Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips volume 4 (1941-1942)


By Roy Crane with Leslie Turner (Fantagraphics Books)
ISBN: 978-1-60699-677-5 (Tabloid HB)

This book includes Discriminatory Content produced in less enlightened times

The fourth and final collection of Roy Crane’s groundbreaking, trailblazing Sunday strip completes a quartet of comics compilations no lover of high adventure, action comedy and visual narrative excellence should be without.

Our industry and art form evolved from phenomenally popular newspaper strips born of the first four decades of the 20th century: monolithically powerful circulation-boosting features which could, until relatively recently, dictate success or failure in America’s cutthroat newspaper business. The daily cartoon stories were immensely addictive and thus regarded as invaluable by publishers who used them as a sales weapon to ensure consumer loyalty, increase sales and maximise profits. Many a pen-pushing scribbler became a millionaire thanks to their ability to draw pictures and spin a yarn…

With hundreds of 24-hour TV channels, streaming services, games and apps on demand now, it’s impossible for us to grasp the overwhelming allure of the comic strip in America and the wider world. From the Great Depression to the end of World War II, with no domestic television, radio coverage far from comprehensive and movie-shows a weekly treat at best for most, entertainment was generally garnered from those ubiquitous newspaper comic sections. Funny Pages were a universally shared, communal recreation for millions. Entire families were well-served by an astounding variety of features of spectacular graphic and narrative quality.

From the outset humour was paramount – that’s why they’re called “Comics” – but eventually anarchic baggy-pants clowning, cruelly raucous, racially stereotyped accent humour and gag-&-stunt cartoons palled, evolving into a thoroughly unique entertainment hybrid that was all about the dynamics of panels and pages. At the forefront of the transformation was Roy Crane’s Wash Tubbs. It utilised a blend of silent movie slapstick, outrageous movie serial antics, fabulous fantasy and old fashioned vaudeville shtick, but also added compellingly witty and authentically true dialogue and a breathtaking sense of day-to-day progression – in short, serial continuity. There were also plenty of lovely women; what we used to call “something for the dads”…

What separated Crane from his close contemporaries and competitors – who were making similar advancements in the new art form – was that he was blending the fun with stirring, contemporary rollercoaster, implausible heroic action…

Washington Tubbs II began as a typical gag-a-day strip on April 21st 1924, bearing marked similarities to confirmed family favourite Harold Teen (by Crane’s pal and contemporary Carl Ed). Young Wash was a short, feisty and fiercely ambitious shop clerk permanently on the lookout for fortune and fame, but cursed with an eye for the ladies. Gradually his peripatetic wanderings moved from embarrassing gaffes towards mock-heroics, into full-blown – but still light-hearted – action and ultimately rip-roaring, decidedly dangerous hazardous trials, ordeals and exploits. This graphic evolution eventually demanded the introduction of a he-man sidekick to handle the fights the kid was getting into but seldom won. Thus enter moody, swashbuckling heroic prototype Captain Easy in the landmark episode for May 6th 1929…

Slap-bang in the middle of a European war, fast-talking, garrulous Tubbs saved a taciturn, down-on-his-luck, enigmatic fellow American from a cell and a perfect partnership was formed. They became inseparable: comrades-in-arms, roving the globe in search of treasure, lambasting louts and fighting thugs to rescue a stunning procession of wondrous women in assorted modes of distress…

The edgily capable, utterly dependable “Southern Gen’leman” was something previously unseen in Funnies: a raw, square-jawed hunk played dead straight rather than as the mock-heroic buffoon/music hall foil cluttering strips like Hairsbreadth Harry or Desperate Desmond. Moreover, Crane’s seductively simple blend of cartoon exuberance, combining faux-straight illustration with “bigfoot” cartooning (here carefully mimicked and even surpassed by his assistant and creative successor Leslie Turner) was a far more accessible and powerful medium for fast-paced adventure story-telling than the beautiful but stagy style favoured by artists like Hal Foster on Tarzan or Prince Valiant and Alex Raymond with Flash Gordon and Jungle Jim. Tubbs & Easy were much closer to the surreal, absurdly action-packed Popeye or V. T. Hamlin’s comedy caveman Alley Oop: full of vim, vigour and vinegar and seldom sombre or serious for long…

The overall effect was electrifying – and a host of young cartoonists used the strip as their bellwether: Floyd Gottfredson, Milton Caniff, Jack Kirby, Will Eisner and especially an impressionably admiring Joe Shuster

After several abortive attempts at a Sunday feature starring his little warrior, Crane eventually settled on the burly sidekick as his potential star and Captain Easy launched on July 30th 1933. The content was unflinching exotic action: blistering two-fisted yarns set before the two buddies’ first meeting.

This fourth and final fabulous volume covers December 22nd 1940 to July 11th 1943, bringing to a close Crane’s association with the strip. He had abandoned the feature to NEA, joining William Randolph Hearst’s King Features to produce Buz Sawyer – a strip he would own and have creative control over. Turner continued both the daily Wash Tubbs and Sunday Captain Easy (with his own assistants) until his retirement in 1969.

This blockbuster collection opens with an Introduction from Michael H. Price tracing potential candidates as basis for the surly Southerner in ‘Roy Crane and the Man Who was Easy’ before the increasingly eccentric and comedic final pages, a goodly proportion of which were produced during the critical period just before America finally entered WWII.

The material is significant for one salient point – Tubbs and especially Easy are scarcely seen after hostilities commenced. The reason was obvious: all true patriots wanted to defend their country and the heroes enlisted…

The hilarious action begins with the reintroduction of comedy foil Lulu Belle: a homely, cigar-chomping hillbilly lady who had been a circus strongwoman and undisputed Female boxing champion for fifteen years. She had married serial bigamist and all-round bounder C. Hollis Wallis before going home heartbroken to her family, but as they just saw her as a meal ticket too, she was overjoyed when Tubbs & Easy wandered by the old homestead.

Soon she was accompanying them to Guatemala, following an out-of-date advert for workers at a wildcat oil field. Arriving eight years too late, the trio are gulled into joining a bandit gang run by savage and sultry Teresa Grande; a Latin spitfire who’s the most dangerous killer in the country. She, however, is smitten with Easy’s manly charms, and redeems herself at terrible cost when her gang try to steal sacred relics from a remote village and its ancient temple.

Homeless and broke as usual, the plucky Americans then walk to the coast and find passage on a ship run an eccentric who keeps pet tigers. The voyage goes as you’d expect and the trio end up shipwrecked somewhere off Cuba, only to be stalked by a wild Wolf Girl: a lost child marooned and grown wild as she matured in the jungle…

After numerous close shaves and hilarious escapades, Easy captures and partially tames the bestial lass, entrusting her to the care of a vacationing American psychologist, whilst Lulu Belle secures a job as cook in a dingy waterfront dive. It’s there that she meets and is romanced by Easy’s brutal arch-enemy Bull Dawson, and inadvertently lures Wash and the Captain aboard the rogue’s ship. Brokering a tenuous peace, she convinces her friend to work on the “reformed” Dawson’s new job: a jungle reclamation project near the Panama Canal. It’s all a big con, though. The treacherous pirate is actually building a secret landing-field for agents of a certain foreign power and when Wash and Easy uncover the truth the fists and fireworks fly…

Returned to the USA, heartbroken, lovelorn Lulu is taken in by the ambitious schemes of a millionaire who somehow finds the unprepossessing lady irresistible. Of course Akron O. Spratly also has plans to boost the war effort by extracting much-needed rubber from frogs…

After much outrageous flummery and hilarious misadventure Lulu is left even sadder, if no wiser, just as the now partially civilised Wolf Girl returns. She has escaped her collegiate captors and is running wild in the big city: her immense physical strength and speed causing much unladylike chaos in Gentlemen’s clubs, the circus, on sports fields and at the Zoo. She also displays amazing talent for acquiring pretty sparkly items like watches and jewellery…

A very different type of girl appears next as obnoxious ten-time married billionaire Horatio Boardman swears off women again and hires Easy to make sure the pledge sticks. Sadly, local mobsters are determined to introduce the World’s Eighth Richest Man to Baby Doll, a sexily appealing ingénue with the rapacious heart of a viper…

That screwball set-up was good for three months-worth of laughs before Lulu again takes centre stage when a boastful beautician is suckered into a bet that he can make any woman so lovely that she will be photographed in the newspapers…

Reduced to simple straight man by Lulu, Easy soon took third place as the boxing broad accidentally acquired a manic and capacious ostrich named Lucille. The big bird’s astounding appetite led to Lulu becoming the indentured slave of a shady farmer who first had her work off the giant’s gannet’s destructive binges and then sold his guilt-wracked toiler on to other men in need of fields ploughed, clothes washed and chores done… until the outraged Easy came back and dealt with the vile trafficker…

Stony broke but free once more, Lulu then roped Easy in on a culinary affair as she opened a diner in the worst place possible, just as her ne’er-do-well family palmed off a young cousin onto her. Augustus Mervin Gasby was a locust in human form, and his astonishing appetite seemed fit to bust the desperate pair… until the former-soldier-of-fortune found something that the shambling oaf could do really well…

A panoply of ludicrous sporting endeavours eventually led Gus into the Navy whilst on the Home Front Easy and Lulu went fishing and subsequently exposed a huge dope-smuggling ring in one of the last rousing adventure episodes, after which the tone switched back to screwball comedy with the re-emergence of C. Hollis Wallis who weaselled into town in search of another woman to marry and fleece. He wasn’t particularly picky and despite Lulu keeping a weather eye – and occasionally a couple of clenched fists – on him, the louse breezed through a few options before settling upon one eminent prospect who lived in a mansion with many oil-wells attached.

He had no idea she was only the cook…

A secondary plot began mid-stream as Zoot-suit gangster William “Trigger Boy” Scramooch got out of the State Pen and moved into Lulu’s boarding house. Ever prey to poor judgement, she took a shine to him whereas for Easy it was disgust at first sight…

Horning in on Wallis’ potential windfall, Trigger Boy planned a kidnap and tricked Lulu into doing his dirty work. Big mistake…

More single page gags follow, including a clever patriotic sequence where Lulu buys a big gas-guzzling automobile and leads the nation by her sacrificial example after which Easy makes his last appearance (28th February 1943) serving to reintroduce another old pal.

