Yoko Tsuno volume 18: The Rhine Gold


By Roger Leloup, coloured by Studio Leonardo & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-093-7 (Album PB)

This book includes Discriminatory Content produced in less enlightened times.

On September 24th 1970, “electronics engineer” Yoko Tsuno began a career as an indomitable intellectual adventurer in Le Journal de Spirou in “Marcinelle style” cartoonish 8 page short ‘Hold-up en hi-fi’. She is still delighting readers and making new fans to this day, in action-packed, astonishing, astoundingly accessible adventures numbering amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

Her globe-girdling mysteries and space-&-time-spanning epics are the brainchild of Belgian maestro Roger Leloup who properly started his own solo career in 1953 after working as studio assistant/technical artist on Hergé’s Adventures of Tintin.

Compellingly told, sublimely imaginative and – no matter how implausible the premise of an individual yarn – always firmly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics. Very early in the process, he switched from loose illustration to a mesmerising nigh-photo realistic style that is a series signature. That long-overdue sea-change in gender roles and stereotyping heralded a wave of clever, competent, brave and formidably capable female protagonists taking their rightful places as heroic ideals and not romantic lures; elevating Continental comics in the process. Such endeavours are as engaging and empowering now as they ever were, none more so than the travails of Miss Tsuno.

Her first outings (the aforementioned but STILL unavailable Hold-up en hi-fi, and co-sequels La belle et la bête and Cap 351) were mere introductory vignettes before epic authenticism took hold in 1971 when the unflappable troubleshooter met valiant but lesser (male) pals Pol Paris and Vic Van Steen. Instantly hitting her stride in premier full-length saga Le trio de l’étrange (starting in LJdS’s May 13th edition), from that point on, Yoko’s cases encompassed explosive exploits in exotic corners of our world, sinister deep-space sagas and even time-travelling jaunts. There are 31 European bande dessinée albums to date, with 19 translated into English thus far, albeit – and ironically – none of them available in digital formats…

Initially serialised in LJdS #2841 to 2861and spanning September 23rd 1992 – 10th February 1993 as L’Or du Rhin, The Rhine Gold chronologically follows deep space saga The Exiles of Kifa, with our tireless troubleshooter planting her feet firmly back on terra firma in familiar territory.

Revisiting Germany and old friend/occasional partner in crimefighting Ingrid Hallberg (The Devil’s Organ, On the Edge of Life, Wotan’s Fire) Yoko’s scheduled meeting in Cologne Cathedral abruptly catapults her headlong into industrial chicanery, political intrigue and murder, as well as a return engagement with devious billionaire war criminal/arch enemy Ito Kazuki (Daughter of the Wind).

When a woman is drugged and assaulted in the crypt, her last words before unconsciousness are “no police”, “Bahnhof” and “Rheingold”. Yoko and Ingrid instantly assist, and after getting her anonymously into hospital, discover Minako Yasuda is a Japanese interpreter… who came to the cathedral with burglary tools, handguns and plastic explosives!

Trading handbags with the victim, and pinching her car, Ms. Tsuno rashly assumes her identity, and from obscure clues she and Ingrid retrace the victim’s steps to the vast Haupt Bahnhof rail terminus… and finally deduce the incredible secret of code phrase Rheingold…

In pursuit of justice and answers, Yoko stumbles into a top secret conclave of unsavoury types convened to ride a very special luxury train from Cologne to Koblenz and ultimately Pfalz Grafenstein castle. Behind the “business jolly” is ruthless technocrat entrepreneur and family foe Ito Kazuki, who long ago defamed Yoko’s father Seiki.

The plutocrat is all apologies now: revealing he is merging his interests with German rivals, selling his newest world-changing super-weapon and retiring. However, many nefarious, potentially harmful details still need to be ironed out or erased. The clandestine rail conference is a way avoid press and government scrutiny whilst smoothing the transition and identifying pitfalls, but it also brings many opportunities for sabotage from foes and false friends.

Seemingly repentant, Kazuki implores Yoko to formally replace Miss Yasuda. She grudgingly accepts, not for the small fortune he offers for 36 hours as his secretary/translator, or his assurances that he has changed. Rather, she thinks how many innocents could be harmed by all the explosives she did not find in the package she recovered, and is convinced that, despite his frankness, the billionaire is still hiding something…

Thus, with overtones of Murder on the Orient Express, a story of betrayal, butchery and double cross unfolds. As Yoko, Kazujki’s sketchy staff and his pride-&-joy – AI computer/samurai robot Koshi – all hunt a killer amongst an elite passenger list including two disbarred doctors with the same name, rogue CIA and KGB operatives and eager Euro-capitalists, there are also indications that one of Kazujki’s inner circle is a Japanese agent. It’s a good thing Yoko has maximised her advantages by getting Pol hired as a waiter/attendant. It doesn’t prevent her being attacked again, but his support is welcome after Yoko is mysteriously “rewarded” with hidden files and documents giving fresh clues to what’s actually going on…

With the first attempt on her life spectacularly taking place even before the train leaves the station, and the utter conviction that Kazuki is playing his own game, the first murder inevitably occurs aboard the train and the terrors and tribulations continue all the way to Pfalz Grafenstein where the survivors cautiously gather.

It’s not what anyone expected or anticipated, but Yoko now has all the answers. All she has to do is escape the castle and save the rest of the passengers – who have all sought to go their own ways – and foil the last trick of the cunning mastermind behind all the chaos and carnage…

Blending high finance and wicked crimes with tecno-dread, killer robots, death rays, evil twins, deadly doppelgangers and humanity’s fascination with precious metal, The Rhine Gold displays our valiant troubleshooter triumphant in a taut, tense thriller of cutthroat corporate espionage and relatively mundane real-world menace. Once more, malevolence proves inadequate in the face of Yoko Tsuno’s passionate humanity, bold imagination and quick thinking…

Moodily-paced, deviously twisted and terrifying plausible, this tale reemphasises how smarts and combat savvy are pointless without compassion, and as ever, the most potent asset of these edgy exploits is astonishingly authentic settings, as ever benefitting from Leloup’s diligent research and meticulous attention to detail. The Rhine Gold is a magnificently wide-screen thriller, utterly enthralling and surely appealing to any fan of blockbuster action, felonious fantasy and gobsmacking derring-do.

…And Steam trains too, if that especially floats your boat…
Original edition © Dupuis, 1991 by Roger Leloup. All rights reserved. English translation 2022 © Cinebook Ltd.

Buck Danny volumes 2 & 3: The Secrets of the Black Sea & Ghost Squadron


By Francis Bergése & Jacques de Douhet; colours by Frédéric Bergése: translated by Jerome Saincantin (Cinebooks)
ISBN: 987-1-84918-018-4 (Album TPB – Black Sea) 987-1-905460-85-4 (Album TPB – Ghost Squadron)

This book includes Discriminatory Content produced during less enlightened times.

Buck Danny premiered in Le Journal de Spirou in January 1947 and continues soaring across assorted Wild Blue Yonders to this day. The strip describes the improbably long yet historically significant career of the eponymous Navy pilot and his wing-men Sonny Tuckson and Jerry Tumbler. As one of the world’s last aviation strips the series has always closely wedded itself to current affairs, from the Korean War to Afghanistan, the Balkans to Iran…

The US Naval Aviator was created by Georges Troisfontaines whilst he was Director of Belgian publisher World Press Agency and realised by Victor Hubinon before being handed to multi-talented scripter Jean-Michel Charlier, then working as a junior artist. Charlier’s fascination with human-scale drama and rugged realism had been first seen in such “true-war” strips as L’Agonie du Bismark (The Agony of the Bismarck – published in LJdS in 1946). Charlier and René Goscinny were co-editors of Pistolin magazine from 1955-1958 and subsequently created Pilote in 1959. When they, with fellow creative legend Albert Uderzo, formed the Édifrance Agency to promote the specialised communication benefits of comic strips, Charlier continued scripting Buck Danny and did so until his death. Thereafter his artistic collaborator Francis Bergése (who had replaced Hubinon in 1978) took complete charge of the All-American Air Ace’s exploits, working with other creators like Jacques de Douhet.

Like so many artists involved in aviation storytelling, Bergése (born in 1941) started young with both drawing and flying. He qualified as a pilot whilst still a teenager, enlisted in the French Army and was a reconnaissance flyer by his twenties. At age 23 he began selling strips to L’Étoile and JT Jeunes (1963-1966), after which he produced his first aviation strip – Jacques Renne for Zorro. This was followed by Amigo, Ajax, Cap 7, Les 3 Cascadeurs, Les 3 A, Michel dans la Course and more. Prior to 1983, Bergése was a jobbing artist on comedies, pastiches and WWII strips until he won the coveted job of illustrating globally syndicated Buck Danny with 41st yarn ‘Apocalypse Mission’.

Bergése even found time in the 1990s for episodes of a European interpretation of British icon Biggles before finally retiring in 2008, passing on the reins (control? Joystick? Nope, absolutely not that last one) to illustrators Fabrice Lamy & Francis Winis and scripter Frédéric Zumbiehl. Thus far – with Zumbiehl, Jean-Michel Arroyo & Gil Formosa all taking turns at the helm – the franchise has notched up 60 albums and a further 10 spin-off tomes…

Like all Danny tales, these Cinebook editions are astonishingly authentic: breezily compelling action thrillers. Back in 1994, Buck Danny #45: Les secrets de la mer Noire, delivered a suspenseful, politically-charged action yarn which became the second Cinebook volume, blending mindboggling detail and technical veracity with good old-fashioned blockbuster derring-do.

 

The Secrets of the Black Sea

In-world, it’s 1991 and the dying days of the Soviet Empire. When a submarine incident occurs, the American Chief of Naval Operations dispatches Buck to the newly open Russia of “Glasnost and Perestroika” to ascertain the true state and character of the old Cold War foe. All but ordered to become a spy, Buck is further perturbed by his meeting with ambitious Senator Smight, a US dignitary supposed to be his contact and cover-story on the trip to heart of Communism…

Buck is an old acquaintance and recurring target of the KGB and knows that no matter what the official Party Line might be, many Soviet Cold Warriors have long and unforgiving memories…

No sooner does he make landfall than his greatest fears are realised. Shanghaied to a top secret Russian Naval super-vessel, Buck knows he’s living on borrowed time,: but his death is apparently only a pleasant diversion for the KGB renegade in charge, whose ultimate plans involve turning back the clock and undoing every reform of the Gorbachev administration; gleefully anticipating how the key component to the diabolical scheme will be a conveniently dead American spy in the wrong place at the right time…

Of course, the ever-efficient US Navy swings into action, resolved to rescue their pilot, clean up the mess and deny the Reds any political victory, but there’s only so much Tumbler & Tuckson can do from the wrong side of the recently re-drawn Iron Curtain. Luckily, Buck has some unsuspected friends amongst the renegades too…

Fast-paced, brimming with tension, packed with spectacular air and sea action and delivered like a top-class James Bond thriller, The Secrets of the Black Sea effortlessly catapults the reader into a dizzying riot of intrigue, mystery and suspense in a superb slice of old-world razzle-dazzle that enthrals from the first page to the last panel and shows just why this brilliant strip has lasted for so long.

 

Ghost Squadron

This third sitting offers more of the same fantasy realpolitik in a contemporary war setting. First published in 1996 as Buck Danny #46 L’escadrille fantôme and still a family affair with Frédéric Bergése adding colours to papa’s pictures. It’s 1995 and, above shattered Sarajevo, Tuckson and pioneer female fighter pilot Cindy McPherson patrol as part of the UN Protection Force. UNProFor is the West’s broad but criminally ineffectual coalition to stop various factions in the region butchering each other, but fails hard, big and often…

The overflight takes a dark turn when Cindy’s plane is hit by Serb rockets in contravention of all the truce rules. Incensed, Tuckson peels off to open up with machine gun fire without obtaining the proper permissions. Subsequently nursing McPherson’s burning plane back to their carrier in the Baltic, Sonny doesn’t care how much trouble he’s in, but rather than facing a Court Martial, the impetuous lad’s punishment is rather unique…

Called to interview with the Admiral, the pensive pilot expects at the very least to be thrown as food to the skipper’s vile dog O’Connor, but instead meets enigmatic Mr. Tenderman before being seconded to a top secret “Air Force/Navy Coordination” mission. Wise confidante Buck, meanwhile, is gone, part of an op to locate an unexplained radar echo in an area supposedly neutral and empty…

After wishing Cindy a fond farewell and hinting at his big CIA secret posting, Sonny ships out by helicopter, landing at Prevesa Airbase in Greece. Bewilderment is replaced with terror and rage once he unpacks and discovers O’Connor has stowed away in his kit. Now stuck with the infernal, nastily nipping mutt, Sonny’s screams draw an old friend into his room: maverick test pilot/old partner in peril Slim Holden. That inveterate rulebreaker also has no idea what they’ve been roped into…

Next day the conundrum continues as they and a small group of pilots – also with no idea of why they’re here or where they’re going – are shipped to a secret base in the mountains. After the military’s usual “hurry up and wait” routine, the wary fliers are greeted by a familiar face…

Buck is introduced as Colonel Y by grimly competent General X, and assigns each pilot a number from 1 to 16. The only thing they know is that all have committed serious breaches of military discipline and will have the record wiped clean once the mission is over. Moreover, as long as they’re here, they will refer to each other only by their code numbers…

