Mélusine volume 3: The Vampires Ball


By Clarke & Gilson, coloured by Cerise and translated by Jerome Saincantin (Cinebook)
ISBN: 978-1905460694 (Album PB/Digital edition)

Witches – especially cute and sassy teenage ones – have a long and distinguished pedigree in fiction. One of the most engaging first appeared in legendary Belgian magazine Le Journal de Spirou in 1992. Mélusine is actually a sprightly 119-years old and spends her days – and many nights – working as an au pair/general dogsbody to a most ungracious family of haunts and horrors inhabiting a vast monster-packed, ghost-afflicted chateau. It pays her bills whilst she diligently studies to perfect her craft at Witches’ School…

The long-lived much-loved feature is presented in every format from one-page gag strips to full-length comedy tales, all riffing wickedly on supernatural themes and detailing her rather fraught life, filled with the demands of the appallingly demanding master and mistress of the castle and even her large circle of exceedingly peculiar family and friends.

The strip was devised by writer François Gilson (Rebecca, Cactus Club, Garage Isidore) and cartoon humourist Frédéric Seron – AKA Clarke – whose many features for the all-ages LJdS and acerbic adult humour publication Fluide Glacial include Rebecca, Les Cambrioleurs, Durant les Travaux, l’Exposition Continue… and Le Miracle de la Vie.

Under pen name Valda, Seron also created Les Babysitters and as Bluttwurst Les Enquêtes de l’Inspecteur Archibaldo Massicotti, Château Montrachet, Mister President and P.38 et Bas Nylo.

A former fashion illustrator and nephew of comics veteran Pierre Seron, Clarke is one of those insufferable guys who just draws non-stop and is unremittingly funny. He also doubles up as a creator of historical and genre pieces such as Cosa Nostra, Les Histoires de France, Luna Almaden and Nocturnes – apparently he is free from the curse of having to sleep…

Collected editions began appearing annually or better from 1995, with the 27th published in 2019. Thus far five of those have transformed into English translations thanks to the fine folk at Cinebook.

Originally released on the Continent in 1996, Le bal des vampires was the second Mélusine album, setting the scene delightfully for newcomers as the majority of content is comprised of 1- or 2-page gags starring the sassy sorceress who makes excessive play with fairy tale and horror film icons, conventions and themes.

When brittle, moody Mélusine isn’t being bullied for her inept cleaning skills by the matriarchal ghost-duchess running the castle, ducking cat-eating monster Winston, dodging frisky vampire The Count or avoiding unwelcome and often hostile attentions of horny peasants and over-zealous witch-hunting priests, the domestic enchantress can usually be found practising spells or consoling and coaching inept, un-improvable and lethally unskilled classmate Cancrelune.

This sorry sorceress-in-training is a sad case: her transformation spells go awfully awry, she can’t remember incantations and her broomstick-riding makes her a menace to herself, any unfortunate observers and even the terrain and buildings around her…

At least Mel’s boyfriend is a werewolf, so he only troubles her a couple of nights each month…

This turbulent tome features the regular procession of slick sight gags and pun-ishing pranks but also features some longer jocular jaunts such as the fate of a rather rude knight in armour, a brush with what probably isn’t a poltergeist in the Library and Mel’s unfortunate experience with daunting dowager Aunt Adrezelle’s patented Elixir of Youth…

Wrapping up a barrage of ghostly gaffes, ghastly goofs and grisly goblin gaucheries is the sordid saga of the eternal elite at their most drunkenly degenerate, as poor Mélusine is not only expected to organise and cater ‘The Vampires’ Ball’ but has to stick around and handle the explosive clean-up for those especially intoxicated Nosferatus who tend to forget why the revelry has to die down before dawn…

Wry, sly, fast-paced and uproariously funny, this compendium of arcane antics is a great taste of the magic of European comics and a beguiling delight for all lovers of the cartoonist’s art. Read before bedtime and don’t eat any hairy sweets…
Original edition © Dupuis, 2000 by Clarke & Gilson. All rights reserved. English translation 2007 © Cinebook Ltd.

Showcase Presents The Phantom Stranger volume 2


By Bob Haney, Len Wein, Marv Wolfman, Arnold Drake, Michael J Pellowski, Steve Skeates, David Michelinie, Paul Levitz, Gerry Conway, Marty Pasko, Jim Aparo, Gerry Talaoc, Michael Kaluta, Mike Grell, Fred Carrillo, Bernard Baily, Ross Andru/Mike Esposito, Dick Dillin, Tony DeZuñiga, Bill Draut, Romeo Tanghal, Dick Giordano, Bob Layton & various (DC Comics)
ISBN: 978-1-4012-1722-8 (TPB)

The Phantom Stranger was also one of the earliest transitional heroes of the Golden Age of comics, created at the very end of the first superhero boom as readers moved from costumed crimefighters to other genres such as mystery, crime, war and western tales. A trench-coated, mysterious know-it-all, with shadowed eyes and hat pulled down low, he would appear, debunk a legend or foil a supernatural-seeming plot, and then vanish again.

He was coolly ambiguous, never conclusively revealed as man, mystic or personally paranormal. Created by John Broome & Carmine Infantino, who produced the first story in Phantom Stranger #1 (August/September 1952 – Happy Anniversary, Mystery Man!) and most of the others, the 6-issue run also boasted contributions from Jack Miller, Manny Stallman and John Giunta. The last issue was cover-dated June/July, 1953, after which he vanished.

Flash-forward to the end of 1968. The second superhero boom is rapidly becoming a bust, and traditional costumed heroes are dropping like flies. Suspense and mystery titles are the Coming Thing and somebody – probably unsung genius E. Nelson Bridwell – has the bright idea of reviving Phantom Stranger.

He was the last hero revival of DC’s Silver Age and the last to win his own title: another graduate of a star-studded later run in Showcase. After only one appearance in #80 (cover-dated January/February 1969) he returned in his own comic three months later. This time, he found an appreciative audience, running for 41 issues over seven years.

Rather than completely renovate the character, or simply run simple reprints as DC had when trying to revive espionage ace King Faraday (in Showcase #50-51), editor Joe Orlando had writer Mike Friedrich & artist Jerry Grandenetti craft a modern framing sequence around a partial reprint, and – in a masterstroke of print economy – reintroduced another lost 1950s mystery hero to pad out the comic, and provide a rationalist’s contemporary counterpoint.

Dr. Terrence Thirteen was a parapsychologist known as the Ghost Breaker. He predated the Stranger, with his own feature in Star-Spangled Comics (#122-130; November 1951-July 1952). With fiancée (later wife) Marie, the parapsychologist roamed America and the world, debunking supernatural hoaxes and catching mystic-themed fraudsters, a vocal and resolute cynic imported whole into the modern series as a foil for the Stranger.

(Follow Me… For I Am…) The Phantom Stranger launched with a May/June 1969 cover-date. By the end of 1972, the horror/mystery boom had stabilized, and was a key component of both DC and Marvel’s mainstream output, with fantasy and sword & sorcery adventurers also scoring well with fans. However, the glory days of huge comic book print-runs were gone forever. And yet, although a depleted force, superhero comics did not disappear as many older heads suspected they might, and an initially unwieldy amalgam, the horror-hero, soon became a useful crossover sales tool.

Never as common as Marvel’s burgeoning pantheon of spooky crusaders, the most successful and enduring of DC’s supernatural stalwarts were Swamp Thing and Phantom Stranger. This sequel mammoth monochrome tome concludes that impressive second incarnation, incorporating not only his crossover trips into the greater DCU, but also rare appearances that closed his career …until he was resurrected post Crisis on Infinite Earths.

Spanning April/May 1970 to Winter 1978, this collects The Brave and the Bold #89 & 98; Justice League of America #103; Phantom Stranger #22-41; DC Super-Stars #18 and House of Secrets #150, blending a popular taste for blood and horror with traditional mystery man derring-do…

The magic begins with an impressive chiller from Bob Haney, Ross Andru & Mike Esposito originally seen in Batman team-up vehicle The Brave and the Bold (#89, April/May 1970). ‘Arise Ye Ghosts of Gotham’ sees a religious sect return to the city that had driven them out two centuries previously, only to awaken the vengeful spirits of their banished ancestors until pacified by our initially squabbling heroes.

The Stranger’s rerise in Brave and the Bold (#98, October/November 1971) was a more recognisably spooky tale, superbly crafted by Haney & Jim Aparo. ‘Mansion of the Misbegotten!’ is a twist-ridden riot of demon-cults, scheming plots and contemporary-cinema styled possession carefully exploiting the global obsession with Satanism that began with Rosemary’s Baby and peaked with The Exorcist. Here the Gotham Guardian finds himself outwitted, outmatched and in dire need of assistance to foil a truly diabolical force threatening the life of his godson.

Following on is ‘A Stranger Walks Among Us!’ by Len Wein, Dick Dillin & Dick Giordano, as the haunted hero saves Halloween and the World’s Greatest Superheroes from a magical murder plot. He was consequently offered membership in the Justice League of America (in issue #103 of their comic, December 1972) but seldom made any meetings or took a turn on monitor duty…

In the same month, his solo adventures featured ‘Circle of Evil’ (Phantom Stranger #22, by Wein & Aparo), wherein a coalition of evil calling itself the Dark Circle initiates a master plan: attacking the hero through blind psychic – and notional love-interest – Cassandra Craft. At the back of the book, Ghost-Breaker Dr. Thirteen exposes another hoary hoax in Steve Skeates & Tony DeZuñiga’s ‘Creatures of the Night’. These counterpoints to eldritch adventure – although usually excellent – were rapidly reaching their sell-by date, and very soon Thirteen would be battling real monsters he couldn’t rationalize away…

‘Panic in the Night!’ in #23 saw the Stranger and Cassandra in Paris, battling analogues of the Phantom of the Opera and Hunchback of Notre Dame whilst gathering an unlikely ally for the imminent final clash with the Dark Circle. However, great as this yarn is, the real gem is the back-up feature which transformed Terry Thirteen.

‘The Spawn of Frankenstein!’ saw the discovery of an ice-entombed man-monster lead to dark personal tragedy. When Thirteen’s colleague Victor Adams attempted to revive the legendary literary beast, it resulted in his death and Thirteen’s wife Marie being beaten into a coma. Vengeance-crazed, the Ghost-Breaker resolved to hunt down and destroy the monster, utterly unaware – and perhaps uncaring – that the beast was both rational and wholly innocent of any misdeed.

Written by Marv Wolfman and illustrated by the unique talent of Michael Kaluta, this debut promised much, but the feature was plagued by inconsistency. Phantom Stranger #24 (March/April 1973) offered the epic conclusion of the Dark Circle war as the Stranger and Cassandra defrayed the ‘Apocalypse!’ in the shadow of Mount Corcovado (that’s the one with the Jesus statue “Christo Redentor” overlooking Rio de Janeiro) with old foes Tannarak and Tala, Queen of Darkness along for the spectacular and long-overdue ride…

Wolfman & Kaluta’s The Spawn of Frankenstein continued as the revived revenant opted to revenge itself upon Victor Adams for dragging him back to cruel, unwanted life by returning the favour and resurrecting the dead scientist.

