Yoko Tsuno Volume 2: The Time Spiral


By Roger Leloup translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-43-4

Arch-adventuress and scientific investigator Yoko Tsuno debuted in Spirou in September 1970 and is still going strong. As detailed by Roger Leloup, the astounding, all-action, uncannily edgy, excessively accessible exploits of the slim, slight Japanese techno-hero are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

Leloup’s brainchild is an expansively globe-girdling, space-&-time-spanning series devised by the monumentally talented Belgian maestro after finishing his time as a studio assistant on Herge’s The Adventures of Tintin. Compellingly told, superbly imaginative but always solidly grounded in hyper-realistic settings underpinned by authentic, unshakably believable technology and scientific principles, his illustrated epics were the forefront of a wave of strips changing the face of European comics in the mid-1970s.

They all featured competent, clever and brave female protagonists, revolutionising Continental comics and they are as timelessly engaging and potently empowering now as they ever were.

The very first stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were brief introductory – and possibly beta-testing – vignettes before the superbly capable Miss Tsuno and her valiant but less able male comrades Pol Paris and Vic Van Steen properly hit their stride with premier full-length saga Le trio de l’étrange which began in Spirou‘s May 13th 1971 issue…

In the original European serialisations, Yoko’s exploits alternated between explosive escapades in exotic corners of our world and sinister deep-space sagas with the secretive, disaster-prone alien colonists from Vinea but, for the majority of the English translations thus far, the extraterrestrial endeavours have been mostly sidelined in favour of epically intriguing Earthly exploits. That changes with this particular tale as a new thematic strand of classic sci fi endeavour is convincingly introduced…

There have been 27 European albums to date and this one was first serialised in 1980 (Spirou #2189-2210 before being released the following year as compellingly gripping thriller album La Spirale du temps. It was chronologically the 11th album, yet due to the quirks of publishing reached us Brits as Yoko’s second Cinebook outing, offering enigma and mystery and three shots of global Armageddon…

Yoko is visiting a cousin and enjoying old childhood haunts in Borneo, with Vic and Pol along for the ride and – as ever – scouting film footage for another of their documentary projects. As the boys take to the skies in a helicopter their companion is befriending elephants and exploring an ancient, ramshackle and beloved temple. She is particularly taken with the bas-relief of a beautiful dancer on the wall of the crumbling edifice which has fascinated her since her earliest years…

This night, however, her bucolic routine is shattered by a strange sequence of events. Staying out later than usual, Yoko observes a bizarre machine appear out of thin air near the temple. As a young girl steps out of the contraption she is barracked by two men, one of whom then shoots her.

Instantly Yoko intervenes but when she decks the shooter he vanishes in an explosive swirl of light. Incredible explanations follow as the girl introduces herself as Monya, a time traveller from the 39th century. It’s hard to believe but she does have a gadget which closes and repairs her wound in seconds…

Monya has come back in time to prevent a scientific experiment currently running in the area which will result in Earth’s destruction in her era. In fact, the voyager from 3872 saw her father die and the planet turn to a cinder relative moments before arriving. Now she is intent on finding scientist Stephen Webbs and stopping his imminent test of an antimatter bomb…

Taking Monya to cousin Izumi‘s home, Yoko confers with Vic and Pol, who listen with astonishment to her story of future war, a devastated ecology and the planet’s destruction and how the fourteen year old has been tasked with ensuring that her reality never comes to pass. Monya’s attacker had been a man named Stamford: a fellow time-traveller who had gone off-mission and died because of it. Chrononauts cannot exist outside their own time without biological regulators to attune them to foreign times, and he must have damaged his when he tried to kill her…

A lucky chance then points them to a remote area where an Australian named Webbs has set up a site for an international telecomms company. The next morning our heroes are heading for the Dragon Mountain in two helicopters, although they are not sure what they will do when they get there: certainly not kill Webbs as Stamford wanted…

Bluffing their way in, Yoko and Monya leave the boys in the air as back-up and quickly discover the site has precious little to do with radio communications. It’s an old Japanese fortress from WWII, reconditioned to be utterly impregnable and manned by a private army. They even have a particle accelerator…

Whatever the researchers are up to, they don’t discount Monya’s story. Too many strange things have happened lately. Webbs was acquainted with Stamford; another colleague – Leyton – has gone missing and a rash of strange events has plagued the project. Before suspicious Webbs can explain further, and as if to underscore the point, a massive piece of machinery flies across the room and almost kills the girls…

Webbs is at his wits end, but Monya’s futuristic tech detects a strange energy field and leads Yoko to another fantastic discovery. On a tunnel wall sealed for decades she reads a military warning inscription. It is signed by her uncle, Toshio Ishida. An engineer and part of the occupation forces, he stayed and married a local after the war. Yoko is staying in his home with the colonel’s son Izumi…

Webbs is desperate to talk. Taking the girls aside he reveals what Monya already knows: he has isolated antimatter. What she didn’t know, however, is that the revelation was given to him by some unknown manipulator and only he can handle the material. Everybody else is held back by the kind of force that is causing objects to fly about and explode. Most terrifying of all, Webbs has uncovered evidence that the Japanese also had antimatter. If so, why didn’t they win the war…?

With no other option available Yoko decides she and Monya must travel back to 1943 to solve the mystery…

What they discover is a viper’s nest of criminality and intrigue, a scheme to unleash hell on Japan’s democratic enemies and an arcane horror which tests Yoko’s guts and ingenuity to the limit. Moreover, even after spectacularly defeating the threat in 1943, the alien menace remembers its enemies once they return to the present…

Complex, devious and superbly fast-paced, this mesmerising thriller is an onion-skinned marvel of clever plotting: a fabulous monster-hunting yarn which reveals more of Yoko’s past as she tackles a threat to today and saves a distant tomorrow.

Building to a thundering climax and uplifting conclusion, it again confirms Yoko Tsuno as an ultimate hero, at home in all manner of scenarios and easily able to hold her own against the likes of James Bond, Modesty Blaise, Tintin or other genre-busting super-stars: as triumphantly capable facing spies and madmen as alien invaders, weird science or unchecked forces of nature…

As always the most effective asset in these breathtaking tales is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail.

The Time Spiral is a magnificently wide-screen thriller, tense and satisfying, which will appeal to any fan of blockbuster action fantasy or devious derring-do.
Original edition © Dupuis, 1981 by Roger Leloup. All rights reserved. English translation 2007 © Cinebook Ltd.