Awaiting them are unmarked F-16s without radios. They are to train on the jets in preparation for an unspecified single task under the strictest security conditions, until finally apprised of their specified purpose. Days of exhausting preparation and pointless speculation are almost disrupted when an unidentified MiG-29 buzzes the base at extremely low altitude. Although Buck rapidly pursues, the quarry eludes him, but only after the chase reveals their so-secret base as being covertly observed by a radar station on the Albanian border…

With no viable options, Buck returns and training resumes at full pace. Inevitably, the regimen results in fatality. With the warning of more to come before strafing and low-level bombing runs end, the practicing goes on. Rumours mount over what the actual targets of their illicit ground-attack squadron might be…

Back at the official war zone, tensions mount when US Navy F-18s are shot down over Bosnia – apparently by a flight of unidentified jets. At the hidden base, Buck’s security overflights still register radar tracks from an unknown source. Buck and General X have no idea which of the many warring factions might be operating the MiGs and/or mobile radar unit, but have no choice except to proceed with their original plan. They might be far more concerned if they realised that one of the downed – official – combatants was McPherson…

As the situation worsens, word to go is given and the unofficial spectre squadron finally learn what they’re expected to do: take out the armoured concentrations and artillery emplacements relentlessly bombarding Sarajevo. In the face of increasingly obvious NATO and UN impotence, it has been decided that the Pan-Serbian aggressors must be taught a hard lesson about keeping their word regarding cease-fires…

The Ghost squadron’s mission is unsanctioned on paper, with no radio contact and disabled ejector seats. Moreover, they all have permission to respond in kind to any attack – even by American forces…

As the doomed pilots roar across the Adriatic to their targets, the Navy mission to rescue or recover their downed reconnaissance pilots proceeds, and an ever-vigilant AWACS plane picks up the inexplicable bogeys heading for Sarajevo. Of course, they reach the only conclusion possible…

When Major Tumbler and his Flight are despatched after the mystery jets, an inconclusive dogfight leads him to suspect the nature and identities of some of his targets, but after breaking off hostilities the officially sanctioned Navy planes are ambushed by MiGs from a third faction.

Things look grim until NATO support arrives in the form of French Mirages and British Tornados. As the ghosts fly on to complete their punishment run, in the mad scramble behind them Tumbler tracks a MiG that has had enough, and accidentally exposes a hidden Bosnian hangar housing a phantom flight of their own. Sadly, they see him too…

The CIA covert mission is a success and massive catalyst. In the aftermath, planes from many surrounding nations tear up the skies, and in the confusion, Tumbler makes his way from landing point to the MiG base, discovering old enemy and maniac mercenary Lady X running the show. He also learns that a beloved comrade may well be a traitor in her employ, but resolves to save his friend and let the chips fall where they may…

A stunning all-action riot of righteous revenge that grips from the start and only gets more intense, Ghost Squadron confirms just why this brilliant series has endured for generations. Complex politics, intrigue, personal honour and dastardly schemes all seamlessly blend into a breakneck thriller suitable for older kids of all ages, and especially for boys of all ages and gender, the Adventures of Buck Danny is one long, enchanting tour of duty no comics fan, armchair Top Gunner or couch adrenaline-junkie can afford to miss.

Bon chance, mes braves et Chocks Away!
© Dupuis, 1994, 1996 by Bergése. English translation © 2009, 2012 Cinebook Ltd. All rights reserved.

Eagle Classics: The Adventures of P.C. 49


By Alan Stranks & John Worsley (Hawk Books -1990)
ISBN: 978-0-948248-17-7 (album TPB)

This book includes Discriminatory Content produced in less enlightened times.

Eagle is 75 years old this year and the reason we old farts remember it so fondly are many and various. Here’s just one of them.

On 14th April 1950 Britain’s grey, postwar gloom was partially lifted with the first issue of a glossy new comic that seemingly gleamed with light and colour. Eagle was the most influential comic of the era, running until 26th April 1969, and its legions of mesmerised readers were understandably enraptured with the gloss and dazzle of Dan Dare, Pilot of the Future: a charismatic star-turn venerated to this day. However it also carried a plethora of traditional genre strips, fact and prose regulars. These included both original features and further exploits of some of their favourite radio shows and cinema heroes – and even best beloved gustatory treats!

It was the brainchild of a Southport vicar, the Reverend Marcus Morris, who was worried about the detrimental effects of US comic books on British children. He advocated a good, solid, Christian antidote. Seeking out like-minded creators he jobbed around a dummy to British publishers for over a year – with little success – until he found an unlikely home at Hulton Press, a company producing general interest magazines such as Lilliput and Picture Post. The result was a huge hit that spawned in-house clones Swift, Robin and Girl – targeting other sectors of the children’s market – whilst generating crucial radio series, books, toys and other sorts of merchandising. The Eagle phenomenon reshaped the industry, compelling UK comics colossus Alfred Harmsworth to release cheaper imitations through his Amalgamated Press/Odhams/Fleetway/ IPC group such as the far longer-lived Lion (23rd February 1952 – 18th May 1974) and many companion titles like Tiger and Valiant.

A huge number of soon-to-be prominent creative figures worked on Eagle, and although Dan Dare is deservedly revered as its star, many other strips were as popular at the time, some rivalling the lead in quality and entertainment value. At its peak the periodical sold close to a million copies a week, before changing tastes and a game of “musical owners” killed Eagle. In 1960 Hulton sold out to Odhams, who became Longacre Press. A year later they were bought by The Daily Mirror Group who evolved into IPC. Due to multiple episodes of cost-cutting, many later issues carried Marvel Comics reprints rather than home-originated material. It took time, but the Yankee cultural Invaders won out in the end. In 1969, with the April 26th issue, Eagle merged into Lion, before eventually disappearing altogether. Successive generations revived the title, but never the initial blockbuster success.

In its youth, heydays and prime, Eagle was tabloid sized with photogravure colour inserts, alternating with monochrome pages of text and comic features. Tabloid is a big page, and you can get a lot of material onto each one, so – at the start – something of equal merit deserved almost as much space. One of the biggest draws to Eagle’s mighty pantheon was family radio/film attraction P.C. 49. Although latterly eclipsed by BBC radio colleagues Jeff Arnold/Riders of the Range (whose comic exploits were handled by Charles Chilton & Frank Humphris), and John Ryan’s TV sensation-in-waiting Captain Pugwash and the inimitable Harris Tweed, the unflagging beat copper pre-dated the comic, bringing an established (and frequently older) audience with him. All of them became darlings of other media too via promotional tie-ins such as books, puzzles, toys, games, apparel and comestibles as well as and all other sorts of ancillary merchandising – although the PC had his share of that boodle too…

Dare of course soon overtook them all, especially after acquiring his own weekly radio serial on Radio Luxembourg. The Adventures of Dan Dare played out five nights a week from July 1951 to May 1956…

Preceded by fantastically informative pictorial essay ‘The Many Adventures of P.C.49 – An introduction by Norman Wright’, this epic oversized (330 x 238mm) tribute edition provides background on the radio episodes, both films and all iterations of the comic and prose publishing incarnations of Archibald Berkeley-Willoughby AKA “Fortynine”. That specifically includes how the radio hero progressed from ambitious affable “plod” to proud father and family man after marrying his sassy, smarter, fiancée/crimebusting rival/competitor Joan Carr in the broadcast world, as well as how all that was shunted aside and ignored in comics. Instead from August 1951 Joan vanished and was replaced by an international kid’s gang of juvenile sidekicks – the Boys Club – who would help Fortynine solve crimes if not actually get his longed-for promotion to plainclothes detective…

Initially illustrated by illustrator/gallery artist Charles Sidebotham “Strom” Gould (Storm Nelson) – who limned the first four cases – The Adventures of P.C.49 – from the famous radio series by Alan Stranks began on page 3 of Eagle #1, and ran until March 1957, long after the radio show finished. It featured the daily travails of genial posh berk turned keen as mustard Police Constable Archibald Berkeley-Willoughby as he sought to make progress from beat copper into the serried ranks of plainclothes detectives. This all occurred in Q Division, the sleeziest parts of a major modern metropolis where, despite many weekly triumphs and his immediate uniformed superiors being utterly convinced that “Fortynine” did not have “what it takes”, he proved he did…

Collected here are three yarns by originator Stranks and the strip’s most beloved co-creator. In 1903, Australian Alan Stranks (Dick Barton, Special Agent, Dan Dare- Prisoners of Space) was born in Brunswick, Victoria. Beginning his career in the 1920s as a lyricist – he penned Britain’s very first Eurovision entry “All” – Stranks became a crime reporter before moving to England. He continued in the field but added feature writing and gradually moved sideways into drama; writing novels, radio plays and serials, as well as movies and comics. He died suddenly and without warning from a cerebral haemorrhage in 1959.

The radio Adventures of PC 49 ran (intermittently thanks to Stranks’ increasingly busy schedule) on the BBC Home Service from October 27th 1947 to Summer 1953, just as the astounding John Worsley was making the comic strip one of the most entertaining and enthralling pages in the periodical with his charmingly informative and sublimely expressionistic cartooning style.

Illustrator/Naval war artist, police sketch artist, commercial designer, president of the Royal Society of Marine Artists and certified war hero John Godfrey Bernard Worsley was born on 16th February 1919 in Liverpool and raised in Kenya. After studying at Goldsmiths College of Art he became a travelling artist and portraitist before joining the Royal Navy in WWII. For a fuller assessment of this incredible man go to John Worsley (artist) – Wikipedia or track down John Worsley’s War… or watch the film Albert RN

For all his other artistic endeavours Worsley is rightly renowned, but we’re here for the comics. His cartooning career began with Tommy Walls in Eagle. An advertising campaign for the ice cream company masquerading as an adventure strip serial, it led to him taking over P.C. 49 from Strom Gould and handling ancillary strips and illustrations for Annuals and Archie’s own line of books. This led to more strips: Daughter of the Nile and Belle Of The Ballet in Girl – reprinted as Lindy of Latmyer Grange in Princess Tina – and the delightful Wee Willie Winkie for Treasure as well as ads, military recruitment materials, books such as The Little Grey Men and The Wind in the Willows, and – his personal favourite – a lavish cartoon interpretation of A Christmas Carol created to support a major television special in 1970. Aged 81, Worsley died on October 3rd 2000.

In lieu of a full P.C. 49 collection or other curated compilations, his gifts live on here as first seen here in seventh serial saga ‘The Case of the Spotted Toad’. This began in the Christmas 1952 issue of Eagle and carried on into May 1953 as the cheery copper is hospitalised by ruthless gangsters Knocker Dawson and Slim Jiggs after saving homeless boy Dickie Duffle and his dog Rip. His eager young pals and Boy’s Club protégées Toby, Mongatiki, Snorky, Gigs & Bunny plus “Terrible Twins” Pat & Mick Mulligan join forces to finish the job of capturing the murderous fur thieves and finding the well-hidden loot, with Archie back on his feet just in time to face the explosive final showdown…

Nervous tyke Bunny and his pocket pet Victor take centre stage in follow up ‘The Case of the Magnificent Mouse’ wherein the nosy nipper sees local tramp Tatty Bogle kidnapped and a perfect duplicate beggar appear. Of course no one believes him but before too long it all unfolds as a major counterfeiting caper run by Lew Lupus and Nix Nobbler. When they snatch Bunny, the police are stumped until the Boys Club lead P.C. 49 to the impenetrable lair of the villains, but in the ends it’s up to Victor to magnificently save the day…

Concluding the casebook, ‘The Case of the Old Crock’ finds the Boys Club preparing for their annual hike/unsupervised holiday at the seaside (because all us Boomer kids were utterly feral and fearless!). Seeing how worn out Archie is thanks to loads of compulsory overtime, the lads use club funds to buy the weary, footsore adult a “car”. Sadly, their choice is not only an appalling fixer-upper, it’s secretly the safe used by master thief Tiger Maggs to stash a map to where he’s buried his carefully hoarded loot. Guess which seaside beach it’s stashed under?

Of course Maggs’ henchmen Junky and Dandy have no idea of the clunker’s real value when they dupe the boys into buying it, but with Scots Boys Club recruit Tam Piper unleashed on it, the junker soon seems roadworthy and eye-catching. Best of all, Bunny has found a map, but he can’t convince anyone that it could lead to pirate treasure…

When Maggs gets out of prison and goes to pick up his car, all hell breaks loose, leading to escalating excitement, another shockingly white-knuckle concatenation of circumstances and a brutally gripping denouement…

Blending genuine tension with schoolboy thrills and genteel police procedurals, The Adventures of P.C. 49 is a true lost gem of British comics, funny, warm, scary, inclusive (as any strip of that period can be), rollercoaster-paced and truly beautiful to see. I can’t see how it will ever be reproduced in full, but I so very much wish it would be. Yet another one to add to “The Why Is This Not In Print?” drawer…
P.C. 49 strip © 1990 Fleetway Publications. This arrangement and Compilation © 1990 Hawk Books.

