Tamsin and the Deep


By Neill Cameron & Kate Brown (David Fickling Books)
ISBN: 978-1-910200-77-3 (TPB)

In January 2012 Oxford-based David Fickling Books launched a traditional anthology comics weekly aimed at under-12s which revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue features humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. Since that launch, The Phoenix has gone from strength to strength, winning praise from the Great and the Good, child literacy experts and the only people who really count – the astoundingly engaged kids and parents who read it…

Like the golden age of The Beano and The Dandy, the magazine is equally at home to boys and girls, mastering the magical trick of mixing hilarious humour strips with potently powerful adventure serials such as this one.

Here a wondrous seaside sorcerous saga with intriguing overtones of The Little Mermaid, by way of the darker works of Alan Garner, sails under the general title of Tamsin and the Days and leaves all the coping and crusading to a brilliantly capable lass who’s a match for any boy…

Written by Neill Cameron (Mega Robo Bros, Freddy, How to Make Awesome Comics, Pirates of Pangea) and beguilingly illustrated by Kate Brown (Manga Shakespeare: A Midsummer Night’s Dream, Young Avengers, Fish + Chocolate), our fishy tale opens with a ‘Prologue’ on the Cornish coast as a young girl berates her older brother Morgan.

He promised to teach her how to surf, but is just messing about with his mates, so – fed up and disappointed again – she leaves her dog Pengersek on the sands, swipes a bodyboard and paddles out alone. After all, how hard can it be?

When the big wave hits and she goes down for the final time, she’s sure she feels a grip on her foot and sees a green fishy face…

The story proper starts after ‘Tamsin’ – coughing and gasping – drags herself ashore. Somehow she’s drifted miles down the coast, and with nobody there to help has to make her own way home. Her leg hurts and the bus driver won’t let her on (she’s soaking wet and without cash) but at least she’s still got that old stick to lean on even if she can’t quite recall where she picked it up…

There are more surprises when she finally staggers home. Mum goes absolutely crazy and Morgan is clearly scared. Maybe it’s because their dad was lost at sea nine years ago, but it’s probably the fact that Tamsin vanished a month ago and has been officially declared dead and drowned…

The police have loads of questions she can’t answer, but as far as Tamsin knows she was only gone a few minutes. Eventually life settles back into a normal routine – apart from Morgan acting oddly and her own increasingly nasty dreams.

Things get bad again a few nights later. Awakening from a particularly vivid nightmare, Tamsin discovers she’s clutching that stick and riding a surfboard… hundreds of feet above the town! Moreover, from her shocking vantage point, she can see Morgan. He’s slowly walking into the sea…

Instantly, she zooms into the roaring brine to yank the sleepwalker out, blithely unaware that hostile, piscatorial eyes are angrily watching…

Morgan is shattered. He’s been having nightmares too, and the sleepwalking is not a new phenomenon. It’s probably from guilt but every time he wakes up he’s been heading for the sea…

‘A Nice Day Out’ sees Tamsin taking a little “me time”. Finding a secluded spot to practise flying with the aid of what is clearly a magic stick, she revels in her new gifts, but from high above she notices that Morgan is still unsettled. He’s sworn not to go near the water and has even quit the local surfing competition; and is clearly scared of something. Later, to cheer up her kids, Mum drags them to the beachside amusements where Morgan meets an enigmatic girl. She easily convinces him to re-enter the event…

Tamsin meanwhile has had another strange encounter. After having her ice cream stolen by a pixie thing, she meets a cocky Blackbird (he says he’s a Chough) who snidely and loquaciously tells her the newcomer was an Undine …before warning her to keep Morgan well away from water.

She’s almost too late: Morgan has wiped out in the contest’s early heats and is now being pulled under by a gloating mermaid. Tamsin blasts into the depths on her board, explosively ripping him free of her clawed clutches, and hurling them both high into the sky before landing in a terrified heap on the beach…

With the sorcerous she-wight fuming below the waves and scheming further mischief, in the sunshine Tamsin shares her secret with traumatised big brother before discovering a little ‘Family Mythology’ after that smug bird returns…

Deeper knowledge comes at a steep price, however, and her learning curve involves an awful lot of fighting against many more awful creatures before Tamsin is ready to save Morgan from a dread destiny and horrible fate hundreds of years in the making…

Apprised of a fantastic family heritage and now fully prepared to combat a generational curse that has seen all the males of her line swallowed by ‘The Deep’, Tamsin prepares herself for fantastic battle against a finned demon, but the foe is impatient: launching her own monstrous invasion of the surface-world which quickly reduces the entire town to panic and uproar…

