotund, middle-aged Brooklyn-born cab driver. Originally intended as a light foil for the grim, poker-faced Emerald Avenger, the bumbling buddy grew to be one of the most popular and beloved sidekicks of the era. Thanks to scripter Bill Finger – who wrote all the stories in this volume – GL was a grim, brooding, spookily mysterious figure of vengeance weeding out evil in tales strongly highlighting social realism, ballsy sentimentality and human drama.

Illustrated by Nodell, the comics action starts in All-American Comics #31’s ‘The Adventure of the Underfed Orphans!’ as Alan & Irene probe food poisoning at a municipal children’s home, and uncover a shocking web of abuse and graft leading to the upper echelons of City Hall and the grimiest gutters of the underworld…

Most of the All-American GL tales were untitled, such as Hasen’s effort in #32, revealing how a veteran beat cop’s son falls in with the wrong crowd. Framed by his boss and arrested by his own dad, vengeful Danny is only saved from ruining his life forever by the Emerald Avenger & Doiby who help him get the goods on Gardenia and reconcile with his grateful dad. The next story (limned by Nodell) strikes close to home as gangster Pug Deagan tries to take over the Taxicab Drivers’ union and Doiby calls on his Grim Green pal to clean up the racket and expose the real brain behind the operation, whilst in A-AC #34, the Dynamic Trio of Alan, Irene & Mr. Dickles investigate a collapsing building and are drawn into a colossal construction scandal involving the Mayor, and culminating in the horrific failure of Capitol City’s biggest and busiest bridge. Always one of the most powerful characters in comics, this tale especially demonstrates the sheer scope and scale of Green Lantern’s might.

All-American Comics #35 sees Doiby wracked by toothache and haplessly stumbling into a grisly murder at the dentist’s office. Once again racketeers are trying to take over a union and only GL & Dickles can stop them. The tale concludes with the cabbie having that tooth punched out and learning the secret of Alan Scott – an even bigger shock!

A huge hit from the off, the Emerald Crusader was fast-tracked into his own solo title, where creators were encouraged to experiment with format. Green Lantern Quarterly #2 (cover-dated Winter 1942) offered ‘The Tycoon’s Legacy’ by Finger & Nodell: a 4-chapter “novel-length story” seeing radio engineer Scott promoted to roving man-with-a-microphone, and promptly rushing to the assistance of a poor but honest lawyer and a porter swindled out of a $5,000,000 bequest. Both cases deliciously intertwine like a movie melodrama, and also see a framed man freed from the asylum to challenge the swindling estate executors who had trapped him there…

Events take a murderous turn just as Alan’s emerald alter ego gets involved, and before long Green Lantern is cracking heads and taking names in the hunt for the mastermind behind it all – a man known only as ‘Baldy’

Finger was a master of such socially redeeming mystery thrillers, and the unrepentant fan in me can’t help but wonder what he could have accomplished with such a prodigious page count on his other “Dark Avenger” assignment Batman and Robin

Hasen illustrated the remaining All-American yarns in this collection, beginning with #36 (March 1942), taking GL & Doiby to the motor racing circuit to foil the machinations of mobsters murdering drivers of a new kind of car. With no clue as to how the killings are accomplished, Doiby volunteers to drive the ill-fated Benson Comet, trusting in his pal “Da Lantrin” to save the day as usual…

A-AC #37 has the heroes helping a disgraced pilot whose crashed plane cost America its greatest scientific minds. Closer investigation reveals not only Fog Blake’s innocence but that the Brain Trust had actually been cunningly abducted by Nazi agents – but not for long, after which #38 pits the Emerald Avenger against a diminutive criminal strategist organising American gangs like ‘Another Napoleon’ before facing his own Waterloo in a blaze of verdant light…

With America freshly put on an all-encompassing war-footing, superheroes at last tackled the world’s latest monsters full-on, and with great verve and enthusiasm this stunning selection concludes with another novel-length epic from the third Green Lantern Quarterly and deliciously crafted by Finger & Nodell.