The Inhumans Masterworks volume 1


By Stan Lee & Jack Kirby, Archie Goodwin, Roy Thomas, Gerry Conway, Arnold Drake, Gene Colan, Neal Adams, Mike Sekowsky, Tom Sutton, Joe Sinnott, Vince Colletta, Chic Stone, Tom Palmer, John Verpoorten, Bill Everett, Frank Giacoia & various (Marvel)
ISBN: 978-0-7851-41419 (HC) 978-0-7851-4142-6 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Debuting in 1965 and conceived as one more incredible lost civilisation during Stan Lee & Jack Kirby’s most fertile and productive creative period, The Inhumans are a secretive race of phenomenally disparate beings genetically altered by aliens in Earth’s primordial pre-history. They subsequently evolved into a technologically-advanced civilisation far ahead of emergent Homo Sapiens and isolated themselves from the world and barbarous dawn-age humans, first on an island and latterly in a hidden valley in the Himalayas, residing in a fabulous city named Attilan.

The mark of citizenship is immersion in the mutative Terrigen Mists which further enhance and transform individuals into radically unique and generally super-powered beings. The Inhumans are obsessed with order, rank, genetic structure and heritage, worshipping the ruling Royal Family as the rationalist equivalent of mortal gods.

How the hereditary outsiders first impacted the Marvel Universe is gathered in this carefully curated tome which represents early solo-starring appearances from the Tales of the Uncanny Inhumans back-up series in Thor #146-153; a one-off yarn from Marvel Super-Heroes #15; their entire starring run from Amazing Adventures #1-10, plus a guest shot in Avengers #95 collectively spanning the period cover dates November 1967 to January 1972. Also included are a trio of spoof features taken from  Not Brand Echh #6 and 12 (February 1968 and February 1969).

Designed to delight all fanboy truth-seekers, former Kirby assistant and disciple Mark Evanier’s Introduction offers candid and informative behind-the-scenes revelations detailing the true publishing agenda and “Secret Origin of the Inhumans”, before reintroducing the Royal Family of Attilan. Black Bolt, Medusa, Triton, Karnak, Gorgon, Crystal and the rest who would soon become mainstays of the Marvel Universe.

After a plethora of guest shots in The Fantastic Four, the hidden ones began their first solo feature in Thor #146: a series of complete, 5-page vignettes detailing some of the tantalising backstory so effectively hinted at in previous appearances. ‘The Origin of… the Incomparable Inhumans’ (Lee, Kirby & Joe Sinnott) plunges back to the dawn of civilisation with cavemen fleeing in fear from technologically advanced humans who live on an island named Attilan.

In that ancient futuristic metropolis, wise King Randac finally makes a decision to test out his people’s latest discovery: genetically mutative Terrigen rays…

The saga expands a month later in ‘The Reason Why!’ as Earth’s duly-appointed Kree Sentry visits the island and reveals how in ages even further past his alien masters experimented on an isolated tribe of primitive humanoids. Now keen to determine their progress, the menacing mechanoid observes that the Kree’s lab rats have fully taken control of their genetic destiny and must now be considered Inhuman…

Skipping ahead 25,000 years, ‘…And Finally: Black Bolt!’ reveals how a baby’s first cries wreck Attilan and reveal the infant prince to be an Inhuman unlike any other: one cursed with an uncontrollable sonic vibration which builds to unstoppable catastrophic violence with every utterance. Raised in isolation, the prince’s 19th birthday marks his release into the city and close contact with the cousins he has only ever seen on video screens. Sadly, the occasion is co-opted by Bolt’s envious brother Maximus who coldly tortures the royal heir to prove he cannot be trusted. Sadly for the upstart the prince is strong enough for all that comes and prepares for a life determined by his ‘Silence or Death!’

Thor #150 (March 1968) opened a lengthier, continued tale as ‘Triton’ leaves the hidden city to explore the greater human world, only to be captured by a film crew making an underwater monster movie. Allowing himself to be brought to America, the wily manphibian escapes when the ship docks and becomes an ‘Inhuman at Large!’ The series concluded with Triton on the run and a fish out of water ‘While the City Shrieks!’ before returning to Attilan with a damning assessment of the Inhumans’ lesser cousins…

The first Inhuman introduced to the world was the menacing Madame Medusa in Fantastic Four #36: a female super-villain joining team’s antithesis The Frightful Four. This sinister squad comprised evil genius The Wizard, shapeshifting Sandman and gadget fiend The Trapster, and their repeated battles against Marvel’s first family led to the exposure of the hidden race and numerous clashes with humanity.

In 1967, a proposed Inhumans solo series was canned before completion, but the initial episode was retooled and published in the company’s try-out vehicle Marvel Super-Heroes. Scripted by Archie Goodwin and illustrated by Gene Colan & Vince Colletta, ‘Let the Silence Shatter!’ appeared in #15 (July 1968), revealing how the villainous quartet temporarily reunite after the Wizard promises a method for controlling Black Bolt’s deadly sonic affliction in return for Medusa’s services. As usual, the double-dealing mastermind betrays his coerced accomplice, but again underestimates her abilities and intellect, resulting in yet another humiliating defeat…

A few years later, bi-monthly “split-book” Amazing Adventures launched with an August 1970 cover-date and the Inhumans sharing the pages with a new Black Widow series. The big news however was that Kirby was both writing and illustrating the ‘The Inhumans!’ Inked by Chic Stone, the first episode saw the Great Refuge targeted by atomic missiles apparently fired by the Inhumans’ greatest allies, prompting a retaliatory attack on the Baxter Building and pitting ‘Friend Against Friend!’ However, even as the battle raged, Black Bolt takes covert action against the true culprits…

AA #3 sees the uncanny outcasts as ‘Pawns of the Mandarin’ when the devilish tyrant tricks the Royal Family into uncovering a mega-powerful ancient artefact, but he is ultimately unable to cope with their power and teamwork in concluding chapter ‘With These Rings I Thee Kill!’ before issue #5 (March 1971) ushered in a radical change of tone and mood as the currently on-fire creative team of Roy Thomas & Neal Adams took over the strip when Kirby shockingly left Marvel for DC. Inked by Tom Palmer, ‘His Brother’s Keeper’ sees Maximus finally employ a long-dormant power – mind-control – to erase Black Bolt’s memory and seize control of the Great Refuge. The real problem however, is that at the exact moment the Mad One strikes, Black Bolt is in San Francisco on a secret mission. When the mind-wave hits, the stranger forgets everything and as a little boy offers assistance, ‘Hell on Earth!’ (John Verpoorten inks) begins as a simple whisper shatters the docks and the vessels moored there…

As Triton, Gorgon, Karnak & Medusa flee the now utterly entranced Refuge in search of Black Bolt, ‘An Evening’s Wait for Death!’ finds little Joey and the still-bewildered Bolt captured by a radical black activist determined to use the Inhuman’s shattering power to raze the city’s foul ghettoes. A tense confrontation in the streets with the police draws storm god Thor into the conflict during ‘An Hour for Thunder!’, but when the dust settles it seems Black Bolt is dead…

Gerry Conway, Mike Sekowsky & Bill Everett assumed storytelling duties with # 9 as the Inhumans took over the entire book. Reaching America, the Royal Cousins’ search for their king is interrupted when they are targeted by a cult of mutants. ‘…And the Madness of Magneto!’ reveals Black Bolt in the clutches of the Master of Magnetism, who needs the usurped king’s abilities to help him steal a new artificial element. However ‘In His Hands… the World!’ (inked by Frank Giacoia) soon proves that with his memory restored nothing and no one can long make the mightiest Inhuman a slave…

The series abruptly ended there. Amazing Adventures #11 featured a new treatment of graduate X-Man Hank McCoy who rode the trend for monster heroes by accidentally transforming himself into a furry Beast. The Inhumans simply dropped out of sight until Thomas & Adams wove their dangling plot threads into the monumental epic unfolding in The Avengers #89-97 from June 1971 to March 1972.

At that time Thomas’ bold experiment was rightly considered the most ambitious saga in Marvel’s brief history: an astounding saga of tremendous scope which dumped Earth into a cosmic war the likes of which comics fans had never before seen. The Kree/Skrull War set the template for all multi-part crossovers and publishing events ever since…

It began when, in the distant Kree Empire, the ruling Supreme Intelligence was overthrown by his chief enforcer Ronan the Accuser. The rebellion resulted in humanity learning aliens hide among us, and public opinion turned against superheroes for concealing the threat of repeated alien incursions…

A powerful allegory of the Anti-Communist Witch-hunts of the 1950s (and more relevant than ever now that TacoPotUS misrules that benighted land), the epic saw riots in American streets and a political demagogue capitalising on the crisis. Subpoenaed by the authorities, castigated by friends and public, the Avengers were ordered to disband. Sadly omitted here, issue #94 entangled the Inhumans in the mix, disclosing that their advanced science and powers result from Kree genetic meddling in the depths of prehistory. With intergalactic war beginning, Black Bolt missing and his madly malign brother Maximus in charge, the Kree now come calling in their ancient markers…

Wrapping up the dramatic graphic wonderment, ‘Something Inhuman This Way Comes…!’ (Avengers #95, January 1972) coalesces many disparate story strands as aquatic adventurer Triton aids the Avengers against government-piloted Mandroids before beseeching the beleaguered heroes to help find his missing monarch and rescue his Inhuman brethren from the press-ganging Kree…

After so doing, Earth’s Mightiest head into space to liberate their kidnapped comrades and save the planet from becoming collateral damage in the impending cosmos-shaking clash between Kree and Skrulls (a much-collected tale you’d be crazy to miss…).

Appended with creator biographies and House Ads for the Inhumans’ debut, the thrills and chills are topped off with three comedy vignettes. The first, from Not Brand Echh #6 (the “Big, Batty Love and Hisses issue!” of February 1968) reveals how ‘The Human Scorch Has to… Meet the Family!’: a snappy satire on romantic liaisons from Lee, Kirby & Tom Sutton, complimented by ‘Unhumans to Get Own Comic Book’ (Arnold Drake, Thomas & Sutton) and ‘My Search for True Love’ by Drake & Sutton: both from Not Brand Echh #12 (February 1969).

The first of these depicts how other artists might render the series – with contenders including faux icons BOob (Gnatman & Rotten) Krane, Chester (Dig Tracing) Ghoul and Charles (Good Ol’ Charlie…) Schlitz, whilst the second follows lovelorn Medoozy as she dumps her taciturn man and searches for fulfilment amongst popular musical and movie stars of the era…

These stories cemented the outsiders place in the ever-expanding Marvel universe and helped the company to overtake all its competitors. Although making little impact at the time they remain potent and innovative: as exciting and captivating now as they ever were. This is a must-have book for all fans of graphic narrative.
© 1967, 1968, 1970, 1971, 1972, 2017 Marvel Characters, Inc. All rights reserved.

The Fox: Freak Magnet


By Dean Haspiel, Mark Waid, JM DeMatteis, Mike Cavallaro, Terry Austin & various (Red Circle Comics/Archie)
ISBN: 978-1-936975-93-8 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content included for comedic and literary effect.

In the early days of the US comicbook biz, just after Superman and Batman had ushered in a new genre of storytelling, a rash of publishers jumped onto the bandwagon and made their own bids for cash and glory. Many thrived and many more didn’t, relished only as trivia by sad old blokes like me. Some few made it to an amorphous middle-ground: not forgotten, but certainly not household names either…

MLJ were one of the quickest outfits to pump out a mystery-man pantheon, following the spectacular successes of the Man of Tomorrow and Darknight Detective with their own small but inspirational pantheon of gaudily clad crusaders.

It all began in November 1939 (one month after a little game-changer entitled Marvel Comics #1) with Blue Ribbon Comics #1: content comprising the standard blend of two-fisted adventure strips, prose pieces and gag panels and, from #2 on, costumed heroes. They rapidly followed up with Top-Notch and Pep Comics. However, after only a few years Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in the blossoming market and in December 1941 nudged aside their masked heroes and action strips to make room for a far less imposing hero; an “average teen” who would have ordinary adventures like the readers, but with triumphs, romance and slapstick emphasised.

Pep #22 (December 1941) featured a gap-toothed, freckle-faced, red-headed goof taking his lead from the popular Andy Hardy movies starring Mickey Rooney. Goldwater developed the concept of a youthful everyman protagonist, tasking writer Vic Bloom and artist Bob Montana with the job of making the concept work. A 6-page tale introduced Archie Andrews and pretty girl-next-door Betty Cooper plus an unconventional best friend/confidante Jughead Jones; all growing up in a small-town utopia called Riverdale.

The feature was an instant hit and by the winter of 1942 had migrated to its own title. Archie Comics #1 was the company’s first solo-star magazine and with it began a metamorphosis of the entire company. With the introduction of rich, raven-haired Veronica Lodge, all the pieces were in play for the comic book industry’s second Genuine Phenomenon (as influential, if not so all-pervasive, as Superman)…

By 1946 the kids had taken over, and MLJ – renamed Archie Comics – retired its heroic characters years before the end of the Golden Age, becoming, to all intents and purposes, a publisher of family comedies. Its success, like Superman’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV shows, movies, and a chain of restaurants. In the swinging sixties the pop hit Sugar, Sugar (a tune from their animated show) became a global smash, and their wholesome garage band The Archies has been a fixture of the comics ever since.

