DC Finest: Justice League of America – Starro the Conqueror


By Gardner F. Fox, Mike Sekowsy, Carmine Infantino, Bernard Sachs, Murphy Anderson, Joe Giella & various (DC Comics)
ISBN: 978-1-79950-773-4 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

After the actual invention of the comic book superhero – by which we mean the launch of Superman in 1938 – the most significant event in the industry’s progress was to combine individual sales-points into a group. Thus what seems blindingly obvious to us with the benefit of four-colour hindsight was irrefutably proven: a number of popular characters could multiply readership by combining forces. Plus, of course, a whole bunch of superheroes is far cooler than just one – or even one and a sidekick…

Thus the Justice Society of America is rightly revered as a true landmark in the development of comic books and – when Julius Schwartz began reviving and revitalising the nigh-defunct superhero genre in 1956 – the next key moment would come a few years with the inevitable teaming of reconfigured mystery men. The League launched in The Brave and the Bold #28 (cover-dated March 1960 but actually on sale from December 29th 1959) and cemented the growth and validity of the revived subgenre, triggering an explosion of new characters at every company producing comic books; even spreading to the rest of the world as the 1960s progressed.

Spanning March 1960 to May 1963, this full-colour paperback collection of timeless classics re-presents The Brave and the Bold #28-30, issues #1-19 of the epochal first series of Justice League of America and a crucial early cross-branding event from Mystery in Space #75, with scripter Gardner Fox and illustrators Mike Sekowsky & Bernard Sachs – with the support of Joe Giella, Carmine Infantino & Murphy Anderson – seemingly able to do no wrong. That moment that changed everything for us baby-boomers came in The Brave and the Bold #28, a classical adventure title that had recently become a try-out magazine like Showcase. Just in time for Christmas 1959 ads began running…

“Just Imagine! The mightiest heroes of our time… have banded together as the Justice League of America to stamp out the forces of evil wherever and whenever they appear!…”

When it came that first tale was written by the indefatigable Gardner Fox and illustrated by quirky, understated virtuoso Mike Sekowsky, and inked by Bernard Sachs, Joe Giella & Murphy Anderson. ‘Starro the Conqueror!’ saw Flash, Wonder Woman, Aquaman, J’onn J’onzz – Manhunter from Mars and recent debutante Green Lantern defeat a marauding alien starfish whilst Superman and Batman stood by as a reserve. In those naive days, editors feared their top characters could be “over-exposed” and consequently lose popularity. The team also picked up an average American kid as a mascot. “Typical teenager” Snapper Carr would prove a focus of fan controversy for decades to come, and the yarn was/is supplanted by fact page ‘The “Starfish” Family!’ crafted by clever persons currently unknown…

Confident of his material and the superhero genre’s fresh appeal, Schwartz had two more thrillers ready for the following issues. B&B #29 saw the team defeat a marauder from the future who apparently had history on his side in ‘The Challenge of the Weapons Master!’ (inks by Sachs and Giella) whilst #30 saw the debut of the team’s first mad-scientist archvillain in the form of Professor Ivo who employed and his super android Amazo in ‘The Case of the Stolen Super Powers’ (Fox, Sekowsky & Sachs) to  end the try-out run. Three months later a new bi-monthly title debuted…

Perhaps somewhat sedate by histrionic modern standards, the JLA was revolutionary in a comics marketplace where less than 10% of all sales featured costumed adventurers. Not only consumer imagination was struck by hero teams either. Stan Lee was apparently given a copy of Justice League by his boss Martin Goodman and told to do something similar for the tottering comics company he ran… and look what came of that…

Justice League of America #1 offered a voyage to ‘The World of No Return’, in the insalubrious company of trans-dimensional tour-guide and tawdry tyrant Despero who bedevilled the World’s Greatest Heroes until, once again, plucky Snapper Carr became the key to defeating the villain and saving the day. As previously mentioned, although Superman and Batman were included in the membership their participation was strictly limited as editorial diktat at the start to avoid possible reader ennui and saturation from over-exposure. That ended from this point forward as they joined the regulars in all their games.

The second issue’s ‘Secret of the Sinister Sorcerers!’ presented an astounding conundrum as the villains of Magic-Land sneakily transposed the location of their dimension with Earth’s, causing the Laws of Science to be replaced with the Lore of Mysticism. The true mettle of the costumed heroes (with Superman & Batman fully participating in the proceedings) was shown when they had to use ingenuity rather than their powers to defeat fearsome foes and set two worlds to rights.

JLA #3 introduced despicable despot and slimy sentient trafficker Kanjar Ro who attempted to turn the team into his personal army in ‘The Slave Ship of Space!’, before the next episode was the first of many to feature a new member joining the team. Green Arrow saved the day in science-fiction thriller ‘Doom of the Star Diamond’, but was almost kicked out in #5 as the insidious evil genius Doctor Destiny inadvertently framed him ‘When Gravity Went Wild!’

The glory days of full-on “costumed crazies” was still in the future and most tales of this period involved extraterrestrial or fringe technology-triggered emergencies such as the mad scientist who encountered them next. ‘The Wheel of Misfortune!’ saw the debut of pernicious and persistent master of wild science Professor Amos Fortune, who weaponised luck to challenge the masked marvels, whilst #7 was another alien invasion plot (Agellaxians this time) who used an amusement park as a live-weapons lab, using humans to beta test their tech and eerily transform the swiftly-investigating heroes infiltrating ‘The Cosmic Fun-House!’

Organised crime then collided with cruel happenstance in January 1962’s JLA #8. ‘For Sale… the Justice League!’ offered a smart gangster caper wherein cheap hood Pete Rickets finds a prototype teaching tool and misuses it as mind-control weapon to enslave the superhero team before simple Snapper once again saves the day.

As often remarked, back then origins and character background were not as important as delivering solid entertaining stories and it was not until Justice League of America #9 (cover-dated February 1962 and on sale from December 21st 1961) that the group shared its motivating first case with enthralled readers via the narrative engine of curious Snapper Carr. Nigh-mythic now and oft-recounted. ‘The Origin of the Justice League’ recounts the circumstances of the team’s birth in an alien invasion saga as mighty space warriors seeking to use Earth as a gladiatorial arena in which to decide the future ruler of their distant world Appellax

It’s followed by the series’ first continued story. ‘The Fantastic Fingers of Felix Faust!’ finds the World’s Greatest Superheroes already battling a marauder from the future – the Lord of Time – when they’re spellbound by a vile sorcerer. Faust has awoken three antediluvian demons (Abnegazar, Rath and Ghast) and sold them the world in exchange for 100 years of unlimited power. Although the heroes eventually outwit and defeat Faust they have no idea that the demons are loose…

Although chronologically and sequentially adrift, next up is  Mystery in Space #75 (May 1962), wherein the worlds-beating team guest-star in a full-length thriller in Adam Strange’s ongoing, off-world epic adventures. Strange is an Earth archaeologist who regularly teleports to a planet circling Alpha Centauri where his wits and ingenuity saved the citizens of Rann from all manner of interplanetary threats and menaces. In ‘The Planet that came to a Standstill!’, Kanjar Ro attempts to conquer Strange’s adopted home, and our gallant hero must enlist the aid of the JLA before once again saving the day himself. This classic team-up was written by Fox, and illustrated by Carmine Infantino & Murphy Anderson.

Then, back in JLA #11 (also cover-dated May 1962) concluding chronological conundrum ‘One Hour to Doomsday!’ sees the JLA pursue and capture initial target The Lord of Time, before becoming trapped a century from their home-era by the awakened, re-empowered demons. This level of plot complexity hadn’t been seen in comics since the closure of EC Comics, and never before in a superhero tale. It was a profound acknowledgement by the creators that the readership was no longer simply little kids – if indeed it ever had been…

Perennial archvillain Doctor Light debuted in #12, attempting a pre-emptive strike on the team by transporting them to carefully selected sidereal worlds where their abilities would be useless, but ‘The Last Case of the Justice League’ proved to be anything but, and in the next issue the heroes saved our entire reality by solving ‘The Riddle of the Robot Justice League’: sinister simulacra created to stop the champions from halting the theft of our life-energy by agents of another cosmic realm. Then ‘The Menace of the “Atom” Bomb!’ in #14 proved to be  a neat way of introducing latest inductee The Atom whilst showing a fresh side to an old villain masquerading as new nemesis Mister Memory

‘Challenge of the Untouchable Aliens’ in JLA #15 added some fresh texture to the formulaic plot of extra-dimensional invaders out for our destruction before ‘The Cavern of Deadly Spheres’ delivered a deceptive change-of-pace tale with a narrative technique that just couldn’t be used on today’s oh-so-sophisticated audience, but still has the power to grip a reader. Ever challenging and always universal continuity building, more links between heroes were formed in #17’s ‘Triumph of the Tornado Tyrant!’ Here a sentient cyclone that had once battled indomitable Adam Strange (in Mystery in Space #61) set up housekeeping on an desolate world and ponder the very nature of Good and Evil and even roleplay out its deliberations. It soon realised that it needed the help of the Justice League to reach a survivable conclusion…

Teaser Alert: As well being a cracking yarn, this story is pivotal in the development of the android hero Red Tornado

JLA #18 found the heroes forcibly summoned to a subatomic universe by three planetary champions whose continued existence now threatened to destroy the very world they were designed to protect. ‘Journey to the Micro-World’ found the JLA compelled to defeat opponents who were literally unbeatable and discovering yet again that Batman’s brains were a super power no force could thwart…

One final perplexing puzzle was posed in ‘The Super-Exiles of Earth’ after unstoppable duplicates of the heroes go on a crime-spree, forcing global governments to banish the League into space. Breaking rules and laws whilst battling undercover in their civilian identities, the team prove too much for the mystery mastermind behind the plot and return to public acclaim in a stellar wrap-up to another fabulous feast of four-colour fun.

With iconic covers by Sekowsky, Infantino and Anderson, these tales are a perfect example of all that was best and purest about US comics’ Silver Age: combining optimism and ingenuity with bonhomie and adventure. This slice of better times also has the benefit of cherishing wonderment whilst actually being historically valid for any fan of our medium. Best of all the stories here are still captivating and enthralling transports of delight.

These classical compendia are a dedicated fan’s delight: an absolute gift for modern fans who desperately need to catch up without going bankrupt. They are also perfect to give to youngsters as an introduction into a fabulous world of adventure and magic…
© 1960, 1961, 1962, 1963, 2026 DC Comics. All Rights Reserved.

