Sennen


By Shanti Rai (Avery Hill Publishing)
ISBN: 978-1-910395-71-4 (PB)

Win’s Christmas Gift Recommendation: Family Feast for Modern Mindsets… 9/10

In the valley, all people toil faithfully to sustain themselves and venerate the gods. That worship comes in the form of crops that uncanny messengers of the divine actually come and collect. Everyone is content in their pastoral idyl, working gratefully in harmony and devotion. No one questions… except Sennen.

Restless, dissatisfied and increasingly rebellious, she is at an age where things no longer seem certain or right. Her growing dissent against doctrine and just the way how life is has resulted in pushing her few friends away: even loyal co-conspirator Margate now considers her a “Bad Influence”.

Sennen, however, dreams of one day going over the all-enclosing mountains and learning what lies beyond… maybe even meeting different people…?

When her acting out forces her biological father Baba Gwent and the man he lives with (Pelynt, whom she calls “Dad”) to reveal the true circumstances of Sennen’s birth and her mother’s death, it leads to Gwent being taken away and offered up as sacrifice to the Gods. Furious, Sennen secretly follows, stowing away in an incredible machine and taken up above where she discovers a horrific truth about the Supreme Beings who rule her people. She also finds allies of her own age and apostate disposition willing to help her share the shocking truth… and even destroy the status quo.

… And that’s when an even more appalling truth manifests…

Born in South London and therefore knowing all about “salt of the Earth types” and layers of disbelief, Shanti Rai has constructed a beguiling politico-religious Coming of Age tale with heavy notes of “adults always lie” to flavour the broth: a properly thoughtful thriller that askes eternal but always important questions.

Powerful, beguiling, comfortingly apocalyptic and harbouring the promise of a sequel (soon please!) Sennen is a mini-masterpiece worthy of your attention – especially in this season of spiritual revelation…
© Shanti Rai, 2022. All rights reserved.

Alley Oop: The First Time Travel Adventure (Library of American Comic Essentials)


By V.T. Hamlin (IDW/Library of American Comics)
ISBN: 978-1-61377-829-6 (Landscape HB)

Win’s Christmas Gift Recommendation: Reliving Those Golden Days… 9/10

Modern comics evolved from newspaper strips. These pictorial features were, until relatively recently, extremely popular with the public and highly valued by publishers who used them as a powerful weapon to guarantee and even increase circulation and profits. From the outset humour was paramount; hence our umbrella terms “Funnies” and of course “comics”.

Despite the odd ancestor or precedent like Roy Crane’s Wash Tubbs (comedic when it began in 1924; gradually moving from mock-heroics to light-action into full-blown adventure with the introduction of Captain Easy in 1929) or Tarzan and Buck Rogers – both debuting January 7th 1929 as adaptations of pre-existing prose properties – the vast bulk of strips produced were generally feel-good humour strips supplemented by the occasional jolly child-oriented fantasy.

This abruptly changed in the 1930s when an explosion of rollicking drama strips launched with astounding rapidity. Not only features but actual genres were created in that decade which still impact on not just today’s comicbooks but all our popular fiction.

Another infinitely deep well of fascination for humans is cavemen and dinosaurs. During that distant heyday of America’s strip-surge a rather unique real character created a rather unique and paradoxical cartoon character: at once both adventurous and comedic; simultaneously forward-looking and fantastically “retro” in the same engagingly rendered package…

Vincent Trout Hamlin was born in 1900 and did many things before settling as a cartoonist. After mustering out of the US Expeditionary Force at the end of the Great War, V.T. finished High School and then went to the University of Missouri. This was in 1920 and he studied journalism but, since he’d always loved drawing, the eager beaver took advantage of the institution’s art courses too.

Hamlin was always a supreme storyteller and lived long enough to give plenty of interviews and accounts – many impishly contradictory – about the birth of his antediluvian archetype…

As a press photographer, Hamlin had roamed the Lone Star State filming the beginnings of the petroleum industry and caught the bug for finding fossils. Whilst drawing ads for a Texas Oil company, he became further fascinated with bones and rocks as he struggled to create a strip which would provide his family with a regular income…

When V.T. resolved to chance his arm at the booming comic strip business, those fossil fragments got his imagination percolating and he came up with a perfect set-up for action, adventure, big laughs and even a healthy dose of social satire.

Alley Oop is a Neanderthal (-ish) caveman inhabiting a lush, fantastic land where dinosaurs still thrive. In fact his greatest friend and boon companion is Dinny; a faithful, valiant saurian chum who terrifies every other dinosaur in creation… as well as all the annoying spear-waving bipeds swarming about. Because Dinny is as smart and obedient as a dog, all the other cave folk – like arrogant, insecure King Guzzle – generally treat the mighty, free-thinking, disrespectful Oop with immense caution…

Unlike most of his audience, Hamlin knew such things could never have occurred, but didn’t much care: the set-up was too sweet to waste and it would prove to be the very least of the supremely imaginative creative anachronisms he and his brilliant wife Dorothy would concoct as the strip grew in scope and popularity.

Oop actually launched twice. In 1930 Hamlin whipped up primeval prototype Oop the Mighty which he then radically retooled and sold to small, local Bonnet-Brown Syndicate as Alley Oop. It debuted on December 5th 1932 and was steadily gaining traction when Bonnet-Brown foundered in the worst days of the Great Depression a year later.

Happily the strip had enough of a popular following that Newspaper Enterprise Association syndicate – whose other properties included Major Hoople, Boots and Her Buddies and the aforementioned Wash Tubbs – tracked down the neophyte scribbler and offered him a regular slot in papers all over America. Thus Alley Oop re-debuted as a daily strip on August 7th 1933, swiftly reprising old stories for a far larger audience before starting new adventures. He inevitably won a Sunday colour page on September 9th 1934, the year V.T., Dorothy and new daughter Theodora relocated to affluent Sarasota, Florida.

Sadly for such a revered series with a huge pedigree – still running today, scripted by Joey Alison Sayers and drawn by Jonathan Lemon – there has never been a concerted effort to properly collect the entire epic. There have however been tantalising reprints in magazines and archive editions from Kitchen Sink, Dark Horse and IDW. This intriguing monochrome hardback (part of The Library of American Comics Essentials range) re-presents – in one day per elongated landscape page – the absolutely most crucial game-changing sequence in the strip’s history as the protagonists escaped their antediluvian environs and calamitously catapulted into the 20th century…

Supplementing the cartoon bedazzlement is a superbly informative and candidly-picture packed introduction by Michael H. Price. ‘V.T. Hamlin and the Road to Moo’ reviews the creator’s amazing life and other strip endeavours before starting his magnum opus and what the feature meant to him, before the grand adventure (Monday March 6th 1939 to Saturday March 23rd 1940) opens in a strange land a long, long way from here and now…

A little background: the cave-folk of that far-ago time lived in a rocky village ruled over by devious, semi-paranoid King Guzzle and his formidable, achingly status-conscious wife Queen Umpateedle. The kingdom was known as Moo and the elite ruling couple were guided, advised and manipulated in equal amounts by the sneaky shaman Grand Wizer, and all three constantly sought to curb the excesses of a rebelliously independent, free-spirited, instinctively democratic kibitzer. Our hero – the toughest, most honest man in the land – had no time for silly fripperies and dumb made-up rules of interfering civilisation, but he did usually give in to the stern glances and fierce admonishments of his long-suffering girl “companion” Ooola. The uneasy balance of power in the kingdom comes from the fact that Guz and the Wizer – even with the entire nation behind them – were never a match for Oop and Dinny when they got mad – which was pretty often…

The big change came when Dinny turned up with an egg: all broody and uncooperative. With Oop’s mighty pal out of sorts, the Wizer played a cruel master-stoke and declared that only the contents of the egg could cure the King’s mystery ailment, prompting a mini civil war…

After revolution and counterrevolution Oop & Ooola are on the run when they encounter a bizarre object which vanishes before their eyes. As they stare in stupefaction they’re ambushed by Guz’s men and only escape because they too fade from sight…

Somewhere in rural America in 1939, brilliant researcher Dr. Elbert Wonmug (that’s a really convoluted but clever pun) discusses with his assistant movies their camera took when they sent it into the distant past via their experimental time machine…

The heated debate about the strangely beautiful and modern-looking cave woman and her monstrously odd-looking mate are curtailed as the subjects actually materialise in the room and the absentminded professor realises he left his chronal scoop running…

Before he can reverse his mistake and return the unwilling, unwitting guests to their point of origin, the colossal mechanism catastrophically explodes, wrecking the lab and burying the astounded antediluvians in rubble.

