Cannon


By Wally Wood & various, introduction by Howard Chaykin (Fantagraphics Books)
ISBN: 978-1-60699-702-4 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

As with any historical perspective addressing popular mass-entertainments and evolving societies, a look back often finds uncomfortable material that can jar some modern sensitivities and set today’s collective hackles rising. That’s especially true of this lovely but confounding collection compiling seldom seen material by one of the industry’s greatest stars…

This is quite frankly a lovely book of beautiful work that I now find hard to recommend to a general audience. That’s more to do with how society has evolved rather than its admittedly always deeply flawed and often unsavoury content…

We all carry within us the seeds of our own destruction and probably none more so than troubled comics genius Wallace Allan Wood (June 17th 1927 – November 2nd 1981): one of the greatest draughtsmen and graphic imagineers our art form has ever produced. Woody was a master of every aspect of the business. He began his career lettering Will Eisner’s Spirit newspaper strip, readily moving into pencilling and inking as the 1940s ended and, ultimately into publishing. After years working all over the comic book and syndicated strip markets, as well as in book illustration, package-design and other areas of commercial art, he devised the legendary T.H.U.N.D.E.R. Agents franchise and even predated and anticipated the counter-culture’s Underground Commix phenomenon by launching in 1965s one of the first adult-oriented, independent comics: Witzend.

The troubled genius was frequently his own worst enemy. Woody’s life was one of addiction (guns, booze & cigarettes); traumatic relationships; tantalisingly close yet always inevitably frustrated financial security; illness and eventually, suicide. It was as if all the joy and beauty in his existence stayed on the pages and there was none left for real life.

Although during his time with EC Wood became the acknowledged, undisputed Master of Science Fiction art in America, he was equally adept, driven and accomplished in the production of all genres. He was a lusty man and was a pioneer of sexually explicit, ultra-violent (but always beautiful) and titillating comics where sex played a major role. Remember, even if everybody loves comics, it’s not always about superheroes and cosmic quests. Men like sexy comics and cartoons. I’m not saying that it’s right or proper to ogle women, but it is a sad fact of life and has made many publishers rich for centuries. This customer base especially likes looking at beautiful naked women and amongst so very many cartoonists over the decades, Wood was arguably the paramount exponent of the subgenre…

Remarkably and without in any way seeking to apologise for it, I can confirm that this gritty strip was made to entertain REAL-MEN!! It abounds with naked, nude, undraped and forcibly undressed women (and men, but not as many or as often as the women). Somehow less controversially it also heavily features mega violence, and both physical and psychological torture because that’s what the audience wanted. If you don’t believe me go and rewatch Goldfinger (1964) but this time watch and listen closely…

Cannon’s inbuilt misogyny is a feature not a bug with levels of abusive behaviour and conduct that seldom exceed those of any 1960-1970s Bond or Man from U.N.C.L.E. movie. There’s practically no gadgets either, but loads of fast flashy cars, planes and boats… and much sublimely rendered, awesomely accurate ordnance because that’s one thing your average GI or swabbie will spot instantly if fudged…

This cartoon series captures a moment in history that was deeply, deeply unfair to women, even if – for its time – the feature was uncharacteristically racially & socially diverse and most equitable in its treatment of African-American, Hispanic, Arabic and Asian guys. This was probably as much about the target readership – the desegrated but still mostly male US Military Service personnel – as Woody’s views on the Civil Rights movement. Wally was always utterly professional and diligent in all his work commitments and liberated from all editorial constraints, but his own experience gave the audience exactly what they wanted…

Following Howard Chaykin’s ‘Intro’ confirming the best and worst of the legends, the strip unfolds in one unbroken stream of non-stop blockbuster action heavily seasoned with geopolitical themes and contemporary headline fodder. It’s fitting to note here that Woody utilised and mentored dozens of guys who went on to their own notoriety. If you’re a fanatic, you’ll spot many of them – Pearson, Reese, Wenzel, Hama et al – as characters in the strip, but in-jokes aside, this one’s all about satisfying manly urges.

Guaranteeing sex, death and horror and NAKED WOMEN in almost every episode, Cannon by Wood and his ever-shifting studio ran from 1970-1973 in three separate editions of The Overseas Weekly: a tabloid specifically created and disseminated to US military personnel stationed overseas. He & Steve Ditko later recycled the character in an abortive indie publishing venture Heroes, Inc., which we’ll cover at the end.

John Cannon was a U2 pilot captured and tortured by the Red Chinese. Broken and turned into their assassin, he threw off the ministrations of their top brainwasher Madame Toy but suffered a psychological collapse that left him a relentless, emotionless living weapon pointed by the CIA at any target that needed killing.

His successes didn’t affect him at all but did make him a permanent target of the Chinese and Soviet governments. The latter tasked beautiful lethal killer Sue Smith to remove him by any means and at all costs, but her attempts were as frequent and futile as Toy’s, who doggedly and repeatedly seeks to recapture or kill him. Both curvaceous killers spent as much time shagging Cannon as shooting, stabbing, electrocuting, drowning, poisoning, bombing and running over the implacable agent.

Encountering and exterminating hundreds of spies Cold War spies and assassins, Cannon saves US-friendly middle-Eastern Ismiria from infiltration and insurrection; defends US ally Israel from subversion; shatters the schemes (and sleeper agent army) of Comrade Gorsk and saves Latin American San Sierra from both Red-backed rebels and the incumbent US-friendly fascist dictatorship. He even gets to save a few lives along the way, like his own Uncle Fred back in Iowa and charming conman/serial bigamist/accidental hitman Charles M. Fogarty

At home, Cannon eradicates gangsters and spies as his conditioning begins to fade. No longer a reliable asset, he tries to retire to his old family home but trouble follows and the CIA soon re-recruit him. With Toy & Sue Smith perpetually hunting him and “cat-fighting” each other, Cannon even clashes with killer hippies in a murder commune and an ultra-conservative millionaire with his own private militia seeking to set the nation back on the Right path. John even has a couple of shots at true love and a Happy Ever After, but inevitably learns over and again that “women are just no damn good”…

Along the way he experiences every kind of action from scuba combat to aerial dogfights, and even battles a killer cyborg, He’s particularly adept at ferreting out leftover Nazis and dodges more than his fair share of atomic detonations. This is a strip very much of its time and for adults if not grown-ups, so like many of his audience, our hero even has to face up to the consequences of his actions when one paramour falls pregnant. The wedding is an utter disaster…

As much a document of art history as an expertly-targeted wank-book, Cannon comes with fascinating bonus features for comics fans, beginning a voluminous Appendix section with a brace of long lost cover paintings.

These augment the Roger Hill’s essay ‘The Overseas Weekly Discovery’ detailing the bizarre circumstance that led to the retrieval of the material forming this book, and compliments a

‘Letter by Wallace Wood’ exhorting how the industry must change. These are followed by the tamed down, general audience full-colour Cannon story by Wood & Ditko as seen by almost nobody in 1969’s Heroes, Inc. Presents Cannon, and another similar but monochrome lost Wood & Ditko treat from Heroes, Inc. No. 2 (1976) once again kicking the stuffing out of stubborn Nazis by Wood & Ditko. The experience ends as it should with a fulsome and fair “Bio” of Wally Wood by J. David Spurlock.

Fast, furious and ferociously unreconstructed and sexist, this can be a hard read: one packed with pitfalls, but undeniably honest in its intent and delivery. If you like this kind of thing you’ll love it, and if you find it offensive, you’re still free enough for the moment to reject and not buy it. However, if you do feel the urge to condemn, do us all the courtesy of reading it first…
“Intro” © 2014 Howard Chaykin. “The Overseas Weekly Discovery” © 2014 Roger Hill. “Bio” © 2014 J. David Spurlock. Photos © Bhob Stewart & Paul Kirchner. All other contents © 2014 Wallace Wood Properties LLC. All rights reserved.

DC Finest: Plastic Man – The Origin of Plastic Man


By Jack Cole, Gil Fox, Will Eisner, Reed Crandall, Al Bryant & various (DC Comics)
ISBN: 978-1-79950-065-0 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

Jack Ralph Cole (December 14, 1914 – August 13, 1958) was one of the most uniquely gifted talents of American Comics’ Golden Age, crafting landmark tales in horror, true crime, war, adventure and especially superhero genres. His incredible humour-hero Plastic Man remains an unsurpassed benchmark of screwball costumed hi-jinks: frequently copied but never equalled. As the Golden Age faded, Cole could see the writing on the wall and famously jumped into gag and glamour cartooning, becoming a household name when his brilliant watercolour gags and stunningly saucy pictures began running in Playboy from the fifth issue. Ever-restless and innately unsettled, Cole eventually moved into the lofty realms of newspaper strips before, in May 1958, achieving his lifelong ambition by launching a syndicated newspaper strip, the domestic comedy Betsy and Me.

On August 13th 1958 at the moment of his biggest break he took his own life.

The unexplained reasons for his death are not as important as the triumphs of Cole’s artistic life and this captivating paperback (reprinting a rare hardback compilation from 2004) provides a fascinating insight into a transitional moment in his artistic development.

Without doubt – and despite great successes with other heroic characters as well as in the crime and horror genres – Cole’s greatest creation was the zany, malleable Plastic Man. He quickly grew from a minor B-character into one of the most memorable and popular heroes of the Golden Age and seemed to be the perfect fantastic embodiment of the sheer energy, verve and creativity of that era when anything went and comics-makers were prepared to try out every outlandish idea…

This premier trade paperback collection reprints the Stretchable Sleuth’s astounding exploits from anthology title Police Comics #1-36 and Plastic Man #1-2, covering the period August 1941 to November 1944. These whacky exploits are unearthed and unleashed from a time when nobody really knew the rules. Creators, publishers and readers were prepared to try literally anything and, by sheer Darwinian processes, the cream of the crop always rose to the top…

The magic begins with a little added extra as most of these tales have retroactively been awarded titles; although most originally appeared without any. The debut and origin of Plastic Man happened in the middle of Police Comics #1, a brief but beguiling 6-pager introducing mobster Eel O’Brian, who is shot by a guard during a factory robbery. Soaked by a vat of acid and instantly, callously, abandoned by his partners in crime, Eel crawls away and is found by a monk who nurses him back to health and proves to the hardened thug that the world is not just filled with brutes and vicious chisellers all after a fast buck.

His entire outlook altered, and somehow now blessed with incredible malleability – he surmises it was the chemical bath mingling with his bullet wounds – Eel opts to put his new powers to use cleaning up the scum he used to run with. Creating the identity of Plastic Man he thrashes his own gang and begins his stormy association with the New York City cops…

Still written, drawn and lettered by Cole, in Police #2 ‘Dueling the Dope Smugglers’ sees Plas apply for a job with the cops, only to be told he can join up if he accomplishes the impossible task of capturing the notorious and slippery Eel O’Brian, currently the Most Wanted crook in eight states…

Ever wily, the Rubber-Band Man bides his time and wins the position anyway by cracking an international dope racket (that’s illegal narcotics, kids) stretching from Canada to Chinatown, whilst in #3’s ‘The Pinball Racket’ he fully capitalises on his underworld reputation and connections to bust up a nefarious mob led by a cunning crook with ears inside the Police Department itself.

The ‘Crime School for Delinquent Girls’ run by Madame Brawn pits the Silly Putty Paladin against a brutal babe intent on taking over the city mobs, and despite getting a thorough trouncing, she and her gang of gal gorillas are back for next issue, having turned her burly hand to a spot of piracy in ‘The Return of Madame Brawn.’ Police Comics #5 (December 1942) also marked a major turning point for Plastic Man, as with that issue he took the cover-spot away from fellow adventurer and failed superstar Firebrand; a position Plas would hold until costumed heroes faded from popularity at the end of the 1940s.

In PC #6 Plas’ burgeoning popularity was graphically reflected in a spookily murderous mystery in ‘The Case of the Disembodied Hands’, whilst in #7 – as Eel – he infiltrates and dismantles the massed forces of the ‘United Crooks of America!’ before #8 has the hero seriously outmatched but still triumphant when battling a colossal, city-crushing giant ‘The Sinister Eight Ball!’ and its decidedly deranged inventor. In #9 the yarns reached an early peak of macabre malevolence as Plastic Man foils a traitorous little mutant dubbed Hairy Arms in ‘Satan’s Son Sells Out to the Japs!’: a darkly bizarre thriller which embraces the hero’s meteoric rise by increasing the regular story-length from six to nine pages.

The carnival of cartoon grotesques continued in #10 as hayseed wannabe-cop Omar McGootch accidentally involves the Malleable Mystery-man in ‘The Cyclop Caper’, a Nazi plot to steal a new secret weapon, whilst #11 finds Plastic Man in mortal combat with the spirit of a 17th century London alchemist whose brain is unearthed and accidentally transplanted into a wounded spitfire pilot. Suddenly gaining incredible mystic powers and menacing mankind, ‘The Brain of Cyrus Smythe’ is still no match for the Pliable Powerhouse…

In Police #12 a desperate blackmailer joined forces with criminal astrologer ‘The Sinister Swami’, who predicts perpetual failure unless Plastic Man is killed, prior to Cole introducing his second most memorable character in #13’s ‘Presenting… the Man Who Can’t be Harmed’.

