Galveston


By Johanna Stokes, Ross Richie, Todd Herman & various (Boom! Studios)
ISBN: 978-1-93450-668-4 (TPB)

This book includes Discriminatory Content produced for dramatic effect.

At the beginning of the 19th century, Jean Baptiste Lafitte was a French privateer and slave trader based in New Orleans – and later Barataria Bay – who famously turned down a huge bribe from the British and instead stood beside the Americans during the War of 1812. His alliance with General Andrew Jackson at the Battle of New Orleans is the stuff of American mythology.

When the victorious Americans then started cracking down on piracy, Jean and his older brother Pierre became spies for the Spaniards during the Mexican War of Independence (1810-1821). Relocating to Galveston Island, Texas they continued their trade as freebooting privateers targeting Central American ports. After they established a pirate colony called Campeche to facilitate their maritime activities, Jean died – or at least dropped from sight – sometime around 1823.

Jim Bowie is more myth than man. Born in Kentucky around 1796, he was a pioneer, frontiersman, law officer, land speculator and quintessential warrior. After accruing wealth and a certain reputation in New Orleans, he eventually relocated to Texas (whilst it was still part of Mexico), married and settled down. Of all the legends surrounding him the two truest are his proficiency with the lethal “Bowie knife” (created from the fearless fighter’s design by bladesmith James Black) and that he died in Texas at the Battle of the Alamo in 1836.

With such a historic pedigree and so little verifiable fact, it’s perfectly natural somebody should place these two bellicose American icons together, and that’s exactly what scripter Johanna Stokes (with input from Ross Richie, Tom Peyer & Mark Rahner) and illustrator Todd Herman – ably assisted by colourists Digikore Studios & Andres Lozano and letterer Marshall Dillon – did in this light-hearted action-romp which is as much buddy/road movie as pirate yarn or western…

Originally released as a 4-issue miniseries in 2009, Galveston begins in the Gulf of Mexico in 1817, where the infamous Jean Lafitte’s crew are trying to kill him. It’s not personal: they simply heard that he’s hidden a huge stash of gold donated by the Emperor Napoleon for helping him escape from France. Lafitte’s only ally is a wiry American he’d recently befriended: a man named Bowie. The greed-inciting gold story was circulated by Cyrus Wesley, an old acquaintance from New Orleans and no friend of the pirate captain…

After escaping certain doom through quick-wittedness and a certain amount of chicanery, Lafitte brings Bowie to the pirate colony he’s built in Galveston, introducing him to the glories of the Maison Rouge and the light of his life: a fiery tongued and ferociously independent woman named Madeline Ragaud

She seems welcoming enough, but also brings news of a ship full of spies masquerading as traders. All too soon Bowie is experiencing first-hand how his pirate pal deals with real threats to his people…

A bigger worry is Wesley. Acting on behalf of vengeful Louisiana Governor Claiborne, the old enemy has brought a small army of bought-&-paid-for lawmen into the shady new town, ready to deal with Lafitte on the slightest pretext. A man of absolutely no principles, Cyrus is, however, quite prepared to let the mission slide if Lafitte gives him Napoleon’s gold…

It would be a sound bargain if there actually was any bullion, but Lafitte swears all he got for his services was a brace of ornamental cannon. They don’t even work…

Temporarily escaping his problems, the wily pirate accompanies Bowie on his own mission to set up trading ties with the Comanches, but Cyrus’ threat to harm Madeline lingers, prompting Jean to bicker with his buddy and storm off in a fury. By the time Jean gets back to Galveston the settlement is in flames and Wesley is ensconced aboard a warship in the bay.

It’s time for old war-hero Lafitte to rally his piratical troops for a showdown, but he might be less fired up if he knew that his aggravating paramour has despatched a message to even the odds. Hopefully, Madeline’s young courier can find Bowie and his Indian friends before it’s too late…

With it all culminating in a classic and epic underdog vs. bad guys showdown whilst delivering a marvellously traditional twist in the tale, this rowdy, raucous riot of fun is a sheer delight for all lovers of straightforward, no-nonsense matinee thrills.
© 2009 Boom Entertainment Inc. and Johanna Stokes. All rights reserved.

Today was big for comics and strips. in 1905 Winsor McCay’s sublime landmark Little Nemo first appeared. I must do that again. In the meantime why not look up Daydreams and Nightmares – The Fantastic Visions of Winsor McCay?

In 1938 the UK greeted anthology weekly Radio Fun for the first time, and three years later Americans met Archie Andrews in his first out in Pep Comics #22.

In 2004, the marvellous Irv Novick laid down his tools for the last time. Examples of his work span the length of the artform and can be found all over this blog. Go look, you’ll be impressed…

Fantastic Four Marvel Masterworks volume


By Doug Moench & Bill Sienkiewicz, John Byrne, Roger Stern, Joe Sinnott, Al Milgrom, George Pérez, Tom Sutton, Jerome Moore, Chic Stone, Jon D’Agostino, Mike Esposito, Pablo Marcos, Frank Giacoia, George Roussos, Jim Novak, Irving Watanabe & various (MARVEL)
ISBN: 978-1-3029-1027-3 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

For Marvel everything started with The Fantastic Four.

Monolithic modern Marvel truly began with eccentric monster ‘n’ alien filled adventures of a compact superteam as much squabbling family as coolly capable costumed champions. All that Modern Marvel is, company and brand, stems from that quirky quartet and the inspired, inspirational, groundbreaking efforts of Stan Lee & Jack Kirby…

Cautiously bi-monthly and cover-dated November 1961, Fantastic Four #1 – by Stan, Jack, George Klein and/or Christopher Rule – was raw and crude even by the ailing publisher’s standards; but it seethed with rough, passionate, uncontrolled excitement. Thrill-hungry kids pounced on its dynamic storytelling and caught a wave of change beginning to build in America. It and every succeeding issue changed comics a little bit more… and forever. As revealed in that premier issue, maverick scientist Reed Richards, fiancée Sue Storm, close friend Ben Grimm and Sue’s bratty teen brother survived an ill-starred private spaceshot after cosmic rays penetrated their ship’s inadequate shielding.

All were permanently mutated: Richards’ body became elastic, diffident Sue became (even more) invisible, Johnny Storm burst into living flame and tragic Ben shockingly devolved into a shambling, rocky freak. After the initial revulsion and trauma passed, they solemnly agreed to use their abilities to benefit mankind. Throughout the 1960s The Fantastic Four was indisputably the key title and most consistently groundbreaking series of Marvel’s ever-unfolding web of cosmic creation: a forge for new concepts and characters.

Kirby was approaching his creative peak: unleashing his vast imagination on plot after spectacular plot, and intense, incredible new characters whilst Lee scripted some of the most passionate superhero sagas ever seen. Both were on an unstoppable roll, at the height of their powers and full of the confidence only success brings, with The King particularly eager to see how far the genre and the medium could be pushed… which is rather ironic since it was the company’s reticence to give the artist more creative freedom that led to Kirby’s moving to National/DC in the 1970s.

Without Kirby’s soaring imagination the rollercoaster of mindbending High Concepts lost out to traditional tales of characters in conflict, with soap opera leanings and supervillain-heavy Fights ‘n’ Tights forays abounding. With Lee & Kirby long gone but their mark very much still stamped onto every page of the still-prestigious title, this full-colour luxury compendium collects Fantastic Four #219-231 and Annual #15, spanning June 1980-June 1981, wherein editor Jim Salicrup sanctioned a bold new look and direction for the Hallowed team. The call for and upshot of all that is discussed by incoming writer Doug Moench who recalls fan-fright paralysis and jumping in full throttle in his Introduction ‘The Big-Kid Stuff Cold Turkey Fail’ prior to a distinctly spookily toned and frequently supernaturally themed change of pace commencing.

What You Should Know: After being rejuvenated and repowered in an extended space-spanning saga, the Family FF are getting used to being back on earth even with supervillains all over the place. Now Read On…

Penciller John Byrne, having served out his first term of duty on the series he was to soon make his alone was officially and ostensibly only temporarily replaced for FF #219. Ably augmented by Joe Sinnott, stalwart “Guest-Team” Doug Moench & Bill Sienkiewicz were parachuted in for monster mash-up ‘Leviathans’, on the back of huge success and acclaim for their vigilante thriller Moon Knight, bringing with them a whole new look and sensibility, as well as far faster pace to the stories.

Here, modern day pirate Cap’n Barracuda steal the fabled Horn of Proteus from Atlantis and unleashes a wave of giant monsters on New York City. Thankfully, this is a subject the mighty Sub-Mariner and Mr. Fantastic can agree on and their combined forces are soon stomping beasties and taking names (like Giganto!) to restore order and stop a piratical plunder ploy without peer…

Byrne was back writing & pencilling in #220 as ‘…And the Lights Went Out All Over the World!’ sees the Avengers call in Reed and his team when all of Earth suffers a catastrophic power-outage. Science! soon sends the explorers to the arctic where they encounter an astounding and unbelievable obelisk being constructed by beings of utterly alien appearance…

The story includes an updated origin for the quartet and guest shot for Canada’s finest (that’s Vindicator of Alpha Flight in case you were wondering) and the issue halts with a pinup/possible rejected cover by inker Sinnott (the Torch battling a flaming Skrull) before #221’s concluding chapter ‘Tower of Glass… Dreams of Glass!’ – after the usual misconceptions and rash clashes reveal three aliens shipwrecked for half a million years who just need their myriad mobile mechanisms to reverse the planet’s magnetic poles so that they can return home at last. Thankfully, Reed has a less end of human civilisation-y solution that leaves everyone involved happy and safe…

Now officially the latest regular creative team, Moench & Sienkiewicz return to prep for Halloween in FF #222’s ‘The Possession of Franklin Richards!’ as the kid is targeted from beyond the unknown by the exiled soul of Nicholas Scratch, son of Agatha Harkness and the kind of warlock who gives witchcraft a bad name. Having made the boy his conduit back to reality, Scratch terrorises and tortures his hated enemies, who with Doctor Strange unavailable, must call on the dubious gifts of self-doubting failed horror hero Gabriel the Devil Hunter and his sexy morally ambiguous familiar Desadia (as mostly seen in the Marvel monochrome magazine line such as Haunt of Horror and Monsters Unleashed).

Apparently acquiescing, the team agree to liberate the dead diabolist’s minions of magical cult Salem’s Seven in ‘That a Child May Live…’ but their instant assaults on humanity are an acceptable risk and consequence in a long plan that sets the worlds to rights for all but the defeated devil…

Fantastic Four Annual #15 swiftly follows, wherein Moench & George Pérez, abetted by Chic Stone, Jon D’Agostino & Mike Esposito, renew hostilities between the FF and the Skrull empire when the shapeshifters target Reed’s latest energy-casting breakthrough in ‘Time for the Prime Ten!’ Infiltrating the Baxter Building, negating his teammates and almost banishing Mr. Fantastic to the tender mercies of Annihilus in the Negative Zone, the sneaky killers are actually seeking to end their millennial war against stellar rivals The Kree, but have underestimated Reed’s brilliance, his team’s tenacity and the sheer power and cosmic awareness of Earth-loving Kree Exile Captain Mar-Vell…

A back-up tale by Moench & Tom Sutton takes us to recently liberated Latveria for the opening of proposed series ‘The Return of Doctor Doom!’ with only episode ‘The Power of the People!’ showing how restored monarch King Zorba failing to live up to his democratic promise and discovering how excessive taxation really upsets subjects, at around the same moment crazed and catatonic Victor von Doom goes missing from the most secure dungeon in Doomstadt…

Sadly, the impending crisis never materialised and was only addressed by John Byrne in Fantastic Four #247…

Over in FF #224 & 225, fresh calamity unfolds in Moench, Sienkiewicz & Pablo Marcos’ ‘The Darkfield Illumination’ as an eerie radioactive red mist blankets Manhattan and plays hob with the team’s powers. Tracing the cloud’s origin point to an icy dome in the Arctic, the FF discover a lost colony of technologically advanced Vikings utterly dependent upon a mutated immortal giant. ‘The Blind God’s Tears’ supply heat, light, food materials from the outside world and immortality, but now Korgon is dying and demands the explorers save him and the people who worship him…

Always eager to help, the team strive hard and succeed in saving the God, only to see him betrayed by his most trusted ally. As Korgon rages madly in response, the situation escalates as Thor arrives to investigate Viking worshippers who have abandoned their true god for a false one…

Bruce Patterson joins Marcos inking Sienkiewicz as Moench takes the opportunity to bring closure to fans of his old Shogun Warriors series next. In their own title the former pilots of monster-fighting mega-mecha Dangard Ace, Raydeen and Combatra had been recruited by an ancient order to defend humanity, but had ultimately retired when their machines were destroyed. That epic sacrifice had come when evil enemy Maur-Kon had targeted the Fantastic Four and attempted to kill Reed.

Now a new giant mecha rampages and robs and the teams reunite with Ilongo Savage, Richard Carson and Genji Odashu aiding the battle against ‘The Samurai Destroyer’ and the unworthy soul exploiting its power for profit….

Movie-toned terror in the heartland follows as a meteor crashes in rural Pennsylvania resort Lost Lake just as the FF head out to the Boonies for a break. Their encounter with ‘The Brain Parasites’ infesting hosts and reverting them to earlier evolutionary forms is by-the-books horror fun from Moench, Sienkiewicz & Patterson, and readily fixed by little Franklin’s unreliable mental powers. This sets the scene for the next issue where further tests by professional head shrinkers and brain benders only unleash uncontrollable chaos, possessing bystanders and an adult super-powered version of the lad. Thankfully loving parents and uncles allow Franklin to exorcise his deadly ‘Ego-Spawn’ (Sinnott inks)…

The experiment in alternative tale-telling ends on a 3-part saga that opens with #229’s ‘The Thing From the Black Hole’. After it homes in on Reed’s latest invention, Earth soon totters on the edge of destruction as a living, sentient singularity made of antimatter disrupts physical laws. Desperate Richards makes contact with its cosmic equivalent and uncovers a tale of love lost in service to scientific exploration. The mobile extinction event was once a sentient being whose love for a fellow astronaut turned them both into creatures of uncanny forces. Thankfully ‘Firefrost and the Ebon Seeker’ reach an understanding that saves the world, but as a consequence a section of Manhattan – including the Baxter Building – is marooned inside the Negative Zone.

With panic amongst the hordes of abducted New Yorkers barely suppressed, the FF search for a solution ‘In All the Gathered Gloom!’ (by Moench & Roger Stern with art from Sienkienwisz, Jerome Moore, Sinnott, & Frank Giacoia) even as new antimatter menace Stygorr zeroes in on the intruding enclave. The last thing the FF need is bullying big business plutocrat Lew Shiner telling everyone his money puts him in charge. After his posturing triggers a riot, tragedy is guaranteed, and the heroes barely beat the alien invader in time to return everyone surviving back home…

With covers by Sienkienwicz, Byrne Sinnott & Bob McLeod, the extras here include a Sinnott Thing pinup from FF #219, Sienkievich’s rejected cover-turned-pinup as printed in #224 original art pages/covers inked by Marcos, Bruce Patterson, Sinnott, and original colour-guides painted by George Roussos.