Nonetheless the company had by this stage also blazed through a rather impressive legion of costumed champions (such as The Shield who predated Captain America by 13 months) who would form the backbone of numerous future superhero revivals, most notably during the High-Camp/Marvel Explosion/Batman TV show-frenzied mid-60’s…

The heroes impressively resurfaced in the 1980s under the company’s Red Circle banner but again failed to catch enough public attention. Archie let them lie fallow – except for occasional revivals and intermittent guest-shots in regular Archie titles – until 1991, when the company licensed its heroes to superhero specialists DC for a magically fun, all-ages iteration (and where’s that star-studded curated collection, huh?!).

Impact Comics was a vibrant, engaging and fun all-ages rethink that really should have been a huge hit but was again incomprehensibly unsuccessful. When the Impact line folded in 1993 the characters returned to limbo until the company had one more crack at them in 2008, briefly and boldly incorporating Mighty Crusaders & Co into DC’s own maturely angst-ridden, stridently dark continuity… with the usual overwhelming lack of success.

In 2012 the company began restoring their superhero credentials with a series of online adventures under the aegis of a revived Red Circle subdivision. They began with The Mighty Crusaders (reinforced by traditional monthly print versions six months later): new costumed capers emphasising fun and action equally welcoming to inveterate fanboys and eager newcomers alike…

Moreover…

One of the company’s most tantalising and oddly appealing Golden Age second stringers was a notional Batman knockoff dubbed The Fox. Debuting in Blue Ribbon #4 (cover dated June 1940, but on sale from March 28th) the feature followed ambitious, go-getting young photojournalist Paul Patton, who initially dressed up as a costumed crusader to get exclusive scoops before inevitably and properly catching the hero-bug and doing his thing for the Right Reasons.

Running until #22 – March 1943 – the first Fox strips were scripted by Joe Blair and drawn by Irwin Hasen (who recycled the timelessly elegant costume design for DC/All American’s pugilistic powerhouse Wildcat in January 1942’s Sensation Comics #1). The dark detective vanished in the wave of Archie’s ascent, until revived as a walk-on in Mighty Crusaders #4 (April 1966). He was particularly well-served during a subsequent 1980s revival when visual narrative genius Alex Toth illustrated many of his new adventures. In 2013 the character – or rather his son – was singled out for solo stardom in the most recent (and mainly digital) Red Circle resurrection.

This superbly riotous collection collects the first story-arc and a few cool on-line extras published in 2013 as the sublimely witty and engaging action-romp The Fox: Freak Magnet #1-5. There was also a second miniseries/sequel collection that we’ll get to in the fullness of time…

As seen in New Crusaders: Rise of the Heroes, this Earth’s masked heroes were generally enjoying a well-deserved retirement in the ideal little city of Red Circle, until tracked down and murdered by old foe The Brain Emperor. Only elderly Joe Higgins was left to save their children and heirs. He shepherded them to safety thanks to a long-established and practised escape plan devised by the Mighty Crusaders and tutored the instant orphans to the eventual attainment of their true potential as heroes in their own right…

Higgins was a lucky choice: the world’s first masked superman and a trusty Shield against all evil and injustice…

At first, all that has very little to do with Paul Patton Jr., who has voluntarily followed in his own father’s footsteps both as a photojournalist and masked mystery man – and for the same venal petty reasons – only to discover that both jobs come at an inescapable price. In his case trouble and insanity always finds him, so he might as well be dressed and ready for the occasions…

Following a Foreword by Mike Allred, the further adventures of The Fox – as imagined by plotter/artist Dean Haspiel and scripter/dialoguer Mark Waid – begin with ‘Freak Magnet part 1: Public Face’ as the reluctant champion accidentally exposes the shady secrets of the world’s most beautiful social media tycoon whilst on a cushy photo assignment. Magnificent Lucy Fur seems to have everything going for her, but the Fox’s infallible gift for stumbling into unfortunate situations soon “outs” the beautiful siren as manic murder-monster Madame Satan

No sooner has our Roguish Reynard despatched her and caught a breath than he’s accosted by an extradimensional princess in distress, desperately seeking a few good men in ‘Diamonds Are a Girl’s Best Friend’. The frantic Queen of Diamonds has already shanghaied some of Earth’s greatest champions, sending them to save her beloved husband from wicked menace the Druid who has transformed hubby into a ravening monster. Now, however, as her power to fight back – and options – dwindle, she finally arrives at merely mortal but weirdly lucky Patton…

Given no chance to refuse, the fed-up Fox is soon questing through a bizarre world, enduring horrific hallucinations (including his not-so-understanding wife Mae who infrequently suits-up as the savage She-Fox) and a succession of marauding man-things. After he defeats a particularly big beast, it reverts to the battered form of missing pulp hero Bob Phantom

That issue also began a back-up serial by JM DeMatteis, Mike Cavallaro & Terry Austin, included here as ‘Shield: The Face of Hate part 1 – A Very Cold War’ which finds aged but still vital Joe Higgins in a bar, recounting one of his WWII exploits…

Debuting way back when in Pep Comics #1, Higgins was an FBI scientist who devised a suit which gave him enhanced strength, speed and durability, battling the USA’s enemies as The Shield in the days before America entered WWII. He also devised a serum which enhanced those powers, smashing spies, saboteurs, subversives and every threat to Democracy and decency. This particular old soldier’s yarn concerns a 1944 mission in Antarctica to crush an Axis super-weapon, but which found him facing not just a legion of monsters but also his Nazi and Japanese counterparts Master Race and Hachiman

Chapter three of Freak Magnet resumed with Haspiel & Waid’s lucky lad wandering through ‘Hell’s Half Acre’ like a Lycra-draped Indiana Jones in Dante’s Inferno; en route defeating and curing lost hero/mutated monster Inferno, the Flame Breather prior to rescuing gun-toting pulp-era vigilante The Marvel from a macabre torture chamber. Unfortunately, once released, the Scourge of Gangland is a wee bit traumatised and can no longer tell friend from foe…

Meanwhile back in World War II, ‘The Face of Hate part 2 – The Enemy of My Enemy’ (DeMatteis, Cavallaro & Austin) sees the sworn enemies’ 3-way battle boil over into berserker rage… until a grotesque horror jumps all three of them…

In the Diamond Dimension of today, whilst Inferno tackles a maddened Marvel, Fox must face the Queen’s ensorcelled husband in ‘The Voodoo You Do’ (Haspiel & Waid), until the nigh-omnipotent Druid takes a personal hand. Happily, at that moment the more-or-less dutiful wives appear, the power of love and sparkly expensive engagement rings having allowed the Queen and Mae to cross the dimensional divide and tip the scales. With the Druid blasted to chunks, Patton believe the madness has subsided for a while… until the Diamond Ruler blasts the Earthlings home and Patton arrives alone in Antarctica, dumped into another insanely dangerous situation…

‘Shield: The Face of Hate part 3 – A Mind of Shattered Glass’ (DeMatteis, Cavallaro & Austin) saw the hate-filled human foes swallow their feelings to unite in combat against an incredible predatory horror which has grown from a fragment of a far greater being destroyed in antiquity and scattered throughout the universe. This entity fed on hate and planned to transform Earth into a world of monsters, but just as it completes its evolution into a new, much more malign and menacing Druid, a black clad, long-eared and annoyingly familiar figure materialises…

The time-tossed twin sagas combine for the epic conclusion ‘Freak Magnet: Future’s End’ (by DeMatteis & Haspiel) as Fox, Shield, Hachiman and Master Race team up: striving together to save humanity and finding themselves forever changed by the cosmic experience.

A fulsome ‘Afterword by Dean Haspiel’ follows and is augmented by one more comics treat as our effulgent everyman crafts a delicious and hilariously thrilling short yarn starring Paul Patten Jr., explaining his choice of cameras in ‘Epilogue: A Picture Lasts Forever’

This delightful exercise in reviving the fun-filled excitement of comics that don’t think they’re Shakespeare or Orwell also includes such extra inducements as a covers-&-variants gallery (23 in total) from Haspiel and guests Darwyn Cooke, Fiona Staples, Mike Norton, Allen Passalaqua, Paul Pope, Mike & Laura Allred, David Mack, Howard Chaykin, Jesus Aburto, Mike Cavallaro & Alex Toth, as well as a fact-packed ‘Special Feature’ section revealing some of ‘The Fox Files’.

Beginning with the lowdown on the cagy crusaders in ‘Origin of the Freak Magnet’ and ‘She-Fox: The Vivacious Vixen’, there’s even room for bonus featurette ‘Red Circle Heroes: Extra Pulp’, offering character insights and publication histories for ‘Bob Phantom’, ‘Inferno’ and ‘The Marvel’.

… And best yet, there’s a great big tantalising “To Be Continued…”

Full of vim & vigour, this phenomenal Will Eisner-inspired romp delivers no-nonsense, outrageously emphatic superhero hijinks drenched in slick, smart, tried-&-true comic book bombast and outrageous action which manages to feel brand-new whilst simultaneously remaining faithful to all the past iterations and re-imaginings of the assorted superheroes.

Fast, fulfilling and immediately addictive, The Fox should always have been Archie’s long-awaited superhero superstar… and might just yet be the one…

If you yearn for all the uncomplicated fantastic Fights ‘n’ Tights furore of your youth – whenever that was – this is a book you must not miss.
THE FOX ™ & © RED CIRCLE COMICS ® ACP, Inc. The individual characters; names and likenesses are the exclusive trademarks of Archie Comics Publications, Inc. © 2014 Archie Comics Publications, Inc. All rights reserved.

Pandora in Puzzlevale: The Secret Town (volume 1)


By Paul Duffield, Poqu, Siobhan McKenna & various (Pheonix Comic Books/David Fickling Books)
ISBN: 978-1-78845-349-3 (TPB)

These days, kids are more likely to find their formative strip narrative experiences online or in specially tailored graphic novels rather than the anthological, pick ‘n’ mix of pictorial periodicals that defined my long-dead youth. And yet, once upon a time, the comics industry was a commercial colossus that thrived by producing copious amounts of gaudy, flimsy pamphlets in a multitude of subjects and sub-genres, subdivided into a range of successful, self-propagating, seamlessly self-perpetuating age-specific publications.

These eye-catching items generated innumerable tales and immeasurable delight, designed to entertain, inform and educate tightly-defined target demographics including Toddler/Pre-school, Younger & Older Juvenile, Girls, Boys. General and even Young Teens, but today Britain can barely maintain a few paltry out-industry licensed tie-ins and spin-offs for a dwindling younger readership. Where once cheap and prolific, strip magazines in the 21st century are extremely cost-intensive and manufactured for a highly specific niche market, whilst all those beguiling and bombastic genres that originally fed and nurtured comics are more immediately disseminated via TV, movies and interactive media. There are a few venerable, long-lived holdouts like The Beano & 2000 AD, but overall the trend since the 1970s has been downwards and declining.

That seeming inevitability was happily turned on its head in January 2012 when Oxford-based family publisher David Fickling Books launched The Phoenix: a traditional (seeming) anthology comic weekly aimed at girls and boys between 7 and 14, revelling in those good old days of picture-story entertainment Intent whilst embracing the full force of modernity in style and Content. It has been generating fun, fantasy, educational episodes and wild adventure for kids ever since, scoring many impressive results whilst lifting the standards of comics literature and quality of graphic novels. Each weekly issue still offers humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy and, in the years since its premiere, the comic has gone from strength to strength. It is, most importantly, big and bold, totally tuned in to its contemporary readership and tremendous fun.

The powers that be at the company also understand the sheer wonder of the creative urge and spend a vast amount of time and energy getting readers to have a go themselves: honing their own comics storytelling skills and making their own characters and stories via various outlets cumulatively designated The Phoenix Comics Club.

You can run that by your preferred search engine or just buy this book and access their portal via the enclosed QR code…

Moreover, as established comics companies seem to give up the ghost (in this country at least), old-school prose publishers embraced the graphic novels that evolved to fill their vacated niche. With a less volatile and tenuous business model and far more sustainable long-term goals, book sellers have prospered from magazine makers’ surrender, and there have never been so many and varied cartoon and comics chronicles, compilations and tomes for readers to enjoy. Happily, many of The Phoenix’s superb serials and series have joined that market, having been superbly repackaged as all-ages graphic albums. There are comedy adventures Bunny Vs Monkey, Mega Robo Bros, Toby and the Pixies, Evil Emperor Penguin, Donut Squad, Looshkin, Star Cat, Long Gone Don, Corpse Talk and fantasy dramas like No Country, Tosh’s Island, Tamsin, Pirates of Pangaea, Lost Tales, Troy Trailblazer, Tales of Fayt and The Adventures of John Blake.