Despite himself, indolent felonious slob Woozy Winks accidentally saved a wizard’s life and was gifted in return with a gift of invulnerability: all the forces of nature henceforth shielding him from injury or death. Flipping a coin the oaf decided to get rich quick with his power. Unable to stop him, Plas appeals to his sentimentality and better nature and, once Woozy repented, was compelled to keep him around in case he strayed again…

Unlike Omar, Woozy Winks – equal parts Artful Dodger and Mr. Micawber, with the verbal skills and intellect of Lou Costello’s screen persona – would prove the perfect foil for Plastic Man: a lazy, venal, ethically fluid reprobate with sticky fingers who got all the best lines, possessed inexplicable charm and had a habit of finding trouble. It was the perfect marriage of inconvenience…

As stories jumped to 13 pages the new team were set on the trail of Eel O’Brian himself. PC #14 began the snipe hunt with ‘Oh, Plastic Man!’, but during the chase Woozy stumbled onto a slavery racket which soon foundered against his insane luck and Plastic Man’s ingenuity. In a hilarious twist Plas then let Woozy arrest him, but then escaped from under the smug cops’ very noses. When war scientists investigated Plastic Man and Woozy’s uncanny abilities in #15 it led to murder, a hot pursuit to Mexico City and almost a new Ice Age thanks to ‘The Weather Weapon’, whilst in #16 disgruntled Native Americans organised the ‘Revenge of the Chief Great Warrior’ and a movie cast succumbed one by one to a murderous madman in #17 before hilarious #18 revealed what happened after ‘The Drafting of Plastic Man’

The shockingly intolerable dilemma of all branches of the Armed Services fighting to recruit him was only solved when the President himself seconded Plas to the FBI, where his first case – with Woozy stuck to him like human(ish) moss – saw the Stretchable Sleuth investigating ‘The Forest of Fear!’: a 15 page terror-tale involving a cabal of killers and an army of animated oaks. Police #20 celebrated opening of the ‘Woozy Winks Detective Agency’ as, with Plas temporarily laid up wounded, the rotund rascal took centre stage to solve a robbery in a frantically surreal extravaganza reminiscent of the screwball antics of the musical show/movie Hellzapoppin’ and the anarchic shtick of the Marx Brothers…

The strip just kept getting more popular, and regardless of resource rationing the next step was inevitable. Without doubt – and despite other comic book innovations and triumphs such as Silver Streak, Daredevil, The Claw, Death Patrol, Midnight, Quicksilver, The Barker and The Comet, as well as his uniquely twisted take on the crime and horror tales – Cole’s greatest creation was zany, malleable Plastic Man who exploded from minor back-up into one of the most memorable and popular heroes of the Golden Age. Plas was the wondrously perfect fantastic embodiment of the sheer energy, verve and creativity in an era when anything went and comics-makers were prepared to try out every outlandish idea. Moreover he had a classic literary redemption arc and was funny as hell…

Plastic Man debuted in 1943, plopping onto newsstands on December 29th. The premier issue somehow circumvented shortages and government rationing gripping the country at this time, and publishers shaded their bets by giving it a long, Long, LONG shelf life. It was cover-dated February 1944 – but you won’t see any off sale date on the cover – and it was released through subsidiary company Vital Books, rather than as a straight addition to Quality Comics’ prestigious but officially restricted line.

Regardless of the name on the masthead, the mammoth, 64 page tome offered a quartet of stunning tales of humour, heroic hi-jinks and horror, beginning with cover-featured ‘The Game of Death’ in which Plas and his inimitable, generally unwanted assistant set upon the trail of an engrossing mystery and incredible threat posed by a rich man’s gambling club which concealed a sadistic death cult using games of chance to recruit victims – and new disciples. Said assistant was still a lazy slovenly slob, paltry pickpocket, and utterly venal, but he was slavishly loyal and just as blessed with invulnerability: all the forces of nature would henceforth protect him from injury or death – if said forces felt like it….

In ‘Now You See it, Now You Don’t’, the rotund rogue was involved with a goofy Professor and became the wrong guy to watchdog an invisibility spray. The boffin wanted to sell it to the Army but Japanese spies captured both the formula and Plastic Man, and dispatched them to Tokyo for disposal. Of course this simply allowed the Man of a Thousand Shapes to deliver such a sound and vicariously joyful thrashing to the “Dishonourable Sons of Nippon” that it must have had every American kid who saw it jumping for joy…

Cole then touched heartstrings with the tragic tale of ‘Willie McGoon, Dope’ as a hulking but gentle simpleton disfigured by neighbourhood kids became the embittered pawn of a career criminal. The duo’s terrifying crime-wave paralysed the city until Plas and Woozy stepped in. before the stunning solo package closed with ‘Go West Young Plastic Man, Go West’, as Woozy buys a gold mine from a guy in a bar and greedily gallops to Tecos Gulch to make his fortune. By the time Plas arrives to save him from his folly, the corpulent clown has already been framed for rustling and murder…

The pace and invention didn’t let up in monthly Police Comics and #21 featured conspiracy by a financial cabal attempting to corner the nation’s travel and shipping routes. Only one man can counter the impending monopoly but he is missing, seduced by the prognostications of a circus fortune teller. If Plas can’t rescue Sylvester Smirk from ‘The Menace of Serpina’ the country will grind to a standstill. In #22, ‘The Eyes Have It!’ pits Plas & Woozy against a child-trafficking human horror The Sphinx who exercises all his vile resources to regain possession of a little mute boy who has seen too much, before #23’s purportedly supernatural thriller sees the Stretchable Sleuth prove ‘The Ghost Train’ to be no such thing, but only a scam by a shareholder trying to buy up a rail line the Government needs for vital war work.

A rash of tire thefts (also severely rationed during war time) in PC #24 has a grotesquely  sinister purpose as gangsters and a mad scientist join forces to synthesise evil knock-offs of their greatest enemy. ‘The Hundred Plastic Men’ don’t pan out though and Woozy again steals the show – and sundry other items – when addiction to mystery stories leads him and Plas on a deadly chase to discover culprit and cause of #25’s ‘The Rare Edition Murders’.

Over and above his artistic virtuosity, Cole was an astonishingly adept writer. His regular 15-page cases were packed with clever, innovative notions, sophisticated character shtick and far more complex plots than any of his competitors. In #26’s ‘Body, Mind and Soul’ he starts with Plas’ FBI boss discovering his shady past, and builds on it as the exposed O’Brian agrees to take on three impossible cases to prove he really has reformed.

From there it’s all rollercoaster action as the Pliable Paladin rounds up brutish Slugger Crott, ferrets out the true identity of the city’s smartest mob boss and ends the depredations of a tragically cursed werewolf. The rotund rascal again took centre stage – and the cover – in #27 as ‘Woozy Winks, Juror’ hilariously endangered the very nature and sacred process of jurisprudence after being excluded from jury duty. After all, he only had a small criminal record and the impish imbecile was determined to serve, so when a sharp operator gives him a few tips, Woozy was so grateful that he decided to turn his voluminous coat…

The star-struck schmuck dominated again in #28 as Hollywood called and the Flexible Fed agreed to star in a film. However with Mr. Winks as his manager it was inevitable that Plastic Man’s movie would start with intrigue, sex and murder before ending as a furious fun-filled fiasco. Trailing America’s biggest tax-evader draws Plas to ‘Death in Derlin’s Castle’, as the FBI’s Odd Couple follow an absence of money to an historic pile and nefarious scheme with moody movie echoes of Citizen Kane and The Cat and the Canary. Police Comics #30 then offers outrageously odd and supremely surreal saga ‘Blinky Winks and Gooie Louie’ as Plas & Woozy endure incredible peril when ruthless butter-leggers begin supplying illicit spreads to the city’s dairy-deprived (rationing again) denizens. Even dedicated crime-busters like Winks find it hard to resist the lure of the lard, and when a creamy trail unfortunately leads to Woozy’s uncle Blinky, justice must be done. Of course, there are lots of hard-to-find foodstuffs to be found on a farm, but that’s just a happy coincidence…

Coner-dated June 1944, Police Comics #31 offers an outrageous examination of current affairs as the chameleonic cop investigates ‘The Mangler’s Slaughter Clinic’ wherein fit & healthy draft-dodgers go to get brutalised, broken and guaranteed certifiably unfit for active duty. The biggest mistake these canny crooks make is kidnapping Woozy and trying their limb-busting procedures on a man(like) protected by the forces of nature…

Police #32 details ‘The La Cucaracha Caper’ wherein ultra-efficient Plas is forcibly sent on vacation to give cops and FBI a break and time to process all the crooks the Ductile Detective has corralled. What no-one expected was the last gangsters left un-nabbed would also head south of the border to escape their nemesis (and Woozy) who soon find far more than Sun, Señoritas and Bullfights in a sleepy Mexican resort…

‘Plastic Man’s Rubber Armor’ headlined in #33 as a crazed saboteur stretches our hero’s resources and reason in his mad mission to destroy a vital prototype plane for the most implausible of reasons, which all neatly segues into Plastic Man #2 (August 1944), offering a quartet of brilliant gems, beginning with ‘The Gay Nineties Nightmare’, wherein Plas & Woozy trail the worst rats of the underworld to a hidden corner of America where they can’t be touched. Due to clerical errors, No Place, USA had been left off all official maps and huffily withdrew from the Union in the 1890s. The FBI can’t enforce justice there, but maybe two good men – or one and Woozy – can…

Satire is replaced by outrageous slapstick as mild-mannered Elmer Body became a man who could switch bodies in ‘Who’s Who’, using his newfound gift to experience all the joys and thrills his dull life had denied him. When Plas realises he couldn’t catch or hold the identity thief, all he could do was offer better candidates for possession…

In hot pursuit of Fargo Freddie, the stretchable sleuth accidentally chases the killer into a Mexican volcano, and, thinking the case closed heads home, unaware that a miraculous circumstance has transformed his target into ‘The Lava Man’. His resultant revenge rampage sets nations ablaze until Plas resorts to brains and not bouncy brawn. The issue closes with a tale of urban horror as Plas & Woozy are dispatched to a quiet hamlet where everyone’s been driven crazy – even the medics and FBI agents sent in to investigate – in ‘Welcome to Coroner’s Corners’

An untitled tale in Police #34 introduces a well-meaning if screwball campaigner determined to end Plas’ maltreatment of malefactors by organising “Serena Sloop’s Society for the Prevention of Cruelty to Criminals”. Sadly, the old biddy’s philanthropy takes a big hit after she actually meet the crooks she’s championed, whilst ‘The Confession of Froggy Fink’ in PC #35 threatens to tear the entire underworld apart: if Plas gets hold of it before so many concerned members of the mastermind’s gang do. Cue frantic chases, and lots of double-dealing back-stabbing cathartic violence…

We fold for now with #36 as a gang of brutal thieves hide out in the isolated but idyllic paradise of ‘Dr. Brann’s Health Clinic’, turning the unprofitable resort into a citadel of crime… until Plas &Woozy opt to take a rest cure themselves…

With stunning covers by Cole, Gil Fox, Will Eisner, Reed Crandall & Al Bryant, these tales remain exciting, innovative, thrilling, breathtakingly original, funny, scary and visually intoxicating over 80 years later. Jack Cole’s Plastic Man is a truly unique creation that has only grown in stature and appeal and this is a magical comics experience fans would be crazy to deny themselves.
© 1941, 1942, 1943, 1944, 2025 DC Comics. All Rights Reserved.

Ka-Zar Marvel Masterworks volume 2


By Mike Friedrich, Steve Gerber, Carol Seuling, Ross Andru, Don Heck, Dan Adkins, Jim Starlin, Marie Severin, Werner Roth, George Tuska, Paul Reinman, Mike Royer, Bob Brown, Sal Buscema, Gene Colan & various (Marvel)
ISBN: 978-1-3029-0966-6 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There are quite a few comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m again abusing my privileges and advising an encounter with something old, nigh forgotten but definitely worth a soupçon of your time and energies…

IT’S A JUNGLE OUT THERE! …and apparently everywhere else, too…

Retconned from a pulp hero and latterly comics B-Lister from the early days of Timely comics, primal white jungle god Ka-Zar most accurately stems from 1965 where he stole the show in a dinosaurs & mutants yarn in X-Men #10.

Beginning as a cheeky Tarzan tribute act relocated to a lost world in a realm of swamp-men and dinosaurs, Ka-Zar eventually evolved into one of Marvel’s more complex – if variable – characters. Fabulously wealthy heir to one of Britain’s oldest noble families, his bestest friend is “sabretooth tiger” Zabu and his wife is feisty environmental-crusader Shanna the She-Devil. His dad was apparently a mad scientist, his brother a homicidal super-scientific modern day pirate. Kevin Reginald, Lord Plunder is perpetually torn between the clean life-or-death simplicity of the wilds and bewildering constant compromises of modern civilisation.

The primordial paragon is arguably Marvel’s oldest star, having begun life as a prose star, boasting three issues of his own pulp magazine between October 1936 and June 1937. They were authored by Bob Byrd – a pseudonym for publisher Martin Goodman or one of his retinue of staff writers. Goodman latterly shoehorned him into his speculative venture: new-fangled comic book Marvel Comics #1 (October 1939), where he lurked alongside fellow pulp line graduate The Angel, Masked Raider, Human Torch and Sub-Mariner

In the sixties, when Ka-Zar reappeared he was all rowdy, reimagined and renovated by Jack Kirby for X-Men #10 (cover-dated March but actually on sale from January 5th), and it was clear the uncrowned Sovereign of the Savage Land was destined for bigger and better things. However, for years all we got was guest shots as a misunderstood foe du jour for Daredevil, Sub-Mariner, Spider-Man, and The Hulk.

In 1969 he got his shot as a lone wolf starring in Marvel Super-Heroes. Later that year – after Roy Thomas & Neal Adams used him so effectively in their X-Men run (issues #62-63) – Ka-Zar was awarded his own giant-sized title, reprinting most of his previous appearances. However, the reruns oddly bracketed all-new stories of Hercules and The Angel (the new one from X-Men not the costumed detective of the 1940s). That same month, his first solo series began in a split book entitled Astonishing Tales

Gathering material from Astonishing Tales #17-20, Shanna the She-Devil #1-5, Ka-Zar (volume 2) #1-5 and Daredevil #110-112, spanning cover-dates December 1972 through August 1974, this sequel compilation volume begins with reminiscences from Mike Friedrich and Carole Petersen-Sueling in two separate (but equal) Introductions.

