Resurrectionists volume 1: Near Death Experienced


By Fred Van Lente, Maurizio Rosenzweig & Moreno DiNisio (Dark Horse)
ISBN: 978-1-61655-760-7

Win’s Christmas Gift Recommendation: Undying Action Adventure… 8/10

Surely everybody loves a cool crime caper yarn and here scripter Fred Van Lente (Action Philosophers, Cowboys & Aliens, X-Men: Noir, Brainboy) has conceived another riotously cracking big-picture concept that will astound fans of films and funnybooks alike.

Illustrated by Italian art émigrés Maurizio Rosenzweig (Laida Odius, Davide Golia, Clown Fatale) and colourist Moreno DiNisio (Dead Body Road), the tale is both frighteningly simple and terrifyingly complex…

Once upon a time 3000 years ago in ancient Egypt an architect named Tao finished a tomb for a dangerously ambitious priest. Unfortunately, the august cleric Herihor wanted to be Pharaoh instead of the Pharaoh and felt that the necessary precautions to ensure his ambitions in this life and the next should necessarily involve killing everyone who worked on the project, including Tao’s pregnant wife Maya…

Meanwhile in the now, former architect and current major thief Jericho Way is stealing relics to order for a mysterious client with big pockets and extremely fixed tastes. Way has no idea why the mystery man only wants Egyptian stuff or that the so-shy client is technically someone he’s known for many centuries…

With brother-thief Mac Jericho is planning to boost some scrolls from a museum, but has become annoyingly distracted by dreams of himself in another time and place. The master planner is blithely unaware that a lot of very strange and dangerous people are somehow cognizant of the changes he’s going through – after all they’ve been there before innumerable times – and are now extremely concerned about the life-decisions he’s going to be making over the next few days…

The first inkling that something is up comes after a particularly intense “dream” as Jericho realises that he can now read the ancient Egyptian scrawl on the scroll he’s just swiped…

Long ago in Herihor’s tomb, Tao, having escaped his pursuers but now hopelessly lost, settles down to die but is soon astounded to see another face. Tomb robbers – also called “Resurrectionists” – have already broken into his impregnable design but now offer him a way out and an opportunity for revenge…

And as Jericho shares his memories of those robbers with Mac, and he notes the recurring resemblances to recent acquaintances, it all becomes clear that he and his new co-crew have been working on that revenge and this robbery for a very long time indeed…

Incorporating a mystic vendetta than spans millennia and an undying love affair, this supremely engaging supernatural saga sees a gang of archetypal thieves locked in an eternal duel of wits and wills against a monster who has co-opted the Afterlife through the most devious and patient methods ever conceived.

However since the ragtag band of rogues can call upon the experiences of every person thy have been, maybe this time they’re going to pull off the Crime of the Ages and finally get vengeance and peace in equal measure…

A delicious melange of reincarnation yarn, conspiracy-thriller and all-action buddy-movie come heist-caper, this is a brilliantly conceived and executed tale with plenty of plot twists you don’t want me to reveal but which will intoxicate and astound all lovers of devious and deranged dark fantasy.
Resurrectionists © 2014, 2015 Fred Van Lente and Maurizio Rosenzweig. All rights reserved.

Valerian and Laureline book 10: Brooklyn Line Terminus Cosmos


By Méziéres & Christin, with colours by E. Tranlé; translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-263-8

Valérian: Spatio-Temporal Agent debuted in continental weekly Pilote #420 (November 9th 1967) and was an instant hit. It became Valérian and Laureline as his feisty distaff sidekick quickly developed into an equal partner – if not scene-stealing star – through a string of light-hearted, fantastic time-travelling, space-warping romps packed with cunningly satirical humanist action, challenging philosophy and astute political commentary.

At the start Valerian was an affably capable yet unimaginative by-the-book space cop tasked with protecting the official universal chronology (at least as it affects humankind) by counteracting and correcting paradoxes caused by incautious time-travellers.

When he travelled to 11th century France in debut tale ‘Les Mauvais Rêves (‘Bad Dreams’ and still not translated into English yet), he was rescued from doom by a tempestuously formidable young woman named Laureline whom he had no choice but to bring back with him to the 28th century super-citadel/administrative capital of the Terran Empire, Galaxity.

The indomitable female firebrand then crash-trained as an operative and accompanied him on subsequent missions – a beguiling succession of light-hearted, space-warping, social-conscience building epics.

The so-sophisticated series always had room to propound a satirical, liberal ideology and agenda (best summed up as “why can’t we all just get along?”), constantly launching telling fusillades of commentary-by-example to underpin an astounding cascade of visually appealing, visionary space operas.

The tenth Cinebook translation – and conclusion of the series’ first extended saga Brooklyn Line Terminus Cosmos was originally serialised in the monthly Pilote #M70 – M73 from March to June 1980 before being released as an album. The time bending, space-warping saga had begun with the partners-in-peril separated by centuries and light years: Laureline dispatched to the vast Cassiopeia system, whilst her partner was deposited in Paris in 1980 in search of astounding and seemingly mystical threats.

Although acting apart, Laureline and Valerian are still “enjoying” intimate contact, thanks to Terran ingenuity and recent neurosurgeries. Being telepathically linked and sharing information on the mission has its own intrinsic problems however…

Valerian feels like a fish out of water, constantly reminded how little he knows or understands the people and history of his birthworld. His guide, the volubly affable, infuriatingly unrushed and always tardy Mr. Albert seems unsuited to the work: investigating, sifting and collating incalculable amounts of data on everything fringe, strange or whacky that occurs in the 20th century he has adopted as his home-away-from-home, but without the dash and verve a real hero needs…

Monstrous manifestations have been menacing the city and its environs: horrific creatures which appear to be demonic iterations of ancient elemental forces Fire, Water and Earth but there’s also an as-yet unexplained connection to two rival mega-corporations: W.A.A.M (World American Advanced Machines) and its equally unscrupulous competitor Bellson & Gambler.

