Set to Sea


By Drew Weing (Fantagraphics Books)
ISBN: 978-1-60699-771-0

Win’s Christmas Gift Recommendation: Alluring, Tantalising and totally Satisfying… 9/10

Graphic novels have been around long enough now that certain subdivisions have developed.

Many are superhero sagas stuffed with visual Sturm & Drang, others canny crime capers, haunting horror stories or quirky comedies. Age targeting and other demographics apply too, with some books intended for mature readers whilst others are designed to appeal mostly to youngsters.

Happily there are still those others which defy simple categorisation: the heartfelt results of earnest, talented creators letting themselves go where their unfettered imaginative minds take them. Sometimes they’re simply a good strong tale, beautifully told and universally appealing.

Such a craftsman is Drew Weing, who currently delights with his web-comic The Creepy Files of Margo Maloo, but first came to notice with a subversively mesmerising tale of maritime fortitude in 2010.

Now that sublime and out-of-print yarn is back as a deliciously handy, pocket-sized softcover reissue that will – if there’s any justice – finally make him a household name amongst lovers of tall tales and comic treasures.

This beguiling, irresistibly stirring salty saga follows an indigent poet and aspiring barfly with a taste for maritime verse whose lack of true inspiration is dramatically cured when he is press-ganged aboard a Hong-Kong Clipper and forcibly learns the true life of a globe-girdling mariner.

Initially resistant to a life afloat, a terrifying brush with death and battle against rapacious pirates opens the poet’s eye and forces him to accept the only life he could ever truly enjoy.

As the years and a myriad of exotically different lands pass by he even manages, whilst traversing the world for joyous, raucous decades, to satisfy his artistic leanings into the bargain and finally discover where his heart truly lies…

Magically circular in structure and beautifully drawn in a worshipful blend of Elzie Segar, traditional woodcut prints and, I suspect, a touch of Jeff Smith’s Bone and Tony Millionaire’ wonderful confections (see Drinky Crow’s Maakies Treasury) this superbly rough ‘n’ tumble monochrome epic collects the impressive original online comic into a salty, panel-per-page paean to the value of true experience over romantic fantasy, and even manages to be a telling examination of the role of the arts in life.

A true graphic odyssey which any lover of a dream-life must see, this eternally fresh yet solid entertainment is a genuine “must read”.

Captain’s Orders…
© 2014 Drew Weing. All rights reserved.

Magneto: Infamous


By Cullen Bunn, Gabriel Hernandez Walta, Javier Fernandez & various (Marvel/Panini UK)
ISBN: 978-1-84653-618-2

Win’s Christmas Gift Recommendation: Solid, Mature Superhero Storytelling… 8/10

Cover-dated September 1963, X-Men #1 introduced gloomy, serious Scott “Slim” Summers (Cyclops), ebullient Bobby Drake AKA Iceman, wealthy golden boy Warren Worthington III – codenamed Angel – and erudite, brutish genius Henry McCoy as The Beast.

These teens were very special students of Professor Charles Xavier, a wheelchair-bound telepath dedicated to brokering peace and achieving integration between the sprawling masses of humanity and Homo Superior: an emergent off-shoot race of mutants with incredible extra abilities.

That first issue also introduced their murderous and utterly evil arch nemesis Magneto: a terrifying and supremely powerful radical menace determined to seize the world for mutantkind and enslave or destroy humanity. The master of magnetism quickly became one of the early Marvel Universe’s A-List villains.

Over the years, however, a wealth of transformations, introspective investigations and personal re-evaluations turned the monster into a too-often misunderstood freedom fighter for his own kind and increasingly an ally of the ever-evolving X-Men.

Then, during the cataclysmic events of Avengers versus X-Men, staunch and steadfast Cyclops – transformed and possessed by the overwhelming Phoenix Force – killed his beloved father-figure Xavier and in the devastating aftermath united with former comrade Magik and occasional enemies Emma Frost and Magneto in a hard-line alliance devoted to preserving mutant lives at all costs: even, if necessary, by sacrificing human ones.

This new attitude appalled many of their former associates and created a schism in the ranks of Xavier’s many protégés.

The quartet instituted their own training academy – The New Charles Xavier School – and began drilling a new generation of mutants in the tactics of survival in a covert college dedicated to training mutants to fight and survive rather than placidly wait for mankind to turn on them.

The tutors, whose powers had all been radically curtailed in the battle against the Phoenix, also began a public campaign to win a place in the world for mutants, operated under the guise of terrorist group The Extinction Team.

Throughout his time with the group the war-weary elder continued to pay a deep game and, as this volume (collecting issues #1-6 of Magneto volume 3, March-July 2014) commences, he has left them and returned to old ways and his primary purpose…

Written by Cullen Bunn and grittily illustrated by Gabriel Hernandez Walta and Javier Fernandez, the tripwire-taut suspense begins in Missouri as witnesses describe a baroque and grotesque execution carried out by a man who could manipulate metal and who accused his victim of “crimes against evolution and genetic genocide”…

Magneto has used many names since his powers first manifested in a Nazi concentration camp during WWII, but now, with his once planet-wrecking potentialities reduced to merely moving around objects no heavier than a man could lift with flesh, bone and muscle, his priorities have changed. Now he is a creature of terror again, dealing final judgement to those who would eradicate mutants like some stain or mistake of nature…

Subject of a global manhunt by S.H.IE.L.D. – and lesser law-enforcement agencies – Magneto is restlessly travelling from region to region acting as a Homo Superior Punisher, protecting and avenging his people when human authorities can’t or won’t.

Now his travels have brought him to Mountain Air, California where a guilt-stricken vagrant has turned himself in after murdering three mutants. The magnetic menace is not prepared to leave such a killer to indifferent human justice…

However when he blasts into the Courthouse to administer his sentence the helpless, terrified indigent suddenly morphs into an Omega Sentinel and attacks him.

Quickly dispatching the cyborg mutant-hunter, the magnetic avenger is horrified to realise that the scared and totally bewildered human had no idea of the mechanical monster lurking within…

Whilst S.H.I.E.L.D Special Agents Rodriguez and Haines dog his heels, the master of magnetism backtracks the vagrant’s trail to a huge shanty-town where hundreds of dispossessed families cluster together, economic victims eking out a communal existence until they can break back into the society that abandoned them.

Welcomed as just another victim/loser to the spartan community of Down Acres, the punisher discovers that the tent city provokes long-buried memories of the Nazi-controlled Warsaw ghetto little Max Eisenhardt grew up in. The aged undercover vigilante realises that the same type of unfeeling monsters are at work here; kidnapping unwitting humans for raw materials and rebuilding them as stealth sentinels to hunt down mutants.

When the pressgang turns up to take more human fodder, Magneto is waiting…

By the time Haines and Rodriguez arrive, he is gone, following the Sentinel makers’ trail to a factory facility he will not allow to exist for one moment longer. However with his might so severely curtailed, the death and destruction he envisages has to be carried out at close quarters and preferably face-to-face…

His gory task concluded, Magneto travels to the Adirondack Mountains to destroy a secret base where religious fundamentalist sect The Purifiers experiment on mutant children before turning his angry attention to the constantly re-cloned mutant team known as The Marauders…

Human Briar Raleigh had been stalking Magneto for years. A survivor of one of his earlier rampages, the enigmatic manipulator offers her services to him as a skilled information-gatherer, providing data on the latest incarnation of Marauders for her own unspecified reasons.

The Marauders are all mutants, servants of genetic zealot Mr. Sinister, tasked with eradicating the crazed biologist’s failed experiments and anybody he considers a threat or valueless. The number of their own people they have callously slaughtered is incalculable and Magneto dearly wants to find these too-long unchecked race-traitors.

Entering into a cautious alliance with Briar, Magneto meticulously and permanently deals with Scalphunter, Prism, Scrambler, Arclight, Harpoon, Riptide and Blockbuster but simply executing the oft-cloned killers is not his ultimate goal. By finding where the next generation are maturing and deftly reprogramming them, the mutant avenger expects to add to his own growing arsenal of resources…

To Be Continued…

Non-stop visceral action, shocking suspense and a roaring sense of social injustice underpin this excessively grim and noir-tinted saga, exploring a savage genetic realpolitik that will astound and engage readers from bleak start to explosive finish.

This compulsive read also includes a gallery of covers and variants by Paolo Rivera, Chris Samnee & Matthew Wilson, Declan Shalvey & Jordie Bellaire, John Cassaday, Michael Del Mundo, Gurihiru Studios, Skott Young, Jerome Opena, Mark Brooks and Stephanie Hans plus added extras provided by AR icon sections (Marvel Augmented Reality App) which give access to story bonuses once you download the code – for free – from marvel.com onto your smart-phone or Android-enabled tablet.
™ & © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

I’d Love to Draw!


