Long John Silver volume 4: Guiana-Capac


By Xavier Dorison & Mathieu Lauffray, translated by Jerome Saincantin (Cinebook) ISBN: 978-1-84918-175-4

British and European comics have always been far more comfortable with period-piece strips than our American cousins and much more imaginative when reinterpreting classical fiction for jaded comicbook audiences. The happy combination of familiar exoticism, past lives and world-changing events blended with drama, action and, most frequently, broad comedy has resulted in a uniquely narrative art form suited to beguiling readers of all ages and tastes.

Our Franco-Belgian associates in particular have made an astonishing success out of repackaging days-gone-by – generally in comedic form – but this particularly enchanting older-readers yarn forgoes broad belly-laughs whilst extending the adventures of literature’s greatest rogue into a particularly engaging realm of globe-girdling thriller with one hell of a twist.

Robert Louis Stevenson’s Treasure Island was originally serialised from 1881-1882 in Young Folks magazine as Treasure Island or, the mutiny of the Hispaniola, as pseudonymous penned by “Captain George North”.

It was collected and published as a novel in May 1883 and has not been out of print since. A landmark of world storytelling, Treasure Island has been dramatised too many times to count and adapted into all forms of art. Most significantly, the book created a metafictional megastar – albeit at best an anti-hero – as immortal as King Arthur, Robin Hood, Sherlock Holmes, Tarzan or Superman. Almost everything the public “knows” about pirates devolves from the book and its unforgettable, show-stealing one-legged antagonist…

Writer Xavier Dorison was born in Paris in 1970 and graduated business school before moving into storytelling. He works as an author, film writer, lecturer and movie script doctor. His comics works include West, Sanctuary and The Third Testament and in 2006 he began the award-winning Long John Silver in conjunction with preferred collaborator Mathieu (Prophet) Lauffray, with this last volume released in Europe in 2013.

Lauffray is also Parisian; born in 1970. He spends his days illustrating, drawing comics, crafting games and concept designing for movies. His art has graced international items as varied as Dark Horse’s Star Wars franchise, games like Alone in the Dark, the album Lyrics Verdun, February 21, 1916 – December 18, 1916, Tarzan and much more…

Their collaborative exploration of the piratical prince’s later years is a foray into far more mature arenas set decades after the affair of the Hispaniola and ranges far and wide: from foggy, oppressive England to the vast, brooding inner recesses of the Amazon and into the darker deeps beyond

What Has Gone Before: in 1785 treasure-hunting Lord Byron Hastings found the lost bastion of Guiana-Capac but needed further funds to exploit this fabulous City of Gold.

In England, his profligate and wanton wife Lady Vivian had been enjoying herself too much and was with child by a lecherous neighbour. With a baby in her belly and a husband three years gone, she was considering having Byron declared dead and undertaking a hasty remarriage…

Suddenly shattering those plans her despised brother-in-law turned up with an aged, garish tribesman named Moxtechica bearing both message and map from her long-lost husband. Prudish and cruel, Royal Naval officer Edward Hastings gleefully told the despicable scheming strumpet his brother had succeeded and demanded she sell everything – including all the treasured family possessions, manor house and lands she had brought to the marriage – to finance his return…

Byron named Edward sole Proxy and the martinet delighted in giving high-born trollop Vivian her marching orders. He even urged her to confine herself to a convent and save them all further shame and disgrace…

The Lady considered numerous retaliatory tactics before settling upon the most bold, dangerous and potentially rewarding. After announcing to the stunned Edward that she would accompany him to the Americas and reunite with her beloved husband, the fallen noblewoman sought out a certain doctor to help care of her problem…

Dr. Livesay was a decent, god-fearing soul who led a quiet, prosperous life ever since his adventures on Flint’s Island. However, it was not just her condition which brought Vivian to the physician’s door, but also persistent tales of a former acquaintance; a formidable, peg-legged rogue with a reputation for making life’s difficulties disappear…

Against his better judgement, Livesay capitulated to Vivian’s urgings and introduced her to retired sea-cook John Silver. Amidst the (alleged) ex-pirate’s inner circle of scary-looking confederates she spun the story of the Spaniard Pizarro’s discovery of a City of Gold and how, centuries later, her husband had reclaimed it.

She wanted to travel there with capable men and make those riches her own, but needed Silver and his associates to infiltrate Edward’s crew, seize the ship he’d chartered and complete the voyage under her command…

Unable to convince Vivian to desist or Silver to reject her offer, Livesay reluctantly joined them in vain hopes that he could keep the debased woman from mortal harm. Nobody was aware Silver concealed a debilitating, soon-to-be-fatal affliction as the rascal orchestrated his own hiring and thereafter packed the Neptune with suitable scoundrels – but only after compelling Lady Vivian to sign a sacrosanct Pirate’s Contract.

With each schemer believing their own plans were proceeding satisfactorily, the ship sailed, but at the last moment Silver suffered a major setback when rival rogue Paris inveigled his way onto the crew…

As the tense voyage progressed, Silver’s men, Paris’ contingent and even Hastings’ innocent hires all slowly succumbed to the sea cook’s glib tongue and bombastic tales of the Red Brotherhood.

Only Hastings’ lieutenants Dantzig and Van Horn had any inkling of the battle of wills below decks, but even that shaky détente shattered when Lady Vivian’s maid Elsie was murdered. Painfully aware that everybody aboard was gripped by gold-fever, Hastings had been ruling with a rod of iron and full naval discipline. Settling upon Jack O’Kief (Paris’ protégé, but beloved by Silver) as responsible for her death, Hastings had the boy brutally flogged.

A prolonged battle of wills followed, pushing the crew to the edge of mutiny. Hastings delayed final landfall off the tantalisingly close South American coastline and strained tempers exploded just as a colossal storm pushed the Neptune inexorably towards its foregone destination. Inevitable mutiny erupted, resulting in appalling bloodshed and a red-handed settling of many scores…

Literally above it all, old shaman Moxtechica rode out both tempests, patiently waiting to see what dawn might bring…

In the ghastly aftermath of the twin maelstroms the becalmed and battered Neptune drifted idly off-shore and survivors reeled aimlessly on her decks until Silver’s ferocious tongue-lashing brought them to life.

Now completely in charge, the old pirate makes Dantzig (the only trained pilot/navigator left) second-in-command, despite the Navy Man swearing he’ll see them all hang one day…

Boldly sailing the ship straight into the cliffs, Silver and Dantzig navigated a barely discernible channel through the stony walls and brought the Neptune into a sedate, beguiling tributary of the Amazon. With time taken to repair and recover, however, the men soon resort to their old ways. Dead are buried, some old scores settled and Jasper, a new rival to Silver’s authority, began to assert himself. Seeing the way things were going, Vivian stepped in, employing wiles and cunning…

Seducing the entire crew with her story of Emperor Viracocha and his City of Gold, she tells of how her husband claimed it and won them over by revealing how they would take it from him…

The wary mariners impatiently and so-slowly sailed up the vast river in an epic voyage through labyrinthine courses and jungle backwaters. Each time they stalled, Moxtechica was there, silently divining their route to Guiana-Capac.

This sparked growing suspicion in Vivian. Her brutal, impatient husband was never given to trusting or inspiring loyalty – even in other Englishmen – and she harboured grave doubts over the shaman’s true motives…

Those same thoughts plagued Silver and his wily shipmate Olaf as the river grew perilously shallow, especially after the voyagers discovered the foundered, rotting hulk of Hastings’ ship The Nimrod in the shallows abutting a vast overgrown, jungle-smothered city…

As Silver readied the depleted contingent to begin searching the ruins, Vivian surprised him by requesting to be put aboard Nimrod. Perhaps her husband’s ship held answers to the many questions vexing her. As she scanned his grimy journal, aboard Neptune nobody really cared that Moxtechica was missing… but they should have…

This epic conclusion commences as Vivian is taken and reunited with her husband. Lord Byron is a much altered man with a new overarching passion…

Meanwhile, at the gates of the city Silver and his small scouting party – which includes Doctor Livesay – are confronted by the gloating shaman before being set upon by gigantic iguanas. Forced to plunge deep into the sinister metropolis to save themselves, their hasty explorations uncover a map crafted by the Conquistadors. It does not depict where gold is stored but rather where the Christian warriors set huge stores of gunpowder in an attempt to destroy the infernal god-forsaken citadel…

Silver is undaunted: he came for treasure and will not be thwarted, but as the Englishmen continue their search they discover a procession of robed natives ascending to a temple and cautiously follow.

Vivian is still reeling at the changes to her husband and the disclosures he fervently shares. He evangelically recounts the story of his own voyage and reveals that he came not for gold but in search of an ancient god.

