Toby and the Pixies: volume 3: Pixie Pandemonium!


By James Turner & Andreas Schuster (David Fickling Books)
ISBN: 978-1-78845-355-4 (TPB)

Way back in January 2012, Oxford-based David Fickling Books made a rather radical move by launching a traditional anthology comics weekly aimed at under-12s. It revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

To this day each issue features humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. The Phoenix has successfully established itself as a potent source of children’s entertainment because, like Beano and Dandy, it is equally at home to boys and girls, and HAS mastered the magical trick of mixing amazingly action-packed adventure series with hilarious humour strip serials such as this one. Most of the strips have also become graphic collections; just like this one…

Crafted by the exceedingly clever James Turner (Star Cat, Super Animal Adventure Squad, Mameshiba, The Unfeasible Adventures of Beaver and Steve) and Canadian cartoonist/designer/animator Andreas Schuster (KLARA AND ANTON in PRIMAX Magazine), Toby and the Pixies began in January 2020 as I Hate Pixies and, once out of the compost bag of creative wonders, just wouldn’t stop. Those first forays were remastered and released as Toby and the Pixies: Worst King Ever! and follow-up fun folio Best Frenemies charting the course of a nerdy boy at a nice school – until it all goes wrong…

Unappreciated, anxious 12-year-old Toby Cauldwell was resigned to and content with his meagre, second-rate friends, dedicated personal bullies, negative charisma levels and functional classroom invisibility at Suburbiton High School, but began rapidly shedding his appallingly uncool reputation the day after his electric-toaster-obsessed Dad ordered him to sort out their unruly, out-of-control back garden…

That’s when Toby discovered that wild, jungle-like urban wilderness was – unbeknownst to any mortal – the camouflaging screen for a fabulous fey realm. The ethereal, moist and rather mucky enclave had endured unseen in the green shambles of the Cauldwell backyard for countless ages. Now – thanks to an inept and inadvertent act of emancipation triggered by Toby kicking an unfortunately placed plaster garden gnome – the status quo forever altered. A tool of fate, the reluctant lad was instantly elevated to the position of supreme overlord, by dint of accidently yet totally obliterating the sitting tyrant. It was only for a hidden kingdom of magical morons, but they were really happy to be shot of their previous mad, mean, magical master….

As interpreted by the former King’s advisors – Royal Druid Mouldwarp, wise(ish) Lore Keeper/Potion Master Gatherwool and Toadflax (she eats stuff) – deliberate or otherwise, despatching King Thornpickle made Toby new absolute monarch. Pixie law also stated said ruler could do anything they wanted… a prospect so laden with responsibility that it made Toby weep with terror…

Just coming to terms with MAGIC actually existing, and that the ever-present freaky, anarchic imps can do it whilst still being absolute idiots and morons was awful enough, without also still having to survive school’s normal horrors. Thankfully, as the little odds and sods increasingly impinged and impacted on Toby’s life, education and prospects, they also turned school upside on a daily basis, and Toby’s fellow outcast Mo soon discovered the shocking secret of their existence. And he thought it was BRILLIANT!

In the short term, it actually made things worse but now, apart from constant teasing and perpetual whining pleas to visit the magic kingdom, there is a fellow human King Toby can moan at. Two actually, as snarky bully Steph also soon discovered the secret and has since proved to not be quite as awful as she might be…

That’s good because knowledge is a dangerous, trouble-causing thing, particularly as the Pixies are now everywhere and Toby’s succession triggered many problems: especially when magic-slime wielding Princess Sugarsnap – daughter of Thornpickle and rightful heir to a job Toby really, really doesn’t want – started a war to take back the throne Toby absolutely doesn’t want…

This third fondly foetid foofaraw opens with a chance to get reacquainted with key regulars Toby, Mo, Steph, Toadflax, Gatherwool & Mouldwarp in a comprehensive double page intro. Then it’s back to school and off the deep end (or is it?) in ‘Chapter 1: Off Sick’ as Toby is confined to bed with a cold. Typically, his loyal subjects think magic is the answer, but they couldn’t be more wrong… or destructive…

‘Chapter 2: On Holiday’ finds Mr. Cauldwell attending a seaside toaster convention and “thoughtfully” leaving his son and Mo on the beach all day. The King thought he was going to have a pixie-free rest but his Royal Champion (that’s Mo. Keep up!) has kindly brought the Advisors along. They’ve never seen the sea before but think there must be sea pixies they can declare war on if they find them. That ends in frustration but they do discover the narcotic rush power of limitless sugar as delivered by candyfloss…

A systemic examination of each Advisor begins with ‘Chapter 3: Toadflax Day’ as the luckless little omnivore tries to celebrate her birthday in peace and with a minimum of injury, but still falls victim to cruel prankish fate, after which ‘Chapter 4: The Dentist’ finds Toby trapped in the dreaded gob-surgery with his extremely curious courtiers aware of his anxiety but not sure how magic can help. It doesn’t stop them trying though, with terrifying results…

‘Chapter 5: Mouldwarp’s Day’ unearths the pocket Druid’s secret desire to be a mighty – and adored – hero of the Realm, but his dreams are crushed in Gatherwool’s agenda to celebrate King Toby’s 100th visit to the Kingdom and gift the human with the nation’s most dangerous and deadly arcane artefacts. What could possibly go wrong?

Of course, it’s not just royal duties that stress Toby out. Ordinary school interactions are also a nightmare, which is why, after saying something really stupid he truly wished he hadn’t, the junior Cauldwell accepts the use of a pixie enchantment to erase that embarrassing moment. ‘Chapter 6: Time Cape’ only serves to remind him that no matter how bad a situation seems, it can always be amplified to near-cosmic armageddon by a little mucky mud magic…

In ‘Chapter 7: Bixenjammer’ Toby, despite all his past experiences, allows the Advisors to distract him from his homework with tales of the pixies’ ultimate nemesis. Happily his subsequent search for it turns up nothing, after which ‘Chapter 8: Talking to Vegetables’ sees the King foolishly accept the power to communicate with beasts only to find Gatherwool has confused the Fruit of Animal Communication with the equivalent Vegetable version. Barracked and besieged by the contents of fridge and fruit bowl, it takes mere moments to spark a retaliatory war with outraged groceries and only sheer luck saves Toby and the rest of meat world…

‘Chapter 9: Gatherwool’s Day’ reveals the depths of the Lore Keeping Potion Master’s devotion as he undertakes enlarging his beloved monarch to colossal proportions, despite every effort of everyone else to convince him he should check or at least ask first, before Romance fills the air in ‘Chapter 10: Crushed’ after Toby becomes besotted by French foreign exchange student Josephine. The milestone occurs just as the pixies are undertaking similar outreach by inviting demonic Boggart exchange student Grax’norx’ng’kk to observe their way of life. Everyone loves Love and is eager to help, but Toby – and Toadflax – really should have refused all offers to help…

‘Chapter 11: Logically Speaking’ finds Mo and his liege lord asked to advise on a trade logistics problem involving transport of grain, chickens and foxes – with predictably disastrous results – and then joining the school newspaper staff. When the pixies are introduced to the concept of journalism, ‘Chapter 12: No News’ proves their version, utilising a Magic Parchment of Truth to alter reality to match what’s been written, is far more tempting and satisfactory. Thankfully, Steph keeps her wits as Toby succumbs to his unleashed dark side and the status quo is restored before the universe ends…

Somehow, unconfident Toby lands a major part in a school theatrical production, and foolishly accepts aid from Gatherwool to calm his stage fright in ‘Chapter 13: Play Time’. Of course the resultant chaos only adds to the performance but ‘Chapter 14: It’s Snow Joke’ has far more serious repercussions after the Advisors animate the snowmen built by gleeful innocent kids – and Toby & Mo. Apparently, even happy chilly manmade ice folk can dream of world conquest…

The story portion pauses on an early seasonal saga as the pixies share their own Christmas traditions in ‘Chapter 15: A Blimpmas Carol’ whilst test-traumatised Toby humbugs all and sundry in his nervous flurry of revision. When Mo introduces the Advisors to a certain classic book, the stage is set for some life- and attitude-changing ghost action and time travel, but these are the pixies in the pilot seat and you know it won’t go as planned…

Wrapping up the fungal fun and mucky madness is a bunch of pages of related activities: a swathe of features offered under the aegis of the Phoenix Comics Club. Bring paper, pencils and you to a compact online course in all aspects of comic strip creation supervised by Andreas Schuster who helms an activity section that includes ‘Let’s Draw a Pixie!’, ‘A Square Pixie!’ ‘A Circle Pixie!’ ‘An Oval Pixie!’ ‘Expressions!’ ‘Noses!’ ‘Glasses!’ ‘Hair!’ Ideas for Hats!’ ‘Yoghurt Pots!’ ‘A Broken Cup!’ ‘Foam Darts!’ ‘Leaves!’ ‘Pinecones!’ ‘Raccoons!’ ‘Snow Pixies!’ ‘Desert Pixies!’ and ‘Jungle Pixies!’ which ends on an extensive plug for the Phoenix Comics Club website complete with instant access via a QR code.

Toby and the Pixies is a joyous concatenation of nonsense no lover of laughs and lunacy should deprive themselves of and a feast of yuckky yoks all kids will gleefully consume. What are we all waiting for?
Text and illustrations © The Phoenix Comic 2025. All rights reserved.

Toby and the Pixies: volume 3: Pixie Pandemonium! is published on 11th September 2025 and available for preorder now.

Adventures of Superman: José Luis García-López volume 1


By José Luis García-López, Martin Pasko, Gerry Conway, Elliot S. Maggin, David Michelinie, Len Wein, Denny O’Neil, Bob Oksner, Frank Springer, Vince Colletta, Dan Adkins, Joe Giella, Steve Mitchell, Dick Giordano & various (DC Comics)
ISBN: 978-1-4012-3856-8 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

The American comic book industry would be utterly unrecognisable if Superman had never been born. His unprecedented adoption by a desperate and joy-starved generation quite literally gave birth to a genre if not an actual art form. Within three years of his June 1938 debut, the intoxicating blend of eye-popping action and social wish-fulfilment which hallmarked the early Man of Steel had grown to encompass cops-and-robbers crime-busting, socially reforming dramas, science fiction, fantasy, whimsical comedy and, once the war in Europe and the East embroiled America, patriotic relevance.

In many ways Superman is still master of the world, having utterly changed the shape of a fledgling industry and modern entertainment in general. There have been newspaper strips, radio and TV shows, cartoons games, toys, merchandise and blockbusting movies. Everyone on Earth gets a picture in their heads when they hear the name. Moreover, he is a character endlessly revitalised by the creators who work on his never-ending exploits. One the most gifted and intoxicating is José Luis García-López. An industry professional since he was 13 years old, the master illustrator was born in Pontevedra, Spain on 26th March 1948. By age three he was living in Argentina, and reared on a steady diet of comics: especially the works of Alex Raymond, Hal Foster, Alberto Breccia, Milt Caniff and José Luis Salinas.

During the late 1960s, García-López broke into the US comics world, with anthological romance work and anodyne horror tales for Charlton Comics which led to mystery-suspense yarns for Gold Key. In 1974 he moved to New York City where Joe Orlando got him a crucial intro meeting with DC Comics. That turned into a near-exclusive 40-year association which not only generated astounding comics sagas, but also saw the artist become the corporation’s official reference artist: the fount of all style guides and merchandising materials. His art was DC’s interface with the wider world.

After a few tentative inking jobs, García-López debuted as a DC penciller and inker on a Hawkman back-up in Detective Comics #452 in October 1975, and a month later was illustrating post-apocalyptic doomsday thriller Hercules Unbound. His sumptuous art could also encompass grim & gritty and he was drafted in to end the run on the company’s Tarzan title, and was afterwards handed western antihero Jonah Hex when the gunslinger – bucking all industry sales trends – graduated to his own solo title in early 1977.

The artist’s star was on the rise. While filling in all across the DCU – his assorted Superman tales are all in this stunning hardback/digital compilation – García-López was increasingly first choice for major publishing projects and events, such as the Marvel-DC Batman/Hulk tabloid crossover, prestige specials such the Superman/Wonder Woman clash included here and such breakthrough/breakout miniseries and graphic novels as Cinder & Ashe, Atari Force, Twilight, Star Raiders, Road to Perdition and many more. Paradoxically, he remains one of the company’s greatest artists and yet largely unknown and under-appreciated.

This splendid tome gathers the contents of Superman #294, 301-302, 307-309, 347; All-New Collectors’ Edition C-54 and DC Comics Presents #1-4, 17, 20, 24, 31: collectively spanning December 1975 through March 1981. Hopefully by the time I get to the sequel Superman and companion Batman volumes there will also be a DC Universe of… edition…

What we have here, though, is a boldly exuberant celebration of the Man of Steel, many with guest stars and all splendidly accessible to veteran fans and casual acquaintances alike.

The wonderment opens with a short back-up from Superman #294. Scripted by Martin Pasko and inked by Vince Colletta, ‘The Tattoo Switcheroo!’ details how Clark Kent escapes secret identity exposure after being nabbed by gangsters. Such pedestrian concerns are forgotten in Superman #301 (July 76) where Gerry Conway & Bob Oksner help prove ‘Solomon Grundy Wins on a Monday!’, as Earth-2’s monstrous zombie horror sideslips to Earth-1 to wreak havoc in Metropolis, thereby forcing the Action Ace to use brains rather than brawn to win the day.