Laureline is meanwhile scouring the colossal Cassiopeia system alone: following barely tangible leads regarding the classical concept of the Four Elements through a number of weird worlds, she eventually arrives at vast interplanetary dumping planet Zomuk where, after an epic struggle against ghastly odds, she enters a hidden shrine to gaze upon fantastic representations of the very Elemental Forces which underpin the universe and are threatening 20th century Earth…

Back in Paris, her psychic contact with Valerian is broken when he storms out into the Parisian night, utterly oblivious to the fact that he’s being followed by enigmatic figures in an expensive automobile. And then he accepts a lift from a pretty girl in a sports-car…

After a full recap the story resumes here some relative hours later as Laureline finally wakes her slumbering, cosmically distant partner. She is psychically aware of the woman sleeping beside him and takes great pleasure in razzing him on his conquest “in the line of duty”…

Fun over, Laureline imparts crucial information: the puissant yet debased ancients of Zomuk now seemingly worship two strange new godlike beings and are sharing with them the awesome power of Elemental artefacts they have preserved for centuries. Sadly she suspects the lordly strangers are far from divine and have extremely venal if not outright criminal motives for their attentiveness.

Moreover, when the deities started squabbling over the potent offerings, the native Zoms start to smell a rat too…

Now with Laureline tracking the impostors deep into a region dominated by astral pirates and fugitives, Valerian returns to his new companion, suspicious that she also is not what she seems…

He’s not wrong. The highly competent Miss Cynthia Westerly is highly placed in one of the corporations pursuing the uncanny phenomena plaguing Paris, but is oblivious to the fact that the big oaf she thought she safely seduced and left is actually following when she heads for the Pompidou Centre to try and capture the next Elemental manifestation…

As he trails her, however, Valerian becomes aware that her rivals are in pursuit and plays a very deft trick to throw them all off guard…

Rendezvousing with Albert, the Spatio-Temporal Agent manages to get his hands on the surprisingly compact “Creature of Air and Dreams” before anybody else but the brief contact leaves him changed and damaged…

As Albert hustles him away, Valerian slips into tenuous contact with Laureline but the communication is oddly garbled, since his consciousness is simultaneously wandering the timelines: glimpsing events from his past and many which have yet to occur…

His bewildering loss of temporal continuity continues even as Albert drags his dazed presence onto a jet, heading for a final confrontation with the warring corporate cliques. The entire journey is punctuated with bizarre visions which Laureline cannot help but share and on arrival in New York Albert takes the debilitated agent to see an old friend: aged Kabbalah scholar Schlomo Meilsheim who has a few ideas on a remedy for the increasingly escalating condition…

The situation has not gone unnoticed by the voracious corporations either. With their grand schemes of and profitable new proprietary energy sources threatened they have instigated a mass convocation of every fringe scientist, modern mystic, seer, religious nut and new age quack in the country: a last ditch attempt to regain control of the elemental forces currently tormenting Valerian…

Naturally Schlomo is invited too and he brings his friends along to the desolate, snow-swept reaches of Brooklyn. When Val wanders off, terse communication with Laureline reveals the truth about his latest visions and the dangers she’s been battling single-handed in pursuit of the faux gods.

Now as Elementals catastrophically manifest amongst the massed mystics, she enacts a bold plan to cut off the problem at source; severing the uncanny connection between devastating forces devised by the Zoms and its unfortunate link to unwary, unhappy 20th century Earth…

Sly, subtle, brilliantly mind-boggling and moodily mysterious, this sharp saga is a trans-time tale of subtle power, dripping with devilish wit, but no matter how trenchant, barbed, culturally aware or ethically crusading, Valerian and Laureline yarns never allow message to overshadow excitement or entertainment. This is one of the most memorable romps Méziéres & Christin ever concocted, and heralded the start of even greater epics to come …
© Dargaud Paris, 1981 Christin, Méziéres & Tran-Lệ. All rights reserved. English translation © 2015 Cinebook Ltd.

Fires Above Hyperion


By Patrick Atangan (NBM/Comics/Lit)
ISBN: 978-1561639861

It’s long been an aphorism – if not outright cliché – that Gay (or more contemporarily LGBTQ) comics are the only place in the graphic narrative game where real romance still exists.

As far as I can see though it’s actually true; an artefact, I suppose, of a society which seems determined to demarcate and separate sex and love as two utterly different – and even opposite – things.

I’d prefer to think that here in the 21st century – or at least in the more civilised bits which actually acknowledge and welcome that times have changed – we’ve outgrown the juvenile, judgemental, bad old days and can simply appreciate powerful, moving, wistful, sad and/or funny comics about ordinary people without any kind of preconception, but that battle’s still not completely won yet. Hopefully, thoughtful, inspirational memoirs such as this will aid that transition…

Californian Patrick Atangan (Songs of Our Ancestors, Invincible Days) is a multi-talented Filipino-American creator with many strings to his creative bow: as deft and subtle in his computer-generated comic tales and retellings of Asian myths as with the tools he uses to craft high-end designer furniture.

