Loki Agent of Asgard: Trust Me


By Al Ewing, Lee Garbett & Nolan Woodard (Marvel/Panini UK)
ISBN: 978-1-84653-600-7

One of Marvel’s richest seams of pure imagination, the Nine Realms impacted by the mighty races of Asgard and its satellites have always offered stirring, expansive tales of a non-traditional nature to comicbook readers.

As iconic a character as his adoptive sibling Thor, God of Evil Loki has worked his vile, self-serving machinations for millennia and was rightly deemed one of the most diabolical villains in creation.

Things are different now.

What you need to know: after millennia of doctrinaire double-dealing and abusive micro-management All-Father Odin is gone, and the governance of his puissant kingdom, having been briefly misruled by his sons Thor and Balder, has been left to his wife Freyja and sister goddesses Idunn and Gaea who act in concert as a co-operative “All-Mother”.

The city they rule from now resides on Earth a few paltry feet above the ground of Broxton, Oklahoma and has been renamed Asgardia…

Moreover the eternally capricious and malign Loki has undergone some shocking changes too. Resurrected from death and hell by his eternally optimistic half-brother Thor, the trickster has recently endured life as a woman and been reborn again as an (ostensibly) innocent boy-child whilst his long-suffering and constantly betrayed family attempt one final gambit to reform the villain and raise a true and decent scion of Asgard.

Collecting Loki Agent of Asgard issues #1-5, published between April and August 2014 and captivatingly concocted by scripter Al Ewing, illustrator Lee Garbett and colour artist Nolan Woodard, this initial compilation traces the latest career path of the apparently reformed great trickster.

Now, after mooching around being generally benevolent and non-threatening as one of the Young Avengers, the former menace is approaching physical maturity and discovers that the All-Mother of Asgardia have a use for a smart young man who is still at heart the wily, devious God of Mischief – nor will they take nay for an answer…

Asgardians all understand the overwhelming, inescapable force and power generated by Stories, and the triumvirate have an intriguing proposition for Loki. In ‘Trust Me’, as payment for his performing certain tasks as a one-man Asgardian Secret Service, they will delete select portions of his appalling life history from every record in the Nine Realms, one insidious exploit per mission.

It’s a most tempting deal. For as long as that fearsome history remains it will always pull at him, dragging him back to what he once was, so the reincarnated godling is keen to diminish the temptations of his past, escape the heavy chains of reputation and prophecy and be his own man at last…

With the promise of becoming less potentially evil through each successive task, Loki sets out on his first case. Over the years there has been a slow, steady bleed of gods and artefacts from Asgard to the lesser realms and now the All-Mother wants those things back where they belong.

Thus the callow trickster invades Avengers Tower and battles Earth’s Mightiest Heroes, messing with their extensive database on him whilst extracting a horrific Asgardian monster secretly possessing noble Thor.

However, as always with the Trickster, things are not quite what they seem…

In ‘Loki and Lorelei, Sitting in a Tree’ he is despatched to retrieve the seductively wanton sorceress who has been preying on humans, gods and monsters for years and, during an unlikely night of Speed Dating, makes the charming acquaintance of Verity Willis, a mortal with the unfortunate gift of being able to see through any lie, subterfuge of illusion…

Lorelei’s trail leads to Monte Carlo and a monumental heist – which the Asgardian agent takes for his own – but he subsequently lets the witch go. The mischief-maker has a plan brewing and is putting together select crew. He might be working for the authorities now and trying to modify his behaviour, but he is still Loki…

Nobody is playing a straight game. In ‘Your Life is a Story I’ve Already Written’ the shocking identity of the vile spirit that possessed Thor is revealed. Despite being a prisoner of the All-Mother, the most wicked creature in the Nine Realms reveals thus how in ages past he deviously implicated the boy Odin in senseless murder and orchestrated the conditions whereby proto-god Sigurd the Ever-Glorious came to possess the unrelenting, unstoppable, truth-rending sword Gram.

As a result of many Machiavellian machinations, young Odin became Lord of all the Realms years before his time, Gram was safely locked away until Loki could claim it and Asgard grew to be mighty and all-conquering… but now the devil in his dungeon waits for the final pieces in his astoundingly long game to fall into place…

The saga returns to the present where ‘Lets You & Him Fight’ finds the long absent Sigurd attempting to reclaim the irresistible Gram from young Loki but subsequently press-ganged into the trickster’s secret service.

These diversions are also starting to gain the unwelcome attention of the All-Mother who have also tasked their Earthly Agent with bringing back in the millennially truant Sigurd.

To expedite matters they have cited the ferocious Exdesir as back-up, but a bunch of short-tempered Valkyries is the last thing Loki needs watching him at this fragile juncture.

…And that’s before arch tempter Mephisto involves himself in the scheme, seeking to gull a few unwary gods into signing infernal contracts of damnation by flaunting hidden truths like jewels…

All the crafty conniving results in a cosmic confrontation in Asgardia with ‘This Mission Will Self-Destruct in Five Seconds’ as Loki’s crew breach the mythical city-state in search of answers to the All-Mother’s increasingly off-kilter behaviour and the truth about the creature not so safely locked in the citadel’s deepest dungeon…

Sly, cool and witty, exceedingly engaging, fast and funny – like all the very best caper stories – this canny, time-bending chronicle succeeds in deftly delineating the reborn Loki as a sharp operator doing good deeds whilst never actually proving whether he’s really reformed or is still a subtle and beguiling Master of Evil…

This delicious Costumed Drama also offers digitally-diverting extra content for tech-savvy consumers courtesy of AR icon sections all accessible through a free digital code and the Marvel Comics app for iPhone®, iPad®, iPad Touch® & Android devices at Marvel’s Digital Comics Shop as well as a glorious covers-and-variants gallery by Jenny Frison, Frank Cho, Mike Del Mundo & Olivier Coipel.
™ and © 2014 Marvel & Subs. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. A British Edition published by Panini Publishing, a division of Panini UK, Ltd.

Vowels


By Skye Ogden (Gestalt Publishing)
ISBN: 978-0-9775628-1-7

I’ve long admitted my love for comics in black and white and frequently expressed my admiration for creators who can tell a tale in utter silence, without benefit of text, and when this lavish and splendid digest sized (212 x 144mm) paperback arrived in my Review copies mailbag, it immediately became my favourite example of the form.

Created by Australian cartoonist, designer and illustrator Skye Ogden, Vowels is a phenomenally engaging sequence of five linked fables which mesmerically examines aspects of the human condition, all played out in an oddly welcoming, if harsh, desert landscape that houses hulking cavemen and their suitably formidable women, adorable lizards, wide eyed aliens and, latterly, extremely unpleasant invading soldiery…

This is one of those books you’ll thank me for staying non-specific about, so I’ll only go so far as to say that ‘a’ is a broadly comedic chase vignette starring the aforementioned dawn people and the unlucky reptile, whilst ‘e’ introduces a diminutive alien wanderer to the happy, hirsute couple before following the unhappy voyager into a most peculiar afterlife and rebirth…

In ‘i’ the little guy’s distant relatives take the stage in a bustling marketplace for a dose of Romeo and Juliet frustration and tragedy before overwhelming, abiding loss is expressively characterised in ‘o’ after which the fascinating, universally accessible discussion on the nature of existence concludes with the brutal horrors of war, occupation and vengeance…

Depicted in a beguiling timelessly engaging cartoon style, deliciously reminiscent of the legendary Vaughn Bode and employing all the devastatingly expressive, pantomimic artifices of Charlie Chaplin, Vowels is a masterpiece of the cartoonist’s craft where life, death, love, hate, jealousy, obsession, protectiveness, greed, raw naked aggression and cruelty are pared down to the bone and graphically, forensically explored in a manner which only makes us hungry for more.

Deeply enticing, appealingly slick and intoxicatingly addictive, Vowels is an irresistible torrent of purely visual drama and which will delight all aficionados of the medium who value comics for their own sake, and don’t need a route map or score card to enjoy themselves.
© 2007 Skye Ogden. All rights reserved.

Twin Spica volume 4


By Kou Yaginuma (Vertical)
ISBN: 978-1-934287-93-4

The hungry fascination, hopeful imagination and fevered anticipation of space travel which was an integral component of post-World War II society is the compulsive narrative engine for this inspiring manga epic from Kou Yaginuma, who began his voyage of discovery with his poignant short story ‘2015 Nen no Uchiage Hanabi’ (‘2015: Fireworks’), published in Gekkan Comics Flapper magazine in June 2000.

The author subsequently expanded and enhanced his subject, themes and characters into an all-consuming epic coming-of-age spellbinder blending hard science and humanist fiction with lyrical mysticism and traditional tales of school-days and growing up.

Small unassuming Asumi Kamogawa always dreamed of going into space. From her earliest moments the lonely child had gazed with intense longing up at the stars, her only companion and confidante the imaginary friend Mr. Lion.

When Asumi was a year old, the first Japanese space launch ended in catastrophe when rocket-ship Shishigō (“The Lion”) exploded: crashing back to earth on the city of Yuigahama where the Kamogawas lived. Hundreds were killed and many more injured.

Among the cruellest casualties was Asumi’s mother. Maimed and comatose, the matron took years to die and the long, drawn-out tragedy deeply traumatised her tiny, uncomprehending daughter.

The shock also crushed her grieving husband who had worked as a designer on the rockets for Japan’s fledgling Space Program.

