The Definitive Charley’s War volume 1: Boy Soldier


By Pat Mills & Joe Colquhoun & various (Rebellion)
ISBN: 978-1-78108-619-3 (TPB/Digital edition)

This book includes Discriminatory Content produced during less enlightened times.

On July 27th 1914, Austrian foreign Minister Berchtold had Emperor Franz Joseph sign a Declaration of War in hopes of stealing a march on the empire’s political opponents of the Triple Entente and ensure any peace proposals would be pointless. The Great War officially began the following day…

When Pat Mills & Joe Colquhoun began their tale of an impressionable lad who joins up just in time to fight in the disastrous Somme campaign, I suspect they had, as usual, the best of authorial intentions but no real idea that this time they were creating comics history. The landmark feature was originally published in British war anthology Battle (AKA Battle Picture Weekly, Battle Action, etc.). A surprise hit, the serial proper launched in #200, running from January 1979 until October of 1986.

It recounted, usually in heartrending and harrowing detail and with astounding passion for a Boys’ Periodical, the life of an East-End kid who lies about his age to enlist with the British Army reinforcements setting out to fight the Hun in 1916.

The stunning strip contingent contained within this edition – 86 weekly episodes in all – span January 6th 1979 through 25th October 1980, forming one of the most powerful and influential characterisations of the oh-so-ironic “war to end all wars” ever depicted. Lovingly researched, lavishly limned and staggeringly authentic, the saga touches upon many diverse aspects of the conflict – even the effects on the Home Front – all delivered with a devastating, sardonically understated dry sense of horror and injustice, albeit frequently leavened with gallows humour as trenchant as that legendarily “enjoyed” by the poor trench-bound “Tommies” of the time.

This magnificent (mostly) monochrome mega-compilation opens with a 4-page instalment (for much of the middle run the series came in 3-page episodes) ‘Charley’s War – the Story of a Soldier in World War One’, following 16-year-old London Bus Company worker Charley Bourne as he eagerly enlists and so-quickly graduates to unending, enduring horrors of muddy, blood-soaked battlefields, beginning with The Somme.

Military life was notoriously hard and unremittingly dull – except for brief bursts of manic aggression and strategic stupidity which ended so many lives. Closely following the recorded course of the war, Mills & Colquhoun put young Charley in the Westshire Regiment and show a rapidly changing casualty-shaped cast being constantly whittled away by various modes of combat attrition.

The weekly hellscapes show lesser-known, far-from-glorious aspects of the conflict readers in the 1970s & 1980s had never seen in any other war comic. Each strip was cunningly punctuated and elucidated by the telling narrative device of the simple lad’s letters to his family in “Blighty” whilst also cleverly utilising reproductions of cartoons and postcards from the period.

With Boer War veteran Ole Bill Tozer as his mentor, Charley narrowly survives shelling, mudslides, digging details, gas attacks, the trench cat, snipers, callous stupidity of his own commanding officers – although there are examples of good officers too – and the far-too-frequent insane absurdity of a modern soldier’s life. Slowly but irrevocably the callow, naïve boy becomes a solid, dependable warrior – albeit one with a nose for trouble and a near-divine gift for lucky escapes.

When Tozer leads a party across No-Man’s Land to capture prisoners for interrogation, new pal Ginger sustains a frankly hilarious wound in his nether regions. As a result, however, and despite the sortie establishing the inadvisability of an attack, Allied generals continue their plans for a “Big Push”. Thus, Charlie is confronted with an agonising moral dilemma when he catches a comrade trying to wound himself and get sent home before the balloon goes up. This time, grim fate intervenes before the boy soldier can make his terrible choice…

The unit’s troubles increase exponentially when arrogant, ruthless aristocrat Lieutenant Snell arrives; constantly undermining if not actively sabotaging every effort by sympathetic Lieutenant Thomas to make the riffraff cannon fodder’s lives tolerable. The self-serving toff officer takes an extremely personal dislike to Charley after the lad drops in trench mud a huge picnic hamper belonging to the rich twat…

On July 1st 1916 The Battle of the Somme begins. Like so many other unfortunates, Charley and his comrades are ordered “over the top”: expected to walk steadily into mortars and machine gun fire of entrenched German positions. Thomas, unable to stand the stupidity, cracks and commands them to charge at a run. It saves his squad but lands his men in a fully-manned German dug-out…

After ferocious fighting the lads gain a brief respite, but retreating Huns have left insidious booby-traps to entice and destroy them. Many beloved characters die before Charley, Ginger and poor shell-shocked Lonely are finally captured by “the Boche”.

As they await their fate, the traumatised veteran of 1914 reveals to Ginger and Charley the horrific events of the previous Christmas and why he so wants to die. Moreover, the sole cause of that appalling atrocity is the same Snell now commanding their own unit…

Through Charley’s signature dumb luck they escape, only to blunder into a gas attack and British Cavalry. The mounted men gallop off to meet stiff German resistance (resulting in some of the most baroque and disturbing scenes ever depicted in kids’ comics) whilst Bourne and the lads are miraculously reunited with their lost comrades. The combat carnage has not ceased, however. Awaiting orders to attack, Lt. Thomas and his embattled men are suddenly subjected to a terrific barrage. With horror the officer realises they are being shelled by their own big guns and dispatches a runner to Snell who has a functioning line to Allied HQ.

The role of messenger was the most dangerous in the army but, with no means of communication except written orders and requests, failure to get through was never acceptable. By the time Charley volunteers a dozen men have failed. With British shells still butchering British troops, Bourne resolves to test his luck as the “Thirteenth Runner”…

As previously stated, Charley’s War closely follows the war’s key events, using them as a road map or skeleton to hang specific incidents upon. This was not the strip’s sole innovation. Mills’ detailed research concentrated more on characters than fighting – although there was still plenty of heartrending action – and declared to the readership (which at time of original publication were categorically assumed to be boys between ages 9-13) that “our side” could be as monstrous as the “bad guys”.

Mills also fully exercised his own political/creative agendas in the series and was constantly amazed at what he got away with and what seeming trivialities his editors pulled him up on (more fully expanded upon in the author’s informative and detailed ‘Strip Commentary’ concluding this edition)…

With the Thirteenth Runner storyline, likable everyman Charley Bourne slowly began his descent from fresh-faced innocent to weary, battle-scarred veteran as the war reached beyond cataclysmic opening moves of the Somme Campaign into the conflict’s most bloody events. Frantically making his way to the rear positions, Charley successfully passes twelve fallen runners but only encounters more officer arrogance and Professional Soldier stupidity before the battle ends. Snell refuses to even read the message until he has finished his tea…

Helpless before aristocratic indifference, Charley angrily returns to the Front. Finding everyone apparently dead, he snaps. Reduced to a killing rage he is only dragged back to normal when Ginger, Smith Seventy and the Sarge emerge from a shattered support trench.

The lad’s joy is short-lived. Thomas is arrested for showing cowardice in the face of the enemy, and with him gone Snell commands the unit of despised disposable commoners…

Removed to the Rear to have their wounds treated, Charley and his chums meet Weeper Watkins. The former ventriloquist cries permanently. His eyes are ruined by exposure to poison gas but he is still considered fit for duty. All too soon they fall foul of sadistic military policeman Sergeant Bacon who has earned his nickname as “the Beast” over and again…

With a chance to blow off steam – like a hilarious volunteer Concert Party show – Charley and Weeper are soon in the Beast’s bad books. However, his first attempt to beat and break Bourne goes badly awry when a couple of rowdy Australian soldiers join the fray and utterly humiliate the rogue Red Cap.

Bullies are notoriously patient, however, and Bacon’s turn comes at last when Lt. Thomas is found guilty. Charley and Weeper refuse to be part of the firing squad which executes him and are punished by military tribunal, leaving them at the Beast’s non-existent mercy. Enduring savage battlefield punishments including a uniquely cruel form of crucifixion, their suffering only ends when the base is strafed by German aircraft. With sentence served and Bacon gone, Charley is soon back in the trenches, just in time for the introduction of Tank Warfare to change the world forever. A fascinating aspect of the battle is highlighted here as the strip concentrates heavily upon German reaction to the innovation. The Central Powers considered the tank an atrocity weapon in just the same way modern soldiers do chemical and biological ones.

In the build-up to the Big Push, Charley is singled out by a new replacement. Unctuous Oliver Crawleigh is a cowardly spiv and petty criminal, but he’s also married to Charley’s sister Dolly. The chancer ignobly attaches himself to the young veteran like a leech, offering to pay Charley to either protect him or wound him some minor way which will get Oiley” safely back to Britain…

The next day the British Empire’s new landships make their terrifying debut with army infantry in close support. The effect on the Germans is astounding. In a ferociously gripping extended sequence, Mills & Colquhoun take readers inside the hellish iron leviathans as outraged Huns devote their manic utmost efforts into eradicating the titanic tin terrors. The carnage is unspeakable but soon Charley, Oiley and Smith Seventy are inside one of the lumbering behemoths, reluctantly replacing the dead crew of clearly deranged tank man Wild Eyes. The modern-day Captain Ahab drags them along for the ride, seeking a madman’s redemption for the loss of his pals, the slaughter of a town and destruction of a church…

In the quiet of the weary aftermath, Oiley deliberately puts his foot under a tank to “get a Blighty” (a wound sufficiently serous to be sent home) and attempts to bribe Charley into silence. The disgusted, exhausted teenager responds in typically cathartic manner. During this lull in the fighting, events on the German side see despised commoner and Eastern Front veteran Colonel Zeiss spurn his aristocratic Junker colleagues’ outdated notions, devising a new kind of Total Warfare to punish the British for their use of mechanised murder machines…

Charley, meanwhile, is wounded and his comrades celebrate the fact that he will soon be home safely. Naturally, things are never that simple and the callous indifference of the British army’s medical contingent – especially notorious “Doctor No” who never lets a man escape his duty – means any soldier still able to pull a trigger is sent back into battle.

