Angola Janga: Kingdom of Runaway Slaves


By Marcelo D’Salete, translated by Andrea Rosenberg (Fantagraphics Books)
ISBN: 978-1-68396-191-8 (HB/Digital edition)

Art historian Professor Marcelo D’Salete is one of Brazil’s most respected authors and graphic novelists. Born in 1979 and a graduate of Carlos de Campos College and the University of São Paulo, he currently resides in Italy. Despite this, the majority of his comics examines Brazil’s history of slavery and consequent issues affecting the vast Afro-Brazilian underclass resulting from it.

After freelancing as an illustrator, D’Salete’s first graphic novel Noite Luz was released in 2008, followed by Encruzilhada in 2011. He acquired a greater degree of fame after his 2014 book Cumbe was translated into English by Fantagraphics in 2017: subsequently garnering a boatload of prizes as Run For It: Stories of Slaves Who Fought for their Freedom.

Technically, the professor followed that multi award-winning volume with this even more ambitious tome, but Angola Janga actually took eleven years to complete and its initial release that same year was simply a fortunate convergence…

This epic expands the story of that escaped slave culture, detailing how Palmares Quilombos (“war camps of runaway slaves”) were crushed by colonisers. Before the story opens, Introduction ‘Mocambos and Plantations’ explains how 16th century Portuguese occupiers moved from enslaving local peoples to importing millions of Africans. These supplemented a huge indigenous workforce toiling to exploit timber, sugarcane and other natural resources for ruthless masters on increasingly prolific and profitable plantations.

Over centuries – but largely due to Dutch attempts to seize control from the Portuguese between 1630-1654 – generations of black slaves (designated “units”) in the Pernambuco region had escaped into the forests and Serra da Barriga hills: founding an outlaw nation of semiautonomous settlements: “mocambos”.

By the time events open here, Palmares or Angola Janga (“Little Angola” in Bantu language Kimbundu) comprised an estimated 20,000 free-living rebellious “blacks”, “Indios”, “mulattos” and other demeaning and pointless designations of mixed race all considered to be property not humanity…

This astounding dramatised examination is delivered in brief vignettes torturously following the entwined paths of key individuals like black leaders Soares, Ganga Zumbi and Ganga Zamba, numerous religious and civic figures and Domingos Jorge Velho: pitiless commander of “Paulista” mercenaries hired to reimpose order and crush the beacon of hope Angola Janga represented.

Crafted in stark edgy monochrome with dialogue and narration at a bare minimum, it begins with ‘The Way to Angola Janga’. Each chapter is preceded by pertinent excerpts from contemporary accounts by the victorious colonisers and historians.

In 1673, two frantic runaways crash through trees and brush. Soares was promised freedom by dying plantation owner Mistress Catarina, but her son Gonçalo chose not to honour her wishes and brutally punished the mulatto (“mixed race”) for demanding his Letter of Emancipation. Now he and companion Osenga are fleeing, searching for a mocambo to take them in. Soares’ past is complex and complicated, but common gossip amongst the slave catchers preparing to bring him back…

‘Birth’ wings back to 1655 and the controversial origins of the “half-caste”: revealing connections that have church and military authorities clashing and colluding in a conspiracy of silence, whilst revealing the inner workings and defence strategies of mocambos and their leaders before the fate of Angolan enclave ‘Aqualtune’ introduces more charismatic defenders of liberty in episodes set in 1677…

When Palmares warriors attack white plantations, outraged plantation owners declare implacable war, but instead of engendering alliances, tribal and sibling rivalries undermine the rebels’ unity with catastrophic consequences…

Moreover, devious white masters employ cruel tactics to regain their valuable Units and maintain the status quo: combining religious tyranny, disease, relentless police actions and bounty hunting with spurious offers of amnesty, designated black Reservations and valueless treaties. These slowly chip away at the hidden free kingdoms, as seen in ‘Scars’, ‘Cucaú’ and ‘Encounters’, with even free-born and emancipated blacks experiencing a rise in intolerance, prejudice and white exceptionalism.

Resistance was common and reprisals inescapable. Always the mocambos called to those brave enough to stand up and fight back, but increasingly they were fighting their own kind rather than their oppressors… sometimes, even their own families…

The saga explores a subtext of religious and political beliefs in opposition, complementing the physical and geographical struggle. ‘Savages’ reveals the turbulent and traumatic early years of Domingos Jorge Velho and how white leaders suborned and seduced native tribes like the Oruazes into joining their ‘War’ against Palmares…

Beginning in 1691 the savage strands converge, as raids by belligerent mocambo warriors and sorties to recapture lost slaves reach lethal levels. With the entire region in turmoil, and death toll mounting, many scared officials and churchmen petition for blanket emancipation to end the bloodshed. However, a final clash is imminent and – risen to high office amongst the runaways – Soares endures the ‘Sweet Hell’ of vindication or defeat, unaware that the foe has deployed the latest weapons technology to conclusively end the struggle …

The triumphant mopping up operation is covered in ‘The Embrace’ as defeated Soares flees, descending into delusion and worse before gaining the truest freedom of all in one last battle, before the end of the campaign and what came after is explored in terms of spirituality and symbolic prognostication with ‘Footsteps in the Night’

Augmenting this tragic history is a full Glossary of terms, concepts and characters and their originations, and Author’s Afterword ‘Trails and Dreams’ explores the exponential growth of the Portuguese slave trade. Also on view are a ‘Chronology of the Palmares War 1597-1736’, ‘Summary of the Palmares War’, maps and text pieces on ‘Pernambuco, Palmares, towns, mocambos (seventeenth century)’, ‘Principal quilombo and quilombola regions in Brazilian territory’, ‘The region of Angola – one of the largest sources of Africans sent to Brazil’ and truly disturbing charts and maps disclosing ‘Estimates of embarkation and disembarkation of enslaved Africans between 1501 and 1900’. These shocking visual aids are supported by a copious bibliography of References and biography of the author.

Appalling and beautiful, this is a superb testament to the power of resistance and hope: one that should be compulsory reading in every school and college.
© 2019 Marcelo D’Salete. Glossary © 2019 Marcelo D’Salete, Allan da Rosa & Rogério de Campos. Original edition published by Editora Veneta © 2017. All rights reserved.

Jack Kirby’s Spirit World


By Jack Kirby with Mark Evanier, Steve Sherman, Sergio Aragonés, Vince Colletta, Mike Royer & various (DC Comics)
ISBN: 978-1-4012-3418-8 (HB)

Jack Kirby was – and remains long after his passing – the master imagineer of American comics. His collected works provide a vast rich trove of astounding narrative delights for any possible occasion. An ideal and seasonably timely tome is this magnificent compendium re-presenting the complete “King’s Canon” of one of his least known, most misunderstood and mishandled DC creations. Regrettably, it’s still not a book you can read digitally, but hope springs eternal…

Famed for larger than life characters and gigantic, cosmic imaginings, Kirby was an astute, spiritual man who had lived through poverty, gangsterism, the Depression, World War II and the rise and stall of the Space Age. He’d seen and survived Post-War optimism, Cold War paranoia, political cynicism and birth and death of peace-seeking counter-cultures. Above all else, he was open-minded and utterly wedded to the making of comics stories on every imaginable subject.

On returning from valiant service in World War II, Jack – reunited with long-term creative partner Joe Simon – began producing genre material for older audiences and famously invented the genre of Romance comics. Amongst the dynamic duo’s other concoctions for Prize/Crestwood/Essankay Publications was a noir-esque anthology, supernatural-themed and psychologically underscored, reflecting the tone and trends of those rapidly-changing, globally Post-Traumatic times.

Black Magic (and short-lived companion title Strange World of Your Dreams) eschewed traditionally gory, heavy-handed morality plays and simplistic cautionary tales seen in other comics and concentrated on deeper, stranger fare. They were – until EC comics hit their peak – far and away the best horror and mystery titles on the market.