Archie vs. Predator


By Alex de Campi, Fernando Ruiz, Rich Koslowski, Jason Millet & various (Dark Horse Books)
ISBN: 978-1-61655-805-5

For nearly three-quarters of a century Archie Andrews has epitomised good, safe, wholesome fun, but inside the staid and stable company which shepherds his adventures there has always hidden an ingenious and deviously subversive element of mischief.

Family-friendly iterations of superheroes, spooky chills, sci-fi thrills and genre yarns have always been as much a part of the publisher’s varied portfolio as the romantic comedy capers of America’s cleanest-cut teens since they launched as MLJ publications in the Golden Age’s dawning.

As you probably know by now, Archie has been around since 1941, spending most of those seven-plus decades chasing both the gloriously attainable Betty Cooper and wildly out-of-his-league debutante Veronica Lodge whilst best friend Jughead Jones alternately mocked and abetted his romantic endeavours and rival Reggie Mantle sought to scuttle his every move…

As crafted over the decades by a legion of writers and artists who’ve skilfully logged innumerable stories of teenage antics in and around the idyllic, utopian small-town Riverdale, these timeless tales of decent, upstanding, fun-loving kids have captivated successive generations of readers and entertained millions worldwide.

To keep all that accumulated attention riveted, the company has always looked to modern trends with which to expand upon their archetypal brief. In times past they have strengthened and cross-fertilised their stable of stars through a variety of team-ups such as Archie Meets the Punisher, Archie Meets Glee, Archie Meets Vampirella and Archie Meets Kiss, whilst every type of fashion-fad and youth-culture sensation have invariably been accommodated into and explored within the pages of the regular titles.

That willingness to dip traditional toes in unlikely waters led in 2015 to the publishers taking a bold and potentially controversial step which paid huge dividends and created another monster sales sensation…

The genesis of this most unlikely cross-fertilisation of franchises is explained in great detail and with a tremendous sense of “how did we get away with it?” in Roberto Aguirre Sacasa’s ‘Introduction’, but just in case you’re new to the other participant in all this…

Predators are an ancient alien species of trophy-taking sporting types who have visited the hotter parts of Earth for centuries, if not millennia. They are lone hunters who can turn invisible and resort to a terrifying selection of nasty weapons. They particularly like collecting skulls and spinal columns…

Predator was first seen in the eponymous movie from 1987 and started appearing in comic book extensions and continuations published by Dark Horse with the 4-issue miniseries Predator: Concrete Jungle (June 1989 to March 1990). It was followed by 22 further self-contained outings and numerous crossover clashes ranging from Batman and Superman to Judge Dredd and Tarzan, steadily keeping the franchise alive and kicking whilst the movie iteration waxed and waned…

This spectacularly eccentric yarn pulls off the peculiar and miraculous trick of creating a hilarious and scary family-friendly teen-slasher flick which begins ‘When You Wish Upon a Star’ as all the young cast regulars head to Costa Rica for Spring Break and are having the time of their lives, until Betty and Veronica have a particularly vicious spat over Archie which leads to a spooky confrontation and a curse uttered over what might be an actual voodoo dagger.

Science-whiz Dilton is occupied with his telescope watching and everybody is blissfully unaware that they’ve piqued the attention of something patient, invisible and completely alien…

When they all head home they have no conception that some of their number are already trophies on a wall…

With the youngsters back in Riverdale Archie and his companions settle back into their routine but soon realise that something has followed them when a beloved adult is decapitated in plain sight. Soon the community is cut off and they are all waiting ‘To Live and Die in a Small Town’…

Convinced their meddling with the occult has brought on the killing-spree, Betty and Veronica testily consult sorcerous expert Sabrina (the Teenage Witch) but that ends in another welter of scarlet and screaming and the first sighting of the thing from the stars…

Thing get grim and crazy as the rapidly depleting posse of teens meet the Government agents tasked with covertly countering the Predators but continue to fall until Dilton rolls out the weird science and Archie dons a ‘Full Metal Varsity Jacket’…

Soon the beloved cast is down to the barest essentials and the last few resistors face their final curtain in ‘Guess Who’s Coming to Dinner’…

After a surprisingly gripping and gory conclusion that will astonish and delight everyone an ‘Afterword’ by series Editor Brendan Wright gives more insight into the impetus and creative process behind this inspired tale, but there are still plenty of treats in store.

Scripter Alexi de Campi also got to play with others creators’ toys in a series of Bonus Crossovers, which rounded out the comics issues. Here follow quirky, perky little one and two page vignettes such as the eerily satisfying ‘Sabrina Meets Hellboy’ with art and colours by Robert Hack, lettered by Clem Robins, and the fabulously bizarre ‘Li’l Archie and his Pals meet Itty Bitty Mask’ by Art Baltazar.

Philosophical and physical depths are plumbed as ‘Jughead meets Mind MGMT’ (Matt Kindt) and the girls have fun when ‘Josie and the Pussycats meet Finder’ illustrated by Carla Speed McNeil, with colours from Jenn Manley Lee and letters from the ubiquitous de Campi.

By all accounts, when news of this project got out an army of eager professionals clamoured to get involved. The miniseries offered a wealth of covers-&-variants – some scattered about and acting as chapter-breaks by Ruiz, Koslowski, Millet, Dan, Parent, Gisèle, Maria Victoria Robado and Andrew Pepoy. The rest are gathered in a massive Variant Cover Gallery displaying varying degrees of gore, whimsy and humour from Eric Powell, Francesco Francavilla, Colleen Coover, Darick Robertson with Millet, Pepoy with Millet, Dennis Calero, Patrick Spaziante, Robert Hack with Stephen Downer, Dustin Nguyen, Kelley Jones with Michelle Madsen, Paul Pope with Shay Plummer, Faith Erin Hicks with Cris Peter, Joe Quinones, Tim Seeley, Richard P. Clark, Ruiz with Anwar Hanano, Koslowski as full illustrator and even more.

Also on view are samples of ‘Promo Art’ prepared for the comics convention circuit and a large section of Ruiz’s developmental ‘Character Studies’ plus a feature on the ‘Art Process’ from rough pencils through to finished colour pages.

But wait, there’s still more as ‘Unused Covers’ offers eight final tantalising ideas which never made it off the drawing boards of Ruiz, Pepoy, Gisèle and Faith Erin Hicks.

This book is one of those “Pitch hooks” Hollywood producer types thrive by. All you need is the three word title and a graphic acronym to know whether you’ll love this yarn.

Archie Versus Predator….

AVP.

Another Victorious Pairing.

Astounding.
Visual.
Perfection.

Archie vs. Predator © 2015 Archie Comic Publications, Inc. and Twentieth Century Fox Film Corporation. Archie™ and © 2015 Archie Comic Publications, Inc. Predator™ and © 2015 Twentieth Century Fox Film Corporation. All guest material ™ and © 2015 its creators or copyright holders. All rights reserved.