An issue later, Elliot S. Maggin scripted ‘Seven-Foot-Two… and Still Growing!’ as fiendish scientist Lex Luthor finds a way to diminish the hero’s intellect by enlarging him to the point where his brain no longer efficiently connects to his dinosaur-dimensioned body. Thankfully, size-shifting hero The Atom is only a phone call away…

Curt Swan was Superman’s premiere artist for decades: a supremely gifted and conscientious illustrator who made the character his own. He was not, however, superhuman and while he was drawing what was then billed as “the longest Superman story ever” for DC Special Series #5 (Superman Spectacular 1977) García-López united with Conway and inker Frank Springer for issues #307-309 (January – March 1977), wherein the Man of Steel was deceived and deluded into believing his alien origins to be a comfortable fabrication to ease a human mutant’s twisted mind. In ‘Krypton – No More!’ Kal-El waged a war to save the environment from big business and their multipowered minions Radion & Protector, even battling his cousin Supergirl to disprove ‘This Planet is Mine!’ before the true story is revealed, just in time to tackle an alien invasion in ‘Blind Hero’s Bluff!’ as the Girl of Steel joined the now clear-headed hero and his faithful dog Krypto

Following that is one of the most impressive and fun comics sagas of the era. Written by Conway and inked by Dan Adkins, All-New Collectors’ Edition C-54 (January 1978) sees ‘Superman vs. Wonder Woman’ take us back to World War II, as Man of Steel and Amazing Amazon meet for the first time after Nazi Übermensch Baron Blitzkrieg and Japan’s infallible assassin Sumo the Samurai unite to steal a prototype atomic device. Although they should be allies, the heroes are quickly and cataclysmically at odds over the dispensation of the nuke so, once they stop fighting, they still must defeat the Axis Powers’ most fanatical operatives…

From the moment a kid first sees his second superhero the only thing they want is to see how the new gaudy gladiator stacks up against the first. From the earliest days of comic books (and according to DC Comics Presents editor Julie Schwartz it was the same with the pulps and dime novels that preceded it), we’ve wanted our idols to meet, associate, battle together – and if you follow the Timely/Marvel model, that means against each other – far more than we want to see them trounce archenemies in a united front…

The concept of team-up books – an established star pairing or battling (usually both) with less well-selling company characters – was far from new when DC awarded their then-biggest gun a regular arena to have adventures with other stars of their firmament, just as Batman had been doing since the middle of the 1960s in The Brave and the Bold. It was the publicity-drenched weeks before release of Superman: The Movie and Tim Burton’s Batman (which, BTW, García-López also provided designs for) was over a decade away…

The Metropolis Marvel had already enjoyed the serial sharing experience, when World’s Finest Comics briefly ejected the Caped Crusader and Superman battled beside a coterie of heroes including Flash, Robin, Teen Titans, Vigilante, Dr. Fate and others (issues #198-214: November 1970 to October/November 1972) before a proper status quo was re-established.

Star-studded new monthly DC Comics Presents was a big deal at the time, so only the utterly astounding and series-unattached José Luis García-López (inked by Adkins) could conceivably open the show. Silver Age Flash Barry Allen had been Superman’s first co-star in that aforementioned World’s Finest Comics run and he reprised his role in ‘Chase to the End of Time!’ and ‘Race to the End of Time!’ (DCCP #1 & 2: July/August & September/October 1978), with scripter Marty Pasko detailing how warring alien races trick both heroes into speeding relentlessly through the timestream to prevent Earth’s history being erased. As if that isn’t dangerous enough, nobody could predict the deadly intervention of the Scarlet Speedster’s most dangerous foe, Professor Zoom, the Reverse-Flash, who tries to turn the race against time to his own advantage.

David Michelinie wrote a tantalising pastiche of classic Adam Strange/Mystery in Space thrillers for García-López to draw and ink in ‘The Riddle of Little Earth Lost’, wherein the Man of Two Worlds and Man of Tomorrow foil the diabolical cosmic catastrophe scheme of deranged military genius Kaskor who intended to transpose and subjugate or destroy Earth and light-years-distant planet Rann.

Len Wein wrote the superb ‘Sun-Stroke!’ as the Man of Steel and madly-malleable Metal Men joined forces to thwart solar-fuelled genius I.Q. and toxic elemental menace Chemo after an ill-considered plan to enhance Earth’s solar radiation exposure provoked cataclysmic solar flares. With the title on solid ground the artist moved on, but returned with Gerry Conway and inker Steve Mitchell to herald the return of Firestorm in DCCP #17’s ‘The Ice Slaves of Killer Frost!’: a bombastic, saves-the-day epic returning the Nuclear Man to active DC pantheon service after a long hiatus.

In DCCP #20, Green Arrow steals the show in gripping, Big Business-busting eco-thriller ‘Inferno from the Sky!’ (Denny O’Neil, García-López & Joe Giella), after which the artist filled in with Conway on Superman #347 (May 1980) as the Last Son of Krypton clashes with a mythic cosmic courier in ‘The Sleeper Out of Time!’

In his peregrinations around the DCU, García-López had particularly distinguished himself with numerous episodes and fill-ins starring murdered aerialist Deadman. One of the very best came in DC Comics Presents #24 (August 1980) wherein scripter Wein reveals the tragic, chilling story of ‘The Man Who Was the World!’ as the grim ghost is forced to possess Superman and save the Earth… but fouls up badly…

Wrapping up this superb Fights ‘n’ Tights festival is ‘The Deadliest Show on Earth!’ (DCCP #31); written by Conway and inked by Dick Giordano, teaming Man of Steel and original Robin, the Teen Wonder Dick Grayson to conclusively crush a perfidious psychic vampire predating on the performers at the troubled Sterling Circus…

These tales are gripping fare elevated to epic heights by the magnificent art of one of the world’s finest artists. How could any fan possibly resist?
© 1975, 1976, 1977, 1978, 1979, 1980, 1981, 2013 DC Comics. All Rights Reserved.

The Tomb of Dracula Marvel Masterworks volume 1


By Marv Wolfman & Gene Colan, Gerry Conway, Archie Goodwin, Gardner F. Fox, Roy Thomas, Vince Colletta, Tom Palmer, Ernie Chan, Jack Abel, Steve Gerber, Rich Buckler & Pablo Marcos, Neal Adams & various (MARVEL)
ISBN: 978-1-3029-2947-3 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Today in 1926 Eugene Jules Colan was born. In a long and illustrious career, this is what most people remember him for, and rightly so as it was always his baby…

At the end of the 1960s American comic books were in turmoil, much like the youth of the nation they targeted. Superheroes had dominated the market and zeitgeist for most of the decade; peaking globally before explosively falling to ennui and overkill. Familiar, trusted genres like horror, westerns and science fiction were resurgent, and fed back into comics thanks to radical trends in moviemaking, where the kids who had grown up with Marvel now pursued the bulk of their young adult entertainment needs.

Inspiration isn’t everything. In fact, as Marvel slowly grew to a position of market dominance in the wake of the losing their two most innovative and inspirational creators, they did so less by experimentation and more by returning to and expanding proven concepts and properties. The only real exception to this was the en masse creation of horror titles: an initial response to that industry downturn in super-hero sales – and a move vastly aided and expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

The switch to supernatural stars had many benefits. Crucially, it particularly brought a new readership to Marvel comics, one attuned to the global revival in spiritualism, Satanism and all things sinisterly spooky. Almost as important, it gave the reprint-crazy company opportunity to finally recycle old 1950s horror stories that had been rendered unprintable and useless since the code’s inception in 1954.

A scant 15 years later Comics Code prohibitions against horror were hastily rewritten – amazing how plunging sales can affect ethics – and scary comics came back in a big way. A fresh crop of supernatural heroes and monsters popped up on newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving mystery men titles. Crucially, lifting the Code ban resulted in so many horror titles (both new characters and reprints from the massive, multi company horror-boom of 1949-1955) that it undoubtedly caused a few more venerable costumed crusaders to (temporarily, at least) bite the dust.

Almost overnight nasty monsters (and narcotics, but that’s another story) became acceptable fare on four-colour pages and – whilst a parade of pre-code reprints made sound business sense – the creative aspect of the contemporary buzz for bizarre themes was catered to by adapting or incorporating established and still-popular cultural icons before risking whole new concepts on an untested public. As always in entertainment, the watchword was fashion: what was hitting big outside comics must be incorporated into the mix as soon as possible. When science-backed proto-horror Morbius debuted in Amazing Spider-Man #101 (cover-dated October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars.

They began with a traditional werewolf and then an already infamous vampire before chancing something new with a haunted biker who tapped into both Easy Rider’s freewheeling motorcycling chic and the prevailing supernatural zeitgeist. Recycling an old western’s title, an all-new Ghost Rider debuted in Marvel Spotlight #5, August 1972. He had been preceded by western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4. From these beginnings, spooky floodgates opened to such an extent there was even room for non-white stars such The Living Mummy, Brother Voodoo and zombie Simon Garth

This momentously mean & moody compendium collects the neck-nuzzling dark lord’s earliest exploits from a time when he was regarded as an implacable outsider and murderous conquest-obsessed predator. They come from The Tomb of Dracula #1-11, April 1972 – August 1973, and are supported by material from mature-themed, monochrome magazine iteration Dracula Lives! #1-3 which – confusingly for the era – were constantly referenced in the colour comics even if us kids weren’t supposed to have them…

Thus they all lurk at the back of this grimoire of gore rather than unfold chronologically in-world.

Opening with a brace of revelatory, reminiscing Introductions from Roy Thomas and Marv Wolfman we learn the convoluted details and twisty path that led to disinterring the Count for his landmark debut in The Tomb of Dracula #1 cover dated April 1972 but actually on sale from November 16th 1971. By all accounts the simple use of a public domain character was an idea with many owners. Publisher Martin Goodman apparently pushed editor Stan Lee and never originally considered the project as a Marvel colour comic book. Nor was Gene Colan in the frame to draw it. The illustrator thought otherwise and aggressively and successfully campaigned for the job…

Eugene Jules Colan – sometimes AKA Adam Austin – was born in the Bronx and drew comics for almost his entire life. They included countless genre shorts in every conceivable field, plus character s like Daredevil, Batman, Superman, Wonder Woman, Howard the Duck, Iron Man, Sub-Mariner, Captain America, The Spectre, Hulk, Avengers, Kid Colt. Outlaw, Brother Voodoo, Star-Lord, Wolverine and more. His co-creations include first African-American superhero The Falcon, Guardians of the Galaxy, two Captain Marvels (Mar-Vell & Carol Danvers), Blade the Vampire Hunter, Dracula’s daughter Lilith, Night Force, Nathaniel Dusk, Silverblade, Detective Inc., Jemm, Son of Saturn, Jughead’s Time Police, Ragamuffins, and much work for Archie, Bongo, Comico, CrossGen, Disney, Fiction House, IDW & and Ziff-Davis Comics.

He also worked on franchises such as Unknown Worlds of Science Fiction, Jaws, Meteor, Elvira’s House of Mystery, Little Shop Of Horrors, DC Science Fiction Graphic Novel (#2, 1986 – Robert Silverberg’s Nightwings co-adapted with Cary Bates), Predator, Clive Barker’s The Harrowers: Raiders of the Abyss, Teenage Mutant Ninja Turtles Adventures, Buffy the Vampire Slayer and To Riverdale and Back Again.

Very much the Native New Yorker, Colan was schooled at George Washington High School, Washington Heights before attending the Art Students League of New York and being caught trying to enlist underage in the US Marines. Gene began drawing for pay in 1944 (for Wings Comics). Legitimate military service came quickly enough and he joined the Army Air Corps, but served on the ground in the Philippines until 1946. Thereafter, as a demobbed corporal he quickly found work drawing and lettering for Timely Comics: primarily crime, horror and war shorts… and the last few issues of Captain America Comics.

When the company imploded in 1948, Colan began freelancing for National/DC and Timely’s successor Atlas comics until their subsequent demise. His meticulous, authentic humanist style made him the go-to guy for the surging war comics genre at both companies and led to his first regular gig, illustrating DC licensed property Hopalong Cassidy from 1954-1957. From there he moved into National’s lucrative romance division, contributing regularly to all seven of their titles. Like fellow comics master John Romita and so many others, Colan was lured to Stan Lee’s latest enterprise when the Marvel Phenomenon properly took hold, and became a mainstay on the Man without Fear and literally dozens of other titles. Hedging his bets, at the time of his move he also began working on mature monochrome magazine horror tales for Archie Goodwin at Warren publications, contributing to Eerie and Creepy.

His unique artistic style of fluid motion and moody shadows meant he was always first choice when Marvel tried something off the beaten superhero track, such as Medusa, Doctor Doom and especially Doctor Strange, Howard the Duck (with comics “soulmate” Steve Gerber) and Dracula, but in 1981 increasing tensions between Colan and Editor-in-chief Jim Shooter led to the artist’s return to DC, experiments with the burgeoning Direct Sales marketplace and the most productive and expansive period of his comics career.

