Popeye Classics volume 8: I Hates Bullies and More


By Bud Sagendorf, edited and designed by Craig Yoe (Yoe Books/IDW Publishing)
ISBN: 978-1-63140-676-8 (HB) eISBN: 978-1-68406-044-3

Win’s Christmas Gift Recommendation: Sweet & Sour Salty Sailor Celebrations… 9/10

How many cartoon classics can you think of still going after a century? Here’s one…

There are a few fictional personages to enter communal world consciousness – and fewer still from comics – but this grizzled, bluff, uneducated, visually impaired old tar with a speech impediment is possibly the most well-known of that august bunch.

Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894. His father was a general handyman, and the boy’s early life was filled with the solid, dependable blue-collar jobs that typified the formative years of his generation of cartoonists. Segar was a decorator, house-painter and also played drums; accompanying vaudeville acts at the local theatre.

When the town got a movie-house, Elzie played silent films, absorbing all the staging, timing and narrative tricks from keen observation of the screen. Those lessons would become his greatest assets as a cartoonist. It was while working as the film projectionist, at age 18, that he decided to become a cartoonist and tell his own stories.

Like so many others in those hard times, he studied art via mail – W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio – before gravitating to Chicago where he was “discovered” by Richard F. Outcault: regarded by most in the know today as the inventor of modern newspaper comic strips with The Yellow Kid and Buster Brown. The celebrated pioneer introduced Segar around at the prestigious Chicago Herald. Still wet behind the ears, the kid’s first strip, Charley Chaplin’s Comedy Capers, debuted on 12th March 1916.

In 1918, Segar married Myrtle Johnson and moved to William Randolph Hearst’s Chicago Evening American to create Looping the Loop, where Managing Editor William Curley foresaw a big future for Segar and promptly packed the newlyweds off to New York: HQ of the mighty King Features Syndicate. Within a year Segar was producing Thimble Theatre, (launching December 19th 1919) in the New York Journal: a smart pastiche of cinema and knock-off of movie-inspired features like Hairbreadth Harry and Midget Movies, with a repertory of stock players acting out comedies, melodramas, comedies, crime-stories, chases and especially comedies for vast daily audiences. It didn’t stay that way for long…

The core cartoon cast included parental pillars Nana & Cole Oyl; their lanky, cranky, highly-strung daughter Olive; diminutive-but-pushy son Castor and the homely ingenue’s plain and (so very) simple occasional boyfriend Horace Hamgravy (latterly, plain Ham Gravy).

Thimble Theatre had already run for a decade when, on January 17th 1929, a brusque, vulgar “sailor man” shambled into the daily ongoing saga of hapless halfwits. Nobody dreamed the giddy heights that stubbornly cantankerous walk-on would reach…

In 1924, Segar created a second daily strip. Surreal domestic comedy The 5:15 starred weedy commuter and would-be inventor John Sappo and his formidable spouse Myrtle. This strip endured – in one form or another – as a topper/footer-feature to accompany the main Sunday page throughout the author’s career, and even survived his untimely death, eventually becoming the trainee-playground of Popeye’s second great humour stylist – Bud Sagendorf.

After Segar’s premature passing in 1938, Doc Winner, Tom Sims, Ralph Stein and Bela Zambouly all took on the strip as the Fleischer Studio’s animated features brought Popeye to the entire world, albeit a slightly variant vision of the old salt of the funny pages. Sadly, none had the eccentric flair and raw inventiveness that had put Thimble Theatre at the forefront of cartoon entertainments. And then, finally, Bud arrived…

Born in 1915, Forrest “Bud” Sagendorf was barely 17 when his sister – who worked in the Santa Monica art store where Segar bought his drawing supplies – introduced the kid to the master cartoonist who became his teacher and employer as well as a father-figure. In 1958, after years on the periphery, Sagendorf finally took over the strip and all the merchandise design, becoming Popeye’s prime originator…

With Sagendorf as main man, his loose, rangy style and breezy scripts brought the strip itself back to the forefront of popularity and made reading it cool and fun all over again. Bud wrote and drew Popeye in every graphic arena for 24 years. When he died in 1994, his successor was controversial “Underground” cartoonist Bobby London.

Bud had been Segar’s assistant and apprentice, and in 1948 became exclusive writer/artist of Popeye’s comic book exploits. That venture launched in February of that year: a regular title published by America’s unassailable king of periodical licensing, Dell Comics.

On his debut, Popeye was a rude, crude brawler: a gambling, cheating, uncivilised ne’er-do-well, but was soon revered as the ultimate working-class hero. Raw and rough-hewn, he was also practical, with an innate, unshakable sense of what’s fair and what’s not: a joker who wanted kids to be themselves – but not necessarily “good”. Above all else he was someone who took no guff from anyone…

Naturally, as his popularity grew, Popeye mellowed somewhat. He was still ready to defend the weak and had absolutely no pretensions or aspirations to rise above his fellows, but the shocking sense of dangerous unpredictability and comedic anarchy he initially provided was sorely missed… except not in Sagendorf’s yarns…

Collected in this superb full-colour hardback/digital edition are Popeye #35-39, crafted by irrepressible “Bud”: collectively spanning January-March 1956 to January-March 1957.

Stunning, nigh stream-of-consciousness slapstick sagas are preceded by an effusively appreciative ‘Society of Sagendorks’ briefing by inspired aficionado, historian and publisher Craig Yoe, offering a mirthful mission statement, and enhanced by another tantalising display of ephemera and merchandise in ‘A Bud Sagendorf Scrapbook’. This time we focus on the 1980 Robert Altman movie with candid cast photos, Sagendorf illustrated tie-in magazine articles, and multi-lingual cartoon iterations.

We rejoin the ceaseless parade of laughs, surreal imagination and thrills with quarterly comic book #35, opening with a monochrome inside front cover gag concerning the latest hobby of the sailor’s ward after which ‘Thimble Theatre presents Popeye and Swee’Pea in “Wishing” or Spinach is Still King!”’, wherein the bored “infink” shambles upon an alien incursion and tricks the haughty invaders out of their irresistible, unbeatable Wish-o-Matic machine…

Soon the impressionable kid is king of the world and Popeye is forced into drastic action…

The family is afloat for follow-up bedtime tale ‘I Hates Bullies!’ as the mariner, Olive and Wimpy are lured to an exotic island and seduced into liberating its people from enslaving Boss Black Allen

Back-up feature Sappo was by now reduced to gullible foil and hapless landlord to the world’s worst lodger. Professor O.G. WotasnozzleThe Professor with the Atomic Brain would callously inflict the brunt of his genius on the poor schmuck. Here that means inventing super-fast growing redwoods but being too self-absorbed to keep the seeds out of the rain…

The issue ends with an endpaper prose fable about a scientist who regretted getting cats to chase his lab mice and a back cover gag of bath night for Swee’Pea…

Issue #36 (April-June) began with ‘King Popeye of Popilania!’ as the sailor man sets out to create the perfect country, but soon finds kinging it is a lot of work, especially if your friends are all ambitious traitors and other nations think they can push you around…

For a while things look bleak for the Popilania, until the desperate King unleashes secret weapon General Wimpy

An engaging Micawber-like coward, cad and conman, the insatiably ravenous J. Wellington Wimpy debuted in the newspaper strip on May 3rd 1931 as an unnamed, decidedly partisan referee in one of Popeye’s pugilistic bouts. Scurrilous, aggressively humble and scrupulously polite, the devious oaf struck a chord and Segar made him a fixture. Preternaturally hungry, ever-keen to solicit bribes and a cunning coiner of many immortal catchphrases – such as “I would gladly pay you Tuesday for a hamburger today” and “Let’s you and him fight” – Wimpy was the perfect foil for our straight-shooting action hero and increasingly stole the entire show… and anything else unless it was very heavy or extremely well nailed down. He proved to be the ultimate deterrent in an extended war that depended on keeping troops fed…

Popeye an’ Swee’Pea then turn the tables on villainous reprobate Poopdeck Pappy after the sailor’s crooked father fakes his own death in ‘Pappy’s Spook’, before Professor O.G. Wotasnozzle – The Atomic Brain! conjures fresh chaos with his terrifying reducing pills in advance of another text tale. ‘Canned Nuts’ details the downfall of a prudent squirrel who had a plan (but no tin-opener) in advance of a back cover gag of Popeye and Wimpy fishing…

Cover-dated July-September, Popeye #37 opens with a monochrome inside cover about Swee’Pea’s garden before main event ‘The Search for the Spinach Icebox’ sees our well-travelled hero targeted by secret society WAFPOM (World Association For Prevention Of Muscles) after he buys two million tons of the miraculous mineral rich vegetable. With attacks mounting, he needs someplace safe to store his leafy treasure and on Wimpy’s suggestion heads to Antarctica, where WAFPOM and even stranger foes are waiting…

‘Amateur Inventor!’ Sappo gives O.G. Wotasnozzle a taste of his own medicine next, before ‘The Big Sting’ heralds the end of another issue with the prose history of a bullying bee…

Issue #38 opens with a monochrome pet gag and an extended colour epic as Popeye and The Gang meet ‘The Dog Who Wore A Crown” – or – Going To the Dogs!’ A quick visit with King Blozo finds the scatty ruler absent and his dog ruling in his stead. Most annoyingly, the monarch has appointed Popeye Royal Dog Sitter. As the dutiful sailor surrenders to the inevitable, things get more complicated when the moody pooch – AKA “Birdseed” – decides Swee’Pea should be in charge…

‘Bottle Fish!’ sees the text fixture shift to the comic’s centre with the tale of a mean bully stuck behind glass, after which Wotasnozzle and Sappo both go overboard in a fishing contest augmented by weird science and the chaos concludes with another black-&-white inner cover pet prank, preceding a new year of fun and frolic as #39 (January-March 1957) feature more monochrome madness for Swee’Pea’s pooch…

The gang are rattled in lead story ‘The Mountain that Talked Back!’ as Olive’s deteriorating nerves prompt a vacation on ominously named “Thunder Island” and a badly-timed stay on a volcano in full eruption mode…

Everything changes once Popeye realise the shakes are fakes and a gang of criminals are making them patsies in a plot and our hero breaks out the spinach…

Prose parable ‘Cow?’ reveals how bovine Mildred briefly lived her dream to be a horse, after which Wotasnozzle seeks to improve communication by reinventing words in ‘What Did He Say?’ before Swee’Pea and Birdseed monopolise interior monochrome and exterior color gags with devasting effect.

Outrageous and side-splitting, these universally-appealing yarns are evergreen examples of narrative cartooning at its most surreal and inspirational. Over the last nine decades Thimble Theatre’s most successful son has delighted readers and viewers around the world. This book is simply one of many, but each is sure-fire, top-tier entertainment for all those who love lunacy, laughter, frantic fantasy and rollicking adventure. If that’s you, add this compendium of wonder to your collection.
Popeye Classics volume 8 © 2016 Gussoni-Yoe Studio, Inc. All Rights Reserved. Popeye © 2016 King Features Syndicate. ™ Heart Holdings Inc.

Walt’ Disney’s Donald Duck by Carl Barks volume 13: Trick or Treat


By Carl Barks & various (Fantagraphics Books)
ISBN: 978-1-60699-874-8 (HB/Digital edition)

Win’s Christmas Gift Recommendation: The Utter Acme of All-Ages Entertainment… 10/10

Donald Duck ranks among a small group of fictional characters to have transcended the bounds of reality and become – like Sherlock Holmes, Tarzan, Popeye and James Bond -meta-real. As such, his origins are complex and convoluted. His official birthday is June 9th 1934: a dancing, nautically-themed bit-player in the Silly Symphony cartoon short The Wise Little Hen.

The animated cartoon was adapted by Ted Osborne & Al Taliaferro for the Silly Symphonies Sunday newspaper strip and thus classified by historians as Donald’s official debut in Disney comics. Controversially, he was also reported to have originated in The Adventures of Mickey Mouse strip which began 1931. Thus the Duck has more “birthdays” than he knows what to do with, which presumably explains why he’s such a bad-tempered cuss.

Visually, Donald Fauntleroy Duck was largely the result of animator Dick Lundy’s efforts, and, with partner-in-fun Mickey Mouse, is one of TV Guide’s 50 Greatest Cartoon Characters of All Time. The Duck has his own star on the Hollywood walk of fame and has appeared in more films than any other Disney player.