Magician, ventriloquist and escapologist Lonny “the Great” Plunkett pops up once more, pranking the cops and again becoming a target of crooks in dire need of illicit safecracking expertise. Lulu is a natural partner for the sharp guy and together they scotch the hoods’ plan, after which romance blooms again when 600-pound gorilla Roy Boy decides only she can be his ideal mate. When he’s frustrated in his amorous endeavours he smashes out of his cage and rampages like a hairy tornado through town…

The comic capers conclude on a high humour note with a return to C. Hollis Wallis’ ongoing marital scam, which escalates into brilliant farce before the loathsome little Lothario gets what’s coming to him…

Ending this final titanic (with pages 380mm high x 270mm wide) luxury hardback tome is a full-colour correction from volume 3, another hand-painted colour-guide strip by Crane and Rick Norwood’s ‘Transition’: an illustrated article explaining just where Tubbs & Easy went when they faded from Turner’s Sunday pages…

Roy Crane’s Captain Easy, Soldier of Fortune: The Complete Sunday Newspaper Strips is a magnificent undertaking: gathering in a wonderfully accessible form one of the most impressive, funny, exciting and influential comic strips of all time, in books that cannot help but inspire awe and affection. Captain Easy is perhaps the most unsung of all great pulp heroes and his spectacular, rip-snorting, pulse-pounding, exotically racy adventures should be just as familiar to lovers of classic adventure as Tintin, Doc Savage, Allan Quatermain, Scrooge McDuck and even Indiana Jones.

These astounding masterpieces are quite unforgettable: fanciful, entertaining and utterly irresistible. How can you possibly pass up the chance to experience the stories that inspired the giants of action adventure?

Captain Easy strips © 2013 United Feature Syndicate, Inc. This edition © 2013 Fantagraphics Books, all other material © the respective copyright holders. All rights reserved.

Bluecoats volume 18: Duel in the Channel


By Willy Lambil & Raoul Cauvin, with Leonardo & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-152-1 (Album PB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times but also emphasised for dramatic effect.

Devised by Louis “Salvé” Salvérius & Raoul Cauvin – who scripted the first 64 volumes until retirement in 2020 – Les Tuniques Bleues (or Dutch iteration De Blauwbloezen) began as the 1960s ended: created to soften the blow of losing Lucky Luke when that mild-mannered maverick megastar defected from Le Journal de Spirou to arch-rival periodical Pilote. From the start, the substitute strip was popular: swiftly becoming one of the most-read bande dessinée series in Europe. Following stints by the Jose-Luis Munuera and BeKa writing partnership it is now scribed by Kris and up to 68 volumes…

Salvé was a cartoonist in the Gallic big-foot/big-nose humour manner, and after his sudden death in 1972, successor Willy “Lambil” Lambillotte gradually moved towards a more realistic – but still overtly comedic – tone and look. Born in 1936, Lambil is Belgian and, after studying Fine Art in college, joined publishing giant Dupuis in 1952 as a letterer. Arriving on Earth two years later, scripter Cauvin was also Belgian and – prior to entering Dupuis’ animation department in 1960 – studied Lithography. He soon discovered his true calling was comedy and began a glittering, prolific writing career at Le Journal de Spirou. In addition, he scripted dozens of long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: clocking up more than 240 separate albums. Les Tuniques Bleues alone has sold over 15 million copies… and counting. Cauvin died on August 19th 2021, but his vast legacy of barbed laughter remains and – as of ten minutes ago – Lambril, at 87, is still drawing the Boys in Blue…

The Bluecoats are long-suffering protagonists Sergeant Cornelius Chesterfield and Corporal Blutch: worthy, honest fools in the manner of Laurel & Hardy; ill-starred US cavalrymen defending a vision of a unified America during the War Between the States – well, at least one of them is…

The original format offered single-page gags set around an Indian-plagued Wild West fort, but from second volume Du Nord au Sud, the sad-sack soldiers were situated back East, perpetually fighting in the American Civil War. Subsequent exploits are set within the scant timeframe of the Secession conflict, but – like today’s tale – occasionally range far beyond the traditional environs of the sundered USA, dipping into and embracing actual events (also like today’s tale), tackling genuine, thoroughly researched moments of history…

Blutch is an everyday, whinging little-man-in-the street: work-shy, mouthy, devious and ferociously critical of the army and its inept orchestrators and commanders. Ducking, diving, deserting at every opportunity, he’s you or me – except at his core he’s smart, principled, loyal and even heroic… if no easier option presents itself. Chesterfield is a big, burly professional fighting man: a proud career soldier of the 22nd Cavalry who devoutly believes in patriotism and esprit-de-corps of The Army. Brave, bold, never shirking his duty and hungry to be a medal-wearing hero, he’s quite naïve and also loves his cynical little pal. Naturally, they quarrel like a married couple, fight like brothers and simply cannot agree on the point and purpose of the horrendous war they are trapped in. That situation again stretches their friendship to breaking point in this cunningly conceived instalment, in which both find themselves pretty much fish out of water…

Coloured by Vittorio Leonardo, Les Tuniques Bleues Duel ans la Manche was serialised continentally in Le Journal de Spirou #2967-2976, before becoming the 37th album in 1995, and Cinebook’s 18th translated Bluecoats book. Once more it diverges from the majority of tales, which tread a fine line between comedy and righteous anger, so if you share these books with younger kids, read it first. However the trenchant wit and sardonic comedy are unleashedly full bore as the tale explores a triumphant maritime moment in US history with the lads hapless witnesses.

It begins in the port of Amsterdam on June 10th 1864, where Blutch and Chesterfield have just debarked from US navy vessel USS Kearsarge. However, unlike the rest of their crewmates, shore leave holds no joy for them. They – even Blutch – would much rather be back in the army, but that’s currently impossible.

Following a disastrous attack by new commander General McLellan, the northern land forces were responsible for the deaths and wounding of many of their own troops and, seeking scapegoats, the big boss arbitrarily blamed it all on the boys…

Disgusted by the whole face-saving process, their immediate superior General Alexander secretly arranges for their transfer to the sea borne services and, after a period stoking boilers and hating water, they fetch up in the beguiling city of a thousand pleasures. Chesterfield wants none of it and yearns to be on a horse of the 22nd Cavalry, charging into fusillades of hot lead, but his little pal can see the upside, even as they both fall foul of sharpers, merchants and good time girls who don’t even speak English let alone what these Yankee louts are spouting…

Unluckily for them the Kearsarge is in the midst of a vendetta with Confederate Navy ship CSS Alabama: a seagoing marauder that has already sunk many Union vessels. Captain John Ancrum Winslow has sworn to sink the Alabama and has trailed her to Cherbourg where she is undergoing repairs. Winslow has sworn to destroy her or not return. Everywhere it seems is filled with madmen resolved to cause Blutch’s doom…

Of course, the odd couple are well-versed in making enemies too, and it’s almost a relief when the recall comes and the rowdy crew are mustered to go into battle again. Nevertheless, when they reboard the Kearsarge, an alarmingly determined Dutch vendor follows them…

Battle is joined on June 19th but by then Blutch and Chesterfield have so incensed the Captain that when the cataclysmic clash occurs they are chained to the floor of the brig with no chance of escape if their despised ship sinks…

Somehow surviving the historic victory, the boys are soon on burial duty and ready to make more trouble when word comes from America that they can return… if they want to…

Again highlighting not only divisions and disparities of officers and enlisted men but also of the American class structure – particularly the inherent racism driving the rich and poor players on all sides – Duel in the Channel is another edgy epic based on a true incident, but if you can refrain from looking up the history until you finish, it will be to your benefit.

Devastatingly exploiting history to make a point, Duel in the Channel proves how much stranger than fiction is truth and reveals how war costs everybody, but only profits a few of the very worst, by making moments of shocking verity doubly powerful and hard-hitting. Funny, thrilling, beautifully realised and eminently readable, Bluecoats is the best kind of war-story and Western: appealing to the best, not worst, of the human spirit. And this one is really, really sad…
© Dupuis 1995 by Lambil & Cauvin. All rights reserved. English translation © 2024 Cinebook Ltd.

Golden Age Doctor Fate Archives volume 1


By Gardner F. Fox, Hal Sherman, Stan Aschmeier, Jon Chester Kozlak & various (DC Comics)
ISBN: 978-1-4012-1308-0 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. The most significant will be rightly celebrated, but some are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges to revisit another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

One of the most interesting aspects of DC’s Golden Age superhero pantheon is just how much more they gripped the attention of writers and readers from succeeding generations, even if they didn’t set the world alight during their original “Glory Days”. So many relatively short-lived or genuinely second-string characters with a remarkably short shelf life through the formative years of the industry have, since the Silver Age which began in 1956, seldom been far from our attention: constantly revived, rebooted and resurrected. Some even make it onto the big and small screens…

One of the most revered, revisited and frequently revived is Doctor Fate, who first appeared in 1940, courtesy of writer Gardner F. Fox and the uniquely stylistic Howard Sherman. Although starting strong, Fate was another incredibly powerful man of mystery who failed to capture the imaginations of enough readers to build on the chimeric tone of the times. He underwent radical revision midway through his premier run, but with little effect. Dr. Fate lost his strip even before WWII ended. However, since his Silver Age revival, the good doctor has become a popular and resolute cornerstone of more than one DC Universe and he’s still going strong, albeit via some daringly radical forms.

In this magnificent graphic grimoire, following the historically informative and laudatory Foreword by big-time devotee fan/ Keeper of the Golden Age Flame Roy Thomas, this monumental 400-page full-colour deluxe hardback (representing the entirety of Doctor Fate’s run from More Fun Comics #55-98 (May 1940 to July/August 1944)) introduces the potentate of peril in a 6-page parable wherein he combats ‘The Menace of Wotan’.

For those simpler times, origins and motivations were far less important than plot and action, so this eerie yarn focuses on an eerie blue-skinned Mephistopheles’ scheme to assassinate comely yet enigmatic lady of leisure Inza Cramer and how her forceful golden-helmed protector thwarts the plot. Our hero deals harshly with the nefarious azure mage, barely mentioning in passing that Fate possesses all the lost knowledge and lore of ancient civilisations. That’s probably the biggest difference between the original and today’s Fate: back then, he was no sorcerer but an adept of forgotten science (a distinction cribbed from many Lovecraftian horror tales of the previous two decades of pulp fiction): a hair-splitting difference all but lost on the youthful readers.