He periodically returned to Marvel with an award winning Captain America yarn, a fresh stint on Daredevil, further Tomb of Dracula tales with Marv Wolfman (as well as different Dracula series for Dark Horse) and an epic, revelatory anti-apartheid Black Panther saga penned by preferred collaborator Don McGregor Panthers Quest please link to Black Panther Marvel Masterworks volume 3, 9th August 2021.

In 2009 Captain America #601’s anniversary tale ‘Red, White and Blue-Blood’ (with scripter Ed Brubaker and inker Dave Gutierrez) won Colan an Eisner Award to add to his lifetime of prizes. Despite severe and escalating eyesight problems, Colan worked constantly and – as he had since the 1980s – still found time for gallery shows and teaching the next generation of pictorial storytellers at Manhattan’s School of Visual Arts and Fashion Institute of Technology. He died from complications of cancer and liver failure on June 23rd 2011.

For many afficionados, his work on Tomb of Dracula is probably his finest. Colan’s enthusiasm for the character and project were limitless and he survived a merry-go-round of early writers before the series found its feet. It also survived the crash of horror titles as the 1970s closed and carved a unique space for itself in Marvel continuity. It was revived many, many times, treating classic horror themes and tropes with deference, generating new stars and even wedging the Count into superhero crossovers that should not have worked but did. ToD deftly evolved from classic horror comics into a dark soap opera of character-based terror whilst seeking to get inside the mind of a protagonist who literally thought of humanity as food…

Extra-long, inked by Colan himself, and with the illustrator basing his star on the movie star Jack Palance, ‘Dracula’ stemmed from an idea by Lee, and was plotted by Roy Thomas with the final script coming via Gerry Conway & Colan. It introduces bankrupt wastrel Frank Drake, a bone fide descendent of the legendary literary icon. On learning he has inherited the family castle, Drake heads for Transylvania accompanied his new girlfriend Jeanie Ovington. Distressingly they also bring her last boyfriend Clifton Graves along. He’s convinced Frank to turn the foreboding fortress into a theme park and not-so-secretly seeks to reclaim Jeanie…

The villagers are divided between modernity and genuine fear of their “fictitious” Overlord who clearly hasn’t been dead very long…

Marooned in the village, the Americans take refuge in Castle Dracula where an attack by bats, ill-disguised jealousy and mounting tensions force bitter Clifton to explore. When he finds Count Dracula’s actual tomb, he inevitably pulls a stake out of the skeleton’s chest, and the fate of the world is sealed…

Before travelling from London, Frank had “researched” the project by studying Bram Stoker’s novel, but is utterly unprepared for the very real Lord of Vampires who reconstitutes, disposes of Clifton and hungrily attacks Jeanie. The monster is only driven off by his human relative’s new-found knowledge and unanticipated courage. Still weak and ravenous the Count instead descends upon to the village for much-needed liquid sustenance. With another blood-drained corpse in the street and the thought of a renewed campaign of terror, the villagers rise and attack the castle, but not in time to save Jeannie from Dracula’s assault…

Vince Colletta inks second issue continuation ‘The Fear Within!’ as heartbroken Drake explores his fire-gutted inheritance with new companion Gort. When their search uncovers Clifton still alive, they return to London with the monster’s coffin, blithely unaware that the vampire has already begun reactivating his widespread network of slaves and servants. Within a fortnight Dracula stalks the metropolis again, and sets his hungry thrall Jeanie on Drake and Graves whilst he recovers his dissipated energies in slaughter and feeding. However, when he finally attacks the interfering mortals it is Jeanie who pays the price…

Suicidal after losing his fiancée twice, Drake is saved from plunging off Westminster Bridge in ToD #3 by unsuspected allies. Written by Archie Goodwin and inked by Tom Palmer, ‘Who Stalks the Vampire?’ introduces Rachel van Helsing and mute Indian/Sikh Taj Nital, as well as Scotland Yard’s Inspector George Chelm. The lifelong vampire fighters have followed Drake’s actions and now recruit the despondent descendent, but are unable to prevent the undead devil enslaving Clifton, who then helps Dracula recover his much-needed coffin.

The foray is foiled by both police and thieves and the vampire is driven off, leaving behind not only his desperately needed bier but also the millions in gold bullion secreted within it: operating capital that could have helped the undead disappear from official scrutiny. Now forced to ignominiously flee, Dracula arrives at the isolated mansion of mystical collector Ilsa Strangway

A faded fashion model obsessed with regaining her beauty, Strangway has obtained Dracula’s journal and bargains with him to “turn” her in return for a mystical looking-glass that can open portals into time. However, his voyaging ‘Through a Mirror Darkly!’ (Goodwin, Colan & Palmer) only occurs after a cruel trick played on the decrepit ingenue, one she fully reciprocates before Frank, Rachel and Taj ambush the plotters and in the melee, Dracula slips into the mirror taking Taj with him…

Pulp stylist Gardner F. Fox signed on for two issues beginning with #5 as ‘Death to a Vampire-Slayer!’ found the Count consigned to a demon-dimension and protecting his human companion as his only viable food supply. Eventually another mirror takes them to 19th century Transylvania affording Dracula an opportunity to assassinate Rachel’s grandfather Abraham van Helsing decades before she was conceived…

His plans and veritable orgy of bloodletting are ruined however, when Rachel & Frank solve the mystery of the Strangway’s mirror and arrive in time to drive him off. Frustrated and furious Dracula returns to 1972 with his age-old vampire bride Lenore in tow…

Hotly pursued by Rachel, Frank and Taj, the chase returns them all to the heaths around the Strangway house where the vampire couple’s first kill is saved by ‘The Moorlands Monster!’ This misunderstood, shambling hulk is a family shame and secret covered up by the manorial Deering clan, who are currently hosting Inspector Chelm after he arrived to investigate more blood-loss killings…

The tragic brute also plays a crucial part in saving the vampire fighters when the Count and Lenore ambush them. After turning the tables on the vampires, Dracula is forced to sacrifice his returned love just to save himself…

Following months of fast paced rapidly changing uncertainty, a degree of stability arrived as Marv Wolfman took over scripting with #7’s ‘Night of the Death-Stalkers!’ When Dracula returns to modern-day London, he attacks young Edith Harker but is driven off her wheelchair-bound father and his dog Saint. He is Rachel’s mentor Quincy Harker (son of one of the original 19th century vampire hunters cited in Stoker’s novel) and a man merging knowledge with high tech innovation. After he summons van Helsing, Taj Nital & Drake, Quincy shares his history of battling Dracula, even as the undead lord further abuses Clifton Graves. Done with his foes’ interference Dracula hypnotically recruits an army of children and rats to destroy them but the attack goes wrong and the Count is poisoned by a wooden dart…

With Ernie Chua/Chan inking, the tale steps into high gear as ‘The Hell-Crawlers’ sees the wounded fiend head for another of his sleeper agents even as the vampire-fighters are surrounded by homicidal knife-wielding children. Although the adults initially escape, the kids’ programming is unshakable and pursuit relentless. However, Dracula’s long absence has weakened his control of clandestine bloodsucker Dr Heinrich Mortte – who has faithfully safeguarded a devilish device to raise the dead as vampires – and his servant rebels, battling his master for the doomsday ray.

Although triumphant, Dracula is severely wounded by the clash and loses control of his child death squad. He also falls into the ocean, and – with Colletta inking – resurfaces in quiet fishing village Littlepool which is soon blighted by ‘Death From the Sea!’ after local priest Father William exploits “Mr. Drake”’s miraculous survival to drive a local religious revival. However, as locals – such as biker/future vampiric archfoe Lucas Brand, goodtime girl Gladys and petty thug Corker continue to die, the remaining villagers are forced into the same kind of response that drove Dracula from Transylvania…

The colour chapters of our journey conclude with the introduction of what was frankly a daft idea but which was transformed by later writers in a mega-selling character-concept. Not here but soon, readers discovered a mouthy Jazz musician was immune to vampire bites (yes, I know, how feasible is it to be immune to bleeding to death?) whose mother was killed by a vampire whilst he was being born…

Released at the height of the movie “Blacksploitation” phenomenon, The Tomb of Dracula #10 was cover-dated July 1973 and introduced a hip, cool dude who played sax in nightclubs when not butchering Vamps and Fangers. Inked by Jack Abel, ‘His Name is… Blade!’ sees the wooden-knived wonder save dockside teens from Dracula’s ever-growing legions before rejecting a team-up plea from Harker. The rude refusal is a waste of breath as the object of their lethal desires is long gone, having already joined the sybaritic cruise of billionaire Garbiel Trulaine who has spiced up his voyage of Showing Off To Rival One-percenters with a unique guest and showpiece.

To their horror they all soon realise that money isn’t everything…

All but too late, Blade arrives to destroy Dracula but must settle for Clifton Graves and scuttling the Count’s scheme to swell his ranks and coffers, before we neatly segue into the Abel-embellished tale of ‘The Voodoo-Man!’ wherein Dracula’s desperate attempt to outfly the rising sun and reach a coffin stashed in Surrey Forest(!) gives way to some plot thread laying. Safely ensconced on native soil again, the Count considers further punishing the biker gang of Lucas Brand who had the temerity to attack his betters…

That thug is currently employed by iron-lung-entombed grudge-holder Jason Faust, tasked with torturing and killing three people who thwarted the paralysed potentate. The method is what is most important: Brand must use a hex doll and long sharp needle. However, Fate throws Brand to his own unsuspected tormentor when the proxy-killer attacks Faust’s third and final target… Quincy Harker. Dracula chooses to defer vengeance on his oldest enemy and instead play a cruel jest on the pawn he already has plans for…

Although painfully dated in places and cripplingly afflicted with what Americans thought British (and Transylvanian!) people sounded like, the power of the tales and especially Colan’s clearly inspired visualisations make these early exploits unmissable comics. Fans clearly agreed as the title spawned many, spin-off and guest-shots. Once Colan & Co completed the 70-issue series (plus all those extras) Comics Bulletin (2010) judged the result as #5 on the Top Ten List of 1970s Marvel comics…

As previously stated, an adult-oriented adjunct iteration was launched to capitalise on the comic book’s success. Dracula Lives! #1 coincided with the release of ToD #8, sporting a cover by Boris Vallejo and comprised of articles, photos, new comics and horror reprints.

The Contents page and editorial ‘Dracula is Alive and Well and Living on Madison Avenue!’ here join with house ads, recaptioned monochrome classic movie stills prior to black, white & red comics novella ‘To Walk in Daylight!’ as Steve Gerber, Rich Buckler & Pablo Marcos probe the Count’s past. The result finds Dracula prowling 19th century Vienna in search of an alchemist who claims to have a cure for the Undead’s fatal aversion to sunshine…

A grisly next issue ad precedes a selection from Dracula Lives! #2 with a cover by Penalva.

A Contents page, more funny photos precede a stunning historical yarn by Wolfman & Neal Adams. Set in 1459, ‘That Dracula May Live Again!’ observes how heroic Prince Vlad of Wallachia falls to Turkish invaders and why all-conquering Lord Turac came to regret leaving his broken trophy with vampiric gypsy Lianda. Origin done, more ads herald the contents of Dracula Lives! #3 (October 1973) where another Adams cover, Contents page and Movie Still continues the origin saga, as bereft of family, newborn vampire Vlad meets current king of the Undead Nimrod. Crafted by Wolfman, John Buscema & Syd Shores, ‘Lord of Death… Lord of Hell!’ reveals exactly how the proud noble became ruler of the dark legions, after which one last next issue ad brings the comics to a conclusion.

However, more treasure lies in store. As well as covers throughout by Adams, John Severin, Gil Kane, Palmer, John Romita, John Buscema & Frank Brunner, bonus materials include Thomas’s original plot synopsis for ToD #1; Colan’s try-out submission, 13 pages of original art, covers by Colan and Adams, Kane & Palmer cover #5, plus editorial alterations on this always contentious and worrisome title. There’s also Colan’s 1992 cover for The Savage Return of Dracula and a truly massive biographies section.

Beginning in a rather muddled, undirected and opportunistic manner The Tomb of Dracula developed under the guidance of scripter Wolfman and sublime artist Colan – especially when inked by Tom Palmer – into one the most celebrated and popular comics series of all time: one able to be subtracted from its conjoined continuity to stand alone as a classic of horror fiction. By today’s standards these are oddly coy horror stories for a generation born before “video nasties” and teen-slasher movies, so it’s unlikely that you’ll need a sofa to hide behind…
© 2021 MARVEL.

Win’s Christmas Gift Recommendation: Magical unrealism… 9/10

Comics master José Ortiz was also born today, in 1932. For more of us on him, you can go to The 10,000 Disasters of Dort or The Thirteenth Floor volume 01.

