Batman by John Ridley: The Deluxe Edition


By John Ridley, Laura Braga, Olivier Coipel, Nick Derington, Dustin Nguyen & various (DC Comics)
ISBN: 978-1779511263 (HB/Digital)

Like his immediate progenitor Superman, the Dark Knight has transcended lowly populist origins to join a metafictional literary landscape populated by the likes of Tarzan, Romeo and Juliet and Sherlock Holmes, as well as similar graphic upstarts including Mickey Mouse and Popeye. As such, his universal recognition factor outside our industry means he gets to work in places and scenarios that don’t always appeal to traditional funnybook audiences.

That means everyone thinks they know Batman and has their own story to tell about him…

It’s a propensity of the property that DC has always been willing to push to that fact. Probing the many, many worlds of Batman has always paid off for the publishers (and games-makers/movie and TV producers/toy vendors, et al) who have all in their own ways expanded Bob Kane & Bill Finger’s original concept since 1939. Just check out The Dark Knight Returns, Batman Beyond or Gotham By Gaslight to see how he inhabits many worlds and how powerfully successful the process can be…

Of course, the prime culprit and beneficiary of this plasticity will always be the comics makers themselves. Over decades, DC has constantly delivered an infinite variety of Gotham Guardian, in wild new worlds or fanciful locales not so different from mainstream continuity or what we consensually accept as the “real world”…

Following mega-event Dark Nights: Death Metal, all previous aspects of DC comics continuity were reactivated (re-legitimised?) after years of adulteration, alteration and revision. It resulted in a vast, multiversal repository of story potential, with one future-set sector designated the Future State.

An editorial pause, palate-cleanse and fresh jumping-on point, the project delivered stories of apparently-familiar characters and properties in near or distant settings, subdivided into already-proven divisions such as Future State: Wonder Woman, Future State: Justice League and Future State: Gotham…

Meanwhile…

The evolution and assimilation of non-white, non-standard characters – defined and othered by skin colour, religion, ethnicity and who loves whom – into most regions of mass media had been described as “measured progressiveness” by author and screenwriter John Ridley. You might know him from novels like Stray Dogs, The Drift and What Fire Cannot Burn; screen works as varied as Fresh Prince of Bel-Air, Cold Around the Heart, U Turn, Three Kings, Static Shock, Third Watch, Undercover Brother, American Crime or 12 Years a Slave and comics such as The American Way, The Other History of the DC Universe, Superman Red & Blue and Black Panther.

His premise is especially true and effective in comics, where incremental firsts have always been applauded and encouraged – and rightly so, as the industry was traditionally aimed at kids and has always been at the forefront of progressive thinking and action. However, it has also suffered from a tickbox mentality where true change has been slow to materialise and hard to sustain.

We can say “first black superhero”, “first gay hero”, “first interracial marriage” or “first same-sex kiss”, but other than offering a glimmer of acceptance, and recognition, what has really changed?

It’s certainly better than an all-white, all-male milieu where “different” equates to “lesser than”, where more than 50% of the populace – and who knows how much of the readership – doesn’t conform to supposed “norms” and are so often reduced to eye-candy, or plot props, and relegated to useless bystanders, victims or bodycount fodder, but so seldom even competent villains, who at least have some agency…

For the longest time those attitudes were tacitly enshrined on funnybook pages – and not even for sinister reasons – but what appears to simply be an unconscious acceptance of an unchallenged status quo…

Nevertheless, incremental progress did happen – in comics at least – and after assorted dalliances with Dark Knights of color, in 2020 Future State: The Next Batman picked up mainstream Bat-lore, gave it a shake and twist and sparked an ongoing divergent scenario where black characters inherited the whole spotlight to further the legend…

Originally released as Future State: The Next Batman #1-4, the experiment became as self-sustaining as comics can get. This deluxe edition gathers that initial storyline, augmented by follow-up material from Batman Black & White #3, Batman: The Joker War Zone #1. There’s also a new story…

It begins a few years from now. Bruce Wayne is dead, his armourer/advisor Lucius Fox has inherited all his money and sits precariously at the top end of a stratified and dystopian city. The beleaguered GCPD are reluctantly and unwillingly bolstered by the Mayor’s private security forces. The Magistrate is a paramilitary force of “Peacekeepers” with only one job: killing on sight anybody wearing a mask…

Directly answerable to Mayor Nakano, the hunters are absolutely no help against escaped inmates of Arkham or the usual criminals infesting the city: expending their energies in pursuit of an apparent resurrected legend and inflicting immeasurable collateral carnage. Despite all this, the night still belongs to a punishingly combative “Bat”, who saves who he can despite the forces aligned against him…

The Fox family have recently reunited, with patriarch Lucius (CEO of Wayne Enterprises and now the most powerful employer in the city) struggling to adapt as his wife Tanya uses all her legal acumen to back and legitimise the Mayor’s stance on vigilantes. She cannot get past the injuries her eldest daughter Tam suffered at the hands of Gotham’s bad people: a situation echoed in son Luke (former superhero Batwing) and youngest daughter Tiffany.

Especially adding to the tension, prodigal son Tim has recently returned from a life no one knows of. He has changed very much and even abandoned his own name: only answering to “Jace” now. No one really knows yet if he’s welcome, or what he really wants…

Written by Ridley and illustrated by Nick Derington and Laura Braga, with colours from Tamra Bonvillain & Arif Prianto, the saga follows a new Dark Knight as he spectacularly battles street-gang proliferation, rapists, outraged vengeance-takers, child-killers, run-of-the-mill murderers and ruthlessly ungovernable law-enforcers.

In his wake, ordinary cops like Renee Montoya and Adriana Chubb struggle to square the circle of duty vs orders vs the apparently obsolete concept of justice in a Gotham so far beyond what qualifies as a “Police State” that it’s impossible to know who to trust …unless it’s an outlaw in a mask…

Morally ambiguous and emotionally complex, but with a strong element of human heart at its core, the saga of a fresh force for Reason and Right in a very nasty place caught on: spawning an extended epic (we’ll get to Future State: The Next Joker, Gotham, Second Son, I Am Batman and the rest in the fullness of time) to score the big prize – an alternate incarnation able to stand on its own spiky, combat-booted feet…

That success is confirmed here by a selection of short pieces beginning with wry romp ‘The Cavalry’ as Ridley and illustrator Olivier Coipel see the new guy survive a bad situation thanks to the late arrival of a masked teen assistant in the grand manner, as seen in Batman Black & White #3.

Never pausing until it’s over, Coipel & Matt Hollingsworth & Bennett unpick ‘Family Ties’: painfully probing the trigger event that changed Lucius Fox after he was tortured by psychopathic sidekick Punchline and rescued by Batwing in Batman: The Joker War Zone #1, before a Coipel pin-up from Detective Comics #1027 (November 2020) escorts us to a new “old” vignette.

Set years ago when Robin was a white boy just starting out – and courtesy of Ridley, Dustin Nguyen, John Kalisz & letterer Tom Napolitano – ‘3 Minutes’ details a moment of scary clarity and responsibility accepted when Lucius Fox first helps Alfred Pennyworth save a hero…

With covers by Doug Braithwaite, Ladronn, Coipel, Tomeo Morey and Ben Oliver, Batman by John Ridley offers thrills, chills, challenges, revelations and all the surprises you’d expect from a tale of the Dark Knight: any and all of them…
© 2020, 2021 DC Comics, All Rights Reserved.

The Complete Love Hurts – Horrifying Tales of Romance


By Kim W. Andersson with Sara B. Elfgren & various (Dark Horse Books)
ISBN: 978-1-61655-859-8 (TPB) eISBN: 978-1-63008-152-2

Internationally acclaimed and award-winning, Kim W. Andersson began his comics career in fanzines, and after studying at the Serieskolan School of Art in Malmö began his professional life with contributions to Sweden’s broad and varied comics industry. His first hit series was Love Hurts which began in 2009.

Wry, creepy, mordant and ironically funny, the series appeared in numerous venues before serialisation in anthology series Dark Horse Presents, for us English speakers. In 2015 Dark Horse Books re-presented the entire shebang in one titanic, trenchant tome…

Collecting Love Hurts #1-22, Love Hurts: Anastasia from Nemi, and #23-32 as seen in Utopi Magasin, also included here is one-shot Love Hurts: Dead End courtesy of Johnossi Comics – which you would already know if you read more stuff published in Scandinavia…

Since then, Andersson has returned to school thematically in chiller Alena (made into a movie) and Astrid: Cult of the Volcanic Moon. When not lecturing, creating gallery shows or making comics, the auteur works as an illustrator of book, magazines and for TV.

Following Peter Snejbjerg’s barbed Introduction ‘It was a Dark and Stormy Night’, what follows is a rapid-fire, smartly sarcastic and cunningly pilfered and plundered tribute to all aspects of mass entertainment and popular fiction from EC Comics to slasher movies, manipulating relationships as a trigger for jabs, pokes and broadsides at how and why people (and related beings) want, need and use other people…

The result is a nonstop procession of gags and incidents starring serial killers, domestic abusers, needy girlfriends, procurers, and wayward teens all encountering endings they might not deserve but certainly should have been expecting…

Sexy, gory yet remarkably not salacious, pastiches of screen shockers are supplemented by surreal and metaphysical moments, historical fantasies, ghostly encounters or sci fi and monster moments: all leavened by a darkly childish sense of the absurd and all illustrated with fetching style…

From spoofs starring 50-foot girlfriends to perplexing prom night pranks; from western showdowns and manga cautionary tales to lovingly irreverent myths mauled and manipulated, the marriage of amour and peril is dissected, with demons, devils, doctors, dweebs and dolly-birds re-examined via a puckish contemporary lens. There’s even a murky nod to superheroes and – just when you’re off guard – genuine tragedy amidst the crimson-spattered comedy…

Here love comes in all sizes, shapes and kinds with nothing barred or forbidden but with precious little in the way of happy endings…

The short punchy vignettes are bolstered by two longer tales: frenzied fairy tale Love Hurts: Anastasia darkly riffs on the tale of Bluebeard and 1001 Arabian Nights by way of Puss in Boots and Night of the Living Dead whilst Love Hurts: Dead End depicts a deadly pan-dimensional trip to the bad places and a celebrity La-la-land after one poor guy “wins” ‘The Lottery’…

Scary, hilarious, mordant, and in wickedly Bad Taste, these tales for culturally savvy appetites are augmented by a bonus section of Sketches and Extras offering ‘Happy Valentine’s Day!’ cards; working sketches of the models used to create the strips; cover designs; previous collection covers; layouts; original pages in various stages of completion, tattoo art and a biography.

Dark, doom-swept, daft, deranged and delightful, this may be the most appropriate appreciation of the annual emotional event yet conceived…
Love Hurts™ © 2015 Kim W. Andersson. All rights reserved.

Von Hoffman’s Invasion Book One


By Tom Tully & Eric Bradbury (Rebellion Studios)
ISBN: 978-1-78108-626-1 (TPB/Digital edition)

In the sixties and seventies the British liked their comics characters weird, wild, utterly amoral, flagrantly inept and invariably corrupt to the core. These days it’s a requirement we only demand from and venerate in our politicians and public servants.

One thing we have adored above all other things is a great, properly flamboyant villain…

British comics have always enjoyed a strange, extended love affair with what can only be described as “unconventional” (for which feel free to substitute “weird” or “creepy”) heroes. So many stars and putative role models of our serials and strips have been outrageous or just plain “off”: self-righteous voyeurs-vigilantes like Jason Hyde, deranged vigilante geniuses like Eric Dolmann, self-absorbed outsiders like Robot Archie, arrogant, morally ambivalent former criminals like The Spider or outright racist supermen such as Captain Hurricane…

We also made much of (barely) reformed criminals like Charlie Peace and sinister masterminds in the manner of The Dwarf, Black Max, Dr. Mesmer, Grimly Feendish, The Snake and this particular Menace to Society…

Until the 1980s, UK periodicals exclusively employed an anthological model: offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humour comics were leavened by action-heroes, whilst adventure papers always carried some palate-cleansing gag-strips and stars. Buster offered the best of all worlds.

Running 1902 issues from May 28th 1960 to 4th January 2000, it delicately balanced drama, mystery, action and comedy, with its earliest days – thanks to absorbing Radio Fun and Film Fun – heavily dosed with celebrity-licensed material starring media mavens like Charlie Drake, Bruce Forsyth and Benny Hill backing up the eponymous cover star billed as “the son of (newspaper strip icon) Andy Capp”.

Buster became the final resting place of many, many companion papers in its lifetime, including The Big One, Giggle, Cor!, Monster Fun, Jackpot, School Fun, Nipper, Oink!,

Whizzer & Chips and Jet, so its cumulative content was wide, wild and usually wacky…

Jet debuted in 1971 but only lasted 22 weeks at a time when our indigenous periodicals industry struggled to cope with spiralling costs and mass importation of brash, flashy, full-colour comics from America.

