Planet of Science – The Universal Encyclopedia of Scientists


By Antonio Fischetti & Bouzard, translated by James Hogan (Europe Comics)
No ISBN: digital only

Comics and graphic novels have an inconceivable power to deliver information in readily accessible form, and – like all the best teachers – can do so in ways that are fascinating, fun and therefore unforgettable.

A prime example is 2019’s La Planète des sciences – Encyclopédie universelle des scientifiques – which is available digitally in English if STILL not yet as a solidly reassuring tome. A bright and breezy introduction to a number of researchers and discoverers, famed and not, it combines a page of personal history, biography and unflinching commentary on 37 notable personages who have added to global scientific knowledge, each accompanied by a smart, punchy and pertinent gag strip by underground cartoonist Guillaume Bouzard (Caca bemol, Je veux travailler pour le Canard enchaîné, Lucky Luke).

Presenting the facts is Dr Antonio Fischetti, author (Cats and Dogs under the scientist’s magnifying glass, Idiotic and Relevant Questions about Mankind); science journalist; educator (at the National Conservatory of Arts and Crafts, National Conservatory of Music and Dance in Paris, Louis Lumière School and La Femis); and author of a science column for illustrious truth-seeking organ Charlie Hebdo.

The Continent is happily, gloriously awash with factual albums and graphic novels – and not just biographies – and this is one of the most entertaining I’ve ever seen, opening with Dr. Fischetti’s explanatory postulate on why these particular 37 candidates and his cognitive methodology, before the visual revelations begin. Sub-divided into rough, often overlapping time frames it all starts in Ancient Greece with the lowdown and high points of Thales, Pythagoras, Hippocrates and Archimedes, before jumping to 780-850CE for the story of Al-Khwarizmi.

Traversing the 15th – 16th Century, we meet Leonardo da Vinci, Nicolaus Copernicus, Ambroise Paré, Giordano Bruno & Galileo, before 17th – 18th Century pioneers Rene Decartes, Antonie van Leeuwenhoek, Isaac Newton, Carl Linnaeus and Antoine Lavoisier get their moment in history’s hindsight and spotlight. As big, deep thinking becomes more widespread, representing the 19th Century are Charles Darwin, Claud Bernard, Gregor Mendel, Louis Pasteur, Alfred Nobel (suck it, Donny-baby!) and Dmitri Mendeleev, after which the revolutionary 19th – 20th Century hones in on Ivan Pavlov, Max Planck, Marie Curie, Albert Einstein, Alfred Wegener, Alexander Fleming, Erwin Schrödinger and Trofim Lysenko. By now it’s probably clear to most of you that this is no simple hagiography: some of the folk here are included because of their effect on scientific progress and it’s not all smiles, acclaim and awards…

The procession of progress pauses with the 20th – 21st Century (because, as of this writing, time travel has not been satisfactorily confirmed or reproduced under laboratory conditions) with controversial and occasionally still-living paragons Konrad Lorenz, Alan Turing, Alexander Grothendieck, James Watson, Peter Higgs, Yves Coppens, Emmanuelle Charpentier and the recently lost and already hugely missed Jane Goodall. Sure, you could Google them, but this book is a far more satisfying alternative…

The very fact that you probably haven’t heard of some of these latter savants – or even a few of the more ancient ones – only proves without doubt that you need this book. QED: What more can one say?
© 2020 DARGAUD – Fischetti & Bouzard. All rights reserved.

Today in 1913, comic book pioneer, cover artist and co-creator of Zatara Fred Guardineer was born, whilst in 1924 the legendary Harvey Kurtzman took his first peep at reality and probably started taking critical notes. We last spotlighted the inventor of Mad Magazine in Harvey Kurtzman’s Marley’s Ghost.

And today in 1982 the world was lessened by the passing of wondrous Noel Sickles, whom we loved most for such astounding strip work as Scorchy Smith: Partners in Danger.

Yoko Tsuno volume 20: The Gate of Souls


By Roger Leloup, coloured by Studio Leonardo & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-160-6 (Album PB)

This book includes Discriminatory Content produced in less enlightened times.

On September 24th 1970, “electronics engineer” Yoko Tsuno first began her troubleshooting career as an indomitable intellectual adventurer. Bon anniversaire, ma brave cherie!