Now he’s added a wry, charming yet deeply moving collection of short intimate musings and recollections on his “romantic gaffes and failures” to his printed canon for youngsters and the results are enough to make the toughest cookie crumble…

Posited as if “Sex and the City had been created by a gay Charlie Brown” these utterly compelling, seditiously humorous slices of a life lived a little too much inside one’s own head kick off with chronological logic with the still-closeted Patrick attending his ‘Junior Prom’ as escort to obsessive beard Mildred, whose attention to detail and determination to make the event absolutely perfect cannot help but fail. At least the string of disasters the fervent Prom-zilla endures take the spotlight off his own failings, petty jealousies and perceived inadequacies…

‘Secrets’ skips ahead to the liberation of college as the introvert resolves to reinvent himself and begins an ongoing process of Outing which gradually encompasses friends, family and everybody new in his life. Sadly that in turn leads to a sort-of romance with Calvin who never really comes to terms with his own sexual identity…

On leaving academe, another character-building debacle involves ‘Gary’; someone our author considered far too lovely for a dweeb like him – and therefore something of a self-fulfilling prophecy – before eponymous vignette ‘The Fires Above Hyperion’ finds Patrick coolly contemplating the now-annual forest fires threatening Los Angeles whilst foolishly attempting to rekindle or reinvent the three-year relationship he has just ended with Roger…

Eschewing his usual ‘New Year’s Eve’ ritual, the narrator attends a big party and suffers inebriation, gastric trauma and the humiliation of mistakenly putting the moves on a chain-smoking straight guy whilst ‘APE Shit’ reveals the sorry fallout of a trip to San Francisco to attend his first Alternative Press Expo in a decade: a concatenation of domestic disasters comprising old friends with new children, commuter congestion and a total change in the way Indy comics are sold. At least he connects with the gorgeous, seemingly ideal Bryan – before Fate and Patrick’s own conscience play a few pranks to spoil what might have been a perfect moment…

More notionally self-inflicted grief comes out of ignoring the custom of a lifetime and attending a wedding as a ‘Plus One’. Naturally he didn’t mind his “date” Julia going off with a guy, but when Patrick zeroes in on wonderful, apparently available Peter, events and the author’s own treacherous tuxedo conspire to make the soiree memorable for all the wrong reasons.

A heartbreakingly harsh assessment of Patrick’s failings then lead him to the dire conclusion that he is ‘Nobody’s Type’ before the excoriating romantic recriminations end with another ill-fated, self-sabotaged first date that founders because of too much introspection and an accumulation of ‘Baggage’…

Insightful, penetrating, invitingly self-deprecating, guardedly hopeful and never afraid to be mistaken for morose when occasion demands, this collection of misjudged trysts and missed chances offers a charming glimpse at the eternally hopeful way most folks live their love-lives and the result is magical and unforgettable.

Atangan has stated that he is contemplating quitting comics, but after seeing this beguiling confection I’m sure a legion of fans hungry for more of his slick, stylish and earnest entertainments will be determined to change his mind…
© 2015 Patrick Atangan.

Heart in a Box


By Kelly Thompson & Meredith McClaren (Dark Horse)
ISBN: 978-1-61655-694-5

Win’s Christmas Gift Recommendation: A Fearsome Mature Fable for the Family Season… 8/10

Let’s face it kids, Love Hurts and this mesmerising modern parable demonstrates that maxim with stunning audacity and devilish charm as author Kelly Thompson (Storykiller, The Girl Who Would be King, Jem and the Holograms) and illustrator Meredith McClaren (Hinges) take a young woman on a harsh yet educative road trip to learn a life lesson regarding ill-considered wishes and Faustian bargains…

After young Emma had her heart broken by her unforgettable “Man with No Name” she foolishly listens to an insistent stranger who promises to make the shattering pain go away forever.

He’s as good as his word, too, but within nine days Emma realises that what she feels after he’s worked his magic is absolutely nothing at all and that’s even worse than the agony of loss and betrayal which nearly ended her…

The aggravating Mephistophelean advisor – she calls him “Bob” – is still popping in however, and promptly offers her a way to can reclaim the seven shards of sentiment/soul she threw away. There will of course be a few repercussions: as much for her as those folks who have been enjoying the use of a little feeling heart ever since Emma so foolishly dispensed with it and might not want to relinquish that additional loving feeling…

But as she doggedly travels across America, hunting down those mystically reassigned nuggets of passion, she discovers not only how low she’ll stoop to recover what’s hers but also where and when all the moral boundaries she never thought she had can’t be bent, bartered or broken…

A dark delight, Emma’s literal emotional journey takes her into deadly danger, joyous cul-de-sacs and life-changing confrontations with her past and future in a clever reinvigoration of one of literature’s oldest plots and probably mankind’s most potent and undying philosophical quandaries…

Funny, sad, scary and supremely uplifting Heart in a Box is a beguiling rollercoaster ride to delight modern lovers and every grown-up too mature to ever be lonely or dependent…
© 2013, 1979 Semi-Finalist Inc. & Meredith McClaren. All rights reserved.

Zombillenium volume 3: Control Freaks


By Arthur de Pins (NBM)
ISBN: 978-1-56163-956-4

Arthur de Pins is a British-born French filmmaker, commercial artist and Bande Dessinées creator whose strips – such as adult comedy Peccadilloes (AKA Cute Sins) and On the Crab – have appeared in Fluide Glacial and Max.

In recent years his superbly arch and beautifully illustrated supernatural horror-comedy Zombillénium has become his greatest success (keep your eyes peeled for the upcoming movie!): a truly addictive comics cult classic which began in 2009 (serialised in Spirou from #3698 on) and has now filled three albums released in English thanks to Canadian publisher NBM.

