The Adventures of Buck Danny volume 3: Ghost Squadron


By Francis Bergése, colours by Frédéric Bergése translated by Jerome Saincantin (Cinebooks)
ISBN: 987-1-905460-85-4

Buck Danny premiered in Spirou in January 1947 and continues soaring across the Wild Blue Yonder to this day. The strip describes the improbably long yet historically significant career of the eponymous Navy pilot and his wing-men Sonny Tuckson and Jerry Tumbler. It is one of the world’s last aviation strips and a series which has always closely wedded itself to current affairs, from the Korean War to Afghanistan.

The US Naval Aviator was created by Georges Troisfontaines whilst he was director of Belgian publisher World Press Agency and initially depicted by Victor Hubinon before being handed to the multi-talented Jean-Michel Charlier, who was then working as a junior artist.

Charlier’s fascination with human-scale drama and rugged realism had been seen in such “true-war” strips as L’Agonie du Bismark (‘The Agony of the Bismark’– published in Spirou in 1946).

Charlier and René Goscinny were co-editors of Pistolin magazine from 1955 to 1958 and created Pilote in 1959. When they, with fellow creative legend Albert Uderzo, formed the Édifrance Agency to promote the specialised communication benefits of comic strips, he continued to script Buck Danny and did so until his death.

Thereafter his artistic collaborator Francis Bergése (who had replaced Hubinon in 1978) took complete charge of the adventures of the All-American Air Ace, on occasion working with other creators such as Jacques de Douhet.

Like so many artists involved in stories about flight, Bergése (born in 1941) started young with both drawing and flying. He qualified as a pilot whilst still a teenager, enlisted in the French Army and was a reconnaissance flyer by his twenties. Aged 23 he began selling strips to L’Étoile and JT Jeunes (1963-1966), after which he produced his first aviation strip Jacques Renne for Zorro. This was soon followed by Amigo, Ajax, Cap 7, Les 3 Cascadeurs, Les 3 A, Michel dans la Course and many more.

Bergése worked as a jobbing artist on comedies, pastiches and WWII strips until 1983 when he took the coveted job of illustrating the globally syndicated Buck Danny beginning with the 41st yarn ‘Apocalypse Mission’. He even found time in the 1990s to produce a few tales for the European interpretation of British icon Biggles before finally retiring in 2008, passing on the reins to illustrators Fabrice Lamy and Francis Winis and scripter Frédéric Zumbiehl.

Thus far the franchise has notched up 53 albums…

This third Cinebook volume is another astonishingly authentic yarn: a tense, rip-roaring and politically-charged contemporary war story originally published in 1996 as Buck Danny #46 (L’escadrille fantôme and coloured as ever by Frédéric Bergése), blending mind-boggling detail and technical veracity with good old fashioned blistering blockbuster derring-do.

It’s 1995 and, above Sarajevo, Tuckson and pioneer female fighter pilot Cindy McPherson are patrolling as part of the UN Protection Force. “UnProFor” is the West’s broad and criminally ineffectual coalition to stop the various factions in the region slaughtering each other.

The flight takes a dark turn when Cindy’s plane is hit by Serb rockets in contravention of the truce rules and incensed Tuckson peels off to open up with machine gun fire without obtaining the proper permissions.

Nursing Cindy’s burning plane back to their carrier in the Baltic, Sonny doesn’t care how much trouble he’s in, but rather than a Court Martial the impetuous lad’s punishment is rather unique…

Called to interview with the Admiral, the pilot expects at the very least to be thrown as food to the skipper’s vile dog O’Connor but instead meets the enigmatic Mr. Tenderman and is seconded to a top secret “Air Force/Navy Coordination” mission.

Buck meanwhile is part of an op to track down a strange radar echo in an area supposed to be neutral and empty…

After wishing Cindy a fond farewell and hinting at his big CIA secret posting, Sonny ships out by helicopter to land at Prevesa Airbase in Greece. Bewilderment is replaced with terror and rage once he unpacks and discovers O’Connor has stowed away in his kit…

Now stuck with the infernal, nastily nipping mutt, Sonny’s screams draw an old friend into his room: maverick test pilot and old partner in peril Slim Holden. The inveterate rule-breaker also has no idea what they’ve been roped into…

The next day the conundrum continues as they and a small group of other pilots with no idea of why they’re here or where they’re going are shipped to a secret base in the mountains. After the military’s usual “hurry up and wait” the wary fliers are greeted by a familiar face…

Buck is introduced as Colonel Y by the grimly competent General X who assigns each of the pilots a number from 1 to 16. All they know is that they have all committed serious breaches of military discipline which will be wiped from their records once the mission is over. Moreover, as long as they’re here they will only refer to each other by their code numbers…

Awaiting them are anonymous, unmarked F-16s without radios. They are to train in the jets in preparation for an unspecified single task under the strictest security conditions, until finally apprised of their specified purpose.

Days of exhausting preparation and pointless speculation are almost disrupted when an unidentified MiG-29 buzzes the base at extremely low altitude. Although Buck rapidly pursues, the quarry eludes him but the chase does reveal that their so-secret base is being covertly observed by a radar station on the Albanian border…

With no viable options Buck returns and the training continues at full pace. Inevitably the regimen results in a fatality. With the warning of more to come before the strafing and low-level bombing runs end, the practicing goes on and rumours mount over what the actual targets of their illicit ground-attack squadron might be…

Back at the official war zone, tensions mount when two US Navy F-18s are shot down over Bosnia – apparently by a flight of unidentified jets – whilst at the hidden base Buck’s security overflights still register radar tracks from an unknown source.

Buck and General X have no idea which of the many warring factions might be operating the MiGs or the mobile radar unit but have no choice except to proceed with their original plan. They might be far more concerned if they realised that one of the downed – official – combatants was Cindy McPherson…

With the situation worsening the word is given to go and the unofficial spectre squadron finally learn what they’re expected to do: take out the armoured concentrations and artillery emplacements relentlessly bombarding Sarajevo.

In the face of increasingly obvious NATO and UN impotence, it has been decided that the Pan-Serbian aggressors need to be taught a hard lesson about keeping their word regarding cease-fires…

The mission is unofficial, with no radio contact and disabled ejector seats. Moreover, they all have permission to respond in kind to any attack – even by American forces…

As the doomed Ghost Squadron roars across the Adriatic to their targets, the Navy mission to rescue or recover their downed reconnaissance pilots proceeds and an ever-vigilant AWACS plane picks up the inexplicable bogeys heading for Sarajevo.

Of course they reach the only conclusion possible…

When Major Tumbler and his Flight are despatched after the mystery jets an inconclusive dogfight leads him to suspect the nature and identities of some of his targets, but after breaking off hostilities the officially sanctioned Navy planes are ambushed by MiGs from a third faction…

Things look grim until NATO support arrives in the form of French Mirages and British Tornados. As the ghosts fly on to complete their punishment run, in the mad scramble behind them Tumbler tracks a MiG that has had enough and exposes a hidden Bosnian hangar housing a phantom flight of their own. Unfortunately they see him too and he is shot down…

The CIA covert mission has been a success and a massive catalyst. In the aftermath, planes from many of the surrounding nations are tearing up the skies and in the confusion Tumbler makes his way from his landing point into the MiG base to discover old enemy and maniac mercenary Lady X running the show. He also learns that a beloved comrade may well be a traitor in her pay but resolves to save his friend and let the chips fall where they may…

This is a stunning slice of old-fashioned razzle-dazzle that enthrals from the first page to the last panel and shows just why this brilliant series has lasted for so long. Complex politics, personal honour and dastardly schemes all seamlessly blend into a breakneck thriller suitable for older kids and “lads” of all ages.
© Dupuis, 1996 by Bergése. English translation © 2012 Cinebook Ltd. All rights reserved.

Hal Foster’s Prince Valiant volume 10: 1955-1956


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-800-7

Prince Valiant in the Days of King Arthur launched on Sunday February 13th 1937, a fantastic and fabulous full-colour weekly peek into a world where history met myth to produce something greater than both. Creator Hal Foster had developed the feature after leaving the landmark, groundbreaking, astoundingly popular Tarzan of the Apes strip.

Valiant provided action, adventure, exoticism, romance and plenty of laughs in its engrossing depiction of noble knights and wicked plunderers played out against a glamorised, dramatised Dark Ages backdrop. It followed the life of a refugee boy driven from his ancestral homeland in Scandinavian Thule who grew up to roam the world and attain a paramount position amongst the heroes of fabled Camelot.

Foster wove his epic romance over decades, following the progress of a near-feral wild boy who grew into a paragon of chivalric virtue: knight, warrior, saviour, vengeance-taker and eventually family patriarch in a constant deluge of wild and joyously witty wonderment. The restless hero visited many far-flung lands, siring a dynasty of equally puissant heroes, enchanting generations of readers and thousands of creative types in all the arts.

The strip spawned films, an animated series and all manner of toys, games, books and collections based on Prince Valiant – one of the few adventure strips to have run continuously from the thunderous 1930s to the present day (4000 + episodes and still going strong) – and, even here at the end times of newspaper narrative cartoons as an art form, it continues in more than 300 American papers and via the internet.

Foster crafted the feature alone until 1971 when John Cullen Murphy (Big Ben Bolt) succeeded him as illustrator. Foster continued as writer and designer until 1980, after which he retired and Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role.

In 2004 the senior Cullen Murphy also retired, since when the strip has soldiered on under the auspices of many extremely talented artists such as Gary Gianni, Scott Roberts and latterly Thomas Yeates with Mark Schultz (Xenozoic) scripting.

This latest spellbinding and luxuriously oversized (362 x 264 mm) full-colour hardback collection reprints the pages from January 2nd 1955 to 30th December 1956 (#934-1038) but before we proceed kicks off with an illustration-strewn, memory-stuffed and erudite Introduction from contemporary adventure-strip master Timothy Truman in ‘Schooled by Foster’.

What Has Gone Before: Having brought Christianity to Thule and been instrumental in repulsing an invasion of Saxons and Danes in England whilst his wife Aleta single-handedly dismantled an incipient coup in her homeland of the Misty Isles, Valiant and his family make ready to return to Thule…

The eternal saga picks up as the voyagers encounter a slight problem. An upsurge of piracy makes sea travel all-but impossible and a rising of barbarian hordes from beyond the Danube has cut off overland routes through northern Europe. They are seemingly stranded until Aleta’s Viking handmaiden Katwin offers a solution.

Her father, a great seafaring king, sometimes plied an eastern route to Scandinavia via fabled Constantinople which his men called “the Long Portage”…

Soon a brace of well-stocked trade-ships are in the bustling trade capital and Katwin is rounding up Northmen homesick and bold enough to sign up for the risky venture. Before long the assembled crew, Sir Gawain and the astounded royal retinue are approaching Sevastopol on the Crimean coast of the on the Black Sea, readying themselves for the perilous trip up the Dnieper River and overland to the Baltic…

The journey is arduous and made worse when nomadic Ukrainian Patzinaks begin stalking the vessels from the banks of the river. Wary pursuit soon devolves into repeated archery assaults but war-wise Valiant and Gawain quickly devise suitable armoured defences – and even a few land-based counterattacks – and the trek continues.

The cautious progress hits a real snag only after one of the flat-bottomed ships breaks its mid-river mooring whilst Valiant and the majority of the crew are scouting ahead. It floats silently to shore in the dark night and in an instant the vigilant Patzinaks seize their chance.

Rushing the beached boat they capture Aleta – although she is quick enough to hide her children from them. The attending Northmen guards become berserkers and fall upon the Ukrainian raiders but are too late to stop some carrying off the golden-haired queen to their fortress.

By the time Valiant’s party return with the dawn the defenders have buried their dead and are preparing to follow the plunderers. As the enraged Prince leads a column of warriors across the grassy plains, in his dingy city the Great Dragda Khan is finding his glorious new captive far more than he can handle…

Once he is humiliatingly disposed of, Aleta than turns his ambitious lieutenants and potential heirs against each other and by the time her husband arrives to besiege the Patzinak stronghold his job is already half done…

When the Northern reivers finish sacking the city the journey resumes. Valiant wants to avoid any more delays but is convinced by his wife that they should spend time and money in the far more civilised bastion of Kiev where again Aleta’s diplomatic acumen comes into play when the bored and boisterous Vikings begin making trouble.

Departing with a third barge – packed with fabrics, brocades, booty and a flight of dressmakers – the voyage continues.