Her debut in Le Journal de Spirou was realised in “Marcinelle style” cartoonish 8 page short ‘Hold-up en hi-fi’ and although she is still delighting readers and making new fans to this day, for a while it looked as if she wasn’t going anywhere soon. Thankfully, her astonishing, astoundingly accessible exploits were revised and she quickly evolved into a paragon of peril: helming a highpoint of pseudo-realistic fantasies numbering amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created. Her globe-girdling mystery cases and space-&-time-spanning epics are the brainchild of Belgian maestro Roger Leloup who launched his own solo career in 1953 whilst working as studio assistant/technical artist on Hergé’s Adventures of Tintin.

Compellingly told, sublimely imaginative and – no matter how implausible the premise of an individual yarn – always firmly grounded in hyper-authentic settings underpinned by solidly-constructed, unshakably believable technology and unswerving scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics. Early in the journey, he switched from loose illustration to a mesmerising, nigh-photo realistic style that is a series signature. The long-overdue sea-change in gender roles and stereotyping he led heralded a torrent of clever, competent, brave and formidable women protagonists taking their rightful places as heroic ideals and not romantic lures. That consequently elevated Continental comics in the process. Such endeavours are as engaging and empowering now as they ever were, none more so than the travails of masterful Miss Tsuno.

Her first outings (oft-aforementioned, STILL unavailable Hold-up en hi-fi, and co-sequels La belle et la bête and Cap 351) were introductory vignettes prior to epic authenticity taking a firm grip in 1971 when the unflappable problem solver met valiant but lesser (male) pals Pol Paris and Vic Van Steen. Instantly hitting her stride in premier full-length saga Le trio de l’étrange (in LJdS’s May 13th edition), from then on, Yoko’s efforts encompassed explosive exploits in exotic corners of our world, spy and crime capers, time-travelling jaunts and sinister deep-space sagas such as this one. There are 31 European bande dessinée albums to date, with 21 translated into English thus far, albeit – and ironically – none of them available in digital formats…

Initially serialised in LJdS #3033 to 3044, spanning May 29th to 14th August 1996, La Porte des âmes became Europe’s 21st collected Yoko Tsuno album at year’s end. Following chronologically from The Astrologer of Bruges, it returns our terrestrial troubleshooters to their friends in the sky with another momentous visit with the prodigiously reconstructing Vineans.

In a disturbingly philosophical, metaphysically-tinged caper the Earthlings – including Yoko’s adopted daughter Morning Dew and Mieke (Pol’s fiancée from the 16th century) – all toil in deep space beside the disaster-prone lethally pragmatic alien colonists with their most trusted ally when another echo from the distant past changes lives and destines once again.

Their constant guide and companion is Khany: the competent, commanding single mother who combines parenting her toddler Poky and the humans with saving worlds, leading her people, averting continual cosmic catastrophe and – with Yoko – recovering lost knowledge. Frequently that stems from attempts to restore a moral compass to those ancient survivors ruthlessly rebuilding their fallen civilisation and permanently undermining and gaslighting the upstarts who slept out the apocalypse on another planet. Progress is slow and regularly results in uncovered, long forgotten threats that might end the racial resurrection in flaming instants…

In their initial adventure together, Yoko, Vic and Pol had discovered an enclave of dormant aliens hibernating for eons in Earth’s depths. After saving the sleepers from robotic/AI subjugation, the humans occasionally helped the refugees (who had fled their planet two million years previously) to rebuild their lost sciences. Ultimately, the humans accompanied the Vineans on their return to their natal star system and (wrongly presumed) long-dead homeworld. In the years Vineans slept, primary civilisation collapsed, and the world they strive to reclaim is much changed, with isolated pockets of inhabitants evolved beyond recognition. As the re-migrants gradually restore a decadent, much-debased civilisation and culture, the human trio become regular guests and helpers against sabotage, political intrigue and simple skulduggery…

And as seen here, it’s not just people they must beware of…

On a previous visit Yoko had established a unique psychic link with ancient mech-intellect Queen Hegora: one granting her certain technophilic abilities. A later excursion saw her bonded with an equally antediluvian child-rearing toy robot. “Myna” and her kind were constant sentient companions to young children – until parents abruptly deemed them all too smart and dangerous, before subsequently banishing them to distant asteroid. Now that last relic is hastily consulted as another time-lost probe soars back into Vinean territory from out of history and the (currently) unknown…

A constant cause of contemporary strife is piecemeal rediscovery of ancient beings who have endured due to the Vinean practise of digitally encoding living persons into automatons. Now a space salvage effort is interrupted by a probe from the deep past, and the excited explorers confront the possibility of being able to finally penetrate the fabled mysteries of occluded and forbidden lost colony Ultima. Their actions precipitate shocking and tragic discoveries which expose the downside of immortality.