Thanks to an unexplained quirk of temporal trans-placement, time travellers always speak the language of wherever they’ve fetched up – albeit through their own slang and idiom – so after utterly unharmed Oop digs his way out, explanations are soon forthcoming from the modern tinkerers. Before long the cave folk are introduced to the fabulous advances of 20th century America.

At least Ooola is – thanks to the friendly advice of Wonmug’s daughter Dee – but the hulking male primitive is quickly fed up with this fragile place, all snarled up with just as many foolish rules and customs as home…

Storming off to catch and eat something he understands, Oop is suddenly whisked across country in a spectacular and hilarious rampage of destruction – in the best silent movie chase tradition – after falling asleep in a transcontinental freighttrain car. After weeks of wondering, Wonmug and the now thoroughly-acclimated Ooola read newspaper reports of a cunning and destructive “Great White Ape” and make plans to fetch their stray home. The government meanwhile have put top agent G.I.Tum on the case…

The Phantom Ape has plans of his own and, after “trapping” an aeroplane and its pilot, makes his own tempestuous way back to the isolated lab. Eventually the whole story comes out and the displaced primal pair become media sensations, just as Wonmug finally completes repairs to the time machine. Now though, Ooola – and to a lesser extent Alley – are not keen on returning to their dangerous point of origin…

Moreover, not everybody believes Elbert has actually cracked the time barrier and the next segment sees scientific sceptic Dr. Bronson demand proof. However, when he eagerly zips off to experience Moo first hand, he disappears and – after much pleading – Oop is convinced to follow him and find out what happened. When the swirling sensation ends, our hirsute hero discovers what the problem is: the machine is by no means accurate and its focus has shifted,  rematerializing outside a gigantic walled city of what we’d call the Bronze Age…

What follows is a stupendous romp of action, adventure and so many laughs as Oop and Bronson become improbable and forgotten heroes of the Trojan War, turning the so-pretty head of enchanting Helen of Troy and becoming the embattled city’s top warrior generals.

In the 20th century Wonmug is arrested for murder. Dee and his assistant Jon struggle to perfect their chronal contraption but in the end resort to busting the genius out to fix the problem and bring the time-lost wanderers back.

In a race against time that’s all soon sorted and Ooola heads for ancient Greece to save the lost boys. Unfortunately she’s picked up by besieging Greeks and, thanks to her skill with guns, mistaken for the goddess Minerva. The legendary story further unfolds with Oop & Ooola on opposite sides until wily Bronson makes a breakthrough based on his historical knowledge and they all return home in time to save Wonmug from the cops…

Soon a compact time team is established to exploit the invention – but not before Oop returns to devastated Troy to retrieve his beloved stone axe. With Bronson and Ooola in tow he then finds himself swept up in little sea voyage we know as The Odyssey

Back in America, the team expands after college chum and genius of all knowledge G. Oscar Boom invites himself to Wonmug’s scientific party. With all contact lost, the unscrupulous rogue offers to go looking for them in the untrammelled past …providing he can take his specially tricked-out station wagon. As this stunning collection concludes Boom and a mighty hitchhiker named Hercules have just run into the missing chrononauts as they are about to enter the Amazonian wilds of the Land of Warrior Women

Escaping the ultimately limiting confines of the strip and becoming a seasoned time travellers Hamlin made the best of all worlds for his characters: Oop and Ooola periodically returned home to Dinny and Moo but they also roamed every intriguing nook and cranny of history – even escaping planet Earth entirely. Hopefully our own future holds the prospect of more such splendid strip sagas. Fast-paced, furious, fantastically funny and bitterly barbed in the wryly acerbic manner of Billy Wilder and Preston Sturges, Alley Oop is a bone fide classic of strip narrative, long overdue the respect of a complete curated chronological collection.

However, until some enlightened publisher gets around to it, by all means start digging online and in bargain bins for each – or any – of the wonderful tomes already released. It’s barely the tip of an iceberg, but we all have to start sometime…
Alley Oop © and ® 2013 United Features Syndicate, Inc. All rights reserved.

Ugly Mug #5, 6 & 7


By many and various aligned to The House of Harley, including Ed Pinsent, John Bagnall, Tom Baxter Tiffin, Marc Baines, Chris Reynolds, Savage Pencil, Jason Atomic, Patricia Gaignat, iestyn, Jim Barker, Masaman, Denny Derbyshire, Oxideguy, Vince Mancuso, Hal Weaver, Alberto Monteiro & various (House of Harley)
ISBN: N/A

Win’s Christmas Gift Recommendation: Wild Fun and the Epitome of Sheer Creativity Perfection… 8/10

Comics may be a billion dollar business these days, but at its core remains all about doing something creative and waiting for people to say “Oi! Come and look at this!”

At that charged and dynamic pictorial coalface are folk who would draw strips and cartoons even if the act carried the threat of exile or death penalty (so, missed a trick there, Soo-Ella Slaverman and Mr. not-so-Cleverly!): crafting and self-publishing the kind of word-wedded images the industry and art form continually renews and reinvents itself with.

Every year The House of Harley unleashes an annual (well duh!) anthology of short stories, posterworks, tableaux, diagrammatic diatribes – even further continued characters and serials – via the ranks of the British Small Press movement (it’s really more of a tendency these days but riveting nonetheless).The project also invites international guests, and it’s well past time you knew more about their splendid efforts.

Available at the moment for your delectation are a trio of tomes, with issue #5 being a horror themed treat including, amongst many, dark delights from Marc Baines, Chris Reynolds, Savage Pencil, Denny Derbyshire and Niall Richardson, an instalment of Ed Pinsent’s ‘Windy Wilberforce’ serial, John Bagnall’s ‘Father Gilderoy Investigates’, Tom Baxter Tiffin’s ‘Berserker’, Pinsent’s ‘R.S.D. Laing, Record Detective’ and some sinister self-help advice from Ess “Strange and Wonderful Creature” Hödlmoser.

City and Country in contention are compiled for #6, with Jim Barker (‘Cardboard Cities’) and Masaman (‘Japanese Graphix’), supplementing the old lags’ regular fare which here includes ‘Seb’ (by House of Harley), PCSO Dan, Dora the Art Restorer, more Windy Wilberforce et al…

This year’s model is a bonanza edition sporting an iestyn pettigrew wraparound cover, with a bumper crop of wonders addressing Karma and Chaos and dedicated to Chris Reynolds (1960-2023). Here lurk fantastic beasts from Pinsent, Bagnall’s crucial ‘How a Comic is Made’, Chris Reynolds’ fumetti ‘Batlight’, prophetic ‘Take the Children Out of Town’ (House of Harley) and epic exploration ‘Otherweirdly’ (Denny Derbyshire). These are backed up by briefer bits, graphic one-offs and episodes of extended exploits for ‘Mark E. Smith: Music Teacher’, Jason Atomic’s ‘King Kong Memories’ and ‘Respecto/Kanyok Hunting Fetish’ by Hal Weaver.

As jammed-packed with beguiling thrilling stuff as any British X-mas Annual of yore, these curated creations brim with surreal narrative force and come overloaded with wry and witty visual oomph, an example of the compulsion to leave our marks wherever we can.
All contents © their respective creators.

For all this and much more please check out: houseofharley.net/shop

Showcase Presents Aquaman volume 3


By Bob Haney, Nick Cardy, Sal Trapani, Leo Dorfman & Pete Costanza & various (DC Comics)
ISBN: 978-1-4012-2181-2 (TPB)

We’re counting down to what augurs to be another Christmas movie megahit for DC, so let’s take a look at the lengthy history of page, screen, game and giant mutated seahorse…

Aquaman was one of a handful of costumed adventurers to survive the superhero collapse at the end of the Golden Age; a rather nondescript and genial guy who solved maritime crimes and mysteries when not rescuing fish and people from sub-sea disasters. Created by Mort Weisinger and Paul Norris, he first launched in More Fun Comics #73 (1941). Strictly a second stringer for most of his career he nevertheless continued on beyond many stronger features, illustrated by Norris, Louis Cazaneuve, Charles Paris, and latterly Ramona Fradon who drew every adventure from 1954 until 1960.

When Showcase #4 rekindled the public’s taste for costumed crimefighters with the advent of a new Flash, DC updated its small band of superhero survivors, especially Green Arrow and Aquaman. Records are incomplete, sadly, so often we don’t know who wrote what, but after the revamp fuller records survive and this third black and white collection starring the King of the Seven Seas has only two creative credit conundrums.

