Tarzan Archives: The Joe Kubert Years volume 3


By Joe Kubert with Robert Kanigher, Russ Heath & various (Dark Horse Comics)
ISBN: 978-1-59307-417-3

The early 1970s were the last real glory days of National/DC) Comics. As they slowly lost market-share to Marvel they responded by producing controversial and landmark superhero material, but their greatest strength lay, as it always has, in the variety and quality of its genre divisions. Mystery and Supernatural thrillers, Science Fiction, Romance, War and Kids’ titles remained powerful attractions and the company’s eye for a strong licensed brand was as keen as ever.

A global multi-media phenomenon, Edgar Rice Burroughs’ Tarzan had long been a comicbook mainstay of Dell/Gold Key/Whitman, and when DC acquired the title they rightly trumpeted it out, putting one of their top Artist/Editors, Joe Kubert, in charge of the immortal Ape-man’s monthly exploits.

After decades as Whitman staples, total licensing of ERB properties was transferred to DC – not just Tarzan and his extended family, but also the author’s pioneering science fantasy characters – with DC wisely continuing the original numbering.

Tarzan #207 was the first (with an April 1972 cover-date) and the series stormed, garnering great acclaim until #258 in February 1977. Thereafter Marvel, Malibu, Dark Horse and Dynamite extended the Jungle Lord’s comicbook canon in sporadic sorties to recapture the sales and popularity of the 1950s…

The latter days of the Gold Key run had suffered ever since Russ Manning left the title to draw the syndicated newspaper strip, and even the likes of Doug Wildey were unable to revive the comic’s success in the face of constantly rising costs and a general downturn in sales across the market. DC’s continuation of the franchise premiered in a blaze of publicity at the height of a nostalgia boom and was generally well-received by fans.

DC pushed the title in many places and formats (such as bookstore digest collections and the gloriously oversized Tabloid Editions) and adapted other properties such as John Carter of Mars, Pellucidar and Carson of Venus in their own features and titles.

This third and final fabulous hardcover archive collection (also available in digital formats) re-presents material from Tarzan #225-235, covering November 1973 through February/March 1975 and concluding the master’s interior artistic contributions – writing, illustrating and lettering.

After more fond reminiscences in Kubert’s Introduction, the pictorial wonderment resumes with original tale ‘Moon Beast’ which sees a mother and child brutally slaughtered and Tarzan framed for the hideous crime by cunning medicine man Zohar. When the vile trickster overreaches himself, the captive Ape-Man breaks free but still has to deal with the mutant brute Zohar employed to perpetrate the atrocity…

Kubert only produced the cover for #226 as the crushing deadline pressures finally caught up with him. The contents – not included here – featured a retelling of the Ape-Man’s origins by Russ Manning, taken from the Sunday newspaper strips of 15th November 1970-7th February 1971.

Back in control for #227, Joe took Tarzan out of his comfort zone as ‘Ice Jungle’ saw young native warrior Tulum endure a manhood rite at the top of a mountain. Also converging on the site for much the same reason is American trust-fund brat J. Pellington Stone III, determined to impress his father by bagging a legendary snow ape. Sensing impending doom, Tarzan follows them both and is not wrong in his assessment…

After single-handedly killing an immense Sabretooth tiger in an unexplored region of the continent, Tarzan is captured by pygmies intent on offering him as to a mighty monster who has terrorised them for years. However, his ‘Trial By Blood!’ sees Tarzan cleverly outwit the giant lizard and teach the tribal elders a valuable lesson in leadership, after which albino queen Zorina seeks to extend her power by making him her consort.

The Ape-Man wants nothing to do with ‘The Game!’, and, after the kingdom descends into savage civil war, sees ironic Fate deal the white queen a telling death blow…

With Tarzan #230 (April/May 1974), the title transformed into a sequence of 100-page giants, mixing new material with reprints of ERB characters and thematically-aligned stars from DC’s vast back-catalogue.

Leading off that issue was a brief all-Kubert vignette as ‘Tarzan’ saved a deer from a lioness which neatly segued into ‘Leap into Death’ starring Korak, Son of Tarzan, written by Robert Kanigher, drawn by Kubert and inked by Russ Heath.

Here the titanic teen nomad hunted for his stolen true love Meriem and the barbarian Iagho who had taken her, before stumbling into a nest of aggressively paranoid bird-people who learned to respect his courage but still flew away with his lover…

The next issue featured the start of another-Kubert-adapted Burroughs novel: possibly the most intriguing conception of the entire canon.

‘Tarzan and the Lion Man Part One’ saw a movie company on location in the deep jungle to make a picture about a white man raised by animals to become undisputed master of all he surveyed. The chain of coincidences grew more improbable as actor Stanley Obroski was a dead ringer for Tarzan… which probably explained why he was taken by savages set on torturing him to death…

Rescued by Tarzan, Stanley explained how the expedition was attacked, unaware exactly how much trouble his fellow actors were in. During Obroski’s absence, stand-in Rhonda Terry and starlet Naomi Madison were kidnapped by El Ghrennem‘s Arab bandits who believed the production’s prop map actually led to a valley of diamonds…

When Tarzan found the rest of the film crew he was mistaken for Stanley and drawn into their search for the missing women. The plucky Americans had already made a mad dash for freedom, however, and Rhonda had been captured by creatures she simply could not believe…

After a fascinating bonus section revealing Kubert’s ‘Layouts and Thumbnails’ for the opening chapter, ‘Tarzan and the Lion Man Part Two’ sees Rhonda taken by apes who speak Elizabethan English, and made the subject of a fierce debate. Half of the articulate anthropoids want to take her to “God” whilst the other faction believes her a proper prize of their liege lord “King Henry VIII”…

After being briefly recaptured by El Ghrennem, Naomi too is taken by the talkative Great Apes. When Tarzan discovers the kidnapper’s corpses he follows the trail up an apparently unscalable escarpment. Rescuing and returning Miss Madison to her surviving friends, Tarzan/Stanley then returns to ascend the stony palisade and discover an incredible pastoral scene complete with feudal village and English castle…

Tracking Rhonda, he enters the citadel and meets a bizarre human/ape hybrid calling himself God. The garrulous savant explains that once he was simply a brilliant Victorian scientist pursuing the secrets of life. When his unsavoury methods of procuring test subjects forced him to flee England and relocate to this isolated region of Africa, he eventually resumed his experiments and transformed himself into a superior being and apes into fitting servants.

Now they have a society of their own – based on the history books he brought with him – and his experiments are nearing completion. Having already extended his life and vitality far beyond its normal span by experimenting upon himself, God is now ready to attain immortality and physical perfection. All he has to do is consume Tarzan…

Of course the madman has no conception of his captive’s capabilities, and when the Ape-Man and Rhonda promptly vanish from their dungeon it sends the palace into turmoil and God into a paroxysm of insanity…

The chaos also prompts already ambitious apostate King Henry to begin a revolution to overthrow his creator. As ‘Tarzan and the Lion Man Part Three‘ opens, the war between Church and State is in full swing and Tarzan battles to rescue Rhonda whilst God’s castle becomes a flaming hell.

Losing her in the chaos Tarzan is forced into a hasty alliance with God, unaware that maniacal monarch Henry has taken her back to the jungles below the escarpment and into a region where God casts his scientific failures…

All too soon Henry is dead and Rhonda is facing beings even stranger than talking apes. Thankfully ‘Tarzan and the Lion Man Part Four‘ sees “Stanley” arrive in time to save her from incredible peril and return her to the film party in the dazzling, tragic conclusion…

Kubert then ended his close association with Tarzan in #235’s ‘The Magic Herb’. After the jungle hero saves a couple from a crashed aeroplane, siblings Tommy and Gail urge him to help them find a legendary flower that might cure the man’s fatal ailment. However, something about them makes Tarzan suspicious…

Nevertheless he takes them to the primeval lost valley where it grows, only to be betrayed as the intruders frame him: throwing the jungle lord to the resident lizard men whilst they make off with specimens that will make them millionaires in the outside world.

Sadly, the treacherous pair have completely misunderstood the powers of the plant and pay the ultimate price all betrayers must…

Wrapping up the astounding thrills and captivating artistry (splendidly remastered by Sno Cone Studious and Jason Hvam) is a revelatory selection of drawings from ‘Joe Kubert’s Sketchbook’ tracing the art process from page-roughs to competed page

Supplemented by Creator Biographies of Burroughs and Kubert, this tome is another unmissable masterpiece of comics creation and wild adventure no lover of the medium or fantasy fan can afford to be without.
Edgar Rice Burroughs’ Tarzan ® The Joe Kubert Years Volume Two © 1973, 1974, 1975, 2006 Edgar Rice Burroughs, Inc. All rights reserved. Tarzan ® is owned by Edgar Rice Burroughs Inc., and used by permission.

Attu: The Collected Volumes


By Sam Glanzman (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80158-2

Win’s Christmas Gift Recommendation: Epic Blockbuster Entertainment to digest that Dinner by… 8/10

After far too many years as an industry secret, in recent years Sam Glanzman has finally been awarded his proper station as one of American comics’ greatest and most remarkable creators – thanks in no small part to the diligent efforts of publishing house Dover, which has resurrected his groundbreaking graphic novel sequence A Sailor’s Story and overseen the collection of his astonishing semi-autobiographical series USS Stevens.