Although never quite returning to the stratospheric heights of the Kirby era, this truly different collection represents a closing of the First Act for the “World’s Greatest Comics Magazine”, and palate cleansing preparation for the second groundbreaking run by an inspired John Byrne. These extremely capable efforts are probably most welcome to dedicated superhero fans and continuity freaks like me, but will still thrill and delight casual browsers looking for an undemanding slice of graphic narrative excitement – especially if this time the movie continues to deliver on its promise…
© 2018 Marvel Characters, Inc. All rights reserved.

To Be Continued…

Today in 1918 artist John Forte was born. He’s most fondly remembered for costumed charm, as best seen in Legion of Super-Heroes: The Silver Age volume 1 . We don’t have nearly enough collected material for UK visionary comics stalwart Ron Embleton who was born today in 1930. If you think you’re old enough, you could look at Oh, Wicked Wanda!.

Indomitable weekly anthology Valiant began its stellar 712 issue run today in 1962. Inside was the magnificent Steel Claw whom we comprehensively covered in The Steel Claw: Invisible Man. Yes. Well done, the modern invisible man could be seen from the start…

Adam Eterno book 2: Grunn the Grim


By E. George Cowan, Chris Lowder, Tom Tully, Francisco Solano López, John Catchpole, Eric Bradbury, with Jack Le Grand, Geoff Kemp, Tom Kerr & various (Rebellion)
ISBN: 978-1-83786-470-6 (TPB/Digital edition) 978-1-83786-480-5 (Exclusive edition)

This book includes Discriminatory Content produced in less enlightened times.

Win’s Christmas Gift Recommendation: History in the Unmaking… 9/10

British comics had a strange and extended love affair with what can only be described as “unconventional” (for which feel free to substitute “creepy”) heroes. So many of the stars and potential role models of our serials and strips were just plain “off”: self-righteous, moody voyeurs-turned vigilantes like Jason Hyde, sinister masterminds like The Dwarf, deranged geniuses like Eric Dolmann, so many reformed criminals like The Spider or just outright racist supermen like Captain Hurricane

… And don’t get me started on our legion of lethally anarchic comedy icons or that our most successful symbol of justice is the Eagle-bedecked jack-booted poster boy for a fascist state. Perhaps that explains why these days we can’t even imagine or envision what a proper leader looks like and keep on electing clowns, crooks and oblivious privileged simpletons…

All joking aside, British comics are unlike any other kind and simply have to be seen to be believed and enjoyed. One of the most revered stars of the medium has finally begun to be collected in archival editions, and perfectly encapsulates our odd relationship with heroism, villainy and particularly the murky grey area bridging them…

Until the 1980s, comics in the UK were based on an anthological model, offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humorous periodicals like The Beano were leavened by thrillers like Billy the Cat or General Jumbo and adventure papers like Lion or Valiant always included gag strips such as The Nutts, Grimly Feendish, Mowser and a wealth of similar quick laugh treats. Thunder and Jet were amongst the last of this fading model. Fleetway particularly was shifting to themed anthologies like Shoot, Action and Battle, whilst venerable veterans like Lion, Valiant and Buster hung on and stayed fresh by absorbing failing titles.

Thunder ran for 22 weeks before being absorbed by a stronger title to become Lion & Thunder. The merger/acquisition brought Black Max, The Steel Commando, The Spooks of Saint Luke’s and Adam Eterno to the new combined roster. With Steel Commando, time travelling tramp Adam would survive and thrive, as the periodical later merged into Valiant & Lion (June 1974) until the ultimate end in 1976. He also appeared in numerous Annuals and Specials thereafter.

Eterno was initially devised by Thunder assistant editor Chris Lowder – AKA “Jack Adrian” – and editor Jack Le Grand, with top flight artist Tom Kerr (Monty Carstairs, Rip Kerrigan, Kelly’s Eye, Charlie Peace, Captain Hurricane, Steel Claw, Kraken, Mary-Jo, Tara King/The Avengers, Billy’s Boots) initially designing and visualising the frankly spooky antihero. He also drew the scene-setting first episode. The feature was scripted by equally adept and astoundingly prolific old hand Tom Tully (Roy of the Rovers, Heros the Spartan, Janus Stark, The Wild Wonders, Dan Dare, Johnny Red, The Leopard from Lime Street), who only finally left it in 1976. Kerr, Donne Avenell, Scott Goddall &Ted Cowan would also write subsequent adventures. In fact, Tully might have scripted some of the material in this collection including the first instalment here: a handy recap/catchup limned by Francisco Solano López (and his family studio) that swiftly shifts to a gripping tale of “Conquistadore” atrocity…

Thanks to spotty record keeping, like so much in life and comics, it’s all a big mystery…

Gathering episodes from weekly Lion & Thunder spanning March 20th through August 28th 1971, plus pertinent material from Lion & Thunder Holiday Special 1971 & 1972, the chronal calamities and dark doings resume following Chris Lowder’s informative flashback essay ‘A Writer’s Trip Through Time’.

What you need to know: Delivered in stark, moody monochrome, the saga tales of tragic immortal chronal castaway Adam Eterno began life in the 16th century. He was an ambitious apprentice and less than sterling moral character, indentured to alchemist Erasmus Hemlock. When Adam’s master perfected an immortality serum, the headstrong, impatient acolyte sampled the potion against the sage’s express command. This precipitated the ancient’s death and a fiery conflagration that gutted the house. Hemlock’s last act was to curse his faithless student to live forever and “wander the world through the labyrinths of time”. Surcease would come from a mortal blow struck by a weapon of gold…

The curse was truly effective and as centuries passed, Adam became a recluse: his never-changing appearance driving him away from superstitious mortals and perpetually denying him simple contact with humanity. He fought in all of Britain’s wars, but hard-earned combat comradeships always ended whenever a seemingly fatal blow or wound left him unharmed…

Everything changed and the second part of the alchemist’s curse came true in 1970 when the traumatised, barely sane 421-year-old tramp staggered into a bullion robbery. He was shot by the thieves who rapidly realised that their victim was invulnerable, and attempted to use him in a raid on the Bank of England. When that went sideways too, Adam was struck by a fully-gold-plated limousine of a speeding millionaire…

The impact would be fatal for any other being, but for Adam Eterno it was the beginning of redemption as the shock hurled him into the timestream to land over and again in different eras…

The drama continues in that opening recap as Adam drops out of the timestream and is immediately cut down and hurled into quicksand by rapacious Spaniard Don Morto and his pitiless mercenarios, seeking the Incas fabled City of Gold. Dragging himself out of the mire, soon Adam is sought out by an Inca shaman and undergoes outrageous trials (many involving bonds and weapons of gold!) to become their champion in defeating the merciless invaders and liberating hostage king Tazuma Capa

The resistance is long and bloody but ultimately triumphal after Eterno introduces and mass-produces a weapon from the future that turns the tables on the armour, powder and shot of the invaders…

The bittersweet victory – after all, the traveller already knows more invaders will follow and ultimately succeed – sees Adam returned to chronal limbo only to rematerialise for the first time in the far future: a totalitarian dictatorship policed by brutes and thugs in armour of gold led by a monstrous tyrant: Grunn the Grim. The extended war to liberate tomorrow ends successfully but with the wanderer again returned to falling through eras, with the first hints that the penitent troubleshooter is not randomly drawn to rising manifestations of evil and crossroad moments of menace…

The latest stopover is Dark Ages Eastern Europe where a struggle for the throne sees an evil yet trusted relative seeking to usurp Duke Ctharmis of Carathia, after abducting the prince and true heir. Now as a local wild-child terrorises the populace, and packs of (were?)wolves congregate everywhere, a tatty stranger arrives and starts making trouble. Nobody knows Adam has been recruited by local wizard Mageis to set destiny aright and end the schemes of wicked Baron Draxa, before being deposited in far more familiar territory: England during the Civil War…

Obsessive anti-royalist Captain Raker ravages the locality searching for Lord Benham and the funds he holds in the King’s name. His brutal acts draw the immortal man into the pointless conflict, despite persistent, prophetic visions of doom hampering the antihero… until a final face-to-face duel ends matters and catapults Adam into the New World and a new kind of wickedness. In 1920s New York City, money not power motivates mobster Rikki Delgano, but his tactics are just as cruel and just as ineffectual against an enemy who will not die…

The crook’s hash soon settled, Eterno next appears in the skies over London amidst a storm of ack-ack fire and Luftwaffe planes. Furious and fighting mad, the traveller captures a Nazi bomber and follows the raiders back to their base, delivering a deadly dose of “how do you like it?” before ghosting on to land in the wild west and exonerate unjustly accused drifter the Durango Kid when both are charged with stagecoach robbery. Dodging gunplay and lynchings, Apache tortures and worse, Adam deftly exposes the real bandit before moving on to save all of humanity…

Lost in the early years of the stone age over 35,000 years before his own birth, Eterno roams amidst mammoths, neanderthals and dawn men, but must battle beast men armed with ray guns to foil a plan by alien colonisers. They seek to eradicate emerging humankind and take the world for their own, but Adam is greatly aided by prescient sage Kathon-the-Wise, who seems to see all his past and future secrets… and bears a remarkable resemblance to so many other wizards and mages the nomad of the ages has met…

After a cataclysmic pitched battle, humanity is saved and the spacers defeated, but there’s no rest for the (gradually redeeming) wicked and Eterno lands in shark-filled waters just in time to become the latest target of pirate lord Blackbeard. On foiling that felon, the winds of time waft him to a Viking raid in Anglo-Saxon England where pitiless reiver Geflin One-Eye seems set on taking the kingdom, unless some brave soul can retrieve the fabled Gold Sword of Wulfric from the abbey where it lies and lead the counterattack. Obviously, Adam is not keen on getting that close to his metal nemesis but if the situation demands it…

Bombastic, blood-soaked, inspirational and creepier than you’d imagine possible or permissible in a kids’ comic. the exploits of Adam Eterno are dark delights impossible to put down, so it’s fortunate that there are two more longer complete yarns still to come here.

Taken from Lion & Thunder Holiday Special 1971, the first sadly uncredited yarn (as regards the writer at least) was illuminated by veteran comics illustrator John Catchpole. He was the first to draw Kelly’s Eye – in 1962 for Knock-Out – and limned The Shadow of the Snake & sequel serial Master of Menace between 1972-1974 in Lion where he was part of a rotating team crafting Adam Eterno. As well as Annuals material like Black Bedlam (1975) he inked Jack (Charlie Peace) Pamby on The Potters from Poole Street in Valiant (1976) and was also a book illustrator.

Here all that skill and aplomb is used to detail a moody Victorian mystery as the immortal nomad helps the last of the Calcott line locate a lost family fortune and avoid murder by a monster…

Wrapping up proceedings on a true high (and also lacking a writer credit) the 1972 Adam Eterno special tale was illustrated by the magnificent and prolific Eric Bradbury (1921-2001) began in 1949 in Knockout.

Frequently working with studio mate Mike Western, Bradbury drew strips like Our Ernie, Blossom, Lucky Logan, Buffalo Bill, No Hiding Place, The Black Crow and Biggles. He was an “in-demand” illustrator well into the 1990s, on landmark strips such as The Avenger, Cursitor Doom, Phantom Force 5, Maxwell Hawke, Joe Two Beans, Mytek the Mighty, Death Squad, Doomlord, Darkie’s Mob, Crazy Keller, Hook Jaw, The Sarge, Invasion 1984, Invasion (the unrelated 2000 AD strip), Mean Arena, The Fists of Jimmy Chang, The Dracula Files, Rogue Trooper, Future Shocks, Tharg the Mighty and much more…

All that imagination and experience are seen here, when Adam appears in ancient Atlantis: a dinosaur-infested paragon of human ingenuity and political depravity where a tyrannical queen and audacious space shot lead to the destruction of Earth’s first human civilisation…

Closing with biographies on the creators featured herein and ads for other British lost wonders Adam Eterno – Grunn the Grim is enthralling astonishment awaiting your gaze: a riotously rewarding rollercoaster ride to delight readers who like their protagonists dark and conflicted and their history in bite-sized bursts.
© 1971, 1972, & 2025 Rebellion Publishing IP Ltd. All Rights Reserved.

Today in 1952 the last weekly instalment of Will Eisner’s Spirit Comics Section was published, whilst in 1974 the final Shiver and Shake entertained diehard UK readers.

In 1994, comics and animation giant Doug Wildey went to the final roundup. Remembered for Tarzan, The Saint newspaper strip and Jonny Quest, he’d prefer you read his elegiac westerns like Doug Wildey’s Rio: The Complete Saga.

Showcase Presents Sea Devils volume 1


By Robert Kanigher, Bob Haney, France E. Herron, Hank P. Chapman, Russ Heath, Irv Novick, Joe Kubert, Gene Colan, Ross Andru & Mike Esposito, Jack Abel, Bruno Premiani, Sheldon Moldoff, Howard Purcel & various (DC Comics)
ISBN: 978-1-4012-3522-2

This book includes Discriminatory Content produced in less enlightened times.

Robert Kanigher (18th June 1915 – 7th May 2002) was one of the most distinctive authorial voices in US comics, blending rugged realism with fantastic fantasy and outrageous imagination in his signature war comics, as well as for the wealth of horror stories, romance yarns, “straight” adventure, westerns and superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Flash, Batman (plus other characters and genres far too numerous to cover here) at which he also excelled.

He sold his first stories and poetry in 1932, wrote for theatre, film and radio, and joined Fox Features’ “shop” at the beginning of the comic book phenomenon where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for established features like Blue Beetle and Captain Marvel (who we all call “Shazam!” these days). In 1945 he settled at All-American Comics as both writer & editor, staying put when the company amalgamated with National Comics to become the forerunner of today’s DC.

Bob wrote the Golden Age Flash and Hawkman, created Black Canary and many more sexily memorable villainesses such as Harlequin and (Rose and) the Thorn. This last temptress he redesigned in the early 1970s relevancy period: originating a schizophrenic crimebusting superheroine to haunt the back of Superman’s Girlfriend Lois Lane – which he also scripted at the time.

When mystery-men faded at the end of the 1940s, Kanigher moved easily into other genres like spy thrillers, westerns and war stories. In 1952 he became chief writer/editor of the company’s combat line: All-American War Stories, Star Spangled War Stories and Our Army at War. He launched Our Fighting Forces in 1954 and added G.I. Combat to his packed portfolio when Quality Comics sold their dwindling line of titles to National/DC in 1956. A year earlier, Kanigher had devised historical adventure anthology The Brave and the Bold and its stalwart stars Silent Knight, Golden Gladiator and Viking Prince whilst still scripting Wonder Woman, Johnny Thunder, Rex the Wonder Dog and a host of others.

In 1956, for Julius Schwartz he scripted ‘Mystery of the Human Thunderbolt’: the first story of the Silver Age, introducing new Flash Barry Allen to hero-hungry kids of the world.