In the wake of the disaster, Tomoro Kamogawa was assigned by the corporation who had built the ship to head the reparations committee. Guilt-wracked and personally bereaved, the devastated technologist visited and formally apologised to each and every survivor or victim’s grieving family. The experience crushed him.

He is certainly no fan of the space program now; having lost his wife, his beloved engineering career and his pride to the race for the heavens. He raised his daughter alone, working two – and often three – menial jobs at a time for over a decade and cannot countenance losing the very last of his loved ones to the cold black heavens…

In response to the Lion disaster, Japan set up an Astronautics and Space Sciences Academy. After years of passionate struggle and in defiance of her father’s wishes, in 2024 Asumi – an isolated, solitary, serious but determined teenager – was accepted to the Tokyo National Space School. Without her father’s blessing, she reluctantly left Yuigahama and joined the new class.

Amongst the year’s fresh intake were surly, abrasive Shinnosuke Fuchuya (an elementary school classmate who used to bully her as a child back in Yuigahama), jolly Kei Oumi, chilly Marika Ukita and spooky, ultra-cool style-icon and fashion victim Shu Suzuki who soon became the shy introvert’s closest acquaintances.

Every day Asumi nudged inexorably towards her goal: the stars. Ever since the crashing rocket had shattered her family, she had drawn comfort from the firmament, with Mr. Lion staring up at the heavens at her side – especially drawn to the twinkling glow of Virgo and the alluring binary star Spica. And now she was so tantalisingly close…

Small, poor, physically weak but resolutely capable, Asumi endures and triumphs over every obstacle and she still talks with Mr. Lion – who might just be the ghost of the Shishigō’s pilot…

All any student can think of is going to space, but they are harshly and perpetually reminded that most of them won’t even finish their schooling…

At just four feet, eight inches tall Asumi is constantly struggling to meet the arduous physical requirements dictated by the Academy but has already survived far greater problems. She is only slowly adjusting to life in Tokyo, sleeps in tawdry communal women’s dorm “The Seagull”, struggles with many of her classes and subsists on meagre funds, supplemented by part-time jobs.

She had also inexplicably incurred the obsessive hostility of astrophysics lecturer Professor Sano. Unbeknownst to Asumi, he had a long-hidden grievance with her father and was determined to kick her out of the school at all costs. Now even his threat has been surprisingly neutralised by high-ranking friends she is still blithely unaware of and the scurrilous martinet has been abruptly replaced by the far more amenable and encouraging Mr. Shiomi …

Individual stories are broken up into “Missions” and this mesmerising fourth volume covers numbers 14-18, and also offers a trio of sidebar stories including another autobiographical vignette about the author’s own teenage years.

‘Mission: 14’ begins with the class reassembling after summer vacation. Asumi and Oumi have returned to the Seagull hostel, but most of their attention is taken up with the even more strenuous new training program.

This semester they are dealing with weightlessness training and again Asumi’s small stature is a hindrance as they all toughen up in the gigantic buoyancy water tank used to teach and refine motor skills in spacesuits.

Although all the students struggle with the arduous regime and humiliating indignities of working for hours without toilet breaks, a more pressing problem for Asumi is the muscle weakness in her left hand. As a telling flashback reveals, the deficit is a result of injuries from the disaster, but back then her new friend Mr. Lion taught her exercises and tricks to strengthen it.

Now she realises she has to start doing them again…

A big shock occurs later when, following revelations about her immense wealth and a clash with her father, the still abrasive Marika Ukita is moves into the Seagull with them…

‘Mission: 15’ finds the class observing a satellite-rocket takeoff at Ogasawara Launch Centre only to encounter a strident demonstration by anti-spaceflight protestors. Although the government is keen to push through a full space program, many people still live in dread of another Lion disaster and feelings run high and scared…

Amongst the demonstrators is a young man who achingly reminds Asumi of a boy she used to know, but when she approaches he is less than friendly…

As she determinedly cracks the books and writes reports, Mr. Lion turns up in a playful mood and offers her some sage advice, even as elsewhere Marika has another unpleasant confrontation with her father who tries to drag her out of the Seagull and Space school…

Later when Asumi goes to the local planetarium for star gazing solace, the mystery boy is there…

More hints into the unique situation of Marika are disclosed in ‘Mission: 16’ as the girl ponders and discards her father’s assertion that she is “not normal”, swearing never to quit. He, unable to convince her and after cruelly cutting her off from all support, secretly pays all her bills and leaves Asumi and Oumi with a huge bag of cash to ensure all his stubborn child’s needs are met…

Later, cool Suzuki takes Asumi on a “date”, but only to show her the secret telescope he has stashed on a rooftop, and when she gets home she finds Marika sleeping and accidentally uncovers another aspect of her enigmatic origins…

Later as the girls struggle with Robot Arm training, Suzuki quizzes Fuchaya about Asumi and learns that she had a boyfriend in Middle School who died of cancer. They both agree that nobody can compete with a dead guy…

Later, wandering through the city, Mr. Lion sees Ukita pensively dump a handful of pills off a bridge…

It’s Christmas during ‘Mission: 17’ so Asumi takes Marika to a shrine. The willowy recluse has never been before, and their journey strangely coincides with the usually befuddled Mr. Lion reliving the time shortly after he died in the crash before again trying to sort the odd scraps into some kind of sensible order.

Clear-headed for the first time he makes his own pilgrimage and movingly bids farewell to someone he had tragically forgotten…

After a day of bonding Asumi then tries to get Marika talking to her dad, but the gesture misfires…

The unfolding epic pauses here with ‘Mission: 18’ as Asumi finds a rocket-shaped trinket which inexplicably links her to her somehow ubiquitous unfriendly mystery boy, after which the girls get their first real taste of the wild blue yonder by enduring an hour of recurring, momentary weightlessness in the training exercise known as the “vomit comet”…

In the disgusting aftermath, the new puke buddies are forced to clean up the jet and Oumi tells Marika of a friend who claims to be able to sense ghosts. She also pointedly asks if Ukita thinks the hostel is haunted. The pensive Marika says nothing but heads straight for Asumi’s private bolt hole…

To Be Continued…

Although the main event is temporarily suspended there are still some more affecting revelations in store, beginning with the ancillary tale ‘This Star Spica’ which again draws on Elementary school days in Yuigahama, where obnoxious little Fuchuya is tasked by his teacher with befriending and looking after that weird, lonely little girl who has an imaginary lion for a friend…

Then ‘Sentimental’ follows young artist Kamoi back down memory lane to his first love Kasumi after the school sweethearts have a brief encounter on a train years later, before ‘Another Spica’ finds author Yaginuma in autobiographical mode and back in his ambition-free teens, enjoying fireworks and relating his own experience with an inspirational, phantom king of beasts…

These powerfully unforgettable tales originally appeared in 2003 as Futatsu no Supika and in the Seinen manga magazine Gekkan Comics Flapper,targeting male readers aged 18-30, but this ongoing, unfolding beguiling saga is perfect for any older kid with stars in their eyes…

Twin Spica filled sixteen collected volumes from September 2001 to August 2009, tracing the trajectories of Asumi and friends from callow students to competent astronauts and the series has spawned both anime and live action TV series.

This sublime serial has everything: plenty of hard science to back up the informed extrapolation, an engaging cast, mystery, frustrated passion, alienation, angst, enduring friendships and just the right touch of spiritual engagement and wild-eyed wonder; all welded seamlessly into a joyous, evocative, addictive drama.

Rekindling the magical spark of the Wild Black Yonder for a new generation, this is a treat no imagineer with head firmly in the clouds can afford to miss…
© 2010 by Kou Yaginuma. Translation © 2010 Vertical, Inc. All rights reserved.

This book is printed in the Japanese right to left, back to front format.

The Adventures of Blake & Mortimer: The Mystery of the Great Pyramid part 2 – The Chamber of Horus


By Edgar P. Jacobs, translated by Clarence E. Holland & Erica Jeffrey (Cinebook)
ISBN: 978-1-905460-38-0

Master storyteller Edgar P. Jacobs pitted his distinguished duo of Scientific Adventurers Captain Francis Blake and Professor Philip Mortimer against a wide variety of perils and menaces in stunning action thrillers which merged science fiction, detective mysteries and supernatural thrillers in the same timeless Ligne claire style which had done so much to make intrepid boy reporter Tintin a global sensation.

The strip debuted in Le Journal de Tintin #1 (26th September 1946): an anthology comic with editions in Belgium, France and Holland. The new anthology was edited by Hergé, with his eponymous star ably supplemented by a host of new heroes and features…

Le Mystère de la Grande Pyramide was the second extended exploit of the peerless pair, originally running in Le Journal de Tintin from March 23rd 1950 to February 21st 1951 and, as seen yesterday, it saw the True Brits investigating murder, mayhem and mystery in modern Egypt…

With his great friend murdered, Mortimer is resolved to finish the case himself and begins by visiting the decidedly odd Doktor Grossgrabenstein in his mansion. He hasn’t made up his mind about the German, but the archaeologist’s staff – especially his thuggish foreman Sharkey – are definitely playing some deeper game…

The visit almost ends in disaster but once again a mysterious warning in Egyptian tips Mortimer off and he leaves before the gang can grab him. Later that night he meets again the aged holy man Sheik Abdel Razek and the enigmatic cleric gives him a strange talisman and a warning of the arcane forces he faces.