Today in 1883 trailblazing strip creator Frank King (Gasoline Alley) was born, as was trendsetting illustrator Mac Raboy (Captain Marvel Junior, Green Lama, Flash Gordon) in 1914; German comics legend Rolf Kauka (Dagobert, Fix und Foxi) in 1917 and Gerard Way (Umbrella Academy, Doom Patrol, some music and TV and movies ‘n’ stuff) in 1977.

In 1978, DC’s The World’s Greatest Superheroes newspaper strip premiered.

Green Lantern: The Silver Age volume 1


By John Broome, Gardner Fox, Gil Kane, Mike Sekowsky, Carmine Infantino, Ross Andru, Joe Giella, Murphy Anderson & various (DC Comics)
ISBN: 978-1-4012-6348-5 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Today marks the centenary of Eli Katz, who, as Gil Kane, worked from the Golden Age until his death (on January 31st 2000) to make comics the art form it is today. Diligent, resolute and always challenging himself, Kane was a trendsetting pioneer in style, in form and in comics philosophy. He was also a visual architect of the superhero revival in the Silver Age and a key component in the evolution of the Graphic Novel.

Gil Kane worked as an artist, and an ever-more effective and influential one, drawing – and writing – for many companies since his 1940s debut: on superheroes, action, war, mystery, romance, movie adaptations and, perhaps most importantly, Westerns and Science Fiction tales. In the late 1950s Kane was one of editor Julius Schwartz’s go-to artists for regenerating the superhero. Yet by 1968, at the top of his (admittedly much denigrated) profession, this relentlessly revolutionary and creative man felt so confined by juvenile strictures of the industry that he struck out on new ventures, jettisoning editorial and format bounds of comic books for new visions and media.

His Name Is Savage was an adult-oriented monochrome magazine about a cold and ruthless super-spy in the James Bond/Man Called Flint mould, co-written by friend & collaborator Archie Goodwin. It was very much a precursor in tone, treatment and subject matter to many of today’s adventure titles. The other venture, Blackmark (also with Goodwin), not only ushered in an era of comic book Sword & Sorcery, but became one of the first Graphic Novels. Technically, as the series was commissioned by publisher Ballantine as eight volumes, it was also America’s first comic Limited Series. Volume 1 launched in January 1971, with volume 2 just completed when the publisher killed the project. Albeit a generation Kane’s junior, long term seasoned collaborator Roy Thomas reprinted those tales in Marvel’s Savage Sword of Conan and Marvel Preview, with artwork rejigged to accommodate a different page format.

In comic books Kane’s milieux included Boy Commandos, Young Allies & Newsboy Legion, Johnny Thunder, Jimmy Wakely, Hopalong Cassidy, Rex the Wonder Dog, The Atom, Plastic Man, Robin, Batgirl, Batman, Superman, Flash, Hawk and Dove, Captain Action, T.H.U.N.D.E.R. Agents, U.N.D.E.R.S.E.A. Agent, plus hundreds of genre yarns – romance, war, sci fi, western and horror – before landing at Marvel Comics to reinvent Amazing Spider-Man, Captain America, Thor, Hulk, Ka-Zar and Captain Marvel, co-creating Adam Warlock, Morbius, Iron Fist. He adapted John Carter, Warlord of Mars and other adventure fantasy properties and reinvigorated dozens of horror-hero and superhero stalwarts, all while filling in on seemingly every character and cover going…

Restless and craving what the medium could still achieve, he created newspaper strip Star Hawks (in 1977 with Ron Goulart) and numerous special projects like Jason Drum for Le Journal de Tintin and The Ring of the Nibelung. Also working as Gil Stack, Scott Edward, Stack Til, Stacktil, Pen Star and Phil Martell, Kane was a foundation stone of comics and remains a vivid, vital inspiration to future generations of creators and readers.

With all that in mind let’s revisit a character he co-created and who will be forever associated with Kane: the Silver Age Emerald Gladiator…

After their hugely successful revival and reworking of The Flash, DC (or National Comics as they were) were keen to build on the resurgent superhero trend. Showcase #22 hit the stands at the same time as the fourth issue of the new Flash comic book – #108 – and once again the guiding lights were Editor Julie Schwartz & writer John Broome. Assigned as illustrator was action ace Gil Kane, generally inked by Joe Giella.

This fabulous paperback compilation gathers Showcase #22-24 (September/October 1959 to January/February 1960) and Green Lantern #1-9 (July/August 1960-November 1961) and reveals how a Space Age reconfiguration of the Golden-Age superhero with a magic ring replaced mysticism with super-science.

Hal Jordan was a young test pilot in California when an alien policeman crashed his spaceship on Earth. Mortally wounded, Abin Sur commanded his ring – a device which could materialise thoughts – to seek out a replacement officer, honest and without fear. Scanning the planet it selected Jordan and brought him to the crash-site. The dying alien bequeathed his ring, the lantern-shaped Battery of Power and his profession to the astonished Earthman.

In six pages ‘S.O.S Green Lantern’ established characters, scenario and narrative thrust of a series that would increasingly become the spine of DC continuity, leaving room for another two adventures in that premiere issue. ‘Secret of the Flaming Spear!’ and ‘Menace of the Runaway Missile!’ were both contemporary thrillers set against the backdrop of the aviation industry at a time when the Cold War was at its height. Unlike Flash’s debut, the publishers were now confident of their ground. The next two issues of Showcase carried the new hero into even greater and more fantastic exploits. ‘Summons from Space’ sent Green Lantern to another world: saving an emerging race from a deadly threat at the behest of the as-yet-unnamed leaders of the Green Lantern Corps, whilst ‘The Invisible Destroyer’ pitted the neophyte Emerald Gladiator against earthbound eerie menace – a psychic marauder that lived on atomic radiation.

Showcase #24 (January/February 1960) featured another spy-ring in ‘The Secret of the Black Museum!’ but Jordan’s complex social life took centre-stage in ‘The Creature That Couldn’t Die!’ when the threat of an unstoppable monster paled before the insufferable stress of being his own rival. Hal’s boss Carol Ferris, controversially left in charge of her father’s aviation company (an utterly radical concept in 1960 when most women were still considered fainting-fodder fluff), won’t date an employee, but is deliriously happy for him to set her up with glamorous, mysterious GL…

Six months later Green Lantern #1 was released. All previous tales had been dynamically drawn by Kane & Giella, in a visually arresting and exciting manner, but the lead tale here, ‘Planet of Doomed Men’ was inked by the astoundingly multi-talented Murphy Anderson, and his fine line-work elevated the tale (more emergent humans in need of rescue from another monster) to the status of a minor classic. Giella returned for the second tale, ‘Menace of the Giant Puppet!’, in which GL fought his first – albeit rather lame – supervillain, the Puppet Master.

The next issue originated a concept that would be pivotal to the future of DC continuity. ‘The Secret of the Golden Thunderbolts!’ featured an Antimatter Universe and the diabolical Weaponers of Qward: a twisted race who worshipped Evil, and whose criminals (i.e. people who wouldn’t lie, cheat, steal or kill) wanted asylum on Earth. Also inked by Anderson, this is an early highpoint of tragic melodrama from an era where emotionalism was actively downplayed in comics. The second story ‘Riddle of the Frozen Ghost Town! is a crime thriller highlighting the developing relationship between the hero and his Inuit (then “Eskimo”) mechanic Tom “Pieface”Kalmaku.

The Qwardians returned in the all-Giella-inked #3, leading with ‘The Amazing Theft of the Power Lamp!’ before Jordan’s love life again spun out of control in ‘The Leap Year Menace!’, whilst GL #4 saw the hero trapped in the antimatter universe in ‘The Diabolical Missile from Qward!’ (Anderson inks) nicely balanced by light-&-frothy mistaken-identity caper ‘Secret of Green Lantern’s Mask!’ This last was apparently crafted by a veritable round-robin raft of pencillers including Kane, Giella, Carmine Infantino, Mike Sekowsky and Ross Andru…

Issue #5 was a full-length thriller introducing Hector Hammond, GL’s second official recurring super-foe in ‘The Power Ring that Vanished!’: a saga of romantic intrigue, mistaken identity and evolution gone wild. This was followed by another pure science fiction puzzler ‘The World of Living Phantoms!’ (Kane & Giella), debuting avian Green Lantern Tomar Re and opening up the entire universe to avid readers.

Having shown us other GLs, Broome immediately excelled himself in the next episode. ‘The Day 100,000 People Vanished!’ brought the Guardians of the Universe into the open to warn of their greatest error: renegade Green Lantern Sinestro who, in league with Qwardians, had become a threat to the entire universe. This taut, tense shocker introduced one of the most charismatic and intriguing villains in the DCU, and the issue still had room for a dryly amusing, whimsical drama introducing Tom Kalmaku’s fiancée Terga in ‘Wings of Destiny’.

In the early 1960s DC production wizard Jack Adler devised a process to add enhancing tone to cover illustrations. The finished result was eye-catching and mind-blowing, but sadly, examples such as the cover of #8 here really don’t work with the glossy pages and digitised colour-tints of modern reproduction. Never mind, though, since contents ‘The Challenge from 5700 AD!’ comprise a fantasy tour de force as the Emerald Gladiator is shanghaied through time to save the future from an invasion of mutant lizards…

Sinestro returned in the next issue – the last in this astounding cosmic collection – with his own super-weapon in ‘The Battle of the Power Rings!’ (with Anderson again substituting for Giella) but the real gold is ‘Green Lantern’s Brother Act’, with the revelation of Hal’s two brothers and a snoopy girl reporter convinced young Jim Jordan is secretly the ring-slinging superhero. This wry poke at DC’s house plot-device shows just how sophisticated Schwartz & Broome believed their audiences to be.

In those long ago days costumed villains were always third choice in a writer’s armoury: clever bad-guys and aliens always seemed more believable to creators back then. If you were doing something naughty would you want to call attention to yourself? Nowadays the visual impact of buff men in tights dictates the type of foe more than the crimes committed, which is why these glorious adventures of simpler yet somehow better days are such an unalloyed delight. These Fights ‘n’ Tights romps are in themselves a great read for most ages, but when also considered as the building blocks of all DC continuity they become vital fare for any fan keen to make sense of the modern superhero experience.

Judged solely on their own merit, these are snappy and awe-inspiring; beautifully illustrated by a rapidly evolving graphic narrative superstar in ascendance: captivatingly clever thrillers that amuse, amaze and enthral both new readers and old devotees. This collection is a must-read item for anybody in love with our art-form and especially for anyone just now encountering the hero for the first time through his TV incarnation.
© 1959, 1960, 1961, 2016 DC Comics. All Rights Reserved.

