Bob Powell’s Complete Cave Girl


By Gardner Fox & Bob Powell, with James Vance, John Wooley, Mark Schultz & various (Kitchen Sink/Dark Horse Books)
ISBN: 978-1-61655-700-3 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times

Like every art form, comics can be readily divided into masterpieces and populist pap, but that damning assessment necessarily comes with a bunch of exclusions and codicils. Periodical publications, like pop songs, movies and the entirety of television’s output (barring schools programming), are designed to sell to masses of consumers. As such the product must reflect the target and society at a specific moment in time and perforce quickly adapt and change with every variation in taste or fashion.

The situation is most especially true of comics – especially those created before they had won any kind of credibility: primarily deemed by their creators and publishers as a means of parting youngsters from disposable cash. The fact that so many have been found to possess redeeming literary and artistic merit or social worth is post hoc rationalisation. Those creators striving for better, doing the very best they could because of their inner artistic drives, were being rewarded with just as meagre a financial reward as the shmoes just phoning it in for the paycheck. That sad state of affairs in periodical publication wasn’t helped by the fact that most editors thought they knew what the readership wanted – safe, prurient gratification – and mostly they were right.

Even so, from such swamps gems occasionally emerged…

The entire genre of “Jungle Girls” is one fraught with perils for modern readers. Barely clad, unattainable, (generally) white paragons of feminine pulchritude lording it over superstitious primitives is one that is now pretty hard to digest for most of us hairless apes, but frankly so are most of the attitudes of our grandfathers’ time.

However, ways can be found to accommodate such crystallised or outdated attitudes, especially when reading from a suitably detached historical perspective and even more so when the art is crafted by a master storyteller like Bob Powell. After all, it’s not that big a jump from fictionalised 1950s forests to today’s filmic metropolises where leather armoured (generally white) Adonises with godlike power paternalistically watch over us, telling us lumpy, dumpy, ethnically mixed losers how to live and be happy…

Sorry, I love all comics in all genres from all eras, but sometimes the Guilty Pleasure meter on my conscience just redlines and I can’t stop it. Just remember, it’s not real…

As businessmen or employees of such, editors and publishers always knew what hormonal kids wanted to see and they gave it to them. It’s no different today. Just take a look at any comic shop shelf or cover listings site and see how many fully-clad, small-breasted females you can spot. And how many equivalent male inamoratii there aren’t..

Cave Girl was one of the last entries of the surprisingly long-lived Jungle Queen genre and consequently looks relatively mild in comparison to other titles as regards suggestive or prurient titillation. Here the action-adventure side of the equation was always most heavily stressed and readers of the time could see far more salacious material at every movie house if they needed to. And the pages were so damn well drawn…

End of self-gratifying apologies. Let’s talk about Bob.

Stanley Robert Pawlowski was born in 1916 in Buffalo, New York, and studied at the Pratt Institute in Manhattan before joining one of the earliest comics-packaging outfits: the Eisner-Iger Shop. He was a solid and dependable staple of American comic books’ Golden Age, illustrating a variety of key features. He drew original Jungle Queen Sheena in Jumbo Comics plus other JG featurettes and Spirit of ’76 for Harvey’s Pocket Comics. He handled assorted material for Timely titles such as Captain America in All-Winners Comics, Tough Kid Comics plus such genre material as Gale Allen and the Women’s Space Battalion for anthologies like Planet Comics, Mystery Men Comics and Wonder Comics.

Bob was recently revealed to have co-scripted/created Blackhawk as well as drawing Loops and Banks in Military Comics, as well as so many more now near-forgotten strips: all under a variety of English-sounding pseudonyms, since the tone of the times was rather unforgiving for creative people of minority origins. Eventually the artist settled on S. Bob Powell and had his name legally changed…

Probably his most well-remembered and highly regarded tour of duty was on Mr. Mystic in Will Eisner’s Spirit Section newspaper insert. After serving in WWII, Bob came home and quit to set up his own studio. Eisner never forgave him. Powell – with his assistants Howard Nostrand, Martin Epp & George Siefringer – swiftly established a solid reputation for quality, versatility and reliability: working for Fawcett (Vic Torry & His Flying Saucer, Hot Rod Comics, Lash Larue), Harvey Comics (Man in Black, Adventures in 3-D and True 3-D) and on Street and Smith’s Shadow Comics.

He was particularly prolific in many titles for Magazine Enterprises (ME), including early TV tie-in Bobby Benson’s B-Bar-B Riders, Red Hawk in Straight Arrow, Jet Powers and the short but bombastic run of quasi-superhero Strong Man. Bob easily turned his hand to a vast range of War, Western, Science Fiction, Crime, Comedy and Horror material: consequently generating as by-product some of the best and most glamorous “Good Girl art” of the era (remember, this is pre pornhub and MTV), both in comics and in premiums strip packages for business. In the 1960s he pencilled the infamous Mars Attacks cards, illustrated Bessie Little’s Teena-a-Go-Go and the Bat Masterson newspaper strip, before ending his days drawing Daredevil, Human Torch and Giant-Man for Marvel.

This captivating compilation gathers all the Cave Girl appearances – written by equally gifted and ubiquitous jobbing scripter Gardner F. Fox – from numerous ME publications.

The company employed a truly Byzantine method of numbering their comic books so I’ll cite Thun’da #2-6 (1953), Cave Girl #4 (1953-1954) and Africa, Thrilling Land of Mystery #1 (1955) simply for the sake of brevity and completeness, knowing that it makes no real difference to your enjoyment of what’s to come.

This splendid tome includes a Biography of Bob, an incisive Introduction from Mark (Xenozoic, Superman: Man of Steel, Prince Valiant) Schultz, and an erudite essay – ‘King of the Jungle Queens’– by James Vance & John Wooley, diligently examining the origins of the subgenre (courtesy of the works of Edgar Rice Burroughs, William Henry Hudson’s novel Green Mansions and a slew of B-movies); its development in publishing; the effect of the phenomenon and Powell’s overall contributions to comics in a far more even-handed and informed way than I can manage…

That done, it’s time to head to an Africa that never existed for action and adventure beyond compare. Cave Girl started as a back-up feature in Thun’da #2: a primeval barbarian saga set in an antediluvian region of the Dark Continent where dinosaurs still lived. In ‘The Ape God of Kor’ the mighty primitive encounters a blonde stranger who can speak to birds and beasts, and helps her escape the unwanted attentions of a bestial tyrant. When that’s not enough to deter the monstrous suitor, Thun’da and Cave Girl have no choice but to topple his empire…

In #3, the wild woman met ‘The Man Who Served Death!’ – a criminal from the outer world whose hunger for gold and savage brutality necessitates his urgent removal from the land of the living. Cave Girl’s beloved animal allies are being wantonly slaughtered to appease ‘The Shadow God of Korchak!’ next, forcing the gorgeous guardian of the green to topple the lost kingdom’s debauched queen, after which the tireless champion tackles a trio of sadistic killers from the civilised world in ‘Death Comes Three Ways!’

A rather demeaning comedy sidekick debuted in ‘The Little Man Who Was All There!’ (Thun’da #6) as pompous “pigmy” (sorry, so sorry!!) bumbler Bobo attaches himself to Cave Girl as her protector. From there the forest monarch sprang into her own title, beginning with Cave Girl #11. ‘The Pool of Life!’ delved back in time to when a scientific expedition was wiped out, leaving little blonde toddler Carol Mantomer to fend for herself. Happily, the child was adopted by Kattu the wolf and grew tall and strong and mighty…

The obligatory origin dispensed with, the story proceeds to reveal how two white explorers broach the lost valley and reap their deserved fate after finding a little lake with mystic properties. Time honoured tables are turned when explorer Luke Hardin deduces Cave Girl’s true identity and convinces the wild child to come with him to Nairobi and claim her inheritance. Already appalled by the gadgets and morass of humanity in ‘The City of Terror!’, Carol’s decision to leave is cemented by her only living relative’s attempts to murder her for said inheritance…

En route home, her wild beauty arouses the desires of millionaire hunter Alan Brandon, but his forceful pursuit and attempted abduction soon teaches him he has a ‘Tiger by the Tail!’ before, her trek done, Cave Girl traverses high mountains and finds Alan and Luke have been captured by beast-like primitives and faces the ‘Spears of the Snowmen’ to save them both.

Even the usually astoundingly high-quality scripting of veteran Gardner Fox couldn’t do much with the formulaic strictures of this subgenre, but he always tried his best, as in Cave Girl #12 which opened with ‘The Devil Boat!’ – a submarine disgorging devious crooks in death-masks intent on plundering archaeological treasures found by Luke. Then when an explorer steals a sacred cache of rubies he learns that even Cave Girl can’t prevent his becoming ‘Prey of the Headhunters!’

Fantastic fantasy replaces crass commercial concerns as ‘The Amazon Assassins’ seeking to expand their empire ravage villages under Cave Girl’s protection. The Women Warriors have no conception of the hornet’s nest they are stirring up…

Cave Girl #13 took its lead tale from newspaper headlines as the jungle defender clashed with ‘The Mau Mau Killers!’ butchering innocents and destabilising the region, after which ‘Altar of the Axe’ features the return of those formerly all-conquering Amazons. They believe they can counter their arch-enemy’s prowess with a battalion of war elephants. Their grievous error then seamlessly segues into a battle with escaped convict Buck Maldin as ‘The Jungle Badman’ who is beaten by Cave Girl but allows greedy buffoon Bobo to claim the reward – and quickly regrets it…

Powell reached a creative zenith illustrating for Cave Girl #14 (1954), his solid linework and enticing composition augmented by a burst of purely decorative design which made ‘The Man Who Conquered Death’ a dramatic tour de force. When a series of murders and resurrections lead Cave Girl to a mad scientist who has found a time machine, she is transformed into an aged crone, but still possesses the force of will to beat the deranged meddler…

A tad more prosaic, ‘The Shining Gods’ sees a rejuvenated Cave Girl (and Luke) stalking thieves swiping tribal relics, only to uncover a Soviet plot to secure Africa’s radium, after which the queen of the jungle is “saved” by well-intentioned rich woman Leona Carter and brought back to civilisation. Happily, after poor Carol endures a catalogue of modern mishaps which equate to ‘Terror in the Town’, Cave Girl is allowed to return to her true home…

Officially the series ended there, but ME had one last issue ready to print and deftly shifted emphasis by re-badging the package as Africa, Thrilling Land of Mystery #1. It appeared in 1955, sporting a Comics Code Authority symbol. Inside, however, was still formulaic but beautifully limned Cave Girl exposing a conniving witch doctor using ‘The Volcano Fury’ to fleece natives, restoring ‘The Lost Juju’ of the devout Wamboolis before foiling a murderous explorer stealing a million dollar gem, and crushing a potential uprising by taking a fateful ride on ‘The Doom Boat’

And then she was gone.

Like the society it protected from subversion and corruption, the Comics Code Authority frowned on females disporting themselves freely or appearing able to cope without a man, and the next half-decade was one where women were either submissive, domesticated, silly objects of amusement, ornamental prizes or just plain marital manhunters. It would be the 1970s before strong, independent female characters reappeared in comic books…

Whatever your political leanings or social condition, Cave Girl – taken strictly on her own merits – is one of the mostly beautifully rendered characters in pictorial fiction, and a terrific tribute to the talents of Powell and his team. If you love perfect comics storytelling, of its time, but transcending fashion or trendiness, this is a treasure just waiting to be rediscovered.
Bob Powell’s Complete Cave Girl compilation © 2014 Kitchen, Lind and Associates LLC. Cave Girl is a trademark of AC Comics, successors in interest to Magazine Enterprises and is used here with permission of AC Comics. Introduction © 2014 Mark Schultz. “King of the Jungle Queens” essay © 2014 James Vance and John Wooley. All rights reserved.