However, Glanzman has been drawing and writing comics since the 1940s, most commonly in the classic genres – war, mystery, adventure and fantasy – where his raw, powerful and subtly engaging style and wry wit made his work irresistibly compelling to generations of readers

On titles such as Kona, Monarch of Monster Island (and where’s the definitive omnibus collection of those wild yarns?), Voyage to the Deep, Combat, Jungle Tales of Tarzan, Hercules, the Haunted Tank, The Green Berets and cult classic The Private War of Willie Schultz, Glanzman always produced magnificently rousing yarns which fired the imagination and stirred the blood. That unceasing output always sold well and won him a legion of fans amongst fellow artists at least, if not from the insular and over-vocal fan-press.

In the 1990s Glanzman worked with Tim Truman’s 4Winds company on high-profile projects like The Lone Ranger and Jonah Hex whilst concocting a fantastic multi-genre mash-up named Attu. The first two volumes in a proposed series of original graphic novels, they were released at a time when the US marketplace was experiencing a glut of product and a storm of speculator interest. Those of us in the know patiently awaited more sci-fi barbarian wonderment, but it never materialised.

Now the wait is over: the first two books have been gathered into one superbly substantial oversized (278 x 208 mm) monochrome tome, graced and augmented at last by Glanzman’s unpublished third chapter.

Following Jeff Lemire’s fervent Foreword ‘What the Heck is Attu?’ and a fascinating Introduction and behind-the-scenes reminiscence from Tim Truman in ‘Four Winds and Forbidden Caves’, the uncanny blend of action and mystery begins…

On the primal super-continent of Gondwana in 137 million B.C., oddly clean-cut caveman Attu is making himself unpopular to the rest of the Kassar Tribe. Known as the Truth Seeker, the pest constantly vexes and troubles his hirsute, mountain-dwelling fellows and subsequently remands himself and forward-looking boy companion Oom to the lowlands: a place of giants, terrible beasts and uncanny creatures we would know as dinosaurs.

He also finds a lethally booby-trapped cave full of incomprehensible things where a beautiful woman sleeps in a tube of clear, warm ice…

Determined to liberate and possess her, Attu goes an on impromptu walkabout, encountering a multitude of strange monsters and weird men; learning new things and expanding his mind at every opportunity. When he appropriates a peculiar device under most unlikely circumstances, he instinctively knows it belongs with the pillar of

warm ice and the treasure inside…

Book Two: Durenella continues the wild rush of ideas as Attu – no longer a primitive by any means – unlocks the hibernation chamber of an alien princess and is cautiously introduced to and indoctrinated in the star-spanning culture of the Empire of Drago. Hearing – and eventually comprehending – the tragedy of Durenella as her Seeker Ship crashed to the primitive Earth and the crew all died, the caveman realises he now has no place on his own world anymore.

There’s also no place for him on fiercely embargoed and stratified Drago – even after a rescue ship arrives – unless he, the princess and the Emperor himself collude in a shameful and dangerous subterfuge which could topple a dynasty if exposed…

The series stalled for years as the nineties comicbook market turmoil essentially shut down 4Winds, but here the saga continues with the eagerly anticipated third chapter Jan-Uk.

The action-packed, blood-drenched extravaganza surprisingly goes back, not forward, to detail the brutal origins of Attu. As a young warrior barely past his manhood rites, Jan-Uk’s life changes forever after his father is betrayed and murdered and the boy seeks vengeance. His sire was both chief and seer, and before his demise foresaw his son living with strangers who rode strange birds from the stars but all that seems impossible to explain as the young warriors sets out after brutal rival Laanta and his cronies.

When the crime was perpetrated, Jan-Uk stalked the killers across the terrifying wilderness and tracked them up a mountain where even more primitive, half-ape creatures named Kassars lived. And then there was a blinding flash of light…

To Be Continued? (By Gosh I hope so…)

Following the astounding action extravaganza, Stephen R. Bissette offers a vast and comprehensive Caveman Comics Afterword on ‘Deconstructing Attu (Or: How a science Fiction Adventure Graphic Novel Can Indeed Be a Personal Work of Art from One of the Unsung Masters of Silver Age Adventure Comics’ and the book concludes with a bunch of stunning visual Extras including roughs, unused art (and hints of what’s next for Attu) plus charming pinups from Glanzman and celebrity guest contributors such as Michael T. Gilbert and Phil Hester.

An unrepentant fabulist adventure combining pre-history, monsters, murder mystery, political intrigue, super-science and even time-travel, this is a purely delightful slice of old-fashioned comics fun, rendered in stark, savage black and white; a brilliant paean to a bygone style and age. Moreover, it’s still not too late to urge this wonderful graphic master to sort out the next volume…
© 2016 Sam Glanzman. Foreword © 2016 Jeff Lemire. Introduction © 2016 Timothy Truman. Afterword © 2016 Stephen R. Bissette. All rights reserved.

Star Trek Gold Key Archives volume 3


By Len Wein, Arnold Drake, Alfredo Giolitti, Giovanni Ticci & various (IDW)
ISBN: 978-1-63140-231-9

Star Trek debuted on American televisions on September 8th 1966, running until June 3rd 1969: three seasons comprising 79 episodes. A moderate success, the series only really became super-popular after going into syndication; running constantly in American local TV regions throughout the 1970s. It was also sold all over the world, popping up seemingly everywhere and developing a fanatically devoted fanbase.

There was some merchandising, and an inevitable comicbook – from Gold Key – which ran for almost a decade beyond the show’s cancellation. However, at the start neither authenticity nor immediacy were paramount. Only six issues were released during the show’s entire 3-season original run. Published between July 1967 and December 1968, those quirkily enticing yarns were all gathered in the first Star Trek: Gold Key archive collection.

The reason for the inaccuracies between screen and page was simple and a clear indication of the attitude both studio and publisher held about science fiction material. Initial scripter Dick Wood had seen no episodes when commissioned to write the comic, and with Italian artists Nevio Zaccara and Alberto Giolitti, received only the briefest of outlines and scant reference materials from the show’s producers. The comics craftsmen were working almost utterly in a vacuum…

Nevertheless, by the time of these interstellar exploits – reprinting Star Trek #13-18 from February 1972 to May 1973 – most of the well-intentioned contradictions of established Trek lore were long gone, thanks to better reference materials and familiarity with the actual show. These printed Enterprise incidents and missions are far closer to canonical parity with the TV phenomenon.

Following entertaining Introduction ‘Let’s See what She’s Got’ from educator and Trek scholar Joseph F. Berenato, the extra-solar explorations resume with ‘Dark Traveller’ (by Len Wein & Giolitti) which sees the Enterprise taken over by a shadowy being of incredible power who boosts its capabilities to send the crew hurtling across the universe.

Nomad shares his story of a world that grew too perfect and fell into cultural stagnation, and how he abandoned it for more primitive, questing races, before concluding that now his energies are fading his time to return home has come…

However, when he and his unwilling travelling companions reach Utopia, they find no paradise but a ruined world wracked by bloodshed, with mechanical killers everywhere, intent on eradicating the organic population.

Stranded far from home, the Federation crew have no choice but to join Nomad’s brutal war against an old friend driven to madness and mass-murder if they are to have any chance of seeing familiar stars again…

Star Trek #14 from May 1972 reveals how a diplomatic mission goes lethally awry after James Kirk is injured during a landing party excursion. Subsequently tasked with feting an unaligned dignitary whose civilisation and political allegiance is also being courted by Klingon emissaries, the Captain seemingly goes crazy and provokes ‘The Enterprise Mutiny’.

However, canny Mr. Spock deduces there is another explanation for his comrade’s sadistic and erratic behaviour…

August found Enterprise propelled beyond reality by a cosmic maelstrom and latterly becalmed in a region where physical laws don’t work properly. Invited to visit the ‘Museum at the End of Time’ by its uncanny Curator, Kirk, Spock and Dr. McCoy meet explorers from many worlds and eras who have long ago lapsed into immortal indolence. Typically the newcomers cannot reconcile themselves to the fact that there is no escape from the timeless limbo that holds them…

The situation escalates into bloody warfare when Klingons from a battle-cruiser also caught in the cosmic storm invade the museum. As chaos erupts, the time-lost denizens of limbo finally regain their old verve and fight back, just as Spock discovers the timeless realm is dying. The imminent end, however, does present one perilously slim chance of returning to their original plane of existence…

In November an Enterprise shuttlecraft suffered a catastrophic accident and crashed on a primitive, feudal world where the Federation crew had to hide their alien natures from a superstitious, theocratic cult tyrannising the primitive populace. To stand any chance of rescue Kirk, Spock, McCoy and their subordinates had to ally themselves with a resistance movement to escape torture and death on the ‘Day of the Inquisitors’…

With #17 (February 1973), Arnold Drake replaced Wein as scripter and Giolitti split his illustrative duties with studio-mate Giovanni Ticci to solve the riddle of ‘The Cosmic Cavemen’.

