The Shadow volume 1: The Fire of Creation


By Garth Ennis, Aaron Campbell, Carlos Lopez & various (Dynamite Entertainment)
ISBN: 978-1-60690-361-2 (TPB/Digital edition)

This book includes Discriminatory Content used for dramatic effect.

Throughout the 1930s, The Shadow granted thrill-starved readers measured doses of extraordinary excitement via cheaply produced periodical novels dubbed “pulps” (because of the low-grade paper they were printed on), as well as over the mood-drenched airwaves, via his own radio show. Pulp titles were published in their hundreds every month, ranging from the truly excellent to the pitifully dire, in every style and genre, but for exotic adventure lovers there were two star characters who outshone all others. The Superman of his day was Doc Savage, Man of Bronze, whilst the foremost dark, relentless creature of the night dispensing terrifying grim justice was a mysterious slouch-hatted hero under discussion here. Originally, radio series Detective Story Hour – based on stand-alone yarns from Street & Smith publication Detective Story Magazine – used a spooky voiced narrator (variously Orson Welles, James LaCurto and Frank Readick Jr.) to introduce each tale. He was generically dubbed “the Shadow” and from the very start on July 31st1930, he was far more popular than the stories he introduced.

The Shadow swiftly evolved into a proactive force, solving instead of narrating mysteries and, from April 1st 1931 (Happy 95th anniversary, mystery-man!), starred in his own printed pulp series, written by astoundingly prolific Walter Gibson under house pseudonym Maxwell Grant. On September 26th 1937 the radio show officially became The Shadow, with the eerie slogan/mantra “Who knows what evil lurks in the hearts of Men? The Shadow knows!” ringing out unforgettably over the nation’s airwaves.

Over the next eighteen years 325 novels were published, usually at the rate of two a month. The uncanny crusader spawned comic books, seven movies, a newspaper strip and all the merchandising paraphernalia you’d expect of a superstar brand. The pulp series officially ended in 1949, although Gibson and others added to the canon during the phantasmagorical 1960s as a pulp-fantasy revival gripped America, generating reprinted classic tales and a run of new adventures marketed as paperback novels.

As hinted above, in graphic terms The Shadow was a major player. His national newspaper strip (by Vernon Greene) launched on June 17th 1940 and when comic books took off, the Man of Mystery had his own four-colour title; running from March 1940 to September 1949. Archie Comics published a controversial contemporary comic book (1964-1965, by Robert Bernstein, Jerry Siegel, John Rosenberger & Paul Reinman) under their Radio/Mighty Comics imprint and in 1973, DC acquired the rights to produce a captivating, brief and totally definitive series of classical adventures unlike any other superhero title then on the stands.

DC periodically revived the venerable and vicious vigilante. After the runaway success of Crisis on Infinite Earths, The Dark Knight Returns and Watchman, Howard Chaykin was engaged to utterly overhaul the vintage feature. This led to further, adult-oriented iterations (and even one cracking outing from Marvel) before Dark Horse assumed the license of the quintessential grim avenger for the latter half of the 1990s and beyond. Dynamite Entertainment picked up the option in 2011 and, as well as re-releasing many of those other publishers’ earlier efforts, began a series of new monthly Shadow comics.

Set in the turbulent 1930s & 1940s these were designed as self-contained story arcs, crafted by some of the top writers in the industry, each taking their shot at the immortal legend, and all winningly depicted by a succession of extremely gifted illustrators. First to fire was the incomparable Garth Ennis who muted his signature black humour for a tale screaming of unrequited injustice over six stunningly compelling episodes…

It begins with a précis of Japan’s official invasion of China in 1937 and appalling atrocities inflicted by their forces as they began building their “Greater East Asian Co-Prosperity Sphere”, jumping a few years and to the docks of New York City, where a dark angel dispenses bloody judgement to a murderous band of crooked dockworkers. A little later abrasive, indolent playboy Lamont Cranston joins Washington insider Mr. Landers and his gung-ho young protégé Pat Finnegan at the Algonquin Hotel. They are meeting to discuss an imminent crisis amidst the ever-worsening situation in the East, and how the massacre at the pier was connected to it. Specifically, two of the bodies dropped at the scene were high-ranking Japanese agents…

Despite Finnegan’s outspoken distaste at involving a civilian dilettante, a tale is shared of a rare mineral that both America and Japan will do anything to obtain. Cranston agrees to lead a small party into China to secure the samples (originally dug up by prospecting American geologists before they vanished) for the Land of the Free. Of great concern is the unspecified part played by Taro Kondo: a formidable and ruthless Major in the Japanese intelligence service with whom Cranston had unsavoury dealings during his younger, less salubrious years in the East…

Cranston prepares his paramour and assistant Margo Lane for the rigours that lie ahead, but she has no conception of how much true horror and mass slaughter The Shadow has foreseen in the years to come. Whilst Finnegan travels by spartan military plane transport, Cranston & Margo escape his juvenile jingoistic fervour by taking a Pacific Clipper. However, their luxurious voyage is abruptly ended when they are attacked by Nazi agents masquerading as rich, indolent vacationers. The resulting bloodbath brings down the plane and our heroes barely survive. They also have far greater problems to worry about…

Ahead of them Kondo leads ambitious Emperor-lover and sexual deviant General Akamatsu on a tawdry trek to meet Chinese bandit Lord Wong Pang-Yan, descriptively and accurately known to all as the Buffalo. The grotesque, greedy barbarian is their only means of acquiring a rare mineral they crave, and Kondo is eager to placate his haughty, nauseated superior. After all, they know The Shadow is coming and have other plans in place to deal with him. To soothe the General’s nerves, Kondo promises he can behead the double-dealing Buffalo, just as soon as they have the enigmatic matter poetically described as the Spirit-Weapon and Fire of Creation

Since Buffalo Wong originally offered his treasure to many nations, there are a numerous expeditions converging on the region, and when a Japanese fighter plane removes a rival Soviet military force from the game, Kondo gloats at another problem solved before returning to placate his aggravating, arrogant “superior”. It’s only a minor inconvenience to him that Cranston has survived his German allies’ attack and linked up with US agent Finnegan in Shanghai…

As the Yankees’ arrangements to use a British Navy vessel to reach Wong’s stronghold are finalised, Kondo’s assassins strike, but once again are no match for The Shadow’s mesmerism and blistering gunplay. To make a point, the Dark Avenger not only eliminates his attackers but weeds out and ends every Japanese and German agent in the city…

The delay gives Kondo’s party a healthy head start. As their sailing boat (an unpowered Junk) navigates the great river, the former smuggler/crimelord passes the time by sharing all he knows of human monster Kent Allard who was his criminal rival 15 years ago. What he doesn’t know is that the despicable rogue became the man called Cranston, but is certain that he is still the most implacable and remorseless killer on Earth…

Behind them, Finnegan, determined to prove his manhood and authority, pushes the British Commander and crew. Resolved to catch Kondo’s military detachment before they reach their ultimate destination, he sees firsthand atrocities Japanese soldiers casually inflict on “lesser” races, and in his disgust and inexperience leads the gunboat into a lethal trap only he, Margo and the insufferable Cranston survive…

Far ahead of them, Kondo and Akamatsu make their final trade with Wong – miracle mineral for gold – and the inevitable double-crossing and bloodletting begins. What none of the treacherous villains realize is that the angry, vengeful Shadow is already amongst them, cutting down soldiers and bandits like chaff as he methodically, determinedly makes his way to the true cause of all the terror. At last Kondo realises he has only one card left to play, but the monstrous future has already begun and will inevitable end in fire…

Dynamite publish periodicals with a vast array of cover variants and here a copious collected gallery highlights dozens of iconic visions from Alex Ross, Chaykin, John Cassaday, Stephen Segovia, Ryan Sook, Sean Chen, Francesco Francavilla & Jae Lee. Adding to the Bonus Material is Ennis’s script for the first issue, and gloriously gilding the lily is a mountain of powerful pencil studies by Ross and Lee.

Sardonic, brutal and deviously convoluted, The Fire of Creation is a splendid addition to the annals of the ultimate and original Dark Knight, and one no lover of action and mystery can afford to miss.
The Shadow® & © 2012 Advance Magazine Publishers Inc. ™ & © Conde Nast. All Rights Reserved.

Today in 1817 trailblazing British cartoonist John Leech (Punch) was born, sharing the day with veteran Disney all-star Al Taliaferro (Donald Duck, Silly Symphonies) in 1905; illustrator Patrick Zircher (Green Hornet, Iron Man, Nightwing) in 1963; Norwegian creator Karine Haaland (Våre venner menneskene, Piray) in 1966 and US all-rounder Jason Pearson (Body Bags, Legion of Super-Heroes) in 1970.

On this day in 1983, Underground commix frontrunner Rory Hayes (Bijou Funnies, Arcade) died.

Jack Kirby’s Silver Star


By Jack Kirby, with Mike Royer, D. Bruce Berry, Janice Cohen, Erik Larsen & Eric Stephenson, Jim Lee, Joe Sinnott & various (Image)
ISBN: 978-1-58240-764-7 (HB/Digital edition)

Jack Kirby was – and remains – the most important single influence in the history of US comics. There are millions of words about what the man has done and meant, and you should read those if you are at all interested in our medium. Kirby was a man of vast imagination who translated big concepts into astoundingly potent and accessible symbols for generations of fantasy fans. If you were exposed to Kirby as an impressionable kid you were his for life. To be honest, the same probably applies whatever age you jump aboard the “Kirby Express”…

For those of us who grew up with Jack, his are the designs and images furnishing our interior mindsets. Close your eyes and think “robot” and the first thing that pops up is a Kirby creation. Every fantastic, futuristic city in our heads is crammed with his chunky, towering spires. Because of Jack, we all know what the bodies beneath those stony-head statues on Easter Island look like, we are all viscerally aware that you can never trust great big aliens parading around in their underpants and, most importantly, we know how cavemen dressed and carnosaurs clashed. His creations are magical; they inspire successive generations of creators to pick up the ball and keep running with it…

In the late 1930s, it took a remarkably short time for Kirby and creative partner Joe Simon to become the wonderkid dream team of the newborn comic book industry. Together they produced a year’s worth of pioneering influential monthly Blue Bolt; dashed off Captain Marvel Adventures (#1) for overstretched Fawcett and, after Martin Goodman appointed Simon editor at Timely Comics, co-created a host of iconic characters like Red Raven, the original Marvel Boy, Mercury, Hurricane, The Vision, Young Allies and million-selling mega-hit Captain America.

When Goodman failed to make good on his financial obligations, Simon & Kirby were snapped up by National/DC, who welcomed them with open arms and a fat chequebook. Bursting with ideas that cautious company were never really comfortable with, the Dynamism Duo were initially an uneasy fit, and were given two moribund strips to play with until they found their creative feet. They turned both Sandman and Manhunter around virtually overnight and, once established and left to their own devices, switched to the “Kid Gang” genre they had pioneered at Timely. Joe & Jack created wartime sales sensation Boy Commandos and Homefront iteration The Newsboy Legion before being called up to serve in the war they had been fighting on comic book pages since 1940. Once safely back and demobbed, they returned to a very different funnybook business and soon left National to create their own little empire.

Simon & Kirby heralded and ushered in the first American age of mature comics – not just by inventing the Romance comics genre, but with all manner of challenging modern material about real people in extraordinary situations – before seeing it all disappear again in less than eight years. Their small stable of magazines – generated for the association of companies known as Prize, Crestwood, Pines, Essenkay and/or Mainline Comics – blossomed and as quickly wilted when the industry abruptly contracted throughout the 1950s. After years of working for others, Simon & Kirby established their own publishing house, producing comics for a far more sophisticated audience, only to find themselves in a sales downturn and awash in public hysteria generated by an anti-comic book pogrom.

Hysterical censorship-fever spearheaded by US Senator Estes Kefauver and opportunistic pop psychologist Dr. Frederic Wertham led to witch-hunting Senate hearings. Caving in, publishers adopted a castrating straitjacket of draconian self-regulatory rules. Horror titles produced under the aegis and emblem of the Comics Code Authority were sanitised and anodyne affairs in terms of Shock and Gore, even though the market’s appetite for suspense and the uncanny was still high. Crime comics vanished and mature themes challenging an increasingly stratified and oppressive society were suppressed…

Simon quit comics for advertising, but Jack soldiered on, taking his skills and ideas to a many safer, if less experimental, companies. As the panic abated, Kirby returned briefly to DC where he worked on mystery tales and Green Arrow (at that time a back-up page-filler in Adventure Comics and World’s Finest Comics) whilst concentrating on his long-dreamed-of newspaper strip please link to Sky Masters of the Space Force: The Complete Dailies August 6th 2023. During that period Kirby also re-packaged an original superteam concept that had been kicking around in his head since he and Simon had closed their innovative, ill-timed ventures. At the end of 1956 Showcase #6 premiered the groundbreaking Challengers of the Unknown. After three further test issues the “Challs” won their own title with Kirby in command for the first eight issues. Then a legal dispute with Editor Jack Schiff exploded and the King was gone…

He found fresh fields and an equally hungry-for-change new partner in Stan Lee at ailing Atlas Comics (which had once been mighty Timely). There they created a revolution in superhero comics storytelling…

After just over a decade of never-ending innovation and wonderment, Kirby felt increasingly stifled. His efforts had transformed the dying publisher into industry-pioneer Marvel but now he felt trapped in a rut. Thus, he gambled on a move back to DC for another burst of sheer imagination and pure invention. Jack always understood the fundamentals of pleasing his audience and strived diligently to combat the appalling prejudice against the comics medium – especially from industry insiders and professionals who despised the “kiddies’ world” they were timidly trapped in. After his controversial, grandiose Fourth World titles were cancelled, Kirby looked for other concepts which would stimulate his own vast creativity and still appeal to a market growing evermore fickle. Follow-ups included science fiction themed heroes Kamandi and OMAC, supernatural star The Demon, war stories starring The Losers, and even a new Sandman co-created with Joe Simon. However, although ideas kept coming (Atlas, Kobra, Dingbats of Danger Street, and proposed adult titles In the Days of The Mob, Spirit World and True-Life Divorce) yet again editorial disputes ended up with him leaving for promises of more creative freedom elsewhere…

Kirby’s return to Marvel in 1976 was much hyped at the time but again turned out to be controversial. His new creations (2001: A Space Odyssey, The Eternals, Devil Dinosaur, Machine Man) found friends rapidly, but his return to earlier creations Captain America and Black Panther divided an increasingly voluble and transient fanbase. Jack was never slavishly wedded to tight continuity, and preferred to treat his stints on titles as another “Day One”: a policy increasingly at odds with close-continuity demanded by a strident faction of the readership…

They were apparently blind to the unfettered, joyous freedom of imagination run wild, the majesty of pulse-pounding thrills and galvanising BIG ART channelling BIG IDEAS! The end of the 1970s saw Kirby move back into animation: designing characters and scenarios for shows like Turbo-Teen, Thundarr the Barbarian and even The New Fantastic Four. His comics efforts included Original Graphic Novel The Hunger Dogs and miniseries Super Powers for DC, and an adaptation of movie The Black Hole for syndicated strip Walt Disney’s Treasury of Classic Tales.