By Andrew Loomis (Titan Books)
ISBN: 978-1-78116-920-9

Win’s Christmas Recommendation: a superb, old-school introduction to peace and recreation… 9/10

There are a host of books both academic and/or instructional designed to inculcate a love of comics whilst offering tips, secrets and an education in how to make your own sequential narratives.

There are far more intended to foster and further the apparently innate and universal desire to simply make art and make it proficiently and well. There are however, precious few that do it with as much style, enthusiasm, delight and cunning craft as this latest re-release by one of the most influential and meritorious masters of illustration America ever produced.

William Andrew Loomis was born in Syracuse, New York in 1892. He grew up in Zanesville, Ohio during the period when almost all published illustration was crafted by talented hands rather than mechanical contrivances like cameras.

Aged 19, he moved back to New York to study under George Bridgman and Frank DuMond at the Art Students League before enlisting to fight in The Great War.

On returning to America Loomis studied at the Art Institute of Chicago whilst setting up his own agency as a jobbing illustrator. Successful from the start, he began supplementing his income during the 1930s by teaching at the American Academy of Art and eventually started compiling his lecture and class material into such popular and effective instructional tomes as Fun With a Pencil and Figure Drawing for All It’s Worth.

His many beautiful and inspirational books influenced generations of artists before eventually slipping out of print, but in recent years Titan Books have been gradually resurrecting them.

This latest tome (with an Introduction and a lavishly informative commentary by comics legend and grateful fan Alex Ross) continues the master’s good works in an epic-scaled (315 x 235mm) luxuriously sturdy monochrome hardback which is a treasure to behold. Even when demonstrating the simplest stance or construction shape, Loomis’ utter joy in putting lines or shapes or shades on paper shines through…

This deeply idiosyncratic, wonderfully expansive and copiously illustrated collection begins with ‘Getting Started’: explaining the theory of ‘Basic Forms’ whilst offering page after page of illuminating examples before carefully and enthusiastically getting to grips with the thorny discipline of ‘Perspective’ in all its daunting forms.

The third pillar of artistic accomplishment is tackled head-on in ‘Light’ with a plethora of examples and exercises explaining all the necessities and useful tricks before the comfortable crash-course gravitates to Part Two and ‘Getting the Fun Out of It!’

Here the first port of call is perfecting ‘The Head’ which incorporates basic construction, carriage, positions and techniques before moving on to caricature and portraiture, after which ‘The Figure’ meticulously traces body form and development from stick-skeletons and sketch layouts to varieties of rendering, fast action visual notation, The Nude and the fundamentals of full illustration.

The foundation course concludes with the third and most important part: ‘The Fun of Sketching’: opening with an effusive overview of the practice of ‘Sketching’ incorporating Line and Form Combined, Exaggeration to Project Character, Solid or Tonal Caricature, Portrait Sketching and much, much more.

Everything ends in an enthralling and enthusiastic ‘Closing Chat’ from the great man encouraging everyone to pick up a pencil and get on with it…

Loomis died in 1959 with one last art manual – Eye of the Painter & Elements of Beauty – published posthumously, yet his professional artistic philosophy, folksy wit and great personal charm still shine throughout this book. His gentle yet thorough instruction of the eternal unchanging verities of visual creation still makes the rewarding act of drawing not only achievable but desirable for everyone.

Perhaps this splendid volume is aimed more squarely at the progressing cartoonist, rather than at utter neophytes, and provides as much a philosophy of creativity as strict instruction, but I’d Love to Draw! will well serve any budding artists and storytellers whilst keeping idle hands and minds amused, absorbed and entertained for hours. If you already have the urge to make pictures but want a little encouragement, this marvellous manual will offer a steadying hand and all the support you could dream of.

© Andrew Loomis, The Estate of Andrew Loomis 2014. All rights reserved.

Introduction and additional text © Alex Ross 2014.

Storm


By Tim Minchin, DC Turner, Tracy King & various (Orion)
ISBN: 978-1-4091-5625-3 (tpb): 978-1-4091-5209-5 (HB): 978-1-4091-5210-1(eBk)

Win’s Christmas Gift Recommendation: a cartoon bible of common sense… 10/10

The world is a magical, wondrous place stuffed with miracles and mysteries.

However there’s not one single atom of it that depends on the eldritch, mystic or supernatural and none of it – or the greater universe around it – is wrought from the efforts of supreme beings or operated on principles of forgotten lore denied us common folk.

It’s all explainable, utterly rational and absolutely subject to revision by us every time we find out or disprove something that previously has been a puzzle. To do otherwise is nothing less than a crime against humanity.

No Gods, no ghosts, no witchcraft, no magic crystals. Got it?

It’s amazing how many people haven’t and how the latest anti-science fad or fashion can cause genuine harm to the world, deprive generally sensible folk of their money and too often make dinner parties a theatre of war…

Tim Minchin is a creative whirlwind and multi-media entertainment polymath originally from Australia who performs musical stand-up comedy, composes award-winning stage musicals like Matilda and acts in hit shows like Jesus Christ, Superstar.

He’s very smart, very funny and doesn’t believe in goblins or faith-healing.

In 2006 his 90-second diatribe ‘If You Open Your Mind Too Much Your Brain Will Fall Out (Take My Wife)’ – a “refutation of the plausibility of astrology, psychics, homeopathy and an interventionist God” impressed and delighted fans. In 2008, after a close encounter with a pontificating new-agey nitwit at a party where the reasonable, rationalist Mr. Minchin politely opted not to contest a stream of bubble-headed nonsense, he took his ire and indignation and turned it into a piece of true inspiration: a beat poem, Socratic dialogue and “anthem for critical thinkers”…

It’s a very funny, edgy slice of entertaining refutation and I-wish-I’d-said-that-ism which was used as the closer for the Ready For This? Tour for more than two years.

In Britain animators/illustrators/producers Dan “DC” Turner and Tracy King saw the show and determined that at all costs they must turn that paean to logic and sense into an animation and, as described in the Introduction by Tim Minchin and the Afterword by Turner and King, after some wheeler-dealing, they did just that.

Storm became an internet sensation with three million hits on YouTube after its launch in 2011, and now the artists and Tim have completely reworked that cartoon sensation into an astoundingly compulsive and scathingly funny graphic novel which opens at an intimate soiree in North London where the narrator and his wife sit down to sup with friends and are force-fed a stream of nonsensical blather by a beautiful girl with a tattoo of a fairy.

Her name is Storm and this time the quiet man she inanely and arrogantly lectures is not going to hold his tongue…

By turns tense, barbed, hilariously evocative and furiously cathartic, this stunning visual feast delivers the barrage of scathing sense we’ve always wanted (but been too polite) to unleash on evolution-deniers, pseudo-scientists, astrological aroma-therapy advocates, vaccination-withholders, ghost-chasers and every other stripe of pontificating irrationalist in a graphic tumult of colour, line and typography that will simultaneously stun and galvanise.

This magnificent reinterpretation also includes a Foreword by Neil Gaiman, Biography pages for Minchin, Turner & King and – because it’s all about the fun – a selection of variant covers by Ricky Earl, Freya Harrison, Andy Herd, Dave “Swatpaz” Ferguson and Stuart Mason & Rachael King which might have graced the issues had this yarn been serialised as comicbooks rather than released as a complete book…

There has been and always will be a valuable and cherished place for fantasy, imagination and all the wild and woolly boggles and phantasms of a rich realm of tradition and ignorance. Indeed I believe it’s absolutely necessary for every child to be fully acquainted with all aspects of fairies and spectres and wish-fulfilling rings and lamps, but there comes a time when they must retire to a place of nostalgia and fun, regularly revisited for amusement but never, never, never used to dictate the content of school curricula, divert funds from genuine medical research or be employed as justification to persecute whole sectors of society or even one single “different” individual…

Storm is an edgy pictorial tour de force that will delight and enchant readers who love the funny and fantastic but never forget where the horizons of fantasy end and the borders of imagination begin…

Text © Tim Minchin 2014. Illustrations © Tracy King and Daniel Charles Turner 2014. All rights reserved.
Storm will be published on October 16, 2014 and available in trade paperback and eBook formats as well as in a 1000 copy Limited Edition Deluxe Hardback with extra content.