Deadly strife begins as the discoverers plunge down to the revealed world and find another survivor outpost divided into factions indulging in an unending war of technologies and philosophies. An imminent crash and collision makes allies of advance scout Yoko and a bold indigenous pilot named Litsy, and soon the human learns that here vassals are forced to carry the personalities of other deceased servants. Servitude is eternal with useful, knowledgeable “souls” digitally impressed upon successive bodies. All the lower orders can anticipate is forced reincarnation and losing themselves bit by bit to someone else’s soul’s past history…

In a society where biology and mechanisms are less valuable than knowledge and experience, the newcomers are soon caught up in a devilish scheme challenging and undermining the very nature and fine print definition of life on Ultima, as they expose a long unfolding plot by rebel Isora who currently inhabits a menial flying droid. She illicitly made copies of her soul before committing suicide and now she ruthlessly seeks to recover and reunite her fractured personalities in a fresh – and stolen – body. This is over and despite violent objections of its original occupier Ethera, and once morally-outraged Yoko fully grasps the complexities of the situation she is prepared to do whatever is necessary to end this ghastly refinement of intellectual slavery…

Ultimately, overwhelming institutionalised digital malevolence proves inadequate in the face of Yoko Tsuno’s passionate humanity, bold imagination and quick thinking, but her success comes at great cost and cannot truly be called a triumph. Moreover, as the weary explorers return to established Vinean borders, Isora delivers a chilling message revealing nothing is settled yet…

Blending rocket-paced action with shattering suspense and byzantine twists, this deviously twisted, terrifying plausible battle with bigotry is superbly mesmerising, proving once more how smarts and combat savvy are pointless without compassion. As always, the most potent asset of this edgy outer space dramas is its astonishingly authentic setting, as ever benefitting from Leloup’s diligent research and meticulous attention to detail.

The Gate of Souls is a magnificently tense all-action psycho- thriller, taut and compelling, and surely appealing as much to fans of blockbuster space opera as ordinary general purpose comic addicts.

Original edition © Dupuis, 1996 by Roger Leloup. All rights reserved. English translation © 2025 Cinebook Ltd.

Today in 1972, talented wee nipper Jock was born. You can remind yourself how good an artist he is by looking at Green Arrow Year One – The Deluxe Edition.

Approximate Continuum Comics


By Lewis Trondheim, edited & translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-60699-410-8 (TPB)

With well over 100 books sporting his name (which isn’t actually Lewis Trondheim but Laurent Chabosy), the writer/artist/editor and educator is one of Europe’s most prolific comics creators: illustrating his own work and working with the industry’s top artists; overseeing animated cartoons of print successes like La Mouche (The Fly) and Kaput and Zösky and even editing younger readers book series Shampooing for Dargaud. His most famous works are the global hits Les Formidables Aventures de Lapinot (translated as The Spiffy Adventures of McConey) and, with Joann Sfar, the Donjon (Dungeon) series of nested fantasy epics (see the translated Dungeon: Parade, Dungeon: Monstres and Dungeon: the Early Years).

Tireless and prolific, he has written for everything from satirical magazine Psikopat to Le Journal de Spirou and Walt Disney. His scripts for the continent’s most popular artists include Le Roi Catastrophe and Vénézia with Fabrice Parme, Les Cosmonautes du futur (Manu Larcenet), Allez Raconte and Papa Raconte (José Parrondo), Politique étrangère (with Jochen Gerner and which Trondheim adapted into an opera in 2009) and Petit Pére Noël (Thierry Robin).

He is a cartoonist of uncanny wit, piercing, gentle perspicacity, comforting affability and self-deprecating empathy who prefers to control scrupulously what is known and said about him…

I first became aware of Lewis Trondheim’s subtly engaging comics mannerism in Fantagraphics’ Mome anthologies which reprinted excerpts of his utterly entrancing comics blog Little Nothings, wherein Trondheim’s friends and acquaintances, rendered and simultaneously masked as anthropomorphised animals (with him a dowdy, parrot-beaked central figure) revisit episodes of his life, flavoured with philosophy, personal introspection, whimsical inquiry and foible-filled observations.

