Marvel Masterworks Daredevil volume 14


By Jim Shooter, Roger McKenzie, Gil Kane, Gerry Conway, Jo Duffy, Don McGregor, Gene Colan, Carmine Infantino, Frank Miller, Lee Elias, George Tuska, Frank Robbins, Tom Sutton & various (MARVEL)
ISBN: 978-1-3029-2163-7 (HB/Digital edition)

Matt Murdock is a blind lawyer whose remaining senses hyper-compensate, making him an astonishing acrobat, formidable fighter and living lie-detector. A second-string hero for much of his early career, Daredevil was nonetheless a striking and popular one, due mostly to the captivatingly humanistic art of Gene Colan. DD fought gangsters, super-villains and even the occasional monster or alien invasion, quipping and wisecracking his way through life and life-threatening combat, utterly unlike the grim, moody, quasi-religious metaphor he became.

After a disastrous on-again, off-again relationship with his secretary Karen Page, Murdock took up with Russian emigre Natasha Romanoff, infamous and notorious ex-spy The Black Widow. She was framed for murder and prosecuted by Matt’s best friend and law partner Franklin “Foggy” Nelson before the blind lawman cleared her. Leaving New York with her for the West Coast, Matt joined a prestigious San Francisco law firm but adventure, disaster and intrigue sought out the Sightless Sentinel and ultimately drew him back to the festering Big Apple. When they finally split up, Murdock and his alter ego remained to champion the law and justice their way…

Spanning April 1977 to March 1979, this pivotal collection gathers Daredevil #144-158, plus a sidebar spin-off from Marvel Premiere #43, subtly shifting the tone and feel of the long-running feature as the Man Without Fear hovers on the brink of a major overhaul and global super-stardom.

Following incoming scripter Roger McKenzie’s reflective Introduction ‘Dreams’, the heroic endeavours resume with writer Jim Shooter, penciller Lee Elias & inker Dan Green amping up the edginess and darkening the foreboding shadows by proving ‘Man-Bull Means Mayhem’ as the petty thug-turned-mutated-menace Bill Taurens again clashes with the Crimson Crusader. The battle begins when he breaks jail to join DD’s oldest archenemy The Owl and it emerges the avian ganglord is critically enfeebled, under attack by rivals and needs the Man-Bull to kidnap the one scientist who can fix him. Sadly, the boffin might also be able to cure Taurens, and the brute’s selfish betrayal leads to disaster when Daredevil intervenes again…

The Owl’s fate is sealed in ‘Danger Rides the Bitter Wind!’ (Shooter from Gerry Conway’s plot, illustrated by George Tuska & Jim Mooney) as the desperate raptor goes after Dr. Petrovic personally, raiding a hospital and triggering his own doom in a rooftop clash with Daredevil. Shooter then amped up the tension as #146 saw Gil Kane pencilling for Mooney as maniac marksman Bullseye returned to force a showdown ‘Duel!’ with the hero by taking a TV studio hostage before being defeated again…

Throughout The Jester’s media reality war, Daredevil had dated flighty socialite Heather Glenn. When, as both masked hero and lawyer he discovered her father was a corrupt slumlord and white collar criminal, he began looking for proof to exonerate his potential father-in-law, but everywhere came further damning proof. Matt Murdock’s girlfriend knows her dad isn’t a ruthless, murdering monster and that someone must have framed him. All evidence says otherwise…

Now another long running plot thread – which had seen Foggy’s girlfriend Debbie Harris kidnapped and held for months – converges as DD confronts Maxwell Glenn and the true culprit reveals himself to readers if not the hero. As Glenn confesses to everything and is arrested, the hero hits his ‘Breaking Point!’ (Shooter, Kane & Janson) after dramatically liberating the broken captive but failing to catch the true villain – mindwarping former foe Killgrave, the Purple Man

With Kane co-plotting, and Glenn actually believing himself guilty, #148’s ‘Manhunt!’ sees the increasingly overwhelmed adventurer lash out at the entire underworld in search of the malign manipulator, only to stumble into a wholly separate evil plot instigated by the diabolical Death-Stalker. Murdock’s relationship with Foggy also takes a hit as the usually genial partner deals with a PTSD ravaged Debbie and can’t understand why his best friend is defending self-confessed perpetrator Glenn…

For DD #149 Carmine Infantino joined Shooter & Janson as ‘Catspaw!’ sees Heather dump Matt and super-thug The Smasher target Daredevil in a blistering battle bout that is mere prelude to #150’s ‘Catastrophe!’ which finds the hero stretched beyond his capacity in court and on the streets just as charming mercenary Paladin debuts in a clash of vigilante jurisdictions. The debuting mercenary hero for hire is also after the Purple Man and has advantages DD can’t match, but no scruples at all…

Kane returns as plotter and penciller with Shooter giving way to McKenzie who joins the creative crew to script ‘Crisis!’ as another tragic death blights Murdock’s soul. As a result Heather accidentally uncovers Matt’s heroic secret and DD simply quits. However the horrors of the world and his own overzealous Catholic conscience soon force him back to work again…

Both Paladin and Infantino return for ‘Prisoner!’ (DD #152) with McKenzie & Janson reintroducing Death-Stalker just as our masked hero makes an intervention to reunite Foggy with his traumatised fiancé Debbie. Although that ploy is successful, another clash with the mercenary leaves DD beaten and open to a surprise attack by The Cobra & Mr Hyde in #153.

Crafted by McKenzie, Gene Colan & Tony DeZuñiga, ‘Betrayal!’ introduces Daily Bugle reporter Ben Urich – who will play a huge part in Daredevil’s future – as the weary hero is ambushed, eventually defeated and dragged to the ‘Arena!’ (inked by Steve Leialoha) where Killgrave seeks ultimate victory by mind-piloting a squad of DD’s foes – including The Jester, Gladiator, Cobra & Hyde – to kill the swashbuckler in front of a captive audience. It proves to be the fiend’s final mistake when Paladin shows up to shift the balance of power…

Guest-starring Black Widow, Hercules and The Avengers, aftermath episode ‘The Man Without Fear?’ is illustrated by Franks Robbins & Springer, as a brain-damaged Murdock repeatedly attacks innocent bystanders and his allies before collapsing. Keenly observing, Death-stalker spots an opportunity and follows the hospitalised hero into #156’s ‘Ring of Death!’ (McKenzie, Colan & Janson). As DD undergoes surgery and suffers deadly delusions of fighting himself, the teleporting terror with a death-touch seeks to end his meddling forever, but finds the Avengers almost too much to handle…

The assault ends in 157 ‘The Ungrateful Dead’, with Mary Jo Duffy scripting from McKenzie’s plot as, after frustrating the vanishing villain, Matt is cruelly kidnapped by a new squad of the Ani-Men (Ape-Man, Cat-Man & Bird-Man) all leading to Frank Miller’s debut as penciller in ‘A Grave Mistake!’

With McKenzie writing and Janson inking, all plot threads regarding Death-Stalker spectacularly conclude as the monster gloatingly explains his true origins and reasons for haunting the Sightless Swashbuckler for so long. As always, Villain underestimates Hero and the stunning final fight in a graveyard became one of the most iconic duels in superhero history…

Also included here is a Paladin pilot from Marvel Premiere #43. Cover-dated August 1978 and devised by Don McGregor & Tom Sutton as a super hero/bodyguard/private eye mash-up, it sees Paladin Paul Denning learning ‘In Manhattan, They Play for Keeps’ as the suave merc faces a new iteration of Mr Fear calling himself Phantasm. Mutated in a radiation accident, the maniac soon graduates from abusive boyfriend to enemy of capitalism, fixated on old girlfriend Marsha Connors until she hires Paladin to save her…

Supplementing the resurgent rise in comics form are a gallery of covers by Ed Hannigan, Al Milgrom, Dave Cockrum, Kane, Joe Sinnott, Ron Wilson & Frank Giacoia, Janson, Terry Austin, Colan, Steve Leialoha, Frank Springer, Miller and Joe Rubinstein, contemporary house ads and original art (full pages and covers) by Kane, Infantino, Janson, Colan, DeZuñiga & Leialoha, Al Milgrom & Miller, plus the Marvel Bullpen Bulletins page heralding Miller’s debut and biographies on the many creators involved in setting Daredevil back on the path to multimedia greatness.

As the 1970s closed, these gritty tales laid the groundwork for groundbreaking mature dramas to come, promising the true potential of Daredevil was finally in reach. Their narrative energy and exuberant excitement are dashing delights no action fan will care to miss.

…And the next volume heads full on into darker shadows, the grimmest of territory and the breaking of many boundaries…
© 2020 MARVEL.