Gil Kane’s UNDERSEA Agent


By Gil Kane, Steve Skeates, Gardner Fox & various (IDW)
ISBN: 978-1-63140-444-3

The 1960s was the era when all the assorted facets of “cool-for-kids” finally started to coalesce into a comprehensive assault on our minds and our parents’ pockets. TV, movies, comics, bubble-gum cards and toys all began concertedly feeding off each other, building a unified and combined fantasy-land no kid could resist.

The history of Wally Wood’s legendary comics Camelot is convoluted, and once the mayfly-like lifetime of the Tower Comics line folded, not especially pretty: wrapped up in legal wrangling and lots of petty back-biting. None of that, however, diminishes the fact that the far-too brief run of T.H.U.N.D.E.R. Agents was a benchmark of quality and sheer bravura fun for fans of both the still-reawakening superhero genre and the popular media’s spy-chic obsession.

In the early 1960s James Bond movie mania was going from strength to strength, with action and glamour utterly transforming the formerly understated espionage vehicle. The buzz was infectious: soon A Man like Flint and Matt Helm were carving out their own piece of the action, even as television shanghaied the entire trope with the irresistible Man from U.N.C.L.E. (which premiered in September 1964), bringing the genre into living rooms across the world.

Before long, wildly creative cartooning maverick Wood was approached by veteran MLJ/Archie Comics editor Harry Shorten to create a line of characters for a new distribution-chain funded publishing outfit – Tower Comics.

Woody called on some of the biggest names in the industry to produce material in the broad range of genres requested (as well as T.H.U.N.D.E.R. Agents, its spin-offs Dynamo and NoMan and associate title U.N.D.E.R.S.E.A. Agent, there was the magnificent war-comic Fight the Enemy and youth-oriented comedy Tippy Teen).

Samm Schwartz and Dan DeCarlo handled the comedy book – which outlasted all the others – whilst Wood, Larry Ivie, Len Brown and more crafted landmark and benchmark tales for the industry’s top talents to illustrate in truly innovative style. It didn’t hurt that all Tower titles were in the beloved-but-rarely-seen 80 Page Giant format: there was a huge amount to read in every issue!

Tapping into the Swinging Sixties’ twin entertainment zeitgeists – sub-sea adventure and spy sagas – Tower supplemented their highly popular acronymic star-turn, The Higher United Nations Defense Enforcement Reserves (T.H.U.N.D.E.R. Agents) with a United Nations Department of Experiment and Research Systems Established at Atlantis: an aquatic vehicle employing U.N.D.E.R.S.E.A. Agent against crooks, aliens, monsters, enemy agents and the inimical forces of the environment they operated in.

Unlike the dry-land series, however, U.N.D.E.R.S.E.A. Agent began with their strong, solid stories (by D. J. Arneson, Steve Skeates and Don Segall) being illustrated in a traditional manner by industry veteran Ray Bailey – plus occasional stints from Mike Sekowsky, Joe Giella, Frank Giacoia, John Giunta, Frank Bolle, Manny Stallman and Sheldon Mayer.

According to this collection’s appreciative Foreword by Greg Goldstein and reiterated in Michael Uslan’s fact-filled Introduction, that old school stuff didn’t sit well with the kids and in issue #3 Gil Kane moved over from T.H.U.N.D.E.R. Agents  and came aboard to inject his unique, hyper-energetic human dynamism to the watered-down project.

Just a personal aside here: Although I bow to no one in my admiration for Kane and applaud this superb hardback compilation of his U.N.D.E.R.S.E.A. Agent contributions, I also adore the other stuff – especially Bailey’s workmanlike, Caniff-inspired renditions – and eagerly anticipate the day someone finally gathers the entirety of the six-issue run in one commemorative tome…

This superb book however – compiled to celebrate the astounding transformation in Kane’s own artistic endeavours which sprang from his brief time at Tower – reprints the breakthrough material which led to his sudden maturation into a world-class Auteur.

Kane was then a top-rated illustrator but would soon become one of the pivotal players in the development of the American comics industry, and indeed the art form itself. Working as an artist and, after this, an increasingly more effective and influential one, he has drawn for many companies since the 1940s, on superheroes, action, war, mystery, romance, movie adaptations and most importantly perhaps, Westerns and Science-Fiction tales.

In the late 1950s he was one of editor Julius Schwartz’s key artists in regenerating the superhero. Yet by the mid 1960s, at the top of his profession, this relentlessly revolutionary and creative man felt so confined by the juvenile strictures of the industry that he dreamed of bold new ventures which would jettison the editorial and format bondage of comicbooks for new visions and media.

In U.N.D.E.R.S.E.A. Agent #3-6 (spanning June 1966 to March 1967) he was allowed to ink his own pencils for the first time in decades and encouraged to experiment with form, composition and layout – and write too – and Kane discovered a graphic freedom which opened up the way he told stories and led directly to his independent masterpieces His Name is Savage and Blackmark…

(His Name Is Savage was an adult-oriented black-&-white magazine about a cold and ruthless super-spy in the Bond/Helm/Flint mould; a precursor in tone, treatment and subject matter of many of today’s adventure titles. Blackmark not only ushered in the comic book age of Sword and Sorcery, but also became one of the first Graphic Novels. Technically, as the series was commissioned by fantasy publisher Ballantine as eight volumes, it was also envisioned as America’s first comics Limited Series.)

So what have we here? Lieutenant Davy Jones is the U.N.D.E.R.S.E.A. Agent, a skilled diver who, whilst working at the international science lab Atlantis, had an accident which gave him magnetic powers that had to be controlled and contained by a hi-tech belt. His boss was affably brilliant boffin Professor Weston and Jones had a young, impetuous apprentice seaman as sidekick.

Skooby Doolittle joined him in tackling monsters, amok experiments and a remarkable number of crooks, mad masterminds and spies who thought pickings were easier under the sea…

Kane’s contributions commence with ‘The Will Warp’ – from UA #3 and written by Skeates – wherein our dashing heroes have to contend with the diabolical Dr. Malevolent who has perfected a ray that controls minds. Soon the vile villain has taken over Atlantis but has not reckoned on the speed of reaction and sheer determination of Jones and Doolittle…

Skeates also scripted Kane’s tale in #4 wherein Skooby has an unfortunate lab accident and is transformed into a colossal ravening reptilian. Amidst a storm of destruction and with his best friend now an actual danger to shipping, Davy is forced to extreme measures ‘To Save a Monster’…

‘Born is a Warrior’ (#5 and written by Kane’s long-time collaborator Gardner Fox) sees hero and partner go above and beyond in their efforts to overthrow an undersea invasion by aliens, before the astounding adventures conclude with a potent, extra-length tale of triumph and tragedy.