The pace slows however when the river dwindles and after Valiant is wounded hunting an Aurochs the travellers are forced to hire local natives to guide and even help carry the ships overland to the next navigable section…

Before too long – and after only a few murderous incidents – the boats and goods are hauled through a swamp to another river and the final leg of the voyage can begin. The crew are happy that now they will be going downriver but joy turns to fury when they are attacked by a party of far-travelled Swedish raiders from Gotland.

The already weakened Val almost dies and is relegated to a bed for the remainder of the trip, allowing Foster to reprise and embellish the story of Prince Valiant’s origins and earliest battles (as seen in volume 1 of this series), becoming storyteller to little Arn and his twin baby sisters…

By the time the flashbacks conclude the ships have reached Baltic salt marshes and the ecstatic travellers are preparing to cross the seas to their northern homes. Arn meanwhile has begun his martial training and his doting parents realise with horror that he is going to as headstrong, reckless and worrisome as his sire…

In mid-ocean a tense moment with three Irish raiders ends happily as the Celtic corsairs recognise Valiant from his memorable trip to the Emerald Isle and join him to create a formidable flotilla of seagoing might.

Gawain’s exceedingly homely, inept yet oddly effective servant Pierre experiences a joyous moment when the journey is almost concluded. As he and his master switch ships and divert course for Britain, the bumbler discovers his even dumber brother Jex is a slave at the oars of this new vessel. Before too long the glamorous knight is encumbered with two idiots, not one…

Val and Aleta meanwhile have concluded their arduous ordeal by sailing on to Thule and an exuberant welcome from regal patriarch King Aguar just in time to enjoy the beauty and bounty of a Scandinavian summer.

Seasons turn however and as autumn begins, the northern practice of overturning their ships and stocking up for the long hard winter begins throughout Thule. Ever eager for excitement, Val uses the time to explore inland from the populated coastal region, seeking suitable fields for the populace to cultivate, rather than depend on chancy fishing and raiding to supply their needs in the cold, infertile months.

His expedition is most fruitful as the search yields splendid unused meadows for arable and pastoral farming, lacking only suitable road routes to move people to and crops from them.

Whilst charting the region the party discovers a vast forbidding mountain and Arn falls in love. Amazed and beguiled by the daunting snow-capped peak, the little princeling simply must scale it and nothing his father can say will dissuade him.

Capitulating to the inevitable, Valiant grudgingly allows the escapade, taking some comfort from the fact that his little boy will allow doughty and taciturn Garm the Hunter to accompany him…

Honour and youthful independence upheld, the party returns to the coast and palatial Vikingsholm which is frantically preparing for winter. This soon entails a state visit to the nearby fief of Earl Jon for recreational hunting and bond-building. Even Aleta enjoys the hardy sports and endeavours – at least for the first day.

The second finds her and Katwin staying home to luxuriate in soft pillows and warm baths whilst the menfolk continue to prove their rugged manliness by shooting animals.

Thus the manor is practically defenceless when brutal and scurrilous Northern neighbour Gunnar Freysson and his son Helgi decide that they will supplement their inadequate winter stores by stealing everything the provident Jon has cached away.

If they leave no survivors, who will know that it was friend and not foe who committed the atrocity?

Striking when all the able-bodied men are away, the raiders meet with complete success until they confront Aleta. Taken aback at such a prominent potential victim, Freysson momentarily baulks, allowing the quick-witted queen to craftily light a signal fire.

With no other choice but concealment, the panicked raiders lock Aleta and Katwin in the house and fire it, intending that when the already returning hunting party arrives there will be none to accuse them…

However the rogues have not reckoned on Aleta’s quick wits. She finds a cunning way for them to survive and when Jon, Aguar, Valiant and the warriors storm in to quell the blaze they discover the women scorched but safe. On learning who is responsible they lay their plans for revenge…

As the raiders struggle over frozen mountain passes with their ill-gotten gains, losing many men and much loot to the artic conditions, Valiant and maimed shipwright Gundar Harl concoct a cunning plan. When the exhausted villains finally return to their hall they find their own women and children safely sequestered and vengeful men-at-arms waiting for them…

With Harl now the new lord of Freysson’s fief, the Royal Family return to Vikingsholm for the winter but little Arn is restless and still craves to prove himself. Arguing that the farmland Valiant discovered is useless without a safe route through the mountains, the crafty child campaigns long and forcefully that he be allowed to find one before the snows come…

Sustained pester-power wins out over parental concern and with faithful Garm at his side Arn sets off. What follows is a mesmerising 16-week epic of endurance and bravery to rival the best of Jack London as the old man and the indomitable boy scale mighty peaks only to be trapped in an unseasonably early blizzard. Having found the crucial route, the pair battle against phenomenal hazards with startling grit and ingenuity, and eventually man and boy struggle home to a rapturous welcome…

As winter cloaks the land old friends straggle in as the year turns. Aleta’s former maid Tillicum visits with her son and Viking husband Boltar, as does courtly scoundrel Gawain. All are aware that Arn is of an age when noble sons generally leave home for other houses to begin their long path towards knighthood. Gawain has come to escort Valiant to King Arthur’s annul Grand Tourney in celebration of Pentecost…

During the bombastic spectacle Val befriends a young knight named William Lydney, even accompanying the neophyte to his home in Cornwall as cover for his true mission for Arthur: ferreting out traitors and rumours of sedition in that troubled region…

Young William has the potential to be a great hero but is sorely troubled. He is utterly devoted to and wants to marry his neighbour’s daughter, Gwendolyn of Berkeley. Indeed, she is pledged to the next Lord Vernon but William’s succession to the title is not clear. There is an older brother, who by rights should hold the title, but he has been missing for years and the impatient younger sibling must prove him dead or wait years until he is of age…

The star-crossed love affair descends into tragedy and incredible sacrifice once Valiant and William’s devoted Steward Alfred unpick the mystery and discover a shocking secret. When the drama finally concludes Alfred leaves William’s service to become Valiant’s latest squire

To Be Continued…

Rounding out this gloriously chronicle are two more fascinating features on Foster’s pre-comics career as an advertising artist and the impact of his “Mountie” paintings on early 20th century American ads in the stunning pictorial essay ‘Maintain[ing] the Right [Stuff]: A Gallery of Hal Foster’s Mountie Painting’ and ‘Reclaiming Foster’s Mountie Legacy’ compiled and annotated by Brian M. Kane.

A mind-blowing panorama of visual passion and precision, Prince Valiant is a non-stop rollercoaster of boisterous action, exotic adventure and grand romance; blending epic fantasy with dry wit and broad humour, soap opera melodrama with shatteringly dark violence.

Lush, lavish and captivating lovely, the strip is an indisputable landmark of comics fiction and something no fan should miss.
© 2015 King Features Syndicate. All other content and properties © 2015 their respective creators or holders. This edition © 2015 Fantagraphics Books. All rights reserved.

Tarzan versus the Barbarians (Complete Burne Hogarth Comic Strip Library volume 2)


By Burne Hogarth and Don Garden (Titan Books)
ISBN: 978-1-78116-318-4

Modern comics and graphic novels evolved from newspaper comic strips. These daily pictorial features were – until quite recently – overwhelmingly popular with the public and highly valued by publishers who used them as a powerful tool to guarantee and increase circulation and profits. From the earliest days humour was paramount; hence the terms “Funnies” and, of course, “Comics”.

Despite the odd ancestor or precedent like Roy Crane’s Wash  Tubbs (comedic when it began in 1924, but gradually moving through mock-heroics to light-action to become a full-blown adventure serial with the introduction of Captain Easy in 1929), the vast bulk of strips produced were generally feel-good humour strips with the occasional child-oriented fantasy.

The full blown dramatic adventure serial started with Buck Rogers on January 7th 1929 – and Tarzan which debuted the same day. Both were adaptations of pre-existing prose properties and their influence changed the shape of the medium forever.

The 1930s saw an explosion of such fare, launched with astounding rapidity and success. Not just strips but actual genres were created in that decade which still impact on today’s comic-books and, in truth, all our popular fiction forms.

In terms of sheer quality of art, adaptations of Edgar Rice Burroughs’ novels starring jungle-bred John Clayton, Lord Greystoke by Canadian commercial artist Harold “Hal” Foster were unsurpassed, and the strip soon became a firm favourite of the masses, supplementing movies, books, a radio show and ubiquitous advertising appearances.

As fully detailed in the previous volume of this superb oversized (330 x 254mm), full-colour hardback series, Foster initially quit the strip at the end of the 10-week adaptation of the first novel Tarzan of the Apes. He was replaced by Rex Maxon, but returned (at the insistent urging of Edgar Rice Burroughs) when the black-&-white daily was expanded to include a lush, full colour Sunday page featuring original adventures.

Leaving Maxon to capably handle the Monday through Saturday series of novel adaptations, Foster produced the Sunday page until 1936 (233 consecutive weeks) after which he momentously moved to King Features Syndicate to create his own landmark weekend masterpiece Prince  Valiant in the Days of King Arthur – which debuted on February 13th 1937.

Once the four month backlog of material he had built up was gone, Foster was succeeded by a precociously brilliant 25-year old artist named Burne Hogarth: a young graphic visionary whose superb anatomical skill, cinematic design flair and compelling page composition revolutionised the entire field of action/adventure narrative illustration. The galvanic modern dynamism of the idealised human figure in today’s comicbooks can be directly attributed to Hogarth’s pioneering drawing and, in later years, educational efforts.

When he in turn left the strip Hogarth eventually found his way into teaching (he was the co-founder – with Silas H. Rhodes – of the Cartoonist and Illustrators School for returning veterans which evolved into the New York School of Visual Arts) and also created an invaluable and inspirational series of art textbooks such as Dynamic Anatomy and Dynamic Figure Drawing, which influenced generations of aspiring artists.

In the early 1970s Hogarth was lured back to the leafy domain of the legendary Lord Greystoke, producing two magnificent volumes of graphic narrative in the dazzling style that had captivated audiences more than thirty years previously. Large bold panels, vibrantly coloured, with blocks of Burroughs’ original text, leapt out at the reader in a riot of hue and motion as they retold the triumphant, tragic tale of the orphaned scion of the British nobility raised to puissant manhood by the Great Apes of Africa in Tarzan of the Apes and The Jungle Tales of Tarzan.

Burroughs cannily used the increasingly popular strip feature to cross-market his own prose efforts with great effect. Tarzan and the City of Gold was first serialised in the pulp magazine Argosy in 1932 and released as a book the following year. In May 1936, Foster’s new – and unconnected – Tarzan in the City of Gold could be described as a brand new adventure on one hand, whilst boosting already impressively constant book sales by acting as a subtle weekly ad for the fantastic fantasy novel.

This second sublime collection begins with fascinating original art examples peppering the ‘Introduction’ by sometime Tarzan and current Prince Valiant illustrator Thomas Yeates, who shares memories of and commentary on Hogarth the man, the exemplar and the educator.

The visual virtuosity then resumes with ‘Tarzan and the Peoples of the Sea and the Fire’ (episodes #478-527-8, 5th May 1940 to April 20th 1941) wherein the ape-man, incessantly journeying across fantastic, unexplored Africa, discovers an inland sea and stumbles into an ages-old war between two lost races.

On the one side are the water-worshipping mariners of the Sea People whose vile Prince Jagurt captures Tarzan whilst beautiful maiden Leecia is falling for him. Sadly, the real problem is arch-priest Molocar, who takes an instant dislike to the newcomer and tries to feed him to the Demon-fish…

Escaping the antediluvian ichthyosaurs, the jungle lord stumbles upon secret subterranean caverns where the priesthood perfect their seemingly supernatural tricks to cow the populace. The surprised superstition-peddlers try to make him a slave…

Within the compound Tarzan meets a warrior of the city’s ancestral enemies, the volcano-worshipping Fire People, and discovers a crippled boy named Prince Tanny. The child is heir to the lava-lovers’ throne and Molocar intends to brainwash and torture him into switching faiths…

The ape-man cannot abide cruelty and in a fit of righteous rage frees the boy and breaks out of the den of iniquity. Eluding the prowling demon-fish, Tarzan swims the lagoon with his frail prize, moving into the city, where after sustained pursuit he elicits Leecia’s aid. After many savage battles they flee together into the dense jungle.