Usagi Yojimbo book 9: Daisho


By Stan Sakai (Dark Horse Comics)
ISBN: 978-1-56971-259-7

Despite changing publishers a few times the Roaming Rabbit has been in continuous publication since 1987, with more than 30 collections and books to date. He has guest-starred in many other series (most notably Teenage Mutant Ninja Turtles and its TV incarnation) and even almost made it into his own small-screen show.

There are high-end collectibles, art prints, computer games and RPGs, a spin-off sci-fi comics serial and lots of toys. Author Sakai and his creation have won numerous awards both within the Comics community and amongst the greater reading public.

Usagi Yojimbo (which translates as “rabbit bodyguard”) first appeared as an extra in anthropomorphic comedy The Adventures of Nilson Groundthumper and Hermy which premiered in 1984 amongst assorted furry ‘n’ fuzzy folk in Albedo Anthropomorphics #1.

He subsequently graduated to a solo-starring act in Critters, Amazing Heroes, Furrlough and the Munden’s Bar back-up series in Grimjack.

In 1955, when Stan Sakai was two years old, his family moved to Hawaii from Kyoto, Japan. He left the University of Hawaii with a BA in Fine Arts, and pursued further studies at Pasadena’s Art Center College of Design in California.

His early forays into comics were as a letterer – most famously for the inimitable Groo the Wanderer – before his nimble pens and brushes found a way to express his passion for Japanese history, legend and the works of Akira Kurosawa and his peers, after which Sakai transformed a work-in-progress about a human historical hero into one of the most enticing and impressive fantasy sagas of all time.

Its engaging protagonist is a Bushido bunny and it’s still more educational, informative and authentic than any dozen Samurai sagas you can name…

Although the deliriously peripatetic and expansive period epic stars sentient animals and details the life of a wandering Samurai eking out as honourable a living as possible by selling his sword as a Yojimbo (bodyguard-for-hire), the milieu and scenarios all scrupulously mirror the Feudal Edo Period of Japan (roughly the 17th century AD by our Christian reckoning) whilst simultaneously referencing other cultural icons from sources from Zatoichi to Godzilla.

Miyamoto Usagi is brave, noble, industrious, honest, sentimental, gentle, artistic, empathetic, long-suffering and conscientious: a born soldier whose master has been murdered, now devoted to the spiritual tenets of Bushido. He simply cannot turn down any request for help or ignore the slightest evidence of injustice. As such, his destiny is to be perpetually drawn into an unending panorama of incredible situations.

The title was as much a nomad as its star. This guest-star-stuffed eighth monochrome masterpiece marshals yarns released by Mirage Publishing as Usagi Yojimbo volume 2, #7-14, and comes with an Introduction from writer James Robinson, after which the medieval mystery play resumes with ‘The Music of Heaven’ wherein Miyamoto and a wandering flock of tokagé lizards (ubiquitous, omnivorous reptiles that populate the anthropomorphic world, replacing scavenger species like rats, cats and dogs in the fictitious ecosystem) encounter a gentle, pious priest whose life is dedicated to peace, music and enlightenment…

When their paths cross again later, the ronin is almost murdered by a ruthless assassin who has killed and impersonated the holy man Komuso in an attempt to catch Usagi off guard…

Evocative and movingly spiritual, this classic of casual tragedy perfectly displays the vast range of storytelling Sakai can pack into the most innocuous of tales.

More menaces from the wanderer’s past reconnect in ‘The Gambler, The Widow and the Ronin’ as a professional gambler who fleeces villagers with rigged samurai duels plies his shabby trade in just another little hamlet.

Unfortunately this one is home to his last stooge’s wife, and whilst his latest hired killer Kedamono is attempting to take over the business, to make matters worse the long-eared nomad who so deftly dispatched his predecessor Shubo has just strolled into town looking for refreshments…

Again forced into a fight he doesn’t want, Miyamoto makes short work of blustering Kedamono, leaving the smug gambler to safely flee with the entire take. Slurping back celebratory servings of Saké, the villain has no idea that the inn where he relaxes employs a vengeful widow and mother who knows just who really caused her man’s death…

‘Slavers’ then begins a particularly dark journey for the ronin as Usagi stumbles across a boy in chains escaping from a bandit horde. Little Hiro explains how the ragtag rogues of wily “General” Fujii have captured an entire town and are making the inhabitants harvest all their crops for the scum to steal…

Resolved to save them the rabbit infiltrates the captive town as a mercenary seeking work, but is soon exposed and taken prisoner.

‘Slavers Part 2’ finds Miyamoto stoically enduring the General’s tortures until the boy he saved bravely returns the favour, after which the Yojimbo’s vengeance is awesome and terrible.

However even as the villagers rebel and take back their homes and property, chief bandit Fujii escapes, taking Usagi’s daishō (matched long and short swords) with him.

As previously seen, to take a samurai’s swords is to steal his soul, and the monster not only has them but continually dishonours them by slaughtering innocents as he flees the ronin’s relentless pursuit.

‘Daisho – Part One’ opens with a hallowed sword-maker undertaking the holy methodical process of crafting blades and the harder task of selecting the right person to buy them. Three hundred years later, Usagi is on the brink of madness as he follows the bloody trail of Fujii, remorselessly picking off the General’s remaining killers whilst attempting to redeem those sacred dispensers of death…

The chase leads him to another town pillaged by Fujii where he almost refuses to aid a wounded man until one of the women accuses him of being no better than the beast he hunts…

Shocked back to his senses Miyamoto saves the elder’s life and in gratitude the girl Hanako offers to lead him to where Fuji was heading…

‘Mongrels’ then changes tack as erstwhile ally and hard-to-love friend Gennosuké enters the picture. The irascibly bombastic, money-mad bounty-hunter and conniving thief-taker is on the prowl for suitably profitable prospects when he meets the Stray Dog: his greatest rival in the unpopular profession of cop-for-hire.

After some posturing and double-dealing wherein each tries to edge out the other in the hunt for Fujii they inevitably come to blows and are only stopped by the fortuitous intervention of the rabbit ronin…

‘Daisho – Part Two’ sees the rugged individualists come to a shaky truce in their overweening hunger to tackle the General. Mistrustful of each other they nevertheless cut a swathe of destruction through Fujii’s regrouped band, but even after the furious ronin regains his honour swords there is one last betrayal in store…

Older, wiser and generally unharmed, Gen and Usagi then part company again as ‘Runaways’ once more takes a peek into Usagi’s past. Stopping in a town he hasn’t visited in years, the rabbit hears a name called out and his mind goes back to a time when he was a fresh young warrior in the service of Great Lord MifunÄ—.

Young princess Takani Kinuko had been promised as bride to trustworthy ally Lord Hirano and the rabbit had been a last-minute replacement as leader of the “babysitting” escort column to her impending nuptials.

When an overwhelming ambush destroyed the party, Usagi was forced to flee with the stuck-up brat, both masquerading as carefree, unencumbered peasants as he strove to bring her safely to her husband-to-be through a seeming army of ninjas killers.

The poignant reverie concludes in ‘Runaways – Part 2’ as valiant hero and spotless maid fell in love whilst fleeing from the pitiless, unrelenting marauders on their heels. Successful at last, their positions naturally forced them apart once she was safely delivered.

Shaken from his memories the ronin moves on, tragically unaware that he was not the only one recalling those moments and pondering what might have been…

This emotional rollercoaster ends on a note of portentous foreboding with ‘The Nature of the Viper’, opening a year previously when a boisterous, good-hearted fisherman pulled a body out of the river and nursed his amazingly not dead catch slowly back to health. If he expected gratitude or mercy the peasant was sadly mistaken, as the victim explained whilst killing as soon as he was able.

Jei is a veritable devil in mortal form, believing himself a “Blade of the Gods”; singled out by the Lords of Heaven to kill the wicked. The maniac makes a convincing case: when he stalked Usagi the monster was struck by a fortuitous – or possibly divinely sent – lightning bolt and is still keen to continue his quest…

This medieval monochrome masterwork also includes a gallery of covers to charm and delight one and all.

Fast-paced yet lyrical, informative and funny, and always astoundingly action-packed, Usagi Yojimbo alternately bristles with tension and thrills and frequently breaks your heart with irresistible tales of pride, triumph and tragedy.

Simply bursting with veracity and verve, this is a perfect comics experience: monolithic, magical tales of irresistible appeal that will delight devotees and make converts of the most hardened hater of “funny animal” stories.
Text and illustrations © 1994, 1995, 1998 Stan Sakai. All other material and registered characters are © and™ their respective owners. Usagi Yojimbo and all other prominently featured characters are registered trademarks of Stan Sakai. All rights reserved.

