Superman: The Silver Age Dailies volume 3 – 1963-1966


By Jerry Siegel & Wayne Boring (IDW Publishing/Library of American Comics)
ISBN: 978-1-6134-0179-4 (HB)

his book includes Discriminatory Content produced during less enlightened times.

The American comic book industry – if it existed at all – would be utterly unrecognisable without Superman. Jerry Siegel & Joe Shuster’s unprecedented invention was fervidly adopted by a desperate and joy-starved generation and quite literally gave birth to a genre if not an actual art form. Spawning an army of imitators and variations within three years of his 1938 debut, the intoxicating blend of breakneck, breathtaking action and wish-fulfilment which epitomised the early Man of Steel grew to encompass cops-&-robbers crimebusting, socially reforming dramas, sci fi fantasy, whimsical comedy and, once the war in Europe and the East sucked in America, patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do.

From the outset, in comic book terms Superman was master of the world. Moreover, whilst transforming the shape of the fledgling funnybook biz, the Man of Tomorrow irresistibly expanded into all areas of the entertainment media. Although we all think of the Cleveland boys’ iconic invention as epitome and acme of comics creation, the truth is that very soon after his springtime debut in Action Comics #1 the Man of Steel was a fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse.

We parochial and possessive comics fans too often regard our purest and most powerful icons in purely graphic narrative terms, but the likes of Batman, Spider-Man, X-Men, Avengers and their hyperkinetic kind long ago outgrew their four-colour origins and are now fully mythologized modern media creatures instantly familiar in mass markets, across all platforms and age ranges…

Far more people have seen and heard the Man of Steel than have ever read his comic books. His globally syndicated newspaper strips alone were enjoyed by countless millions, and by the time his 20th anniversary rolled around, at the very start of what we know as the Silver Age of Comics, he had been a thrice-weekly radio serial star, headlined a series of astounding animated cartoons, become a novel attraction (written by George Lowther) and helmed two films and his first smash, 8-season live-action television show. He was a perennial sure-fire success for toy, game, puzzle and apparel manufacturers and in his future were even more shows (Superboy, Lois & Clark, Smallville, Superman & Lois), a stage musical, franchise of blockbuster movies and almost seamless succession of games, bubble gum cards and TV cartoons. These started with The New Adventures of Superman in 1966 and have continued ever since. Even superdog Krypto got in on the small-screen act…

Although pretty much a spent force these days, for the majority of the previous century the newspaper comic strip was the Holy Grail that all American cartoonists and graphic narrative storytellers hungered for. Syndicated across the country – and often the planet – it was seen by millions, if not billions, of readers and generally accepted as a more mature and sophisticated form of literature than comic-books. It also paid better.

And rightly so: some of the most enduring and entertaining characters and concepts of all time were created to lure readers from one particular paper to another and many of them grew to be part of a global culture. Mutt and Jeff, Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more escaped their humble tawdry newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar. Most still do…

The daily Superman newspaper comic strip launched on 16th January 1939, supplemented by a full-colour Sunday page from November 5th of that year. Originally crafted by luminaries like Siegel & Shuster and their studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth task required the additional talents of Jack Burnley and writers like Whitney Ellsworth, Jack Schiff & Alvin Schwartz. The McClure Syndicate feature ran continuously until May 1966, appearing at its peak, in over 300 daily and 90 Sunday newspapers; a combined readership of more than 20 million. Eventually, Win Mortimer and Curt Swan joined the unflagging Boring & Stan Kaye whilst Bill Finger and Siegel provided stories, telling serial tales largely divorced from comic book continuity throughout years when superheroes were scarcely seen.

Then in 1956 Julie Schwartz kicked off the Silver Age with a new Flash in Showcase #4 and before long costumed crusaders began returning en masse to thrill a new generation. As the trend grew, many publishers began to cautiously dabble with the mystery man tradition and Superman’s newspaper strip began to slowly adapt: drawing closer to the revolution on the comicbook pages. As Jet-Age gave way to Space-Age, the Last Son of Krypton was a comfortably familiar icon of domestic America: particularly in the constantly evolving, ever-more dramatic and imaginative comic book stories which had received such a terrific creative boost when superheroes began to proliferate once more. The franchise had been cautiously expanding since 1954 and by 1961 Superman was seen not only in Golden Age survivors Action Comics, Superman, Adventure Comics, World’s Finest Comics and Superboy, but also in Superman’s Pal Jimmy Olsen, Superman’s Girlfriend Lois Lane and Justice League of America. Such increased attention naturally filtered through to the more widely-read newspaper strip and resulted in a rather strange and commercially sound evolution…

This third and final  hardback collection (encompassing November 25th 1963 to its end on April 9th 1966) opens with a detailed Introduction from Sidney Friedfertig, disclosing the provenance of the strips; how and why Siegel was tasked with repurposing recently used and soon to be published scripts from comic books; making them into daily 3-and-4 panel black-&-white continuities for an apparently more sophisticated, discerning newspaper audience.

It also offers a much-needed appreciation of the author’s unique gifts and contributions…

If you’re a veteran comic book fan, don’t be fooled: the tales “retold” here might seem familiar but they are not rehashes: they’re variations and deviations on an idea for audiences seen as completely separate from the kids who bought comic books. Even if you are familiar with the traditional source material, the serialised yarns here will read as brand new, especially as they are gloriously illustrated by Wayne Boring at the peak of his illustrative powers.

After a few years away from the feature, Boring had returned to replace his replacement Curt Swan at the end of 1961, regaining the position of premiere Superman illustrator to see the series to its demise. Moreover, as the strip drew to a close many strip adaptations began appearing prior to the “debut” appearances in the comics. As an added bonus, the covers of the issues these adapted stories came from have been included as a full, nostalgia-inducing colour gallery…

Siegel & Boring’s astounding everyday entertainments recommence with Episode #145, ‘The Great Baroni’ (November 25th to September 14th 1963), revealing how the Caped Kryptonian helps an aging stage conjuror regain his confidence and prowess. It’s based on a tale by Siegel & Al Plastino from Superboy #107 (which had a September 1963 cover-date).

‘The Man Who Stole Superman’s Secret Life’ (December 16th 1963 to 1st February 1964 as first seen in Superman #169, May 1964, by Siegel & Plastino) was a popularly demanded sequel to the story where the Man of Tomorrow lost his memory and powers, but fell in love.

