Upside Dawn


By Jason (Fantagraphics Books)
ISBN: 978-1-68396-652-4 (HB/digital edition)

This book includes Discriminatory Content included for dramatic, comedic and ironic effect.

Born in 1965 in Molde, Norway, John Arne Sæterøy is known by enigmatic, utilitarian nom de plume Jason. The shy & retiring auteur first took the path to cartoon superstardom in 1995, once debut graphic novel Lomma full ay regn (Pocket Full of Rain) won Norway’s biggest comics prize: the Sproing Award. From 1987 he had contributed to alternate/indie magazine KonK while studying graphic design and illustration at Oslo’s Art Academy.

From there he took on Norway’s National School of Arts and, on graduating in 1994, founded his own comic book Mjau Mjau. Constantly refining his style into a potent form of meaning-mined anthropomorphic minimalism, Jason has cited Lewis Trondheim, Jim Woodring & Tex Avery as primary influences. He moved to Copenhagen, working at Studio Gimle alongside Ole Comoll Christensen (Excreta, Mar Mysteriet Surn/Mayday Mysteries, Den Anden Praesident, Det Tredje Ojet) and Peter Snejbjerg (Den skjulte protocol/The Hidden Protocol, World War X, Tarzan, Batman: Detective 27).

Jason’s efforts were internationally noticed, making waves in France, The Netherlands, Slovenia, Spain, Germany and other Scandinavian countries as well as the Americas and he won another Sproing in 2001 – for self-published series Mjau Mjau – before in 2002 turning nigh-exclusively to producing graphic novels. He won even more major awards.

Jason’s breadth of interest is wide & deep: comics, movies, animated cartoons, music, literature, art, history and pulp fiction all feature equally with no sense of rank or hierarchy. Jason’s puckish, egalitarian mixing & matching of inspirational sources always and inevitably produces picture-treatises well worth a reader’s time. Over a succession of tales he has built and re-employed a repertory company of stock characters to explore deceptively simplistic milieux based on classic archetypes distilled from movies, childhood yarns, historical and literary favourites. These all role-play in deliciously absurd and surreal sagas centred on his preferred themes of relationships and loneliness. Latterly, Jason returned to such “found” players as he built his own highly esoteric universe, and even has a whole bizarre bunch of them “team-up” or clash…

As always, visual/verbal bon mots unfold in beguiling, sparse-dialogued, or even as here silently pantomimic progressions, with compellingly formal page layouts rendered in a pared back stripped-down interpretation of Hergé’s Claire Ligne style: solid blacks, thick outlines dominating settings of seductive monochrome simplicity augmented by a beguiling palette of stark pastels and muted primary colours.

A master of short-form illustrated tales, many Jason yarns have been released as snappy little albums before later inclusion in longer anthology collections. The majority of tales brim with bleak isolation, swamped by a signature surreality even in the most comedic of moments. They are largely populated with cinematically-inspired, darkly comic, charmingly macabre animal people ruminating on inescapable concerns whilst re-enacting bizarrely cast, bestial movie tributes. That’s a style that has never been more apropos than right here, as the more modern Art Forms bow before the onslaught and tirade of organised anti-art philosophers, socially intellectual terrorists, wandering pop stars and a lost Vulcan…

Here the auteur returns to short individual pieces – or are they? – and fondly dabbles with words, terms and aural meanings whilst opening with an understandable failure to communicate over a meal in ‘Woman, Man, Bird’ before noted cerebral French auteur/filmmaker and playfully adrift word-&-meaning warper Georges Perec is repositioned as a hardboiled gumshoe searching for a missing woman in a yarn laced with omissions, mis-hearings and misapprehensions. Nevertheless, if you’re looking for a truth – any truth – ‘Perec PI’ is on the case…

A rapid pictorial transit to a peregrination through a typical life is recalled at full pelt in ‘I Remember’ after which ‘Vampyros Dyslexicoa’ dips deep into literary hinterlands in a pastiche/homage to Joseph Sheridan Le Fanu’s 1872 Gothic novella Carmilla. However the sordid obsessions of sapphic vampire Mircalla are only the entrée to wilder scriptorial regions and a nasty case of creative anachronism as ‘Seal VII’ takes us deep into modern “Scandi” folklore when a certain Knight and Death meet up for a game in Sweden in 1357 and don’t really cotton to the notion of chess for souls…

The scenes shifts to Prague in 1919 where a certain agent of the crown abruptly quits his job and is renditioned to a strange, picturesque high-tech surveillance Village where he has to wear a blazer as ‘The Prisoner in the Castle’ prior to popping back to St Peterburg in 1865 to gorily relive the trials and tribulations of Great Russian Literature at first hand via some eccentric ‘Crime and Punishment’

As much as Jason has played with visual meaning and manipulated derived imagery-context in his past forays, the later relater is here gripped by the confusing potentials of words and verbal meanings. Such facile surface fascinations are apparent during Leopold Bloom’s rather violent visit with the absolute master of “what did that mean” Dublin in June offers a walk with James Joyce, a leprechaun, Stephen Dedalus and Molly as we ponder stuff and not-nonsense in ‘Ulysses’. Then ‘Ionesco’ introduces random judgement to the final days of avant-garde playwright Eugène Ionesco, as a parade of bizarre celebrities and notables eulogise or defame him before he goes…

Slipping into a partial colour palette (yellow, if you care), ‘What Rhymes with Giallo?’ uses rhyming couplets to detail a sordid stabbing spree before resuming monochromatic mode as the tense future proves too much for one scientific stoic. Stress compels Mr Spock to desert the Enterprise and migrate to Montparnasse, Paris in ‘The City of Light, Forever’. It’s 1925 and he finds contentment as a minor Japanese painter (of cats) until Captain Kirk comes looking for him. If you follow Jason, this is where you start to realise that a lot of his work overlaps and intercepts itself in the strangest places…

Adding red and blue to black & white, ‘Who Will Kill the Spider?’ is a classic child’s nightmare of terror and confusion as Dad uses escalating tools and allies to deal with a bug in the bedroom who just won’t quit, after which words literally fail us in ‘One Million and One Years B.C.’: a silent science spoof of dinosaurs, cave-folk, time-travelling soldiers and stupid assumptions which leads into tribute diptych ‘EC Come…’ (a bloody tale of domestic ghouls and zombies) and ‘…EC Go’ (pointed satire of the comic company’s sublime Ray Bradbury adaptations of interplanetary First Contacts).

Then inevitably it devolves into a spoofing shot at the Sci Fi Fifties care of Curt Siodmak via Ed Wood in alien invasion ‘From Outer Space’ before ‘Etc.’ stages a celebrity-stacked movement-moment that begins in London circa 1972 as immortal musketeer Athos meets David Bowie meets a mummy meets Elvis meets Moses meets Sinatra meets Van Gogh meets Frank Zappa meets Death ad infinitum for a miasmic, abstractly construed big finish…

Visually mesmerising, this cunningly concocted Dadaist picture salad conceals underlying connections you really have to stay untuned for, referring relentlessly to modern icons and ancient shibboleths in equal measure, and perpetually sampling the feeling and furniture of war films, scary stories, true romances gone bad, Monty Python, Star Trek, a million movies, books, tunes and comics and even his own burgeoning “Jason-verse”. Upside Dawn absolutely should not be your first dip into his works, but don’t let that stop you from getting them all and getting all caught up…
All characters, stories, artwork and translation © 2022 Jason.
This edition of Upside Dawn © 2022 Fantagraphics Books, Inc. All rights reserved.

Today in 1892 Scots artist and future Charlie Chaplin comics illustrator Wally Roberson was born, followed in 1912 by John Liney (who limned the Henry strip), and in 1917, Hal Seeger who wrote & drew Betty Boop and later Leave it to Binky. In 1925 eventual East German cartoonist Hannes Hegen (Mosaik) arrived, with US letterer-to be Stan Starkman (Batman, Doom Patrol, Metamorpho) coming along in 1927. 3D comics guy Ray Zone was born in 1947, the same day and year that we lost the astounding Reg Perrott, artist on Roly and Poly the Two Bear Cubs, Land of the Lost People, Whirling Around the World, Wheels of Fortune, Red Ryder, The Young Explorers, The Golden Arrow, Golden Eagle, Sons of the Sword and more, as well as becoming producer/studio manager of UK mainstay Mickey Mouse Weekly.

In 1952 Hägar the Horrible artist Chris Browne was born, as was Chester Brown (Yummy Fur, Louis Riel) in 1960 and John Arne Sæterøy/Jason in 1965.

This date in 1964 Malcom Judge’s Billy Whizz first hurtled into the hearts of Beano readers, and in 2012 marked the passing of comic book workhorse Ernie Chan (Conan, Batman, Dracula Kull, The Hulk).

The James Bond Omnibus volume 001


By Ian Fleming; adapted by Anthony Hern, Peter O’Donnell, Henry Gammidge & John McLusky (Titan Books)
ISBN: 987-1-84856-364-3 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

It’s sad to admit but there are very few British newspaper strips to challenge the influence and impact of classic daily and Sunday “funnies” from America, especially in the febrile but slowly expiring the field of adventure picture-fiction.

The 1930’s and 1940’s were rich in popular, not to say iconic, creations. You would be hard-pressed to come up with homegrown household names to rival Popeye, Dick Tracy, Buck Rogers or Flash Gordon, let alone Terry and the Pirates, Steve Canyon, or the likes of Little Lulu, Blondie, Li’l Abner, Little Orphan Annie or Popeye and yes, I know I said him twice, but Elzie Segars’s Thimble Theatre was funny as well as thrilling, constantly innovative, and really, really good.

What strips can you recall to equal simple popularity let alone longevity or quality in Britain? Rupert Bear? Absolutely. Giles? Technically, yes. Nipper? Jane? The Perishers? Garth? Judge Dredd? Scorer?

I’d like to hope so, but I doubt it. The Empire didn’t quite get it until it wasn’t an empire any more. There were certainly very many wonderful strips being produced: well-written and beautifully drawn, but that stubborn British reserve plus a completely different editorial view of the marketplace (which just didn’t consider strips infallible, readership-attracting magnets, as American did) never seemed to be in the business of creating household names – until the 1950’s. Something happened in ‘50s Britain, but I’m not going to waste any space here discussing it. It just did.

In a new egalitarian spirit that seemingly craved excitement and accepted previously disregarded, comics (as well as all tawdry “entertainment” media from radio serials to paperback novels) got carried along on the wave. Just like television, periodicals such as Eagle, the regenerated Dandy and Beano and girls’ comics in general all shifted into creative high gear… and so at last did newspapers.

And that means that I can properly extol the virtues of a graphic collection with proven crossover appeal for once. Debut 007 novel Casino Royale was published in 1953 and was subsequently serialised – after much dithering and nervousness on behalf of author Fleming – as a strip in The Daily Express from 1958. It was the start of a beguiling run of novel and short story adaptations scripted by Anthony Hern, Henry Gammidge, Peter O’Donnell and Kingsley Amis, before Jim Lawrence, a jobbing writer of US features (and who’d previously scripted the aforementioned Buck Rogers) came aboard for The Man With the Golden Gun, completing the transfer of the Fleming canon to strip format. Thereafter Lawrence was invited to create new adventures, which he did until the strip’s demise in 1983.

The art on the feature was always of the highest standard. Initially John McLusky handled the illustration until 1966’s conclusion of You Only Live Twice and, although perhaps lacking in flash or verve, the workmanlike clarity of his drawing easily coped with a daunting array of locales, technical set-ups and sheer immensity of cast members, whilst satisfying the then-novel directive of advancing a plot daily whilst ending each episode on a cliff-hanging hook every time.

McLusky was succeeded by Yaroslav Horak, who debuted on Man with the Golden Gun, offering a looser, edgier style, at once more cinematic and with a closer attention to camera angle and frenzied action that seemed to typify the high-octane 1960’s. Horak limned 26 complete adventures until 1977 when The Daily Express axed the Bond feature with a still-running adventure suddenly switching to The Sunday Express from January 30th until conclusion on May 22nd. Later adventures had no UK presence at all, and only appeared in syndication in European papers. This state of affairs continued until 1981 when British paper The Daily Star restored the feature to Britons with ‘Doomcrack’.

