Speed Racer Classics


By Tatsuo Yoshida, translated by Nat Gertler (Now Comics)
ISBN: 0-70989-331-34 (TPB)

This book includes Discriminatory Content produced in less enlightened times.

During the 1960s when Japanese anime was first starting to appear in the West, one of the most surprising small screen hits in America was a classy little cartoon series entitled Speed Racer. It first aired on Japan’s Fuji Television from April 1967 to March 1968;  52 high velocity episodes that steered into US homes mere months after. Back then nobody knew the show was based on and adapted from a wonderful action/science fiction/sports comic strip created in 1966 by manga pioneer Tatsuo Yoshida for Shueisha’s Shōnen Book periodical.

The comic series was itself a recycled version of Yoshida’s earlier racing hit Pilot Ace.

The original title Mach GoGoGo was a torturously multi-layered pun, playing on the fact that boy-racer Gō Mifune – more correctly Mifune Gō – drove the supercar “Mach 5”.

“Go” is the Japanese word for five and a suffix applied to ship names whilst the phrase Gogogo is the usual graphic sound effect for “rumble”. All in all, the title means “Mach-go, Gō Mifune, Go!” which was adapted for US screens as and its assumed simpleton viewers Go, Speed Racer, Go!, initially running from 1967 and for decades in syndicated reruns…

In 1985 Chicago-based Now Comics took advantage of the explosion in comics creativity to release a bevy of full-colour licensed titles based on popular nostalgic icons such as Astro Boy, Green Hornet, Fright Night and the TV cartoon version of Ghostbusters, but started the ball rolling with new adventures of Speed Racer. Gosh, I wonder who owns the rights to all those great comics and if we’ll ever see them revived in modern collections?

The series was a palpable hit and in 1990 the company released this stunning selection of Yoshida’s original stories in a smart monochrome edition graced with a glorious wraparound cover by Mitch O’Connell. It was probably one of the first manga books ever seen in US comic stores. Although the art was reformatted for standard comic book pages the stories are relatively untouched with the large cast (family, girlfriend, pet monkey and all) called by their American TV nomenclature/identities, but if you need to know the original Japanese designations and have the puns, in-jokes and references explained, there are many Speed Racer websites to consult and there have been many more translated collections in familiar tankōbon style editions…

Pops Racer is an independent entrepreneur and car-building genius estranged from his eldest son Rex, a professional sports-car driver. Second son Speed also has a driving ambition to be a pro driver (we can do puns too, just so’s you know) and the episodes here follow the family concern in its rise to success, peppered with high drama, political intrigue, criminal overtones and high octane excitement (whoops!: there I go again)…

The action begins with ‘The Return of the Malanga’ as – whilst competing in the incredible Mach 5 – Speed recognises an equally unique vehicle believed long destroyed when running this same gruelling road-race. The plucky lad becomes hopelessly embroiled in a sinister plot of remote-controlled murder and vengeance after learning that the driver of the resurrected supercar crashed and died under mysterious circumstances years ago. Now, the survivors of that tragic incident are perishing in a series of fantastic “accidents”; are these events the vengeance of a restless spirit or is an even more sinister force at work?

In ‘Deadly Desert Race’ the Mach 5 is competing in a trans-Saharan rally when Speed is drawn into a personal driving duel with spoiled Arab prince Kimbe of Wilm. When a bomb goes off, second son Racer is accused of attempting to assassinate his rival and must clear his name and catch the real killer by traversing the greatest natural hazard on the planet whilst navigating through an ongoing civil war: a spectacular competition climaxing in a blistering military engagement…

After qualifying for the prestigious Eastern Alps Competition, our youthful road ace meets enigmatic Racer X: a masked driver with countless victories, a shady past and a hidden connection to the Racer clan before ‘This is the Racer’s Soul!’ reveals the true story of Pops’ conflict with Rex Racer when criminal elements threaten to destroy everything the inventor stands for.

After the riveting race action and blockbusting outcome, this volume concludes with a compelling mystery yarn as – in ‘The Secret of the Classic Car’ – Speed foils the theft of a vintage vehicle by organised crime before being sucked into a nefarious scheme to obtain at any cost a lost secret of automotive manufacture hidden by Henry Ford. When the ruthless thugs kidnap Speed, Pops catapults into action just as the gang turns on itself with the saga culminating in a devastating and insanely destructive duel between rival super-vehicles…

These are delightfully magical episodes of grand, old-fashioned adventure, realised by a master craftsman, well worthy of any action fan’s eager attention, so even if this particular volume is hard to find, other editions and successive collections from WildStorm, DC and Digital Manga Publishing are still readily available.

Go, Fan-boy reader! Go! Go! Go!…
Speed Racer ™ & © 1988 Colour Systems Technology. All rights reserved. Original manga © Tatsuo Yoshida, reprinted by permission of Books Nippan, Inc.

Night of The Devil – War Picture Library volume 3


By Hugo Pratt, Tom Tully, Gordon Sowman & various (Rebellion Studios/Treasury of British Comics)
ISBN: 978-1-78108-903-3 (HB/Digital Edition)

This book includes Discriminatory Content produced in less enlightened times.

Born in Rimini, Ugo Eugenio Prat, AKA Hugo Pratt (June 15th 1927 – August 20th 1995) wandered the world in early life, whilst becoming one of its paramount comics creators. His enthralling graphic inventions since Ace of Spades (in 1945 whilst still studying at the Venice Academy of Fine Arts) were many and varied. His signature character – based in large part on his own exotic formative years – is mercurial soldier (perhaps sailor is more accurate) of fortune Corto Maltese.

Pratt was a consummate storyteller with a unique voice and a stark expressionistic graphic style that should not work, but so wonderfully does: combining pared-down, relentlessly modernistic narrative style with memorable characters, always complex whilst bordering on the archetypical. After working in Argentinean and (from 1959) English comics like top gun Battler Briton, and on combat stories for extremely popular digest novels in assorted series such as War Picture Library, Battle Picture Library, War at Sea Picture Library and others – Pratt returned to and settled in Italy, and later France. In 1967, with Florenzo Ivaldi he produced a number of series for monthly comic Sgt. Kirk.

In addition to the Western lead star, he created pirate feature Capitan Cormorand, detective feature Lucky Star O’Hara, and a moody South Seas saga called Una Ballata del Mare Salato (A Ballad of the Salty Sea). When it folded in 1970, Pratt remodelled one of Una Ballata’s characters for French weekly, Pif Gadget before eventually settling in with the new guy at legendary Belgian periodical Le Journal de Tintin. Corto Maltese proved as much a Wild Rover in reality as in his historic and eventful career…

In Britain Pratt found rich thematic pickings in the ubiquitous mini-books like Super Picture Library, Air Ace Picture Library, Action Picture Library and Thriller Picture Library: half-sized, 64-page monochrome booklets with glossy soft-paper covers containing lengthy complete stories of 1-3 panels per page. These yarns were regularly recycled and reformatted, but the supernaturally-tinged stories gathered here – from Battle Picture Library #62 (June 1962) and War Picture Library #91 (March 1961) – have only appeared once… until now…

Resurrected and repackaged by Rebellion Studios for their Treasury of British Comics imprint, Night of the Devil is a brooding blend of mystery, revenge and supernatural doom scripted by astoundingly prolific long-serving Glasgow-born Tom Tully. His canon of classic delights include Roy of the Rovers, Heros the Spartan, Dan Dare, The Leopard from Lime Street, Adam Eterno, Janus Stark, Mytek the Mighty, Master of the Marsh, The Wild Wonders, Nipper, The Mind of Wolfie Smith, Johnny Red, Harlem Heroes, Mean Arena, Inferno, Football Family Robinson, Buster’s Ghost and countless more.

He’s supported here by co-writer/unsung company stalwart Gordon Sowman who toiled during the 1950s & 1960s on Picture Library publications and weekly features as well as writing numerous Sexton Blake Library novels under the nom du crime Desmond Reid. He might even have written the sadly uncredited second jungle combat tale here…

A fulsome and informative Foreword from Chloe Maveal shares some more astounding real life adventures of Pratt and traces his celebrated career before we step into creepy comics combat mode with ‘Night of the Devil’ (BPL #62)…

Deep in Burma’s jungles a seven-man British Army platoon races to blow up the bridge at Taigu and slow the inexorable advance of Japanese forces. However ‘The Lieutenant’ in command is untested, arrogant and vainglorious, only seeing the task as a means to secure promotion and praise.

Ignoring the advice of tested veterans such as Lance Corporal Paddy Price and Sergeant Matt Brind, smugly superior Lieutenant Robert Salter pushes his team mercilessly and makes one costly mistake after another. When his recklessness causes his scout’s death and makes them a pinpoint target of the enemy, the remaining squad snatch a few hours’ sleep before pressing on and taking refuge in an ancient edifice far from their planned route home. ‘The Temple’ is pre-Buddhist, eerily magnificent and occupied by a single native priest dedicated to the worship of ancient Phya Yomaraj. That doesn’t save him when Salter panics and opens fire with a machine gun…

As the cleric dies vowing doom to all, the gunfire alerts the enemy outside and triggers ‘The Siege’ which gradually but spectacularly winnows the team down. Tensions aren’t eased any when Private Don Evans finds a tourist guide and mordantly reads out the history of the arcane temple and its god who is “king of the devils” and ruthless with all transgressors…

Salter is descending into madness but still hopeful of escape, triumph and glory. Despatching the Sarge and Price to complete the mission and blow up ‘The Bridge’ simply to distract encroaching waves of Japanese soldiers, he then betrays them to save his own skin. As his end approaches, Salter experiences ‘The Awakening’, but as he shakes sleep from his head and readies his team to resume the mission to Taigu something occurs and he realises it was no dream but a horrific prophecy…

A powerful psychological thriller breaking the rules of kids’ combat comics, Night of the Devil is subtly subversive, straightforwardly told and startlingly compelling, far from the bread & butter war stories that sustained British readers for decades.

Pure horror overtones are dialled down in follow-up ‘The Bayonet Jungle’. Far less overtly spooky in delivery, this catalogue of jungle warfare originated in War Picture Library #91 (March 1961) with Pratt limning a more traditional episode, albeit one similarly steeped in psychological angst. It begins as a hard-pressed, cut-off British unit in Burma is disturbed and conflicted by new replacement Jack Green. Although a capable soldier, many of his new comrades believe him a jinx because twice he has been the ‘Sole Survivor’ of in-country patrols. Minor events seem to constantly confirm those fears and superstitious squaddie Jenkins can’t stop speculating aloud despite every effort of solid soldiers Sergeant Freeman and Major Webb…

With mail drops and supply runs failing, snipers, air raids and ‘Jungle Ambush’ bedevilling the embattled survivors, the last thing they need is demoralising accidents too, but only after a Burman native working for the Japanese infiltrates the unit and leads them into an ambush at the ‘Village of Treachery’ is rationality is restored with the ‘Test of Courage’ in fighting their way out inspiring the spooked warriors to battle towards reinforcements, turn the tables on the enemy and score an explosive victory…

What happens next is powerful, exhilarating and exactly what you’d expect from a kids’ comic crafted to sell in the heyday of UK war films commemorating the conflict their parents lived through.