Previously, Ka-Zar & Zabu’s idyllically brutal lives hunting dinosaurs and battling aliens, gods, wizards and lost civilisations in the Savage Land had been turned on its head with the arrival of apparently irresistible S.H.I.E.L.D. agent Barbra “Bobbi” Morse (who becomes costumed spy/Avenger Mockingbird many years from now) and aging biologist Dr. Wilma Calvin. Their quest for a Super-soldier formula dragged the wild man across continents to Florida and into conflict with Advanced Idea Mechanics (A.I.M.), the Man-Thing, super-mercenary Gemini and, on reaching New York City, drug lord dope peddler The Pusher…

Increasingly enamoured of Morse, Ka-Zar opts to give the modern world another go, but increasingly comes to despise the greed, the dirt, the greed, the callous brutality and the sheer greed of civilisation, especially after encountering the drug crisis first hand…

Culture clash conflict resumes with ‘Target: Ka-Zar!’ as crafted by Friedrich, Dan Adkins & Frank Chiaramonte for April 1973’s Astonishing Tales #17. Here, the Jungle Lord’s impatience and discontent are magnified when AIM again tries to snatch Calvin’s prototype serum, employing gunmen on the ground and ultimately super-mercenary Gemini to humiliatingly grab the formula from S.H.I.E.L.D.’s helicarrier and making Ka-Zar and Zabu look like idiots in the process…

Pride stung and mad as hell, the wild man follows Gemini to earth and falls into an ambush laid by his brother Parnival and backed up by his pet alien monster. Hired by AIM to secure the serum the Plunderer has the upper hand when ‘Gog Cometh!’ since the childlike colossus is lethally loyal and can teleport on command. He/it is also growing larger every minute…

The saga spirals out of control as Ka-Zar wins a rematch with Gemini but loses the serum sample to The Plunderer who heads for Manhattan whilst in Land’s End, England, another strand of the search for super-soldiers culminates with AIM scientist Professor Victor Conrad surviving a gun battle with S.H.I.E.L.D. agents by taking his own medicine…

Back in the USA, late-arriving Bobbi Morse and Zabu give the blonde barbarian a lift to Manhattan in time to channel the end of King Kong, as the ever-enlarging Gog runs amok with the local landmarks before confronting its destiny on top of the city’s tallest building, even as, far below, the strictly human clashes result in triumph for the forces of right and wonders of chemistry…

With the serum recovered and his honour upheld, the Noble Savage realises that – other than Bobbi – there is nothing about civilisation that please him, but as he ponders that and pines for the Savage Land, one last loose thread needs tying off as a new threat seizes control of AIM and seeks redress for past sins. Inked by Jack Abel, and with Jim Starlin stepping in to complete the episode begun by Adkins, AT #19 reveals ‘…And Men Shall Name Him… Victorius!’ as Conrad abducts agent Morse to obtain S.H.I.E.L.D.’s version of the formula that made him an unstoppable warrior. When Ka-Zar & Zabu track him down he rejects taking the serum himself and attacks the scientist, Gemini and brother Parnival in all his purely human might and main…

Marie Severin, Werner Roth & Frank Giacoia wrap up the run as Astonishing Tales # 20 (October 1973) depicts ‘The Final Battle!’ before Ka-Zar returns to his (un)natural environment and a new solo title, pausing only to crush his assembled foes turn down a job with Nick Fury and briefly regret losing Bobbi to the Big City….

Before that new beginning though, there’s a slight chronological sidestep to introduce a soon-to-be-crucial character who came and went with little fanfare a few months previously. As the costumed cohort craze subsided with the close of the Sixties, Stan Lee & Roy Thomas looked into creating a girl-friendly boutique of female stars written by women.

Opening shots in this act of liberation were Claws of the Cat by Linda Fite, Marie Severin & Wally Wood (who at least knew how to draw them) and Night Nurse by Jean Thomas & Win Mortimer. Both #1’s were cover-dated November 1972 and despite impressive creative teams none of these fascinating experiments lasted beyond a fifth issue, although a third shot was kept from limbo by some judicious teamwork. The caregiver vanished for decades and the feline fury mutated into Tigra, the Were-Woman in Giant-Size Creatures #1 (July 1974), and even though their experimental comrade stuck around, the general editorial position was upheld… “books starring chicks don’t sell…”

Contemporary jungle queen – possibly the last hurrah of an extremely popular genre subset in Fifties comic books – Shanna the She-Devil #1 was created by Carole Seuling, Steve Gerber & George Tuska, and on sale from 29th August with a December 1972 cover date.

Inked by Vince Colletta, Shanna the She-Devil #1 debuted in a touching and troubled tale, detailing how the gun-hating daughter of Africa-based American game warden Gerald O’Hara became a vet in Manhattan. Wrapped in a contemporary framing sequence, ‘Shanna the She-Devil!’ recalls her origin whilst stalking ruthless poachers ravaging a game preserve in modern-day Africa.

The clash and her capture prompt memories of how, decades previously, she had fled that verdant world of casual slaughter to save lives… and how a moment of casual atrocity by “fun-loving” American gun nuts in the zoo where she worked led to the death of all its big cats bar two panther cubs she saved and fled to Africa with…

Recreating herself as guardian of nature, rearing the kittens Ina & Biri and training her body to the peak of physical readiness and unarmed combat prowess, Shanna O’Hara became a legend to the local peoples, a trusted and valuable ally to game warden Patrick McShane and a nemesis to all interlopers endangering the balance of nature or disrupting its uncompromising harmony…

Two months later Sueling, Ross Andru & Colletta exposed ‘The Sahara Connection!’ as Shanna acquiesces to the desperate requests of S.H.I.E.L.D. agent Jakuna Singh and uses her gifts and cats to crush drug-peddling human traffickers El Montano and Abdullah after which ‘The Moon of the Fear-Bulls!’ finds her fighting the murderous thralls of a lost Minoan colony sacrificing entire African villages to their lost gods and current chief Phobotauros: a maniac with an unsavoury secret…

Gerber scripted Seuling’s plot for #4 as ‘Cry… Mandrill!’ introduced one of Marvel’s wildest mutants. Searching for her vanished father, Shanna inadvertently unravels a conquest plot to subjugate three emerging African nations by the ape-visaged maniac with the power to control women – except apparently Shanna… usurped and captured, Mandrill scores one minor victory by admitting Gerald O’Hara is his hostage…

The series abruptly folded with #5 cover-dated August 1973, but as we’ll see here later, the She-Devil carried on via judicious team-ups and eventually scored a continuance of solo sagas in matured-themed monochrome magazine Savage Tales.

Here and now, Gerber, Andru & Colletta reveal ‘Where Nekra Walks – Death Must Follow!’ as Jakuna Singh, S.H.I.E.L.D. and FBI agent Amos Duncan request Shanna’s participation in dismantling the still-active organisation of Mandrill’s enthralled women: a task necessitating a quick consult with mutant advisor Professor Charles Xavier

The trail then leads to barbarous ceremonies held by the villain’s top subordinate, a brutal superstrong mutant who stokes hatred to feed on the emotion and augment her powers. Directing all her loathing at Shanna makes Nekra physically unbeatable, but being angry all the time is no help if your opponent can stay calm and clear-headed…

Cover dated January 1974, Ka-Zar #1, (volume 2, and on sale from September 25th 1973) boasted the adventurer’s ‘Return to the Savage Land!’, courtesy of Friedrich, Paul Reinman & Mike Royer, and teasingly saw Shanna in a cameo as the victim du jour.

Being parachuted in by S.H.I.E.L.D. was the last modern convenience Kevin Plunder would stomach. Within minutes he was back battling behemoths in his furry underwear and announcing his return to all the primitive tribes, but Ka-Zar was blithely unaware that a new menace lurked. Evil necromancer Malgato, the Red Wizard sought power and control and used the Jungle Lord’s most despised enemy Maa-Gor the Man-Ape to carry out his schemes. These almost come together after a brief history of Ka-Zar’s kingdom, when a pteranosaur ambush leads to our stalwart hero being held for sacrifice beside a strikingly beautiful red-headed woman in a leopard-skin bikini…

Don Heck & Jack Abel limned the catastrophic conclusion and ‘The Fall of the Red Wizard!’ as faithful Zabu comes to the rescue, unleashing utter chaos, routing the wizard and latterly proving the mage and his mission were never what they seemed…

Issue #3 played out on the ‘Night of the Man-God!’ as Maa-Gor, humiliated again by the puny human, undertakes a trek to the mutagenic Region of Mists and gets boosted far up the evolutionary ladder. Transformed into a telepathic wonder, he still clings to his hatred of Ka-Zar and psychically connects to old X-Men villain El Tigre, drawing him to the Savage Land to trap his foe. The ambush succeeds, but only until Bobbi Morse shows up intent on settling unresolved issues. Battling the villains and stopping Man-God’s plans to despoil the wild sanctuary is a welcome break for both unhappy lovers but the battle carries over into #4, albeit broken here by a fabulous maps section entitled ‘Ka-Zar Presents The Savage Land’

Plotted by “Bullpen West”, written by Friedrich and illustrated by Heck & Royer, ‘Into the Shadows of Chaos!’ sees Ka-Zar and all his allies crushed as the Man-God broadcasts global threats of extinction, before distracting himself by resurrecting his dead Man-Ape kin to destroy his most despised foe. The issue concludes with a Royer pin-up of ‘Ka-Zar’s Lair!’ before Mike Esposito inks the epic downfall of the monster in #5’s ‘A Man-God Unleashed!’ wherein a desperate Jungle monarch – and Bobbi – trash the anthropoidal zombies and Maa-Gor falls victim to his own doubts…

Ka-Zar would soon experience a complete change of outlook and genre, but the saga of Shanna and Mandrill carried on in series scripted by Gerber. Here, an excerpt from Daredevil #109 and longer extract from Marvel Two-in-One #3, bring DD, Black Widow, The Thing and, briefly, Captain America into the ongoing war with a sinister terrorist group…

In DD #109 (by Gerber, Bob Brown & Heck), Foggy Nelson’s radical student sister Candace tells Matt Murdock of a plot by criminal gang Black Spectre to steal government printing plates. En route to stop the raid the Scarlet Swashbuckler is intercepted by The Beetle and this brutal interference allows the sinister plotters to abscond with the prize. Even as the exoskeleton-clad thugs break away in Manhattan, in San Francisco Natasha Romanova is attacked by Nekra, Priestess of Darkness, who tries to forcibly recruit her into Black Spectre.

After defeating the Beetle, DD meets Africa-based champion Shanna O’Hara, unaware the fiery American ex-pat is seeking bloody vengeance against enemies who have attacked Foggy, Natasha and the US economy… and murdered her father…

Marvel Two-in-One #3 (Gerber, Sal Buscema & Joe Sinnott) peeped ‘Inside Black Spectre!’ as destabilising attacks on prosperity and culture foment riot in the streets of the beleaguered nation. Following separate clue trails, Ben Grimm joins the Man Without Fear to invade the cabal’s aerial HQ, before they are improbably overcome soon after discovering the Black Widow has defected to the rebels…

Reprinted in full, DD #110 (Gerber, Gene Colan & Frank Chiaramonte) sees perfidious plot ‘Birthright!’ expose Black Spectre as an exclusively female-staffed group, personally led by pheromone-emitting male mutant Jerome Beechman AKA Mandrill. One of the earliest “Children of the Atom”, he endured years of appalling abuse and rejection until he met equally ostracised Nekra. Once they realised their combined power, they swore to make America pay…

Brown & Jim Mooney drew ‘Sword of the Samurai!’ in #111, with DD & Shanna attacked by a formidable Japanese warrior, even as the She-Devil discloses her tragic reasons for hunting Nekra and Mandrill. When she too is taken by Black Spectre – who want to dissect her to discover how she can resist Mandrill’s influence – DD is attacked again by an outrageously powerful sword-wielding Silver Samurai

Triumphing over impossible odds, the Man Without Fear infiltrates the cabal’s flying fortress in #112 to spectacularly conclude the insurrection in ‘Death of a Nation?’ (Colan & Frank Giacoia), which finds the mutant duo seemingly achieving their ultimate goal by desecrating the White House and temporarily taking (symbolic) control of America… But only until Shanna, freshly-liberated Natasha and the fighting mad Man Without Fear marshal their utmost resources…

With covers throughout by Adkins, John Romita, John Buscema, Gil Kane, Frank Brunner, Frank Giacoia, Jim Steranko, Joe Sinnott, Ron Wilson and Colan, this remarkably collegiate collection concludes with tantalising treats including house ads, cover sketches by Romita, original art by Brunner, Heck, Abel and Royer plus a truly copious creator biographies section…

Boldly bombastic if sometimes madly muddled, brilliantly escapist and crafted by some of the biggest and best in comics, these wild rides and riotous romps are timeless fun from the borderlands of Marvel’s endless universe: a fabulous excursion to forgotten worlds you’ll want to treasure forever…
© 2018 Marvel Characters, Inc. All rights reserved.

DC Finest: Superman – The First Superhero


By Jerry Siegel & Joe Shuster, Paul Cassidy, Paul Lauretta, Wayne Boring, Dennis Neville, Creig Flessel, Bernard Baily, Bob Kane, Leo O’Mealia, Jack Burnley, Fred Guardineer & various (DC Comics)
ISBN: 978-1-77952-833-9 (TPB)

This book includes Discriminatory Content produced in less enlightened times

Here’s another stunning and timely compilation comprising the best of vintage comics in another astounding and epic DC Finest edition. These full colour treasure troves are chronologically curated themed tomes highlighting past glories from the company that invented superheroes and so much more. Sadly, they’re not yet available digitally, as were the last decade’s Bronze, Silver and Golden Age collections, but we live in hope…

Just over 87 years ago, Superman rebooted planetary mythology and kickstarted the whole modern era of fantasy heroes. Outlandish, flamboyant, indomitable, infallible and unconquerable, he also saved a foundering industry by birthing an entirely new genre of storytelling: the Super Hero. Since April 18th 1938 (the generally agreed day copies of Action Comics #1 first went on sale) he has grown into a mighty presence in all aspects of art, culture and commerce, even as his natal comic book universe organically grew and expanded. Within three years of that debut, the intoxicating blend of eye-popping action and social wish-fulfilment that had hallmarked the early exploits of the Man of Tomorrow had grown: encompassing crime-busting, reforming dramas, science fiction, fantasy and even whimsical comedy. However, once the war in Europe and the East seized America’s communal consciousness, combat themes and patriotic imagery dominated most comic book covers, if not interiors.

In comic book terms alone Superman was soon a true master of the world, utterly changing the shape of the fledgling industry as easily as he could a mighty river. There was a popular newspaper strip, a thrice-weekly radio serial, games, toys, foreign and overseas syndication and as the decade turned, the Fleischer studio’s astounding animated cartoons.

Moreover, the quality of the source material was increasing with every four-colour release as the energy and enthusiasm of originators Jerry Siegel & Joe Shuster went on to inform and infect the burgeoning studio which grew around them to cope with the relentless demand.

These tales have been reprinted many times, but this latest compilation might arguably be the best yet, offering the original stories in reading – if not strictly chronological publishing – order and spanning cover-dates June 1938 to December 1939. It features the groundbreaking sagas from Action Comics #1-25 and Superman #1-5, plus his pivotal first appearance in New York’s World Fair No. 1. Although most early tales were untitled, here, for everyone’s convenience, they have been given descriptive appellations by the editors.

