Stormbreaker – an Alex Rider Graphic Novel


By Anthony Horowitz, adapted by Antony Johnston, Kanako & Yuzuru (Walker Books)
ISBN: 978-1-4063-1877-7

Win’s Christmas Gift Recommendation: Ignore the telly for once and get your postprandial Yuletide blockbuster hit from this superb comics classic… 8/10

One of the most thrilling and effective additions to Britain’s pantheon of spies and detectives in recent years is no hard-hearted and suavely mature super-agent but a conflicted yet ultimately indomitable English teenager, more worried about daily drudgery and bouts of lessons-induced coma than espionage and the end of civilisation as we adults know it…

In 2000 author and TV screenwriter Anthony Horowitz released Stormbreaker, the first of nine (and counting…) breathtaking, rollicking teen novels featuring 14-year old Alex Rider: a smart, fit, sports-mad lad like any other, who suddenly discovers that his guardian Uncle Ian had been keeping incredible secrets from his only kin…

After a dull English lesson and a tense schoolyard dalliance between the boy and classmate-of-his-dreams Sabina Pleasure inBrooklandSchool,London, the all-out action begins with a spectacular chase inCornwall as a desperate man in a tricked-up sports car desperately fights to avoid high speed death. It’s a futile effort: his dogged pursuers are on motor bikes and in helicopters and, in the midst of a hail of bullets and missiles, the quarry takes time out to call his nephew Alex and apologize for letting him down again.

It’s the last call Uncle Ian will ever make…

Returning to his Chelseahome Alex Rider is greeted by his eccentric Katana-wielding housekeeper Jack Starbright. She’s made sushi and thinks she’s perfected the recipe for fugu. Alex hopes so: Puffer fish is one of the deadliest poisons known to man…

The meal is interrupted by the police with some bad news…

At the funeral, staff from the private bank Ian Rider worked for tender their condolences but they’re like no businessmen Alex has ever seen, and when he and Ms. Starbright return to the flat they find workmen moving the last of Ian’s possessions into a van. Without thinking the furious schoolboy gives chase on his pedal-bike and the breakneck pursuit leads to an excessively secure junk yard inSouth Londonwhere Alex sees all his uncle’s stuff being destroyed. When the boy examines the soon to be crushed car he finds bullets holes and an ejector seat, but is trapped when the vehicle is dropped into a mechanical crusher.

Spectacularly escaping, he is then chased by gun-firing goons. Fighting his way clear the boy follows a lead to Liverpool Street Station and is lured, all unsuspecting, to a secret high-tech installation beneath the busy railway terminus.

Alex is greeted by the efficient Mrs Jones and her supercilious superior Mr. Blunt who reveal the incredible truth. Ian Rider was a secret agent working for MI6 and murdered in the line of duty. Moreover, the deceased super-spy had been surreptitiously teaching his nephew all the skills, techniques and disciplines needed to become a secret agent – and his successor…

When Blunt’s far-from-subtle hints that Alex should join up are hotly rejected, the Machiavellian spymaster resorts to blackmail and threatens to revoke Ms. Starbright’s visa and have her deported.

Soon Alex is training with an elite military unit inWalesand quickly distinguishes himself as someone with unique problem-solving capabilities and a knack for improvisation.

The case Ian was working on is still active. Mysterious billionaire philanthropist Darrius Sayle is a Man of the People, friend of the Prime Minister and about to donate one of his new Stormbreaker personal computers to every school inBritain. But Alex’s uncle was investigating Sayle’sCornwall factory/mine complex when he was killed and the agent’s last message warned of a virus. Now Blunt wants to send Alex in as a computer nerd competition winner to scope out the nature of the threat…

Alex’s grim, enforced resignation is briefly lifted when he is sent to a toyshop to pick up a batch of high-tech gadgets from ingenious and affable MI6 quartermaster Mr. Smithers, after which it’s all stations go and “Kevin Blake” is packed off to isolated South West village Port Tallon.

He is met by Sayle’s ferocious and formidable PA Nadia Vole and escorted deep into the depths of a facility that looks more like an army base than a factory. The billionaire himself is a creepy blend of Tim Curry and Richard Branson, and his other assistant – mute failed circus knife-thrower Mr. Grin – looks like a fugitive from a horror film…

Soon “Kevin” is experiencing the full incredible power and range of the virtual realities produced by Stormbreaker kit, but his unsanctioned investigations soon uncover an unspecified secondary purpose for the schools-destined computers…

After being caught wandering “lost” in the bowels of the installation, Alex has an effusive dinner chat with American ex-pat Sayle, unaware that Ms. Vole has tracked his origins and is currently attempting to murder Jack Starbright…

Later that night in Cornwall Alex spies on a conversation between Sayle and a lethal-looking Russian named Yassen Gregorovitch and, unaware that he has been compromised, sneaks into the deepest levels of the factory and uncovers a lab modifying a biological – not digital – virus to be hidden inside every free computer destined for the nation’s classrooms…

Confronted by Gregorovitch who nonchalantly admits to killing his uncle, the boy manages to escape but is swiftly recaptured and left to die in a tank of deadly jellyfish as Sayle triumphantly flies off to London and the culmination of a petty, vindictive, genocidal vengeance scheme thirty years in the making…

Following a staggering spectacular chase back to London, Alex, with only his unlucky amour Sabina to assist him, invades the Stormbreaker launch and dramatically prevents the virus from being released. On the roof ofLondon’s tallest skyscraper they clash with the bonkers billionaire in a brutal and extremely final confrontation before the madman meets his deserved doom from a most unexpected and bewilderingly unlikely source…

With the drama done with, the stunned and shaken kids return to school, but the shadowy worlds of tradecraft and spymasters are not done with Alex Rider just yet…

This adaptation is sharp and poignant, surely depicting the sense of loss and betrayal as Alex loses so much of his innocence amidst situations of breathtaking danger and nerve-tingling excitement.

Our popular literary heritage is littered with cunning sleuths and stealthy investigators from Sherlock Holmes and Dick Barton to the Scarlet Pimpernel, George Smiley, Harry Palmer and BondJames Bond – but the ongoing adventures of boy-hero Alex Rider seem set fair to match them all in time.

Transformed into graphic novel interpretations, the first four adventures have been recently repackaged and re-released in larger, more graphic-friendly editions: their easy blend of action, invention, youthful rebellion and engaging James Bond pastiche perfectly captured in adaptations by writer Antony Johnston and manga artists (and sisters) Kanako Damerum & Yuzuru Takasaki.

They’re well worth further investigation, but remember: even though this is a notionally a children’s book there is a lot of realistic violence and a big body-count so if you intend sharing the book with younger children, read it yourself first.

These books and their comic counterparts are a fine addition to our fiction tradition. Alex Rider will return… and so should you.
Text and illustrations © 2006 Walker Books Ltd. Based on the original novel Stormbreaker © 2000 Stormbreaker Productions Ltd. All rights reserved.

Doctor Who Graphic Novels volume 14: The Child of Time


By Jonathan Morris, Mike Collins, David A. Roach, Roger Langridge, Martin Geraghty, Dan McDaid, Rob Davis, Geraint Ford, Adrian Salmon, & James Offredi (Panini Books)
ISBN: 978-1-84653-460-7

Win’s Christmas Gift Recommendation: scintillating, superior sci fi for the bigger kids cluttering up the house and waiting for the TV Specials to start … 8/10

Doctor Who launched on television in the first episode of ‘An Unearthly Child’ on November 23rd 1963. Less than a year later, his decades-long run in TV Comic began with issue #674 and the premier instalment of ‘The Klepton Parasites’. On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th) Marvel’s UK subsidiary launched Doctor Who Weekly, which became a monthly magazine in September 1980 (#44) and has been with us under various names ever since.

All of which only goes to prove that the Time Lord is a comic hero with an impressive pedigree…

Panini is in the ongoing process of collecting every strip from its archive in a uniform series of over-sized graphic albums, each concentrating on a particular incarnation of the deathless wanderer. This particular one gathers stories short and long which, taken together comprise a two-year extended epic. From Doctor Who Magazine (or DWM) #421-441 (originally published between 2010-2011), this run features the strip debut of the Matt Smith incarnation of the far-flung, far-out Time Lord as well as his foremost companion Amy Pond.