Mega Robo Bros: Nemesis


By Neill Cameron & various (David Fickling Books)
ISBN: 978-1-78845-315-8 (TPB)

Mighty in metal and potent in plastic, here’s the latest upgrade in this sterling, solid gold all-ages sci fi saga from Neill (Tamsin of the Deep, Pirates of Pangea, How to Make Awesome Comics, Freddy) Cameron. Perfect purpose-built paladins, the mecha-miraculous Mega Robo Bros find that even they can’t punch out intolerance or growing pains in these electronic exploits balancing frantic fun with portents of darker, far more violent days to come…

It’s still The Future! – but maybe not for much longer…

In a London far cooler but just as embattled as ours, Alex and his younger brother Freddy Sharma are notionally typical kids: boisterous, fractious, perpetually argumentative yet still devoted to each other. They’re also not too bothered that they’re adopted. It’s really no big deal for them that they were meticulously and covertly constructed by the mysterious Dr. Roboticus before he vanished, and are considered by those “in the know” as the most powerful – and only fully SENTIENT – robots on Earth. Of course, ultimately events conspire to challenge that comforting notion…

Dad is just your average old guy who makes lunch and does a bit of writing (he’s actually an award-winning journalist), but when not being a housewife, Mum is pretty extraordinary herself. Surprisingly famous and renowned robotics boffin Dr. Nita Sharma harbours some shocking secrets of her own…

Life in the Sharma household aims to be normal. Freddy is insufferably exuberant and over-confident, whilst Alex is at the age when self-doubt and anxiety hit hard and often. Moreover, the household’s other robot rescues can also be problematic. Programmed to be dog-ish, baby triceratops Trikey is ok, but eccentric French-speaking ape Monsieur Gorilla can be tres confusing, and gloomily annoying, existentialist aquatic waterfowl Stupid Philosophy Penguin hangs around ambushing everyone with quotes from dead philosophers…

The boys have part-time jobs as super-secret agents, although because they aren’t very good at the clandestine part, almost the world now knows them. However, it’s enough for the digital duo that their parents love them, even though they are a bit more of a handful than most kids. They all live as normal a life as possible: going to human school, playing with human friends and hating homework. It’s all part of their “Mega Robo Routine”, combining dull human activities, actual but rare fun, games-playing, watching TV and constant training in the combat caverns under R.A.I.D. HQ. Usually, when a situation demands, the boys carry out missions for bossy Baroness Farooq: head of government agency Robotics Analysis Intelligence and Defence. They still believe it’s because they are infinitely smarter and more powerful than the Destroyer Mechs and other man-made minions she usually utilises.

Originally published in UK weekly comic The Phoenix, the saga reopens with the lads’ reputations as global heroes increasing coming under fire and into question. After defeating dangerous villains like Robot 23 and thwarting a robot rebellion sparked by artificial life activist The Caretaker, the Bros battled monstrous, deadly damaged droid Wolfram in the arctic and learned he might be their older brother. Even so, they had to destroy him; leaving Alex deeply traumatised by the act…

Over the course of that case they learned that fifteen years previously their brilliant young roboticist Mum worked under incomparable but weird genius Dr. Leon Robertus. His astounding discoveries earned him the unwelcome nickname Dr. Roboticus and perhaps that’s what started pushing him away from humanity. Robertus allowed Nita to repurpose individually superpowered prototypes into a rapid-response team for global emergencies. Their Mum had been a superhero, leading manmade The Super Robo Six and while saving lives with them she first met crusading journalist/future husband Michael Mokeme. He proudly took her name when they eventually wed…

Robertus was utterly devoid of human empathy but – intrigued by the team’s acclaim and global acceptance – created a new kind of autonomous robot. Wolfram was more powerful than any other construct, and equipped with foundational directives allowing him to make choices and develop his own systems. He could think, just like Alex and Freddy can. Only, as it transpired, not quite…

When Robertus demoted Nita and made Wolfram leader of a new Super Robo Seven, the result was an even more effective unit, until the day Wolfram’s Three Directives clashed during a time-critical mission. Millions of humans paid the price for his confusion and hesitation…

In the aftermath, R.A.I.D. was formed. They tried to shut down Robertus and decommission Wolfram, but the superbot rejected their judgement, leading to a brutal battle, the robot’s apparent destruction and Roboticus vanishing…

As the boys absorbed their “Secret Origins” Wolfram returned, attacking polar restoration project Jötunn Base. It covered many miles and was carefully rebalancing the world’s climate, when Wolfram took it over: reversing the chilling process to burn the Earth and drown humanity. Ordered by Baroness Farooq to stay put and not help, Alex and Freddy rebelled, but by the time the Bros reached Jötunn, Wolfram had crushed a R.A.I.D. force led by their friend Agent Susie Nichols. After also failing to stop the attacker, kind contemplative Alex found a way to defeat – and perhaps, destroy – his wayward older brother and save humanity…

Their exploit made the Bros global superstars and whilst immature Freddy revels in all the attention Alex is having trouble adjusting: not just to the notoriety and acclaim, but also the horrifying new power levels he achieved to succeed and also the apparent onset of robot puberty. It’s afflicted him with PTSD…

A drawing together of many long-running plot threads, Nemesis opens with a potential disaster in the city as human intolerance breaks out everywhere. As this penultimate epic begins, friction between the brothers is constantly building: petty nagging spats that seem pointless but are driving a wedge between them. It’s not helping that a growing faction of people -calling themselves “Humanity First” are actively agitating to get rid of all robots, and their spokesman is targeting the Bros specifically as a threat to mankind on the R-Truth show, and is particularly hateful about Alex’s well-publicised friendship with the next king of Britain, Crown Prince Eustace.

Peril increases after both the fleshy and metallo-plastic members of the Sharma clan start a well-deserved holiday in Brighton. As Alex nearly succumbs to a beach romance with ardent fan Erin and mischievous hijinks with her wayward sibling Finn, a trip to the robotic Steel Circus leads to an accidental but catastrophic encounter with old foes the Bros had completely forgotten even existed…

The consequent riot is readily contained, but the clowns the kids capture at the end clearly don’t have the ability to do what has just been done and the return home is fraught and pensive…

As school starts again, The Baroness calls a conference to discuss the rise in anti-automaton hate crimes, before – in a bid to promote inclusivity – ordering Alex and Freddy to appear on TV show Mega Robo Warriors. Sadly, it’s all another trap and as Freddy delightedly trashes a host of war bots, his self-control starts to slip and Alex realises his hostile attitudes and violent reactions have been building for some time…

Soon after, a protest by Humanity First at Tilbury Port is deliberately escalated into a full-on meat vs metal riot, and Freddy goes apparently berserk, attacking humans trashing helpless mech droids. What might have happened next is thankfully forestalled when all the robots – including R.A.I.D.’s police drones – are corrupted by the perniciously hostile Revolution 23 virus. Total chaos is only avoided when Wolfram appears to offer all liberated machines sanctuary in his robot republic Steelhaven: a cloaked robot utopia of liberated mechanoids that has declared independence from humanity.…

Clashes between the brothers are almost constant when Alex decides to forget his troubles for a day and go out with his friends Taia and Mira…and – under duress – Freddy. The trip to Camden Lock is spiced up by a holographically incommunicado Prince Eustace, and provides a vast bonus when Mira finds a junked bot and works out the secret of the Revolution 23 Malware. It’s just in time to see common people begin to turn on Humanity First’s fanatics…

Thanks to Mira, the battling Bros finally have a lead on the mastermind behind all their current woes, but Freddy’s emotional problems have reached a point where he just won’t be talked down. Fired by righteous fury, the younger bot blasts off, hot-headedly streaking into another trap by their most cunning and patient foe. Descending into rage and madness, he begins razing London, and Alex realises that to stop his to little brother he may have to destroy him…

How that all works out sets up the saga for a spectacular finale, so let’s stop here with the now-mandatory “To Be Concluded…”

Crafted by Cameron and colouring assistant Austin Baechle (with a cohort of robots designed by readers of The Phoenix), this rip-roaring riot isn’t quite over yet. Adding informational illumination are activity pages on ‘How To Draw Robot 23’ and ‘How To Draw Mr. Donut’, and a bonus Preview selection of what the periodical Pheonix has to offer

Bravely and exceedingly effectively interweaving real world concerns by addressing issues of gender and identity with great subtlety and in a way kids can readily grasp, this epic yarn blends action and humour with superb effect. Excitement and hearty hilarity is balanced here with poignant moments of insecurity and introspection, affording thrills, chills, warmth, wit and incredible verve. Alex and Freddy are utterly authentic kids, irrespective of their origins, and their antics and anxieties strike exactly the right balance of future shock, family fun and superhero action to capture readers’ hearts and minds. What movies these tales would make!
Text and illustrations © Neill Cameron 2024. All rights reserved.

Mega Robo Bros Nemesis will be released on May 2nd 2024 and is available for pre-order now.

Showcase Presents Batman volume 2


By John Broome, Gardner F. Fox, Robert Kanigher, Carmine Infantino, Sheldon Moldoff, Joe Giella, Sid Greene, Chic Stone, Murphy Anderson and with covers from Gil Kane and Joe Kubert & various (DC Comics)
ISBN 978-1-84576-661-0 (TPB)

This volume from the wonderfully cheap & cheerful, crushingly much-missed Showcase Presents… line serves up in sharp, crisp monochrome 36 more Bat-stories from September 1965 to December 1966 as originally seen in Batman #175-188 and Detective Comics #343-358. Other than covers it excludes Batman #176, 182, 185 & 187, which were all-reprint 80-Page Giants.

These tales were produced in the months leading up to the launch of and throughout year one of the blockbuster Batman television show (premiering January 12th 1966 and running 3 seasons of 120 episodes in total). The show aired twice weekly in its first two seasons, resulting in vast amounts of Bat-awareness, no end of spin-offs and merchandise, a movie and the overkill phenomenon of “Batmania”. No matter how much we might squeal and foam about it, to a huge portion of this planet’s population Batman will always be that “Zap! Biff! Pow!” buffoonish costumed Boy Scout…

Regrettably this means the comic stories published during that period have been similarly excoriated and maligned by many ever since. It is true some tales were crafted with overtones of the “camp” comedy fad – presumably to accommodate newer readers seduced by the arch silliness and coy irony of the show – but no editor of Julius Schwartz’s calibre would ever deviate far from characterisation that had sustained Batman for nearly three decades, or the then-recent relaunch which had revitalised the character sufficiently for television to take an interest at all.

