Showcase Presents Martian Manhunter volume 2


By Jack Miller & Joe Certa & various (DC Comics)
ISBN: 978-1-4012-2256-7 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

As the 1950’s opened, comic book superheroes were nearing the lowest point of a steep decline, having given way to a steady stream of genre-based he-men and “Ordinary Joes” in extraordinary circumstances. By the time “Red-baiting”, witch-hunting Senate hearings and media investigations into causes of juvenile delinquency had finished, the industry was further depleted by the self-inflicted excision of any kind of reference to mature themes or content. The self-imposed Comics Code Authority took all the hard edges out of the industry output, banning horror and crime comics whilst leaving their ghostly, sanitised anodyne shades to inhabit the adventure, western, war and fantasy titles that remained.

US comics could have the bowdlerised concept of evil and felonious conduct, but not the simplest kind of repercussion: a world where mad scientists plotted to conquer humanity without killing anybody, and escaped imprisonment whilst cowboys shot guns out of opponents’ hands and severed gun-belts with a well-aimed bullet, without ever drawing blood. Moreover, no civil or government official or public servant could be depicted as anything other than a benevolent saint…

With corruption, venality and menace removed from the equation, comics were forced to supply suspense and tension to their works via mystery and imagination – but only as long as it all had a rational, non-supernatural explanation…

A sci fi series with cop show trappings, John Jones, Manhunter from Mars depicted the clandestine adventures of stranded alien J’onn J’onzz; an eccentric, frequently formulaic (weren’t they all?) yet never disappointing B-feature strip, it debuted in Detective Comics #225 (November 1955), at the height of America’s Flying Saucer fever. Excluding mutant adventurer Captain Comet (premiering in Strange Adventures #9, cover-dated June 1951) and beating by a year the new Flash – who launched in Showcase #4 (October 1956) – Jonzz was arguably the first superhero of the Silver Age.

Hardly evolving at all – except for finally going public as a superhero in Detective #273 (November 1959) – the police-based strip ran there until #326 (1955 to 1964), before migrating over to The House of Mystery and a whole new modus vivendi, beginning with #143. He stayed there until #173, finally fading away during the Great Superhero Cull of 1968-70.

In Showcase Presents Martian Manhunter volume 1 ‘The Strange Experiment of Dr. Erdel’ revealed how a reclusive Earth genius built a robot-brain which could access Time, Space and the Fourth Dimension, and accidentally plucked an alien scientist from his home on Mars. After a brief conversation with his unfortunate guest, Erdel succumbed to a heart attack whilst attempting to return J’onn J’onzz to his point of origin.

Marooned on Earth, the Martian discovered that his new home was riddled with the ancient and primitive cancer of Crime and, being decent and right-thinking, resolved to use his natural abilities (which included telepathy, psychokinesis, intangibility, shape-shifting, invisibility, super-strength, speed, flight, vision, super-breath, invulnerability and so many others) to eradicate the evil, To facilitate the crusade he adopted human form and became a detective, working clandestinely as an “ordinary” policeman. His only concern was the commonplace chemical reaction of fire which sapped Martians of all their mighty powers. With his name Americanised to John Jones he enlisted as a Police Detective in Middletown and worked tirelessly to improve his new home; fighting evil secretly using his inherent powers and advanced knowledge with no human even aware of his existence.

This second & final Silver Age selection reprints in moody monochrome Detective Comics #305-226 (July 1962-April 1964) and the Manhunter’s entire House of Mystery career exploits (#143-173, spanning July 1964 to March/April 1968), almost all of which were written by Jack Miller and illustrated by the indefatigable Joe Certa.

One of the longest tenures and partnerships in DC comics’ history (although creator records are sadly incomplete), Miller – and perhaps occasionally Bob Haney – produced a wealth of scripts for veteran illustrator Certa, who had previously worked for the Funnies Incorporated comics “Shop” and all over the industry. His other credits included Captain Marvel Junior and assorted genre titles for Magazine Enterprises (Dan’l Boone, Durango Kid); Lev Gleason’s crime comics, Harvey romance titles and others. At DC he drew nautical sleuth Captain Compass and genre anthology tales for such titles as Gang Busters and House of Mystery. Certa also drew the newspaper strip Straight Arrow and ghosted the long-lived boxing legend Joe Palooka. In the 1970s, he moved to Gold Key, working on mystery tales, TV adaptations and all-ages horror stories.

This traditional all-ages delight opens with ‘J’onn J’onzz vs. Futureman’ from Detective Comics #305, wherein a cop from the 30th century follows a Martian lawbreaker back to 1962 and mistakes J’onzz for his fugitive quarry. When malign B’enn B’urnzz then aligns with ruthless earth criminals, the stage is set for a spectacular super-power showdown…

In #306 crooks using fantastic robot animals are given an unexpected boost when a blazing meteor saps the Manhunter’s life force and almost augurs ‘The Last Days of J’onn J’onzz’, whilst a bewildering display of disguises and quick-changes are necessary to save John Jones’ police partner Diane Meade when the detective – ‘Alias Scarface Scanlon’ – goes undercover to expose a criminal safe-house in #307.

DC #308 revealed how a visit to a feudal European county finds the Alien Avenger embroiled in a coup and battling ancient magic on ‘The Day John Jones Vanished!’ after which he foils an alien invasion whilst wearing the form of a reclusive human in ‘The Man Who Saved Earth’ before overcoming a cunning crook with a shrinking ray in #310’s ‘The Miniature Manhunter!’ Vacationing Diane is on Jade Island when it becomes the beachhead for ‘The Invaders from the Space Warp’ (DC #311) but to defeat uncanny extra-dimensional thieves, J’onzz also needs the aid of friendly alien R’ell and his uncanny talking pet. When the war was over, however, bizarre beastie Zook is trapped in our world forever…

A new era opened in #312 as the cute E.T. became ‘J’onn J’onzz’ Pesky Partner’. Zook could change shape and generate extreme heat and cold but had the mind of a five-year old, and thus posed a frequent threat to our hero’s secret identity by slavishly trailing him as he stalked villains…

The kid learned quickly though and by #313, wherein ‘The Wizard who Conquered J’onn J’onzz’ almost killed the Martian with a stolen magic wand, Zook had adapted to a life of seclusion on Earth as J’onzz’s secret weapon. The extra-dimensional ET proves his worth in #314 when a shape-shifting Saturnian steals the detective’s identity in ‘J’onn J’onzz vs. John Jones’, and helps defeat a villain as powerful as Manhunter himself, and does so again in #315 when his uncanny senses penetrate the various identities of a crooked stage performer who is ‘The Man of 1000 Disguises!’

Bizarre mutagenic meteors were commonplace at this time and another one transferred the hero’s abilities to ‘The Bandits with Super-Powers’ in DC #316, but Zook and a now Martian-powered Diane prove up to the task of thwarting them, after which J’onzz, Diane & Zook have their hands full facing ‘The Challenge of the Alien Robots’ delivered by greedy human bandit Jasper Dowd in #317. When the terrific tyke takes a blow to the head he briefly acts as ‘J’onn J’onzz’ Enemy – Zook’ before being restored by another bash on the bonce, after which the vacationing detective strolls through a time warp and into a war of succession in mediaeval Auvergne, eventually restoring rightful ruler Prince Charles to his stolen throne as ‘J’onn J’onzz – Wizard of 1463!’.

Back in the 20th century, #320 saw Detective Jones and Zook solve ‘The Case of the Golden Eagle’ to restore a lost treasure to France, after which #321 has the Martian and his pal battling the fantastic shape-shifting threat of ‘The Cosmic Creature’, and in #322 an old Batman villain migrates from Gotham to Middletown becomes intent on being ‘The Man who Destroyed J’onn J’onzz’. Professor Arnold Hugo had enlarged his intellect – and cranium – to become a cerebral supervillain whose devices enabled him to steal the alien’s powers. However, the wily mastermind did not realised that ludicrous-looking “pet” Zook was privy to his fallen friend’s weaknesses too…

For Detective #323 Manhunter flew solo on ‘The Hobby Missions’ wherein a charity auction for his services is suborned by a vicious criminal seeking lost artefacts bestowing awesome power, whilst in #324 the hero tackles a bizarre rampaging monster and is trapped in its hideous form as ‘The Beast who was J’onn J’onzz’ until Zook intervenes. Then, a crook’s time-ray banishes the Manhunter to Ancient Greece where he helps ‘The Hero of 500 B.C.’ crush incredible creatures… until Zook saves him.

Big changes were in the air at DC, and by the end of 1963 Julius Schwartz, who had revived much of their line – and the entire industry – with his modernization of the superhero, was asked to work his magic with the creatively stalled, nigh-moribund Caped Crusader. Bringing his regular team of top-notch creators with him, Schwartz stripped down the core-concept, downplaying all the aliens, outlandish villains and daft transformation tales, bringing a cool modern take to the capture of criminals and even overseeing a streamlining rationalisation of the art style itself. The most apparent change to us kids was a yellow circle around the Bat-symbol but, far more importantly, the stories changed. A subtle aura of genuine menace had re-entered the comfortable and absurdly abstract world of Gotham City.

The “New Look” Batman debuted in Detective Comics #327 and changed the shape of the industry, but as part of the makeover the increasingly fantastical Martian Manhunter was no longer welcome in his first home. In a rare move for the time, former Bat-Editor Jack Schiff, who was taking J’onzz with him to his new post, opted to shake up everything and end the era in style. Detective Comics #326 (April 1964) saw ‘The Death of John Jones, Detective’ with the veteran cop dispatched to investigate the theft of The Idol-Head of Diabolu to discover the outré relic is actually a terrifying portal to countless trans-dimensional terrors. When it transforms its purloiner into a deadly menace, it also unleashes a dreadful beast which apparently kills the valiant cop before Manhunter can end the twin threats. However. In the aftermath the unleashed Idol-Head is lost, but swears to unleash a new menace at every first full moon, forcing the Manhunter to surrender his human identity and leave Middletown, determined to track down the mystic menace whatever the cost…

The pioneering Silver Age superhero moved to House of Mystery from #143, June 1964 – finally getting to feature on the covers – where, in keeping with the title and context of his new home, he became a wandering monster-hunter.

But don’t panic, chums, Zook came with him…

J’onzz’ new adventures began as the Idol disgorged ‘The Giant-Maker’, a beast that mutated men – and poor Zook – into rampaging colossi and freed the wicked wizard Malador from millennia of bondage until Manhunter stops the dual dangers, whilst one full moon later in HoM #144 the peripatetic skull opened a voracious spacewarp sucking people into ‘The Weird World of Gilgana’ before J’onzz plunged in to seal the breach. Next month revealed the ‘Secret of the Purple People’ as the Idol allowed metamorphic Venomee to ravage Egypt until Zook and the Martian stopped them, and #146 saw the weary wanderers find and lose the Diabolu head to fantastic cat-beast Aroo but still save Earth from life-sucking, monstrous Chulko in ‘The Doom Shadow’

In #147 the Idol vomits forth living, malevolent musical instruments to mesmerise humans as ‘The Orchestra of Doom!’, whilst #148 unleashes ‘The Beings in the Color Rings’ to warp reality in ghastly ways. An unwary beachcomber becomes ‘The Man-Thing That Unearthed Secrets’ in #149, changing into a succession of incredible creatures compulsively retrieving lost mystic artefacts, before #150 finds artist’s brushes ensorcelled and permitted to craft ‘The Supernatural Masterpieces!’ with calamitous results. Then, ‘The Doom from Two Worlds’ splits J’onzz and Zook as the Martian confronts horrors in a trans-dimensional nightmare world whilst his pal is left to defend Earth from a rapacious fire-demon prior to HoM #152’s‘Iwangis – Creature King’ spotlighting a brutal stone giant leading an army of monsters against humankind…

There’s a brief busman’s holiday in #153 as Professor Hugo again rears his outlandish, honkin’ big head to awaken and enslave ‘The Giants Who Slept 1,000,000 Years’ and precipitate an orgy of destruction and profit, whilst in #154 convict Orry Kane uses a stolen magic looking-glass to manifest ‘The Mirror Martian Manhunter’ – a distorted, devilish doppelganger requiring the Manhunter to exercise wits as well as his powers to exorcise it…

Diabolu’s Idol-Head returned in #155, unleashing ‘The Giant Genie of Gensu’ to grant the wishes of evil men, but again comic book fashions were changing and the Manhunter was about to be relegated to a B-Feature once more. In the mid-Sixties, the whole world went crazy for costumed crusaders and every comic book publisher keenly sought new ways to repackage an extremely exciting yet intrinsically limited concept. Perhaps its ultimate expression came with the creation of teenaged everyman Robby Reed who battled crime and disaster in his little town with the aid of a fantastic wonder-tool in Dial H for Hero.

Taking the lead spot from House of Mystery #156 (January 1966), this outlandish new hero pushed J’onzz into the back half for ‘Look What Happened to J’onn J’onzz!’: a position he maintained until #173 (March-April 1968) when the comic book disappeared for a few months to re-emerge as DC’s first of many modern anthological supernatural mystery titles addressing the global growth of interest in actual horror stories. In that truncated tale a sinister snake-beast almost absorbs and consumes the Martian (irony, or what?), whilst in #157 Professor Hugo is back to mesmerise and humiliate his alien nemesis in ‘Manhunter, World’s Greatest Clown!’ HoM #158 ended the long-running and increasingly tired saga by revealing ‘The Origin of the Diabolu Idol-Head’ after plunging Manhunter back in time to Ancient Babylonia where he finally learns how to destroy it, after which J’onzz marked the occasion by returning to his roots and foiling an invasion by ‘The Devil Men of Pluto’ in #159.