At the end are the original full-colour painted covers by superb Pino Dell’Orco as first seen on Battle Picture Library #62 (June 1962 ‘Night of the Devil’) and War Picture Library #91 (March 1961 ‘The Bayonet Jungle’).

Potent, powerful, genre-blending and oddly cathartic, these are brilliant examples of the British Comics experience – and if you’re a connoisseur of graphic thrills and dramatic tension – utterly unmissable.
© 1961, 1962, 2021 Rebellion Publishing IP Ltd. All rights reserved.

Charley’s War – The Definitive Collection volume 2: Brothers in Arms


By Pat Mills & Joe Colquhoun & various (Rebellion)
ISBN: 978-1-78108-620-9 (TPB/Digital edition)

This book includes Discriminatory Content included for dramatic effect. If any incidence of such slurs, epithets, terms, behaviours or treatments might offend you, you really should not be reading this book or – arguably – maybe you need it more than most.

The Great War officially started today in 1914. I can’t tell you how glad I am that we got all that jingoism, racism, seductive superiority, addictive violence and nationalistic avarice out of our collective systems back then. It’s a much calmer, nicer world now, right?

Meanwhile, here’s more of the best story – bar none in any medium – to translate those appalling, internationally insane, diplomatically deranged and pointlessly self-destructive days into scenarios we can accept if not understand: evocatively and emotionally depicting not only the mud and mire and military madness and mass mortality of that conflict, but also shared with the young and impressionable its impact on the poor and the mighty who survived into the totally different world that came after. You must read it and the other two collected volumes. Message ends.

When Pat Mills & Joe Colquhoun began their tale of a patriotic working-class kid who broke the rules to proudly fight for his country just in time for the disastrous Somme campaign, I suspect they had, as always, the best of authorial intentions but no real idea that this time they were making comics history.

The landmark feature was originally published in British anthology Battle (AKA Battle Picture Weekly, Battle Action, etc.). A surprise hit, the serial proper launched in #200, eventually running from January 1979 to October 1986, recounting in heartrending harrowing detail, and with amazing maturity and passion for a Boys’ Periodical, the life of an East End teenager in the British Army reinforcements setting out to fight the Hun in 1916.

The strip contingent in this second stunning collection covers episodes #87-176/1st November 1980 through 10th July 1982 and comprises one of the most powerful and influential characterisations of the oh-so-ironic “war to end all wars”. Lovingly researched, lavishly limned and staggeringly authentic, the stories touch upon many diverse aspects of the conflict and even reveal the effects on the Home Front, all delivered with a devastatingly understated dry sense of horror and cruel injustice, albeit constantly leavened with gallows humour as trenchant as that legendarily “enjoyed” by the poor trench-bound “Tommies” of the time.

In the previous book “the Story of a Soldier in World War One” followed 16-year-old London Bus Company worker Charley Bourne who lied about his age to illegally go “over there” only to discover unending, enduring horrors on the muddy, blood-soaked battlefield of The Somme. He also experienced the callous ineptitude of upper-class idiots running the war and believing their own men utterly expendable.

Military life was alternately hard and unremittingly dull – except for brief bursts of manic aggression and strategic stupidity which ended so many lives. Closely following the recorded course of the war, Mills & Colquhoun placed young Charley in the Westshire Regiment and added a rapidly changing cast constantly whittled away by various modes of combat attrition.

The weekly hellscapes showed lesser known, far from glorious sides of the conflict readers in the 1980s had never seen in any other war comic. Each episode was punctuated by a narrative device of the simple lad’s letters to his family in “Blighty” whilst also cleverly utilising reproductions of cartoons and postcards of the period.

With Boer War veteran Ole Bill Tozer as his mentor, Charley narrowly survived shelling, mudslides, digging details, gas attacks, the Trench Cat, rats, snipers, smug stupidity of commanding officers – although there are examples of good “brasshats” too – and the far too often insane absurdity of a modern soldier’s life.

On July 1st 1916 The Battle of the Somme began and Charley and his comrades were ordered “over the top”: expected to walk steadily into mortars and machine gun fire of entrenched German defenders. When his commanding officer was unable to stand the stupidity and ordered them to charge at a run, it saved the squad but ultimately led to Lt. Thomas being executed by firing squad. Charley and former musical hall ventriloquist Weeper Watkins refused to shoot him and were extensively punished by sadistic military policeman Sergeant “the Beast” Bacon over and over again…

When Charley and his crooked brother-in-law Oliver Crawleigh were caught in the first tank battle in history and the dreadful German response, chancer Oiley” offered to pay Charley to either protect him or wound him in some minor way that would get safely back to Britain. When Charley refused, Oiley misused a tank to earn his “Blighty” passage home…

As previously stated, Charley’s War closely follows key events, using them as a skeleton to hang specific incidents upon, but this was not the strip’s only innovation. Highly detailed research concentrated more on character development than fighting – although there’s much shocking action – and declared to the readership (which at time of publication was categorically assumed to be boys aged 9-13) that “our side” was as monstrous and stupid as “the Boche.” Mills also fully exercised his own political and creative agendas on the series and was constantly amazed at what he got away with and what seeming trivialities his editors pulled him up on (more fully expanded upon in the author’s informative ‘Strip Commentary’ which concludes this edition)…

No longer a fresh-faced innocent but a weary, battle-scarred veteran, Charley and the strip marched beyond the cataclysmic Somme Campaign into the conflict’s most bloody events. Charley was wounded again and sent home, albeit via torturous routes involving amnesia and U-Boat warfare. Mills & Colquhoun delivered acerbic social criticism as the recuperating lad experienced fresh horrors when the troop ship carrying him and Bill Tozer was torpedoed…

When the perilous North Sea odyssey at last brought Charley back to Silvertown in London’s West Ham, it was in the wake of a real-world catastrophic disaster wherein 50 tons of TNT detonated at a munitions factory, killing 70 workers and injuring a further 400.

No longer comfortable around civilians and with no stomach for the jingoistic nonsense of the stay-at-homes or the lies of boastful “war-hero” Oiley, Charley hangs out in pubs with the Sarge but is caught up in enemy air raids (giving the creators room to explore the enemy side of the conflict via the zealous actions of devoted family man Kapitan Heinrich von Bergmann who leads a squadron of Zeppelins in night sorties against the hated English)…

London was under constant threat, not just from increasingly common aerial bombing raids which provoked mindless panic and destruction at the very heart of the British Empire, but also profiteering British industrialists and greedy munitions magnates who cared more for profit than the safety of their workers or even the victory of their homeland…

During one raid Charley realised his mum was still in the local works as her boss refused to sound air raid evacuation alarms because he had profits and contracts to consider. Charley’s view of the land he was fighting for barely survived his valiant efforts to save his mum and took an even bigger hit when an unscrupulous army recruiter (earning bonuses for every volunteer signed up) attempted to entrap his underaged but conflict-obsessed little brother Wilf Bourne

This magnificent (mostly) monochrome mega-compilation resumes the saga, opening in March 1917 with another devilish deviation: the testimony of a charismatic deserter. ‘Blue’s War’ was an experimental story within a story with the strip’s titular character reduced to an avid and appalled listener…

Through eerie blacked-out bombed London Streets Red Caps (military police) hunt deserters, led by a pitiless, fanatical dying-of-wounds officer dubbed The Drag Man. He is most interested in a desperate character called Blue. The knife-wielding fugitive encounters Charley by breaking into the Bourne house. Blue is actually looking for Oiley: a cowardly spiv and petty criminal, inexplicably married to Charley’s sister Dolly. When the crook appears Charley learns the cowardly shirker has graduated from thievery and looting to selling passage abroad and fake papers to absconders from the military…

Disgusted with Oiley and his thuggish stooge Snips Parsons but unwilling to force anyone back into the war, Charley agrees to say nothing and instead asks the charismatic stranger the hows & whys of his situation. In return he hears a staggering tale of combat, cruelty, bravery and army ineptitude.

Blue is an Englishman who joined the French Foreign Legion before serving with the French Army, surviving through the hell of Verdun (longest battle of the WWI, lasting from February 21st to December 18th 1916). The astonishing revelations of this forgotten siege commandeer the strip as episodes of Blue’s War describe Verdun’s many and varied horrors as related by a true outsider hero and British rebel (and based on real-world “Monocled Mutineer” Percy Toplis).

The unfolding flashback account is counterpointed by Blue’s – and now Charley’s – tense and dramatic flight from the Drag Man and his brutal minions across the East End and culminates in the rebel’s escape and Bourne’s grudging return to the Western Front. Just before that though, Charley scuppers Oiley’s latest scam – defrauding bereaved soldiers’ mothers via a fake spiritualist – and exposes another thread of bigotry regarding munitions workers like his poor old mum, reaffirming how then and now the feature was one of the most sophisticated and adult dramas ever seen in fiction, let alone the pages of a kids’ war comic.

Mills & Colquhoun’s comic strip condemnation of the Great War (and war-mongering and profiteering in general) slips into sardonic high gear as the recuperating boy-soldier settles his affairs in London before returning to the terrifying trenches and insane warlords on both sides of No-Man’s Land….

In April 1917 he is a veteran of the front, posted to the Salient before the Third Battle of Ypres and caught up in daily skirmishes, sudden deaths, more arrant stupidity and a simmering feud as fellow early volunteers Grogan and Zippo ruthlessly bully newly conscripted troops like college graduate “Scholar” for being cowardly slackers forced to do their duty. Bourne’s efforts to stay alive and do his job become more difficult when arrogant old enemy and ruthless aristocrat Captain Snell – who thinks the war a terrific lark – returns as commanding officer and appoints Charley his manservant/dogsbody…

Snell constantly undermines and crushes the spirit of the riffraff cannon fodder under his command and loves making their lives intolerable, a practise mirrored by increasingly out-of-control Grogan. When he finally flips and dies, his pal Zippo holds Charley responsible…

By May the infantry are marching in scorching heat and the creators wallow in bizarre historical accuracy and intriguing gallows humour, capitalising on the lengthy build-up of troops which forced a long period of tedious inactivity upon the already bored soldiery. Life in the trenches was always hard and unremittingly dull: a fact reiterated here by such insanity as a cricket match played out whilst shells rain down, Tommies destroying their own equipment and a dozen other daily insanities of the military mind exposed with devastating effect.

As the Third Battle of Ypres soggily unfolds in August and the build-up to the Battle of Passchendaele intensifies, Snell’s unit is posted to an engineering detail short of manpower. Bourne and his pals endure backbreaking toils as “clay-kickers”, risking cave-ins, flood, gas, explosions and Germans above them digging into their tunnels. This push will complete a year-long project undermining a vast ridge of solid rock that is the enemy artillery emplacement on the Messine Ridge. If they don’t die, Charley and co. will pack the explosives for the biggest manmade explosion the world has ever experienced…

In the build-up to that astounding detonation almost everyone dies, but at least Snell also goes to his infernal reward, with the pitiful survivors despatched to “The Bullring” at Etaples: a brutal retraining centre testing the lower ranks to their limits whilst cossetting commissioned officers. It brings Charley into murderous contact with an organised band of deserters – the Sandbaggers – and reunites him with many lost comrades, whilst in England Oiley gets his revenge by facilitating war-mad Wilf Bourne’s enlistment years before he is legally able to. The older Bourne will spend agonised months trying to find out what happened to Wilf…

The mounting tensions, barbarous treatment and institutionalised class injustice at Etaples leads to a British army mutiny (all but written out of our historical record ever since) in September, before triggering the most shameful moments of Charley’s life when he is forced to join another firing squad…

The mutiny goes on for days, emptying stockades and allowing the settling of many old scores, but Charley’s war is even more complicated after meeting the Sandbaggers’ leader who he recognises as someone he never thought to see again. Bourne is even more astonished by the Army’s capitulation to the mutineers’ terms, and totally unprepared for inevitable retaliations. In response he transfers to the most dangerous job in the army to expiate his guilt…

To Be Concluded…

Lifted to dizzying heights of excellence by the phenomenal artwork of Joe Colquhoun – much of it in colour as the strip alternated between the prized cover spot and almost as prestigious centre-spread slot – these are masterpiece of subversive outrage within the greater marvel that is Charley’s War. Included in this volume are a full cover gallery and restored colour sections (reproduced in monochrome for earlier collections but vibrantly hued here to vivid effect) plus Mills’ amazingly informative chapter notes and commentary on the episodes.

