The Golden Age Spectre Archives


By Jerry Siegel & Bernard Baily with Gardner F. Fox & various (DC Comics)
ISBN: 978-1-5638-9955-3 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Masterpieces for all Comics Addicts… 9/10

Ola! Happy Día de (los) Muertos!

There were and still are a lot of comics anniversaries this year: many rightly celebrated, but a lot were unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m abusing my privileges here to kvetch again about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats. That means occasionally recommending items that might be a bit hard to find. At least you might be buying from those poor beleaguered comics shops and specialists desperately in need of your support now, rather than some faceless corporate internet emporium..,

In fact, considering the state of the market, how come DC doesn’t just convert its entire old Archive line into eBooks and win back a few veteran fans? Don’t ask me, I only imitate working here…

Created by Jerry Siegel & Bernard Baily in 1939, The Spectre is one of the oldest characters in DC’s vast character stable. He debuted with a 2-part origin epic in More Fun Comics #52 and 53 (cover-dated February & March 1940 and on sale from December 28th 1939 and February 2nd 1940 respectively). He was the first superhero to star in that previously all-genres anthology, and reigned supreme in the title with flamboyant, eerily eccentric supernatural thrillers. He gradually slipped from popularity as firstly Dr. Fate and then Johnny Quick, Aquaman, Green Arrow and finally Superboy showed up to steal the limelight.

By the time of his last appearance in More Fun #101 February 1945, the Ghostly Guardian had been reduced to a foil for his own comedic sidekick Percival Popp, the Super-Cop

Just like Siegel’s other iconic creation, the Dark Man suffered from a basic design flaw: he was just too darn powerful. Unlike that vigorously vital and earthy early Superman, however, the ethereal champion of justice was already dead, so he couldn’t be logically or dramatically imperilled. Of course, in those far-off early days that wasn’t nearly as important as sheer spectacle: grabbing the reader’s utter attention and keeping it stoked to a fantastic fever pitch. This the Grim Ghost could do with ease and ever-increasing intensity.

Re-presenting the first 19 eerie episodes and following a fulsome Foreword detailing the state of play within the budding marketplace during those last months of the 1930s – courtesy of preeminent Comics historian Dr. Jerry Bails – the arcane action in this astoundingly enticing collection commences with ‘The Spectre: Introduction’ as first espied in More Fun Comics #52. This wasn’t the actual title: like so many strips of those early days, most stories didn’t have individual descriptors and have been retroactively entitled for compilations such as this.

The Astral Avenger was only barely glimpsed in this initial instalment. Instead, focus rests on hard-bitten police detective Jim Corrigan, who is about to wed rich heiress Clarice Winston when they are abducted by mobster Gat Benson. Stuffed into a barrel of cement and pitched off a pier, Corrigan dies and goes to his eternal reward.

Almost…

Rather than finding Paradise and peace, Corrigan’s spirit is accosted by a glowing light and disembodied voice which, over his strident protests, orders him return to Earth to fight crime and evil until all vestiges of them are gone. Standing on the seabed and looking at his own corpse, Corrigan began his mission by going after his own killers…

MFC #53 details how ‘The Spectre Strikes’ as the outraged revenant swiftly, mercilessly and horrifically ends his murderers before saving Clarice. Naturally “Corrigan” calls off the engagement and moves out of the digs he shares with fellow cop and best friend Wayne Grant. A cold, dead man has no need for the living. The origin ends with Corrigan implausibly sewing himself a green & white costume and swearing to eradicate all crime…

Splendidly daft and intensely enthralling, this 2-part yarn comprises one of the darkest and most memorable origins in comic book annals and the feature only got better with each issue as the bitter, increasingly isolated lawman swiftly grows into the most overwhelmingly powerful hero of the Golden Age.

In MFC #54 the Supernatural Sentinel tackles ‘The Spiritualist’, a murderous medium and unscrupulous charlatan who almost kills Clarice and forever ends the Spectre’s hopes for eternal rest, after which #55 introduces worthy opposition in ‘Zor’: a ghost of far greater vintage and power, dedicated to promulgating evil on Earth. He too menaces Clarice and only the intervention of the Heavenly Voice and a quick upgrade in phantasmal power enables Spectre to overcome this malign menace.

More Fun Comics #56 was the first to feature Howard Sherman’s Dr. Fate on the cover, but the Spectre was still the big attraction, even if merely mundane bandits and blackmailers instigating ‘Terror at Lytell’s’ were no match for the ever-inventive wrathful wraith. Far more serious was ‘The Return of Zor’ in #57, as the horrific haunt escapes from beyond to frame Corrigan for murder and again endanger the girl Jim dare not love…

An embezzler turns to murder as ‘The Arsonist’ in #58, but is no match for the cop – let alone his eldritch alter ego – whilst ‘The Fur Hi-Jackers’ actually succeed in “killing” the cop, yet still suffer the Spectre’s unique brand of justice. In #60, ‘The Menace of Xnon’ sees a super-scientist utilising incredible inventions to frame the ghost and even menace his ethereal existence – prompting The Voice to again increase its servant’s power. This means giving The Spectre the all-powerful Ring of Life – but not before the Ghostly Guardian has been branded Public Enemy No. 1.

With Corrigan now ordered to arrest his spectral other self on sight, #61 (another Dr. Fate cover) features ‘The Golden Curse Deaths’ wherein prominent citizens perish from a tech terror with a deadly Midas Touch, prior to ‘The Mad Creation of Professor Fenton’ pitting the Phantom Protector against a roving, ravaging, disembodied mutant super-brain. In #63, a kill-crazy racketeer gets his just deserts in the electric chair only to return and personally inflict ‘Trigger Daniels’ Death Curse’ upon all who opposed him in life. Happily, The Spectre is more than his match whereas ‘The Ghost of Elmer Watson’ is a far harder foe to face. Murdered by mobsters who also nearly kill Wayne Grant, the remnant of the vengeful dead man refuses to listen to The Spectre’s brand of reason. Thus, its dreadful depredations must be dealt with in fearsome fashion…

‘Dr. Mephisto’ was a real-deal spiritualist who used an uncanny blue flame for crime in MFC #65, after which the Ghostly Guardian battles horrendous monsters called forth from ‘The World Within the Paintings’ (probably written by the series’ first guest writer Gardner Fox), whilst Siegel scribes ‘The Incredible Robberies’, putting the phantom policeman into fearful combat to the death and beyond with diabolical mystic Deeja Kathoon. From #68 on The Spectre finally acknowledged someone’s superiority after losing his protracted cover battle to Dr. Fate even though, inside, the ‘Menace of the Dark Planet’ features a fabulously telling tale of Earthbound Spirit against alien invasion by life-leeching Little Green Men. In his next exploit ‘The Strangler’ murders lead Corrigan into an improbable case with an impossible killer…

This terrifying titanic but far-too-short tome terminates on issue #70 and ‘The Crimson Circle Mystery Society’ in which a sinister cult employs merciless phantasmal psychic agent Bandar to carry out its deadly schemes and desires…

Although still a mighty force of fun and fearful entertainment, The Spectre’s Glory Days and Nights were waning, with more credible champions coming to the fore. He would be one of the first casualties of the post-War decline in mystery men and not be seen again until the Silver Age of 1960’s. His path to his own title was tough then too and also led to an early retirement…

Moreover, when he did finally return to comics full-time, the previously omnipotent phantasm was curtailed by strict limits and as he continued to evolve through various returns, refits and reboots The Spectre was finally transmogrified: being bound to a tormented mortal soul inescapably attached to the actual embodiment of the biblical Wrath of God. Revamped and revived in perpetuity, revealed as the Spirit of Vengeance wedded to a human conscience, Jim Corrigan was finally laid to rest in the 1990s and Hal (Green Lantern) Jordan replaced him. Returning to basics in more recent years, the next host was murdered Gotham City cop Crispus Allen.

They’re all worth tracking down and exhuming: spooky comic champions who have never failed to deliver an enthralling, haunted hero rollercoaster – or is that Ghost Train? – of thrills and chills.
© 1940, 1941, 2003 DC Comics. All Rights Reserved.

Today in 1942 writer Michael Fleischer was born. We’ve covered far too many of his books like Jonah Hex and the Spectre to list here so just use the search box, OK? One year later Roy CranesBuz Sawyer began. Do yourself a huge favour by diving into Buz Sawyer: The War in the Pacific.

DC Finest Horror – The Devil’s Doorway


By Alex Toth, Gil Kane, Mike Friedrich, Gerry Conway, Sergio Aragonés, Dave Wood, Joe Orlando, Marv Wolfman, Len Wein, Steve Skeates, John Costanza, Otto Binder, D.J. Arneson, John Albano, Julius Schwartz, E. Nelson Bridwell, Joe Gill, Robert Kanigher, Jack Oleck, Cliff Rhodes, Bob Haney, George Kashdan, Jack Miller, Carl Wessler, Dennis O’Neil, Alan Riefe, Dave Kaler, Jack Phillips, Murray Boltinoff, Curt Swan, Jerry Grandenetti, Bill Draut, Werner Roth, Jack Sparling, Morris Waldinger, Tom Nicolosi, Bernard Baily, Jack Abel, George Roussos, Eddie Robbins, Wayne Howard, Stanley Pitt, Bruno Premiani, Dick Giordano, Dick Dillin, Murphy Anderson, Pat Boyette, Neal Adams, Nick Cardy, Mike Sekowsky, Sid Greene, Mike Roy, Mike Peppe, Don Heck, Wally Wood, Ralph Reese, George Tuska, Gray Morrow, John Celardo, Art Saaf, José Delbo, Vince Colletta, Frank Giacoia, Al Williamson & many & various (DC Comics)
ISBN: 978-1-79950-280-7 (TPB)

Sadly this masterful mystery megamix is not yet available digitally, but we live in hope…

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: Splendid Slice of Spectral Shock & Awe… 9/10

It’s the time for sweet indulgence, shocking over-eating and spooky stories, so let’s pay a visit to a much-neglected old favourite in a fresh new costume…

US comic books started slowly until the coming of superheroes unleashed a torrent of creative imitation and sparked a new genre. Implacably vested in World War II, the Overman swept all before him (and very occasionally her or it) until the troops came home and the more traditional genres resurfaced and eventually supplanted the Fights ‘n’ Tights crowd. Although new kids kept on buying, much of the previous generation of consumers also retained their four-colour habit but increasingly sought older themes in the reading matter. The war years altered global psychological landscapes and as a more world-weary, cynical young public came to see that all the fighting and dying hadn’t really changed anything, their chosen forms of entertainment (film and prose as well as comics) reflected this.

As well as Westerns, War and Crime comics, celebrity tie-ins, madcap escapist comedy and anthropomorphic funny animal features were immediately resurgent, but gradually another of the cyclical revivals of spiritualism and public fascination with all things occult, eldritch and arcane led to them being outshone and outsold by a wave of increasingly impressive, evocative and shocking horror comics.

There had been grisly, gory and supernatural stars before, including a pantheon of ghosts, monsters and wizards draped in mystery-man garb and trappings (The Spectre, Mr. Justice, Sgt. Spook, Frankenstein, The Heap, Sargon the Sorcerer, Zatara, Monako, Zambini the Miracle Man, Kardak the Mystic, Dr. Fate and dozens more), but these had been victims of circumstance: The Unknown as a “narrativium” power source for super-heroics.

