GI Joe: Snake in the Grass – UK Edition


By Chuck Dixon & Robert Atkins (Panini Books)
ISBN: 978-1-84653-424-9

I’ve already admitted to knowing precious little about the forthcoming blockbuster GI Joe movie and I’m prepared to say even less about it. But considered as a memory-drenched toy, cartoon and comics phenomenon of the 1980s it’s probably something that affects most of you ether personally or through family, and certainly doesn’t need any more opinion from me. However the film-promotion machine has generated a couple of splendid new comics adventures (see GI Joe: the Rise of Cobra: Official Movie Prequel) and I’m more than happy to babble on about them…

In case you were wondering: GI Joe is the operating name for an American covert, multi-disciplinary espionage and military intervention force that draws its members from all branches of the services. At the time of these tales it is just setting up, as is a super-secret society called Cobra that appears bent on World Domination. Neither organisation is aware of the other…

This volume collects the first six issues – plus the teaser #0 – from IDW comics and tells a refreshingly straightforward, full-on battle-romp, courtesy of scripter Chuck Dixon and artist Robert Atkins.

As the new ultra-covert GI Joe team are setting up their hidden subterranean desert base The Pit, a new super-technological device in an impenetrable crate is recovered from a mysteriously sunken freighter. Transferring it to the Pit might just be the biggest mistake the strike force ever makes…

Meanwhile high-end arms dealer Nico Mandirobilis finds himself on the run from a teleporting assassin sent by a disgruntled client: the sinister covert cabal called Cobra. As a Joe team is dispatched to round him up, the thing – or things – in the crate break loose, tearing the Pit to Shrapnel and making for the surface where they can transmit all the Joes files to their masters…

And at the same time high-tech and insufferably independent weaponsmith Destro discovers an unwelcome guest in The Baroness, who wants nothing more than to see him die…

This tense, twisty thriller is as high on suspense as action, with chases, battles and double-crosses a-plenty, but everything might just turn on the choices and actions of renegade Joe Snake Eyes, who slips ninja-like into and out of the picture, bent on a mission all his own…

It’s often tricky to transfer the sheer pace and spectacle of a summer blockbuster into a readable comicbook but Dixon and Atkins pull it off with great style in a manner that can be happily enjoyed by all but the very youngest of kids as well as their nostalgia-jazzed dads.

© 2009 Hasbro. All Rights Reserved.

GI Joe: the Rise of Cobra: Official Movie Prequel – UK Edition


By Chuck Dixon & SL Gallant (Panini Books)
ISBN: 978-1-84653-426-3

I know very little about the movie blockbuster GI Joe and I’m prepared to say even less about it. As a nostalgia-charged toy, animated cartoon and comics sensation of the 1980s the franchise is probably carrying enough baggage to cripple a half-track, and certainly doesn’t need any more opinion from me. However the film-Promotion Machine has generated a couple of new comics adventures and I’m more than happy to babble on about them.

First up is the Official Movie Prequel trade paperback which collects a four issue miniseries, each chapter relating an individual exploit of one of the franchise’s major players. All are written with adrenaline-addictive passion – and a fair bit of tongue-in-cheek wit – by gung-ho action-meister Chuck Dixon with superbly gritty and realistically understated art from SL Gallant.

In case you were wondering: GI Joe is the operating name for an American covert, multi-disciplinary espionage and military intervention force that draws its members from all branches of the Services. At the time of these tales it is just setting up, as is a super-secret society called Cobra that appears set on World Domination. Neither organisation is aware of the other…

Chapter 1 focuses on dedicated soldier Duke Hauser, relating a covert insertion into a “friendly” South American nation where rebels have found a way to interfere with US Military Satellites. Ever the total professional, Duke accomplishes the op with guns blazing and meets the man who will one day recruit him for “the Joes”…

The Scots of Clan McCullen have been weapon makers and arms-dealers for centuries. The Lairds of Destro are seen here learning salutary lessons from some less reputable and distinguished clients such as the Confederate Army during the American Civil War and modern day terrorists. The current Destro will be a pivotal part of Cobra – if not a willing participant in all their schemes…

The Baroness is one of the deadliest women alive, and her high-octane adventure finds her seducing an oil sheik, battling warriors and wild beasts and even dying for her cause…or does she?