This is a highpoint and benchmark in the narrative examination of the Great War in any artistic medium and exists as a shining example of how good “Children’s Comics” can be. It is also one of the most powerful pieces of fiction ever produced for readers of any age. I know of no anti-war story that is as gripping, as engaging and as engrossing, no strip that so successfully transcends its mass-market origins and popular culture roots to become a landmark of fictive brilliance. I’d bribe Ministers to get these wonderful books onto the National Curriculum. We can only thank our lucky stars no Hollywood hack has made it a “blockbuster” inescapably undercutting the tangibility of the “heroes” whilst debasing the message. There is nothing quite like it and you are diminished by not reading it.
© 1979, 1980, 1981, 1982, 1983, 1984, 1985 & 2018 Rebellion Publishing Ltd. All rights reserved. Charley’s War is ™ & © Rebellion Publishing Ltd. All rights reserved.

Marvel Masterworks Golden Age Human Torch volume 1 (#2-5A)


By Carl Burgos, Bill Everett, Paul Reinman, Joe Simon, Al Gabriele, Harry Sahle, George Mandel, Harold Delay & Paul Quinn, John H. Compton, Ray Gill, Stan Lee, Sid Greene & others (MARVEL)
ISBN: 978-0-7851-1623-3 (HB) 978-0785167778 (TPB)

This book includes Discriminatory Content produced in less enlightened times. Lots of it, generated at moments of fervent if not rabid anti-German and anti-Japanese excess. Everybody on all sides was doing the same at the time but that’s no excuse, and if you can’t tolerate overtly racist depictions despite historical context and social grounding, this might be a Marvel Masterwork to avoid.

In the early days of the Golden Age, a novel idea and sheer exuberance could take you far, and since the alternative means of entertainment and escapism for most kids were severely limited, it just wasn’t that hard to make a go of it as a comic book publisher. Combine that once in a lifetime moment with a creative workforce which kept being drafted, and it’s clear to see why declining standards in story and art didn’t much affect month-to-month sales during World War II, but started a cascade-decline in superhero strips almost as soon as GI boots began hit US soil again.

In 1940 the comic book industry was in frantic expansion mode with every publisher trying to make and own the Next Big Thing. Martin Goodman’s pulp fiction business leapt to the challenge and scored big in the Fall of 1939 with debut anthology Marvel Comics (Marvel Mystery Comics from its second issue). Both The Human Torch and Sub-Mariner (Happy 85th Birthdays “firebug” & “water-rat”!) found great favour with the burgeoning, fickle readership. Two out of seven was pretty good: Action and Detective Comics only had the one superstar apiece…

An editorial policy of rapid expansion was in play: release a new book filled with whatever the art- & script-monkeys of the comics “shop” had dreamed up and not yet sold. “Shops” – freelance creative studios packaging material on spec for publishers – were the most prominent facilitators in the early days, and Goodman bought all his product from Lloyd Jacquet’s Funnies Inc. Like every other money-man, Goodman kept the popular hits and disregarded everything else as soon as sales reports came in.

In quick succession Daring Mystery Comics #1 (January. 1940) and Mystic Comics #1 (March 1940) followed, with limited success and a rapid turnover of concepts and features. Timely Comics – or occasionally Red Circle, s the nest of companies then called itself – had a huge turnover of characters who only made one or two appearances before vanishing, never to be seen again …until modern revivals or recreations generated new, improved versions of heroes like Black Widow, Thin Man, The Angel, Citizen V or Red Raven.

That last one is especially relevant here. Although fresh characters were plentiful, physical resources were not and when the company’s fourth title Red Raven #1 was released (cover-dated August 1940) it failed to ignite substantial attention for title character or B-features Comet Pierce, Mercury, Human Top, Eternal Brain and Magar the Mystic – despite being crammed with stunning early work by rising star Jacob Kurtzberg/Jack Curtiss/Jack Kirby.

The magazine and its entire roster was killed and its publishing slot and numbering were handed over to a proven seller. Thus, a Human Torch solo title launched with #2 (Fall 1940) – not only offering extra tales of the flammable android hero, but also introducing his own fiery side-kick.

Just so’s you know; the next two Timely releases fared much better: Captain America Comics #1 (March 1941) and inevitably, a singular title for Sub-Mariner (Fall 1941)…

Although the material in this collection is of variable quality and probably not to the tastes of many modern fans, for devotees of super-heroes, aficionados of historical works and true Marvel Zombies there’s still lots to offer here. However, it cannot be said enough: these stories were created in far less tolerant times and social, class and especially racial depictions leave a lot to be desired. But that’s history, and we need to see it, warts, epithets, attitudes, gross misconceptions and all…

After a knowledgeable and informative introduction by Roy Thomas, the vintage hot-dogging begins with by Carl Burgos’ ‘Introducing Toro – the Flaming Torch Kid’ wherein our shining star discovers a circus boy possessing all his own incendiary abilities. After learning his tragic story and how his parents were killed, he clashes with an evil, exploitative carny strongman with a ray-gun to free the lad from bondage. The misnamed senior Torch was actually a miraculous android and not at all human, but here he acquires a plucky, excitable teen assistant who would be his faithful comrade for (almost all) the remainder of his career…

Next comes Bill Everett’s ‘Sub-Mariner Crashes New York Again!!!’ as subsea stalwart Prince Namor once more attacks America, prior to ‘Carl Burgos’ Hot Idea’ and ‘Bill Everett’s Hurricane’ provide prose features allegedly detailing how the respective creators came up with their tempestuous brain-children…

The remaining stories are pretty pedestrian. ‘The Falcon’ by Paul Reinman features a young District Attorney who corrects legal shortcomings and miscarriages of justice as a masked vigilante, ‘Microman’ (Harold Delay & Paul Quinn) stars a young boy exploring his own garden at insect-size before Mandrake knock-off ‘Mantor the Magician’ sees a fez-topped modern mage crush crooks posing as ghosts in a by-the-numbers battle by Al Gabriele.

Joe Simon’s Fiery Mask actually debuted in Daring Mystery #1 before closing his career here with ‘The Strange Case of the Bloodless Corpses’, as the multi-powered physician hunts a remorseless mad doctor terrorising the city…

Second outing issue #3 (I loved typing that) is far more impressive, and includes the always-enticing ads old farts like me adore. Behind the Alex Schomburg cover (who provides all four in this book) is a monochrome plug for upcoming release Captain America Comics #1 before an ambitious and spectacular untitled 40-page Torch epic by Burgos & Harry Sahle reveals how naive traumatised Toro is seduced by Nazism. Partitioned by a full-colour ad for Marvel Mystery Comics and featuring another early Marvel standby moment as the flaming fireballs fight, before uniting again when the boy sees the patriotic light and burning off Hitler’s moustache, this is the early company at its most sensationalist and primal.

John H. Compton’s text piece ‘Hot and Wet’ sees the two elemental superstars debating whose creator is best and Cap offers kids membership in his Sentinels of Liberty club before a 20-page Sub-Mariner crossover yarn – anticipating Marvel’s successful policy of the 1960s onward – sees Namor and the Torch team up to trash Nazi vessels sinking Allied convoys, and ultimately scuttling a full-blown invasion together with the issue closing on an ad for Timely’s next sensation The Black Marvel in Mystic Comics

Numbered #3 on the cover but #4 inside, much of the next issue was ghosted. Following another Captain America plug, The Torch – via Burgos & Sahle – takes far too long solving the ever-so-simple ‘Mystery of the Disappearing Criminals’, even splitting the battle against deranged mastermind Blackjack into two chapters divided by an ad for never-published All-Aces Comics, after which Ray Gill introduces second string star-spangled hero The Patriot in a 2-page text piece. Everett was still very much in evidence and on top form when Sub-Mariner takes 10 beautiful pages to save an Alaskan village from plague, blizzards, an onrushing glacier and incendiary bombs in a sublime forgotten classic, before another Marvel Mystery Comics ad segues into The Patriot’s rather lacklustre comics debut, shambling through a tale by Gill & George Mandel featuring Yellowshirt Bundist (that’s German/American Nazi sympathizers to you, kid) saboteurs to close the issue…

That line-up continued in the last issue reprinted here (Human Torch #5A, Summer 1941, and the “A” is because the series did a little lock-step to catch up with itself: the next issue would also be a #5). Here, however, following an ad for Captain America, the fiery star and his Flaming Kid clash with mad scientist Doc Smart in 2-part epic ‘The March of Death’ (Burgos layouts and Sahle finishes). Ads for Sub-Mariner Comics #2 and ‘Marvel’s Pinwheel of Stars!’ precedes the incandescent android joining forces again with Namor in Stan Lee-scripted prose vignette ‘The Human Torch and Sub-Mariner Battle the Nazi Super Shell of Death!’ and is backed up by more team-up action as Sub-Mariner and guest-star The Angel are assaulted by Nazi zombies in ‘Blitzkrieg of the Living Dead’ (possibly scripted by Mickey Spillane with art attributed to Bill Everett, but clearly overwhelmed by lesser hands in the inking and perhaps even pencilling stages)…

The action pauses after The Patriot wraps thing up in a boldly experimental job by future artistic great Sid Greene written by Ray Gill. Here the Home-Front Hero tracks down a Nazi who kills by playing the violin, after which an ad for landmark title Young Allies #1 brings the historical festivities to a close…

In the bonus section are more house ads (Human Torch # “1”, “3”, “4” & 5A) plus a promotional flyer confirming the astounding sales of the first Torch title…

Although undoubtedly controversial by modern standards, even with all the quibbles and qualifications, this is certainly a book lifelong Marvel and comics history fans would need to see. Value is one thing and worth another, so in the end it’s up to you…
© 1940, 1941, 2018 Marvel Characters, Inc. All rights reserved.

Marvel Masterworks Golden Age Sub-Mariner volume 2


By Bill Everett, Allen Simon, Carl Pfeufer, Mickey Spillane, Art Gates, Gustav “Gus” Schrotter, Justin Dewey Triem, Ray Houlihan, Kermit Jaediker & others (MARVEL)
ISBN: 978-0-7851-2247-0 (HB/Digital edition)

This book includes Discriminatory Content produced in less enlightened times. Lots of it, generated at moments of fervent if not rabid anti-German and anti-Japanese patriotic fervour. Everybody on all sides was doing the same at the time but that’s no excuse, and if you can’t tolerate overtly racist depictions despite their historical context and social grounding, this might be a Marvel masterwork to stay well away from.