Bourne returns just in time to meet the first wave of Zeiss’ merciless “Judgement Troops”, who storm British lines, slaughtering everyone – including German soldiers who get in the way – in a savage, no-holds-barred assault. The “Blitzkrieg tactics” overwhelm everything in their path. Charley and his mates reel from fresh horrors: battlefield executions, flamethrowers, experimental forms of poison gas, strafing by steel javelins and brutal, uncompromising hand-to-hand combat in their own overrun trenches before the bloody battle peters out indecisively…

Zeiss is subsequently cashiered by his own appalled superiors, but knows that one day his concepts of Blitzkrieg and Total War will become the norm…

Exhausted, battle-weary Charley is again injured, losing his identification in the process and returned eventually to England as a shell-shocked amnesiac. His mother undergoes slow torture as she receives telegrams declaring her son, missing, dead, found wounded and lost again…

Mills & Colquhoun now begin a masterful sequence that broke all the rules of war comic fiction; switching emphasis to the Home Front where Charley’s family mourn his apparent death, and work in the war industries. It’s at this time that German Zeppelin raids on British cities begin. Mills’ acerbic social criticism makes powerful use of history as our recovering boy soldier experiences the trials of submarine warfare, when the troop ship carrying him and Bill Tozer back to Blighty is torpedoed…

When their perilous North Sea odyssey at last brings Charley back to Silvertown in London’s West Ham, it is in the wake of a catastrophic disaster in which 50 tons of TNT detonate at a munitions factory, killing more than 70 workers and injuring a further 400. No longer comfortable around civilians and with no stomach for jingoistic nonsense of stay-at-homes or covert criminal endeavours of boastful “war-hero” (and secret looter) Oiley, Charley hangs out in pubs with the Sarge and reconnects with old soak/Crimean War survivor Blind Bob

London is under constant threat, not just from greedy munitions magnates who care more for profit than safety of their workers or even victory for their homeland, but also increasingly common aerial bombing raids which provoke mindless panic and destruction at the very heart of the British Empire.

Focus here divides as Charley’s days are contrasted with the zealous mission of devoted family man Kapitan Heinrich von Bergmann who leads his Zeppelin squadron in a carefully calculated night sortie against the hated English. When Blind Bill is evicted from his rooms, Charley invites him to stay with the Bournes and the beggar’s incredible hearing (coupled with the area’s quaint air-raid listening devices) provides enough warning to seal Bergmann’s doom, but not before the airman has rained tons of explosive death on the capital…

During the bombing, Charley discovers his mum is still toiling in the local munitions works. The exploitative owner has decided not to sound his air raid evacuation alarm as he has profits and contracts to consider. Charley is not happy and dashes to get her out…

This stunning collection ends with a sharp jab at dubious practices of British recruitment officers (who got bonuses for every volunteer they signed up) as Charley stops his extremely little brother Wilf from making the same mistake he did, and teaches the unscrupulous recruiter a much-deserved lesson…

To Be Continued…

Charley’s War is a highpoint in the narrative examination of the Great War through any artistic medium and exists as shining example of how good “Children’s Comics” can be. It is also one of the most powerful pieces of fiction ever produced for readers of any age.

I know of no anti-war story that is as gripping, as engaging and as engrossing, no strip that so successfully transcends its mass-market, popular culture roots to become a landmark of fictive brilliance. We can only thank our lucky stars that no Hollywood hack has made it a blockbuster which would inescapably undercut the tangibility of the “heroes” whilst debasing the message. There is nothing quite like it and you are diminished by not reading it.

Included in this volume are a full cover gallery and restored colour sections (reproduced in monochrome for earlier collections but vibrantly hued here to vivid effect) and writer Mills’ wonderfully informative chapter notes and commentary on the episodes. Not just a great war comic, Charley’s War is a highpoint in narrative examination of the Great War through any artistic medium. I won’t belabour plot, script or even the riveting authentic artistic depictions. I won’t praise the wonderful quality. I simply state if you read this you will get it, and if you don’t, you won’t.

Let’s all make ensure that it’s NOT all over by Christmas!
© 1979, 1980, 1981, 1982, 1983, 1984, 1985 & 2018 Rebellion Publishing Ltd. All rights reserved. Charley’s War is ™ & © Rebellion Publishing Ltd. All rights reserved.

Spirou & Fantasio volume 21: The Prisoner of the Buddha


By André Franquin, Jidéhem & Greg, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-135-4 (Album PB/Digital edition)

This book includes Discriminatory Content produced during less enlightened times.

Spirou (whose name translates as “squirrel”, “mischievous” and “lively kid” in the language of Walloons) was created by French cartoonist François Robert Velter – AKA Rob-Vel – for Belgian publisher Éditions Dupuis. The evergreen youngster in red was a response to the success of Hergé’s Tintin at rival outfit Casterman. In the beginning, the character Spirou was a plucky bellboy/lift operator employed by the Moustique Hotel (an in-joke reference to Dupuis’ premier periodical Le Moustique) whose improbable adventures with pet squirrel Spip evolved into astounding and often surreal comedy dramas.

The other red-headed boy adventurer debuted on April 21st 1938 in an 8-page tabloid magazine that bears his name to this day. Fronting a roster of new and licensed foreign strips – Fernand Dineur’s Les Aventures de Tif (latterly Tif et Tondu) and US newspaper imports Red Ryder, Brick Bradford and Superman – the now-legendary anthology Le Journal de Spirou expanded exponentially: adding Flemish-language edition Robbedoes on October 27th 1938, boosting page counts and adding action, fantasy and comedy features until it was an unassailable, unmissable necessity for continental kids.

Spirou and chums helmed the magazine for most of its life, with many notable creators building on Velter’s work, beginning with his wife Blanche “Davine” Dumoulin. She took over the strip when her husband enlisted in 1939, aided by Belgian artist Luc Lafnet until 1943, when Dupuis purchased all rights to the feature. Thereafter comic strip prodigy Joseph Gillain (“Jijé”) took over, until 1946 when his assistant André Franquin inherited the entire affair. Gradually, the new auteur retired traditional short gag vignettes in favour of longer adventure serials, introducing a wide returning cast. Ultimately, Franquin created his own milestone character. Phenomenally popular animal Marsupilami debuted in 1952’s Spirou et les héritiers and became a scene-stealing regular and eventually one of the most significant stars of European comics.

Jean-Claude Fournier succeeded Franquin: overhauling the feature over nine stirring serial adventures between 1969-1979 by tapping into a rebellious, relevant zeitgeist in tales of drug cartels, environmental concerns, nuclear energy and repressive regimes. By the 1980s, the series seemed stalled: three different creative teams alternated on the serial: Yves Chaland, Raoul Cauvin & Nic Broca and significantly Philippe Vandevelde writing as “Tome” & artist Jean-Richard Geurts – AKA Janry.

These last reverently referenced the revered and beloved Franquin era: reviving the feature’s fortunes over 14 wonderful albums between 1984-1998. On their departure the strip diversified into parallel strands: Spirou’s Childhood/Little Spirou and guest-creator specials A Spirou Story By…

Later teams and guests to tackle the wonder boys include Lewis Trondheim, Jean-Davide Morvan & Jose-Luis Munuera, Fabien Vehlmann & Yoann, Benoît Feroumont, Emile Bravo, Jul & Libon, Makyo, Toldac & Tehem, Guerrive, Abitan & Schwartz, Frank le Gall, Flix and so many more. By my count that brings the album count to approximately 92 if you include specials, spin-offs series and one-shots, official and otherwise. Happily, in recent years, even some of the older vintages have been reprinted in French, but there are still dozens that have not made it into English yet. Quelle sodding horreur!

Cinebook have been publishing Spirou & Fantasio’s exploits since October 2009, initially concentrating on bringing Tome & Janry’s superb pastiche/homages of Franquin before dipping into the original Franquin oeuvre and adding later tales by some of the bunch listed above, but for their 21st manic marvel they reached back all the way to 1959 for a purely Franquin-formulated furore. Originally serialised in LJdS #1048-1082 prior to its release as album Le prisonnier du Bouddha in March 1961, this slick tale of Cold War tensions, silly sci fi and outrageous satire sees the master in collaborative mode with Jidéhem (Jean De Mesmaeker) and Greg (Michel Regnier)…

On January 3rd 1924, Belgian comics superstar André Franquin was born in Etterbeek. Drawing from an early age, he began formal art training at École Saint-Luc in 1943. When the war forced the school’s closure a year later, Franquin found work at Brussels’ Compagnie Belge d’Animation as an animator. There he met future bande dessinée superstars Maurice de Bevere (Lucky Luke-creator “Morris”), Pierre Culliford/Peyo (creator of The Smurfs) and Eddy Paape (Valhardi, Luc Orient).

In 1945 everyone but Culliford signed on with Dupuis, and Franquin began his career as a jobbing cartoonist/illustrator. He produced covers for Le Moustique and scouting magazine Plein Jeu and, throughout those early days, was with Morris trained by Jijé. At that time main illustrator at Le Journal de Spirou, Jijé turned the youngsters and fellow neophyte Willy Maltaite – AKA Will (Tif et Tondu, Isabelle, Le jardin des désirs) – into a creative bullpen known as the La bande des quatre. This “Gang of Four” promptly revolutionised Belgian comics with their engaging “Marcinelle school” style of graphic storytelling.