Today in 1882 Spanish creator Salvador Bartolozzi (weekly Pinocchio) was born, with The New Yorker cartoonist Chon Day arriving in 1907, Levi Katz in 1926 and crusading Filipino cartoonist Pol Medina Jr. (Pugad Baboy) in 1960. In 1980 Dash Shaw (Bottomless Belly Button, New School, The Unclothed Man In the 35th Century A.D., Courier) joined that august grouping.

In 1936 Frank Leonard’s Mickey Finn strip debuted, and ran until 10th September 1977.

The Spider’s Syndicate of Crime


By Ted Cowan, Jerry Siegel & Reg Bunn (Rebellion)
ISBN 978-1-78108-905-7 (Album TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

As religions, faiths and nations all over the world celebrate their apparently God-given right to kill each other in monumental numbers and vile ways, I’m again retreating into childhood days and safely fictional conflicts this Easter.

At least the adventures of the macabre and malevolent Spider and his personal redemption arc are as engrossing and enjoyable as I always recalled and will provide the newest, most contemporary reader with a huge hit of superb artwork, compelling, caper-style cops ‘n’ robbers fantasy, and thrill-a-minute adventure with no threat to soul or sanity.

Part of Rebellion’s Treasury of British Comics strand, The Spider’s Syndicate of Crime was the opening salvo of (hopefully) a full and complete reprinting of arachnid amazements. It gathers material from peerless weekly anthology Lion, spanning June 26th 1965 – June 18th 1966 and that year’s Lion Annual which for laborious reasons is designated 1967.

What’s it all about? The Spider is a mysterious super-scientist whose goal is to be the greatest criminal of all time. As conceived by writer/editor Ted Cowan – who among many venerable triumphs created the much-revered Robot Archie feature and also scripted Ginger Nutt, Paddy Payne, Adam Eterno, and more – the flamboyantly wicked narcissist begins his public career by recruiting crime specialists. With moronic master safecracker Roy Ordini and evil inventor Professor Pelham he then attempts a massive gem-theft from a thinly veiled New York’s World Fair. This introduces Gilmore and Trask, the two crack police detectives cursed with the task of capturing the arrogant archvillain.

A major factor in the eerily eccentric strip’s success and reason for the reverence with which it is held is the captivating – not to say downright creepy – artwork of William Reginald Bunn. His intensely hatched linework was perfect for towering establishing shots, arcane angle views and catastrophic chases… and nobody ever drew moodier webbing or more believable weird weapons and monsters. Bunn was an absolute master of his field and much beloved. His work in comics (such as Robin Hood, Buck Jones, Black Hood, Captain Kid and Clip McCord) spanned 1949 to his death in 1971: once the industry found him, he was never without work. He died on the job and is still much missed. For The Spider there was the ultimate accolade as, after opening on two pages per episode, the feature kept winning a bigger page count. Even so, a lot had to happen in pretty short order and Bunn never stinted or short-changed his audience…

Similarly scripted by Cowan, second adventure ‘The Return of the Spider’ sets the tone for the rest of the strip’s run, as the unbelievably colossal vanity of the Spider is assaulted by a pretender to his title. The Mirror Man is a swaggering arrogant super-criminal who uses lethally credible optical illusions to carry out his crimes, and the Spider must crush him to keep the number one most wanted spot – and to satisfy his own vanity. Moreover, pitifully outmatched Gilmore & Trask return to chase the Spider, but must settle for his defeated rival after weeks of devious plotting, bold banditry and spectacular serialized thrills and chills.

‘Dr. Mysterioso’ is the first adventure penned by Jerry Siegel, who was forced to look elsewhere for work after an infamous falling out with DC Comics over the rights to the Man of Steel.

The aforementioned evil genius/criminal scientist of the title is another contender for the Spider’s crown. Their extended battle – paused repeatedly by a crafty subplot wherein the arachnid mastermind’s treacherous, newly-expanded gang of thugs (The Syndicate of Crime) seek to abscond with his stockpiled loot whenever he appears to have been killed – is a retro/camp masterpiece of arcane dialogue, insane devices and rollercoaster antics.

By the time of the final serialised saga here – ‘The Spider v. The Android Emperor’– the page count was up to 4 a week (and now included occasional cover slots): packed with fabulous fantasy and increasingly surreal exploits as the Arachnid Archvillain battles the super science of a monster-making maniac who might (maybe, perhaps?) have survived the sinking of Atlantis, but somehow gets his fun from baiting and tormenting the self-styled king of crime. Big mistake…

Thos initial curated commemoration concludes with a short yarn from the 1967 Lion Annual. ‘Cobra Island’ gives Bunn a chance to show off his skill with brushes and washes as the piece was originally printed in the double-tone format (in this case black and red on white) that was a hallmark of British annuals. It finds the mighty Spider and Pelham drawn to an exotic island where plantation workers are falling under the spell of a demonic lizard being – but all is not as it seems and the very real danger is more prosaic than paranormal…

With an introduction from Paul Grist and full creator biographies, this collection confirmed that the Lord of modern misrule was back at last and should find a home in every kid’s heart and mind, no matter how young they might be, or threaten to remain. Bizarre, baroque and often simply bonkers, The Spider proves that although crime does not pay, it always provides a huge amount of white-knuckle fun…
© 1965, 1966, 1967 & 2021 Rebellion Publishing IP Ltd. All Rights Reserved.

Today in 1885, Mutt and Jeff originator Bud Fisher was born, just like Dylan Dog author Tiziano Sclavi in 1953; auteur Yves Chaland (Spirou, Freddy Lombard) in 1957 and Jamie Hewlett (Tank Girl) in 1968.

The Little King creator Otto Soglow died on this date in 1975, but the day did give us comics-packed youth supplement ‘t Kapoentje’t in Flemish newspaper Het Volk in 1947 whilst later signalling the end of UK weekly Smash! in 1971.

Acid Box


By Sarah Kenney, James Devlin, Emma Vieceli, Ria Grix, Sophie Dodgson, Hassan Otsmane-Elhaou & various (Avery Hill Publishing)
ISBN: 978-1-917355-05-6 (HB/Digital edition)

The entirety of all worlds and each and every time is readily available to any open-minded comics connoisseur. Here’s a fun extrapolation on an old plot, with plenty of twisty raucous fun fully baked in for anyone with an open mind. A working knowledge of recent history (yes, I know that’s a relative term!) and breadth of musical tastes won’t be wasted if you can lay your hands on that too…

Most importantly, if you can remember the Nineties, you might well have been there, but probably a bit too far from the speaker-stacks…

In that context, the term Acid (noun: PRO: “Ass-SEeeeed”) denotes a popular youth culture movement concerned with music, recreational drugs, dancing and wandering about trying to find where the action was happening. It also had lots to do with a specific bit of clever kit called a Roland TB-303 Bass Line (AKA the “303”) that became instrumental in electronic music movements such as “techno”, “Chicago-house” and “acid house”…

At this moment of now in opening chapter ‘Fully Munted’, it’s 2026 in Glasgow and cleaner/presumed orphan Jade Nyo is hoping to forget the shitty world, crap prospects of survival and especially younger brother Rory’s persistent tortured nightmares of tsunamis and global collapse, as personified in recurring images of a big angry sod he calls “AngryMan” leading the inundations.

There’s not a lot she can use to get out and away – and so much to get away from – but her abiding fascination with dance music history tops the list, so soon she’s necked an “E” at local club Tempus and is living in the beats and sweat and non-stop motion. Rory’s there too but his crutches and callipers aren’t really rave-conducive…

Life gets worse and better all at once when three really weird skanky women drag her and Rory into a rather tacky corner that didn’t used to be there, and make an outrageous request/demand. Apparently, Yemaya, Angie and Tracey are “Liminals” commanding the forces of time, space, matter and energy and they have an urgent job that needs doing: restoring order to the geological continuum… or else…

Soon – while disbelieving every minute of it – Jade is jaunting all over infinity, drawn to key and crucial rave moments and beat history milestones chasing vibrations and saving the universe with the aid of a handy little widget dubbed (sorry! Sorry!!) an Acid Box. This one is missing three dials that Jade just must restore to it… or Earth will shake itself to dust within three days. Moreover, AngryMan is very real and resolved to make that big finish happen…

First stop, once all the “yeah, but”-ing is done with, is Berlin in 1994 (devotees of musical culture will soon comprehend what these key moments in time travel mean, and the rest of us can just revel in the pacy action and extremely effective character-play from here on…) as Jade musters some allies – such as tough local-time operators Fizzy & Rhonda – and faces increasing grief and terror in successive, potentially self-explanatory escalating episodes ‘Make Techno Not Friends’, ‘The Fear’ and ‘Go Hard or Go Home’.

The chase exposes family skeletons, loads of closets and repeatedly lands her in 1994 – somehow simultaneously in Detroit, Bradford, Berlin again, Johannesburg, Mysore and Hyde Park, London – gathering allies for an environmental showdown in at La Palma volcano in 2026, supplanted by ten-yearly confrontations in 2034, 2044 and 2054 all round the imperilled world until the big is done… one way or another…

Packed with and augmented by utterly absorbing sidebar bonus material, this is a sublimely absorbing romp embroidered with true love of the period and source music material that will no doubt make a fabulous and funny film one day. The primary creators are led by Sarah Kenney (Surgeon X, She Could Fly, Planet Divoc-91) who writes socially informed speculative fiction (the other, accurate, term for Science Fiction) and works as a scripter, producer and director for the Games industry and television. Her visual collaborator on  Surgeon X and Planet Divoc-91 is Glasgow-based James Devlin (Tomorrow, LaGuardia) who here joins multidisciplinary performance artist Emma Vieceli (Life is Strange, BREAKS) and illustrator Ria Grix (The Anomalous Adventures of Viola Holm and Kotiin).

This macroscopic, musically-inclined peregrination includes further input and compelling comics fare culled from an international workshop group about comics, music, science culture and planet Earth run by Kenney & Kirsten Murray. That resulted in compelling essays and graphic sorties all packed in here too, all stage-set by an accommodatingly informative ‘Afterword’ by Kenney.