None of which is relevant if all you want is a darn good read. All the creators involved have managed the ultimate task of any comics-creator – to produce engaging, thrilling, fun stories which can be equally enjoyed by the merest beginner and the most slavishly dedicated – and opinionated – fans imaginable.

With all tales written by Jonathan Morris (plus, according to the author, liberal input from editors Scott Gray & Tom Spilsbury), coloured by James Offredi and lettered by Roger Langridge, the drama kicks off in ‘Supernature’ (illustrated by Mike Collins & David A. Roach, from DWM #421-423, May-July 2010).

Arriving on a jungle paradise world The Doctor and Amy quickly discover Earthling colonists in the midst of a terrifying plague…

The humans – all convicts press-ganged and abandoned to turn the planet into a suitable home – are being transformed into uncanny mutant beasts, and even the Time Lord and his new companion are monsterised before the crisis is solved. However when they depart they take part of the problem with them…

A rare but very welcome art job for regular letterer Langridge results in a bizarre and wonderful spoof on ‘Planet Bollywood!’ when warring factions of an ancient empire – and a romantic leading man – all struggle to possess a sexy humanoid device which compels listeners to break out in song and dance routines, after which a trip to Tokyo found fresh horror in the metamorphosis of innocent – if educationally lacking – children into a deadly fifth column…

‘The Golden Ones’ (#425-428, by Martin Geraghty & Roach) is a grand old-fashioned blockbuster invasion saga with a huge body-count, valiant armed resistance by dedicated UNIT soldiers, a classic villain’s return, a brilliant scientific solution and a slew of subtle clues to the greater saga unfolding. Just who is that strange little girl who keeps popping up everywhen?

From #429 comes the literary fantasy-homage ‘The Professor, the Queen and the Bookshop’ (Rob Davis & Geraint Ford) wherein our heroes meet a reclusive writer and evacuee children Amy – and hubby-to-be Rory – encounter a strange man in an infinite shop which can travel anywhere…

It’s back to Paris in 1858 for Dan McDaid’s ‘The Screams of Death’ as aspiring but hopeless singer Cosette is taken under the wing of impresario Monsieur Valdemar and develops a voice that could shake the Opera House to its foundations. Of course, the Svengali-like Fugitive from the Future had far grander plans for his many captive songbirds until Mam’selle Pond and M’sieu le Docteur turned up to foil a mad scheme to rewrite history…

The over-arching epic takes a big step forward in #432’s ‘Do Not Go Gentle into that Good Night’ (featuring a welcome full-art outing for the splendid David Roach) as the Tardis turns up in an old people’s home staffed by robots, haunted by children and plagued by a vanishing roster of residents, whilst Adrian Salmon gets his freak on in the trippy terror-tale ‘Forever Dreaming’ (#433-434) as Amy is apparently trapped in a 1960’s seaside town with a dark secret, a phantom octopus and a host of psychedelic icons who really should be dead…

The saga swings into full acceleration with ‘Apotheosis’ (DWM #435-437 and limned by McDaid) as the Doctor and Amy land aboard a derelict space station and walk into the closing act of a galaxy-spanning war between humanity and their scheduled replacements: the awesome autonomous androids of Galatea.

Aboard the station, a cadre of warrior Space Nuns are seeking an ultimate weapon to tip the scales of the conflict, but with lethal sanitation robots everywhere and rogue time-distortion fields making each step a potential death-march, the hunt is hard-going. With everybody – even the Time Lord – hyper-aging at vastly different rates, when the Tardis then mutates into something impossible, the stage is set for a spectacular threat to all of creation to be born…

Of course, first the Machiavellian, monstrously manipulative and atrociously amoral creature calling herself Chiyoko must carry out a number of crucial appointments in Eternity to ensure the existence and consolidate the celestial dominance of ‘The Child of Time’ (with art from Geraghty & Roach from (DWM #438-441 August -November 2011).

Two years’ worth of cleverly-concocted mystery and imagination are then wrapped up in a staggering, creatively-anachronistic display of temporal hocus-pocus by scripter Morris as The Doctor, Amy and allies Alan Turing and the Bronte Sisters ward off the unmaking of time, the end of humanity and eradication of all life in the universe before the tragic finale and a happy ever after of sorts…

Dedicated fans can also enjoy a treasure-trove of background information in the 25-page  text Commentary section at the back, comprising chapter-by-chapter background, history and insights from the author and each of the illustrators, supplemented by happy horde of sketches, roughs, designs, production art and even excised material from all concerned.

We’ve all have our private joys and hidden passions. Sometimes they overlap and magic is made. This is another superb set of supremely satisfying comic strips, starring an absolute Pillar of the British Fantasy pantheon.

If you’re a fan of only one, The Child of Time should certainly spark your hunger for the other. This is a fabulous book for casual readers, a fine shelf addition for devotees of the show, the ideal opportunity to cross-promote our particular art-form and the perfect present for the Telly Addict haunting your house…

All Doctor Who material © BBCtv. Doctor Who logo © BBC 2012. Tardis image © BBC 1963. Doctor Who, Tardis and all logos are trade marks of the British Broadcasting Corporation and are used under licence by BBC Worldwide. Published 2012 by Panini Publishing, Ltd. All rights reserved.

Hereville: How Mirka Got Her Sword


By Barry Deutsch (Amulet)
ISBN: 978-0-8109-8422-6

Win’s Christmas or Chanukah Gift Recommendation: an ideal introduction to other worlds and honest heroics, not just for girls but for everyone… 9/10

There’s fair few graphic novels dealing with “the Jewish Experience” and even some dealing with the thorny issue of Orthodoxy, but I honestly can’t think of another book that features a truly likable girl-child as a bona fide hero – and a traditional, tuchus-kicking, day-saving champion at that.

Mirka Hirschberg is an 11-year old girl in a Hassidic family. That’s not surprising: everybody in Hereville is Jewish and Orthodox. Mirka, however, is a bit of a problem child.

She’s intelligent, inquisitive, stubborn and argumentative: utterly unconvinced and unmoved by the ancient yet still thriving belief and institutionalised tradition that girls are inferior to boys and should stick to what they they’re good at.

Mirka is a rebel and a warrior at heart: she even keeps a forbidden, non-kosher book – a bestiary of monsters – under her bed…

In a family of eight girls and one boy, step-mother Fruma spends most of her time keeping house and training all the daughters on how to be proper wives and mothers, but she too is forthright and disputatious. However she’s old; wise and wily enough not to show it and make waves. Every so often she also proves that she clearly knows far more about everything than she lets on…

When Mirka cunningly gets out of knitting practise again she thinks she’s won a victory, but as they walk through the woods to school little brother Zindel points out the fallacies in his sister’s ploy, citing the disastrous time Mirka told everybody she wanted to be a monster-hunting dragon-slayer…

Suddenly they are confronted by two older boys who have been persistently bullying the baby brother. Yitzchok and Manis are bigger, older and mean, but where Zindel is cowed Mirka is defiant and when her sibling is struck she responds by bouncing a rock off the attacker’s skull.

The young thugs are furious enough to break Negiah (the rule forbidding physical contact between unrelated males and females) and give chase, but Mirka evades them and rushes deeper into the undergrowth. Soon she is lost and stumbles onto a strange, tall house she never saw before.

Hereville is small, closed and insular so an unknown tower – and exotic garden – is a huge surprise… but not as much as the eerie old woman tending a tree by floating in mid-air…

Astonished, Mirka drags Zindel and sisters Gittel and Rochel to inspect the mystery manse. Although the older girls are far more concerned with propriety and their future roles as reputable wives, Zindel is appropriately astounded. However when Mirka picks one of the fist-sized grapes on the fence, a monstrous unknown creature appears. It has hooves, huge ears, a snout and a malign gleam of intelligence in its eyes. With an horrific squeal it chases the formerly-bold thief frantically through the woods, too fast for Rochel to tell Mirka that it’s only a Pig…

It certainly isn’t.

