Of Dust and Blood – the Battle at Little Big Horn


By Val Mayerik & Jim Berry & various (NBM)
ISBN: 978-1-68112-183-3

Win’s Christmas Gift Recommendation: Potent, Powerful, Unmissable… 9/10

Thanks to the twin miracles of humanity’s love of stories and the power of commercial narrative there’s no logic to how or why some events pass into the forgotten corners of history whilst others become touchstones of common experience or even actual living myths.

In 1875 The Battle at Little Big Horn noted 268 US dead and 55 severely wounded men… and an unknown or unspecified number of native casualties.

Eleven years earlier the Chivington (Sand Creek) Massacre recorded a wildly estimated 500-600 killed and mutilated Cheyenne and Arapaho (two thirds of whom were women and children). To be fair, the figures might have been as low as 60 or 70 heathen souls, but practically nobody white really cared…

My point is that the reason you’ve heard of one but not the other is the force of publicity…

After Custer’s debacle and the slaughter of the 7th Cavalry, the Anheuser-Busch brewery commissioned prints of a painting memorialising “Custer’s Last Fight” and had them framed and hung in bars and saloons across America, forever connecting their product in the minds of generations of drinkers with unvarnished white heroism…

With historical veracity at a supreme disadvantage, the ill-judged clash at Little Big Horn – alternatively described by the winning side as the Battle of the Greasy Grass – has become the stuff of imagination and extrapolation.

Atrocity aside, that’s not necessarily a bad thing as it’s led numerous thoughtful creative types into examining the event on their own terms and applying the perspective of history to the events and the shameful, bloody aftermath…

Two of the very best are comics veteran Val Mayerik and journalist-turned-author Jim Berry who have here shaped the conflict to their own deeply moving ends with this superb offering. Originally self-published through Kickstarter contributions, this stunning oversized (315 x 238 mm) full-colour hardback second edition (also available in digital formats) explores truth and myth whilst adding another powerful fictive component to the sprawling patchwork.

Following Berry’s mood-setting and painfully timely Introduction – superbly augmented by a linework Map of The Battle of the Greasy Grass/Little Big Horn by fellow graphic scholar Rick Geary – the story (lettered by Simon Bowland) unfolds in rapid yet panoramic moments, and traces two ultimately converging paths.

On one side cavalry scout Greenhaw takes some time off to pen a letter to his beloved Rose, even as some distance away young Lakota warrior Slow Hawk performs the funeral rites for his brother. Now he is the last of his family…

Against the background of the tragically documented specifics of the inevitable, legendary greater clash, these two strangers are carried by events towards an inescapable and tragic confrontation…

Rendered with staggering virtuosity by Mayerik, the smaller moments and incidents contributing to the greater clash we all think we know are beguiling and breathtaking in their warmth and humanity, magnificently underscoring Berry’s incisive questioning of the point and merit of the battle.

Augmenting the visual narrative is a text essay describing what happened After the Battle and how commercial interests monetised and weaponised public sentiment against the Indians and led to America’s own final solution to the Indian Wars at Wounded Knee Creek in 1890.

Following on, Val Mayerik: The Process describes, with plenty of access to the artist’s sketchbook, how many of the most evocative images were created before this terrific tome concludes with a Bibliography of further reading for interested parties and a moving page of dedications dubbed ‘Philamayaa’

This is a wondrous and sobering experience any comics fan or student of human nature must seek out share.
© 2018 Jim Berry, all rights reserved. 2nd Edition. All fictional characters are trademarks of Jim Berry and Val Mayerik.

Of Dust and Blood will be published on October 30th 2018 and is available for pre-order now. For more information and other great reads see http://www.nbmpub.com/

Jonah Hex: Shadows West


By Joe R. Lansdale, Timothy Truman, Sam Glanzman & various (DC/Vertigo)
ISBN: 978-1-4012-4715-7

As initially imagined by John Albano & Tony DeZuñiga, Jonah Hex is probably the most memorable western comic character ever created. He’s certainly the darkest and most grippingly realised, as is the brutal and uncompromising world he inhabits.

A ruthless demon with gun or knife or whatever is at hand, he hunts men for the price on their heads in the years following the American civil war, and the scars inside him are more shocking even than the ghastly ruin of his face.

DC – or National Periodicals as it then was – had run a notable stable of clean-cut gunslingers since the collapse of the super-hero genre in 1949, with such dashing – and immensely readable – luminaries as Johnny Thunder, The Trigger Twins, Nighthawk, Matt Savage and dozens of others in a marketplace that seemed limitless in its voracious hunger for chaps in chaps. However, all things end and comic tastes are notoriously fickle, and by the early sixties the sagebrush brigade had dwindled to a few venerable properties as an onslaught of costumed super-characters assaulted the newsstands and senses.

They too would temporarily pass…

As the 1960s closed, the thematic changes in the cinematic Cowboy filtered through to a comics industry suffering its second superhero retreat in twenty years. Although a critical success, the light-hearted Western series Bat Lash couldn’t garner a solid following, but DC, desperate for a genre that readers would warm to, retrenched and revived an old and revered title, gambling once again on heroes who were no longer simply boy scouts with six-guns.

the very model of the modern anti-hero, Jonah Hex, who first appeared in All-Star Comics #10: a vulgarly coarse and engagingly callous bounty hunter clad in a battered Confederate Grey tunic and hat.

With half his face lost to some hideous past injury, Hex was a brutal thug little better than the scum he hunted and certainly a man to avoid.

From the very start the series sought to redress some of the most unpalatable motifs of old-style cowboy literature and any fan of films like Soldier Blue and Little Big Man or Dee Brown’s iconoclastic book Bury My Heart at Wounded Knee will feel a grim sense of vicarious satisfaction and redress at most of the stories here.

There’s also a huge degree of world-weary cynicism that wasn’t to be found in other comics until well past the Watergate Scandal, the first time when America as a whole lost its social and political innocence. Sadly, not the last, though…

It was that edgy dissimilarity to standard comicbook fare that first attracted esteemed author, occasional comics scripter and devout Robert E. Howard fan Joe R. Lansdale (Bubba Hotep, Edge of Dark Water, Dead Aim) to the series as a child.

As his Introduction details, it’s also a large part of what convinced him and fellow craftsmen Timothy Truman (Grimjack, Scout, Turok: Dinosaur Hunter, Conan) and Sam Glanzman (USS Stevens, Haunted Tank, A Sailor’s Story, The Lonely War of Willy Schultz) to revive and reimagine the grizzled veteran in what turned out to be a highly popular and painfully controversial trio of adulted-oriented miniseries for DC’s Vertigo Comics imprint.