Once the foam settles, triumphant Tamsin tries to ease back into a normal routine but that ill-omened bird returns for an ‘Epilogue’, explaining that she now has a mission for life – protecting Cornwall from all mystic threats – and that the next crisis has already begun…

This yarn is a fabulous blend of scary and fabulous, introducing a splendid new champion for kids of all ages to cheer on, with the certain promise of more to come, beginning with second mission Tamsin and the Dark

Boisterous, bold and bombastically engaging, this is a rollicking supernatural romp of pure, bright and breezy thrills just the way kids love them, leavened with brash humour and straightforward sentiment to entertain the entire family.
Text © Neill Cameron 2016. Illustrations © Kate Brown 2016.

Letters to Margaret


By Hayley Gold, with Andy Kravis, Mike Selinker & various (Lone Shark Games)
ISBN: 978-1-7356380-2-7 (TPB/Digital edition)

If you read a lot of comics, you’re probably quite used to being puzzled, but probably not in the deliberate, cunningly conceived way cartoonist Hayley Gold (Across and Down) would like you to be…

Once upon a distant time, crossword puzzles were a scandalous obsession, then a passionate compulsion before ultimately becoming part of everyday life – far more so for some than for others. There are many variations, but we’re all big boys, girls and other here, so please assume that henceforward I’m talking about brain-busting cryptic crosswords, unless I say otherwise…

In the USA and other, lesser dominions, a whole subset/tribe of locution-loving smart people – call them “cruciverbalists” and “etymologists” if you like labels – are positively compelled to solve periodical conundra of varying vigour and varieties, with many skilled wordsmiths (amateur or otherwise) making The New York Times legendary crossword their paragon of play.

Every self-identifying tribe – be they comics addicts, cosplayers, petrol heads, film freaks, crossword fans or whatever, are subject to polarising issues specific to their particular passion, and such localised critical controversies underpin the hijinks here as our cast address issues crucial to those billions as they enact the narrative that will change their lives…

All of that is mere background context but is supremely, subtly interwoven into an extremely engaging, handily hands-on interactive rom-com graphic novel devised by Gold: delivered as a digital and/or paper-printed split-book in the manner of the 1960s publishing trend for dual-release paperbacks.

Those bad boys offered a double-bill of individual tales in one package, but here and now that pattern’s evolved into a twin-pronged delivery of a single story, presented back-to-back, drenched in fourth-wall ruptures and augmented by seditious puns, crafty jibes and actual crosswords for each chapter.

These lexicon-busting brain-benders are devised by pro quiz compilers Andy Kravis (The New Yorker) and Mike Selinker (Game theory in the Age of Chaos), and “others” such as Phil Zoffle, John Dough, Beau Kaye, Margie Rynn, Annie Boddy & Hugh Wynne. By solving them, readers can glean upcoming story-hints of the pages that follow.

You never really needed that physics degree to enjoy Star Trek, so please don’t fret if you won’t or can’t complete the grids here: the artwork and story are delightfully sufficient unto themselves, thanks especially to a wickedly judgemental hilarious running commentary. This comes via a contemporary Greek Chorus of graphic symbolism: arrow symbols Ebony and Irony are omnipresent, sassy, smart-assed, pun-obsessed ambulatory footnotes who take no prisoners when exposing the secret subtext of our protagonists and their associates.

The actual narrative consists of a love story wrapped in a mystery, developing between two young people of unflinching ideals and expanded vocabularies but both direly in need of a good shaking…

Our tale primarily offers two widely differing perspectives on the same story and events, as experienced by crossword aficionado/blogger/student Margaret A. “Maggie” Cross and her Teaching Assistant Derry Down: a rival cruciverbalist/scholarly hipster/raconteur and unlikely romantic lead. In pursuit of the perfect puzzle (difficult, innovative, ethically pure, free from bias and not just catering to old white men) they cross swords as much as words over one verbally eventful semester at Columbia University School of Journalism…

Their journey is mirrored, marred and misunderstood by friends, colleagues, and mentors; most crucially Derry’s boss – journalism professor Lewis Dodgson – and Maggie’s force-of-human-nature, investigative junk-food blogging pal Amanda Zucker, both of whom secretly steer the eventual lovers’ courses whilst enhancing their intellectual and ethical advancement and rapprochement…

I won’t say too much more about the relationship as that tale is best savoured by enjoying it first hand, but I will add one last tantalising teaser titbit. A social media war erupts after harsh words in assorted anonymous blog spats, but although feisty, uncompromising Maggie verbally gives as good as she gets, her dream is to turn her coursework into successful submissions to the NYT crossword department.