Jijé handed Franquin all responsibilities for the flagship strip part-way through Spirou et la maison préfabriquée, (LJdS #427, June 20th 1946) and the eager beaver ran with it for two decades, enlarging the scope and horizons until it became purely his own. Almost every episode, fans would meet startling new characters like comrade/rival Fantasio or crackpot inventor The Count of Champignac.

Spirou & Fantasio became globe-trotting troubleshooting journalists, endlessly expanding their exploits in unbroken four-colour glory. They travelled to exotic places, uncovering crimes, capturing the fantastic and clashing with a coterie of extraordinary arch-enemies such as Zorglub and Zantafio. Along the way Franquin premiered one of the first strong female characters in European comics – competitor journalist Seccotine who is renamed Cellophine in current English translations.

In a splendid example of good practise, Franquin mentored his own apprentice cartoonists during the 1950s. These included Jean Roba (La Ribambelle, Boule et Bill), Jidéhem (Sophie, Starter, Gaston Lagaffe) and Greg (Bruno Brazil, Bernard Prince, Zig et Puce, Achille Talon), who all worked with him on Spirou et Fantasio. In 1955, a contractual spat with Dupuis led to Franquin signing up with rivals Casterman on Le Journal de Tintin, where he collaborated with René Goscinny and old pal Peyo whilst also creating raucous gag strip Modeste et Pompon. Franquin quickly patched things up with Dupuis and returned to LJdS, subsequently co-creating Gaston Lagaffe (AKA Gomer Goof) in 1957, but was still obliged to carry on those Casterman commitments too…

From 1959, writer Greg and background artist Jidéhem began regularly assisting Franquin, but by 1969 the master storyteller had reached his Spirou limit. He quit, taking his mystic yellow monkey with him…

His later creations include fantasy series Isabelle, illustration sequence Monsters and bleak adult conceptual series Idées Noires, but his greatest creation – and one he retained all rights to on his departure – was Marsupilami, which – in addition to comics – has become a megastar of screen, plush toy store, console and albums.

Plagued in later life by bouts of depression and cardiac problems, Franquin passed away on January 5th 1997, but his legacy remains: a vast body of work that reshaped the landscape of European comics.

Let’s review happier if undoubtedly scarier days here in a Cold War classic where Spirou and Fantasio revisit rural melting pot Champignac-in-the-Sticks after strangely losing touch with crackpot inventor and Merlin of mushroom mechanics Pacôme Hégésippe Adélard Ladislas de Champignac – the aforementioned Count of Champignac.

The idyllic hamlet is in turmoil with the incipient opening of this year’s Cattle Festival ramping up regular bucolic angst. Its picturesque streets are filled with self-determined cows and short-tempered farmers, meaning the two investigators really have to watch their steps…

Finding the ramshackle chateau turned into a super-secure fortress, the lads and Spip – in truth impatient, impolite Marsupilami – break into the once-familiar estate and discover it has become a wild kingdom of gigantic plants. Eventually rescued by their odd old friend from encroaching green hells, the boys are unaware the Count is concealing another guest – until

after many odd incidents they meet timid nuclear physicist, potential Soviet defector and fellow scientist of conscience Professor Nikolai Nikolayevitch Inovskiev. The hulking gentle giant has invented something that will change the world and doesn’t want its incredible power abused…

He calls his little box of tricks a Gamma Atomic Generator (GAG for short) and it can promote rapid and monstrous plant growth, create severe but localised weather effects and cancel gravity – and it fits into a jacket pocket…

As the boys endure an accidental indoor blizzard, two enemy agents observe from outside before being accidentally but painfully caught in the GAG’s destructive effects. Terrified of the device being misused by the capitalist West, they make plans to steal it back during the cattle show, but Spirou and Fantasio foil the scheme – but only after the GAG makes the farm fest a chaotic, never to be forgotten Fortean event for the entire village…

Thinking job done and world saved, our heroes are horrified to learn from the shellshocked spies that the GAG is not unique. In communist China, Inovskiev’s covert collaborator – American Harold W. Hailmary – is a prisoner of the People’s Republic and surely cannot hold out much longer in delivering them the magic box and all its secrets…

Coincidentally, at that moment in British-controlled Hong Kong, a smuggled message reaches the Chief of Police: an American is imprisoned somewhere in the heart of the Valley of the Seven Buddhas…

When dapper British agents Douglas and Harvey attempt to interview Champignac and the boys, they discover the missing Russian and implore them all to act in a manner Her Majesty’s Government would unofficially look kindly upon even as it turned a blind eye…

Soon, equipped with the GAG, Spirou, Fantasio, Spip and the Marsupilami are sneaking across the Chinese border and heading into one of the most eccentric and spectacular missions of their lives… one replete with deadly peril, fantastic feats, spectacular chases, tank battles and hairsbreadth escapes, all leavened with outrageous surreal slapstick and deviously trenchant satire…

This edgily exuberant yarn is packed with action, thrills and spills and also offers a remarkably even-handed appraisal of Cold War politics messaging and always-timely moral.

Readily accessible to readers of all ages and drawn with all the beguiling style and seductive wholesome élan which makes Asterix, Lucky Luke and Yakari so compelling, this is a truly outstanding – and funny! – tale from a long line of superb exploits, proving our heroes deserve to be English language household names as much as those series – and even that other kid with the white dog…
Original edition © Dupuis, 1960 by Franquin, Jidéhem & Greg. All rights reserved. English translation 2024 © Cinebook Ltd.

The Fiery Arrow (Before Blake and Mortimer volume 2)


By Jean Van Hamme, Christian Cailleaux & Etienne Shréder after Edgar P. Jacobs: coloured by Bruno Tatti, translated by Jerome Saincantin (Cinebook)
ISBNs: 978-1-80044-095-1 (album PB/Digital edition)

This book includes some Discriminatory Content included for dramatic effect. If any use of such, slurs, epithets, terms or treatments offend you, you really should not be reading this book – or maybe you need it more than most.

Belgian Edgard Félix Pierre Jacobs (1904-1987) is rightly considered one of the founding fathers of the European comics industry. Although his output is relatively meagre when compared to some of his contemporaries, his iconic works formed the basis and backbone of the art form across post-war Europe and far beyond. As a world rebuilt, his splendidly adroit, roguish and impeccably British adventurers Blake and Mortimer – created for the first issue of Le Journal de Tintin in 1946 – became a staple of Continental kids’ life just as Dan Dare did in Britain starting four years later.

Jacobs was born in Brussels, a precocious child who began feverishly drawing from an early age but was even more obsessed with music and the performing arts – especially opera. He attended a commercial school but – having resolved never to work in an office – pursued art and drama following graduation in 1919. A succession of odd jobs at opera-houses (scene-painting, set decoration, acting, singing as an Extra) supplemented his private performance studies. In 1929, Jacobs won a Government award for classical singing, but his dream career as an opera singer was thwarted by the Great Depression, as the arts funding and performances nosedived following the stock market crash.

Picking up whatever stage work was to be had – including singing and performing – Jacobs finally switched streams to commercial illustration in 1940 and found regular employment at magazine Bravo. While illustrating short stories and novels, he famously took over the Flash Gordon syndicated strip after the German occupation authorities banned Alex Raymond’s All-American Hero, leaving the publishers desperately seeking someone to satisfactorily complete the saga.

Jacob’s Stormer Gordon lasted less than a month before being similarly sanctioned by the Nazis, after which Jacobs created his own epic science-fantasy feature – Le Rayon U: a weekly comics milestone in both Belgian comics and the greater annals of science fiction adventure. The Nazis may have banned the strikingly Aryan Flash Gordon but there was no denying public appetite for his kind of action, so Jacobs dipped deep from that established well of romanticism and fantasy as well as borrowing heavily from US movie serial chapterplays.

The U Ray was a huge hit in 1943 and scored big all over again a generation later when Jacobs reformatted the original and traditional “text-block & picture” material to incorporate speech balloons prior to re-running the entire adventure in Le Journal de Tintin in 1973. It was subsequently released as graphic albums beginning in 1974.

Whilst creating U Ray, one of Jacob’s many other jobs was scene-painting, and during the staging of a theatrical version of Tintin and the Cigars of the Pharaoh Hergé and Jacobs met and became friends. If the comics maestro was unaware of Jacob’s comics output before then, he was certainly made aware of it after.

Jacobs started working on Tintin, colouring originally monochrome strips of The Shooting Star from newspaper Le Soir for a forthcoming album collection. By 1944, he was performing similar service for Tintin in the Congo, Tintin in America, King Ottokar’s Sceptre and The Blue Lotus. He also contributed to the illustration of extended epic The Seven Crystal Balls/Prisoners of the Sun. His love of opera made it into the feature as Hergé (who loathed it), teasingly created bombastic Bianca Castafiore as a comedy foil and basing bit players like Jacobini in The Calculus Affair on his long-suffering assistant.

After war and liberation, publisher Raymond Leblanc convinced Hergé, Jacobs and other creatives to work for his new venture. Launching publishing house Le Lombard, Leblanc also started Le Journal de Tintin: an anthology comic edited by Hergé with editions in Belgium, France and Holland starring the intrepid boy reporter plus a host of newer heroes.