Batman: Monsters


By James Robinson, Warren Ellis, Alan Grant, John Watkiss, John McCrea, Quique Alcatena & various(DC Comics)
ISBN: 978-1-4012-2494-3

In 1989, when DC found the world had gone completely Bat-crazy for the second time in twenty-five years, they quickly supplemented the Gotham Guardian’s regular stable of comicbooks with a new title designed to redefine the early days and cases of a revamped and revitalised Caped Crusader.

Three years earlier the publisher had boldly begun to retcon their entire ponderous continuity via the landmark maxi-series Crisis on Infinite Earths; rejecting the concept of a vast multiverse and re-knitting time so that there had only ever been one Earth.

For new readers, this solitary DC world provided a perfect place to jump on at the start: a planet literally festooned with iconic heroes and villains draped in a clear and cogent backstory that was now fresh and newly unfolding.

Many of their greatest properties were graced with a reboot, all employing the tacit conceit that the characters had been around for years and the readership were simply tuning in on just another working day.

Batman’s popularity was at an intoxicating peak and, as DC was still in the throes of re-jigging the entire narrative continuity, his latest title presented multi-part epics rewriting established villains and classic stories: infilling the new history of the re-imagined, post-Crisis hero and his entourage. The added fillip was a fluid cast of premiere and up-and-coming creators each getting “their shot” at one of the most iconic figures of the industry

Most of the early story-arcs were collected as trade paperbacks, and helped jump-start the graphic novel sector of the comics industry, whilst the careful re-imagining of the hero’s early days gave fans a wholly modern insight into the highly malleable core-concept.

Later collections took a more selective approach, such as this one gathering Batman: Legends of the Dark Knight #71-73, 83-83 and 89-90: mini-epics which could be comfortably grouped together under the theme of Monsters…

After two seemingly unconnected murders in Gotham, ‘Werewolf’ (by James Robinson & John Watkiss from B:LDK #71-73, May to July 1995) finds the Dark Detective prowling the streets of London…

The killings are completely dissimilar: one a cool, precise hit by a professional and the other a savage, brutal attack by something strong and probably inhuman. The victims are only linked by their relationship to the Wayne Foundation.

The assassinated Fitzroy was investigating money-laundering in the London office whilst mauled and mutilated Dr. Hugh Downs had, at the behest of great friend Alfred Pennyworth, recently taken up a position with the company in America.

The latter death is further complicated by an eyewitness who swears the attacker was a werewolf…

Linking Downs’ murder to two similar killings overseas, soon hero and valet are stalking foggy London streets and moody rooftops in search of answers. As the hitman who most likely killed Fitzroy also hails from the Seat of Empire, Batman wastes no time in rousting the local underworld in search of ruthless mercenary Captain Carruthers and discovers the ex-Foreign Legionnaire used to be called Le Loup – “the Wolf”…

Unlike Gotham where the unwelcome vigilante is barely tolerated by the police, in London Batman is eagerly welcomed by Inspector Colman Nash, who first meets the masked avenger at an abattoir where the grisly remains of the two Wayne Foundation executives Fitzroy had been investigating are found hanging on meathooks.

With his butchered former employees’ guilt apparently confirmed, the Dark Knight then focuses on the werewolf’s English kills. That trail leads to a confrontation with psychotic East End gang lord Tommy Twist whose even crazier brother Danny was the second victim of the lethal lycanthrope…

Danny was a loan shark who died after putting the squeeze on defaulting maverick inventor Charles Blake, who has since gone missing. Possibilities start to gel when Batman – in cunning disguise – interviews the widow of the first mauled corpse and discovers that her first husband was the odd duck and person of interest Charles Blake…

With the more outré case seemingly solved but for an arrest, Batman turns his attention to finding Curruthers but is soon distracted by New Age celebrity Raven Maguire who claims the Werewolf is a primal god-beast that she and her acolytes have a right and duty to worship…

Days pass and the two cases remain frustratingly stalled until Batman tracks Curruthers to Docklands. However, after a blistering battle the hero only manages to hold onto the killer’s blood-money as the ferociously competent soldier-of-fortune spectacularly escapes to wreak more mayhem and vengeance…

When Batman returns to Scotland Yard, Nash has a lead on two more prospective victims Blake has targeted, but as the Dark Knight rushes to Belgravia, in a wave of roiling fog the Werewolf jumps him…

Smart, moody and action-packed, this yarn is actually a savvy classical detective thriller, brimming with notable characters, intricate chains of clues, devious plot twists and beguiling red herrings which all lead inexorably to a surprise shock ending that will delight fans of the genre.

Moreover, as magnificently rendered in the eerie illustration style of artistic Renaissance Man John Watkiss, the tale unfolds with a quintessentially British tone and timbre…

A far more visceral and cynical shocker comes in the two-part ‘Infected’ by Warren Ellis & John McCrea (Batman: Legends of the Dark Knight #83-83, from May and June 1996) which begins when a pair of biologically altered solders escape their (perhaps) rogue military doctors and begin slaughtering indigents and low level thugs in the dingy backstreets of Gotham.

The ghastly slaughter escalates when Chief Branden of Gotham SWAT takes over. A holdover from the city’s recent corrupt political regime, the barely rational gun-nut is as happy blasting away at the despised caped vigilante as at the clear and present danger…

For Batman, mere months into his obsessive war on crime, this first brush with rampant, unbridled super-nature goes badly wrong. When he tracks one of the beasts it shoots him with bone bullets manufactured from the harvested corpses of previous victims before escaping…

Despite his wounds the Dark Knight perseveres and doses the kill-crazy beast with a lethal nerve agent before retreating.

Back in the Batcave, as Alfred tends to his wounds, the battered champion’s formidable computer resources examine the bone bullet and uncover a doomsday project harking back to the Cold War paranoia of the 1970s which sought to create warriors who could fight on even after America had succumbed to atomic, bacterial and chemical Armageddon.

Now somebody has revived and completed the research and the results of this programmable cancer are loose in his city…

When word comes in that one of the creatures is dead, his first thought is that his weapon was responsible. However the truth soon comes out. The mutant killed itself, forcing Batman to consider that they too might be victims.

Further research then reveals a chilling codicil: the creatures are designed to work in pairs and if one dies the other immediately goes into reproductive mode. Somewhere in Gotham the other killer is already growing spore sacs. Soon they will explode, dispersing an airborne wave of instantly infectious transformative mutative contagion to reinforce the nightmare army…

Bleak, chilling and gut-wrenching, this ferociously manic countdown to catastrophe shows the Gotham Guardian at his most brutal and uncompromising…

This quirky compilation closes with a canny reworking of a silver age super-villain into a truly modern monster in Clay’ by Alan Grant & Quique Alcatena from B:LDK #89-90 (December 1996-January 1997).

Having been the Batman for less than a month, the neophyte crimefighter’s attempts to rescue a hostage girl from the goons of mobster Boss Xylas are brutally thwarted by a hulking mass of mud who casually tosses him aside before killing the captors and making off with the girl itself.

Although his body swiftly heals thanks to Alfred’s ministrations, Batman’s psyche and morale are crippled…

Elsewhere, Lisa is shocked to discover that the merciless mass of mud that saved her is actually her new boyfriend Matthew Hagen. Still besotted with him, the ingenuous lass fails to realise that he was also responsible for her plight, leaving her to carry the can when Xylas found him appropriating a haul of diamonds the gang had stolen.

In his desperate flight, ratbag Matt had stumbled into a submerged cave and a strange chemical pool which transformed him into this monstrous state. Horrified, Lisa swears to stand by him, determined to bring out the sweet, decent, honourable side the petty thug just doesn’t have…

In trying to calm the increasingly unstable “Clayface”, she accidentally seals her own fate by helping Hagen learn how to hone his powers and perfect the ability to mimic or duplicate anything he can visualise…

As Clayface goes on a robbing rampage, he discovers that there is a time-limit to his abilities, whilst under Wayne Manor the still-debilitated Dark Knight potters in his lab, creating an arsenal of weapons to fill his utility belt and augment his mere human prowess. He also begins devising tactics and strategies to make his crusade more efficient and all-consuming…

With the monster running wild in the streets and Xylas’ murderous goons hunting Hagen, eventually the psychologically-impaired Batman is compelled to leave his cave and return to action, but for all his preparation he is unable to handle Clayface… until he sees what the killer has done to Lisa.