Titan Books re-assembled those scarce-seen tales – a heady brew of adventure, sex, intrigue and death – into addictively accessible monochrome Omnibus Editions, (sadly not available digitally at present) with a dedicated band of creators on top form proving how the world’s greatest agent never rests in his mission to keep us all free, safe, shaken (if not stirred) and thoroughly entertained…

This premier no-nonsense paperback gem adapting 11 of Fleming’s best, frantic derring-do and dark, deadly diplomacy commences with ‘Casino Royale’ as British operative Bond is ordered to gamble with and bankrupt Le Chiffre: a communist agent who has insanely embezzled away his Soviet masters’ operating capital.

The moodily compelling tale of tension that results depicts torture and violent death as well as oppressively suspenseful scenes of graphic gambling, heady stuff for newspaper readers of 1958, when it first ran.

Without pausing for breath or a fresh martini, the Bond briefing segues straight into ‘Live and Let Die’ which sees 007 and US agent Felix Leiter tackle Mr. Big, another scurrilous commie agent/devious genius who rules the Harlem underworld through superstition, voodoo and brutal force. Then, ‘Moonraker’ details the attempt by ex-Nazi officer Hugo Drax to drop a guided missile on London, a task made far simpler since the maniac has infiltrated the British aristocracy…

These newspaper strips come from a period when dependable John McLusky was developing a less formal approach, before going on to produce some of his best work. ‘Casino Royale’ was the opening strip in a near 25-year run, and the somewhat muted artwork shows an artist still not completely comfortable with his task. It was adapted and scripted by Anthony Hern, who had won the author’s approval after writing condensed prose versions of the novels for the Daily Express. Live and Let Die and Moonraker were both adapted by Henry Gammidge.

As McLusky settled in for the long haul, he warmed to the potentialities of the job with cracking tales of Cold-War intrigue and fast, dangerous living set in a multitude of exotic locales, and provides here a welcome return to public gaze of some of the most influential – and exciting – comic strips in British history.

The adaptation of ‘Diamonds are Forever’ pits Bond against an insidious diamond smuggling criminals, in an explosive if uncomplicated all-action romp before shifting into terse, low-key thriller ‘From Russia With Love’ (both courtesy of Gammidge & McLusky). The artist hit a creative peak with ‘Dr No’ – perhaps because of the sparkling script from Peter O’Donnell before he sloped off to create the amazing Modesty Blaise. As Bond returns to Jamaica and investigates the disappearance of two operatives he stumbles upon a plot to sabotage the US rocketry program. These stories come from an age at once less jaded but more worldly; a place and time where readers lived daily with the very real threat of instant annihilation. As such, the easy approachability of the material is a credit to the creators.

‘Goldfinger’ faithfully adapts Fleming’s novel of the world’s most ambitious bullion robbery, so if you’re only familiar with the film version there will be some things you’ve not seen before. The action fairly rockets along and tense suspense is maintained throughout this signature tale. Following that is ‘Risico’ as 007 is tasked with stopping heroin smugglers whose motive is not profit but social destabilisation. Next is ‘From a View to a Kill’: a traditional, low-key Cold War thriller with Bond trailing gangsters stealing state secrets by ambushing military dispatch riders…

In the Roger Moore film incarnation Risico was folded into ‘For Your Eyes Only’ but here you get the real deal with a faithful adaptation of Fleming’s short story, wherein Bond is given a mission of revenge and assassination. Set in Jamaica with Nazi war-criminal Von Hammerstein as culprit and target for the man licenced to kill, it’s a solid piece of dramatic fiction that again bears little similarity to the celluloid adventure.

The volume concludes with the then-controversial ‘Thunderball’ adaptation. That particular tale was savagely censored and curtailed at the behest of Daily Express owner Lord Beaverbrook. Five days of continuity were excised but what remains is still pretty engrossing comic fare and at least some effort was made to wrap up the storyline before the strip ended. In case you don’t recall: When Bond is sent on enforced medical leave, he stumbles into a deadly plot to steal nuclear weapons by a subversive organisation calling itself Spectre

These grand stories are a must for not only aficionados of Bond but for all thriller fans, as an example of truly gripping adventure uncluttered by superficial razzamatazz. Get back to basics, and remember that classic style is never out of fashion.
All strips are © Ian Fleming Publications Ltd/Express Newspapers Ltd 1987. James Bond and 007 are ™ & © Danjaq LLC used under license from Ian Fleming Publications Ltd. All rights reserved.

In 1915 prolific scripter Hank Chapman was born, with artistic maestro John Cullen Murphy (Prince Valiant) coming along four years later. Miss Pearl and Momma creator Mel Lazarus popped up in 1927, and Belgian Sammy draughtsman Berck (Arthur Berckmans) in 1928. Comic book legend Denny O’Neil was born in 1939 and Bill Sienkiewicz in 1958. German cartoonist Jan-Michael Richter – of Jamiri fame – came along in 1966 as did Nina Paley in 1968, and Mexican Gerardo Sandoval (Tomb Raider, Venom), and the date saw the first appearance of Zig et Puce (by Alain Saint-Ogan) in 1925; the premiere of Donald Duck (a bit player in Silly Symphony: The Wise Little Hen) in 1934; the launch of Dutch silent comic Fred’nand in 1937and the debut of Tiger by Bud Blake in 1965.

Milton Caniff died today in 1988.

Doctor Solar, Man of the Atom Archives volume 1


By Paul S. Newman, Matt Murphy, Bob Fujitani, Frank Bolle & various (Dark Horse Books)
ISBN: 978-1-59307-285-8 (HB) 978-1-59582-586-5 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

The comics colossus identified by fans as Dell/Gold Key/Whitman had one of the most complicated publishing set-ups in history, but that didn’t matter one iota to the kids of all ages who consumed their vastly varied product. Based in Racine, Wisconsin, Whitman had been a crucial part of the monolithic Western Publishing and Lithography Company since 1915 and could draw on the commercial resources and industry connections that came with editorial offices on both coasts (and even a subsidiary printing plant in Poughkeepsie, New York).

Another connection was with fellow Western subsidiary K.K. Publications (named for licensing legend Kay Kamen who facilitated extremely lucrative “license to print money” merchandising deals for Walt Disney Studios between 1933 and 1949).

From 1938, Western’s comic book output was released under a partnership deal with a “pulp” periodical publisher under umbrella imprint Dell Comics – and again those creative staff and commercial contacts fed into the line-up of the Big Little, Little Golden and Golden Press books for children. The partnership ended in 1962 and Western had to swiftly reinvent its comics division as Gold Key.

As previously cited, Western Publishing had been a major player since comics’ earliest days, blending a huge tranche of licensed titles comprising newspaper strips, TV and Disney titles, – such as Nancy and Sluggo, Tarzan, or The Lone Ranger – with home-grown hits like Turok, Son of Stone and Space Family Robinson. In the 1960s, during the camp/superhero boom these original adventure titles expanded to include Brain Boy, M.A.R.S. Patrol, Total War (created by Wally Wood), Magnus, Robot Fighter (by the incredible Russ Manning) and – in deference to the atomic age of heroes – Nukla, another brilliantly coolly understated nuclear white knight. Despite supremely high quality and passionate fan-bases, they never really captured the media spotlight like DC and Marvel’s costumed cut-ups. Western eventually (in 1984) shut their comics division, having lost or ceded their licenses to DC Marvel and Charlton.

All this and much more can be found far more clearly explained by the wonderful Mark Evanier in this hardback or trade paperback collection’s Foreword – ‘The Golden Years’ – as well as a fond critical appraisal of the superb comics yarn-spinning that follows…

As a publisher, Gold Key never really “got” the melodramatic, breast-beating, often mock-heroic Sturm und Drang of the 1960s superhero boom – although for many of us, the understated functionality of Silver Age classics like Magnus, Robot Fighter or remarkably radical concepts of atomic crusader Nukla and crime-fighting iterations of classic movie monsters Dracula, Frankenstein and Werewolf were utterly irresistible. The sheer off-the-wall lunacy of features like Neutro or Dr. Spektor I will save for a future occasion…

The company’s most recognisable stab at a pure superhero was an rather sedate and reticent nuclear era star with the unwieldy codename Dr. Solar, Man of the Atom. He debuted in an eponymous title cover-dated October 1962, sporting a captivating painted cover by Richard M. Powers which made the whole deal feel like a grown up book rather than a mere comic.

Solar was devised by prolific writer Paul S. Newman and in-house editor Matt Murphy, and initially illustrated by Bob Fujitani (Flash Gordon, Rip Kirby, Prince Valiant).

Tirelessly creative and seen in many titles across numerous companies, Native New Yorker Newman was crowned “King of Comics”, with the Guiness Book of Records confirming at least 4,100 separate scripts published and 36,000 pages filled. He was Dell/Gold Key’s movie adaptation warhorse, worked on such licensed attractions as Tom Corbett, Space Cadet, Lone Ranger, 77 Sunset Strip, The Beatles – Yellow Submarine, Buck Rogers and dozens more. He crafted countless short tales of anthology genre fare and stars such as Turok, Son of Stone.

Here he, Murphy, and Fujitani deliver terse 2-part origin ‘Solar’s Secret’ and ‘An Atomic Inferno’ detailing how a campaign of sabotage at research base Atom Valley culminates in the death of top boffin Dr. Bentley and accidental transmutation of his lab partner Doctor Solar into a (no longer) human atomic pile, with incredible, impossible and apparently unlimited powers and abilities. Of course, his very presence is lethal to all around him…

The espionage and murder are at the instigation mysterious Bad Actor Nuro, who seeks a total monopoly on atomic science, so when his agent targets Solar’s girlfriend Gail Sanders, our reluctant hero – still learning his potential and limitations – is forced to act fast…

Powers painted a second rousing cover (before handing the job over to Gold Key mainstay George Wilson for the rest of this collection’s inclusions) and #2 (December) opens with Nuro’s latest plot: using radio implants to turn Gail into ‘The Remote-Control Traitor’, before ill-considered, precipitate atomic testing triggers tectonic terror for the entire region on ‘The Night of the Volcano’…

By the time of Dr. Solar, Man of the Atom #3 (March 1963), a solid pattern was in place. Solar continued his researches, aided by his two confidantes, Gail and project leader Dr. Clarkson, consequently facing a wide variety of nefarious challenges and unnatural disasters, generally at a rate of two stories per issue. In ‘The Hidden Hands’ the science hero becomes a clandestine globetrotter to foil a plundering terrorist with the power of invisibility, after which Atom Valley’s own prototype weather satellite triggers atmospheric conditions which split the hero into polar opposites in ‘Solar’s Deadly Double’.

June 1963 brought #4, featuring early eco-concerns as atomic contamination to the Atlantic sees Solar scupper a certain mystery mastermind’s gold extraction engine in ‘The Deadly Sea’ prior to ‘The Treacherous Trap’ finding the Atomic Man – who must regularly absorb lethal amounts of radiation to live – accidentally endangered by fellow scientist Thor Neilsen, whose radical rad poisoning cure presents unanticipated peril. The good-looking swine has also turned poor Gail’s head with silly romantic notions…

A big change came with #5 (September) as the until-now top-secret activities of Solar are first exposed to a ruthless thief trying to steal the Atomic Ace’s latest elemental discovery in ‘The Crystallized Killers’. This, and his advancing mutation, leads to ‘The New Man of the Atom’ wherein Solar adopts a public masked persona and finally dons a costume: all whilst stopping an incipient atom war…

With #6 (November 1963) illustrator Frank Bolle joins Newman & Murphy to detail Solar’s stories, beginning with ‘The Impostor’ as Nuro despatches a face-shifting automaton to infiltrate Atom Valley and discover the masked hero’s true identity: a saga which concludes in spectacular nuclear combat in ‘Android Against the Atom’

This volume’s action concludes with #7 (March 1964), opening with a drastic drop in sea levels. Upon investigation, Solar discovers malevolent extraterrestrials are behind the ‘Vanishing Oceans’ but no sooner does he deal with them than ‘The Guided Comet’ covertly controlled by Nuro simultaneously threatens human existence and acts as a near-foolproof deathtrap for the Man of the Atom. Almost…

Augmented by fulsome Biographies of the creative personnel, this charismatic collection offers potently underplayed and scientifically astute (as far as facts of the day were generally known) adventures blending the best of contemporary movie tropes with the still fresh but burgeoning mythology of the Silver Age super hero boom. Enticingly restrained, these Atom Age action comics offered a compelling counterpoint to the eccentric hyperbole of DC and Marvel and remain some of the most readable thrillers of the era.