Now the focus shifted to ordinary mortals thrown into a world beyond their ken with the intention of unsettling, not vicariously empowering, the reader. Almost every publisher jumped on the increasingly popular bandwagon, with B & I (which became magical one-man-band Richard E. Hughes’ American Comics Group) launching the first regularly published horror comic in the Autumn of 1948. Technically, though, Adventures Into the Unknown was actually pipped by Avon who had released an impressive single issue entitled Eerie in January 1947 before finally committing to a regular series in 1951. By this time, and following the filmic horror heyday of Universal Pictures’ fright films franchises, worthy comic book monolith Classics Illustrated had already long milked the literary end of the medium with adaptations of The Headless Horseman, Dr. Jekyll and Mr. Hyde (both 1943), The Hunchback of Notre Dame (1944) and Frankenstein (1945) among others.

If we’re keeping score, this was also the period in which Joe Simon & Jack Kirby identified another “mature market” gap by inventing the Romance comic (Young Romance #1, cover-dated September 1947) but they too saw sales potential in macabre mood material, resulting in seminal anthologies Black Magic (launched in 1950) and boldly obscure psychological drama vehicle Strange World of Your Dreams (1952). Around that time the staid cautious company that would become DC Comics bowed to the commercial inevitable and launched a comparatively straightlaced anthology that became one of their longest-running and most influential titles with the December 1951/January 1952 opening of The House of Mystery.

When the hysterical censorship scandal which led to witch-hunting hearings was at its height, the mobs with pitchforks furore was adroitly curtailed by the industry adopting a castrating straitjacket of self-regulatory rules. Horror titles produced under the aegis of the Comics Code Authority were sanitised, anodyne affairs in terms of Shock ‘n’ Gore.

However, since appetite for suspenseful short stories remained high, in 1956 National DC introduced sister title House of Secrets (a November/December cover-date). Plots were dialled back into superbly illustrated, rationalistic, fantasy-adventure vehicles which would dominate the market until the 1960s when superheroes (which began sneaking back in 1956 after Julius Schwartz reintroduced The Flash in Showcase #4), finally overtook them.

Green Lantern, Hawkman, The Atom and a slew of other costumed cavorters generated a gaudy global bubble of masked mavens which even forced the dedicated anthology suspense titles to transform into super-character split-books, with Martian Manhunter and Dial H for Hero monopolising House of Mystery whilst Mark Merlin – later Prince Ra-Man – sharing space with Eclipso in House of Secrets. When caped crusader craziness peaked and popped, HoS was one of the first casualties, folding with #80, the September/October 1966 issue.

However, nothing combats censorship better than falling profits and by the end of the 1960s the Silver Age superhero boom was over, with many titles gone and some of the industry’s most prestigious series circling the drain. This real-world Crisis prompted surviving publishers to loosen self-imposed restraints against crime and horror comics. Nobody much cared about gangster titles at that juncture, but liberalisation coincided with another bump in public interest for all things Worlds Beyond-ey, so resurrection of scary stories was a foregone conclusion and obvious no-brainer…

Even ultra-wholesome Archie Comics re-entered the field with a rather tasty line of Red Circle Chillers: a minor substrate they regularly return to with style and potency to this day.

Thus, with absolutely no fanfare at all House of Mystery #174 (cover dated May/June 1968), confirmed the downturn in superhero stories eveywhere as it hit newstands everywhere presenting a bold banner asking Do You Dare Enter The House of Mystery? Inside it reprinted admittedly excellent short fantastic thrillers originally seen in House of Secrets from those heady days when it was okay to scare kids…

It was a slow but unstoppable hit which just kept spreading…

This DC Finest collection gathers a year’s worth of scary stuff snapshotted from House of Secrets #81-85; House of Mystery #180-185; The Witching Hour #3-7; The Unexpected #113-117 and includes a short back-up yarn from Phantom Stranger volume 2 #5, which cumulatively filled dank evenings from May 1969-April 1970. It all starts – with absolutely no fanfare at all – in HoM #180…

Going from strength to strength, the fear flagship was increasingly drawing on DC’s major artistic resources. Astounding opener ‘Comes a Warrior’ is a chilling faux Sword & Sorcery classic written and drawn by da Vinci of Dynamism Gil Kane, and inked by incomparable Wally Wood, before they illustrate Mike Friedrich’s fourth-wall-demolishing ‘His Name is Cain Kane!’

A Sergio Aragonés gag page in the long-running ‘Cain’s Game Room’ roaming sequence then cleanses palates for Cliff Rhodes & Joe Orlando’s text-terror ‘Oscar Horns In!’ before Marv Wolfman & Bernie Wrightson proffer prophetic vignette ‘Scared to Life’. A double-page ‘Cain’s Game Room’ precedes an uncredited forensic history lesson drawn by Morris Waldinger and recycled as‘Cain’s True Case Files’ to close proceedings for that title. Meanwhile over in long-running, recently remodelled fantasy anthology The Unexpected, the former sci fi vehicle was retooling as a gritty, weird thriller venue with George Kashdan, Jack Sparling & Vince Colletta detailing ‘The Shriek of Vengeance’. Here, Golden Age troubleshooter Johnny Peril is accused of heinous crimes and then abducted by maniac justice dispenser The Executioner. His gladiatorial tests are no problem for an ordinary guy who’d been facing the incomprehensible unknown since Comics Cavalcade #19 (February 1947) and soon the true motive is exposed and the scheme crushed…

Dave Wood & recent Charlton Comics émigré Pat Boyette then glare into ‘The Eyes of Death’, revealing the fate of an actual criminal who gains the power to see iminent fatalities before Wood, Curt Swan & Mike Esposito ride ‘The Tunnel of Love Fear!’ to introduce potential host narrator Judge Gallows, discussing one of his stranger cases…

With Tales of the Unexpected #105 and House of Mystery #174, National/DC had gambled heavily that anthology horror material was back and wouldn’t call the wrath of the gods – and parents – down upon them. Now that they had a boutique mystery stable, they put lots of thought and effort into creating an all-new title to further exploit our morbid fascination with all thingies fearsome and spooky. They would also resurrect House of Secrets (cancelled in late 1969. Apparently in those heady days it was okay – and profitable – to scare the heck out of little kids if you also made them laugh.

Edited until #14 by Dick Giordano, The Witching Hour first struck with a February/March 1969 cover-date (actually on-sale from December 19th 1968). From the outset it was an extremely experimental and intriguing beast. Here however we begin with #3 (cover-dated July 1969). In this graphic grimoire, cool & creepy horror-hosts traditionally introducing the entertainments are replaced by three witches. Based as much on a common American misapprehension of Macbeth as the ancient concept of Maiden, Mother & Crone, this torrid trio constantly strove to outdo (and outgross) each other in telling of terror tales.

Crucially, Cynthia, Mildred & Mordred – as well as shy monster man-servant minion Egor – were designed by and initially delineated by master illustrator Alex Toth, making framing sequences between yarns as good as and frequently more enthralling than the stories they brazenly bracketed. Following intro ‘You Be Our Judge’ from Toth & Giordano, the graphic genius & Colletta illustrate Don Arneson’s medieval mood masterpiece ‘The Turn of the Wheel!’ before Alan Riefe & Sparling tell a decidedly different ghost-story in ‘The Death Watch’. Steve Skeates & Bernie Wrightson then debut a decidedly alterative fantasy hero in ‘…And in a Far-Off Land!’, followed by the first in a series of short prose vignettes: anonymous fright-comedy ‘Potion of Love’ and Mike Sekowsky & Giordano deliver the sisters’ farewell epilogue…

Back at House of Mystery #181, scripted by Otto Binder and drawn by quirkily capable Sparling, ‘Sir Greeley’s Revenge!’ offers a heart-warmingly genteel spook story, albeit jump-cut interrupted by new comedy featire Page 13 (from Aragonés) after which Wrightson’s first long tale is fantastical reincarnation saga ‘The Siren of Satan’ (scripted by Bob Kanigher) before we get to the next big thing – and an actual resurrection…

House of Secrets returned with #81 (August/September 1969) just as big sister HoM had done a year previously. Under a bold banner declaiming “There’s No Escape From… The House of Secrets”, Mike Friedrich, Jerry Grandenetti & George Roussos introduced a ramshackle, sentient old pile in ‘Don’t Move It!’, after which Bill Draut limned the introduction of bumbling caretaker Abel (with a guest-shot by his murderous older brother Cain) in eponymous intro set-up fable ‘House of Secrets’. A prose yarn by Gerry Conway ‘Burn this House!’ gave the portly porter a pause before he kicked off his storytelling career with Conway & Sparling’s‘Aaron Philip’s Photo Finish!’ before the inaugural issue is put to bed with a Draut limned ‘Epilogue’

The Unexpected #114 led with Kashdan, Ed Robbins & Colletta’s ‘Johnny Peril – My Self… My Enemy!’ as a modern day alchemist unleashes a lifeforce-stealing golem on the doughty P.I., after Dave Wood & Art Saaf premier a new host regaling readers with ‘Tales of the Mad, Mod Witch’ and opening with a warning about magic fountains and poorly aimed coins in ‘The Well of Second Chances’. Thematically on safe ground, we switch to Witching Hour #4 as Toth renders a ‘Witching Hour Welcome Wagon’ after which Conway scripts spectral saga ‘A Matter of Conscience’ for Sparling & George Roussos. Anonymous prose piece ‘If You Have Ghosts?’ then segues into smashing yarn ‘Disaster in a Jar’ (Riefe & Boyette) before Conway turns in period witchfinder thriller ‘A Fistful of Fire’ for José Delbo – a vastly underrated artist who was on the best form of his career at this time.

Toth’s Weird Sisters close out that issue as we move on to HoM #182 which opens with one of the most impressive tales of the entire decade. Jack Oleck’s take on the old cursed mirror plot is elevated to high art with his script for ‘The Devil’s Doorway’ illustrated by incredible Alex Toth. Marv Wolfman & Wayne Howard follow with ‘Cain’s True Case Files: Grave Results!’, and an expose of the Barbadian sugar trade, after which an Aragonés Game Room break leads to nightmarish Gothic revenge tale ‘The Hound of Night!’ from Kanigher & Grandenetti. HoS #82 was a largely Conway scripted affair with Draut drawing both ‘Welcome to the House of Secrets’ and ‘Epilogue’, whilst cinema shocker ‘Realer Than Real’ was illustrated by Werner Roth & Vince Colletta. Prose poser ‘His Last Resting Place!’ leads to Wolfman & Giordano’s short sci fi saga ‘Sudden Madness’ prior to Conway & Sparling regaling us with salutary tale of murder and revenge ‘The Little Old Winemaker’. Finally, as realised by Dick Dillin & Neal Adams ‘The One and Only, Fully-Guaranteed, Super-Permanent, 100%’ presents a darkly comedic eerily unsettling tale of domestic bliss and how to get it…

Carl Wessler & Ed Robbins open Unexpected #115 with Blitz- survivor Maude Waltham unwisely accessing the ‘Diary of a Madman’ and being drawn into a world she could not comprehend or cope with, after which Dave Wood, Swan & Jack Abel reveal how an opportunistic showman appropriates an old abndined house and discovers ‘Abrakadabra – You’re Dead!’ A classic plot gets a sixties makeover as ‘The Day Nobody Died!’ (by Wood as D.W. Holz, Werner Roth & Frank Giacoia) details the repercussions of a wise man unwisely caging the angel of death…

In Witching Hour #5 the sisters are at their most outrageously, eerily hilarious introducing an anonymous yarn lavishly embellished by Wrightson – a nifty nautical nightmare of loneliness and ‘The Sole Survivor!’, before text-teaser ‘The Non-Believer! and Boyette’s stunning, clownish creep-feature ‘A Guy Can Die Laughing!’ set the scene for Steve Skeates, Stanley Pitt & Giordano’s dating dilemma ‘The Computer Game’ I think this was one of the first to explore that now-hoary plot, and it neatly anticipates Toth’s sign off for the witches and added single-page black-comedy bonus ‘My! How You’ve Grown!’ from Sid Greene…

For #183, Joe Orlando offers Cain introductory chuckle ‘Welcome to the House of Mystery’ before, in collaboration with Oleck, Grandenetti reveals the misery of ‘The Haunting!’ Following more mirth in Cain’s Game Room (by John Albano) and vintage Bernard Baily ‘Odds and Ends from Cain’s Cellar’, ‘Curse of the Blankenship’s’ and ‘Superstitions About Spiders’, Wolfman & Wrightson contribute ‘Cain’s True Case Files: The Dead Can Kill!’ A bonanza of Aragonés comprising a comedic horroscope on Page 13 and two pages of Cain’s Game Room precedes a canny teaming of Kanigher with Grandenetti & Wally Wood that results in the truly bizarre ‘Secret of the Whale’s Vengeance’

After Draut & Giordano’s ‘Welcome to the House of Secrets’ piece, superstar Toth made his modern HoS debut with Wolfman-written fantasy ‘The Stuff That Dreams are Made Of’, before Mikes Royer & Peppe visualise sinister love-story ‘Bigger Than a Breadbox’, bookended by anonymous text teaser ‘Once Upon a Time in Mystery Book…’ Wrapping up, Conway & Draut revive gothic menace for chilling fable ‘The House of Endless Years’.

