Captain Midnight Archives volume 2: Captain Midnight Saves the World


By William Woolfolk, Leonard Frank, Leonard Starr, Dan Barry & various (Dark Horse Comics)
ISBN: 978-1-61655-243-5 (TPB) eISBN: 978-1-62115-921-6

Created by broadcast scripters Wilfred G. Moore and Robert M. Burtt, Captain Midnight began as a star of radio serials in the days when troubleshooting All-American aviators were the acme of adventure genre heroes. The Captain Midnight Program soldiered on from 1938 to 1940 until the Wander Company acquired sponsorship rights to promote their top product: Ovaltine.

From there on, national radio syndication led to a newspaper comic strip (by Erwin L. Hess, running June 29th 1942 until the end of the decade); a movie serial (1942) and – later – two TV serials (1953 and 1954-1956) before being overdubbed, retitled and syndicated as “Jet Jackson, Flying Commando” well into the 1960s. There was a mountain of now-legendary merchandise such as the infamous Captain Midnight Secret Decoder Ring

And there was a comic book franchise – one recently reinvigorated for 21st century audiences.

The hero’s basic origin related how after the Great War ended, pilot and inventor Captain Jim Albright returned home having earned the sobriquet “Captain Midnight” after a particularly harrowing mission that concluded successfully at the witching hour. He then formed a paramilitary “Secret Squadron” of like-minded pilots to continue making the world a better place – often at the covert behest of the President – using guts and gadgets to foil spies, catch crooks and defend the helpless.

Captain Midnight truly hit his stride after Japan’s sneak attack on Pearl Harbor, becoming an early Home Front media sensation throughout the war years. However, his already fluid backstory and appearance underwent a radical makeover when he switched comic book horses in midstream.

This stunningly engaging collection gathers a slew of often gruesome science fiction-themed tales taken from the latter end of the Fawcett Comics run. Captain Midnight #48, 50, 52-56, 58, 60, 62, 64 and 66 collectively spanned February 1947- August 1948. As times and tastes changed, the venerable title folded with the next issue.

Following a fervent Introduction from Batton Lash discussing the career of the much-travelled, constantly evolving “Monarch of the Airways” and the telling differences between radio, screen and comic book iterations, the contents explosively unfold with a tragic dearth of credit and attributions. Much comic material from this era is criminally unattributed, but writers known to be active on Midnight at this juncture include Bill Woolfolk and Otto Binder, whilst artists look like the unflagging Leonard Frank and young legends-to-be Leonard Starr and Dan Barry.

From issue #48 ‘Captain Midnight Visits the Golden Asteroid’ sees Albright and his mechanic Ichabod Mudd piloting their newly invented rocket-ship to investigate a new stellar body only to find that the astronomer who discovered it has an ulterior and nefarious motive for getting to the stellar wanderer.

Illustrated by Frank from #50, ‘Captain Midnight Spikes the Sun Gun’ pits the modern Edison against devilish Dr. Pyrrho who has found a way to inflict destructive heat on the already sweltering citizens of the American Southwest, after which a return prospecting trip to our nearest neighbour uncovers ‘The Moon Creatures’ (Woolfolk) who aggressively resisted all attempts to human colonise Luna…

With the solar system now a regular destination for exploration, Albright began occasional sorties to the planets and picked up some new recurring foes. The first was a plundering barbarian from Pluto who raids Earth for its Uranium reserves in #52’s ‘Captain Midnight versus the Space Raider!’ (Binder & Frank). The resultant chase and recovery takes our hero to Mars and first contact with an unsuspected race also under threat of merciless assault by the murderous Jagga

After driving the fiend off and recovering his ill-gotten gains, Midnight next encounters the ruthless Plutonian inflicting ‘Peril on Venus’ in #53. By sending him packing once again, the inventor consequently aids the long-lost last survivors of Atlantis in getting their failing colony onto an even keel in a world overrun by dinosaurs…

In #54, Midnight and Icky find yet another embattled civilisation – on Ceres. A literally golden kingdom is fending off Jagga’s bacterial onslaught and meteor bombardments. With the Air Aces’ assistance, the monster is finally driven off in ‘The Asteroid Battle’.

There’s a double dose of super-scientific spectacle in #55, beginning with Albright’s perhaps unwise invention of a monumental dirigible intended as ‘The Sky Airport’. When common thugs steal the mobile monolith and use it as a base for air raids on banks, the heartbroken genius is forced into desperate action to clear his conscience…

This is followed by another interplanetary incident as ‘Captain Midnight Finds the Lunar Lair’ and finally brings Jagga to justice in the form of a trial in Earth’s courts. Unequivocally guilty, the beast is sentenced to death by electrocution in #56’s ‘The Last Rites of Jagga’ (Frank art) but said execution proves to be a major mistake and Midnight is called upon to deliver the sentence in his own infallible scientific manner…

A new threat emerges in #58 ‘On the Planet of Peril’ when an unknown race reanimates Earth’s greatest villains and monsters. A month later ‘Captain Midnight Battles the Ice Age’ finds our interplanetary explorers on Neptune: changing that world’s climate to give its humanoid inhabitants a big step up the ladder to civilisation, whilst issue #60 sees the return of earthly arch-enemy Dr. Osmosis who terrifies and torments humanity with his explosive ‘Flying Saucers of Death’

Captain Midnight #62 detailed the inventor’s efforts to save America’s ‘Farmers on the Moon’ from sabotage as Earth agricultural entrepreneur Jim Klaw sought to maintain his produce monopoly at all costs…

A new extraterrestrial enemy debuted in #64 as ‘Beyond the Sun’ (Frank) introduced shapeshifting tyrant Xog: a gaseous monster from Saturn who boarded America’s newest spaceships as step one in his plans for interplanetary domination. When Midnight thwarted the scheme and rescued hostage Terrans, the vile king swore vengeance…

It came in the final tale in this superbly retro rollercoaster of rocket-powered fun – from #66 with art by Frank – as Xog transforms the good Captain into sentient gas before invading Earth. Happily, even ‘Without a Body’, Albright is too much for the malign marauder and once more saves the day and the world…

With a stunning gallery of covers by Frank, Charles Tomsey, Dan Barry and Mac Raboy, plus cool mini-features such as ‘Captain Midnight’s Air Lingo’, ‘US Army Aviation Badge Insignia’ and ‘Famous Planes’, this fabulous feast of fearsome fantasy is guaranteed to satisfy the yearnings of every starry-eyed space cadet, whatever their age.
Captain Midnight Archives volume 2: Captain Midnight Saves the World! ® and © Dark Horse Comics 2014. All rights reserved.

Creepy Presents Alex Toth


By Alex Toth, with Archie Goodwin, Gerry Boudreau, Rich Margopoulos, Roger McKenzie, Doug Moench, Nicola Cuti, Bill DuBay, Steve Skeates,Leopoldo Durañona, Leo Summers, Romeo Tanghal, Carmine Infantino & various (Dark Horse Comics)
ISBN: 978-1-61655-692-1 (HB) eISBN: 978-1-63008-194-2

Once upon a time the short complete tale was the sole staple of the comic book profession, where the intent was to deliver as much variety and entertainment fulfilment as possible to the reader. Sadly, that particular discipline is all but lost to us today.

Alex Toth was a master of graphic communication who shaped two different art-forms and is largely unknown in both of them.

Born in New York in 1928, the son of Hungarian immigrants with a dynamic interest in the arts, Toth was a prodigy and, after enrolling in the High School of Industrial Arts, doggedly went about improving his skills as a cartoonist.

His earliest dreams were of a strip like Milton Caniff’s Terry and the Pirates, but his uncompromising devotion to the highest standards soon soured him on the newspaper market when he discovered how hidebound and innovation-resistant that family-values-obsessed industry had become whilst he was growing up.

At age 15, he sold his first comic book works to Heroic Comics and, after graduating in 1947, worked for All American/National Periodical Publications (who would amalgamate and evolve into DC Comics) on Dr. Mid-Nite, All Star Comics, Green Lantern, The Atom, Johnny Thunder, Sierra Smith, Johnny Peril, Danger Trail and a host of other two-fisted fighting features.

On the way he dabbled with newspaper strips (see Casey Ruggles: the Hard Times of Pancho and Pecos) and confirmed that nothing had changed…

Constantly aiming to improve, he never had time for fools or formula-hungry editors who wouldn’t take artistic risks. In 1952 Toth quit DC to work for “Thrilling” Pulps publisher Ned Pines who was retooling his prolific Better/Nedor/Pines companies (Thrilling Comics, Doc Strange, Fighting Yank, Black Terror and others) into Standard Comics: a comics house targeting older readers with sophisticated, genre-based titles.

Beside his particularly favourite inker Mike Peppe and fellow graphic artisans Nick Cardy, Mike Sekowsky, Art Saaf, John Celardo, George Tuska, Ross Andru & Mike Esposito, Toth set an incredibly high bar for a new kind of story-telling. In a cavalcade of short-lived titles dedicated to War, Crime, Horror, Science Fiction and especially Romance, the material produced was wry, restrained and thoroughly mature. After Simon & Kirby invented love comics, Standard, through artists like Cardy and Toth and writers like amazing, unsung Kim Aamodt, polished and honed the genre, routinely turning out clever, witty, evocative and yet tasteful melodramas and heart-tuggers both men and women could enjoy.

Before going into the military, where he still found time to create a strip (Jon Fury for the US Army’s Tokyo Quartermaster newspaper The Depot’s Diary) ,Toth illustrated 60 glorious tales for Standard; as well as some pieces for EC and others.

On his return to a different industry – he didn’t much like – Toth split his time between Western/Dell/Gold Key (Zorro and movie/TV adaptations) and National (assorted short pieces, superhero team-ups, Hot Wheels and Eclipso): doing work he increasingly found uninspired, moribund and creatively cowardly.

Before long he moved primarily into television animation: character and locale designing for Space Ghost, Herculoids, Birdman, Shazzan!, Scooby-Doo, Where Are You? And Super Friends among so many others. He returned sporadically to comics, setting the style and tone for DC’s late 1960’s horror line in House of Mystery, House of Secrets and especially The Witching Hour, whilst illustrating more adult fare in Warren’s Creepy, Eerie and The Rook.