Beside Hergé, Jacobs and writer Jacques van Melkebeke, the weekly featured Paul Cuvelier’s Corentin and Jacques Laudy’s The Legend of the Four Aymon Brothers. Laudy had been friends of Jacobs’ since working together on Bravo and was model for some of his characters.

Le secret de l’Espadon (which eventually ran from LJdT #1, 26th September 1946 to 8th September 1949) cemented Jacobs’ status as a star in his own right: offering peril, action and suspense in stunning thrillers blending science fiction, detective mysteries and supernatural mysteries in the universally engaging Ligne Claire style which had done so much to make intrepid boy reporter Tintin a global sensation.

In 1950, with the first 18 pages slightly redrawn, Le secret de l’espladon V1 (The Secret of the Swordfish) became Le Lombard’s first album release, with a concluding volume published three years later. These were reprinted nine more times between 1955 and 1982, with an additional single complete deluxe edition released in 1964. The epic romp featured a distinguished duo of Scientific Adventurers: a bluff, gruff Scots/British scientist and English Military Intelligence officer (closely modelled on his comics colleague Laudy): Professor Philip Mortimer and Captain Francis Blake. They and archfoe Olrik (based on Jacobs himself) were a thematic evolution of characters created for The U Ray

After decades of old farts like me whining, the lost gem was finally released in English translation in 2023 and followed up at years end by sequel La Flèche Ardente. This latter came courtesy of Jean Van Hamme (Thorgal, XIII, Largo Winch, Blake & Mortimer) & Christian Cailleaux (Tchaï Masala, Gramercy Park, Le troisième thé, Blake & Mortimer), bolstered by colourist Étienne Shréder – and it was worth all that waiting…

Previously in another place and time, the nations of Norlandia and Austradia were at war. The former’s chief scientist Professor Marduk had devised an ultimate weapon capable of ending the conflict but lacked a fuel source to power his “U ray”. He believed mystery element “Uradium” could be found on an unexplored lost continent and headed an expedition to locate and secure samples of the miracle ore.

His prototypical party included assistant Sylvia Hollis, heroic Major Walton and Lord John Calder, Captain Dagon, Sergeant MacDuff and “Asiatic” manservant Adji, spearheading a sturdy crew of true-blue stalwarts. However, their desperate mission to the Black Isles Archipelago was doomed from the start thanks to a spy planted in their ranks…

After many fraught moments and sabotage attempts, the expedition broached the forbidding jungles of a lost world teeming with uncanny primal beasts and savage humanoids, but misfortune, deadly natural hazards and an Austradian assault force reaped a heavy harvest of tragedy as the explorers trekked inland to where Marduk’s researches indicated uradium would be found. Thankfully, Walton was a steadfast counter to danger of every description…

After heartbreaking effort the survivors found a lost civilisation, befriending Prince Nazca and Princess Ica of The Underground City. These highly evolved beneficiaries allowed them samples of magic mineral but then refused to let their “guests” leave… until Walton, the lost world’s overwhelming threats, dire circumstance and the hidden traitor jointly triggered a spectacular reversal of fortune, a lucky escape and ultimate triumph for Norlandia…

Eight decades later the saga resumes with the triumphant survivors and refugee Princess Ica recuperating in their embattled but still free homeland. As Calder romances Sylvia, and learns how her geologist father Kellart Hollis was lost discovering uradium, her boss Marduk finally unlocks its secrets.

In the enemy camp, vile tyrant Emperor Babylos moves to end the current impasse by conquering the lost continent. He is resolved to prevent Norlandia exploiting uradium, even if he has no idea what the element actually does. Despicable Captain Dagon renews his own efforts to destroy the enemies of Austradia after being rescued from a nightmare of primaeval peril by brutal General Robioff when Austradian forces occupy the Black Isles.

Their ultra-modern military ruthlessly ravages the primordial preserve, with monster-animals, beast-men and primitive humans alike falling to lethal ordnance indiscriminately applied. The callous blitzkrieg even precipitates the fall of the hidden city and merciless torture of Prince Nazca for information on the U-force…

The devout ruler and his people worship supreme deity Puncha Taloc and regard “The Stone of Life and Death” as his sacred gift, and Nazca valiantly resists every cruel effort to extract information. All around him his people and world are dying and his strength cannot long resist more torture…

In Norlandia, Adji also warns against exploiting uradium, crying sacrilege and worse, blithely unaware of the terrible fate of the Black Isles. When Marduk reveals a weapon to harness the incredible energies of uradium, the devastating energy of his “ultraphonic” ray rifle horrifies and outrages all who see it demonstrated. Tragically, the secret of his “Fiery Arrow” is already compromised as another traitor seeks to pass it on to Dagon…

Thankfully, Walton and MacDuff are on hand to foil the handover if not capture their slippery foe, and soon after Princess Ica begins playing a role in the heroes’ counterattack…

In the subjugated Underground City, Nazca is saved by a cloaked figure from the past, just as the Black Isles explode in a furious detonation even the civilised, rationalist citizens of Norlandia wonder might be the outraged retribution of Puncha Taloc…

In the aftermath, Austradian dreams are shattered. The story of an earlier mighty race and culture emerges, and the miraculous survival of friends thought lost forever sweetens the victory of the heroes and fall of Emperor Babylos: especially for Sylvia and the man she has secretly loved but never thought she could ever have…

Replete with Old World fun and thrills that cannot be denied or ignored, this album also offers tantalising teasers for the original auteur’s brand and classics: specifically The Time Trap, Professor Sato’s Three Formulae and S.O.S. Meteors plus a bibliography & publishing timeline,  should further inducements be needed to catch your eye.

Deceptively simplistic, effortlessly engaging and cunningly customised to merge retro futurist tastes with modern sensibilities, The Fiery Arrow is pure escapist joy to behold, and a book no serious fantasy nostalgic can afford to miss.
Original edition © Editions Blake & Mortimer/Studio Jacobs (Dargaud-Lombard S.A.) 2023. All rights reserved. English translation © 2023 Cinebook Ltd.

Battle of Britain War Picture Library


By Ian Kennedy & various (Rebellion/Treasury of British Comics)
ISBN: 978-1-78108-779-4 (HB/Digital edition)

This book contains Discriminatory Material produced during less enlightened times.

By official reckoning – the UK’s at least – The Battle of Britain (10th July – 31st October 1940), began 83 years ago today. German historians consider it to have kicked off in July 1940: one part of a long, continuous campaign that proceeded from until 11th May 1941 when the Wehrmacht changed their failed tactics.

Whatever your opinion, the aerial operation has become a major touchstone for UK culture – like Boudicca or Abolition of the Monasteries – constantly cited, used and abused by dog whistle demagogues, political hacks, chancers and charlatans, all seeking a rabid reactionary unthinking response or quick debating point scored, pissing on the truth value. It was a time of unified dogged, true heroism under pressure on the entire nation’s part.

It has also become a keystone and foundation of our entertainment fiction: the bedrock and basis of every type of tale from gratifying adventure and shocking fantasy to inspirational romance and cathartic comedy. The Battle of Britain has naturally also been made a crucial core component of British comics. Just like the artist celebrated here…

Born in 1932, Ian Kennedy went to Clepington Primary School and attended Dundee’s Morgan Academy before landing his first job at the town’s major employer – just pipping the city’s Marmalade makers. If you look that up you’ll find I’ve just been absolutely hilarious…

Taken on in 1949 as a trainee illustrator for the art department of DC Thomson & Co, Kennedy always claimed his first work was filling in black squares on crossword puzzles for the publisher’s paper The Sunday Post (home of The Broons and Oor Wullie and many other singular classics). He soon graduated to drawing strips – mostly war and especially air combat stories – and by 1953 was also freelancing for the Scottish company’s major English competitor Amalgamated Press (latterly Odhams/Fleetway/IPC). Kennedy could be seen on serials in weeklies Knockout, Hotspur, Wizard, Buster and others, as well as illustrating longer standalone sagas for both publishers’ digest lines in titles such as Thriller Picture Library and Air Ace Picture Library.

Throughout the 1960s and 1970s he diversified, favouring fantasy themes and generating many classic science fiction sagas for DCT’s new digest Starblazer, all whilst continuing his historical flights of fancy in Commando (War Stories in Pictures), Fleetway Picture Library, War Picture Library et al. Kennedy also exploited his aviation expertise outside comics from the 1980s, in magazines, books and by producing spectacular covers for RAF Leuchars Air Show programmes, even whilst winning his greatest fame with high profile strips and licensed adaptations in Eagle, Battle Picture Weekly, Wildcat, Star Lord, 2000 A.D. and more. The work included Tiger Taggart, Typhoon Tennyson, Blake’s 7, Dan Dare, Judge Dredd, Time Quake, M.A.S.K., M.A.C.H. 1, Invasion, Ro-Busters and countless others.

Generally uncredited throughout his career in the pages of weeklies like Victor, Buddy and the rest, he was most recognisable for his covers – which graced 2000 A.D., Eagle, Star Lord, Tornado Starblazer and especially Commando (for which he painted over 1600 – many after his official retirement in 1997). Ian Kennedy finally laid down his brushes in February 2022…

Two of his very best tales are on view here, but I sadly can’t be as forthcoming on their writers. Even the editors have no credible data on those anonymous stalwarts instead with the biographies at the back namechecking potential candidates/regular contributors Tom Tully, E.W. Evans, Douglas Leach, Gordon W. Brunt, Edward G. Cowan, V. Stokes, R.P. Clegg, James Hart Higgins, Syd J. Bounds, R. Wilding and A. Carney Allan as potential contributors.