These mini-treats were gathered into four terrific tomes of drawn diaries for constant re-reading (Little Nothings: Curse of the Umbrella, The Prisoner Syndrome, Uneasy Happiness and My Shadow in the Distance). You might still find the first three available as collected gift set Bigger Nothings

However, before all that, in 1993 Trondheim first explored the idea as a 4-issue American-styled comic book project and those prototypical slices of wry and winning reportage are finally available in a translated black and white softcover collection. Some of the very first autobiographical works on the French bande dessinée scene, these little gems were a genuine game-changer for cartoonists and storytellers, prompting a rise in personal stories that has generated many works to rival the best of Harvey Pekar himself and created a new (sub)genre of graphic narrative…

In this collected Approximate Continuum Comics the signature blend of visualised introspection and self-condemnatory flagellation finds the younger Trondheim questioning his own professional integrity; violently and graphically wish-fulfilling his way through rush-hour crowds (haven’t we all?); planning – for which read risk-assessing – his forthcoming marriage and dealing with his unfathomable Japanese publisher during the early days of creating his multi-media hit La Mouche.

He regularly gets lost in his own free-associating daydreams and rightly fears being castigated by his own conscience for swimming in megalomania, indecisiveness, forthrightness and deference. Trondheim’s many inner voices don’t like him very much: there are myriad incidences of self-abuse where his alternate egos beat the crap out of him; counterbalanced with gloriously loaded “real-world” episodes where he lampoons and embarrasses his fellow studio-mates of publishing collective L’Association. (To be fair these are fabulously balanced by a marvellous section at the book’s end where such maligned and injured creative colleagues as David B., Emile Bravo, Didier Tronchet, Jean-Christophe Menu, Killofer & Philippe Dupuy among others, as well as civilian friends, his wife Brigitte and even his mother all get a trenchant and routinely hilarious right-to-reply.)

The first inklings of the artist’s perennial problems with technology in general and computer games in particular appear here, as do many childhood memoirs and sundry diatribes against people and places either experienced or sometimes only imagined. One of the best sequences concerns the trip-of-a-lifetime to America (first of many, but he didn’t know that then…) and his apparent inability to think of one single strip idea about it, only surpassed by his behaviour at a raucous party held in his beloved studio.

During the course of these cartoon capers, Trondheim married his fiancée, sired his first child and moved into a new home, but although these major events are thoroughly and compellingly covered they still pale into insignificance against the spectacular battles against his inevitably spreading paunch, obsessively mean-spirited self-criticism and the thunderbolt-like occasional phone call from his mum. …And whenever that’s no longer painful enough there’s always the violent physical assaults and punishment-beatings from his inner selves…

Personal favourites of mine include Les petits riens, Tiny Tyrant, Ralph Azham, Mr. O, Archives of Lost Issues, Mister I, Infinity 8 and A.L.I.E.E.E.N. but if you fancy other kinds of fare, Trondheim’s probably covered whatever you fancy and done it with wit and aplomb…

Superbly skilled at switching imperceptibly from broad self-parody to cripplingly honest and  painful personal revelation; wild surrealism to powerful reportage and from clever humorous observation to howling existentialist inquisition, Trondheim’s cartoon interior catalogue is always a supremely rewarding and enjoyable experience and, as these ancient texts prove, always has been…
© 2001 Lewis Trondheim and Cornélius. This edition © 2011 Fantagraphics Books. All Rights Reserved.

The Wilderness Collection


By Claire Scully (Avery Hill)
ISBN: 978-1-910395-74-5- (HB)

Win’s Christmas Gift Recommendation: Know Your Place… 9/10

The most wondrous thing about comics is their sheer versality. In terms of narrative, exposition, mood-setting and information dissemination, nothing comes close, and the range of visualisations span near-abstract construction to hyper-realism. If the end-consumer is particularly receptive, the author can even dial back on narrative or plot or characterisation and let a succession of carefully-applied images make a story unique to each reader. It’s like jazz for your head and before your very eyes…

In all the most telling ways, we’re still monkeys clinging to rocks: we can’t help but respond viscerally to our environment: cowed or elated by stony heights, drawn to and pacified by pools and gardens, inexplicably moved to fear or joy by forests. It’s in our blood and bones: nobody stands on a mountaintop or looks down into the Grand Canyon and says “meh”…

Wherever we are, the landscapes in our heads still unfold before or curl back on us. We may have left the caves and trees and sunlit shores, but we now mimic those ancient sanctuary havens in our dwellings. We climb high and burrow deep and our architecture has visceral, compulsive, instinctive power over us.