In that ghastly moment the true agent of vengeance is born…

Oppressive, action-packed and deviously compelling, this frantic caper is a breathtaking Fights ‘n’ Tights fiesta for fans and casual readers alike, further redefining the Caped Crusader’s previously shiny, innocuous Gotham as a truly scary world of urban decay, corrupt authority, all-pervasive criminal violence and nightmarish insanity.

Taken in total this is another superb Batman extravaganza: dark, intense, cunning and superbly engaging. What more do you need to know?
© 1995, 1996, 1997, 2009 DC Comics. All Rights Reserved.

Twin Spica volume 4


By Kou Yaginuma (Vertical)
ISBN: 978-1-934287-93-4

The hungry fascination, hopeful imagination and fevered anticipation of space travel which was an integral component of post-World War II society is the compulsive narrative engine for this inspiring manga epic from Kou Yaginuma, who began his voyage of discovery with his poignant short story ‘2015 Nen no Uchiage Hanabi’ (‘2015: Fireworks’), published in Gekkan Comics Flapper magazine in June 2000.

The author subsequently expanded and enhanced his subject, themes and characters into an all-consuming epic coming-of-age spellbinder blending hard science and humanist fiction with lyrical mysticism and traditional tales of school-days and growing up.

Small unassuming Asumi Kamogawa always dreamed of going into space. From her earliest moments the lonely child had gazed with intense longing up at the stars, her only companion and confidante the imaginary friend Mr. Lion.

When Asumi was a year old, the first Japanese space launch ended in catastrophe when rocket-ship Shishigō (“The Lion”) exploded: crashing back to earth on the city of Yuigahama where the Kamogawas lived. Hundreds were killed and many more injured.

Among the cruellest casualties was Asumi’s mother. Maimed and comatose, the matron took years to die and the long, drawn-out tragedy deeply traumatised her tiny, uncomprehending daughter.

The shock also crushed her grieving husband who had worked as a designer on the rockets for Japan’s fledgling Space Program.

In the wake of the disaster, Tomoro Kamogawa was assigned by the corporation who had built the ship to head the reparations committee. Guilt-wracked and personally bereaved, the devastated technologist visited and formally apologised to each and every survivor or victim’s grieving family. The experience crushed him.

He is certainly no fan of the space program now; having lost his wife, his beloved engineering career and his pride to the race for the heavens. He raised his daughter alone, working two – and often three – menial jobs at a time for over a decade and cannot countenance losing the very last of his loved ones to the cold black heavens…

In response to the Lion disaster, Japan set up an Astronautics and Space Sciences Academy. After years of passionate struggle and in defiance of her father’s wishes, in 2024 Asumi – an isolated, solitary, serious but determined teenager – was accepted to the Tokyo National Space School. Without her father’s blessing, she reluctantly left Yuigahama and joined the new class.

Amongst the year’s fresh intake were surly, abrasive Shinnosuke Fuchuya (an elementary school classmate who used to bully her as a child back in Yuigahama), jolly Kei Oumi, chilly Marika Ukita and spooky, ultra-cool style-icon and fashion victim Shu Suzuki who soon became the shy introvert’s closest acquaintances.

Every day Asumi nudged inexorably towards her goal: the stars. Ever since the crashing rocket had shattered her family, she had drawn comfort from the firmament, with Mr. Lion staring up at the heavens at her side – especially drawn to the twinkling glow of Virgo and the alluring binary star Spica. And now she was so tantalisingly close…

Small, poor, physically weak but resolutely capable, Asumi endures and triumphs over every obstacle and she still talks with Mr. Lion – who might just be the ghost of the Shishigō’s pilot…

All any student can think of is going to space, but they are harshly and perpetually reminded that most of them won’t even finish their schooling…

At just four feet, eight inches tall Asumi is constantly struggling to meet the arduous physical requirements dictated by the Academy but has already survived far greater problems. She is only slowly adjusting to life in Tokyo, sleeps in tawdry communal women’s dorm “The Seagull”, struggles with many of her classes and subsists on meagre funds, supplemented by part-time jobs.

She had also inexplicably incurred the obsessive hostility of astrophysics lecturer Professor Sano. Unbeknownst to Asumi, he had a long-hidden grievance with her father and was determined to kick her out of the school at all costs. Now even his threat has been surprisingly neutralised by high-ranking friends she is still blithely unaware of and the scurrilous martinet has been abruptly replaced by the far more amenable and encouraging Mr. Shiomi …

Individual stories are broken up into “Missions” and this mesmerising fourth volume covers numbers 14-18, and also offers a trio of sidebar stories including another autobiographical vignette about the author’s own teenage years.

‘Mission: 14’ begins with the class reassembling after summer vacation. Asumi and Oumi have returned to the Seagull hostel, but most of their attention is taken up with the even more strenuous new training program.

This semester they are dealing with weightlessness training and again Asumi’s small stature is a hindrance as they all toughen up in the gigantic buoyancy water tank used to teach and refine motor skills in spacesuits.

Although all the students struggle with the arduous regime and humiliating indignities of working for hours without toilet breaks, a more pressing problem for Asumi is the muscle weakness in her left hand. As a telling flashback reveals, the deficit is a result of injuries from the disaster, but back then her new friend Mr. Lion taught her exercises and tricks to strengthen it.

Now she realises she has to start doing them again…

A big shock occurs later when, following revelations about her immense wealth and a clash with her father, the still abrasive Marika Ukita is moves into the Seagull with them…

‘Mission: 15’ finds the class observing a satellite-rocket takeoff at Ogasawara Launch Centre only to encounter a strident demonstration by anti-spaceflight protestors. Although the government is keen to push through a full space program, many people still live in dread of another Lion disaster and feelings run high and scared…

Amongst the demonstrators is a young man who achingly reminds Asumi of a boy she used to know, but when she approaches he is less than friendly…

As she determinedly cracks the books and writes reports, Mr. Lion turns up in a playful mood and offers her some sage advice, even as elsewhere Marika has another unpleasant confrontation with her father who tries to drag her out of the Seagull and Space school…

Later when Asumi goes to the local planetarium for star gazing solace, the mystery boy is there…

More hints into the unique situation of Marika are disclosed in ‘Mission: 16’ as the girl ponders and discards her father’s assertion that she is “not normal”, swearing never to quit. He, unable to convince her and after cruelly cutting her off from all support, secretly pays all her bills and leaves Asumi and Oumi with a huge bag of cash to ensure all his stubborn child’s needs are met…

Later, cool Suzuki takes Asumi on a “date”, but only to show her the secret telescope he has stashed on a rooftop, and when she gets home she finds Marika sleeping and accidentally uncovers another aspect of her enigmatic origins…

Later as the girls struggle with Robot Arm training, Suzuki quizzes Fuchaya about Asumi and learns that she had a boyfriend in Middle School who died of cancer. They both agree that nobody can compete with a dead guy…

Later, wandering through the city, Mr. Lion sees Ukita pensively dump a handful of pills off a bridge…

It’s Christmas during ‘Mission: 17’ so Asumi takes Marika to a shrine. The willowy recluse has never been before, and their journey strangely coincides with the usually befuddled Mr. Lion reliving the time shortly after he died in the crash before again trying to sort the odd scraps into some kind of sensible order.

Clear-headed for the first time he makes his own pilgrimage and movingly bids farewell to someone he had tragically forgotten…

After a day of bonding Asumi then tries to get Marika talking to her dad, but the gesture misfires…

The unfolding epic pauses here with ‘Mission: 18’ as Asumi finds a rocket-shaped trinket which inexplicably links her to her somehow ubiquitous unfriendly mystery boy, after which the girls get their first real taste of the wild blue yonder by enduring an hour of recurring, momentary weightlessness in the training exercise known as the “vomit comet”…

In the disgusting aftermath, the new puke buddies are forced to clean up the jet and Oumi tells Marika of a friend who claims to be able to sense ghosts. She also pointedly asks if Ukita thinks the hostel is haunted. The pensive Marika says nothing but heads straight for Asumi’s private bolt hole…

To Be Continued…

Although the main event is temporarily suspended there are still some more affecting revelations in store, beginning with the ancillary tale ‘This Star Spica’ which again draws on Elementary school days in Yuigahama, where obnoxious little Fuchuya is tasked by his teacher with befriending and looking after that weird, lonely little girl who has an imaginary lion for a friend…

Then ‘Sentimental’ follows young artist Kamoi back down memory lane to his first love Kasumi after the school sweethearts have a brief encounter on a train years later, before ‘Another Spica’ finds author Yaginuma in autobiographical mode and back in his ambition-free teens, enjoying fireworks and relating his own experience with an inspirational, phantom king of beasts…

These powerfully unforgettable tales originally appeared in 2003 as Futatsu no Supika and in the Seinen manga magazine Gekkan Comics Flapper,targeting male readers aged 18-30, but this ongoing, unfolding beguiling saga is perfect for any older kid with stars in their eyes…

Twin Spica filled sixteen collected volumes from September 2001 to August 2009, tracing the trajectories of Asumi and friends from callow students to competent astronauts and the series has spawned both anime and live action TV series.