Modernity is briefly embraced in Unexpected #116 as thanks to Dave Wood & Art Saaf, The Mad Mod Witch escorts a group of strangers on an ‘Express Train to Nowhere!’ after which author unknown & Boyette describe a doomed Dutch peddlar’s brush with legend and ‘Steps to Disaster’, before Murphy Anderson picks out apparel ‘Mad to Order’ as Wrightson details the problems wrapped up in a ‘Ball of String!’ ‘Ashes to Ashes, Dustin to Dust?’ then closes the issue with a spectral tale of love & death from Murray “Al Case” Boltinoff & Sid Greene…

Sekowsky & Giordano limn Dave Kaler’s take on the sinister sisters’ intro for Witching Hour #6, after which far darker horror debuts as ‘A Face in the Crowd!’ (Conway, Mike Roy & Mike Peppe), wherein a Nazi war-criminal and concentration camp survivor meet in an American street. Wolfman & Delbo depict a tale of neighbourly intolerance in ‘The Doll Man!’ and ‘Treasure Hunt’ (Skeates, John Celardo & Giordano) shows why greed isn’t always good. Also included were Conway’s prose tale ‘Train to Doom’, ‘Mad Menace’ – a ½-page gag strip by John Costanza – and ‘Distortion!’: another Greene-limned one-pager.

HoM #184 features the triumphant return of Oleck & Toth for captivating Egyptian tomb raider epic ‘Turner’s Treasure’ before cartoon pauses for Page 13 (a diploma fron Aragonés & Orlando) and Orlando gag ‘The Fly’ deftly segues into epic barbarian blockbuster ‘The Eyes of the Basilisk!’ by Bridwell, Gil Kane & Wally Wood…

Closing with more Albano Cain’s Game Room giggles, next comes info short ‘The Devil’s Footprints!’ by Kanigher, Swan & Nick Cardy from The Phantom Stranger #5 (cover-dated January/February 1970) before in House of Secrets #84, Conway & Draut maintain the light-hearted bracketing of stories prior to properly beginning with ‘If I Had but World Enough and Time’ (Wein, Dillin & Peppe): a cautionary tale about too much TV. Tensions grow with Wolfman & Greene’s warning against wagering in ‘Double or Nothing!’ and Skeates, Sparling & Abel’s utterly manic parable of greed ‘The Unbelievable! The Unexplained!’, before Wein & Sparling mess with our dreams in ‘If I Should Die before I Wake…’

Johnny Peril leads in Unexpected #117, as Kashdan & Greene reveal how he becomes the patsy for a clan seeking to avoid a hereditary curse in ‘Midnight Summons the Executioner!’, after which Case, Grandenetti & Draut see a woman trick fate by accepting ‘Hands of Death’ whilst Wessler & Tuska detail the downfall of a money-mad beast in ‘The House that Hate Built!’ Wessler & Bruno Premiani then detail the uncanny ‘Death of the Man Who Never Lived!’ in a spy yarn unlike any other…

In Witching Hour #7, Toth & Mike Friedrich show spectacular form for the intro and bridging sequences, whilst Draut is compulsively effective in prison manhunt saga ‘The Big Break!’, with scripter Skeates also writing modern-art murder-mystery ‘The Captive!’ for Roussos. Friedrich & Abel advise a most individual baby to ‘Look Homeward, Angelo!’, whilst text piece ‘Who Believes Ouija?’ and Jack Miller & Michael Wm. Kaluta’s Gothically delicious ‘Trick or Treat’ round out the sinister sights in this issue. Then, House of Mystery #185 sees Cain take a more active role in all-Grandenetti yarn ‘Boom!’, with Albano, Aragones & Orlando Page13 and Cain’s Game Room, prior to Wayne Howard illustrating the sinister ‘Voice from the Dead!’ Following more Orlando Game-iness prolific Charlton scribe Joe Gill debuts with ‘The Beautiful Beast’: a lost world romance perfectly pictured by EC alumnus Al Williamson.

This monolitic montage of macabre mirth and scary sagas ceases with House of Secrets #85. Here, Cain & Abel acrimoniously open, after which Wein & Don Heck disclose what can happen to ‘People Who Live in Glass Houses…’ whilst graphic legend Ralph Reese limns Wein’s daftly ironic ‘Reggie Rabbit, Heathcliffe Hog, Archibald Aardvark, J. Benson Baboon and Bertram the Dancing Frog’, ere John Costanza contributes comedy page ‘House of Wacks’ and Conway, Kane & Adams herald the upcoming age of slickly seductive barbarian fantasy with gloriously vivid and vital ‘Second Chance’.

With iconic covers from Neal Adams, Jack Adler, Toth, Sekowsky, Cardy and Gray Morrow this (hopefully first of many) moody mystery compilations is a perfect accompaniment to dark nights in, and one you can depend on to astound and amaze in equal amounts.
© 2025 DC Comics. All Rights Reserved.

Today – or maybe even tonight – in 1939 underground cartoonist Frank Stack was born. His blasphemous antics have made us laugh for decades. Why not check out The New Adventures of Jesus: The Second Coming.

In 2011 today UK icon Mick Anglo died. He’s all over this blog if you want to see something very special but I’d advise scoping out one of his unique Annual creations, such as Batman Story Book Annual 1967 (with Robin the Boy Wonder).

Death Be Damned


By Acker, Blacker & Miller, Hannah Christenson, Juan Useche & various (Boom! Studios)
ISBN: 978-1-68415-039-7 (TPB) eISBN: 978-1-61398-716-2

This book contains Discriminatory Content included for dramatic effect.

First seen as a 4-issue miniseries in 2017 written by Ben Acker, Ben Blacker (The Thrilling Adventure Hour podcast, Deadpool, Thunderbolts. Supernatural) & Andrew Miller (Backstrom, League of Pan, The Secret Circle), spooky sagebrush saga Death Be Damned is a deft and compelling addition to the growing, cross-fertilising genre of supernatural westerns. The series was visualised by celebrated illustrator Hannah Christenson (Harrow County, Mouse Guard, Jim Henson’s Storyteller) with colours by Juan Useche and letters from Colin Bell.

In delivery the tale is stripped down, raw and utterly engaging, delivered in sweeping tributes to more than a century of high plains cinema, and begins in 1873 Wyoming after brutalised settler Miranda Coler awakes face down in the river to find her entire family have been butchered. A tough, determined survivor, she buries her husband and child and, picking up her man’s rifle, sets about tracking down the gang who killed them.

By the time she reaches South Pass City, she’s ready to accept any passing pain or humiliation if it leads to her justifiable vengeance, Sadly, righteous anger doesn’t make her good enough to kill one of the marauders in the town whorehouse and he casually puts a bullet in her brain…

Local undertaker Murray takes his job far too seriously. Since his wife passed, he’s become an expert on death rituals and is letting these studies affect his work. He keeps trying to raise the dead and now can’t believe he’s succeeded with the crazy woman just killed in the cathouse…

Events eventually prove he hasn’t, really, but perhaps his attempts to retrieve the dead have set something incredible in motion…

In Laramie City, mass killer Bickford hangs for his crimes. A little later he also gets up: drawn inexorably to South Pass where something unnatural needs to be quashed…

Miranda thinks Murray is crazy, but after he kills her and she comes back again, she finally hears him out. He wants the revenant to rescue his wife from Hell, but has no idea what the land of death is really like. Miranda still wants revenge though, and she’s quite happy to exploit the undertaker’s foolish whims if it gets her closer to her goal, no matter how many times she has to die in the doing of it…

A tale of dark obsessions played out through a nest of gradually-unfolding mysteries, this sinister saga employs all the iconography of “big sky” westerns to add mood to a blistering tale of debts incurred and accounts called due. Unstoppable Miranda even beats her devils to exact precious retribution and learns the painful truths of her life, her man and a hell of a lot of death…

Available in paperback and digital editions, Death Be Damned is graced with an expansive cover gallery by Christenson & Konstantin Tarasov, as well as character designs, and also reveals some secrets of the illustrator’s Cover Process.

A short sharp shocker, to ingest before heading out to roam your own streets in search of treats and judgement…
Death Be Damned is ™ & © 2017 Workjuice Corp. & Andrew Miller.

Today in 1976 appropriately saw the demise of UK gagfest Monster Fun after a mere year of yoks and giggles. Big bunch of birthdays though, with European giants Michel Charlier born in 1924 and Will in 1927, and US pioneer of comics fandom Don Thompson in 1935. In 1951 P. Craig Russell joined the party. Him you can adore in many books including Richard Wagner’s The Ring of the Nibelung.

Lucky Luke volume 65: Ghost Hunt


By Morris & Lo Hartog van Banda, coloured by Studio Leonardo, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-353-6 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content added for comedic effect.

Lucky Luke was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (AKA “Morris”), riding out in Le Journal de Spirou that summer sans title or banner, and only in the French-language edition. His official launch came in Christmas Annual L’Almanach Spirou 1947, before beginning his first official serial – ‘Arizona 1880’ – in December 7th 1946’s multinational weekly issue.

Doughty, dashing, dependable cowboy “good guy” Lucky is a rangy, implacably even-tempered do-gooder able to “draw faster than his own shadow”. He amiably ambles around the mythic Old West, having light-hearted adventures on his petulant and rather sarcastic wonder-horse Jolly Jumper. Over nine decades, his exploits have made him a top-ranking global comic character, filling nearly 90 individual albums and spin-off series like Kid Lucky and Ran-Tan-Plan, with sales upwards of 300 million copies in 30 languages. That renown translated into a mountain of merchandise, toys, games, animated cartoons, TV shows and live-action movies and even commemorative exhibitions. No theme park yet, but you never know…

Lucky global dominance resulted from a decades-long, 45 volume collaboration with superstar scripter René Goscinny (spanning Des rails sur la Prairie/Rails on the Prairie beginning August 25th 1955 to La Ballade des Dalton et autres histoires/The Ballad Of The Daltons And Other Stories in 1986). On Goscinny’s death, Morris worked alone again and with others, founding a posse of legacy creators including Achdé & Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and more, all taking their own shots at the venerable vigilante.

Morris soldiered on singly and with these successors before his own passing in 2001, having drawn fully 70 adventures, plus numerous sidebar and spin-off sagebrush sagas. The first of his new pardners was a fellow low-lander and comics legend: Lo Hartog van Banda (De Wonderlijke Lamp van Professor Halowits, Iris, Arman en Ilva, Student Tijloos – Het Spiegelpaleis). He was a prolific long-lived Dutch comics scripter and screenwriter who co-created today’s tombstone tome as well as Lucky Luke Fingers & Nitroglycerine.