These are lost gems from a time when fun was paramount and entertainment a mandatory requirement. This is comics the way they were and really should be again…
DOCTOR SOLAR®, MAN OF THE ATOM ARCHIVES Volume 1 ™ & © 2010 Random House, Inc. Under license to Classic Media, LLC. All rights reserved.

Today in 1877 pioneering US cartoonist Tad Dorgan (Indoor Sports, Judge Rummy) was born, followed in 1885 by future groundbreaking publisher Wilford Fawcett (Captain Billy’s Whiz Bang, Mechanix Illustrated, Captain Marvel et al). Author Jack Willamson (Beyond Mars) arrived in 1908; Paul S. Newman in 1924; Michael Davis of Milestone Media in 1958 and cartoonist Roman Dirge (Lenore, the Cute Little Dead Girl) in 1972.

We lost Golden Age Great Paul Gustavson (Human Bomb, The Angel, The Arrow, Fantom of the Fair, Magno the Magnetic Man, Blackhawk, Uncle Sam and more) in 1977 and ultra-versatile Croatian cartoonist/comics artist Žarko Beker (Koraljka, Neven, Bobo, Špiljko, Magirus) in 2012.

Today in 1906 Lyonel Feininger’s landmark strip The Kin-der-Kids premiered in the Chicago Sunday Tribune.

The Steel Claw: Invisible Man


By Ken Bulmer & Jesús Blasco & various (Rebellion)
ISBN: 978-1-78108-906-4 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

One of the most fondly-remembered British strips of all time is the startlingly beautiful Steel Claw. From 1962 to 1973 the stunningly gifted Jesús Blasco and his small studio of family members thrilled the nation’s children, illustrating the angst-filled adventures of scientist, adventurer, secret agent and even – occasionally – costumed superhero Louis Crandell.

The majority of the character’s career was scripted by comic veteran Tom Tully, but initially follows the premise of HG Wells’ original unseen adversary with prolific science fiction novelist Ken Bulmer devising a modern spin and contemporary twist on The Invisible Man.

Another superb salvo of baby boomer nostalgia from Rebellion’s Treasury of British Comics strand, initial collection The Steel Claw: Invisible Man gathers material from beloved and enduring weekly anthology Valiant, spanning 6th October 1962 to 21st September 1963 and also includes stories from the Valiant Annuals for 1965 and 1966.

Following an Introduction from Paul Grist, the tense drama begins with our (eventual) hero debuting as a rather surly assistant to the venerable Professor Barringer, working to create a germ-destroying ray. Crandell is an embittered man, possibly due to having lost his right hand in a lab accident. After its replacement with a steel prosthetic and his notional recovery, he is back at work when the prof’s new device explodes. Crandell receives a monumental electric shock and is bathed in radiation from the ray-device which, rather than killing him, renders him totally transparent. Although he doesn’t stay unseen forever, this bodily mutation is permanent. Electric shocks cause all but his metal hand to disappear.

Kids of all ages, do not try this at home!

Whether venal at heart or temporarily deranged, Crandell goes on a rampage of terror against society and destruction of property culminating in an attempt to blow up New York City before finally coming to his senses. Throughout Crandell’s outrages, Barringer is in guilt-fuelled pursuit, determined to save or stop his former friend…

The second adventure channels another classic (The Strange Case of Dr Jekyll and Mr Hyde), intriguingly pitting the Claw against his therapist, who – in an attempt to treat him – is also traumatically and life-changingly exposed to Barringer’s ray. Instead of permanent invisibility, Dr. Deutz develops the ability to transform himself into a bestial ape-man who malevolently turns to crime and frames Crandell for a series of spectacular robberies and outrages.

On the run and innocent for once, Crandell is saved by the intervention of Barringer’s niece Terry Gray. After weeks of beast-triggered catastrophe and panic in the streets, the Steel Claw is vindicated and proved a hero …of sorts…

Bulmer’s next tale changes location to the Bahamas as our star shifts from outlaw to hero. While recuperating on an inventor-friend’s yacht, Crandell is accidentally embroiled in a modern-day pirate’s attempt to hijack an undersea super-weapon system. After would-be bullion bandit Sharkey and his nefarious gang steal the device and use it to capture a submarine, their convoluted scheme to rob an ocean liner finally falters when a steel-fisted ghost starts picking them off one by one…

More than any other comics character, the Steel Claw was a barometer for reading fashions. Starting out as a Quatermass-style cautionary sci fi tale, the strip mimicked fresh trends of the greater world, becoming a James Bond-style superspy strip with Crandall eventually tricked out with outrageous gadgets, and latterly, a masked-&-costumed super-doer when TV-show-sparked “Batmania” gripped the nation and the world.

When that bubble burst, he resorted to becoming a freelance adventurer, combating eerie menaces and vicious criminals. However, before we head too far down that path, his potent contributions to Valiant Annuals 1965 and 1966 – respectively released in Autumn 1964 and 1965 – afford rather more constrained thrills and chills as Crandell defeats a gang using an electricity-supressing gadget to rob a blacked-out London and (one year later) assists the Metropolitan Police force in corralling a bunch of apparently invisible bandits dubbed the Phantom Raiders

The thrills of the writing are engrossing enough, but the real star of this feature is the artwork. Blasco’s captivating classicist drawing, his moody staging and the sheer beauty of his subjects make this an absolute pleasure to look at. Buy it for the kids and read it too; this is a glorious book, and brace yourself for even better yet to come…
© 1962, 1963, 1965, 1966 & 2021 Rebellion Publishing IP Ltd. All Rights Reserved.

Today in 1949 actor turned comics writer John Ostrander (Oracle, The Spectre, Grimjack, Firestorm, Suicide Squad, Star Wars, Magnus Robot Fighter) was born, as was Norwegian creator Christopher Nielson (To Trøtte Typer) in 1963 and funny, funny guy Evan Dorkin (Milk and Cheese, Welcome to Eltingville, Dork, Beasts of Burden) in 1965.

In 1968 comedy master and Katzenjammer Kids creator Rudolph Dirks died. And while we remember laughing, let’s celebrate that Crockett Johnson’s astounding 10-year wonder Barnaby debuted on this date in 1942.

The Phantom – The Complete Series: The Charlton Years Volume Two


By Pat Boyette, Joe Gill, D. J. Arn
eson
& various (Hermes Press)
ISBN: 978-1-61345-032-1 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

In the 17th century a British sailor survived an attack by pirates, and, washing ashore on the African coast, swore on the skull of his murdered father to dedicate his life and that of all his descendants to destroying all pirates and criminals. The Phantom fights crime and injustice from a base deep in the jungles of Bengali, and throughout Africa is known as the “Ghost Who Walks”…

His unchanging appearance and unswerving war against injustice have led to him being considered an immortal avenger by the credulous and the wicked. Down the decades one hero after another has fought and died in an unbroken family line, and the latest wearer of the mask, indistinguishable from the first, continues the never-ending battle.

Lee Falk created the Jungle Justice dealer at the request of his syndicate employers who were already making history, public headway and loads of money with his first strip sensation Mandrake the Magician, and although technically not the first ever costumed hero in comics, The Phantom’s astounding popularity made him the prototype paladin: wearing the later demi-compulsory skintight bodystocking and mask with opaque eye-slits.

He debuted on February 17th 1936 (Yep! Ninety nonstop years!!) in an extended sequence pitting him against a global confederation of pirates called the Singh Brotherhood. Falk wrote and drew the daily strip for the first two weeks before handing over the illustration side to artist Ray Moore. A hugely successful Sunday feature began in May 1939. However, for such a long-lived and influential series, in terms of compendia or graphic collections, The Phantom has been very poorly served by the English language market – except in Australia where he has always been accorded the status of a pop culture god.

Numerous companies had begun releasing books of the strips – one of the longest continually running adventure serials in publishing history – but in no systematic or chronological order and never with any sustained success, but, even if only of historical value (or just printed for Australians), surely the mysterious Mr. Kit Walker was worthy of a definitive chronological compendium series?

Happily, and perhaps because of the tights and mask, his comic book adventures have fared slightly better – especially in recent times. From November 1962 through July 1966, all new adventures were published by West Coast giant Gold Key Comics after which King Features Syndicate dabbled with a comic book line of their biggest stars – including Popeye, Blondie, Flash Gordon, Mandrake and The Phantom – between 1966 and 1967. When they gave up the ghost (see what I did there?), plucky dependable, cheap Charlton Comics were there to pick up the slack…

The Phantom was no stranger to funnybooks, having appeared since the Golden Age in titles like Feature Book and Harvey Hits, albeit only as reformatted newspaper strip reprints. Gold Key’s efforts were tailored to a big page and a young readership, a model King Features maintained for their own run, but which was carefully tweaked when Charlton acquired the license. This splendid full-colour tome gathers the contents of The Phantom #39-47 (originally released between August 1970 and December 1971) and opens with an erudite Introduction and appreciation from Don Mangus who reveals everything of the history and involvement of a much-sidelined star in ‘Sworn to the Oath of the Skull – Pat Boyette’.

San Antonio born on 27th July 1923, Aaron P. Boyette was pure mythical Texan: self-taught in everything that mattered and unstoppably confident. A true and tireless entrepreneur, he was a key component of the development of commercial radio in Texas: a journalist who researched, wrote, broadcast, managed, and presented shows. If you’ve read Golden Age Green Lantern, everyman hero Alan Scott – who did all the jobs – could have been patterned on Pat…

Boyette forsook burgeoning stardom to become a cryptographer during WWII. Coming out, he performed the same do-it-all trick with early television and later moved into making movies. After anchoring TV news, he abruptly moved sideways again, and took to comics: writing, editing, lettering, painting and illustrating as Pat Boyette, Sam Swell, Alexander Barnes & Bruce Lovelace.

Working for Charlton, DC, Warren, Archie, Acclaim; a host of eighties indie outfits and as a self-publisher, he produced newspaper strip Captain Flame; drew prestigious DC title Blackhawk; and found a lasting home at Charlton Comics. Here Boyette co-created The Peacemaker and assumed creative duties on Pete (“PAM”) Morisi’s Peter Cannon: Thunderbolt. As the superhero boom faded he increasingly output on their anthological lines, crafting hundreds of genre short stories for romance, war, western horror, science fiction, fantasy and other titles. Boyette also handled Charlton’s biggest and most high-profile licensed features including The Six Million Dollar Man; Space: 1999; Korg: 70,000 B.C; Flash Gordon; Jungle Jim and the company’s runaway top seller: The Phantom. Boyette’s work was continually published at Charlton until at least 1986 when the outfit was being wrapped up. He readily adapted to the growing indie market, with his last work appearing in DC/Paradox Press’s The Big Book of the Weird Wild West in 1998.

Pat Boyette died of oesophageal cancer on January 14th, 2000 in Fort Worth, Texas.