Throughout the 1930s, his screen career grew from background and supporting roles via a team act with Mickey and Goofy to a series of solo cartoons which began with 1937’s Don Donald. That one also introduced love interest Daisy Duck and the irrepressible nephews Huey, Louie and Dewey

By 1938 Donald was officially more popular than corporate icon Mickey Mouse, and even more so after his national service as a propaganda warrior in a series of animated morale boosters and information features during WWII. The merely magnificent Der Fuehrer’s Face garnered the 1942 Academy Award for Animated Short Film

Crucially for our purposes, Donald is also planet Earth’s most-published non-superhero comics character, and has been blessed with some of the greatest writers and illustrators ever to punch a keyboard or pick up a pen or brush. A publishing phenomenon and megastar across Europe – particularly Italy, Germany, the Netherlands, Greece, Sweden, Denmark, Norway, Finland and Iceland – Donald (& Co) have spawned countless original stories and many immortal characters. Sales are stratospheric across all age groups there and in upwards of 45 other countries they export to. Japan’s manga publishers have their own iteration too…

The aforementioned Silly Symphonies adaptation and Mickey strip guest shots were trumped in 1937 when Italian publisher Mondadori launched an 18-page comic book story crafted by Federico Pedrocchi. It was quickly followed by a regular serial in Britain’s Mickey Mouse Weekly (a comic produced under license by Willbank Publications/Odhams Press that ran from 8th February 1936 to 28th December 1957).

Issue #67 (May 15th 1937) premiered Donald and Donna – a prototype Daisy Duck girlfriend – drawn by William A. Ward. Running for 15 weeks, it was followed by Donald and Mac before ultimately settling as Donald Duck – a fixture until the magazine folded. The feature inspired similar Disney-themed publications across Europe, with Donald regularly appearing beside company mascot Mickey…

In the USA, a daily Donald Duck newspaper strip launched on February 2nd 1938, with a colour Sunday strip added in 1939. Writer Ted Karp joined Taliaferro in expanding the duck cast and history: adding a signature automobile, pet dog Bolivar, goofy cousin Gus Goose, grandmother Elvira Coot whilst expanding the roles of both Donna and Daisy

In 1942, his comic book life began with October cover-dated Dell Four Color Comics Series II #9: AKA Donald Duck Finds Pirate Gold. It was conceived by Homer Brightman & Harry Reeves, scripted by Karp with the illustration by Disney Studios employees Carl Barks & Jack Hannah. That was the moment everything changed…

Carl Barks was born in Merrill, Oregon in 1901, and raised in rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks was a cartoonist, then an animator before quitting the Studio in 1942 to work in the new-fangled field of comic books.

From then until his retirement in the mid-1960s (he officially downed tools in 1966 but was cajoled into scripting stories well into 1968), Barks operated in self-imposed seclusion: writing, drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable and highly bankable characters like Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951) to supplement the Studio’s stable of cartoon actors.

His greatest creation was undoubtedly crusty, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged nonagenarian and frequent spur/gadfly and reluctant sugar daddy to the adventuresome youngsters…

Whilst producing all that landmark material Barks was also just a working guy, generating cover art, illustrating other people’s scripts when asked, adding stories to a burgeoning international canon of Duck Lore. Only after Gladstone Publishing began re-packaging Barks material in the 1980s, did he discover the well-earned appreciation he never imagined existed. Media Historian Leonard Maltin called Barks “the most popular and widely read artist/writer in the world”…

So potent were Barks’ creations that they fed back into Disney’s overarching animation output, despite all his brilliant comic work being for Dell/Gold Key and not the studio. The greatest tribute was undoubtedly animated series Duck Tales, based on his classic Uncle Scrooge adventures.

Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the blockbuster tale: blending wit, history, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps that utterly captivated readers of every age and vintage. Without the Barks expeditions there would never have been an Indiana Jones

During his working life Barks was utterly unaware that his work – uncredited due to company policy, as was all Disney’s comics output – had been recognised by a rabid and discerning public as “the Good Duck Artist”. When some of his most dedicated fans finally tracked him down, belated celebrity began.

In 2013, Fantagraphics Books began chronologically collecting Barks’ Duck stuff in curated archival volumes, tracing his output year-by-year in hardback tomes and digital editions that finally did justice to the quiet creator. These will eventually comprise the Complete Carl Barks Disney Library. Physical copies are sturdy and luxurious albums – 193 x 260 mm – to grace any bookshelf, with volume 13 here resurrecting works spanning May 1952-November 1953 which includes a wealth of material from a landmark spooky seasonal release…

Everything here is written and drawn by Barks, but these comics inclusions come from a quite distant and very different time, so please be aware that – despite his diligent research and sensitive storytelling – some modern readers might be upset by occasionally outdated depictions and characterisations originally and innocently intended to generate thrills and laughs…

I should also not that the contents are not re-presented in strictly chronological order, but honestly do you really care as long they’re good?

It begins eponymously with ‘Trick or Treat’, which was the lead story in Donald Duck #26. Cover-dated November 1952, it was an unofficial Halloween special that proved quite controversial in its own way.

The story was an adaptation of a current cinema release, and Barks’ faithful interpretation of what was clearly acceptable to moviegoers surprisingly fell foul of his comics editor, who had him cut, excise and redraw much of the saga to make it less scary and more palatable. The full story of the story and its repercussions for the artist are discussed in the text sections of this collection and both Bark’s versions of ‘Trick or Treat’ are re-presented here so readers can judge for themselves…

The tale as Barks intended opens with a witch flying over a spooky old graveyard. Hazel is up for mischief and finds plenty when she teams up with Donald’s nephews who are seeking candied loot in the time-honoured tradition. However, when Donald meanly refuses to play along, it sparks a war of pranks, that escalates into a mystical duel that unleashes a most animated parade of ghosts and terrifying multi-limbed magical monster Smorgasdbord…

From the same issue ‘Hobblin’ Goblins’ sees The Nephews embroiled in inventor Gyro Gearloose’s latest crisis, with his highly dubious “Goblin Foiler” setting them on a catastrophic path of zany stunts to save Halloween whilst all the other kids are having fun with pumpkins and fancy dress, after which ‘A Prank Above’ sees the canny Junior Woodchucks actually outsmarted in their tricking by a crafty antiques dealer…

Barks was as adept with single-image and quick-fire gag vignettes as epic adventures: easily blending humour with drama and charm with action and captivating ideas. This book sees many of his best. At this time, Barks’ main gig was covers and mid-length (10 page) Donald yarns in flagship monthly anthology Walt Disney’s Comics and Stories. The following duck tales come from WDC&S #145 through #158 (October 1952-November 1953): a sequence of rapid fire romps that begin with ‘The Hypno-Gun’, as the Loco parentis confiscates an annoying toy and manages to self-delude himself into a “mesmerised” state. Believing himself tough and forceful, he’s easy prey for Uncle Scrooge, who makes him his bad debt collector…

WDC&S ##146 (November 1952) then reveals the story of scenic town ‘Omelet’ as Donald explains to Daisy how he once dabbled in chicken rearing – with outlandishly catastrophic consequences for the entire area…

This surreal disaster saga was purportedly based on Barks’ own recent attempts to make a little extra cash through some backyard farming, but I doubt similar origins sparked the tale that follows as super-lucky Gladstone Gander becomes an undeserving recipient of a social program run by Daisy. The worst part is that Donald is burdened with helping his smarmy cousin in ‘A Charitable Chore’

Christmas hit hard in WDC&S 148 (cover-dated January 1953) as ultra-organised Donald sorted everything early only to find he’d forgotten to arrange his own seasonal feast. Determined not to do without he resolves to fool Uncle Scrooge to pay for it in ‘Turkey with All the Schemings’ but has not factored in his opponent’s mean nature and determination to save a penny…

A month later ‘Flip Decision’ saw Donald fall for a flim-flam man’s hokum and begin making every life decision on the basis of a coin-toss, whilst ‘My Lucky Valentine’ follows Donald’s heroic exploits as mailman in a major blizzard. His valiant record is only threatened once he realises his last delivery a romantic missive from Gladstone Gander to Daisy…

Issue #151 celebrated another seasonal highpoint as Donald is shortlisted for Grand Marshal of the forthcoming big parade. With Gladstone as the only other contender much politicking chicanery and bribery ensues but when he shockingly wins ‘The Easter Election’, Donald realises too late that no one can beat his rival’s supernatural fortune…

The May 1953 WDC&S (#152) is a vicious lampoon of gameshows as Donald tries many manic stunts to get on one and make a thousand bucks, even as the Nephews badger, pester and eventually provide a potential solution to his money worries by adopting ‘The Talking Dog’

A big fishing contest descends into chaos when Donald switches to bait created by Gyro. In ‘Worm Weary’, the entire angling community is outraged and terrified by Don’s powerfully programmed and cooperative wrigglers who dive in and extract all the fish without human intervention, and soon our star is facing a fishy lynch mob…

Working as a realtor, Donald alienates everyone by seeking to sell an old pile currently used by the Nephews as a clubhouse in ‘Much Ado About Quackly Hall’, after which Scrooge adapts the Parable of the Talents to his succession planning and tests Donald, Gladstone and Huey, Dewey & Louie to determine who will eventually inherit and safeguard his money in ‘Some Heir Over the Rainbow’

The Brittle Master series is the name fans use to describe an occasionally-occurring group of stories wherein the perennially self-sabotaging, fiery-tempered and eternally put-upon everyman Duck displayed an astounding excellence in some unique skill, winning the approval and veneration of all and sundry – only to have his own smug hubris bring about ultimate humiliation and downfall.

It began with this tale from Walt Disney Comics & Stories #156 (September 1953) which showed Donald as ‘The Master Rainmaker’: a crop-dusting pilot and cloud-sculpting artiste delivering nigh-magical service to farmers and event-organisers. However, increasingly outrageous requests from his adoring public and his own bellicose nature lead Donald inevitably to disaster when jealousy over Gladstone’s monopoly of Daisy leads to the weather wizard’s accidental creation of a full-blown, devastating ice-storm.

A quirky change of pace came in the October issue where ‘The Money Stairs’ pitted Donald’s youth, fitness and determination against Scrooge’s limitless wealth in an escalating series of physical tasks that seemed too much to believe before #158 (November 1953) pauses the run for now with a manic moment as the boys build an apiary in the backyard that soon shuts down all of Duckburg in ‘Bee Bumbles’

We end as we began with another strip from that contentious Halloween issue – DD #26 – as Barks successfully recycles a very old gag with Donald trying to scare Daisy in ‘Frightful Face’…

The comics are augmented by a sublime ‘Carl Barks Cover Gallery’ proving the Master’s gift for visual one-liners with a selection of frontages from Four Color (volume II) 394 & 450, Donald Duck #26-30 and Walt Disney Comics & Stories #145-158.

The visual verve over, we move on to validation with ‘Story Notes’ offering context and commentary for each Duck tale here, including the background battle of ‘Trick or Treat’ which is re-visited by Jared Gardner and expanded upon in ‘The Cutting Room Floor’, after which Donald Ault details ‘Carl Barks: Life Among the Ducks’.

‘Contributors’ introduces the commentators Ault, Alberto Beccatini, James Robert Cowles, R, Fiore, Craig Fischer, Gardner, Leonardo Gori, Thad Komorowski, Rich Kreiner, Bill Mason, Stefano Priarone and Francesco “Frank” Stajano and why they’re saying all those nice and informative things. We close as ever with an examination of provenance as ‘Where Did These Duck Stories First Appear?’ clarify the rather byzantine publishing schedules of Dell Comics and the chronology of this collection’s treats. No tricks, honest!

Carl Barks was one of the greatest exponents of comic art the world has ever seen, with almost all his work featuring Disney’s Duck characters: reaching and affecting untold billions across the world. You might be late to the party but don’t be scared: it’s never too late to climb aboard the Barks Express.
Walt Disney’s Donald Duck Trick or Treat © 2015 Disney Enterprises, Inc. All contents © 2015 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.

Mandrake the Magician®: The Complete King Years volume 1


By Lee Falk & Phil Davis, Fred Fredericks, Don Heck, Andre LeBlanc & various (Hermes Press)
ISBN: 978-1-61345-098-7 (HB/Digital edition)

Win’s Christmas Gift Recommendation: A Vintage Magical Mystery Masterpiece… 9/10

Regarded by many as comics’ first superhero, Mandrake the Magician debuted as a daily newspaper strip on 11th June 1934 – although creator Lee Falk had first tried to sell the strip a decade previously. Initially drawing the strip too, Falk soon replaced himself, allowing the early wonderment to materialise through the effective understatement of sublime draughtsman Phil Davis. An instant hit, it was soon supplemented by a full-colour Sunday companion page which launched on February 3rd 1935.

Falk sold Mandrake to King Features Syndicate years earlier as a 19-year old college student, but asked the monolithic company to let him finish his studies before dedicating himself to the strip full time. Schooling done, the 23-year-old master raconteur settled in to begin his life’s work: entertaining millions with his astounding tales.

Falk – who also created the first costumed superhero in moodily magnificent manhunter The Phantom – spawned an entire comicbook subgenre with his first creation. Most Golden Age publishers boasted at least one (and usually many) nattily attired wizards in their gaudily-garbed pantheons: all roaming the world making miracles and crushing injustice with varying degrees of stage legerdemain or actual sorcery.