Thus – after describing the foundling’s escape from exploding planet Krypton and offering a scientific rationale for his incredible abilities and astonishing powers in 9 panels – with absolutely no preamble the wonderment begins with Action #1’s primal thriller ‘Superman: Champion of the Oppressed!’ Here, an enigmatic oddly-clad caped crusader – who secretly masquerades by day as mild-mannered reporter Clark Kent – begins publicly averting numerous tragedies and righting injustices…

As well as saving an innocent woman from the Electric Chair and roughing up an abusive “wife beater”, the tireless paragon works over racketeer Butch Matson and consequently saves feisty colleague Lois Lane from abduction and worse at his hands. Then he exposes a lobbyist for the armaments industry bribing Senators on behalf of the greedy munitions interests fomenting the war in Europe…

One month later Action #2 offered the next breathtaking instalment wherein the mercurial mysteryman travels to that benighted war-zone to spectacularly dampen down hostilities already in progress in ‘Revolution in San Monte Part 2’ before it’s back to the US where ‘The Blakely Mine Disaster’ finds the Man of Steel responding to a coal-mine cave-in and landing the blame squarely on corrupt corporate practises, before cleaning up gamblers ruthlessly fixing games and players in #4’s ‘Superman Plays Football’.

The Action Ace’s untapped physical potential is explored in AC #5 as ‘Superman and the Dam’ pits the human dynamo against the power of a devastating natural disaster, after which #6 sees canny chiseller Nick Williams attempting to monetise the hero – without asking first. ‘Superman’s Phony Manager’ (with Paul Lauretta adding inks to increasingly overworked Shuster’s art) even seeks to replace the real thing with a cheap knock-off, but quickly learns a most painful and memorable lesson in ethics…

Although Superman starred on the first cover, National’s cautious editors were initially dubious about the alien strongman’s lasting appeal and fell back upon more traditional genre scenes for the following issues (all by Leo E. O’Mealia and all included here). The Man of Tomorrow’s – and Joe Shuster’s – second cover graced Action Comics #7 (on sale from October 25th but cover-dated December 1938) and sparked a big jump in sales, even as the riotous romp inside revealed why ‘Superman Joins the Circus’ – with the mystery man crushing racketeers taking over the Big Top and illustrated by new kid Wayne Boring. Fred Guardineer produced genre covers for #8 & 9 whilst their interiors saw Siegel, Shuster & Lauretta’s ‘Superman in the Slums’ working to save young delinquents from a future life of crime and depravity before latterly detailing how city cops’ disastrous decision to stop the costumed vigilante’s unsanctioned interference plays out in the Boring-inked ‘Wanted: Superman’. That manhunt ended in an uncomfortable stalemate and ambiguous relationship with the authorities that endured for years…

Action Comics #7 had been one of the publisher’s highest-selling issues ever, so #10 again sported a stunning Shuster shot, whilst Siegel’s smart story ‘Superman Goes to Prison’ limned by Shuster, Lauretta & Boring struck another telling blow against institutionalised injustice and stacked odds, as the Man of Tomorrow infiltrated a penitentiary to expose the brutal horrors of State Chain Gangs. The next month saw a maritime cover by Guardineer whilst inside heartless conmen driving investors to penury and suicide rued the Metropolis Marvel intercession in ‘Superman and the “Black Gold” Swindle’ as illustrated by Paul Cassidy.

Guardineer’s spectacular cover of magician hero Zatara for issue #12 was a shared affair, incorporating another landmark as the Man of Steel was given a cameo badge declaring his presence inside each and every issue. Between those covers, Siegel, Shuster & Cassidy revealed how ‘Superman Declares War on Reckless Drivers’ – a hardhitting tale of joy-riders, cost-cutting automobile manufacturers, corrupt lawmakers and dodgy car salesmen who all feel the wrath of the human dynamo after a friend of Clark Kent dies in a hit-&-run incident…

By now, the editors had realised Superman had propelled National Comics to the forefront of the new industry, and in 1939 the company won a license to create a commemorative comic book edition celebrating the opening of the New York World’s Fair. The Man of Tomorrow naturally topped the bill on the appropriately titled New York World’s Fair Comics at the forefront of such early DC four-colour stars as Zatara, Butch the Pup, Gingersnap and gas-masked vigilante The Sandman.

Following an inspirational cover by Sheldon Mayer, Siegel & Shuster’s ‘Superman at the World’s Fair’ describes how Lois and Clark are dispatched to cover the event, giving our hero an opportunity to contribute his own exhibit and bag a bunch of brutal bandits to boot…

Back in Action Comics #13 (June 1939 and another Shuster cover) the road-rage theme of the previous issue continued with Cassidy-rendered ‘Superman vs. the Cab Protective League’ as the tireless foe of felons faces murderous racketeers trying to take over the city’s taxi companies. The tale also introduces – in almost invisibly low key – The Man of Steel’s first recurring nemesis The Ultra-Humanite

Next follows a truncated version of Superman #1. This is because the industry’s first solo-starring comic book simply reprinted the earliest tales from Action, albeit supplemented with new and recovered material – which is all that’s featured at this point.

Behind the truly iconic and much recycled Shuster & O’Mealia cover, the first episode was at last printed in full as ‘Origin of Superman’, describing the alien foundling’s escape from doomed planet Krypton, his childhood with unnamed Earthling foster parents and eventual journey to the big city…

Also included in those 6 pages (cut from Action #1, and restored to the solo vehicle entitled ‘Prelude to ‘Superman, Champion of the Oppressed’) is the Man of Steel’s routing of a lynch mob and capture of the actual killer which preceded his spectacular saving of the accused murderess that started the legend. Rounding off the unseen treasures is the solo page ‘A Scientific Explanation of Superman’s Amazing Strength!’, a 2-page ‘Superman text story’, and ‘Meet the Creators’ – a biographical feature on Siegel & Shuster. The landmark closed with a pinup of Superman breaking chains by breathing out: an image the tuned in will recognise as the basis of DC Studios’ animation ident…

Sporting another Guardineer Zatara cover, Superman in Action #14 (as realised by Cassidy) featured the return of a manic, money-mad supergenius deranged scientist in ‘Superman Meets the Ultra-Humanite’ as the mercenary malcontent switches his incredible intellect from incessant graft, corruption and murder to an obsessive campaign to destroy the Man of Steel. Whilst Cassidy concentrated on interior epic ‘Superman on the High Seas’ – wherein the hero tackles subsea pirates and dry land gangsters – Guardineer then made some history as illustrator of an aquatic Superman cover for #15. He also produced the Foreign Legion cover on #16, wherein ‘Superman and the Numbers Racket’ by Siegel, Shuster & Cassidy sees the hero save an embezzler from suicide before wrecking another wicked gambling cabal.

Superman’s rise was meteoric and inexorable. He was the indisputable star of Action, with his own dedicated solo title. Moreover, a daily newspaper strip had begun on 16th January 1939, with a separate Sunday strip following from November 5th of that year. The fictive Man of Tomorrow was the actual Man of the Hour and was swiftly garnering millions of new fans. A thrice-weekly radio serial was in the offing, and would launch on February 12th 1940. With games, toys, and a growing international media presence, Superman was swiftly becoming everybody’s favourite hero…

Inked by Cassidy, overworked Siegel & Shuster’s second issue of Superman opened with ‘The Comeback of Larry Trent’ – a stirring human drama wherein the Action Ace clears the name of the broken heavyweight boxer, and coincidentally cleans all the scum out of the fight game, followed by ‘Superman’s Tips for Super-Health’, as ‘Superman Champions Universal Peace!’ depicts the hero once more tackling unscrupulous munitions manufacturers and crushing a gang who had stolen the world’s deadliest poison gas. The pictorial dramas end with ‘Superman and the Skyscrapers’ which finds newshound Kent investigating suspicious deaths in the construction industry, before committing his alter ego to conflict with mindless thugs and their fat-cat corporate boss, after which a contemporary ad and a ‘Superman Text Story’ bring the issue to a close…

Action #17 declared ‘The Return of the Ultra-Humanite’ in a vicious and bloody caper realised by Shuster & Cassidy, involving extortion and the wanton sinking of US ships, and featured their classic Super-cover as the Man of Steel was awarded all the odd-numbered issues for his attention-grabbing playground. That didn’t last long: after Guardineer’s final adventure cover – a bi-plane dog fight on #18, which fronted the Cassidy-limned ‘Superman’s Super-Campaign’ with both Kent and the Caped Kryptonian determinedly crushing a merciless blackmailer, Superman monopolised every cover from #19 onwards. That issue disclosed the peril of ‘Superman and the Purple Plague’ as the city reeled in the grip of a deadly epidemic created by Ultra-Humanite.

The truncated contents of Superman #3 offer only the first and last strips originally contained therein, as the other two were reprints of Action Comics #5 and 6. “The Superman Studio” was constantly expanding to meet spiralling demand and Dennis Nevillie inked Shuster on ‘Superman and the Runaway’ – a gripping, shockingly uncompromising exposé of corrupt orphanages, after which – following a cartoon briefing on ‘Attaining Super-Health: a Few Hints from Superman!’ – Lois finally goes out on a date with hapless Clark – but only because she needs to get close to a gang of murderous smugglers. Happily, Kent’s hidden alter ego is on hand to rescue her in bombastic gang-busting style in ‘Superman and the Jewel Smugglers’ by Shuster & Cassidy…

Cover dated January 1940 and on sale from November 24th 1939, Action Comics #20 notionally opened a new decade and, although Siegel & Shuster had very much settled into the character by now, the buzz of success still fired them, Innovation still sparked and crackled amidst the exuberance and drudgery of churning out more and more material. Moreover, Shuster’s eyesight was failing, demanding his sure signature touch be parcelled out parsimoniously and judiciouly. Collabotative creativity was the order of the day in the Superman Studio …

This conveyor belt process was absent in ‘Superman and the Screen Siren’ as Cassidy pencilled and inked a moving masterpiece wherein beautiful actress Delores Winters is revealed not as another sinister super-scientific megalomaniac but the latest tragic victim – and organic ambulatory hideout – of aged male menace Ultra-Humanite who perfected his greatest horror… brain transplant surgery!

This is followed with an immediate sequel from Shuster & Cassidy as “Delores” seeks to steal another scientist’s breakthrough and oblierate the Action Ace with ‘The Atomic Disintegrator’ before #22 loudly declares ‘Europe at War (Part One)’: a tense, thinly disguised call to arms to a still neutral USA. It too was a continued story – almost unheard of in those early days of funnybook publishing and spectacularly concluded in #23 with ‘Europe at War (Part Two)’.

Cover-dated Spring 1940, Superman #4 featured four big new adventures, and the debut of more creative stars in the making, beginning with a succession of futuristic assassination attempts in ‘Superman versus Luthor’ by omnipresent author Siegel, Shuster & Bernard (The Spectre) Baily. After an educational cartoon vignette on ‘Attaining Super-Strength’, the original Man of Might battles dinosaurs and bandits in ‘Luthor’s Undersea City’, by Shuster, Cassidy & Creig (The Sandman) Flessel, before saving the whole world from financial and literal carnage by ferreting out ‘The Economic Enemy’: a prophetic espionage yarn about commercial sabotage instigated by an unspecified foreign power and artistically crafted by Shuster, Cassidy and Bob Kane – yes, that Bob Kane…

The issue closed with a tale of gangsters intimidating Teamsters and union workers in Siegel, Shuster & Cassidy’s‘Terror in the Trucker’s Union’.

Simultaneously, in Action Comics #24,‘Carnahan’s Heir’ (Shuster & Cassidy) becomes Superman’s latest social reclamation project when the Metropolis Marvel promises to turn a drunken wastrel into a useful citizen, whilst in #25 Cassidy rendered the tale of ‘Amnesiac Robbers’ compelled to crime by an evil hypnotist, before this initial DC Finest compilation closes with the contents of Superman #5: a superb combination of human drama, crime and wickedly warped science augmented by a flurry of gag cartoons by the burgeoning Superman Studio.

As ever scripted throughout by Siegel, it begins with our crimebusting hero crushing ‘The Slot Machine Racket’ (Cassidy, Boring & Lauretta) before pausing to promote health and exercise, via feaurette ‘Super-Strength: Rules for Summer Living’. Without pausing for breath he then – couertsy of Cassidy – foils a rival newspaper’s ‘Campaign Against the Planet’. Limned by Shuster & Boring, the awesome, insidious threat of ‘Luthor’s Incense Machine’ is similarly scuttled, before finally Big Business chicanery is exposed and severly punished whilst a decent simple chemist is cleared of a felonius frame-up in Cassidy’s ‘The Wonder Drug Racket’.

Re-presenting the epochal run of raw, unpolished but viscerally vibrant stories by Siegel & Shuster and their merry band who collectively and until now largely anonymously set the funnybook world on fire, this chronicle compellingly recaptures the sheer thrill of those pioneering days. As fresh and absorbingly addictive now as they ever were, these endlessly re-readable epics perfectly display the savage intensity and sly wit of Siegel’s stories – which literally defined what being a Superhero means – whilst Shuster formulated the basic iconography for all others to follow.

The crude, rough, uncontrollable wish-fulfilling, cathartically exuberant exploits of The First Superhero reveals a righteous, superior champion of the helpless and outmatched dispensing summary justice equally to social malcontents, exploitative capitalists, thugs and ne’er-do-wells that initially captured the imagination of a generation. Although the gaudy burlesque of monsters and super-villains lay years ahead of Superman, these primitive, raw, captivating tales of corruption, disaster, moral deviancy and social injustice are just as engrossing and speak as powerfully of the tenor of the times then and now. Such Golden Age tales are priceless enjoyment. What comics fan could possibly resist them?
© 1938, 1939, 1940, 2025 DC Comics. All Rights Reserved.

Yoko Tsuno volume 19: The Astrologist of Bruges


By Roger Leloup, coloured by Beatrice of Studio Leonardo & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-130-9 (Album PB)

This book includes Discriminatory Content produced in less enlightened times.

On September 24th 1970, “electronics engineer” Yoko Tsuno began her troubleshooting career as an indomitable intellectual adventurer. Her debut in Le Journal de Spirou was realised in “Marcinelle style” cartoonish 8 page short ‘Hold-up en hi-fi’ but although she is still delighting readers and making new fans to this day, her action-packed, astonishing, astoundingly accessible exploits quickly evolved into a highpoint of pseudo-realistic fantasies numbering amongst the most intoxicating, absorbing and broad-ranging comics thrillers ever created. Her globe-girdling mystery cases and space-&-time-spanning epics are the brainchild of Belgian maestro Roger Leloup who launched his own solo career in 1953 after working as studio assistant/technical artist on Hergé’s Adventures of Tintin.