When his Kryptonian abilities returned he returned to his regular life, unaware that he had left heartbroken Sally Selwyn behind. She thought her adored Jim White had died…

Now as Clark investigates a crook who is a perfect double for Superman, he stumbles into Sally and a potentially devastating problem…

Episode #147 – February 3rd to March 9th – saw the impossible come true as ‘Lex Luthor, Daily Planet Editor’ (by Leo Dorfman, Swan & George Klein from Superman #168 April 1964) reveals how the criminal genius flees to 1906 and lands the job of running a prestigious San Francisco newspaper – until a certain Man of Tomorrow tracks him down…

March 9th saw Clark, Jimmy Olsen and Lois Lane begin ‘The Death March’ (originally an Edmond Hamilton & Plastino tale from Jimmy Olsen #76, April 1964): an historical recreation turned agonisingly real after boss Perry White seemingly has a breakdown. Of course, all is not as it seems…

‘The Superman of 800 Years Ago’ has a lengthy pedigree. It ran in newspapers from April 6th to May 18th but was adapted from an unattributed, George Papp illustrated story, ‘The Superboy of 800 Years Ago’. That debuted in Superboy #113 (June 1964), and was in turn based upon an earlier story limned by Swan & Creig Flessel from Superboy #17 at the end of 1951. Here a robotic Superman double is unearthed at a castle in Ruritanian kingdom Vulcania, so our inquisitive hero time-travels back to the source to find oppressed people and a very familiar inventor. Suitably scotching the plans of a usurping scoundrel, he leaves a clockwork champion to defend democracy in the postage stamp feudal fiefdom…

‘Superman’s Sacrifice’ was the 150th daily strip sequence, running from May 18th to June 20th (adapted from a Dorfman & Plastino thriller first seen in Superman #171, August 1964). Here the Man of Steel is blackmailed by advanced alien gambling addicts Rokk and Sorban, who want to wager on whether Superman will kill an innocent. If he doesn’t, they will obliterate Earth. The callous extraterrestrials seem to have all the bases covered and, even when the Metropolis Marvel thinks he’s outsmarted them, the wicked wagerers have an ace in the hole…

It’s followed by another tale from the same issue wherein Hamilton & Plastino first described ‘The Nightmare Ordeal of Superman’ (June 22nd – July 25th) wherein the Action Ace voyages to another solar system just as its power-bestowing yellow sun novas into red. Deprived of his mighty powers, our hero must survive a primitive world, light-years from home; battling cavemen and monsters until rescue comes in a most unlikely fashion…

The author of ‘Lois Lane’s Love Trap’ was unattributed, but the tale was drawn by Kurt Schaffenberger when seen in Superman’s Girlfriend Lois Lane # 52 (October 1964). As reinterpreted here by Siegel& Boring (July 27th to August 22nd) however, it tells how Lois and Clark travel to the rural backwoods to play doctor and cupid for diffident lovers, after which August 24th to October 10th depicts ‘Clark Kent’s Incredible Delusions’ (seen in comic books in Superman #174, January 1965 by Hamilton, Swan, Plastino & Klein).

Incredible incidents begin after a visitor to the Daily Planet casually reveals he is secretly Superman. Not only does he have the powers and costume, but Clark cannot summon his own abilities to challenge the newcomer. Can Kent have been hallucinating for years? The real answer is far more complex and confusing…

A tip of the hat to a popular TV show follows as a deranged actor trapped in a gangster role kidnaps Lois and her journalistic rival, determined to prove her companion is a mobster and ‘The “Untouchable” Clark Kent’ (October 12th – November 7th): a smart caper transformed by Siegel from a yarn by Dorfman, Swan & Klein in Superman #173 November 1964.

‘The Coward of Steel’ (Siegel & Plastino, Action Comics #322, March 1965) ran November 9th to December 19th, revealing how Superman’s pipsqueak act becomes all-consuming actuality after aliens ambush the hero with a fear ray.

The year changed as Lois went undercover to catch a killer in ‘The Fingergirl of Death’ (Superman’s Girlfriend Lois Lane # 55 by Otto Binder & Schaffenberger; February 1965), reinterpreted here by Siegel & Boring from December 21st 1964 to January 23rd.

‘Clark Kent in the Big House’ – January 25th to March 6th – by Binder & Plastino was seen in Action #323 April 1965 and saw Clark in a similar situation: covertly infiltrating a prison to get the goods on an inmate. Sadly, once he’s there the warden has an accident and nobody seems to recognise Kent as anything other than a crook getting his just deserts…

There was more of the same in ‘The Goofy Superman’ (March 8th to April 12th, taken from Robert Bernstein & Plastino’s tale from August 1963’s Superman #163). This time though, Red Kryptonite briefly makes Clark certifiably insane. After he is committed and gets better, he sticks around to clear up a few malpractices and injustices at the asylum before heading home. A different K meteor causes extremely selective amnesia ‘When Superman Lost His Memory’ (from April 14th to May 22nd and originally by Dorfman, Swan & Klein from Superman #178 July 1965). This time the mystified Man of Steel must track down his own forgotten alter ego…

‘Superman’s Hands of Doom’ was the 160th strip saga, running May 24th through June 26th, as adapted from a Dorfman & Plastino thriller in Action #328 (September 1965). It detailed the cruelly convoluted plans of big-shot crook Mr. Gimmick who tries to turn Superman into an atomic booby trap primed to obliterate Metropolis, after which a scheming new reporter uses dirty tricks to make her mark at the Planet, landing ‘The Super Scoops of Morna Vine’ (June 28th– August 21st) through duplicity, spying, cheating and worse in a sobering tear-jerker first conceived and executed by Dorfman, Swan & Klein in Superman #181, November 1965.

The comic book version of ‘The New Lives of Superman’ – by Siegel, Swan & Klein – didn’t appear until Superman #182 in January 1966, but the Boring version (such an unfair name for a brilliant artist!) ran in papers from August 23rd – October 16th 1965: detailing how Clark has an accident which would leave any other man permanently blind. Not being ordinary, Superman had to find another secret identity and hilariously tries out being a butler and disc jockey before finding a way for Clark to return to reporting…

Something like the truly bizarre ‘Lois Lane’s Anti-Superman Campaign’ was seen in SGLL #55 (Dorfman & Schaffenberger, January 1966). As reinterpreted by Siegel & Boring for an adult readership from October 18th to December 18th, the stunts produced for the Senatorial race between her and Superman are wild and whacky (and could never happen in real American politics, No Sirree Bob Roberts!), even if 5th Dimensional pest Mr. Mxyzptlk is behind it all. (and wouldn’t that be a comforting reason for the last year of campaigning…)

Running December 20th 1965 through January 8th 1966, as adapted from a Dorfman & Pete Costanza thriller in Superman #185 (which eventually saw full-colour print in April 1966), ‘Superman’s Achilles Heel’ offers a slick conundrum as the Man of Might must wear a steel box on his hand after losing his invulnerability in one small area of his Kryptonian anatomy. The entire underworld tries to get past that shield, but nobody really thinks the problem through…

The end of the hallowed strip series was fast approaching, but it was business as usual for Siegel & Boring who exposed over January 10th through February 26th ‘The Two Ghosts of Superman’ (Binder & Plastino from Superman #186, May 1966) as our hero goes after crafty criminal charlatan Mr. Seer. Fanatical fans might be keen to see the cameo here from up-&-coming TV superstar Batman before the curtain comes down…

The era ended with another mystery. ‘From Riches to Rags’ (Dorfman & Plastino from Action Comics #337, May 1966) has Superman compulsively acting out a number of embarrassing roles – from rich man to poor man to beggar-man and so forth. Spanning February 28th to April 9th, it sees a hero at a complete loss until his super-memory kicked in and recalled a moment long ago when a toddler looked up into the night sky…

Superman: The Silver Age Dailies 1963-1966 is the last of three huge (305 x 236 mm), lavish, high-end hardback collections starring the Man of Steel and a welcome addition to the superb commemorative series of Library of American Comics which has preserved and re-presented in luxurious splendour such landmark strips as Li’l Abner, Tarzan, Rip Kirby, Polly and her Pals and many of the abovementioned cartoon icons. If you love the era or just crave simpler stories from less angst-wracked times these yarns are great comics reading, and this is a book you simply must have…
Superman ™ & © 2014 DC Comics. All Rights Reserved.

