Time Beavers – First Comics Graphic Novel #2


By Timothy Truman, with Acres, Snyder, Bruzenak & Lessmann (First Comics)
ISBN: 0-915419-01-7

Sometimes there’s a feeling in the air that leads to similar concepts “spontaneously” occurring in different places – Swamp Thing and Man-Thing always spring to mind – and sometimes it’s just a bunch of in-tune creators jumping rapidly onto a bandwagon. That’s probably the only bad thing I can even imply about this superb lost gem of a book from the ever-excellent Tim Truman, aided by co-creator, Mark Acres, co-designer John K Snyder, letterer Ken Bruzenak and colourist Linda Lessmann.

That the 1984 debut of Teenage Mutant Ninja Turtles in some part inspired this superb fantasy I have no doubt, but since it was months ahead of the deluge of cheap knock-offs that followed I suspect that creative appreciation rather than greedy speculation fuelled the tale. Moreover, as the tone and content more closely resembles the Bill Mantlo, Keith Giffen and Sal Buscema character Rocket Racoon (who debuted in the Incredible Hulk #271, May 1982 before Mike Mignola made him a seminal star in a quirky four-issue miniseries), any charge of “cashing in” becomes largely irrelevant.

In a dark place beyond the universe the Great Dam of Time regulates the time streams of each and every dimension, maintained and defended by high-tech Beavers against sinister extra-cosmic Rats called the Radere who utilise vile magic and embrace Chaos. Eternally at war since time began, the Rats have suddenly gained a deadly advantage over the Timeguard by removing three objects of power from the Dam itself, and fled to three separate eras on the key world known as Earth.

Now as the Rat forces mass to finally destroy the critically weakened dam, only the grizzled Captain Slapper, old Doc, faithful Mac and raw recruit Shiner can be spared to follow the Radere to those locations and retrieve the objects before it’s too late.

Even though there are laughs aplenty this deliciously dark fantasy far exceeds its broadly comedic roots, as the hairy heroes save young D’Artagnan and the Queen of France in 17th Century Paris, save Abraham Lincoln from assassins at Gettysburg in 1863 and retrieve the Nagasaki Atom Bomb from Hitler’s bunker in the hours before his suicide in 1945. Despite cosmic catastrophe, sneaky plot-twists and insidious treachery, the Beavers naturally save the day (and years and centuries), but not without suffering tragedy and heartbreak…

Time Beavers is a grand old romp, with strong characterisation and sharp dialogue that elevate this gritty fantasy far beyond its “funny-animal” antecedents, almost into the realm of “Straight” science fiction, captivatingly illustrated with Truman’s trademark graphic intensity. Still readily available, it’s a book that all fans of the medium should get to know.
© 1985 First Comics, Inc. All Rights Reserved.

Silverheels


By Bruce Jones, Scott Hampton & April Campbell (Eclipse Books)
ISBN: 0-913035-27-0 (Limited Edition: hardback, signed with a tipped-in b&w plate)

ISBN: 0-913035-26-2 (hardback)

ISBN: 0-913035-22-X (trade paperback)

If you’re ever in the mood for some grand old-fashioned space-opera, magnificently illustrated and thrilling as all get-out, then you can’t go far wrong with this lost gem (still readily available through various online retailers and, for all I know, your local comic shop).

Starting life as a limited series from the groundbreaking but woefully unprofessional Pacific Comics (always superb product, but lamentably underfinanced, poorly scheduled and badly distributed) in December 1983, the completed tale finally found its way, like so many others, to fellow West Coast outfit Eclipse, where it joined the ranks of their superb Graphic Novel line alongside such classics as the Rocketeer, Sabre and I am Coyote.

The story from Bruce Jones and April Campbell tells of Silverheels, a troubled young “‘Pachee” warrior with hidden psychic powers. On a future Earth where Aryan Supremacists the Nazites have won a global war and installed themselves as a triumphant master-race, all sub-races are treated like cattle – or game. The Nazites even took their xenophobic madness into space, but their dreams of purity and conquest were crushed by an alliance of space-faring races.

Always an outsider, Silverheels escapes the reservation where the impure races have been left to die and breaks into the Nazite fortress just as inspectors from the Intergalactic Council arrive to assess whether the defeated Aryans are reformed and repentant enough to be allowed back into space.