The textual thoughts comprise ‘Happy Place by Sarah Zad’; ‘Fund, Marry, Chill: The Ultimate Guide to Guaranteed Creative Success by Adrian Saredia-Brayley’; ‘Research and Discussion of the potential benefits of MDMA on PTSD sufferers by Bobby Gunasekara’; ‘Reviving Rave Roots Resurgence of Clean Rave Culture by Sevitha ’Vadlamudi’; ‘Fact and Fiction by Sarah Zad’ and ‘The Lens of Life… Storytelling and facilitating change through art by Whitney Love’. These are followed by a selection of ‘Youth Workshop Comics’ beginning with eco-chiller ‘We Can’t Stay Here Any Longer’ by Adrian Saredia-Brayley and followed by Ben Avey-Edwards cyber-thriller ‘Vibe’ (lettered by Rob Jones).

ShyWhy shares the joys of ‘Mind Travel’ and Lara Sloane depicts ‘A Housewives Revolution’ before ‘Dancing On My Own’ – scripted by Nyla Ahmad with art by Adrian Saredia-Brayley – carries us to Lucy Porte’s ‘Bad Trip’ after which Paula Karanja brings ‘A Gift to Share’. Rounding out the jam session, Saredia-Brayley limns Phelisa Sikwata’s ‘Sinking HomeS’ and Hannah Maclennan closes the show with ‘Hurry Up! Our Song is Playing!’
© Wowbagger Productions 2025. All rights reserved.

Today in 1929 US Golden Age artist Joe Gallagher was born, as was James Vance (Kings in Disguise, Omaha the Cat Dancer, Aliens, Predator) in 1953, and Todd Nauck (Young Justice, Spider-Man) in 1971.

In1867 Britain and the world lost pioneering cartoonist/caricaturist/political commentator Charles H. Bennett, and in 2002 Stan Pitt (officially the first Australian artist with original material published US  comic books – The Witching Hour #14 & Boris Karloff – Tales of Mystery # 33!) who ghosted Al Williamson’s Secret Agent Corrigan in 1969 and 1972. Also, in 2009 we lost the great unsung Frank Springer (Secret Six, Nick Fury, Agent of SHIELD, Phoebe Zeit-Geist, The Dazzler, Friday Foster, Rex Morgan M.D., Mary Perkins on Stage, The Incredible Hulk newspaper strip).

In 1958 Goscinny & Uderzo’s Oumpah-pah debuted in Le Journal de Tintin.

Megalomaniacs: The Invasion Begins!


By Jamie Smart, with Sammy Borras, coloured by John Cullen (David Fickling Books)
ISBN: 978-1-78845-384-4 (PB)

Everybody loves rampaging monsters right? So what happens when someone too clever for his own good wants a go at the old traditional yarn-spinning and combines thrills and chills with manic intervention, all-ages cheeky vulgarity and excessive invention?

That’s right, kids – you get Megalomaniacs!

The Next Big Thing (that’s irony there, but you won’t get it yet) from multi award-winning cartoon wizard, comics artist and old-fashioned novelist Jamie Smart (Bunny vs. Monkey, Flember Looshkin – the Adventures of the Maddest Cat in the World!!, Max & Chaffy, Fish Head Steve!, Corporate Skull, Space Raoul, and many brilliant strips for The Beano, Dandy and others) is vividly vibrant, compellingly contagious comics nonsense in the grand manner which feels sublimely nostalgic to old attention-stunted duffers like me, who also demand constant engagement and entertainment… and bright shiny colours…

Yet another magnificent graduate of UK kids periodical The Phoenix, this unsavoury-starred silly saga thematically resembles the wonder years of fantasy yarns: delivering a series of wicked spoofs of Silver Age superhero comics liberally ladled with classic B-movie sci fi schmutter…

In the dark of night over go-getting metropolis Bobbletown, the sky is lit with sinister sky-fire as a rain of asteroids delivers fiercely competitive monsters and mechanoids to menace our already-embattled planet. Constantly-warring rival conquerors irregularly arrive, all intent on making our world theirs. The assorted fiercely combative rivals are fantastically powerful beasts, boggles, robots, devils and worse… but are also unfortunately quite teeny-weeny and have some trouble making themselves feared, obeyed or even noticed… at first…

Rendered as complete insert minicomics – complete with dramatically deceptive covers! – the legend of the Megalomaniacs opens with super special prologue chapter ‘They Came From Outer Spaaace!’ and features an “Idiot Human” and “Some Pigs” who become spectators/victims/participants in the advent of our future overlords. Primary peril is laser-emitting, mesmerising Queen Eyeball arriving mere moments before her despised archfoe Lord Skull and who immediately does battle with the mystical space vampire… until rowdy robot ravager Crusher crashes to Earth and joins the fight.

These marauding terrors from beyond the stars are insanely single-minded and awesomely powerful and just keep coming, as seen in ‘Welcome to the Town of Bobbletown’ wherein catastrophically cute Cyber Kitten joins the ever-expanding melee, but is equally unprepared for the beguiled response of the cretinous colossi stomping about and “aww cu-uuute”…

The witless humans are less sanguine when another meteor delivers bug bloodsucker Mozzz who pillages their plasma in ‘Prangs for the Memory!’ prior to icily animated gruesome gelato taste-treat Mister Scoopy bending minds through the massed morons’ tastebuds in ‘Oh, What a Meltdown!’ after which extraterrestrial oik/bovver boy from beyond The Fist belts Lord Skull and late-arriving literal hottie Sun-Girl in ‘Who Will Escape… the Hand of Fate?’

Tiny tyrants trying to topple Earth, the invaders experience ‘A Bad Case of the Sniffles!’ when ambulatory ambulance-filler The Sickness plagues the already-engaged Megalomaniacs in beleaguered Bobbletown, before the beaches disgorge diminutive diabolist demon of the depths K-Thulu in ‘The Wet Terror!’ after which human resistance is mustered by school nerds the Bobbletown Science Club (Rosie, Debbie & Fibius). They contest Crusher, whose plan to ‘Destroy All Science!’ is proved to be a non-starter…

‘Stay Cool!’ sees star-borne snowball Chillax mutate into a so-far-from-massive marauding  snowman after which the duelling dilemmas detail ‘The (Not So) Great Escape!’ as the already entrenched  old foes meet hirsute newcomer The Hound prior to a petite pause as Bonus comic ‘A Wheel-y Good Idea’ sees Lord Skull find a better way to keep his cumbersome coffin close before we segue into ‘Unicool vs The Fist’ wherein a new pointy headed horsey horror who’s good with rainbows blasts down to kick up a fuss…

‘A Beautiful Day on the Farm!’ introduces spoiled-brat smarty-pants Riley who thinks the invaders are perfect pets… until Grandpa becomes the latest meat-chariot for Queen Eyeball.

As alliances form, shift and inevitably shatter, ‘What a Hot-Head!’ greets explosive new guy Bombybo who scuppers his own bid for stardom by making a fireworks shop his lair even as Cyber Kitten and The Hound endure a rematch in ‘The Fur and the Fury!’ and the mechanical misanthrope gets a bizarre, gender-challenging upgrade into deadly debutante Posh Crusher! in ‘How Delightful!’ whilst ‘Bob, the Invisible Blob!’ debuts and almost bows out when Chillax ambushes him…

Things get nasty in ‘Slime for a Bite!’ as Zombie Mary stumbles into town in search of new – but necessarily living – fwends: an offer Lord Skull and Chillax are delighted to decline, before the star voyagers discover the delights of go karts in ‘Mega Racers’ and the Mayor of Bobbletown gets organised enough to mount a resistance effort…

Things get really dicey in ‘How My Invasion Began by The Goofy Carrot!’ when the smartest vegetable in the universe co-opts the local observatory, whilst ‘Sun-Girl!’ stops humanity’s mass-escape to Croydon but still finds ‘Time to Shine!’ after barbarous oaf Gurf literally hits town and Zombie Mary shambles back still craving ‘Fwends!’ to boss about in the local human school.

Still keen to corner the paralyzing fear concession, Lord Skull overdoes things with his ‘Spooky Scheming!’ and is overwhelmed when the Mayor retaliates in ‘Bobbletown Fights Back!’ With an astronomer doing science-y things with lasers, the advent of astral interloper The Sandwich is missed by most, but not the hairy space horror Terry Beard who determines that ‘Everyone Looks Better… With a Beard!’ His Megalomaniac cohort disagree but what do they know, really?

The closest thing to space Satan surfaces next as corrupting conjuror Shazm-o! goes to birthday party and confirms the sense of the adage ‘Don’t Try This At Home!’

‘The Pigeon’s Barely in the Episode!’ – but Riley is – and observes Eyeball’s elevation to bad beast Oculus (the All-Seeing Eye!) in time to team up with other, lesser alien outcasts, prompting ‘A Brief Recap – Riley, Saviour of the World!’ as the united contestants war against the peepy blinder. Sadly, they soon learn ‘None Shall Escape… the All-Seeing Eye of Oculus!’ and it’s all up to Riley and her favourite heavy kitchen utensil to save the day and the world…

The crisis may have passed but there are still tales to tell such as late-maturing saga ‘If You Cheese!’ as Riley and her chastened new pals meet animated fearsome fromage Stink-o just before Halloween Special ‘What Spooks the Spooksters?’ sees all concerned, very concerned indeed, when deadly drop-in Pumkinella starts marshalling her arcane forces, after which the terrors temporarily terminate in ‘Meanwhile, Back on the Farm!’ as body-hogging Queen Eyeball (nee Oculus) merges with Grandpa again to form the mesmerising Meatbag, but forgets to stay away from the pigs at feeding time…

As always, wrapping up these sidereal shenanigans and cosmic contumely are opportunities to gt involved via activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils and you to a compact online course in all aspects of comic strip creation supervised by Jamie Smart detailing ‘How to draw Lord Skull’, ‘Zombie Mary’ and ‘The Goofy Carrot’ , before closing with an extensive plug for the aforementioned Phoenix Comics Club website complete with instant access via a QR code, plus previews of other treats and wonders available from M Smart and The Phoenix, to wind down from all that cosmic furore…

Another book for your kids to explain to you, Megalomaniacs is a zany zenith of absurdist all-ages (and species) cage-fighting delight, whacked up on weird wit, brilliant invention and superb cartooning, all crammed into one eccentrically excellent package. Make your move now if you think you’re hard to please enough…
Text and illustrations © Fumboo Ltd. 2026. All rights reserved.

Today in 1917, certified comics genius Sheldon Mayer (Sugar and Spike, all things DC) was born as were Doggyguard creator Michel Rodrigue in 1961, Mark (Northguard) Shainblum and James (London’s Dark, Starman) Robinson in 1963, and Brad (Identity Crisis) Meltzer in 1971.