Rendered with beguiling style and sleek, easy confidence, the unfolding saga details the odd goings-on in a horror theme park run by real monsters and operated by capitalistically-inclined infernal powers and, with this latest volume, we finally get to peek behind the curtain a little to see who – and what – is pulling the strings…

Zombillenium is a truly magical entertainment experience celebrating all aspects of the spooky and supernatural, where (human) families can enjoy a happy day out rubbing shoulders with werewolves and witches and all breeds of bogeyman. Of course, those enthralled visitors customers might not laugh so hard if they knew all the monsters were real, usually hungry and didn’t much like humans … except in a culinary fashion…

The inaugural volume introduced hard-working, humane Director/vampire Francis Von Bloodt, newly-reborn Aurelian Zahner (a pathetically inept thief until he expired at the park and returned transformed into a demonic indentured employee of the business) and quirky British Witch Gretchen: a young newcomer interning at the park whilst secretly advancing her own agenda.

As they individually toiled away at the vast entertainment enterprise its true nature was slowly revealed: for unwary, unlucky mortals the site is a conduit to the domain of the damned and its devilish overlord Behemoth: an intolerant horror ever-hungry for fresh souls…

For the uncanny undead workers in Zombillenium, conditions of employment worsen every day: it is one of the least profitable holiday destinations on Earth and The Board are always threatening to make sweeping changes…

Despite the incredible bargaining power of the many monster Trade Unions, the only way out of a Zombillenium contract is the True Death and a final transition to Hell; yet for some reason the shop-stewards prefer to blame Aurelian for all their woes and seem determined to drive him out.

Stuck between a rock and a hot place, Zahner gradually adapts to his new (un)life of constant sorrow and grows closer to Gretchen after she shares with him her own life-story; revealing what he has become whilst disclosing what she’s really doing at the Park. The big boob has no idea how much she left out…

The saga moves into apocalyptic high gear with Control Freaks as Gretchen’s private plot gathers pace after she makes contact with a loved one currently confined in Hell. The bold sorceress promises a seemingly impossible liberation before sneaking out, whilst in the mortal world a long-dreaded day dawns and all the arcane artisans and supernatural staff quail at some really Big News…

A Consultant has been despatched to “observe” how the park is run but everybody from Von Bloodt to the Shop-Stewards know that elite vampire Bohémond Jaggar de Rochambeau is actually here to take the business by the throat and shake things up. They have no idea just how much everything is about to change…

One of the most unfortunate aspects of the fearsome funfair is that any human who dies on Zombillenium property is instantly reborn as a monster, owned by Behemoth and compelled to work eternally in the theme park until the master takes them below. Under Francis’ governance that’s been wisely offset by a set of stringent rules, the first of which states that no employee is ever allowed to attack a human…

Jaggar has other ideas. Before long he has impetuously killed a little girl and delivered in no uncertain terms the new working time directives to Francis and the astounded staff. The Park is a pump designed to generate money for the shareholders and a steady supply of souls to Behemoth. Now the old, timid tolerant ways championed by Von Bloodt have been superseded by more robust policies which demand bigger returns on both sides of the investment…

The news is met with mixed feelings by the workforce: most are scared, appalled and resistant. For some however it’s the opportunity they’ve long argued for: a chance to feed and feast and hunt all those obnoxious yet tasty human morsels…

With isolated attacks reported all over the park Aurelian suddenly goes into a rage-fuelled meltdown and Gretchen uses his colossal rampage to trigger an evacuation of Zombillenium. Casualties are kept to a minimum even though Jaggar is openly egging on the demonically transcendent Zahner to cut loose. With the park emptied by panic, however, the cutthroat Consultant is temporarily stymied…

Unfortunately, his new business model very much piques the greedy interest of the Board and before long Francis is out and Jaggar is Director; actively encouraging the killing of unattached or unaccompanied humans, who now come in droves to the most exciting entertainment experience in the world.

It’s all too much for ambulatory Egyptian Mummy Aton who enlists the aid of change-resistant union boss Sirius Jefferson to orchestrate an inspired industrial action which closes the Park. Management’s retaliation is swift, decisive and infernally effective and, as Gretchen and Aurelian get a message from an ally in Hell, in Jaggar’s Zombillenium irrevocable lines are drawn for a final battle to win the stilled hearts and captive souls of the enslaved employees…

To Be Continued…

One of the most engaging candidates in a burgeoning category of seditiously mature and subversively ironic horror-comedies, this superb and deliciously arch tale combines pop-cultural archetypes with smart and sassy contemporary insouciance and a solid reliance on the verities of Nature, Human and not…

Sly, smart, sexy and scarily hilarious, Zombillenium achieves that spectacular trick of marrying slapstick with satire in a manner reminiscent of Asterix and Cerebus the Aardvark, whilst easily treading its own path. You’ll curse yourself for missing out and if you don’t there are things out there which will. © Dupuis 2013 by De Pins. All rights reserved.

Lady Killer volume 1


By Joëlle Jones, Jamie S. Rich & Laura Allred (Dark Horse)
ISBN: 978-1-61655-757-7

Win’s Christmas Gift Recommendation: Wildly Witty and Nostalgically Nasty… 8/10

1962 was a strangely portentous and memorable year.

We all nearly died in a Cuban mushroom cloud; the United States Supreme Court ruled mandatory prayers in public schools were unconstitutional; The Beatles released their debut single Love Me Do; Vivian Vance became the first person to portray a divorcée on an American TV series and paragon of femininity/First Lady Jacqueline Kennedy took television viewers on a tour of the White House.

Way back then in a cosy era of prim, proper and perfectly contented wives and mothers, Josie Schuller is a bit of an oddball – although you’d never know it to look at her…

In a consumer culture when men wear hats and smoke at work, proper ladies are pliable, obedient “homemakers” and appearance and conformity are paramount but Josie is shamefully keeping a secret from hubby Gene, their two adorable kids and even her nosy live-in mother-in-law. The busybody biddy does have her suspicions though: a strange man is always hanging around, trying to talk to Josie when no one’s looking, and Mother Schuller suspects the worst.