On a distant world shared by dinosaurs and stone-age humans, Kirk, McCoy and Chief Engineer Scott are captured and paraded before telepathic priestess Lok. Their shock and disbelief go off the scale when they are taken to an idol which is the spitting image of Spock…

The immediate crisis seems over after the Vulcan beams in to rescue his crewmates, but wily Lok has a plan to place her tribe beyond the reach of all rivals and subtly steals the death dealing weapons of the starmen to further her aims…

The cosmic comic cavalcade then concludes with an interstellar crime caper from Drake, Giolitti & Ticci as planet Styra – threatened with imminent destruction – digitises and records its entire population on bio-magnetic tape, entrusting the Enterprise to transport and restore them to life on a new world.

Sadly, comely castaway Allura has already inserted herself aboard ship and begins vamping Spock whilst her partner – deranged showman and magician Anzar – purloins the tape and holds ‘The Hijacked Planet’ hostage.

The crazed genius believes he has every avenue covered but has never faced anyone as clever as the Vulcan or as foolhardy as James Kirk…

Rounding out this compelling collection is a gallery of painted covers by elusive but brilliant George Wilson and an in-depth, fact-packed biography and assessment of the phenomenal strip illustrator in ‘Alberto Giolitti: About the Artist’.

Fun, thrilling and astoundingly compelling, these are comics classics not just for devoted TV fans but a prime example of graphic storytelling at its most engaging.
® and © 2015 CBS Studios, Inc. Star Trek and related marks are trademarks of CBS Studios, Inc. All Rights Reserved.

The Loxleys and Confederation


By Mark Zuehlke, Alexander Finbow, Niigaanwewidam James Sinclair, Claude St. Aubin, Christopher Chuckry & Todd Klein & (Renegade Arts Entertainment)
ISBN: 978-0-9921508-89-1

Win’s Christmas Gift Recommendation: An Ideal Gift for comic lovers and history buffs… 10/10

The Dominion of Canada officially came into existence on July 1st 1867 and with that anniversary rapidly approaching, what better time to look at how that event came to be…

A couple of years ago a superb graphic novel came out from a small independent creative outfit called Renegade Arts Entertainment which commemorated the anniversary and captivatingly explored how America and the British colonies clashed. The book was The Loxleys and the War of 1812: a pictorial tome for youngsters examining the facts of the clash through the eyes and experiences of a family caught up in the conflict.

After reading our review – or better yet the book itself – you simply must indulge yourself with this magnificent full-colour hardback sequel which explores the fateful first European incursion into the vast northern regions, the (mostly) shameful interactions with the native peoples there and the complex, dramatic campaign which resulted in a disparate aggregation of fiercely independent colonies finally accepting that they were all stronger together…

Written by Canadian military historian Mark Zuehlke, with story contributions from Alexander Finbow and scholar, commentator, author, and advocate on Indigenous Issues Niigaanwewidam James Sinclair, the compulsively engaging tale is illustrated by Claude St. Aubin with colours courtesy of Christopher Chuckry and lettering from Todd Klein.

The show opens with a character gallery of both the fictitious Loxleys plus notable historic personages of the period and includes an impassioned Foreword by co-writer Finbow, before the graphic elucidation begins with a Prologue set in 1534 when French explorer Jacques Cartier sails up will be later known as the St. Lawrence River and acts rather rudely towards the natives he finds there.

After that rather inauspicious start, grudging trades are made but when Cartier eventually leaves it is with the two sons of chief Donnacona. The explorer still wants treasure and intends for the native boys to direct him to a priceless valuable they call “Kanata”…

Skipping ahead then to 1864 we find the Loxley family has grown in numbers, prosperity and influence. It is August 1st and 13-year old Lillian is recording in her journal the event of the clan’s first great gathering in many a year.

Amidst the family chat of aging, absences and ailments, the elders are preoccupied with a thorny political problem. The United States has been at war with itself for four years but that struggle is almost won, and the feeling is that many Yankee warhawks are eager to continue fighting; using the deplorable political tenet of “Manifest Destiny” to conquer and possess the entire continent, not only from East to West but also from South to North…

The only solution to such bald empire-building is a unified nation to resist them rather than the loose association of independent British colonies that now exists, but talk of Confederation has been in the air for quite awhile with little headway made in each colony’s obstinate, insular ruling assemblies…

Now, with invasion from the USA a serious prospect once more and economic pressures also working against the disunited and isolated enclaves, the move to a grand union of the regions and territories is more vital than ever and politicians are actually talking to each other.

The prospect is of particular interest to young Lillian, who is invited to accompany her illustrator mother and journalist grandfather as they journey first to Prince Edward Island, then Quebec and eventually all over the scattered colonies and even to England itself: following the movers and shakers seeking to build a safe, strong and resilient nation.

As the little group follows the torturous efforts to unify the imperilled regions, drama (and romance in the case of young Lillian) is never far off. The debates perpetually seem to take one step forward and two back as regional issues and grudges hold back the urgent drive to combine and the outer world also constantly impinges on what might seem to be a strictly colonial issue.

The Loxleys are in Washington and actual witnesses to the assassination of President Lincoln – the strongest voice against an invasion of Canada. They later witness for themselves the extent of anti-Canadian feeling which exhibits as the annulment of trade deals in the Capitol, aggression and bombast in New York which culminates in a raid on New Brunswick. The invasion is by radical activist Fenians who believe they can trade attacks on British possessions into independence for Ireland…

Of course such an invasion can be seen only one way by the colonies previously against an official union…

And thus unfolds an enchanting history lesson which traces a largely marginalised section of history, couched in absorbing human terms and rendered totally irresistible by being seen through the lens of an idealistic child’s eyes: a girl becoming a woman whilst her little home became a mighty nation…

Also woven into the tale – thanks to the input of Niigaanwewidam James Sinclair – is a telling examination and assessment of the shameful Official Policy of assimilation which legitimised the maltreatment of indigenous people throughout Canada’s history: a trend more fully probed in the Afterword: Looking for Kanata.

That sobering discussion follows further historically pertinent extracts ‘From the Dairy of Lillian Stock 1867’ which encapsulate events personal and national following the establishment of Canada as a nation state.

Informative, engaging, even-handed and intensely gripping, this account of ordinary people at the core of grand historical accomplishments is an astonishingly readable chronicle which again proves one of my most fervently held beliefs: comics are the perfect means to marry learning with fun and a well-made graphic treatise is an unbeatable mode with which to Elucidate, Educate and Enjoy.

So buy this and do so…
The Loxleys and Confederation © 2015 Renegade Arts Canmore Ltd.

Archie’s Pal Kevin Keller


By Dan Parent, Rich Koslowski, Jack Morelli & Digikore Studios (Archie Comics)
ISBN: 978-1-87979-493-1 (HC)

Following the debut of Superman, MLJ were one of many publishers to jump on the “mystery-man” bandwagon, concocting their own small but inspired pantheon of gaudily clad crusaders. In November 1939 they launched Blue Ribbon Comics, promptly following up with Top-Notch and Pep Comics. The content was the standard mix of masked champions, two-fisted adventurers, prose pieces and gags.

Not long after, Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) saw a gap in the blossoming yet crowded market and in December 1941 the Fights ‘n’ Tights, He-Man crowd were gently nudged aside by a far less imposing hero; an ordinary teenager having ordinary adventures just like the readership, but with the laughs, good times, romance and slapstick emphasised.

Goldwater developed the youthful everyman protagonist concept and tasked writer Vic Bloom & artist Bob Montana with making it work. Inspired by and referencing the popular Andy Hardy movies starring Mickey Rooney, their new notion premiered in Pep Comics #22. The unlikely star was a gap-toothed, freckle-faced red-headed kid obsessed with impressing the pretty blonde next door.

A 6-page untitled tale introduced hapless boob Archie Andrews and wholesomely fetching Betty Cooper. The boy’s unconventional best friend and confidante Jughead Jones also debuted in that vignette, as did idyllic small-town utopia Riverdale. It was a huge hit and by the winter of 1942 the kid had won his own title.

Archie Comics #1 was MLJ’s first non-anthology magazine and with it began an inexorable transformation of the entire company. With the introduction of ultra-rich, raven-haired Veronica Lodge, all the pieces were in play for the industry’s second Genuine Phenomenon…

By 1946 the kids were in charge, and MLJ officially became Archie Comics, retiring most of its costumed characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family-friendly comedies. The hometown settings and perpetually fruitful premise of an Eternal Romantic Triangle – with girl-hating Jughead to assist or deter and scurrilous love-rat rival Reggie Mantle to test, duel and vex our boy in their own unique ways – the scenario was one that not only resonated with fans but was infinitely fresh…

Archie’s success, like Superman’s, forced a change in content at every other publisher (except Gilberton’s Classics Illustrated) and created a culture-shifting multi-media brand which encompassed TV, movies, newspaper strips, toys and merchandise, a chain of restaurants and, in the swinging sixties, a pop music sensation when Sugar, Sugar – from the animated TV cartoon – became a global summer smash hit.

Clean and decent garage band “The Archies” has been a fixture of the comics ever since…

The perennial eternal triangle has generated thousands of charming, raucous, gentle, frenetic, chiding and even heart-rending humorous dramas ranging from surreal wit to frantic slapstick, with the kids and a constantly expanding cast of friends (boy genius Dilton Doily, genial giant jock Big Moose and occasional guest Sabrina the Teenage Witch amongst many others), growing into an American institution and part of the American cultural landscape.