‘Doomsday in the Depths’ (#6, by Fox) finds Jones lost at sea and swept into a utopia beneath the sea floor. Trapped forever in the paradise of Antor, he finds solace in his one true love: the sumptuous scientist Elysse. Sadly, Davy is forced to abandon the miracle city and girl of his dreams to save them all from a horrific monster. Although ultimately victorious, he cannot find his way back…

A glorious cascade of scintillating fantasy action; these yarns – accompanied by a cover gallery by Kane – hark back to a perfect time of primal and winningly uncomplicated action adventure. This is a book to astound and delight comics fans of any stripe or vintage.
Gil Kane’s UNDERSEA Agent © 2015: UNDERSEA Agent © 2015 Radiant Assets LLC. All rights reserved.

Rivers of London: Body Work


By Ben Aaronovitch, Andrew Cartmel, Lee Sullivan & Luis Guerrero (Titan Comics)
ISBN: 978-1-78276-187-7

Ben Aaronovitch has been delighting fantasy fans for years, mostly through his television work on others people’s creations (Dr. Who: Remembrance of the Daleks and Battlefield, Jupiter Moon, Casualty and numerous licensed novels and audio-books), but really came into his own in 2011 when the Rivers of London (Midnight Riot in the USA) novel was released.

A supernatural police procedural saga with its sixth volume eagerly anticipated any moment now, it features the adventures of Peter Grant; the first Metropolitan Police officer in 70 years to transfer to the Special Assessment Unit, more commonly known as “Falcon” or the “weird shit” department. This well-known secret squad deals with all the magic and spooky stuff no sensible copper will admit occurs…

Grant’s boss there is the exceptionally dapper and imperturbable Inspector Nightingale who is far older than he looks and knows an awful lot about magic. As previously stated, Grant is his first Wizard’s Apprentice in decades…

The stories authentically resonate within the actual environs and legends of the big city, and amongst the pantheon of paranormal characters most prominent are the living spirits of the rivers which run through, beneath and between the boroughs of the macabre metropolis and the Thames Valley it lurks in…

This all-new yet canonical sequentially-illustrated tale sits between the fourth and fifth prose novels; written by Aaronovitch and Andrew Cartmel, with art by the splendid Lee Sullivan and colourist Luis Guerrero.

The eponymous ‘Body Work’ started life as a 4-part monthly miniseries in July 2015 and opens, as so many police stories do, with an attention-grabbing death. What looks like a simple drowning gets dead scary dead quick when Peter Grant ambles into the SOCO clean-up, his indefinable instincts calling him to a situation which, although still unclear, is clearly unnatural…

Soon he’s on the trail of a haunted car which should have been destroyed but has instead been broken up for parts, scattering a lethal compulsion amongst an assortment of owners all now unwitting receptacles for a pitiless centuries-old force craving death and somehow connected to water.

Before long Grant and Nightingale (with his inimitable hound familiar Toby) are tracking down leads and the eldritch elder soon uncovers links to his own greatest failure and dereliction of duty…

Fast paced, funny-&-thrilling by turn and packed with intriguing, individualistic supporting characters, Body Work is above all a solid mystery which both curious neophytes and dedicated devotees of the prose iteration will delight in solving along with our quirky cast.

Cheekily augmenting the main case are a series of blackly comedic and often surreal vignettes starring the supporting cast beginning with Tales from the Thames starring Beverley Brook in ‘Off their Trolley’ with the cheeky Naiad teaching some drunken upper-class sods a lesson about dumping trash, whilst sinister serving wench Molly stars in ‘Red Mist’ – a gory Tale from The Folly – followed by another seeing astounding canine wonder Toby triumphing over a zombie apocalypse on the ‘Night of the Living Dog’.

Aaronovitch, Cartmel, Alan Quah & Guerrero then offer a chilling and silent extended Halloween diversion in ‘Sleep No More’ and the extra duties close with a final brace of Tales from The Folly as Toby submits to his sodden fate in ‘Pursuit’ before Nightingale gets the gang together for a festive emergency in ‘Urgent Summons’.

Including a large covers and variants gallery and whimsical page of Creator Biographies, this is a splendid genre-blending yarn for lovers of cops-&-wizards fans who also love playing Dungeons and Dragnets.
Rivers of London ™ and © 2016 Ben Aaronovitch. All rights reserved.

Rivers of London: Body Work will be released on March 18th 2016

Red Baron volume 1: The Machine Gunner’s Ball


By Pierre Veys & Carlos Puerta, translated by Mark Bence (Cinebook)
ISBN: 978-1-84918-203-4

There have been some astounding comic strips stories about the Great War. Pat Mills & Joe Colquhoun’s Charley’s War still tops the list for me – with Tardi’s It Was the War of the Trenches! and Goddamn This War! – closely following on, but the centennial conflict has generated plenty more thought-provoking sagas for us all to savour.

One particularly beautiful and strangely intriguing fictionalised fantasy – which began as Baron rouge: Le Bal des Mitrailleuses in 2012 – takes a fascinating step into the bizarre with a loosely inspired tale in faux-autobiographic mien described by air ace and military legend Manfred Von Richthofen.

Scripted with great style and Spartan simplicity by prolific bande dessinée writer Pierre Veys (Achille Talon, Adamson, Baker Street, Boule et Bill, les Chevaliers du Fiel), the drama is stunningly illustrated by advertising artist and veteran comics painter Carlos Puerta (Los Archivos de Hazel Loch, Aeróstatas, Tierra de Nadie, Eustaquio, Les Contes de la Perdition) in a staggeringly potent photo-realistic style.

The action begins with ‘Chivalry’ as the infamous Red Baron pursues his latest target through the lavish countryside and historical landmarks of the Front. Driving the British Spad to the fields below, the handsome Hun is in time to see the light fade from his foe’s eyes forever.

The sight gives him ineffable pleasure…

As he returns to the skies Von Richthofen’s mind drifts back a decade to his time in Berlin’s Military Academy and how his expertise in the gymnasium made him a target of the rich Junker scions who clustered around spoiled, vicious Prince Friedrich. Already despised, the proud and cocky young man embarrassed the Prince and walked into the changing rooms expecting a beating…

Then, for the first time, his “power” manifested. Able to somehow read the minds of his attackers, Manfred viciously trounced them all and provoked a fear in his would-be tormentors that carried him safely to graduation…

Talking the strange event over with his pal Willy, Von Richthofen deduced it was the taste of actual danger which triggered his gift and tested the theory by heading for the worst part of town to provoke the peasants and rabble.