A fresh tone and resumption of episodic, supernatural triage marked issue #25 as the Man in the Hat confronted a voodoo cult in ‘Dance of the Serpent’ (Wein – from an idea by Michael J Pellowski – & Aparo), whilst Kaluta ended his run on Frankenstein with another untitled tale wherein Rachel Adams (wife of the departed Victor) was kidnapped by Satanists before being rescued by the monster; leading into #26’s crossover ‘From Dust Thou Art…’

Here Wein, Wolfman & Aparo teamed the Monster and the Stranger against demons seeking earthly bodies.

The radical change was completed with the next issue as innovative horror-anthology artist Gerry Talaoc replaced the sleekly realistic Aparo (moved to The Brave and the Bold for a long career illustrating Batman), whilst journeyman mainstay Arnold Drake assumed the writer’s seat on the stranger. He introduced another long-term nemesis in deeply disturbed psychiatrist/parapsychologist ‘Dr. Zorn: Soul-Master!’

This driven meddler callously warped his patients and performed illicit experiments for the US Military-Industrialist Complex: a far more insidious and freshly contemporary threat in tune with modern mores. Thwarted but seldom defeated, he constantly returned to bedevil the Stranger.

Skeates and legendary veteran Bernard Baily (Golden Age co-creator of Hourman and The Spectre) now helmed Frankenstein, with ‘The Terror and the Compassion’ seeing the misunderstood beast stumble into a commune that is actually a demonic coven intent on blood sacrifice and raising the devil…

‘The Counterfeit Madman!’ by Drake & Talaoc saw the Stranger explore the mind of mad-dog killer Johnny Ganz. Was the young offender a true psychopath or a cunning crook pretending to be a multiple-personality sufferer? Was there another innocent victim trapped inside the killer’s skull with him? An element of moral ambiguity had been added by Drake, layering later adventures with enticing, challenging dilemmas absent from most comic fiction and only matched by Steve Gerber’s challenging work on Man-Thing.

Back-up ‘Night of the Snake God’ was a more traditional tale which continued Frankenstein’s battle against the hippie cult in a solid, if undemanding manner.

Zorn resumed his unscrupulous scientific explorations of the supernatural in PS #29’s ‘The Devil Dolls of Dr. Z!’, whilst matters barely progressed at all in ‘The Snake-God Revealed!’, which saw the Spawn of Frankenstein lose momentum – and story-space – as his strip was reduced to 6 pages. The next issue contained more contemporary chills in ‘The Children’s Crusade!’ as a modern Pied Piper lures a town’s youngsters into his charismatic cult whilst ‘Turn-about!’ concludes – and not before time – the Spawn of Frankenstein’s run.

Issue #31 (June-July 1974) offers an exotic yarn dealing with the aftermath of the Vietnam war as a disgraced US “general” smuggling drugs for a local warlord awakens a slumbering demon in ‘Sacred is the Monster Kang!’ The Stranger’s tales were usually 12-pages long at this period, but the back-up feature that originally filled up the comics – The Black Orchid – is not included in this volume.

Bill Draut, one of the Stranger’s earliest illustrators returned in #32’s ‘It Takes a Witch…!’: an old-fashioned scary whodunit, whilst superstar-in-waiting Mike Grell illustrated a Dr. Zorn vehicle guest-starring Boston Brand. In ‘Deadman’s Bluff!’, the ghost’s protracted hunt for his own murderer ended as usual in frustration, but an antagonistic partnership was established for the future…

Talaoc was back in #34 for ‘A Death in the Family!’ wherein a “clean” brother is compelled to assume control of the family business – running an organised crime mob. His guilt is further compounded when his dead sibling returns from the grave to give him some pointers. Increasingly, the Stranger was becoming a mere witness to supernatural events in his own series, so perhaps it’s no coincidence that this issue featured a return for the more hands-on Dr. Thirteen (wife Marie cured and both of them ignoring that brief stint of Frankensteinian tragedy).

‘…And the Dog Howls Through the Night!’ is another straightforward yet gripping adventure from Skeates & DeZuñiga, which had probably been sitting in a drawer for years before publication.

‘The Demon Gate’ was writer David Michelinie’s debut tale, with the Stranger targeted by derivative Dr. Nathan Seine – who wanted to siphon off the hero’s mystic energy and soul to cure his dying wife. Like ‘Crimson Gold’, a deadly African treasure hunt for Nazi treasure in #36, it briefly betokened a more active role for the immortal wanderer.

Drake & Paul Levitz scripted ‘Images of the Dead’ in Phantom Stranger #37: another highly charged moral quandary with a young artist forced to commit reprehensible crimes to earn money for his wife’s hospital bills…

Talaoc made way for fellow Filipino artist Fred Carrillo with issue #38, as Dr Seine sought to extract bitter vengeance in Levitz’s ‘The Curse of the Stalking Skull’. The new creative team brought back Boston Brand for ‘Death Calls Twice for a Deadman’: a last-ditch effort to revive dwindling sales. Also including Batman villain The Sensei, it signalled a belated return to the company’s over-arching continuity, but was too little, too late.

Deadman also co-starred in #40’s ‘In the Kingdom of the Blind’ and #41’s concluding chapter (February-March 1976) ‘A Time for Endings’ as Seine sought to bring Elder Gods to Earth using long-absent Cassandra Craft as a medium. With that tale’s finish the series ended and the Stranger all-but vanished until the winter of 1978 and a giant-sized tale from DC Super-Stars #18.

‘Phantom Stranger and Deadman’ (by Gerry Conway, Marty Pasko, Romeo Tanghal, Dick Giordano & Bob Layton) was an extended Halloween extravaganza with the supernatural champions – and Dr. Thirteen and Tala in attendance – attempting to eradicate an infestation of demons infiltrating the comic book Mecca of the season: Rutland, Vermont (long associated in both Marvel and DC titles as the only place to be on the Eve of All Hallows).

One final tale appeared a few months later in the 150th issue of House of Secrets (February-March 1978) wherein Conway & Talaoc related a generational tale of restless evil in ‘A God by any Other Name.’

Here, the Stranger and Dr. Thirteen united to complete the work of Rabbi Samuel Shulman and Father John Christian who, in the dire environs of London, 1892, had joined spiritual forces to destroy the World’s first malignant machine intellect Molloch. Sadly, those Satanic Mills had a habit of being rebuilt by greedy men…

More than most, The Phantom Stranger is a strong character and concept at the mercy of pitiless fashion. Revived as the 1960s closed on a wave of interest in the supernatural, and seemingly immune to harm, he struggled to find an audience in the general marketplace before direct sales techniques made publishing a less hit-or-miss proposition. However, blessed with a cohort of talented creators, the stories themselves have proved to be of lasting quality, and would so easily transfer to today’s television screens that I wonder why they haven’t yet (and no, that doesn’t mean animated appearances or cameos on the Swamp Thing series). Mystery, exotic locales, forbidden monsters spectacular effects, a medallion and a cool hat: C’mon, you know you’d watch it…

But until then you’ll have to thrill and scare yourselves with these fantastic tales.
© 1970, 1971, 1972, 1973, 1974, 1975, 1976, 1978, 2006 DC Comics. All Rights Reserved.

Moon Girl and Devil Dinosaur volume one: BFF


By Brandon Montclare, Amy Reeder, Natacha Bustos, Tamra Bonvillain & various (Marvel)
ISBN: 978-1-3029-0005-2 (TPB/Digital edition)

The Marvel Universe is absolutely stuffed with astounding young geniuses but Lunella Lafayette is probably the most memorable you’ll ever meet. Very young, very gifted and proudly black, she lives with her parents on Manhattan’s Lower East Side when not attending Public School 20 Anna Silver on Essex Street.

Thanks to her obsessive interest in astronomy and alien races the other kids mockingly call her “Moon Girl” whilst the brilliant, bored 4th grader’s teachers universally despair because she already knows so much more than they do…

It’s a hassle, but Lunella actually has bigger problems. Time is running out and her numerous applications to specialist schools such as the Fantastic Four’s Future Foundation have all gone unanswered. The situation needs resolving as it’s pretty important and urgent. Lunella has – correctly – deduced that she carries dormant Inhuman genes, and the constantly moving mutagenic Terrigen Cloud recently released into Earth’s atmosphere (see both the Infinity and Inhumanity events) could transform her into a monster at any windswept moment…

Thanks to her investigations, she’s an expert in advanced and extraterrestrial technology, and her quest for a cure or Terrigen-deterrence procedure sees her perpetually sneaking out past bedtime in search of gadgets and detritus left behind after frequent superhero clashes around town…

That impetus reaches its hope-filled climax when her handmade detectors locate a discarded Kree Omni-Wave Projector in opening chapter ‘Repeat After Me’…

At some unspecified time in Earth’s distant prehistory, various emergent species of hominids eked out a perilous existence beside the last of the great lizards and other primordial giants. At one particular key moment, a wide-eyed innocent of the timid yet clever Small Folk saved a baby tyrannosaur from ruthless pre-human hunters the Killer Folk.

They had already slaughtered its mother and siblings with cunning snares and were merrily torturing the little lizard with blazing firebrands – which turned its scorched hide a livid, blazing red – before Moon Boy intervened…

Under the roaring light of a blazing volcano, boy and beast bonded, becoming inseparable companions. It was soon apparent the scarlet saurian was no ordinary reptile: blessed with uncanny intelligence and unmatchable ferocity, Devil became an equal partner in a relationship never before seen in the world. It did not, however, prevent the duo becoming targets for ruthless Killer Folk leader Thorn-Teeth who now slaughters and sacrifices beasts and Small Folk to a mystic “Nightstone”. A more advanced observer might remark on how much it resembles a Kree Omni-Wave Projector…

When Moon-Boy steals the dread talisman, he is savagely beaten near to death even as – in a gym class on Essex Street – Coach Hrbek confiscates and accidentally activates a fancy doodad Lunella’s been playing with instead of paying attention to getting fit.

Lights flash, time shreds and universes collide. A hole opens in space and a pack of bizarre monkey men shamble into modern New York. Arriving too late in the antediluvian valley, Devil Dinosaur thunders straight through the portal, intent on avenging his dying comrade…

Arriving in an impossibly confusing new world, Devil understandably panics. After causing much chaos and carnage, the bombastic beast sniffs little Lunella and snatches her up…

A mad chase ensues in ‘Old Dogs and New Tricks’ as deeply confused Devil marauds through Manhattan with outraged Lunella unable to escape or control the ferocious thunder lizard.

Meanwhile, the Killer Folk rapidly adapt to the new environment. Hiding out and observing everything occurring in the Yancy Street Subway Station, they soon prove the old adage about primitive not meaning stupid. Within days they have grasped the fundamentals of English and new concepts like money and clothes, as well as the  trickier notions of “gangs” and “protection rackets”…

Most importantly, Thorn-Teeth remembers that when they arrived, one of the hairless Small Folk was holding his Nightstone…

In ‘Out of the Frying Pan’, Moon Girl is having little luck ditching the overly-attentive, attention-attracting Torrid T-Rex. Tragically, when she finally does, the Killer Folk grab her and the Omni-Wave…

Their triumph is short-lived, since the lizard’s superior sense of smell summons Devil to the rescue, although, in the resulting melee, the precious device is lost. Growing grudgingly fond of the colossal critter, Lunella stashes Devil in her super-secret lab underneath PS 20, but when a spot of student arson sets the school ablaze, her hideaway is exposed and Devil bursts up through the ground to rescue kids trapped on an upper floor…

The fracas also unfortunately attracts the kind of superhero response Lunella has been dreading. ‘Hulk + Devil Dinosaur – ‘Nuff Said’ sees smug, teenaged Gamma-powered Avenger Amadeus Cho butt in with his bulging muscles and inability to listen to reason…

Poor Devil is no match for the Totally Awesome Hulk, forcing Moon Girl to intervene with some her own inventions. Across town, the Killer Folk – proudly carrying the Nightstone – deal with the last obstacle to their supremacy in the Yancy Street criminal underworld…

The Battle of PS 20 reaches its inevitable conclusion and Cho confiscates Devil Dinosaur, leaving Lunella thoroughly grounded and (apparently) behaving like a normal little girl in ‘Know How’.