The feature has thrived by constantly refreshing its core archetypes; boldly and seamlessly adapting to the changing world outside its bright and cheerful pages, shamelessly co-opting youth, pop culture, fashion trends and even topical events into its infallible mix of slapstick and young romance.

Each and every social revolution has been painlessly assimilated into the mix and over the decades the company has confronted most social issues affecting youngsters in a manner both even-handed and tasteful.

Constant addition of new characters such as African-American Chuck and his girlfriend Nancy, fashion-diva Ginger, Hispanic couple Frankie and Maria and spoiled home-wrecker-in-waiting Cheryl Blossom all contributed to a wide and refreshingly broad-minded scenario, and in 2010 Archie jumped the final hurdle when openly gay student Kevin Keller became an admirable advocate capably tackling and dismantling the last major taboo in mainstream comics.

Created by writer/artist Dan Parent and inker Rich Koslowski (lettered by Jack Morelli and coloured by Digikore Studios), Kevin debuted in Veronica #202 (September 2010). It was the first comicbook in the company’s long history to go into a second printing…

Also collected in this landmark debut compendium is the sequel tale from Veronica #205 and the 4-issue Kevin Keller miniseries which cemented the new star’s popularity.

It begins with context-establishing essay ‘Get to Know Kevin Keller’ before comic introductions are made in ‘Isn’t it Bro-Mantic’ as Veronica encounters a charming, good-looking and exceeding together lad who utterly bowls her over.

She is totally smitten with him even though he can out-eat human dustbin Jughead and loves sports. Although he inexplicably loves hanging out with the ghastly Jones boy she is determined to make him exclusively hers. Jughead is truly cool with his new pal, and he soon sees a way to pay Ronnie back for many of the mean things she has said and done over the years…

When Kevin finally explains to Veronica why she is wasting her time, she takes it well and soon they are hanging out as best buds. After all they have so much in common: chatting, stylish clothes, shopping, boys…

Immensely popular from the outset, Kevin struck a chord with the readership and returned a few months later in ‘The Buddy System’, with Veronica’s bombastic dad giving the perfect new student the all-clear to monopolise his daughter’s time. The following fun-filled days do have one major downside however, as poor Betty is increasingly neglected.

You’d think Archie would be jealous too, but he’s just glad that someone safe is keeping other guys away from his Ronnie. It seems the perfect scenario for everyone but Betty, but then man-hunting rich and entitled princess Cheryl Blossom hits town and puts everything back into perspective…

The guest shots rapidly evolved into a miniseries, expanding Kevin’s role whilst answering many questions about his past. It started with ‘Meet Kevin Keller’ where we learned he was an army brat, born in Britain but raised all over the world, and now lived in Riverdale with his dad (retired and invalided army colonel) Thomas, mum Kathy and feisty sisters Denise and Patty.

It also revealed he loved practical jokes as much as food and sports…

Whilst sharing these facts with Betty and Ronnie he also let slip some less impressive details: how he was a nerdy, braces-wearing late developer who was frequently the target of bullies…

‘The Write Stuff’ is set during the build-up to his father’s surprise birthday party and discloses how Kevin plans to serve in the army before becoming a journalist, whilst also showing the gentle hero’s darker side after he is compelled to intervene and stop the persecution of a young Riverdale student by bullies…

In ‘Let’s Get it Started’ the newcomer is ambushed and pressganged by his new friends into participating in a scholastic TV quiz show where his nerves almost get the better of him. Happily, Ronnie inadvertently breaks his paralysing stage-fright with a humiliating gaffe, but that’s just a palate cleanser for a potent object lesson in the concluding chapter…

As Kevin steps in to shelter and help one of the kids who used to torment him long ago, ‘Taking the Lead!’ also finds him reluctantly running for Class President at the insistent urging of Ronnie and the gang.

It’s not that he wants the position particularly, but when bigoted jock and star quarterback David Perkins starts a campaign based on intolerance, innuendo and intimidation, Kevin feels someone has to confront the smugly-macho, “real man” most popular boy in school…

And despite a smear campaign and dirty tactics any Presidential candidate would be proud of, truth, justice and decency win out…

This breezy and engaging collection concludes with ‘An Interview with Kevin Keller’ offering further background direct from the horse’s mouth and also includes a host of covers, variants and remastered classic Archie images retrofitted to suit our 21st century star.

Archie’s Pal Kevin Keller is a superb, hilarious and magically inclusive collection for you, your kids and grandparents to enjoy over and over again.
© 2012 Archie Comics Publications, Inc. All rights reserved.

Jinx


By J. Torres, Rick Burchett & Terry Austin (Archie Comics)
ISBN: 978-1-93697-500-6 (HC)        : 978-1-87979-491-7 (PB)

Despite tremendous advances in the last decade or so, for most people, when we say comicbooks, thoughts either turn to outrageously buff men and women in garish tights or leather hitting each other and lobbing cars about, or stark, nihilistic crime, horror or science fiction sagas aimed at an extremely mature and sophisticated readership of already-confirmed fans.

For American comics these days that is indeed the norm. Over the years though (and throughout the rest of the world still), other forms and genres have continued to wax and wane.

One US company which has steadfastly held its ground against the tide over the decades – supported by a thriving spin-off TV and movie franchise – is a teen-comedy powerhouse which created a genre through the exploits of carrot-topped Archie Andrews and the two girls he could never choose between – Betty Cooper and Veronica Lodge.

For far too many years, other companies largely ignored the fact that girls read comics too and, in their frantic, slavish pursuit of the spandex dollar, lost half their potential audience. Girls simply found other ways to amuse themselves until, in the 1990s, the rise of manga painfully proved to comics publishers what Archie Comics had always known.

Ever since that pivotal moment Editors have attempted to recapture that vast missing market: creating worthy titles and imprints dedicated to material for the teen/young adult audience (since not all boys thrive on a steady diet of cosmic punch-ups and vengeful vigilantes) which had embraced European classics like Tintin and Asterix, manga material, momentous comics epics like Maus and Persepolis or the abundant and prolific prose serials which produced such pop phenomena as Twilight, The Hunger Games and Harry Potter.

Archie thrived by never abandoning its female readership and by constant reinvention of its core characters, seamlessly adapting to the changing world outside its bright, flimsy pages: shamelessly co-opting pop music, youth culture and fashion trends into its infallible mix of slapstick and romance.

Each and every social revolution has been painlessly assimilated into the mix (the company has managed to confront a number of major issues affecting the young in a manner both even-handed and tasteful over the years), and the constant addition of timely characters such as African-American Chuck and his girlfriend Nancy, fashion-diva Ginger, Hispanic couple Frankie and Maria and a host of others – such as spoiled home-wrecker-in-waiting Cheryl Blossom – all contributed to a broad and refreshingly broad-minded scenario.

There are non-sensationalised interracial romances, and in 2010 Archie jumped the final hurdle for a family-entertainment medium with the rapturously well-received introduction of Kevin Keller; an openly gay and proud young man who was a clear-headed advocate capably tackling and dismantling the last major taboo in mainstream kids’ comics.

Where once cheap, prolific and ubiquitous, comics magazines in the 21st century are extremely cost-intensive and manufactured for a highly specific – and dwindling – niche market. Moreover the improbably beguiling and bombastic genres that originally fed and nurtured comicbooks are increasingly being supplanted by TV, movies and assorted interactive games media.

Happily, old-school prose publishers and the graphic novel industry have a different business model and far more sustainable long-term goals, so the magazine makers’ surrender has been turned into a burgeoning victory, as solid and reassuringly sturdy Comics-as-Books increasingly buck the slowly perishing pamphlet/papers trend.

Publishers like Archie…

Jinx was another barely-noticed landmark which saw one of the company’s venerable and long-lived child-stars given a stunning makeover and refit courtesy of a multi award-winning creative team.

Writer J. Torres (Teen Titans Go!, Degrassi: the Next Generation, Alison Dare, Days Like This, Lola – a Ghost Story and others) in conjunction with celebrated artists Rick Burchett (Batman Adventures, American Flagg!, Blackhawk, Black Hood) & Terry Austin (X-Men, Superman, Batman, Cloak and Dagger) are responsible for turning adorable six-year old tomboy Li’l Jinx into a genuine icon of, if not role-model for, modern teenaged girls in a style and manner at once astonishingly accessible and classically captivating.

If you qualify as an Ancient One like me, you might be familiar with precocious, feisty Li’l Jinx who debuted in Pep Comics #62 (cover-dated July 1947). Created by Joe Edwards, she debuted as the publisher began dropping superheroes such as the Shield and Black Hood to specialise in kid-friendly humour features. Over the coming decades she appeared in her own title, as well as Li’l Jinx Giant Laugh-Out and assorted anthologies such as Pep and Archie Giant Series Magazine.

Like Edwards’ own son, her birthday was on Halloween and the writer/artist put much of himself into the strip. A boisterous, basically decent, sports-loving, mischievous tyke (in the manner of our Minnie the Minx), when not romping, cavorting and tussling with other kid pals Gigi, Greg, Charley Hawse, Russ, Roz and Mort the Worry Wart, Jinx almost exclusively interacted with her long-suffering dad Hap Holliday.