Of course they aren’t, but as the young Apache, acting on the instinctive promptings of his psi-potent subconscious, bluffs his way onto an extraterrestrial training mission to select worthy Earthmen, he is indifferent to the hatred of the duplicitous Nazites. Although they all want him silenced before he can expose their secrets, the young mongrel only has eyes for Miranda, the beautiful, racially perfect daughter of the Nazite leader. Such a pity that she’s promised to the brutal übermensch Kraus…

Produced in the gloriously humanistic Faux-EC Comics style beloved by so many of Jones’ generation, this tale of love, pride and the unconquerable human spirit isn’t as clear-cut as it may sound and there are plenty of surprises to augment the spectacular action and gritty drama as Silverheels triumphs over every lethal obstacle before the shocking ending arrives.

As always the lush painted art of Scott Hampton is utterly entrancing, and great story-telling is timeless so this book is one you’ll delight in over and over again.
Story © 1987 Bruce Jones Associates. Art 1987 © Scott Hampton. All Rights Reserved.

DC Archive: Adam Strange Volume 1

Adam Strange Archive

By Gardner Fox, Carmine Infantino & Mike Sekowsky (DC Comics)
ISBN: 1-4012-0148-2

For many of us the Silver Age of comics is the ideal era. Varnished by nostalgia (because that’s when most of us caught this crazy childhood bug) the clear, clean-cut, uncomplicated optimism of the late 1950s and early 1960s produced captivating heroes and villains who were still far less terrifying than the Cold War baddies who troubled the grown-ups. The sheer talent and professionalism of the creators working in that temporarily revitalised comics world resulted in triumph after triumph which brightened our young lives and remarkably still shine today with quality and achievement.

One of the most compelling stars of those days was an ordinary Earthman who regularly travelled to another world for spectacular adventures, armed with nothing more than a ray-gun, a jetpack and his own ingenuity. His name was Adam Strange, and like so many of that era’s triumphs he was the brainchild of Julius Schwartz and his close team of creative stars.

Showcase was a try-out comic designed to launch new series and concepts with minimal commitment of publishing resources. If the new character sold well initially a regular series would follow. The process had already worked with phenomenal success. The revised Flash, Challengers of the Unknown and Lois Lane had all won their own titles and Editorial Director Irwin Donenfeld now wanted his two Showcase editors to create science fiction heroes to capitalise on the twin zeitgeists of the Space Race and the popular fascination with movie monsters and aliens.

Jack Schiff came up with the futuristic crime fighter Space Ranger (who debuted in issues #15-16) and Schwartz went to Gardner Fox, Mike Sekowsky and Bernard Sachs to craft the saga of a modern-day explorer in the most uncharted territory yet imagined.

Showcase #17 (cover-dated November-December 1958) launched ‘Adventures on Other Worlds’, and told of archaeologist Strange who, whilst fleeing from enraged natives in Peru, jumps a 25 ft chasm only to be hit by a stray teleport beam from a planet orbiting Alpha Centauri. He materialises in another world, filled with giant plants and monsters and is rescued by a beautiful woman named Alanna who teaches him her language.

‘Secret of the Eternal City!’ reveals that Rann is a planet recovering from an atomic war, and the beam was in fact a simple flare, one of many sent in an attempt to communicate with other races. In the four years (speed of light, right? As you Know, Bob… Alpha Centauri is about 4.3 light-years from Sol) the Zeta-Flare travelled through space cosmic radiation converted it into a teleportation beam. Until the radiation drains from his body Strange would be a very willing prisoner on a fantastic new world.

And an incredibly unlucky one apparently, as no sooner has Adam started acclimatising than an alien race named The Eternals invade, seeking a mineral that will grant them immortality. His courage and sharp wits enable him to defeat the invaders only to have the radiation finally fade, drawing him home before the adoring Alanna can administer a hero’s reward. And thus was established the principles of this beguiling series. Adam would intercept a follow-up Zeta-beam hoping for some time with his alien sweetheart only to be confronted with a planet-menacing crisis.

The very next of these, ‘The Planet and the Pendulum’ saw him obtain the crimson spacesuit and weaponry that became his distinctive trademark in a tale of alien invaders which also introduced the subplot of Rann’s warring city-states, all desperate to progress and all at different stages of recovery and development. This tale also appeared in Showcase #17.