A product of the editorial policy described as “Hatch, Match and Dispatch”, similar to US try-out comics, it involved launching whole titles with new features to catch reader attention and mercilessly culling them and harvesting the most popular features into established, proven sellers like Lion, Tiger, Valiant or Buster.

Jet was dedicated to adventure features but also carried humour strips. Only three (out of 14 contenders) survived amalgamation, but for The Kids of Stalag 41 the reprieve was a short one. Long-term, only Ken Reid’s immortal Face Ache and a mad masterpiece of weird science called Von Hoffman’s Invasion proved worthy of our attention. The arcane antagonist and enemy of the people even scored the cover spot of issue #1…

British comics in the 1960s and 1970s were a phantasmagorical playground of bizarre wonders. Recognisably heroic protagonists appeared in war, western and gradually declining crime serials, whilst the most memorable momentum devolved to a hybrid, bastardized mixture of fantasy, horror and science fiction themes to spawn unique stars of a graphic pantheon unlike any other…

Another stunning salvo of baby boomer nostalgia courtesy of Rebellion’s Treasury of British Comics strand, this initial collection of Von Hoffman’s Invasion gathers all the material from Jet, spanning May 1st to September 25th 1971 and its continuation in Buster running from October 2nd to February 5th 1972. The home front weird war eventually concluded on October 21st of that year, thanks I’m sure to the sheer quality of its creators, who were undoubtedly drawn away for newer – and potentially more successful – escapades…

I’m sure I don’t need to remind you that this was the mid-Sixties, so racial depictions like the half-sized sumo wrestler-bot last cited were perpetrated “in fun”, and not fairness or good taste…

Von Hoffman’s Invasion was a classic example of the many-stranded uncanny menace genre young Brits thrived upon, blending elements of war stories with super science, seeing evil geniuses thwarted by bold kids and plucky Everymen. It all seemed so incredibly credible thanks to the efforts of two of our industry’s greatest talents…

This inexplicably compelling blend of marauding monster, unjustifiable revenge and scary invasion was scripted by impossibly prolific Glasgow-born Tom Tully. His astoundingly broad output of classic delights included Roy of the Rovers, Heros the Spartan, Dan Dare, Master of the Marsh, The Leopard from Lime Street, Janus Stark, Mytek the Mighty, The Wild Wonders, Nipper, Adam Eterno, The Mind of Wolfie Smith, Johnny Red, Harlem Heroes, Mean Arena, Inferno, The Robo Machines, Football Family Robinson, Buster’s Ghost and many more.

His collaborative co-creator here worked on many of those sagas. The incredibly gripping moody comic art of Eric Bradbury had begun gracing newsagents’ shelves in 1949 in Knockout. Frequently working with studio mate Mike Western, Bradbury drew strips like Our Ernie, Blossom, Lucky Logan, Buffalo Bill, No Hiding Place, The Black Crow and Biggles. He was an “in-demand” illustrator who worked into the 1990s on landmark strips like The Avenger, Cursitor Doom, Phantom Force 5, Maxwell Hawke, Joe Two Beans, Mytek the Mighty, Death Squad, Doomlord, Darkie’s Mob, Crazy Keller, Hook Jaw, The Sarge, Invasion, Invasion 1984, The Mean Arena, The Fists of Jimmy Chang, The Dracula Files, Rogue Trooper, Future Shocks, Tharg the Mighty and so much more…

From the start, Tully & Bradbury delivered intense, claustrophobic tension-drenched, action-packed episodic adventures, opening here with the release after 25 years of a war criminal who was still a fanatical Nazi and faithful servant of the Third Reich.

Doktor von Hoffman had been constructing mechanised moister terror-weapons as WWII ended, and the destruction of his robot centipede tipped him over the edge.

He went to jail sworn to destroy the British, but the only thing he had learned upon his release in 1970 was that biology was more effective than engineering…

In his old lab on the outskirts of Berlin, he created an enlarging chemical that also made those subjected to it slaves to his commands. On reaching the French coast he used it to turn an eel into a colossal animal torpedo and rode it to England, dallying only to sink a cross channel ferry. On beaching in Cornwall, he started his petty campaign of revenge by using the growth gas (concealed in the battered umbrella all evil geniuses carry) to magnify a crab to the size of a house and destroy a fishing village, reinforcing the walking tank with a deadly giant wasp. With local police fearfully outmatched the RAF finally get involved, scoring a rather pyrrhic victory at the cost of an attack helicopter…

Still at large, utterly unsuspected but also deeply paranoid, Von Hoffman continues randomly unleashing destructive colossi – such as giant toads, pigeons, roving dogs and assorted insects – culled from English country gardens until he encounters Barry and Joey Drake. When they are attacked by monsters in the cottage at Little Upton, the young brothers discover one of the serums their scientist dad is working on reverses the effects of the mad doctor’s gas…

It happens when the madman briefly transforms their good dog Major into a marauding beast and an old bottle in the shed saves them and their faithful four-legged friend…

Armed with a solution and plenty of X2FO4, the lads go after the maniac and clash just as Herr Doktor unleashes a massive mole on (or rather under) a British army base. Interrupting a top secret tank test, Von Hoffman ups the ante with a horde of rampaging woodlice that results in a blistering battle between ancient armour and modern ordnance.

It all goes very badly for mankind until Barry and Joey find a way to deploy their dad’s solution…

Thwarted but undaunted, the crazed war criminal then invades a monkey sanctuary where things get really hairy when bad-tempered, behaviourally-challenged chimp Charlie gets a dose of growth gas and goes on a very cinematic rampage…

When that all goes wrong, the boys actually capture the villain, but his umbrella and some rapidly enhanced woodworm serve to extricate Von Hoffman for another assault on Albion: this time augmented by a rampaging rabbit that thumps the army hard. Meanwhile in London, the government is finding it harder and harder to keep a lid on the chaos happening out in the provinces…

The cover-up gets its biggest bashing when aided by a super stag beetle, the Doktor plans to strike a shattering blow to British morale; attacking the nation’s soul by disrupting football’s “Global Cup Final”: a grudge match between England and Germany…

Cue enhanced ants, budgerigars, rats, hedgehogs and spiders, the abduction of England’s captain and the debut of absolutely indescribable pedigreed dog breeder/footy fan Cynthia Fulbright whose help – along with the boys’ serum-filled water pistols – saves the day and cinch the cup for England….

Foiled again and almost out of growth gas, Von Hoffman is on the back foot now, but strikes again with an enlarged coypu that enables to restock his chemical larder by attacking Weldale Research Laboratories whilst building up his forces via the facilities stock of squid and octopi, sparking another battle with the army. Although driven off, the madman is not disheartened: after all, now he has fresh hope, fresh resources and best of all a small army of giant birds and mechanical dinosaurs!

To Be Continued…

Closing this titanic tome is a tempting teaser extract for similarly themed star Black Max so enjoy that too….

Completely bonkers but utterly engaging, this brilliantly wry romp is sheer addictive nostalgia for my generation, but the stories also hold up against anything made for today’s marketplace. Buy it for the kids and read it too. This is a big, bold glorious tale, and brace yourself for even better yet to come…
© 1971, 1972, 2018 Rebellion Publishing Ltd. All rights reserved.

Mighty Samson Archives volume 2


By Otto Binder, Frank Thorne, Jack Sparling, Morris Gollub, George Wilson, Joe Certa, Mike Sekowsky, George Roussos & various (Dark Horse Comics)
ISBN: 978-1-59582-659-6 (HB)

These days all the attention in comics circles goes to big-hitters and headline-grabbing ground-breakers, but once upon a time, when funnybooks were cheap as well as plentiful, a kid (whatever their age) could afford to follow the pack and still find time and room to enjoy quirky outliers: B through Z listers, oddly off-kilter concepts and champions falling far short of the accepted parameters of standard super-types…

A classic example of that exuberant freedom of expression was the relatively angst-free dystopian tomorrow of Mighty Samson, who had a sporadic yet extended comics career of 32 issues spanning 1964 to 1982.

Although set in the aftermath of an atomic Armageddon, the story of the survivors was a blend of updated myth, pioneer adventure and superhero shtick, liberally leavened with variations of those incredible creatures and sci fi monsters the industry thrived on back then.

Comics colossus Dell/Gold Key/Whitman had one of the most complicated publishing set-ups in history, but that didn’t matter one iota to kids of all ages who consumed their vastly varied product. Based in Racine, Wisconsin, Whitman had been a crucial component of monolithic Western Publishing and Lithography Company since 1915: drawing upon huge commercial resources and industry connections that came with editorial offices on both coasts. They even boasted a subsidiary printing plant in Poughkeepsie, New York.

Another connection was with fellow Western subsidiary K.K. Publications (named for licensing legend Kay Kamen who facilitated extremely lucrative “license to print money” merchandising deals for Walt Disney Studios between 1933 and 1949). From 1938, the affiliated companies’ comic book output was released under a partnership deal with a “pulps” periodical publisher under the umbrella imprint Dell Comics – and again those creative staff and commercial contacts fed into the line-up of the Big Little, Little Golden and Golden Press books for younger children. This partnership ended in 1962 and Western had to swiftly reinvent its comics division as Gold Key.

Western had been a major player since comics’ earliest days, blending a vast tranche of licensed titles – including newspaper strips (like Nancy and Sluggo, Tarzan and The Lone Ranger), TV tie-in and Disney titles with in-house originations such as Turok, Son of Stone, Brain Boy and Kona: Monarch of Monster Isle.

Dell and Western split just as a comic book resurgence triggered a host of new titles and companies, and a superhero boom. Independent of Dell, new outfit Gold Key launched original adventure titles including Dr. Solar, Man of the Atom; Magnus – Robot Fighter; M.A.R.S. Patrol – Total War; Space Family Robinson and many more.

As a publisher, Gold Key never really “got” the melodramatic, frequently mock-heroic Sturm und Drang of the Silver Age superhero boom – although for many of us, the understated functionality of classics like Magnus and Doctor Solar or crime-fighting iterations of classic movie monsters Dracula, Frankenstein and Werewolf were utterly irresistible. The sheer off-the-wall lunacy of features like Neutro or Dr. Spektor I will reserve for a future occasion…

This second splendid full-colour hardback compilation – printed on a reassuringly sturdy and comforting grainy old-school pulp stock rather than glossy paper – gathers Mighty Samson #7-14 spanning September 1966 to May 1968, and begins with a heady appreciation by Paul Tobin (Plants vs Zombies, The Witcher, Angry Birds, Spider-Man, Bandette) in his reminiscent Foreword…

The post-dystopian wonder warrior had been anonymously created by industry giants Otto Binder & Frank Thorne in 1964. Binder was the quintessential jobbing writer. He and his brother Earl were early fans of science fiction, making their first professional sale to Amazing Stories in 1930. As “Eando Binder” their pulp-fiction and novels output continued well into the 1970s, with Otto rightly famed for his creation of primal robotic hero Adam Link.

From 1939 onwards, Otto was also a prolific comic book scripter, most beloved and revered for the invention and perfection of a humorous blend of spectacular action, self-deprecating humour and gentle whimsy as characterised by the Fawcett Captain Marvel line of titles (and later in DC’s Superman’s Pal Jimmy Olsen). Binder was also constantly employed by many other publishers and amongst his most memorable inventions and innovations are Timely’s Young Allies, Mr. Mind, Brainiac, Krypto the Super Dog and the Legion of Super-Heroes.

In his later life, he moved into editing, producing factual science books and writing for NASA.

Frank Thorne (June 16th 1930 – March 7th 2021) was one of the most individualistic talents in American comics and the series co-creator’s last issue opens this volume. He began his comics career drawing romance stories for Standard Comics beside legendary draughtsman Alex Toth before graduating to better-paid newspaper strips like Perry Mason for King Features Syndicate. For Dell/Gold Key he drew Flash Gordon, Jungle Jim and The Green Hornet, as well as the first few years of this seminal sci-fi classic.

A DC he did compelling work on Tomahawk and Son of Tomahawk before being hired by Roy Thomas at Marvel to illustrate his belated breakthrough strip Red Sonja. Forever-after connected with feisty, earthy, highly sexualised women, in 1978 Thorne created outrageously bawdy (some say vulgar) swordswoman Ghita of Alizarr for Warren’s adult science fantasy anthology 1984/1994 as well as such adult satirical strips as Moonshine McJugs for Playboy and Danger Rangerette for National Lampoon.

Thorne won a National Cartoonists Award for comic books, an Inkpot Award and a Playboy Editorial Award, but was still a fairly by-the-book illustrator at the time of this collection’s content. In fact, it was on Mighty Samson that he opened up and found his own unique artistic vision: one which would carry him to the forefront of stylists with the satirical and erotic works of his later years.