Dracula Marries Frankenstein! – An Anne of Green Bagels Story


By Susan Schade & Jon Buller (Papercutz)
ISBN: 978-1-62991-815-0 (TPB)

Papercutz are a company committed to publishing comics material for younger readers, combining licensed properties such as Asterix, The Smurfs and Nancy Drew with intriguing and compelling new concepts such as The Wendy Project and this tasty tantalising gem, a tried and true Halloween treat.

In her first adventure – where she found her long-missing dad – Anne Blossom and her family moved to the sleekly antiseptic metropolis and model community of Megatown. It was initially an uncomfortable fit. On her first day at school the other kids dubbed her “Anne of Green Bagels” because of the health-food spirulina lunch her grandmother had baked…

Eventually, however, she settled in, the town grew more human, and she made some friends. In this follow-up tale Anne and one of those pals – Otto Immaculata – decide to make a movie and, being fans of spooky stories, opt for a thriller-feature starring Frankenstein and Dracula.

As is always the way in these ventures, whilst scouting shooting venues, the plot evolves and by the time they have convinced the exceedingly eccentric owner of gothic mansion Herringbone Hall (which actually predates the entire city of Megatown) the project has morphed into a romcom tentatively entitled Dracula Marries Frankenstein

The project proceeds apace, but when the usually sweet dowager Augusta Herringbone realises the kids are contemplating and condoning “same-sex marriage” she reacts in a most peculiar and astounding manner!

Moreover, when her over-the-top response goes viral, Herringbone Hall suddenly catches fire! Has the kid’s innocent summer-fun project unleashed a wave of hatred and intolerance in Megatown, or is there an even more incredible secret to be exposed? Maybe this ill-starred tale is a horror story after all…

Smart, funny and warmly inclusive whilst tackling adult issues in an accessible manner, Dracula Marries Frankenstein melds mystery, laughs and adventure in the grand style, all delivered by creative – and wedded – couple Susan Schade & Jon Buller in their hybrid graphic novel; alternating illustrated text chapters with cartoon strip episodes, in the manner & format of our own, equally alternatively life-stylish Rupert Bear Annuals.

An excellent and eminently re-readable children’s romp for modern times and forward-thinking families.
© 2017 Susan Schade & Jon Buller.

Ghosts and Ruins


By Ben Catmull (Fantagraphics Books)
ISBN: 978-1-60699-678-2 (HB/Digital edition)

If you know the works of Sidney Sime and Edward Gorey, the horror comics of Bernie Wrightson and Michael Kaluta or simply love to peep through your interlocked fingers at the films of Tim Burton or the creepy backgrounds in Charles Addams’ creations, you’re clearly an aficionado of silly, spooky business and know mordant fantasy plays best when played for laughs.

With that in mind, you might be interested in this macabrely monochrome inconceivably un-famous coffee-table art book from cartoonist Ben Catmull (Monster Parade, Paper Theater). It classily celebrates the stuff of nauseating, stomach-churning terror and sinister, creeping suspense in a series of eerie illustrated plates crafted in scratchboard on Masonite – for extra-spooky darkness!

All that audaciously arcane art is wedded to epigrammatic prose snippets to comprise tantalising skeletons of stories best left untold and consequences safely ajudged as unimaginable…

The engrossing landscape hardback (268 x 222mm but digital views may vary!) combines gloomy gothic imagery with wry & witty updates on uncanny situations in a procession of locations best left well enough alone, commencing with six views of the dank domicile of diabolical ‘Drowned Shelley’ and a single ghastly glimpse of ‘The Buried House’.

A queasy quartet then divulges the doings of the ‘The Disgusting Garden’, after which one sight of ‘The Secluded House’ leads inexorably to a triptych revealing ‘The Woman Outside the Window’

Four frightful frames of ‘Wandering Smoke’ miasmically meander towards ‘The Order of the Shadowy Finger’ – five in full – before giving way to three glimpses of ‘The Lighthouse’; a visit to a domicile all ‘Hair and Earwigs’ and thence to numerous views of the monstrous masterpieces hewn by horrific revenant ‘The Sculptor’

On view is the ‘Labyrinth of Junk’ once concocted by a demonic carpenter, but that is as nothing compared to the sheer terror of ‘The Crawling House’ and the ghastly practises of a ‘Lonely Old Spinster’

Mordantly blending bleak, spectral dread and anxious anticipation with timeless scary scenarios, this terrifying tease – a kind of IKEA Fall Catalogue of the Damned – is a sheer delight no lover of Dark Art could conceivably resist…
© 2013 Ben Catmull. This edition © 2013 Fantagraphics. All rights reserved.

Bunny vs Monkey Book 10: The Great Big Glitch!


By Jamie Smart, with Sammy Borras & Paul Duffield (David Fickling Books)
ISBN: 978-1-78845-308-0 (Digest HB)

Win’s Christmas Gift Recommendation: Because… Just Because… 10/10

Bunny vs Monkey has been the inspirationally bonkers breakout star of The Phoenix since the first issue in 2012: recounting a madcap vendetta gripping animal archenemies set amidst an idyllic arcadia, masquerading as more-or-less mundane but critically endangered English woodlands. Concocted with gleefully gusto – but increasingly with cerebral cosmic crescendo in mind – by cartoonist/comics artist/novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), these trendsetting, mind-bending yarns have been wisely retooled as best-selling, graphic albums available in remastered, double-length digest softcover and hardback editions such as this one. All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in after a disastrous British space shot. OR DID IT?

Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite every effort of genteel, contemplative, reasonably sensible forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this moment remains a rude, troublemaking, chaos-creating, noise-loving lout intent on building his perfect “Monkeyopia” and/or being a robot, with or without the aid of evil supergenius Skunky or “henches” Metal Steve and Action Beaver

Daily wonders and catastrophes were exacerbated by a broad band of unconventional Crinkle creatures, none more so than monochrome mad scientist Skunky, whose intellect and cavalier attitude to life presents as a propensity for building dangerous robots, bio-beasts and sundry other super-weapons. He is, at his core, a dangerously inquisitive thinker and tinkerer…

Here – with artistic assistance from design deputy Sammy Borras – the war of nerves and mega-ordnances resumes and culminates, even though everybody thought all the battles had already ended. We even seemingly explain the odd behaviour of intermittently encroaching Hoo-mans

Once again divided into seasonal outbursts – OR IS IT? – this tenth magnificent hardback archive asylum of weirdness opens in traditional manner: with our lop-eared protagonist snug at home amidst winter snows as incurable innocent Pig Piggerton comes frantically calling. It appears his woodlouse pet ‘Mister Bum Bum’ is in dire need of it to be warm and summery.

Thankfully, after a recent return from the Puddle of Eternity (thanks to a fluke of the Molecular Stream) Bunny is now completely connected to nature and able to manifest a small patch of magic sunshine. When Monkey turns up in another death-machine, it is Pig who actually saves the day…

The hairy halfwit (I’m being generous here) is mad and manic as ever, unleashing ICBM ‘Wieners!’, and ‘Shark Attack’ cannonades the largely shellshocked populace (superfast Aye-aye Ai, Weenie Squirrel, Metal E.V.E., Lucky the Red Panda, mysterious Le Fox and the rest) all try to ignore, but as ‘Doctor Pig’ seeks to help the hopeless with a brand new therapy recently discovered, deep underground Monkey & Skunky experience something strange and start to suspect every they know might be wrong after feeling the force of ‘The Glitch’

The skunk knows all about “Simulation Theory” even if you and I don’t, and makes some plans. Elsewhere, Hoo-man Toby and faithful assistant Alice finally admit there’s something deeply wrong in their system and start looking for answers by resetting the year back to January again – OR DO THEY…?