Changing tastes and an anti-crime, anti-horror witch-hunt quashed the comics industry, so under a doctrinaire, self-inflicted conduct code, publishers stopped innovating and moved into more anodyne areas. This established holding pattern persisted until the rebirth of superheroes and triggered the demise of many smaller publishers…

From 1956, at a little outfit using the name “Atlas”, Kirby partnered with Stan Lee and, when superheroes were revived, changed the world with a salvo of new concepts and characters that revitalised if not actually saved the comics business. Kirby always understood the fundamentals of pleasing an audience and toiled diligently to combat the appalling prejudice about the word-&-picture medium – especially from insiders and professionals who despised the “kiddies’ world” they felt trapped in.

However, after a decade or so, costumed characters began to wane again as public interest in the supernatural grew. With books, television and movies all exploring The Unknown in gripping and stylish new ways, the Comics Code Authority sought to slacken its censorious choke-hold on horror titles, hoping to save the industry from implosion when the superhero boom busted…

Experiencing increasing editorial stonewalling and creative ennui at Marvel, in 1970 Kirby (after breaking ground with a few horror shorts for the House of Ideas’ new anthology titles) accepted a long-standing offer from arch rival DC Comics…

Promised freedom to innovate, one of the first projects he tackled was a new magazine format carrying material targeting adult readerships. For the full story of how that worked out, you can read Mark Evanier’s acerbic article at the centre of this glorious – but inexplicably still not available in digital editions – oversized (282 x 212 mm) hardback compilation. He was there and knows a lot of the secrets…

Reflecting and rechannelling the mature experimentation of Black Magic in a superb yet poorly received – and largely undistributed – monochrome magazine, Spirit World #1 and only launched in the summer of 1971, but, as happened all too often, editorial cowardice and back-sliding scuppered the project before it could get going. At least when the original 1940s-1950s Black Magic was revived as a DC reprint anthology in 1973, it got a few years to properly test the waters…

Material from a second, never-to-be published, Spirit World issue eventually appeared in various colour comic books, but with most of his ideas misunderstood, ignored or side-lined by the company, Kirby opted to return to more traditional formats.

Never truly defeated, he cannily blended his belief in the marketability of supernature with flamboyant super-heroics to create another unique and lasting mainstay for the DC universe: one that lesser talents later made a pivotal figure of the company’s continuity: Etrigan the Demon. There’s a complete Kirby compendium of the Hellish hero’s deeds out there too if you’re interested, as well as many subsequent reinterpretations by creators infernally inspired by the original…

The eerily eclectic Spirit World collection, however, eschews costume continuity in favour of plot and mood-driven tales, opening with the published premier issue: combining primarily comics tales (because DC wouldn’t spring for colour photography illustrations) with prose and black-&-white “Foto-Features”, all driven by the King’s voracious, questing imagination and unique perspectives…

Printed in spooky blue tones, the arcane explorations unfold with Jack & Vince Colletta’s pictorial investigation of the power of precognition. Preceded by a stunning 3-page Kirby photo-collage, ‘The President Must Die!’ – narrated by erudite host/parapsychologist Dr. E. Leopold Maas – recounts and interprets the chilling dreams of an unnamed woman in the days leading up to the assassination of JFK.

Again sporting a collage intro, ‘House of Horror!’ grippingly relates what happened when Dr. Maas was invited to visit the phantom-plagued Calder House…

Children of the Flaming Wheel!’ is a fumetti-work (photographic comic strips that were huge in Europe and an area of storytelling Jack was desperate to develop) depicting the astral journey of a supposed modern cultist, after which tireless Dr. Maas shares his discoveries on the nature of reincarnation by opening ‘The Lorca File!’

As “transcribed” by Kirby’s editorial assistants Steve Sherman & Mark Evanier, ‘The Spirit of Vengeance!’ relates in a terse prose piece Maas’ interaction with a most unquiet and petty revenant before Kirby & Colletta illuminate the astounding accomplishments and warnings of ‘Nostrodamus!’ – including all those predictions still pending confirmation…

The magazine concluded with a page of ‘Weird Humor’ strips by Sergio Aragonés (and possibly Dave Manak) and came with a free wallposter. It’s included here for veracity’s sake and because they’re still pretty damn cool…

Following that tell-all article from Evanier, the majority of the proposed second issue follows in standard monochrome. The strips are taken from their eventual last resting place in DC’s anthologies Forbidden Tales of Dark Mansion #6 and Weird Mystery Tales #1-3, and still have insets and copy from other hosts such as Destiny (yes!… latterly of the Endless!), but the art, plots and most of the scripting is pure Kirby…

With Mike Royer inking all these later yarns, ‘Horoscope Phenomenon or The Witch Queen of Ancient Sumeria’ opens the fearsome festivities as a bizarre regal apparition visits many modern men and women to change their fates forever, after which the lugubrious Dr. Maas probes a primordial artefact and speculates upon the barbaric life and cataclysmic demise of ‘Toxl, the World Killer’ – a rousing fantasy warrior yarn co-plotted and scripted by Evanier.

Accompanied by photomontage inserts, ‘The Burners’ confounds Maas with a spate of deaths by spontaneous combustion and possible alien incursion – before the mystery-&-imagination moments culminate with uncanny cases of ‘The Psychic Bloodhound’. Co-plotted by Evanier & Sherman, this graphic fictionalisation of a detective with extra-sensory perception is probably based on the exploits of controversial Dutch celebrity sleuth Peter Hurkos

Jack Kirby remains a unique and uncompromising artistic force of nature: his words and pictures an unparalleled, hearts-&-minds grabbing delight no comics lover could resist. If you’re not a fan or simply not prepared to see for yourself what all the fuss has been about then no words of mine will change your mind.

That doesn’t alter the fact that Kirby’s work from 1937 to his death in 1994 shaped the entire American scene and indeed the entire comics planet – affecting the lives of billions of readers and thousands of creators in all areas of artistic endeavour for generations. He’s still winning new fans and apostles, from the young and naive to the most cerebral of intellectuals. Jack’s work is instantly accessible, irresistibly visceral, deceptively deep whilst simultaneously mythic and human.

Wherever your tastes take you, his creations will be there ready and waiting. So, if fear and mystery are your meat, you can wonderfully upset your complacent equilibrium with this classy classic…
© 1971, 1972, 2012 DC Comics. All Rights Reserved.

Mighty Avengers: No Single Hero


By Al Ewing, Greg Land, Jay Leisten & various (Marvel)
ISBN: 978-0785188742 (TPB/Digital edition)

Following blockbuster Avengers Versus X-Men publishing event, company-wide reboot MarvelNOW! reformed the entire overarching continuity: a drastic reshuffle and rethink of characters, concepts and brands with an eye to winning new readers and feeding the company’s burgeoning movie blockbuster machine…

Moreover, many disparate story strands were congealing to kick off the always-imminent Next Big Thing, with the cosmically expanded Avengers titles forming the spine of an encroaching mega-epic. The colossal Infinity storyline detailed a grandiose advance into Armageddon as an intergalactic Hammer of Doom fell with an all-out attack by impossibly ancient race The Builders. They claim to have sparked universal life, but now seek to rectify their mistake on Earth – and woe betide any species or intergalactic civilisation in their way.

When The Avengers mobilised most of their assemblage off-planet to tackle the threat before it reached them, Thanos of Titan took advantage of the dearth of metahuman defenders to invade, leaving the remaining superheroes with an almost impossible task…

Written by Al Ewing and illustrated by Greg Land & Jay Leisten, Mighty Avengers volume 2 #1-5 (November 2013 – March 2014) describes how those left behind unite as a resistance force and stayed together as a decidedly different kind of crusading team… one primarily comprising heroes of colour, not the usual bunch of white guys and ones who looked at problems beyond a self-appointed cosmic jurisdiction…

The action opens as Thanos hits Earth, where blithely unaware ex-Avenger Luke Cage is pitting his Heroes for Hire apprentices White Tiger and a new, teenaged Power Man against seasoned super-thief The Plunderer. Their efforts are interrupted and derided by the Superior Spider-Man who orders them to quit before insultingly offering Cage’s kids a real job.