Collecting Jonah Hex: Two-Gun Mojo #1-5 (August-December 1993), Jonah Hex: Riders of the Worm and Such #1-5 (March-July 1995) and Jonah Hex: Shadows West #1-3 (February-April 1999), this volume – available in trade paperback and digital editions – also references heaping helpings of Spaghetti Western tropes, raw-edged Texan lore and attitudes, supernatural weirdness and some of the broadest, crudest, daftest belly-laugh humour ever seen in street-level American comics…

It all kicks off with Jonah Hex: Two-Gun Mojo as the bounty hunter is saved from lynching by the criminals he’s hunting. His saviour is nigh-decrepit aging manhunter Go Slow Smith. Together they despatch the outlaws who arranged the necktie party, but when the pecuniary lawmen try to claim the money on their latest gory prizes, they’re faced with bureaucratic obfuscation and delay.

That’s not too terrible as the town of Mud Creek has booze, beds and hot food, but when the sun goes down horror stalks Main Street and Smith is gunned down by a dead man…

Falsely accused of murder, Hex narrowly avoids another hanging and sets after traveling man Doc “Cross” Williams. When he tracks him down, however, the gunman realises the scientist has perfected a diabolical means of resurrecting the dead. It’s not so hard tackling the Doc’s bizarre coterie of ghastly freaks, but Hex has no chance against the wanderer’s star attraction, the undead but still lightning fast-draw Wild Bill Hickok.

The madman’s big mistake is trying to turn Hex into another zombie slave. After the hell-faced gunman gets way and regroups, Jonah undertakes a slow, relentless revenge that pulls Williams across the deadliest terrain in Texas and straight into the unforgiving sights of remorseless Apache renegades…

The result is a spectacular and breathtaking battle of wills you’ll never forget…

The creative band got back together for Jonah Hex: Riders of the Worm and Such: a truly inspired and deftly ridiculous spoof on western themes and attitudes with Hex cast as willing straight man in a yarn touching base with Robert E. Howard’s subterranean horror myths as viewed through Mel Brook’s Blazing Saddles.

In the searing inhospitable desert scrub a rather quaint English émigré is trying to establish a cattle ranch. He’s got lots of other strange ideas too, based on a lecture he once saw by Oscar Wilde.

At the Wilde West Ranch and Culture Emporium, Mr. Graves pays good wages and provides every amenity. He is well respected, but in return expects his doughty cowpokes to write and recite poetry, perform skits and enthusiastically burst into song at every opportunity.

Sadly, they got the enthusiasm down pat, but exhibit no discernible talent or artistic ability to underpin it…

When the restless Hex and his brash young sidekick stumble upon the cultural bastion, they have just barely survived an horrific encounter with a subterranean monster that drags people and animals beneath the earth to suck out their innards via efficiently-sliced off heads.

It’s not long before the newcomers realise the Englishman and his prairie troubadours are having their own encounters with the vile beasts.

When the effusive Graves reveals that the ranch previously belonged to a luckless fool named Errol Autumn an incredible tale emerges…

Autumn had set up his spread on land that had been contested for millennia by the local Indians and an antediluvian subhuman race dubbed the Worms of the Earth. After the idiot white man accidentally destroyed the wards and charms the natives had used to keep the monsters safely below, something escaped and raped his wife.

The offspring were still wandering the region and now seem intent on reviving that age-old war on humanity…

After one particularly hungry horror busts through the floor of Graves’s compound, Hex and the cowboys decide to take the battle to them and embark on a brain-blasting, ultimately cataclysmic voyage to the heart of hell, with the hybrid worm-children dogging their heels.

At least the underground argonauts can keep up their spirits with a song or two…

The bawdy and absurdist humour remain for the final outing but Jonah Hex: Shadows West also offers plenty of trenchant things to say about the treatment of native cultures too.

After another painful brush with ever-encroaching white civilisation and the stupidity of the law, Hex is induced by diminutive sharpshooter ‘Long Tom’ to join the shamefully low-rent Wild West Show of failed dentist and inveterate chancer Buffalo Will.

It’s an uncomfortable fit despite the huge salary and a reunion with old friend Spotted Balls. Will is an unrepentant shyster and charlatan and his white performers brutally and continually abuse the native hires.

After seeing how the men treat a squaw, Hex decides to quit and is astonished when she and Spotted Balls elect to come with him. The woman has an ulterior motive: her young son is the spawn of a spirit and looks it. He’s half bear, half human, talks and is the proposed means Buffalo Will plans to become stinking rich…

Happy to frustrate the evil impresario, Hex and his charges ride out in search of the spirit folk under ‘Gathering Shadows’ with Long Tom and a posse of killers in hot pursuit and a deadly race and mobile war of attrition ensues.

By the time the fugitives reach their destination, leaving bodies on both sides, ‘Final Shadows’ are falling and all hope seems lost. But even Hex’s cynical disbelief in mystic mumbo-jumbo takes a pounding when the child is reunited with the chief of the Bear Folk…

Raucous, excessively violent and bitingly funny, these irreverent yarns capture the spirit of the original Hex series whilst adding a modicum of unnatural unworldliness and outrageously lampooning the beloved cinema standbys of a bygone era.

If you love dry wit, trenchant absurdity and a non-stop bombardment of high-octane action, you must get this book.
© 1993, 1995, 1999, 2014 DC Comics. All Rights Reserved

Pioneers of the New World, Book 1: The Pillory and Book 2: The Great Upheaval


By J. F. Charles (Michel Deligne Co)
ISBN: 2-87135-020-5 and 2-87135-021-3

European comics are different. Despite the notable exceptions of Tintin and Asterix, a huge number of classy and wonderful strips and characters have flown over the heads of the English-speaking public and foundered.

These tragically hard-to-find (but worth the effort) albums are from 1985, when America briefly looked elsewhere for graphic entertainment and the publisher Editions Michel Deligne rushed a rather poorly translated version of Jean-François Charles’ (AKA Bof) utterly compelling 1982 adventure serial Les Pionniers du Nouveau Monde into production.

Set in America and Canada in 1755, the saga follows the life of Parisian wastrel Benjamin Graindall, a hothead whose predilection for duelling makes France too small and far too hazardous for him. Rapidly despatched to Montreal to make his fortune and keep out of trouble, Banjamin joins his uncle at the New France Company, bitter trading rival of England’s Hudson Bay Company.

War is brewing, and feuding native tribes have allied themselves with each Imperial nation, dividing along ancient tribal lines as bitter and hate-filled as Britain and France’s. Thus, when Graindall and experienced trapper Billy the Nantese go deep inland trading furs, they find that Europe’s cold war has turned hot and bloody in the new World.

Rescuing a number of French settlers – including a beautiful aristocrat’s daughter – they make their way towards Fort Niagara, but are captured by the British whose Ox River Fort lies directly opposite the French bastion at the great falls.

As prisoners, they must ensure that their enemies do not realize that the girl Louise is in fact the daughter of Fort Niagara’s commanding officer…

This is classic adventure and historical drama in the grand tradition: sparking with intensity, brim-full of captivating authenticity and yet still entrancingly readable. Charles is a master of incredible wilderness scenes and breathtaking battle sequences, and the story (written from the 7th album with his wife Maryse), is a broad-scoped and powerful one.