In Crinkle Woods, life manically meanders on with mad inventions and fantastically odd food fomenting foolishness in ‘Un-Lucky’, ‘Pug of Dooom!’, ‘Piggy Pog Pog’, on a culinary ‘Journey for the Wobbleberries’, and in clash of escalating titans ‘Big Me’. Anarchy reigns when Monkey’s ‘Bloblems’ and ravaging ‘Jelly Plops’ threaten, but no one really grasps what it all means until ‘The Second Glitch’

With Toby now fatally intwined and connected to the Crinkle critters in ways he cannot fathom, and which restarting the year won’t fix, a rash of irrationality – even by Woodland standards – ensues in ‘Roll ‘em Up!’ and ‘Mine’. Toby’s fate is sealed when he inserts himself into the world of ‘Weirdos’ and he gets stuck there – OR DOES HE?

Even sensible, naïve robot Metal E.V.E. doesn’t believe the Hoo-Man is just a park warden and all too soon he is both appalled spectator and collateral casualty in spiralling strangeness as seen in ‘When in Rome’, ‘Extreeeeme!’ (debuting social media manipulator/teen Hyee-Hee-Heena Pootle B. Thunderbum to the menagerie) or ‘And Now, a Special Presentation’. Such ‘Warning Signs’ are useful to Skunky who instinctively understands what’s really going on. As Toby continues searching for his glitch – only stopping for ‘Biscuits’ – our lax lepine steps up as a problem-solving ‘Magic Bunny’, prompting a woodlands ‘Pause!’ as Skunky takes control.

Experiencing rather disturbing ‘Deja Vu’, some sort of truth unfolds in ‘The Story So Far’, delivering revelation and ‘An Escape’ as Skunky crafts a figurative shark just to jump it and enter the fabled ‘Land of the Hoo-Mans’, bringing the rest with him to help and hinder his acquiring ‘Stolen Tech’.

…and then all the critters get ‘Upgrades’

With Bunny a magical Guardian of the Woodlands, Monkey a robot and his chief hench turned into an Action Cow, ‘Beefy Squirrel’ uses her new physique and superstrength to save Pig as metamorphic ‘Module Madness’ grips the critter cast. She needn’t have fussed, as her pal becomes super-secret agent ‘Codename P.I.G.’ to counter the chaos.

Deep below Crinkle Woods, the King of the Undercreatures craves ‘Yum Yums’ and strikes a shady deal with one stalwart supposed hero, sparking a fearsome clash with terror-beast Boggoth on ‘Fight Night’, and another between upgraded stars in ‘Bunny vs Monkey’. It swiftly draws in Beefy Squirrell for ‘Surf’s Up!’, before cosmically unfortunate red panda Lucky is convinced to try ‘Just One Wish’ on the troublesome upgrade module.

Metal E.V.E. evaluates the merits of change in ‘Transform!’, leading to Skunky’s ascension as ‘The Architect’ of reality and rueful admission ‘That Escalated Quickly’. Finally, magic Bunny and compelling, morally ambiguous outsider refusenik Le Fox unite to confront ‘The Omnipresent Skunky’ and battle beside everyone left ‘All in This Together’, before even greater revelations are exposed and calm(ish) order is restored with all ‘Finally Happy’, despite it being – just for a bit – ‘Metal Steve’s World’ and an ephemeral plane of ‘The Endless’ only truly sorted and made wonderfully again thanks to Bunny in ‘The Release’.

There’s also ‘An Epilogue’ with Le Fox explaining things, but unless you’re as smart and fun-loving as your kids, it won’t do you adults any good…

The agonised, anxiety-addled animal anarchy might have ended for now, but there’s a few more secrets to expose, thanks to detailed instructions on ‘How to Draw Wizard Bunny!’, ‘…Buff Weinie!’ and ‘…Action Cow!’, as well as previews of other treats and wonders available in The Phoenix to wind down from all that cosmic furore…

Another book for your kids to explain to you, the zany zenith of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. Is that you?

Text and illustrations © Fumboo Ltd. 2024. All rights reserved.
Bunny vs Monkey: The Great Big Glitch! is published on October 10th 2024 and available for pre-order now.

Dracula: A Symphony in Moonlight and Nightmares


By John J Muth (NBM/Marvel-Epic)
ISBN: 978-1-56163-060-8 (HB) (Marvel Graphic Novel #25: 978-0-87135-171-5)

This book includes Discriminatory Content produced in less enlightened times.

As part of an adventurous foray into the then-budding world of graphic albums, the Marvel Graphic Novel line combined experimental projects and storytelling alongside glorified giant comic books. This particularly arty package from came from gallery guy/award winning children’s book illustrator Jon J. Muth.

Born in Cincinnati, Ohio on July 28th 1960, he is much travelled, and studied sculpture and shodō (brush calligraphy) in Japan, and in England mastered painting, drawing and printmaking. For a brief moment, years ago, he was a new force in sequential art, scoring much attention on Sandman: The Wake, Lucifer: Nirvana, Swamp Thing: Roots, and The Mystery Play, after turning heads at Marvel and Epic with Moonshadow and Havok and Wolverine: Meltdown.

Also a writer, in 1986 Muth appropriated and accommodated elements of Bram Stoker’s classic novel, reweaving them as the framework for a painterly tour-de-force of gothic set-pieces and moving, intimate images. Familiarity with the original’s plot is not essential – if not actually ill-advised – as mood rather than narrative is favoured in Dracula: A Symphony in Moonlight and Nightmares, and the pictures are of paramount interest even if, jarringly and inexplicably, Muth’s narrative mixes first-hand accounts from protagonists Lucy Seward and her father, prose and “newspaper excerpts”, with faux film-script pages into this dark tale of bloody obsession.

For all these problems, it was picked up by NBM in 1992 and re-issued as a gloriously enlarged upscale hardcover album (with eventually a paperback edition) which particularly enhanced those extended sections where Muth’s paintings were allowed to carry the story without the distraction of text.

Although this is so much more “Graphic” than “Novel” and not quite as clever as first seems – all beautiful surface with no depth at all – it is staggeringly pretty, and a delight for any fan with an appreciation of the visual arts and dark delights.
© 1986, 1992 John J Muth. All rights reserved.

Halloween Tales



By O.G. Boiscommun & D-P Filippi, translated by Montana Kane (HumanoidsKids)
ISBN: 978-1-59465-654-5 (HB/Digital editions)

This book includes Discriminatory Content produced in less enlightened times.

The trauma-tinged, gluttonously anarchic ceremonies of Halloween are celebrated far and wide these days, and although the basic principles are fairly homogenised, different regions can throw up a few enticing variations that are well worth noting. A graphic series that proved a huge European best-seller when released in 2017, the three stories comprising this magnificent hardback compilation are also available digitally in the original 3-album format, albeit translated into English for your delectation and approval.

Snob and eco-supporter that I am, these days, I’m going to say buy or gift the book if you like: I’m reviewing the electronic editions here…

Devised by writer/artist Olivier Boiscommun (Renaissance: Children of the Nile) and full-time screenwriter/scenarist Denis-Pierre Filippi (Gregory and the Gargoyles, Muse, Fondation Z, John Lord), these overlapping adventures focus on a band of kinds in an oddly archaic city of indeterminate vintage. It’s a place of towers and cathedrals, strange moods and winding streets, perfectly captured by Boiscommun’s exaggerated painting style.