He was successful…

This was also what the Conquistadores came for, but they failed in their quest to destroy the profane entity and now its long-foretold coming is imminent. Its latest high priest then reveals it is currently feeding one-by-one on the captured crew of the Neptune, but what it really craves and requires is the baby in Vivian’s belly…

The appalled Lady reels, realising at last that the entire venture has been a Byzantine ploy to bring her to the city where the God will use the results of her sins to finally come to Earth…

Equally aghast are Silver and his party: they have stumbled upon a colossal chamber in time to see Olaf beguiled and sacrificed. Helpless to save him they swear terrible vengeance. Vivian is of the same mind as she drives a great sword through the body of her smug, uncomprehending and astounded husband…

Too furious even to plot, Silver goes on a rampage and whilst slaughtering priest-natives discovers the rest of his crew. Leaving his companions to rouse the drugged or ensorcelled shipmates and get them back to the Neptune, Silver storms on. Followed by Livesay the rogue eventually finds an inner chamber rigged with more barrels of gunpowder. It’s also packed floor to ceiling with glittering gold…

As the seamen make a valiant last stand against the enraged and innumerable warriors of Guiana-Capac, Vivian stumbles upon Silver and Livesay moments before Moxtechica find them. Knowing the value of her child to the pagan maniacs she holds her own life hostage until the pirate and doctor can get away…

As the outnumbered buccaneers sell their lives dearly across the city, Vivian is taken to the sacrificial chamber for the consummation of centuries of arcane anticipation, but inveterate villain Silver finds himself acting completely against his nature, aligning with the doctor in a most uncharacteristic manner to foil the hellish natives, frustrate a god and still claim the treasure his entire life has been dedicated to winning…

And as a man-made apocalypse descends upon the infernal city, the slightest whim of fate and steadfast determination of the unlikeliest of heroes saves a small fraction of the doomed company to tell the tale…

Suspenseful, eerily compelling, spectacularly powerful and magnificently realised, this final exploit of Long John Silver sets the seal on a modern masterpiece of adventure fiction worthy of Stevenson’s immortal adventure (and perhaps even the works of Clark Ashton Smith or H.P. Lovecraft). They might even convince a few more folks to actually read the originals.

This is unmissable stuff which could only be improved upon by bundling all four albums into one single treasure-trove volume…
© Dargaud, Paris, 2013 by Dorison & Lauffray. All rights reserved. English translation © 2013 Cinebook Ltd.

Paleo: the Complete Collection


By Jim Lawson, with Stephen R. Bissette, Peter Laird & various (Dover Comics & Graphic Novels)
ISBN: 978-0-486-80356-2

It’s a rare hominid that hates dinosaurs. Sure, the occasional chimpanzee might prefer a nice kitten or peanut, but most of us soft, hairy two-leggers can’t get enough of our antediluvian predecessors. Apart from the cool way they look and the marvellous variety they came in, it’s pretty clear they concentrated on eating their surroundings and/or each other and never once tried organised sports, or to appropriate more deckchairs than they could use, or wreck the planet…

Seriously though, there’s an irresistible, nigh-visceral appeal to all manner of saurians; small or super-sized. Most of us variously and haphazardly evolved hairless apes seem obsessively drawn to all forms of education and entertainment featuring monster lizards from our primordial past. That’s especially true of comics.

Most nations and many languages have filled countless pages with illustrated stories featuring cretaceous cameos and lizardly line-ups, but America has proudly gone one stage further than most by evolving a true sub-genre. As eruditely and loving explained by Stephen R. Bissette in his scholarly overview and Introduction ‘The Paleo Path: Paleo and the History of Dinosaur Comics’, the terrifying thunder lizards have been visitors and antagonists in literature and the arts for decades but it was comics – specifically a minor back-up feature in Turok, Son of Stone #8 (August 1957, by Paul S. Newman & Rex Maxon) – which finally gave them a voice of their own.

What’s a Dinosaur Comic? One set in the creatures’ own times and scenarios, with no human intrusion or overblown authorial invention. They are scientifically credible tales about animals living and dying on their own terms and in their own context: no cavemen, aliens, time machines or human heroes. All Then, All Lizard, All the Time…

There have been precious few – and Bissette lists them all, including his own wonderful Tyrant – but for us devotees, paramount amongst them is the far-too occasional Paleo: Tales of the Late Cretaceous by Jim Lawson.

Since 2001 the exceptionally gifted, prolific and apparently tireless Lawson has relaxed from his day jobs (most impressive of which are the thousands of pages of Teenage Mutant Ninja Turtles he has written and drawn for more than two decades) by crafting a string of 8 black-&white comics detailing the fictionalised natural history and dramas of the big beasts.

Now Dover has republished Lawson’s 2003 graphic novel compilation, with the added attraction of two more unpublished issues: three all-new stories produced in collaboration with Bissette, Peter Laird and other equally dedicated devotees.

In case the name still seems familiar, Lawson’s other interests include motorcycles – one day I’ll review his outrageous debut series Bade Bike and Orson – and fantastic fantasy. His other cartoon forays include Rat King, Planet Racers (with TMNT co-originator Laird) and in 2013 he began new project Dragonfly…

This mammoth monochrome collection begins with that aforementioned Introduction before quickly thundering on to the meat we all crave, opening with Book One (inked and lettered by Laird) which focuses attention on a key moment in the life of a Triceratops seventy million years ago…

These “Tales from the Late Cretaceous” are all delivered with the earnest veracity and unsentimental authenticity of a show on Animal Planet, or perhaps the better Disney wildlife films of the 1960s and 1970s, and the spectacular, eye-popping narrative takes the form of informed observation as a young, leathery, three-horned cow interacts with or avoids Quetzalcoatalus, egg-stealing proto-rodents and voracious Daspletosaurs, getting into a fix which nearly ends her young life. Nearly…

Lawson inked his own pencils on Book Two where an alpha male Dromeosaur deals with a pushy young male in the female-heavy pack. Status quo re-established, the hunters collaboratively take down a massive Tsintaosaurus but when an apex predator Albertosaur claims the kill, the pack’s hierarchy again becomes an issue of survival…

This issue was supplemented with ‘Gratitude… A Paleo Short Story’ wherein the most experienced female of the pack examines her precarious place in the world…

Book Three examines a strange case of maternal transference as a baby Stegoceras loses one mother and believes a roosting Quetzalcoatalus might be a likely substitute whilst Book Four reviews ‘A Busy Day in the life of a Plotosaurus’ with the colossal sea lizard coming in-shore to scavenge from Aublysodons and later making the kill of a lifetime in deep water after boldly attacking a much larger Thallassomedon Plesiosaur…

It’s a time of snow and deadly cold in Book Five as an aging Albertosaurus takes a bad wound from the Styracosaur he planned on eating. As the world slowly turns white, the hunter finds himself regarded as prey…

There’s a shift in focus and look at the true top killers in Book Six as a herd of feeding Corythosaurs idly watch a dragonfly pass. The insect which is the epoch’s most efficient hunter then makes a mistake for the ages when it lands on the wrong tree at the right moment…

Lawson is at his dramatic best depicting a night hunt in ‘A Paleo Short Story’: a stark, wordless, dramatically chiaroscuric duel to the death in the dark…

Book Seven offers layers of passionate empathy as a Tyrannosaurus Rex battles a host of lesser beasts taking advantage of her seeming defeat by an unconquerable enemy – viscous mud flats – before Book Eight lingers lovingly on the lives of the era’s biggest beasts as a brace of Alamosaurs provide smaller herbivores such as Lambeosaurs and Edmontosaurs a safe, sheltering, mobile feeding environment. But what happens when one disappears and the other is no longer passive…?

The lengthy new material begins with ‘Easy’ (story by Bissette, art Lawson & lettered by Thomas Mauer) as a healthy young male meat-eater succumbs to the pressure of the breeding impulse, heedless of the deadly consequences, after which the same creative team craft ‘Floater’ with a baffled tyrannosaur unable to tear himself away from a tantalising carcass in the river. She’s long dead. She should just be food, but why is her belly still heaving and moving?

This catalogue of carnosaur carnage and herbivore history closes with ‘Loner’ – an all-Lawson affair – as an adolescent Tyrannosaur is driven away by his mother and sisters and learns the cost of being alone. Why then would such a solitary survivor after years alone adopt another rejected young male at he risk of his life?

This book superbly opens a window onto distant eons of saurian dominance and provides a profound panorama that focuses on a number of everyday experiences which simply have to be exactly how it was, way back then…

As in all these tales, the astoundingly rendered and realised scenery and environment are as much characters in the drama as any meat and muscle protagonists and all the other opportunistic scavengers and hangers-on that prowl the peripheries of the war, ever eager to take momentary advantage of every opportunity in a simple battle for survival…

Lawson’s love for his subject, sublime feel for spectacle and an unmatchable gift for pace coupled to a deft hand which imbues the vast range and cast with instantly recognisable individual looks and characters, always means the reader knows exactly who is doing what.

This is book no lover of lizards and comics fan should miss.
© 2003, 2016 Jim Lawson. All rights reserved.

Paleo: the Complete Collection is available in comic shops and online around the world now. It can be pre-ordered online for a February 26th release in the UK.

The Adventures of Blake and Mortimer: The Affair of the Necklace


By Edgar P. Jacobs, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-037-5

Pre-eminent fantasy raconteur Edgar P. Jacobs devised one of the greatest heroic double acts in fiction: pitting his distinguished scientific adventurers Professor Philip Mortimer and Captain Francis Blake against a broad variety of perils and menaces in a sequence of stellar action thrillers which merged science fiction scope, detective mystery suspense and supernatural thrills. The magic was made perfect through his stunning illustrations rendered in the timeless Ligne claire style which had made intrepid boy-reporter Tintin a global sensation.

The Doughty Duo debuted in the very first issue of Le Journal de Tintin (26th September 1946): an ambitious international anthology comic with editions in Belgium, France and Holland. The magazine was edited by Hergé, with his eponymous star ably supplemented by a host of new heroes and features for the rapidly-changing post-war world…

L’affaire du collier – the partnership’s ninth drama-drenched epic escapade – was originally serialised in 1965 and forms the last leg of a trilogy of tales set in France. It was subsequently collected in a single album two years after the conclusion and became Cinebook’s seventh translated treat as The Affair of the Necklace in 2009.