Apparently helpless against rising trends, ‘Manhunter’s New Secret Identity’ debuted in #160 (July 1966) with the hero tapping into the global superspy fad and assuming the identity of a glamorous international playboy and suspected criminal to penetrate the inner echelons of sinister secret society Vulture. Soon he is popping up all over Europe, hot on the trail of mysterious leader Faceless (AKA Mr. V) and forced to undertake increasingly suspect tasks and missions threatening to compromise his ethics and integrity if not end his life…

He was almost immediately rumbled in #161 when ‘The Unmasking of Marco Xavier!’ sees him battling Vulture’s top op Abba Sulkar with only a tragic accident saving his stolen face. A devious courier mission for Xavier in #162 allows Manhunter to raid ‘The Lair of Mr. V!’ but Faceless proves to be a truly capable foe who easily eludes him, whilst in #163 an alliance between Vulture and a fugitive Mercurian results in the Martian becoming ‘The Doomed Captive!’ … until the hero’s brains triumph over the bad guys’ brawn and super-science. In #164 the undercover agent is placed in an impossible position when Faceless orders a hit on J’onn J’onzz and expects his playboy pal to carry it out. ‘Marco vs. Manhunter!’ offered a bewildering display of the hero’s disguise dexterity, whilst the next devilish ploy of Professor Hugo provides an unwelcome break as the rogue genius uses nuclear blackmail and atomic science to transform the hero into ‘The Deadly Martian’

When the infiltration campaign had begun Zook was abandoned in America, but he pops up again in #166 after Marco is dispatched to the US to secure the secret of turning men into monsters in ‘Vulture’s Crime Goliaths!’ On arrival back in Europe, Faceless tasks his playboy pawn with ingratiating himself to the enemy. ‘Marco Xavier, Manhunter’s Ally!’ proves to be a complex and ultimately unrewarding mission whereafter Zook calls J’onzz back home to tackle the alien predations of ‘Thantos – the 3-in-1 Man!’ (#168) before ‘The Manhunter Monster!’ has our hero infiltrate Mr. V’s secret lab before becoming stuck in the form of the gang’s latest horrific bio-weapon…

Events in the real world were starting to affect comic books, and after #170’s ‘The Martian Double-Cross!’ – which saw “Xavier” wrongly deduce Manhunter’s weakness and only narrowly survive his failure – House of Mystery underwent radical remodelling to display a slightly darker tone. The writing was on the wall for exuberant, angst-free adventurers. With #171, Zook was back for good (or not) and in ‘The Martian Marauders’ the odd couple faced an expeditionary force of invaders from the Martian’s homeworld, before #172 found the hero mind-swapped and prisoner in the body of a Vulture assassin even as the killer wore his alien frame in ‘Manhunter’s Stolen Identity!’

In those distant days series ended abruptly, without fanfare and often in the middle of something – and such was the fate of Robby Reed – but for J’onn J’onzz at least, HoM#173 (March/April 1968) managed – admittedly in an abbreviated manner – to wrap up the undercover agent’s mission in the climactic and explosive ‘So You’re Faceless!’

And that was that. The series was gone, the market was abandoning Fights ‘n’ Tights fiction, and on the horizon a host of war, western, barbarian and horror comics were emerging…

Exciting, fun, engaging and silly in equal amounts (heck, even I couldn’t resist a jibe or too and I genuinely revere these daft, nostalgia-soaked gems) J’onn J’onzz has been subsequently re-imagined many times since these innocent odysseys first ran, but never with the clearcut, unsophisticated, welcoming charm displayed here.

Although absolutely dated and definitely formulaic, these complex yet uncomplicated adventures are drenched in charm and still sparkle with innocent wit and wonder. Perhaps not to everyone’s taste nowadays, these “retro” exploits of the Manhunter from Mars are still an all-ages buffet of fun, thrills and action no fan should miss.
© 1962-1968, 2009 DC Comics. All Rights Reserved.

Today in 1920 comics veteran Ken Bald (Dark Shadows, Dr. Kildare, Captain America, Sub-Mariner, Blonde Phantom, The Destroyer, Namora, Sun Girl, Miss America, Millie the Model, Patsy Walker) was born, joined by Italian strip star Dino Battaglia (Mark Fury, Till Eulenspiegel, Inspector Coke) in 1923 and Ziggy strip creator Tom Wilson in 1931.

In 1923 Otto Mesmer’s first strip of animated movie icon Felix the Cat premiered, as did Tom Armstrong’s still-going-strong strip phenomenon Marvin today in 1982. But the date also marks the deaths of Dutch cartoonist “WiBo” AKA Wim Boost (Volkskrant) in 2005 and Frank and Ernest creator Bob Thaves in 2006.

The Shadow: Blood & Judgment


By Howard Chaykin with Ken Bruzenak, Alex Wald & various (Dynamite Entertainment)
ISBN: 978-1-60690-327-8 (TPB/Digital edition) (978-0-9302-8916-4 (DC comics 1989 TPB

This book contains Discriminatory Content included for dramatic effect and to piss you off.

I’ve been a fan of The Shadow ever since I was a kid in the 1960s, picking up a couple of sixpenny paperbacks as a kid in my local Woolworth’s. Over so many decades I followed various comic and screen interpretations with mixed feelings but grudging general acceptance. However, when Howard Chaykin had a crack at the venerable trenchcoated crime-crusher at the height of the turbulent game-changing 1980’s, I nearly blew a gasket. I was appalled.

And that was the point.

Chaykin has for his entire career lovingly cultivated his reputation as an iconoclast and cultural bombast over many years, and the four issue miniseries from 1987 collected here certainly ruffled a few feathers – those of severe unrepentant traditionalist me included.

As originally disseminated in the days before comic books, The Shadow gave thrill-hungry fans their measured doses of extraordinary excitement via cheaply produced periodical novels dubbed Pulps (because of the low-grade paper they were printed on) and over mood-drenched airwaves via his own radio show. Pulps were the TV of their day, published in their hundreds of different titles every month, ranging from the truly excellent to the pitifully dire, and catered for every style and genre. However, for exotic adventure lovers there were two characters who outshone all others. The Superman of his day was Doc Savage, Man of Bronze, whilst the premiere dark, relentless creature of the night dispensing terrifying grim justice was our mysterious slouch-hatted hero.

Originally the radio series Detective Story Hour (adapting stand-alone prose yarns from Street & Smith publication Detective Story Magazine) used a suitably spooky-voiced narrator (most famously Orson Welles, although he was preceded by James LaCurto & Frank Readick Jr.) to introduce each tale. He was dubbed “the Shadow”, and from the start on July 31st 1930, he was more popular than the stories he introduced. Talking about soon evolved into participation and The Shadow became into a proactive hero solving crimes and mysteries and, on April 1st 1931, the dark Detective debuted in his own pulp series written by the incredibly prolific Walter Gibson under house-pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow with the eerie tag-line “Who knows what evil lurks in the hearts of Men? The Shadow knows!”…

Gibson-as-Grant wrote 282 of 325 novels over the next two decades, published twice a month. The series spawned comic books, seven movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a superstar brand. The pulp series ended in 1949, although many novels have been written (by Gibson and others) since 1963, when a pulp fantasy revival gripped America, generating reprinted classic stories and a run of new adventures as paperback novels. Then he was gone again but the mesmerising master of menace always seemed to be lurking in the background…

From June 17th 1940 The Shadow and his covert cohort of minions starred in a newspaper strip by Vernon Greene and – when comic books took off – he won his own four-colour title. It ran 101 issues spanning March 1940 – September 1949. Between 1964-1965 Archie Comics published a controversial contemporary version under their Radio/Mighty Comics imprint, written by Robert Bernstein and Jerry Siegel, illustrated by John Rosenberger and Paul Reinman. In 1973, DC acquired the rights and produced a captivating but brief series of classic comic exploits unlike any other superhero title then on the stands.

DC periodically revived their comic book iterations of the venerable vigilante and in the wake of Crisis on Infinite Earths, The Dark Knight Returns and Watchmen tasked one of the industry’s most controversial and popular creators with reviving the pre-eminent mystery man of all time. Fresh from an awe-inspiring, inspirational and transformative run on his satirical creation American Flagg, Howard Chaykin returned to DC to shake up everything with an interpretation which offended fans, purists (still including me) and franchise-owners Conde Nast, but which ultimately proved to be just the medicine the property needed to become relevant again.

That crucial year 1949 is the embarkation point for this flashy, savage, witty and utterly captivating updating. This is not a reboot. Chaykin was extremely careful to accept and utilise those decades of established canon, deftly accommodating old material whilst infilling information gaps by scrutinising world history and tacitly accepting that a do-gooder who exploited and expended his own agents whilst kidnapping, brainwashing and slaughtering the bad guys wasn’t what most people would consider a hero…

Devised and delivered as a glittering, frenetic avalanche of graphic and text material (spectacularly made comprehensible by the calligraphic skill of lettering wizard Ken Bruzenak and the understated colour-palette of Alex Wald) the story opens with a series of increasingly brutal murders. It doesn’t take long to connect the victims: old people from all walks of life rumoured to have worked for an old urban legend known as The Shadow

That mystery manhunting vigilante vanished in 1949, abandoning his grim, fanatical crusade to destroy criminals. Now (for which read 1987) a hidden mastermind is systematically eliminating every surviving member of his former organization. Before long, a figure comes out of the closeted east, easily slipping past Communist China’s “Bamboo Curtain” and returning to the blighted, benighted USA with a new band of striking followers in tow…

Chaykin even had the chutzpah to provide the eternal Man of Mystery with a Real Origin, something he never really had before as the murder-marathon unfolded but soon and suddenly – amidst a broiling sea of sex, perversion and increasingly violent death – The Shadow is back in style and in full force. Dealing out bloody justice to petty thugs in search of the true mastermind, the desperate race against time sees an impossibly young, still vital Lamont Cranston reunite with his surviving agents to track down his oldest enemy and thwart a deadly plan to bring about nuclear annihilation.

However, as arrogant and officious as ever, the now-unmasked master manipulator is probably in more danger from the elderly colleagues he abandoned than the gun-toting punks and maniacs dogging his smartly-shod heels. Inevitably, as chaos escalates and bodies keep dropping, “Cranston” tracks down his unseen nemesis and – with his own sons in attendance and learning the ropes and family traditions on the job – proves again how the weed of crime bears bitter – but so very fragile – fruit…

Bonus features include a cover gallery, Marc Guggenheim’s Foreword ‘Looking Back on the Shadow’ plus text closer ‘The Light Behind The Shadow’: an interview with Chaykin and Joe Orlando which first appeared in the 1987 trade paperback collection.

I don’t know why I used to dislike this book so much: Although I still feel the proper milieu for the character is the iconic era of mobsters, militarists and madmen (by which I mean the 1930s and 1940s, not right here right now) I see what Chaykin’s getting at. Those threats and motivations were common enough in the Eighties and even more so nowadays.

Perhaps the author’s trademark trick of confronting misogyny, racism and suppressed sexuality by seemingly advocating them just wore a bit thin when applied to such a treasured old friend. There’s certainly a disquieting amount of adult themes, kinky sex and graphic violence on offer. With sufficient distance, though, I now must honestly pronounce this a terrific thrill-ride; stylish and compelling, if a little “in your face” and “on the nose”… Enough readers must have liked it back then: Blood and Judgment spawned a fascinating follow-up series (by Andy Helfer, Bill Sienkiewicz, Kyle Baker and others) before DC reverted to The Shadow Strikes: a series safely restored to its natural pre-war time period.

Out of print from 1991 until Dynamite picked up the option this is a vital and vigorous read which inspired some of today’s very best creators, and acts as a perfect introduction to the character. You can – and should – complement the experience by tracking down DC’s first experiment with the character, partially collected as The Private Files of the Shadow – and Dynamite’s serial continuations and new edition of The Shadow: Hitler’s Astrologer.

After all, a crime fighter this durable must have something to him…
The Shadow ® & © 2012 Advance Magazine Publishers Inc. ™ & © Conde Nast. All Rights Reserved.

Today in 1954 writer/colourist/inker/Digital Chameleon co-founder Lovern Kindzierski (Shame, Lunatik, Agents of Law, Black Widow) was born, followed a year to the day later by wonderful, gifted, tragically-short-lived Dave Stevens (The Rocketeer, Tarzan, The Bettie Pages); comic bok letterer Rus Wooton in 1970 and devastatingly brilliant writer Gail Simone (Birds of Prey, The Movement, Villains United!, Secret Six, Lara Croft, The All-New Atom, Welcome to Tranquility, Wonder Woman, Red Sonja, Batgirl, Uncanny X-Men) in 1974.

Today in 1985 Jimmy Johnson’s still-running, ever-kvetching, surreal domestic commentary romcom strip Arlo and Janis began.

Superman The Golden Age Sundays volume 2 1946-1949


By Alvin Schwartz, Wayne Boring & various (IDW/Library of American Comics)
ISBN: 978-1-63140-109-1 (HB)

This book includes Discriminatory Content produced in less enlightened times..

After years wallowing in obscurity most of Superman’s newspaper strip exploits were at last made available to aficionados and the curious newcomer in tomes such as this one, compiled under the auspices of the Library of American Comics. Sadly, that bounty has dried up and the books are becoming as rare as the original strips. Hopefully the whole canon will one day make it into digital editions. Until then though, we fortunate ones can share what we have, like this epic transitional selection seeing the close of a Golden era in advance of a fresh, bold, daringly Atomic Age…

The comic book industry would be utterly unrecognisable without Superman. Jerry Siegel & Joe Shuster’s bold and unprecedented invention was fervidly adopted by a desperate and joy-starved generation and quite literally gave birth to a genre if not an actual art form. The Man of Tomorrow was shamelessly copied, adapted by countless inspired writers and artists for numerous publishers, spawning an incomprehensible army of imitators and variations within three years of his summer 1938 debut.

Yes, 88 YEARS… and still counting!

The intoxicating blend of breakneck, breathtaking action and visceral wish-fulfilment expressed by the newborn Action Ace swiftly expanded to encompass cops-&-robbers crimebusting, socially reformist dramas, science fiction and fantasy, romance and comedy; and – once war in Europe and the East engulfed America – absorbed and reinforced patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and dashing derring-do. Superman was master of the world and whilst transforming and dictating the shape of the fledgling funnybook industry, relentlessly expanded into all areas of entertainment media.

We might think of the Cleveland boys’ iconic invention as the epitome and acme of comic strip creation, but the truth is that very soon after his debut in Action Comics #1 the Man of Steel was a fictional multimedia monolith in the same league as Sherlock Holmes, Popeye and Tarzan. Diehard comics fans regard our purest, most enduring icons in primarily graphic narrative terms, but the likes of Batman, Spider-Man, The Hulk and their hyperkinetic ilk long ago outgrew four-colour origins to become fully mythologized modern media creatures, instantly recognised in mass markets across all platforms and age ranges. Far more people have viewed or heard the Man of Steel than have ever read his comics.

His globally syndicated newspaper strips reached untold millions, and by the time of his 20th anniversary – at the very start of what we know as the Silver Age of Comics – he had been a thrice-weekly radio serial regular and starred in a series of astounding animated cartoons, as well as two films and a novel by George Lowther. Superman was a perennial wellspring for toys, game, puzzle and apparel manufacturers and had just ended his first smash live-action television serial. In his future were many more shows, a stage musical, a ton of blockbuster movies and near-seamless succession of games, bubblegum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since. Even superdog Krypto has got in on the all screens act. However, in his formative years the moving picture option was simply an expensive novelty for most. The Action Ace achieved true mass market fame through a different medium: one not that far removed from his print origins.