Rationalist sceptic though he is, the physicist keeps the artefact near and that night, when another vicious attempt is made on his life, the charm proves its worth…

Instructing Nasir to make discreet inquiries, Mortimer returns to the Giza excavation, unaware that he has picked up a silent shadow. A commotion then brings him to Razek’s dwelling where Sharkey is threatening the old man, but before the Professor can intervene the bully is sent scurrying by a shocking display of spooky pyrotechnics…

The house is incredibly ancient, built from reclaimed materials, and as he chats with the sheik Mortimer sees glyphs and symbols etched into the walls which can only have come from the original pyramids.

Razek is charmingly evasive however and Mortimer eventually leaves, but on his way back sees figures lurking around Grossgrabenstein’s work site.

Although he loses them, the chase gives him an opportunity to inspect the tunnels under the tomb. However further investigation is cut short when he clashes with native worker Abbas whom he suspects has been following him…

Things take a dangerous turn the next night when he returns to the German’s grand home. A sudden slip by Grossgrabenstein tips off Mortimer that the boisterous historian has at some stage been replaced by gifted mimic Olrik. After a mighty struggle, the Professor is captured and soon after Nasir too is bundled into the opulent cell he has been dumped in…

Their bacon is saved by the unexpected arrival of the police who storm the mansion with guns blazing. In the confusion a beloved old comrade resurfaces as Francis Blake sheds his own disguise to rescue his beleaguered friends.

When the gunfire subsides the triumphant police try to arrest the real Grossgrabenstein and, as they blunder around, slippery Olrik again escapes…

With all their nefarious opposition seemingly routed, Blake and Mortimer are free to concentrate on solving the mystery of the Chamber of Horus and why ultra-modern super-criminal Olrik was so obsessed by it.

Soon they are carefully exploring the claustrophobic tunnels beneath the Great Pyramid and eventually discover not only the incredible treasures of the pharaohs but their old arch-foe plundering the sacrosanct horde.

Olrik is as hard-headed and no-nonsense as his British adversaries and puts no faith in curses, talismans or magic, but the sudden arrival of Razek teaches all of the western heretics a lesson they will never forget… before carefully erasing their memories to protect the secrets his line has spent millennia protecting…

Fast-paced, action-packed, wry and eerie, this spectacular conclusion is a thunderous rollicking conclusion to the moody, mystery of the ancient world and a superb treat for fans of blockbuster sagas like The Mummy or Indiana Jones.

A sheer delight for lovers of fantastic fiction, Blake & Mortimer are the graphic personification of the Bulldog Spirit and worthy successors to the likes of Sherlock Holmes, Allan Quatermain, Professor Challenger, Richard Hannay and all the other valiant stalwarts of lost Albion…

Original editions © Editions Blake & Mortimer/Studio Jacobs (Dargaud – Lombard s.a.). © 1987 by E.P. Jacobs. All rights reserved. English translation © 2008 Cinebook Ltd.

The Adventures of Blake & Mortimer: The Mystery of the Great Pyramid part 1 – The Papyrus of Manethon


By Edgar P. Jacobs, translated by Clarence E. Holland (Cinebook)
ISBN: 978-1-905460-37-3

Brussels-born Edgar P. Jacobs was a prodigy who drew from an early age and was besotted by music and the performing arts – especially opera. Upon graduation from commercial school in 1919, he promptly rejected safe, steady office work and instead avidly pursued his artistic passions…

A succession of odd jobs at opera-houses (everything from scene-painting to set decoration and even performing as both an acting and singing extra) supplemented private performance studies, and in 1929 Jacobs won an award from the Government for classical singing.

His dream of operatic glory was crushed by the Great Depression, and when arts funding dried up following the global stock market crash he was forced to pick up whatever dramatic work was going, although this did include more singing and performing. He moved into illustration in 1940, with regular work for Bravo magazine and some jobs for short stories and novels and, when the occupying Nazi authorities in Belgium banned Alex Raymond’s quintessentially All-American Hero Flash Gordon, Jacobs famously took over the syndicated strip to complete the saga.

His ‘Stormer Gordon‘ lasted less than a month before being similarly embargoed by the Occupation dictators, after which the man of many talents simply created his own epic science-fantasy feature in the legendary Le Rayon U, a milestone in both Belgian comics and science fiction adventure.

During this period Jacobs and Tintin creator Hergé got together, and whilst creating the weekly U Ray strip the younger man began assisting on Tintin, colouring the original black and white strips from The Shooting Star (originally run in newspaper Le Soir) for an upcoming album collection.

By 1944 Jacobs was performing similar duties on Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. He was contributing to the drawing too, working on the extended epic The Seven Crystal Balls/Prisoners of the Sun.

Following the Liberation, publisher Raymond Leblanc convinced Hergé, Jacobs and a few other comicstrip masters to work for his bold new venture. Founding publishing house Le Lombard, Leblanc also launched Le Journal de Tintin, an anthology comic with editions in Belgium, France and Holland. It was edited by Herge and would star the already legendary intrepid boy reporter plus a host of new heroes and features.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, Le Journal de Tintin featured Paul Cuvelier’s Corentin and Jacques Laudy’s The Legend of the Four Aymon Brothers.

Laudy had been a friend of Jacobs’ since their time together on Bravo, and the epic thriller serial ‘Le secret de l’Espadon’ starred Captain Francis Blake: an English Military Intelligence officer closely modelled on him. The debonair spy was to be partnered with a bluff, gruff excitable British boffin – Professor Philip Mortimer…

The serial ran from issue #1 (26th September 1946 to September 8th 1949) and cemented Jacobs’ status as a star in his own right. In 1950, with the first 18 pages slightly redrawn, The Secret of the Swordfish became Le Lombard’s very first album release with the concluding part published three years later. The volumes were reprinted nine more times between 1955 and 1982, supplemented in 1964 by a single omnibus edition.

In 1984 the saga was repackaged for English translation as three volumes during a push to win some of Britain’s huge Tintin and Asterix market, but failed to find an audience. The venture ended after seven magnificent, under-appreciated volumes.

Cinebook have had far more success publishing Blake and Mortimer since 2007 and recently completed a triptych of the very first adventure…

Chronologically, the next epic was this eerily exotic thriller which originally ran in Tintin as Le Mystère de la Grande Pyramide from March 23rd 1950 to February 21st 1951.

These are the second and third volumes of the current Cinebook series and pick up the ongoing adventures in the months following the defeat of Tibetan warlord Basam-Damdu and liberation of the planet from his monomaniacal tyranny…

The Mystery of the Great Pyramid, part 1 opens with the author’s fascinating and pertinent feature on everything Ancient Egyptian – complete with extremely handy maps and plans – before the story proper begins with fretful Professor Philip Mortimer taking some time off to pursue his occasional hobby.

A keen amateur archaeologist, the boffin has flown to Cairo with devoted assistant Nasir for a holiday and to help Egyptologist Ahmed Rassim Bey translate an astounding new find. However as they debark at the airport, the vigilant Indian thinks he spots an old enemy…

When no sign can be found the travellers move on, and the following morning Mortimer is examining some fragile scraps of papyrus attributed to legendary contemporary archivist Manethon. The ancient priest’s writings indicate that a secret treasure is hidden beneath a certain pyramid in a “Chamber of Horus”…

Cautious of the effect of such a sensationalistic discovery, the scientists decide to proceed carefully, blithely unaware that trusted assistant Abdul Ben Zaim is in the employ of a cruel and dangerous enemy…

Even after an evening of socialising the learned men are keen to get to work. Returning late to the laboratory of the Egyptian Museum they discover Abdul furtively loitering and Mortimer’s suspicions are aroused. When nobody is watching, the physicist craftily secures a portion of the papyrus and talks Ahmed into conducting a clandestine test…

Abdul is indeed playing a double game and his mysterious master is a man both subtle and exceedingly dangerous.

That night the leader tries to steal the documents but is surprised by Mortimer who has anticipated such a move. The canny scientist is just as surprised when the villain is revealed as Colonel Olrik.

The wily war criminal has been missing since the fall of warlord Basam-Damdu but has lost none of his lethal skills. Overpowering Mortimer, the rogue escapes, taking with him the last shred of papyrus the Professor had been holding…

In his lair, Olrik presses Abdul, who hastily translates the assembled fragments and declares the Chamber of Horus must be in the Great Sphinx on the Giza Plateau…

Under constant surveillance by Olrik’s gang, Mortimer and Nasir warily go about their business, hoping to lure the mastermind out of hiding. Meanwhile Abdul, believing himself undiscovered, returns to work at the museum, where flashy German Egyptologist Herr Doktor Grossgrabenstein is loudly informing everyone of his latest search for the tomb of Tanitkara.

The bombastic treasure-hunter invites Mortimer to visit him and view his unique collection but the boffin is too absorbed with shadowing Abdul – a task made far harder by the inept assistance of the local police.

When a lucky clue leads the resolute researcher to an antique store, Olrik’s scurrilous henchman Basendjas ambushes and imprisons Mortimer in the basement, but after a tremendous, extended battle the doughty doctor breaks free and calls in the cops.