In the 1980s he redesigned The Fox for Red Circle/Archie, produced stunning one-offs for Archie Goodwin’s Batman and war comics (whenever they offered him “a good script”) and contributed to landmark/anniversary projects like Batman: Black and White. His later, personal works included European star-feature Torpedo and magnificently audacious Bravo for Adventure!: both debuting at the publishing company owned by Jim Warren.

Alex Toth died of a heart attack at his drawing board on May 27th 2006.

The details are fully recounted in Douglas Wolk’s biographically informative Foreword, as are hints of the artist’s later spells of creative brilliance at DC, the growing underground movement and nascent independent comics scene. Whilst working for Warren (intermittently and between 1965 and 1982) Toth enjoyed a great deal of editorial freedom and cooperation. He produced 21 starkly stunning monochrome masterpieces – many self-penned or written by fellow legend Archie Goodwin – and all crafted without interference from the Comics Code Authority’s draconian and nonsensical rules.

They ranged from wonderfully baroque and bizarre fantasy to spooky suspense and science fiction yarns, limited only by the bounds of good taste… or at least as far as horror tales can be. The uncanny yarns appeared in monochrome anthologies Creepy (# 5-7, 9, 75-80, 114, 122-125, 139) and Eerie (2, 3, 64, 65 and 67), affording the master of minimalism time and room to experiment with not only a larger page, differing styles and media, but also dabble in then-unknown comics genres.

Those lost Warren stories were gathered into this spectacular oversized (284 x 218 mm) hardback compendium (and eBook): part of a series of all-star artist compilations including Corben, Wrightson, Ditko and more – hereafter an appreciative Foreword from critic and historian Douglas Wolk.

The terror treats open with the short shockers from Creepy and – moodily rendered in grey wash-tones –‘Grave Undertaking’ comes from #5 (October 1965). Scripted by Goodwin, the period piece relates the shocking comeuppance of a funeral director who branches out into providing fresh corpses for the local medical school, after which December’s #6 offers insight into ‘The Stalkers’, as a troubled soul seeks psychoanalytic help for hallucinations of aliens plaguing him…

Prophetic visions play a part in ‘Rude Awakening!’ (#7, February 1966) as a guy flees omens of being gutted by a madman, before Toth reverted to his minimalist line style for ‘Out of Time’ (#9, June). Here a murderous mugger seeks sanctuary for his latest crime and ends up making a devil’s bargain…

A long absence ended in November 1975 as Creepy #75 heralded a wealth of new stories from Toth, beginning with Gerry Boudreau’s crime-thriller ‘Phantom of Pleasure Island’ wherein a mob-owned San Diego funfair is plagued by a sinister sniper. Private Eye Hubb Chapin is on the case, but his dogged determination to find the killer opens a lot of festering sores his client should have left well alone…

Spectacularly experimental and powerfully stark, ‘Ensnared!’ (scripted by Rich Margopoulos for #76, January 1976) is another paranoiac psychodrama with science fiction underpinnings, before Toth begins writing his own stories in Creepy #77 (February). A wash-&-tone tour de force depicting the strange fate of missing air mail pilot ‘Tibor Miko’ in 1928…

March’s issue #78 continued the tonal terrors with another 1920s tale exposing the stunning secret of a celluloid icon in ‘Unreeal!’ before we storm into Indiana Jones territory with ‘Kui’ (#79, May) wherein a couple of anthropologists make the holiday find of a lifetime on a deserted tropical island.

This tranche of Toth treats ends with ‘Proof Positive’ from June’s issue #80 wherein a gang of fraudulent patent lawyers and their ruthless honeytrap pay the ultimate price for gulling the wrong inventor. When Toth returned in January 1980 his first story was another chilling collaboration with old pal Goodwin. Rendered in overpowering scratchy line and solid blacks, Creepy #114’s ‘The Reaper’ details how a virologist with six months to live decides he’s not dying alone and leaving a world of idiots behind him…

Issue #122 (October 1980) found Toth inking veteran illustrator Leo Durañona for the Roger McKenzie-scripted civil war yarn ‘The Killing!’ Here a Northern raiding party occupying a mansion endure conflicting passions of lust and vengeance before death inevitably settles all scores.

Doug Moench writes, Leo Summers draws and Toth inks & tones ‘Kiss of the Plague!’ (#123, November 1980) as a welter of grisly murders slowly subtracts inhabitant of a seemingly accursed house, after which ‘Malphisto’s Illusion’ (#124, January 1981) finds Nichola Cuti, Alexis Romero (AKA Romeo Tanghal) & Toth explaining in grisly detail just how a stage magician pulls off his greatest trick. #125’s ‘Jacque Cocteau’s Circus of the Bizarre’ (McKenzie, Carmine Infantino & Toth) maintains the entertainment motif with a short shocker about a freak show like no other…

Toth’s last Creepy gig was another Goodwin collaboration. Issue #139 (July 1982) again featured the master’s moodily macabre tone painting in a grim, post-apocalyptic rumination on ‘Survival!’

Toth’s tenure on companion anthology Eerie #2 was relatively brief, beginning with the second issue (March 1966). ‘Vision of Evil’ was the first of two Goodwin tales limned in tone and bold line, revealing the fate of an overly-arrogant art collector who wouldn’t take no for an answer, whilst #3’s ‘The Monument’ (May 1966) saw an equally obnoxious architect accidentally engineer his own doom by stealing ideas from an old idol…

Eerie #64 offered intolerance, fear and sentiment in equal measure in ‘Daddy and the Pie’ (written by Bill DuBay). In Depression-era America a very alien stranger is made welcome by one hard-up family despite the barely repressed hostility of his neighbours…

A very modern monster’s exploits comprise the end of this stupendous collection as Steve Skeates pens a wry tale of serial killers and doughty detectives in old London town. ‘The Hacker is Back’ (#65 April) depicts a maniac’s return to slaughter after a decade’s hiatus and leads to an inconclusive resolution before ‘The Hacker’s Last Stand!’ (#67 August) finds forces of law and order overwhelmed by a killing spree unlike any other…

This voluminous volume has episodes which terrify, amaze, amuse and enthral: utter delights of fantasy fiction with lean, stripped-down plots and a mordant tone which lets the art set the tone, push the emotions and tell the tale, from times when a story could end sadly as well as happily and only wonderment was on the agenda, hidden or otherwise.

These stories display the sharp wit and dark comedic energy which epitomised both Goodwin and Warren, channelled through Toth’s astounding versatility and storytelling acumen: another cracking collection of his works not only superb in its own right but also a telling affirmation of the gifts of one of the art-form’s greatest stylists.

This is a book serious comics fans would happily kill, die or be lost in a devil-dimension for.
Creepy, the Creepy logo and all contents © 1965, 1966, 1975, 1976, 1980. 1981, 1982, 2015 by New Comic Company. All rights reserved.

G.I. Zombie – A Star-Spangled War Story


By Justin Grey, Jimmy Palmiotti, Scott Hampton & various (DC Comics)
ISBN: 978-1-4012-5487-2 (TPB)

When DC rebooted their entire continuity with the New 52 in 2011, most reader and critical attention was focussed on big-name costumed stars. However, the move also allowed creators to revisit older genre titles from those eras when superheroes were not the only fruit.

A number of venerable war titles and stars were revisited and re-imagined (even iconic and presumed-sacrosanct Sgt. Rock) and many novel ideas and treatments were created – although largely ignored by the audiences they were intended to attract.

One of the most appealing, fashionably intriguing and well-realised appeared in a revitalised Star Spangled War Stories, outrageously blending the global war on terror, then-current socio-political disaffection and Earth’s ongoing fascination with the walking dead to spawn a spectacular, tongue-in-cheek blockbuster romp tailor-made for TV or movies.

Perhaps that was the point all along…

Written by Justin Grey & Jimmy Palmiotti and illustrated by Scott Hampton, the serialised saga from SSWS volume 2 #1-8 spanned cover-dates September 2014 to May 2015 and was collected into one riotous read, albeit augmented by a smart little epilogue culled from Star Spangled War Stories: Future’s End #1 (September 2014).

The premise is deliciously simple and sublimely subversive. Soldier Jared Kabe has been the Republic’s most secret weapon for decades: an unkillable agent infallibly serving the nation in secret through most of its wars and so many of its unpublicised black-ops counter-strikes against America’s implacable enemies.

And just so we’re on the same page here, he’s unkillable because he’s already dead…

When not battling on numerous officially sanctioned war fronts, this perfect operative has tackled pervasive social ills such as drug cartels and human traffickers, and it’s just this kind of simple mission which leads to an unlife-changing moment as his commanding officer/ handler Codename: Gravedigger pairs him with maverick – but still breathing – agent Carmen King.

They were only supposed to infiltrate a biker gang militia, but the case takes on a life of its own when the smelly redneck nut-jobs buy medium-range missiles and a deadly bio-agent to use on Washington DC.

After an astounding amount of cathartic bloodshed, Carmen is soon deep undercover, playing house with a slick madman running a clandestine organisation of would-be world conquerors. Jared meantime strives to prevent the strike on the government. He succeeds by bringing the missile down in unlucky Sutterville, Tennessee, only to discover to his horror that he has a personal connection to the payload and must face a horrific ‘Small Town Welcome’

As Jared and Special Forces units struggle to contain a spreading contagion, Carmen is deep underground in a sybaritic paradise housing an enclave of wealthy fanatics in Utah. Everyone is eager to remake the world to their specifications, but even whilst playing along with the head loon, she has one eye on the citadel’s labs and armoury and the other on her ‘Exit Strategy’

Southern crisis contained, Kabe rushes to rendezvous with King, selecting a uniquely undead methodology to enter the subterranean fortress: one offering ‘Door-to-Door Delivery’, but the head paranoid panics and chooses to abandon his base and acolytes in the ‘The Living Desert’. Taking Carmen and a few select, trusted individuals, he flees to San Francisco after first employing his private nuclear option…

‘Two the Hard Way’ sees Jared survive the detonation – and another bio-bomb outbreak – before heading for the coast where Carmen’s cover has been blown and she is attempting to blast her way out.