Her mother was seldom seen. The kid’s Christian name is lost to history: apparently so screamingly embarrassing that to utter it was to invite battered ear drums and mangled limbs…

Li’l Jinx faded away gradually during the 1980s as fashionista-teenagers and Mutant Turtles supplanted the pesky kid characters in Archie’s increasingly “young adult” oriented stable.

Jinx Holliday was revived and given a thorough 21st century upgrade for a new serial in Life With Archie (#7-11, March-June 2011); a growing girl just starting big school. The former tomboy hadn’t lost all her rough edges though…

This volume collects the serialised story of her beginning the inescapable if deplorable process of becoming responsible – with all the scary changes that entails…

After a handy ‘Cast of Jinx’ page, the dramatic comedy (available in both paperback and hardcover editions) opens with 4-part tale ‘Little Jinx Grows up’ – as serialised in Life With Archie – with the nervous Californian 14-year old starting at Rose Valley High School where she immediately falls foul of draconian martinet Principal Mr. Vernon.

At least many of her oldest friends are starting too, but they all seem so changed and grown up since summer vacation…

As they settle in, Jinx is oblivious to the fact that more than one of the boys she used to wrestle and play football with now treat her differently…

She’s just starting to hate the place and its stupid rules when Greg points out the final straw: Freshman Baseball – in fact all her favourite sports – are for boys only. Former child model Gigi is typically smug about it, hinting again that it’s time Jinx began acting like a girl, but that only provokes the incensed tomboy to break another rule…

Everybody is talking about Jinx after she extremely publicly signs up for Football Tryouts, and neither a barracking from Mr. Vernon or some heavy-handed bullying of Greg by the senior Football squad can change her mind.

The Principal thinks he has the final word after making Jinx take a permission slip home to her dad, but after Hap Holliday absolutely refuses to let his little girl get crippled by teenaged Neanderthals, Jinx simple forges his signature…

The tryouts are a disaster, but at least Greg is honestly trying to help her. Surly Charley, however, delivers a tackle that results in her being stretchered off, and when dad is called to school all hell breaks loose…

While she’s grounded and recovering, BFF Roz starts dropping hints about Greg and romance, promptly going into snoopy overdrive when a mystery caller leaves a large bouquet of flowers…

For the first time Jinx realises High School is just one big stew of frustrated hormones which only adds to her worries. So preoccupied is she that, when Greg timidly asks her to a dance, she doesn’t realise what he’s saying and shoots him down without even noticing. The mystery flower-sender – covertly watching – does, however, and seethes…

Flustered, confused and determined to end the turmoil in her head, Jinx then ambushes and pre-emptively kisses Greg, but the result is something neither of them nor their secret stalker expected…

The grand gesture completely destabilises Jinx who goes into a spiral of angry depression and tetchy acting-up. Baffled Hap is hopeless to cope, and, with Halloween approaching, throws himself into organising her birthday costume party: a tradition they’ve enjoyed since she was a toddler. He has no idea how much his little girl has changed and that the prospect of a party sounds like torture to her…

And thus the scene is set for a showdown nobody will ever forget…

All dramatic foreboding aside, this clever, warm tale ends well and promises much more for the future. Smart, witty and intoxicatingly engaging, Jinx is a superb example of what can be accomplished in comics if you’re prepared to portray modern kids on their terms and address their issues and concerns.

Without ever resorting to overblown soap melodrama or angst-ridden teen clichés, Torres has delivered a believable cast of young friends who aren’t stupid or selfish, but simply trying to find their own tentative ways to maturity. The art by Burchett and Austin is semi-realistic and mesmerisingly effective.

This terrific turbulent tome includes many bonus features such as a ‘Football Pinup’, J. Torres’ thoughts and commentary on the story as described in ‘The Voice of Jinx’ and a fascinating, picture-packed peek behind the scenes in ‘The Concept Art of Jinx’.

More production secrets are revealed by Editor Suzannah Rowntree, describing how the project was conceived and created in ‘The Story of Teen Jinx’ and there’s even a smart selection of one-page Short Comics treats to wrap up the fun.

‘Fitting In’, ‘It’s Complicated’, ‘Frenemy of the State’, ‘The Dating Game’ and ‘Chat Fight’ all combine to prove that although they might be growing up, the cast are still kids at heart…

Compellingly funny, gently heart-warming and totally absorbingly, this book will resonate with kids and parents, offering genuine human interactions rather than repetitively manufactured atom-powered fistfights to hold your attention. It especially gives women a solid reason to give comics another try.

Sheer exuberant fun; perfectly crafted and utterly irresistible…
© 2012 Archie Comics Publications, Inc. All rights reserved.

Fairy Tales of Oscar Wilde volume 1: The Selfish Giant and The Star Child


Adapted by P. Craig Russell (NBM)
ISBN: 978-1-56163-056-1 (HC)        :978-1-56163-375-3 (PB)

Craig Russell began his illustrious career in comics during the early 1970s and came to fame young with a groundbreaking run on science fiction adventure series Killraven, Warrior of the Worlds.

Although his increasingly fanciful, meticulous, classicist style was derived from the great illustrators of Victorian and Edwardian heroic fantasy, and the craftsmanlike visual flourishes of Art Nouveau was greatly at odds with the sausage-factory deadlines and sensibilities of the mainstream comicbook industry, the sheer power and beauty of his work made him a huge draw.

By the 1980s he had largely retired from the merciless daily grind, preferring to work on his own projects (generally adapting operas and plays into sequential narratives) whilst undertaking the occasional high-profile Special for the majors – such as Dr. Strange Annual 1976 (totally reworked and re-released as Dr. Strange: What Is It that Disturbs You, Stephen? in 1996) or Batman: Robin 3000.

As the industry grew up and a fantasy boom began, he returned to the comics industry with Marvel Graphic Novel: Elric (1982), further adapting prose tales of Michael Moorcock’s iconic sword-&-sorcery star in the magazine Epic Illustrated and elsewhere.

Russell’s stage-arts adaptations had begun appearing in 1978: first in the independent Star*Reach specials Night Music and Parsifal and then from 1984 at Eclipse Comics where the revived Night Music became an anthological series showcasing his earlier experimental adaptations; not just operatic dramas but also tales from Kipling’s Jungle Books and other literary landmarks.

In 1992, with this tome (now in its fourth reprinting) he began adapting the assorted Fairy Tales of Oscar Wilde – a mission he continues to date, deftly balancing tales of pious allegorical wonderment with a wry touch and clear, heartfelt joy in the originating material of the masterful yet misunderstood, much-maligned master of devastating, so-quotable epigrams who was briefly the most popular man in London Society…

First published in May 1888, The Happy Prince and Other Tales was Oscar Fingall O’Flahertie Wills Wilde’s first book for children with the lead story merely one of a quintet of literary gems.

The others within were The Nightingale and the Rose, The Devoted Friend, The Remarkable Rocket and poignant parable The Selfish Giant, upon which adaptor Russell here lavishes all his skills to staggering effect and creates an evocative, beguiling, heart-breaking evocation of spirituality for this graphic collection.

The children of a village once played in the most beautiful garden in the land, until its owner returned from a seven-year absence and took great umbrage at their trespass. Chasing them away, the ferocious giant built a colossal wall around his garden so nobody but he could enjoy it. Then a strange thing happened. When the seasons turned, the garden remained draped in chilling winter and spring never came, nor summer or autumn.

After an intolerable period of frozen bafflement, one morning the giant was awoken to a linnet’s song and found that spring had finally arrived. The children had found a gap in his stony barricade and come through to play on the trees, bringing warmth and green growth with them.

In one corner, however, winter still clung on as a tiny boy struggled to climb into the boughs of a snow-draped tree.

Wracked by revelation, the giant’s heart thawed too and he rushed out to help the lad into the tree, thereafter tearing down the walls and sharing his garden with everybody, although he never again saw the little boy he had so happily helped…

Years passed and the seasons resumed their normal course and eventually one winter he again saw the boy as something incredibly joyous yet grievously sad occurred…

Balancing that metaphor of Christian virtue and moral instruction is The Star-Child which was originally published in 1891, one of the quartet of stories in Wilde’s second book of stories for children: A House of Pomegranates.

Notionally a far more traditional-seeming fairy tale but again loaded with ethical life-lessons, it begins with a poor woodcutter finding a baby wrapped in cloth-of-gold after a falling star crashes to earth.

Although living on the edge of starvation, the peasant and his wife add the boy to their large, hungry family and care for him as if their own. The child grows up physically beautiful but exceedingly cruel and arrogant, viciously picking on the less fortunate souls around him and casually torturing the animals and lesser creatures.

As he approaches manhood a wandering beggar recognises him as her long-lost son but he savagely rebukes and rejects her for her shabby ugliness. The act has staggering repercussions, as he soon after transforms into a hideous frog-faced, snake-like wretch and flees from the only home he has ever known, reviled and chased away by people and all the forest beasts he once tormented…

His ceaseless wanderings eventually take him to a grand city where he is sold as a slave to a magician who treats him with great cruelty. The suffering slave is tasked with the hopeless mission of recovering great lost riches for the mage but, at his very lowest ebb, a rabbit shows pity on the homely slave and the reformation of the Star-Child begins…

A deeply moral tale of redemption through effort and grace through revelation, The Star-Child still retains much of Wilde’s barbed cynicism and astute social observation; providing the requisite happy ending whilst concealing a wry and wicked sting…

The brace of brilliant adaptations signalled another high point in Russell’s astounding career: another milestone in the long, slow transition of an American mass market medium into a genuine art form.