The first album – Halloween Tales: Halloween – sees a gaggle of adolescents gathering to celebrate the night with frolics and mischief: elaborately costumed and frightening each other. However, gauntly-garbed Asphodel remains gloomy and aloof, eventually heading off alone. Her thoughts are locked on death, until she is accosted by a strange, clownish figure who seems barely real. He seeks to alter her mood and mind with a strange philosophy…

Second volume Halloween Tales: The Story of Joe is delivered in eerie monochrome tones and hues, returning us to the mountainous outskirts of that dreaming city where little Bea can’t understand why playmate Joe is being so mean. As they idle about on the rooftops, the boy and his new pet cat survive a close encounter with a huge bat that leaves Joe scarred and bleeding. His doting dad is too busy working these days, so it’s Bea who first notices some bizarre changes – physical as well as emotional – increasingly afflicting her friend, before culminating in him dealing with bullies who persecute them with terrifying power. Only when Joe’s awful transformation is nearly complete do Bea, the cat and his father find a way to challenge the tainted child’s descent into nocturnal isolation and monstrosity…

Scripted by D-P Filippi, Halloween Tales: The Book of Jack completes the trilogy with a return to vibrant colour as a pack of children, led by overbearing Stan, dare little runt Jack to break into a spooky haunted mansion. As the moppet mob approaches the dilapidated pile through a statuary-infested overgrown garden – or is it a graveyard? – lanky Sam tries to reason with her little companion. She has plenty of misgivings and a really bad feeling about all this…

Bravado and peer pressure win out, and Jack enters the derelict building, to discover the biggest library in the world in its centre. Suddenly panicked, he snatches up a tatty tome to prove his triumph and dashes for the door. Only when they are all safely back outside the gates does Sam realise there’s something odd about the book. Many pages are blank, but gradually filing with spindly writing every moment – each unfolding line magically recording what Jack is doing as he does it. Mean, jealous Stan sees an opportunity for mischief…

Next morning the book has vanished, and Jack is slowly becoming a gigantic, savagely uncontrollable beast. Sam knows what’s happened and starts searching the city for the miraculous chronicle, determined to get it and literally rewrite her friend’s appalling future…

With All Hallows festive celebrations inexorably installed in so many modern cultures, it’s grand to see an alternative to the almost-suffocating commercialising and movie tropes where heart, sentiment and yes, unease and outright fear can be safely experienced and expunged. These moody escapades are a true treat, in darkness or in light, and that’s no mean trick…
© 2017 Humanoids, Inc. Los Angeles (USA) All rights reserved.

Batman: Haunted Knight


By Jeph Loeb, Tim Sale & various (DC Comics)
ISBN: 978-1 401-28486-2 (TPB/Digital edition) 978-1-7795-1638-1 (Deluxe HB)

Win’s Christmas Gift Recommendation: Timeless Seasonal Wonderment… 9/10

The creative team of Jeph Loeb & Tim Sale tackled many iconic characters in a number of landmark tales, but their reworkings of early Batman mythology – such as The Long Halloween – must certainly rank amongst their most memorable. Set during the iconic Batman: Year One scenario created by Frank Miller, and originally released as a 13-part miniseries (running from Halloween to Halloween), that epic shed new light and plenty more shadows on the early alliance of Police Captain Jim Gordon, District Attorney Harvey Dent and the mysterious vigilante Batman, to destroy the unassailable mob boss who ran Gotham City; Carmine Falcone: “The Roman…”

However, prior to that epic undertaking, the creators coproduced another All Hallows adventure; one that grew like Topsy to eventually become a triptych of Prestige One-Shot Specials under the aegis of Archie Goodwin’s most significant editorial project…

After the continuity-wide reset of Crisis on Infinite Earths, and with DC still in the throes of re-jigging its entire narrative history, a new Batman title launched, presenting multi-part epics refining and infilling the history of the post-Crisis hero and his entourage. The added fillip was a fluid cast of prominent and impressively up-and-coming creators…

Batman: Legends of the Dark Knight was a fascinating experiment, even if ultimately the overall quality became a little haphazard and hit-or-miss. Most early story-arcs were quickly collected as trade paperback editions – helping to jumpstart the graphic novel sector of the comics industry – and the moody re-imaginings of the Gotham Guardian’s salad days gave fans a wholly modern insight into the ancient yet highly malleable concept.

As explained in ‘Trick or Treat’ – Editors Goodwin’s reproduced introduction from the 1996 compilation – the first Batman: Legends of the Dark Knight Halloween Special began life as a story-arc for the monthly series, before being cannily promoted to a single, stand-alone publication released for October 1993. Its success spawned the two sequels also included in this volume and the aforementioned Long Halloween epic. If you spring for the spiffy Deluxe Edition from 2022, there are even more secrets revealed…

Otherwise, collected in one spooky, stripped-down paperback and/or eBook compilation, those three scary stories comprise a raw and visceral examination of an obsessive hero still learning his trade and capable of deadly misjudgements as seen in initial yarn ‘Fears’.

Here, after spectacularly capturing terror-obsessed psychopath Jonathan Crane, the neophyte Caped Crimebuster leaves him to mere policemen ill-equipped to cope with the particular brand of malicious insanity cultivated by The Scarecrow

It’s fair to say that the man behind the bat mask is distracted; still attempting to reconcile his nocturnal and diurnal activities. Young Bruce Wayne is currently floundering before the seductive and sophisticated blandishments of predatory social butterfly and matrimonial black widow Jillian Maxwell. Faithful major-domo Alfred Pennyworth, however, is not so easily swayed. Left too much to his own devices, The Scarecrow has run wild through Gotham, but when he abducts Gordon, he at last makes a mistake the Dark Knight can capitalise upon…

One year later, another Halloween brings ‘Madness’ as rebellious teen Barbara Gordon choses exactly the wrong moment to run away from home: a night when her dad’s mysterious caped pal is frantically hunting Jervis Tetch – a certified nutcase abducting runaways to attend decidedly deadly Tea Parties orchestrated by a truly Mad Hatter

Steeped in personal nostalgia as a maniac rampages through his city, inadvertently trampling upon some of Bruce Wayne’s only happy memories (of his mother’s favourite book), the heroic pursuer almost dies at the hands of the Looking Glass Loon, only to be saved by unlikely angel Leslie Thompkins – another woman who will loom large in Batman’s future…

The final fable here pastiches that Christmas classic by Charles Dickens as ‘Ghosts’ sees a delirious Bruce uncharacteristically taking to his bed early on the night before Halloween.

After socialising with young financier Lucius Fox, eating bad shrimp and crushing baroque bird bandit The Penguin, our sick and weary playboy lapses into troubled sleep, only to be visited by three spectres…

Looking like Poison Ivy, The Joker and the corpse of Batman himself, whilst representing Past, Present and inescapable Future, these phantoms prove that only doom awaits unless the overachieving hero strikes a balance – or perhaps truce – between his two divergent identities.

Trenchant with narrative foreboding (long-time fans already know the tragedies in store for all the participants, although total neophytes won’t be left wondering) these eerily enthralling Noir thrillers by Loeb perfectly capture the spirit of the modern Batman, supremely graced with startlingly powerful images of Mood, Mystery and rampant Mayhem from the magic pencil and brush of much-missed Tim Sale, vividly augmented by the colours of Gregory Wright and lettering of Todd Klein.