Now with his own title and soon to be featured in the popular, groundbreaking cartoon show Superman/Aquaman Hour of Adventure, the Finned Fury seemed destined for super-stardom. These joyously outlandish tales, reprinting issues #24-39, a Brave and the Bold team-up with The Atom (# 73) and a scarce-remembered collaboration from Superman’s Pal Jimmy Olsen #115 comfortably and rapturously mark the end of the wholesome, affable hero, laying groundwork for a grittily innovative run from revolutionary editor Dick Giordano and hot new talents Steve Skeates, Jim Aparo and Neal Adams…

Those are a treat for another time, but there’s entertainment a-plenty here beginning with Aquaman #24 (November/December 1965) by an uncredited author (Dave Wood, George Kashdan or Jack Miller are strong possibilities) and regular artistic ace Nick Cardy.

In ‘Aquaman: Save Our Seas!’, the titanic tussle with maritime malcontent The Fisherman found the new parents (the Sea King and Mera were the first 1960s superheroes to marry and have kids) almost fatally easily distracted when an alien plot threatens to destroy Earth’s oceans, whilst in #25, ‘The Revolt of Aquaboy!’ by Bob Haney & Cardy sees an ancient Chinese sorcerer rapid-age the proud parents’ newborn into a spiteful ungrateful teenager as part of a plot to subjugate the sunken city of Atlantis.

The entire world went spy-crazy in the first half of the Swinging Sixties and anonymous acronymic secret societies popped up all over TV, books and comics. With #26 (March/April 1966), Aquaman joined the party when seconded by the US government (even though absolute ruler of a sovereign, if somewhat soggy, nation) to thwart the sinister schemes of the Organisation for General Revenge and Enslavement in the still surprisingly suspenseful ‘From O.G.R.E. With Love!’

With Haney & Cardy firmly ensconced as creative team, thrilling fantasy became the order of the day in such power-packed puzzlers as #27’s ‘The Battle of the Rival Aquamen’ – wherein alien hunters unleash devious duplicates of the Sea King and his Queen – before #28’s ‘Hail Aquababy, New King of Atlantis!’ introduces rogue American geneticist Dr. Starbuck. He seeks to steal the throne with subtle charm, honeyed words… and a trained gorilla and eagle modified to operate underwater…

Archenemy Orm the Ocean Master returns to attack America – and the world – in tense undersea duel ‘Aquaman, Coward-King of the Seas!’, which also provides some startling insights into the hero and villain’s shared shadowy pasts as well as the requisite thrills and chills, after which ‘The Death of Aquaman’ proves to be a guest-star-studded spectacular of subterfuge, double-cross and alien intrigue. The very much alive Sea King then finds himself a fish trapped out of water when ‘O.G.R.E. Strikes Back!, attacking the United Nations!

Ocean Master’s obscured family connections clearly struck a chord with readers as he returns in #32 to unleash the ancient leviathan ‘Tryton the Terrible’ whilst the troublesome teenagers get a tacit acknowledgement of their growing importance with the introduction of Aqua-Girl in ‘Aqualad’s Deep-Six Chick!’ (stop wincing; they were simpler, more obnoxious times and the story itself – about disaffected youth being exploited by unscrupulous adults – is a perennial and worthwhile one).

Aquaman #34 featured another evil doppelganger ‘Aquabeast the Abominable’, typifying a new, harsher sensibility in storytelling. Even though the antagonists were still generally aliens and monsters, from now on they were far meaner, scarier aliens and monsters…

The Sea King teamed up with Justice League of America compatriot The Atom in The Brave and the Bold # 73 (August/September 1967) to tackle a microscopic marauder named ‘Galg the Destroyer’ in a taut drama written by Haney and illustrated by always impressive and vastly undervalued Sal Trapani, before returning to his home-title and another deadly clash with Ocean Master and ruthless nemesis Black Manta. Never afraid to tweak the comfort zone or shake up the status quo, Haney’s excellent tale ‘Between Two Dooms!’ epitomises the growing darker sensibilities of the title, resulting in all Atlanteans losing their ability to breathe underwater, leaving Aquaman’s subjects virtual prisoners in their own sub-sea city for years to come…

Now a TV star, Aquaman went from strength to strength as Haney & Cardy pulled out all the creative stops on such resplendent battles tales as ‘What Seeks the Awesome Three?’ – pitting the hero against mechanistic marauders Magneto (no relation), Claw and Torpedo-Man – and chillingly prophetic eco-drama ‘When the Sea Dies!’, due in no small part to villains Ocean Master and The Scavenger.

Closing out his volume are two more dark thrillers and a classic guilty pleasure. Firstly, Aquaman #38 introduced a relentless, merciless vigilante who accidentally set his sights on the Atlantean Ace in ‘Justice is Mine, Saith the Liquidator!’, before ‘How to Kill a Sea King!’ tells a tragic tale of an alien seductress set on splitting up the Royal Couple. The era and this collection end with a charming treat from scripter Leo Dorfman and artist Pete Costanza taken from Superman’s Pal Jimmy Olsen #115 (October 1968).

The greatest advantage of these big value monochrome compendia was the opportunity they offered, whilst chronologically collecting a character’s adventures, to include crossovers and guest spots from other titles. When the star is as long-lived and widely travelled as Aquaman, that’s an awful lot of extra appearances for a fan to find, so the concluding tale here – taken from a title cruelly neglected by today’s fans – is an absolute gold-plated bonus…

‘Survival of the Fittest!’ sees the mystical Old Man of the Sea attempt to replace Aquaman with the far more pliant cub reporter: never realising the lad is made of far sterner and more decent stuff than the demon could possibly imagine…

DC has a long, comforting history of genteel, innocuous yarn-spinning delivered with quality artwork. Haney & Cardy’s Aquaman is an all-but-lost run of classics worthy of far more attention than they’ve received of late. It is a total pleasure to find just how readable they still are. With tumultuous sea-changes in store for the Sea King, the comics industry and America itself, the stories in this book signal the end of one glorious era and the promise – or threat – of darker, far more disturbing days to come.
© 1965-1968, 2009 DC Comics. All Rights Reserved.

Daydreams and Nightmares – The Fantastic Visions of Winsor McCay (second edition)


By Winsor McCay & various (Fantagraphics Books)
ISBN: 978-1-56097-569-4 (TPB/Digital editions)

Win’s Christmas Gift Recommendation: Picture Perfect… 10/10

Winsor McCay was a cartoonist and animator best known for Little Nemo in Slumberland. There was of course, so much more to him and this retrospective touches on the man whilst displaying a glorious abundance of his many graphic marvels.

Born in Spring Lake, Michigan, on 26th September, 1869 (or maybe 1871 in Canada: records differ) Zenas Winsor McCay was a brilliant and hugely successful cartoonist and animator who worked on newspaper illustrations, strips and political panels from 1898 until his untimely death in 1934.

This collection (a remastered release of a 1998 celebration) offers up some sublime examples of his many oeuvres. Following a Foreword by Gary Groth and context-packed biographical preface ‘The Dream Master’ by Richard Marschall, the man himself relates what we need to know in his own words thanks to 1927 essay ‘From Sketchbook to Animation by Winsor McCay’ and a 1926 letter to fellow artisan Clare Briggs (Danny Dreamer, Mr. and Mrs.) ‘On Being a Cartoonist’ before we begin a magical trawl through a magnificent career…

Spanning 1989 to 1903 – when McCay signed with The New York Herald publisher James Gordon Bennett – ‘Chapter One: Early Magazine Work’ offers political broadsides, early editorial diatribes in pictorial form, social commentary and pure illustration pieces, albeit gradually trending towards his later fascination with fantastic architecture and parlous prognostications of cultural collapse, before ‘Chapter Two: Newspaper Fantasy Illustrations’ focusses on wry speculative futurism – a popular topic of periodical publication back then…

Encompassing 1904-1924, ‘Chapter Three: Midsummer Daydreams and Other Comic Strips’ offers timeless examples of his ceaseless cartoon endeavours including A Pilgrim’s Progress, Poor Jake, Midsummer Daydreams/Daydreams, It Was Only a Dream, The Dreams of a Lobster Fiend, The Faithful Employee, He’s One of Those Telephone Lobster Fiends, And Then – Kerchoo! – He Sneezed!, Everyone Has Met That Well Known Character, Mr. Duck, and Rabid Reveries but sadly omits Jungle Imps, Dull Care, The Man from Montclair, Mr. Bosh, Hungry Henrietta and It’s Nice to be Married

On October 15th 1905 the most important children’s strip in the world debuted in the Sunday Herald but Little Nemo in Slumberland had precursors and indeed a mature-reader rival. ‘Chapter Four: Dream of the Rarebit Fiend’ explores the many variations and iterations penned (and inked) from 1904 to 1913. Tireless McCay had conjured up visions for adult readers of The Evening Telegram, initially entitled Dream of the Rarebit Fiend. The editor, wishing to distance the feature from other strips, required McCay to use a pen-name, and he complied, signing the strips “Silas”, reputedly after a local garbage cart driver.