Clifton volume 5: Jade


By Rodrigue & de Groot, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-52-6 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times

An infallible agent of Her Majesty’s assorted security forces, Clifton was originally created by Raymond Macherot (Chaminou, Les croquillards, Chlorophylle, Sibylline) for Le Journal de Tintin. This Gallic-tinged doughty exemplar of Albion debuted in December 1959, just as a filmic 007 was about to set the world ablaze and get everyone hooked on spycraft. After three albums worth of strip material – all compiled and released in 1959-1960 – Macherot left Tintin for arch-rival Le Journal de Spirou, and his bombastic True Brit buffoon was benched.

Courtesy of Jo-El Azaza & Greg (AKA Michel Régnier), Le Journal de Tintin revived Cliftonat the height of the Swinging London scene and aforementioned spy-boom. Those strips were subsequently collected as Les lutins diaboliques in French and De duivelse dwergen for Dutch-speakers in 1969. Then it was back into retirement until 1971 when Greg, with artist Joseph Loeckx, took their shot, toiling on the feature until 1973 when Bob De Groot & illustrator Philippe “Turk” Liegeois fully regenerated the be-whiskered wonder.

They produced ten more tales after which, from 1984 on, artist Bernard Dumont (AKA Bédu) limned de Groot’s scripts before eventually assuming writing chores as well. The series concluded in 1995.

… But Never Say Never Again…

In keeping with its rather haphazard Modus Operandi and indomitably undying nature, the Clifton file reopened yet again in 2003, with De Groot & Michel Rodrigue handling four further adventures. Although the humorous visual vein was still heavily mined in these tales, the emphasis subtly shifted and action/adventure components were strongly emphasised…

Originally released in 2003, Jade was Rodrigue & De Groot’s first collaboration, signalling a fresh start with fans’ fave bits augmented by a stunning new partner for the old war-horse…

Bob de Groot was born in Brussels in 1941, to French and Dutch parents. As a young man he became art assistant to Maurice Tillieux on Félix, before creating his own short works for Pilote. A rising star in the 1960s, he drew spy serial 4×8 = 32 L’Agent Caméléon, where he encountered Philippe “Turk” Liegeois, and consequently began a slow transition from artist to writer. Together they created Archimède, Robin Dubois, and Léonard before eventually inheriting Macherot’s moribund Clifton.

In 1989 de Groot – with Jacques Landrain – devised Digitaline, a strong contender for the first comic created entirely on a computer, and co-created Doggyguard with Michel Rodrigue, even whilst prolifically working with the legendary Morris on both Lucky Luke and its canine comedy spin-off Rantanplan. He was still going strong with Léonard in Eppo, Pere Noël & Fils and Le Bar des acariens (both published by Glénat) until his death on 7th November 2023.

Michel Rodrigue really, really likes Rugby – the highly painful and exhilarating sport for boys and girls of all ages, not the market town in eastern Warwickshire. He was born in Lyon in 1961 and eventually pursued higher education at the National School of Fine Arts, where he also studied medieval archaeology. From 1983-85 he was part of the French Rugby team and in 1987 designed France’s mascot for the World Cup. He made his comics debut in 1984 with sports (guess which one) strip Mézydugnac in Midi Olympique. After illustrating an adaptation of Edmond Rostand’s Cyrano de Bergerac in 1986, he and collaborator Jean-Claude Vruble produced a volume of La Révolution Française, scripted by Patrick Cothias.

Rodrigue then joined Roger Brunel on Rugby en B.D., Du Monde dans la Coupe!, Concept, Le Rugby en Coupe and La Foot par la Bande. For Le Journal de Tintin, he drew Bom’s Les Conspirateurs and produced Rugbyman, official monthly of the French Rugby Federation, amongst a scrum of other strips. Along the way, he began scripting too, and after working with de Groot on Doggyguard joined him on the resurrected Clifton.

Rodrigue also remains astonishingly creatively occupied, working on Ly-Noock with André Chéret, Brèves de Rugby, La Grande Trambouille des Fées for René Hausmann, Les Damnés de la Route, Triple Galop, L’Équipe de Rêve, Futurama comics, Cubitus and spinoff Bidule (with Pierre Aucaigne), and many more…

Pompous, irascible Colonel Sir Harold Wilberforce Clifton is ex-RAF, a former officer with the Metropolitan Police Constabulary and recently retired from MI5. He has a great deal of difficulty dealing with being put out to pasture in rural Puddington and takes every opportunity to get back in the saddle, assisting the shambles in Government or needy individuals as an amateur sleuth whenever opportunity arises. He occupies his idle hours with as many good deeds as befit a man of his standing and service…

In his revived incarnation the balance between satirical comedy, blistering adventure and sinister intrigue is carefully judged and this re-introductory tale opens with the old soldier and his contentiously fiery, multi-talented housekeeper Mrs. Partridge preparing for a camping trip. Clifton is taking a local scout troop to Wales, but some last-minute minor catastrophes are testing his patience and turning the air blue with extremely imaginative invective. Unflappable Mrs. P is able to offset them all thanks to a family connection in the army surplus business, and soon the Colonel is ready to roll but plans change at the very last minute when a shadowy figure leaves a letter. That enigmatic messenger is painfully unaware that they are being carefully observed by another…

The message is in code, but once again la Partridge is up to the task, and Clifton adapts his plans. When the scouts board the lorry the colonel has secured, they learn that they are now heading for Devon…

Arriving at scenic Snooze-on-Pillow, Clifton gets his lads to set up camp, but is soon accosted by an unctuous stranger who takes him to meet an old enemy fallen upon ignominious times. Otto von Kartoffeln was one of Hitler’s greatest assets in the war, but now is a feeble wreck in an old folks’ home bullied by a monster of a nurse. He doesn’t just want to talk over old times, however. The shrunken but still repugnant old remnant wants to share the secret location of a submarine full of Nazi treasure.

Over tea, served by a rather attractive young lady, the old soldiers’ minds go back to their earliest encounters. The tale unfolds of a U-Boat once commanded by Kartoffeln which sank off Scotland at the end of the war. He would happily have left it there forever, if not for the fact that a gang of neo-Nazis are trying to recover it and start up the Fuhrer’s madness all over again…

The old men have no conception that their teapot is bugged and avid young ears are listening with shock and awe and something else…

All too soon, our restless old warrior hurtles northward: dodging bombs and ducking bullets beside an unlikely new partner. Determined on scotching a sinister plot, scuppering a vast submarine base and stopping the rise of the Fourth Reich, Clifton is aware that – as always – there are plots within plots, and amidst the frenetic death-defying action he has to keep one eye on his deadly foes and another on the people claiming to be allies…

Still, with nothing to lose and civilisation to save, Clifton naturally does his utmost…

Funny, fast and furiously action-packed, Jade gives our Old Soldier a subtle overhaul and fresh start in a cunningly-conceived adventure romp in the grandly daft Get Smart! and Austin Powers manner (with a smidge of Bullet Train in there for kids who won’t watch old stuff), sufficient to astound and delight blockbuster addicts whilst supplying a solid line in goofy gags for laughter-addicts of every age to enjoy.
Original edition © Les Editions du Lombard (Dargaud-Lombard SA) 2003 by Rodrigue & De Groot. English translation © 2008 Cinebook Ltd.

Famous First Edition C-63: New Fun Comics #1


By Malcolm Wheeler-Nicholson, Charles Flanders, Lloyd Jacquet, Dick Loederer, Adolphe Barreaux, Adolph Shusterman, Joe Archibald, Lyman Anderson, Sheldon Hubert Stark, Lawrence Lariar, Henry Carl Kiefer, Bert Salg/Bertram Nelson, Clem Gretta, Ken Fitch, Jack A. Warren, Bob Weinstein, Tom Cooper, Tom McNamara, John Lindermayer & various (DC Comics)
ISBN: 978-1-7795-0119-6 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Times of hardship and sustained crisis often trigger moments of inspiration and innovation. That’s no panacea for all the hardship that correspondingly accrues but every silver lining brings a crumb of comfort, no? Perhaps we’ll see more clearly in four years’ time…

In 1933, at the height of the Great Depression, print salesman Max “MC” Gaines and editor Harry I. Wildenberg devised promotional premiums for stores to give away: cheaply made small booklets that reprinted some of the era’s hugely popular newspaper strips. By adding a price sticker these freebies were transformed into a mass market fixture as seen in 1934’s newsstand retail release Famous Funnies.

Monumental corporate megalith DC Comics began as National Allied Publications in 1935, another speculative venture conceived by controversial soldier-turned writer Major Malcolm Wheeler-Nicholson. He had been writing military non-fiction and pulp adventure stories when he met Gaines and, fired up, took a shot that the new print vehicle had legs. Backing the belief invention with a shoestring venture, he set about mass-producing the print novelty dubbed comic books.

Wheeler-Nicholson’s bold plan was to sidestep large leasing fees charged for established newspaper strip reprints by filling his books with new material. Moreover, with popular strips in limited supply and/or already optioned, his solution to create new characters in all new stories for an entertainment-hungry readership must have seemed a no-brainer.

Cover-dated February 1935, and looking remarkably like any weekly comic anthology ever since, New Fun: The Big Comic Magazine #1 blended humour with action, intrigue and suspense, combining serialized adventure strips with prose fiction, and features. Tabloid sized, and largely scripted by “The Major”, it was edited by Lloyd Jacquet (who would later helm many of DC’s rapidly proliferating imitators and rivals) with pages filled by untried creators and lesser established cartoonist lights. Issue #6 launched the careers of Jerry Siegel & Joe Shuster with adventurer Henri Duval and supernatural troubleshooter Doctor Occult. Hopefully we closet comics historians will see those collected for the curious one day….

Despite initially tepid sales, the Major persevered, launching New Comics as 1935 closed. The anthology was renamed New Adventure Comics, before settling on Adventure Comics with #32 in 1938. The company was struggling when Wheeler-Nicholson’s main creditors -printer Harry Donenfeld and accountant Jack L. Liebowitz – moved in, taking more active roles in the running of the enterprise. Within two years the commercially unseasoned Wheeler-Nicholson had been forced out by his more adept business partners, just as Wheeler-Nicholson’s final inspiration neared its debut. Detective Comics was a themed anthology of crime thrillers, and when it launched (cover-dated March 1937) it was the hit the company needed. Its success signalled closure of National Allied and birth of Detective Comics Incorporated. Eventually his company grew into monolithic DC (Detective Comics, get it?) Comics. Surviving a myriad of changes and temporary shifts of identity and aims, it’s still with us – albeit primarily as a vehicle for the breakthrough character who debuted in #27 (May 1939). The Major was retained until 1938. Donenfeld and Liebowitz’s acumen ensured the viability of comic books and their editor Vin Sullivan inadvertently changed the direction of history when he commissioned something entirely new and unconventional by Seigel & Shuster for upcoming release Action Comics #1…

Supplemented by a wealth of ancillary articles and essays, the spark of this particular publishing revolutions is re-presented in full facsimile mode after introductory essay ‘The Start of Something Big’ by the legendary Dr Jerry G. Bails, fully supported by ‘A Second Introduction – This One by Roy Thomas’ and a reproduction of a rare insert letter from Lloyd Jaquet that came with some of the earliest copies printed…

Looking remarkably similar in format to any British weekly anthology from the 1930s to the 1970s, the comic had its first feature playing across the cover as Lyman Anderson depicted cowboy Jack Woods imperilled by a rascally bushwhacker.