That’s meat for other reviews, but here he and replacement artist Jack Sparling translate Binder’s imaginings into a beguiling otherworld of action, adventure and drama suitable for most kids of all ages and a milieu perfectly in tune with any Kids TV channel today…

Mighty Samson #1 (July 1964) introduced the bombed-out metropolis of N’Yark: a dismal dangerous region where human primitives clung to the ruins, scattered into rival tribes all striving daily against mutated plants and monsters as well as less easily identified blends somewhere in between…

One day when a toddler was grabbed by a predatory plant he casually tore the terror apart with his podgy little hands. Years passed and the child grew tall and clean-limbed, and it was clear that he too was a mutant: immensely strong, incredibly fast and improbably durable…

Impassioned by his mother’s dying words – “protect the weak from the powerful, the good from the evil” – Samson became the champion of his people; battling beasts and monsters imperilling the city. Sadly, those struggles were not without cost, and when he killed an immense Liobear, it cost the young hero his right eye…

The clash proved a turning point for Samson since his wounds were dressed by a stranger named Sharmaine. She and her father Mindor were voluntary outcasts in the city: shunning contact with superstitious tribes whilst gathering lost secrets of science…

They toiled constantly to bring humanity out of its second stone age and, fired with inspiration, Samson joined their self-appointed mission: defending them from all threats as they carry out their work.

Every issue was augmented by mesmerising painted covers by master illustrators Morris Gollub or George Wilson. These covers were initially reproduced text-free on the back of each issue and probably graced many a kid’s bedroom wall way back when. You get those too, but I’d suggest scanners rather than scissors this time around…

The comics were ad free and inner side of those covers generally held monochrome single-page features supplementing the story with historical context, and the factoids. Sadly many are uncredited but when I know who, so will you…

The Altered World odyssey resumes with #7, cover-dated September 1966. ‘World of Darkness’ saw Thorne off in fine style as shattered skyscrapers in N’Yark began sinking into the ground. Investigating the trackless regions under the city, Samson and his allies encounter many horrific beings before mistakenly accusing the subsurface Undermen of waging war on the light-loving Uppermen like themselves. Before long, however, ‘The Enemy Below’ (with artistic assistance from Mike Sekowsky & George Roussos) is identified as being a threat of a wholly bestial and relentless nature, forcing an alliance and only ended by Mindor’s knowledge of pre-disaster atomic weapons…

The inner covers detail ‘The Underground World’ of 1960s subways, escalators and tunnels and hidden service structures ‘Beneath the City’ before #8 signalled a change of vision.

Drawn by Joe Certa, factual-teaser ‘The Magnetic Pole’ led and fed into Binder’s ‘The Migration Mystery’ and concluding chapter ‘The Mental Battle’ as our heroes – and every other human in N’Yark – are seized by a telepathic force pulling them northwards. Aware but unable to resist, Samson and his friends spend months gravitating towards a mineral formation (a “mental North Pole”) in the arctic: helping many others of the thousands of humans caught in the grip, before at last devising a solution that will allow them all to return home.

This tale signalled the debut of another veteran illustrator who would make the title his own.

John Edmond “Jack” Sparling (June 21st 1916-February 15th 1997) was born in Winnipeg, Manitoba but migrated young to the USA. After studying in New Orleans and at the Corcoran School of Art, he left a cartooning gig at the New Orleans Item-Tribune to create the Hap Hopper, Washington Correspondent strip for United Features Syndicate (1940) superseded in 1943 by Claire Voyant.

That strip ended in 1948 and thereafter Sparling concentrated on comic books, becoming a wandering regular whose work appeared in Classics Illustrated, Dell/Gold Key, Marvel, DC, Charlton and others on strips like Robin Hood, Captain America, Tiger Girl, Space Man, Neuro, Secret Six, Eclipso, The Day after Doomsday, Challengers of The Unknown, Unknown Soldier and more.

Ideally suited for short story and humorous fare, he worked continuously for Gold Key’s horror anthologies and was a key player when DC revived its House of Secrets and House of Mystery titles (co-creating with Bob Haney undying horror-host Cain in HoM #175).

Sparling was particularly adept on licensed properties, illustrating Bomba, Family Affair, Six Million Dollar Man, Bionic Woman, Welcome Back, Kotter, Adam-12, Microbots, The Outer Limits ad nauseum…

With monsters so popular, the company also debuted the Gold Key Club Comic Monster Art page: inviting readers to create their own creepy critters and send them in for publication. The first examples were dreamed up in-house but for later issues, the beasts and bogles came courtesy of the kids. A scattering of them add loony lustre to this book at intermittent moments…

Another new feature began in the following issue. Illustrated by Sparling, ‘Mighty Samson Mutant Monsters’ offered an ongoing bestiary of horrors as seen in Mindor’s notes, beginning with ‘Stone-Throwing Cactus’ and ‘Lightning Beast’…

Bracketed by fact-features ‘Guide Tour of Washington D.C.’ and ‘Washington D.C.’, #9 (cover-dated March 1967) sees the valiant trio back home long enough to discover a fully automated, still-operational bullet train connected to the nation’s former Capital. Sadly, the astounding delights of pre-collapse culture and technology leads to war with ‘The Renegade Robot’, once they debark in DC…

That’s just in time for old enemy Queen Terra of Jerz to suborn an atom-powered Secret Service mechanical bodyguard…

Ordering ‘The Metal Hercules’ to crush and enslave Samson, Terra finds the robot too much for her but still not tough enough to stop the mutant: a dilemma that drives the automaton totally off the rails…

The issue ends with another Mighty Samson Mutant Monsters moment sharing the unnatural history profile of the ‘Net-Casting Spider’

Mighty Samson #10 opens with more of the same – the ‘Heavy-Matter Eagle’ – before a wave of desperate refugees disrupting N’Yark sends the scientific investigators off exploring formerly isolated Staten Island. The lost colony has become a bizarre dichotomy: with humans living in relative luxury in fully automated skyscrapers but unwilling to go below the first three storeys which has become a vast morass on interlinked monster-filled jungle. It was a paradise until Samson’s enemy Kull invaded, driving the soft tribes-folk away, but the ‘Terror in Tallplace Town’ ends as soon as Samson puts his foot down to oust the treacherous ‘King for a Day’…

More readers’ creations segue into #11, where Mighty Samson Mutant Monster ‘Lightning-Bolt Eel’ leads into a tale of unchecked capitalism as new trader Hulko the Swapper begins price gouging both farmers in the hinterlands and N’Yark’s scavengers who until recently, bartered amicably and honestly their edible produce for the city’s salvaged raw materials like scrap iron and reclaimed tinned luxury goods. The process involved shipping goods through wild territory of the Bronx and Long Island: terra incognita festooned with terrifying carnivorous forests infested with ‘The Swamp Rats’ and even worse perils.

When the profiteer pushes too hard, Samson takes action, reclaiming the concrete pathways of the ancients and providing a smooth “Broadway” for entrepreneurs and small businesses. Hulko and his shipping protectionists are understandably unhappy with the new arrangement, but their sabotage attempts to invoke ‘Terror on the Tradeway’ have no effect on giant hero’s policy of free enterprise…

Queen Terra returns in #12 operating a reclaimed, restored and fully-armed US Coast Guard cutter, leading ‘The River Raiders’ bombarding the shore-dwelling tribes of Manhattan island and demanding to be made their empress. Happily, Samson Sharmaine and Mindor are also au fait with naval salvage and ‘The Battle of N’Yark Bay’ swiftly sinks the queen’s schemes… despite the intervention of a few aroused sea beasts formerly asleep in the deep…

The quest for security is synonymous with the search for food and power sources. In #13 Mindor meets another historical detective skilled in the ways of pre-collapse technologists, but ‘The Prophet of Zomzu’ exploits his knowledge of electricity for another kind of power. Thanks to our brawny hero, cruel science despot Merlyn the Magic Maker is the loser in ‘The Wizard’s Showdown’: liberating a tribe of gullible pawns from a ruthless master…

This second sojourn in a broken tomorrow ends with Mighty Samson #14 (May 1968) as a Mighty Samson Mutant Monster briefing on ‘Rooted Sea Serpents’ segues into a chilling and contemporary fable as fisherfolk on the island of N’Yark are threatened by the ‘Menace from Nowhere’. This is a toxic gooey mass carried by the river, polluting their waters and killing the birds and fish they hunt, as well as infuriating all the monsters in the bay.

When Mindor determines the threat is millions of tons of crude oil being forced upriver, the trio voyage south to Florida and find an abandoned automated drilling rig has recently malfunctioned, constantly pouring black poison into the Gulf Stream.

The atomically-powered station is a danger to everything but when Samson shuts it down, he finds himself trapped ‘Between Beasts and Machines’ and joins post-apocalypse Tuaregs of the trackless Miami desert to destroy the unchecked depredations of automated city Technopolis: a robot metropolis of unimaginable treasures guarded by dinosaurs!

Closing with more Gold Key Club Readers Page monsters and full creator biographies, this mighty tome might be short on logic but absolutely revels in fabulous imagination and non-stop action. These sublime yarns typify a lost era’s devotion to fantastic fun: no-nonsense, brain-boggling yarns at once self-contained, episodic, exciting, enticing and deceptively witty.

Bizarre, brilliantly off-kilter and outrageously bombastic, Binder’s myth of a rationalist Hercules battling atom-spawned Titans and devils offers stunning spectacle and thrill-a-minute wonderment from start to finish. Captivatingly limned by Thorne and Sparling, these lost gems from an era when fun was paramount and entertainment a mandatory requirement are comics the way they were and perhaps might be again…
Mighty Samson ® Volume Two ™ & © 2010 Random House, Inc. Under license to Classic Media LCC. All rights reserved. All other material, unless otherwise specified, © 2010 Dark Horse Comics, Inc. All rights reserved.

The Steel Claw: The Cold Trail (Super Picture Library)


By Tom Tully & Jesús Blasco & various (Rebellion)
ISBN: 978-1-78618-659-1 (HB/Digital edition)

Another stunning salvo of graphic wonderment from Rebellion’s Treasury of British Comics strand, The Steel Claw: The Cold Trail is a sublimely engaging yarn celebrating an all-but-forgotten sub-strand of the 1960s comics experience.

Until the 1980s, comics in the UK were based on an anthological model, offering variety of genre, theme and character on a weekly – or sometimes fortnightly – basis. Humorous periodicals like DC Thomson’s The Beano were leavened by thrillers like the Q-Bikes, Billy the Cat or General Jumbo whilst rival publisher Amalgamated Press/Fleetway/IPCs comedy comics such as Whizzer and Chips always offered a thriller or two like Wonder Car or Pursuit of the Puzzler.

Similarly, adventure papers like Lion or Valiant always included gag strips such as The Nutts, Grimly Feendish, Mowser and a wealth of similar quick laugh treats. And yes, DCT installed equivalents in The Wizard, Victor, Hotspur and the rest…

Both companies also produced Seasonal Specials, hardcover Annuals and digest-sized anthology publications. DCT still publishes Commando Picture Library and used to sell romance, school dramas and a modern science fiction title (Starblazer) to match their London competitors’ successful paperback book titles.

Those ubiquitous delights included Super Picture Library, War Picture Library, Air Ace Picture Library and Action Picture Library.

These were half-sized, 64-page monochrome booklets with glossy soft-paper covers, but between 1967 and 1968 – at the height of the sixties Spy and Superhero booms – were supplemented by a deluxe, card-cover, 132-page version: The Fleetway Super Library.

As well as the always-popular war option of “Front Line” (starring by turn Maddock’s Marauders or Top-Sergeant Ironside), this line offered a “Secret Agent Series” – alternating cool espionage operatives Johnny Nero and Barracuda – and the “Stupendous” (formerly and briefly “Fantastic”) series which delivered lengthy complete sagas starring either The Spider or The Steel Claw.

These extra exploits came twice a month and ran 13 tales for each, with this spiffy hardback tome replaying the fifth release as crafted by the regular strip creative team of Tom Tully & Jesús Blasco …

British comics had a strange and extended love affair with what can only be described as “unconventional” (for which feel free to substitute “creepy”) heroes. So many of the stars and potential role models of our serials and strips were just plain “off”: self-righteous, moody voyeurs-turned vigilantes like Jason Hyde, sinister masterminds like The Dwarf, deranged geniuses like Eric Dolmann, jingoistic, racist supermen like Captain Hurricane and more often than not (barely) reformed criminals or menaces like Charlie Peace, the morally ambivalent Spider or The Steel Claw…

One of the most fondly-remembered British strips of all time is the eerily beautiful Steel Claw: created by Ken Bulmer & Blasco for the debut issue of weekly anthology Valiant. From 1962 to 1973, the stunningly gifted Blasco and his small studio of family members (plus occasional fill-in guest illustrators) thrilled the nation’s children, illustrating the angst-filled adventures of scientist, adventurer, secret agent and even costumed superhero Louis Crandell.