Nor would such brilliant writers as John Broome, Bill Finger, Gardner Fox or Bob Kanigher ever produce work which didn’t resonate on all the Batman’s complex levels just for a quick laugh and cheap thrill. The artists tasked with sustaining the visual intensity included such greats as Carmine Infantino, Sheldon Moldoff, Chic Stone, Joe Giella, Murphy Anderson and Sid Greene, with covers from Gil Kane and Joe Kubert supplementing the stunning and trend-setting, fine-line Infantino masterpieces.

Most stories in this compendium reflect those gentler times and an editorial policy to focus on Batman’s reputation as “The World’s Greatest Detective”, so colourfully costumed, psychotic veteran supervillains are in a minority, but there are first appearances for a number of exotic foes who would become regular menaces for the Dynamic Duo in later years.

The mayhem and mystery begin with book-length epic ‘The Secret War of the Phantom General!’ from Detective Comics #343 (September 1965). Written by John Broome and limned by Carmine Infantino & Joe Giella, it incorporates back up star Elongated Man: a costumed sleuth blending the charm of Nick “The Thin Man” Charles with the outré hero antics of Plastic Man

This tense thriller pits hard-pressed heroes against a hidden army of gangsters and Nazi war criminals, before #344 introduces intellectual bandit Johnny Witts, ‘The Crime-Boss Who Was Always One Step Ahead of Batman!’ in a sharp duel of mentalities from Gardner Fox, Sheldon Moldoff & Giella. The same creative team produced epic shocker ‘The Decline and Fall of Batman’ in the 175th issue of his own titular magazine, wherein fringe scientist Eddie Repp almost ends the Caped Crusaders’ careers by assaulting them with electronic ghosts, after which Detective #345 debuts a terrifying and tragic new villain in ‘The Blockbuster Invasion of Gotham City!’ (Fox, Infantino & Giella), as a monstrous giant with the mind of a child and raw, physical power of a tank is constantly driven to madness at sight of Batman and only placated by the sight of Bruce Wayne

Batman #177 opens with Bill Finger, Moldoff & Giella’s puzzler, ‘Two Batmen Too Many’ complete with a brace of superhero guest-stars, after which ‘The Art Gallery of Rogues!’ (Broome, Moldoff & Sid Greene) combines good-natured matchmaking with murderous burglary before ‘Batman’s Inescapable Doom-Trap!’ (Detective #346, Broome, Moldoff & Giella) highlights the Gotham Gangbuster’s escapology skills when a magician-turned-thief alpha-tests his latest stunt on the unwilling, unwitting hero.

Fox, Infantino & Giella reveal ‘The Strange Death of Batman!’ in Detective # 347, launching habitual B-list villain The Bouncer in a bizarre experimental yarn which must be seen to be believed, whereas it’s all-action business as usual in Batman #178 when the ‘Raid of the Rocketeers!’ (Kanigher, Moldoff & Giella) set the Caped Champions on the trail of jet-packed super-thugs after which Broome, Moldoff & Greene start referencing the TV series’ tone in light-hearted caper ‘The Loan Shark’s Hidden Horde!’

Whilst ‘The Birdmaster of Bedlam!’ (Kanigher, Moldoff & Giella) who hatched his first sinister scheme in Detective #349 proves ultimately incapable of containing the heroes, Batman #179 provides more of a challenge with ‘Clay Pigeon for a Killer!’ Kanigher, Moldoff & Greene (erroneously credited as Giella here) see Batman using television’s “Most Wanted” show to trap a murderer beyond reach of the law whilst ‘The Riddle-less Robberies of The Riddler!’ (Broome Moldoff & Giella), fully reinvents the Prince of Puzzlers as the felon discovers he cannot escape or defy an obsessive psychological compulsion preventing him from committing crimes unless he sends clues to Batman first! Sadly, even when Eddie Nigma cheats, the Masked Manhunter keeps solving the clues…

The microcephalic man-brute who hates Batman returns as ‘The Blockbuster Breaks Loose!’ in a blistering, action-fuelled thriller by Fox, Infantino & Giella (Detective #349) which also hints at the return of a long-forgotten foe, whilst ‘The Monarch of Menace!’ (#350 by Kanigher, Moldoff & Giella) introduces the greatest criminal in the world, who starts well but inevitably falls to the Gotham Guardian’s indomitable persistence.

Illustrated by Moldoff & Giella, Batman #180 debuts the uncanny Death-Man in ‘Death Knocks Three Times!’ – Kanigher’s best tale of this era and an early indication of the Caped Crusader’s eerie potential, after which Detective #351 premieres game-show host turned felonious impresario Arthur Brown in ‘The Cluemaster’s Topsy-Turvy Crimes!’ courtesy of Fox, Infantino & Greene.

‘Beware of… Poison Ivy!’ in Batman #181 introduces the deadly damsel to the Caped Crusader’s Rogues Gallery, but in this tale she’s only a criminal boss using sex as her weapon to split up the Dynamic Duo and defeat rival villainesses in a sly tale from Kanigher, Moldoff & Giella. Following an iconic pin-up courtesy of Infantino & Murphy Anderson comes a superb Mystery Analysts of Gotham City shocker. Fox, Moldoff & Greene detail ‘The Perfect Crime… Slightly Imperfect!’, before Detective #352 sees Broome, Moldoff & Giella explore ‘Batman’s Crime Hunt A-Go-Go!’ wherein Batman hits an incredible hot-streak, repeatedly catching criminals in the act with incredible hunches. Of course, it’s no such thing and sinister stage mentalist Mr. Esper is manipulating the crime campaign for his own sinister ends…

After another stunning Infantino & Anderson Bat pin-up, narrative action resumes with ‘The Weather Wizard’s Triple-Treasure Thefts!’ (Fox, Infantino & Giella) in #353, pitting the Dynamic Duo in spectacular opposition to The Flash’s archenemy: one of the first times a DC villain moved out of his usual stamping grounds. Batman #183 opens with ‘A Touch of Poison Ivy!’ (Kanigher, Moldoff & Giella) as the seductive siren tries again to turn the Caped Crusader’s head before excellent “fair-play” mystery ‘Batman’s Baffling Turnabout!’ sees Gardner Fox challenge readers to deduce what turns the hero against a baffled Boy Wonder…

‘No Exit for Batman’ (Detective #354, by Broome Moldoff & Giella) introduces bloodthirsty oriental fiend Dr. Tzin-Tzin and gives me another excellent opportunity to remind you just how far we’ve all come in confronting all those pernicious stereotypes that underpinned so much popular fiction…

The tale itself is a bruising all-action battle with the hero targeted by a Chinese ganglord seeking to break him down by fighting an army of foes, followed by Fox’s ‘Mystery of the Missing Manhunters!’ which generated one of the most memorable covers of the decade for Batman #184 and a back-up Robin solo tale: ‘The Boy Wonder’s Boo-Boo Patrol!’ (Fox, Chic Stone & Greene) showing the kid’s potential in a smart tale of thespian skulduggery and clever conundrum solving.

Detective #355 again highlights our hero’s physical prowess and deductive capabilities in blistering yarn ‘Hate of the Hooded Hangman!’ (Broome, Infantino & Giella), after which an extended duel with a mutated mastermind culminates in ‘The Inside story of the Outsider!’ and the miraculous resurrection of faithful retainer Alfred in a landmark, game-changing, classic confrontation by Fox, Moldoff & Giella from Detective Comics #356.

Batman #186 sees the Clown Prince of Crime in possibly his most innocuous exploit ‘The Joker’s Original Robberies’ as Broome, Moldoff & Giella sought to out-Camp the TV show, whereas ‘Commissioner Gordon’s Death-Threat!’ (written by Fox) put the artists’ talents to far better use in a terse and compelling kidnap thriller. Broome redeems himself in Detective #357 with sharp secret identity saving puzzler Bruce Wayne Unmasks Batman!’ (limned by Infantino & Giella).

Batman #188 featured ‘The Eraser Who Tried to Rub Out Batman!’ (Broome, Moldoff & Giella) and Fox, Moldoff & Greene’s decidedly sharper and less silly murder-mystery ‘The Ten Best-Dressed Corpses in Gotham City!’ after which this collection concludes on a note of psychological intrigue as Broome, Moldoff & Giella use Detective #358 to outline ‘The Circle of Terror’, wherein the Masked Manhunter is progressively driven to the edge of madness by Op Art maestro The Spellbinder.

With covers by Infantino, Gil Kane, Murphy Anderson and Joe Kubert, pin-up extras, frequent reprint compendiums and lots of cross-pollination with the TV series, DC were pulling out all the stops to capitalise on the screen exposure and ensure the comic buying public got their 12¢ worth, but the most effective tool in the arsenal was always the sheer scope and variety of the stories. The bulk of the yarns reprinted here are thefts, capers and sinister schemes by heist men, murderers, would-be world-conquerors or mad scientists and I must say it’s a joy to see such once-common staples of comic books in play again. Call me radical or reactionary but I say you can have too much psycho-killing, and just how many alien races really and truly can be bothered with our poxy planet – or our women?

…And yes, there are one or two utterly daft escapades included here, but overall this book is a magical window onto a simpler time but not burdened by simpler fare. These Batman adventures are tense, thrilling, engrossing, engaging and even amusing and I’d have no qualms giving them to my niece or my granny. It’s such a shame DC seems to disagree but at least by seeking this out you can Tune In and become a proper Bat-Fan.
© 1965, 1966, 2007 DC Comics. All Rights Reserved.