Pioneers of the New World Book 2: The Great Upheaval
Further detailing how the west was won or lost (depending on your geographical standpoint), this translation of Le Grand Dérangement resumes the tempestuous history of the struggle between France and Britain in the 18th century whilst relating the story of bourgeois wastrel Benjamin Graindall, who fled Paris for Canada to make his fortune.

At the close of The Pillory Graindall and other French survivors of a massacre are being held prisoners by the British at Fort Niagara. When French forces attack to rescue Louise, Benjamin’s lover and daughter of a French General, the ensuing following the assault provides an opportunity for rescue – at least for trapper Billy the Nantese and the bewildered, bereft woman. Graindall, though, seems to have been killed by cannon-fire…

The liberated French settlers are evacuated to Montreal and Louise, pregnant with the wastrel’s child, is taken by Billy to her aunt in Greenbay on the St Lawrence River.

The war is unrelenting and by 1756 the pair are overtaken by British forces. Until this time the joint Anglo-French Nova Scotia trading company controlled the resources of the New World region of Acadia, but the British advance allows the English to dispossess the French and keep everything for themselves.

Like the Highland Clearances in Scotland (from 1725 until well into the 19th century), French settlers were forced from their lands between 1755 and 1762, literally driven into the sea. Most Acadians made their way down the coast, eventually settling in Louisiana. Forced together by hardship and circumstance, Louisa and Billy grow closer and closer when their ship is forced into safe-harbour in Boston Bay…

Benjamin survived the attack on Fort Niagara. Wounded in the first attack, he was dragged to safety by the wayward firebrand Mary Shirley. Braving the horrors of New England winters and aided by friendly Indians, they make their torturous way to New York and ultimately Albany where Benjamin is astounded to discover that his lascivious wild-child companion is actually the daughter of a wealthy and extremely powerful family.

He grudgingly becomes Mary’s stud and boy-toy, but chafes under the witless pomp and snobbery of the English gentry. At one of the interminable social soirees he accidentally maims malignant Mr. Crimbel, manager of the Hudson Bay Company, during a drunken brawl and is forced to flee.

Frustrated Mary swears bitter vengeance but Benjamin is already in Boston just as a refugee ship carrying Acadians beaches to avoid a winter storm. On the sands the three companions are finally reunited but Louise is torn as her first love and the father of her child greets his long-lost best friend… her current lover…

This powerful adventure saga of classic adventure is an historical drama in the inimitable Franco-Belgian manner, compelling and entrancing. Charles is a master of his visual craft and here natural beauty is augmented by the veracity of historical grandeur he imparts into renditions of genteel English society.

Pioneers of the New World is a minor masterpiece. Translated here are Le Pilori and Le Grand Dérangement, the merest tip of a spectacular graphic narrative iceberg. There have been 20 albums to date in French – with the latest arriving in 2015 – and I sincerely believe this magnificent adventure is long overdue for some wise publisher to revive. After all, there’s plenty to catch up on…

I’d imagine these books are practically impossible to find nowadays, and to be honest the translation and re-lettering are a little disappointing and distracting. But since so much European material is accessible these days, I’d thought I’d mention this series as being one that is crying out for a decent shot from a considerate and dedicated patron. Cross your fingers, mes braves…
© 1985 Editions Michel Deligne SA and JF Charles. All Rights Reserved.

The Survivors Book 2: The Eyes That Burned


By Hermann, translated by Dwight R. Decker (Fantagraphics Books)
No ISBN: ASIN: B005KE6S2K

Hermann Huppen was born in 1938 in Bévercé, in what is now the Malmedy region of Liège Province, Belgium. He studied to become a furniture maker and worked as an interiors architect before finally settling on a career in comics.

His true vocation commenced in 1963 when he joined with writer Greg (Michel Régnier) to create cop series Bernard Prince for Tintin. The artist then added to his weekly chores with Roman adventure serial Jugurtha (scripted by Jean-Luc Vernal) and in 1969 expanded his portfolio further by adding the Greg-penned western Comanche to his seamlessly stunning output…

Bernard Prince and Comanche made Hermann a superstar of the industry – a status he has built upon with further classics such as The Towers of Bois-Maury, oneiric fantasy Bonnes Nuits, Nic!, Sarajevo-Tango, Station 16, Afrika and many more.

However, Hermann bravely dropped guaranteed money-spinner Prince (but stayed with Comanche because of his abiding love for western- themed material) when a rival publisher offered him the opportunity to write and draw his own strip. That was legendary European comics impresario (and Hermann’s agent) Ervin Rustemagic, who slotted his new dystopian thriller into German magazine Zack. Soon the strip was appearing in translation all over the world.

By my count there are 34 volumes and one Special Edition (most of which can be read as stand-alone tales) in circulation globally and has been serialised in Journal de Spirou, Metal Hurlant, Stripoteka and Politikin Zabavnik amongst others.

Jeremiah is a saga of survival and friendship in a post-apocalyptic world – with all the trappings of later hits like Mad Max – but inexplicably, despite its American settings and the sheer quality of the stories and art, has never really caught on in the US.

Fantagraphics were the first to introduce the unlikely hero and his world – retitled The Survivors! – in the opening years of the specialised Comicbook Direct Sales marketplace.

That heady air of enterprise and openness to new and different kinds of illustrated experiences somehow didn’t spread to Jeremiah, however, and the series vanished after just two translated volumes.

Catalan took up the challenge next with a single album in 1990, after which Malibu released a triptych of 2-issue comicbook miniseries between January and September 1991.

At the end of 2002, Dark Horse Comics partnered with Europe’s Strip Art Features syndicate to bring the series to the public attention again; releasing later albums with no appreciable response or reward, despite tying in to the broadcasting of J. Michael Straczynski and Sam Egan’s woefully disappointing TV series based on the strip.

In 2012 the publishers had another shot: releasing the first nine European albums in three of their always-appealing Omnibus editions. These are harder to find than hen’s teeth (even after a civilisation ending nuclear exchange) so now I’m having another go.

I’m not publishing anything, just categorically stating that Jeremiah – in whatever printed iteration you can find it – is one of the finest bodies of sequential graphic storytelling and illustrative excellence ever put to paper, so if you love science fiction, gritty westerns, rugged adventure or simply bloody good comics, somehow track down Hermann’s masterpiece and give it a go.

In case you need a bit of plot and context, here’s what happens in the first tale as delivered by Fantagraphics. La Nuit des rapaces was released as a French-language Album in April 1979 and picked up by the US Indy publisher in 1982.

It describes how America died, not due to political intrigue or military error but as the result of a grotesque and appalling race war.

When the dust settled and the blood dried, the republic was reduced to pockets of survivors scavenging in ruins or grubbing out a life from leftover machines and centuries-old farming practises. It was a new age of settlers, pioneers and bandits. There was no law but brute force and every walled community lived in terror of strangers…

In that pitiless world, Jeremiah was an unhappy, rebellious teen who craved excitement and despised his little dirt-grubbing, formidably-stockaded village of Bend’s Hatch.