Reprinted here are the contents of Air Ace Picture Library #65 & #182 with Kennedy detailing a brace of ripping yarns set in the skies above Blighty in their finest, most fiery hours.

At the end of the mission are the original covers in a full colour painted ‘Gallery’ with #65’s (August 1961) ‘Steel Bats’ followed by its reprint in AAPL #428 (as ‘Cat’s Eyes’), bolstered by the one-&-only AAPL #182’s original cover sortie from February 1964. Resolved not to spoil the fun I’m finally being brief and saying only that opener ‘Steel Bats’ (Air Ace Picture Library #65, August 1961) follows the trials and travails of pitiful novice fighter pilot Flight-Lieutenant Bill Mitchell from hopeless screwup in ‘Chapter1: The Rebel’ through an ignominious, unwanted ‘Transfer Granted’ to night fighter training school. When personal tragedy forces Mitchell to capitalise on an unsuspected natural advantage, Bill and new pal Gunner Wilton become ‘Two Up!’ and darlings of the Brass, but they also inspire ire in night fighter Squadron Leader Esmond Furness… until ‘Mitch’s Private War’ boils over into the bigger conflict and confirms his value, valour and ultimate victory over the real enemy… the bombers blasting London…

‘“Never Say Die” Wapiti’ is another – and rather more mischievous – fish out of water yarn, first seen in February 1964’s Air Ace Picture Library #182. Here, the poor discipline of young pilots is exemplified by Pilot-Officer Stan Perkins whose excessive eagerness and impatience flying Spitfires during the Battle of Britain results in near-catastrophe and his becoming a ‘Sacked Pilot!’

Summarily banished from operations and speedily transferred to “X planes station”, the despondent flier finds it a veritable aircraft graveyard dubbed “Misery Farm” by the other dangerous failures who explain he’s on a dummy field packed with obsolete kit designed to make “Jerries” waste fuel and ordnance. Stan is even more galled to learn he’s the new Commanding Officer…

Resolved to rejoin the Real War, Perkins and like-minded new friend/accomplice Flynn and hapless scavenging engineer Flight Sergeant Foley convert a discarded but serviceable Great War biplane, rendering it airworthy again. Sadly they only end up ‘Chased by a Bomb!’ on the maiden voyage! ‘Under Arrest!’, Stan believes himself doomed to spend his war on the ground and behind bars, but uncanny circumstances conspire to keep the mavericks flying: absconding with the biplane to perpetrate an ‘Unofficial Air Raid’ over France… just as the most important commando mission of the war is going wrong.

Sparking another apparent disaster, shot down by their own side and having to fight their way back to England beside the French Resistance all appear pointless exercises in the aftermath, but on arrival Perkins and Flynn learn ‘The Escape’ has all been worth the effort…

Clever and captivating, smart and spectacular, these war stories are utterly engaging and perfectly spotlight the astounding gifts of one our art form’s most skilled exponents. Come see for yourself…
© 1961, 1964, 2020 Rebellion Publishing IP Ltd.

The Bluecoats volume 17: The Draft Riots


By Willy Lambil & Raoul Cauvin, with Leonardo & translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-80044-124-8 (Album PB/Digital edition)

Devised by Louis “Salvé” Salvérius & Raoul Cauvin – who scripted the first 64 volumes until retirement in 2020 – Les Tuniques Bleues (or Dutch iteration De Blauwbloezen) began as the 1960s ended: created to ameliorate the loss of megastar Lucky Luke when that laconic maverick defected from Le Journal de Spirou to rival periodical Pilote.

From the start, the substitute strip was hugely popular: swiftly becoming one of the most popular bande dessinée series in Europe. It is now scribed by Jose-Luis Munuera or the BeKa writing partnership and is up to 67 volumes…

Salvé was a cartoonist in the Gallic big-foot/big-nose humour manner, and after his sudden death in 1972, successor Willy “Lambil” Lambillotte gradually moved towards a more realistic – but still overtly comedic – tone and look. Born in 1936, Lambil is Belgian and, after studying Fine Art in college, joined publishing giant Dupuis in 1952 as a letterer. Arriving on Earth two years later, scripter Cauvin was also Belgian and – prior to entering Dupuis’ animation department in 1960 – studied Lithography. He soon discovered his true calling was comedy and began a glittering, prolific writing career at Le Journal de Spirou. In addition, he scripted dozens of long-running, award winning series including Cédric, Les Femmes en Blanc and Agent 212: clocking up more than 240 separate albums. Les Tuniques Bleues alone has sold over 15 million copies… and counting.

Cauvin died on August 19th 2021, but his vast legacy of barbed laughter remains.

The Bluecoats are long-suffering protagonists Sergeant Cornelius Chesterfield and Corporal Blutch: worthy, honest fools in the manner of Laurel & Hardy; ill-starred US cavalrymen defending a vision of a unified America during the War Between the States – well, at least one of them is…

The original format offered single-page gags set around an Indian-plagued Wild West fort, but from second volume Du Nord au Sud, the sad-sack soldiers were situated back East, perpetually fighting in the American Civil War. Subsequent exploits – despite ranging far beyond traditional environs of the sundered USA and (like today’s tale) taking loads of genuine, thoroughly researched history – are set within the scant timeframe of the Secession conflict.

Blutch is an everyday, whinging little-man-in-the street: work-shy, mouthy, devious and ferociously critical of the army and its inept orchestrators and commanders. Ducking, diving, deserting at every opportunity, he’s you or me – except at his core he’s smart, principled, loyal and even heroic… if no easier option presents itself.

Chesterfield is a big, burly professional fighting man: a proud career soldier of the 22nd Cavalry who devoutly believes in patriotism and esprit-de-corps of The Army. Brave, bold, never shirking his duty and hungry to be a medal-wearing hero, he’s quite naïve and also loves his cynical little pal. Naturally, they quarrel like a married couple, fight like brothers and simply cannot agree on the point and purpose of the horrendous war they are trapped in. That situation again stretches their friendship to breaking point in this cunningly conceived instalment.

Coloured by Vittorio Leonardo, Les Tuniques Bleues tome 45 Émeutes à New York was released continentally in May 2002 and became Cinebook’s 17th translated Bluecoats album. It diverges a little different from the majority of tales, which tread a fine line between comedy and righteous anger, so if you share these books with younger kids, read it first on your own as it explores a shameful moment in US history again highlighting not only divisions and disparities of officers and enlisted men but also of the American class structure – particularly the inherent racism driving the rich and poor players on all sides…

The Draft Riots is another edgy epic based on a true incident, but if you can refrain from looking up the history until you finish, it will be to your benefit. It begins with our surly protagonists blithely unaware of Oval Office deliberations following a drop in recruitment and mounting Union casualties. President Lincoln thus resorts to the deeply flawed conscription system of the 1863 Enrolment Act – listing all eligible white men to fight. In times of need the army would draw names out of that pool in a lottery. However, the greatest point of contention allowed any draftee to buy his way out for $300 – with that “donation” used to hire a replacement. This codicil meant the rich could avoid service whilst the poor could only fight or flee the country…

In this instance the second day of the lottery draw in Manhattan’s Ninth District Provost-Marshall office sparks rowdy protest that escalates into a full-blown riot. Unhappily, Blutch & Chesterfield  are part of the contingent of soldiers ordered to police the draw and when dissent descends into furious violence, the cavalry rapidly retreat leaving our boys stuck on the wrong side of the barricades…

Even after Blutch convinces his outraged disbelieving comrade (how could anyone refuse to fight for their country!?) to ditch their uniforms and pretend to be civilians, the peril is not significantly diminished. Chesterfield keeps trying to reason with the rioters – especially ambitious zealot/opportunistic bigot Patrick Merry, who revels in the bloodshed and destruction his followers are inflicting

Merry is ringleader of the predominantly Irish mobs formed of recent immigrants, and soon graduates to looting and vengeance-taking, especially targeting black New Yorkers. He burns down the Colored Orphan Asylum, destroys black homes and businesses and promulgates the myth that the civil war was caused by negroes…

He also attacks churches, homes of the wealthy – who all fled at the first sign of trouble – and newspaper offices. It’s where the tide finally turns as, while Lincoln diverts overstretched frontline military units to quell this second insurrection, the editor and staff of the New York Times turn their recently supplied gatling guns on the mob. Blutch has been horrified but largely sympathetic (until the harassment of black citizens) but his proto-socialist view takes on his usual tenor of resigned horror as his hopes of using the distraction to get out of the war are dashed. He realises people like Merry must be fought and maybe he’s better off – and definitely safer – in the army…

Having briefly escaped Merry’s spies – who have been watching the oddly-acting couple as they sought to get away from the mob – Chesterfield views the counterattack by army units as a chance to get back to his people… if only they would stop shooting at him and Blutch…

Mining comedy from America’s most awful and costly race riot is a big ask, but the shocking events covered in here are dotted with bleak, black humour – especially whenever the sergeant seeks to reason with rioters and looters – and the brilliant manner in which the duo get back to their rightful place is both ridiculous and completely apt.

Packed with appalling true anecdotes and pointedly seditious polemic with moving moments, The Draft Riots shows how war costs everybody, making moments of shocking verity doubly powerful and hard-hitting. Funny, thrilling, beautifully realised and eminently readable, Bluecoats is the best kind of war-story and Western: appealing to the best, not worst, of the human spirit. And this one is really, really sad…

© Dupuis 2002 by Lambil & Cauvin. All rights reserved. English translation © 2023 Cinebook Ltd.