With the disclosure of Kabe’s past connections to the madmen-in-charge, ‘The Final Countdown’ begins with the G.I. Zombie, Carmen and a dedicated cadre of special agents invading a locked-down fortress determined to prevent the “City by the Bay” becoming another glowing toxic crater…

The main event magnificently completed, there’s a little extra treat for readers: ‘United States of the Dead’ appeared in Star Spangled War Stories: Future’s End #1, part of a company-wide publishing event set “five years from now”. It reveals how a zombie bio-agent has been used to infect Gotham City with Kabe and Co. in play to stop the rot to save the world…

With cover and variants by Dave Johnson, Howard Porter and the late, great and much-missed Darwyn Cooke, this is a fabulous high-velocity action adventure: fast paced, devastatingly action packed and simply dripping with sharply mordant black comedy moments. G.I. Zombie is the kind of graphic extravaganza you use to convert folks who hate comics. Are you ready to be turned?
© 2014, 2015 DC Comics. All Rights Reserved.

Doctor who Graphic Novel #23: The Highgate Horror


By Mark Wright, Jonathan Morris, Steve Lyons, Roger Langridge, Jacqueline Rayner, Scott Gray, David A. Roach, Mike Collins, John Ross, Adrian Salmon, Martin Geraghty, Dave Gibbons, John Ridgway, Dan McDaid & various (Panini Comics)
ISBN: 978-1-84653-749-3 (TPB)

Somewhere in time, it’s always that moment just before the TV got turned on and the Time Lord was born. This year is the 60th Anniversary of Doctor Who. Here’s another Timey-Wimey treat to celebrate a unique TV and comics institution in a periodical manner …

The British love comic strips, adore “characters” and are addicted to celebrity. The history of our homegrown graphic narratives includes an astounding number of comedians, Variety stars and television actors: such disparate legends as Charlie Chaplin, Arthur Askey, Charlie Drake and so many more I’ve long forgotten and you’ve likely never heard of.

As much adored and adapted were actual shows and properties like Ace of Wands, Timeslip, Supercar, Pinky and Perky, The Clangers and countless more. If folk watched or listened, an enterprising publisher made printed spectacles of them. Hugely popular anthology comics like Radio Fun, Film Fun, TV Fun, Look-In, TV Comic, TV Tornado, and Countdown readily and regularly translated our light entertainment favourites into pictorial joy every week, and it was a pretty poor star or show that couldn’t parley the day job into a licensed strip property…

Doctor Who debuted on black-&-white televisions across Britain on November 23rd 1963 with the opening episode of ‘An Unearthly Child’. Mere months later, in 1964 a decades-long association with TV Comic began: issue #674 heralding the initial instalment of ‘The Klepton Parasites’ by an unknown author with the art attributed to illustrator Neville Main.

On 11th October 1979, Marvel’s UK subsidiary launched Doctor Who Weekly. Turning monthly magazine in September 1980 (#44) it’s been with us – via various iterations – ever since. All proving the Time Lord is a comic star of impressive pedigree, not to be trifled with.

Panini’s UK division ensured the immortality of the comics feature by collecting all strips of every Time Lord Regeneration in a uniform series of over-sized graphic albums – although we’re still waiting for digital versions. Each time tome focused on a particular incarnation of the deathless wanderer, with this one gathering stories originally published in Doctor Who Magazine #484 and #489-500. Spanning March 2015 to July 2016; they star Peter Capaldi’s irascible old chrononaut the Twelfth Doctor and saucy sidekick/Impossible Girl Clara Oswald in action across the universe and every Elsewhen imaginable.

The adventures of the Grumpy Gallifreyan are – as always – described and delineated by a rapidly rotating roster of British creators who also provide a treasure-trove of background information in the Commentary section at the back. These comprise story-by-story history, background and insights from authors and illustrators, supplemented by scads of sketches, roughs, designs, production art and photos.

None of which is relevant if all you want is a darn good read. Thankfully, all imagineers involved have completed the ultimate task of any artisan – to produce engaging, thrilling, fun work which can be enjoyed equally by the callowest of neophytes and most slavishly dedicated and opinionated fans imaginable.

That feast of fun – coloured throughout by James Offredi and lettered by multi-talented Roger Langridge – opens with Mark Wright, Mike Collins & David A. Roach’s ‘Space Invaders!’ as The Doctor and Clara fetch up at an orbiting storage facility just as the owners start their latest sell-off of unclaimed items. Typically, the time-travellers are not quite quick enough to stop avid bargain-hunters opening a container of just hatched planet-eating monster eggs…

Following smart social satire is a multi-part action romp. ‘Spirits of the Jungle’ – by Jonathan Morris & John Ross – finds our stars joining an extraction mission to recover lethal intelligent weapons-tech before apparently walking into trap on a planet where the forests have their own definition of World Wide Web…

Gothic horror and vintage thrills permeate Wright, Roach & Collins’ superb chiller ‘The Highgate Horror’ wherein Clara, her immortal straight man and neophyte Companion Jess Collins experience the 1970s London cemetery by hunting vampires and satanic covens and encounter a race of ancient predators who want far worse than mere blood…

As conceived and realised by Steve Lyons & Adrian Salmon, ‘The Dragon Lord’ was a radical activist attempting to save magnificent saurians from human fun-seekers killing them for sport on a medieval-themed fantasy resort world. However, by the time our turbulent troubleshooters turn up, things have turned decidedly lethal and it looks like nobody is getting out alive…

Roger Langridge then offers an all-him treat as Harry Houdini sends out a distress call and his old chum The Doctor dutifully answers. Sometimes even fakers and charlatans have power and really resent being de-bunked by upstart human escapologists playing in the ‘Theatre of the Mind’

A new time-bending miscreant debuts in Jacqueline Rayner, Martin Geraghty & Roach’s epic tale of persecution and justice when temporal prankster Miss Chief infiltrates Clara’s workspace. After causing havoc at Coal Hill School, said trickster drops Miss Oswald in the vicious clutches of Witchfinder General Matthew Hopkins, leaving The Doctor to either participate in a time duel or somehow search the whole 17th century for his missing school ma’am in a ‘Witch Hunt’ with potentially fatal and final consequences…

Our temporal tintinnabulations conclude with a splendidly appropriate anniversary party get-together of old friends – and foes – that will delight lifelong devotees without bewildering or baffling newbies or casual readers.

Written by editor Scott Gray, ‘The Stockbridge Showdown’ returns the Time Lord to the alien-beleaguered British village just as cosmic corporate conqueror Josiah W. Dogbolter thinks he’s finally leveraged the keys to time itself.

As the universe nears a shocking “Going Out of Business” sale, the wily Gallifreyan and many allies from the past 500 issues unite to teach the richest man in creation the paucity of his resources and the lesson of his life in a tale crafted by artists past and current, including Dave Gibbons, Langridge, Salmon, Dan McDaid, Ross, Collins, John Ridgway, Geraghty and Roach.

Another marvellous chronicle for casual comics readers, this is also an unmissable shelf-addition for dedicated fans of the show and a perfect opportunity to cross-promote our art-form to anyone minded to give comics a proper go.
All Doctor Who material © BBCtv. Doctor Who, the Tardis and all logos are trademarks of the British Broadcasting Corporation and used under licence. Licensed by BBC Worldwide. Tardis image © BBC 1963. Daleks © Terry Nation. All commentaries © 2016 their respective authors. Published 2013 by Panini UK Ltd. All rights reserved.

Curses – A collection of short comics


By George Wylesol (Avery Hill Publishing)
ISBN: 978-1-910395-75-2 (TPB)

Baltimore-based George Wylesol (Internet Crusader, 2120) is a cartoonist with lots to say and extraordinarily intriguing ways of doing so. His oeuvre channels avowed fascinations – old computer kit and livery; anxiety; a culture of graphic inundation, pervasive iconography; the nostalgic power of commercial branding and signage plus a general interest in plebian Days Gone By. Drawings of these he melds into chilling affirmations of his faith in the narrative power of milieu and environment as opposed to characters. He’s also pretty big on scaring the pants off folk…

That is especially the case in this latest tome: a retro-modernist glimpse over the shoulder at past shorter tales. This vibrant volume gathers novella Ghosts from 2017 and a section of short comics created between 2015 and 2021 uniformly exploiting his garishly macabre peccadilloes, opening with a devil’s dozen depicted as the ‘Comprehensive List of Curses’: part of a sporadic sequence of stand-alone (or are they?) images peppered throughout the pages.

Breakthrough tale ‘Ghosts’ details a worker sharing experiences wandering in a complex of tunnels under a hospital, after which 2015’s ‘The Rabbit’ macabrely plucks heartstrings (you can see them if you look) in a tale of odd relationships…

Computer game inspired ‘Castle Maker’ seductively and inevitably leads to a powerful exploration of ‘Porn’ that is nothing like you could possibly expect.

Talking heads spouting ‘Cheese’ and worse bring us a ‘List of Cursed Entities’ before ‘Worthless’ pushes the limits of visual reportage and conceptual condemnation. More far-from-random images offer a reset button as prelude to a visit to realtor purgatory via the ‘Open House’ after which ‘The Loser’ displays another way to fail yet win…

Bombarded by fresh pictorial asides, we pause to consider the void in ‘Untitled’ before a sequence of entwined episodes commences, tracing the saga of ‘The Cursed Lover’.

Set in the ghastly, internal-organ-obsessed municipality of Zujojhidi – as governed by drab routine and television prophets – Ghoul is struggling with school and his job at the meat factory. Everything changes once a stranger shows him a spirit hidden under his cloak. From that moment, Ghoul’s existence changes forever and for the worst…

Can the interest of young Mercey – whose attentions he is blithely oblivious to – divert the doomed kid from the inexorable path to apocalypse and oblivion?

Deftly manipulating realities and landscaping the liminal spaces at the boundaries of peripheral vision, Wylesol reshapes forms and formula to carve out chilling, potent suspense sagas unlike anything you’ve ever seen. Genuinely disturbing in the manner of the best psychological dramas, with plenty of scary moments and distressingly eerie characters, the coldly diagrammatical illustration and workplace-bright colour palette adds immensely to the overall aura of unease.