Characters such Mr. Mystic, Ibis the Invincible, Sargon the Sorcerer, and an assortment of … the Magician such as Zanzibar, Zatara, Kardak ad infinitum all borrowed heavily and shamelessly from the uncanny exploits of the elegant, enigmatic man of mystery who graced the pages of the world’s newspapers and magazines.

In the Antipodes, Mandrake was a suave stalwart regular of Australian Women’s Weekly and also became a cherished icon of adventure in the UK, Italy and Scandinavia. As seen and described in Eileen Sabrina Herman’s ‘Introduction: The Magic behind Mandrake’ the Magician was a major star of page & screen, pervading every aspect of global consciousness. This erudite appreciation also includes tantalising merchandise and memorabilia and movie posters plus original art by not just by Falk, Davis, Ray Baily, Don Heck, and Fredericks but also a stunning Phantom team-up pic from Don Newton.

Over decades he’s been a star of radio, movies, chapter-serials, a theatrical play, television animation (as part of the cartoon series Defenders of the Earth). With that came the usual merchandising bonanza of games, toys (including magic trick kits), books, comics and more…

Falk worked on Mandrake and “The Ghost who Walks” until his death in 1999 (on his deathbed he was laying out one last story), but also found a few quiet moments to become a renowned playwright, theatre producer and impresario, as well as an inveterate world-traveller. However, even he couldn’t keep up with the demand, which is where this collection comes in…

Between 1966 and 1967, King Features Syndicate dabbled with a comic book line of their biggest stars – Popeye, Flash Gordon, The Phantom and Mandrake – developed after the characters had enjoyed newsstand stardom under the broad and effective aegis of veteran licensed properties publisher Gold Key Comics.

Mandrake was no stranger to funnybooks, having featured in the David McKay Company’s 1939 Magic Comics (1939-1949 and Dell’s Four Color #752, as reformatted strip reprints and in new material. He was also a major player for child-friendly Big Little Books.

This initial archival full-colour volume gathers the pertinent contents of Mandrake the Magician #1-5, spanning September 1966 to May 1967, plus back-up material from Flash Gordon #1-3, and also includes a wealth of unseen art and candid photos.

As part of a cross-selling policy at that period, King Comics revived the ancient practise of adding short story vignettes of other stars to their publications. The Magician regularly added mystery and imagination to the line-up of Earth’s greatest interstellar explorer…

Those in the know are well aware that Mandrake was educated at the fabled College of Magic in Tibet, thereafter becoming a famous, suave globe-trotting troubleshooter: always accompanied by faithful African partner Lothar and beautiful companion (eventually, in 1997, bride) Princess Narda of Cockaigne. Together forever, they faced the uncanny, solved crimes and fought evil.

With covers by Don Heck & Mike Peppe, André LeBlanc and Fred Fredericks, all these stories are scripted by Dick Wood before Gary Poole takes over with the second story in #4. The show begins with a monochrome inside front cover feature from then-current strip artist Fred Fredericks who shared secrets of Mandrake’s mountaintop home in ‘Danger Drive to Xanadu’. Harold “Fred” Fredericks had taken over art production when Davis died in 1965, and assumed full creative duties when Falk himself passed on in 1999.

Here, however, Wood, Don Heck & André LeBlanc open festivities by detailing ‘Menace of the City Jungle!’, wherein Mandrake and Lothar volunteer to clean up a crime-infested park and its extended locality by playing hapless bait for an army of bandits and muggers. The combination of illusion, hypnotism and brute force is so successful, the duo then have to devise a scheme to stop the cops feeling slighted and inadequate!

Werner Roth & LeBlanc then expose ‘The Flying Phantom!’, as the city is plagued by an uncanny plunderer employing magic carpets and winged horses until Mandrake steps in to foil the thief and spoil the trick…

Fredericks then concludes his monochrome travelogue of ‘The House of Wonders’ for the inside back cover, after which the November cover-dated, all Wood & LeBlanc second issue opens with a truly tense sci fi drama. All Earth can hear the increasingly panicked pleas and threats of an alien space craft hurtling to its doom, but no tool of mankind seems able to see or save ‘The Spectre from Space’. Thankfully, Mandrake is around and able to apply his wisdom to the crisis…

A far more plebian police problem is solved when gangster Lucky Larry Yates opens his law-defying gamblers palace, and Mandrake is called in to exorcise ‘The Phantom Casino’

Mandrake the Magician #3 (January 1967) addressed global politics after despondent British nuclear scientist Dr. Andrew Crane decides to save the world from itself by allowing enemy agents to use his ultimate weapon in a deterrence demonstration. Of course, foreign spies can’t be trusted and the free world needs Mandrake’s talents to save ‘The Doomsday Man’ from himself and everybody else from utter annihilation…

A sudden change of pace brings the magician and Lothar way out west to expose a rowdy ghost terrorising a frontier town. However, when brazen “bandito” Pancho Valdez proves immune to Mandrake’s gifts, the cunning conjuror simple switches to brain power to stop ‘The Terror of the Haunted Desert’

Crime was the spur for Wood’s last outing as a magician’s convention is threatened by ‘The Black Wizard!’ who mimics the signature tricks of many magnificent showmen – until Mandrake and Lothar expose the mastermind behind the crimewave – after which Gary Poole joins LeBlanc to detail an insidious impersonator targeting High Society. This malign malcontent even puts Mandrake in jail before the magician can foil ‘The Frame-Up’… or does he?

Ray Bailey illustrated #5 (May 1967) beginning with a nautical campaign as Mandrake and Lothar spectacularly dismantle a ultra-modern pirate band in ‘Cape Cod Caper’, after which ‘The Fear Mongers’ sees warring kingdoms pacified and their (intimately related) rulers reconciled after a bizarre faux alien invasion…

Those aforementioned backup stories begin with Wood, Heck & LeBlanc’s ‘Midnight with Mandrake’ from Flash Gordon #1 (September 1966) as a gang of thieves unleashes sleeping gas on a city crowd, only to have Mandrake change it from soporific to an hallucinogen…

‘The Laughing Clown Caper’ then pits the wanderers against a malevolent mountebank seeking to wreck a rival’s career, whilst ‘The Little Giant’ sees the worldly wizard give an undersized fight promoter a psychological boost to deter local bullies and fight-fixing thugs. As an added bonus, the original art for this entire uncredited story (maybe Wood and Frank Springer?) is also included here, preceding a lavish and fascinating look at the strip and comic book career of an artistic legend as Spike Barkin conducts a copiously illustrated and informative ‘Focus: Interview with Fred Fredericks’.

This thrilling tome offers exotic locales, thrilling action, spooky chills and sheer elegance in equal measure. These stories have lost none of their impact and only need you reading them. Sprinkled liberally with original art pages, this a delicious, nostalgia-drenched triumph is perfect for the Halloween season: straightforward, captivating eerie action-adventure that has always been the staple of comics fiction. If that sounds like a good time to you, that’s Magic!
Mandrake the Magician® © 1966-1967 and 2015 King Features Syndicate, Inc.; Hearst Holdings, Inc. Reprinted with Permission. All rights reserved.

Walt Disney’s Donald Duck and the Ghost of the Grotto


By Carl Barks (Fantagraphics Books)
ISBN: 978-1-60699-779-6 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: The Utter Acme of All-Ages Entertainment… 10/10

Carl Barks was born in Merrill, Oregon in 1901. He grew up in rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks worked as an animator at Disney’s studio before quitting in 1942 to work in the new-fangled field of comic books.

With cartoon studio partner Jack Hannah (another occasional strip illustrator) Barks adapted a Bob Karp script for an animated short into the comic book Donald Duck Finds Pirate Gold. Published as Dell Four Color Comics Series II #9 in October of that year – and although not his first published comics work – it was the story that shaped the rest of Barks’ career.

From then until his first official retirement in the mid-1960s, Barks worked in self-imposed seclusion, writing and drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable, highly bankable characters. These included Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951), all supplementing Disney’s stable of cartoon actors. His greatest creation was undoubtedly curmudgeonly, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged nonagenarian…

Although producing all that landmark material Barks was just a working guy, generating cover art, illustrating other people’s scripts when asked and contributing stories to the burgeoning canon of Duck Lore. Only after Gladstone Publishing began re-packaging Barks material – and a selection of other Disney strips – in the 1980s, did he discover the well-earned appreciation he never imagined existed…

So potent were his creations that they inevitably fed back into Disney’s animation output itself, even though his brilliant comic work was done for licensing company Dell/Gold Key, and not directly for the studio. The greatest tribute was undoubtedly the animated series Duck Tales: heavily based on his works.

Barks was a fan of wholesome action, unsolved mysteries, rationality-based fantasy and epics of exploration. This led to him perfecting the art and technique of the blockbuster quest tale: blending wit, history, plucky bravado and wide-eyed wonder into rollicking rollercoaster romps to utterly captivate readers of every type and vintage. Without the Barks expeditions, there would never have been Indiana Jones

Throughout his working life Barks was blissfully unaware that his work (uncredited by official policy like all Disney’s cartoon and comic book output) had been singled out by a rabid and discerning public as being by “the Good Duck Artist”. When some of his most dedicated fans finally tracked him down, his belated celebrity began.

In 2013 Fantagraphics Books began collecting Barks’ Duck Stuff in wonderful, carefully curated archival volumes, tracing his output year-by-year in hardback tomes and digital editions that finally do justice to the quiet creator. These will eventually comprise the Complete Carl Barks Disney Library. The publisher also placed some of the most engaging (How to choose? How to choose?) in three accessible landscape paperback collections. At 185 by 140 mm, they are the perfect size to introduce kids to the master’s masterpieces. They’re all available in digital formats, and this particular tome has a spooky Halloween vibe to further entice you…

The majority of inclusions here come from 1947, so please be aware that – despite Bark’s diligent research and careful, sensitive storytelling – modern readers might be upset by some depictions crafted over seven decades ago…

It begins eponymously on a nautical note: ‘Donald Duck and the Ghost of the Grotto’ is an early masterpiece originating in Four Color #159 (August 1947), with Donald and the rowdy, know-it-all nephews who live with him currently residing in the West Indies, running a kelp boat and harvesting seaweed from the abundant oceans. Here, Huey, Dewey and Louie are the sensible ones in a risky, get-rich-quick venture. Although prime catalysts of comedic chaos in other situations when the mallard miser was around, in Barks’ comics the devilishly downy ducklings’ usual assigned roles were as smartly sensible, precocious and a just a bit snotty kid-counterfoils to their “unca”, whose inescapably irascible nature caused him to act like an overgrown brat most of the time. Nevertheless, all too often the kids fell into temptation, reverted to type and fell prey to a perpetual temptation to raise a ruckus…

When a freak accident temporarily strands them on an isolated reef, Donald and the lads discover a long-lost, shipwrecked galleon, encounter an ongoing abduction mystery dating back centuries, battle genuine monsters, confound a particularly persistent phantom and win and lose again a fabulous treasure in a  thrilling romp and supremely beguiling mystery that has never dated…

Originally from Four Color #147 (May), ‘If the Hat Fits’ is an 7-panel gag split over two of these landscape pages, detailing chapeau japery, and precedes ‘Fashion in Flight’ (FC#178, December), exposing hot-headed Donald’s views on car culture.

Thanks to the nephews and some imprudent bee-keeping, a potty scheme to make more cash becomes another painful and humiliating experience as the bellicose bird tries growing blooms commercially in his garden in ‘Donald’s Posy Patch’ (Walt Disney’s Comics and Stories #80, May 1947), after which ‘Turn for the Worse’ (Four Color #178 again) reveals just how annoying – and violent – people looking for directions can become…

From the same issue, ‘Machine Mixup’ sees kitchen confusion for Donald as he experiences the downside of modern white goods, before ‘Donald Mines his Own Business’ (WDC&S #81 June) finds the loco parent-ish duck and his boys prospecting in New Mexico. It’s barely moments before they all fall foul of America’s post-war arms rush and missile-race, with devastating and spectacular consequences…

From FC #189 (June 1948) ‘Bird Watching’ exposes the hidden perils of the gentle hobby before  superstition is painfully debunked in ‘Horseshoe Luck’. The fluffy fun finally finishes with an epic farrago – first seen in WDC&S #86 (January 1947) – as telling tale exposes the rise and fall of ‘Fireman Donald’ whose smug hubris ultimately deprives him of a job he’s actually good at!

Carl Barks’ efforts are readily accessible through a number of publications and outlets and every one of his stories is a treasure beyond price. If you’re new to his work and have never experienced his captivating magic, Walt Disney’s Donald Duck and the Ghost of the Grotto is a perfect introduction. No matter what your age or temperament, you can discover “the Hans Christian Andersen of Comics” simply by applying yourself and your credit cards to any search engine.