Edited by Lloyd Jaquet, the inner front cover declaimed ‘New Fun Hello Everybody: Here’s the New Magazine You’ve Been Waiting For!’ before Malcolm Wheeler-Nicholson & Charles Flanders debuted ‘Sandra of the Secret Service’; an elegant socialite in over her head…

The first six single page strips all came with an inbuilt star attraction. As Oswald the Lucky Rabbit an animated lepine tyke had hit cinema screens in 1927, courtesy of bright young men Walt Disney & Ub Iwerks. A year later the creators had been kicked out by Universal Pictures and got revenge by inventing Mickey Mouse. Oswald soldiered on under lesser hands until 1938 and enjoyed a strip of his own. Each 3-panel Oswald The Rabbit “topper” ran under New Fun’s new stuff, forming a sequence about ice skating and probably crafted by Al Stahl, John Lindermayer & Sheldon Hubert Stark.

Teen dating dilemmas plagued ‘Jigger and Ginger’ by Adolph “Schus” Shusterman and PI ‘Barry O’Neill’ (by Lawrence Lariar) faced Tong-&-Triad terrors before Adolphe Barreaux exposed Bobby & Binks to ‘The Magic Crystal of History’ and dumped the inquisitive kids in “4000 BC”, even as deKerosett (Henry Carl Kiefer) blended aviation and Foreign Legion licks in ‘Wing Brady – Soldier of Fortune’.

Oswald bowed out underneath the first instalment of ‘Ivanhoe by Sir Walter Scott’ courtesy of Wheeler-Nicholson & Flanders before Bert (Salg aka Bertram Nelson) enjoyed some judicial japery with ‘Judge Perkins’ before big sky sci fi kicked off in the Flash Gordon manner thanks to ‘Don Drake on the Planet Saro’ “presented” by Clem Gretta (Joseph Clemens Gretter & Ken Fitch) prior to Jack A. Warren introducing comedy cowpuncher ‘Loco Luke in “Nope He Didn’t Get His Man”’ and Wheeler-Nicholson & Flanders – as “Roger Furlong” – switch to illuminated prose to probe the mystery of ‘Spook Ranch’. It goes without saying, I hope, that many of these groundbreaking yarns are initial chapters of serials so don’t get too invested in what going on…

Joe Archibald taps into the varsity sports scene with comedic basketball titan ‘Scrub Hardy’ whereas Lyman Anderson plays deadly serious with the other, lesser kind of football in ‘Jack Andrews All-American Boy’ prior to the opening of a section of ads and features. Sandy beach-based bodybuilding revelations precede a prose vignette on ‘Bathysphere – A Martian Dream’ and segue into Joe Archibald’s ‘Sports’ review, a heads-up of what’s ‘On the Radio’ and ‘In the Movies’ whilst the secrets of ‘Model Aircraft’ and ‘Aviation’ lead to ‘How to Build a Model of Hendrik Hudson’s “Half Moon”’

Comic treats are topped up with Bob Weinstein’s maritime drama ‘Cap’n Erik’ and Tom Cooper taps into frontier history with ‘Buckskin Jim the Trail Blazer’ prior to learning and hobby craft taking over again with ‘Popular Science’, ‘Stamps and Coins’, and something for the little ladies…‘Young Homemakers’.

Tom McNamara heralds another bunch of comics with kiddie caper ‘After School’ and anonymous ‘Cavemen Capers’ take us to Barreaux’s ‘Fun Films 1st Episode: Tad Among the Pirates’ a faux cinema tale inviting readers to grab scissors and make their own stories, before New Fun’s art director Dick Loederer joins the fun with elfin romp ‘Bubby and Beevil’ and provides an untitled bottom strip to literally support a stylish penguin fantasy ‘Pelion and Ossa’ by John Lindermayer. Closing the interior amazement is another “Clem Gretta” wonder – ‘2023 Super-Police’ – leaving ads ‘New easy way to learn aviation’ and a full colour enticement for the ‘Tom Mix’ Ralston Zyp Gun (you absolutely WILL shoot your eye out!) to close the beginning of it all…

Fully supported by detailed biography ‘The Major Who Made Comics’ by granddaughter Nicky Wheeler-Nicholson and comprehensive listing ‘New Fun #1 – the Contributors’ plus reprint series overview ‘A Tabloid Tradition Continued’ and even more memorabilia bits, this is a historical artefact no serious comics fan should be without.
Famous First Edition: New Fun #1, C-63 Compilation and all new material © 2020 DC Comics. © 1935 DC Comics. All Rights Reserved. Biographical Essays © 2019 Nicky Wheeler-Nicholson.

Marvel Two-In-One Epic Collection volume 2: Two Against Hydra (1976-1978)


By Marv Wolfman, Roy Thomas, Bill Mantlo, Jim Shooter, Ron Wilson, John Buscema, Sal Buscema, Ernie Chan, Marie Severin, Sam Grainger, Pablo Marcos, George Roussos, John Tartaglione & various (MARVEL)
ISBN 978-1-3029-3176-6 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Above all else, Marvel has always been about team-ups. That concept of an established star pairing with, or battling – often both – new or less well-selling company characters was already long established when Marvel awarded their most popular hero the same deal DC had with Batman in The Brave and the Bold. Although confident in their new title, they wisely left options open by allocating an occasional substitute lead in the Human Torch. In those long-ago days, editors were acutely conscious of potential over-exposure – and since super-heroes were actually in a decline they may well have been right.

Nevertheless, after the runaway success of Spider-Man’s guest vehicle Marvel Team-Up, the House of Ideas carried on the trend with a series starring bashful, blue-eyed Ben Grimm – the Fantastic Four’s most iconic and popular member – beginning with test runs in Marvel Feature #11-12, before awarding him his own team-up title…

This second eclectic compendium gathers the contents of Marvel Two-In-One #20 & 21-36, Marvel Two-In-One Annual #1 and Fantastic Four Annual #11, covering October 1976-February 1978. And opens without preamble on a crisis in time.

Devised and delivered by Roy Thomas, John Buscema & Sam Grainger, Fantastic Four Annual #11 featured portentous time-travel saga ‘And Now Then… the Invaders!’ wherein Marvel’s First Family dash back to 1942 to retrieve a cylinder of miracle-metal Vibranium. It had somehow fallen into Nazi hands and had begun to unwrite history as a consequence…

On arrival, the team are embroiled in conflict with WWII super-team The Invaders – comprising rawer, rougher, early incarnations of Captain America, Sub-Mariner and the original, android Human Torch. The time-busting task goes well once the heroes finally unite to assault a Nazi castle where the miracle mineral is secured, but after the quartet return to their own repaired era, only Ben realises the mission isn’t completed yet…

The action carries over and continues in Marvel Two-In-One Annual #1 as, with the present unravelling around him, Ben blasts back to 1942 again in ‘Their Name is Legion!’ (Thomas, Sal Buscema, Grainger, John Tartaglione & George Roussos), linking up with Home Front Heroes The Liberty Legion (collectively The Patriot, Thin Man, Red Raven, Jack Frost, Blue Diamond, Miss America and The Whizzer) to thwart Nazi raiders Skyshark and Master Man, Japanese agent Slicer and Atlantean traitor U-Man who have united to invade America.

The battle proves so big it spills over and concludes in Marvel Two-In-One #20 (October 1976) in a shattering ‘Showdown at Sea!’: pitting the heroes against diabolical Nazi scientist Brain Drain, courtesy this time of Thomas, Sal B & Grainger.

In many collections the tale would be followed by Marvel Two-In-One #21 (November 1976), which featured a pairing with legendary pulp superman Doc Savage. This isn’t one of them.

For years the tale has been embargoed: unavailable for fans due to Marvel having no access to the Man of Bronze’s proprietary rights. To see it, you’ll want to read Marvel Two-in-One Marvel Masterworks vol. 3.

Here we jump to MTIO #22 as Ben contacts physician Dr. Don Blake, just as the Egyptian death god attacks Thor’s alter ego in ‘Touch Not the Hand of Seth!’ (Bill Mantlo, Ron Wilson & Pablo Marcos): a fantastic cosmic action-extravaganza concluded with the assistance of Jim Shooter & Marie Severin in #23’s ‘Death on the Bridge to Heaven!’

The Thing then enjoys a far more prosaic time battling beside neophyte hero Black Goliath as a devastated downtown Los Angeles – and creators Mantlo, Shooter, Sal Buscema & Marcos – ask ‘Does Anyone Remember… the Hijacker?’

A new era opens as a much delayed and postponed team-up with Iron Fist, the Living Weapon heralds the start of writer/editor Marv Wolfman’s lengthy run on the title. Illustrated by Wilson & Grainger ‘A Tale of Two Countries!’ sees Ben and the master martial artist shanghaied to the Far East as part of a Machiavellian plan to conquer the island kingdom of Kaiwann. Naturally, they both strenuously object to the abduction…

The innate problem with team-ups was always a lack of continuity – something else Marvel had always prided itself upon – and Wolfman sought to address it by the simple expedient of having stories connected through evolving, overarching plots taking Ben from place to place and guest to guest to guest. Here the tactic begins with bustling bombast in ‘The Fixer and Mentallo are Back and the World will Never be the Same!’ (illustrated by Wilson & Marcos) uniting Ben with Nick Fury, Agent of S.H.I.E.L.D. to battle a brace of conniving bad guys trying to steal killer-cyborg-from-an-alternate-future Deathlok.

The good guys spectacularly fail and the artificial assassin is co-featured in #27 as ‘Day of the Demolisher!’ sees the now-reprogrammed killer targeting the inauguration of new US President Jimmy Carter. This time Big Ben has an alien ace up his sleeve and the hit happily fails…

The tempestuous Sub-Mariner shares the watery limelight in #28 as Ben and his blind girlfriend Alicia Masters ferry the deactivated Deathlok to a London-based boffin for further tests. When they are shot down mid-Atlantic by a mutated fish-man, Ben must battle against and beside Namor whilst Alicia languishes ‘In the Power of the Piranha!’ (Tartaglione inks). Master of Kung Fu Shang-Chi then steps in as Ben and Alicia finally land in London. Inked by Grainger, ‘Two Against Hydra’ sees aforementioned expert Professor Kort snatched by the sinister secret society before the Thing can consult him: the savant’s knowledge being crucial to Hydra’s attempts to revive their own living weapon…

As part of Marvel’s compulsive ongoing urge to protect their trademarks, a number of their top male characters had been spun off into female iterations. Thus, at the end of 1976, Ms. Marvel debuted (with a January 1977 cover-date). She-Hulk arrived at the end of 1979 (Savage She-Hulk #1 February 1980) whilst Jessica Drew premiered in Marvel Spotlight #32 as The Spider-Woman a mere month after Ms. Marvel’s launch. Her cameo appearance in Marvel Two-In-One #29 (July 1977) heralded an extended 6-chapter saga designed as a promotional lead-in to her own series.