Walk by a Victorian school, across a Roman viaduct or study the oppressive, aggressive triumphalism of Nazi-built buildings or battle emplacements – we’re all still part of the wild with Nature in our veins and bones. Just don’t stand too long near towering desert mile-spires or vertical palaces based on knickknacks or vegetables or sex-toys…

When someone really talented and truly invested channels such primal responses, the fires of creativity can push right into the hindbrain to our inner primitive. The Wilderness Collection does that. A timely amalgamation of three earlier rambles through realities – Internal Wilderness, Desolation Wilderness and Outer Wilderness – the sequenced images comprise a hardback handbook of purely and sublimely visual triggers: experiences enhanced by the rough tactile textures of the card they are printed on. This is the culmination of a project examining the relationship between Landscape and Memory.

The first steps come in nocturnal shades of blue as Internal Wilderness presents “a journal of a sequence of events occurring over a period of time and location in space” before the ceaseless peregrination reaches the warm reds, oranges, browns and fading greens of the Desolation Wilderness which depicts “a sequence of events occurring over a period of time in the search for a location in space”.

Careful now, you are nearing a stopping point if not an end, as Outer Wilderness explores the wildest places on the route: “a sequence of events occurring over an unimaginable period of time in the vastness of space” – melding animal, mineral and vegetable in a manner reminiscent of Basil Wolverton in his visionary, inspirational element….

Creator Claire Scully has inscribed and sequenced compelling scenes of rocks and trees and waters and skies and other things less definable, across different seasons and times of day in such a fashion that you must look and pause and ponder.

This is a graphic missile targeting recollection and imagination; one that hits with serenely devastating impact.

If you are still human or at least a primate looking for challenge, this will make you think: you won’t be able to help yourself…
© 2019 Claire Scully. All rights reserved.

Middle Distance – A Graphic Memoir


By Mylo Choy (SelfMadeHero)
ISBN: 978-1-914224-15-7 (TPB/Digital edition)

There are many ways to find yourself. Too often the main roadblock is other people… or maybe a lack of a pathfinder.

In Middle Distance, mixed race, non-binary Mylo Choy shares their road to understanding one’s self via curated extracts of a life filled with coping mechanisms such as running, drawing, reading or sharing stories: all solid sound ways of trying to address that feeling of not being who you might be or where you should be.

No overblown drama to titillate here, just a rational seeker recalling obstacles faced and hurdles cleared in a marathon push towards acceptance of a pragmatic middle way. It begins with growing up in Wisconsin, as ‘The Race’ sees the 6th grader run a first revelatory race and discover a feeling and undertaking to totally consume them and view a world of total isolation and security: the mile run…

Soon running daily with Dad before again graduating or reduced to a single person passion – to the point of slowing down and pretending to stroll if someone sees you – always the goal is no specified goal. Well, maybe making those who matter say the accomplishment is more than just “pretty good”…

‘Speedwork’ finds solo traveller joining the track team in sophomore year, learning from more experienced friends and uncaringly accepting a coach’s assessment to be a middle distance runner, yet feeling only glee and pride inside on being told 800 metres is the most painful distance to go…

Gaining technique but never losing the primal exuberance of putting one foot in front of another – and how that influences other passions like drawing – growth continues. Does the placebo puzzle of confidence, concentration and meditation contribute to landing impostor-like on the 4 x 800 relay team beside incomparable admirable Maggie?

Why read so many stories about “tomboys”? And why can’t an iron will hold back puberty?

Years pass and the now adult outsider works with kids in Brooklyn and upstate New York as an outdoor educator. Life catches up and starts inflicting years of mystery aches and severe pains, so running buddy Jeff suggests the only answer is the New York Marathon…

By re-examining Buddhist family roots ‘Rest’ traces years of sporadic and often-interrupted progress towards that great dream, before a series of small intense inner revelations point to ‘The Long Run’ and what comes next…

Subtly, almost accidentally allegorical, this testament to understanding through internal addiction and evolution by determination is beguiling, enticing and strangely cleansing: a welcome step into unknown territory for most of us and a journey well worth taking..