Compelling and compulsive, these eerie evocations are aimed right at you. Whether you duck, dodge or dive in says all you need to know of yourself and proves nothing is what it seems. This is a wild ride not to be missed.
© George Wylesol 2023. All rights reserved.

A Spirou and Fantasio Adventure volume 20: The Dark Side of the Z


By Fabien Vehlmann & Yoann, designed by Fred Blanchard, colored by Hubert & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-103-3 (Album PB/Digital edition)

Boyish hero Spirou (which translates as both “squirrel” and “mischievous” in the Walloon language) was created by French cartoonist Françoise Robert Velter AKA Rob-Vel. This was before the Second World War for Belgian publisher Éditions Dupuis in response to the phenomenal success of Hergé’s Tintin at rival outfit Casterman.

Soon-to-be legendary weekly comic Le Journal de Spirou launched on April 21st 1938 with a rival red-headed lad as lead feature in an anthology which bears his name to this day. The eponymous hero was a plucky bellboy/lift operator employed in the Moustique Hotel – a sly reference to the publisher’s premier periodical Le Moustique. His improbable adventures with pet squirrel Spip gradually evolved into far-reaching, surreal comedy dramas.

Spirou and his chums have helmed the magazine for most of its life, with a cohort of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939. She was assisted by Belgian artist Luc Lafnet until 1943, when Dupuis purchased all rights to the property, after which comic-strip prodigy Joseph Gillain (Jijé) took the helm. In 1946, his assistant André Franquin assumed the creative reins: gradually ditching the well-seasoned short gag vignettes format in favour of epic adventure serials. He also expanded the cast, introducing a broad band of engaging regulars and eventually creating phenomenally popular magic animal Marsupilami.

Franquin was followed by Jean-Claude Fournier who updated the feature over nine stirring adventures tapping into the rebellious, relevant zeitgeist of the times: offering tales of environmental concern, nuclear energy, drug cartels and repressive regimes.

By the 1980s, however, the series seemed outdated and lacking direction, so three separate creative teams alternated on it. Eventually overhauled and revitalised by Philippe Vandevelde (writing as Tome) and artist Jean-Richard Geurts – AKA Janry – adapting, referencing and in many ways returned to the beloved Franquin era, the strip found its second wind.

Their sterling efforts revived the floundering feature’s fortunes, generating 14 wonderful albums between 1984 and 1998. As the strip diversified into parallel strands (Spirou’s Childhood/Little Spirou and Guest-Creator Specials A Spirou Story By…), the team on the core feature were succeeded by Jean-David Morvan & José-Luis Munuera. Then Yoann & Vehlmann took over the never-ending procession of amazing adventures…

Multi-award-winning French comics author Fabien Vehlman was born in 1972, began his comics career in 1996 and has been favourably likened to René Goscinny. He’s probably still best known for Green Manor (illustrated by Denis Bodart), Seven Psychopaths with Sean Phillips, Seuls (drawn by Bruno Gazzotti and available in English as Alone), Wondertown with Benoit Feroumont and Isle of 1000,000 Graves with Jason.

Yoann Chivard was born in October 1971 and was drawing non-stop by age five. With qualifications in Plastic Arts and a degree in Communication from the Academy of Fine Arts in Angers, he became a poster advertising artist whilst just dabbling in comics. His creations include Phil Kaos and Dark Boris for British Indie publications Deadline and Inkling, Toto l’Ornithorynque, Nini Rezergoude, La Voleuse de Pere-Fauteuil, Ether Glister and Bob Marone and he has contributed to Trondheim & Sfar’s Donjon.

In 2006, Yoann was the first artist to produce a Spirou et Fantasio one shot Special. It was scripted by Vehlmann…

Cinebook have been publishing Spirou & Fantasio’s exploits since 2009, alternating between the various superb reinterpretations of Franquin and earlier efforts from the great man himself.

When Jijé handed Franquin the strip part-way through Spirou et la maison préfabriqué (LJdS #427, June 20th 1946), the new guy ran with it. Over two decades he enlarged the scope and horizons until it became purely his own. Almost every week fans would meet startling new characters like loyal comrade and rival Fantasio or crackpot inventor and Merlin of mushroom mechanics Pacôme Hégésippe Adélard Ladislas de ChampignacThe Count of Champignac

Spirou and Fantasio became globe-trotting journalists, travelling to dangerously exotic places, uncovering crimes, exploring the fantastic and clashing with a coterie of exotic arch-enemies such as Fantasio’s deranged and wicked cousin Zantafio and that maddest of scientists, Zorglub.

This old school chum and implacable rival of Champignac is an outrageous Bond-movie-tinged villain constantly targeting the Count. A brilliant engineer, his incredible machines are far less dangerous than his mind-controlling “Zorglwave” and his apparently unshakable hunger to conquer Earth and dominate the solar system from a base on the Moon…

This tale – originally in 2011 La face cachée du Z – opens with our happily argumentative chums repairing the collaterally damaged Champignac chateau yet again. Exhausted, they go to indoors to sleep… and wake up in a horrific and tawdry casino resort. Compounding the shocks are weird, painfully unpredictable tricks of gravity, as it’s apparently built only for the super-rich and on the moon!

Worst of all, explaining the transition is smugly sanctimonious old enemy Zorglub…

Still agonisingly hungry for his rival’s approval, the evil genius blathers on about his triumphs and his Great Masterwork since last seen (in volume 18’s Attack of the Zordolts): escaping from dirty, dying Earth to the stars with hot Swedish science students Astrid and Lena. Now they’ve gone off together, leaving the science troll to carve out his interplanetary empire alone.

At least, he would be, if certain funding shortfalls hadn’t forced him into bed with One-percenters who think his citadel could be the most exclusive resort off Earth…

Zorglub still needs to be the virtuous Architect of Humanity’s Future, but the people he has are nothing like the ones he wants: bold Fantasio, ingenious Spirou and brilliant ethically pristine Pacôme de Champignac…

That’s why – for the most logical and moral reasons – he drugged and abducted them…

Without question, the lunar outpost is a technological wonder, with advances and advantages even the kidnapped admire, but the beloved holy Science is being increasingly sidelined, for bigger and better gambling rooms, ski slopes, surfing beaches, sports complexes, nature sideshows and glitzy restaurants.

It does not go down well when Spirou points out that Zorglub could have cleaned up and saved Earth for less money and effort…

Further debate is forestalled when a solar flare is announced and Spirou refuses to join everyone else in radiation-shielded shelters until he recovers his wandering wild pal Spip. Locked out, our hero spectacularly finds a way to survive the cosmic storm, but it’s not for a while that we realise it’s come at a severe mutagenic cost…

The pauper lad’s suicide run across the resort’s attractions was televised and has made him a minor celebrity amongst the movie stars like Blythe Prejlowieky (who soon seduces the kid for her own shocking purposes!), overly-competitive sporting gods like Mike Adibox, faceless money-moguls and flagrantly ostentatious oligarchs such as Igor. Not so much impressed as cautious is the investors’ appointed fixer and ultimate mercenary Poppy Bronco. He’s recognized something in the survivor that bodes badly for all…

The sun starts setting on the project after Champignac chides Zorglub for the worthlessness of his achievements and surrendering of his principled dreams. It coincides with a series of potentially lethal sabotage attempts and – defined by true devotion to their precious skins – the one-percenters commandeer the transport back to Earth, with only few such as Blyth and Igor choosing to stay behind with the peons and paid staff…

Finally rid of his annoying paymasters, Zorglub then executes his long-term plans but is completely unprepared for what happens to Spirou when the lunar night begins. Bronco isn’t though and organises a monster-hunt through the abandoned resort and across the moon…

The outcome is tense, gripping unexpected and so very To Be Continued.

Rocket-paced, action-packed, compellingly convoluted and with just the right blend of perfectly blending helter-skelter excitement and sheer daftness, The Dark Side of the Z is a terrific witty romp to delight devotees of easy-going adventure, drawn with beguiling style and seductive energy. This is pure cartoon gold, truly deserving of reaching the widest audience possible.
Original edition © Dupuis, 2011 by Vehlmann & Yoann. All rights reserved. English translation 2023 © Cinebook Ltd.

Mandrake the Magician®: The Complete King Years volume 2


By Fred Fredericks, Gary Poole, Ray Bailey, Giovanni Fiorentini, Salvatore Stizza, Domenico Mirabella, Paul S. Newman & Stan Campbell & various (Hermes Press)
ISBN: 978-1613451021 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Magical unrealism at its Finest… 9/10

Regarded by many as comics’ first superhero, Mandrake the Magician debuted as a daily newspaper strip on 11th June 1934 – although creator Lee Falk had first tried to sell the strip a decade previously. Initially drawing it too, Falk rapidly replaced himself, allowing the early wonderment to materialise through the effective understatement of sublime draughtsman Phil Davis. An instant hit, it was soon supplemented by a full-colour Sunday companion page from February 3rd 1935.

Falk – as a 19-year old college student – had sold Mandrake to King Features Syndicate years earlier, but asked the monolithic company to let him finish his studies before dedicating himself to it full time. Schooling done, the 23-year-old master raconteur settled into his life’s work: entertaining millions with astounding tales.

Falk – who also created the first costumed superhero in moodily magnificent generational manhunter The Phantom – spawned an entire comic book subgenre with his first creation. Most Golden Age publishers boasted at least one (but usually many) nattily attired wizards in their gaudily-garbed pantheons: all roaming the world(s) making miracles and crushing injustice with varying degrees of stage legerdemain or actual sorcery.

Characters such as Mr. Mystic, Ibis the Invincible, Sargon the Sorcerer, and an assortment of “…the Magician” ’s like Zatara, Zanzibar, Kardak ad infinitum all borrowed heavily and shamelessly from the uncanny exploits of the elegant, enigmatic man of mystery gracing the world’s newspapers and magazines.

In the Antipodes, Mandrake was a suave stalwart regular of Australian Women’s Weekly and became a cherished icon of adventure in the UK, Australia, Italy, Brazil, Germany, Spain, France, Turkey and across Scandinavia: a major star of page and screen, pervading every aspect of global consciousness.