‘Battle Atop Big Ben!’ (#30 by Wolfman, John Buscema & Marcos) has her meet the Thing as she struggles to be free of her Hydra controllers, even as a petty thieves embroil Ben and Alicia in a complex and arcane robbery scheme involving a strange chest buried beneath Westminster Abbey. Unable to kill Ben, the Arachnid Dark Angel kidnaps Alicia, who becomes ‘My Sweetheart… My Killer!’ (#31, Wilson & Grainger) after Kort and Hydra transform the helpless sculptor into a spidery monster. In #32’s ‘And Only the Invisible Girl Can Save Us Now!’ (inked by Marcos) Sue Storm joins the repentant Spider-Woman and distraught Thing in combat to cure an out-of-control Alicia. In the wings, those two robbers continue their campaign of acquisition, accidentally awakening a quartet of ancient elemental horrors…

It requires the magics of the Arthurian sorcerer Modred the Mystic to help Spider-Woman and Ben triumph over the horrors in the concluding chapter ‘From Stonehenge… With Death!’ before a semblance of normality is restored. Back to business as usual in Marvel Two-In-One #34, Ben and sky-soaring Defender stalwart Nighthawk tackle a revived and cruelly misunderstood alien freed from an antediluvian cocoon in ‘A Monster Walks Among Us!’ (Wolfman, Wilson & Marcos) before Ernie Chan joins Wolfman to illustrate a 2-part wrap-up to one of Marvel’s recently folded series.

Marvel Two-In-One often acted as a clearing-house for unresolved series and plot-lines, and #35 found Ben dispatched by the US Air Force through a Bermuda Triangle time-portal to a fantastic world of dinosaurs, robots, dinosaurs, E.T.’s and more dinosaurs. ‘Enter: Skull the Slayer and Exit: The Thing’ details the short history and imminent deaths of a group of modern Americans trapped in a bizarre time-lost land. Now marooned in the past with them, it takes the intervention of Mister Fantastic to retrieve Ben and his new friends in #36’s ‘A Stretch in Time…’, bringing this compilation to a satisfactory halt.

That yarn ends the narrative thrills and chills for now, but there’s still room for a brief gallery of original art and roughs by Jack Kirby, Frank Giacoia, Wilson, Marcos, Tartaglione, George Pérez, Joe Sinnott, Klaus Janson & John Buscema to delight and astound.

These stories from Marvel’s Middle Period are unarguably of variable quality, but whereas some might feel rushed and ill-considered they are balanced by timeless classics, still as captivating today as they always were.

Even if artistically the work varies from only adequate to superb, most fans of Costumed Dramas will find little to complain about and there’s lots of fun to be found for young and old readers. So why not lower your critical guard and have an honest blast of pure warts ‘n’ all comics craziness? You’ll almost certainly grow to like it…
© 2024 MARVEL.

Showcase Presents The Elongated Man


By John Broome, Gardner Fox, John Broome, Carmine Infantino, Murphy Anderson, Irv Novick, Gil Kane, Neal Adams, Mike Sekowsky, Sid Greene & various (DC Comics)
ISBN: 978-1-4012-1042-2 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

There are a bunch of comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m again abusing my privileges here to carp about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

Once upon a time, American comics editors believed readers would become jaded if any characters were over-used or over-exposed. To combat that potential danger – and for sundry other commercial and economic reasons – they developed back-up features in most of their titles. By the mid-1960s the policy was largely abandoned as resurgent superheroes sprang up everywhere and readers just couldn’t get enough – but there were still one or two memorable holdouts.

In late 1963 Julius Schwartz took editorial control of Batman and Detective Comics and finally found a place for a character who had been lying mostly fallow ever since his debut as a very long-legged walk-on in the April/May 1960 Flash. The Elongated Man was Ralph Dibny: a circus-performer who discovered an additive in popular soft drink Gingold which seemed to give certain people increased muscular flexibility. Intrigued, Dibny isolated and refined the chemical additive until he had developed a serum which granting him the ability to stretch, bend and compress his body to an incredible degree. Then Ralph had to decide how to use his new powers…

A quirky chap with his own small but passionate band of devotees, in recent years the perennial B-lister became a fixture of the latest Flash TV series, but his many exploits are still largely uncollected in any format. The only archival asset is this charming, witty and very pretty compilation gathering his debut and guest appearances from Flash issues #112, 115, 119, 124, 130, 134, and 138 (spanning cover-dates April/May 1960 to August 1963) plus the Stretchable Sleuth’s entire scintillating run from Detective Comics #327-371 (comprising May 1964 to January 1968).

Designed as a modern take on Jack Cole’s immensely popular Golden Age champion Plastic Man, Dibny debuted in a cunningly crafted crime caper by John Broome, Carmine Infantino & Joe Giella. Flash #112 went on sale February 25th 1960, cover featuring ‘The Mystery of the Elongated Man!’ He was presented as a mysterious, masked yet attention-seeking elastic do-gooder, of whom the Scarlet Speedster was nonetheless highly suspicious…

Proving himself virtuous, Dibny returned in #115 (September 1960, inked by Murphy Anderson) when aliens attempt to conquer the Earth and the Vizier of Velocity needs ‘The Elongated Man’s Secret Weapon!’ as well as the guest-star himself to save the day. In Flash #119 (March 1961), Flash rescues the vanished hero from ‘The Elongated Man’s Undersea Trap!’, thereby introducing vivacious and deadly smart Sue Dibny as a newlywed “Mrs Elongated Man”) in a stirring saga of subsea alien slavers by regular creative team Broome, Infantino & Giella. The threat was again extraterrestrial with #124’s alien invasion thriller ‘Space-Boomerang Trap!’ (November 1961), featuring an uneasy alliance between the Scarlet Speedster, Elastic Investigator and sinister rogue Captain Boomerang, who naturally couldn’t be trusted as far as you could throw him. Ralph collaborated with Flash’s junior partner in #130 (August 1962) only just defeating the wily Weather Wizard when ‘Kid Flash Meets the Elongated Man!’ before bounding back into action with – and against – the senior speedster in Flash #134 (February 1963). Seemingly allied with Captain Cold in ‘The Man Who Mastered Absolute Zero!’, Dibny excelled in an epic thriller that almost ended his heroic career…

Gardner Fox scripted ‘The Pied Piper’s Double Doom!’ in Flash #138 (August 1963), a mesmerising team-up seeing both Elongated Man and the Monarch of Motion enslaved by the sinister Sultan of Sound, before ingenuity and justice ultimately prevailed. Soon after, when a back-up spot opened in Detective Comics (previously held by Martian Manhunter since 1955 and only vacated because J’onn J’onzz was promoted to lead feature in House of Mystery), Schwartz had Ralph slightly reconfigured becoming a flamboyant, fame-hungry, brilliantly canny globe-trotting private eye solving mysteries for the sheer fun of it.

Aided by his equally smart, thoroughly grounded wife, the short tales were patterned on classic Thin Man filmic escapades of Nick and Norah Charles, blending clever, impossible crimes with slick sleuthing, all garnished with the outré heroic permutations and frantic physical antics first perfected in Plastic Man. These complex yet uncomplicated sorties, drenched in fanciful charm and sly dry wit, began in Detective #327 (May 1964) with ‘Ten Miles to Nowhere!’ (by Fox & Infantino, who inked himself for all early episodes). Here Ralph, who had publicly unmasked to become a (regrettably minor) celebrity, discovered someone had been stealing his car every night and bringing it back as if nothing had happened. Of course, it had to be a clever criminal plot of some sort…

A month later he solved the ‘Curious Case of the Barn-door Bandit!’, debuting his direly distressing signature trademark of manically twitching his expanded nose whenever he detects “the scent of mystery in the air”. Then he heads for cowboy country to unravel the ‘Puzzle of the Purple Pony!’ and play cupid for a young couple hunting a gold mine in #329.

Ralph & Sue were on an extended honeymoon tour, making him the only costumed hero without a city to protect. On reaching California, Ralph is embroiled in a ‘Desert Double-Cross!’ when hostage-taking thieves raid the home of a wealthy recluse, after which Detective #331 offered a rare full-length story in ‘Museum of Mixed-Up Men!’ (Fox, Infantino & Joe Giella) as Batman, Robin and Ralph unite against a super-scientific felon able to steal memories and reshape victims’ faces. Returned to his solo support role in #332, the Ductile Detective then discovers Sue has been replaced by an alien in ‘The Elongated Man’s Other-World Wife!’ (with Sid Greene joining as new permanent inker). Of course, nothing is as it seems…

‘The Robbery That Never Happened!’ occurred when a jewellery store customer suspiciously claims he had been given too much change, before ‘Battle of the Elongated Weapons!’ (#334) concentrates on a crook who adapts Ralph’s Gingold serum to affect objects, after which bombastic battle it’s back to mystery-solving as EM is invited by Fairview City to round up a brazen bunch of uncatchable bandits in ‘Break Up of the Bottleneck Gang!’ While visiting Central City again, Ralph is lured to the Mirror Master’s old lair and only barely survives ‘The House of “Flashy” Traps!’ before risking certain death in the ‘Case of the 20 Grand Pay-off!’ after replacing Sue with a look-alike – for the best possible reasons – but without her knowledge or permission…

Narrowly surviving his wife’s wrath by turning the American tour into a World cruise, Ralph tackles the ‘Case of the Curious Compass!’ in Amsterdam, by foiling a gang of diamond smugglers before returning to the US to ferret out funny-money pushers in ‘The Counterfeit Crime-Buster!’ Similarly globe-trotting creator John Broome returned to script ‘Mystery of the Millionaire Cowboy!’ in Detective #340 (June 1965) with Ralph and Sue stumbling onto a seemingly haunted theatre and finding crooks at the heart of the matter, and ‘The Elongated Man’s Change-of-Face!’ (Fox, Infantino & Greene) finds a desperate newsman publishing fake exploits to draw the fame-fuelled hero into investigating a town under siege, before ‘The Bandits and the Baroness!’ (by Broome) has our perpetually vacationing couple check in at a resort where every other guest is a Ralph Dibny, in a classy insurance scam yarn heavy with intrigue and tension.

A second full-length team-up with Batman filled Detective Comics #343 (September 1965, by Broome, Infantino & Joe Giella). ‘The Secret War of the Phantom General!’ is a tense action-thriller pitting the hard-pressed heroes against a hidden army of gangsters and Nazi war criminals determined to take over Gotham City. Having broken Ralph’s biggest case, the happy couple head for the Continent and encounter ‘Peril in Paris!’ (Broome, Infantino & Greene) after Sue goes shopping as an ignorant monolingual American and returns a few hours later a fluent French-speaker…

Fox’s ‘Robberies in Reverse!’ boasts a baffling situation wherein shopkeepers start paying customers, leading Ralph to a severely skewed scientist’s accidental discovery, whilst #346’s ‘Peephole to the Future!’ (Broome) sees Elongated Man inexplicably develop the power of clairvoyance. It sadly clears up long before he can use it to tackle ‘The Man Who Hated Money!’ (Fox) starring a bandit who destroys every penny he steals.

‘My Wife, the Witch!’ was Greene’s last inking contribution for a nearly a year: a Fox thriller wherein Sue apparently gains magical powers whilst ‘The 13 O’Clock Robbery!’ – with Infantino again inking himself – sees Ralph walk into a bizarre mystery and deadly booby-trapped mansion, before Hal Jordan’s best friend seeks out the Stretchable Sleuth to solve the riddle of ‘Green Lantern’s Blackout!’ – an entrancing, action-packed team-up with a future Justice League colleague. ‘The Case of the Costume-made Crook!’ then finds Ralph ambushed by a felon using his old uniform as an implausible burglary tool.