The majority of the bi-monthly yarns here are scripted by Boyette, backed up by Joe Gill in #40, 41 & 45 (and also perhaps occasionally by predecessor scripter D.J. Arneson?): utterly workmanlike and hitting all the expected bases, with each issue offering a pictorial Contents Page teaser and terse, spartan, stripped-back action; mystery yarns with themes and plots that readers of newspapers and dyed-in-the-wool superhero fans could appreciate equally. There are plenty of mad scientists, aliens, monsters, war criminals, brutal beasts, sadistic potentates, thieves & pirates and many admiring women, but no costumed villains…

We open with The Phantom #39 as ‘A Small War!’ sees a ruthless filmmaker provoke conflict between old tribal friends until the Ghost-Who-Walks steps in, after which the hero foils thinly-disguised Nazis seeking to recover lost gold from the ‘Canyon of Death!’, and scuppers ‘The Silent Thieves!’ using their U-Boat to raid a river-adjacent diamond mine…

Boyette and his associates often sagely left their time period vague and unconfirmed, allowing creative anachronism to play out in tales that could often be starring earlier Phantoms of the undying dynasty. In #40, following a sample of original art pages, a wryly fond homage to earlier legends sees the masked marvel battle once again a giant warrior with quarterstaffs over a river crossing in ‘The Ritual’, before a vengeful criminal frames the Phantom for multiple murders with a diabolical device leaving his death’s head signature – ‘The False Mark’ – on native victims. The issue closes with a distraught heiress seeking her long-missing father and momentarily gulled by ‘The Second Phantom’ until the true titan turns up…

Scripted by Joe Gill, #41’s opener ‘Slave of Beauty’ sees our hero captured by an immortal queen resurrecting her fallen desert empire through slavery. However, Hegara is not all she seems and the Jungle Juggernaut readily crushes her dream before chasing a stolen Bandar treasure across the world. Savagely seized by murderous white hunter Waldo Brunn, ‘The Idol’ is only ultimately recovered after a bizarre alliance, and is followed by a devious clash with a ‘Deadly Foe’ developing viruses in the wilderness who proves to be anything but…

The Phantom #42 opens with a cruel high-tech attack on elephants perpetrated by plutocratic monster Rama Jahn and requiring all the ingenuity of the Ghost-Who-Walks to save the ‘Keeper of the Herd!’, before a simple good deed generates chaos in ‘Who Needs Enemies?’ Seeking to repay his debt, multi-millionaire E.R. Randall bombards the Bengali villagers with gifts and money that disrupt their lives. Moreover, he’s extremely unhappy when they begin to reject his unwanted largesse…

‘Prey of the Hunter’ then reveals what must be done when hunter Hugo Lusk becomes addicted to killing and the Judge of the Jungle must stop the slaughter, Sadly, that involves first becoming Lusk’s latest trophy…

Up front in #43 ‘Test of an Idol!’, finds fabulously attractive, utterly spoiled screen star Iris Benton attempting – and initially succeeding – in beguiling the hero and making The Phantom her latest conquest. Thus he permits a movie of his exploits and even participates but is tragically unprepared when her allure crosses the species barrier and leads to her abduction by apes!

A clever use of the hero’s historical longevity drives ‘Paid in Full’ when the descendent of a long-dead British victim of jungle larceny (saved by a Ghost who Walked in 1653) demands reparations – and compound interest – on a sum of money that went missing at the time. Happily Edward Cowper-Smythe is reasonable man…

The issue closed with a clash against most modern witchdoctor Medugli, who refused to follow the Phantom’s Peace and returned to torment the Bandari with a technological terror-weapon provided by colonising secret allies. Happily, ‘The Rain Stopper!’ was no mystery to the hero and ecological catastrophe was averted in the nick of time

In #44, ‘To Right a Wrong!’ sees marauding Achmid Raj successfully plunder the fabled Skull Cave only to be hunted down by the Ghost Who Walks, after which ‘Danger in Bengali’ reintroduces the contemporary hero’s true love Diana Palmer who regrettably arrives at the Cave just as a diabolical, piratical impostor is plundering it. Taken hostage she soon learns that her man – and his wolf Devil – are not dead, but in hot pursuit and really, really angry…

When replacement Bandari witch-man Zulanga proves just as nefarious as his predecessor, The Phantom again exiles him, and almost pays a fatal price as the wily rogue covertly returns with serpents and poisons to inflict ‘Death from Far Away!’ Almost…

A rare Phantom failure is rectified after 105 years in #45’s opening saga ‘Return of the Ruby!’ as the descendent of the hero who lost an unparalleled gem to bandits locates the precious prize. Now he must solve the moral dilemma of depriving its current – honest and innocent – owner to restore it to the family of the original ones…

In 1777, as tyrannical Captain Mustaphi ravaged the seas around Tripoli, an alliance to scuttle the slavers’ schemes paired an earlier Ghost Guardian with a Revolutionary War icon in ‘Phantom and John Paul Jones’ before a return to the present sees the death of the Bandar monarch and a vigil in the ‘Cave of Kings’. Happily The Phantom is paying his respects when hostile blood-enemies the Yumyu attempt to slaughter the grieving subjects and steal the incomparable grave goods…

The Phantom and Diana face devilish duplicates and legendary cult terrors the Leopardmen in #46’s lead yarn ‘Last of the Cat’, only to learn that vengeful old enemy Felix Cattmann is out of jail and behind all the Leopard-y jeopardy (sorry not sorry!) after which fantasy blends with larceny as Piranha Men raid the Skull Cave from the lakes and rivers beneath it. Of course, ‘The Vanishing Thieves!’ grievously underestimated the hero’s lung capacity and resolve, and their defeat lonely led to the Ghost Who Walks daring a deadly mountain peak to rescue abducted princess Inja from slave-raider Kruug and the eagles defending the ‘Nest of the Man-Eaters’

Last issue in this tome of thrills and terrors, The Phantom #47 offered another trio of wild adventures beginning with entry into ‘The False Skull Cave’ constructed after avaricious Busas used government spy-plane systems to map vast “undiscovered” Bengali and ferret out the location of the world’s greatest treasure store. Of course, finding either cave or escaping alive were entirely different matters…

In ‘Soundless Voices!’ another cunning attempt to replace the Ghost with a diabolical doppelganger is foiled by the hero’s ferocious will to live and the long-range communications net of whale song, before the episodes pause after exposure to ‘The Vapors of Vulcan’. When Morpheus Negri, the mostly-dormant volcano in a remote corner of Bengali erupts again, the incredible immortals who live within it again plunder and ravage the land, seeking slave-prospects from the fittest of surface dwellers Who could they possibly pick this millennium?

Undying ruler Brilla has faced a Phantom long before and this one also rejects her offer of eternal “companionship” and escapes her alternate tactic of being consumed to sustain her energies for another century…

Packed and peppered throughout with pages of Boyette original art, this is another riveting, nostalgia-drenched triumph: straightforward, stripped down, nonstop rollicking action-adventure that has always been the staple of comics fiction and the Ghost Who Walks. If that sounds like a good time to you, this is a traditional action-fest you must not miss…
The Phantom® © 1970-1971 and 2013 King Features Syndicate, Inc. ® Hearst Holdings, Inc. Reprinted with permission. All rights reserved.

Today in 1946 horror story mangaka Hideshi Hino (Hell Baby, Hino Horrors, Panorama of Hell) was born, whilst strip debuts include Russell MyersBroom Hilda in 1970 and Aaron McGruder’s The Boondocks in 2006. We lost crucial Disney animator Milt Kahl in 1987, DC cartoonist Henry Boltinoff in 2001 and Mexican creator/founder of their Academy of Arts Alberto Beltrán a year later.

Nick Fury, Agent of S.H.I.E.L.D. Marvel Masterworks volume 1


By Stan Lee, Jack Kirby, Dennis O’Neil, Roy Thomas, John Severin, Joe Sinnott, Don Heck, Howard Purcell, Ogden Whitney, John Buscema, Joe Sinnott, Frank Giacoia, Mike Esposito, Jim Steranko & various (Marvel)
ISBN: 978-0-7851-2686-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Veteran war-hero and superspy Nick Fury debuted in Fantastic Four #21 (cover-dated December 1963): a grizzled, world-weary and cunning (but innately Good) CIA Colonel at the periphery of the really big adventures in a fast-changing world.

What was odd about that? Well, the gruff, crudely capable combat everyman was already the star of the reemergent publisher’s only war comic, set twenty years earlier in – depending on whether you were American or European – the beginning or middle of World War II. Sgt. Fury and his Howling Commandos was an improbable, decidedly over-the-top and raucous combat comics series, similar in tone to later movies such as The Wild Bunch or The Dirty Dozen and had launched in May of that year.

Nevertheless, Fury’s latterday self became a big-name star as espionage yarns continued guiding a global zeitgeist in the wake of popular TV sensations like Danger Man and The Man From U.N.C.L.E. and Bond movies (and many imitators) so the contemporary iteration was granted a second series. It began in Strange Tales #135 (cover-dated August 1965).

Nick Fury, Agent of S.H.I.E.L.D. combined Cold War tensions with sinister schemes of World Conquest by a subversive, all-encompassing, hidden enemy organisation. The ever-unfolding saga came with captivating Kirby-designed super-science gadgetry and – eventually – iconic, game-changing imagineering from Jim Steranko, whose visually groundbreaking graphic narratives took the comics art form to a whole new level…

For those few brief years with Steranko in charge, the S.H.I.E.L.D. series was one of the best strips in America (if not the world) but when the writer/artist left just as the global spy-fad was giving way to supernatural mystery and horror stories, the whole concept faded into the fundamental background architecture of the Marvel Universe…

This astounding full-colour compendium (available in hardcover and digital editions) deals with the outrageous, groundbreaking, but still notionally wedded-to-mundane-reality iteration which set the scene.

Here Jack Kirby’s genius for graphic wizardry and gift for dramatic staging mixed with Stan Lee’s manic melodrama to create a tough and tense series which the new writers and veteran artists that followed turned into a non-stop riot of action and suspense, with Steranko’s late arrival only hinting at the magic to come…

These epic early days of spycraft encompass Strange Tales #135-153 and Tales of Suspense #78, collectively covering August 1965 – February 1967 and guaranteeing timeless thrills for lovers of adventure and intrigue. Following a history lesson from Kirby scholar John Morrow in his Introduction, the main event starts in at full pelt in ST #135 as the Human Torch solo feature was summarily replaced by Nick Fury, Agent of S.H.I.E.L.D. (which back then stood for Supreme Headquarters International Espionage Law-enforcement Division). In the rocket-paced first episode, Fury is asked to volunteer for the most dangerous job in the world: leading a new counter-intelligence agency dedicated to stopping secretive subversive super-science organisation Hydra. With assassins dogging his every move, the Take-Charge Guy with the Can-Do Attitude quickly proves he is ‘The Man for the Job!’ in a potent 12-page thriller from Lee, Kirby and inker Dick Ayers.

Even an artist and plotter of Kirby’s calibre couldn’t handle another strip at that busiest of times, so from the next issue “The King” cut back to laying out episodes, allowing a variety of superb draughtsmen to flesh out the adventures. Happily, however, there’s probably a stunning invention or cool concept on almost every page that follows so the Kirby Touch was fully upon the unfolding suspense and intrigue. ‘Find Fury or Die!’ brought veteran draughtsman John Severin back to the company that used to be Atlas. He pencilled and inked Jack’s blueprints as – aided and abetted by full-on patriotic weaponsmith Tony Stark – the new Director of the latest spy-agency becomes the target of incessant assassination attempts as we meet mysterious masked maniac the Supreme Hydra

The tension ramps up for the next instalment as a number of contenders are introduced – any of whom might be the obscured overlord of evil – even as S.H.I.E.L.D. strives mightily but fails to stop Hydra launching its deadly Betatron Bomb in ‘The Prize is… Earth!’ Despite the restrictions of the Comics Code, these early S.H.I.E.L.D. stories were bleakly grim and frequently carried a heavy body count. Four valiant agents died in quick succession in #137 and the next issue underscored the point in ‘Sometimes the Good Guys Lose!’, with further revelations of Hydra’s inner workings.