Although pretty much a spent force these days, for most of the last century newspaper strips were the Holy Grail American cartoonists/graphic narrative storytellers hungered for. Syndicated across the country – and frequently the world – they might be seen by millions if not billions of readers and were generally accepted as a more mature and sophisticated form of literature than comic books. At that time it also paid far better, and rightly so. Some of the most enduring and entertaining characters and concepts of all time were created to lure readers from one particular paper to another and many of them grew to be part of a global culture. Flash Gordon, Dick Tracy, Buck Rogers, Blondie, Charlie Brown and so many more escaped humble, even tawdry newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar. Some still do…

Superman was the first comic book character to make that leap; about six months after exploding out of Action Comics. The daily Superman strip launched on 16th January 1939, augmented from November 5th of that year by a full-colour Sunday page. Originally crafted by Siegel & Shuster and their studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth task soon required the additional artistic gifts of Jack Burnley and ancillary writers Whitney Ellsworth, Jack Schiff & Alvin Schwartz. The McClure Syndicate feature ran uninterrupted until May 1966, and at its peak appeared in over 300 daily and 90 Sunday newspapers with a combined readership surpassing 20 million. For most of the post-war years, Boring & Stan Kaye limned the spectacular Sundays (latterly supplemented by Win Mortimer & Curt Swan). The majority of strips from 1944 to 1958 were written by largely unsung, nigh-forgotten scribe Alvin Schwartz.

Born in 1916, Schwartz was an early maestro of comic books, writing Batman, Superman, Captain Marvel, and for many other titles and companies. Whilst handling the Superman strip he freelanced on Wonder Woman and other superheroes as well as DC’s genre titles such as Tomahawk, Buzzy, A Date with Judy and House of Mystery. After numerous and ever-escalating clashes with new Superman Editor Mort Weisinger, Schwartz quit comics for commercial writing: selling novels, essays, documentaries and docudramas for the National Film Board of Canada. He worked miracles in advertising and market research, developing selling techniques like psychographics and typological identification. A member of the advisory committee to the American Association of Advertising Agencies, he died in 2011.

After too many years wallowing in obscurity most of Superman’s newspaper strip exploits are finally available to aficionados and the curious newcomer in tomes such as this one compiled under the aegis of the Library of American Comics.

Showcasing Schwartz & Boring in their purest prime, these Sundays (numbered as Pages #354 to #520, collectively spanning August 11th 1946 to October 16th 1949) depict an almost omnipotent Man of Steel in domestically-framed tales of emotional dilemma, pedestrian criminality and surreal situations rather than muscle-flexing bombast, faux angst and bludgeoning action. Here humour, wit, mystery, fashion, satire and wonder reign supreme.

Following affable appreciation of the creators and the times in Mark Waid’s ‘An Introduction’ and a selection of contemporaneous Superman comic book covers in ‘A Wayne Boring Gallery’ the weekly wonderment recommences in all its vibrant glory. Sadly, the serials are untitled, so you’ll just have to manage with my meagre synopses of individual yarns…

Kicking off is a beguiling domestic dilemma as Lois Lane is overwhelmed looking after a neighbour’s boy whilst preparing to collect her sternly formidable, imminently visiting Aunt Matilda. Snowed under mounting physical and mental loads, she ropes in Superman to backstop her, only to discover there are many tasks – like baking a cake whilst watching a boisterous brat – that even the miraculous Man of Steel cannot manage…

Next up and beginning with Page 358 (September 8th 1946) the Action Ace faces criminal mastermind Tom Catt who plunders Metropolis in “Curiosity Crimes” dependent on the victims’ own innate nosiness. After a cascade of cat & mouse clashes the cunning crook ultimately falls because he didn’t follow his own advice about obtrusive inquiry and foolhardy felines…

More distracting nonsense results after social thinktank The Skeptics prove by rational debate that Superman doesn’t exist and seek to legally end the fraud being perpetrated upon the world. It takes a number of impossible tasks diligently performed by our hero before the cranky coots are convinced to change their minds, after which Page 371 (December 8th 1946) briefly returns the Man of Tomorrow to his war years and wish-fulfilling Superman’s Service for Servicemen scheme as he helps demobbed G.I. Steve Kennedy adapt to peacetime, work woes and officious in-laws making life intolerable…

Keeping our frame of reference domestic, a new year and fresh sequence (Page 375, January 5th 1947) saw the invulnerable hero hounded by an indefatigable go-getting salesman from Dynamic Insurance. Elmer Doolittle’s career – and future wedded bliss – depend on selling Superman a policy. Luckily, the goal never actually specified what kind of policy…

March 9th (Page 384) signalled a return to fantastic fantasy as an invisible beast causes havoc in the heartlands and farmers call for help to bring the “Nosuch Animal” to brook. Sadly, when Superman intervenes the unseen terror loses its camouflage gift and is exposed as a living example of a dinosaur… a Paleomatzoball. Moreover, this rampaging colossus loves rough handling and develops a disastrous romantic attachment to the Man of Steel before our embarrassed involuntary swain devises a timely solution to their mutual problem…

The “peace dividend” delivered by the end of the war is scrutinised next as Clark visits Boom Town and sees how a former manufacturing mecca was infiltrated and overrun by mobsters, gamblers and racketeers once the military – and their trustworthy, well-trained police – were transferred elsewhere. When the entrenched thugs begin attacking the municipality’s new law enforcement recruits, the Man of Steel steps up to school the neophytes and ensure crime never pays there again…

Circuses were a big draw and popular pastime of the postwar years and from Page 400 (June 29th) Superman & Lois were lured into that limelight when swindlers targeted Cap’n Tobey’s Mammoth Carnival. When the doddering owner is gulled into promising the world that the Metropolis Marvel is his new top attraction, Superman naturally helps out by showing up, but his good deed only allows a cartel of gangsters to use his scheduled performances as opportunities to try new ways to assassinate the Action Ace… with no appreciable result…

Next (from 28th August) two more former G.I.’s enlist the Man of Steel in a business venture, hoping his promotion of their new hot dog line (“Teenie Weinies”) will ensure success, Sadly, the enthusiastically spectacular super sales campaign only lands our hero with a lawsuit for restraint of trade when established fast food rivals cry unfair competition against their own brand of “Yankie Frankies”! Ordered to cease and desist, our hero still manages one stellar and out of this world act of promotion before capitulating…

One of the earliest examples of a recurring Silver Age Superman trope comes next as Page 414 (October 5th 1947) sees exotic nuclear radiation (another increasing popular maguffin of the forthcoming Atomic Age) accidentally reduce the mighty Man of Tomorrow to the size and relative age – but thankfully not intellect or emotional development – of an infant. Unable to appear as Clark, “Superbabe” recruits vagabond Edward Benton who resembles his adult self to impersonate Kent until a remedy is found, only to see the double fall for Lois and attempt to steal his civilian life and wed her under false pretences. Unable to operate as hero or tolerate the loss of Lois, the Caped Kryptonian risks a deadly potential cure, sabotages Lois’ wedding day and risks exposing his greatest secret to stop the mad escapade…

After that soap opera scandal carries us over the Holiday season, accidental time travel – beginning with February 22nd 1948’s Page 434 – sees Superman stranded in the past and ensnared by the irresistible wiles of seductive, lethally ambitious Egyptian Queen Cleopatra. Thankfully, former beau Mark Antony is able to break her spell before the Man of Tomorrow returns to today, just in time to foil an impending Martian invasion (May 2nd – July 18th over Pages 444-455) by impersonating an “ordinary human” abducted to their testing labs…

He even acts as a matchmaker for their lonely leader before returning to Earth and his strangest encounter yet after he’s “adopted” by talking dog Angus who needs a safe, secure home for his homeless human orphan kid pal Nicky Nichols. Of course, once he’s over the shock and disbelief, Superman is delighted to provide them and even reunite Nicky with his missing-but-not-dead mother… once he’s stopped every grifting chancer’s exploitative schemes to make money out of the mouthy mutt…

Another extraordinary tyke turns up on Page 467 (October 10th) as radical theorists of The Educational Improvements Association attempt to hothouse a 3-year old prodigy with plenty of weird notions of her own. “Smartypants” is granted absolute freedom to do whatever she wants, with the Man of Steel sworn to make every wish come true. The result is utter anarchy (with unleashed dinosaurs!) and total chaos until the harassed, embattled boffins convene for a swift rethink before resorting to tried-&-trusted rearing methods…

November 28th (Page 474) saw Superman in whimsical mood as he puckishly teaches a rug salesman a lesson by making his smarmy, smug sales patter about magic carpets come true for downtrodden shopper Geoge Paley. Sadly, the prank goes exponentially awry as an ever-escalating war for possession of George’s flying rug breaks out, resulting in violence, loss of livelihood and litigation. Once he’s done settling all the crises he’s sparked, the Action Ace resolves to quit playing practical jokes…

Far-flung fantasy follows from Pages 484 to 493 (February 6th – April 10th 1949) as Superman gathers Amazon jungle flora for the Metropolis Botanical Society and stumbles upon a fabulous golden sword, a potent legend and a long-hidden civilisation in the Lost Valley of Ru. Holding the antique blade, the Man of Steel inadvertently fulfils an ancient prophecy and must marry the socially reforming Queen. That’s not what tyrannical nobles led by Baron Akhar want, and his machinations to thwart the prophecy and marry her himself – as well as the monarch’s embarrassing infatuation with the mighty caped stranger – lead to confusion, crisis and civil war before our hero can fix everything and flee back to the outer world’s relative calm…

The next serialised saga (Pages 494-505, April 17th to July 3rd) offers another human-interest drama given a super-powered spin as, having learned nothing, Superman hires a double to stand in for him at all onerous public functions he’s too polite to refuse. Sadly, affable, honest mimic Mike is soon innocently complicating the Action Ace’s double lives to the point of imminent calamity and when the hapless doppelganger is kidnapped, panic ensues following wildfire rumours of the hero losing his powers. Realising the jig is up, Superman takes drastic action…

Concluding this final Golden Age collection, Pages 506-520 (July 10th – October 16th 1949) detail a bizarre fantasy wherein Superman emulates the travels of Lemuel Gulliver in a story within a story. To cheer up a love-crushed youngster, the Metropolis Marvel recounts his travails on a distant heavy-gravity world where his powers fluctuated and he faced miniscule warriors and lumbering giants, overthrew a tyrant before brokering peace and even arranging a love match between representatives of each side!

The Golden Age Superman: – Sunday Pages 1946-1949 – was the last of two huge (312 x 245 mm), lavish, high-end twinned hardbacks re-presenting the Man of Steel’s exploits during WWII and the immediate aftermath. They were a welcome addition to the superb commemorative series of Library of American Comics which preserved in luxurious splendour such landmark strips as Lil Abner, Tarzan, Rip Kirby, Polly and her Pals and many of the abovementioned cartoon icons. It’s an unimaginable joy to see these neglected Superman stories again, offering a far more measured, domesticated and comforting side of one of America’s most unique contributions to world culture. It’s also a pure delight to see some of the most engaging yesterdays of the Man of Tomorrow. Join me, see for yourself and agitate for the entire library to be released in digital editions…
© 2014 DC Comics. All rights reserved. SUPERMAN and all related characters and elements are trademarks of DC Comics.

Today in 1883, Edwin Balmer – journalist/fantasist/author/co-creator of the Speed Spaulding sci fi strip – was born. The day also saw the deaths of groundbreaking cartoonist and animator Winsor McCay (Little Nemo in Slumberland, Gertie the Dinosaur, Dreams of a Rarebit Fiend) in 1934 and Reg’lar Fellers, It’s A Great Life If You Don’t Weaken, Wide Awake Willie creator Gene Byrnes in 1974.

Spacehawk


By Basil Wolverton with commentary by Monte Wolverton (Fantagraphics Books)
ISBN: 978-1-60699-550-1 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Basil Wolverton was one of a kind: an artist, humourist and wordsmith of unique skill and imagination and one whose controversial works inspired and delighted many whilst utterly revolting others. Born in Central Point, Oregon on July 9th 1909, Wolverton worked as a Vaudeville performer, reporter, illustrator and cartoonist. However, unlike most artistic tyros of his time, he preferred to stay far away from the big city. For most of his life, he mailed in his artistic offerings from the rural wilderness of Vancouver, Washington State.

He made his first national cartoon sale at age 16 and began pitching newspaper strips in the late 1920s. A great fan of fantastic tales and the swiftly-developing science fiction genre, Wolverton sold Marco of Mars to the Independent Syndicate of New York in 1929, but the company ultimately declined to publish it, citing its similarity to the popular Buck Rogers feature they sought to compete with!

Equally at home with comedy, horror and adventure/fantasy material, the young creative dynamo adapted easily to the notion of superheroes, and began working extensively in the new medium of comic books, generating such gems as Spacehawks and Disk-Eyes the Detective for Circus Comics, plus a brace of minor hits and unabashed classics. These included Rockman – Underground Secret Agent for Timely/Marvel’s USA Comics and today’s star: the grimly imaginative (but unrelated) cosmic avenger Spacehawk for Target Comics. Apparently tireless and blessed with unlimited imagination, Wolverton also produced a seemingly endless supply of comedic features, ranging from extended series (like Superman/sports parody Powerhouse Pepper) to double-, single- and half-page gag fillers such as Bedtime Bunk, Culture Quickie and Bedtime Banter.

In 1946, he notoriously won a national competition held by Al Capp – of Li’l Abner fame – to visualise Lena the Hyena, that strip’s “ugliest woman in the world”, and, during the space and horror boom the 1950s, crafted some of the most imaginative short stories comics have ever seen. He also worked for Mad Magazine with staggering effect…

Wolverton became a member of the Radio Church of God in 1941. The organisation was devised by Herbert W. Armstrong: a prototype televangelist of a then-burgeoning Christian fundamentalist movement. In 1956, Wolverton illustrated the founder’s pamphlet 1975 in Prophecy and two years later produced a stunning illustrative interpretation of The Book of Revelation Unveiled at Last. Soon after, he began writing and drawing an illustrated 6-volume adaptation of the Old Testament. Entitled The Bible Story: The Story of Man, it was serialised in the sect’s journal The Plain Truth. His association with the Radio Church of God endured for the rest of his life. In 1973 the artist returned to comic books, illustrating more of his memorably comedic grotesques for DC’s Plop!, before suffering a stroke the next year. Basil Wolverton died on December 31st 1978.