Prince Namor, the Sub-Mariner was the second super-star of the Timely Age of Comics – but only because he followed cover-featured Human Torch in the running order of October 1939’s Marvel Comics #1. He has however enjoyed the most impressive longevity of the company’s “Big Three”: which also includes the Torch and Captain America

After a brief re-emergence in the mid-1950’s, the Marine Marvel was only successfully revived in 1962 as an unbeatable force and foe in Fantastic Four #4. Once again he appeared as an antihero/noble villain, and has been prominent in the company’s pantheon ever since. In-world, the hybrid offspring of a water-breathing Atlantean princess and American polar explorer is a being of immense strength and intelligence, highly resistant to physical harm, able to fly and thrive above and below the waves.

Created by young Bill Everett, Namor technically predates Marvel/Atlas/Timely Comics entirely, but first captured public attention as one half of the “Fire vs Water” headliners in anthological Marvel Comics after it became Marvel Mystery Comics with the second issue. His elementally apposite co-star was The Human Torch, but Namor had originally been seen – albeit in a truncated version – in monochrome freebie Motion Picture Funnies: a promotional giveaway handed out to moviegoers earlier that year. Swiftly becoming one of Timely’s biggest draws, Namor won his own title at the end of 1940 (cover-dated Spring 1941) and was one of the last super-characters to go at the end of the first heroic age.

In 1954, Atlas (as the company was then known) revived the Big Three and Everett returned for an extended run of superb horror and Red-baiting fantasy tales, but the time or approach wasn’t right for superheroes and the title sank again. As before, Subby was the last character to be cancelled, as rumours of a possible TV series kept his title afloat…

When Stan Lee & Jack Kirby used Fantastic Four to reinvent superheroes in 1961 they cannily revived the angry amphibian as a troubled, amnesiac, decidedly more regal and grandiose antagonist: one understandably embittered at the loss of his subsea realm (seemingly destroyed by American atomic testing). He also became the dangerous bad-boy romantic interest: besotted with golden-haired Sue Storm. She couldn’t make up her mind about him for decades…

Nomad Namor knocked around the budding Marvel universe for years, squabbling with assorted heroes like The Avengers, X-Men and Daredevil before reuniting his scattered people and securing his own series as part of “split-book” Tales to Astonish beside fellow antisocial antihero The Incredible Hulk. From there both went on to become cornerstones of the modern Marvel Universe.

Way back then though, after his illustrious debut in Marvel Comics #1, a Sub-Mariner solo vehicle launched in Spring 1941. The first 4 issues are gathered in Marvel Masterworks Golden Age Sub-Mariner volume 1: available in print and digital formats. This second compilation reprints Sub-Mariner Comics #5-8 (cover-dated Spring Winter 1942) and sees excitement build but quality inevitably drop as key creators were called up to serve in various branches of America’s war machine. The shock-stuffed vintage wonderment is preceded by a fact-filled Introduction from frequent Subby scribe and comics historian Roy Thomas, sharing context, backstory and tales of the replacement bullpen all finny fun-fans will appreciate. This titanic tome also incorporates most of the rousing in-situ ads and editorial pages seen in the original releases…

Following that critical appraisal and further details on possible unattributed contributors, a cover by Al Gabriele & George Klein ushers us into Sub-Mariner Comics #5, which opens on a monochrome frontispiece house ad for early Marvel Mystery Comics heroes…

Then different times slap readers in the face like a wet kipper as ‘Sub-Mariner Raps the Japs in the Pacific’: a simple saga of punitive carnage by Everett, Allen Simon and assorted unknown assistants, wherein the sea sentinel designs a new kind of attack submersible and unleashes it on the dastardly foe. When the foe sinks it, Namor unleashes hands-on vengeance…

Previously – in Sub-Mariner Comics #1 – Namor had declared war on the perfidious Nazis after a fleet of U-Boats depth-charged his underwater Antarctic home city. The Avenging Prince immediately retaliated in a bombastic show of super-power. Here in the weeks after Pearl Harbor and with anti-Japanese sentiment on high, the antihero switched attention to the Pacific Theatre of War. For most of these stories as Everett’s contributions diminished, he and other lead artists used a string of assistants culled from the comic book “Shop” outfits. Sadly, with no accurate records, best guesses for uncredited past contributors include Charles Nicholas (nee Wojtkoski), Witmer Williams, Ben Thompson, Sam Gilman, George Mandel, Mike Roy, Al Fagaly & Jimmy Thompson and more. I’ve added a few guesses of my own but we may never know who and where…

The publishers having omitted a Remember Pearl Harbor! Public Service Announcement, we pick up with a second 20-page Subby saga (attributed to Allen Simon but possibly drawn by Syd Shores with Simon inking) which seizes on headlines to depict how ‘Sub-Mariner Smashes an Uprising in Manila!’: savagely smashing the invaders whilst rescuing a female US spy from the conquered islands and featuring a cameo by General Douglas MacArthur…

These deluxe editions include those mandatory text features comics were compelled to run to maintain their postal status (an arcane system allowing publishers to procure large postal discounts as “second class mail”) so next comes prose fable ‘Tight Spot’ by Mickey Spillane. The author was an actual fighter pilot and flight instructor lending authenticity to the tale of a trainee pilot forced to make an emergency landing only minutes into his first lesson…

Following ‘Don’t Delay Another Second!’ (an ad for Captain America’s Sentinels of Liberty club), Gustav “Gus” Schrotter – or possibly Kermit Jaediker & Al Gabriele – delivers another 20-page gothic chiller starring The Angel.

Although dressed like a superhero, this dashing do-gooder was a blend (knock-off would be more accurate but unkind) of Leslie Charteris’ The Saint, Richard Creasey’s The Toff and The Lone Wolf (Louis Vance’s urbane two-fisted hero who was the subject of 8 books and 24 B-movies between 1917 and 1949).

One marked difference was the quality of the Angel’s enemies: his foes tended towards the arcane, the ghoulish, the ugly and just plain demented…

The globe-trotting paladin also seemed able to cast a giant shadow in the shape of an angel -. not the greatest aid to cleaning up the scum of the Earth, but he seemed to manage…

In ‘The House of Evil Dreams’ the dapper dilettante saves US agent Dorothy Ray from oriental mesmerist Hutsu, who employs a murderous cult of Morpheus-worshipping sleepwalkers to destroy America’s defenders…

Cartoonist Art Gates closes the issue’s comics content with another ‘Pop’s Whoppers’ – a jolly comedy feature starring an inveterate windbag beat-cop – who here foils escaped convicts despite himself…

Cover-dated Summer 1942 Sub-Mariner Comics #6 sported an Alex Schomburg cover and offered a monochrome frontispiece house ad for its heroes prior to Carl Pfeufer (with Everett) sidelining the “Jap-rapping” to confront other purveyors of skulduggery. ‘The Missing Finger Mystery’ finds him undercover at a Canadian lumber camp after discovering a body inside a tree and resolving to track down the killers and their victim, before – following Marvel Mystery Comics ad ‘Not a Weak Link Among ‘Em!’ – Namor returns to the war in ‘Sub-Mariner Fights the Periscope Peril!’ Here Pfeufer limns a savage clash as the finny fury discovers the Japanese are using randomly-scattered fake pericopes to distract convoy protection ships and takes immediate and excessively violent action to scuttle the scheme, after which Spillane resorts to fantasy as sailor assesses his narrow escape from ‘The Sea Serpent’

‘At it Again!’ proclaims another clash between Sub-Mariner and The Human Torch, prior to Schrotter – or maybe Jaediker & Gabriele – taking on The Angel in ‘Death Sees a Doctor!’ The macabre and forewarned assassination of a dentist sets the costumed investigator on the trail of deadly medical extortionists using modified body parts as murder weapons…

Gates’ ‘Pop’s Whoppers’ sees the braggart pay for bigging up his achievements at “The African Olympics”, before another Sentinels of Liberty ad, and back cover promo of Timely’s Next Big Thing – Terry Toons comics – ends the affair.

Three months later Sub-Mariner Comics #7 (Fall 1942 with the cover by Allen Simon & Frank Giacoia) opens with an ad for Young Allies and All Winners Comics in advance of Pfeufer & Simon delineating ‘Piracy on the Ocean’s Bottom!’ Here Sub-Mariner battles mad scientist The Doctor who has found a way to revive the dead and is sinking and plundering US vessels with giant squid, robots and his enslaved horde of zombie buccaneers…

A Human Torch ad leads into a bloody clash (body counts in Timely tales were frequently in three figures!) as The Angel faced ‘The Firing Squad!’ Attributed to Schrotter, the grim crime caper saw disgraced soldier/recently released convict Danny Poll recruit a cadre of gangsters and drill them into being his personal robbery, murder & revenge squad. Police were helpless against their ruthless tactics and even the cherubic champion could not save everyone who fell under their sights…

Justin Dewey “J.D.” Triem delivered prose murder mystery ‘Mercy Flight’ as ingenuity and a model plane saved two men from cruel death, after which Sub-Mariner discovers ‘Death ‘Round the Bend!’ (Pfeufer & A Simon) when hunting lost treasure and a ghostly Mississippi river boat and encountering generations of criminal masterminds…

‘Pop’s Whoppers’ by Gates sees the smug flatfoot and his newest partner embroiled in a practical joke war with the local street urchins, before this session ends with a Terry Toons #2 ad and more plugs for Captain America and his Sentinels…

Schomburg’s cover for Sub-Mariner Comics #8 (Winter 1942) is followed by an official Treasury Department ad for war bonds, prior to Pfeufer’s opening but untitled ‘Sub-Mariner’ saga, as the marine marvel witnesses the murder of a lighthouse keeper/American agent by traitor The Knife. Determined to avenge the crime, Namor secretly enlists in the US Marines, following clues from boot camp on Parris Island to an occupied Pacific atoll, until he nails the killer and incidentally sinks an entire Japanese fleet of warships…

Ad ‘They’re At it Again’ plugs the next fire vs water clash of heroes before Sub-Mariner initiates ‘The Setting of the Rising Sun’ (Pfeufer) by protecting and eventually rescuing the crew and gear of a shot-down US blimp. Along the way Namor faces brainwashing boffin Dr. Suki and battles his legion of P.O.W. zombies before ending the vile threat…

Anonymous Prose thriller ‘Tommy’s Taken for a Ride’ reveals how a raw recruit on leave is robbed and finds new friends and romance in recovering his cash, after which cartoon great Ray Houlihan starts his kids feature ‘Tubby and Tack’ with a brace of tales seeing the playful lads enjoying a Saturday and then buying war bonds in advance of The Angel battling a true madman with a ‘Genius for Murder!’ Scripted by Kermit Jaediker with Schrotter art, the saga sees frustrated, failing author Caleb Crane reinvent himself as master criminal The White Carnation in an attempt to add veracity to his manuscripts. His gift for crime and pitiless arrogance turns the city on its head and almost defeats the mighty Angel.

One last Houlihan ‘Tubby and Tack’ tale sees the kids waste a perfect day trying to find friends to enjoy it with, to close this sargasso of lost sagas. Don’t fret though, there’s plenty more where these came from…

As a special bonus, this collection also shares candid photos of the creators from a 1969 reunion, even more house ads in various stages of completion, pencil roughs for those ads and 12 pencil pages of story layouts.