Reading wise, in 1961 Eric RobertsWinker Watson debuted today in The Dandy, David Sutherland’s Billie the Cat launched in 1967’s weekly Beano, and TV Action (the reboot of Countdown) began in 1972. In 1973, Zach Mosely’s The Adventures of Smilin’ Jack ended today, followed one year later by Go Nagai’s final instalment of robot revenge manga Cutey Honey. In 1997, 46 US strip creators traded places for a day in the unbelievably tricky but cool publishing event Comic Strip Switcheroo (AKA  the Great April Fools’ Day Comics Switcheroonie)…

The Mirror Classic Cartoon Collection


By Peter O’Donnell, Jim Edgar, Barrie Tomlinson, Steve Dowling, John Allard, Frank Bellamy, Martin Asbury, Reg Smythe, Jim Holdaway, Jack Greenall, Jack Clayton, John Gillatt & various, compiled by Mike Higgs (Hawk Books)
ISBN: 978-1-89944-175-4 (Album HB)

This book includes Discriminatory Content produced in less enlightened times.

Not so much now but once upon a time, The Daily Mirror was home to a number of great British strip seldom matched and never surpassed. That proud boast began with one of the Empire’s greatest successes Tiger Tim, (who debuted there in 1904) and culminated with the likes of war-winning, morale-boosting naive nymph Jane, not to mention The Perishers, Garth, Andy Capp (who has frankly long outlived his appeal!) and many others.

Two of the above cited feature in this beautiful compilation from Mike Higgs’ Hawk Books which did so much over the years to keep British cartoon history alive. This particular triumph gathers sample selections from the newspaper’s back catalogue in a spiffily luxurious oversized (280 x 180 mm) hardback stuffed with fun, thrills and quality nostalgia.

The illustrious Garth is the first star, featured in an adventure from 1957 by series originator and longest serving creator Steve Dowling (1943-1969) – who was succeeded by his assistant John Allard, then Frank Bellamy and finally Martin Asbury.

Garth is a hulking physical specimen, a virtual human superman with the involuntary ability to travel through time and experience past and future lives. This simple concept lent the strip an unfailing potential for exotic storylines and fantastic exploits. ‘The Captive’ – written by Peter O’Donnell and illustrated by Dowling & Allard – is a later tale with our hero abducted from Earth as the prize of a galactic scavenger hunt instigated by bored hedonistic aliens who don’t realise quite what they’ve gotten themselves involved with…

A second adventure, ‘The Man-hunt’, is the last Frank Bellamy worked on. The astounding Mr. Bellamy died in 1976 whilst drawing this yarn of beautiful alien predators in search of prime genetic stock with which to reinvigorate their tired bloodlines. Written by Jim Edgar, the strip was completed by Asbury who took over with the 17th instalment. A tongue-in-cheek thriller, full of thrills and fantastic action, it never loses its light humorous touch.

Andy Capp is a drunken, skiving, misogynistic, work-shy, wife-beating scoundrel who has somehow become one of the most popular and well-loved strip characters of all time. Created by jobbing cartoonist Reg Smythe to appeal to northern readers during a circulation drive, he first saw the light of day – with long-suffering, perpetually abused-but-forgiving wife Florrie in tow – on August 5th 1957. It is not something that has travelled well, but at least proves even Brits can evolve and grow some taste…

This volume reprints 37 strips from the feature’s 41-year run, which only ended with Smythe’s death in 1998 and if I’m completely honest the sheer inexplicable magic of this “lovable rogue” is as appallingly intoxicating as it always was, defeating political correctness and common decency alike; A true Guilty Pleasure, I guess…

Romeo Brown began in 1954, drawn by Dutch artist Alfred “Maz” Mazure, starring a private detective with an eye for the ladies and a nose for trouble. The feature was a light, comedic adventure series adding some much-appreciated honestly needed glamour to the dour mid-1950s, but it really kicked into high gear when Maz left in 1957 to be replaced by Peter O’Donnell and brilliant Jim Holdaway who would go on to create the fabulous Modesty Blaise together. Old Romeo shut up shop in 1962 and is represented here by a pair of romps from the penultimate year. ‘The Arabian Knight’ and ‘The Admiral’s Grand-daughter’ combine sly, knowing humour, bungling criminality and dazzlingly visuals in a manner any Carry-On fan would die for.

Useless Eustace was a gag-panel (a single-picture joke) running from January 1935 to 1985. Created by Jack Greenall, its star was a bald, nondescript everyman who met travails of life with unflinching enthusiasm but very little sense. Greenall produced the strip until 1974, and other artists continued it until 1985. Selections here are from the war years and the 1960s. Another comedy panel was Calamity Gulch, a particularly British view of the ubiquitous Western which invaded our sensibilities with the rise of television ownership in the 1950s. Created by Jack Clayton, it began its spoofery sharp-shooting on 6th June 1960, and you can see 21 of the best right here, Pardner.

A staple of children’s comics that never really prospered in newspapers was sports adventure. At least not until 1989 when those grown up tykes opened the Daily Mirror to find a football strip entitled Scorer, written by Barrie Tomlinson and drawn by Barry Mitchell, and eventually John Gillatt. Very much an updated, R-rated Roy of the Rovers, the strip stars Dave ‘Scorer’ Storry and his team Tolcaster F.C. in fast, hot, “sexy” tales of the Beautiful Game that owed as much to the sports pages it began on as to the grand cartoon tradition.

‘Cup Cracker’ included here is by Tomlinson & Gillatt from 1994, and shows WAGS (Wives And GirlfriendS, non-sports fans) were never a new phenomenon.

Not many people know this – or indeed, care – but before I review an “old” book (which I arbitrarily define as something more than three years old) I look on the internet. It’s a blessing then to still see this wonderful and utterly British tome is readily available in France, Germany – most of Europe in fact and even in Britain. Surely that’s a testament to the book’s quality and desirability, and if that’s the case maybe Mirror Group Newspapers (MGN) or some history-loving print philanthropist should expedite a new edition – or even a few proper comprehensive sequels…
© 1998 Mirror Group Newspapers, Ltd. All Rights Reserved.

Today in 1914 cartoon genius John Stanley (Little Lulu, Thirteen Going on Eighteen, Melvin Monster) was born, with fellow leading lights Bernard Krigstein arriving in 1919, and Mort Drucker in 1929. Steve Dillon (Preacher, Laser Eraser & Pressbutton, The Punisher) and Lew Stringer (Tom Thug, Brickman, Combat Colin, Derek the Troll and his glorious blog Blimey!) both began brightening Britain’s murky shores from today in 1959.

In 1937, UK private eye strip Buck Ryan by Jack Monk & Don Freeman began in the Daily Mirror today, Jean Van Hamme & Grzegorz Rosi?ski’s mega-franchise Thorgal began in Le Journal de Tintin and in 1997 the Daily Mirror published its last Garth strip, ending a run that began in 1943.

Hell on Earth – A DC Science Fiction Graphic Novel


By Robert Bloch, adapted by Keith Giffen & Robert Loren Fleming with Greg Theakston, Bill Wray, Gaspar Saladino & various (DC Comics)
ISBN 978-0-93028-905-8 (Album TPB)

During the 1980s DC, on a creative roll like many publishers large and small, attempted to free comics narrative from previous constraints of size and format as well as content. To this end, legendary editor Julie Schwartz called upon his old contacts from his youthful days as a Literary Agent to inveigle major names from the book world to have their early Sci-Fi and fantasy classics adapted into a line of Science Fiction Graphic Novels.

One of the most radical interpretations came courtesy of celebrated comedy wise-guys Keith Giffen & Robert Loren Fleming, with inks and colours from Greg Theakston & Bill Wray, not to mention phenomenal lettering and calligraphic effects from Gaspar Saladino.

Revered horror fantasist Robert Bloch developed out of the Lovecraftian tradition of the early pulps to become a household name for books such as Psycho and I Am Legend, which replaced unspeakable elder gods with just-as-nasty yet smaller-scaled devils like Jack the Ripper or that strange guy in the next apartment. In 1943 he scripted a blackly ironic tale of three ordinary people, researcher Professor Phillips Keith, his assistant Lily Ross and the reporter/pulp horror writer they hire to document their great experiment.

The tense interplay of this claustrophobic chiller is effectively captured by illustrator Giffen in his multi-panelled homage/distillation of José Muñoz’s stark art style as the experiment proceeds and the parapsychologists proceed to bring the Devil to Earth and trap him in a glass cage. Of course, as the lives of the trio spiral down into a miasma of darkness, guilt and regret, we have to ask: “Is he really trapped?”

Although a wordy, moody text, the interpreters have crafted a visual analogue that is just as tense and stifling as the original (which, if Satan is on your side, you might find in even rarer compilation Hell on Earth: the Lost Bloch volume two), so if you like daring art and classic spookiness you should track down this album. And while you’re at it why not grab the prose piece as well and see how it works sans graphic narrative?
© 1942 Weird Tales. Text and illustrations © 1985 DC Comics Inc. All Rights Reserved.

Today in 1927 George Storm’s venerable adventure strip Bobby Thatcher began, as did our entire hobby in a way, since in 1970 Minicon (precursor to Comic Con International) opened in San Diego’s U.S. Grant Hotel.

In 1929 Zagor cocreator Gallieno Ferri was born, just like Al Williamson in 1931, Mark Waid in 1962 and Jeff Lemire in 1976. In 1959 we lost jobbing artist Edwin Balmer of Speed Spaulding fame.

Mandrake the Magician: The Hidden Kingdom of Murderers – Sundays 1935-1937


By Lee Falk & Phil Davis (Titan Books)
ISBN: 978-0-85768-572-8 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Regarded by many as comics’ first superhero, Mandrake the Magician debuted as a daily newspaper strip on June 11th 1934, although creator Lee Falk had sold the strip almost a decade previously. Initially drawing it too, Falk replaced himself as soon as feasible, allowing the early wonderment to materialise through the effective understatement of sublimely solid draughtsman Phil Davis. An instant hit, Mandrake was quickly supplemented by a full-colour Sunday companion page from February 3rd 1935.

Falk – as 19-year-old college student Leon Harrison Gross – had sold the strip to King Features Syndicate years earlier, but asked the monolithic company to let him finish his studies before dedicating himself to it full time. Schooling done, the 23-year-old born raconteur settled into his life’s work, entertaining millions with astounding tales. Falk also created the first costumed superhero in moodily magnificent generational manhunter The Phantom, going on to spawn an entire comic book subgenre with his first creation.