Fury and fellow WWII era Howling Commando stalwarts Dum-Dum Dugan and Gabe Jones meanwhile played catch-up after Hydra assassins invade S.H.I.E.L.D., almost eliminating Fury and Stark – the only man capable of destroying an atomic sword of Damocles hanging over the world. Although Fury saves the munitions genius, he is captured in the process…

Tortured by Hydra in #139’s ‘The Brave Die Hard!’ (with Joe Sinnott replacing Severin as finisher), Fury latches on to an unlikely ally in Laura Brown, the Supreme Hydra’s daughter and a young woman bitterly opposed to her father’s megalomaniacal madness. Even with only half a comic book per month to tell a tale, creators didn’t hang around in those halcyon days, and #140 promised ‘The End of Hydra!’ (Don Heck & Sinnott over Kirby) as a S.H.I.E.L.D. squad invades the enemy’s inner sanctum to rescue the already-free-&-making-mayhem Fury. In the meantime, Stark travels into space to remove the orbiting Betatron Bomb with his robotic Braino-Saur system. The end result leaves Hydra temporarily headless…

Strange Tales #141 sees Kirby return to full pencils (inked by pseudonymous Frank Giacoia, moonlighting as Frank Ray) for the mop-up, prior to ‘Operation: Brain Blast!’ introducing Mentallo – a mutant and career criminal renegade from S.H.I.E.L.D.’s ESP division. He joins technological savant The Fixer to assail the organisation as their first step in an ambitious scheme to rule Earth. The momentous raid begins in ‘Who Strikes at… S.H.I.E.L.D.?’ (illustrated by Kirby & Mike Demeo – AKA Mike Esposito) with the ruthless rogues hitting hard and fast: seizing and mind-controlling Fury before strapping him to a mini H-bomb. With Howard Purcell & Esposito embellishing Kirby’s layouts, Dum-Dum and the boys come blasting in ‘To Free a Brain Slave’ in #143. A new and deadly threat emerges in #144’s ‘The Day of the Druid!’ as a mystic-seeming charlatan targets Fury and his agents with murderous flying techno-ovoids. Happily, new S.H.I.E.L.D. recruit Jasper Sitwell is on hand to augment the triumphant fightback in ‘Lo! The Eggs Shall Hatch!’ (finished by Heck & Esposito).

As Marvel continuity grew evermore interlinked, ‘Them!’ details a Captain America team-up for Fury in the first of the Star-Spangled Avenger’s many adventures as a (more-or-less) Agent of S.H.I.E.L.D. Taken from Tales of Suspense #78 (June 1966): scripted by Lee with Kirby on full pencils and Giacoia inking, the story depicts the WWII wonders battling an artificial assassin with incredible chemical capabilities, after which Nick seeks the creature’s mysterious makers in ST #146, ‘When the Unliving Strike!’(Kirby, Heck & Esposito).

Proclaiming themselves a technological Special Interests group, Advanced Idea Mechanics courts S.H.I.E.L.D.’s governmental and military masters (and contracts), promising potent and incredible new weapons if only they would sack that barbaric slob Fury. However, the surly supremo is getting close to exposing A.I.M.’s connection to “Them” …and an old enemy thought long gone.

A concerted whispering campaign and briefing-against seemingly sees Fury ousted in ‘The Enemy Within!’, before being put on trial in ‘Death Before Dishonor!’ (scripted by Kirby with Heck & Esposito finishing his layouts), but it’s all part of a cunning counterplan which delivers a shattering conclusion and ‘The End of A.I.M.!’ (ST #149, dialogued by Denny O’Neil with art by Kirby & Ogden Whitney). Then, revealed by Lee, Kirby, John Buscema & Giacoia, a malign, devilishly subtle plan is finally exposed in Strange Tales #150 as Fury’s team compares clues from all the year’s past clashes to come to one terrifying conclusion… ‘Hydra Lives!’

The shocking secret also hints at great events to come as newcomer Steranko assumes the finisher’s role over Lee & Kirby for ‘Overkill!’ with Fury targeted by the new – true – Supreme Hydra who devises a cunning scheme to infiltrate America’s top security agency and use his enemy as the means of triggering global Armageddon…

Although the Good Guys seemingly thwart that scheme, ‘The Power of S.H.I.E.L.D.!’ is actually helpless to discern the villain’s real intent as this initial dossier of doom pauses on a cliffhanger after ‘The Hiding Place!’ (ST #153, scripted by Roy Thomas) closes with the archvillain comfortably ensconced in Fury’s inner circle and ready to destroy the organisation from within.

To Be Continued…

Although the S.H.I.E.L.D. saga stops here, there’s an added bonus still to enjoy: the aforementioned FF #21. This depicted Fury as a wily CIA agent seeking the team’s aid against a sinister demagogue ‘The Hate-Monger’ (Lee & Kirby, inked by George Roussos, under protective nom-de-plume George Bell) just as the 1960s espionage vogue was taking off. Here Fury craftily manipulates Marvel’s First Family into invading a sovereign nation reeling in the throes of revolution in a yarn crackling with tension and action…

Fast, furious and fantastically entertaining, these high-octane vintage yarns from a time when the US were global Good Guys and “World Police” are a superb snapshot of early Marvel Comics at their creative peak and should be part of every fanboy’s shelf of beloved favourites.

Don’t Yield! Back S.H.I.E.L.D.!

© 1965, 1966, 1967, 2018 Marvel Characters, Inc. All rights reserved.

Today in 1907, Belgian artist Jacques Laudy (Le Journal de Tintin) was born, as was occasional Green Lantern scripter Henry Kuttner in 1915 and Canadian cartoonist Jacques Boivin (Melody) in 1952. In 2007, B,C. creator Johnny Hart died.

Today in 1935 Dr. Seuss launched his short lived but influential strip Hejji and, in 1992, Art Spiegelman received a Special Pulitzer Prize for Maus.

Green Lantern: The Silver Age volume 1


By John Broome, Gardner Fox, Gil Kane, Mike Sekowsky, Carmine Infantino, Ross Andru, Joe Giella, Murphy Anderson & various (DC Comics)
ISBN: 978-1-4012-6348-5 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Today marks the centenary of Eli Katz, who, as Gil Kane, worked from the Golden Age until his death (on January 31st 2000) to make comics the art form it is today. Diligent, resolute and always challenging himself, Kane was a trendsetting pioneer in style, in form and in comics philosophy. He was also a visual architect of the superhero revival in the Silver Age and a key component in the evolution of the Graphic Novel.

Gil Kane worked as an artist, and an ever-more effective and influential one, drawing – and writing – for many companies since his 1940s debut: on superheroes, action, war, mystery, romance, movie adaptations and, perhaps most importantly, Westerns and Science Fiction tales. In the late 1950s Kane was one of editor Julius Schwartz’s go-to artists for regenerating the superhero. Yet by 1968, at the top of his (admittedly much denigrated) profession, this relentlessly revolutionary and creative man felt so confined by juvenile strictures of the industry that he struck out on new ventures, jettisoning editorial and format bounds of comic books for new visions and media.

His Name Is Savage was an adult-oriented monochrome magazine about a cold and ruthless super-spy in the James Bond/Man Called Flint mould, co-written by friend & collaborator Archie Goodwin. It was very much a precursor in tone, treatment and subject matter to many of today’s adventure titles. The other venture, Blackmark (also with Goodwin), not only ushered in an era of comic book Sword & Sorcery, but became one of the first Graphic Novels. Technically, as the series was commissioned by publisher Ballantine as eight volumes, it was also America’s first comic Limited Series. Volume 1 launched in January 1971, with volume 2 just completed when the publisher killed the project. Albeit a generation Kane’s junior, long term seasoned collaborator Roy Thomas reprinted those tales in Marvel’s Savage Sword of Conan and Marvel Preview, with artwork rejigged to accommodate a different page format.

In comic books Kane’s milieux included Boy Commandos, Young Allies & Newsboy Legion, Johnny Thunder, Jimmy Wakely, Hopalong Cassidy, Rex the Wonder Dog, The Atom, Plastic Man, Robin, Batgirl, Batman, Superman, Flash, Hawk and Dove, Captain Action, T.H.U.N.D.E.R. Agents, U.N.D.E.R.S.E.A. Agent, plus hundreds of genre yarns – romance, war, sci fi, western and horror – before landing at Marvel Comics to reinvent Amazing Spider-Man, Captain America, Thor, Hulk, Ka-Zar and Captain Marvel, co-creating Adam Warlock, Morbius, Iron Fist. He adapted John Carter, Warlord of Mars and other adventure fantasy properties and reinvigorated dozens of horror-hero and superhero stalwarts, all while filling in on seemingly every character and cover going…

Restless and craving what the medium could still achieve, he created newspaper strip Star Hawks (in 1977 with Ron Goulart) and numerous special projects like Jason Drum for Le Journal de Tintin and The Ring of the Nibelung. Also working as Gil Stack, Scott Edward, Stack Til, Stacktil, Pen Star and Phil Martell, Kane was a foundation stone of comics and remains a vivid, vital inspiration to future generations of creators and readers.

With all that in mind let’s revisit a character he co-created and who will be forever associated with Kane: the Silver Age Emerald Gladiator…

After their hugely successful revival and reworking of The Flash, DC (or National Comics as they were) were keen to build on the resurgent superhero trend. Showcase #22 hit the stands at the same time as the fourth issue of the new Flash comic book – #108 – and once again the guiding lights were Editor Julie Schwartz & writer John Broome. Assigned as illustrator was action ace Gil Kane, generally inked by Joe Giella.

This fabulous paperback compilation gathers Showcase #22-24 (September/October 1959 to January/February 1960) and Green Lantern #1-9 (July/August 1960-November 1961) and reveals how a Space Age reconfiguration of the Golden-Age superhero with a magic ring replaced mysticism with super-science.

Hal Jordan was a young test pilot in California when an alien policeman crashed his spaceship on Earth. Mortally wounded, Abin Sur commanded his ring – a device which could materialise thoughts – to seek out a replacement officer, honest and without fear. Scanning the planet it selected Jordan and brought him to the crash-site. The dying alien bequeathed his ring, the lantern-shaped Battery of Power and his profession to the astonished Earthman.

In six pages ‘S.O.S Green Lantern’ established characters, scenario and narrative thrust of a series that would increasingly become the spine of DC continuity, leaving room for another two adventures in that premiere issue. ‘Secret of the Flaming Spear!’ and ‘Menace of the Runaway Missile!’ were both contemporary thrillers set against the backdrop of the aviation industry at a time when the Cold War was at its height. Unlike Flash’s debut, the publishers were now confident of their ground. The next two issues of Showcase carried the new hero into even greater and more fantastic exploits. ‘Summons from Space’ sent Green Lantern to another world: saving an emerging race from a deadly threat at the behest of the as-yet-unnamed leaders of the Green Lantern Corps, whilst ‘The Invisible Destroyer’ pitted the neophyte Emerald Gladiator against earthbound eerie menace – a psychic marauder that lived on atomic radiation.

Showcase #24 (January/February 1960) featured another spy-ring in ‘The Secret of the Black Museum!’ but Jordan’s complex social life took centre-stage in ‘The Creature That Couldn’t Die!’ when the threat of an unstoppable monster paled before the insufferable stress of being his own rival. Hal’s boss Carol Ferris, controversially left in charge of her father’s aviation company (an utterly radical concept in 1960 when most women were still considered fainting-fodder fluff), won’t date an employee, but is deliriously happy for him to set her up with glamorous, mysterious GL…

Six months later Green Lantern #1 was released. All previous tales had been dynamically drawn by Kane & Giella, in a visually arresting and exciting manner, but the lead tale here, ‘Planet of Doomed Men’ was inked by the astoundingly multi-talented Murphy Anderson, and his fine line-work elevated the tale (more emergent humans in need of rescue from another monster) to the status of a minor classic. Giella returned for the second tale, ‘Menace of the Giant Puppet!’, in which GL fought his first – albeit rather lame – supervillain, the Puppet Master.

The next issue originated a concept that would be pivotal to the future of DC continuity. ‘The Secret of the Golden Thunderbolts!’ featured an Antimatter Universe and the diabolical Weaponers of Qward: a twisted race who worshipped Evil, and whose criminals (i.e. people who wouldn’t lie, cheat, steal or kill) wanted asylum on Earth. Also inked by Anderson, this is an early highpoint of tragic melodrama from an era where emotionalism was actively downplayed in comics. The second story ‘Riddle of the Frozen Ghost Town! is a crime thriller highlighting the developing relationship between the hero and his Inuit (then “Eskimo”) mechanic Tom “Pieface”Kalmaku.