Many early Marvel Comics are more exuberant than qualitative, but this compendium, even if largely devoid of premier league talent, is a happy exception. Offering high-octane – albeit uncomfortably jingoistic and culturally enmired in its time – action and adventure, this is a vibrant vigorous, historically unvarnished read as well as a forgotten treasure Fights ‘n’ Tights fans will find irresistible.
© 2017 Marvel Characters, Inc. All rights reserved.

Cinebook Recounts Battle of Britain


By Bernard Asso, illustrated by Francis Bergése, coloured by Frédéric Bergése (“FB/ Bérik”) and translated by Luke Spear (Cinebook)
ISBN: 978-84918-025-2 (Album PB/Digital edition)

This book includes Discriminatory Content produced during less enlightened times.

Originally titled Le Bataille d’Angleterre and first seen in the UK as Biggles and The Battle Of Britain, the material in this album all sprang out of the continent’s decades-long love affair with the plucky British (Polish, French, Dutch, Belgian, Indian, etc et al) aviator of “History’s Darkest Days”.

Biggles has been huge all over Europe longer than I’ve been alive, particularly in Holland, Germany, Belgium and France, which makes it doubly galling that apart from a big run of translations in India, only a short-lived Swedish interpretation of his comic book exploits (see W.E. Johns’ Biggles and the Golden Bird ) and a paltry few from the Franco-Belgian iteration licensed by British outfit Red Fox in the mid-1990s – which included the original iteration of very volume – have ever made the move back to Blighty…

Hopefully some enterprising publisher will be willing to brave the Intellectual Property Rights minefield involved and bring us all more of those superb graphic adventures one day…

Happily, as this tome is more documentary than drama and the Air Ace doesn’t feature on the revised pages at all, Cinebook have twice released this fine, visually erudite mini epic by historian Bernard Asso and the utterly compelling Francis Bergése.

Like so many artists involved in aviation stories, Bergése (born in 1941) started young with both drawing and flying. He qualified as a pilot whilst still a teenager, enlisted in the French Army and was a reconnaissance flyer by his twenties. Aged 23 he began selling strips to L’Étoile and JT Jeunes (1963-1966), after which he produced his first air strip Jacques Renne for Zorro. This was swiftly followed by Amigo, Ajax, Cap 7, Les 3 Cascadeurs, Les 3 A, Michel dans la Course and many others.

Bergése laboured as a jobbing artist on comedies, pastiches and WWII strips until 1983 when he was offered the plum job of illustrating venerable, globally syndicated strip Buck Danny. In the 1990s the seemingly indefatigable Bergése split his time, producing Danny dramas and Biggles books. He retired in 2008.

In this double-barrelled dossier delight from 1983, his splendidly understated, matter-of-fact strip illustration is used to cleverly synthesise the events following the defeat at Dunkirk to the Battle of Britain (1940) and the eventual turnaround in May 1941. By combining and counterpointing the efforts of (in)famous figures like Churchill, Hitler, Douglas Bader and Goering with key tactical players such as Air Chief Marshal Hugh Dowding, Grand Admiral Erich Raeder, Adolf Galland and Mölders, an intimate tapestry unfolds. Additional drama is effected in the fact-packed narrative by mixing actual tales of individual valour in the skies with the actions and experiences of invented winged warriors Leutnant Otto Werner and True Brit Flight Lieutenant James Colby, as both struggle to survive in the skies over England.

The saga deals with the early days of terrifying air duels, later Blitz bombings, Albion’s logistical trials and eventual triumphs with factual expertise, but also affords a human face on each side of the conflict…

The latter half of the book shifts time and focus as Asso & Bergése detail The Bombing of Germany (1943-1945) paying especial attention to Air Chief Marshal Harris’ controversial tactic of “Terror Bombing” and its effects on allies and enemies – and innocents.

Here narrative voice Colby transfers to Britain’s Bomber Command, swopping Hurricanes and Spitfire for Lancasters, Halifaxes and B-17 Flying Fortresses. Major Werner is also present as the Allies’ campaign slowly destroys the Nazi War Machine and the embattled Ace graduates from prop-powered Focke-Wulfe and Messerschmitt vehicles to the first jet powered planes – but too late…

Cunningly converting dry history into stellar entertainment, Asso & Bergése brilliantly form statistical accounts and solid detail into powerful evocative terms on a human scale that most children will easily understand, whilst reminding us even this war had two sides, and was never just “us” or “them”…

Whilst arguably not as diligent or accurate as a school text (my opinion differs…), Cinebook Recounts: Battle of Britain (part of a graphic history strand making distant events come alive that includes The Falklands War and The Wright Brothers) delivers a captivating and memorable introduction to the events no parent or teacher can afford to miss, and no kid can fail to enjoy.
© Editions du Lombard (Dargaud- Lombard SA), 2003 by Marazano & Ponzio. English translation © 2007, 2010 Cinebook Ltd.

The Definitive Charley’s War volume 1: Boy Soldier


By Pat Mills & Joe Colquhoun & various (Rebellion)
ISBN: 978-1-78108-619-3 (TPB/Digital edition)

This book includes Discriminatory Content produced during less enlightened times.

On July 27th 1914, Austrian foreign Minister Berchtold had Emperor Franz Joseph sign a Declaration of War in hopes of stealing a march on the empire’s political opponents of the Triple Entente and ensure any peace proposals would be pointless. The Great War officially began the following day…

When Pat Mills & Joe Colquhoun began their tale of an impressionable lad who joins up just in time to fight in the disastrous Somme campaign, I suspect they had, as usual, the best of authorial intentions but no real idea that this time they were creating comics history. The landmark feature was originally published in British war anthology Battle (AKA Battle Picture Weekly, Battle Action, etc.). A surprise hit, the serial proper launched in #200, running from January 1979 until October of 1986.

It recounted, usually in heartrending and harrowing detail and with astounding passion for a Boys’ Periodical, the life of an East-End kid who lies about his age to enlist with the British Army reinforcements setting out to fight the Hun in 1916.

The stunning strip contingent contained within this edition – 86 weekly episodes in all – span January 6th 1979 through 25th October 1980, forming one of the most powerful and influential characterisations of the oh-so-ironic “war to end all wars” ever depicted. Lovingly researched, lavishly limned and staggeringly authentic, the saga touches upon many diverse aspects of the conflict – even the effects on the Home Front – all delivered with a devastating, sardonically understated dry sense of horror and injustice, albeit frequently leavened with gallows humour as trenchant as that legendarily “enjoyed” by the poor trench-bound “Tommies” of the time.

This magnificent (mostly) monochrome mega-compilation opens with a 4-page instalment (for much of the middle run the series came in 3-page episodes) ‘Charley’s War – the Story of a Soldier in World War One’, following 16-year-old London Bus Company worker Charley Bourne as he eagerly enlists and so-quickly graduates to unending, enduring horrors of muddy, blood-soaked battlefields, beginning with The Somme.

Military life was notoriously hard and unremittingly dull – except for brief bursts of manic aggression and strategic stupidity which ended so many lives. Closely following the recorded course of the war, Mills & Colquhoun put young Charley in the Westshire Regiment and show a rapidly changing casualty-shaped cast being constantly whittled away by various modes of combat attrition.

The weekly hellscapes show lesser-known, far-from-glorious aspects of the conflict readers in the 1970s & 1980s had never seen in any other war comic. Each strip was cunningly punctuated and elucidated by the telling narrative device of the simple lad’s letters to his family in “Blighty” whilst also cleverly utilising reproductions of cartoons and postcards from the period.

With Boer War veteran Ole Bill Tozer as his mentor, Charley narrowly survives shelling, mudslides, digging details, gas attacks, the trench cat, snipers, callous stupidity of his own commanding officers – although there are examples of good officers too – and the far-too-frequent insane absurdity of a modern soldier’s life. Slowly but irrevocably the callow, naïve boy becomes a solid, dependable warrior – albeit one with a nose for trouble and a near-divine gift for lucky escapes.

When Tozer leads a party across No-Man’s Land to capture prisoners for interrogation, new pal Ginger sustains a frankly hilarious wound in his nether regions. As a result, however, and despite the sortie establishing the inadvisability of an attack, Allied generals continue their plans for a “Big Push”. Thus, Charlie is confronted with an agonising moral dilemma when he catches a comrade trying to wound himself and get sent home before the balloon goes up. This time, grim fate intervenes before the boy soldier can make his terrible choice…

The unit’s troubles increase exponentially when arrogant, ruthless aristocrat Lieutenant Snell arrives; constantly undermining if not actively sabotaging every effort by sympathetic Lieutenant Thomas to make the riffraff cannon fodder’s lives tolerable. The self-serving toff officer takes an extremely personal dislike to Charley after the lad drops in trench mud a huge picnic hamper belonging to the rich twat…

On July 1st 1916 The Battle of the Somme begins. Like so many other unfortunates, Charley and his comrades are ordered “over the top”: expected to walk steadily into mortars and machine gun fire of entrenched German positions. Thomas, unable to stand the stupidity, cracks and commands them to charge at a run. It saves his squad but lands his men in a fully-manned German dug-out…

After ferocious fighting the lads gain a brief respite, but retreating Huns have left insidious booby-traps to entice and destroy them. Many beloved characters die before Charley, Ginger and poor shell-shocked Lonely are finally captured by “the Boche”.

As they await their fate, the traumatised veteran of 1914 reveals to Ginger and Charley the horrific events of the previous Christmas and why he so wants to die. Moreover, the sole cause of that appalling atrocity is the same Snell now commanding their own unit…

Through Charley’s signature dumb luck they escape, only to blunder into a gas attack and British Cavalry. The mounted men gallop off to meet stiff German resistance (resulting in some of the most baroque and disturbing scenes ever depicted in kids’ comics) whilst Bourne and the lads are miraculously reunited with their lost comrades. The combat carnage has not ceased, however. Awaiting orders to attack, Lt. Thomas and his embattled men are suddenly subjected to a terrific barrage. With horror the officer realises they are being shelled by their own big guns and dispatches a runner to Snell who has a functioning line to Allied HQ.

The role of messenger was the most dangerous in the army but, with no means of communication except written orders and requests, failure to get through was never acceptable. By the time Charley volunteers a dozen men have failed. With British shells still butchering British troops, Bourne resolves to test his luck as the “Thirteenth Runner”…

As previously stated, Charley’s War closely follows the war’s key events, using them as a road map or skeleton to hang specific incidents upon. This was not the strip’s sole innovation. Mills’ detailed research concentrated more on characters than fighting – although there was still plenty of heartrending action – and declared to the readership (which at time of original publication were categorically assumed to be boys between ages 9-13) that “our side” could be as monstrous as the “bad guys”.

Mills also fully exercised his own political/creative agendas in the series and was constantly amazed at what he got away with and what seeming trivialities his editors pulled him up on (more fully expanded upon in the author’s informative and detailed ‘Strip Commentary’ concluding this edition)…

With the Thirteenth Runner storyline, likable everyman Charley Bourne slowly began his descent from fresh-faced innocent to weary, battle-scarred veteran as the war reached beyond cataclysmic opening moves of the Somme Campaign into the conflict’s most bloody events. Frantically making his way to the rear positions, Charley successfully passes twelve fallen runners but only encounters more officer arrogance and Professional Soldier stupidity before the battle ends. Snell refuses to even read the message until he has finished his tea…

Helpless before aristocratic indifference, Charley angrily returns to the Front. Finding everyone apparently dead, he snaps. Reduced to a killing rage he is only dragged back to normal when Ginger, Smith Seventy and the Sarge emerge from a shattered support trench.