Broome conceived ‘The Counter of Monte Carlo!’ as the peripatetic Dibnys fall into a colossal espionage conspiracy at the casino and afterward become pawns of a fortune teller in ‘The Puzzling Prophecies of the Tea Leaves!’ (Fox), before Broome dazzles and delights one more time with ‘The Double-Dealing Jewel Thieves!’ with a museum owner finding his imitation jewel exhibit is indeed filled with fakes…

As Fox assumed full scripting duties, mystic nomad Zatanna guest-stars in DC #355’s ‘The Tantalising Troubles of the Tripod Thieves!’ as stolen magical artefacts lead Ralph into conflict with a band of violent thugs, before ‘Truth Behind the False Faces!’ sees Infantino bow out on a high note as Elongated Man helps a beat cop to his first big bust and solves the conundrum of a criminal wax museum. Detective #357 (November 1966) featured ‘Tragedy of the Too-Lucky Thief!’ (by Fox, Murphy Anderson & Greene) as the Dibnys meet a gambler who hates to win but cannot lose, whilst Greene handled all the art on ‘The Faker-Takers of the Baker’s Dozen!’ after Sue’s latest art project leads to the theft of an ancient masterpiece.

Anderson soloed with Fox’s ‘Riddle of the Sleepytime Taxi!’, a compellingly glamorous tale of theft and espionage, before Ralph & Sue visit Swinging England (Detective #360 February 1967, by Fox & Anderson) for ‘London Caper of the Rockers and Mods!’ Meeting the reigning monarch and preventing warring kid-gangs from desecrating our most famous tourist traps, they head home to ‘The Curious Clue of the Circus Crook!’ (Greene). Here Ralph visits his old Big-Top boss and stops a rash of robberies following the show around the country. Infantino found time in his increasingly busy schedule for a few more episodes, (both inked by Greene) beginning with ‘The Horse that Hunted Hoods’: a police steed with uncanny crime solving abilities, and continuing in a ‘Way-out Day in Wishbone City!’ wherein normally solid citizens – even Sue – go temporarily insane and riot, after which unsung master Irv Novick steps in to delineate the mystery of ‘The Ship That Sank Twice!’

‘The Crooks who Captured Themselves!’ (#365, by Greene) recounts Ralph losing control of his powers before Broome & Infantino reunite one last time for ‘Robber Round-up in Kiddy City!’ as, for a change, Sue sniffs out a theme-park mystery for Ralph to solve. Infantino finally bowed out with the superb ‘Enigma of the Elongated Evildoer!’ (written by Fox and inked by Greene) as the Debonair Detectives thwart a thief in a ski lodge who seems to possess all Ralph’s elastic abilities. The Atom guest-starred in #368, helping battle clock-criminal Chronos in ‘The Treacherous Time-Trap!’ by Fox, Gil Kane & Greene, before iconoclastic newcomer Neal Adams illustrates poignant puzzler ‘Legend of the Lover’s Lantern!’ and Kane & Greene return for intriguing all-action ‘Case of the Colorless Cash!’. The close of the year signalled the end of an era as Fox, Mike Sekowsky & Greene concluded Elongated Man’s expansive solo stretch with delightfully dizzy lost-loot yarn ‘The Bellringer and the Baffling Bongs’ (#371, January 1968).

With the next issue Detective Comics became an all Bat-family affair. Ralph & Sue Dibny temporarily faded from view until revived as bit players in Flash and were finally recruited into the Justice League of America as semi-regulars. Their charismatic relationship and unique, genteel style have, sadly, not survived: casualties of changing comics tastes and the replacement of sophistication with angsty shouting and testosterone-fuelled sturm und drang.

Witty, bright, clever and genuinely enthralling, these smart stories from a lost age are all beautiful to look at and a joy to read for any sharp kid and all joy-starved adults. This adorable collection is a shining tribute to the very best of DC’s Silver Age and a volume no fan of fun and adventure of any age should be without. It should not, however, be the only place you can stretch out and enjoy such classic fare.
© 1960, 1961, 1962, 1964, 1965, 1966, 1967, 1968, 2006 DC Comics. All Rights Reserved.

Golden Age Flash Archives volume I


By Gardner F. Fox, Harry Lampert, E.E. Hibbard, Hal Sharp & various (DC Comics)
ISBN: 978-1-4012-0784-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges here by carping about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

The innovative fledgling company that became DC published the first ever comic book super-speedster and over the intervening decades has constantly added more to its pantheon of stars. Devised, created and written by Gardner Fox and initially visually realised by Harry Lampert, Jay Garrick debuted as the very first Monarch of Motion in Flash Comics #1. He quickly – how else? – became a veritable sensation. “The Fastest Man Alive” wowed readers of anthologies like Flash Comics, All Star Comics, Comics Cavalcade and other titles – as well as solo vehicle All-Flash Quarterly – for just over a decade before changing tastes benched him and most other first-generation costumed crimebusters in the early1950s.

His invention as a strictly single-power superhero created a new trend in the burgeoning action-adventure Funnybook marketplace, and his particular riff was specifically replicated many times at various companies where myriad Fast Furies sprang up including Johnny Quick, Hurricane/Mercury, Silver Streak, The Whizzer, Quicksilver and Snurtle McTurtle – the Terrific Whatzit amongst so many others…

After half a decade of mostly interchangeable cops, cowboys and cosmic invaders, the concept of human speedsters and the superhero genre in general was spectacularly revived by Julie Schwartz in 1956. Showcase #4 revealed how police scientist Barry Allen became the second hero to run with the concept. We’ve not looked back since – and if we did it would all be a great big blur…

This initial charmingly beguiling deluxe Archive (sadly not available in not-quite-faster-than-light digital) edition collects the first year and a half of publication, spanning January 1940 to May 1941 of the irrepressible Garrick’s whimsically eccentric exploits in 17 (regrettably untitled) adventures from anthology Flash Comics. These tales demonstrate an appealing rawness, light-hearted whimsy and scads of narrative experimentation starring a brilliant nerd and (ostensibly) physical sad-sack who became a social reformer and justice-dispensing human meteor.

Following a fulsome Foreword from sometime Flash scribe Mark Waid, the fast fictions commence with the debut of ‘The Fastest Man Alive’, speedily delivering in 15 pages an origin and returning cast, whilst staging a classic confrontation with a sinister cabal of gangsters. It all started years previously when student Garrick collapsed in a Midwestern University lab, only to awaken hyper-charged and the fastest creature on Earth thanks to “hard water fumes” he had inhaled whilst unconscious. After weeks recovering in hospital, the formerly-frail chemist realised the exposure had bestowed super-speed and endurance. He promptly sought to impress his sort-of girlfriend Joan Williams by becoming an unstoppable football player…

Time passed, the kids graduated and Garrick moved to New York where, appalled by rampant crime, he decided to do something about it. The Flash operates mostly in secret until one day, whilst idly playing tennis with himself, Jay meets Joan again, just as mobsters try to kill her in a drive-by shooting. Catching a storm of bullets, Jay gets reacquainted with his former paramour and discovers she is being targeted by criminal combine the Faultless Four: master criminals set on obtaining her father’s invention the Atomic Bombarder. In the blink of an eye Flash smashes the gang’s sinister schemes and defeats diabolical leader Sieur Satan, saving Joan’s life whilst revelling in the sheer liberating fun and freedom of being gloriously unstoppable…

In his sequel appearance Flash stumbles upon a showgirl’s murder and discovers that Yankee mobster Boss Goll and British aristocrat Lord Donelin plan to take over America’s entire entertainment industry with ruthless strong-arm tactics. The speedster is as much hindered as helped by “wilful, headstrong” (that’s old world coding for forceful, competent and independently-minded) Joan who begins her own lifetime obsession of pesky do-gooding right there, right then…

Everett E. Hibbard began a decade-long association with Flash in #3, when Major Williams’ Atomic Bombarder is coveted by foreign spies. The elderly boffin being framed for treason prompts Garrick to come to his future father-in-law’s aid, after which Jay & Joan smash an off-shore gambling ring graduating to kidnapping and blackmail in #4. During these early escapades, Flash seldom donned his red, blue and yellow outfit: usually operating invisibly or undercover to play super-speed pranks with merciless, puckish glee. That started changing in #5, when the speedster saves an elderly artist from hit-men to frustrate mad collector Vandal who uses murder to increase the market value of his purchases.

Flash Comics #6 saw Jay & Joan at old Alma Mater Midwestern, foiling a scheme to dope athletes seeking to qualify for the Olympics, before #7 saw a stopover in Duluth lead to the downfall of gambler Black Mike – industriously fixing motorcar races with a metal melting ray. For #8, the Vizier of Velocity tracks down seemingly corrupt contractors building shoddy, dangerous buildings only to find graft and skulduggery go much further up the financial and civic food chain, whilst in FC #9, gangsters “acquire” a scientist’s invention and the Flash finds himself battling a brigade of giant Gila Monsters. Flash #10 depicts the downfall of a political cabal in the pocket of gangster Killer Kelly and stealing from the schools they administered, before in #11, Garrick meets his first serious opponent in kidnap racketeer The Chief, whose sinister brilliance enables him to devise stroboscopic glasses to track and target the usually invisibly fast crime-crusher…

With the threat of involvement in the “European War” a constant subject of US headlines, Flash Comics #12 (December 1940) had the heroic human hurricane intervene to save tiny Ruritanian nation Kurtavia from ruthless invasion. His spectacular lightning war sees Garrick sinking submarines, repelling land armies and crushing airborne blitzkriegs for a fairy tale happy ending here, but within a year the process would become patriotic morale boosting repeated ad infinitum in every US comic book as the real world brutally intruded on the industry and nation.

Back in the USA for #13, Garrick assists old pal Jim Carter in cowboy country where the young inheritor of a silver mine is gunned down by murdering owlhoots. Jay then heads back east to crush a criminal combine sabotaging city subway construction in #14, before saving a circus from robbery, sabotage and poor attendances in #15. Throughout all these yarns Jay paid scant attention to preserving any kind of secret identity – a detail that would soon change – but as Hal Sharp took over illustrating with #16 (Hibbard presumably devoting his energies to the contents of forthcoming 64-page solo-starring All-Flash Quarterly #1: another landmark for the hero) Joan is kidnapped by Mexican mobsters aware of her connection to The Flash. Rushing to her rescue, Garrick battles a small army, not only saving his girlfriend but even reforming bandit chief José Salvez. This high-energy compilation closes with another light-hearted sporting escapade as the speedster intervenes in a gambling plot, saving a moribund baseball team from sabotage even as Jay Garrick – officially “almost as fast as the Flash” – becomes the Redskins’ (a nickname now thankfully consigned to history’s massive dustbin of insensitivity) star player to save them from lousy performances…

With covers by Sheldon Moldoff, Dennis Neville, George Storm, Jon L. Blummer, Hibbard and Sharp, this book is a sheer delight for lovers of the early Fights ‘n’ Tights genre: exuberant, exciting and funny, although certainly not to every modern fan’s taste. Of course, with such straightforward thrills on show any reader with an open mind could find his opinion changed in a flash.
© 1940, 1941, 1999 DC Comics. All Rights Reserved.

Mighty Marvel Masterworks presents Captain America volume 3: To Be Reborn


By Stan Lee & Jack Kirby, Joe Sinnott, Syd Shores, Dan Adkins & various (MARVEL)
ISBN: 978-1-3029-5432-1 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

During the natal years of Marvel Comics in the early 1960s Stan Lee & Jack Kirby opted to mimic the game-plan which had paid off so successfully for National/DC Comics, albeit with mixed results. Beginning cautiously in 1956, Julie Schwartz had scored incredible, industry-altering hits by re-inventing the company’s Golden Age greats, so it seemed sensible to try and revive the characters that had dominated Timely/Atlas in those halcyon days two decades previously. A new Human Torch had premiered as part of the revolutionary Fantastic Four, and in the fourth issue of that title the amnesiac Sub-Mariner resurfaced after a 20-year hiatus (everyone concerned had apparently forgotten the first abortive attempt to revive an “Atlas” superhero line in the mid-1950s). The teen Torch promptly won his own solo lead-feature in Strange Tales (from issue #101 on) where eventually – in #114 – the flaming kid fought a larcenous villain impersonating the nation’s greatest lost hero…

Here’s a quote from the last panel…

“You guessed it! This story was really a test! To see if you too would like Captain America to Return! As usual, your letters will give us the answer!” I guess we all know how that turned out. With reader-reaction strong, the real McCoy was promptly decanted in Avengers #4 (cover dated March but on sale from January 3rd 1964). Marvel’s inexorable rise to dominance of the American comic book industry really took hold in 1968 when most of their characters finally got their own titles. Prior to that and due to a highly restrictive distribution deal the company was tied to a limit of 16 publications per month.