Kanigher was restlessly creative, frequently using his uncanny if formulaic action arenas as a testing ground for future series concepts. Among the many epochal war features he created were Sgt. Rock, Enemy Ace, The War that Time Forgot, The Haunted Tank and The Losers. However, he always kept an eye on contemporary trends too. When supernatural comics took over the industry as the 1960s closed, he was a mainstay at House of Mystery, House of Secrets and Phantom Stranger. In 1975 he created gritty human interest crime feature Lady Cop. Fifteen years earlier he had caught a similar wave (Oh, ha ha, hee hee…) by cashing in on the popularity of TV show Sea Hunt. His entry into a sudden subgenre deluge of scuba-diver comics featured the traditional contemporary adventure formula of a heroic quartet (Smart Guy, Tough Guy, Young Guy and A Girl) to indulge in all manner of (undersea) escapades from logical to implausible, topical to fantastical. He dubbed his team The Sea Devils

These classy yarns still haven’t made it into modern full-colour editions but they are magnificent examples of comics storytelling, and if you have to read these lost treasures in mere monochrome, at least that’s better than nothing…

Re-presenting the turbulent, terrific try-out stories from Showcase #27-29 (July/August to November/December 1960) and Sea Devils #1-16 – spanning cover-dates September/October 1961 – March/April 1964 – this mammoth black-&-white paperback blends bizarre fantasy, sinister spy stories, shocking science fiction and two-fisted aquatic action with larger-than-life yet strictly human heroes who carved their own unique niche in comics history…

In almost every conceivable way, “try-out title” Showcase created the Silver Age of US comic books and is responsible for the multi-million-dollar industry and art form we all enjoy today. The comic book was a printed periodical Petri dish designed to launch new series and concepts with minimal commitment of publishing resources. If a new character sold well initially a regular series would follow. The process had been proved with Frogmen, Lois Lane, Challengers of the Unknown, The Flash, Green Lantern and many, many more. The principle was a sound one which paid huge dividends. Editors at National were apparently bombarded with readers’ suggestions for new titles and concepts and the only possible way to feasibly prove which would be popular was to offer test runs and assess fan – and most crucially sales – reactions.

Showcase #27 followed a particularly fruitful run of successful non-superhero debuts including Space Ranger, Adam Strange and Rip Hunter…Time Master. At a time when costumed characters seemed unstoppably ascendant, memories of genre implosions remained fresh, but it seemed the premiering publication could do no wrong. Moreover, it wasn’t Kanigher and illustrator Russ Heath’s first dip in this particular pool. Showcase #3 had launched war feature The Frogmen in an extended single tale following candidates for a WWII US Underwater Demolitions Team as they perilously graduated from students to fully-fledged underwater warriors. The feature, if not the actual characters, became a semi-regular strip in All-American Men of War #44 (April #1957) and other Kanigher-edited war comics: making Frogmen the first success of the try-out system. Now, with tales of underwater action appearing in comics, books, film and TV, the time was right for a civilian iteration to make some waves…

The drama here begins in Kanigher & Heath’s ‘The Golden Monster’ as lonely skin-diver Dane Dorrance reminisces about his WWII frogman father and that senior’s trusty buddies before being saved from a sneaky shark by a mysterious golden-haired scuba-girl. Judy Walton is an aspiring actress who, seeking to raise her Hollywood profile, has entered the same underwater treasure hunt Dane is engaged in, but as they join forces, they have no idea of the dangers awaiting them…

Locating the sunken galleon they’ve been hunting, both are trapped when seismic shifts and a gigantic octopus bury them inside the derelict. Happily, hulking third contestant Biff Bailey is on hand and his tremendous strength tips the scales and allows the trio to escape. Now things take a typical Kanigher twist as the action switches from tense realistic drama to riotous fantasy, with the explosive awakening of a colossal reptilian sea-monster who chases the divers until Judy’s little brother Nicky races in to distract the beast…

Temporarily safe, the relative strangers unite to destroy the thing – with the help of a handy floating mine left over from the war – before deciding to form a professional freelance diving team. They take their name from the proposed movie Judy wanted to audition for, becoming forever “The Sea Devils”. In Showcase #28 Dane’s dad again offers his boy ‘The Prize Flippers’ papa won for war exploits, but Dane feels his entire team should be allowed to compete for them. Of course, each diver successively outdoes the rest, but in the end a spectacular stunt with a rampaging whale leaves the trophy in the hands of a most unlikely competitor…

A second story sees the new team set up shop as “underwater trouble-shooters” and stumbling into a mystery as pretty Mona Moray begs them to find her missing dad. Professor Moray was lost when his rocket crashed into the ocean, but as our scuba stalwarts diligently search the crash site, they are ambushed by underwater aborigines and join the scientist in an uncanny ‘Undersea Prison’. Only when their captors reveal themselves as invading aliens do the team finally pull together, escape the trap and bring the house down on the insidious aquatic horrors.

Showcase #29 also offered a brace of briny tales, casting off with ‘The Last Dive of the Sea Devils’, wherein a recently-imprisoned dictator from Venus escapes to Earth and battles the astounded team to a standstill from his giant war-seahorse. The blockbusting bust-up costs them their beloved vessel The Sea Witch, before the crew make use of a handy leftover torpedo to end the interplanetary tyrant. Sea-born giants also abound in ‘Undersea Scavenger Hunt’ wherein the cash-strapped troubleshooters compete in a contest to win a new boat. Incredible creatures and fantastic treasure traps are no real problem, but the actions of rival divers The Black Mantas almost cost our heroes their lives…

Everything works out though, and nine months later Sea Devils #1 hit the stands with Kanigher & Heath leading the way. In ‘The Sea Devils vs. the Octopus Man’ our watery quartet are now stars of a monster movie, but when the lead beastie comes to lethal life and attacks them, all thoughts of fame and wealth sink without trace. The second tale was scripted by superbly inventive Bob Haney who riffed on Moby Dick’s plot in a tale of how Vikings hunted a mythical orca with a magic harpoon, before latter-day fanatical whaler Captain Shark mercilessly seeks out the ‘Secret of the Emerald Whale’ with our desperate Devils dragged along for the ride…

Haney wrote both yarns in the next issue, beginning with ‘A Bottleful of Sea Devils’ as mad scientist Mr. Neptune employs a shrinking device to steal a US Navy weapon prototype. With the aquatic investigators hard on his flippered heels, the felon is soon caught, after which ‘Star of the Sea’ introduces implausibly brilliant performing seal Pappy who repeatedly saves the sea squad before finding freedom and true love in the wild waters of the Atlantic. Kanigher returned for #3’s ‘Underwater Crime Wave’ as the Devils clashed with a modern Roman Emperor who derives incredible wealth from smuggling and traps the team in his undersea arena. Judy then finds herself the only one immune to the allure of ‘The Ghost of the Deep’ as subsea siren Circe makes the boys her latest playthings with her mortal rival compelled to pull out all the stops to save her friends…

Sea Devils #4 led with ‘The Sea of Sorcery’ as the team investigate – but fail to debunk – incredible myths of a supposedly haunted region of ocean, after which Haney details how the squad travel into the heart of South America to liberate a tribe of lost, pre-Columbian Condor Indians from a tyrannical witch doctor to solve ‘The Secret of Volcano Lake!’ Then ‘The Creature Who Stole the 7 Seas’ (Kanigher) opens SD #5 as a particularly dry period for the troubleshooters ends with a crashing UFO disgorging a sea giant intent on transferring Earth’s oceans to his own arid world. Oddly for the times, here mutual cooperation and a smart counter-plan save the day for two panicked planets.

Veteran writer Hank P. Chapman joined an ever-expanding team with a smart yarn of submerged Mayan treasure and deadly traps imperilling the team whilst solving the ‘Secret of the Plumed Serpent’, before Kanigher comes back with a book-length thriller for #6 and the Devils seemingly ensorcelled by ancient parchments which depict them battling incredible menaces in centuries past. Biff battles undersea knights for Queen Cleopatra, Judy saves Ulysses from Sirens, Nicky rescues a teenage mermaid from a monstrous fishman and Dane clashes with ‘The Flame-Headed Watchman!’, but is wise enough to realise the true threat comes from the mysterious stranger who has brought them such dire documents…

The switch to longer epics was wise and productive, followed up in #7 with ‘The Human Tidal Wave!’ as the heroes spectacularly battle an alien made of roaring water to stop a proposed invasion, whilst SD #8 sees them strive to help a fish transformed into a grieving merman by the ‘Curse of Neptune’s Giant!’ The malignant horror’s mutative touch briefly makes monsters of the heroes too, but ultimately Sea Devil daring trumps eldritch cruelty…

More monster madness followed in #9’s ‘The Secret of the Coral Creature!’ as the team become paragliding US Naval medics to rescue an astronaut. That’s mere prelude to the oceanic atomic bomb test which blasts them to a sea beneath the sea that imprisons an ancient alien for eons of crushing solitude, and who had no intention of ever letting the newly-arrived air-breathers go…

A concatenation of crazy circumstances creates the manic madness of #10’s ‘4 Mysteries of the Sea!’ as godly King Neptune decrees that on this day every wild story of the sea will come true, just as the Sea Devils are competing in a “Deep Six Tall Tales” contest. Soon the incredulous squad are battling pirates in an underwater ghost town, rescued from captivity by a giant octopus thanks to a friendly seal (Good old Pappy!), facing off against aliens of the Martian Canals Liars Club and saving Neptune himself from a depth-charge attack…

The hugely underrated Irv Novick took over as primary illustrator with #11, as the Devils agree to test human underwater endurance limits in an ocean-floor habitat. Soon, however, Dane is near breaking point, seeing a succession of monsters from the ‘Sea of Nightmares!’

Kanigher then relinquished writing to fellow golden age alumnus France E. Herron, who kicked off in rip-roaring form with a classy sci fi romp. Here Nicky’s growing feelings of inadequacy are quashed after he saves his comrades – and the world – from the ‘Threat of the Magnetic Menace!’

Always experimental and rightfully disrespectful of the fourth wall, editors Kanigher and George Kashdan turned issue #13 over to the fans for ‘The Secrets of 3 Sunken Ships’, as successive chapters of Herron’s script were illustrated by Joe Kubert (whose 99th birthday would be today if he was still with us), Gene Colan and Ross Andru & Mike Esposito for the audience to judge who was the best. The artists all appear in-world, conducting interviews and researching our heroes as they tackle a reincarnated sea captain, travel to an ancient sea battle between Greece and Persia and meet the alien who kidnapped the crew of the Marie Celeste! The gag continued in Sea Devils #14 as illustrator Novick comes along for the ride when the amazing aquanauts try to end the catastrophic ‘War of the Underwater Giants’ This finds aging deities Neptune and Hercules clashing for supremacy in Earth’s oceans.

Jack Abel was artistic substitute in supplementary yarn ‘Challenge of the Fish Champions!’, as our heroes enter a cash prize competition to buy scuba equipment for a junior diving club. Unfortunately, crazy devious scientist Karpas also wants the loot and so fields a team of his own technologically augmented minions. Before long, the human skindivers are facing off against a sea lion, a manta ray, a squid and a merman. Nobody specified contestants had to be human…

Novick got back into the act illustrating #15 as author Herron revealed Judy & Nicky’s relationship to the ‘Secret of the Sunken Sub!’ When inventor Professor Walton vanishes whilst testing his latest submersible, it’s only a matter of time before his children drag the rest of the Sea Devils to the bottom of every ocean to find him and his lost crew. The uncanny trail takes them through shoals of monsters, astounding flora and into the lair of an incredible sea spider before the mission is successfully accomplished…

Events regained a semblance of narrative normality with the final issue in this compilation with Chapman contributing two high adventure yarns beginning with ‘The Strange Reign of Queen Judy and King Biff’, superbly rendered by the wonderful Bruno Premiani & Sheldon Moldoff. When a massive wave capsizes the Sea Witch, only Dane & Nicky seemingly survive, but the determined explorers persevere, eventually finding their friends as bewitched captives on the island of an immortal wizard. All they have to do is kidnap their ferociously resisting comrades, escape an army of angry guards and penetrate the island’s mystic defences a second time to restore everything to normal. No problem…

This eccentric and exciting voyage of discovery concludes with ‘Sentinel of the Golden Head’ – illustrated by always impressive Howard Purcell & Moldoff – as the restored aquatic quartet stumble onto the lost island of Blisspotamia in time to witness a beautiful maiden trying to sacrifice herself to the sea gods. By interfering, they incur the wrath of a legion of mythological horrors and have no choice but to defy the gods to free the terrified islanders from ignorance and tyranny…

These capacious monochrome compendia were superb value and provided a vital service by bringing older, less flashy (but still astonishingly expensive in their original issues) tales to a readership which might otherwise be denied them. However, this is probably the only series which I can honestly say suffers in the slightest from the lack of colour. Whilst the line-art story illustrations are actually improved by the loss of hue, the original covers – by Heath & Novick as supervised and inked by production ace Jack Adler – used all the clever technical print effects and smart ingenuity of the period to add a superb extra layer of depth to the underwater scenes which tragically cannot be appreciated in simple line & tone reproduction. Just go to any online cover browser site and you’ll see what I mean…

Nevertheless, the amazing art and astounding stories are as good as they ever were and Showcase Presents Sea Devils is stuffed with incredible ideas, strange situations and non-stop action. These underwater wonders are a superb slice of the engaging fantasy thrillers which were once the backbone of US comic books. Perhaps a little whacky in places, they are remarkably similar to many tongue-in-cheek, anarchic Saturday morning kids’ animation shows and will certainly provide jaded fiction fans with hours of unmatchable entertainment. Let’s hope the editors of the DC Finest line are casting about for some rarer salvage to preserve…
© 1960, 1961, 1962, 1963, 1964, 2012 DC Comics. All Rights Reserved.

Beano and The Dandy: A Celebration of Dudley D. Watkins


By Dudley D. Watkins, R.D. Low & various (DC Thomson)
ISBN: 978-1-84535-818-1 (HB)

This book includes Discriminatory Content produced in less enlightened times.

As the physical books I bought to commemorate this occasion still haven’t arrived yet, and none of them are available digitally, I’m celebrating the achievements of one of Britain’s greatest cartoonists with something you might have read before. So if I didn’t convince you then, here’s a another shot at what you see and what should be a compulsory text in Art, Sociology and History classes. Don’t make me repeat myself again…

Unlike any other artform, Comics is uniquely set up to create small gods. Initially low cost, mass-market and appearing with rapidity – occasionally over the course of decades – the works of some creators are instantly recognisable and generally prolific, and come to define the medium for generations of enthralled recipients. All generally defy exact duplication, despite being always heavily imitated by adoring adherents, since they possess an indefinable element that slavish imitation cannot capture: Osamu Tezuka, Hergé, Jack Kirby, Alex Raymond, Moebius, Steve Ditko and Charles Schulz are all instantly known. There are certainly a few others you’d like to add to that list.

Feel free.

My own candidate for ascension is Dudley Dexter Watkins…

A tireless and prolific illustrator equally adept at comedy and drama storytelling, his style more than any other’s shaped the postwar look and form of Scottish publishing giant DC Thompson’s comics output. Watkins (1907-1969) started life in Manchester and Nottingham as an artistic prodigy prior to entering Glasgow College of Art in 1924. Before too long he was advised to get a job at expanding, Dundee-based DCT, where a 6-month trial illustrating prose boys’ stories led to comic strip specials and some original cartoon creations. Percy Vere and His Trying Tricks and Wandering Willie, The Wily Explorer made him the only contender for both lead strips in a bold new project conceived by Robert Duncan Low (1895-1980).