The plan had been to take Tanny home, but since the boy’s capture his father has been murdered and Towrit the Cruel now rules the Fire People. When the trio are intercepted by the usurper’s soldiers only Tarzan and the boy break free, but after hiding in a cave the jungle lord is ambushed by a ferocious giant who turns out to be the boy’s faithful guardian Jaxie…

Resolved to free Leecia and restore Tanny to the throne, Tarzan’s herculean efforts are thwarted as all-out war begins. The implacable hatred of each faction for him and each other results in constant battle, but as Jagurt, Molocar and Tawrit all strive for supremacy nature itself rebels and the entire region is devastated when the volcano erupts, imperilling all dwellers around the inland sea…

Lost World romance gave way to modern militaristic mayhem in ‘Tarzan Against Dagga Ramba’ (pages #529-581, running from 27th April 1941 to 26th April 1942). Having sailed a river to a great desert, the mighty wanderer encounters a camel caravan in time to save an Arabian princess from a stalking leopard, although it leaves him grievously injured.

Haughty Ta’ama much prefers the wild man saviour to her own (arranged) affianced man, something rapacious Sheik Numali is not going to allow. The caravan continues with comatose Tarzan guarded by the Princess, but Numali knows that sooner or later her attention will lapse and an accident can be made to happen…

Happily the white god recovers before any untoward occurrences but agrees to remain with them until the Great Desert is crossed. Into that simmering bath of tension and suspicion a greater menace soon intrudes as ambitious army sergeant Dagga Ramba abandons the war currently engulfing North Africa, declares himself general and convinces a band of Askari deserters they can carve out their own kingdom in the sands…

When the caravan is captured by the soldiers Tarzan escapes and stumbles upon old ally Kamur and his mountain-living Ibek Nomads. The doughty warrior is stalking the Askaris who have stolen his wife Nikotris, but that noble woman is in far greater danger from her fellow captive Ta’ama than the self-appointed warlord.

The mountain dweller has idly expressed her (platonic) admiration for Tarzan in the cell they share and the ruthless Arabian princess has wrongly deduced she has a rival for the ape-man’s affections…

Thankfully a daring raid of the warlord’s fortress by Tarzan liberates Kamur’s bride before Ta’ama can act, but in the melee he is trapped and, after soundly thrashing Dagga Ramba, sentenced to hang. Casually but spectacularly escaping the gallows, the hero rapidly returns to the mountains unaware the warlord has subtly suborned noxious Numali…

Soon a guerrilla war is underway at great cost to the Ibeks, whose bows and raw courage are no match for machine guns and armoured cars. Tarzan volunteers to re-cross the desert and try to recruit the normally impartial Soufara into a grand alliance against Dagga Ramba.

His brief time with nomadic Bedouins garners no support but their initial refusal only allows the upstart warmonger to mount a surprise attack on the desert dwellers. Racing out into a sandstorm on a stolen camel, Tarzan heads for the Soufara with Numali in hot pursuit.

When his mount expires the indomitable ape-man continues his epic trek on foot and eventually reaches their forbidden city, only to find gloating Numali waiting for him.

His attempts to assassinate the ape-man are forestalled by the Emir (Ta’ama’s father), but the potentate is disdainful of the warning Tarzan brings. Only Numali is aware that Dagga Ramba’s army is approaching and will soon attack the overconfident walled metropolis…

With his daughter hostage the Emir is hopeless to resist a mechanised assault and promptly names Tarzan his War Sheik. The noble savage’s ideas on what we now call asymmetrical warfare soon stem the tide and when he abandons the battle to call the Ibeks into the fray, it spells the beginning of the end for the dreams of Dagga Ramba…

Job done, Tarzan slips away and traverses the mountains until washed by a tumult into a lush, isolated valley where two unlikely westerners are exploring…

‘Tarzan and the Fatal Mountain’ (#582-595, 3rd May – 2nd August 1942) returned to high fantasy as murderous dwarf Kalban Martius takes an instant dislike to the tall, clean-limbed dark Adonis whilst his reluctant companion and unwitting target object d’amour Olga finds her heart all a-flutter…

The Europeans were exploring the valley with Olga’s scientist father who had discovered the place to be rife with oversized lifeforms. Even the generally peaceful white natives dubbed the Kolosans average eight feet tall. In fact almost everything was bigger but more passive…

After Martius fires a few shots at Tarzan – and is easily eluded and subdued – the ape-man is befriended by Olga who explains they were looking for the secret of the Kolosans’ immensity. Later the giants take him into their confidence whilst explaining that he can never escape the steep encircling escarpments back to his own world…

The giants also reveal an ancient temple where a lizard-shaped “forbidden fountain” spews forth a vile liquid. The tribal secret is unfortunately exposed by Martius who had covertly joined the party, and when he stole some of the evil water it instantly transformed him into a brutal gargantuan twice the size of the Kolosans…

Crazed with dreams of power the beast-man flees, taking a canteen full of the wicked liquid. Soon the gentle valley is filled with his aggressive army of super-giants and Tarzan is forced to lead the Kolosans into a final cataclysmic battle for survival…

Eventually the carnage subsides and Olga reveals how they will leave the hidden valley. She, her father and Kalban had arrived by airplane and Tarzan can go back with them. Sadly, one final catastrophe looms as their take-off is interrupted by a super-ape which had swallowed some of Martius’ stolen growth toxin…

Following a stupendous duel on the ship’s wing Tarzan returns to the relative safety of the cockpit but as they fly on the voyagers encounter an RAF plane going down in a death-spiral over a murky island…

‘Tarzan and the Barbarians’ (#596-659, 9th August 1942 to 24th October 1943) opens with the ape-man parachuting out of Olga’s plane – and life – to assist the downed pilot. Wing Commander Jonathan is badly hurt, but before Tarzan can administer aid he is interrupted by a bizarre stranger. Nahro the Hermit wants them gone and has decided to hunt the pair for sport…

The swampy terrain quickly proves the madman’s downfall, after which Tarzan carries his ailing charge across lethal trees through mire past deadly beasts until they are captured by brutal warriors who look like Vikings…

The barbarians are dismissive of their captives as they carry them up a huge mesa to their stony citadel. Although threatened with death Tarzan eschews an easy escape by refusing to marry one of the warrior’s women and earns the undying enmity of the shamed Hilsa.

Penned with other captives he meets the slave Leeta and learns the mesa-marauders have been preying on the region’s inhabitants for centuries. When he tries to carry her away to safety, Hilsa is waiting and ambushes them…

Forced to flee alone, Tarzan heads for Leeta’s village seeking men to mount a rescue mission for her and the British pilot. However the chieftain’s wizard ignores his entreaties and instead prepares to undertake a venerable custom. The Berian people have always sacrificed the strongest heroes in their midst so the warrior could travel to the departed ancestors and beseech supernatural aid.

Tarzan ferociously suggests that they stop killing the best fighters and use them to actually fight the barbarians…

To aid their assault he even introduces them to the concept of aerial warfare, engineering the construction of a giant balloon from sewn animal hides…

The skyborne blitzkrieg fails and Tarzan plunges into a vast cave in the centre of the mesa, but this fortuitously exposes the citadel’s great weakness – a secret tunnel leading to the plains below, big enough for a small force of men to use in a sneak attack…

After much travail and bloodshed the plan succeeds but even in victory Tarzan can find no peace. Ferrying Jonathan back to civilisation leads to another primitive city, another lusty lass and one more jealous suitor and before long the ape-man is embroiled in a brutal war where the balance of power rests with the side that can muster the most mastodons…

The most worrying aspect of the war is that it is being fought for ownership of a huge jewel which can cause instant death…

Although the battle eventually goes to the just, it exposes Jonathan’s true colours as he tries to seize the lethal death-ray device for his country and especially himself…

Fed up with humans, Tarzan heads back into the wild woods only to encounter old “friends” when arboreal amazon Tibeela ambushes the man who once eluded her amorous advances. This time she takes no chances and knocks him unconscious before making her move…

Her scheme might have worked had not a band of roving buccaneers chosen that moment to come to the forest hunting women for slaves, leading to another uncanny escapade against a decadent king in a debased kingdom as well as three uncanny reunions… with an ape, a lion and a Boer beside whom Tarzan had battled before…

These tales are full of astounding, unremitting, unceasing action with Hogarth and scripter Don Garden spinning page after page of blockbuster Technicolor epics over months of non-stop wonder and exotic adventure. Plot was never as important as engendering a wild rush of rapt and rousing visceral response and every Sunday the strip delivered that in spades.

Edgar Rice Burroughs was a master of populist writing and always his prose crackled with energy and imagination. Hogarth was an inspired intellectual and, as well as gradually instilling his pages with ferocious, unceasing action, layered the panels with subtle symbolism. Heroes looked noble, villains suitably vile and animals powerful and beautiful. Even vegetation, rocks and clouds looked spiky, edgy and liable to attack at a moment’s notice…

These vivid visual masterworks are all coiled-spring tension or vital, violent explosive motion, stretching, running, fighting: a surging rush of power and glory. It’s a dream come true that these majestic exploits are back in print – especially in such a lavish and luxurious oversized (330 x 254 mm) hardback format – for ours and future generations of dedicated fantasists to enjoy.

Magnificent, majestic and awe-inspiring.
Tarzan ® & © 2014 Edgar Rice Burroughs, Inc. All Rights Reserved. All images copyright of Edgar Rice Burroughs, Inc 2014. All text copyright of Edgar Rice Burroughs, Inc 2014.

Melusine volume 1: Hocus Pocus


By Clarke (Frédéric Seron) & Gilson, coloured by Cerise and translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-20-5

Teen witches have a long and distinguished pedigree in fiction and one of the most engaging of all first appeared in venerable Belgian magazine Spirou in 1992. Mélusine is actually a sprightly 119 years old and spends her days working as an au pair in a vast monster-packed chateau whilst studying to perfect her craft at Witches’ School…

The feature ranges from one-page gag strips on supernatural themes to short tales detailing her rather fraught life, the impossibly demanding master and mistress of the castle and her large circle of peculiar family and friends.

Collected editions began appearing in 1995, with the 18th published in 2010. Four of those have thus far made it into English translations thanks to the fine folk at Cinebook.

The strip was devised by writer François Gilson (Rebecca, Cactus Club, Garage Isidore) and top flight cartoon humorist Frédéric Seron, AKA Clarke whose numerous features for all-ages Spirou and the acerbic adult humour publication Fluide Glacial include Rebecca, Les Cambrioleurs, Durant les Travaux, l’Exposition Continue… and Le Miracle de la Vie.

Under the pseudonym Valda, Seron also created Les Babysitters and as Bluttwurst Les Enquêtes de l’Inspecteur Archibaldo Massicotti, Château Montrachet, Mister President and P.38 et Bas Nylo.

A former fashion illustrator and nephew of comics veteran Pierre Seron, Clarke is one of those insufferable guys who just draws non-stop and is sublimely funny. He also doubles up as a creator of historical and genre pieces such as Cosa Nostra, Les Histoires de France, Luna Almaden and Nocturnes and apparently is free from the curse of having to sleep…

Hocus Pocus was the seventh Mélusine album, originally released in 2000, and offers a fine place for newcomers to start as the majority of the content is one or two page gags which – like a young, hot Broom Hilda – make play with fairy tale and horror film conventions and themes.

When brittle, moody Melusine isn’t being bullied for her inept cleaning skills by the matriarchal ghost-duchess who runs the castle, or ducking cat-eating monster Winston and frisky vampire The Count, she’s avoiding the attentions of horny peasants, practising her spells or consoling dreadfully unskilled classmate Cancrelune. Her boyfriend is a werewolf so she only sees him a couple of nights a month…

Her days of toil are occasionally spiced up with and put in perspective by sports days such as blindfolded broom-flying contests and there’s always dowager Aunt Adrezelle who is eager and happy to share the wisdom of her so-many centuries…

After a splendid succession of quick-fire japes and jests, things take on a touch of continuity and even tension when scandalous cousin Melisande pops in for an extended visit.

Spurning the dark, dread and sinisterly sober side of the clan, Melisande became a Fairy Godmother; all sparkles, fairy-cakes, pink bunnies and love. She’s simplicity, sweetness and light itself in every aspect, so what’s not to loathe…?