When Mirka recovers her wits she turns and attacks the monster, but it easily beats her and wickedly knocks the breathless girl into a men-only barbecue – and another shameful flouting of the rules of tradition…

The pig isn’t done with her either, and spends the following days hunting and tormenting her: constantly eating her homework, painfully butting and even framing Mirka after it destroyed Fruma’s garden. Of course no one else ever sees the beast…

Mirka’s perpetual harping on is, however, upsetting her sisters. Constantly acting up and shaming the family is having detrimental effects on the sisters’ marriage prospects and the family reputation. So to save the honour of the Hirschbergs, Mirka sets a cunning trap…

Things don’t go quite as she planned. Although the brave lass gets a noose around the swine it easily drags her through the woods before speaking and telling the stunned girl just how much it hates her for despoiling the hidden garden and how it will forever make her pay!

Livid, Mirka attacks again and the furious battle which ensues precipitates them both into a lake. Still battling mightily, Mirka loses consciousness and thinks she sees a benevolent lady cradling her, saving her…

When she reaches the bank and struggles to safety she is still holding the rope and the equally exhausted pig calls a truce, forswearing its eternal vengeance. Free, exultant and smug, Mirka boasts of her victory to her siblings, but when Zindel goes with her to see the site of her victory they find Yitzchok and Manis tormenting the still hog-tied beast by throwing stones. The plucky boy cannot stand to see such cruelty and vainly tries to stop the bullies, but when the savagely turn on him a fighting mad Mirka beats them off with a tree branch and they flee.

Freeing the far from grateful swine, the siblings are then confronted by the strange witch who owns the pig. Refusing to be in Mirka’s debt, the hag divines the lass’ greatest wish and reveals how Mirka can win a hero’s sword worthy of a true dragonslayer…

All she has to do is defeat the highly unconventional troll who currently possesses it and after some oddly fitting advice from Fruma – who apparently knows the witch in the woods and orders her stepdaughter to never see her again – plus another screaming fight with the over-protective Zindel, in the middle of the night, Mirka sets off to win her prize…

Her contraband book and Fruma’s idle musings could not prepare her for the reality of The Troll: a bizarrely erudite terror who is guardian of a host of uncanny treasures. He readily accepts her challenge for he has not yet had breakfast – and chooses as his method of combat the worst of all tests… a knitting contest…

Readily mixing the most enviable aspects of Jewish Identity and cultural character – Family, Faith, Honour, love of debate and reverence for knowledge – with rollicking adventure, sly, surreal humour, supernatural suspense and vibrant youthful rebellion, this first adventure of the redoubtable but fallible Mirka and the Hirschberg clan is a sheer award-winning graphic narrative delight.

Fascinating and subtly informative about a culture most people know too little about, How Mirka Got Her Sword is also a superbly funny and exciting page-turner (beautifully, enchantingly illustrated by a master of the comics form) and a book girls and boys will read over and over again.

This beguiling instant-classic hardback also includes a delightful Sketchbook section disclosing the secrets of ‘Designing the Troll’ to encourage readers to become creators too…
© 2010 Barry Deutsch. Published by Amulet Books, an imprint of ABRAMS. All rights reserved.

Limits book 1


By Keiko Suenobu, translated by Mari Morimoto (Vertical)
ISBN: 978-1-93565-456-8

Travelling a little off the beaten Shōjo or “girl’s comic” path is a newly translated work by the marvellous Keiko Suenobu, whose latest series Limit has just been released byNew York publisher Vertical.

Born in KitakyÅ«shÅ«, Fukuokain March 1979, Suenobu graduated from the Universityof Tsukubabefore beginning her creative career with the school romance Happy Tomorrow, before gravitating towards darker themes of conformity, social pressure and bullying in Vitamin and the moving, controversial and award-winning Raifu – translated as Life by TokyoPop in 2006.

The author took her interest in the nastier side of school life to imaginative extremes in 2009 when Limit began serialisation in Kodansha’s Bessatsu Friend. Now this rather dark and exceptionally grim tale – which will definitely appeal to a readership far beyond the general Shōjo target-market of young girls – is available in English and might well be a future classic.

Mizuki Konno is lucky – and wise – enough to fit with the “In-Crowd” at her all-girls school. Acceptably cute and suitably smart, she has learned to make no waves and accept that the ways things work is the way things should be. The popular girls – like undisputed teen goddess Sakura Himezawa – make the rules, and the rest conform. It’s a simple matter of survival…

If you’re physically different or interested in odd things, like dumpy manga-fan and tarot reader Arisa Morishige, life can be hell. Only the strongest personalities, such as bookish, decent and determinedly wound-tight non-conformist Chieko Kamiya have any chance of standing up to the constant bitchy pressure to comply, accept and keep your place in the hierarchy of ‘A Perfect World’…

Everything changes however when Sakura’s class drives off for an extended visit to an Exchange Camp in the wilderness. Every class spends a week roughing it with nothing more than a communal scythe and their ever-present cell-phones to hold back the horrors of nature, but with this last trip of the semester things go tragically wrong.

High in the mountains the coach driver has a heart attack and the vehicle, packed with excited girls and their harried teacher, plunges catastrophically into a wooded hidden valley.

Only five girls survive, and undisputed queen of the modern world Sakura isn’t one of them…

As Konno drags the shell-shocked Haru Ichinose (Sakura’s devoted deputy, utterly unable to function without her) out of the wreckage some time later, she sees smoke from a fire. Tracking the signal they find middle-ranking Chikage Usui with her leg splinted and bandaged outside a cave. The wounded lass has been saved and succoured by the coldly efficient Kamiya, who has also scavenged everything potentially useful from the crash site.

At the back of the cave Morishige sits inside a pentagram, casting the cards…

Kamiya has brusquely taken charge, organising resources and outlining options until the girls can be found and rescued, but introspective Konno can barely grasp the strange situation and the new rules of survival. Events take an even nastier turn when the Tarot reader suddenly explodes in jubilation, claiming her prayers have been answered and her tormentors all punished…

Indifferent, ambiguous pragmatist Konno is forced to confront a new world order in ‘The Strong vs. the Weak’ as the increasingly unstable Morishige takes control.

After panicking and unsuccessfully failing to climb out of the box valley, Konno returns to find the bereft Haru attacking the former class pariah but Morishige’s big and burly frame – which brought her such cruel treatment in school – is now the most valuable asset in this new environment and moreover she has also found that wickedly lethal scythe…

The new queen easily defeats her attacker and then regales the horrified girls with a litany of all the cruel acts she saw the perfect princesses constantly inflict upon each other during their wonderful school days.

Haru is unable to accept the change of status and even refuses Konno’s overtures to become allies just as the ascendant Morishige casts the cards again and sees a future where only the strong will survive…

With food already running out, events spiral towards deadly conflict as Konno recalls better days that weren’t actually that great, only to be dragged back to reality when Morishige decides to split the remaining rations four ways. The clearly unstable would-be witch has established her own social hierarchy with the pragmatically compliant Kamiya as “Royalty”, Usui a “Commoner” and the roles of “Servant” and “Slave” still to be determined by her under ‘The Empress’ Rules’…

Haru is provisionally a Slave but since they don’t get food she must fight Konno to determine who gets the final privileged – and rewarded – role of Servant… to the death…

To Be Continued…

Rather inaccurately likened to Michael Lehmann’s 1988 cult black comedy Heathers (although perhaps influenced by Koushun Takami’s novel Batoru Rowaiaru or Kinji Fukasaku’s filmic adaptation Battle Royale) but certainly deriving much of its energising concepts from William Golding’s landmark tale Lord of the Flies, this bleak, viciously introspective and effectively chilling tale marries beautiful illustration to fearsome examination of what civilised folk consider acceptable behaviour and asks some entertainingly challenging questions.

This book – which also includes a charming glance at the author’s methodology in the mini-feature My Workroom – is printed in the traditional Japanese right to left, back to front format.
© 2012 Keiko Suenobu. All rights reserved.

Planetes volume 1


By Makoto Yukimura, translated and adapted by Yuki Nakamura & Ann Wenger (TokyoPop)
ISBN: 978-1-59182-262-2

The hard, gritty mystery and imagination of space travel, so much a component of immediate post-World War II industrial society, once again captivated a legion of level-headed imagineers at the end of the 20th century when relative newcomer Makoto Yukimura rekindled interest in near-space exploration in all its harsh and grimy glory with this inspiring “nuts-and-bolts” manga series which explored the probable rather than the possible…

Yukimura (born in Yokohamain 1976, just as the once-ambitious American space program was languishing in cash-strapped doldrums and five long years before the first space shuttle launch) began his professional life as an assistant to veteran creator Shin Morimura before launching his independent career with the Planetes.