The comic has inspired factual series like the award-winning Martin Brown’s Lesser Spotted Animals sequence and an entrancing and absorbing range of puzzle/activity books including Von Doogan and the Curse of the Golden Monkey/The Great Air Race, Bunny vs Monkey: The Whopping World of Puzzles! or How to Make Awesome Comics (With Professor Panels & Art Monkey!), and more…

The one we’re looking at today is Pandora in Puzzlevale: The Secret Town, the first of a serial offering a dazzling display of cartoon virtuosity and brain-busting challenges co-composed by writer/art director Paul Duffield, graphic staging scenarist Poqu and illustrator Siobhan McKenna. A comic strip mystery that operates and progresses by solving assorted tests and conundrums, it all begins in ‘Welcome to Puzzlevale’ as aspiring crimebuster and Detective Crow devotee Pandora is dragged from her comic long enough to realise that the tedious drive to their holiday home has been paused. Although the route to the much-anticipated “secrets-themed” village seemed straightforward, the road is long, winding and confusing. Now, heavy mists are falling and the satnav doesn’t seem to work right anymore…

When Mum and Dad pull up at a petrol station to ask directions, Pandora is fully engrossed in her comic, but eventually she looks up and realises she’s all alone. Her parents are gone…

Thus opens the catalogue of confusion and a casebook of ratiocination and logical deduction as the young girl is drawn deeper and deeper into a program apparently designed to test her physical and mental abilities.

For readers the principle is simple: by accessing the book and selecting a choice of action at a critical moment in each episode, you/Pandora are directed to another page to experience the ramifications of that decision. The final objective is to find her folks and learn the nested secrets of Puzzlevale but it’s you who will be doing much of the work…

In-world, there are people in the mist-shrouded hamlet such as fortune tellers, tea shop staff, rambling bystanders and potential witnesses like gossip Granny Garnett and enigmatic rhymer Rita Idyll – but everyone’s motives and accounts are unverifiable and not to be trusted so Pandora is ultimately left to fend for herself. At least in this very strange and mutable place, she occasionally has Detective Crow by her side and leading her on…

Her methodology includes clue finding, location identification, map-making, maze-defeating, symbol deciphering, wordsearch weaving, witness-statement verifying, code-breaking, rune reading, message translating, riddle-solving, character assessing, crossword completing, key & lock retrieving, object unearthing, back-story compiling and comparison testing as well as frequent odd behaviour explanation, with all facts slowly forming a working hypothesis and eventual plan of action in her trusty ever-present notebook…

But there are so many questions, such as why do the buildings seem to shift, and why do so many villagers wear masks and all-concealing costumes?

Pandora’s quest is divided into 26 sequential ‘Mysteries’ undertaken across five chapters – ‘Welcome to Puzzlevale’, ‘The Curious Crow’, ‘The Mysterious Mask’, ‘The Great Escape’, and ‘The Mists of Change’ – each with its own set of tests and challenges contributing to a Big Picture solution, but even after Pandora completes them all, she’s left with much more to solve and a divergent path to follow…

To Be Continued…

Story! Games! Action! Beguiling mystery unravelled in the manner of multiple-choice decisions and all there in the irresistible shape of entertaining pictures. How much cooler can a book get?

Well, quite a lot actually since this premier tome devotes a bunch of pages to related activities in a swathe of features offered under the aegis of the aforementioned Phoenix Comics Club: tips and snippets by Duffield & McKenna on ‘Drawing Pandora’, and how Poqu crafts the buildings, backgrounds and locations of Puzzlevale, as well as how to construct puzzles, draft alphabets and design symbols, before we conclude for now with a full list of mystery solving clues and hints detailing how it all came about in a closing glimpse at ‘Pandora’s Notes’

Bring paper, pencils and your intellectual A-game, and have the time of your life…
Text and illustrations © The Phoenix Comic, 2025. All rights reserved.

Pandora in Puzzlevale: The Secret Town will be published on June 5th 2025 and is available for pre-order now.

Setting the Standard: Comics by Alex Toth 1952-1954


By Alex Toth, Mike Peppe & various, edited by Greg Sadowski (Fantagraphics Books)
ISBN: 978-1-60699-408-5 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Alex Toth was a master of graphic communication who shaped two different art-forms and is largely unknown in both of them. He died on this day in 2006.

Born in New York in 1928, the son of Hungarian immigrants with a dynamic interest in the arts, Toth was something of a prodigy. After enrolling in the High School of Industrial Arts he doggedly went about improving his skills as a cartoonist. His earliest dreams were of a strip like Milton Caniff’s Terry and the Pirates, but his uncompromising devotion to the highest standards soon soured him on newspaper strip work when he discovered how hidebound and innovation-resistant the family-values based industry had become whilst he was growing up.

Aged 15 he sold his first funnybook works to Heroic Comics and, after graduating in 1947, worked for All American/National Periodical Publications who would amalgamate and evolve into DC Comics. He pursued his craft on Dr. Mid-Nite, All Star Comics, The Atom, Green Lantern, Johnny Thunder, Sierra Smith, Johnny Peril, Danger Trail and a host of other features and on the way dabbled with newspaper strips (see Casey Ruggles: the Hard Times of Pancho and Pecos)… and found that nothing had changed…

Ceaselessly seeking to improve his own work, he never had time for fools or formula-hungry editors who wouldn’t take artistic risks. In 1952 Toth quit DC to work for Thrilling Pulps publisher Ned Pines who was retooling his prolific Better/Nedor/Pines nested comics companies (Thrilling Comics, Fighting Yank, Doc Strange, Black Terror and dozens more) into Standard Comics: a comics house targeting older readers looking for sophisticated, genre-based titles.

Beside fellow graphic masters Nick Cardy, Mike Sekowsky, Art Saaf, John Celardo, George Tuska, Ross Andru & Mike Esposito and particularly favourite inker Mike Peppe, Toth set the bar high for a new kind of story-telling: wry, restrained and thoroughly mature. This quiet revolution took place in a wave of short-lived titles dedicated to War, Crime, Horror, Science Fiction and especially Romance…

After Simon &Kirby invented love comics, Standard – through artists like Cardy and Toth and writers like the amazing and unsung Kim Aamodt – polished and honed the ubiquitous fare of the nascent comics category, delivering clever, witty, evocative and yet tasteful melodramas: heart-tuggers both men and women could enjoy.

Before going into the military, where he still found time to create a strip (Jon Fury for the US army’s Tokyo Quartermaster newspaper The Depot’s Diary), Toth illustrated 60 glorious tales for Standard; as well as a few rare pieces for EC and others. On his return – to a very different industry on the defensive against public antagonism, and one he didn’t much like – Toth split his time between Western/Dell/Gold Key (Zorro and many movie/TV adaptations) and National/DC (assorted short pieces, Hot Wheels and Eclipso): illustrating scripts he increasingly found uninspired, moribund and creatively cowardly. Soon, after drawing X-Men #12 (cover-dated May 1965) over Jack Kirby’s layouts, Toth moved primarily into TV animation. At Hanna-Barbera from 1964 on he designed and storyboarded for shows such as Jonny Quest, Space Ghost, Herculoids, Birdman, Shazzan!, Scooby-Doo, Where Are You?, Sealab 2020, Fantastic Four and Super Friends amongst many others.

He returned sporadically to comics, setting the style and tone for DC’s late 1960’s horror line in House of Mystery, House of Secrets and especially The Witching Hour, as well as illustrating more adult fare for Warren’s Creepy, Eerie and The Rook. In the early 1980s Toth redesigned The Fox for Red Circle/Archie, produced stunning one-offs for Archie Goodwin’s Batman and war comics (whenever they offered him a “good script”) and contributed to landmark or anniversary projects like Batman: Black and White.

His later, personal works included Torpedo (look for a fully updated review of the series here soon!) and the magnificently audacious Bravo for Adventure!

Alex Toth died of a heart attack at his drawing board on May 27th 2006.

After reprinting an extensive informative and almost exhaustive interview with the artist from Graphic Story Magazine – conducted by Vincent Davis, Richard Kyle and Bill Spicer in 1968 – this fabulous full colour chronicle then reprints every scrap of Toth’s superb Standard fare beginning with impressive melodrama in ‘My Stolen Kisses’ from Best Romance #5 (February 1952), after which light-hearted combat star Joe Yank nearly lost everything to ‘Black Market Mary’ in the debut issue of his own title (#5 March 1952).

Perhaps a word of explanation is warranted here: due to truly Byzantine commercial and promotional considerations, all Standard Comics premiered with issue #5, although the incredibly successful Romance comics were carried over from their earlier Better Comics incarnations such as New Romances #10 (March 1952) for which Toth illustrated the touching ‘Be Mine Alone’ and the parable of empty jealousy ‘My Empty Promise’ from #11.

The hilarious ‘Bacon and Bullets’ offered a different kind of love in Joe Yank #6 (May) – a very pretty pig named Clementine – after which witty 3-pager ‘Appointment with Love’ (Today’s Romance #6 May) provides a charming palate cleanser before the hard-bitten ‘Terror of the Tank Men’ from Battlefront #5 (June 1952) offers a more traditional view of the then-raging Korean War.

‘Shattered Dream!’ (My Real Love #5 June) is an ordinary romance well told whilst ‘The Blood Money of Galloping Chad Burgess’ (The Unseen #5 June 1952) reveals the sheer quality and maturity of Standard’s horror stories, with ‘The Shoremouth Horror’ (Out of the Shadows #5) from that same month proving Toth to be an absolute master of terror and genius at the pacing and staging needed to scare the pants off you in pictorial form…

‘Show Them How to Die’ (This is War #5 July) is a superbly gung-ho combat classic whilst the eerie ‘Murder Mansion’ and ‘The Phantom Hounds of Castle Eyne’ – both from the August cover-dated Adventures into Darkness #5 – again demonstrate the artist’s uncanny flair for building suspense. The single pager ‘Peg Powler’ (The Unseen #6 September) is reprinted beside the original artwork – which makes me wish the entire collection was available in black & white – after which the highly experimental ‘Five State Police Alarm’ (Crime Files #5) displays the artist’s amazing facility with duo-tone and craft-tint techniques before salutary saga ‘I Married in Haste’ (Intimate Love #19, September) offers a remarkably modern view of relationships.

Science Fiction was the metier of Fantastic Worlds #5 which provided both contemporary ‘Triumph over Terror’ and futuristic fable ‘The Invaders’ to finish off Toth’s September commissions after which ‘Routine Patrol’ and ‘Too Many Cooks’ offer two-fisted thrills from This is War #6 (October). ‘The Phantom Ship’ is a much reprinted classic chiller from Out of the Shadows #6, with October also releasing the extremely unsettling ‘Alice in Terrorland’ from Lost Worlds #5.

Toth only produced four covers for Standard, and the first two, Joe Yank #8 and Fantastic Worlds #6, precede ‘The Boy Who Saved the World’ from the latter (November 1952) after which service rivalry informed ‘The Egg-Beater’ from Jet Fighters #5. The cover of Lost Worlds #6 (December) perfectly introduces the featured ‘Outlaws of Space’, after which the single-page ‘Smart Talk’ (New Romance #14) perfectly closes the first year and sets up 1953 to open strongly with ‘Blinded by Love’ from Popular Romance #22 January) in which the classic love triangle has never looked better…

This was clearly Toth’s ideal year as ‘The Crushed Gardenia’ from Who is Next? #5 shows his incredible skills to their utmost in one of the best crime stories of all time. ‘Undecided Heart’ (Intimate Love #21 February) is a delightful comedy of errors whilst both ‘The House That Jackdaw Built’ and ‘The Twisted Hands’ from Adventures into Darkness #8 perfectly reveal the artist’s uncanny facility for building tension and anxiety. The cover to Joe Yank #10 is followed by splendid aviation yarn ‘Seeley’s Saucer’ from March’s Jet Fighters #7, whilst the clever and racy ‘Free My Heart’ (Popular Romance #23, April) adds new depth to the term “sophisticated” and ‘The Hands of Don José’ (Adventures into Darkness #9) is just plain nasty in the manner horror fans adore. ‘No Retreat’ (This is War #9 May) offers more patriotic combat, but ‘I Want Him Back’ (Intimate Love #22) depicts a far softer, more personal duel whilst ‘Geronimo Joe’ (Exciting War #8 May) proves that in combat there’s no room for rivalry…

Toth was rapidly reaching the acme of his design genius as ‘Man of My Heart’ (New Romances #16 June), ‘I Fooled My Heart’ (Popular Romance #24 July – and reprinted in full as original art in the notes section) and both ‘Stars in my Eyes’ and ‘Uncertain Heart’ from New Romances #17 (August) saw him develop a visual vocabulary to cleanly impart plot and characterisation simultaneously. He often stated he preferred these mature, well-written romance stories for the room they gave him to experiment and expand his craft, and these later efforts prove him right: especially in the moving ‘Heart Divided’ (Thrilling Romances #22) and compelling ‘I Need You’ (September’s Popular Romances #25).

‘The Corpse That Lived’ (Out of the Shadows #10) is a historically based tale of grave-robbing, whilst deeply moving ‘Chance for Happiness’ (Thrilling Romances #23 October) is as powerful today as it ever was. ‘My Dream is You!’ (New Romances #18) turned fresh eyes on the old dilemma of career vs husband and far darker love is depicted in ‘Grip on Life’ (The Unseen #12 November), before true love actually triumphs in ‘Guilty Heart’ (Popular Romance #26). Another ‘Smart Talk’ advice page ends 1953 (New Romances #19) and neatly precedes an edgy affair in ‘Ring on Her Finger’ (Thrilling Romances #24 January 1954), after which ‘Frankly Speaking’ from the same issue leads to terrifying period horror in ‘The Mask of Graffenwehr’ (Out of the Shadows #11).