Eighty-five years later (MFC #55 was on sale from March 29th 1940) we can enjoy again one of the most sophisticated relationships in comics. Fate’s soon-to-be-inseparable companion in peril – latterly Inza Nelson and Doctor Fate in her own right – was clearly also the thaumic troubleshooter’s paramour and disciple and an active player in all the action. However, she didn’t get to be the lead until the 1990s…

In #56 – which boasted the first of 11 cover spots for the Wielder of Old Wisdoms –‘The Search for Wotan’ sees Fate carry Inza up the Stairs of Judgement to Heaven, where they learn their foe is not dead but actually preparing to blow up Earth. Foiling the plan but unable to permanently despatch the big blue meanie, Fate is forced to bury his enemy alive at the centre of the world. Next issue revealed ‘The Fire Murders’ as certified doom-magnet Inza is targeted by mystic arsonist Mango the Mighty before her guardian Fate swiftly ends his campaign of terror, whilst in #58 a modern mage recovers ‘The Book of Thoth’ from its watery tomb, unleashing a wave of appalling, uncanny phenomena until the Blue-&-Gold Gladiator steps in. The self-appointed bulwark against wicked mysticism levitates out of his comfort zone in More Fun #59 to repel an invasion by ‘The People from Outer Space’ but is firmly back in occult territory one month later to destroy ‘The Little Men’ tasked to crush humanity by a mythic triumvirate of colossal Norns.

Behind #61’s striking Sherman cover, ‘Attack of the Nebula’ pits the Puissant Paladin against a cosmic cloud and wandering planetoid summoned by an Earthly madman to devastate Earth, before detailing the doctor derailing a deranged technologist’s robotic coup in #62’s ‘Menace of the Metal Men’ and saving Inza from petrification by ‘The Sorcerer’ in More Fun #63. Like many of Fox’s very best heroic series, Doctor Fate was actually a romantic partnership, with mysterious Inza (only after a number of surnames did she eventually settle on Cramer) acting as assistant, foil, and so very often, target of many macabre menaces. In #64 she and Fate – who still had no civilian identity – share a pleasure cruise to the Caribbean where a slumbering Mayan God of Evil wants to utilise her unique psychic talents in ‘The Mystery of Mayoor’.

Inza got a brief rest in #65 as Fate soloed in a bombastic battle to repel an invasion of America by ‘The Fish-Men of Nyarl-Amen’, but plays a starring role in the next episode as the Doctor exposes a sadistic crook seeking to drive his wealthy cousin to suicide by convincing her that she is ‘The Leopard Girl’

A year after his debut, More Fun Comics #67 (May 1941) at last revealed ‘The Origin of Doctor Fate’: depicting how in 1920, American boy Kent Nelson had accompanied his father Sven on an archaeological dig to Ur. Broaching a pre-Chaldean pyramid, the lad awakened a dormant half-million-year-old alien from the planet Cilia, as well as accidentally triggering security systems that kill his father. Out of gratitude and remorse, the being known as Nabu the Wise trained Kent for two decades, teaching him how to harness the hidden forces of the universe – levitation, telekinesis and the secrets of the atom – before sending him out into the world to battle those who used magic and science with evil intent.

That epic sequence only took up three pages, however, and the remainder of the instalment finds time and space for Fate & Inza to repel a ghostly incursion and convince Lord of the Dead Black Negal to stay away from the lands of the living…

Fate had graduated to 10-page tales and claimed the covers of More Fun #68-76, beginning a classic run of spectacular thrillers by firstly crushing a scientific slaughterer who had built an invisible killing field in ‘Murder in Baranga Marsh’, before gaining a deadly archenemy in #69 as deranged physicist Ian Karkull uses a ray to turn his gang into ‘The Shadow Killers’. In #70, the shadow master allies with Fate’s first foe as ‘Wotan and Karkull’ construct an arsenal of doomsday weapons in the arctic. They are still too weak to beat the Master of Cosmic Forces though, whereas rogue solar scientist Igorovich would have successfully blackmailed the entire planet with ‘The Great Drought’ had Inza not dramatically intervened.

With involvement in WWII now clearly inevitable, covers had increasingly become more martial and patriotic in nature, and with More Fun #72 (October 1941) Fate underwent an unexpected and radical change in nature. The full-face helmet was replaced with a gleaming metallic half hood and his powers were diminished. Moreover, the hero was no longer a cold, emotionless force of nature, but a passionate, lusty, two-fisted swashbuckler throwing more punches than pulses of eerie energy. His previous physical invulnerability was countered by revealing that his lungs were merely human and he could be drowned, poisoned or asphyxiated…

The quality and character of his opposition changed too. ‘The Forger’ pits him against a gang of conmen targeting Inza’s family and other farmers: altering intercepted bank documents to pull off cruel swindles. A far more rational and reasonable nemesis debuted in MF #73 when criminal mastermind ‘Mr. Who’ uses his body-morphing, forced-evolution “Solution Z” to perpetrate a series of sensational robberies.

Despite a rather brutal trouncing – and apparent death – the brute returned in #74 in ‘Mr. Who Lives Again’, with the sinister scientist employing his abilities to replace the City Mayor, whilst in #75 ‘The Battle Against Time’ finds Fate racing to locate the killer who framed Inza’s best friend for murder. Underworld chess master Michael Krugor manipulates people like pawns but ‘The King of Crime’ is himself overmatched and outplayed when he tries to use Inza against Fate, after which #77 saw a welcome – if brief – return to the grand old days as ‘Art for Crime’s Sake’ finds the Man of Mystery braving a magical world of monsters within an ancient Chinese painting to save young lovers eldritchly exiled by a greedy art dealer…

MF #78 details how clever bandits disguise themselves as statues of ‘The Wax Museum Killers’, whilst #79’s ‘The Deadly Designs of Mr. Who’ reveal how the metamorphic maniac attempts to impersonate and replace one of the richest men on Earth, before #80’s innovative felon ‘The Octopus’ turns a circus into his playground for High Society plunder. In More Fun #81, cunning crook The Clock exploits radio show ‘Hall of Lost Heirs’ to trawl for fresh victims and easy pickings prior to the next issue finding Fate exposing the schemes of stage magician/conman The Red Sage, who was offering ‘Luck for Sale!’

‘The Two Fates!’ sees fortune tellers using extortion and murder to bolster their rigged prognostications only to be stopped by the real deal and in #84, the energetic evil-buster braves ‘Crime’s Hobby House!’ to stop thieving special effects wizard Mordaunt Grimm using rich men’s own pastimes to rob them.

Clearly still floundering the series saw big changes for Kent Nelson with #85. Here the stereotyped society idler rapidly and implausibly qualifies as a surgeon and medical doctor, before embarking on a new career of service to humanity. Additionally, his supra-human alter ego ditches the golden cape to become an acrobatic and human – albeit still bulletproof – crimebuster exposing a greedy plastic surgeon helping crooks escape justice as ‘The Man Who Changed Faces!’

Medical themes predominated in these later tales. ‘The Man Who Wanted No Medals’ was a brilliant surgeon who feared a crushing youthful indiscretion would be exposed and #87’s ‘The Mystery of Room 406’ dealt with a hospital cubicle where even the healthiest patients always died. In ‘The Victim of Doctor Fate!’, Nelson suffers crippling self-doubt after failing to save a patient. These only fade after the surgeon’s diligent enquiries reveal the murderous hands of Mad Dog McBain secretly behind the untimely demise…

Charlatan soothsaying scoundrel Krishna Das is exposed by Fate & Inza in #89’s ‘The Case of the Crystal Crimes’, after which ‘The Case of the Healthy Patient!’ pits them against a fraudulent doctor and incurable hypochondriac. Using his chemical conjurations to shrink our hero to doll size in #91’s ‘The Man Who Belittled Fate!’, Mr. Who resurfaces, but is soundly sent packing and – whilst still in jail – the Thief of Time strikes again in More Fun #92 as ‘Fate Turns Back The Clock!’ Next issue, superbly efficient and underrated Hal Sherman ended his long association with the strip in ‘The Legend of Lucky Lane’, wherein an impossibly fortunate felon finally plays the odds once too often…

As the page-count dropped back to 6 pages, Stan Aschmeier illustrated the next two adventures, beginning with 94’s ‘The Destiny of Mr. Coffin!’ as Fate comes to the aid of a fatalistic old soul framed as a fence, whilst ‘Flame in the Night!’ sees a matchbox collector targeted by killers who think he knows too much…

With the end clearly in sight, Jon Chester Kozlak took over the art, beginning with More Fun #96’s ‘Forgotten Magic!’, wherein Fate’s supernal Chaldean sponsor is forced to remove the hero’s remaining superhuman abilities for a day – leaving Kent Nelson to save trapped miners and foil their swindling boss with nothing but wits and courage. The restored champion then exposes the spurious bad luck reputed to plague ‘Pharaoh’s Lamp!’ and ends/suspends his crime-crushing career in #98 by sorting out a case of mistaken identity when a young boy is confused with diminutive Stumpy Small AKA ‘The Bashful King of Crime!’

With the first age of superheroes coming to a close, the readership were developing new tastes. Fate’s costumed co-stars Green Arrow, Aquaman and Johnny Quick – along with debuting super-successful concept Superboy – all migrated to Adventure Comics, leaving More Fun as an anthology of cartoon comedy features. Initially dark, broodingly exotic and often genuinely spooky, Doctor Fate smoothly switched to the bombastic, boisterous, flamboyant and vividly exuberant post war Fights ‘n’ Tights style but couldn’t escape evolving times and trends. Here and forever, however, both halves of his early career can be seen as a lost treasure trove of pulse-pounding pulp drama, tense suspense, eerie enigmas, spectacular action and fabulous fun: one no lover of Costumed Dramas or sheer comics wonderment can afford to miss. Let’s hope the weird world of movies can pay us old comic geeks a dividend in a new edition sometime soon…
© 1940, 1941, 1942, 1943, 1944, 2007 DC Comics. All Rights Reserved.

Famous First Edition C-63: New Fun Comics #1


By Malcolm Wheeler-Nicholson, Charles Flanders, Lloyd Jacquet, Dick Loederer, Adolphe Barreaux, Adolph Shusterman, Joe Archibald, Lyman Anderson, Sheldon Hubert Stark, Lawrence Lariar, Henry Carl Kiefer, Bert Salg/Bertram Nelson, Clem Gretta, Ken Fitch, Jack A. Warren, Bob Weinstein, Tom Cooper, Tom McNamara, John Lindermayer & various (DC Comics)
ISBN: 978-1-7795-0119-6 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

Times of hardship and sustained crisis often trigger moments of inspiration and innovation. That’s no panacea for all the hardship that correspondingly accrues but every silver lining brings a crumb of comfort, no? Perhaps we’ll see more clearly in four years’ time…

In 1933, at the height of the Great Depression, print salesman Max “MC” Gaines and editor Harry I. Wildenberg devised promotional premiums for stores to give away: cheaply made small booklets that reprinted some of the era’s hugely popular newspaper strips. By adding a price sticker these freebies were transformed into a mass market fixture as seen in 1934’s newsstand retail release Famous Funnies.