Of course, it’s all a trick and as soon as everybody is lulled into complacency Moon Girl kits herself out with more devious gadgetry and busts Devil out of the Top Secret Wing of the Natural History Museum. She’s on a tight deadline now: her weather-monitoring gear confirms the Terrigen Cloud is rolling back towards Manhattan…

The spectacular jailbreak results in a ‘Eureka!’ moment coinciding with the Killer Folk consolidating their grip on the streets and using the Omni-Wave to capture Moon Girl. It also results in Lunella’s mother discovering who broke a dinosaur out of jail, and she furiously heads to the school for a reckoning with her wayward child…

The final conflict sees our little warrior at last victorious over the Killer Folk, albeit too late. As Moon Girl and Devil Dinosaur roar in triumph on the rooftops, Lunella realises she is trapped outside with the Terrigen cloud descending. Her time and opportunity to create a cure has come and gone…

To Be Continued…

Collecting Moon Girl and Devil Dinosaur #1-6 from January to June 2016, this compelling, immensely entertaining romp is crafted by writers Brandon Montclare & Amy Reeder, with art from Natacha Bustos, colours by Tamra Bonvillain and letters from Travis Lanham. With a cover and variants gallery from Trevor Von Eeden, Pascal Campton, Paul Pope, Jeffrey Veregge & Pia Guerra, this addictively engaging yarn affords non-stop fun: a wonderful all-ages Marvel saga that is as fresh, thrilling, moving and hilariously funny now as it ever was.

Moon Girl and Devil Dinosaur: BFF is the kind of tale to lure youngsters into the comics habit and a perfect tool to seduce jaded older fans back into the fold…
© 2016 Marvel Characters, Inc. All rights reserved.

Kindred – A Graphic Novel Adaptation


By Octavia E. Butler, adapted by Damian Duffy & John Jennings (Abrams ComicArts)
ISBN: 978-14197-0947-0 (TPB/Digital)

This month we’re (rather crazily!) focussing on material pertinent to Black History Month and simultaneously indulging ourselves in the regular Halloween fright-fest. Maybe one year minorities and women will get a whole month to themselves or perhaps the powers that decree these arbitrary festivals might even acknowledge that these subjects are acceptable everyday fare…

However, here and now let’s consider a very different kind of scary story that qualifies on either and both counts..

Octavia Estelle Butler (1947-2006) overcame the stacked handicaps of being female, shy, dyslexic, depressive, fatherless, poor and black in post-war America to become a shining light of the socially-aware science fiction scene that grew out of the works of Philip K Dick, Harlan Ellison, Theodore Sturgeon, Samuel R. Delaney, Zenna Henderson, John Brunner and others.

Reared in ethnically diverse but still segregated Pasadena, California, she studied hard, followed her passions, took every opportunity available to studious young women of colour and became one of the most innovative and lauded science fiction authors of her generation. Butler went to community college just as the Black Power Movement took off and – attending writers workshops – realised that her own experiences could and should inform her writing.

In series like her Parable books, Patternist and Xenogenesis sequences, stand-alone novels and dozens of award-winning short stories, she explored how societies and splinter groups acted, addressing themes of alienation, exclusion, social and biological evolution, control through belief systems, mutual coexistence of species, genetic manipulation, parapsychic abilities and biological adjustment. These subjects were screened through a lens of co-dependent cultures of dominance and submission, and framed in terms of “racism, sexism, ethnocentrism, classism, and all the other ‘isms’ that cause so much suffering in the world.”

Elements of loss, contamination, interbreeding, miscegenation, mutation, symbiosis, surrender of autonomy and especially fear continually resurface as scenes of coercion, rape and violence: exploring how and why the weak are ruled by the strong and suggesting such actions are a kind of evolutionary parasitism which might be corrected by sociobiological interventions…

Her works are often associated with the vibrant subgenre of Afrofuturism – as so ideally depicted in Ta-Nehisi Coates’ Black Panther stories – but Butler’s stories are rife with disenfranchised outsiders or lowly minority characters who are putatively weak: born compromised, enduring and tolerating appalling changes of state and status simply to survive.

Such is certainly the case with the protagonist of Kindred. Adapted here by Damien Duffy and illustrated by John Jennings, the 1979 novel was a stand-alone time-travel tale written by Butler in response to a colleague’s questions about why antebellum slaves tolerated captivity and treatment. Her response was this story, offering brutal, inescapable context justifying  how those accepting years of “willing” subservience might have worked…

It’s still in preproduction-limbo for a TV series , but until then you can hunt it out in two kinds of print – prose and pictorial…

The graphic odyssey is preceded by a heartfelt Introduction by Nnedi Okorafor’ before the shocking drama opens with a ‘Prologue’ as African American Dana contemplates the limb she no longer has…

A mystery starts to unravel on June 9th 1976, as she and her white husband Kevin Franklin celebrate her 26th birthday by unpacking the boxes that brought all their worldly goods into their new home. They’re both writers and have lots to stuff into this house, but dreamy domesticity ends abruptly as she’s seized by an uncanny force and vanishes. She reappears by ‘The River’ just in time to save a little a white boy named Rufus from drowning…

Dana is then attacked and beaten by his mother and shot at by his father before warping back to Kevin and home. Her soaked, dishevelled condition categorically proves that what she experienced was no delusion: an inexplicable event that has shattered her joy and composure. Dana no longer feels safe or secure: here or anywhere…

The dreaded incident reoccurs mere hours later with Dana manifesting in Rufus’ bedroom just as he’s sparking ‘The Fire’ that would have destroyed the vast plantation house he lives in. The boy is at least four years older and deeply disturbed, but Dana patiently establishes a working relationship with him, based on a shared fear of his parents. With open mind and terrified conviction, Dana has concluded that she is somehow being pulled through time to a place where her kind are objects bought and sold, a fact Rufus confirms when he reveals the year is 1815…

Further cautious conversation draws from the boy his surname – Weylin – and the plantation’s location in Maryland. With horror, Dana recalls snippets of her own family history and realizes this half-crazed, privileged, firebug – WHITE – brat is her direct ancestor…

Despite her bizarre clothes, hair, manners and spurious claims to be a freed woman, Dana tries to flee the manorial house but is caught up in a slave-taker’s punishment raid. After torturing runaways, they then turn on her and a callous beating edges into a sexual assault that only a sudden switch back to 20th century California prevents from becoming her last moment.

Grievously battered, she refuses to let Kevin call an ambulance. By his reckoning, she’s only been gone for three minutes, but cannot bear the thought of vanishing again from a hospital…

Anticipating another vanishing, they assemble a “go-bag” of 20th century medicines and tools for her next abduction and Kevin bones up on black history from their reference library. Here and now, knowledge is power…

Fondly recalling how they first got together, Dana is unprepared for the next summoning, but when the force grips her now, Kevin reacts rapidly. Grabbing her, he goes with her and sees for himself the living past. Rufus is visibly older and has just broken his leg in ‘The Fall’

Reacting with fury to the news that these adults are married – scandalously illegal miscegenation! – Rufus is taken into their confidence as they conclusively prove they come from the future.

Forced to be Dana’s “owner” whilst a guest in the Weylin household, Kevin spends too much time apart from his wife whilst she is assigned to the plantation staff. After savagely beating her for teaching blacks to write, her shameful ability to read is secretly exploited by Rufus’ parents, who remain unaware that the strange slave is making many friends and useful connections amongst the lower orders. However, when the future calls her again, Kevin is nowhere to be found and left behind…

And so the story unfolds, with years passing as eyeblink instalments with Dana gradually building a seditious second life among slaves she secretly seeks to radicalise and protect, under the aegis of her family recollections.  She searches in vain for her missing husband and contrives a disturbing, discordant and deeply unhealthy relationship with the cruelly manipulative – adult – ancestor/owner Rufus in ‘The Fight’, before the time-lost lovers are finally reunited in ‘The Storm’.  And at last an ending arrives after Dana’s lowest moments in ‘The Rope’

The scattered threads of family are then drawn together in an ‘Epilogue’ that trusts but cannot prove that the mystery is done and the travelling finished…

A chilling, complex and extremely challenging reappraisal of many kinds of status quo, Kindred is more topical and germane than ever, examining social, racial and gender roles in a culture that has never been less stable or secure. Delivered with the full, uncompromising force of graphic narrative and in the charged, unrestrained terms and language of the 19th century via 1970s liberal outrage, this is a rewarding, informative yet potentially shocking narrative demanding your full attention and a tacit acceptance that history must not be shaded or censored. If unsanitised violence, non-voyeuristic nudity and harsh language are more distressing to you than learning uncomfortable truths, you might be better served by today’s other review…

Adding value here, this adaptation (which was followed by the team’s treatment of Butler’s Parable of the Sower and the still-forthcoming Parable of the Talents) includes biographies ‘About Octavia E. Butler’ and ‘About the adaptor and artist’ plus ‘Acknowledgements’ and material recommended ‘For Further Reading’

Kindred is powerful and upsetting, just like it was always meant to be, and is a story you should know in all its forms. There’s no time like the present…

Kindred © The Estate of Octavia E. Butler. Adaptation © 2017 Damian Duffy and John Jennings. Introduction © 2017 Nnedi Okarador. Based on the novel Kindred by Octavia E.
Butler © 1979. All rights reserved.

Sheets


By Brenna Thummler (The Lion Forge/Cub House/Oni Press)
ISBN: 978-1-941302-67-5 (TPB/Digital edition)

Win’s Christmas Gift Recommendation: Spirited Fun for All… 9/10

Gloom, doom and death cling to Marjorie Glatt like static. The weary youngster is bullied at school and harassed at home. That’s because she spends every waking moment trying to keep the family business going under ever-escalating pressure. The laundromat was her mom’s refuge, dream and legacy, where they all lived safe, happy and warm above the washers and driers.

…And then Mom drowned.

Situated on a quiet bend of the coast, Finster Bay is like any other small town: everybody lives for themselves and is only concerned with what they want and need, and no one sees how 13-year-old Marj is daily being sucked ever-downwards. Since the funeral she’s now stuck with school, keeping a home and even feeding the family since dad had his breakdown and withdrew from reality.

The Glatts are deep in debt and Marj’s little brother Owen is a typical boy brat who won’t help unless he’s bribed…

The rich mean girls have singled her out for special attention and nasty yoga guy Nigel Saubertuck keeps breaking in, terrorising her by sabotaging all her attempts to turn Glatt’s (formerly Delaway’s) Laundry around. He even smugly boasts of it, saying he’ll take their prime location for his proposed spa centre and make them all work for him folding towels…

That’s not even worst of it, either. Adding to Marj’s woes is the distraction of inexplicably attentive cute boy Colton possibly?/perhaps?/maybe/surely it can’t be? liking her: a novelty that consequently attracts more the full venom fand disdain of obnoxious classmate Tessi Waffleton.