February saw a fine crop of Toth tales, beginning with charming medical drama ‘Heartbreak Moon’ (Popular Romance #27), spooky mining mystery ‘The Hole of Hell’ (The Unseen #13), 1-page amorous advisory ‘Long on Love’ (Popular Romance #27), lesson in obsession ‘Lonesome for Kisses’ and two more advice pages – ‘If You’re New in Town’ and ‘Those Drug Store Romeos’ – from Intimate Love #26. These last stories were eked out in the months after Toth had left, having been drafted and posted to Japan. However, even though he had (presumably) rushed them out whilst preparing for the biggest change in his young life, there was no loss but a further jump in artistic quality.

One final relationship ‘Smart Talk’ page (New Romances #20 March 1954) precedes a brace of classic mystery masterpieces from Out of the Shadows #12: ‘The Man Who Was Always on Time’ (also reproduced in original art form in the copious ‘Notes’ section at the back of this monumental book) before the graphic wonderment regrettably concludes with the cynically spooky ‘Images of Sand’ – a sinister cautionary tale of tomb-robbing…

After all that, the last 28 pages of this compendium comprise a thorough and informative section of story annotations, illustrations and a wealth of original art reproductions to top off this sublime collection in ideal style.

Alex Toth was a tale-teller and a master of erudite refinement, his avowed mission to pare away every unnecessary line and element in life and in work. His dream was to make perfect graphic stories. He was eternally searching for how to best tell a story, to the exclusion of all else. This long-ignored but still utterly compelling collection shows how talent, imagination and dedication to that ideal can elevate even the most genre-bound vignette into a paragon of form and a mere comic into high art. Get this book, absorb it all and learn through wonder and delight.
All stories in this book are in the public domain but the specific restored images and design are © 2011 Fantagraphics Books. Notes are © 2011 Greg Sadowski and the Graphic Story Magazine interview is © 2011 Bill Spicer. All rights reserved.

Star Trek Classics volume 5: Who Killed Captain Kirk?


By Peter David, Tom Sutton, Gordon Purcell, Ricardo Villagran & various (IDW)
ISBN: 978-1-61377-831-9 (TPB/Digital edition)

Word came today that we’ve lost another comics giant. Peter Allen David (23rd September 1956 – 24th May 2025) wrote thousands of comics stories, including continuity-changing runs on Spider-Man, The Incredible Hulk (which he wrote for 12 years), Aquaman, Supergirl, Captain Marvel, She-Hulk, Scarlet Spider, The Phantom, Young Justice, Dreadstar, X-Factor and Wolverine, as well as notable runs on countless more.

In an industry heavily reliant on adapting media properties, Peter David was the go-to guy for dozens of tie-in titles including all Star Trek books at various companies, Babylon 5, manga import Negima, Halo: Helljumper, Tron and younger reader titles like Powerpuff Girls and Little Mermaid. His television credits include Babylon 5, and animated series like Ben 10 and Young Justice, and Space Cases which he co-created with Bill Mumy.

In comics he created or co-created Spiderman 2099, Fallen Angel, Sachs and Violens, Soulsearchers and Co., SpyBoy, The Atlantis Chronicles and more.

A tireless scribe and popular culture maven, his nigh 100 books include original creations, genre and franchise spin-off  novels for all Star Trek franchises, Babylon 5, Alien Nation, Battlestar Galactica, Swamp Thing, Transformers, novelisations and adaptations, movie, biographies commentary and nonfiction.

Outspoken, ferociously liberal, minority-advocating and never, never boring, he was a master of spit-take comedy moments and crushing emotional body blows in his work, and we are all poorer for his going.

A fuller appreciation and a bunch of stuff I should have got around to reviewing long ago will follows in the weeks to come. Here, however, is a re-review of one of his very best. Go buy this, or indeed anything with his name on it. You won’t be disappointed.

The stellar Star Trek brand and franchise probably hasn’t reached any new worlds yet, but it certainly has permeated every aspect of civilisation here on Earth. You can find daily live-action or animated TV appearances constantly screening somewhere on the planet as well as toys, games, conventions, merchandise, various comics iterations generated in a host of nations and languages and a reboot of the movie division proceeding even as I type this.

Many comics companies have published sequential narrative adventures based on the exploits of Gene Roddenberry’s legendary brainchild, and the splendid 1980s run produced under the DC banner were undoubtedly some of the very finest, especially when scripted by novelist, journalist, screenwriter and all-around comics genius Peter David.

Never flashy or sensational, the series embraced the same storytelling values as the shows, movies and original prose adventures; being simultaneously strongly character- & plot-driven – and starring some of the most well-known (and well-quoted) characters in the world.

An especially fine example is this superior epic, blending spectacular drama, subtle but rational dramatic interplay and good old fashioned thrills, with the added bonus of much madcap whimsy thanks to David’s impassioned fan-pandering efforts…

The swashbuckling space-opera (originally printed in DC’s Star Trek #49-55 and boldly spanning April to October 1988) remains a devotee’s dream, pulling together many prior and ongoing plotlines – albeit in a manner easily accessible to newcomers – to present a fantastic whodunit liberally sprinkled with in-jokes and TV references for über-fans to wallow in.

Illustrated by Tom Sutton & Ricardo Villagran, it began in ‘Aspiring to be Angels’ as, following the aftermath of a drunken shipboard stag night riot (caused by three very senior officers separately spiking the punch), the Enterprise crew discover a rogue Federation ship with impenetrable new cloaking technology is destroying remote colonies in a blatant attempt to provoke all-out war with the Klingons.

At one decimated site they discover a stunted, albino Klingon child who holds the secrets of the marauders, but his traumatised mind will need patience and very special care to coax them out…

Naturally the suspicious, bellicose Klingons also investigating the atrocity want first dibs on the supposed Federation “rebels”, and political tensions mount as Kirk and his embattled opposite number Kron not-so-diplomatically spar over procedure in a ‘Marriage of Inconvenience’. Emotions are already fraught aboard Enterprise. Preparations for a big wedding are suffering last-minute problems and a promising ensign is currently being cashiered for the High Crime of Species Bigotry…

Moreover, unknown to all, a telepathic crew-member has contracted Le Guin’s Disease (that’s one of those in-jokes I mentioned earlier), endangering the entire ship. The crisis point comes with the Federation and Klingon Empire on the verge of open hostilities. Thankfully the renegade ship moves too precipitately and is defeated in pitched battle. However, when Security teams board the maverick ship what they recover only increases the mystery of its true motives and origins…

Taking advantage of a rare peaceful moment, ensigns Kono and Nancy Bryce finally wed, only to be drawn into a ‘Haunted Honeymoon’ as the Enterprise is suddenly beset by uncanny supernatural events, culminating in the crew being despatched to a biblical torture-realm resembling ‘Hell in a Handbasket’. When the effects of the telepathic plague are finally spent, normality returns for the crew, just in time for them to discover Kirk has been stabbed…

Gordon Purcell illustrates ‘You’re Dead, Jim’, with Dr. McCoy swinging into action to preserve the fast-fading life of his friend. Lost in delirium, Kirk is reliving his eventful life and is ready to just let go when Spock intervenes. With the Captain slowly recovering and categorically identifying his attacker, justice moves swiftly. The assailant is arrested and the affair seems open and shut, but ‘Old Loyalties’ deliver a shocking twist to set up a fractious reunion as Kirk’s Starfleet Academy bullying nemesis Sean Finnegan (who first appeared in beloved classic TV episode Shore Leave – as written by the legendary Theodore Sturgeon) arrives to sort everything out…

The senior officer has been sent by the Federation Security Legion to investigate the case, and what he finds in ‘Finnegan’s Wake’ (with Sutton & Villagran reuniting for the epic conclusion) is an astounding revelation upsetting everyone’s firmly held convictions, before unearthing a sinister vengeance scheme decades in the making…

Masterfully weaving a wide web of elements into a fabulous yarn of great and small moments, Peter David crafted one of his best and most compelling yarns in these pages: a tale to rank amongst the greatest Star Trek stories in any medium and one which will please fans of the franchise and any readers who just love quality comics as well as underscoring just how much poorer we are all today.
® and © 2013 CBS Studios, Inc. © 2013 Paramount Pictures Corp. Star Trek and related marks and logos are trademarks of CBS Studios, Inc. All Rights Reserved.

DC Finest: Aquaman – The King of Atlantis


By Robert Bernstein & Ramona Fradon, with Jack Miller, Joe Millard, Otto Binder, George Kashdan, Bob Haney, Nick Cardy, Kurt Schaffenberger, Curt Swan, Jim Mooney, Sheldon Moldoff, Stan Kaye, Charles Paris & various (DC Comics)
ISBN: 978-1-77952-989-3 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

It’s a big year for comics anniversaries, and we can’t let this guy go unmentioned. This epic compilation is one of the long-awaited DC Finest editions: full colour continuations of their chronolgically curated monochrome Showcase Presents line, delivering “affordably priced, large-size (comic book dimensions and generally around 600 pages) paperback collections”. Whilst primarily and understandably concentrating on superheroes, later releases will also cover genre selections like horror and war books, and themed compendia. Sadly, they’re not yet available digitally, as were the last decade’s Bronze, Silver & Golden Age collections, but we live in hope…

Aquaman is that oddest of comic book phenomena: a survivor. One of the few superheroes to carry on in unbroken exploits since the Golden Age, the Sea King has endured endless cancellations, reboots and makeovers in the name of trendy relevance and fickle fashion but has somehow always recovered: coming back fresher, stronger and more intriguing. He’s also one of the earliest comic champions to make the jump to cartoon TV stardom…

Created by Mort Weisinger & Paul Norris, Aquaman began his reign in in the wake of and in response to Timely Comics’ barnstorming antihero Namor the Sub-Mariner. The watery latecomer debuted in More Fun Comics #73 (November 1941) beside fellow born survivor Green Arrow. Strictly second-string for most of his career, the Marine marvel nevertheless swam on far beyond many stronger features, rendered with style by Norris, Louis Cazeneuve, John Daly, Charles Paris, and ultimately young Ramona Fradon, who took over drawing in 1954.

The Fifties Superhero Interregnum saw Fradon (countless genre anthology tales, The Brave & The Bold, Metamorpho, Fantastic Four, Super Friends, Plastic Man, Freedom Fighters, Brenda Starr, SpongeBob Comics) assume full art chores, by which time Aquaman was settled like a barnacle in a regular Adventure Comics back-up slot, offering slick, smart and extremely genteel aquatic action. She was to draw every single adventure until 1960, making the feature one of the best looking if only mildly thrilling hero strips of the era.

By then, Aquaman had settled into a nice regular back-up slot in Adventure Comics that Fradon drew without missing a beat until 1961: indelibly stamping the submersible stalwart with her unique blend of charm and sleek competence. Month after month, page by page the hero inexhaustibly solved maritime mysteries, crushed nautical naughtiness, wandered and time-travelled, rescuing fish and people from subsea disaster, solving whatever crimes he came across and generally promoting American paternal niceness.

In 1956, Showcase #4 rekindled the reading public’s imagination and slowly but surely spawned a fresh zest for costumed crimebusters. As well as re-imagining its lost Golden Age stalwarts, National/DC undertook to update and remake its hoary survivors. Records are incomplete, sadly, so we don’t always know who wrote what, but this compilation definitely gathers a wealth of Aquaman strips from Adventure Comics #229-284 (October 1956-May 1961), plus short yarns from Superman’s Girlfriend Lois Lane #12 (October 1959), Action Comics #272 (January 1961), Detective Comics #293-300 (July 1961- February 1962) and World’s Finest Comics #125 (May 1962), plus the longer stories from Showcase #30-33 (January/February to July/August 1961), and at long last those from Aquaman #1-3 (cover-dated January/February -May/June 1962)…

Without preamble we dive right into a quartet of sagas by an author unknown, with Adventure Comics #229 revealing how the Sea King spends time in crime-infested Canadian waters and auditions a number of sea creatures to seeking to be ‘Aquaman’s Undersea Partner’, after which smugglers use a stolen shrinking ray to briefly turn the hero into ‘The Tom Thumb Aquaman’ prior to being his being perplexed and endangered by a computor’s prediction of ‘Three Fates for Aquaman’.

Although a citizen of the world, the Marine Marvel was American by default, decent by choice and patriotic by inclination, always helping law men and peacekeepers. Thus AC #232 (January 1957) wryly describes how the Sea King is asked to boost recruitment by joining a US ship’s crew incognito in ‘Aquaman Joins the Navy!’
Aquaman endured public scorn and mockery after comedy impersonator Wackyman used high tech mecahnical sea creatures to lampoon the hero. However, the reasons for the skits of ‘The Sea Clown’ were far from innocent, after which Jack Miller tapped into UFO fever, revealing how aliens from Pluto demand the Sea King fill ‘The Super-Aquarium’ with his “finny friends” before an unknown writer made him ‘The Show-off of the Sea’, ruining an actor’s TV big break… but for the very best of reasons.