The majority of the character’s caseload was actually scripted by prolific and versatile comics writer Tom Tully (Roy of the Rovers, Heros the Spartan, Dan Dare, House of Dolmann, Janus Stark, Mytek the Mighty, The Wild Wonders, Nipper, Adam Eterno, Johnny Red, Harlem Heroes, Mean Arena, Football Family Robinson and many more).

He followed the precepts of H.G. Wells’ original unseen adversary which had been laid out by science fiction novelist Bulmer, presenting some modern spin on Victorian classic The Invisible Man.

In the 1960s, however, our protagonist acted with evil intent as soon as he fell out of sight of his fellow humans, but not through innate poor character, but because of wild technology accidentally unleashed…

The thrills of the writing are engrossing enough, but the real star of this feature is the artwork: captivating classicist drawing, moody staging and the sheer pristine beauty of all participants making this an absolute pleasure to look at.

Born in Barcelona in 1919, Jesús Monterde Blasco began his phenomenal career in 1935, drawing for Mickey magazine. Barely known now in the English-speaking world, his vastly varied output included Cuto, Anita Diminuta, Los Tres Inseperables, Los Guerilleros, Paul Foran, Tom Berry, Tex Willer, Tallafero, Capitán Trueno and Une Bible en Bande Dessinée for continental and South American audiences. His many UK strips include the lush and lavish Buffalo Bill, sci-fi chiller The Indestructible Man, Billy the Kid and the first Invasion! serial (2000 AD from #1, 1977). He died in October 1995.

What has gone before: Louis Crandell was an embittered man, presumably due to having lost his right hand in a lab accident. After his recovery and its replacement with an articulated steel prosthetic, he returned to work as assistant to venerable boffin Professor Barringer, who was attempting to create a germ-destroying ray.

When that device exploded, Crandell received a monumental electric shock and was bathed in radiation. Rather than killing him, the incident rendered him totally transparent whilst changing his body chemistry. Although he couldn’t stay unseen forever, the bodily mutation permanently affected him, and subsequent electric shocks caused all but his metal hand to disappear.

These were simpler times and there was far less SCIENCE around so please – Kids Of All Ages – do not try this at home!

Whether venal at heart or temporarily deranged, Crandell went on a rampage of terror, even attempting to blow up New York City before finally coming to his senses. Throughout Crandell’s outrages, guilt-fuelled Barringer was in pursuit, resolved to save or stop his former friend…

After he was caught and cured, the invisible man was so globally well known that he was framed by his own therapist. Whilst treating Crandell, Dr. Deutz was also traumatically exposed to Barringer’s ray but instead of invisibility, he gained the power to transform into a bestial ape-man and turned to crime for thrills. He malevolently placed the blame for his own spectacular robberies and assaults on his notorious patient…

On the run but innocent this time, Crandell was saved by the intervention of Barringer’s niece Terry Gray. After weeks of beast-triggered catastrophe and panic in the streets, the Steel Claw was vindicated and proved himself a hero. Despite that, a quiet life was clearly beyond the unseen celebrity, and while seeking anonymity in the Bahamas, he was embroiled in a modern-day pirate’s attempt to hijack an undersea super-weapon and plunder cruise ships…

A wilful recluse, Crandell underwent a gradual shift from victim to reluctant hero: accepting his powers and an elite if danger-ridden role at the fringe of society after he was recruited by a wing of British Intelligence dubbed “Shadow Squad”. The first thing the spooks did was to fake his death and publicly proclaim the Steel Claw was gone forever…

With them, Crandell foiled a deranged super-genius intent on eradicating human life and fought off an alien invasion for which see The Steel Claw: Reign of the Brain).

Crafted at the height of superspy media frenzy ‘The Steel Claw and the Cold Trail’ opens with a bored and idle Crandell taking stock of an improved metal hand and new abilities in first chapter ‘Hot Property’: fine tuning the new prosthesis before he’s given a crucial new mission.

For obvious operational reasons, Britain’s top four atomic scientists have never been allowed to occupy the same space at the same time. Now, however, they must convene in person for a crucial conference, and Shadow One wants Crandell to handle security, over the gents’ protests that he’s not qualified for this sort of mission…

His misgivings prove fatally correct when despite all precautions, the quartet are attacked and killed: frozen into blocks of ice by an assailant and method unknown to science. Thanks to his new ability to generate electrical shocks and magnetic waves, Crandell spectacularly chases and corners the assassin, but both the killer and his bizarre ray-gun are destroyed in the process…

Furious, frustrated and embittered, Crandell is placed on administrative leave and left to stew but he’s soon recalled in chapter 2 as ‘Deep Freeze’ reveals that three of the frozen corpses have been stolen. With the fourth about to be buried imminently, the super-agent heads for the funeral and arrives just in time to interrupt more distinctively-garbed assassins attacking the cortege and swiping the remains.

Employing his invisibility, Crandell tracks the villains to a cargo ship and sneaks aboard, but is eventually captured. To his amazement he learns that the scientists are still alive and that a cunning and cruel turncoat plans to defrost and sell them to a hostile power…

Left to die in the ship’s freezer, The Steel Claw soon ingeniously escapes and – anticipating by decades the movie Die Hard – methodically picks off the mercenary contingent. When the ship returns to dock, only the top traitor escapes…

The plot explodes into all-out action in ‘Slow Thaw’ as, rather than fleeing or hiding, the villain attempts one last bold assault to recapture his valuable cold cargo, resulting in a death duel with his invisible nemesis…

More than any other comics character, the Steel Claw was a barometer for reading fashions. Starting out as a Quatermass-style science fiction cautionary tale, the strip mimicked the trends of the greater world, evolving into a James Bond-style strip with Crandell eventually augmented by outrageous gadgets – and latterly, a masked and costumed super-doer after TV-triggered “Batmania” gripped the nation and the world. When that bubble burst, he resorted to becoming a freelance adventurer, combating eerie menaces and vicious criminals.

This is sheer addictive nostalgia for my generation, but the stories also hold up against anything made for today’s marketplace. Buy it for the kids and read it too; this is a glorious book, and steel yourself for even better yet to come…
© 1967, 2023 Rebellion Publishing IP Ltd. All rights reserved.

Popeye volume 2: Wimpy and His Hamburgers (The E.C. Segar Popeye Sundays)


By Elzie Crisler Segar with Kevin Huizenga & various (Fantagraphics Books)
ISBN: 978-1- 68396-668-5 (TPB/digital edition)

Popeye embarked in the Thimble Theatre comic feature with the instalment for January 17th 1929. The strip was an unassuming vehicle that had launched on 19th December 1919: one of many newspaper cartoon funnies to parody, burlesque and mimic the era’s silent movie serials. Its more successful forebears included C.W. Kahles’ Hairbreadth Harry or Ed Wheelan’s Midget Movies/Minute Movies – which Thimble Theatre replaced in media mogul William Randolph Hearsts’ papers.

All the above-cited strips employed a repertory company of characters playing out generic adventures based on those expressive cinema antics. Thimble Theatre’s cast included Nana and Cole Oyl, their gawky, excessively excitable daughter Olive, diminutive-but-pushy son Castor and Olive’s sappy, would-be beau Horace Hamgravy.

The series ticked along nicely for a decade: competent, unassuming and always entertaining, with Castor and Ham Gravy (as he became) tumbling through get-rich-quick schemes, frenzied, fear-free adventures and gag situations until September 10th 1928, when explorer uncle Lubry Kent Oyl gave Castor a spoil from his latest exploration of Africa.

It was the most fabulous of all birds – a hand-reared Whiffle Hen – and was the start of something truly groundbreaking…

Whiffle Hens are troublesome, incredibly rare and possessed of fantastic powers, but after months of inspired hokum and slapstick shenanigans, Castor was inclined to keep Bernice – for that was the hen’s name – as a series of increasingly peculiar circumstances brought him into contention with ruthless Mr. Fadewell, world’s greatest gambler and king of the gaming resort dubbed ‘Dice Island’.

Bernice clearly affected and inspired writer/artist E.C. Segar, because his strip increasingly became a playground of frantic, compelling action and comedy during this period…

When Castor and Ham discovered that everybody wanted the Whiffle Hen because she could bestow infallible good luck, they sailed for Dice Island to win every penny from its lavish casinos. Big sister Olive wanted to come along, but the boys planned to leave her behind once their vessel was ready to sail. It was 16th January 1929…

The next day, in the 108th episode of the saga, a bluff, brusquely irascible, ignorant, itinerant and exceeding ugly one-eyed old sailor was hired by the pathetic pair to man the boat they had rented, and the world was introduced to one of the most iconic and memorable characters ever conceived.

By sheer surly willpower, Popeye won readers hearts and minds: his no-nonsense, grumbling simplicity and dubious appeal enchanting the public until, by the end of the tale, the walk-on had taken up full residency. He would eventually make Thimble Theatre his own…

The Sailor Man affably steamed onto the full-colour Sunday Pages forming the meat of this curated collection covering March 6th 1932-November 26th 1933. This paperback prize is the second of four that will contain Segar’s entire Sunday canon: designed for swanky slipcases. Spiffy as that sounds, the wondrous stories are also available in digital editions if you want to think of ecology or mitigate the age and frailty of your spinach-deprived “muskles”…

Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894, son of a handyman. Elzie’s early life was filled with the solid, earnest blue-collar jobs that typified his generation of cartoonists. The younger Segar worked as a decorator and house-painter, and played drums accompanying vaudeville acts at the local theatre and – when the town got a movie house – he played for the silent films. This allowed him to absorb the staging, timing and narrative tricks from close observation of the screen, and would become his greatest assets as a cartoonist. It was whilst working as the film projectionist, aged 18, he decided to draw for his living, and tell his own stories.

Like so many from that “can-do” era, Segar studied art via mail: in this case W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio – from where Jerry Siegel & Joe Shuster would launch Superman upon the world. Segar gravitated to Chicago and was “discovered” by Richard F. Outcault (The Yellow Kid, Buster Brown), arguably the inventor of newspaper comics.

Outcault introduced Segar around at the prestigious Chicago Herald and soon – still wet behind the ears – Segar’s first strip Charley Chaplin’s Comedy Capers debuted on 12th March 1916. Two years, Elzie married Myrtle Johnson and moved to Hearst’s Chicago Evening American to create Looping the Loop. Managing Editor William Curley saw a big future for Segar and promptly packed the newlyweds off to the Manhattan headquarters of the mighty King Features Syndicate.

Within a year Segar was producing Thimble Theatre for the New York Journal. In 1924, Segar created a second daily strip. The 5:15 was a surreal domestic comedy featuring weedy commuter/would-be inventor John Sappo …and his formidable, indomitable wife Myrtle (!).

A born storyteller, Segar had from the start an advantage even his beloved cinema couldn’t match. His brilliant ear for dialogue and accent shone out from his admittedly average melodrama adventure plots, adding lustre to stories and gags he always felt he hadn’t drawn well enough. After a decade or so – and just as cinema caught up with the introduction of “talkies” – he finally discovered a character whose unique sound and individual vocalisations blended with a fantastic, enthralling nature to create a literal superstar.

Incoherent, plug-ugly and stingingly sarcastic, Popeye shambled on stage midway through ‘Dice Island’ and once his very minor part played out, simply refused to leave. Within a year he was a regular. As circulation skyrocketed, he became the star.

In the less than 10 years Segar worked with his iconic sailor-man (January 1929 until the artist’s untimely death on 13th October 1938), the auteur constructed an incredible meta-world of fabulous lands and lost locales, where unique characters undertook fantastic voyages spawned or overcame astounding scenarios and experienced big, unforgettable thrills as well as the small human dramas we’re all subject to.

This was a saga both extraordinary and mundane, which could be hilarious or terrifying – frequently at the same time. For every trip to the rip-roaring Wild West or lost kingdom, there was a brawl between squabbling neighbours, spats between friends or disagreements between sweethearts – any and all usually settled with mightily-swung fists.

Popeye is the first Superman of comics, but he was not a comfortable hero to idolise. A brute who thought with his fists, lacking all respect for authority, he was uneducated, short-tempered and – whenever hot tomatoes batted their eyelashes (or thereabouts) at him – fickle: a worrisome gambling troublemaker who wasn’t welcome in polite society… and wouldn’t want to be.