The Qwardians returned in the all-Giella-inked #3, leading with ‘The Amazing Theft of the Power Lamp!’ before Jordan’s love life again spun out of control in ‘The Leap Year Menace!’, whilst GL #4 saw the hero trapped in the antimatter universe in ‘The Diabolical Missile from Qward!’ (Anderson inks) nicely balanced by light-&-frothy mistaken-identity caper ‘Secret of Green Lantern’s Mask!’ This last was apparently crafted by a veritable round-robin raft of pencillers including Kane, Giella, Carmine Infantino, Mike Sekowsky and Ross Andru…

Issue #5 was a full-length thriller introducing Hector Hammond, GL’s second official recurring super-foe in ‘The Power Ring that Vanished!’: a saga of romantic intrigue, mistaken identity and evolution gone wild. This was followed by another pure science fiction puzzler ‘The World of Living Phantoms!’ (Kane & Giella), debuting avian Green Lantern Tomar Re and opening up the entire universe to avid readers.

Having shown us other GLs, Broome immediately excelled himself in the next episode. ‘The Day 100,000 People Vanished!’ brought the Guardians of the Universe into the open to warn of their greatest error: renegade Green Lantern Sinestro who, in league with Qwardians, had become a threat to the entire universe. This taut, tense shocker introduced one of the most charismatic and intriguing villains in the DCU, and the issue still had room for a dryly amusing, whimsical drama introducing Tom Kalmaku’s fiancée Terga in ‘Wings of Destiny’.

In the early 1960s DC production wizard Jack Adler devised a process to add enhancing tone to cover illustrations. The finished result was eye-catching and mind-blowing, but sadly, examples such as the cover of #8 here really don’t work with the glossy pages and digitised colour-tints of modern reproduction. Never mind, though, since contents ‘The Challenge from 5700 AD!’ comprise a fantasy tour de force as the Emerald Gladiator is shanghaied through time to save the future from an invasion of mutant lizards…

Sinestro returned in the next issue – the last in this astounding cosmic collection – with his own super-weapon in ‘The Battle of the Power Rings!’ (with Anderson again substituting for Giella) but the real gold is ‘Green Lantern’s Brother Act’, with the revelation of Hal’s two brothers and a snoopy girl reporter convinced young Jim Jordan is secretly the ring-slinging superhero. This wry poke at DC’s house plot-device shows just how sophisticated Schwartz & Broome believed their audiences to be.

In those long ago days costumed villains were always third choice in a writer’s armoury: clever bad-guys and aliens always seemed more believable to creators back then. If you were doing something naughty would you want to call attention to yourself? Nowadays the visual impact of buff men in tights dictates the type of foe more than the crimes committed, which is why these glorious adventures of simpler yet somehow better days are such an unalloyed delight. These Fights ‘n’ Tights romps are in themselves a great read for most ages, but when also considered as the building blocks of all DC continuity they become vital fare for any fan keen to make sense of the modern superhero experience.

Judged solely on their own merit, these are snappy and awe-inspiring; beautifully illustrated by a rapidly evolving graphic narrative superstar in ascendance: captivatingly clever thrillers that amuse, amaze and enthral both new readers and old devotees. This collection is a must-read item for anybody in love with our art-form and especially for anyone just now encountering the hero for the first time through his TV incarnation.
© 1959, 1960, 1961, 2016 DC Comics. All Rights Reserved.

Today in 1882 Spanish creator Salvador Bartolozzi (weekly Pinocchio) was born, with The New Yorker cartoonist Chon Day arriving in 1907, Levi Katz in 1926 and crusading Filipino cartoonist Pol Medina Jr. (Pugad Baboy) in 1960. In 1980 Dash Shaw (Bottomless Belly Button, New School, The Unclothed Man In the 35th Century A.D., Courier) joined that august grouping.

In 1936 Frank Leonard’s Mickey Finn strip debuted, and ran until 10th September 1977.

The Phantom – the complete newspaper dailies: volume Five 1943-1944


By Lee Falk & Wilson McCoy: introduction by Ed Rhoades (Hermes Press)
ISBN: 978-1-61345-030-7 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Born Leon Harrison Gross, Lee Falk created the Ghost Who Walks at the request of his King Features Syndicate employers who were already making history, public headway and loads of money with his first strip sensation Mandrake the Magician. Although technically not the first ever costumed champion in comics, The Phantom became the prototype paladin to wear a skin-tight body-stocking and the first wearing a mask with opaque eye-slits…

The undying, generational champion debuted on February 17th 1936, in an extended sequence pitting him against an ancient global confederation of pirates. Falk wrote and drew the daily strip for the first two weeks before handing over illustration to artist Ray Moore. The equally enthralling, hugely influential Sunday feature began on May 28th 1939. Both are still running.

For such a long-lived, influential series, in terms of compendia or graphic collections, “the Ghost Who Walks” was quite poorly served in the English language market (except in the Antipodes, where he’s always been accorded the status of a pop culture god). Lots of companies have sought to collect strips from one of the longest continually running adventure serials in publishing history, but in no systematic or chronological order and never with any sustained success. That has been mostly rectified recently by archival specialists Hermes Press who launched curated collections in 2010, making nearly all the various canonical iterations accessible to the devoted.

This fifth landscape Dailies edition is currently only available digitally. Released in 2013, its pages are stuffed with sumptuous visual goodies like panel and logo close-ups, covers and lots of original art, and opens with ‘Introduction: Passing the Torch’: a memories-rich text feature stuffed with sumptuous visual goodies from much-missed uber-fan Ed Rhoades, after which we resume the never-ending story in progress…

Previously – and in a volume STILL agonisingly unavailable: a colossal war campaign in the African jungles catapulted the reclusive do-gooder into global headlines as the “masked commander of Bengali” and the triumphant “Hero of The Oolan”: unwanted attention which made The Phantom an unhappy but extremely well known heroic public figure. During the siege his adored Significant Other Diana Palmer was gravely wounded. As she recuperates in the USA, attended by faithful failed-suitor Captain Byron, the Ghost who walks is being flown to the Land of the (currently) Free for pointless military bombast and tedious morale-boosting backslapping. It’s a situation he plans on escaping ASAP …

The vintage blood-&-thunder fun begins with brooding, tension-packed thriller ‘Bent Beak Broder’ (originally running Mondays to Saturdays, January 11th to May 22nd 1943) wherein Phantom – and faithful wonder-wolf companion Devil – duck the escorts and parades to head for Diana’s home and sickbed. It involves a tedious cross country hitchhiking stint and lands the hero-in-mufti in the middle of a prison break. When ruthless rogue Bent Beak kidnaps a young girl and goes on a rampage, our seasoned crimebuster is duty-bound to postpone his romantic reunion and hunt down the monstrous malcontents in a stunning display of psychological warfare and thundering fists, leaving the convicts mentally scarred for life and marked with the Phantom’s signature Death’s Head ring brand…

Neatly segueing into soap opera romance with a side order of comedy, ‘The Phantom’s Engagement’ (24th May – 24th July) at last finds him at her doorstep and bedside just as Byron makes one more play for her heart. Gently rebuffed and at last accepting that she will never be his, the captain prepares to leave. However, pushed by Diana’s family – and especially her Uncle Dave – the uncharacteristically nervous masked marvel girds himself to propose but is briefly distracted by the arrival of terrifying African emissary Prince Karna of the Ismani and a religious rite that cannot be deferred. Renewal rite wrapped up, The Phantom perseveres and pops the question.

Everything seems fine (and funny to all observing) until Diana, who initially accepts his proposal to extend the Phantom line unto a another generation, abruptly changes her mind and turns him down, saying that she is promised to Byron. Baffled and broken, The Phantom is unaware that Diana mistakenly believes herself unable to walk ever again…

Upon learning that her paralysis was temporary, Diana tries to follow The Phantom back to Africa, with the reluctant but big-hearted help of Byron, but by now “Kit Walker” and Devil are far out at sea and facing the opening gambits of epic yarn ‘High Seas Hijackers’ (26th July 1943 – 26th February 1944). Here the Jungle Judge renews his eternal war on pirates against a wicked band employing a diabolical new gimmick…

Across oceans still wary of submarine attacks, glamorous, eye-catching agent provocateur/fifth columnist Suzie is fascinated by enigmatic never-seen fellow passenger Mr. Walker. Not so much her snooty superior Mrs J who isn’t, but won’t let it stop them preparing the freighter conveying them all – the S.S. Harvey – for capture by sea marauders. Not far away, the sinister General has devised a tactic for scaring away crews and taking ships without a struggle, but this stratagem almost founders when a masked maniac is found haunting the current target. Eventually, The Phantom is captured and the General, a pirate to his core, recognizes the undying nemesis of his kind. As he starts to unravel, Suzie interrogates the prisoner and finds her own merciless worldview shifting, but cannot stop her terrified boss throwing the captive overboard tied to tons of machinery…

His escape and subsequent pursuit brings him to a tropical island nation where the villainous General is actually the richest, most respected and second most powerful man there. However with Suzie switching sides The Phantom and Suzie dismantle his powerbase as Governor, before exposing him to the far distant politically isolated President. This involves a sustained struggle employing a war of nerves, guerilla tactics and sheer fortitude after the villain sets the entire military on their trail… all to no avail. In the end justice is served but the cost is shockingly high and deeply personal…

Saddened by his loss, The Ghost Who Walks decides on one last (secret) glimpse of Diana before losing himself in the Jungles of Bengali and returns to America just in time to become embroiled in ‘The Spy Game’ (28th February – 20th May). Byron and Diana are “Just good friends” now, and when the Captain is ordered by Uncle Dave (a big deal in US Military Intelligence) to courier a briefcase of secrets to a specific location at a certain time, Diana adds cover as his wife. Unfortunately the couple are under surveillance already, by a deadly ring of spies: a certain masked hero and his wolf who get the wrong idea. When Kit Walker notices their other shadows, he gets involved behind the scenes, safeguarding them on a spectacular and mindbending Hitchcock-like odyssey of peril and intrigue involving planes, trains and automobiles, and non-stop action, that ends with The Phantom and Diana reunited and engaged again. However Byron, already despatched on another mission, has extracted a promise that she will marry no one else until his return…

It’s back to crime and the public’s growing fascination with gangsterism for closing adventure ‘The Crooner’ (22nd May – 26th August 1944). This felonious mastermind’s grand idea is to frame the Phantom by committing brutal crimes all “signed” with his Death’s Head mark, but soon learns the power of that symbol when the hero dismantles his operation with chilling efficiency…

Short on actual jungle tales but stuffed with chases, cruises, air clashes, assorted fights, torture, action antics, daredevil stunts and many a misapprehension in the-then modern milieu of America and a war-torn contemporary world, this is sheer pulp-era excitement that still packs a breathtaking punch and many sly laughs. Rollercoaster thrills delivered at rocket pace, these pared-down, gripping episodes display artist Wilson McCoy developing his craft and honing skills on every panel, making the strip visually his until his untimely death in 1961, after which Carmine Infantino and Bill Lignante filled in until Sy Barry took over.
© 2013 King Features Syndicate, Inc.: ® Hearst Holdings, Inc.; reprinted with permission. All rights reserved.

Yesterday in 1902 British cartoonist Brian White was born. His greatest contrition to world peace and global morale was Nipper. Just as important – to me at least – are the arrivals of letterer Sam Rosen in 1922, and multitasking comics maestro Joe Orlando in1927. Barely less important, scripter, editor and “DC Answer Man” Bob Rozakis arrived in 1951 as did cover artist Dave Johnson in 1966.

In 1991 we lost legendary EC horror and romance artist Graham Ingels, whilst 1997 saw the passing of trailblazing African American comics creator Billy Graham (Vampirella, Eerie, Creepy, Luke Cage, Black Panther, Sabre).

Today in 1916, writer/artist/editor/publisher Bernard Baily (The Spectre, Hourman, Gilda Gay, Frankenstein) was born, and in 1941 so was Archie Comics mainstay Victor Gorelick. Mangaka Akira Toriyama (Dragon Ball) arrived in 1955; cartoonist Dan Perkins – AKA Tom Tomorrow (This Modern World) – in 1961 and “Legend”-ary creator Art Adams (Longshot, X-Men, Superman, Batman, Monkeyman & O’Brien, Gumby and practically everyone else) in 1963.