Of more interest perhaps is the fact that it is the only straight crime-caper; shunning the regulation science fictional tropes in favour of a suspenseful mystery and breakneck action thriller…

The story itself draws upon a legendary historical scam which rocked France in the 1780s and has fascinated storytellers ever since: haunting films and television, fascinating authors from Dumas to Maurice Leblanc (Arsène Lupin, Gentleman Thief) to Goethe and even featuring in manga such as The Rose of Versailles.

In 1772 Louis XV asked Parisian jewellers Boehmer and Bassange to create a matchless necklace for his mistress Madame du Barry. The magnificent adornment took so long to complete, the king died and was succeeded by his heir Louis XVI and although the jewellers offered the finished piece – which had not been paid for – to Marie Antoinette numerous times, she refused it – citing the money could be better spent on warships.

Her refusals – probably because she despised Du Barry and didn’t want her cast-offs – laid her open to claims of defrauding the artisans and further tarnished the Queen’s shaky reputation.

When a Bastard-Royal confidence trickster got involved and scammed everybody from the jewellers to the government, the doomed trinket destroyed a Bishop, defanged court magician Cagliostro, scandalised the aristocracy, enraged the public and arguably hastened the fall of the Royal House of Bourbon and sparked the French Revolution.

The necklace itself reputedly ended up in England where it was broken up and its hundreds of individual gems separately sold off…

You don’t need any of that immensely complex background for this jaunt though, which begins with modern France ablaze at the news that the infamous adornment has been found – complete and entire – by British collector Sir Henry Williamson who shockingly plans to give it to the young Queen Elizabeth of the United Kingdom!

Not-all-that-bothered are Professor Mortimer and Captain Blake, back in Paris to give evidence at the trial of infamous criminal and arch-enemy Colonel Olrik. However, that mission is foiled when the Master of Evil boldly escapes from a sealed prison van en route to court.

Despite quickly deducing the rogue’s methods, the Englishmen are at a loss and cooling their heels when Olrik cheekily challenges them to catch him, but with no clues they instead attend the swank soirée held by Sir Henry where he intends to take possession of the infamous Queen’s Necklace from Frances’ greatest jeweller Duranton-Claret who has been repairing and cleaning the long-lost treasure.

The inveterate thrill-seekers eagerly agree and are lost in the social swirl when the unthinkable happens: a landslip in the notorious catacombs below Paris cause the gem-smith’s high security cellar-vault to collapse into the subterranean maze beneath the City of Lights…

Ever in the thick of action, Mortimer braves the disaster scene and quickly discerns it was explosion not accident which caused the chaos. He even returns with the salvaged jewellery case but the ponderous chain of glittering gems is missing; replaced by a taunting note from Olrik…

After agreeing with top cop Commissioner Pradier to keep the theft quiet, all concerned are astounded to find the morning newspapers full of the crime of the century: Olrik himself has contacted them to boast of it…

Duranton is a nervous wreck: his reputation is destroyed and the phone in his palatial house will not stop ringing with rabid reporters constantly pestering him for a comment. Things take a darker turn when Olrik’s chief heavy Sharkey leads a bold raid to abduct the terrified jeweller. Thankfully Blake and Mortimer are on hand to drive off the attackers and are forced to repeat the feat when the thugs later return with Olrik taking personal charge.

This time the intrepid investigators and Duranton’s valiant butler Vincent are hard-pressed and forced into a last-stand firefight before the police arrive. When those reinforcements counterattack the crooks vanish with disturbing ease and familiarity into the catacombs beneath the house…

As the harassed jeweller’s behaviour becomes more paranoid and erratic, the Englishmen’s suspicions are aroused: if Olrik already has the fabulous treasure, why is he still hounding the Duranton? Thus thanks to a covert wiretap supplied by the ever-efficient Pradier, a sordid story is revealed and an unsuspected connection to Olrik exposed…

Both the jeweller and Olrik know the master criminal only got away with a glass copy of the Queen’s Necklace but as the double-dealing Duranton tries to flee the country, he only avoids the police cordon: wily Olrik and brutal Sharkey are extraordinary criminals, easily snapping up the fugitive and spectacularly beating the cops at their own game – but not before the little gem-smith hides the real necklace in a place only he can access…

The action and suspense spiral as Sharkey is captured. Helpfully leading the authorities into the Byzantine tunnels below Paris he easily gives them the slip, but whilst the police wait for municipal tunnel experts to arrive and take charge of the hunt, Blake and Mortimer strike off on their own. Soon they are hopelessly lost in the terrifying labyrinth…

With their torches failing, the partners in peril at last discover the secret of how the mobsters are able to move so confidently through the uncounted miles of deadly tunnels and track them to their fortress-like lair before reuniting with Pradier’s forces and instigating a blistering showdown…

When the shooting ends our heroes are frustrated to discover that Olrik has escaped and taken the much sought-for necklace with him. Of course, the rogue also has a big surprise in store…

Swift-paced, devilishly devious and gritty, grimly noir-ish, this tale shows the utter versatility of our heroes as they slip seamlessly into a straight cops-&-robbers set-piece, building to an explosive conclusion with a tantalising final flourish, resulting in another superbly stylish blockbuster to delight every adventure addict.

This Cinebook edition also includes excerpts from two other Blake & Mortimer albums plus a short biographical feature and publication chart of Jacobs’ and his successors’ efforts.
Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard S. A.) 1967, 1991 by E.P. Jacobs. All rights reserved. English translation © 2009 Cinebook Ltd.

The Ghost Stories of M. R. James


By M. R. James, illustrated by Rosalind Caldecott, selected & edited by Michael Cox (Tiger Books International)
ISBN: 978-1-85501-141-0

These days, thanks to cinema, television and latterly the internet, our deepest emotions are mostly prodded and provoked by creators through sound and most especially by visuals, but for the longest time artists got into our heads through words and pictures, letting our own imaginations do all the damage…

A truly Great British tradition is the Christmas Ghost Story and the art form – at least in its literary iteration – has never been better expressed than in the cool, dry, chillingly understated tales of scholar and cleric M. R. James.

A series of BBC TV adaptations appeared sporadically from the late 1960s onwards, thoroughly warping the unformed minds of a generation of kids like me and Mark Gatiss who, in fact, revived the tradition in 2013 with his dramatisation of The Tractate Middoth on December 25th 2013 with A Ghost Story for Christmas…

There are naturally plenty of compilations of the macabre master’s creepy canon – although as far as I’m aware, no complete collection yet – but a treasured favourite of mine, incorporating the majority of his most infamous spellbinders, is this copiously illustrated commemorative hardback from 1986 which also offers a series of superb, atmosphere-evoking yet sublimely understated pencil drawings from Rosalind Caldecott for each eerie episode.

So successful were M. R. James’ painfully small canon of stories that he has been given the honour of defining a genre. The “Jamesian” style revolves around and usually includes a familiar if bucolic setting such as an English hamlet, manorial estate or seaside town, ancient European edifices like an abbey or university library where quiet, naive bookish types finds antiquarian books or ancient artefacts and arouse the ire of something far better left dead and forgotten…

In this scholarly tome – befitting a man as well known for his educational, scholastic and ecumenical achievements as his horrorist hobby – the timeless terror tales are preceded by an epic and entrancing biography of Montague Rhodes James OM, MA, FBA (1862-1936) who, when not disturbing the dreams of a nation and empire, was a medieval researcher and latterly Provost of King’s College Cambridge and Eton College.

His life and works are here traced with meticulous precision in a photo-packed, illustration-augmented ‘Introduction by Michael Cox’ before begins a cavalcade of subdued, understated, ferociously evocative tales wherein comfortable elements of the ordinary and safely commonplace are over and again suddenly compromised by the relentless howling unknown…

The prose pilgrimage begins with ‘Canon Alberic’s Scrap-Book’ (first published in National Review, March 1895) as a student and collector of scriptural antiquities describes the close call he had when offered an illicit mediaeval manuscript volume. He had no qualms about purchasing the relic until he saw what was hidden at the back…

This is followed by the classic ‘Lost Hearts’ (debuting in Pall Mall Magazine, December 1895 and adapted into a TV masterpiece by Robin Chapman for the BBC’s Christmas top-slot in 1973) which describes how young orphan Stephen is adopted by his elderly cousin at a remote mansion. His extremely distant benefactor is obsessed with immortality but the truly disturbing problem is the frequent peripheral glimpses of a gypsy girl and Italian boy with holes in their chests…

A far more sedate yet equally sinister situation unfolds when a university museum curator acquires a rare artwork in ‘The Mezzotint’ (from Ghost Stories of an Antiquary, 1904). The local scene depicted seemingly changes whenever people look away and elements of the subtly shifting picture bear ghastly echoes of a local atrocity from years past…

From that same landmark anthology volume comes ‘The Ash-Tree’ which relates how the inheritor of an ancient and much-cursed country estate discovers to his horror the Things which have caused so much misery over the centuries and where they’ve been hiding, whilst a church historian staying at a Danish inn uncovers true terror through the uncanny appearances and disappearances of both his sometime neighbours and even room ‘Number 13’ (GSoaA, 1904) itself…

A deservedly legendary and infamous tale from GSoaA, 1904, ‘“Oh, Whistle, and I’ll Come to You, My Lad”’ is one of James’ most celebrated chillers which, as adapted by Jonathan Miller in 1968, set the tone and format for the BBC’s seasonal horror-offerings for decades to come.