Low began as a journalist for DC Thomson, rising via story scripting to Managing Editor of Children’s Publication and between 1921 and 1933 launched the company’s “Big Five” story papers for boys: Adventure, The Rover, The Wizard, The Skipper and The Hotspur. In 1936, he created the landmark “Fun Section”: an 8-page pull-out comic strip supplement for national newspaper The Sunday Post. This illustrated accessory – prototype and blueprint for every comic the company subsequently released – launched on 8th March. From the outset The Broons and Oor Wullie were the uncontested headliners.

Low’s shrewdest notion was to devise both strips as comedies played out in the charismatic Scottish idiom and broad unforgettable vernacular, supported by features such as Chic Gordon’s Auchentogle, Allan Morley’s Nero and Zero, Nosey Parker and other strips. These pioneering comics then laid the groundwork for the company’s next great leap. After some devious devising, in December 1937 Low launched DC Thomson’s first weekly all-picture strip comic. The Dandy was followed by The Beano Comic in 1938, and early-reading title The Magic Comic in 1939.

Low’s irresistible secret weapon in all of these ventures was Watkins. The indefatigable cartoon stalwart drew the Fun Section signature strips The Broons and Oor Wullie from the outset and – without missing a beat – added Desperate Dan (in The Dandy) to his weekly workload in 1937. Seven months later, placidly outrageous, subtly subversive social satire Lord Snooty became a big draw for freshly launched companion paper The Beano.

This stunning and luxurious hardback commemorative celebration was released to mark 50 years since Watkins’ death and – despite dealing with a rather solemn topic – is exuberantly joyous in tracing the man’s astounding career and output. No one could read this stuff and not smile, if not actually collapse in mirth.

Packed with brief commentary and visual extracts, the artist is revealed in excerpts and complete episodes chronologically curated to maximise his artistic development. Beginning with The 1930s, a selection of strips starring Oor Wullie and The Broons from The Fun Section is followed by a vintage full-colour Beano Book cover, before a feature on Desperate Dan leads inevitably to a tranche of wild cowboy antics in the best Dundee tradition. The system then repeats for Lord Snootyand his Pals – and then forgotten almost-stars Wandering Willie the Wily Explorer and aforementioned Percy Vere and his Trying Tricks who share their brand of whimsy. Up until now, the majority of strips are monochrome, but the sequence starring Smarty Grandpa comes in the nostalgic two-colour style we all remember so fondly…

An introductory essay about The 1940s is followed by more of the same, but different; beginning with lost family favourite adventure series. Jimmy and His Magic Patch (latterly Jimmy’s Magic Patch) share the exploits of a wee nipper whose torn trousers were repaired with a piece of mystical cloth that could thereafter grant wishes and transport the wearer to other times and fantastic realms. Here Watkins got to impress with authentic imagery of pirates and dinosaurs, while a two-tone tale from an annual took Jimmy to Sherwood Forest and a meeting with Robin Hood

Apparently Watkins could handle anything, as seen by a selection of book covers that follow – The Story of Kidnapped, The Story of Treasure Island and The Story of Robinson Crusoe – and illustrated general knowledge pages Cast Away!, Wolves of the Spanish Main and Soldiers’ Uniforms & Arms 1742-1755 which precede complete Jacobite adventure strip Red Fergie’s “Army”.

Once upon a time, comics offered illustrated prose yarns too, and a literary legend was a fan favourite when Watkins did the pictures. ‘Gulliver – the Paraffin Oil Plot’ has splendidly stood the test of time and neatly segues into a hefty section of strips starring the evergreen Lord Snooty and his Pals and Desperate Dan, before Biffo the Bear debuts in full colour, beginning with his premier on January 24th 1948 and including three more captivating outings. The decade closes with another prose Gulliver treat in ‘Baron Bawler’s Blackout’

A true golden age, The 1950s section opens with Oor Wullie derivative Ginger (from The Beezer), another full-colour cover-star copiously represented and followed by fellow mischief-maker Mickey the Monkey out of The Topper, after which Lord Snooty and his Pals get the text & picture treatment for an extended (possibly Annual or summer special?) lark, and Desperate Dan & Biffo the Bear star in multi-hued shorts trips, after which ‘The Tricks of Tom Thumb’ – another classical adventure yarn – sets the scene for a veritable flurry of strips starring Biffo & Dan to see the decade out.

Venerable Lord Snooty and his Pals open The 1960s, with Desperate Dan quickly following, before more full-colourful Mickey & Ginger strips lead into what was probably the artist’s preferred material. Watkins was a committed man of faith, creating illustrated Bible tracts in his spare time, and always eager to (decorously) promote his beliefs. Here – in full colour – are a brace of theological adventure strips beginning with ‘David’ and his notorious battle, supplemented by ‘The Road to Calvary’ which lead into a rousing clan romp in the prose-&-picture yarn of English-trouncing Scots rebel Wild Young Dirky

Ending the festival of fun, with a lump in the throat, is the Biffo strip that formed the cover of Beano #1423 (25th October 1969). Watkins had soldiered on in unassailable triumph for decades, drawing some of the most lavishly lifelike and winningly hilarious strips in comics history, and died at his drawing board on August 20th 1969. The page he was working on was completed by David Sutherland, who adds his own gracious homily to the piece.

For all those astonishingly productive years, Dudley D. Watkins had also unflaggingly crafted a full captivating page each of Oor Wullie and The Broons, as well as his church tracts and periodical commitments. His loss was a colossal blow to the company. DC Thomson reprinted old episodes of both strips in the newspaper and the Annuals for seven years before a replacement was agreed upon, whilst The Dandy reran Watkins’ Desperate Dan stories for twice that length of time.

DCT’s publications have always played a big part in Britain’s Christmas festivities and are still a cornerstone of our cultural bulwarks, so let’s revel in the Good Old Days of comics via this lovingly curated tribute to Scotland’s greatest cartoon artisan.
© DCT Consumer Products (UK) Ltd. 2020.

Hugo Pratt also died today in 1995. If you want to learn about him, our most recent review of his magic can be found here.

Prince Valiant volumes 1-3 Gift Box Set


By Hal Foster (Fantagraphics Books)
ISBN: 978-1 68396-072-0 (boxed set)

Individual volume ISBNs: 978-1-60699-141-1 (HB vol. 1), 978-1-60699-348-4 (HB vol. 2), 978-1-60699-407-8 (HB vol. 3)

This book includes Discriminatory Content produced in less enlightened times.

Today, way back in 1892, a god of comics was born. His work will never die.

Rightly reckoned one of the greatest comic strips of all time, the majestic, nigh-mythical saga of a king-in-exile who became one of the greatest warriors in an age of unparalleled heroes is at once fantastically realistic and beautifully, perfectly abstracted – an indisputable paradigm of adventure fiction where anything is possible and justice always prevails. It is the epic we all want to live in. However, on one thing let us be perfectly clear: Hal Foster’s Prince Valiant is not historical. It is far better and more real than that.

Possibly the most successful and evergreen fantasy creation ever conceived, Prince Valiant in the Days of King Arthur launched on Sunday 13th February 1937, a glorious weekly, full-colour window not onto the past but rather onto a world that should have been. It followed the tempestuous life of a refugee boy driven by invaders from his ancestral homeland of faraway Thule who persevered and, through tenacity, imagination and sheer grit, rose to become one of the mightiest heroes of the age of Camelot.

As depicted by the incomprehensibly gifted Foster, this noble scion would, over decades, grow to mighty manhood in a heady sea of wonderment: roaming the globe and siring a dynasty of equally puissant heroes whilst captivating and influencing generations of readers and thousands of creative types in all the arts. There have been films, cartoon series and all manner of toys, games and collections based on the feature – one of the few newspaper strips to have lasted from the thunderous 1930s to the present day (well over 4600 episodes and STILL counting) and, even in these declining days of newspaper cartooning, it still claims over 300 American papers as its home.

Foster produced the strip, one spectacular page a week until 1971 when, after auditioning such notables as Wally Wood and Gray Morrow, Big Ben Bolt artist John Cullen Murphy was selected to draw the feature. Foster carried on as writer and designer until 1980, after which he fully retired and Murphy’s son took over scripting duties. In 2004 Cullen Murphy also retired (he died a month later on July 2nd) but the strip soldiered on under the extremely talented auspices of artist Gary Gianni and writer Mark Schultz prior to Thomas Yeates settling in and conquering one more exotic land by making it onto the worldwide web.

The first three exquisite oversized hardback volumes (362 x 268mm) are happily still available as a monumental gift set nobody could resist. They reprint, in glorious colour spectacularly restored from Foster’s original printer’s proofs, the princely pristine Sunday pages cumulatively spanning February 1937 to 20th December 1942: six years of formative forays comprising an impressive saga which promised much and delivered so much more than anybody could have suspected during those dim, distant and dangerous days…

Volume 1 opens with editor Brian M. Kane’s informative picture/photo-packed potted history of ‘Harold Rudolf Foster: 1892-1982’, after which Fred Schreiber conducts ‘An Interview with Hal Foster’ as first seen in Nemo: The Classic Comics Magazine (1984). Additionally, after the Arthurian epic exploits of our quintessential swashbuckling hero, this initial tome is rounded off by Kim Thompson’s discourse on the many iterations of reprints over the years and around the world in ‘A History of Valiants’

The actual action-packed drama commences in distant Scandinavia as the King of Thule, his family and a few faithful retainers dash for a flimsy fishing boat, intent only on escaping the murderous intentions of a usurper’s army. Their voyage carries them to the barbarous coast of Britain and into battle against bands of wild men before they secure a safe point in the gloomy fens of East Anglia. After many hard fights they reach an uneasy détente with the locals and settle into a harsh life as regal exiles. Prince Valiant is but 5 years old when they arrive, and his growing years in a hostile environment toughen the heir, sharpen his wits and give him an insatiable taste for mischief and adventure. He befriends a local shepherd boy and together their escapades include challenging the marauding ancient dinosaurs which infest the swamp, battling a hulking man-brute and bedevilling a local witch. In retaliation the hag Horrit predicts that Val’s life will be long and packed with incredible feats… but always tainted by great sorrow. All that, plus a constant regimen of knightly training and scholarly tuition befitting an exile learning how to reclaim his stolen kingdom, make the lad a veritable hellion…

Everything changes when his mother passes away. After a further year of intense schooling in the arts of battle, Valiant leaves the Fens, and makes his way in the dangerous lands beyond. Whilst sparring with his boyhood companion, he unsuspectingly insults Sir Launcelot who is fortuitously passing by. Although that noble warrior is sanguine about the cheeky lad’s big mouth, his affronted squire attempts to administer a stern punishment… and is rewarded with a thorough drubbing. Indeed, Launcelot has to stop the Scion of Thule from slitting the battered and defeated man’s throat. Moreover, although he has no arms, armour, steed or money, Valiant swears that he too will be a Knight…

Luck is with the Pauper Prince. After spectacularly catching and taming a wild stallion, his journey is interrupted by gregarious paladin Sir Gawain who shares a meal and regales the wide-eyed lad with tales of chivalry and heroism. When their alfresco repast is spoiled by robber knight Sir Negarth – who unfairly strikes the champion of Camelot – Val charges in. Gawain regains consciousness to find the threat ended, with Negarth hogtied and his accomplice skewered…

Taking Val under his wing, wounded Gawain escorts the lad and his prisoner to Camelot, although their journey is delayed by a gigantic dragon. Val kills it too – with the assistance of Negarth – and spends the rest of the trip arguing that the rogue should be freed for his display of gallantry. Val is still stoutly defending the scoundrel at the miscreant’s trial before King Arthur, and is rewarded by being appointed Gawain’s squire. Unfortunately, he responds badly to being teased by the other knights-in-training and soon finds himself locked in a dungeon whilst his tormentors heal and the remaining Knights of the Round Table ride out to deal with an invasion of Northmen…

Whilst the flowers of chivalry are away, a plot is hatched by scheming Sir Osmond and Baron Baldon. To recoup gambling debts, they capture and ransom Gawain, but have not reckoned on the dauntless devotion and ruthless ingenuity of his semi-feral squire. Easily infiltrating the bleak fortress imprisoning the hero, Valiant liberates his mentor through astounding feats of daring and brings the grievously wounded knight to Winchester Heath and Arthur…

As Gawain recuperates, he is approached by a young maiden. Ilene is in need of a champion and – over his squire’s protests – the still gravely unfit knight dutifully complies. Val’s protests might have been better expressed had he not been so tongue-tied by the most beautiful girl he has ever seen. The quest to rescue Ilene’s parents is delayed when an unscrupulous warrior in scarlet challenges them, intent on himself possessing the lovely maiden. Correctly assessing Gawain to be no threat, the Red Knight does not live long enough to revise his opinion of the wild-eyed boy who then attacks him…

Leaving Ilene and re-injured Gawain with a hermit, Valiant continues on alone to Branwyn Castle, recently captured by an “Ogre” who terrorises the countryside. Through guile, force of arms and diabolical tactics the boy ends that threat forever. This is an astonishing tour de force of graphic bravura no fan could ever forget. Aspiring cartoonist Jack Kirby certainly didn’t: he recycled Val’s outlandish outfit used to terrorise the Ogre’s soldiers into the visual basis for his 1972 horror-hero Etrigan the Demon

Having successfully routed the invaders and freed Ilene’s family, Val begins earnestly courting the grateful girl, but his prophecy of lifelong misery seems assured, however, when her father regretfully informs him that she is promised to Arn, son and heir of the King of Ord. Even before that shock can sink in, Valiant is called away again. Ailing Gawain has been abducted by sorceress Morgan le Fey, who is enamoured of the knight’s manly charms…

When Val confronts her, le Fey drugs him with a potion and the Prince endures uncounted ages in her dungeon before escaping. Weak and desperate, he makes his way to Camelot and enlists Merlin in a last-ditch ploy to defeat the witch and save his adored mentor. In the meantime, events have progressed, and Val’s bold plans to win Ilene are derailed when invitations to her wedding arrive at Camelot. Initially crushed, the resilient youth determines to travel to Ord and challenge Prince Arn for her hand. Their meeting is nothing like Val imagined but, after much annoying interference, he and the rather admirable Arn finally engage in their oft-delayed death-duel, only to be again distracted when news comes that Ilene has been stolen by Viking raiders…

What follows is another unparalleled moment of comics magnificence as Valiant sacrifices everything for honour, gloriously falls to superior forces, wins possession of Flamberge (the legendary Singing Sword which is brother to Excalibur), is captured and then reunited with Ilene… only to lose her again to the cruellest of fates…

After escaping from the Vikings and covering himself with glory at the Lists in Camelot – although he doesn’t even realise it – the heartsick, weary Prince returns to his father in the melancholy Anglian fens, again encountering ghastly Horrit and nearly succumbing to fever. When he recovers months later, he has a new purpose: he and his faithful countrymen will travel to Thule and rescue the nation from the cruel grip of usurper Sligon. Unfortunately, during the preparations, Valiant discovers his region of Britain has been invaded by Saxons and is compelled by his honour to race to Camelot and warn Arthur first…

To Be Continued…


Volume 2 reprints perfectly-restored Sunday pages from January 1st 1939 to 29th December 1940, following Sir Gawain’s extremely capable squire as he rushes to warn Camelot of invasion by rapacious Saxons via vast Anglian Fens. Here Thule’s Royal Family have hidden since being ousted from their Nordic Island Kingdom by the villainous usurper Sligon. After a breathtaking battle which sees Saxons repulsed and the battle-loving boy-warrior knighted upon the field of victory, Valiant begins a period of globe-trotting. This carries him through the fabled lands of Europe just as the last remnants of the Roman Empire are dying in deceit and intrigue.