Her nasty mind might be relieved to know that her daughter by marriage is not cheating on her beloved son, merely indulging in a little freelance work on the side. The deceitful little minx is actually an assassin and really, really good at her job…

Unfortunately Josie wants to leave the business, but her increasingly obnoxious handler Peck and his boss Stenholm keep piling on the pressure to take on more and more contracts, with no regard to the happy home-life she wants to preserve. Eventually the devotedly domestic death-dealer decides that her dreams mean nothing to her employers and, after she’s despatched to dispatch another lady trying to quit the lethal game, Josie realises that if she wants to retire she’s going to have to remove the organisation that owns her first…

Devised and illustrated by Joëlle Jones, scripted by Jamie S. Rich and coloured by Laura Allred, with an Introduction from crime-writer Chelsea Cain, this wickedly witty satirical blow for femininity and feminism collects issues #1-5 of Lady Killer from January-May 2015, mischievously mauling the virginal, compliant stereotypes handed down to us from the heydays of Doris Day, Leave it to Beaver and The Lucy Show – by way of Mad Men and Red – and resulting in a fast-paced high-octane period thriller which is a joy to behold.

Bedded in with a wealth of additional material – roughs, working studies, faux contemporary ads, cover-&-variants gallery and commentary from the creators in a stylish Sketchbook section – this is a taut and tantalising thriller, packed with plenty of action and suspense delivered with electric élan and perilous panache, to delight every reader who loves their comedy black and their body-counts high.
Lady Killer™ © 2015 by Joëlle Jones and Jamie S. Rich. All rights reserved.

The Bozz Chronicles


By David Michelinie & Bret Blevins, with John Ridgway and various (Dover Comics & Graphic Novels)
ISBN: 978-0-486-79851-6

Thanks to unseasonably chilly weather and a total plethora of astoundingly great graphic tracts in my reviews tray I’ve decided to brave the wrath of the readership by bring up the dreaded “C” word almost a month earlier than usual. I make no apologies. This is a book everybody will have on their wants list…

Win’s Christmas Gift Recommendation: A timeless, captivating delight… 9/10

During the 1980s the American comics scene experienced an astounding proliferation of new titles and companies in the wake of the creation of the Direct Sales Market. With publishers now able to firm-sale straight to specialised, dedicated-retail outlets rather than overprint and accept returned copies from general magazine vendors, the industry was able to risk and support less generic titles whilst authors, artists and publishers could experiment without losing their shirts.

In response to a wave of upstart innovators, Marvel developed a line of creator-owned properties at the height of the subsequent publishing explosion, launching a number of idiosyncratic, impressive series in a variety of formats under the watchful, benevolent and exceptionally canny eye of Editor Archie Goodwin. The delightfully disparate line was dubbed Epic Comics and the results reshaped the industry.

One of the most significant hits was a winsomely engaging blend of fantasy, criminology and urban myth with a beautifully simple core concept: “Sherlock Holmes from Outer Space”. Even that painfully broad pitch-line does the series it became an unforgivable disservice: The Bozz Chronicles was – and is – so much more. It became one of Epic’s earliest sensations and the reasons it never continued beyond its initial 6-issue run (spanning December 1985-November 1986) had nothing to do with poor sales…

The mesmerising mix of Victoriana, super-science and sorcery might even be considered as an early precursor if not progenitor of the visual form of the literary genre K. W. Jeter dubbed “steampunk” in 1987…

Preceded with a Foreword from Brandon Graham, Dave Michelinie’s self-deprecating Introduction ‘Blame it on Spielberg’ plus fond reminiscences from originating illustrator Bret Blevins, an amazing moment in comics history repeats itself as ‘The Bozz Chronicles’ opens on Mandy Flynn, a fiercely independent young woman plying her trade – frequently described as the World’s Oldest – in the sooty, sordid environs of London during the latter quarter of the 19th century.

Saucy, sassy, sensitive and lovely, she is bringing her latest client up to her attic abode when the incipient physical transaction is suddenly curtailed by the discovery of a strange-looking foreigner trying to commit suicide in her rooms…

As her toff flees in terror, Mandy tries to talk down the intruder and realises just how strange he truly is: eight feet tall, pale yellow in complexion, with a hairless, pointy head. He is also gentle, exceptionally well-spoken, has a long tail and can fly…

Six months later Mandy and the creature she calls Bozz are doing exceptionally well. He still claims to be from another world and certainly acts like no human she has ever met: he cannot tell lies, communicates with animals, constantly wanders around naked and absorbs like a sponge every scrap of knowledge she can provide for him through books and papers.

Bozz misses his home: a far-distant world of benevolent intelligences he has no chance of ever returning to. So much so that he was going to kill himself as much through boredom as loneliness and Mandy’s brilliant idea to keep him alive was to engage his prodigious intellect in puzzles. She set them up as consulting detectives based in the less than fashionable Maracot Road, using the profits to better her own hand-to-mouth existence in the process.