Our taciturn trailblazer draws on western history as much as movie mythology, regularly meeting historical and legendary figures as well as even odder fictional folk in tales drawn from key themes of classic cowboy films – as well as some uniquely European notions and interpretations. As previously hinted, the sagebrush star is not averse to being a figure of political change and Weapon of Mass Satire…

Cinebook’s 65th Lucky Luke album was officially the frontier phenomenon’s 61st European exploit, originally seen au continent in 1992 as Chasse aux fantômes. Visualised with verve by veterans Morris & van Banda it offers a guest-packed jaunty haunty jamboree blessed by the return of an extremely popular guest star…

Once again urgently requested by the Wells, Fargo & Co. Transportation Company, Lucky is luckily on hand and (barely) able to stop a human whirlwind wrecking the head office. His appointment is interrupted by an old friend as Calamity Jane storms in demanding they hand over the brand-new Winchester rifle she mail-ordered. Her brand of customer complaint almost costs lives until Luke calms her down and she discovers her problem is also his problem…

What the boss wants no one to know is that their last stage coach vanished en route, as did everyone on it, and they need a capable troubleshooter to solve the mystery. The company and national commerce are at stake, but Lucky hasn’t been told everything…

Next day – with Jolly Jumper harnessed up and disguised as a coach horse – Lucky steers the stage coach out, pondering on those passengers who have ignored ghastly rumours of kidnappers and griping of the many drivers who have suddenly called in sick…

These bold voyagers comprise young lady Melanie and her maiden aunt, pompous widow Mrs Burdonck, an inept and officious State Senator and an extremely poorly disguised, ugly old bird with the mouth of a drunken sailor on shore leave who still wants her new Winchester and don’t trust nobody to find it for her.

Following a number of failed robbery attempts – foiled by Lucky and the mean-mouthed old lady with the gun in her parasol – the coach arrives at the first staging post where Luke and Martha Jane Cannary compare notes. The Senator is clearly up to something as he’s ordered a change of route, but the largest part of the mystery is solved for them: explained by the station manager/bartender who reveals that the previous travellers were taken by a marauding spirit. The region of Phantom Valley is now an Indian reservation and Apache territory, but once upon a time the town of Doom was the home to hundreds of gold miners until the seam ran out. It was run by an awful creature: a bloodthirsty murdering harridan who killed or drove out everyone before dying in a gunfight and cursing the whole place with her last breath. Her name was Calamity Jane…

Before one passenger can (over)react the story is interrupted by a demonic coach roaring by and everyone can see it is being driven by that very spook; which is a big surprise to Luke and the baffled angry old coot beside him…

With the scene set, Luke, Jane, Jolly Jumper and the rest are reduced to a western Scooby Gang tracking the impossible carriage against impossible odds to expose the rational explanation for the sinister escapades and rescue the abducted hostages to (a golden) fortune…

Fast-paced, funny and thrillingly fulfilling, this is a gloriously riotous romp every fan and casual reader can enjoy and should. These youthful forays of an indomitable hero offer grand joys in the wry tradition of Destry Rides Again and Support Your Local Sheriff (but absolutely not the 1953 Calamity Jane flick with Doris Day!!), superbly executed by master storytellers and a wonderful introduction to this unique genre for today’s kids who might well have missed the romantic allure of the Wild West that never was…
© Dargaud Editeur Paris 1992 by Morris and Lo Hartog van Banda. © Lucky Comics. English translation © 2017 Cinebook Ltd.

Today in 1921 mythic American Good Guy Bill Mauldin was born. Check out Willie and Joe: The WWII Years to learn how that’s actually an understatement.

In 1959 French comics landmark Pilote first went on sale, coincidentally marking the official launch of Asterix & Obelix, whilst in 1999, Belgian comics legend Greg (Michel Regnier) died. His best stuff isn’t available in English but you could go enjoy Spirou & Fantasio volume 21: The Prisoner of the Buddha.

Mermaid Saga VIZ Signature Edition volume 1


By Rumiko Takahashi, translated by Rachel Thorn & lettered by Joanna Estep (VIZ Media)
ISBN: 978-1-97471-857-3 (Tankobon TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Rumiko Takahashi is one of the most successful and globally lauded comics creators of all time and indisputably the best-selling woman in the field (as of 2017, over 200 million volumes – and always rising – of her assorted inventions in print) with countless accolades and awards to her name. That makes the recent unavailability of her works in translation – in print or pixels – utterly incomprehensible to me. At least at last that situation is being remedied…

Born in 1957, she enrolled in a manga school whilst at university and began producing Doujinshi (self-published stories) in 1975, under the tutelage of Manga genius Kazuo Koike. She sold her first professional story 3 years later: award-winning science fiction comedy Urusei Yatsura (34 volumes). Her next big series was rom-com Maison Ikkoku (15 volumes) and she continued both series simultaneously until 1987, whilst also producing a vast array of extremely popular short stories and mini-series.

In 1984, she tried something new: an occasional sequence of interlinked gothic-love horror short-stories that would become known as the Mermaid Saga – appearing at uneven intervals over the next decade. Ten years later, Viz Communications began collecting and translating the nine graphic novelettes for the English speaking world, and this volume (from 2020) re-presents and remasters the first three fishy tales in a stunning display of visual virtuosity and macabre menace as part of a paired and glorious Viz Signature Edition.

‘A Mermaid Never Smiles’ (Parts 1 & 2) begins in a remote rural village in modern Japan as beautiful maiden Mana calls out petulantly to her servants. Meanwhile miles away, a derelict young man wanders aimlessly, searching for something. His name is Yuta and there’s something odd about him…

Mana’s attendants are all women and they are waiting for something. When one performs a unique sacrifice the assembled harridans decree Mana is ready at last for her great purpose…

When Yuta stumbles into the village he is swiftly killed by the old ladies… but doesn’t stay dead for long. Escaping from his grave, Yuta confronts the women and rescues far-from-grateful Mana, who has no idea she has been farmed like a veal calf by her “servants” with but one purpose…

On the run, Yuta explains the legend of Mermaids: eating their flesh can, if one is fortunate, impart immortality and invulnerability. More common is a slow transformation into ghastly monsters, called “Lost Souls”. Most likely, though, is a swift, exceedingly painful death from the malignant meat…

Years previously, Yuta had unwittingly consumed mermaid flesh and has spent half a lonely millennium seeking a cure to his lonely un-aging existence. An old wise woman told him the only solution was to find a live mermaid and ask her for a method to end his interminable life. However, he has cause to regret his wish when he discovers that all the old women here are aged and near-decrepit mermaids and that poor Mana has been bred for years as a means by which they can regain lost youth.

Horrified and reluctantly heroic, Yuta knows he must foil the plan at all costs – but it won’t be easy or pretty…

Also divided into Parts 1 & 2, second story ‘The Village of the Fighting Fish’ takes us back centuries to Feudal Japan and two island communities at war. Eking out their harsh existence with occasional piracy, the fisher-folk of Toba are being slowly squeezed by their ruthless rivals on Sakagami Island. Moreover, the Tobans’ headman is dying and his valiant daughter O-Rin is having difficulty filling his sandals and continuing his legacy and leadership…

She thinks nothing of it when a dead body washes up: that’s just a sign of the times, but when the corpse comes back to life, the sinister, manipulative wife of the Sakagami chieftain seeks him out. It appears she, too, is hunting for a mermaid, just like un-killable stranger Yuta…

With a ruthless agenda of her own, Isago stirs the bubbling pot of tension until war is inevitable, just as restless wander Yuta dares to dream that he might risk loving again, but once more the terrible lure of mermaid flesh and supernatural longevity prove to be more curse than blessing and horrifying bloodshed is the inevitable result…

We return to more-or-less contemporary Japan as Mana & Yuta find an isolated village near deep woods and stop their incessant wandering for one night. However, the naive lass is utterly unaware of the modern world and walks into a near fatal accident. Rushed to the local cottage hospital, the severely injured girl mysteriously goes missing, and when Yuta discovers the woodland called the ‘Mermaid Forest’ he fears the worst. His frantic investigations uncover yet another tragic family destroyed by the mermaid mystique which has tainted so many lives…

Kindly old Dr. Shiina has kept a sinister secret for decades and now, through captive undying Mana, hopes to correct an ancient wrong. Sadly, no-one who has tasted mermaid flesh ever exists or even ends happily, and as Yuta hopelessly battles yet more Lost Soul horrors, our undying hero knows that this time will be no different…

In the aftermath he restless wanderers Yuta & Mana move on, only to stumble into another toxic immortality trap as ‘Dream’s End’ leaves them in the middle of a 40-year duel between a colossal monster mutated by tasting sea-siren flesh and an aging hunter maimed by the beast and rabid for revenge. To world-weary Yuta the case seems clear-cut, but when rampaging Big-eyes shows Mana a softer side, the positions of stalker and prey look far less cut and dried…

Closing this tome is two-part drama ‘Mermaid’s Promise’ as the immortal man comes again to Misaki village to find a sprawling growing metropolis. When he was last here he loved – and left – a maid in dire straits: a broken vow that still plagues him. Tragically, his betrayal turns out to be wasted tears as abandoned Nae is still alive… sort of.

As Mana & Yuta roam the bustling city dubbed Crimson Valley, they are targeted by the big boss of the region, a man with many dark secrets – and loyal thugs – who has also changed a great deal since he vied with Yuta for Nae’s hand sixty decades previously. Killing his rival, ancient Eijiro continues his project of excavating the entire surrounding hills and forests, seeking the ashes of a mermaid. They once enabled his “fiancée” to stay Nae fresh, young, vital. Hopefully another dose will stop her being soullessly, murderously psychotic…

These bleak supernatural tales of jealousy, twisted love and dark devotion are brooding and oppressive epics of understated horror, beautifully realised and movingly effective. One of the best mature manga series ever produced, it can – and should – be read by kids too, but please be aware Japanese social conventions regarding casual nudity are not the same as ours and if you don’t want them seeing naked bodies you should read something else.
TAKAHASHI RUMIKO NINGYO SERIES Vol. 1, 2 © 2003 Rumiko TAKAHASHI. All rights reserved.

Today in 1930 Leo Baxendale was born. We did him just recently, so scroll back to October 20th.

In 1948 master of horror and Swamp Thing co-creator Bernie Wrightson joined the world. You can learn all about him through Frankenstein Alive, Alive – The Complete Collection.

And in 1990 the last issue of UK laughter generator Whizzer and Chips – which had begun the fun way back in 1969 – hit the shelves and spinner racks. You can still get a taste of it all (mostly toffees, liniment, perished rubber and sweaty feet) via Whizzer and Chips Annual 1979.

Steve Ditko Archives volume 2: Unexplored Worlds


By Steve Ditko, Joe Gill & various, edited by Blake Bell (Fantagraphics Books)
ISBN: 978-1-60699-289-0 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Immaculate Yarn-Spinning… 9/10

This book includes Discriminatory Content produced in less enlightened times. It also has Discriminatory Content included for comedic and satirical effect.