The fact that Marjorie is developing a full blown compulsive aversion to water after seeing her mother drown is mere icing on the cake, but as the floundering girl slowly sinks under impossible adult responsibilities, her stressed teen’s life gets even more complicated after Wendell starts causing trouble…

Finster Bay is a town doubly populated. Existing alongside the self-obsessed adults and kids is an unseen legion of dead people. The Bay is a “Land of Ghosts” and Wendell is having a hard time adjusting to not being alive anymore. A determined and inspired fabulist liar, the little apparition refuses to interact in the support group (DYE: Dead Youth Empathetics), hasn’t read the Book of Ghost Law he was given and won’t even keep clean the standard-issue white shroud which confines and contains all that’s left of him.

He also died in water, and has an unrecalled deep connection to Marjie…

When Mr. Saubertuck makes his big move, surreptitiously adding red dye to the Glatt washers, he’s thinks he’s finally driven Marjorie to surrender. However, he’s shockingly confronted by Wendell! The slimy schemer hasn’t reckoned on an army of spooks coming to her aid, even as she at last realises the free-floating annoyance that has immensely added to her distress…

In the meantime, Marj has been doing some deep diving at the Library and has deduced that the overly-familiar little spectre is the little kid who saved her when she was lost years ago…

Wistful, charming, sadly poignant and unafraid to address both lighter and the darkest issues, Sheets is a sweetly refreshing tale of determination, discovery and enduring friendship, with illustrator-turned-author Brenna Thummler (Anne of Green Gables) delivering a remarkable and enchanting modern fable that has already spawned a sequel, and should be a favourite for generations to come.

This book was released by Lion’s Forge in 2018, and is available in digital formats, but is also schedule for re-release in January 2023 from Oni Press.
© 2018 Brenna Thummler. All rights reserved.

Miles Morales: The Ultimate Spider-Man Ultimate Collection volume 1


By Brian Michael Bendis, Sarah Pichelli, Chris Samnee, David Marquez & various (Marvel)
ISBN: 978-0-7851-9778-2 (TPB/digital edition)

After Marvel’s financial and creative problems in the late 1990s, the company came back swinging. A key new concept involved remodelling and modernising their core pantheon for the new youth culture. The Ultimate imprint abandoned the monumental, slavish continuity which had always been Marvel’s greatest asset, giving its revamped players a separate reality to play in. Varying degrees of radical makeover appealed to a contemporary 21st century audience and proved a godsend as base material for the new Marvel Cinematic Universe.

Peter Parker was once again reduced to a callow, nerdy high-school geek, brilliant but perpetually bullied by his physical superiors. There were even fresh, fashionable, more scientifically feasible rationales for the fore-destined spider bite which imparted those patented, impossible arachnoid abilities.

His uncle Ben Parker still died because of the lad’s lack of responsibility. The Daily Bugle was still there, as was bombastically outrageous J. Jonah Jameson. Now, however, in a more cynical, litigious world, well-used to cover-ups and conspiracy theories, arch-foe Norman Osborn – a corrupt, ruthless billionaire businessman – was behind everything.

Any gesture towards the faux-realism of traditional superhero fare was surrendered to the tried-and-tested soap-opera melodrama which inevitably links all characters together in invisible threads of karmic coincidence and familial consanguinity but, to be honest, it seldom hurt the narrative. After all, as long as internal logic isn’t contravened, subplots don’t have to make sense to be entertaining.

After a short and spectacularly impressive career, the originally outcast Peter finally gained a measure of acceptance and was hailed a hero when the Ultimate Comics Spider-Man valiantly and very publicly met his end at Osborn’s hands during a catastrophic super-villain showdown…

Soon after he died, a new champion cast in his image arose to carry on the fight…

Written throughout by Brian Michael Bendis, this collection concerns controversial new kid Miles Morales, and contains material published before mega-crossover events Time Runs Out and Secret Wars merged him and other remnants of the Ultimate Universe with the mainstream Marvel continuity. It specifically re-presents an introductory teaser from Ultimate Comics Fallout #4 (August 2011), Ultimate Comics Spider-Man #1-12 (-February 2013) and trans-multiversal team-up Spider-men #1-5 (June to September 2012).

In the aftermath of Parker’s last moments, brilliant African American/Latino child prodigy Miles Morales was revealed to have gained similar powers. The freshly empowered 13-year old quickly adjusted to his astounding new physical abilities whilst painfully discovering the daily costs of living a life of lies and how an inescapable sense of responsibility is the worst of all possible burdens…

The revelations here begin by spinning back to the relatively recent past when manic industrialist Osborn repeated the genetic experiment which first bestowed incredible powers on Peter Parker via the accidental bite of a deliberately-mutated spider. Unfortunately, the deranged mastermind failed to anticipate a burglar waltzing in and carrying off the latest test animal as part of his haul …

When grade-schooler Miles gets into prestigious, life-changing Brooklyn Visions Academy Boarding School by the most callous of chances, the boy cynically realises life is pretty much a crap-shoot… and unfair to boot. Feeling guilty about his unjust success and sorry for the 697 other poor kids who don’t get his lucky break, he sneaks off to visit his uncle Aaron. The visit has to be secret since his uncle is a “bad influence” and a career criminal …

Whilst there, a huge spider with a number on its back bites Miles and the boy begins to feel very odd. He also starts fading from sight…

Suddenly super-fast and strong, able to leap huge distances and become practically invisible, Miles rushes to consult geeky pal Ganke, a prodigious nerd already attending Brooklyn Visions. Applying “scientific testing”, the self-proclaimed hero-expert confirms Miles is similar to Spider-Man but can also deliver shocking, destructive blasts through his hands.

When Morales heads home, Ganke continues online research and deduces the connection to the wallcrawler, and is soon strenuously pushing his friend towards becoming a costumed crusader just like him…

However, after Miles intervenes during a tenement fire and saving a mother and baby, shock sets in and he resolves never to use his powers again…

Time passes: Miles and Ganke have been roommates at the Academy for almost a year when news of a major metahuman clash rocks the city. Troubled Miles heads out and becomes an accidental witness to Spider-Man’s murder. Seeing a brave man perish so nobly, he is again consumed by guilt: if he had used his own powers when they first manifested, he might have been able to help save a true hero…

Part of the crowds attending Parker’s memorial, Miles and Ganke talk to another mourner, a girl who actually knew Parker. Gwen Stacy offers quiet insights to the grieving boys and a phrase which alters the course of Miles’ life forever – “with great power comes great responsibility…”

Clad in a Halloween Spidey costume borrowed from Ganke, Miles takes to the night streets for the first time and stops minor miscreant Kangaroo from committing murder…

Feeling he’s come full circle, on his third night out the exhilarated 13-year old encounters the terrifying and furiously indignant Spider-Woman who thrashes and arrests him. Morales wakes at a Government agency in S.H.I.E.L.D. custody where Hawkeye, Iron Man and master manipulator Nick Fury coldly assess him.

However, before they can reach a decision on the boy’s fate, murderous malcontent Electro breaks free of the Triskelion’s medical custody ward and goes on a rampage. Despite easily defeating the seasoned heroes, the voltaic villain is completely unprepared for a new Spider-Man: especially as the kid’s extra powers include camouflage capability and an irresistible “venom-strike” sting…

As Miles considers the full implications of his victory, Fury imparts a staggeringly simple homily: “With great power…” even as he arranges for the kid a properly designed and tooled high-tech costume to crusade in…

Now a day resident at the Brooklyn Boarding School, Miles spends only weekends at home and is coming to terms with some unpleasant truths. Foremost is that his secrets must be kept from his parents, but also poisoning the family air is the fact that his father used to be a street-thug and now passionately hates costumed heroes like Spider-Man.

Almost as bad is the discovery that Uncle Aaron is a major thief and bad-guy known in the game as The Prowler

Ever since a living piece of Aaron’s loot bit Miles and transformed him, the Prowler has been laying low, but the tide turns here as he resurfaces in Mexico, narrowly escaping a deal-gone-sour with local super-powered gang-lord the Scorpion. Meanwhile the new Spider-Man has been making a name for himself in New York, and news of a junior Arachnid Avenger is making global headlines…

With additional art from Chris Samnee, David Messina and David Marquez, classmate, confidante and fellow nerd Ganke undertakes to “train” Miles using candid footage of the deceased Peter Parker in action and – when continued sightings of the boy hero reach Aaron south of the border – the wily rogue instantly puts two and two together and heads back to the Big Apple.

As the troubled teen tackles street scum and old Spidey villains like Omega Red – triumphing more by luck than skill or judgement – Uncle Aaron murders underworld tech-guru The Tinkerer and swipes his ingenious arsenal of criminal gadgets before confronting Miles at school. He’s thinking possible partnership…

Since Parker perished his Aunt May and true love Gwen have been world travelling. They’re in Paris when the shocking news of a successor reaches them…

In New York, Police Captain Quaid is also coming to terms with a new wallcrawling crazy complicating his life, but is utterly unaware that major grief has hit town as the Scorpion, following the Prowler, has realized New York is wide open for a new Kingpin of Crime to step in and take over…

After a brutal battle against The Ringer, Spider-Man and Quaid reach an accommodation of sorts, but Prowler’s first North American clash with the Scorpion doesn’t go nearly as well and Aaron Morales once again accosts his nephew with veiled threats and a shocking offer…

Of course it all devolves into a fist-fight before calmer heads prevail and Miles really thinks over what’s on the table: one of the world’s most effective and capable villains is offering to train him in combat, strategy and survival on the streets whilst schooling him in the myriad ways the underworld works…

Only problem is that the Prowler has no intention of reforming and won’t say what he expects in return…

Eventually Miles realises his uncle has been secretly grooming him ever since some of his loot bit the youngster, and refuses to let the manipulative creep tricks Miles into attacking the seemingly unstoppable Mexican gang-lord seizing control of the city…

The action (illustrated by David Marquez) begins with a blistering raid on the Scorpion’s plush new club where, in the heat of battle, the novice wall-crawler at last realises Aaron will never change or make amends, but his simply eradicating opposition in advance of his own attempt to take over the underworld…

Events explode tragically when Aaron accosts Miles at school, trying to blackmail him with threats of telling the boy’s father all about Spider-Man, and resulting in a devastating showdown. Equipped with years of criminal experience and Tinkerer’s ingenious arsenal, Aaron goes crazy, determined to finish his rebellious nephew.

The fight inevitably escalates, endangering a busload of civilians who all apparently see the neophyte wallcrawler first save them before killing the Prowler in a horrific explosion…

To Be Continued…

Meanwhile in the mainstream Marvel Universe, “our” Peter Parker underwent his own turmoil and travails, surviving to become a more-or-less grown man and first rank superhero…

The miniseries Spider-Men #1-5 was designed as part of celebrations for the webspinner’s 50th anniversary, and offers a slight but magically enthralling guest-star-packed riff on one of the superhero genre’s most popular themes.

The action begins in the original universe where Peter is on patrol, stopping some fleeing thieves – and almost getting arrested for his help – when he spots an eerie light. Investigating, he discovers the latest hideout of old foe Mysterio and – after a brief struggle – overpowers the sinister Special Effects savant.

Something is off though and the villain’s babblings make no sense. The creep is clearly delusional, screaming Spider-Man is already dead before breaking loose to trigger a bizarrely glowing device he’d been defending.