Battle Stations – War Picture Library


By Hugo Pratt & Don Avenell (Rebellion Studios)
ISBN: 978-1-78108-752-7 (HB/Digital Edition)

Born in Rimini, Ugo Eugenio Prat, AKA Hugo Pratt (June 15th 1927 – August 20th 1995) was wandered the world in his early life, whilst becoming one of its paramount comics creators. His enthralling graphic inventions since Ace of Spades (whilst still a student at the Venice Academy of Fine Arts in 1945) were many and varied. His signature character – based in large part on his own exotic formative years – is mercurial soldier (perhaps sailor is more accurate) of fortune Corto Maltese.

Pratt was a consummate story-teller with a unique voice and a stark graphic style that should not work, but so wonderfully does: combining pared-down, relentlessly modernistic narrative style with memorable characters, always complex whilst still bordering on the archetypical. By placing a modern, morally ambivalent anti-hero in a period where old world responsibilities should make him a scoundrel and villain, yet keeping him true to an utterly personal but iron-clad ethical integrity that goes beyond considerations of race, class or gender, he has created a yard-stick with which we cannot help but measure all heroes. As empires fade and colonies fall Corto Maltese deals with and is moved by people, not concepts or traditions. He is also a whimsical man of action and a faithful humanist with a talent for being in the wrong place at the right time. We’ll return to him another time…

After working in both Argentinean and – from 1959 – on English comics like top gun Battler Briton, plus combat stories for extremely popular digest novels in assorted series such as War Picture Library, Battle Picture Library, War at Sea Picture Library and others – Pratt returned to and settled in Italy and later France in the 1960s. In 1967 with Florenzo Ivaldi he produced a number of series for monthly comic Sgt. Kirk.

In addition to the Western lead star, he created pirate strip Capitan Cormorand, detective feature Lucky Star O’Hara, and a moody South Seas adventure called Una Ballata del Mare Salato (A Ballad of the Salty Sea). When it folded in 1970, Pratt took one of Una Ballata’s characters to French weekly, Pif Gadget before eventually settling in with legendary Belgian periodical Le Journal de Tintin. Corto Maltese proved as much a Wild Rover in reality as in his historic and eventful career…

In Britain the ubiquitous delights of the mini-books also included Super Picture Library, Air Ace Picture Library, Action Picture Library and Thriller Picture Library: uniformly half-sized, 64-page monochrome booklets with glossy soft-paper covers and presenting complete stories in 1-3 panels per page, with yarns that were regularly recycled and reformatted. The story featured here was printed twice – as War at Sea #34, June 1963 and in War Picture Library #1078, June 1975 – with the painted covers and fascinating, well-annotated features on art changes as inflicted on the tale with each iteration making a compelling fact-feature at the end. Rebellion boss Ben Smith even offers an informative Introduction to launch the whole affair…

During his sojourn in British comics Pratt crafted all unheralded a number of mini-masterpieces like this one. Rescued and suitably repackaged by Rebellion Studios in their Treasury of British Comics imprint, Battle Stations was written by national hero and unsung legend Donne Avenell, who began his own strips career before WWII in the editorial department of Amalgamated Press – which evolved into Fleetway and eventually IPC. Avenell’s starter was anthological household name Radio Fun.

Born in Croydon in 1925, he served with the Royal Navy during the war, before returning to publishing: editing an AP architectural magazine whilst pursuing writing for radio dramas and romances under a slew of pseudonyms. He returned to comics in the 1950s, with many contributions to childhood icons like War Picture Library and Lion, directing the sagas of The Spider, The Phantom Viking, Oddball Oates, Adam Eterno and more. He co-wrote major international features like Buffalo Bill, Helgonet (The Saint) and The Phantom for Swedish publisher Semic, and devised the strip Django and Angel whilst also toiling on assorted licensed Disney strips.

In 1975, with Norman Worker, he co-wrote Nigeria’s Powerman comic which helped launch the careers of Brian Bolland and Dave Gibbons. Avenell was equally at home on newspaper strips such as Axa (1978-1986, drawn by Enrique Romero), Tiffany Jones and Eartha (illustrated by John M. Burns). He also worked in television, writing series like The Saint and their subsequent novelisations. He died in 1996.

This story concerns just another small battle lost in the bigger war as three sailors on convoy escort duty in June 1942 endure the sinking of their anti-sub trawler off the coast of the USA. When the vessel they were guarding goes down too, their shipmates and the merchant marine survivors are all machined gunned in the water at the command of the German U-boat captain, and an implacable bond of undying hatred grips Stoker First Class Scully, Lieutenant Rayner and Leading Seaman Ford

Months later, rescued, recuperated and reassigned to Light Cruiser H.M.S. Vengeful, the trio are looking for payback and clearly suffering what we today know as Post Traumatic Stress Disorder when their ship again encounters the ruthless enemy. A savage battle then leaves all ships gone and sailors stuck in a drifting lifeboat. Scully, Rayner and Ford are still alive, but due to the exigencies of combat they’re lost in the Atlantic with an equal number of despised Germans in the lifeboat…

What happens next is powerful, shocking and not at all what you’d expect from a kid’s comic crafted to sell in the heyday of UK war films commemorating the conflict their parents lived through.

A powerful psychological thriller that beaks the rules of comics combat, Battle Stations is

subtly subversive, straightforwardly told and startlingly compelling, far from the bread & butter war stories that sustained British comics readers for decades; and few have ever looked so good doing it. If you’re a connoisseur of graphic thrills and dramatic tension, don’t miss these salty sagas.
© 1963, 2019 Rebellion Publishing IP Ltd. All rights reserved.

History of the DC Universe (New Edition)


By Marv Wolfman, George Perez, Karl Kesel & various (DC Comics)
ISBN: 978-1-77952-139-2 (HB/Digital edition)

Over the past few years DC have spent a lot of time and effort rationalising and rectifying their multiversal shared continuity, which has been chopped about, excised, reinstalled, revived resurrected and tweaked over and over again since landmark saga Crisis on Infinite Earths.

Now with a revamped cinematic/TV universe unfolding the company’s editorial ranks have been happily returning prior landmarks to the greater whole and started to sensibly curate past glories, presumably because now the buying public are suitably au fait with wild ideas like parallel timelines and alternate realities…

History of the DC Universe is a fan’s book. The material it contains was originally an early 2-part prestige format miniseries designed to complement and complete the Crisis on Infinite Earths crossover which celebrated 50 years of DC by trashing it all and starting afresh. The magic commences with candid Introduction ‘Printing the Legend…’ as author Wolfman grants behind-the-scenes access to how the monolithic task actually happened…

In HotDCU, The Monitor’s devoted assistant Harbinger chronicles the new run of cosmic history and universal events for the last remaining reality after the creation-altering events of the Crisis have finally settled. It was a smart and extremely pretty way of telling fans just what was and wasn’t canonical from now on: the “real and true” if you like, in the DC Universe.

It was ambitious, concise, informative, lovely to read and – creators being what they are -pretty much redundant almost before the ink had dried. As a tool it was useless, but as a tale it still looks and reads very well. As well as setting foundations for all future DC stories, it also linked all prior characters and possible futures, as well as incorporating stars from the company’s numerous genres star-stables into one vast story-scape. It even became source material for major crossover events to come…

The series was quickly collected into numerous editions – each with different bonus material – and this definitive edition gathers much of it into one bumper ‘Extras Gallery’ section incorporating the original covers, 15 pages of original art tableaus by George Pérez & Karl Kesel and Alex Ross’ un-liveried wraparound cover for the new edition.

The 1988 Graphitti Designs hardcover included a 3-page gatefold (later made into a poster and mural) crafted by 56 star artists. The list included Neal Adams, Joe Shuster, Dick Sprang, Joe &Adam Kubert, Kurt Schaffenberger, Steve Lightle, Steve Bissette & John Totleben, Jack Kirby & Steve Rude, Ramona Fradon, Pérez & Frank Miller, and was augmented by a Julius Schwartz piece studded with a dozen pictures by more of DC’s finest artists. The fold-out features 53 of the company’s greatest characters from the first five decades, nestled behind new illustrations of Sugar & Spike by Sheldon Mayer and Space Ranger’s pal Cryll by Art Adams. All the component drawings of a signature character were signed and are reprinted here with the final poster in black-&-white and full colour. Thankfully art fans, it all comes with a priceless ‘Gatefold Directory’ of Who’s Who and by whom…

Pure comic book wonderment in a classy timeless package…
© 1986, 1987, 2021, 2023 DC Comics. All Rights Reserved.

Pride of Baghdad


By Brian K Vaughan & Niko Henrichon & various (DC/Vertigo)
ISBN: 978-1-4012-0314-6 (HB) 978-1-4012-0315-3 (PB) 978-1-4012-4894-9 (Deluxe Edition)

It’s a stomach-turning truism that war is a political tool of many modern leaders. It would be beyond crass to suggest that anything good at all came out of the monstrous debacle of the Iraq invasion (or any other proxy war for blatant political gain of grudge-settling) but trenchant-critique-masquerading-as-parable Pride of Baghdad derived from that pocket conflict and at least offered a unique perspective on a small, cruel and utterly avoidable moment of bloody history. Joe Sacco’s Safe Area Goražde (2000) and Joe Kubert’s Fax from Sarajevo (1996) worked in a similar vein for the last Balkan conflict of the previous century. I wonder what will become the fictions and dramas of the catastrophes we’re not stopping now in Ukraine, parts of Africa and Gaza; and what effect – if any – they might have on future generations?