Most importantly, this and the other volumes in the series are incredibly lovely and irresistibly readable examples of superb writing (so please read Wilde’s original prose tomes too) and sublime examples of comics art their very best.

Most assuredly, you simply must avail yourself of this masterful confection…
© 1992 P. Craig Russell. All rights reserved.

Bob Powell’s Complete Cave Girl


By Gardner Fox & Bob Powell, with James Vance, John Wooley, Mark Schultz & various (Kitchen Sink/Dark Horse Books)
ISBN: 978-1-61655-700-3

Like every art form, comics can be readily divided into masterpieces and populist pap, but that damning assessment necessarily comes with a bunch of exclusions and codicils.

Periodical publications, like all pop songs, movies and the entirety of television’s output (barring schools programming), are designed to sell to masses of consumers. As such the product must reflect the target and society at a specific moment in time and perforce quickly adapt and change with every variation in taste or fashion.

Although very much an artefact of its time I consider “Ever Fallen in Love (With Someone You Shouldn’t’ve)” by The Buzzcocks to be the perfect pop song, but I’m not going to waste time trying to convince anybody of the fact.

For me, and perhaps only for me, it just is.

The situation is most especially true of comics – especially those created before they gained any kind of credibility: primarily deemed by their creators and publishers as a means of parting youngsters from disposable cash. The fact that so many have been found to possess redeeming literary and artistic merit or social worth is post hoc rationalisation.

Those creators striving for better, doing the very best they could because of their inner artistic drives, were being rewarded with just as meagre a financial reward as the shmoes just phoning it in for the paycheck…

That sad state of affairs in periodical publication wasn’t helped by the fact that most editors thought they knew what the readership wanted – safe, prurient gratification – and mostly they were right.

Even so, from such swamps gems occasionally emerged…

The entire genre of “Jungle Girls” is one fraught with perils for modern readers. Barely clad, unattainable, (usually) white paragons of feminine pulchritude lording it over superstitious primitive races is one that is now pretty hard to digest, but frankly so are most of the attitudes of our grandfathers’ time.

However, ways can be found to accommodate such crystallised or outdated attitudes, especially when reading from a suitably detached historical perspective and even more so when the art is crafted by a master storyteller like Bob Powell.

After all, it’s not that big a jump from fictionalised 1950s jungles to the filmic metropolises of today where leather armoured (usually white) Adonises with godlike power paternalistically watch over us, telling we lumpy, dumpy, ethnically mixed losers how to live and be happy…

Sorry, I all comics in all genres from all eras, but sometimes the “guilty pleasure” meter on my conscience just redlines and I can’t stop it. Just remember, it’s not real…

As businessmen, editors and publishers knew what hormonal kids wanted to see and they gave it to them. It’s no different today. Just take a look at any comic-shop shelf or cover listings site and see how many fully-clad, small-breasted females you can spot…

Cave Girl was one of the last entries into the surprisingly long-lived Jungle Queen genre and consequently looks relatively mild in comparison to other titles in regard to suggestive or prurient titillation.

Here the action-adventure side of the equation was always most heavily stressed and readers of the time could see far more salacious material at every movie house if they need to.

End of self-gratifying apologies. Let’s talk about Bob…

Stanley Robert Pawlowski was born in 1916 in Buffalo, New York, and studied at the Pratt Institute in Manhattan before joining one of the earliest comics-packaging outfits: the Eisner-Iger Shop.

He was a solid and dependable staple of American comicbook’s Golden Age, illustrating a variety of key features. He drew original Jungle Queen Sheena in Jumbo Comics plus other Jungle Girl features and Spirit of ’76 for Harvey’s Pocket Comics.

He handled assorted material for Timely titles such as Captain America in All-Winners Comics, Tough Kid Comics plus such genre material as Gale Allen and the Women’s Space Battalion for anthologies like Planet Comics, Mystery Men Comics and Wonder Comics.

Recently he was revealed to have co-scripted/created Blackhawk as well as drawing Loops and Banks in Military Comics as well as so many more now near-forgotten strips: all under a variety of English-sounding pseudonyms, since the tone of the times was rather unforgiving for creative people of minority origins.

Eventually the artist settled on S. Bob Powell and had his name legally changed…

Probably his most well-remembered and highly regarded tour of duty was on Mr. Mystic in Will Eisner’s Spirit Section newspaper insert. After serving in WWII, Bob came home and quit to set up his own studio. Eisner never forgave him.

Powell – with his assistants Howard Nostrand, Martin Epp and George Siefringer – soon established a solid reputation for quality, versatility and reliability: working for Fawcett (Vic Torry & His Flying Saucer, Hot Rod Comics, Lash Larue), Harvey Comics (Man in Black, Adventures in 3-D and True 3-D) and on Street and Smith’s Shadow Comics.

He was particularly prolific in many titles for Magazine Enterprises (ME), including TV tie-in Bobby Benson’s B-Bar-B Riders, Red Hawk in Straight Arrow, Jet Powers and the short but bombastic run of quasi-superhero Strong Man.

Powell easily turned his hand to a vast range of War, Western, Science Fiction, Crime, Comedy and Horror material: consequently generating as a by-product some of the best and most glamorous “Good Girl art” of the era, both in comics and in premiums/strip packages for business.

In the 1960s he pencilled the infamous Mars Attacks cards, illustrated Bessie Little’s Teena-a-Go-Go and the Bat Masterson strip for the newspapers and ended his days drawing Daredevil, the Human Torch and Giant-Man for Marvel.

This captivating hardback compilation gathers all the Cave Girl appearances – written by ubiquitous jobbing scripter Gardner Fox – from numerous ME publications. The company employed a truly Byzantine method of numbering their comicbooks so I’ll cite Thun’da #2-6 (1953), Cave Girl #4 (1953-1954) and Africa, Thrilling Land of Mystery #1 (1955) simply for the sake of brevity and completeness, knowing that it makes no real difference to your enjoyment of what’s to come.

This splendid tome includes a Biography of Bob, an incisive Introduction from Mark Schultz and an erudite essay – ‘King of the Jungle Queens’– by James Vance and John Wooley, diligently examining the origins of the genre (courtesy of the works of Edgar Rice Burroughs, William Henry Hudson’s novel Green Mansions and a slew of B-movies); its development in publishing; the effect of the phenomenon and Powell’s overall contributions to comics in a far more even-handed and informed way than I can manage…

That done it’s time to head to an Africa that never existed for action and adventure beyond compare. Cave Girl started as a back-up strip in Thun’da #2; a primeval barbarian saga set in an antediluvian region of the Dark Continent where dinosaurs still lived.

In ‘The Ape God of Kor’ the mighty primitive encounters a blonde stranger who can speak to birds and beasts, and helps her escape the unwanted attentions of a bestial tyrant. When that’s not enough to deter the monstrous suitor, Thun’da and Cave Girl have no choice but to topple his empire…

In #3 the wild woman met ‘The Man Who Served Death!‘ – a criminal from the outer world whose hunger for gold and savage brutality necessitated his urgent removal from the land of the living. Cave Girl’s beloved animal allies were being wantonly slaughtered to appease ‘The Shadow God of Korchak!’, forcing the gorgeous guardian of the green to topple the lost kingdom’s debauched queen, after which the tireless champion tackled a trio of sadistic killers from the civilised world in ‘Death Comes Three Ways!’

A rather demeaning comedy sidekick debuted in ‘The Little Man Who Was All There!’ from Thun’da #6 as pompous pigmy bumbler Bobo attached himself to Cave Girl as her protector…

From there the forest monarch leaped into her own title, beginning with Cave Girl #11. ‘The Pool of Life!’ delved back in time to when a scientific expedition was wiped out, leaving little blonde toddler Carol Mantomer to fend for herself. Happily, the child was adopted by Kattu the wolf and grew tall and strong and mighty…

The obligatory origin dispensed with, the story proceeds to reveal how two white explorers broach the lost valley in time to reap their deserved fate after finding a little lake with mystic properties…

Tables are turned when explorer Luke Hardin deduces Cave Girl’s true identity and convinces the wild thing to come with him to Nairobi to claim her inheritance. Already appalled by the gadgets and morass of humanity in ‘The City of Terror!’, Carol’s decision to leave is cemented by her only living relative’s attempts to murder her for her inheritance…

En route home, her wild beauty arouses the desires of millionaire hunter Alan Brandon, but his forceful pursuit and attempted abduction soon teaches him he has a ‘Tiger by the Tail!’

Her trek done, Cave Girl traverses high mountains and finds Alan and Luke have been captured by beast-like primitives and must face the ‘Spears of the Snowmen’ to save them both…

Even the usually astoundingly high-quality scripting of veteran Gardner Fox couldn’t do much with the formulaic strictures of the sub-genre but he always tried his best, as in Cave Girl #12 which opened with ‘The Devil Boat!’ – a submarine disgorging devious crooks in death-masks intent on plundering the archaeological treasures found by Luke… Then when an explorer steals a sacred cache of rubies he finds that even Cave Girl can’t prevent him becoming ‘Prey of the Headhunters!’