This slim tome, power-packed with thrills, concludes with an early mission for mute American ninja Snake Eyes who has to rescue the Vice-President (and a bunch of other, less important, foreign dignitaries) from Eco terrorists determined to flood half of Russia by blowing up the world’s largest hydro-electric dam…

These are no-nonsense, stripped-down blockbuster style plots: lean, clean and designed to thrill, and as such they are some of the best of their kind that I’ve ever seen. Slick, efficient and clever with breakneck pace and still room for humour, these are just what the doctor – or perhaps battlefield surgeon – ordered.
© 2009 Hasbro. All Rights Reserved. © 2009 Paramount Pictures Corporation. All Rights Reserved.

Blackhawk Archives Volume 1


By Will Eisner, Chuck Cuidera, Reed Crandall & various (DC Comics)
ISBN: 1-56389-700-8

The early days of the American comicbook industry were awash with both opportunity and talent and these factors also coincided with a vast population hungry for cheap entertainment. Comics had no fans or collectors; only a large market-place open to all varied aspects of yarn-spinning and tale-telling. Thus, even though loudly isolationist and more than six months away from active inclusion in World War II, creators like Will Eisner and publishers like Everett M. (better known as “Busy”) Arnold felt that Americans were ready for the themed anthology title Military Comics.

Nobody was ready for Blackhawk.

Military Comics #1 launched on May 30th 1941 (with an August off-sale or cover-date) and included in its gritty, two-fisted line-up Death Patrol by Jack Cole, Miss America, Fred Guardineer’s Blue Tracer, X of the Underground, the Yankee Eagle, Q-Boat, Shot and Shell, Archie Atkins and Loops and Banks by “Bud Ernest” (actually aviation-nut and unsung comics genius Bob Powell), but none of the strips, not even Cole’s surreal and suicidal team of hell-bent fliers, had the instant cachet and sheer appeal of Eisner and Powell’s “Foreign Legion of the Air” led by the charismatic Dark Knight known only as Blackhawk.

Chuck Cuidera, already famed for creating The Blue Beetle for Fox, drew ‘the Origin of Blackhawk’ for the first issue, wherein a lone pilot fighting the Nazi invasion of Poland in 1939 was shot down by Nazi Ace Von Tepp, who then went on to bomb the farmhouse sheltering the pilot’s family. Rising from his plane’s wreckage the distraught pilot vows vengeance…

Two years later, with the Nazis in control of most of Europe Von Tepp’s unassailable position is threatened by a mysterious paramilitary squadron of unbeatable fliers, dedicated to crushing injustice and smashing the Axis war-machine…

Eisner wrote the first four Blackhawk episodes and Cuidera stayed aboard until issue #11 – although the artist would return in later years. Many of the stories were originally untitled but have been conveniently characterized with such stirring designations as issue #2’s ‘The Coward Dies Twice’ wherein the team – “the last free men of the conquered countries” offer a deserter from a Spitfire Squadron a chance to redeem himself…

The easy mix of patriotism, adventure and slapstick was magnified by the inclusion of Chop-Chop in ‘The Doomed Squadron’: a comedy Chinaman painful to see through modern eyes, but a stock type considered almost as mandatory as a heroic leading man in those dark days, and not just in comics. At least the man was a brave and formidable fighter both on the ground and in a plane.

‘Desert Death’ took the team to Suez for the first of many memorable Arabian adventures as Nazi agitators attempted to foment a revolution among the tribesmen that would destroy the British. This tale was also notable for the introduction of a type of sexy siren beloved of Eisner and Quality Comics that would populate the strip until DC bought the property in 1957. There was also a secret map of Blackhawk Island, mysterious base of the ebon-clad freedom fighters.