The mighty marine marvel is the ultimate working-class hero: raw and rough-hewn, practical, with an innate and unshakable sense of what’s fair and what’s not, a joker who wants kids to be themselves – but not necessarily “good” – and someone who takes no guff from anybody. Always ready to defend the weak and with absolutely no pretensions or aspirations to rise above his fellows, he was and will always be “the best of us”…

This current tranche of reprinted classics concentrates on the astounding full-page Sunday outings (here encompassing March 6th 1932 to November 1933, but sadly omits the absurdist Sappo toppers. You’ll need to track down Fantagraphics’ hardback tabloid collections from a decade ago to see those whacky shenanigans…

Since many papers only carried dailies or Sundays, but only occasionally both, a system of differentiated storylines developed early in American publishing, and when Popeye finally made his belated sabbath day move, he was already a well-developed character.

Ham and Castor had been the stars since Thimble Theatre’s Sundays since the ancillary feature began on January 25, 1925; they all but vanished once the mighty matelot stormed that stronghold. From then on, Segar concentrated on gag-based extended dramatic serials Mondays to Saturdays, leaving family-friendly japes for Sundays: an arena perfect for the Popeye-Olive Oyl modern romance to unfold. With this second volume, however, we get to play with Segar’s second greatest character creation: morally maladjusted master moocher J Wellington Wimpy…

Preceding the vintage views, this tome offers a lovely laudatory comic strip deconstruction, demystification and appreciation in ‘“Segar’s Wimpy” – An Introduction by Kevin Huizenga’. The experimental fabulist (Glen Ganges in The River At Night, Comix Skool USA, Riverside Companion) probes everything from how different illustrators handle the human dustbin to how Wimpy’s eyes are drawn…

When the wondrous weekend instalments began last volume, we saw Ham Gravy gradually edged out of romancing Olive. From there onwards, done-in-one gag instalments outlined an unlikely but enduring romance which blossomed (withered, bloomed, withered some more, hit cold snaps and early harvests – you get the idea…) as Olive alternately pursued her man and dumped him for better prospects.

To be fair, Popeye always vacillated between ignoring her and moving mountains to impress her. Since she always kept her options open, he spent a lot of time fighting off – quite literally – her other gentlemen callers. A mercurial creature, the militantly maidenly Miss Oyl spent as long trying to stop her beau’s battles (a tricky proposition as he spent time ashore as an extremely successful “sprize fighter”) as civilise her man, yet would mercilessly batter any flighty floozy who cast cow eyes at her devil-may-care suitor…

In those formative episodes, Castor became Popeye’s manager and we revelled in how originally-philanthropic millionaire Mr. Kilph moved from eager backer to demented arch enemy paying any price to see Popeye pummelled. The sailors’ opponents included husky two-fisted Bearcat, Mr. Spar, Kid Sledge, Joe Barnacle, Kid Smack, Kid Jolt, The Bullet, Johnny Brawn, an actual giant dubbed Tinearo and even trained gorilla Kid Klutch.

None were tough enough and Kilph got crazier and crazier…

History repeated itself when a lazy and audaciously corrupt ring referee was introduced as a passing bit player. The unnamed, unprincipled scoundrel kept resurfacing and swiping more of the limelight: graduating from minor moments in extended, trenchant, scathingly witty sequences about boxing and human nature to speaking – and cadging – roles…

Among so many timeless supporting characters, mega moocher J. Wellington Wimpy stands out as the complete antithesis of feisty big-hearted Popeye, but unlike any other nemesis I can think of, this black mirror is not an “emeny” of the hero, but his best – maybe only – friend…

As previously stipulated, the engaging Mr. Micawber-like coward, moocher and conman debuted on 3rd May 1931 as an unnamed referee officiating a bombastic month-long bout against Tinearo. He struck a chord with Segar who made him a (usually unwelcome) fixture. Eternally, infernally ravenous and always soliciting (probably on principle) bribes of any magnitude, we only learned the crook’s name in the May 24th instalment. The erudite rogue uttered the first of many immortal catchphrases a month later.

That was June 21st – but “I would gladly pay you Tuesday for a hamburger today” – like most phrases everybody knows, actually started as “Cook me up a hamburger, I’ll pay you Thursday”. It was closely followed by my personal mantra “lets you and him fight”…

Now with a new volume and another year, we open with more of the same. The romantic combat between Olive, Popeye and a string of rival suitors continues, resulting in the sailor winning a male beauty contest (by force of arms), and brutally despatching a procession of potential boyfriends.

As hot-&-cold Olive warms to the moocher, there’s more of Wimpy’s ineffable wisdom on show, as he reinvents himself as the final arbiter of (strictly negotiable) judgement…

Whether it’s her beaux or who’s hardest hit by government policies – sailors like Popeye or restaurant owners like Rough-House – Wimpy has opinions he’s happy to share… for a price.

Mr. Kilph turns up again, arranging a bout between Popeye and his new million-dollar robot, but even with Wimpy officiating, the sailor comes up trumps. The moocher briefly becomes our matelot’s best pal, but blows it by putting the moves on Olive after tasting her cooking…

Another aspect of Popeye’s complex character is highlighted in an extended sequence running from May 29th  through July 17th1932, one that secured his place in reader’s hearts.

The sailor was a rough-hewn orphan who loved to gamble and fight. He was proudly not smart and superhumanly powerful, but he was a big-hearted man with an innate sense of decency who hated injustice – even if he couldn’t pronounce it.

When starving waif Mary Ann tries to sell him a flower, Popeye impetuously adopts her, inadvertently taking her from the brutal couple who use her in a begging racket.

Before long the kid is beloved of his entire circle – even Olive – and to support her, Popeye takes on another prize fight: this time with savage Kid Panther and his unscrupulous manager Gimbler…

He grows to truly love her and there’s a genuine sense of happy tragedy when he locates her real and exceedingly wealthy parents. Naturally Popeye gives her up…

That such a rambunctious, action-packed comedy adventure serial could so easily turn an audience into sobbing, sentimental pantywaists is a measure of just how great a spellbinder Segar was. Although rowdy, slapstick cartoon violence remained at a premium – family values were different then – Segar’s worldly, socially- probing satire and Popeye’s beguiling (but relative) innocence and lack of experience keeps the entire affair in hilarious perspective whilst confirming him as an unlikely and lovable innocent, albeit one eternally at odds with cops and rich folk…

Following weeks of one-off gags – like Olive improbably winning a beauty contest and a succession of hilarious Wimpy episodes (such as cannily exposing himself to score burgers from embarrassed customers and ongoing problems with sleep-eating) – a triptych of plot strands opens as Miss Oyl engages a psychiatrist to cure Popeye of fighting, even as the sailor discovers Wimpy has such an affinity with lower life forms that he can be used to lure all the flies and sundry other bugs from Rough-House’s diner…

The third strand has further-reaching repercussions. Popeye has been teaching kids to fight and avoid spankings which has understandably sparked a riot of rebellion, bad behaviour and bad eating habits. Now, distraught parents need Popeye to set things right again…

Naturally it goes too far once the hero-worshipping kids start using the sailor-man as a source of alt-fact schooling too…

We constantly see softer sides of the sailor-man as he repeatedly gives away most of what he earns – to widows and “orphinks” – and exposes his crusading core with numerous assaults on bullies, animal abusers and romantic rivals, but when the war of nerves and resources between Wimpy and Rough-House inevitably escalates, Popeye implausibly finds himself as “the responsible adult”.

That means being referee in a brutal and ridiculous grudge match settled in the ring, with all proceeds going to providing poor kids with spinach. The bout naturally settles nothing but does have unintended consequences when the moocher is suddenly reunited with his estranged mother after 15 years…

Tough men are all suckers for a sob story and even Rough-House foolishly amplifies the importance and regard people supposedly feel for the now-homeless little old lady’s larcenous prodigal. It’s a move the moocher can’t help but exploit…

As the Sunday Pages followed a decidedly domestic but rowdily riotous path, the section was increasing given over to – or more correctly, appropriated – by the insidiously oleaginous Wimpy: an ever hungry, intellectually stimulating, casually charming and usually triumphant conman profiting in all his mendicant missions.

Whilst still continuing Popeye’s pugilistic shenanigans , the action of the Sunday strips moved away from him hitting quite so much to alternately being outwitted by the unctuous moocher or saving him from the vengeance of the furious diner-owner and passionately loathing fellow customer George W. Geezil. The soup-slurping cove began as an ethnic Jewish stereotype, but like all Segar’s characters swiftly developed beyond his (now so offensive) comedic archetype into a unique person with his own story… and another funny accent. Geezil was the chief and most vocal advocate for murdering the insatiable sponger…

Wimpy was incorrigible and unstoppable – he even became a rival suitor for Olive Oyl’s unappealingly scrawny favours – and his development owes a huge debt to his creator’s love and admiration of comedian W.C. Fields.

A mercurial force of nature, the unflappable mendicant is the perfect foil for common-man-but-imperfect-hero Popeye. Where the sailor is heart and spirit, unquestioning morality and self-sacrifice, indomitable defiance, brute force and no smarts at all, Wimpy is intellect and self-serving greed, freed from all ethical restraint or consideration, and gloriously devoid of impulse-control.

Wimpy literally took candy from babies and food from the mouths of starving children, yet somehow Segar made us love him. He is Popeye’s other half: weld them together and you have an heroic ideal… (and yes, those stories are all true: Britain’s Wimpy burger bar chain was built from the remnants of a 1950s international merchandising scheme seeking to put a J Wellington Wimpy-themed restaurant in every town and city).

The gags and exploits of the two forces of human nature build riotously in 1933, ever-more funny and increasingly outrageous.

Having driven Rough-House into a nervous collapse, plundered farms, zoos and the aquarium and committed criminal impersonation and actual fraud, Wimpy then relentlessly targets the cook’s business partner Mr. Soppy: bleeding him dry as visiting royalty Prince Wellington of Nazilia…

Even being run out of town and beaten so badly that he’s repeatedly hospitalised can’t stop his crafty contortions. He does, however, discover a useful talent: musical gifts that all but enslave his audiences…

Eventually, the master beggar triumphs over all and gets to eat his fill… and must deal with the consequences of his locust-like consumption…

Popeye seems unable to stop him. Half the time he’s helpless with laughter at the moocher’s antics, and when not. there are his major prize fights with 500lb wrestler Squeezo Crushinski and human dinosaur Bullo Oxheart. Naturally Wimpy is referee for both those clashes of the titans and makes out like a bandit…

The only real pause to the seeming dominance of the schemer is when he falls for new diner waitress Lucy Brown. She’s currently spending all her time with manly stud Popeye, but a quiet word with Olive Oyl should have cleared Wimpy’s path.

Should have, but didn’t, and in truth results in Popeye and Olive opening their own eatery in competition with Rough-House, leading to a ruthless cutthroat culinary cold war with the polite parasite reaping the spoils…

The laugh-out-loud antics seem impossible to top, and maybe Segar knew that. He was getting the stand-alone gag-stuff out of his system: clearing the decks and setting the scene for a really big change….

These tales are as vibrant and compelling now as they’ve ever been and comprise a world classic of graphic literature that only a handful of creators have ever matched. Within weeks (or for us, next volume) the Thimble Theatre Sunday page changed forever. In a bold move, the dailies blood-and-thunder adventure serial epics traded places with the Sunday format: transferred to the Technicolor “family pages” splendour where all stops might be pulled out…

Segar famously considered himself an inferior draughtsman – most of the world disagreed and still does – but his ability to weave a yarn was unquestioned, and grew to astounding and epic proportions in these strips. Week after week he was creating the syllabary and graphic lexicon of a brand-new art-form: inventing narrative tricks and beats that generations of artists and writers would use in their own cartoon creations. Despite some astounding successors in the drawing seat, no one has ever bettered Segar’s Popeye.

Popeye is fast approaching his centenary and well deserves his place as a world icon. How many comics characters are still enjoying new adventures 94 years after their first? These volumes are the perfect way to celebrate the genius and mastery of E.C. Segar and his brilliantly flawed superman. These are tales you’ll treasure for the rest of your life and superb books you must not miss…
Popeye volume 2: Wimpy and His Hamburgers is copyright © 2022 King Features Syndicate, Inc./™Hearst Holdings, Inc. This edition © 2022 Fantagraphics Books Inc. Segar comic strips provided by Bill Blackbeard and his San Francisco Academy of Comic Art. “Segar’s Wimpy” © 2022 Kevin Huizenga. All rights reserved.

Doctor Who Graphic Novels volume 13: The Crimson Hand


By Dan McDaid, Martin Geraghty, Jonathan Morris, Mike Collins, David A. Roach, Sean Longcroft, Rob Davis, Paul Grist, Ian Culbard, Roger Langridge & various (Panini Books)
ISBN: 978-1-84653-451-5 (TPB)

Doctor Who launched on television with the first episode of ‘An Unearthly Child’ on November 23rd 1963. Happy 60th, Time Lord!

Within a year, his decades-long run in TV Comic began with issue #674 and the premier instalment of ‘The Klepton Parasites’.