Firstly, Val revisits Thule and restores his father to the throne, narrowly escaping the alluring wiles of a conniving beauty with an eye to marrying the Heir Apparent. Quickly bored with palaces, peace and plenty, the roving royal wildcat then encounters a time-twisting pair of mystical perils who show him the eventual fate of all mortals. Sobered but not daunted, he makes his way towards Rome, where he will become unwittingly embroiled in the manic machinations of the Last Emperor, Valentinian. Before that, however, Val is distracted by an epic feat that would have struck stunning resonances for the readership at the time. With episode #118 (14th May 1939) Val joins the doomed knights of mountain fortress Andelkrag, who, alone and unaided, hold back the assembled might of the terrifying hordes of Attila the Hun: a terror who is currently decimating the civilisations of Europe and now marshals his forces to wipe out its last vestige.

With Hitler & Mussolini hogging headlines and Modern European war seemingly inevitable, Val shares the Battle of Decency and Right against untrammelled Barbarism. His epic struggle and sole survival comprise one of the greatest episodes of glorious, doom-fated chivalry in literature…

After the fall of the towers of Andelkrag, Valiant makes his way onward to diminished Rome, picking up a wily sidekick in the form of cutpurse vagabond Slith and is once more distracted and delayed by dastardly Huns. The indomitable lad resolves to pay them back in kind, gathering dispossessed victims of Hunnish depredations and forging them into a resistance army of guerrilla-fighters: the Hun-Hunters. Thereafter he liberates vassal city Pandaris, driving back the invaders and their collaborator allies in one spectacular coup after another.

Valiant eventually reunites with equally action-starved Round Table companions Sir Tristram and Sir Gawain to make further fools of the Hun, who have lost heart after the death of their charismatic leader Attila (nothing to do with Val, just a historical fact). When Slith falls for a warrior princess, the Knights leave him to a life of joyous domesticity and move ever on…

An unexpected encounter with a giant and his unconventional army of freaks leads to the heroes inadvertently helping a band of marshland refugees from Hunnish atrocity, before establishing the nation-state of Venice. Then, at long last – and after a side-trip to the fabulous city of Ravenna – the Courtly trio cross the fabled Rubicon and plunge into a hotbed of political tumult. Unjustly implicated in a web of murder and double-dealing, the knights barely escape with their lives and split up to avoid pursuit. Tristan heads back to England and a star-crossed rendezvous with comely Isolde, Gawain takes ship for some fun in Massilia and Valiant, after an excursion to the rim of fiery Vesuvius, boards a pirate scow for Sicily and further adventure.

To Be Continued…


Volume 3 of the most successful and evergreen fantasy creation ever conceived offers the Sunday pages from January 5th 1941 to 20th December 1942, but only after erudite foreword ‘Modestly, Foster’ by Dan Nadel. The illustrated action opens in the shadow of flaming Vesuvius as Val’s vessel is attacked by self-proclaimed Sea-King Angor Wrack. Even the ferocious warrior-prince’s martial might is insufficient against insurmountable odds and the young Lord is captured and enslaved, his fabled Singing Sword confiscated by the victorious pirate.

Thus begins an astonishingly impressive chapter in the hero’s history. Val becomes a galley slave, escapes and washes up, starving and semi-comatose on the lost shores of the Misty Isles. Delirious, he glimpses his future wife Queen Aleta when she re-provisions his boat before casting him back to the sea’s mercies. The Misty Isles are secure only because of their secret location and the noble girl has broken a great taboo by sparing the shipwrecked lad. Replenished but lost, Val drifts helplessly away but resolves that one day he will discover again the Misty Isles and the enigmatic Aleta…

Eventually he is picked up by more pirates, but overwhelms the captain and takes charge. Finding himself in the island paradise of Tambelaine courting the daughters of the aged King Lamorack, Val encounters Angor Wrack again, but fails to recover the Singing Sword, precipitating an extended saga of maritime warfare and spectacular voyaging across the Holy Land from Jaffa to Jerusalem. The vendetta results in both Angor and Val being taken by Arab slavers, but the Prince nobly allows Wrack to escape whilst he battles Bedouin hordes…

Enslaved in Syria, even Val’s indomitable will and terrifying prowess are insufficient to his need so he seduces his owner’s daughter to effect an escape, only to stumble into a marital spat between the region’s greatest necromancer and his tempestuous bride.

Reaching Jerusalem, Val finally regains his beloved sword and settles his scores with Angor Wrack before determining to return to the hidden Misty Isles, but once again falls afoul of the pirates infesting the region. After incredible hardships, he is reunited with Aleta before fate drags them apart once more. Despondent, he departs alone – but not for long though, as on reaching Athens Val meets far-larger-than-life Viking raider Boltar: a Falstaff-like rogue and “honest pirate”. Together they rove across the oceans to the heart of the African jungles. On securing a huge fortune, their Dragonship reaches Gaul and Val is finally reunited with Gawain, and, after settling a succession of generational feuds between knights and defeating a seductive maniac, the paladins at last return to Britain courtesy of Boltar. This is just in time to be dispatched by Arthur to the far North. The King needs to scout Hadrian’s Wall and see if it can still keep belligerent Picts out. Unfortunately, libidinous Gawain abandons Val and the lad is captured by Caledonian wild-men and their new allies – a far nastier breed of Vikings intent on conquering England…

Tortured nigh unto death, the Prince is saved by the ministrations of Julian – a Roman warrior who has seemingly safeguarded the wall for centuries. And when he is recovered, Prince Valiant begins to inflict a terrible and studied revenge upon his tormentors…

To Be Continued…

Rendered in an astoundingly lovely panorama of glowing images, Prince Valiant is a lyrical juggernaut of stirring action, exotic adventure and grand romance; blending realistic fantasy with sardonic wit, and broad humour with unbelievably dark violence. Here closing text feature ‘Too Violent for American Dog Lovers’ reveals censored panels and changes editors around the world inflicted upon the saga during this period.

Beautiful, captivating and utterly awe-inspiring, Foster’s magnum opus is a World Classic of storytelling, something no adventuresome fan can afford to be without.

Volume 1: All comics material © 2009 King Features Syndicate except Tarzan page, © 2009 ERB Inc. All other content and properties © 2009 their respective creators or holders.
Volume 2: © 2009 King Features Syndicate. All other content and properties © 2009 their respective creators or holders.
Volume 3: © 2011 King Features Syndicate. All other content and properties © 2011 their respective creators or holders. All rights reserved throughout.
Gift Set © 2017 King Features Syndicate. Published by Fantagraphics Books.

DC Finest: Superman – The First Superhero


By Jerry Siegel & Joe Shuster, Paul Cassidy, Paul Lauretta, Wayne Boring, Dennis Neville, Creig Flessel, Bernard Baily, Bob Kane, Leo O’Mealia, Jack Burnley, Fred Guardineer & various (DC Comics)
ISBN: 978-1-77952-833-9 (TPB)

This book includes Discriminatory Content produced in less enlightened times

Here’s another stunning and timely compilation comprising the best of vintage comics in another astounding and epic DC Finest edition. These full colour treasure troves are chronologically curated themed tomes highlighting past glories from the company that invented superheroes and so much more. Sadly, they’re not yet available digitally, as were the last decade’s Bronze, Silver and Golden Age collections, but we live in hope…

Just over 87 years ago, Superman rebooted planetary mythology and kickstarted the whole modern era of fantasy heroes. Outlandish, flamboyant, indomitable, infallible and unconquerable, he also saved a foundering industry by birthing an entirely new genre of storytelling: the Super Hero. Since April 18th 1938 (the generally agreed day copies of Action Comics #1 first went on sale) he has grown into a mighty presence in all aspects of art, culture and commerce, even as his natal comic book universe organically grew and expanded. Within three years of that debut, the intoxicating blend of eye-popping action and social wish-fulfilment that had hallmarked the early exploits of the Man of Tomorrow had grown: encompassing crime-busting, reforming dramas, science fiction, fantasy and even whimsical comedy. However, once the war in Europe and the East seized America’s communal consciousness, combat themes and patriotic imagery dominated most comic book covers, if not interiors.

In comic book terms alone Superman was soon a true master of the world, utterly changing the shape of the fledgling industry as easily as he could a mighty river. There was a popular newspaper strip, a thrice-weekly radio serial, games, toys, foreign and overseas syndication and as the decade turned, the Fleischer studio’s astounding animated cartoons.

Moreover, the quality of the source material was increasing with every four-colour release as the energy and enthusiasm of originators Jerry Siegel & Joe Shuster went on to inform and infect the burgeoning studio which grew around them to cope with the relentless demand.

These tales have been reprinted many times, but this latest compilation might arguably be the best yet, offering the original stories in reading – if not strictly chronological publishing – order and spanning cover-dates June 1938 to December 1939. It features the groundbreaking sagas from Action Comics #1-25 and Superman #1-5, plus his pivotal first appearance in New York’s World Fair No. 1. Although most early tales were untitled, here, for everyone’s convenience, they have been given descriptive appellations by the editors.

Thus – after describing the foundling’s escape from exploding planet Krypton and offering a scientific rationale for his incredible abilities and astonishing powers in 9 panels – with absolutely no preamble the wonderment begins with Action #1’s primal thriller ‘Superman: Champion of the Oppressed!’ Here, an enigmatic oddly-clad caped crusader – who secretly masquerades by day as mild-mannered reporter Clark Kent – begins publicly averting numerous tragedies and righting injustices…

As well as saving an innocent woman from the Electric Chair and roughing up an abusive “wife beater”, the tireless paragon works over racketeer Butch Matson and consequently saves feisty colleague Lois Lane from abduction and worse at his hands. Then he exposes a lobbyist for the armaments industry bribing Senators on behalf of the greedy munitions interests fomenting the war in Europe…

One month later Action #2 offered the next breathtaking instalment wherein the mercurial mysteryman travels to that benighted war-zone to spectacularly dampen down hostilities already in progress in ‘Revolution in San Monte Part 2’ before it’s back to the US where ‘The Blakely Mine Disaster’ finds the Man of Steel responding to a coal-mine cave-in and landing the blame squarely on corrupt corporate practises, before cleaning up gamblers ruthlessly fixing games and players in #4’s ‘Superman Plays Football’.

The Action Ace’s untapped physical potential is explored in AC #5 as ‘Superman and the Dam’ pits the human dynamo against the power of a devastating natural disaster, after which #6 sees canny chiseller Nick Williams attempting to monetise the hero – without asking first. ‘Superman’s Phony Manager’ (with Paul Lauretta adding inks to increasingly overworked Shuster’s art) even seeks to replace the real thing with a cheap knock-off, but quickly learns a most painful and memorable lesson in ethics…

Although Superman starred on the first cover, National’s cautious editors were initially dubious about the alien strongman’s lasting appeal and fell back upon more traditional genre scenes for the following issues (all by Leo E. O’Mealia and all included here). The Man of Tomorrow’s – and Joe Shuster’s – second cover graced Action Comics #7 (on sale from October 25th but cover-dated December 1938) and sparked a big jump in sales, even as the riotous romp inside revealed why ‘Superman Joins the Circus’ – with the mystery man crushing racketeers taking over the Big Top and illustrated by new kid Wayne Boring. Fred Guardineer produced genre covers for #8 & 9 whilst their interiors saw Siegel, Shuster & Lauretta’s ‘Superman in the Slums’ working to save young delinquents from a future life of crime and depravity before latterly detailing how city cops’ disastrous decision to stop the costumed vigilante’s unsanctioned interference plays out in the Boring-inked ‘Wanted: Superman’. That manhunt ended in an uncomfortable stalemate and ambiguous relationship with the authorities that endured for years…

Action Comics #7 had been one of the publisher’s highest-selling issues ever, so #10 again sported a stunning Shuster shot, whilst Siegel’s smart story ‘Superman Goes to Prison’ limned by Shuster, Lauretta & Boring struck another telling blow against institutionalised injustice and stacked odds, as the Man of Tomorrow infiltrated a penitentiary to expose the brutal horrors of State Chain Gangs. The next month saw a maritime cover by Guardineer whilst inside heartless conmen driving investors to penury and suicide rued the Metropolis Marvel intercession in ‘Superman and the “Black Gold” Swindle’ as illustrated by Paul Cassidy.

Guardineer’s spectacular cover of magician hero Zatara for issue #12 was a shared affair, incorporating another landmark as the Man of Steel was given a cameo badge declaring his presence inside each and every issue. Between those covers, Siegel, Shuster & Cassidy revealed how ‘Superman Declares War on Reckless Drivers’ – a hardhitting tale of joy-riders, cost-cutting automobile manufacturers, corrupt lawmakers and dodgy car salesmen who all feel the wrath of the human dynamo after a friend of Clark Kent dies in a hit-&-run incident…

By now, the editors had realised Superman had propelled National Comics to the forefront of the new industry, and in 1939 the company won a license to create a commemorative comic book edition celebrating the opening of the New York World’s Fair. The Man of Tomorrow naturally topped the bill on the appropriately titled New York World’s Fair Comics at the forefront of such early DC four-colour stars as Zatara, Butch the Pup, Gingersnap and gas-masked vigilante The Sandman.

Following an inspirational cover by Sheldon Mayer, Siegel & Shuster’s ‘Superman at the World’s Fair’ describes how Lois and Clark are dispatched to cover the event, giving our hero an opportunity to contribute his own exhibit and bag a bunch of brutal bandits to boot…

Back in Action Comics #13 (June 1939 and another Shuster cover) the road-rage theme of the previous issue continued with Cassidy-rendered ‘Superman vs. the Cab Protective League’ as the tireless foe of felons faces murderous racketeers trying to take over the city’s taxi companies. The tale also introduces – in almost invisibly low key – The Man of Steel’s first recurring nemesis The Ultra-Humanite

Next follows a truncated version of Superman #1. This is because the industry’s first solo-starring comic book simply reprinted the earliest tales from Action, albeit supplemented with new and recovered material – which is all that’s featured at this point.