In Adventure #236 Otto Binder detailed a battle against a crooked shipping magnate who unleashed ‘The Iceberg of Doom’ before four more uncredited tales swiftly ensued. Chemical pollution was the reason behind Aquaman’s brutal cruelty in ‘The Secret of the Sea King’, a plot to mine shipping lanes was crushed in ‘The Floating Doom’, and ‘The Voyage of the Good Ship Aquaman’ finds the big hearted hero helping an elderly rescue ship skipper before #240 reveals how he helps a children’s author complete ‘The Alphabet Book of the Sea!’ whilst Miller wrote ‘The Mutiny Against Aquaman’ wherein a crooked lawyer poisons his sea pals to facilitate cheating a young man out of an inheritance…

Editorial wisdom at the time decreed comics were ephemeral throway fodder that not even the readership cared about, so many themes and plots resurfaced over the course of months. In ‘The Amazing Feats of Aqua-Melvin’ another, different clown is tranfused with the hero’s blood and develops similar powers, but not the acumen to realise he’s being conned by crooks, whilst in 243 ‘Aquaman’s Amazing Bets!’ the Sea King teaches a gambler/conman a lesson before Robert Bernstein breaks hearts by unleashing ‘The Copy Cat Creature!’ – a fabulous loving beastie from primeval times that adores Aquaman but is simply too big and boisterous to allowed to live in the modern world

In #245, George Kashdan introduces ‘The Sorceror of the Sea’ who outpowers the watery wonder, just as he’s trying to put modern pirates out of business, before we visit ‘The Town That Went Underwater’ where an apparently obsessed Aquaman is determined to make every inhaitant visit his new underwater theme park. Of course, there is deadly reason behind his antics…

Miller detailed ‘Aquaman’s Super Sea-Squad!’ next as his top-trained fish pals help stave off nuclear disaster and a month later wrote how he became ‘The Traitor of the Seven Seas!’: allowing aliens to abduct his beloved sea creatures, after which Bernstein described how aseries of head blows turn the hero evil and greedy. Luckily, faithful octopus Topo is amatch for the piratical Barnacle Gang exploiting the sea change in ‘Wanted: Aqua-Crook!’

For Adventure Comics #250, Joe Millard & Fradon delivered ‘The Guinea Pig of the Sea’ as the Sea King is abducted by a well-intentioned but obsessive researcher fed up with waiting for a moment in the hero’s hectic schedule to open up, prior to being catapulted into the future to find Earth ‘A World Without Water!’ – and remember at this juncture Aquaman needed water every 60 munutes or he would die…

Millard gave way to Miller for a salty tale of Aquaman’s plight as ‘The Robinson Crusoe of the Sea’ (Adventure Comics #252, September 1958), when a chemical spill renders the Sea King allergic to seawater, offering a charming sequence of crisis management stunts by Topo…

Now an affable, dedicated seagoing nomad with a tendency to find trouble, Aquaman braves ‘The Ocean of 1,000,000 B.C.’ (by Bernstein in AC #253, October 1958) after swimming through a time warp, helping a seashore-dwelling caveman against a marauding dragon before finding his way back to the future, in time to end ‘The Menace of the Electric Man’ – a rare dark drama by Miller involving an escaped convict who gains deadly voltaic powers…

Three from Berstein begin with whimsical fantasy ‘Aquaman’s Double Trouble!’ as too many crises at once lead to sea God Neptune stepping in for the hero whilst in ‘The Ordeal of Aquaman!’ crooks maroon the hero in an “arid desert” only to discover how water aware the hero is, prior to battling a crook surgically altered and modified to become ‘The Imitation Aquaman!’

Miller wrote a brace of action tales beginning with #258’s ‘The Incredible Fish of Doctor Danton!’ as Aquaman and a young scientist battle sea beasts mutated by atomic radiation, before the hero is cast out of his body by a crook and must take psychic residence in a fish before ending up ‘The Octopus Man!’ and regaining his own form…

As the Silver Age took true hold, the Sea King’s initial revamp began in Adventure Comics #260 (May 1959) with Bernstein & Fradon’s ‘How Aquaman Got His Powers!’ with the Sea King interfering in US naval manoeuvres to keep Atlantis safe from discovery and harm. From here on, the hero’s nebulous origin – offspring of a union between a human (American) lighthouse keeper and refugee from the embargoed undersea city – was expanded upon and filled out. Eventually, all the trappings of the modern superhero manifested: themed hideout, steadfast sidekick and even supervillains! Moreover, greater attention was paid to continuity and the concept of one shared universe…

In #261, Bernstein pits the hero against a deranged lion tamer in ‘Aquaman Duels the Animal Master!’, and has him launch ‘The Undersea Hospital!’ for ailing sea creatures a month later, before Miller has the hero bring democracy and fair elections to an island nation in AC #263’s ‘The Great Ocean Election!’ prior to Bernstein taking us to New Venice (a US city with canals not roads) where ‘Aquaman and His Sea-Police!’ teach rude and uncaring malefactors how to use boats properly and not litter their submerged marine metropolis…

For Adventure #265 (October 1959) he & Fradon exposed ‘The Secret of the Super Safe!’ detailing a plan to keep the subsea stalwart in soggy isolation whilst dealing with a counterfeiter and blackmailers, before an early crossover heralded Aquaman’s entrance into the wider DC universe.

DC supported the popular 1950s Adventures of Superman TV show with a number of successful spin-off titles. Superman’s Girlfriend Lois Lane #12 (October 1959) featured ‘The Mermaid of Metropolis’ wherein the plucky “news hen” suffers crippling injuries in a scuba-diving accident. On hand to save her is Aquaman and a surgeon who turns her (without her permission or even knowledge!) into a mermaid so she can live a worthwhile life without legs beneath the waves…

I know, I know: but just accepting the adage “Simpler Times” often helps me at times like this. In all seriousness, this silly story by Bernstein is a key moment in the development of DC’s shared universe continuity. The fact that it’s drawn by Kurt Schaffenberger – one of the most accomplished artists ever to work in American comics – makes it even more adorable, for all its silliness; and you can’t make me change my mind…
As National/DC began cautiously remodelling its superhero survivors, amongst the first to feel the benefits were Green Arrow and the Subsea Sentinel. The program included a new origin and expanded cast for each and here (AC #266, November 1959) Bernstein & Fradon tested the waters as ‘Aquaman Meets Aquagirl!’ This offered more information on fabled modern Atlantis whilst testing the waters (Sorry! Not sorry) for a possible sidekick. Remember, in those days the Sea King spent most of his time explaining things to an octopus…

In Adventure Comics #267 the editors tried a novel experiment. At this time the title starred Superboy plus two back-up features – generally Aquaman and Green Arrow. That issue’s seagoing saga ‘The Manhunt on Land!’ saw villain Shark Norton trade territories with GA’s foe The Wizard. A rare crossover with both parts written by Bernstein; the heroes worked the same case with the Sea King facing Norton under open skies whilst the Emerald Archer pursued his foe beneath the waves in his own exploit. Illustrated by the great Lee Elias, ‘The Underwater Archers!’ was a fitting climax to the test, but sadly the arrow portion of the show didn’t make it into this tome, being apparently six pages too many…

In the next issue’s ‘The Adventures of Aquaboy!’ we saw the early years of the Sea King, and following that, permanent sidekick Aqualad was introduced in #269 (February 1960) as Bernstein & Fradon completed the refit by introducing permanent junior partner ‘The Kid from Atlantis!’: a young, purple-eyed outcast from the forbidden city possessing the same powers as Aquaman but terrified of fish… at least until the Sea King applies a little firm but kindly psychology. By the end of the tale the little guy has happily adapted and would help patrol the endless oceans – and add a child’s awestruck perspective to the mix – for nearly a decade thereafter.

With Bernstein & Fradon firmly in control, in quick succession came birthday surprise ‘The Menace of Aqualad!’ (which premiered the Aqua-Cave), battle against mad scientist Captain Noah who was happy to trigger ‘The Second Deluge!’ in his quest for riches, and first proper supervillain ‘The Human Flying Fish!’: a convict rebuilt by a different mad scientist to be Aquaman’s evil counterpart and superior. After all that the heroes took a breather from evil to swim ‘Around the World in 80 Hours!’ only to face constant peril as all Earth’s seagoing crooks used their planned course as a killing ground…

Miller introduced spoiled rich brat Dale Conroy who spends millions to become the hero’s ‘Aqua-Queen!’ in #274, prior to intriguing mystery ‘The Interplanetary Mission!’ in Adventure Comics #275. This was published mere months after the Justice League of America debuted in The Brave and the Bold #28, wherein aliens ask for Aquaman’s help on a rescue mission in space. They are, in fact, human crooks seeking an irresistible weapon and hoping to dupe the bush league hero: securing Kryptonite by to use against Superman. The Man of Steel did not appear, but nets of shared continuity were being gradually interwoven. Heroes would no longer work in assured solitude…

It was back to business as usual for ‘The Aqua-thief of the Seven Seas!’ as Aquaman must clear his name after being framed for stealing a chest full of diamonds, whilst a topical global sporting event prompts the Sea King to organise ‘The Underwater Olympics’ – even though he has ulterior motives that involve more Kryptonite and secret plans. In #278, poor ‘Aqualad Goes to School!’, before proving he has no real need of education, after which cautionary tale ‘Silly Sailors of the Sea!’ see the seagoing heroes give wayward boat joyriders a lesson in responsibility. All of these light pieces were setting the scene for a really Big Event…

Cover-dated January/February 1961, Showcase #30 saw Jack Miller & Fradon vastly expand upon the origin of Aquaman in full-length epic ‘The Creatures from Atlantis!’ Here extra-dimensional creatures conquer the sunken civilisation and Aquaman and Aqualad infiltrate the forbidden city to save the so-superior beings who had always shunned them. From this point on, fanciful whimsy would be downplayed in favour of character-driven drama.

The epic reimagination is followed by another prototype team-up as seen in Action Comics #272 (January 1961) ‘Superman’s Rival Mental Man!’: a clever criminal-sting yarn by Jerry Siegel, Curt Swan & Stan Kaye, centring around Lois’ unsuspected talents as a comic strip artist and career sidestep. Typically, her success as a cartoon creator somehow causes her invention “Mental Man” to come to life and woo her… or does he?

Back in Adventure Comics #280 ‘The Lost Ocean!’ finds the sea sentinels fighting a giant Jurassic centipede to save their favourite TV show before offering more of the same in Showcase #31 (March/April 1961). Second full-length try-out ‘The Sea Beasts from One Million B.C.’ is a wild romp of fabulous creatures, dotty scientists and evolution rays presaging a new path for the Sea King, as Miller scripted the debut Aquaman yarn for comics veteran Nick Cardy. He would visually make Aquaman his own for the next half-decade.

Adventure Comics #282 then delivered tense thriller ‘One Hour to Doom!’ Inked by Charles Paris, this was Fradon’s last Aqua art job for nearly a year and a half, revealing how the heroes survive being trapped on land and away from life-sustaining water, before Showcase #32 (May/June 1961) offered another spectacular epic as Miller & Cardy pull out all the stops for ‘The Creature King of the Sea!’: an action-packed deadly duel against a monstrous villain with murder in mind.

It segued into ‘The Charge of Aquaman’s Sea Soldiers!’, drawn by Jim Mooney in Adventure #284, with the salty stars and their finny legions battling Professor Snark’s scheme to convert Earth’s ocean to fresh water. With this tale the series upped sticks for a new home, replaced by Tales of the Bizarro World. Aquaman and Aqualad were headed to the hind end of Detective Comics, beginning with #293 (July 1961) where they needed only six pages to solve Miller & Cardy’s mystery of ‘The Sensational Sea Scoops’ uncovered by a reporter tracking a submarine pirates. All this time the artist – who had initially altered his drawing style to mirror Fradon – had been gradually reverting to his natural humanistic mode. By the time of fourth Showcase outing ‘Prisoners of the Aqua-Planet’ (#33), the Sea King was a rugged, burly He-Man, and his world – no matter how fantastic – now had an added edge of realism to it, even in this wild romp as the heroes are pressganged into an interplanetary war and shanghaied to a distant water-world…

Detective #294’s deceptively displayed ‘The Fantastic Fish that Defeated Aquaman’ whilst DC #295 saw our heroes defy ‘The Curse of the Sea Hermit’ (Kashdan script), before a new month exposed ‘The Mystery of Demon Island!’ by Miller and the unflagging Cardy. To accompany his more realistic art, and perhaps in honour of their new home, stories became – briefly – less fantasy oriented. ‘Aqualad, Stand-In for a Star’ – (#297 by Miller & Batman regular Sheldon Moldoff) was a standard hero-in-Hollywood crime caper, before Cardy returned to draw #298’s‘The Secret Sentry of the Sea’ – encompassing security duty at a secret international treaty signing…

The next month saw another milestone. After two decades of continuous adventuring the Sea King finally got a comic book of his own. Aquaman #1 (January/February 1962) was a 25-page fantasy thriller introducing one of the most controversial supporting characters in comics lore. Pixie-like Water-Sprite Quisp was part of a strange trend for cute imps and elves who attached themselves to far too many heroes of the time, but his contributions in ‘The Invasion of the Fire-Trolls’ and succeeding issues were numerous and obviously carefully calculated and considered…

The wanderer’s residency in Detective Comics was coming to an end. In #299 the sea scions taught an old blowhard a lesson in tall-tale telling whilst #300’s relic theft-&-recovery case ‘The Mystery of the Undersea Safari!’ was the last Aqua-caper before he moved again, this time to World’s Finest Comics. However, prior to that, his own second issue appeared. ‘Captain Sykes’ Deadly Missions’ is a lovely-looking thriller with fabulous monsters and a flamboyant pirate blackmailing the Sea King into retrieving deadly mystical artefacts.