He got his wish the night he was late home. Locked out and stuck in the desert wastelands, the callow boy encountered youthful nomadic scavenger Kurdy Malloy and wound up beaten and unconscious. The assault saved his life…

Finally reaching home next morning, Jeremiah found the village razed and burning, with everything of value taken – including all able-bodied men. women and children…

Assuming Kurdy at least partly responsible, Jeremiah tracked the wanderer and saved him from being tortured by other outlaws in the desert wastes. A cack-handed rescue resulted in them establishing an uneasy truce whilst Kurdy taught the kid the necessities of life on the run.

Determined to find his people, Jeremiah and Kurdy followed their trail to the thriving outlaw town of Langton. The makeshift metropolis was divided in two: ordinary folk and an army of thugs led by a debauched madman Mr. W. E. Birmingham

From a central citadel his thugs run roughshod over everybody else, but before long the newcomers stoked resentment and anger into full rebellion…

When the shooting stopped the settlers were in control and Jeremiah convinced Kurdy to invade the Red Nation in search of the missing slaves…

Due to the exigencies of Fantagraphics’ licensing deal, the second translated volume was actually fourth Euro-Album Les Yeux de fer rouge (first released in 1980), but the jump is barely noticeable.

In Du sable plein les dent and Les Héritiers sauvages the lads successfully infiltrate and escape from tyrannical insular Indian country, but without freeing any captives. Now they are wandering the vast, malformed wastelands in search of a prisoner who has escaped the Red Dictatorship…

The Eyes That Burned opens in those eerie expanses with the brutalised boys uneasily catching glimpses of something strange dogging them. As night falls they meet a pioneer family whose wagon has become bogged down, but, even after tense, untrusting introductions slowly resolve into uneasy alliance, the combined stragglers are unable to free the conveyance.

The situation changes when macabre showman Pinkus L. C. Khobb pops up out of nowhere and has his heavily-cloaked performer and companion Idiamh lift the vehicle free. The weird strangers are gone before the party can thank them, but doughty matron Faye has had some kind of seizure and now sits comatose and unresponsive…

Unable to help, Jeremiah and Kurdy press on, tracking their target to a grim hell-hole town dubbed Lerbin’s Gate. Although they ride horses, they are amazed to find Pinkus has got there ahead of them. As they unsuccessfully enquire about the Indian escapee, the showman and his act perform spectacularly. The crowds are suitably enthralled but some of the visitors are taken strangely ill immediately afterwards…

When the boys decide to return to the wastes and scout around the Indian borderland, Pinkus is watching…

The altered terrain is a terrifying hellscape of sand, dust and petrified flora and before long, the lads are pretty sure their increasingly close calls with death are no accidents…

Eventually, they cross the barrier back into Indian territory and encounter motorised war parties rounding up escaped slaves. After a brutal skirmish they also face an utterly unexpected outcome: survivors from Bend’s Hatch being helped by a traitor in the Indian military and covertly running an underground railroad for fleeing slaves…

The reunion and exultancy only last until Pinkus pops up again, revealing his cruel conniving connection to the slaver state before turning his deadly mutant monster on the fugitives…

Sadly for the vile vaudevillian, Jeremiah is fast, observant, deeply intuitive and just as ruthless…

Fast-paced, explosively engaging, with wry and positively spartan writing and fantastic twists on classic cinema tropes, The Eyes That Burned uses beautiful pictures to tell a compelling story that is one the best homages to the wild west ever crafted. Try it and see…
The Survivors! volume Two: The Eyes That Burned © 1982 Koralle, Hamburg.

Yakari volume 15: The First Gallop


By Derib & Job, coloured by Dominique, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-369-7

Children’s magazine Le Crapaud à lunettes was founded in 1964 by Swiss journalist André Jobin who then wrote for it under the pseudonym Job. Three years later he hired fellow French-Swiss artist Claude de Ribaupierre who chose the working name “Derib”. The illustrator had launched his own career as an assistant at Studio Peyo (home of Les Schtroumpfs), working on Smurfs strips for venerable weekly Spirou. Together they created the splendid Adventures of the Owl Pythagore before striking pure comics gold a few years later with their next collaboration.

Derib – equally at home with enticing, comically dynamic “Marcinelle” cartoon style yarns and devastatingly compelling meta-realistic action illustrated action epics – went on to become one of the Continent’s most prolific and revered creators. It’s a crime that such groundbreaking strips as Celui-qui-est-né-deux-fois, Jo (the first comic ever published dealing with AIDS), Pour toi, Sandra and La Grande Saga Indienne) haven’t been translated into English yet, but we still patiently wait in hope and anticipation…

Many of Derib’s stunning works over the decades feature his cherished Western themes; magnificent geographical backdrops and epic landscapes. Yakari is considered by fans and critics to be the strip which first led him to deserved mega-stardom.

Debuting in 1969, Yakari follows the life of a young Oglala Lakota boy on the Great Plains; set sometime after the introduction of horses by the Conquistadores but before the coming of the modern White Man.

The series – which has generated two separate TV cartoon series and is in pre-production for a movie release – recently celebrated its 39th album Le jour de silence: a testament to the strip’s evergreen vitality and the brilliance of its creators.

Overflowing with gentle whimsy and heady compassion, young Yakari enjoys a largely bucolic existence: at one with nature and generally free from privation or strife. For the sake of our delectation, however, the ever-changing seasons are punctuated with the odd crisis, generally resolved without fuss, fame or fanfare by a little lad who is smart, brave… and can – thanks to the boon of his totem guide the Great Eagle – converse with all animals …

Originally released in 1990, Le premier galop was the 16th European album, but – as always with the best books – the content and set-up are both stunningly simple and effectively timeless, affording new readers total enjoyment with a minimum of familiarity or foreknowledge required…

Today’s tale begins as dutiful Yakari struggles to carry water back to his mother as she prepares dinner. Always thinking, the boy believes he’s come up with a more efficient method to transport the clay pitchers, but his dog Drooping Ear refuses to play along…

Discussing the minor debacle with onlooking sage Tranquil Ear, Yakari gets a history lesson on the time before the People discovered horses and decides to use his young colt Little Thunder as his proposed beast of burden.

So enthused is he with his scheme and cleverness, that when the pony objects and runs away from the corral, Yakari feels both betrayed and baffled…

That night the boy writhes in a guilty dream in which Tranquil Ear takes him on a journey to a desert wilderness. Bored and lonely, the lad crafts incredible but unsatisfactory beasts out of clay before stumbling onto a familiar shape which comes fully alive and returns with him to his home where they become the greatest of friends. When he awakes Yakari is lonely again, despite all his (human) friends trying to comfort him.

Eventually, it takes the intervention of Great Eagle to make the crestfallen lad realise that it is his own selfishness and lack of respect that drove Little Thunder to run away and the boy resolves to hunt him down wherever he is and beg him to return. First though, Yakari needs to apologise to Drooping Ear and earn his much-needed assistance…

Exotically enticing, deviously educational and compellingly instructional, this salutary fable allows Derib & Job full rein to display their astounding and compelling narrative virtuosity: a glorious graphic tour de force which captures the appealing humanity of our diminutive hero, and a visually stunning, seductively smart and happily heart-warming saga to delight young and old alike.