He never questioned how or why the savage exercise of brutal violence made him feel indescribably happy…

When the war began, former cavalry officer Manfred had further proof of his talent when he casually acted on a vague impulse and avoided a lethal shelling from a threat he could neither see nor anticipate…

Soon after, he joined the Fliegertruppen (Imperial German Flying Corps) as gunner in a two-man reconnaissance craft and learned that to the men in the trenches below, one nation’s planes were as dangerous as the other’s… and they all needed to be shot at…

Thanks to a whirling propeller, he also painfully realised that he was not beyond harm: a fact that was reiterated when he and pilot Georg were suddenly attacked by a French aircraft and he found himself in his first dogfight over the scenic Belgian landscape…

A shocking blend of staggering beauty and phenomenally visceral violence, The Machine Gunner’s Ball is a strange brew of classic war story and eerie horror yarn. The concept of the semi-mythical knight of the clouds as a psychic psycho-killer is not one that many purists will be happy with, but the conceit is executed with superb conviction and the illustration is both potently authentic and gloriously lovely.

A decidedly different combat concoction and one jaded war lovers should definitely try
Original edition © Zephyr Editions 2012 by Veys & Puerta. All rights reserved. English translation 2014 © Cinebook Ltd.

Sand Chronicles volume 1 – the Shojo Beat Manga Edition


By Hinako Ashihara, adapted and translated by John Werry & Kinami Watabe (Viz Media)
ISBN: 978-1-4215-1477-2

It’s never too late to take another look at first love and this subtly potent and marvellously engaging traditional romance proves once and for that all humans are basically the same when the lightning bolts hit…

Crafted by Hinako Ashihara, nostalgic, introspective love story Sunadokei (“Hourglass”) was serialised in Japan’s Betsucomi from 2003-2005; a beguiling and forthright exploration of how kids actually grow up…

It appeared in translation in 2007’s Shojo Beat magazine #26-29 before being gathered up in ten collected digest-sized manga volumes. The tale also spawned a TV series and a movie.

The story starts at ‘Age 12, Winter: Making a Wish’ as self-conscious big-city kid Ann Uekusa angrily packs a few of her most precious belongings before leaving for a scary – and probably deadly dull – existence with her mother for the country. The child is still ashamed and reeling from her parents’ divorce and blames her mother. Miwako Uekusa seems to have been dealt a mortal blow by her dream life’s ending…

One odd knickknack which somehow ends up in Ann’s bag is a little hourglass her mum got at the Sand Museum years ago when she was her daughter’s age. The memories it shakes up are powerful and painful and indicate that – in terms of love and marriage – this family seems destined to repeat its mistakes…

Her grandmother in rural, bucolic snow-stifled Shimane is a harsh-tongued woman keen to share her feelings of deep disappointment. Ann feels even more alone after meeting all the weird-talking yokel kids but eventually starts to adapt to the new situation. For one brief second the icy wastes warm for her as she almost befriends a cute bunny, but the moment ends when a boy – just as cute but in a different way – galumphs into view through the snow. He helps her catch the rabbit but then tells her it will be tonight’s dinner…

Daigo Kitamura will remember that meeting for years. Even after he became part of the school judo team years later, nobody ever left him as bruised and battered as the crazy town girl…

Seeking an escape from Grandmother Misayo‘s harsh carping, Ann delivers a gift from the old lady to the wealthy Tsukishima household and subsequently sees how a proper family acts. The annoying lummox Daigo goes with her and somehow takes most of her attention…

Shika Tsukishima is Ann’s age and rather nice and her parents are wonderfully warm and welcoming. The nervous townie barely notices Shika’s quiet, studious older brother Fuji… but he notices her…

They join the family for a sumptuous meal but the repast is ruined when hasty word comes that Miwako has collapsed. Her mother’s problems are both physical and psychological. The matron has strived incessantly to provide for her child, to the permanent detriment of her health, but the shame of abandonment and divorce has broken her spirit…

To help, Ann takes a menial job with the Tsukishimas and is soon beavering away, blithely unaware of the shy attention Fuji is paying her…

Increasingly depressed, ailing Miwako takes Ann to the shrine she attended years previously and tries to get her reluctant daughter to make a votive wish for the future. It only reminds the troubled divorcee how badly her own heartfelt prayer failed to come true…

The episode tragically, horrifically ends the only way it can and in the awful aftermath Ann is stuck living alone with her mean but deeply chastened grandmother…

Following light-hearted and informative featurette ‘About the World’s Biggest One-Year Hourglass’, the drama resumes two years later.

‘Age 14, Summer: Thunder, Get Over It’ Ann and Daigo are much closer: genuine friends who enjoy being together. The little town girl has blossomed and integrated, attending the junior high school with her hulking first friend, who has turned into a human monolith and star of the judo team.

One unexpected consequence of their friendship is that female judoka Ayuma Narasaki has inexplicably become a pervasive pest: taking every opportunity to have a go at Ann, from snarky comments all the way to physical assaults. Ann can’t understand why…

The semester is ending and the entire school is buzzing with talk of the forthcoming summer camp. Feeling pressurised from all sides, Ann can’t decide whether to go or not. Grandmother is no help. She keeps going on about pointless cost and worrying about her granddaughter’s periods. The girl had just started before Miwako died, but there’s been nothing since. It’s like she’s going backwards as a woman…

In the end it’s easier to attend the gathering than stay behind and, apart from Ayuma’s constant veiled attacks, Ann actually has fun. She even takes Shika into her confidence over her problems – social, physical and especially emotional – but as the kids all boisterously let their hair down she again begins to feel the crushing pressure of her mother’s mistakes.

Dejected, Ann wanders off to be alone, straying too near a dangerous precipice which seems to call to her – just as had happened to her mother. She’s shaken out of her bleak reverie by Fuji Tsukishima who guides her back to the others.

A major storm is forecast and the supervising adults hurriedly gather the kids under shelter and bed them down for the night. Fuji however is restless. He pensively recalls the stormy night as a little boy when he caught his mother in bed with a man not his father… and what followed…

Wandering the vast cabins he meets Ann again. She too is overwrought, now obsessively thinking about Daigo. To calm her Fuji takes the agitated girl to a place of startling natural wonder and she briefly forgets her beloved lummox and everything else….

And then the worst thunderstorm in living memory suddenly erupts around her…

One of the activities planned for the campers was a huge scavenger hunt and now jealous Ayuma takes advantage of it: stealing Ann’s precious hourglass and sending her out in the storm, chasing clues to retrieve it…

By the time furious Fuji and Daigo find her, Ann is clinging to her life by a thread, but she only notices her wonderful lummox…

To Be Continued…

Fun, tense and suspenseful it also includes witty asides by the author and a full ‘Glossary’ providing cultural background and perspective.