However, his most memorable move was to validate the newly-minted Independent Comics and Direct Sale Market sectors where he launched bombastic sci fi shocker Captain Victory and the Galactic Rangers for distributor-turned-publisher Pacific Comics. For Eclipse, he co-created with Steve Gerber industry-excoriating symbol of creative rebellion Destroyer Duck (part of a grass-roots campaign that ultimately vanquished an iniquitous work-for-hire business model that had made creators little more than indentured servants since the business began). Also for Pacific at that time, Kirby crafted a 6-issue miniseries revisiting his cherished themes of human advancement and perfection. The lure of these projects was that after decades of toil and unleashed genius, now he owned his stuff, with complete editorial control.

That’s paid off in this dynamic yarn celebrating the sheer power and exuberance of The King’s gifts. Kirby never threw away a notion or design, and from his copious “Maybe Later/Maybe One Day” file in 1983, he crafted this frenzied, frenetic superhero-espionage doomsday thriller based on an unsuccessful screenplay he and then-assistant Steve Sherman had put together in the 1970s. Accompanied by an early concept drawing, the origins and impact of the original Silver Star miniseries – which ran from February 1983 to January 1984 – are discussed by Pacific’s editorial director Dave Scroggy in his Introduction before we meet Morgan Miller: Homo Geneticus! in premiere outing ‘Silver Star is here!!’

Via a communal psychic network, the next stage in human evolution reveals his secrets, disclosing that Morgan’s incredible powers come from prenatal genetic tampering by his father Dr. Bradford Miller. He was seeking to offset repercussions of prospective atomic war, and the son is apparently not the only one of this “Next Breed”.

He soon might be though, since earlier prototype Darius Drumm is methodically and ruthlessly exterminating them whenever he tracks them down…

Morgan’s powers manifest when he comes under heavy fire as a good soldier fighting in another US overseas war. After an extremely public debut, he’s quickly co-opted by Secret Service agent Floyd Custer to protect The Land of the Free, even though Drumm’s campaign of terror against ‘The Others’ continues, not just with uncanny powers in the all-too-frail physical world, but also in torment-fuelled sorties into a communal astral plane where Morgan seeks to preserve the life and sanity of mysterious gamin Tracy Coleman

Sadly, the hero’s success rate is pretty abysmal, and Drumm’s twisted religious mania gives him an advantage in the war, as seen in ‘The Super-Normals: Are they God’s or Satan’s Children?’ It seems the tireless demagogue is also charismatic leader of a vast, anti-happiness and wellbeing cult…

The first four issues were inked & lettered by Mike Royer with colours from Janice Cohen, but the remaining two chapters – which coincided in the 1980s with Pacific moving to more experimental print processes and paper stock (with a noticeable loss of reproduction quality) – are graced by the pens & brushes of D. Bruce Berry. They’re re-coloured for this edition by Erik Larsen & Eric Stephenson, who usher in a climactic showdown and moment of global revelation as ‘The World According to Drumm!’ sees hard-pressed hero Silver Star and his surviving species-mates zeroing in on the killer. Their foe, however, has expanded his remit to encompass all of Earth, forcing the hero to battle a science-spawned ‘Angel of Death!’

Peppered throughout with concept and developmental sketches, unused artwork, covers, pinups and designs inked by the likes of Jim Lee & Joe Sinnott, Kirby’s self-described and long-awaited Visual Novel also offers a lavishly illustrated look at his & Steve Sherman’s Silver Star Original Screenplay.

Kirby’s commitment to wholesome adventure, breakneck action and breathless wonderment combined with an absolute mastery of the comic page and unceasing quest for the Next Big Thrill always made for a captivating read. His comics should be compulsory for all and found in every home…
© 2007 the Jack Kirby Estate. All rights reserved.

Born today in 1929 was real life Wonder Woman Marie Severin (EC comics, Hulk, Doctor Strange, Sub-Mariner, Kull the Conqueror, Not Brand Echh, Superman Adventures); sharing festivities with Gary Friedrich (Monster of Frankenstein, Captain Atom, Hulk, Captain Britain, Captain America, Ghost Rider, Sgt. Fury, Capt. Savage and His Leatherneck Raiders, Hell-Rider) in 1943 and Spanish artist Juan José Ryp (Wolverine, Frank Miller’s Robocop, Clone) in 1971.

In 1984 we lost distributor and founder of comic conventions Phil Seuling, and on this day in 1993 British tabloid weekly The Topper closed its oversized doors for good after a sterling and mostly manic run that began on January 21st 1956.

Corto Maltese: Under the Sign of Capricorn (A Corto Maltese USA Graphic Novel)


By Hugo Pratt, translated by Dean Mullaney & Simone Castaldi (CONG SA)
ISBN: 978-2-940552-42-9 (Digital edition), ASIN: B0BZ4YY5BK

This book include Discriminatory Content included for dramatic effect.

Born in Rimini on June 15th 1927, Ugo Eugenio Prat, AKA Hugo Pratt, wandered the world in his early life, and became one of its paramount comics creators. His enthralling pictorial inventions since Ace of Spades (whilst still a student at the Venice Academy of Fine Arts in 1945) were many and varied. His signature character – based in large part on his own exotic formative years – is mercurial soldier (perhaps sailor is more accurate) of fortune Corto Maltese who will be celebrating 60 inglorious years of disservice in July 2027.

Pratt was a consummate storyteller with a unique voice and starkly refined graphic style that should not work, but so wonderfully does. Usually and preferably viewed in stark monochrome, his tales blended pared-down, relentlessly modernistic narrative stylism with complex and memorable characters, often bordering on pure archetypes.

By placing a modern, morally ambivalent antihero in an era where his actions and responses to old-world duties and attitudes should make him a scoundrel and villain, yet keeping him true to an utterly personal, ironclad yet chimerical ethical integrity that went beyond considerations of race, class or gender, Pratt created an adventurer yardstick against which we cannot help but measure all other heroes. There and then, as empires faded and colonies fell, itinerant Corto Maltese dealt with and was moved by people, not money, national concepts and institutions or traditions. He was ever a whimsical man of action and a faithful humanist with a gift for being in the wrong place at the right time. We’ll return to him momentarily…

After working in both Argentinean and, from 1959, on English comics and true blue characters like Battler Briton, Hugo Pratt made a name for himself. In the UK he produced weekly serial fare and especially complete stories for our (extremely popular) digest graphic novel lines including Super Picture Library, Air Ace Picture Library, Action Picture Library and Thriller Picture Library. These were half-sized, 64-page monochrome booklets with glossy soft-paper painted covers presenting complete stories in 1-4 panels per page. This was a luxury of layout and page design he would return to in his later years. Particularly suited to combat titles, Pratt worked on exotic jungle yarns for War Picture Library, Battle Picture Library, War at Sea Picture Library and more. In the mid-1960s Pratt resettled in Italy and (in 1967) produced with Florenzo Ivaldi a number of features for monthly comic anthology Sgt. Kirk. In addition to the titular Western star, Pratt created pirate strip Capitan Cormorand; detective Lucky Star O’Hara, and a moody South Seas saga called Una Ballata del Mare Salato (A Ballad of the Salty Sea) and now regarded as the first official adventure of the insalubrious mariner. When the anthology folded in 1970, Pratt moved to France and took Una Ballata’s breakout character to French weekly Pif Gadget before eventually settling in at legendary Belgian periodical Le Journal de Tintin. Corto Maltese proved as much a Wild Rover in reality as in his historic and eventful career…

The sailor was soon seen all over Europe, filling a dozen multi-translated albums. His peripatetic exploits (both short-form tales and extended sagas in black-&-white yarns) were shared in no particular order and spanned 1967 to 1989, covering the old rogue’s wanderings between the turn of the 20th century and the 1930s. Corto won international awards and his own eponymous title, running between October 1983 and July 1993. Hugo Pratt died on August 20th 1995.

In 2014, current rights owner CONG SA regenerated the dormant property with new Corto albums created by writer Juan Díaz Canales (Blacksad) & illustrator Rubén Pellejero (El silencio de Malka) generating 5 new albums thus far. A year later, US publisher IDW began releasing English language translations (repaginated & “colorized”) of prime Pratt to mixed reviews, and in 2022 Spanish parent company CONG: Hugo Pratt Art Properties started a line of curated collections as eBooks, of which Under the Sign of Capricorn is the first. It’s still in color – but sensitively done – so if you’re a graphic purist who can’t abide the hues, you might prefer to track down the mid-1980s Corto Maltese volumes from NBM that we covered way back in 2007…

Chronologically, Under the Sign of Capricorn was the third captain’s log of salty seadog sagas. It’s 1916 – one year after the events of Ballad of the Salty Sea – as we open with ‘The Secret of Tristram Bantam’ wherein Corto broods, smokes, drinks and ponders at the Java Inn, Paramaribo, in the debilitating heat of Dutch Guyana. A magnet for trouble and sucker for sob stories, despite his hostess’s warnings he adopts drunken wretch and target of bullies Professor Jeremiah Steiner and is simultaneously sought out by a runaway English schoolboy beset with dreams and premonitions…

Current possessor of certain valuable papers indicating the location of the fabled lost kingdom of Mû, young Tristram’s father was an “associate” of worldly knife-throwing Madame Java and has sought her out as a possible means of meeting his disreputable half-sister Miss Morganna Dias do Santos Bantam of San Salvador de Bahia. All this has made Tristan the unwitting subject of nefarious scrutiny from his own lawyer Milner in London, the firm’s Javanese representative Kerster, locals like voodoo queen Ogun Ferraille and assorted murderous thugs. This results in a succession of murder attempts and the sinking of Maltese’s beloved boat…

Captain Maltese has heard many ridiculous and unprofitable fables in his time but is compelled in this instance by just how many rogues and killers are trying to take the papers from his new pint-sized admirer, and with Steiner and the kid in tow sets off to solve the mystery and find Mu…

The mystery deepens in ‘Rendez-Vous in Bahia’ as Bantam’s yawl The Dreaming Boy sails for Bahia to find Morgana. She has their father’s notes about the lost continent, documents Tristan has only tantalisingly glimpsed in dreams, These are getting more compelling and engrossing as the voyagers arrive meet a native shaman and accidentally expose a convict trafficking scheme. Recently arrived big boss Milner tries to save himself by killing Tristan but instead loses his own life thanks to Corto’s skill with cards and weapons, leaving the trail apparently clear sailing from now on…

‘Chapter Three: Sureshot Samba’ sees the seekers reach Itapoa, where Corto, Tristan and Steiner meet Bocca Dorata AKA Gold Mouth: a great sorceress who raised Morgana and taught her black and white magic. The enigmatic sage somehow knows far too much about Corto’s past and origins for comfort, but nevertheless he accepts her proposal to ferry weapons and cash to Cangaceiros. There, rebel natives led by local legend Sureshot fight in the Brazilian Sertão against landholding European tycoons, murderous mercenaries, corrupted Federal Colonel Gonçalves and his requisitioned river gunboat. After all, £1000 is not to sneezed at…

Corto deals with his opponents and competes his mission with startling violences and efficiency and assures a swift brutal change in political fortunes…

Still houseguests of Gold Mouth, in ‘The Basilian Eagle’ reluctant slave liberators/freedom fighters Corto, Tristan & Steiner are caught in the backwash of the Great War. As they sail the coast seeking a wrecked Spanish galleon loaded with gold – it supposedly foundered near Marajò Island, at the mouth of the Amazon – they are trapped by global politics and international intrigue as colonial powers Great Britain and Germany square off in Brazil. Wallowing in innocent avarice, our derelict adventurers become unwitting competitors with a German Baron and apparent naval “deserters”. Enfolded in the byzantine scheme hatched by Bocca Dorata, Corto’s fate comes down to actions of rogue operatives, a double/triple agent dubbed “Jawbreaker”, overwhelming greed and gunboat diplomacy…

In earlier-set tales, Corto Maltese visited Russia and made an enemy for life of wild rogue/ spiritual anthesis Rasputin (no relation). Now that ferocious frenemy shows up in ‘So Much for Gentlemen of Fortune’ in an adventure centred on the search for fabulous pirate treasure, set in Saint Kitts in the Antilles. Still reading and rereading those papers brought by Tristam, Corto & Steiner happen upon a singular grave and a clue leading to confrontations and untenable alliances with contemporary freebooters Rasputin and Ambiguity di Poincy, all similarly in search of the amalgamated hoard of creole corsair Prying Barracuda, Calico Rackman, Agonia La Bella of Rochelle and Blackbeard Teach

The game of double dealing leads to vast wealth and huge surprises, but in the end such friendships are doomed and savage bloodletting leaves everyone dead broke or both and Corto counting the cost of what and who he’s lost…

Concluding episode ‘The Seagull’s Fault’ lays the groundwork for more tales in a bizarre murder-mystery set on an island near British Honduras. Wounded and amnesiac, our Not-a-Hero reels on a bloody beach as his life ebbs away. As he blankly watches his totem animal fly, peck and probe, “John Smith’s” memories lie just beyond reach. Maybe it wouldn’t be so bad if the stranger he can’t see would stop shooting at him…

It gets no clearer when lovely angel Soledad and her brutish Caribi minder arrive, as their tender ministrations in the gothic pile they call home soon prove to be barbed and double edged. If only he could remember what all this has to do with legendary pirate and merciless “Evangelist” Judas Lokäarth. Surely, though, that long-missing maniac is dead and gone?

Compelling, enticing and invitingly addictive, these bleak but witty, darkly romantic, captivatingly cosmopolitan stories will grip you and never let go. These are treasures you must unearth and cherish forever.
© 1971 Cong S.A., Switzerland. Corto Maltese® and Hugo Pratt™ © Cong S.A. Translation © 2019 Dean Mullaney and Simone Castaldi, All rights reserved.

Today in 1915 artist, inker, letterer & colourist George Roussos (Batman, Johnny Quick, Airwave, Vigilante, Superman, Starman, CrimeSuspensStories, Flash Gordon, The Phantom, Sgt Fury, Fantastic Four, Avengers et al) was born, followed in 1930 by cartoonist Bill Rechin (Out of Bounds, Crock), and in 1968 artist Jeff Johnson (Wonder Man, Amazing Spider-Man, Way of the Rat, Weapon X, Greem Lantern) and writer/filmmaker Greg Pak (City Boy, John Wick, Eternal Warrior, World War Hulk, Incredible Hercules, Firefly, Agents of Atlas).

This day marks the passing of three giants: inventor of comic books Max Gaines in 1947; British legend Dudley. D. Watkins in 1969 and Hugo Pratt in 1995.

Sgt. Fury and his Howling Commandos Epic Collection: Volume 1 (1963-1965): The Howling Commandos


By Stan Lee, Jack Kirby & Dick Ayers, with George Roussos, Steve Ditko, Frank Giacoia, Vince Colletta, Chic Stone & various (MARVEL)
ISBN: 978-1-3029-1657-2 (TPB)  978-1-3025-1036-7 (Digital edition

This book includes Discriminatory Content produced in less enlightened times.

On August 28th 1917 in New York’s Lower East Side, Jacob Kurtzberg was born to Jewish-Austrian parents. He grew up to be one of the most influential and recognisable artists in world history. We’ll be celebrating his legacy of 99 years and counting over the next few weeks and rest of the year, but let’s start with the title all budding Marvelites rated least when he and Stan Lee first began changing comics together…

Sgt. Fury and his Howling Commandos began as an improbable, raucously over-the-top WWII combat comics series similar in tone to ensemble action movies like The Magnificent Seven, and such later offerings as The Wild Bunch and The Dirty Dozen. Our surly squad of sorry reprobates premiered in May 1963; one of three teams specifically concocted by men-on-fire Jack Kirby & Stan Lee to cover their genre bases whilst securing fledgling Marvel’s growing position as the publisher to watch.