Happily, her efforts are rewarded with a string of suggestions and comments from the editor. Incredibly, however, that editor is Margaret Petherbridge Farrar, the woman credited with formalising and eventually popularising the crossword during WWII, and who has been dead since 1987…

How that time-bending confusion is ultimately cleared up makes for compelling and deliriously compulsive reading and the whimsical enigmas and pointed wars of words are supported on both sides of the book by a wealth of extras including How it came A. Cross: The Crossword, How it all went Down A. Cross: The Crossword, Solutions, Puzzles, People, Jargon and Resources.

Affiliated Add-ons available include an 8-page minicomic by Gold and crossword legend Robyn Weintraub and even a code-busting Solver’s Bundle pencil set to supplement the tale as you fill in the clues. For those unwilling to mar their pages or leave marks on a screen, copies come with PDF in .puz format for printing off the puzzles…

If you love words, puckish wordplay, playful romance, and especially words skilfully wedded to engaging picture to tell unforgettable stories and are tempted by an interactive comic you can solve, Letters to Margaret should be on your “must-do” list…
© 2021 Hayley Gold, Andrew Kravis and Mike Selinker on behalf of Lone Shark Games, Inc..

Letters to Margaret can be purchased in digital or physical editions direct from Lone Shark Games, at Letters to Margaret – Lone Shark Games

Green Mansion volumes 1 & 2: Assassins and Gentleman & The Inconvenience of Being Dead


By Bodart & Vehlmann, translated by Elaine Kemp and Luke Spear (Cinebook Expresso)
ISBN: 978-1-905460-53-3 (vol. 1 Album PB) 978-1-905460-64-9 (vol. 2 Album PB)

Shared preconceptions are a wonderful toy to play with if you are a narrative creator – or reviewer. For instance, the French are generally considered more passionate than us reserved Brits (I wonder if that’s still the case?) and always eager to dole out grandiose appellations and epithets about creators, but at least they’re very seldom wrong in their acclamations.

Here’s a little Continental whimsy exploring the notion…

Fabien Vehlmann was only born in 1972 yet his prodigious canon of work (published from 1998 to the present) has earned him the soubriquet of “the Goscinny of the 21st Century”…

Vehlmann entered the world in Mont-de-Marsan and grew up in Savoie, studying business management before taking a job with a theatre group. In 1996, after entering a writing contest in Le Journal de Spirou, he caught the comics bug and two years later published – with illustrative collaborator Denis Bodart – a quirky, mordantly dark and gleefully sophisticated portmanteau period crime comedy entitled Green Manor.

The episodic, blackly funny tribute to the seamy underside of Victoriana appeared only sporadically until 2005 (and was revived in 2011), whilst the author spread his wings with a swathe of other features such as Wondertown (art by Benoît Feroumont) and the hugely popular children’s thriller Seuls (with artist Bruno Gazzotti and translated after far too long as the Alone series) before undertaking a high-profile stint on veteran all-ages adventure strip Spirou and Fantasio.

Vehlmann has continued to craft enticing and engaging tales for kids (Samedi et Dimanche) but is equally adept on more mature fare like IAN and Sept psychopaths (with Sean Phillips). He even briefly drew his own strip Bob le Cowboy…

His partner in crime on Green Manor was Denis Bodart, who studied at the Saint Luc academy in Brussels before taking up teaching. He soon resorted to a life in comics, debuting in 1985 with Saint-Germaine des Morts (scripted by Streng) for publishing house Bédéscope.

Three years later he co-created – with writer Yann (Yannick Le Pennetier) – Célestin Speculoos for Circus and Nicotine Goudron for l’Écho des Savanes, whilst acting as a jobbing freelance comics artist with work regularly appearing in Le Journal de Spirou and elsewhere.

Following his highly acclaimed turn here (beginning with Assassins et gentleman), he moved on to succeed Jean-Maire Beuriot as artist of Casterman’s prestigious Amours Fragiles.

The premise of the mystery story is both deliciously simple and wickedly palatable. As this book opens in the infamous Bethlehem Psychiatric Hospital in 1899, eminent Dr. Thorne is attempting to interview the inmate known as Thomas Below.