With issue #5 Dick French assumed the writing role and ‘Scavengers of Doom’ tells a biting tale of battlefield looters allied to a Nazi mastermind setting an inescapable trap for the heroic fliers. More importantly French began to provide distinct and discrete characters for the previously anonymous minor players. In #6 the rapidly gelling team joined the frantic hunt for a germ weapon the Gestapo were desperate to possess in the spectacular alpine adventure ‘The Vial of Death’ whilst #7 (the first issue released after America joined the War – although the stories had not yet caught up to reality) found the boys prowling the Mongolian Steppe on horseback to thwart ‘The Return of Genghis Khan’.

‘The Sunken Island of Death’ from #8 was a striking maritime romp as the warring powers battled to possess an island freshly risen from the Atlantic depths strategically equidistant between The US, Britain and Festung Europa (that’s what the Nazis called the fortress they had made of mainland Europe). Although complete in itself it was also the first of an experimental, thematic three-part saga that stretched the way comics stories were told.

There were many melodramatic touches that made the Blackhawks so memorable in the eyes of a wide-eyed populace of thrill-hungry kids. There was the cool, black leather uniforms and peaked caps. The unique – but real – Grumman F5F-1 Skyrocket planes they flew from their secret island base and their eerie battle-cry “Hawkaaaaa!” But perhaps the oddest idiosyncrasy to modern readers was that they had their own song which André, Stanislaus, Olaf, Chuck, Hendrickson and Chop-Chop would sing as they dived into battle. And just to be informative and inclusive the music and lyrics were published in this issue and are re-presented here – just remember this is written for seven really tough guys to sing while dodging bullets…

Military #9 led with ‘The Man in the Iron Mask’ as the team discovered that a fallen comrade did not actually die but was hideously disfigured saving them, whilst the next issue’s tale ‘Trapped in the Devil’s Oven’ was another desert adventure which focused on the new science of plastic surgery and restored said hero to full fighting trim. Issue #11, Cuidera’s last, saw the squadron turn their attention to Japan – as reality caught up with publishing schedules. Intriguingly, ‘Fury in the Philippines’ starts quietly with the entire team calmly discussing carrying on against the Nazis or switching their attentions to the Pacific Theatre of Operations, until comedy relief Chop-Chop sways the debaters with an impassioned stand. Though inarguably an offensive stereotype visually, the Chinese warrior was often given the best lines and most memorable actions. A subversive attempt to shake up those hide-bound prejudices, perhaps?

Notwithstanding, the resultant mission against the Japanese fleet was a cataclysmic Battle Royale, full of the kind of vicarious pay-back that demoralized Americans needed to see.

‘The Curse of Xanukhara’ added fantasy elements to the gritty mix of blood and iron as the team’s hunt for a stolen code book led them to occupied Borneo and even Tokyo; a classy espionage thriller that marked the start of a superlative run of thrillers illustrated by the incredible Reed Crandall. The artist’s realistic line and the graceful poise of his work – especially on exotic femmes fatale and trustworthy Girls-next-door – made his strips an absolute joy to behold.

‘Blackhawk vs. The Butcher’ (#13, November 1942) written by new regular scripter Bill Woolfolk returned the team to Nazi territory as a fleeing Countess turned the team’s attention to the most sadistic Gauleiter (Nazi regional leader in charge of a conquered territory) in the German Army. What follows is a spectacular saga of justice and righteous vengeance, whilst ‘Tondeleyo’ was a different kind of thriller as an exotic siren used her almost unholy allure to turn the entire team against each other.

The quasi-supernatural overtones held firm in the stirring ‘Men Who Never Came Back’ when the team travelled to India to foil a Japanese plot, in a portmanteau tale narrated by three witches, Trouble Terror and Mystery, eerily presaging the EC horror classics that would cement Crandall’s artistic reputation more than a decade later.