As seen and described in Tim Lasiuta’s epically informative biographical and treat-packed ‘Introduction: Mandrake – a Magician for the Ages’, over the decades he’s manifested for radio, movies, chapter-serials, a theatrical play, television animation (as part of the cartoon series Defenders of the Earth) and so much more. With all that came a merchandising bonanza of games, toys (including magic trick kits), books, comics and the rest, much of it tantalizingly pictured here in posters, candid photos, book and comics covers plus a wealth of original art…

Falk worked on Mandrake and “The Ghost who Walks” until his death in 1999 (on his deathbed he was laying out one last story), but also found a few quiet moments to become a renowned playwright, theatre producer and impresario, as well as an inveterate world-traveller. However, he couldn’t keep up with the burgeoning demand, and depended a great deal on his later collaborator Fred Fredericks, who became an increasingly vital component of the process and ultimately Falk’s successor… which is where this collection comes in…

Between 1966 and 1967, King Features Syndicate dabbled with a comic book line of their biggest stars – Popeye, Flash Gordon, The Phantom and Mandrake – developed after the characters had enjoyed newsstand stardom under the broad and effective aegis of veteran licensed properties publisher Gold Key Comics. No stranger to funnybooks, Mandrake was featured in the David McKay Company’s Magic Comics (1939 to 1949 as reformatted strip reprints) and in new material in November 1956 he starred in Dell’s Four Color #752 and was also a major player for child-friendly Big Little Books.

This concluding full-colour archival volume gathers the pertinent parts of Mandrake the Magician #6-10, spanning September 1966 to May 1967, and includes in its entirety that historical bonus from FC #752 (November 1956). The wonder and mystery resume with a two-chapter saga from #6, cover-dated July 1967.

Scripted by Gary Poole and illustrated by Ray Bailey (the American one who worked on The Gumps, Terry and the Pirates, Steve Canyon, Turok, Son of Stone, Boris Karloff Tales of Mystery, U.N.D.E.R.S.E.A. Agent and more: not the British doyen of children’s comics who limned such juvenile delights as Milly and Billy and Kitty Hawke), ‘The Incredible Space Menace’ sees the master of mesmerism targeted by ousted and exiled alien tyrants who ride flying saucers hidden inside hurricanes.

One has been Mandrake’s close friend for 15 years, learning to counter his magic and turn it against the hero as a prelude to world conquest. Luckily, the mage has lifelong companion Lothar and beloved Princess Narda to save him before he can save humanity itself…

Those in the know are well aware that Mandrake was educated at the fabled College of Magic in Tibet, thereafter becoming a famous, globetrotting troubleshooter: always accompanied by his mighty African partner and loving companion (eventually – in 1997 – wife) Narda of Cockaigne. Together forever, they faced the uncanny, solved crimes and crushed evil.

His African associate took centre stage in #7 as ‘Jungle Drums’ provided the herculean warrior prince with a backstory and renewed purpose. In Mandrake’s American home Xanadu, Lothar is plagued by eerie, ethereal tom-tom beats calling him back to the “Dark Continent”. The episode gives Mandrake opportunity to explain that his friend is King of the Wambesi in voluntary exile, and how the magician had helped him expose the witchdoctor who poisoned the previous monarch to seize the throne. The case ended with Lothar choosing comradely adventure over luxury and comfort. Now a new menace threatens his people and demands ‘The Return of King Lothar’

Both interlinked tales were by Poole & Bailey and conclude with the heroes back in Africa where the people have utterly forgotten their liege lord. After numerous lethally close shaves the culprits are exposed as western “doctors” whose inoculation program is designed to make the entire nation docile and compliant while the whites plunder the nation wholesale. Cue a little Mandrake magic and monarchical muscle…

Leaving another regent in charge, Lothar rejoins his world-travelling friend just in time to enjoy a little crime action that exploited some global franchising successes. In the 1960s and 1970s, Italian publisher Fratelli Spada produced their own original stories to augment the Falk material and King’s US Mandrake the Magician #8 (September 1967) was a translated version of ‘The Telltale Doll’, scripted by Giovanni Fiorentini and drawn by Salvatore Stizza. Here, the trio visit Mexico and become embroiled in a callous smuggling operation using children and their drug-stuffed toys as unsuspected, inadvertent couriers…

A month later another Italian tale by Fiorentini – illustrated by Domenico Mirabella and modified by script-doctor Poole – delivers cosmic horror as a body-possessing alien mutant runs amok on Earth. The Terror From Outer Space’ is ruthlessly hunting a super-mineral able to eradicate the world and which is currently considered by ever-inquisitive Mandrake as a simple curio. He has no conception of the peril to him and the planet…

Poole & Bailey reunited for the final issue as #10 (November 1967) foreshadowed the coming horror story revival with a serious ghost story in ‘The Haunting of Hawk Inn’ as Narda takes a hard-earned vacation from action. Sadly, the rustic coastal hideaway she’s chosen comes with an arcane history and it’s not long before she’s begging Mandrake and Lothar to investigate a spectral raptor with a grudge and no mercy…

Behind an evocatively beautiful, sadly anonymous painted cover, the comics contents of November 1956’s Four Color #752 as published by Dell Comics add lasting lustre to this archive. The frontispiece ‘Mandrake’s Magic’ – explaining how his powers work – is part of the Introduction already described, so here are two full-colour complete exploits plotted by Falk and scripted by Paul S. Newman (The Lone Ranger, Turok, Dr. Solar, Man of the Atom) and Marshall McClintock, with art from veteran storyteller Stan Campbell (Lash LaRue, Tex Ritter, King of the Royal Mounted).

In ‘The Magic Maker’, our urbane Prince of Prestidigitation meets a gifted “player on the other side” as stage hypnotist Dr. Phantasmo is hired by a crooked candidate to wreck a crusading Mayor’s re-election campaign. With the troubleshooting trio strenuously objecting, the plot is bizarre and spectacular, but doomed to failure…

Then ‘Tide of Treachery’ sees a boating holiday in Canada draw the heroes into a dastardly scheme to sabotage and evict an entire fishing village. With murder and more in play, detective work reveals the truth about bucolic Bundy Bay and why property speculators Shain and Carven wants it so badly, but it’s Mandrake magic that settles the issue…

Ending the show is a fascinating look at the strip and comic book career of an artistic legend as Spike Barkin conducts a copiously illustrated and informative ‘Focus: Interview with Fred Fredericks’: exploring his incredible career, paying particular attention to the role of Lothar and how the Civil Rights movement of this period affected the look and actions of one of the most long-lived black characters in comics…

This thrilling tome offers exotic locales, thrilling action, spooky chills and pure fun in equal measure. The stories have lost none of their impact and only need you reading them. This a delicious, nostalgia-drenched triumph perfect for the Halloween season: straightforward, captivating action-adventure that has always been the staple of comics fiction. If that sounds like a good time to you, that’s Magic!
Mandrake the Magician® © 1956, 1966-1967 and 2016 King Features Syndicate, Inc.; Hearst Holdings, Inc. Reprinted with Permission. All rights reserved.

Challengers of the Unknown by Jack Kirby


By Jack Kirby, France “Ed” Herron, Dave Wood, Roz Kirby, George Klein, Bruno Premiani, Marvin Stein, Wally Wood & various (DC Comics)
ISBN: 978-1-4012-7719-2 (TPB/Digital edition)

The Challengers of the Unknown were a bridging concept between the fashionably All-American, verifiably human trouble-shooters who monopolised comic books for the majority of the 1950s and the reimagined costumed mystery men who would soon return to take over the industry.

As superheroes began popping up mid-decade, in 1956 came a super-team – the first of the Silver Age – with no powers, the most basic and utilitarian of uniforms and the most dubious of motives… Suicide by Mystery. Nevertheless their launch was arguably the second most important event of the Silver Age

Crucially, they were a huge hit from the get-go, striking a chord that lasted for over a decade before they finally died… only to rise again and yet again. The very idea of them was stirring enough, but their initial execution made their success inevitable.

Jack Kirby was – and remains – the most important single influence in the history of American comics. There are quite rightly millions of words written about what the man has done and meant (such as Paul Kupperberg’s enthusiastic Introduction and John Morrow’s pithy Afterword in this superb compilation), and you should read those if you are at all interested in our medium.

I’m still going to add a few words to that superabundance here: one of his best and most influential projects which, like so many others, he perfectly constructed before moving on, leaving highly competent but never quite as inspired talents to build upon.

When the comics industry suffered a paranoia-induced, witch-hunt-caused collapse in the mid-50’s, Kirby returned briefly to DC Comics to produce tales of suspense and science fiction for the company’s line of mystery anthologies. In a few episodes, he also revitalised Green Arrow (then simply a back-up strip in Adventure Comics) whilst creating the newspaper strip Sky Masters of the Space Force.

At the same time he also re-packaged for Showcase (the try-out title that launched many Silver Age DC mainstays) an off-kilter team concept that had been kicking around in his head since he and long-time collaborator Joe Simon had closed their innovative but ill-timed Prize/Essankay/Mainline Comics ventures.

After years of working for others, Simon & Kirby finally established their own publishing company: producing comics with a much more sophisticated audience in mind. That happened mere months before an industry-wide sales downturn amidst a changing society awash with public hysteria generated by the anti-comic book pogrom spearheaded by US Senator Estes Kefauver and pop psychologist Dr. Frederic Wertham.

Simon quit the business for advertising, but Kirby soldiered on, taking his skills and ideas to a number of safer, more conservative and less experimental companies.

The Challengers were four ordinary mortals; explorers and adventurers who walked away unscathed from a terrible plane crash. Already obviously what we’d now call “adrenaline junkies”, pilot Ace Morgan, diver Prof Haley, acrobat and mountaineer Red Ryan and wrestler Rocky Davis summarily decided that since they were all living on borrowed time anyway, they would dedicate what remained of their lives to testing themselves and fate. They would risk their lives for Knowledge and, naturally, Justice.