Always remember, a fan’s got to do what a fan’s got to do and treasure is out there just waiting to be unearthed…
© 2014 Disney Enterprises, Inc. All rights reserved.

Frank Robbins’ Johnny Hazard: Volume One – the Newspaper Dailies 1944-1946



By Frank Robbins with an introduction by Daniel Herman (Hermes Press)
ISBN: 978-1-61345-004-8 (HB/Digital edition)

Johnny Hazard was a newspaper strip created in the style and manner of Terry and the Pirates, but in many ways this steely-eyed hero most resembles – and indeed predates – Milton Caniff’s second masterwork Steve Canyon. Unbelievably, until 2011 this stunningly impressive, enthralling adventure strip had never been comprehensively collected in archival volumes – at least not in English – although selected highlights had appeared in magazines like Pioneer Comics, Dragon Lady Press Presents and the Pacific Comic Club.

Boston born, Franklin Robbins (9th September 1917 – 28th November 1994) was an artistic prodigy who shone from early on. At age nine he was awarded a scholarship to the Boston Museum of Fine Arts and at 15, moved to New York City to attend the National Academy of Design on a Rockefeller grant. Skilled, inventive and prolific as both painter and graphic artist, he freelanced continually, even working with Edward Trumbull on the legendary murals for the NBC building and Radio City Music Hall.

Robbins created graphics for RKO Pictures, worked in advertising and magazine illustrations but never stopped painting, with work shown at the Whitney Museum of American Art, Metropolitan Museum of Art, The Corcoran Gallery of Art and Walker Art Gallery, although he found his perfect medium of expression when invited to take over a top comic strip…

Even whilst relentlessly creating a full seven days of newspaper strips, he exhibited work at the Whitney Museum of American Art’s Annual show and – after ending his comics career – retired to Mexico to end his days with a brush in his hand.

The truth is that comics changed Robbins’ life. He was a brilliant natural cartoonist whose unique artistic and lettering styles lent themselves equally to adventure, comedy and super-heroic tales, whilst his expansive raconteur’s gifts made him one of the best writers over three generations.

He first found popular fame in 1939 by taking over aviation strip Scorchy Smith from Bert (The Sandman) Christman, who had left America to fight with the Flying Tigers in China. Robbins thrived in the role and created a Sunday page for the feature in 1940.

The groundbreaking feature had been originated by John Terry before the astounding Noel Sickles replaced him: revolutionising it and – with Milton Caniff – inventing a new impressionistic style of narrative art to reshape the way comics were drawn and perceived .

Robbins remained until 1944 and was then offered high-profile Secret Agent X-9. Instead, he devised his own lantern-jawed, steely-eyed man of action.

A tireless and prolific worker, even whilst producing the daily and Sunday Hazard (with a separate storyline for each), Robbins continued freelancing as an illustrator for The Saturday Evening Post, Look, Life and a host of other mainstream magazines. He also tried comic books for the first time when Johnny Hazard won his own title in 1948-1949, just as superheroes began being supplanted by he-men, gangsters and monsters…

Robbins tried again in 1968: quickly becoming a key contributor as both artist and writer on Superboy, The Flash and The Atom, as well as a regular contributor to humour mag Plop! and DC’s mystery and war anthologies. He particularly excelled on Batman, Batgirl and Detective Comics where, with Neal Adams, he created Man-Bat, before following Michael Kaluta as artist on The Shadow.

Moving to Marvel in the 1970s, Robbins concentrated on drawing a variety of titles including Captain America, Daredevil, Ghost Rider, Morbius, The Man from Atlantis, Human Fly, Power Man and The Invaders – which he co-created with Roy Thomas.

When Johnny Hazard launched on Monday June 5th 1944, he was an aviator in the US Army Air Corps. When hostilities ceased, he briefly became a freelance charter pilot and spy before settling into the of a globe-girdling, troubleshooting mystery-solver: a modern day Knight Errant. The strip ended in 1977: one more victim of diminishing panel-sizes and the move towards simplified, thrill-free, family-friendly gag-a-day graphic fodder to frame small-ads. In its time it was syndicated in nine different languages in thousands of newspapers across the world, and even scored a residency in 1950s British weekly Rocket.

This fabulous hardcover/digital series – reproduced from original King Features proofs – at long last re-presents the definitive magnum opus in fitting form: a monochrome, landscape format archival collection of the first 2 years (covering June 5th 1944 to November 11th 1945), resurrecting the Amazing Aviator in followers’ hearts and hopefully finding new fans.

The action begins with a selection of those 1948 comic book covers and an informative ‘Introduction: Frank Robbins and Johnny Hazard’ by Daniel Herman before we meet the man himself in ‘The Escape’.

Here, the reader meets coolly capable flyer Lt. Johnny Hazard and his pals Loopy and Scotty as – having escaped from a German POW camp – they break into a Nazi air field to steal a bomber and fly home. Fast-paced, sharp-tongued and utterly gung-ho, the yarn introduces a cunning, charming, happy-go-lucky lout, insouciantly ruthless and prepared at every stage to risk his own freedom and life if it means killing a few more of the enemy and sabotaging the German war effort.

His saga truly begins with the 5th July episode as the liberated and again ready-for-duty airman touches base with friendly civilians only to meet feisty, headstrong and dedicated war photographer ‘Brandy’ during an air raid. All sorts of sparks fly as a series of spectacular events continually push them together and ultimately passionate fury and disgust on both sides turns to something else amidst all the deadly missions and flaming firepower.

The romantic turning point comes when Brandy impetuously parachutes into occupied territory to get a perfect shot and Hazard – hating himself every moment – goes after her…

The strip could not keep up with the fast-moving events after D-Day (the real world Allies invaded “Fortress Europa” the day after Johnny Hazard debuted) and third story arc ‘Sun Tan and General Mariwana’ – opening on September 11th 1944 – saw the hero’s squadron transferred to the Pacific Theatre of Operations to reinforce the battle against Japan. Through ingenious means Brandy inveigles herself into the picture as recently promoted Captain Hazard and his crew undertake a top-secret mission couriering a Chinese resistance leader back to her people.

Enigmatic Sun Tan is both staggeringly beautiful and lethally dangerous… and the Japanese Secret Service’s top target. Her leaked intentions spark a byzantine assassination plot wherein an experimental tracking device is hidden in Brandy’s camera gear during a refuelling stopover in Iran…

The architect of the plot is Colonel Mariwana: a pilot disfigured in a previous clash with the freedom fighter. His maniacally relentless pursuit costs him his command but does succeed in bringing down Hazard’s plane in the Himalayas. Ultimately, the grim episode of revenge leads to mass-murder and desecration of temples before honour is avenged. The mission is completed, but at a punishing cost…

A new year reinforced the darker tone as January 31st 1945 opened the saga of ‘Colonel Kiri’, as Hazard sets up shop on an embattled army air base under constant assault by Japanese forces on the front line of occupied China. It also introduces ace wingman Captain “The Admiral” Slocum: last in an unbroken line of valiant patriotic mariners, but reduced to defending his country in the skies since his debilitating sea sickness prevents him from serving afloat like a true warrior…

The Americans are hard-pressed, targeted by a secret Japanese installation decimating the region. When Brandy is shot down while helping to evacuate Chinese refugees, she is sheltered by farmers who disguise her as one of them. She meets malign war criminal Kiri when he claims her as a “comfort woman” and triggers his fate by freeing recently captured Hazard and Slocum, who spectacularly sabotage the ghost base. In the chaos, carnage and confusion, the Americans steal a Japanese tank and head for their own lines…

The closing chapter here is a deft and delicious tribute to the characters of Damon Runyon, embodied in displaced, pool-addicted, New York gunsel ‘Side-Pocket Sam’ (August 13th to November 11th 1945).

As our heroes enjoy the destructive capabilities of their new ride they almost accidentally capture a major prize. High command officer General Ishigaki and his glamorous French “assistant” Mademoiselle Touché aren’t quick or smart enough to escape the fleeing Yanks, and none of them are able to avoid the army of Chinese bandits who scoop them up and deliver them to their slick Yankee boss.

Side-Pocket Sam is debonair, charming but utterly amoral. He knows one of his “guests” carries Japan’s failsafe game plan for World War III and – once it’s his – plans to make the deal of his life…

Tragically, he’s underestimated his enemies and his friends, enabling Johnny, Brandy and the Admiral to save the day and head for safety…

Sharp, snappy and devilishly funny repartee in the style of movies like Howard Hawks’ His Girl Friday and Frank Capra’s It Happened One Night is a hallmark of these rapid fire yarns, some of the greatest comic strips in history, and that in itself can present a few problems for modern readers.

Contemporary attitudes to sexuality, gender and particularly race are far from what we find acceptable – or should even tolerate – today. That situation is further compounded by an understandably fervent patriotic tone: equal parts pure jingoism and government-sponsored morale boosting.

Every contemporary-based feature of the era participated in the war effort by shaping its content accordingly, and terms like “Jap”, “Nip”, “Kraut” and many different forms of “othering” were common parlance in both movies and comics – the two main forms of popular entertainment. These slurs became a character-defining shorthand, used without consideration and thus an indelible facet of national speech and behaviour for decades to follow.

We know better now – at least most of us do – but must accept and understand that hurtful and unjust as such terms are, they did exist and we’re doing history and our society a huge and dangerous disservice by ignoring, downplaying or worst of all self-censoring those terms and the attitudes that fed them.

In truth, Johnny Hazard was far less egregious than most: Robbins may have made Kiri and Mariwana contemptible villains, but the Japanese army (who had committed many verified real world atrocities) were given fair play and did not unnecessarily suffer from the worst propagandist nonsense used by the Allies to bolster a united war spirit.

Other ethnicities – like Chinese, Iranian, Tibetans and Italians – are treated with the full dignity of different but equal cultures and depicted as competent comrades in arms, not ignorant primitives in need of a white man’s saving graces. However, arch comedian Robbins clearly couldn’t resist playing mischievous games with accents, names and speech patterns that would do Benny Hill, Hogan’s Heroes or Charlie Chan (the opposite of) proud, so if you don’t think you’re capable of remaining historically detached, best to forgo those delights that have transcended time…

To be continued…

These exotic action-romances perfectly capture the mood and magic of a distant but incredibly familiar time; with cool heroes, hot dames and exceedingly intemperate bad-guys encountering exotic locales and stunning scenarios, all peppered with blistering tension, slyly mature humour and vivid, visceral excitement.

Johnny Hazard is a brilliant two-fisted thriller-strip too long forgotten, and this is your chance to remedy that.
© 2011 King Features Syndicate, Inc. ® Hearst Holdings Inc. All rights reserved.

Moomin: The complete Tove Jansson Comic Strip volume 4


By Tove and Lars Jansson (Drawn & Quarterly)
ISBN: 978-1-897299-78-4 (HB) eISBN: 978-1-77046-551-0

If Tove Jansson was alive today she’d still be amazing and fascinating and also 108 years old. Sadly, she isn’t, but her immortal menagerie of bizarre and introspective characters are still going strong and all her best material is readily available for anyone wanting to politely, respectfully and belatedly join in all the dreamy fun…

Tove Jansson was one of the greatest literary innovators and narrative pioneers of the 20th century: equally adept at shaping words and images to create worlds of wonder. She was especially expressive with basic components like pen and ink, manipulating slim economical lines and patterns to realise sublime realms of fascination, whilst her dexterity made simple forms into incredibly expressive and potent symbols.

Tove Marika Jansson was born into an artistic, intellectual and practically bohemian Swedish family in Helsinki, Finland on August 9th 1914. Father Viktor was a sculptor, her mother Signe Hammarsten-Jansson a successful illustrator, graphic designer and commercial artist. Tove’s brothers Lars and Per Olov became a cartoonist/writer and photographer respectively. The family and its close intellectual, eccentric circle of friends seems to have been cast rather than born, with a witty play or challenging sitcom as the piece they were all destined to act in.

After intensive study from 1930-1938 (at the University College of Arts, Crafts and Design, Stockholm, the Graphic School of the Finnish Academy of Fine Arts and L’Ecole d’Adrien Holy and L’Ecole des Beaux-Arts, Paris), shebecame a successful exhibiting artist through the troubled period of the Second World War.

Intensely creative across many fields, she published the first fantastic Moomins adventure in 1945: Småtrollen och den stora översvämningen (The Little Trolls and the Great Flood or latterly and more euphoniously The Moomins and the Great Flood): a whimsical epic of gentle, inclusive, accepting, understanding, bohemian, misfit trolls and their strange friends…

A youthful over-achiever, from 1930-1953 Tove worked as an illustrator and cartoonist for the Swedish satirical magazine Garm, achieving some measure of notoriety with an infamous political sketch of Hitler in nappies that lampooned the Appeasement policies of Chamberlain and other European leaders in the build-up to World War II. She was also an in-demand illustrator for many magazines and children’s books, and had started selling comic strips as early as 1929.