After a captivating, attention-hogging run in Avengers, the Sentinel of Liberty won his own series as half of a “split-book” with fellow Avenger and patriotic barnstormer Iron Man, starting in Tales of Suspense #59. This thrifty third Mighty Marvel Masterworks Captain America collection assembles those last exploits from ToS #95-99 and continuance as Captain America #100-105 of his own title (spanning cover-dates November 1967 to September 1968) in a kid-friendly edition that will charm and delight fans of all vintages…

These stories are timeless and have been published many times before but The Mighty Marvel Masterworks line is designed with economy in mind and newcomers as target audience. These books are far cheaper, on lower quality paper and smaller – like a paperback novel. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all.

Scripted throughout by Lee, Cap’s adventures had been blending high concept espionage thrillers milking the burgeoning spy fad of the mid-Sixties with spectacular superhero shockers after the Star-Spangled Avenger joined superspy Nick Fury in many missions as a (more-or-less) Agent of S.H.I.E.L.D. Here however with Kirby locked-&-loaded into full action mode a portentous change of pace amplifies already frenetic tensions as – in rapid succession – ‘A Time to Die… A Time to Live’ and ‘To Be Reborn!’ see the eternal hero retire and reveal his secret identity to the world, only to jump straight back into the star-spangled saddle for S.H.I.E.L.D. for #97’s ‘And So It Begins…’ after a rash of would-be replacements provoke a campaign of opportunistic assassination attempts from the underworld…

The saga would carry the Sentinel of Liberty back into his own title: a 4-part tale that spectacularly concludes in issue #100, with which number Tales of Suspense became simply Captain America. Guest starring the Black Panther, it recounts the apparent return of long-dead nemesis Baron Zemo and his lethal, world-threatening orbiting Death Ray. ‘The Claws of the Panther!’ was inked by both Joe Sinnott and the great Syd Shores (a Cap illustrator from the 1940s) who became regular embellisher with ‘The Man Who Lived Twice!’ before the premier 100th first issue (how weird is that?) revisited Cap’s origin before climactically closing the superb team-up thriller with ‘This Monster Unmasked!’

Without pause, Lee, Kirby & Shores enacted another epic encounter across Captain America #101-104, featuring fascist revenant The Red Skull and introducing another appalling Nazi revenge-weapon. Opening with ‘When Wakes the Sleeper!’ and furious follow-up ‘The Sleeper Strikes!’, our hero and his support crew Agent 13 and Nick Fury hunt a murderous mechanoid capable of ghosting through solid Earth and blowing up the planet. Although the immediate threat soon seems quashed, the infernal instigator is still at large and #103 reveals ‘The Weakest Link!’ as a budding romance with S.H.I.E.L.D. operative Agent 13 (finally named after two years as Sharon Carter) is interrupted by the nefarious Nazi. The uber-fascist’s new scheme of nuclear blackmail extends to a second issue, wherein his band of war-criminal assassins, The Exiles, test Cap nigh to destruction on the hidden isle where he becomes the ‘Slave of the Skull!’ (with the loose, flowing inking of Dan Adkins) before turning the tables and crushing the plotters.

After that, a period of done-in-one all-action yarns began with ‘In the Name of Batroc!’ (Lee, Kirby & Adkins), a brisk super-villain team-up wherein Living Laser and The Swordsman ally with gallic mercenary Batroc the Leaper to swipe a new superbomb, concluding the patriotic Fight’s ‘n’ Tights fist-fest on an exuberant if nonsensical high note…

To Be Continued…

With covers by Kirby, Frank Giacoia, Gene Colan, John Romita, Sinnott, Shores & Adkins, there’s just enough room for a brace of pencil layouts of unused covers to compliment these tales of dauntless courage and unmatchable adventure, fast-paced and superbly illustrated. These exploits rightly returned Captain America to heights his revamped Golden Age compatriots the Human Torch and the Sub-Mariner never regained. Pure escapist magic, these are glorious treats for the eternally young at heart, episodes of sheer visual dynamite that cannot be slighted and must not be missed.
© 2024 MARVEL.

Judge Anderson PSI Files volume 01


By Alan Grant, John Wagner, Brett Ewins, Cliff Robinson, Robin Smith, Barry Kitson, Jeff Anderson, Will Simpson, Mark Farmer, Mick Austin, David A. Roach, Arthur Ranson, Carlos Ezquerra, Kim Raymond & various (Rebellion)
ISBN: 978-1-90673-522-7 (TPB/Digital Edition)

This book includes Discriminatory Content produced in less enlightened times.

A wellspring of spin-off creativity, Britain’s last great comic icon can be described as a combination of the other two, combining the futuristic milieu and thrills of Dan Dare with the terrifying anarchy and irreverent absurdity of Dennis the Menace. He’s also well on the way to becoming the longest-lasting adventure character in our admittedly meagre comics stable, having been continually published every week since February 1977 when he first appeared in the second issue of science-fiction anthology 2000AD. As such he’s also spawned a rich world where other stars have been born and thrived…

Judge Dredd and the ultra-dystopian environs of Mega-City One were created by a creative committee including Pat Mills, Kelvin Gosnell, Carlos Ezquerra, Mike McMahon and others, with the majority contribution coming from legendary writer John Wagner, who has written the largest portion of the canon under his own and several pseudonymous names.

Joe Dredd is a fanatically dedicated Judge in the super-city, where hundreds of millions of citizens idle away their days in a world where robots are cheaper and usually more efficient than humans. Jobs are both beloved pastime and treasured commodity and boredom has reached epidemic proportions. Almost everybody is just one askance glance away from mental meltdown. Judges are pot-watching peacekeepers who maintain order at all costs in a vast bubbling cauldron: investigating, taking action and trying all crimes and disturbances to the hard-won equilibrium of the constantly boiling melting pot. Justice is always immediate…

They are necessary fascists in a world permanently on the edge of catastrophe, and sadly, what far too many readers never realised is that the entire milieu is a gigantic satirical black comedy with oodles of outrageous, vicarious cathartic action. Just keep telling yourself, some situations demand drastic solutions…

In 1980 and Progs (that’s tomorrow-talk for issue number) #149-151 – January 26th-February 9th – with continuity and scenario firmly established, Wagner, writing as John Howard, introduced Judge Death: an undead lawman from an alternate Earth, whose Judges, faced with the same interminable problems as our world, took their creed to its only logical conclusion. If all crime is perpetrated by the living, then to eradicate crime…

After ending all life in his own dimension, the ghostly ghoul extended his mission to ours, wiping out criminals and law-abiding citizens alike, with the Judges – even Dredd – unable to stop him… until the flamboyant and unconventional psychic recruit Judge Cassandra Anderson of PSI Division sacrificed herself to trap the evil spirit forever…

With Wagner clearly on a creative roll, the fans spoke long and loud. Both the Zombie Peacemaker and Anderson returned within a year. Credited to T.B. Grover (still Wagner in Progs #224-228/August 8th to September 5th 1981), ‘Judge Death Lives’ saw a desperate citizen releasing the horror from his eternal tomb at the behest of three more expired Judges: Mortis, Fire and Fear.

Reunited with their leader the Dark Judges went about their lawful occasions, executing vast numbers of Mega-City citizens. It took a trans-dimensional trip to their origin realm – “Deadworld” – before Dredd & Anderson could stop the slayers; and even then, only temporarily. Those magnificent yarns appear often in other collections, and I’ll surely revisit them again soon, but the most important aspect of all that is how both Anderson and Death went on to their own series… which brings us to here, because this book is not about Joe Dredd but rather what can bloom in his honking, big-booted shadow…

Cassandra Anderson, as part of the Judges’ psychic/weird phenomena division is given far more leeway than her straitlaced, buttoned-down street cops colleagues. That made her own exploits far quirkier, outrageous and experimental, thereby guaranteeing her a solo series…

Spanning 1983-1990 and collecting early cases as originally seen in anthological weekly 2000AD #416-427, 468-478, 520-531, 607-609, 612-613, 614-612, 635-644, 645-647, 657-659, 669-670, 712-717 and 758-763, plus self-contained episodes from 2000AD Annual 1984 and 2000AD Sci-Fi Special 1988, the eerie off-kilter terrors begin with another outing for the ‘Four Dark Judges’ as detailed by new lead scripter Alan Grant and Wagner in Progs #416-427, with illustrators Brett Ewins, Cliff Robinson and Robin Smith tag-teaming the art. As with the majority of these yarns, veteran letterer Tom Frame made sense of it all…

The opening tale details how the essences of Death and his subordinate Judges Fear, Fire and Mortis mentally bombard the psychic peacekeeper until she breaks regs and dimension hops to their deceased dimension – “Deadworld” – to sort them out once and for all. However, they quickly overpower her consciousness and use her to unleash themselves on the puling masses of Mega-City One. With another kill-spree in full flow, suspended Anderson breaks a few more rules and finds a way to despatch one Dark Judge and force the remaining trio to retreat. She’s ready for them when they strike again and end up banished to Limbo thanks to fortitude, determination and new Judge tech. It’s the only thing that saves her from her own commanding officers…

Grant, Wagner, Ewins & Frame catered Anderson’s second solo-starring soirée (#468-478) as ‘The Possessed’ sees Anderson investigating a poltergeist at Ed Poe “hab-block” (big, Big apartment buildings) and inexorably drawn into a war with demons led by child-possessor Gargarax. Even PSI-Division’s exorcists are outgunned when Cassandra’s gifts lead her to block satanists secretly summoning the arcane entities by sacrificing relatively innocent waif Hammy Blish, and the conflict and carnage soon spread far, wide and even deep under the mass-metropolis into its appalling Undercity…

Anderson’s hunt for Gargarax ultimately leads her to its private hell and war against a host of devils, but her escape and the ensured safety of Mega-City One come at a grave cost…

The rich history of the City and Anderson’s precognitive visions fuel the next epic yarn as illustrators Barry Kitson, Jeff Anderson, Will Simpson, John Aldrich, and letterers Frame & Steve Potter join Grant & Wagner for ‘Hour of the Wolf’ (#520-531). As vague, surreal dream portents plague the rule-breaking Judge, seeking to warn her of a deadly plot, Sov-City psychic sleeper agents attempt to wreck her city, kill her and liberate the Judges’ greatest opponent – arch terrorist Orlok the Assassin of East-Meg One…

The campaign almost succeeds and costs many more lives before the mass murderer is (barely) thwarted…

Grant, Mark Farmer & Frame deliver a shorter pace-changing romp in Progs #607-609 as ‘Contact’ sees Anderson sent to the far end of the solar system to scope out a strange alien ship that has ignored all other forms of communication or investigative scanning. Good call too, as what she finds are liars and deeply predatory…

Mick Austin joins Grant & Frame across #612-613 as ‘Beyond the Void’ sees Anderson despatched to handle a transcendental incident at the Mahatma Cote monastery. There she finds a Lama’s spiritual journey has taken him to the gateway of Judge Death’s cosmic cell, and must act accordingly. David A. Roach then assumes control of the vision-making for Grant as ‘Helios’ (#614-622) sees her and occasional partner Judge Corey on the trail of a long-dead, vengeance-crazed killer using mind-control and surgical alteration to carry out his schedule of slaughter.  Grant, Austin & Gordon Robson then sort out a solo saga in 2000AD Sci-Fi Special 1988. ‘Judge Corey: Leviathan’s Farewell’ finds the empath chasing ruthless sugar smugglers to the toxin-blighted coastal shores, only to have a deep encounter with something old, uncanny and irresistibly tragic…

Arthur Ranson illustrates Grant’s next extended storyline as ‘Triad’ (#635-644) reveals the true nature of an ethereal serial killer with a penchant for baroque monsters and Fortean events hunting in Mega-City One. The connection to an abused boy is not clear at first but as more bodies spectacularly drop, Anderson’s visions become clearer and much more insistent and soon the hand of an old enemy can be seen.