A domestic in a Gentleman’s Club for his entire life, the poor unfortunate became violently delusional mere days before retirement. Now as Thorne questions the madman deep in the bowels of “Bedlam”, the savant realises the sorry soul before him believes he is Green Manor incarnate. He has certainly been privy to all that strange place’s secrets, surprises and hushed-up scandals. Hesitantly at first, Below begins telling tales of rich, powerful and ostensibly honourable men at their most excessive and unbearable…

What follows is a macabre menu of short tales linked by proximity and tone, beginning with ‘Delicious Shivers’, wherein a roomful of The Great and the Good gathered around aged patriarch Dr. Byron on an October night in 1879. The respected physician posed an intriguing challenge to the assemblage: “can there be a murder without a victim or a murderer?”

Most of the men present had dark hearts and cunning minds and Sir Foswell rose to the challenge with his story of a noted aristocrat who erased an unwise early marriage and “disappeared” his unwanted bride by dint of bloodshed, money and influence.

Inspector Darcroft then related a case whereby there was no discernible murderer although the victim was most certainly gunned down at close range…

As the heated banter built, events took a very dark turn once Byron informed them that he had personally caused such an impossible crime to be committed. To the shocked silence of the throng he described how the administration of an extremely slow-acting poison in the drinks of some, many or all of those gathered might or might not kill an unspecified number of them at some unguessable time in the future…

Of course he might just have been jesting to win a point, but nobody went home complacently that night…

‘Post-Scriptum’ described the lethal intellectual duel between dashing young Detective Johnson and aged Sir Alfred Montgomery in August 1882, after the latter defied the policeman to stop him killing a young woman. The rules of the competition are quite strict and the noble believes he has succeeded in committing a perfect crime, but although the noble correctly considers himself a cunning planner his character judgement leaves much to be desired…

Weary and frustrated police Inspector Gray‘s decades-long hunt for a serial killer ended in shock and castigation when he arrived at an astounding conclusion one gloomy night at the Club in September 1882. That worthy’s too-late grasp of an impossible ‘Modus Operandi’ subsequently led to glorious triumph, but also a most surprising outcome and response from a fellow clubman and confidante…

The most baroque and arcane yarn involves another intellectual game and imaginative wager placed in March 1893, when two connoisseurs of crime determined to commit the most artful murder of all time. Their target would be none other than author and criminologist Sir Arthur Conan Doyle, and to make things interesting the offending weapon could only be ’21 Halberds’…

In April 1872 Lord Denton invited young artist Eric Kaye into the Green Manor Club to repair a damaged painting by the great lost genius Jason Sutter. However, the dazzled dauber became obsessed with the story behind the austere family portrait – especially a tragic, beautiful daughter who suddenly vanished from history – depicted in ‘Sutter 1801’, and his fervent enquiries led to the resolution of a decades-old mystery, murder most foul and eventual banishment as his only reward.

Proud and undaunted, Kaye patiently devised a most exquisite vengeance…

The catalogue of upper class skulduggery concludes with ‘The Ballad of Dr. Thompson’ and a most arcane and uncanny murder mystery which begins in 1878, as great friends Professor Ballard and Thompson bid each other a drunken goodnight on the club steps. Only one of them makes it home safely…

When the other’s corpse is found stuffed into a grandfather clock police investigations soon lead to the most insane of conclusions…

Wry, witty, wickedly funny and sublimely entertaining, Assassins and Gentlemen offers a superbly rewarding peek at High Society and low morals as seen from across the Channel and over eventful decades, which will delight and astound lovers of clever crime fiction and classy comics confabulations – and there’s even better to follow…

 

Sequel release The Inconvenience of Being Dead is a double-length compact Cinebook edition, and like its predecessor is sadly unavailable in English digital formats. However, it does deliver the final pair of original volumes – De l’inconvénient d’être mort and Fantaisies meurtrières – which saw Green Manor’s continual catalogue of High Society crime, calumny, depravity and outrage lead to an inevitable sorry conclusion…

The premise is deliciously simple and wickedly palatable. As seen in the first collection, prominent alienist Dr. Thorne has become obsessed with Thomas Below, currently incarcerated in the infamous Bethlehem Psychiatric Hospital.

Thorne resumes the unconventional interviews in 1899 as the savant is dragged from his bed to attend Below once again. This time the need is most urgent. The old retainer has escaped, broken into a house and taken a family hostage. Hesitantly the healer makes his approach and engages the affable maniac in conversation. All too readily Below begins telling more tales of rich, powerful and ostensibly honourable men at their most excessive and unbearable…

The macabre menu of skits and sketches opens with ‘Child’s Play’ from March 1871 wherein cruel Lord Virgil observed and was incensed by a passive, gentle servant with the patience of Job. The noble’s instantly resolved instinct was to turn the saint into a murdering thing of evil.