On 11th October 1979 (although adhering to the US off-sale cover-dating system so it says 17th) Marvel’s UK subsidiary launched Doctor Who Weekly, which became a monthly magazine in September 1980 (#44) and has been with us under various names ever since.

All of which only goes to prove that the Time Lord is a comic hero with an impressive pedigree…

Marvel/Panini spent a lot of effort – and time! – collecting every strip from its archive in a uniform series of over-sized graphic albums, each concentrating on a particular incarnation of the deathless wanderer.

This one gathers stories from Doctor Who Magazine (AKA DWM) issues #394 & 400-420 plus The Doctor Who Storybook 2010 (originally published between 2008 and 2010): all featuring the escapades of the recently re-enlisted David Tennant incarnation of the Galloping Gallifreyan.

This is actually the third and final collection of strips featuring “the Tenth Doctor” and whether that statement made any sense to you largely depends on whether you are an old fan, a new convert or a complete beginner.

None of which is relevant if all you want is a darn good read. All the creators involved have managed the ultimate “Ask” of any strip creator – to produce engaging, thrilling, fun yarns that can be equally enjoyed by the merest beginner and the most slavishly addicted fan.

After an effusive introduction from Russell T. Davies, the full-colour graphic grandeur begins with a one-off romp from 2008 entitled ‘Hotel Historia’ by writer/artist Dan McDaid, wherein the Good Doctor fetches up in a spectacular resort for time-travellers.

Here he first encounters pushily obnoxious corporate raider Majenta Pryce and uses her shoddy and slipshod time-technology to counter a threat from the chronal brigands known as the Graxnix.

This is riotously followed by a delightful clash with ‘Space Vikings’ (by Jonathan Morris, Rob Davis & Ian Culbard, taken from the 2010 Christmas Doctor Who Storybook) wherein slave-taking star-rovers prove to be far less than they appear…

The main body of stories here formed something of an experiment as DWM #400-420 were designed as an extended story-arc leading up to the big change on television wherein Matt Smith would replace Tennant as “The Eleventh Doctor”.

Therefore McDaid was tasked with scripting the entire 21-issue run and began by reintroducing scurrilous money-mad chancer Majenta Pryce in ‘Thinktwice’ (#400-402, illustrated by Martin Geraghty & David A. Roach); an intergalactic penal institution with some decidedly off-kilter ideas on reforming prisoners.

Pryce is a prisoner but has amnesia. So does her cellmate Zed and – in fact – most of the convicts aboard. The supposedly cushy debtor’s prison is actually a horror-house of psychological abuse where suicide is endemic, cunningly maintained by creepy Warden Gripton who is messing with inmates’ memories to satisfy the hungers of something he calls “memeovax”…

Luckily, new prison doctor “John Smith” is a dab hand with a Sonic screwdriver…

With her memory far from restored, wickedly entrepreneurial Majenta becomes the unlikeliest of Companions, demanding that the “legally liable” Doctor makes restitution for all the trouble he’s caused by ferrying her to planet Panacea where she can be properly cured.

As we all know however, the Tardis goes where She wants and at Her own pace…

‘The Stockbridge Child’ (#403-405 and illustrated by Mike Collins & Roach) deposits the unhappy partners to that peaceful English village where three different incarnations of the Time Lord have encountered incredible alien incursions.

When the Doctor is reunited with outcast skywatcher Maxwell Edison they uncover at last the ancient horror beneath the hamlet which has made the place such a magnet for madness and monsters, before finally despatching the brooding anti-dimensional threat of the Lokhus…

Meanwhile Majenta’s big secret hasn’t forgotten her, and is rapidly closing in…

DWM #406-407 featured ‘Mortal Beloved’ – limned by Sean Longcroft – wherein the Doctor and “Madge” arrive at a decrepit asteroid mansion on the edge of the biggest storm in creation.

Amidst the flotsam and jetsam lurk poignant clues to Pryce’s past, as tantalisingly revealed by the robots and holograms left to run the place after a far younger Majenta jilted brilliant playboy industrialist Wesley Sparks. Of course, after such an immense length of time, even the most devoted of loves and programs can falter, doubt and even hate…

‘The Age of Ice’ (#408-411, by McDaid, Geraghty & Roach) brings the Last Time Lord and Lost Executive to Sydney Harbour for a fond reunion with Earth Defence Force UNIT, just as time-distortions begin dumping dinosaurs in the sunny streets, and crystalline knowledge stealers The Skith once more attempt to assimilate all the Doctor’s vast and varied experiences. Majenta too finds an old friend in the shape of her long-lost junior associate Fanson, who admits to wiping her memory. When he becomes part of the huge body-count before revealing why, Madge thinks she would lose what was left of her mind…

‘The Deep Hereafter’ (#412, by Rob Davis with above-and-beyond calligraphy from letterer Roger Langridge) is a scintillating space detective story, pastiching classic Will Eisner Spirit Sunday sections, but still succeeds in advancing the overarching plot as Madge and the Doctor complete the last case of piscine P.I. Johnny Seaview and chase down the threat of the reality warping World Bomb…

DWM #413 (Collins & Roach) exhibits ‘Onomatopoeia’ and pits the reluctant pair against space-rats and out-of-control pest prevention systems in a clever and heart-warming fable told almost exclusively without dialogue.

The superb ‘Ghosts of the Northern Line’ (#414-415) follows with Paul Grist working his compositional magic in a chilling yarn of murderous phantoms slaughtering tube passengers in present day London. Obviously they can’t be spirits, so what is the true cause of the apparitions?

This yarn leads directly into the big payoff as the assembled forces of galactic Law and Order suddenly show up to arrest Majenta, plunging the voyagers into a spectacular epic ending as the stroppy impresario at last regains her memory and acquires the power to reshape all of reality. It’s all the fault of the cosmic consortium known and feared as ‘The Crimson Hand’ (DWM #416-420, by McDaid, Geraghty & Roach)…

This blockbuster rollercoaster epic perfectly ends the saga of Majenta Pryce and signs off the Tenth Doctor in suitable style, but dedicated fans still have a wealth of added value bonuses in the posterior text section, which includes a commentary from editor Tom Spilsbury, the origins of the saga from McDaid, Doctor Who Story Notes, the Majenta Pryce “Pitch” and an annotated story background section: copiously illustrated with behind-the-scenes photos, sketches and production art.

We’ve all got our little joys and hidden passions. Sometimes they overlap and magic is made. This is a superb sequence of strips, starring an undeniable bulwark of British Fantasy. If you’re a fan of only one, this book might make you an addict to both. The Crimson Hand is a fabulous book for casual readers, a fine shelf addition for devotees of the show and a perfect opportunity to cross-promote our particular art-form to anyone minded to give comics another go.

If only someone would get around to getting these tales digitised…
All Doctor Who material © BBCtv. Doctor Who logo © BBC 2009. Tardis image © BBC 1963. Doctor Who, the Tardis and all logos are trademarks of the British Broadcasting Corporation and are used under licence. © Marvel. Published 2012 by Panini Publishing, Ltd. All rights reserved.

Bunny vs Monkey: Multiverse Mix-Up!


By Jamie Smart & with Sammy Borras (David Fickling Books)
ISBN: 978-1-78845-292-2 (Digest PB)

Bunny vs. Monkey has been a staple of The Phoenix from the first issue in 2012: detailing a madcap vendetta gripping animal archenemies amidst an idyllic arcadia masquerading as more-or-less mundane but critically endangered English woodlands.

Concocted with gleefully inspired mania by cartoonist and novelist Jamie Smart (Fish Head Steve!; Looshkin; Flember), these trendsetting, mindbending yarns have all the tail-biting tension and animal argy-bargy of a uniquely off-kilter magnum opus – not to be confused with the veritable magnificent octopus – although there’s them occasionally popping up too…

It all began yonks ago after an obnoxious little simian slapped down in the wake of a disastrous British space shot. Crashlanding in Crinkle Woods – scant miles from his launch site – lab animal Monkey believed himself the rightful inheritor of a strange new world, despite all efforts from reasonable, sensible, genteel, contemplative forest resident Bunny to dissuade him. For all his patience, propriety and good breeding, the laid-back lepine just could not contain the incorrigible idiot ape, who was – and is – a rude, noise-loving, chaos-creating loutish troublemaker…

Problems are ever-exacerbated by other unconventional Crinkle critters, particularly a skunk – AKA Skunky – who has a mad scientist’s attitude to life and a propensity to build extremely dangerous robots and overly technological super-weapons…

Here – with artistic assistance from design deputy Sammy Borras – the war of nerves and mega-ordnances is rekindled after briefly seeming to be all over. Our unruly assortment of odd bods cluttering up the bucolic paradise had finally picked sides and sorted it all out and – with battles ended – even apparently forgot the ever-encroaching Hyoomanz…

Rather than the traditional opening and tales ranked by changing seasons, this titanic trade paperback archive of insanity offers two massive chapters subdivided into short instalments. The astounding new adventure opens in Part One and ‘Pond Life’ wherein a quiet moment of skating in the chilly evening of a New Year is going so well until our apish antagonist renews old dreams of a planet united under his rule and the banner of “Monkeyopia”.

Sadly, the banner is attached to a staff with a really pointy end… and ice is really brittle…

An epoch of bewildering calamity commences when animal alternates from a parallel universe pop in through a portal. On their home plane everyone is evil but even so, their abduction of pan–universal innocent Pig Piggerton goes terribly wrong: stranding the instigator of the ‘Pig Swap’ on the wrong realm…

Meanwhile, Skunky has temporarily got rid of his annoying Monkey mate with some pointless make-work in ‘Snow Fun’ and ‘Evil Pig’ has introduced himself to the other Crinkle critters. Of course, Monkey must prove he’s the most wicked…

With Skunky, Monkey and the transplanted Pig all menacing and recruiting minions, confused Bunny calls on everyone to again ‘Choose Your Side’, but things get a bit out of hand when Metal Steve, Metal E.V.E. and brain-battered, bewildered former stuntman Action Beaver all join in the party games…

Thankfully, Eve allies with the good guys and Bunny affirms that their prime directive is “protecting the woods at all costs”: ‘A Mammoth Task’ made even harder once Skunky and Monkey unleash giant undergrounds monsters…

Dedicated to doom and destruction, the bad boys try – and ultimately fail – to synthesize Mongolian Death molluscs in ‘With Snails & I’ and try to pluck the ‘Big Moon’ out of the night sky before clashing with Evil Pig…

The transplanted transdimensional then meets his counterpart’s best bud Weenie Squirrel and has ‘A Falling Out’ even as Monkey unleashes exploding duplicates in ‘All A-Clone’ before trying his hand at scary documentary making in ‘The Sand-Witch Project’. All that cloning around comes back to bite him in the form of ‘Monkeysaurus’

Desperate for peace and quiet, Bunny, Eve and superfast Ai seek solace and silence in the river, but find only more mad excitement when evil spies get into difficulties and require their ‘Canoooe’, unaware that temporary allies Evil Pig, Skunky and Monkey were messing with serums and animals and had ‘Gone Batty’…

When Skunky tries to upgrade obsolete robotic oaf Metal Steve, reformed Eve is trapped in his bandwidth and is transformed into ‘Eve 2.0’, whilst Evil Pig – still seeking to win over Weenie – instead subverts Steve into ‘Alan the Unicorn’…

Existence gets truly meta when godlike human beings abruptly intervene, inadvertently sharing a glimpse behind the cosmic curtains of reality and by inflicting a distressing touch of The Matrix in ‘The First Glitch’ offers our quotidian cast of layered realities a hideous glimpse of what reality really means. Thoroughly re-educated, the bad guys then lose control of another experiment, unleashing shapeshifter ‘Polymorph’ on the easily embarrassed denizens of the Woods.

Fearless and stupid, Monkey discovers a sleeping beast and refuses to listen when everyone tells him ‘Don’t Wake the Bear’…

After too long and portentous an interval, the evil doppelgangers return, banishing their counterparts across many ‘Dimensions’ before ending the multiverse itself. Only Bunny escapes and with the unlikeliest of allies begins exploring ‘The Infinite’ and – thanks to a Portable Dimension Hopper – seeks ways to restore reality and rescue his comrades from the Real World.