Two years on, Fury’s post-war self was retooled as the big-name star of a second series (beginning with Strange Tales #135, August 1965) when espionage shows like The Man from U.N.C.L.E. and 007 film franchise were becoming international sensations. Nick Fury, Agent of S.H.I.E.L.D. combined Cold War tensions with sinister schemes of global domination by subversive, all-encompassing hidden enemy organisations with captivating super-science gadgetry and iconic imagineering from Jack Kirby and latterly Jim Steranko.

For all that time however, the original wartime version soldiered on (puns are my cool gadget of choice), blending a uniquely flamboyant house-bravado style, often ludicrous, implausible, historically inaccurate, all-action bombast with moments of genuine heartbreak, unbridled passion and seething emotion. Sgt. Fury started out as a pure Kirby creation. As with all his various war comics, The King (a seasoned WWII veteran who had served under Patton) made everything look harsh and real and appalling: the people and places are all grimy and tired, battered yet indomitable. Jack had survived some of the worst battles of the conflict and never forgot the horrific and heroic things he saw – as more graphically expressed in his comics (such as Foxhole) at different companies during the 1950s genre boom. However, even at kid-friendly, Comics Code-sanitised Marvel, those experiences perpetually leaked through onto his powerfully gripping pages.

Kirby was, sadly, far too valuable a resource to squander on a simple war comic (or indeed the X-Men or Avengers, the other series launched in that tripartite blitz on kids’ spending money) and was quickly reassigned, leaving redoubtable fellow veteran Dick Ayers to illuminate later stories, which he did for almost its entire run (95 issues plus Annuals) until transition to a reprint title with #121 (July 1974). The title then carried on until its ultimate demise in December 1981 with #167.

This initial compendium collects the contents of Sgt. Fury and his Howling Commandos #1-19 (spanning May 1963 – June 1965) and opens just as you’d expect with blistering premier ‘Sgt. Fury, and his Howling Commandoes’ (that’s how they spelleleled it in the storree-title – altho knot ennyware else).

Crafted by Lee, Kirby and inker Dick Ayers, the rip-snorting yarn is bursting with full page panels interrupted by ‘Meet the Howling Commandos’ – a double-page spread starring the seven members of First Attack Squad; Able Company. This comprised Fury himself, former circus strongman/Corporal “Dum-Dum” Dugan and Privates Robert “Rebel” Ralston (a Kentucky jockey), college student Jonathan “Junior” Juniper, jazz trumpeter Gabriel Jones, mechanic Izzy Cohen and glamorous movie heartthrob Dino Manelli. Controversially – even in the 1960s – this combat Rat Pack was an integrated unit with Jewish and black members as well as Catholics, Southern Baptists and New York Irish white guys all merrily serving together. The Howling Commandos pushed envelopes and busted taboos from the very start.

The first mission was a nonstop action romp pitting ‘Seven Against the Nazis!’ putting the squad through their unique paces as a ragged band of indomitable warriors took on hordes of square-necked Nazis to save D-Day and rescue a French resistance fighter with vital plans of the invasion. They even bring back a high-ranking “kraut” prisoner and leave room for a Kirby fact-page comparing and contrasting six different side-arms of the period in ancillary feature ‘Weapons of War’

SF&HC #2 found ‘7 Doomed Men!’ up to their torn shirts in Germans as they first infiltrate a French coastal town to blow up a U-Boat base and get back to England just in time to be sent on another suicide mission. This time it’s to destroy a secret facility at Heinemund in the heart of the Fatherland, where Nazi scientists are doing something sinister and nefarious with “hard water”. These overblown fustian thrillers always played fast and loose with history and logic, so if you crave veracity above all, I’d steer clear, but if you can swallow a heaping helping of creative anachronism there’s always great fun to be had here – especially since nobody drew atomic explosions like Kirby. This drama is capped with fact pages as ‘The Enemy That Was!’ explores the capabilities of ‘The German Infantryman’ whilst ‘Weapons of War: “Chatter Guns” of World War II’ details all you need to know about submachine guns.

Rough-&-ready gallows humour and broad comedy became increasingly important to the series from SF&HC #3 onwards, with home base rivalries and comradely sparring leavening the outrageous nonstop carnage of the missions. ‘Midnight on Massacre Mountain!’ sees the septet explosively invading Italy to rescue a US army division caught in a Nazi trap. Along the way they meet a brilliant OSS officer training partisan troops, and Fury especially believes that young Reed Richards will go far…

Supplementing this exploit is a fascinating feature revealing what ordnance and hardware cost in ‘America’s World War II Shopping List!’ before, in #4, ‘Lord Ha-Ha’s Last Laugh!’ began an inking tour of duty for “George Bell” (Kirby’s 1950s studio-mate George “Inky” Roussos) and introduced a love interest for the Sarge, after he meets aristocratic Red Cross volunteer Lady Pamela Hawley during a London air raid. How cruel and tragic was fate then, that the Howlers’ very next mission takes them to Berlin to kidnap a young British nobleman with the same name, now acting as a crucial propaganda mouthpiece for the Wehrmacht…

The mission is a double disaster. Not only does Pamela’s ignoble brother perish, but the debacle also costs the life of a Howler. Bonus feature ‘Weapons of War: Combat Rifles of World War II’ follows this shocking, surprisingly grim and low-key melodrama…

Fury’s key appearance as a CIA agent in FF #21 (not included here) was released between that issue and #5, but no mention is made of it as the dark and cunning yarn introduces one of Marvel’s vilest, greatest villains. ‘At the Mercy of Baron Strucker’ sees Fury humiliated and defeated in personal combat against an Aryan nobleman who uses candid filmed footage as a propaganda tool of the Nazis. Only too late does dashing Dino point out how the nonplussed noncom has fallen for the oldest trick in Hollywood’s archvillain playbook…

A riotous rematch goes rather better after which ‘Weapons of War: Light Machine Guns of World War II’ ends matters in a graphically educational manner, before ‘The Fangs of the Desert Fox!’ in #6 dumps the Squad in the desert to confront the massed forces of General Erwin Rommel in a mission foredoomed to fail. ‘The Court-Martial of Sergeant Fury’ provides a glimpse into the hard-bitten hero’s past and offers insights into his tempestuous relationship with immediate superior Captain Samuel “Happy Sam” Sawyer. Of course, to get that information we must watch Fury endure a dramatic trial after seemingly sabotaging a mission and striking a commanding officer…

Although continuing to draw the magnificent, eye-catching covers, Kirby left the title with this issue. His astounding abilities were more profitably employed in superhero titles, even as Lee began consolidating the ever-expanding Marvel Universe by utilising more WWII iterations of contemporary characters. In #8 ‘The Death Ray of Baron Zemo!’ pits Howlers against a Captain America villain recently debuted in The Avengers. Ayers & Roussos capably depict the squad’s attempts to capture a Nazi super-scientist and a weapon which could shape the outcome of the entire war. The tale introduced Junior Juniper’s replacement: a rather fruity caricature of a British soldier named Percival Pinkerton, resplendent in horn-rimmed specs, pencil moustache, fuchsia beret and impossibly utilitarian umbrella…

In #9 implausibly audacious ‘Mission: Capture Adolf Hitler!’ goes awry after the Howlers’ latest incursion into Berlin brings Fury face-to-face with Wolfgang von Strucker; leading to his temporary capture and an astounding escape, after which ‘On to Okinawa!’ in #10 sees the squad achieve far greater success when despatched to the Pacific to rescue a captured US colonel from the Japanese. This exploit also saw the debut of a bearded bombastic submarine commander who would become a series regular before eventually winning his own title (Captain Savage and his Leatherneck Raiders) in 1967.

Post-Kirby, the pace visibly slowed and melodramatic subplots increased. In #11, ‘The Crackdown of Capt. Flint!’ depicted Happy Sam briefly replaced by a spit-&-polish officer who soon learns the limitations of his ways, after which in #12, a raid on a V1 factory in the heart of Europe seemingly prompts Dino to join the Nazis ‘When a Howler Turns Traitor!’ It was just a pre-arranged ploy of course, but sadly nobody told the US commander, who latterly stuck the star in front of a firing squad…

This issue also included a Marvel Masterwork Pin-up of Fury by Ayers, before Sgt. Fury and his Howling Commandos #13 offered arguably the best issue of the entire 167 issue run. The title said it all: ‘Fighting Side-by-Side with… Captain America and Bucky!’ reunited Lee, Kirby & Ayers in a blistering battle yarn wherein the Howlers cross paths with the masked Sentinels of Liberty after both teams stumble across a top-secret Nazi operation to build an invasion tunnel under the channel to England. To resort to the vernaculars of those times: “Wah-Hoo!”…

Ayers was back pencilling in #14, with Lee scripting and Roussos inking a minor milestone as harassed Adolf Hitler decrees the creation of a Nazi answer to Fury’s elite attack force. All ‘The Blitzkrieg Squad of Baron Strucker!’ had to do was lure the Howlers to a V2 rocket base and spring their trap…Yeah, that’s all…

Irregular supplemental feature Weapons of War provides the gen on the ‘B-26 Martin Marauder’ to inform and entertain in equal amounts before Steve Ditko stepped in to ink Ayers in issue #15 as ‘Too Small to Fight, Too Young to Die’ relates an ill-fated mission in Holland to destroy the dykes and flood the occupation forces. It all goes drastically awry and the Howlers “flee” back to Blighty with nothing but broken-hearted boy Hans Rooten… who has no idea that his despised quisling father is in fact now the Allies’ top spy in the region…

Hans is adopted as the Howlers’ plucky mascot but can’t accompany them when the squad is despatched to Africa in #16 to eradicate yet more Nazi super-weapons in ‘A Fortress in the Desert Stands!’ (pseudonymously inked by Frank Giacoia as Frankie Ray). From there it’s only a short camel-ride south until the ragtag rovers encounter spear-wielding natives and nasty Nazis engaged in a battle of Hearts & Minds ‘While the Jungle Sleeps!’ with Lee & Ayers supported by inker Vince Colletta.

All this time the chalk-&-cheese romantic relationship between Nick and Lady Pamela Hawley had been slowly developing to the point where the Yankee lout was ready to propose. That all ended in Chic Stone inked #18 when, as the unit is busy sinking a German battleship in a Norwegian port, Hawley is ‘Killed in Action!’ Crushed and crazy, Fury goes AWOL in the final tale of this collection, remorselessly hunting down the leader of the bomber flight which had targeted the hospital where she worked and extracting ‘An Eye for an Eye!’ in a satisfyingly shocking Lee story sensitively rendered by Ayers & Giacoia. The Howlers go along for the ride, but whether to help their leader or hold him back is unclear…

Gilding this bellicose lily, the book signs off with a wealth of stunning original art pages from Kirby, Ayers, Ditko, Giacoia, Stone & Roussos; contemporary house ads, and previous collection covers. Whereas close rival DC increasingly abandoned the Death or Glory bombast at this time in favour of humanistic, anti-war explorations of war and soldiering, Marvel’s take always favoured action-entertainment and fantasy over soul-searching for ultimate truths. On that level at least, once Kirby had moved on, these early epics are stunningly effective and galvanically powerful exhibitions of the comics combat genre.

Just don’t use them for history homework.
© 1963, 1964, 1965, 2019 Marvel All rights reserved.

Born yesterday in 1908, Argentinian cartoonist turned Golden Age comics artist Louis Cazaneuve (Quique, el Niño Pirata , Blue Beetle, Red Raven, Captain Savage, Sea Rover, Aquaman) shares the day with Filipino cartoonist Lauro Larry Zarate Alcala (Siopawman, Slice of Life, Mang Ambo, Kalabog en Bosyo) in 1926; Italian shock artist Stefano Tamburini (RanXerox, Fuzzy Rat, Snake Agent) in 1955; US comic book star Ron Garney (Captain America, Hulk, JLA, Daredevil, Silver Surfer, BRZRKR) in 1962, and in 1967 writers Brian Michael Bendis (Jinx, Torso, Secret Invasion, Ultimate Spider-Man, Alias) & Pete Tomasi (Batman and Robin, Brightest Day, Green Lantern Corps) and artist Eddy Barrows (52, Birds of Prey, Teen Titans, Superman), with latecomer Nathan Fairbairn (Lake of Fire, Scott Pilgrim, Wonder Woman, Batman Incorporated) arriving in 1976.

Today also saw the passing of Portuguese satirist and political cartoonist Carlos Botelho in 1982; Underground cartoonist Rick Griffin (Zap Comix) in 1991 and Spanish legend Afonso Azpiri Mejía (Black Hawk, Reflections, Mot, Chang, Lorna, Bethlehem Steele) and Italian Diabolik and Tex Willer contributor Sergio Zaniboni in 2017.

Today in 1903, radio writer and comics strip scripter Fran Striker was born, creator of an undying dynasty of pulp heroes that included The Lone Ranger, Green Hornet & Sgt. Preston of the Yukon. In 1932 French auteur Jacques Lob (Superdupont, Ténébrax, Blanche Épiphanie) arrived, sharing the natal day with Underground Commix pioneer Skip Williamson (Snappy Sammy Smoot, Bijou Funnies, Steal This Book) in 1944; Herb and Jamaal creator Stephen R. Bentley a decade later and comics artist/animator Chuck Patton (Justice League of America, The Creeper, Green Lantern) in 1956. Later comics related natal events include Jim Calafiore (Exiles, Aquaman, Secret Six, Deadpool) and all-rounder Brian Haberlin (Witchblade, Spawn) in 1963; Italian artist Stefano Gaudiano (Kafka, Batman, Catwoman, Walking Dead) in 1966; Gene Ha (The Adventures of Cyclops & Phoenix, Top Ten, Wonder Woman: Historia, Mae) in 1969 and Chynna Clugston (Blue Monday, Hopeless Savages, Queen Bee, Legion of Super Heroes in the 31st Century, Lumberjanes/Gotham Academy) in 1975.

This day in 1984 artist Don Newton (The Phantom, Aquaman, The Avengers, New Gods, Batman, Captain Marvel/Shazam!) died. On this date in 2006 The Beano began running Hunt Emerson’s anarchic strip Ratz.

Hal Foster’s Prince Valiant volume 15: 1965-1966


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-68396-025-6 (HB)

These books include Discriminatory Content included for dramatic effect

Prince Valiant in the Days of King Arthur premiered on Sunday February 13th 1937: a fabulous rainbow-hued weekly peek into a world where history met myth to produce something greater than both. Canadian illustrator-turned pioneering comics creator Harold “Hal” Foster developed the feature after a groundbreaking and astoundingly popular run on the Tarzan of the Apes comic strip, seeking something that could be his personal domain.

Prince Valiant offered action, adventure, exoticism, romance and a surprisingly high quota of laughs in its engrossing depiction of noble knights, scheming kings and wicked barbarians played out against a glamorised, dramatized Dark Ages backdrop. The never-ending story traces the eventful life a refugee lad of royal blood, driven from an ancestral Scandinavian homeland – Thule – and who grows up to roam the world, attaining a paramount position amongst the fabled heroes of Camelot.