Adding lustre to these moody proceedings are a gallery of prior covers culled from earlier collections as well as a Sale Batman sketch, making this one of the very best Batman books you could read.

So, do…
© 1993, 1994, 1995, 2014, 2018 DC Comics. All Rights Reserved.

Bunny vs Monkey: The Gigantic Joke Fight!


By Jamie Smart, with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-334-9 (Digest HB)

Bunny vs Monkey has been the hairy/fuzzy backbone of The Phoenix since the very first issue back in 2012: recounting a madcap vendetta gripping animal arch-enemies in an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully gentle mania by cartoonist, comics artist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember), his trendsetting, mindbending multi award-winning yarns have been wisely retooled as graphic albums available in digest editions such as this one.

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little anthropoid plopped down in some serene British woodland, in the wake of a disastrous local space shot. Crashlanded in Crinkle Woods, scant miles from his launch site, lab animal Monkey reckoned himself the rightful owner of a strange new world… despite every effort to dissuade him by reasonable, rational, sensible, genteel, contemplative forest resident Bunny. No amount of patience, propriety or good breeding on the part of the laid-back lepine could curtail, contain or control the incorrigible idiot ape, who to this day remains a rude, noise-loving, chaos-creating, troublemaking lout…

A keen rivalry arose between them, as the ape intruder crudely made himself at home, and to this day Monkey remains a rude, noise-loving, chaos-creating, troublemaking lout intent on building his perfect “Monkeyopia” – with or without the aid of evil supergenius ally Skunky or their “henches” Metal Steve and Action Beaver

Problems are exacerbated by other unconventional Crinkle creatures, like Pig, Weenie, Ai, Lucky, Le Fox and especially mad scientist Skunky whose intellect and cavalier attitude to life presents as a propensity for building extremely dangerous robots, Brobdingnagian bio-beasts and sundry other super-weapons…

Here the mundane multi-coloured manic war of nerves and mega-munitions is temporarily terminated for a twits & giggles diversion in magnificent monochrome as the entire cast are embroiled in a mysterious competition to determine who knows the best jokes – a cunning ploy to resurrect the subgenre of cartoon joke books that made the 1960s, Seventies and Eighties such a tedious, ear-bending chore for teachers and parents and so much fun for us…

The search to determine “The Funniest Creature in the Woods” grips everybody and over ‘Welcome to the Woods’, ‘Bunny Makes a Funny’, ‘Monkey’s Merciless Mirth!’, ‘Skunky’s Genius Jokes!’, ‘Weenie and Pig’s First Go at Telling Jokes!’, ‘Lights. Camera. Action Beaver!’, ‘Metal Steve and Metal E.V.E.’s Joke Processing’, ‘Le Fox is Far Too Cunning’, ‘Ai is So Fast’, ‘A Very Lucky Joke!’, ‘Weenie and Pig Return!’, ‘Readers’ Jokes – You Make the Laughs!’ and ‘And Now, the Conclusion!’, deliver themed and specialised chapter collections of Dad Jokes, Bum Jokes, Fart Jokes, Poo Jokes, Food Jokes, Baby Jokes, Knock-Knock Jokes and Pirate Jokes, as well as jests & japes about Genius, Robots, Computers, School, Experiments, Monsters, Ghosts, Chickens and Road Crossing, whilst also offering some riddles, brain-teasers and even tips on what Jokes are and How To Tell Them…

Daft, compulsively addictive, dangerously read-out-loud-able and fearfully unputdownable, this cutting edge retro-treat is the perfect gift… for someone else’s kids…
Text and illustrations © Fumboo Ltd. 2024. All rights reserved.

Win’s Christmas Gift Recommendation: Because You’re Only Young Once, unless you’re a Guy… 8/10

Bunny vs Monkey: The Gigantic Joke Fight! Will be published on October 10th 2024 and is available for pre-order now.

Showcase Presents Sgt. Rock volume 4


By Robert Kanigher, Bob Haney, Joe Kubert, Russ Heath, & various (DC Comics)
ISBN: 978-1-4012- (TPB)

This book includes Discriminatory Content produced in less enlightened times.

In America after the demise of EC Comics in the mid-1950’s and prior to game-changing Blazing Combat magazine, the only certain place to find controversial, challenging and entertaining US war comics was at DC. In fact, even whilst Archie Goodwin’s stunning but tragically mis-marketed quartet of classics were waking up a generation, the home of Flash, Green Arrow and the Justice League of America was a veritable cornucopia of gritty, intriguing and beautifully illustrated battle tales presenting combat on a variety of fronts and from differing points of view.

Whilst the Vietnam War escalated, 1960s America increasingly endured a Home Front death-struggle pitting deeply-ingrained Establishment social attitudes against a youth-&-freedom oriented generation with a radical new sensibility. In response DC’s (or rather National Periodical Publishing, as it then was) military-themed comic books became even more bold and innovative…

For what seemed like forever at the time, the “combat-happy Joes” of Easy Company and their indomitable invincible “top-kick” Sgt Rock were one of the great and enduring creations of American comics. The gritty meta-realism of Robert Kanigher’s ordinary guys in a constant welter of life-or-death situations captured the imaginations of generations of readers, young and old. So pervasive is this icon of pictorial combat that it’s hard to grasp that Rock is not an immortal industry prototype like Superman, Batman and Wonder Woman – with us since the earliest moments of the industry – but was in fact a late addition to and child of the Silver Age of Comics: debuting as just another Kanigher & Joe Kubert tale in war anthology G.I. Combat (#68, January 1959). Happy 65th Anniversary you G.I. guys!

The archetypal and idealised “common man” sergeant was an anonymous boxer who wasn’t especially skilled or gifted but simply refused to be beaten: absorbing all punishment dealt out to him. When ‘The Rock!’ enlisted, that same Horatian quality soon attained mythic proportions as he held back an overwhelming Nazi attack by sheer grit and determination, remaining bloody but unbowed on a field littered with dead and broken men. The tale inspired an instant sequel or two before – in Our Army at War #83 (June 1959) – the mythmaking truly began…

This fourth monumental military milestone collects in chronological publishing order and stark, stunning monochrome, more of the groundbreaking classics which made Sgt. Rock a legend. These grimly gritty, epically poetic war stories are taken from still-anthological Our Army at War #181-216 (bracketing cover-dates June 1967 – February 1967): a period when American comics underwent a spectacular renaissance in style, theme and quality, even as the Vietnam war took over the nation’s consciousness and conscience.