Everybody sees that the wallcrawler has become insufferable since he technologically upgraded his act and hired a paramilitary gang as his deputies. Many of his oldest friends even think he might be going crazy. What no one knows is that the mind inside the arachnid hero’s head is actually archvillain Otto Octavius AKA Doctor Octopus who – despite a passionate initial desire to reform – is slowly reverting to his true manner and bad habits…

The webspinner’s derision spurs White Tiger into quitting, but only fuels her male teammates into trying harder to prove Spider-Man wrong…

Elsewhere ex-Avenger Monica Rambeau (formerly Captain Marvel and Photon, but now calling herself Spectrum) is getting back into the crime-busting game after a bout of retirement. She’s sorting out her costume and talking over old times with an enigmatic fellow champion when the first wave of the Titan’s invasion force smashes into New York.

Donning a store-bought comedy costume, the stranger – also black – joins Monica as a generic “Spider Hero” and converges on the landing site where Cage and the still-enraged Superior Spider-Man are battling the Titan’s ferocious warlord Proxima Midnight

Elsewhere, Mystic Master Doctor Strange has been possessed and corrupted by the Ebony Maw – the most personally ambitious of Thanos’ lieutenants – whilst at the bottom of the sea  Dr. Adam Brashear receives a cosmic visitor. A forgotten African American superhero forbidden by Presidential mandate from operating during the Civil Rights era, The Blue Marvel is thus stirred from a lengthy self-imposed exile and grudgingly agrees to return to the world which shunned and sidelined him…

In New York, ‘The Assembly’ give battle, but the Amazing Arachnid seems more concerned with suing his “copyright infringer” than defeating the invaders, and Spectrum is gravely wounded by Midnight. As Cage tackles Proxima, ordinary citizens are emboldened to join the struggle, compelling ever-watching Thanos to order a retreat.

It’s not over though, as the ravaged metropolis is then assaulted by an overwhelming aspect of voracious Elder God Shuma-Gorath, summoned by enslaved Stephen Strange. The rampant horror gleefully begins transforming native New Yorkers into ghastly demon duplicates…

As Blue Marvel rockets to the rescue, temporarily stymieing the devil god and healing Spectrum, mystically empowered White Tiger and Power Man arrive and Spider Hero -demonstrating a keen knowledge of arcane rites – devises a scheme to drive the Lovecraftian horror back to its own dimension for good.

Cage then has a eureka moment, realising ‘No Single Hero’ could have managed, declaring that they are all Avengers…

Originally parked above Manhattan, the Inhumans’ floating city Attilan was destroyed during the war and its ruins now languish in the Hudson River. Moreover, when Thanos personally attacked Black Bolt, the embattled Inhuman monarch released genetically transformative Terrigen Mists thereby unleashing a host of new super-powered warriors from the ranks of the humans below…

Issue #4 is set after the invasion is finally repelled, with the city engrossed in rapid reconstruction. The space-bound Avengers are still missing off-world but life is returning to normal.

Sleazy entrepreneur Jason Quantrell despatches his personal industrial spy Quickfire – a recent recipient of Terrigen-induced abilities – to raid the sunken citadel in search of fresh mutagens he can monetise, whilst in Times Square Cage has turned his old Gem Theatre offices into a storefront Avengers HQ.

He has a bold new idea: opening the heroic volunteer brigade to the public who can come to them with meta-related problems or issues of injustice. Even though Reservist The Falcon has come aboard, Spider-Man is becoming increasingly intolerant, alternately demanding to be placed in charge and ordering Cage’s crew to cease and desist. Unable to convince them, the furious superior wallcrawler storms off…

Meanwhile Spider Hero – who has some ominous magical acquaintances older fans might recognise – has detected an encroaching mystic crisis and resolved to stay. Adopting the vacant costume and identity of martial arts mystery man Ronin, he invites the team to join him in stopping an impending burglary in Attilan. It’s not Quickfire’s illegal raid that’s the problem, but rather that she’s going to inadvertently awaken the slumbering submerged threat of the Death Walkers if somebody doesn’t stop her…

However, as the most recent Ronin leads the Avengers to the already-in-progress monster catastrophe, Octavius returns to the Gem Theatre and – in a manic fit of frustrated rage – attacks Cage with all the paramilitary resources he can muster: mercenaries, spider-bots and urban assault vehicles all primed to shut down the Avengers forever.

Happily, the harassed Hero for Free had already contacted his lawyer and is delighted to follow Jennifer Walters’ guidance… which basically boils down to “She-Hulk Smash!”…

Fast, furious and fantastically offbeat, this epic epistle also offers a selection of editorial features from the issues in question and a covers gallery, as it delivers hard, fast, thrilling and funny stories about heroism on the other side of the tracks…
© 2013 Marvel Characters Inc.. All rights reserved.

Kill All Monsters!™ Omnibus


By Michael May & Jason Copland & various (Dark Horse Books)
ISBN: 978-1-61655-827-7 (HB) eISBN: 978-1-613008-400-4

Somebody once said “In comics, Less Is More”.*

Sometimes all we want is a primal experience with intrigue and character pared down to basics. Maybe a little mystery and treachery but fundamentally heroes, villains and an overwhelming menace to rail valiantly against.

There’s all that and so much more in Kill All Monsters!: a vibrant and vivid monochrome monster-fest which started life as an online tribute to Japan’s greatest cultural export – spectacular Kaiju versus Mecha mega-duels.

Crafted by writer Michael May (Hunt the Winterlands) and illustrator Jason Copland (The Perhapsnauts: Molly’s Story; Murder Book; Poutine) – with early idea contributions by Alex Ness – the 2013 webcomic was picked up by Dark Horse two years later, reprinting the epic and delivering a sequel…

The hugely hulking omnibus edition arrived in 2017, gathering Kill All Monsters! volume 1: Ruins of Paris and Kill All Monsters!: The Ministry of Robots which ran in Dark Horse Presents (volume 3) #12-24. It includes another 100 pages of story, notionally concluding the tale in a welter of edgy grey-toned “Amerimanga” action and suspense. Critical tech support throughout is provided by letterers Ed Brisson, Ryan Ferrier & Micah Myers.

Shell-pocked, gritty and executed at breakneck pace, with captivating atmosphere and a do-or-die sense of duty, it opens in ‘The Ruins of Paris’ as a squad of human warriors explore the devasted city in their singular giant robot war-suits.

Like everywhere else in the world, the City of Lights was razed to rubble by waves of monster attacks which began in Japan in 1954 and which have steadily pushed humanity to the edge of extinction.

Dressen, Spencer Djamel and Akemi are part of the African Defense Force conceived and commanded by visionary General Abbud Rashad as a last-ditch deterrent to colossal horrors that started harassing humanity in the wake of the atomic bomb’s first detonations. The Mecha-riders are champions of human technology and ingenuity, forever shaking the earth in constant clashes with relentless, merciless killer kaiju.

Here and now, the pilots barely survive an assault by an octet of titanic terrors and are stuck nervously awaiting repair services, when they discover barbarous Parisians who have taken a different path in adapting to the monster depredations…

Second chapter ‘Attack of the Killer Robot’ takes us to Kenya, where latest recruit Archer despatches a brutal bug beast menacing a village. He is the General’s latest innovation and last hope…

In Paris, the stranded pilots seek shelter until Archer can rescue them, encountering a pack of feral, human-sized beasts. They survive, but doubt their impending recovery will be in time. Moreover, they are far from happy that the General is putting so much faith in a Mecha that is fully artificial. Nobody human trusts AIs like Archer…

‘Pigs in the Sky’ reveals the machine saviour is equally uncertain of his role and capabilities, although base technician, repairman and passenger-to-Paris Angus assures him he’s being foolish. In the meantime, the subjects of their rescue mission have linked up with the locals after being ambushed by rampaging warthog horrors. Relocating to the catacombs beneath the city after the first attack in 1959, the French tribe have become true savages ‘Down in the Underground’: scavenging at the borders of daily horror. However, the better educated pilots quickly realise that the subterranean sanctuary they occupy is a technological treasure trove…

The primitives have been skulking amidst resources that could have turned the tables on their tormentors, and Spencer finds mystery to compound the irony. The modern machinery in the tunnels had to have been installed long after the city fell – possibly less than a decade ago – but how, why and by whom?