It begins with ‘The Living Graveyard of the Sea’ as Alan & Irene (plus stowaway Doiby) take ship for Australia, only to be torpedoed by a gigantic German super U-Boat. Although Green Lantern fights off the air and sea assault, the liner is lost. Survivors take to lifeboats and the one with Doiby, Irene & Alan is drawn into a vast impenetrable fog-bank. The vapours conceal an ancient wonder: a Sargasso Sea enclave of mariners from many eras who have, over centuries, evolved into a truly egalitarian, pacifist society. Sadly, the lifeboat contains a cross section of modern America, all horribly infected with greed, arrogance, prejudice and pride, so – although welcomed – the newcomers soon disrupt the idyllic microcosm.

Things take an even worse turn as another U-Boat surfaces within the sea city and fanatical Kapitan Schmidt attempts to annexe the realm and convert the ancients to ‘The Nazi Dream’. Stakes are raised even further when he finally gets a message through to Berlin and Hitler himself demands that the strategically crucial secret island be taken at all costs…

The fantastic finale comes as Irene & Doiby redeem their selfish fellow Americans and even convince the calmly neutral Sargasso citizens to fight for freedom and liberty in ‘Utopia vs. Totalitarianism’ whilst all Green Lantern has to do is sink an entire Nazi naval and aerial armada tasked with taking the hidden sea world…

I believe – like so many others – that superhero comics are never more apt or effective than when they wholeheartedly combat fascism with explosive, improbable excitement and mysterious masked marvel men. The most satisfyingly evocative and visceral moments of the genre all seem to come when gaudy gladiators soundly thrash bigots, supremacists and agents of organised intolerance, and the staggering denouement depicted here is one of the most expansive and breathtaking ever seen…

Complete with stellar covers by Nodell & Hasen, this riotous vintage assembly of classic Fights ‘n’ Tights fare is enthralling, engrossing and overwhelmingly addictive – even if not to every modern fan’s taste – and no lover of Costumed Dramas can afford to miss out on the fun…
© 1940, 1941, 1942, 1999, 2002 DC Comics. All Rights Reserved.

Good Night, Hem


By Jason (Fantagraphics Books)
ISBN: 978-1-68396-461-2 (HB/Digital edition)

This book includes Discriminatory Content produced for dramatic and comedic effect.

Happy Birthday Jason!

Born this day in 1965 in Molde, Norway, John Arne Sæterøy is known globally by his enigmatic, utilitarian nom de plume. The shy & retiring draughts-scribe started on the path to overnight international cartoon superstardom in 1995, once first graphic novel Lomma full ay regn (Pocket Full of Rain) won Norway’s biggest comics prize: the Sproing Award. Prior to that, he had contributed to alternate/indie magazine KonK whilst, from 1987, studying graphic design and illustration at Oslo’s Art Academy, before going on to Norway’s National School of Arts. After graduating in 1994, three years later he founded his own comic book Mjau Mjau, citing Lewis Trondheim, Jim Woodring and Tex Avery as his primary influences and constantly refining his style into a potent form of meaning-laden anthropomorphic minimalism.

Moving to Copenhagen Jason worked at Studio Gimle alongside Ole Comoll Christensen (Excreta, Mar Mysteriet Surn/Mayday Mysteries, Den Anden Praesident, Det Tredje Ojet) and Peter Snejbjerg (Den skjulte protocol/The Hidden Protocol, World War X, Tarzan, Books of Magic, Starman, Batman: Detective 27). His efforts were internationally noticed, making waves in France, The Netherlands, Slovenia, Spain, Germany and other Scandinavian countries as well as the Americas, and he won another Sproing in 2001 for self-published series Mjau Mjau. From 2002 he turned nigh-exclusively to producing graphic novels… and won a succession of major awards.