In Pride of Baghdad, author and screenwriter Brian K. Vaughan (Y: The Last Man, Ex Machina, Runaways, Paper Girls, Saga, Lost) and Niko Henrichon (Barnum!, Fables, Sandman, Spider-Man), combined the narrative tools of Walt Disney and George Orwell to reconstruct an anthropomorphised tale of a family of lions. These mighty innocent bystanders were unwillingly liberated from the city zoo during the taking of Baghdad, and left to run loose in those deadly streets until their tragic end. Throughout the entire debacle the beasts were scared, hungry, under constant attack but utterly convinced that everything would be great because now they are free…

This is not a spoiler. It is a warning. This inexplicably out-of-print book is a beautiful, uncompromising, powerful tale with characters you will swiftly come to love and they die because of political fecklessness, commercial venality and human frailty. It’s a story that’s happening again right now but with different victims…

The seductively magical artwork makes the inevitable tragedy that results a confusing and wondrous experience: Vaughan’s script could make a stone – and perhaps even a right-wing politician – cry. In 2014 a deluxe edition was released containing a trove of developmental sketches, commentary and other materials.

The original comic story was derived from a random news item which told of escaped zoo lions roaming war-torn Baghdad streets, and throughout readers are made to see the invasion in terms other than those of commercial news-gatherers and governmental spin-doctors, and hopefully we can use those off-message opinions to inform our own. This is a lovely, haunting, brutally sad story: a modern masterpiece showing why words and pictures have such power that they can terrify bigots and tyrants of all types. Brace yourself for a wave of similar material from contemporary condemnatory cartoonists. It’s the very least that we can do.
© 2006 Brian K Vaughan & Niko Henrichon. All Rights Reserved.

Showcase Presents The War That Time Forgot


By Robert Kanigher, Ross Andru & Mike Esposito, Russ Heath, Gene Colan, Joe Kubert & various (DC Comics)
ISBN: 978-1-4012-1253-7 (TPB)

Unbelievably, STILL not a Major Motion Picture, The War That Time Forgot debuted in Star Spangled War Stories #90 and ran wild there until #137 (May 1968). It skipped only three issues: #91, 93 & 126, the last of which starred the United States Marine Corps simian Sergeant Gorilla. Look it up: I’m neither kidding nor being metaphorical…

At present this stunningly bizarre black-&-white compendium is the only comprehensive collection: gathering together most but not all of the monstrously madcap material from SSWS #90, 92, 94-125 and 127-128, cumulatively spanning April/May 1960 to August 1966. Simply too good a concept to leave alone, this seamless, shameless blend of Sir Arthur Conan Doyle’s Lost World and Edgar Rice Burroughs’ Caprona stories (known alternatively as the Caspak Trilogy or The Land That Time Forgot) provided everything baby-boomer boys – and surely many girls too, if truth be told – could dream of with giant lizards, humongous insects, fantastic adventures and two-fisted heroes employing lots of guns and gear and explodey stuff…

Robert Kanigher (1915-2002) was one of the most distinctive authorial voices in American comics, blending rugged realism with fantastic fantasy in his signature War comics, Horror stories, Romance, superhero titles such as Wonder Woman, Teen Titans, Hawkman, Metal Men, Iron Man, Lois Lane, Steel Sterling, Batman and other genres and stars too numerous to cover here. He scripted ‘Mystery of the Human Thunderbolt’ – the first story of the Silver Age which introduced Barry Allen as The Flash to the superhero-hungry kids of the World in 1956.

Kanigher sold his first stories and poetry in 1932, wrote for the theatre, film and radio, and joined the Fox Features shop where he created The Bouncer, Steel Sterling and The Web, whilst providing scripts for Blue Beetle and the original (Shazam!-fuelled) Captain Marvel. In 1945 he settled at All-American Comics as both writer and editor, staying on when the company amalgamated with National Comics to become the forerunner of today’s DC. He scripted Golden Age iterations of Flash and Hawkman, created Black Canary, Dr. Pat and Lady Cop, plus memorable female foes Harlequin and Rose and Thorn. This last he reconstructed during the relevancy era of the early 1970s into a schizophrenic crime-busting superhero.

When mystery-men faded out at the end of the 1940s, Kanigher moved into westerns and war stories, and in 1952 became writer/editor of the company’s combat titles All-American War Stories, Star Spangled War Stories and Our Amy at War. He launched Our Fighting Forces in 1954 and added G.I. Combat to his burgeoning portfolio when Quality Comics sold their line of titles to DC in 1956, all the while working on Wonder Woman, cowboy Johnny Thunder, Rex the Wonder Dog, Silent Knight, Sea Devils, The Viking Prince and a host of others.

Among his many epochal war series were Sgt. Rock, Enemy Ace, The Haunted Tank and The Losers as well as the visually addictive, irresistibly astonishing “Dogfaces vs Dinosaurs” dramas depicted here. Kanigher was a restlessly creative writer and I suspect he used this uncanny but formulaic adventure arena as a personal try-out venue for his many series concepts. The Flying Boots, G.I. Robot, Suicide Squad and many other teams and characters initially appeared in this lush Pacific hellhole with wall-to-wall danger. Indisputably, the big beasts were the stars, but occasionally ordinary G.I. Joes made enough of an impression to secure return engagements, too…

The wonderment commenced in Star Spangled War Stories #90 as paratroopers and tanks of the “Question Mark Patrol” are dropped on Mystery Island – from whence no American soldiers have ever returned. The crack warriors discover why when the operation is assaulted by pterosaurs, tyrannosaurs and worse on the ‘Island of Armoured Giants!’ Each yarn is superbly rendered by veteran art team Ross Andru & Mike Esposito.

Larry and Charlie, sole survivors of that first foray, returned to the lost world in #92’s ‘Last Battle of the Dinosaur Age!’ when aquatic beasts attack their rescue submarine forcing them back to the lethal landmass. ‘The Frogman and the Dinosaur!’ takes up most of SSWS #94 as a squad of second-rate Underwater Demolitions Team divers are trapped on the island, encountering the usual bevy of blockbuster brutes and a colossal crab as well.

What starts out as paratroopers versus pterodactyls in #95 turns into a deadly turf-war in ‘Guinea Pig Patrol!’ before ‘Mission X!’ introduces the Task Force X/Suicide Squad in a terse infiltration story with the increasing eager US military striving to set up a base on the strategically crucial monster island. The Navy took the lead in #97’s ‘The Sub-Crusher!’ with equally dire results as a giant gorilla joins the regular roster of horrors, after which a frustrated palaeontologist is blown off course and into his wildest nightmare in ‘The Island of Thunder’. The rest of his airborne platoon aren’t nearly as excited at the discovery…

The Flying Franks were a trapeze family before the war, but as “The Flying Boots” Henny, Tommy & Steve won fame as paratroopers. For #99’s ‘The Circus of Monsters!’ they face the greatest challenge of their lives after washing up on Mystery Island and narrowly escaping death by dinosaur. They aren’t too happy on being sent back next issue to track down a Japanese secret weapon in ‘The Volcano of Monsters!’

In #101 ‘The Robot and the Dinosaur!’ ramp up the fantasy quotient as reluctant Ranger Mac is dispatched to the primordial preserve to field-test the Army’s latest weapon: a fully automatic, artificial G.I. Joe, who promptly saves the day and returned to fight a ‘Punchboard War!’ in the next issue: tackling immense killer fish, assorted saurians and a giant Japanese war-robot that dwarfs the dinosaurs. The mecha-epic carried over and concluded in #103’s ‘Doom at Dinosaur Island!’, after which the Flying Boots encored in Star Spangled #104’s ‘The Tree of Terror!’ when a far-ranging pterodactyl drags the brothers back to the isle of no return for another explosive engagement. ‘The War on Dinosaur Island!’ sees the circus boys leading a small-scale invasion, but even tanks and the latest ordnance prove little use against pernicious, eternally hungry reptiles, after which ‘The Nightmare War!’ sees a dino-phobic museum janitor trapped in his worst nightmare. At least he has his best buddies and a goodly supply of bullets and bombs with him…

The action shifts to the oceans surrounding the island for sub-sea shocker ‘Battle of the Dinosaur Aquarium!’ with plesiosaurs, titanic turtles, colossal crabs and crocodilians on the menu, before hitting the beaches in #108 for ‘Dinosaur D-Day!’ when the monsters take up residence in the Navy’s landing craft. ‘The Last Soldiers’ then pits determined tank-men against a string of scaly perils on land, sea and air, after which a new Suicide Squad debuts in #110 to investigate a ‘Tunnel of Terror’ into the lost land of giant monsters. This time, though, there’s a giant gorilla on their side…

That huge hairy beast is the star of ‘Return of the Dinosaur Killer!’ as the harried unit leader and a wily boffin (visually based on Kanigher’s office associate Julie Schwartz) struggle to survive on the tropically reptilian atoll, whilst ‘Dinosaur Sub-Catcher!’ shifts locale to ice floes as a pack of lost sea dinosaurs attack a polar submarine and US weather station.

Star Spangled War Stories #113 returned to the blue Pacific for ‘Dinosaur Bait!’ and a pilot tasked with hunting down the cause for so many lost subs after which ‘Doom Came at Noon!’ revisits snowy climes as dinosaurs inexplicably rampage through alpine territory, making temporary allies of old enemies dispatched to destroy hidden Nazi submarine pens.