His greatest triumph is undoubtedly the WWII-adjacent adventures of a mysterious, solitary steely-jawed he-man known only as Spacehawk. The strip debuted in the June 1940 issue of Target Comics (volume 1, #5) and ran for 30 issues until Wolverton left the company. With his origins only hinted at, Spacehawk initially prowled the star-lanes and outer reaches: a grim, relentless avenger of the persecuted innocent,. The stark, boldly exaggerated but meticulous art served only to highlight the singular appearance of the alien monstrosities and landscapes envisaged by Wolverton and defeated by “the Superhuman Enemy of Crime”. Some kids had nightmares after reading Spacehawk, and many parents wrote complaining letters because of it…

This epic assemblage gathers all those stunning stories in one breathtaking curated outburst, and begins by sharing pertinent background and context regarding the artist and his works in Monte (his son and also a cartoonist) Wolverton’s Introduction “The Lone Wolf of Void”. The heir also provided – from his father’s notes – individual episode names for those yarns that were originally untitled. Thereafter, the entire Spacehawk oeuvre unfolds in blistering force and all its delightfully overwhelming mechanistic totality.

Wolverton senior was clearly an avid follower of the nascent new genre of “scienti-fiction” in the grand Hugo Gernsback manner and his vivid, vibrant pages were bursting with highbrow concepts and images built from Functional Utilitarianism, with every panel crumbling under the weight of assorted tubes or tentacles, rockets, rays and bolts (both kinds) in service to the tale of a solitary, implacable dispenser of pitiless cosmic justice and retribution…

Just remember, this is not “retro”. This is what the term retro is referring to…

In the first episode (from Target Comics volume 1 #5 and cover-dated June 1940) the living enigma prowls the life-packed solar system in an era of constant interplanetary travel and commerce, albeit one plagued by petty regional tyrants and interworld piracy. With nothing but veiled hints of his coming from another system – if not galaxy – Spacehawk was simply a superior being resolved to do good and punish evil: a physical and mental marvel, brilliant beyond measure, and armed with psionic powers and an arsenal of astounding devices he set about righting wrongs wherever he found them. Yes: Doc Savage in space…

Delivered in an eye-popping and baroque style of fantastic imagination, introductory exploit ‘Spacehawk and the Creeping Death from Neptune’ sees the pitiless, mysteriously masked nemesis of evil drawn to the eighth planet to rescue kidnapped humans used as test subjects for sadistic Martian pirate Gorvak who is employing protoplasmic horrors to kill his victims.

With those monsters safely despatched, the still-faceless hero returned in vol. 1 #6 for ‘Spacehawk and the Lost Tribe of Mercury’ to save – through forced evolution – peaceful sea-dwellers on Venus as predatory Mercurians Rogg & Grebo ravage the water-world as they seek to locate, rob and kill refugees from their own fiery world, before #7 details how a beautiful Earth woman unmasks him. Whilst battling bizarre bandits Jark & Zork in ‘Spacehawk and the Perilous Planetoid Trap’ he strives to crush ruthless pirates using ballistic asteroids and gravity waves to plunder stellar shipping, but almost abandons his mission thanks to the charms of a newly-liberated slave girl…

Back to his stolid dedicated self, the Lone Wolf then battles cunning scavengers from his past and another star-system in ‘Spacehawk and the Vulture Men from the Void’ and displays his undercover credentials when he is dragged into the cesspit morass of politics in #9’s ‘Spacehawk and Mayhem at the Martian Election’. In Target Comics #10 ‘Spacehawk and the Pirate City on Venus’ – wherein the vigilante saves interplanetary police from a cosmic corsair citadel by extraordinary trans-species brain surgery – is supplemented by prose vignette ‘The Scratches of Doom – A Spacehawk Adventure’ as the astral avenger uses ancient detective methods to ferret out a cunning but short-sighted murderer. TC #11 finds him back in all his visual magnificence for ‘Spacehawk and the Pirates of Saturn’ as his relentless pursuit of evil briefly reunites him with Galar: another of his own race of supermen but one who has drifted from the path of virtue and valour…

Target #12 (January 1941) ended the first volume by introducing some recurring friends and foes as ‘Spacehawk and the Treachery of Smebar’ sees the hero save Neptune’s Noomite Queen Haba from her lustful, ambitious and usurping chief minister – who sees himself as a potential global overlord – whilst volume 2 #1 sees the Lone Wolf still in the vicinity and the focus of ‘Droon’s Plot Against Spacehawk’. However, the promise of Haba’s vile science advisor to make the enigmatic hero more tractable and amenable to her amorous overtures is foiled in vol. 2 #2’s ‘Spacehawk and the Master Plan of Droon’… just in time for a radical course correction…

Redefined by the designation Defender of America, the remaining Spacehawk tales are all Earth-based, with his mighty mentality and staggering superscience aimed at a contemporary, immediate and local threat. When the US entered the war on December 8th 1941, Wolverton’s editors compelled him to shift his story perspectives. Thus the space ranger took up a close orbit and faced Axis powers Nazi Germany and Imperial Japan (but not Italy) who gave the stellar Sentinel far more trouble than all the devils in the rest of the solar system, thereby further diluting the eerie power of the series but never the astounding illustration. By the end of 1942 (Target Comics volume 3, #10) Wolverton and his interplanetary masterpiece were gone, and headed for less hostile climes and more appreciative bosses.

In the first Terran trial he rapidly ends a Japanese scheme to bomb American cities from an artificial asteroid before vol. 2 #3’s ‘Spacehawk and the Undersea Tank’ sees Democracy’s newest champion spectacularly scuttling a city-sized subsea moving fortress constructed to sink US shipping and destroy the Panama Canal…

Wolverton’s wicked gift for caricature increasingly came into play from now on, and in Spacehawk and the Submarine Attack’ the alien Übermensch abducts grotesque and clownish German dictator “Moosler” and gives him a terrifying taste of battlefield conditions before deploying his mentally-controlled robotmen to wreck another marine masterplan in vol 2. #5’s ‘Spacehawk and the German Submarine Carrier’, after which ‘Spacehawk and the German Snow Airbase’ details how a hidden arctic airfield is destroyed and all its bombers shot down by the Stratospheric Sentinel…

An earthly archenemy manifests next as a sinister mercenary scientist steals many of the Lone Wolf’s secrets (including the ubiquitous and awesome antigravity principles) after our hero is ambushed and tortured in ‘Dr. Gore’s Hidden Lab’. Although his escape is prompt and vengeance terrible, the miscreant is as hard to kill as a cockroach and promptly retaliates in sequel saga ‘Dr. Gore’s Ant-Gravity Villainy’. Thankfully, the hero has enlisted a willing extraterrestrial sidekick in mighty minion Dork, a gleeful but so-homely comedic collaborator set on smashing bad guys and a being happy to maroon Gore on barren Mars once Spacehawk has done with him…

Target Comics vol, 2 #9 introduces another manic and hilariously libellous faux Fuhrer as ‘Nitwitler’s Secret Stratosphere Ships’ finds Spacehawk saving Canada from high-altitude bombardment before ‘Spacehawk and the Disks of Death’ sees him perform similar service, saving San Franciso from propaganda inundation and deadly skyscraper-scything missiles…

A change of pace in v2 #11 has the hero and Dork heading out west to stop subversive Bund leader Herman Vogel building a Fifth Column army in ‘Spacehawk and the Bullet Ship …That Brought Vengeance from the Void’ before the final issue of volume 2 (cover-dated February 1942) explores ‘Spacehawk and the Return of Dr. Gore’. Now, having escaped Mars, the tyrannical technologist wreaks vengeance on American infrastructure using stolen antigravity tricks… until Spacehawk intervenes…

Volume 3 #1 (March 1942) ramps up the patriotic fervour as ‘Spacehawk and the Battling Bullet Ships’ details the Deep Space Duo’s demolition of enemy planes bombing Iceland, before again going undercover to ferret out saboteurs wrecking dam construction in ‘Spacehawk and the Case of the Black Avenger’. Then, madder than ever, Dr. Gore resurfaces in ‘Spacehawk and the Blazing Death’ using an artificial storm cloud to blast US ships after which a turning point is reached…

Vowing to use his science directly for the war effort, the alien ace joins government think tanks in ‘Spacehawk and his Super Divebomber’ (Target vol. 3 #4) building revolutionary aircraft and crushing the wave of saboteurs resolved to destroy them. However, he is soon called away to wipe out a fiendish Japanese super-sub squadron in 5 ‘Spacehawk and the Devil Divers of the Deep’ before going on to Alaska in vol.3 #6 and destroying an invasion force in ‘Spacehawk and the Secret Japanese Base’

‘Spacehawk and the Mystery of the Green Faces’ finds him recalled to Washington DC to cure a diabolical bio-weapon that turns sufferers into emerald-hued raving fascists. After defeating the archenemy behind the threat he then delves into creating his own weapon of mass destruction in ‘Spacehawk and the Supersonic Siren’

The foe of fascism was happy to employ their own methodology against them with both bio-weapons and ultimate destruction devices leaping off his drawing board and into action, but he also fought an occasional small battle. In TC v3 #9, Spacehawk and the Case of The Missing Tires’ delivers a wry, light-hearted romp as the Lone Wolf grudgingly helps a feisty motorist made victim of tyre thieves (a grievous and growing felony in those times of war-effort rationing) and finds himself in over his head as left-leaning actress Diana Drean refuses to be patronised, assisted, sidelined or assassinated by the tyre-stealing gangsters…

Sadly that delightful switch in tone was never built upon as vol 3 #10 (December 1942) presented one final exploit in ‘Spacehawk and the Secret Submarine Fuel Depot’ with the space ace uncovering an enemy U-Boat installation in neutral Mexico and taking appropriate definitive action….

And that was that.

Changing times and tastes meant that Wolverton never returned to dramatic serial storytelling but instead went on to master anthological short graphic fiction – especially in the booming post-war fields of horror and science fiction (so stay tuned for those in days to come). This titanic tome also abruptly ends, delivering one last treat in a sublimely pencilled ‘Spacehawk cover sketch’ plus his only front of house appearance in the ‘Spacehawk cover’ on Traget Comic vol. 1 7…

Finally achieving the measure of popular recognition he always deserved, Basil Wolverton was a truly unique visionary and graphic pathfinder who inspired hundreds and entertained millions. This compendium from 2012 gathers all those so-Retro sidereal sagas and is an unmissable example of a creator given latitude and permission to be himself. If you love outré wonder and breathless, breakneck joy in motion, this is a treat you must not miss…
© 2012 Fantagraphics Books, Inc. All contents © 2012 Fantagraphics Books, Inc. unless otherwise noted. “The Lone Wolf of the Void” © 2012 Monte Wolverton. All rights reserved.

Today in 1897 pioneering and groundbreaking Russo-Serbian cartoonist Ivan Sensin was born, with Barney Google creator Fred Lasswell arriving in 1916; Archie Comics head honcho Richard Goldwater, coming along in 1936 and Underground legend S. Clay Wilson (Zap Comix, The Checkered Demon) in1941. Italian comics creator Anna Brandoli (Cuba 42, La Strega) was born in 1945 and French artist/raconteur ThierryTedBenoit (Bingo Bongo et son Combo Congolais, Ray Banana, Blake and Mortimer) followed in 1947: as did cartoonist Ray Billingsley (Lookin’ Fine, Curtis) in 1957 and artist/letterer Galen Showman in 1972.

Today in 1887 journalist, playwright, social reformer and Punch co-founder Henry Mayhew died. In 1982 Canadian adventure strip god Hal Foster (Tarzan, Prince Valiant) died too.

Today in 2007 The United States Postal Service introduced Marvel superhero postage stamps.

Benny Breakiron volume 2: Madame Adolphine


By Peyo, with backgrounds by Will, translated by Joe Johnson (Papercutz/NBM)
ISBN: 978-1-59707-436-0 (HB Album/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

In anticipation of 2028’s proposed CG animation version (which cannot possibly match the style and charm of these scribbled pages!) here’s a quick look back at how the Europeans handled superheroes and kids in crisis from a master of our artform…

Pierre Culliford was born in Belgium in 1928 to a family of British origin living in the Schaerbeek district of Brussels. An admirer of the works of Hergé and US comics licensed to Le Journal de Mickey, Robinson and Hurrah!, he refined his artistic skills, and developed his storytelling abilities but the war and family bereavement forced him to forgo further education and find work. After time toiling as a cinema projectionist, in 1945 Culliford joined C.B.A. animation studios, where he met André Franquin, Morris & Eddy Paape. When the studio closed, he briefly studied at the Brussels Academy of Fine Arts before moving full-time into graphic advertising. In his spare time, he began submitting comic strips to the burgeoning flock of post-war comics publishers.

His first sale came in April 1946: Pied-Tendre, a tale of American Indians in Riquet, the comics supplement to the daily L’Occident newspaper. Further sales to other venues followed and in 1952 his knight Johan found a permanent spot in Le Journal de Spirou. Retitled Johan et Pirlout, the strip prospered and in 1958 introduced a strange bunch of blue woodland gnomes called Les Schtroumpfs. Culliford – who now used the nom de plume Peyo – would turn those adorable little mites (known to us and most of the world as The Smurfs) into an all-encompassing global empire, but before being sucked onto that relentless treadmill, he still found time to create a few other noteworthy strips such as the titanic tyke on view here today.

In 1960 Benoît Brisefer – AKA Benedict Ironbreaker or in Dutch Steven Sterk – debuted in Le Journal de Spirou #1183 (December 1960). With a few slyly added tips of the hat to Siegel & Shuster’s Superman, the wryly bucolic adventures celebrated a small town small boy with superhuman strength living in a generally quiet and unassuming little Belgian city.

Quiet, well-mannered, gentle and a bit lonely, Benny just happens to be the mightiest boy on Earth: able to crush steel or stone in his tiny hands, leap vast distances and run faster than a racing car. He is also pretty much immune to all physical harm, but his fatal, somewhat ubiquitous weakness is that all his strength deserts him whenever he catches a cold…

Benny never tries to conceal his abilities but somehow no adults ever catch on. They generally think he’s telling fibs or boasting, and whenever he tries to prove he can bend steel in his hands, the unlucky lad gets another dose of the galloping sniffles…

Most kids avoid him. It’s hard to make friends or play games when a minor kick can pop a football like a balloon and a shrug can topple trees.