Wolverine: Weapon X Gallery Edition


By Barry Windsor-Smith, with Chris Claremont, Frank Tieri, Avalon’s Raymund Lee, Jim Novak, Tom Orzechowski & various (MARVEL)
ISBN: 978-1-3029-3395-1 (HB/Digital edition) TPB

Wolverine is all things to most people and in his long life has worn many hats: Comrade, Ally, Avenger, Teacher, Protector, Punisher. He first saw print in a tantalising teaser-glimpse at the end of The Incredible Hulk #180 (cover-dated October 1974 and Happy 50th, Eyy?): prior to indulging in a full-on scrap with the Green Goliath – and accursed cannibal critter The Wendigo – in the next issue. The Canadian super-agent was just one more throwaway foe for one of Marvel’s mightiest stars, and vanished until All-New, All Different X-Men launched.

The semi-feral Canadian mutant with fearsome claws and killer attitude rode – or perhaps fuelled – the meteoric rise of those rebooted outcast heroes. He inevitably won a miniseries try-out and his own series: two in fact, in fortnightly anthology Marvel Comics Presents and an eponymous monthly book (of which more later and elsewhere).

In guest shots across the MU plus cartoons and movies he carved out a unique slice of super-star status and screen immortality. He hasn’t looked back since, and over those years many untold tales of the aged agent (eventually revealed to have been born in the 19th century) explored his erased exploits in ever-increasing intensity and detail. Over decades, his many secret origins and a stream of revelatory disclosures regarding his extended, self-obscured life slowly seeped out. Cursed with recurring periodic bouts of amnesia, mind-wiped ad nauseum by sinister or even well-meaning friends and foes, the Chaotic Canucklehead packed a lot of adventurous living into decades of existence – but mostly didn’t remember much of it. This permanently unploughed field conveniently resulted in a crop of dramatically mysterious, undisclosed back-histories, the absolute best of which is re-presented here.

Spanning March to September of 1991 in 8-page instalments, Marvel Comics Presents # 72-84 hosted a much-demanded semi-origin for the mystery mutant, revealing how he was internally enrobed with wonder-metal adamantium. The tale delivered a ‘Prologue’, 12 highly visual revelatory chapters and a concluding ‘Interlude & Escape’. In 1993, when the tale was collected into a graphic novel, Larry Hama wrote a prose ‘Epilogue’ to dot all the “I”s and cross all the “T”s, and that’s included here, plus thematic continuations to the saga that shook the Marvel firmament. Those include an excerpt from Wolverine #166 and the contents of the Smith co-crafted X-Men #205.

A visual tour de force with truly visceral imagery – almost medical torture porn – the story of how a burned-out spy walks into a bar and eventually regains his senses sometime later, changed beyond all recognition, is told in overlapping, interwoven flashbacks within flashbacks.

The abduction, who did to what to “Logan” under the illicit auspices of “Experiment X” – and why – is all here to experience in gorge-rising detail, but the easy answers you want won’t be easy to see. The monstrous tale of forced transmutation, fight for survival and autonomy and the dichotomy of what separates Man from Animal reveals facts yet leaves truths to later stories. What you have here is how a victim of atrocity overcomes his tormentors and lives free by not dying… and it is truly spectacular.

Written, illustrated, coloured and lettered by Barry Windsor-Smith, Weapon X is short and pretty to look upon, a masterpiece of visual storytelling that must be seen to be believed. It’s also a superb shock-horror tribute to Frankenstein, exposing the true nature of the tortured soul underneath the imposed layers unknown enemies have smothered Logan in for so very long and the first step towards his ultimate emancipation.

Following the Hama conclusion, an extract from Wolverine #166 (September 2001) sees Windsor-Smith return to his opus in a flashback sequence scripted by Frank Tieri: focusing on one of the nameless army grunts (and rare survivor) who faced the berserk escaping Experiment X. Accompanied by Windsor-Smith’s cover for #167 and mirrored by his cover for Uncanny X-Men # 205 (May 1986), they precede his collaboration with Chris Claremont on ‘Wounded Wolf’; another boldly visual triumph as Wolverine faces vengeance-crazed, adamantium augmented cyborg Lady Deathstrike in a compelling fable of obsession guest-starring little Katie Power from pre-teen titans Power Pack.

Although there are many versions of this collection available, this Gallery Edition is a dream for fans of Windsor-Smith art, closing with 17 pages of original art and a selection of X-related covers, images and pin-ups by the author. These are culled from the back of Wolverine #4, Marvel Comics Presents # 72-84, and assorted X-collections including Weapon X Hardcover (1993), Weapon X Trade Paperback (2001), Wolverine: Weapon X Marvel Premiere Classic Hardcover,  X-Men: Lifedeath Marvel Premiere Classic Hardcover, There are also house ads, promo posters, and variant covers for Uncanny X-Men #395, New X-Men #115,and Deadpool #57-60.

Short, fierce, relentless and unmissable.
© 2022 MARVEL.

Dr. Watchstop: Adventures in Time and Space


By Ken Macklin with Raymond E. Feist, Toren Smith, Lela Dowling, LX Ltd & various (Eclipse Books)
ISBN: 978-0-91303-585-6 (album PB)

There’s a new time-travelling doctor about to debut. It’s not this one…

Before becoming a successful games artist for LucasArts graphic adventure games (I don’t actually grok push-button fun but I gather that Maniac Mansion, Loom, the second and third Monkey Island confoundations and the character Bubsy the bobcat number among his digital hits), Ken Macklin started as an underground/small press creator who delighted in cleverly whimsical and witty funny animal strips during the late 1970s in indie publications like Quack! He also made wonderful trading cards and box cover art. You may still have some in your person-cave…

Married to equally talented anthropomorphic raconteur Lela Dowling, he assisted and contributed to her marvellously manic Weasel Patrol tales, which were published in the lost and long-lamented sci-fi anthology Fusion whilst producing his own diabolically wonderful one-shot space opera romp Contractors and the stimulating vignettes from lost history gathered here. As well as a talented designer and illustrator Macklin is a gifted painter and slyly devious writer. In 1982 he began selling brief, luxurious mini-epics starring an astonishingly brilliant but outrageous innocent multi-discipline savant named Dr. Watchstop to Epic Illustrated and Fusion: high quality graphic fantasy magazines aimed at older readers. In an era where science fiction was synonymous with and indistinguishable from cops and cowboys with honking great space-blasters, Watchstop’s antics were contemplative, sillily slapstick, wickedly ironic: eyes wide-open wonderments that only saw the ridiculous side of technology and the future cosmos…

Still available if you look really hard, this album-proportioned compilation gathers all those marvellously intellectual, winningly funny spoofs and japes, opening in glorious painted colour with ‘Dr. Watchstop Faces the Future’ (Epic #10 February 1982), possibly the last word in time paradox tales. It’s followed by amoebic dalliance ‘One Cell at a Time’ before demonstrating the downside of ancient alien artifacts in ‘Time Bomb’ (Epic #14 and #17 respectively). If possible, Macklin’s art is even better as monochrome tone-washes, as perfectly illustrated in the EVA Suit-wettingly hilarious ‘Unique Specimen’ (Fusion #1, January 1987), life-through-a-lens fable ‘Modern Culture’ (Fusion #3) and natural history segments ‘Right Stuff’ (Fusion #7) and ‘Bugs’ (Fusion #5). ‘Relic’ (Fusion #2) is pure Future Shock whilst full-colour ‘The Single Electron Proof’ from Epic #21 (September 1983, and with the timely assistance of Toren Smith) will stretch the higher mathematics prodigies amongst us with a little metaphysical tomfoolery…

Epic #29 provided a first home for ‘In Search of Ancient Myths’, as #33 did for both ‘Reaching Out’ and ‘Beating the Heat’, whilst the last colour cosmic conundrum ‘Wasting Time’ launched in #34. The remainder of this must-have, can’t-get collection features more black & white antics from Fusion, beginning with the vaudevillian ‘Gone Fishing’ (#4), prior to moving adroitly into ‘Xlerg’s Fossil Emporium’ (#8) and anarchically culminating in a riotous Weasel Patrol collaboration enigmatically entitled ‘The Weasels Fill In’ from Fusion #9 (May 1988)…

Sheer artistic ability and incisive comedy for smart people is never going to be out of style and this stellar compilation will be a constant joy for any fan smart enough to unearth it as long as some bright better-evolved spark publishes it…
© 1989 Ken Macklin, and where appropriate Raymond E. Feist, Toren Smith, Lela Dowling and LX Ltd. All rights reserved.

Flash Gordon Dailies: Dan Barry volume 1 – The City of Ice 1951-1953


By Dan Barry & Harvey Kurtzman with Frank Frazetta, Harry Harrison & various (Titan Comics)
ISBN: 978-1-78276-683-4 (HB/Digital edition)

Happy 90th, space man!

By almost any metric Flash Gordon is the most influential comic strip of all time. When the husky hero debuted on Sunday January 7th 1934 (with the superb Jungle Jim running as a supplementary “topper” strip) he was an answer to revolutionary, inspirational, but clunky Buck Rogers strip ) by Philip Nolan & Dick Calkins – which also began on January 7th, albeit five years previously. Two new elements were added to the wonderment: Classical Lyricism and astonishing beauty.

Where Buck Rogers blended traditional adventure and high science concepts, Flash Gordon reinterpreted Fairy Tales, Heroic Epics and Mythology, spectacularly draping them in the trappings of a contemporary future, with varying “Rays”, “Engines’ and “Motors” as seen in pulps substituting for spells, swords and steeds. To be fair there were also plenty of those too – and exotic craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic expertise of Raymond, his compositional skills, fine line-work, eye for sumptuous detail and just plain genius for drawing beautiful people and things, swiftly made this the strip that all young artists swiped from.

When all-original comic books began two years later, dozens of talented kids weaned on the strip’s clean-lined, athletic Romanticism entered the field, their interpretations of Raymond’s mastery a ticket to future success in the field of adventure strips. Almost as many went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (and to see one of his better disciples check out Beyond Mars, illustrated by the wonderful Lee Elias).