The series launched with ‘The Secrets of the Sorcerer’s Box!’ in Showcase #6 (cover-dated January/February 1957 – so it was on spinner-racks and news-stands in time for Christmas 1956). Kirby and scripter Dave Wood, plus inkers Marvin Stein and Jack’s wife Roz, crafted a spectacularly creepy epic wherein the freshly introduced doom-chasers were commissioned by duplicitous magician Morelian to open an ancient container holding otherworldly secrets and powers.

The story roars along with all the tension and wonder of the B-movie thrillers it emulates and Jack’s awesome drawing resonates with power and dynamism, which grew even greater for the sequel: a science fiction drama instigated after an alliance of leftover Nazi technologists and contemporary American criminals unleashes a terrible robotic threat. ‘Ultivac is Loose!’ (Showcase #7, March/April 1957) introduced a necessary standard appendage of the times and the B-movie genre in the form of brave, capable, brilliant and beautiful-when-she-took-her-labcoat-off boffin Dr. June Robbins, who became the no-nonsense, ultra-capable (if unofficial) fifth Challenger at a time when most funnybook females had returned to a subsidiary status in that so-conventional, repressive era.

The uncanny exploits paused for a sales audit and the team didn’t reappear until Showcase #11 (November/December 1957) allowing The Flash and Lois Lane their respective second shots at the big time. When the Challengers returned, it was in alien invasion epic ‘The Day the Earth Blew Up’.

Uniquely engaging comics realist Bruno Premiani (a former associate and employee from Kirby’s Prize Comics days) came aboard to ink a taut doomsday chiller keeping readers on the edge of their seats even today, and in their final Showcase outing (#12, January/February 1958) the Questing Quartet were preparing a move into their own title.

‘The Menace of the Ancient Vials’ was defused by the usual blend of daredevil heroics and inspired ingenuity. The wonderful inking of George Klein adding subtle clarity to a tale of an international criminal who steals ancient weapons that threaten the entire world if misused), but the biggest buzz would come two months later with the first issue of their own magazine.

Written and drawn by Kirby with Stein on inks, Challengers of the Unknown #1 (May 1958) presented two complete stories plus an iconic introductory page that would become almost a signature logo for the team.

‘The Man Who Tampered with Infinity’ pits the heroes against a renegade scientist whose cavalier dabbling unleashes dreadful monsters from the beyond onto our defenceless planet, before the team are actually abducted by aliens in ‘The Human Pets’: forced to win their freedom and a rapid rocket-ship (sphere actually) ride home…

The same team were responsible for both tales in issue #2. ‘The Traitorous Challenger’ is a disturbing monster mystery, with June returning to sabotage a mission in the Australian Outback for the very best of reasons. Then, ‘The Monster Maker’ finds the team seemingly helpless against super-criminal Roc who can conjure and animate solid objects out of his thoughts.

Issue #3 features ‘Secret of the Sorcerer’s Mirror’ with Roz Kirby & Marvin Stein again inking The King’s mesmerising pencils as the fantastic foursome pursue a band of criminals whose magic looking-glass can locate deadly ancient weapons. Undoubtedly, though, the most intriguing tale for fans and historians of the medium is ‘The Menace of the Invincible Challenger’, wherein team strongman Rocky is rocketed into space, only to crash back to Earth with strange, uncanny powers.

For years the obvious similarities of this group – especially this yarn – to the origin of Marvel’s Fantastic Four (#1 cover-dated November 1961) have fuelled fan speculation. In all honesty I simply don’t care. They’re similar but different enough, and equally enjoyable so read both. In fact, read them all.

With #4, the series became visually immaculate as the sheer brilliance of Wally Wood’s inking elevated illustration to unparalleled heights. The scintillant sheen and limpid depth of Woody’s brushwork fostered an abiding authenticity in even the most outrageous of Kirby’s designs and the result is – even now – simply breathtaking.

‘The Wizard of Time’ is a full-length masterpiece that opens with a series of bizarre robberies leading the team to a scientist with a time-machine. By visiting historical oracles, rogue researcher Darius Tiko has divined a path to the far future. When he gets there, he intends to rob it blind, but the Challengers find a way to follow and foil him…

‘The Riddle of the Star-Stone’ (#5) is a full-length contemporary thriller, wherein an archaeologist’s assistant uncovers an alien tablet bestowing various super-powers when different gems are inserted into it. The exotic locales and non-stop action are intoxicating, but Kirby’s solid characterisation and ingenious writing are what make this such a compelling read.

Scripter Dave Wood returned for #6’s first story. ‘Captives of the Space Circus’ sees the team shanghaied from Earth to perform in an interplanetary travelling carnival, before the evil ringmaster is promptly outfoxed and they return for France “Ed” Herron’s mystic saga ‘The Sorceress of Forbidden Valley’. Here, June becomes an amnesiac puppet in a power struggle between a fugitive gangster and a ruthless feudal potentate.

Issue #7 offers another daring double-feature: both scripted by Herron. First comes relatively straightforward alien-safari saga ‘The Beasts from Planet 9’, but it’s followed by a much more intriguing yarn. On the ‘Isle of No Return’, the “Challs” face a super-scientific bandit whose shrinking ray leaves them all mouse-sized….

Concluding Kirby-crafted issue #8 (July 1959) delivers a magnificent finale to a superb run as The King & Wally Wood go out in stunning style with a brace of gripping thrillers – both of which introduce menaces who would return to bedevil the team in future exploits.

Dave Wood, Kirby and the unrelated Wally Wood reveal ‘The Man Who Stole the Future’: introducing evil mastermind Drabny who steals mystic artefacts and conquers a small nation before the team dethrone him. However, although this is a tale of spectacular battles and uncharacteristic, if welcome, comedy, the real gem here is space opera tour-de-force ‘Prisoners of the Robot Planet!’ Written by Kirby (probably with Herron), it sees the human troubleshooters petitioned by a desperate alien, travelling to his distant world to liberate the organic population from bondage to their own robotic servants These have risen in revolt under the command of the fearsome autonomous automaton, Kra in a clear example of fiction foreshadowing fact. Do you know what your AIs do while you’re reading old comics…?

These are classic adventures, told in a classical manner. Kirby developed a brilliantly feasible concept with which to work and heroically archetypical characters. He then tapped into an astounding blend of genres to display their talents and courage in unforgettable exploits that informed and affected every team comic that followed – and absolutely informed his successive landmarks with Stan Lee.

But then Jack was gone…

The Challengers followed the Kirby model until cancellation in 1970, but due to a dispute with Editor Jack Schiff the writer/artist resigned at the height of his powers. The Kirby magic was impossible to match, but as with all The King’s creations, every element was in place for the successors to run with. Challengers of the Unknown #9 (September 1959) saw an increase in those fantasy elements favoured by Schiff, and perhaps an easing of the interpersonal tensions that marked previous issues (Comics Historians take another note: the Challs were bitching, bickering and barking at each other years before Marvel’s Cosmic Quartet ever boarded their fateful rocket-ship).

But that’s meat for another book and review…

Challengers of the Unknown is groundbreaking, wonderful and utterly timeless: sheer escapist thrills no fan of the medium should miss and perfect adventurers in the ideal setting of not-so-long-ago in a simpler, better galaxy than ours.
© 1957, 1958, 1959, 2003, 2017 DC Comics. All Rights Reserved

Superman: The Silver Age Dailies volume 1 – 1959-1961


By Jerry Siegel, Curt Swan, Wayne Boring & Stan Kaye, with Otto Binder, Robert Bernstein & Jerry Coleman (IDW Publishing Library of American Comics)
ISBN: 978-1-6137-7666-7 (HB)

It’s indisputable that America’s comic book industry – if it existed at all – would be an utterly unrecognisable thing without Jerry Siegel & Joe Shuster’s Superman. Their unprecedented invention was fervidly adopted by a desperate and joy-starved generation and quite literally gave birth to a genre if not an actual art form.

Spawning an impossible army of imitators and variations within three years of his 1938 debut, the intoxicating blend of eye-popping action and wish-fulfilment which epitomised the early Man of Steel grew to encompass cops-&-robbers crime-busting, socially reforming dramas, science fiction, fantasy, whimsical comedy and, once the war in Europe and the East dragged in America, patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do.

In comic book terms Superman was master of the world. Moreover, whilst transforming the shape of the fledgling funnybook industry, the Man of Tomorrow relentlessly expanded into all areas of the entertainment media.

Although we all think of the Cleveland boys’ iconic creation as epitome and acme of comic book creation, the truth is that very soon after his debut in Action Comics #1 Superman pretty much left mere funnybooks behind to become a fictional multimedia monolith in the same league as Sherlock Holmes, Tarzan, and Mickey Mouse.

We parochial and possessive comics fans too often regard our purest and most powerful icons in purely graphic narrative terms, but the likes of Batman, Spider-Man, Wonder Woman, X-Men, Avengers and Superman long ago outgrew their four-colour origins and are now fully mythologized modern media creatures instantly familiar in mass markets, platforms and age ranges.

Far more people have seen or heard the Man of Tomorrow than have ever read his comic books. The globally syndicated newspaper strips alone reached untold millions. By the time his 20th anniversary rolled around at the very start of what we know as the Silver Age of Comics, he had been a thrice-weekly radio serial regular, starred in a series of astounding animated cartoons, two chapter play serials, a movie and a novel by George Lowther.

He was a perennial success for toy, game, puzzle and apparel manufacturers and had just ended his first smash live-action television serial. In his immediate future even more shows, a stage musical, a franchise of blockbuster movies and an almost seamless succession of games, bubble gum cards and TV cartoons beginning with The New Adventures of Superman in 1966 and continuing ever since.

Even superdog Krypto got in on the small-screen act…

Although pretty much a spent force these days, for the majority of the last century the newspaper comic strip was the Holy Grail that all American cartoonists and graphic narrative storytellers hungered for. Syndicated across the country – and planet – with millions of avid readers and generally accepted as a more mature and sophisticated form of literature than comic books. It also paid better.

Rightly so: some of the most enduring and entertaining characters and concepts of all time were created to lure readers from one particular paper to another and many of them grew to be part of a global culture. Mutt and Jeff, Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more escaped humble newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar.