Once upon a time the anthological title of short stand-alone stories was the sole staple of the comicbook profession, where the plan was to deliver as much variety as possible to the reader. Sadly, that particular vehicle of expression seems all but lost to us today…

Despite his death Steve Ditko remains one of our industry’s greatest talents and one of America’s least lauded. His fervent desire to just get on with his job and to tell stories the best way he can – whilst the noblest of aspirations – had always been a minor consideration or even stumbling block for the commercial interests which for so long controlled all comics production and still exert an overwhelming influence upon the mainstream bulk of comic book output. Before his time at Marvel, young Ditko perfected his craft creating short sharp yarns for a variety of companies and it’s an undeniable joy today to be able to look at this work from such an innocent time when he was just breaking into the industry: tirelessly honing his craft with genre tales for whichever publisher would have him, utterly free from the interference of intrusive editors.

A superb full-colour series of hardback collections reprinted those early efforts (all of them here are from 1956-1957) with material produced after the draconian, self-inflicted Comics Code Authority sanitised the industry following Senate Hearings and a public witch-hunt.

Most are wonderfully baroque bizarre supernatural or science fantasy stories, but there are also examples of Westerns, Crime and Humour: cunningly presented in the order he completed and sold them rather than the more logical but far-less-revealing chronological release dates. Moreover, they’re all helpfully annotated with a purchase number to indicate approximately when they were actually drawn – even the brace of tales done for Stan Lee’s pre-Marvel Atlas company.

Sadly, there’s no indication of how many (if any) were actually written by the moody master…

This second sublime selection reprints more heaping helpings of his increasingly impressive works: most courtesy of the surprisingly liberal (at least in its trust of its employees’ creative instincts) sweat-shop publisher Charlton Comics.

And whilst we’re being technically accurate, it’s also important to reiterate that those cited publication dates have very little to do with when Ditko crafted them: as Charlton paid so little, the cheap, anthologically astute outfit had no problem in buying material it could leave on a shelf for months – occasionally years! – until the right moment arrived to print. The work is assembled and runs here in the order Ditko submitted it, rather than when it reached our grubby sweaty paws…

Following an historically informative Introduction and passionate advocacy by Blake Bell, concentrating on Ditko’s near-death experience in 1954 (when the artist contracted tuberculosis) and subsequent recovery, the evocatively eccentric excursions open with a monochrome meander into the realms of satire with the faux fable – now we’d call it a mockumentary – ‘Starlight Starbright’ as first seen in From Here to Insanity (volume 3 #1 April 1956) before “normal” service resumes with financial fable ‘They’ll Be Some Changes Made’ (scripted by Carl Wessler from Atlas’ Journey Into Mystery #33, April 1956).

Here a petty-minded pauper builds a time machine to steal the fortune his ancestors squandered, after which a crook seeking to exploit a mystic pool finds himself the victim of fate’s justice in ‘Those Who Vanish’ (Journey Into Mystery #38, September 1956) again scripted by Wessler.

Almost – if not all – the Charlton material was scripted by astoundingly prolific Joe Gill at this time, and records are spotty at best, so let’s assume his collaboration on all the material here begins with ‘The Man Who Could Never Be Killed’ (Strange Suspense Stories #31, published in February 1957). This yarn of a circus performer with an incredible ethereal secret segues into ‘Adrift in Space’ (Mysteries of Unexplored Worlds #8 June 1958) as a veteran starship captain pushes his weary crew over the edge, whereas ‘The King of Planetoid X’ from the previous MoUW (February) details a crisis of conscience for a benevolent and ultimately wise potentate…

The cover of Strange Suspense Stories #31 (February 1957) leads into ‘The Gloomy One’ as a misery-loving alien intruder is destroyed by simple human joy, before the cover to Out of This World #5 (September 1957) heralds that issue’s ‘The Man Who Stepped Out of a Cloud’ and an alien whose abduction plans only seem sinister in intent. MoUW #5 (October 1957) tells the story of a young ‘Stowaway’ who finds fulfilment aboard a harshly-run space ship after which Out of This World #3’s cover (March 1957) ushers us to an apparent alien paradise for weary star-men in ‘What Happened?’

Next up is a tale from one of Charlton’s earliest star characters. The title came from a radio show that Charlton licensed the rights to, with the lead/host/narrator acting more as voyeur than active participant. The Mysterious Traveler spoke directly to camera, asking readers for opinion and judgement as he shared a selection of funny, sad, scary and miraculous human-interest yarns, all tinged with a hint of the weird or supernatural. Whenever rendered by Ditko, whose storytelling mastery, page design and full, lavish brushwork were just beginning to come into its mature full range, the contents of Tales of the Mysterious Traveler were always exotic and esoteric and utterly beguiling.

From issue #2 (February 1957), ‘What Wilbur Saw’ reveals the reward bestowed on a poverty-stricken country bumpkin who witnessed a modern-day miracle, after which Out of This World #3 covers a cautionary tale of atomic mutation in ‘The Supermen’ before the eerie cover to OoTW #4 (June 1957) signals a chilling encounter for two stranded sailors who briefly board the ‘Flying Dutchman’ whilst SSS #32’s cover (May 1957) dabbles in magic art when a collector is victimised by a thief who foolishly stumbles into ‘A World of His Own’.

From the same issue comes a salutary parable concerning a rich practical joker who goes too far before succumbing to ‘The Last Laugh’, after which ‘Mystery Planet’ (SSS #36, March 1958) offers a dash of interplanetary derring-do as valiant agent Bryan Bodine and comely associate Nedra confound intergalactic pirates piloting a planet-eating weapon against Earth!

A similarly bold defender liberates ‘The Conquered Earth’ from alien subjugation (OoTW #4, June 1957) whilst in ‘Assignment Treason’ (Outer Space #18. August 1958) the clean-cut hero goes undercover to save Earth from the predatory Master of Space as OoTW #8 (May 1958) and ‘The Secret of Capt. X’ reveals the inimical alien tyrant threatening humanity is not what he seems…

The cover to Mysteries of Unexplored Worlds #3 (April 1957) makes way for three fantastic thrillers, beginning with ‘The Strange Guests of Tsaurus’ as an alien paradise proves to be anything but, then ‘A World Where I Was King’ sees a clumsy janitor catapulted into a wondrous realm to win a kingdom he doesn’t want. Diverting slightly, Fightin’ Army #20 (May 1957) provides a comedic interlude as a civil war soldier finds himself constantly indebted to ‘Gavin’s Stupid Mule’ before ‘A Forgotten World’ wraps up MoUW #3’s contributions with a scary tale of invasion from the Earth’s core. ‘The Cheapest Steak in Nome’ turns out to be defrosted from something that died millions of years ago in a light-hearted yarn from MoUW #7 (February 1958)…

The cover to MoUW #4 (July 1957) precedes more icy antediluvian preservations found in the ‘Valley in the Mist’ whilst the one for Strange Suspense Stories #33 (August 1957) leads into a bizarre corporate outreach project as the ‘Director of the Board’ attempts to go where no other exploitative capitalist has gone before. Next, it’s back to MoUW #3 for a brush with the mythological in ‘They Didn’t Believe Him’ after which ‘Forever and Ever’ (SSS #33) reveals an unforeseen downside to immortality and Out of This World #3 sees a stranger share ‘My Secret’ with ordinary folk despite – or because of – a scurrilous blackmailer…

‘A Dreamer’s World’ from Mysteries of Unexplored Worlds #5 (October 1957) follows the chilling cover thereof as a test pilot hits his aerial limit and discovers a whole new existence, whilst Unusual Tales #7 (May 1957) traces the tragic path of ‘The Man Who Could See Tomorrow’ before the cover of Tales of the Mysterious Traveler #4 (August 1957) opens a mini-feast of voyeur’s voyages beginning with that issue’s ‘The Desert’: a saga of polar privation and survival.

TotMT #3 (May 1957) shows the appropriate cover and a ‘Secret Mission’ for a spy parachuted into Prague, whilst #4 offers ‘Escape’ for an unemployed pilot dragged into a gun-running scam in a south American lost world; ‘Test of a Man’ sees a cruel animal trainer receive his just deserts and ‘Operation Blacksnake’ grittily exposes American venality in the ever-expanding Arabian oil trade. Returning to Mysteries of Unexplored Worlds #5, ‘The Mirage’ torments an escaped convict who thinks he’s escaped his fate, whilst Texas Rangers in Action #8 (July 1957) sees a ruthless rancher crushed by the weight of his own wicked actions as ‘The Only One’, after which stunning covers to Unusual Tales #6 and 7 (February and May 1957) lead into our final vignette – ‘The Man Who Painted on Air’: exposing and thwarting a unique talent to preserve humanity and make a few bucks on the side…

This sturdily capacious volume has episodes that terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, plots and stripped-down dialogue that let the art set the tone, push the emotions and tell the tale, from times when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display the sharp wit and contained comedic energy which made so many Spider-Man/J. Jonah Jameson confrontations an unforgettable treat half a decade later, and this is another cracking collection not only superb in its own right but as a telling tribute to the genius of one of the art-form’s greatest stylists. This is something every serious comics fan would happily kill or die or be lost in time for…
Unexplored Worlds: The Steve Ditko Archive Vol. 2. This edition © 2010 Fantagraphics Books. Introduction © 2010 Blake Bell. All rights reserved.

Today in 1914, Jerry Siegel was born. Don’t make me have to finish this heads-up…

In 1937 Huey, Dewey & Louie Duck debuted. Ditto.

In 1959 The last issue of UK icon Comet was published and a decade later across the Pond Sidney Smith’s The Gumps ended. It had begun in 1917 as you’d know if read Sidney Smith’s The Gumps.

Bunny vs Monkey Book 11: Intergalactic Monkey Business!


By Jamie Smart, with Sammy Borras, Paul Duffield & Armin Roshdi (David Fickling Books)
ISBN: 978-1-78845-327-1 (Digest HB) 978-1-78845-387-5 (Waterstones Exclusive Team Bunny Edition) 978-1-78845-388-2 (Waterstones Exclusive Team Monkey Edition)

Win’s Christmas Gift Recommendation: Because… Just Because… 10/10

Bunny vs Monkey has been the inspirationally bonkers breakout star of The Phoenix since the first issue in 2012: recounting a madcap vendetta gripping animal archenemies set amidst an idyllic arcadia, masquerading as more-or-less mundane but critically endangered English woodlands. Concocted with gleefully gusto – but increasingly with cerebral cosmic crescendo in mind – by cartoonist/comics artist/novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember, Find Chaffy), these trendsetting, mind-bending yarns have been wisely retooled as best-selling graphic albums available in remastered, double-length digest softcover and hardback editions such as this one. All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in after a disastrous British space shot. OR DID IT?

Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite every effort of genteel, contemplative, reasonably sensible forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this moment remains a rude, troublemaking, chaos-creating, noise-loving lout intent on building his perfect “Monkeyopia” and/or being a robot, with or without the aid of evil supergenius Skunky or tagalong useless “henches” Metal Steve and Action Beaver

Daily wonders and catastrophes were exacerbated by a broad band of unconventional Crinkle creatures, none more so than monochrome mad scientist Skunky, whose intellect and cavalier attitude to life presents as a propensity for building dangerous robots, bio-beasts and sundry other super-weapons. He is, at his core, a dangerously inquisitive thinker and tinkerer…

Here – with artistic fiddling about from design deputy Sammy Borras – the war of nerves and mega-ordnances resumes as if nothing cosmic or multiverse-changing had ever happened or any hint of a restart after a cosmic culmination. See, that’s what happens if you let books pile up and don’t read them immediately! Go check out Bunny vs Monkey: The Great Big Glitch! and then come back and we’ll talk some more…

Okay then, new day, new start, same old mega mecha meta nonsense as ‘Clouding Over’ sees a suspiciously low-lying cirrus formation starts dumping rain and then increasing more noisome and noxious substances on the woodsfolk in what appear to be targeted strikes. Could there possibly be some kind of intelligence behind the atmospheric attacks?