They are also still criminally unavailable in modern editions – colour and/or digital – but hope and profit motives still cling on…

Scripted throughout by Writer/Editor Kanigher and illustrated primarily by Russ Heath and/or Joe Kubert, the terse episodes herein begin with #181 as the taciturn topkick meets ‘Monday’s Coward – Tuesday’s Hero’ with Heath depicting how the sarge helps three deserters find their fates whilst Easy escort them to a firing squad, after which a change of venue – to North Africa – sees ‘The Desert Rats of Easy!’ (#182, Kanigher & Heath) avenge their comrades of Baker Company by destroying a cunningly concealed munitions dump…

A general industry shift towards mystery and supernatural themes was impacting all sectors of DC’s output and OAaW #183’s ‘Sergeants Don’t Stay Dead!’ tipped into symbolism and metaphysics as a dying soldier’s drawing and an exploding tank seemingly send the titanic topkick back into earlier manifestations as a key combatant in the Revolutionary, Civil and First World wars, prior to Kubert illustrating a terse ethical psycho-drama in #184 as Rock and his comrades risk their lives saving a ‘Candidate for a Firing Squad!’ who is happy to see them all die if he can save his own skin…

Unsafely ensconced in Europe again, ‘Battle Flag for a G.I.’ finds the weary warriors endangered by a starry-eyed young patriot whose battle banner imperils and – ultimately – inspires them all before #186 reprinted the Kanigher/Kubert classic from OAaW #90 as ‘3 Stripes Hill!’ revealing how Rock won his stripes, after which Heath returns for #187’s ‘Shadow of a Sergeant!’ as a hero-worshipping replacement dogs Rock’s heels and gets too close to the action…

Kubert & Jack Abel limn ‘Death Comes for Easy!’ as Easy are knocked off-kilter by fortune-telling replacement “Gypsy” after which #189 tackles the unsettling topic of child-soldiers in Kanigher, Kubert & Abel’s ‘The Mission was Murder!’ When French resistance fighters are killed, their kids regroup as Unit 3 to assist Rock and Easy in eradicating a hidden Nazi radar station, after which Our Army at War #190 (an 80-page Giant reprint issue) offers another chance to read Kubert’s ‘What Makes a Sergeant Run?’ as Rock shares his hard-earned war wisdom with the young and the hapless, as first seen in OAaW #97.

Air Ace and proud Navajo flier Johnny Cloud co-stars in 191’s ‘Death Flies High!’ as the soldiers and airman complete a downed bomber’s mission against a lethal windmill(!) after which Kubert & Abel illustrate another Unit 3 thriller as Rock is captured and faces ‘A Firing Squad for a Sergeant!’, before Kubert flies solo in #193in a flashback to Easy’s African campaign. ‘Blood in the Desert’ sees the tough top kick playing bodyguard to a farmer obsessed with making the sands bloom, even if he must irrigate it with his own blood…

Kubert writes and draws the next Unit 3 yarn in #194 as a mission goes sour and Rock is caught by sadistic Colonel Koldbludt. The gleeful torturer really wants the kid guerillas and in ‘A Time for Vengeance’ regrets getting his wish…

Kanigher & Kubert reunite for #195 as Rock and the kids hit a ‘Dead Town!’ dripping with recent blood and ancient history to liberate slave labourers before another Kubert all-alone tale foresightedly explores PTSD before we even had the term when Rock reaches his limit in ‘Stop the War… I Want to Get Off’ and a mysterious figure helps him out with a perspective-altering voyage through history…

In OAaW #197, Kanigher & Heath place Rock’s guys and Unit 3 between the German army and a doomed French village in ‘Last Exit for Easy’ (if you are precious about chronology the inexplicable placement of this yarn just after Dunkirk will drive you bonkers, but just remind yourself it’s only comics and you’ll survive), after which Kanigher & Kubert return to basics for # 198’s ‘Plugged Nickel!’ as the sarge proves the true value of good luck keepsakes in combat and tackles an alpine fortress and its ‘Nazi Ghost-Wolf’ in #199…

As much to celebrate the era as the anniversary, Our Army at War #200 inducted proto-hippie ‘The Troubadour’ in a bizarre tale of frontline pacifism and protest (delivered in rhyme and sans word balloons, too!). It’s supplemented by a classy ‘Special Battle Pin-up’ by Kubert and precedes a subtle shift in narrative emphasis beginning with #201’s ‘The Graffiti Writer!’ as Easy company slog across battlefield and devastated villages only to discover that “Kilroy was here!” first…

The ”combat happy Joes” take centre stage in #202 after learning (erroneously) that ‘The Sarge is Dead!’ but their battles briefly pause for an 80-Page Giant in #203 which offers similarly-themed reprint ‘Easy’s Had It!’ (by Bob Haney & Kubert from #103), exploring what happens when Rock is wounded and the company must fight without their guiding light and lucky talisman…

OAaW #204 & 205 were also reprint issues, represented here by their superb Kubert covers, but #206 resumes abnormal military service with ‘There’s a War On!’ as a Nazi psy-ops expert targets Rock with drugs, women and real food, but still fails to break his resolve, after which ‘A Sparrow’s Prayer’ harks back to North Africa where a tough spot seemed to need a devout recruit’s ardent orisons to save his companions’ bodies and souls…

Heath returned as regular artist with # 208 as ‘A Piece of Rag… a Hank of Hair!’ found Easy in a French village and reluctant babysitters to a little girl used a decoy by SS killers, before ‘I’m Still Alive!’ focussed on a replacement who was convinced his days were numbered…

Our Army at War #210 delivered a much-demanded sequel when Easy infiltrated an Italian fishing village and found their cheeky bugbear was still there first in ‘I’m Kilroy!’

A spiritual tone pervades #211’s Alpine adventure ‘The Treasure of St. Daniel!’ as the liberation of a small village reveals the location of a long lost treasure and the fact that the greedy occupiers didn’t really leave, after which a bombing raid renders the sarge deaf in in the middle of a joint US/UK commando raid in ‘The Quiet War!’

A small tale with big impact comes in #213’s ‘A Letter for Bulldozer!’ as the company strongman is torn apart by an envelope he dares not open, prior to the arrival of disruptive loner PFC Willy Hogan who leans too late how to be Easy in 214 ‘Easy Co… Where Are You?’ before the new material concludes with ‘The Pied Piper of Peril!’ in #215, wherein French kids appear to prefer their retreating Nazi overlords to the liberating Americans. Of course, there’s a simple nasty explanation if only Rock can find it…

Designated Sgt. Rock’s Prize Battle Tales, 80-Page Giant OAaW #216 ends this combat catalogue with Kanigher & Kubert’s classic yarn ‘Doom over Easy!’ – as seen originally in #107 – with the usually savvy soldiers afflicted by crippling superstition until the sergeant steps in…

Robert Kanigher at his worst was a declarative, heavy-handed and formulaic writer, but when writing his best stuff – as here – his stories are imaginative, evocative, iconoclastic and heart-rending. He was a unique reporter and observer of the warrior’s way and the unchanging condition of the dedicated and so very human ordinary foot-slogging G.I. He was also a strident and early advocate of equality and integration.

With superb combat covers from Kubert or Heath fronting each sortie, this battle-book is a visually vital compendium and certified delight for any jaded comics fan seeking something more than flash and dazzle. A perfect example of true Shock and Awe; these are stories every comics fan and combat collector should see, and one day we’ll have them in the full archival dress and trimmings they deserve…
© 1967, 1968, 1969, 1970, 2013 DC Comics. All Rights Reserved.

Popeye: The Great Comic Book Tales by Bud Sagendorf


By Bud Sagendorf, edited & designed by Craig Yoe (Yoe Books/IDW)
ISBN: 978-1-60010-747-4 (HB) eISBN: 978-1-68406-381-9

This book includes Discriminatory Content produced in less enlightened times.

Forest Cowles Sagendorf (March 22nd 1915 – September 22nd 1994) died 30 years ago today. He was a master of cartoon comedy adventure only known for one stellar character.