Monumental corporate megalith DC Comics began as National Allied Publications in 1935, another speculative venture conceived by controversial soldier-turned writer Major Malcolm Wheeler-Nicholson. He had been writing military non-fiction and pulp adventure stories when he met Gaines and, fired up, took a shot that the new print vehicle had legs. Backing the belief invention with a shoestring venture, he set about mass-producing the print novelty dubbed comic books.

Wheeler-Nicholson’s bold plan was to sidestep large leasing fees charged for established newspaper strip reprints by filling his books with new material. Moreover, with popular strips in limited supply and/or already optioned, his solution to create new characters in all new stories for an entertainment-hungry readership must have seemed a no-brainer.

Cover-dated February 1935, and looking remarkably like any weekly comic anthology ever since, New Fun: The Big Comic Magazine #1 blended humour with action, intrigue and suspense, combining serialized adventure strips with prose fiction, and features. Tabloid sized, and largely scripted by “The Major”, it was edited by Lloyd Jacquet (who would later helm many of DC’s rapidly proliferating imitators and rivals) with pages filled by untried creators and lesser established cartoonist lights. Issue #6 launched the careers of Jerry Siegel & Joe Shuster with adventurer Henri Duval and supernatural troubleshooter Doctor Occult. Hopefully we closet comics historians will see those collected for the curious one day….

Despite initially tepid sales, the Major persevered, launching New Comics as 1935 closed. The anthology was renamed New Adventure Comics, before settling on Adventure Comics with #32 in 1938. The company was struggling when Wheeler-Nicholson’s main creditors -printer Harry Donenfeld and accountant Jack L. Liebowitz – moved in, taking more active roles in the running of the enterprise. Within two years the commercially unseasoned Wheeler-Nicholson had been forced out by his more adept business partners, just as Wheeler-Nicholson’s final inspiration neared its debut. Detective Comics was a themed anthology of crime thrillers, and when it launched (cover-dated March 1937) it was the hit the company needed. Its success signalled closure of National Allied and birth of Detective Comics Incorporated. Eventually his company grew into monolithic DC (Detective Comics, get it?) Comics. Surviving a myriad of changes and temporary shifts of identity and aims, it’s still with us – albeit primarily as a vehicle for the breakthrough character who debuted in #27 (May 1939). The Major was retained until 1938. Donenfeld and Liebowitz’s acumen ensured the viability of comic books and their editor Vin Sullivan inadvertently changed the direction of history when he commissioned something entirely new and unconventional by Seigel & Shuster for upcoming release Action Comics #1…

Supplemented by a wealth of ancillary articles and essays, the spark of this particular publishing revolutions is re-presented in full facsimile mode after introductory essay ‘The Start of Something Big’ by the legendary Dr Jerry G. Bails, fully supported by ‘A Second Introduction – This One by Roy Thomas’ and a reproduction of a rare insert letter from Lloyd Jaquet that came with some of the earliest copies printed…

Looking remarkably similar in format to any British weekly anthology from the 1930s to the 1970s, the comic had its first feature playing across the cover as Lyman Anderson depicted cowboy Jack Woods imperilled by a rascally bushwhacker.

Edited by Lloyd Jaquet, the inner front cover declaimed ‘New Fun Hello Everybody: Here’s the New Magazine You’ve Been Waiting For!’ before Malcolm Wheeler-Nicholson & Charles Flanders debuted ‘Sandra of the Secret Service’; an elegant socialite in over her head…

The first six single page strips all came with an inbuilt star attraction. As Oswald the Lucky Rabbit an animated lepine tyke had hit cinema screens in 1927, courtesy of bright young men Walt Disney & Ub Iwerks. A year later the creators had been kicked out by Universal Pictures and got revenge by inventing Mickey Mouse. Oswald soldiered on under lesser hands until 1938 and enjoyed a strip of his own. Each 3-panel Oswald The Rabbit “topper” ran under New Fun’s new stuff, forming a sequence about ice skating and probably crafted by Al Stahl, John Lindermayer & Sheldon Hubert Stark.

Teen dating dilemmas plagued ‘Jigger and Ginger’ by Adolph “Schus” Shusterman and PI ‘Barry O’Neill’ (by Lawrence Lariar) faced Tong-&-Triad terrors before Adolphe Barreaux exposed Bobby & Binks to ‘The Magic Crystal of History’ and dumped the inquisitive kids in “4000 BC”, even as deKerosett (Henry Carl Kiefer) blended aviation and Foreign Legion licks in ‘Wing Brady – Soldier of Fortune’.

Oswald bowed out underneath the first instalment of ‘Ivanhoe by Sir Walter Scott’ courtesy of Wheeler-Nicholson & Flanders before Bert (Salg aka Bertram Nelson) enjoyed some judicial japery with ‘Judge Perkins’ before big sky sci fi kicked off in the Flash Gordon manner thanks to ‘Don Drake on the Planet Saro’ “presented” by Clem Gretta (Joseph Clemens Gretter & Ken Fitch) prior to Jack A. Warren introducing comedy cowpuncher ‘Loco Luke in “Nope He Didn’t Get His Man”’ and Wheeler-Nicholson & Flanders – as “Roger Furlong” – switch to illuminated prose to probe the mystery of ‘Spook Ranch’. It goes without saying, I hope, that many of these groundbreaking yarns are initial chapters of serials so don’t get too invested in what going on…

Joe Archibald taps into the varsity sports scene with comedic basketball titan ‘Scrub Hardy’ whereas Lyman Anderson plays deadly serious with the other, lesser kind of football in ‘Jack Andrews All-American Boy’ prior to the opening of a section of ads and features. Sandy beach-based bodybuilding revelations precede a prose vignette on ‘Bathysphere – A Martian Dream’ and segue into Joe Archibald’s ‘Sports’ review, a heads-up of what’s ‘On the Radio’ and ‘In the Movies’ whilst the secrets of ‘Model Aircraft’ and ‘Aviation’ lead to ‘How to Build a Model of Hendrik Hudson’s “Half Moon”’

Comic treats are topped up with Bob Weinstein’s maritime drama ‘Cap’n Erik’ and Tom Cooper taps into frontier history with ‘Buckskin Jim the Trail Blazer’ prior to learning and hobby craft taking over again with ‘Popular Science’, ‘Stamps and Coins’, and something for the little ladies…‘Young Homemakers’.

Tom McNamara heralds another bunch of comics with kiddie caper ‘After School’ and anonymous ‘Cavemen Capers’ take us to Barreaux’s ‘Fun Films 1st Episode: Tad Among the Pirates’ a faux cinema tale inviting readers to grab scissors and make their own stories, before New Fun’s art director Dick Loederer joins the fun with elfin romp ‘Bubby and Beevil’ and provides an untitled bottom strip to literally support a stylish penguin fantasy ‘Pelion and Ossa’ by John Lindermayer. Closing the interior amazement is another “Clem Gretta” wonder – ‘2023 Super-Police’ – leaving ads ‘New easy way to learn aviation’ and a full colour enticement for the ‘Tom Mix’ Ralston Zyp Gun (you absolutely WILL shoot your eye out!) to close the beginning of it all…

Fully supported by detailed biography ‘The Major Who Made Comics’ by granddaughter Nicky Wheeler-Nicholson and comprehensive listing ‘New Fun #1 – the Contributors’ plus reprint series overview ‘A Tabloid Tradition Continued’ and even more memorabilia bits, this is a historical artefact no serious comics fan should be without.
Famous First Edition: New Fun #1, C-63 Compilation and all new material © 2020 DC Comics. © 1935 DC Comics. All Rights Reserved. Biographical Essays © 2019 Nicky Wheeler-Nicholson.

Mighty Marvel Masterworks presents Mighty Thor volume 4: When Meet the Immortals


By Stan Lee & Jack Kirby, with Vince Colletta, Art Simek, Sam Rosen & various (MARVEL)
ISBN: 978-1-3029-5426-0 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

These stories are timeless and have been gathered many times before, but today I’m once again focussing on format. The Mighty Marvel Masterworks line launched with economy in mind: classic tales of Marvel’s key creators and characters re-presented in chronological publishing order. It’s been a staple since the 1990s, but always in lavish, hardback collectors editions. These editions are cheaper, on lower quality paper and – crucially – smaller, about the dimensions of a paperback book. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all…

Even more than The Fantastic Four, Sci Fi fantasy title The Mighty Thor was the arena in which Jack Kirby’s boundless fascination with all things Cosmic was honed and refined through his increasingly groundbreaking graphics and captivating concepts. The King’s plethora of power-packed signature pantheons began in a modest little monster mag called Journey into Mystery where – in the summer of 1962 – a tried-&-true comic book concept (feeble mortal transformed into god-like hero) was revived by the rapidly resurgent company who were not yet Marvel Comics: adding a Superman analogue to their growing roster of costumed adventurers.

This cheap & cheerful epochal pocket tome re-presents more pioneering Asgardian exploits from Journey into Mystery Annual #1, JiM #120-125, and The Mighty Thor #126-127: altogether spanning cover-dates September 1965 to April 1966 as the venerable anthology title changed name to further magnify its magnificent wide-screen feature hero, in a blazing blur of innovation and seat-of-the-pants myth-revising and universe-building. It is lettered throughout by unsung superstars Art Simek & Sam Rosen, and an unjustly anonymous band of colourists.

As you already know: Once upon a time, lonely, lamed American doctor Donald Blake took a vacation in Norway and encountered the vanguard of an alien invasion. Trapped in a cave, Blake found a gnarled old walking stick, which when struck against the ground, turned him into the Norse God of Thunder! Within moments he was defending the weak and smiting the wicked. As months swiftly passed, rapacious extraterrestrials, Commie tyrants, costumed crazies and cheap thugs gradually gave way to a vast panoply of fantastic worlds and incredible, mythic menaces. Moreover, from JiM #110, the wild warrior’s Realm of Asgard was a regular feature and mesmerising milieu for our hero’s earlier exploits, heralding an era of cosmic fantasy to run beside young Marvel’s signature superhero sagas.

Every issue carried spectacular back-up sagas Tales of Asgard – Home of the Mighty Norse Gods gifting Kirby space to indulge his fascination with legends. They also allowed both complete vignettes and longer epics – in every sense of the word. Initially adapted myths, these yarns evolved into serial sagas unique to the Marvel universe where Kirby constructed his own cosmos and mythology, underpinning the company’s entire continuity.

Here – with everything attributed to Lee, Kirby & Vince Colletta and after Thor has defeated his malign step-brother Loki and The Destroyer in Vietnam – the Thunder God returns to America, leaving room for a special event and flashback tale too big for the regular periodical.