An unhealthy obsession with robots grips a unique spree killer in ‘The Prophet’ (#645-647 by Grant, Roach & Potter) whilst #657-659’s ‘The Random Man’ – illustrated by Carlos Ezquerra – sees Anderson in pursuit of a sex-&-gambling-obsessed perp in the throes of transition, before Roach returns to limn #669-670’s ‘The Screaming Skull’: a deviously twisted macabre mystery of ghosts, assassins and the world’s oldest motive for murder…

One last extended epic brings the psionic shenanigans to a close as Grant, Roach and Potter take two bites of the cherry (Progs #712-717 and 758-763) to explore the meaning of ‘Engram’ in a Shakespearean saga of Cursed Earth witches, a child of destiny and Anderson in hot pursuit of pyrokinetic mass murderer Verona Rom. One threat ended, a bigger one emerges and the Judge-out-of-water must contend with a ghostly stalker only she can see, not-so-slowly driving her insane. After mounting bouts of madness Anderson is sectioned to an Iso-Cube, whilst her colleagues and superiors dig deep to find what really happened in the Cursed Earth, leading to staggering revelations of her own childhood, a game changing reunion with the witches in the scarred wastelands and rebirth of intent in Mega-City One…

To Be Continued…

Rounding out this initial monochrome compendium is ‘Bonus Strip: The Haunting’ by Grant, Kim Raymond & Tony Jacob from 2000AD Annual 1984 with the Judge battling demonic usurper Dahak for the mind and soul of impulsive scholar Dr Levin who should have kept his hands off the treasures of the Mega-City One Museum of Antiquities…

Supplemented by Ewins’ cover for 2000 AD Prog #468, and biographies of the ‘Writers’ and ‘Artists’ involved, these groundbreaking tales are amongst the very best action adventures Apocalypse-obsessed, dystopia driven Britain has ever produced, neatly balancing paranoia with gallows humour and innate anarchic disrespect for authority (any authority) with pulse-pounding thrills, spills and chills.

This is sheer addictive nostalgia for my generation, but the stories hold up against anything made for today’s marketplace. Buy it for the kids or keep it for yourself; this cheap-&cheerful tome is glorious, funny challenging and beautifully realised… and steel yourself for even better yet to come…
© 1983, 1985,1986, 1987, 1988, 1989, 1990 & 2012 Rebellion A/S. All rights reserved.

Osama Tezuka’s Original Astro Boy volume 9


By Osamu Tezuka, translated by Frederik L. Schodt (Dark Horse Manga)
ISBN: 978-1-56971-792-9 (tank?bon PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

From beginning his professional career in the late 1940s until his death in 1989, Osamu Tezuka generated an incomprehensible volume of quality work which transformed the world of manga and how it was perceived in his own country and, ultimately, across the globe. Devoted to Walt Disney’s creations, he performed similar sterling service with Japan’s fledgling animation industry. The earliest stories were intended for children but right from the start Tezuka’s expansive fairy tale stylisations harboured more mature themes and held hidden pleasures for older readers and the legion of fans growing up with his masterworks…

The “God of Comics” was born in Osaka Prefecture on November 3rd 1928, and suffered from a severe illness as a child. The doctor who cured him inspired the lad to study medicine, and although Osamu began drawing professionally whilst at university in 1946, he persevered with college and qualified as a medical practitioner too. Then, as he faced a career crossroads, his mother advised him to do the thing which made him happiest. He never practiced as a healer but the world was gifted with such masterpieces as Kimba the White Lion, Buddha, Black Jack and so many other graphic narratives. Working ceaselessly over decades, Tezuka and his creations inevitably matured, but he was always able to speak to the hearts and minds of young and old equally. His creations ranged from the childishly charming to the distinctly disturbing such as The Book of Human Insects.

Tezuka died on February 9th 1989, having produced more than 150,000 pages of timeless comics; created the Japanese anime industry and popularised a uniquely Japanese graphic narrative style which became a fixture of global culture.

These monochrome digest volumes (173 x 113 mm in the physical world and any size you like if you read them digitally) present – in non-linear order – revised exploits of his signature character, with the emphasis firmly on fantastic fun and family entertainment…

Tetsuwan Atomu (literally “Mighty Atom” but known universally as Astro Boy due to its dissemination around the world as an animated TV cartoon and one of post-war Japan’s better exports) offers spectacular, riotous, rollicking sci fi action-adventure starring a young boy who also happens to be one of the mightiest robots on Earth.

The series began in 1952 in Shōnen Kobunsha and ran until March 12th 1968 – although in later years Tezuka returned to add to the canon often, both in comics but in also in other media such as the newspaper strips. Over that period, Astro Boy spawned the aforementioned global TV cartoon boom, starred in comic book specials and featured in games, toys, movies, collectibles and the undying devotion of generations of ardent fans.

Tezuka frequently drew himself into his tales as chorus and commentator, and in later revisions and introductions often cited how stifling he found the restrictions of Shōnen comics; specifically, having to periodically pause a plot to placate the demands of his audience by providing a blockbusting fight every episode. That’s his prerogative: most of us avid aficionados have no complaints…

Tezuka and his production team were never as wedded to close continuity as any fan. They constantly modified stories and artwork in later collections, so if you’re a purist you are just plain out of luck. Such tweaking is the reason this series of collections seem to skip up and down the publishing chronology. The intent is to entertain at all times so stories aren’t treated as gospel and order is not immutable or inviolate.

It’s just comics, guys, and in case you came in late, here’s a little background to set you up.

In a world where robots are ubiquitous and have won (limited) human rights, brilliant Dr. Tenma lost his son Tobio in a traffic accident. Grief-stricken, the tormented genius used his position as head of Japan’s Ministry of Science to build a replacement. The android his team created was one of the most groundbreaking constructs in history, and for a while Tenma was content. However, as his mind re-stabilised, Tenma realised the unchanging humanoid was not Tobio and, with cruel clarity, summarily rejected the replacement. Ultimately, the savant removed the insult to his real boy by selling the robot to a shady dealer…

One day, independent researcher Professor Ochanomizu was in the audience at a robot circus and realised diminutive performer “Astro” was unlike the other acts – or indeed, any artificial being he had ever encountered. Convincing the circus owners to part with the little robot, the Prof closely studied the unique creation and realised just what a miracle had come into his hands…

Part of Ochanomizu’s socialization process for Astro included placing him in a family environment and having him attend school just like a real boy. As well as providing friends and admirers the familiar environment turned up another foil and occasional assistant in the bellicose and highly skilled form of Elementary School teacher Higeoyaji (AKA Mr. Mustachio)…

The wiry wonder’s astonishing exploits resume after the now traditional ‘A Note to Readers’ – explaining in prose why one thing that hasn’t been altered is the depictions of various racial types in the stories. The author was also keen on combining all aspects of his creation into one overarching continuity delivered as a cartoon prelude, so these ruminations promptly give way to an epic action adventure doused with humour and social satire as our plucky android Pinocchio stumbles into a vast global conspiracy and becomes an unwitting pawn and courier of a robot doomsday device in ‘The Secret of the Egyptian Conspirators’ (originally seen between April and August 1969 in Shōnen Magazine). With an abundance of contemporary spy fiction tropes and themes in play Astro is trapped in a deadly war when the nation of Egypt falls under the spell of a robotic Cleopatra and her creator and sets about restoring their ancient empire. Bizarrely, behind the scheme is fiendish inventor Baribari – an old acquaintance and enemy of someone extremely close to Astro Boy, but that unknown connection does not impede the cosmic kid’s attempts to redeem Cleopatra whilst battling a battalion of giant robot beast and monuments, as well as the rival’s vile opportunistic human forces, leading to more tragedy and loss for the lonely manmade boy…

Follow-up fable ‘The Invisible Giant’  ran in Shōnen Magazine from May to July 1961, and by Tezuka’s own admission was heavily inspired by George Langelaan’s short story The Fly as first published in Playboy (June 1957) before becoming a sci fi classic and motion picture franchise from 1958 onwards. Here however the teleportation device maguffin results from an intense rivalry between scientists: venerable, irascible Dr. Woods and glory-seeking upstart B.S. Hanabusa. When the latter’s creation malfunctions, failing to rematerialize assorted animals and manifesting a ghastly ethereal poltergeist, Astro and his human pal Shibukagi are caught up in the duel of wills, embroiled with hitman Killer 0000 and targeted by corrupt 3D TV exec Nada and his murderous thugs.

However, when Astro uncovers the true story of the amalgamated horror stalking the city and what Woods and Nada are planning, he finds the path to justice a lot clearer than anticipated… especially with Mr. Mustachio lending his martial art muscle to the gang war erupting in the streets. Even when Nada kidnaps Ochanomizu, the robot boy and his eerie ally have a plan to save the day and produce a notional win for the good guys…

After that frenetic globe girdling and otherworldly outing, moodier adventure ‘Cobalt’ (Shōnen Magazine, June-September 1954) reintroduces a duplicate Astro Boy, built in the midst of an atomic crisis after the original robot hero of Japan goes missing on a mission. Forced to speed up his creation of Astro Boy’s successor, Professor Ochanomizu cuts some corners, but with a nuclear deadline fast approaching, realises that all Cobalt needs to do is find Astro and let the real hero save everyone…

With incredible and deadly locales, fantastic beasts and an unsuspected villain behind the crisis, that proves to be easier said than done, but in the bitter end the substitute proves he’s more than the sum of his parts…

To Be Continued…

Breathtaking pace, outrageous invention, slapstick comedy, heart-wrenching sentiment and frenetic action are hallmarks of these captivating comics constructions: perfect examples of Tezuka’s uncanny storytelling gifts, which still deliver a potent punch and instil wide-eyed wonder on a variety of intellectual levels. The melange of marvels is further enhanced here by an older, more sophisticated tone and the introduction of political and social commentary, proving Astro Boy to be a genuine delight for all ages.
Tetsuwan Atom by Osama Tezuka © 2002 by Tezuka Productions. All rights reserved. Astro Boy is a registered trademark of Tezuka Productions Co., Ltd., Tokyo Japan. Unedited translation © 2002 Frederik L. Schodt.
This book is printed in the traditional western ‘read-from-front-to-back’ format.