The lad’s joy is short-lived. Thomas is arrested for showing cowardice in the face of the enemy, and with him gone Snell commands the unit of despised disposable commoners…

Removed to the Rear to have their wounds treated, Charley and his chums meet Weeper Watkins. The former ventriloquist cries permanently. His eyes are ruined by exposure to poison gas but he is still considered fit for duty. All too soon they fall foul of sadistic military policeman Sergeant Bacon who has earned his nickname as “the Beast” over and again…

With a chance to blow off steam – like a hilarious volunteer Concert Party show – Charley and Weeper are soon in the Beast’s bad books. However, his first attempt to beat and break Bourne goes badly awry when a couple of rowdy Australian soldiers join the fray and utterly humiliate the rogue Red Cap.

Bullies are notoriously patient, however, and Bacon’s turn comes at last when Lt. Thomas is found guilty. Charley and Weeper refuse to be part of the firing squad which executes him and are punished by military tribunal, leaving them at the Beast’s non-existent mercy. Enduring savage battlefield punishments including a uniquely cruel form of crucifixion, their suffering only ends when the base is strafed by German aircraft. With sentence served and Bacon gone, Charley is soon back in the trenches, just in time for the introduction of Tank Warfare to change the world forever. A fascinating aspect of the battle is highlighted here as the strip concentrates heavily upon German reaction to the innovation. The Central Powers considered the tank an atrocity weapon in just the same way modern soldiers do chemical and biological ones.

In the build-up to the Big Push, Charley is singled out by a new replacement. Unctuous Oliver Crawleigh is a cowardly spiv and petty criminal, but he’s also married to Charley’s sister Dolly. The chancer ignobly attaches himself to the young veteran like a leech, offering to pay Charley to either protect him or wound him some minor way which will get Oiley” safely back to Britain…

The next day the British Empire’s new landships make their terrifying debut with army infantry in close support. The effect on the Germans is astounding. In a ferociously gripping extended sequence, Mills & Colquhoun take readers inside the hellish iron leviathans as outraged Huns devote their manic utmost efforts into eradicating the titanic tin terrors. The carnage is unspeakable but soon Charley, Oiley and Smith Seventy are inside one of the lumbering behemoths, reluctantly replacing the dead crew of clearly deranged tank man Wild Eyes. The modern-day Captain Ahab drags them along for the ride, seeking a madman’s redemption for the loss of his pals, the slaughter of a town and destruction of a church…

In the quiet of the weary aftermath, Oiley deliberately puts his foot under a tank to “get a Blighty” (a wound sufficiently serous to be sent home) and attempts to bribe Charley into silence. The disgusted, exhausted teenager responds in typically cathartic manner. During this lull in the fighting, events on the German side see despised commoner and Eastern Front veteran Colonel Zeiss spurn his aristocratic Junker colleagues’ outdated notions, devising a new kind of Total Warfare to punish the British for their use of mechanised murder machines…

Charley, meanwhile, is wounded and his comrades celebrate the fact that he will soon be home safely. Naturally, things are never that simple and the callous indifference of the British army’s medical contingent – especially notorious “Doctor No” who never lets a man escape his duty – means any soldier still able to pull a trigger is sent back into battle.

Bourne returns just in time to meet the first wave of Zeiss’ merciless “Judgement Troops”, who storm British lines, slaughtering everyone – including German soldiers who get in the way – in a savage, no-holds-barred assault. The “Blitzkrieg tactics” overwhelm everything in their path. Charley and his mates reel from fresh horrors: battlefield executions, flamethrowers, experimental forms of poison gas, strafing by steel javelins and brutal, uncompromising hand-to-hand combat in their own overrun trenches before the bloody battle peters out indecisively…

Zeiss is subsequently cashiered by his own appalled superiors, but knows that one day his concepts of Blitzkrieg and Total War will become the norm…

Exhausted, battle-weary Charley is again injured, losing his identification in the process and returned eventually to England as a shell-shocked amnesiac. His mother undergoes slow torture as she receives telegrams declaring her son, missing, dead, found wounded and lost again…

Mills & Colquhoun now begin a masterful sequence that broke all the rules of war comic fiction; switching emphasis to the Home Front where Charley’s family mourn his apparent death, and work in the war industries. It’s at this time that German Zeppelin raids on British cities begin. Mills’ acerbic social criticism makes powerful use of history as our recovering boy soldier experiences the trials of submarine warfare, when the troop ship carrying him and Bill Tozer back to Blighty is torpedoed…

When their perilous North Sea odyssey at last brings Charley back to Silvertown in London’s West Ham, it is in the wake of a catastrophic disaster in which 50 tons of TNT detonate at a munitions factory, killing more than 70 workers and injuring a further 400. No longer comfortable around civilians and with no stomach for jingoistic nonsense of stay-at-homes or covert criminal endeavours of boastful “war-hero” (and secret looter) Oiley, Charley hangs out in pubs with the Sarge and reconnects with old soak/Crimean War survivor Blind Bob

London is under constant threat, not just from greedy munitions magnates who care more for profit than safety of their workers or even victory for their homeland, but also increasingly common aerial bombing raids which provoke mindless panic and destruction at the very heart of the British Empire.

Focus here divides as Charley’s days are contrasted with the zealous mission of devoted family man Kapitan Heinrich von Bergmann who leads his Zeppelin squadron in a carefully calculated night sortie against the hated English. When Blind Bill is evicted from his rooms, Charley invites him to stay with the Bournes and the beggar’s incredible hearing (coupled with the area’s quaint air-raid listening devices) provides enough warning to seal Bergmann’s doom, but not before the airman has rained tons of explosive death on the capital…

During the bombing, Charley discovers his mum is still toiling in the local munitions works. The exploitative owner has decided not to sound his air raid evacuation alarm as he has profits and contracts to consider. Charley is not happy and dashes to get her out…

This stunning collection ends with a sharp jab at dubious practices of British recruitment officers (who got bonuses for every volunteer they signed up) as Charley stops his extremely little brother Wilf from making the same mistake he did, and teaches the unscrupulous recruiter a much-deserved lesson…

To Be Continued…

Charley’s War is a highpoint in the narrative examination of the Great War through any artistic medium and exists as shining example of how good “Children’s Comics” can be. It is also one of the most powerful pieces of fiction ever produced for readers of any age.

I know of no anti-war story that is as gripping, as engaging and as engrossing, no strip that so successfully transcends its mass-market, popular culture roots to become a landmark of fictive brilliance. We can only thank our lucky stars that no Hollywood hack has made it a blockbuster which would inescapably undercut the tangibility of the “heroes” whilst debasing the message. There is nothing quite like it and you are diminished by not reading it.

Included in this volume are a full cover gallery and restored colour sections (reproduced in monochrome for earlier collections but vibrantly hued here to vivid effect) and writer Mills’ wonderfully informative chapter notes and commentary on the episodes. Not just a great war comic, Charley’s War is a highpoint in narrative examination of the Great War through any artistic medium. I won’t belabour plot, script or even the riveting authentic artistic depictions. I won’t praise the wonderful quality. I simply state if you read this you will get it, and if you don’t, you won’t.

Let’s all make ensure that it’s NOT all over by Christmas!
© 1979, 1980, 1981, 1982, 1983, 1984, 1985 & 2018 Rebellion Publishing Ltd. All rights reserved. Charley’s War is ™ & © Rebellion Publishing Ltd. All rights reserved.

Spirou & Fantasio volume 21: The Prisoner of the Buddha


By André Franquin, Jidéhem & Greg, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-135-4 (Album PB/Digital edition)

This book includes Discriminatory Content produced during less enlightened times.

Spirou (whose name translates as “squirrel”, “mischievous” and “lively kid” in the language of Walloons) was created by French cartoonist François Robert Velter – AKA Rob-Vel – for Belgian publisher Éditions Dupuis. The evergreen youngster in red was a response to the success of Hergé’s Tintin at rival outfit Casterman. In the beginning, the character Spirou was a plucky bellboy/lift operator employed by the Moustique Hotel (an in-joke reference to Dupuis’ premier periodical Le Moustique) whose improbable adventures with pet squirrel Spip evolved into astounding and often surreal comedy dramas.

The other red-headed boy adventurer debuted on April 21st 1938 in an 8-page tabloid magazine that bears his name to this day. Fronting a roster of new and licensed foreign strips – Fernand Dineur’s Les Aventures de Tif (latterly Tif et Tondu) and US newspaper imports Red Ryder, Brick Bradford and Superman – the now-legendary anthology Le Journal de Spirou expanded exponentially: adding Flemish-language edition Robbedoes on October 27th 1938, boosting page counts and adding action, fantasy and comedy features until it was an unassailable, unmissable necessity for continental kids.

Spirou and chums helmed the magazine for most of its life, with many notable creators building on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin. She took over the strip when her husband enlisted in 1939, aided by Belgian artist Luc Lafnet until 1943, when Dupuis purchased all rights to the feature. Thereafter comic strip prodigy Joseph Gillain (“Jijé”) took over, until 1946 when his assistant André Franquin inherited the entire affair. Gradually, the new auteur retired traditional short gag vignettes in favour of longer adventure serials, introducing a wide returning cast. Ultimately, Franquin created his own milestone character. Phenomenally popular animal Marsupilami debuted in 1952’s Spirou et les héritiers and became a scene-stealing regular and eventually one of the most significant stars of European comics.

Jean-Claude Fournier succeeded Franquin: overhauling the feature over nine stirring serial adventures between 1969-1979 by tapping into a rebellious, relevant zeitgeist in tales of drug cartels, environmental concerns, nuclear energy and repressive regimes. By the 1980s, the series seemed stalled: three different creative teams alternated on the serial: Yves Chaland, Raoul Cauvin & Nic Broca and significantly Philippe Vandevelde writing as “Tome” & artist Jean-Richard Geurts – AKA Janry.

These last reverently referenced the revered and beloved Franquin era: reviving the feature’s fortunes over 14 wonderful albums between 1984-1998. On their departure the strip diversified into parallel strands: Spirou’s Childhood/Little Spirou and guest-creator specials A Spirou Story By…

Later teams and guests to tackle the wonder boys include Lewis Trondheim, Jean-Davide Morvan & Jose-Luis Munuera, Fabien Vehlmann & Yoann, Benoît Feroumont, Emile Bravo, Jul & Libon, Makyo, Toldac & Tehem, Guerrive, Abitan & Schwartz, Frank le Gall, Flix and so many more. By my count that brings the album count to approximately 92 if you include specials, spin-offs series and one-shots, official and otherwise. Happily, in recent years, even some of the older vintages have been reprinted in French, but there are still dozens that have not made it into English yet. Quelle sodding horreur!