It’s a little bit strange to write about running which mostly consists of clearing the mind and just going. That’s especially true of this pretty and memorable book. You should just do it…

© 2023 Mylo Choy. Written and drawn by Mylo Choy. All rights reserved.
Middle Distance will be published in the UK on 14th September 2023. An American edition will be released 31st October 2023.

Sophie’s World – A Graphic Novel About the History of Philosophy: Volume 1: From Socrates to Galileo


By Jostein Gaarder, adapted by Vincent Zabus & Nicoby, colours by Philippe Ory with Bruno Tatti; translated by Edward Gauvin (SelfMadeHero)
ISBN: ?978-1-91422-411-9 (TPB/Digital edition)

It has long been a truism of the creative arts that the most effective, efficient and economical method of instruction and informational training is the comic strip. If you simply consider the medium’s value as a historical recording and narrative system, the process encompasses cave paintings, hieroglyphs, pictograms, oriental prints, Stations of the Cross, the Bayeux Tapestry and so much more: and pretty succinctly covers the history of humanity…

For well over a century and a half, advertising mavens exploited the easy impact of words wedded to evocative pictures, whilst public information materials frequently used sequential narrative to get hard messages over quickly and simply. In a surprisingly short time, the internet and social media restored and enhanced the full universal might of image narratives to transcend language. Who doesn’t “speak” emoji?

Since World War II, carefully crafted strips have been used as training materials for every aspect of adult life from school careers advice to various disciplines of military service – utilising the talents of comics giants as varied as Milton Caniff, Will Eisner (who spent decades producing reams of comic manuals for the US army and other government departments), Kurt Schaffenberger and Neil Adams. The educational value and merit of comics is a given.

The magnificent Larry Gonick in particular uses the strip medium to stuff learning and entertainment in equal amounts into weary brains of jaded students with his webcomic Raw Materials and such seasoned tomes as The Cartoon History of the Universe, The Cartoon History of the United States and The Cartoon Guide to… series (Genetics, Sex, The Environment et al). That’s not even including his crusading satirical strip Commoners for Common Ground, and educational features Science Classics, Kokopelli & Company and pioneering cartoon work with the National Science Foundation…

For decades Japan has employed manga textbooks in schools and universities and has even released government reports and business prospectuses as comic books to get around the public’s apathy towards reading large dreary volumes of public information. So do we and everybody else. I’ve even produced the occasional multi-panel teaching-tract myself. The method has also been frequently used to sublimely and elegantly tackle the greatest and most all-consuming preoccupation and creation of the mind of Man…

Like organised religion, the conceptual discipline dubbed Philosophy has had a tough time relating to modern folk and – just like innumerable vicars in pulpits everywhere – its proponents and followers have sought fresh ways to make eternal questions and subjective verities understandable and palatable to us hoi-polloi and average simpletons.

In 1991 Norwegian teacher Jostein Gaarder found one that became a global sensation. Oslo-born in 1952, he taught Philosophy and the History of Ideas in Bergen until he retired to write a modern prose masterpiece of allegory and symbolism in the guise of a fantastic mystery and quest saga.

In an assortment of languages, Sofies verden became an award-winning bestseller in Europe, before being translated into English in 1994 and – as Sophie’s World: A Novel About the History of Philosophy – metamorphosed into the top-selling book on Earth a year later.

Translated into 59 languages with sales far in excess of forty million copies, it enjoys regular anniversary rereleases, and has been adapted to the large and small screen in many countries, as well as PC and board games, and all the usual merchandising instances of a global sensation…

In 2022, playwright/comics scribe Vincent Zabus (Le Journal de Spirou, Les Ombres, Incroyable!) and prolific, wide-ranging Bande Dessinée illustrator Nicolas Bidet AKA “Nicoby” and “Korkydü” (Ouessantines, Le Manuel de la Jungle, Belle-Île en père, Sang de Sein, Tête de gondola, Poète à Djibouti, C’est la guerre – journal d’une famille confine) joined forces to translate the philosophical phenomenon into words and pictures: deftly embracing the magically realist underpinnings of the tale by fully exploring and exploiting the self-imposed fourth wall (and floors and ceilings) of the “ninth art”…

Big, bold and embracing wonderment head-on, Sophie’s World – A Graphic Novel About the History of Philosophy: Volume 1: From Socrates to Galileo seductively adapts the first half of Gaarder’s masterpiece as 14-year-old Sophie Amundsen and her best friend Colleen anticipate their first protest event. They are fired up about the planet’s imminent demise and ready to fight for its life, but Sophie’s scattershot passions are suddenly derailed and her curiosity enflamed after receiving an anonymous package asking the somehow compulsively significant question ‘Who Are You?’