Admitting to possession of a foolproof, infallible and much-proved method of killing-by-proxy to a roomful of The Great and the Good gathered around, Virgil determined to drive good-natured George into eternally debasing and damning himself by using the system to save himself from torment. Sadly, one man’s torment is another man’s test of faith, and good old George is far from the predictable peasant he appears…

In 1885, dilettante supernaturalist Joseph Sharp returned from Prague following a fruitless shopping trip for magical spells and objects, only to find his best friend Mark Abbott languishing under the force of a family curse. However, detailed investigation of ‘The Mark of the Beast’ and a ghastly family secret in a crypt only proved once again that the unknown has very little force or impact when measured against a mother’s hate, the infinite patience of the tormented and a victim’s fevered imagination…

One night in 1876, Lord Justice Sherman realised he had condemned an innocent man to death, even though not a single shred of evidence existed to confirm his opinion. With one night remaining to save his man, the elderly jurist took to the streets of London to find the true culprit and succeeded, utterly unaware that the malefactor involved had already taken vengeance for the judge’s noble act in advance of its completion and Sherman’s ‘Last Wishes’…

In 1897 bombastic, belligerent General Miller gloated at the Club. He had at last come into possession of the fabled Spear of Longinus. The military martinet had no fear of the legends and many deaths laid upon the artefact or ‘The Centurion’s Shadow’, but was beguiled by its repute as a tool to make great men all-conquering.

Nevertheless, he was soon one more corpse attributed to the talisman – and not the last – until a pair of the Club’s armchair investigators applied learning and logic: exposing a deadly trap constructed by one of history’s greatest thinkers…albeit, just a little too late…

With the hostage crisis coming to end, Below shares his most shocking epigram as ‘Voodoo Night’ finds the gathered gentlemen – over cigars and brandy – casually dissecting a juicy murder one evening in December 1870. With irreconcilable facts and impossible assumptions heatedly flying about, soon only absurdity or the supernatural are left as answers to the mystery of the slaying of boorish lout Lord Killian. However, in another room, the genteel conversation of the closeted Ladies married to the assemblage of tobacco-smoking idiots soon reveals a so-simple truth…

The last legends of the Club were gathered up in appendix Murderous Fancies, with the increasingly obsessed Thorne receiving word that Below has passed away. Briefly thinking himself free at last, it is with mixed feeling that the doctor takes custody of the illegible scrawls of the troubled retainer and wearily, warily dares to decipher them…

‘Endgame’ relates an incident from June 1871 when the Club was driven to distraction by the will of recently paralysed Lord Wyatt. It was in the form of a nonsense riddle, and the first to solve it would win all Wyatt’s prodigious wealth…

At the same time, the executor secretly consulted with pioneering dementia expert Dr. Sheffer over the mental state of his master. The aristocrat claimed his parlous condition was the result of a murder attempt, and this riddle might well be a trap to catch the assailant. Sheffer knew better but soon had every reason to regret his rather rash conclusions…

‘A Small Crime Serenade’ found an aged, innocuous gentleman in garrulous mood one night in 1867, sharing with a dutiful Club servant his great gift and passion: a life-long ability to get away with murder. Sadly, his boast of capping his career with one final killing was derailed by a most unanticipated event.

In 1827, talk at Green Manor was of only one matter: the recent demise of a radical libertarian poet. Especially fervent was young devotee Dr. Daniel Ballantyne who promptly fell for a cruel prank when the Club grandees purportedly offered him a chance to autopsy the body and look ‘In the Head of William Blake’. They had arranged that what he saw would be like nothing he had ever experienced…

Ballantyne disappeared that night, and in the cold light of day an inexorable campaign of terror began as the japesters were slowly driven mad by notes threatening vengeance from the “Tygers of Wrath”…

In lighter vein, ‘Fight to the Finish’ related how a brace of bored big game hunters invented an imaginative game in May 1859. Their aim was to determine who exactly was the absolute best. The prey was to be each other but – although the rules of the competition were strict and fair – as the days progressed it seemed that neither Lord Bennett nor Lord Turner were as able or as gentlemanly as they claimed…

The dead man’s tales ended with a chilling homily from 1872 wherein the cream of Society discussed the strange case of Lord Sanders who had blighted his own financial empire and destroyed his greedy heirs by cruelly and carefully tying the purse-strings of their inheritances.