Working exclusively for Kodansha, his award-winning premier Seinen series ran in Weekly Morning magazine from January 1999-January 2004 and was later collected as four tankōbon volumes. The serial easily made the jump to a popular anime series and Yukimura – after producing Sayōnara ga Chikai node for Evening magazine – has since 2005 abandoned the future for the past and concentrated his creative energies on the monolithic historical epic Vinland Saga – serialized in Weekly Shōnen Magazine and Afternoon – and filling 11 bloodcurdling volumes to date…

The premise of Planetes is devilishly simply and powerfully engaging. Humanity is a questing species but cannot escape its base origins. In 2074 space travel and exploitation is practically commonplace but as we’ve conquered the void between Earth and the asteroid belt and prepare to exploit the outer planets, the once-pristine void around us has become clotted with our obsolete tech and casually discarded rubbish.

Even the most minute piece of junk or debris falling through hard vacuum is a high-speed, potentially deadly missile, and to keep risk to a minimum hardy teams of rugged individualists have to literally sweep the heavens free of our discarded crap.

‘A Stardust Sky’ begins with the death of a passenger on a commercial low-orbit space liner before jumping six years forward to introduce a trio of these celestial dustbin-men scooping up Mankind’s negligent cast-offs and unconsidered detritus.

Hachirota Hoshino is the newest member of the team, a kid who craves becoming a real astronaut and famous explorer like his dad and even dreams of one day owing his own prestige spaceship. However excitable “Hachimaki” is quickly becoming disenchanted with the dreary, dull and disgusting daily life of drudgery aboard DS-12 – a sanitation/cargo ship fondly dubbed Toybox but little better than the discards he and his two comrades daily scoop up or destroy…

These days there’s something wrong with the sombre, stoic Russian, Yuri Mihairokov.

The big man is increasingly distracted, blanking out, staring vacantly into the Wild Black Yonder as the cleaners orbit the Earth at 8 kilometres per second. Events come to head when a shard of micro-debris holes their ramshackle vessel and an old timer reveals the Russian’s tragic secret.

Long ago Yuri and his wife were on that shuttle and when it was holed she died. Heartbroken, her husband – one of the few survivors – returned to space to clear the deadly trash that took his wife, but he never forgot her.

Later, whilst drifting in the void the solitary astronaut sees a glitter, and her keepsake compass just floats into his hand, brought back to him by the winds of space. Beguiled, Yuri falls into Earth’s Gravity Well and only Hachimaki’s most frantic efforts save his comrade from a fiery death.

Safely back in free orbit, the Russian opens his gauntleted fist. On the compass are scratched his wife’s final thoughts as death took her – “please save Yuri”…

The poignant, bittersweet and deeply spiritual initial episode is followed by ‘A Girl from Beyond the Earth’ wherein young Hoshino slowly and impatiently recovers from a broken leg in the hospital of the moon colony Archimedes Crater City.

These tales are laced with the most up-to-date space science available to author Yukimura, and the recent discovery that extended time spent in low or zero-gravity radically weakens bones and muscles was the lynchpin of this moving brush with another youngster bound irrevocably to the void.

When a doctor suggests returning to full-gravity Earth to recuperate the easy way, Hachi is in two minds and sorely tempted. His commander and fellow debris-destroyer Fee Carmichael and an old 20-year veteran pour scorn on the quitter’s option. All real astronauts know that once back on the home world few ever return to space.

The lad is still tempted though until he strikes up a friendship with a thin, wasted young woman. Nono has been on Luna for twelve years and dreams of blue skies and open seas but will never see them. After aged Mr. Roland chooses to spend the rest of his life among the stars, Hachimaki learns Nono’s incredible sad secret and at last abandons all thoughts of forsaking the stars…

The focus stays on nicotine-fiend Fee Carmichael as she struggles to enjoy a well-deserved vice in ‘A Cigarette under Starlight’ in Orientale Basin Underground City a few months later. With breathing-oxygen at a premium, smokers must juggle their addiction for the weed with their dedication to life in space and poor Fee has been Jonesing for a drag for far too long. Now though, even whilst on shore-leave at a station big enough and sufficiently civilised to house a designated smoking area, the Toybox’s chief is still unable to indulge her vice.

An ideological terrorist group called the Space Defense Fighters want to keep the void pristine and free of Mankind’s polluting influence and have been detonating bombs in outposts all over the moon. Their latest outrages targeted the base’s vending machines and smoking rooms so the authorities have sealed them all in the name of public safety.

Driven near to distraction, Fee snaps and lights up in the public toilets, forgetting that smoke detection devices and fire countermeasures are automatic, incredibly sensitive and painfully effective…

Humiliated, sodden but undeterred, she takes off for another city and a solitary snout (for all you non-Brits that’s a particularly derogatory term for having a smoke) and finds the only guy more in need of a drag than her. Of course setting bombs is nervous work and a quick ciggy always calms his nerves…

The frustration is too much and Fee returns to her job but the SDF’s explosive campaign doesn’t end. Their latest scheme is the creation of deadly Kessler Syndrome wave (a blast or impact which changes the trajectories of free-floating orbital scrap and debris, making even more debris/shrapnel and aiming it like a hard rain of lethal micro-missiles)…

With a commandeered satellite directed inexorably at a space station, the terrorists intend to detonate their captured vehicle and shred the habitat – which coincidentally carries the last smokes in space – shooting it out of the sky and creating a lethal chain reaction making high-orbit space forever un-navigable…

Unsure of her own motives Fee uses the DS-12 to suicidally shove the stolen projectile away from the station and into Earth’s atmosphere…

In ‘Scenery for a Rocket’, as Fee recuperates in Florida, Hachimaki brings Yuri to visit Japan and falls back into a violent and historic sibling rivalry with baby brother Kyutaro, a rocketry prodigy even more determined to conquer space than his surly fanatical brother or their absentee astronaut father Goro…

Happily the Russian’s calming influence begins to repair fences between the warring Hoshino boys, but not before a series of explosive confrontations lead to Yuri finally passing on his beloved wife’s compass…

This first passionately philosophical and sentimentally suspenseful chronicle concludes with ‘Ignition’ as Fee, Yuri and Hachimaki reunite in time for the junior junkman to suffer an almost career-ending psychological injury. Although utterly unharmed by a rogue solar flare, the lad was completely isolated in the void for so long that he developed post-traumatic “Deep-Space Disorder”.

If he could not shake off the debilitating hallucinatory condition his life in space was over. Nothing the experts of the Astronaut Training Center did seemed to work, but fortunately Yuri knew just what prodding could awaken the wide-eyed, Wild Black Wonder in his feisty little comrade…

Tense, sensitive and moodily inspirational, these tales readily reinvigorate and reinvent the magical allure of the cold heavens for newer generations and this authentic, hard-edged and wittily rational saga is a treat no hard-headed dreamer with head firmly in the clouds can afford to miss…

This book – which also includes prose biographies of Konstantin Tsiolkovsky, Robert H. Goddard, Herman Julius Oberth & Werhner von Braun in ‘A Brief History of Modern Rocket Science’ – are printed in the traditional Japanese right to left, back to front format.
© 2001 Makoto Yukimura. All rights reserved. English text © 2003 TOKYOPOP Inc.

Philosophy – A Discovery in Comics


By Margreet de Heer with Yiri T. Kohl (NBM)
ISBN: 978-1-56163-698-3

There’s no use denying it: Annual Gift-Giving Season isn’t far off and it’s never too early to think of the ideal item for that troublesome family/friend unit. So here’s something that might fit the bill for any argumentative soul fed up with socks, pants and pen-sets…  

It has long been a truism of the creative arts that the most effective, efficient and economical method of instruction and informational training has been the comic strip.

Advertising mavens have for over a century exploited the easy impact of words wedded to evocative pictures, and public information materials frequently use sequential narrative to get hard messages over quickly and simply. Additionally, since World War II, carefully crafted strips have been constantly used as training materials in every aspect of adult life from school careers advice to various branches of military service – utilising the talents of comics giants as varied as Milton Caniff, Will Eisner (who spent decades producing reams of comic manuals for the US army and other government departments), Kurt Schaffenberger and Neil Adams.