Where Nemo was a beautifully clean formal and surreal fantasy of childish imagination, Fiend displayed a creepy, subdued tension resonant with the fears and worries of its adult audience. Black, cruel and often outright sick humour pervades the series combining monstrous destruction and expressionist trauma. Even root causes of otherworldly nightmares were salutary. Each self-contained episode (18 reproduced here) and disturbing sequence of unsettling or terrifying, incredibly realistic images was the result of overindulgence; usually in late night toasted cheese treats!

Every anxiety from surreal terror to social embarrassment was grist for the fantasist’s mill and startling perspectives, bizarre transformations and uncanny scenes – always immaculately rendered – made the strip hugely successful and well-regarded strip in its day.

In 1906, American film pioneer Edwin S. Porter created a landmark 7-minute live action special-effects movie entitled The Dream of a Rarebit Fiend and the Edison company produced a cylinder recording with the same name the following year – played by the Edison Military Band. McCay himself produced four animated shorts in 1916-17: Dream of a Rarebit Fiend; Dreams of The Rarebit Fiend: The Pet, Dreams of The Rarebit Fiend: The Flying House and Dreams of The Rarebit Fiend: Bug Vaudeville, and despite his many other later successes returned to the feature sporadically over the years. Between 1923 – 1925 he revived it as Rarebit Reveries, officially attributing the strip to his son who signed the panels Robert Winsor McCay, Jr.

An artist hugely in-demand then and revered today, from 1903 to 1906 McCay invented many other all-ages cartoon works and ‘Chapter Five: Sunday Excursions’ highlights one of most enduring and inventive with 18 episodes of Little Sammy Sneeze, before the linear lunacy ends with his speculations on the world, its people and impending dystopias in ‘Chapter Six: Sermons on Paper’ with 54 stunning tableaux full-page rendered between 1913-1934, shaped by war and other disasters depicting so very many ways humanity could end and so few where we stop our species’ extinction event…

Although working far more than a century ago McCay still affects all aspects of graphic narrative produced ever since and his visions are more pertinent now than in his own lifetime. A darker side of an absolute master of our art form, this is work you must see and cannot miss.
Daydreams and Nightmares © 2005 Fantagraphics Books.

Doctor Who Graphic Novel #21: The Eye of Torment


By Scott Gray, Mike Collins, Jacqueline Rayner, Martin Geraghty, David A. Roach & various (Panini Books)
ISBN: 978-1-84653-673-1 (TPB)

Win’s Christmas Gift Recommendation: A Timely Seasonal Treat… 8/10

Today is the 60th Anniversary of Doctor Who. Here’s another Timey-Wimey treat to celebrate a unique TV and comics institution in a periodical manner …

We Brits love comic strips, adore “characters” and are addicted to celebrity. The history of our comics includes an astounding number of comedians, Variety stars and television actors: such disparate legends as Charlie Chaplin, Arthur Askey, Charlie Drake and so many more I’ve long forgotten and you’ve likely never heard of.

As much adored and adapted were actual shows like Ace of Wands, Timeslip, Supercar, The Clangers and countless more. If we watched or listened, an enterprising publisher made printed spectacles of them. Hugely popular anthology comics like Radio/Film Fun/TV Fun, Look-In, TV Comic, TV Tornado, and Countdown would translate light entertainment favourites into pictorial joy. It was a pretty poor star or show that couldn’t parley the day job into a licensed strip property…

Doctor Who debuted on black-&-white televisions across Britain on November 23rd 1963 with episode 1 of ‘An Unearthly Child’. Months later in 1964, TV Comic began a decades-long association, as issue #674 began ‘The Klepton Parasites’ – by an unknown author with the art attributed to illustrator Neville Main.

On 11th October 1979, Marvel’s UK subsidiary launched Doctor Who Weekly. Turning monthly in September 1980 (#44) it’s been with us – via various iterations – ever since: proving the Time Lord is a comic star of impressive pedigree, not to be trifled with.

Panini’s UK division ensured his comics immortality by collecting all strips of every Time Lord Regeneration in a series of graphic albums – although we’re still waiting for digital versions. Each time tome focused on a particular incarnation of the deathless wanderer, with this one gathering almost a year’s worth of stories plucked from the annals of history and the Terran cover dates August 2014 to August 2015. These yarns all feature The Twelfth Doctor as played by Peter Capaldi in a collection of full-colour episodes all given hues from James Offredi and letters by Roger Langridge.

It all kicks off with eponymous shocker ‘The Eye of Torment’ (Doctor Who Magazine #477-480, October-December 2014). Written by Scott Gray and drawn by Martin Geraghty – with inks from infallibly rewarding David A. Roach – it finds a newly-minted incarnation of the Time Lord and capable companion Clara Oswald fetch up inside a spaceship traversing the surface of the sun.

With inescapable flavours of Armando Iannucci’s 2020 comedy sci fi vehicleAvenue 5, the good ship Pollyanna is manned solely by women working for gigajazillionaire Rudy Zoom: a rich, over-achieving narcissist in love with his own legend. Surprisingly, he’s not the actual problem: that would a semi-sentient predatory alien infection imprisoned eons ago by Sol’s gravity. “The Umbra” mimic humanoid form: magnifying and feeding on despair. Once the horror broaches Pollyanna’s invulnerable hull, it/they start picking off the crew until the newcomers find a way to stop it/them and escape…

The epic yarn leads directly into the ‘The Instruments of War’ (DWM #481-483, January-March 2015) wherein writer/artist Mike Collins, ably assisted by Roach) deposit the time travellers in Earth’s Sahara just as German General Erwin Rommel is preparing to finish the Afrika campaign. Sadly, that’s when an agent of the Rutan Horde finally disinters a world-reshaping weapon long lost by their eternal arch-enemies The Sontarans…

Forced to ally with a few of the Sontaran clone-warriors, assorted Germans of various philosophies, righteously rebellious Tuaregs and the living enigma of an honourable warrior fighting for the wrong side, The Doctor and Clara are initially separated but soldier on to save everyone with a degree of success…

Skipping #484, we next arrive as south as we can get for some ‘Blood and Ice’ served up by Jacqueline Rayner, Geraghty & Roach, with actual schoolmarm Clara and the tall, rude one claiming to be Ofsted inspectors giving a college at the bottom of the world a cautious once-over. It’s 2048, the Antarctic Treaty protecting the polar continent from resource exploitation is about to expire and something strange is happening at Snowcap University: something Dr. Patricia Audley is very unhappy to acknowledge and a situation she is working very hard to remedy. However, even with fatal accidents, mutants appearing and students vanishing, both our heroes are a bit off their game. Fans will recall that on TV, Clara had been splintered into a million alternate versions scattered throughout the timestream and finding one of herself at Snowcap has truly unsettled her. The Doctor also has qualms: last time he was here it was a military base filled with cybermen and resulted in the death of his first generation (First Doctor William Hartnell, keep up, keep up!) and first re-generation…

The disorientation doesn’t stop them solving the riddle of the place, but not before a lot of people are dead or worse…

The dramas conclude in fine style and traditional form as a holding pattern allowing the TV Doctor’s debut to catch up with his print incarnation allows DWM #475-476 to deliver a Gallifreyan-adjacent sidebar saga from Gray, Collins, Roach, Offredi & Langridge. Set during London’s Great Exhibition of 1851 ‘The Crystal Throne’ is an untold adventure of “The Paternoster Gang” (Silurian Madame Vastra, her human wife Jenny Flint and their butler Sontaran Strax) who – with assorted associates – oppose weird terror, scurrilous sedition and deranged genetic meddler Lady Cornelia Basildon-Stone for rule of the British Empire. The battle at “The Crystal Palace” is made harder by their ruthless foe, who remakes men into insectoid monsters; employing stolen Silurian technology…

Supplemented with fascinating insights from all the creatives involved in each tale and augmented by tons of sketches and other pre-publishing artwork in the Commentary section, this is a splendid book for casual readers, a fine shelf addition for dedicated fans of the show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics another go…
All Doctor Who material © BBCtv 2015. Doctor Who, the Tardis and all logos are trademarks of the British Broadcasting Corporation and are used under licence. All other material © 2017 its individual creators and owners. Published 2015 by Panini. All rights reserved.