No sooner does the twinkling twit start to grow on everybody however than she falls victim to one of The Count’s periodic bite-fests and slowly metamorphoses into a true witches’ witch: skin-tight black leather, batwings and ready for wicked transformations and sorcery duels at the drop of a pointed hat…

The situation comes to a head and the cauldron boils over in the eponymous extra-long episode ‘Hocus Pocus’ as Melusine and Melisande finally face off to decide which witch is worst…

Clever, wry, sly, fast-paced and uproariously funny, this compendium of arcane antics is a great taste of the magic of European comics and a beguiling delight for all lovers of the cartoonist’s art…

Original edition © Dupuis, 2000 by Clarke & Gilson. All rights reserved. English translation 2007 © Cinebook Ltd.

 

Hurricane Isle: The Best of Captain Easy and Wash Tubbs


By Roy Crane, edited by Rick Norwood (Fantagraphics Books)
ISBN: 978-1-60699-809-0

Modern comics evolved from newspaper cartoons and comic strips, and these pictorial features were until relatively recently utterly ubiquitous and hugely popular with the public. They were also highly valued by publishers who used them as an irresistible sales weapon to guarantee and increase circulation and profits.

It’s virtually impossible for us to today to understand the overwhelming power of the comic strip in America (and the wider world) from the Great Depression to the end of World War II. With no television, broadcast radio far from universal and movie shows at best a weekly treat for most folk, household entertainment was mostly derived from the comic sections of daily and especially Sunday Newspapers. “The Funnies” were the most common recreation for millions who were well served by a fantastic variety and incredible quality.

From the very start humour was paramount; hence the terms “Funnies” and “Comics”, and from these gag and stunt beginnings – a blend of silent movie slapstick, outrageous fantasy and vaudeville shows – came a thoroughly entertaining mutant hybrid: Roy Crane’s Wash Tubbs.

Washington Tubbs II was a comedic gag-a-day strip not much different from family favourite Harold Teen (by Crane’s friend and contemporary Carl Ed). Tubbs was a diminutive, ambitious and bumbling young store clerk when the feature debuted on April 21st 1924, but after only three months Crane re-evaluated his little enterprise and made a few changes which would reshape the entire art form.

Having Wash run away to the circus (Crane did much the same in the name of research) the artist gradually moved the strip into mock-heroics, then through a period of gently boisterous action romps to become a full-blown, light-hearted, rip-roaring adventure series. It was the first of its kind and dictated the form for decades thereafter. Crane then sealed its immortality with the introduction of prototype he-man and ancestral moody swashbuckler Captain Easy in the landmark episode for 6th May, 1929.

As the tales gradually became more exotic and thrill-packed, the globe-trotting little dynamo clearly needed a sidekick and sounding board. After a few bright and breezy types were tried and discarded, Crane decided on one who could believably handle the combat side of things, and thus in the middle of a European war, in the fairytale kingdom of Kandelabra, Tubbs liberated a mysterious fellow American from a cell and history was made.

Before long the mismatched pair were inseparable; tried-and-true travelling companions hunting treasure, fighting thugs and rescuing a bevy of startlingly comely damsels in distress…

The bluff, two-fisted, completely capable and utterly dependable, down-on-his-luck “Southern Gentleman” was something not seen before in comics: a taciturn, raw, square-jawed hunk played completely straight rather than the previously popular buffoon or music hall foil seen in such classic serials as Hairsbreadth Harry or Desperate Desmond.

Moreover Crane’s seductively simple blend of cartoon exuberance and design was a far more accessible and powerful medium for action story-telling than the somewhat static illustrative style favoured by artists like Hal Foster: just beginning to make waves on the new Tarzan Sunday page at this time.

Tubbs and Easy were as exotic and thrilling as the Ape Man but rattled along like the tempestuous Popeye, full of vim, vigour and vinegar, as attested to by a close look at the early work of the would-be cartoonists who followed the strip with avid intensity.

Floyd Gottfredson, Milton Caniff, Jack Kirby, Will Eisner and especially young Joe Shuster were eager fans taking notes and following suit…

After a couple of abortive attempts starring his little hero, Crane eventually bowed to the inevitable and created a full colour Sunday page dedicated solely to his increasingly popular hero-for-hire. Captain Easy debuted on 30th July 1933, in wild and woolly escapades set before his fateful meeting with Tubbs.

Both together and separately, reprinted exploits of these troubleshooters became staples of the earliest comic books (specifically The Funnies from October 1936 and The Comics, March 1937 onwards).

With an entire page and vibrant colours to play with, Crane’s imagination ran wild and his fabulous visual concoctions achieved a timeless immediacy that made each page a unified piece of sequential art. The effect of the pages can be seen in so many strips since, especially the works of such near-contemporaries as Hergé and giants in waiting like Charles Schulz. They have all been collected in the four-volume Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips.

Those pages were a clearly as much of a joy to create as to read. In fact, the cited reason for Crane surrendering the Sunday strip to his assistant Les Turner in 1937 was NEA Syndicate’s abruptly and arbitrarily demanding that all its strips be henceforward produced in a rigid panel-structure to facilitate them being cut up and re-pasted as local editors dictated. Crane just walked away, concentrating on the daily feature. In 1943 he quit NEA to create the wartime aviator strip Buz Sawyer, and Turner became the able custodian of the heroes’ fate.

Wash Tubbs ran until January 10th 1988.

Before all that however Wash was the affable and undisputed star of a never-ending parade of riotous daily black and white escapades and this superb hardback opens with two of them: part of a cherry-picked compilation of ten of the very best adventures of the bombastic buddies. Hopefully if this book is a hit it will lead to another complete reprinting such as the 18-volume series covering the entirety of the Wash Tubbs run – 1934-1943 and published by NBM from 1987-1992…

Before the non-stop nonsense begins author and pre-eminent comic strip historian Ron Goulart details all you need to know about the tales in ‘A History of Lickety Whop’ and editor Rick Norwood provides further background information in his copiously illustrated Introduction’ after which we’re all plunged into astounding adventure on ‘Hurricane Isle’ (which originally ran daily from February 23rd to June 6th 1928)…

At this time Wash and fellow inveterate fortune-hunter Gozy Gallup are gloating over securing an ancient map which once belonged to the dread pirate Edward Teach AKA Blackbeard!

As they research the infamous buccaneer and scrabble to find a ship to take them to their destination, they are unaware that aggrieved enemy Brick Bane – the Bandit King of Mexico – is hard on their trail and hungry for revenge. Stalking them as they journey from New Orleans to the Caribbean, he takes a nasty sea captain into his confidence and arranges for the sinister salt to hire out his ship to the treasure seekers. The skipper is unsavoury brute Bull Dawson: destined to become Tubbs’ – and later Easy’s – greatest and most implacable foe…

After travelling to the island with them Dawson, having already removed Bane, springs his trap and turns Wash and Gozy into enslaved labourers, digging with the crew to find the fabled horde. The lads soon rebel and escape into the jungle to search on their own, and also abortively attempt to steal Dawson’s ship.

The wily brute is always too much for them however and even after the boys finally locate the loot, the malicious mariner reappears to take it from them. The sadistic swine is preparing to maroon them when Bane shows up with a ship full of his Mexican bandits and a shooting war breaks out…

With bullets flying and bodies dropping, Wash and Gozy convince affable deckhand Samson to switch sides and the trio take off for civilisation with the treasure in the hold…

Money comes and goes pretty freely for these guys but by the time ‘Arabia’ (July 30th – December 12th 1928) begins they are still pretty flush and so opt for a luxurious Mediterranean cruise. Unfortunately Wash’s propensity for clumsy gaffes raises the ire of a very nasty sheik named Abdul Hoozit Hudson Bey and the affronted potentate swears vengeance when the ship docks in Tunis.

As if icing fate’s cake, when wandering through the bazaar Wash is glamoured by a pair of gorgeous eyes and inadvertently seals his doom by attempting to rescue a girl from a seraglio: Jada is not only a distressed damsel but Bey’s favourite wife…

Heeding the French authorities’ advice to leave town quickly, the lads take off on a camel caravan into the Sahara but have no idea they are heading into cunning Bey’s trap…

The fact that Jada is the favourite of the incensed chieftain saves them temporarily, but when the sheik finally finds a way to surreptitiously assassinate them, she and her devoted slave Bola dash into the deep desert to save them, and the quartet strike out for safety and freedom together.

That trek dumps them in the clutches of Bey’s great rival Abdullah Bumfellah and leads to a tribal shooting war. Happily Bola has been busy and found a Foreign Legion patrol to save the day.

And that’s when Jada drops her bombshell. She is actually a princess from a European principality, sold to Bey by her father’s Grand Vizier so that he could steal the throne. Now that she’s free again she must return to liberate her poor people. Despite having to get back to America, Wash won’t shut up about wishing he’d gone with her…

He soon gets the chance as ‘Kandelabra’ (April 11th – July 6th 1929) became the most significant sequence in the strip’s history; introducing Captain Easy in a riotous, rousing Ruritanian epic which we join after Wash reunites with Jada in the postage stamp kingdom she had been so cruelly abducted from.

Our little go-getter soon infiltrates the government and rises to the rank of admiral of the landlocked land but overplays his hand and is framed for stealing the army’s payroll. Delivered to a secret dungeon he (partially) escapes and finds a gruff fellow American who refuses to share his name but insists on being called “Easy”…

Busting out his new pal, soon Wash and the stranger are caught in a bloody revolution when the aggrieved army mutinies. Before long the Vizier’s cronies are ousted, the vile villain accidentally orchestrates his own demise and the regally restored Jada declares the birth of the continent’s newest democracy…

In ‘Desert Island’ (February 6th – June 7th 1930) Bull Dawson returns to steal Tubbs’ entire fortune, flying off across America in a bid to escape with his ill-gotten gains. The robbery becomes a nationwide sensation and we join the action as Wash and Easy frantically pursue the fugitive. Tracking him to San Francisco they continue the chase when the malign mariner takes off in a schooner with our heroes as stowaways and, before long, prisoners…

The sadistic Bull lose faces after being thrashed in a no-holds barred fight with Easy which was merely subterfuge to allow the southern soldier of fortune to pick Dawson’s pocket and recover Wash’s easily portable $200,000 in cash. As the battered thug recuperates the ship is hit by a monster typhoon which apparently leaves our heroes the only survivors aboard the shattered shards of the schooner.

The wreck fetches up on a desolate Pacific atoll where the boys soon fall into the routine of latter-day Robinson Crusoes. The isolated idyll becomes complicated when they find the place is already home to a young woman who was the only survivor of an attack by roving headhunters from Borneo.

Mary Milton is brave, competent and beautiful and before long the lonely pals are fierce rivals for her affections…

The situation grows dangerously intense and only stabilises when the savages return, forcing the warring suitors to stand together or fall separately…

When the brutal battle ends the westerners are in possession of a sturdy war canoe and decide to risk their lives on an epic ocean odyssey to the nearest outpost of civilisation. It is only after the voyagers are far out to sea that Wash agonisingly recalls that he left his stash of dollars behind…

The next adventure (running from June 9th – October 1930) immediately follows on as the weary travellers reach French Indo-China and, thanks to a friendly soldier, escape far inland via a mighty river. After days of travel they reach the previously hidden kingdom of Cucumbria and quickly fall foul of the toad-worshipping emperor Igbay Umbay who takes one look at Mary and decides he must have her…

Being a coward who stole the throne from his brother, the grand poobah hasn’t the nerve to simply take her and orchestrates a succession of scurvy schemes to get rid of Wash and Easy but the boys are too smart and bold to fall for them. Infuriatingly rising in power and status, aided by young prince Hilo Casino – freshly returned from college in America – the Americans finally seem be out of the Umbay’s hair after they agree to lead his armies against the supernatural rebel leader known as ‘The Phantom King’…

Despite deep misgivings “General” Easy and his aide Washington Tubbs set out on a campaign that will ravage the hidden kingdom, unseat an emperor, cost thousands of lives and lose them the girl they both love…

A year later ‘Down on the Bayou’ (March 12th – July 25th 1931) found the world-weary wanderers nearing home again only to be arrested as they approach New Orleans in a stolen plane. They were fleeing a clever frame-up in infamous Costa Grande, but without proof could only evade their US Navy captors and flee into the swampy vastness of the Mississippi Delta…

Lost for days and starving, they are picked up by vivacious gangster’s moll Jean who recruits them into a gang of smugglers and rum-runners who inhabit a huge plantation somewhere between Pelican Island and Barataria dedicated to various criminal enterprises. Tubbs and Easy are soon comfortably settled in amidst the rogues and outcasts but everything changes when Jean’s brother returns from a smuggling trip. His name is Bull Dawson…

The pirate is prevented from killing our heroes by Jean and the huge Cajun in charge of the outlaw outpost, but Dawson takes it badly and with his gang of deadly bodyguards decides to take over the whole enterprise.