That means many appalling experiences including ‘Babysitting’ toddler-versions of all his friends and foes, clashing with ghosts, vampires and Halloween Dimension beings before – as ‘Grumpy Bunny’ – saving a cowboy realm from the perils of a ‘Wilder West’. Bridging warring lava and frost dimensions ‘Of Fire and Ice’ that are also infested with familiar variants of everyone he knew, the thankless quest finally pays off in a commerce dimension ruled by an ‘Office Monkey’ only too glad to be rid of the annoying anarchic duplicate pestering his people and threatening his bottom line…

When the idiot ape eats Bunny’s travel tech, the status quo starts to resettle but by then the voyagers have found a dystopian desert where civilisation has gone ‘Mad to the Max’. Happily, Skunky is there to fix the gadget and get them on their way to the Christmas Dimension, and then out of the land of ‘Ho Ho Oh No’: so lovely that no one ever leaves…

The assembled animals ultimately prove that’s not true, but only at the cost of their ship which is badly hit, leaving them ‘Doomed’ to fall between 9.7 billion dimensions until they unselfishly work together in a team up. As a result they touch down at the Very End of Existence Itself! Stuck in a formless void, only Bunny and Skunky seem able to go on and use the lack of working time to recreate useful bits of what’s been eradicated. Once they rerun ‘The Birth of Science’ it’s not too long before they’re ready to fix everything and open a portal… sparking a massive time loop…

Forewarned by déjà vu, the voyagers overreact and reality goes boink! again, dumping everyone into the dimension of excrement and causing a nasty ‘Pooey Christmas’…

It looks like a fresh beginning for all as Part Two opens with ‘A New Start’. The nice animals are having picnics and Skunky and Monkey are building better mecha-weapons, but something’s still not quite right, and when the miscreants unleash transforming terror ‘Octoplops’ the repercussions really aren’t that bad…

Still off his game, cupcake-addicted Monkey is easily exposed as a ‘Thief!’ and Weenie and Pig endure the sheer horror of losing their ‘Ducky’ to a mystery fiend, before an escaped Time Droid goes berserk and generates a ‘Looooooop’ in reality…

Thanks to Transmogrification Pants, Bunny is assaulted by fake friends he never knew in ‘Pants for the Memories’ whilst Skunky, Monkey, the Beaver and Metal Steve are stuck inside their own malfunctioning ‘Chameleotron’: a chaotic debacle that results in Monkey being sucked back into the appalling ‘Poo Dimension’ where he accidentally liberates a fearsome alternate self who is a genuine threat to everyone in Crinkle Woods…

A brief dalliance as superhero ‘Brave Bunny’ quickly palls for our genteel star and ‘Law and Order’ is brutally abused when ultra-efficient Office Monkey begins to modernise and corporatize the green paradise…

Initially set back and hindered by the workforce he has to work with, OM retrenches and debuts his polluting ‘Furps’ engine (don’t ask and don’t breathe in!) before forming a merger with Skunky…

The other critters are all enjoying ‘Lobnut Day!’ and trying to gather the most nuts, but wise up when the apish alternate dimension asset-stripper launches Monkey Corp. and seeks to put all the furry time-wasters ‘To Work’. However, by casually betraying Skunky, Office Monkey has sown the seeds of his own downfall and his ‘Streamlining’ the Woods into a modernistic business park triggers a groundswell of consumer resistance…

After losing a contest and being acclaimed ‘The Worst Inventor’ Skunky joins that rebellion, and ‘Wrong Monkey’ finds him planning to dismantle the corporate stronghold of Monkeytopia, revealing to the astounded woodlanders that the menace is not the annoying idiot they’re used to, but an extradimensional invader…

That said, the mercurial monochrome megamind recruits some alternate selves with his Time-o-tron and he and ‘Father Skunky’ plunge into the vortex void to unmake their current dire situation…

Tragically, all that multiversal mismanagement causes a few ‘Portal Problems’ and an unwise stopover at their starting point (three in one book!) prompts an unexpected self-promotion as  Office Monkey exploits the confusion to become Boss Level and ‘Takeover’ the universe…

Ejected from Reality, archnemesis Bunny is flung into the Poo Dimension where his usual enemy has become ‘King Monkey’. Implausibly, he has a plan to save the day and put everything back the way it was… more or less…

The narrative animal anarchy might have pawsed (not sorry!) for now but there’s more secrets to share thanks to detailed instructions on ‘‘How to Draw Cowboy Monkey!’, ‘How to Draw Hellcage Monkey!’ and ‘How to Draw Office Monkey!’ to wind down from all that angsty parallel peril and future-bending furore…

The zany zenith of absurdist adventure, Bunny vs Monkey is weird, wild wit, brilliantly bonkers invention, potent sentiment and superb cartooning all crammed into one eccentrically excellent package. These tails never fail to deliver jubilant joy for grown-ups of every vintage, even those who claim they only get it for their kids. This is the kind of comic parents beg kids to read to them. Shouldn’t that be you?
Text and illustrations © Jamie Smart 2023. All rights reserved.

Flash Gordon Annual 1967


By anonymous staff of the Mick Anglo Studio, Dick Wood, Al Williamson, Don Heck & various (World Distributor’s [Manchester] Ltd.)
No ISBN – ASIN B000ZOP1GY

By most lights, Flash Gordon is the most influential comic strip in the world. When the hero debuted on Sunday January 7th 1934 (with the superb but rather dated Jungle Jim running as a supplementary “topper”) as response to revolutionary, inspirational, but clunky Buck Rogers (by Philip Nolan & Dick Calkins and which had also began on January 7th but in 1929), a new element was added to the realm of fantasy wonderment: Classical Lyricism.

Where Rogers had traditional adventures and high science concepts, this new feature reinterpreted Fairy Tales, Heroic Epics and Mythology. It did so by spectacularly draping them in the trappings of the contemporary future, with varying esoteric “Rays”, “Engine” and “Motors” substituting for trusty swords and lances – although there were also plenty of those – and exotic flying craft and contraptions standing in for Galleons, Chariots and Magic Carpets.

Most important of all, the sheer artistic talent of Raymond, his compositional skills, fine line-work, eye for concise, elegant detail and just plain genius for drawing beautiful people and things, swiftly made this the strip all young artists swiped from.

When all-original comic books began a few years later, literally dozens of talented kids used the clean lined Romanticism of Gordon as their model and ticket to future success in the field of adventure strips. Most of the others went with Milton Caniff’s expressionistic masterpiece Terry and the Pirates (which also began in 1934 – and he’ll get his go another day).

At the time of this annual a bunch of Gold Key and King Features Syndicate licenses were held by Mick Anglo, who provide strip and prose material for UK weekly TV Tornado. It combined British generated material with US comic book reprints in an era when the television influence of shows like Tarzan and Batman, and venerable features like Flash Gordon – who also had a small screen presence thanks to frequent re-runs of his cinema chapter plays. The project was extremely popular, even though not always of the highest quality…

In 1966, newspaper monolith King Features Syndicate briefly got into comic book publishing again: releasing a wave of titles based on their biggest stars. These were an ideal source of material for British publishers, whose regular audiences were profoundly addicted to TV and movie properties. Moreover, thematically they fitted with World Distributors’ other licensed properties, which repackaged Western’s comics material like Star Trek, Beverly Hillbillies or Voyage to the Bottom of the Sea with domestically generated material – usually crafted by Mick Anglo’s packaging company Gower Studios.

This Anglo-American (tee-hee!) partnership filled our Christmas needs for a generation, producing a range of UK Annuals – and the occasional Special – mixing full-colour US reprints with prose stories, puzzles, games and fact-features on related themes.

Flash Gordon Annuals appeared sporadically over the next few decades beginning with this release from 1967 which leaned heavily on generic prose space opera adventure leavened with some truly stunning comics tales.

In opening yarn, ‘The Tanks of Triton’ Flash, Dale Arden and Dr. Zarkov are recast as general space explorers and their voyage to unknown world Athene sees them saving an advanced and cultured pacifist species from barbaric underseas invaders, after which the explorers pop back to Mongo and visit the Unexplored Continent just in time to scotch the conquest plans on tyrants in waiting ‘The Doom Men’ .

Thus far the fictive text had been augmented by full-colour painted illustrations (and inset epigrammatic facts about Space) but the first full photo feature of rocket science takes centre stage in ‘Britain’s Contribution to Europe’s Satellite’ comes next, counterpointed by maze puzzle ‘Earth in Danger’ before vertical take-off jets are reviewed in ‘Look – No Runway!’

Natural history feature ‘It All Depends!’ discusses relative lifespans before prose yarn in two tone line art ‘Undersea Peril’ sees Flash, Dale and Zarkov discover yet another hidden aquatic kingdom and depose another crazed would-be world conqueror before we enjoy board game ‘Space Flight to Mongo’ and themed crossword ‘Space Fill-In’.

Full-colour comics wonderment begins with the eponymous lead strip from King Comics’ Flash Gordon #1, cover-dated September 1966. Possibly scripted by Archie Goodwin (or Larry Ivie?) ‘Flash Gordon’ was latterly credited to majestic illustrator Al Williamson. While we’re being detailed, the last page is supposedly inked by Gray Morrow…

The strip sees our terrific trio returned to Mongo, in search of desperately needed Radium to stave off a crisis on Earth. Packed with all the vast cast of the series it depicts how the visitors arrive just in time to thwart a coup d’état in frozen kingdom Frigia…

Williamson was one of the greatest draughtsmen to ever grace the pages of comic books and newspaper strip sections. He was born in 1931 in New York City, after which his family relocated to Columbia just as the Golden Age of syndicated adventure strips began.

The lad’s passion for “the Comics” – especially Raymond’s Flash Gordon and Jungle Jim – broadened as he devoured imported and translated US material and the best that Europe and Latin America could provide in anthology magazines as Paquin and Pif Paf. When he was twelve the Williamsons returned to America where, after finishing school, the prodigy found work in the industry that had always obsessed him.

In the early 1950s he became a star of E.C. Comics’ science fiction titles beside kindred spirits Joe Orlando, Wally Wood, Roy G. Krenkel, Frank Frazetta & Angelo Torres. He drew Westerns Kid Colt and Ringo Kid for Atlas/Marvel and during the industry’s darkest days found new fame and fans in newspaper strips, firstly by assisting John Prentice on Rip Kirby – another Raymond masterpiece – and, from 1967, on Secret Agent Corrigan.

Williamson drew Flash Gordon for King Comics and worked on mystery tales and westerns for DC whilst drawing Corrigan; eventually becoming go-to guy for blockbuster sci-fi film adaptations with his stunning interpretations of Blade Runner and Star Wars.

His poetic realism, sophisticated compositions, classicist design and fantastic naturalism graced many varied tales, but in later years he was almost exclusively an inker over pencillers as varied as John Romita Jr., Larry Stroman, Rick Leonardi, Mark Bright, José Delbo and a host of others on everything from Transformers to Spider-Man 2099, Daredevil to Spider-Girl. His magical brushes and pens also embellished many of Marvel’s Graphic Novel productions – such as The Inhumans and Cloak and Dagger: Predator and Prey.

Williamson died in June 2010.

In this Annual, it’s back to prose & painted illos for ‘The Green Horde’ as our heroes discover a new planet just in time to foil a secret invasion of Earth, after which ‘The Black Beasts of Prey’ takes the wanderers to planet Zeus in time to save a dying race of humanoids from fluing dinosaurs and set evolution back on its destined track…

US comic book Flash Gordon #1 also had a back-up starring fellow legendary stalwart Mandrake the Magician and it appears here: crafted by Dave Wood, Don Heck & Andre LeBlanc. ‘Midnight with Mandrake’ sees a gang of thieves unleash sleeping gas on a city crowd, only to have Mandrake change it from soporific to an hallucinogen that sends everyone on the trip of their lives…

It’s back to 2-tone and peerless prose as our heroes find ‘Ming the Merciless’ loose on Earth and stealing weapons tech to reconquer Mongo, after which gag page ‘Laughs in Space’ segues into a text told war of liberation for marsh dwelling primitives in ‘The Last of the Claymen’ and a ‘True or False ’ brain teaser page before we spectacularly end with the last strip from Flash Gordon #1, as the Terran Trio test Zarkov’s new mole machine and discover a lost civilisation deep under the crust of Mongo. Sadly, the locale of Krenkellium might be fresh and new but power, politics and peril seem to play out in a universal manner in ‘Flash Gordon and the Mole Machine’ (by Archie Goodwin & Williamson).

This kind of uncomplicated done-in-one media-tasty package was the basic unit of Christmas entertainment for millions of British kids at one time and still holds plenty of rewarding fun for those looking for a simple and straightforward nostalgic escape.
© MCMLXVI, MCMLXVII by King Features Syndicate, Inc. The Amalgamated Press.

Superadventure Annual 1960-1961


By Jack Miller, Jack Schiff, Joe Millard, Otto Binder, Edmund Hamilton, Robert Bernstein, Gardner Fox, John Forte, Bob Brown, Ramona Fradon, Jim Mooney, Edwin J. Smalle Jr, Howard Sherman, Ruben Moreira, Henry Boltinoff & others (Atlas Publishing & distributing Co./K.G. Murray)
No ISBN:

Before 1959, when DC and other American publishers started exporting directly into the UK, our exposure to their unique brand of fantasy fun came mostly from licensed reprints. British publishers/printers like Len Miller, Alan Class and bought material from the USA – and occasionally, Canada – to fill 68-page monochrome anthologies – many of which recycled the same stories for decades. In Britain we began seeing hardcover Superman Annuals in 1950, Superboy Annuals in 1953, Superadventure Annuals in 1959 and Batman books in 1960. Since then many publishers have carried on the tradition…

Less common were the oddly coloured pamphlets produced by Australian outfit K.G. Murray and exported here in a somewhat sporadic manner. The company also produced sturdily substantial Christmas Annuals which had a huge impact on my earliest years (I strongly suspect my adoration of black-&-white artwork stems from seeing supreme stylists like Curt Swan, Carmine Infantino, Al Plastino, Wayne Boring, Gil Kane or Murphy Anderson utterly uncluttered by flat, limited colour palettes).