In a blaze of light, Spider-Man transits from a dark warehouse at night to a sunny rooftop in a radically different New York. Things get even stranger when he stops a mugging and the victim thanks him but says his costume is in “terrible taste” before enquiring if he knew Peter Parker.

…And that’s when the kid in a way cooler Spider suit shows up…

In another universe, the Ultimate Mysterio wakes up and activates a telemetric avatar of himself to follow Spider-Man across dimensions, where Parker is – in true Marvel style – fighting his namesake in a fever of confused misapprehension. Utterly underestimating his diminutive opponent, the elder Arachnoid is defeated by the kid’s secret powers (invisibility and a debilitating venom sting) and wakes up in a S.H.I.E.L.D. cell where an African-American Nick Fury confirms that he’s fallen into an alternate Earth…

Eventually released into Miles’ custody, the newcomer is introduced to a New York where Peter Parker is a revered – albeit dead – hero. Before he can adapt, the Mysterio avatar attacks with a lethal arsenal of ballistic weapons and mind-warping chemical weapons…

By the time Ultimate operatives Thor, Hawkeye and Iron Man appear, the battle is won and the mechanoid trashed, but as ferociously curious Tony Stark examines the dimensional transfer tech in our world, their Mysterio is preparing another deadly assault…

As the assembled heroes seek a way home for the wallcrawling wanderer, Parker is torturing himself by visiting “his” old haunts and hangouts, leading to gut-wrenching meetings with Aunt May, Mary Jane Watson and a Gwen Stacy who wasn’t murdered by the Green Goblin

…And in the other universe, Mysterio just can’t let go: once again preparing to launch his devilish devices across the rift to kill Spider-Man… all of them and whoever stands with them…

Aided by painter/colourist Justin Ponsor, Bendis & Sara Pichelli crafted a hugely impressive and fresh take on alternate Earth team-ups: drenched in warmth and tragedy, brimming with breathtaking action and stuffed with light-hearted, razor sharp humour, elevating it from the ranks of formularized Costumed Dramas into it easily one of the best superhero tales of the decade.

This initial Ultimately Ultimate compendium also offers a colossal gallery of covers and variants by Kaare Andrews. Jorge Molina, Marquez, Rain Beredo, Pichelli, Ponsor, Adi Granov Marko Djurdjevic, Mark Bagley, Marcos Martin, Terry & Rachel Dodson, Travis Charest, Tommy Lee Edwards, Jimmy Cheung, Humberto Ramos & Mike Deodato to delight and thrill in a rollercoaster ride of tense, evocative suspense and easy-going adventure that is the essential Spider-Man.

Tense, breathtaking, action-packed, evocative, suspenseful and full of the light-hearted, self-aware razor sharp humour which blessed the original Lee/Ditko tales, this second Spider-Man is here to stay …unless they kill him too…
© 2019 MARVEL.

The House on the Borderland


By Simon Revelstroke, Richard Corben & various (Vertigo)
ISBN: 978-1-56389-545-6 (HB) 978-1-56389-860-8 (TPB)

So, what’s better, the book or the movie?

This is a highly charged question with only one answer: “It depends”.

Adapting works from one medium to another is always contentious, and often ill-advised – but the only fair response has to be both highly personal and broadly irrelevant. Just because I don’t like any X-Men films doesn’t make them bad, just as my deep love and admiration for the works of Oliver Postgate & Peter Firmin doesn’t make me six years old (no matter how much I’d like it to be true!).

The real issue is whether an adaptation treats the original fairly or callously exploits it – and make no mistake: 99.5 % of all reworkings are done with money in mind. Half of that other percent point is a genuine desire to proselytise: a mission to “bring the original to the masses” whilst the fractional remainder is an artist’s desire to interpret something that moved them in their own arena of expertise: for years I yearned to adapt Hodgson’s Carnacki the Ghost-Breaker/Ghost-Finder short stories into graphic novel format. I’m not dead yet and there might still be time unless someone more talented gets there first…

The author of those tales, as well as the source material for this excellent graphic novel from underground comix legends Simon Revelstroke & Richard Corben, is the brilliant William Hope Hodgson. Son of a poor parson, he was born in 1877, and took to sea at 14. In 1899 to make a living he turned to photography and writing. He was an early devote of physical culture (a bodybuilder) and patriot. Aged 40, he died in the Fourth Battle Ypres, sometime between the 17th and 19th of April 1918. Literature is the poorer for his premature departure.

Hodgson’s stories are dark and moody explorations of terrors internal and ghastly, against a backdrop of eternal, malignant forces beyond human comprehension ever waiting to take the incautious, unwary or overly-inquisitive. As Alan Moore describes in his Introduction here, Hodgson was the point-man for a new kind of story.

The gothic ghost-story writers and high fantasists of Victorian publishing gave way as the century turned to such cosmic horrorists as HP Lovecraft, Robert Bloch and Clive Barker, but with such epics as The Night Land and The House on the Borderland, Hodgson lit the way. His too-brief catalogue of works stands as a beacon of pervasive unease and outright terror and why he’s not a household name I simply can’t fathom. His career was cut tragically short in the trenches, but unlike so many of them he faded into relative obscurity and never bloomed into posthumous posterity…

Rather than religiously translate his masterpiece, Revelstroke & Corben truncated and marginally updated the novel, concentrating on what can actually be visualised – so much of Hodgson’s power comes from the ability to stir the subconscious brain – and in fairness, could be called a companion rather than adaptation of the original text.

October, 1952 in the rural hamlet of Kraighten in the Republic of Ireland. Two English students on a walking tour accidentally provoke the locals and must flee for their lives. They are chased to a ramshackle, desolate ruin on the edge of a crumbling abyss, a misty ravine which harks back to a long-forgotten time.

In the bracken they find an old journal. Scared and still hiding, they begin to read the words of Byron Gault, who in 1816 moved himself, his sister Mary and his faithful hound into the infamous but irresistibly inexpensive old house. Of horrors both physical and otherwise that attacked them and the incredible, infinity-spanning journey that resulted…

How this tale proceeds is a treat I’ll save for your own consumption. This adaptation was nominated for Best Graphic Novel of the Year by the International Horror Guild in 2003. It is not, Can Not be the original book. So get both if you can, read both and revel in what makes each unique to their own form, rather than where they can conveniently overlap and coincide.
© 2000 Simon Revelstroke and Richard Corben. All Rights Reserved.

Green Lantern John Stewart: A Celebration of 50 Years


By Neal Adams, Dennis O’Neil, Len Wein, Steve Englehart, Christopher Priest, Jim Starlin, Ron Marz, Judd Winick, Geoff Johns, Tony Bedard, Peter J. Tomasi, Van Jensen, Robert Venditti, Stuart Moore, Derek Fridolfs & Dustin Nguyen, Dave Gibbons, Joe Staton, Gil Kane, Mike Mignola, Darryl Banks, Dale Eaglesham, Ed Benes & Maros Marz, Tyler Kirkham, Fernando Pasarin, Igor Lima, Rodney Buchemi & Geraldo Borges, Pat Broderick, Doug Mahnke, John Delaney, Eric Nguyen & various (DC Comics)
ISBN: 978-1-7795-1125-6 (HB/Digital edition)

Win’s Christmas Gift Recommendation: Making Wishes Come True… 8/10

Now a cornerstone underpinning the entire DC Universe, the many heroes called Green Lantern have waxed and waned over eight decades and are now much more Concept than Character. This stunning compilation – part of a dedicated series introducing and exploiting the comics pedigree of veteran DC icons – offers a brief but astoundingly enticing sequence of snapshots detailing how one particular Emerald Gladiator broke many boundaries whilst battling evil and injustice for the entertainment of millions across many generations.

This book features material from Action Comics #601, Batman Beyond Unlimited #4-5, Cosmic Odyssey #2, Green Lantern (volume 2) #87, 182, 185, Green Lantern (volume 3) #74, 156, Green Lantern (volume 4) #49, Green Lantern Corps #211, Green Lantern Corps (volume 2) #60, Green Lantern Corps (volume 3) #9, Green Lantern: Futures End, #1, Justice League #1 (volume 4) #6, 40, Justice League Adventures #22, Justice League of America #110 and Secret Origins (volume 4) #9. These tales span cover-dates January 1971 to April 2020), with the groundbreaking appearances are preceded by brief critical analysis of the significant stages in his development, beginning with Part I: 1971-1985 – A Sign of the Times and a revelatory essay by legendary activist and comics iconoclast Neal Adams who shares the secret origin of the first Green Lantern of colour before we enjoy that seminal classic…

Originally created by Martin Nodell & Bill Finger, the first Emerald Avenger – Alan Scott – debuted in All-American Comics #16 (July 1940), just as superheroes started to take hold, and supplanting newspaper strip reprints and stock genre characters in still primarily-anthologised comic books. He was a white guy with a magic ring and an icon of his era.

After superheroes vanished and returned in the early 1950s, another GL was created: once again a symbol of his era. After the hugely successful revival and reworking of The Flash, DC/National Periodicals were keen to build on the resurgent superhero trend. Showcase #22 hit the stands at the same time as the fourth issue of the new Flash comic book (#108) and once again the guiding lights were editor Julie Schwartz and writer John Broome. Assigned as illustrator was action ace Gil Kane, inked by Joe Giella.

A vivid Space Age origin revealed how young test pilot Hal Jordan was plucked from his Californian aircraft factory by an alien policeman who had crashed his spaceship on Earth. Mortally wounded, Abin Sur commanded his power ring – a device to materialise thoughts – to seek out a replacement officer who was honest and without fear. Scanning the planet, it selected Jordan and brought him to the crash-site. The dying alien bequeathed his ring, lantern-shaped Battery of Power and his professional vocation to the astonished Earthman.

In six pages ‘S.O.S Green Lantern’ established characters, scenario and narrative thrust of a series that became the spine of DC continuity, leaving room for another two adventures in that premiere issue. Unlike the debut of The Flash, the editors were now confident of their ground. Two more Showcase issues carried even greater exploits, and six months later Green Lantern #1 was released.

For the new iteration, emerald ring-wielders were a members of a universal police force and Jordan’s “beat” – which included planet Earth – was Space Sector 2814. Having introduced the cosmic peacekeepers, Broome, Gardner Fox and others expanded the concept throughout the 1960s, adding alien and even female GLs, and alternate human Lanterns like Charlie Vicker and Guy Gardner. They even brought back the original as Alan Scott (now designated Green Lantern of alternate world Earth-Two) became a semi regular cast member…

Over many traumatic years, Jordan grew into one of the greatest members of a serried band of law-enforcers. For billions of years, the Green Lantern Corps protected and served the cosmos, policing countless numbers of sentient beings under the severe but benevolent auspices of immortal super-beings who deemed themselves Guardians of the Universe.

These undying patrons of Order were one of the first races to evolve and dwelt in sublime, emotionless security and tranquillity at the very centre of creation on the small world of Oa.

Primarily chosen for their capacity to overcome fear, Green Lanterns are equipped with a ring that creates solid constructs from emerald light. The miracle weapon is fuelled by the strength of the user’s willpower, making it one of the mightiest tools imaginable.

For eons, a single individual from each of the 3600 sectors of known space was selected to patrol his, her, their or its own beat. Being cautious and meticulous masters, the Guardians laid contingency plans and frequently appointed designated reserve officers to inherit the office of their peacekeeping representatives.