The only problem is that when no challenging cases manifest, Bozz’s thoughts instantly return to ending it all…

Thankfully, just as she is preparing to hide all the sharp objects again, a truly unique mystery knocks on the door and the secretary of Lord Giles Morgan requests their help. According to the Press, her employer – and prospective Prime Minister – recently escaped an assassination attempt. She however was with him when it happened and claims he did not survive. In fact, after having made further discreet inquiries she found her master had in fact been dead for some three years prior to the attack…

As Bozz excitedly accepts the commission Mandy is convinced they are dealing with a madwoman, but when their client is destroyed by a bolt of lightning as soon as she leaves their office the retired demimondaine is forced to think again…

The first step is naturally to interview Lord Giles and, although the shady politician proves no help at all, Bozz gleans much useful information from the caged bird in Morgan’s study and is soon on the trail of an aristocratic secret society utilising vast funds and weird science to resurrect the dead in pursuit of a deadly and regressive political and economic agenda…

Sadly even the alien outcast’s uncanny powers prove less than enough to stop the plotters, but Mandy has gifts of her own and beguiles a rowdy American ex-prize-fighter she found in a bar to assist in the climactic final confrontation…

Besotted, punch-drunk Salem Hawkshaw then joins the detectives to handle any future physical exigencies that might occur, but despite everything he sees is never convinced his big, bemused boss is anything other than a crazy circus freak.

The new comrades are all utterly aware that their sudden success has brought them to the attention of Scotland Yard’s most privileged operative and the trio have barely caught their breath before Inspector Colin Fitzroy comes calling, deviously offering them a case the police have no interest in.

Apparently a drunk had seen demons in Park Lane…

As the shamefully-employed scion of Britain’s richest family continues trying to impress the ravishing Miss Flynn, further arcane incidents are occurring, ‘Raising Hell’ in the capital’s swankiest district and before long the Private Inquiry agents have found troubled Samantha Townes whose husband has fallen foul of the vilest black magic and his own gullibility…

Wealthy Inspector Fitzroy has his own, more pressing problems. A rash of exceedingly orderly murders has turned up odd artefacts which defy explanation by any expert Scotland Yard can muster: things that cannot possibly have been built by any craftsman on Earth…

In ‘The Tomorrow Man’ (inked by Al Williamson) a trip to the funfair does little to alleviate Bozz’s boredom but does lead to the gently gullible giant being gulled and lured away by a wily pack of street children who use his powers and naivety to go on a crime spree.

Later, when the shady Fair-owner tries to kidnap Bozz for his freak show, the ultimately unsuccessful attack leaves the alien blind and kids’ ringleader Oliver brings him to underworld surgeon Dr. Paine, who runs a subterranean clinic as a sideline to pay for his researches into time travel. He sees in the alien a perfect opportunity to advance the causes of science…

Redeemed by Bozz’s unflagging trust, Oliver at last realises the enormity of his betrayal and fetches Mandy and Salem to effect a rescue, but by the time they arrive, chronal chaos is erupting everywhere…

As engaging and enthusiastic as the tales have been until this point, ‘Were-Town!’ is (at least for history-buffs and especially Londoners) a truly stand-out moment in the series as the ineffably marvellous John Ridgway stepped in to illustrate a pithy, punchy deep midwinter tale disclosing something of Mandy’s past whilst introducing her reprehensible absentee father Egan Thorpe.

We’ve always whined in Britain about how Us and Ours are represented in American productions and, despite the obviously strenuous and diligent researches Michelinie & Blevins undertook, frequently the tone of their Bozz Chronicles often smacks more of Hollywood than Cricklewood. It’s not something that non-Brits will even notice, but for us aging “Cockney Sparrers” the differences are there to be seen.

Such is not the case (as gratefully acknowledged by the creators themselves in their respective, respectful Introductions) when Ridgway applied his meticulous line and copious pictorial acumen – gleaned from decades drawing a variety of British strips for everything from Commando Picture Library to Warrior to 2000AD to The Famous Five – to a genuinely spooky and photographically authentic tale of deranged artists, dastardly squires and infernal paintings which come to unholy life in the snow-drenched rural wilds of Southeast England…

Michelinie & Blevins reunited for ‘The Cobblestone Jungle’ as Inspector Fitzroy again called upon the Consulting Detectives; impelled as much by his lusty fascination with Amanda as the demands of an African king who needed the assistance of the British Empire if he was to guarantee a steady flow of diamonds from his equatorial realm…

Apparently a white man had stolen the tribe’s sacred jewel and brought it to his hidden jungle playground in London. Thanks to some canny legwork from little Oliver the detective trio are able to track the bounder, but nobody expected the filched jewel to be capable of emitting destructive death-rays…

After a spectacular battle high above the city Bozz was able to end the threat, but his biggest surprise came when the grateful king asked to thank him personally and revealed a millennia-old connection to Bozz’s extraterrestrial race…

It all culminated in a desperate voyage to the Dark Continent for Mandy, Bozz, Salem and Fitzroy in search of ‘King Solomon’s Spaceship’ and the achievement of the marooned alien’s most fervent desires… unless of course, a gang of German raiders or Mandy’s own selfish self-interest somehow ruined everything…

Rounded out by a superb ‘Bonus Artwork and Cover Gallery’ from Blevins and closing with an effusive ‘Afterword by John Ridgway’, this is a long-overdue collection of a magnificent moment in comics collaboration which will now hopefully reclaim its place at the forefront of fantasy fables.

The Bozz Chronicles © 1985, 1986, 2015 David Michelinie. Introduction © 2015 David Michelinie. Foreword © 2015 Brandon Graham. Afterword © 2015 John Ridgway. All rights reserved.

The Bozz Chronicles will be in stores from September 16th 2015 and is available for pre-order now. Check out www.doverpublications.com, your internet retailer or local comic shop.

Nanjing: the Burning City


By Ethan Young (Dark Horse)
ISBN: 978-1-61655-752-2

Ethan Young comes from New York City, born the youngest of three boys to Chinese immigrant parents. Following studies at the School of Visual Arts he began work as a commercial illustrator, supplementing that with his debut graphic novel Tails: Life in Progress which won Best Graphic Novel award at the 2007 Independent Publisher Book Awards.