Well-past-it Brits of my age and vintage might remember the character from weekly comics in the 1960’s. As Tammy Tuff – The Strongest Boy on Earth, and later as Benny Breakiron and Steven Strong, our beret-wearing blockbuster appeared in Giggle and other periodicals from 1967 onwards.

With Peyo’s little blue cash-cows taking up ever larger amounts of his concentration and time, other members of his studio assumed greater responsibilities for Benoît as years passed. Willy “Will” Maltaite, Gos, Yvan Delporte, Françoise Walthéry and Albert Blesteau all pitched in. and Jean Roba created many eye-catching Le Journal de Spirou covers, but by 1978 the demands of the Smurfs were all-consuming and all the studio’s other strips were retired.

You can’t keep a good super-junior down, though, and after Peyo’s death in 1992, his son Thierry Culliford and cartoonist Pascal Garray revived the strip, adding six more volumes to the eight generated by Peyo and his team between 1960 and 1978. Thanks to the efforts of US publisher Papercutz, the first four of those gloriously genteel and outrageously engaging power fantasies are still available to English-language readers again – both as robust full-colour hardbacks and as all-purpose eBooks – and this second translated exploit begins in the sedate city of Vivejoie-la-Grande, where the kid goes about his rather solitary life, doing good deeds in secret and being as good a boy as he can…

After another day of being shunned by everyone around, disconsolate Benny heads for the park and is befriended by a sweet old lady named Adolphine. No respecter of advanced age or graceful retirement, the old dear romps boisterously and disgracefully with the lad – to the disgust of the other park patrons. Eventually, Benny escorts her to his home where she has a strange fit and collapses.
When even a doctor refuses to help, Benny finds a phone number in her bag and acts as any good boy should. Soon a rather strange gentleman comes to collect her, but he’s none too gentle in his behaviour and throws the old lady in the boot of his car! Far more distressingly, when Benny sees her in the street next day, Madame Adolphine says she has never met him before!

Baffled but unwilling to let the matter go, Benny tracks her down to a toyshop run by seedy inventor Serge Vladlavodka and finds her standing over the tinkerer’s unconscious body with a massive mallet in her hand. Moreover, Madame’s manner is brusque and almost callous and the belligerent biddy bustles off whilst Benny is trying to revive her prone victim. When Serge at last recovers, he also rushes away, fearing the harm she might cause. Accompanying him, Benny learns a startling secret…

There are two Adolphines – and one is indeed a sweet old lady. The other is an increasingly unstable, aggressive and just plain mean robot doppelganger who soon begins robbing banks and terrorising the public, so guess which one the police subsequently arrest?

As indignant Benny singlehandedly busts the organic pensioner out of prison, amok automaton Adolphine recruits a gang of nasty professional thugs and embarks on a crime spree the cops are utterly helpless to handle. Good thing Benny is made of sterner stuff…

This superbly surreal spoof has delicious echoes of classic Ealing Comedies like The Ladykillers or The Lavender Hill Mob as it follows the little wonder boy’s resolute, dynamic and spectacular campaign to save his friend: blending deft wit with bombastic and hilarious slapstick. Madame Adolphine is a fabulously winning fantasy about childhood validation and agency, offering a distinctly Old-World spin to the concept of superheroes and providing a wealth of action, thrills and chortles for lovers of incredible adventure and comics excellence.
© Peyo ™ & ©2013 – licensed through Lafig Belgium. English translation © 2013 by Papercutz. All rights reserved.

Today in 1871 pioneering cartoonist Lyonel Feininger (The Kin-der-Kids) was born, followed in 1913 by Golden Age creator Marc Swayze (Mary Marvel, Captain Marvel, The Phantom Eagle, Flyin’ Jenny) and in 1917, animator-turned-cartoonist GustavoGusArriola (Krazy Kat, Tom and Jerry, Gordo). In 1932 Argentinian satirist & cartoonist Joaquín Salvador Lavado Tejón AKA “Quino” (Mafalda) was born, with master raconteur Hermann Huppen (Jeremiah, Les Tours de Bois-Maury, Bernard Prince, Comanche) arriving in 1938, and comic book artist/animator Jimmy Janes (Legion of Super-Heroes, Moon Knight, Xanadu) in 1947; writer/editor/comics historian Mike Tiefenbacher in 1952; writer J. Michael Straczynski (Babylon 5, Spider-Man, Fantastic Four, Rising Stars, Superman: Earth One, Captain America) in 1954; all-rounder Richard Moore (Boneyard, Déjà Vu, Far West) in 1966; letterer Liz Agraphiotis in 1970; illustrator Pete Woods (Archie, Deadpool, Superman, Harley Quinn) in 1971 and writer Brian K. Vaughan (Pride of Baghdad, Batman, X-Men, Y: The Last Man, Ex Machina, Runaways, Saga, Paper Girls) in 1976.

Captain America: Hail Hydra!


By Jonathan Maberry, Sergio Cariello, Tom Scioli, Phil Winslade, Kyle Hotz & Graham Nolan, Chris Sotomayor, Bill Crabtree, Chris Chuckry, Dan Brown, Ian Hannin & various (MARVEL)
ISBN: ?978-0-7851-5127-2 (TPB) ?978-1-30236-799-2 (Digital Edition)

This book includes Discriminatory Content produced in less enlightened times.

Everything changed for a little company called Marvel when, in issue #4 of The Avengers, the assembled heroes found the body of US Army Private Steve Rogers floating in a block of ice and consequently resurrected World War II hero Captain America. With this act bridging the years to Timely/Atlas Comics (which had in fact begun with the revival of Sub-Mariner in Fantastic Four #4), Marvel instantly acquired a comforting longevity and potential-packed pre-history: lending an enticing sense of mythic continuance to the fledgling company that instantly gave it the same cachet and enduring grandeur of market leader National/DC.

In 2010, after years of conflicting continuity and with a movie in the offing, Marvel updated and sought to rationalise those pivotal events and early future-shocked days in our contemporary world with stunning re-interpretation Captain America: Man Out of Time before repeating the operation with another generational miniseries: this time scripted by Jonathan Maberry tracing the returned Sentinel of Liberty as he fought an extended campaign against a fearsome and undying foe that had begun even before he knew of his enemy’s existence.

Captain America: Hail Hydra! focuses on five crucial skirmishes fought over the Red, White and true Blue hero’s long years of valiant service, wherein he continually – albeit periodically – clashed with an organisation of insidious evil and astounding ambition. Each issue was dutifully depicted by a different artist in a knowing pastiche of the relevant era.

Illustrated by Sergio Cariello and colourist Chris Sotomayor, the action opens in 1944 as Captain America and youthful partner Bucky work behind enemy lines, helping German anti-Nazi freedom fighter Trude Lohn smash a plot by the baroquely bonkers, certifiably mad Doctor Geist, who has discovered how to reanimate the dead. During the apocalyptic struggle against the resurrected corpses of Das Aufertehungs Korps, Cap is injected with Geist’s unholy Lazarus serum and although the triumphant trio succeeded in depriving Hitler of an undead army, they have no idea of the sinister scientist’s greater scheme, the ancient society he actually toils for or what effect his devil drugs will have on America’s greatest warrior…

Tom Scioli pictured the second instalment in vivid tribute to Jack Kirby, wherein more historical flashback hints into the history of the cult that would become Hydra are interspersed with Cap’s first days as an Avenger following his half-century enforced hibernation. After surprisingly reuniting with now geriatric Trude, he and his new comrades clash with Nazi war criminal Baron Strucker and Geist’s unliving army, only to be thoroughly overmatched and outmanoeuvred. The deranged doctor seemed more interested in gathering blood samples from Cap and Thor than winning the battle he had instigated…

A few years later (just after modern day Captain America Sam Wilson got his first flying outfit and was learning to prowl the skies, if you’re counting) the plan becomes clearer when the Sentinel of Liberty, partner in crime-fighting The Falcon, and African Avenger Black Panther face an army of zombies seeking to steal the fabled Elixir of Life from hidden Wakandan repository of knowledge the Grotto of Solomon. Lavishly rendered by Phil Winslade, with colours from Chris Chuckry & Dan Brown, the spectacular clash is also lightly dusted with further glimpses of the order’s historic attempts to gather arcane knowledge and artefacts pertaining to their mysterious goal.

That is ultimately revealed to be the conquest of death and ascension to godhood via their Infinitas Agenda – and the history of Spanish alchemist Dr Garibaldi, who would shepherd the project over hundreds of years…

For a brief period the US government replaced the Star-Spangled Avenger with a less single-minded and independent agent compelling Steve Rogers to create the identity of “The Captain”. Here Kyle Hotz & Dan Brown delineate an adventure from those turbulent times as the unencumbered hero tackled Geist’s latest monstrosity beside Nick Fury of S.H.I.E.L.D. to get one step ahead of Hydra. However, after thwarting a terrifying attack on the heart and soul of America, Rogers is forced to consider not only what Geist is truly after but also what his devilish serum might have made of Captain America that fateful night back in 1944…

Graham Nolan and colourist Ian Hannin close the macabre saga in captivating style as Rogers, now Director of the Avengers, and original partner Bucky Barnes (formerly Soviet assassin Winter Soldier and the current Captain America) enlist a garrison of guest-stars as they home in on Strucker and Geist just as their incredible seven-thousand year scheme reaches its shocking culmination. Even the World’s Mightiest Heroes are hard-pressed to overcome the incredible beings Hydra has at long last birthed…

This extended yarn does have some niggling plot flaws but nothing so flagrant that it disrupts the overall flow of action and delicious flavour of nostalgia; so unless you’re a dedicated, nit-picking devotee the striking art and rollicking rollercoaster thrills and chills should carry the day nicely, providing a solid dose of immortal, enticing entertainment

Fast-paced, epic in scope and rocketing from one full-on spectacle to the next, via ingenious but faithful infilling of established canon, makes Captain America: Hail Hydra! a striking saga that will make many fresh fans for Marvel’s eternally evergreen old soldier.
© 2011 Marvel Entertainment LCC and its subsidiaries. All rights reserved.

Today in 1890 pioneering strip cartoonist Carl Ed (Harold Teen) was born, sharing the day with Canadian author & illustrator Russ Jones (founding editor and creator of Creepy magazine) in 1942 and cartoonist, fandom founder Steve Stiles in 1943.

The day also saw the loss of two major talents – Lucky Luke creator Morris (Maurice de Bévère) in 2001 and UK adaptions all-star Angus Allan (Stingray, Thunderbirds, Garth, DangerMouse, The Six Million Dollar Man, Logan’s Run, Charlie’s Angels) in 2007.

Richard Dragon: Kung-Fu Fighter: Coming of the Dragon!


By Dennis J. O’Neil, David Anthony Kraft, Bob Haney, Mike W. Barr, Leopoldo Durañona, Jim Starlin, Alan Weiss, Jack Kirby, Ric Estrada, Jim Aparo, Alex Saviuk Wally Wood, Jack Abel, Al Milgrom, D. Bruce Berry, Vince Colletta & various (DC Comics)
ISBN: 978-1-7795-0810-2 (HC) 978-1-7795-1240-6 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

The mysterious martial arts of “The East” have always fascinated western readers and writers. Adventurers, detectives and mystery men like Sexton Blake, Batman, Doc Savage, The Spider and The Shadow drew much of their history and arsenal from the arcane Orient, and even intellectual acme Sherlock Holmes occasionally employed the scientific combat system of “Baritsu” – actually a mixed martial art called Bartitsu which developed between 1898-1902. Moreover, every secret agent worth their salt was au fait with assorted “chop sockey” techniques: generally disparaging them while delivering a visually enticing signature blow…

Putting aside references in assorted newspaper strips, the first specialist martial arts comic book star was Judo Joe: a young American raised in Japan who used his training for the benefit of all. Three issues were released between August and December 1953. The work of Dr Barney Cosneck and illustrator Paul W. Stoddard, it set the tone of the genre as well, devising an enduring feature of most early strips in illustrated lessons on specific moves and techniques to let them all break bones in the security of their own bedrooms. Kids! DO try this at home… but not on the cat. That what little brothers are for…

Comics in the 1960s were highly spiced with judo and karate users, with by far the most accurate forms employed by Charlton Comics champions Sarge Steel (#1 December 1964, by Pat Masulli & Dick Giordano) and WWII costumed combatant Judomaster (first seen in Special War Series #4, November 1965): both benefitting from the specialist Kung Fu knowledge and artistic skills of Frank McLaughlin – an actual judoka who had studied martial arts for years.

Gold Key simply exploited licensing power. Television’s The Green Hornet ran 26 episodes from September 1966 to March 1967 and their comics adaptation (3 issues from February to August 1967) played up the combat skills of the antihero/vigilante’s chauffeur and partner Kato. You’ll recall, I’m sure, that he was played by young Bruce Lee, who was in very large part responsible for the popularisation of martial arts in the west… especially after graduating to film roles.

When the big boom began in the early 1970s, Charlton were again quick off the mark: launching their own knock-off of hugely popular TV series Kung Fu. Running 18 issues, Joe Gill & Warren Sattler’s Yang debuted with a November 1973 cover-date, recounting the life of a Chinese wanderer in the 1870s wild west. It spawned sequel/spin-off House of #1-6, July 1975 – June 1976) by Korean comics creator Sanho Kim and remains a visual highpoint to this day… if you can find it. Marvel really reaped the benefits of the zeitgeist with Shang Chi, Master of Kung Fu in Special Marvel Edition #15 (cover-dated December 1973) and a flood of follow-ups including Iron Fist, Sons of the Tiger, Daughters of the Dragon and White Tiger. As ever – and despite teenager Jim Shooter introducing Karate Kid to the Legion of Super-Heroes back in 1966 (Adventure Comics #346, July) – ever-cautious DC were late to the party, even though one of their key writers was also the co-author of a Kung Fu novel…

…And Karate Kid? As the martial arts boom was subsiding, DC awarded him his own solo series, set primarily in the 20th century: 15 bi-monthly issues running from March/April 1976 to July/August 1978. He travelled through time and across realities, but never met the stars of this particular title…

The Seventies had begun with a downturn in superhero sales and a resurgence of traditional genre comic tales. A few years in, a new genre emerged: one blending eastern philosophy and personal combat systems with a real-world growth in organised crime – especially drug (and human) trafficking. Popular fiction responded with a wave of lone wolf vigilantes like Mack (The Executioner) Bolan and martial arts icon Remo Williams: The Destroyer, as gritty hardboiled crime thrillers evolved and genres began to mash up…

Riding his own wave of comic success and celebrity from Batman, Justice League of America, Wonder Woman, Green Lantern/Green Arrow and Superman, former Marvel trainee/intern turned journalist Dennis J. O’Neil teamed up with editorial cartoonist James R. Berry to write a prose thriller for this burgeoning market. Under the pen-name Jim Dennis, they detailed the life path of teen thug Richard Drakunovski after finding friends and life direction with a martial arts sensei. Kung Fu Master, Richard Dragon: Dragon’s Fists was released in 1974 and ultimately pitted the hero against evil industrialist Guano Cravat

With a phenomenon unfolding around them, DC finally joined the parade of warriors by having O’Neil adapt the book, expanding the premise and adding significantly to their pantheon of stars in the process: not so much with the leading man but through his potential-packed supporting cast.