The original prose piece concerns a stuffy, solitary academic who discovers an old whistle whilst poking about in a ruin once occupied by the Knights Templar. He then unleashes something incomprehensible and malign after he blows on it…

‘The Tractate Middoth’ (More Ghost Stories, 1911) details how a college librarian is sucked into a protracted family legal dispute over a lost book being sought by both the living and the dead whilst ‘The Stalls of Barchester Cathedral’ (Contemporary Review, 1910) reveals how when the old Archdeacon dies in mysterious circumstances his successor becomes beguiled with – or is that stalked by? – a certain set of carved seats in the Cathedral…

A local scandal and subsequent court case finds the Squire accused of murdering a young girl he had been dallying with in ‘Martin’s Close’ (More Ghost Stories, 1911), but events take a strange turn after the prosecution enter into evidence the victim’s ghostly testimony, before ‘Mr Humphreys and his Inheritance’ (MGS, 1911) explains how a beneficiary’s windfall comes with a few unpleasant strings attached: specifically, a maze and Folly Temple which form part of his new estate and operate in a most bizarre and predatory fashion…

James preferred to distance himself and generally his story-narrators from the actual arcane action and this is seldom better seen than in the relatively lengthy and convoluted tale of ‘The Residence at Whitminster’ (A Thin Ghost, 1919) wherein the new modern rector at an ancient ecclesiastical home idly delves into the death of two children in 1730 and uncovers generations of tragedy locked in a simple old chest, unleashes unquiet spirits in the manse and lets loose demonic insects…

Another scholar investigating past parlous events informs ‘A Neighbour’s Landmark’ (The Eton Chronic, May 1925) wherein a visit to a friend’s country seat uncovers the reasons ancient woodland Betton Wood was dug up and ploughed over. However the eerie ghostly screams that used to emanate from it can still rattle the unwary…

‘A View From a Hill’ (The London Mercury, May 1925) then recounts how a historian on holiday visits a chum and borrows some very odd old binoculars. With them he rambles to a local beauty spot and sees something impossible and out of joint: an ancient tower and gibbet which are no longer situated on notorious local landmark Gallows Hill. …And then he sees through those ancient lenses impossible people moving with deadly purpose…

Minor classic ‘A Warning to the Curious’ was written after the Great War (The London Mercury, August 1925) and is one of James’ most bleak, chilling and hope-abandoned offerings. It tells of Paxton, an antiquarian/archaeologist on holiday in a Suffolk coastal resort who happens upon an important relic…

Unable to resist the lure of the long-lost Saxon Crown of Anglia – one of three fabled to protect the nation from invasion – he disinters and takes the artefact but is subsequently and relentlessly stalked by its sinister supernatural sentinel.

By the time Paxton unburdens himself to our narrator it is almost too late and, although he is convinced to restore the Crown to its resting place, his sin can be expiated only by occult judgement…

This sublimely supernal feast of fear and uneasy elucidation concludes with the disquieting and quasi-autobiographical ‘A Vignette’ which first appeared in The London Mercury in November 1936. It discloses how, on a quiet day in a typically idyllic English Country Garden, a sensitive young boy saw something he could not explain and felt somehow compelled to draw closer rather than run away…

This erudite edition also includes full ‘Publication Details’ of where and when the terror tales originated and where they were subsequently collected, whilst ‘Notes to the Introduction’ provide timely background to the storyteller’s eclectic life and everything ends with a tantalising ‘Select Bibliography’ to get your own antiquarian juices flowing…

Calmly disquieting, approachably uneasy and superbly scary, these are stories every fear fan should know and, whether through this illustrated item or any later collection, you must read these tales.
Copyright this edition © 1986 Nicholas Enterprises Limited. This edition published 1991 All rights reserved.

Twin Spica volume 11


By Kou Yaginuma (Vertical)
ISBN: 978-1-935654-33-9

Kou Yaginuma first captured the hearts and minds of star-struck generation with poignant short story 2015 Nen no Uchiage Hanabi (2015: Fireworks, published in Gekkan Comics Flapper, June 2000), before expanding the subject and themes into a major manga epic combining hard science and humanist fiction with lyrical mysticism and traditional tales of school-days and growing up.

Diminutive teenager Asumi Kamogawa always dreamed of going into space. From her earliest moments the solitary child gazed up at the heavens with imaginary friend Mr. Lion, especially gripped by the twinkling glow of Virgo and alluring binary star Spica.

An isolated, serious girl, she lived with her father, a common labourer who had once worked for the consortium which built the rockets for Japan’s Space Program.

When Asumi was one year old (just a few years from right now) the first Japanese manned launch ended in catastrophe after rocket-ship Shishigō (“The Lion”) exploded during its maiden flight: crashing to earth on the coastal city of Yuigahama. Hundreds were killed and many more injured, including Asumi’s mother.

Maimed and comatose, the matron took years to die. The shock crushed her grieving husband and utterly traumatised their infant daughter.

In response to the disaster, Japan set up an astronautics and space-sciences training facility where, after years of determined struggle, Asumi was accepted by the Tokyo National Space School. Slowly making friends like Shinnosuke Fuchuya (a classmate who had picked on her since their pre-school days back in Yuigahama), boisterous Kei Oumi, chilly, distant Marika Ukita and ultra-cool Shu Suzuki, Asumi inexorably moved closer to her unshakable dream of going to the stars.

Against all odds – she is small, shy, retiring, seems weak and is very poor – Asumi endures and always succeeds. She still talks with Mr. Lion, who is probably the ghost of an astronaut from the Shishigō…

Individual instalments in these compelling monochrome volumes are presented as “Missions”; methodically combining into an overarching mosaic detailing the subtle interconnectedness of generations of characters, all linked by the call of distant stars.

Volume 11 includes Missions 65-75, plus a brace of enchanting autobiographical vignettes from the author’s own stargazing teenage years in his Another Spica occasional series, and the story resumes with the hopeful, ebullient dynamic shattered forever…

The gang had always bickered and competed – as friends do – but when Shu was selected to go to America to train for an actual space-shot everybody was delighted for him. Now they must come to terms with the news that he is dead…

Mission: 65 details Shu’s too-brief time at the Space Development Consortium Space Center where intense training triggers a long-incubating hidden disease into a debilitating flare-up. When the doctors contact his estranged father – a political heavyweight in the Japanese government – a flashback reveals a link to another member of the ardent group of astronaut students…

When his little sister Sakura visits Suzuki in hospital, his final inspirational words are of the friends he made by following his own dreams…

Possibly the most moving section of the entire extended epic, Mission: 66 focuses on Shu’s memorial service and how his passing affects the rest of the gang of individualistic oddballs before things lurch back to the quest for space in Mission: 67.

Hurled again into the exhausting drudgery of classes and physical training, the kids bury themselves in effort as they process the fact that the best of them is gone, barely reacting to the news of Suzuki’s replacement on the proposed American space-shot. They are also unaware that Asauri News journalist Ichimura is getting closer to corroborating his suspicions: Marika is not a normal human and her “father” – publicity-shy life-sciences mogul Senri Ukita – has accomplished something at once astonishing and ethically shady following the death of his first daughter years ago…

Mission: 67 finds the driven reporter meeting with even-more obsessed freelancer Yamaji who claims to have proof that Marika is a clone, an unethical secret copy of Senri’s dead daughter…

At that very moment the subjects of their furtive enquiries are also meeting. Like Shu, Marika has fallen out with her controlling father, but he has requested a meeting to discuss the strange fact that her friend died of the same genetic malady which afflicts her and killed her… predecessor…

His arguments to dissuade her from her dream of the stars only make Marika more determined to succeed…

Mission: 69 finds the kids gamely pushing in as their third year of study, acutely aware that only a few will be allowed to start the fourth, whilst in the background Ichimura and Yamaji squabble. They may both want the truth, but it’s increasingly clear that it’s for vastly different reasons…

And in one quiet moment, the grieving gang gather and Marika shares all she knows about her own condition and how it corresponds to what killed Shu…

That night on a rooftop, sad, confused Asumi discusses the events with Mr. Lion as she prepares for the term’s last push. Her entire future depends on the efforts of the next few weeks…

In Mission: 70 Ichimura heads for Yuigahama to visit the family shrine of the Ukitas and, while pondering the ethics of his big story, dreams of the days when he and the other kids talked of going into space. He almost misses Senri’s annual visit to his daughter’s grave but his perseverance is rewarded by an off-the-cuff interview where he challenges the wealthy man’s arrogance in playing with nature and asks the crucial questions “why and for what purpose?”

With answers of a sort, Ichimura then meets Yamaji and makes a deal…

Mission: 71 finds Asumi, Kei, Marika and Fuchuya with the rest of the class heading out to a remote island for another terrifying burst of survival training, but when they arrive the assembled students learn this test is a comprehensive recapitulation of everything they covered in the last three years: a sudden death, make-or-break evaluation, not of knowledge, aptitude or endurance, but spirit…

The arduous ordeal and deep soul-searching continues in Mission: 72 with the latest wrinkle being the cutting of sleep rations to 2 hours per night and news that already some of the class have failed and gone home. Asumi is stoic as ever, fiery Kei uses her anger to push on and Marika is her implacable, impassive self, but in their moments of sleep-time the girls find comfort and solidarity sharing their dreams and aspirations again and realise with relief that they are true friends at last…

After one last punishing push the survivors are congratulated and get on a bus for home, but the tests are not over yet…

Mission: 73 finds Asumi abandoned in the wilderness with a nothing but an envelope of instructions and a punishing time limit to reach her destination. The packet says stop for nothing, not even other students in distress, and the route is punctuated with alarm buttons for quitters to signal for help and admit failure…

As Asumi doggedly storms on she is unaware that nearly-beaten Fuchuya is behind her, drawing strength from her example, but when the diminutive dreamer sees Kei passed out she doesn’t hesitate for a second. Even Fucchy’s screaming that she’ll be disqualified can’t stop her helping a friend…

Mission: 74 continues the impossible race with Asumi running on her own until she encounters the equally distraught Marika. Convinced they have both failed, they proceed on together…

The epic adventure pauses with Mission: 75 as the despondent class gather back at the Academy and Fuchuya – upset that his newly-discovered colour blindness will wash him out of the program if nothing else does – remembers his youth at the fireworks factory in Yuigahama.