The Amazing Spider-Man Marvel Masterworks volume 19



By Marv Wolfman, Bill Mantlo, Keith Pollard, Al Milgrom, Sal Buscema, John Byrne, Rich Buckler, Jim Mooney, Frank Giacoia, Marie Severin, Mike Esposito, Terry Austin, & various (MARVEL)
ISBN: 978-1-3029-0339-8 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Peter Parker was a smart yet alienated kid when he was bitten by a radioactive spider during a school science trip. Developing astonishing arachnid abilities – which he augmented with his own natural chemistry, physics and engineering genius – the boy did what any lonely, geeky nerd would do with such newfound prowess: he tried to cash in for girls, fame and money.

Making a costume to hide his identity in case he made a fool of himself, Parker became a minor media celebrity – and a criminally self-important one. To his eternal regret, when a thief fled past him one night, the cocky teen didn’t lift a finger to stop him. When Parker returned home he learned that his beloved guardian uncle Ben Parker had been murdered.

Crazed with a need for vengeance, Peter hunted the assailant who had made his beloved Aunt May a widow and killed the only father he had ever known, finding, to his horror, that it was the self-same felon he had neglected to stop. His irresponsibility had resulted in the death of the man who raised him, and the traumatised boy swore to forevermore use his powers to help others…

Since that night he has tirelessly battled miscreants, monsters and madmen, with a fickle, ungrateful public usually baying for his blood even as he perpetually saves them…

A newly-minted star of live action television, Spider-Man’s adventures generally still downplayed traditional fantasy elements at the time of the yarns packing this 19th fabulous collection of web-spinning wonderment. The wondrous wallcrawler was a global figure and prime contender for the title of the World’s Most Misunderstood Hero and here, covering June 1979 to March 1980, are the chronologically re-presented contents of Amazing Spider-Man #193-202, and a combined story that spanned Amazing Spider-Man Annual #13 and The Spectacular Spider-Man Annual #1. The transformative tales are preceded by an appreciative appraisal and reminiscence from writer/editor Marv Wolfman in his Introduction.

The graphic action kicks off with #193’s ‘The Wings of the Fearsome Fly!’ with Wolfman, penciller Keith Pollard and inker Jim Mooney recapping how would-be Spider-Slayer Spencer Smythe had handcuffed J. Jonah Jameson and his despised Bête noir Spider-Man together in an explosive deathtrap that drew old enemy the Fly and resulted in the death of Jonah’s son John, albeit in his monster form as the ferociously feral Man-Wolf

In that clash Jonah might have peeked under the arachnid’s mask whilst the wallcrawler was unconscious, and the not knowing is driving Parker crazy. The loss of his son has absolutely unhinged the publisher, however, and after firing Peter, he swears to destroy Spider-Man, even as Peter dutifully hunts down the Fly and finally finds him robbing the Metropolitan Museum of Art. It’s an opportunity to release his pent-up anger but ends badly…

In the aftermath, another plot strand resurfaces as Ned Leeds returns and punches Parker out. The reporter thinks its justifiable as his (recently estranged) wife – the former Betty Brant –has been nostalgically and aggressively pursuing old flame Peter, making Parker’s social life even more deeply complicated and exhausting…

Meanwhile at May Parker’s empty house, a strangely familiar figure is tearing the walls down hunting for something. After eventually giving up he then moves on to the Restwell Nursing Home where the widow Parker currently resides… and finds a situation he can readily exploit…

With life in turmoil Peter is poorly prepared for the major change that begins in #194 as he painfully learns ‘Never Let the Black Cat Cross Your Path!’ after encountering a svelte femme fatale costumed jewel thief with luck always on her side. Sadly, she seems to have forsaken profit for a new darker agenda. Inked by Frank Giacoia, the tale sees her recruit a crew to break someone out of jail, and – despite an obvious and mutual attraction – she will let nothing, not even sexy Spidey – stop her…

Now working as a photographer for rival paper the Daily Globe and immediately sparking the curiosity of reporter April Maye, Peter continues to pursue the feline felon in a chase to disaster, but soon realises ‘Nine Lives Has the Black Cat!’ (collectively inked by “M. Hands” Mooney, Mike Esposito & Al Milgrom) thereby affording an origin for the curvaceous crook and culminating in shocking news for Peter…

I’d normally give lip service here to “spoilers” and indeed back then, the death of Aunt May was a big deal for a brief moment, but it wasn’t real and didn’t last long. In-world however, Peter is crushed by the death of his last relative and only family, with ‘Requiem!’ – limned by Milgrom, Mooney & Frank Giacoia – finding him shattered by her “peaceful passing” whilst he was elsewhere, and blithely unaware of a plot by unctuous home director Dr. Rinehart. Many older fans had already clocked who he really was…

Dazed and reeling, the hero is just starting to suspect something isn’t right as he’s ambushed by thugs and dragged to ‘The Kingpin’s Midnight Massacre!’ in ASM #197. Here Wolfman, Pollard & Mooney show the soon-to-be-retired crime lord packing to leave and up against an immovable deadline. To please his beloved wife Vanessa, the villain will cease all his illegal activities at the witching hour. All that’s left on his to-do list is to kill Spider-Man, but the clock’s ticking and the wallcrawler just won’t die…

Building up to the anniversary spectacular and illustrated by Sal Buscema & Mooney, most dangling plot threads begin cleaving together as Peter realises who Rinehart actually is and bursts into the Restwell Home in ‘Mysterio is Deadlier by the Dozen!’ to find the master of illusion preying on sundowning oldsters and teamed up with the burglar who shot Uncle Ben. Out of jail and desperate to retrieve something long hidden in the Parker house, the long-discarded thug has hijacked Mysterio’s comfortable scam and attracted the wrath of a really, really angry Spider-Man…

Despite fighting back fiercely in ‘Now You See Me! Now You Die!’ the writing is truly on the wall for the now-at-odds bad guys who meet their fates in The Amazing Spider-Man #200’s extra-length conclusion ‘The Spider and the Burglar… A Sequel!’ cover dated January 1980 and courtesy of Wolfman, Pollard & Mooney.

With the truth out and May restored, Peter Parker is ready for whatever the future holds as we segue into The Amazing Spider-Man Annual #13 where Wolfman, John Byrne & Terry Austin occupy ‘The Arms of Doctor Octopus’ with a murderous scheme to regain his underworld reputation and dominance. The plot is brought to Spider-Man’s attention by murdered federal agent Kent Blake, who blackmails the hero into going undercover in the gang to recover stolen plans and ends with a catastrophic clash that sees the villain maimed…

Although momentarily defeated, Ock isn’t finished with New York or Spiderman, and the saga continues and concludes in the first annual of the companion Spider-title.

Before that though, the Annual traditions are upheld by additions to the ongoing feature ‘A Gallery of Spider-Man’s Most Famous Foes’. Rendered by Pollard, the roster adds here The Molten Man, The Looter, The Rhino, The Shocker, The Kingpin, Silverman and Man-Mountain Marko, The Prowler and The Kangaroo before ending on ‘A Mighty Marvel Bonus’ offering updated locations and floorplans for ‘Peter Parker’s Pad!’, The Daily Bugle & Daily Globe offices and Empire State University Campus – and Peter’s colleagues.

The Spectacular Spider-Man Annual #1 details the denouement in ‘And Men Shall Call Him… Octopus!’ with Bill Mantlo, Rich Buckler & Mooney following the furious and confused webslinger who uses a severed metal tentacle to lure the near-insane-with-pain-&-shock Doc Ock into a cataclysmic showdown aboard a ship’s graveyard in the East River and apparently final clash in an undersea base…

Dried out and back to business basics, the hero’s journey resumes in ASM 201’s ‘Man-Hunt!’ as Wolfman, Pollard & Mooney reunite the wallcrawler with The Punisher whose hunt for a gang boss turns up a suspicious connection between photo seller Parker and his star subject Spider-Man…

Further muddying the waters is the latest woe to befall Jonah, whose nervous collapse now devolves into pure mania, prompting his escape into delusion and the streets of the city. Guilt-ridden Parker can’t do much for his favourite gadfly, but at least he can send Frank Castle on an identity-saving wild goose chase. And help deal with his latest target in concluding chapter ‘One For Those Long Gone!’

To Be Continued…

With covers by Milgrom, Pollard, John Romita Sr., Buckler, Bob McLeod & Josef Rubinstein, this tome also offers a selection of original art by Pollard with Mooney, Frank Giacoia and Byrne & Austin; Carmine Infantino & Steve Leialoha’s unused cover to Spider-Woman #9 where Wolfman originally intended Black Cat to debut, and Dave Cockrum’s revamped design for her as well as an unused Pollard & McLeod cover for ASM #194 and Cockrum’s rough for the cover they finally used. Completing the extras are House ads for forthcoming landmark ASM #200.

These yarns confirmed Spider-Man’s growth into a global multi-media brand. Blending cultural veracity with superb art, and making a dramatic virtue of the awkwardness, confusion and imputed powerlessness most of the readership experienced daily resulted in an irresistibly intoxicating read, especially when delivered in addictive soap-styled instalments, but none of that would be relevant if Spider-Man’s stories weren’t so utterly entertaining. This action-packed collection relives many momentous and crucial periods in the wallcrawler’s astounding life and is one all Fights ‘n’ Tights fanatics must see…
© 2017 Marvel Characters, Inc. All rights reserved.

22nd George Herriman was born today in 1880. If you also want to learn about him, our most recent review of his magic can be found here.

Eagle Classics: Harris Tweed – Extra Special Agent


By John Ryan (Hawk Books -1990)
ISBN: 978-0-94824-822-1 (album TPB)

This book includes Discriminatory Content produced in less enlightened times.

Happy anniversary Eagle!

The son of a diplomat and irrefutably a died-in-wool True Gent, John Ryan was born in 1921, served in Burma and India during WWII and – after attending the Regent Street Polytechnic (1946-48) – took up a teaching post as assistant Art Master at Harrow School from 1948 to 1955. It was during this time that he began contributing strips to comics such as Girl and a newfangled but soon to be legendary weekly comic…

On April 14th 1950, Britain’s grey, post-war gloom was partially lifted with the first issue of a glossy new comic that literally shone with light and colour. Mesmerised children were soon understandably enraptured with the gloss and dazzle of Dan Dare, Pilot of the Future, a charismatic star-turn venerated to this day, as well as a plethora of strips illustrating some of their favourite radio shows.

Eagle was a tabloid sized paper with full photogravure colour inserts alternating with text and a range of other comic features. Tabloid is a big page and you can get a lot of material onto each one. Deep within, on the bottom third of a monochrome folio was an 8-panel strip entitled Captain Pugwash, the story of a Bad Buccaneer and the many sticky ends which nearly befell him. Ryan’s quirky, spiky style also lent itself to the numerous spot illustrations required every week. Pugwash, his harridan of a wife and the useless, lazy crew of the Black Pig ran until issue #19 when the feature disappeared. This was no real hardship as Ryan had already begun writing and illustrating new feature Harris Tweed – Extra Special Agent which began as a full page (tabloid, remember – an average of 20 panels a page, per week) since #16 (cover-dated July 28th 1950).

Tweed ran for three years as a full page. Then in 1953 it dropped to a half-page strip and deftly repositioned as a purely comedic venture. For our purposes and those of the book under review, it’s those first three years we’re thinking of even if the only decent illustration I could find comes from the 1959 Eagle Annual

Harris Tweed was a bluff and blundering caricature of the military “Big Brass” Ryan had encountered during The War. In gentler times, the bumbler with a young, never-to-be-named assistant known only as “Boy” solved mysteries and captured villains to general popular acclaim. Thrilling – and often eerily macabre – adventure blended seamlessly with sly yet cheerful schoolboy low comedy in these strips, since Tweed was in fact that most British of archetypes: a bit of a twit and a bit of a sham stumbling through a world of Thud & Blunder…

His totally undeserved reputation as detective and crime fighter par excellence, and his good-hearted yet smug arrogance – as demonstrated elsewhere by the likes of Bulldog Drummond, Dick Barton – Special Agent, or Sexton Blake – somehow endeared the arrogant, posturing buffoon to a young and impressionable public which would in later years take to its heart Captain Mainwaring in Dad’s Army and, more pointedly perhaps, Peter Sellers’ numerous film outings as Inspector Clouseau. Maybe most of those enthralled kids had an uncle or dad who buffaloed on about the war in just the same way…

Ryan’s art here is particularly noteworthy. Deep moody blacks and intense, sharp, edgy inking creates a constant mood of fever-dream intensity. There are anachronistic echoes and nuances of underground cartoons of more than a decade later, and much of the inevitable ‘brooding, lurking horror’ atmosphere found in the best works of Basil Wolverton. Ryan knew what kids liked and he delivered it by the cartload.

This too-slim, oversized (324 x 234mm x) paperback compilation is all that’s readily available these days, but surely in the era of electronic publishing, some enterprising fan with a complete Eagle collection can link up with a perspicacious publisher someway, somehow and produce a comprehensive compilation of the nation’s most self-lauded sleuth? I simply KNOW today’s TV crowd and dwindling but still-potent ancient 10-year-olds and their grandchildren would just lap him up….
Harris Tweed © 1990 Fleetway Publications. Compilation © 1990 Hawk Books.