Jordan’s usual substitute was quiet, steadfast PE teacher Gardner, but when the other white Guy was critically injured and required long-term recuperation, the Guardians’ fallback option was somewhat worrying to staid, by-the-book Hal. In #87 (cover-dated December 1971/January 1972 and crafted by Adams, his scripter of choice Denny O’Neil & inker Dick Giordano), ‘Beware My Power!’ introduced a bold new character to the DCU, conceived at a time when non-Caucasian heroes could be counted on the fingers of one hand…

The time was more than ripe for change. With superhero titles in decline, O’Neil & Adams had been asked to try something different to save the title and responded by assaulting all the traditional monoliths of contemporary costumed dramas in tightly targeted, protest-driven stories. The book was re-titled Green Lantern/Green Arrow with the Archer constantly mouthing off as a hot-headed, liberal sounding-board and platform for a generation-in-crisis, whilst staid, conservative, quasi-reactionary Hal Jordan played the part of the oblivious but well-meaning old guard.

America was a bubbling cauldron of social turmoil and experimentation. Everything was challenged and with issue #76 (April 1970 and the first issue of the new decade), O’Neil and comics iconoclast Adams utterly redefined superhero strips with their relevancy-driven stories; transforming complacent establishment boy-scouts into uncertain, questioning champions and strident explorers of the revolution.

Race had been the crux of the creators first outing. ‘No Evil Shall Escape My Sight!’ (not included here) broke the mould of the medium, utterly re-positioning the very concept of the costumed crusader as newly-minted ardent liberal Oliver Queen challenged Jordan’s cosy worldview after the lofty space-cop painfully discovered real villains wear business suits, operate expense accounts, hurt people just because of skin colour and would happily poison their own nests for short-term gain…

In GL/GA #87, that tone and strident attitude gelled into John Stewart: an unemployed architect and full-time “radical” activist. This angry black man was spoiling for a fight and prepared to take guff from no-one, making Jordan certain his bosses had grievously erred when selecting rash, impetuous Stewart as Sector 2814’s official GL stand-in. However, after seeing how his proposed pinch-hitter handled a white supremacist US presidential candidate trying to foment a race war, he was delighted to change his tune…

Once established, Stewart was almost immediately forgotten. His next appearance came in Justice League of America #110 (March 1974) where Len Wein, Dick Dillin & Giordano delivered a delightful and potent seasonal present as Superman, Batman, Green Arrow, Black Canary and Red Tornado had to adapt to the abrasive substitute mid-mission, when the team gathered to hunt down ‘The Man Who Murdered Santa Claus!’ Murderous psychopath The Key had set up the heroes for ambush with the callous assassination of an actor hired to cheer orphaned kids, but his horrific deeper scheme was only foiled thanks to the supernatural intervention of almost forgotten Leaguer The Phantom Stranger, after which rebellious Stewart “finessed” his bosses’ cosmic rules and protocols to give the destitute and impoverished ghetto dwellers a Christmas present that changed their lives forever…

Time passed and Stewart popped up occasionally as the Guardians’ motives and ineffability increasingly came into question by many of their once-devoted operatives and peacekeepers. Frequently, the grunts began seeing their formerly infallible little blue gods exposed as venal, ruthless, doctrinaire and even capricious…

As his repute grew, headstrong Hal Jordan enjoyed an extremely tempestuous and fractious relationship with the Guardians, which eventually led to them accusing him of neglecting his space sector to concentrate on Earth’s problems and criminals. When he couldn’t reconcile his love for Carol Ferris with his offworld duty to the Corps, Jordan quit…

In Green Lantern #182 (November 1984), Wein, Dave Gibbons & Mark Farmer confirmed a landmark reshaping of the legend as ‘It’s a Dirty Job, But…!’ saw the now merely mortal Jordan second-guessing his decision as he revisits Abin Sur’s remote resting place. Meanwhile, across the universe, the Guardians have moved swiftly, promoting Stewart to the full-time position in Space Sector 2814. At this time, the architect was working on rebuilding the shattered Ferris Aircraft complex and had no idea that Jordan was the alter ego of his abruptly “retired” predecessor, nor that his predecessor’s old enemy Major Disaster was back and looking for a fight…

In Green Lantern #185, Wein & Gibbons took another brave step as ‘In Blackest Day…!’ found the latest ringslinger for 2814 fully acclimated to his responsibilities. An overnight celebrity and media sensation, Stewart is courted by TV reporter Tawny Young but only earns her enmity after refusing to divulge the circumstances of his origin and promotion. Meanwhile in the wings evil energy entity Eclipso lays his own plans…

At the time, many fans and critics felt that the substitution of Jordan with Stewart was little more than a PC stunt, but time and the quality of the stories proved the decision to be brilliant one. It certainly offered a cruelly under-served portion of the readership another solid role model but as time progressed and the different personalities and approaches coalesced, the move led to an expansion and re-evaluation the nature of being a DC hero…

Part II: 1987-1996 – More Than Just the Back-up Guy opens with John (12 Years a Slave; The Other History of the DC Universe; Future State: The Next Batman) Ridley’s discussion of Stewart’s evolution from experiment in “measured progressiveness” to uniquely individualist major character prior to another tantalising tranche revolutionary tales.

In the mid-1980s, DC’s editorial hierarchy felt their vast 50-year continuity was deterring new readers. The solution was a colossal braided-mega series to streamline, redefine and even add new characters to the mix. The worlds-shattering, reality-altering Crisis on Infinite Earths resulted in such spectacular commercial success, those movers-&shakers must have felt more than justified in revamping a number of their hoariest icons for their next fifty years of publishing. As well as Superman, Flash, Wonder Woman, and Justice League of America, the Green Lantern franchise was earmarked for a radical revision, with the Guardians removed from existence and most of their surviving agents setting up a far smaller shop on Earth. Stuart, Jordan and Gardner were joined by a number of alien GLs, and John found unlikely romance with his former training officer Katma Tui of Korugar in Steve Englehart, Joe Staton & Farmer’s ‘Pink Elephants’ (Green Lantern Corps #211, April 1987). However, doom lurked in the wings in the form of Hector Hammond and Star Sapphire/Carol Ferris…

Signature DC title Action Comics became a weekly anthology in May 1988, with the GL’s a key feature. Pulling no punches, first chapter ‘…And the Pain Shall Leave My Heart’ (#601, by Christopher Priest – as James Owsley – & Gil Kane) opened years of heartache for Stewart as Star Sapphire murdered his beloved…

Thanks to Jim Starlin, Mike Mignola & Carlos Garzon, the Emerald Gladiator’s troubles peaked as the year ended. Cosmic Odyssey was a stellar melodrama teaming Superman, Batman, Doctor Fate, a cadre of alien superheroes and many of Jack Kirby’s greatest DC creations in an interplanetary slugfest to save the Milky Way galaxy from malevolent sentient concept The Anti-Life Equation. Here Book Two of the 4-part miniseries reveals how the Green Lantern’s arrogant overconfidence causes the obliteration of inhabited world Xanshi…

Years later, after the GL Corps was utterly destroyed by Hal Jordan as Parallax, only one hero remained. Youthful Kyle Rayner wielded the last power ring to keep the green flame burning until the peacekeeper force could rebuild. During that interim, Stewart joined rival paramilitary organisation The Darkstars, and in Ron Marz, Darryl Banks & Romeo Tanghal’s ‘Stand’ (Green Lantern volume 3, #74, June 1996) unites with Rayner, Donna Troy/Troia and space veteran Adam Strange to save planet Rann from annihilation by Grayven, son of Darkseid

Screenwriter and comics author Geoff Johns (JSA, Superman, Green Lantern, Stargirl) then discusses Stewart’s modern major league status in Part III: 2003-2020 – The Identifiable Hero, which begins here in the aftermath of many changes to the history of DC’s first black superhero.

Courtesy of Judd Winick, Dale Eaglesham & Rodney Ramos, Green Lantern volume 3 #156 (January 2003), Stewart is again ‘Walking Tall’: a restored, reactivated ring-wielder freshly healed from wheelchair-bound paraplegia thanks to arch enemy and understandably aggrieved Xanshi survivor Fatality. Sadder, wiser and resolute, he’s ready to resume the duties he was born for….

Ongoing continuity revisions had remade him as a former elite soldier, and ‘Semper Fi’ (Green Lantern #49, February 2003 by Johns, Ed Benes, Marcos Marz & Luciana del Negro) samples epic event Blackest Night as combat flashbacks and fallen Lantern buddies seek to wear him down, after which an increasing breakdown of trust between the Guardians and their agents leads to all-out rebellion as seven different shades of the emotional power spectrum clash.

With Rayner empowered by blue hues of Hope and Stewart employing the indigo shades of Compassion against reborn rogue Oan Krona, the odd couple embark on a suicide mission to assassinate a beloved green comrade suborned to ultimate evil in ‘War of the Green Lanterns, Part Eight’ (Green Lantern Corps #60 July 2011, by Tony Bedard, Tyler Kirkham & Matt Banning).

Months later DC rebooted its entire line for a second time in high profile stunt “The New 52”. The mostly cosmetic changes barely affected the assorted GL boutique titles, which had been merrily dismantling and rebuilding the Master & Servant relationship between ring-wielders and their obsessively controlling bosses. With civil war rending the organisation, ‘Alpha War: Tried and True’ by Peter J. Tomasi, Fernando Pasarin & Scott Hanna (Green Lantern Corps #9 July 2012) saw rapidly ascendant figurehead John Stewart railroaded and held for judgement by the Guardians’ new secret police, and gain ultimate victory by embracing his sins and accepting his guilt…

In 2014, as the New 52 staggered to its conclusion, a company-wide event offered a speculative glimpse at the eventual demise of all its heroes. Green Lantern Corps: Futures End #1 by Van Jensen, Igor Lima, Rodney Buchemi, Geraldo Borges & Ruy José detailed how five years from “now” Stewart had gone rogue: ruthlessly enforcing a Green Peace as ‘The Death Dealer’. He had no inkling of how one last sanction would change him…

Secret Origins #9, March 2015, by Jensen & Pat Broderick related his latest modified backstory in ‘The Architect’, after which Robert Venditti, Doug Mahnke & Richard Friend bring us relatively up to date with Justice League #40 (April 2020) and the ‘Invasion of the Supermen Part One: Impact!’ with Stewart taking point for his earthly teammates when the eradicator leads an army of modified Daxamites (each mightier than Superman) in a war of eradication and conquest…

This celebration concludes with a personal memoir from celebrated actor Phil LaMarr who played Stewart in TV shows Justice League and Justice League Unlimited: discussing the hero’s out-world impact in Part IV: The Animated Years – Voicing an Icon.

It’s supported by tales from assorted DC comic books based on animated shows adapted from the original DC comics – Whoa! Infinity moment! – beginning with ‘Second Contact’ from Justice League Adventures #22 (October 2003). Here Stuart Moore, John Delaney & Robin Riggs reveal how John leads a JL squad against the Shayol, perpetrators of a Green Lantern massacre five years previously and which only he survived. They claim to have changed, but can he trust himself to trust them?