Sadly, even on the defensive, Olrik is formidable and fights free of the encroaching authorities before vanishing into the warrens of the city…

After Abdul is killed by a hit-and-run driver the effusive Doktor Grossgrabenstein is present when Mortimer admits defeat and calls in a seasoned professional…

In London, Captain Francis Blake receives a cablegram and takes a leave from desk duty at security organisation I5. The Scotland Yard department is already investigating a surge of criminal activity in Northeast Africa and is happy to have their top man take a personal interest.

Blake heads out to Egypt by devious and complex means but, despite his circuitous route and customary caution, does not make it. Mortimer becomes increasingly impatient as he awaits the espionage expert’s arrival and to kill time finally accedes to his German colleague’s repeated requests to visit his dig at Giza.

When he arrives Mortimer finds bullying foreman Sharkey whipping native workers and is just in time to thrash the brute as he tries to attack an old Holy Man who has objected…

The enraged thug pulls a gun but is admonished by Grossgrabenstein, who then reluctantly allows the Professor to inspect the recently cleared chambers below the pyramid.

As Mortimer climbs back to the surface, a hasty, anonymous cry alerts him and he narrowly dodges a huge rock which crashes into the space where he stood. The area it stone fell from is empty and nobody recognises the voice which called out…

Making his way back to his hotel the weary scientist is then crushed to receive news that his best friend has been shot to death in a phone booth at Athens airport…

Bitter and enraged, Mortimer swears to make Olrik pay…

To Be Concluded…

Beguiling, suspenseful and fantastic in the grandest tradition of epic intrigue, The Adventures of Blake & Mortimer is the very epitome of dogged heroic determination; delivering splendid Blood-&-Thunder thrills and spills in timeless fashion and with breathtaking visual punch. Every kid of any age able to suspend modern mores and cultural disbelief (call it alternate earth history or bakelite-punk if you want) can’t help but revel in the adventure of their lives… and so will you.

Original editions © Editions Blake & Mortimer/Studio Jacobs (Dargaud – Lombard s.a.). © 1986 by E.P. Jacobs. All rights reserved. English translation © 2007 Cinebook Ltd.

Guardians of the Galaxy volume 2: War of Kings Book 1


By Dan Abnett & Andy Lanning, Paul Pelletier, Brad Walker, Carlos Magno, Wes Craig & various (Marvel)
ISBN: 978-0-7851-3339-1

Following twin cosmic catastrophes (the invasion of our cosmos by Annihilus and legions of Negative Zone monsters plus a subsequent assault on the shattered survivors by parasitical invading Phalanx techno-horrors) our corner of the universe was left reeling and frantically trying to rebuild.

During that period of instability and crisis, Star-Lord Peter Quill assembled a rag-tag team of alien warriors with the intention of acting as a pre-emptive peace-keeping and disaster management force.

They comprised Quill, Adam Warlock, Gamora “the Deadliest Woman in the Galaxy”, Drax the Destroyer, latest Quasar Phyla-Vell, anamorphic adventurer Rocket Raccoon and gloriously whacky “Kirby Kritter” Groot, a constantly regenerating killer tree and one-time “Monarch of Planet X”.

The squad was supported by telepathic precog and failed Celestial Madonna Mantis and Cold War Soviet superdog Cosmo, both high in the controlling hierarchy of intergalactic research think-tank Knowhere, situated in the hollowed-out skull of a dead Celestial Space God…

Before too long they were battling on many fronts after discovering that the fabric of the cosmos – stretched, mauled, abused and abraded by continual crises – had begun to unravel in various hotspots, allowing access to things from outside reality: very nasty things that really, really wanted to come and play in our universe…

Whilst closing one such rift the team recovered a huge chunk of “limbo-ice” and found the temporal effluvia was encasing a chunk of Avengers Mansion, an appalling atrocity hungry for slaughter and a strange costumed hero holding Captain America‘s legendary shield…

The amnesiac outcast alternately called himself Vance Astrovik and Major Victory, claiming to be part of a 30th century group of freedom-fighters called The Guardians of the Galaxy. He had travelled back from the future but could not remember what for, why or even if he had eventually arrived in the right universe…

Before the suspicious heroes could explore further, Knowhere and especially Astrovik were targeted by another future-born being – Starhawk – and the base was subject to infiltration by shapeshifting Skrulls.

In fighting off the attack Quill’s team accidentally discovered that when they initially convened, Star-Lord had urged Mantis to telepathically “nudge” the war-weary warriors into joining his proposed team.

Quite understandably on hearing this, they all quit…

Perhaps a better term would be mutinied as weeks later the majority were still putting out cosmic brush fires, but without the manipulative betrayer Star-Lord…

This particular collection – gathering Guardians of the Galaxy volume 2 #7-12 spanning November 2008 to April 2009 – acts as prologue to yet another cosmos-rending crisis wherein the battered Shi’ar Empire, ruled at this time by mutant Vulcan (half brother of Scott and Alex Summers) battled for its very existence against the resurgent Kree, led at first by Ronan the Accuser but eventually Black Bolt of the earthborn genetic weapons known as Inhumans.

The convoluted saga involved a host of space-themed characters, crossed over into many titles and served to forge closer links between the Earth-based Marvel Universe and its far-flung intergalactic outliers, eventually encompassing and engulfing such diverse elements as the X-Men, Nova Corps, Darkhawk, Starjammers and many more…

Here however there is the barest inkling of what is to come as writers Dan Abnett & Andy Lanning describe ‘No Future’ (illustrated by Paul Pelletier & Rick Magyar) wherein the constantly gender-shifting captive Starhawk shares his/her shaky memories of the future and the fall of tomorrow’s galactic guardians with telepathic canine émigré Cosmo whilst elsewhere Rocket, Groot, Mantis, Major Victory and Galactic Warrior Bug (from 1970’s phenomenon The Micronauts) struggle to prevent a Spartoi colony world from being ravaged by technologically enhanced undead monsters.

In a flash of memory Astrovik recognises them as precursors of the Badoon terror battalions he knows as “Zoms” just as he discovers a colossal factory churning out fresh horrors from the remains of the colony’s populace…

Half a galaxy away Adam Warlock and Gamora have invaded a citadel of the Universal Church of Truth responsible for the latest rips in the fabric of space/time whilst Drax and Phyla-Vell are searching a planet of spiritualists and get a disturbing message from someone long dead…

And, further still from any of them, Peter Quill wakes up a captive of bombastic tyrant Blastaar, deep inside the subspace hell of the Negative Zone…

How he got there is revealed in ‘Past Mistakes’ (with art by Brad Walker & Victor Olazaba), disclosing how the guilt-ridden Star-Lord returned to Kree homeworld Hala to aid their resistance only to be ambushed by notional leader Ronan who has commissioned the reconstruction of a lethal atrocity weapon dubbed the Babel Spire…

Quill’s moral and physical objections were overruled by superior force before the fallen hero was cast into the N-Zone whilst all his erstwhile comrades soldiered on without him in their own sectors of a growing universal disaster…

The self-appointed lord of the Negative Zone and unlikely ally of the Accuser wants Quill’s help. King Blastaar has a plan to invade Earth again…

At that time Earth’s smartest minds had built an other-dimensional jail – codenamed 42 – where they unceremoniously dumped a wide variety of super-felons and enhanced maniacs. ‘Prison Break’ (Walker, Carlos Magno, Olazaba & Jack Purcell) found Blastaar pitting his armies against the supposedly impenetrable fortress, determined to capture its single portal back the positive matter universe…

The penitentiary, long abandoned by its correctional officers, was being run by some of the less crazy inmates such as vigilante and former Captain America sidekick Jack Flag who had organised a stiff resistance to Blastaar’s bloody, besieging legions.

Quill, sent in by Blastaar as an ambassador to convince the humans to surrender, instead links up with the cons and they hatch a plan to unlock the one-way transmat portal and ship the surviving cons back home, but dealing with maniacs like Gorilla-Man Arthur Nagan, hacker Skeleton Ki, winged killer Condor and mutated mauler Bison proves as fraught with peril as betraying Blastaar…

In the outer universe, whilst Drax and Quasar seek a way to reunite with dead and possessed champion Moondragon, Quill uses a captive telepath to send a message to his former comrades. In response Cosmo uses Knowhere’s tech to despatch Rocket, Bug, Groot, Mantis and Major Victory to his aid…

Unfortunately they materialise on the wrong side of the invading forces just as a traitor opens the doors to the killer king’s forces…

‘Blastaared!’ (Walker, Olazaba, Rodney Ramos & John Livesay) finds the reunited heroes battling for their lives inside 42 as, on the throneworld of the Universal Church of Truth, Warlock confronts his own appalling future before regretfully taking control over the merciless theocracy.

Pulling off a minor miracle, the Guardians and last penal survivors beam back to our reality, even as in a dark cell Starhawk realises that the war she/he had fought so hard to forestall is beginning…

The last two tales in this collection (illustrated by Wes Craig) yield focus to Drax and Phyla-Vell, beginning with ‘Welcome to Oblivion’ wherein the recently murdered duo awake in a deathlike dimension to be challenged by a number of deceased heroes and villains such as her father Mar-Vell and murderous maniac Maelstrom. The Avatar of Oblivion has been slowing leading the seekers to this pocket purgatory with psychic breadcrumbs of Moondragon’s essence in a scheme to escape back to the lands of the living…

The resurrection shuffle spectacularly concludes in ‘Sacrifice’ as ghostly champion Wendell Vaughn – the first Quasar – boldly appears to aid Drax and Phyla’s rescue of Moondragon before sending them all back to the world of breath and light.