Seeking answers, the uneasy allies return to the stalled Mecha to access the hard drive they have recovered, but are ambushed by another mega-monster. That’s when Archer explosively arrives to save them all, even as Akemi and Parisian ally Cosa decipher the data and discover a human conspiracy – ‘Pax Monstrorum’ – is behind the monsters…

With an enemy to hunt comes knowledge of an imminent endgame. The villains have scheduled an ultimate monster to eradicate what remains of humankind, and the allies ready themselves for the final battle…

Heading ‘Into the Trees’ to a hidden base in the Black Forest of what used to be Germany, their assault on ‘The Castle of Doom’ forestalls humanity’s end – for a little while – but comes at a huge cost, and exposing a traitor in the squad working for the Pax in ‘Akemi’s Secret’

There’s a tragic and cruel backstory beneath all the brutal Brobdingnagian battles, but revelation takes a big step to the side as ‘Time Bomb’ sees the ascendant Pax Monstrorum trying to clean house but foiled and punished by the last ADF warriors in ‘Death in the Deep’ before ultimately triumphing over the worst beasts of all in ‘Revenge of the Robots’ and ‘The Serpent Strikes’

Under Dark Horse’s aegis the war of survival resumed with ‘The Ministry of Robots’, beginning with a review of how humanity fell and the course of global military resistance to the massive marauders. A glimpse of the early days of Rashad’s Mecha project sees embittered Captain Vivian Matthews ordered to assess his radical project to fight monsters with giant robots. Her evaluation will determine if Canada joins the scheme, but almost founders at the start…

When her plane is brought down by a big beast, she is saved by Colonel Spencer Djamel and his prototype Lion-bot. She then sees the work first hand when invited to pilot the incredible war-suit . Of course, her dry run becomes serious wetwork when she is ambushed by a giant bug and becomes the first human in history to kill rather than repulse a monster…

She is blithely unaware that her closest aide belongs to a secret society promoting the rise of the horrors…

This classy combat compendium closes with all-new, past-set tale ‘Island of Giants’ with focus shifting to the start of  the fightback – and home of the genre – in the last days of lost Tokyo. When experimental Mecha warriors Shogun and Bushi-1 are directed to reconnoitre a solitary isle that surveillance has determined is the origin point of the killer colossi shattering Japan, they discover not only the infinitely variable creature legions’ home, but also that these ravagers are being carefully farmed…

And that is when the real trouble starts…

This manic, mostly monochrome tome is the acme of artistic thrills and chills, perfectly capturing the addictive wonderment of all Heroes vs. Monster yarns. As such, it also supplies a stunning Pin-up Gallery by guest aficionados Brian Level, Frankie B. Washington, Jeff McComsey, Johnnie Christmas and Otis Frampton.

This starkly compelling collection delivers dark chills, compulsive mystery, cunning conspiracy, deeply flawed human heroes and villains, but above all constant cathartic combat carnage in intoxicating amounts… and it all starts, unfolds and ends right here. No muss, no fuss, no busload of tie-ins.

Less is More. Ride the rocket robot. Save the world.
© 2013, 2015, 2017 Michael May & Jason Copland All rights reserved.

* It was me, yesterday! Less Is still More, but Bigger is Better. Get this Book too.

Monsters! and Other Stories


By Gustavo Duarte (Dark Horse)
ISBN: 978-1-61655-309-8 (PB) eISBN: 978-1-62115-886-8

In comics, Less Is More.

You start with pictures. They should be clearly understood. Deathless prose so often just gets in the way…

This stunning breakthrough compilation from Brazilian graphic raconteur Gustavo (Bizarro; Guardians of the Galaxy; Dear Justice League) Duarte’s earliest works is a sublime masterclass in cartoon comedy: a trio of engrossing mini-epics each hallmarked by breakneck pace, captivating atmosphere and escalating conceptual insanity, all delivered via inspired sight-gags and superb drawing.

Following an effusive Introduction extolling the virtues of pantomimic comics and the sheer wonder of silent comedy from indisputable arch-maestro Sergio Aragonés, a twisted triptych of hilarious terror tales opens with ‘Có!’ (2009).

Here is a sardonically sinister saga of alien abductions, pig husbandry and commercial chicken-rearing practises, tinged with bizarre transformations, existential confrontations and the unmitigated horror of incomprehensible extraterrestrial agendas…

Anthropomorphically unfolding next, ‘Birds’ (2011) pecks at the cutthroat business world. One ordinary day a sinister murder mystery ensues, with two avian office workers having the worst day of their lives. A tense situation swiftly degenerates into a surreal bloodbath where only Death holds true dominion…

Concluding this soundless extravaganza is bombastic battle bout ‘Monsters!’ from 2012. This is a manic celebration of Kaiju (that’s city-stomping, rampaging giant beasties to old folk like you and me) as a jaded recreational angler reels in a big catch before becoming one as a colossal lizard wades ashore to tear up the town and literally sample the night life. As the creature inevitably attracts gargantuan rivals ashore for a showdown and the human populace panic, an elderly gentleman patiently gathers ingredients for a very ancient and special potion. He’s seen this all before and has the perfect solution…

This manic, mostly monochrome tome is the acme of artistic thrills and chills, perfectly capturing the addictive wonderment of monster stories and crafted by a master of fun and thrills.

Less is More. Silence is Golden. Get this Book.
© 2009, 2011, 2012, 2014 Gustavo Duarte Publications, Inc. All rights reserved.

White All Around


By Wilfrid Lupano & Stéphane Fert, translated by Montana Kane (Europe Comics)
No ISBN: digital only edition

When we actually get to hear it, history is an endlessly fascinating procession of progress and decline that plays out eternally at the behest of whoever’s in power at any one time. However, don’t be fooled. It’s never about “opinions” or “alternative facts”: most moments of our communal existence generally happened one way with only the reasons, motivations and repercussions shaded to accommodate a preferred point of view.

The best way to obfuscate the past is to tell everyone it never happened and pray nobody goes poking around. So much you never suspected has been brushed under a carpet and erased by intervening generations proceeding without any inkling…

Entire sections of society have been unwritten in this manner but always there have been pesky troublemakers who prod and probe, looking for what’s been earmarked for forgetting and shine a light on the history that isn’t there.

One such team of investigators are Wilfrid Lupano & Stéphane Fert who in 2020 released a sequential graphic narrative account of a remarkable moment of opportunity that was quashed by entrenched bigotry, selfish privilege and despicable intolerance…

The translated Blanc autour is available to English-reading audiences only in a digital format thus far and opens with a context-filled Foreword before we meet servant girl Sarah Harris as she is tormented by ruffian child Feral, reading to her from an infamous new book…

Set one year after Nat Turner’s doomed black uprising of August 21st 1831 (in Southampton County, Virginia), this true tale took place in a land still reeling and terrified.

New preventative measures to control and suppress the slave population included banning black gatherings of three or more people, an increase in public punishments like floggings, lynchings and ferocious policing if not outright outlawing of negro literacy. The posthumous publishing of Thomas R. Gray’s The Confessions of Nat Turner had created a best seller that further outraged and alarmed Americans…

Even in 1832, and hundreds of miles north in genteel Canterbury, Connecticut black people were careful to mind their place. It might be a “Free State”, where slavery was illegal but even here Negros were an impoverished underclass…

Sarah, however, is afflicted with a quick, agile and relentlessly questioning mind. She craves knowledge and understanding the way her fellow servants do food, rest and no trouble. One day, fascinated by the way water behaves, she plucks up her courage and asks the local school teacher to explain.