The blockbusting lead story from Journey into Mystery Annual #1 reveals how in undisclosed ages past the God of Thunder fell across dimensions into the realm of the Greek Gods for a landmark heroic hullabaloo ‘When Titans Clash! Thor vs. Hercules!’ The spectacular clash of theologies was an incredible all-action episode, and is augmented by a stunning double-page pin-up of downtown Asgard – a true example of Kirby magic…

Back in the now, Thor stops at Pittsburgh’s steel mills to repair Mjolnir – cut into pieces by the Destroyer – and ‘With My Hammer in Hand..!’ prepares to denounce Loki’s villainy to Odin. In the process he mislays one of his brother’s magical Norn Stones: a mishap that will cost him dearly later. Meanwhile, beloved Jane Foster has been abducted by a hidden miscreant with mischief in mind but before the Thunderer can act on that he is ambushed by Loki’s contingency plan as the awesome Absorbing Man returns…

In the back, the Tales of Asgard serial ‘The Quest’ further unfolded as hand-picked warriors on Thor’s flying longship endure further hardship in their bold bid to forestall Ragnarok. This month’s Asgardian edda sees their bold but misguided attempt finally start, as they ‘Set Sail!’ against their legendary prophesied foes…

JiM #121 opens mid-melee as the Thunderer’s attack against colossal Crusher Creel intensifies in ‘The Power! The Passion! The Pride!’ before the god’s compassion for human spectators sparks his downfall and defeat. Seemingly doomed Thor’s cliffhanger fate is paused as B-feature ‘Maelstrom!’ sees Asgardian Argonauts epically encounter an uncanny living storm…

In #122’s ‘Where Mortals Fear to Tread!’ triumphant Crusher Creel is prevented from finishing Thor when he is abducted by Loki to attack Asgard and Odin himself: an astounding clash capped by cataclysmic conclusion ‘While a Universe Trembles!’ Meanwhile at the rear, ‘The Grim Specter of Mutiny!’ invoked by seditious young Loki is quashed in time for valiant Balder to save the Argonauts from ‘The Jaws of the Dragon!’ in the ever-escalating Ragnarok Quest.

In modern times, with the latest threat to Asgard ended and Creel and Loki banished, Thor returns to Earth to defeat The Demon: a “witchdoctor” empowered by the magical Norn Stone left behind after the Thunder God’s Vietnamese venture. However, whilst the Storm Lord is away, Hercules is dispatched to Earth on a reconnaissance mission for Zeus. ‘The Grandeur and the Glory!’ opens another extended story-arc/action extravaganza, bouncing the Thunderer from bruising battle to brutal defeat to ascendant triumph…

As seen in Journey into Mystery Annual #1, long ago the God of Thunder inadvertently invaded the realm of the Greek Gods. Now with the Greek godling clearly popular with readers, Hercules properly enters the growing Mavel Universe. After the impending imbroglio with Thor, the Prince of Power would battle the Hulk and eventually join the Avengers but right now he’s still just another enemy for the Thunderer to face…

Issue #125 –‘When Meet the Immortals!’ – was the last Journey into Mystery for decades. With next month’s ‘Whom the Gods Would Destroy!’, the comic became The Mighty Thor and the drama amped up, culminating with ‘The Hammer and the Holocaust!’ In short order Thor crushes the Norn-fuelled Demon, tells Jane his secret identity and is deprived of his powers by Odin. He is then brutally beaten by Hercules, and subsequently seemingly loses Jane to the Prince of Power, yet still manages to save Asgard from unscrupulous traitor Seidring the Merciless who had usurped Odin’s mystic might while the All-Father was distracted with family matters. And in the wings another epic encounter opened as a certain satanic terror set his infernal sights on an unwitting godly prince…

To Be Continued…

The accompanying Tales of Asgard instalments see the Questers home in on the cause of all their woes. ‘Closer Comes the Swarm’ pits them against the Flying Trolls of Thryheim, before ‘The Queen Commands’ sees Loki captured until Thor answers ‘The Summons!’, promptly returning all Argonauts to Asgard to be shown ‘The Meaning of Ragnarok!’

In truth, these mini-eddas were, although still magnificent in visual excitement, becoming rather rambling in plot, so the narrative reset was neither unexpected nor unwelcome…

The episodic exploits then close with the original pencil art to the cover of JiM #123.

These Thor tales show the development not only of one of Marvel’s fundamental continuity concepts but more importantly the creative evolution of the greatest imagination in comics. Set your common sense on pause and simply wallow in the glorious imagery and power of these classic adventures for the true secret of what makes graphic narrative a unique experience.
© 2024 MARVEL.

Kill My Mother


By Jules Feiffer (Liveright/W.W. Norton)
ISBN: 978-0-87140-314-8 (HB/Digital edition)

This book includes some Discriminatory Content included for comedic and dramatic effect.

After years as cartoonist, illustrator, pundit and educator, at age 85 Jules Feiffer returned to his primary role of comics storyteller with an intense, sublimely gripping and innovative graphic novel. Spanning 10 turbulent years, Kill My Mother is a supremely classy, passionately heartfelt tribute to Film Noir, Hollywood Babylon, sexual politics and family secrets, blending trappings of Dashiell Hammett with the tone, pacing and spark of Preston Sturges and Billy Wilder to tell an extended story of love, murder, jealousy and revenge.

It all begins in ‘Bay City Blues’. It’s 1933 and times are tough all over. At 15-years old, Annie Hannigan is cutting up, constantly leading poor, gullible sap Artie Folsom into trouble, whilst the mother she despises works all hours for dissolute, dipsomaniac, exceedingly cheap private investigator Neil Hammond. The odd arrangement developed after the shamus agreed to investigate the murder of Elsie Hannigan’s husband, whom he constantly refers to as the wrong sort of honest cop. Events take a dark turn when stylish, exceedingly tall maneater Mae Longo walks in, offering outrageous sums if the gumshoe can track down a certain someone. The photo she gives Hammond shows a woman remarkably similar to his coolly aloof new client…

Eddie “the Dancing Master” Longo is a rising star of the fight game who usually employs shady but capable gorilla Tiny Tim Gaffney to handle the more unsavoury problems in his life but Neil claims to know just how to handle him. In the course of her mean-spirited, casual rebellions, Annie gets poor Artie into real trouble when a shoplifting binge results in pursuit by a store detective far faster than he looks. A very nasty beating is only avoided when an exceptionally tall derelict in an alley lays out the private cop with her carefully concealed baseball bat. The rattled teen takes the tramp back to the dump of an apartment and cleans her up, even as Elsie – very much against her will and better judgement – is dragged by soused-as-ever Neil to the Big Fight to see the Dancing Master.

The escapade almost costs her everything…

Her drunken boss’ plan to draw his tall target out of the woodwork also involves poor Elsie and leads to a lot of pain, trouble and strife, whilst Hammond, clearly a dipsomaniac with a death wish, starts dogging mysterious client Mae instead of doing the job he was hired for.

The result is a murder unsolved and unexplained for a decade…

The concluding half of the story resumes in 1943 with ‘Hooray for Hollywood’ as we return to our cast and find them all greatly advanced. Goonish Artie is a Captain of Marines, successfully battling the Japanese in the Green Hell of the Pacific whilst Annie Hannigan is a writer and media darling. Her sensational hit comedy “Shut Up, Artie” is the most popular radio show in America and is broadcast wherever Yanks are posted. Eddie Longo made the transition to B-Movie star and Ellen, when not babysitting obstreperous grandson Sammy, is Executive Vice President of Pinnacle Studios in charge of Image Security and Maintenance. The scary indigent little Annie met in an alley has also cleaned up and moved on. Now she sings torch songs in the Reno Roost as the enigmatic Lady Veil

Eddy hates his life. The former hard-man boxer is trapped as a song-&-dance hoofer in big, morale-boosting musicals but dreams of major stardom like glamorous He-Man Hugh Patton or even an Academy Award… but is typecast and more under the thumb of the formidable Mae than ever.

The fraught status quo changes after Annie meets the dashing Patton at the Hollywood Canteen, but her romantic elation is crushed soon after, when the sponsors call her in to discuss a crisis. A genuine war hero is suing the show, claiming his life is being made a mockery. Unless she can fix things up with her old pal Artie, the show and her career are over…

Eddie is also near breaking point and Mae calls in thuggish Gaffney as a minder. Events begin to spiral to a shocking conclusion when Longo joins a USO tour to the war-torn Pacific Islands. Patton is going too, and Annie takes the opportunity to join him, as does her mother in the role of “image maintainer”…

The first port of call is Tarawa; the hellhole where Captain Arthur Folsom is almost single-handedly repulsing the Jap advance. On the island, Artie is overseeing the building of a stage for the visiting stars whilst marvelling at the stupidity of putting on a show in a battleground still hotly contested by enemy forces. In the air above him, Ellen has a sharp confrontation with Mae Longo and “bodyguard” Gaffney. The events of ten years ago are still painfully fresh in every participant’s mind. By the time all the players debark on the island, a devious and supposedly foolproof plan to commit another perfect murder has been hatched, using the Japanese as ideal scapegoats. However, an intimate killing is far harder than mass slaughter and the scheme soon starts to unravel…

Complex, beguiling, smartly sophisticated, devastatingly witty and peppered with shockingly casual violence (as every noir thriller must be) this spectacular yarn is packed with twists and surprises, where nobody tells the truth and no one is playing on the side of the angels.

A masterpiece of cool suspense, mature ingenuity and graphic dexterity, Kill My Mother was winner of the Eisner Prize for Best New Graphic Album, took the National Cartoonist Society Reuben Award for Best Graphic Novel 2014 and was named one of the Best Books of the Year by Vanity Fair, Kirkus Reviews and Library Journal. It remains a timeless, hearty slice of bravura storytelling that gets better with every re-reading and a fitting tribute to the talents of one of graphic narrative storytelling’s greatest masters. If you love crime yarns, comic tales, nostalgia and having your intelligence respected, this is the book for you.
© 2014 Liveright Publishing Corporation.

Golden Age Flash Archives volume I


By Gardner F. Fox, Harry Lampert, E.E. Hibbard, Hal Sharp & various (DC Comics)
ISBN: 978-1-4012-0784-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

There are many comics anniversaries this year. Some of the most significant will be rightly celebrated, but a few are going to be unjustly ignored. As a feverish fanboy wedged firmly in the past, I’m still abusing my privileges here by carping about another brilliant vintage book, criminally out of print and not slated for revival either physically or in digital formats…

The innovative fledgling company that became DC published the first ever comic book super-speedster and over the intervening decades has constantly added more to its pantheon of stars. Devised, created and written by Gardner Fox and initially visually realised by Harry Lampert, Jay Garrick debuted as the very first Monarch of Motion in Flash Comics #1. He quickly – how else? – became a veritable sensation. “The Fastest Man Alive” wowed readers of anthologies like Flash Comics, All Star Comics, Comics Cavalcade and other titles – as well as solo vehicle All-Flash Quarterly – for just over a decade before changing tastes benched him and most other first-generation costumed crimebusters in the early1950s.