Spanning April/May 1975 to November 1981, this fast and furious compendium collects Richard Dragon: Kung Fu Fighter #1-18; a team-up from The Brave and the Bold #132, plus a closing note from DC Comics Presents #39. In keeping with the tone of the genre and time, these stories are tersely underwritten and potently action driven, but racial and gender issues are ubiquitous and fully expressed in the terms of the times.

The first issue was cover-dated April/ May 1975 and on sale from January 30th, with opening episode ‘Coming of a Dragon!’ credited to “Jim Dennis” and illustrated by comics legend Leopoldo Durañona. Here it was revealed how a teenager’s attempt to burgle a dojo in Kyoto, Japan was foiled by its head teacher O-Sensei. The venerable ancient easily mastered the violent thief and then invited to him to change his life path. Richard Dragon spends the next seven years mastering countless forms of Kung Fu, higher education and his own raging nature, forming a lifelong bond with his fellow pupil – African American Ben Turner – and seeking to become a physically and ethically “Superior Man”…

The idyllic period ends the day unctuous freelance spymaster Barney Ling shows up. He runs acronymic organisation G.O.O.D. and begs the legendary O-Sensei to aid him in stopping a world-class human trafficker. Instead, the master sends his students against an army of brutes and monsters…

Artistic stability was not an option as O’Neil was partnered in swift succession with Jim Starlin, Alan Weiss & Al Milgrom for second exploit ‘A Dragon Fights Alone’. Wounded but triumphant, Dragon and Turner return to Japan only to be targeted by the hired thugs of a hidden enemy. The attack comes in the wake of a tearful graduation, as they seek to aid O-Sensei’s goddaughter Carolyn Woosan. This results in them all heading for San Francisco, where mercenary The Swiss had orchestrated her uncle’s death whilst searching for a deadly secret. When the freshly-debarked adventurers investigate, Ben is shot and Carolyn taken…

It clearly took some time to assign an art-team as Jack Kirby & D. Bruce Berry limned third instalment ‘Claws of the Dragon!’ as an enraged hero hunts The Swiss and trounces an army of assassins, thanks in no small part to his secret weapon – a jade claw allowing him to focus all his knowledge and fury and become a beast of battle…

Crushed by their continuing failure to rescue Carolyn, Dragon & Ben reluctantly accept help from Ling and G.O.O.D. Marshalling resources and infiltrating a suspect dojo, Dragon accepts that there is ‘A Time to be a Whirlwind!’, and again overcomes all physical opposition, but once more fails Carolyn, this time forever. This shattering clash signalled the start of artistic stability as Ric Estrada took over pencilling, augmented by master inker Wallace Wood.

Sandra Woosan debuted in #5, a woman who would become a major player in DC continuity. Cover-dated December 1975-January 1976, ‘The Arena of No Exit!’ introduced lethal Lady Shiva: a conflict-addicted swordswoman seeking bloody redress for her murdered sister. She was working for grotesque super arms-dealer Guano Cravat (the secret mastermind behind The Swiss), but rejected her current assignment to kill Dragon after fighting him and realising that staying in his orbit would generate all the murderous duels her killer’s heart hungered for without betraying her tarnished and diminished ethical code…

In later years she would evolve into the most dangerous assassin on Earth: a major opponent of Batman, Robin, assorted Batgirls, Black Canary, the Birds of Prey and many others.

After foiling Cravat’s scheme, Dragon and Shiva are rewarded by Ling with magnificent matched swords: katana crafted by an 18th century master smith. However, it’s just a ploy to sweeten them up. G.O.O.D. needs them to recover a “misplaced” nuke on a volcanic island: one ruled by a modern pirate with an obsessive fixation on fighting with swords. He calls himself Slash

The spectacular conclusion of ‘Island of the Inferno’ leads to a confrontation with occasional Batman and Wonder Woman evil scientist Doctor Moon, who uses Cravat’s money to transform mere humans into surgically-augmented, programmable super-warriors in #7’s ‘Command: Slay the Dragon!’ All this time, Ben has been healing and teaching at the dojo he runs with Dragon, but his life is about to change after becoming romantically entangled with promising student Janey Lewis. When she and other students are attacked by Moon’s thugs, Dragon & Shiva retaliate but are almost killed by Moon’s colossal cyborg Topper. Almost…

Another old foe resurfaces in #8, striking at his despised enemies by murdering more dojo students and rendering our hero temporarily sightless, facilitating his scheme to ‘Slay the Blind Dragon’ after which Estrada inks his own pencils in #9 as Barney Ling returns to reveal that the recent dojo attacks are masking a hidden plot to assassinate Ben. The manipulative G.O.O.D. guy offers to reveal all, but only if all three kung fu fighters carry out a few errands for him…

Thus Turner, Shiva & Dragon depart for tropical San Lorenzo to stop a monster ravaging the tourist destination – a thieving mutated killer known as ‘The Preying Mantis’ – prior to Ben discovering he’s inherited millions in prime timberland! He heads north, with his allies in tow and finds that the lumberjacks are definitely killers… and are embezzling all the profits. They have already murdered Turner’s sister, leaving him as guardian of an unsuspected nephew (also called Ben) and their leader Hatchett tries everything possible to destroy the nosy snoopers in ‘The Human Inferno!’ (inked by Jack Abel). However, the assassination attempts only slow, but do not cease…

Cover-dated September 1976, #11 offers a change of pace and scripter, as David Anthony Kraft joins Estrada & Abel in a byzantine futuristic spy conspiracy that begins ‘When Strikes the Samurai!’ After being targeted by a disappearing Japanese warrior, the trio are despatched to Communist China to secure an object dubbed the Tiger Tally which in turn could unlock the secrets of bewildering Project Moon Age Daydream. The mission results in a trail of dropped bodies before ‘A Dragon Defiant’ is subjected to a duplication device resulting in him literally beating himself up before thwarting rival maniacs Telegram Sam and Madame Sun

Back in the USA for #13, the drama intensifies with O’Neil & Estrada’s reunion, as Ben is poisoned and Dragon & Shiva carve their way through a murderous legion ‘To Catch an Assassin!’ and secure the antidote. When that proves fruitless, detective work leads them to The League of Assassins and a desperate quest for their chief deviser of toxins. Viper makes his potions in the wilds of Mongolia – perilously close to the Soviet Russian border – and the countdown quest allows no time for restraint, which only grants Shiva opportunity to do the work she loves without being held back…

With Turner’s death imminent, we pause for a diversionary team-up as The Brave and the Bold #132 (February 1977 by veteran writer Bob Haney & ultimate guest star artist Jim Aparo) enquires ‘Batman – Dragon Slayer??’ When Denny O’Neil succeeded Murray Boltinoff as B&B editor, it resulted in this rather forced tale of duelling fight stylists after a publicity-shy billionaire sought to repay an imagined debt to good Samaritan Dragon by leaving him a mysterious bequest…

Back in his own title, Dragon’s quest for a cure takes him back to China to find the O-Sensei. At that time, unknown to all, his former master was Dr. Moon’s prisoner, so Richard & Shiva’s mission generates massive mayhem and an inconclusive duel with ‘The Man Who Studied with Bruce Lee’: a gullible yet proficient martial arts purist who had learned all the celebrity’s “lost secrets”…

The clash might have been pointless, but the rescued O-Sensei cures Turner, who pursues his relationship with Janey to the point of asking her father for permission to wed. Tragically, at that moment in #15, ‘The Axeman’ attacks shipyard Security Chief Luke Lewis and his adored daughter is fatally caught in the crossfire. Crushed and broken inside, Ben hunts the killer with Dragon at his side, uncovering shocking betrayal that intensifies his fury into mania. Exploiting all their resources, they follow to the top of the world in #16, where ‘The Doom Seer’ – outrageous, tyrannical madman Professor Ojo (later to become a Green Lantern nemesis!) – pits them and Lady Shiva against outlandish martial arts skaters and an arsenal of scientific terrors before #17’s ‘The Final Victim’ provides a spectacular conclusion, but no resolution…

Richard Dragon: Kung-Fu Fighter finished with #18, but ‘The Secret of the Bronze Tiger’ set up decades’ more stories. Bereft, Turner had vanished and was presumed killed battling Ojo, whilst Dragon sank into despair and dissolution. Finally, Shiva dragged him out to investigate a mysterious masked martial artist and illegal fight club. Dragon was stunned to discover Ben was the Tiger – who retained all his skills but was apparently a ruthless criminal with no memory or scruples…

This storyline was later picked up and expanded upon in future Batman tales involving Ra’s Al Ghul’s League of Assassins and sinister splinter group Demonfang (whose leader was ancient killer The Sensei) and resulted in Bronze Tiger becoming an integral part of the Suicide Squad in post-Crisis on Infinite Earths DC Universe. In that rebuilt continuity, Shiva & Dragon were crucial to the development of The Question (Vic Sage) and other martial arts-based characters, emphasising the ripple-effect of “the Superior Man” on an entire heroic universe.

Here, however, there’s an epilogue of sorts as DC Comics Presents #39 (November 1981, by Mike W. Barr, Alex Saviuk & Vince Colletta) discloses ‘Whatever Happened to Richard Dragon: Kung Fu Fighter?’ Having retreated to the peace of a Shaolin monastery, Dragon is called back to the outside world to save mind-controlled Bronze Tiger from the person who had truly been responsible for most of their perils and hardships all along…

With covers by Dick Giordano, Wiess, Milgrom, Estrada & Colletta, Jose Delbo, Ernie Chan, Aparo & Rich Buckler, and including Who’s Who character profiles of Dragon, Bronze Tiger & Lady Shiva, this compendium is very much of its time, but still offers universal thrills and spills whilst providing crucial context to all devotees of DC’s overarching multiversal continuity. Very much the Superior Read of the Superior Fan…
© 1975, 1976, 1977, 1981, 2021 DC Comics. All Rights Reserved.

Today in 1910, cartoonist/animator and legend maker William Hanna was born, sharing the date with inking legend Mike Esposito in 1927; French mythmaker MarcelGotlibGotlieb (Gai-Luron, Superdupont, Les Dingodossiers, Rubrique-à-Brac, Hamster Jovial, co-founder of L’Écho des savanes & Fluide Glacial) in 1934; writer/artist John K. Snyder III (Fashion in Action, Grendel, Suicide Squad, Doctor Mid-Nite, Mr E, The Duckberg Times, 8 Million Ways to Die) in 1961, artist Richard Case (Doom Patrol, Sensational Spider-Man The Sandman) in 1964 and illustrator/storyteller Colleen Coover (Small Favors, Banana Sunday, Bandette, X-Men: First Class) in1969.

It’s a big day for colourists with Peter Steigerwald born in 1974, Brian Reber in 1975 and Matt Wilson in 1980; and also saw the deaths of arguably Chile’s greatest cartoon humourist Rene Rios Boettiger (Condorito) in 2000 and, in 2006, the utterly irreplaceable British man of letters (and thought balloons and caption boxes) Tom Frame.

Thor: The Deviants Saga


By Robert Rodi, Stephen Segovia, M. Jason Paz & Jeffrey Huet & various (MARVEL)
ISBN: 978-1-3029-2295-5 (TPB), 978-1-3020-1399-8 (Digital edition), 978-1-84653-511-6 (Panini UK edition)

This book includes Discriminatory Content produced in less enlightened times

Time for another Anniversary shout out…

Jack Kirby’s The Eternals first emerged on 13th April 1976 in a title cover-dated July of that year, in a series slightly at odds with and removed from Marvel’s regular company continuity. The new mythology revealed that giant Celestial aliens had visited Earth in epochs past, gene-gineering proto-hominids into three distinct species: Human Beings; godly superbeings who called themselves Eternals and genetically unstable, ferociously aggressive but highly intelligent creatures dubbed Deviants. These subspecies had battled for ownership of Earth in wars spanning the length of human existence, but moreover the Space Gods had periodically returned to check up on their experiment…

Never a comfortable contemporary fit with the wider Marvel Universe – only S.H.I.E.L.D. ever really got involved the first time around – the series explored Kirby’s fascinations with Deities, Space and Supernature through the lens of very human observers. Once it ended and Kirby left, in the tried and trusted manner of such things other creators subsequently co-opted the concept into the regular continuity.

Over 19 issues and one Annual, the series avoided contact with Marvel continuity as modern humanity’s military, secret agencies and moneyed movers-&-shakers dealt with the politics and panic of a world-shattering event seen through the eyes of heroic rebel Ikaris, human Margo Damian, and a potent cast of Earth aliens Ajak, Sersi, Makkari, Zuras, Thena, Sprite and Druig who fought and foiled – or occasionally befriended – Deviants including Kro, Brother Tode, Ransak & Karkas, with Homo sapiens skulking running or cowering in terror in the background and under the microscope as a Celestial Fourth Host hovered above the world in a city-sized ship, pondering final judgement: a process that would take 50 years…

One of the heroes the Eternals did eventually meet with most often was the bellicose but benevolent Asgardian Storm Lord…

Lovingly remastered and skilfully refitted here by Robert Rodi and artists Stephen Segovia, M. Jason, Paz & Jeffrey Huet, the story here originated at the end of 2011 as a 5-issue miniseries and part of wave of publishing projects to support the burgeoning film franchise. It picks up on fresh elements introduced in 2007’s collection Neil Gaiman’s Eternals and opens in the ruins of Asgard as Thor discovers ancient deposed, Deviant monarch Ereshkigal has crept in and is searching through the rubble with a horde of brutal monsters…

The Deviants have also fallen on hard times and face extinction from a deadly plague, inspiring the dire, demi-demonic ex-empress to seek Asgardian tools and weapons to facilitate her return to personal power. After an inconclusive battle, Ereshkigal escapes with the Unbinding Stone of Oshemar, an apparently innocuous globe which can literally unmake reality. Utterly unaware of the power of her purloined prize, the Deviant tries and fails to usurp control from the current rulers of the Lemurian undercity which is their last refuge and home, whilst Thor – galvanised by the imminent destruction of the universe – seeks allies and the location of her hidden homeland amongst his old comrades and erstwhile allies in Olympia, cloaked Earthly citadel of his old Eternal comrades.