This sublime serial has everything: plenty of hard science to back up the informed extrapolation, an engaging cast, mystery, frustrated passion, alienation, angst, enduring friendships and just the right touch of spiritual engagement and wild-eyed wonder; all welded seamlessly into a joyous, evocative, addictive drama.

Rekindling the magical spark of the Wild Black Yonder for a new generation, this is a treat no imagineer with head firmly in the clouds can afford to miss…
© 2010 by Kou Yaginuma. Translation © 2010 Vertical, Inc. All rights reserved.

This book is printed in the Japanese right to left, back to front format.

The Fox: Freak Magnet


By Dean Haspiel, Mark Waid, JM DeMatteis, Mike Cavallaro, Terry Austin & various (Red Circle Comics/Archie)
ISBN: 978-1-936975-93-8

In the early days of the US comicbook biz, just after Superman and Batman had ushered in a new genre of storytelling, a rash of publishers jumped onto the bandwagon and made their own bids for cash and glory.

Many thrived and many more didn’t, relished only as trivia by sad old blokes like me. Some few made it to an amorphous middle-ground: not forgotten, but certainly not household names either…

MLJ were one of the quickest outfits to pump out a mystery-man pantheon, following the spectacular successes of the Man of Tomorrow and Darknight Detective with their own small but inspirational pantheon of gaudily clad crusaders.

Beginning in November 1939 (one month after a little game-changer entitled Marvel Comics #1) with Blue Ribbon Comics #1: content comprising the standard blend of two-fisted adventure strips, prose pieces and gag panels and, from #2 on, costumed heroes. They rapidly followed up with Top-Notch and Pep Comics. …

However, after only a few years Maurice Coyne, Louis Silberkleit and John Goldwater (hence MLJ) spotted a gap in the blossoming market and in December 1941 nudged aside their masked heroes and action strips to make room for a far less imposing hero; an “average teen” who would have ordinary adventures like the readers, but with triumphs, romance and slapstick emphasised.

Pep #22 (December 1941) featured a gap-toothed, freckle-faced, red-headed goof who took his lead from the popular Andy Hardy movies starring Mickey Rooney. Goldwater developed the concept of a youthful everyman protagonist, tasking writer Vic Bloom and artist Bob Montana with the job of making it work. The 6-page tale introduced Archie Andrews and pretty girl-next-door Betty Cooper and his unconventional best friend and confidante Jughead Jones in a small-town utopia called Riverdale.

The feature was an instant hit and by the winter of 1942 had won its own title. Archie Comics #1 was the company’s first solo-star magazine and with it began the gradual transformation of the entire company. With the introduction of rich, raven-haired Veronica Lodge, all the pieces were in play for the comicbook industry’s second Genuine Phenomenon (as influential, if not so all-pervasive, as Superman)…

By 1946 the kids had taken over, and MLJ renamed itself Archie Comics; retiring its heroic characters years before the end of the Golden Age and becoming, to all intents and purposes, a publisher of family comedies. Its success, like Superman’s, changed the content of every other publisher’s titles, and led to a multi-media industry including TV shows, movies, and a chain of restaurants. In the swinging sixties the pop hit “Sugar, Sugar” (a tune from their animated show) became a global smash: their wholesome garage band The Archies has been a fixture of the comics ever since.

Nonetheless the company had by this stage blazed through a rather impressive legion of costumed champions (such as The Shield – America’s first patriotic superhero – predating Captain America by 13 months) who would form the backbone of numerous future superhero revivals, most notably during the High-Camp/Marvel Explosion/Batman TV show-frenzied mid-60’s…

The heroes impressively resurfaced in the 1980s under the company’s Red Circle imprint but again failed to catch enough public’s attention. Archie let them lie fallow – except for occasional revivals and intermittent guest-shots in regular Archie titles – until 1991, when the company licensed its heroes to superhero specialists DC for a magically fun, all-ages iteration (and where’s that star-studded trade paperback collection, huh?!).

Impact Comics was a vibrant, engaging and fun all-ages rethink that really should have been a huge hit but was again incomprehensibly unsuccessful…

When the line folded in 1993 the characters returned to limbo until the company had one more crack at them in 2008, briefly incorporating the Mighty Crusaders & Co into DC’s own maturely angst-ridden and stridently dark continuity – with the usual overwhelming lack of success.

In 2012 the company began reinventing their superhero credentials with a series of online adventures under the aegis of a revived Red Circle subdivision, beginning with The Mighty Crusaders (reinforced by traditional monthly print versions six months later): new costumed capers emphasising fun and action which were equally welcoming to inveterate fanboys and eager newcomers alike…

One of the company’s most tantalising and oddly appealing Golden Age second stringers was a notional Batman knockoff dubbed The Fox. Debuting in Blue Ribbon #4 (June 1940), ambitious, go-getting young photojournalist Paul Patton initially dressed up as a costumed crusader to get exclusive scoops before properly catching the hero-bug.

The strip was scripted by Joe Blair and drawn by Irwin Hasen (who apparently later recycled the timelessly elegant costume design for DC/All American’s Wildcat in January 1942’s Sensation Comics #1), running until #22 – March 1943 – after which the dark detective vanished until revived as a walk-on in Mighty Crusaders #4 (April 1966).

He was particularly well-served during a subsequent 1980s revival when visual narrative genius Alex Toth illustrated many of his new adventures and now the character – or rather his son – has been singled out for solo stardom in the most recent electronic Red Circle incarnation.

This superbly riotous collection collects the first story-arc and a few cool on-line extras which were published in 2013 as the sublimely witty and engaging action-romp The Fox: Freak Magnet #1-5.

As seen in the recent New Crusaders: Rise of the Heroes, this Earth’s masked heroes were generally enjoying a well-deserved retirement in the idyllic little city of Red Circle, until they were tracked down and murdered by old foe The Brain Emperor.

Only elderly Joe Higgins was left to save their kids and heirs: shepherding them through a long-practised escape plan devised by the heroic Mighty Crusaders to safety and the eventual attainment of their true potentials as heroes in their own right…

Higgins was a lucky choice: the world’s first masked superman and a trusty Shield against all evil and injustice…

At first, all that has very little to do with Paul Patton Jr., who has voluntarily followed in his own father’s footsteps both as a photojournalist and masked mystery man for the same venal reasons only to discover that both jobs come at an inescapable price…

In his case trouble and insanity always finds him, so he might as well be dressed and ready for the occasions…

Following a Foreword by Mike Allred, the further adventures of The Fox – as imagined by plotter/artist Dean Haspiel and scripter Mark Waid – begin with ‘Freak Magnet part 1: Public Face’ as the reluctant the hero accidentally exposes the shady secret of the world’s most beautiful social media tycoon whilst on a cushy photo assignment.

The magnificent Lucy Fur seems to have everything going for her, but the Fox’s infallible gift for stumbling into unfortunate situations soon “outs” the beautiful siren as manic monster Madame Satan…

No sooner has the Roguish Reynard despatched her than he is accosted by an extradimensional princess in distress and desperately requiring a few good men in ‘Diamonds Are a Girl’s Best Friend’…

The frantic Queen of Diamonds has already shanghaied a number of Earth’s greatest champions, sending them to save her beloved husband from the wicked Druid who has transformed him into a ravening monster. Now, however, short of power – and viable options – she has finally arrived at the merely human but extraordinarily lucky Patton…

Given no chance to refuse, the fed-up Fox is soon questing through a bizarre world, enduring horrific hallucinations (including his not-so-understanding wife Mae who infrequently suits-up as the sultry She-Fox) and a succession of marauding man-things. After he defeats a particularly big beast it reverts to the battered form of missing pulp hero Bob Phantom…

That issue also began a back up serial by JM DeMatteis, Mike Cavallaro & Terry Austin.

‘Shield: The Face of Hate part 1 – A Very Cold War’ finds aged but still vital Joe Higgins in a bar recounting one of his WWII exploits…

Debuting way back when in Pep Comics #1, Higgins was an FBI scientist who devised a suit which gave him enhanced strength, speed and durability, battling the USA’s enemies as The Shield in the days before America entered WWII. He also devised a serum which enhanced those powers, smashing spies, saboteurs, subversives and every threat to Democracy and decency.