For over a decade, sheer escapist magic in Ruritanian Neverlands blending Camelot, Oz and every fabled Elysium that promised paradise whilst concealing hidden vipers, ogres and demons, enthralled the entire world, all cloaked in a glimmering sheen of sleek art deco futurism. Worthy adversaries such as utterly evil, animally magnetic Ming, emperor of a fantastic wandering planet; myriad exotic races and fabulous conflicts offered a fantastic alternative to the drab and dangerous real world…

Alex Raymond’s ‘On the Planet Mongo’ – with journalist/editor magazine writer Don Moore (Jungle Jim and a long career in television scripting the likes of Captain Video, Rawhide, Sea Hunt and Death Valley Days) doing the bulk of the word stuff – ran every Sunday until 1944, when the illustrator enlisted in the Marines. On his return he would create gentleman detective Rip Kirby. The continuous, unmissable weekly appointment with sheer cosmic wonderment continued under the artistic auspices of Raymond’s assistant Austin Briggs – who had been drawing the daily instalments since 1940.

The Monday-to-Saturday monochrome feature ran from 1940 to 1944 when it was cancelled to allow Briggs to take on the Sunday page. Often regarded as the poor relation, the daily strip got an impressive reboot in 1951 when King Features, keenly aware of the burgeoning science fiction zeitgeist in the post-war world, revived it, asking Dan Barry to produce the package. The Sunday was continued by Austin Briggs until 1948 when Mac Raboy assumed artistic control, beginning a 20-year resurgence of classicist elegance and sheer beauty. On Raboy’s death Barry added the Sunday to his workload… until he quit over a pay dispute in 1990.

A contemporary of Leonard Starr and Stan Drake, Dan Barry (1911-1997) began his career as a jobbing comic book artist. Like them and his own brother Seymour “Sy” Barry – who produced The Phantom newspaper strip for three decades – Dan worked in a finely-detailed, broadly realistic style, blending aesthetic sensibility with straightforward visual clarity and firm, almost burly virile toughness: a gritty “He-man” attitude for a new era, contemporarily christened “New York Slick”. He drew varied comic stars fare such as Airboy, Skywolf, Boy King, Black Owl, Spy Smasher and Doc Savage before joining the US Air Force and, on returning after the hostilities, limned monster hero The Heap and sundry genre shorts for new titles like Crimebusters and started his own outfit producing educational/informational comics.

Dan began his gradual withdrawal from funnybooks as early as 1947, assuming art chores on the Tarzan daily strip for a year, but was still gracing DC’s crime, mystery and science fiction anthologies as late as 1954. When he was offered Flash Gordon he quickly accepted, intending to write the feature himself. However, remuneration was meagre and he soon started looking for a scripter.

The (short term) solution was to hire arguably the most important cartoonist of the latter half of the last century, even more so than Jules Feiffer, Jack Kirby, Steve Ditko, Joe Kubert or Will Eisner. Harvey Kurtzman’s early triumphs in the fledgling field of comic books (Frontline Combat, Two-Fisted Tales and especially groundbreaking, game-changing Mad) would be enough for most creators to lean back on, but he was also a force in young kids comics and newspaper strips (Hey Look!, Silver Linings, Rusty) and a restless innovator, commentator and social critic who kept on looking at folk and their doings and just couldn’t stop making art or sharing his conclusions.

Kurtzman invented a whole new format when he converted extremely successful colour comic book Mad into a monochrome magazine, safely distancing the brilliant satirical publication from fallout caused by the 1950s comics witch-hunt that eventually killed all EC’s other titles. He then pursued comedy and social satire further in newsstand magazines Trump, Humbug and Help!, all the while creating challenging and powerfully effective, culturally challenging humour strips like Jungle Book, Little Annie Fanny (in Playboy), Nutz, Goodman Beaver, Betsy’s Buddies and so much more.

The story of how cartoon genius Kurtzman came aboard and what happened next is covered in preliminary article Flash Gordon vs the Reluctant Collaborators of Manhattan Isle’, as first written by Dave Schreiner in 1988 for the Kitchen Sink compilation Flash Gordon: Complete Daily Strips – 19th November 1951- 20th April 1953. The feature section also offers a wealth of Kurtzman’s rough-pencilled script layouts, ancillary sketches and a large sampling of ghosted pencils from young Frank Frazetta. There’s even a brief glimpse of Flash spoofs from other magazines (if you’re interested, they include ‘Flesh Garden’ by Wally Wood from Mad #11 (May 1954), ‘Flyashi Gordonovitch’ (Jack Davis, Humbug #10, June 1958) and ‘Little Annie Fanny’ (Playboy 1962, Will Elder). For more, you’ll need to see the utterly effervescent Kitchen Sink iteration, and you should because it’s great too…

This monochrome tome reprints all Barry’s episodes and Kurtzman’s entire run (until his departure with the 20th April episode) before thundering on with non-stop space opera under other scripters’ aegis. Later story collaborators included writers Harry Harrison and Julian May, but we’re not certain who immediately took over – it might well have been Barry again until he found someone to handle what he considered the least rewarding part of the process.

Art assistants were commonplace with Frazetta pitching in during 1953’s Mr Murlin sequence and are early glimpses of Dan’s old Hillman Publications associates Bob Fujitani (The Hangman, Crime Does Not Pay, Prince Valiant, Dr. Solar, Man of the Atom) and Fred Kida (Airboy, Valkyrie, The Spirit, Steve Canyon, Captain Britain, Amazing Spider-Man newspaper strip) who joined early and continued on Flash Gordon intermittently for decades thereafter. Preceded by introductory recap ‘The Story Thus Far’ and series listing ‘The Dan Barry Flash Gordon Checklist Part One (1951-1958)’, and biographical features on the major contributors, the wide black yonder wonderment then takes off.

The new Flash Gordon daily debuted on 19th November 1951 with the beloved baroque regalia and fanciful scenarios of Mongo and its universe shelved in favour of grittier, harder-edged contemporary-toned pulp fiction atmosphere and trappings. In ‘Space Prison’ (11/19/1951 to 2/16/1952), in the near future (the imminent end of the 20th century in fact) astronaut Flash Gordon blasts off into space: part of Expedition X-3 to Jupiter. However, technical trouble forces the rocket to stop at the Space Prison Station. Docked for repairs, his crew – especially female member Dale – inadvertently trigger a riot. Soon ruthless hopeless convicts take a once-in-a-lifetime opportunity to escape the space rock…

Terse and gripping, the two-fisted yarn rockets along with Flash, Dale and their valiant explorer comrades fighting for their lives as rapacious head thug Big Moe orchestrates a ruthless double cross which only fails when one of the rioters rebels… someone who would eventually join them on their voyage to the gas giant and beyond.

Stories were only seldom titled to herald the forthcoming adventure, so here what was previously billed as ‘Man Against Jupiter!’ is retitled ‘The City of Ice. With iconoclastically fresh tone and milieu firmly established, the real adventure began on Monday, February 25th 1952 (with Kurtzman’s first scripts appearing in April). The crew orbiting the colossal mystery globe again experience terrifying malfunctions and their atomic powered ship “Planet Pioneer” heads to nearby moon Ganymede to effect repairs. On landing, the voyagers discover a subterranean civilisation within the icy satellite – and a young Earth boy.

Ray Carson is the son of a lost lunar scientist and his presence halfway across the solar system is but one of the baffling mysteries challenging Flash and Dale as they battle alien madmen and malicious monsters in the eponymous hidden frozen metropolis. Of course, the real threat is wilful, voluptuous Queen Marla who had originally abducted Ray and his dad…

Via teleport technology, she latterly dispatched the missing scientist to another star-system to search for an element vital to Ganymedan survival, but when geophysical upheaval and a takeover attempt by sadistic usurping Prince Garl tear the city apart Flash, Dale, Ray and Marla can only escape by following the missing savant into an unknown universe…

Concluding on 14th June, it was followed by a fuller return to traditional fantasy element as ‘The Butterfly Men’ (16/6 – 9/8/1952) saw many old accoutrements of the classic strip reappear: lost civilizations, monsters, arena duels – and with this new sequence the creators brought back more fantasy elements as the survivors explore a new world whilst hunting Dale, who has been lost in transit. After an intriguingly offbeat encounter with cruelly wronged but vengeful winged aliens and a gruelling ocean odyssey, the sage segues into diabolical continuation ‘Tartarus’ (11/8 – 18/10/1952) as Flash, Marla and Ray are found by a feudal race of horned, tailed, cloven-hoofed warriors in their devil city… Happily, they also encounter a long lost old friend making relatively primitive Earth weapons for the horn-headed natives as they strive to overthrow a tyrannical warlord and gain independence…

Wherever Flash goes, war and revolution seem to follow, but once the devil-men have settled their differences, Flash, Ray and Marla (who has besotted and beguiled surviving Planet Pioneer crewman Bill Kent) resume the search for Dale, stumbling into bizarrely advanced city Pasturia, ruled by devious masters of the mind. These savants hide behind a wall of deception and test the mettle of the visitors in ‘The Awful Forest’ (20/10 to 30/12/1952). When spoiled, greedy Marla typically exploits their technology for her own gain, a potential golden age for humankind is squandered away, but her meddling does bring Flash – still searching for Dale – into contact with a legendary Earth wizard. The voyagers learn that this astronomically distant world is the retirement home of ‘Mr Murlin’ (31/12/1952 – 20/4/1953) before becoming involved in the mage’s desperate attempts to forestall his own long-foreseen murder. As an enticement, Murlin restores Dale to Flash and rescues Ray’s dad too…

The fugitive’s super technologies include a time-machine that proves bewilderingly complex but easily coopt-able by the bad guys. The romp opens with a rapid return to Earth, devolves into a chronal comedy-of-errors, a cruel killer spree and a catastrophic mass destruction event, all sparked by 29th century bandit Boss Punch seeking to escape the long arm of the law by “taking over” 900 years before his time…

This extended sequence rattles along with immense pace and spectacular action, much of it ghosted (which used to mean “crafted by an unattributed replacement”) by up-&-coming star Frank Frazetta, as Flash and his team strive to save the present and guarantee the future. The saga also acts as a formal full re-set for the next few years of the feature…

The first of those new stories offers abroad change of pace via ‘The Space Kids on Zoran’ (21/4/ to 24/10/1953) as Ray starts meeting children his own age and founds a club of boy pace enthusiasts determined to build their own rocket and travel into orbit. Soon the callous machinations of money-mad space industrialist J.B. Pennington and efforts of his cruelly-neglected son Cyril to belong jointly spark a stowaway crisis on a prototype “starliner”, catapulting them – and Flash’s trusty test crew of rocketeers – into another star system and galaxy.