Compellingly told, sublimely imaginative and – no matter how implausible the premise of an individual yarn – always firmly grounded in hyper-authentic settings underpinned by solidly-constructed, unshakably believable technology and unswerving scientific principles, Leloup’s illustrated escapades were at the vanguard of a wave of strips revolutionising European comics. Very early in the process, he switched from loose illustration to a mesmerising nigh-photo realistic style that is a series signature. That long-overdue sea-change in gender roles and stereotyping heralded a torrent of clever, competent, brave and formidable women protagonists taking their rightful places as heroic ideals and not romantic lures, consequently elevating Continental comics in the process. Such endeavours are as engaging and empowering now as they ever were, none more so than the travails of Miss Tsuno.

Her first outings (the aforementioned, STILL unavailable Hold-up en hi-fi, and co-sequels La belle et la bête and Cap 351) were mere introductory vignettes prior to epic authenticity taking a firm grip in 1971 when the unflappable problem solver met valiant but lesser (male) pals Pol Paris and Vic Van Steen. Instantly hitting her stride in premier full-length saga Le trio de l’étrange (in LJdS’s May 13th edition), from then on, Yoko’s efforts encompassed explosive exploits in exotic corners of our world, sinister deep-space sagas and even time-travelling jaunts. There are 31 European bande dessinée albums to date, with 19 translated into English thus far, albeit – and ironically – none of them available in digital formats…

Initially serialised in LJdS #2923 to 2943 and spanning April 20th to September 7th 1994, L’astrologue de Bruges became the 20th collected Yoko Tsuno album that same year. Following chronologically on from The Rhine Gold, it weaves a tale of Earth-bound archaic mystery as our tireless troubleshooter visits a living historical treasure trove for answers to a contemporary conundrum…

Walking the scenic canals of Bruges – “the Venice of the North” – Yoko strikes up a fortuitous conversation with a painter who is actually a very open-minded archaeologist and imaginative historian. Tsuno is there to meet another artist; one who has painted her portrait in local period dress. She thinks it’s from magazine photos of her, but Mr. Jos knows much of the confounding Jan Van Laet who has contacted Yoko, and none of what he knows is good…

Jos shows her the quiet passages and waterways of a renaissance city barely altered since the 16th century and offers to stay close during her interview with Van Laet: a man he seriously considers to be in league with the Devil…

Soon after her interview with the extremely off-kilter portraitist begins, Tsuno begins to agree with that assessment as Van Laet seeks to convince her that he captured her image from life, not photos, and that she had posed for him in 1545 Anno Domini. Her doubts take a hard knock when he also reveals ancient pictures and sketches of her with her friend Monya and foster daughter Morning Dew.

That’s when Van Laet’s patron and master the Marquis of Torcello joins the interview, claiming Yoko has lived since those Renaissance days afflicted by amnesia. Incensed and threatening, he also accuses her of holding his property: a vial containing an elixir of youth and another carrying the secret of a deadly biological super-weapon bottled by legendary, infamous natural philosopher, astrologer and alchemist Zacharius..

Escaping by hurling herself out of a window to be plucked from a canal by Mr. Jos, Yoko is pretty sure she knows the How if not Why of this situation. After all, Monya is a cherished comrade who was born in the far future and possesses a working time machine…

Resolved to learn everything and foil Torcello & Van Laet’s scheme to reintroduce the Black Death to the modern world, Yoko recruits steadfast comrades Pol & Vic to join her, Monya and Dew in an era of pestilence, intrigue, Inquisitions and ongoing Wars of Religion. She has no choice over the child… the painting already incontrovertibly proves Dew was present and in just as much danger as everyone else…

Mr Jos is vital in the planning and reconnaissance stages of the proposed mission. He now owns the fantastic house occupied by the undying villain in 16th century and allows Yoko access to all its many levels of subterranean cellars and workshops, and provides access to clothing of the era. Monya delivers everything else needed and during a terrific storm the party nervously head back to a time of terror and travail…

Befriending poverty-stricken flower seller Mieke on arrival, the time travellers are soon embroiled in an ongoing and escalating calamity involving Zacharius’ deranged-but-brilliant apprentice Balthazar, a scheme stripping churches of gold and portraitist Van Laet’s insidious human trafficking business selling his poor but honest models to the rich men who purchase his paintings. The true threat though is always Torcello who wants to spread doom and destruction in every era and gets his big chance after capturing Monya and stealing her Time Shifter…

The monster’s fate is someone else’s boon, however, as the doomed brief encounter of flirtatious Pol and meek Mieke suddenly grows into something much greater and happier ever after…

As ever, the most assured assets of these edgy endeavours are astonishingly authentic settings, benefitting from Leloup’s diligent research and meticulous attention to detail. A magnificently complex twisty thriller with doomsday overtones, displaying our valiant troubleshooter and her team triumphant in a taut, tense thriller of time bending terror, The Astrologist of Bruges is tense, moody, slow-burning, deviously twisted and potently plausible: a fable confirming how smarts and combat savvy are pointless without compassion, integrity and a sense of moral responsibility.
Original edition © Dupuis, 1994 by Roger Leloup. All rights reserved. English translation 2024 © Cinebook Ltd.

Moon Knight Epic Collection volume 2: Shadows of the Moon


By Doug Moench & Bill Sienkiewicz, with Jack C. Harris, Alan Zelenetz, Denys Cowan, Vicente Alcazar, Jimmy Janes, Greg LaRoque, Klaus Janson, Frank Giacoia, Steve Mitchell, Josef Rubinstein, Armando Gil, John Tartaglione, Bob Camp, Dave Simons, Joe Albelo & various (MARVEL)
ISBN: 978-1-3029-3368-5 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Moon Knight is probably the most complex and convoluted hero(es) in comics. There’s also a lot of eminently readable strip evidence to support the contention that he’s a certifiable loon. The mercurial champion first appeared during the mid-1970s horror boom: a mercenary Batman knockoff hired by corporate villains to capture a monster. Sparking reader attention, the mercenary spun off into a brace of solo trial issues in Marvel Spotlight and welter of guest shots before securing an exceedingly sophisticated back-up slot in the TV-show-inspired Hulk Magazine and inevitably graduating to the first of many solo series. His origin eventually revealed how multiple-personality-suffering CIA spook-turned-mercenary Marc Spector was murdered by his employer and apparently resurrected by an entombed Egyptian god…

This second colossal compilation re-presents Moon Knight #5-23, transecting March 1981 through September 1982: a period of vast change and experimentation in comics that saw the Lunar Avenger notionally hived off from the greater Marvel Universe to experience far more mature storytelling, via the suddenly blooming Direct Sales comics marketplace…

The saga had begun in Werewolf by Night #32 (August 1975): a fresh strand in an extended plot thread wherein lycanthrope Jack Russell and his sister Lyssa were targets of criminal capitalists the Corporation. The plutocratic cabal believed that by terrorising the public, they could induce them to spend more and sought for months to add werewolves to their army of monsters. Thus Doug Moench & Don Perlin (with assistance from little Howie Perlin) introduced Spector: a rough-&-ready modern warrior hired by plutocratic plunderers and equipped with a silver-armoured costume and weapons to capture Russell or his animal other as ‘…The Stalker Called Moon Knight’. The bombastic battle and its ferocious sequel received an unprecedented response, rapidly rocketing the lunar avenger to prominence as Marvel’s edgy answer to Batman. Within a year the spectral sentinel had returned for a two-part solo mission that fleshed out his characters (yes, plural!) and hinted at a hidden history behind the simple hireling façade (Marvel Spotlight #28-29.

The back-written yarn proved the mercenary to be a well-established clandestine crimebuster with vast financial resources, a dedicated team of assistants including old comrade/pilot “Frenchie” and liaison/lover Marlene Alraune, in-the-know Grant Mansion domestics Nedda & Samuels, plus a wide-ranging network of street informants, a mansion/secret HQ, a ton of cool gadgets… and at least four separate identities. This latter aspect would inform Moon Knight’s entire career as various creators explored where playacting ended and Multiple Personality Disorder – if not outright supernatural possession – began. Thanks to his brush with the werewolf, the vigilante had also gained a partial superpower. As the moon waxed and waned, his physical strength, speed, stamina and resilience also doubled and diminished.

Firstly, however, billionaire Steven Grant, New York cabbie/information gatherer Jake Lockley, repentant gun-for-hire Marc Spector and the mysterious Moon Knight adapted to the lives of an urban vigilante even if occasionally his pasts – especially Spector’s former CIA career and exploits in espionage and terrorism-for-hire – often encroached on his chosen path of redemption. Groundswell took hold and the Moon Knight guested in Defenders #47-#51, Peter Parker, The Spectacular Spider-Man #22-23 & Marvel Two-In-One #52 before landing a back-up slot in adult-adjacent Hulk Magazine #11 (October 1978). The residency and more mature tales led to the advent of artistic debutante Bill Sienkiewicz from #13 (February 1979) and a certain syzygy gelled. The run ended in Hulk Magazine #20 (April 1980) and was followed by monochrome magazine Marvel Preview (#21, Spring 1980), before that chapter in the character’s life apparently closed, leading to the far more complex and conflicted career of a man seeking atonement as the November cover-dated premier solo title exposed the secrets of The Macabre Moon Knight

Moench & Sienkiewicz were allowed leeway to experiment with the format of lone avengers and revealed how world-weary, burned-out mercenary Spector was working for murderous marauder Raul Bushman but reclaimed his moral compass after his ruthless boss murdered archaeologist Peter Alraune for the contents of a recently excavated Sudanese tomb. His daughter Marlene escaped, as did equally disgusted comrade Frenchie, but when Spector attempted to stop Bushman executing witnesses he was beaten and left to die in the desert.

Dying by degrees, Spector crawled for miles and died just as he entered the tomb of Pharoah Seti, where Marlene and her workers were hiding. Dumped at the feet of a statue of Khonshu – ancient god of the Moon, Guardian of Night’s Travellers and Taker of Vengeance – he inexplicably revived. Clearly deranged, he draped the statue’s white mantle around himself, before going out into the night. By dawn, Bushman’s band are dead and the monster fled…

Skipping forward and hinting at an eventful road to his life as a multi-identity superhero, the origin ended with a fateful showdown with the returned Bushman in his New York lair…

In short order, gritty, edgy but (barely) mainstream stories focused on MK’s pitiful homeless informant Crawley targeted by a bloody butcher hunting bums and indigents, introduced first returning villain/nemesis Anton Mogart/The Midnight Man, and saw the Lunar Avenger stalked by a quintet of specialist assassins.

Without pausing for breath Moench, Sienkiewicz & Klaus Janson open proceedings in this second collection by exploring and spoofing teen horror movies, adopting changing cultural cues of the new era. Here the team barely survive a ‘Ghost Story’ (MK #5 March 1981) after tracking trigger-happy bandits to a notorious murder house in upstate New York. The Reddich place boasts horrific historical murders and attracts attention from bravado-drenched kids and ghost chasers but also masks a hidden history of family madness and ongoing mayhem. Add a hunt for long-lost buried loot and a determined guy draped in a white sheet and terrifying revelations – and an increased body count – are the end result…

One month later, Steven Grant gifts Moon Knight’s intelligence gathering unit – Crawley, diner owner Gena Landers, her teen sons Ricky & Ray and cabbie Jake Lockley – with a Caribbean vacation just in case Marc Spector needs help investigating a voodoo-themed crime wave on the isle of St. Lucien. Spector had been requested to crush the Zuvembie ‘White Angels’ by an old war buddy, but soon exposes a drugs and human trafficking scheme by a local plantation owner…

America’s “War on Drugs” also informed MK #7, as Moench, Sienkiewicz & Janson detail how ruthless miscreants poison Chicago’s water supply with hallucinogens and turn the conurbation into a howling homicidal madhouse. Moon Knight & Co are in town and are just as drenched and deranged by the time ‘The Moon Kings’ ends on a cliffhanger, and following a brief gallery of original art from the preceding stories, spectacularly concludes with Frank Giacoia inking ‘Night of the Wolves’ with the still impaired heroes foiling a cruel blackmail plot and last-ditch chemical revenge strike

Moon Knight #9 sees Sienkiewicz inking himself for ‘Vengeance in Reprise’ as Bushman breaks out of jail just as Anton Mogart steals the statue of Khonshu from Steven Grant’s mansion. Sadly, the artefact is all that stabilises Moon Knight’s splintered personalities and as he tracks down and defeats both his despised foes, ‘Too Many Midnights’ (#10) sees the statue lost and the hero fractured. Happily, Marlene has a solution and the lunar guardian is back in #11 ‘To Catch a Killer’ rampaging through the New Orleans Mardi Gras. The team are there in pursuit of coke dealer Cajun Creed, but Frenchie is dangerously distracted by the unexpected return and sudden murder of his old flame Isabelle Kristel

A ghastly new foe debuts in #12 as Marlene’s brother Dr. Peter Alraune Jr. endures ‘The Nightmare of Morpheus’. Administered experimental drugs that hideously mutated him and gave him energy-warping powers by the sleep disorder specialist, patient Robert Markam tirelessly tracks Alraune seeking revenge but thankfully Moon Knight is able to put him out, after which a notionally similar ally appeared…

Despite his early career being packed with guest shots, the solo spooky star Moon Knight was a difficult fixture for many Marvel heroes but a somewhat sympatico headset could be seen in Frank Miller’s Daredevil. Thus MK #13 offered ‘The Cream of the Jest’ as the fresh out on parole master of media manipulation unites with former Moon Knight foe Ace Taggert to achieve mutual revenge on their most hated enemies. Sadly, as both heroes monitor the malefactors, differences in style and approach lead to a clash of policy and methods… and then just a clash…

Moench & Sienkiewicz were continually experimenting and reaching a creative peak, and #14’s ‘Stained Glass Scarlet’ (cover-dated December 1981) was a milestone that polarised fans. A classic tragedy, delving deep into dysfunctional families, it saw a mysterious woman in red occupying an abandoned church until her solitude is shattered by Moon Knight’s pursuit of psychotic prison fugitive Joe “Mad Dog” Fasinera. The killer was looking for loot hidden by his equally murderous father, but found his cloaked foe, his mother Scarlett and his just deserts…

Released on October 6th 1981 but cover-dated January 1982, Moon Knight #15 heralded longer even more mature stories as Marvel dropped the ad content and hived off the title from standard newsstand distribution, making it available only through subscription or specialist comic book stores. To prove this was a far harder hero now Moench & Sienkiewicz’s ‘Ruling the World from His Basement’ featured an assassination campaign against foreign dignitaries perpetrated by a crazed white supremacist spouting Nazi ideology. He was also a trusted member of the community and associate of Moon Knight.