Foster wove his generational epic romance over decades, tracing the progress of a feral wild boy who became a paragon of chivalric virtue: knight, warrior, saviour, secret agent, avenger and ultimately family patriarch through a constant storm of wild, robust and joyously witty wonderment. The restless champion visited many far-flung lands, siring a dynasty of equally puissant heroes whilst enchanting generations of readers and thousands of creative types in all the arts.

The glorious strip saga spawned films, animated series, comic books and all manner of toys, games, books and collections. Prince Valiant was – and remains – one of the few adventure strips to have run continuously from the thunderous 1930s to the present day (well north of 4000 episodes and still going strong) – and, even here at the end-times of newspaper strips as an art form, it continues in hundreds of papers and via the internet.

Foster soloed on the feature until 1971 when John Cullen Murphy (Big Ben Bolt) succeeded him as illustrator and the originator continued as writer and designer. That ended in 1980, when Foster fully and finally retired. Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role, and in 2004 the senior Cullen Murphy also retired, since when the strip has soldiered on under the aegis of other extremely talented artists such as Gary Gianni, Scott Roberts and latterly Thomas Yeates & Mark Schultz.

This luxuriously oversized (362 x 264 mm) full-colour hardback (tragically, the series is still unavailable digitally) re-presents pages spanning January 3rd 1965 to December 25th 1966, (individual Strips #1456 to 1559) and comes with all the regular bonus trimmings. Preceding two years’ worth of graphic narrative wonderment, historian/editor Brian M. Kane conducts an interview with a veteran comic book artist/comics strips illustrator. Heavily illustrated, the Foreword ‘Sir Robert of Dell: the Prince Valiant Art of Bob (Rip Kirby; Flash Gordon; Doctor Solar, Man of the Atom; Turok, Son of Stone; Lassie) Fujitani’ shares many secrets at the front, and the titanic tome ends with a flurry of illustrated essays and the rear.

These include fabulous King Features promotional material and inducements to newspapers plus Kane’s critical appraisal and discussion of the strip in other media. ‘Not Just For Sundays: Prince Valiant’s Adventures Beyond the Fourth Estate’ details collected editions from around the world; spin-offs and edited collections for the children’s book trade; novelisations (mainly by Max Trell); Hal Foster’s other books and curated compendia that fuelled the global demand for the apparently inexorable knight extant. Heavily illustrated with a wealth of book and comics covers (by Foster, John Cullen Murphy or Mike Grell) and candid photos, the reprint round-up also includes a gallery of covers by Michael Wm. Kaluta that graced the all-new sagas published by Marvel in 1994 (as written by Charles Vess & Elaine Lee and illustrated by the deeply underrated John Ridgway).

What Has Gone Before: valued vassal and infallible secret asset of King Arthur of Britain, Prince Valiant has travelled the world carrying out missions for his liege lord, embattled Christendom, honour and decency. His greatest comrades are stalwart Knights like Sir Gawain, Sir Kay and Sir Launcelot and barbarous Viking pirate Baltar. Val’s life of duty and action won him a glorious, implacable and equally incomparable wife in Mediterranean monarch Queen Aleta of the Misty Isles. Their first son Arn was born on an unknown continent and since has thrived on a life of constant peril. He stands on the brink of manhood and his own path of Royal service.

Val’s offspring currently number four: Arn, precocious twin girls Karen & Valeta and recent addition Galan, arriving during Aleta’s last peril-packed stay in her Misty Isles homeland. Arn rapidly advanced from Court Page to Novice and began official combat training. He swiftly became a Batchelor-at-Arms and constantly excels. Some battles are purely personal as when vindictive Mordred attempted to traduce Aleta’s honour by orchestrating a vicious scandal involving her and Lancelot, but the plot was foiled by clear thinking and valiant action…

In combination with his father, Arn’s gifts proved invaluable in repelling invasion by Saxon hordes and foiling rebellions in Scotland, Cornwall and Wales, as well as an international insurrection when savage Skogul Oderson united disparate Nordic tribes into a united force to ravage his grandfather’s kingdom of Thule. In the aftermath of that triumph, Valiant’s large family wintered in those chilly climes. While taking their ease, Arn and Boltar’s son Hatha talked much of the lost lands of Arn’s birth, recalling the prophecy that Valiant’s heir (deemed “son of the Sun Woman and the Bringer of Harvests”) would one day return to Vinland (the Americas) and his Niagara birthplace to do great deeds…

It should be noted that Hatha’s mother Tillicum is a princess of the Algonquin folk the Vikings befriended 15 years previously. She accompanied the Sun Woman on her return north and east, becoming Aleta’s bondswoman, royal nursemaid and confidante…

Now, as the year reaches mid-point Arn yearns to fulfil his mother’s promise of his return, not only to prove his manhood, but also to make good his family honour, forge trade alliances, and do mighty deeds. The most import of these goals is the first… receiving his father’s approval and mother’s grudging acquiescence. As winter approaches, Arn and Hatha must ready a ship – the province of Valiant’s old friend and ingenious shipwright Gundar Harl – and recruit a competent crew who can survive the perilous voyage and handle anything they might meet on the other side…

Arn further prepares by learning the Algonquin language from Tillicum and discovers her gift for strategic planning. He is delighted when she invites herself along for the trip – a gesture that convinces many holdouts that mayhap the callow youth might make them all rich after all…

Preparations are geared to a spring embarkation and Arn spends every moment seeking to anticipate problems and solve them. Disbelief and dwindling confidence in his proposed crew is offset by Arn undertaking a perilous midwinter sortie to the chilly home of his grandfather Aguar and convincing the hard-headed businessman to back the venture. That gained, Arn almost dies on the return trip, but survives to recruit even more men from local lads who would rather fight than farm…

Arn’s relentless proselytising (he even recruits a skald to visit outlying homesteads singing of the glorious exploit to come in hopes of boosting support and manpower) pays dividends and the voyage begins with the Prince, Hatha, Tillicum and Gundar leading an untried crew across largely unknown waters. Early upsets are all deftly dealt with by Arn and his nursemaid: pirates, rebellious crewmen, deadly winds, dire doldrums, pack ice and resource shortages, before they make landfall in the chilly climes of Vinland…

Here the real adventure begins as the explorers make their way down from the far north to the more hospitable shores of what will be New England a thousand years hence. Arn manipulates the understandably anxious tribes and stage-manages a charm offensive that sees him accepted as the supernatural “Bringer of Harvests” promised by the Sun Woman, as he introduces new weapons and tactics, farming implements, fresh food production methods, new ways to fight and fish, permanent sustainable dwellings and a staggering haul of trade goods. In the course of an epic exploration of the region via the St Lawrence river and overland, Arn learns the art of ruling and that physical wealth means nothing. Hatha narrowly escapes marriage, Tillicum reunites with her long-abandoned father and Viking knowhow saves the Algonquin from eradication by tribal nemeses the Iroquois, and apparently unkillable (chainmail-clad) Arn raises their status with the so-far neutral Ottowa and Huron. In the aftermath of a colossal tribal war, preparations begin for the return to Thule with their trade items (amber, seeds, furs, pemmican and precious minerals) being constantly computed and weighed against sufficient provisions to sustain them for the entire trip home. However, even readying themselves to leave generates tension and clashes with Mohawk and Mohegan enclaves before Gundar declares his modified dragonship refitted and ready to go…

During this rite of passage and voyage of bloody discovery life continued to present challenges in civilised Thule. As their children endured the return trip, both Valiant and Boltar were at the end of their patience and the Prince unwisely organised a tournament to amuse the warriors and himself. Sadly, unlike Arthur’s knights rowdy reivers have no understanding of ritual combat and the event was called off; barely before the competitors killed each other…

Soon after the debacle their boys triumphantly return, but their exploits and triumphs are not celebrated for long, as a ship from Camelot follows, bidding Valiant back into service. Beyond Hadrian’s Wall, life-long foes the Picts and Caledonians have somehow buried past grievances and are massing to attack England together. Arthur needs his greatest operative to find out how the miracle occurred and how best to counter it. Disguised as a vagabond sell-sword Val infiltrates the alliance and discovers Mordred is the unifying force, and embarks on a rapid but brutal solution. There is no love lost between the factions and less trust even now, so it only takes a few covert – and rather macabre – dirty tricks to set clan against clan. Sadly, Mordred sees his old enemy’s hand in the affair and determines to be revenged…

Arn would have joined the undercover mission, but as the latest Man of the House his job was to escort Aleta and the family back to Arthur’s court. By the time they arrive, Mordred and his half-brothers Agravaine and Gaheris have enacted a scheme to targeting Valiant’s loved one, but which is humiliating foiled by playful romance-obsessed Karen & Valeta and their burly handmaiden Katwin. Upon his return to Court, Valiant seeks out Mordred and lays down the law…

The year and the book close on lighter notes as skinny-dipping Aleta accidentally starts a mermaid panic after taking up bathing in Britain’s chilly seas, before her husband is called upon to apply his diplomatic skills to end a succession crisis. A staunch supporter of Arthur, King Bedwin of Dimore had trained his son Prince Harwick to carry on his wise reign and peaceful policies. Now though, as death approaches the aged monarch, Harwick has vanished and Bedwin’s brothers make ready for civil war should the son not be available to take over. When Val traces the absent heir apparent, he finds an obnoxious layabout dedicated only to fishing and carousing, but still smart enough to trick an oath of non-interference out of Arthur’s agent…

As war clouds gather, Valiant seems utterly stifled by his own honour and beliefs..

To Be Continued…

A mesmerising non-stop panorama of visual passion and precision, Prince Valiant is a tremendous procession of boisterous action, exotic adventure and grand romance; blending epic fantasy with dry wit and broad humour, and soap opera melodrama with dark vividly authentic violence. Lush, lavish and captivatingly lovely, it is an indisputable landmark of comics fiction and something no true fan should miss.
All comics © 2017 King Features Syndicate. All other content and properties © 2016 their respective creators or holders. This edition © 2015 Fantagraphics Books. All rights reserved.

Today in 1892 cartoonist and animator Otto Messmer (Fun, Feline Follies, Felix the Cat) was born, sharing the natal celebrations with fellow cartoon gamechanger Hal Foster (Tarzan, Prince Valiant). In 1916 Golden Age art star Paul Gustavson (The Angel, The Human Bomb, A-Man, Alias the Spider, Quicksilver) was born; as was British writer Dick Foreman (Black Orchid, Hellblazer) in 1952; illustrator Brian Stelfreeze (Black Panther, CyCops, Shadow of the Bat, Gun Candy) in 1962 and Italian artist Enrico Marini (Batman: Dark Prince Charming, Gipsy, The Scorpion) in 1969.

Master of Kung Fu Epic Collection volume 2: Fight Without Pity


By Doug Moench, Paul Gulacy, Sal Buscema, Keith Pollard, Jim Craig, Dan Adkins, Jack Abel, Pablo Marcos, Mike Esposito, Sal Trapani, John Tartaglione, Duffy Vohland, Tom Sutton & various (MARVEL)
ISBN: 978-1-3029-0135-6 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times Comic books have always operated within outworld popular trends and fashions – just look at what got published whenever westerns or science fiction dominated on TV – so when the ancient philosophy and discipline of Kung Fu made its mark on western entertainment, it wasn’t long before all those kicks and punches found their way onto four-colour pages of America’s periodicals. Early starter Charlton Comics added Yang and House of Yang to their pioneering Judo Joe title and Frank McLaughlin’s Judomaster; DC debuted Richard Dragon and rebooted Karate Kid; Atlas/Seaboard opened (and as quickly closed again) The Hands of the Dragon and Marvel converted an already in-development proposed literary adaptation into an ongoing saga about a villain’s son…

A month after it launched, a second orient-inspired hero debuted with Iron Fist: combining combat philosophy, high fantasy and magical forces with a proper superhero mask and costume…

Although largely retrofitted for modern times, inspirational Master of Kung Fu star Shang-Chi originated with lots of tricky baggage. He kicked off in the autumn of 1973, cashing in on the contemporary West’s craze for Eastern philosophy and martial arts action that had already generated an avalanche of “Chop Sockey” movies and a controversial TV sensation entitled Kung Fu. You may recall that the lead in that cowboy-set saga was a half-Chinese Shaolin monk, played – after much publicised legal and industry agitation – by a white actor…

At Marvel, no one at that time particularly griped about the fact that Shang-Chi was designed by editor Roy Thomas and artisans Steve Englehart, Jim Starlin & Al Milgrom as a naive innocent (also half Chinese, with an American mother) thrown into tumultuous modern society as a rebellious yet involved counterpoint to his father: an insidious scheming fiend intent on global domination. Back then, securing rights to a major literary property and wrapping new comics in it was an established practise. It had worked spectacularly with Conan the Barbarian and horror stars Dracula and The Monster of Frankenstein. The same process also brilliantly informed seminal science fiction icon Killraven in War of the Worlds and plenty more…

These days we comics apologists keep saying “it was a different era”, but I genuinely don’t think anyone in the editorial office paused for a moment of second thoughts when their new Kung Fu book secured the use of one of literature’s greatest villains as a major player. Special Marvel Edition #15 (cover-dated December 1973) launched to great success, with Fu Manchu an overarching villain already a global personification of infamy.

Arthur Henry Sarsfield Ward AKA Sax Rohmer’s ultimate embodiment of patronising mistrust and racist suspicion had been hugely popular since 1913’s The Mystery of Dr. Fu-Manchu. The prime archetype for mad scientists and remorseless “Yellow Peril” threatening civilization, the character spread to stage, screen, airwaves and comics (even appropriating the cover of Detective Comics #1, heralding an interior series that ran until #28), but most importantly, became the visual affirmation and conceptual basis for countless evil “Asiatics”, “Orientals” and “Celestials” dominating popular fiction ever since. In recent years we’ve all (well, mostly all) acknowledged past iniquities and Shang-Chi has been fully reimagined, with that paternal link downplayed and ultimately abandoned – as much for licensing laws as social justice. And cultural respect, naturally…

Like most comics companies, Marvel employed plenty of “Yellow Peril” knock-offs and personifications – including Wong Chu; Plan Tzu (AKA the Yellow and latterly Golden, Claw); Huang Zhu; Silver Samurai; Doctor Sun, ad infinitum: all birds of another colour that are still nastily pejorative shades of saffron. Perhaps this is just my white guilt and fanboy shame talking. These stories, crafted by Marvel’s employees were – and remain – some of the best action comics you’ll ever encounter, but never forget what they’re actually about -distrust of the “other”. Without making excuses, I should also state that despite the casual racism suggested by legions of outrageously exotic, inscrutable lemon-hued bad guys haunting this series at every level, Master of Kung Fu did sensitively address issues of race and honestly attempt to share non-Christian philosophies and thought whilst – most importantly – offering potently powerful role models to kids of Asian origins. So at least there’s that…

Packed with stunning exotic adventure and compellingly convincing drama, this collection gathers Master of Kung Fu #29-53 and Master of Kung Fu Annual #1 (spanning June 1975 to August 1977). Written entirely by Doug Moench and primarily showcasing the developing graphic realism of Paul Gulacy, surrendering to his love of spy fiction it opens without a preamble in the middle of a mighty struggle…

Previously: the series inauspiciously launched in bimonthly reprint title Special Marvel Edition as The Hands of Shang Chi: Master of Kung Fu, but by the third issue (April 1974) became exclusively his. The origin episode introduced a vibrant, brilliant young man raised in utter isolation in the style and manner of imperial China. Reared by monks and savants, the boy was the result of a match between a physically perfect American woman and “misunderstood patriot” Fu Manchu. The boy was raised to accept that his sire was a noble hero unfairly hunted and slandered by corrupt western governments and the communist usurpers now blasphemously controlling the world’s greatest empire.