With propriety and good taste in full retreat, the sensorial assaults resume in ‘Guts n’ Butts!’ as Monkey and Skunky debate the appalling assets and proposed “improvements” to the weaponised flatulence engine dubbed Bungamungus with no consideration of those in its path prior to the simian unleashing his own worst nightmare. The giant ‘MonkeyBot 5000’ is supposed to make life hell for his fluffy white foe, but it appears Bunny can find plenty of uses for a mechanised personal organiser that can bench press trucks, topple buildings, file and colour co-ordinate…

Reality trembles all over again when Monkey’s ‘Mum and Dad’ pop by for a visit and nice bit of tea, but nature’s innocents Weenie and Pig Piggerton are too busy having adventures with ‘Frogs!’ and their mystical king to really notice, whereas ‘Lucky… The Unluckiest Red Panda in the World!!’ stumbles into unbridled chaos (as always) when Skunky & Monkey decide to go through the forgotten inventions bin…

Worried about declining productivity, the sinister science sinner uses his 3D printer to unleash a horde of ‘Fun-Size Skunkies’ who are anything but, before Bunny learns where all the wreckage, rubbish and remains go when the latest catastrophe has finished unfolding. Sadly, there are good reasons nobody wants to see ‘Binbag Sam’ carry out his nasty but necessary job…

Always seeking peace and serene contemplation, mysterious Le Fox has found a wilderness to dig in, but when Monkey comes by and discovers gold in ‘Them Thar Hills’ that’s another dead dream, and only a prelude to planet-shaking events when Skunky’s new signal array test coincides with Monkey’s latest eating challenge. ‘Message in a Butthole’ reveals how – after, inevitably – a monumental foofie erupts across the universe, the consequences will be appalling but not at all unexpected…

In a fabulous tribute to Chuck Jones cartoons ‘Monkey vs Ai’ sees the annoying ape test a bunch of inventions that should work “in theory”, before going back to stinky basics with a cheese cannon. Sadly, the anticipated Cheesepocalyse is derailed by ‘The Turning of the Pig’ as pacifistic Piggerton reaches a limit and shows the monkey miscreant just what it all feels like…

‘Buzzing Off’ finds Skunky testing ways to end the really annoying fly suit he built for his partner in chaos and then hiding along with everyone else in ‘Who’s Afraid of the Monkey’ when the simian simpleton gets really, really hungry. Eventually sated, the little sod resumes pranks and pestiferations with a giant robot in ‘Close Encounters of the Bird Kind’. Remember that olfactory beacon blasted across infinity? This is the moment something answers that unique call…

Suddenly, in ‘You Looking at Me?’ Crinkle Woods are alive with alien weirdoes, but it’s just Skunky messing about with quantum physics and nothing to do with Monkey, because he’s currently hurtling to the other side of the Universe, testing to destruction the super-high-tech toilets of the extraterrestrials who abducted him…

He can’t be blamed for the astonishing void discovered by Pig and Weenie prompting the chilling question ‘What Lies Inside… the Hole?!’ or sensible but naïve robot Metal E.V.E.’s attempts to balance out Lucky’s cosmic misfortunes in ‘What Luck Befalls’ or even Metal Steve’s crisis of confidence and inexplicable desire to ‘Destroy’ because Monkey is currently spreading his brand of chaos while ‘Hitching a Ride’ on the ship of judgemental civilisation eradicating superior being Grand Master Nexus

Meanwhile on Earth, Skunky discovers the missing co-miscreant has left his life unfulfilled and dissatisfied and switches to a copy to serve his unsuspected emotional needs. ‘Little Monkey’ is wild, bitey, uncommunicative, un-potty-trainable and disgusting… such an improvement on the original! Enjoying his fresh start the evil inventor unleashes ‘A Clever Endeavour’ in the compulsive form of a malign puzzle box that baffles and bamboozles everyone – except the mini monkey who might just be the smartest thing in the woods now…

Pig’s penchant for peculiar pets sees the adoption of Blue-bummed Bimblebug ‘Parpy’  but the critter’s 24-hour lifespan brings near-instant woe, This leads to the advent of colossal hermit savant Capybara 5000 whose answers to all the ‘Big Questions’ are surprisingly violent. That search for truths culminates in sage advice ‘Run!’ before calm returns with Pig exploring wild water rafting and Le Fox confronting increasingly sinister Little Monkey in ‘The Happiness of the Kitsune’

In another beleaguered solar system Monkey is slowly wearing down Nexus and his minions, before accidentally warping them all back to Earth to enjoy a spontaneous battle of ‘Rather Big Lasers’ with Skunky. When that eradicates the mastermind’s secret underground lair all Skunky can think of is ‘Revenge’. With Little Monkey in tow the genius goes ‘On the Hunt’ in a unique battleship, pursuing ‘Space Wars’ even as his hirsute former best-buddy seizes control of the Nexus craft and drives it into ‘A Hella Interstellar Yeller’

Marooned on a muddy morass world, Monkey establishes his dream of a dictatorship. Sadly, ‘Chutneyopia’ is right next to the equally barren planet Skunky crashed on and war is declared as the newcomer demands an apology that just won’t be forthcoming…

Moreover, when Skunky took off after Monkey, most of Crinkle Wood went with him and as Bunny ruminates on ‘The Intergalactic Adventures of Weenie and Cinnamon Bun Pig!’ plans are underway to terraform the barren planetoid into ‘A New Home’ unfortunately undertaken by ‘Even More Skunkies’

With the enemy busy converting Chutneyopia into his other, better dream of Monkeyopia, ‘A New Plan’ is needed, but the still active Grand Master finally concedes that its superior mentality and firepower are no match for the annoying Earth ape. With its minions in revolt and resolved to blow up Earth, there nothing left for Monkey to worry about ‘Apart from the Bomb’ that’s going to end his grotty mucky dream world…

What better time for a reconciliation with Skunky?

Back on Earth, other Crinkle Wood critters have briefly enjoyed their time of growth and limelight in ‘Not Bunny vs Monkey’ but the likes of Stan Stoat and Randolph Raccoon are helpless when the minions start blasting. As Monkeyopia becomes a vast spaceship, Skunky begins his ‘Race to Save the World’ with his secret weapon Little Monkey but the outcome is never certain and our heroes all decide they’re ‘Best Off Out of It’, leaving a monumental deus ex machina to sort everything out…

Wrapping up these sidereal shenanigans and cosmic bum gags are related activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils and you to a compact online course in all aspects of comic strip creation supervised by Jamie Smart & Armin Roshdi detailing ‘How to draw King Frog!’, ‘A Bungamungous!’, ‘Capybara 5000!’ and ‘An Alien!’ before closing with an extensive plug for the aforementioned Phoenix Comics Club website complete with instant access via a QR code, plus previews of other treats and wonders available in The Phoenix to wind down from all that cosmic furore…

Another book for your kids to explain to you, the zany zenith of absurdist adventure, Bunny vs Monkey is weird wit, brilliant invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. Is that you?
Text and illustrations © Fumboo Ltd. 2025. All rights reserved.

Today in 1926 Joe Sinnott was born. His inking made Fantastic Four impeccable and unmissable, but if you fancy seeing his pencilling mastery you should see Mighty Thor Omnibus volume 1.

Back in 1954 UK preschool comic milestone Playhour began its 1700+ issue run.

Hellboy: Weird Tales


By Mike Mignola, Fabian Nicieza, John Cassaday, Eric Powell, Tom Sniegoski, Tommy Lee Edwards, Randy Stradley, Joe Casey, Sara Ryan, Ron Marz, J. H. Williams III, Jim Pascoe & Tom Fassbender, Will Pfeifer, John Arcudi, Matt Hollingsworth, Jill Thompson, Alex Maleev, Jason Pearson, Scott Morse, Akira Yoshida & Kia Asamiya, Doug Petrie, Bob Fingerman, Evan Dorkin, Andi Watson, Mark Ricketts, Kev Walker, Craig Thompson, Guy Davis, Stefano Raffaele, Ovi Nedelcu, Seung Kim, Steve Parkhouse, Steve Lieber, Jim Starlin, P. Craig Russell, Simeon Wilkins, Gene Colan, Roger Langridge, Eric Wright, Dave Stewart, Clem Robins & various (Dark Horse Books)
ISBN: 978-1-61655-510-8 (HB) eISBN: 978-1-63008-121-8 (digital) 978-1506733845 (2022 Omnibus TPB)

This book includes Discriminatory Content produced in less enlightened times. It also has Discriminatory Content included for comedic and satirical effect.

After the establishment of the comic book direct market system, there was a huge outburst of independent publishers in America and, as with all booms, a lot of them went bust. Some few, however, were more than flash-in-the-pans and grew to become major players in the new world order.

Arguably, the most successful was Dark Horse Comics who fully embraced the shocking new concept of creator ownership (amongst other radical ideas). This concept – and professional outlook and attitude – drew many big-name creators to the new company and in 1994 Frank Miller & John Byrne formally instituted sub-imprint Legend for those projects major creators wanted to produce their own way and at their own pace. Over the next four years the brand counted Mike Mignola, Art Adams, Mike Allred, Paul Chadwick, Dave Gibbons and Geof Darrow amongst its ranks; generating superbly entertaining and groundbreaking series and concepts. Unquestionably the most impressive, popular and long-lived was Mignola’s supernatural thriller Hellboy.

The hulking monster-hunter debuted in San Diego Comic-Con Comics #2 (August 1993) before formally launching in 4-issue miniseries Seed of Destruction (with Byrne scripting Mignola’s plot & art). Colourist Mark Chiarello added layers of mood with his understated hues. Once the fans saw what was on offer there was no going back…

What You Need to Know: on December 23rd 1944 American Patriotic Superhero Torch of Liberty and a squad of US Rangers intercepted and – almost – foiled a satanic ceremony predicted by Allied parapsychologist Professors Trevor Bruttenholm and Malcolm Frost. They were working in conjunction with influential medium Lady Cynthia Eden-Jones. Those stalwarts were waiting at a ruined church in East Bromwich, England when a demon baby with a huge stone right hand appeared in a fireball. The startled soldiers took the infernal yet seemingly innocent waif into custody.

Far, far further north, off the Scottish Coast on Tarmagant Island, a cabal of Nazi Sorcerers roundly berated ancient wizard Grigori Rasputin whose Project Ragna Rok ritual seemed to have failed. The Russian was unfazed. Events were unfolding as he wished…

Five decades later, the baby had grown into a mighty warrior engaging in a never-ending secret war: the world’s most successful paranormal investigator. Bruttenholm spent years lovingly raising the weird foundling whilst forming an organisation to destroy unnatural threats and supernatural monsters – The Bureau for Paranormal Research and Defense. “Hellboy” quickly became its lead agent.

As the decades of his career unfolded, Hellboy gleaned tantalising snatches of his origins, hints that he was an infernal creature of dark portent: born a demonic messiah, somehow destined to destroy the world and bring back ancient powers of evil. It is a fate he despises and utterly rejects, even though the universe keeps inexorably and relentlessly moving him towards it.

Hellboy earned the status of ‘actual legend’ in the comics world, starting as the particular vision of a single creator and, by judicious selection of assistants and deputies, cementing a solid take on the character in the hearts of the public. That’s just how it worked for Superman, Batman and Spider-Man (except for the whole “owning the fruits of your own labours” thing) and a big part of the same phenomenon was the eagerness of fellow creators to play in the same universe. Just how that and this collection came about is detailed in Editor Scott Allie’s Introduction preceding a blazing welter of strange and bizarre entertainment…

Originally an 8-part comics series wherein a star-studded cast of creators tell their own stories in their own varied styles under the watchful supervision of the big cheese himself in his unique infernal playground, Hellboy’s Weird Tales was gathered into a 2-volume set in 2004. This luxurious hardback and digital reissue originated in 2014, supplementing the original miniseries with back-up stories from Hellboy: The Wild Hunt #2-4.