These days the educational value and merit of comics is a given. Larry Gonick in particular has been using the strip medium to stuff learning and entertainment in equal amounts into the weary brains of jaded students with such tomes as The Cartoon History of the Universe, The Cartoon History of the United States and The Cartoon Guide to… series (Genetics, Sex, Computers, Non-Communication, Physics, Statistics, the Environment and more).

Japan uses a huge number of manga text books in its schools and universities and has even released government reports and business prospectuses as comic books to get around the public’s apathy towards reading large dreary volumes of public information.

So do we, and so do the Americans.

I’ve even produced one or two myself.

Now the medium has been used to sublimely and elegantly tackle the greatest and most all-consuming preoccupation and creation of the mind of Man…

Margreet de Heer was born in 1972 into a family of theologians and despite some rebellious teen forays to the wild side of life – fascinatingly covered in the ‘Know My Self’ section of this fabulous graphic primer – studied Theology for 9 years at the University of Amsterdam. After graduating in 1999 she decided to become a cartoonist – and did – but also worked at the wonderful comics and cool stuff emporium/cultural icon Lambiek in Amsterdam.

Whilst there she collaborated with industry expert Kees Kousemaker on a history of Dutch comics before becoming a full-time professional in 2005, with commissions in publications as varied as Yes, Zij aan Zij, Viva Mama, Flo’, Jippo, Farfelu and NRC.Next.

In 2007 she began a series of cartoon philosophical reports for the newspaper Trouw, which prompted a perspicacious publisher to commission a complete book on this most ancient of topics. Filosofie in Beeld was released in 2010 and translated into English by NBM this year as Philosophy – a Discovery in Comics.

This gloriously accessible tome, crafted by a gifted writer with a master’s grasp of her subject, opens with the core concept ‘What is Thinking?’ examining the processes of mind through a number of elegantly crafted examples before moving onto ‘Who Do We Think We Are?’

Those paradigms of ‘Self-Awareness’, ‘Logical Thinking’, ‘Language’, ‘Symbols’, ‘Abstract Thinking’ and ‘Humor’ are captivatingly covered before the history and cognitive high points of civilisation are disclosed with ‘The Foundation of Western Philosophy’.

This potted history of ‘Dualism’ relates the life stories, conceptual legacies and achievements of ‘Socrates’ and the ‘Socratic Discourse’, his star pupil ‘Plato’ and the universal man ‘Aristotle’, all winningly balanced with a balancing sidebar autobiography in ‘Know My Self’ plus some cogent observations and a few comparisons with the Eastern philosophy of ‘Unity’…

‘Medieval Philosophy’ deals with the influence of the Christian Church on ‘Augustine’ and ‘Thomas Aquinas’, the “Great Thinkers” of early Europe, examining the warring concepts of ‘Free Will’ and ‘Predestination’ and exploring the lives of ‘Erasmus’ and ‘Humanism’, ‘Descartes’ and his maxim ‘Cogito Ergo Sum’ and ‘Spinoza’ whose consummate faith-based dictum was ‘Know Thyself’…

The charming, beguiling foundation course continues with ‘What is Reality?‘ bringing us up to the modern age with ‘And Now’ with another brilliantly clever diversion as de Heer includes the ‘Personal Philosophies’ of families and friends.

Her husband – and this book’s colourist – Yiri bases his outlook on the incredible life of outrageous comedian ‘George Carlin’, her aged friend Gerrit looks to ‘Nietzsche’, mother-in-law Yolanda modelled herself on Cambridge lecturer and intellectual ‘George Steiner’ whilst De Heer’s little brother Maarten prefers to shop around picking up what he needs from thinkers as varied as ‘Aldous Huxley’ to cartoonist ‘Marten Toonder’ as well as bravely putting her money where her mouth is and revealing her own thoughts on Life, the Universe and Everything and asking again ‘What Do You Think?’…

This is a truly sharp and witty book – and the first of a trilogy that will also deal with Religion and Science – which splendidly reduces centuries of contentious pondering, violent discussion and high-altitude academic acrimony to an enthralling, utterly accessible experience any smart kid or keen elder would be happy to experience. Clear, concise, appropriately challenging and informatively funny Philosophy – A Discovery in Comics is a wonder of unpretentious, exuberant graphic craft and a timeless book we can all enjoy.

© @2010 Uitgeverij Meinema, Zoetermeer, TheNetherlands. English translation © 2012 Margreet de Heer & Yiri T. Kohl.

Win’s Christmas Gift Recommendation: Perfect for anybody with a brain or heart… 9/10

Eagle Strike: the Graphic Novel – an Alex Rider Adventure


By Anthony Horowitz, adapted by Antony Johnston, Kanako & Yuzuru (Walker Books)
ISBN: 978-1-4063-1877-7

One of the most thrilling and effective additions to Britain’s literary spies and detectives in recent years is not a hard-hearted and suavely mature super-agent but a troubled yet ultimately indomitable English teenager as concerned with revision, sports fixtures and girls as subversion, world domination and honey traps.

Our popular literary heritage is littered with cunning sleuths and stealthy investigators from Sherlock Holmes, Sexton Blake, Campion and Lord Peter Wimsey to the Scarlet Pimpernel, George Smiley, Harry Palmer and BondJames Bond – but the ongoing adventures of underaged operative Alex Rider seem set fair to top them all in time.

Subsequently transformed into graphic novel interpretations, the first three adventures – reformatted in larger more art-friendly editions, repackaged and re-released, have recently been supplemented by the game-changing fourth tale, adapted as usual by Antony Johnston and sisters Kanako Damerum & Yuzuru Takasaki.

In 2000 author and TV screenwriter Anthony Horowitz produced Stormbreaker, the first of nine (and counting…) rip-snorting teen novels featuring 14-year old orphan Alex Rider: a smart, fit, sports-mad lad like any other, who suddenly discovers that his guardian Uncle Ian has also mysteriously died. Moreover the enigmatic but attentive deceased elder gentleman was apparently a spy of some distinction and had been surreptitiously teaching the lad all the skills, techniques and disciplines needed to become a secret agent…

Soon MI6 were knocking on his door…

As well as a major motion picture and video game, the books (the first four so far) have also been adapted to the comics medium; their easy blend of action, invention, youthful rebellion and overwhelmingly engaging 007 pastiche winning many fans in the traditionally perilous older-boys book market. They’re well worth further investigation…

His occasional paymasters at MI6 are always looking for ways to exploit his obvious talents but Alex, although highly skilled and naturally gifted, is at best a reluctant agent, preferring a normal life to the clandestine machinations of espionage.

Sadly trouble and duty seem unable to ignore him and whilst holidaying in France with schoolgirl friend and confidante Sabina Pleasure and her family, Alex spots Russian assassin Yassen Gregorovitch – the man who killed his Uncle Ian – and trails him.

The surveillance leads to a crowded café and an overheard suspicious phone call before reason prevails and Alex decides to leave it alone. After all, his experiences have shown that all spies are as bad as each other and he should have nothing to do with any of them.

However when he and Sabina return to Edward Pleasure’s holiday villa they find police, fire-crews, ambulances and a smouldering ruin. The place had inexplicably blown up with Sabina’s dad inside and almost caught Mrs Pleasure too…

Horrified, Alex concludes that the tragedy was all his fault. If only he had acted when he had the chance…

Unable to convince the French authorities that it was no accident, young Rider goes hunting for Gregorovitch and ambushes the assassin, determined to kill him with his own gun…

Unable to carry out his threat, Alex learns from the unexpectedly forthcoming mercenary that although the explosion was the killer’s work the boy spy was not the target…

When the Russian’s ally returns the boy is trapped, but rather than simply shoot him, Yassen gives Alex a chance of survival by making him the star in a bullfight. After initial shock Rider easily escapes the ordeal and heads towards the nearest port and England, but stops to ring a phone number he found in Gregorovitch’s possession. It is the direct line to Sir Damian Cray – beloved pop star, evergreen environmentalist and globally revered humanitarian. How can such a modern-day saint be connected to the world’s deadliest killer-for-hire?

Reaching Londonwithout incident, Alex begins researching the seemingly ageless musician. He also has a big fight with the newly returned Sabina (who can’t believe that her journalist father’s investigation of the star resulted in the explosion the French authorities claim was a gas leak) and turns to MI6 with his suspicions, but even they think he’s crazy and his manipulative sometime-boss Mr. Blunt sternly warns him off.