Fu’s son was schooled to respect and obey his father, trained to perfection in martial arts and designed as the ultimate warrior servant: the doctor’s devoted personal weapon against lifelong enemies Sir Dennis Nayland Smith and Doctor Petrie.

On reaching maturity, Shang – whose name means “the rising and advancing of a spirit” – was despatched to execute Petrie. However, after the obedient weapon completed his mission, he subsequently questions his entire life and the worldly benefit of killing an elderly, frail, already dying man. An emotional confrontation with Nayland Smith (who endured daily agonies from being maimed at the Devil Doctor’s command) further rattled the boy’s resolve and eventually Shang’s sublime education demanded he reassess everything his father had taught him…

After invading the villain’s New York citadel and crushing an army of freaks and monsters, Shang Chi faced his father and rejected all he stood for. The battle lines of an epic family struggle had been drawn. Banished from his cloistered childhood home and environs, the philosophically minded innocent adapted rapidly to the constant violence of the modern world. eventually accepting shelter with Nayland Smith in return for (espionage) services rendered…

Now, a turning point in his rising and advancement comes in MOKF #29 as Shang finds reason to abandon his pacifistic aspirations and get involved in western affairs after seeing firsthand the harm drugs cause, joining Nayland Smith’s team to cripple the drug trade. The unwelcome allies include veteran heavy Blackjack Tarr, and Petrie – not dead at Shang’s hand after all and subsequently rescued from his father’s clutches – working with British agent Clive Reston. He is, by his own account, a descendent of a famed “Consulting Detective” and a Double-0 operative “on Her Majesty’s Secret Service”)

The entire series was slowly morphing into a James Bond pastiche and with this mission to end effetely urbane drug dealer turned nuclear terrorist Carlton Velcro, illustrator Gulacy began a ballistic visual progression that would make him one of most watched and admired artists of the era as he referenced movie star and set pieces throughout the saga.

‘The Crystal Connection’ begins with Reston undercover at Velcro’s French coast fortress, playing heroin buyer Mr Blue until Shang & Tarr can infiltrate and secure the dope stocks. No one expected such massive defences; an army of killers led by deadly assassin Razor-Fist and a nuclear arsenal hidden below ‘A Gulf of Lions’ (#30, inked by Dan Adkins), with the pitched battle ranging far and wide as Razor Fist’s defeat leads to Shang clashing with whip-wielding panther woman Pavane before a truly explosive conclusion in ‘Snowbuster’

‘Assault on an Angry Sea!’ was a hasty fill-in illustrated by Sal Buscema & Mike Esposito as Shang returns to London by ship and is drawn into the hunt for an undercover courier who is unaware that counteragents intend to intercept and end them. In this traditional mystery yarn, Chi finds too many suspects and can’t tell friend from foe from target, but triumphs nonetheless, before MOKF #33 resumes the Moench/Gulacy filmic fun-fest with ‘Wicked Messenger of Madness!’ This introduces seductive, conflicted agent Leiko Wu as both romantic interest and wedge between Shang Chi and his colleagues, and sees a robotic mannequin fail to assassinate Nayland Smith thanks to martial arts mastery but opens the door to a complex web of lies, double-dealing, insane artificial intelligences and a doomsday weapon.

The robot was a literal tool of missing agent Simon Bretnor, revealed far too late as narcissistic hired killer and would-be world conqueror Mordillo, who wants a space weapon using the ozone layer and sunlight to ravage sites on Earth. The plans for it are encoded in Wu’s brain, but by the time she realises her current boyfriend Bretnor is the bad guy, Leiko’s his prisoner on a manically murderous version of Fantasy Island

As Shang & Reston race to the madly modified atoll-turned-playground-of-peril, Wu attempts to reason with the crazed Mordillo, but gets more sense from his Pinocchio-like AI robot sidekick Brynocki, who is trying to mediate a ‘Cyclone at the Center of a Madman’s Crown!’ She does, however, learn that her captor had a connection to Pavane and Velcro and now holds Chi responsible for a huge loss of face and fortune. Another spectacular conclusion comes when maniac and martial artist clash in the skies above the island as the villain briefly unleashes his stolen Solar Chute to rain destruction down on the island in ‘Death-Hand and the Sun of Mordillo’

What feels like a reformatted leftover from the Giant-Size Master of Kung Fu era follows in #36 & 37 (January & February 1976, by Moench, Keith Pollard & Sal Trapani) with Shang entering a magical maze of mystery. He seeks to defend from ninjas and their leader Darkstrider a carnival of hapless freaks voluntarily living in ‘Cages of Myth, Menagerie of Mirrors!’ but is initially hard-pressed saving anyone from the villain who subtly weaves a ‘Web of Dark Death!’ Moench, Pollard, John Tartaglione & Duffy Vohland continue fantasy themes in Master of Kung Fu Annual #1 during a team-up with fellow transplanted warrior Iron Fist. Here Danny Rand and Shang are tricked into entering another dimension to invade ‘The Fortress of S’ahra Sharn!’ The culprit is trickster wizard Quan-St’ar, whose true goal is the destruction of immortal city K’un-Lun, but he makes one huge mistake…

At their creative peak Moench & Gulacy started an epic, ambitious, truly sophisticated and industry-changing run in MOKF #38 (March 1976). Here Shang Chi reluctantly accepts a rescue mission to extract an agent from Hong Kong, meeting lies, passion, disinformation and deadly love in ‘Cat’. Nayland Smith has again orchestrated events to satisfy his own agenda and saving Julia leads Chi into a ‘Fight Without Pity’ against an opponent who might well be his superior in combat ability… and also holds the moral high ground.

The landmark clash is simply prologue to an extended, character driven serial that opens at ‘The Murder Agency’ (#40 with Gulacy inking himself) as on-fire creators pioneer storytelling techniques later seen in Christopher Nolan’s Memento. A traitor in British Intelligence is murdering agents and the information Nayland Smith wanted from Julia should have given them vital advantage. However, as Shang again quits all “games of death and deceit” he, Tarr & Leiko Wu are attacked by (apparent) Chinese agents masquerading as “Oriental Expediters”.

After helping to defeat the attackers, Wu leaves on a similar extraction mission and suggests that the embattled operatives re-enlist disgraced former agent/current drunken sot James Larner. When they try, he’s got a new pal also boozing himself to death: lovelorn abandoned Clive Reston. That’s when another heavily-armed gang burst in guns blazing, laying down their lives simply to bait a trap the agents can’t afford to avoid…

With the spy saga solidly underway, everything suddenly screeched to a halt as a deadline crunch necessitated another fill-in moment, with Moench, Sal B & Esposito revealing a childhood moment in ‘Slain in Secrecy, and by Illusion!’ Here Shang recalls reluctant clashes with childhood companion M’nai – AKA Si Fan super-assassin Midnight – to prove Fu Manchu’s hallowed home harboured a thief and traitor…

Inked by Tom Sutton, the main event resumes in #42 in a welter of flashbacks, crosscuts and flash forwards as ‘The Clock of Shattered Time’ introduces a mechanically augmented, electrically-enhanced martial arts assassin who almost kills Chi. Shock-Wave has a strong but top-secret connection to Nayland Smith and nearly succeeds in blowing up the spy chief too…

As the MI5 mole and Shock-Wave set more bombs, MOKF #43 sees a changed and vengeful Shang win a rematch with the amplified assassin in ‘A Flash of Purple Sparks’. As Wu escorted her own living package across Europe with the Oriental Expediters chasing them all the way to an MI5 safehouse in Switzerland, Shang was waiting, but his triumph was short-lived as Leiko’s charge revealed who was behind all the deaths – and the Oriental Expediter organisation – and that, in London. another of his allies had fallen…

The drama kicked into overdrive with a long-anticipated event. Cover-dated September 1976, #44 heralded ‘The Return of Fu Manchu, Prelude: “Golden Daggers (A Death Run)”’ with the scattered British agents heading for home under a hail of gunfire and assorted ambushes. Crucially revealed now is how the Devil Doctor’s recalcitrant first-born Fah Lo Suee is at war with their father for control of his empire…

She originally debuted in third novel The Si-Fan Mysteries /The Hand of Fu-Manchu in 1917 (or fourth outing The Daughter of Fu-Manchu in 1931, depending on who you ask) and became a minor character here in Master of Kung Fu #26, but now steps into the full spotlight after Nayland Smith is finally downed… by his most trusted ally! On the back foot and losing, Fah Lo Suee seeks alliances and her brother’s aid in ‘Part One (Shang Chi): “The Death Seed!”’ while Fu Manchu is occupied with resurrecting his founding ancestor to be his new – loyal – son/enforcer.

In London, Larner saves Nayland Smith even as Reston, Shang & Wu reunite and rebuff the “daughter of the Devil”… and that’s when Clive makes a big mistake and is taken by Fah Lo Suee. Inked by Pablo Marcos, ‘Part Two (Clive Reston): “The Spider Spell!”’ splits attention between the British agent’s trial and eventual triumph and Fu resurrecting legendary warlord Shaka Kharn, before ‘Part Three (Leiko Wu): “Phantom Sand”’ details how she & Shang infiltrate a fantastic city at the north pole in advance of what’s left of the team joining them to destroy the citadel. Before that, though, the final clash between father and daughter again confirms the total mastery of the malevolent mandarin…

The true appalling scope of the Devil Doctor’s ambitions are exposed in ‘Part Four (Black Jack Tarr): “City in the Top of the World”’ as the schemer prepares to leave Earth and cull its population by 90%! Meanwhile Shang duels revived revenant Shaka Kharn, and battles his way aboard his sire’s space shuttle even as his companions destroy the base at the cost of another valiant soul in ‘Part Five (Sir Dennis Nayland Smith): “The Affair of the Agent Who Died!”’ The astounding saga – and Gulacy’s interior involvement – ends with #50 as the villain speaks for himself with his plans and perhaps his over-extended life ended for real in ‘Part Six (Fu Manchu): “The Dreamslayer!”’

Master of Kung Fu #51 saw Jim Craig join Moench & Marcos, taking over pencil duties for ‘Epilogue: “Brass and Blackness!” (A Death Move!!)’ infilling details of interments and getting back to Earth where our unhappy reluctant warrior again quits the spy world. The final tale here (#52, May 1977) is one more fill-in as Moench & Pollard reintroduce Groucho Marx knock-off Rufus T. Hackstabber who invites our baffled battler to ‘A Night at the 1001 Nights!’ in search of family (such as reprobate/WC Fields analogue Quigley J. Warmflash); riches and safety from mercenaries led by Si-Fan general Tiger-Claw.

Ernie Chan’s cover to MOKF #53 (which reprinted #20) leads into an bonus section including Gil Kane & Adkins’ covers to Savage Fists of Kung Fu tabloid collector’s edition; house ads: 10 pages of original art plus unused and modified covers. The published ones throughout were crafted by Kane, Adkins, Sal Buscema, Rich Buckler, Dave Cockrum, Marie Severin, Chan, Gulacy, John Romita Jr., Ron Wilson & Jack Abel, Al Milgrom, Esposito, Joe Sinnott, Frank Giacoia and Klaus Janson.

In recent years, Shang Chi’s backstory has been adapted and altered. His dad was understandably reinvented as Zheng Zu, Mr. Han, Chang Hu, Wang Yu-Seng and The Devil Doctor, so, depending on your attitude, you have the ultimate choice and sanction of not buying or reading this material. If you do – with eyes wide open and fully acknowledging that the past is another place that we can and should now consign to history – your comics appreciation faculties will see some amazing stories incredibly well illustrated: ranking amongst the most exciting, visually beguiling and enjoyable in Marvel’s canon.
© 2018 MARVEL.

Today in 1987 the final issue of British toddlers weekly Playhour was published, ending a 1700+ run that had commenced on 16th October 1954, whilst on this day back in 1982 cartoonist and master of minimalism Ernie Bushmiller (Mac the Manager, Fritzi Ritz, Nancy) died.

The day saw the birth of Golden Age Superman artist Ed Dobrotka in 1917; Indian cartoonist Pran Kumar Sharma (Billoo, Chacha Chaudhary) in 1938; realist action artist Paul Gulacy (Sabre: Slow Fade of an Endangered Species, Master of Kung Fu, Batman: Prey, Black Widow, Slash Maraud, Six From Sirius, Sci-Spy, James Bond 007) in 1953; writer/Conspiracy historian Lamar Waldron (Lightrunner, M.I.C.R.A.: Mind Controlled Remote Automaton) in 1954; artist Terry Shoemaker (X-Men, Spellbound, Legion of Super-Heroes) in 1960 and “Bad Grrrl” artist Jim Balent (Catwoman, Purgatori, Vampirella, Tarot: Witch of the Black Rose) in 1963. Also blowing out candles today are Iron Man, XO Manowar, Elektra & Wolverine artist Sean Chen and quite rude Norwegian cartoonist Frode Øverli (Pondus, Riskhospitalet, Rutetid, Deep Shit Junkies) – both in 1968, and artists David Nakayama (City of Heroes, Big Hero Six, Proximity) in 1978 and Clay Mann (Magneto: Not a Hero, X-Men: Legacy, XO Manowar, Gambit, Heroes in Crisis) in 1990.

Star Comics All-Star Collection volume 1


By Lennie Herman, Sid Jacobson, Stan Kay, Bob Bolling, Warren Kremer, Howard Post, Vince Colletta, Jon D’Agostino, Jacqueline Roettcher & various (Marvel)
ISBN: 978-0-7851-4291-1 (TPB), 978-1-3025-0691-9 (Digital edition)

This book includes Discriminatory Content and especially outdated gender roles produced in less enlightened times.

Once upon a time the US comic book industry aimed at younger readers was utterly dominated by Dell/Gold Key with their TV & Disney licenses, and Harvey Comics who had largely switched from a variety of genres to a wholesome, kid-friendly pantheon by the end of the 1950s. Despite valiant and consistent efforts from DC, Charlton and Marvel to compete, this Big Two owned the pre-school sector until declining morals, television cartoon saturation and rising print costs finally forced them to bow out.

The Wester Publishing companies suffered a slow erosion, gradually losing valuable prime properties like Popeye, Star Trek, assorted Hanna-Barbera and Warner Brothers cartoon stars, plus sundry other treasures until the parent company called it a day in 1984. Harvey had already shut up shop in 1982 when company founder Alfred Harvey retired.

The latter’s vast archived artwork store was sold off and, with properties and rights up for grabs, Marvel Comics (who had already secured those lost Star Trek and Hanna-Barbera titles) was frontrunner for licensing the family firm’s iconic characters. These included Richie Rich, Casper the Friendly Ghost, Sad Sack, Hot Stuff – the Little Devil, Wendy the Good Little Witch and so many others. That bid ultimately foundered, but business savvy Editor-in-Chief Jim Shooter, recognised a huge gap in the market, and subsequently launched a cloned imprint of the Harvey stable which would also encompass new TV/toy properties like Jim Henson’s Muppet Babies & Fraggle Rock; Alf; Madballs; Strawberry Shortcake, Care Bears; Thundercats; Ewoks and every Saturday Morning TV sensation still to come. He resolved to devise and deliver the next generation of worthily wholesome, entry-level comics for entertainment-hungry young minds and their concerned parents…

Marvel’s Star Comics line launched in 1985, edited by ex-Harvey head-honcho Sid Jacobson, with familiar-looking titles sporting an incontestably similar look and feel, which was achieved primarily by hiring former Harvey stalwarts like Jacobson, Lennie Herman, Warren Kremer, Howard Post, Ernie Colon and others.