Prudence Crandall is a well-respected and dedicated educator diligently shepherding the young daughters of the (white) citizenry to whatever knowledge they’ll need to be good wives and mothers, but when the brilliant little servant girl quizzes her, the teacher is seized by an incredible notion…

When a new term starts Sarah is the latest pupil, and despite outraged and increasingly less polite objections from the civic great and good – all proudly pro negro advancement, but not necessarily here or now – Miss Crandall is adamant that she should remain. When parents threaten to remove their children, she goes on the offensive, declaring the school open for the “reception of young ladies and little misses of color”…

Her planned curriculum includes reading, writing, arithmetic, geography, natural and moral philosophy, history, drawing and painting, music on the piano, and the French language, and by sending it along with her intentions to Boston Abolitionist newspaper The Liberator, Crandall declare war on intolerance and ignorance in her home town. Sadly, her proud determination unleashes an unstoppable wave of sabotage, intimidation, sly exclusion, social ostracism and naked hatred against herself and her negro student…

She even tried to defend the move at the Municipal Assembly, only to learn that only men were allowed to speak there…

Crandall’s response is to make her Canterbury Female Boarding School exclusively a place for a swiftly growing class of black girls. All too soon, politicians and lawmakers got involved and harassment intensified to the point of terrorism and murder. Connecticut even legislated that it was illegal to educate coloured people from out of State…

The school became another piece in the complex political game between abolitionists and slave-owing states but still managed to enhance the lives and intellects of its boarders, until 1834 when Prudence Crandall stood trial for the crime of teaching black children. When she was exonerated, the good people of Canterbury took off the kid gloves…

Although this war was never going to be won, Crandall’s incredible stand for tolerance, inclusivity and universal education was a minor miracle of enlightenment, attracting students from across America and countering the long-cherished “fact” that blacks and females had no need or even capacity for learning. Moreover, though the bigots managed to drive her out, she and her extraordinary pupils retrenched to continue the good work in another state: one more willing to risk the status quo…

This amazing story is delivered as a fictionalised drama made in a manner reminiscent of a charming and stylish Disney animated feature, but the surface sweetness and breezy visuals are canny subterfuge. Scripter Wilfred Lupano (Azimut; Little Big Joe; Valerian & Laureline: Shingouzlooz Inc.; The Old Geezers; Vikings dans la brume) and illustrator Stéphane Fert (Morgane; Axolot; Peau de Mille Bêtes) deploy a subtle sheen of beguiling fairy tale affability to camouflage their exposure of a moving, cruel and enraging sidebar to accepted history: one long overdue for modern reassessment.

The creators also wisely leaven the load with delightful, heart-warmingly candid moments exploring the feelings and connections of the students, and balance tragedy with moments of true whimsy and life-affirming fantasy: but please beware – it does not end well for all…

The book also includes an Afterword by Joanie DiMartino – Curator of the Prudence Crandall Museum – tracing in biographical snippets, the eventful lives, careers and achievements of eleven of the boldly aspirational scholars of the Crandall School’s first class.

White All Around is a disturbing yet uplifting story that every concerned citizen should read and remember. After all, learning is a privilege, not a right… unless we all defend and advance it…
© 2021 DARGAUD BENELUX, (Dargaud-Lombard s. a.) – LUPANO & FERT. All rights reserved. English translation © 2009 Cinebook Ltd.

Thunderbolts – Cage


By Jeff Parker, Kev Walker & various (Marvel)
ISBN: 978-0-7851-4774-9 (HB/Digital) 978-0-7851-4775-6 (TPB)

At the end of 1996 the Onslaught publishing event removed The Fantastic Four, Avengers, Captain America and Iron Man from the Marvel Universe: rather unwisely handing over creative control to Rob Liefeld and Jim Lee for a year. For the early part of that period the “Image style” books got most of consumers’ attention, although a new title created to fill the gap in the “real” universe eventually proved to be the true breakthrough of that era…

Thunderbolts was initially promoted as a replacement team-book; untried champions pitching in because the big guns were dead and gone. They consisted of Captain America clone Citizen V, size-shifting Atlas, super-armoured Mach-1, energy-casting virago Meteorite, sonic siren Songbird and mechanised human weapon Techno.

A beleaguered and terrified populace instantly took them to their hearts, but these heroes shared a huge secret – they were actually super-villains in disguise and Citizen V (or Baron Helmut Zemo as he truly was) had nasty plans in mind…

Ultimately defeated by his own scheme as his criminal underlings (Mach-I AKA the Beetle, Techno/the Fixer, Atlas/Goliath, Songbird/Screaming Mimi and even deeply-disturbed Meteorite/Moonstone) increasingly yearned to be the heroic ideals they posed as, Zemo was ousted and the Thunderbolts thereafter carved out – under a succession of leaders – a rocky career as genuine, if controversial, champions.

Even with their Heroes Returned (a long story for another time) life got no easier for Earth and especially America. During the first superhero Civil War, the ever-changing Thunderbolts squad – generally comprised of felons looking to change their ways or escape punishment – became Federal hunters, tracking and arresting metahumans who refused to surrender to the Super-Human Registration Act. Eventually that iteration fell under the aegis of government hard-man Norman Osborn.

Through various deals, deeds and malign machinations former Green Goblin Osborn sought to control the Thunderbolt project as a stepping-stone to his becoming became the USA’s Security Czar…

As the “top-cop” in sole charge of a beleaguered nation’s defence and freedom, the psychotic Osborn controlled America’s costumed/metahuman community. Replacing super-spy agency S.H.I.E.L.D. with his own all-pervasive H.A.M.M.E.R. Directorate, the deadly despot had Captain America arrested and defamed. Setting the world’s heroes at each other’s throats, he dedicated all his energies to stealing political power to match his scientifically-augmented strength and overwhelming financial clout.

Numerous appalling assaults on the nation occurred, including a Secret Invasion by shape-shifting Skrull infiltrators and his own draconian, oppressive response – his Dark Reign – wherein Osborn drove the World’s Mightiest Heroes underground, replacing them with his own team of deadly Dark Avengers.

Not content with commanding the covert and military resources of the United States, Osborn personally led this team, wearing appropriated Tony Stark technology and calling himself the Iron Patriot: simultaneously betraying his country by conspiring with a coalition of major super-villains to divvy up the world between them.

He overreached himself by overruling the American President to direct an unsanctioned military Siege on godly citadel Asgard, and when the fugitive outlawed heroes at last reunited to stop him, Osborn’s fall from grace and subsequent incarceration led to a new Heroic Age.

In the aftermath, it was discovered that the Security Chief’s monstrous manipulations were even more Machiavellian than suspected. One of his initiatives was the kidnapping of super-powered children: tragic innocents he tortured, psychologically abused and experimented upon in a drive to create the next generation of fanatically loyal super-soldiers…

Those traumatised and potentially lethal kids became the responsibility of the exonerated and reassembled Avengers who decided to teach the surviving lab rats how to be heroes in a new Avengers Academy, whilst Osborn – beaten but not broken -was incarcerated in ultra-high-security penitentiary The Raft.

Collecting material from the Enter the Heroic Age one-shot and Thunderbolts #144-147 (July-October 2010) this new direction, written by Jeff Parker, illustrated by Kev Walker and coloured by Frank Martin, sees the Legion of the Lost reformed with a fresh brief and a new leader to once again offer penitence, potential redemption and probable death to the defeated dregs of the Marvel Universe…

For most of modern history black consumers of popular entertainments were provided with far too few fictive role models. In the English-speaking world that began changing in the turbulent 1960s and truly took hold during the decade that followed.