And Rats.

Racist killer Xenos employed rodents in a most disquieting manner, so be warned…

The big evolution was marked and celebrated in an illustrated essay by Moench with ‘Shades of Moon Knight’ precising the character(s) of the lone hero and recapitulating on his techniques, methodology and associates.

‘Shadows of the Moon’ by Jack C. Harris & Denys Cowan, inked by Steve Mitchell, Josef Rubinstein & Janson led in MK #16 as a cop who despises vigilantes like Moon Knight is murdered, and his son begs the masked hero to help. with a guest cameo by Ben The Thing Grimm, Spector’s efforts to expose corrupt industrialist Alexander Latimer, lead to brutal battle with philosopher/assassin Blacksmith and barely thwarted nuclear annihilation before justice is served.

The main event was supplemented by ‘Seekers of Stone’, first tale of new feature Spector: Mercenary – The Man Who Will Be Moon Knight with Harris, Jimmy Janes & Armando Gil revealing how the mercenary dealt with a double-crossing Nazi war criminal who hired him to “recover” a mystic trinket…

With Steve Mitchell inking, Moench & Sienkiewicz return with ‘Master Sniper’s Legacy!’ as an extended epic opened to find Spector contacted by old friend Benjamin Abramov. The Israeli agent needs his help to destroy terrorist Nimrod Strange and his fanatical Third World Slayers cult but is gunned down by Strange’s emissary the Master Sniper whilst talking to Spector and Marlene. Once the killer has been dealt with, Spector vows to destroy the Third World Army at any cost…

Moench, Cowan & Rubinstein’s far lighter ancillary tale sees the young(er) Spector south of the border, raiding tombs and learning the folly of indulging in ‘The Worship of False Idols’ before MK #18 resumes the war as Spector deals with ‘The Slayers Elite’ (Moench, Sienkiewicz & Mitchell) sent to make an example of Abramov’s widow, before “Allen” Zelenetz reminds us of earlier team-ups in ‘The Many Phases of Moon Knight’ text feature which neatly segues into #19’s ‘Assault on Island Strange’ by Moench, Sienkiewicz & Mitchell. As Moon Knight punishes operations by the Third World Slayers, Marlene goes undercover as the top terrorist’s bodyguard. Much too close to Nimrod Strange for comfort, her compromises to survive outrage Moon Knight who takes out his aggression on the maniac’s home base. However, his righteous fury is not enough to stop Strange giving himself a lethal munitions upgrade, renaming himself Arsenal and setting off to attack New York with Marlene still beside him…

The saga explosively concludes in #20’s ‘Cut Adrift off the Coast of America’ (Moench, Sienkiewicz & Mitchell) as Arsenal discovers the viper in his deranged bosom and attempts to turn Manhattan Island into a super-colossal bonfire with stolen oil tankers only to finally fail thanks to Moon Knight and a really, really angry Marlene…

Sudden change of pace ‘The Master of Night Earth!’ (Moench, Vicente Alcazar, John Tartaglione & Bob Camp in MK #21 sees the world-weary warrior of shadow encounter genuine supernatural forces after joining Jericho Drumm/Brother Voodoo to foil insurrection and revolution in Haiti, backed up by new bonus feature Tales of Khonshu, wherein Zelenetz, Greg LaRoque & Dave Simons expose ‘Murder by Moonlight’ as a fleeing murderer encounters a museum statue of the lunar god of vengeance and experiences something… uncanny…

Now possessing mind control and illusion-casting powers, maddened angry sleep-deprived Morpheus returns to wreak final vengeance on his tormentor in Moench & Sienkiewicz’s ‘The Dream Demon’ – and so very nearly succeeds before concluding episode ‘Perchance to Scream’ sees further escalating carnage lead to an ultimate sacrifice that seemingly ends Morpheus’ depredations forever…

Dividing those momentous events, Zelenetz, LaRoque & Joe Albelo lighten the mood with WWII titbit ‘Moon Over Alamein’ as British Eighth Army troops take shelter in a certain tomb, and resist every temptation to rob or defile it. Is that perhaps why a spectral apparition later escorts them safely through deadly mine fields? Only Khonshu knows for sure…

With covers by Sienkiewicz, Earl Norem, Frank Miller, Al Milgrom, Ron Wilson & Dave Simons, Steve Mitchell and Joe Jusko, this collection of groundbreaking and innovative tales and on-fire creators finding new envelopes to push wraps up with a House ad for Scarlet in Moonlight, 1981’s Moon Knight portfolio by Sienkiewicz, offering 4 pencil plates and letter page art from #6, 9, 21, 23. There are also  unused covers for #9, 12 &13 and 11 pages of original art/covers (including a painting) all by LaRoque, Sienkiewicz, Cowan & Rubinstein.

Moody, dark, thematically off-kilter and savagely entertaining this second volume sees the “Batman knock-off” fully evolve into a unique example of the line between hero and villain and sinner and saint, all wrapped up in pure electric entertainment for testosterone junkies and suspense lovers.
© 2019 MARVEL.

The Shield – America’s 1st Patriotic Comic Book Hero


By Irving Novick, Harry Shorten & various (Archie Comics)
ISBN: 978-1-87979-408-5 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

There are numerous comics anniversaries this year. Some of the most significant will be rightly celebrated, but many are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges to revisit another brilliant vintage book, criminally out of print but at least readily obtainable in digital formats…

Happy Birthday US of America! – even the less reasonable bits…

In the dawning days of the comic book business, just after Superman and Batman had ushered in a new genre of storytelling, many publishers jumped onto the bandwagon and made their own bids for cash and glory. Many thrived and many more didn’t, remembered only as trivia by sad blokes like me. Some few made it to an amorphous middle-ground: Not forgotten, but certainly not household names either…

The Shield was FBI scientist Joe Higgins who created a suit and vitamin supplement system bestowing enhanced strength, speed and durability. These advantages he used to battle America’s enemies in the days before the USA entered World War II. Latterly, he also devised a Shield Formula to increase his powers. Beginning with the first issue of Pep Comics (January 1940) he battled spies, saboteurs, subversive organisations and every threat to American security and well-being and was a minor sensation. He is credited with being the industry’s very first Patriotic Hero, predating Marvel’s iconic Captain America in the “draped in the Flag” field.

Collected here in this Golden-Age fan-boy’s dream (barely available as a trade paperback but also more accessible in digital formats) are the lead stories from monthly Pep Comics #1-5 (January – May 1940) plus three solo adventures from hastily assembled spin-off Shield-Wizard Comics #1 (Summer 1940).

Following a Foreword from Robert M. Overstreet and context-providing Introduction from Paul Castiglia the jingoistic wonderment opens with FBI agent Joe Higgins smashing a “Stokonian” spy and sabotage ring in his mystery man identity of The Shield – ‘G-Man Extraordinary’. Only his boss J. Edgar Hoover knows his dark secret and of the incredible scientific process that has made the young daredevil a veritable human powerhouse.

In Pep #2, as American oil tankers begin vanishing at sea, The Shield hunts down the ray gun-wielding rogues responsible and delivers punishing justice before #3 sees mini parachute mines cause devastating destruction in US waters… until the patriotic paragon locates the undersea base of brilliant science-maniac Count Zongarr and deals out some more all-American retribution…

There’s a whiff of prescience or plain military/authorial foresight to the blistering tale from Pep #4 (May 1940) when dirty, devious, diabolical Mosconians perpetrate a sneak attack on Pearl Harbor. Warned by a clairvoyant vision from new mystery man The Wizard, Higgins hurtles to Hawaii to scotch the plot. When fists and fury aren’t quite enough, the Shield turns an exploding volcano on the murdering backstabbers! Mission accomplished, Higgins takes an ocean liner home in Pep #5, only to have the ship attacked by vengeful Mosconians. After thwarting the sinister ambushers and battling his way home, Joe arrives back in the USA just in time to thwart a tank column attack on Congress!

The blistering pace, energising enthusiasm of the creators and sheer scale, scope and bravura of the Patriotic Paragon’s adventures made him an early hit, and he soon won a second venue for his crusade – the aforementioned Shield-Wizard Comics. The cunningly contrived shared title hit newsstands on June 20th 1940, and opened with the expanded origin for the red, white and blue blockbuster reprinted here.

In 1916 Joe Higgin’s father was a scientist and officer in US Army Intelligence. Whilst working on a formula to make men superhuman, Tom Higgins was attacked by enemy agents and lost his life when they blew up a fleet of ammunition barges. To make matters worse, the innocent dedicated agent was posthumously blamed for the disaster…

Joe grew up with the shame but swore to complete his father’s work and clear his name. By achieving the first – and gaining super-powers – Joe consequently lured out spy master Hans Fritz (who had framed his dad) and accomplished the most crucial component of his crusade: exonerating Tom Higgins. Then, with dad’s old partner J. Edgar as part of the secret, the son joined the FBI and began his work on America’s behalf…

Shield-Wizard #1 contained three complete exploits of the Star-Spangled Centurion, with the second introducing Joe to new partner Ju Ju Watson: a doughty veteran agent dedicated to completing the young operative’s training. Together they investigate a steel mill infiltrated by crooks holding the owner hostage and aiming to purloin the payroll. Young Higgins’ next case involves grisly murder as corpses are found concealed in a floating garbage scow with the trail leading back to vice racketeer Lou Zefke. His ongoing trial is stalling for lack of witnesses, but with only the slimmest of leads and plenty of enthusiasm, The Shield steps in and cleans up the mess…

Raw, primitive and inarguably a little juvenile, these are unadorned, glorious romps from the industry’s exuberant, uncomplicated daw days: Plain-&-simple fun-packed thrills from the gravely under-appreciated Irving Novick (Batman, Flash, Captain Storm, Wonder Woman, countless war comics, The Joker) & Harry Shorten (Archie Comics, Charlton Comics, The Black Hood, T.H.U.N.D.E.R. Agents, There Oughta be a Law!) and others whose names are now lost to history.

Despite absolutely not being to everyone’s taste, for dyed-in-the-woollen-tights superhero freaks, these guilty pleasures are worth a look, affording a rapturous tribute to those less complicated times and folk who always saw simple solutions to complex problems…
© 1940, 2002 Archie Publications In. All Rights Reserved.

Captain America Epic Collection volume 7: The Swine (1976-1978)


By Jack Kirby, Don Glut, Roy Thomas, Steve Gerber, Scott Edelman, David Anthony Kraft, Sal Buscema, John Buscema, George Tuska, Steve Leialoha, Dave Cockrum, Frank Giacoia, Mike Royer, John Tartaglione, John Verpoorten, Pablo Marcos, Mike Esposito, Dan Green, Joe Sinnott, Al Gordon & various (MARVEL)
ISBN: 978-1-3029-6052-0 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

These days, Captain America is more a global symbol of the Land of the Free and the Home of the Brave than Uncle Sam or Apple Pie ever were. Thus, I’m again exploiting a lazy obvious way to celebrate the prelude to Independence Day (for them and whichever of so many prospects TangoTacoPotUS is shopping as the next candidate for the nation’s 51st State) by recommending this blockbuster book highlighting material first seen in 1976 and beyond as said States commenced a third century of existence and still felt relatively United and travelling in generally the same direction…

Created by Joe Simon & Jack Kirby in an era of frantic patriotic fervour, Captain America was a dynamic, highly visible response to the horrors of Nazism and the threat of Liberty’s loss. However, he quickly lost focus and popularity after hostilities ceased: fading away during post-war reconstruction. He briefly reappeared after the Korean War: a harder, darker sentinel ferreting out monsters, subversives and the “commies” who lurked under every American bed. Then he vanished once more until the burgeoning Marvel Age resurrected him just in time to experience the Land of the Free’s most turbulent and culturally divisive era.

“Cap” quickly became a mainstay of the Marvel Revolution across the Swinging Sixties, but lost his own way somewhat after that, except for a glittering period under scripter Steve Englehart. Eventually, however, he too moved on and out in the middle of the 1970s.

Meanwhile, elsewhere, after nearly a decade drafting almost all of Marvel’s successes, Jack Kirby had jumped ship to arch-rival DC in 1970, creating a whole new mythology and dynamically inspiring pantheon for the opposition. Eventually, The King accepted that even he could never win against any publishing company’s excessive pressure to produce whilst enduring micro-managing editorial interference.

Seeing which way the winds were blowing, Kirby exploded back into the Marvel Universe in 1976 with a signed promise of free rein, concocting another stunning wave of iconic creations – 2001: a Space Odyssey, Machine Man, The Eternals, Devil Dinosaur (plus – so nearly – seminal TV paranoia-fest The Prisoner) – as well as drafting a wealth of bombastic covers for almost every title in the company. He was also granted control of two of his previous co-creations – firmly established characters Black Panther and Captain America – to do with as he wished. The return was much hyped at the time but swiftly became controversial since Jack’s intensely personal visions paid little lip service to company continuity. Jack always went his own bombastic way and whilst those new works quickly found many friends, his tenure on those earlier inventions drastically divided the fan base.

Kirby was never slavishly wedded to tight continuity and preferred, in many ways, to treat his stints on Cap and the Panther as creative “Day Ones”. This was never more apparent than in the pages of the Star-Spangled Sentinel of Liberty…

This sterling collection reprints Captain America and the Falcon #201-221 and Captain America Annuals #3 & 4 cumulatively spanning September 1976 – May 1978, as the King eventually moved on and a horde of lesser lights sought to shepherd the hero back to Marvel mainstream continuity…

At the end of the previous volume Kirby’s original Fighting American had saved the nation from a conclave of aristocratic oligarchs attempting to undo two hundred years of freedom and progress with their “Madbomb” (and don’t forget to check out Washington DC for the effects still extant today…). After saving the nation, the Star-Spangled Avenger reunited with his partner Sam Wilson for CA&TF #201, set in the aftermath of their struggle…

Inked by Frank Giacoia, the tone shifts to malevolent moodiness and uncanny mystery with the introduction of ‘The Night People!’: a street-full of maladjusted maniacs who periodically phase into and out of “normal” New York City, creating terror and chaos with every sunset. When Falcon and girlfriend Leila are abducted by the eerie encroachers, they are quickly converted to their crazed cause by exposure to the ‘Mad, Mad Dimension!’ the vile visitors inhabit during daylight hours. This leaves Cap and folksy new not-evil millionaire colleague Texas Jack Muldoon hopelessly outgunned when their last-ditch rescue attempt results in them all battling an invasion of brutally berserk other-dimensional beasts in ‘Alamo II!’