Jason’s breadth of interest is wide and deep: comics, movies, animated cartoons, music, high literature and pulp fiction all feature equally with no sense of rank or hierarchy. This puckish and egalitarian mixing and matching of inspirational sources always and inevitably produces picture-treatises well worth a reader’s time. Over successive tales Jason employed a repertory company of stock characters to explore deceptively simplistic milieux based on classic archetypes of movies, childhood entertainments and historical and literary favourites. These all role play in deliciously absurd and increasingly surreal sagas centred on his preferred themes of relationships and loneliness. In latter years, Jason returned to these “found” players as he built his own highly esoteric universe, and in Good Night, Hem, even has a whole bizarre bunch of them “team-up”…

As always, visual/verbal bon mots unfold in beguiling, sparse-dialogued, or even pantomimic progressions, with compellingly formal page layouts rendered in a stripped-down adaptation of Hergé’s Claire Ligne style: solid blacks, and thick outlines dominating settings of seductive monochrome simplicity.

Good Night, Hem is a deliciously wry triptych of novellas again harnessing and displaying all that signature arbitrary surreality, only marginally restrained by the overarching conceit that it is three snapshots of real life he-man author Ernest Hemingway. That gritty scribe was previously utilised in 2006’s The Left Bank Gang wherein he and fellow glitterati-in-waiting including Ezra Pound, James Joyce, F. Scott Fitzgerald and others struggle with a lack of success and decide to rob a bank.

Here, that situation is sidelined, as in 1925 the wastrel émigrés – now also including the likes of future screenwriter Donald Ogden Stewart and artist Max Ernst – meet Hem’s exact double in the form of a man dressed as a musketeer. They have no conception that the newcomer is the actual Athos of fiction: a tragic, love benighted-immortal who has outlived his time and has never found peace or love…

The time & space conquering hero was previously seen in 2008’s The Last Musketeer (please link to 14th July 2023) and 2011’s Athos in America and soon makes his indelible mark on the Americans. He is even dragged along as Hemingway cajoles/bullies them all into joining him at the bullfighting festival in Pamplona…

In the midst of all that blood, sand, jealousy and constant sexual tension, Hem – keen to exploit Athos’ innocence and their uncanny resemblance – then asks a monumentally stupid favour…

Abandoning literary speculation for baroque adventure, the second tale marches right into brutal he-man action territory as hero-in-waiting (and his own mind) Hem hatches a plan to end World War II at a stroke. It’s August 1944 in Paris, and war correspondent Ernest Hemingway uses his contacts to assemble a do-or-die squad to accompany him on a mission into embattled Berlin to punch out Adolf Hitler. First though, comes a period of intense secret training and more opportunities for bitter romance, betrayal and lethally unruly machismo before the mission – and all its appalling consequences – are realised…

The final chapter opens in 1959 and delves deep into contemplation as Hem seeks to write his memoirs. Trapped into reminiscing about his life and those he met, whilst resident in pre-revolutionary, Mafia-run Cuba, he recalls how Athos recently reappeared. He was utterly untouched by the weight of 30 more years and asked the author to pen an introduction for his own proposed autobiography: an encounter that set the writer on a spiral of painful self-examination…

These quirky episodes are populated with cinematic, darkly comic anthropomorphs and festooned with bewitching ruminations on love, loneliness, friendship, renown, expectation and life goals viewed – as ever – through a charmingly macabre cast of bestial archetypes and socially-lost modern chumps and people you think you know.

Blending literary pretention and modern fictive mythology with the iconography and ironic bombast of Reservoir Dogs and Inglourious Basterds is a stroke of genius no one else could pull off. Jason’s work always jumps directly into the reader’s brain and heart, incisively probing the nature of “human-ness” via the beastly and unnatural asking persistent and pertinent hard questions. Although smart sight-gags are less prominent here, his staff of “funny-animal” players still uncannily depict the subtlest emotions with devastating effect, proving again just how good a cartoonist he is. Effortlessly switching back and forth between genre, milieu and narrative pigeonholes, this grab-bag of graphic goodies again proves that Jason is a creative force in comics like no other: one totally deserving as much of your time, attention and disposable income as possible.
All characters, stories and artwork © 2021 Jason. All rights reserved. This edition © 2021 Fantagraphics books. All rights reserved.