Behind the truly iconic and much recycled Shuster & O’Mealia cover, the first episode was at last printed in full as ‘Origin of Superman’, describing the alien foundling’s escape from doomed planet Krypton, his childhood with unnamed Earthling foster parents and eventual journey to the big city…

Also included in those 6 pages (cut from Action #1, and restored to the solo vehicle entitled ‘Prelude to ‘Superman, Champion of the Oppressed’) is the Man of Steel’s routing of a lynch mob and capture of the actual killer which preceded his spectacular saving of the accused murderess that started the legend. Rounding off the unseen treasures is the solo page ‘A Scientific Explanation of Superman’s Amazing Strength!’, a 2-page ‘Superman text story’, and ‘Meet the Creators’ – a biographical feature on Siegel & Shuster. The landmark closed with a pinup of Superman breaking chains by breathing out: an image the tuned in will recognise as the basis of DC Studios’ animation ident…

Sporting another Guardineer Zatara cover, Superman in Action #14 (as realised by Cassidy) featured the return of a manic, money-mad supergenius deranged scientist in ‘Superman Meets the Ultra-Humanite’ as the mercenary malcontent switches his incredible intellect from incessant graft, corruption and murder to an obsessive campaign to destroy the Man of Steel. Whilst Cassidy concentrated on interior epic ‘Superman on the High Seas’ – wherein the hero tackles subsea pirates and dry land gangsters – Guardineer then made some history as illustrator of an aquatic Superman cover for #15. He also produced the Foreign Legion cover on #16, wherein ‘Superman and the Numbers Racket’ by Siegel, Shuster & Cassidy sees the hero save an embezzler from suicide before wrecking another wicked gambling cabal.

Superman’s rise was meteoric and inexorable. He was the indisputable star of Action, with his own dedicated solo title. Moreover, a daily newspaper strip had begun on 16th January 1939, with a separate Sunday strip following from November 5th of that year. The fictive Man of Tomorrow was the actual Man of the Hour and was swiftly garnering millions of new fans. A thrice-weekly radio serial was in the offing, and would launch on February 12th 1940. With games, toys, and a growing international media presence, Superman was swiftly becoming everybody’s favourite hero…

Inked by Cassidy, overworked Siegel & Shuster’s second issue of Superman opened with ‘The Comeback of Larry Trent’ – a stirring human drama wherein the Action Ace clears the name of the broken heavyweight boxer, and coincidentally cleans all the scum out of the fight game, followed by ‘Superman’s Tips for Super-Health’, as ‘Superman Champions Universal Peace!’ depicts the hero once more tackling unscrupulous munitions manufacturers and crushing a gang who had stolen the world’s deadliest poison gas. The pictorial dramas end with ‘Superman and the Skyscrapers’ which finds newshound Kent investigating suspicious deaths in the construction industry, before committing his alter ego to conflict with mindless thugs and their fat-cat corporate boss, after which a contemporary ad and a ‘Superman Text Story’ bring the issue to a close…

Action #17 declared ‘The Return of the Ultra-Humanite’ in a vicious and bloody caper realised by Shuster & Cassidy, involving extortion and the wanton sinking of US ships, and featured their classic Super-cover as the Man of Steel was awarded all the odd-numbered issues for his attention-grabbing playground. That didn’t last long: after Guardineer’s final adventure cover – a bi-plane dog fight on #18, which fronted the Cassidy-limned ‘Superman’s Super-Campaign’ with both Kent and the Caped Kryptonian determinedly crushing a merciless blackmailer, Superman monopolised every cover from #19 onwards. That issue disclosed the peril of ‘Superman and the Purple Plague’ as the city reeled in the grip of a deadly epidemic created by Ultra-Humanite.

The truncated contents of Superman #3 offer only the first and last strips originally contained therein, as the other two were reprints of Action Comics #5 and 6. “The Superman Studio” was constantly expanding to meet spiralling demand and Dennis Nevillie inked Shuster on ‘Superman and the Runaway’ – a gripping, shockingly uncompromising exposé of corrupt orphanages, after which – following a cartoon briefing on ‘Attaining Super-Health: a Few Hints from Superman!’ – Lois finally goes out on a date with hapless Clark – but only because she needs to get close to a gang of murderous smugglers. Happily, Kent’s hidden alter ego is on hand to rescue her in bombastic gang-busting style in ‘Superman and the Jewel Smugglers’ by Shuster & Cassidy…

Cover dated January 1940 and on sale from November 24th 1939, Action Comics #20 notionally opened a new decade and, although Siegel & Shuster had very much settled into the character by now, the buzz of success still fired them, Innovation still sparked and crackled amidst the exuberance and drudgery of churning out more and more material. Moreover, Shuster’s eyesight was failing, demanding his sure signature touch be parcelled out parsimoniously and judiciouly. Collabotative creativity was the order of the day in the Superman Studio …

This conveyor belt process was absent in ‘Superman and the Screen Siren’ as Cassidy pencilled and inked a moving masterpiece wherein beautiful actress Delores Winters is revealed not as another sinister super-scientific megalomaniac but the latest tragic victim – and organic ambulatory hideout – of aged male menace Ultra-Humanite who perfected his greatest horror… brain transplant surgery!

This is followed with an immediate sequel from Shuster & Cassidy as “Delores” seeks to steal another scientist’s breakthrough and oblierate the Action Ace with ‘The Atomic Disintegrator’ before #22 loudly declares ‘Europe at War (Part One)’: a tense, thinly disguised call to arms to a still neutral USA. It too was a continued story – almost unheard of in those early days of funnybook publishing and spectacularly concluded in #23 with ‘Europe at War (Part Two)’.

Cover-dated Spring 1940, Superman #4 featured four big new adventures, and the debut of more creative stars in the making, beginning with a succession of futuristic assassination attempts in ‘Superman versus Luthor’ by omnipresent author Siegel, Shuster & Bernard (The Spectre) Baily. After an educational cartoon vignette on ‘Attaining Super-Strength’, the original Man of Might battles dinosaurs and bandits in ‘Luthor’s Undersea City’, by Shuster, Cassidy & Creig (The Sandman) Flessel, before saving the whole world from financial and literal carnage by ferreting out ‘The Economic Enemy’: a prophetic espionage yarn about commercial sabotage instigated by an unspecified foreign power and artistically crafted by Shuster, Cassidy and Bob Kane – yes, that Bob Kane…

The issue closed with a tale of gangsters intimidating Teamsters and union workers in Siegel, Shuster & Cassidy’s‘Terror in the Trucker’s Union’.

Simultaneously, in Action Comics #24,‘Carnahan’s Heir’ (Shuster & Cassidy) becomes Superman’s latest social reclamation project when the Metropolis Marvel promises to turn a drunken wastrel into a useful citizen, whilst in #25 Cassidy rendered the tale of ‘Amnesiac Robbers’ compelled to crime by an evil hypnotist, before this initial DC Finest compilation closes with the contents of Superman #5: a superb combination of human drama, crime and wickedly warped science augmented by a flurry of gag cartoons by the burgeoning Superman Studio.

As ever scripted throughout by Siegel, it begins with our crimebusting hero crushing ‘The Slot Machine Racket’ (Cassidy, Boring & Lauretta) before pausing to promote health and exercise, via feaurette ‘Super-Strength: Rules for Summer Living’. Without pausing for breath he then – couertsy of Cassidy – foils a rival newspaper’s ‘Campaign Against the Planet’. Limned by Shuster & Boring, the awesome, insidious threat of ‘Luthor’s Incense Machine’ is similarly scuttled, before finally Big Business chicanery is exposed and severly punished whilst a decent simple chemist is cleared of a felonius frame-up in Cassidy’s ‘The Wonder Drug Racket’.

Re-presenting the epochal run of raw, unpolished but viscerally vibrant stories by Siegel & Shuster and their merry band who collectively and until now largely anonymously set the funnybook world on fire, this chronicle compellingly recaptures the sheer thrill of those pioneering days. As fresh and absorbingly addictive now as they ever were, these endlessly re-readable epics perfectly display the savage intensity and sly wit of Siegel’s stories – which literally defined what being a Superhero means – whilst Shuster formulated the basic iconography for all others to follow.

The crude, rough, uncontrollable wish-fulfilling, cathartically exuberant exploits of The First Superhero reveals a righteous, superior champion of the helpless and outmatched dispensing summary justice equally to social malcontents, exploitative capitalists, thugs and ne’er-do-wells that initially captured the imagination of a generation. Although the gaudy burlesque of monsters and super-villains lay years ahead of Superman, these primitive, raw, captivating tales of corruption, disaster, moral deviancy and social injustice are just as engrossing and speak as powerfully of the tenor of the times then and now. Such Golden Age tales are priceless enjoyment. What comics fan could possibly resist them?
© 1938, 1939, 1940, 2025 DC Comics. All Rights Reserved.

Superman: The Golden Age Dailies 1944 to 1947 (volume 2)


By Alvin Schwartz, Wayne Boring & the Superman Studio (IDW/Library of American Comics)
ISBN: 978-1-68405-197-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

The American comic book industry – if it still existed at all – would be utterly unrecognisable without Superman. Jerry Siegel & Joe Shuster’s unprecedented invention was first fervidly adopted by a desperate and joy-starved generation, and gave birth to a genre if not an actual art form. Spawning an army of imitators and variations within three years of his 1938 debut, the intoxicating blend of breakneck, breathtaking action and wish-fulfilment epitomising the early Man of Steel grew to encompass cops-&-robbers crimebusting, socially reforming dramas, sci fi fantasy, whimsical comedy and, once the war in Europe and the East sucked in America, patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous, dashing derring-do.

From the outset, in comic book terms Superman was master of the world. Moreover, whilst transforming the shape of the fledgling funnybook biz, the Man of Tomorrow irresistibly expanded into all areas of the entertainment media. Although we all think of the Cleveland boys’ iconic invention as epitome and acme of comics creation, the truth is that very soon after his springtime debut in Action Comics #1 the Man of Steel was a fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse. We parochial and possessive comics fans too often regard our purest and most powerful icons in purely graphic narrative terms, but the likes of Batman, Spider-Man, Avengers and their hyperkinetic kind long ago outgrew four-colour origins to become fully mythologized modern media creatures familiar in mass markets, across all platforms and age ranges…

In the last century and even more so in this one, far more people have seen and heard the Man of Steel than have ever read his comic books. These globally syndicated newspaper strips alone were enjoyed by countless millions, and by the time his 20th anniversary rolled around, at the very start of what we call the Silver Age of Comics, he had been a thrice-weekly radio serial star, headlined 17 astounding animated cartoons, become a novel attraction (written by George Lowther) and helmed two feature films. He had then seamlessly segued into the next Big Thing – television. His first smash 8-season live-action show was but the first of many, making Superman a perennial sure-fire success for toys, games, food, puzzle and apparel manufacturers all over the planet.

Although pretty much a spent force these days, for the majority of the previous century the newspaper comic strip was the Holy Grail all American cartoonists and graphic narrative storytellers hungered for. Syndicated across the country – and often the world – a strip feature could be seen by millions if not billions of readers and was generally accepted as a more mature and sophisticated form of literature than comic books. It also – at the start! – paid better, and rightly so. Some of the most enduring, entertaining characters and concepts of all time were devised to lure readers from one particular paper to another and many of the best became cornerstones of a global culture. Mutt and Jeff, Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more escaped humble, tawdry newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar. Most still do…

The daily Superman newspaper strip launched on 16th January 1939, swiftly augmented by a full-colour Sunday page from November 5th of that year. Originally crafted by luminaries like Siegel & Shuster and their studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth task soon required additional talents like strip veteran Jack Burnley and writers including Whitney Ellsworth, Jack Schiff & Alvin Schwartz. The McClure Syndicate feature ran continuously until May 1966, appearing, at its peak, in over 300 daily and 90 Sunday newspapers: a combined average readership of more than 20 million. Eventually, Win Mortimer & Curt Swan joined the unflagging Boring & Stan Kaye, whilst Bill Finger and Siegel also provided stories, telling serial tales largely divorced from comic book continuity throughout years when superheroes were scarcely seen.

This second volume of the Library of American Comics collection continues the vast reprint program begun in the Sterling/Kitchen Sink softcover editions which ceased production in 1999. All of that material – and these books too – are long overdue for re-release and digital editions. Here, however, the never-ending battle resumes with Siegel & Shuster and their helpers ceding control to new creators, but still addressing the World War the USA was close to ending. These sorties in “the never-ending battle” occur over episodes #31-46, pages #1815 through 2594, and publication dates October 30th 1944 to April 26 1947.

We open with an Introduction by Sidney Friefertig, discussing the changes from conflict to reconstruction and sharing why and how the strip aroused the ire of military intelligence and the FBI after casually stepping on the toes of the ultra-top-secret Manhattan Project. All they had wanted was to explore how atomic energy might affect the Action Ace. Also in review is the Man of Tomorrow’s post-war evolution via new scribe (and later poet, novelist and essayist) Alvin Schwartz (1916-2011) in the ever-evolving social stewpot of Metropolis and an increasingly smaller world.

With the majority of material credited to Schwartz (Batman, Wonder Woman, Aquaman, Tomahawk, Newsboy Legion, Slam Bradley, House of Mystery, A Date With Judy, Buzzy, Bizarro) and increasingly the sole province of artist Wayne Boring, the compilation kicks off with Episode 31 (strips #1815-1844 as seen between October 30th and December 2nd 1944) and the dilemma of ‘Superman’s Secret Revealed!’ as “World’s Richest Girl” Aline Wail announces her betrothal to the Man of Steel. Nobody is more despondent than Lois Lane or more surprised than Clark Kent, but by the time this genuine teletype typo is spotted, the story has gone global and Aline’s actual fiancé Aubrey Jones has been outed by frantic reporters – including Lois – as the superhero; thanks to a concatenation of accidents and misconceptions…

Sadly, inveterate gambler Aubrey needs to keep the deception going if he’s to pay off his bookies, and plans to cash in by suing Lois and the Daily Planet, until the real Superman steps in to divert and dispel the mounting media madness…

‘Lois Lane, Millionaire’ (strips #1845-1904, December 4th 1944 – February 10th 1945) then details how a murderous lawyer Homer G. Clutch and his virtual slave Mortimer attempt to procure the feisty journalist’s unsuspected inheritance of $3,000,000 from recently departed Grand-uncle Phineas Lane. Of course, to get the cash, Lois must marry within 10 days of receiving the official letter of notification, and account executor Clutch has many ways of intercepting the pay-out. Moreover, when Clark breaks the story, his scoop makes Lois the target of every other chancer and ne’er-do-well in town. They also all make it onto Clutch’s to-do list before Superman – and ironical fate – end Lane’s dreams of idle indolence…

Mundane crime gives way to wild fantasy next as ‘The Obnoxious Ogies’ (#1905-1946, February 12th – March 31st 1945) are annoying heard but not seen. When the invisible fairy pranksters attach themselves to Superman they make his life – and Clark’s – a cacophony of chaos until the Metropolis Marvel concocts something even these puckish pranksters cannot cope with…

Spanning April 2nd to June 23rd, strips #1947-2018 reveal ‘The Science of Superman’ as intractable intransigent physics Professor Ebenezer Duste refuses student Gil Gilmore his degree because the callow youth used clearly fictious examples of a Man of Tomorrow’s power set in his thesis. With his future career and current romance endangered the kid enlists Superman himself but even he cannot convince the sage of his authenticity, until at the height of a spiralling campaign of bizarre stunts, Duste finally finds his opinions shaken by attentive widow Prunella Busby who has her own way of winning an argument…

When a Daily Planet cooking contest prize goes to elderly spinsters Annabelle and Amelia, they parlay the reception into a longed-for meeting with Superman, inadvertently drawing the cataclysmic attention of Extra-Dimensional prankster Mr. Mxyztplk in ‘A Recipe for Disaster’ (June 25th – August 25th, strips #2019-2072)