Cinebook have been publishing Spirou & Fantasio’s exploits since October 2009, initially concentrating on bringing Tome & Janry’s superb pastiche/homages of Franquin before dipping into the original Franquin oeuvre and adding later tales by some of the bunch listed above, but for their 21st manic marvel they reached back all the way to 1959 for a purely Franquin-formulated furore. Originally serialised in LJdS #1048-1082 prior to its release as album Le prisonnier du Bouddha in March 1961, this slick tale of Cold War tensions, silly sci fi and outrageous satire sees the master in collaborative mode with Jidéhem (Jean De Mesmaeker) and Greg (Michel Regnier)…

On January 3rd 1924, Belgian comics superstar André Franquin was born in Etterbeek. Drawing from an early age, he began formal art training at École Saint-Luc in 1943. When the war forced the school’s closure a year later, Franquin found work at Brussels’ Compagnie Belge d’Animation as an animator. There he met future bande dessinée superstars Maurice de Bevere (Lucky Luke-creator “Morris”), Pierre Culliford/Peyo (creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945 everyone but Culliford signed on with Dupuis, and Franquin began his career as a jobbing cartoonist/illustrator. He produced covers for Le Moustique and scouting magazine Plein Jeu and, throughout those early days, was with Morris trained by Jijé. At that time main illustrator at Le Journal de Spirou, Jijé turned the youngsters and fellow neophyte Willy Maltaite – AKA Will (Tif et Tondu, Isabelle, Le jardin des désirs) – into a creative bullpen known as the La bande des quatre. This “Gang of Four” promptly revolutionised Belgian comics with their engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (LJdS #427, June 20th 1946) and the eager beaver ran with it for two decades, enlarging the scope and horizons until it became purely his own. Almost every episode, fans would meet startling new characters like comrade/rival Fantasio or crackpot inventor The Count of Champignac.

Spirou & Fantasio became globe-trotting troubleshooting journalists, endlessly expanding their exploits in unbroken four-colour glory. They travelled to exotic places, uncovering crimes, capturing the fantastic and clashing with a coterie of extraordinary arch-enemies such as Zorglub and Zantafio. Along the way Franquin premiered one of the first strong female characters in European comics – competitor journalist Seccotine who is renamed Cellophine in current English translations.

In a splendid example of good practise, Franquin mentored his own apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill), Jidéhem (Sophie, Starter, Gaston Lagaffe) and Greg (Bruno Brazil, Bernard Prince, Zig et Puce, Achille Talon), who all worked with him on Spirou et Fantasio. In 1955, a contractual spat with Dupuis led to Franquin signing up with rivals Casterman on Le Journal de Tintin, where he collaborated with René Goscinny and old pal Peyo whilst also creating raucous gag strip Modeste et Pompon. Franquin quickly patched things up with Dupuis and returned to LJdS, subsequently co-creating Gaston Lagaffe (AKA Gomer Goof) in 1957, but was still obliged to carry on those Casterman commitments too…

From 1959, writer Greg and background artist Jidéhem began regularly assisting Franquin, but by 1969 the master storyteller had reached his Spirou limit. He quit, taking his mystic yellow monkey with him…

His later creations include fantasy series Isabelle, illustration sequence Monsters and bleak adult conceptual series Idées Noires, but his greatest creation – and one he retained all rights to on his departure – was Marsupilami, which – in addition to comics – has become a megastar of screen, plush toy store, console and albums.

Plagued in later life by bouts of depression and cardiac problems, Franquin passed away on January 5th 1997, but his legacy remains: a vast body of work that reshaped the landscape of European comics.

Let’s review happier if undoubtedly scarier days here in a Cold War classic where Spirou and Fantasio revisit rural melting pot Champignac-in-the-Sticks after strangely losing touch with crackpot inventor and Merlin of mushroom mechanics Pacôme Hégésippe Adélard Ladislas de Champignac – the aforementioned Count of Champignac.

The idyllic hamlet is in turmoil with the incipient opening of this year’s Cattle Festival ramping up regular bucolic angst. Its picturesque streets are filled with self-determined cows and short-tempered farmers, meaning the two investigators really have to watch their steps…

Finding the ramshackle chateau turned into a super-secure fortress, the lads and Spip – in truth impatient, impolite Marsupilami – break into the once-familiar estate and discover it has become a wild kingdom of gigantic plants. Eventually rescued by their odd old friend from encroaching green hells, the boys are unaware the Count is concealing another guest – until

after many odd incidents they meet timid nuclear physicist, potential Soviet defector and fellow scientist of conscience Professor Nikolai Nikolayevitch Inovskiev. The hulking gentle giant has invented something that will change the world and doesn’t want its incredible power abused…

He calls his little box of tricks a Gamma Atomic Generator (GAG for short) and it can promote rapid and monstrous plant growth, create severe but localised weather effects and cancel gravity – and it fits into a jacket pocket…

As the boys endure an accidental indoor blizzard, two enemy agents observe from outside before being accidentally but painfully caught in the GAG’s destructive effects. Terrified of the device being misused by the capitalist West, they make plans to steal it back during the cattle show, but Spirou and Fantasio foil the scheme – but only after the GAG makes the farm fest a chaotic, never to be forgotten Fortean event for the entire village…

Thinking job done and world saved, our heroes are horrified to learn from the shellshocked spies that the GAG is not unique. In communist China, Inovskiev’s covert collaborator – American Harold W. Hailmary – is a prisoner of the People’s Republic and surely cannot hold out much longer in delivering them the magic box and all its secrets…

Coincidentally, at that moment in British-controlled Hong Kong, a smuggled message reaches the Chief of Police: an American is imprisoned somewhere in the heart of the Valley of the Seven Buddhas…

When dapper British agents Douglas and Harvey attempt to interview Champignac and the boys, they discover the missing Russian and implore them all to act in a manner Her Majesty’s Government would unofficially look kindly upon even as it turned a blind eye…

Soon, equipped with the GAG, Spirou, Fantasio, Spip and the Marsupilami are sneaking across the Chinese border and heading into one of the most eccentric and spectacular missions of their lives… one replete with deadly peril, fantastic feats, spectacular chases, tank battles and hairsbreadth escapes, all leavened with outrageous surreal slapstick and deviously trenchant satire…

This edgily exuberant yarn is packed with action, thrills and spills and also offers a remarkably even-handed appraisal of Cold War politics messaging and always-timely moral.

Readily accessible to readers of all ages and drawn with all the beguiling style and seductive wholesome élan which makes Asterix, Lucky Luke and Yakari so compelling, this is a truly outstanding – and funny! – tale from a long line of superb exploits, proving our heroes deserve to be English language household names as much as those series – and even that other kid with the white dog…
Original edition © Dupuis, 1960 by Franquin, Jidéhem & Greg. All rights reserved. English translation 2024 © Cinebook Ltd.

The Fiery Arrow (Before Blake and Mortimer volume 2)


By Jean Van Hamme, Christian Cailleaux & Etienne Shréder after Edgar P. Jacobs: coloured by Bruno Tatti, translated by Jerome Saincantin (Cinebook)
ISBNs: 978-1-80044-095-1 (album PB/Digital edition)

This book includes some Discriminatory Content included for dramatic effect. If any use of such, slurs, epithets, terms or treatments offend you, you really should not be reading this book – or maybe you need it more than most.

Belgian Edgard Félix Pierre Jacobs (1904-1987) is rightly considered one of the founding fathers of the European comics industry. Although his output is relatively meagre when compared to some of his contemporaries, his iconic works formed the basis and backbone of the art form across post-war Europe and far beyond. As a world rebuilt, his splendidly adroit, roguish and impeccably British adventurers Blake and Mortimer – created for the first issue of Le Journal de Tintin in 1946 – became a staple of Continental kids’ life just as Dan Dare did in Britain starting four years later.

Jacobs was born in Brussels, a precocious child who began feverishly drawing from an early age but was even more obsessed with music and the performing arts – especially opera. He attended a commercial school but – having resolved never to work in an office – pursued art and drama following graduation in 1919. A succession of odd jobs at opera-houses (scene-painting, set decoration, acting, singing as an Extra) supplemented his private performance studies. In 1929, Jacobs won a Government award for classical singing, but his dream career as an opera singer was thwarted by the Great Depression, as the arts funding and performances nosedived following the stock market crash.

Picking up whatever stage work was to be had – including singing and performing – Jacobs finally switched streams to commercial illustration in 1940 and found regular employment at magazine Bravo. While illustrating short stories and novels, he famously took over the Flash Gordon syndicated strip after the German occupation authorities banned Alex Raymond’s All-American Hero, leaving the publishers desperately seeking someone to satisfactorily complete the saga.

Jacob’s Stormer Gordon lasted less than a month before being similarly sanctioned by the Nazis, after which Jacobs created his own epic science-fantasy feature – Le Rayon U: a weekly comics milestone in both Belgian comics and the greater annals of science fiction adventure. The Nazis may have banned the strikingly Aryan Flash Gordon but there was no denying public appetite for his kind of action, so Jacobs dipped deep from that established well of romanticism and fantasy as well as borrowing heavily from US movie serial chapterplays.

The U Ray was a huge hit in 1943 and scored big all over again a generation later when Jacobs reformatted the original and traditional “text-block & picture” material to incorporate speech balloons prior to re-running the entire adventure in Le Journal de Tintin in 1973. It was subsequently released as graphic albums beginning in 1974.

Whilst creating U Ray, one of Jacob’s many other jobs was scene-painting, and during the staging of a theatrical version of Tintin and the Cigars of the Pharaoh Hergé and Jacobs met and became friends. If the comics maestro was unaware of Jacob’s comics output before then, he was certainly made aware of it after.

Jacobs started working on Tintin, colouring originally monochrome strips of The Shooting Star from newspaper Le Soir for a forthcoming album collection. By 1944, he was performing similar service for Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. He also contributed to the illustration of extended epic The Seven Crystal Balls/Prisoners of the Sun. His love of opera made it into the feature as Hergé (who loathed it), teasingly created bombastic Bianca Castafiore as a comedy foil and basing bit players like Jacobini in The Calculus Affair on his long-suffering assistant.

After war and liberation, publisher Raymond Leblanc convinced Hergé, Jacobs and other creatives to work for his new venture. Launching publishing house Le Lombard, Leblanc also started Le Journal de Tintin: an anthology comic edited by Hergé with editions in Belgium, France and Holland starring the intrepid boy reporter plus a host of newer heroes.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, the weekly featured Paul Cuvelier’s Corentin and Jacques Laudy’s The Legend of the Four Aymon Brothers. Laudy had been friends of Jacobs’ since working together on Bravo and was model for some of his characters.

Le secret de l’Espadon (which eventually ran from LJdT #1, 26th September 1946 to 8th September 1949) cemented Jacobs’ status as a star in his own right: offering peril, action and suspense in stunning thrillers blending science fiction, detective mysteries and supernatural mysteries in the universally engaging Ligne Claire style which had done so much to make intrepid boy reporter Tintin a global sensation.