Dramas that add to the canon nestle alongside bizarre and humorous vignettes that simply live for the moment and begin with ‘How Koschei Became Deathless’ crafted by Mignola, Guy Davis, Dave Stewart & Clem Robins. The filler from Hellboy: The Wild Hunt #2 & 3 details the valiant trials of a noble warrior and the bad bargain he made, after which a crafty man turns the tables on the world’s wickedest witch in ‘Baba Yaga’s Feast’ (H:TWH #4).

The mother of monsters returns in Fabian Nicieza & Stefano Raffaele’s ‘The Children of the Black Mound’ wherein a future soviet dictator has his own youthful, life-altering encounter with the queen of magic.

John Cassaday spoofs classic newspaper strips with rollicking pulp science hero in ‘Lobster Johnson: Action Detective Adventure’ after which Nazi-bashing nonsense, Eric Powell explores Hellboy’s childhood and early monster-mashing in ‘Midnight Cowboy’ whilst Tom Sniegoski & Ovi Nedelcu raise our spirits with an older ghostbuster failing to tackle a playful posse of spooks in ‘Haunted’

A classical doomed East/West war romance ghost tragedy is settled by Tommy Lee Edwards & Don Cameron in ‘A Love Story’, setting a scene for more Japanese myth busting in Randy Stradley & Seung Kim’s ‘Hot’ wherein the B.P.R.D. star clashes with an unhappy Tengu (water spirit) inhabiting a mountain hot spring…

Joe Casey & Steve Parkhouse celebrate the glory days of test pilots and the right stuff in ‘Flight Risk’ when Hellboy is involved in a competition to see who’s got the best jetpack, after which ‘Family Story’ (Sara Ryan & Steve Lieber) sees him acting as counsellor to the mum and dad of a rather diabolical kid, before we slip into all-out arcane action to retrieve a time bending artefact from a Guatemalan temple in ‘Shattered’ by Ron Marz & Jim Starlin.

A stakeout with an over-amorous fellow agent leads to unanticipated consequences in J. H. Williams III’s ‘Love is Scarier than Death’, whilst Will Pfeifer & P. Craig Russell’s dalliance with an undying theatre troupe traps our hellish hero in a ‘Command Performance’ and the entertainment motif continues in John Cassaday’s ‘Big-Top-Hell-Boy’ as the B.P.R.D. try to exorcise a mass-murderous circus in Germany before Hellboy and aquatic investigator Abe Sapien battle zombies in the ‘Theatre of the Dead’ courtesy of scripters Jim Pascoe & Tom Fassbender, as illustrated by Simeon Wilkins.

Thanks to John Arcudi & Roger Langridge, the undersea avenger sort of stars in comedic daydream ‘Abe Sapien: Star of the B.P.R.D.’, after which Jill Thompson takes ‘Fifteen Minutes’ to offer us the other side’s view of the eternal struggle, whilst Matt Hollingsworth & Alex Maleev show us the struggle against evil starts before we’re even legally alive in ‘Still Born’. Indomitable psychic Firestarter Liz Sherman acknowledges personal loss and the dreadful cost of the job in Jason Pearson’s ‘The Dread Within’ before Scott Morse conjures up a calmer moment for Hellboy in ‘Cool Your Head’ and Akira Yoshida & Kia Asamiya return us to ghost-riddled Japan for an unconventional duel with childish spirits in ‘Toy Soldier’

Bob Fingerman’s ‘Downtime’ pits the cream of the B.P.R.D. against the vexatious thing inhabiting the office vending machine, after which Doug Petrie & Gene Colan follow Liz and Abe on a typical ‘Friday’, even as artificial hero Roger the Homunculus foolishly seeks ‘Professional Help’ during a devious demonic assault (as recorded by Evan Dorkin). Andi Watson tackles Hellboy’s infernal heritage and possible future during a social function where he is – as always – the ‘Party Pooper’, after which team leader/psychologist Kate Corrigan endures an acrimonious reunion with her dead-but-still-dreadful mother in ‘Curse of the Haunted Dolly’ (Mark Ricketts & Eric Wright), whilst Kev Walker pits bodiless spirit Johann Krauss against a thing from outer space in ‘Long Distance Caller’.

The narrative portion of this stellar fear & fun fest rightly focuses on Hellboy himself as Craig Thompson takes the weird warrior on an extended tour of the underworld in ‘My Vacation in Hell’ and there’s still a wealth of wonder to enjoy with Mike Mignola’s Hellboy Weird Tales Gallery offering a selection of potent images by Cameron Stewart, Maleev, Dave Stevens with Dave Stewart, Steve Purcell, William Stout, Leinil Francis Yu, Phil Noto, Gary Fields with Michelle Madsen, J. H. Williams III, Rick Cortes with Anjin, Galen Showman with Michelle Madsen, Ben Templesmith, Frank Cho with Dave Stewart, Michael Wm. Kaluta, Lee Bermejo with Dave Stewart and Scott Morse.

Baroque, grandiose, scary, hilarious and even deeply moving, these vignettes alternate suspenseful slow-boil tension with explosive catharsis, and trenchant absurdity, proving Hellboy to be a fully rounded character who can mix apocalyptic revelation with astounding adventure to enthral horror addicts and action junkies alike or enthral jaded fun-lovers in search of a momentary chuckle. This is a classic compendium of dark delights you simply must have.

™ & © 2003, 2009, 2014 Mike Mignola. Weird Tales is ® Weird Tales, Ltd.

Today in 1932 Francis Burr Opper’s landmark strip And Her Name Was Maud ended. If only someone would release a definitive archive I certainly review it!

Also today, the amazing and astounding Otto Binder died in 1974. He wrote everything from Superman to Captain Marvel to Mighty Samson so go seek him out too for a grand old time…

O Josephine!


By Jason (Fantagraphics Books)
ISBN: 978-1-68396-210-6 (HB/digital edition)

This book includes Discriminatory Content included for dramatic, comedic and ironic effect.

Born in 1965 in Molde, Norway, John Arne Sæterøy is known globally by his enigmatic, utilitarian nom de plume Jason. The shy & retiring auteur started on the path to international cartoon superstardom in 1995, once first graphic novel Lomma full ay regn (Pocket Full of Rain) won Norway’s biggest comics prize: the Sproing Award.

From 1987 he had contributed to alternate/indie magazine KonK while studying graphic design and illustration at Oslo’s Art Academy. From there he went on to Norway’s National School of Arts and, after graduating in 1994, founded his own comic book Mjau Mjau. Constantly refining his style into a potent form of meaning-mined anthropomorphic minimalism, Jason cites Lewis Trondheim, Jim Woodring & Tex Avery as primary influences. Moving to Copenhagen Jason worked at Studio Gimle alongside Ole Comoll Christensen (Excreta, Mar Mysteriet Surn/Mayday Mysteries, Den Anden Praesident, Det Tredje Ojet) & Peter Snejbjerg (Den skjulte protocol/The Hidden Protocol, World War X, Tarzan, Books of Magic, Starman, Batman: Detective 27).

His efforts were internationally noticed, making waves in France, The Netherlands, Slovenia, Spain, Germany and other Scandinavian countries as well as the Americas. He won another Sproing in 2001 – for self-published series Mjau Mjau – and in 2002 turned nigh-exclusively to producing graphic novels. He won even more major awards.

Jason’s breadth of interest is wide and deep: comics, movies, animated cartoons, music, literature and pulp fiction all feature equally with no sense of rank or hierarchy. This puckish and egalitarian mixing and matching of inspirational sources always and inevitably produces picture-treatises well worth a reader’s time. Over a succession of tales Jason built and constantly re-employed a repertory company of stock characters to explore deceptively simplistic milieux based on classic archetypes distilled from movies, childhood entertainments, historical and literary favourites. These all role-play in deliciously absurd and surreal sagas centred on his preferred themes of relationships and loneliness. Latterly, Jason returned to such “found” players as he built his own highly esoteric universe, and even has a whole bizarre bunch of them “team-up” or clash…

As always, visual/verbal bon mots unfold in beguiling, sparse-dialogued, or even as here silently pantomimic progressions, with compellingly formal page layouts rendered in a pared back stripped-down interpretation of Hergé’s Claire Ligne style: solid blacks, and thick outlines dominating settings of seductive monochrome simplicity augmented by a beguiling palette of stark pastels and muted primary colours.

The majority of his tales brim with bleak isolation, swamped by a signature surreality: largely populated with cinematically-inspired, darkly comic, charmingly macabre animal people ruminating on those inescapable concerns whilst re-enacting bizarrely cast, bestial movie tributes.

A master of short-form illustrated tales, many Jason yarns were released as snappy little albums perfect for later inclusion in longer anthology collections like this one which gathers a quartet of his very best.

Here the stream of subtle wonderment opens with a suitably understated autobiographical jaunt to the land of Erin and an uneventful but truly mind-blowing progression along ‘The Wicklow Way’. The vacation hikes might be scenic and uneventful, but you’re never alone as long as you’re stuck inside your own head…

With the addition of a jaundiced inky outlook (and employing “yellow journalism” of the most literal kind) ‘L. Cohen: A Life’ then outlines the experiences and times of the poet, musician and philosopher, with a strong emphasis on whimsical inaccuracy and factual one-upmanship, whilst cinematic classicism underpins ‘The Diamonds’ wherein a pair of softened and barely-boiled detectives lose all objectivity after their scrupulous surveillance of a simple family affects their own hidden lives…

The low-key dramatics slip back into monochrome and into the twilight zone after weary world traveller Napoleon Bonaparte returns to Paris and falls head over shiny heels for infamous exotic dancer Josephine Baker. As with all doomed romances, the path to happiness is rocky, dangerous, and potentially insurmountable, but… c’est l’amour!

These comic tales are strictly for adults but allow us all to look at the world through wide-open childish eyes, exploring love, loss, life, death, boredom and all aspects of relationship politics without ever descending into mawkishness or simple, easy buffoonery. His buffoonery is always slick and deftly designed for maximum effect.

Jason remains a taste instantly acquired: a creator any true fan of the medium should move to the top of their “Must-Have” list.
All characters, stories, and artwork © 2019 Jason. This edition © Fantagraphics Books, Inc. All rights reserved.

Today in 1913 comics legend Joe Simon was born. I’m sure you’ve read all those great books he & Jack Kirby co-created, but if you haven’t, why not try The Sandman by Joe Simon and Jack Kirby?

In 1957 French comics genius Edmond-François Calvo died. You can not until you read his masterwork La Bête Est Mort which we reviewed as The Beast is Dead: World War II Among the Animals and will probably do again real soon.

DC Finest Blue Beetle – Blue Beetle Challenges The Red Knight


By Joe Gill, Roy Thomas, Gary Friedrich, Benjamin Smith, Bill Fraccio, Tony Tallarico, Dick Giordano, Steve Ditko, Dan Reed & Bob McLeod, Albert Val, Bill Black & various (DC Comics)
ISBN: 978-1-79950-248-7 (TPB)

This book includes Discriminatory Content produced in less enlightened times

This absorbing yet inarguably eccentric DC Finest compilation offers some of the rarest material ever aquired by the company and probably owes its existence solely to the screen success of the ever-changing titular star. I honestly never expected to see such seminal material in a modern collection and I hope the dated nature of the material finds an appreciative audience and rewards DC for their boldness… 

Sadly as ever, it’s not yet available digitally, but we live in hope…

The Blue Beetle premiered in Mystery Men Comics #1, released by Fox Comics and cover-dated August 1939. The pulp-inspired star was created by Charles Nicholas and possibly initially scripted by Will Eisner. “Charles Nicholas” was a shared pseudonym used by Chuck Cuidera (Blackhawk), Jack Kirby (everything) and Charles Wojtkowski (Blonde Phantom, Young Allies, Nyoka, Iron Corporal) with the last one generally attributed with actually inventing our remarkably resilient Azure Adventurer.