A couple of murders later Bull is big boss but also oddly friendly to his most despised enemies. Maybe it’s a ploy to put them off guard, but perhaps it has more to do with the gang of Chicago mobsters who have come down to put an end to the bootlegging mavericks cutting into their profits…

The troubles and bloodshed escalate exponentially and Jean drops her final bombshell: she’s a federal agent working with the Coast Guard to smash the budding criminal empire…

Once the dust settles she has one final surprise in store. In all the years of their friendship Wash could never get his taciturn pal to talk of his past or even reveal his real name. Now the government girl gives Mr. William Lee a message which sends him rushing across country to an old plantation home. Here the astounded Wash hears all about his pal’s shocking life, sordid scandals and abandoned wife …and then he learns the truth…

Soon the impediments and lies which blighted Easy’s life are all removed and the wanderer settles in to a well-deserved retirement with the girl he always loved but could never have. Tubbs moves on, quickly reuniting with old chum Gozy Gallup…

A few weeks later the ever-restless Wash is riding a tramp steamer headed for Europe, intent on paying Jada a visit in Kandelabra but, falling foul of rustic transportation systems, ends up in the similar but so different Principality of Sneezia…

Apart from pretty girls, the tiny kingdom has only one point of interest: the world’s dinkiest railway service. Run by aged expatriate American Calliope Simpson ‘The Transalpina Express’ (August 13th – November 21st 1931) links Sneezia to sister kingdom Belchia and is the most unique and beloved (by its intoxicated customers at least) service in the world.

Wash is especially keen to learn the business since being the engineer has made octogenarian Cal the most irresistible man in two countries, fighting off adorable young women with a stick…

The lad’s greatest dream comes true when Simpson finally elopes with one of his adoring devotees and Washington Tubbs become sole operator of the Express, but his joy at all the feminine attention soon sours when Belchia and Sneezia go to war and both sides want to use his train to move men and material into combat. Of course the dilemma can only end in disaster and before long our boy is running for his life again…

There’s a big jump to the next yarn which finds Wash and Easy reunited and stowing away on the wrong-est ship imaginable. Quickly caught, they are quite understandably assumed to be part of the contingent of prisoners bound for the final destination – ‘Devil’s Island’ (June 9th – August 30th 1932)…

No sooner are they mixed in with the hopeless prison population than the planning of their inevitable escape begins, but success only leads to greater peril as they and their criminal confederates take ship with a greedy captain subject to murderous bouts of paranoia and madness…

‘Whales’ (April 24th – August 30th 1933) is probably the most shocking – to modern sensibilities – of the perennial wanderers’ exploits as Wash and Easy are drugged in a Dutch cafe and dumped aboard one of the last sailing ships to work the whaling trade.

Elderly and nostalgic Captain Folly has been convinced by psychotic First Mate Mr. Slugg to compete one last time against the new-fangled factory whaling fleets, unknowingly crewing his creaking old ship with shanghaied strangers…

The grim minutiae of the ghastly profession is scrupulously detailed as our heroes seek some means of escape but with Slugg becoming increasingly unbalanced and eventually murdering Folly, bloody mutiny soon leads to the ship foundering and both factions – or at least the survivors of each – being marooned on the arctic Alaskan ice, where naturally our heroes find the only pretty girl in a thousand square miles…

This fabulous treasury of thrills concludes with one last battle against Bull Dawson after the incorrigible monster links up with gorgeous grifter Peggy Lake, who fleeces gullible Wash of his savings and disappears into the endless green wilderness of the swamps of ‘Okefenokee’ (June 13th – July 24th 1935).

The crime leads to a massive police manhunt through the mire before the boys personally track down the villains and deliver one more sound thrashing to the malodorous malcontent and his pretty patsy…

Rounding off this superb collection is a thorough ‘Captain Easy and Wash Tubbs Episode Guide’ by Rick Norwood as well as a glorious graphic Mexican travelogue feature by Crane in ‘An Afterword in Pictures’ as well as the informative biography section ‘About the Authors’.

If I’ve given the impression that this has all been grim and gritty turmoil and drama thus far, please forgive me: Crane was a superbly irrepressible gag-man and his boisterous, enchanting serials abound with breezy, light-hearted banter, hilarious situations and outright farce – a sure-fire formula modern cinema directors plunder to this day.

Easy was the Indiana Jones, Flynn (The Librarian) Carsen and Jack (Romancing the Stone) Cotton of his day – and, clearly blazing a trail for all of them – whilst Wash was akin to Danny Kaye or our own Norman Wisdom: brave, big-hearted, well-meaning, clay-footed, irrepressible and utterly indomitable everymen… just like all of us.

This superb monochrome landscape hardback (274 x 33 x 224 mm) is a wonderful means of discovering or rediscovering Crane’s rip-snorting, pulse-pounding, exotically racy adventure trailblazer.

This is comics storytelling of the very highest quality: unforgettable, spectacular and utterly irresistible. These tales rank alongside her best of Hergé, Tezuka and Kirby and led irrefutably to the creations of all of them. Now that you have the chance to experience the strips that inspired the giants of our art form, how can you possibly resist?
Hurricane Isle: The Best of Captain Easy and Wash Tubbs © 2015 Fantagraphics Books. All Wash Tubbs and Captain Easy Strips © 2015 United Features Syndicate, Inc. All other material © the respective copyright holders. All rights reserved.

Hal Foster’s Prince Valiant volume 9: 1953-1954


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-735-2

The stellar Sunday page Prince Valiant in the Days of King Arthur debuted on February 13th 1937, a luscious, luminous full-colour weekly window into a miraculous too-perfect past of adventure and romance, even topping creator Hal Foster’s previous endeavour, the astoundingly impossibly popular comics masterpiece Tarzan of the Apes.

The saga of noble knights played against a glamorised, dramatised Dark Ages historical backdrop as it followed the life of a refugee boy driven from his ancestral homeland in Scandinavian Thule who grew up to roam the world and attain a paramount position amongst the heroes of fabled Camelot.

Auteur Foster wove his epic tale over decades, following the progress of a near-feral wild boy who grew into a paragon of chivalric virtue: knight, warrior, saviour, vengeance-taker and eventually family patriarch in a constant deluge of wild – and joyously witty – wonderment.

The restless hero visited many far-flung lands, siring a dynasty of equally puissant heroes and utterly enchanting generations of readers and thousands of creative types in all the arts.

There have been films, an animated series and all manner of toys, games, books and collections based on Prince Valiant – one of the few adventure strips to have run continuously from the thunderous 1930s to the present day (more than 4000 episodes and counting) – and even here at the end times of newspaper narrative cartoons as an art form, it continues to astound in more than 300 American papers. It has even cut its way onto the internet with an online edition.

Foster crafted the feature alone until 1971 when illustrator John Cullen Murphy (Big Ben Bolt) succeeded him as illustrator. Foster continued as writer and designer until 1980, after which he retired and Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role.

In 2004 the senior Cullen Murphy also retired, since when the strip has soldiered on under the auspices of many extremely talented artists such as Gary Gianni, Scott Roberts and latterly Thomas Yeates with Mark Schultz (Xenozoic) superbly scripting. That scribe also provides this volume’s Introduction ‘More Than Pretty Pictures: Storytelling Beyond Genre, Gender, and Medium’ wherein Foster’s extraordinary facility with expressions and pioneering creation of strong and capable female characters is celebrated, analysed and explained by focusing on the artist’s astoundingly able wife and lifemate Helen.

This enormously entertaining and luxurious oversized (362 x 264mm) full-colour hardback reprints the pages from January 4th 1953 to 26th December 1954 (pages #830-933, if you’re counting) but before we proceed…

What Has Gone Before: Having negotiated a truce between Val’s Scandinavian nation Thule and the kingdom of Orkney, the restless Prince undertook his most momentous task yet. Bringing back missionaries from Rome at his father King Aguar‘s request, the rowdy knight of Camelot began overseeing the nation’s slow conversion from Paganism and Druid worship to Christianity.

The job was not without risk with the missionaries and their regal escort (who was still far from a believer in the One God himself) encountering stiff resistance and worse from the Thor-loving populace – and especially their profiteering priests…

The saga resumes with Val and companions Helgi and Torr presiding over a tenuous truce between new and old faiths which is soon threatened after the Prince exposes the seeming “miracles” of the Thor priests for what they truly are. In retaliation the new Christian chapel is burned down, but the missionaries’ stoic acceptance and calm rebuilding impresses the masses far more than all the druids’ tricks and bombast…

Assuming their job completed Valiant and his men depart only to be caught in a terrible forest fire which only two survive…

Struggling home to his family, saddened Val monopolises all his wife’s attention and jealous first born son Arn acts up by leaving home to have adventures of his own. The little lad takes with him a hound of dubious pedigree and ancestry – dubbed Sir Gawain – and has a grand old time. Before true peril can threaten however the wanderers encounter an old friend of Valiant’s: another Round Table knight who is less than pleased to learn that he shares his noble name with a mangy, flea-bitten mutt…

A pleasant time of gentle recuperation amongst friends is capped by another birth as Aleta’s Amerindian maid Tillicum produces a first son for her Viking husband Boltar but marred by separation as Valiant’s wife is called back to her own kingdom in the Misty Isles to quell a rebellion. He is unable to join her when Gawain’s mission is revealed: the Danes and Saxons have invaded Britain in a vast army with unbeatable new battle tactics and now lay siege to Camelot itself…

Assured by Aleta that she can handle her crisis, Valiant and Gawain take ship and soon rejoin Arthur at Tintagel. The troubled monarch has learned that five kings of Cornwall are planning to ally with the invader Horsa and hopes the devious mind of the Prince of Thule can again trump overwhelming odds with keen wits and courage…

The campaign begins as Val impersonates a troubadour and sows treachery and dissent amongst the new allies. Soon one Celtic king is dead and the remaining quartet are frantically realigning with Arthur. With the defenders now united against the Saxons the long campaign to repulse them begins and once more the Prince’s unique and imaginative grasp of unconventional warfare is the defenders’ greatest asset…

With the tide turning, Val is surprised to be ordered away from battle to undertake another impossible task. Throughout Arthur’s reign the realm had periodically suffered raids from Ireland. Now they are a distraction England cannot afford and Valiant is despatched to the Emerald Isle to secure peace.

He has no idea how to accomplish the task but dutifully sails off, and gets into a fight as soon as he touches ground again. Happily his brawl with local chieftain Brian O’Curry impresses everyone so much that the boisterous hulking brute proclaims him a friend for life.

Soon they are travelling to capital outpost Cashel to meet current and pro tem overlord Rory McColm, but the journey is delayed as Brian’s clan encounters and has a quick war with a rival tribe. As Val learns from keenly observing holy man and Christian missionary Patrick, there’s nothing the Irish love more than fighting…

That also proves true when the visitor is finally granted an audience with the cruelly arrogant McColm, who spurns Britain’s entreaties and insults the infamously hot-headed Prince of Thule. Before long diplomacy is abandoned and a furious duel ensues. After Val ends all hopes of Rory’s retaining his crown – by defeating and mildly maiming him – the visitor becomes a harried fugitive running for his life…

With Brian and Patrick’s assistance Valiant escapes Ireland and heads for home where he meets Merlin who has an important prognostication for Arthur. Unfortunately before he can completely reveal it the aged mage is whisked away by enchanting temptress Nimue, leaving Valiant with nothing but frustrating fragments of a vital warning…

Rejoining the king as he struggles against the entrenched Saxons in Kent, Valiant finally deciphers the truncated message and goes about orchestrating the invaders’ ultimate defeat. The crucial first step is to allow himself to be captured and tortured by Horsa’s forces…

The scheme works perfectly and as deep snows give way to spring the crushed and starving enemy are driven from Britain’s shores, allowing the wily tactician time to wonder how his wife fares in sunnier climes. He is eager to join her but sworn companion Gawain has fallen in love with the wrong maiden – again – and by the time the affair ends all he has to show for it is a new, exceedingly homely, inept yet oddly effective servant dubbed Pierre…

When Aleta arrived in the Misty Isles with her three children she found her sister and regent Helene increasingly under the sway of her husband Dionseus. The cagy thug had visions of turning the prosperous and peaceful trading nation into a piratical kingdom raiding and conquering the region. To achieve his aims he had slowly infiltrated the government, padding it with his cronies.