Utterly convinced he is right Alex storms out, unaware that Blunt is far more concerned that the boy might discover an unsuspected family connection to Yassen Gregorovitch…

Rider is determined to investigate Gray no matter what, but his disgust with adults in general and spies in particular is slightly tempered when the ingenious MI6 quartermaster Mr. Smithers surreptitiously sends him a tricked up pedal bike with a selection of useful technical “upgrades” and a bulletproof cycle-jersey…

Cray, a thinly veiled amalgam of Michael Jackson and Sir Cliff Richard, has his sublimely-manicured billionaire’s fingers in many pies and Alex tracks him down to an all-star Londonlaunch for the pop icon’s new Gameslayer computer console. Aided only by his housekeeper and former babysitter Jack Starbright, Alex infiltrates the launch party and is singled out by Cray to demonstrate the fully-immersive computer game in front of hundreds of journalists. When Alex begins to dominate the game Cray cheats and confirms beyond doubt that the musical saint not as benevolent as he seems…

A day later Alex and Miss Starbright are in Paris, tracking down the photographer who first put Sabina’s father onto Cray, but no sooner do they make contact with the terrified and apparently paranoid Marc Antonio than a heavily armed hit-squad raids the building.

Narrowly avoiding the killers after a harrowing rooftop pursuit, Alex ponders the snippets of information Antonio shared: Edward Pleasure was actually investigating Charlie Roper, a suspected NSA traitor possibly selling American secrets. However, when the reporters filmed the agent accepting a pay-off, it was neither North Korean nor Chinese officials but the world’s most famous pop star doling out the cash…

Soon, suspicious accidents and burglaries began and when Marc almost died from a bomb in his car he realised the awful truth…

Not knowing if the photo-journalist survived the latest attack, Alex heads acrossEuropeto the Dutch factory where Cray Software Technologies is building Gameslayer units and infiltrates the outrageously over-fortified facility in time to overhear Roper in conversation with Cray himself about a project Dubbed “Eagle Strike”…

The formerUSagent has just delivered a flash-drive which holds the most important and diligently guarded security codes inAmerica, but completely misjudged the moneyed musician’s playfully psychotic ruthlessness…

Reeling in shock at the horrific murder he’s just witnessed, Alex is then captured by Cray’s men and brought before the gloating popinjay. Obviously insane, the baroque megalomaniac overrules Yassen’s surprising objections and sentences the boy to death by forcing him to play in the life-sized, real-world mock-up of the Gameslayer scenario…

Overcoming fantastic threats and obstacles, Alex ultimately triumphs and escapes the game world. He then steals the flash-drive and spectacularly eludes an army of motorised, gun-toting pursuers before fleeing back toBritain, but the infuriated Cray has anticipated his further interference by kidnapping Sabina as she visits her father in hospital…

Cray demands that Rider bring the purloined codes to his Wiltshire mansion where he boastfully reveals his master-plan…

Damian Cray is a true philanthropist who loves the world and its many peoples. From his elevated, gifted position he has seen that drugs are the greatest threat to global harmony and has devised a simple plan to fix the problem. With the nuclear launch codes of the American President (a great personal friend) and the Presidential Jet he plans to steal, Cray will launch twenty five nuclear missiles at all the planet’s poppy fields and eradicate the problem forever…

And he gets far too close to complete success before Alex finally stops the manic maestro in a staggering, blockbuster sequence that would do any super-spy proud, but not before getting shot himself and discovering the awful truth about Gregorovitch and his own dead father…

In the weary aftermath of near-Armageddon, the swiftly-maturing Alex also has to come to terms with losing Sabina and keeping some secrets that even MI5 shouldn’t know…

This is another immensely intoxicating and hugely entertaining romp, hitting all the thrill-buttons for an ideal summer blockbuster, even though it’s told – and very convincingly – from the viewpoint of an uncertain boy rather than a suave, sophisticated adult.

This adaptation is sharp and poignant, depicting the unsure transition from boy to young man amidst situations of breathtaking danger and nerve-tingling excitement. The bold, do-or-die flair of the young hero is perfectly captured by the art of sisters Kanako & Yuzuru in their full-colour, computer-rendered manga style, happily handling the softer moments as well as the spectacular action set-pieces and spine-tingling interpersonal dramatic confrontations.

Be warned, however: even though this is a notionally a kid’s book there is a lot of realistic action and a big body-count so if you intend sharing the book with younger children, read it yourself first.

These books and their comic counterparts are a fine addition to our fiction tradition. Alex Rider will return… and so should you.
Text and illustrations © 2012 Walker Books Ltd. Based on the original novel Eagle Strike © 2002 Anthony Horowitz. All rights reserved.

NYX: Wannabe


By Joe Quesada, Josh Middleton, Robert Teranishi, Nelson & Chris Sotomayor (Marvel)
ISBN: 978-0-7851-1243-3

Not all Mutants in the Marvel Universe are found and mentored by heroes, villain or the ever-vigilant Federal Government. Some are just left to fend for themselves in a harsh and unforgiving world. That was the premise of an edgy but ill-starred seven issue X-Men spin-off created by scripter Joe Quesada and artists Josh Middleton & Robert Teranishi between 2003 and 2005: a much delayed and deadline-doomed saga which also introduced Wolverine’s “daughter” X-23 (originally an animation character) to the comic book continuity as part of a pack of homeless runaway mutant teenagers.

NYX: (New York: district X) Wannabe follows the troubled life of Kiden Nixon, who we first see as an innocent ordinary toddler witnessing her adored cop father gunned down in the streets. A decade later she is a very troubled bad-girl constantly battling her mom, her skeevy ratbag younger brother and everybody else; perpetually in trouble at school and just not giving a damn.

When she gets into a faceoff with juvenile gangbanger Hector Morales the violence and potential tragedy is only averted by teacher Cameron Palmer, who is pitifully unaware of how deep the animosities run…

When Hector attacks Kiden’s only friend Kara, the emotionally troubled but fiercely protective Nixon girl lashes out and an unsuspected power kicks in for the first time, leaving Morales with a shattered arm and Kiden horrified at what she might be…

If Cameron is baffled and traumatized by the bewildering event, Kiden is on the edge of reason and her positively toxic home environment doesn’t help. Waiting for the disciplinary hammer to fall at school and living in the middle of a frustrating and exasperating war between her male siblings and mother almost proves too much for the girl, but there’s worse waiting at Rudolph Giuliani High where the humiliated Hector has smuggled a gun past the metal detectors…

When he shoots at her, Kiden’s time-freezing power spontaneously activates again and she easily disarms the static would-be killer. However when the world moves again she finds that Miss Palmer has been hit by the bullet she had so easily avoided…

Kiden vanished for good that day, and six months later her tormented teacher has gone to pieces. The shock and trauma proving just too much, one typical day Cameron Palmer takes all her meds at once, slits her wrists in the bathtub and lets go of it all, only to be fortuitously found by Kiden Nixon, back from a chronological walkabout that has taken a little while, six months or many years, depending on your perspective…

As Kiden waits by Cameron’s hospital bedside, fending off the cops’ questions with practised maturity, across town a nigh-autistic child-hooker greets an old client with very specialised tastes. This john doesn’t want simple sex from Zebra Daddy‘s star turn, he just wants to be cut; deep and hard and often…

Daddy is the nastiest pimp in the Flatiron district and his clients and contacts are very powerful…

Kiden is avoiding her family and stays with Cameron after her discharge, but cannot get her to accept that her former pupil is a mutant, nor that her being shot was the student’s fault. Still despondent, Palmer threatens to call Child Protective Services unless Kiden goes home…

Nixon has another secret: for ages she has been receiving guidance and messages from the bloody ghost of her dead father, and that night he directs her to a sleazy hotel in the nastiest part of town. Following, Cameron finds Kiden in a room with a bleeding corpse, and an underage girl covered in blood and with claws projecting from the backs of her hands…

In the Bronxhardworking young Tatiana Caban uncomplainingly mixes her part-time jobs with schoolwork, but finds her greatest joy in caring for the veritable colony of stray animals she has gathered in the derelict ruins of the Borough. Meanwhile Cameron, the rescued cutter girl and Kiden sit in a Diner. The teacher is at last listening to her lost former student as the refugee girl describes her runaway months: when she learned how to use her powers, stopping and starting her personal time-line. Despite the obvious pitfalls it wasn’t all bad: avoiding cops, brutes and rapists eventually turned into living wild and free with fellow homeless kids and even finding first love…