Many characters stemming from those days emerged due to a cultural phenomenon dubbed “Blaxploitation”. Although criticised for its seedy antecedents, stereotypical situations and violence, the films, books, music and art generated by the phenomenon were the first mass-market examples of minority characters in leading roles, rather than as fodder, flunkies or flamboyant villains.

If you care to look elsewhere in this blog, you’ll find a rather pompous review by (old, white) me detailing how that groundbreaking era led to the birth of superheroic cultural icon Luke Cage. You should read those stories: they’re groundbreaking landmarks and really good…

Here, however, the drama begins with the arrival on the high-tech island prison of Osborn and a new intake of monstrous convicts who pretty soon learned the ropes at the calloused hands of Power Man Luke Cage: former Hero for Hire, reserve Avenger and latest director of the Thunderbolts Program. The no-nonsense hard-man and former convict – albeit an innocent, framed and ultimately exonerated one – offered a last-chance way for some of America’s worst malefactors to pay back their immense debt to society and maybe buy a slice of salvation…

Issue #144 took up the story as new Warden John Walker (formerly super-soldier U.S.Agent before losing some limbs during the Siege of Asgard) and Cage begin selecting potential recruits in ‘The Boss’.

With original, genuinely reformed Thunderbolts Fixer and Mach-V as deputies, lethally ambivalent sociopath Moonstone opportunistically joins Cage’s team: the cream of a reluctant, conflicted and very bad bunch also comprising deranged phasing hacker Ghost; dispirited mystic mobile monolith Juggernaut and Captain America’s antithesis Cross-Bones – one of the most ruthless killers in existence.

Offering technical support is size-shifting Scientist Supreme/Avengers Academy headmaster Hank Pym (AKA Ant-Man, Goliath, Yellowjacket, The Wasp and Giant-Man), who devised a unique transport method for the penal battalion: one utilising unsuspected teleportational talents of the macabre, insentient monster called the Man-Thing

However, before the unit can even undergo basic training, intransigent Zemo attacks the inescapable penitentiary, determined to reclaim his old team…

‘Field Test’ offers a surprise or two before Cage seizes control again and the squad set off on an emergency first mission: tracking down man-eating trolls ravaging the Oklahoma countryside and presumably escaped from Asgard after Osborn’s ill-fated attack on the dimensionally-displaced City of the Gods…

That grisly outing promptly segues into another crisis-response from the woefully untrained squad when dispatched to a New Guinea cave to rescue scientists and S.H.I.E.L.D. agents investigating mutagenic, metahuman-creating Terrigen crystals…

The mission is another tragic debacle. There is no cure for what the techs have uncovered and then become, so the salvation run turned into a grim and nasty bug hunt…

This sleek, effective thriller concludes its dramatic presentation with the intermediate part of a crossover tale which began and ended in Avengers Academy, offering some intriguing insights into the ongoing personal rehabilitation of troubled Juggernaut Cain Marko.

The students at the unique school were being trained under a hidden agenda: although officially declared the most accomplished of Osborn’s next generation protégés, sextet Reptil, Finesse, Striker, Hazmat, Mettle and Veil were actually diagnosed as the most experimented upon, abused and psychologically damaged. The Academy not only wanted to turn them into heroes but also intended to ensure the prodigies were not incurably corrupted, potential menaces…

‘Scared Straight’ reveals how toxic nightmare Hazmat, animated Iridium golem Mettle and slowly dissipating gas-girl Veil turn a school-trip to The Raft into an attempt to gain revenge on their erstwhile tormentor. Although the most secure and infallible jail on the planet, no one realises just what Hazmat can really do and when the power goes out she and her equally incensed classmates headed straight for Osborn’s solitary cell…

Their ill-conceived ploy also liberates an army of irate, murderous villains forcing the new Thunderbolts to prove how far they’ve come by choosing which side they are now on. More important than showing Cage and Warden Walker, the convicts and once-pariahs must examine their own unsuspected moral changes and how far they have progressed before order is finally, ruthlessly restored…

This collection confirming Luke Cage’s elevation from edgy outsider to first rank major player in Marvel continuity also comes with a superb cover gallery by Marko Djurdjevic, Bryan Hitch & Karl Kesel, Larry Stroman, Frank Martin, a wealth of character designs and pages of un-inked art from Walker to complete a wry, clever and suspenseful action-adventure package that all fans of gritty superhero action will adore…
© 2010, 2011 Marvel Characters, Inc. All Rights Reserved.

Werewolf by Night – The Complete Collection volume 1


By Gerry Conway, Len Wein, Marv Wolfman, Roy & Jean Thomas, Mike Ploog, Werner Roth, Ross Andru, Tom Sutton, Gil Kane, Gene Colan & various (Marvel)
ISBN: 978-1-30290-839-3 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Utterly Uncanny and Irresistible Comics Chillers… 9/10

Now a star of page and screen, Werewolf by Night could be described as the true start of the Marvel Age of Horror. Although now technically supplanted by modern Hopi/Latino lycanthrope Jake Gomez – who’s shared the designation since 2020 – the trials of a teen wolf opened the floodgates to a stream of Marvel monster stars and horror antiheroes. Happy 50th anniversary, kid!

Inspiration isn’t everything. In 1970, as Marvel consolidated its new position of market dominance – even after losing their two most innovative and inspirational creators, Steve Ditko and Jack Kirby – they did so employing a wave of new young talent, but less by experimentation and more by expanding proven concepts and properties.

The only real exception to this was the mass-move into horror titles: a response to an industry down-turn in superhero sales, and a move expedited by a rapid revision in the wordings of the increasingly ineffectual Comics Code Authority rules.

Almost overnight scary monsters became acceptable fare on four-colour pages and whilst a parade of 1950s pre-code reprints made sound business sense (so they repackaged a bunch of those too), the creative aspect of the revived fascination in supernatural themes was catered to by adapting popular cultural icons before risking whole new concepts on an untested public.

As always, the watchword was fashion: what was hitting big outside comics would be incorporated into the print mix and shared universe mix as readily as possible. When proto-monster Morbius, the Living Vampire debuted in Amazing Spider-Man #101 (October 1971) and the sky failed to fall in, Marvel launched a line of sinister superstars – beginning with a werewolf and a vampire…

Werewolf By Night debuted in Marvel Spotlight #2 (preceded by western-era hero Red Wolf in #1, and followed by Ghost Rider). In actuality, the series title, if not the actual star character, was recycled from a classic pre-Comics Code short suspense-thriller from Marvel Tales #116, July 1953. Marvel always favoured a using old (presumably already copyrighted) names and titles when creating new series and characters. The Hulk, Thor, Magneto, Doctor Strange and many others all got nominal starts as hairy underpants monsters or throwaways in some anthology or other.

This copious compendium collects the early adventures of a young West Coast lycanthrope re-presenting the contents of Marvel Spotlight #2-4, Werewolf by Night volume 1 #1-15; a guest-shot from Marvel Team-Up #12 and material from the appropriate half of a horror crossover with Tomb of Dracula #18. These cumulatively span February 1972 through 1974.

Following an informative, scene-setting Introduction by long-term Marvel Editor Ralph Macchio, the moonlit madness begins with the landmark first appearance, introducing teenager Jack Russell, who is suffering some sleepless nights…

Cover-dated February 1972 ‘Werewolf by Night!’ (Marvel Spotlight #2), was written by Gerry Conway and moodily, magnificently illustrated by Mike Ploog – the manner of his old mentor Will Eisner. The character concept came from an outline by Roy & Jeanie Thomas, describing the worst day of Jack’s life – his 18th birthday – which begins with nightmares and ends in something far worse.