Millionaire prince and all-around good kid Royal Roy especially invoked the ire of the Harvey heirs who sued for copyright infringement of their astonishingly prolific Richie Rich: a glittering prize who had shone in over 55 separate titles between his debut in 1953 and the bust of 1982. Roy was cancelled after 6 issues – as were many Star series – in a brutal “Survival of the Funnest” policy – and the suit was quietly dropped. None of which affects the fact that those Eighties child stars were, in their own right, superb examples of all-ages fun, excitement and adventure joyously revisited in this collection first released in from 2009: gathering that first wave of titles and latterly expanded on in a coordinated curated kids comics book sequence (remember now: “gotta get ‘em all!”).

Re-presenting Planet Terry #1-2, Top Dog #1-3, Royal Roy #1-2 & Wally the Wizard #1-2 in a veritable nova of bubbly contagious thrills and frolics, the eccentric escapades open with a star who was just a little lost boy in space…

Planet Terry was created by Lennie Herman (who died just before the big Star Comics launch) and the merely magnificent Warren Kremer, whose animation-based art style became the defining look of Harvey Comics during its happy heyday, and starred a young lad searching the universe for the parents he had never known. Introduced in ‘The Search’ (Herman, Kremer & Vince Colletta), little Terry was something of a nuisance, periodically landing on alien worlds, pestering the inhabitants and asking “Has anyone seen my mother and father?”

Found wandering in a life-pod which raised and educated him, the only clues PT had to his past are a name bracelet and an empty picture frame. However, this time when he returns to the obnoxious planet Bznko, Terry accidentally drives off a menace which bores folks to death with bad jokes, so the inhabitants give him a junked lady robot as a reward. This proves to be a blessing in disguise as Robota inadvertently leads the lonely lad to ‘A Clue’ when they later crashland on a mining asteroid and meet aged Enoch Diggs who recognises the lifepod the infant Terry was originally found in…

‘Some Answers’ are forthcoming as the dithery prospector reveals he once worked on Confederation Cosmos Cruiser Space Warp, where the captain’s wife was going to have a baby. Needing a sterile environment for the newborn infant, the crew placed him in the emergency lifeboat, but his jubilant father accidentally triggered it whilst celebrating his son’s birth and the infant was rocketed into deep space. Although they searched everywhere, the heartbroken spacemen never located the pod and assumed baby Terry was lost forever…

Although Enoch can’t remember the names of Terry’s parents, he suggests another old shipmate might, and the re-energised searchers rush to another asteroid to find him. Sadly, they instead encounter ‘The Malt Shop Menace’, before recruiting another voyager when Robota saves a brutish monster…

Omnus gratefully joins their decidedly odd and growing family. Little do they know that a sinister conspiracy is at work to keep the whereabouts and secret of the Space Warp lost forever…

In #2 (by Herman, Kremer & Jon D’Agostino) the quest continues as the outcasts encounter sabotage and opposition before landing their freshly repaired ship on the lost world of the Gorkels where the trio clumsily fulfil an ancient prophecy in ‘The Saga of Princess Ugly’. In return for repairing Terry’s downed vessel, he, Robota and Omnus must rescue an abducted Princess by battling hostile jungles, shapeshifting beasts, killer vines, a whirlpool and a volcano all controlled by archvillain Vermin the Vile in ‘Too Close (enough) for Comfort’ before saving the girl from ‘The Doom of the Domed City’ and uncovering the final resting place of the elusive Space Warp…

Also by Herman, Kremer & D’Agostino, Royal Roy debuted on his birthday in ‘The Mystery of the Missing Crown’, wherein the Prince of wealthy Ruritanian Cashalot discovers that the traditional, venerable Royal Highness Crown has gone missing on the very day of his investiture. Whilst King Regal and Queen Regalia understandably panic, super suave, ultra cool bodyguard Ascot diligently investigates as assorted resplendent relatives dither and interfere, so Roy and his pet crocodile Gummy keep their heads and maintain their poise by ‘Picking up the Scent’. They soon expose a supernatural agency at work after ‘A Midnight Visit’ by ghostly ancestor William the Warhorse

Topping off that opening issue was a snappy, snazzy short fun yarn starring reptilian Gummy in ‘Crocadog’ prior to #2 hosting ‘The Grand Ball’. Scripted by Stan Kay, it occupied most of Roy’s attention as the underage but still eligible Prince took a fancy to simple commoner Crystal Clear whilst ambitious – and mean – social climber Lorna Loot spent all her time – and considerable cash – unsuccessfully attempting to beguile the boy by turning herself into a contemporary Cinderella in ‘A Strange Stranger’

‘Maneuvers!’ then sees Roy fulfil his hereditary duties by joining Cashalot’s army on dawn exercises. As ruler-in-waiting of a rich but peaceful nation, the plucky lad isn’t too surprised to find that the entire armed forces consists of one reluctant prince and a keen but aging general…

Top Dog featured a far more modern and mundane situation, depicting the lives of average American boy Joey Jordan and a mutt he brought home one day. Herman, Kremer & Jacqueline Roettcher’s ‘The Dog-Gone Beginning’ revealed how, whilst looking for his lost baseball, the kid had accidentally spotted a dog reading the newspaper and talking to himself. Exposed, the canny canine begged the boy to keep his secret else all the four-footed wonder could expect was a short and painful life being poked, prodded and probed by scientists…

Once the lad swore to keep his secret, Top Dog agreed to come live with Joey in ‘House About a Dog, Mom?’ Whilst the boy tries to teach the pooch to bark – one of the few languages he can’t speak! – Joey’s accommodating family gradually get used to the seemingly normal dog and his boy.

However, when Mervin Megabucks (the richest, meanest kid in town) overhears them playing and chatting, the spoiled brat refuses to believe Joey is a ventriloquist and when the junior Jordan refuses to sell, Mervin steals Top Dog as the perfect addition to his palatial high-tech house. However, even torture won’t make the purloined pooch speak again, and when Joey stages ‘The Big Breakout’, Mervin’s mega-robots prove no match for dogged determination leaving the peewee plutocrat brat baffled, bamboozled and dog-less…

Top Dog #2 exposes ‘Spies!’ after the restless dog of a thousand talents seems to harbour a dark side. Going out on nightly jaunts, the marvellous mutt apparently leads a double life as a security guard at a Defence Plant, triple-crossing everybody by photographing military secrets for a foreign power. It’s actually a diminutive enemy agent in a dog costume but Vladimir’s handlers hadn’t reckoned on a real dog looking (and speaking) just like their hairy infiltrator. Thus they accidentally give the purloined plans to the chatty all-American canine.

After spectacularly trapping the sinister spies without revealing his own astounding intellect, Top Dog is framed in #3 by Joey’s best friend Larry who’s been feeling neglected and rejected since the brilliant bow-wow moved in. With a feral hound dubbed ‘The Mad Biter’ on the prowl and attacking people, it’s simple to send our perspicacious pup to the Pound, where he encounters lots of bad dogs who probably deserve to be ‘Caged’.

Faithful Joey never gives up and after bailing his canine comrade out, they convince the guilt-ridden perjurer to see the light by via an impromptu midnight ‘Ghost Story’. Even with Larry recanting his lies, neighbourhood families don’t trust Top Dog, but that all changes once the maligned mutt tracks down the real Biter and engages him in ‘A Fight to the Finish’

The final initial entry was written and illustrated by Archie Comics veteran Bob Bolling who concocted a fabulous medieval wonderland for Wally the Wizard to play in. In #1’s ‘A Plague of Locusts’, mystical Merlin’s older, smarter brother Marlin is having trouble with a stubbornly inquisitive apprentice. Wally wants to know everything NOW, has no discipline and is full of foolish ideas and misconceptions. As a serious scientist, Marlin has no time for silly superstitions, so after the lad accidentally releases a time-travelling demon from an age-old prison, the mage refuses to believe him.

Gorg however swears faithfully to repay the favour before disappearing…

Despatched to deliver a potion to King Kodger, Wally also helps a dragon save his hatchling from a deep well, only just reaches the sovereign in time and has a feed on the Royal Barge where he once again fails to impress beauteous Princess Penelope

Meanwhile in Bloodmire Castle, wicked plotters Vastar the Vile, his sister Sybilious the Bilious and wicked warlock Erasmo conspire to conquer the kingdom by unleashing a huge metal locust to consume all in its path. Noble knights led by invincible Sir Flauntaroy are helpless before the brazen beast and Wally realises only Marlin can save them. Sadly, the boy gets lost on route to fetch him, but happily for everybody, the dragon and demon the rationalist sorcerer refuses to believe in are ready to pay their debts to the apprentice…

Sid Jacobson, Howard Post & D’Agostino handled the second issue wherein Wally enters the annual apprentice’s games, with Marlin now suddenly transformed into a traditional magic-making mage. In fact, Marlin, as a three-time champion of ‘The Magic-a-Thon!’ is secretly regretful that Wally is too inexperienced to compete… a fact his disciple discerns and tries to fix. Desperately cramming for a week and eventually (with the coaching of his proud master) Wally sets off to compete but a lovelorn barbarian accidentally cleaves the kid’s crib notes in twain, leaving him able to create only half-spells and conjure up mere semi-monsters…

Undaunted, Wally continues and perseveres, even after a huge storm deprives him of the demi-directions and his back-up pouch of herbs and potions. He is determined to win using nothing but his wits, guts and unflagging optimism…

This clutch of classic children’s tales also includes the enchanting covers and the original house-ads which introduced the characters to the Kids in America and four decades later is still a fabulous blast of intoxicating wonder and entertainment readers of all ages cannot fail to love. With children’s comics back in force again after too long a fallow period, it’s apt, sensible and fun to acknowledge the timeless classics we used to draw upon and which drew kids in. Historical compilations like this one belong on the shelves of every funnybook-loving parent and even those lonely couples with only a vague twinkle in their eyes…
© 1985 and 2009 Marvel Characters, Inc. All rights reserved.

Today in 1928 Lyman Young’s strip epic Tim Tyler’s Luck launched, followed by Al Capp’s Li’l Abner in 1934.

This day in 1919 prolific illustrator and inker Jim Mooney (Tommy Tomorrow, Supergirl, Omega the Unknown, Robin, Batman, Pussycat, Man-Thing, Spider-Man, Thundercats, Elvira, Mistress of the Dark) was born, as were artist/inker Gene Day (Star*Reach, Star Wars, Master of Kung Fu) in 1951; all-rounder Donna Barr (Desert Peach, Stinz) in1952; UK artist Rob Davis (Judge Dredd, Doctor Who, Nelson) in 1954; artist Bret Blevins (New Mutants, Sleepwalker, Bozz Chronicles) in 1960; both Billy Tucci (Shi, Sgt. Rock: The Lost Battalion) and cartoonist Shannon Wheeler (Too Much Coffee Man, Postage Stamp Funnies) in 1966 and Malaysian artist Billy Tan Mung Khoy AKA Billy Tan (Uncanny X-Men, Green Lantern, Tomb Raider) in 1970.

Passing on this day were Jack Cole (Plastic Man, Betsy and Me) in 1958; British editor creator John Geering (Sparky, The Topper, Cracker, Plug, Nutty, The Beano, The Dandy on Puss ‘n’ Boots, Smudge, Bananaman, DangerMouse, Count Duckula) in 1999 and Tintin colour artist Josette Baujot in 2009.

Black Widow Epic Collection volume 2: The Coldest War 1981-1998


By Ralph Macchio, Gerry Conway, D.G. Chichester, Jim Starlin, Cefn Ridout, Mindy Newell, Scott Lobdell, Paul Gulacy, George Pérez, George Freeman, Larry Stroman, Joe Chiodo, Charlie Adlard, Bob Layton, Butch Guice, John Stanisci, Sergio Cariello, Randy Green & various (MARVEL)
ISBN: 978-1-3029-2126-2 (TPB) Digital edition

This book includes Discriminatory Content produced during less enlightened times.

Natasha Romanoff (sometimes Natalia Romanova) was a Soviet Russian spy who came in from the cold and stuck around to become one of Marvel’s earliest female stars, reusing a nomme de guerre first coined for a golden age supernatural Timely Comics star. Today’s Black Widow started out as a svelte, sultry honey-trap during Marvel’s early “Commie-busting” days, targeting Tony Stark and battling Iron Man in her debut (Tales of Suspense #52, April 1964). She was subsequently redesigned as a torrid tights-&-tech supervillain before defecting to the USA, falling for an assortment of Yankee superheroes, including Hawkeye and Daredevil, before finally enlisting as an agent of S.H.I.E.L.D. In the meantime she established herself as a freelance do-gooder and joining (and ultimately leading) The Champions and The Avengers.

Throughout her career, she has always been considered ultra-efficient, coldly competent, deadly dangerous and yet somehow cursed to bring doom and disaster to her paramours. As her backstory evolved, it was disclosed that Natasha had undergone experimental processes which enhanced her physical capabilities and lengthened her lifespan, as well as assorted psychological procedures which had messed up her mind and memories…

Traditionally a minor fan favourite, the Widow only really hit the big time after Marvel’s cinematic franchise was established, but for us unregenerate comics-addicts, her print escapades have always offered a cool, sinister frisson of delight. This expansive, explosive and wide-ranging compilation gathers contents of Bizarre Adventures #25; Marvel Fanfare #10-13; Solo Avengers #7; Black Widow: The Coldest War; Punisher/Black Widow: Spinning Doomsday’s Web; Daredevil/Black Widow: Abattoir; Marvel Comics Presents #135; Daredevil Annual #10; Fury/Black Widow: Death Duty & Journey into Mystery #517-519, cumulatively covering cover-dates March 1981 to April 1998.

Preceded by prose recaps ‘The Black Widow and Daredevil’ and ‘We are The Champions’, the clandestine actions open with an iconic appearance from 1981, first seen in monochrome mature-reader magazine Bizarre Adventures #25 which featured short tales starring female heroes. Here Ralph Macchio scripts a far more devious traditional espionage-steeped yarn of double and triple-cross with agents betraying each other while trying to ascertain who might be working for “the other side”. ‘I Got the Yo-Yo… You Got the String’ sees the Widow despatched by S.H.I.E.L.D. to assassinate her former tutor Irma Klausvichnova in an African political hot spot. However, as the mission proceeds, Natasha learns that she can’t trust anybody and everything she knows is either a lie or a test with fatal consequences…

The chilling, twist-ridden tale is elevated to excellence by the powerful tonal art of Paul Gulacy who fills the piece with sly tributes to numerous movie spies and the actors – such as Michael Caine and Humphry Bogart – who first made the genre so compelling.