The next issue featured the self-explanatory ‘Invaders from the Atom Universe’ and ‘The Dozen Dooms of Adam Strange’ wherein the hero must outwit the dictator of Dys who plans to invade Alanna’s city of Rannagar. With this story Sachs was replaced by Joe Giella as inker, although he would return as soon as #19’s Gil Kane cover, the first to feature the title ‘Adam Strange’ over the unwieldy ‘Adventures on Other Worlds’. ‘Challenge of the Star-Hunter’ and ‘Mystery of the Mental Menace’ are classic puzzle tales as the Earthman must out wit a shape-changing alien and an all-powerful energy-being. These tales were the last in Showcase (cover-dated March-April1959). With the August issue Adam Strange took over the lead spot and cover of the anthology comic Mystery in Space.

As well as a new home, the series also found a new artist. Carmine Infantino, who had worked such magic with The Flash, applied his clean, classical line and superb design sense to create a stark, pristine, sleekly beautiful universe that was spellbinding in its cool but deeply humanistic manner, and genuinely thrilling in its imaginative wonders. MIS #53 began an immaculate run of exotic high adventures with ‘Menace of the Robot Raiders!’ by Fox, Infantino and Sachs, followed in glorious succession by ‘Invaders of the Underground World’ and ‘The Beast from the Runaway World!’

With #56 Murphy Anderson became the semi-regular inker, and his precision brush and pen made the art a thing of unparalleled beauty. ‘The Menace of the Super-Atom’ and ‘Mystery of the Giant Footprints’ are sheer visual poetry, but even ‘Chariot in the Sky’, ‘The Duel of the Two Adam Stranges’ (MIS #58 and #59, inked by Giella) and ‘The Attack of the Tentacle World’, ‘Threat of the Tornado Tyrant’ and ‘Beast with the Sizzling Blue Eyes’ (MIS #60-62, inked by Sachs) were – and still are – streets ahead of the competition in terms of thrills, spectacle and imagination.

Anderson returned with #63, which introduced some much-needed recurring villains who employed ‘The Weapon That Swallowed Men!’, #64’s chilling ‘The Radio-active Menace!’ and, ending this volume, ‘The Mechanical Masters of Rann’, all superb short-story marvels that appealed to their young readers’ every sense – especially that burgeoning sense of wonder.

The deluxe Archive format makes a fitting home for these extraordinary exploits that are still some of the best written and drawn science fiction comics ever produced. Whether for nostalgia’s sake, for your own entertainment or even to get your own impressionable ones properly indoctrinated, you really need this book in your home.

© 1958, 1959, 1960, 1961, 2003 DC Comics. All Rights Reserved.

Ghost in the Shell 2: Man-Machine Interface

Ghost in the Shell 2: Man-Machine Interface

By Shirow Masamune (Dark Horse Manga)
ISBN: 1-84023-767-8

The long awaited sequel sees Motoko Aramaki (neé Kusanagi) as a bodiless presence capable of possessing both meat and robotic bodies in her ongoing struggle to stabilise an increasingly insane and out-of-kilter planet and society. The plot however is broad and meandering, lacking a clear narrative drive, and there is an overwhelming dependence on increasingly more detailed footnotes and authorial asides which hinders the flow. Also, on a personal note, I quickly tired of the preponderance on “anatomically coy” nude and crotch ‘n’ gusset shots.

I’ve heard all the blather about cultural differences but I refuse to believe that cyber-space combat can only be rendered with authenticity if all the combatants are young, leggy, nude, lavishly and luxuriously painted girls with prominently displayed pudenda and nipple-less breasts in every shot. It’s just cheesy, prurient and not a little bit sad.

Ultimately it also detracts from the storytelling. It’s like Hamlet in the nude. Nobody goes home pondering on the deathless poesy, and it’s just not necessary to get your attention.

The advances in computer imaging techniques have enabled the creator to produce a truly mind-boggling display of visuals for what is sadly a rather confusing and slow story that ultimately feels rather shallow to this reviewer. Perhaps however many readers will like it for the very reasons I can’t.

© 2002, 2003, 2005 by Shirow Masamune. All rights reserved.
English version © 2002, 2003, 2005 by Dark Horse Comics All rights reserved.

Ghost in the Shell

Ghost in the Shell

By Shirow Masamune (Dark Horse Manga)
ISBN: 1-84576-018-2

Reformatted and released to complement the publication of the long awaited sequel, Ghost in the Shell is ostensibly the story of Major Motoko Kusanagi, an agent for a covert security department dedicated to protecting a country in political and economic decline from outside threat and internal depredations by hackers and organizations capable of supplanting human consciousness and turning people into robots and vehicles.