Yakari is one of the most unfailingly absorbing all-ages strips every conceived and should be in every home, right beside Tintin, Uncle Scrooge, Asterix and The Moomins.
Original edition © Derib + Job – Editions du Lombard (Dargaud- Lombard s. a.) 2002. English translation 2017 © Cinebook Ltd.

Amazing Mysteries: The Bill Everett Archives volume 1


By Bill Everett and others, edited and complied by Blake Bell (Fantagraphics Books)
ISBN: 978-1-60699-488-7

Thanks to modern technology and diligent research by dedicated fans, there is a sublime superabundance of collections featuring the works of too-long ignored founding fathers and lost masters of American comic books. A magnificent case in point is this initial chronicle (available in both print and digital formats) revisiting the incredible gifts and achievements of one of the greatest draughtsmen and yarn-spinners the industry has ever seen.

You could save some time and trouble by simply buying the book now rather than waste your valuable off-hours reading my blather, but since I’m keen to carp on anyway feel free to accompany me as I delineate just why this tome needs to join the books on your “favourites” shelf.

The star of this collection was a direct descendent and namesake of iconoclastic poet and artist William Blake. His tragic life and awe-inspiring body of work – Bill was quite possibly the most technically accomplished artist in US comicbook industry – reveals how a man of privilege and astonishing pedigree was wracked by illness, an addictive personality (especially alcoholism) and sheer bad luck, but nevertheless shaped an art-form and left twin legacies: an incredible body of superlative stories and art, and, more importantly, saved many broken lives by becoming a dedicated mentor for Alcoholics Anonymous in his later years.

William Blake Everett was born in 1917 into a wealthy and prestigious New England family. Bright and precocious, he contracted tuberculosis when he was twelve and was dispatched to arid Arizona to recuperate.

This chain of events began a life-long affair with the cowboy lifestyle: a hard-drinking, chain-smoking, tall-tale-telling breed locked in a hard-to-win war against slow self-destruction. All this and more is far better imparted in the fact-filled, picture-packed Introduction by Blake Bell. It covers the development of the medium in ‘The Golden Age of Comics’, the history of ‘Bill Everett the Man’ and how they came together in ‘Centaur + Funnies Inc. = Marvel Comics #1’.

Th essay also includes an astounding treasure trove of found images and original art including samples from 1940s Sub-Mariner, 1960s Daredevil and 1970s Black Widow amongst many others.

Accompanied by the covers – that’s the case for most of the titles that follow: Everett was fast and slick and knew how to catch a punter’s eye – for Amazing Mystery Funnies volume 1 #1, 2, 3a, 3b and volume 2 #2 (August 1938 – February 1939, Centaur) are a quartet of rousing but muddled interstellar exploits starring sci fi troubleshooter Skyrocket Steele.

These are followed by a brace of anarchic outer space shenanigans starring futuristic wild boy Dirk the Demon from Amazing Mystery Funnies vol. 1 #3a and vol. 2 #3 (November 1938 and March 1939 respectively).

The undisputed star and big draw at Centaur was always Amazing-Man: a Tibetan mystic-trained orphan, adventurer and do-gooder named John Aman. After years of dangerous, painful study the young man was despatched back to civilisation to do good (for a relative given value of “good”)…

Aman stole the show in the monthly Amazing Mystery Comics #5-8 (spanning September to December 1939) as seen in the four breakneck thrillers reprinted here: ‘Origin of Amazing-Man’; an untitled sequel episode with the champion saving a lady rancher from sadistic criminals; ‘Amazing-Man Loose’ (after being framed for various crimes) and a concluding instalment wherein the nomadic hero abandons his quest to capture his evil arch rival ‘The Great Question’ and instead heads for recently invaded France to battle the scourge of Nazism…

As previously stated, Everett was passionately wedded to western themes and for Novelty Press’ Target Comics devised an Arizona-set rootin’ tootin’ cowboy crusader dubbed Bull’s-Eye Bill. Taken from issues #1 and 2 (February and March 1940), ‘On the trail of Travis Trent’ and ‘The Escape of Travis Trent’ find our wholesome but hard-bitten cowpoke battling the meanest and most determined owlhoot in the territory.

Accompanying the strips is an Everett-illustrated prose piece attributed to “Gray Brown” entitled ‘Bullseye Bill Gets his Moniker’.

Thanks to his breakthrough Sub-Mariner sagas, Everett was inextricably linked to water-based action and immensely popular, edgy heroes. That’s why Eastern Comics commissioned him to create human waterspout Bob Blake, Hydroman for their new bimonthly anthology Reg’lar Fellers Heroic Comics.

Here then (spanning issues #1-5; August 1940 to March 1941), are five spectacular, eerily offbeat exploits, encompassing ‘The Origin of Hydroman’ and covering his patriotic mission to make America safe from subversion from “oriental invaders”, German saboteurs and assorted ne’er-do-wells. after which a Polar Paladin rears his frozen head.

Sub-Zero Man debuted in Blue Bullet Comics vol. 1 #2 (July 1940): a Venusian scientist stranded on Earth who, through myriad bizarre circumstances, becomes a chilly champion of justice. Everett is only credited with the episode ‘The Power of Professor X’ (from vol. 1 #5, October 1940) but also included here are the cover of vol. 1 #4 and spot illos for the prose stories ‘Sub-Zero’s Adventures on Earth’ and ‘Frozen Ice’ (from Blue Bullet Comics vol. 1 #2 and vol. 2 #3).

The Conqueror was another quickly forsaken Everett creation: a Red, White & Blue patriotic costumed champion debuting in Victory Comics #1 August 1941. Daniel Lyons almost died in a plane crash but was saved by cosmic ray bombardment which granted him astounding mental and physical powers in ‘The Coming of the Conqueror’.

He promptly moved to Europe to “rid the world of Adolf Hitler!” and Everett’s only other contribution was the cover of issue #2 (September 1941).

Accompanied by a page of the original artwork from Reg’lar Fellers Heroic Comics #12 (May 1941), The Music Master details how dying violinist John Wallace is saved by mystic musical means and becomes a sonic-powered superman righting injustices and crushing evil…

Rounding out this cavalcade of forgotten wonders are a selection of covers, spot illustrations and yarns which can only be described as Miscellaneous (1938-1942). These consist of the cover to the 1938 Uncle Joe’s Funnies #1; procedural crime thriller ‘The C-20 Mystery’ from Amazing Mystery Funnies vol. 2 #7 (June 1939) and ‘The Story of the Red Cross’ from True Comics #2 (June 1938).

The cover for Dickie Dare #1 (1941) is followed by a range of potent illustrative images from text tales beginning with three pages for ‘Sheep’s Clothing’ (Funny Pages vol. 2 #11; November 1940), a potent pic for ‘Birth of a Robot Part 2’ from Target Comics vol. 1 #6 (July 1940), two pages from ‘Death in a Box’ courtesy of Reg’lar Fellers Heroic Comics #5 (March 1941) and two from ‘Pirate’s Oil’ in Reg’lar Fellers Heroic Comics #13 (July 1942), before the unpublished, unfinished 1940 covers for Challenge Comics #1 and Whirlwind Comics #1 bring the nostalgia to a close.