Moomintroll was her signature character. Literally.

The lumpy, gently adventurous big-eyed romantic goof began life as a spindly sigil next to her name in her political works. She called him “Snork” and claimed she had designed him in a fit of pique as a child – the ugliest thing a precocious little girl could imagine – as a response to losing an argument about Immanuel Kant with her brother.

The term “Moomin” came from her maternal uncle Einar Hammarsten who attempted to stop her pilfering food when she visited, warning her that a Moomintroll guarded the kitchen, creeping up on trespassers and breathing cold air down their necks. Snork/Moomin filled out, became timidly nicer – if a little clingy and insecure – acting as a placid therapy-tool to counteract the grimness of the post-war world.

The Moomins and the Great Flood didn’t make much of an initial impact but Jansson persisted, probably as much for her own edification as any other reason, and in 1946 the second book Kometjakten (Comet in Moominland) was published. Many commentators have reckoned the terrifying tale a skilfully compelling allegory of Nuclear Armageddon.

When it and her third illustrated novel Trollkarlens hatt (1948, Finn Family Moomintroll or occasionally The Happy Moomins) were translated into English in 1952 to great acclaim, it prompted British publishing giant Associated Press to commission a newspaper strip about her seductively sweet and sensibly surreal creations.

Jansson had no misgivings or prejudices about strip cartoons and had already adapted Comet in Moominland for Swedish/Finnish paper Ny Tid. Mumintrollet och jordens undergängMoomintrolls and the End of the World – was a popular feature so Jansson readily accepted the chance to extend her eclectic family across the world.

In 1953, The London Evening News began the first of 21 Moomin strip sagas which promptly captivated readers of all ages. Jansson’s involvement in the cartoon feature ended in 1959, a casualty of its own success and a punishing publication schedule. So great was the strain that towards the end she recruited brother Lars to help. He took over, continuing the feature until its end in 1975. His official tenure as writer will begin in the next volume: stay tuned…

Liberated from the strip, she returned to painting, writing and other creative pursuits, generating plays, murals, public art, stage designs, costumes for dramas and ballets, a Moomin opera and 9 more Moomin-related picture-books and novels, as well as 13 books and short-story collections strictly for grown-ups.

Tove Jansson died on June 27th 2001. Her awards are too numerous to mention, but consider this: how many modern artists – let alone comics creators – get their faces on the national currency?

Her Moomin comic strips have long been available in Scandinavian volumes and the discerning folk at Drawn & Quarterly have translated her and Lars’ efforts into English for our sheer delight and delectation.

Moomintrolls are easy-going free spirits, bohemians untroubled by hidebound domestic mores and most societal pressures. Moominmama is warm and capable but overly concerned with propriety and appearances whilst Moominpappa spends most of his time trying to rekindle his adventurous youth or dreaming of fantastic journeys. Their son Moomin is a meek, dreamy boy who adores their permanent houseguest the Snorkmaiden – although that impressionable, flighty gamin prefers to play things slowly whilst waiting for somebody potentially better…

The forth oversized (312 x 222mm) monochrome hardback compilation gathers the 14-18th strip sagas and is a particular favourite, comprising a range of fanciful exploits and a rather bleak and a scary reworking of Comet in Moominland that must have had kids and their parents stocking the bomb-shelters back when it was released as a daily chapter play…

Fantasy fills the page in ‘Moomin Goes Wild West’ after Moominpapa’s annoying tinkering ruin a perfectly good clock and Moominmama’s sewing machine, whilst his attempt at repair accidentally results in a time machine. Following a distressing episode wherein Moomintroll meddles and the family meet their rather upset future selves, it is suggested that everyone go on a small holiday. The women’s rather staid suggestions are naturally overruled by the adventurous males and the machine summarily deposits them all in the land of cowboys.

It is nothing like they imagined and a very good thing that were armed with water pistols and not regulation firearms…

Sadder but no wiser after their extended tribulations in the Big Country, the assembled and not at all rested Moomins submit to suggestions of a little historical romance and travel back to 18th century France in ‘Snorkmaiden Goes Rococo’. Once again, lack of diligent research and an overdependence on popular fiction leads to misunderstanding and mischance as “the Age of Reason” proves to be anything but, and Snorkmaiden’s dreams of passionate folly are continually thwarted.

She does however score an invitation to the King’s Dinner, only to learn how badly the odds are stacked against the poor, and is promptly impelled to experiment with revolution…

Back where they all belong at last, the return of self-sufficient drop-out Snufkin heralds a visit from a representative of the League of Conscience and Duty exhorting the easy-going, but dutiful nonconformists (some unpleasant modern people say “workshy”) to dedicate their lives to personal industry and privation in service of a greater good.

‘The Conscientious Moomins’ certainly try their hardest – pursuing jobs they’re no good at, indulging in entrepreneurialism and seeking to improve character through self-help books and courses – but are just not suited to such new-fangled ideas. Ultimately, nature and good sense lead them back to their bohemian true selves just in time for one of the scariest adventures of their lives…

Comet in Moominland was first translated into English in 1951, and was a familiar text for many children and parents. Here in ‘Moomin and the Comet’ the allegory of nuclear armageddon is subtly reshaped over 86 daily instalments: modernised with the emphasis shifted from narrow escape to inescapable destruction leading to unexpected rebirth.

When a light gradually grows in the sky, the Moomins and their friends can only observe the world’s peoples’ increasing turmoil and riot. As the planet slowly alters in advance of imminent catastrophe and growing heat evaporates the oceans, spiteful Little My acts as Greek Chorus and commentator as everything makes it peace with oblivion. She’s also on hand to witness and announce the miracle that saves them all…

A parable of pride and caution closes this volume as ‘Moomin and the Golden Tail’ reveals how Moomintroll’s fear of premature baldness in this nether appendage prompts unwise exploration of remedial quackery, quasi-science and old family sorcery.

The result is a lush, luxuriant tail of gold, that makes him the world’s most fashionable person and pointless celebrity. All too soon that chic lustre fades and the sad lad is hunting ways to stop being famous and go back to his old look, negligent of how his beloved Snork maiden has reshaped herself to match his gleaming fame…

Especially excoriating are the lawyers and managers who hound him seeking to lock down the marketing rights to his golden fleece, but in the end a way is found to return him to his normal, anxious, insecure, anonymous self…

These are truly magical tales for the young laced with the devastating observation and razor-sharp mature wit which enhances and elevates only the greatest kids’ stories into classics of literature. These volumes are an international treasure and no fan of the medium – or carbon-based lifeform with even a hint of heart and soul – can afford to be without them.
© 2009, 2021 Solo/Bulls. All other material © its creators. All rights reserved.

Popeye Classics volume 7: “Nothing” and More


By Bud Sagendorf, edited and designed by Craig Yoe (Yoe Books/IDW)
ISBN: 978-1-63140-447-4 (HB) eISBN: 978-1-62302-786-5

How many cartoon classics can you think of still going after a century? Here’s one…

There are a few fictional personages to enter communal world consciousness – and fewer still from comics – but a grizzled, bluff, uneducated, visually impaired old sailor with a speech impediment is possibly the most well-known of that select bunch.

Elzie Crisler Segar was born in Chester, Illinois on 8th December 1894. His father was a general handyman, and the boy’s early life was filled with the solid, dependable blue-collar jobs that typified the formative years of his generation of cartoonists. Segar worked as a decorator, house-painter and also played drums; accompanying vaudeville acts at the local theatre.

When the town got a movie-house, Elzie played silent films, absorbing all the staging, timing and narrative tricks from keen observation of the screen. Those lessons would become his greatest assets as a cartoonist. It was while working as the film projectionist, at age 18, that he decided to become a cartoonist and tell his own stories.

Like so many others in those hard times, he studied art via mail, specifically W.L. Evans’ cartooning correspondence course out of Cleveland, Ohio, before gravitating to Chicago where he was “discovered” by Richard F. Outcault – regarded by most in the know today as the inventor of modern newspaper comic strips with The Yellow Kid and Buster Brown.

The celebrated pioneer introduced Segar around at the prestigious Chicago Herald. Still wet behind the ears, the kid’s first strip, Charley Chaplin’s Comedy Capers, debuted on 12th March 1916.

In 1918, Segar married Myrtle Johnson and moved to William Randolph Hearst’s Chicago Evening American to create Looping the Loop, where Managing Editor William Curley foresaw a big future for Segar and promptly packed the newlyweds off to New York: HQ of the mighty King Features Syndicate. Within a year Segar was producing Thimble Theatre, (launching December 19th 1919) in the New York Journal: a smart pastiche of cinema and knock-off of movie-inspired features like Hairbreadth Harry and Midget Movies, with a repertory of stock players acting out comedies, melodramas, comedies, crime-stories, chases and especially comedies for vast daily audiences. It didn’t stay that way for long…

The core cartoon cast included parental pillars Nana and Cole Oyl; their lanky, highly-strung daughter Olive; diminutive-but-pushy son Castor; and the homely ingenue’s plain and (very) simple occasional boyfriend Horace Hamgravy (latterly, just Ham Gravy). Thimble Theatre had successfully run for a decade when, on January 17th 1929, a brusque, vulgar “sailor man” shambled into the daily ongoing saga of hapless halfwits. Nobody dreamed the giddy heights that stubborn cantankerous walk-on would reach…

In 1924 Segar created a second daily strip. The 5:15 was a surreal domestic comedy featuring weedy commuter and would-be inventor John Sappo and his formidable wife Myrtle. This one endured – in one form or another – as a topper/footer-feature accompanying the main Sunday page throughout the author’s career, and even survived his untimely death, eventually becoming the trainee-playground of Popeye’s second great humour stylist: Bud Sagendorf.

After Segar’s premature passing in 1938, Doc Winner, Tom Sims, Ralph Stein and Bela Zambouly all took on the strip, as the Fleischer Studio’s animated features brought Popeye to the entire world, albeit a slightly variant vision of the old salt of the funny pages. Sadly, none had the eccentric flair and raw inventiveness that had put Thimble Theatre at the forefront of cartoon entertainments. And then, finally, Bud arrived…

Born in 1915, Forrest “Bud” Sagendorf was barely 17 when his sister – who worked in the Santa Monica art store where Segar bought his drawing supplies – introduced the kid to the master cartoonist who became his teacher and employer as well as a father-figure. In 1958, after years on the periphery, Sagendorf finally took over the strip and all the merchandise design, becoming Popeye’s prime originator…

With Sagendorf as main man, his loose, rangy style and breezy scripts brought the strip itself back to the forefront of popularity and made reading it cool and fun all over again. Bud wrote and drew Popeye in every graphic arena for 24 years. When he died in 1994, his successor was controversial “Underground” cartoonist Bobby London.

Young Bud had been Segar’s assistant and apprentice, and in 1948 became exclusive writer and artist of Popeye’s comic book exploits. The series launched in February of that year in a regular title published by America’s unassailable king of periodical licensing, Dell Comics.

On debut, Popeye was a rude, crude brawler: a gambling, cheating, uncivilised ne’er-do-well. He was soon exposed as the ultimate working-class hero: raw and rough-hewn, practical, but with an innate, unshakable sense of what’s fair and what’s not; a joker who wanted kids to be themselves – but not necessarily “good” – and someone who took no guff from anyone…

Naturally, as his popularity grew, Popeye mellowed somewhat. He was still ready to defend the weak and had absolutely no pretensions or aspirations to rise above his fellows, but the shocking sense of dangerous unpredictability and comedic anarchy he initially provided was sorely missed… except not in Sagendorf’s yarns…

Collected in this superb full-colour hardback/digital edition are Popeye #30-34, crafted by irrepressible “Bud”: collectively spanning September/November 1954 to October/December 1955. Stunning, nigh stream-of-consciousness slapstick sagas are preceded by an effusively appreciative ‘Society of Sagendorks’ briefing by inspired aficionado, historian and publisher Craig Yoe, offering a mirthful mission statement.

Augmenting that is another tantalising display of ephemera and merchandise in ‘A Bud Sagendorf Scrapbook’ presenting Coca-Cola Company-funded comic strip themed postcards distributed to WWII servicemen; original art, tin toys; a Popeye Chalkboard; Get Well Soon and Birthday card art plus images on cups and mugs.

We rejoin the ceaseless parade of laughs, surreal imagination and thrills with quarterly comic book #30, opening with text tale ‘The Bigger They Are -’ detailing, across the inside front-&-back covers, the story of Throckmorton …biggest tomcat in the world!