The Who and Why of this enigmatic pen pal transaction completely obsess her after the unseen arrival of follow-up question “Where does the world come from”, and as she ponders, she is lured into the first of some frankly weird if not supernatural proceedings…

As Sophie determinedly seeks answers on a range of conceptual levels, further inquiring despatches literally take her on a journey through all of human development, guided at first remotely, but eventually in the shadow and company of a seemingly benign tutor with an agenda all his own.

…And at every moment and juncture – no matter how wild, impossible or magical – the girl learns and grows…

This initial comics session encompasses cunningly targeted and curated visits, affording up-close-&-personal experiences, via the entirety of the evolution of Western history and culture…

However, as bewildering engagements (or at least gripping, interactive syntheses thereof) unfold in ‘Myths and Natural Philosophers’, ‘Atom and Fate’, ‘Athens and Socrates’, ‘Plato’, ‘Aristotle’, ‘Hellenism’, ‘Two Cultures’, ‘St. Augustine, Averroes, St. Thomas’, ‘The Renaissance’, there’s a turning point in ‘The Baroque’ that unlocks and expands Sophie’s understanding whilst addressing a secret tragedy that unconsciously drives her.

Ultimately, the avid teen discovers other forces in play and unknown actors participating in her lessons, as glimpsed in ‘The Dream of Hilde’ and rebellious phase/phrase ‘A Woman is a Man’s Equal’, and before long the seeker is ready to chart her own course…

Completing the educational brief, this opening discourse includes ‘Author Biographies’ of ‘Nicoby’, ‘Vincent Zabus’ and ‘Jostein Gaarder’ and is absolutely To Be Continued…

Rendered in bright, cheerfully inviting colours in the welcoming manner of a children’s book, this vibrant voyage of discovery is mesmerising in its gently mischievous intensity: an outrageously joyous, entertaining rundown of humanity’s evolution and fundamental principles of thought, cunningly disguised as a superb conundrum to rival any detective yarn. Moreover, the seeds have all been laid for a monumental “Big Reveal” in the next volume…
© 2022 Albin Michel. Based on & © Jostein Gaarder’s novel Sophie’s World. English translation © 2022 SelfMadeHero. All rights reserved.

Desolation Wilderness


By Claire Scully (Avery Hill)
ISBN: 978-1-910395-45-5 (PB)

The most magical thing about comics is the sheer versality of potential results. In terms of narrative, exposition, mood-setting and information dissemination, nothing can come close, and the range of visualisation spans near-abstract construction to hyper-realism. If the end-consumer is particularly receptive, the author can even dial back on the narrative and let a succession of carefully-applied images make a story unique to each reader. It’s like jazz for your eyes…

In a way, we’re all still monkeys clinging to rocks: we cannot help but respond viscerally to our environments: cowed or elated by stony heights, drawn to and pacified by pools and gardens, inexplicably moved to fear or joy by forests. It’s in our blood and bones: Nobody stands on a mountaintop or looks down into the Grand Canyon and says “meh”…

We may have left the caves and trees but we now mimic those ancient sanctuary havens in our dwellings. We climb high and burrow deep and our architecture has visceral, compulsive, instinctive power over us – just walk by a Victorian school, across a Roman viaduct or study the oppressive triumphalism of Nazi-built buildings or battle emplacements – we’re all still part of the wild and nature is in our bones too.

When someone really talented and truly invested channels those primal responses, the fires of creativity can push right into the hindbrain to our inner primitive. Desolation Wilderness does that.

Described as “a sequence of events occurring over a period of time in the search for a location in space” this tiny paperback handbook is a purely visual experience enhanced by the rough tactile textures of the card it’s printed on: part of an on-going project examining the relationship of Landscape and Memory.