The marooned humans’ struggle to survive is hindered and enhanced by the suspicion that one of their number is unwittingly able to call upon uncanny powers of the mind which manifest as randomly materialised wishes and daydreams: lost kingdoms, flying horses, flaming monsters, pirates and worst of all capable of dealing out death and destruction…

Gripping, alluring, stunningly well illustrated (did I mention that the incomparable Frank Frazetta pencilled a long sequence of incredible strips?) this lost treasure is pure graphic gold, presented on huge pages that perfectly display the virtuosity of all involved. Perfect, perfect comic strip wonderment. Please gods of space, bring it back and more besides!

As I’ve constantly stated, most of the material here was first collected in 1988 by Kitchen Sink Press as Flash Gordon: Complete Daily Strips – 19th November 1951- 20th April 1953 in oversized (320 x 260mm) editions (ISBNs 978-0-87816-035-3/HB & 978-0-86801-969-7/TPB). There the focus solidly on the writer: more so than on the legendary character or the artists. If that’s not confusing enough for you, if you buy on Kindle, this book is retitled Flash Gordon Volume 5: The City of Ice. However, none of that should deter you from enjoying some of the most thrilling and endlessly enjoyable science fiction fun ever made…
Flash Gordon © 2016 King Features Inc. and ™ Hearst Holdings Inc. All Rights Reserved.
Flash Gordon vs. the Reluctant Collaborators of Manhattan Isle: Dave Schreiner. © 2016 used with permission of Lesleigh Luttrell. All rights reserved.

The Only Living Boy Omnibus


By David Gallaher & Steve Ellis (Papercutz)
ISBN: 978-1-54580-126-0 (HB) 978-1545801277 (TPB/Digital edition)

Here’s a rather short but exceedingly heartfelt and enthusiastic re-review for a mighty big book. Scripter Dave Gallaher (Green Lantern, Box 13) and illustrator Steve Ellis (High Moon) first began their stupendous science fiction saga in 2012 as a webcomic before being picked up by Papercutz. The hugely popular yarn (multiple reprintings and numerous award nominations) was collected as a quintet of graphic albums – Prisoner of the Patchwork Planet; Beyond Sea and Sky; Once Upon a Time; Through the Murky Deep and To Save a Shattered World – and when the tale is done was gathered in a bulky paperback (or eBook edition) recounting the complete saga plus fresh material from a Free Comic Book Day tie-in and other sources.

So, what’s it about?

Erik Farrell is 12 years old and scared. That’s why he runs into Central Park at the dead of night in a thunderstorm. In the morning he wakes up in the roots of a tree clutching a little kid’s teddy bear backpack that, for some inexplicable reason, he Must Not Lose. He’s also absent most of his memory. Even so, Erik’s pretty sure home never had wild jungles, marauding monsters, talking beasts and bugs or a shattered moon hanging low in the sky…

Chased by howling horrors and dimly aware that the decimated city ruins are somehow familiar, Erik is saved by a green warrior calling herself Morgan Dwar of the Mermidonians, but the respite is short lived.

All too soon they are captured by slaves of diabolical experimenter Doctor Once and taken to his revolting laboratory. It doubles as gladiatorial arena where the scientist’s involuntary body modifications can prove their worth in combat. Erik’s fellow captives soon apprise him of the state of his new existence. The world is a bizarre of patchwork regions and races, all of them at war with each other and all threatened by monstrous shapeshifting dragon Baalikar. The Doctor seeks the secrets of trans-species evolution and is ruthless and cruel in the pursuit of his goal. In the arena, however, Erik shows them all the value of cooperation and promptly escapes with Morgan and insectoid Sectaurian Princess Thelandria AKA Thea

Constantly running to survive, the boy slowly uncovers an incredible conspiracy affecting this entire world and even far-gone Earth. The big surprise is an unsuspected secret connection between his own excised past, Doctor Once and hidden manipulators known as the Consortium. On the way, just like Flash Gordon, Erik somehow inspires and unites strangely disparate and downtrodden races and species into a unified force to save the planet they must all share…

After a heroic journey and insurmountable perils faced, Erik’s story culminates in the answers he’s been looking for and a spectacular battle where the many races ultimately extinguish the evil of Baalikar. Sadly, though, that just makes room for another menace to emerge…

Adding bonus thrills to the alien odyssey are a complete cover gallery plus two lengthy sidebar tales. ‘Under the Light of the Broken Moon’ and ‘In the Clutches of the Consortium’ focus on the developing relationship between Morgan and Sectaurian Warlord Phaedrus and on the repercussions of failure for failed-tool Doctor Once at the hands of his backers…

Rocket-paced, bold and constantly inventive, The Only Living Boy is a marvellous and unforgettable romp to enthral every kid with a sense of wonder and thirst for adventure.
© 2012-2018 Bottled Lightning LLC. All Rights Reserved.

Incredible Hulk Epic Edition volume 8 (1976-1978): The Curing of Dr. Banner


By Len Wein, Roger Stern, Sal Buscema, Herb Trimpe, Jim Starlin, David Anthony Kraft, George Tuska, Keith Pollard, Joe Staton, Ernie Chan, Tom Palmer, Alfredo Alcala, Frank Giacoia, Mike Esposito, Joe Sinnott, Josef Rubinstein & various (MARVEL)
ISBN: 978-1-3029-4879-5 (TPB/Digital edition)

Bruce Banner was a military scientist accidentally caught in a gamma bomb blast of his own devising. As a result, stress and other factors trigger transformations into a big green monster of unstoppable strength and fury. One of Marvel’s earliest innovations and first failure, after initially troubled early years he finally found his size-700 feet and a format that worked, becoming one of the company’s premiere antiheroes and most popular features.

The Gamma Goliath was always graced with artists who understood the allure of shattering action, the sheer cathartic reader-release rush of spectacular “Hulk Smash!” moments, and here – following in the debris-strewn wake of Jack Kirby, Steve Ditko, Marie Severin and Herb Trimpe – Sal Buscema was showing the world what he could do when unleashed…

This chronologically complete compendium re-presents Incredible Hulk King Size Annual #6 and issues #201- 226 of his monthly magazine, spanning July 1976 – August 1978.

Crafted by writer Len Wein and illustrated by Buscema & Joe Staton, Hulk #201 features ‘The Sword and the Sorcerer!’ wherein the monster is marooned on a perilously primitive sub-atomic world just long enough to liberate its people from brutal despot (and demon-possessed pawn) Kronak the Barbarian before starting to shrink uncontrollably. He soon arrives in the promised land of his beloved long-lost alien love Queen Jarella

 ‘Havoc at the Heart of the Atom’ reveals how his last visit had rendered the barbarous world tectonically unstable and wrecked the ancient civilisation which once had the power to blend Banner’s mind with the Hulk’s body. Moreover, the once-gentle population then turned on the queen they held responsible…

Reunited with his beloved, the simplistic brute swears to fix the problem confronting the antediluvian horror who first hijacked him to the Microverse… and who still craves bloody revenge. Once again evil fails at great personal cost. The ‘Assault on Psyklop!’ delivers crushing defeat to the vile insectoid and a guardedly happy ending for the man-brute – until a rescue attempt from Earth brings Hulk home, carrying an astounded Jarella with him…

Herb Trimpe briefly returned in #204 to plot and pencil a tale of time-bending might-have-beens, as brilliant theoretician Kerwin Kronus offers to eradicate Banner’s problems by turning back time and undoing the accident which created the Hulk. Sadly, the experiment succeeds all too well: briefly forming an alternate timeline wherein original sidekick Rick Jones died and the time-master became an even greater menace to reality. Banner/Hulk must make a heartbreaking sacrifice to close that unacceptably ‘Vicious Circle’

‘Do Not Forsake Me!’ in #205 depicts the most tragic moment in the Green Goliath’s tortured life when Jarella sacrifices herself to save a child from rampaging robbery robot Crypto-Man, leaving the bereft Hulk ‘A Man-Brute Berserk!’ His trail of destruction leads from Gamma Base, New Mexico all the way to New York City where even his friends and allies cannot calm the grieving green goliath, leading to a brutal battle ‘Alone Against the Defenders!’ who finally realise compassion is the only method that will work against their traumatised ally-turned-foe…

The bereft beast is still beside Defender-in-Chief Doctor Strange for David Anthony Kraft, Trimpe and inkers Frank Giacoia & Mike Esposito for Incredible Hulk King Size Annual #6’s ‘Beware the Beehive!’ wherein a band of mad scientists attempt to recreate their greatest success and failure. Morlak, Hamilton, Shinsky and Zota were a rogue science collective known as The Enclave, who – from their hidden “Beehive” lair – had originally spawned puissant artificial man Him (latterly AKA Adam Warlock).