Most still do…

So it was always something of a risky double-edged sword when a comic book character became so popular that they swam against the tide (after all, weren’t the funnybooks invented just to reprint the strips in cheap accessible form?) to become a genuinely mass-entertainment syndicated serial strip.

Superman was the first original comic book character to make that leap – almost as soon as he was created – but only a few have ever successfully followed. Wonder Woman (briefly), Batman (eventually), DC’s aviator Hop Harrigan and groundbreaking teen icon Archie made the jump in the 1940s and only a handful like Spider-Man and Conan the Barbarian have done so since.

The daily Superman newspaper comic strip launched on 16th January 1939 and was supplemented by a full-colour Sunday page from November 5th of that year. Originally crafted by such luminaries as Siegel & Shuster and their studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth task soon required the additional talents of Jack Burnley and writers Whitney Ellsworth, Jack Schiff & Alvin Schwartz.

The McClure Syndicate feature ran continuously until May 1966, appearing at its peak in more than 300 daily and 90 Sunday newspapers, boasting a combined readership of more than 20 million. Eventually, artists Win Mortimer and Curt Swan joined unfailing Wayne Boring & Stan Kaye, whilst Bill Finger and Seigel provided stories: serial tales largely separate and divorced from comic book continuity throughout years when superheroes were scarcely seen.

In 1956, Julie Schwartz opened the Silver Age with a new Flash in Showcase #4. Soon costumed crusaders were returning en masse to thrill a new generation. As the trend grew, many companies experimented with the mystery man tradition and the Superman newspaper strip began to slowly adapt: drawing closer to the revolution on the comic book pages.

As the Jet and Atomic Ages gave way to the Space-Age, the Last Son of Krypton was a vibrant yet comfortably familiar icon of domestic modern America: particularly in the constantly evolving, ever-more dramatic and imaginative comic book stories which had received such a terrific creative boost as super heroes began to proliferate once more. Since 1954, and thanks to television, the franchise had been cautiously expanding. In 1959, the Caped Kryptonian could be seen not only in Golden Age survivors Action Comics, Superman, Adventure Comics, World’s Finest Comics and Superboy, but now also in Superman’s Pal Jimmy Olsen, Superman’s Girlfriend Lois Lane and soon Justice League of America. Such increased attention naturally filtered through to the more widely seen newspaper strip and resulted in a rather strange and commercially sound evolution…

After author/educator Tom De Haven’s impassioned Foreword, Sidney Friedfertig’s Introduction explains how and why Jerry Siegel was tasked with turning recently published comic book tales into daily continuities for an apparently more sophisticated and discerning newspaper readership. This meant major rewrites, frequently plot and tone changes and, in some cases, merging two stories into one.

If you’re a comic book fan, don’t be fooled: these stories are not mere rehashes, but variations on an idea for an audience perceived as completely separate from kids’ funnybooks. Even if you are familiar with the source material, the adventures gathered here will read as brand new, especially as they are gloriously illustrated by Curt Swan – and latterly Wayne Boring – at the very peak of their artistic powers.

As an added bonus the covers of the issues those adapted stories came from have been added as a full nostalgia-inducing full-colour gallery…

The astounding everyday entertainment commences with Episode #107 from April 6th to July 11th 1959. ‘Earth’s Super-Idiot!’ by Siegel, Swan & Stan Kaye is a mostly original story that borrows heavily from the author’s own ‘The Trio of Steel’ (Superman #135, February 1960, where it was drawn by Al Plastino). It details the tricks of an unscrupulous super-scientific telepathic alien producer of “Realies” who blackmails the Action Ace into making a fool and villain of himself for extraterrestrial viewers. If the hero doesn’t comply – acting the goat, performing spectacular stunts and torturing his friends – Earth will suffer the consequences…

After eventually getting the better of the UFO sleaze-bag, our hero returns to Earth with a bump and encounters ‘The Ugly Superman’ (July 13th – September 5th). First seen in Lois Lane #8 April 1959, where it was written by Robert Bernstein and illustrated by Kurt Schaffenberger, here eternal spinster Lois agrees to marry a brutish wrestler, and the Man of Tomorrow, for the most spurious of reasons, acts to foil her plans…

Episode #109 ran from September 7th to October 28th 1959, with Superman reluctantly agreeing to make a dying billionaire laugh in return for the miserable misanthrope signing over his entire fortune to charity.

Some of the apparently odd timing discrepancies in publication dates can be explained by the fact that submitted comic book stories often appeared months after they were completed, so their version of Siegel’s ‘The Super-Clown of Metropolis’ didn’t get published until Superman #136 (April 1960) where Plastino took the art in completely different directions…

‘Captive of the Amazons’ – October 29th 1959 to February 6th 1960 – merges two funnybook adventures both originally limned by Boring & Kaye. The eponymous equivalent from Action #266 (Jul 1960) was augmented by Bernstein’s ‘When Superman Lost His Powers’ (Action Comics #262) detailing how super-powered alien queen Jena came to Earth intent on making Superman her husband. On his refused she removed his Kryptonian abilities, subsequently trapping now merely mortal Clark Kent with other Daily Planet staff in a lost valley of monsters where Lois’ suspicions are again aroused…

Episode #111 ran from 8th February to 6th April. ‘The Superman of the Future’ originated in Action #256 (September 1959, by Otto Binder, Swan & Kaye). Both versions seemingly see Superman swap places with a hyper-evolved descendent intent on preventing four catastrophic historical disasters, but the incredible events are actually part of a devious hoax…

Superman’s Girlfriend Lois Lane #10 (July 1959 by Siegel & Schaffenberger) offered up a comedy interlude as ‘The Cry-Baby of Metropolis’ (April 7th – May 28th) sees Lois terrified of losing her looks and exposing herself to a youth ray. Rapidly regenerating into an infant, she provokes much amusement in arch-rival Lana Lang… and that cad Superman…

Episode #113 May 30th – July 2nd features ‘The Super-Servant of Crime’ (Bernstein, from Superman #130, July 1959) as our hero outsmarts a petty crook who has bamboozled the Action Ace into granting him five wishes. Thereafter, ‘The Super-Sword’ (4th July to August 13th and originally by Jerry Coleman & Plastino for Superman #124, September 1958) pits the Kryptonian Crimebuster against an ancient knight with a magic blade that can penetrate his invulnerable skin. Once more, however, all is not as it seems

Siegel, Boring & Kaye’s comic book classic ‘Superman’s Return to Krypton’ (in Superman #141, November 1960) was first seen in daily instalments from August 15th to November 12th 1960. There it told a subtly different tale of epic love lost as an accident marooned the adoptive Earth hero in the past on his doomed home-world. Reconciled to dying there with his people, Kal-El befriended his own parents and found love with his ideal soul-mate Lyla Lerrol, only to be torn from her side and returned to Earth against his will in a cruel twist of fate.

The strip version here is one of Swan’s most beautiful art jobs ever and, although the comic book saga was a fan favourite for decades thereafter, the restoration of this more mature interpretation might have some rethinking their opinion…

Wayne Boring once more became the premiere Superman strip illustrator with Episode #116 (November 14th – December 31st), reprising his & Siegel’s work on ‘The Lady and the Lion’ from Action #243 (August 1958), wherein the Metropolis Marvel is transformed into an inhuman beast by a Kryptonian exile the ancients called Circe

Siegel then adapted Bernstein’s ‘The Great Superman Hoax’ and Boring & Kaye redrew their artwork for the episode (January 2nd – February 4th, 1961) from Superman #143 (February 1961). Here, a cunning criminal tries to convince Lois and Clark that he’s actually the Man of Might, blissfully unaware of who he’s failing to fool.

February 6th to March 4th has Superman using brains as well as brawn to thwart an alien invasion in ‘The Duel for Earth’ – originally appearing as a Superboy story in Adventure Comics #277 (October 1960) by Siegel & George Papp.

Superman #114 (July 1957) and scripter Otto Binder provided Siegel with the raw material for a deliciously wry and topical tax-time tale ‘Superman’s Billion-Dollar Debt’ – March 6th to April 8th – wherein an ambitious IRS agent presents the Man of Steel with a bill for unpaid back-taxes, whilst Episode #120 (April 10th – May 13th) introduces ‘The Great Mento’ (from Bernstein & Plastino’s yarn in Superman #147, August 1961): a tawdry showbiz masked mind-reader who blackmails the hero by threatening to expose his precious secret identity…

The final two stories in this premiere collection both come from Superman’s Girlfriend Lois Lane – issues #24, April and #26, July respectively – both originally crafted by Bernstein & Schaffenberger.

In ‘The Perfect Husband’ (15th May to July 1st) – begun and ended by Boring but with Swan pinch-hitting for 2 weeks in the middle – Lois’ sister Lucy tricks the journalist into going on a TV dating show. Here she meets her ideal man: a millionaire sportsman and war hero who looks just like Clark Kent…

Then ‘The Mad Woman of Metropolis’ sees Lois driven to the edge of sanity by a vengeance-hungry killer: a rare chance to see the reporter and butt of so many shameless male gags show her true mettle by solving a case without the Man of Tomorrow’s avuncular, so-often patronising assistance…

Superman: – The Silver Age Dailies 1959-1961 was the first in a series of huge (305 x 236mm) lavish, high-end hardback collections (frustratingly still not available in digital editions!) starring the Man of Steel and a welcome addition to the superb commemorative series of Library of American Comics which has preserved and re-presented in luxurious splendour such landmark strips as Li’l Abner, Tarzan, Little Orphan Annie, Terry and the Pirates, Bringing Up Father, Rip Kirby, Polly and her Pals and many of the abovementioned cartoon icons.

If you love the era, these stories are great comics reading, and this is a book you simply must have.
Superman ™ & © 2013 DC Comics. All Rights Reserved.