However plots within plots are constantly unfolding and in truth a new Avatar of Death has manifested, allowing the cosmic entity known as Oblivion to anticipate a forthcoming “End War”…

This stunning stellar treasure-chest also includes a covers-&-variants gallery by Clint Langley, Jim Valentino, Brandon Peterson, David Yardin and Paul Renavo to complete a sharp, breathtaking adventure with loads of laughs and tremendous imagination.

On its own terms this is superb stuff well worth seeking out, but Fights ‘n’ Tights completists might be wise to remember this is only the tip of a cataclysmic cosmic iceberg and the full picture spans at least six other volumes…
© 2009 Marvel Characters, Inc. All rights reserved.

Marvel Platinum: The Definitive Guardians of the Galaxy


By Arnold Drake, Chris Claremont, John Byrne, Bill Mantlo, Jim Valentino, Keith Giffen, Dan Abnett & Andy Lanning, Gene Colan, Mike Mignola, Timothy Green, Paul Pelletier & various (Marvel/Panini UK)
ISBN: 978-1-84653-601-4

With another Marvel filmic franchise kicking off around the world, here’s a timely tie-in trade paperback collection designed to perfectly augment the cinematic exposure and cater to movie fans wanting to follow up with a comics experience.

Part of the always rewarding Marvel Platinum/Definitive Edition series, this treasury of tales reprints intriguing landmarks and key moments from Marvel Super Heroes #18, Marvel Preview #11, Rocket Raccoon #1-4, Guardians of the Galaxy volume 1, #1, Annihilation Conquest: Star-Lord #1-4 and Guardians of the Galaxy volume 1, spanning January 1969-July 2008, and hopefully answering any questions the silver screen story might throw up whilst providing an immense amount of spectacularly bombastic fighting fun.

One thing to recall at all times though is that there are two distinct and separate iterations of the team. The film concentrates on the second but there are inescapable connections between them so pay attention here…

Moreover, in addition to the sparkling Brady Webb Foreword, this compendium contains text features detailing the secret history and statistics of Drax, Gamora, Groot, Rocket Raccoon and Star-Lord, plus Mike Conroy’s scholarly trawl through comicbook history in ‘The True Origin of the Guardians of the Galaxy’.

Although heralded since its genesis in the early 1960s with making superheroes more realistic, The House of Ideas has also always maintained its close connection with outlandish and outrageous cosmic calamity (as best exemplified in their pre-superhero “monster-mag” days), and their pantheon of much-travelled space stalwarts maintain that delightful “Anything Goes” attitude in all of their many and varied iterations.

This titanic tome’s blistering battle-fest begins with ‘Guardians of the Galaxy: Earth Shall Overcome!’ first seen in combination new-concept try-out/Golden Age reprint vehicle Marvel Super Heroes #18 (cover-dated January 1969). The terse, gritty episode introduced a disparate band of freedom fighters battling to save Earth from occupation and humanity from extinction at the scaly hands of the sinister, reptilian Brotherhood of Badoon.

It all starts when Jovian militia-man Charlie-27 returns home from a six month tour of scout duty to find his entire colony subjugated by invading aliens. Fighting free, he jumps into a randomly programmed teleporter and emerges on Pluto, just in time to scotch the escape of crystaline scientist Martinex.

Both are examples of human genetic engineering: subspecies designed to populate and colonise Sol system’s outer planets but now potentially the last of their kinds. After helping the mineral man complete his mission of sabotage – blowing up potentially useful material before the Badoon can get their hands on it – the odd couple set the teleporter for Earth and jump…

Unfortunately the invaders have already taken the homeworld.

The Supreme Badoon Elite are there, busily mocking the oldest Earthman alive. Major Vance Astro had been the world’s first intersolar astronaut; solo flying in cold sleep to Alpha Centauri at a fraction of the speed of light.

When he got there 1000 years later, humanity was waiting for him, having cracked trans-luminal speeds a mere two centuries after he took off. Now he and Centauri aborigine Yondu were a comedy exhibit for the cruel reptilian conquerors who were eradicating both of their races…

The smug invaders were utterly overwhelmed when Astro broke free, utilising the psionic powers he had developed in hibernation before Yondu slaughtered them with the sound-controlled energy arrows he carried.

In their pell-mell flight the pair stumbled across the incoming Martinex and Charlie-27 and a new legend of valiant resistance was born…

The eccentric team, as originally envisioned by Arnold Drake, Gene Colan & Mike Esposito in 1968, were presented to an audience undergoing immense social change, with dissent in the air, riot in the streets and with the Vietnam War on their TV screens every night.

Perhaps the jingoistic militaristic overtones were off-putting or maybe the times were against the Guardians since costumed hero titles were entering a temporary downturn, but whatever the reason the feature was a rare “Miss” for Marvel and the futuristic freedom fighters were not seen again for years.

They floated in limbo until 1974 when Steve Gerber incorporated them into some of his assigned titles (Marvel Two-In-One and The Defenders), wherein assorted 20th century champions travelled a millennium into the future to ensure humanity’s survival. Rejuvenated by exposure the squad rededicated themselves to liberating star-scattered Mankind, and eventually gained a short-lived series in Marvel Presents (#3-12, February 1976-August 1977, but not represented here) before cancellation left them roaming the Marvel Universe as perennial guest-stars in such cosmically-tinged titles as Thor, Marvel Team-Up, Marvel Two-in-One and most significantly The Avengers.

In June 1990 they secured a relatively successful relaunch (#62 issues + annuals and spin-off miniseries) before cancellation again claimed them in July 1995.

However before we get there this volume highlights two seemingly unrelated characters who made their debuts elsewhere in the 20th century Marvel Universe.

Starlord (without the hyphen) premiered in black-&-white mature-reader magazine Marvel Preview # 4 in 1976, appearing thrice more – in #11, 14 and 15 – during the height of the Star Wars inspired Science Fiction explosion.

Years previously a warrior prince of an interstellar empire was shot down over Colorado and had a brief fling with solitary Earther Meredith Quill. Despite his desire to remain in idyllic isolation, duty called the starman back to the battle and he left, leaving behind an unborn son and a unique weapon…

A decade later, the troubled boy saw his mother assassinated by alien lizard men. Peter Jason Quill vengefully slew the creatures with Meredith’s shotgun, before his home was explosively destroyed by a flying saucer.

The orphan awoke in hospital, his only possession a “toy” ray-gun his mother had hidden from him his entire life. Years later his destiny found him, as the half-breed scion was elevated by the divinity dubbed the “Master of the Sun”, becoming StarLord. Rejecting both Earth and his missing father Peter chose freedom, the pursuit of justice and the expanse of the cosmos.

In his second outing (Marvel Preview #11, Summer 1977) Chris Claremont, John Byrne & Terry Austin crafted a classic space opera which saw the deity-appointed galactic policeman scupper a slaving ring and follow a string of clues back to his own incredible origins.

Presented here in the original monochrome, that tale opens on decimated agrarian planet ‘Windhölme’ where fisherman’s son Kip sees his entire community abducted like cattle by alien criminals. Aboard their vessel he is befriended by feisty fellow abductee Sandy but before they can enact their childish dreams of revenge the slaver dreadnought is attacked by Starlord and his sentient super vehicle “Ship”…

The traffickers are no match for the aggrieved heroes and, after the victims have been repatriated, psychic interrogation leads Kip, Sandy and the stellar paladin up the criminal chain to flesh-peddler and imperial favourite Kyras Shakti on his debauched pleasure world ‘Cinnibar’.

The monolithic battle there reveals even greater Royal involvement, drawing Starlord to ‘Sparta’, and a shocking family connection before ‘The Hollow Crown’ sees Quill uncover his true origins when he is unexpectedly reunited with his alien father. Despite renewed emotional ties the hero forswears a life of impossible luxury for the heavens, duty and justice…

Rocket Raccoon was a minor character who appeared in backup serial ‘The Sword in the Star’ (Marvel Preview #7 in 1976). He won a larger role in Incredible Hulk #271 (May 1982), and like Wolverine years before refused to go away quietly.

Reprinted here in its entirety is the 4-issue Rocket Raccoon miniseries (cover-dated May to August 1985 and crafted by Bill Mantlo, Mike Mignola, Al Gordon & Al Milgrom), a bizarre and baroque sci-fi fantasy which blended the charm of Pogo with the biting social satire of One Flew Over the Cuckoo’s Nest all whilst ostensibly describing a battle between Good and Evil in a sector of space crazy even by comicbook standards.

Rocket was one of many talking animals in the impenetrable, inescapable Keystone Quadrant; a Ranger in charge of keeping the peace as robots and anamorphic beasties went about their holy tasks of caring for the distinctly odd and carefree humans known as The Loonies on their idyllic, sybaritic planet Halfworld.

However when a brutal shooting war between voracious apex toymakers Judson Jakes and Lord Dyvyne led to Rocket’s girlfriend Lylla Otter being kidnapped, the planet went wild, or perhaps… ‘Animal Crackers’.

In rescuing her, Rocket and his faithful deputy Wal Rus had to contend with a murderous army of mechanised Killer Clowns, face an horrific, all-consuming bio-weapon at ‘The Masque of the Red Breath’, and even team up with arch-foe and disreputable mercenary bunny Blackjack O’Hare before uncovering the horrendous truth behind the mad society he so tirelessly defended in ‘The Book of Revelations!’