His invention as a strictly single-power superhero created a new trend in the burgeoning action-adventure Funnybook marketplace, and his particular riff was specifically replicated many times at various companies where myriad Fast Furies sprang up including Johnny Quick, Hurricane/Mercury, Silver Streak, The Whizzer, Quicksilver and Snurtle McTurtle – the Terrific Whatzit amongst so many others…

After half a decade of mostly interchangeable cops, cowboys and cosmic invaders, the concept of human speedsters and the superhero genre in general was spectacularly revived by Julie Schwartz in 1956. Showcase #4 revealed how police scientist Barry Allen became the second hero to run with the concept. We’ve not looked back since – and if we did it would all be a great big blur…

This initial charmingly beguiling deluxe Archive (sadly not available in not-quite-faster-than-light digital) edition collects the first year and a half of publication, spanning January 1940 to May 1941 of the irrepressible Garrick’s whimsically eccentric exploits in 17 (regrettably untitled) adventures from anthology Flash Comics. These tales demonstrate an appealing rawness, light-hearted whimsy and scads of narrative experimentation starring a brilliant nerd and (ostensibly) physical sad-sack who became a social reformer and justice-dispensing human meteor.

Following a fulsome Foreword from sometime Flash scribe Mark Waid, the fast fictions commence with the debut of ‘The Fastest Man Alive’, speedily delivering in 15 pages an origin and returning cast, whilst staging a classic confrontation with a sinister cabal of gangsters. It all started years previously when student Garrick collapsed in a Midwestern University lab, only to awaken hyper-charged and the fastest creature on Earth thanks to “hard water fumes” he had inhaled whilst unconscious. After weeks recovering in hospital, the formerly-frail chemist realised the exposure had bestowed super-speed and endurance. He promptly sought to impress his sort-of girlfriend Joan Williams by becoming an unstoppable football player…

Time passed, the kids graduated and Garrick moved to New York where, appalled by rampant crime, he decided to do something about it. The Flash operates mostly in secret until one day, whilst idly playing tennis with himself, Jay meets Joan again, just as mobsters try to kill her in a drive-by shooting. Catching a storm of bullets, Jay gets reacquainted with his former paramour and discovers she is being targeted by criminal combine the Faultless Four: master criminals set on obtaining her father’s invention the Atomic Bombarder. In the blink of an eye Flash smashes the gang’s sinister schemes and defeats diabolical leader Sieur Satan, saving Joan’s life whilst revelling in the sheer liberating fun and freedom of being gloriously unstoppable…

In his sequel appearance Flash stumbles upon a showgirl’s murder and discovers that Yankee mobster Boss Goll and British aristocrat Lord Donelin plan to take over America’s entire entertainment industry with ruthless strong-arm tactics. The speedster is as much hindered as helped by “wilful, headstrong” (that’s old world coding for forceful, competent and independently-minded) Joan who begins her own lifetime obsession of pesky do-gooding right there, right then…

Everett E. Hibbard began a decade-long association with Flash in #3, when Major Williams’ Atomic Bombarder is coveted by foreign spies. The elderly boffin being framed for treason prompts Garrick to come to his future father-in-law’s aid, after which Jay & Joan smash an off-shore gambling ring graduating to kidnapping and blackmail in #4. During these early escapades, Flash seldom donned his red, blue and yellow outfit: usually operating invisibly or undercover to play super-speed pranks with merciless, puckish glee. That started changing in #5, when the speedster saves an elderly artist from hit-men to frustrate mad collector Vandal who uses murder to increase the market value of his purchases.

Flash Comics #6 saw Jay & Joan at old Alma Mater Midwestern, foiling a scheme to dope athletes seeking to qualify for the Olympics, before #7 saw a stopover in Duluth lead to the downfall of gambler Black Mike – industriously fixing motorcar races with a metal melting ray. For #8, the Vizier of Velocity tracks down seemingly corrupt contractors building shoddy, dangerous buildings only to find graft and skulduggery go much further up the financial and civic food chain, whilst in FC #9, gangsters “acquire” a scientist’s invention and the Flash finds himself battling a brigade of giant Gila Monsters. Flash #10 depicts the downfall of a political cabal in the pocket of gangster Killer Kelly and stealing from the schools they administered, before in #11, Garrick meets his first serious opponent in kidnap racketeer The Chief, whose sinister brilliance enables him to devise stroboscopic glasses to track and target the usually invisibly fast crime-crusher…

With the threat of involvement in the “European War” a constant subject of US headlines, Flash Comics #12 (December 1940) had the heroic human hurricane intervene to save tiny Ruritanian nation Kurtavia from ruthless invasion. His spectacular lightning war sees Garrick sinking submarines, repelling land armies and crushing airborne blitzkriegs for a fairy tale happy ending here, but within a year the process would become patriotic morale boosting repeated ad infinitum in every US comic book as the real world brutally intruded on the industry and nation.

Back in the USA for #13, Garrick assists old pal Jim Carter in cowboy country where the young inheritor of a silver mine is gunned down by murdering owlhoots. Jay then heads back east to crush a criminal combine sabotaging city subway construction in #14, before saving a circus from robbery, sabotage and poor attendances in #15. Throughout all these yarns Jay paid scant attention to preserving any kind of secret identity – a detail that would soon change – but as Hal Sharp took over illustrating with #16 (Hibbard presumably devoting his energies to the contents of forthcoming 64-page solo-starring All-Flash Quarterly #1: another landmark for the hero) Joan is kidnapped by Mexican mobsters aware of her connection to The Flash. Rushing to her rescue, Garrick battles a small army, not only saving his girlfriend but even reforming bandit chief José Salvez. This high-energy compilation closes with another light-hearted sporting escapade as the speedster intervenes in a gambling plot, saving a moribund baseball team from sabotage even as Jay Garrick – officially “almost as fast as the Flash” – becomes the Redskins’ (a nickname now thankfully consigned to history’s massive dustbin of insensitivity) star player to save them from lousy performances…

With covers by Sheldon Moldoff, Dennis Neville, George Storm, Jon L. Blummer, Hibbard and Sharp, this book is a sheer delight for lovers of the early Fights ‘n’ Tights genre: exuberant, exciting and funny, although certainly not to every modern fan’s taste. Of course, with such straightforward thrills on show any reader with an open mind could find his opinion changed in a flash.
© 1940, 1941, 1999 DC Comics. All Rights Reserved.

Golden Age Flash Archives volume II


By Gardner F. Fox, E.E. Hibbard, Hal Sharp & various (DC Comics)
ISBN: 978-1-4012-0784-7 (HB)

This book includes Discriminatory Content produced in less enlightened times.

The ever-expanding array of companies that became DC published many iconic “Firsts” in the early years of the industry. Associated outfit All-American Publications (co-publishers until bought out by National/DC in 1946) were responsible for the first comic book super-speedster as well as the iconic Wonder Woman, Green Lantern, The Atom, Hawkman, Johnny Thunder and so many others who became mainstays of DC’s pantheon of stars.

Devised, created and written by Gardner Fox and originally limned by Harry Lampert, Flash Comics #1 saw Jay Garrick debut as the very first Vizier of Velocity and quickly become a veritable sensation. “The Fastest Man Alive” wowed readers for just over a decade before changing tastes ended the first costumed hero as the 1950s opened.

This charmingly seductive deluxe Archive edition collects the Fastest Yarns Alive from Flash Comics #18-24, covering June-December 1941, plus the first two issues of the irrepressible Garrick’s whimsically eccentric full-length exploits from All-Flash Quarterly (Summer and Fall of that same fateful year). All were written by an apparently inexhaustible Gardner Fox.

After another informative Introduction from comic book all-star Jim Amash, the rollercoaster of fun and thrills gathers steam with ‘The Restaurant Protective Association’ (illustrated by Hal Sharp), with Jay and girlfriend/confidante Joan Williams stumbling upon a pack of extortionists and exposing a treacherous viper preying on Joan’s best gal-pal, after which ‘The Fall Guy’ in #19 reveals how a gang of agile fraudsters are faking motor accidents to fleece insurance companies. Both cases gave Garrick ample opportunity to display his hilarious and humiliating bag of super-speed tricks and punishing pranks to astound playful kids of the day and which still delight decades later.

Flash Comics #20 led with ‘The Adventure of the Auctioned Utility Company’ wherein Joan accidentally buys a regional power outfit and Jay uses all his energies to reconcile a feuding family whilst teaching a miserly embezzler an unforgettable lesson…

Sharp had been doing such splendid artistic service on the monthly tales because regular illustrator E. E. Hibbard had been devoting all his creative energies to the contents of a forthcoming solo title: 64-page All-Flash Quarterly #1. The epic premiere issue opened with tantalising frontispiece ‘The JSA Bid Farewell to the Flash’, celebrating the fact that the Fastest Man Alive was the third character to win his own solo comic – after Superman and Batman – and would therefore be “too busy for Justice Society get-togethers”…

Fox & Hibbard then retold ‘The Origin of the Flash’, revealing again how some years previously college student Garrick had passed out in a lab at Midwestern University, only to awaken hyper-charged and the fastest creature on Earth thanks to “hard water fumes” he inhaled whilst unconscious. After weeks in hospital, the formerly-frail apprentice chemist deduced he had developed super-speed and endurance, and promptly sought to impress his apparently unattainable sort-of girlfriend Joan Williams by becoming an unbeatable football star. Upon graduation Garrick moved to New York where, appalled by its rampant criminality, he employed his gift to fight it…

‘The Men Who Turned to Stone’ plunged readers back to the present as one of Garrick’s colleagues at Chemical Research Incorporated discovers an instant petrification process and is abducted by criminals hoping to make lots of illegal money with it. Hibbard also illustrated uncredited fun-fact featurette ‘The Flash Presents his Hall of Speed Records’ before ‘Meet the Author and Artist of the Flash’ offers an intimate introduction to the creative team, before ‘The Adventure of the Monocle and his Garden of Gems’ sees the debut of a rare returning villain with an unwise addiction to other people’s jewels, but enough brains to counter Flash’s speed, if not Jay’s courage and ingenuity.

When Flash prevents the murder of a cowboy performer in New York, ‘The Rodeo Mystery’ soon takes Jay & Joan to Oklahoma and a crooked ploy to steal a newly discovered oil well, after which the issue closes with Flash smashing a gambler trying to take over the sport of Ice Hockey in ‘Menace of the Racket King’.