He has no idea of Aleta’s incomparable political acumen and astute manoeuvrings and, after failing to poison her and her heirs, somehow finds himself and all his mercenaries banished without a drop of blood being shed…

Humiliated and infuriated, Dionseus retrenches and begins planning his murderous return at the head of an invasion fleet, just as Valiant and Gawain finally arrive in the Misty Isles. Aleta, delighted to see them, has matters well in hand and prefers that they hang back and let her handle matters her way.

The Queen is grateful however for information provided by Pierre who, after a night of low carousing with servants in town, uncovers a plot by a coterie of nobles who plan to betray her for advancement in Dionseus’ men-only regime…

Eventually, outthought and overmatched in every way, the usurper is utterly defeated and bored Valiant grows even more restless as Aleta sets to reforming her kingdom so that such a coup can never threaten again.

After tedium leads to a ferocious domestic spat the Prince and Gawain resolve to get out of everyone’s hair and go on a pilgrimage to Jerusalem. Of course, no sooner have they arrived in the Holy City than they find themselves in hot water after seeing the plight of a Christian knight.

Thanks to another drunken debauch by Pierre the sly truth is soon revealed. Sir Basil has been held in an impenetrable but easily observed dungeon for a decade: an unwilling Judas Goat used by Sheik Ben El Rasch to trap European knights who would attempt to rescue their fellow and fall captive to a master of the art of ransoming.

The soon to depart occupying garrison of Roman soldiers are too busy preparing for their withdrawal to bother themselves with strictly local affairs so the Sheik has grown rich trading on the good intentions of noble Christian pilgrims and warriors, but now, forewarned, Valiant and Gawain are resolved to teach him a lesson he will never forget…

Sadly they succeed all too well and taking El Rasch hostage leads to them being approached by his deadliest enemies who wish to buy him! Baulking at such barbarism but stalling until they have freed Sir Basil, the Round Table heroes thus incur the wrath of Syrian tribesmen too, but undaunted determine to finish their pilgrimage.

The decade-delayed Basil is eager to join them, but on every step of the quest they are pursued by two furious rival desert factions as keen to kill them as each other…

Although implacable and numerous, the burnoosed hunters have never encountered fighters as cunning, imaginative and skilled as Valiant and his companions. Despite their best efforts – and even the seductive eyes of El Rasch’s daughter – the questors complete their journey and safely head back to the Misty Isles…

During their absence little Arn has grown old enough to notice girls and he does not like them. He and noble playmate Paul make an exception for kitchen-gamin Diane however, since she can sneak them out of the palace, teach them to fish and outfight them both.

When she subsequently saves their lives, Aleta neatly sidesteps all manner of court scandal and disapprobation by declaring her to be for a full year, a royal companion and a boy…

Everything seems spoiled though after the pilgrims return and the lad Diane develops a crush on Gawain. The legendary lover is deeply mortified by the sprite’s attention, but when a palace lothario attempts to get rid of Valiant and pursue the queen, Gawain steps in to defend her honour and is grateful for bold Diane’s help in avoiding a treacherous trap…

Soon however dull peace breaks out once more and before Val and his brother knight can ruin it again Aleta decrees it’s time for the royal family to head North once again…

To Be Continued…

Closing this astonishing epic of daring-dare-deviltry, Brian M. Kane scrutinises in searing detail the history of film and TV iterations in ‘Prince Valiant and the Sacking of Hollywood: The 60th Anniversary of Hal Foster’s Creation on the Silver Screen’, featuring the apparently accursed 1954 movie and Foster’s subsequent starring role on This Is Your Life as well as the 1997 international film remake and animated series The Legend of Prince Valiant

Rendered in a simply stunning panorama of glowing visual passion and precision, Prince Valiant is a non-stop rollercoaster of boisterous action, exotic adventure and grand romance; blending human-scaled fantasy with dry wit and broad humour, soap opera melodrama with shatteringly dark violence.

Beautiful, captivating and utterly awe-inspiring, the strip is a true landmark of comics fiction and something no fan should miss.
© 2014 King Features Syndicate. All other content and properties © 2014 their respective creators or holders. This edition © 2014 Fantagraphics Books. All rights reserved.

Deep Gravity


By Mike Richardson, Gabriel Hardman, Corinna Bechko, Fernando Baldó & various (Dark Horse)
ISBN: 978-1-61655-619-8

Sometimes a straightforward short, sharp movie-blockbuster style yarn in the manner of Aliens or Avatar is all you need to make your day and if so this slim compilation – collecting issues #1-4 of 2014’s Deep Gravity (by storyman Mike Richardson, scripters Gabriel Hardman and Corinna Bechko, illustrator Fernando Baldó, colourist Nick Filardi and letterer Nate Piekos of Blambot®) is just the ticket.

The narrative territory is well-explored but eternally rewarding and begins with a little lesson on cruelly exploited exo-planet GILISE MG452: Poseidon.

Circling a red dwarf, the biological goldmine takes three years to reach from Earth, which is about as long as any human can survive there. Miners, scientists, trappers, security grunts, support staff and techs are all scrupulously rotated out every thousand days or so by Maelstrom Science and Technology Corp which has the sole and exclusive license to mine Poseidon’s extensive resources: mineral, vegetable and most especially animal – where such loose descriptions can be said to apply…

It’s not just the excessive gravity and high background radiation. Poseidon is a wet swampy world of bugs and monsters which all hate humanity…

The story opens as engineer third class Steven Paxon floats into EVA near-disaster fixing a glitch as Deep Space Freighter Vanguard approaches its destination. Inside Captain Chadwick is again arguing with Drummond, the company Efficiency Officer.

The commercial contract to exploit Poseidon is extremely coveted and ferociously defended under the harsh scrutiny of government oversight. With Maelstrom determined to keep profits high, the luxury of fully qualified, First Class – i.e. unionised – technicians and engineers is one the bosses have controversially decided they cannot afford…

The latest tri-annual changeover is about to begin and the next five weeks are going to be phenomenally busy, but as the newcomers undergo orientation – which basically translates as stay in base compound, don’t go anywhere and remember everything here wants to kill and eat you – Paxon is getting increasingly nervous.

The sub-par engineer was once a major player in Maelstrom’s Structural Design Department but took a low paying job just to get to the fetid hellworld. He even stayed awake for the entire trip, unlike the majority of replacements who made the journey in cryo-sleep. As his recently defrosted friend Greg Werner keeps telling him, no woman is worth all that…

They haven’t been on-planet for more than a few hours when disaster strikes. Taking a curious look through the perimeter fence Greg is attacked by a toxic monstrosity which braves the formidable defences. He is envenomed and loses his legs before the security teams can even react…

Already depressed, Paxon then meets Michelle, the girl he chucked everything for and came light years to apologise to, but she’s still angry even after all this time. He has no chance to make amends though, as one of her horrific but valuable specimens breaks loose in the compound at that moment…

The five weeks’ rotation transition is packed with such incidents, delays and debacles, and as departure time looms Paxon still hasn’t resolved his issues with Michelle. That’s when Greg informs him he won’t be going back with him on the return trip. Werner’s injuries are too great and he can’t heal in cryo so he’s stuck on Poseidon until the next ship arrives…

With hours remaining Vanguard is a whirlwind of activity as scientists scurry to secure their mineral cargoes and stow assorted live specimens, but with the clock ticking sudden catastrophe erupts as a series of explosions chop the giant transport ship into isolated sections…

This is where the tale leaps into high gear and I’m not going to spoil the surprises for you.

Suffice it to say that with the remains of Vanguard caught in Poseidon’s gravity well, the surviving humans in high orbit have to get from one rapidly burning and decompressing chunk of dead spaceship to another whilst avoiding all the scared, angry, awake and free monsters running loose and reach the relative safety of the surface, all the while aware that the cause of their impending doom is a human saboteur…

And even if they do escape, it’s only back to a world which is a virtual death sentence…

Fast-paced, gripping and suspenseful, Deep Gravity is a rollicking rollercoaster ride to delight action-lovers and tension-addicts everywhere.
© 2014, 2015 Dark Horse Comics, Inc. All rights reserved.

Spawn of Mars and Other Stories Illustrated by Wallace Wood


By Al Feldstein, Harry Harrison & Wallace Wood (Fantagraphics Books)
ISBN: 978-1-60699-805-2

EC began in 1944 when comicbook pioneer Max Gaines sold the successful superhero properties of his All-American Comics company – including Wonder Woman, Flash, Green Lantern and Hawkman – to half-sister National/DC, retaining only Picture Stories from the Bible. His plan was to produce a line of Educational Comics with schools and church groups as the major target market. He then augmented his core title with three more in similar vein: Picture Stories from American History, Science and World History. The worthwhile but unsustainable project was already struggling when he died in a boating accident in 1947.

His son William was eventually convinced to assume control of the family business and, with much support and encouragement from unsung hero Sol Cohen and multi-talented associate Al Feldstein, transformed the ailing enterprise into Entertaining Comics, consequently triggering the greatest qualitative leap forward in comicbook history…

After a few tentative false starts and abortive experiments, Gaines settled into a bold and impressive publishing strategy, utilising the most gifted illustrators in the field to tell a “New Trend” of stories aimed at an older, more discriminating audience.

From 1950 to 1954 EC was the most innovative and influential publisher in America, dominating the genres of science fiction, war, horror and crime. The company even added a new type of title and another genre with the creation of parody magazine Mad …

This 12th volume of the Fantagraphics EC Library compiles a mind-blowing catalogue of cosmic wonders courtesy of Wallace Allan Wood: one of the greatest draughtsmen and graphic imagineers our art form has ever produced.

Woody was a master of every aspect of the business. He began his career lettering Will Eisner’s Spirit strip, readily moving into pencilling and inking as the 1940s ended and, latterly, publishing. After years working all over the comicbook and syndicated strip industries, as well as in legitimate illustration, package-design and other areas of commercial art, he devised the legendary T.H.U.N.D.E.R. Agents franchise and even created one of the first adult independent comics with Witzend in the late 1960s.

The troubled genius carried the seeds of his own destruction, however. Woody’s life was one of addiction (booze and cigarettes), traumatic relationships, tantalisingly close but always frustrated financial security, illness and eventually suicide. It was as if all the joy and beauty in his existence stayed on the pages and there was none left for real life.

Although during his time with EC Wood became the acknowledged, undisputed Master of Science Fiction art in America, he was equally adept, driven and accomplished in the production of all genres.

This enticingly evocative collection reprints some of his best early science fiction and fantasy masterpieces, re-presented as always, in a lavish monochrome hardcover edition, with supplementary interviews, features and dissertations, beginning with ‘Spawn of Wood’ by Bill Mason, which dissects and appraises the yarns included with forensic discipline and unflinching insight.

Although the usual process at this time was for Gaines and Al Feldstein to plot stories before Feldstein meticulously scripted and laid out each tale for the artists, the worlds of wonder here begin their revelatory orbits with a chilling piece written and illustrated by Wood as ‘Dark Side of the Moon’ (from Weird Fantasy #15 September/October 1950) discloses how the fist lunar landing exposes an alien city of conquerors poised to attack…

Gaines & Al Feldstein were back in charge for ‘A Trip to a Star!’ (Weird Fantasy #16 November/December 1950) as an exploratory excursion far beyond the solar system leads to an astonishing mystery whilst ‘Return’ (Weird Science #15 January/February 1951) sees survivors of an antediluvian and previously unknown race show up on the brink of humanity’s atomic Armageddon to reveal what caused them to flee the planet in ages past…

‘Deadlock!’ was another all-Wood extravaganza (Weird Fantasy #17 January/February 1951), describing a gripping stalemate in space as mankind responded to its First Contact with another star-faring species with typical suspicion. Sadly, the strangers were more like us than different…

A traumatised survivor of the ‘Sinking of the Titanic!’ (Gaines, Feldstein & Wood from Weird Science #6 March/April 1951) built a time-machine to avert the tragedy and became a helpless pawn of destiny, whilst that same month in Weird Fantasy #6 ‘Rescued!’ saw a second ship of Earthly Argonauts fall foul of the cosmic irony which devastated their bold predecessors and ‘The Aliens!’ (Weird Science #7 May/June 1951) detailed another sidereal misapprehension when two belligerent alien species confronted each other and vowed eradication of their newfound foe and its homeworld. Sadly both were on a desolate part of Earth at the time…

“Red Scare” paranoia informed many tales from this time and ‘Breakdown!’ (Weird Fantasy #7, May/June 1951) is one of the best as a distraught wife tries to inform the authorities of imminent invasion only to walk straight into the mind-shatteringly hideous clutches of the infiltrators.