On bludgeoning, battle-hardened top-form, the Star-Spangled Avenger saves the day once more, but no sooner are the erstwhile inhabitants of Zero Street safely re-integrated on Earth than ‘The Unburied One!’ finds our indefatigable champions clashing with a corpse who won’t play dead. The concluding chapter reveals the cadaver has become home to an energy-being from the far future as (inked by John Verpoorten) ‘Agron Walks the Earth!’ Thankfully, not even his/its pulsating power and rage can long baulk the indomitable spirit and ability of America’s Ultimate Fighting Man…

Non-stop nightmares resume in #206 as ‘Face to Face with the Swine!’ (Giacoia inks) sees the Star-Spangled Sensation illegally renditioned by secret police to deepest Central America. Here he subsequently topples the private kingdom and personal torture ground of psychotic sadist Comandante Hector Santiago, unchallenged monarch of the prison of Rio del Muerte. Never one to go anywhere meekly, Cap escapes and begins engineering the brute’s downfall in ‘The Tiger and the Swine!!’ but soon finds the jungles conceal actual monsters. When they exact primal justice on the tormentors, Cap’s escape with the Swine’s cousin Donna Maria down ‘The River of Death!’ is interrupted by the advent of another astounding “Kirby Kreation”:‘Arnim Zola… the Bio-Fanatic!!’

Abducting Cap and Donna Maria to his living castle, the former Nazi geneticist and absolute master of radical biology inflicts upon them a horde of diabolical homunculi at the behest of a mysterious sponsor, even as elsewhere, Falcon closes in on his long-missing pal. Indomitable against every kind of shapeshifting horror, Cap strives on, enduring a terrible ‘Showdown Day!’ (with Mike W. Royer taking over inking), whilst back home Steve Rogers’ girlfriend Sharon Carter uses her resources as SHIELD’s Agent 13 to investigate wealthy Cyrus Fenton and exposes ‘Nazi “X”!’ as Zola’s sponsor and the Sentinel of Liberty’s greatest nemesis.

With his time on the title counting down, Kirby ramped up the tension in #212 as ‘The Face of a Hero! Yours!!’ sees Zola preparing to surgically insert the Red Skull into Cap’s form, triggering a cataclysmic clash which leaves America’s hero bloodied, blind, but ultimately victorious…

With the hero recuperating in a US hospital, Dan Green inked #213 as ultimate assassin ‘The Night Flyer!’ targets the recuperating Cap at the behest of unfettered capitalist villain Kligger – of the insidious Corporation – inadvertently restoring his victim’s vision in time for spectacular if abrupt, Royer-inked conclusion ‘The Power’

Narratively and chronologically adrift – and thus reading slightly out of sequence here – Captain America Annual #3 and 4 follow: wrapping up Kirby’s contributions to the career of the Star-Spangled Avenger beginning with his abruptly diverting back to business basics in a feature-length science fiction shocker which eschewed convoluted backstory and cultural soul-searching to simply pit the valiant hero against a cosmic vampire.

‘The Thing From the Black Hole Star!’ is a complication-free riot of rampaging action and end-of-the-world wonderment featuring a fallible but fiercely determined fighting man free of doubt and determined to defend humanity at all costs. It begins when farmer Jim Hendricks finds a UFO on his land and calls in a specialist he knows he can trust…

A year passes like magic in comics and one year later but immediately following here, Kirby recruits one of his earliest villain creations for ‘The Great Mutant Massacre!’: a feature- length super-shocker which again rejects accumulated history and the career confusion which typified Cap before and after Jack’s tenure for instant gratification. Here America’s Super Soldier strives against humanity’s nemesis Magneto and his latest mutant recruits Burner, Smasher, Lifter, Shocker, Slither and Peeper. This riot of rampaging action and end-of-the-world bombastic bravado pits the Sentinel of Liberty against a Homo Superior hit-squad aiming to take possession of a superpowered being whose origins are far stranger than anybody could conceive…

When Kirby moved on it left a desperate gap in the schedules. Captain America #215 saw Roy Thomas, George Tuska & Pablo Marcos respond by revisiting the hallowed origin story for the current generation with ‘The Way it Really Was!’: reiterating simultaneously the history of the heroes who had inherited the red, white & blue uniform whilst Steve Rogers was entombed in ice, and ending with our hero desperately wondering who the man beneath his mask might truly be.

For all that, #216 was a deadline-filling reprint of November 1963’s Strange Tales #114, represented here by Gil Kane’s cover and a single page framing sequence by Thomas, Dave Cockrum & Frank Giacoia. Thomas, Don Glut, John Buscema & Marcos actually began ‘The Search for Steve Rogers!’ in #217 with S.H.I.EL.D.’s record division, where the Falcon is distracted by a surprising job offer. Nick Fury (I), busy with the hunt for capitalist cabal The Corporation, asks Cap’s partner to supervise the agency’s newest project: the S.H.I.E.L.D. Super-Agents. These wonders-in-training consist of Texas Twister, Blue Streak, The Vamp and a rather mature-seeming Marvel Boy, but the squad are already deeply flawed and fatally compromised…

Issue #218 finds Cap targeted by a Corporation agent and fed data which bends his legendarily-fragmented memory back to his first thawing from the ice. Heading north to retrace his original journey, Cap spends ‘One Day in Newfoundland!’ (Glut, Sal Buscema & John Tartaglione), uncovering a secret army, an unremembered old foe and a colossal robotic facsimile of himself. One month later, ‘The Adventures of Captain America’ (Glut, Sal B & Joe Sinnott) reveals how, during WWII, Cap and junior partner Bucky were ordered to investigate skulduggery on the set of a movie serial about them, thereby exposing special effects wizard Lyle Dekker as a highly-placed Nazi spy. Now in modern-day Newfoundland, that warped and unforgiving genius has built a clandestine organisation with one incredible purpose: revealed in ‘The Ameridroid Lives!’ (inked by Tartaglione & Mike Esposito) as the captive crusader is mind-probed and dredges up shocking submerged memories.

In 1945, when he and Bucky chased a swiftly-launched secret weapon, the boy (apparently) died and Rogers fell into the North Atlantic: frozen in a block of ice until found and thawed by The Avengers. At least, he always thought that’s how it happened…

Now as the probe does its devilish work, Captain America finds that he was in fact picked up by Dekker after the spy was punished by the Red Skull and exiled for his failures. Deciding to work only for his own interests, Dekker then attempted to transfer Cap’s power to himself and it was only in escaping the Newfoundland base that Rogers crashed into the sea and fully froze…

In the Now, the vile scheme is finally accomplished: Cap’s energies are replicated in a 15-foot-tall super-android, with aging Dekker’s consciousness permanently embedded in its metal and plastic brain. However only at the peak of triumph does the fanatic realise he’s made himself into a monster at once unique, solitary and utterly apart from humanity…

The deadline problems still hadn’t eased and this episode was chopped in half, with the remainder of the issue affording Falcon a short solo outing as Scott Edelman, Bob Budiansky & Al Gordon’s ‘…On a Wing and a Prayer!’ portrays the Pinioned Paladin hunting a mad archer who has kidnapped his avian ally Redwing. The remainder of the Ameridroid saga came in #221 where Steve Gerber &David Kraft co-scripted ‘Cul-De-Sac!’, wherein the marauding mechanoid is finally foiled – by reason, not force of arms – whilst ‘The Coming of Captain Avenger!’ (Edelman, Steve Leialoha & Gordon) provides one last space-filling vignette with former sidekick Rick Jones given a tantalising glimpse of his most cherished dreams…

To Be Continued…

This tome then concludes with contemporary media moments, including John Romita’s July image from the Mighty Marvel Bicentennial Calendar 1976 and Kirby & Giacoia’s contribution to Marvel Comics Memory Album Calendar 1977 plus a sublime covers and interior pages original art gallery by Kirby, Giacoia, Romita & Verpoorten for fans to drool over.

The King’s commitment to wholesome adventure, breakneck action and breathless wonder, combined with his absolute mastery of the comic page and unceasing quest for the Next Big Thrill, always make for a captivating read and this stuff is as good as anything Jack crafted over his decades of creative brilliance.

Fast-paced, action-packed, totally engrossing Fights ‘n’ Tights masterpieces no fan should ignore and, above all else, fabulously fun tales of a truly American Dream…
© 2025 MARVEL.

A Spirou and Fantasio Adventure: In the Clutches of the Viper (volume 22)


By Yoann & Fabien Vehlmann, designed by Fred Blanchard & coloured by Hubert: translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-162-0 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. This book also includes Discriminatory Content included for comedic and literary effect.

Boyish hero Spirou (which translates as both “squirrel” and “mischievous” in the Walloon language) was created by French cartoonist Françoise Robert Velter AKA Rob-Vel. This was before World War II for Belgian publisher Éditions Dupuis, in response to the phenomenal success of Hergé’s Tintin at rival outfit Casterman. Soon-to-be legendary weekly comic Le Journal de Spirou launched on April 21st 1938 with a rival red-headed lad as lead feature in an anthology which bears his name to this day. The eponymous hero was a plucky bellboy/lift operator employed in the Moustique Hotel – in reference to the publisher’s premier periodical Le Moustique. The bellboy’s improbable adventures with pet squirrel Spip gradually evolved into far-reaching, surreal comedy dramas.

Spirou and his chums helmed the magazine for most of its life, with a cohort of truly impressive creators carrying on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin who took over the strip when her husband enlisted in 1939. She was assisted by Belgian artist Luc Lafnet until 1943, when Dupuis purchased all rights to the property, after which comic-strip prodigy Joseph Gillain (Jijé) took the helm. In 1946, his assistant André Franquin assumed the creative reins: gradually ditching the well-seasoned short gag format in favour of epic adventure serials. He also expanded the cast, introducing a broad band of engaging regulars such as reporter Fantasio, phenomenally popular magic animal Marsupilami, master of mushroom Pacôme Hégésippe Adélard Ladislas de Champignac (the Count of Champignac) and one of the first strong female characters in European comics. Renamed Cellophine for Cinebook’s English translations, rival journalist Seccotine – of the tabloid The Moustic – became a regular foil and plays a key role in this very modern thriller…

Franquin was followed by Jean-Claude Fournier who updated the feature over nine stirring sagas tapping into the rebellious, relevant zeitgeist of the times: tales of environmental concern, nuclear energy, drug cartels and repressive regimes. By the 1980s, however, the series seemed outdated and lacking direction, so three separate creative teams alternated on it. Eventually overhauled and revitalised by Philippe Vandevelde (writing as Tome) and artist Jean-Richard Geurts AKA Janry. Adapting, referencing and in many ways returned to the beloved Franquin era and ethos, the strip found its second wind.

Their sterling efforts revived the floundering feature’s fortunes, generating 14 wonderful albums between 1984 and 1998. When the strip diversified into parallel strands (Spirou’s Childhood/Little Spirou and Guest-Creator Specials A Spirou Story By…), the team on the core feature were succeeded by Jean-David Morvan & José-Luis Munuera. Then Yoann & Vehlmann took over the never-ending procession of amazing adventures…

Multi-award-winning French comics author Fabien Vehlman was born in 1972, began his comics career in 1996 and has been favourably likened to René Goscinny. He’s probably still best known for Green Manor (illustrated by Denis Bodart), Seven Psychopaths with Sean Phillips, Seuls (drawn by Bruno Gazzotti and available in English as Alone), Wondertown with Benoit Feroumont and Isle of 1,000,000 Graves with Jason.

Yoann Chivard was born in October 1971 and drawing non-stop by age five. With qualifications in Plastic Arts and a degree in Communication from the Academy of Fine Arts in Angers, he became a poster/advertising artist whilst just dabbling in comics. His creations include Phil Kaos and Dark Boris for British Indie publications Deadline and Inkling, Toto l’Ornithorynque, Nini Rezergoude, La Voleuse de Pere-Fauteuil, Ether Glister and Bob Marone and he has contributed to Trondheim & Sfar’s Donjon. In 2006, Yoann was the first artist to produce a Spirou et Fantasio one shot Special. It was scripted by Vehlmann…

As globe-trotting journalists, Spirou and Fantasio regularly voyage to dangerously exotic places, uncover crimes, explore the fantastic and clash with exotic archenemies like Fantasio’s deranged and wicked cousin Zantafio and maddest of Mad Scientists, Zorglub. In 2011 one adventure (vol. 20 The Dark Side of the Z) saw Zorglub abduct them to the Moon where Spirou became a werewolf in a resort playground for the ultra-super-rich. It’s also – as we see here – where they first met their most insidious, pitiless and realistic supervillain…

As Spirou & Fantasio – dans les griffes de la vipère this cautionary tale from 2013 was the 53rd collected album in a series collectively approaching a landmark 100 volumes…

As Spirou chills out at a collectors market he meets excitable fan Annie: an adventure-hungry child determined to a roving reporter one day. The shy hero’s ego boost soon takes a hard knock however, as news comes that their magazine is being sued for inciting violence in children. The day in court is a disaster as seductive, bellicose lawyer Miss Jones, hired by affronted parents, makes the troubleshooters look like monsters, runs rings around Fantasio’s counsel and wins a million Euros in compensation from the deflated defendants. With ruin staring them in the face, the shocked wanderers wonder what they can do next. Miraculously, Spirou gets a visitation from his greatest hero…

Based on LJdS co-star Jean Valhardi, “Detective-Explorer” Gil Braveheart was downcast Spirou’s inspiration when he was growing up, and has again come to the rescue, offering to find a new investor to save the magazine…

He soon puts S&F in touch with an investment fund that will pay the parents off and fund continued publication, but as the heroes foolishly breeze past all the pages of a vast contract, Spirou sees old frenemy Cellophine being threatened by two very burly men-in-suits. All her efforts though cannot stop the lads signing on with the Viper Corporation…

Now paid incomprehensible amounts of money every month, Spirou and Fantasio initially flounder before simply giving it away to charities and good causes, but soon become bored as exploits and adventures apparently dry up. Soon after, Braveheart invites Spirou to visit Viper’s higher ups in their paradisical Marmalade Islands super resort and at last the canny crusader wises up. He’s blindly strolled into the most devious trap ever devised…

Again confronting one of the idle, petty super-rich magnates he’d met and disrespected on the Moon, Spirou realises all the power of money has been utilised to neutralise his friends and allies, obtrusively surveille his entire life and manipulate him into contractually and legally surrendering all aspects of his own life. He’s a brand of the corporation now and will do what he’s told when he’s told to, just like all the other heroes the top plutocrat has spitefully obtained in his constant search for meaning and validation and to counter his overwhelming boredom…

Trapped in a gilded cage and denied nothing except liberty, autonomy, fresh thrills and fun, Spirou refuses to bow to the admittedly heavenly, sybaritic life. Even sad broken Gil Braveheart’s admonishments can’t stop him making a bid for freedom, evading all the bugging tech and brutal heavies money can buy by recruiting brave Annie to act as his long-distance agent…

And then, after much preparation Spirou makes his break and the chase is on all over the Earth, but as the reporter seeks sanctuary, his flight across the globe and the way Viper treats ordinary people begins to inspire long-corrupted heroes and a way is found to reverse the intolerable situation. It’s not legal but it is unassailable and unstoppable…

Rocket-paced, action-packed, compellingly convoluted and with just the right blend of absurdity and helter-skelter excitement, In the Clutches of the Viper is a wry romp that is also genuinely terrifying, capturing the zeitgeist of modern concerns about the power of unchecked wealth and influence – and lawyers! This is pure cartoon gold, truly deserving of reaching the widest audience possible.
© Dupuis 2013, by Vehlmann, Yoann. All rights reserved. English translation © 2025 Cinebook Ltd.