A mystery man in every sense of the term, the Cobalt Crimecrusher was inexplicably popular from the start: translating his comics venues into merchandise, a radio show and even a newspaper comic strip. Constantly acquired and traded by numerous publishers, BB survived the extinction of most of them: blithely undergoing many revisions to his origins and powers. By the mid-1950s he had ended up at Charlton Comics, appearing sporadically in a few long-inventoried tales before seemingly fading away. However, that was only until the early 1960s superhero resurgence when Joe Gill, Bill Fraccio, Tony Tallarico and, latterly, neophyte scripter/devoted Golden Age acolyte Roy Thomas revised and revived the character. It led to a unique 10-issue run spanning June 1964 to March 1966 (technically, two separate 5-issue runs), but you’ll see that it wasn’t quite that simple…

Pulling together many disparate strands from previous incarnations, former cop and valiant troubleshooter Dan Garrett was reshaped into an archaeologist gifted with a mysterious, magical ancient Egyptian scarab. This trinket would transform him into a lightning-throwing, super-sensed flying superman whenever he touched the scarab and uttered trigger phrase “Khaji Dha!”

After another brief sojourn in comic book limbo, Garrett resurfaced when Steve Ditko took on the concept, tweaking it to construct a fresh retooled hero for the gadget-conscious, superhero-savvy society perfect to continually confront a crimeridden culture.

Ditko accepted and acknowledged but sagely set aside all that prior history to utterly recreate a hero he could understand. Ted Kord is an earnest and proudly decent young scientist with a secret tragedy in his past, which Ditko and scripter Gary Friedrich sagely forbore revealing in deference to intrigue and action. The result was a taut, captivating noir thriller that opened the neopgyte’s azure casebook – which we’ll get to in the fullness of time…

Here, though, we open with the venerable veteran bursting back onto newstands courtesy of Gill, Fraccio, & Tallarico.

Cover-dated June 1964 the revival began in Blue Beetle (vol. 1, #1) with the disinterrment of ‘The Giant Mummy Who Was Not Dead’ as prominent visitor Dr. Dan Garrett and comely local egyptologist Professor Luri Hoshid fall foul of a rapidly changing political crisis whilst excavating an ancient site. The tomb of Kha-Ef-Re holds untold discoveries but resident strongman-with-despotic-aspirations – and a private nuclear arsenal – General Amenhotep may well end their dig out of sheer spite. Threatened but perservering, the duo unearth vile Kha-Ef-Re’s remains and a fantastic blue scarab that seemingly acts as a means of imprisoning his mummy.

On touching the gem, Garrett experiences an astounding vision as another ancient Egyptian – “The Great Pharoah” – reveals the scarab is a portal to fantastic power to be used in the service of good…

Transformed, Garrett immediately gets a chance to test it as a nuclear strike by Amenhotep’s forces awakens the mummy which grows to fantastic size and rampages across the nation. Thankfully the powers and abilities of The Blue Beetle are sufficient to defeat and re-entomb the monster and deal with the military maniac who thought to exploit him…

Relentlessly formulaic but somehow ly kitsch and bizarrely appealing, the stage was set for a succession of the same as BB #2’s ‘Hot War in the Arctic’ finds Garrett and sexy accomplice du jour Captain Elaine Norr (USAF) investigating peril in the far north. Here they clash with Red Chinese forces building secret airbases as well as cavemen, lost Goths, extinct big beasts and even dinosaurs from the sanctuary of a lost land… until more hastily applied atomics trigger a disaster…

Alien invasion was the theme of the third adventure as supersonic transport and possibly even the space program were threatened by a man who talked to lightning. ‘Mr. Thunderbolt and the Superstar’ led to a sustained war of nerves and powers narrowly won for humanity before a traditional supervillain arrived in the bright green form of ‘The Praying Mantis-Man’. Aided by Mexican entymologist firecracker Juanita Rivera, Garrett and his alter ego barely survive the efforts of self-mutating chlorophyl addict Hunter Mann to replace humanity with giant bugs. The macabre yarn is supplemented by a pinup of the Cobalt Crusader by Pat Masulli, before #5 finds Gill, Fracchio & Tallarico disclosing how and why ‘Blue Beetle Challenges the Red Knight’

This eerie yarn sees Garrett come to the aid of his friend Lewis Coll after the astrophysicist returns from a space mission strangely altered. Now obsessive and cruel, Coll shuns his fiancee Regina White and transforms himself into a invulnerable crimson armoured tyrant seeking to destroy all aircraft. So tough is his opposition that Blue Beetle must seek aid from the The Great Pharoah himself to end the threat…

The series went on a brief hiatus and returned with a new numbering system as, cover-dated July 1965, Blue Beetle #50 pitted the hero against ‘The Scorpion’ as villainous Mister Crabb sought to control the oil industry with thugs and giant robots, whilst in # 51 deranged incel Dr. Jeremiah Clugg sought to offset his self-perceived physical flaws and failings with women by placing his personality and mentality inside a super-srobot dubbed ‘Mentor the Magnificent’. Unable to reason, the Beetle had to quell his increasing instability with force…

Gill & Tallarico handled #52 as ‘Magno, the Man Who Shakes the World’ finds disgraced anthropologist Louis Forte targeting Garrett for revenge that escalates into shattering the entire planet as tectonic terrorist Magno-Man, after which Praying Mantis-Man returns to bedevil humanity in ‘The People Theives’, with the mantid maniac snatching humans as lab fodder until the Azure Avenger steps in and stomps him…

The last hurrah of the old guard saw aspiring junior Roy Thomas script for Fracchio & Tallarico a deft return to Egypt in final foray (Blue Beetle #54 February/March 1966) as Garrett and Luri Hoshid reunite after her latest find is co-opted by a rival who knows its true power. Sadly even Professor Philipps is unaware of the full force and malign sentience of ‘The Eye of Horus’ Soon the ancient device is enslaving and transforming humans in its quest for dominance, but the Great Pharoah has a plan to aid his new agent defeat it. All the hero has to do is visit the gods in the Land of the Dead and return with a certain weapon…

Despite it being the height of superhero madness in popular culture, Blue Beetle folded then and was left fallow until the end of the year. As stated above, he returned much changed in the back of Captain Atom (#83 November 1966) with Charlton Comics’ biggest gun in the process of his own refit and renewal again courtesy of Ditko.

The remodelling of the Atomic Ace left room for expansion and experimentation so Ditko plunged right in, introducing an acrobatic, technologically armed swashbuckler taking care of business without any extraneous exposition or explanation… and using one of the oldest names in the business.

Here ‘The New Blue Beetle’ displays his modus operandi by stopping a vicious crime-spree by the Killer Koke Gang. The untitled yarn has all classic elements of a Ditko masterpiece: outlandish, intense fight scenes, compact, claustrophobic yet dynamic layouts, innovative gimmickry and a clear-cut battle between Right and Wrong. It’s one of the very best introductory stories of a new hero anywhere in comics – and it’s only 7 pages long…

With a definite feeling of no safety or status quo, next instalment ‘Wanted for Murder’ – scripted by Mike Friedrich with full art from Ditko – pits the new kid against a mysterious Masked Marauder who has invaded ghis own home. However, the real kicker is a bombshell revelation that Homicide Detective Fisher, investigating the disappearance of Garrett, suspects a possible connection to Kord…

Next in the imaginatively entitled ‘Blue Beetle Fights a Submarine’ the vigour and vitality of the hero is again undeniable as a mid-air hijack is foiled before a spy sub and giant killer octopus are given short shrift by the indomitable rookie crusader. Then CA #86 sees the return of ‘The Masked Marauder’ as the cobalt crimebuster confronts a ruthless scientist/industrial spy he’s convinced he has battled before…

This is all preamble to the main event as – cover-dated June 1967 – Blue Beetle (volume 2) #1 launched.with lead tale ‘Blue Beetle Bugs the Squids’; an all-Ditko masterpiece (even scripting it as “D.C. Glanzman”) with the hero in astounding action against a deadly gang of bandits. ‘Blue Beetle… Bugs the Squids’ is crammed with the eccentric vitality that made Amazing Spider-Man such a monster hit, with justice-dispensing joie de vivre balanced by the moody, claustrophobic introduction of Ditko’s most challenging mainstream superhero creation. Sadly, you’ll need a different book to meet this version of The Question

Another all-Ditko affair, Blue Beetle #2 shows the master at his peak. ‘The End is a Beginning!’ at last reveals the origin of the hero as well as the fate of Dan Garrett, and even advances Kord’s relationship with his long-suffering ever-pining assistant Tracey. #3 is another superbly satisfying read, as the troubled warrior routs malevolent, picturesque thugs ‘The Madmen’ in a sharp parable about paranoia and misperception.

Blue Beetle #4 is visually the best of the bunch as Kord follows a somehow-returned Garrett to an Asian backwater in pursuit of lost treasure and a death cult. ‘The Men of the Mask’ is pure strip poetry and bombastic action, cunningly counterbalanced by final outing ‘Blue Beetle Faces the Destroyer of Heroes’ (Blue Beetle #5). It remains a decidedly quirky tale featuring a notional team-up of the azure avenger and The Question wherein a frustrated artist defaces heroic and uplifting paintings and statues. Ditko’s committed if reactionary views of youth culture, which so worried Stan Lee, are fully on view in this charged, absorbing tale…

The Ditko Beetle was sublime but short-lived: an early casualty when the Sixties Superhero boom reversed and horror again ruled the newsstands, Charlton’s “Action Hero” experiment was gone by the close of 1968, preceding a long line of costumed champions into limbo and clearing the decks for a horror renaissance.

Time passed and reading tastes changed again. After the cosmos-consuming Crisis on Infinite Earths re-sculpted DC’s universes in 1986, a host of stars and even second stringers got floor-up rebuilds to fit them for a tougher, uncompromising, straight-shooting, no-nonsense New American readership of the Reagan era. In the intervening years, DC had pursued an old policy: gobbling up the characters and properties of defunct publishers. A handful of Charlton buy-outs had already appeared in Crisis, and now Captain Atom, The Question and two separate Blue Beetles seamlessly slotted into the new DCU, ahead of the rest of the lost contingent…

Before that moment though, there was a final flurry of the old guard.

This collection ends with the rare one-off Charlton Bullseye #1 (June 1981), released as Charlton was finally winding down its business. Written by Bejamin Smith and illustrated by Dan Reed, Albert Val & Bill Black ‘The Enigma’ sees Blue Beetle and The Question officially meet for the first time as someone they just don’t know targets them both for vengeance and assassination. He doesn’t succeed this time but does get away and threaten to return…

With covers by Fraccio, Frank McLaughlin, Vince Colletta, Masulli, Dick Giordano, Tallarico, Ditko, Rocke Mastroserio, Reed & Bob McLeod this a book that is both sublime and ridiculous, but one any lover of Fights ‘n’ Tights fiction just must have.
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Today in 1913 utterly unique UK cartoonist and raconteur Bill Tidy was born. We last bowed before T’ Mastuh with our coverage of The Fosdyke Saga volume 1. In 1949 Jim Starlin entered this world, and you can check out the bajillions he’s created since by using our search box. Ditto for Matt Wagner, who is so much more than just Grendel, Mage, Batman and Sandman Mystery Theatre. He joined us right about…. NOW! back in 1961.