DC Finest: Plastic Man – The Origin of Plastic Man


By Jack Cole, Gil Fox, Will Eisner, Reed Crandall, Al Bryant & various (DC Comics)
ISBN: 978-1-79950-065-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Jack Ralph Cole (December 14, 1914 – August 13, 1958) was one of the most uniquely gifted talents of American Comics’ Golden Age, crafting landmark tales in horror, true crime, war, adventure and especially superhero genres. His incredible humour-hero Plastic Man remains an unsurpassed benchmark of screwball costumed hi-jinks: frequently copied but never equalled. As the Golden Age faded, Cole could see the writing on the wall and famously jumped into gag and glamour cartooning, becoming a household name when his brilliant watercolour gags and stunningly saucy pictures began running in Playboy from the fifth issue. Ever-restless and innately unsettled, Cole eventually moved into the lofty realms of newspaper strips before, in May 1958, achieving his lifelong ambition by launching a syndicated newspaper strip, the domestic comedy Betsy and Me.

On August 13th 1958 at the moment of his biggest break he took his own life.

The unexplained reasons for his death are not as important as the triumphs of Cole’s artistic life and this captivating paperback (reprinting a rare hardback compilation from 2004) provides a fascinating insight into a transitional moment in his artistic development.

Without doubt – and despite great successes with other heroic characters as well as in the crime and horror genres – Cole’s greatest creation was the zany, malleable Plastic Man. He quickly grew from a minor B-character into one of the most memorable and popular heroes of the Golden Age and seemed to be the perfect fantastic embodiment of the sheer energy, verve and creativity of that era when anything went and comics-makers were prepared to try out every outlandish idea…

This premier trade paperback collection reprints the Stretchable Sleuth’s astounding exploits from anthology title Police Comics #1-36 and Plastic Man #1-2, covering the period August 1941 to November 1944. These whacky exploits are unearthed and unleashed from a time when nobody really knew the rules. Creators, publishers and readers were prepared to try literally anything and, by sheer Darwinian processes, the cream of the crop always rose to the top…

The magic begins with a little added extra as most of these tales have retroactively been awarded titles; although most originally appeared without any. The debut and origin of Plastic Man happened in the middle of Police Comics #1, a brief but beguiling 6-pager introducing mobster Eel O’Brian, who is shot by a guard during a factory robbery. Soaked by a vat of acid and instantly, callously, abandoned by his partners in crime, Eel crawls away and is found by a monk who nurses him back to health and proves to the hardened thug that the world is not just filled with brutes and vicious chisellers all after a fast buck.

His entire outlook altered, and somehow now blessed with incredible malleability – he surmises it was the chemical bath mingling with his bullet wounds – Eel opts to put his new powers to use cleaning up the scum he used to run with. Creating the identity of Plastic Man he thrashes his own gang and begins his stormy association with the New York City cops…

Still written, drawn and lettered by Cole, in Police #2 ‘Dueling the Dope Smugglers’ sees Plas apply for a job with the cops, only to be told he can join up if he accomplishes the impossible task of capturing the notorious and slippery Eel O’Brian, currently the Most Wanted crook in eight states…

Ever wily, the Rubber-Band Man bides his time and wins the position anyway by cracking an international dope racket (that’s illegal narcotics, kids) stretching from Canada to Chinatown, whilst in #3’s ‘The Pinball Racket’ he fully capitalises on his underworld reputation and connections to bust up a nefarious mob led by a cunning crook with ears inside the Police Department itself.

The ‘Crime School for Delinquent Girls’ run by Madame Brawn pits the Silly Putty Paladin against a brutal babe intent on taking over the city mobs, and despite getting a thorough trouncing, she and her gang of gal gorillas are back for next issue, having turned her burly hand to a spot of piracy in ‘The Return of Madame Brawn.’ Police Comics #5 (December 1942) also marked a major turning point for Plastic Man, as with that issue he took the cover-spot away from fellow adventurer and failed superstar Firebrand; a position Plas would hold until costumed heroes faded from popularity at the end of the 1940s.

In PC #6 Plas’ burgeoning popularity was graphically reflected in a spookily murderous mystery in ‘The Case of the Disembodied Hands’, whilst in #7 – as Eel – he infiltrates and dismantles the massed forces of the ‘United Crooks of America!’ before #8 has the hero seriously outmatched but still triumphant when battling a colossal, city-crushing giant ‘The Sinister Eight Ball!’ and its decidedly deranged inventor. In #9 the yarns reached an early peak of macabre malevolence as Plastic Man foils a traitorous little mutant dubbed Hairy Arms in ‘Satan’s Son Sells Out to the Japs!’: a darkly bizarre thriller which embraces the hero’s meteoric rise by increasing the regular story-length from six to nine pages.

The carnival of cartoon grotesques continued in #10 as hayseed wannabe-cop Omar McGootch accidentally involves the Malleable Mystery-man in ‘The Cyclop Caper’, a Nazi plot to steal a new secret weapon, whilst #11 finds Plastic Man in mortal combat with the spirit of a 17th century London alchemist whose brain is unearthed and accidentally transplanted into a wounded spitfire pilot. Suddenly gaining incredible mystic powers and menacing mankind, ‘The Brain of Cyrus Smythe’ is still no match for the Pliable Powerhouse…

In Police #12 a desperate blackmailer joined forces with criminal astrologer ‘The Sinister Swami’, who predicts perpetual failure unless Plastic Man is killed, prior to Cole introducing his second most memorable character in #13’s ‘Presenting… the Man Who Can’t be Harmed’.

Despite himself, indolent felonious slob Woozy Winks accidentally saved a wizard’s life and was gifted in return with a gift of invulnerability: all the forces of nature henceforth shielding him from injury or death. Flipping a coin the oaf decided to get rich quick with his power. Unable to stop him, Plas appeals to his sentimentality and better nature and, once Woozy repented, was compelled to keep him around in case he strayed again…

Unlike Omar, Woozy Winks – equal parts Artful Dodger and Mr. Micawber, with the verbal skills and intellect of Lou Costello’s screen persona – would prove the perfect foil for Plastic Man: a lazy, venal, ethically fluid reprobate with sticky fingers who got all the best lines, possessed inexplicable charm and had a habit of finding trouble. It was the perfect marriage of inconvenience…

As stories jumped to 13 pages the new team were set on the trail of Eel O’Brian himself. PC #14 began the snipe hunt with ‘Oh, Plastic Man!’, but during the chase Woozy stumbled onto a slavery racket which soon foundered against his insane luck and Plastic Man’s ingenuity. In a hilarious twist Plas then let Woozy arrest him, but then escaped from under the smug cops’ very noses. When war scientists investigated Plastic Man and Woozy’s uncanny abilities in #15 it led to murder, a hot pursuit to Mexico City and almost a new Ice Age thanks to ‘The Weather Weapon’, whilst in #16 disgruntled Native Americans organised the ‘Revenge of the Chief Great Warrior’ and a movie cast succumbed one by one to a murderous madman in #17 before hilarious #18 revealed what happened after ‘The Drafting of Plastic Man’

The shockingly intolerable dilemma of all branches of the Armed Services fighting to recruit him was only solved when the President himself seconded Plas to the FBI, where his first case – with Woozy stuck to him like human(ish) moss – saw the Stretchable Sleuth investigating ‘The Forest of Fear!’: a 15 page terror-tale involving a cabal of killers and an army of animated oaks. Police #20 celebrated opening of the ‘Woozy Winks Detective Agency’ as, with Plas temporarily laid up wounded, the rotund rascal took centre stage to solve a robbery in a frantically surreal extravaganza reminiscent of the screwball antics of the musical show/movie Hellzapoppin’ and the anarchic shtick of the Marx Brothers…

The strip just kept getting more popular, and regardless of resource rationing the next step was inevitable. Without doubt – and despite other comic book innovations and triumphs such as Silver Streak, Daredevil, The Claw, Death Patrol, Midnight, Quicksilver, The Barker and The Comet, as well as his uniquely twisted take on the crime and horror tales – Cole’s greatest creation was zany, malleable Plastic Man who exploded from minor back-up into one of the most memorable and popular heroes of the Golden Age. Plas was the wondrously perfect fantastic embodiment of the sheer energy, verve and creativity in an era when anything went and comics-makers were prepared to try out every outlandish idea. Moreover he had a classic literary redemption arc and was funny as hell…

Plastic Man debuted in 1943, plopping onto newsstands on December 29th. The premier issue somehow circumvented shortages and government rationing gripping the country at this time, and publishers shaded their bets by giving it a long, Long, LONG shelf life. It was cover-dated February 1944 – but you won’t see any off sale date on the cover – and it was released through subsidiary company Vital Books, rather than as a straight addition to Quality Comics’ prestigious but officially restricted line.

Regardless of the name on the masthead, the mammoth, 64 page tome offered a quartet of stunning tales of humour, heroic hi-jinks and horror, beginning with cover-featured ‘The Game of Death’ in which Plas and his inimitable, generally unwanted assistant set upon the trail of an engrossing mystery and incredible threat posed by a rich man’s gambling club which concealed a sadistic death cult using games of chance to recruit victims – and new disciples. Said assistant was still a lazy slovenly slob, paltry pickpocket, and utterly venal, but he was slavishly loyal and just as blessed with invulnerability: all the forces of nature would henceforth protect him from injury or death – if said forces felt like it….

In ‘Now You See it, Now You Don’t’, the rotund rogue was involved with a goofy Professor and became the wrong guy to watchdog an invisibility spray. The boffin wanted to sell it to the Army but Japanese spies captured both the formula and Plastic Man, and dispatched them to Tokyo for disposal. Of course this simply allowed the Man of a Thousand Shapes to deliver such a sound and vicariously joyful thrashing to the “Dishonourable Sons of Nippon” that it must have had every American kid who saw it jumping for joy…

Cole then touched heartstrings with the tragic tale of ‘Willie McGoon, Dope’ as a hulking but gentle simpleton disfigured by neighbourhood kids became the embittered pawn of a career criminal. The duo’s terrifying crime-wave paralysed the city until Plas and Woozy stepped in. before the stunning solo package closed with ‘Go West Young Plastic Man, Go West’, as Woozy buys a gold mine from a guy in a bar and greedily gallops to Tecos Gulch to make his fortune. By the time Plas arrives to save him from his folly, the corpulent clown has already been framed for rustling and murder…

The pace and invention didn’t let up in monthly Police Comics and #21 featured conspiracy by a financial cabal attempting to corner the nation’s travel and shipping routes. Only one man can counter the impending monopoly but he is missing, seduced by the prognostications of a circus fortune teller. If Plas can’t rescue Sylvester Smirk from ‘The Menace of Serpina’ the country will grind to a standstill. In #22, ‘The Eyes Have It!’ pits Plas & Woozy against a child-trafficking human horror The Sphinx who exercises all his vile resources to regain possession of a little mute boy who has seen too much, before #23’s purportedly supernatural thriller sees the Stretchable Sleuth prove ‘The Ghost Train’ to be no such thing, but only a scam by a shareholder trying to buy up a rail line the Government needs for vital war work.

A rash of tire thefts (also severely rationed during war time) in PC #24 has a grotesquely  sinister purpose as gangsters and a mad scientist join forces to synthesise evil knock-offs of their greatest enemy. ‘The Hundred Plastic Men’ don’t pan out though and Woozy again steals the show – and sundry other items – when addiction to mystery stories leads him and Plas on a deadly chase to discover culprit and cause of #25’s ‘The Rare Edition Murders’.

Over and above his artistic virtuosity, Cole was an astonishingly adept writer. His regular 15-page cases were packed with clever, innovative notions, sophisticated character shtick and far more complex plots than any of his competitors. In #26’s ‘Body, Mind and Soul’ he starts with Plas’ FBI boss discovering his shady past, and builds on it as the exposed O’Brian agrees to take on three impossible cases to prove he really has reformed.