Showcase Presents Strange Adventures volume 1


By John Broome, Otto Binder, Edmond Hamilton, Joe Samachson, Gardner Fox, Dave Wood, Bill Finger, Harry Sharp, Sid Gerson, Ed Herron, Jerry Coleman, Gil Kane, Carmine Infantino, Harry Sharp, Sid Greene, Murphy Anderson, Sy Barry, Joe Giella, Jerry Grandenetti, John Giunta, Joe Kubert & various (DC Comics)
ISBN: 978-1-4012-1544-6 (TPB)

As the 1940s closed, masked mystery-men dwindled in popularity and the American comicbook industry found new heroes. Classic genre titles flourished; resulting in anthologies dedicated to crime, war, westerns and horror dominating most comics publishing. These were augmented by newer fads like funny animal, romance and especially science fiction which, in 1950, finally escaped its glorious thud and blunder/ray guns/bikini babes in giant fishbowl helmets pulp roots – as perfectly epitomised in the uniquely wonderful Golden Age icon Planet Comics. It all came about with the introduction of Strange Adventures.

Packed with short adventures from jobbing SF prose writers offering done-in-one dramas and new heroes such as Chris KL99, Captain Comet, The Atomic Knights and more, the magnificent monthly magazine – supplemented a year later by companion title Mystery in Space – introduced wide-eyed youngsters to a fantastic yet intrinsically rationalist universe and all the potential wonders and terrors it might conceal…

This economical monochrome collection (astonishingly, still no archival collections of this stuff available to modern readers these days; not even via that future-fangled interweb) re-presents stories from the inception of the self-regulatory Comics Code: specifically Strange Adventures #54-73 (cover-dates March 1955 to October 1956, right up to the start of the Silver Age when superheroes successfully returned, offering beguiled readers technological wonderment and the sure-&-certain knowledge there were many and varied somethings “Out There”…

On a thematic note: a general but by no means concrete rule of thumb was the Strange Adventures generally occurred on Earth or were at least Earth-adjacent, whilst – as the name suggests – Mystery in Space offered readers the run of the rest of the universe. Moreover, many plots, gimmicks, maguffins and even art and design would be cleverly recycled for the later technologically-based Silver Age superhero revivals…

This mind-blowing, physics-challenging monochrome colossus opens with the March 1955 issue and four classic vignettes, beginning with ‘The Electric Man!’ by John Broome & Sy Barry, wherein a geologist in search of new power sources accidentally unleashes destructive voltaic beings from the centre of the Earth. As always – and in the grand tradition of pulp sci-fi editor John Campbell – human ingenuity/decency generally solves the assorted crises efficiently and expeditiously…

‘The World’s Mightiest Weakling!’ from Otto Binder, Carmine Infantino & Bernard Sachs, offers a charming yet impossible conundrum after a puny stripling gains incomprehensible mass and density during the course of an experiment, whilst ‘Interplanetary Camera!’ (Binder, Gil Kane & Sachs) grants a photographer a glimpse of the unknown when he finds an alien image recorder and uncovers a plot to destroy Earth.

The issue concludes with another Binder blinder in the taut thriller ‘The Robot Dragnet!’, illustrated by Harry Sharp & Joe Giella, with a rip-roaring romp of rampaging robotic rage.

This tale was actually sequel to an earlier yarn but sufficiently and cleverly recapped so that there’s no confusion or loss of comprehensibility…

Issue #55 led with ‘The Gorilla who Challenged the World’ by Edmond Hamilton & Barry, wherein an ape’s intellect is scientifically enhanced to the point where he becomes a menace to all mankind. So great was his threat that this tale also carried over to the next issue…

During this period baffled editors discovered a bizarre truism: any issue of any title which featured gorillas on the cover ALWAYS resulted in increased sales. Little wonder then that so many DC comics had hairy headliners…

‘Movie Men from Mars!’ (Hamilton, Sharp & Giella) sees our world the unwilling location for cinematographers from the Red Planet. Unfortunately, they’re making a disaster movie…

Joe Kubert’s ‘A World Destroyed!’ offered a fanciful yet gripping explanation for how the asteroid belts between Mars and Jupiter were formed, with that cataclysm theme revisited in ‘The Day the Sun Exploded!’ with Broome, Kane & Sachs depicting a desperate dash by scientists to save Earth from melting. Sid Gerson, Murphy Anderson & Giella wrapped up by revealing the baffling puzzle of ‘The Invisible Spaceman!’

SA #56 opened whimsically with ‘The Fish-Men of Earth!’ (Broome, Infantino & Sachs) as air density goes temporarily askew thanks to invading aliens, before ‘Explorers of the Crystal Moon!’ (Broome, Sharp & Sachs) sees a little boy going for a secret solar safari with visiting extraterrestrials.

Artist Paul Paxton then inadvertently becomes ‘The Sculptor Who Saved the World!’ when future-men ask him to make some highly specific pieces for them: a fast-paced yarn by Broome, Kane & Giella whilst penitent Dr. Jonas Mills corrects his evolutionary error by finally defeating his mutated gorilla in the concluding part of Hamilton & Barry’s simian saga ‘The Jungle Emperor!’

Broome, Sid Greene & Sachs’ ‘The Spy from Saturn!’ opened #57 with a Terran scientist replaced by a perfect impostor, prior to ‘The Moonman and the Meteor!’ (Bill Finger & Barry) positing millionaires and aliens trying to buy or inveigle a fallen star from a humble amateur astronomer for the best and worst of reasons. Binder, Kane & Giella proffer ‘The Riddle of Animal “X”!’ as a small boy finds a pet like no other creature on Earth after which Broome, Infantino & Giella reveal an incredible ancient find to a Uranium prospector and some fugitive convicts desperate enough to try any means of escape in ‘Spaceship Under the Earth!’

Strange Adventures #58 opens with a police chief’s frantic search for a superhuman felon in ‘I Hunted the Radium Man!’ (Dave Wood & Infantino) whilst ‘Prisoner of Two Worlds!’ – Finger & Barry – sees the long-awaited return of genius detective Darwin Jones of The Department of Scientific Investigation. Although an anthology of short stories, the periodical featured numerous returning characters and concepts such as Star Hawkins, Space Museum and others during its run.

Jones debuted in the very first issue, solving fringe science dilemmas for the Federal Government and making 13 appearances over as many years. In this third adventure he assists alien peace-officers in preventing a visiting extraterrestrial taking a commonplace earth object back to his homeworld where it would be a ghastly terror-weapon…

Broome, Kane & Sachs’ ‘Dream-Journey Through Space!’ depicts an ordinary human plucked from Earth to rescue an ancient civilisation from destruction as well as a humble but cunning ventriloquist who saves us all from invasion by invincible aliens in Finger, Greene & Giella’s ‘The Invisible Masters of Earth!’

A young married couple must find a way to prove they aren’t dumb animals on ‘The Ark from Planet X’ (Broome, Greene & Giella) which opened #59, after which ‘The Super-Athletes from Outer Space!’ came to our world to train in a heavier gravity environment and find the galaxy’s greatest sports-coach in a charming tale by Binder, Kane & Sachs. Ed “France” Herron & Infantino then explore the domino theory of cause & effect in ‘Legacy from the Future!’, before Broome & Barry delve into ancient history and doomsday weaponry to discover the secret of our solar system and ‘The World that Vanished!’

SA #60 featured a light-hearted time-travel teaser by Broome, Jerry Grandenetti & Giella concerning historians gathering famous historic personages from ‘Across the Ages!’ before Binder, Kane & Sachs’ ‘The Man Who Remembered 100,000 Years Ago!’ offers terse, tense thrills as lightning provokes ancestral memories of a previous civilisation just in time for a scientist to cancel his unwitting repeat of the self-same experiment which had eradicated them.

Broome, Greene & Sachs then follow the life of a foundling boy who turns out to be an ‘Orphan of the Stars!’, and the issue concludes with a future-set thriller wherein schoolboy Ted Carter wins a place on a multi-species outing to the ‘World at the Edge of the Universe!’ (Binder & Barry).

In #61, ‘The Mirages from Space!’ (Binder, Kane & Sachs) are a portal into a fantastic other world holding the secret of Earth’s ultimate salvation and ‘The Thermometer Man’ – Binder, Greene & Giella – sees a scientist striving to save a stranded Neptunian from melting in the scorching hell of our world. Next, a lighthouse keeper is forced to play smart to counter a Plutonian invasion with ‘The Strange Thinking-Cap of Willie Jones!’ (Herron & Barry).