Next up is a saga seen in Marvel Fanfare #10-13 (August 1983, March 1984), wherein Macchio & George Pérez – with inkers Brett Breeding, Jack Abel, Joe Sinnott, Al Milgrom & John Beatty – depict the spy in extreme peril as ‘Widow’ finds her recalled by S.H.I.E.L.D. to extract an abducted asset – her beloved mentor Ivan Petrovich. As she tracks and trashes assorted killers and crazies, we get an inworld review of her complex origins before arriving ‘Back in the U.S.S.R.’ to infiltrate a top-secret science project and face the assembled killer elite of a mystery mastermind with a grudge…

‘The Web Tightens!’ as the assassins close in, until a last-minute rescue by S.H.I.E.L.D. agent Jimmy Woo and a frenzied clash with deranged killer Snapdragon leads to revelation and full disclosure as ‘The Widow… Alone!’ faces a foe long believed dead and spectacularly triumphs…

A short from Solo Avengers #7 (June 1988, by Bob Layton & Jackson “Butch” Guice) sees the Widow brave unimaginable peril to return to her old dancing teacher ‘The Token’ she no longer feels worthy of before intriguing superhero spy Original Graphic Novel The Coldest War unfolds. Set in the last days of the US/Soviet face-off – with what looks to be an epilogue added to address the collapse of the Soviet State – the tale was clearly meant as a contemporary thriller (probably for fortnightly anthology Marvel Comics Presents) before events overtook the time-consuming process of printing a comic. The afterword – set after the fall of the Berlin Wall – doesn’t jar too much and lent an air of imminent urgency to the mix at the time it was finally released.

Gerry Conway provides a typically complex, double-dealing tale set in the dog-days of Mikhail Gorbachev’s government, during his radical policy of Perestroika (“openness”). It begins as an ambitious KGB upstarts undertake a plan to subvert Natasha and return her to Soviet control. Their leverage and bait is husband Alexei Shostokoff – whom she has believed dead for decades. Naturally, nothing is as it seems, nobody can be trusted and only the last spy standing can be called the winner…

Low key and high-tech go hand in hand in this sort of tale, and although there’s much reference to earlier Marvel classics, it can be easily enjoyed by the casual reader or movie convert. And what art! George Freeman is a supreme stylist, whose drawing work – although infrequent – is always top rate. Starting out on Captain Canuck, he has excelled on Jack of Hearts, Green Lantern, Avengers, Batman Annual #11 (with Alan Moore), Wasteland, Elric, Nexus  and The X-Files (for which he won an Eisner Award). Here, inked by Ernie Colon, Mark Farmer, Mike Harris, Val Mayerik & Joe Rubinstein, with colours from Lovern Kindzierski, he renders a subtle and sophisticated blend of costumed chic and espionage glamour to make this tale a “must-have” item all by itself.

It’s followed by 1992’s OGN Punisher/Black Widow: Spinning Doomsday’s Web by D.G. Chichester, Larry Stroman & Mark Farmer. Action-packed but plot-lite, it sees Frank Castle clash with the super-agent as she tracks rogue killer Peter Malum: an atomic scientist with a taste for slaughter and an insatiable hunger to test the deadliest weapon he’s ever built…

Presumably her spicy spy cachet wasn’t deemed enough to win a regular series but warranted plenty of guest shots. In 1993, Jim Starlin & Joe Chiodo reunited her with an old lover for OGN Daredevil/Black Widow: Abattoir wherein a duo of depraved psionic predators inflict the tortures of the damned upon the Widow until the Man Without Fear saves her… and she subsequently rescues him.

Released in Late August 1993, Mindy Newell, John Stanisci & Sergio Cariello’s ‘Legacy’ was one quarter of Marvel Comics Presents #135 and saw Natasha touch base with her roots in New York’s Russian enclave, only to uncover prejudice, murder and hidden KGB agents, before 1994’s Daredevil Annual #10 with ‘Dead End’ offering a sort-of sequel by Newell, Cariello & Rich Rankin as Natasha retrieves a lost bio-agent and is unexpectedly forced into reviewing her own defection to find a supposedly long-deceased old enemy…

Presumably crafted under the aegis of the much-missed Marvel UK subdivision, 1995 OGN Fury/Black Widow: Death Duty is by Cefn Ridout & Charlie Adlard and is a bit of a misnomer.

Don’t be fooled by the title and brace yourself for a disappointment if you’re a huge fan of the World War II Howling Commando and irascible erstwhile leader of the planet’s most advanced espionage agency. Although he gets top billing, Fury is largely absent from these post-Cold War proceedings in this pacy thriller that is in actuality the spiritual conclusion to the saga of the mysterious Night Raven.

That enigmatic wanderer was a masked vigilante who fought crime in New York and Chicago between World Wars I & II. In later years, he was locked in a bloody, pitiless vendetta with immortal villainess Yi Yang, Queen of the Dragon Tong. Here, when a S.H.I.E.L.D. asset is murdered inside Moscow’s US embassy soon after the fall of the Soviet system, expatriate Russian super-agent/Avenger Natasha Romanoff is dispatched to unravel the secrets the new bosses don’t want revealed.

What she discovers is the incredible fate of the fearsome urban legend now known as Black Bird as he slaughters his way through bureaucrats and Russian Mafia alike in his single-minded mission to destroy the woman who kept him from a peaceful grave.

Superbly illustrated and tightly scripted, this is nonetheless an uncomfortable blending of genres, with a strange pace to it: as if a propose serial was savagely trimmed and pruned with no thought to narrative cohesion.

Closing the files is a 3-part exploit from Scott Lobdell, Randy Green & Rick Ketcham as first seen in Journey into Mystery #517-519 (February- April 1998). ‘The Fire Next Time… parts 1-3’ offers a convoluted hunt for a Far Right terror group’s hidden leader: someone whose scheme to simultaneously murder every S.H.I.E.L.D. agent on Earth revolves around a hidden traitor. However as the plot unfolds, it’s clear to the embattled and beleaguered Black Widow that absolutely nobody is who or what they seem…

Closing with a wealth of graphic revelations, the art show opens with Gulacy’s stunning 1982 Black Widow Portfolio (six monochrome plates and the cover image); and also offers pages from the Official Handbook of the Marvel Universe. These are supplemented by pin-ups and posters by Al Milgrom, Kevin Nowlan, Terry Austin, June Brigman & Jim Lee and Joe Chiodo, and also contains original art pages from Chiodo, Stroman & Farmer and covers by Yancy LaBat, Mark Morales, Pérez & Layton taken from previous collections of Black Widow: Web of Intrigue combining to create a suspenseful dossier of devious delights no fan should miss.

This is a genre-crossing dark delight to seduce movie buffs, armchair spyhunters and any superhero sucker in need of a wholly traditional yet wildly novel change of pace…
© 2020 MARVEL.

Today in 1932 Argentine mastermind of silent mirth & madness Guillermo Mordillo (Crazy Cowboy, Crazy Crazy, Las Girafes) was born, followed a year later by Indonesian-Dutch cartoonist Thé Tjong-Khing (Arman & Ilva, Oliver B. Bumble) and by Italian maestro Sergio Zaniboni (I Reporters, Il Campione, Diabolik) in 1937. In 1942 Comics Revue writer/editor Rick Norwood arrived, with editor turned co-founder/director of communication of America’s National Runaway Switchboard Mike Gold (First Comics, DC Comics) coming along in 1950; Canadian scripter screenwriter Martin Pasko (Superman, Wonder Woman, Star Trek, Metal Men, Swamp Thing, Blackhawk, Gargoyles) in 1954 and British illustrator Charlie Adlard (White Death, The Walking Dead, X-Files, Savage, Astronauts in Trouble) popping up in 1966.

This day in 1989, veteran Walt Disney comics artist Paul Murry (Mickey Mouse, Super Goof, Uncle Scrooge, The Phantom Blot, José Carioca, Panchito) died.

Showcase Presents Martian Manhunter volume 2


By Jack Miller & Joe Certa & various (DC Comics)
ISBN: 978-1-4012-2256-7 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

As the 1950’s opened, comic book superheroes were nearing the lowest point of a steep decline, having given way to a steady stream of genre-based he-men and “Ordinary Joes” in extraordinary circumstances. By the time “Red-baiting”, witch-hunting Senate hearings and media investigations into causes of juvenile delinquency had finished, the industry was further depleted by the self-inflicted excision of any kind of reference to mature themes or content. The self-imposed Comics Code Authority took all the hard edges out of the industry output, banning horror and crime comics whilst leaving their ghostly, sanitised anodyne shades to inhabit the adventure, western, war and fantasy titles that remained.

US comics could have the bowdlerised concept of evil and felonious conduct, but not the simplest kind of repercussion: a world where mad scientists plotted to conquer humanity without killing anybody, and escaped imprisonment whilst cowboys shot guns out of opponents’ hands and severed gun-belts with a well-aimed bullet, without ever drawing blood. Moreover, no civil or government official or public servant could be depicted as anything other than a benevolent saint…

With corruption, venality and menace removed from the equation, comics were forced to supply suspense and tension to their works via mystery and imagination – but only as long as it all had a rational, non-supernatural explanation…

A sci fi series with cop show trappings, John Jones, Manhunter from Mars depicted the clandestine adventures of stranded alien J’onn J’onzz; an eccentric, frequently formulaic (weren’t they all?) yet never disappointing B-feature strip, it debuted in Detective Comics #225 (November 1955), at the height of America’s Flying Saucer fever. Excluding mutant adventurer Captain Comet (premiering in Strange Adventures #9, cover-dated June 1951) and beating by a year the new Flash – who launched in Showcase #4 (October 1956) – Jonzz was arguably the first superhero of the Silver Age.

Hardly evolving at all – except for finally going public as a superhero in Detective #273 (November 1959) – the police-based strip ran there until #326 (1955 to 1964), before migrating over to The House of Mystery and a whole new modus vivendi, beginning with #143. He stayed there until #173, finally fading away during the Great Superhero Cull of 1968-70.

In Showcase Presents Martian Manhunter volume 1 ‘The Strange Experiment of Dr. Erdel’ revealed how a reclusive Earth genius built a robot-brain which could access Time, Space and the Fourth Dimension, and accidentally plucked an alien scientist from his home on Mars. After a brief conversation with his unfortunate guest, Erdel succumbed to a heart attack whilst attempting to return J’onn J’onzz to his point of origin.

Marooned on Earth, the Martian discovered that his new home was riddled with the ancient and primitive cancer of Crime and, being decent and right-thinking, resolved to use his natural abilities (which included telepathy, psychokinesis, intangibility, shape-shifting, invisibility, super-strength, speed, flight, vision, super-breath, invulnerability and so many others) to eradicate the evil, To facilitate the crusade he adopted human form and became a detective, working clandestinely as an “ordinary” policeman. His only concern was the commonplace chemical reaction of fire which sapped Martians of all their mighty powers. With his name Americanised to John Jones he enlisted as a Police Detective in Middletown and worked tirelessly to improve his new home; fighting evil secretly using his inherent powers and advanced knowledge with no human even aware of his existence.

This second & final Silver Age selection reprints in moody monochrome Detective Comics #305-226 (July 1962-April 1964) and the Manhunter’s entire House of Mystery career exploits (#143-173, spanning July 1964 to March/April 1968), almost all of which were written by Jack Miller and illustrated by the indefatigable Joe Certa.

One of the longest tenures and partnerships in DC comics’ history (although creator records are sadly incomplete), Miller – and perhaps occasionally Bob Haney – produced a wealth of scripts for veteran illustrator Certa, who had previously worked for the Funnies Incorporated comics “Shop” and all over the industry. His other credits included Captain Marvel Junior and assorted genre titles for Magazine Enterprises (Dan’l Boone, Durango Kid); Lev Gleason’s crime comics, Harvey romance titles and others. At DC he drew nautical sleuth Captain Compass and genre anthology tales for such titles as Gang Busters and House of Mystery. Certa also drew the newspaper strip Straight Arrow and ghosted the long-lived boxing legend Joe Palooka. In the 1970s, he moved to Gold Key, working on mystery tales, TV adaptations and all-ages horror stories.

This traditional all-ages delight opens with ‘J’onn J’onzz vs. Futureman’ from Detective Comics #305, wherein a cop from the 30th century follows a Martian lawbreaker back to 1962 and mistakes J’onzz for his fugitive quarry. When malign B’enn B’urnzz then aligns with ruthless earth criminals, the stage is set for a spectacular super-power showdown…

In #306 crooks using fantastic robot animals are given an unexpected boost when a blazing meteor saps the Manhunter’s life force and almost augurs ‘The Last Days of J’onn J’onzz’, whilst a bewildering display of disguises and quick-changes are necessary to save John Jones’ police partner Diane Meade when the detective – ‘Alias Scarface Scanlon’ – goes undercover to expose a criminal safe-house in #307.

DC #308 revealed how a visit to a feudal European county finds the Alien Avenger embroiled in a coup and battling ancient magic on ‘The Day John Jones Vanished!’ after which he foils an alien invasion whilst wearing the form of a reclusive human in ‘The Man Who Saved Earth’ before overcoming a cunning crook with a shrinking ray in #310’s ‘The Miniature Manhunter!’ Vacationing Diane is on Jade Island when it becomes the beachhead for ‘The Invaders from the Space Warp’ (DC #311) but to defeat uncanny extra-dimensional thieves, J’onzz also needs the aid of friendly alien R’ell and his uncanny talking pet. When the war was over, however, bizarre beastie Zook is trapped in our world forever…

A new era opened in #312 as the cute E.T. became ‘J’onn J’onzz’ Pesky Partner’. Zook could change shape and generate extreme heat and cold but had the mind of a five-year old, and thus posed a frequent threat to our hero’s secret identity by slavishly trailing him as he stalked villains…

The kid learned quickly though and by #313, wherein ‘The Wizard who Conquered J’onn J’onzz’ almost killed the Martian with a stolen magic wand, Zook had adapted to a life of seclusion on Earth as J’onzz’s secret weapon. The extra-dimensional ET proves his worth in #314 when a shape-shifting Saturnian steals the detective’s identity in ‘J’onn J’onzz vs. John Jones’, and helps defeat a villain as powerful as Manhunter himself, and does so again in #315 when his uncanny senses penetrate the various identities of a crooked stage performer who is ‘The Man of 1000 Disguises!’

Bizarre mutagenic meteors were commonplace at this time and another one transferred the hero’s abilities to ‘The Bandits with Super-Powers’ in DC #316, but Zook and a now Martian-powered Diane prove up to the task of thwarting them, after which J’onzz, Diane & Zook have their hands full facing ‘The Challenge of the Alien Robots’ delivered by greedy human bandit Jasper Dowd in #317. When the terrific tyke takes a blow to the head he briefly acts as ‘J’onn J’onzz’ Enemy – Zook’ before being restored by another bash on the bonce, after which the vacationing detective strolls through a time warp and into a war of succession in mediaeval Auvergne, eventually restoring rightful ruler Prince Charles to his stolen throne as ‘J’onn J’onzz – Wizard of 1463!’.

Back in the 20th century, #320 saw Detective Jones and Zook solve ‘The Case of the Golden Eagle’ to restore a lost treasure to France, after which #321 has the Martian and his pal battling the fantastic shape-shifting threat of ‘The Cosmic Creature’, and in #322 an old Batman villain migrates from Gotham to Middletown becomes intent on being ‘The Man who Destroyed J’onn J’onzz’. Professor Arnold Hugo had enlarged his intellect – and cranium – to become a cerebral supervillain whose devices enabled him to steal the alien’s powers. However, the wily mastermind did not realised that ludicrous-looking “pet” Zook was privy to his fallen friend’s weaknesses too…

For Detective #323 Manhunter flew solo on ‘The Hobby Missions’ wherein a charity auction for his services is suborned by a vicious criminal seeking lost artefacts bestowing awesome power, whilst in #324 the hero tackles a bizarre rampaging monster and is trapped in its hideous form as ‘The Beast who was J’onn J’onzz’ until Zook intervenes. Then, a crook’s time-ray banishes the Manhunter to Ancient Greece where he helps ‘The Hero of 500 B.C.’ crush incredible creatures… until Zook saves him.