The Defenders Epic Collection volume 1: The Day of the Defenders (1969-1973)


By Roy Thomas, Steve Englehart, Len Wein, Gene Colan, Marie Severin, Herb Trimpe, Ross Andru, Sal Buscema, Bob Brown, Don Heck, Tom Palmer, Johnny Craig, Bill Everett, Frank McLaughlin, Jim Mooney, Frank Bolle, Frank Giacoia, John Verpoorten, Mike Esposito & various (Marvel)
ISBN: 978-1-3029-3356-2 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

For kids – of any and all ages – there is a simple response to and primal fascination with brute strength and feeling dangerous, which surely goes some way towards explaining the perennial interest in angry tough guys who break stuff… as best exemplified by Prince Namor, the Sub-Mariner and the Incredible Hulk. When you add the mystery and magic of Doctor Strange, the recipe for thrills, spills and chills becomes simply irresistible…

Last of the big star conglomerate super-groups, The Defenders would eventually number amongst its membership almost every hero – and a few villains – in the Marvel Universe. No real surprise there then, as initially they were composed of the company’s bad-boy antiheroes: misunderstood, outcast and often actually dangerous to know.

For Marvel, the outsider super-group must have seemed a conceptual inevitability – once they’d finally published it. Back then, apart from Spider-Man and Daredevil, all their superstars regularly teamed up in various mob-handed assemblages and, in the wake of the Defenders’ success, even more super-teams comprising pre-existing characters were rapidly mustered. These included the Champions, Invaders, New Warriors  and so forth – but none of them had any Truly Very Big Guns…

They never won the fame or acceptance of other teams, but that simply seemed to leave creators open to taking more chances and playing the occasional narrative wild card. The genesis of the team derived from their status as publicly distrusted villains, threats or menaces, but before all that later inventive approbation. The scintillating collection compiles early days as first seen in whole or in part in Dr. Strange #183, Sub-Mariner #22, 33 & 35, Incredible Hulk #126, Marvel Feature #1-3, Defenders #1-11, and Avengers #115-118 covering November 1969 to December 1973, re-presenting a wealth of extended and linked sagas that would reshape comics.

The first tale in this volume comes from Dr. Strange #183 in ‘They Walk by Night!’ where Roy Thomas, Gene Colan & Tom Palmer introduced a deadly threat to humanity. Elder demon race The Undying Ones were returning, hungry to reconquer the Earth they once ruled, but as the sorcerer’s series unexpectedly ended with that issue, the story went nowhere until the Sub-Mariner #22 (February 1970) and ‘The Monarch and the Mystic!’ brought the Prince of Atlantis into the mix. Here Thomas, Marie Severin & Johnny Craig told a sterling tale of sacrifice in which the Master of the Mystic Arts seemingly dies holding the gates of Hell shut with the Undying Ones sealed behind them.

The extended saga concluded on an upbeat note in The Incredible Hulk #126 (April 1970) as Thomas & Herb Trimpe revealed in ‘…Where Stalks the Night-Crawler!’ how a New England cult dispatches helpless Bruce Banner to the nether realms in an attempt to undo Strange’s sacrifice. Luckily, cultist Barbara Norris has last-minute second thoughts and her own dire sacrifice frees the mystic, and seemingly ends the threat of the Undying Ones forever. At the end of the issue Strange retired. Although forsaking magic, he was soon back as the fates and changing reading tastes called him to duty as magic and the supernatural themes rose in popularity. As Namor became an early advocate of the ecology movement, in issues #34-35 of his own title (February & March 1971) the next step in the antihero  revolution came when he recruited Hulk and Silver Surfer for  a critical cause.

Antihero super-nonteam The Defenders officially begins with Sub-Mariner #34-35 (cover-dated February & March 1971). As previously cited, the Prince of Atlantis was an ardent activist and advocate of the ecology movement, and here takes radical steps to save Earth in ‘Titans Three!’ by fractiously recruiting other outcasts to help him destroy a US Nuclear Weather-Control station. In concluding chapter ‘Confrontation!’ (Thomas, Sal Buscema & Jim Mooney) the always-misunderstood outcasts unite to battle a despotic dictator’s legions, the US Army, UN defence forces and Avengers to prevent the malfunctioning station vaporising half the planet…

With that debacle smoothed over life resumed its usual frenetic pace for the Hulk and Namor until giant sized try-out comic Marvel Feature #1. Cover-dated December 1971, it presented ‘The Day of the Defenders!’ as a mysteriously re-empowered Stephen Strange summons the Avenging Son and the Jade Juggernaut to help him stop the deathbed doom of crazed super-mind Yandroth. Determined to not go gently into the dark, the Scientist Supreme had built an “Omegatron” programmed to obliterate the Earth as soon as Yandroth’s heart stopped beating. With magic ineffective, only the brute strength of the misunderstood misanthropes could possibly stop it…

Naturally the fiend hadn’t told the whole truth, but the day was saved – actually only postponed – in a canny classic from Thomas, Ross Andru & Bill Everett. The issue also shares how Strange regained his mojo in ‘The Return’ by Thomas, Don Heck & Frank Giacoia: a heady 10-page thriller proving that not all good things come in large packages.

Clearly destined for great things, the astounding antiheroes reassembled in Marvel Feature #2 (March 1972) with Sal Buscema replacing Everett as inker for late Halloween treat ‘Nightmare on Bald Mountain!’ By capturing archfoe Dr. Strange, extradimensional dark lord Dormammu sought to invade Earth’s realm through a portal in Vermont, only to be savagely beaten back by the mage’s surly sometime comrades, before reuniting in #3 (June 1972, by Thomas, Andru & Everett ) to face a revive old Lee/Kirby “furry underpants” monster in ‘A Titan Walks Among Us!’

Until thrashed by the Defenders, Xemnu the Titan was an alien super-telepath seeking to repopulate his desolate homeworld by stealing America’s children. Of course, older fans recognised him as the cover-hogging star of Journey into Mystery #62 (November 1960) where he acted as a road-test for a later Marvel star in a short tale entitled ‘I Was a Slave of the Living Hulk!’

An undoubted hit, The Defenders exploded swiftly into their own title (cover-dated August 1972), to begin a bold, offbeat run of reluctant adventures scripted by superteam wunderkind Steve Englehart. As a group of eclectic associates occasionally called together to save the world (albeit on a miraculously monotonous monthly basis) they were billed as a “non-team” – whatever that is – but it didn’t affect the quality of their super-heroic shenanigans. With Sal B as regular penciller, an epic adventure ensued with ‘I Slay by the Stars!’ (Giacoia inks) as sorcerer Necrodamus seeks to sacrifice Namor and free those pesky Undying Ones: a mission that promptly leads to conflict with an old ally in ‘The Secret of the Silver Surfer!’ (inked by John Verpoorten) before concluding in the Mooney-inked ‘Four Against the Gods!’ Here the Defenders take their war to the dimensional dungeon of the Undying Ones and rescued the long-imprisoned and now utterly insane Barbara Norris.

Clearly a fan of large casts and extended epics, Englehart added a fighting femme fatale to the mix with ‘The New Defender!’ (inked by new regular Frank McLaughlin) as Asgardian exiles Enchantress and Executioner embroil the antiheroes in their long-running and lethal love-spat. The fallout includes bringing The Black Knight briefly into the group and turning Barbara into the latest incarnation of Feminist Fury (these were far less enlightened days) The Valkyrie.

Defenders #5 began a long-running plot thread with major repercussions for the Marvel Universe. The denouement left Black Knight an ensorcelled, immobile stone statue, and, as Strange and Co. searched for a cure, the long defused Omegatron suddenly resumed its countdown to global annihilation in ‘World Without End?’, after which the increasingly isolationist Silver Surfer momentarily “joins” in #6 to share ‘The Dreams of Death!’ as lightweight magic menace Cyrus Black attacks, and is rapidly repulsed.

After a spiffy team pin-up by Sal Buscema, Defenders #7 jumps right in as Len Wein co-scripts with Englehart and Frank Bolle inks Sal Buscema in ‘War Below the Waves!’ Here tempestuous ex-Avenger Hawkeye briefly climbs aboard the non-team bandwagon to help defeat undersea tyrant Attuma and soviet renegade The Red Ghost: a bombastic battle to usurp Sub-Mariner of his titles and kingdom concluding a month later in ‘…If Atlantis Should Fall!’, with Englehart providing all the words and McLaughlin inking. Since Defenders #4 the forward-thinking scripter had been putting players in place for a hugely ambitious crossover experiment: one that turned the industry on its head. Next here comes a prologue taken from the end of Avengers #115 which finally set the ball rolling.

Drawn by Bob Brown & Mike Esposito, ‘Alliance Most Foul!’ sees interdimensional despot the Dread Dormammu and Asgardian god of Evil Loki unite in search of an ultimate weapon to give them final victory against their foes. They resolve to trick the Defenders into securing its six component parts by “revealing” that the reconstructed Evil Eye can restore the petrified Black Knight. That plan is initiated at the end of Defenders #8: a brief opening chapter in ‘The Avengers/Defenders Clash’ entitled ‘Deception!’ wherein a message from the Black Knight’s spirit is intercepted by the twin entities of evil, leading directly to ‘Betrayal!’ in Avengers #116 (Englehart, Brown & Esposito) with the World’s Mightiest Heroes hunting for their missing comrade and “discovering” old enemies Hulk and Sub-Mariner may have turned him to stone.

This and third chapter Silver Surfer Vs. the Vision and the Scarlet Witch’ see the rival teams split up: one to gather the scattered sections of the Eye and the other to stop them at all costs. Defenders #9 (Sal B & McLaughlin art) begins with tense recap ‘Divide …and Conquer’ before ‘The Invincible Iron Man Vs. Hawkeye the Archer’ and ‘Dr. Strange Vs. the Black Panther and Mantis’ sheds more suspicion and doubt on the vile villains’ subtle master-plan. Avengers #117 ‘Holocaust’, ‘Swordsman Vs. the Valkyrie’ and crucial turning point ‘Captain America Vs. Sub-Mariner’ (Brown & Esposito) lead to the penultimate clash in Defenders #10 (Sal B & Bolle) in Breakthrough! The Incredible Hulk Vs. Thor’ before an inevitable joining together of the warring camps in United We Stand!’ Tragically it is too late as Dormammu seizes the reconstructed Evil Eye and uses its power to merge his monstrous realm with Earth.

Avengers #118 delivers the cathartic climactic conclusion in ‘To the Death’ (Brown, Esposito & Giacoia) wherein all the Marvel Universe’s heroes resist the demonic invasion as Avengers and Defenders plunge deep into the Dark Dimension itself to end forever the threat of the evil gods…

With the overwhelming cosmic crisis concluded, the victorious Defenders attempt to use the Eye to cure their calcified comrade, only to discover his spirit has found a new home in the 12th century. In #11’s Bolle inked ‘A Dark and Stormy Knight’ the band battle black magic during the Crusades, fail to retrieve the Knight and acrimoniously go their separate ways – as did overworked departing scripter Englehart…

With issue #12 Len Wein would assume the writer’s role, starting a run of slightly more traditional costumed capers…

With covers by Colan, Everett, Severin, Frank Giacoia, John Buscema, John Romita, Sal Buscema, Gil Kane, Ralph Reese, Jim Starlin, Verpoorten, Esposito, Bolle & Ron Wilson this titanic tome also offers contemporary house ads, a revelatory Afterword by Steve Englehart segues into a brief bonus feature including unpublished cover art, the Marvel Bullpen Bulletins page announcing the launch of The Defenders, original art pages, and previous collection covers by Carlos Pacheco, John Romita and Richard Isanove.

For the longest time, The Defenders was the best and weirdest superhero comic book in the business, and if you love Fights ‘n’ Tights frolics but crave something just a little different, these yarns are for you… and the best is still to come.
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