In conclusion Binder, Greene & Giella’s ‘The Amazing Two-Time Inventions’ has an amateur inventor making fortuitous contact with his counterparts in 3000AD…

Broome, Infantino & Sachs introduced ‘The Fireproof Man’ in SA #62, with his equally astounding dog foiling an alien invasion even as an ordinary handyman falls into another dimension to become a messiah as‘The Emperor of Planet X’ (Broome, Greene & Giella). Binder, Kane & Giella then detail an abortive ‘Invasion from Inner Space!’ before ‘The Watchdogs of the Universe!’ recruit their first human agent in a tantalising tale by Binder, Greene & Giella.

Joe Samachson, Grandenetti & Giella open #63 with ‘I Was the Man in the Moon!’: an intriguing puzzle for an ordinary Joe awakened to find aliens have inexplicably re-sculpted the lunar surface with his face, whilst a Native American forest ranger is Earth’s only hope of translating an alien warning in ‘The Sign Language of Space!’ (Binder, Greene & Giella).

Jerry Coleman, Kane & Giella’s ‘Strange Journey to Earth!’ sees a school teacher deduce an alien’s odd actions and save the world before the issue ends in ‘Catastrophe County, U.S.A.!’ wherein Hamilton, Greene & Giella introduce scientists to the Government’s vast outdoor natural disaster lab…

Sales-boosting simians resurface in #64 as Finger, Infantino & Sachs deliver hostile ‘Gorillas in Space!’ who are anything but, whilst a first contact misunderstanding results in terror and near-death for an Earth explorer lost in ‘The Maze of Mars’ (Binder, Greene & Sachs) and a technological Indiana Jones becomes ‘The Man Who Discovered the West Pole!’ (Binder, Kane & Giella) whilst Samachson & Grandenetti craft a canny tale of planetary peril in ‘The Earth-Drowners!’

For #65 (February 1956) Binder, Greene & Giella’s ‘The Prisoner from Pluto!’ features an alien attempt to warn Earth of imminent Saturnian attack and forced to extreme measures to accomplish his mission. A different kind of cultural upheaval is referenced in quaint-but-clever tale ‘The Rock-and-Roll Kid from Mars!’ (Samachson, Kane & Giella) and a stage mentalist outfoxes genuine telepaths in Binder, Infantino & Sachs’ ‘War of the Mind Readers!’ just before a biologist turns temporary superhero to foil an alien attack in ‘The Man who Grew Wings!’ by Binder, Greene & Giella.

Issue #66 opens with Broome & Infantino’s tale of ‘The Human Battery!’ as an undercover cop suddenly develops incredible power, whilst a guy in a diner mistakenly picks up ‘The Flying Raincoat!’ (Samachson, Greene & Giella) – accidentally averting an insidious clandestine invasion of our world. Binder, Kane & Sachs then see Darwin Jones solve the ‘Strange Secret of the Time Capsule!’ as a metamorphic ‘Man of a Thousand Shapes!’ (Samachson, Infantino & Sachs) proves to have a few secrets of his own…

‘The Martian Masquerader!’ (Strange Adventures #67, by Broome, Kane & Giella) plays clever games as editor Julie Schwartz (AKA “Mr. Black”) is approached by an alien in need of assistance tracking down an ET terrorist, after which Hamilton, Greene & Giella hone in on a subatomic scientist desperate to find his infinitesimal point of origin in ‘Search for a Lost World!’

‘The Talking Flower!’ in chemist Willie Pickens‘ buttonhole is a lost alien who helps him save the world in Samachson, Infantino & Sachs’ charming romance, but the time-travelling travails experienced by archaeologist Roger Thorn after he discovers the Gateway Through the Ages!’ (Hamilton, Greene & Giella) lead only to danger and hard-earned knowledge.

Broome, Infantino & Sachs’ ‘The Man who Couldn’t Drown!’ leads #68: a tale of genetic throwbacks and unfathomable mystery segueing into Samachson, Greene & Giella’s ‘Strange Gift from Space!’ which results in a safer planet for all. A chance chemical discovery then produces a happy salvation in ‘The Balloons That Lifted a City!’ (Samachson, Kane & Giella) and a common thief gets in way over his head after robbing a laboratory in Samachson, Greene & Sachs’ witty ‘The Game of Science!’

SA #69 sees a time-traveller voyage into pre-history and help dawn-age humans overcome ‘The Gorilla Conquest of Earth’ (Broome, Kane & Sachs) whilst the arrival of ‘The Museum from Mars’ (Gardner Fox, Greene & Giella) offers nigh-irresistible temptation and deadly danger to humanity before ‘The Man with Four Minds!’ (Hamilton & Infantino) sees a man with too much knowledge and power eschew it all for normality. ‘The Human Homing Pigeon!’ (Samachson, Greene & Giella) then burns out his own unique gift in the service of his fellows…

The Triple Life of Dr. Pluto!’ (Broome, Greene & Giella in #70) deals with the dangers of a human duplicating ray before Darwin Jones confronts a deadly dilemma when warring aliens both claim to be our friends and ‘Earth’s Secret Weapon!’ (Samachson, Kane & Giella). An early computer falls into the hands of a petty thief with outrageous consequences in ‘The Mechanical Mastermind!’ (Samachson & Infantino) whilst Broome, Greene & Giella’s ‘Menace of the Martian Bubble!’ is foiled by a purely human mind and skills of a stage magician.

Issue #71 features ‘Zero Hour for Earth!’ (Broome & Barry) as a scientist at world’s end sends a time-twisting thought-message back to change future history, whilst invisible thieves of our fissionable resources are thwarted by a scientist with unique visual impairments in ‘Raiders from the Ultra-Violet!’ (Binder, Greene & Giella). Writer Ray Hollis sees a star fall and encounters ‘The Living Meteor!’ (Fox, Kane & Sachs) whilst a guy with a weight problem discovers he has become ‘The Man Who Ate Sunshine!’ in a clever conundrum from Samachson, Grandenetti & Giella.

Strange Adventures #72 starts with a fabulous, self-evident spectacular in ‘The Skyscraper that Came to Life!’ by Broome, Greene & Giella, whilst a shooting star reveals an ancient ‘Puzzle from Planet X!’, promising friendship or doom in a classy yarn by Hamilton, Greene & Sachs.

Gerson & John Giunta’s ‘The Time-Wise Thief!’ provides a salutary moral for a bandit with too much technology and temptation before ‘The Man Who Lived Nine Lifetimes!’ (Binder, Kane & Giella) is aroused from a sleep of ages to save us all from robot invasion…

These flights of fantasy conclude with #73: firstly Broome, Greene & Giella’s ‘The Amazing Rain of Gems!’, wherein a sentient jewel almost beguiles the entire world, whilst humans are hijacked to attend a ‘Science-Fiction Convention on Mars’ (Fox, Kane & Giella) and ‘The Man with Future-Vision!’ (Fox, Infantino & Sachs) discovers knowing what’s coming isn’t necessarily enough…

The imaginative inspiration ends with a clever time-paradox fable in Hamilton, Greene & Giella’s ‘Reverse Rescue of Earth!’

Conceived and edited by the brilliant Julie Schwartz and starring the cream of the era’s writers and artists, Strange Adventures set the standard for mind-boggling all-ages fantasy fiction. With stunning, evocative covers from such stellar art luminaries as Murphy Anderson, Carmine Infantino, Gil Kane and Ruben Moreira, this titanic tome is a perfect portal to other worlds and, in many ways, far better times.

If you dream in steel and plastic, are ready for all AI can do and are agonising and still wondering why you don’t yet own a personal jet-pack, this volume might go some way to assuaging that unquenchable fire for the stars!

Then again, so might a spiffy new collection as part of DC’s Silver Age archive strand…
© 1955, 1956, 2008 DC Comics. All Rights Reserved.

Alone in Space – A Collection


By Tillie Walden (Avery Hill Press)
ISBN: 978-1-910395-58-5 (HB/Digital edition)

Win’s Christmas Gift Recommendation: A Time of Wonders to Be Reseen… 10/10

Transitions are important. In fact, they are life changing. But so can be looking to where we just came from. In this superb compilation you can see some of how the amazing Tillie Walden got to where she is now.

We usually attribute wisdom and maturity in the creative arts to having lived a bit of life and getting some emotional grit in our wheels and sand in our faces, but – at least in terms of age – that’s not the case for the Texas-raised pictorial raconteur, whose beguiling string of releases include On a Sunbeam, Clementine, Spinning and Are You Listening?

Walden is still a relative newcomer – albeit a prolific one – who has garnered heaps of awards and acclaim. Whether through fiction or autobiographical works (frequently both at once), she can engender feelings of absolute wonder, combined with a fresh incisive view and measured, compelling delivery in terms of both story and character. Her artwork is sheer poetry.