Gambling was also a problem in monthly Flash Comics #21 as ‘The Lottery’ (illustrated by Sharp) sees the Speedster expose a cunning criminal scheme to bilk theatre patrons and carnival-goers. Issue #22’s ‘The Hatchet Cult’ offers a rare exceedingly dark walk on the wild side as the speedster gets involved in a Chinatown Tong war and exposes the incredible secret of modern Mongol mastermind Mighty Kong

Hibbard & Sharp collaborated on issue #23’s ‘A Millionaire’s Revenge’ wherein wealthy plutocrat Leffingwell Funk decides to avenge an imagined slight inadvertently delivered by a poor but happy man. The methodology is unique: beginning with engineering unsuspecting shoe store owner Jim Sewell’s inheritance of half a million dollars. It would have ended with leg-breaking thugs, disgrace and prison had not Jim counted Jay Garrick amongst his circle of friends…

Cover-dated Fall 1941, All-Flash Quarterly #2 (another all Fox/Hibbard co-production) kicks off with a spectacular all-action ‘Title Page’ and informative recap in ‘A Short History of the Flash’ before the creators ambitiously undertake a massive 4-chapter saga of vengeance and justice. In an era where story was paramount, this oddly time-skewed tale might jar slightly with modern continuity-freaks, spanning as it does nearly a lifetime in the telling, but trust me, just go with it…

‘The Threat: Part One – The Adventure of Roy Revenge!’ opens as brilliant young criminal Joe Connor is sentenced to ten years in jail and swears vengeance on DA Jim Kelley. The convict means it too, spending every waking moment inside improving himself educationally, becoming a trustee to foster the illusion of rehabilitation. On his release Connor befriends Kelley – who is currently pursuing a political career – and orchestrates the abduction of the lawyer’s newborn son. Years later a bold young thug dubbed Roy Revenge begins a campaign of terror against Mayor Jim Kelley which even Flash is hard-pressed to stop. When the bandit is at last apprehended, Kelley pushes hard to have the boy jailed, unaware of his biological connection to the savage youth. In the intervening years Connor had truly reformed – until his angelic wife died, leaving him to care for their little girl Ann and “adopted” son Roy. Without his wife’s influence, Connor again turns to crime and raises the stolen boy to hate his biological father…

‘The Flash Presents his Hall of Speed Records’ and ‘How to Develop Your Speed by the Flash’ break up the rolling melodrama before the saga continues in ‘The Threat: Part Two – Adventure of the Blood-Red Ray’ wherein Connor rises through ranks of the Underworld. He now plans to take over the country. Ann has grown up a decent and upstanding – if oblivious – citizen whose only weakness is her constant concealment of her bad brother Roy, who has been hiding from the law for years…

Even when the elder master criminal’s plan to destroy the Kelleys with a heat-ray is scotched by the Flash, the canny crook convinces the Speedster that he is merely a henchman and escapes the full force of justice…

‘The Threat: Part Three – The Wrecker Racket’ sees a new gang plaguing the city, led by a monstrous disfigured albino. No one realises this is Connor – who escaped custody by a method which physically ruined his body and only increased his hatred of Kelley. Locating Roy – who has since found peace in rural isolation – the malign menace again draws the young man into his maniacal schemes. When the boy nearly kills his “sister” Ann in pursuance of Connor’s ambitions, only the Flash can save the day, leading to a swathe of revelation and a shocking conclusion in ‘The Threat: Part Four – The End of the Threat’

After that monumental generational saga this splendid selection closes with a full-on alien extravaganza from Flash Comics #24 as Garrick investigates a series of abductions and foils a madman’s plot to forcibly colonise the Red Planet. Unfortunately, when inventor Jennings and his gangster backer reach their destination with Jay a helpless prisoner, nobody expected the arid world to be already occupied by belligerent insectoids. Fox, Hibbard & Sharp’s ‘The Flash and the Spider-Man of Mars’ ends the book on a gloriously madcap, spectacular fantasy high note.

Amazing, exciting and quirkily captivating – even if not to many modern fans’ taste, the sheer exuberance, whimsical tone and constant narrative invention in these tales of a nerd who became a social crusader and justice-dispensing human meteor are addictively appealing, and with covers by Sharp, Sheldon Moldoff & Hibbard, this book is another utter delight for lovers of early Fights ‘n’ Tights fantasy. Of course, with such straightforward thrills on show any reader with an open mind could find his opinion changed in a flash.
© 1941, 2005 DC Comics. All Rights Reserved.

Superman: The Golden Age Dailies 1942 to 1944


By Jerry Siegel & Joe Shuster, Whitney Ellsworth, Wayne Boring & the Superman Studio (IDW/ Library of American Comics)
ISBN: 978-1-63140-383-5 (HB)

This book includes Discriminatory Content produced in less enlightened times.

In this month of romantic anticipation and disillusionment, it’s worth reminding ourselves that every iconic hero of strips and comics has a dutiful, stalwart inamorata waiting ever so patently in the wings for their moment to spoon and swoon or be rescued. Here’s another vintage outing for one of the earliest and most resolute…

The American comic book industry – if it existed at all – would be utterly unrecognisable without Superman. Jerry Siegel & Joe Shuster’s unprecedented invention was first fervidly adopted by a desperate and joy-starved generation, and gave birth to a genre if not an actual art form. Spawning an army of imitators and variations within three years of his 1938 debut, the intoxicating blend of breakneck, breathtaking action and wish-fulfilment which epitomised the early Man of Steel grew to encompass cops-&-robbers crimebusting, socially reforming dramas, sci fi fantasy, whimsical comedy and, once the war in Europe and the East sucked in America, patriotic relevance for a host of gods, heroes and monsters, all dedicated to profit through exuberant, eye-popping excess and vigorous dashing derring-do.

From the outset, in comic book terms Superman was master of the world. Moreover, whilst transforming the shape of the fledgling funnybook biz, the Man of Tomorrow irresistibly expanded into all areas of the entertainment media. Although we all think of the Cleveland boys’ iconic invention as epitome and acme of comics creation, the truth is that very soon after his springtime debut in Action Comics #1 the Man of Steel was a fictional multimedia monolith in the same league as Popeye, Tarzan, Sherlock Holmes and Mickey Mouse. We parochial and possessive comics fans too often regard our purest and most powerful icons in purely graphic narrative terms, but the likes of Batman, Spider-Man, Avengers and their hyperkinetic kind long ago outgrew four-colour origins to become fully mythologized modern media creatures familiar in mass markets, across all platforms and age ranges…

Far more people have seen and heard the Man of Steel than have ever read his comic books. These globally syndicated newspaper strips alone were enjoyed by countless millions, and by the time his 20th anniversary rolled around, at the very start of what we call the Silver Age of Comics, he had been a thrice-weekly radio serial star, headlined 17 astounding animated cartoons, become a novel attraction (written by George Lowther) and helmed two feature films and his first smash 8-season live-action television show. Superman was a perennial sure-fire success for toy, game, puzzle and apparel manufacturers all over the planet.

Although pretty much a spent force these days, for the majority of the previous century the newspaper comic strip was the Holy Grail that all American cartoonists and graphic narrative storytellers hungered for. Syndicated across the country – and often the planet – it was seen by millions, if not billions, of readers and generally accepted as a more mature and sophisticated form of literature than comic books. It also paid better, and rightly so. Some of the most enduring and entertaining characters and concepts of all time were created to lure readers from one particular paper to another and many of them grew to be part of a global culture. Mutt and Jeff, Flash Gordon, Dick Tracy, Buck Rogers, Charlie Brown and so many more escaped humble, tawdry newsprint origins to become meta-real: existing in the minds of earthlings from Albuquerque to Zanzibar. Most still do…

The daily Superman newspaper strip launched on 16th January 1939, augmented by a full-colour Sunday page from November 5th of that year. Originally crafted by luminaries like Siegel & Shuster and their studio (Paul Cassidy, Leo Nowak, Dennis Neville, John Sikela, Ed Dobrotka, Paul J. Lauretta & Wayne Boring), the mammoth task required additional talents like strip veteran Jack Burnley and writers including Whitney Ellsworth, Jack Schiff & Alvin Schwartz.

The McClure Syndicate feature ran continuously until May 1966, appearing, at its peak, in over 300 daily and 90 Sunday newspapers; a combined readership of more than 20 million. Eventually, Win Mortimer and Curt Swan joined the unflagging Boring & Stan Kaye whilst Bill Finger and Siegel provided stories, telling serial tales largely divorced from comic book continuity throughout years when superheroes were scarcely seen.

This is the first volume of the Library of American Comics collection, which picks up from the Sterling/Kitchen Sing softcover editions which ceased production in 1999. All of the material is long overdue for re-release and digital editions. Here, however, the never-ending battle resumes with Siegel & Shuster and their helpers addressing the world war had just become part of. This superb collection – still not available digitally, despite its superb quality and sublime content – opens with an Introduction by John Wells discussing the Man of Tomorrow’s role of during those days of combat and fear, comprises episodes #20-30, pages 967 through 1814, and publication dates February 16th 1942 to October 28th 1944. It begins with ‘Lair of the Leer’ (February 16 – May 23 1942, #967-1050) as following Pearl Harbor, Clark Kent tries to enlist but fails the physical. In his eagerness, the hero had accidentally activated his super vision and read an eye chart in another room!

Marooned at home, Superman instead counters a wave of sabotage instigated by a murderous maniac dubbed The Leer and addresses Congress, swearing to defend the homeland while America’s brave boys settle the fascists overseas…via a string of Japanese, Italian and German operatives, seeking to destroy government, shipping transport infrastructure and arms plants. As he tirelessly stops these attempts, savvy Lois Lane investigates and soon is in the thick of the action…

The challenge is swiftly taken up by the master spy who mistakenly targets male reporter Clark, but gets snoopy Lois anyway; a mistake that leads to his undoing and his end…

Dialling down fury and spectacle, strips 1051-1115 reveal the secret of ‘The Steel Mill Poet’ (May 25-August 8) as Lois & Clark visit critical war industry site the Canby steel mill where fanciful dowager Mrs Canby believes her cousin’s odes and ditties will uplift the sweaty toilers. With morale plummeting Superman goes looking for her vanished husband, and finds himself playing cupid to two generations of steel tycoons whilst also scotching a sabotage scheme unlike any other…

The naval war features heavily in ‘The Monocle Menace’ (August 10-November 21, #1116-1205) as a new malicious mastermind targets shipping and support services by creating a evil Superman doppelganger, although his real objective is a secret formula. As usual Lois is first on the case and has a ringside seat to an ever-escalating battle of super-powers against super science; even saving her hero when the Man of Steel succumbs to sinister mesmerism and seemingly switches sides!