There are few comic stars to have entered communal world consciousness, but a grizzled, bluff, uneducated, visually impaired old sailor with a speech impediment is possibly the most well-known of that select bunch. He’s a true global icon but today we’re talking about and celebrating the second genius who crafted his salty exploits…

Elzie Segar had been producing Thimble Theatre since December 19th 1919, but when he introduced a coarse, brusque “sailor man” into the saga of vaudevillian archetypes Ham Gravy and Castor Oyl on January 17th 1929, nobody suspected the giddy heights the scrappy walk-on would reach. Once old swab Popeye appeared, he wouldn’t go and he’s still going strong under the aegis of cartoonist R. K. Milholland (Something Positive, New Gold Dreams, Midnight Macabre, Classically Positive, Super Stupor) who took over from Hy Eisman (Kerry Drake, Little Iodine, Bunny, Little Lulu, The Katzenjammer Kids) in 2022.

Way back in 1924 Segar created second daily strip The 5:15: a surreal domestic comedy featuring weedy commuter and would-be inventor John Sappo and his formidable wife Myrtle which endured in one form or another as a topper/footer-feature accompanying the main Popeye Sunday page throughout the author’s career. It even survived Segar’s untimely death, eventually becoming the trainee-playground of Popeye’s second super stylist Bud Sagendorf…

After Segar’s demise in 1938, Doc Winner, Tom Sims, Ralph Stein and Bela Zambouly all worked on the newspaper strip even as animated short features brought “The Sailor Man” to the entire world via the magic of movies. Sadly, none of the films had the eccentric flair and raw inventiveness which had rocketed Thimble Theatre to the forefront of cartoon entertainment…

Born in 1915, Forrest “Bud” Sagendorf was barely 17 when his sister – who worked in the Santa Monica art store where Segar bought his supplies – introduced the star struck kid to the master who became his teacher and employer as well as a father-figure. In 1958, Sagendorf took over the strip and ALL merchandise design, becoming Popeye’s prime originator…

When he did, his loose, rangy style and breezy scripts brought the strip itself back to the forefront of popularity and made reading it cool and fun all over again. He wrote and drew Popeye in every graphic arena – including the majority of licensed merchandise – for 24 years. When Sagendorf retired in 1986, Underground cartoonist Bobby London took over the sailor-man’s voyages until his death in 1994.

Bud had been Segar’s assistant and apprentice and learned the ropes from a master. When Dell Comics – America’s king of licensed periodicals – asked him to write and illustrate Popeye’s comic book adventures, the title began in 1948 and carried on for three decades.

When Popeye first appeared, he was a rude, crude brawler: a gambling, cheating, uncivilised ne’er-do-well. He was embraced as the ultimate working-class hero: raw and rough-hewn, practical, but with an innate, unshakable sense of what’s fair and what’s not; a joker who wants kids to be themselves – but not necessarily “good” – and someone taking guff from no one. Naturally, as his popularity grew, Popeye mellowed somewhat. He was still ready to defend the weak and had absolutely no pretensions or aspirations to rise above his fellows but the shocking sense of dangerous unpredictability and comedic anarchy he initially provided was sorely missed – but not in Sagendorf’s comicbook yarns…

Collected in this enchanting full-colour edition is an admittedly arbitrary, far from definitive selection of the Young Master’s compelling Dell funnybook canon, spanning February/April 1948 to September 1957. The many other yarns are available in IDW’s Popeye Classics series and if you like this you’ll be wanting those in the fullness of time.

Stunning, seemingly stream-of-consciousness stories are preceded here by an effusively appreciative Introduction by Jerry Beck before ‘Ahoy, Ya Swabs!’ relays official history and private recollections from inspired aficionado and historian/publisher Craig Yoe, augmented by a fabulous collation of candid photos, original comic book art and more. Especial gems are Bud’s 1956 lessons on backgrounds from the Famous Artists Cartoon Course, series of postcards and the Red Cross booklet produced for sailors.

Popeye’s fantastic first issue launched cover-dated February 1948, with no ads and offering duo-coloured (black & red) single page strips on the inside front and back covers. From that premiere a full-coloured crisis comes as ‘Shame on You! or Gentlemen Do Not Fight! or You’re a Ruffian, Sir!’ sees our salty swab earning a lucrative living as an occasional prize-fighter. That all ends when upcoming contender Kid Kabagge and his cunning manager Mr. Tillbox use a barrage of psychological tricks to put Popeye off his game. The key component is electing his sweetie Olive Oyl President of a fictitious Anti-Fisticuff Society to convince her man to stop being such a beastly ruffian and to abandon violence. It works… but only until the fiery frail learns that she has also been gulled…

Next up is the lead tale from #9, (October/November) as ‘Misermites! or I’d Rather Have Termites!’ details how peaceful coastal town Seawet is plagued by an invasion of plundering dwarves. When the pixie-ish petty pilferers vanish back to their island with “orphink kid” Swee’ Pea as part of the spoils, Popeye and Wimpy give chase and end up battling a really, really big secret weapon…

‘Witch Whistle’ comes from Popeye #12 (April/May 1950) and sees the swabbie revisit embattled kingdom Spinachovia where old King Blozo is plagued by a rash of vanishing farmers. The cause is nefarious old nemesis The Sea Witch whose vast army of giant vultures seem unbeatable until Popeye intervenes…

Popeye #21’s (July-September 1952) ‘Interplanetary Battle’ taps into a growing fascination with UFOs as Wimpy innocently seeks to aid his old pal. When no prize fighter on Earth will box with Popeye, the helpful vagabond moocher broadcasts a message to the universe. What answers the call is a bizarre shapeshifting swab with sneaky magic powers…

An engaging Micawber-like coward, cad and conman, incorrigible insatiable J. Wellington Wimpy debuted in the newspaper strip on May 3rd 1931: an unnamed and decidedly partisan referee in one of Popeye’s pugilistic bouts. The scurrilous but so-polite oaf struck a chord and Segar gradually made him a fixture. Always hungry, eagerly soliciting bribes and a cunning coiner of many immortal catchphrases – such as “I would gladly pay you Tuesday for a hamburger today” and “Let’s you and him fight” – Wimpy was a perfect foil for the simple action hero and increasingly stole the entire show… and anything else unless it was extremely well nailed down…

From Popeye #25 (July-September 1953), ‘Shrink Weed’ details how some “wild spinach” reduces the old salt and baby Swee’ Pea to the size of insects with outrageous and potentially dire consequences before the entire cast visit ‘The Happy Little Island’ (#27, January-March 1954) and confront subsurface creatures doing their darndest to spoil that jolly atmosphere.

An epic thrill-fest manifests in ‘Alone! or Hey! Where is Everybody? or Peoples is All Gone!’ (#32, April-June 1955) as humans are abducted from all over the coast, leading Popeye into another ferocious battle with evil machines and his most persistent enemy, after which another family sea voyage results in the cast being castaway on an island of irascible invisible folk in ‘Nothing!’ (#34, October-December 1955). The fun concludes in sheer surreal strife as Popeye #41 (July-September 1957) displays capitalism at its finest when Olive gets a new boyfriend: one with a regular job and prospects. Stung to retaliate, Popeye devises ‘Spinach Soap!’ to secure his own fortune, but being an un-ejjikated, rough-&-ready sort, appoints Wimpy as his boss and administrator. Big mistake…

There was only one Segar and only one Sagendorf but there has always been more than one Popeye. Most of them are pretty good, and some are truly excellent. The one in this book is definitely one of the latter and if you love lunacy, laughter and rollicking adventure you must now read this.
Popeye: The Great Comic Book Tales by Bud Sagendorf © 2018 Gussoni-Yoe Studio, Inc. All Rights Reserved. Popeye © 2018 King Features Syndicate. ™ & © Heart Holdings Inc.