Eventually she returned home only to have her brother chase her away without ever seeing their mother or the new family she was marrying into. Sleeping in an ally that night her murdered father came to her and told Kiden to go to her teacher’s apartment…

Tatiana’s home life is no picnic either with her mother preferring the company of bad men to caring for her own kids, but nothing like as bad as the story the hooker – “Jade” -tells Kiden and Cameron about how her latest trick really died. …and then dead Dad appeared again…

With issue #5 of the sporadically released and permanently deadline-missed series, artist Robert Teranishi and inkers Nelson & Chris Sotomayor replaced Josh Middleton, just as a flashback revealed how psychotic pimp Zebra Daddy took the news that a major repeat customer was dead and his best money-maker was in the wind with a couple of stray girls…

In Cameron’s flat, the ghost – who only Kiden can see – is telling her to get out now and only moment’s later Daddy and his crew bursts in, all guns blazing…

Next morning Tatiana’s life changes forever as her mutant power triggers at school. Tragically that “gift” is to become an anthropomorphic form of any animal whose blood she touches – such as that wounded puppy she picked up on the way to class…

Her spectacular public transformation into a dog-faced girl sparks an anti-mutant riot in school and the terrified teen is hounded down Main Street by a crazed mob, until she runs straight into the hiding Kiden and her fugitive friends.

Zebra Daddy is going ballistic. Until the girls are safely disposed of, his business is a liability and potential death sentence, but none of his gang can find Jade or her friends. Lucky for him he knows someone who can help…

Bobby Soul is a mutant too, a guy who can project his consciousness into others and possess them. As “Felon”, Bobby was a real asset to Daddy’s business but these days the guy was retired, spending his time looking after his severely mentally challenged and mute little brother. Nonetheless, Bobby could be persuaded to do a favour for an old comrade, especially as the money was so useful and his ex-boss promised nobody was going to get hurt…

Of course Daddy is unaware of the downside of Felon’s gift: all that time spent in other people’s heads meant that Bobby’s own memories were slowly eroding…

Events cascade to a bloody climax once Bobby’s powers ferret out the runaway girls and he passes on the information to ZD. However with his mission accomplished Bobby returns to his radically-impaired dependent and is horrified to see the blood-spattered ghost of a policeman hovering above the somnolent “Lil’ Bro”…

With the dead white guy giving advice and instructions, Bobby realises how he’s been fooling himself and the errors of his solitary ways before setting off to make amends, well aware of what Zebra Daddy and his goons are really intending to do…

Of course nobody can conceive of what Kiden, Jade and “Catiana” are capable of either…

Dark, harsh and pitilessly gritty this troubled tale of truly troubled teens effectively delves beneath the sordid underbelly of the urban cityscape to deliver a suspenseful, mature blend of mutant mayhem and hard-hitting social drama that will appal some Fights ‘n’ Tights fans but hopefully appeal to readers looking for an edge of tawdry realism in the fantasy fiction.

This collection also includes an exhaustive sketchbook section by Middleton, an examination of the cover creation process, an unused finished cover and extensive pencil art pages to enthral those with a need to know and a desire to make their own graphic epics one day.
© 2003, 2004, 2005 and 2006 Marvel Characters Inc. All Rights Reserved.

Brain Camp


By Susan Kim, Laurence Klavan & Faith Erin Hicks, coloured by Hilary Sycamore & Sky Blue Ink (First Second)
ISBN: 978-1-59643-366-3

When I was a kid comics were cheap, plentiful and published in cognitive strands: Pre-school stuff read to you, kindergarten magazines read with someone, “Juvenile” stories for boys and girls together and “Post-juvenile” material you bought for yourself, generally divided by both genre and gender (although that’s not a consequence of old fashioned parochial prejudice these days, but more a sales-sensitive concern when getting simply boys to read anything at all is a tricky problem…).

Irrespective of quality, quantity or historical significance, that long-gone wealth and riot of affordable personal and private entertainment taught kids of all ages how to absorb and enjoy illustrated narratives, but although I can still lay claim to premature juvenility most days, in latter times the sheer cost of producing comics items have all but killed the market. If younger kids read printed comics at all these days it’s almost certainly as graphic novels.

So it’s a good thing that there are so many good ones around and – just like the good old days – separated into bands for kids of differing ages, temperaments, interests and cognitive abilities.

A sterling case in point is this moody, paranoiac fantasy chiller by writers Susan Kim and Laurence Klavan (more usually known as kids’ TV scripter and novelist as well as playwrights), beguilingly interpreted by cartoonist and pictorial tale-teller Faith Erin Hicks, which compellingly addresses children’s issues of parental pressure, self-worth and achievement whilst relating a rollicking rollercoaster scary story…

In the deep woods two kids from a Summer Camp are undertaking an orienteering exercise when one of them is taken ill. One minute Clerkson is his usual obnoxious self and then he’s having a fit, choking, and coughing up feathers…

Soon after in New Jersey, Jenna Chun is still disappointing her go-getting doctor parents with her useless obsession about art, and over in Queens, New York, slacker Lucas Meyer is also a problem for his mother. Stealing cars, goofing off and generally wasting everybody’s time, he’s certainly destined for jail, just like his dad…

However things change radically when mysterious distinguished gentlemen turn up and offer both families a last-minute place for their problem children at Camp Fielding: America’s most successful educational institution for hot-housing failing kids and difficult “late bloomers”. Some all-expenses-paid places have suddenly become vacant, but if the parents want to guarantee that their problem children will grow into successful, contributing citizens one day they must start them the very next day…

Set in isolated woodlands the camp doesn’t seem that different from other Summer catch-up boarding schools but there are a few oddities. No electronic devices, cellphones or games, no outside food  – and the dorm rooms are filthy. There are no lessons or teaching, just activities you can join if you want to, regular time-trials to solve a giant maze in the middle of the compound and, strangest of all for a specialist educational centre, the kids seem to be the usual mix of morons, geeks and bullies, some of whom suddenly become brilliant…

Lucas quickly makes a friend in perennial victim Dwayne, but when the new kid meets fellow late-starter Jenna it’s a case of mutual hate at first sight…

That soon passes as Dwayne and a friendly girl named Sherry clue them in to the lay of the land; which kids to avoid, Cabins Three and Six where the genius boys and girls sleep, and the cafeteria with its nauseating beige and grey goo-food, bizarre nutritional regime and ice cream-based reward system.

Thanks to disgust, stubbornness, ill-grace, Jenna’s first period and Dwayne’s illicit stash of cash, the kids manage to survive without eating much of the goo, whilst their attention is frequently diverted by a range of odd events: strange lights and sounds in the woods, personality and intellect changes in some of the kids, odd lesions and growths on others, and Jenna even finds a strange featherless dead bird behind one of the cabins…

After a night in the woods (somehow nobody noticed she was missing), Jenna makes a map of the area and Lucas decides to use it to run away – at least as far as the nearest fast-food diner. Accompanied by Dwayne and Jenna they set off and discover a secret lab in the woods, where more kids are locked in. Their faces are grossly malformed and they are spitting out feathers. One of them is the presumed flunked-out-and-sent-home Sherry…

Caught and hauled up before Director Fielding, the kids play dumb and are talked out of quitting camp and further disappointing their parents. But whilst eating Pizzas stolen from theCampCounsellors’ regular takeaway deliveries, the trio compare notes and theories, theorising that Fielding is covering up a disease outbreak in hisCampCash-cow.

The boys organise the other kids in their hut to attempt a mass breakout, but in Jenna’s cabin it’s too late: all the other girls have become smart and snarky, cackling at her like crows…

That night Lucas wakes from a disturbing dream about Jenna, and whilst cleaning his shorts in the sink spies two of the counsellors secretly injecting all the sleeping boys with a mystery drug. Next morning before he can tell anyone he realises how much smarter they have all become after the regular maze-run – even Dwayne…

Terrified and using his old bad-boy skills, Lucas hotwires a car and drives off with Jenna but they are quickly caught and returned, just in time for Parents’ Day. Again their punishment is negligible and, after stuffing themselves on the event’s catered food, the pair confront Fielding who surprisingly admits that they were right…

There is a medical emergency amongst the children and unless they also take the vaccine which the staff have been secretly dosing their classmates with, Jenna and Lucas could die horribly, just like Sherry…

Moreover, a side-effect of the necessary drug will increase their intelligence…

Complying with the inevitable Jenna and Lucas take their medicine, and with their intellects rapidly expanding, the still-suspicious kids spy on Fielding and his crew, only to discover the terrible truth: the Director is in league with extraterrestrials, using dumb kids as hosts for alien avian spawn!