Here, three of them reunite for another go at building a compliant god they can control, but when they abduct Stephen Strange to replace their missing fourth, the magician has the Jade Juggernaut save him from the experiment’s inevitable consequences: a compassionless super-slave dubbed Paragon whose first task is to eradicate Strange and subdue mankind. Happily, after a border-shattering, army-crunching global rampage, that’s when the Hulk kicks the wall in and goes to work…

In Incredible Hulk #208 Wein, Buscema & Staton reveal ‘A Monster in Our Midst!’ as Bruce Banner finally rejects ending his pain-wracked existence and begins a new and – hopefully – stress-reduced life where his alter ego will never be seen again. That resolve only lasts as long as it takes maniacal Crusher Creel – freed as a consequence of the Jade Juggernaut’s most recent rampage – to accept a commission from a triumvirate of hooded schemers who want the Hulk dead. Of course, even though ‘The Absorbing Man is Out for Blood!’, the super-thug proves no match for Hulk’s unfettered fury, but his well-deserved drubbing results in Banner collapsing unconscious in alley where he is eventually found by a mystic do-gooder in search of an ally…

With #210, Ernie Chan became Buscema’s regular inker as Wein’s ‘And Call the Doctor… Druid!’ finds both Banner and his brutish alter ego crucial to a plan to defeat ancient mutant Maha Yogi, his vast mercenary army and alien bodyguard Mongu before they complete their preparations for world domination. Although the battles of ‘The Monster and the Mystic!’ are a close-run thing, virtue is eventually victorious, but makes little difference to the Hulk’s former teen companion Jim Wilson as he hitchhikes across America, utterly unaware he is the target of a vicious criminal conspiracy. The plots hatch once Jim reaches New York City where his hidden tormentors decide that he must be ‘Crushed by… the Constrictor!’ Neither they nor their ruthless high-tech hitman expected the Hulk to intervene…

With a friend and confidante who shares his secrets, you’d expect Banner’s life to get a little easier, but the authorities never stop hunting the Hulk, who initially realises ‘You Just Don’t Quarrel with the Quintronic Man!’ (inked by Tom Palmer) before bouncing back to trash a formidable five-man mecha suit. As Chan returns, this bout leads to a frenzied clash with a new hyper-powered hero resolved to make his name by defeating America’s most terrifying monster in ‘The Jack of Hearts is Wild!’

Macabre old enemy Bi-Beast is resurrected in #215; still eager to eradicate humanity in ‘Home is Where the Hurt Is’ and nearly succeeding after seizing control of SHIELD’s Helicarrier. Only desperate action by General Thaddeus Ross saves the day, as the old soldier uses the carrier’s tech to shanghai Banner: letting nature take its savage course and hoping the right monster wins the inevitable blockbuster battle before a ‘Countdown to Catastrophe!’ leaves the planet a smoking ruin…

A moodily poignant change of pace comes in #217 as ‘The Circus of Lost Souls!’ sees the shell-shocked Hulk lost somewhere in Europe, defending a band of carnival freaks from the dastardly depredations of The Ringmaster and his Circus of Crime: a solid demarcation signalling Wein’s move  away from scripting in favour of co-plotting, allowing Roger Stern to find his own big green feet to guide the Green Goliath’s future…

That begins with ‘The Rhino Doesn’t Stop Here Anymore’ (#218 by Wein & Stern, with George Tuska, Keith Pollard & Chan handling visuals) as super-strong, gamma-tainted psychologist “Doc” Leonard Samson takes centre stage battling the ruthless Rhino, whilst in #219 Banner learns ‘No Man is an Island!’ (Wein, Stern, Sal Buscema & Chan) after hiring on as a freighter deckhand, only to have it sunk from under him by submarine-based pirate Cap’n Barracuda. Washed ashore on a desert atoll, Hulk is befriended by a deluded soul who believes himself to be Robinson Crusoe. As events unfold an even stranger truth is revealed when Barracuda captures the madman to pluck the secret of making monsters from his broken mind. The cruel corsair has utterly underestimated the ferocious loyalty and compassion of the Hulk, who unleashes devastating destructive ‘Fury at 5000 Fathoms!’

With Stern in authorial control, Sal Buscema is joined by Alfredo Alcala for #221’s ‘Show Me the Way to Go Home’, with still all-at-sea Banner rescued from drowning by marine explorer Walt Newell. He ferries his exhausted passenger back to Manhattan where he is recognised as Banner. Realising he has unwittingly unleashed The Hulk on a major population centre, Newell exposes his own secret identity as subsea superhero Stingray and pursues his former guest. The battle is painfully one-sided and Stingray near death when Jim Wilson intervenes, saving the marine crusader’s life, but only at the cost of Hulk’s trust…

Wein returned for one last hurrah in #222, scripting a plot by artist Jim Starlin (abetted by Alcala). A potently creepy horror yarn begins as the Jade Juggernaut tears through another unfortunate army unit before being gassed into unconsciousness. Banner awakens in the care of two children living in a cave, but they’re not surprised by the fugitive’s transformations: not since the radioactive stuff changed their little brother…

Now people have been disappearing and although they haven’t grasped the truth of it yet, Bruce instantly grasps what is involved in ‘Feeding Billy’… and what his intended role is…

Now firmly established, Stern began an ambitious storyline in #223 (illustrated by Sal & Josef Rubinstein) as ‘The Curing of Dr. Banner!’ sees the monster’s human half spontaneously purged of the gamma radiation that triggers his changes. Heading for Gamma Base to verify his findings, Bruce discovers the entire facility has been taken over: mind-controlled by his ultimate archenemy…

As the villain makes everyone ‘Follow the Leader!’, Doc Samson and General Ross escape and beg Banner to again sacrifice his humanity for the sake of mankind. Only the Hulk has ever defeated The Leader and their only hope is to recall and harness his unstoppable fury. Tragically, the halfway measures fail at the final moment and the villain has cause to ask ‘Is There Hulk After Death?’ With Bruce seemingly deceased, his compatriots jumpstart his system with another overwhelming dose of gamma rays and soon everybody involved has cause to regret the resurrection of the original Gamma Goliath as another ordnance-obliterating clash with the military in #226’s ‘Big Monster on Campus!’ (Stern, Buscema & Joe Sinnott) leads to the man-monster invading his old college and suffering a psychological trauma that could end his rampages forever…

To Be Hulk-inued…

Graced throughout with covers by Rich Buckler, John Romita, Trimpe, Dan Adkins, Dave Cockrum, Marie Severin, Giacoia, Ed Hannigan, Chan, Starlin, Rubinstein and Ron Wilson, this cataclysmically cathartic tome is rounded out with a blitz of bonus features. Front & back covers for The Incredible Hulk Marvel Treasury Edition #17 (1978) by Jeff Aclin & Tony DeZuñiga precede a panoramic landscape pin-up poster by Trimpe of Hulk smashing the Hulkbusters from a UK Marvel mag (by way of F.O.O.M. #19). These are followed by an airbrush treat by Ken Steacy, starring old Jade Jaws, Ant-Man & The Wasp as first seen on Marvel Comics Index #7A (1978) plus its star-studded frontispiece by Franc Reyes. Contemporary house ads lead into an unused Cockrum cover and a selection of original art by Buckler, Chan, Starlin, Alcala, Buscema & Rubinstein, said pictorial treasure treats climaxing with 5 stunningly beautiful pencilled pages of a never-completed story by Wein and Swamp Thing co-creator Bernie Wrightson.

The Incredible Hulk is one of the most well-known comic characters on Earth, and these stories, as much as the cartoons, TV shows, games, toys, action figures and movies are the reason why. For an uncomplicated, earnestly vicarious experience of Might actually being Right, you can’t do better than these exciting episodes, so why not Go Green now?
© MARVEL 2023

The Last Days of American Crime



By Rick Remender & Greg Tocchini (Image Comics /Radical Books)
ISBN: 978-0-935417-06-4 (HB Radical) 978-1-53430437-6 (PB/Digital Image)

Elections on the horizon everywhere this year, and in advance of what I can pretty safely assume is more of the same and worse everywhere, followed by whole bunches of crushing dystopias, here’s a peek back at what we thought the end of civilisation would look like merely a decade ago…

If you’re in any more need of a sobering dose of deeply disturbing hyper-reality, I can highly recommend this brilliant, extremely adult, cross-genre thriller which posits a fascinating premise, starts a countdown clock ticking down and delivers a killer kick to finish the rollercoaster ride.

The Good Old USA is a mess and the government need to take drastic action if they want to keep control. Terrorism and crime are rampant but luckily the nerds and techies have come up with a radical solution: the American Peace Initiative – a broadcast frequency that utterly suppresses the ability to knowingly break a law.

Any law.

Taking the radical decision to make all lawbreaking impossible (which is the only logical flaw I can find: what politician is ever going to make bribery obsolete?), and fearing social meltdown in the run-up to going live, the Powers-That-Be also set up a distraction in the form of a complete switchover from a cash economy to universal electronic transfers – infallible, incorruptible, un-stealable digital currency.