And also today in 2005 we lost glass-ceiling shattering cartoonist Dale Messick, first woman to create her own syndicated newspaper strip: Brenda Starr, Reporter.

Mandrake the Magician: The Hidden Kingdom of Murderers – Sundays 1935-1937


By Lee Falk & Phil Davis (Titan Books)
ISBN: 978-0-85768-572-8 (HB)

This book includes Discriminatory Content produced in less enlightened times.

Regarded by many as comics’ first superhero, Mandrake the Magician debuted as a daily newspaper strip on June 11th 1934, although creator Lee Falk had sold the strip almost a decade previously. Initially drawing it too, Falk replaced himself as soon as feasible, allowing the early wonderment to materialise through the effective understatement of sublimely solid draughtsman Phil Davis. An instant hit, Mandrake was quickly supplemented by a full-colour Sunday companion page from February 3rd 1935.

Falk – as 19-year-old college student Leon Harrison Gross – had sold the strip to King Features Syndicate years earlier, but asked the monolithic company to let him finish his studies before dedicating himself to it full time. Schooling done, the 23-year-old born raconteur settled into his life’s work, entertaining millions with astounding tales. Falk also created the first costumed superhero in moodily magnificent generational manhunter The Phantom, going on to spawn an entire comic book subgenre with his first creation.

Most Golden Age publishers boasted at least one (and usually many) nattily attired wizards in their gaudily-garbed pantheons: all roaming the world(s) making miracles and crushing injustice with varying degrees of stage legerdemain or actual sorcery – characters like Mr. Mystic, Ibis the Invincible, Sargon the Sorcerer, and an assortment of the Magician”’s like Zatara, Zanzibar and Kardak. In the Antipodes, Mandrake was a suave, stalwart of Australian Women’s Weekly and a cherished icon of adventure in the UK, Australia, Italy, Brazil, Germany, Spain, France, Turkey and across Scandinavia: a major star of page and screen, pervading every aspect of global consciousness.

Over many decades he has been a star of radio, movie chapter-serials, a theatrical play, television and animation (as part of series Defenders of the Earth). With all that came the usual merchandising bonanza – games, toys (including magic trick kits), books, comics and more…

Falk worked on Mandrake and “The Ghost who Walks” until his death in 1999 (even on his deathbed, he was laying out one last story), but also found a few quiet moments to become a renowned playwright, theatre producer and impresario, as well as an inveterate world-traveller. A man of many talents, Falk drew the first few weeks himself before uniting with sublimely imaginative cartoonist Phil Davis, whose sleekly understated renditions took the daily strip – and especially these expansive full-page Sunday offerings – to unparalleled heights of sophistication: his steady assured realism the perfect tool to render the Magician’s mounting catalogue of wondrous miracles…

Those in the know are well aware that Mandrake was educated at the fabled College of Magic in Tibet, thereafter becoming a suave globe-trotting troubleshooter, always accompanied by his faithful African partner Lothar and beautiful, feisty companion (and eventually, in 1997 (!), bride) Princess Narda of Cockaigne, solving crimes and fighting evil. Those days, however, are still to come as the comics section opens in this splendidly oversized (315 x 236 mm) full-colour luxury hardback – and digital equivalents – with ‘The Hidden Kingdom of Murderers’ (running from February 3rd to June 2nd 1935) as the eccentrically urbane Prince of Prestidigitation and his herculean companion are approached by members of the international police to help expose a secret society of criminals and killers acting against the civilised world from their own hidden country.

After officer Duval is assassinated, Mandrake and Lothar – accompanied by panther woman Rheeta and surviving cop Pierce – embark upon a multi-continental search which, after many adventures, eventually brings them to a desolate desert region where they are confronted by bloody-handed Bull Ganton, King of Killers. With the master murderer distracted by Rheeta, Mandrake easily infiltrates the odious organisation and quickly begins dismantling a secret society of two million murderers. By the time Ganton wises up and begins a succession of schemes to end Mandrake, it’s far too late…

That deadly drama concluded, Mandrake & Lothar head to India to revisit old haunts and end up playing both peacemaker and cupid in the ‘Land of the Fakirs’ (June 9th – October 6th). When Princess Jana, daughter of Mandrake’s old acquaintance Jehol Khan, is abducted by rival ruler Rajah Indus of Lapore, the Magician ends his mischievous baiting of the street fakirs to intervene. In the meantime, Captain Jorga – who loves Jana despite being of a lower caste – sets off from the Khan’s palace to save her or die in the trying…

After many terrific and protracted struggles, Mandrake, Lothar & Jorga finally unite to defeat the devious duplicitous Rajah before the westerners set about their most difficult and important feat – overturning centuries of tradition so that Jorga and Jana might marry…

Heading north, the peripatetic performers stumble into amazing fantasy after entering the ‘Land of the Little People’ (13th October 1935 – March 1st 1936), encountering a lost race of tiny people embroiled in centuries-long war with brutal cannibalistic adversaries. After saving the proud warriors from obliteration, Mandrake again plays matchmaker, allowing valiant Prince Dano to wed brave and formidable commoner Derina who fought so bravely beside them. With this sequence, illustrator Davis seemed to shake off all prior influences and truly blossomed into an artist with a unique and mesmerising style all his own.

That is perfectly showcased in the loosely knit sequence (8th March to 23rd August 1936) which follows, as Mandrake & Lothar return to civilisation only to narrowly escape death in an horrific train wreck. Crawling from the wreckage, our heroes help ‘The Circus People’ recapture and calm the animals freed by the crash, subsequently sticking around as the close-knit family of nomadic outcasts rebuild. Mighty Lothar has many clashes with jealous bully Zaro the Strongman, culminating in thwarting attempted murder, whilst Mandrake uses his hypnotic hoodoo to teach sadistic animal trainer Almado lessons in how to behave, but primarily the newcomers act as a catalyst, making three slow-burning romances finally burst into roaring passionate life…

Absolutely the best tale in this tome and an imaginative tour de force that inspired many soon-to-be legendary comic book stars, ‘The Chamber into the X Dimension’ (30th August 1936 to March 7th 1937) is a breathtaking, mindbending saga starting when Mandrake & Lothar seek the missing daughter of a scientist whose experiments have sent her literally out of this world. Professor Theobold has discovered a way to pierce the walls between worlds but his beloved Fran never returned from the first live test. Eager to help – and addicted to adventure – Mandrake & Lothar volunteer to go in search of her and find themselves in a bizarre timeless world where the rules of science are warped and races of sentient vegetation, living metal, crystal and even flame war with fleshly humanoids for dominance and survival.

After months of captivity, slavery, exploration and struggle our human heroes finally lead a rebellion of the downtrodden fleshlings and bring the professor the happiest news of his long-missing child…

Concluding this initial conjuror’s compilation is a whimsical tale of judgement and redemption as Mandrake uses his gifts to challenge the mad antics of ‘Prince Paulo the Tyrant’ 14th (March 14th – 29th August 1937). The unhappy usurper had stolen the throne of Ruritanian Dementor and promptly turned the idyllic kingdom into a scientifically created madhouse. Sadly, Paulo had no conception of what true chaos and terror were until the magician exercised his mesmeric talents…

This epic celebration also offers a fulsome, picture-packed and informative introduction to the character – thanks to Magnus Magnuson’s compelling essay ‘Mandrake the Magician Wonder of a Generation’ – plus details on the lives of the creators (‘Lee Falk’ and ‘Phil Davis Biography’ features) plus a marvellous Davis pin-up of the cast to complete an immaculate confection of nostalgic strip wonderment for young and old alike.
Mandrake the Magician © 2016 King Features Syndicate. All Rights Reserved. “Mandrake the Magician Wonder of a Generation” © 2016 by Magnus Magnuson.

MAD day today. Al Jaffee was born in 1921 and Sam Viviano turned up in 1953. In between, Italian creator of Zagor Franco Donatelli was born in 1924 and Spain’s Superlópez creator Jan (Juan López Fernández) arrived in 1939.

As you are already aware today was the Day Lee Falk embarked on his final voyage.

Golden Age Starman Archives volumes 1 & 2

These books include Discriminatory Content produced in less enlightened times.

Golden Age Starman Archives volume 1
By Jack Burnley, Gardner Fox, Alfred Bester, Ray Burnley & various (DC Comics)
ISBN: 978-1-56389-622-4 (HB)

After the staggering, near-instant successes of Superman and Batman, National Comics/DC launched many new mystery men in efforts to capitalise on the phenomenon of superheroes, and – from our almost century-distant perspective – it’s only fair to say that by 1941 the editors had only the vaguest inkling of what they were doing.

Since newest creations The Sandman, The Spectre and Hourman were each imbued with equal investments of innovation, creativity and exposure, editorial powers-that-be were rather disappointed that these additions never took off to the same explosive degree. Publishing partner but separate editorial entity All American Comics had meanwhile generated a string of barnstorming successes like The Flash, Green Lantern, Hawkman and recent radio sensation Hop Harrigan and would imminently produce the only rival to Superman and Batman’s status when Wonder Woman debuted late in the year. Of course, AA had brilliantly “in-tune” creative/editorial prodigy Sheldon Mayer to filter all their ideas through.

Thus, when Starman launched in the April 1941 issue of Adventure Comics (relegating Sandman to a back-up role in the venerable heroic anthology), National/DC trusted in craft and quality rather than some indefinable “pizzazz” they couldn’t get a handle on. The editors were convinced the startlingly realistic, conventionally classical dramatic illustration of Hardin “Jack” Burnley would propel their newest concept to the same giddy heights of popularity as the Action Ace and Gotham Guardian.

Indeed, the strip – always magnificently drawn and indisputably one of the most beautiful of the period – was further blessed with mature and compelling scripts by Gardner Fox and Alfred Bester: compulsive and brilliant thrillers and even by today’s standards some of the very best comics ever produced.

However – according to the artist in his Foreword to this first stunning deluxe hardback collection – that was possibly the problem. Subtle, moody, slower-paced stories just didn’t have the sheer exuberance and kinetic energy of the most popular series, which all eschewed craft and discipline for spectacle and all-out action.

Happily, these days with an appreciably older and more discerning audience, Starman’s less-than-stellar career in his own time can be fully seen for the superb example of Fights ‘n’ Tights wonderment it truly is, and – in his anniversary years – cries out for a definitive archival collection… especially since his legacy descendant Stargirl was a big shot TV sensation…

This epic collection reprints the earliest astounding exploits of the Astral Avenger from Adventure Comics #61-76 (spanning April 1941- July 1942), including some of the most iconic covers of the Golden Age, by Burnley and, latterly, wonder-kids Joe Simon & Jack Kirby.

Burnley came up with the Starman concept but, as was often the case, a professional writer was assigned to flesh out and co-create the stories. In this case said scribe was the multi-talented Gardner Fox who wrote most of them. The illustrator also liberally called on the talents of his brother Dupree “Ray” Burnley as art assistant, and sister Betty as letterer to finish the episodes in sublimely cinematic style.

In those simpler times origins were far less important than today, and the moonlit magic here begins with ‘The Amazing Starman’ from #61. Cover-dated April the book hit newsstands on March 5th 1941. Happy 85th anniversary, space cowboy!