Another wild ride in begins in ‘Desert Pirates (a story of Evil Haggery)’ as Popeye’s ruthless nemesis The Sea Hag uses witchcraft, seduction, brainwashing and principally hamburgers to turn Wimpy into her weapon against the old sea salt. Naturally, when the hero blunders into her arid ambush, the scurvy faithless traitor then betrays her to Popeye – it’s just his nature…

An engaging Micawber-like coward, cad and conman, the insatiably ravenous J. Wellington Wimpy debuted in the newspaper strip on May 3rd 1931: an unnamed, decidedly partisan referee in one of Popeye’s pugilistic bouts.

Scurrilous, aggressively humble and scrupulously polite, the devious oaf struck a chord and Segar gradually made him a fixture. Preternaturally hungry, ever-keen to solicit bribes and a cunning coiner of many immortal catchphrases – such as “I would gladly pay you Tuesday for a hamburger today” and “Let’s you and him fight” – Wimpy was the perfect foil for our simple action hero and increasingly stole the entire show… and anything else unless it was very heavy or extremely well nailed down…

Follow-up yarn ‘Popeye An’ Swee’Pea in “Danger, Lunch!”’ resorts to tireless domestic themes as a quiet meal with Olive becomes an assault course after the anarchic and precocious “infink” gets bored and amuses himself with a hammer and chemistry set…

Smartly acknowledging a contemporary trend for sci fi fun, Sagendorf had introduced ‘Axle and Cam on the Planet Meco’ in #26: a robotic father and son indulging in wild romps on other worlds. Here they observe Earth television shows and the lads decides what his world needs is beanie hats, sidewalk refreshment stands and fun with dragons…

Cover-dated January/March 1955, #31 also opens and closes with a prose yarn adorning inside front and back. ‘Apple Vote!’ exposes the shocking behaviour of a retired racehorse with a sweet tooth after which ‘Thimble Theatre Presents Popeye An’ Swee’Pea in “Mud!”’ finds unconventional family unit Popeye, Swee’Pea and villainous reprobate Poopdeck Pappy deemed dysfunctional by Olive. Her eccentric efforts to save the kid and make him a gentleman are resisted by all involved with extreme vigour…

Just as the sailor man idly daydreams of being a monarch, the wacky ruler of Spinachovia returns in ‘Popeye and King Blozo in “Exile!” or “Bein’ King is Fer de Boids!!!”’ with the maritime marvel unwisely trading cap for crown  and learning a salutary lesson about people in general and being careful of what you wish for, after which ‘Axle and Cam on the Planet Meco’ sees the mechanical moppet pay a fraught and frightening visit to Earth…

The issue concludes with a back cover strip starring ‘Popeye and Swee’Pea’ inspired by baby pictures…

Popeye #32 (April/June) opens with epic thrill-fest ‘Alone! or Hey! Where is Everybody? or Peoples is All Gone!’ as humans are abducted from all over the coast, leading the sailor man into another ferocious battle with evil machines and his most persistent enemy, after which our stars swap sea-voyages for western climes in “a tale of gold and cactus” entitled ‘Lorst!’

Set some years previously, the story reveals how Popeye made his fortune prospecting – despite and ultimately because of a little trouble with his newly adopted kid…

Sagendorf was a smart guy in tune with popular trends and fashions as well as understanding how kids’ minds worked. His tales are timeless in approach and delivery. As television exponential expanded, cowboys were king, with westerns dominating both large and small screens and plenty of comics. Thus, many episodes saw Popeye as a horse-riding sagebrush wanderer who ran a desert railroad when he wasn’t prospecting or exploring. I don’t think he ever carried a gun though…

The changing times dictated a shift in back-up features and the final ‘Axle and Cam on the Planet Meco’ exploit saw their world in chaos after Cam tried to transplant the human fashion for lawns to his own planet. Text tale ‘Catfish! detailed a meeting between fish feline and mutt and a wordless desert inspired back cover strip starring ‘Popeye and Swee’Pea’ wrapped thigs up.

The next issue (#33 July/September) offered a monochrome ‘Popeye and Swee’Pea’ house-wrecking short before main feature ‘Trouble-Shooter’ sees the tireless “hoomanitarian” set up as a helping hand for folk with troubles. Sadly, the gesture attracts some real nuts like cowardly King Hinkle of Moola who needs a patsy to fight rival ruler the King of Boola…

Returning to western deserts, Popeye and Swee’Pea swap sea-voyages for arid plains in ‘Monskers!’ and encounter a gigantic dinosaur which is not what it seems…

The replacement back-up feature was actually a return of Segar-spawned old favourites. Sappo was now hapless landlord to world’s worst lodger Professor O.G. Wotasnozzle, who callously inflicts the brunt of his genius on the poor schmuck. In ‘I’m the Smartest Man in the World!’, the lunatic fringe scientist decides to end late payment harassment by uninventing money…

A prose vignette reveals the fate of cowboy pony George who has ‘A Long Tail!’, before the fun pauses with a back-cover baseball gag starring Popeye An’ Swee’Pea.

The year and this archive close with #34, starting with more ‘Popeye An’ Swee’Pea’ baseball exploits on the monochrome inside front cover before Thimble Theatre Presents sailor man, Olive, Wimpy and the kid who endure a nautical nightmare storm that leaves our cast castaway on an island of irascible, invisible folk in eponymous saga ‘Nothing!’

Next, Popeye An’ Swee’Pea revisit western deserts to dig in the dirt and face ‘Uprising! or The Red Man Strikes Back! or Birds of a Feather!’ as the kid contends with and eventually befriends Indian infant Big Chief Thunder Eagle Jr. Sadly their play war on the white man is misunderstood by Wimpy who calls in not the cavalry but the US Army…

The manic mirth multiplies exponentially when Professor O.G. Wotasnozzle proves his insane ingenuity and dangerous lack of perspective in ‘Stop Thief!! or Please Halt! or Burglarproof House!’ before the fun concludes with one last text treat in transformative tale ‘Fish Fly!’ and a back cover gag proving why adults like Popeye should listen to kids like Swee’Pea…

Outrageous and side-splitting, these all-ages yarns are evergreen examples of narrative cartooning at its most surreal and inspirational. Over the last nine decades Thimble Theatre’s most successful son has unfailingly delighted readers and viewers around the world. This book is simply one of many, but each is sure-fire, top-tier entertainment for all those who love lunacy, laughter, frantic fantasy and rollicking adventure. If that’s you, add this compendium of wonder to your collection.
Popeye Classics volume 7 © 2015 Gussoni-Yoe Studio, Inc. All Rights Reserved. Popeye © 2015 King Features Syndicate. ™ Heart Holdings Inc.

Hal Foster’s Prince Valiant volume 14: 1963-1964


By Hal Foster (Fantagraphics Books)
ISBN: 978-1-60699-970-7 (HB)

Prince Valiant in the Days of King Arthur premiered on Sunday February 13th 1937: a fabulous rainbow-colour weekly peek into a world where history met myth to produce something greater than both. Pioneering creator Hal Foster developed the feature after a groundbreaking and astoundingly popular run on the Tarzan of the Apes comic strip.

Prince Valiant offered action, adventure, exoticism, romance and a surprisingly high quota of laughs in its engrossing depiction of noble knights and wicked barbarians played out against a glamorised, dramatized Dark Ages backdrop. The never-ending story follows a refugee lad of royal blood, driven from ancestral Scandinavian homeland Thule who grows up to roam the world, attaining a paramount position amongst the fabled heroes of Camelot.

Foster wove his complex epic romance over decades, tracing the progress of a feral wild boy who became a paragon of chivalric virtue: knight, warrior, saviour, avenger and ultimately family patriarch through a constant storm of wild, robust and joyously witty wonderment. The restless champion visited many far-flung lands, siring a dynasty of equally puissant heroes, enchanting generations of readers and thousands of creative types in all the arts.

The glorious epic spawned films, an animated series and all manner of toys, games, books and collections. Prince Valiant was – and remains – one of the few adventure strips to have run continuously from the thunderous 1930s to the present day (well north of 4000 episodes and still going strong) – and, even here at the end-times of newspaper strips as an art form, it continues in more than 300 American papers and via the internet.

Foster soloed on the feature until 1971 when John Cullen Murphy (Big Ben Bolt) succeeded him as illustrator whilst the originator remained as writer and designer. That ended in 1980, when he finally retired and Cullen Murphy’s daughter Mairead took over colouring and lettering whilst her brother John assumed the writer’s role.

In 2004 the senior Cullen Murphy also retired, since when the strip has soldiered on under the auspices of other extremely talented artists such as Gary Gianni, Scott Roberts and latterly Thomas Yeates & Mark Schultz.

This luxuriously oversized (362 x 264 mm) full-colour hardback (tragically, the series is still unavailable digitally) re-presents pages spanning January 6th 1963 to December 27th 1964, (individual Strips #1352 to 1455) and comes with all the regular bonus trimmings.

Comics scripting A-Lister Roger Stern (Superman; Avengers; Spider-Man; Doctor Strange; Incredible Hulk; Captain America) discusses and critically appraises the influential force of the newspaper strip on comic books in a picture packed Foreword ‘Swiping Mr. Foster: A Legacy in Four Colors’, offering many potent comparisons and shameless swipes, after which Brian M. Kane expands the argument about Valiant’s lasting influence in ‘Might for Right: A Code of Honor for Sentinels of Liberty’.

The erudite scholar returns at this tome’s close: spotlighting the glorious range of the master story teller in closing article ‘Land and Sea: Hal Foster’s Fine Art Paintings’ in a select gallery of land-and-seascapes, nature studies and illustrative tableau. Captivating as they are though, the real wonderment is, as ever, the unfolding epic that precedes them…

What Has Gone Before: following a failed and ruinous quest for the Holy Grail by the Round Table Knights, Valiant has compelled their return to Camelot and courtly duties. In the months that followed he visited the Great Tor at Glastonbury, met St Patrick and assisted a Papal mission from Rome building a cathedral there. Wars erupted and plots were foiled, and an extended familial rift with long-suffering wife Aleta was healed. A visit to Valiant’s homeland of Thule brought more combat and death and personal injury. With son Arn in tow, recuperation was concluded during a visit of the entire clan to Aleta’s ancestral kingdom in the Misty Isles, with Viking reiver Boltar escorting them to counter Mediterranean pirates and brigands…

At their destination, the family defeated a colonising invasion by rival ruler Thrasos during which the queen delivered twin daughters, to make Valiant a proud father of four. His peace was shattered when fleeing prisoners of war abducted Arn and his commoner pals Paul and Diane, forcing Valiant and Viking shipwright Gundar Harl, into frantic pursuit to prevent their being sold as slaves. By the time they caught up, Arn had already dealt with the problem…

Even with the crisis averted peace was impossible to find. When pilgrims bound for the Holy Land were shipwrecked on the Misty Isles, Val felt duty-bound to offer aid, and used his presence as escort to found a trade mission promoting the produce and wares of his island home. He also brought Arn, whose days of childhood indolence gave way to learning his place in the world…

Many rousing exploits marked their trail from Jaffa to the Dead Sea, Damascus to Baghdad before the pilgrimage ends in Aleppo where Boltar waits to ferry father and son back to a recovered and much wealthier Aleta. However, a brief period of glorious relaxation ends when King Arthur summons them to save Gaul from invading Goth hordes. With safe passage across Europe ended, England’s ruler needed his greatest hero carry a message to the Pope…

As Aleta’s forces secured a sea route to Albion, Valiant and Arn’s perilously mission drew much action but ultimately no satisfaction from the embattled Pontiff.  Undaunted, Valiant devised an alternative trade route between the Holy Father and still-imperilled Christian Britain: visiting what become Spain and France, encountering a lost land where monks were guarded by monsters, dodging Goths and ousting a usurper whilst reinstating the true ruler…

By the time the scattered family are reunited in England, the country endures a new kind of assault, as a charismatic priest is manipulated by scurrilous scholar attendants/business managers to foment a religious revolution…

After cleverly ending the near-insurrection, Val rejoined his family at the site of a church under construction near the fens where he grew up. The lure of his sire’s past beguiles Arn, who explored the boggy waterways and was soon hopelessly lost. Over tense weeks, he experienced the same privations his father had, before being rescued.

Carrying huge wealth destined for Arthur’s coffers, the family thankfully took ship for Camelot, unaware that greedy, ambitious eyes were watching…

The illuminating wonders here resume with those eyes fatally blinking. Opportunistic fellow voyager Ethwald abducts Arn by subterfuge and holds him to ransom for the treasure Valiant is safeguarding for the king. Ethwald fears the knight’s prowess but feels assured a father will do nothing to endanger his heir. He grievously underestimates the murderous wiles of enraged mother Aleta…

The majority part of this two-year tome deals with the anticipation and results of a mass invasion by Angles and Saxons, but the slowly-building saga is comprised of many shorter episodes – adventures both tragic and even broadly comedic – in its ever-expanding tapestry.