The final chapter then shook everything up as ‘The Age of Enlightenment’ saw the end of The Loonies, allowing the Raccoon and his surviving companions to escape the confines of the eternally segregated Keystone Quadrant into the greater universe beyond…

Back on Earth, a speculator-fuelled boom in comics sales led to Marvel launching a bunch of new titles in the early 1990s. Amongst them was Guardians of the Galaxy volume 1, #1, once again focusing on the 31st century centurions.

Conceived, written and drawn by Jim Valentino – with Steve Montano inking – the debut issue reprinted here reprised the entire eccentric combined careers of Vance, Yondu, Charlie and Martinex (plus later recruits Mercurian Nikki and Starhawk – an alien god who shared a single body with his estranged wife Aleta) as the team set off on a quest.

They were following a string of ancient clues to recover Captain America‘s legendary shield, only to fall foul of cyborg-enhanced warrior ‘Taserface!’

For the rest of that epic journey and their battle against the alien Stark race who had based their entire warrior culture on Iron Man‘s armour, you’ll need to track down one of the many other GotG collections flooding out now…

In 2006 a massive crossover involved most of Marvel’s 21st century space specialists in a spectacular Annihilation Event, leading writing team Dan Abnett & Andy Lanning to confiscate and reconfigure the Guardians concept for modern times and tastes.

Among the stalwarts in the big event were Silver Surfer, Galactus, Firelord (and other previous heralds of the world-eater), Moondragon, Quasar, Star-Lord, Thanos, Super-Skrull, Rigellian Colonizer Tana Nile, Gamora (“Deadliest Woman in the Galaxy”), Ronan the Accuser, Nova, Drax (the Destroyer), a Watcher and many previously established alien civilisations such as the Kree, Skrulls, Xandarians, Shi’ar et al., all falling before an invasion of rapacious Negative Zone bugs and beasties unleashed by insectoid horror Annihilus..

After that shooting match subsided the decimated sectors and empires were left helpless as sentient, aggressive all-subsuming technological parasite The Phalanx struck, absorbing and thriving inside all the machines and electronic engines the shaken civilisations were using to rebuild in a follow-up apocalypse designated Annihilation: Conquest.

From that second sidereal saga came the beginnings of the Guardians the world has gone crazy over – specifically the side-bar miniseries Annihilation Conquest: Star-Lord #1-4 from September-December 2007 and which is reprinted here in full.

What You’ll Need to Know: in the scarred and war-torn realm of known space, still reeling from the chaos of the Annihilation Wave and its aftermath, both the Kree and Skrull empires are splintered, Xandar‘s Nova Corps (the universal police force) has been reduced to a single agent, ancient gods are loose and a sizable number of the Negative Zone invaders have tenuously established themselves in territories stolen from the billions of dead sentients that once populated the cosmos.

The Supreme Intelligence is gone and arch-villain Ronan has become a surprisingly effective ruler of the Kree remnants. Cosmic Protector Quasar is dead and Phyla-Vell, daughter of the first Captain Marvel has inherited both his powers and name…

Whilst Phyla and psychic demi-goddess Moondragon were working with the pacifist Priests of Pama to relieve the suffering of starving survivors, Peter Quill (no longer Star-Lord) was working with Ronan and the pitiful Kree remnants on Hala to shore up the battered communal interstellar defences of the myriad races in the sector.

Quill had brokered an alliance with the Spaceknights of Galador (an old noble cyborg species most famously represented by 1980s hero Rom) which should enhance the all-pervasive etheric war-net, but once uploaded the data instantly causes disastrous problems throughout the system.

In seconds all technology in the region is compromised: overruled and overwritten by a ruthlessly efficient electronic sentience whose cybernetic credo is “peace and order through assimilation”. Once more organic life is facing total extinction…

On Pama, Phyla and Moondragon are targeted by repurposed Kree automatons as the Phalanx attempt to destroy any credible resistance before cutting off the entire quadrant from the rest of the universe.

If life was to survive this threat it must besaved by the champions trapped inside…

The 4-part miniseries Annihilation Conquest: Star-Lord – written by Keith Giffen and illustrated by Timothy Green II, Victor Olazaba & Nathan Fairbairn, finds the former Cosmic Avenger stripped of his powers and hi-tech enhancements – all liabilities when facing a predator species that infests electronic devices – and forcibly seconded to a Kree resistance division.

Here he is tasked with turning a bunch of Kree convicts into a Penal Strike Force (a highly engaging intergalactic Dirty Half-Dozen) to take out the complex where the Phalanx are perfecting an efficient way to assimilate organics into their electro-mechanistic hive-mind.

The Kree were once the major bad-guy race in the Marvel mainstream, so whoever they consider criminals look surprising like failed heroes to us. Firstly there’s Galactic Warrior Bug (originally from 1970’s phenomenon Micronauts), the current Captain Universe (ditto), the Shi’ar berserker Deathcry, failed Celestial Madonna Mantis, the so-very-far-from-home Rocket Raccoon and gloriously whacky “Kirby Kritter” Groot: a Walking Tree and one-time “Monarch of Planet X.”

With this reluctant team in tow and using natural abilities and decidedly primitive Earth weapons the squad invades Hala – central beachhead of the Phalanx – to discover and destroy the augmented assimilation project, but they have drastically underestimated the remorselessly callous creativity of the electronic invaders…

Happily the Phalanx have no grasp of the ingenuity, bloody-minded determination and willingness to die stupidly for a cause that afflicts organics and heroes…

Sharp, witty and engaging, this is a magnificent romp full of humour, shocks and thrills no comic fan could possibly resist…

The roaring success of all that intergalactic derring-do led to a new rootin’, tootin’, blaster-shootin’ conclave of outer space reprobates who formed a new 21st century iteration and this titanic tome concludes its comics cavalcade with Guardians of the Galaxy volume 2, #1, (July 2008) wherein some of those recently acquainted adventurers get back into the business of saving the universe…

‘Somebody’s Got To Do It’ – by Abnett, Lanning, Paul Pelletier & Rick Magyar – reveals how, due to fellow Earthling Nova’s prompting, Star-Lord forms a pro-active defence force to handle the next inevitable cosmic crisis as soon as – if not before – it starts.

To that end he convinces Phyla-Vell, Drax, Gamora, Groot, Warlock and the Raccoon to relocate with him to the pan-species science-station Knowhere (situated in the hollowed-out skull of a dead Celestial Space God) and start putting out a never-ending progression of interstellar brush-fires before they become really serious…

The station is guarded and run by Cosmo – an elderly Soviet dog with astounding telepathic abilities – and is where Mantis now works as chief medic. It also offers unlimited teleportational transport which the team soon needs as it tries to prevent an out-of-control Universal Church of Truth Templeship from crashing into a time/space distortion and shredding the fabric of reality…

Soon the surly scratch squad are battling savage, crazed missionary-zealots empowered by the worship of enslaved adherents channelled through the Templeship’s colossal Faith Generators whilst desperately attempting to divert the vessel before it impacts the fissure in space.

Such a collision would cause catastrophic destruction to the galaxy but the UCT crusaders only see heretics trying to interfere with their mission to convert unbelievers…

The crisis is exacerbated by another small problem: there are very nasty things on the other side of the fissure that really want to come and play in our universe, and when one of them breaks through the only thing to do is destroy the Templeship…

In the aftermath, Warlock reveals that the non-stop string of cosmic Armageddons since Annihilus’ invasion has fundamentally damaged the substance of space and inevitably more fissures will appear. He wants to repurpose the team to find and close them all before anything else escapes.

And on Sacrosanct, homeworld of the Universal Church of Truth, the Matriarch issues a decree for her Cardinals to deal with the interfering unbelievers…

With covers by Colan & Esposito, Ken Barr, Mignola & Gordon, Valentino, Nic Klein, and Clint Langley, this spectacular slice of riotous star-roving is a non-stop feast of tense suspense, surreal fun and blockbuster action: another well-tailored, on-target tool to turn curious movie-goers into fans of the comic incarnation and another solid sampling to entice the newcomers and charm even the most jaded slice ‘n’ dice fanatic.

© 2014 Marvel. Licensed by Marvel Characters B.V. through Panini S.p.A. All rights reserved. British edition published by Panini UK.

Battling Boy: The Rise of Aurora West (Uncorrected Proof Copy)


By Paul Pope, J.T. Petty & David Rubin (First Second)
ISBN: 978-1-62672-009-1

Don’t you just love comics convention season? Here’s a splendid sneak peak at an upcoming instant classic from a modern master of comics courtesy, I’m assuming, of the publishers promotional outreach budget….

Paul Pope is undoubtedly one of the most creative and visually engaging creators working in comics these days. Since his debut in 1993 he has stunningly combined elements of European and Japanese styles with classical American fictive themes to produce uniquely tweaked tales of science fiction, fantasy, crime, comedy, romance, adventure and even superheroics.

If you’re not a fan yet, check out Sin Titulo, Batman: Year 100, Heavy Liquid, 100%, One Trick Ripoff and other mature reader titles and most especially the previous volume in his occasional series Battling Boy and its delightful supplement The Death of Haggard West…

His latest venture is aimed a general readership – Hey, Kids, This Means You! – and features a world so very similar to our own but with one big, dangerous difference…

Arcopolis City would be the perfect place to bring up kids but for one thing. Ghastly devils roam at night, causing chaos in their unrelenting quest to steal all the children.