Most Golden Age publishers boasted at least one (and usually many) nattily attired wizards in their gaudily-garbed pantheons: all roaming the world(s) making miracles and crushing injustice with varying degrees of stage legerdemain or actual sorcery – characters like Mr. Mystic, Ibis the Invincible, Sargon the Sorcerer, and an assortment of the Magician”’s like Zatara, Zanzibar and Kardak. In the Antipodes, Mandrake was a suave, stalwart of Australian Women’s Weekly and a cherished icon of adventure in the UK, Australia, Italy, Brazil, Germany, Spain, France, Turkey and across Scandinavia: a major star of page and screen, pervading every aspect of global consciousness.

Over many decades he has been a star of radio, movie chapter-serials, a theatrical play, television and animation (as part of series Defenders of the Earth). With all that came the usual merchandising bonanza – games, toys (including magic trick kits), books, comics and more…

Falk worked on Mandrake and “The Ghost who Walks” until his death in 1999 (even on his deathbed, he was laying out one last story), but also found a few quiet moments to become a renowned playwright, theatre producer and impresario, as well as an inveterate world-traveller. A man of many talents, Falk drew the first few weeks himself before uniting with sublimely imaginative cartoonist Phil Davis, whose sleekly understated renditions took the daily strip – and especially these expansive full-page Sunday offerings – to unparalleled heights of sophistication: his steady assured realism the perfect tool to render the Magician’s mounting catalogue of wondrous miracles…

Those in the know are well aware that Mandrake was educated at the fabled College of Magic in Tibet, thereafter becoming a suave globe-trotting troubleshooter, always accompanied by his faithful African partner Lothar and beautiful, feisty companion (and eventually, in 1997 (!), bride) Princess Narda of Cockaigne, solving crimes and fighting evil. Those days, however, are still to come as the comics section opens in this splendidly oversized (315 x 236 mm) full-colour luxury hardback – and digital equivalents – with ‘The Hidden Kingdom of Murderers’ (running from February 3rd to June 2nd 1935) as the eccentrically urbane Prince of Prestidigitation and his herculean companion are approached by members of the international police to help expose a secret society of criminals and killers acting against the civilised world from their own hidden country.

After officer Duval is assassinated, Mandrake and Lothar – accompanied by panther woman Rheeta and surviving cop Pierce – embark upon a multi-continental search which, after many adventures, eventually brings them to a desolate desert region where they are confronted by bloody-handed Bull Ganton, King of Killers. With the master murderer distracted by Rheeta, Mandrake easily infiltrates the odious organisation and quickly begins dismantling a secret society of two million murderers. By the time Ganton wises up and begins a succession of schemes to end Mandrake, it’s far too late…

That deadly drama concluded, Mandrake & Lothar head to India to revisit old haunts and end up playing both peacemaker and cupid in the ‘Land of the Fakirs’ (June 9th – October 6th). When Princess Jana, daughter of Mandrake’s old acquaintance Jehol Khan, is abducted by rival ruler Rajah Indus of Lapore, the Magician ends his mischievous baiting of the street fakirs to intervene. In the meantime, Captain Jorga – who loves Jana despite being of a lower caste – sets off from the Khan’s palace to save her or die in the trying…

After many terrific and protracted struggles, Mandrake, Lothar & Jorga finally unite to defeat the devious duplicitous Rajah before the westerners set about their most difficult and important feat – overturning centuries of tradition so that Jorga and Jana might marry…

Heading north, the peripatetic performers stumble into amazing fantasy after entering the ‘Land of the Little People’ (13th October 1935 – March 1st 1936), encountering a lost race of tiny people embroiled in centuries-long war with brutal cannibalistic adversaries. After saving the proud warriors from obliteration, Mandrake again plays matchmaker, allowing valiant Prince Dano to wed brave and formidable commoner Derina who fought so bravely beside them. With this sequence, illustrator Davis seemed to shake off all prior influences and truly blossomed into an artist with a unique and mesmerising style all his own.

That is perfectly showcased in the loosely knit sequence (8th March to 23rd August 1936) which follows, as Mandrake & Lothar return to civilisation only to narrowly escape death in an horrific train wreck. Crawling from the wreckage, our heroes help ‘The Circus People’ recapture and calm the animals freed by the crash, subsequently sticking around as the close-knit family of nomadic outcasts rebuild. Mighty Lothar has many clashes with jealous bully Zaro the Strongman, culminating in thwarting attempted murder, whilst Mandrake uses his hypnotic hoodoo to teach sadistic animal trainer Almado lessons in how to behave, but primarily the newcomers act as a catalyst, making three slow-burning romances finally burst into roaring passionate life…

Absolutely the best tale in this tome and an imaginative tour de force that inspired many soon-to-be legendary comic book stars, ‘The Chamber into the X Dimension’ (30th August 1936 to March 7th 1937) is a breathtaking, mindbending saga starting when Mandrake & Lothar seek the missing daughter of a scientist whose experiments have sent her literally out of this world. Professor Theobold has discovered a way to pierce the walls between worlds but his beloved Fran never returned from the first live test. Eager to help – and addicted to adventure – Mandrake & Lothar volunteer to go in search of her and find themselves in a bizarre timeless world where the rules of science are warped and races of sentient vegetation, living metal, crystal and even flame war with fleshly humanoids for dominance and survival.

After months of captivity, slavery, exploration and struggle our human heroes finally lead a rebellion of the downtrodden fleshlings and bring the professor the happiest news of his long-missing child…

Concluding this initial conjuror’s compilation is a whimsical tale of judgement and redemption as Mandrake uses his gifts to challenge the mad antics of ‘Prince Paulo the Tyrant’ 14th (March 14th – 29th August 1937). The unhappy usurper had stolen the throne of Ruritanian Dementor and promptly turned the idyllic kingdom into a scientifically created madhouse. Sadly, Paulo had no conception of what true chaos and terror were until the magician exercised his mesmeric talents…

This epic celebration also offers a fulsome, picture-packed and informative introduction to the character – thanks to Magnus Magnuson’s compelling essay ‘Mandrake the Magician Wonder of a Generation’ – plus details on the lives of the creators (‘Lee Falk’ and ‘Phil Davis Biography’ features) plus a marvellous Davis pin-up of the cast to complete an immaculate confection of nostalgic strip wonderment for young and old alike.
Mandrake the Magician © 2016 King Features Syndicate. All Rights Reserved. “Mandrake the Magician Wonder of a Generation” © 2016 by Magnus Magnuson.

MAD day today. Al Jaffee was born in 1921 and Sam Viviano turned up in 1953. In between, Italian creator of Zagor Franco Donatelli was born in 1924 and Spain’s Superlópez creator Jan (Juan López Fernández) arrived in 1939.

As you are already aware today was the Day Lee Falk embarked on his final voyage.

The Spirit: An 80th Anniversary Celebration


By Will Eisner with Abe Kanegson, Sam Rosen, Laura Martin, Jeromy Cox & various (Clover Press)
ISBN: 978-1-95103-805-2 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

It is pretty much accepted today that Will Eisner was one of the prime creative forces that shaped the comic book industry, but still many of his milestones escape public acclaim in the English-speaking world.

William Erwin Eisner was born on March 6th 1917, in Brooklyn, and grew up in the ghettos of the city. They never left him. After time served inventing much of the visual semantics, semiotics and syllabary of the medium he dubbed “Sequential Art” in strips, comicbooks, newspaper premiums and instructional comics, he then invented the mainstream graphic novel, bringing maturity, acceptability and public recognition to English language comics.

In 1978 a collection of four original short stories in comics form released in a single book, A Contract With God and Other Tenement Stories. All the tales centred around 55 Dropsie Avenue: a 1930’s Bronx tenement housing poor Jewish and immigrant families. It changed the American perception of cartoon strips forever.

Eisner wrote and drew a further 20 further masterpieces, opening the door for all other comics creators to escape the funny book and anodyne strip ghettos of superheroes, funny animals, juvenilia and “family-friendly” entertainment. At one stroke comics grew up.

Eisner constantly pushed the boundaries of his craft, honing his skills not just on the legendary Spirit but with years of educational and promotional material. In A Contract With God he moved into unexplored territory with truly sophisticated, mature themes worthy of Steinbeck and F. Scott Fitzgerald, using pictorial fiction as documentary exploration of social experience.

Restlessly plundering his own childhood and love of human nature as well as his belief that environment was a major and active character in fiction, in the 1980s Eisner began redefining the building blocks unique to sequential narrative with a portmanteau series of brief vignettes that told stories and tested the expressive and informational limits of representational drawings on paper. From 1936 to 1938, Eisner worked as a jobbing cartoonist in the comics production firm known as the Eisner-Eiger Shop, creating strips for domestic US and foreign markets. Using pen-name Willis B. Rensie he conceived and drew the opening instalments of a huge variety of characters ranging from funny animal to historical sagas, Westerns, Detectives, aviation action thrillers – and superheroes – lots of superheroes…

In 1940 Everett “Busy” Arnold (head honcho of the superbly impressive Quality Comics outfit) invited Eisner to take on a new challenge. The Register-Tribune newspaper syndicate wanted a 16-page weekly comic book insert to be given away with the Sunday editions. Despite the terrifying workload such a commission demanded, Eisner jumped at the opportunity, creating three strips which would initially be handled by him before two of them were handed off to his talented assistants. Bob Powell inherited Mr. Mystic whilst masked detective Lady Luck fell into the capable hands of Nick Cardy (then still Nicholas Viscardi), and later the inimitable Klaus Nordling.

Eisner kept the lead strip for himself, and over the next twelve years The Spirit became the most impressive, innovative, imitated and talked-about strip in the business. In 1952 the venture folded and Eisner moved into commercial, instructional and educational strips. He worked extensively for the US military in manuals and magazines like P*S, the Preventative Maintenance Monthly, generally leaving comics books behind.

In the wake of “Batmania” and the 1960s superhero craze, Harvey Comics released two giant-sized reprints with a little new material from the artist, which lead to underground/indie editions and a slow revival of the Spirit’s fame and fortune via monochrome newsstand reprint magazines. Initially, Warren Publishing collected old stories, even adding colour sections with painted illumination from such contemporary luminaries as Rich Corben, but with #17 the title reverted to Kitchen Sink, who had produced the first two underground collections.

Eisner found himself re-enamoured with graphic narrative and saw a willing audience eager for new works. From producing new Spirit covers for the magazine (something the original newspaper insert had never needed) he became increasingly inspired. American comics were evolving into an art form and the restless creator finally saw a place for the kind of stories he had always wanted to tell.