The city is all but deserted, with only resurrected hero Virako, master technician Phastos and “reformed” Deviants Karkas & Ransak the Reject occupying the immense mountaintop metropolis. Before the valiant band can formulate a plan, however, the city is invaded by a Deviant army led by apparently ageless and undying Warlord Kro and a cadre of elite monster warriors. After a spectacular battle the heroes are temporarily overwhelmed and Phastos captured. Critically, his incredible devices are stolen: taken in the misguided belief that they can reverse the effects of the disease devastating the Deviant population.

With the Unbinding Stone still in Ereshkigal’s meddling hands and their friend in peril, Thor and his comrades must storm the very heart of Lemuria before personal tragedy becomes universal Armageddon, but at least they have a hidden ally in the heart of the enemy – the outcast Eternal known alternatively as Gilgamesh and The Forgotten One

Also re-entering the mix as the cataclysmic climax builds are the space-scattered, long missing other Eternals, but even if they return in time, what can anybody do against a doom-obsessed potentate possessing a device which destroys atomic bonds and has no off-switch? The only answer to is try and pray and hope to make a miracle…

A grandiose,  old-fashioned blockbuster spectacle, this rousing yarn is cannily constructed so that even first-time readers can get right into the swing of things, whilst veteran devotees will find plenty of old favourite characters and themes revisited and clarified, with the adventure rattling along to a perfect climax with the portentous promise of more to come.

Fast, furious, frantic fantasy fun for older kids of all ages and one no Fights ‘n’ Tights fanatic could possibly resist.
© 2012 Marvel Characters, Inc. All rights reserved.

Today in 1902 “Father of Turkish Comics” Cemal Nadir Güler was born, followed in 1919 by hyperprolific comic book scribe Joe Gill (The Phantom, Zaza the Mystic, Fightin’ Five, Blue Beetle, Captain Atom, Peacemaker, Vengeance Squad, Hot Wheels, The Secret Six, every Charlton genre anthology ever) and, in 1931 Puerto Rican superstar writer/artist/editor Ernesto Colón Sierra AKA Ernie Colon (Harvey Comics, Star Comics, Manimal, Ax, The Medusa Chain, Arak, Son of Thunder, Dr Solar Man of the Atom, Amethyst, Princess of Gemworld, Damage Control, The 9/11 Report: A Graphic Adaptation, Vlad the Impaler). In 1937 Belgian humour cartoonist Hugo De Reymaeker AKA Hurey, Hugo and/or Fonske (De Fratsen van Jan Heibel, Anakronis), with Mike Ploog (Man-Thing, Ghost Rider, The Monster of Frankenstein, Werewolf By Night, The Spirit) arriving in 1940; master inker Tom Palmer (Doctor Strange, Avengers, Tomb of Dracula) joining in 1942 and military comics specialist Wayne Vansant (The ‘Nam, Days of Darkness, Katusha) in 1949.

Showcase Presents the Unknown Soldier volume 2


By David Michelinie, Bob Haney, Robert Kanigher, Gerry Conway, Gerry Talaoc, Dick Ayers, Joe Kubert, Romeo Tanghal & various (DC Comics)
ISBN: 978-1-4012-4081-3 (TPB)

This book includes Discriminatory Content produced during less enlightened times.

Whereas the Britain comics scene has never relinquished its fascination with war stories, in America after the demise of EC Comics in the mid-1950’s and prior to the game-changing Blazing Combat, the only certain place to find controversial, challenging and entertaining American combat comics was DC.

In fact, even whilst Archie Goodwin’s stunning but tragically mis-marketed quartet of classics were waking up a small section of the current generation, the home of Superman, Batman & Wonder Woman was a veritable cornucopia of gritty, intriguing and beautifully illustrated battle tales exploring combat on a variety of fronts and from many differing points of view. Whilst the Vietnam War escalated, 1960s America increasingly endured a Home Front death-struggle pitting deeply-ingrained Establishment societal attitudes against a youth-oriented generation with radical new sensibilities. In response, DC’s (or rather National Periodical Publishing, as it then was) military-themed comic books became even more bold and innovative.

That stellar and challenging creative period came to an end as all strip trends do, but a few of the more impressive and popular features (Sgt. Rock, Haunted Tank, The Losers) survived well into the second superhero revival. One of the most engaging wartime wonders was a compelling espionage thriller starring a faceless, nameless hero perpetually in the right place at the right time, ready, willing and so very able to turn the tide one battle at a time. He was also the one most fitted to survive into DC’s post-Crisis on Infinite Earths continuity and has returned countless times since…

This second moody monochrome paperback compendium (still criminally unavailable in digital formats, as are far too many non-superhero, horror or sci fi tales) collects the lead feature from issues #189-204 of the truly venerable Star-Spangled War Stories anthology title (cover-dated July 1975 to March 1977) and thereafter #205-226 (May 1977 – April 1979) of the abruptly re-titled Unknown Soldier from when the “Immortal G.I.” finally took over the book in name as well as fact.

One of the very best concepts ever devised for war stories, The Unknown Soldier was actually a spin-off, having debuted as a walk-on in a Sgt. Rock episode by Robert Kanigher & Joe Kubert in Our Army at War #168 (June 1966, by). By 1970, the top flight illustrator had become group editor of DC’s war titles and was looking for a new cover/lead character to follow the critically acclaimed Enemy Ace who had been summarily bounced to the back of the book after issue #150. This new series would feature a faceless superspy and master-of-disguise whose forebears had proudly fought and died in every American conflict since the birth of the nation…

As previously stated, the strip became one of DC’s most popular and long-lived. With #205 in 1977, Star-Spangled became Unknown Soldier and the comic only folded in 1982 (issue #268) when sales of traditional comic books were in harsh decline. Since then the character has resurfaced a number of times (12 issue miniseries in 1988-9, a 4-part Vertigo tale in 1997 followed by a rebooted ongoing series in 2008, and again in 2011 as part of the company’s “New 52” mega reboot): each iteration moving further and further way from the originating concept. There have been more since, and there will be further bulletins as events warrant…

One intriguing factor of the initial tales is that there was very little internal chronology: for most of the run individual adventures take place anytime and anywhere between the bombing of Pearl Harbor and the surrenders of Germany and Japan. This picaresque approach adds a powerful sense of both timelessness and infallible, unflinching continuity. The Unknown Soldier has always and will always be where he is needed most.

As seen in the previous Showcase volume, his full origin was revealed in Star-Spangled War Stories #154’s ‘I’ll Never Die!’: recounting how two inseparable brothers enlisted in the days before the US was attacked by Japan. They were posted together to the Philippines just as the Japanese began their seemingly unstoppable Pacific Campaign. Overwhelmed by a tidal wave of enemy soldiers one night, the brothers held their jungle posts to the last. When relief came, only one had survived, his face a tattered mess of raw flesh and bone…

As US forces retreated from the islands the shattered survivor was evacuated to a state-side hospital. Refusing medals, honours or retirement, the recuperating warrior dedicated his remaining years to his lost brother Harry and determinedly retrained as a one man-army intelligence unit. His unsalvageable face swathed in bandages, the nameless fighter learned the arts of makeup, disguise and mimicry and perfected a broad arsenal of fighting skills before offering himself to the State Department as an expendable resource who could go anywhere and would do anything…

After a long run of spectacular stories by numerous stellar creators, shifting fashions eventually provoked a shift in emphasis. Relative neophytes David Michelinie & Gerry Talaoc came aboard with Star-Spangled War Stories #183, resulting in an evocative change of direction. The horror boom in comics was at its peak in 1974 and incoming editor Joe Orlando capitalised on that fascination with a few startling modifications. The most controversial was to reveal the Soldier’s grotesque, scar-ravaged face – presumably to draw in monster-hungry fear fans.

In this volume that military macabre mood resumes with Michelinie & Talaoc on fine form and well dug-in as the Man Without a Face is despatched to discover the secrets of the ‘The Cadaver Gap Massacres’ (SSWS #189). What he finds as Nazi officer “Major Wollheim” is a deathcamp where prisoners are guinea pigs for making and testing experimental atrocity weapons… and monsters. Before long he falls foul of a repentant, guilt-riddled scientist whose loyalties ultimately are only to money. The ghastly discoveries of ‘Project: Omega’ lead to a cataclysmic clash with uncontrollable beast-men and the salvation of the only true innocent in the capacious modern hellscape…

Issue #191 delivered ‘Decision at Volstadt’ as the rapidly retreating superspy encounters rabid resistance fighters, merciless “Hitler Youth” zealots and fanatical Lt. Strada, who had already lost far too much to the Immortal G.I. Captured by his Italian nemesis, but unrepentant and resolute, The Soldier takes the ‘Vendetta’ to its inescapable conclusion and the private war ends the only way it could have in SSWS #192. Gerry Conway scripted ‘Save the Children!’ in #193, detailing how a mission to blow up a train carrying generals directing the war on the Eastern Front gets sidetracked and goes horribly wrong after the phantom fighter finds his targets’ families have come along for the ride, before Michelinie returns to investigate ‘The Survival Syndrome’. Here, penetration of a high-tech Nazi communications complex hidden in a French village shows the wary warrior the true cost of a having a quisling in the family…

Star-Spangled War Stories #195 debuted ‘The Deathmasters’ as the Unknown Soldier infiltrates a Nazi assassination school and find himself assigned to murder one of the Allies’ greatest assets in war-torn Odessa in #196’s ‘Target Red’. Conning everyone into believing he’s succeeded, the Soldier then returns to Germany to scotch a scheme to replace key Allied personnel with Nazi doppelgangers. All it costs to quash that project is the life of an innocent girl and a little bit more of his soul…

The war in North Africa is almost over in #197, but the master of disguise is nevertheless dispatched to destroy German anti-tank airplane prototypes in ‘The Henschel Gambit’. Typically though, he is intercepted by Arab raiders led by a US Senator’s maverick daughter and is again forced to choose between his mission and innocent lives. Thereafter, thanks to Nazi counterintelligence manoeuvrings, the Immortal G.I. is tricked into killing the Allies’ top strategist in ‘Traitor!’

Court martialled and sentenced to death, he escapes and retraces his steps, seeking a witness to his innocence in #199’s ‘The Crime of Sgt. Schepke’. En route, he encounters a Maquis (French & Belgian resistance fighters) legend – and one of DC’s earliest women to carry their own solo feature. Mlle Marie is less than welcoming and soon events spiral completely beyond his control. The Faceless Man has no choice but to sacrifice her entire resistance unit to destroy a new superweapon in the concluding chapter ‘Deathride’, and although Marie honours her promise and clears his name, she also swears to kill him for expending her comrades like pawns…

The scene switches to New York City for SSWS #201 as the Soldier engages in ‘The Back-Alley War’: infiltrating a gang of German-American anti-war isolationists in search of saboteurs and spies, and he’s in Italy for #202, where an outbreak of typhus is holding up the war. His task is to find a downed US plane carrying an experimental counter serum, but his infiltration of a Nazi hospital seems to indicate that neither side has found ‘The Cure’

Issue #203 sees the master-spy reduced to teaching arrogant, unstable English aristocrat-with-royal-connections Richard Ebbington all the tricks of his deadly craft, only to be subsequently – and far too late – ordered by the top brass to stop his unstable pupil from fulfilling his first murder mission. Somebody up top forgot to tell somebody in the middle that Ebbington’s target is a German general planning to assassinate Hitler, so the Unknown Soldier is forced to stop his protégé’s ‘Curtain Call’

After 36 years of gloriously variegated publication, Star-Spangled War Stories ended with #204 as prior scripter Bob Haney and veteran war artist Dick Ayers joined Talaoc for ‘The Unknown Soldier Must Die!’, wherein old ally Chat Noir (an African-American sergeant who rejected institutionalised racism and deserted the US Army to join the French Resistance) is captured by the Nazis and brainwashed into becoming their secret weapon against the Immortal G.I. Cover-dated May 1977 the first Unknown Soldier (#205) places history’s lynchpin at the Battle of the Bulge in the winter of 1944. Whilst expanding on his origins ‘Legends Never Die!’ also proves once more that the right man in the right place at the right time can change the course of destiny. ‘Glory Gambit!’ then begins an extended campaign as Adolf Hitler himself unleashes the Wehrmacht’s answer to the Unknown Soldier. His Black Knight is Count Klaus von Stauffen: the chess-obsessed SS officer who captured and brainwashed Chat Noir. The fascist fanatic is now making his way into the heart of England with but one mission…

The hunt for the merciless master of disguise and doom continues throughout London in #207’s ‘Kill the King!’, before the scene again shifts, dumping the Soldier in North Africa in 1942 to rehabilitate a trio of deserters in ‘Coward, Take my Hand!’ US #209 takes us to the Pacific in 1945 and a personal duel with a Japanese prison camp torturer whose attempts to break the scarred superspy result in defeat, death and ‘Tattered Glory!’ on a blood-drenched rock called Iwo Jima…

In US #210 the Man of Many Faces invades a Nazi fortress by impersonating a specialist interrogator. He has been ordered to rescue or kill America’s most important agent in ‘Sparrows Can’t Sing!’, after which issue #211 reprints a classic Haney & Kubert tale from Star-Spangled War Stories #159 wherein George S. Patton became the thinly-veiled basis for ‘Man of War’, with the Combat Chameleon dispatched to investigate a charismatic general who had pushed his own troops to the brink of mutiny…

An experimental surgical operation traps the G.I. behind the wrong face on the wrong side of the German lines in #212, where he encounters Hitler’s fanatical schoolboy “Werewolf” killer-elite and becomes in turn ‘The Traitor in Wolf’s Clothing!’ The shocking theme was further explored in #213 as The Soldier must extract from the Fatherland the son of a scientist vital to the war effort. Sadly, ‘The Ten-Year-Old Secret Weapon!’ has fully embraced every facet of life in the Hitler Youth and fights his would-be rescuer every step of the way…

Kanigher wrote and Romeo Tanghal inked the Ayers illustrated ‘Deadly Reunion!’ of #214 as, in the guise of an elderly Jew, The Soldier allows himself to be taken to a deathcamp in order to liberate high profile captive Mlle. Marie. She isn’t at all grateful…

Haney, Ayers & Talaoc reunite in #215 as the faceless fury replaces a sailor in the merchant marine to expose a traitor selling out convoy freighters to U-boats haunting ‘The Savage Sea!’, after which ‘Taps at Arlington!’ (art by Ayers & Tanghal) sees Chat Noir confront American racism whilst the Soldier exposes a spy painting a bullseye on the backs of troops in Italy…

In #217 the Faceless Man becomes Hermann Goering’s chief supplier of stolen paintings in ‘Dictators Never Sleep!’ The plan was to give the infamous art lover a Rembrandt primed to explode when Hitler stood in front of it; and it would have worked if Klaus von Stauffen hadn’t been present. With Black Knight hot on his heels, the frustrated phantom warrior is harried across Europe in ‘The Unknown Soldier Must Die!’, only stopping briefly to destroy a V2 base and have another shot at Der Fuehrer before experiencing ‘Slaughter in Hell!’ (inked by Tanghal) as von Stauffen turns the tables by impersonating his archfoe in a bid to murder Winston Churchill and General Dwight D. Eisenhower.