This particular old soldier’s yarn concerns a 1944 mission in Antarctica to crush an Axis super-weapon but which found him facing not just a legion of monsters but also his Nazi and Japanese counterparts Master Race and Hachiman…

Chapter three of Freak Magnet resumed with Haspiel & Waid’s lucky lad wandering through ‘Hell’s Half Acre’ like a lycra-draped Indiana Jones in Dante’s Inferno; en route defeating and curing mutated monster Inferno, the Flame Breather before rescuing gun-toting vigilante The Marvel from a macabre torture chamber.

Unfortunately, once released, the Scourge of Gangland was a little traumatised and could no longer tell friend from foe…

Meanwhile back in World War II, ‘The Face of Hate part 2 – The Enemy of My Enemy’ (DeMatteis, Cavallaro & Austin) saw the sworn enemies’ three-way battle spiral into berserker rage until a grotesque horror jumped all three of them…

In the Diamond Dimension, whilst Inferno tackled a maddened Marvel, The Fox had to face the Queen’s ensorcelled husband in ‘The Voodoo You Do’ (Haspiel & Waid) until the nigh-omnipotent Druid took a personal hand. Happily at that moment the more-or-less dutiful wives appeared, the power of love and engagement rings having allowed the Queen and Mae to cross the dimensional divide and tip the scales.

With the Druid blasted to chunks Patton thought the madness had subsided for awhile… until the Diamond Ruler blasted the Earthlings home and he arrived alone in the Antarctic, dumped into another insanely dangerous situation…

‘Shield: The Face of Hate part 3 – A Mind of Shattered Glass’ (DeMatteis, Cavallaro & Austin) saw the hate-filled human foes swallow their feelings to unite in combat against an incredible predatory horror which had grown from a fragment of a far greater being destroyed in antiquity and scattered throughout the universe.

This entity fed on hate and planned to transform Earth into a world of monsters, but just as it completed its evolution into a new, much more malign and menacing Druid, a black clad, long-eared and annoyingly familiar figure materialised…

The time-tossed twin sagas combine for the epic conclusion ‘Freak Magnet: Future’s End’ (by DeMatteis & Haspiel) as Fox, Shield, Hachiman and Master Race strive together to save humanity and find themselves forever changed by the cosmic experience…

A fulsome ‘Afterword by Dean Haspiel’ is followed by one more comics treat as the effulgent everyman crafts a delicious and hilariously thrilling short yarn starring Paul Patten Jr. and explains his choice of cameras in ‘Epilogue: A Picture Lasts Forever’…

This delightful exercise in reviving the fun-filled excitement of comics that don’t think they’re Shakespeare or Orwell also includes such extra inducements as a vast (23!) covers-&-variants gallery by Haspiel, Darwyn Cooke, Fiona Staples, Mike Norton, Allen Passalaqua, Paul Pope, Mike & Laura Allred, David Mack, Howard Chaykin, Jesus Aburto, Mike Cavallaro & Alex Toth as well as a fact-packed ‘Special Feature’ section revealing some of The Fox Files’.

Beginning with the lowdown on the cagy crusaders in ‘Origin of the Freak Magnet’ and ‘She-Fox: The Vivacious Vixen’ there is even room for bonus featurette ‘Red Circle Heroes: Extra Pulp’, offering character insights and publication histories on ‘Bob Phantom’, ‘Inferno’ and ‘The Marvel’.

And best yet, there’s a great big tantalising “To Be Continued…” page…

Full of vim and vigour, this phenomenal Will Eisner-inspired romp provides no-nonsense, outrageously emphatic superhero hijinks drenched in slick, smart, tried-&-true comicbook bombast and action which manages to feel brand-new whilst simultaneously remaining faithful to all the past iterations and re-imaginings of the assorted superheroes.

Fast, fulfilling and immediately addictive, The Fox might just be Archie’s long-awaited superhero superstar…

If you yearn for the uncomplicated fantastic Fights ‘n’ Tights furore of your youth – whenever that was – this is a book you must not miss.
THE FOX ™ and RED CIRCLE COMICS ® ACP, Inc. The individual characters; names and likenesses are the exclusive trademarks of Archie Comics Publications, Inc. © 2014 Archie Comics Publications, Inc. All rights reserved.

The Adventures of Blake & Mortimer: The Mystery of the Great Pyramid part 2 – The Chamber of Horus


By Edgar P. Jacobs, translated by Clarence E. Holland & Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-38-0

Master storyteller Edgar P. Jacobs pitted his distinguished duo of Scientific Adventurers Captain Francis Blake and Professor Philip Mortimer against a wide variety of perils and menaces in stunning action thrillers which merged science fiction, detective mysteries and supernatural thrillers in the same timeless Ligne claire style which had done so much to make intrepid boy reporter Tintin a global sensation.

The strip debuted in Le Journal de Tintin #1 (26th September 1946): an anthology comic with editions in Belgium, France and Holland. The new anthology was edited by Hergé, with his eponymous star ably supplemented by a host of new heroes and features…

Le Mystère de la Grande Pyramide was the second extended exploit of the peerless pair, originally running in Le Journal de Tintin from March 23rd 1950 to February 21st 1951 and, as seen yesterday, it saw the True Brits investigating murder, mayhem and mystery in modern Egypt…

With his great friend murdered, Mortimer is resolved to finish the case himself and begins by visiting the decidedly odd Doktor Grossgrabenstein in his mansion. He hasn’t made up his mind about the German, but the archaeologist’s staff – especially his thuggish foreman Sharkey – are definitely playing some deeper game…

The visit almost ends in disaster but once again a mysterious warning in Egyptian tips Mortimer off and he leaves before the gang can grab him. Later that night he meets again the aged holy man Sheik Abdel Razek and the enigmatic cleric gives him a strange talisman and a warning of the arcane forces he faces.

Rationalist sceptic though he is, the physicist keeps the artefact near and that night, when another vicious attempt is made on his life, the charm proves its worth…

Instructing Nasir to make discreet inquiries, Mortimer returns to the Giza excavation, unaware that he has picked up a silent shadow. A commotion then brings him to Razek’s dwelling where Sharkey is threatening the old man, but before the Professor can intervene the bully is sent scurrying by a shocking display of spooky pyrotechnics…

The house is incredibly ancient, built from reclaimed materials, and as he chats with the sheik Mortimer sees glyphs and symbols etched into the walls which can only have come from the original pyramids.

Razek is charmingly evasive however and Mortimer eventually leaves, but on his way back sees figures lurking around Grossgrabenstein’s work site.

Although he loses them, the chase gives him an opportunity to inspect the tunnels under the tomb. However further investigation is cut short when he clashes with native worker Abbas whom he suspects has been following him…

Things take a dangerous turn the next night when he returns to the German’s grand home. A sudden slip by Grossgrabenstein tips off Mortimer that the boisterous historian has at some stage been replaced by gifted mimic Olrik. After a mighty struggle, the Professor is captured and soon after Nasir too is bundled into the opulent cell he has been dumped in…

Their bacon is saved by the unexpected arrival of the police who storm the mansion with guns blazing. In the confusion a beloved old comrade resurfaces as Francis Blake sheds his own disguise to rescue his beleaguered friends.

When the gunfire subsides the triumphant police try to arrest the real Grossgrabenstein and, as they blunder around, slippery Olrik again escapes…

With all their nefarious opposition seemingly routed, Blake and Mortimer are free to concentrate on solving the mystery of the Chamber of Horus and why ultra-modern super-criminal Olrik was so obsessed by it.

Soon they are carefully exploring the claustrophobic tunnels beneath the Great Pyramid and eventually discover not only the incredible treasures of the pharaohs but their old arch-foe plundering the sacrosanct horde.

Olrik is as hard-headed and no-nonsense as his British adversaries and puts no faith in curses, talismans or magic, but the sudden arrival of Razek teaches all of the western heretics a lesson they will never forget… before carefully erasing their memories to protect the secrets his line has spent millennia protecting…

Fast-paced, action-packed, wry and eerie, this spectacular conclusion is a thunderous rollicking conclusion to the moody, mystery of the ancient world and a superb treat for fans of blockbuster sagas like The Mummy or Indiana Jones.

A sheer delight for lovers of fantastic fiction, Blake & Mortimer are the graphic personification of the Bulldog Spirit and worthy successors to the likes of Sherlock Holmes, Allan Quatermain, Professor Challenger, Richard Hannay and all the other valiant stalwarts of lost Albion…

Original editions © Editions Blake & Mortimer/Studio Jacobs (Dargaud – Lombard s.a.). © 1987 by E.P. Jacobs. All rights reserved. English translation © 2008 Cinebook Ltd.