Eisner began crafting some of the most telling and impressive work the US industry had ever seen: first in limited collector portfolios and eventually in 1978, A Contract With God. If Jack Kirby was American comics’ most influential artist, Will Eisner undoubtedly was – and remains – its most venerated and exceptional storyteller. Contemporaries originating from strikingly similar Jewish backgrounds, each used comic arts to escape from their own tenements, achieving varying degrees of acclaim and success, and eventually settling upon a theme to colour all their later works. For Kirby it was the Cosmos, what Man would find there, and how humanity would transcend its origins in The Ultimate Outward Escape. Will Eisner went Home, went Back and went Inward.

The Spirit debuted on June 2nd 1940 in the Sunday edition of newspapers belonging to the Register and Tribune Syndicates. “The Spirit Section” expanded into 20 Sunday newspapers, with a combined circulation of five million copies during the 1940s and ran until October 5th 1952. This collection re-presents a selection of classic adventures from the original 12-year canon, in stark stunning monochrome, with five digitally recoloured by Laura Martin and Jeromy Cox. Furthermore, each episode is preceded by an essay from Industry insiders and unashamed fans.

Leading the charge and providing a fascinating breakdown on the history of the masked marvel is former publisher (one of 15 to date) Denis Kitchen, who provides ‘A Brief History and Appreciation of The Spirit before the Cox-coloured ‘Who is The Spirit?’ reveals how a battle of wills between private detective Denny Colt and scientific terror Dr. Cobra leads to the hero’s death and resurrection as the ultimate man of mystery…

Editorial wonder Diana Schutz deconstructs one of Eisner’s most metaphysically mirthful yarns as ‘No Spirit Story Today’ treats us all to monochrome madness with a deadline crunch inspiring a Central City cartoonist to break the fourth wall. Dean Mullaney then spills the beans over atomic era intrigue as Martin’s hues add bite to the 1947 armageddon spoof ‘Wanted’, with the entire world as well as our hero hunting a little man with a deadly secret…

According to Bruce Canwell’s essay, Li’ Abner parody ‘Li’l Adam’ was part of a scheme between Eisner and Al Capp to mutually boost popularity of their respective properties. The jury’s still out, but there no doubt that the Spirit portion is one of the wackiest episodes in the gumshoe’s case files, unlike the moody, compelling tragedy of ‘The Strange Case of Mrs. Paraffin’ (previewed by Charles Brownstein), wherein the ghostly gangbuster strives to convince a widow that she is not also a murderess…

Paul Levitz examines authorial inspiration in anticipation of a return to black & white and The Spirit’s battle against arsonist ‘The Torch’: a potentially passé romp rendered hilariously unforgettable by Eisner’s wry poke at advertising sponsorship, before Beau Smith fondly recalls his mentor’s gift for teaching using modern magic realist western ‘Gold’ as his exemplar…

Coloured by Cox and discussed by Craig Yoe, ‘Matua’ is a deftly winsome tribute to myths and legends disguised as a poke at monster movies with the Spirit wandering the Pacific Islands and meeting an awakened colossal beast, after which Greg Goldstein focusses on ‘Sound’ as a monochrome moment again peeks behind the curtain of a cartoonist’s life.

Eisner always had a superb team to back him up and here letterers Sam Rosen & Abe Kanegson combine with design assistant Jules Pfeiffer to make the wordforms the surreal stars of this picture show about another murdered pencil pusher…

Rounding out this tribute to eight tumultuous decades of Spiritual Enlightenment is a Will Eisner Art Gallery of latterday sketches, pin-ups and covers by the master.

Will Eisner is rightly regarded as one of the greatest writers in American comics but it is too seldom that his incredible draughtsmanship and design sense get to grab the spotlight. This book is a joy no fan or art-lover should be without, and is especially recommended for newbies who only know Eisner’s more mature works.

By the Way: Although Eisner started out utilising the commonplace racial and gender stereotypes employed by so many sectors of mass entertainment, he was among the first in comics – or anywhere else – to eschew and abandon them. In these more enlightened, if not settled, times, it’s nice to see a statement addressing the historical and cultural problems not to mention potential distress these outdated sensibilities might cause right at the front of the collection. So, if funny books can do it, how come statues and people can’t?
THE SPIRIT and WILL EISNER are Registered Trademarks of Will Eisner Studios, Inc. Will Eisner’s The Spirit © 2020 Will Eisner Studios, Inc. All Rights Reserved. All other material © its respective contributor. © 2020 Clover Press, LLC. All Rights Reserved.

In case you missed it, today in 1917 Will Eisner was born, and shared his natal day with Al Milgrom in 1950 and Kieron Dwyer in 1967. The date also marks the deaths of Jack Abel in 1996 and in 2007, groundbreaking woman artist Lina Buffolente who drew Italian comics from age 17 in 1941 ‘til the end.

Golden Age Starman Archives volumes 1 & 2

These books include Discriminatory Content produced in less enlightened times.

Golden Age Starman Archives volume 1
By Jack Burnley, Gardner Fox, Alfred Bester, Ray Burnley & various (DC Comics)
ISBN: 978-1-56389-622-4 (HB)

After the staggering, near-instant successes of Superman and Batman, National Comics/DC launched many new mystery men in efforts to capitalise on the phenomenon of superheroes, and – from our almost century-distant perspective – it’s only fair to say that by 1941 the editors had only the vaguest inkling of what they were doing.

Since newest creations The Sandman, The Spectre and Hourman were each imbued with equal investments of innovation, creativity and exposure, editorial powers-that-be were rather disappointed that these additions never took off to the same explosive degree. Publishing partner but separate editorial entity All American Comics had meanwhile generated a string of barnstorming successes like The Flash, Green Lantern, Hawkman and recent radio sensation Hop Harrigan and would imminently produce the only rival to Superman and Batman’s status when Wonder Woman debuted late in the year. Of course, AA had brilliantly “in-tune” creative/editorial prodigy Sheldon Mayer to filter all their ideas through.

Thus, when Starman launched in the April 1941 issue of Adventure Comics (relegating Sandman to a back-up role in the venerable heroic anthology), National/DC trusted in craft and quality rather than some indefinable “pizzazz” they couldn’t get a handle on. The editors were convinced the startlingly realistic, conventionally classical dramatic illustration of Hardin “Jack” Burnley would propel their newest concept to the same giddy heights of popularity as the Action Ace and Gotham Guardian.

Indeed, the strip – always magnificently drawn and indisputably one of the most beautiful of the period – was further blessed with mature and compelling scripts by Gardner Fox and Alfred Bester: compulsive and brilliant thrillers and even by today’s standards some of the very best comics ever produced.

However – according to the artist in his Foreword to this first stunning deluxe hardback collection – that was possibly the problem. Subtle, moody, slower-paced stories just didn’t have the sheer exuberance and kinetic energy of the most popular series, which all eschewed craft and discipline for spectacle and all-out action.

Happily, these days with an appreciably older and more discerning audience, Starman’s less-than-stellar career in his own time can be fully seen for the superb example of Fights ‘n’ Tights wonderment it truly is, and – in his anniversary years – cries out for a definitive archival collection… especially since his legacy descendant Stargirl was a big shot TV sensation…

This epic collection reprints the earliest astounding exploits of the Astral Avenger from Adventure Comics #61-76 (spanning April 1941- July 1942), including some of the most iconic covers of the Golden Age, by Burnley and, latterly, wonder-kids Joe Simon & Jack Kirby.

Burnley came up with the Starman concept but, as was often the case, a professional writer was assigned to flesh out and co-create the stories. In this case said scribe was the multi-talented Gardner Fox who wrote most of them. The illustrator also liberally called on the talents of his brother Dupree “Ray” Burnley as art assistant, and sister Betty as letterer to finish the episodes in sublimely cinematic style.

In those simpler times origins were far less important than today, and the moonlit magic here begins with ‘The Amazing Starman’ from #61. Cover-dated April the book hit newsstands on March 5th 1941. Happy 85th anniversary, space cowboy!

America suddenly suffers a wave of deadly electrical events! Appalled and afraid, FBI chief Woodley Allen summons his latest volunteer operative. Bored socialite Ted Knight promptly abandons his irate date Doris Lee to assume his mystery man persona, flying off to stop the deranged scientist behind all the death and destruction. Almost as an aside we learn that secret genius Knight had previously discovered a way to collect and redirect the energy of starlight through an awesome handheld device he calls a “gravity rod” and thereafter resolved to do only good with his discoveries…

The intrepid adventurer tracks diabolical Dr. Doog to his mountain fortress and spectacularly decimates the subversive Secret Brotherhood of the Electron. Next month, in #62, the Sidereal Sentinel met another deadly deranged genius who had devised a shrinking ray. It even briefly diminishes Starman before the sky warrior extinguishes ‘The Menace of the Lethal Light’, after which ‘The Adventure of the Earthquake Terror’ (#63) depicts the US attacked by foreign agent Captain Vurm, using enslaved South American tribesmen to administer his grotesque ground-shock engines. He too falls before the unstoppable cosmic power of harnessed starlight. America was still neutral at this time, but the writing was on the wall and increasingly villains sported monocles and Germanic accents…

Adventure Comics #64 pitted the Astral All-Star against a sinister mesmerist who makes men slaves in ‘The Mystery of the Men with Staring Eyes’, after which – behind a stunning proto-patriotic cover – Starman solves ‘The Mystery of the Undersea Terror’, wherein the ship-sinking League of the Octopus proves another deadly outlet for the greedy genius of The Light…

In #66 ‘The Case of the Camera Curse’ layered a dose of supernatural horror into the high-tech mix as Starman tackles a crazed photographer employing a voodoo lens to enslave and destroy his subjects, before #67’s ‘The Menace of the Invisible Raiders’ introduced the Astral Avenger’s greatest foe. Mysterious menace had The Mist devised a way to make men and machines imperceptible and would have conquered America with his unseen air force had not the Starry Knight stopped him…

Alfred Bester provides a searing patriotic yarn for #68 as ‘The Blaze of Doom’ sees Starman quenching a forest fire and uncovering a lumberjack gang intent on holding America’s Defence effort to ransom, after which Fox scripts #69’s ‘The Adventure of the Singapore Stranglers’ in which the heavenly hero stamps out a sinister cult. In actuality, the killers were sadistic saboteurs of a certain aggressive “Asiatic Empire”. American involvement in WWII was mere months away…

The martial tone continued in ‘The Adventure of the Ring of Hijackers’ as Starman battled Baron X, whose deadly minions wrecked American trains carrying munitions and supplies to embattled British convoy vessels, although a welcome change of pace came in #71 when ‘The Invaders from the Future’ strike. Brigands from Tomorrow are bad enough, but when Starman discovers one of his old enemies has recruited them, all bets are off…

For #72, an Arabian curse seems the reason explorers are dying of fright, but the ‘Case of the ‘Magic Bloodstone’’ proves to have a far more prosaic – if no less sinister – cause…

With Adventure Comics #73, Starman surrendered the cover-spot, as dynamic duo Simon & Kirby took over ailing strips Paul Kirk, Manhunter and Sandman. However, ‘The Case of the Murders in Outer Space’ proved the Knight Errant was not lacking in imagination or dynamic quality, as he matched wits with a brilliant mastermind murdering heirs to a Californian fortune by an unfathomable method before disposing of the bodies in an utterly unique manner…

Sinister science again reigned in #74 as ‘The Case of the Monstrous Animal-Men’ finds the Starlight Centurion tragically battling ghastly pawns of a maniac who turns men into beasts, whilst #75’s ‘The Case of the Luckless Liars’ details how Ted Knight’s initiation into a millionaires’ fibbing society leads to Starman becoming a hypnotised terror tool of deadly killer The Veil before this initial foray into darkness ends with a rollicking action riot as ‘The Case of the Sinister Sun’ sees cheap thugs of the Moroni Gang upgrade their act with deadly gadgets: patterning themselves after the solar system in a blazing crime blitz… until Starman eclipses them all.