‘The Probers’ (Weird Science #8 July/August 1951) turns the tables on callous human scientists who jump to the wrong conclusions regarding the latest batch of alien guinea pigs whilst that same month in Weird Fantasy #8, all-Wood, ecologically astute saga ‘The Enemies of the Colony’ saw human pioneers on the Galactic Colonization Authority‘s new territory-world drive the wrong predator to extinction – and not live to regret it…

Extraterrestrial biological horror informed ‘The Gray Cloud of Death!’ (Gaines, Feldstein & Wood from Weird Science #9 September/October 1951) as an inimical and voracious thing invades the second ship to voyage to Venus, whilst that month in Weird Science #9 a tragic misunderstanding and itchy trigger-fingers signalled the end of refugees considered ‘The Invaders’ of our world in anther stark parable from Gaines, Feldstein & Wood…

The titular ‘Spawn of Mars’ (Gaines, Feldstein & Wood and also featured in WF #9) detailed the experiences of the first woman explorer on Mars as well as the thing that came back masquerading as her husband…

A brace of yarns from Weird Science #10 November/December 1951 begins with ‘The Maidens Cried’ as spacemen from Earth find themselves beguiled into the bizarre mating processes of beautiful butterfly women whilst ‘Transformation Completed’ offers a stunning moral fable wherein a possessive father uses his new discovery to get rid of his daughter’s “unworthy” suitor by converting him into a woman.

The paranoid Prof comes a cropper because he utterly underestimates his child’s capacity for love and sacrifice…

‘The Secret of Saturn’s Ring!’ was the first of a Gaines, Feldstein & Wood double-bill from Weird Fantasy #10 (November/December 1951), revealing what lurked within that celebrated debris field and how it portended horrific consequences for mankind, whilst ‘The Mutants!’ depicts our selfish bigotry in all its cruelty as the aberrations born in the atomic age are hounded off Earth…

‘The Conquerors of the Moon!’ Weird Science #11 January/February 1952 is a quintessential classic of the form as greedy industrialists steal a portion of Earth’s atmosphere to make the Moon cost-effectively habitable, destroying the birthplace of humanity and consequently laying the seeds of their own destruction, after which Weird Fantasy #11 from the same month offers both the irony-drenched tale of generational colonists undertaking ‘The Two-Century Journey!’ and a time-bending prophecy of inescapable atomic incineration in ‘The 10th at Noon’…

Wry and trenchant black humour resurfaced in ‘A Gobl is a Knoog’s Best Friend’ (Weird Science #12 March/April 1952) as the relationship between Earth spacers and the ship’s dog is misunderstood by aliens before – from the same issue – ‘The Android!’ showed that desire, deception and murder weren’t just facets of mere biology. That month in Weird Fantasy #12 ‘Project… Survival!’ played word games with mythology as mankind sought to survive Armageddon by selecting fragments of Earth to survive aboard rocketship A.R.C.-1 and ‘The Die is Cast!’ gets crushingly literal as explorers find doom and destruction on a desolate flatland plagued by moving mountains…

Shock SuspenStories launched in 1952 and was an anthological anthology – by which I mean that Gaines and Feldstein used it to highlight their other short-story titles by having horror, crime and sci fi yarns in each issue. From #2 (April/May) comes grisly parable ‘Gee Dad… It’s a Daisy!’ which saw explorers find a planet where the inhabitants are as capricious and inadvertently cruel as any earthling 10-year old…

When Wood first began working he formed a studio with a college buddy who would eventually go on to become one of America’s most popular science fiction authors. Working together as writers, pencillers, inkers and letterers it was often impossible to tell who did what.

Short text feature ‘The Enigma of Harrison the Artist’ by Bill Mason covers that uniquely fertile collaboration and includes a glorious Harry Harrison cartoon of his new colleagues in the pulp sci fi watering hole “the Hydra Club” before this volume concludes with a selection of Wood/Harrison EC collaborations beginning with ‘Dream of Doom’ (Harrison script & pencils, Wood inks from Weird Science #12 March/April 1950).

Here a pair of comic creators fall out over creator credit and persistent nightmares after which ‘Only Time Will Tell’ (possibly Gaines, Feldstein with Harrison & Wood from Weird Fantasy #13 May/June 1950) finds a scientist caught in an inescapable time-loop after popping back in time to help himself invent time travel…

Weird Science #13 July/August 1950 unleashed ‘The Meteor Monster’ (Harrison & Wood) which saw a small town slowly succumb to the mental domination of a thing from another world whilst ‘The Black Arts’ (with Harrison inking Wood from Weird Fantasy #14 July/August 1950) offered a rare supernatural horror outing wherein a mousy man tried to used sorcery to get a girlfriend… with disastrous results.

The comicstrip chronicles conclude with an all-Harrison affair as the ‘Machine From Nowhere’ (Weird Science #15 September/October 1950) offers an extremely rare upbeat ending as two scientists stifle their perfectly natural suspicions to help a little flying robot steal uranium for purposes unknown…

Following a delightful ‘Wallace Wood’ caricature by EC colourist and “office girl” Marie Severin, historian S.C. Ringgenberg provides a detailed history of the flawed genius in ‘Wallace Wood’ and this truly captivating compilation closes on another set of ‘Behind the Panels: Creator Biographies’ by Janice Lee and Bill Mason and Ted White’s ‘Crime, Horror, Terror, Gore, Depravity, Disrespect for Established Authority – and Science Fiction Too!: ‘The Ups and Downs of EC Comics: A Short History’ – a comprehensive run-down of the entire EC phenomenon.

The short, sweet, cruelly curtailed EC back-catalogue has been revisited ad infinitum in the decades since its demise. Those amazing yarns changed not just comics but also infected the larger world through film and television to convert millions into dedicated devotees still addicted to New Trend tales.

Whether you are an aged EC Fan-Addict, just a nervous newbie, or simply a mere fan of brilliant stories and sublime art, Spawn of Mars is a book no sane and sensible reader can afford to be without.
Spawn of Mars and Other Stories © 2015 Fantagraphics Books, Inc. All contents © 2015 Fantagraphics Books, Inc. unless otherwise noted. All comics stories and illustrations © 2015 William M. Gaines Agent, Inc., unless otherwise noted. All other material © 2015 the respective creators. All rights reserved.

Usagi Yojimbo book 11: Seasons


By Stan Sakai (Dark Horse Comics)
ISBN: 978-1-56971-375-8

Usagi Yojimbo first appeared in Stan Sakai’s The Adventures of Nilson Groundthumper and Hermy, in 1984’s furry ‘n’ fuzzy folk-fest Albedo Anthropomorphics #1. He soon graduated to a stirring solo act in Critters, Amazing Heroes, Furrlough and Munden’s Bar back-up strips in Grimjack.

In 1955, when Sakai was two years old, the family moved from Kyoto, Japan to Hawaii. Growing up in a cross-cultural paradise he graduated from the University of Hawaii with a BA in Fine Arts, before leaving the state to pursue further studies at Pasadena’s Art Center College of Design in California.

His early forays into comics were as a letterer – most famously for the inimitable Groo the Wanderer – before his nimble pens and brushes found a way to express his passion for Japanese history, legend and the filmic works of Akira Kurosawa and his peers, inspirationally transforming a proposed story about a human historical hero into one of the most enticing and impressive fantasy sagas of all time.

And it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

Although the deliriously expansive period epic stars sentient animals and details the life of a peripatetic Lord-less samurai eking out as honourable a living as possible by selling his sword as a Yojimbo (a bodyguard-for-hire – and, while we’re at it, “Usagi” literally translates as “rabbit”), the milieu and scenarios all scrupulously mirror the Edo Period of Japan – roughly 16th and 17th century AD by our reckoning – whilst simultaneously referencing other cultural icons from sources as varied as Zatoichi to Godzilla.

Miyamoto Usagi is brave, noble, industrious, honest, sentimental, gentle, considerate, artistic, empathetic, long-suffering and conscientious: a rabbit devoted to the tenets of Bushido, he is simply unable to turn down any request for help or ignore the slightest evidence of injustice. As such, his destiny is to be perpetually drawn into an unending panorama of incredible situations.

This evocative and enticing eleventh monochrome medieval masterpiece gathers Dark Horse Comics’ Usagi Yojimbo comicbook (volume 3) #7-12, and the hue-less, line art contents of Usagi Yojimbo Color Special #4 (Green Persimmon).

Following a fondly effusive Introduction from cartoonist Lynn (For Better or For Worse) Johnston, the ever-unfolding adventure resumes with ‘The Withered Field’ as our wandering hero watches swordmaster Nakamura Koji. The former fencing instructor to Lord Hikiji wants to test himself against Ueno, head of the Surodoi School, but the master is absent and his arrogant, haughty students refuse to summon him despite the old man’s succession of victories against them all…

Usagi had also desired to test his skills but instead listens to the incredibly dexterous Koji’s tragic story. Once an important warrior of impeccable status, he was bested in a duel by an unconventional itinerant samurai who rejected the traditional forms of fencing.

Shamed by the defeat Koji took up the Warrior’s Pilgrimage, travelling the land testing and perfecting his skill whilst preparing for a rematch.

As they chat sixteen Surodoi students ambush them, resolved to excise their failure by killing the wanderers. United against the dishonourable attackers, Usagi and Koji efficiently despatch them all and the swordmaster comments on his new friend’s unique combat style…

Once, Miyamoto was simply the son of a small-town magistrate before spending years learning the Way of Bushido from a stern, leonine master who was as much hermit as teacher. The lad learned not just superior technique and tactics, but also Katsuichi‘s creed of justice and restraint which would serve him well throughout his turbulent life…

When Ueno returns he is outraged by his disciples’ presumption and further incensed after finding the bodies of his prodigal pupils. He seeks out Koji and finds him calmly walking with a rabbit ronin. Determined to restore his good name, he grants Koji the long-deferred honour of a duel…

The battle is a wonder of form, grace and precision but upon its grisly conclusion the victorious Koji turns upon Usagi. Having seen his companion fight, the swordmaster has recognised the style which defeated him so long ago and must test himself against it once more.

Unable to dissuade him, the rabbit gives his utmost but is resoundingly defeated. Koji has no intention of killing him and instead tasks Usagi with carrying a message and challenge to his reclusive sensei: the triumphant swordmaster will meet Katsuichi a year hence at a specified place to decide finally and forever whose skill is the greatest…

‘A Promise in the Snow’ then sees the rabbit rover stumble upon a robbery and prevent the death of a merchant. The trader is grievously wounded however and his little daughter Fumiye begs the ronin to carry the rapidly expiring Araki to his home a half-day’s journey away.

The task is an arduous one over avalanche-prone mountains with starving wild beasts and numbing cold sapping his energies and good intentions with every step. Despite nigh-overwhelming odds little Fumiye insistently urges Usagi on, but when he finally brings Araki to safety the rescuer receives a stunning shock…

Political intrigue blossoms once again when a wounded messenger carrying an astounding document staggers into a temple in ‘The Conspiracy of Eight’. Inside Usagi is visiting his new friend Sanshobo and is present when the priest finds a pledge signed by eight High Lords agreeing to rise up against the Shogun. The messenger wears the livery of “Shadow Lord” Hikiji and has been struck down by assassin’s arrows…

Ambitious Hikiji’s name is not amongst the signatories and his role in the scheme cannot be guessed, but Sanshobo knows that the letter will result in great bloodshed whether the conspirators, Shadow Lord or Shogun possesses it. Proof of his contention comes when a band of samurai lay siege to the temple compound, demanding the surrender of the messenger…

As snows fall and temperatures plummet, priest, postulants and ronin enact a furious defence of the sanctuary but ultimately a lone ninja steals the document and brings it to an unsuspected fourth party with her own reasons for keeping it quiet.