Even the daylight hours are becoming increasingly fraught as a seemingly endless succession of horrendous behemoths and leviathans incessantly carve a swathe of mindless destruction through the bright, breezy thoroughfares…

They aren’t the worst however. The true threat is the hidden gangs of extremely smart monsters led by the likes of the sinister Sadisto who acts as a vile capo of a hellish alien underworld…

The situation only began to turn around after bemused junior deity Battling Boy was unceremoniously dumped in the harassed metropolis by his tough-love war-god dad, but this electrifying yarn is a prequel to that particular saga.

The Rise of Aurora West is set in the months before the evocative advent of the juvenile saviour, when all that stood between the howling night-haunters and their preferred prey was an aging “Science Hero” and his highly-trained but understandably cautious, rather pessimistic, teenaged daughter…

Haggard West has battled the terrors ever since they first appeared; initially beside his wife and – now that she’s old enough – his daughter Aurora.

The girl’s life is a whirl of energetic physical practice, martial arts training, detective tuition and (to maintain a safe cover) school at the prestigious St. Ignomious Prep, but she can’t help but dwell on the facts that the never-ending crusade has already deprived her of a mother and is killing her dad in slow, painful increments…

This particular evening father and sidekick are stalking a pack of hooded horrors intent on securing some strange device for disreputable squid-witch Medula. Unfortunately, after a blistering battle, the majority of the monsters make their escape with the enigmatic doodad, leaving the senior Science Hero to painfully question an unlucky captive…

It knows nothing valuable but before expiring it scrawls a strange symbol in the dirt – one which has a shocking effect on Aurora…

Back home, as formidable housekeeper, medic and trainer Mrs. Grately ministers to the battered senior West, Aurora cannot get the symbol out of her mind. Driven by instinct and distant memory she heads for the library and finds an old long-forgotten scrawl she scratched on a wall when she was only three years old. It is the same sign…

Grately fills in the details. It was a time when the monsters were only just beginning to appear and the defacing took place due to the suggestion of the toddler’s imaginary friend Mr. Wurple.

With breathtaking clarity Aurora recalls everything: the conversations with the silly phantom and how he vanished a year later… on the night the monsters killed her mother…

Agitated and obsessed, the teenager goes into a frenzy of research, tracing the symbol to an archaeological trip her family took to see the Sphinx when she was barely walking and talking. With growing horror she recalls how she stumbled upon a secret entrance into the edifice and how her parents discovered the strange mummy of an ancient hero who had died fighting monsters thousands of years ago…

She also remembers with shock how she was approached by a bizarre energy creature who begged her not to tell her folks he was there and realises that Mr. Wurple was real. Moreover ever since he “left”, Arcopolis has been a city under siege…

And thus begins the coming-of-age epic as the unsure girl becomes a resolute and dedicated hero determined to solve the disturbing enigma of her insidious imaginary companion whilst attempting to make amends for all the horrors and tragedies she might very well have unleashed on her home town, friends and family…

Scripted by Pope and J.T. Petty (Bloody Chester) with stunning art by Spanish cartoonist and illustrator David Rubin, this is a superb and moving sidebar yarn, packed with clever intoxicating mystery, astounding action, tense suspense and beguiling characters that will delight older kids, and reads even better if you’re their adult keeper or guardian.

© 2014 by Paul Pope. All rights reserved.

Battling Boy: The Rise of Aurora West will be published on September 30th 2014.

God is Dead Volume 1


By Jonathan Hickman, Mike Costa, Di Amorim & Rafael Ortiz (Avatar Press)
ISBN: 978-1-59291-229-2

Launched in September 2013, Jonathan Hickman and Mike Costa’s God is Dead spectacularly began extrapolating on the age-old question “What if God(s) were real?” in a wry and deliciously dark summer blockbuster style.

Now the first six issues, illustrated by Di Amorim and others, have been collected into a bombastic bludgeoning bible of senses-shattering Apocalyptic apocrypha that begins one day in May 2015 when the pantheons of ancient Egypt, Greece, Viking Scandinavia, the Mayans and Hindu India all explosively return: shattering monuments, landscapes and nations whilst slaughtering millions of mortals, faithful and disbelievers alike…

Within two months the ineffable gods have fully re-established themselves, pushing rational, scientific mankind to the brink of extinction, reclaiming their old places of worship and terrified congregations of adherents.

On the run from the new faithful, Dr. Sebastian Reed is rescued from certain death by the stunning Gaby and joins The Collective, an underground think tank of fugitive scientists, even as the Gods savagely revel in their bloody return to power and glory.

In a secret bunker the suicide of the American President leaves an obsessively aggressive General in charge of the US military. He has no intention of letting any primitive usurper run roughshod over the Greatest Nation on Earth…

As rationalist deep thinkers and innocuous PhDs Thomas Mims, Airic Johnson and Henry Rhodes welcome the fresh recruit, in the heavens Odin convenes a grand congress to settle the final disposition of the mortal world and all its potential worshippers…

The fable resumes as the American Army goes nuclear. However, although the strike vaporises an army of mortal converts, it cannot harm sublime Quetzalcoatl and merely provokes a punishing response from the assembled and arrogant Lords of the Air.

Far beneath the earth the scientists are engaged in heated debate over the nature of their enemies. Eventually they agree that they have insufficient data and resolve to capture one of the returned gods…

In America resistance ends when the common soldiery convert to the Mayan religion and sacrifice their stubborn atheist general, but this only leads to greater strife as the Pantheons, with humanity subdued, now turn on each other. Gods are not creatures willing to share or be long bound by pacts and treaties…

Over the Himalayas Gaby and her security consultant dad Duke are ferrying the test tube jockeys when their irreplaceable jet is downed by a monstrous dragon even as, in newly holy sites around the globe, the war of the gods gorily eliminates one greedy pantheon after another.

It’s a blessed circumstance for the surviving scientists who find an immolated Hindu deity and promptly harvest the carcass for investigation and experimentation.

With mythological monsters increasingly repopulating the world, the gaggle of geniuses rapidly reverse-engineer the godly genetic soup and decide to make their own deities: Gods of Science to take back the world for rational men…

The first attempt is an unmitigated catastrophe, savagely eviscerating one of the boffins before Duke manages to kill it. Terrified but undaunted, Gaby leads the way to the next, inevitable step: human trials using what they have gleaned to transform themselves…

Up above the god-war is almost over and Odin, Thor and Loki turn their vastly depleted forces towards Mount Olympus and a showdown with Zeus who has until now kept out of the devastating internecine conflict.

The sole divine survivor of that staggering clash – now omnipotent on Earth – then discerns the experiment of the mortal inventors and flashes to their secret lab.

He is too late. The end results of the religion of rationality have already travelled to Olympus and when the ancient frustrated arrogant all-father returns, he is confronted by a triumvirate of new gods born of needles and serums, ready to finally decide who will rule the world…

That astoundingly vicious clash is then followed by a portentous Interlude (by Costa & Rafael Ortiz) which follows that oriental dragon into previously unseen China to meet entrepreneurial Sammi whose future seems ‘Gloriously Bright’, after which the newly re-emergent gods of that ‘Middle Kingdom’ have their own crucial confrontation with the golden Wyrm of the Heavens…

With additional art by Jacen Burroughs and Hickman, God is Dead provides a brutally engaging, uncompromising, brilliantly vicarious dark-edged romp to satisfy any action-loving adult’s need for comics carnage and breathtaking big-concept storytelling.
© 2014 Avatar Press Inc. God is Dead and all related properties ™ & © 2014 Jonathan Hickman and Avatar Press Inc.

Judgment Day and Other Stories


Illustrated by Joe Orlando, written by Al Feldstein & Jack Oleck with Ray Bradbury, Otto Binder & Bill Gaines (Fantagraphics Books)
ISBN: 978-1-60699-727-7

During an era of traditionally genre-inspired entertainments, EC Comics excelled in tales that both epitomised and revolutionised the hallowed, hoary themes such standard story categories utilised.

The company had started publishing in 1944 when comicbook pioneer Max Gaines – presumably seeing the writing on the wall – sold the superhero properties of his All-American Comics company to half-sister National/DC, retaining only Picture Stories from the Bible.

His high-minded plan was to produce a line of Educational Comics with schools and church groups as the major target market. He augmented his flagship title with Picture Stories from American History, Picture Stories from Science and Picture Stories from World History but the worthy projects were all failing when he died in a boating accident in 1947.

As detailed in the comprehensive closing feature of this superb graphic compilation (‘Crime, Horror, Terror, Gore, Depravity, Disrespect for Established Authority – and Science Fiction Too: the Ups and Downs of EC Comics’ by author, critic and fan Ted White) his son was rapidly dragged into the company by Business Manager and unsung hero Sol Cohen who held the company together until the initially unwilling Bill Gaines abandoned his dreams of being a chemistry teacher and quickly refashioned the ailing enterprise into Entertaining Comics…

After a few tentative false starts and abortive experiments copying industry fashions, young Bill began to closely collaborate with multi-talented associate Al Feldstein, who promptly graduated from creating teen comedies and westerns into becoming Gaines’ editorial supervisor and co-conspirator.