With Wayne Boring taking more and more of the drawing duties, Seasonal whimsy informs the 23rd exploit as Hitler, Mussolini and General Tojo combine forces to shatter the moral of the world by having ‘Santa Claus Kidnapped’ (November 23-December 19, strips 1206-1229). This compels Superman to go undercover in Berlin, saving Saint Nick and giving the German resistance a big boost before returning to truly nasty business by countering ‘The Villainy of the Voice’ (December 21 1942 to April 17 1943, and 1230-1331). Here an anonymous plotter uses a whispering campaign of insinuation and innuendo to terrorise key workers until Lois and Clark expose the rat and his insidious gang of spying blackmailers and extortionists…

As the Daily Planet’s top reporters are despatched to “war-torn Europe”, Lois &Clark accidentally encounter super spy ‘The Nefarious Noname’ (April 19-June 26, 1332-1391) and are sucked into a Hitchcockian chase around London in pursuit of stolen Allied invasion plans. “Luckily” Superman is also on hand to help them against the freakish, many-eyed psionic mutant terror commanding the enemy agents and a ferocious battle of powers and war of wills ends with the right side victorious again…

Returning safely to America, LL & CK are just in time to see how ‘The Sneer Strikes’ (June 28 – August 21, #1392-1439) as the brother of the Leer targets Japanese Internment Camps in a remarkably even-handed exploration of what we now consider one of the darkest ethical moments in US history. Hopefully that’s not a statement I’ll have amend over the next four years…

Back then though, the reporters’ investigative visits uncover spy schemes and escape plots, forcing the Man of Steel to use his disguise powers to go undercover, infiltrating the Nipponese gang as they attempt to destroy US/Chinese relations and foil a West Coast invasion. The war was slowly turning in the Allies’ favour and reader burnout was growing, so it’s no surprise story #27 moved into solid mystery territory with ‘Where is Lois Lane?’ (August 23 – November 18, #1440-1518) as Clark and Jimmy Olsen realise the woman working at the Daily Planet with them has vanished. Moreover, every aspect of her non-work life – home, neighbours, friends – has been eradicated…

It’s even more confusing when she suddenly reappears, claiming everyone else is crazy. Maybe its because she’s been replaced by an enemy agent wearing her face and form carrying out a bizarre ploy to make Superman her slave and destroy the US economy…

A different kind of whimsy is in play when Lois’s niece – a habitual liar who could shame Baron Munchausen, if not the 47th President – debuts in ‘Little Susie’s Fibs’ (November 19 1943 – February 19 1944, #1519-1598). The fabricating deceiver is an inveterate troublemaker, and when she sees Clark become Superman the scene is set for an avalanche of chaos, after Susie confronts Kent. Of course, he denies everything but cannot find a way to prove he is NOT the Man of Steel telling a lie, and the fantastic hilarity goes into overdrive when ‘The Mischievous Mr. Mxyztplk’ first manifests (February 21 – July 19, #1599-1727). Forewarned by medium Madame Zodia, Lois & Clark are still utterly unprepared for a spate of poltergeist phenomena at the Planet building, heralding the arrival of a fun-addicted magical imp who doesn’t care who gets hurt whilst he’s getting his giggles…

As if his antics aren’t enough to fully occupy the Action Ace, the “Most Beautiful Woman in the World” chooses that moment to stop covering her face, no longer caring about the fights and accidents her looks generate. With men rioting and suiciding everywhere, the imp sets his heart on her too, but Miss Dreamface seeks to steal Superman’s, even though faithful old flame Ted is still chasing her too. The frenzy mounts and peaks in Metropolis, setting the scene for tragedy and disaster, even if true love eventually finds a way to restore order…

Acclaimed favourite of the Superman radio show, the Daily Planet copy boy got his first taste of pictorial fame in concluding sequence #30 ‘King Jimmy Olsen’ (July 20-October 28 1944, #1728-1814). Here the dauntless is lad abducted by hidden super-scientific kingdom Thymaung. The boy is the exact double of ruler Rahma, and a council of usurpers want to replace their noble boy king with a pliable primitive they can control and who will front their campaign to conquer Earth. Unfortunately for them, Superman tracks down his pal, but insists the kid plays along until the Man of Tomorrow can safely liberate the captive king. A whirlwind ride of action, fantasy and first love, it heralds a new era of decreasingly political satire in favour of gender stereotyping and reinforcement masked as a comedic “battle of the sexes”. There will be more of that next time -and all through the “Atomic age” of the 1950s & 1960s…

For now though, these yarns offer timeless wonders and mesmerising excitement for lovers of action and fantasy. The raw-boned early Superman is beyond compare. If you can handle the warts of the era or just crave simpler stories from less angst-wracked times, they are ideal comics reading, and this a book you simply must see.
© 2016 DC Comics. All rights reserved. Superman and all related names, characters and elements are ™ DC Comics.

Mighty Marvel Masterworks presents Captain America volume 3: To Be Reborn


By Stan Lee & Jack Kirby, Joe Sinnott, Syd Shores, Dan Adkins & various (MARVEL)
ISBN: 978-1-3029-5432-1 (TPB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times.

During the natal years of Marvel Comics in the early 1960s Stan Lee & Jack Kirby opted to mimic the game-plan which had paid off so successfully for National/DC Comics, albeit with mixed results. Beginning cautiously in 1956, Julie Schwartz had scored incredible, industry-altering hits by re-inventing the company’s Golden Age greats, so it seemed sensible to try and revive the characters that had dominated Timely/Atlas in those halcyon days two decades previously. A new Human Torch had premiered as part of the revolutionary Fantastic Four, and in the fourth issue of that title the amnesiac Sub-Mariner resurfaced after a 20-year hiatus (everyone concerned had apparently forgotten the first abortive attempt to revive an “Atlas” superhero line in the mid-1950s). The teen Torch promptly won his own solo lead-feature in Strange Tales (from issue #101 on) where eventually – in #114 – the flaming kid fought a larcenous villain impersonating the nation’s greatest lost hero…

Here’s a quote from the last panel…

“You guessed it! This story was really a test! To see if you too would like Captain America to Return! As usual, your letters will give us the answer!” I guess we all know how that turned out. With reader-reaction strong, the real McCoy was promptly decanted in Avengers #4 (cover dated March but on sale from January 3rd 1964). Marvel’s inexorable rise to dominance of the American comic book industry really took hold in 1968 when most of their characters finally got their own titles. Prior to that and due to a highly restrictive distribution deal the company was tied to a limit of 16 publications per month.

After a captivating, attention-hogging run in Avengers, the Sentinel of Liberty won his own series as half of a “split-book” with fellow Avenger and patriotic barnstormer Iron Man, starting in Tales of Suspense #59. This thrifty third Mighty Marvel Masterworks Captain America collection assembles those last exploits from ToS #95-99 and continuance as Captain America #100-105 of his own title (spanning cover-dates November 1967 to September 1968) in a kid-friendly edition that will charm and delight fans of all vintages…

These stories are timeless and have been published many times before but The Mighty Marvel Masterworks line is designed with economy in mind and newcomers as target audience. These books are far cheaper, on lower quality paper and smaller – like a paperback novel. Your eyesight might be failing and your hands too big and shaky, but at 152 x 227mm, they’re perfect for kids. If you opt for digital editions, that’s no issue at all.

Scripted throughout by Lee, Cap’s adventures had been blending high concept espionage thrillers milking the burgeoning spy fad of the mid-Sixties with spectacular superhero shockers after the Star-Spangled Avenger joined superspy Nick Fury in many missions as a (more-or-less) Agent of S.H.I.E.L.D. Here however with Kirby locked-&-loaded into full action mode a portentous change of pace amplifies already frenetic tensions as – in rapid succession – ‘A Time to Die… A Time to Live’ and ‘To Be Reborn!’ see the eternal hero retire and reveal his secret identity to the world, only to jump straight back into the star-spangled saddle for S.H.I.E.L.D. for #97’s ‘And So It Begins…’ after a rash of would-be replacements provoke a campaign of opportunistic assassination attempts from the underworld…

The saga would carry the Sentinel of Liberty back into his own title: a 4-part tale that spectacularly concludes in issue #100, with which number Tales of Suspense became simply Captain America. Guest starring the Black Panther, it recounts the apparent return of long-dead nemesis Baron Zemo and his lethal, world-threatening orbiting Death Ray. ‘The Claws of the Panther!’ was inked by both Joe Sinnott and the great Syd Shores (a Cap illustrator from the 1940s) who became regular embellisher with ‘The Man Who Lived Twice!’ before the premier 100th first issue (how weird is that?) revisited Cap’s origin before climactically closing the superb team-up thriller with ‘This Monster Unmasked!’

Without pause, Lee, Kirby & Shores enacted another epic encounter across Captain America #101-104, featuring fascist revenant The Red Skull and introducing another appalling Nazi revenge-weapon. Opening with ‘When Wakes the Sleeper!’ and furious follow-up ‘The Sleeper Strikes!’, our hero and his support crew Agent 13 and Nick Fury hunt a murderous mechanoid capable of ghosting through solid Earth and blowing up the planet. Although the immediate threat soon seems quashed, the infernal instigator is still at large and #103 reveals ‘The Weakest Link!’ as a budding romance with S.H.I.E.L.D. operative Agent 13 (finally named after two years as Sharon Carter) is interrupted by the nefarious Nazi. The uber-fascist’s new scheme of nuclear blackmail extends to a second issue, wherein his band of war-criminal assassins, The Exiles, test Cap nigh to destruction on the hidden isle where he becomes the ‘Slave of the Skull!’ (with the loose, flowing inking of Dan Adkins) before turning the tables and crushing the plotters.

After that, a period of done-in-one all-action yarns began with ‘In the Name of Batroc!’ (Lee, Kirby & Adkins), a brisk super-villain team-up wherein Living Laser and The Swordsman ally with gallic mercenary Batroc the Leaper to swipe a new superbomb, concluding the patriotic Fight’s ‘n’ Tights fist-fest on an exuberant if nonsensical high note…

To Be Continued…

With covers by Kirby, Frank Giacoia, Gene Colan, John Romita, Sinnott, Shores & Adkins, there’s just enough room for a brace of pencil layouts of unused covers to compliment these tales of dauntless courage and unmatchable adventure, fast-paced and superbly illustrated. These exploits rightly returned Captain America to heights his revamped Golden Age compatriots the Human Torch and the Sub-Mariner never regained. Pure escapist magic, these are glorious treats for the eternally young at heart, episodes of sheer visual dynamite that cannot be slighted and must not be missed.
© 2024 MARVEL.