The Adventures of Blake & Mortimer: The Mystery of the Great Pyramid part 1 – The Papyrus of Manethon


By Edgar P. Jacobs, translated by Clarence E. Holland (Cinebook)
ISBN: 978-1-905460-37-3

Brussels-born Edgar P. Jacobs was a prodigy who drew from an early age and was besotted by music and the performing arts – especially opera. Upon graduation from commercial school in 1919, he promptly rejected safe, steady office work and instead avidly pursued his artistic passions…

A succession of odd jobs at opera-houses (everything from scene-painting to set decoration and even performing as both an acting and singing extra) supplemented private performance studies, and in 1929 Jacobs won an award from the Government for classical singing.

His dream of operatic glory was crushed by the Great Depression, and when arts funding dried up following the global stock market crash he was forced to pick up whatever dramatic work was going, although this did include more singing and performing. He moved into illustration in 1940, with regular work for Bravo magazine and some jobs for short stories and novels and, when the occupying Nazi authorities in Belgium banned Alex Raymond’s quintessentially All-American Hero Flash Gordon, Jacobs famously took over the syndicated strip to complete the saga.

His ‘Stormer Gordon‘ lasted less than a month before being similarly embargoed by the Occupation dictators, after which the man of many talents simply created his own epic science-fantasy feature in the legendary Le Rayon U, a milestone in both Belgian comics and science fiction adventure.

During this period Jacobs and Tintin creator Hergé got together, and whilst creating the weekly U Ray strip the younger man began assisting on Tintin, colouring the original black and white strips from The Shooting Star (originally run in newspaper Le Soir) for an upcoming album collection.

By 1944 Jacobs was performing similar duties on Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. He was contributing to the drawing too, working on the extended epic The Seven Crystal Balls/Prisoners of the Sun.

Following the Liberation, publisher Raymond Leblanc convinced Hergé, Jacobs and a few other comicstrip masters to work for his bold new venture. Founding publishing house Le Lombard, Leblanc also launched Le Journal de Tintin, an anthology comic with editions in Belgium, France and Holland. It was edited by Herge and would star the already legendary intrepid boy reporter plus a host of new heroes and features.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, Le Journal de Tintin featured Paul Cuvelier’s Corentin and Jacques Laudy’s The Legend of the Four Aymon Brothers.

Laudy had been a friend of Jacobs’ since their time together on Bravo, and the epic thriller serial ‘Le secret de l’Espadon’ starred Captain Francis Blake: an English Military Intelligence officer closely modelled on him. The debonair spy was to be partnered with a bluff, gruff excitable British boffin – Professor Philip Mortimer…

The serial ran from issue #1 (26th September 1946 to September 8th 1949) and cemented Jacobs’ status as a star in his own right. In 1950, with the first 18 pages slightly redrawn, The Secret of the Swordfish became Le Lombard’s very first album release with the concluding part published three years later. The volumes were reprinted nine more times between 1955 and 1982, supplemented in 1964 by a single omnibus edition.

In 1984 the saga was repackaged for English translation as three volumes during a push to win some of Britain’s huge Tintin and Asterix market, but failed to find an audience. The venture ended after seven magnificent, under-appreciated volumes.

Cinebook have had far more success publishing Blake and Mortimer since 2007 and recently completed a triptych of the very first adventure…

Chronologically, the next epic was this eerily exotic thriller which originally ran in Tintin as Le Mystère de la Grande Pyramide from March 23rd 1950 to February 21st 1951.

These are the second and third volumes of the current Cinebook series and pick up the ongoing adventures in the months following the defeat of Tibetan warlord Basam-Damdu and liberation of the planet from his monomaniacal tyranny…

The Mystery of the Great Pyramid, part 1 opens with the author’s fascinating and pertinent feature on everything Ancient Egyptian – complete with extremely handy maps and plans – before the story proper begins with fretful Professor Philip Mortimer taking some time off to pursue his occasional hobby.

A keen amateur archaeologist, the boffin has flown to Cairo with devoted assistant Nasir for a holiday and to help Egyptologist Ahmed Rassim Bey translate an astounding new find. However as they debark at the airport, the vigilant Indian thinks he spots an old enemy…

When no sign can be found the travellers move on, and the following morning Mortimer is examining some fragile scraps of papyrus attributed to legendary contemporary archivist Manethon. The ancient priest’s writings indicate that a secret treasure is hidden beneath a certain pyramid in a “Chamber of Horus”…

Cautious of the effect of such a sensationalistic discovery, the scientists decide to proceed carefully, blithely unaware that trusted assistant Abdul Ben Zaim is in the employ of a cruel and dangerous enemy…

Even after an evening of socialising the learned men are keen to get to work. Returning late to the laboratory of the Egyptian Museum they discover Abdul furtively loitering and Mortimer’s suspicions are aroused. When nobody is watching, the physicist craftily secures a portion of the papyrus and talks Ahmed into conducting a clandestine test…

Abdul is indeed playing a double game and his mysterious master is a man both subtle and exceedingly dangerous.

That night the leader tries to steal the documents but is surprised by Mortimer who has anticipated such a move. The canny scientist is just as surprised when the villain is revealed as Colonel Olrik.

The wily war criminal has been missing since the fall of warlord Basam-Damdu but has lost none of his lethal skills. Overpowering Mortimer, the rogue escapes, taking with him the last shred of papyrus the Professor had been holding…

In his lair, Olrik presses Abdul, who hastily translates the assembled fragments and declares the Chamber of Horus must be in the Great Sphinx on the Giza Plateau…

Under constant surveillance by Olrik’s gang, Mortimer and Nasir warily go about their business, hoping to lure the mastermind out of hiding. Meanwhile Abdul, believing himself undiscovered, returns to work at the museum, where flashy German Egyptologist Herr Doktor Grossgrabenstein is loudly informing everyone of his latest search for the tomb of Tanitkara.

The bombastic treasure-hunter invites Mortimer to visit him and view his unique collection but the boffin is too absorbed with shadowing Abdul – a task made far harder by the inept assistance of the local police.

When a lucky clue leads the resolute researcher to an antique store, Olrik’s scurrilous henchman Basendjas ambushes and imprisons Mortimer in the basement, but after a tremendous, extended battle the doughty doctor breaks free and calls in the cops.

Sadly, even on the defensive, Olrik is formidable and fights free of the encroaching authorities before vanishing into the warrens of the city…

After Abdul is killed by a hit-and-run driver the effusive Doktor Grossgrabenstein is present when Mortimer admits defeat and calls in a seasoned professional…

In London, Captain Francis Blake receives a cablegram and takes a leave from desk duty at security organisation I5. The Scotland Yard department is already investigating a surge of criminal activity in Northeast Africa and is happy to have their top man take a personal interest.

Blake heads out to Egypt by devious and complex means but, despite his circuitous route and customary caution, does not make it. Mortimer becomes increasingly impatient as he awaits the espionage expert’s arrival and to kill time finally accedes to his German colleague’s repeated requests to visit his dig at Giza.

When he arrives Mortimer finds bullying foreman Sharkey whipping native workers and is just in time to thrash the brute as he tries to attack an old Holy Man who has objected…

The enraged thug pulls a gun but is admonished by Grossgrabenstein, who then reluctantly allows the Professor to inspect the recently cleared chambers below the pyramid.

As Mortimer climbs back to the surface, a hasty, anonymous cry alerts him and he narrowly dodges a huge rock which crashes into the space where he stood. The area it stone fell from is empty and nobody recognises the voice which called out…

Making his way back to his hotel the weary scientist is then crushed to receive news that his best friend has been shot to death in a phone booth at Athens airport…

Bitter and enraged, Mortimer swears to make Olrik pay…

To Be Concluded…

Beguiling, suspenseful and fantastic in the grandest tradition of epic intrigue, The Adventures of Blake & Mortimer is the very epitome of dogged heroic determination; delivering splendid Blood-&-Thunder thrills and spills in timeless fashion and with breathtaking visual punch. Every kid of any age able to suspend modern mores and cultural disbelief (call it alternate earth history or bakelite-punk if you want) can’t help but revel in the adventure of their lives… and so will you.

Original editions © Editions Blake & Mortimer/Studio Jacobs (Dargaud – Lombard s.a.). © 1986 by E.P. Jacobs. All rights reserved. English translation © 2007 Cinebook Ltd.