Following an erudite and recapitulating Introduction by Warren Bernard the comics begin with a breakthrough moment. The remarkably adept neophyte auteur began her rise with Ignatz Award-winning debut graphic novel The End of Summer. Compelling and poignant, it is a family drama fantasy, chillingly reminiscent of Nordic literary classicists like Henrik Ibsen, Astrid Lindgren or Tove Jansson, thematically toned like Brian Aldiss’ Helliconia novels whilst visually citing Dave Sim’s Cerebus collections High Society & Church & State.

Most impressive is the fact that The End of Summer was crafted in 2015 as a side-project whilst Walden was finishing her First-Year major assignment at the Center for Cartoon Studies in White River Junction, Vermont. There are further treats from that time at the back of this epic collection, which also include this story’s prequel ‘Lars and Nemo’.

Like everything Walden creates, this is a story I hesitate to describe because it’s a beguiling immersive experience that doesn’t need me spoiling it for you. Get it, read it, tell a friend.

What I will say is this: in distant place servants and staff rush to seal a colossal, cathedral-like palace. Winter is coming and the palatial bunker will be closed off for three years…

In that oppressive atmosphere, frail prince Lars and his twin sister Maja become increasingly aware of the tensions and quirks afflicting their large family.

Lars’ failing physicality has made him a quiet, introspective and fatalistic observer, whilst his dependence on Nemo – a gigantic housecat acting as companion and living, loving wheelchair – mark him as a marginalised target for siblings Olle, Per, Nikolaus and Hedda. As time passes and the children seek ways to amuse themselves, increasingly unstable Per seems to find the oppressive isolation and vast scale of the palace as well as the disinterest and suppressed tensions of the adults incomprehensibly claustrophobic.

Before long, the dooms and disasters Lars is obsessed with start to manifest, leading to tragedy and terror…

Beautifully illustrated in monochrome tones, with Brobdingnagian perspectives shaping every panel, this saga of an opulent yet cold House of Secrets, shielding a broken family from the elements but not themselves and each other, is a superb examination of humanity at its best and worst.

Walden followed up on her Ignatz Award-winning debut with this fluffy yet barbed coming-of-age tale. Part Sweet but not Calorific, I Love This Part deliciously pictorializes life-changing happy, introspective, contemplative and aspirational moments between two schoolgirls who have found each other. Shared dreams, idle conversations, disputes and landmark first steps, even fights and break-ups are seen and weathered.

Novelty, timidity, apprehension, societal pressure and even some unnecessary shame come into it, but generally it’s just how young people learn to love and what that that can entail…

Apart from the astoundingly graceful and inviting honesty of the tale, the most engaging factor is the author’s brilliant dismissal of visual reality. These interactions are backdropped by wild changes in dimension and perspective, abrupt shifts in location and landscape and shots of empty spaces, all adding a sense of distance and whimsy to very familiar proceedings.

Walden is a great admirer of Little Nemo so fellow afficionados will feel at home even if some might experience the odd sensation of disorientation and trepidation. Like being in love, I suppose…

A City Inside is another seamlessly constructed marriage of imagination and experience to unflinching self-exploration, constructing a perfect blend of autobiography and fantasy into a vehicle both youthfully exuberant and literary timeless.

Opening in a therapy session, the story delves intimately into a woman’s past, from isolated southern days to bold moments of escape – or is that simply drifting away? – in search of peace and a place to settle. We all leave home and then grow up, and here that transition is seen through a tentative alliance with an idealised first love. It fumbles and fails thanks to the dull oppression of the Happy Ever After part that no fairy tale ever warns you about…

Eventually life builds you into the being you are – hence the symbolism of a vast internal metropolis – and life goes on, or back, or away, or just somewhere else. That’s pretty much the point…

Supremely engaging, enticingly disturbing and ultimately utterly uplifting, this shared solo voyage to another county is a visual delight no lover of comics can possibly resist. Apart from the graceful honesty on show, the most engaging factor is the author’s inspired rearrangement of visual reality. These dictate mood and tone in a way a million words can’t, supplying a sense of grace and wistful whimsy to the affair.

You’d have to be bereft of vision and afflicted with a heart of stone to reject these comic masterpieces, but for many even more rewarding is a glimpse at how that narrative acumen developed.

Rounding out this epic tome is a wealth of Comics by Tillie Walden Aged 16-20 Years Old: all accompanied by author’s commentary to foster understanding or highlight points of interest. From 2013, ‘Glare’ details a childhood spat before 2014’s ‘My Name Is…’ acts as an introduction to a new student whilst the same year sees the artist dabble with colour on a visit to ‘Slumberland’

Scale and compression inform visual experimentation in 2014’s ‘Cramped’, ‘Journal Entry’ and ‘The Graduate’ after which 2015’s growth opens with longer works and a tribute to major influence ‘Ghibli’ followed by evocative breakthroughs ‘Lost Trees’ and ‘Dreaming’. That same year looking back to childhood spawned oppressive fancy ‘Sun in My Eyes’ and graduation piece ‘In the Palm of Your Hand’

In 2016 rapid fire soliloquy ‘The Weather Woman’ led to aforementioned prequel ‘Lars and Nemo’ (don’t read it first, okay?) and Walden’s first trip to space in ‘Alive’ ending with a reflective slice of visual verity in ‘What it’s Like to be Gay in an All Girls Middle School’.

Rounding out the candid review is course project delight ‘Q & A’ and fantasy moment ‘The Fader’ (2018) segueing into a stunning Gallery section of promotional prints, posters, variant book covers, and bookplates.

Superbly engaging, shockingly nuanced and movingly beautiful, these works are pure comics magic no lover of the artform should miss.
© Tillie Walden 2021. All rights reserved.

Zombillenium 5 & 6: Black Friday and Sabbath Grand Derby


By Arthur de Pins, translated by Joe Johnson (NBM)
ISBN: 978-1-681123-17-2- (HB) eISBN: 978-1-681123-18-9

Win’s Christmas Gift Recommendation: Spooky Satisfaction Guaranteed… 9/10

Arthur de Pins is a British-born French filmmaker, commercial artist and Bande Dessinées creator whose strips – such as adult comedy Peccadilloes -AKA Cute Sins and On the Crab – have appeared in Fluide Glacial and Max. His superbly arch and beautifully illustrated supernatural horror-comedy Zombillenium has become his signature success and led to the overlong hiatus between the last translated volume and the cracking read under review today. De Pins has also orchestrated and co-directed (with Alexis Ducord) a magnificent animated movie, so check that out too…

The Bande Dessinée it was based on is a truly addictive comics cult classic that began in 2009 (serialised in Le Journal de Spirou from #3698 on) and now concludes for English-speakers in this bumper double-book tome (96 huge tabloid pages) courtesy of NBM.

Rendered with beguiling style and sleek, easy confidence, the unfolding saga details odd goings-on in a horror-themed amusement park staffed by actual monsters. As time and tomes went by we learned it is owned and controlled by a cabal of venturesome capitalistically-inclined infernal powers. They had big expansion plans only curtailed by perpetually lethal jockeying for pole position on the diabolical Board of Directors…

The place Zombillenium is a magical entertainment experience celebrating every aspect of the spooky and supernatural, where (human) families can enjoy a day out rubbing shoulders with werewolves, witches and all breeds of bogeyman. Of course, those enthralled customers might not laugh so hard if they knew all the monsters were real, usually hungry and didn’t much like humans – except in a culinary fashion…

The inaugural volume introduced hard-working, exceedingly humane Park Director (and vampire) Francis Von Bloodt, newly-reborn Aurelian Zahner (a pathetically inept thief until he expired at the park to return as a demonic indentured employee) and stroppy British Witch Gretchen: a youthful newcomer interning there whilst advancing her own secret agenda.

As all individually toiled away in the vast entertainment enterprise, its true nature slowly emerged: for unwary, unlucky mortals the site is a conduit to the domain of the damned and devilish overlord Behemoth: an intolerant capitalist horror insatiable for fresh souls…

Humans in the nearby town know the monsters’ true natures (because work-shy absconders hide from their bosses there), trying many schemes to evict/exorcise the occult occupants. For the uncanny Park workers – who would rather be anywhere else – conditions of employment worsen daily. Zombillenium is regarded as the least profitable holiday destination on Earth and The Board constantly threaten sweeping changes.