The Dick Tracy Casebook – Favourite Adventures 1931-1990


By Chester Gould, selected by Max Allan Collins & Dick Locher (St. Martins/Penguin)
ISBN: 978-0-31204-461-9 (HB) 978-0-14014-568-7 (PB)

This book includes Discriminatory Content produced in less enlightened times.

Lost in all the landmarks and events of the moment, I’d intended to commemorate and memorialise the anniversary of a true comics giant yesterday, but missed my shot. On May 11th 1985, Chester Gould passed away. On that same day in 1953, latterday Dick Tracy scribe Mike Curtis was born. He wrote the latest exploits of the unflinching super-cop, as collected in Calling Dick Tracy!. Justice may be slow sometimes, but if the comics are anything to go by, cannot be deferred forever…

All things considered, comics have a pretty good track record on creating household names. We could play the game of picking the most well-known fictional characters on Earth (with Sherlock Holmes, Mickey Mouse, Superman, James Bond and Tarzan usually topping most lists) but you’ll also see Batman, Popeye, Blondie, Charlie Brown, Tintin, Wonder Woman, Spider-Man, and not so much now – but once upon a time – Dick Tracy there as well.

At the height of the Great Depression cartoonist Chester Gould was looking for strip ideas. The story goes that as a decent guy incensed by the exploits of gangsters (like Al Capone who monopolised front pages of contemporary newspapers) he settled upon the only way a normal man could fight thugs: Passion and Public Opinion.

Raised in Oklahoma, Gould was a Chicago resident who hated seeing his home town in the grip of such wicked men, with far too many honest citizens beguiled and seduced by the gangsters’ power and charisma. Boy, if they could see how politics today exploits that self-destructive tendency…

Gould decided to pictorially get it off his chest with a procedural crime thriller championing the ordinary cops who protected civilisation. He took “Plainclothes Tracy” to legendary newspaperman/comic strip Svengali Captain Joseph Patterson, whose golden touch had blessed such strips as Gasoline Alley, The Gumps, Little Orphan Annie, Winnie Winkle, Smilin’ Jack, Moon Mullins and Terry and the Pirates among others. Casting his seasoned eye on the samples, Patterson renamed its stark, stern protagonist Dick Tracy and revised his love interest into steady girlfriend Tess Truehart. The series launched on October 4th 1931 through Patterson’s Chicago Tribune Syndicate and rapidly became a huge hit, with all the attendant media and merchandising hoopla that follows.

Amidst the toys, games, movies, serials, animated features, TV shows et al, the strip soldiered on, influencing generations of creators and entertaining millions of fans. If you’ve never seen the original legend in action this collection – still readily available and originally released to accompany a movie adaptation in 1990 – is a great introduction.

Selected by successor scripter Max Allen Collins & Dick Locher, who worked on the strip after Gould retired in 1977, it re-presents complete adventures from each decade of the strip’s existence to date, offering a grand overview of the development from radical, ultra-violent adventure to forensic Police Procedural, through increasingly fantastical science fiction and finally back-to-basics cop thriller under Collins’ own script tenure.

From the 1930s comes the memorable and uncharacteristic ‘The Hotel Murders’ (9th March – 27th April, 1936) wherein the terrifyingly determined – some might say obsessed – cop solves a genuine mystery with a sympathetic antagonist instead of the usual unmitigated, unsavoury, unrepentant outlaw.

Whodunits with clues, false trails and tests of wits were counterproductive in a slam-bang, daily strip with a large cast and soap-opera construction, but this necessarily short tale follows all the ground rules as Tracy, adopted boy side-kick Junior, special agent Jim Trailer and the boys on the beat track down the killer of a notorious gambler.

The best case of the 1940s – and for many the best ever – was ‘The Brow’ (22nd May – 26th September 1944) in which the team hunt down a brilliant but ruthless Nazi spy. As my own personal favourite, I’m doing you all the favour of saying no more about this compelling, breathtaking yarn, and you’ll thank me for it, but I will say that this is a complete reprinting, as others have been edited for violence and one edition simply left out every Sunday instalment – which is my own definition of police brutality.