The compulsive comics classics close with a yarn from 2012, culled from the thrilling and expansive sub-universe based on the animated Batman Beyond show. Set in the days when Gotham’s Dark Knight is troubled teen Terry McGinnis, it includes an elderly Superman and a new Justice League populated with the children and legatees of the originals. Taken from Batman Beyond Unlimited #4-5, back-up strip ‘Beyond Origin: Warhawk’ by Derek Fridolfs, Dustin Nguyen & Eric Nguyen details the doomed love story of Stewart and Thanagarian teammate Hawkgirl, his rebound romance with African superhero Vixen and the tragedy and terrors that led to the birth of his son and heir…

Closing with a ‘Poster Pinup’ from Green Lantern: Mosaic by Cully Hamner & Dan Panosian and immeasurably enhanced throughout by a superb collection of covers by Adams, Giordano, Gibbons, Banks & Tanghal, Ariel Olivetti, Benes, Kirkham & Banning, Fernando Pasarin & Scott Hanna, Francis Portela and Bryan Hitch, this is not a sop to minorities or appeasement to diversity, but a solid reminder that heroes and superstars come in all colours.

Green Lantern has a long, proud history of shaking things up and providing provocative, dynamic drama wedded to outstanding artwork. This compelling assortment of snapshots is staggeringly entertaining, titanically tantalising and a monolithic testament to the inestimable value of a strong core concept matured over decades of innovation.
© 1971, 1974, 1984, 1985, 1987, 1988,1996, 2003, 2010, 2011, 2012, 2014, 2015, 2018, 2020, 2021 DC Comics. All Rights Reserved.

Werewolves of Montpellier


By Jason, translated by Kim Thompson (Fantagraphics Books)
ISBN: 978-1-60699-359-0 (HB/Digital edition)

Jason is secretly John Arne Saeterrøy: born in Molde, Norway in 1965 and an overnight international cartoon superstar since 1995 when his first graphic novel Lomma full ay regn (Pocket Full of Rain) won Norway’s biggest comics prize A Sproing Award.

He won another in 2001 for the series Mjau Mjau and by 2002 was almost exclusively producing graphic novels. Now a global star, he has won many more major awards from such disparate regions as France, Slovakia and the USA.

Rife with his signature surreality, this novella was first released in 2010; populated with cinematic, darkly comic anthropomorphs and featuring more bewitching ruminations on his signature themes of relationships and loneliness, viewed as ever through a charmingly macabre cast of bestial movie archetypes and lost modern chumps.

Here he focuses on the hollow life of expatriate Swede Sven, a purposeless artist who has gravitated into a stagnant, romance-lite existence in a provincial French town. Sven fritters away his days just like his close friend Audrey – another listless intellectual looking for the right lady to love.

The only thing quickening his pulse these days is the occasional nocturnal foray over the rooftops: burglarizing houses dressed as a werewolf. Unfortunately, Montpellier already has a genuine lycanthrope community and they don’t look kindly upon gauche parvenus intruding into their world with criminal cosplay…

This post-modern short-&-spooky fable unfolds in Jason’s beguiling, sparse-dialogued, pantomimic progressions delivering resonances of Hitchcock’s bubbly comedy-thrillers, quirkily blended with Bergman’s humanist sensibilities. The enchantingly formal page layouts are rendered in his minimalist evolution of Hergé’s Claire Ligne style: solid blacks, thick lines and settings of seductive simplicity augmented here by a stunning palette of stark pastels and muted primary colours.

Jason’s work always jumps directly into the reader’s brain and heart, deftly probing the nature of “human-ness” by using the beastly and unnatural to ask persistent and pertinent questions. Although the clever sight-gags are less prominent here, his repertory company of “funny-animal” characters still uncannily displays the subtlest emotions with devastating effect, proving again just how good a cartoonist he is.

This comic tale is best suited for adults but makes us all to look at the world through wide-open childish eyes. Jason is instantly addictive and a creator every serious fan of the medium should move to the top of the “Must-Have” list. Buy, borrow or even steal it if you must, but be aware that actions have consequences… even for faux monsters…
© 2010 Jason. All rights reserved.

Brother Voodoo Marvel Masterworks volume 1


By Len Wein, Doug Moench, Roy Thomas, Marv Wolfman, David Anthony Kraft, Roger Slifer, Roger Stern, Scott Lobdell, Jean-Marc Lofficier, Randy Lofficier, Gene Colan, Don Perlin, Jim Mooney, Tony DeZuñiga, Ron Wilson, Marshall Rogers, Vicente Alcazar, Fred Hembeck, Geoff Isherwood & various (MARVEL)
ISBN: 978-1-3029-2923-7 (HB/Digital edition)

In 1968 the consciousness-raising sporting demonstration of Black Power at the Olympic Games politicised a generation of youngsters. By this time a few comics companies had already made tentative but concerted efforts to address what were national and socio-political iniquities. Nevertheless, issues of race and ethnicity took a bloody long time to filter through to still-impressionable young minds avidly absorbing knowledge and attitudes via four-colour pages that couldn’t even approximate the skin tones of African-Americans.

As with TV and films, breakthroughs were small, incremental and too often reduced to a cold war of daringly liberal “firsts.” Excluding characters in 1940s-1950s jungle themed comic books, Marvel clearly led the field with a recurring character: historically impossible Gabe Jones, a black soldier in Sgt. Fury’s Howling Commandos – debuting in #1 (May 1963).

Technically, he was beaten to that dubious honour by DC’s Jackie Johnson. Created by Robert Kanigher & Joe Kubert, the negro prizefighter joined Sgt Rock’s Easy Company in late 1961 (Our Army at War #113), but it was years before he was a regularly-seen character…

By the way, so unlikely a character was ol’ Gabe in 1963 that he was – without even consulting editor Stan Lee – helpfully re-coloured Caucasian at the printers who didn’t realise his ethnicity but just knew that he just couldn’t be non-white. Jones was eventually followed by actual black superheroes Black Panther in Fantastic Four #52 (July 1966), and the Falcon in Captain America #117 (September 1969). America’s first hero or colour to helm his own title had come and gone (largely unnoticed) in a little remembered or regarded title from Dell Comics. Debuting December 1965 and created by artist Tony Tallarico & scripter D.J. Arneson, Lobo was a wild west gunslinger battling injustice just like any cowboy would.

Arguably the greater breakthrough was Joe Robertson, City Editor of the Daily Bugle: an erudite, brave, proudly ordinary mortal distinguished by his sterling character, not costume or skin tone. He debuted in Amazing Spider-Man # 51 (August 1967), proving in every panel thereafter that the world wouldn’t end if black folk and white folk shared the same spaces…

This big change slowly grew out of raised public awareness during a terrible time in US history: even worse than today’s festering social wounds and agonisingly commonplace occurrences of cops claiming to misjudge immediate life-or-death situations, perilous racial pressures and a seemingly constant, officially policy of Black Lives Not Mattering. These tragedies occur unpardonably often the UK too, so we’ve nothing to be smug about…

Britain has suffered race riots since the Sixties, leaving simmering scars that only comedians and openly racist politicians dare to talk about. Things today don’t seem all that different, except the bile and growing taste for violence is turned towards European accents, or health workers as well as brown skins, and now includes non-white sectarian aggravation too…

As the 1960s became a newer, darker decade, more positive and inclusive incidences of ethnic characters appeared in the USA, with DC finally getting an African-America hero in John Stewart (Green Lantern #87 December 1971/January 1972) – although his designation as a replacement Green Lantern might be construed as more conciliatory and insulting than revolutionary.

The first DC hero with his own title was Black Lightning. He didn’t debut until April 1977, although Jack Kirby had introduced Vykin in Forever People #1, the Black Racer in New Gods #3 (March and July 1971) and Shilo Norman as Scott Free’s apprentice (and eventual successor) in Mister Miracle #15 (August 1973). A month later there was Dr. Jericho Drumm: Brother Voodoo

It was a turbulent time culturally, but it was also a life-or-death moment for comics. The American industry was in turmoil if not meltdown, much like the youth of the nation they courted. With costs of production skyrocketing, every title had to be a success and no one seemed clear on what audiences wanted…

Superheroes had dominated for most of the 1960s: peaking globally before explosively falling to ennui and overkill. Traditional genres like horror, westerns, romance and science fiction returned, fed by radical trends in movie-making where another wrinkle had emerged: films by and for African American audiences. Most called them “Blacksploitation” films…

Marvel was already a pioneer in diversity. As well as a plethora of white Christian males there were pagan gods, female characters (a few but not for long), extraterrestrials, native Americans, Atlanteans and monsters spearheading their own features. Why not another black lead with roots in multiple of genres at once?

Contemporary Blaxsploitation cinema and novels had fired up commercial interests throughout America, and in that miasma of outlandish dialogue, daft outfits and barely concealed – if justified – outrage, an angry black man with a shady past and questionable morals must have felt like a sure-fire hit to Marvel’s bosses. Luke Cage, Hero for Hire launched in the summer of 1972. A year later, Black Panther finally got his own series in Jungle Action #5 and Blade: Vampire Hunter debuted in Tomb of Dracula #10 (July 1973. Surely there was room for more?

Astonishingly soon after, with the Comics Code prohibition against horror hastily rewritten (amazing how plunging sales can affect ethics), scary comics returned in force and a fresh crop of supernatural superheroes and monsters began appearing on newsstands to supplement the ghosts, ghoulies and goblins already infiltrating the once science-only scenarios of the surviving Fights ‘n’ Tights titles.

In fact, the lifting of the Code ban resulted in such an avalanche of horror titles in response to the industry-wide downturn in superhero sales, that it probably caused a few more venerable costumed crusaders to – albeit temporarily – bite the dust.

Almost overnight nasty monsters – both new and reprinted from the1950s (and narcotics; but that’s another story) became acceptable fare on four-colour pages. Whilst a parade of pre-code reprints made sound business sense, the creative aspect of the contemporary fascination in supernatural themes was catered to by adapting popular cultural icons, before risking whole new concepts on an untested public. Oddly the last Code-embargoed genre – Crime comics – never figured in this particular populist revival…

As always in entertainment, the watch-world was fashion: what was hitting big outside comics was to be incorporated into the mix as soon as possible. When proto-horror Morbius debuted in Amazing Spider-Man #101 (cover-dated October 1971) and the sky failed to fall in, Marvel moved ahead with a line of shocking superstars.