From “D-Day” onwards, citizens will top up pay-cards from charging machines which are tamper-proof and impossible to hack. From that day every transaction in North America will be recorded and traceable thereby making every illegal purchase – drugs, guns, illicit sex – utterly impossible…

In the weeks before the big switchover there’s a huge exodus for the borders of Canada and Mexico and a total breakdown of law and order in the country’s most degenerate areas, but generally everyone seems resigned to the schemes – even after the anti-lawbreaking API broadcast plan is leaked…

With the world about to change forever, low-rent career crook Graham Bricke spots a chance for the biggest score of his life. He’s working as a security guard in one of the banks that will house the new currency technology and sees an opportunity to steal one of the charging machines before the system is locked down forever. Unfortunately, due to the API broadcast he has to pull off the caper before it becomes impossible to even contemplate theft…

In a hurry and needing specialised help, Bricke and his silent partner are forced to hire a crew of strangers, but as days dwindle he realises safecracker Kevin Cash and hacker Shelby Dupree are both trouble: a murderous psychotic and crazed libidinous wild-child with daddy issues. If only he can work out which is which…

There are other distractions. Graham is being hunted by a manic gangbanger and his posse and there’s a good chance at least one of his team is planning a double-cross…

A fascinating idea carried out with dizzying style and astounding panache: smart, sexy, unbelievably violent and utterly compelling: combining the brooding energy of The Wire, unremitting tension of 24’s first season and timeless off-centre charm of Reservoir Dogs. It had blockbuster movie written all over it – which is no surprise as Remender’s previous efforts include mainstream comic books like All-New Atom, X-Men and Punisher, computer games Dead Space and Bulletstorm and animated feature Titan A.E. and he’s since produced a welter of gritty stuff such as The Scumbag, Devolution and Anthrax: Among the Living.

Sadly, when it was filmed (released in 2020), none of that came through, so stick to the book not the box here…

Short. Sharp. Shocking, smartly concocted by Rick Remender and stunningly executed in dazzling colour by Greg Tocchini, the paperback includes an extensive sketch and design section, an interview with the author and a lavish cover gallery including variants by Alex Malleev, Jerome Opeña & Matt Wilson and Joel dos Reis Viegas.

What else do I need to say?
© 2010 Rick Remender and Radical Publishing, Inc. All rights reserved.

Showcase Presents World’s Finest volume 2


By Jerry Coleman, Bill Finger, Edmond Hamilton, Ed Herron, Dave Wood, Curt Swan, Jim Mooney, Dick Sprang, Sheldon Moldoff, Stan Kaye, John Forte, George Klein & various (DC Comics)
ISBN: 978-1-84856-053-6 (TPB)

For decades Superman and Batman were the quintessential superhero partners: the “World’s Finest” team. They were friends as well as colleagues and the pairing made sound financial sense since DC’s top heroes could cross-pollinate and cross-sell their combined readerships. This most inevitable of Paladin Pairings first occurred on the Superman radio show in 1945, whilst in comics the pair briefly met whilst on a Justice Society of America adventure (in All-Star Comics #36, August/September 1947) and perhaps even there they missed each other in the gaudy hubbub…

They heroic headliners had shared the covers of World’s Finest Comics from the outset, but never crossed paths inside, sticking firmly to solo adventures within. Once that Rubicon was crossed due to spiralling costs and dwindling page-counts, the industry never looked back…

This blockbusting monochrome chronicle gathers their cataclysmic collaborations from WFC #112-145, spanning September 1960 to November 1964, just prior to the entire planet going superhero crazy and Batman mad. Jerry Coleman, Dick Sprang & Sheldon Moldoff  crafted #112, featuring a unique and tragic warning in ‘The Menace of Superman’s Pet’, as a phenomenally cute teddy bear from space proved to be an unbelievably dangerous menace and unforgettable true friend. Bring tissues, you big baby…

In an era when disturbing menace was frowned upon, many tales featured intellectual dilemmas and unavoidable pests. Both Gotham Guardian and Man of Steel had their own magical 5th dimensional gadflies and it was therefore only a matter of time until ‘Bat-Mite Meets Mr. Mxyzptlk’ in a madcap duel to see whose hero was best with America caught in the metamorphic middle. WFC #114 saw Superman, Batman & Robin shanghaied to distant planet Zoron as ‘Captives of the Space Globes’ where their abilities were reversed but justice was still served in the end, after which ‘The Curse that Doomed Superman’ saw the Action Ace consistently outfoxed by a scurrilous Swami with Batman helpless to assist him. Curt Swan & Stan Kaye illustrated #116’s thrilling monster mash ‘The Creature From Beyond’ as a criminal alien out-powers Superman whilst concealing an incredible secret, and all the formula bases were covered as Lex Luthor used ‘Super-Batwoman and the Super-Creature’ to execute his most sinister scheme against the heroes.

For #118 Sprang & Moldoff illustrated ‘The Creature That was Exchanged for Superman’ as the Action Ace is hijacked to another world so a transplanted monster can undertake a sinister search with the Dynamic Duo fighting a desperate holding action, after which ‘The Secret of Tigerman’ (#119 and inked by Stan Kaye) reveals a dashing new hero in charge as the valiant trio attempt to outwit a sinister criminal mastermind. Veteran artist Jim Mooney began illustrating Coleman’s scripts in #120, starting with ‘The Challenge of the Faceless Creatures’ as amorphous monsters repeatedly siphon off Superman’s powers for nefarious purposes before the Gotham Gangbuster is eerily transformed into a destructive horror in trans-dimensional thriller ‘The Mirror Batman’ and #122 (Kaye inks) sees an alien lawman cause a seeming betrayal by the Dark Knight, leading to ‘The Capture of Superman’

Zany frustration and magical pranks were the order of the day in #123 as ‘The Incredible Team of Bat-Mite and Mr. Mxyzptlk’ (Sprang & Moldoff) returned to again determine whose hero was greatest, whilst ‘The Mystery of the Alien Super-Boy’ (#124, art by Swan & Moldoff) pits our heroes against a titanic teenager with awesome powers and a hidden agenda whilst ‘The Hostages of the Island of Doom’ (Mooney & John Forte) has Batman & Robin used as pawns to force Superman’s assistance in a fantastic criminal’s play for power.

Luthor’s eternal vendetta inadvertently created an immensely destructive threat in ‘The Negative Superman’ (#126, by Ed Herron, Mooney & Moldoff) stretching Batman and Robin’s ingenuity to the limit, after which ‘The Sorcerer From the Stars’ (Coleman) challenges the heroes to stop his plundering of Earth’s mystic secrets and ‘The Power that Transformed Batman’ (#128, Coleman & Mooney) briefly makes the hero a deadly menace.

Dave Wood, Mooney & Moldoff pitted the World’s Finest team against their greatest enemies in #129’s ‘Joker-Luthor, Incorporated!’ whilst Coleman & Mooney posed an intergalactic puzzle with devastating consequences for the heroes in ‘Riddle of the Four Planets!’ and Bill Finger, Sprang & Moldoff present a stirring action thriller when the team inexplicably add a surplus and incompetent fourth hero to the partnership in #131’s ‘The Mystery of the Crimson Avenger’.

With Finger as regular scripter, tense mysteries played a stronger part, such as when Superman was forced to travel back in time to rescue ‘Batman and Robin, Medieval Bandits’ (art by Mooney) and clear their names of historical ignominy, whilst #133 sees ‘The Beasts of the Supernatural’ (Mooney & Moldoff) leeching the Man of Steel’s power. The Gotham Guardian is hard-pressed to fool the mastermind behind those attacks after which the heroes battle for their lives against an alien dictator and ‘The Band of Super-Villains’ (Mooney)…

World’s Finest Comics #135 (August 1963, inked by Moldoff) was Sprang’s last pencil job on the series and a superb swansong as ‘Menace of the Future Man’ has the heroes valiantly and vainly battling a time-tossed foe who knows their every tactic and secret, after which ‘The Batman Nobody Remembered’ (Mooney & Moldoff) pitches a paranoid nightmare wherein the Dark Detective faces a hostile world which thinks him mad, before ‘Superman’s Secret Master!’ (#137, Finger & Mooney) seemingly turns the Action Ace into a servant of crime… until Batman deduces the true state of affairs.

Finger bowed out in #138 with ‘Secret of the Captive Cavemen’ as an alien spy’s suicide leads the heroes back 50,000 years to foil a plot to conquer Earth, after which Dave Wood, Mooney & Moldoff provide eerie sci fi thriller ‘The Ghost of Batman’ and a classic clash of powers in #140’s ‘The Clayface Superman!’ (Mooney) as the shape-shifting bandit duplicates the Metropolis Marvel’s unstoppable abilities…

A new era dawned in World’s Finest Comics #141 (May 1964) as author Edmond Hamilton and artists Curt Swan & George Klein ushered in more realistic and less whimsical tales beginning with ‘The Olsen-Robin Team vs. “the Superman-Batman Team!”’, wherein the junior partners rebel and set up their own crime-fighting enterprise. Of course, there’s a hidden meaning to their increasingly wild escapades…

In #142 an embittered janitor suddenly gains all the powers of the Legion of Super-Heroes and attacked the heroes out of frustration and jealousy in ‘The Composite Superman!’ after which the Gotham Knight suffers a near-fatal wound and nervous breakdown in ‘The Feud Between Batman and Superman!’: a condition cured only after a deadly and disastrous recuperative trip to the Bottle City of Kandor. Super-villains were growing in popularity and #144 highlighted two of the worst when ‘The 1,000 Tricks of Clayface and Brainiac!’ almost destroy the World’s Finest Team forever before this stellar selection ends on an enthralling high note as Batman is pressganged to an alien ‘Prison For Heroes!’: not as a cellmate for Superman and other interplanetary champions, but as their sadistic jailer…

These are gloriously clever yet uncomplicated tales whose dazzling style has returned to inform if not dictate the form of DC’s modern television animation – especially Batman: the Brave and the Bold series – and the contents of this tome are a veritable feast of witty, charming thrillers packing as much punch and wonder now as they always have.
© 1960-1964, 2008 DC Comics. All Rights Reserved.