‘Blackhawk vs. the Fox’ pitted the heroes against a Nazi strategic wizard (a clear reference to the epic victories of Erwin Rommel) in the burning sands of Libya, one of the most authentic battle tales in the canon, and this volume concludes with a racy tale of vengeance and tragedy as Japanese traitor Yoshi uses her wiles to punish the military government of Nippon, with Blackhawk as her unwitting tool in ‘The Golden Bell of Soong-Toy!’

These stories were produced at a pivotal moment in both comics and world history, a blend of weary sophistication and glorious, juvenile bravado. Like the best movies of the time, Casablanca, Foreign Correspondent, Freedom Radio, Captain of the Clouds, The Day Will Dawn, The First of the Few, In Which we Serve and all the rest with their understated, overblown way of accepting duty and loss, these rousing tales of the miracles that good men can do are some of the Golden Age’s finest moments. In fact these are some of the best comics stories of their time and I sincerely wish DC had proceeded with further collections. And so will you…

© 1941-1942, 2001 DC Comics. All Rights Reserved.

War Stories Volume 1

War Stories Volume 1 

Garth Ennis & various (Vertigo)
ISBN 1-84023-912-3

Garth Ennis continues to blend his unique viewpoint with his love of the British war strip stories he read as a lad in an occasional series of WWII one-shots for Vertigo. The first four of these are collected in War Stories, with an impressive cast of illustrators assembled to produce some of their finest work to date.

“Johann’s Tiger” (with art by Chris Weston and Gary Erskine) charts the retreat of a Panzer crew from both the Russians and their own Nazi Field Police as their guilt-wracked commander seeks Americans he can safely surrender to. “The D-Day Dodgers” (illustrated by John Higgins) sees a raw English officer join a combat unit as it slogs its way through the supposedly “cushy” part of the war, namely the 20 month campaign to re-take Italy.

Dave Gibbons tackles the Americans in “The Screaming Eagles”, wherein a squad of G.I.’s take an unsanctioned – and thoroughly debauched – furlough in a freshly abandoned Nazi chateau. David Lloyd closes the volume with the moody and moving “Nightingale”, Ennis’s powerful tale of the dishonour and redemption of a British Destroyer on escort duty.

These are not tales for children. Due to Ennis’s immense skill as a scripter and his innate understanding of ordinary people in extraordinary circumstances these stories strike home, and strike hard whether the author is aiming for gallows humour or lambasting Establishments always happy to send fodder to slaughter. These are the realest of people. This is war as I fear it actually is, and it makes bloody good reading.

© 2004 Garth Ennis, David Lloyd, Chris Weston, Gary Erskine, John Higgins & Dave Gibbons. All Rights Reserved.

Pride of Baghdad

Pride of Baghdad

By Brian K Vaughan & Niko Henrichon (Vertigo)
ISBN 1-84576-242-8

It would be far beyond crass to suggest that anything good at all has come out of the monstrous debacle of the Iraq invasion, but Pride of Baghdad at least offers a unique perspective on a small moment of that bloody mistake.

Vaughan and Henrichon, using the narrative tools of Walt Disney and George Orwell, tell the anthropomorphised tale of a family of Lions who are unwillingly freed from their zoo during the taking of Baghdad, and run loose in the deadly streets until their tragic end.

This is not a spoiler. It is a warning. This is a beautiful, powerful, tale with characters who you will love. And they die because of political fecklessness, commercial venality and human frailty. The magical artwork makes the inevitable tragedy a confusing and wondrous experience and Vaughan’s script could make a stone, and perhaps a Republican, cry.

Derived from a news item that told of the lions roaming the war torn Baghdad streets, here we are made to see the invasion in terms other than those of commercial news-gatherers and government spin-doctors, and hopefully can use those different opinions to inform our own. This is a lovely, haunting, sad book, which shows why words and pictures have such power that they can terrify bigots and tyrants of all types. Read this book. Maybe not to your kids, not yet, but read it.

© 2006 Brian K Vaughan & Niko Henrichon. All Rights Reserved.