Even worse, the conspiracy reaches high up into government and the exploited children’s ambitious parents were in on it from the start…

Something is different however: even with the embryos growing in their heads Lucas and Jenna are still resisting the change-over, still basically themselves, and with time running out, their intelligence increasing every minute and their feelings for each other growing too, they hatch a desperate last-minute plan to destroy the infestation and save all the implanted kids, even if their parents won’t…

Dark, seditious and creepily effective, this is a thriller with a bark and a bite that will satisfy the most demanding teen reader or aged savant, rendered in a loose and beguiling manner that easily combines innocent charm with clinical precision.
Text © 2010 Susan Kim and Laurence Klavan. Illustrations © 2010 FaithErinHicks. All rights reserved.

Point Blanc: the Graphic Novel – an Alex Rider Adventure


By Anthony Horowitz, adapted by Antony Johnston, Kanako Damerum & Yuzuru Takasaki (Walker Books)
ISBN: 978-1-84428-112-1

If Americais the spiritual home of the superhero, Britainis Great because of our fictional heritage of super spies and consulting detectives. Our mainstream literary life is littered with cunning sleuths and stealthy investigators from Sherlock Holmes, Sexton Blake, Campion and Lord Peter Wimsey to the Scarlet Pimpernel, George Smiley and Harry Palmer. And Bond… James Bond…

In 2000 Anthony Horowitz produced Stormbreaker, the first of nine (and counting…) rip-snorting teen novels featuring orphan Alex Rider: a smart, fit, sports-mad lad like any other, who tragically discovers that his guardian Uncle Ian has suddenly been killed. Moreover the deceased gentleman was apparently a spy of some distinction and had been surreptitiously teaching the lad all the skills, techniques and disciplines needed to become a secret agent…

Soon MI6 were knocking on his door and he was inextricably embroiled in a fantastic plot with only his wits and courage keeping him alive against fantastic odds and vicious villains…

As well as a major motion picture and video game, some of the books have also been adapted to the comics medium; their easy blend of action, youthful rebellion and overwhelmingly comfortable 007-style pastiche winning many fans in the traditionally perilous older-boys book market. They’re really rather good…

This particular graphic novel – the second cataclysmic case for the British Agent too young to drink martinis, whether shaken or stirred – comes to you simply because it was hanging about in the graphic novel section of my local library and caught my attention. Besides, I never have enough to read (that last bit is sarcasm…).

Despite his potentially fabulous, intoxicating, adrenaline-fuelled lifestyle, all Alex wants is a normal life but his lifelong conditioning and utterly heroic nature make all that an impossibility.

This gripping thriller for older kids opens with a shocking death at New York conglomerate Roscoe Electronics, just as in London, far-from-average student Alex determines to end the predations of a couple of drug pushers targeting his classmates at the Brookland School…

The boy’s solution is, as always, unconventional but highly effective, forever ending the dealers’ insidious threat with no lives lost, but unfortunately causing millions of pounds of collateral damage and publicly humiliating the Home Secretary.

It does however bring the lad into police custody and leave him at the tender mercies of blackmailing MI6 spymaster Mr. Blunt, who just happens to specifically need a trained teenager for a perilous new assignment…

It transpires that two of the world’s most influential and wealthy men have recently died in mysterious circumstances. One was Blunt’s old college friend Michael Roscoe and the other ex-KGB Kingmaker Viktor Ivanov – the second most powerful man in post-Cold War Russia. The only thing they have in common is “difficult” sons with a history of crime and troublemaking who both settled down after attending the French Alpine boarding school Point Blanc Academy…

Ever-reluctant to get involved with people he doesn’t trust, Alex only acquiesces after Blunt threatens to revoke the visa of Rider’s housekeeper and Guardian Miss Starbright…

The school is something of a legend among the rich and powerful. Run by an enigmatic albino named Hugo Grief, the establishment – a converted castle atop a mountain – has an incredible reputation for turning around spoiled rich boys with discipline problems and making them into solid citizens their fathers can be proud of…

However, when Roscoe’s son Paul came home for a holiday, the father felt something was amiss. Calling his old friend inLondon, the senior Roscoe fell down an elevator shaft before he could share his misgivings…

Coincidentally, Ivanov’s son Dimitry, also on holiday, was the only survivor when his father’s yacht mysteriously blew up in theBlack Sea…

Up against a wall as usual, Rider agrees to go undercover at the Finishing School/Boot Camp and becomes wild-child brat Alex Friend, incorrigible scion of an aristocratic retail magnate dispatched to Grief’s tender mercies by a long-suffering billionaire parent with the ear of Prime Ministers and royalty…

Kitted out with a few handy gadgets courtesy of the ingenious quartermaster Mr. Smithers, Alex is soon collected by the formidable Mrs. Stellenbosch and hurtling by private helicopter to Paris, for one last night of relative freedom. However, Grief’s incredible Gemini Project has already been put into operation and Alex is drugged and subjected to a barrage of covert tests and measurements…

The next day he checks into the austere institution and meets fellow 14-year old reprobate James Sprintz, chief disappointment of Germany’s richest banker…

Oddly for such a disciplinarian place, there seem to be few rules and no scheduled lessons. Stranger still is the fact that the entire student body only consists of seven 14-year old sons of rich and influential men, and all the boys are of approximately the same weight, height and skin colour…

Even with security cameras everywhere and armed guards constantly watching, within a week Alex uncovers the bare bones of an incredible scheme: a plot to somehow make the kids slaves of the sinister headmaster. However Rider/Friend has no idea of the actual scope of the plot or how truly insane and dangerous Grief is until he finds hidden dungeons and sees a plastic surgeon callously murdered.

Finding photos and measurements of himself taken whilst unconscious in Paris, Alex realises the idea involves replacing the heirs of the world’s most influential people and presses his concealed panic button for immediate rescue, but Blunt arbitrarily decides to hold off, preferring to see what else will happen…

Abandoned and left to his own resources, Alex attempts to free the real students but is captured, after which Grief reveals his true ambition. The replacements are not actors or doctored doubles, but 16 actual clones of the insane biochemist, surgically altered to look like the wild boys and imbued with the all aging albino’s memories, aspirations and ambitions….

Now miraculously stable these good sons will return to their homes and welcoming parents, patiently awaiting the day when they will inherit the planet…

In fact eight finished Point Blanc graduates are already in situ, just waiting for the right moment…

With no one to rely on, Alex busts out in spectacular fashion and is chased through the Alps to his death – or at least that’s what Grief and Stellenbosch are told – whilst Rider leads a crack team of SAS troops on a mission to rescue the fifteen boys still held in the mastermind’s dungeon…

The raid culminates in a brutal firefight, the deaths of the biochemist and his savage major domo and the rounding up and incarceration of Grief’s 15 deadly doppelgangers, so with the job done and Miss Starbright safe from deportation, Alex returns to Brookland and a salutary, surprise lesson in the value of simple arithmetic…

This is an another supremely scintillating adventure-romp; hitting all the thrill-buttons for an ideal summer blockbuster, even though it’s told – and very convincingly – from the viewpoint of an surly, uncertain boy rather than a suave, sophisticated adult. Johnson’s adaptation is slick and sharp whilst the art by sisters Kanako & Yuzuru is in a full-colour, computer-rendered manga style which might not please everybody but certainly works exceedingly well in capturing the tension, rollercoaster pace and spectacular action set-pieces.

Be warned however, even though this is a kid’s book there is a substantial amount of fighting and a big bodycount, and the violence is not at all cartoony in context. If you intend sharing the story with younger children, best read it yourself first.

These books and their comic counterparts are a fine addition to our splendid fiction tradition and Alex Rider will return over and again… so why don’t you join him?
Text and illustrations © 2007 Walker Books Ltd. Based on the original novel Point Blanc © 2001 Anthony Horowitz. All rights reserved.