Although telling, even revelatory and hinting at a happy ending of sorts, what this book really celebrates is not the life but the astounding versatility of Bill Everett. A gifted, driven man, he was a born storyteller with the unparalleled ability to make all his imaginary worlds hyper-real; and for nearly five decades his incredible art and wondrous stories enthralled and enchanted everybody lucky enough to read them. You should really invite yourself onto that list…
© 2011 Fantagraphics Books. Introduction © 2011 Blake Bell. All art © its respective owners and holders. All rights reserved.

Lucky Luke volume 15 – The Daltons in the Blizzard


By Morris & Goscinny, translated by Luke Spear (Cinebook)
ISBN: 978-1-905460-76-2

Doughty cowboy Lucky Luke is a rangy, good-natured do-gooder able to “draw faster than his own shadow”. He amiably roams the fabulously mythic Old West, enjoying light-hearted adventures on his rather sarcastic know-it-all wonder-horse Jolly Jumper. The taciturn nomad constantly interacts with a host of historical and legendary figures as well as even odder folk…

His unceasing exploits over 7 decades years have made him one of the best-selling comic characters in Europe – if not the world – generating in excess of 83 individual albums, sales totalling in excess of 300 million in 30 languages… so far…

That renown has generated the usual mountain of spin-off toys, computer games, animated cartoons and a plethora of TV shows and live-action movies.

First seen in the seasonal Annual L’Almanach Spirou 1947 (of weekly Le Journal de Spirou), Lucky was created in 1946 by Belgian animator, illustrator and cartoonist Maurice de Bévère (“Morris”), before ambling into his first weekly adventure ‘Arizona 1880’ on December 7th 1946.

Working solo until 1955, Morris produced nine albums of affectionate sagebrush spoofery before teaming with old pal and fellow trans-American tourist Rene Goscinny, who became regular wordsmith as Luke attained the dizzying, legendary, heights starting with ‘Des rails sur la Prairie’ (Rails on the Prairie), which began serialisation in Spirou on August 25th 1955.

In 1967, the six-gun straight-shooter switched sides, joining Goscinny’s own magazine Pilote with ‘La Diligence’ (The Stagecoach). Goscinny co-created 45 albums with Morris before his untimely death, from whence Morris soldiered on both singly and with fresh collaborators.

Morris died in 2001, having drawn fully 70 adventures, plus numerous spin-off sagas crafted with Achdé, Laurent Gerra, Benacquista & Pennac, Xavier Fauche, Jean Léturgie, Jacques Pessis and others, all taking their own shot at the venerable vigilante…

Lucky Luke has previous in this country too, having first pseudonymously amused and enthralled British readers during the late 1950s, syndicated to weekly anthology Film Fun. He later rode back into comics-town in 1967 for comedy weekly Giggle, where he used the nom de plume Buck Bingo.

In all these venues – as well as many attempts to follow the English-language album successes of Tintin and Asterix – Luke laconically puffed a trademark cigarette which hung insouciantly and almost permanently from his lip. However, in 1983 Morris – amidst pained howls and muted mutterings of “political correctness gone mad” – deftly substituted a piece of straw for the much-travelled dog-end, thereby garnering for himself an official tip of the hat from the World Health Organization.

The most successful attempt to bring Lucky Luke to our shores and shelves comes from Cinebook (who rightly restored the foul weed to his lips on the interior pages, if not the covers…), and it’s clearly no big deal for today’s readership as we’re at 69 translated books and still going strong.

Le Dalton dans le blizzard was Morris & Goscinny’s 13th collaboration, originally serialised in 1963 (and becoming the hero’s 22nd album release in 1971): a dogged tale of determination and tomfoolery brimming with daft riffs on the classic plot of a manhunt in arctic climes.

The drama begins when a birthday party at a Texas penitentiary is brought to an abrupt halt when the guards realise the appalling Dalton Brothers have once again escaped. By the time a desperate telegram reaches Luke at Awful Creek, his intolerable arch-enemies and owlhoot miscreants Averell, Jack, William and devious, slyly psychotic, overly-bossy diminutive brother Joe have shucked their shackles and embarked on a strange switch in modus operandi…

Instead of indulging in another rampage of robbery and riot, the quartet have assumed fake identities and steadily, inconspicuously, made their way north, into Canada and beyond Lucky’s notice and jurisdiction. Or so they think…

A little bit fed up with continually having to recapture the bandit brothers, Luke has grudgingly accepted the help of prison guard dog Rin Tin Can, a pathetic pooch who has past experience with the Daltons.

The mutt is vain, lazy, friendly and exceedingly dim and utterly loyal to absolutely everybody so Lucky uses him as a compass heading exactly opposite to the direction the dog wants to go…

After his introduction in 1962’s Sur la piste des Dalton, (On the Daltons’ Trail) Rantanplan – “dumbest dog in the West” and a wicked parody of cinema canine Rin-Tin-Tin – became an irregular feature in many adventures before eventually landing his own spin-off series title.

Before long the starving fugitives have crossed the border – albeit mere hours ahead of their pursuer – and met their first northern lawman. The elderly Mountie seems harmless and has no beef with them as they haven’t committed any crimes… yet.

Corporal Pendergast is quite a stickler for rules though, and the boys have reason to amend their first impressions after he stops a brutal bar fight and has the perpetrators surrender themselves to custody on their own recognizance. Canadians are tough and fierce but incredibly polite and law-abiding…

Emboldened, they rob a saloon and then the chase is on over icy wastes with Luke and the Corporal chasing hard and with dog determinedly trying to drag them in the wrong direction…

After a string of hold-ups, our heroes finally arrest them but Pendergast has never met felons who refused to stay locked up and, after another bold breakout, the chase resumes. Heading ever northwards, the Daltons hide out as lumberjacks, betray generous First Nation Indians who save them from a waterfall and take over the most remote outpost of gold rush miners in Canada, but the lawmen just won’t quit coming.

Eventually, with nothing but arctic ice and deadly snowstorms facing them, the fugitives have no choice but to turn and fight or be eaten by wolves…

Although perfectly packed with the mandatory slapstick antics and appalling puns, The Daltons in the Blizzard is primarily an action romp with buckets of engaging spectacle and sly pokes and national stereotypes, replete with dirty double-dealing and barrel-loads of hilarious buffoonery.

This is another perfect all-ages confection by unparalleled comics masters, affording an enticing glimpse into a unique genre for today’s readers who might well have missed the romantic allure of an all-pervasive Wild West that never was…
© Dargaud Editeur Paris 1971 by Goscinny & Morris. © Lucky Comics. English translation © 2008 Cinebook Ltd.