The World’s Finest run started with #125’s ‘Aquaman’s Super-Sidekick’ by Miller & Cardy as the junior partner briefly becomes an unstoppable uncontrollable pintsized powerhouse before Aquaman #3 closes this compilation in grand style and full-length thrills as ‘The Aquaman from Atlantis’ offers more exposure for the lost city in a tale of traitors, treasures and time-travelling bandit who accidentally takes Aquaman back to the era of swords, sandals and strange creatures…

The 72 adventures gathered here encompass and embrace a period of renewal, taking Aquaman from peripatetic back-up bit-player to his own comic book and the brink of TV stardom. The stories were intentionally undemanding fare, ranging from simply charming to simply bewildering examples of all-ages action to rank alongside the best the company offered at that time. That’s what made them ideal templates for tales of later TV-spawned iterations like Super Friends, Batman: The Brave and the Bold and especially landmark sixties icon The Superman/Aquaman Hour. Comics writers from those years include the abovementioned Bernstein, Binder, Miller, Millard, Kashdan, as well (possibly) as Bob Haney, Edmund Hamiliton, Jerry Coleman and other DC regulars. However at the start the art was always by Fradon, whose captivatingly clean economical line always made the pictures something special…

DC has a long history of gentle, innocuous yarn-spinning with quality artwork. Fradon’s Aquaman is one of the most neglected runs of such universally-accessible material, and it’s a sheer pleasure to discover just how readable they still are. When the opportunity arises to compare her astounding work to the best of a stellar talent like as Nick Cardy, this book becomes a true fan’s must-have item and even more so when the stories are still suitable for kids of all ages. Even though it’s not complete and not available digitally yet, this is a landmark moment for all lovers of pure cartooning brilliance and all-ages adventure storytelling. Why not treat the entire family to a seaside spectacle of timelessly inviting adventure?
© 1956-1962, 2024 DC Comics. All Rights Reserved.

Sub-Mariner Marvel Masterworks volume 7


By Bill Everett, Mike Friedrich, Steve Gerber, Roy Thomas, Dan Adkins, Alan Weiss, Sam Kweskin, John Tartaglione, Jim Mooney & various (MARVEL)
ISBN: 978-0-7851-9915-1 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

In his most primal incarnation (other origins are available but may differ due to timeslips, circumstance and screen dimensions) Prince Namor, the Sub-Mariner is the proud, noble and generally upset offspring of the union of a water-breathing Atlantean princess and an American polar explorer. That doomed romance resulted in a hybrid being of immense strength and extreme resistance to physical harm, able to fly and thrive above and below the waves.

Over the years, a wealth of creators have played with the fishy tale and today’s Namor is frequently hailed as Marvel’s First Mutant as well as the original “bad boy Good Guy”. What remains unchallenged is that he was created by young, talented Bill Everett, for non-starter cinema premium Motion Picture Weekly Funnies: #1 (October 1939) so – technically – Namor predates Marvel, Atlas and Timely Comics. The Marine Miracleman first caught the public’s avid attention as part of an elementally appealing fire vs. water headlining team-up in the October 1939 Marvel Comics #1 (which renamed itself Marvel Mystery Comics from #2 onwards). The amphibian antihero shared honours and top billing with The Human Torch, having debuted (albeit in a truncated, monochrome version) in the aforementioned promotional booklet designed to be handed out to moviegoers earlier in the year.

Our late-starter antihero rapidly emerged as one of the industry’s biggest draws, winning his own title at the end of 1940 (cover-dated Spring 1941). His appeal was baffling but solid and he was one of the last super-characters to vanish at the end of the first heroic age. In 1954, when Atlas (as the company then was) briefly revived its “Big Three” line-up – the Torch and Captain America being the other two – Everett returned for an extended run of superbly dark, mordantly moody, creepily contemporary fantasy fables. Even so, his input wasn’t sufficient to keep the title afloat and eventually Sub-Mariner sank again.

In 1961, as Stan Lee & Jack Kirby were reinventing superheroes with their Fantastic Four, they revived and reimagined the awesome, all-but-forgotten aquanaut as a troubled, angry semi-amnesiac. Decidedly more bombastic, regal and grandiose, this returnee despised humanity: embittered and broken by the loss of his subsea kingdom… which had been (seemingly) destroyed by American atomic testing. His urge for rightful revenge was infinitely complicated after he became utterly besotted with the FF’s Susan Storm

Namor knocked around the budding Marvel universe for years, squabbling with star turns such as The Hulk, Avengers, X-Men and Daredevil before securing his own series as one half of Tales to Astonish. From there he graduated in 1968 to his own solo title again.

Cumulatively spanning cover-dates June 1972 – April 1973, this seventh subsea selection trawls Sub-Mariner #50-60, and sees the triumphant return of originator Everett in salty sagas preceded by a heartfelt appreciation and more creative secret-sharing from Roy Thomas in his Introduction before the dry land dramas and thrill-soaked yarns recommence…

Previously, Namor had endured months of escalating horror as old enemies such as Prince Byrrah, Warlord Krang, Attuma, Dr. Dorcas and sinister shapeshifter Llyra constantly assaulted his sunken kingdom. They were soundly defeated, but the constant battles led to the murder of Namor’s lifelong companion and bride-to-be Lady Dorma. The prince had been betrayed by his most trusted ally and, heartsick, angry and despondent, he abdicated the throne, choosing to pursue the human half of his hybrid heritage as a surface dweller…

The decision was fraught with more potential grief, leading to perpetual battles with surface world authorities, deranged psionic hermit Stephan Tuval, mind-tyrant Turalla, monster-maker Aunt Serr, M.O.D.O.K. and AIM. Namor seldom fought alone and initial clashes with old friends such as Diane Arliss and Walt Newell (part-time undersea Avenger Stingray), Spider-Man, Daredevil and Human Torch Johnny Storm, led to refreshed alliances, before culminating in a poignant but so-brief reunion with his long-lost father Leonard McKenzie, a man Namor had for his entire life believed killed by Atlanteans in 1920.

When that tragic hostage to fortune was murdered by post-human horror Tiger Shark and Llyra, doubly orphaned, traumatised Namor lost his memory again, and was used as cannon fodder by Doctor Doom before eventually breaking free and retrenching in confusion to ponder his obscured future…

A fresh start begins in #50 as Bill Everett resurfaces to ask ‘Who Am I?’, with the bewildered amphibian reeling in confusion at the beach until his heroic instincts kick in and he saves a drowning teenager from seaweed and pollution. His actions are completely misunderstood and she savagely attacks him, before swimming off… right out to sea…

Lesson learned, Namor concentrates on his own woes and sets off for Antarctica, eventually fetching up in the Ross Sea to explore the crumbling remains of Atlantis. His reveries are shattered when he is attacked by mutant crab creatures guarding the tomb of his beloved long-lost cousin and WWII partner in crimefighting Namora

Confronting sinister leader Salamar the Sustainer, Namor is apprised of a bizarre plot to exploit the vast oil reserves under the ocean floor, but soon uncovers old foes shaping events: treacherous cousin Byrrah and Llyra. He also meets again that abrasive teenager and discovers she is Namora’s wayward daughter…

As all hell breaks loose, former prince and newfound cousin Namorita make a break for it in a hail of weapons fire as ‘Armageddon… at Fifty Fathoms Full!’ (scripted by Mike Friedrich) exposes a scaly hidden hand behind the carnage. Byrrah is in league with the alien Brotherhood of Baddoon, who want the – radioactive – oil reserves, albeit not for the reasons they share with the usurper. Ultimately, the aliens, Byrrah, and Salamar’s savage crab people can’t agree and the seagoing cousins are participants in a Battle Royale that ends in environmental catastrophe…

Seeking to confirm Namorita’s account of how Namora died and fob her off on his old girlfriend Betty Dean Prentiss, Sub-Mariner cruises into a clash with ultra-nationalist Japanese mutant and future X-Man Sunfire as ‘The Atomic Samurai!’ – ever receptive to deranged patriotic ranting – falls under the sway of war criminal Dragon-Lord, last of the samurai who plans to unleash his new Nipponese army and deadly defoliants upon America; a tactic that could destroy the oceans…

After a spectacular new incidence of the classic Golden Age fire vs water duel, Everett takes full creative command for the follow-up ‘…And the Rising Sun Shall Fall!’ as Sunfire sees sense and switches sides to save the seas, resulting in all-out war in concluding half-chapter ‘Now Comes… the Decision!’, a brief battle that leaves room in #54 for a “Mighty Marvel Mini Classic!” as Friedrich & Alan Weiss detail how ‘Namor the First, Prince of Atlantis battles The Mer-Mutants’: a light but lovely puff piece involving a mermaid acting as a subsea honey trap for her hungry kin…

Issue #55 sees Namor at last wave goodbye to “Nita” and Betty, before heading back to Antarctica and an unexpected and brutal encounter with a scavenging wrecker dubbed ‘The Abominable Snow-King!’ The literally monstrous Torg’s ambition is to hurl enslaved sea life against humanity but soon sinks once the Sub-Mariner gets involved, after which Friedrich & veteran illustrator Dan Adkins steer the abdicated Prince back to his forsaken kingdom in ‘Atlantis, Mon Amour!’ Sadly, he’s too late to stop his former subjects making a fear fuelled mistake that results in atrocity and genocide when refugee aliens come begging for aid…

When Everett returned he deftly opened the doors to Marvel’s Atlas era-past with a tempestuous yarn that would eventually affect the entire continuity. ‘…In the Lap of the Gods’ reintroduces pliable 1950s sensation Venus whose impact would ripple out across the MU and ultimately reveal a hidden history as part of the Agents of Atlas sub-franchise. It begins in a shattering storm as Namor rescues a lovely mystery woman stranded on a rock and stumbles into a long-running grudge match between the Hellenic gods of Love and War. A contemporary tale of dissent and unrest, the story reunites him with Namorita, who, in his absence, has become a college student and activist. Moreover, her favourite lecturer – Humanities Professor Victoria N. Starr – also has a concealed alter ego and lethal stalker: malign divinity and former pantheon mate Ares

Having held at bay one angry god, Namor returns to Atlantis, resolved to restore the undersea nation to forefront of civilisation but his program of changes is stalled when ‘Hands Across the Waters, Hands Across the Skies…’ (Everett supervising, steering – and inking – dialoguer Steve Gerber & layout artist Sam Kweskin) uncover a survivor and witness to the recent massacre of alien ambassadors by Atlanteans. Tamara of the Sisterhood claims to offer forgiveness and seek understanding, but many of the original perpetrators would rather there were no witnesses or recriminations to deal with. Most tellingly, the superstrong survivor and her pet monster have their own plans and soon the prince is sucked into more pointless battle…

With John Tartaglione now inking Everett’s plot, Gerber & Kweskin forecast ‘Thunder Over the Seas!’: a tale of tragic miscomprehension as Namor again clashes with the surface world. Now the Sub-Mariner’s new advisor, Tamara is targeted by Atlantean scout Lorvex who is driven wild by her exotic beauty and rarity. Obsessively stalking and assaulting her, Lorvex drives her into Russian trawler nets and the refugee soon becomes a prized possession after the vessel and its contents are impounded by the US Coast Guard. Soon she is a cause célèbre and topic of heated debate at the United Nations…

Having dealt with Lorvex, Namor goes looking for his new friend, crashing into chaos as the war of words over the alien mermaid triggers the usual bellicose response amongst humans. By the time surface-dwelling Namorita summons her cousin to rescue Tamara, Avenger Thor has stepped in to keep the peace. Sadly it’s far too late to prevent ‘The Invasion of New York!’ (Everett, Gerber, Kweskin & Jim Mooney), with Lorvex exploiting the campaign to regain position and secretly abduct Tamara from UN custody. Enraged and resigned, Sub-Mariner acts decisively and violently to end the crisis, and accepts at last the fate he has been really fighting, finally accepting again the throne and responsibilities of ruling Atlantis.

To Be Continued and Concluded…

During these later issue Everett’s steadily declining health increasingly limited his output. As part of the Bonus features the cover and first 4 pages of Sub-Mariner #61 are included here, as drawn by the old master with Win Mortimer & Mooney. He plotted two further issues and died on February 27th 1973. Those will be seen in the final collection of this sequence. Here, however, follows a visual memorial from editor and friend Thomas, limned by Marie Severin & Frank Giacoia that appeared in Sub-Mariner #65 (cover-dated September 1973).

With covers throughout by Gil Kane, Everett, Vince Colletta, Giacoia, Joe Sinnott, Sal Buscema, Weiss, John Romita, Jim Starlin & Rich Buckler, other sunken treasures salvaged here include a watercolour and pen & ink pinup by Bill, a Venus pinup from Marvel Spotlight #2 (February 1972) and 7 original art pages and covers by Everett and assorted collaborators.

Many Marvel Comics are more exuberant than qualitative, but this volume, especially from an art-lover’s point of view, is a wonderful exception: historical treasures with narrative bite and indescribable style and panache that fans will delight in forever.
© 2016 Marvel Characters, Inc. All rights reserved.