The dominating oligarch had left a vast list of tasks for his four children to fulfil in ‘The Testament’: far too many for any person or persons to complete before getting their undeserving hands on his ill-gotten gains. Of course, even he could not predict how and where greed and frustration could take a desperate man…

And with that final story shared, Below no longer plagued the good doctor’s days, but his influence remained long after he was gone…

Mordant, imaginative, darkly wry and cruelly rewarding, The Inconvenience of Being Dead confirms our most heartfelt suspicions about the pointlessly privileged and inexplicably esteemed, damning them all as useless, venal and worse: A class apart that we could all do without, but a perfect target for all the disdain we can wring from them with rich black comedy and classy comics confabulations like these.
Original editions © Dupuis 2005 by Vehlmann & Bodart. All rights reserved. English translations 2008 by Cinebook Ltd.

Streak of Chalk


By Miguelanxo Prado, translated by Jacinthe Leclerc & Mary McKee (NBM)
ISBN: 978-1-68112-116-1

Win’s Christmas Gift Recommendation: For Magic All Year ‘Round… 10/10

With the season of moody weirdness well upon us now I’m absolutely delighted to focus on a work of truly groundbreaking import and astounding beguilement making a welcome return to bookshelves and whatever their digital equivalents are. I’m also pretty stoked to be adding a Magical Realist work of genuine global importance to our annual Halloween spooky soiree…

Miguelanxo Prado was born in A Coruña in 1958, and studied architecture before moving into the comics industry. The multi award-winning Galician graphic prodigy has worked for Les Humanoïdes Associés and other European publishers, and released numerous albums such as Chienne de Vie (1988), Manuel Montano (1989), Chroniques absurdes and Ardalén (2012).

He illustrates for others – such as Esquivel’s The Law of Love – and in his other lives writes novels, works as a commercial painter and makes animated movie such De Profundis. If you mainly read mainstream English-language comics you might have enjoyed Prado’s phenomenal painted storytelling on Neil Gaiman’s The Sandman: Endless Nights where he limned ‘Dream: The Heart of a Star’.

His most celebrated work is unarguably Trait de craie, which took Europe by storm in 1993, garnering a boatload of prestigious prizes and trophies from the numerous translated editions (including the one I can read) as Streak of Chalk, which became NBM’s initial ComicsLit Imprint release in 1994…

Now, to celebrate 40 years in the business, NBM have released a new-&-improved hardback edition packed with all-new extras that you’d be bonkers to miss.

A moody lyrical and deliciously brooding dark affair, the story deals with a remote island and its effect on the two regular inhabitants when strangers arrive…

Beautiful and desolate, the expansive rock appears on no maps and offers little more than an abandoned lighthouse, a general store and a huge jetty where occasional visitors (seldom more than two boats a year) scrawl graffiti messages and bon mots before sailing away again…

When solitary sailor Raul ties up at the height of summer, the wall of scrawls fascinates him. Soon he is sharing the sullen but expansive hospitality of the trading post/hotel run by dowdy Sara and her brutish son Dimas. Everyone seems to be mutually looking for company, gossip and something else. Something intangible…

There is another mariner visiting, but she is a returnee and a woman who fiercely treasures her privacy. Despite Raul’s awkward preoccupation with Ana, the blond enigma wants nothing to do with the newcomer. His conviction is that persistence will eventually win her over…

The sultry, sluggish tension grows more oppressive when a third vessel arrives, carrying two boisterous and unsavoury men. Sara is even more withdrawn: nothing good has ever happened when three boats moor at the same time…

Tragically, she is quickly proved right in the most appalling manner, but after the bloodletting stops, Raul incredulously discovers that something impossible is happening and that he is bewilderingly mired right in the middle of it all…

Enticing and intoxicating, this tale unfolds at the pace of a seeping wound and is as impossible to ignore. A graphic narrative masterpiece in every sense of the term, Streak of Chalk gets under your skin and stays with you long after the final page is turned.

However, before that happens this expanded Second Edition offers an enchanting Epilogue chapter plus an Afterword by Prado, a tribute sequence set on the island starring International Treasure Corto Maltese in ‘A Tribute to Hugo Pratt’ and a wealth of Additional Material, offering sketches, roughs designs, maps of the island, framing studies in ink and paint and covers for various foreign language editions.

One of comics’ most powerful achievements, this is a grown-up book no fan should ignore.
© 2003, 2017 Miguelanxo Prado, represented by Norma Editorial S.A. © 1994, 2017 NBM for the English translation.