Creator Claire Scully has inscribed and sequenced compelling scenes of rocks and trees and waters through different seasons and times of day in such a fashion that you must look and pause and ponder. It is a graphic missile targeting recollection and imagination; one that hits with serenely devastating impact.

If you are still human it will make you think: you won’t be able to help yourself…

© 2019 Claire Scully. All rights reserved.
Desolation Wilderness is scheduled for publication on June 3rd 2019 and is available for pre-order now.

Portraits of Violence – An Illustrated History of Radical Thinking


By Brad Evans, Sean Michael Wilson, Inko, Carl Thompson, Robert Brown, Chris Mackenzie, Michiru Morikawa & Yen Quach (New Internationalist)
ISBN: 978-1-78026-318-2                  eISBN: 978-1-78026-319-9

Our particular branch of the arts depends rather heavily on the loving depiction of violence in all its forms, but it’s unlikely that most of us ever give it much rational and cohesive thought. How wonderful then than somebody actually has and kindly put it all together in a series of irresistible comic essay dialectics.

At least in terms of entertainment, there seems to be an unquenchable – almost compulsive – need to see conflicts resolved through force and problems solved by the imposition of will upon dissenters. Justifications for these acts can always be found if one looks hard enough…

Violence isn’t just a perfectly choreographed punch in the jaw or a sublimely balletic spin-kick, it’s also oppression, subtracting choices, dismissing someone’s opinions, denying them education or agency and so many other things we allow our leaders or even our friends and associates to do to – and “for” – us on a daily and incremental basis. The effects, however, are cumulative, vast and lasting…

Here a number of thinkers, theoreticians, activists and educators have their works and key achievements précised and propounded via a series of short strips seeking to highlight different ways to address our species’ second most primal drive.

Adapted and scripted throughout by Dr. Brad Evans and Sean Michael Wilson, the thought-provocations begin with ‘Brad Evans: Thinking Against Violence’. Illustrated by Inko, they collaboratively restate a conversation between the political philosopher/critical theorist and a journalist as he sought to explain his thesis that the media feeds and is dependent on violence for its own survival.

Chris Mackenzie then limns a visual discourse on how observation of the trial of Adolf Eichmann led to a new theory on human nature, the power of delegated authority and impact of surrendered autonomy in ‘Hannah Arendt: The Banality of Evil’, after which ‘Frantz Fanon: The Wretched of the Earth’ (with art by Carl Thompson) describes how the psychologist re-examined the effects of colonialism on both masters and subjects.

A landmark shift in critical thinking and educational doctrine is scrutinised in the Inko-illustrated ‘Paulo Freire: The Pedagogy of the Oppressed’ before a theoretical icon is revisited and the unshakable link between liberals and State violence is revealed in ‘Michel Foucault: Society Must Be Defended’ (illustrated by Robert Brown).

A Humanist examination of the cultural biases that colour and inform the West’s view of Eastern cultures is disclosed in ‘Edward Said: Orientalism’; with Thompson’s art working to explain the knottier points of history and entrenched racism. Then Inko makes her final artistic contribution in ‘Susan Sontag: Regarding the Pain of Others’ as the theoretician deconstructs and adjudicates on the misleading truths and overwhelming potency of carefully selected, deliberately disseminated images utilised by media and governing authorities…

‘Noam Chomsky: Manufacturing Consent’ (Thompson again) explores the misnomer of a “Free Press” and reveals how a commercial media system can only act as a propaganda tool of whoever’s in charge, whilst Michiru Morikawa portrays ‘Judith Butler: Precarious Lives’; explaining how knee-jerk responses to atrocity fail through her theories on Normative Violence, Subversion and Liveable Life, after which Yen Quach depicts the arguments of Italian philosopher ‘Giorgio Agamben: Sovereign Power/Bare Life’ which posit that the job of democratic politics is to prevent the development of conditions which lead to hatred, terror and destruction, not merely to respond to and control them after they’ve occurred…

I’m not smart enough to do much more than parrot the phrases of these brilliant concerned individuals but I strongly urge you to read this collection – especially Henry A Giroux’s Foreword ‘How do we educate about Violence?’ which offers terms of reference, context and chilling insight into the state of play between Us and Them…

Supplemented by ‘Biographical Notes for the Writers and the Artists’ this is a compelling and challenging collection that needs to seen by everybody in power or comfortably submitting to it…
© Brad Evans and Sean Michael Wilson.