From there it’s all rollercoaster action as the Pliable Paladin rounds up brutish Slugger Crott, ferrets out the true identity of the city’s smartest mob boss and ends the depredations of a tragically cursed werewolf. The rotund rascal again took centre stage – and the cover – in #27 as ‘Woozy Winks, Juror’ hilariously endangered the very nature and sacred process of jurisprudence after being excluded from jury duty. After all, he only had a small criminal record and the impish imbecile was determined to serve, so when a sharp operator gives him a few tips, Woozy was so grateful that he decided to turn his voluminous coat…

The star-struck schmuck dominated again in #28 as Hollywood called and the Flexible Fed agreed to star in a film. However with Mr. Winks as his manager it was inevitable that Plastic Man’s movie would start with intrigue, sex and murder before ending as a furious fun-filled fiasco. Trailing America’s biggest tax-evader draws Plas to ‘Death in Derlin’s Castle’, as the FBI’s Odd Couple follow an absence of money to an historic pile and nefarious scheme with moody movie echoes of Citizen Kane and The Cat and the Canary. Police Comics #30 then offers outrageously odd and supremely surreal saga ‘Blinky Winks and Gooie Louie’ as Plas & Woozy endure incredible peril when ruthless butter-leggers begin supplying illicit spreads to the city’s dairy-deprived (rationing again) denizens. Even dedicated crime-busters like Winks find it hard to resist the lure of the lard, and when a creamy trail unfortunately leads to Woozy’s uncle Blinky, justice must be done. Of course, there are lots of hard-to-find foodstuffs to be found on a farm, but that’s just a happy coincidence…

Coner-dated June 1944, Police Comics #31 offers an outrageous examination of current affairs as the chameleonic cop investigates ‘The Mangler’s Slaughter Clinic’ wherein fit & healthy draft-dodgers go to get brutalised, broken and guaranteed certifiably unfit for active duty. The biggest mistake these canny crooks make is kidnapping Woozy and trying their limb-busting procedures on a man(like) protected by the forces of nature…

Police #32 details ‘The La Cucaracha Caper’ wherein ultra-efficient Plas is forcibly sent on vacation to give cops and FBI a break and time to process all the crooks the Ductile Detective has corralled. What no-one expected was the last gangsters left un-nabbed would also head south of the border to escape their nemesis (and Woozy) who soon find far more than Sun, Señoritas and Bullfights in a sleepy Mexican resort…

‘Plastic Man’s Rubber Armor’ headlined in #33 as a crazed saboteur stretches our hero’s resources and reason in his mad mission to destroy a vital prototype plane for the most implausible of reasons, which all neatly segues into Plastic Man #2 (August 1944), offering a quartet of brilliant gems, beginning with ‘The Gay Nineties Nightmare’, wherein Plas & Woozy trail the worst rats of the underworld to a hidden corner of America where they can’t be touched. Due to clerical errors, No Place, USA had been left off all official maps and huffily withdrew from the Union in the 1890s. The FBI can’t enforce justice there, but maybe two good men – or one and Woozy – can…

Satire is replaced by outrageous slapstick as mild-mannered Elmer Body became a man who could switch bodies in ‘Who’s Who’, using his newfound gift to experience all the joys and thrills his dull life had denied him. When Plas realises he couldn’t catch or hold the identity thief, all he could do was offer better candidates for possession…

In hot pursuit of Fargo Freddie, the stretchable sleuth accidentally chases the killer into a Mexican volcano, and, thinking the case closed heads home, unaware that a miraculous circumstance has transformed his target into ‘The Lava Man’. His resultant revenge rampage sets nations ablaze until Plas resorts to brains and not bouncy brawn. The issue closes with a tale of urban horror as Plas & Woozy are dispatched to a quiet hamlet where everyone’s been driven crazy – even the medics and FBI agents sent in to investigate – in ‘Welcome to Coroner’s Corners’

An untitled tale in Police #34 introduces a well-meaning if screwball campaigner determined to end Plas’ maltreatment of malefactors by organising “Serena Sloop’s Society for the Prevention of Cruelty to Criminals”. Sadly, the old biddy’s philanthropy takes a big hit after she actually meet the crooks she’s championed, whilst ‘The Confession of Froggy Fink’ in PC #35 threatens to tear the entire underworld apart: if Plas gets hold of it before so many concerned members of the mastermind’s gang do. Cue frantic chases, and lots of double-dealing back-stabbing cathartic violence…

We fold for now with #36 as a gang of brutal thieves hide out in the isolated but idyllic paradise of ‘Dr. Brann’s Health Clinic’, turning the unprofitable resort into a citadel of crime… until Plas &Woozy opt to take a rest cure themselves…

With stunning covers by Cole, Gil Fox, Will Eisner, Reed Crandall & Al Bryant, these tales remain exciting, innovative, thrilling, breathtakingly original, funny, scary and visually intoxicating over 80 years later. Jack Cole’s Plastic Man is a truly unique creation that has only grown in stature and appeal and this is a magical comics experience fans would be crazy to deny themselves.
© 1941, 1942, 1943, 1944, 2025 DC Comics. All Rights Reserved.

Star Cat – Unicorns in Space


By James Turner & Yasmin Sheikh (David Fickling Books)
ISBN: 978-1-78845-356-1 (TPB)

Never forget: all the best cats are ginger, and especially so if space is their back yard and litter box…

Way back in January 2012, Oxford-based David Fickling Books made a rather radical move by launching a traditional anthology comics weekly aimed at under-12s. It revelled in reviving the good old days of picture-story entertainment intent whilst embracing the full force of modernity in style and content.

Each issue still features humour, adventure, quizzes, puzzles and educational material in a joyous parade of cartoon fun and fantasy. Since then The Phoenix has established itself a potent source of children’s entertainment as, like The Beano and The Dandy, it is equally at home to boys and girls, and has mastered the magical trick of mixing amazingly action-packed adventure series with hilarious humour strip serials such as this one.

One of the wildest rides of the early days was Space Cat by James Turner (Super Animal Adventure Squad, Mameshiba, The Unfeasible Adventures of Beaver and Steve). His yarns entertained us for ages before, eventually Yasmin Sheikh (Luna the Vampire) joined in – a hopefully unendingly collaboration to amuse us all for years to come…

Like an animalistic Red Dwarf, the premise is timeless and instantly engaging, detailing far-out endeavours of spacefaring nincompoops in classic mock-heroic manner. There’s so very far-from-dauntless and possibly neurotic Captain Spaceington; extremely dim and utterly unschooled amoeboid Science Officer Plixx; inarticulate, barely housebroken feral beastie The Pilot and disdainfully arrogant Robot One, who quite erroneously believes itself at the forefront of the cosmos’ smartest thinkers. The colossal, void-busting vessel the Captain and his substandard crew traverse the universe in looks like a gigantic ginger tom, and that’s because that’s what it is: half cat, half spaceship. What more do you need to know?

After briefly reconnecting with the interstellar imbeciles via info spread ‘Welcome Aboard’, the ramshackle roving resumes in ‘Chapter 1: Deity Dishes’ as our stellar sentinels are tasked with testing a breakthrough in cosmic power production and storage. Omega Toroids are so potent and jam-packed with energy that they can’t be used in series or left together, but as the Captain and Plixx install a single unit in the Star Cat’s engine, overconfident know-it-all Robot One’s craving for donuts creates a mix-up of potentially devastating proportions after mistakenly stuffing his metal maw with all the remaining toroids and getting an inadvertent upgrade to all-conquering star-god status. Sadly, despite the boost, he’s still intrinsically him and becomes the cause of his own downfall while ravaging the Pixie planet…

Supervising chicken-on-a-mission The Space Mayor then despatches his top team (no, Spaceington & Co…) on an urgent mission to end a rubber chicken shortage on Clowntopia-8. So desperate is the crisis that, against all advice and common sense, they consider a short cut through the notorious Spooky Quadrant… and literally live to regret it after encountering all the horrors of the damned at sinister Space Castle Spaceferatu in ‘Chapter 2: Nothing to Fear Except Fear Itself’.

Just purely coincidentally, the creepy citadel in space that is reputed to hold the most unimaginably priceless treasure in the universe has no impact on the team making that diversion short cut. However, even with Robot-One’s “Moral Dilemma Mode” activated, they make the wrong decision and it proves as useless as all the rest of R-1’s upgrades in dealing with the terrifying and sneaky Space Vampyr

Deplorably deranged, terrifying two-dimensional tyrant/archenemy Dark Rectangle reappears in ‘Chapter 3: Flat Out’, when his trusty hench-being Murky Hexagon begs Spaceington’s aid in curing his master’s dose of 3-D Flu. That noble deed demands the idiots invade the 2-D “Flati-verse” Dark Rectangle came from, and leads to odd adjustments, bizarre doings and a very nasty clash with the villain’s ghastly family…

After crashing on an unknown world, the Star Cat crew are accused of cultural sabotage and sundry misdemeanours in ‘Chapter 4: Rhyme Crime’ but soon get the hang of talking for better or verse… all except Robot-One of course…

That mini-armageddon is as nothing when measured against the chaos generated by the Massivitis germs that transform and utterly embiggen the boss of space in ‘Chapter 5: Mega Mayor’. Thankfully, self-identified chicken-biologist (and closet proctologist) Robot-One has a plan, but it does require golden wigs, giant automatons in drag, extremely invasive incursions by medically untrained volunteers and biscuits, Many, many biscuits…

That fantastic voyage successfully concluded, ‘Chapter 6: Crab to the Future’ details how all but The Pilot are flash frozen on the coldest planet in the galaxy and eventually defrosted in the far future. Ten thousand years of progress – and the occasionally case of time-meddling – have created an odd yet ideal utopia, but the Captain, Plixx and especially the annoying Robot soon fix that, prior to returning to their own lethally enthralling era…

Eventually, even the dimmest crewmember realizes the robot is getting more arrogant, nasty and dangerous, but that doesn’t stop the Space Mayor sending him and his comrades to the Lovely Sector to fetch a crystal flower from the most pure and good planet in the galaxy. ‘Chapter 7: Unicorns in Space!’ reveals how Unicornia initially takes the wild rovers to its collective hearts and bosoms, but it’s not long before the abhorrent android taints even this rainbow hued paradise…

As a result of the tragedy he triggered, Robot-One earnestly seeks to change and ‘Chapter 8: A Light Year in Your Shoes’ has the crew indulge in a spot of body-switching and mind transference that only causes more chaos. The Space Mayor gets accidentally involved in ‘Chapter 9: Change of Mind’ when the Chook in Charge pays a visit to the ginger starship just as Robot-One starts editing aspects of his digital personality and memory…

Closing – for now – on an even-more lowered tone, acronym layered ‘Chapter 10: Fair-Weather Friends’ finds the crew supervising the mayor’s new project – a Binary Universal Manipulator constructed for the Federation of Allied Republics and Territories. Uncannily, the freshly modulated, good-as-gold & nice-as-pie Robot-One is no help at all when Dark Rectangle sabotages the test and causes climactic calamities so all that good work must be undone to unleash the old personality if the obnoxious oblong is to be defeated…

Wrapping up the sidereal silliness are a bunch of pages of related activities: a swathe of features offered under the aegis of the Phoenix Comics Club. Bring paper, pencils and you to a compact online course in all aspects of comic strip creation supervised by James Turner & Yasmin Shiekh, expounding on how to draw the crew, absorb the basics of page-craft and learn professional terms. With features on lettering, layouts and composition, colouring, example panels/pages and even some page blanks to go wild in, plus an extensive plug for the Phoenix Comics Club website complete with instant access via a QR code. What are we all waiting for?

Text and illustrations © The Phoenix Comic 2025. All rights reserved.
Star Cat – Unicorns in Space will be published on August 14th 2025 and is available for pre-order now.

Darkie’s Mob: The Secret War of Joe Darkie


By John Wagner & Mike Weston (Titan Books)
ISBN: 978-1-84856-442-8 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Britain has always had a solid tradition for top-notch comic strips about the Second World War, but the material produced by one radically different publication in the 1970s & 1980s surpassed all previous efforts and has been acknowledged as having transformed the entire art form. Some of the best bits and most memorable moments have been gathered over the intervening decades and current Fleetway license holder Rebellion are doing a sterling job revisiting past glories via their Treasury of British Comics imprint. So too are the equivalent efforts of DC Thomson’s modern combat archives…

Here however is a still-controversial yet sublime series that’s been “At Ease” since Titan Books released this edition way back in 2011. As we again commemorate the end of WWII and Victory over Japan’s loathsome militarist regime, surely this saga is ripe for release again?

Battle was one of the last great British weekly anthologies: a combat-themed anthology comic. It began as Battle Picture Weekly on 8th March 1975 and, through absorption, merger and re-branding became Battle Picture Weekly & Valiant, Battle Action, Battle, Battle Action Force and ultimately Battle Storm Force before itself being combined with the too-prestigious-to-cancel Eagle on January 23rd 1988. Over 673 gore-soaked, politically incorrect, epithet-stuffed, adrenaline-drenched issues, the contents of the blistering periodical gouged its way into the bloodthirsty hearts of a generation. It was consequently responsible for producing some of the best and most influential war stories ever.

These include Major Eazy, D-Day Dawson, The Bootneck Boy, Johnny Red, HMS Nightshade, Rat Pack, Fighter from the Sky, Hold Hill 109, Fighting Mann, Death Squad!, Panzer G-Man, Joe Two Beans, The Sarge please link to 8th May 2025 (star-artist Mike Western’s other best work ever), Hellman of Hammer Force and the stunning and iconic Charley’s War among many others.

The roster of contributors was equally impressive: writers Pat Mills, John Wagner, Steve McManus, Mark Andrew, Gerry Finley-Day, Tom Tully, Eric & Alan Hebden, with art from Colin Page, Pat Wright, Giralt, Carlos Ezquerra, Geoff Campion, Jim Watson, Mike Western, Joe Colquhoun, Carlos Pino, John Cooper, Mike Dorey, Cam Kennedy and more…

One of the most harrowing and memorable series during that reign of blood & honour was an innovative saga of obsession and personal vengeance set in the green hell of Burma in the months following the Japanese invasion and rapid rout of the entrenched British Empire in Spring 1942.

As crafted by John Wagner & Mike Western, Darkie’s Mob is a phenomenally and deservedly well-regarded classic of the genre, disclosing how a mysterious maniac adopts and gradually subverts a lost, broken, demoralised and so very doomed squad of British soldiers. The sinister Svengali’s intent is to on use them to punish Japanese soldiers in ways no normal man could imagine…

This gloriously oversized hardback compilation collects the complete uncompromising saga – which originally ran from 14th August 1976 to 18th June 1977 – in a deluxe monochrome edition which also contains a comprehensive cover gallery and ‘Dead Men Walking’: an effusive introduction by unabashed fan and occasional war-writer Garth Ennis.