Sgt Rock: Between Hell & a Hard Place

Sgt Rock: Between Hell & a Hard Place

By Joe Kubert & Brian Azzarello

(Vertigo)  ISBN 1-4012-0054-0

Sgt Rock and Easy Company are some of the great and enduring creations of the American comic-book industry. The gritty meta-realism of the late Robert Kanigher’s ordinary guys in life-or-death situations captured the imaginations of generations of readers, young and old.

Most closely associated with these characters today is legendary creator Joe Kubert, who has worked as artist, writer, editor and educator since the earliest days of the medium. So when a new Rock edition was announced, the artist was never in doubt, and Brian Azzarello was one of a vanishingly small pool of potential scripters. Their collaboration has produced a powerful, if simplistic, morality play about the nature of killing. And, most importantly, it’s a damn fine read.

War is hell, but the death is somehow justifiable if your country tells you to. So how does a moral man, a soldier, react when the killing moves beyond the acceptable parameters laid down by his superiors? When Rock and Co capture four enemy officers after a frantic battle, the Nazis are taken prisoner and treated under the Articles of War. The next morning three are dead and the fourth is missing. The Germans have all been executed at close range whilst confined.

Immediately a cloud of suspicion descends on the previously close-knit unit of G.I.s. Was it the missing prisoner, or is one of their own capable of the kind of atrocity they’re all fighting to end? And even so, don’t these monsters possibly deserve it? Rock must find all the answers. Not simply to restore his faith and trust, but because it’s the right thing to do.

As much detective mystery as war story, this is a searching and haunting re-examination of the most telling quandary of conflict. Why is dealing death right sometimes and not others? I can’t promise you answers, but the questions have seldom been asked in as striking or beautiful a manner.

© 2003 DC Comics. All Rights Reserved.

Charley’s War: Book III (17 October 1916 – 21 February 1917)

Charley's War: Book III

By Pat Mills & Joe Colquhoun

Titan Books ISBN: 1-84576-270-3
                    ISBN-13: 9781845762704

After much too long a wait the third volume collecting the greatest war comic strip of all time is finally out. Charley’s War, originally published in the weekly comic “Battle” (beginning in issue #200 – 6 January 1979 and running until October of 1986), tells the story of underage East-Ender Charley Bourne, who lies about his age to enlist in the British Army setting out to fight the Hun in 1916.

By the beginning of this volume he has already survived the hellish conditions of trench warfare, endured the cruelty and stupidity of his own leaders and lost most of his friends. The introduction of Tanks has brought a furious response from the Germans, many of whom consider the innovation to be an atrocity weapon. In retaliation, they unleash a savage attack using “Judgement Troopers” whose “total war tactics” overwhelm the British Lines.

Book III opens with the brutal battle for the British positions in full swing, with neither side gaining any real advantage, and ends for Charley when he is wounded sufficiently to be sent home to England (called “getting a Blighty”). Naturally, things are never that simple and the callous indifference of the doctors behind the lines means that any soldier still able to pull a trigger is sent back into battle. Once more facing the Judgement Troops, Charley and his mates are forced to experience fresh horrors before the bloody battle peters out indecisively. Charley is again wounded, losing his identification in the process and returned eventually to England as a shell-shocked amnesiac.

Mills and Colquhoun now begin a masterful sequence that breaks all the rules of war comic fiction, by switching the emphasis to the home-front where Charley’s family are mourning his apparent death and working in the war industries, just as the German Zeppelin raids on British cities are beginning. The writer’s acerbic social criticism makes powerful use of history as the recovering hero experiences the trials of submarine warfare, bombing raids and the callous exploitation of British munitions magnates who care more for profit than the safety of their workers or even the victory of their homeland. The book ends as Charley attempts to rescue his mother from a bomb factory as Zeppelins drop lethal payloads all around them…

Included in this volume are a rare interview with artist Joe Colquhoun, a feature on the history of Zeppelin warfare and writer Pat Mills’ wonderfully informative chapter notes and commentary. Not just a great war comic, Charley’s War is a highpoint in the narrative examination of the Great War through any artistic medium.

© 2006 Egmont Magazines Ltd. All Rights Reserved.