It lives on as a webcomic, as does his other ongoing all-ages project A Piggy’s Tale: the Adventures of a 3-Legged Super-Pup (created and written by Tod Emko). His latest work however, is a far cry from those themes. Nanjing: the Burning City is a stunning and excoriating anti-war parable, detailing one incomprehensibly dark night of horror in a war most of the world has conveniently forgotten about.

Whilst many Japanese – such as Keiji Nakazawa (author of the astounding Barefoot Gen and a tireless anti-war campaigner for most of his life) – are fully prepared and able to acknowledge and “own” Japan’s horrific excesses throughout World War II (and the colonial expansion into China – noncommittally dubbed The Second Sino-Japanese War – which preceded it), far too many survivors of the original conflicts and, more disturbingly, modern apologists and revisionists find it easier and more comfortable to excuse, obfuscate or even deny Japan’s role.

Sadly, I suspect today’s China is just as keen to systematically refute the excesses of the Maoist years and beyond…

Every nation that’s fought a war has committed atrocities, but no country or government has the right to dodge shame or excise blame by conveniently rewriting history for expediency or political gain; not Britain, not the USA, not Russia and never, ever those barbaric “Axis Powers” who tormented mankind between 1933 and 1945.

Delivered in stark, stunning yet understated black-&-white in a sturdy hardback edition, Young’s tale reveals the callous brutality – without resorting to “us-and-them”, “good guys vs. bad guys” polemic, by simply focusing on one night and three very different military men caught up in the ghastly events.

The Second Sino-Japanese War began on July 7th 1937 when the aggressively expansionist Empire of Japan invaded Shanghai. The well-equipped force moved swiftly inland towards Nanking, capital of Kuomintang Generalissimo Chang Kai-Shek’s newly established Republic of China.

The unstoppably modernised Imperial army reached the city on December 12th whereupon Nanking’s military and civil leaders fled in panic, leaving hundreds of thousands of Chinese soldiery and citizens to bear the brunt of a savage, bestial assault described by author Iris Chang as The Rape of Nanking.

The Republican officers didn’t even issue orders for the soldiers they abandoned to retreat…

Over the next six weeks more than 300,000 died in a campaign of organised torture and massacre. Uncountable numbers of women and children were raped and brutalised. Before the Japanese military chiefs surrendered in 1945, they had all records of the taking of Nanking destroyed. The never-to-be-properly-accounted dead are rightly known as the Forgotten Ones…

An event almost completely overlooked for decades by western – and Japanese – historians, the torment began with a night of appalling, unparallelled atrocity with Young concentrating his tale on the efforts of a nameless Captain and his sole surviving subordinate as they make their way through the shredded remnants of the metropolis. The betrayed, beaten warriors harbour a fanciful hope of sanctuary in the enclave occupied by European diplomats, businessmen, missionaries and their servants: the sacrosanct “Safety Zone” where white people go about their business largely untouched by strictly Asian “local politics”…

It’s only a few kilometres to salvation and the Zone indeed houses many sympathetic foreign souls who will risk their lives for humanitarian reasons, but to get to them the soldiers must avoid the hordes of prowling, drunken, blood-crazed conquerors and deny their own burning desire to strike back at the invaders – even if it costs their lives…

As they slowly scramble through the hellish ruins they are doggedly pursued by a Japanese colonel who apparently has no stomach for the gleeful bloody debaucheries of his soldiers but rather carries out his duties with a specialised zeal and for a different kind of reward…

Whilst the weary Kuomintang survivors make their way to the Safety Zone however a far more deadly hazard constantly arises: crushed, beaten, desperate fellow Chinese begging them to stop and help…

This is a gripping story with no happy ending and is supplemented by a large Sketchbook and Commentary section by Young, offering character, studies, developmental insights and rejected cover roughs, as well as a formidable Bibliography for further reading…

Nanjing: the Burning City is a beautiful, haunting book designed to make you angry and curious and in that it succeeds with staggering effect. It’s not intended as a history lesson but rather a signpost for the unaware, offering directions to further research and greater knowledge, if not understanding; a provocative lesson from history we should all see and learn from.
© 2015 Ethan Young. All rights reserved.

Leaf


By Daishu Ma (Fantagraphics Books)
ISBN: 978-1-60699-853-3

Sequential Art – or “comics” as I stubbornly prefer to think of it – is generally typified as a marriage of text with a series of illustrations designed to tell a story and impart a mood, but it’s always been a nebulously open-ended venture with little time for hard and fast rules and happy to avoid definition.

For instance if a story has an overabundance of words in too few pictures, the result is little more than illustrated prose, but if you go the other way and minimise, or even complete exclude words, what you have is the absolute zenith in comics communication. And more often than not, it’s the best writers who use the least verbiage, whether they illustrate the story or not…

Daishu Ma is a Chinese cartoonist, artist and designer working in Barcelona who, with her first graphic novel Leaf, has joined a rarefied band of international illustrative icons (Jim Woodring, Jason and our own Raymond Briggs being regularly amongst the most prominent) who have frequently eschewed and transcended the printed word and strictures of graphic narrative, allowing methodically crafted imagery to establish scenes, define characters, create nuance and carry a tale.

…Or rather here, a politically-edged, industrially-condemning eco-parable, since her sublime, meticulous and astonishingly beguiling pencil-tone art – enhanced by smartly applied splashes of mood-enhancing pastel colour – exposes a blandly bleak industrial environment on the brink of eradicating the last vestiges of the natural world…

This is a story you must experience for yourself so let’s content ourselves with the basic facts: when a young man on an excursion finds a fallen leaf which pulses with an uncanny, comforting radiance he covertly takes it back to the ever-sprawling city.