Her dedicated fight to preserve some kind of status quo in a world spiraling out of technological/spiritual balance and her inevitable evolution to another state struck a metaphorical chord world-wide, spawning a TV series, two movies and a computer-game. Shirow Masmune’s complex prognostications and spectacularly detailed illustration astonished and captivated audiences, although previous English language publications were drastically censored. This new edition restores and translates these omissions for the first time.

Complex and intriguing with much to recommend it, it nevertheless remains a difficult book to read if all you want is a quick thrill, but the visual panorama is an art fan’s dream. I suppose we should try to concentrate on what’s going on, not just how well it’s drawn.

© 1991, 1995, 2004 by Shirow Masamune. All rights reserved.
English version © 1991, 1995, 2004 by Dark Horse Comics All rights reserved.

Flash Gordon Volume 2

Flash Gordon Volume 2 

By Alex Raymond (Checker BPG)
ISBN: 0-9741-6646-4

The second irresistible collection of the immortal Flash Gordon’s adventures sees Alex Raymond and co-writer Don Moore introduce a host of new races and places for their perfect hero to win over. In Sunday Comics pages that ran in newspapers from April 21st 1935 until October 11th 1936 (generously sub-divided into ‘Witch Queen of Mongo’, ‘At War with Ming’ and ‘Undersea Kingdom of Mongo’ for your ease and delectation) we can experience the sheer beauty and drama that captivated the world, producing not only some of the world’s most glorious comic art, but also novels, three movie serials, a radio and later TV show, a daily strip (by Raymond’s former assistant Austin Briggs), comic books and more.

The Ruritanian flavour of the series is enhanced continuously, as Raymond’s futurism endlessly accesses and refines the picture perfect Romanticism of idyllic Kingdoms, populated by idealised heroes, stylised villains and women of staggering beauty.

Azura, Witch Queen of Mongo, wages a brutal and bloody war with Flash and his friends for control of the underworld, which eventually leads to all out war with Ming the Merciless – a sequence of such memorable power that artists and movie-men would be swiping from it for decades to come – and the volume ends as the heroes are forced to flee, only to become refugees and captives of the seductive Queen Undina in her undersea Coral City.

I never fail to be impressed by the quality of Alex Raymond’s Flash Gordon. True, there is the merest hint of formula in the plots, but what commercial narrative medium is free of that? What is never dull or repetitive is the artistry and bravura staging of the tales. Every episode is the most beautiful thing you’ve ever seen, but the next episode still tops it. You are a fool to yourself if you don’t try this wonderful strip out, and all the more so in such inexpensive yet lavish volumes. It’s not too soon to start dropping hints for Christmas, you know…

© 2003 King Features Syndicate Inc. ™ Hearst Holdings, Inc.

Orbiter

Orbiter 

By Warren Ellis and Colleen Doran with Dave Stewart (DC/ Vertigo)
ISBN: 1-4012-0056-7

This offering from the industry’s Enfant Terrible is a heartfelt but insubstantial slice of post-Twilight Zone hokum, set on a dystopian Earth in the years following the mysterious disappearance of the space shuttle Venture. It vanished from Earth orbit a decade previously, taking with it a crew of seven and ultimately, the world’s taste for space flight. When Venture crashes into the shanty-town that used to be the Kennedy space centre it carries only the original – catatonic – pilot, dust that could must have come from Mars and alien technology that has transformed a glorified glider into a true inter-stellar voyager. The last dregs of NASA must then reform to solve the mystery and return to mankind the defrayed, delayed destiny of The Stars.

For avowed space aficionados Ellis and Doran this is probably an earnest labour of love, but the truth of the matter is that there’s nothing particularly original or worthwhile that hasn’t been done to death elsewhere, although the artist’s departure from her usual glossy, highly stylised and glossy pencils for a more gritty and European manner of drawing is an welcome and effective surprise.

All in all, though, despite being something of a departure for the writer and perhaps a disappointment for those dedicated comics fans expecting another Strange Kiss or Transmetropolitan, there’s still something of interest to be gained for the casual reader.

© 2003 Warren Ellis & Colleen Doran. All Rights Reserved.

Ex Machina: Tag

Ex Machina: Tag

By Brian K. Vaughn, Tony Harris & Tom Feister (WildStorm)
ISBN 1-84576-123-5

The second collection of memoirs starring New York City’s coolest – and most super-powered – Mayor, picks up where the first left off as the chief official continues his quest to really make a difference by tackling every issue at once, head-on, and generally by ignoring any suggestion of traditional politics.