They began with a traditional werewolf and a vampire before chancing something new: a haunted biker who tapped into both Easy Rider’s freewheeling motorcycling chic and the prevailing supernatural zeitgeist. Recycling an old western’s title, the all-new Ghost Rider debuted in Marvel Spotlight #5, August 1972. He had been preceded by western hero Red Wolf in #1 and the aforementioned Werewolf by Night in #2-4. From these beginnings spooky floodgates opened to such an extent there was even room for non-white stars like The Living Mummy and our star turn today…

This quirky compendium collects Brother Voodoo’s earliest exploits from a time when he was equal parts tragic outsider and in-joke laughing stock and long before he was reclaimed as a major hero and rebooted as Doctor Voodoo. These adventures from Strange Tales #169-173, Tales of the Zombie #6 &10, Marvel Team-Up #24, Werewolf by Night #38-41, Marvel Two-in-One #41, Doctor Strange #48, Moon Knight #21, Marvel Super-Heroes #1 and Doctor Strange: Sorcerer Supreme #16, 17, 20 also include extracts from Tomb of Dracula #34-37: epically spanning cover-dates September 1973 to August 1990. The mystic materials are preceded by an informative Introduction from Ron Wilson on how the series came to be and his editorial origins…

Built from an idea by then Editor-in-Chief  Roy Thomas, with defining input from Stan Lee, John Romita and eventual assigned creators Len Wein & Gene Colan, the end result was a complex and convoluted affair spread out over a number of issues. It’s also fair to say that there’s a lot of dialogue and some notions that haven’t fared well as we’ve become a more inclusive society. If you can’t temper your modern sensibilities in the face of well-meaning but dated attitudes, it might be best to look elsewhere for evidence of role models for young black readers…

Brother Voodoo was a series that took its time to tell a tale, and we need to remember that the idea was to create a hero who could have lots of adventures for as long as possible: a new Doctor Strange or Spider-Man or Daredevil, created at a moment when society and the comic industry were in utter turmoil. Lots of good ideas debuted and died unfulfilled, only to blossom again in years to come…

With their hero ready to launch, Marvel capitalised on the times as much as possible. The company had launched a wave of new titles (many of them cost-effective reprint anthologies) and restored defunct titles to crowd rival publishers off newsstands. Cover dated May 1968, Strange Tales #168 was officially the last issue of a prestigious horror book that had run from the 1951 before becoming a vehicle for The Human Torch, Doctor Strange and Nick Fury, Agent of S.H.I.E.L.D. in the 1960s. When Marvel the top-selling brand in 1968, its numbering had carried on for Doctor Strange’s first solo title.

Cover dated September 1973, the book was revived after a 5-year hiatus as a try-out title, kicking off with Brother Voodoo who occupied #169-174, after which The Golem, classic horror reprints and Jim Starlin’s landmark reinterpretation of Adam Warlock took the magazine to its ultimate oblivion in 1975.

Enough background now: let’s get down among the dead men…

The drama commences in the eponymous ‘Brother Voodoo!’ (Wein, Gene Colan & Dan Adkins), as a UN special investigator lands in Haiti and is saved from murderous ambush by an oddly-garbed man with incredible powers, emerging from clouds of smoke amidst thunderous frenetic drum beats. Accompanied by elderly aide Bambu, the stranger escorts Dr Maitland to safety even as his mind flashes back to how it all began…

Years ago, Jericho Drumm abandoned his brother Daniel and family heritage as voodoo priests for the rationalism, wealth and acclaim of the USA. Almost 20 years later, celebrated psychologist Dr. Drumm returned to Haiti to witness his brother’s murder by magic. Daniel had taken his brother’s destined place as houngan (voodoo priest) of his people but was dying from a curse laid by evil loa (spirit)/serpent god Damballah

Utterly disbelieving, Jericho was helpless to prevent his brother’s death and his own subsequent humiliation by Damballah, and after swallowing his civilised pride sought out Daniel’s teacher Papa Jambo to accept his fate, learn the lore and accept the onerous responsibilities of protecting the world from evil magic. Now splitting his time between his Caribbean homeland and his practice in the French Quarter of New Orleans, Dr. Jericho Drumm ministers to the world’s unknown ailments and hidden horrors…

The origin flashback extended to the next issue with a ‘Baptism of Fire!’ tracing Jericho’s accelerated course of study and triumphant battle against the loa lord. Amongst his many new gifts, the power that tipped the balance was his eerie ability to channel his dead brother’s power and soul: a chilling tactic possible because Daniel now lived within him…

We return to the present with ST #171 and learn why the UN is under attack in Haiti when ‘March of the Dead!’ (with Frank Giacoia inking Colan’s gloriously beautiful, increasingly scary pencils) sees Drumm attacked by the walking dead.

Thanks to the Comics Code, at this time the literal word “zombie” was banned in newsstand publications, compelling writers and editors to take torturous steps to do their job. Marvel’s monochrome magazines used the term with impunity and without sanction, but for the mainstream colour titles, Wein had to coin a new appellation, which is why Brother Voodoo here clashes with “zuvembies” in a graveyard. You couldn’t make it up, could you?

These specific “soulless ones” prowl at the command of sinister Baron Samedi, sabotaging much-needed industry providing jobs for the impoverished nation. The tale catapults BV into the heart of Marvel continuity as the true perpetrators are exposed as far-from-supernatural assailants and one of the MU’s greatest threats to life and liberty…

Dick Giordano inked #172 and 173 as the hero returns to Louisiana. Seeking to assist a woman targeted by mystic malevolence, in ‘Fiend in the Fog!’, police chief’s daughter Loralee Tate is singled out by voodoo villain and cult leader Black Talon and Drumm is inexorably drawn into a massive conspiracy demanding a ‘Sacrifice Play!’ and the initially unwelcome aid of local legend Mama Limbo. The spooky thrills culminate in a do-or-die battle with the Talon’s tribe and Brother Voodoo’s defeat and capture, resulting in a painful cliffhanger since the series ceased here with April 1974 episode…

Mere months later, the already drawn conclusion resurfaced in one of those aforementioned mature Marvel magazines. The Black Talon tale concluded in July’s Tales of the Zombie #6, with Doug Moench scripting Wein’s plot and Frank Chiaramonte inking Colan – who always worked best in monochrome. ‘End of a Legend!’ exposes devious duplicity and reaps a rich harvest of destruction when Drumm breaks loose and unleashes all his power…

He then appeared in New York, joining Spider-Man in Marvel Team-Up #24 (August 1974) in a Wein yarn illustrated by Jim Mooney & Sal Trapani: a decidedly offbeat hero haunting the Big Apple to quash a Manhattan murder cult in ‘Moondog is Another Name for Murder’

Almost one year later, Brother Voodoo returned as Tales of the Zombie #10 delivered ‘The Resurrection of Papa Jambo!’ (March 1975, by Moench & Tony DeZuñiga) wherein Jericho Drumm’s long-departed tutor is forcibly revived by malign Dramabu, the Death-Lord. As the revered savant stalks the shanty towns of Haiti, claiming sacrificial fodder for his power-hungry new master, the harassed hero and Bambu return to their roots and make some hard decisions to save their people…

Following that yarn, Brother Voodoo joined Marvel’s own ranks of the living dead: reduced to occasional cameos and guests shots in other series. Represented here in excerpts from The Tomb of Dracula #34-37 (July to October 1975 as crafted by Marv Wolfman, Colan & Tom Palmer), the houngan visits the Brazilian Amazon, rescuing vampire hunter Frank Drake from an army of zuvembies unleashed by the Transylvanian terror. Times and tastes were changing, with superheroes again ascendent, and the horror fad fading. Soon, only The Tomb of Dracula would remain…

Lovingly realised by Moench & Don Perlin, former furry hit Werewolf by Night had ridden the storm longer than most: deftly adapting to new trends and ideas by allowing character and not plot dictate the course. An earlier arc depicting Haiti holding a cure for lycanthrope Raymond Coker was revisited and an extract here from WBN#38 (May 1976) sets up an epic intervention and unfolding wonder as Coker now requests the aid of Brother Voodoo…

Cover-dated July, Werewolf by Night #39 reveals ‘Some Are Born to the Night’ as – after being visited by a trinity of infinite beings who threaten to alter his existence forever – wild werewolf Jack Russell is hurled into a life-changing crisis. The celestial visitants are also in touch with Coker as he squats in a hut in far off Haiti, and even appear to Russell’s sister Lissa and girlfriend Topaz.

The “Three Who Are All” are manoeuvring players into a game of cosmic consequences and when Jack gets home, he finds Coker and Drumm waiting. No sooner are introductions made than another army of zuvembies attack and Russell learns that Some are Born to the Night!’

Portentous proclamations of unfulfilled destinies propel the adventurers and Topaz back to Haiti where they are abducted and taken to an infernal pit nurturing a shocking travesty of life with resurrected wizard/old enemy Dr. Glitternight in charge of Souls in Darkness’…

Revealed in WBN #41 as an ex-member of the gestalt once called “Five Who Are All”, the villain’s obsessive monster-making is explained before his attempts to dominate reality are spectacularly thwarted through the return of a missing fourth being and the indomitable resistance of Jack and Brother Voodoo in ‘…And Death Shall Be the Change’

Key to their eventual triumph is the moment when Russell discovers how to transform into a werewolf fully in control of his mental faculties day or night. Returning to America, the Werewolf-by-Choice naturally became a superhero and moved to New York, but for Jericho Drumm it was time to fade into the shadows once more…

Marvel Two-in-One #41 (July 1978) sees David Anthony Kraft, Ron Wilson & Pablo Marcos close an open case where The Black Panther had vanished whilst fighting a “zombie-vampire” stalking New York’s streets and abducting prominent African Americans. Here, concluding chapter ‘Voodoo and Valor!’ sees Drumm volunteer his specialised services to BenThe ThingGrimm to save T’Challa, and end the crisis. The trail takes them to Uganda for a confrontation with Doctor Spectrum and far deadlier crazed killer Idi Amin

Jumping to August 1981 and Doctor Strange #48, Roger Stern, Marshall Rogers & Terry Austin reveal how the voodoo vigilante and his passenger Daniel are possessed by minor god Damballah and require ‘The Power of Dr. Strange’ to restore them to sanity and safety, after which Moon Knight #21 (July 1982) is paid a visit by ‘The Master of Night Earth!’

Crafted by Moench, Vicente Alcazar, John Tartaglione & Bob Camp. This dark delight sees the Fist of Khonshu join Brother Voodoo in Haitian port city Mirebalais. Battling gunrunners before colliding with a thug possessed by Daniel Drumm, the lunar avenger is soon helping head off a revolution: one fought by zuvembies on zombie alligators fighting for a greedy politician with voodoo training…

May 1990 brought giant anthology Marvel Super-Heroes (Spring Special) #1 and buried deep inside Scott Lobdell, Fred Hembeck & Dell Barras detailed short done-in-one saga ‘Don’t Do that Voodoo You Do So Well’ with Drumm saving hurricane victims and unexpectedly encountering again a lost love from his youth…

Contemporaneously, Drumm scored a short back-up series in Doctor Strange: Sorcerer Supreme (April-August 1990) seen here as ‘The Book of the Vishanti: The Mark of the Vodû! Part I-III’ as featured in issues #16-17 and 20. A way of reinventing the hero whilst revisiting and revising his origins, the serial by Roy Thomas, Randy & Jean-Marc Lofficier and illustrator Geoff Isherwood, Mickey Ritter reprised the Brother’s career and legacy, whilst laying out how the history and practise of voodoo slotted into Marvel’s cosmology. and continuity.

With covers by Romita, Gil Kane, Giordano, Giacoia, Rich Buckler, Ernie Chan, Earl Norem, Palmer, Keith Pollard, Bill Sienkiewicz & Jim Lee, pages of original art by Colan, Kane and a host of forementioned inkers, this tome also offers contemporary house ads, info pages on Brother Voodoo and Black Talon from The Official Handbook of the Marvel Universe and the 2008 cover of Essential Marvel Horror volume 2. These are supplemented by full creator biographies, ‘Introducing Brother Voodoo!’ – a heavily illustrated feature by Tony Isabella from Tales of the Zombie #2 in anticipation of his imminent debut in Strange Tales #169 and ‘Brother Voodoo Lives Again’ from TotZ #5 discussing his move out of colour comics.

Definitely not everybody’s role model or anyone’s “Great White Hope”, Brother Voodoo remains a noble experiment and intriguing concept that still offers great enjoyment and astounding art for those who like their fun challenging and off centre.

Don’t let silly prejudice make you miss out on something special…
© 2021 MARVEL.