Eager to impress, the sprite embarks on a career as a chef to win their attention/annoy the pants off his arch enemy and scare all Metropolis witless. It takes all Superman’s ingenuity and large helping of cunning from the old biddies before the Myxy can be convinced to go home again…

Lois finally finds herself ‘Engaged to Superman’ (#2073-2138, August 27th – November 10th) but when she insists that Clark be Best Man it triggers a wave of popular resentment among the city’s women, who protest in the streets and literally strike a blow for romance. As if that weren’t bad enough, mob chief Gaunt suspends all operations until after the wedding, planning to curb Superman’s anti-crime activities by threatening his bride. First, though, he has to marry Lois and the unhappy couple keep postponing the big day…

Domestic screwball comedy gives way to more traditional dramatic fare when Superman must save the Daily Planet – and Clark’s reputation – after a disgruntled employee publishes implausible predictions that Superman must make come true in ‘Phoney Prophecies’ (#2139-2198, November 12th 1945 to January 19th 1946) after which ‘Lois Lane, Editor’ (January 21st – April 6th, strips #2199-2264) confirms her courage, capability and ingenuity when high powered crooks seek to end her crusading crime reporting by seeking to buy her off with a major promotion. However, staunch and valiant, Miss Lane subverts the plot and makes The Daily Sphere a certified success before exposing the villains and negotiating a most rewarding return to the Planet…

A fantastic crimewave heralds the return of super-science bandit Lex Luthor (AKA Dr. Phineas Hackensack) between April 8th and June 1st (#2265-2312) as the villain unleashes ‘The Red Plague’ as a means of getting Superman into his lab and subjecting to a battery of horrific tests all designed to end his life. When all else fails he turns the Man of Steel into a living atomic bomb but once again tastes bitter defeat, after which ‘The Golden Scam’ (June 3rd – July 20th, #2313-2354) sees super conman J. Phineas Foxtrap gulled by his own greed and lose another fortune after selling fake gold bars to suckers with Superman’s approval. Of course, thanks to maverick atomic boffin Dr. Al Kemist, this time the ingots are completely genuine and vile trickster gets a taste of his own medicine…

In ‘Labors of Love’ (#2355-2378; July 22nd to August 17th) Superman again resolves to propose to Lois, but his heartfelt efforts are continually sabotaged by Mr. Mxyztplk, who spitefully decides that she’s actually the only girl in creation fit to be his mate. Cue crazed chaos, calamity and just a little carnage….

The trend towards whimsy and intellectual challenges continued when Lois is ordered to edit the Planet’s “Advice to the Lovelorn” column. She consequently asks our hero to cure a lazy dockside bum of being old, useless and unemployed in ‘Superman Finds a Job’ (#2379-2432; August 19th – October 2nd. He triumphs by inspiring aging wastrel Sam Brodie to discover his true calling and at last take the wrinkly hand of not-so-patient lady love Miss Tillie Crockett, but it’s a close call and takes all his super-wits and a lot of dumb luck…

Pure wickedness informs ‘The Prankster’s Peculiar Premonitions’ (#2433-2462; October 21st – November 23rd) as the lethal Joker-wannabe feigns clairvoyance and prophecy to humiliate Superman and plunder the city, before a war of aerial signwriters breaks out in ‘Sky Pirates’ (November 25th 1946 to January 4th 1947 and instalments #2463-2498) with a rogue pilot instigating a cunning crime wave of the air.

‘Portrait of a Crime’ (January 6th – February 8th; #2499-2528) introduces devious painter Pierre Laguerre who seeks to remove the Man of Steel from action by the strangest of methods, prior to the book concluding on a potent note of social relevancy.

‘Juvenile Delinquency’ (#2529-2594; February 10th to April 26th 1947) finds privileged brat Stanton Gladstone team up with dead-end kid Nicky Darrow to run wild, have fun and teach their respective families a lesson in parenting. However, rowdy rebellion escalates to felony and possibly murder when veteran criminals lead by top thug Big Jim step in to exploit the situation. Now Superman must not only punish the irredeemably wicked but save what remains of the boys’ tarnished innocence…

These yarns offer timeless wonders and mesmerising excitement for lovers of action and fantasy. The raw-boned early Superman is beyond compare and if you can handle the warts of the era or just crave simpler stories from less angst-wracked times, the adventures gathered here are ideal comics reading, and this a book you simply must see.
© 2018 DC Comics. All rights reserved. Superman and all related names, characters and elements are ™ DC Comics.

DC Finest: Aquaman – The King of Atlantis


By Robert Bernstein & Ramona Fradon, with Jack Miller, Joe Millard, Otto Binder, George Kashdan, Bob Haney, Nick Cardy, Kurt Schaffenberger, Curt Swan, Jim Mooney, Sheldon Moldoff, Stan Kaye, Charles Paris & various (DC Comics)
ISBN: 978-1-77952-989-3 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

It’s a big year for comics anniversaries, and we can’t let this guy go unmentioned. This epic compilation is one of the long-awaited DC Finest editions: full colour continuations of their chronolgically curated monochrome Showcase Presents line, delivering “affordably priced, large-size (comic book dimensions and generally around 600 pages) paperback collections”. Whilst primarily and understandably concentrating on superheroes, later releases will also cover genre selections like horror and war books, and themed compendia. Sadly, they’re not yet available digitally, as were the last decade’s Bronze, Silver & Golden Age collections, but we live in hope…

Aquaman is that oddest of comic book phenomena: a survivor. One of the few superheroes to carry on in unbroken exploits since the Golden Age, the Sea King has endured endless cancellations, reboots and makeovers in the name of trendy relevance and fickle fashion but has somehow always recovered: coming back fresher, stronger and more intriguing. He’s also one of the earliest comic champions to make the jump to cartoon TV stardom…

Created by Mort Weisinger & Paul Norris, Aquaman began his reign in in the wake of and in response to Timely Comics’ barnstorming antihero Namor the Sub-Mariner. The watery latecomer debuted in More Fun Comics #73 (November 1941) beside fellow born survivor Green Arrow. Strictly second-string for most of his career, the Marine marvel nevertheless swam on far beyond many stronger features, rendered with style by Norris, Louis Cazeneuve, John Daly, Charles Paris, and ultimately young Ramona Fradon, who took over drawing in 1954.

The Fifties Superhero Interregnum saw Fradon (countless genre anthology tales, The Brave & The Bold, Metamorpho, Fantastic Four, Super Friends, Plastic Man, Freedom Fighters, Brenda Starr, SpongeBob Comics) assume full art chores, by which time Aquaman was settled like a barnacle in a regular Adventure Comics back-up slot, offering slick, smart and extremely genteel aquatic action. She was to draw every single adventure until 1960, making the feature one of the best looking if only mildly thrilling hero strips of the era.

By then, Aquaman had settled into a nice regular back-up slot in Adventure Comics that Fradon drew without missing a beat until 1961: indelibly stamping the submersible stalwart with her unique blend of charm and sleek competence. Month after month, page by page the hero inexhaustibly solved maritime mysteries, crushed nautical naughtiness, wandered and time-travelled, rescuing fish and people from subsea disaster, solving whatever crimes he came across and generally promoting American paternal niceness.

In 1956, Showcase #4 rekindled the reading public’s imagination and slowly but surely spawned a fresh zest for costumed crimebusters. As well as re-imagining its lost Golden Age stalwarts, National/DC undertook to update and remake its hoary survivors. Records are incomplete, sadly, so we don’t always know who wrote what, but this compilation definitely gathers a wealth of Aquaman strips from Adventure Comics #229-284 (October 1956-May 1961), plus short yarns from Superman’s Girlfriend Lois Lane #12 (October 1959), Action Comics #272 (January 1961), Detective Comics #293-300 (July 1961- February 1962) and World’s Finest Comics #125 (May 1962), plus the longer stories from Showcase #30-33 (January/February to July/August 1961), and at long last those from Aquaman #1-3 (cover-dated January/February -May/June 1962)…

Without preamble we dive right into a quartet of sagas by an author unknown, with Adventure Comics #229 revealing how the Sea King spends time in crime-infested Canadian waters and auditions a number of sea creatures to seeking to be ‘Aquaman’s Undersea Partner’, after which smugglers use a stolen shrinking ray to briefly turn the hero into ‘The Tom Thumb Aquaman’ prior to being his being perplexed and endangered by a computor’s prediction of ‘Three Fates for Aquaman’.

Although a citizen of the world, the Marine Marvel was American by default, decent by choice and patriotic by inclination, always helping law men and peacekeepers. Thus AC #232 (January 1957) wryly describes how the Sea King is asked to boost recruitment by joining a US ship’s crew incognito in ‘Aquaman Joins the Navy!’
Aquaman endured public scorn and mockery after comedy impersonator Wackyman used high tech mecahnical sea creatures to lampoon the hero. However, the reasons for the skits of ‘The Sea Clown’ were far from innocent, after which Jack Miller tapped into UFO fever, revealing how aliens from Pluto demand the Sea King fill ‘The Super-Aquarium’ with his “finny friends” before an unknown writer made him ‘The Show-off of the Sea’, ruining an actor’s TV big break… but for the very best of reasons.

In Adventure #236 Otto Binder detailed a battle against a crooked shipping magnate who unleashed ‘The Iceberg of Doom’ before four more uncredited tales swiftly ensued. Chemical pollution was the reason behind Aquaman’s brutal cruelty in ‘The Secret of the Sea King’, a plot to mine shipping lanes was crushed in ‘The Floating Doom’, and ‘The Voyage of the Good Ship Aquaman’ finds the big hearted hero helping an elderly rescue ship skipper before #240 reveals how he helps a children’s author complete ‘The Alphabet Book of the Sea!’ whilst Miller wrote ‘The Mutiny Against Aquaman’ wherein a crooked lawyer poisons his sea pals to facilitate cheating a young man out of an inheritance…

Editorial wisdom at the time decreed comics were ephemeral throway fodder that not even the readership cared about, so many themes and plots resurfaced over the course of months. In ‘The Amazing Feats of Aqua-Melvin’ another, different clown is tranfused with the hero’s blood and develops similar powers, but not the acumen to realise he’s being conned by crooks, whilst in 243 ‘Aquaman’s Amazing Bets!’ the Sea King teaches a gambler/conman a lesson before Robert Bernstein breaks hearts by unleashing ‘The Copy Cat Creature!’ – a fabulous loving beastie from primeval times that adores Aquaman but is simply too big and boisterous to allowed to live in the modern world

In #245, George Kashdan introduces ‘The Sorceror of the Sea’ who outpowers the watery wonder, just as he’s trying to put modern pirates out of business, before we visit ‘The Town That Went Underwater’ where an apparently obsessed Aquaman is determined to make every inhaitant visit his new underwater theme park. Of course, there is deadly reason behind his antics…

Miller detailed ‘Aquaman’s Super Sea-Squad!’ next as his top-trained fish pals help stave off nuclear disaster and a month later wrote how he became ‘The Traitor of the Seven Seas!’: allowing aliens to abduct his beloved sea creatures, after which Bernstein described how aseries of head blows turn the hero evil and greedy. Luckily, faithful octopus Topo is amatch for the piratical Barnacle Gang exploiting the sea change in ‘Wanted: Aqua-Crook!’

For Adventure Comics #250, Joe Millard & Fradon delivered ‘The Guinea Pig of the Sea’ as the Sea King is abducted by a well-intentioned but obsessive researcher fed up with waiting for a moment in the hero’s hectic schedule to open up, prior to being catapulted into the future to find Earth ‘A World Without Water!’ – and remember at this juncture Aquaman needed water every 60 munutes or he would die…

Millard gave way to Miller for a salty tale of Aquaman’s plight as ‘The Robinson Crusoe of the Sea’ (Adventure Comics #252, September 1958), when a chemical spill renders the Sea King allergic to seawater, offering a charming sequence of crisis management stunts by Topo…

Now an affable, dedicated seagoing nomad with a tendency to find trouble, Aquaman braves ‘The Ocean of 1,000,000 B.C.’ (by Bernstein in AC #253, October 1958) after swimming through a time warp, helping a seashore-dwelling caveman against a marauding dragon before finding his way back to the future, in time to end ‘The Menace of the Electric Man’ – a rare dark drama by Miller involving an escaped convict who gains deadly voltaic powers…

Three from Berstein begin with whimsical fantasy ‘Aquaman’s Double Trouble!’ as too many crises at once lead to sea God Neptune stepping in for the hero whilst in ‘The Ordeal of Aquaman!’ crooks maroon the hero in an “arid desert” only to discover how water aware the hero is, prior to battling a crook surgically altered and modified to become ‘The Imitation Aquaman!’

Miller wrote a brace of action tales beginning with #258’s ‘The Incredible Fish of Doctor Danton!’ as Aquaman and a young scientist battle sea beasts mutated by atomic radiation, before the hero is cast out of his body by a crook and must take psychic residence in a fish before ending up ‘The Octopus Man!’ and regaining his own form…

As the Silver Age took true hold, the Sea King’s initial revamp began in Adventure Comics #260 (May 1959) with Bernstein & Fradon’s ‘How Aquaman Got His Powers!’ with the Sea King interfering in US naval manoeuvres to keep Atlantis safe from discovery and harm. From here on, the hero’s nebulous origin – offspring of a union between a human (American) lighthouse keeper and refugee from the embargoed undersea city – was expanded upon and filled out. Eventually, all the trappings of the modern superhero manifested: themed hideout, steadfast sidekick and even supervillains! Moreover, greater attention was paid to continuity and the concept of one shared universe…

In #261, Bernstein pits the hero against a deranged lion tamer in ‘Aquaman Duels the Animal Master!’, and has him launch ‘The Undersea Hospital!’ for ailing sea creatures a month later, before Miller has the hero bring democracy and fair elections to an island nation in AC #263’s ‘The Great Ocean Election!’ prior to Bernstein taking us to New Venice (a US city with canals not roads) where ‘Aquaman and His Sea-Police!’ teach rude and uncaring malefactors how to use boats properly and not litter their submerged marine metropolis…

For Adventure #265 (October 1959) he & Fradon exposed ‘The Secret of the Super Safe!’ detailing a plan to keep the subsea stalwart in soggy isolation whilst dealing with a counterfeiter and blackmailers, before an early crossover heralded Aquaman’s entrance into the wider DC universe.