Big changes were in the air at DC, and by the end of 1963 Julius Schwartz, who had revived much of their line – and the entire industry – with his modernization of the superhero, was asked to work his magic with the creatively stalled, nigh-moribund Caped Crusader. Bringing his regular team of top-notch creators with him, Schwartz stripped down the core-concept, downplaying all the aliens, outlandish villains and daft transformation tales, bringing a cool modern take to the capture of criminals and even overseeing a streamlining rationalisation of the art style itself. The most apparent change to us kids was a yellow circle around the Bat-symbol but, far more importantly, the stories changed. A subtle aura of genuine menace had re-entered the comfortable and absurdly abstract world of Gotham City.

The “New Look” Batman debuted in Detective Comics #327 and changed the shape of the industry, but as part of the makeover the increasingly fantastical Martian Manhunter was no longer welcome in his first home. In a rare move for the time, former Bat-Editor Jack Schiff, who was taking J’onzz with him to his new post, opted to shake up everything and end the era in style. Detective Comics #326 (April 1964) saw ‘The Death of John Jones, Detective’ with the veteran cop dispatched to investigate the theft of The Idol-Head of Diabolu to discover the outré relic is actually a terrifying portal to countless trans-dimensional terrors. When it transforms its purloiner into a deadly menace, it also unleashes a dreadful beast which apparently kills the valiant cop before Manhunter can end the twin threats. However. In the aftermath the unleashed Idol-Head is lost, but swears to unleash a new menace at every first full moon, forcing the Manhunter to surrender his human identity and leave Middletown, determined to track down the mystic menace whatever the cost…

The pioneering Silver Age superhero moved to House of Mystery from #143, June 1964 – finally getting to feature on the covers – where, in keeping with the title and context of his new home, he became a wandering monster-hunter.

But don’t panic, chums, Zook came with him…

J’onzz’ new adventures began as the Idol disgorged ‘The Giant-Maker’, a beast that mutated men – and poor Zook – into rampaging colossi and freed the wicked wizard Malador from millennia of bondage until Manhunter stops the dual dangers, whilst one full moon later in HoM #144 the peripatetic skull opened a voracious spacewarp sucking people into ‘The Weird World of Gilgana’ before J’onzz plunged in to seal the breach. Next month revealed the ‘Secret of the Purple People’ as the Idol allowed metamorphic Venomee to ravage Egypt until Zook and the Martian stopped them, and #146 saw the weary wanderers find and lose the Diabolu head to fantastic cat-beast Aroo but still save Earth from life-sucking, monstrous Chulko in ‘The Doom Shadow’

In #147 the Idol vomits forth living, malevolent musical instruments to mesmerise humans as ‘The Orchestra of Doom!’, whilst #148 unleashes ‘The Beings in the Color Rings’ to warp reality in ghastly ways. An unwary beachcomber becomes ‘The Man-Thing That Unearthed Secrets’ in #149, changing into a succession of incredible creatures compulsively retrieving lost mystic artefacts, before #150 finds artist’s brushes ensorcelled and permitted to craft ‘The Supernatural Masterpieces!’ with calamitous results. Then, ‘The Doom from Two Worlds’ splits J’onzz and Zook as the Martian confronts horrors in a trans-dimensional nightmare world whilst his pal is left to defend Earth from a rapacious fire-demon prior to HoM #152’s‘Iwangis – Creature King’ spotlighting a brutal stone giant leading an army of monsters against humankind…

There’s a brief busman’s holiday in #153 as Professor Hugo again rears his outlandish, honkin’ big head to awaken and enslave ‘The Giants Who Slept 1,000,000 Years’ and precipitate an orgy of destruction and profit, whilst in #154 convict Orry Kane uses a stolen magic looking-glass to manifest ‘The Mirror Martian Manhunter’ – a distorted, devilish doppelganger requiring the Manhunter to exercise wits as well as his powers to exorcise it…

Diabolu’s Idol-Head returned in #155, unleashing ‘The Giant Genie of Gensu’ to grant the wishes of evil men, but again comic book fashions were changing and the Manhunter was about to be relegated to a B-Feature once more. In the mid-Sixties, the whole world went crazy for costumed crusaders and every comic book publisher keenly sought new ways to repackage an extremely exciting yet intrinsically limited concept. Perhaps its ultimate expression came with the creation of teenaged everyman Robby Reed who battled crime and disaster in his little town with the aid of a fantastic wonder-tool in Dial H for Hero.

Taking the lead spot from House of Mystery #156 (January 1966), this outlandish new hero pushed J’onzz into the back half for ‘Look What Happened to J’onn J’onzz!’: a position he maintained until #173 (March-April 1968) when the comic book disappeared for a few months to re-emerge as DC’s first of many modern anthological supernatural mystery titles addressing the global growth of interest in actual horror stories. In that truncated tale a sinister snake-beast almost absorbs and consumes the Martian (irony, or what?), whilst in #157 Professor Hugo is back to mesmerise and humiliate his alien nemesis in ‘Manhunter, World’s Greatest Clown!’ HoM #158 ended the long-running and increasingly tired saga by revealing ‘The Origin of the Diabolu Idol-Head’ after plunging Manhunter back in time to Ancient Babylonia where he finally learns how to destroy it, after which J’onzz marked the occasion by returning to his roots and foiling an invasion by ‘The Devil Men of Pluto’ in #159.

Apparently helpless against rising trends, ‘Manhunter’s New Secret Identity’ debuted in #160 (July 1966) with the hero tapping into the global superspy fad and assuming the identity of a glamorous international playboy and suspected criminal to penetrate the inner echelons of sinister secret society Vulture. Soon he is popping up all over Europe, hot on the trail of mysterious leader Faceless (AKA Mr. V) and forced to undertake increasingly suspect tasks and missions threatening to compromise his ethics and integrity if not end his life…

He was almost immediately rumbled in #161 when ‘The Unmasking of Marco Xavier!’ sees him battling Vulture’s top op Abba Sulkar with only a tragic accident saving his stolen face. A devious courier mission for Xavier in #162 allows Manhunter to raid ‘The Lair of Mr. V!’ but Faceless proves to be a truly capable foe who easily eludes him, whilst in #163 an alliance between Vulture and a fugitive Mercurian results in the Martian becoming ‘The Doomed Captive!’ … until the hero’s brains triumph over the bad guys’ brawn and super-science. In #164 the undercover agent is placed in an impossible position when Faceless orders a hit on J’onn J’onzz and expects his playboy pal to carry it out. ‘Marco vs. Manhunter!’ offered a bewildering display of the hero’s disguise dexterity, whilst the next devilish ploy of Professor Hugo provides an unwelcome break as the rogue genius uses nuclear blackmail and atomic science to transform the hero into ‘The Deadly Martian’

When the infiltration campaign had begun Zook was abandoned in America, but he pops up again in #166 after Marco is dispatched to the US to secure the secret of turning men into monsters in ‘Vulture’s Crime Goliaths!’ On arrival back in Europe, Faceless tasks his playboy pawn with ingratiating himself to the enemy. ‘Marco Xavier, Manhunter’s Ally!’ proves to be a complex and ultimately unrewarding mission whereafter Zook calls J’onzz back home to tackle the alien predations of ‘Thantos – the 3-in-1 Man!’ (#168) before ‘The Manhunter Monster!’ has our hero infiltrate Mr. V’s secret lab before becoming stuck in the form of the gang’s latest horrific bio-weapon…

Events in the real world were starting to affect comic books, and after #170’s ‘The Martian Double-Cross!’ – which saw “Xavier” wrongly deduce Manhunter’s weakness and only narrowly survive his failure – House of Mystery underwent radical remodelling to display a slightly darker tone. The writing was on the wall for exuberant, angst-free adventurers. With #171, Zook was back for good (or not) and in ‘The Martian Marauders’ the odd couple faced an expeditionary force of invaders from the Martian’s homeworld, before #172 found the hero mind-swapped and prisoner in the body of a Vulture assassin even as the killer wore his alien frame in ‘Manhunter’s Stolen Identity!’

In those distant days series ended abruptly, without fanfare and often in the middle of something – and such was the fate of Robby Reed – but for J’onn J’onzz at least, HoM#173 (March/April 1968) managed – admittedly in an abbreviated manner – to wrap up the undercover agent’s mission in the climactic and explosive ‘So You’re Faceless!’

And that was that. The series was gone, the market was abandoning Fights ‘n’ Tights fiction, and on the horizon a host of war, western, barbarian and horror comics were emerging…

Exciting, fun, engaging and silly in equal amounts (heck, even I couldn’t resist a jibe or too and I genuinely revere these daft, nostalgia-soaked gems) J’onn J’onzz has been subsequently re-imagined many times since these innocent odysseys first ran, but never with the clearcut, unsophisticated, welcoming charm displayed here.

Although absolutely dated and definitely formulaic, these complex yet uncomplicated adventures are drenched in charm and still sparkle with innocent wit and wonder. Perhaps not to everyone’s taste nowadays, these “retro” exploits of the Manhunter from Mars are still an all-ages buffet of fun, thrills and action no fan should miss.
© 1962-1968, 2009 DC Comics. All Rights Reserved.

Today in 1920 comics veteran Ken Bald (Dark Shadows, Dr. Kildare, Captain America, Sub-Mariner, Blonde Phantom, The Destroyer, Namora, Sun Girl, Miss America, Millie the Model, Patsy Walker) was born, joined by Italian strip star Dino Battaglia (Mark Fury, Till Eulenspiegel, Inspector Coke) in 1923 and Ziggy strip creator Tom Wilson in 1931.

In 1923 Otto Mesmer’s first strip of animated movie icon Felix the Cat premiered, as did Tom Armstrong’s still-going-strong strip phenomenon Marvin today in 1982. But the date also marks the deaths of Dutch cartoonist “WiBo” AKA Wim Boost (Volkskrant) in 2005 and Frank and Ernest creator Bob Thaves in 2006.

Captain America by Ed Brubaker volume 1


By Ed Brubaker, Steve McNiven, Giuseppe Camuncoli, Mark Morales, Jay Leisten, Matteo Buffagni, Justin Ponsor, Laura Martin & various (MARVEL)
ISBN: 978-0-7851-5708-3 (HB) 978-0-7851-5709-0 (TPB) 978-0-7851-8271-9 (Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

One of the key moments in Marvel Comics history occurred when the Mighty Avengers recovered a tattered body floating in a block of ice (#4, March 1964) and resurrected the World War II hero Captain America. With this act bridging the years back to Timely & Atlas Comics – begun with the return of the Sub-Mariner in Fantastic Four #4 – Marvel confirmed and consolidated a solid, concrete, potential-packed history and created an enticing sense of mythic continuance for the fledgling company that instantly gave it the same cachet and enduring grandeur of market leader National/DC.

It’s just that rich heritage and history which informs and embellishes this grand old fashioned Fights ‘n’ Tights romp by Ed Brubaker and artists Steve McNiven, Giuseppe Camuncoli, Mark Morales, Jay Leisten & Matteo Buffagni which originally featured in the first five issues of volume 5 of the Captain America monthly comic book (cover-dated September 2011 to February 2012).

After too long on the sidelines and officially off-duty, Steve Rogers had again taken up the uniform and shield of the Star Spangled Avenger but was all too soon forced to confront his tragic past when his WWII ally and lover Peggy Carter passed away. Whilst attending her funeral with fellow veterans Nick Fury and “Dum Dum” Dugan the trio are targeted by a sniper and plunged back into long unfinished business…

Back in 1944, Peggy and the so-much-younger warriors were in Paris to destroy an advanced weapons facility operated by Nazi technocrat Baron Zemo and resurgent rapidly rebuilding conquest-cult Hydra. With the aid of costumed crusader Agent Bravo and Jimmy Jupiter (nee Jankovicz) – a boy with the ability to enter dreams and travel to a dimension where wishes became reality – the Allied operatives infiltrated the factory, but the mission went terribly wrong, leaving Jimmy a comatose vegetable and Bravo trapped within a timeless meta-realm with no hope of return.

Now, somehow Bravo is back on Earth and working with a new Hydra Queen. Equipped with incredible, nigh-impossible new armaments and teamed up with the heir of Zemo, the vengeful veteran wants to destroy Cap & Fury; romance/abduct Rogers’ current girlfriend Agent 13 and wreak vengeance on the world which had callously forgotten him…

As part of that ambition Bravo recruits long-forgotten Cap adversary Lyle Dekker: a Nazi scientist and certified lunatic who had long harboured a festering hatred for the Red, White & Blue champion. After Rogers had thawed out in modern times, Dekker tried to assassinate Captain America and take his place by having his own mind permanently transferred into an 18-foot tall Cap robot dubbed The Ameridroid.

When that manic automaton attacks now it is but the prelude to Bravo’s masterstroke: exiling Rogers to Jimmy Jupiter’s fantasy dimension and a darkly irresistible, seductive faux existence Rogers could never dream of escaping, all whilst merging the Dream Dimension with the plane of mundane reality to create a new kind of American nation Bravo alone would control…

Of course, the outcast maniac has no conception of what a true hero and living symbol will endure to make the world – any world – right and must soon face his personal nemesis in a duel for all reality. Victory comes as it always does to the just and righteous, but Rogers is belatedly faced with staggering consequences in the celebratory aftermath…

To Be Continued…

In 2012 a Panini/Marvel UK trade paperback edition was released as Captain America: American Dreamers (ISBN: 978-1-84653-505-5) which also included a gallery of alternative covers by Art Adams, Olivier Coipel, Neal Adams, Dale Eaglesham, John Romita Sr. and Salvador Larroca, as well as anniversary and Movie variant edition covers which are sadly omitted here. However whichever version you see this is a superbly fast-paced, action-packed romp: a thrilling and immensely entertaining confection to delight old aficionados, impress newcomers and make fresh fans for the immortal and original Sentinel of Liberty.
© 2011 Marvel Characters, Inc. All rights reserved.

Today in 1907 arch stylist Jesse Marsh (Tarzan, John Carter of Mars, Brothers of the Spear) was born, as was fellow Tarzan illustrator Ruben Moreira (also Casey Ruggles, Rip Hunter -Time Master, Roy Raymond – TV Detective, Reef Ryan, Her Highness and Silk) in 1922. Five years later Italian master creator Guido Buzzelli (Angélique in the Daily Mirror, Zil Zelub, L’uomo del Bengala, Tex Willer) arrived, followed in 1938 by mega star writer Pierre Christin (Valerian and Laureline, The City That Didn’t Exist, The Black Order Brigade, La voyageuse de la petite ceinture, The Hunting Party). That same year welcomed Writer/Artist/Letterer/Editor/Publisher Bill Peason (Witzend, T.H.U.N.D.E.R. Agents) with artist Ernie Chan (everything from Batman to Conan to Secret Society of Super-Villains) born in 1940 and Singaporean illustrator Foo Swee Chin (A Lost Stock of Children, Mince, Chimney 25, Zeet, Nightmares & Fairy Tales, MuZz) arriving in 1977.

In 2005 we lost venerable Dutch veteran Marten Toonder (Tom Puss) with Portuguese illustrator Carlos Roque (Angélique, Wladimyr) dying a year later and Mad magazine mirth maven Stan Hart departing in 2017.