After such preliminaries the drama opens: a frenetically fast-paced mystery-thriller beginning in 1946 when Allied troops discover the blood-soaked combat journal of Private Richard Shortland, reported missing along with the rest of his platoon during the frantic retreat from the all-conquering Japanese. The first entry – and the opening initial episode – are dated May 30th 1942, describing a slow descent into the very heart of darkness…

Defeated, despondent, and ready to die, the rag-tag remnants of the mighty British Army are rescued from certain death by uncompromising, unconventional and terrifyingly pitiless Captain Joe Darkie, who strides out of the hostile Burmese verdure and instantly asserts an almost preternatural command over the weary warriors. The men are appalled by Darkie’s physical and emotional abuse of them, and his terrifying treatment of an enemy patrol he encounters whilst leading them out of their predicament. They’re even more shocked when they discover that he’s not heading for the safety of their lines, but guiding them deeper into Japanese-held territory…

Thus begins a guerrilla war like no other, as Darkie moulds the soldiers – through brutal bullying and all manner of psychological ploys – into fanatics with only one purpose: hunting and killing the enemy.

In rapid snatches of events culled from Shortland’s log, we discover Darkie is a near-mythical night-terror to the invaders: a Kukri-wielding, poison-spitting demon happy to betray, exploit and expend his own men if it means slaughtering his hated foes. The monster is equally well-known to enslaved natives and ruthlessly at home in the alien world of the Burmese jungles and swamps. What kind of experiences could transform a British Officer into such a ravening horror?

An answer of sorts quickly comes after Shortland intercepts a radio communication and discovers that the British Army has no record of any soldier named Joe Darkie, but the dutiful diarist has no explanation of his own behaviour or reasons for keeping the psycho-killer’s secret to himself…

For over a year the hellish crusade continued with the Mob striking everywhere like bloody ghosts: liberating prisoners, sabotaging Japanese bases, destroying engineering works and always, always killing in the most spectacular manner possible. Eventually, after murdering generals, blowing up bridges and casually invading the most secure cities in the country, the Mob become the Empire of Japan’s most wanted men, but in truth both Britain and the enemy hunt the rogue unit with equal vehemence and ferocity.

Darkie wants to kill and not even Allied orders will stop him…

Gradually whittled away by death, attrition, insanity and fatigue as Darkie infects them with his hatred and nihilistic madness, The Mob are nothing more than Jap-hating killing machines ready and willing to die just as long as they can take another son of Nippon down to hell with them…

The descent culminates but doesn’t end with the shocking revelations of Darkie’s origins and secret in Shortland’s incredible entry for October 30th 1943, after which the inevitable end inexorably drew near…

This complete chronicle also includes a heavily illustrated prose tale from the 1990 Battle Holiday Special and I’m spoiling nobody’s fun by advising you all to read this bonus feature long before you arrive at the staggering conclusion…

A mention should be made of the language used here. Although a children’s comic – or perhaps because it was designated as one – the speech and interactions of characters contains a strongly disparaging and uncomfortably colourful racial element. Some of these terms are liable to cause offence to modern readers – but hopefully not nearly as much as any post-watershed TV show or your average school playground – so please try and remember the vintage, authorial directives and cultural temperature of those times (the 1980s not WWII) when these stories were first released.

Battle exploded forever the cosy, safely nostalgic “we’ll all be alright in the end” tradition of British comics; ushering in an ultra-realistic, class-savvy, gritty awareness of the true horror of military service and conflict, pounding home the message War is Hell. With Darkie’s Mob Wagner & Western successfully and so horrifyingly showed us its truly ugly face and inescapable consequences. It should read with caution but also demands to be a permanent fixture on graphic novel shelves.
Darkie’s Mob © 2011 Egmont UK Ltd. All Rights Reserved. Dead Men Walking © 2011 Garth Ennis.

Omaha the Cat Dancer volumes 1-7


By Reed Waller & Kate Worley with James M. Vance (NBM/Amerotic)
Set I ISBN: 978-1-56163-601-3
Vol. 1 ISBN: 978-1-56163-451-4, vol. 2 ISBN: 978-1-56163-457-3, vol. 3 ISBN: 978-1-56163-474-3
Set II ISBN: 978-1-56163-601-3
Vol. 4 ISBN: 978-1-56163-451-4, vol. 5 ISBN: 978-1-56163-451-4, vol. 6 ISBN: 978-1-56163-451-4, vol. 7 ISBN: 978-1-56163-451-4

This book includes Discriminatory Content produced for dramatic and satirical effect.

Just for a change I thought I’d celebrate an astounding creator while they’re still alive, and morbid leanings aside, in a world both wide and awash with unique stylists, I can honestly say there has never been anyone like Reed Waller (born today in 1949)…

And in case the covers didn’t give it away…

These books are intended to make adults laugh and think and occasionally feel frisky. If the cover images haven’t clued you in, please be warned that these items contain nudity, images of sexual intimacy – both hetero and homosexual – and language commonly used in the privacy of the bedroom and school playgrounds whenever supervising adults aren’t present. If that sort of thing offends you, read no further and don’t get these books. The rest of us will enjoy one of the best graphic novel experiences ever created without you.

Omaha the Cat Dancer began during the 1970s as an “Underground” venture and over torturous decades grew into a brilliant but controversial drama of human fallibility with all the characters played by funny animals. What most people noticed was a matter-of-fact, constant inclusion of graphic sex acts. Over the years, the series was subject to many obscenity seizures by various muddle-headed stickybeaks, inspiring the formation of the Comic Book Legal Defense Fund. One classic case apparently involved the local defenders of morality raiding a comics store because Omaha promoted bestiality…

As there’s only so much excitement a man of my advanced years and proclivities can endure (and probably only so much me you can stand) I’ll review these in one hit, but if you can locate the whole saucy saga in its original supremely economical shrink-wrapped gift set, you’d  be crazy to not take advantage of that but please, pace yourselves…

Following an introduction by late-coming co-scripter James Vance, and Reed Waller’s original intro from a1987 collected edition, The Complete Omaha the Cat Dancer Volume 1 gathers the short story appearances from a number of Counter-culture Commix as well as some out-of-continuity infilling short pieces so readers can enjoy what can best be described as the official Directors Cut of the tale.

The wicked wonderment begins with the very first ‘Adventures of Omaha’ from Vootie in 1978. Vootie started in 1976 as a self-published fanzine founded by Waller and like-minded artistic friends who bemoaned the loss of anthropomorphic comics – once a mainstay of US comicbooks. When contributors also griped that there wasn’t much sex in comics either, Waller, taking inspiration from R. Crumb’s Fritz the Cat and responding to recent intensification of local “Blue Laws”, created the evocative, erotic dancer and compared her free and easy lifestyle to a typical, un-elected, interfering know-it-all moral guardian busybody. Blue Laws were – and probably still are – particularly odious anti-fun statutes usually instigated by religious factions designed to keep the Sabbath holy by dictating shop-opening hours and generally limiting or banning adult entertainments like clubs and pubs (but not gun clubs!) and their repressive use (in fact and fiction) became a major narrative engine for the series.

‘Why they Call Her Omaha’ introduces young stripper Susie Jensen who hits the metropolis of Mipple City, Minnesota (a barely concealed Minneapolis) and signs up with a modelling agency where she meets fellow dancer Shelley Hine. Over lunch they bond and pick a better stage name for the gorgeous but naive newcomer, whilst ‘Kitten of the Month’ & ‘Omaha centrefold’ reveal the first glorious results of her management’s efforts. No-holds-barred sexual action returns in ‘Shelley and Omaha’ with the girls, now popular erotic dancers, meeting some guys who will play a big part in the unfolding drama to come.

In ‘Chuck and Omaha’, which officially heralded the beginning of scripter Kate Worley’s (16th March, 1958 – 6th June, 2004) stunning and crucial contribution to the series, Jerry – one of those aforementioned pick-up guys – introduces Omaha to Chuck Katt, a shy artist who will become the great love of her life. ‘Adventures of Omaha’ sees a budding relationship progress whilst ‘Tip of the Iceberg’ moves the grander story arc along when Mipple bans nipples in the opening shot of a political power-grab using Christian/Family-morality pressure groups as unwitting, if fervent, patsies…

Although comprising less than 50 pages, all that material took nearly 15 years to produce. For the longest time, Omaha had no fixed abode; peripatetically wandering from magazine to Indie book, and even guest-shots in the occasional mainstream publication. From Kitchen Sink’s Bizarre Sex #9-10 in 1981-2; a pastiche page in E-Man (1983 and included in vol. 2); Dope Comix #5 (1984), she even starred in a story from Munden’s Bar Annual #2 in 1991. Often stalled for creative, when not censorship, reasons Omaha finally won her own title in 1984 thanks to SteelDragon Press, before vanishing again until 1986, when Kitchen Sink Press took over publication. For further details I strongly advise CAUTIOUSLY checking the internet…

Volume 1 switches to high gear and addictive narrative mode with ‘Omaha #0’: a single page recap followed by a powerfully compelling yarn wherein forces of decency make life difficult for the adult entertainment industry. With stripper bars closing, Omaha is recruited to dance for “The Underground”: an exclusive, ultra-secret, high-class bordello catering to the darkest desires of America’s ultra-elite of businessmen and politicians… many of whom are actively leading the Decency campaign. Shelley is involved too, recruiting contacts from her old profession for more hands-on roles. Chuck meanwhile has reapplied for his old advertising job where old girlfriend Joanne makes life uncomfortable. She has other problems too, as powerful forces draw Omaha & Chuck into a far-reaching, sinister scheme…

On opening night all elements for disaster converge as the Movers and Shakers get more debauchery than even they can handle as someone dopes the entire proceedings, leading to a violent, destructive orgy that previously set up cameras record for blackmail purposes. As they flee the club, hitmen try to kill Chuck but shoot Shelley instead. Believing her dead, Omaha & Chuck run for their lives. Heading for Joanne’s house, Chuck reveals he is the son of Charles Tabey: monomaniacal millionaire businessman, undisputed ruler of Mipple City and the probable true target of the assassination…

Narrowly escaping another murder attempt, they find Tabey and Joanne are intimately involved, and are horrified to find Chuck’s pa was behind the whole thing, intending to mould the wastrel into the kind of son he needs. The sire is also clearly stark, raving mad…

Traumatised and terrified, the young lovers jump into their car and head for California in the short ‘Adventures of Omaha’ quickie with the initial volume concluding with the contents of ‘Omaha #1’ as they reach San Francisco tired, hungry and broke. Grateful for the kindness of strangers, they soon discover Joanne waiting for them and find that Tabey is not their only persecutor. During a drunken three-way another hired killer almost ends them all. From a well-intentioned, joyous celebration of open living free-loving modernity Omaha had evolved into a captivating adult soap opera and conspiracy thriller of mesmerising intensity and complexity…

With an introduction by Worley, Volume 2 eases into the enticing adult entertainment with a ‘Hotziss Twonkies’ parody from E-Man #5 prior to Omaha #2-5 enlarging the saga. In the aftermath of another close shave, Chuck & Joanne bitterly spar whilst an increasingly traumatised cat dancer wanders the streets of San Francisco. When Tabey abducts her whilst moving against all his old enemies, Chuck & Joanne fall into bed…

Meanwhile Jerry, who also works for Tabey, is busying sorting fallout from the club riot/shooting. In a secluded palatial beach-house Omaha discovers Chuck’s dad has been watching over them for some time and soon discovers another shocking secret…

Omaha was utterly groundbreaking in its mature treatment of gay and disabled relationships: offering the sound, common sense opinion that this is what all people think and do. After all, “it’s just sex”…

Paralysed but not deceased, Shelley is also sequestered in the house. She is a long-term Tabey employee and slowly developing a relationship with her nurse Kurt Huddle, and the manic tycoon has convinced Omaha to stay and help care for her. Back in ’Frisco, Chuck rekindles his old relationship with Joanne, utterly unaware she has film and photos taken at the club on that terrible night. That’s where gay photographer and old friend of Joanne Rob Shaw enters the picture as developer and guardian of the contentious materials…

Chuck misses Omaha and tension leads to his splitting with Joanne and moving in with Rob. The cat dancer too is lonely, finding brief and unsatisfactory solace with Jerry again, so when Tabey goes off his meds Jerry arranges for Chuck & Omaha’s reunion, leading to a dreadful confrontation between father and long-estranged son, the apparent result of which is Tabey taking his own life…

Together again after so long, Omaha & Chuck comfort each other as repercussions of Charles Tabey Sr.’s demise shake the country and the cast. The close-knit group endure loss, guilt and outrageous press scrutiny as the matter of inheritance crops up. Against his wishes, Chuck might be incredibly rich and saddled with unwanted responsibilities, but there are some unspecified problems with the will. The plots thicken when Joanne and Rob have a falling out and as all this is going on, back in Mipple City, a powerful new threat makes his move. Senator Calvin Bonner was one of the patrons at the Underground that fateful night, but now he’s making his move for total power, stirring up a wave of fundamentalist hatred and anti-smut indignation with his “Crusade for Decency”…