Neko ninja clan-chief Chizu secretly prays that this time her erstwhile ally Usagi will keep his nose out of her business …

‘Snakes and Blossoms’ offers a brace of flashback tales wherein the Yojimbo, calmly recuperating as Sanshobo’s guest, finds a moment to share some old stories with his new friend.

‘Hebi’ harks back to a time when the ronin and his crusty companion Gennosuké (an irascibly bombastic, money-mad, bounty-hunting, conniving thief-taking rhino with a heart of gold) were caught in a storm and took shelter in an almost abandoned temple. Gen had to kill a huge, vicious snake to get there but once inside things became even more dangerous as the beast’s demon wife impersonated a nun to get close enough to exact vengeance…

A far more educational parable follows as ‘The Courage of the Plum’ reveals how impulsive student Usagi learned a life-lesson from Katsuichi-sensei one cold spring just as the winter snows began to melt…

After a rousing pin-up the drama recommences with ‘Return to Adachi Plain’ (inked by Sergio Aragonés) as the perpetual nomad’s path brings him back to the battlefield where his karma was decided forever…

Mere months after completing his tutelage with Katsuichi, Usagi was recruited to the personal retinue of Great Lord Mifunė. He advanced quickly and was soon a trusted bodyguard too, serving beside the indomitable and legendary Gunichi. It was a time of great unrest and war was brewing…

In his third year of service, the castle was attacked by Neko ninja assassins and, although the doughty heroes managed to save their master, the Lord’s wife Kazumi and heir Tsuruichi were murdered. Realising ambitious rival Lord Hikiji was responsible, MifunÄ— declared war…

The epic conflict ended on the great Adachigahara Plain when MifunÄ—’s general Todo switched sides and the betrayed Great Lord fell. At the crucial moment Gunichi also broke, fleeing to save his own skin and leaving Usagi to preserve the fallen Lord’s head – and honour – from shameful desecration…

With no master to serve, Usagi became a ronin and began his endless Warrior Pilgrimage…

Far away another portentous interlude occurs as a simple peasant is saved by a dark stranger from a cruel and murderous samurai as they all shared passage between islands in ‘The Crossing’.

Jei is a veritable devil in mortal form, believing himself a “Blade of the Gods”, chosen by the Lords of Heaven to kill the wicked. The maniac makes a convincing case: when he first met Usagi the diabolical spearman was struck by lightning and still survived.

Still pursuing his crusade against evil, Jei has adopted an orphan girl Keiko to aid him, but after saving a life he then perceives it to be an evil one too – as apparently is every other passenger on the unlucky vessel…

A fascinating exploration of warrior spirit is depicted as a defeated general goes deep undercover as farmer in ‘The Patience of the Spider’. Ikeda and his most trusted lieutenants survived the fall of their Lord, adopted a peasant lifestyle and are biding their time until they can rise again to expunge their shameful defeat.

But months turn to decades and the General fully grows into his new role – perhaps too much so…

Usagi resurfaces again when a band of cutthroats at an inn initially select him as a prospective victim before switching sights to another, more affluent-seeming traveller. The rogues soon learn the error of their ways as the enigmatic Oyama Tadanori wipes them out with ease.

Later the stranger encounters Usagi and the ronin recognises ‘The Lord of the Owls’ as an infamous cursed warrior reputed to be able to see death in a person’s eyes. He is not happy to hear the taciturn figure warn him that they will meet again…

More secrets of the Conspiracy of Eight are revealed in ‘The First Tenet’ when Chizu’s deputy Kagemaru exposes her part in the incriminating letter’s theft to Hikiji’s untrustworthy facilitator Lord Hebi. Infuriatingly some wily ninja has doctored the document and the conspirators remain practically anonymous…

Later, as Hebi’s entourage is attacked by assassins, Kagemaru just happens to be nearby with a band of faithful ninjas who rapidly despatch the assailants. It’s not so much the surprise of the counterattack that routs the rogues as shock that the man who hired them is now leading the defence of Hebi…

Attention returns to the Yojimbo as he passes the devastated mansion of Lady Takagi and recalls how, in the aftermath of the Dragon Bellow Conspiracy, he, Gen and female warrior Tomoe were rushing back to inform benevolent young Lord Noriyuki that the crisis had been averted.

After battling their way past hostile forces they were offered a night’s respite by the noble lady but ‘The Obakéneko of the Geishu Clan’ was a were-beast intent on murder and worse and it took all the ronin’s might and plenty of luck to survive until daylight…

The spellbinding storytelling concludes with espionage mystery ‘Green Persimmon’ as a dying samurai of Noriyuki’s Geishu clan entrusts Usagi with a strangely glazed ceramic fruit which simply must reach the young Lord at all costs.

The fragile porcelain artefact attracts the attention of numerous thugs, cutthroats and hired killers but as the Yojimbo carves his way across the country he is unable to fathom its purpose. Only when he meets Tomoe does the Green Persimmon surrender its incredible secret…

This medieval monochrome masterwork concludes with a ‘Gallery’ of seven superb covers to wrap things up with artistic aplomb.

Despite changing publishers a few times the Roaming Rabbit has been in continuous publication since 1987, with over 30 books and collections so far. He has guest-starred in many other series (most notably Teenage Mutant Ninja Turtles and its TV incarnation) and even almost made it into his own small-screen show.

There are high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi comics serial and lots of toys. Sakai and his creation have won numerous awards both within the Comics community and amongst the greater reading public.

Fast-paced yet lyrical, informative and funny, Usagi Yojimbo also bristles with tension and thrills and frequently breaks your heart with astounding tales of pride and tragedy.

Simply bursting with veracity and verve, it is the perfect comics epic: a monolithic magical saga of irresistible appeal to delight devotees and make converts of the most hardened haters of “funny animal” stories.
© 1996, 1997, 1999, 2004 Stan Sakai. Usagi Yojimbo is a registered trademark of Stan Sakai. All rights reserved.

Long John Silver volume II: Neptune


By Xavier Dorison & Mathieu Lauffray, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-072-6

British and European comics have always been far more comfortable with period-piece strips than our American cousins and much more imaginative when reinterpreting classical fiction for jaded comicbook audiences. The happy combination of familiar exoticism, past lives and world-changing events blended with drama, action and, most frequently, broad comedy has resulted in a uniquely narrative art form suited to beguiling readers of all ages and tastes.

Our Franco-Belgian brethren in particular have made an astonishing success out of repackaging days-gone-by but this particularly enchanting older-readers yarn forgoes the broad bellylaughs whilst extending the adventures of literature’s greatest rogue into a particularly engaging realm of globe-girdling thriller.

Robert Louis Stevenson’s Treasure Island was originally serialised from 1881-1882 in Young Folks magazine as Treasure Island or, the mutiny of the Hispaniola, pseudonymous penned by one “Captain George North”.

It was collected and published as a novel in May 1883 and has never been out of print since. A landmark of world storytelling, Treasure Island has been dramatised too many times to count and adapted into all forms of art. Most significantly, the book created a metafictional megastar – albeit at best an anti-hero – as immortal as King Arthur, Robin Hood, Sherlock Holmes, Tarzan or Superman. Almost everything the public “knows” about pirates devolves from the book and its unforgettable, show-stealing one-legged star…

Writer Xavier Dorison was born in Paris in 1970 and graduated business school before moving into storytelling. He works as an author, film writer, lecturer and movie script doctor. He began the award-winning Long John Silver in conjunction with preferred collaborator Mathieu (Prophet) Lauffay in 2006, with the last volume released in 2013.

Lauffay is also a Parisian born in 1970. He spends his days illustrating, drawing comics, crafting RPGs and working as a concept designer for movies. His art has graced such international items as Dark Horse Comics’ Star Wars franchise, games like Alone in the Dark, the album Lyrics Verdun, February 21, 1916 – December 18, 1916, Tarzan and many more…

Their continuation of the piratical prince is a foray into far more mature arenas set some years after the affair of the Hispaniola and ranges far and wide: from foggy, oppressive England to the vast, brooding inner recesses of the Amazon.

What has Gone Before: 1785 and treasure-hunting Lord Byron Hastings has finally found the lost city of Guiana-Capac but now needs further funds to exploit this promising City of Gold.

In England, his profligate and wanton wife Lady Vivian has been enjoying herself too much and is with child by lecherous neighbour Lord Prisham. With a baby in her belly and a husband gone three years, she is considering having Byron declared dead and undertaking a hasty remarriage…

Suddenly shattering those plans is her despised brother-in-law who turns up with an old native named Moxtechica bearing a message and map from her long-lost husband. Prudish and cruel Royal Naval officer Edward Hastings delights in telling the scheming strumpet he abhors that his brother has succeeded and now orders her to sell everything… including all the treasured family possessions, manor house and lands she brought to the marriage…

Byron has named Edward sole Proxy and the martinet delights in giving the high-born trollop Vivian her marching orders. He strongly urges her to confine herself to a convent and save them all further shame and disgrace…

Raging in front of her conniving maid Elsie, the Lady considers a number of retaliatory tactics before settling upon the most bold, dangerous and potentially rewarding. After announcing to the stunned Edward that she will accompany him to South America and reunite with her beloved husband, the fallen noblewoman seeks out a doctor to take care of the “problem” she is – for the moment at least – still secretly carrying…

Dr. Livesay is a decent, god-fearing soul who has led a quiet, prosperous life since his adventures on Flint’s Island. However, it is not her current condition which has brought Vivian to the physician’s door, but rather persistent tales of a scurrilous former acquaintance; a formidable, peg-legged rogue with a reputation for making life’s difficulties disappear…

Against his better judgement, Livesay capitulates to Lady Vivian’s urgings, introducing her to retired sea-cook John Silver. Amidst the (alleged) ex-pirate’s inner circle of scary-looking confederates she relates the story of the Spaniard Pizarro‘s discovery of a City of Gold and how, centuries later, her husband has reclaimed it.

The rest of her sorry tale tumbles out. She plans to travel there with a few capable men – and the far-from-willing Elsie – to make those riches her own. She needs Silver and his colleagues to infiltrate Edward’s crew, seize the ship he has chartered and complete the voyage under her command…

Unable to convince Vivian to desist or Silver to reject her offer, Livesay reluctantly joins them in vain hopes that he can keep the debased woman from mortal harm. Silver is hiding a debilitating and soon-to-be-fatal case of malaria, but still orchestrates his own hiring before packing the Neptune with suitable scoundrels and compelling Lady Vivian to sign a sacrosanct Pirates Contract. With all the various schemers believing their own plans are proceeding satisfactorily, the Neptune sets off for the Americas, but at the last moment Silver suffers a major setback when rival rogue Paris inveigles his way into the crew…

Volume two commences with the voyage well under way and the crew – Silver’s men, Paris’ contingent and even Captain Edward Hastings’ innocent hires – all slowly succumbing to the Sea Cook’s glib tongue and fascinating tales of the Red Brotherhood. Only Hastings’ lieutenants Dantzig and Van Horn have any inkling of the battle of wills occurring below decks, but the shaky détente is shattered after duplicitous Elsie tries to expose Lady Vivian’s plans only to suffer a tragic “accident” when a huge load of storage barrels falls upon her.

Hastings knows all too well that his ship is filled with men just waiting for him to pilot them to the mouth of incomprehensible wealth. Thus he rules with a rod of iron and full naval discipline just to stay alive.

Boy seaman Jack O’Kief is a protégé of Paris, but Silver has developed a fondness for the lad. That relationship is tested to the limit when Hastings declares Jack responsible for the maid’s death and has him brutally flogged to force the Sea Cook’s hand.

A vicious and prolonged battle of wills follows, pushing the crew to the edge of mutiny as Hastings stalls in making final landfall and Jack’s life slowly ebbs away…

Tensions come to a tragic head as a colossal storm pushes the Neptune inexorably towards its foregone destination and another death sparks the inevitable mutiny, appalling bloodshed and a red-handed settling of many scores…

Literally above it all, the shaman Moxtechica rides out the tempest above and the savage battle of the white men below, patiently waiting to see what the calm of dawn will bring…

To Be Continued…

Tense, evocative, suspenseful and shockingly powerful, these further exploits of Long John Silver are a modern masterpiece of adventure fiction worthy of Stevenson’s immortal adventure which should even convince a few more folks to actually read the original novel. © Darguad, Paris, 2008 by Dorison & Lauffray. All rights reserved. English translation © 2011 Cinebook Ltd.