After returning to Camelot, the family are feted until Valiant is again called to defend the realm. Arn meanwhile steadily advances from Page to Novice and begins official combat training. Soon he is made a Batchelor-at-Arms and, when the vassal king of Wales dies, is drawn into war.

The former Prince Cidwic hungers for fame, glory and riches, and – deploying his Welshmen and a mercenary Pictish and Caledonian warband – besieges Carlisle in an attempt to annexe Scottish territories. The city is defended by a small contingent of cavalry and engineers led by Sir Kay, but as Arthur prepares a rescue fleet to aid them, Valiant forms and leads a unit of swift-riding messengers from the Novices and Batchelors to keep lines of communication open. The youngest recruit is Arn…

When Cidwic regroups and fortifies his position, the boy plays a crucial role in supporting Kay’s forces and the would-be conqueror’s eventual downfall. As diplomacy and reconciliation take over, Arthur rewards the lad with more responsibility: befriending new King Cuddock, Cidwic’s 12-year old son. As they bond and duty grows into true friendship, the king’s uncle Ruddah seeks to frame Arn for murdering the boy king, and learns to his eternal regret that youth does not equate to stupidity…

The plot foiled, Valiant and Arn make their slow way back to Court, partaking of the many local jousts and tourneys that filled the autumn season and served to keep fighting men in peak form. As they compete they encounter a pair of impoverished, less than noble knights whose response to defeat leaves much to be desired and exposes the sordid underbelly of professional jousting…

Upon reaching Camelot, a joyous family reunion almost ends in shame and bloodshed when cunning schemer Modred attempts to traduce Aleta’s honour and reputation by trapping her and Launcelot in a compromising situation. His vile scheme exposed, the villain flees and encounters a Saxon war party infiltrating the region around the Vale of the White Horse. The long dreaded war with the invaders is starting to happen…

War-wise Arthur deems them to be scouting the land and sends his best men to observe them, with Arn and other knights-in-training as messengers. Sadly, Owen is still starry-eyed and vainglorious, and his inexperience leads to Arn’s capture. Thankfully he is sharp-witted and well-disguised: convincing the Saxons he is a son of infamous pirate Boltar, while turning his situation to England’s advantage by learning the plans of the vast invasion force marshalling overseas. Of course his actions suggest to the keenly watching rescue party that the son of valiant has turned traitor before the boy orchestrates his escape and reports back to Arthur…

Although moving to a war footing, life at Court continues largely as before and leads to personal crisis when a grand tournament intended to hone the fighting spirit of the nation’s champions sparks intrigue, and murder…

Visiting his kinsman Launcelot, Count Brecey of Brittany finds Aleta most pleasing and determines to make her his. That she is a queen with four children he can profitably marry off when he marries her is a huge additional benefit. Used to taking whatever he wants, the overprivileged coward operates through his assassin Hugo, but that deadly killer proves no match for Valiant and his mighty warhorse Arvak, and as a web of sinister schemes unravels, Brecey is forced to abduct Aleta and run for the coast. Thanks to the efforts of his victim and her hotly-pursuing spouse and first son, the Count doesn’t get far and – when caught – compounds his villainy with the worst kind of cowardice…

As summer approaches, Arthur’s preparations intensify, and the entire Court awaits news of a vast fleet of Angles, Jutes, Danes and Saxons. Tensions mount as word comes of established colonies previously defeated by and sworn to Arthur, recant their oaths of allegiance and pick up the swords they had abandoned for peace and acceptance. The lure of imminent plunder is everywhere and the King is forced to remind is noble subjects of their promises to supply fighting men when the nation needs them.

Valiant and Gawain are despatched to Cornwall where three local kings are at war with each other and “unable” to honour their word, whilst Arn travels to North Wales where his friend Cuddock is genuinely embattled, plagued by raids of marauding Scotti. He will soon discover, the raiders are sponsored by the Saxon overlord as a distracting diversion…

Whilst one Cornish ruler is steadfast and readily provides promised forces for the army, weak, ambitious and greedy Kings Grundemede and Alrick-the-Fat need a sharp lesson in realpolitik and practical conjuring (learned long ago when young Valiant was attached to the wizard Merlin) before they grudgingly comply…

Their missions successful both the Cornish and Welsh embassages return with their new reinforcements to Camelot to make final preparations for the encroaching Saxon invasion. Thanks to Arn’s prior intelligence warlord’s colonising raiders head for Badon Hill, the perfect site for Arthur’s stout defence…

This astounding clash takes seven weeks to tell, but at the end England is barred to them for generations and the victorious armies return to their own lands. Switching from epic action to wry romantic comedy, Foster then plays with his stars as Aleta and the visiting queen of Alrick-the-Fat indulge in combat matchmaking; each seeking to wed heroic Sir Charles of Cornwall to their respective noblewoman protégés. However, their escalating wiles and schemes make a catastrophic impression on Aleta’s twins Karen and Valeta, who apply what they’ve seen to their own relentless pursuit of boy-king Cuddock, recuperating from nobly-earned wounds and far too naive to endure being the subject of the girls’ first crush…

Employing the clever conceit of lost historical scrolls, the narrative jumps forward some months and resumes with Valiant’s entire family en route to the ancestral kingdom of Thule with bombastic brigand Boltar. The voyage is interrupted by news of marauders assembled by Skogul Oderson, who has united many tribes into a formidable force to ravage Thule.

As the year ends, the far northern chieftain is spectacularly beaten. He never counted on Valiant and wilderness scout Garm organising the scattered selfish homesteaders into a lethally effective guerrilla force who slowly whittle away the raider’s numerical advantage through guile, lethally inventive use of terrain and psychological warfare…

The final instalment here presages even greater adventure as Boltar’s son and Arn discuss a return to the lost continent they had visited: a land latterly dubbed “the New World.”

To Be Continued…

A mind-blowing panorama of visual passion and precision, Prince Valiant is a tremendous procession of boisterous action, exotic adventure and grand romance; blending epic fantasy with dry wit and broad humour, soap opera melodrama with dark violence. Lush, lavish and captivating lovely, it is an indisputable landmark of comics fiction and something no true fan should miss.
All comics © 2015 King Features Syndicate. All other content and properties © 2016 their respective creators or holders. This edition © 2016 Fantagraphics Books. All rights reserved.

Walt Disney’s Donald Duck by Carl Barks: volume 6 – The Old Castle’s Secret


By Carl Barks & various (Fantagraphics Books)
ISBN: 978-1-60699-653-9 (HB/Digital edition)

Donald Duck ranks among a number of fictional characters who have transcended the bounds of reality to become – like Sherlock Holmes, Tarzan, Popeye and James Bond -meta-real. As such, his origins are complex and convoluted. His official birthday is June 9th 1934: a dancing, nautically-themed bit-player in the Silly Symphony cartoon short The Wise Little Hen.

However, that date is based on the feature’s release, as announced by distributors United Artists and latterly acknowledged by the Walt Disney Company. Recent research reveals the piece was initially screened at Carthay Circle Theatre in Los Angeles on May 3rd, part of a Benefit show. The Wise Little Hen officially premiered on June 7th at the Radio City Music Hall in New York City, before the general release date was settled.

The animated cartoon was adapted by Ted Osborne & Al Taliaferro for the Silly Symphonies Sunday comic strip and thus classified by historians as Donald’s official debut in Disney comics. Controversially though, he was also reported to have originated in The Adventures of Mickey Mouse strip which began 1931. Thus the Duck has more “birthdays” than the Queen of England (plus the generally disUnited Kingdom and gradually diminishing Commonwealth) which probably explains why he’s such a bad-tempered old cuss.

Visually, Donald Fauntleroy Duck was largely the result of animator Dick Lundy’s efforts, and, with partner-in-fun Mickey Mouse, is one of TV Guide‘s 50 Greatest Cartoon Characters of All Time. The Duck has his own star on the Hollywood walk of fame and has appeared in more films than any other Disney player.

During the 1930s his screen career grew from background and supporting roles to a team act with Mickey and Goofy to a series of solo cartoons that began with 1937’s Don Donald, which also introduced love interest Daisy Duck and the nephews Huey, Louie and Dewey. By 1938 Donald was officially more popular than company icon Mickey Mouse, especially after his service as a propaganda warrior in a series of animated morale boosters and information features during WWII. The merely magnificent Der Fuehrer’s Face garnered the 1942 Academy Award (that’s an Oscar to you and me) for Animated Short Film…

Crucially for our purposes, Donald is also planet Earth’s most-published non-superhero comics character and has been blessed with some of the greatest writers and illustrators ever to punch a keyboard or pick up a pen or brush.

A publishing phenomenon and mega star across Europe – particularly Italy, Germany, the Netherlands, Greece, Sweden, Denmark, Norway, Finland and Iceland – Donald & Co have spawned countless original stories and characters. Sales are stratospheric there and in the more than 45 other countries they export to. Japanese manga publishers have their own iterations too…

The aforementioned Silly Symphonies adaptation and Mickey Mouse newspaper strip guest shots were trumped in 1937 when Italian publisher Mondadori launched an 18-page story by Federico Pedrocchi in comic book format. It was quickly followed by a regular serial in Britain’s Mickey Mouse Weekly. The comic was produced under license by Willbank Publications/Odhams Press and ran from 8th February 1936 to 28th December 1957.

In #67 (May 15th 1937) it launched Donald and Donna (a prototype Daisy Duck girlfriend), drawn by William A. Ward. Running for 15 weeks it was followed by Donald and Mac before ultimately settling on Donald Duck, and a fixture until the magazine folded. The comic inspired similar Disney-themed publication across Europe with Donald regularly appearing beside company mascot Mickey…

In the USA, a daily Donald Duck newspaper strip launched on February 2nd 1938, with a colour Sunday strip added in 1939. Writer Ted Karp joined Taliaferro in expanding the duck cast, adding a signature automobile, dog Bolivar, cousin Gus Goose, grandmother Elvira Coot and expanded the roles of both Donna and Daisy…

In 1942, his licensed comic books canon began with the October cover-dated Dell Four Color Comics Series II #9 as Donald Duck Finds Pirate Gold: conceived by Homer Brightman & Harry Reeves, scripted by Karp and illustrated by Disney Studios employees Carl Barks & Jack Hannah. It was the moment everything changed…

Carl Barks was born in Merrill, Oregon in 1901, and raised in rural areas of the West during some of the leanest times in American history. He tried his hand at many jobs before settling into the profession that chose him. His early life is well-documented elsewhere if you need detail, but briefly, Barks was an animator before quitting in 1942 to work in the new-fangled field of comic books.

With studio partner Jack Hannah (another future strip illustrator) Barks adapted Karp’s rejected script for an animated cartoon short into Donald Duck Finds Pirate Gold, and although not his first published comics work, it was the story that shaped the rest of his career.

From then until his official retirement in the mid-1960s, Barks operated in self-imposed seclusion: writing, drawing and devising a vast array of adventure comedies, gags, yarns and covers that gelled into a Duck Universe of memorable and highly bankable characters. These included Gladstone Gander (1948), Gyro Gearloose (1952), Magica De Spell (1961) and the nefarious Beagle Boys (1951) to supplement Disney’s stable of cartoon actors. His greatest creation was undoubtedly the crusty, energetic, paternalistic, money-mad giga-gazillionaire Scrooge McDuck: the World’s wealthiest winged nonagenarian.

Whilst producing all that landmark material Barks was also just a working guy, generating cover art, illustrating other people’s scripts when asked, and contributing stories to the burgeoning canon of Duck Lore. After Gladstone Publishing began re-packaging Barks material amongst other Disney strips in the 1980s, he discovered the well-earned appreciation he never imagined existed…

So potent were his creations that they inevitably fed back into Disney’s animation output itself, even though his brilliant comic work was done for Dell/Gold Key and not directly for the studio. The greatest tribute was undoubtedly the animated series Duck Tales: heavily based on his classic Uncle Scrooge tales.

Barks was a fan of wholesome action, unsolved mysteries and epics of exploration, and this led to him perfecting the art and technique of the blockbuster tale: blending wit, history, plucky bravado and sheer wide-eyed wonder into rollicking rollercoaster romps that utterly captivated readers of every age and vintage. Without the Barks expeditions there would never have been an Indiana Jones…

During his working life Barks was blissfully unaware that his work (uncredited by official policy, as was all Disney’s comics output) had been recognised by a rabid and discerning public as “the Good Duck Artist.” When some of his most dedicated fans finally tracked him down, a belated celebrity began.