Sharp, beguiling and strikingly illustrated, this charming tale about humanity’s most common shared experiences manages to be mature yet charming, fresh yet potently foreboding.

This book is printed in ‘read-from-back-to-front’ manga format.
© 2003 Hinako Ashihara/Shogakukan Inc. All rights reserved.

Melusine volume 4: Love Potions


By Clarke (Frédéric Seron) & Gilson, coloured by Cerise and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-005-4

Like most things in life, this ideal keepsake for Love’s Labours’ Ludicrously Lost comes far too late to be the perfect St. Valentine’s Day recommendation, but let’s face it: if you want to read a comic rather than romance a paramour – imagined, potential or otherwise – there’s little hope for you anyway…

And Dark Gods forbid if you think buying one for him/her/it/they counts as a Romantic Gesture. You deserve everything you get…

Witches – especially cute and sassy teenage ones – have a long and distinguished pedigree in fiction and one of the most seductively engaging first appeared in venerable Belgian magazine Spirou in 1992.

Mélusine is actually a sprightly 119-year-old diligently studying to perfect her craft at Witches’ School. To make ends meet she spends her days – and far too many nights – working as au pair and general dogsbody to a most disgraceful family of haunts and horrors who inhabit/infest a vast, monster-packed, ghost-afflicted chateau some chronologically adrift, anachronistically awry time in the Middle-ish Ages…

The long-lived, much-loved feature is presented in every format from one-page gag strips to full-length comedy tales, all riffing wickedly on supernatural themes and detailing Mélusine’s rather fraught existence is filled with the daily indignities day-job, college studies, the appallingly trivial domestic demands of the master and mistress of the castle and even our magic maid’s large circle of exceedingly peculiar family and friends.

The strip was devised by writer François Gilson (Rebecca, Cactus Club, Garage Isidore) and cartoon humorist Frédéric Seron, AKA Clarke whose numerous features for all-ages Spirou and acerbic adult humour publication Fluide Glacial include Rebecca, Les Cambrioleurs, Durant les Travaux, l’Exposition Continue… and Le Miracle de la Vie.

Under the pseudonym Valda, Seron also created Les Babysitters and as Bluttwurst Les Enquêtes de l’Inspecteur Archibaldo Massicotti, Château Montrachet, Mister President and P.38 et Bas Nylo.

A former fashion illustrator and nephew of comics veteran Pierre Seron, Clarke is one of those insufferable guys who just draws non-stop and is unremittingly funny. He also doubles up as a creator of historical and genre pieces such as Cosa Nostra, Les Histoires de France, Luna Almaden and Nocturnes and apparently is free of the curse of having to sleep…

Collected Mélusine editions began appearing annually or better from 1995 onwards, with the 24th published in 2015 and another due this year. Thus far five of those have shape-shifted into English translations…

Originally released in 1998, Philtres d’amour was Continentally the fifth fantabulous folio of mystic Mélusine mirth and is again most welcoming: primarily comprised of one and two page gags starring the sassy sorceress which delightfully eschew continuity for the sake of new readers’ instant approbation…

As the translated title of this (fourth) Cinebook offering suggests, Love Potions devotes the majority of its content to affairs of the heart – and lower regions – and how to alchemically stack the deck in the game of romance….

When brittle, moody Melusine isn’t being bullied for her inept cleaning skills by the matriarchal ghost-duchess who runs the castle, ducking cat-eating monster Winston, dodging frisky vampire The Count or avoiding the unwelcome and often hostile attentions of horny peasants and over-zealous witch-hunting priests, our saucy sorceress can usually be found practising her spells or consoling and coaching inept, un-improvable and lethally unskilled classmate Cancrelune.

Unlike Mel, this sorry enchantress-in-training is a real basket case: her transformation spells go awfully awry, she can’t remember incantations and her broomstick-riding makes her a menace to herself, any unfortunate observers and even the terrain and buildings around her…

This tantalising tome features the usual melange of slick sight gags and pun-ishing pranks; highlighting how every bug, beast, brute and blundering mortal suffers the pangs of longing and occasionally needs a little Covenly charisma to kick romance into action…

Whether that means changing looks, attitudes or minds already firmly made up, poor harassed student Mel is bombarded with requests to give Eros a hand…

Her admittedly impatiently administered and often rather tetchy aid is pretty hit-or-miss, whether working for peasants, rabbits, tortoises or even other witches, and helping poor Cancrelune is an endless, thankless and frequently risky venture.

Moreover the master and mistress of the castle have obviously never had an ounce of romance in them, even when they were alive…

At least daunting dowager Aunt Adrezelle‘s is always around to supply the novice with advice, a wrinkly shoulder to cry on and, when necessary, a few real remedies…

This turbulent tome also includes a longer jocular jaunt exploring the dull verities of housework, anti-aging elixirs and the selfish ingratitude of property-speculators…

Wrapping up the thaumaturgical hearts-&-flowers is eponymous extended epic ‘Love Potions’ which sees Melusine’s patience pushed to the limits after another attempt by the local priest to “burn the witch” ends up with her helping the locale’s latest scourging saurian marauder find the dragon of his fiery dreams…

Wry, sly, fast-paced and uproariously funny, this compendium of arcane antics is a great taste of the magic of European comics and a beguiling delight for all lovers of the cartoonist’s art. Read before bedtime and share with your loved ones – but only after asking politely first…
Original edition © Dupuis, 1998 by Clarke & Gilson. All rights reserved. English translation 2009 © Cinebook Ltd.

Kimmie66


By Aaron Alexovitch (Minx Books)
ISBN: 978-1-4012-0373-3

In 2007 DC Comics had an honest go at building new markets by creating the Minx imprint. Dedicated to producing comics material for a teen/young adult readership and especially the ever-elusive girl audience, the intent was to tailor material for those who had previously embraced foreign material such as manga and momentous global comics successes like Maus and Persepolis or the abundant market for prose serials/pop phenomena like Roswell High, Twilight and even Harry Potter.

Sadly after only a dozen immensely impressive and decidedly different black-&-white graphic novels, Minx shut up shop in October 2008, magnanimously NOT citing publishing partner Random House’s failure to get the books onto the appropriate shelves of major bookstore chains as the reason for the cessation.

Nevertheless, most of the tomes published are still out there and most of them are well worth tracking down – either in the US originals or the British editions published by Titan Books.

One of the most intriguing was Kimmie66, written by author, artist and designer Aaron Alexovich (Serenity Rose, Eldritch, TV’s Invader Zim & Avatar: The Last Airbender).