Jack’s mother and little sister Lissa are everything a fatherless boy could hope for, but new stepfather Philip and creepy chauffeur Grant are another matter. Try as he might, Jack can’t help but see them as self-serving and with hidden agendas…

At his party that evening, Jack has an agonising seizure and flees into the Malibu night to transform for the first time into a ravening vulpine man-beast. At dawn, he awakes wasted on a beach to learn that his mother has been gravely injured in a car crash. Something had happened to her brakes…

Sneaking into her hospital room, the distraught teen is astonished to hear her relate the story of his birth-father: an Eastern European noble who loved her deeply, but locked himself away three nights every month…

The Russoff line was cursed by the taint of Lycanthropy: every child doomed to become a wolf-thing under the full-moon from the moment they reach 18 years of age. Jack is horrified and then realises how soon his sister will reach her own majority…

With her dying breath Laura Russell makes her son promise never to harm his stepfather, no matter what…

Scenario set, with the traumatised wolf-boy uncontrollably transforming three nights every month, the weird, wild wonderment begins in earnest with the beast attacking the creepy chauffeur – who had doctored those car-brakes – but refraining, even in vulpine form, from attacking Philip Russell…

The second instalment sees the reluctant nocturnal predator rescue Lissa from a sick and rowdy biker gang (they were everywhere back then) and narrowly escape the cops only to be abducted by a sinister dowager seeking knowledge of a magical tome called the Darkhold. The legendary spell-book is the apparent basis of the Russoff curse, but when Jack can’t produce the goods he’s left to the mercies of ‘The Thing in the Cellar!’

Surviving more by luck than power, Jack’s third try-out issue fetches him up on an ‘Island of the Damned!’: introducing aging Hollywood writer Buck Cowan, who will become Jack’s best friend and affirming father-figure as they jointly investigate the wolf-boy’s evil stepdad.

Russell had apparently sold off Jack’s inheritance, leaving the boy nothing but an old book. Following a paper trail to find proof Philip had Laura Russell killed leads them to an offshore fortress, a dungeon full of horrors and a ruthless mutant seductress…

That episode ended on a cliffhanger, presumably as an added incentive to buy Werewolf by Night #1 (September 1972), wherein Frank Chiaramonte assumed inking duties with ‘Eye of the Beholder!…

Merciless biological freak Marlene Blackgar and her monstrous posse abduct the entire Russell family whilst looking for the Book of Sins, until – once more – a fearsome force of supernature awakes to accidentally save the day as night falls…

With ‘The Hunter… and the Hunted!’ Jack and Buck deposit the trouble-magnet grimoire with Father Joquez, a Christian monk and scholar of ancient texts, but are still hunted because of it. Jack quits the rural wastes of Malibu for a new home in Los Angeles, trading forests and surf for concrete canyons but life is no easier.

In #2, dying scientist Cephalos seeks to harness Jack’s feral life-force to extend his own existence, living only long enough to regret it. Meanwhile, Joquez successfully translates the Darkhold: an accomplishment allowing ancient horror to possess him in WbN #3, sparking ‘The Mystery of the Mad Monk!’

Whilst the werewolf is saddened to end such a noble life, he feels far happier dealing with millionaire sportsman Joshua Kane, who craves a truly unique head mounted on the wall of his den in the Franke Bolle inked ‘The Danger Game’. Half-naked, exhausted and soaked to his now hairless skin, Jack must then deal with Kane’s deranged brother, who wants the werewolf for his pet assassin in ‘A Life for a Death!’ (by Len Wein & Ploog) after which ‘Carnival of Fear!’ (Bolle inks again) finds the beast – and Jack, once the sun rises – a pitiful captive of seedy mystic Swami Calliope and his deadly circus of freaks.

The wolf was now the subject of an obsessive police detective too. “Old-school cop” Lou Hackett is an old buddy of trophy-hunter Joshua Kane – and every bit as savage – but his off-the-books investigation hardly begins before the Swami’s plans fall apart in concluding tale ‘Ritual of Blood!’ (inked by Jim Mooney).

The beast is safely(?) roaming loose in the backwoods for #8’s quirky monster-mash when an ancient demon possesses a cute little bunny in Wein, Werner Roth & Paul Reinman’s ‘The Lurker Behind the Door!’, before neatly segueing to a slight but stirring engagement in Marvel Team-Up #12 wherein Wein, Conway, Ross Andru & Don Perlin expose a ‘Wolf at Bay!’ As webspinning wallcrawler meets werewolf, they initially battle each other – and ultimately malevolent mage Moondark – in foggy, fearful San Francisco before Jack heads back to LA and ‘Terror Beneath the Earth!’

Here Conway, Tom Sutton & George Roussos dip into an impeding and thoroughly nefarious scheme by business cartel The Committee. These commercial gurus somehow possess a full dossier on Jack Russell’s night-life, and hire a maniac sewer-dwelling sound engineer to execute a radical plan to use monsters and derelicts to boost sales in a down-turned economy.

However, the bold scheme to promote “growth, Growth, GROWTH” by frightening folk into spending more is ended before it begins since the werewolf proves to be far from a team-player in the wrap up ‘The Sinister Secret of Sarnak!’

Issue #11 revelled in irony as Marv Wolfman signed on as scripter for ‘Comes the Hangman’ – illustrated by incredible action ace Gil Kane & Sutton – in something interesting about Philip Russell and the Committee is disclosed, even as Jack’s attention is distracted by a new apartment, a very odd neighbour and a serial kidnapper abducting young women to keep them safe from “corruption”. When the delusional hooded hero snatches Lissa, he soon finds himself hunted by a monster beyond his wildest dreams…

Concluding chapter ‘Cry Werewolf!’ brings in the criminally underappreciated Don Perlin as inker. In a few short months he would become the strip’s penciller, lasting for the rest of the run. Before that though, Ploog & Chiaramonte return for another session, introducing another maniac mystic and a new love-interest (but not the same person) for WbN #13’s ‘His Name is Taboo’.

An aged sorcerer coveting the werewolf’s energies for his own arcane purposes, the magician is stunned when his adopted daughter Topaz finds her loyalties divided and her psionic abilities more help than hindrance to the ravening moon-beast. ‘Lo, the Monster Strikes!’ then pits the wolf against Taboo’s undead-but-getting better son, delivering unexpected revelation and reconciliation between Philip and Jack Russell. As a result, the young man and new girlfriend Topaz set off for Transylvania, the ancestral Russoff estate and a crossover clash with the Lord of Vampires.

Tomb of Dracula #18 (March 1974) begins the battle with ‘Enter: Werewolf by Night’ (Wolfman, Gene Colan & Tom Palmer) as Jack and Topaz investigate a potential cure for lycanthropy, only to be attacked by rampant menace to humanity Count Dracula. Driven off by the girl’s psychic powers the undead aristocrat realises the threat she poses to him and resolves to end her…

The confrontation and this first tome conclude with Werewolf by Night #15 and the ‘Death of a Monster!’ (Wolfman, Ploog & Chiaramonte) as the demonic duel devolves into a messy stalemate… but only after Jack learns of his family’s long hidden connection to Dracula…

Supplemented with an unused Ploog cover for Marvel Spotlight#4; Kane’s pre-corrections cover to ToD #18 and previous collection covers by Ploog & Dan Kemp, this initial complete compendium also offers a wealth of original art pages (20 in total) by Ploog, Sutton & Andru.

A moody masterpiece of macabre menace and all-out animal action, this book covers some of the most under-appreciated magic moments in Marvel history: tense, suspenseful and solidly compelling chillers to delight any fright fan or drama addict. If you crave a mixed bag of lycanthropes, bloodsuckers and moody young misses, this is a far more entertaining mix than most modern movies, books or miscellaneous matter…
© 1972, 1973, 1974, 2017 Marvel Characters, Inc. All rights reserved.

The Grave Robber’s Daughter


By Richard Sala (Fantagraphics Books)
ISBN: 978-1-56097-773-5 (PB/Digital edition)

Richard Sala was a lauded and astonishingly gifted exponent and comics creator who deftly blended beloved pop culture artefacts and conventions – particularly cheesy comics and old horror films – with a hypnotically effective ability to tell a graphic tale.