Fantastic fantasy replaces crass commercial concerns as ‘The Amazon Assassins’ ravage villages under Cave Girl’s protection, seeking to expand their empire. The Women Warriors have no conception of the hornet’s nest they are stirring up…

Cave Girl #13 took its lead tale from newspaper headlines as the jungle defender clashed with ‘The Mau Mau Killers!’ killing innocents and destabilising the region, after which ‘Altar of the Axe’ features the return of the all-conquering Amazons who believe they can counter their arch-enemy’s prowess with a battalion of war elephants.

Their grievous error then seamlessly segues into a battle with escaped convict Buck Maldin. ‘The Jungle Badman’ is beaten by Cave Girl but it’s greedy buffoon Bobo who quickly regrets claiming the reward.

Powell reached a creative zenith with the illustrations for Cave Girl #14 (1954), his solid linework and enticing composition augmented by a burst of purely decorative design which made ‘The Man Who Conquered Death’ a dramatic tour de force.

When a series of murders and resurrections lead Cave Girl to a mad scientist who has found a time machine, she is transformed into an aged crone but still possesses the force of will to beat the deranged meddler…

A tad more prosaic, ‘The Shining Gods’ finds a rejuvenated Cave Girl and Luke stalking thieves stealing tribal relics only to uncover a Soviet plot to secure Africa’s radium, after which the queen of the jungle is “saved” by well-intentioned rich woman Leona Carter and brought back to civilisation.

Happily, after poor Carol endures a catalogue of modern mishaps which equate to ‘Terror in the Town’, Cave Girl is allowed to return to her true home…

The official series ended there, but ME had one last issue ready to print and deftly shifted emphasis by re-badging the package as Africa, Thrilling Land of Mystery #1. It appeared in 1955, sporting a Comics Code Authority symbol. Inside however, it was still formulaic but beautifully illustrated Cave Girl who exposed a conniving witch doctor using ‘The Volcano Fury’ to fleece natives, restoring ‘The Lost Juju’ of the devout Wamboolis whilst stopping a murderous explorer stealing a million dollar gem and crushing a potential uprising by taking a fateful ride on ‘The Doom Boat’…

And then she was gone.

Like the society it protected from subversion and corruption, the strictures of the Comics Code frowned on females disporting themselves freely or appearing able to cope without a man, and the next half-decade was one where women were either submissive, domesticated, silly objects of amusement or just plain marital manhunters. It would be the 1970s before strong, truly independent female characters reappeared in comicbooks…

Whatever your political leanings or social condition, Cave Girl – taken strictly on her own merits – is one of the mostly beautifully rendered characters in pictorial fiction and a tribute to the talents of Bob Powell and his team. If you love perfect comic storytelling, of its time, but transcending fashion or trendiness, this is a treasure just waiting to be rediscovered.
Bob Powell’s Complete Cave Girl compilation © 2014 Kitchen, Lind and Associates LLC. Cave Girl is a trademark of AC Comics, successors in interest to Magazine Enterprises and is used here with permission of AC Comics. Introduction © 2014 Mark Schultz. “King of the Jungle Queens” essay © 2014 James Vance and John Wooley. All rights reserved.

Hal Foster’s Prince Valiant volume 12: 1959-1960


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-876-2

Prince Valiant in the Days of King Arthur premiered on Sunday February 13th 1937: a fabulous full-colour weekly peek into a world where history met myth to produce something greater than both. Creator Hal Foster had developed the feature after leaving a groundbreaking and astoundingly popular run on the Tarzan of the Apes strip he had pioneered.

Prince Valiant offered action, adventure, exoticism, romance and a surprisingly high quota of laughs in its engrossing depiction of noble knights and wicked barbarians played out against a glamorised, dramatised Dark Ages backdrop. The weekly-unfolding epic followed the life of a refugee lad driven from his ancestral Scandinavian homeland of Thule who grew up to roam the world, attaining a paramount position amongst the heroes of fabled Camelot.

Foster wove his complex epic romance over many decades, tracing the progress of a feral wild boy who became a paragon of chivalric virtue: knight, warrior, saviour, avenger and ultimately family patriarch through a constant storm of wild, robust and joyously witty wonderment. The restless champion visited many far-flung lands, siring a dynasty of equally puissant heroes, thereby enchanting generations of readers and thousands of creative types in all the arts.

The strip spawned films, an animated series and all manner of toys, games, books and collections. Prince Valiant was – and is – one of the few adventure strips to have run continuously from the thunderous 1930s to the present day (more than 4000 episodes and still going strong) – and, even here at the end-times of newspaper strips as an art form, it continues in more than 300 American papers and via the internet.

Foster soloed on the feature until 1971 when John Cullen Murphy (Big Ben Bolt) succeeded him as illustrator whilst the originator remained as writer and designer. That ended in 1980, when he finally retired and Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role.

In 2004 the senior Cullen Murphy also retired, since when the strip has soldiered on under the auspices of other extremely talented artists such as Gary Gianni, Scott Roberts and latterly Thomas Yeates & Mark Schultz.

This latest luxuriously oversized (362 x 264 mm) full-colour hardback re-presents pages spanning January 4th 1959 to 25th December 1960 (individual pages #1143-1246) but before proceeding, clears the palate for adventure with Neal Adams’ erudite, illustration-strewn Introduction ‘Learning to Love Hal Foster’.

At the other end of this titanic tome Brian M. Kane continues to explore the master’s commercial endeavours with a lavish exhibition of stunning colour and monochrome illustrations revealing the rugged outdoors life through ‘Hal Foster’s Advertising Art: Johnson Outboard Motors’, but captivating as they are, the real wonderment is, as ever, the unfolding epic that precedes them…

What Has Gone Before: Having brought Christianity to Thule and repelled an invasion of England by Saxons and Danes, Val was despatched by Arthur Pendragon to Cornwall to root out treacherous local kings. Helping true love find its natural course, Valiant acquired a canny new squire in the form of homely yet brilliant Alfred of Lydney. The Prince cleared up the Cornish conspiracy – almost at the cost of his sacrosanct honour – and returned to Camelot after making the acquaintance of the most beautiful horse in the world…

Possessing the red stallion almost caused another war with the Northmen, after which Val returned to his Scandinavian homeland of Thule to reconnect with his family once more.

The reunion was brief, joyous and bittersweet, as the absent father saw how much his children had grown and realised the painful cost of a life of duty. He bid son Arn farewell as the lad was shipped off to enter the household of regal ally King Hap-Atla even as that ruler’s heir became foster-son and page to Valiant’s sire King Aguar.

Peaceful days were few and when a regal summons came from Camelot, the family again took ship. This time the call was for dutiful wife Aleta who blithely entered a hornets’ nest when aging Queen Guinevere was gravely offended by the young beauty’s popularity with the Courtiers and plotted to win an imagined war of favourites…

Valiant was elsewhere employed, leading Arthur’s armies against Danes and Saxons occupying Kent and Sussex. With war brewing again, Val sidelined aging Alfred in favour of young, vigorous and keen martial assistants Edwin and Claudius – a kind act he would later regret, as he did his brief and costly sojourn in the thieves’ paradise called London…

Back in Camelot, a war of wills and clash of personalities between Queens Guinevere and Aleta was settled by most remarkable means, but Valiant still found little time for rest. His beloved friend Gawain had vanished and the trail led straight into the wilds of unruly Wales…

Employing Welsh knight Sir Ian Waldoc as guide and following an unearthly vision provided by largely-vanished mage Merlin, Valiant went westwards disguised as a troubadour, eventually fetching up at the forbidding castle of terrible King Oswick and his five beautiful daughters…

This twelfth knight’s collation resumes as jongleur Cid ingratiates himself at Oswick’s court, offsetting suspicions by feigning a paralysing love for strong liquor whilst scouting out the location of the captive Gawain.

Valiant finds his old comrade pent in a high tower at the very top of the castle, and forms a most dangerous and ingenious scheme involving guile, subterfuge, split-second timing, daredevil acrobatics and the elder chevaliers’s uncanny knack of enchanting women…

With Gawain free once more, the old pals and friendly rivals opt to compete in the Hamlin Garde tournament, but before they can even begin, Val falls foul of a sadistic noble named Coth whose bruised pride leads him to attempt murder most foul through vile assassins.