Casey Ruggles: The Marchioness of Grofnek


By Warren Tufts (Western Winds Productions)
No ISBN

The newspaper strip Casey Ruggles – a Saga of the West used Western motifs and scenarios to tell a broad range of stories stretching from shoot-‘em-up dramas to comedy yarns and even the occasional horror story.

The strip debuted in 1949, a centenary tribute to the California Gold Rush, and its ever-capable hero was a dynamic ex-cavalry sergeant and sometime US Marshal making his way to that promised land to find his fortune (this was the narrative engine of both features until 1950 where daily and Sunday strips divided into separate tales), meeting historical personages like Millard Fillmore, William Fargo, Jean Lafitte and Kit Carson in gripping two-fisted action-adventures.

Warren Tufts was a phenomenally talented illustrator and storyteller born too late. He is best remembered now – if at all – for creating two of the most beautiful western comics strips of all time: Ruggles and the elegiac, iconic Lance.

Sadly, Tufts began his career at a time when the glory days of newspaper syndicated strips were gradually giving way to the television age and ostensibly free family home entertainment. Had he been working scant years earlier in adventure’s Golden Age he would undoubtedly be a household name – at least in comics fans’ homes.

Born in Fresno, California on Christmas Day 1925, Tufts was a superb, meticulous draughtsman with an uncanny grasp of character, a wicked sense of storytelling and a great ear for dialogue whose art was effective and grandiose in the representational manner, favourably compared to both Hal Foster’s Prince Valiant and the best of Alex Raymond.

On May 22nd 1949 he began Ruggles as a full-colour Sunday page and supplemented it with a black and white daily strip on September 19th of that year.

Tufts worked for the United Features Syndicate, owners of such popular strips as Fritzi Ritz and L’il Abner, and his lavish, expansive tales were crisply told and highly engaging, but – a compulsive perfectionist – he regularly worked 80-hour weeks at the drawing board and often missed deadlines. This led him to use many assistants such as Al Plastino, Rueben Moreira and Edmund Good. Established veterans Nick Cardy and Alex Toth also spent time working as “ghosts” on the series.

Due to a falling-out with his syndicate Tufts left his first wonderful western creation in 1954 and Al Carreño continued the feature until its demise in October 1955. The departure came when TV producers wanted to turn the strip into a weekly television show but apparently United Features baulked, suggesting the show would harm the popularity of the strip.

During a year spent creating the political satire feature Lone Spaceman Tufts formed his own syndicate for his next and greatest project, Lance (probably the last great full page Sunday strip and another series crying out for an archival collection). He then moved peripherally into comic-books, working extensively for West Coast outfit Dell/Gold Key, illustrating various westerns and cowboy TV show tie-ins like Wagon Train, Korak son of Tarzan, The Amazing Chan and the Chan Clan as well as a long run on the Pink Panther comicbook.

Eventually he quit drawing completely, working as an actor, voice-actor and eventually in animation on such shows as Challenge of the Super Friends.

Tufts had a lifelong passion for flying, even designing and building his own planes. In 1982 whilst piloting one, he crashed and was killed.

During the early 1980s, the Pacific Comics Club collected many “lost strip classics”, including six volumes (to my knowledge) of Casey Ruggles adventures. This fourth stupendous monochrome tome (approximately 15 x 10 inches, or 381 x 254 mm) contains stories that highlighted Tufts’ splendid grasp of irony and love of comedy…

The first, however, is a stirring and chilling cowboy thriller featuring a legendary Western figure return of an old foe. ‘A Real Nice Guy’ originally ran from 5th January to 23rd February 1953, and found Ruggles and old scout Christopher “Kit” Carson heading towards Shasta City in a deadly snowstorm just as a devoted and loving wife murders the sheriff to free her murderous husband from the brand new Jail. As the blizzard hits hard the fugitives take refuge in a line-shack also sheltering Carson and Ruggles…

When the storm subsides the killers steal the heroes’ guns, horses, boots and even Carson’s trousers to combat the cold, leaving them to die as they flee for warmer climes. However the determined lawmen break free and track the pair through horrific polar conditions in a tense and deadly race to survive before the next lethal ice storm strikes…

The second adventure jumps from fraught life and death to something far more serious as ‘The Marchioness of Grofnek’ arrives in Shasta in all her resplendent Eastern European glory. With her comes an army of nobles, pots of cash and jewels and a burning desire to marry again…

This surreal and hilariously wry yarn ran from February 24th to 11th April and brilliantly depicted the true nature of friendship as Carson tried to get Ruggles hitched and the canny Marshall countered every ploy with one of his own…

The final tale in this stupendous monochrome collection is a marvellous slapstick wheeze which completely ignores the titular hero to feature the further exploits of a returning “villain”.

Running from 13th April – 23rd May 1953, ‘The Highwaymen’ marked the reappearance of Old Ancient. This guy was a grizzled dime-store owlhoot and wicked parody of silver screen cowboy William Boyd whose super-sanitized Hopalong Cassidy wowed generations of movie and TV viewers who might perhaps have been better served by picking up a history book instead.

The scofflaw cunningly offered to help out destitute blacksmith Cyril by teaching him the finer points of hold-ups, stage robbing and banditry. Of course the mouthy old coot had no chance of making a success of his criminal crash-course but did provide some of the most side-splitting cock-ups ever seen on a comics page.

Equal parts Keystone Cops, Destry Rides Again, Buster Keaton’s Go West and Carry on Cowboy, this delightfully fast-paced and razor-barbed spoof perfectly closes this charming, twice-lost comic strip treasure-trove…

Human intrigue and fallibility, bombastic action and a taste for the ludicrous reminiscent of John Ford or Raoul Walsh movies make Casey Ruggles the ideal western strip for the discerning modern audience. Westerns are a uniquely perfect vehicle for drama and comedy, and Casey Ruggles is one of the very best produced in America: easily a match for the generally superior European material like Tex, Comanche or Lieutenant Blueberry.

Surely the beautiful clean-cut lines, chiaroscuric flourishes and sheer artistic imagination and veracity of Warren Tufts can never be truly out of vogue? These great tales are desperately deserving of a wider following, and at a time when so many great strips are finally being revisited, I’m praying some canny publisher knows another good thing when he sees it…
© 1949, 1950, 1953 United Features Syndicate, Inc. Collection © 1981 Western Winds Productions. All Rights Reserved.

The Golden Years of Adventure Stories


By various (DC Thomson & Co., Ltd.)
ISBN: 978-0851165271

Here’s a wonderful compilation commemorating the truly unique DC Thomson comic experience, concentrating on their many action and adventure serials. The Dundee based company has long been a mainstay of British popular reading and the strong editorial stance has informed a huge number of household names over the decades.

The main tenet of the Thomson adventure philosophy is a traditional, humanistic sense of decency. Runner Alf Tupper‘The Tough of the Track’ – might be a poor, rough, working class lad, competing in a world of privileged “Toffee-Nosed Swells”, but he excels for the sheer joy of sportsmanship, not for gain or glory.