In 1950, with the first 18 pages slightly redrawn, Le secret de l’espladon V1 (The Secret of the Swordfish) became Le Lombard’s first album release, with a concluding volume published three years later. These were reprinted nine more times between 1955 and 1982, with an additional single complete deluxe edition released in 1964. The epic romp featured a distinguished duo of Scientific Adventurers: a bluff, gruff Scots/British scientist and English Military Intelligence officer (closely modelled on his comics colleague Laudy): Professor Philip Mortimer and Captain Francis Blake. They and archfoe Olrik (based on Jacobs himself) were a thematic evolution of characters created for The U Ray

After decades of old farts like me whining, the lost gem was finally released in English translation in 2023 and followed up at years end by sequel La Flèche Ardente. This latter came courtesy of Jean Van Hamme (Thorgal, XIII, Largo Winch, Blake & Mortimer) & Christian Cailleaux (Tchaï Masala, Gramercy Park, Le troisième thé, Blake & Mortimer), bolstered by colourist Étienne Shréder – and it was worth all that waiting…

Previously in another place and time, the nations of Norlandia and Austradia were at war. The former’s chief scientist Professor Marduk had devised an ultimate weapon capable of ending the conflict but lacked a fuel source to power his “U ray”. He believed mystery element “Uradium” could be found on an unexplored lost continent and headed an expedition to locate and secure samples of the miracle ore.

His prototypical party included assistant Sylvia Hollis, heroic Major Walton and Lord John Calder, Captain Dagon, Sergeant MacDuff and “Asiatic” manservant Adji, spearheading a sturdy crew of true-blue stalwarts. However, their desperate mission to the Black Isles Archipelago was doomed from the start thanks to a spy planted in their ranks…

After many fraught moments and sabotage attempts, the expedition broached the forbidding jungles of a lost world teeming with uncanny primal beasts and savage humanoids, but misfortune, deadly natural hazards and an Austradian assault force reaped a heavy harvest of tragedy as the explorers trekked inland to where Marduk’s researches indicated uradium would be found. Thankfully, Walton was a steadfast counter to danger of every description…

After heartbreaking effort the survivors found a lost civilisation, befriending Prince Nazca and Princess Ica of The Underground City. These highly evolved beneficiaries allowed them samples of magic mineral but then refused to let their “guests” leave… until Walton, the lost world’s overwhelming threats, dire circumstance and the hidden traitor jointly triggered a spectacular reversal of fortune, a lucky escape and ultimate triumph for Norlandia…

Eight decades later the saga resumes with the triumphant survivors and refugee Princess Ica recuperating in their embattled but still free homeland. As Calder romances Sylvia, and learns how her geologist father Kellart Hollis was lost discovering uradium, her boss Marduk finally unlocks its secrets.

In the enemy camp, vile tyrant Emperor Babylos moves to end the current impasse by conquering the lost continent. He is resolved to prevent Norlandia exploiting uradium, even if he has no idea what the element actually does. Despicable Captain Dagon renews his own efforts to destroy the enemies of Austradia after being rescued from a nightmare of primaeval peril by brutal General Robioff when Austradian forces occupy the Black Isles.

Their ultra-modern military ruthlessly ravages the primordial preserve, with monster-animals, beast-men and primitive humans alike falling to lethal ordnance indiscriminately applied. The callous blitzkrieg even precipitates the fall of the hidden city and merciless torture of Prince Nazca for information on the U-force…

The devout ruler and his people worship supreme deity Puncha Taloc and regard “The Stone of Life and Death” as his sacred gift, and Nazca valiantly resists every cruel effort to extract information. All around him his people and world are dying and his strength cannot long resist more torture…

In Norlandia, Adji also warns against exploiting uradium, crying sacrilege and worse, blithely unaware of the terrible fate of the Black Isles. When Marduk reveals a weapon to harness the incredible energies of uradium, the devastating energy of his “ultraphonic” ray rifle horrifies and outrages all who see it demonstrated. Tragically, the secret of his “Fiery Arrow” is already compromised as another traitor seeks to pass it on to Dagon…

Thankfully, Walton and MacDuff are on hand to foil the handover if not capture their slippery foe, and soon after Princess Ica begins playing a role in the heroes’ counterattack…

In the subjugated Underground City, Nazca is saved by a cloaked figure from the past, just as the Black Isles explode in a furious detonation even the civilised, rationalist citizens of Norlandia wonder might be the outraged retribution of Puncha Taloc…

In the aftermath, Austradian dreams are shattered. The story of an earlier mighty race and culture emerges, and the miraculous survival of friends thought lost forever sweetens the victory of the heroes and fall of Emperor Babylos: especially for Sylvia and the man she has secretly loved but never thought she could ever have…

Replete with Old World fun and thrills that cannot be denied or ignored, this album also offers tantalising teasers for the original auteur’s brand and classics: specifically The Time Trap, Professor Sato’s Three Formulae and S.O.S. Meteors plus a bibliography & publishing timeline,  should further inducements be needed to catch your eye.

Deceptively simplistic, effortlessly engaging and cunningly customised to merge retro futurist tastes with modern sensibilities, The Fiery Arrow is pure escapist joy to behold, and a book no serious fantasy nostalgic can afford to miss.
Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard S.A.) 2023. All rights reserved. English translation © 2023 Cinebook Ltd.

Battle of Britain War Picture Library


By Ian Kennedy & various (Rebellion/Treasury of British Comics)
ISBN: 978-1-78108-779-4 (HB/Digital edition)

This book contains Discriminatory Material produced during less enlightened times.

By official reckoning – the UK’s at least – The Battle of Britain (10th July – 31st October 1940), began 83 years ago today. German historians consider it to have kicked off in July 1940: one part of a long, continuous campaign that proceeded from until 11th May 1941 when the Wehrmacht changed their failed tactics.

Whatever your opinion, the aerial operation has become a major touchstone for UK culture – like Boudicca or Abolition of the Monasteries – constantly cited, used and abused by dog whistle demagogues, political hacks, chancers and charlatans, all seeking a rabid reactionary unthinking response or quick debating point scored, pissing on the truth value. It was a time of unified dogged, true heroism under pressure on the entire nation’s part.

It has also become a keystone and foundation of our entertainment fiction: the bedrock and basis of every type of tale from gratifying adventure and shocking fantasy to inspirational romance and cathartic comedy. The Battle of Britain has naturally also been made a crucial core component of British comics. Just like the artist celebrated here…

Born in 1932, Ian Kennedy went to Clepington Primary School and attended Dundee’s Morgan Academy before landing his first job at the town’s major employer – just pipping the city’s Marmalade makers. If you look that up you’ll find I’ve just been absolutely hilarious…

Taken on in 1949 as a trainee illustrator for the art department of DC Thomson & Co, Kennedy always claimed his first work was filling in black squares on crossword puzzles for the publisher’s paper The Sunday Post (home of The Broons and Oor Wullie and many other singular classics). He soon graduated to drawing strips – mostly war and especially air combat stories – and by 1953 was also freelancing for the Scottish company’s major English competitor Amalgamated Press (latterly Odhams/Fleetway/IPC). Kennedy could be seen on serials in weeklies Knockout, Hotspur, Wizard, Buster and others, as well as illustrating longer standalone sagas for both publishers’ digest lines in titles such as Thriller Picture Library and Air Ace Picture Library.

Throughout the 1960s and 1970s he diversified, favouring fantasy themes and generating many classic science fiction sagas for DCT’s new digest Starblazer, all whilst continuing his historical flights of fancy in Commando (War Stories in Pictures), Fleetway Picture Library, War Picture Library et al. Kennedy also exploited his aviation expertise outside comics from the 1980s, in magazines, books and by producing spectacular covers for RAF Leuchars Air Show programmes, even whilst winning his greatest fame with high profile strips and licensed adaptations in Eagle, Battle Picture Weekly, Wildcat, Star Lord, 2000 A.D. and more. The work included Tiger Taggart, Typhoon Tennyson, Blake’s 7, Dan Dare, Judge Dredd, Time Quake, M.A.S.K., M.A.C.H. 1, Invasion, Ro-Busters and countless others.

Generally uncredited throughout his career in the pages of weeklies like Victor, Buddy and the rest, he was most recognisable for his covers – which graced 2000 A.D., Eagle, Star Lord, Tornado Starblazer and especially Commando (for which he painted over 1600 – many after his official retirement in 1997). Ian Kennedy finally laid down his brushes in February 2022…

Two of his very best tales are on view here, but I sadly can’t be as forthcoming on their writers. Even the editors have no credible data on those anonymous stalwarts instead with the biographies at the back namechecking potential candidates/regular contributors Tom Tully, E.W. Evans, Douglas Leach, Gordon W. Brunt, Edward G. Cowan, V. Stokes, R.P. Clegg, James Hart Higgins, Syd J. Bounds, R. Wilding and A. Carney Allan as potential contributors.

Reprinted here are the contents of Air Ace Picture Library #65 & #182 with Kennedy detailing a brace of ripping yarns set in the skies above Blighty in their finest, most fiery hours.

At the end of the mission are the original covers in a full colour painted ‘Gallery’ with #65’s (August 1961) ‘Steel Bats’ followed by its reprint in AAPL #428 (as ‘Cat’s Eyes’), bolstered by the one-&-only AAPL #182’s original cover sortie from February 1964. Resolved not to spoil the fun I’m finally being brief and saying only that opener ‘Steel Bats’ (Air Ace Picture Library #65, August 1961) follows the trials and travails of pitiful novice fighter pilot Flight-Lieutenant Bill Mitchell from hopeless screwup in ‘Chapter1: The Rebel’ through an ignominious, unwanted ‘Transfer Granted’ to night fighter training school. When personal tragedy forces Mitchell to capitalise on an unsuspected natural advantage, Bill and new pal Gunner Wilton become ‘Two Up!’ and darlings of the Brass, but they also inspire ire in night fighter Squadron Leader Esmond Furness… until ‘Mitch’s Private War’ boils over into the bigger conflict and confirms his value, valour and ultimate victory over the real enemy… the bombers blasting London…

‘“Never Say Die” Wapiti’ is another – and rather more mischievous – fish out of water yarn, first seen in February 1964’s Air Ace Picture Library #182. Here, the poor discipline of young pilots is exemplified by Pilot-Officer Stan Perkins whose excessive eagerness and impatience flying Spitfires during the Battle of Britain results in near-catastrophe and his becoming a ‘Sacked Pilot!’

Summarily banished from operations and speedily transferred to “X planes station”, the despondent flier finds it a veritable aircraft graveyard dubbed “Misery Farm” by the other dangerous failures who explain he’s on a dummy field packed with obsolete kit designed to make “Jerries” waste fuel and ordnance. Stan is even more galled to learn he’s the new Commanding Officer…

Resolved to rejoin the Real War, Perkins and like-minded new friend/accomplice Flynn and hapless scavenging engineer Flight Sergeant Foley convert a discarded but serviceable Great War biplane, rendering it airworthy again. Sadly they only end up ‘Chased by a Bomb!’ on the maiden voyage! ‘Under Arrest!’, Stan believes himself doomed to spend his war on the ground and behind bars, but uncanny circumstances conspire to keep the mavericks flying: absconding with the biplane to perpetrate an ‘Unofficial Air Raid’ over France… just as the most important commando mission of the war is going wrong.

Sparking another apparent disaster, shot down by their own side and having to fight their way back to England beside the French Resistance all appear pointless exercises in the aftermath, but on arrival Perkins and Flynn learn ‘The Escape’ has all been worth the effort…

Clever and captivating, smart and spectacular, these war stories are utterly engaging and perfectly spotlight the astounding gifts of one our art form’s most skilled exponents. Come see for yourself…
© 1961, 1964, 2020 Rebellion Publishing IP Ltd.