Doctor Who Graphic Novels volume 15 – Nemesis of the Daleks


By Richard Starkings, John Tomlinson, John Freeman, Paul Cornell, Dan Abnett, Steve Moore, Simon Jowett, Mike Collins, Andrew Donkin, Graham S. Brand, Ian Rimmer, Tim Robins, Lee Sullivan, John Ridgway, Steve Dillon, David Lloyd, Geoff Senior, Art Wetherell & Dave Harwood, Andy Wildman, John Marshall & Stephen Baskerville, Cam Smith & many and various (Panini Books)
ISBN: 978-1-84653-531-4 (TPB)

Despite the strangely quarked variety of entangled quantums, if you prefer your reality in a sequential manner, this year will always be the 60th Anniversary of Doctor Who. Thus there is/has been/will be a bunch of Timey-Wimey stuff on-going as we celebrate a unique TV and comics institution in a periodical manner …

The British love comic strips, adore “characters” and are addicted to celebrity. The history of our homegrown graphic narratives includes an astounding number of comedians, Variety stars and television actors: such disparate legends as Charlie Chaplin, Arthur Askey, Charlie Drake and so many more I’ve long forgotten and you’ve likely never heard of.

As much adored and adapted were actual shows and properties like Whacko!, Supercar, Pinky and Perky, The Clangers and literally hundreds more. If folk watched or listened, an enterprising publisher made printed spectacles of them. Hugely popular anthology comics including Radio Fun, Film Fun, TV Fun, Look-In, TV Comic, TV Tornado, and Countdown readily and regularly translated our light entertainment favourites into pictorial joy every week, and it was a pretty poor star or show that couldn’t parley the day job into a licensed strip property…

Doctor Who debuted on black-&-white televisions across Britain on November 23rd 1963 with the premiere episode of ‘An Unearthly Child’. In 1964, a decades-long association with TV Comic began: issue #674 heralding the initial instalment of ‘The Klepton Parasites’.

On 11th October 1979, Marvel’s UK subsidiary launched Doctor Who Weekly. Turning monthly magazine in September 1980 (#44) it’s been with us – via various iterations – ever since. All proving the Time Lord is a comic star of impressive pedigree, not to be trifled with.

Panini’s UK division ensured the immortality of the comics feature by collecting all strips of every Time Lord Regeneration in a uniform series of over-sized graphic albums – although we’re still waiting for digital versions. Each time tome focuses on a particular incarnation of the deathless wanderer, with this one gathering stories originally published in Doctor Who Magazine #152-156, 159-162, The Incredible Hulk Presents #1-12, Doctor Who Weekly #17-20, #27-30 and Doctor Who Monthly #44-46 communally spanning 1980-1990) and nominally starring Seventh Doctor Sylvester McCoy.

Also on show are awesome ancillary stars from the monolithic Time Lord “Whoniverse” including the eponymous trundling terrors of the title, legendary cosmic crusaders The Star Tigers and the long-revered tragic, demented antihero Abslom Daak, Dalek-Killer.

Delivered beauty-contest style in reverse order, the magnificent magic opens with the cataclysmic ‘Nemesis of the Daleks’ (DWM #152-155) as Richard and Steve Alan – AKA Richard Starkings & John Tomlinson – deliver a definitive and classic clash between the nomadic chrononaut and the ultimate foes of life, wherein deadly Daleks enslave a primitive civilisation. This is done by driving the pitiful, primitive Helkans to the brink of extinction in forced labour to construct a Dalek Death Wheel armed with the universe’s most potent and toxic Weapon of Mass Destruction.

Grittily illustrated by Lee Sullivan, the blockbuster opens with the valiant last stand of stellar champions the Star Tigers, before the peripatetic Doctor accidentally arrives in the right place at the wrong time – no surprise there then – joining death-obsessed Abslom Daak in a doomed attempt to stop the Emperor of the Daleks from winning supreme power.

Filled with evocative do-or-die heroics, this is a battle only one being can survive…

In a complete change-of-pace, ‘Stairway to Heaven’ (#156 from January 1990, by John Freeman, Paul Cornell & Gerry Dolan) takes a wry, merrily murderous poke at modern art and the slavish gullibility of its patrons that still holds true now – and probably always will…

The Incredible Hulk Presents was a short-lived reprint weekly from Marvel UK that launched on September 30th 1989. It targeted younger readers with 4 media-fed features. As well as the Big Green TV sensation, it also reprinted American-produced stories of Indiana Jones and GI Joe/Action Force, but the mix was augmented by all-new adventures of the Gallant Gallifreyan crafted by a rotating roster of British creators.

The plan was to eventually reprint the Who stories in DWM – thus maximising the costly outlay of new material at a time in British comics publishing where every penny counted. It didn’t quite go to plan and the comic folded after 12 issues, with only a couple of the far simpler – though no less enjoyable – offerings making it into the mature magazine publication.

It began with ‘Once in a Lifetime’ by Freeman & Geoff Senior, wherein an obnoxious alien reporter learns to his dismay that some stories are too big even for the gutter press, after which issues #2-3 saw Dan Abnett & John Ridgway depict ‘Hunger From the Ends of Time!’ as the Doctor and Foreign Hazard Duty (the future iteration of UNIT) save the Universal Library from creatures who literally consume knowledge.

‘War World!’ by Freeman, Art Wetherell & Dave Harwood finds the irascible time-traveller uncharacteristically fooled by an (un)common foot soldier, whilst in Abnett & Wetherell’s ‘Technical Hitch’ the Doctor saves a lonely spacer from unhappy dreams of paradise…

Freeman & Senior concocted a riotous monster-mash for ‘A Switch in Time!’ whilst ‘The Sentinel!’ (Tomlinson & Andy Wildman) finds the Time Lord helpless before a being beyond the limits of temporal physics. Claiming to have created all life in the universe, he still needs a little something from Gallifrey to finish his latest project…

Another 2-parter in #8-9 declared ‘Who’s That Girl!’, as the Doctor’s latest regeneration apparently results in a female form just as the Time Lord is required to stop inter-dimensional war between malicious macho martial empires. Of course, there’s more than meets the eye going on in a silly but engaging thriller by Simon Furman, John Marshall & Stephen Baskerville.

Simon Jowett & Wildman offered a light-hearted salutary fable as ‘The Enlightenment of Ly-Chee the Wise’ proves some travellers are too much for even the most mellow of meditators to handle, after which Mike Collins, Tim Robins & Senior prove just how dangerous fat-farms can be in ‘Slimmer!’, before The Incredible Hulk Presents ended its foray into time-warping with the portentous ‘Nineveh!’ by Tomlinson & Cam Smith.

There and then, the Tardis is ensnared in the deadly clutches of the Watcher at the End of Time – an impossibly mythical being who harvests Time Lords after their final regeneration…

For most of its run and in all its guises the Doctor Who title suffered from criminally low budgets and restricted access to concepts, images and character-likenesses from the show (many actors, quite rightfully owning their faces, wanted to be paid if they appeared in print! How’s that work today?) but diligent work by successive editors gradually bore fruit and every so often fans got a proper treat…

Crafted by Andrew Donkin, Graham S. Brand & John Ridgway, ‘Train-Flight’ ran in DWM #159-161 (April to June 1990), benefitting from slick editorial wheeler-dealing and the generosity of actor Elizabeth Sladen (who allowed her Sarah Jane Smith character to be used for a pittance) in a chilling tale of alien abductions. Here, a long overdue reunion between The Doctor and his old Companion is derailed when their commuter train is hijacked by marauding carnivorous insects…

‘Doctor Conkerer!’ (#162 by Ian Rimmer & Mike Collins) terminates this tome’s Time Lord travails in a humorous escapade describing the unsuspected origins of that noble game played with horse chestnuts so beloved by British schoolboys (of 40 years or older), assorted aliens and, of course, Vikings of every stripe…

There’s still plenty of high quality action and adventure to enjoy here, however, as the complete saga of ‘Abslom Daak, Dalek-Killer’ follows. A potent collaboration between Steve Moore and artists Steve Dillon & David Lloyd from Doctor Who Weekly #17-20 (February-March 1980; Doctor Who Weekly #27-30 (April 1980) and Doctor Who Monthly #44-46, (December 1980 to February 1981) the epic fills in the blanks on the doomed defenders of organic life everywhere…

In the 26th century the Earth Empire is in a death struggle with voracious Dalek forces, yet still divided and focused on home-grown threats. One such is inveterate, antisocial killer Abslom Daak, who – on sentencing for his many crimes – chooses “Exile D-K”: being beamed into enemy territory to die as a “Dalek Killer”. As such, his life expectancy is less than three hours – and that suits him just fine. Materialising on an alien world, the madman eagerly expects to die but finds an unexpected reason to live until she too is taken from him, leaving only an unquenchable thirst for Dalek destruction…

The initial ferociously action-packed back-up series led to a sequel and ‘Star Tigers’ found the manic marauder winning such improbable allies as a rebel Draconian Prince, a devilish Ice Warrior and the smartest sociopath in Human space, all willing to trade their pointless lives to kill Daleks…

As always, this compilation chronicle is supplemented with lots of text features, and truly avid fans can also enjoy a treasure-trove of background information in the 17-page prose Commentary section at the back: story-by-story background, history and insights from the authors and illustrators, supplemented by scads of sketches, script pages, roughs, designs, production art covers and photos.

This includes full background from former DWM editor/scripter John Freeman on the stories, plus background on the guest stars in ‘Tales from the Daak Side’ by John Tomlinson.

More details and creator-biographies accompany commentaries on The Incredible Hulk Presents tales. and there’s a feature on ‘Hulk meets Who’, explaining that odd publishing alliance, plus reminisces from editor Andy Seddon and even more info on the legendary Dalek killer and his Star Tiger allies to pore and exult over.

None of which is relevant if all you want is a darn good read. However all creators involved have managed the ultimate task of any artisan – to produce engaging, thrilling, fun work which can be equally enjoyed by the merest beginner and the most slavishly dedicated and opinionated fans imaginable.

This is another marvellous book for casual readers, a fine shelf-addition for dedicated fans of the show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics one more go.

All Doctor Who material © BBCtv. Doctor Who, the Tardis and all logos are trademarks of the British Broadcasting Corporation and are used under licence. Licenced by BBC Worldwide. Tardis image © BBC 1963. Daleks © Terry Nation. All commentaries © 2013 their respective authors. Published 2013 by Panini Publishing, Ltd. All rights reserved.