It’s a splendid blend of teen awakening tale, smart treatise on the nature of reality and sharp celebration of power of friendship in the age of virtual living and isolation.

In the 23rd century, thanks to the programming breakthroughs of Dr. Mary Tenn and her Tennsys software, almost everybody lives their lives in shared “Lairs”: tailored, fully interactive VR worlds where like-minded souls can become comrades, enemies and/or best buds, all without ever having to leave their own physical dwellings.

Parents can still never see their kids even while working from home and never know where the children are even when they’re all in the same room…

The Lairs can be anything from carnage-strewn battlescapes where teenage boys inarticulately express themselves through hitting to rural idylls inhabited by garrulous furry creatures to nerdy types boldly traversing the void in space-ships to…

Telly is fourteen and conceptually hangs out with the gloomily sardonic and gorily elegant Goths in Elysium. She really only has two friends but naturally has no idea what their actual bodies or faces look like. Nekokat is a bit of simpleton and her avatar is a noxious little kid. Telly’s absolute best friend, however, is Kimmie66…

She’s incredibly smart and really very wild. Kimmie66 has acted up lots and frequently made ripples throughout all the Lairs, but when Telly gets a suicide note from her in Elysium, she can’t shake the feeling that it’s for real.

Real real.

Meat-body dead real…

She needs to do something about it, but when you don’t know your best friend’s name, what they look like or where they are options are limited…

Hopelessly lost Telly tries to carry on, but soon she – and eventually others – are being visited by ghostly apparitions of dying Kimmie – even on public VR forums or when plugged into the communal school Lair. If Kimmie is alive why isn’t she in touch? If she’s dead why is she increasing all over the network?…

And so begins a transformative quest as Telly sheds her old life and starts breaking customs, rules and even laws as she seeks to find out who her truest friend is and whether she’s dead, alive or perhaps something even stranger and infinitely worse…

A truly evocative, effective and affecting coming-of-age tale, the revelations of Kimmie66 are also astoundingly clever and warmly amusing; managing the even harder trick of also being truly excellent science fiction for young adults…

This gloriously sublimely understated marriage of smart narrative and compelling cartooning is a perfect vehicle for attracting new and youthful readers with no abiding interest in outlandish power-fantasies or vicarious vengeance-gratification (yes, that does mean girls) to our medium, and whilst Minx may be gone, the stories the company released changed comics for good and for ever.

Why not track them all down and enjoy a genuinely different kind of graphic reading experience?
© 2007 Aaron Alexovich. All rights reserved.

Yoko Tsuno volume 4: Daughter of the Wind


By Roger Leloup translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-905460-94-6

Yoko Tsuno began first began gracing the pages of Spirou in September 1970 and is still going strong. As detailed by Roger Leloup, the astounding, all-action, uncannily edgy, excessively accessible exploits of the slim, slight Japanese scientific-adventurer are amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created.

Leloup’s brainchild is an expansively globe-girdling, space-&-time spanning series devised by the monumentally talented Belgian maestro after leaving his job as a studio assistant on Herge’s The Adventures of Tintin to strike out on his own.

Compellingly told, superbly imaginative but always solidly grounded in hyper-realistic settings which boast utterly authentic and unshakably believable technology and scientific principles, these illustrated epics were at the vanguard of a wave of strips featuring competent, clever and brave female protagonists which revolutionised Continental comics from the 1970s onwards.

Happily they are as timelessly engaging and potently empowering now as they ever were.

The very first stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were brief introductory – and possibly beta-testing – vignettes before the superbly capable Miss Tsuno and her always awestruck and overwhelmed male comrades Pol Paris and Vic Van Steen properly hit their stride with premier extended saga Le trio de l’étrange which began in 1971 with the May 13th edition of Spirou…

In the original European serialisations, Yoko’s adventures alternated between explosive escapades in exotic corners of the world and sinister deep-space sagas with the secretive and disaster-plagued alien colonists from Vinea, but for these current English translations, the extraterrestrial endeavours have been more often than not sidelined in favour of realistically intriguing Earthly exploits.

There have been 27 European albums to date and this one was first serialised in Spirou #2081-2100 (2nd March to July 13th 1978) before emerging the following year as exotically enthralling album La Fille du vent. A sublimely understated espionage epic with solid hard-science sci fi overtones, it was chronologically the ninth album, yet due the quirks of publishing reached us Brits as Cinebook’s fourth translated tome, offering readers a long-awaited glimpse into the history of the ultra-efficient oriental enigma…

The stupendous saga opens with Yoko calming Vic and Pol as their passenger flight makes its daunting landing at Hong Kong’s Kai-Tak Airport. They have taken a rushed flight because Yoko has received a worrying communiqué about her father, sent by the eminent Chen Wu Cheng…

On arrival they are picked-up by a joint team of Chinese and Japanese intelligence operatives sharing a unique problem. Seiki Tsuno is a brilliant scientist; a geophysicist who has been working for decades to find a way to counter the horrific typhoons which regularly devastate coastal regions across the Pacific. He recently succeeded, but only after first discovering exactly how to create the catastrophic whirlwinds…

Now Yoko’s hosts inform her that her father’s financial backer Ito Kazuki has conspired with elements of the Japanese government and greedy business interests to steal the research with the intention of using the typhoon-making process as a weapon to restore Japan to its days of military glory and pre-eminence.

The elder Tsuno and Kazuki are now at war and the storms they make are wrecking the climate of the entire region. In their desperation these national agencies want Yoko to talk to her father and make him stop before it’s too late. Moreover, with all Kazuki’s resources in play, they need her to approach her dad secretly so as not to alert the enemy millionaire to the mission…

Thus this long, circuitous trip from the coast of China to Yoko’s family home, which eventually concludes with her being parachuted in from a high-altitude seaplane at night. Over strident objections from Vic and Pol, the “Daughter of the Wind” has accepted the mission, but it’s not until she’s actually plunging towards the giant statue of the Buddha and temple above her family home that Yoko act on the suspicions she’s been harbouring.

Disabling her electronic tracker, Yoko shifts orientation and lands far from her specified target site. Almost immediately her caution pays dividends as she spots armed masked men waiting around the area where she was supposed to land. Doffing her gear she quietly heads for the temple where a monk helps her avoid the faux ninjas and reach her father’s house.