In 2013, Fantagraphics Books began chronologically collecting Barks’ Duck stuff in wonderful, carefully curated archival volumes, tracing his output year-by-year in hardback tomes and digital editions that finally do justice to the quiet creator. These will eventually comprise the Complete Carl Barks Disney Library. The physical copies are sturdy and luxurious albums – 193 x 261 mm – that would grace any bookshelf, with volume 6 re-presenting works from 1948 – albeit not in strict release order. I should also note that all the Four Color issues come from Series II of that mighty anthological vehicle and all cover are by Barks.

It begins eponymously with The Old Castle’s Secret’ (FC #189, June 1948) as a crisis in the McDuck financial empire triggers a mission for Donald and the nephews: accompanying Scrooge to the ancestral pile in Scotland to search for millions in hidden treasure. Apparently the craggy citadel is haunted, but what they actually encounter is both more rationalistically dangerous and fantastically unbelievable…

Two single-page gags from the same issue follow, with ‘Bird Watching’ exposing the hidden perils of the hobby whilst superstition is painfully debunked in ‘Horseshoe Luck’ before ‘Wintertime Wager’ (Walt Disney’s Comics and Stories #88, January) introduces annoying cousin Gladstone Gander. Amidst chilling winter snows, the miraculously lucky, smugly irksome oik invites himself over for Christmas and soon he and Donald are involved in an escalating set of ordeals that might cost the Duck his house. Thankfully, Daisy and the boys are there to solve the problem…

Gainful employment was a regular dilemma for Donald and February’s ‘Watching the Watchman’ (WDC&S #89) finds him taking a midnight-to-daybreak job at the docks, but pitifully unable to alter his sleep patterns. Once again, Huey, Louie and Dewey offer outrageous assistance but this time it’s the Duck’s inability to stay awake that foils a million dollar heist….

They’re actually Donald’s rivals in ‘Wired’ (WDC&S #90, March) when all seek big bucks as telegram messengers. Sadly, millionaires are not generally friendly, welcoming or prone to giving giant gratuities…

A dedicated social climber, Donald plans a garden party in WDC&S #91 (April), but his notion of fancy dress and family solidarity utterly anger the boys, who retaliate with manic mesmerism in ‘Going Ape’, after which March of Comics #20 finds butterfly-hunter Donald at war with avaricious lepidopterist Professor Argus McFiendy across two continents.

Donald’s sharp and ruthless tactics inspire onlooker Sir Gnatbugg-Mothley to fund a safari to ‘Darkest Africa’ in search of the rarest butterfly on Earth. The daunting quest for the Almostus Extinctus is frenetically fraught, astoundingly action-packed and fabulously fun-filled but please be aware that despite Barks’ careful research and diligent, sensitive storytelling some modern folk could be upset by his depictions of indigenous peoples in terms of the accepted style of those decades-distant times.

Nevertheless, the bombastic war ends with a delicious sting in the tail.

In case you were wondering: March of Comics releases were prestigious promotional giveaways tied to retail products and commercial clients like Sears, combining licensed characters from across Whitman/KK/Dell’s joint catalogue. The often enjoyed print runs topping 5 million copies per issue. Being a headliner for them was a low key editorial acknowledgement of a creator’s capabilities and franchise’s pulling power…

Back in the regular world, Donald’s eternal war of nerves with the kids boiled over in FC #189 (June) as ‘Bean Taken’ saw his obsessive side dominant in a guessing game, a single-pager, preceding another exploring the downside of sandlot baseball in ‘Sorry to Be Safe’ (FC #199, October) and standard 10-page romp ‘Spoil the Rod’ (WDC&S #92, May). Here passing do-gooder Professor Pulpheart Clabberhead seeks to stop Donald’s apparent abuse of Huey, Louie and Dewey – but only until he gets to know them…

Although the science fiction boom and flying saucer mania was barely beginning in 1948, Barks was an early advocate and ‘Rocket Race to the Moon’ (WDC&S #93, June) sees newspaper seller Donald suckered into piloting an experimental lunar exploration ship. Tragically, Professors Cosmic and Gamma seem more concerned with a large cash-prize contest than advancing science and rival rocketman Baron De Sleezy is a ruthless schemer, but no one – not even the stowaway nephews – were prepared for what lived on the moon…

Patriotism inspires our bellicose birdbrain to enlist as ‘Donald of the Coast Patrol’ (WDC&S #94, July) but it’s his innate gullibility and bad temper that helps him bag a bunch of spies before true wickedness rears its downy head as ‘Gladstone Returns’ (WDC&S #95, August).

The ghastly Gander was designed as a foil for Donald, intended to be even more obnoxious than the irascible, excitable film fowl.

This originally untitled tale reintroduces him as a big noxious noise every inch as blustery a blowhard as Donald but still lacking his seemingly supernatural super-luck talent. Here, both furiously boast and feud, trying to one-up each other in a series of scams that does neither any good… especially once the nephews and Daisy join the battle…

Arguably Barks’ first masterpiece, ‘Sheriff of Bullet Valley’ was the lead tale from Dell Four Color Comics #199, drawing much of its unflagging energy and trenchant whimsy from Barks’ own love of cowboy fiction – albeit seductively tempered with his self-deprecatory sense of absurdist humour. For example, a wanted poster on the jailhouse wall portrays the artist himself, offering the princely sum of $1000 and 50¢ for his inevitable capture.

Donald is – of course – a self-declared expert on the Wild West (he’s seen all the movies) so when he and the boys drive through scenic Bullet Valley, a wanted poster catches his eye and his imagination. Soon he’s signed up and sworn in as a doughty deputy, determined to catch rustlers plaguing the locals. Unfortunately for him, the good old days never really existed and today’s bandits use radios, trucks, tommy guns and ray machines to achieve their nefarious ends. Can Donald’s impetuous boldness and the nephews’ collective brains and ingenuity defeat the ruthless high-tech raiders?

Of course they can…

That same issue first saw a brace of short gags, beginning with ‘Best Laid Plans’ as Donald’s feigned illness earns him extra hard labour rather than a malingering day in bed and closing with ‘The Genuine Article’ wherein suspicions of an antiques provenance leads to disaster…

The lads plans to go fishing are scuppered – but not for too long – when Donald demands their caddying services in ‘Links Hijinks’ (WDC&S #96, September). It all really goes south once Gladstone horns in and Donald’s competitive spirit overwhelms everybody…

That tendency to overreact informs ‘Pearls of Wisdom’ (WDC&S #97, October) when the nephews find a small pearl in a locally-sourced oyster and big-dreaming Donald goes overboard in exploiting the” hidden millions” probably peppering the ocean floor, before we close with another mission for Uncle Scrooge.

To close a deal with British toff Lord Tweeksdale, McDuck must prove his family pedigree by excelling in the most “asinine, stupid, crazy, useless sport in the world”: fox hunting. Designating Donald his champion, the Downy Dodecadillionaire of Duckburg is thankfully unaware Huey, Louie and Dewey also consider themselves ‘Foxy Relations’ (WDC&S #98, November), injecting themselves covertly into proceedings with catastrophic repercussions…

The visual verve over, we move on to validation as ‘Story Notes’ offers commentary for each Duck tale and Donald Ault relates ‘Carl Barks: Life Among the Ducks’, before ‘Biographies’ explain why he and commentators Alberto Beccatini, R, Fiore, Craig Fischer, Jared Gardner, Leonardo Gori, Rich Kreiner, Ken Parille, Stefano Priarone, Francesco (“Frank”) Stajano and Mattias Wivel are saying all those nice and informative things.

We close with an examination of provenance as ‘Where Did These Duck Stories First Appear?’ explains the somewhat byzantine publishing schedules of Dell Comics.

Carl Barks was one of the greatest exponents of comic art the world has ever seen, and almost all his work featured Disney’s Duck characters: reaching and affecting untold millions of readers across the world and he all too belatedly won far-reaching recognition. You might be late to the party but it’s never too soon to climb aboard the Barks Express.
Walt Disney’s Donald Duck “The Old Castle’s Secret” © 2013 Disney Enterprises, Inc. All contents © 2013 Disney Enterprises, Inc. unless otherwise noted. All rights reserved.

Crisis on Infinite Earths


By Marv Wolfman & George Pérez, with Jerry Ordway, Dick Giordano, Mike DeCarlo & various (DC Comics) 
ISBN: 978-1-4012-5841-2 (HB/Digital edition) 978-1-56389-750-4 (TPB) 

Once more I’m compelled to dash out another swiftly modified reprinted review to mark the passing of one of our industry and art form’s most prolific and irreplaceable master creators. George Pérez died on May 6th from the complications of pancreatic cancer. He was 67 years old.  

His triumphs as penciller, writer and an always in-demand inker made him a force to be reckoned with and earned a vast number of awards in a career spanning almost fifty years. Pérez worked for dozens of publishers large and small; self-published his own creations, redeemed and restored many moribund characters and features (like the (New) Teen Titans), Nightwing and Wonder Woman) and co-created many breakthrough characters such as The White Tiger (first Puerto Rican superhero), The Maestro, Deathstroke the Terminator, Terra, The Monitor and Anti-Monitor.  

He will be most warmly remembered for his incredible facility in portraying big teams and cataclysmic events. Pérez probably drew every DC and Marvel superhero of his era, with major runs on The Avengers, The Fantastic Four, The Justice League of America, Legion of Super-Heroes and numerous iterations of Teen Titans as well as stints on The Inhumans, X-Men, JSA, All-Star Squadron, Thunderbolts and T.H.U.N.D.E.R. Agents. He will be immortalised for the comic book series covered below. A fuller appreciation will follow as soon as I can sort it… 

In 1985 the Editorial Powers-That-Be at DC Comics were about to celebrate fifty years of publishing, and enjoying a creative upswing that had been a long time coming. A crucial part of the festivities, and purported attempt to simplify five decades of often conflicting stories, was a truly epic year-long saga that would impact every single DC title and reconstruct the entire landscape and history of the DC Universe, with an appearance – however brief – by every character the company had ever published. Easy-peasy, Huh? 

Additionally, this new start would seek to end an apparent confusion of multiple Earths with similarly named and themed heroes. This – it had been decided – was deterring (sic) new readers. Happily, since then (primarily thanks to movie rom-coms like Sliding Doors) we’ve all become well aware of string theory and parallel universes and can revel in the most basic TV show or kids cartoon proffering the concept of multiples incidences of me and you… 

Way back then, the result of those good intentions was a groundbreaking 12-part miniseries that spearheaded a vast crossover event: eventually culminating in a hefty graphic novel collection (plus latterly three companion volumes reprinting all the crossovers). 

The experiment was a huge success, both critically and commercially, and enabled the company to reinvigorate many of their most cherished properties: many of which had been in dire need or some regeneration and renewal. Many fans would argue that DC have been trying to change it back ever since… 

Plotted long in advance of launch, threads and portents appeared for months in DC’s regular titles, mostly regarding a mysterious arms-and-information broker known as The Monitor. With his beautiful assistant Lyla Michaels/Harbinger he had been gauging each and every being on Earths beyond counting with a view to saving all of Reality. At this juncture, that consisted of uncountable variations of universes existing “side-by-side”, each exhibiting differences varying from minor to monumental.  

Building on long-established continuity collaborators Marv Wolfman and George Pérez – aided and abetted by Dick Giordano, Mike DeCarlo and Jerry Ordway – began by tweaking things fans knew before taking them on a journey nobody anticipated… It transpired that at the very beginning of time an influence from the future caused Reality to fracture. Rogue Guardian of the Universe Krona obsessively sought to unravel the secret of creation and his probing cause a perfect singular universe to shatter into innumerable self-perpetuating cracked reflections of itself… 

Now, a wave of antimatter scythes through the Cosmic All, eradicating these separate universes. Before each Armageddon, a tormented immortal named Pariah materialises on an inhabited but doomed world of each Existence. As the story opens, he arrives on an Earth, as its closest dimensional neighbours are experiencing monumental geo-physical disruptions. It’s the end of the World, but The Monitor has a plan. It involves death on a mammoth scale, sacrifice beyond measure, a gathering of the best and worst beings of the surviving Earths and the remaking of time itself to deflect cosmic catastrophe and defeat the being that caused it… 

Action is tinged with tragedy as many major heroic figures – from the nondescript and forgotten to high, mighty and grand – perish valiantly, falling in apparently futile struggle to preserve some measure of life from the doomed multiverse. 

Full of plot twists and intrigue, this cosmic comicbook spectacle set the benchmark for all future crossover events, not just DC’s, and is still a qualitative high point seldom reached and never yet surpassed. As well as being a superb blockbuster in its own right and accessible to even the greenest neophyte reader, it is the foundation of all DC’s in-continuity stories since 1985, the basis of a TV phenomenon and absolutely vital reading.  

More than any other work in a truly stellar career, Crisis on Infinite Earths is the magnum opus George Pérez will be remembered for: It might not be fair, but it’s inescapably true… 
© 1985, 1986, 2001, 2008, 2015 DC Comics. All Rights Reserved.Â