DC supported the popular 1950s Adventures of Superman TV show with a number of successful spin-off titles. Superman’s Girlfriend Lois Lane #12 (October 1959) featured ‘The Mermaid of Metropolis’ wherein the plucky “news hen” suffers crippling injuries in a scuba-diving accident. On hand to save her is Aquaman and a surgeon who turns her (without her permission or even knowledge!) into a mermaid so she can live a worthwhile life without legs beneath the waves…

I know, I know: but just accepting the adage “Simpler Times” often helps me at times like this. In all seriousness, this silly story by Bernstein is a key moment in the development of DC’s shared universe continuity. The fact that it’s drawn by Kurt Schaffenberger – one of the most accomplished artists ever to work in American comics – makes it even more adorable, for all its silliness; and you can’t make me change my mind…
As National/DC began cautiously remodelling its superhero survivors, amongst the first to feel the benefits were Green Arrow and the Subsea Sentinel. The program included a new origin and expanded cast for each and here (AC #266, November 1959) Bernstein & Fradon tested the waters as ‘Aquaman Meets Aquagirl!’ This offered more information on fabled modern Atlantis whilst testing the waters (Sorry! Not sorry) for a possible sidekick. Remember, in those days the Sea King spent most of his time explaining things to an octopus…

In Adventure Comics #267 the editors tried a novel experiment. At this time the title starred Superboy plus two back-up features – generally Aquaman and Green Arrow. That issue’s seagoing saga ‘The Manhunt on Land!’ saw villain Shark Norton trade territories with GA’s foe The Wizard. A rare crossover with both parts written by Bernstein; the heroes worked the same case with the Sea King facing Norton under open skies whilst the Emerald Archer pursued his foe beneath the waves in his own exploit. Illustrated by the great Lee Elias, ‘The Underwater Archers!’ was a fitting climax to the test, but sadly the arrow portion of the show didn’t make it into this tome, being apparently six pages too many…

In the next issue’s ‘The Adventures of Aquaboy!’ we saw the early years of the Sea King, and following that, permanent sidekick Aqualad was introduced in #269 (February 1960) as Bernstein & Fradon completed the refit by introducing permanent junior partner ‘The Kid from Atlantis!’: a young, purple-eyed outcast from the forbidden city possessing the same powers as Aquaman but terrified of fish… at least until the Sea King applies a little firm but kindly psychology. By the end of the tale the little guy has happily adapted and would help patrol the endless oceans – and add a child’s awestruck perspective to the mix – for nearly a decade thereafter.

With Bernstein & Fradon firmly in control, in quick succession came birthday surprise ‘The Menace of Aqualad!’ (which premiered the Aqua-Cave), battle against mad scientist Captain Noah who was happy to trigger ‘The Second Deluge!’ in his quest for riches, and first proper supervillain ‘The Human Flying Fish!’: a convict rebuilt by a different mad scientist to be Aquaman’s evil counterpart and superior. After all that the heroes took a breather from evil to swim ‘Around the World in 80 Hours!’ only to face constant peril as all Earth’s seagoing crooks used their planned course as a killing ground…

Miller introduced spoiled rich brat Dale Conroy who spends millions to become the hero’s ‘Aqua-Queen!’ in #274, prior to intriguing mystery ‘The Interplanetary Mission!’ in Adventure Comics #275. This was published mere months after the Justice League of America debuted in The Brave and the Bold #28, wherein aliens ask for Aquaman’s help on a rescue mission in space. They are, in fact, human crooks seeking an irresistible weapon and hoping to dupe the bush league hero: securing Kryptonite by to use against Superman. The Man of Steel did not appear, but nets of shared continuity were being gradually interwoven. Heroes would no longer work in assured solitude…

It was back to business as usual for ‘The Aqua-thief of the Seven Seas!’ as Aquaman must clear his name after being framed for stealing a chest full of diamonds, whilst a topical global sporting event prompts the Sea King to organise ‘The Underwater Olympics’ – even though he has ulterior motives that involve more Kryptonite and secret plans. In #278, poor ‘Aqualad Goes to School!’, before proving he has no real need of education, after which cautionary tale ‘Silly Sailors of the Sea!’ see the seagoing heroes give wayward boat joyriders a lesson in responsibility. All of these light pieces were setting the scene for a really Big Event…

Cover-dated January/February 1961, Showcase #30 saw Jack Miller & Fradon vastly expand upon the origin of Aquaman in full-length epic ‘The Creatures from Atlantis!’ Here extra-dimensional creatures conquer the sunken civilisation and Aquaman and Aqualad infiltrate the forbidden city to save the so-superior beings who had always shunned them. From this point on, fanciful whimsy would be downplayed in favour of character-driven drama.

The epic reimagination is followed by another prototype team-up as seen in Action Comics #272 (January 1961) ‘Superman’s Rival Mental Man!’: a clever criminal-sting yarn by Jerry Siegel, Curt Swan & Stan Kaye, centring around Lois’ unsuspected talents as a comic strip artist and career sidestep. Typically, her success as a cartoon creator somehow causes her invention “Mental Man” to come to life and woo her… or does he?

Back in Adventure Comics #280 ‘The Lost Ocean!’ finds the sea sentinels fighting a giant Jurassic centipede to save their favourite TV show before offering more of the same in Showcase #31 (March/April 1961). Second full-length try-out ‘The Sea Beasts from One Million B.C.’ is a wild romp of fabulous creatures, dotty scientists and evolution rays presaging a new path for the Sea King, as Miller scripted the debut Aquaman yarn for comics veteran Nick Cardy. He would visually make Aquaman his own for the next half-decade.

Adventure Comics #282 then delivered tense thriller ‘One Hour to Doom!’ Inked by Charles Paris, this was Fradon’s last Aqua art job for nearly a year and a half, revealing how the heroes survive being trapped on land and away from life-sustaining water, before Showcase #32 (May/June 1961) offered another spectacular epic as Miller & Cardy pull out all the stops for ‘The Creature King of the Sea!’: an action-packed deadly duel against a monstrous villain with murder in mind.

It segued into ‘The Charge of Aquaman’s Sea Soldiers!’, drawn by Jim Mooney in Adventure #284, with the salty stars and their finny legions battling Professor Snark’s scheme to convert Earth’s ocean to fresh water. With this tale the series upped sticks for a new home, replaced by Tales of the Bizarro World. Aquaman and Aqualad were headed to the hind end of Detective Comics, beginning with #293 (July 1961) where they needed only six pages to solve Miller & Cardy’s mystery of ‘The Sensational Sea Scoops’ uncovered by a reporter tracking a submarine pirates. All this time the artist – who had initially altered his drawing style to mirror Fradon – had been gradually reverting to his natural humanistic mode. By the time of fourth Showcase outing ‘Prisoners of the Aqua-Planet’ (#33), the Sea King was a rugged, burly He-Man, and his world – no matter how fantastic – now had an added edge of realism to it, even in this wild romp as the heroes are pressganged into an interplanetary war and shanghaied to a distant water-world…

Detective #294’s deceptively displayed ‘The Fantastic Fish that Defeated Aquaman’ whilst DC #295 saw our heroes defy ‘The Curse of the Sea Hermit’ (Kashdan script), before a new month exposed ‘The Mystery of Demon Island!’ by Miller and the unflagging Cardy. To accompany his more realistic art, and perhaps in honour of their new home, stories became – briefly – less fantasy oriented. ‘Aqualad, Stand-In for a Star’ – (#297 by Miller & Batman regular Sheldon Moldoff) was a standard hero-in-Hollywood crime caper, before Cardy returned to draw #298’s‘The Secret Sentry of the Sea’ – encompassing security duty at a secret international treaty signing…

The next month saw another milestone. After two decades of continuous adventuring the Sea King finally got a comic book of his own. Aquaman #1 (January/February 1962) was a 25-page fantasy thriller introducing one of the most controversial supporting characters in comics lore. Pixie-like Water-Sprite Quisp was part of a strange trend for cute imps and elves who attached themselves to far too many heroes of the time, but his contributions in ‘The Invasion of the Fire-Trolls’ and succeeding issues were numerous and obviously carefully calculated and considered…

The wanderer’s residency in Detective Comics was coming to an end. In #299 the sea scions taught an old blowhard a lesson in tall-tale telling whilst #300’s relic theft-&-recovery case ‘The Mystery of the Undersea Safari!’ was the last Aqua-caper before he moved again, this time to World’s Finest Comics. However, prior to that, his own second issue appeared. ‘Captain Sykes’ Deadly Missions’ is a lovely-looking thriller with fabulous monsters and a flamboyant pirate blackmailing the Sea King into retrieving deadly mystical artefacts.

The World’s Finest run started with #125’s ‘Aquaman’s Super-Sidekick’ by Miller & Cardy as the junior partner briefly becomes an unstoppable uncontrollable pintsized powerhouse before Aquaman #3 closes this compilation in grand style and full-length thrills as ‘The Aquaman from Atlantis’ offers more exposure for the lost city in a tale of traitors, treasures and time-travelling bandit who accidentally takes Aquaman back to the era of swords, sandals and strange creatures…

The 72 adventures gathered here encompass and embrace a period of renewal, taking Aquaman from peripatetic back-up bit-player to his own comic book and the brink of TV stardom. The stories were intentionally undemanding fare, ranging from simply charming to simply bewildering examples of all-ages action to rank alongside the best the company offered at that time. That’s what made them ideal templates for tales of later TV-spawned iterations like Super Friends, Batman: The Brave and the Bold and especially landmark sixties icon The Superman/Aquaman Hour. Comics writers from those years include the abovementioned Bernstein, Binder, Miller, Millard, Kashdan, as well (possibly) as Bob Haney, Edmund Hamiliton, Jerry Coleman and other DC regulars. However at the start the art was always by Fradon, whose captivatingly clean economical line always made the pictures something special…

DC has a long history of gentle, innocuous yarn-spinning with quality artwork. Fradon’s Aquaman is one of the most neglected runs of such universally-accessible material, and it’s a sheer pleasure to discover just how readable they still are. When the opportunity arises to compare her astounding work to the best of a stellar talent like as Nick Cardy, this book becomes a true fan’s must-have item and even more so when the stories are still suitable for kids of all ages. Even though it’s not complete and not available digitally yet, this is a landmark moment for all lovers of pure cartooning brilliance and all-ages adventure storytelling. Why not treat the entire family to a seaside spectacle of timelessly inviting adventure?
© 1956-1962, 2024 DC Comics. All Rights Reserved.

Neill Cameron’s Donut Squad: Take Over the World (Book 1)


By Neill Cameron & various (David Fickling Books)
ISBN: 978-1-78845-340-0 (Digest TPB)

Do You Like Donuts?

Only you can truly answer that question, but if you’re undecided, and dangerously unaware of the ramifications of indecision, rabid raconteur and art fiend Neill Cameron has many arguments you might want to consider before deciding, all jam-packed into a manic new compendium of strips, activities and artificially-sweetened exploits starring a bargain box of comics champions cherrypicked from modern British periodical treasure trove The Phoenix.

Since debuting in 2012 and just like The Beano, Dandy and other perennial childhood treasures, the wonderful weekly has masterfully mixed hilarious comedy with enthralling adventure serials… and frequently in the same scintillating strip. Everybody strapped in? Got your snacks? Then let’s go…

Crafted by Cameron (Mega Robo Bros, Freddy, Tamsin of the Deep, How to Make Awesome Comics, Pirates of Pangea), a unique team of toothsome adventurers convene here as ‘Meet the Squad!!’ cuts down confectionary crusaders dark horse Sprinkles, accident prone Jammyboi, Chalky (the ghost of a murdered Victorian Donut), violent vigilante Justice Donut, nerve-wracked Anxiety Donut, piratical Caramel Jack! (he’s a little bit salty!), Dadnut & Li’l Timmy, and utterly unknowable Spronky! who each individually regale us with short adventures liberally seasoned with lashings of ads for Donut Squad merch like T-shirts, mugs and orbital death-rays. Also probably not really available are fancy dress costumes, hats and giant pants, but you never know…

Although ruggedly individualistic, the assorted vignette stars all seem to work towards a communal conclusion as we explore many ‘Donut Mysteries’, examine ‘Rejected Donut Flavours’ and question the verities of existence in repeated ‘Ask your Father with Dadnut & Li’l Timmy’ episodes. Certainty of a greater world to come is verified via exploits of spectral phenomenon ‘The Cursed Donut’ whilst a reason for living is offered in ‘Meet the Donut Squad Babies! Basically the same but cuter!!’

Life is short and full of surprises so sometimes old friends simply don’t hang around. When Jammyboi shockingly makes his exit, the prospect of cleaner hands and unstained furnishings evaporates with the introduction of much messier messroom treat Choccy-plops – a revelation just crying out for more mirthful merch announcements. Oooh! Tea towels!

With the addition of ‘Sweetum! The Sweetest Donut of all!’ a narrative undercurrent starts carrying all later vignettes in the same direction, starting with ‘New Season! New Donut Flavours’ before Sprinkles details a tasty masterplan at the ‘Secret Donut Squad Meeting!’ outlining his efforts to enlist human converts and enrol them in the ‘Donut Squad Legion of Enthusiasm!’ The program is supplemented by all the latest ‘Conspiracy Theories!’ and the DSLoE ‘Code of Conduct’

Briefings on ‘Rare Donut Varieties’ are interrupted by an incursion by secret archfoes/sworn enemies the ‘Bagel Battalion’ (Private Plainbagel, Sergeant Sesameseed and Platoon Commander Poppyseed), but before everything gets too heavy we pause to peruse the wonders of ‘Donut Park’.

Sadly, such commercial distractions lead to more subversive assaults by the relentless foe, offering ‘New Bagel Flavours’ and prompting an arms race resulting in retaliatory experiments with ‘New Cheesier Donuts’

The carb-shot cold war hots up with a wave of ‘Bagel Battalion merchandise’ including ads for themed thermal vests, ties and protractor & compass sets garnishing counterintelligence sallies such as ‘Ask your Bagel father’. Initially wrongfooted, the sweet & sugary contingent can only resort to more theme park ads, even as ‘How to draw donuts’ features are swiftly counterbalanced by ‘How to draw bagels’ until all consumer confidence is shattered…

A public backlash begins, leading to a breaking of the doughy fourth law and some gutter crawling – and sniping – as ‘Anxiety Donut Has to Go on an Adventure!’, circumventing more mesmerising ads, and inadvertently spying on the Bagels before reporting back on their ‘Battle readiness’

Inevitably war boils over between the baked goods factions. The horrors culminate in the creation of an horrific ‘Bagel Battalion Metabomb’ and, after the deployment of all comestibles, tanks, skateboards and battle dinosaurs, the opposing forces calamitously clash. Cosmic destruction is only narrowly averted and when the powdered sugar settles we learn ‘Hooray! The Donut Squad is Victorious!’ and are not really surprised by a follow-up press release confirming ‘Hooray! The Donut Squad Have Taken Over the World!’

Smart, witty, laugh out loud weird and utterly bonkers, this seemingly piecemeal treat cunningly connects a whole bunch of stuff kids love without knowing why, but which totally bewilder us oldsters and keeps us in our place. Breezy eccentric and captivating, the sugar rush is counterpointed with a selection of Donut related artistic activities extracted from ‘The Phoenix Comic Club’, including drawing ‘Basic Shapes!’, adding ‘Flavour!’, ‘Personality!’, ‘Expression!’, ‘Poses’, ‘Extras!’, ‘Characters!’ and all aspects of ‘Storytelling!’

This manic missive then closes with a welcome extract from Cameron’s Mega Robo Bros just in case your kid is the only one who hasn’t read it yet. And don’t let anyone read it whilst eating…

Moreover, as all the best books and movies say: DONUT SQUAD WILL RETURN…
Text and illustrations © Neill Cameron 2025. All rights reserved.

Neill Cameron’s Donut Squad: Take Over the World! is scheduled for UK release on May 8th 2025 and is available for pre-order now.