As they began collaboratively plotting the bulk of EC’s stories together, they changed tack, moving in a boldly impressive new direction. Their publishing strategy, utilising the most gifted illustrators in the field, was to tell a “New Trend” of stories aimed at older and more discerning readers, not the mythical semi-literate 8-year-old all comicbooks ostensibly targeted.

From 1950 to 1955 EC was the most innovative and influential publisher in America, dominating the genres of crime, horror, war and science fiction and even creating an entirely new beast: the satirical comicbook…

Feldstein had started life as a comedy cartoonist and, after creator/editor Harvey Kurtzman departed in 1956, Al became Editor of Mad magazine for the next three decades …

This ninth volume of the Fantagraphics EC Library gathers a mind-boggling selection of science fiction tales – mostly co-plotted by sci-fi fan and companion-in-crime (and Horror and Comedy and…) Gaines – all illuminated by the company’s most successful alumnus: a legendary, chameleonic artist, illustrator, editor and latterly discoverer of new talent who went on to impact the burgeoning comics industry over and over again.

The Amazing work of Joe Orlando (1927-1998) has been gathered here in a fabulous bible of iconic graphic futurism: a lavish monochrome hardcover edition packed with supplementary features and dissertations; beginning with historian and educator Bill Mason’s informative and laudatory essay ‘Orlando Ascendant’.

What follows is a spectacular beguiling, amazing and frequently wryly hilarious panoply of fantastic wonders, opening with an adaptation of one of Ray Bradbury’s most famous short stories taken from his Martian Chronicles cycle. Bradbury – a huge fan of comics – had, after a tricky start (involving an unsanctioned adaptation of one of his works), struck a deal with EC that saw a number of his horror, crime and science fantasy tales transformed into quite remarkable pieces of mature strip magic.

The eerily poignant and disturbing yarn ‘The Long Years!’ was adapted by Feldstein for Weird Science #17, (January/February 1953) and detailed how a relief ship to the Red Planet found an old man and his young family. …Or rather the perfect thinking facsimiles he had built after they had died decades previously. In that same month Weird Fantasy #17 featured an all-original Feldstein/Gaines yarn.

‘In the Beginning…’ was a delightfully convoluted time-paradox tale which took flight after Earth explorers landed on a mysterious tenth planet in the solar system, after which

‘Infiltration’ (Shock SupenStories #7, February/March 1953) highlighted Cold War paranoia and repression as a plucky young woman takes up her post in Washington DC and uncovers evidence of alien enemies entrenched in the corridors of power.

Wry irony underpinned the tale of a greedy TV repairman who stumbled upon a crashedUFO and sought to make his fortune by patenting some of the unique components in   ‘Dissassembled!’ (Weird Science #18, March/April 1953), whilst simultaneously, in Weird Fantasy #18, ‘Judgment Day!’ took a powerful poke at America’s institutionalised bigotry and racism with the allegorical tale of an Earthman visiting a colony of robots who had devised a uniquely oppressive form of apartheid.

The stunningly effective story was reprinted in Incredible Science Fiction #33 (January/February 1956) as Gaines & Feldstein’s last sally and parting shot against the repressive, ever-more censorious Comics Code Authority before shutting down EC’s comicbook division for good…

‘Keyed Up!’ from Weird Science #19, May/June 1953 detailed how a drunken spacer who had accidentally killed most of his fellows came a cropper after trying to bury the evidence, whilst that month in sister publication Weird Fantasy #19 ‘Time for a Change!’ saw explorers on Pluto lethally succumb to the tempo and dangers of local rotational conditioners before ‘The Meddlers!’ (Shock SupenStories #9, June/July 1953) revealed how small-town suspicion and hostility turned a scientist into a pariah, a corpse and eventually the doom of scenic Millville…

Gaines and Feldstein were as much satirists, reformers and social commentators as entertainers and never missed an opportunity to turn a harsh spotlight on stupidity, cupidity, prejudice and injustice. They struck gold with ‘The Reformers’ (Weird Science #20, July/August 1953), which outrageously lampooned interfering star-roving blue-stocking do-gooders who discovered a planet they simply couldn’t find fault with… no matter how infernally hard they tried.

More importantly this also gave the phenomenally gifted humorist Orlando a rare opportunity to apply his subtler gifts of character nuance and comic timing.

Totalitarianism came under the hammer with ‘The Automaton’ (Weird Fantasy #20, July/August 1953) as a rebellious individual who refused to acknowledge that he was “property of the State” killed himself. Over and over and over and over again…

‘Home Run!’ (Shock SuspenStories #10 August/September 1953) saw a creature trapped on Earth go to extraordinary measures to return to Mars whilst Weird Science #21 (September/October 1953) played with the plot of the Ugly Duckling for the cruel fantasy ‘The Ugly One’.

An invisible, untouchable intruder wreaked havoc with a band of stellar prospectors in the chilling ‘My Home…’ (Weird Fantasy #21, September/October 1953), before Bradbury’s deeply moving family fable ‘Outcast of the Stars’ (Weird Science #22 November/December 1953) confirms Orlando’s artistic star quality with the subtly uplifting tale of a poor man who gives his children the most magnificent gift of all time…

In a genre where flash and dazzle were the norm, the illustrator’s deft ability to portray the subtler shades of being merely human regularly took the readers’ breath away…

Alien archaeologists reconstructed a shocking surprise when they reached Earth and reconstructed ‘The Fossil’ (Weird Fantasy #22 November/December 1953) and ‘Fair Trade’ (Weird Science Fantasy #23, Spring 1954) explored the ever-present prospect of atomic Armageddon before Feldstein adroitly adapted another pulp sci-fi author’s masterwork in ‘The Teacher from Mars’ (Weird Science Fantasy #23 June 1954).

Otto Binder had two writing careers. As Eando Binder he crafted superb short stories and classic space novels whilst as comicbook scripter using his given name he revolutionised superhero sagas as chief writer on Fawcett’s Captain Marvel, assorted icons of the Superman Family and a host of others.

Amongst the legion of publishers he worked for was EC Comics, but he had no part in the adaptation of his deeply moving tale of an alien educator facing intolerance from his human students. The magic comes purely from Feldstein’s sensitive adaptation and Orlando’s passionate drawing.

Weird Science Fantasy #25 (September 1954) offered a gem of existentialist philosophy in ‘Harvest’ wherein a robotic farmer questions his never-ending task… until he finally meets the things he’s been growing his crops for, after which Jack Oleck concocts a brace of clever yarns beginning with ‘Conditioned Reflex’ (Incredible Science Fiction #30 July/August 1955) which tells a brilliantly conceived shaggy-dog story about alien invasion and the perils of smoking before ‘Fallen Idol!’ (Incredible Science Fiction #32 November/December 1955) takes us to a post-atomic World of Tomorrow wherein a bold raid on a fallen metropolis promises to change the lives of the barbaric humans and their ambitious leader forever…

The last three stories in this titanic tome are adaptations of Binder’s astoundingly popular pulp sci-fi series starring “Human Robot” Adam Link: ten novellas written between 1939 and 1942.

As detailed in prose introductory briefing Adam Link: Behind the Scenes, the first three prose thrillers were adapted by Feldstein and Orlando at the end of the publisher’s struggle against comics censorship. Orlando returned to the feature a decade later when EC-influenced Creepy revived Adam Link, with Binder himself on the scripts. (Another graphic novel collection, another time, perhaps…?)

Here however the wonderment commences with ‘I, Robot’ (yep, Isaac Asimov didn’t coin the phrase, and was forced to use it on his own anthology of robot tales in 1950) from Weird Science Fantasy #27 (January/February 1955) which saw an erudite, sensitive mechanical man commit his origins to paper whilst waiting for a mob of outraged humans to come and destroy him…

The story continued in ‘The Trial of Adam Link’ in issue #28 (March/April) as crusading

lawyer Thomas Link struggles to clear the robot of a murder charge and win for him the right to be called human before the sequence concludes with ‘Adam Link in Business’ (Weird Science Fantasy #29 May/June 1955) as the enfranchised automaton struggles to find his place in society and is struck low by the emotion of love…

Throughout this collection, encompassing monstrous pride, overweening prejudice, terrifying power and fallen glories, Joe Orlando’s sly and subversive artistry always captured the frailties and nobility of Man and the crazy, deadly and ironically cruel, funny nature of the universe that awaited him. These stories are wonderful, subtle and entrancing and, adding final weight to the proceedings, is S.C. Ringgenberg’s biography of artistic renaissance man ‘Joe Orlando’, the aforementioned history of EC and a comprehensively illuminating ‘Behind the Panels: Creator Biographies’ feature by Arthur Lortie, Tom Spurgeon and Janice Lee.

The short, sweet but severely limited output of EC has been reprinted ad infinitum in the decades since the company died. These astounding stories and art not only changed comics but also infected the larger world through film and television and via the millions of dedicated devotees still addicted to New Trend tales.

However, the most influential stories are somehow the ones least known these days.

Judgment Day is a mind-bending, eye-popping paean of praise to the sheer ability of a master of the comic art and offers a fabulously engaging introduction for every lucky stargazer fan encountering the material for the very first time.

Whether you are an aging fear aficionado or callow contemporary convert, this is a book you must not miss…

Judgment Day and Other Stories © 2014 Fantagraphics Books, Inc. All comics stories © 2014 William M. Gaines Agent, Inc., reprinted with permission. All other material © 2014 the respective creators and owners.