Covering issues #6-9, and with an introduction by Trina Robbins, Volume 3 follows the action back to Minnesota, but things are difficult for Chuck & Omaha – who can’t seem to re-establish that earlier, innocent rapport. As they go house-hunting, in San Francisco Rob Shaw is visited by thugs after the photos of The Underground riot. His shop destroyed, the photographer narrowly escapes burning in it…

Mipple City’s Blue Laws are more draconian than ever. When Omaha and Shelley – who has moved into the ground floor of the Cat Dancer’s new house – visit old workplace the Kitty Korner, and discover performers must now dance behind plate glass… which makes taking punter’s tips really tricky…

When old friend Shawn turns up, he warns Chuck & Omaha of the plan to redevelop A Block – the part of town where all the artists, musicians and strip clubs are. Something needs to be done to stop it and now Chuck might just be the richest, most influential degenerate in town…

As the lovers go furniture shopping, Shelley and Kurt look for a suitable physical therapy clinic – preferably a non-religious, non-judgemental un-condescending one – and later, whilst Omaha helps Shelley move in, Chuck and Jerry make plans to fight the A Block development. As ever, there is far more going on than the lovers can imagine…

Omaha wants to get back into dancing and, as Chuck becomes increasingly mired in running his father’s many businesses, Kurt learns (some) of Shelley’s murky history even as Joanne and Jerry compare notes and make plans. Rob turns up in Mipple after more attempts on his life, convinced he needs to find his attackers’ boss before his luck runs out. The book ends on a shocking note for Chuck when he discovers his long-dead mother isn’t…

The stunning, addictive saga of the erotic dancer, her bone-headed boyfriend and animalistic extended ensemble takes a dark and dreadful turn with Volume 4 – re-presenting the Kitchen Sink Omaha #10-13 (plus one-page gag strip ‘Alterations’ from Fire Sale #1, 1988-1989) – as the death of Charles Tabey Sr., increasing violence and oppression of the Campaign for Decency and a seemingly constant stream of personal revelations strain Omaha & Chuck’s relationship to the breaking point.

The story resumes after an introduction from writer James Vance who married Worley after her break-up with Waller. He then worked with the artist to finish the saga from her notes after her untimely death from cancer in 2004. Tense and suspenseful, the drama kicks into high gear as Chuck comes to terms with the shocking knowledge that his mother didn’t die decades ago.

The pressure seems to be affecting him badly – or perhaps the thought of all the wealth and responsibility – and our decent young rebel is becoming as exploitative, abusive and creepy as his manic dad ever was, but even though he’s acting paranoid, it doesn’t mean he’s hasn’t got real and deadly enemies…

The situation isn’t helped by learning that somewhere his beloved Omaha has a husband she hasn’t quite divorced and never ever mentioned…

Slyly sinister Senator Bonner is ratchetting up the pressure of his anti-smut campaign and even close ally Jerry is working to his own agenda, with the assistance of avaricious partner Althea. Confused, lonely and neglected, Omaha devotes her energies to dancing for the upcoming video for Shawn’s band, whilst Rob confronts Shelley – whom he believes ordered the attempt on his life and torching of his studio…

When Tabey’s will is read, Chuck does indeed inherit the bulk of his father’s holdings as well, apparently, as many of Tabey Sr.’s deranged obsessions. Far more intriguing than she seems, Shelley acts on Rob’s misperceived accusations whilst lover/carer Kurt finds part-time employment with mysterious Mr. Lopez – the last major player in an increasingly complex game. Meanwhile, high-powered call-girl, blackmailer and Keeper of Secrets Joanne re-insinuates herself with Jerry – and Chuck… and Bonner(!) in a terrifying confrontation that threatens to destroy Omaha and crush Chuck in his own blackmail scheme…

During the video shoot, Omaha & Joanne compare notes on Bonner, after which the capable callgirl enlists Rob’s aid in a scheme to get the goods on the hypocritical Senator, with whom she shares a highly secret and extremely specialised professional relationship. Sadly, whilst both Joanne and Rob practice their unique personal skills, the senator is murdered in the most compromising of all positions and the story moves effortlessly from passionate drama to dark murder mystery. Abandoned, bewildered, angry and very hurt, Omaha leaves town, unaware that both she and Joanne are suspects in the Bonner murder case…

As she heads for a new life in rural Wisconsin, Chuck relearns some long-forgotten personal history from his mother, but no matter how she disguises her appearance, an increasingly popular video means the cat dancer will never be truly safe or unseen…

Volume 5 is introduced by Neil Gaiman, after which issues #14-17 (1990-1992) find the lovers painfully adapting to life apart, with Omaha’s old friends wondering where she’s gone. Meanwhile in Lawrenceville, Wisconsin, after an abortive stab at office work for an all-too-typical, male-dominated factory, “Susan Johnson” goes back to honest work, dancing in the town’s only strip joint, making reliable new friends and meeting a young man who will become far more…

Back in Mipple, Joanne’s lawyer finally clears her of suspicion in Bonner’s demise, Jerry plans to reopen infamous bordello The Underground as a legitimate nightclub and Chuck is making new friends and intimate acquaintances whilst spending his days trying to save the Bohemian A Block district from redevelopment. However, he inadvertently gets far closer to the heart of all the various intrigues threatening the players in the drama, and Jerry’s business partner Althea reveals her true colours… and allies. At Bonner’s funeral, Lopez reveals an unsuspected connection to the venomous politician…

Shelley has made new friends too – in a scathing, utterly delightful episode exposing unexpected biases held by certain sorts of feminists and do-gooders. Joanne is increasingly at odds with Rob regarding films of Bonner’s last moments and when Jerry invites Chuck to become partner in his nightclub venture Althea seeks to secure the deal by offering herself as a sweetener… Or does she actually have another reason for her bold advances?

Kurt & Shelley’s relationship starts showing signs of strain, but in Lawrenceville Susan is relaxed and happy, with the strength to contact the friends she ran out on. In Mipple, the cops slowly uncover uncomfortable facts about everybody in the Bonner case when the Senator’s private secretary comes forward with new information, and Joanne secures the final weapon necessary to expedite her plans…

The final Kitchen Sink issues – #18-20 (1993-1994) – comprise the major part of Volume 6. Following an introduction from Terry Moore, there’s a brief discourse on the large cast’s other appearances, accompanied by short pieces from diverse places. First, there’s the delightful foray into mainstream comics culled from Munden’s Bar Annual #2 in 1991. ‘A Strip in Time’ sees the exotic kitty visit the legendary pan-dimensional hostelry after which come two short ‘n’ sexy vignettes originally produced for The Erotic Art of Reed Waller: one untitled and the other graced with the subtly informative designation ‘Waking Up Under a Tent’, to somewhat offset the angst and drama of the main event hoving into view…

Here, Rob learns what Shelley’s actual role was in the arson attack on his shop, Joanne takes a live-in position with Mr. Lopez and – after many abortive attempts – Chuck & Omaha finally speak. As Thanksgiving dawns, many of Omaha’s friends gather for a momentous dinner and things start to unravel for the bad guys trying to destroy A Block.

And, back in Wisconsin, just as she’s becoming reconciled with Chuck, her fling with appreciative punter Jack intensifies to a crisis point. Meanwhile elsewhere, someone with an intimate knowledge of her recognises the hot dancer in a rock video and begins making fevered inquiries…

When Shawn’s touring band reaches Lawrenceville and discover Susie is Omaha, the scene is set for her return to Mipple City, where – after being arrested in connection with Bonner’s murder – Chuck’s mother reveals the whole story of her past, the sordid truth of Bonner’s obsessive depravity and Charles Tabey’s bi-polar affliction. In light of horrific revelations, Chuck seems to go completely off the deep end and, far too late, his friends and family realise money and looks might not be the only things the son inherited from the father…

Next, just a smidge out of chronological order, comes ‘Tales of Mipple City: Rob Steps Out’: a charming first date sidebar tale from Gay Comics #22 (1994), after which revelations resume as the cops release Maria Elandos Tabey, and her boy is sectioned. In Lawrenceville, Susie gets an unforgettable farewell from before she returns to her true love… who has never needed her more…

The last volume in this magnificent sequence features the final four issues published by Fantagraphics as Omaha the Cat Dancer volume 2, #1-4 (1994-1995). The series at times seemed truly accursed: plagued by illness, delays and creative problems which took a cruel toll on all the creators. Waller & Worley ended their relationships in spectacular fashion at this time and only began working together again in 2002. Two years later Worley died from cancer and it seemed the saga was destined to remain an unfinished masterpiece, but in 2006 Waller and Worley’s husband James Vance began to finish the job from her notes, with the concluding chapters serialised in the magazine Sizzle. When those final instalments were finally collected the completed Omaha the Cat Dancer became a contender for possibly the finest adult comics tale in history*

Here and now, however, the compulsive obsessive yarn reaches a kind of conclusion as – after an introduction from honorary Mipple City citizen Denis Kitchen, and a stunning cartoon recap – Omaha & Chuck renew their relationship, Jerry & Shelley and Rob & Joanne reach workable détente agreements and that tantalising missing husband tracks the cat dancer to her new home. Set over Christmas and New Year’s period, various plot threads come together during an unforgettable party at Chuck’s palatial new house, although a hung-over aftermath promises there are still stories to be told and loose ends to be knotted off once and for all…

Even if the saga had stopped here, Omaha the Cat Dancer would be an incredible narrative achievement and groundbreaking landmark of comics creation, but with the promise of a final resolution still to come, it’s likely to become an icon of our industry, celebrated forever for moving beyond simple titillation and happy, innocent prurience to become a fully matured work of Art. Captivating, intense, deeply moving and addictively engrossing, Omaha never forgets to be also fun, funny, fabulous and utterly inclusive: full of astonishingly well drawn, folk (admittedly largely furry or feathered folk) happily naked and joyously guilt-free… at least about sex.

Monochrome tomes printed at 220 x 280mm (much larger than the original comic books), these books also contain copious full page illustrations – many taken from companion book The Erotic Art of Reed Waller. This saga is one of those true turning points in comics history – a moment we could all provably say “this is socially relevant, capital ‘A’ Art” – as viable and important as the best play or film or symphony: don’t miss any opportunity to make yourself familiar with the whole marvellous classic…

No cats, dogs, chickens, moose, ferrets or anything else living (well maybe some trees) were harmed, abused, distressed or disagreeably surprised in the making of these stories, so if you’re open-minded, fun-loving and ready for the perfect grown-up adventure please take advantage of this unmissable opportunity. You won’t regret it…
© 1978, 1981, 1982, 1984, 1985, 1986, 1987-1996 Reed Waller & Kate Worley. Contents of these editions © 2005-2007 NBM. All Rights Reserved. © 1987-1996 Reed Waller & Kate Worley. Contents of these editions © 2005-2008 NBM. All Rights Reserved.

*A slight footnote (pawnote?). That eighth volume was finally released in 2013, to complete the saga, and we’ll be tackling that in its own post and on its own merits in the fullness of time. Keep ’em peeled, folks…

The Order of the Black Dragon – a Bob Wilson Adventure


By Griffo & Marcus (Deligne)
ISBN: 978-2-87135-023-1 (Album PB)

This book includes Discriminatory Content produced in less enlightened times.

Here’s another oddity from the experimental 1980s when many European publishing houses had a concerted go at cracking the highly resistant US comic book market. The Bob Wilson in question is not the revered nigh-sainted Arsenal and England goalkeeper, nor the character in the old Fatal Fury videogame, but rather a traditional two-fisted adventurer/Soldier of Fortune of the sort that fed so much popular fiction of the last century and a half…

Back in 1982 the series debuted in Le Journal Illustré le plus Grand du Monde as ‘L’Ordre du Dragon Noir’, written by “Marcus” (nom de plume of relative mystery-man Danny de Laet) and drawn by the esteemed Werner “Griffo” Goelen, whose other works include Modeste et Pompon, S.O.S. Bonheur, Munro and – with Jean Dufaux – Béatifica Blues, Samba Bugatti and Giacomo C, amongst so many others, all of which really should be available in a language I’m actually conversant with or fluent in.

Bob Wilson is a period thriller, with this volume, set during the days of US Prohibition, following him and his pal Dashiel Hammett as they battle Chinatown Tongs to thwart the plans of insidious oriental mastermind Black Dragon, prior to our hero tracking the eponymous fiend all the way back to his lair in civil war-torn China.

Wilson can count on the support of a grand line of brothers-in-arms as his protracted war takes him across the globe alongside such historical figures as Aristotle Onassis, John Flanders (one of many pen-names for Belgian writer Jean Ray) and Chiang Kai-shek, as well as the odd fictional character like Buddy Longway – a Western hero very popular au continent

It’s an infectious blend of all-action, grittily excessive adult pulp fiction, highly cinematic, fabulously exotic and very, very stylish in the manner those darned Europeans made all their own for the longest time. I would dearly love to see some publisher give this franchise another go in these days of digital accessibility and global, not national, market-places…
© 1885 Editions Michel Deligne S.A. and Griffo & Marcus. All rights reserved.