When the official announcement comes that the island tests were deliberately impossible to pass and nobody should consider themselves out of the running until announcements come in January, the astounded kids separate for the holidays. However as they head home exhausted, cruel fate again intervenes as the train carrying one of our stars is buried in a landslip…

To Be Continued…

Rounding off this volume are two more wistfully autobiographical ‘Another Spica’ episodes, culled from author Yaginuma’s lovelorn youth. The first finds him recalling and graphically eulogizing a teacher who died too young but changed his life-path, whilst the second shares the unsuspected stresses of living and working in isolation and how inspiration to carry on can come from absolutely anywhere…

These magically moving marvels originally appeared in 2007-2008 as Futatsu no Supika 13 and 14 in the Seinen manga magazine Gekkan Comics Flapper, targeting male readers aged 18-30, but this ongoing, unfolding beguiling saga is perfect for any older kid with stars in their eyes…

Twin Spica ran from September 2001-August 2009: sixteen volumes tracing the trajectories of Asumi and friends from callow students to trained astronauts, and the series has spawned both anime and live action TV series.

This delightful saga has everything: plenty of hard science to back up the informed extrapolation, an engaging cast, mystery and frustrated passion, alienation, angst and true friendships; all welded seamlessly into a joyous coming-of-age drama with supernatural overtones, raucous humour and masses of sheer sentiment.

These books are printed in the Japanese right to left, back to front format.
© 2012 by Kou Yaginuma. Translation © 2012 Vertical, Inc. All rights reserved.

Queen Margot volume 1: The Age of Innocence


By Olivier Cadic, François Gheysens & Juliette Derenne, coloured by Sophie Barroux and translated by Luke Spears (Cinebook)
ISBN: 978-1-90546-010-6

Although not so well known in Britain as his other novels, on the Continent Alexandre Dumas père’s historical romance La Reine Margot is an extremely popular and well-regarded fictionalisation of the life of Marguerite de Valois.

This unlucky historical figure was the daughter of Henry VII of France and infamously diabolical arch-plotter Catherine de Medici and spent most of her early life as a bargaining chip in assorted convoluted dynastic power-games.

We don’t see a lot of proper historical romance in English-language comics; which is a shame as the stylish intrigue, earthy humour, elegant violence and brooding suspense (just think Game of Thrones without the excessive sex and violence… or dragons) of this one would certainly attract legions of fans in other sectors of artistic endeavour.

This substantial yet enchanting treatment of the events and uncorroborated legends of the girl who eventually became the wife of Henri IV, Queen Consort of France twice-over and the most powerful, influential and infamous woman in Europe is well worth a look-see, especially as most of what we know about her comes first-hand.

Queen Margot related the events of the times and her life – in exquisite, penetrating detail – through an infamous series of memoirs published posthumously in 1628…

Co-scripted by publisher, politician, computer entrepreneur, historian and statesman Olivier Cadic and François Gheysens, illustrated with intensely evocative passion and potently authentic lyricism by Juliette Derenne (Les Oubliés, Le 22e jour de la Lune) and enlightened through the graceful colours of Sophie Barroux; the first chapter appeared in 2006 as La Reine Margot: Le Duc de Guise and opens here with a spiffy gate-fold cover offering a potted history and run-down of the major players before the intrigue unfolds…

In August 1569, sixteen year old Margot and her Lady-in-waiting/governess Madame Mirandole arrive at castle of Plessis-lez-Tours. In the ongoing wars between Papists and Huguenots, Margot’s ailing brother Charles might be King of Catholic France, but her other brother Henri, Duke of Anjou is the darling of the court: a veritable Adonis and glorious war-hero smiting the Protestant foe. Anjou is also a sibling she adores and worships like a schoolgirl…

What little brotherly love there was stood no chance against a sea of popular feeling and cruel, envious unstable, hypochondriac Charles is determined to see it end and all Henri’s growing power and inherent glamour with it. Naturally, his dynastically-obsessed mother has plans to fix everything, but they never extend to showing her practically worthless daughter the slightest hint of kindness or approval.

Although young, Margot (who prefers the familiar name “Marguerite”) knows well that she’s nothing more than a disposable piece in a grand game, but briefly forgets her inevitable fate as Henri bedazzles the Court with his tales of martial triumph. Later he shares his own ambitions and misgivings with her. He dreads jealous, inept Charles taking the role of military commander for his own, and does not want to be married off to the Arch-Duchess of Austria…

Marguerite has problems of her own: Henri’s most trusted lieutenant; the appalling Lord Du Guast, tries to force himself upon her whilst making the most disgusting suggestions and veiled accusations before she can escape…

Worst of all, her mother – steeped in five generations of Machiavellian Medici manipulation and inspired by the bizarre prognostications of her personal seer Ruggieri – has begun setting her plans for the potentially invaluable, royally connected daughter.

Margot can do nothing against her mother’s wishes but, with the aid of drugged wine, she repays Du Guast’s affront with a public humiliation she will come to regret…

Everything changes when charismatic Henri, Duke of Guise and hero of the Siege of Poitiers arrives. He and Marguerite were childhood friends and now that they are both grown, their mutual attraction is clear to all. Instantly, his family sense a chance to advance themselves through a love match and quick marriage…

The kids themselves are only dimly aware of alliances. They want each other and even an entire gossiping, constantly watching Court is not enough to deter them…

As the war progresses into slow and depressing attrition, Anjou doggedly pursues victory and awaits his inevitable ousting, whilst Du Guast lays his plans to destroy and possess Marguerite.

News of her dalliance with Guise is of great worth to him and even though Catherine has organised a tentative betrothal to the Catholic king of Portugal, the vile seducer has ways and means of spoiling the proposed match. He’s even inadvertently aided by Marguerite herself, who tries many stratagems to disrupt the regal deal…

The constant in-fighting and subterfuge turns Anjou against his sister and when “proof” of her affair with Guise reaches Catherine the old queen moves swiftly.

Marguerite is compelled to capitulate to save Guise from Charles’ insane wrath and grimly faces the prospect of never seeing him again: cushioned in despised luxury and once more the pliable prize and powerless pawn in a game she cannot escape, avoid or win…

To Be Continued…

Colourful, intoxicating and powerfully compelling, The Age of Innocence is a beguiling view of eternal passions and human intrigue to delight the hardest of hearts and the most finicky of comics aficionados.
Original edition © 2006 Cinebook Ltd/Cadic – Gheysens. All rights reserved. English translation 2006 © Cinebook Ltd.

Yoko Tsuno volume 1: On the Edge of Life


By Roger Leloup (Cinebook)
ISBN: 978-1-905460-32-8

Yoko Tsuno began first began gracing the pages of Spirou in September 1970 and is still going strong. As detailed by Roger Leloup, the astounding, all-action, uncannily edgy, excessively accessible exploits of the slim, slight Japanese scientific-adventurer are amongst the most intoxicating and absorbing comics thrillers ever created.

Leloup’s brainchild is an expansively globe-girdling, space and time spanning multi-award winning series devised by the monumentally talented Belgian maestro after leaving his job as a studio assistant on Herge’s The Adventures of Tintin and striking out on his own.

Compellingly told, superbly imaginative but always solidly grounded in hyper-realistic settings boasting utterly authentic and unshakably believable technology and scientific principles, the illustrated epics were at the vanguard of a wave of strips featuring competent, clever and brave female protagonists which revolutionised Continental comics from the 1970s onwards and they are as timelessly engaging and potently empowering now as they ever were.

The very first stories ‘Hold-up en hi-fi’, ‘La belle et la bête’ and ‘Cap 351’ were brief introductory vignettes before the superbly capable Miss Tsuno and her always awestruck and overwhelmed male comrades Pol Paris and Vic Van Steen truly hit their stride with premier extended saga Le trio de l’étrange which began in the May 13th 1971 Spirou…

In the original European serialisations, adventures alternated between explosive escapades in exotic corners of the world and sinister deep space sagas with the secretive and disaster-plagued alien colonists from Vinea, but for these current English translations, the extraterrestrial endeavours have been more often than not sidelined in favour of realistically intriguing Earthly epics such as this one which began serialised life in 1976 as La frontière de la vie (Spirou #1979-1999) before becoming the seventh collected album a year later.

There have been 27 European albums to date, and Cinebook opted to open their string of English translations with this one; a skilfully suspenseful spooky mystery which opens in the fabulously restored mediaeval German city of Rothenburg.

Yoko is sightseeing as she walks to a meeting with new friend Ingrid Hallberg: one of Germany’s most promising young classical organists and a woman the troubleshooting trio saved from murder in the case of The Devil’s Organ.