America suddenly suffers a wave of deadly electrical events! Appalled and afraid, FBI chief Woodley Allen summons his latest volunteer operative. Bored socialite Ted Knight promptly abandons his irate date Doris Lee to assume his mystery man persona, flying off to stop the deranged scientist behind all the death and destruction. Almost as an aside we learn that secret genius Knight had previously discovered a way to collect and redirect the energy of starlight through an awesome handheld device he calls a “gravity rod” and thereafter resolved to do only good with his discoveries…

The intrepid adventurer tracks diabolical Dr. Doog to his mountain fortress and spectacularly decimates the subversive Secret Brotherhood of the Electron. Next month, in #62, the Sidereal Sentinel met another deadly deranged genius who had devised a shrinking ray. It even briefly diminishes Starman before the sky warrior extinguishes ‘The Menace of the Lethal Light’, after which ‘The Adventure of the Earthquake Terror’ (#63) depicts the US attacked by foreign agent Captain Vurm, using enslaved South American tribesmen to administer his grotesque ground-shock engines. He too falls before the unstoppable cosmic power of harnessed starlight. America was still neutral at this time, but the writing was on the wall and increasingly villains sported monocles and Germanic accents…

Adventure Comics #64 pitted the Astral All-Star against a sinister mesmerist who makes men slaves in ‘The Mystery of the Men with Staring Eyes’, after which – behind a stunning proto-patriotic cover – Starman solves ‘The Mystery of the Undersea Terror’, wherein the ship-sinking League of the Octopus proves another deadly outlet for the greedy genius of The Light…

In #66 ‘The Case of the Camera Curse’ layered a dose of supernatural horror into the high-tech mix as Starman tackles a crazed photographer employing a voodoo lens to enslave and destroy his subjects, before #67’s ‘The Menace of the Invisible Raiders’ introduced the Astral Avenger’s greatest foe. Mysterious menace had The Mist devised a way to make men and machines imperceptible and would have conquered America with his unseen air force had not the Starry Knight stopped him…

Alfred Bester provides a searing patriotic yarn for #68 as ‘The Blaze of Doom’ sees Starman quenching a forest fire and uncovering a lumberjack gang intent on holding America’s Defence effort to ransom, after which Fox scripts #69’s ‘The Adventure of the Singapore Stranglers’ in which the heavenly hero stamps out a sinister cult. In actuality, the killers were sadistic saboteurs of a certain aggressive “Asiatic Empire”. American involvement in WWII was mere months away…

The martial tone continued in ‘The Adventure of the Ring of Hijackers’ as Starman battled Baron X, whose deadly minions wrecked American trains carrying munitions and supplies to embattled British convoy vessels, although a welcome change of pace came in #71 when ‘The Invaders from the Future’ strike. Brigands from Tomorrow are bad enough, but when Starman discovers one of his old enemies has recruited them, all bets are off…

For #72, an Arabian curse seems the reason explorers are dying of fright, but the ‘Case of the ‘Magic Bloodstone’’ proves to have a far more prosaic – if no less sinister – cause…

With Adventure Comics #73, Starman surrendered the cover-spot, as dynamic duo Simon & Kirby took over ailing strips Paul Kirk, Manhunter and Sandman. However, ‘The Case of the Murders in Outer Space’ proved the Knight Errant was not lacking in imagination or dynamic quality, as he matched wits with a brilliant mastermind murdering heirs to a Californian fortune by an unfathomable method before disposing of the bodies in an utterly unique manner…

Sinister science again reigned in #74 as ‘The Case of the Monstrous Animal-Men’ finds the Starlight Centurion tragically battling ghastly pawns of a maniac who turns men into beasts, whilst #75’s ‘The Case of the Luckless Liars’ details how Ted Knight’s initiation into a millionaires’ fibbing society leads to Starman becoming a hypnotised terror tool of deadly killer The Veil before this initial foray into darkness ends with a rollicking action riot as ‘The Case of the Sinister Sun’ sees cheap thugs of the Moroni Gang upgrade their act with deadly gadgets: patterning themselves after the solar system in a blazing crime blitz… until Starman eclipses them all.

Enthralling, engaging and fantastically inviting, these early Golden Age adventures are a lost highpoint of the era – even if readers of the time didn’t realise it – offering astonishing thrills and amazing chills for today’s sophisticated readership. Starman’s exploits are some of the best of those halcyon days.


Golden Age Starman Archives volume 2
By Ray Burnley, Gardner Fox, Alfred Bester, Don Cameron, Joe Samachson, Ray Burnley, Mort Meskin, George Roussos, Emil Gershwin, Sam Citron & various (DC Comics)
ISBN: 978-1-4012-2283-3 (HB)

When Starman launched in 1941 Adventure Comics National/DC trusted in craft and quality rather than some indefinable pizzazz. Before too long, though, the editors were forced to concede that even the forcefully realistic, conventionally dramatic illustration of Jack Burnley would not propel their newest concept to the same giddy heights of popularity as the Action Ace or Gotham Guardian.

The strip, always magnificently drawn and indisputably one of the most beautifully realised of the period, was further blessed with mature and compelling scripts by Gardner Fox, Alfred Bester, Don Cameron and latterly Joe Samachson but just never really caught on. However, by today’s standards these compelling, compulsive fun-filled and just plain brilliant tales are some one of the very best comics that era ever produced.

Happily these days, with an appreciably older and more discerning audience, Starman’s less-than-stellar War years career might be more fully appreciated for the superb example of Fights ‘n’ Tights fiction it truly was. This volume sees the opening subtly, moody, slow-paced intellectually edgy stories supplanted by shorter yarns brimming with sheer exuberance and kinetic energy as, with the Nazi menace beaten, home grown criminals began to congregate on comics pages…

For this second stunning deluxe hardback outing – completing the Sidereal Sentinel’s tenure in Adventure Comics (issues #77-102, spanning August 1942 to February 1946) – Golden Age guru Roy Thomas offers his own absorbing critical overview in the Foreword and the volume even includes some of the most iconic covers of the Golden Age (by Joe Simon & Jack Kirby) even though most of them only feature Starman in a little insert in one corner!

As was often the case, although Burnley came up with the concept and look for the Astral Avenger, a professional writer was assigned to flesh out and co-create the stories. At first Gardner Fox handled the job, but eventually Alfred Bester supplied the scripts, whilst the illustrator also liberally called on the talents of his brother Ray Burnley as art assistant and inker with sister Betty as letterer finishing the episodes in sublimely cinematic style.

The period peril resumes here with ‘Finders Keepers!’ by Fox & Burnley, wherein arch-nemesis The Mist combined his invisibility gimmicks with a subtle psychological scheme. When members of the public found valuable “lost property” they had no idea each item carried a posthypnotic command to surrender their own valuables to the criminal mastermind, only to become embroiled in a concatenation of increasingly dangerous stunts. Happily Starman was able to turn the repentant fool into a real hero…

Burnley bowed out in style in Adventure #80 (November 1942) in Bester’s ‘The Time-Machine Crime!’ wherein thugs used said purloined device to kidnap William Shakespeare, in hopes his canny mind could plan the perfect crime. Fox returned for another stint in #81 as the explosively kinetic Mort Meskin & George Roussos briefly took on the art. In ‘Starman’s Lucky Star!’ a poor blind boy who wanted to be an astronomer was mistakenly kidnapped instead of his wealthy playmate. Thankfully the Star Sentinel was available to put everything right, after which ‘Hitch a Wagon to the Stars’ (AC #82, Fox, Meskin & Roussos) spotlighted a brilliant young inventor whose obsession with astrology blighted his life, and nearly made him a patsy for Nazi spies… at least until Ted Knight and his alter ego intervened.

With Adventure Comics #83, Emil Gershwin became main illustrator for the series – a solid, polished artist much influenced by Mac Raboy. ‘Wish Upon a Star!’ gave him the opportunity to shine in the moving, socially-charged tale of three prep school boys whose unselfish wishes came true thanks to Starman. At this time the Astral Avenger’s page counts began to decline as his popularity dwindled – from an average of 11 to 7 or 8 – and ‘The Doom From the Skies’ reflected a growing trend towards fast-paced action as a burglar stole the Gravity Rod, leaving our hero an amnesiac and his weapon a deadly death ray, whilst #85’s ‘The Constellations of Crime!’ introduced Astra the Astrologist who used predictions as the basis of extravagantly deadly crimes…

In the next issue a disgraced sportsman pretended to undertake a lunar trip whilst equipping his gang with clever gimmicks to rob and restore his fortune as ‘The Moonman’s Muggs!’ before an element of detection fiction was added in Adventure #87 when Starman exposed a gang selling the inexplicably popular paintings of the worst artist in America as ‘Crime Paints a Picture!’ before rejoining the war-effort in #88 as the Stellar Centurion solved ‘The Enigma of the Vanishing House!’ and smashed a Nazi spy-ring. In #89 old foes the Moroni Gang broke out of jail and restarted their nefarious careers as Sun, Moon and Saturn, but ‘The Plundering Planets!’ quickly fell foul of Starman and a couple of really annoying prankster kids…

Meskin & Roussos popped back in #90 to vividly envision the anonymous thriller ‘Land Beneath the Fog!’ wherein Starman saved a lady scientist accused of witchcraft in a lost medieval kingdom, whilst in the next issue Don Cameron, Meskin & Sam Citron jointly detailed ‘The Rising Star of Johnny Teach!’ as another young man emotionally crippled by a nonsensical faith in astrology found the courage to turn his life around… after a little prompting from Starman.

With Adventure #92 Joe Samachson took over the scripting and Gershwin returned to illuminate the series until its conclusion. The run began with ‘The Three Comets!’ – circus acrobats Starman was convinced doubled as flamboyant thieves. All he had to do was find out where they stashed the loot…

In #93’s ‘Gifts from the Stars!’ the hero almost died after getting in between a squabbling scientist and a financial backer whose protracted arguments allowed robbers to blindside them both, #94’s ‘Stars Fall on Allie Bammer!’ had gangster Blackie Kohl use a meteor shower to gain entrance to an impregnable estate, and ‘The Professor Plays Safe!’ in #95 found a muddle headed astronomer at the wrong conference only to end up locked in a safe – until Starman stepped in. ‘Prediction for Plunder!’ saw Ted Knight and some superstitious crooks both ticked off at the unscrupulous editor of the Weekly Horoscope. The socialite wanted no more scary predictions worrying his nervous friends, but the thugs were actually using those specious prognostications to plan their jobs…

Adventure #97 saw impoverished stargazer Jimmy Wells agree to let wealthy Wesley Vanderloot take all the credit for his discoveries in return for direly needed cash, but his ‘Stolen Glory!’ almost cost the scientist and Starman their lives when the millionaire faced humiliating exposure, after which #98 revealed a stellar conundrum giving the hero belated insight into a bizarre crime-wave where one gang was framing another for their jewel heists in ‘Twin Stars of Crime!’0 Fame was again the spur in ‘My Fortune for a Star!’ when a destitute astronomer discovered a new star and offered to sell the naming rights to the highest bidder. Naturally whenever cash is being thrown around thieves are never far away…

By Adventure Comics #100 Starman had dropped to the back of the book and the plots were beginning to feel a little formulaic. In ‘Life and Death of a Star!’ a friend of Ted’s thought he’d discovered a new star, but upon investigation Starman found the strange light was just a clever signal to convicts planning a jailbreak, whilst in #101 ‘The Sun-Spot Scoundrel!’ featured a savant who posited that mysterious solar blemishes caused increased criminal activity even as they neutralised the mighty Gravity Rod…

It was all over in #102, although the last tale was far from a damp squib. ‘The Meteor Mob’ saw savvy mobster Shiver using a cannon to create his own shooting stars… only these ones only ever fell on banks and jewellery stores…

Despite that unwarranted fizzling out, the Golden Age Starman is a strip that truly shines today. These simple straightforward adventures should be considered a high-point of the era – even if readers of the time didn’t realise it – and his exploits are among the most neglected thrillers of those halcyon days. However modern tastes will find them far more in tune with contemporary mores, making these books unmissable delights for fans of mad science, stylish intrigue mystery, murder and crazy crime capers. Truly terrific treats but what a shame they’re out of print and not available digitally (HINT! HINT!)

© 1941, 1942, 2000 DC Comics. All Rights Reserved.
© 1942, 1943, 1944, 1945, 1946, 2009 DC Comics. All Rights Reserved.

In 1872 Canadian Joseph (Père Ladébauche) Charlebois was born, as was Jean (Iznogoud) Tabary in 1930. One year later Philémon creator Frédéric Othon Théodore Aristidès AKA “Fred” arrived.

In 2007 we lost Yvan Delporte and in 2012 Muntañola AKA Joaquim Muntañola (Josechu el Vasco, Angelina y Cristobalito, Doña Exagerancia), with inker fine artist Dave Hunt dying in 2017 on the same today, and Underground commix legend Jay (Bijou Funnies) Lynch, as well as Dutch journeyman cartoonist/illustrator Frans Meijer (Prikkel-idyllen, Klappertjes, Uzeltje) in 1962.