This particular tome comes from 1960 whilst a superhero craze was barely bubbling under, allowing us access a wide range of the transitional genre material that fell between the Golden and Silver Ages. Everything in comics was changing and this book offers a delightfully eclectic mix of material far more in keeping with the traditionally perceived interests of British boys than the caped-&-cowled masked madness soon to obsess us all…

This collection is all monochrome, soundly stiff-backed, and sublimely suspense and joyous, and begins with Space Ranger: a relatively new property seen in Showcase #16.

In America, Showcase was a try-out comic designed by DC to launch new series and concepts with minimal commitment of publishing resources. If a new character sold well initially, a regular series would follow. The process had been proved with Frogmen, The Flash, Challengers of the Unknown and Lois Lane, so Editorial Director Irwin Donenfeld urged his editors to create science fiction heroes to capitalise on the twin zeitgeists of the Space Race and the popular fascination with movie monsters and aliens.

Jack Schiff came up with a “masked” crimefighter of the future who premiered in issues #15 & 16 (1958). The hero was Rick Starr: interplanetary businessman who – thanks to incredible gadgets and the assistance of shape-shifting alien pal Cryll and capable Girl Friday Myra Mason – spent his free time battling evil and injustice from his base in a hollow asteroid.

A few months later, the State-side Space Ranger was transported to DC’s science fiction anthology Tales of the Unexpected, beginning with issue #40 (August 1959): holding the lead and cover spot for a 6-year run and enduring frequent revivals and reboots ever since…

Canonically, we start with his third published exploit as ‘The Secret of the Space Monster’ (plot by John Forte, scripted by pulp veteran Edmond Hamilton and illustrated by Bob Brown) sees Rick, Myra and Cryll investigating an impossible void creature and uncovering a band of alien revolutionaries testing novel super-weapons.

Continuity was practically unheard in these DC overseas editions – and I’m pretty sure the editorial staff never gave a monkey’s about reading cohesion. UK spellings and currency were scrupulously re-lettered, but stories were arbitrarily trimmed to fit the page count and layout, making endings unclear or uncertain. However, we loved the sheer eclectic exoticism (we didn’t call it that, though); we were just wide-eyed impressionable grateful kids, okay?

One of the few superheroes to survive the collapse at the end of the Golden Age was a rather nondescript and generally bland looking chap who solved maritime crimes, rescuing fish and people from sub-sea disaster.

Created by Mort Weisinger & Paul Norris in the wake of Timely Comics’ Sub-Mariner, Aquaman first set sail in More Fun Comics #73 (November 1941). Strictly a second stringer for most of his career, the Sea King nevertheless continued on far beyond many stronger features. He was primarily illustrated by Norris, Louis Cazeneuve and Charles Paris, until young Ramona Fradon took over the art chores in 1954, by which time the Sea King had settled into a regular back-up slot in Adventure Comics. All of the salty sagas here are illustrated by her, and limned every single adventure until 1960: indelibly stamping the hero with her unique blend of charm and sleek competence.

At the time this book was released, America’s Aquaman had been refitted. Showcase #4 (1956) rekindled the public’s taste for costumed crime-fighters. As well as re-imagining Golden Age stalwarts, DC updated its hoary survivors. The initial revamp ‘How Aquaman Got His Powers!’ (Adventure #260, May 1959) was the work of Robert Bernstein. That tale set a new origin – offspring of a lighthouse keeper/refugee from undersea Atlantis – and eventually all trappings of the modern superhero followed: themed hideout, sidekick, even super-villains! Moreover, continuity and the concept of a shared universe became paramount.

In this seasonal collection however, he’s still a charming, dedicated seagoing nomad with a tendency to find trouble as in ‘The Ocean of 1,000,000 B.C.’ (Adventure Comics #253, October 1958 by Bernstein & Fradon) where he swims through a time warp and helps a seashore-dwelling caveman against a marauding dragon.

Cartoonist Henry Boltinoff was a prolific and nigh-permanent fixture of DC titles in this period, providing a variety of 2, 1, and 1½ page gag strips to cleanse visual palates and satisfy byzantine US legal directives allowing publishers to sustain cheaper postal shipping rates. He’s here in strength: his gentle humour jibing perfectly with contemporary British tastes, in the first vignette starring space boffin Professor Eureka…

Based on Alex Raymond’s newspaper star Jungle Jim, the next feature was very much of its time. Congo Bill debuted in More Fun Comics #56 (June 1940) and adventured there for a year (#67, May 1941) before upgrading to flagship title Action Comics with #37 (June 1941). A solid and reliable B-feature, his global safaris were popular enough to make him a star of his own movie serial and win his own 7-issue series (running from August/September 1954 to August/September 1955). His exploits followed trend slavishly: he faced uprisings, criminals, contemptuous rich wastrels, wars, plagues, evil witch-doctors, mad scientists, monsters, aliens – and every permutation thereof – in his monthly vignettes; gained a sidekick in Action Comics #191 (April 1954) and even evolved into a sort of superhero in Action #224 (January 1957) when he gained the power to body swap with golden gorilla Congorilla. He/they prowled in Action until #261 (February 1960), whereupon the feature moved into Adventure Comics, running from #270-283 (March 1960-April 1961). As comics folk are painfully, incurably nostalgic, the characters have been revived many times since…

Here Congo Bill – with Janu the Jungle Boy open their innings with ‘The Mystery of the Jungle Monuments!’ (Action Comics #206, July 1955) authorially uncredited but illustrated by Edwin J. Smalle, Jr., as they uncover a cunning smuggling plot before equally long-lived space patrolman/interplanetary Coast Guard operative Tommy Tomorrow pops in from the future to solve ‘The Puzzle of the Perilous Planetoid’ – from Action Comics #206 July 1955 and crafted – as were most of his missions – by Otto Binder & Jim Mooney.

The strip was a hugely long-running back-up strip which began in Real Fact Comics #6 (January 1947). Devised by Jack Schiff, George Kashdan, Bernie Breslauer, Virgil Finlay and Howard Sherman, it was a speculative science feature that returned in #8, 13 & 16 before shifting to Action Comics (#127-251, December 1948 to April 1959). Along the way Tommy became a Colonel in the peacekeeping Planeteers organisation…

With superheroes ascending again, he then moved into World’s Finest Comics (#102- 124, June 1959 to March 1962) and endured one final reboot in Showcase #41-42, 44 & 46-47 (1962-1963) before fading from sight and memory until rediscovered and reimagined by later generations…

Here the interstellar star of 2058 (so not long now) and his patrol partner Captain Brent Wood solve a titanic taxonomical conundrum before we switch from fantasy to contemporary showbiz…

When superheroes declined in the early 1950s, Detective Comics shed its costumed cohort for more rationalistic reasoners and grounded champions. One of the most offbeat was Roy Raymond, a TV personality who hosted hit series “Impossible… But True”. Illustrated by Ruben Moreira, it launched in #153 (November 1949): its formulaic yet versatile pattern being that his researchers or members of the public would present weird or “supernatural” items or mysteries for the arch-debunker to inevitably expose as misunderstanding, mistake or, as in this case, criminal fraud…

Produced throughout this book by Jack Miller & Moreira, Roy Raymond, TV Detective introduces ‘The Man with the Magic Camera’ (Detective Comics #246 August 1957) as a tinkerer with an X-ray camera is exposed as a cunning crook after which another Boltinoff Professor Eureka treat segues into Aquaman thriller, ‘The Guinea Pig of the Sea’ (by Joe Millard & Fradon from Adventure Comics #250, July 1958) with the Sea King abducted by a well-intentioned but obsessive researcher fed up with waiting for a moment in the hero’s hectic schedule to open up…

My earlier carping about continuity is confirmed here as Congo Bill and Janu face ‘The Five from the Future’. Crafted by Miller & Sherman, it comes from Action Comics #243 (August 1958) and sees the heroes facing an alien invasion of beasts. It reads well enough as is, but is actually the second part of a continued tale, with the first chapter appearing towards the end of this tome. I pity the little kid trying to make sense of that. Actually, no I don’t: we didn’t care that much – it’s just adults that worry about that instead of great art and fantastic thrills…

If you can find this book, just read part 1 at the back then flip back here, ok?

Tommy Tomorrow then makes a rare mistake by accidentally destroying ‘The Interplanetary Scarecrow’ (Action Comics #245, October 1958) before ending the seasonal menace it was intended to frighten off and – following another Professor Eureka moment – Roy Raymond heads to Africa and encounters ‘The Man who Charmed Wild Beasts’ (Detective Comics #256 June 1958).

Space Ranger is next in his very first tale (from Showcase #15 and seen in the US with a September/October 1958 cover-date). It commenced – without fanfare or origin – the ongoing adventures of the futuristic mystery man – beginning in ‘The Great Plutonium Plot’. Plotted by Gardner Fox, scripted by Hamilton and illustrated by Brown, it begins when Jarko the Jovian space pirate targets ships carrying a trans-uranic element. Rick Starr suspects hidden motives and, as Space Ranger, lays a cunning trap, exposing a hidden mastermind and a lethal ancient device endangering the entire solar system…

Keeping up a theme of times and space ‘At Sea in the Stone Age’ is an anonymously scripted Aquaman yarn limned by Fradon (Adventure Comics #184, January 1953) which sees another watery warp propel the Sea King into the distant past. Once again primordial men need help against ravening sea monsters and the hero is happy to oblige…

Bill and Janu then confront ‘The Riddle of the Roc!’ (illustrated by Sherman from Action Comics #244 September 1958) as crooked diamond prospector Ed Vance finds a giant egg and trains the hatchling into the perfect plundering weapon …until our great white hunter employs his trapping skills…

With his job and reputation on the line, Tommy Tomorrow solves ‘The Mystery of the Three Space Rookies’ (Action #244, September 1958) who are just too good to be true, before tantalising ads and public service announcement ‘The Atom – the Servant of Man’ – by Schiff, Morris Waldinger & Tony Nicolosi? – precede Miller & Fradon’s salty tale of Aquaman’s plight as ‘The Robinson Crusoe of the Sea’ (Adventure Comics #252, September 1958). It begins when a chemical spill makes the Sea King allergic to seawater and offers a charming sequence of clever crisis management by our hero’s octopus pal Topo…

Miller & Smalle, Jr. pit Bill and Jungle Boy against ‘The Amazing Army of Apes!’ (Action #219, August 1956) as a soldier seemingly deranged by jungle fever goes on a rampage, after which Colonel Tommy Tomorrow is pressganged into a space tyrant’s retinue to stalk freedom fighters as one of ‘The Hunters of the Future!’ (Binder & Mooney from Action Comics #190 March 1954) and Boltinoff’s Moolah the Mystic has a close encounter on his flying carpet…

Roy Raymond exposes fraud and attempted murder in the case of accident-prone ‘Mr. Disaster’ (Detective #258, August 1958) before one final Space Ranger romp solves ‘The Riddle of the Lost Race’ (Fox, Hamilton & Brown from Showcase #16). The case takes Rick’s team on a whistle-stop tour of the Solar system in pursuit of a vicious criminal and hidden treasures of a long-vanished civilisation…

Aquaman scuppers ‘The Outlaw Navy’ of a modern pirate in a rip-raring romp by Millard & Fradon (Adventure Comics #194, November 1953) and the first part of Congo Bill’s alien adventure finds him and Janu the Jungle Boy facing Venusian marauder Xov on a ‘Safari from Space!’ (Miller & Sherman, Action Comics #242, July 1958). To confirm an old prospector’s bonanza claim Tommy Tomorrow assembles ‘The Strangest Crew in the Universe’ (Action Comics #241 June 1958) before the Superadventuring wraps up with Roy Raymond investigating apparently accursed timber from ‘The Fantastic Forest’ as seen in Detective Comics #260 October 1958). The festivities finish with a quick cartoon lesson in science feature Solar System Sizes!, revealing the wonders of comets and meteors.

Quirky and fun, this is a true delight for oldsters and casual consumers of comics and offers true fans their only real opportunity to see material DC doesn’t seem to care about any more…
© National Periodical Publications, Inc. Published by arrangement with the K.G. Murray Publishing Company, Pty. Ltd., Sydney.