The premise that a do-gooder would go public, eschew using his powers – in this case the ability to communicate with and command all electronics – quit flying around via his trusty jetpack, and even establish a frank and open dialogue with that arch bogie-man, the US government, is a refreshing dose of Realheroik, and the sustained mystery of the precise origin of his powers adds body to an engaging and well realised piece of fiction.

The plot this time concerns the discovery of a serial killer/monster that is lurking in the New York Subway system that seems somehow connected to The Mayor’s exotic past, but the most satisfying moments are when Mitchell Hundred applies his obdurately direct manner to the thorny issues of fund raising, gay marriage and media relations. If only more party hacks read this, maybe we’d all benefit in our daily lives.

Ex Machina is a fine example of that rarest of Hen’s Teeth, an adult comic for people who have actually grown up. You should get politicking and go spread the word.

™ & © 2005 Brian K Vaughan & Tony Harris. All Rights Reserved.

Ex Machina: The First Hundred Days

Ex Machina: The First Hundred Days 

By Brian K Vaughan, Tony Harris & Tom Feister (Wildstorm/DC Comics)
ISBN 1-84576-025-5

It is always a genuine pleasure to see something different done with the tired cliché of the superhero in the “Real World” and this new series from Vaughan and Harris is probably the freshest and most entertaining example I’ve seen in many a year.

Mitchell Hundred is a civil engineer in New York City who accidentally gains the power to talk to electronics and machinery. Like every other right thinking post-baby boomer he decides to become a superhero, which plausibly enough results in a total fiasco. He then does the next most logical thing. Publicly abandoning his role as the Great Machine he runs for Mayor – and wins.

The real bones of this tale lie in the interplay of a capable idealist thrust into that other great machine – politics – and how a life already cursed with mysteries aplenty has to deal with the day to day job of making a difference in the most chaotic and charismatic city on earth.

This collection of the first five issues is charming and thrilling by turns, with plenty of West Wing/Spin City brand humour, an engaging cast of characters and even lots of bang and boom thrills all lavishly captured by the superb art and design skills of Tony Harris (who won so much acclaim with Starman). We have an absolute gem here, something which is actually worth making into a movie.

© 2005 Brian K Vaughan & Tony Harris. All rights reserved.

Y The Last Man: Girl on Girl

Y The Last Man: Girl on Girl 

By Brian K. Vaughan, Pia Guerra, Goran Sudžuka & José Marzán Jr.

(Vertigo)  ISBN 1-84576-179-0

I’m finally warming to these travails of Yorick Brown as he lives out the supposed daydream of every man, namely being the only guy on a planet full of chicks. Naturally, life is never so simple nor, luckily, quite so crass, and the horrors which this nondescript young hero has to endure are as much of his own making as the result of cosmic catastrophe.

When every male creature on Earth expired, Beth, Yorick’s true love, and dedicated anthropology student, was on a field trip in the Australian Outback, and all his previous adventures have been geared to reuniting with her, despite the collapse of civilisation, and ultimately all higher life on Earth. This volume, reprints issues #32-36, with Yorick aboard a ship bound for Japan.

He and his long time-retinue, bodyguard Agent 355 and biochemist Dr Allison Mann, who have been tasked by the surviving US government (coincidentally his mum) with the twin tasks of ensuring our boy’s survival and finding out why he’s still breathing, are all in pursuit of Ampersand, his pet monkey, the only other male alive, who has been ape-napped by a mysterious ninja. Apparently the monkey holds the secret to the mystery of the plague which killed all us mouth-breathing, unsanitary louts.

Whilst aboard ship, Yorick’s drag disguise yet again fails and his concomitant and somewhat unwilling liaison with the lusty ship’s Captain is only thwarted by a torpedo fired by the Australian Navy. It seems that the lad is going to Oz after all, despite the depredations of pirates, drug runners, ninja-assassins and the imminent return of old foe General Alter Tse’elon and her renegade cadre of Israeli commandos, but naturally life – and comic-books – ain’t that simple. Yorick might not be absolutely sure that Beth is actually alive, but we are, and the last chapter tells her story, and hints that when her man comes for her, she might not actually be there anymore…

By sticking with this overused premise but by carefully building strong, credible characters and situations, Vaughan has crafted an intellectually seductive fantasy soap-opera of memorable power, and the narrative thread has consistently advanced to the point that this less than avid original reader is actually keen to see where we go from here. The quality of writing and art have won this series many fans since it began and if I can become one, then so might you.

© 2005 Brian K.Vaughan & Pia Guerra. All Rights Reserved.