The monster also has intentions upon heiress Lady Alice of Hamlin, but has not noticed how much Val resembles that noble maid’s preferred suitor Kerwin…

As the tourney plays out many men fall – Coth’s hired killers less noticeably than most – and the villain’s plans to destroy Kerwin fail once Val replaces the young suitor in mortal combat against the murderous malefactor…

With justice triumphant and true love secured, Gawain and Valiant spend calm but provender-poor days roaming the vast Salisbury Plain, and the younger man revels in teaching his civilised elder the tricks peasants use to feed themselves: tactics learned whilst the Prince was a boy growing up in coastal marshes. Unimpressed, Gawain instead cajoles their way into the retinue of a Great Lady’s passing baggage-train and thus embroils them in another saga of thwarted romance…

Impoverished Count Rathford has been forced to betroth his daughter Joan to Hume, heir to the House of Amesbridge to save his estate and dependent vassals. His headstrong child, however, has fallen in love with a lowly squire and plans to elope with him. When the “peasant’s” true station is revealed, however, rather than joy, Joan erupts in incandescent fury at being gulled and events take an even stranger turn after the estranged lovers both fall under Gawain’s reluctant care: the boy as his new squire and she as a far-from-devoted chattel…

Joan’s ever-increasing ire is only expended when the strange party reaches Camelot and artful Queen Aleta takes Joan under her wing…

Happy to avoid further domestic contention of any sort, Valiant undertakes a commission from King Arthur to wipe out a nest of outlaws plaguing the lands of the Earl of Lithway. Accompanied by former bandit-turned-forester Hugh the Fox, the canny Prince makes his way to the beleaguered demesne only to discover the situation is not what has been reported.

The Earl claims his tithes to Arthur were stolen by the errant woodsmen, but the men in the forest tell a different story: one of tyranny, torture, dispossession and oppression…

Acutely aware of evil when he sees it, Val determines to set the situation aright and see justice and order return to Lithway…

With Aleta increasingly aggrieved at Valiant’s wanderlust and neglect, tensions boil over in the apartments of the Prince of Thule, but it is not enough to stop her husband again heading out on a Royal Quest: perhaps the most crucial in Camelot’s troubled history…

In recent years the Knights of the Round Table have become obsessed with the search for the Holy Grail. Now Arthur, seeing his best and bravest constantly lost or maimed in search of it, charges Valiant with proving once and for all whether the story of the sacred cup is fact or myth…

The search takes Val the length and breadth of the nation, consulting wise men and wizards and eventually brings him to the Mendip hills in search of an island called Avalon. En route he exposes a cave troll as a broken-limbed victim of man’s cruelty and learns the poor soul once lived in Avalon, a marshy island housing three hills, Wearyall, the Great Tor and Glastonbury…

Guided there by grateful, maimed Och, Valiant finds a Papal mission from Rome building a cathedral, and learns from a lay brother the official story of the Grail, but before he can question further the encampment is attacked by cruel raider chieftain Timmera the Terrible…

Barely fighting off the marauder’s forces, the clerics immediately begin repairing the damage caused to their holy project, but Valiant resolves to help them by ending the predator threat forever. In this he is aided by Och, who was once the raider’s body-slave…

With the stunted man’s inside information, Val easily infiltrates Timmera’s fortress and brings down the monster’s army from within. On returning to Avalon, Valiant finds an old acquaintance from Ireland in charge of the reconstruction. The man now known as St. Patrick is happy to tell all he knows about the Holy Grail and the questor at last realises what he must tell Arthur…

Heading back, the warrior liberates a captive castle and finds time to play a splendid prank upon Gawain, but upon conferring with Arthur immediately sets off again to battle invading Angles and Saxons rather than attempt reconciliation with Aleta…

The war is brief and brutal and almost costs the prince his life. It takes a brush with near death to finally bring him and Aleta together again, and in the weeks that follow it is decided that the family will return to Thule for his recuperation. That period of painful inactivity completed, with son Arn in tow, the entire clan then head for Aleta’s ancestral kingdom in the Misty Isles, with Viking reiver Boltar providing escort to protect against the pirates of the Mediterranean…

Sadly, even in this sunny paradise peril dogs the family as rival ruler Thrasos makes clear his intention to add Aleta’s islands to his growing empire. The new Alexander, however, has never encountered as savvy a strategist as Aleta or canny tacticians like Valiant and Boltar and his dreams of a Mediterranean empire explosively founder against the devious ploys and armed might of the northern warriors, with even the elements conspiring to send Thrasos to the dustbin of history…

To Be Continued…

A mind-blowing panorama of visual passion and precision, Prince Valiant is a tremendous procession of boisterous action, exotic adventure and grand romance; blending epic fantasy with dry wit and broad humour, soap opera melodrama with shatteringly dark violence.

Lush, lavish and captivating lovely, it is an indisputable landmark of comics fiction and something no fan should miss.
© 2015 King Features Syndicate. All other content and properties © 2015 their respective creators or holders. This edition © 2015 Fantagraphics Books. All rights reserved.

Lovers’ Lane – the Hall-Mills Mystery


By Rick Geary (NBM/ComicsLit)
ISBN: 978-1-56163-628-0

Rick Geary is a unique talent in the comic industry not simply because of his style of drawing but especially because of his method of telling tales.

For decades he toiled as an Underground cartoonist and freelance illustrator of strange stories, published in locales as varied as Heavy Metal, Epic Illustrated, Twisted Tales, Bop, National Lampoon, Vanguard, Bizarre Sex, Fear and Laughter, Gates of Eden, RAW and High Times where he honed a unique ability to create sublimely understated stories by stringing together seemingly unconnected streams of narrative to compose tales moving, often melancholy and always beguiling.

Discovering his natural oeuvre with works including biographies of J. Edgar Hoover and Trotsky and the multi-volumed Treasury of Victorian Murder series, Geary has grown into a grand master and unique presence in both comics and True Crime literature. His graphic reconstructions of some of the most infamous murder mysteries recorded since policing began combine a superlative talent for laconic prose, incisive observation and meticulously detailed pictorial extrapolation. These are filtered through a fascination with and understanding of the lethal propensities of humanity as his forensic eye scoured police blotters, newspaper archives and history books to compile irresistibly enthralling documentaries.

In 2008 he turned to the last century for an ongoing Treasury of XXth Century Murder series, with this volume focusing on a little-remembered scandal which seared the headlines during the “Gilded Age” of suburban middleclass America.

Lovers’ Lane – The Hall-Mills Mystery describes a case of infidelity which rocked staid, upright New Jersey in 1922 and – thanks to the crusading/muckraking power of the press – much of the world beyond its borders. The re-examination of the case begins here after a bibliography and detailed maps of ‘The City of New Brunswick’ and ‘Scene of the Hall-Mills Murders’, setting the scene for a grim tragedy of lust, jealousy, deception and affronted propriety…

The account proper opens in ‘Under the Crabapple Tree’ as a well-to-do conurbation of prosperous church-goers is rocked by the discovery of two bodies on park land between two farms.

Reverend Edward W. Hall of the Church of St. John the Evangelist was found with a single fatal gunshot wound, placed beside and cradling the corpse of Mrs. Eleanor R. Mills, a parishioner and member of the choir. Her fatal injuries easily fall into the category we would now call overkill: three bullet wounds, throat slashed from ear-to-ear and her throat and vocal cords removed and missing…

‘The Victims’ are soon the subject of a clumsy, botched and jurisdictionally contested investigation which nevertheless reveals Reverend Hall was particularly admired by many women of the congregation and, despite being married to a wealthy heiress older than himself, was engaged in a not especially secret affair with Mrs. Mills.

This fact is confirmed by the cascade of passionate love letters scattered around the posed corpses…

The case soon stalls: tainted from the first by gawkers and souvenir hunters trampling the crime scene and a united front of non-cooperation from the clergyman’s powerful and well-connected family who also insist on early burial of the victims.

However, the police doggedly proceed in ‘The Search for Evidence’, interviewing family and friends, forming theories and fending off the increasingly strident interference of journalists.

With pressure mounting on all sides – a persistent popular theory is that the victims were killed by the Ku Klux Klan who were active in the State and particularly opposed to adultery – the bodies are exhumed for the first of many autopsies. Not long after, the youngsters who first found the bodies are re-interviewed, leading to an incredible confession which later proves to be fallacious.

It is not the only one. A local character known as “the Pig Woman” also comes forward claiming to have been present at the killing. Eventually the police of two separate regions find themselves presiding over ‘The Case to Nowhere’: awash with too much evidence and too many witnesses with wildly varying stories which don’t support the scant few facts…

In the midst of this sea of confusion a Grand Jury is finally convened and peremptorily closes after five days without issuing indictments against anybody…

‘Fours Years Later’ the case is suddenly and dramatically reopened when the Widow Hall’s maid – whilst petitioning for divorce – is revealed to have received $5000 dollars to withhold information on her mistress’ whereabouts on the night of the double murder. When the New York papers get wind of this story they unleash a tidal wave of journalistic excess which culminates in a fresh investigation and a new trial, scrupulously and compellingly reconstructed here by master showman Geary…

With all the actors in the drama having delivered their versions of events at last, this gripping confection concludes with a compelling argument assessing ‘Who Did It?’…

This is a shocking tale with no winners and Geary’s meticulous presentation as he dissects the crime, illuminates the major and minor players and dutifully pursues all to their recorded ends is truly beguiling.

The author is a unique talent not simply because of his manner of drawing but because of the subject matter and methodology in the telling of his tales. Geary always presents facts, theories and even contemporary minutiae with absorbing pictorial precision, captivating clarity and devastating dry wit, re-examining each case with a force and power Oliver Stone would envy.

Seductive storytelling, erudite argument and audacious drawing give these tales an irresistible dash and verve which makes for unforgettable reading, and such superb storytelling is an ideal exemplar of how graphic narrative can be so much more than simple fantasy entertainment. These merrily morbid murder masterpieces should be mandatory reading for every mystery addict and crime collector.
© 2012 Rick Geary.