His teeming conurbation, bustling office of employment and even extremely basic, always empty apartment are all drab and dolorous despite the plentiful supply of monopolistic artificial lights and he realises that what he’s found is something special, even inspirational.

Increasingly obsessed, he roams the bustling city, seeking someone who can explain what he hides in his home. The revelatory journey takes him to unsuspected, people-packed enclaves of joy, wonder and despondency and into many folks’ lost memories of better times, when he encounters a young woman who has dedicated her life to understanding the rapidly vanishing flora of the world and a strangely timid old man who seems to know all the secrets of light-making…

And once the finder obsessively follows a convoluted trail to a hidden truth, how can he not risk everything in a bold act to change his overcrowded, oppressive, unhappy world?

Entrancing, subtle and seductive in a purely primal manner, Leaf offers a vision of hope for all lovers of beautiful simplicity and natural wonder.

© 2015 Daishu Ma. All rights reserved.

Zombillenium: Volume 1: Human Resources


By Arthur de Pins (NBM)
ISBN: 978-1-56163-850-5

Arthur de Pins is a British-born French filmmaker, commercial artist and Bande Dessinées creator whose strips – like adult comedy Peccadilloes (AKA Cute Sins) and On the Crab – have appeared in Fluide Glacial and Max. His beautifully illustrated Zombillénium began serialisation in Spirou #3698 (2009) and has filled three albums to date which are being released in English thanks to Canadian publisher NBM.

Rendered in a beguiling animated cartoon style, the saga features stories set in a theme park, run by the revived dead and operated for unspecified reasons by nebulous demonic powers.

Zombillenium is a truly magical entertainment experience celebrating all aspects of horror and the supernatural, where families can enjoy a happy day out rubbing shoulders with werewolves and witches and all manner of bogeymen. Of course, the customers might not laugh so much if they knew all those monsters were real, usually hungry and didn’t much like humans … except in a culinary fashion…

The first volume introduced Director Francis Von Bloodt, newly-created monster Aurelian Zahner (a former human and pathetically inept thief) and oddly secretive young British Witch Gretchen – who is “only” an intern at the park – all toiling away at a place which reeks of inhospitable working conditions.

The employees are literally little more than slaves and conditions continually threaten to get worse: Zombillenium is one of the least-profitable holiday destinations on Earth and “the Board” are always threatening to make draconian changes…

Despite the incredible power of the Zombie Trade Union, the only way out of a Zombillenium contract is the True Death and for some reason the shop-stewards blame Aurelian for all their woes and are determined to drive him out.

As Zahner adapted to his new indentured (un)life, Gretchen once shared a strict confidence with him, relating her life-story, revealing what he has actually become and explaining what she is really doing at the Park. The big boob has no idea what and how much she left out…

Human Resources begins amidst seething and escalating local troubles even as an obnoxious family find their day-trip to the park plagued by minor mishaps, missed turns and lost opportunities until they come across Aurelian out jogging. He graciously offers to guide them through the ever-shifting roads to their destination…

Little Tim’s “present” has already driven mum and dad back into their old, well-practised arguments but the lad is too busy being fabulously spooked and enthralled by the ever-so-convincing “performer” sitting beside him in the back. They’re all equally unaware of the tensions mounting in the human town just beyond the attraction.

In this region unemployment is 25% but the only even-remotely thriving concern refuses to hire anyone local. Animosity and suspicion has led to vandalism and worse, but would the ill-informed protestors even apply for jobs if they were offered? After all, the primary qualification for employment at the park is a total lack of all medically-recognised life-functions…

As Aurelian gives Tim the VIP tour, Gretchen passes by and is shocked to realise that the kid’s mum is not all she seems to be. When the surly and abrasive visitor then attacks one of the smaller employees and is taken into custody, Von Bloodt too is taken aback: he knows the bullying, bossy virago from somewhere long ago…

There’s not really time however to solve her baffling mystery though, since a fresh crisis is brewing. A few hours earlier animated skeleton Sirius Jefferson went for a bike ride and was abducted by disgruntled, unemployed skinheads. Using portions of his dismantled anatomy they have since surreptitiously invaded the complex workings under Zombillenium carrying explosives and determined to wreak havoc.

Most critical of all is that little Tim has gone missing. Despite a big search by all the staff not engaged in tracking down the saboteurs, the kid just can’t be found. Then, in a moment of aghast clarity, the Vampire-In-Charge realises exactly who his mother is and why the boy must never, ever meet radical young demon Astaroth: the prime advocate and most strident supporter the sport of human hunting, who bears an uncanny but horrifyingly explicable resemblance to the missing child…

From this point on things can only go badly, and not all Gretchen, Aurelian and Von Bloodt’s efforts might be enough to prevent chaos turning into bloody Pandemonium…

One of the most engaging candidates in a burgeoning category of seditiously mature and subversively ironic horror-comedies, this superb and deliciously arch tale will appeal to fans of such films as Hotel Transylvania and Igor and such graphic narrative classics as Boneyard, Rip M.D. and especially Melusine or The Littlest Pirate King, all of which combine pop-cultural archetypes with smart and sassy contemporary insouciance.

Sly, smart, sexy and scarily hilarious, Zombillenium achieves that spectacular trick of marrying slapstick with satire in a manner reminiscent of Asterix and Cerebus the Aardvark, whilst easily treading its own path. You’ll curse yourself for missing out and if you don’t there are things out there which will.
© Dupuis 2011. © NBM, 2014 for the English translation.