Issue #115’s ‘Battle Dinner for Dinosaurs!’ sees a helicopter pilot marooned on Mystery Island drawn into a spectacular aerial dogfight, before a duo of dedicated soldiers faced ice-bound beasts in ‘The Suicide Squad!’ The big difference being that here Morgan and Mace are more determined to kill each other than accomplish their mission…

‘Medal for a Dinosaur!’ bowed to the inevitable and introduced a (relatively) friendly baby pterodactyl to balance out Mace & Morgan’s barely-suppressed animosity, and ‘The Plane-Eater!’ finds the army odd couple adrift in the Pacific and in deep danger until our leather-winged little guy turns up once more…

The Suicide Squad were getting equal billing by the time of #119’s ‘Gun Duel on Dinosaur Hill!’, as yet another group of men-without-hope battle saurian horrors and each other to the death, after which the apparently un-killable Morgan & Mace pop back with Dino, the flying baby dinosaur. They also make a new ally and companion in handy hominid Caveboy, before the whole unlikely ensemble struggle to survive increasingly outlandish creatures in ‘The Tank Eater!’ Star Spangled War Stories #121 then presented another diving drama as a UDT frogman gains a Suicide Squad berth, proving to be a formidable fighter and ultimately ‘The Killer of Dinosaur Alley!’ Increasingly, G.I. hardware and ordnance began to gain the upper hand over bulk, fang and claw and much-missed representational maestro Russ Heath added an edge of hyper-realism to #122’s ‘The Divers of Death’ wherein two Frogman siblings battle incredible underwater insects but still can’t win the respect of their landlubber older brothers, and Gene Colan illustrated aquatic adventure ‘The Dinosaur who Ate Torpedoes!’, before Andru & Esposito reenlisted to depict ‘Terror in a Bottle!’. This was the second short saurian saga to grace issue #123 and another outing for that giant ape who loved to pummel pterosaurs and larrup lizards.

Undisputed master of gritty fantasy art Joe Kubert added his pencil-and-brush magic to tense and manic thriller ‘My Buddy the Dinosaur!’ in #124, and stuck around to illumine the return of G.I. Robot in stunning battle bonanza ‘Titbit For a Tyrannosaurus!’ (#125), after which Andru & Esposito limned Suicide Squad sea saga ‘The Monster Who Sank a Navy!’ in #127. The last tale here (#128) sees Colan resurface to illuminate a masterfully moving human drama actually improved by the inclusion of ravening reptiles in ‘The Million Dollar Medal!’.

Throughout this eclectic collection of dark dilemmas, light-hearted romps and spectacular battle blockbusters the emphasis is always on human fallibility; with soldiers unable to put aside long-held grudges, swallow pride or forgive trespasses even amidst the strangest and most terrifying moments of their lives, and this edgy humanity informs and elevates even the daftest of these wonderfully imaginative adventure yarns.

Classy, intense, insanely addictive and Just Plain Big Fun, The War that Time Forgot is a deliciously guilty pleasure and I for one hope the remaining stories from Star Spangled War Stories, Weird War Tales, G. I. Combat and especially the magnificent Tim Truman Guns of the Dragon miniseries all end up in sequel compilations before many more eons pass.

Now Read This book and you will too…
© 1960-1966, 2007 DC Comics. All Rights Reserved.

Tarzan and the Lost Tribes (Complete Burne Hogarth Comic Strip Library volume 4)


By Burne Hogarth & Rob Thompson (Titan Books)
ISBN: 978-1-78116-320-7 (Album HB)

The 1930 and 1940s was an era of astounding pictorial periodical adventure. In the years before television, newspaper strips (and later comicbooks) were the only visually-based home entertainment for millions of citizens young and old and consequently shaped the culture of many nations. Relatively few strips attained near-universal approval and acclaim. Flash Gordon, Terry and the Pirates and Prince Valiant were in that rarefied pantheon but arguably the most famous was Tarzan.

The full-blown dramatic adventure serial started on January 7th 1929 with Buck Rogers and Tarzan debuting that day. Both were adaptations of pre-existing prose properties and their influence changed the shape of the medium forever. The 1930s saw an explosion of similar fare, launched with astounding rapidity and success. Not just strips but actual genres were created in that decade, still impacting on today’s comic-books and, in truth, all our popular fiction forms.

In terms of art quality, the adaptations of Edgar Rice Burroughs’ immensely successful novels starring jungle-bred John Clayton, Lord Greystoke by Canadian commercial artist Harold “Hal” Foster were unsurpassed. These strips soon became a firm favourite of the masses, supplementing movies, books, a radio show and ubiquitous advertising appearances.

As detailed in previous volumes of this sublime oversized (330 x 254 mm), full-colour hardback series, Foster initially quit the strip at the end of a 10-week adaptation of first novel Tarzan of the Apes and was replaced by Rex Maxon. At the insistent urging of author ER Burroughs, Foster returned when the black-&-white daily expanded to include a lush, full colour Sunday page featuring original adventures.

Maxon was left to capably handle the weekday book adaptations, and Foster crafted the epic and lavish Sunday page until 1936 (233 consecutive weeks). He then left again, for good: moving to King Features Syndicate and his own landmark weekend masterpiece Prince Valiant in the Days of King Arthur – debuting in February 1937. Once the 4-month backlog of material he built up was gone, Foster was succeeded by precociously brilliant 25-year old Burne Hogarth: a graphic visionary whose superb anatomical skill, cinematic design flair and compelling page composition revolutionised the entire field of action/adventure narrative illustration. The galvanic modern dynamism of the idealised human figure in today’s comicbooks can be directly attributed to Hogarth’s pioneering drawing and, in later years, educational efforts. Burroughs cannily used the increasingly popular comic strip to cross-market his own prose efforts with great effect.

This fantastic fourth tome begins with the spectacularly illustrated ‘Jusko on Hogarth: An Education in Form and Movement’ with the fantasy painter harking back to his childhood comics experiences and influences after which the astounding action/adventure epic recommences. At this time, Hogarth was sharing the scripting chores veteran collaborator Rob Thompson, having only recently returned to the feature after a dispute with the owners. He had moved to the Robert Hall Syndicate for whom he produced seminal adventure classic Drago, and then United Features to create comedy strip Miracle Jones. During the time away from Tarzan, Hogarth – with Silas Rhodes – opened the Cartoonists and Illustrators School, which later evolved into the School of Visual Arts.

‘Tarzan and N’Ani’ (episodes #875-896, 14th December to 1948 – 9th May 1948) offers more raw drama as Tarzan visits old friend Pangola only to find the chief dead and his Wakamba warriors under the thumb of apparent spirit soldiers and their White Queen. A little spirited resistance and dedicated investigation by the Ape-Man soon reveals crooked circus performers exploiting and enslaving the natives, but before he can confront the villains they take his wife Jane hostage. N’Ani’s big mistake is thinking her captive is a weak and feeble civilised woman…

When the bad guys and their trained big cats are dealt with, the excitement briefly subsides, but all too soon the Jungle Lord is duped into boarding a scientist’s reconditioned atomic submarine and whisked away against his will to uncanny uncharted regions in year-long saga ‘Tarzan on the Island of Mua-Ao’ (pages #897-947 and running from 16th May 1948 to 1st May 1949). After some Nemo-like subsea escapades (the mad scientist not the cartoon fish) Tarzan and his unwelcome companions fetch up on a Polynesian (minor) lost continent only to be captured by the scientifically advanced but morally barbarous Lahtian people. This slave-owning totalitarian kingdom is ripe for revolution and after our hero – with worthy warriors Soros and Timaru – escapes a gladiatorial arena they go about arranging one. Of course, that necessitates traversing the savage jungle hinterlands, surviving its ubiquitous feline predators and making peace with the dominant Ornag-Rimba and Thalian tribes…

A little complication crops up when local witchdoctor Totama feels threatened and repeatedly seeks to assassinate Tarzan, but the Ape-Man counters every plot and foray in his own unstintingly decisive manner…

Eventually, Tarzan has his coalition in place and leads an unstoppable assault against the Lahtians which inevitably leads to regime-change and his return to Africa…

The titanic tome concludes in a macabre yarn and a radical overhaul of the strip. During ‘Tarzan and the Ononoes’ (#948-972) which ran from May 8th to 23rd October 1949, the venerated traditional full-page vertical format was controversially downgraded to episodes printed in landscape format, allowing a certain liberalisation of layouts but making pages seem cramped and claustrophobic…

Narratively, the tone is full-on fantasy as Tarzan swears to expiring explorer Philip Ransome that he will rescue his lost daughter from mysterious creatures holding her beyond the impassable Ashangola Mountains.

That mission brings him into conflict with Waloks – intelligent missing-link anthropoids – and their bitter enemies, a race of depraved monsters called Ononoes. These carnivorous horrors are giant heads with arms but no legs or torsos with a penchant for human sacrifice. Their next victim is to be an outworlder girl named Barbara Ransome

Grim, grotesque and genuinely scary, Tarzan’s struggle against the rotund terrors is a high point of the strip and anticipates even greater thrills in the forthcoming final collection.

To Be Concluded…

Tarzan is a fictive creation who has attained an immortal reality in a number of different creative arenas, but none offer the breathtaking visceral immediacy of Burne Hogarth’s comic strips.

These vivid visual masterworks are all coiled-spring tension or vital, violent explosive motion, stretching, running, fighting: a surging rush of power and glory. It’s a dream come true that these majestic exploits are back in print for ours and future generations of dedicated fantasists to enjoy.
Trademarks Tarzan® and Edgar Rice Burroughs® owned by Edgar Rice Burroughs, Inc. and Used by Permission. Copyright © 2017 Edgar Rice Burroughs, Inc. All Rights Reserved.