He would have succeeded if not for the Immortal G.I.’s strategic cunning…

US #220 by Haney, Ayers &Talaoc sees the Soldier organise a band of renegades and maverick warriors from many Nazi-controlled countries into a daring-but-doomed foreign legion dubbed ‘The Rubber Band Heroes’, after which ‘Sunset for a Samurai!’ finds him on a suicide mission to the heart of Japan to save an undercover agent crucial to the American forces. Unknown Soldier #222 promised ‘No Exit from Stalag 19!’ when the unsung hero was ordered to extract a military boffin from the heart of Fortress Europa in a wryly trenchant riff on The Bridge on the River Kwai, whilst in #223, ‘Mission: Incredible!’ (Ayers & Tanghal) details the convoluted course of a plan to destroy a Heavy Water plant in the snow-capped mountains of Norway.

The Soldier and Chat Noir reunited in #224 to investigate a dead zone where Allied bombers vanish without trace, only to find barbaric military madness running wild in ‘Welcome to Valhalla!’, after which the Immortal G.I. must arrest a charismatic general for treason in ‘Four Stars to Armageddon!’ (Ayers & Talaoc) before uncovering the astounding truth behind his supposed betrayals. The military madness lurches to a bloody halt with #226 as Chat Noir and his faceless comrade do what entire flotillas of Navy vessels could not. Using guile and subterfuge they board the Nazi’s unbeatable dreadnaught and ‘Sink the Kronhorst!’

Dark, powerful, moving and overwhelmingly ingenious, The Unknown Soldier is a magnificent addition to the ranks of extraordinary-but-mortal warriors in an industry far too heavy with implausibly incredible heroes. These tales will appeal to not just comics readers but all fans of adventure fiction.

Perfect for revival in the DC Finest format, I think…
© 1975-1979, 2014 DC Comics. All rights reserved.

Today in 1922, Golden Age artist Joey Cavallo (Crack Comics) was born, sharing the date with cartoonist Al Scaduto (They’ll Do It Every Time, Little Iodine) in 1928; editor K.C. Carlson in 1956, writer/artists Phil Jimenez (Wonder Woman, Teen Titans, Astonishing X-Men, Infinite Crisis, The Invisibles) in 1971 and Brad Walker (Guardians of the Galaxy, Batman: Legends of the Dark Knight, Manhunter, Birds of Prey, Nightwing) in 1977.

Al Capp & Raeburn van Buren’s Abbie an’ Slats debuted today in 1937 as did Brooke McEldowney’s domestic epic 9 Chickweed Lane strip in 1993. The date also saw the loss of two staggering talents: Argentinian illustrator Jorge Zaffino (Nippur de Lagash, Winter World, Terror Inc., The Punisher, Shadowline saga) in 2002 and Sam Glanzman (Kona, The Haunted Tank, USS Stevens, Hercules, The Lonely War of Willy Schultz, A Sailor’s Story, Red Range) in 2017.

Jamie Smart’s Bunny vs Monkey Book 11: Intergalactic Monkey Business! TPB


By Jamie Smart, with Sammy Borras, Paul Duffield & Armin Roshdi (The Phoenix Comic Books/ David Fickling Books)
ISBN: 978-1-78845-362-t (TPB), 978-1-78845-416-2 (Tesco Exclusive Edition), 978-1-78845-417-9 (WHSmith Travel Exclusive Team Monkey Edition)

Bunny vs Monkey has been the inspirationally bonkers breakout star of The Phoenix since the first issue back in 2012: cataloguing a madcap vendetta gripping animal archenemies set amidst an idyllic arcadia, masquerading as more-or-less mundane but critically endangered English woodlands. Concocted with gleefully gusto – but increasingly with a cerebral cosmic crescendo in mind – by cartoonist/comics artist/novelist Jamie Smart (Fish Head Steve!; Looshkin; Max and Chaffy, Flember, Find Chaffy; Megalomaniacs), these trendsetting, mindbending yarns have been wisely retooled as multi award-winning, bestselling graphic albums available in digest softcover such as this one hardback and sponsored special editions and even as an AUDIOBOOK. Just let that one last one sink in…

All the tail-biting tension and animal argy-bargy began yonks ago after an obnoxious little beast plopped down in after a disastrous British space shot. OR DID IT?

Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful owner of a strange new world, despite every effort of genteel, contemplative, reasonably sensible forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine could not contain or control the incorrigible idiot ape, who to this moment remains a rude, troublemaking, chaos-causing, noise-loving lout intent on building his perfect “Monkeyopia” and/or being a robot, with or without the aid of evil supergenius Skunky or tagalong useless “henches” Metal Steve & Action Beaver

Daily wonders and catastrophes were exacerbated by a broad band of unconventional Crinkle creatures, none more so than aforementioned monochrome mad scientist Skunky, whose intellect and cavalier attitude to life presents as a propensity for building dangerous robots, bio-beasts and sundry other super-weapons. He is, at his core, a dangerously inquisitive thinker and tinkerer…

Now the Graphic Novel of the Year of the British Book Awards 2026 is out in time for the summer hols in a nifty paperback edition and will keep everyone stuck in the car or waiting to pass customs suitably amused. Best get a couple though – kids, dads and grandmas do not like to share…

So, what’s going on?

Here, with artistic fiddling about from design deputy Sammy Borras, the unending war of nerves and mega-ordnances resumes as if nothing cosmic or multiverse-changing had ever happened, or any hint of a restart after a cosmic culmination. See, that’s what happens if you let books pile up and don’t read them immediately! Go check out Bunny vs Monkey: The Great Big Glitch! and then come back and we’ll chat some more…

Okay then, new day, new start, same old mega mecha meta nonsense as ‘Clouding Over’ sees a suspiciously low-lying cirrus formation start dumping rain and then increasingly more noisome and noxious substances on the woods-folk in what appear to be targeted strikes. Could there possibly be some kind of intelligence behind the atmospheric attacks?

With propriety and good taste under attack (and soon in full retreat), the sensorial assaults resume in ‘Guts n’ Butts!’ as Monkey & Skunky debate the appalling assets and proposed “improvements” to the weaponised flatulence engine they call Bungamungus with no consideration of those in its path prior to the simian unleashing his own worst nightmare…

The giant ‘MonkeyBot 5000’ is supposed to make life hell for his fluffy white foe, but it appears Bunny can find plenty of uses for a mechanised personal organiser that can bench press trucks, topple buildings, file and colour co-ordinate…

Reality is rocked all over again when Monkey’s ‘Mum and Dad’ pop by for a visit and nice bit of tea, but nature’s innocents Weenie and Pig Piggerton are too busy having adventures with ‘Frogs!’ and their mystical king to really notice, whereas ‘Lucky… The Unluckiest Red Panda in the World!!’ stumbles into unbridled chaos (she’s used to it by now) when Skunky & Monkey decide to go through the forgotten inventions bin. Worried about declining productivity, the sinister science sinner then uses his 3D printer to unleash a horde of ‘Fun-Size Skunkies’ who are anything but, before Bunny learns where all the wreckage, rubbish and remains go when the latest catastrophe has finished unfolding. Sadly, there are good reasons nobody wants to see ‘Binbag Sam’ carry out his nasty but necessary job…

Always seeking peace and serene contemplation, mysterious Le Fox has found a wilderness to dig in, but when Monkey comes by and discovers gold in ‘Them Thar Hills’ that’s another dream dead, but only prelude to planet-shaking events when Skunky’s new signal array test coincides with Monkey’s latest eating challenge. ‘Message in a Butthole’ reveals how – after, inevitably – a monumental foofie erupts across the universe, the consequences will be appalling… but not at all unexpected.

In a fabulous tribute to Chuck Jones cartoons, ‘Monkey vs Ai’ sees the annoying ape test a bunch of inventions that should work “in theory”, before going back to stinky basics with a cheese cannon. Sadly, the anticipated “Cheesepocalyse” is definitively derailed by ‘The Turning of the Pig’ as pacifistic Piggerton reaches a limit and shows the monkey miscreant just what it all feels like…

‘Buzzing Off’ sees Skunky testing ways to end the really annoying fly suit he built for his partner in chaos and then hiding along with everyone else in ‘Who’s Afraid of the Monkey’ when the simian simpleton gets really, really hungry. Eventually sated, the little sod resumes pranks & pestiferations with a giant robot in ‘Close Encounters of the Bird Kind’. Remember that olfactory beacon blasted across infinity? This is the moment something answers that unique clarion call…

Suddenly, in ‘You Looking at Me?’ Crinkle Woods are alive with alien weirdoes, but it’s just Skunky messing about with quantum physics and nothing to do with Monkey, because he’s currently hurtling to the other side of the Universe, testing to destruction the super-high-tech toilets of the extraterrestrials who abducted him…

He can’t be blamed for the astonishing void discovered by Pig and Weenie prompting the chilling question ‘What Lies Inside… the Hole?!’ or sensible but naïve robot Metal E.V.E.’s attempts to balance out Lucky’s cosmic misfortunes in ‘What Luck Befalls’, or even Metal Steve’s crisis of confidence and inexplicable desire to ‘Destroy’ because Monkey is currently spreading his brand of chaos while ‘Hitching a Ride’ on the ship of judgemental civilisation-eradicating superior being Grand Master Nexus

Meanwhile on Earth, Skunky discovers the missing co-miscreant has left his life unfulfilled and dissatisfied and switches to a copy to serve his unsuspected emotional needs. ‘Little Monkey’ is feral, bitey, uncommunicative, un-potty-trainable and disgusting… such an improvement on the original! Enjoying his fresh start the evil inventor unleashes ‘A Clever Endeavour’ in the compulsive form of a malign puzzle box that baffles and bamboozles everyone – except the mini monkey who might just be the smartest thing in the woods now…

Pig’s penchant for peculiar pets sees the adoption of an odd avian Blue-bummed Bimblebug. Inappropriately dubbed ‘Parpy’, the critter’s 24-hour lifespan brings near-instant woe, and leads to the advent of colossal hermit savant Capybara 5000 whose answers to all the ‘Big Questions’ are unexpectedly violent. That search for truth culminates in sage advice ‘Run!’ before calm returns as Pig explores wild water rafting and Le Fox confronts increasingly sinister Little Monkey in ‘The Happiness of the Kitsune’.

Far away in another beleaguered solar system, Monkey is slowly wearing down Nexus and his minions, before accidentally warping them all back to Earth to enjoy a spontaneous battle of ‘Rather Big Lasers’ with Skunky. When that eradicates the fuzzy mastermind’s secret underground lair all Skunky can think of is ‘Revenge’. With Little Monkey in tow the genius goes ‘On the Hunt’ in a unique battleship, pursuing ‘Space Wars’ even as his hirsute former best baddie buddy seizes control of the Nexus craft and drives it into ‘A Hella Interstellar Yeller’

Marooned on a muddy morass world, Monkey establishes his dream dictatorship. Sadly, ‘Chutneyopia’ is right next to the equally barren planet Skunky crashed on and war is declared as the newcomer demands an apology that will never be forthcoming. Moreover, when Skunky took off after Monkey, most of Crinkle Wood went with him and as Bunny ruminates on ‘The Intergalactic Adventures of Weenie and Cinnamon Bun Pig!’, plans are underway to terraform the barren planetoid into ‘A New Home’. Unfortunately that’s being undertaken by ‘Even More Skunkies’

With the enemy busy converting Chutneyopia into his other, better dream of Monkeyopia, ‘A New Plan’ is needed, but the still-active Grand Master finally concedes that its superior mentality and firepower are no match for the annoying Earth ape. With its minions in revolt and resolved to blow up Earth, there nothing left for Monkey to worry about ‘Apart from the Bomb’ that’s going to end his grotty mucky dream world…

What better time for a reconciliation with Skunky?

Back on Earth, other Crinkle Wood critters have briefly but wholeheartedly enjoyed a time of growth and limelight in ‘Not Bunny vs Monkey’ but the likes of Stan Stoat and Randolph Raccoon are helpless when the minions start blasting. As Monkeyopia becomes a vast spaceship, Skunky begins his ‘Race to Save the World’ with his secret weapon Little Monkey, but the outcome is never certain and our heroes all decide they’re ‘Best Off Out of It’, leaving a monumental deus ex machina to sort everything out…

Wrapping up these sidereal shenanigans and cosmic bum gags are related activities offered under the aegis of the Phoenix Comics Club. Bring paper, pencils and yourself to a compact online course in all aspects of comic strip creation supervised by Jamie Smart & Armin Roshdi detailing ‘How to draw King Frog!’, ‘A Bungamungous!’, ‘Capybara 5000!’ and ‘An Alien!’ before closing with an extensive plug for the Phoenix Comics Club website, complete with instant access via a QR code, plus previews of other treats & wonders to be seen in The Phoenix to wind down from all that cosmic kerfuffle…

Another book for your kids to explain to you, Bunny vs Monkey: Intergalactic Monkey Business! is weird wit, wild invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. Is that you?
Text and illustrations © Fumboo Ltd. 2025. All rights reserved.

Today in 1923 comics artist and strip cartoonist Dan Barry (Airboy, Doc Savage, Tarzan, Flash Gordon) was born, with British whiz kid Phillip Bond (Wired World, Angel and the Ape, Kill Your Boyfriend, Vimanarama) turning up in 1966 and artist Eric Battle (Kobalt, Hardware, The Spectre) born in 1967.

Today in 1975 author and cartoonist Crockett Johnson (Barnaby, How to Make an Earthquake, Harold and the Purple Crayon) died.