By the 1950s Gould was at his creative peak. ‘Crewy Lou’ (22nd April – 4th November, 1951) and ‘Model’ (23rd January – 27th March, 1952) are perfect examples of the range of his abilities. The first is an epic of minor crimes and perpetrators escalating into major menaces whilst the latter is another short shocker with the conservative Gould showing social ills could still move him to action in a tale of juvenile delinquency as Junior grows into a teenager and experiences his first love affair…

As with many established cartoonists in it for the long haul, the revolutionary 1960s were a harsh time. Along with Milton Caniff’s Steve Canyon, Dick Tracy especially foundered in a cultural climate of radical change where popular slogans included “Never trust anybody over 21” and “Smash the Establishment!”. The strip’s momentum faltered, perhaps as much from the shift towards science fiction themes (Tracy moved into space and an alien character – Moon Maid – was introduced) as any old-fashioned attitudes.

In the era when strip proportions had begun to diminish as papers put advertising space above feature clarity, his artwork had attained dizzying levels of creativity: mesmerising, nigh-abstract monochrome concoctions that grabbed the eye no matter what size editors printed it. ‘Spots’ (3rd August – 30th November) 1960 comes from just before the worst excesses, but still displays the artist’s stark, chiaroscurist mastery in a terse thriller demonstrating the fundamental secret of Tracy’s success and longevity… Hot Pursuit wedded to Grim Irony…

The 1970s are represented by ‘Big Boy’s Open Contract’ (12th June – 30th December 1978) by Collins & Rick Fletcher. Although officially retired since 1977, Gould still consulted with the new creative team, and the third outing for the new guys saw the long-awaited return of Big Boy, the thinly disguised Capone analogue Tracy had sent to prison at the very start of his career, and whose last attempt at revenge tragically cost the dutiful hero a loved one whilst forever changing the strip. Despite a strong core readership the series had stalled, especially as improbable, Bond-style villains were utilised to beef up its perceived “old-fashioned” attitudes. Even the introduction of more minority and women characters and hippie cop Groovy Groove couldn’t stop the rot. However, the feature soldiered on regardless…

When Gould retired, 29-year-old author Max Allen Collins (Road to Perdition Nathan Heller, Mike Mist, Ms. Tree) won the prestigious writer’s role, promptly taking the series back to its crimebusting roots for a breathtaking run, assisted by Gould’s insights as his chief artistic assistant Rick Fletcher was promoted to full illustrator. After 11 years, in 1992 Collins was removed and replaced by Mike Kilian – who apparently worked for half the author’s price – until his death in October 2005, whereafter Dick Locher took over story and art, with assistant Jim Brozman assuming drawing duties from March 2009.

On January 19th 2011, Tribune Media Services announced Locher’s retirement and replacement by a new team – Mike Curtis and Joe Staton. You already know where to find them…

Representing the 1980s, the final tale here is ‘The Man of a Million Faces’ (October 5th 1987 – April 10th 1988) by Collins & Locher. Like Fletcher, this illustrator was an art assistant to Gould who took up the master’s mantle. Despite the simply unimaginable variety of crimes and criminals Tracy has brought to book, this sneaky story of a bank robber and his perfect gimmick proves that sometimes a back to basics approach produces the best results.

Dick Tracy is a milestone strip that has influenced all popular fiction, not simply comics. Baroque villains, outrageous crimes and fiendish death-traps pollinated the work of numerous strips and comics such as Batman, but his studied use – and startlingly accurate predictions – of crimefighting technology and techniques gave the world a taste of cop thrillers, police procedurals and forensic mysteries decades before TV made those disciplines everyday coinage.

This is fantastically readable, and this chronological primer is a wonderful way to sneak into his stark, no-nonsense, Tough-love, Hard Justice world.
© 1990 Tribune Media Services, Inc. All Rights Reserved.