There she is joyously reunited with aged Aoki: a former Imperial pilot who joined the household as a gardener and practically raised Yoko whilst her parents conducted their own, more important, adult affairs…

He reveals the truth: there is war between Kazuki and her father, but the millionaire plans to trap and use her as a bargaining chip over Seiki and ultimately achieve total control of Japan…

As Yoko radios Pol and Vic the ninjas strike and only familiarity with her father’s inventions allow her and Aoki to escape, aided by the sudden explosive appearance of her European friends. A hectic and explosive seaborne chase ensues but after Kazuki throws one of his typhoons at them Yoko and her friends are caught and taken by submarine to the mad millionaire’s near-sacrilegious undersea base whilst old Aoki is left clinging to a buoy…

Kazuki seems like a reasonable man and offers Yoko a position with his organisation – which she naturally declines – but does concede to run his TV and telecommunications equipment as he moves to his momentous endgame…

Whilst Yoko tells her incarcerated pals of her lonely neglected childhood and the tragic story of failed Kamikaze Aoki and how he came to live with her grandfather, Seiki Tsuno – who has picked up the aging gardener from the buoy – moves towards his final showdown with Kazuki: a very public duel between the madman’s typhoon-maker and his own whirlwind eradication process.

The researcher is confident of his invention’s efficacy but never expected Kazuki to cheat…

Yoko isn’t surprised at her captor’s double-dealing and when the would-be warlord is distracted by his recently created waterspout growing completely beyond his control, leads Pol and Vic in a daring escape back to her dad who has only one appalling solution to the rapidly-expanding super-storm…

Sadly it involves two pilots simultaneously flying into the typhoon with a massive explosive device and has only a remote chance of working…

Building to a thundering climax and truly tragic conclusion, this potent large-scale human drama showed both a softer side and more mature aspect of our star, confirming she was a truly multi-faceted adventurer, at home in all manner of scenarios and easily able to hold her own against the likes of James Bond, Modesty Blaise, Tintin or other genre-busting super-stars: as triumphantly capable facing spies and madmen as alien invaders, weird science or unchecked forces of nature…

As always the most effective asset in these breathtaking tales is the astonishingly authentic and staggeringly detailed draughtsmanship and storytelling, which superbly benefits from Leloup’s diligent research and meticulous attention to detail, honed through years of working on Tintin.

This is a magnificently wide-screen thriller, tense, complex and evocative, which will appeal to any fan of blockbuster action fantasy or devious derring-do.
Original edition © Dupuis, 1979 by Roger Leloup. All rights reserved. English translation 2009 © Cinebook Ltd.

Scarlett Couture


By Des Taylor (Titan Comics)
ISBN: 978-1-78276-062-7

During the early 1960s the world went crazy for suave and stylish superspies like James Bond, Napoleon Solo & Ilya Kuryakin, Matt Helm and Derek Flint. They even accepted – to a lesser degree – such distaff operatives as Modesty Blaise, Honey West and April Dancer (The Girl from U.N.C.L.E.).

Now with our multimedia-mad world again embracing the astonishing entertainment value of espionage extravaganzas there’s a healthy new crop of shadowy spooks, urbane operatives and ferocious femmes fatale vying for our attention but none more sleekly eye-catching than this late entry from triple-threat creator Des Taylor…

Simple, straightforward and as on-target as a sinister sniper sortie, this eye-catching yarn deftly blends the ultra-glamorous worlds of high fashion and movie blockbuster spy-craft; with this initial compilation collecting first 4-issue foray ‘Project Stardust’.

As is so often the case, the drama begins with a beautiful woman being tortured by a maniac…

She is no ordinary victim, however, but one of a number of high profile supermodels from the Chase Couture Agency, abducted during gigs in Las Vegas. The story is soon top of the news all over the world, but all those fervid journalists would be even more strident if they knew the truth.

The celebrated cheesecake-and-clothes club is actually a highly specialised CIA front dating back decades to when luscious Chase Carver created “The Showroom” for “The Company”: building a bevy of beautiful, glamorous patriotic honey-traps extensively trained to get information from powerful but ultimately fallible and predictable men…

Now the project is a very visible (quasi) legitimate concern, Chase is the indomitable matriarch of a fashion empire and her daughter Scarlett is the business’ extremely formidable Chief of Security. Some of the most accomplished girls on their books are still proper spies though…

Scarlett is a girl with a past. As a teenager she was kidnapped herself: held for more than a week until rescued by some very special agents who then became her teachers in a number of unique disciplines and skill-sets. Now they also work for mommy dearest…

Tonight the daughter is hot on the trail of her missing employees and has tracked them to a warehouse in Brooklyn, but as she breaches the seedy building all her suspicions are confirmed as a lethal trap closes around her…

The over-zealous gunmen are no match for Scarlett or her support team, but the nasty surprise the crazy torturer left on one of the captive girls almost ends the investigation before it’s begun…

And as the ultra-rich masterminds behind the scheme confer it becomes clear what the stakes are in a truly high risk game: one that has a shocking connection to the Couture family line…

When a third SC model is found executed in her own New York apartment Scarlett and her handler at Covert Investigations Group back-trace her to Vegas too, and attentions switch to Sin City “businessman” Dante Ramon just as the rest of the world’s focus is on the US Secretary of Defense’s visit to the city…

And that’s only the opening gambit in this rollicking, rollercoaster romp set solidly in the style of the Roger Moore/Pierce Brosnan Bond extravaganzas, involving shady pasts, sinister cabals, crazy radical terror groups, Machiavellian Get-Super-Rich-Quick villains, sunken planes, Nazi-bio-weapons and a proper sting in the tale; all the tried-and-true tropes of sexy spy thrillers from Charlie’s Angels via Emma Peel to La Femme Nikita…

Delivered in a superbly enticing animation-based illustrative style, this deceptively enticing spicy package also includes Special Bonus material such as ‘Dossiers & Mission Log’ offering profiles on ‘Scarlett Eva Carver’, her mega-mysterious mum ‘Chase Elizabeth Carver’, tutors/sidekicks ‘Spencer Kelly’ and ‘Trent Wayland’ as well as crusty curmudgeon/NYC cop dad ‘Lt. Jack Andrew Gillis’.

Adding to the attractions are a mocked-up photo-cover of ‘Hot Profile Magazine: The Chase Couture Collection Issue’, ‘Somebody Call Security’ a faux fashion-mag interview with Scarlett and a plus-sized ‘Gallery section’ featuring covers, photos (of actual model Viktoria Dobos – the visual inspiration for her), sketches, promo artwork, unused cover art and a selection of book covers from a proposed run of novels entitled ‘Scarlett Couture Pulp Designs’

Glitzy, fast-paced, inviting and superbly seductive, this is an action-packed asset to secure the undying attention of every red-blooded armchair operative.

Scarlett Couture will return in…
Scarlett Couture is ™ and © 2015 Des Taylor.