For most of its existence – despite the incredible bargaining power of its many monster Trade Unions – the only exit from a Zombillenium contract was the True Death and final transition to Hell, until a cascade of changes upset many apple-carts. Through it all, newcomer Aurelian somehow always shouldered the blame for each new crisis…

Stuck between a rock and a hot place, he gradually adapted to his new (un)life of constant sorrow whilst growing closer to Gretchen – once she shared her own awful life-story with him; revealing what he has become whilst disclosing what her real mission is. The big boob never knew how much she left out…

The saga moved into apocalyptic high gear when Gretchen’s secret agenda unfolded a little and her private plot gathered pace after contacting a loved one in Hell. The bold sorceress promised seemingly impossible liberation, whilst in the mortal world, a long-dreaded day dawned and all arcane artisans and supernatural staff quailed at “Big News”…

Ultimately, incessant pressure and scheming from the bosses below triggered rebellion in the earthside workforce. Most were scared, appalled and resistant, but a significant proportion saw an opportunity they’d long argued for: a last chance to feed and feast and hunt all those obnoxious yet tasty human morsels on the best Black Friday anyonething could have possibly imagined…

 

Mounting tensions sparked cataclysmic battle between supernatural forces and a revolt of the monsters, triggering Zombillenium’s evacuation. Casualties were kept to a minimum but when the dust settled, Francis was out and elite vampire/corporate flunky Bohemond Jaggar de Rochambeau was in charge pro tem: actively encouraging killing unattached or unaccompanied humans. They, typically, now came in droves to the most exciting entertainment experience they’d ever seen…

This infernal escapade hurtles headlong to the end by initially looking back to 1987. In Manchester, England a foolhardy bargain with the wrong entity reveals how Gtechen came to be, before flashing to Black Friday Now. The theme park crisis has become the lede in human news, as dilettante, desperate and even previously disinterested demonic factions sit up and take notice that everything has changed. Zombillenium is sealed and as the world(s) watch, human visitors rapidly move from hostages to bargaining chips without ever really leaving the menu of many of their “hosts”…

With The Board challenged by infernal upstarts, they respond only to the numbers mounting up whilst Gretchen takes to the skies to save as many as she can. That plan goes deep, deep south once an old friend turns up on behalf of the bosses…

As Jaggar goes into spin control mode for massed human media, Gretchen links up with the Unionised park rebels to recalibrate. Their solution is incredibly brave… and undeniably stupid… and begins with the valiant proletarian monster resistance boarding “the Hell Express” to beard the Management in its own stronghold.

Meanwhile, under Earth’s skies, former boss-once-removed Francis Von Bloodt debates with Jagger once and for all modern business methodology in traditional vampire terms…

The economic endeavours expire in grand style after a meeting of magical movers and shakers declares a Sabbath Grand Derby to settle provenance and ownership of Zombillenium and its ambulatory property. When Gretchen and her allies hit bottom, they trigger a high-stakes gladiatorial contest/TV Reality show/magic Rollerball duel with all concerned depending on the scrupled sorceress being able to shake her past and eradicate so many people she used to love.

At stake are all those still alive far above, her family (actual, historical and acquired), humanity in general and control of the most amazing entertainment franchise in existence. And let’s not forget her true opponents are the most sinister, pitiless, duplicitous, morally bankrupt, double-dealing, conniving beings in creation… who are actual devils too…

Available in English in both oversized Hardback Album and eBook formats, this is a seditiously mature and subversively ironic horror-comedy, bringing together cultural archetypes and modern bugbears with smart and sassy contemporary insouciance and a solid reliance on the verities of Nature – Human or otherwise.

Sly, smart, sexy and scarily hilarious, Zombillenium has mastered the remarkable trick of marrying slapstick with satire whilst deftly treading its own unforgettable and enticing path. You’ll curse yourself for missing out and if you don’t, there are things out here which will do it for and to you…
© Dupuis 2020, 2022 by De Pins. All rights reserved. © NBM 2023 for the English edition.

Zombillenium 5 & 6: Black Friday & Sabbath Grand Derby will be released on December 12th 2023 and is available for pre-order now. For more information and other great reads please go to http://www.nbmpub.com/

Lucky Luke volume 38 – Doc Doxey’s Elixir


By Morris, translated by Erica Jeffrey (Cinebook)
ISBN: 978-1-84918-141-6 (Album PB/Digital edition)

Doughty, dashing and dependable cowboy “good guy” Lucky Luke is a rangy, implacably even-tempered do-gooder able to “draw faster than his own shadow”. He amiably ambles around the mythic Old West, having light-hearted adventures on his petulant and rather sarcastic wonder-horse Jolly Jumper.

Over nine decades, his exploits have made him one of the top-ranking comic characters in the world, generating upwards of 85 individual albums and spin-off series like Kid Lucky and Ran-Tan-Plan, with sales thus far totalling upwards of 300 million in 30 languages. That renown has translated into a mountain of merchandise, toys, games, animated cartoons, TV shows and live-action movies and even commemorative exhibitions. No theme park yet, but you never know…

Originally the brainchild of Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”) and first – officially – seen in Le Journal de Spirous seasonal Annual L’Almanach Spirou 1947, Luke actually sprang to (un-titled) laconic life in mid-1946, before inevitably ambling into his first weekly adventure ‘Arizona 1880’ on December 7th of that year.

Morris was one of “la Bande des quatre”– The Gang of Four – comprising Jijé, Will and Franquin: leading proponents of a fresh, loosely free-wheeling artistic style known as the “Marcinelle School”. It came to dominate Le Journal de Spirou in aesthetic contention with the “Ligne Claire” style favoured by Hergé, E.P. Jacobs and other artists in Le Journal de Tintin. In 1948 said Gang (all but Will) visited America, meeting US creators and sightseeing. Morris stayed for six years, befriended René Goscinny, scored work at newly-formed EC sensation Mad and constantly, copiously, noted and sketched a swiftly vanishing Old West.

Working solo until 1955 (with early script assistance from his brother Louis De Bevere), Morris crafted nine albums – of which today’s was #7 – of affectionate sagebrush spoofery before teaming with old pal and fellow transatlantic émigré Goscinny. With him as regular wordsmith, Luke attained dizzying, legendary heights starting with Des rails sur la Prairie (Rails on the Prairie) which began serialisation on August 25th 1955.

In 1967, the six-gun straight-shooter switched sides, joining Goscinny’s own magazine Pilote in La Diligence (The Stagecoach). Goscinny co-created 45 albums with Morris before his untimely death, whereupon Morris soldiered on both singly and with other collaborators. He went to the Last Roundup in 2001, having drawn fully 70 adventures, plus numerous sidebar sagebrush sagas crafted with Achdé & Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and more, all taking their own shot at the venerable vigilante.

Lucky Luke has a long history in Britain, having first pseudonymously amused and enthralled young readers during the late 1950s, syndicated to weekly anthology Film Fun. He later rode back into comics-town in 1967 for comedy paper Giggle, using nom de plume Buck Bingo. And that’s not counting the many attempts to establish him as a book star starting with Brockhampton Press in 1972 and continuing via Knight Books, Hodder Dargaud UK, Ravette Books and Glo’Worm, until Cinebook finally found the right path in 2006.

As L’elixir du Docteur Doxey, today’s yarn spanned December 11th 1952 to 8th October 1953 when originally serialised in LJdS #765-808. The extended serial was then compiled as the seventh annual Lucky Luke album: published in November 1955, with successive volumes launching every year thereafter in that month.

Doc Doxey’s Elixir (entitled “Lucky Luke and Doc Doxey” on the opening page) relates the predatory journeys of a charlatan physician dispensing disgusting and often lethal liquid cure-alls, aided and abetted by his athletic stooge Scraggy. He gulls the public with disguises, near-miraculous instantaneous “recuperations” and equally fast exits.

Their pernicious peregrinations come to an end after poisoning the frontier town of Green Valley, putting dogged do-gooder Lucky on their trail – a long, perilous and relentless pursuit packed with classic and episodic chase gags. Said hunt concludes with the sneaky snake oil peddler behind bars. Of course, he doesn’t stay there long as sequel saga ‘Manhunt’ details his cunning escape, a change of identity – but not modus operandi – and an ultimately unsuccessful plot to murder the wandering cowboy…

Ideal for older kids who have gained a bit of historical perspective and social understanding – although the action and slapstick situations are no more contentious than any Laurel and Hardy film, Chuckle Brothers skit and whatever TikTok clip the waifs of the coming generation (Gen Eric?) titter to – these early exploits are a grand old hoot in the tradition of Destry Rides Again or Support Your Local Sheriff, superbly executed by a master storyteller, and a wonderful introduction to a unique genre for modern kids who might well have missed the romantic allure of the Wild West that never was…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics. English translation © 2012 Cinebook Ltd.