The trip takes a dark turn when Yoko learns Ingrid is ill. The musician is suffering from a strange, inexplicable form of anaemia and her cousin Rudy believes the malady is not of natural origin. In fact, despite his qualifications as a biologist, the frantic young man claims Ingrid is the victim of a vampire…

He has constantly examined her since the illness began and discovered a bizarre wound and that a large percentage of Ingrid’s blood has been replaced with a synthetic substitute. The distraught, diligent researcher has also plotted the timing of the attacks and the next one is due that very night…

Plans laid, valiant Yoko patiently waits by the victim’s bedside, but is overcome by an unexplained lethargy and, but for a fluke chance, would have slept through the sight of a caped and gas-masked woman siphoning off Ingrid’s precious fluids and drip-feeding something else into her…

However, a concerned pet upsets the intruder’s invasion and a drowsy but roused Yoko gives frantic chase through the unlit streets of the ancient town. Not at her best, she soon fades and is distracted by peculiar historian and archivist Ernst Schiffers who shows her a strange sight: some hooligans have built a makeshift scientific laboratory in the crypts beneath the city…

But that is not the worst of it: when the town was meticulously rebuilt after the bombing raids of the last war something went wrong. As an astoundingly accurate scale model he constructed now proves, the restored Rothenburg has one house too many…

Before he can say more, however, a car pulls up and a gang of masked men try to grab Yoko…

Soon she is the quarry, doubling back over the torturous route she followed in pursuit of the vampire and is astonished to fund the gas-masked woman waiting. With urgent desperation the enigma begs Yoko to finish the transfusion into Ingrid or the “victim” will die…

Later Rudy confirms the solution is a breakthrough plasma substitute, perfectly attuned to Ingrid’s incredibly rare blood-group. As they cautiously administer it, Vic and Pol drive up in the dawn light. Together the adventurers retrace Yoko’s eventful night and track Schiffers to his house. Although the historian is gone – probably taken by the masked gang – his home conceals a massive model of the town and eagle-eyed Yoko spots a discrepancy which can only be a clue…

Most suspicious of all is the fact that the Hallberg family physician Doctor Schulz is the missing man’s neighbour and his dwelling is ground zero for the “extra” house…

Rudy cannot believe any wrongdoing of the doctor and shares the story of how the tragic GP lost his little girl Magda in one of the last air raids of the war. On being pushed however, Rudy admits that there was some oddity or mystery connected to the event. A little digging and the investigators uncover a strange fact: little Magda had the same rare blood type as Ingrid…

Assumptions formed and conclusions reached, the gang head straight to a local cemetery to check out a certain coffin even as back in town an impossible apparition appears to Rudy’s mother…

Soon the vampire has no choice but to reveal herself and an incredible tale unfolds. A family pact has kept two generations of Schulz’s working at the forefront of biological advancement. Magda has been kept in tenuous suspended animation between life and death since 1945 as her father and extended family sought a cure, but now with the project almost completed, they have been forced to share their secrets and discoveries with other scientists and either haste or greed has left the 30 year old infant in mortal peril…

Based in a lab under the city, they have resorted to stealing Ingrid’s healthy blood to sustain Magda as they carefully remove her from decades of life support but the project is inexplicably failing at the final stage. When the vampire convinces her colleagues to let Rudy and Yoko add their skills to the team-effort, the observant engineer instantly spots that the problem is sabotage from within the select group…

When the indomitable Yoko acts with her usual philanthropic recklessness, she too has a terrifying near-death experience before the generational tragedy reaches a happy conclusion…

As always the most potent asset of these breathtaking dramas is the astonishingly authentic, staggeringly detailed draughtsmanship and the terse, supremely understated storytelling, which superbly benefits from Leloup’s scrupulous research and meticulous attention to detail, honed through years of working on Tintin.

Every bit the fictive equal of James Bond, Modesty Blaise, Tintin or any other genre-busting super-star, Yoko Tsuno is a truly multi-faceted adventurer, equally at home in all manner of dramatic milieus and able to hold her own against all threats and menace on Earth or beyond …

This is another miraculously-paced, meticulously planned, tensely suspenseful escapade to appeal to any fan of blockbuster action fantasy or devilish sinister thriller.
Original edition © Dupuis, 1978, by Roger Leloup. All rights reserved. English translation 2007 © Cinebook Ltd.

Melusine volume 3: The Vampires’ Ball


By Clarke (Frédéric Seron) & Gilson, coloured by Cerise and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-905460-69-4

Witches – especially cute and sassy teenage ones – have a long and distinguished pedigree in fiction and one of the most seductively engaging first appeared in venerable Belgian magazine Spirou in 1992.

Mélusine is actually a sprightly 119 years old and spends her days – and many nights – working as an au pair/general dogsbody to a most ungracious family of haunts and horrors inhabiting a vast monster-packed, ghost-afflicted chateau whilst diligently studying to perfect her craft at Witches’ School…

The long-lived much-loved feature is presented in every format from one-page gag strips to full-length comedy tales, all riffing wickedly on supernatural themes and detailing her rather fraught life, filled with the demands of the appallingly demanding master and mistress of the castle and even her large circle of exceedingly peculiar family and friends.

The strip was devised by writer François Gilson (Rebecca, Cactus Club, Garage Isidore) and cartoon humorist Frédéric Seron, AKA Clarke whose numerous features for all-ages Spirou and acerbic adult humour publication Fluide Glacial include Rebecca, Les Cambrioleurs, Durant les Travaux, l’Exposition Continue… and Le Miracle de la Vie.

Under the pseudonym Valda, Seron also created Les Babysitters and as Bluttwurst Les Enquêtes de l’Inspecteur Archibaldo Massicotti, Château Montrachet, Mister President and P.38 et Bas Nylo.

A former fashion illustrator and nephew of comics veteran Pierre Seron, Clarke is one of those insufferable guys who just draws non-stop and is unremittingly funny. He also doubles up as a creator of historical and genre pieces such as Cosa Nostra, Les Histoires de France, Luna Almaden and Nocturnes and apparently is free from the curse of having to sleep…

Collected editions began appearing annually or better from 1995, with the 24th published in 2015 and another due next year. Thus far five of those have transformed into English translations thanks to the fine folk at Cinebook.

Originally released on the Continent in 1996, Le bal des vampires was the second Mélusine album and sets the scene delightfully for newcomers as the majority of the content is comprised of one or two page gags starring the sassy sorceress who makes excessive play with fairy tale and horror film icons, conventions and themes.

When brittle, moody Melusine isn’t being bullied for her inept cleaning skills by the matriarchal ghost-duchess who runs the castle, ducking cat-eating monster Winston, dodging frisky vampire The Count or avoiding the unwelcome and often hostile attentions of horny peasants and over-zealous witch hunting priests, our saucy sorceress can usually be found practising her spells or consoling and coaching inept, un-improvable and lethally unskilled classmate Cancrelune.

This sorry enchantress-in-training is a sad case: her transformation spells go awfully awry, she can’t remember incantations and her broomstick-riding makes her a menace to herself, any unfortunate observers and even the terrain and buildings around her…

At least Mel’s boyfriend is a werewolf, so he only troubles her a couple of nights each month…

This turbulent tome features the regular procession of slick sight gags and pun-ishing pranks but also features a few longer jocular jaunts such as the fate of rather rude knight in armour, a brush with what probably isn’t a poltergeist in the Library and Mel’s unfortunate experience with daunting dowager Aunt Adrezelle‘s patented Elixir of Youth…

Wrapping up the barrage of ghostly gaffes, ghastly goofs and grisly goblin gaucheries is the sordid saga of the eternal elite at their most drunkenly degenerate as poor Melusine is not only expected to organise and cater ‘The Vampires’ Ball’ but has to stick around and handle the explosive clean-up for those especially intoxicated Nosferatus who tend to forget why the revelry has to die down before dawn…

Wry, sly, fast-paced and uproariously funny, this compendium of arcane antics is a great taste of the magic of European comics and a beguiling delight for all lovers of the cartoonist’s art. Read before bedtime and don’t eat any hairy sweets…

Original edition © Dupuis, 2000 by Clarke & Gilson. All rights reserved. English translation 2007 © Cinebook Ltd.

Suicide Squad volume 1: Trial by Fire


By John Ostrander, Luke McDonnell, Bob Lewis, Karl Kesel, Dave Hunt & various (DC Comics)
ISBN: 978-1-4012-5831-3

Following the huge success of Crisis on Infinite Earths in 1986, fickle fan-interest was concentrated on DC and many of their major properties – and indeed the entire continuity – were opened up for radical change, innovation and renewal.

So, how best to follow the previous year’s cosmic catastrophe? Why not a much smaller and more personal Great Disaster, spotlighting those strangers in familiar costumes and a bunch of beginnings rather than the deaths and endings of the Crisis?

Thus, Darkseid of Apokolips decided to attack humanity’s spirit by destroying the very concept of heroism and individuality in Legends and sent hyper-charismatic Glorious Godfrey to America to lead a common man’s crusade against extraordinary heroes, while the he initiated individual assaults to demoralize and destroy key champions of Earth.

The rampant civil unrest prompted President Ronald Reagan to outlaw costumed crime-busters and opened the door for a governmental black-bag operation to use super-powered operatives who had no option but to obey the orders of their betters…

That was the beguiling concept behind the creation – or more accurately – consolidation and reactivation of separate but associated concepts dating back to the 1960s and the first revival of superhero comics.