There are no anti-heroes in the Thomson heroic stable, almost in direct opposition to the iconic, anarchic, mischief-makers of their humour comics.

British spy Bill Sampson may be the dreaded ‘Wolf of Kabul’ to the Afghan tribesmen he encounters with devoted assistant Chung (who will live forever as the wielder of the deadly “Clicky Ba” – that’s a cricket bat to you and me), but he’s still just an ordinary chap at heart, as are all the other characters spotlighted here. They’re just the sort of people ordinary kids should want to grow up into.

Heroes like Samson actually predate the company’s conversion of prose adventure fiction into comic strips – generally accepted as 1961, when the proliferation of TV sets among the perceived audience dictated the switch from words to pictures.

For many years previously, what children bought were boys’ or girls’ “papers”, packed with well-written text stories and the odd illustration and features page. Thomson held these over in titles such as Adventure until the end of the 1950s, but eventually succumbed to the inevitable, converting their pulp-stars into pictorial idols.

Wolf of Kabul, for instance, began in 1922, but was easily and successfully translated into a comic strip in the 1960s.

In this compendium are both prose stories and strips featuring some of Britain’s best loved and longest running heroes subdivided into categories that mirror the average schoolboy’s interests.

So thrill again, or catch the bug with such Schooldays sagas as The Red Circle School (1940s) and Kingsley Comp (1980s); the sporting triumphs of The Tough of the Track (1949-onwards), Wilson the mysterious Man in Black (The Truth About Wilson: 1943-onwards), or Gorgeous Gus (a millionaire – even before he became a footballer – who didn’t like to run but had an infallible shot).

You might prefer to peruse Cast, Hook and Strike, the story of Joe Dodd: an exceptional angler from the 1970s (yes, a fishing strip, and don’t knock it ‘til you’ve tried it).

Or perhaps your fancy will be caught by the War stories I Flew with Braddock, Code-name Warlord, and V for Vengeance, or the outrageous heroics of Morgyn the Mighty (Strongest Man in Africa), The Laughing Pirate, or The Hairy Sheriff (a cowboy ape).

And, as ever, Wolf of Kabul will capture your fancy and fulfil that desire to sample simpler times.

These tales, taken from the classic periodical publications Adventure, The Skipper, The Wizard and Rover, latterly supplemented by material from Hornet, Hotspur, Victor and Warlord, are accompanied and augmented by numerous glorious cover reproductions and feature pages, loaded with fun and shiny with nostalgia.

I only wish I could name all the creators responsible, but Thomson’s long-standing policy of creative anonymity means I’d be guessing too many times. I can only hope that future collected celebrations will include some belated acknowledgement of all the talented individuals who between them shaped the popular consciousness of generations, and made childhoods joyful, wondrous and thrilling.
© 1991 DC Thomson & Co., Ltd. All Rights Reserved.

Trent volume 1: The Dead Man


By Rodolphe & Léo with colour by Marie-Paul Alluard, translated by Jerome Saincantin (Cinebook)
ISBN: 978-1-84918-361-1

European comics audiences have long been fascinated with American experience, whether it be the Wild West or more modern, crime-riddled, gangster-fuelled themes. They also have a vested historical interest in the northernmost parts of the New World and that has resulted in some pretty cool graphic extravaganzas too.

Léo is actually Brazilian artist and storymaker Luiz Eduardo de Oliveira Filho, who was born in Rio de Janeiro on December 13th 1944. After attain a degree in mechanical engineering from Puerto Alegre in 1968 he was employed by the government for three years until forced to flee the country because of his political views. While the military dictatorship ran Brazil, he lived in Chile and Argentina before illegally returning to his homeland in 1974.

To survive de Oliveira Filho worked as a designer and graphic artist in Sao Paulo and created his first comics art for O Bicho magazine.

In 1981 he migrated to Paris, seeking to pursue a career in Bande Dessinée, and found some work with Pilote and L’Echo des Savanes as well as more advertising and graphics fare. The big came when Jean-Claude Forest invited him to draw stories for Okapi which led to regular illustration work for Bayard Presse. In 1988 Léo began his long association with scripter and scenarist Rodolphe D. Jacquette AKA Rodolphe.

His celebrated writing partner has been a prolific figure in comics since the 1970s: a Literature graduate who made the transition from teaching and running libraries to poetry, criticism, novels, biographies, children’s stories and music journalism. In 1975 after meeting Jacques Lob, he expanded his portfolio to write for a vast number of artists and strip illustrators in magazines ranging from Pilote and Circus to À Suivre and Métal Hurlant.

Amongst his most successful endeavours are Raffini (with Ferrandez) and L’Autre Monde (Florence Magnin) but his collaborations in all genres and age ranges are too many to count here.

In 1991 he began working with Léo on a period adventure series of the far north. Taciturn, introspective and fiercely driven Mountie sergeant Philip Trent premiered in L’Homme Mort and forged a lonely path through 19th century Canada over eight tempestuous, hard-bitten albums released between then and 2000. He also led to the creators’ better-known fantasy classics Kenya (and its spin-offs), Centaurus and Porte de Brazenac.

Very much in the tone of classic adventure yarns as crafted by the likes of Jack London or John Buchan, Trent is a true man of mystery and unyielding principles who debuts here on a determined trek across frozen wastes with his faithful companion “Dog”. He is hunting a man and will not be deterred…

Huddled to survive another treacherous icy night, he is shocked from the same old reverie of an idyllic farm childhood and a woman who abandoned him by the sound of gunfire. Responding rapidly, man and hound rescue lone traveller Agnes St. Yves from a pack of wolves. The improbability of her current predicament is only outweighed by her insane intentions: the frail woman is hunting for her lost brother through the most dangerous terrain imaginable at the height of winter.

Never the most stable or steadfast of men, André had come north in search of gold. His last letter spoke of success but when no more communications were forthcoming her parents hired detectives to track him down. They reported that the boy had vanished but Agnes refused to accept their failure as final…

Against his better judgement Trent is swayed into accompanying her on her search. As the brutal expedition continues the cheery, affable Agnes increasingly seeps under his skin and into his consciousness until visions of her and memories of his long-gone wife become distressingly comingled…

After they connect with a native tribe Trent is friendly with, more information is uncovered and the Mountie realises with horror that the beloved sibling Agnes seeks to save and the ruthless killer he is stalking might well be the same man…

However, in the wilds beyond civilisation things are seldom as they seem and as Trent and Agnes struggle onwards to a desolate outpost and the cursed mine André owns, a fantastic scheme of theft and murder gradually unfolds. All too soon the solitary peacekeeper is overwhelmed by dire revelations and cunning malefactors and looks certain to perish before either of his missions is completed…

A dark, brooding mystery voyage where the environment and locales are as much a leading character as the hero and his hidden enemy, The Dead Man offers thrills, action, warm humour and poignant evocation in a compelling confection that will appeal to any fan of widescreen cinematic crime fiction or epic western drama.
Original edition © Dargaud Editeur Paris 1991 by Rodolphe & Léo. English translation © 2016 Cinebook Ltd.