DC Finest: Metamorpho – The Element Man


By Bob Haney, Gardner Fox, Ramona Fradon, Joe Orlando, Sal Trapani, Chic Stone, Jack Sparling, Charles Paris, Mike Sekowsky, Jim Aparo, Mike Esposito, Bernard Sachs & various (DC Comics)
ISBN: 978-1-79950-184-8 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

It’s a big year for comics anniversaries, and we can’t let this special guy go unmentioned – especially as he’s in this years much-debated new Superman blockbuster.

Sadly, most of his far & wide back catalogue is still unavailable even in digital formats, and when the star is as long-lived and media-present as this guy that’s an awful lot of extra appearances for a fan to find. Maybe this book and the film will act as a catalyst for DC to get a move on…

By the time Metamorpho, The Element Man was introduced to an increasingly superhero-obsessed world, the first vestiges of a certifiable boom were just becoming apparent. As such, his light-hearted, nigh-absurdist blue-collar take struck a Right-Time, Right-Place chord, blending far out adventure with tongue-in-cheek comedy. The bold, brash – often positively vulgar – “Man of a Thousand Elements” debuted in The Brave and the Bold #57, cover-dated January 1965 and on sale from October 29th 1964: just in time for Halloween. After a second try-out tale in the next issue, he and his crackers cast catapulted right into a solo title for an eclectic, oddly engaging 17-issue run augmented by plenty of opportunistic guest shots. Sadly, this canny compendium – collecting all those eccentric debut adventures from B&B #57- 58, 66, 68 & 101, Metamorpho, The Element Man #1-17 and Justice League of America #42 – is at present unavailable in digital formats too.

Sans dreary preamble, the action commences immediately with ‘The Origin of Metamorpho’, written by Bob Haney, who created the concept and character and wrote everything here bar the Justice League story. The captivating art is by Ramona Fradon & Charles Paris and introduces glamorous he-man Soldier of Fortune Rex Mason: employed as a globetrotting artefact-procurer and agent for ruthlessly acquisitive scientific genius/business tycoon Simon Stagg. Mason is obnoxious, tough talking and insolent, but his biggest fault as far as the boss is concerned is that the mercenary dares to love – and be loved by – the plutocrat’s only daughter Sapphire

Determined to rid himself of the impudent “fortune-hunter”, Stagg sends his potential son-in-law to Egypt tasked with retrieving fantastic artefact the Orb of Ra from the lost pyramid of Ahk-Ton. The tomb raider is accompanied only by Java: formerly a fossilised Neanderthal corpse Rex had extracted from a swamp and whom Stagg subsequently restored to life. Mason plans to take his final fabulous fee and whisk Sapphire away from her controlling father forever, but fate and his companion have other plans…

Utterly faithful to the scientific wizard who was his saviour, Java sabotages the mission, leaving Mason to die in the tomb, victim of an ancient, glowing meteor. The man-brute rushes back to his master, carrying the Orb and fully expecting Stagg to honour his promise and give him Sapphire in marriage. Meanwhile, trapped and painfully aware his time has come, Mason swallows a suicide pill as the scorching star-stone rays burn through him…

Instead of death relieving his torment, Rex mutates into a ghastly chemical freak able to shapeshift and transform into any of the elements or compounds that comprised his human body: carbon, hydrogen, oxygen, calcium, iron, cobalt and so many others…

Hungry for vengeance, Mason returns to confront his betrayers, only to be overcome by alien energies emanating from the Orb of Ra. An uneasy détente is declared as Mason accepts Stagg’s desperate offer to cure him – “if possible”. The senior Stagg is further horrified when Rex reveals his condition to Sapphire and finds she still loves him. Totally unaware of his employer’s depths of duplicity, Mason starts working for the tycoon as metahuman problem-solver Metamorpho, the Element Man

Brave and the Bold #58 (February-March 1965) reveals more of Stagg’s closeted skeletons when old business partner Maxwell Tremayne kidnaps the Element Man and later abducts Sapphire to ‘The Junkyard of Doom!’ Apparently, the deranged armaments manufacturer was once intimately acquainted with the girl’s mother and never quite got over it…

The test comics an unqualified success, Metamorpho promptly started in his own title, cover-dated July-August 1965 and on sale from May 27th, just as a wildly tongue-in-cheek “High Camp” craze was catching on in all areas of popular culture. This blended ironic vaudevillian kitsch with ancient movie premises as theatrical mad scientists and scurrilous spies began appearing absolutely everywhere…

‘Attack of the Atomic Avenger’ sees nuclear nut-job Kurt Vornak seeking to crush Stagg Industries, only to be turned into a deadly, planet-busting radioactive super-atom, after which fashionably foreboding ‘Terror from the Telstar’ pits our charismatic characters against Nicholas Balkan, a ruthless criminal boss set on sabotaging America’s Space Program. Manic multi-millionaire T.T. Trumbull uses his own daughter Zelda to get to Simon Stagg through his heart, accidentally proving to all that the old goat actually has one. This was part of TT’s attempt to seize control of America in ‘Who Stole the U.S.A.?’ with the ambitious would-be despot backing up the scheme with an incredible robot specifically designed to murder Metamorpho. Happily, Rex Mason’s guts and ingenuity prove more effective than the Element Man’s astonishing powers…

America saved, the dysfunctional family head South of the Border, becoming embroiled in ‘The Awesome Escapades of the Abominable Playboy’ as Stagg schemes to marry Sapphire off to Latino Lothario Cha Cha Chavez. The spoiled, wilful child is simply trying to make Mason jealous and has no idea of Daddy’s true plans whilst Stagg senior has no conception of Chavez’s real intentions… or connections to the local tin-pot dictator…

With this issue gloriously stylish innovator Ramona Fradon left the series, to be replaced by two artists who strove to emulate her unique, gently madcap manner of drawing with varying degrees of success. Luckily, veteran inker Charles Paris stayed on to smooth out rough edges.

Before we see them though, the buzz extended to a quick guest shot in a top mainstream title.

A classic romp written by Gardner Fox and illustated by Mike Sekowsky & Bernard Sachs, Justice League of America #42 (February 1966) sees the reluctant hero joyfully join the World’s Greatest Superheroes to defeat cosmic menace The Unimaginable. The grateful champions instantly offer him membership but are astounded when – and why – ‘Metamorpho Says… No!’:

In Metamorpho #5 the first substitute was E.C. veteran Joe Orlando whose 2-issue tenure began with outrageous doppelganger drama ‘Will the Real Metamorpho Please Stand Up?’ wherein eccentric architect Edifice K. Bulwark wants Mason to lend his abilities to his chemical skyscraper project. When Metamorpho declines, Bulwark and Stagg attempt to create their own Element Man with predictably disastrous consequences. ‘Never Bet Against an Element Man!’ (#6 May-June 1966) then takes the team to the French Riviera as gambling grandee Achille Le Heele snookers Stagg and wins “ownership” of Metamorpho. The Gallic toad’s ultimate goal was stealing the world’s seven greatest wonders (including the Taj Mahal and Eiffel Tower) and, somehow, only the Element Man can make that happen…

Elemental entertainment returned to The Brave and the Bold in #66 (June/July 1966) as ‘Wreck the Renegade Robots’ by Haney, Sekowsky & Mike Esposito sees a mad scientist usurp control of the Metal Men just as their creator Will Magnus is preoccupied with a cure to turn Metamorpho back into an ordinary mortal…

Sal Trapani began drawing the regular title with #7’s ‘Terror from Fahrenheit 5,000!’ as the acronymic superspy fad hit hard. Metamorpho is enlisted by the C.I.A. to stop suicidal maniac Otto Von Stuttgart destroying the entire planet by dropping a nuke into the Earth’s core, before costumed villain Doc Dread is countered by an undercover Metamorpho becoming ‘Element Man, Public Enemy!’ in a diabolical caper of doom and double-cross.

B & B #68 (October/November 1966), the still chemically active crimebuster battles popular TV Bat-Baddies The Joker, Penguin and Riddler as well as a fearsomely mutated Caped Crusader in thoroughly bizarre tale ‘Alias the Bat-Hulk!’ – both yarns courtesy of Haney, Mike Sekowsky & Mike Esposito.

Metamorpho #9 shifted to classic fantasy when suave and sinister despot El Mantanzas maroons the cast in ‘The Valley That Time Forgot!’: battling cavemen and antediluvian alien automatons, after which a new catalysing element is added in ‘The Sinister Snares of Stingaree!’ This yarn introduces Urania Blackwell – a secret agent somehow transformed into an Element Girl and sharing all Metamorpho’s incredible abilities. Not only is she dedicated to eradicating evil like criminal cabal Cyclops, but Urania is also the perfect paramour for Rex, who even cancels his wedding to Sapphire to go gangbusting with her…

With a new frisson of sexual chemistry sizzling barely beneath the surface, ‘They Came from Beyond?’ finds a conflicted Element Man confronting an apparent alien invasion whilst ‘The Trap of the Test-Tube Terrors!’ sees another attempt to cure Rex of his unwanted powers. This allows mad scientist Franz Zorb access to Stagg Industry labs long enough to build an army of chemical horrors. The plot thickens with Zorb’s theft of a Nucleonic Moleculizer, prompting continuation in #13 wherein Urania is abducted only to triumphantly experience ‘The Return from Limbo’

Prior to that, however, the tone of the times dictated the birth of a new – comedic – feature as ‘Meta-Maniacs of the World Unite!’ exposes domestic secrets of the cast. A second dose, ‘Meta-Maniacs of the World Unite… Again??’ closed the issue and even more in-vogue nonsense closed #14 in the form of ‘Meta-Maniacs of the Universe (we’re expanding) Unite… Once More??’

Events and stories grew increasingly outlandish and outrageous as TV’s superhero craze intensified, and ‘Enter the Thunderer!’ (#14, September/October 1967) depicted Rex pulled between Sapphire and Urania whilst marauding extraterrestrial Neutrog terrorises the world in preparation for the arrival of his mighty mutant master. The next instalment augured an ‘Hour of Armageddon!’ as the uniquely menacing Thunderer takes control of Earth until boy genius Billy Barton aids the Elemental defenders in defeating the alien horrors. The drama closed with more silliness and a competition in ‘Meta-Maniacs of the World, This is it… The Big Payola!’

Trapani inked himself for Metamorpho #16: an homage to H. Rider Haggard’s She novels (and the 1965 movie blockbuster) wherein ‘Jezeba, Queen of Fury!’ changes the Element Man’s life forever. When Sapphire marries playboy Wally Bannister, the heartbroken Element Man undertakes a mission to find the lost city of Ma-Phoor and encounters an undying beauty who wants to conquer the world… and who just happens to be Sapphire’s exact double.

Moreover, the immortal empress of a lost civilisation once loved an Element Man of her own: a Roman soldier named Algon who became a chemical warrior 2000 years previously. Believing herself reunited with her lost love, Jezeba finally launches a long-delayed attack on the outside world with disastrous, tragic consequences…

‘Metamaniacs! The Large Payola… Again???’ and a cast pinup by Fradon & Paris stridently underscore the parlous state of play before the oddly appetising series came to a shuddering, unsatisfactory halt with the next issue as the superhero bubble burst. Costumed comic characters suffered their second recession in 15 years and Metamorpho was an early casualty, cancelled just as (or perhaps because) the series was emerging from its quirky comedic shell with the March/April 1968 issue. Illustrated by Jack Sparling, ‘Last Mile for an Element Man!’ sees Mason tried – and executed! – for the murder of Bannister, resurrected by Urania Blackwell and set on the trail of true killer Algon. Consequently, Mason and Element Girl uncover a vast conspiracy and rededicate themselves to defending humanity at all costs. The tale ends on a never-resolved cliffhanger: when Metamorpho was revived as a back-up feature some years later no mention was ever made of these last game-changing issues…

Before that though, one final indigity to endure offers a last look at the cast as‘Meta-Maniacs of East Cupcake (wherever that is), Unite! More Mighty Element Man Contest Winners!’

delivers the last edirorial duties before the lights went out.

The final exploit in this volume as comes from Brave and the Bold #101 (April/May 1972) as, Haney & Jim Aparo close proceedings with a grim and gritty finish for our hero when he assists the World’s Greatest Detective in outrageous murder-mystery ‘Cold-Blood, Hot Gun!’: seeking to save stubborn disinherited Sapphire Stagg from the World’s deadliest hitman.

Individually enticing, always exciting but oddly frustrating in total, this book will delight readers who aren’t too wedded to cloying continuity but simply seek a few moments of casual, fantastic escapism.
© 1964, 1965, 1966, 1967, 1968, 1970, 1972, 2005 DC Comics. All Rights Reserved.