John Ostrander was new to DC; lured with editor Mike Gold from Chicago’s First Comics where their work on Starslayer, Munden’s Bar and especially Grimjack had made those independent minnows some of the most popular series of the decade. Spinning out of Legends Ostrander hit the ground running with a superb and compelling reinterpretation of the long neglected Suicide Squad: a boldly controversial revaluation of meta-humanity and the hidden role of government in a world far more dangerous than the placid public believed…

Devised by Robert Kanigher, The War that Time Forgot debuted in Star Spangled War Stories #90 (April-May 1960) and ran until #137 (May 1968). The wonderment began as paratroops and tanks of “Question Mark Patrol” were dropped on Mystery Island from whence no American soldiers ever returned. The crack warriors discovered why when the operation was overrun by Pterosaurs, Tyrannosaurs and worse: all superbly rendered by veteran art team Ross Andru & Mike Esposito.

What followed was years of astonishing action as various military disciplines – of assorted nationalities – pitted modern weapons and human guts against the most terrifying monsters ever to stalk the Earth…

The Brave and the Bold #25 (September 1959) was the first issue of the title in its new format as a try-out vehicle testing new characters and concepts before launching them into their own series. Inauspiciously, the premier starred a quartet of human specialists – Colonel Rick Flag, medic Karin Grace and big-brained boffins Hugh Evans and Jess Price – officially convened into a Suicide Squad codenamed Task Force X by the US government to investigate uncanny mysteries and tackle unnatural threats.

The gung ho gang – another Kanigher, Andru & Esposito invention – appeared in six issues but never really caught the public’s attention – perhaps because they weren’t costumed heroes – and quickly faded from memory.

Then, in April 1967 Our Fighting Forces #106 began running the exploits of homicide detective Ben Hunter who was recruited by the army during WWII to run roughshod over a penal battalion of prisoners who had grievously broken regulations.

Facing imprisonment or execution, the individually lethal military malcontents were given a chance to earn a pardon by undertaking missions deemed too tough or hopeless for proper soldiers. Hunter’s Hellcats – inarguably “inspired” by the movie The Dirty Dozen – ran until OFF #122 (December 1969) on increasingly nasty and occasionally fatal little sorties, before being replaced without fanfare or preamble by The Losers and similarly lost to posterity.

This long-awaited trade paperback collection – designed to tie-in to both the recent TV and upcoming movie iterations of the Suicide Squad – gathers the in-filling, background-providing introduction from Secret Origins #14 and the first 8 issues of the decidedly devious thriller serial set in the dark corners of the-then DCU (spanning May to December 1987) and opens sans fanfare in the Oval Office as strident political insider Amanda Waller briefs the President on ‘The Secret Origin of the Suicide Squad’ (by Ostrander, Luke McDonnell & Dave Hunt).

Cleverly amalgamating the aforementioned Hellcats and Colonel Flag through early missions against those dinosaurs, Ostrander tied together strands and linked obscure periods of recent events to provide a shocking secret history of America: a time when superheroes were forced into retirement after World War II with the military and Task Force X used to unobtrusively take out the monsters, spies, aliens and super-criminals who didn’t conveniently pack up with them…

Waller has a plan: she doesn’t want society to depend on the current crop of capricious super do-gooders and has recruited Flag’s damaged and driven son to run a new penal battalion comprising captured super-villains who will work off the books for the highest echelons of government, using metahuman force for the greater – i.e. political – good…

The true reasons and motivations for her actions are then disclosed in a tragic story of personal loss and criminal atrocity before she is grudgingly given the go-ahead, but told that if the new initiative fails or becomes public knowledge, she alone will bear the blame…

The series proper – by Ostrander and McDonnell – begins with ‘Trial by Blood’ (inked by Karl Kesel) as metahuman terrorist team The Jihad, working out of rogue state Qurac, bloodily prepares to bring slaughter to America. Tipped off by an asset inside the killer sect, the US wants to stop the killers before they start. This means sending Waller’s convict team to kill off the Jihad before they even leave their impregnable mountain fortress.

Knowing criminals cannot be trusted, the set-up involves not just bribery – reduced sentence deals, favours and pardons – but also minor coercion. Combat operations are led by traumatised, obsessively patriotic Rick Flag Jr. – assisted by amnesiac martial arts master Bronze Tiger – and to keep everybody honest and on-mission, convict-operatives Deadshot, Plastique, Mindboggler, Captain Boomerang and schizophrenic sorceress Enchantress are wired with remote-detonation explosive devices…

Backed by a support team which includes Flag’s ex-girlfriend Karin Grace and Briscoe, a bizarre mystery pilot who has a rather unusual relationship with his seemingly sentient helicopter gunship , the team seem ready for anything but even before the Squad set off for Qurac things go badly wrong after Boomerang and Mindboggler clash and the Australian promises bloody vengeance…

Linking up with undercover asset Nightshade, even more misfortune manifests as the teleporting covert op violently complains to Flag about the horrific things she has had to do since infiltrating Jihad. Challenged but committed now, the unwilling agents all begin their assignments in assassination but the ‘Trial by Fire’ at last unravels when one of the Squad switches sides…

Thankfully the US has another agent in play and undercover, so the damage is limited. Nevertheless, not every American makes it home…

Issue #3 finds defeated and deflated New God Glorious Godfrey incarcerated in superhuman detention centre – and top secret base of the Suicide Squad – Belle Reve whilst a universe away his master Darkseid despatches Female Furies Lashina, Stompa, Bernadeth and Mad Harriet to fetch him home.

Tensions pop Earth-side when Flag strenuously objects to mind-wiping procedures being used on one of his “recruits” and Waller takes flak from Nightshade and super-disguise expert Nemesis over her handling of the Qurac mission and even gets grief from mouthy felon Digger Harkness.

The erstwhile Boomerang was promised a measure of leniency and even a place outside the walls if he behaved, and now he thinks it’s time he got his reward. All arguments end however when the unstoppable Furies bust in to administer Darkseid’s judgement in ‘Jailbreak’…

Despite their best efforts the mere mortals are swept aside and only the renewal of an internecine struggle for command of the Furies prevents greater harm to the criminal crew…

As Bob Smith takes over inking these tense yarns, domestic issues take precedence when a new masked hero begins cleaning up the streets of Central City. Waller is painfully aware that the increasingly popular vigilante is turning ethnic criminals over to the cops but letting white perps slide if they promise to join burgeoning political party the Aryan Empire…

With undercover specialists Black Orchid and Nemesis taking the lead and obnoxious racist Harkness acting as thoroughly credible decoy, the team – supplemented by Time Thief Chronos – lay a trap for a white supremacist billionaire and deftly end ‘William Hell’s Overture’…

A disastrous dip into Cold War realpolitik begins when Waller is ordered to send a team into a Soviet gulag and rescue a dissident novelist in ‘The Flight of the Firebird’.

Tapping criminal strategist the Penguin to plan the complex mission, neither she, her superiors or indeed anyone seems aware that the Russians actually want to banish gadfly Zoya Trigorin to the West but she wants to stay a martyr in Novogorod “psychiatric centre”…

More importantly the foredoomed scheme depends on Enchantress, who is exhibiting all the more bloodthirsty symptoms of being crazier than a bag-full of rabid badgers…

Before they head off, Flag checks in on Harkness (who has earned his own place in New Orleans) blithely unaware that the unrepentant rogue is already planning to supplement his civil service stipend by resorting to his old felonious tricks…

Eventually the mission begins and the Squad slowly infiltrates the frozen town of Gorki and break into Novogorod, but when Trigorin refuses to leave they are forced to kidnap her and make a desperate escape across Russia in ‘Hitting the Fan’.

The botched mission leads American authorities to disavow all knowledge of the effort but the real problem is still the killing cold, vast distance and murderously determined efforts of Soviet super-team the People’s Heroes, relentlessly hunting the survivors who have been ‘Thrown to the Wolves’ by their own bosses…

This glimpse at the grubby side of super-heroics concludes with a smart and incisive perusal of project psychologist Simon La Grieve‘s ‘Personal Files’, offering insights and setting up future subplots for Waller, Flag, Deadshot Floyd Lawton, Boomerang and temporarily curtailed, mystically-bound Enchantress and her helpless human host June Moon…

These were and still are a magnificent mission statement for the DC Universe, offering gritty, witty cohesive and contemporary stories that appealed not just to Fights ‘n’ Tights fanatics but also lovers of espionage and crime capers. As such they are perfect fodder for today’s so-sophisticated, informed and ultimately thrill-hungry readers.
© 1987, 2015 DC Comics. All Rights Reserved.

Alley Oop: the First Time Travel Adventure – Library of American Comics Essentials volume 4


By V.T. Hamlin (IDW/Library of American Comics)
ISBN: 978-1-61377-829-6

Win’s Christmas Gift Recommendation: Primal Cartoon Fun… 10/10

Modern comics evolved from newspaper comic strips. These pictorial features were, until relatively recently, extremely popular with the public and highly valued by publishers who used them as a powerful weapon to guarantee and even increase circulation and profits. From the earliest days humour was paramount; hence our umbrella terms “Funnies” and of course “comics”.

Despite the odd ancestor or precedent like Roy Crane’s Wash Tubbs (comedic when it began in 1924; gradually moving from mock-heroics to light-action into full-blown adventure with the introduction of Captain Easy in 1929) or Tarzan and Buck Rogers – which both debuted January 7th 1929 as adaptations of pre-existing prose properties – the vast bulk of strips produced were generally feel-good humour strips with the occasional child-oriented fantasy.

This abruptly changed in the 1930s when an explosion of rollicking drama strips were launched with astounding rapidity. Not only features but actual genres were created in that decade which still impact on not just today’s comicbooks but all our popular fiction.