A child who endured sustained paternal abuse, Sala grew up in West Chicago and Scottsdale, Arizona. Retreating into childish bastions of entertainment, he eventually escaped family traumas and as an adult earned a Masters’ Degree in Fine Arts. He became an illustrator after rediscovering a youthful love of the comic books and schlock films that had brightened his youth.

He started his metafictional, self-published Night Drive in 1984, which led to appearances in legendary 1980s anthologies Raw, Blab! and Prime Cuts, subsequently producing animated adaptations for Liquid Television.

He died in 2020 aged 65, but his work remains welcomingly atmospheric, dryly ironic, wittily quirky and mordantly funny; indulgently celebrating childhood terrors, gangsters, bizarre events, monsters and manic mysteries. His most well-known characters are a host of wonder women, like gloriously trenchant storybook investigator Peculia, gun toting mystery maid Violenza, disenchanted ex-cop Natalie Charms, and this particular femme so very fatale – girl sleuth Judy Drood

The Grave Robber’s Daughter is an irresistible tract of baroque pictorial enchantment, culled from Sala’s anthological series Evil Eye (#14) and sees the self-proclaimed sleuth Judy Drood abruptly stuck in a strange little town after her car suddenly breaks down. After venting some understandable spleen when the phonebooth she uses to call for assistance also dies, the irascible, potty-mouthed teen trudges to the bucolic, way-off-the-beaten-track and downright spooky backwater of Obidiah’s Glen: a sleepy hollow that seems at first glance completely deserted.

Walking on, Drood discovers an abandoned amusement park where a gang of extremely rude youths are insouciantly consuming booze and smoking. After being mocked in a snide manner only teenagers can attain, Judy plunges deeper into the sideshows, only to endure similar brusque treatment from a troupe of sketchy performers.

The carny has certainly seen better days, and the congregating clowns and delinquents make her nervous enough to leave in a dignified hurry. Eventually, back in town she bangs on a random door and learns the houses are all empty. Drood’s on the verge of another epic rage explosion when she hears a sound and finds a small girl sneaking around.

Outrunning the scared scamp, Drood quizzes little Nellie Kelly and hears a tales of supernal terror…

Everything was normal until the circus came to Obidiah’s Glen, but when the clowns paraded through town, the adults all followed and now are gone. Only a few high school kids seemed able to resist the call and they just mocked and laughed…

Drood accompanies Nellie to her own shack on the wrong side of the tracks and hears a tale of personal woe before falling asleep. She wakes up just as a clown attacks and – on brutally killing him – discovers something stomach churningly scary about the jolly invaders. Galvanised and furious, Judy tracks missing Nellie to the funfair and deals with a carnival of horrors in the Hall of Embalmed Abominations and other spooky funhouses. She has a bit more trouble discouraging the horny, potential teen rapists, but benefits from a brief distraction from Nellie…

All too soon the bad kids’ boastful ringleader Timothy reveals how many wrong assumptions Judy has jumped to, disclosing the truth about Nellie and her outlaw dad, the awful pact made with a dead witch and how Tim saw his chance to grab incredible ultimate power by getting rid of all the parents…

Sadly, as Judy knows there’s no reason or sense in the world, only chaos and opportunity, when the arcane armageddon she’s anticipated hits, she’s well on her way out of the frying pan and into the fire…

Delivered in manic and moody monochrome, this pacy chiller plays with a choice selection of contemporary Bêtes noir, mingling tropes and mixing memes with stunning audacity to craft a mash-up for the ages.

The Grave Robber’s Daughter amusingly exposes the seamy, scary underbelly of a darkly possible existences, blending nostalgic escapism with the frenetic frisson of children scaring themselves silly under the bedcovers at night: an ideal treat for the big kid in your life – whether they are just you, utterly imaginary or even relatively real…
© 2006 Richard Sala. All rights reserved.

Josephine Baker


By Catel & Bocquet, translated by Edward Gauvin (SelfMadeHero)
ISBN: 978-1-91059-329-5 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: The Story of an Actual Wonder Woman… 9/10

Here’s a rather short review of an astonishingly eventful life celebrated in a superbly expansive, compellingly detailed account from two of the best graphic biographers working in the field. As I’m always implying, my Less is your More, and this is one story you’ll want to appreciate fresh and full-on, so just buy it and be done. You won’t be sorry and will have a revelatory time…

Born Freda Josephine McDonald on June 3rd 1906 in St Louis, Missouri, the black icon, free spirit and symbol of self-determination who called herself Joséphine Baker was no scholar or schemer, but used her innate gifts as a dancer and entertainer to survive horrific acts of random racist violence and ultimately escape her origins as a despised second class citizen in the land of her birth.

A forceful, irrepressible, warm-hearted optimist with colossal empathy and a relentless sense of humour, Baker’s drive and willingness to take chances carried her to the peak of European sophistication and culture: rubbing shoulders with royalty and the cream of global creative intelligentsia: everyone from Picasso and Man Ray to Le Corbusier and Hemingway, Max Reinhardt, Buñuel, Cocteau, Colette, Pirandello, Georges Simenon and so many glittering others.

She was a vedette, singer, dancer, actress, movie star, civil rights activist, paramount artistic inspiration and – during WWII – an actual spy and French resistance operative working for future President Charles de Gaulle, as well as a ferocious defender of animals and devoted mother. Above all else, she was an entertainer par excellence…

Here, Baker’s incredibly eventful life is traced from cradle to grave in black-&-white vignettes, concentrating on her achievements, family life and relationships, seen through her progress from exploitable bit player to media sensation “La Baker”: Queen of Paris in the Jazz Age.

Her astounding energy, creativity and resolve to succeed was only exceeded by her adoration of children, secret acts of charity and unfailing ability to love men who were bad for her, but her legacy was almost erased in the years after she stopped working. Countless comeback attempts and financial troubles followed.

Perhaps she was never truly in earnest but pursuing the means to a greater end. Due to her inability to have children and immense fellow feeling for the downtrodden, Josephine had turned her post war years into an incredible social experiment, gathering orphans from many devastated countries into a single loving family… her multinational, multi-ethnic Rainbow Tribe

All that achievement, accomplishment, unprofitable charity, disillusionment and ultimate abandonment by the august and wealthy in her own country (both of them!) led to Josephine fading from history until relatively recent times, but now she is being reclaimed by a world which could really benefit from her example…

Baker’s international fame led to frequent and painful attempts to reclaim her birth nation’s attention. Eventually – in 1937 – she renounced her American citizenship to become officially French. In later years she tried to help America’s fight against Segregation, but was shunned by both side of that struggle. At the end, as economic woes, life and ongoing illness plagued her final years, she found a few unexpected friends in powerful women like Brigitte Bardot and her final years were spent in Monaco, a guest of equally constrained and misused female icon Grace Kelly. Josephine Baker died on 11th April 1975.

Her public and private lives coalesce in this chronological dramatised narrative from award-winning graphic novelist Catel Muller (Ainsi soit Benoîte Groult, Adieu Kharkov, Lucie s’en soucie, Le Sang des Valentines) and crime novelist, screenwriter/biographer/comics writer José-Louis Bocquet (Métal Hurlant, Sur la ligne blanche, Mémoires de l’espion, Panzer Panik, Anton Six), who in their other collaborations have also explored the lives of Kiki de Montparnasse and Olympe de Gouges (…and we’ll get to them in the fullness of time).

Entertaining, enthralling, informative, and continually sparking explosions of aggrieved but justified outrage on Baker’s behalf, the book is supplemented by a vast supporting structure of extras, beginning with a heavily illustrated and highly informative ‘Timeline for Josephine Baker’, incorporating pivotal events in her public and private lives. It’s further augmented by ‘Biographical Notes’: 55 character portraits in prose and sketch form of the historical figures with supporting roles feature in this epic saga, plus as an essay on ‘The Rainbow Tribe’ by her son/historical consultant Jean-Claude Bouillon-Baker. Also included are a Bibliography and Filmography for further study.

If you love history, comics, justice triumphant or just great stories, you really need to set some records straight and read this book.
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