Enthralling, engaging and fantastically inviting, these early Golden Age adventures are a lost highpoint of the era – even if readers of the time didn’t realise it – offering astonishing thrills and amazing chills for today’s sophisticated readership. Starman’s exploits are some of the best of those halcyon days.


Golden Age Starman Archives volume 2
By Ray Burnley, Gardner Fox, Alfred Bester, Don Cameron, Joe Samachson, Ray Burnley, Mort Meskin, George Roussos, Emil Gershwin, Sam Citron & various (DC Comics)
ISBN: 978-1-4012-2283-3 (HB)

When Starman launched in 1941 Adventure Comics National/DC trusted in craft and quality rather than some indefinable pizzazz. Before too long, though, the editors were forced to concede that even the forcefully realistic, conventionally dramatic illustration of Jack Burnley would not propel their newest concept to the same giddy heights of popularity as the Action Ace or Gotham Guardian.

The strip, always magnificently drawn and indisputably one of the most beautifully realised of the period, was further blessed with mature and compelling scripts by Gardner Fox, Alfred Bester, Don Cameron and latterly Joe Samachson but just never really caught on. However, by today’s standards these compelling, compulsive fun-filled and just plain brilliant tales are some one of the very best comics that era ever produced.

Happily these days, with an appreciably older and more discerning audience, Starman’s less-than-stellar War years career might be more fully appreciated for the superb example of Fights ‘n’ Tights fiction it truly was. This volume sees the opening subtly, moody, slow-paced intellectually edgy stories supplanted by shorter yarns brimming with sheer exuberance and kinetic energy as, with the Nazi menace beaten, home grown criminals began to congregate on comics pages…

For this second stunning deluxe hardback outing – completing the Sidereal Sentinel’s tenure in Adventure Comics (issues #77-102, spanning August 1942 to February 1946) – Golden Age guru Roy Thomas offers his own absorbing critical overview in the Foreword and the volume even includes some of the most iconic covers of the Golden Age (by Joe Simon & Jack Kirby) even though most of them only feature Starman in a little insert in one corner!

As was often the case, although Burnley came up with the concept and look for the Astral Avenger, a professional writer was assigned to flesh out and co-create the stories. At first Gardner Fox handled the job, but eventually Alfred Bester supplied the scripts, whilst the illustrator also liberally called on the talents of his brother Ray Burnley as art assistant and inker with sister Betty as letterer finishing the episodes in sublimely cinematic style.

The period peril resumes here with ‘Finders Keepers!’ by Fox & Burnley, wherein arch-nemesis The Mist combined his invisibility gimmicks with a subtle psychological scheme. When members of the public found valuable “lost property” they had no idea each item carried a posthypnotic command to surrender their own valuables to the criminal mastermind, only to become embroiled in a concatenation of increasingly dangerous stunts. Happily Starman was able to turn the repentant fool into a real hero…

Burnley bowed out in style in Adventure #80 (November 1942) in Bester’s ‘The Time-Machine Crime!’ wherein thugs used said purloined device to kidnap William Shakespeare, in hopes his canny mind could plan the perfect crime. Fox returned for another stint in #81 as the explosively kinetic Mort Meskin & George Roussos briefly took on the art. In ‘Starman’s Lucky Star!’ a poor blind boy who wanted to be an astronomer was mistakenly kidnapped instead of his wealthy playmate. Thankfully the Star Sentinel was available to put everything right, after which ‘Hitch a Wagon to the Stars’ (AC #82, Fox, Meskin & Roussos) spotlighted a brilliant young inventor whose obsession with astrology blighted his life, and nearly made him a patsy for Nazi spies… at least until Ted Knight and his alter ego intervened.

With Adventure Comics #83, Emil Gershwin became main illustrator for the series – a solid, polished artist much influenced by Mac Raboy. ‘Wish Upon a Star!’ gave him the opportunity to shine in the moving, socially-charged tale of three prep school boys whose unselfish wishes came true thanks to Starman. At this time the Astral Avenger’s page counts began to decline as his popularity dwindled – from an average of 11 to 7 or 8 – and ‘The Doom From the Skies’ reflected a growing trend towards fast-paced action as a burglar stole the Gravity Rod, leaving our hero an amnesiac and his weapon a deadly death ray, whilst #85’s ‘The Constellations of Crime!’ introduced Astra the Astrologist who used predictions as the basis of extravagantly deadly crimes…

In the next issue a disgraced sportsman pretended to undertake a lunar trip whilst equipping his gang with clever gimmicks to rob and restore his fortune as ‘The Moonman’s Muggs!’ before an element of detection fiction was added in Adventure #87 when Starman exposed a gang selling the inexplicably popular paintings of the worst artist in America as ‘Crime Paints a Picture!’ before rejoining the war-effort in #88 as the Stellar Centurion solved ‘The Enigma of the Vanishing House!’ and smashed a Nazi spy-ring. In #89 old foes the Moroni Gang broke out of jail and restarted their nefarious careers as Sun, Moon and Saturn, but ‘The Plundering Planets!’ quickly fell foul of Starman and a couple of really annoying prankster kids…

Meskin & Roussos popped back in #90 to vividly envision the anonymous thriller ‘Land Beneath the Fog!’ wherein Starman saved a lady scientist accused of witchcraft in a lost medieval kingdom, whilst in the next issue Don Cameron, Meskin & Sam Citron jointly detailed ‘The Rising Star of Johnny Teach!’ as another young man emotionally crippled by a nonsensical faith in astrology found the courage to turn his life around… after a little prompting from Starman.

With Adventure #92 Joe Samachson took over the scripting and Gershwin returned to illuminate the series until its conclusion. The run began with ‘The Three Comets!’ – circus acrobats Starman was convinced doubled as flamboyant thieves. All he had to do was find out where they stashed the loot…

In #93’s ‘Gifts from the Stars!’ the hero almost died after getting in between a squabbling scientist and a financial backer whose protracted arguments allowed robbers to blindside them both, #94’s ‘Stars Fall on Allie Bammer!’ had gangster Blackie Kohl use a meteor shower to gain entrance to an impregnable estate, and ‘The Professor Plays Safe!’ in #95 found a muddle headed astronomer at the wrong conference only to end up locked in a safe – until Starman stepped in. ‘Prediction for Plunder!’ saw Ted Knight and some superstitious crooks both ticked off at the unscrupulous editor of the Weekly Horoscope. The socialite wanted no more scary predictions worrying his nervous friends, but the thugs were actually using those specious prognostications to plan their jobs…

Adventure #97 saw impoverished stargazer Jimmy Wells agree to let wealthy Wesley Vanderloot take all the credit for his discoveries in return for direly needed cash, but his ‘Stolen Glory!’ almost cost the scientist and Starman their lives when the millionaire faced humiliating exposure, after which #98 revealed a stellar conundrum giving the hero belated insight into a bizarre crime-wave where one gang was framing another for their jewel heists in ‘Twin Stars of Crime!’0 Fame was again the spur in ‘My Fortune for a Star!’ when a destitute astronomer discovered a new star and offered to sell the naming rights to the highest bidder. Naturally whenever cash is being thrown around thieves are never far away…

By Adventure Comics #100 Starman had dropped to the back of the book and the plots were beginning to feel a little formulaic. In ‘Life and Death of a Star!’ a friend of Ted’s thought he’d discovered a new star, but upon investigation Starman found the strange light was just a clever signal to convicts planning a jailbreak, whilst in #101 ‘The Sun-Spot Scoundrel!’ featured a savant who posited that mysterious solar blemishes caused increased criminal activity even as they neutralised the mighty Gravity Rod…

It was all over in #102, although the last tale was far from a damp squib. ‘The Meteor Mob’ saw savvy mobster Shiver using a cannon to create his own shooting stars… only these ones only ever fell on banks and jewellery stores…

Despite that unwarranted fizzling out, the Golden Age Starman is a strip that truly shines today. These simple straightforward adventures should be considered a high-point of the era – even if readers of the time didn’t realise it – and his exploits are among the most neglected thrillers of those halcyon days. However modern tastes will find them far more in tune with contemporary mores, making these books unmissable delights for fans of mad science, stylish intrigue mystery, murder and crazy crime capers. Truly terrific treats but what a shame they’re out of print and not available digitally (HINT! HINT!)

© 1941, 1942, 2000 DC Comics. All Rights Reserved.
© 1942, 1943, 1944, 1945, 1946, 2009 DC Comics. All Rights Reserved.

In 1872 Canadian Joseph (Père Ladébauche) Charlebois was born, as was Jean (Iznogoud) Tabary in 1930. One year later Philémon creator Frédéric Othon Théodore Aristidès AKA “Fred” arrived.

In 2007 we lost Yvan Delporte and in 2012 Muntañola AKA Joaquim Muntañola (Josechu el Vasco, Angelina y Cristobalito, Doña Exagerancia), with inker fine artist Dave Hunt dying in 2017 on the same today, and Underground commix legend Jay (Bijou Funnies) Lynch, as well as Dutch journeyman cartoonist/illustrator Frans Meijer (Prikkel-idyllen, Klappertjes, Uzeltje) in 1962.