Another infinitely deep well of fascination for humans is cavemen and dinosaurs. During that distant heyday of America’s strip-surge a rather unique real character created a rather unique and paradoxical cartoon character: at once both adventurous and comedic; simultaneously forward-looking and fantastically “retro” in the same engagingly rendered package…

Vincent Trout Hamlin was born in 1900 and did many things before settling as a cartoonist. After mustering out of the US Expeditionary Force at the end of the Great War V.T. finished High School and then went to the University of Missouri. This was in 1920 and he studied journalism but, since he’d always loved drawing, the eager beaver took advantage of the institution’s art courses too.

Hamlin was always a supreme storyteller and lived long enough to give plenty of interviews and accounts – many impishly contradictory – about the birth of his antediluvian archetype…

As a press photographer Hamlin had roamed the Lone Star State filming the beginnings of the petroleum industry and caught the bug for finding fossils. Whilst drawing ads for a Texas Oil company, he became further fascinated with bones and rocks as he struggled to create a strip which would provide his family with a regular income…

When V.T. resolve to chance his arm at the booming comic strip business, those fossil fragments got his imagination percolating and he came up with a perfect set-up for action, adventure, big laughs and even a healthy dose of social satire…

Alley Oop is a Neanderthal (-ish) caveman inhabiting a lush, fantastic land where dinosaurs still thrive. In fact his greatest friend and boon companion is Dinny; a faithful, valiant saurian chum who terrifies every other dinosaur in creation… as well as all the annoying spear-waving bipeds swarming about.

Because Dinny is as smart and obedient as a dog, all the other cave folk – like arrogant, insecure King Guzzle – generally treat the mighty, free-thinking, disrespectful Oop with immense caution…

Unlike most of his audience, Hamlin knew such things could never have occurred but didn’t much care: the set-up was too sweet to waste and it would prove to be the very least of the supremely imaginative creative anachronisms he and his brilliant wife Dorothy would concoct as the strip grew in scope and popularity.

Oop actually launched twice. In 1930 Hamlin whipped up primeval prototype Oop the Mighty which he then radically retooled and sold to small, local Bonnet-Brown Syndicate as Alley Oop. It debuted on December 5th 1932 and was steadily gaining traction when Bonnet-Brown foundered in the worst days of the Great Depression a year later.

Happily the strip had won enough of a popular following that the Newspaper Enterprise Association syndicate – whose other properties included Major Hoople, Boots and Her Buddies and the aforementioned Wash Tubbs – tracked down the neophyte scribbler and offered him a regular slot in papers all over America.

Alley Oop re-debuted as a daily strip on August 7th 1933, swiftly reprising his old stories for a far larger audience before moving on to new adventures and inevitably winning a Sunday colour page on September 9th 1934, the year V.T., Dorothy and new daughter Theodora relocated to affluent Sarasota, Florida.

Sadly for such a revered series with a huge pedigree – still running today scripted by Carole Bender and drawn by her husband Jack as both Sunday and daily feature – there has never been a concerted effort to properly collect the entire epic. There have however been tantalising outbursts of reprints in magazines and short sets of archive editions from Kitchen Sink, Dark Horse and IDW’s Library of American Comics.

This uniquely intriguing monochrome hardback (Part of The Library of American Comics Essentials range) re-presents – in the form of one day per elongated landscape page – the absolutely most crucial and game-changing sequence in the strip’s 80-year history as the protagonists escaped their antediluvian environs for the first time and were calamitously catapulted into the 20th century…

Supplementing the cartoon bedazzlement is a superbly informative and candid-picture packed introduction by Michael H. Price. ‘V.T. Hamlin and the Road to Moo’ reviews the creator’s amazing life and other strip endeavours before starting his life’s work and what the feature meant to him, after which the grand adventure – spanning Monday March 6th 1939 to Saturday March 23rd 1940 – opens in a strange land a long, long way from here and now…

A little background: the cave-folk of that far-ago time lived in a rocky village ruled over by devious, semi-paranoid King Guzzle and his formidable, achingly status-conscious wife Queen Umpateedle. The kingdom was known as Moo and the elite ruling couple were guided, advised and manipulated in equal amounts by the sneaky shaman Grand Wizer. All three constantly sought to curb the excesses of a rebelliously independent, instinctively democratic kibitzer and free-spirit Oop.

Our hero – the toughest, most honest man in the land – had no time for the silly fripperies and dumb made-up rules of interfering civilisation, but he did usually give in to the stern glances and fierce admonishments of his long-suffering girl “companion” Ooola. The uneasy balance of power in the kingdom comes from the fact that Guz and the Wizer – even with the entire nation behind them – were never a match for Oop and Dinny when they got mad… which was pretty often…

The big change began when Dinny turned up with an egg and became broody and uncooperative. With Oop’s mighty pal out of sorts, the Wizer then played a cruel master-stoke and declared that only the contents of the egg could cure King Guz of a mystery ailment and prompted a mini civil war…

After revolution and counterrevolution Oop and Ooola are on the run when they encounter a bizarre object which vanishes before their eyes. As they stare in stupefaction they are ambushed by Guz’s men and only escape because they too fade from sight…

Somewhere in rural America in 1939, brilliant researcher Dr. Elbert Wonmug (that’s a really convoluted but clever pun) discusses with his assistant the movies their camera took when they sent it into the distant past via their experimental time machine…

The heated debate about the strangely beautiful and modern-looking cave woman and her monstrously odd-looking mate are soon curtailed as the subjects actually materialise in the room and the absentminded professor realises he left his chronal scoop running…

Before he can reverse his mistake and return the unwilling, unwitting guests to their point of origin, the colossal mechanism catastrophically explodes, wrecking the lab and burying the astounded antediluvians in rubble.

Thanks to an unexplained quirk of temporal trans-placement, time travellers always speak the language of wherever they’ve fetched up – albeit through their own slang and idiom – so after Oop digs his way out utterly unharmed, explanations are soon forthcoming from the modern tinkerers. Before long the cave folk are welcomed to all the fabulous advances of the 20th century…

At least Ooola is – thanks to the friendly advice of Wonmug’s daughter Dee – but the hulking male primitive is quickly getting fed up with this fragile place, all snarled up with just as many foolish rules and customs as home…

Storming off to catch and eat something he understands, Oop is suddenly whisked across country in a spectacular and hilarious rampage of destruction – in the best silent movie chase tradition – after he falls asleep in a transcontinental freight train. After weeks of wondering Wonmug and the now thoroughly-acclimated Ooola read newspaper reports of a cunning and destructive “Great White Ape” and make plans to fetch their stray home. The government meanwhile have put top agent G.I.Tum on the case…

The Phantom Ape however has plans of his own and, after “trapping” an aeroplane and its pilot, makes his own tempestuous way back to the isolated lab.

Eventually the whole story comes out and the displaced cave-folk become media sensations just as Wonmug finally completes his repairs to the time machine. Sadly Ooola – and to a lesser extent Alley – are not keen on returning to their dangerous point of origin…

Moreover, not everybody believes Elbert has actually cracked the time barrier and the next segment sees scientific sceptic Dr. Bronson demand first hand proof. However when he eagerly zips off to experience Moo first hand he disappears and – after much pleading – Oop is convinced to follow him and find out what happened…

When the swirling sensation ends our hirsute hero discovers what the problem is: the machine is by no means accurate and its focus has shifted. He has rematerialised outside a gigantic walled city of what we’d call the Bronze Age…

What follows is a stupendous romp of action, adventure and laughs as Oop and Bronson become improbable and forgotten heroes of the Trojan War, meeting and enchanting Helen of Troy and becoming the embattled city’s top warrior generals.

In the 20th century Wonmug is arrested for murder. Dee and his assistant Jon struggle to perfect the machine but in the end resort to busting the genius out to fix the problem and bring the time-lost wanderers back. In a race against time that’s all soon sorted and Ooola heads for ancient Greece to save the lost boys.

Unfortunately she’s picked up by the besieging Greeks and, thanks to her skill with guns, mistaken for the goddess Minerva…

The legendary story further unfolds with Oop and Ooola on opposite sides until wily Bronson makes a breakthrough based on his historical knowledge and they all return home in time to save Wonmug from the cops…

Soon a compact time team is established to exploit the invention – but not before Oop returns to devastated Troy to retrieve his beloved stone axe and – with Bronson and Ooola in tow – finds himself swept up in little sea voyage we knows as the Odyssey…

Back in America the team expands after old college chum and genius of all knowledge G. Oscar Boom invites himself to Wonmug’s scientific party. With all contact lost the unscrupulous rogue offers to go looking for them in the untrammelled past, providing he can take his specially tricked-out station wagon…

As this stunning collection concludes Boom and a mighty hitchhiker named Hercules have just run into the missing chrononauts as they are about to enter the Amazonian wilds of the Land of Warrior Women…

To Be (hopefully) Continued…

Having escaped the ultimately limiting confines of the strip and becoming a seasoned time travellers Hamlin had made the best of all worlds for his characters: Oop and Ooola periodically returned home to Dinny and the cave folk of Moo but they also roamed every intriguing nook and cranny of history ands even escaped planet Earth entirely and hopefully our own future holds the prospect of more such splendid strip sagas…

Fast-paced, furious, fantastically funny and bitterly barbed in the wryly acerbic manner of Billy Wilder and Preston Sturges, Alley Oop is a bone fide classic of strip narrative, long overdue the respect and honour of a complete chronological collection.

However until some enlightened publisher gets around to it, by all means start digging on line and in bargain bins for each – or any – of the wonderful tomes already released. It’s barely the tip of an iceberg but it’s a start…
Alley Oop © and ® 2013 United Features Syndicate, Inc. All rights reserved.